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Day of Faith
Prolouge


Heroes Day Off (co-DM SteveK) 
Wednesday February 12th, 2014 10:41:55 PM

The group is able to visit any of a number of Catacombs outlets in the magical city; it is almost every other neighborhood that sports an opening to the ultimate magical merchant!

Tink is shown the Tower and learns more about the Iron Adventurers, Hook City, and Shirtless Garret. Bosk makes mention of a Protector Group and may have to explain that this is an honorable job in Hook City and not an extortion racket.

Sesha pays a visit to her sage who doesn't have a great deal for her, but perhaps it is enough? He hands her a small scroll that has his notes in neat lines. It seems that Serenbeth has links to both Jancassis and Wardd; both gods who have representatives in the Iron Adventurers...

- Before the rise of the Gods of Testing, the Serenbeth Maidens (Serenbeth, Jantierri, Jancassis, and Karinthis), were responsible for all the goals and ambitions of mankind. These gods were the patrons of riches, wisdom, happiness, revenge, ambitions, daydreams, marriage, and all the rest that mortals might seek. In the Year of Ascension, all died except Jancassis, now the god of vengeance.
- Wardd, god of Luck, was closest to Karinthis, Donyra and Serenbeth before all three were slaughtered mercilessly by Marteaus during the Godswar - the War of Ascension. Despite this, Wardd later joined Marteaus and is now a God of Testing.


Restlin goes to the Temple of Wardd and tries his luck. Because the Iron Tower is in SouthHook and the Temples are all on the Marble Causeway in NorthHook, this means that Restlin has to cross the river, either by ferry or by climbing the Stair and walking across the huge market that is on the Bridge.
Even if he goes by ferry, it is impossible for him not to look up in the sky and see the four HOOKS that float immobile in the sky. From those four HOOKS, a maze of cables, ropes, and vines hold aloft the gigantic Bridge. The pride of Hook City and its namesake, floating against all gravity. On his walk, he hears people talking excitedly about the upcoming Day of Faith.

Garret finds his artist who promises to make a couple of examples for the Halfling to look at; in a couple of days. Orders are stacking up, the half-orc woman explains, but she will have them ready for him and his friends in time for the Day of Faith.

(Sergeant Capon will arrive tomorrow's post)


Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells  d20+4=16 ; d20+4=10 ; d20+4=7 ;
Wednesday February 12th, 2014 11:17:16 PM

Bosk makes sure to ask Capon about the upcoming Day of Faith when he arrives and he tries to remember everything he has ever heard about it.

Knowledge Check Religion = 16
Knowledge Check History = 10
Knowledge Check Arcana = 7

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102  d20+10=13 ; d20+10=27 ; d20+5=11 ;
Thursday February 13th, 2014 7:22:42 AM

Having never heard of this 'Capon' person before, Tink is curious about his arrival. Is it true that he has no sense of humor? Perhaps he will prove a way to assess Restlin's sense of humor? She smiles to herself at the thought.

She is quite well travelled for a halfling, and tries to recall if she has heard tell of this 'Day of Faith' (Knowl Local: 13, Knowl Relig: 27)

As any traveller knows, the way to check the pulse of a city is to visit a tavern. Tink does just that. She tries to find one with more than a few patrons in attendance and walks in as if she has not a care in the world. She expects to see minor crimes wherever she goes, but those are for the local constabulatory to deal with. She doesn't interfere in their affairs if it can be avoided.

For now, she is just here to gamble. Win or lose she doesn't care. Today is about getting a feel for the neighborhood, listening in to any news, and making local contacts. She only bets the minimum, and any winnings she happens to walk away with will find their way to someone less fortunate. (Prof Gambler: 11)

She is sure to return to the tower before dinner, unsure if they eat as a group, whether kitchen duties are shared, and so forth.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 89/89 (Spells) Luck Points: 2  d20+14=31 ;
Thursday February 13th, 2014 10:34:28 AM

Knowledge, Local: 31

A lifelong resident of Hook City, surely Restlin knows what this Day of Faith business is all about! He wonders what preparations they'll need to make. It would be unseemly for the Iron Adventurers not to take part in any festivities.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday February 13th, 2014 10:50:07 AM

Sesha was floored by the little bald man. As best as she could remember, Restlin was affiliated with Wardd, and Wardd was affiliated with her Little Spirit, and now she had the names of four sister gods, none she had heard of... And one of those were alive. If Restlin couldn't help her.. a follower of Jancaissis might?

It should only be a small step now!

Putting her excitement aside, Sesha hurries off to the Catcombs. A few of her companions had requested some potions, and she had some other things to do before Capon arrived.

Anrete AC:30/17/30 CMD:32 HP:134/134 DR:2 
Thursday February 13th, 2014 11:02:13 AM

After much aggressive stalking around city, Anrete eventually locates an opening of what he believed to be the Catacombs.

With much apprehension, the armored barbarian steps into the void with his sack of gold.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday February 13th, 2014 2:54:22 PM

Garret leaves the shop, satisfied that they will make some progress on his special gift soon. He wanders about town a bit, stopping to greet people where he can, and where they are friendly. He finds more than few different places to eat, and samples the fare at every single one.

As he wanders, he too, takes a quick side trip to the catacombs and comes back with the same amulet as before, yet this one is a little shinier.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday February 13th, 2014 9:52:21 PM

Beriothian heads to a local tavern to get a beer and discuss the best things to do during the festival with the locals before heading to the catacombs to purchase a cheap staff and a few other things. He hopes that the locals can provide some tips, such as best viewing locations for certain activities.

Sergeant Capon and the Day of Faith (co-DM SteveK) 
Thursday February 13th, 2014 10:15:40 PM

Catacombs shopping occurs without a hitch as those heroes with coins to burn pay a visit.

Katinka looks for a tavern, but immediately finds some difficulties. The first is that there doesn't seem to be anything as vulgar as a 'tavern' in SouthHook, the richest, most powerful part of Hook City (and that is saying something!) When she does find a Club that caters to arcane casters, she finds that she can't pay for even the simplest drinks without Hook City's own special money, chits.

Almost all trade within the city is done with Chits. Chits are the magical rate of exchange within the city. One chit is equal to the casting of one Cantrip Spell. This dates from the very first Day of Faith when the gods rewarded those there and their descendants with the inherent ability to cast one form of Cantrip. Abhorring money, the people of Hook City developed a means of exchange based on the Cantrip that each citizen could cast. This tradition lasts until this day. Chits

Finally, Katinka is directed to the poorest section of Hook City that is still within the walls, Labor Town. These labors, craftsmen, and lower class citizens are so poor they even will accept common silver and gold! The place she finds her gambling and the people who are at least willing to treat her like she is a person, and she has a good time.

A lifelong resident of Hook City, Restlin is able to fill in the gaps of everyone's bits of knowledge about the Day of Faith.

- The Hooks hang in the air without any support, are not affected by any known magic, and are (so far) completely indestructible. Most known Teucri ruins are unaffected by normal gravitational stresses and can only be destroyed by certain things or events. And if the Hooks aren't Teucri made, I'll eat my hat!
- The magic of Hook City is so strong that anyone born in the city can cast one Cantrip Spell, and is the basis of the Chit system that is the money of Hook City
- The Hooks hold by their mighty power The Bridge, which is the richest and most prestigious market The Wold has ever known. The Hooks are the most visible artifacts and proof that Hook City is the most magical in the Wold.
- The Day of Faith is accompanied by a week long festival and people from all over flock to Hook City.
- On the Day of Faith, everyone in the city gets on the Bridge and at the same time.... JUMPS THREE TIMES. Nearly always, something special happens, and it is something different every year! This is Faith in the Hooks and the magic of the Tecuri that is part of every life in Hook City.
...............................

To the minute the next morning, Sergeant Capon, shoes and buttons polished mirror-bright, back straight, scroll tucked in under one arm at the absolutely correct angle.... knocks on the Iron Tower door. "Iron Adventures, Protector Group of Iron Tower Neighborhood, your Heroes Day Off is complete and, representing Hook City, welcome you back to the City. As your liaison to Hook City, my time is available to you to support any official governmental actions. In return, as always, Hook City may call upon you for your specialized abilities pending your acceptance on any mission."

Not sitting until offered a seat, the VERY correct Sergeant Capon even sits in a position of attention!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 
Friday February 14th, 2014 6:47:27 AM

"I LIKE this guy" Tink is immediately impressed with how prim and proper the Sergeant is. Curious about the extent of his etiquette, Tink rises to walk to the window. She was looking for some excuse to stand from a sitting position simply to check if the good Sergeant will also stand when a lady does.

She takes the opportunity however to look out the window. Did the Sergeant come via any transport? Is anyone outside, accompanying him?

So far she is certainly enjoying Hook City. It has more than lived up to her expectations.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 89/89 (Spells) Luck Points: 2  d20+11=27 ;
Friday February 14th, 2014 10:01:55 AM

Restlin knows this is a formality. Restlin knows this is important, but my goodness...

He smiles. It's genuine; he doesn't dislike Capon. "Glad to be back, Sergeant. There's tea made, and we still have some breakfast if you're hungry.

"I don't think you've been introduced to Tink here. She comes to us via our former companion Cyniq. I believe she was here last time you paid us a visit.

"I won't speak for the rest of my companions, but I personally have no business with Hook City I require your assistance with. Is there anything we can do as a registered Protection Group here in the city during the upcoming festivities? I had assumed we'd be travelling to the bridge with the rest of the Iron Square residents & merchants, but perhaps you had something else in mind?"

He sits calmly sipping his tea. It's something he does every morning, but it's made somewhat more difficult this morning by the fact that he is forcing his best behavior on himself. It's times like these he desperately misses Zeoll.

Diplomacy - 27 (This roll is just to ensure I'm maintaining proper etiquette for the situation.)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday February 14th, 2014 11:47:18 AM

"Anrete bashes when needed.", Anrete nods and continues biting a roasted chunk out of something he found at the back alley.



Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday February 14th, 2014 2:48:47 PM

Garret smiles when the Sergeant arrives. After he is properly seated, Garret exclaims, "Good Sergeant, are you here on a mission or with a message for the Iron Adventurers? Come on, out with it, man!"

Sergeant Capon and the Day of Faith (co-DM SteveK) 
Friday February 14th, 2014 5:33:38 PM

ooc: I know I didn't allow 24 hours, but this is a lot of backstory and I didn't want too many getting bored. :-)
............

Sergeant Capon indeed rises when Katinka or Sesha stands, maintaining the most proper decorum at all times. Despite his complete over formality on almost any occasion, the others in the Iron Adventurers know that the guardsman can be counted on to do what is right and to do his duty. Katinka can easily find out that Sergeant Capon has acquired rooms in an apartment building on Iron Tower Square. This allows him to be close to the Iron Adventurers without being invasive, and also allows him to be able to report as needed without bothering/alerting the adventurers.

Upon being introduced to Katinka, Sergreant Capon begins recording. "That is one duty I can perform for the Iron Adventurers, working with the government to assure your membership records are up to date. Katinka will be added and Cyniq and Caius are to be removed. Because of my contacts, I will ensure that this happens quickly."

"As to any requests by Hook City, there currently are none. The Iron Adventurers are free to prepare for the Day of Faith with the neighborhood. Many I am sure will also be around NorthHook and the Marble Causeway to see the entertainers that have been flooding the city. There are even more entertainers in MudTown that have not yet received permission to enter. Why, there is no telling what may be seen!"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 89/89 (Spells) Luck Points: 2 
Friday February 14th, 2014 7:06:10 PM

Restlin remembers the day they registered themselves as Protectors. It was horrible. Paperwork in triplicate, waiting in line after line...

He suddenly has a new appreciation for the Sergeant.

"...and what about yourself, Sergeant? What will you be doing for the celebration?"

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 14th, 2014 8:32:11 PM

(promise to update c sheet tonight!)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Saturday February 15th, 2014 11:02:50 AM

"Anrete never heard of Day of Faith. What's there to eat?"

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Sunday February 16th, 2014 11:24:06 AM

As Restlin tells the Iron Adventurer's about the Day of Faith Bosk resolves to be at the event early enough to get a good spot on the bridge. I have always been fascinated by the tecuri technology, and would love to be part of the magic. I suggest we all get our shopping and training in as quickly as possible so that we can meet up together at the bridge. Turning to Capon he asks, I know it can take quite a while for visitors to get through the gates on the best of days, can you tell us how much time we have to the big event?

After meeting with Capon Bosk finishes errands, make makes sure his Catacombs order is complete, and tries to get his WLA training in as much crafting as possible before the big day.

ooc: How many days away is the Day of Faith? Do we have time to complete our crafting projects?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday February 16th, 2014 10:17:48 PM

Beriothian listens to what Sergeant Capon has to say.
Excuse me Sergeant, I know that nobody knows what will happen on the third jump, but as this is our fist time could you please tell us what some of the previous occurrences were? And do you know how this festival started?

Day of Faith and Festivities (co-DM SteveK) 
Monday February 17th, 2014 10:52:27 AM

There are several questions about the Day of Faith and what will be going on. Sergeant Capon tries to answer to the best of his ability. "It is seven days from this morning to the Day of Faith. Already entertainers, merchants, travelers and many others are seeking entrance into Hook City so they may be present on the Bridge for the Day of Faith. It is a great opportunity for those less fortunate than the citizens of Hook City to see many wonders."

"If this is like year's past, many entertainers will never be able to get inside Hook City and will have already started to pitch their tents and wares out at MudTown. MudTown is also unseasonably dry in the week leading up to the Day of Faith, so the entertainers and travelling merchants will have good weather."

"As to past years, almost all the time several of the cables snap, and the Climbers have to repair the cables. Many years ago, several of the gods appeared and began fighting in the skies above Hook City. Only a couple of years ago, another Avatar appeared and nature ran amok. Once the Day of Faith was celebrated by a chariot race around the city which was won by ... I can't remember."
Sense Motive DC 20 Highlight to display spoiler: { The hero has a hunch that Sergeant Capon really doesn't remember. He's telling the truth as he knows it.}

As to what the others are doing in the week in preparation for the Day of Faith, Sergeant Capon is to the point. "Why don't you ask them? I would bet a week's pay that some are planning a sweep of the entertainments in and outside the City. It is a great excuse for a holiday!"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 89/89 (Spells) Luck Points: 2 
Monday February 17th, 2014 12:09:13 PM

Restlin's never really thought about how the Climbers must feel about this holiday. His old companion Beltrin used to be a climber, that much he knows.

Whatever happened to him anyway? He just vanished one day...and after all the times he called ME flighty. Hmph.

The wizard finds it odd that Capon can't remember something like that, but doesn't give it much thought (Restlin can't fail that sense motive check).

"Well, if it's still a week away, then we have time to prepare. What do you fine people say about hitting up the local vendors around here and see if there's interest on parading to the festival as a group? You know, march under a common banner, show some solidarity. People LOVE that stuff, especially around these parts. Capon here probably has other priorities that day, but if not it would be great if he could join along as well."

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday February 17th, 2014 5:10:07 PM

Garret smiles as Capon talks about the upcoming holiday. "Oh my, entertainers and a holiday! I imagine there will be wonderful things to eat! Anrete, are you ready to tour the food vendors with me?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday February 17th, 2014 6:53:27 PM

ooc: checking in

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102  d20+19=36 ;
Monday February 17th, 2014 7:05:55 PM

"That's an excellent suggestion, Restlin. It would also give me a chance to see the city in more detail. If we should come across it, please show me where I can change some of my gold to chits"

Tink nods along as the Sergeant talks, as if she understands everything he is saying. He appears to be an honest and honourable man - a good man to know (Sense Motive vs DC20: 36 = Pass)

"Excuse my manners Sergeant. Would you like some... thing to drink? Perhaps something to eat? It would be no trouble"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday February 17th, 2014 7:44:31 PM

ooc:.. looks like there was a post. Bad browser... post coming

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+8=13 ;
Monday February 17th, 2014 7:52:44 PM

Beri looks at Sergeant Capon and can't tell whether or not he actually remembers. Of course, not being able to remember the results of any sporting event longer than the night before, the druid decided he can't really make any assumptions either way.

You said that the cables snapped, is it dangerous for the people on the bridge when that happens?

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells  d20+16=33 ; d20+16=26 ; d20+16=34 ;
Monday February 17th, 2014 10:51:27 PM

Bosk shrugs. I am sure they know what they are doing and there is more magical protections in place than we care to know. In fact, the event probably helps them identify what cables need replacing. Bosk thanks Capon for his hard work and hopes he enjoys the festival.

The horned cleric spends the next few days crafting, training at the WLA, and and taking in the sights.

(Bosk upgrades his amulet of natural armor (3 days, started yesterday) and upgrades Restlin's amulet of Natural Armor (3 days) and Belt of dex +2 (2 days),

Spell Craft roll to complete Bosk's Amulet at 2x speed = 33, needed 15 (20 if no spell supplied) SUCCESS
Spell Craft roll to complete Restlin's Amulet at 2x speed = 26, needed 15 (20 if no spell supplied)SUCCESS
Spell Craft roll to complete Restlin's Belt at 2x speed = 34, needed 18 (23 if no spell supplied)SUCCESS

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+29=47 ; d20+29=30 ; d20+29=36 ; d20+29=31 ; d20+29=42 ;
Tuesday February 18th, 2014 3:19:37 AM

Sesha also has a bit of work ahead of her. She had recieved a number of requests from Iron Adventurers and spends much time trying to make herself useful. She also makes time for Restlin. She is a little excited when she approaches the Mage Priest.

"Restlin! I have wonderful news! The scribe I hired has been able to narrow down the search for Little Spirits name to four sisters. Have you heard of the Serenbeth Maidens? According to the scribe they were friends to Wardd before they died. Serenbeth, Jantierri, Jancassis, and Karinthis were their names .. and I know that it cannot be Jancassis, because she lives. Do you or the others of Wardd know which of the other three might be most likely to be little spirit? When I bonded her, she greatly boosted my healing magics... perhaps one of Serenbeth, Jantierri, or Karinthis gave the healing domain? I MUST know I must!"

Sesha stamps a foot at Restlin and bounces, white hair all a mess. If he does't react quickly or share her excitement, she will poke/pinch/prod him until he does!

[ooc]

Restlins potion of Heal: 47 Success (1 day - 535 Gold - Cl 11)

Bosks potion of Heal: 30 Success (1 day - 535 Gold - CL 11)

Bosks potion of Reduce Person: 36 Success (4 hours - 2 doses 17 gold CL 1)

Bosks potion of Enlarge Person: 31 Success(4 hours - 2 doses 17 gold CL 1)

Bosks potion of Cats Grace: 42 Success (4 hours - 8.5 gold CL 1)

DM's please note - Sesha casts Enlarge and Reduce Person @ 0 level. She casts Cats Grace @ 1st level.



Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+16=17 ;
Tuesday February 18th, 2014 8:12:11 AM

Obviously, this means a great deal to Sesha, so it also matters a great deal to Restlin.

"Hey, that's a great lead! Let me think for a bit..."

(Knowledge, Religion w/ 2 luck points used: 17 - nat 1 - bother...)

If that's not high enough...

"Sweetheart, I've got no idea. If you're up for it, let's take a trip to Wardd's temple here in town. If we're lucky, someone there may know. If nothing else, the place is just a ton of fun."

If it is high enough, he'll obviously share what he knows.

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells  d20+4=22 ;
Tuesday February 18th, 2014 9:14:06 AM

Bosk also attempts to help Sesha be recalling all that he knows to the three possibillities. If the spirit is ever actually present he will use his sense spirit abillity and shadow walk to attenpt to see and comminicate with her.

Knowledge Religion = 22

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+13=22 ;
Tuesday February 18th, 2014 9:23:45 AM

Anrete shrugs. "Anrete prefers to eat lizard stews then walking around waving a piece of cloth."

--------------------------------
Sense Motive: 22

Day Two of the Festival (co-DM SteveK) 
Tuesday February 18th, 2014 5:49:26 PM

Restlin suggests hitting up the local vendors to see if there's interest on parading to the festival as a group. This idea gets quick support from Katinka, Beri, and Bosk.

Garret seems excited about the entertainers and sampling food with Anrete. The barbarian, however, clearly feels any food not caught and prepared himself lacks a certain... something.

Katinka also wants to exchange some of her metal wealth for chits, and can easily find a reputable money lender by asking a hero or neighbor. The neighbors in the immediate square nearly unanimously adore the Iron Adventurers, many of them (like the Brodery's) directly saved and becoming Hook City citizens because of the Iron Adventurers' patronage. Sergeant Capon declines politely, citing that he is on duty. The older members of the IA may see the Sergeant wince as if remembering the first time he was invited to eat at the Tower and meeting the two ghost girls...

Beriothian asked about how dangerous the snapping cables are for the people. The Sergeant shrugs and confirms Bosk's assumption, adding that no one has died because of snapping cables as far as he can remember.

You said that the cables snapped, is it dangerous for the people on the bridge when that happens?

Bosk thanks Capon for his hard work and hopes he enjoys the festival, and plans the rest of the week to Craft and take in the sights.

OOC: We will assume all Crafting is complete and add to your PC Sheet even though it is not a complete week. This will be easier to account than trying to remember which item is ready which day, and nicer than saying nothing is compete until the end of the week.

Sesha is excited when she approaches Restlin with her wonderful news. Unfortuneately, Restlin comes up with a complete blank. Bosk fares better, recognizing the names as gods who had died during the Year of Ascension, yet they were so linked it is hard to tell which was which. Maybe Restlin is right, a trip to the Temple would yield more success.
......................

In going out of the Iron Tower, it seems that preparations have already started. Ribbons and pop-ems, masks and banners, food and drink are selling freely in front of Vennie's Trading Company. Clarissa Brodery has organized the youngsters about the Apothecary, the Gilded Boar and the Dance Hall to sew little streamers and bells on their clothing. The suggestion by the Iron Adventurers to parade to the Bridge is met with great cheers! Later, Mara Weaver admits that people had been thinking about it but didn't want to interfere with the heroes. Having them as part of the neighborhood parade will be most welcome!

Most of the heroes of Iron Adventurers make mention about going out and looking at the entertainers and sampling the food. With such crowded conditions, JimBim suggests that it would be a VERY GOOD idea if the heroes went in a group. "You could take the children to see some of the sights, too. I'm sure they couldn't be safer than with you."

Players Highlight to display spoiler: { The DM kindly asks the Players don't split the party. It will be awkward playing multiple scenes at the same time!}


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday February 18th, 2014 8:17:40 PM

Garret runs about, quite a bit faster than some of the children, from one place to another, watching performers and grabbing samples of food anywhere they are to be found (and paying for them, of course). He disappears from the group for a moment, only to appear again a few feet further up the parade route, munching on something new and wondering why it is taking so long for everyone else to make their way along the route.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday February 18th, 2014 9:39:20 PM

Beriothian joins the others, slipping away into catacombs briefly to upgrade a few items before dashing to catch up to the group. As the move along he tries all kinds of delicious celebration food, most of which he instantly forgets the name of. He takes a little and shares the rest of each treat with the kids so that everyone can enjoy with him

ooc: catacombs order coming soon, we are still trying to figure out who can craft what in the alloted time, but I don't have anything actually new, just upgrading some of my current magic items by a level

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=27 ;
Wednesday February 19th, 2014 8:12:10 AM

Assuming she's willing, Restlin will lead Sesha to the temple of Wardd.

On the way, the gregarious wizard stops to say hello to vendors, friends, important people, etc. All the while he's introducing Sesha around & making sure Hook City knows she's a stand-up person in good company.

It takes forever to reach the temple. When they get there, he stops with one hand on the door. "Sure you're ready for this, little witch? You never know what's on the other side of this door." Without waiting for a response, he violently throws it open, letting the vacuum created pull him inside.

"Good morning, Temple of Wardd!" he shouts to no one in particular. "Anybody here a religious scholar, amateur or otherwise?"

If no one comes forward, he'll look around and see if anyone looks learned.
Perception = 27 - Glad I'm getting these crappy rolls out of the way before a fight breaks out.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Wednesday February 19th, 2014 9:16:53 AM

Sesha peeps out from behind Restlin, a small and nervous girl hiding behind a small and proudly confident Mage-Priest.

She hadn't been sure what to expect. She hadn't seen Restlin in religious contemplation before, but once he announced himself, she felt dumb for assuming Restlin would be anything but Restlin.

"All the subtlety of a Fireball, Mage-Priest. It's why I think I kind of like you."

She grins, then slips around him and inside of the temple.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday February 19th, 2014 10:07:55 AM

Resigned that he will probably not be wacking anything, Anrete tags along with the rest of the companions and grabs the occasional treats.

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Wednesday February 19th, 2014 5:27:52 PM

Bosk looks to JimBim and then at the small children. They will be safer with us... he is not sure if that is the case, but he owes the Brodery family more than they know. True, JimBim was his secret supplier of natural poisons that are so coveted by an Avenger, but there was more to it. Heather, the former head of the family had brought Bosk and several of the Iron Adventurer's to The Edge and back. He saw the birth of the cosmos and the end of existence and was able to experience all manner of things from giving birth to being eaten alive. She had been the first spirit Gargul and Jancassis let him Avenge and help to cross over to the Land of Rest...and even now her holy symbol...her own eye plucked from her head with her own hands...served as his holy symbol, the real, living 3rd eye on his forehead. How could he turn down such a simple request.

Of course we will take the children with us. It promises to be an exciting event!

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday February 19th, 2014 7:20:00 PM

Checking in...

Entertaining Arrivals


Day Three of the Festival (co-DM SteveK)  d6=1 ;
Wednesday February 19th, 2014 8:39:00 PM

Posters and decorations are going up all over the city, and excitement is in the air for the Day of Faith! The residents of the Iron Tower neighborhood are no more immune to the excitement than anyone else, and a good 2 dozen children with 5 chaparones and the Iron Adventurers make a hike to see the entertainers on the Marble Causeway.

As they troop down LaborTown, over a ferry, up the other banks of Labortown and up a broad set of stairs that leads to the famous Marble Causeway of NorthHook, the children and their chaparones babble with excitement. The children gush about sweet foods and cool acts they might see. Clarissa and a clerk from the Gilded boar laugh about the holiday and already have a wax paper cup of some early summer wine. An apprentice who works for Mara Weaver talks about the opportunity for money with all the visitors (obviously quoting from overheard conversations).

At the foot of the Marble Causeway, vendors hawk their wares; pins, hats and scarves with the symbol of the Hook are quite abundant. One enterprising young elf has a stall of brightly colored shoes; "Come get your special blessed Jumping Shoes! Shower Blessings on you and your loved ones!"

The Marble Causeway is packed! Vendors, jugglers, bards, musicians! Acrobats, food stalls and clerics battling with words! In a corner is a puppet show that is replaying the Confrontation of the Spider Avatar of Eberyon confronted by a heroic party in tall, tall Grass. By a fountain is a contortionist that calls for any bonds to be put on him and he can escape without magic!

In the crowds, Restlin and Sesha are able to slip away and visit Wardd's Temple. By the Luck of Wardd (ooc: I rolled for it, too!), a Sage is hurrying out and careens into Sesha, dropping all his scrolls. In picking them up and running out, the sage has missed one. One titled "The Serenbeth Sisters; a Poor Myth Based on the Crones of Gateway Downs." Sesha has no time to read it now, but it may prove most enlightening....


Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells  d20+17=34 ; d20+18=26 ;
Wednesday February 19th, 2014 10:21:12 PM

Bosk looks at the wares and spies the brightly colored pins, hats and scarves and casually looks to see how much it would cost to buy such items for the kids, hoping to spread good will as well as the name of the Iron Adventures across the city (he also thinks it will be easier to chase down a missing child if they are all dressed in identical brightly colored cloths), and when they pass the special blessed shoe shoe seller he look to see if they can accommodate the large taur. Turning to the others he asks, Do any of you have any magic that might be useful in corralling kids or tracking them down should one go missing?

Perception to keep kids from wandering off = 34
Intimidate (if necessary) to glare at a misbehaving child and keep them in line = 26

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday February 19th, 2014 10:33:54 PM

Beriothian looks down at his shoes, an earthen brown made of nice comfortable leather that's almost the color of the mud in Mud Town. They have always done him well when he needed to jump, and he doesn't see any need to get special jumping shoes unless Queen Maab herself decided to bless them.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday February 20th, 2014 3:28:23 AM

Sesha gawks at the scrolls a moment, then picks them up and looks at Restlin.

"Is it stealing from your church if I promise to return this later?"



Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+7=20 ;
Thursday February 20th, 2014 9:27:18 AM

Restlin grins. "Little witch, Wardd just gave you a present. If he needs it back, he'll get it back." With that, he puts his arm around her shoulder and escorts her outside. They have a festival to attend!

Back with the rest, Restlin does his best to keep an eye on the kids as well. If any particular child proves problematic, he'll cast charm person on him or her and make sure the importance of staying close is impressed upon them (will save will be DC20 and it will last for 9 hours).

***

Restlin will make sure mage armor is cast before they leave the tower. Maybe he's getting paranoid in his "old*" age.

*For those not aware, Restlin is only 19. He's basically a boy genius.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday February 20th, 2014 9:36:04 AM

Sesha smiles, comfortable in Restlins company.

When outside, she makes a point to consider a pair of the magical jumping shoes. Are they really magical? If they aren't, as long as they aren't too expensive, she will purchase a pair for the occasion.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday February 20th, 2014 8:13:39 PM

Garret ignores the shoe vendor, but takes some time checking out the various pins and buttons. He finds a small one that he can pin on his backpack and purchases it, quickly running off to see the puppet show before the vendor can give him his change. He laughs loudly at the performing puppets and doesn't really pay attention to the children, just assuming they're all keeping up with him as he flits from one place to another.

Mister Mistopholes' Magical Menagerie (co-DM SteveK) 
Thursday February 20th, 2014 9:37:36 PM

The heroes (and children and chaperones) gawk, and the Iron Adventurers make some consideration of what to do if a child is lost in the heavy crowds. Restlin and Sesha seem excited and happy about their brief visit to the Temple of Wardd, and the group tends to follow the erratic path of Garret. Good thing the Halfling is moving left and right as much as forward, or else none of the others would be able to keep up! Still, the joyous Garret gets to become the target in the children's impromptu game of 'Tag'; except in this game, everyone is trying to tag who is it! Great fun is had by all the kids.

The prices of the accouterments, even pins scarves and the like are only a single White Chit. Yet the long-time Hook City residents realize that if a scrap of scarf is going for the equivalent of 150gp... Wow! Even though the items do have magical auras, the vendors are obviously catering to the fabulously rich or the country yokels.

Food and drink is less expensive, only going for a gold per appetizer, be it a parcel of candied nuts, colorful spun sugar, or any number of sausages or fillets of meat on skewers. One large and tubby human is pushing around a noodle cart and crying the benefits of the bean buns and secret ingredient noodles.

Entertainment is cheaper yet. Most of the corner shows and wandering musicians have a basket or hat or other container for anyone to pass by and drop a coin or two or any variety. Bosk's keen eyes spots a haughty noble/wizard from SouthHook who drops a Red Chit into a fiddler's hat as she finishes a particularly excellent rendition of "Ga'al Went Down To The Sargrass, And He Was Looking For Souls To Steal".

By far, the most popular entertainment on the Marble Causeway is an entire travelling menagerie /slash/ circus; Mister Mistopholes' Magical Menagerie has a set of large colorful tents a ¼ mile from Merchant's Gate in the Wall of Tears. "Creatures rarely seen and never seen! " shouts the Hawkers from their podiums. There is a tent labeled Magical Animals and has life sized poster of a Griffon, Pegasus, Garillon, and Purple Worm. A tent labeled unusual animals has images of a crocodile, deinonychus, mastodon, and giant frilled lizard. A third tent is of Aberrations and shows an Ettercap, Gibbering Mouther, Rust Monster, and a Mimic. There is even a 4th tent labeled "Strange Humanoid Mutations" and has posters of a bearded lady, a wolf boy, a bat boy, and a human with wings.

Overhead of the tents, acrobats on trapeze, tightrope, ramps and unicycles spin and cavort. The most amazing thing about THIS troop is there is absolutely no Magic involved at all! It seems that in a land and city famed for its magic, a magic-less act is by far the most novel!

The kids all want to go see the side shows, but are divided as to which one to see. Clarissa Brodery looks pleadingly at the Iron Adventurers. "If you decide, I'm sure that will sway the children to go to only one of the tents!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday February 20th, 2014 10:56:40 PM

I would love to take a look at the exotic animals, never know when I may need to turn into one of those things. Just remind me not to turn into a rust monster if we are fighting of someone with a really nice looking sword.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday February 21st, 2014 9:42:49 AM

Anrete drools as he notices the poster of the giant frilled lizard.

"Looks nice.", he grunts.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Friday February 21st, 2014 12:42:10 PM

Restlin decides the unusual animals tent is the one least likely to give the children nightmares, but suggest the Magical Animals tent regardless.



Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 21st, 2014 6:45:16 PM

Sesha shrugs.

"I'd much rather look at the magical creatures. Maybe I can find an unusual component in there somewhere? But if we can't split up, I'll follow the group."



Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday February 21st, 2014 7:30:49 PM

Garret smiles and looks at the acrobats. He thinks, "I can do that. I wonder how much money they earn."

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Friday February 21st, 2014 8:34:14 PM

Ever the fan of trinkets and souvenirs, Bosk hands over the money needed for a pair of Blessed Jumping Shoes and a Hook City Pin. When they get to the tents Bosk will go with the groups decision, although he sees the logic in Beri and Sesha's choices.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday February 21st, 2014 9:05:07 PM

Any of the creatures would work for me, I just don't have much desire to see a bearded lady or Chillie Willie the half-man, half penguin... or whatever other strange humanoids they may have in the fourth tent..

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Saturday February 22nd, 2014 11:08:17 AM

Garret giggles and looks around. When he thinks no one but the children are watching, he squats and says, "Watch this!"

He glances up to make sure nothing is above him, then he jumps straight up in the air -- fourteen feet straight up! When he hits the ground, he squats back down and smiles at the children. Then he spots a vendor selling some meat on a stick he quickly heads over to try it, grabbing one stick in each hand.

When the others start discussing visiting an animal tent, Garret starts towards the Magical Animal tent saying, "Oh, a griffin. I have always wanted to ride one of those, I imagine it would be much similar to Avis, right?"

Hey Rube! (co-DM SteveK)  d20+35=41 ;
Saturday February 22nd, 2014 4:58:27 PM

The grand party from the Iron Tower Neighborhood discuss their options. Any of the first three tents seem to be enjoyable to adult, adventurer, and child, so at least they have eliminated going to the exotic humanoid tent. But which one?

Garret seeks to entertain the children and the Halfling jumps up. The conditions are perfect, but Garret doesn' seem to want to show off his full ability and only jumps 10 feet straight up in the air. (ooc: DM rolled) The little guy jumping nearly as high as Bosk stands makes the children ooo and aahhh, and they all begin jumping up and down themselves to see how high THEY can jump! :-)

Many apprentices are here with their teachers, studying the animals. Lots of families and children. They can look at the monsters and the safety precautions seem very well done. Then the heaviest child jumps and the ground shakes. "Ha! Ha! Bertrand! You made an earthshake!, the others tease untiil the ground shakes again and screams erupt from the Unusual Animals tent.

A lithe elven acrobat runs out pale-faced;"the dinosaur has escaped!" Right behind him, a titanic saurian with a crocodilian snout, powerful front claws, and a colorful sail-like ridge running down its back rips from the middle of the tent and onto the Marble Causeway!!

Families and students scatter from the gargantuan animal! The Hawker in front of the tent calls for help. "An animal is temporarily loose, and Mister Mistopholes' Magical Menagerie will give an Indigo Chit to any group that can subdue the animal without damaging the merchandise!" With tail lashing, the gargantuan dinosaur's baleful eye looks about and it screams a roaring challenge!

......................

Marble Causeway Map

Spineosaurus AC 24

EFFECTS
Obstacles: All ground movement is 1/2 moves. It is very crowded. Instead of putting every person on the map and trying to manipulate the crowds we will consider the crowds as obstacles that the heroes have to move around.


Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Saturday February 22nd, 2014 10:40:49 PM

ooc: What was the magical aura on the.pin and shoes?

DM SteveK: The shoes aura is Illusion.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d6+4=9 ; d20=7 ; d20+8=11 ;
Sunday February 23rd, 2014 1:03:41 PM

Restlin elbows Sesha before whispering, "this is great! Assuming no one gets mauled by that thing, we get to burst into action with half of Hook City watching!"

First order of business, weaken this beast. Taking aim, he casts ray of enfeeblement at the thing.

***

Save DC is 14 - 9 str damage
Hit touch AC 11

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Sunday February 23rd, 2014 2:27:34 PM

Bosk quickly looks around at his surroundings, making note of the ground he is standing on and how thick it is.

ooc: Thinking about casting stone shape below the dinosaur. I need to know how deep the stone goes. Especially if we are on a bridge.

DM SteveK: bit of a misnomer. The Marble Causeway is the main road from the Strangers Gate in the Wall of Tears (exterior wall of Hook City) that runs absolutely straight to the Bridge. It is called the Marble Causeway because of all the statues, fountains, and Temples that line its length. The depth is to the catacombs below Hook City, but there really is no way to gauge that.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday February 23rd, 2014 10:42:37 PM

Beriothian sees the crowd spread out and realizes that it could be a difficult situation to cast in, not to mention the dangers from the dinosaur itself. He quickly transforms into an large air elemental and flies straight up to a height of 25 feet above the spinosaur's head

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+20=38 ; d100+16=59 ;
Monday February 24th, 2014 1:10:31 PM

Sesha eyes the large dinosaur and lets out a long, drawn out sigh.

Here she was with information on the Serenbeth Sisters in her grasp and she had a big angry puppy stomping about on a day of celebration! She just wanted a little fun, NOT monster herding.

She thinks a moment about the situation, then settles on an enchantment, trying her best the maneuver invisible stands of force around the creatures body, holding it in place.

"I'll try to subdue it!"

[1] Move Action: Bend Leyline. Success.
[2] Ley Roll: 59. Success.
[3] Standard Action: Hold Animal - Will Save DC 20 (10+7cha+2ndlevel+1 spell focus)



Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Monday February 24th, 2014 3:54:04 PM

As the young witch casts her spell the horned cleric waits and watches, just long enough to see if her spell takes hold. If her heretical manipulation of the Wold's Blood should fail the horned cleric will slip into the gray of the Shadow Realm, cloaking himself in an ethereal robe of non-existence...but if the little witch's hold manages to dominate the beast...WOOOHOOOO! The blond taur screams as he waves his hands and casts Dimensional Door and a split second later appears on the back of the spineosaurus neck (behind the head where he cannot be bitten). Holding on with all his strength he calls out, I have been looking for a mount like this!

ooc: If Hold Animal paralyzes the creature, dimensional door onto the creature's back.
If it fails Bosk will use his Dark Walk ability.
Dark Walk (Grim - SU) (gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Monday February 24th, 2014 5:32:24 PM

OOC

If her heretical manipulation of the Wold's Blood

I LOL'd...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday February 24th, 2014 6:53:11 PM

Beriothian watches as Bosk indulges his inner adrenaline junkie.
...let's see if he makes 8 seconds before getting thrown.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday February 24th, 2014 6:55:15 PM

Garret starts moving as quickly as he can towards the massive beast, hoping to distract it from any of the other members of the crowd, should the beast decide it is hungry, and knowing that others in the group will likely be able to stop it without having to actually draw blood.

Spineosaurus Round 2 (co-DM SteveK)  d20+16=26 ; d20+9=16 ; d100=75 ;
Monday February 24th, 2014 8:23:23 PM

Restlin is excited about being able to be the heroes with half of Hook City watching! Taking aim, he casts ray of enfeeblement at the thing. The dinosaur is such a large target that Restlin would have to try harder than that to miss, but it is equal to the magic, only weakening slightly. (Fort Save 26 for 1/2 = 4STR)

Beriothian sees the crowd spread out so quickly transforms into an large air elemental then flying straight up 25 feet above the spinosaur's head, which is 45 feet up in the air, and then only 15 feet towards the monster. (ooc: Standard Action to Wild Shape + Elemental Body III provides 60' flying movement)

Will Dietz Highlight to display spoiler: { Please include in Beri's Post his Air Elemental Stats.
Wild Shape (Elemental Body III): Large Air Elemental: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html#_whirlwind
}

Sesha thinks a moment about the situation, then tries to subdue the dinosaur! Ley Lines bend around the monster, temporarily paralyzing it! (Will Save 16 fail!) The BloodWitch knows her spells enough to realize that the Spineosaurus could break the spell at any second... (ooc: Hold Animal gives a new saving throw per round)

Bosk sees that Sesha's heretical manipulation of the Wold's Blood manages to Hold the beast... "WOOOHOOOO!" The blond taur screams as he casts Dimensional Door and appears on the back of the spineosaurus neck! He calls out, "I have been looking for a mount like this!"

Garret starts moving as quickly as he can towards the massive beast, hoping to distract it from any of the other members of the crowd. The crowds hamper his abilty to move quickly, but by only concentrating on moving, the halfling covers 50 feet of dodging bigger people.

Anrete and Katinka watch the show.

...............................

The monster is paralyzed, not even able to roll its eyes. Only it's breathing demonstrates it is still alive.

The crowds react to Bosk's theatrics with a hush... and then a cheer! One fellow shouts out "It's only a show! It ain't really escaped!" Laughing and applauding, the crowd of citizens do not continue to disperse, but instead stop to watch the show...

..............................

Spineosaurus AC 24 Touch 8 (Enfeebled -4 STR, Hold Animal DC 20 11 rounds)

Marble Causeway Map

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Monday February 24th, 2014 8:49:08 PM

ooc: Is falling / dropping from the dinosaur a free or a move action like dismount? I am planning to drop down and then cast Shape Stone around its feet (like pits around its legs, not mounds going up them)..

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Monday February 24th, 2014 10:30:30 PM

Sesha winks at Restlin then yells out to the others, drawing her broom just in case flight becomes necessary.

"All the maneuvers are pretty boys, but this big guy can break free at any moment. All he has to do is get mad enough! We need a more permanent knockout before that happens!"



Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday February 25th, 2014 8:33:13 AM

OOC:
Sorry, can someone help me post for this week? I've sleeping 3 hrs a day for the past week.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+16=21 ; 2d6+9=20 ; d20+18=34 ; d20+13=17 ; d20+18=21 ; 2d6+14=23 ; 2d6+14=24 ; 2d6+14=20 ;
Tuesday February 25th, 2014 10:19:56 AM

Anrete

Anrete struggles with great inner turmoil. On one hand, that little guy has promised them chit-things. He had never seen indigo chits before. He had done brown chits and sometimes even green chits when he was sick, but never indigo chits.

On the other hand, that was a lot of stew roaring at him.

(If the DM is kind...)

Round 1: Anrete charges at the giant dinosaur and swings away with his sword. He wont kill it with just a few blade smacks, he doesn't think.

Hit AC 21 for 20 Subdual (+2 Charge, -4 Subdual)

Round 2: Since Sesha-Witch was making it stand still, Anrete figured now was as good a time as any to keep whacking the Stewasaurus. Maybe they would give him a leg or something? Maybe they wouldn't! That would make him mad. REAL MAD.

Rage Entered

Full Attack, Subdual vs Paralyzed Stewasaurus: Hit AC 34 for 23, Hit AC 17 for 24, Hit AC 20 for 20



Bosk AC: 29/14/26 CMD:28 HP 94 of 91 Spells  d20+14=15 ; d100=90 ; d20+14=28 ; d6=3 ; d6=6 ;
Tuesday February 25th, 2014 2:56:25 PM

Inspired by his adoring audience, the Horned cleric stands and yells Stand back. The the escape was real...but that doesn't mean we cannot have a little fun as we catch the guy! The blond taur then attempts a double back flip off of the dinosaur's back as he shows off. As soon he lifts into the air he knows his balance was off and he has to quickly twists his body around to avoid breaking any bones on the hard ground beneath him. The dismount isn't the feat of showman's ship he had hoped (acrobatic 15), but it isn't bad.

With a loud thud the cleric lands on the ground beside the dinosaur, his hand outstretched with his palm touching the stone beneath him. I second later holes open up around the dinosaur's legs. (Cast shape stone to create a dinosaur shaped hole in the ground with pits for its legs to fall in (17 cubic feet)

Actions
---------------------------------------
Acrobatics for dismount = 15
Acrobatics to avoid falling damage = 28 (I can't fail this check)
1st 10ft damage negated. 3 points non lethal damage taken. (I assume I am 20ft up. 0dmg if closer to ground 9 dmg if higher up).

(Cast shape stone to create a dinosaur shaped hole in the ground with pits for its legs to fall in (17 cubic feet)

Bosk AC: 29/14/26 CMD:28 HP 94 of 91 Spells 
Tuesday February 25th, 2014 3:00:11 PM

ooc: I almost forgot, please use any displaced stone to build up walls thick enough the dino cannot break them. Hopefully a another player can complete the process of making a stone cage.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Tuesday February 25th, 2014 3:40:05 PM

"Great idea, Bosk!" shouts the wizard before using his arcane focus to cast a stone shape spell of his own. He causes the stone around the 4 pits the legs are in to close in and pin the beast's leg's in place. He'll use what magic he has left in the spell to form a cage around the beast. Assuming he can't completely envelop the dinosaur, he'll at least build up a guard around the creature's mouth.

**

Cast stone shape - can manipulate 19 cubic feet

Bosk AC: 29/14/26 CMD:28 HP 94 of 91 Spells 
Tuesday February 25th, 2014 5:23:55 PM

Bosk smiles, glad to see the group working so well together. He might not be skilled in arcane casting or approve of the witches techniques, but he had to admit that their various methods seemed to be working well together.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday February 25th, 2014 7:06:37 PM

Garret continues dodging the crowd and making his way towards the large beast, ready in case the thing starts to move.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday February 25th, 2014 8:32:18 PM

grrr, Bosk! I was about to create a wall of thorns to trap the creature, but I don't want to trap Bosk in... oh well, guess I'll leave an opening big enough for Bosk to get out.
Beri glances around the area, and assuming that any bystanders are at least 10 feet away (which I assume none are dumb enough to be that close) casts Wall of Thorns around the dinosaur, leaving a gap where Bosk lands so he can escape. Hopefully the dinosaur decide the thorns are not worth pushing through, or a least maybe they will slow it down a little.

ooc: I thought large elemental had flying speed=100
SteveK: But Beri is NOT a Large Air Elemental, he is in the SHAPE of a Large Air Elemental while under the effects of the spell Elemental Body III. And that spell clearly states that the caster has a Fly of 60'.

Wild Shape (Elemental Body III): Large Air Elemental}: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: whirlwind link}


Spineosaurus Round 3 (co-DM SteveK)  d20+9=16 ;
Tuesday February 25th, 2014 10:04:01 PM

Sesha warns the others that the dinosaur can break free at any moment. She recommends a more permanent knockout before that happens!

Anrete (posted by KenE. thanks for supporting your fellow Player! Post every day until Will is back on his feet, and I will give Sesha a HERO POINT.) The barbarian struggles with great inner turmoil, but decides beating on the dinosaur, even with just the flat of his blade, is just too much fun to not try! He rushes towards the giant dinosaur, dodging the people in the crowd. The first few seconds are used just to get to the stew-meat, and he is able to take one big swing as he finally arrives, but his large sword glances off the Spineosaurus' hard scales!
ooc: Anrete's movement is 40' and with the obstacles of the crowds is only 20' feet per round. Doing a double move in Round 1, Anrete is able to move and then strike with his first attack which failed to penetrate the opponent's Armor Class.

Bosk yells his adoring audience; Stand back!, and recovers enough for an adequate dismount from the gargantuan dinosaur. The cleric lands on the ground beside the dinosaur (without injury) and casts shape stone to create pits for the dinosaur's legs to fall in. The Spineosaurus is so large, however, that 17 cubic feet is only big enough to drop it one foot with walls a foot thick another foot high! The cleric has no idea if a foot thick is strong enough to impede the dinosaur, but that is all the stone he is able to work with.

ooc: A gargantuan animal, it would take 800 cubic feet to make a hole big enough to drop the dinosaur into a hole the size of itself (20x20x20 foot hole). Even making a hole the size of the dinosaur that is 1 foot deep requires 40 cubic feet. DM rules that 17 cubic feet is enough to make two holes just for its feet one foot deep.

ooc: "please use any displaced stone to build up walls thick enough the dino cannot break them." Bosk needs a Skill Roll in Know: Nature vs DC21 to know how strong the dinosaur is, and also needs a Skill Roll in Know: Engineering DC 20 to gauge how thick the stone needs to be to probably not break against that strength.

Restlin sees that Bosk has at least the start of a great idea, and uses his Arcane Focus to cast a Stone Shape spell of his own. With 19 cubic feet to work with, Restlin causes the pits around the legs to deepen and the stone to form around its legs as big stone shackles!

Garret continues dodging the crowd and making his way towards the large beast, ready in case the thing starts to move. The monk is able to get beside both Anrete and the Spineosaurus towering above him!

Beriothian growls that Bosk, Anrete, and Garret are too close to do what he wanted. Oh well, the druid can adapt! He casts a spell and thorny brambles erupt from the stones of the Marble Causeway creating a 5 foot thick barrier around the Spineosaurus! A magical connoisseur would note that the wall must be continuous, and that Beri erected the barrier around Bosk, Anrete, and Garret. How? By putting some of the thorns directly under the dinosaur! (ooc: This causes 1 point of damage to the Spineosaurus)

Katinka (posted by DM as Rob is sick with pnemonia) stands her ground and Readies her Wall of Force spell just in case the monster escapes. "If it breaks Sesha's spell, I've got another one ready to slow it down.", she calls to the other Iron Adventurers. (Ready Wall of Force to go between the dinosaur and whatever victim it decides to bite.)

...............................

The monster is still paralyzed, held in place by Sesha's temporary spell.

Not even any of the crowd was foolish enough to be so close to the dinosaur to be affected by Beri's Wall of Thorns, and by its creation, the crowd has surged a little further away. There is a 20 foot clear space around the Spineosaurus right now that is free from any crowds or obstacles.

..............................

Spineosaurus AC 24 Touch 8 (Enfeebled -4 STR, Hold Animal DC 20 10 rounds, Stone Shape shackles: Hardness 8 Hit Points 90 Break DC 35) Damage: 1

Marble Causeway Map

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+11=23 ;
Wednesday February 26th, 2014 12:08:05 AM

ooc: Do you allow non-lethal coup de grace to knock creatures out?

SteveK: just read the coup de grace rules. No, I won't allow non-lethal coup de grace. It doesn't look like that is possible.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+11=25 ; d20+6=17 ; d20+6=7 ; d20+9=12 ; 2d8+5=15 ; 3d6=13 ; d8+3=6 ; 3d6=10 ; d6+5=7 ; d6+5=11 ; d4+5=8 ; d4+3=4 ;
Wednesday February 26th, 2014 10:49:55 AM

Anrete, is it just me or does this guy look tasty! The horned is about to use his fruitcake to clobber to spinosaurus when he realizes it is too dense to do non-lethal damage with. Left with no other options the cleric then begins to tenderize the walking steak in front of him with his bare hands. Although his fists are no replacement for his bastard sword, his training as an Avenger have taught him just where to land his hits for maximum damage.
Glancing behind him he adds. Clarissa, keep an eye on the kids! Keep them safe!

Actions
-------------------------------------
Atk 1 with fist Hit AC 29 for 8 non-lethal dmg and 13 sneak dmg = 21 dmg
Off had atk with foot Hit AC 31 for 4 on lethal and 10 sneak = 14 dmg
Atk 2 fist Hit AC 23 - miss
Off had atk with foot Hit AC 13 - miss
Attack with Natural Weapon Horn Hit AC 17 - Miss

Total of 35 nonlethal damage done.

+2 flanking +4 helpless, +2 enemy gets no dex bonus, -2 twf +1 because I forgot to add my new BAB
(I rerolled the dmg. Atk is correct, but dmg was my regular (lethal) weapons. Then I realized my fruitcake is lethal and rerolled using unarmed dmg)

SteveK "Nonlethal Damage with a Weapon that Deals Lethal Damage: You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a --4 penalty on your attack roll."

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday February 26th, 2014 11:12:34 AM

Restlin seizes upon the opportunity for free publicity.

He reaches back into a quiver specially made for him by Bosk and pulls forth a shimmery metal wand. Aiming at the sky, he uses the wand to cast silent image, providing a blow by blow feed for those too far away to see the minotaur in action. As it is silent, Restlin pauses the image briefly after each blow. Each still frame is accompanied by a POW!, OUCH!, or other appropriate exclamation. Each is surrounded by a monochromatic starburst.

To the right of the screen, he creates a shimmery replica of the Iron Tower.

***

That's right. I'm making a jumbotron. The image is 60'x60'. The image of the tower is 10'x10'.

SteveK: Very creative, but the spell description states "an object, creature, or force" as in one singular. No starburst, no Tower. But I will bend and say one object = the battle that shows the Spineosaurus and the Iron Tower heroes battling. Note: this addition is only good in a case by case instance and just because it is not providing any combat advantage. The slow motion, rewind to show it again, pause and spin like Matrix.... all is good. :-)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday February 26th, 2014 11:15:23 AM

I'm lovin it!

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+23=40 ; d20+23=33 ; d20+18=24 ; d20+18=23 ; d20+13=22 ; d20+23=28 ; 2d8+3=12 ; 2d8+3=11 ; 2d8+3=9 ; 2d8+3=10 ; 2d8+3=14 ; 2d8+3=11 ;
Wednesday February 26th, 2014 8:28:55 PM

When Garret sees Bosk lay into the held beast, he shrugs and says, "No, no, not like that, like this!" He bends at the waist and spins around, leveling kicks and punches at the creature's lower chest.

OOC:
Flurry of blows using the mods from Bosk:
Hit AC/Damage: 42/12, 35/11, 26/9, 25/10, 24/14, 30/11 = 67 non-lethal damage if a 24 hits.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday February 26th, 2014 8:33:56 PM

Beriothian looks behind him at the impromptu jumbotron. Apparently the whole city is watching, let's hope the IA comes off looking good.
ooc: actions coming shortly

---
Wild Shape (Elemental Body III): Large Air Elemental}: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: whirlwind link}

------------
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday February 26th, 2014 8:42:47 PM

Garret Bosk and Anrete are flanking, but Garret is not. Also, off hand damage gets only a 1/2 str bonus unless you have the Double Slice feat.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d3=2 ;
Wednesday February 26th, 2014 9:19:46 PM

Beriothian surveys the field and the battle seems to be in control. Deciding that since they were asked to not let the "merchandise" be damaged, he decides that the best option is to add a layer of protection and starts to channel one of his stone spikes spells and uses it to start summoning a pair of Satyrs that can use their pipes to put the creature to sleep should it free itself.

ooc: not sure if you prefer to roll for the number summoned yourself or if you prefer it done upon completion of the spell
---
Wild Shape (Elemental Body III): Large Air Elemental}: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: whirlwind link}

------------
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+18=34 ; d20+13=32 ; d20+9=14 ; 2d6+14=19 ; 2d6+14=19 ;
Wednesday February 26th, 2014 10:36:25 PM

Anrete continues to tenderize the dinosaur. He isnt sure if they can eat it or not, but if so, this leg will be good and tender.

- Hit vs AC 34 and 32 - - 36 Subdual.

Sesha continues to monitor the situation. People seems safe, and the dino seems occupied, so she decides to hold her position for now.



Spineosaurus Tamed (co-DM SteveK)  d20+9=16 ;
Wednesday February 26th, 2014 11:04:47 PM

ooc: well .... mice!

.................

The Spineosaurus can't get out of Sesha's simple little spell, and it will be only a few more seconds before it succumbs. What could have been a terrible catastrophe has been averted (and with humor and panache!) thanks to the Iron Adventurers.

The Spineosaurus falls unconscious and the Menegerie people run to secure the beast. The Hawker grins. "Just a moment, noble sirs, and I will fetch Mister Mistopholes, the owner of the Non-magical Menagerie."

The crowds... go wild. "Who are you guys?"

The children are quick to take the credit that they know the group. "They are the Iron Adventurers of Hook City!", they chorus.

And the Marble Causeway is becoming even more jubilant than ever!

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Thursday February 27th, 2014 8:09:29 AM

Amongst the jubilation, Restlin puts his hands on Sesha's shoulders before bending down and whispering in her ear, "that was all you, doll. This would have been much worse if you hadn't thought as quickly as you did."

Then, it's back to the party! Restlin smiles, waves, shakes hands, etc. There's nothing the wizard loves more than being hailed as a hero. He'll recast silent image to replace the combat footage with a large, resplendent image of their tower.


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday February 27th, 2014 7:11:55 PM

As the crowd cheers Bosk gathers the Iron Adventurer's together to make sure everyone shares in the glory. He is still high from riding the dinosaur, but he has to agree with Restlin and the fact that Sesha won the battle with her spell just as Restlin so often turns tide of battle with his well timed haste spells and arcane manipulation of the battle field. In the back of his mind he thinks about the fact that he has never successfully used his magic to dominate the will of another, but then he reminds himself that the witch's magic is an abuse of the natural order of the Wold and only accomplished by desecrating the Wold's blood. That thought allows him to push the matter aside and ignore his own shortcomings in the field.

You were amazing with that spell Sesha! Things would have been quite a bit messier without that. Turning to Restlin he adds, That was a brilliant use of Silent Image! People will be talking about this for weeks! The horned cleric then calls the children up to the front to share in the applause. He knows the kids will love it and that it will cause them to talk about the Iron Adventurer's to everyone that will listen, but his real reason is that he worries about where they have gone to and wants to make sure none of them wander off in the excitement. (I never heard from Clarissa about watching the kids)

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday February 27th, 2014 8:29:36 PM

Garret stands back as the large beast falls to the ground and looks up at the Jumbotron to see if there is an instant replay.

Fame! (co-DM SteveK) 
Thursday February 27th, 2014 8:57:18 PM

The instant replays are great, the crowds are great, and the kids absolutely LOVE Bosk getting them up with the heroes. The Marble Causeway is so crowded with people wanting to see the newest celebrities that it takes a little while for the Menagerie personnel to arrive with restraints and a travois to move the Spineosaurus back into its cage. "Huh!, declares one menagerie worker, "I wonder how she got out? Ah well, let's haul Sally back, boys!"

Mister Mestopholes arrives in a flurry of clowns which augments Mestopholes' own height and sophistication in a ringmasters red tuxedo and tails with khaki jodhpurs. "People of Hook City, it gives me great pride and pleasure to bestow this Indigo Chit on the heroes who saved the day...." (a clown whispers in Mestopholes' ear) "the Iron Adventurers!" The crowd goes wild as the owner/ringmaster hands over a palm sized purple glittery disc thinner than a cracker. "Hook City is wonderful to have these Chits. A Chit is so much better than gold, because with the magic of Hook City to back it up, Chits are indestructable and last forever!"

Clarissa is there and the other chaparones make sure every child is accounted for. After a while, she leads the group back to the neighborhood. "That's enough excitement for one day. These kids will be talking about the Iron Adventurers for the rest of their lives!"

It takes some time for things to get back to only a normal amount of festivities, but when they finally do, the Iron Adventurers notice one figure not celebrating. In fact, the figure, dressed in a long belted tan coat and a crumpled tan hat with black band, is standing next to the hole torn in the tent by the Spineosaurus. And the figure is obviously watching the Iron Adventurers...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday February 27th, 2014 9:03:14 PM

Beriothan transforms back to human form, and the Satyr's he summoned, seeing that there is aparently no longer a need for them, start to play a joyous song on their pipes.

Wow, that went surprisingly smooth. Quick thinking Sesha.

Beri waits for the owner of the Menagerie to come and take control of the beast before ending his spell and removing the magical wall from around the dinosaur.

ooc: mice?! Where are the hook city exterminators? Wait... we were sent to kill giant rodents as one of our first jobs after moving to Hook City, maybe it's us...

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 28th, 2014 1:11:54 AM

Sesha glows at the praise, something that she doesn't usually get. Back in Bryn Baraz, she was often criticized by Cyniq. In It'lal, she was an outsider and her magic generally less effective than that of the resident Mages.

So she does what any happy kid would do, and grins like an idiot.

"It was pretty great, wasn't it? But I was probably just lucky and acted first. There was enough magic flying that he wouldn't have gotten far thanks to you guys. "

Sesha looks at the indigo chit.

"What do I do with this?"

Anrete gives the dinosaur a final kick with his boot, then sighs. Not food after all. He looks at the man in tan coat and frowns. He knew what this was about...

"Hey you! You want an autograph? Anrete sign one for you!"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=41 ;
Friday February 28th, 2014 8:16:08 AM

"It's our currency here. That little chit is worth more than non-Hook City residents make in their lifetime. Much more. Around here, it will let you eat for about a month. I may be exaggerating, but you get my drift."

Restlin checks over this man in tan. Specifically, he's looking for any HC identification, or trying to figure out if he recognizes him. Restlin imagines he's either a perpetrator of this escape, or an official investigating it. He'd like to know which.

Perception: 41
Sense motive is +21 if you feel it's appropriate to roll for me.

SteveK: I would much rather you decided to roll it and maybe it is appropriate and maybe not. I will only roll for PCs when absolutely essential to not stop a combat.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=26 ;
Friday February 28th, 2014 7:02:52 PM

Bosk elaborates a bit further on the chits. An indigo chit is valued at 24,000 gp and is associated with a spell. In the case of this chit, some level 6 spell. If there was an emergency need a person could expend the chit to cast the spell as they would use a potion, but then the chit would be gone. He then thanks Carissa for taking care of the children and gives her a set of bronze figurines, each one a statue representing a member of the Iron Adventurer's. Sorry about leaving you with all the kids. Here, I won these in the giggling ghost. Perhaps you can use them to entertain the children...you really do seem to have a way with them.

The cleric then looks about at the man in tan and checks for any other unexpected dangers.
Perception = 26

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday February 28th, 2014 8:18:17 PM

Garret flexes and scans the crowd for any attractive halflings. When he spots the man near the hole in the tent watching the group, he waves to him.

Inspector Auslander (co-DM SteveK) 
Friday February 28th, 2014 9:13:19 PM

Clarissa stops in her tracks with a pole-axed look on her face when Bosk compliments her on her way with children as if it were the last thing anyone would ever say to her. And then she gets thoughtful. Not a word, she gathers up the kids and the other chaperones for the travel back to Iron Tower Neighborhood.

Garret scans the crowd, but the prettiest female Halfling in sight proves to be the only female Halfling in sight... Katinka.

Anrete is disappointed in not being able to eat the dinosaur, and takes some of his surliness out in a brazen questioning of the man in the tan coat.

Restlin watches very carefully as the man detaches himself from the shadows of the tent and approaches. The badge is of Hook City on his hat and as he gets closer, it is obvious Inspector Auslander, Sergeant Capon's boss and head of the SouthHook Investigation Division.

"It's afternoon and everyone is partying, and all the furies break loose. Why am I not surprised to find the Iron Adventurers here?" The dry rhetorical question is accompanied by the very barest hint of a smile. (Sense Motive DC20 Highlight to display spoiler: {The hero gets the hint that Inspector Auslander likes the Iron Adventurers!}) "Maybe you can put your minds to work as well as your muscles by helping me figure out how a well-caged and magical collared beast like the Spineosaurus could escape?" Inspector Auslander lifts a torn part of the tent like a nomadic tent entrance, inviting the group to go in and look at the evidence...

ooc: Hey all. I'm on a 2 week trip that doesn't involve internet and so I am turning over the game to Jon Tarry until I return. Have fun with the mystery, the festival, and all the trouble that you heroes can get into! :-)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Friday February 28th, 2014 9:56:40 PM

Restlin grins stupidly. "I knew this detectivin' cap would come in handy. Come on, everyone! Let's go earn our reputation..."

The priest casts detect magic before heading inside.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 28th, 2014 11:57:15 PM

Anrete sulks a bit and huffs loudly as he tromps inside the tent. No autographs OR dino-legs!



Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Saturday March 1st, 2014 12:08:20 AM

After slowing her pace to enter behind the others, Sesha decides not to make much fuss here. There's still some celebrating to do, but this inspectors question was one that had been nagging her as well.

How did this thing get free?

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Saturday March 1st, 2014 2:24:53 PM

Bosk turns towards the druid, I do not suppose you prepared a Speak with Animal spell today, did you? That might make things a little easier.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Saturday March 1st, 2014 4:32:09 PM

Sesha bites her lip and waits for Beri's reply. As she understood his magic, he prayed or prepared a select number of spells. If he had a Speak with Animals spell ready, she would let him use his.

Otherwise, it was a simple thing for a Blood Witch to do.



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Saturday March 1st, 2014 4:43:07 PM

ooc: I didn't realize witches had that spell, the wikki said druid, ranger and bard. I didn't mean to exclude you.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Sunday March 2nd, 2014 1:38:15 AM

ooc: Bosk probably wouldn't know unless he has a high know arcana or a lot of experience with witches.


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Sunday March 2nd, 2014 10:32:12 AM

True, but I meat that as a player.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 2nd, 2014 9:08:07 PM

nope, I didn't prepare that spell. Would have made it easier. I guess we will have to investigate the old fashioned way. Of course, if there is the right creatures inside the tent I may be able to transform and discuss with one of those.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 2nd, 2014 9:11:37 PM

ooc: in general is it safe to assume we discuss our prepared spells with each other in the morning, or would we have to explicitly do this. It seems like a reasonable assumption for an adventuring group, or at least that we would mention over breakfast if we were straying from our standard spell selections.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Sunday March 2nd, 2014 9:29:31 PM

Bosk nods and then turns to Sesha, a bit awkwardly, Do you happen to have a speak with animal spell prepared...or memorized...or...what ever it is you witches do? I am so used to thinking in the boxes of the arcane and the divine and their associated professions that I forget you straddle all. The divine and the arcane, practicing that which is blasphemous in Gargul's eyes yet somehow appeasing him enough to pair him with one of his Eyes. Your are a living conundrum.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+20=36 ; d100+16=19 ; d20+20=40 ;
Monday March 3rd, 2014 9:25:21 AM


Sesha nods at Bosk and smiles, rolling her eyes at the jab, intended or not.

"Yes. Once every fortnight a Blood-Witch must sneak out and find a mother cat in the throes of kitten-birth. As long as we bite the head of the mother as the third baby crowns, Speak with Animals is available to us."

She looks at Beri.

"Perhaps you could empathize with him a little. Make him realize we aren't looking to fight anymore?"

She turns her back to the group for a moment, just long enough to approach the Spinosaurus. She had wondered if a component would make itself available today, and she seemed certain one had, but she would put that aside a moment.

She spends a moment seeking out the strongest leylines, but found mostly thin and anemic strains. Even so, it was suitable. Barely.

She casts her Speak With Animals spell and addresses the Spinosaurus.

"Hail great King of Beasts! How were you let loose from your attendants and unleashed upon the prey and morsels which scampered from you, so fightfully afraid! Please forgive us our trespass on your domain and indulge our questions!"

[1] Bend Ley: Success
[2] Ley Check: Success.
[3] Standard: Speak with Animals
[4] Diplomacy: 40 (Nat 20)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday March 3rd, 2014 9:41:37 AM

"Anrete only has muscles, no brains. Anrete doesn't want to think too much.", the barbarian remarks loudly.

ooc: Thanks for the help! I am still on 3 hrs sleep. But I shld be good to go in a couple of days.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Monday March 3rd, 2014 10:44:39 AM

(Welcome back!)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 3rd, 2014 1:16:27 PM

Bosk listens intently to the witch as she describes having to go out every fortnight, and then realizes she is just having fun at his expense. He had been serious when he said thought the witch a living conundrum. What was it Gargul had said, "Remember, ' I shall judge you in the future on what you, yourself, have done rather than by the many abuses of power conducted by your kin. Your Little Spirit will be your best ally to make sure you stay on my good side...be sure to listen to her advice.'"

He cannot help but to wonder what advice she has received and if that might help him to understand Gargul's interest in her and his acceptance of her use of Wold's Blood. Part of him feels if Gargul didn't give the witch a smack down for her dark ways that he should let it slide as well, but part of him feels the heretic for even contemplating such passivity.

ooc: The wikki says Those who worship Gargul, especially, may hate witches...witches are interlopers and worse...Even the servants of Gargul and Alemi who know about Woldsblood do not use it to cast spells; followers of Gargul, in fact, think it blasphemy to use Woldsblood to cast spells. I forgot Sesha could cast that spell, but figured I would use the oversight to show some internal struggles as Bosk tries to grow and accept Sesha's ways. He is too prideful to allow his beliefs to change too quickly.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+11=15 ;
Monday March 3rd, 2014 6:00:02 PM

Taking Sesha's advice he attempts to calm to make their former opponent a little more helpful. Beri slowly approaches the massive creatures and does what he can to improve the attitude of the creature. He changes back into his smaller human form and lowers his head, trying to convey to the creature that there is no aggressive intent. Once about 25 feet away from the dinosaur he eyes the creature in an indirect fashion, his moth closes and his hands at his sides..

Wild Empathy = 15

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Monday March 3rd, 2014 7:45:47 PM

ooc: I love the interaction between Bosk and Sesha. Its the relationships that make me glad I chose this game for Sesha. Considering how Ust Delmah ended.. yikes!

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Monday March 3rd, 2014 8:25:48 PM

Restlin's not one to talk to animals. He looks around for other clues instead...

Perception is +23. I don't know if you want to roll for me or not.

DM JT OOC: You can use this role in your next post as you go about your inspection of the cage. :)

The Unusual Animals Tent (co-DM JonathanT) 
Tuesday March 4th, 2014 12:48:23 AM

OOC: wishing SteveK a well deserved vacation (I hope it is a vacation), I'm picking up for him. I like his flair and I hope to replicate it, but alas, that will be difficult. :}

IC:
Their friend, the Inspector Auslander, a man who's come to rely on the IA more than he'd like to admit, asks the IA to come into the massive tent that housed the spinosaur and other Unusual Animals. A ticket taker, back at his post and calling out to the crowd once more to come inside and see the animals, glares at them, seeing gold slipping through his hands as the group enters without paying. Mister Mistopholes returns the glare and the Hawker looks away, a little embarrassed, and quickly picks up his chant on the wonders within the tent.

If the tent looked big on the outside, it looks bigger on the inside. Workers are already at work at mending the titanic tear in the tent made by the escapoing spinosaurus. The crowds have yet to gather their courage and re-enter the tent and Auslander takes the opportunity to have Mistopholes lead them to the spinosaurus cage.

"You see all these magnificent creatures? All in their cages? These cages are of special make. All done without magic, naturally. These locks," he points to the massive locks that keep the doors to the cages shut tight, "are of special make. It takes more than a simple key to unlock them. We are very keen on the temptations of jokesters and the like to open a cage just for the wicked delight of seeing people run in fear. So, we make these locks specially tough."

It doesn't take any special skills to notice that the bars of the cages are made of thick steel alloy and the lock mechanism just as sturdy.

As Mister Mistopholes guides them through, Restlin is glad he is wearing his new hat. Casting Detect Magic, he looks about concentrating here and there as he goes, but the only magic he senses is their own 'stuff'.

Bosk asks Beri if he has Speak with Animals prepared. The druid does not but Sesha speaks up, saying she can do it.

Bosk is taken back somewhat at Sesha's capabilities, something he is still learning about the witch. His mind still struggles with his Calling and how Gargul expects him to treat witches. There's not much in the Teachings that deal with witches that save your life.

Sesha, on the other hand, has an interesting sense of humor and trumps up a believable story, 'believable' to the gullible and otherwise prejudiced, about how witches get Speak with Animals spell. Good thing Bosk sense she is pulling his hoof.

Anrete marvels at the beasts in the tent, thinking about what spices to use for this one or that one, entirely content at letting the others do the thinking.

Beri decides to try some diplomacy with the spinosaurus but finds the huge beast still unconscious and Sesha holds off her spell to speak to it for the moment.

Mr. Mistopholes points out that the current cage the spinosaurus is in is not the original one. He leads the group to 20' of the cage that housed the creature and stops. "My men have been very careful not to disturb the area around Spikey's cage. Until we know what happened, we will not be putting him back in his own cage, but using a spare cage. We normally handle escape attempts ourselves, but this time we feel that our Honor and Integrity is at stake and it was suggested by some that you should be the Investigative Team, as you would show no partiallity to either party."

Perception 20: Highlight to display spoiler: { You notice that Inspector Auslander's facial expression twinges ever so slightly at the last part of Mistophole's remark.}

OOC: the IA are now free to inspect the cage and area with whatever means they come up with. The spinosaurus is currently out of comission, thanks to the IA. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102  d20+20=31 ; d20+20=32 ; d20+20=21 ; d100=75 ; d100=18 ; d100=31 ; d20+26=36 ; d20+19=39 ; d20+20=29 ; d100=56 ; d20+26=46 ;
Tuesday March 4th, 2014 6:52:43 AM

Tink continues listening in with interest, but is yet to speak up. She tries not to display any emotion as she observes the fleeting change in the Inspector's expression (Perception vs DC20: 36=Pass. Sense Motive: 39)

She places her hands behind her back and carefully looks at the ground around the cage, and the cage itself. She is extremely careful not to touch anything with her hands as yet (Perception: 46 - with Arcane Sight, See Invisibility, Darkvision)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs
Arcane Sight - Permanent
Darkvision - Permanent
See Invisibility - Permanent

====================
Craft Rolls for people...
Self: Cloak of Resistance +4 vs DC25: 31 = Pass. 10% Fey Chance: 75 = Pass.
Carl: Upgrade Amulet of Nat Armor to +3 vs DC15: 32 = Pass. 10% Fey Chance: 18 = Pass.
Carl: Upgrade Cloak of Resistance to +3 vs DC20: 21 = Pass. 10% Fey Chance: 31 = Pass.
Ken: Upgrade Vedik Headband to Major vs DC12: 29 = Pass. !0% Fey Chance: 56 = Pass.


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=40 ;
Tuesday March 4th, 2014 8:39:26 AM

OOC: Restlin can't fail the perception check for Auslander.

Restlin notes the twinge on Auslander's face, but can't quite figure out why (sense motive is +21 if you'd kindly roll for me, DM).

"Well, I'm sure all parties would like to put this behind us. We'll take a look and get to the bottom of this. It won't do to interrupt the festivities any further."

Upon hearing the locks are of magical make, he'll inspect them with his active detect magic spell. "So, how does one open these locks?"

Restlin gives the entire cage a good once over, checking the area around for footprints. He won't take too long, since Tink's on the job and obviously has a keen eye (perception = 40).

Once a good once over is done, he'll ask who was around when the dinosaur escaped.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=27 ;
Tuesday March 4th, 2014 10:51:22 AM

Garret looks around the large tent as the group enters, feeling smaller than ever. As the others explore the lock and the cage, Garret checks out the tear in the tent and areas around that for clues (Perception: 27).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday March 4th, 2014 1:44:29 PM

Bosk turns to Mr. Mistopholes. Would it be alright if we heal and wake up the dinosaur in order to ask him a few questions?

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Tuesday March 4th, 2014 5:26:57 PM

Sesha continues to watch the dinosaur, waiting for it to awaken for ego kneading and to give it assurances of its mighty dominance.

In the mean time, she amuses herself watching the men poke around.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=30 ;
Tuesday March 4th, 2014 8:10:07 PM

As he waits for a response the horned cleric carefully inspects the cage for tampering. He then casts detect magic to look for lingering magical auras and spells acting on the cage and animal.

Actions
-------------
Perception 30 to look for clues and examine cage
Cast detect magic

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=34 ; d20+22=27 ;
Tuesday March 4th, 2014 8:21:20 PM

Beriothian notices the twinge, but pays it no attention. He goes about inspecting with the others.
Does somebody with a little engineering expertiece want to comment on the construction? I don't know there there's really much you can do wrong with a steel cage.
Having in his former life been fond of picking locks he starts by looking for the telltale scratches that would have been left by a set of lock picks, or any other signs of tampering with the lock, however he doubts that even a master lock picker would have managed to mess with the lock of a popular exhibit long enough to open this lock without being spotted by the countless spectators.

ooc: from the description am I correct that the door simply unlocked

perception-face=34
perception-lock=27

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 
Tuesday March 4th, 2014 9:29:14 PM

Tink nods to Beriothian. It is indeed a good question - perhaps the cage design itself is flawed?

Knowledge Engineering: 20 (Took 10)
Disable Device: 30 (Took 10) - If Tink was wanting to sabotage the cage or lock, what would she do? She will look to see if someone else has attempted the same thing


The Unusual Animals Tent (co-DM JonathanT) 
Tuesday March 4th, 2014 11:55:40 PM

The IA start their investigations.

Tink listens with interest and observes the Inspector's slight flinch. It could be anything, but those who know the Inspector well may be able to tell what it really means. She gets the impression, though, that it was a reaction to a slight insult.

She studies the area well, the cage and the area around it, being extremely careful not to touch anything.

The first thing the IA notice is that the cage is locked. The second thing is that the bars look intact. A couple other obvious things are seen as well. There are fish pieces near the cage, both inside and outside. The cage is cubic in form, that is, the bars cover all sides, including the bottom. This prevents any creature from trying to dig its way out.

Tink's astute attention catch something mostly hidden by some straw. (There floors of the cages and around the cages are covered in straw for easy removal of animal dung).
Tink: Highlight to display spoiler: { a bit of paper protrudes from the straw.}

Restlin easily sees the effect the comment made on Inspector Auslander. The Inspector prides himself for keeping order in Hook City but has, of late, needed to rely on 'outside' help. As much as he is
relieved that the IA aren't boastful to the point of embarrasing him, it still rankles him to have to rely on 'outside' assistance.

The mage assures Mister Mistopholes that they will get to the bottom of it.

BTW: the locks are not magical.

Restling joins Tink in scrutinizing the area. Pondering how the dino escaped, it is clear the puzzle lies in the fact that the cage is locked, still. Wondering if footprints around the area might give a clue, the area is covered in straw to catch animal droppings. On the other hand, there have been a few hundred visitors pass next to the cage and the straw is fairly squashed flat.

Inspecting the bars, they seem to be intact and there is no sign of any being cut and meleded back together either.

Restlin asks who was around when the dinosaur escaped.

Mister Mistopholes shrugges in exasperation. "WHO KNOWS? I have helpers stationed here and there to answer customer questions, but none saw how it happend. Anyone else who may have noticed something are long gone, frightened out of their wits!"

Garret investigates the large tear in the tent. Workers there atest that the dinosaur slashed its way out with one of his horn spines protruding from his head. They were lucky that it didn't take the whole tent down. Nothing else is seen at the exit point.

Bosk asks if it would be allright to heal and wake the spinosaur up and ask it questions. Mistopholes nearly looses his composure as he tries to hold back a fit of laughter at the thought of talking to a pea-brained animal, but quickly straightens himself up.

"Healing it would be most appreciated. Beware, though, that it may be angry as it will be sore. The cage it is in, albeit not the ideal one for its size, will hold it."

Bosk, meanwhile, also looks for magical auras but finds none other than what the IA carry or have cast upon themselves.
Bosk finds the same things the others find. No apparent tinkering with the bars and the lock is still locked.

Sesha enjoys watching the IA at work while she waits for the spinosaur to wake up. It will be a challenge to communicate with such a dense animal but she is up to the task.

Beri has the brilliant idea of asking for some engineering expertise to look over the cage and even more brillinat idea of looking for signs of tinkering with the lock even though, logically, such a thing would be rather improbable with such a number of likely eyewitnesses to an attempt to pick such a complicated lock.

Tink offers her engineering skills to look at the lock and lets out a gasp of surprise!

Tink: Highlight to display spoiler: { Tink's Disable Device knowlege notices the teltale signs that the lock was jimmied.}

DM JT OOC: Continue your investigations, acting upon what you have found. Also, you may heal the brute enough to ask it 'questions'. LOL

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102  d20+26=45 ;
Wednesday March 5th, 2014 4:43:03 AM

"How very curious. This may be relevant, or then again, may just have been mixed in with the straw to cover the ground" Tink kneels, resting her weight on the balls of her feet as she carefully reaches out for the piece of paper that caught her eye. She holds it carefully between her thumb and forefinger and inspects it closely.

"The lock has been jimmied. Recently" Tink says without taking her attention away from the piece of paper. She brings the fragment close to her nose, testing for any tell-tale fragrance and not caring that it probably has an overpowering "dino odour". "You can see the signs on the lock that someone has been at it"

"Interesting that the lock has been tampered with without the workers noticing it"

She says this very matter-o-factly, and without intending to accuse anyone of lying. Yet.

Perception: 45 to examine the paper fragment


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday March 5th, 2014 8:50:24 AM

"It is not our duty to assist the City with this, of course, but rather our privilege. We're not so arrogant to think Hook City couldn't handle this without the Iron Adventurers." He gives a brief nod of acknowledgement to Auslander before continuing.

"I doubt very much the workers are able to see invisible lock jimmyers. I also doubt very much that every single person who was around when this dinosaur escaped fled so fast and far that they're whereabouts are unknowable.

"It would be a simple matter for an invisible miscreant to open this lock, then open the cage while providing the illusion that it was still closed. After that, it's just a matter of time before the dinosaur turns around and realizes he could go right through those 'bars' that were keeping him in. An illusion like that will last as long as someone's around concentrating on it.

"Or, I could be completely wrong. What does that paper say, Tink?"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d6=3 ; d6=5 ;
Wednesday March 5th, 2014 11:34:31 AM

Examining the scene turns up a few surprising discoveries. Does this thing eat fish? I would have expected a larger food source for such a creature, and I did not picture him as much of a swimmer.

I am going to wake the big guy up, but before I do so does anyone want to cast any calming spells on him so that he might be more open to assisting up? After making sure everyone has taken any precautions they they want, and that Sesha is still willing and able to questions the Sinosaurus, Bosk is about to lay his hand on the beast when images of his arm ending in a stump flash through his head. Thinking better of his plan, he moves close enough to the cage and channels a healing energy through his Holy Symbol to restore the beast.

Channel Energy, heal all in 30ft for 8dmg

ooc: I assume you can still charm an unconscious creature.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=25 ;
Wednesday March 5th, 2014 11:42:59 AM

Garret continues to explore the area outside the cage (perception: 25) as the other talk about and examine the lock. When they mention waking up the dinosaur and talking to it, Garret turns and looks at the others. He thinks, "Well this could be interesting. I wonder if we will we anything other than 'Are you food?' from it."

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Wednesday March 5th, 2014 1:12:04 PM

Sesha will go ahead and cast her spell (And hopefully the DM lets me keep that nat 20 I rolled), but is now dubious of getting any more from the dino than what they've already learned.

That said, perhaps it will be able to describe a scent, or impression, or idea about who freed it.

[Recap]

She casts her Speak With Animals spell and addresses the Spinosaurus.

"Hail great King of Beasts! How were you let loose from your attendants and unleashed upon the prey and morsels which scampered from you, so fightfully afraid! Please forgive us our trespass on your domain and indulge our questions!"

[1] Bend Ley: Success
[2] Ley Check: Success.
[3] Standard: Speak with Animals
[4] Diplomacy: 40 (Nat 20)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+11=25 ;
Wednesday March 5th, 2014 9:06:41 PM

Yes, invisible would make sense. It is possible that they didn't go very far then. Pranksters tend to like to hang around and watch the results of their shenanigans... does anyone here have a more effective means to look for an invisible person than randomly casting faerie fire?

Joining Bosk and Sesha, Beri does his best to placate the animal and win it over to their side so that it may be more willing to reveal what it knows.

wild empathy=25

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=40 ;
Wednesday March 5th, 2014 9:11:57 PM

"If it's just invisibiliy, Sesha and I both will see right through it."

He then looks around to see if anybody invisible is nearby (perception=40).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday March 5th, 2014 10:30:11 PM

Tink does not answer Beriothian. She is more than capable of seeing invisible creatures, but if there is one present she does not want it to be known she can see them.

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs
Arcane Sight - Permanent
Darkvision - Permanent
See Invisibility - Permanent

The Unusual Animals Tent (co-DM JonathanT) 
Thursday March 6th, 2014 12:18:13 AM

Katinka carefully brushes some straw away from the piece of paper she spotted and sees that it is a playing card. She holds it carefully and inspects it closely.

The Playing Card is of common make. Its label on the back is of a major card manufacturer for the gambling business in Hook City, Sir Hoy Le Cartes, card Manufaturer Extraordinaire. The card is the 2 of Diamonds. There appears to be nothing special about the card or any markings. It is fairly new and crisp.

Close scrutny of the lock reveals slight scratches where a key would not make. Katinka points this out. She also points out that whoever did it, managed to do it without anyone noticing.

Restlin is diplomatic in his statements to Miser Mistopholes and Inspector Auslander manages a slight nodd.
Restlin conjectures that the Assistants would have been able to notice an invisible lock-jimmyer. He's probably right, considering the crowds. The IA experienced the difficulty in keeping together and watching out for the kids. The Assistants would be quite busy answering questions and making sure no dimwit stuck his hands into a cage.

Restlin also figures that there's bound to be some one or two that saw the escaping dinosaur who stuck around.

It turns out that a well dressed young man, wearing a fancy rapier and matching dagger standing just in earshot. An Assistant points out that the man claims to have witnessed the great escape.

"The gate just seemed to gently swing open. A woman screamed and that caught the spinosaurus's attention. It soon bolted through the open gate. It was trying to stab at a poor chap when its horn tore through the tent wall. I couldn't see much. People screaming and running everwhere, dust kicked up clouded the tent. Could barely breathe myself."

Bosk begins the long process of bringing back to consciousness the huge animal. He starts by healing only 8 points of damage. It isn't enough but it is a start. The animal is huge and they did beat it up pretty bad.

Bosk also asks if the thing eats fish, wondering how it would catch such prey in the wild.

Mister Mistopholes answers politely, "This particular beast is a herbivore, but the one next to him isn't. Fish is cheap so that's what we feed it. It tends to 'play' with its food some so pieces do get tossed about."

Bosk casts a two more healing spells like the first (chalk those off) and finally the spinosaurus grunts, snorts, and tries to stand up. It manages to do so with some effort.

Garret watches the repairs and looks about. A few customers are starting to crowd the dorway but aren't being let in yet.

Sehsa casts her Speak with Animals spell and launches into a well versed speach more appropriate in some court of law or addressing some minor lord.
"Hail great King of Beasts! How were you let loose from your attendants and unleashed upon the prey and morsels which scampered from you, so fightfully afraid! Please forgive us our trespass on your domain and indulge our questions!"

She is meet with a blank stare for a moment. Finally the dinosaur blinks and blurts out a grunt that Sesha interprets as "What...?"

DM JT Note: I'm assuming that, since this cage is a bit away from the original cage, only Bosk, Beri, and Sesha are here, the others are at the other cage, and Garret is at the tear.

Beri tries to keep the animal calm by using what animal empathy methods he is familiar with. Will they work with a dinosaur? Maybe. Good thing the main Dino-bashers are too far away for the dino to see well.

The druid also points out that sometimes, perpertrators of pranks like to hang around to see what reactions his prank gets. If this was done by one invisible, maybe he's still around?

Restin points out that if there were any invisible person(s) around, they'd have seen him with their permanenet See Invisibility or detected the magic aura of the spell. Neither case was detected, inside or outside.

Inspector Auslander asks to see the card. "A puzzle indeed. Of all the trash about..."

Mistopholes buts in, "Beg your pardon! We keep our tents clean. Look about! See any trash?"

There does seem to be a bit of trash about, oddly enough.

"Awww, that ain't our fault! People dashing about like ants on a scent... We DO keep our tents clean! Hummph"!

Inspector Auslander rolls his eyes, but not facing the Ring Master. "Not complaining, just wanted to point out that a playing card is an unusual item to find. Sift through the trash and if you find any others, then it may mean nothing. But if you don't find any others, it may mean something."

Then he turns to the IA and with a more subdued tone says, "There are a whole lot of strangers in and around Hook City every Day of Faith. Due to the unusual events everyone anticipates, we have Diviners and Seers on extra duty to try to fend off any true catastrophy. We've been getting some divinations that something is going to happen. Several think you can be useful and are an ace in the hole. Their arguments are that the Iron Adventurers think differently, and act independently. Thus I was on my way to find you and was told you had come to the Marble Causaway to see the sights. Now this thing happens."



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=24 ;
Thursday March 6th, 2014 6:10:26 AM

"A playing card. What a curious find." Tink holds the card out for the others to see. It may mean more to them than to her. Then again, it may just be trash.

Tink stands close to Restlin in order to speak with him quietly "If we are investigating a crime then it may be prudent to warden off this area a bit further. The fewer people that can tamper with the area, or, can observe the investigation the better."

The halfling looks about and takes note of the people present. The man with the rapier looks very well to do. Probably the norm for this area. No doubt at the first sign of trouble he sought to take care of himself rather than the woman who screamed. She tries to get a fix on the man before questioning him further (Sense Motive: 24)

"The woman that screamed. Can you describe her to me?"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+10=15 ;
Thursday March 6th, 2014 7:19:33 AM

Anrete got bored of the whole talking process and decided to wander about looking for clues.

---------------------
Survival: 15 :(

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+16=29 ;
Thursday March 6th, 2014 8:16:27 AM

Restlin nods at Tink, and figures Auslander can make that happen better than any of them can. "Inspector, am I correct in assuming this area is being cordoned off?" he asks.

If Tink doesn't mind, he gets a look at that card. Tink seems to be his equal in picking up detail, so he won't spend too much time trying to discern anything unique about this card. Rather, he uses his (admittedly short) lifetime of living in Hook City to try and remember anything about this Hoy Le Cartes fellow's business that may be of interest.

Knowledge, local: 29 - Do I know anything relevant about this card manufacturer? Are there any local criminal elements that use these as calling cards?

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=29 ;
Thursday March 6th, 2014 10:30:56 AM

Garret sees the card and shrugs, "I think I read about something like this one time, a long time ago, but I cannot be sure." He thinks for a moment, then checks out those gathering again to see if anyone appears out of place (like the criminal returning to the scene of the crime, Perception: 29).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 6th, 2014 5:52:17 PM

Bosk steps back a moment and pauses to take everything in. Out of ideas he waits, hoping for divine inspiration to hit.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday March 6th, 2014 9:55:14 PM

Sesha huffs and crosses her arms.

"This is exactly why I don't talk to plants, dinosaurs, Dwarves or Orcs more often.."

She thinks and tries a different approach.

"Before your cage opened, did someone come? Did they have a smell or a look about them?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 6th, 2014 10:02:43 PM

Beriothian, having had a bit of experience with cards during his time as a rogue, pipes up about the card.

Actually, that playing card is a very unusual find. It is rare that you find a single playing card anywhere. If a card is legitimately dropped on accident you would likely find half the deck on the ground. And the fact that it's still on the ground likely means that it was dropped right before the dinosaur escaped, otherwise Mistopholes would have seen to it that it was picked immediately.

The fact that it's a two is also odd. A new deck would have the joker at one end and the ace at the other, and the diamonds would be in the middle of the deck... but a new deck would also be sealed and unlikely to spill out. It's a standard deck, and a fairly new card. That gives it the benefit of being untraceable, which would make it a good calling card, and on a side note would make it easier to slip into a deck of card if you are cheating... people like to track the face cards but tend to ignore the low value cards.

I don't know that this is actually a calling card, but it's almost certainly not here by coincidence.

I've also heard of people enchanting cards, then once the spell is used it looks like a normal card... though mostly I've seen that used with people cheating at cards.


The Unusual Animals Tent (co-DM JonathanT) 
Thursday March 6th, 2014 11:54:31 PM

Tinka lets the others see the plaing card. She is new here and it means little to her, but it may hold some clue to the others. Quietly she speaks to Reslin: "If we are investigating a crime then it may be prudent to warden off this area a bit further. The fewer people that can tamper with the area, or, can observe the investigation the better."

Restlin agrees with Tinka and asks Insp. Auslander to keep the crowds out until they give the signal.

Inspector turns to Sgt. Capon, who's been right next to Auslander, having led the Inspector in search of the IA, and barks "You heard Master Mage Restlin, keep those people out."

The sergeant snaps his heels and turns about face while returning a loud "YES SIR!" and heads to the entrance. In short order a line of Hook City Special Unit soldiers, all dressed in black and waring dark visors, block the entrance.

Katinka, meanwhile is asking about the woman who screamed.

The young noble, who seems genuinely honest in his story, describes the woman as being middle aged, dressed well but plain, long dark hair, but that's about all he could notice before the riot.

Restlin has a look at the card. He remembers something in Labor Town, a bilboard, or plaque advertising job opening in the card factory. In his time in Hook City, he's seen the same cards being used at taverns. But do criminal elements in the city use them? He'll have to ask someone more knowledgeable in the criminal elements of the city.

Anrete successfully survives wandering around the animal cages, taking note of their unique features. Of special note is a crocodile with jaws and teeth that could snap him in half, another dinosaur, labled Deinonychus, and an elephant completely covered in long shaggy hair.

Garret remembers the same brand of card being used in the taverns. As a matter of fact, it is the only brand he ever remembers seeing. Turning back to the crowds, he studies each one that at the front being held back by the Men in Black. They all look bewildered and dying to see something to go tell their friends about.

Sesha is irritated at the spinosaurus' dense intellect, comparing it to plants, dwarves, and orcs! Unlike dogs, horses, birds, and the like, which, despite their small brains are very smart and can learn
tricks and such, dinosaurs are much more 'primitive' in their thought processess. She tries to simplify her inquiry a bit to compensate for her high intelligence ration versus the dinosaurs:

"Before your cage opened, did someone come? Did they have a smell or a look about them?"

After some 'deep' thought, the spinosaurus garbles something in reply.
DM JT OOC: anyone remember Arthur the Pig on Green Acres when it talks back? Somthing like that but in dino talk instead of pig squeals.

What Sesha gets out of it is "Hole. Hungry. Green Food not here, out there. out of my way!
This, of course, is a liberal interpretation open to a wide range of litterary liscense. It may have let out some dino curse words too, but who'd really know?

Beri puts a finger to chin and looks pensive for a moment before going into a treatise on cards and the art of loosing your cards. It had the sound of a well researched Doctorate Thesis and involved some numerology, not only in the number of cards lost but also the number ON the card(s). The use of Magic Cards in card games (high stakes legal games always have spell detectors keeping watch) is always a possibility and in Hook City, where everyone can cast cantrips, is a defacto likelyhood. It usually comes down to who can out-cantrip the others.

When the druid finishes and his eyes come into focus again, he notices the young nobleman madly sribbling notes on a piece of parchment.

Inspector Auslander holds a quick conference with the IA's near the cage. In whispers, he repeats the warnings of the city's diviners and offers the IA a job.
"I had come looking for you to offer a job as Special Security Officers tomorrow during our Day of Faith festivities, specially at the Bridge Jumping. Even if this event is a mere coincidence, what we fear tomorrow won't be. As you know, tomorrow, everyone will be on the bridge to Jump. People expect 'something' to happen. We want you to be there in case that 'something' is more than they expect."

DM JT OOC: i don't know how much SteveK has told the IA about the Day of Faith and the Bridge Jumping. I'll go into detail next post but if it is all a repeat, bear with me. :)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+7=17 ;
Friday March 7th, 2014 9:31:35 AM

"Elephant trunk steak. Anrete ate one before. Tasty!", the barbarian thought to himself as he continues exploring the area.

___________________
Knowledge(Nature): 17 :(

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Friday March 7th, 2014 10:05:58 AM

Master Mage Restlin...that has a nice ring to it.

Unable to come up with anything concrete about the card, he decides they'll need to follow up later today. For now, he has questions for Auslander.

"The diviners, were they able to come up with anything other than 'something' happening? Of course we'll be glad to provide our services to the City." He looks around to make sure there are no objections from the rest of the IA, but will shoot a stare down at anyone who does. They have a fair share of influence in this city and it'd be a shame to ruin it.

He turns to Sesha and Tink. "Divination is one of my weaker schools. Do either of you have any tricks that could help ferret out what the Hook City diviners are picking up on?"

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday March 7th, 2014 10:19:57 AM

Garret ponders the card and the detailed information about the card presented by Beri. He replies, "I suppose it could be some sort of message, but from who and to who? Inspector, have you heard of any such thing in town before?"

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday March 7th, 2014 11:55:38 PM

Sesha considers Restlins question. She had divination available, but worried she would wear herself thin to come up with the same answers the Hook City Diviners had come to. "Something" will happen.

"I can ask Little Spirit about tomorrow, but if your fancy Hook City Diviners can't figure it out, I don't know how much more I could glean. That said, I have my own suspicions. I'm thinking Mhalice might have something to do with it. That hussy is probably just waiting to give us trouble."

Sesha grins.

"I suppose it wouldn't hurt to send her some sweet dreams tonight, just in case she is involved. As long as I have the magic left. And tonight I'll cast a divination, when I have some peace and space."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday March 8th, 2014 5:28:54 AM

Tink nods along as the stranger describes the woman. Not very helpful, but still more information than she had previously. "We may have further questions of you. Would you mind leaving your contact details with the Inspector? Should your information help us apprehend a guilty party we will be happy to include your name in any reports or flyers. You may become a minor celebrity by the end of this" She gives the man a polite smile and nod to dismiss him. In her experience it is always best to treat people nicely. Who knows? This man may recall more information later, or perhaps, may be the guilty party after all.

"I suspect that as the woman screamed before the animal was free from its cage that she either was the first to notice the gate was open, or, saw someone or something else bad enough to make her scream" she thinks aloud to Restlin and Sesha.

"My spells are more focused on detecting and misleading divinations. We could probably find a divination scroll at a local retailer that I could scribe into my spellbook and then cast regularly if that would assist?"

Beri seems very well educated on cards. Probably best not to gamble with him for money. Tink has one final look at the card, trying to see if it has a layer of dust on it. The witness said the beast threw dust up in the air that clouded the tent. If the card does not have a film of dust on it, then it could well have been placed AFTER the fact.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Saturday March 8th, 2014 6:12:53 PM

Sesha shakes her head, a cocky smirk on her childish face. She hadn't had much to do with Tink yet, but she was starting to like the halfling. She seemed smart, but nice, sort of like a mix between Larien and Cyniq, two other women adventurers who had various degrees of influence in her short life.

"Bosk and I both have a connection to the Divine, and my teachers made sure I knew how to divine answers from both my spirit companion and my allied outsider. Talking to the other side is kinda easy for me. If you want to purchase the scroll, feel free, but it isn't necessary."


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Sunday March 9th, 2014 11:15:50 PM

Bosk nods in agreement with Sesha's comments, but his response is quiet so as to keep it out of the hearing of those outside the group. She is correct, but I should point out that my magical abilities are not as strong as other clerics my level. Although I do not agree with her methods, the young witch may have a better chance of divining than I.

ooc: Mostly letting Tinka know Bosk is 4 Caster Levels behind on his spell progression due to multiclassing and prestige class penalties. If we are talking about casting a divination spell for the jumping ceremony tomorrow, I can cast divination as a domain spell in the morning.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 10th, 2014 6:18:30 AM

Tink gives a slight nod and smile, but remains silent. "Of course. Witches and Clerics of Gargul often do not see eye to eye on methods. How interesting that these two travel together"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 10th, 2014 6:29:56 AM

We are honored to be of service, as always. Is the concern about something happening tomorrow regarding the expected results of jumping, or more along the lines of someone planning mayhem in the midst of the large crowd?

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday March 10th, 2014 10:12:45 AM

Garret steps over to Anrete and says, "Hey, see anything that looks good to eat around here? I am getting hungry."

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday March 10th, 2014 10:30:05 AM

"Everything looks good to eat! Everyone should eat! Brain no work with an empty stomach!", the barbarian declares brightly to Garret's question.

"Is Garret hungry enough to eat a dinosaur?", Anrete looks meaningfully at the Deinonychus.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Monday March 10th, 2014 4:54:02 PM

Checking in

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday March 10th, 2014 8:54:58 PM

(CHECK)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 10th, 2014 8:58:39 PM

Seeing two others check, Bosk decides to raise

The Unusual Animals Tent (co-DM JonathanT) 
Monday March 10th, 2014 9:43:14 PM

DM JT: coming soon...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 10th, 2014 10:32:48 PM

ooc: checking in (with my track record there is a 50/50 chance your update comes while writing this sentence :) )

The Investigation continues (co-DM JonathanT) 
Monday March 10th, 2014 11:08:19 PM

Anretep contemplates a memory of an Elephant Trunk dish from his past and continues to take advantage of the free menagerie and explores some more. All the cages have the names of the inhabitant and a paragraph explaining its habitat, habbits, and such.

DM JT: we didn't list every animal in all of Mister Mistophole's tents so take your pick of any Unusual Animal from the Monster Manual as you wish. :}

Restlin feels a new title heading his way, Master Mate Restlin and likes it.
He is the first to speak up to accept Inspector Auslander's request for their help tomorrow.
He looks around for any dissent and finds none, Beriothian even joins in their acceptance speach.

Restlin has questions though: "The diviners, were they able to come up with anything other than 'something' happening?

Beri chimes in with a question of his own: "Is the concern about something happening tomorrow regarding the expected results of jumping, or more along the lines of someone planning mayhem in the midst of the large crowd?"

Inspector Auslander answers both questions.
"I was trying to be rather simplistic. The diviners used a lot of immagery, mostly to vague for my intrepretative skills. They seemed to know what they were talking about but when pressed for something in plain Common, they looked at each other and just shrugged, The signs simply point to an ill omen, but an ill omen of the worst kind.

Now, an ill omen of the worst kind can mean a lot of different things, but for tomorrow, it narrows down a bit. We think something unusually bad will happen at the Jumping. As you know, something always happens but it usually is nothing but a fancy magical display of some sort. I think one year some magical energy wave was created by the vibrations of the steel cables and caused everyone on the bridge to throw up.

So, we are trying to be prepared for anything, whatever that turns out to be."


Restlin turns to Tink and Sesha for any help in divinations of their own.

Sesha wonders if she can do any better than the city Diviners but is willing to try and include any information Little Spirit may have as well. Nightime will tell.

Katinka describes that her divination capabilities focus on detecting divinations aimed at them and misleading such attempts but suggest purchasing a scroll of the proper spell for her to scribe into her spell book, then she can help.

Katinka may be disappointed at the rather generic description of the woman who screamed but doesn't show it. She wisely informs the young nobleman that they may need him again and to leave his name and address wth the Inspector, promising that if the perpetrator is caught, they would include his name in the credits.

The young nobleman brightens up at the prospect of getting some fame and Sergeant Capon takes the man aside to write down all the pertinent information about him and a repeat of his eyewitness statement.

Meanwhile, Tink looks at the card again. Does it look dusty? Dirty? As if it had been there before the 'incident'?
She notices that the card is rather clean, only slightly dusty.

Bosk subtly lets his friends know that his divining skills are not as good as one might think and cites that Sesha has a better chance at it than he, even if he does not agree with her methods.

Garret proposes that the card may be a message of some sort and asks Inspector Auslander if they've come across anything like this before.

"No, Garret, I don't recall any such thing in my years of service. Once we get back to HQ, I will put my scribes to the archives and see what they come up with."

Garret catches Anrete eyeing a vicious looking dinosaur. The plaque reads Deinonychus and the parapraph below the name explains:
Is a long-clawed carnivorous dinosaurs. A member of the dromaeosaur group. Walking on two legs, its principal killing devices are the large sicklelike talons 13 cm (5 inches) long on the second toe of each foot.

Garret asks the barbarian if he sees anything good to eat.

The barbarian replies "Everything looks good to eat! Everyone should eat! Brain no work with an empty stomach! Is Garret hungry enough to eat a dinosaur?" and Anrete looks meaningfully at the Deinonychus.

The Deinonychus also looks hungrily at Anrete.

DM JT OOC: See a comparison picture here:
Deinonychus

DM JT: any more questions for the Spinosaurus?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+21=36 ; d100+11=64 ; d20+13=31 ; d20+22=42 ; d100+19=108 ; d100=21 ;
Tuesday March 11th, 2014 1:24:39 AM

Sesha gives the Spinosaurus a final few questions.

"What is the green food?" "Did you smell anything different before you were freed? If so, what did it smell like?"

And finally.

"If you do as I ask, I will bring you any food you want. Lower your head. I want to see your eye."

For this last bit, Sesha is fairly glad shes the only one who can talk to this thing. This might sound ridiculous.

If the dinosaur obliges, Sesha will quickly wipe her finger across his eye, gathering whatever fluid, mucuous, or wet membrane that protects it on her finger. If successful, she will store it in her component pouch in a vial as a Tinker with Magic component. She is more than willing to get bit, but doubts it will come to that.

-------------------------------------------------------------------

OOC: If this is the end of day, Sesha will cast two spells.

1: Nightmare DC 22

Bend Ley: Success - vs DC 25
Ley Roll: Success @ 64
Spell Resistance - vs 29

Target: Mhalice - Will Save modifier +/- 0

Sesha waits patiently at the edge of the other Drows mind. She had pondered how she could force a confrontation with her rival, Mhalice, but could not imagine where to begin. She had found that the Iron Adventurers were a busy group. Too busy, perhaps, to pursue a foe that Sesha hated so completely. Though the run-in was both brief and isolated, Sesha had found that Mhalice represented everything that people hate about the Drow, and because of that both her Blood-Kin and her Life-Kin had suffered greatly. Her loyalties to both demanded that Mhalice be smited, subdued, or destroyed as an enemy of both her peoples.

When Mhalice finally dozed, Sesha sent flittering images of spiders and scorpions, skittering madly over the flayed hide of Khar Avon, shaved of hair, dripping gore and bits of shattered bone. The vermin writhe and maggots pop. They are eating a pattern.. some design.. in the flesh. But what? Sesha lets the message fade. Mhalice would see it. Whether it affected her or not, who knew? The important part was she knew someone somewhere was thinking about her...


2: Divination

Bend Leyline: Success 42 vs DC 24
Ley Check - Success @ 108
Divination - Success @ 22%

Sesha shivers away the last remnants of the Nightmare spell, and enlarges Pot-pot to a size large enough to bathe. She heats the water she gathered and begins her spell, finding and seizing a powerful ley-line to fuel it. She allows herself to relax, and pulls the ley energy into the water with her and she submerges under the heated water, cleansing herself of the taint of Mhalice, which to her was palpable.

Her mind clear, she re-emerges and begins to pray to Little Spirit.

"Little Spirit. I have heard forewarning of a disaster impending the folk of hook city. Is this disaster coincidental or caused with dark intent? Can we prevent it or must we simply mitigate it? There was little to be gleaned today. Please help your ally, Sesha, as she does her best to do your will."


Finally, she will open her scroll on the Serenbeth Sisters that she claimed from Wardds temple earlier that day.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday March 11th, 2014 9:51:47 AM

Anrete bares his teeth at the puny lizard-like thingy.

Steak

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday March 11th, 2014 10:49:21 AM

Garret elbows Anrete and says, "It looks a little stringy. Maybe something with a bit more meat on it. Do you think they'd miss just one?"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday March 11th, 2014 8:12:18 PM

Inspector, would you be able to arrange for enough castings of Feather Fall to protect everyone on the bridge or prevent the bridge from falling if the cables break? Perhaps arrange for every guard to carry high level chits that can be expended to cast the spell and contingency spells to repair any cables that may break. After all, it is the Hooks that cannot fall, but to my knowledge the cables and bridge are not of the same craftsmanship.

ooc: Should we prepare our new spells for tomorrow?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+17=34 ;
Tuesday March 11th, 2014 8:32:35 PM

Beriothian looks around the tent for a creature both close enough the cage to be able to see the door, and that happens to have some sort of vision advantage that would allow it to see or sense invisible people. They may not gain much knowledge, but even confirmation that the person was invisible would help in planning.

Besides a feather fall spell it may also be a good precaution to add some extra layer of security or alarms around any flying creatures, since people would me most vulnerable tomorrow to an aerial attack on the bridge.

knowledge (nature)= 34

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 11th, 2014 9:07:30 PM

Tink grimaces. A feather fall spell on every person on the bridge? That would take a LOT of castings. She tries to think of other options that may assist. Perhaps some air elementals on standby to help hold the bridge up? A ton of immovable rods placed under the bridge? Then again, what if the falling bridge theory is just a red-herring? An area effect spell, like a fireball or reverse gravity could have a disastrous effect given the number of people likely to attend.

"Perhaps we could talk to the diviners that believe something 'bad' is going to happen. We may be able to learn more directly from them"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Tuesday March 11th, 2014 9:52:38 PM

Restlin nods at Tink's suggestion. "Yup...that's a good idea."

***

Short post - I'm at Vanderbilt w/ my daughter today.

The Investigation continues (co-DM JonathanT) 
Wednesday March 12th, 2014 12:28:57 AM

Sesha continues to ask the spinsaurus questions. She has difficulty in grasping that dinosaur speach is short and direct. No words, per se, put sounds that convey meaning, such as 'danger', 'out of my way', 'she's mine!', 'water here' and 'food here', to name most.

However she does gather that 'green food' means green plants. Most of what is fed to the herbivores is dry straw.

The spinosaurus does not understand the concept of someone bringing it all the green food it wants nor the suggestion to lower its head. Instead, it has rather been on the defensive side since regaining consciousness. It has not forgotten what just happened even if it does not necessarily remember who done it.

As far as smells, when Sesha figures out how to ask about 'smells', of all the smells it the place, the animals, the people, the dung, the straw, to pinpoint one distinctive without any kind of referrence point, proves fruitless. Simply put, there was no distinctive smell just before the door popped open.

DM JT: hold off on your spells but keep the rolls for later.

Anrete and Garret exchange opinions about which animals in the tent offer the best stakes.

Bosk asks the inspector about casting Feather Fall on everyone that might fall if the bridge should
collapse, knowing that the Hooks are of a special magic but the bridge and cables are 'normal', unmagical.

Inspecter Auslander stares incredully at Bosk. A silent moment passes, then he exclaims, "Feather Fall on tens of thousands of people? You have to be kidding! A few dozen maybe," and leaves it at that.

Beri asks about a creature within sight of the cage in question that might have the extrasensory capabilities of detecting invisible creatures.

Mr. Mistopholes shakes his head. "Not in this tent. As the animals here have good sense of smell, but with so many people milling about, they'd not notice an invisible one."

Beri also suggests some way means of protection or warning for threats from the air.

Inspector Auslander takes note. "We can easily have several mages flying around. No problem."

Tink grimaces and inwardly agrees with Auslander's reaction to have a Feather Fall ready for everyone on the bridge. She thinks that maybe some Air Elementals standing at the ready to help hold the bridge up, or a ton of Immovable Rods. Other ideas of what could happen race through her head.

"Perhaps we could talk to the diviners that believe something 'bad' is going to happen. We may be able to learn more directly from them"

Restlin nods at Tink's suggestions.

Inspector Auslander eyes Tink, then nods. "I can make arrangements to meet with their representative this evening. For now, though, seeing that the IA have several new members, I presume that not all of them have seen or been on the Bridge. For those of you that have, you'll remember how it works. Perhaps we should go there now so you can survey where you will be needing to station yourselves tomorrow."

This was not a question or request, rather an order. Inspector Auslander thanks Mister Mistopholes for his patience and his staff can make the decision to re-open the exhibit at the Menagerie Master's discretion.

DM OOC: You can get in a last question of Mister Mistopholes or anyeone else, dino included, but Inspector Auslander is heading to the Bridge expecting the IA to follow.

Next Post: while you head to the Bridge, Sergeant Capon wil fill in the details about the Bridge to those who have not been there.

It is near noon, I think, if the IA left for the Marble Causaway in the morning.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday March 12th, 2014 9:33:16 AM

Restlin follows Auslander w/o argument. After all, they agreed to act in an official capacity on behalf of the City. The mage figures there are too many variables to adequately protect the citizens during the festivities without knowing more specifics. Hopefully the diviners will provide that.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday March 12th, 2014 10:01:47 AM

Garret listens in to the proposals about how to mitigate, well, something they know nothing about. When the inspector leaves, he elbows Anrete and says, "Ah well, maybe next time. Let's go see this bridge. I bet there will be some food vendors on the way."

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday March 12th, 2014 10:33:14 AM

Sesha broods on her plans for the evening, frustrated slightly with her experience with the Spino-Dino. She found herself with a sudden appreciation of even Anrete's conversational skills.

Still, the day wasn't a total bust. She had been thinking of what she was going to do later this evening, when it came time to cast her spells before bed. She grins and elbows Restlin, whispering at him through an impish smile.

"Centipedes, spiders, and bugs on Khar Avons skin. Mhalice..she's gonna get a kick outta that!"

She whistles merrily, twirling her broom like some kind of martial artist.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday March 12th, 2014 11:20:09 AM

Tink nods and folds her arms. Yes, probably a good idea to check out the bridge area. See for herself what they were dealing with and where any potential weaknesses are. "Does walking in a group with the Inspector draw too much attention to the group? Hmm..."

Before they go Tink will give one final - and thorough - check of the currently locked cage, just to ensure it won't open by itself any time in the near future.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday March 12th, 2014 12:20:51 PM

"Garret-halfling, little man no need so much meat! Scrawny lizard steak just nice for ye!", Anrete nods to himself.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday March 12th, 2014 1:23:31 PM

Restlin tries, and fails, to consider the appeal of not drawing attention to himself. He then tries, and fails, to make sense of what Sesha is telling him about bugs.

Confused as ever, the wizard nods, smiles, and continues walking.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday March 12th, 2014 8:19:41 PM

Bosk is more than a little disappointed that the guard didn't take his suggestion to heart thinking that is a city where the money doubles as spells it would be a simple thing to to require everyone on the bridge carries a single chit of the lowest denomination with feather fall cast on it.

Thinking back to his visit to the Edge he remembers what it feels like to get eaten and finds a little more respect for the dinosaur. I cannot think of anything else we can do here. Lets meet with those representatives and see if we can learn more about the festival.

ooc: Bosk might like to visit the Catacombs as well. Can we please learn a little more about these Holidays.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=27 ;
Wednesday March 12th, 2014 9:51:45 PM

Beri racks his brains for any last questions to ask before they leave, but nothing comes other than a slight headache. Oh well, no use fretting over it, hopefully something clever will come to mind on the way.
Can you hand me that card for a minute, I'd like to examine it while we walk to see if there are any signs it could be from a marked deck... you never know.

perception=27

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday March 12th, 2014 10:26:56 PM

Taking a cue from Beri, Bosk will also try casting detect magic on the card.
(If on one minds, I would like to hold onto the card for this module in case it is useful for a spell focus)

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 12th, 2014 11:55:13 PM

The IA members wrap things up at the Unusual Animals Tent and head out, following Inspector Aulander and Sergeant Capon. Mister Mistopholes calls his assistants and they start inspecting the cage to insure it can hold the spinosaurus again.

Tink gives the huge door to the cage a couple of yanks to test its resolve to stay shut. The cage door does not budge.

Bosk wonders why each Jumper isn't given a chit with the Feather Fall spell on it. Perhaps, if he suggested that to the Festival Organizers, they might just do that, next year.

Beri asks for the card and looks it over real good while they make their way through the crowd to the Bridge. He does not notice any marks on it.

Bosk tries to detect magic on the card but it does not radiate any.

Some of the IA members intended to be inconspicous as they head towards the bridge. Sesha spoils that by whistling a merry tune while twirling her broom. All it takes is one dimwit thinking this is part of some festivities act and start following Sesha and a handful of others join, for a while, trying to whislte to her tune.

Inspector Aulander and Company wind their way through the crowd and upon reaching the foot of the stairs leading up to the bridge, Inspector Aulander halts and gathers the IA to the side. As those who had never seen the bridge gauk at it, he talks about the Day of Faith and how it came to be called that.

"In order to reach the Bridge the merchants must pay to climb the stairs, or use the elevator. The stairs are a rickety collection of wooden switchbacks climbing up six stories to the surface of the Bridge. The elevator is a hand operated lift that cost ten times as much as the stairs.
The surface of the Bridge is where the market is. The Bridge hangs from four giant hooks that hang in mid air. No one knows where they or the bridge came from; both are magical in nature, however the rigging holding the bridge to the hooks is not. This non-magical rigging must be constantly maintained. Over the years the rigging has been reinforced and strengthened so many times that it has become a deadly maze of tangles. A special group of men have been trained to work within this maze. They are called Climbers. These men climb like spiders through the maze of linking chains, wire, rope, and other strangeness. The Climbers know the status of every piece of rigging on the bridge. They are the only ones capable of maneuvering through the chains. The Market is guarded by the bridge guards, or Market Wardens. The Market is a mass of people, unlike most markets there are very few wares on display. If you wish to buy something that was too big or expensive to bring up the stairs a "runner" takes a note signed by the buyer and the seller, magically notarized by a Market Warden to the city offices where the buyer can pick up his new purchase."


See http://www.woldiangames.com/Woldipedia/index.php/Geography:_Hook_City

Inspector Aulander parts the crowd when the elevator arrives and he shows his badge to the operators. They let the IA on without charge.
Once at the top he leads them to a side and continues his story. While the IA listen, they see limber people scrambling up and down the tough cables that attach the Bridge to the four great Hooks that float in mid-air. They are the Climbers.

"Hook City is named because of four Gargantuan hooks that hover immobile over the river that runs between North and South Hook City. A Bridge, hung suspended by thousands of cables attached to these Hooks connects the two halves of the City, and upon the Bridge is the largest Market in the Southern Continent. On Name Day, every citizen and visitor in Hook City crowd the Bridge to past overflowing, and at the same time... JUMP! Cables snap! The Bridge shivers! The crowd goes wild! And the Hooks do not even budge. The trust of the citizens are absolute, thus the name Day of Faith, and Hook City celebrates that THEY are the most magical city in the Wold for another year."

Just then, to accent the inspector's story, a wire rope snaps with a metallic *twang* and rebounds into a market stall, smashing the contents and sending people flying. There are suddenly five hanging on to cables and the sides of the Bridge about to fall, one squished between two cables slowly being crushed to death, and one flung high up reaching a high arc before beginning to fall to the river far, far below.

DM JT: we are now in, what we call 'combat' rounds.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+14=21 ;
Thursday March 13th, 2014 1:37:30 AM

I told you we should have the citizens carry chits of Feather Fall!!! The Horned Cleric bellows, thinking the gods must have a sense of irony to allow this to happen so soon after Bosk made his suggestion. The blond taur charges forward and jumps up to catch the air born citizen. He manages to jump 5ft straight up in the air and hopes that with his large size and unnaturally long reach it helps him to catch the unfortunate soul. Then, just as Bosk is about to start his descent the Holy Symbol on his head begins to glow and he feels gravity's effects begin to weaken around him as he falls under the Feather Fall spell, and as he descends he tosses the man safely back onto the bridge.

Bosk tries to aim his jump and descent so that he will fall towards the man stuck between the cables so that he can rescue him.

Actions:
--------------
Run and Jump to save the air born citizen (Move Action)
Cast Feather Fall (Immediate Action)
Toss citizen back onto bridge (move Action #2)

ooc: Bosk is tossing the citizen back onto the bridge so he has his hands free for rescuing citizens or casting Fly next round (I am not sure how high up the bridge is to know is Feather Fall can take him all the way down safely). Also, this spell is from my legacy item, and I can only cast it on 1 person (myself), so I cannot cast it on the other citizens)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=34 ;
Thursday March 13th, 2014 9:39:16 AM

"I'm beginning to think someone's trying to make a bad luck charm out of us," shouts the wizard as he runs towards the people hanging from the cables.

Shiny, make me strong, he telepathically instructs his sword. (Bull Strength cast by intelligent item). He then casts fly on himself and rushes to aid the citizens holding on.

***

Perception: 34 (triage - Restlin will assist the person who looks to be in the most immediate peril of falling.)

I don't see any distances, so I don't know if he can make it this round. Fly speed is 60'.

See invisibility - permanent
Bull's Str - 3 minutes

DM JT: no distances were technically necessary, purpose being your reactions. The ...person who looks to be in the most immediate peril of falling..." is the one that is defacto falling. You can judge that by casting fly on yourself this round, you can reach the 'flying' person on his downward side of his arc before completely plummeting too fast.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20=8 ;
Thursday March 13th, 2014 11:14:10 AM

Garret moves quickly to aid one of those who is holding on to the edge of the bridge (Str check? 8)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+5=8 ;
Thursday March 13th, 2014 11:47:44 AM

Anrete hobbles beside Garret to offer his help, but the grease from his drumstick, in his hand made that difficult.

----------------------
Str 8 :(

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 13th, 2014 5:35:14 PM

ooc: can we get distances? Beri will transform and fly after the guy falling in an arc if he's close enough to reach in time (perfect flight), or I can use stone shape to extend a platform to catch him... but those are all distance dependent (and I think most of my other spells like air walk are touch dependent and still need distance information)

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

DM JT: see Restlin's notation above. Distance is not a factor here. If you transform into an Air Elemental, you will be able to reach the falling guy next round, before he completely plummets. It's up to you if you both want to go after him. You may change your post as necessary.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 13th, 2014 5:51:05 PM

OOC: Ditto. I'm thinking of having Tink use her Dimensional Steps ability to transport up to 240ft as a move action to try and catch the falling guy, or at least slow his descent. She has Feather Fall memorised

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 13th, 2014 6:17:27 PM

ooc: Bosk hopefully has the falling guy, and I assume/hope the DM will give us leeway with the distances since they weren't posted. If not Bosk will use Dimension Door to get to the Falling Guy.

Inspector Auslander (co-DM SteveK) 
Thursday March 13th, 2014 7:01:48 PM

ooc: hey all! JonT is doing a GREAT job, and I am absolutely LOVING the banter!

"Yes. Once every fortnight a Blood-Witch must sneak out and find a mother cat in the throes of kitten-birth. As long as we bite the head of the mother as the third baby crowns, Speak with Animals is available to us."

LOL!

Jon and I will email talk to find the next place to tag in.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 13th, 2014 8:01:37 PM

DM JT: Please note the wording "...flung high up reaching a high arc..."
Bosk will need more than a 5' jump to reach the guy. Bosk would easily realize this so you can change your post.

Ammending note, as many are wondering about distances. Don't worry about it. Co-ordinate your actions and you'll be fine. At least four are contemplating saving the tossed guy. You only need one. Dinmension to it, fly to it, whatever, you can reach any target dangling from the ropes or tossed into the air next round, if flying, this round if dimensioning.

Take a count of victims:
There are suddenly five hanging on to cables and the sides of the Bridge about to fall...

Make that two hanging to the bridge handrails on the 'bad' side and three dangling from cables that are swinging wildly and high enough they don't want to drop.

There's one being crushed, and one flung high in an arc.

That's a total of 7. Unless you use fuzzy math.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+5=15 ;
Thursday March 13th, 2014 9:00:12 PM

DM Can you clarify if "...hanging on to cables and the sides of the Bridge about to fall" is referring to the people or the bridge being about to fall? Also, are the ones on the cable on the same cable that is crushing the last man?


If you cannot fly or use feather fall get the two on the railing. Bosk calls calls out to the league adventurer's. I will help the man getting crushed. Restlin, get the air born guy. Tinka, try to push the cable with thee people on it towards me.

Strength Check to help crushed man = 15

ooc: Bosk has the highest strength among the few of us that can fly, so I think he should be the one trying to help the guy getting crushed.

Bosk also has the highest carry weight. I can hold 550lbs more (about 600 if I drop my shield and 1,500 if I am staggered by the weight). If the cable can be pushed to me they can climb on my back. I plan to cast fly next round, but will use a heropoint to cast it if the weight is too much this round or Bosk is descending too fast with only feather fall..

If someone else has a way to help the crushed man Bosk will ferry the 3 on the cable.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20-1=14 ;
Thursday March 13th, 2014 9:21:23 PM

"On it!" Tink shouts back. Already having her overland flight spell in effect, the halfling rises in the air and does her best to drag the snapped cable towards Bosk.

"Don't let go!" she calls out to the men holding on to the cable. No doubt stating the obvious.

(Str Check: 14. Also "A character can generally push or drag along the ground as much as five times his maximum load. Favourable conditions can double these numbers, and bad circumstances can reduce them by half or more." Pulling a cable in the air may - DM discretion - be a favourable condition? Tinks normal max load is 60lbs).

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 13th, 2014 9:29:03 PM

ooc: Restlin said he is aiding the"citizens holding on", so I assumed it wasn't the same person. Beriothian will transform this round and then rescue whoever still needs saving.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Thursday March 13th, 2014 9:45:32 PM

OOC: I went after the hangers on since Bosk went after the guy who was flung. Since he's not now, I'll get the guy who was flung.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 13th, 2014 11:22:30 PM

DM JT: The bridge ain't about to fall. LOL

Sorry, two hanging to the bridge handrails on the 'bad' side and three dangling from cables that are swinging wildly and high enough they don't want to drop. clarifies this.

There are many thousands of cables holding the bridge up, only a few snapped.


Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 13th, 2014 11:45:31 PM

- Inc -

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 13th, 2014 11:51:38 PM

OOC: If I understand the plan correctly, by Tink anchoring/dragging the snapped cable towards Bosk he'll be in a position to catch any of the people should they fall before they are rescued

DM JT: picture a long cable that snapped in half. The bottom half falls to the ground, the upper half swings wildly about due to the energy release. That top half won't reach to the ground. For Tink, and anyone else, stopping the swinging cable by using your STR is the first step.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Friday March 14th, 2014 12:54:10 AM

DM JT: I gotta post so I can go to bed. Sesha can catch up.

The snapping of some cables sends that little corner of the bridge into chaos. The bottom half of a cable came crashing down and in the ensuing dust of its flopping to the ground, the IA see several stalls crumpled and a man screaming in pain and gasping for help as the weight of the heavy cable crushes him.

Bosk yells out orders as other victims are quickly identified in various life-threatning predicaments and himself rushes over to the man under the cable. His minotaur strength is enough to alieviate the crushing weight from the man but not quite enough to completely remove it, yet.

All the while, the minotaur cleric is berating The Powers That Be for not equiping everyone with a Feather Fall Chit!

It is more likely that these unfortunates' Health Plan did not cover such a contingency or they opted out. :)

Restlin gets a bad feeling about all this, as if someone has jinkxed them or something. He calls upon the aid of Shiny which provides him with extra strength. As for himself, he casts Fly and goes straight for the poor chap that was flung high into the air. He gauges the 'flight path' and tries to catch him.

Grapple Check please. Just don't roll too low.

Garret and Anrete rush to the side of the bridge where two are hanging over the side. One of the cables came sweeping around when it snapped and knocked them clean off their feet and only by sheer luck they managed to grab ahold of a railing. However the pain of being knocked about is affecting their ability to hang on.

Garret manages to grab one guy's shirt, which for now keeps him from slipping, but the man is panicking and kicking and making an attempt to pull him up difficult.

Anrete had grabbed up a huge turkey drumstick on their trip to the bridge and it now is acting like a Grease spell as the barbarian valiantly pounces into action to save a youth dangling over the bridge but his greasy fingers can't keep a hold!

Beriothian gets his trasmogrifying act into gear and transforms into an Air Elemental.

Katinka takes Bosks orders to taks and calls back "On it!" Next thing you know, she's up in the air like a humming bird and calls out encouragement to the Climbers as she tries to grapple the swinging cable.

Grapple Check please. Once you grapple it, you can work at stopping the swinging.

The one arching through the air turns out to be a woman! Her screams are chilling but become more terrigying as she reaches the apex of the arc and starts to head down. Bellow her the river runs many, many, many feet below! Will Restlin be able to catch her before it is too late?

The man under the cable finally manages to gast for breath. At least for now he isn't in immediate danger of dying, but who knows what internal damage was done?

Several brave men rush to Bosk's aid and grasp another section of the cable.

Garret's man looks up at the little guy holding his shirt with wild panicky eyes. "HELP! I'm falling and I can't get up!"

Anrete's youth is in worse shape, one hand slips, leaving only one hanging on.

The others swinging on the cables take courage from Tink's words and desperately hang on.

In the confusion, the IA hear another cry for help. Way up, in a tanglement of cables, is a pinned Climber.

[b]DM JT: here's what you need
A Grapple Check vs. AC (not CMD) to catch the flying nun.
A DC20 STR check to free the pinned Climber way up in the spider maze of cables.
Grapple the Rope is vs. a CMD 15.
To pull the two from the bridge railing, keep rolling STR checks.

Once you get the swinging cable stablilzed you can pluck the Climbers off.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+6=24 ;
Friday March 14th, 2014 4:51:31 AM

Tink does her best to hold the cable tightly. Being quite small herself she is momentarily concerned that she will be whipped away by it. (Grapple check vs CMD15: 24 = Pass. No Improved Grapple though). She does her best to steady the cable to ease the experience for those still clutching it.

"What's the plan now, Bosk?"

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+8=17 ;
Friday March 14th, 2014 8:23:42 AM

Restlin streaks under the woman as she falls and the two of them rather violently collide. Gripping her with his magically enhanced (but still barely above average) strength and a constant stream of happy thoughts (2 luck points used), the wizard manages to slow their descent.

"Lady, looks like it's your lucky day after all," he manages to say with a forced smile. Truth is, Restlin doesn't like this one bit. This much bad luck around a Mendicant? Obviously it's possible, but he has a hunch something's up.

He quickly delivers her to the bridge and looks to see if anyone else isn't being helped.

Grapple: 17



Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+22=27 ; d100+6=18 ; d8+5=10 ; d20+6=7 ;
Friday March 14th, 2014 9:18:58 AM

Sesha watches the IA react, taking a deep breath and letting her instincts have a moment to properly develop. She isn't quite as quick to react as they are.

Bosk is helping a crushed man.
Restlin is flying, helping the falling woman..
Anrete and Garrett were pulling people up from ledges.

That left three unfortunate humans dangling from a cable(s?) and three Adventurers to help them. She knew Beriothian could fly, since transformations were second nature to him. She knew little of Tink, but knew she had at least some spellcasting ability from earlier conversation. She has the cable, but seems able to do little else.

Sesha decides that the first thing she needs is to do is help the people on the swinging cable. She targets them with a Feather Fall spell, just in case something goes wrong. Next she moves and checks on the man Bosk has freed, using some of her magic to help ease his pain.

(Sorry!)

Round 1:
Bend Leylines, success.
Ley Check, success.
Cast Feather Fall on the men on cable that Tink is dragging.

Round 2:
Move and heal previously pinned man for 15 hp. Assess injuries further. 7 =(

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+14=21 ;
Friday March 14th, 2014 10:47:27 AM

Garret continues to struggle with the person's shirt, trying to get them back up on the bridge to safety (grapple: 21).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+5=12 ; d20+5=13 ;
Friday March 14th, 2014 1:08:51 PM

Bosk holds tightly onto one of the cables (so he doesn't move fron his spot just below the flattening citizen) and hands a rope to the squished man, the other end attached to his backpack (move action) Tie that to your waste, just in case. he says. He gives the man a moment before pushing feebily on the cable. It is not enough to free the man, but perhaps enough to keep him three dimensional.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+5=17 ;
Friday March 14th, 2014 9:18:42 PM

Grimacing with effort, Anrete grunts loudly as he tries to lift the youth single-handedly.

-------------------------------
Str: 17

The Marvelous Hook City Bridge (co-DM JonathanT) 
Saturday March 15th, 2014 11:37:22 PM

DM JT: I'll get a post up tomorrow night.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 16th, 2014 5:07:24 PM

Beriothian flies as fast as he can to the climber way up in the cables casts airwalk on him. That should keep them safe until they can be untangled

The Marvelous Hook City Bridge (co-DM JonathanT) 
Sunday March 16th, 2014 11:41:18 PM

Katinka deftly nabbs the swinging cable and even though she isn't very strong, she tugs on the cable one way and another and has its swinging slowing down.
"What's the plan now, Bosk?" she calls out.

Restlin taps into his reserves and manages to intercept the downward plunge of the flightless woman.
"Lady, looks like it's your lucky day after all," he manages to say with a forced smile as she screams in panick righ in his ear.

He muses over the string of bad luck in the last couple of hours as he gently returns her to the bridge, to his relief, not screaming anymore.

Sesha, having spent a few moments to assess the success of her friends, quickly acts smartly and casts Feather Fall on the three Climbers dangling on the now slowing cable. Had it not been for Tink
able to slow it down, it would have been hard to target the wildly swinging trio.

She then heals the poor chap that now is free by Bosks quick heavy lifting. The man breathes much easier and crawls safely away.

Garret gives a heave on the shirt and fortunately it does not rip. Fortunately the man is not overweight too.
The man lifts high enough to get a better grip on the edge of the bridge and is quickly on the safe side again, gasping with relief.

Several others have chiped in to help Bosk with the cable. That, and Sesha's healing, gets the man out and safely away.

Anrete grunts and finally gets a grip on the youth's belt and the both go tumpbling to the bridge floor. The youth looks at Anrete, huge turkey leg still gripped in his teeth and asks "Turkey leg? Where'd you get that?

Beri heads to the Climber stuck in the Cable webbing and casts Air Walk on him. This will keep him from falling when the cables are untangled. Now, to untangle the cables...

Quick work has saved all but one of the victims of the snapped cable. A Climb DC25 will get someone through the cable webbing and to the pinned Climber. Also, someone can fly up there.

Crowds have gathered, naturally, and cheers errupt as each victim is saved, especially for Restlin, which raises loud Oooos and Aaaaaahs when he catches the lady in mid air.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+10=26 ;
Monday March 17th, 2014 12:59:05 AM

The others now taken care of, Bosk quickly climbs the cables with tremendous ease for one his size. Hold on! he calls out. The Iron Adventurer's are on their way! The horned cleric makes his way up to the pinned climber and quickly frees him, hoping this spectacle will help to encourage the city and its citizens to take the proper precautions tomorrow.

Climb Check = 26 (28 if climbing kit can be used).

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+23=27 ; d20+16=34
Monday March 17th, 2014 8:28:21 AM

Restlin notes that two Iron Adventurers are already flying and that surely between the two of them they can save the last victim of the cable snapping. Figuring the situation to be under control, Restlin looks around the crowd. He's trying to find anybody who was also standing around watching the commotion with the dinosaur.

As he looks, he waves and smiles at the crowd. He avoids hamming it up too much lest he fuel rumors that this is a deliberate attempt to garner up good will for themselves.

Perception: 27

He also tries to remember if there's any Hook City ordinance regarding reimbursing merchants whose booths are destroyed like those hit by the cable were.

Knowledge, Local: 34

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday March 17th, 2014 9:53:12 AM

Sesha watches Restlin with a smile. That one certainly had a flair for drama. If he had his way, he probably would catch falling damsels all day long.

Watching Bosk scale the cables like a horned gorilla put her at ease for the last citizen. He would be able to handle it, but just in case something goes badly, she readies another feather fall spell should someone take a dive.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday March 17th, 2014 10:25:13 AM

Anrete munches on his turkey leg, and nods wisely at the youth, before glancing up at the climbing minotaur.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=41 ; d20+10=30 ;
Monday March 17th, 2014 6:01:50 PM

Tink - still aloft - maintains her hold on the broken cable. As nonchalantly as possible she tries to examine the end of the cable - just to be sure it snapped naturally and not as a result of any deliberate act (Perception: 41, Knowl Engineering: 30)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 17th, 2014 7:51:01 PM

Beriothian sees one last climber needing help, but with Bosk already in quick pursuit he decides to stay where he is and help the air walking climber free himself from the tangled mess he's gotten himself into.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday March 17th, 2014 9:14:39 PM

As Bosk scrambles up the cables, Garret moves to place himself to attempt to assist, or at least knock him to safety, should he fall while climbing.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 17th, 2014 11:26:39 PM

Bosk now looks for others to help. A good climber himself despite being a minotaur, he quickly makes his way up the cable network, however it's not as easy as it seems. Climbing a cable is one thing, making his way through the web work of cables to his target spot is another. He makes good progress though.

Restlin now is able to take the scene in and notices that all but one is in need of help and Bosk is on his way. From his vantage point, he looks over the crowd looking for anyone that had been around at the Spinosaurus Romp-a-roo.

DM JT: There may be some that were there. The crowd is jostling about and cheering and it is hard to single out any one individual. Restlin tries to recollect specifics about some he took special notice back there. (DM OOC: Did Restlin specify a Perception check then for a bonus on his Perc check now?)

What Restlin does notice is a small group of people behind the front crowd that is not reacting in the same manner as the others, rather just standing there in a small huddle.


DM JT OOC: What does Restlin know of City Ordinances? A K-L 34 is pretty high, but would Restlin have had access to the city ordinances? He knows that if such a thing happened in Mud Town, there'd be no reimbursment. They've dealt with Mud Town and how it works. Give me some history of Restlin's dealings with the city ordinances.

Sesha admires their work, specially Restlin's. Meanwhile, she keeps another Feather Fall spell ready just in case.

Anrete does not divulge the secret location of the turkey leg stand to the youth. Maybe the barbarian is afraid such a secret will mean a sell-out and none for him later.

Katinka maneuvers to the broken end of the cable as it starts to settle. She takes a look at its end and notices that the cable was cut mostly though at it was just a matter of time before it snapped.

The three Climbers, now informed of the spell cast on them, let go and gently float down to the bridge surface to the cheers of the crowd below.

Reslin notices that the small group just watches.

Beri, already in the air and not needing to negotiate climbing the webwork of cables, makes his way
to the pinned Climber eaiser than Bosk. A couple of other Climbers have reached the spot and between them, the man is freed. With the Air Walk spell on him, he makes it down to the bridge surface easily as well.

Garret positions himself below Bosk so he can catch the minotaur if he falls.

With everyone now safe, there are whispers through the crowd that the intrepid saviors call themselves the Iron Adventurers.
The rescued give their grand thanks to their rescuers, the lady even planting a big, wet, kiss on Restlin's kisser!

Hmm... what will Restlin do now?

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 17th, 2014 11:42:03 PM

Being ever the germaphobe, Restlin quickly washes the cookies off his face

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 18th, 2014 1:30:49 AM

Tink settles back down to near ground height, hovering just a few inches off the ground. She makes no effort to hide her feelings as she rolls eyes at the "damsels" romantic display to Restlin.

When there are fewer people surrounding them, she whispers to the group "This was no accident. The cable was cut on purpose."

The halfling is suddenly suspicious of all present - even the injured climbers

"Perhaps we should speak with the climbers privately, maybe under the ruse of checking on their current condition? See if they saw anything that contributed to the accident"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=28 ;
Tuesday March 18th, 2014 1:33:54 AM

OOC: Forgot to add...

Though distracted with the number of people currently present, Katinka does look about the immediate surrounds for anything out of place. Perhaps a very literal calling card may be spotted... (Perception: 28)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Tuesday March 18th, 2014 8:21:52 AM

Restlin full-on stares at the group he's spotted. With that stare he does his best to convey the fact that he sees them, that he suspects them, and that if they think they can pull one over on the Iron Adventurers, there's a whole list of deceased bad guys that says otherwise.

He makes a mental image of each person. Enough to describe them to an artist or recreate their likeness with illusion magic.

He then points them out to Bosk. "Bosk, ol' buddy," he begins without taking his eyes off the group. He speaks loudly enough for the other IA to hear. "See any evil in that bunch over ther..."

He is cut off by the gratitude of the woman he saved. He instinctively shoots a wide-eyed glance to Sesha before forcing himself back in character. He puts on his best flustered face and grins at the woman while he fans himself with his hand (you know, because that was hot...). He takes her hand, kisses it, and responds with "always a pleasure to serve, miss," with a smile.

He then makes sure that group hasn't gotten itself gone while waving to the crowd.

***

Regarding the ordinances, I'm not looking for a specific ordinance number or the process to initiate said ordinance, just whether or not the merchants have any recourse in this situation.

DM JT: Ordinance Number? LOL. No, I just wanted to know if Restlin had been to city hall enough or around when the Hook City Damage Appraisal Engineer Corps had gone to work.
As this info really isn't a gaming issue, you find out that, if they did purchase Damage Insurance, there losses are covered. If not, oh well, such is life on the edge. However, there are no real merchandise on the bridge and the merchants are wealthy enough to afford to rebuild on their own.


Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+10=20
Tuesday March 18th, 2014 10:04:58 AM


Sesha watches in slow motion as the damsel plants a big fat wet one on Restling. A few thoughts cycle through her mind...

"Baleful Polymorph! Frog! Toad! Shrew! Goat!"

In her minds eye, the offending maiden is quickly poly-morphed, fed to the spinosaurus, and forgotten by all.

She grins.

Then again, he was pretty amazing sometimes, and was so casual about it... She'd have probably laid one on him as well.

Then again, she didn't need saving very often, so that probably wouldn't ever happen.

Sesha winks at Restlin and heads back to the group, content with her imaginary dooming, cursing, feeding, and forgiving of the woman. She checks each of the victims over, ignoring the constant snickering in her mind from Pot-pot.

(Heal check: 20)


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=35 ;
Tuesday March 18th, 2014 10:28:39 AM

Garret listens in as Restlin points out the group of suspicious onlookers. Garret attempts to move through the crowd towards them, attempting to make himself less than obvious, but to put himself in a position that he might grab someone should they suddenly decide to run (Stealh? 35).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday March 18th, 2014 8:22:57 PM

As Bosk climbs down he shouts a message to the people. This is why everyone on this bridge should always carry a Fly or Feather Fall Chit tomorrow!!! You'll be carrying chits anyway! When he hear's Restlin's comment he shrugs, making note of the people's faces and casting detect evil if close enough (but I am guessing hey are out of range for that spell).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday March 18th, 2014 9:44:05 PM

Beri descends to the ground and with a "woosh" of air returns to his human form.

That was an odd coincidence. Do you think we just happened to stumble upon a second incident, or do you think someone is watching us? Perhaps we are being tested... or warned.

Beri's mind drifts back to the past where a super natural being had brought them to another realm and tested them in combat. But this is clearly different, whoever that was they had just wanted to pit the Iron Adventurers against each other in the games he held for his own amusement, this seems more about causing panic and chaos.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 19th, 2014 12:03:33 AM

DM JT: glad we are back online. :)

Katinka settles back down to near ground height and rolls her eyes at the lady's affectionate exchange with Restlin. When they are all together again, and with Inspector Aulander and Sgt. Capon
with them, she tells them what she found.
"This was no accident. The cable was cut on purpose."

She also suggest that they should interrogate each and every one of the Climbers.
While she waits for the IA to regroup, she looks around, looking for signs that this 'accident' was performed by the same Card-Dealer as the Spinosaurus incident.

She sees no card just laying about, howerver there are a lot of people and a lot of loose food wrappings. It
will take more than a glance to be sure there is no card underfoot.

Inspector Aulander agrees but says that there isn't time to do that by the time the Jumping Ceremony is to take place. There are several hundred Climbers that take shift turns in maintaining the cables as there are thousands of cables that web their way back and forth and up and down the whole length of the
bridge.

Restlin does not hide the fact from the small group that he sees them and that he is not pleased that
they are not cheering like the others. In fact, his stare at them conveys that he suspects them of whatever was the cause of this incident. He points them out to Bosk and starts studying their faces but is interrupted
by the affectionate embrace and subsequent smootch which distracts him.

DM JT: it would take a bit longer than a round to fix each one in your mind. Pick two.

When Restlin regains his composure he looks for the group again but alas, the crowds have moved around a bit and they are not in the same spot.

Perception DC25 to try to find them (at least the two you got a good look at), or DC20 if you fly up again.
This is what Restlin notices off hand with his 'stare':
There were five that had the Climber outfit, more like a uniform, that you see the other Climbers wearing.
Two others that look more like noblemen (or women, hard to tell with their cloaks and hoodies).

In Restlin's second mental processor, he wonders if the merchants have any damage security from the city. He hadn't really stuck around any of the previous 'accidental building damage' events to see the Hook City Damage Appraisal Engineer Corps go do work to know how that end worked. He thinks that they may have purchased Damage Insurance, and would then be covered. If not, oh well, such is life on the edge. However, there are no real merchandise on the bridge and the merchants are wealthy enough to afford to rebuild on their own.

Sesha watches in slow motion as the damsel plants a big fat wet one on Restling. A few thoughts cycle through her mind...
"Baleful Polymorph! Frog! Toad! Shrew! Goat!"
In her minds eye, the offending maiden is quickly poly-morphed, fed to the spinosaurus, and forgotten by all.
She grins.

DM JT: I did not know... :}

But the witch understands that the circumstance is certainly an unusual one and she'd probably do the same as well. Winking at Reslin, she sees to the wounds of the victims. They all suffer from some bruises, the Climbers that were on the cable have some rope burn, but the previous healing saved the tourist celebrant and Sesha sees that they will all recover in a short time.

Garret looks to where Restlin pointed. He is fairly short and the crowd is moving around like agitated ants, clapping, cheering, even tring to touch a Hero for good luck. He can't see jack squat and has to maneuver into the crowd to find the spot Restlin was pointing at. Good thing he is small, he is able to duck and twist and crawl under a few legs or two, avoiding those legs with skirts, but to find who Restlin was pointing at when he doesn't know what they look like? It could be anyone that was mingling behind the front layer of the crowd.

DM JT: Need a Perception check DC30 to notice someone acting unusual at this point, or DC20 if Restlin can get the description of the two he 'pictured' in his mind to him.

Bosk is climbing down from the webbing and berrating the thousands on the bridge for not being better prepared for sudden flight. He notices Restlin pointing into the crowd and maybe sees what Restlin is talking about.
Perception DC20: Highlight to display spoiler: {The small group, unusual in that they are not cherring and carrying on like the others) seemed to be splitting up. There are 5 that look like Climbers and 2 that look like wealthy people. They are quickly disolving into the crowd.}

Beriothian unceremonioulsy pops back into human form and receives great cheers from the crowd. It is with great effort that the front line of the crowd keeps from completely encircling the IA.

Inspector Aulander and Sgt. Capon blow special whistles and the Bridge Security start trying to disperse the crowd.

"Nothing to see here. It's over. Everyone is fine. Just your Hook City Heroes at work doing their everyday job." and so forth.

The rescued victims hold, grab, shake hands, hug, and such things with as many IA members they can catch.

For those who want to 'disengage' from these and go look for who Restlin pointed out, you'll need an Escape Artist Check DC20 (not being rude) or DC15 (being a little rude).

Or, Fly, of course. However only Restlin and Bosk have any idea of what to look for.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday March 19th, 2014 8:35:41 AM

"Pardon me, good people, but duty still calls!" He waves one more time before whispering to Sesha, "follow me, little one." The wizard takes flight straight up, waving to their admirers.

Once aloft, he spots the two from the group he spotted earlier: one nobleperson and one...climber? Maybe. Can't be sure from up here.

OOC: Restlin cannot fail a DC20 perception check

He points the two out to Sesha. "Those two were in a group that was acting fishy. Not sure where the other ones went. That...ahem...woman distracted me a bit. They seem to be splitting up. Unless you think otherwise, let's follow that one there. He or she's a lot better dressed and I'm not looking forward to looking through the hundreds of climbers the city employs."

Restlin asks Sesha if she has a message spell available. If not, he pulls out a tiny, half-inch long conch shell he won during the Yule party in the Giggling Ghost last year. He can use it to cast message.

Either way, the message is: Spotted some suspicious folks. Sesha and I are going to follow one. Try to stay in sight of us so we don't lose contact.

He will also describe the suspects as accurately as possible.

***

Active spells
Mage armor - 7 hours (at least)
Fly - 9 minutes total. Cast when Restlin caught that woman



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=39 ; d20+15=16 ; d20+36=54 ; d20+20=32 ; d20+20=32 ; d20+20=36 ; d20+20=31 ; d20+20=24 ;
Wednesday March 19th, 2014 9:10:59 AM

Tink's search of the ground is interrupted by Restlin's message. That he was able to spot anyone acting suspiciously in this crowd is commendable. She quickly looks about to see if she can determine who it is that he is describing (Perception: 39 + Arcane Sight*)

"Move!" she firmly states to the people in front of her, pushing them gently aside and not bothering to look back (Escape artist check: 16. She's a little rude - though it may be hard to tell!)

Should she be able to determine who it is Restlin has described as acting suspiciously and wanting to follow, then she will follow on foot. Tink easily blends in to the crowds and shadows becoming nearly imperceptible to the naked eye (Stealth: 54 + Hide in Plain Sight)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
*Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.).
Spellcraft checks if needed: 32, 32, 36, 31, 24


Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=22 ; d20+16=30 ;
Wednesday March 19th, 2014 9:23:26 AM

Anrete growls as the crowd attempts to surround him, his jaundiced eyes searching for targets.

--------------------------------
Intimidate 22
Perception 30

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d100=65 ;
Wednesday March 19th, 2014 10:16:23 AM

"Um, okay. Sure!

Taking a cue from Restlins unusual insistence at doing something serious, Sesha uses her rod of extend spell and gains magical flight from her broom, following Restlin upwards. She casts the message spell at his request, then casts a prestidigitation, leaving a small trail of pink smoke behind her as she and Restlin follow the men he has marked as suspicious.

----------------------------
Spells Affecting Sesha
----------------------------
Prestidigitation 60/60 minutes.
Message 110/110 minutes.
Flying Broom 220/220 minutes.


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=39 ; d20+16=36 ;
Wednesday March 19th, 2014 11:53:55 AM

Garret continues his search through the crowd (Perception: 39) and moves swiftly towards the suspicious characters (Escape Artist: 36).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=26 ;
Wednesday March 19th, 2014 2:04:03 PM

Perception = 26, success

ooc: Just to be clear, Bosk was not berating anyone, he we urging caution to everyone and suggesting everyone get chits to carry for tomorrow...or at least that was what he was trying to do.

DM JT: I thought I'd describe it as one on the ground would see it. Although you did not say what emotions were being conveyed (anger, pleading, preaching, etc.) I took the liberty to use the word 'berate'. :)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20=2 ;
Wednesday March 19th, 2014 2:22:15 PM

Bosk sets the climber down and clarifies his message, making sure they know that he got a little tongue tied in the excitement, but that he was trying to encourage people to take precautions for tomorrow when there will be more people on the bridge. (I am correct in thinking the big festival jump has not yet occurred yet, right?)

The horned cleric is just about to use dimensional door when he realizes that he didn't have to cast a fly spell and would fall quickly back to earth and flatten the fleeing suspects. Instead he will (if there is time) cast fly on himself and then Dimension Door over to noble looking suspect, bringing anyone in the group who wishes along with him for the ride.

The cleric looks closely at the people for identifiable objects he could recall for a locate object spell.

Escape artist (if necessary = 2)

DM JT: the big Jumping Event on the Day of Faith has not happened. It will happen the next day.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20-1=1 ;
Wednesday March 19th, 2014 8:54:23 PM

escape artist = 1

Beriothian struggles to free himself from the crowd but fails miserably. Aparently his shape shifting was more popular than he could have ever guessed.
I guess you guys are in the mood for another display. Okay, here it goes....
Beriothian transforms back into an air elemental and will fly after Bosk once he finishes, figuring that it will be hard to lose someone as large as that in the crowd.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 12:20:47 AM

Restlin quickly sees opportunity escaping and grabs Sesha's attention and both escape the happy throngs by taking to the air where Restlin starts looking for his suspects again.

Restlin spots the only two he could get a good fix on and points them out to Katinka.

Sesha spots the two. The noble-looking one is going into a shop and the Climber is making his way up into the webbing of cables. She then casts Message. Next Round she will be able to send a message to who she points to up to one different one per level.

DM JT: Thats a Move and a Standard. Your Prestidigitation will need to wait until next round, correct?

It is easy to fly up to the cables, but impossible to fly into the heart of them unless incorporeal or some other such maner such as Gaseous Form. The cables are a litteral three dimensional web tightly woven such that only nimble climbers can weed their way through them. It does occur to you that all the Climbers are rather small in stature if not indeed haflings. To make things worse, vision is obstructed the deeper into the maze. These cables are as thick as ship rigging but made out of a sturdier matterial yet not identified.

Bosk realizes that Dimensioning into this compact web of cables would be hazardous to his large size.

The Climber Restlin thinks is the one he is looking for is quickly dissapearing into this maze of cables and other Climbers that have come to see what is going on.

Tink makes it through the front line of the crowd and Garret spots her. They both see Restlin and Sesha above the crowd and pointing. Although they can't see at what due to their smaller stature and the taller crowd, they get the general idea of the direction to go.

Anrete gets completely surrounded by the crowd. They look at his barbarian style armor and other exotic things on him. He hears some comments behind him:
"Typical barbarian - sloppy eating habbits." but it is impossible to know who said such a horrible thing about our lovable Anrete!

Bosk, some dozen feet up in the cables, sees what Restlin is pointing at and casts Fly on himself, knowing that there's no way he'll get past the crowd with the speed he needs without hurting some kid or two.

DM JT: Casting a spell is a Standard Action, thus you can normally only cast one spell per Round. You cast Fly and then can fly your movement (Move Action). Is your Dimension Door some Special Abilitity? Do you Expend a Hero Point to get another Standard Action for the Dimension Door?
Remember, to take someone with you with Dimension Door, they have to be touching you. So you have the option to fly down, say to Anrete, and next Round take him with you. And so forth.

Flying will get you halfway to the shop the noble-looking one entered.

Beriothian manages to get loose but only by transformng back into an Air Elemental. He then follows Bosk.

DM JT: I hope I got everything.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Thursday March 20th, 2014 8:13:00 AM

"Let them know our target is going into <insert shop here>," says Restlin before diving down as quickly as safely possible (hopefully w/ Sesha behind him).

If, at any time, this person manages to not be within a 10' radius of anybody else, Restlin will cast glitterdust on them.

OOC: I realize how unlikely that is.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+16=35 ;
Thursday March 20th, 2014 9:47:08 AM

Garret receives the message about which shop to head for. He continues to move quickly through the crowd towards the shop (escape artist: 35), pulling Tink with him.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=22 ; d20+13=28 ;
Thursday March 20th, 2014 10:10:55 AM

Anrete bellows loudly as he looks for opportunities to leap out of the crowd.

----------------------------------
Initimidate: 22 again
Acrobatics: 28

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 20th, 2014 10:43:29 AM

ooc: I wasn't sure if we were still in combat rounds. Seems a few people were unsure. =) , Also I think communication, even through message, is a free action.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Thursday March 20th, 2014 11:18:49 AM

OOC: My understanding is the spell is cast, and for the duration you can talk back and forth so long as you're following the LOS & distance rules.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+11=14 ;
Thursday March 20th, 2014 6:15:40 PM

Sesha lets Restlin lead, but is flustered by the fact that another person might sneak away into the cables. She is unwilling to let Restlin go alone however. Last time, she nearly lost the boy. She relays the message back to the others, then presses on.

She was still unsure why she felt so possessive of him, but she did, and she wouldn't let him run off and get pincushioned again. Somewhere in the back of her mind, Pot-pot giggled.

She was considering paralyzing the climber while following the noble, but there was a chance he would fall to his death. This wouldn't bother her if she knew for sure he was a bad person, but if he was some sort of innocent who happened to pique Restlins curiosity... She decides that between Beri, Bosk, and Tink, the climber will be caught.

She reaches for the magic of her Drow heritage and casts a simple spell that engulfs the climber in bright green flame, just in case he gives them the slip. She messages Restlin as they close in on the noble.

"Detain with force? We were kinda deputized earlier by Aulander and Capon. Even if he's innocent we can probably wriggle out of trouble. I just don't want to let someone get the first move on you again."

[1] Cast Faerie Fire. Target: Climber. No ley check or save. SR 14 if necessary. Duration: 110 minutes.
[2] Follow Restlin.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=38 ; d20+36=55 ;
Thursday March 20th, 2014 6:26:20 PM

Tink can't get a bead on her target, and that frustrates her. No, frustrates is too light a word. It worries her. With her overland flight spell still in effect she continues her pursuit but from a slightly higher level. (Fly 5ft off the ground in the same direction. Perc: 38 + Arcane Sight. Stealth: 55 + Hide in Plain Sight)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
*Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.).
Spellcraft checks if needed: 32, 32, 36, 31, 24

DM JT: remember, this is a very crowded area, flying 5' off the ground will actually be more difficult than going afoot, since afoot you have better maneuverability to dodge between the poeple. Most people are taller than 5'. Try 7', this will put you just over most people's heads and hope you don't kick any taller ones in the knoggin as you go by.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 20th, 2014 7:58:03 PM

ooc: Sorry for the short post, I have board exams in the morning and need to cram. Also, I am a little confused as to where Bosk is. I thought he had dropped off the man rescued from the cables onto the stage and then cast fly. This round (I wasn't sure if we were in combat rounds or not) Bosk wanted to teleport with Anrete and anyone else on the stage to the wealthy looking suspects he rolled to see dispersing into the crowd.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 20th, 2014 7:58:50 PM

Beri flies forward in is light, airy form. He makes a line straight for Bosk, and will continue to follow in that direction until someone points out the target to him.
ooc: I believe I wasn't able to see them before.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 20th, 2014 8:15:51 PM

ooc: Should have been more clear. Sesha highlighted the escaping climber with Faerie Fire. Thats pretty obvious. She also relayed the info on that one to folks with the message spell. She and Restlin can likely handle the noble alone.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 20th, 2014 9:45:48 PM

OOC: Sorry, I thought the climber was out of sight. If not, Tink will absolutely follow the glowing climber

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 10:13:28 PM

DM JT: We've used the Message spell before, I think what we did was that, in the casting of it, you choose the recipients while pointing. Those have to be in Line of Sight and in range, but after that, while the spell is still in effect, communication is a Free Action for those still in range of receiving it.

And yes, we are still in 'Combat Rounds'.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 10:37:46 PM

DM JT to Bosk: Back on March 16, Beri cast Air Walk on the Climber pinned up in the webbing. Once freed, he made it back down on his own. In the mean time, Bosk started his climb back down. No Climb check needed for that. We can have Bosk back on the ground, but he'll need to try to avoid the people like the others did.

Escape Artist Check DC20 (not being rude) or DC15 (being a little rude).
You can use these Checks or Concentration Check to cast your Fly or Dimension Door spell.

If you are on the ground and wish to pick up Anrete, no problem, but you then won't have Line of Sight to the shop your target entered. If you choose to be in the cabling, you'll need to take the time to pick Anrete up.

Sorry for the little confusion.


The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 11:47:19 PM

Restln informs Sesha to convey to the others which shop their target went into and then dives down, making a bee-line to it.The hopes of catching any spot 10 foot radius devoid of anyone else but his target is as probable as finding a hafling on a strict celery diet.

He hopes Sesha follows him as he gets to the doorway of the shop. He can see from the doorway that the interior has shelves lining the walls and in its center. A counter appears to be at the wall opposite the doorway.

Sesha has a quick debate with herself about which target to go after and ends up deciding to cast Faerie Fire on the Climber, who, despite now being hart to see, is easily in range and lights up admirably.

She then sends the message to her friends telling them which shop to go for and it general direction. She then follows Restlin down to the shop messaging him:
"Detain with force? We were kinda deputized earlier by Aulander and Capon. Even if he's innocent we can probably wriggle out of trouble. I just don't want to let someone get the first move on you again."

Garret gets the message about the shop and goes to grab Tink but she's already taken to the air again. Shrugging, he makes it to the shop and finds Restlin trying to get past a patron and into the shop, Sesha getting off her broom, and Tink skimming over the heads of partiers, not a few who sport fancy hats and let out some crude language at Tink, unbeknownst to them what such heroes they are.

Bosk sees Anrete's frustrations and swoops down and snatches him out of the adoring clutches of his new admirers. His bellowing are taken more in jest as a part of how barbarians like to show off their strength, importance, and verility? Either way, they don't undestand that he's trying to get them out of the way.
Bosk takes care of that.

They both end up next to their friends at the shop entrance.

DM JT OOC: I'm going to read Beri's mind here but if I get it wrong, let me know.

Beri looks for a target. Now in Air Elemental form, he easily flits around. Sesha makes his task of finding a target very easy indeed and the A.E.B (Air Elemental Beri) swiftly flies through the cables without any problem, catching up with the glowing Climber.

DM JT: we are still in 'Combat Rounds' even though I'm not keeping track of what round it is. So far, spells cast have been long lasting and not an issue.

Recap: Beri has now caught up with the Climber that Restlin pointed out and he's glowing with Faerie Fire. The rest are poised to enter the shop they saw the noble-looking one go in.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+23=41 ;
Friday March 21st, 2014 8:15:39 AM

Restlin is glad his friends are here, but worries about Beri being by himself. Still, he's not sure who could navigate that maze of cables better than an air elemental. Bosk and Anrete are obviously too large. Garret can't fly up there. As for himself, he only has a few minutes of flight left.

"Sesha or Tink, maybe one of you should help Beri, or at least keep an eye on him so he's not alone with a unknown and potentially dangerous individual."

He hopes the situation resolves itself quickly, because he's going into this shop. Once inside, he tries to get a bead on their target.

Perception: 41

***

Fly: Unknown - 9 minutes total, cast when I rescued that woman
Mage armor: 7 hours
See invisibility: Permanent

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=22 ;
Friday March 21st, 2014 10:10:52 AM

Garret, unsure of the person they are searching for (Perception: 22), moves in the door with Restlin and quickly moves to the side, taking in the room and the other exits. If there is another obvious way out of the room, Garret will move towards that exit, preparing to stop anyone from leaving.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday March 21st, 2014 11:40:02 AM

Anrete makes a face at the crowds as he takes a lift from Bosk.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Friday March 21st, 2014 11:47:39 PM

Bosk will follow the man into the shop. (Sorry for the sort post. Board Exams today and tomorrow)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=12 ; d20+25=28 ; d20+26=31 ; d20+36=49 ;
Saturday March 22nd, 2014 5:10:00 AM

OOC: Per post from Thurs: "Sorry, I thought the climber was out of sight. If not, Tink will absolutely follow the glowing climber". I assume Tink is following the climber that Beri too is after

Tink continues her upwards flight towards the glowing climber. Her small stature should allow some manoeuvrability between the cables. She hopes to sneak up on the climber and take him by surprise.

Skill checks:
Acrobatics: 12
Fly: 28
Perception: 31 + Arcane Sight - Does she detect multiple auras on the target? Can she determine any characteristics about her target? Gender? Race?
Stealth: 49 + Hide in Plain Sight


====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
*Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.).
Spellcraft checks if needed: 32, 32, 36, 31, 24

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Sunday March 23rd, 2014 4:08:49 PM

Having lit up the escaping climber for Tink and Beri, Sesha is content finally to follow Restlin and the others inside. She will enter last right on Restlins heels, readying healing magic in case someone takes damage as they enter.

[1] Readied Action: Cast CMW if we take damage going in.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 23rd, 2014 7:01:55 PM

Beri tries to speak to the climber on the off chance they speak Auran. He also gestures with what he hopes is an obvious stop gesture.
Doooon't fleeeee, we just waaant to taaalk..
Should the climber try to flee Beri will block his way and do whatever ha can to impede the progress of the climber while Tink catches up

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 24th, 2014 1:00:50 AM

DM JT: this will be a short post.

Tink and Beri corner the glowing Climber. He tries to climb one way to another but Beri and Tink's abilities to fly make it impossible for him to get away. He finally stops trying and although he doesn't understand the Air Elemental, he seems to understand that escape is hopeless.

As Tink closes in, her Arcane Sight reveals an aura of enchantment on the glowing human male Climber.

Back on the ground, Restlin leads the others into the shop. Out of the bright sunlight, the interior seems quite dim at first but with a few seconds of adjustment, the group's eyes adjust. There are about a dozen browsers inside mingling among the glassed in shelves. The shelves line the walls and several rows of shelves fill the center of the large rectangle room. The shelves hold copies of items, some labeled as magical, others as masterwork, from jewelry to tools. These items have a coded number.

The IA who've been through the shops before, either to shop or to get to the other side of the river, know that one chooses the item he wants and the shop attendant looks up the coded number. A messenger is sent to the shop's warehouse and the real item is then sent to the buyers home. Chits are exchanged at the shop.

The rows of display shelves reach waist high so the group can easily see across the room.

At the back end of the shop is the shop owner's counter.

A young shop attendant approaches Restlin and asks "Are you being served, Sir?"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+11=24 ; d20+23=29 ;
Monday March 24th, 2014 8:50:11 AM

Restlin grins warmly at the attendant. One aspect of Hook City that he's always been fond of is the pleasant manner in which one is treated when commerce is in the air.

"I have not, miss, but I'm afraid I'm here on more official business. A person of interest entered this establishment a few seconds prior to us." Restlin looks around again. "Their appearance may have changed as they entered. Are you able to point out the person who entered before us?"

Diplomacy: 24 - Restlin's trying to get information quickly w/o raising any alarms or making a fuss.
Perception: 29 - Anyone look shifty?

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+16=34 ; d20+10=15 ;
Monday March 24th, 2014 8:59:17 AM

Anrete grunts in agreement as he survey the shop.

-----------------------------
Perception: 34
Survival(track): 15

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=20 ; d20=19 ; d20+26=33 ;
Monday March 24th, 2014 9:45:55 AM

In auran she speaks to air-elemental Beri: "I speak Auran fluently. If there is anything you wish to add, I will translate on your behalf"

Tink folds her arms and hovers in place, eyeballing the climber before her. She pauses for a moment to inspect him and perhaps give him time to sweat. She pulls out her holy symbol of Pantheon and holds it out for the man to see before speaking very plainly. "I am a Justicar. If you hold back anything, I'll arrest you. If you bend the truth or I think you're bending the truth, I'll arrest you. If you forget anything, I'll arrest you. In fact, you're gonna have to work very hard to stay free. Now, do you understand everything I've just said? 'Cause if you don't, I'll arrest you!" (Intimidate check: 19)

"Now, what do you know about what just happened back there? Who were the people you were with, and where were you going?" (Perception: 33 + Arcane Sight to determine casting abilities*. Sense Motive: 20 + Truth Test*)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=27 ;
Monday March 24th, 2014 10:37:46 AM

Garret continues to move around the shop, attempting to block any other visible exits. He looks for anyone acting suspiciously (Perception: 27).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=35 ; d20+14=18 ;
Monday March 24th, 2014 1:29:49 PM

Bosk's keen eyes quickly scan the shop for their suspects, careful not to miss a thing (perception = 35). He is thankful that all the glass gives his a good view of the area, but his large size combined with so many breakables leave him feeling much like the metaphorical bull in a china shop, and he is careful not to break anything as he moves about (acrobatics = 18, use agile feet if necessary to avoid breaking anything).

If the group is unable to find the suspects Bosk will try casting locate object on something one of the men he was following was wearing/carrying or if he cannot recall one he will cast it useing the playing card the group found by the cage as the object.

Actions
--------------------------
Perception to find the fleeing suspects = 35
acrobatics = 18, use agile feet if necessary to avoid breaking anything
Cast Locate object to find something the suspect was wearing, or if ha cannot recall anything that will work he will focus on a playing card like the group found.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday March 24th, 2014 5:51:34 PM

Sesha moves in behind the others, thinking they must look awfully ridiculous to the shop keep.

Still, she scans the store, able to see invisible creatures thanks to her sacrifice of an eye. If she sees something amiss, she will point it out to the others.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 24th, 2014 9:12:15 PM

Beri floats ominously above the climber, speaking in a deep, echoing voice that sounds like the a gust of wind echoing through the chambers of an empty cavern.
I'm glad someone that can translate joined me, it should make this a little more interesting. When he claims they were innocent bystanders can you ask him why he didn't run to the aid of his fellow climbers, and why they ALL fled if they were innocent? And why at just the moment that they were spotted by us.

Aid Another (intimidation): =2


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 24th, 2014 9:17:07 PM

Tink translates for Beri "The air elemental here wants to know why you all fled if you were innocent? And why at just the moment that you were spotted by us and the commotion had died down. From the looks of him he's getting ready to pluck you off that cable. Hope he isn't planning on dropping you"

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 24th, 2014 11:25:19 PM

Restlin leads Sesha, Anrete, Bosk, and Garret into the shop and their sharp eyes quickly adjust to the light inside. Glowing orbs on the walls help some too.
Restlin is approached by a shop assistant who inquires of their service needs and Restlin obliges by politely responding
"I have not, miss, but I'm afraid I'm here on more official business. A person of interest entered this establishment a few seconds prior to us." Restlin looks around again. "Their appearance may have changed as they entered. Are you able to point out the person who entered before us?"

The (female) shop attendant looks to her left and points to a man who Restlin recognizes as the one that was right in front of him when they entered. "Sir, that man here was right in front of you, but surely he's not the one you are looking for, for you nearly pushed him through yourself in your haste to get in."
She smiles. "There were some others....hmm...let's see, I was busy there..."

At this point the attendant is interrupted by an old lady. (DM OOC: picture an old grandma with shaky voice.)
"Young Man, I bet all my chicken gizzards you looking for that cloaked one that was rude to me just a second ago."
The old lady with a cane pushes the attendant to the side.
"I love the Day of Faith Festival as much as anyone else. I expect crowds and some difficulty getting around. But these young'uns these days just are rude. This young man barges in here, nearly knocks me over and vanishes like a cloud of smoke, narry a word of appologies, no Sorry Mam!, just up and vanished! The nerve to treat the elderly like that! You'd think he was raised by barbarians or something! Hummpf!"

The sharp eyes of the IA, looking around, do not see anyone invisible. Magical auras abound on those patrons present, but are minor. Hook City being a magical city where everyone can cast cantrips, this makes sense. From perfumy smells to clean clothes to fancy tatoos. Even hairdoos have magical auras.

No one really pays attention to the old lady and the IA are harrassed by 'Excuse me' and 'Pardon me' as patrons try to squeeze by.

Behind the shop owner's counter is the only other exit. The attendant behind the counter is helping a customer. He has a very large book open and is writting down something while the customer has his finger on the open page and is nodding.

Up in the sky outside, Tink and Beri have the Climber cornered. They trust their friend to have marked the right one, but still are cautious to not prejudge.
There is nothing unusual about the man as far as looks goes other than that he is very short for a human. But all the Climbers are, so that in itself, isn't unusual.

Katinka translates Beri's message to the glowing Climber:
"The air elemental here wants to know why you all fled if you were innocent? And why at just the moment that you were spotted by us and the commotion had died down. From the looks of him he's getting ready to pluck you off that cable. Hope he isn't planning on dropping you"

"Innocent? I do my job, of course I'm innocent! Whatever it is you are going to accuse me of, I'm Innocent. I fled because the others fled. And... and that wizard looked really mean at us. And... we were told to flee... or he'd get us. And look, it was true. He is mean and he just might pluck me off and drop me!"

DM JT OOC: Sometimes playing NPCs is a chore, I'm having a little fun playing these. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 25th, 2014 12:01:05 AM

If Tink's holy symbol remains its pure silver color - and does not glow - then she sees no reason to doubt the man's honesty.

"I detect an aura of enchantment surrounding this man" Tink speaks to Beri in auran, so the climber presumably won't understand "It's possible he was enchanted to run simply as a diversion to distract us from the real culprit. What do you think?"


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+14=25 ;
Tuesday March 25th, 2014 8:47:23 AM

Restlin bends down, takes the older lady's hand, and kisses it. "Madam, you've been a tremendous help. If I catch any youngsters disrespecting those around them for the remainder of the festival, it will be my pleasure to put them in their place in your honor." While he is touching her, he'll try to discern whether or not this woman is their target in disguise.

Will save vs. illusion: 25

Assuming she's not...

Restlin looks to the counter. Is it possible for someone to quickly and quietly get over the counter and out the back door w/o anyone noticing? Is the door wide open, or would someone have to physically open it to get out?

If the door is wide open and it would be easy enough for someone invisible to waltz through it w/o anyone noticing, he'll suggest they exit through the back with haste. If it seems unlikely that someone could have gotten out the back w/o anyone noticing in the time frame the perp had, then he'll figure they either teleported away or are still here.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday March 25th, 2014 10:31:54 AM

Garret listens in and shrugs, saying, "Up and gone? Well, perhaps the others are having better luck..."

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=14 ; d20+13=32 ;
Tuesday March 25th, 2014 11:36:15 AM

Anrete raise his eyebrow at the mention of uncouth barbarians.

The barbarian flashes his teeth menacing at the old lady as he observes the old lady for clues.

--------------------------------------------
Intimidate: 14
Sense Motive: 32

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+5=20 ;
Tuesday March 25th, 2014 6:35:21 PM

ooc: Can we see the man that we followed into the shop, or did he vanish? If so, do any of us get an AoO on him?

Bosk is confused by the situation and tries to determine where the man he followed in disappeared to and proceeds to introduce himself to him if he can find them. If the man is gone Bosk will try to determine if the old lady is being truthful with them.

Sense motive to identify the old womans motive = 20
Previous perception check to spot suspect = 35

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday March 25th, 2014 7:49:28 PM

Recognizing that Restlin is searching for signs of illusion, Sesha decides their chase has ended. She doesn't have the flashy magics that teleport through doors and space, which is how she suspects he fled.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=34 ; d20+26=27 ;
Tuesday March 25th, 2014 7:59:55 PM

While awaiting Beri's input, Tink continues her line of questioning "WHO told you to flee? Describe him" (Sense Motive: 34, Perc: 27)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday March 25th, 2014 8:38:09 PM

It's possible. Ask him if he remembers anything about the wizard... what he looked like, spells he cast, whether he was dressed like a local. Oh, definetly ask if he recognized any magical items being worn, better to know in advance just in case there is a confrontation tomorrow. Also, see if you can get the climber's address so we can follow up with him later... and ask if he knows who else may have been a witness.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Tuesday March 25th, 2014 11:16:25 PM

DM JT: posting coming shortly.

Katinka: I'm curious about your Holy Symbol. The items description on your sheet just says Holy Symbol - silver (Pantheon).
Save me some time and enlighten me how it works:
If Tink's holy symbol remains its pure silver color - and does not glow - then she sees no reason to doubt the man's honesty.

I don't doubt your word, I'm just curious. This stuff is good stuff to know. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 25th, 2014 11:43:56 PM

OOC: Sure, it's a supernatural ability granted to Justicars: Truth Test. I had indicated in my previous post that I was using it alongside with my sense motive checks

Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 12:06:29 AM

Inside the shop:
Restlin is so the gentleman and conforts the old lady, promising to set the young miscreants right if he catches any disrespecting the olderly. While doing so, he kisses her hand and concentrates on breaking through any illusion that this is the one they are after.

His powers of illusion detecting reveal to him that this indeed is an old lady, and smells much like an old lady, very strong perfume, as old ladies tend to forget how much they've put on and put more on just in case. You never know who you gonna meet in the street, so go prepared as your best.

The old lady smiles and acts coyly, "Oh, your are the true gentleman. Why, had I met you some years ago..." she chuckles.

Anrete flashes his teeth menacing at the old lady as he observes the old lady for clues.

She, in turn, holds up her cane and puts the point against his chest.
"You see here you brute. You take heed of this gentleman's warning! You heard what he said, HUH!" As quick as she has said this she puts the cane back down and sais to Restlin, "You watch that one. He smells of trouble, he does." and turns to go back to the display case she had been looking at before the interruption.

Restlin looks about the room again.

They all notice that the back door is closed. It would be some feat to have entered moments before, slipped through the display cases and crowed, passed by the shop attendant and patron at the back, open the door (if it was closed then), go through and close it again. Their target only had a small lead (two rounds in game terms). And he would have had to vault over the back counter too, as the counter, the Purchase Order Desk, encloses the back area and the door, with no visible opening (can't go under the counter top, it is not an open counter.)

DM JT: I hope that describes it well enough. It is three sides with the back wall and door making the fourth side of a rectangular space where the attendant takes the order. The counter is an enclosed one so you can't go under, only over.

Garret is attentive, preferring to stay quiet and watch.
"Up and gone? Well, perhaps the others are having better luck..."

Bosk:
ooc: Can we see the man that we followed into the shop, or did he vanish? If so, do any of us get an AoO on him?

DM JT OOC: the one Restlin had his eye on had two rounds head start. That is, by the time you got to the shop and entered, he/she/it/something had entered two rounds previous.

The minotaur cleric studies the old lady while she and Restlin speak and feels confident she is telling the truth. As such, Bosk is sure that none of the others inside are the one they are looking for. For what he saw of their suspect, none inside match the clothing. It is a warm day and all those inside are wearing clothes appropriate to the Festival. That is, some are rather outlandish, some fancy, some goofy, but none with the cloak he saw.

Sesha suspects their target used a teleportation spell to get away. That would make sense, as her intuition tells her that going invisibly might make one unseen, but still have difficulty in managing the crowds and could still be spotted by keen eyes who are looking for just that.

Outside:
Katinka informs Beri of the aura of enchantment on the Climber, then asks the Clmber:
WHO told you to flee? Describe him" (Sense Motive: 34, Perc: 27) with a BIG emphasis on the 'who'.

"He who must not be named!"

DM JT: err, sorry, wrong storry.

"My...uhm...the guy that...uhm...what's his name...uhm...Ya know, I don't think I ever heard her name. If I did, I've somehow forgot it. Come to think of it, it's like I always knew her, yet I can't remember from where, or when. Just that she was, y'know, an old friend. It never occured to me to be anything otherwise."

Katinka asks the questions Beri poses.

"Oh, I live at 'address such and such. Been there a while. As far as my friend goes, I don't remember anything special about her. She always wore that cloak and I don't remember seing anything special. Don't recall ever seeing her cast anything either. Although at first it was just her, then I meet a couple more friends of hers. Friends of hers are friends of mine," he grins broadly.

Meahwhile, Tink's holy symbol remains unlit, 'quiet', dark.

DM JT: hmm... interesting stuff, eh? hm....

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday March 26th, 2014 8:16:19 AM

Restlin nods to the woman. "He's trouble, all right. Bottomless appetite and atrocious table manners. However, he's saved us all on occasion and has a good heart under that exterior." With that, he lets her go about her business.

"Friends, the person I was following is either hidden in here or teleported away. I have no means of finding her if she's gone, so let's be sure she's not here before we leave. Bosk, you can see through illusion better than most of us, I imagine. You should guard the front entrance and make sure she doesn't try to leave in disguise."

Restlin will then cast detect magic and spend some time studying the auras in the room. He's looking for one of two things:

A: Traces of conjuration magic where the old woman said our target poofed away from (signs of a teleport spell).
B: Illusion magic indicating a full disguise on a patron here, or on the back door itself (maybe it was opened while under the illusion that it remained closed).

He hopes Beri and Tink are having better luck. He'll whisper in Sesha's ear before investigating, "good thinking with that faerie fire, little witch. Not even Tink would have been able to find that climber in the maze of cables without it."

***

Active spells: Mage armor

Fly had a 9 minute duration cast when I rescued that woman. It's probably still active, but I'm not sure how much time was spent receiving our congratulations. Bull's strength was cast at the same time and had a 3 minute duration.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+16=28 ; d20+21=23 ;
Wednesday March 26th, 2014 9:23:26 AM

Hearing that their quarry has escaped, Garret moves quickly and slips out the front door (escape artist: 28). He stands just outside the door and makes one last scan of the crowd, just in case the fellow did slip outside somehow (perception: 23).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=36 ; d20+19=22 ;
Wednesday March 26th, 2014 11:14:12 AM

"I believe he speaks the truth. We should not take up his time much further" Tink says in auran to Beri

"I apologise if I scared you earlier, sir. Please understand that we were only trying to determine who may be placing citizens in danger. Please accept this as a token of my apology. I'm sorry but I haven't had a chance to change these to chits yet." Tink reaches in to her pocket and takes out 2 gold coins which she holds out to the climber. She feels she has wronged the man by trying to intimidate him earlier. As such, it is her duty to make amends. A couple of gold pieces seems about right.

" You may have been the subject of a spell cast by this woman. It would be worth giving your details to the constabulary to register this attack. One further question if I may - did she ask you to do anything to the cables?"

Perc: 36, Sense Motive: 22

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday March 26th, 2014 7:46:48 PM

One last question to ask comes to mind... what color was the cloak? Was it a silver color?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday March 26th, 2014 8:12:35 PM

Sesha giggles inside at the praise, but tries to play it cool.

"Yea. Seemed like an alright thing to do at the time. Since this has dried up, we should go check on them."

She remounts her broom and whisks her way up to the cables, waiting on Restlin if he gets a bit behind.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 10:08:04 PM

DM OOC:Fly had a 9 minute duration cast when I rescued that woman. It's probably still active, but I'm not sure how much time was spent receiving our congratulations. Bull's strength was cast at the same time and had a 3 minute duration.

The rescue only took 3 or 4 rounds at best. The congratulations a couple round as you took off pretty quick. Another round getting to the shop and another round to get in. All said, let's say 1 full minute has passed.

WOW! All that in only one minute!



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday March 26th, 2014 11:13:39 PM

Could any of the Iron Adventurer's with magical sight tell if those fleeing appear as the look in real life or if they were magically disguised?

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 11:32:36 PM

Restlin expresses his fears that (she?) who they were after absconded by magical means. To verify that, he:
A: Traces of conjuration magic where the old woman said our target poofed away from (signs of a teleport spell).
B: Illusion magic indicating a full disguise on a patron here, or on the back door itself (maybe it was opened while under the illusion that it remained closed).


By now, of course, they've attracted some attention from the patrons. Good thing the festive spirit is high, otherwise they'd be annoyed at the disturbance.

Bosk is asked to guard the front door and watch for illusions and invisible people. Meanwhile, Restlin looks for traces of conjuration magic. He finds none. Which is puzzling. He looks for illusion magic and finds none anywhere either. Another puzzle.

Bosk has the same results.

Garret slips outside and watches the crowd pass by. He sees the excitement over where the rescue had occured subside and Climber crews already working on repairing the cable. But of all that, he does not spot who they are looking for.
Up in the cablng, he sees Tink and Beri with the cornered glowing Climber.

Sesha is inwardly giddy about playing a key roll in catching one of the Climbers. She agrees that the chase inside seems over and returns outside. The bright sun glares down but she can glimps the two IA members with their captured querry. Hopping on her broom, she flies up but only manages to penetrate 10' into the cablng before finding that her broom is not as good at maneuvering in the cabling as Tink's flying.

DM JT: A flying PC can grasp cables and use them to help maneuver. A broom is not very flexible and thus harder to negotiate the cable webbing. Not really an issue here but does give you a picture.

Tink informs Beri that she believes the man tells the truth. She appologizes to the Climber and offers him a couple gold coins appologizing that she does not have any Chits.

"Oh, that's all right, mam. Gold has its uses, sooner or later."

Tink then informs him of her discover of the charm aura on him.
"You may have been the subject of a spell cast by this woman. It would be worth giving your details to the constabulary to register this attack. One further question if I may - did she ask you to do anything to the cables?"

The man looks pensive, then shrugs over the suggestion that he has been charmed. "Odd, I don't feel nuthing. But say, all though she did not tell us to do anything with the cables, (the gods forbid such a sacriledge) he mutters whispering, she did ask us to turn and look at the pretty sunrise early this morning at dawn and not turn around until she said so. I thought that was odd but the sunrise was beatiful indeed."

Beri asks what color of the cloak and if it was silver.

"No, it was not silver. They were all dark. She wore a black cloak while the others were dark grey."

Tink translates this to Beri.

DM JT: the game is afoot, Dr. Watson!



The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 11:34:22 PM

DM JT:
Could any of the Iron Adventurer's with magical sight tell if those fleeing appear as the look in real life or if they were magically disguised?

They did not have an aura of disguse spells or altering appearance spells.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ; d20+19=32 ;
Thursday March 27th, 2014 6:39:06 AM

"Thankyou for your cooperation today. A few final questions if I may? Oh, how rude of me, you must be awfully uncomfortable holding on to that cable. Would you prefer to speak on the ground?"

Tink asks the man if he would describe the woman as "being middle aged, dressed well but plain, long dark hair". She is looking to rule out the woman who screamed at the previous crime scene. She also enquires further on these "others" who wore dark grey. How many were there? What race and gender were they? Does he recall any names? Had they met previously?

"You have been a tremendous help today, sir. And once again, my sincerest apologies for the actions of myself and my comrades. I do hope you enjoy the Day of Faith Festival"

With the man on his way, Tink keeps an eye on him as she asks Beri "That was a curious question you asked about the cloak being silver in colour. Would that have meant something to you?"

Tink sighs. The man was speaking plainly with her and she sees no reason to doubt his honesty. Perhaps the others are having better luck?

Perc: 40, Sense Motive: 32

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday March 27th, 2014 9:35:16 AM

After looking around and seeing nothing out of the ordinary, Garret starts looking for a stall with something to eat. He's not sure if they have food stalls up on the bridge, but he certainly hopes so. If not, at least something to drink is sure to be found...

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday March 27th, 2014 9:59:58 AM

Anrete snorts as he wanders around abit.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+18=33 ;
Thursday March 27th, 2014 12:34:45 PM

Restlin scratches his head. No signs of conjuration magic and no signs of illusion. Nothing invisible or he'd see it.

He ponders what else could have caused the events described to him (knowledge arcana: 33).


The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 27th, 2014 7:32:00 PM

DM JT: this post is just to get the current posts out of the way. I've got a dinner to go to and not sure what time I'll be back.

The Climber responds to Katinka's concern for his 'haning in there'. "Ma'm, I'm a Climber. I spend my days doing just this. We have safety belts if we are going to do some really dangerous work, but otherwise, we just hang around."

The man, for being short, does have very well developed arms and shoulders. He'd be a tough opponent at an Arm Wrestling match.

"I only know the two that were with us this morning. The others we only saw once and it was dark and only for a short moment."
He's pretty sure that the two that were with them this morning were female and elven. As far as the others, there were three others, he couldn't tell, but one was pretty short, like himself, and they did not mention any names, but seemed to speak with their hands.

"I will certainly enjoy the Festival. Tomorrow is the big day. You be here, or be square," he smiles and 'scampers' off through the cables.

Garret starts looking for something to eat. Normally, the Bridge is reserved for 'important' merchandise and goods, but being the Day of Faith Festival Week, there are plenty of food peddlers with magically pulled food carts. These carts also magically keep the food warm or cold. You take your pick, the variety runs the gammut. Deep fried stuff seems to be very popular. Deep fried stuff you'd never think could be deep fried. If Anrete had a mind to it, he'd probably make a small fortune selling deep fried things he likes to catch and cook.

Drinks too. Cold, warm, bitter, sweet, frothy, smooth, just name it, there's a seller hawking it.

Anrete snorts and wanders around a bit. [DM JT: inside or out? following Garret?]

Restlin scratches his head. A puzzle indeed. No signs of conjuration magic and no signs of illusion. Nothing invisible or he'd see it. He puts his little brain cells, a several million of them, to work on that puzzle and comes up with what could be the solution. He remembers that Bosk can briefly go into the shadow world and travel short distances and not cast a spell to do that. Perhaps something similar occured here.

DM JT: more later when I get back and others have posted. You guys are doing great, even if it seems slow.



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 27th, 2014 8:31:50 PM

Bosk stands in the shop bewildered and unsure what to do. Quickly he goes through his spells one by one, but none of them appear to offer any help in finding the fleeing suspects. Suddenly Restlin looks at him and he gets an idea...the shadow realm. The horned cleric allows his eyes to go out of focus and as the wold blurs around him the etheral realm comes into view.

ooc: The grim can also see into the Realm of Shadows as a free action at will in a 60 foot radius


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 27th, 2014 8:43:12 PM

Beriothian turns to Tink.
I don't think there is much more we can do here. Should we head back and wee if the others found anything?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 27th, 2014 8:51:31 PM

Sesha thinks about the descriptions of those the climber saw. She figured he'd mention a drow if he saw one, so she gives a big sigh and levels with Tink.

"You heard the little guy. A number of folks are involved, and they've diverted his attention from the cables for who knows what. The other one we chased vanished, either through magic or something else. I don't suppose you could spend some time inspecting the cables? I doubt there's anything there but it would be careless not to try. I'll try to get Little Spirit to tell me what she can tonight. "



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 27th, 2014 10:22:14 PM

"Wee if the others found anything?" Clearly there is a cultural gap between Tink and Beri. That, or the Iron Adventurer's have a disturbing way of signalling each other.

Nevertheless, they should check in on the other group. Tink gives a nod to Beri, and descends with him to go in search of the rest of the group.


The Marvelous Hook City Bridge (co-DM JonathanT) 
Friday March 28th, 2014 12:12:26 AM

Part Dos:
Restlin informs Bosk that he recalls that there are other means of vanishing that are not spells, like his own ability to venture into the Shadow Realm.

A small torch appears over the minotaur's head as the idea of moving through the shadow realm strikes him.

Several patrons, not knowing what this is all about, roll their eyes and suddenly several others have little torches floating above their heads. The patron at the Purchase Desk laughs and then he has a three branched candelabra holding small flickering torches appears above his.

Before anyone realises it, a Fancy Torch competition is in full swing between half a dozen patrons.

The horned cleric is completely unaware of what he started as his his eyes go out of focus and the Wold blurs around him as the etheral realm comes into view.

A shadowy semblance of the shop and it's patrons remain to keep Bosk from wondering too far into the Shadow Real. He squints, peers, and studies the area around him very hard, but finds nothing to indicate a presence in the Shadow Realm like his. Being in the doorway, he also peers outside (60'), but the results are the same. There could have been, but there are none now. Too bad the Shadow Real does not leave footprints in the 'sand'.

Beri and Tink return back to the ground to 'wee' (as Beri would say) if the others found anything.

They find Garret holding a mug of (something) and eating something with Anrete looking on, trying to choose what to eat next, what Garret has and seem like a copy cat, or get something different. He eyes a vendor that puts a stick down in a vat, whirls it around, and comes up with a big blob of a cottony looking thing on the stick that the kids go wild for.

Sesha pretty much assesses the situation correctly and wonders if they should spend some time inspecting more of the cables. Her thoughts are answered when Inspector Auslander catches up with them. He informs them that the Climbers are all over the area inspecting the cables. As an aside, he notes that on Jump of Faith Day (tomorrow) all available Climbers will be present, and he has been assured that there will be extra guards on the bridge over night.

Perhaps Little Spirit will help some too.

DM JT: I think you guys have exhausted what information is available here. I believe you wanted to go see the Seers? Since this may take a long time, bureaucracy et al, now would be a good time to do that and hope to be done before dawn. :)

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday March 28th, 2014 11:01:37 AM

Garret continues munching away. He offers Anrete a bite and points to the stall from which he bought the deep-fried something or other.

As the others begin to return, Garret says, "Hey, anyone know the way to the Seers?"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday March 28th, 2014 11:21:13 AM

Anrete eyes the fluffy thingy suspiciously before grabbing a stick and bite a huge chunk out of it.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Friday March 28th, 2014 12:12:21 PM

Restlin likely knows exactly where the seers are. He's frustrated that he's lost the trail so quickly, but at least it looks like Tink and Beri got somewhere. He'll listen to them fill him in while he guides everyone towards the seers.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday March 28th, 2014 8:29:33 PM

Sesha giggles at Anrete as he stomps off, snarling at cotton candy. She offers payment to the vendor he ignored and floats along on her broom, her mind buzzing over the very busy last few minutes.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Saturday March 29th, 2014 11:16:03 PM

Bosk peers into the shadow realm, his second home. Ever since Gargul claimed his shadow and hung it in his thrown room the Horned Cleric persisted ever present in both realms, his shadow in one and his body in another. While others may be disturbed by the landscape he finds the eternal shadows and rivulets of Wold's blood reassuring...but his fleeing targets are nowhere to be seen. Disappointed he brings his vision back to the material plane and the shop comes back into focus around him. Not sure what else to do, he thanks the shop keep for his help and heads out in preparation to see the Seers.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 30th, 2014 6:11:02 PM

I think I'll stay in this form for the time being, it seems bad luck is following us today and I'd prefer to be able to 'fly' into actin should the need arise.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 31st, 2014 7:44:19 PM

DM JT short Interval:
(Theater Music starts in the background as the reel is changed)

The Venerable DM SteveK will handle the Seers, then I'll pick up again. He's better at that kinda stuff. :)


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 31st, 2014 8:43:17 PM

*intermission music plays*
*Beri runs to the lobby to get Milk Duds*

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday March 31st, 2014 9:22:42 PM

Garret looks at the candy cart in frustration. As Restlin starts leading the group away, Garret looks down at his hands. He sees that one holds a large chunk of something fried, while the other holds a full mug of ale. He starts after Restlin, then looks back at the candy, unsure of what to do, but wishing he had another hand. His eyes light up as he has an idea --

He quickly eats around the edges of the fried food to make the item smaller. Then he takes a large drink from the mug to reduce the level of ale. The stick of food then fits nicely in the mug without spilling too much ale. He reaches out with his now free hand to take a stick of the sticky cotton candy with a smile and then scampers after Restlin towards the Seers.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Monday March 31st, 2014 10:02:11 PM

Restlin stays true to his word as he walks through Hook City. Any youngsters giving the older folks grief are met with a cuff behind the ear and a stern talking to.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 31st, 2014 10:31:15 PM

Bosk mentally prepares a list of questions for the seers.

To the Seers (co-DM SteveK) 
Monday March 31st, 2014 10:43:31 PM

The Iron Adventurers think perhaps the Seers might tell them something more. Restlin has some great information (being a denizen of Hook City all his life) and can tell new and old that similar to Mages and Sages in Hook City, most Seers are NOT part of an organized guild like many other cities, but hang their shingle on their own. There are two groups, however, within the city that has a higher concentration of Seers. The first is a small group employed by the Star Mages Guild, occasionally on retainer by the Hook City bureaucracy, and so doubly not looked upon with favor by the normal guy on the street (like Restlin's background).

The second group is all the way back in North Hook off the Marble Causeway along where all the temples are. This is because this group of Seers are affiliated with the northern god, Jantierri, who is the sleeping goddess and seers revere her for the visions she brings. Strangely, Restlin will report to the others that this Jantierri is not looked on with suspicion like the other northern gods, perhaps because she herself is not active and so doesn't bring any northern aggression with her worship.

Where would the Iron Adventurers like to go? (Pretty much have the choice of talking with an individual Seer, trying to get time with the Star Mages Guild Seers, or seeking out the Seers of Jantierri.)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 31st, 2014 11:25:35 PM

Tink stands with arms folded but doesn't say anything. This isn't her town and doesn't know which group of seers may be able to assist the party best.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday April 1st, 2014 10:32:10 AM

Anrete doesn't care much for seers or prophets, and snorts in disgust.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Tuesday April 1st, 2014 11:53:53 AM

"I'm guessing Hook City is relying on divinations from the Star Mages. I say we give the seers of Jantierri a visit and see what they have to say about things. Frankly, it wouldn't surprise me at all if the Powers that Be of Hook City hadn't sought a second opinion out about these things."

To the Seers (co-DM SteveK) 
Tuesday April 1st, 2014 7:10:09 PM

ooc: I know I posted late last night, and early today, so will allow more posts before posting the next DM post Wednesday evening.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday April 1st, 2014 7:15:23 PM

Bosk turns to head towards the Star Mages Guild, but when Restlin turns to head towards Jantierri Bosk shrugs and follows.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday April 1st, 2014 7:40:14 PM

Sesha's ears perked up at mention of Jantierri, a dead god. Perhaps there she find find some kindred spirits?

"Jantierri!" she shouts bluntly.

She seems excited, hand on broom and bouncing up and down.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday April 1st, 2014 8:08:48 PM

Garret, his mouth full, offers Anrete a bite of his fried meat dipped in mead. "Itfss good!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday April 1st, 2014 10:01:57 PM

Beriothian momentarily considers splitting up the group and having half go to each group, but decides that is inviting unnecessary risk should someone really be following the IA when causing the last two incidents.
Looks like we have some people interested in Jantierri. Let's see what that group has to say.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday April 1st, 2014 11:10:32 PM

Tink shrugs, happy that someone has made a decision and that someone didn't have to be her.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday April 2nd, 2014 10:19:58 AM

Anrete grunts and bite another chunk from his candy cotton

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday April 2nd, 2014 11:35:42 AM

Glad his friends agreed with him, the wizard heads off humming a little tune, keeping an eye out for youthful shenanigans, and generally trying to get the worry out of his head.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 2nd, 2014 7:15:20 PM

Garret finishes gnawing on his fried meat and stops walking for a moment to finish off his mug of ale. He looks around for a pile of trash into which to deposit the bone from the meat.

The Seers of Jantierri (co-DM SteveK) 
Wednesday April 2nd, 2014 8:14:28 PM

With happy hearts and several heroes with handfuls of festival goodies, the Iron Adventurers make their way across the crowded Bridge to the north end to descend the Stair. The Bridge is busy at normal times, and with only one sleep from the Day of Faith, it is bustling with a brisk trade and brimming with excitement. The small episode of snapping cables has only heightened interest, and the buzz is that something veeeery special is going to happen tomorrow! Oh, joy!!

With all the crowds, pressure, and sticky festival food to have, it takes nearly an hour to traverse the mile-long Bridge. By that time, some stomachs may be feeling a little queasy from so much sweet and oiled confections. (ooc: DM hereby does not ask for any rolls, but allows Players to play to whatever gastric ailments they may want, from belching to being rather sick over someone's polished hooves...)

The Stair feels ricketty and sways dangerously, always looking like it may fall to pieces at any moment. Quite out of character for a city whose pride is ever-more-impressive marble and alabaster public works. (Arcane or Spellcraft DC 25 Highlight to display spoiler: { (There are some very nice magics that hold the Stair in place and will not allow any person to accidentally fall. Speculation is that the Stair is a 'thrill ride' intended for visiting merchants to demonstrate how important it is to attain the Bridge.) }

The crowds are still busy on the Marble Causeway, but not as tight as the Bridge, and the heroes are able to make better time. It isn't but the asking of directions a couple of times to get to the right place, a Temple set on a side street and not on the Causeway itself. The alley smells of incense and smoke and a sweet whiff of ... something tantilizing at the back of the mind. In the courtyard of the Temple, a small felt tent is off to one side, and smoke wafts from under the edge. A flap is raised and an elf, skinny even for his kind, comes out in a smokey haze. A green hand quickly pulls the flap shut.

The elf's red-rimmed eyes look around and spot the Iron Adventurers. "Whoa, dude, you there? Like, welcome to the Temple of Jantierri, and the best place to see some righteous visions!"

"Aberforth, why don't you go to the temple gardens and enjoy your mellow?" The pleasant but no-nonsense voice comes from a gnome lass, dressed in a simple yellow tunic down to just above her knees. She gets the very high Aberforth going in the right direction with a sigh and a smile, then turns to the group.

"I am Flea, and you don't look like you are here for the normal treatment. Can I help you?" Her smile and cocked head immediately give each adventurer the feeling that there is both flexibility and steel in this small woman, and despite first impressions, she may be able to help.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday April 2nd, 2014 8:27:42 PM

Beriothian watches as Aberforth stumbles toward the temple gardens.
I suppose we aren't here for the normal. What other services do you offer here?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ; d20+19=34 ;
Wednesday April 2nd, 2014 10:00:31 PM

"What exactly IS the normal?" Katinka enquires of the gnome. The halfling stands with arms folded. She does not intend to be intimidating, but can see how such a pose may come across as such.

------------------------

Perception: 40 - Arcane Sight: "you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use." - Is the gnome a caster? What is the strength of the most powerful spell she has available for use?
Sense Motive: 34
Knowl Nature: 20 (Took 10) - Does Tink recognise the smell of the smoke?


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+14=18 ;
Wednesday April 2nd, 2014 10:32:34 PM

Bosk's eyes light up when he hear Flea's name, and the horned cleric bows low. Pardon me, but you would not happen to be THE Flea that traveled with the Blood Pack would you? The cleric waits for a positive response before continuing. It is a pleasure to meet you. As you can tell by my armor, I visited the Sargrass not long before the great fire and spent some time in with the Manfri and in a few villages and I heard a few of your tales. More recently I have become acquainted with Mara the weaver here in Hook City, mother of Tishe', whom I believe also traveled with your group for a time. This was not why we came here, but if you please, Tishe', sought out Rattledam and its secrets and her mother fears she was killed when the Sargrass was destroyed. If you know anything of Tishe' fate I know her mother would greatly appreciate the news.

Spellcraft = 18 (fail)



Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday April 3rd, 2014 12:23:11 AM

Sesha was all ready and excited to start questioning the gnome on the ins and outs of communing with a dead god. Not that she needed it really, she could commune just fine with Little Spirit, but she didn't know if her experience was typical.

She bites her lip at Bosks serious business though, reminding herself to come this way another time.

Instead, she observes the little gnome and floats on her broom, tapping her toes on the ground just long enough to push herself back up into the air.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday April 3rd, 2014 11:03:05 AM

Anrete narrows his eyes and peer at "Flea". "Anrete has no flea!"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+20=31 ; d20+11=12 ;
Thursday April 3rd, 2014 12:15:38 PM

Spellcraft: 31

Restlin steps heavy on the steps, secure in the knowledge that their dilapidated appearance is just that.

Arriving at the temple, the wizard waits until Bosk's obviously excited questioning is complete before moving on to the business at hand. "What we actually came here for was to obtain some divinations on tomorrow's holiday. According to our liaisons in Hook City's bureaucracy, something bad is supposed to happen tomorrow. That's literally all they could give us. We figured they're likely getting this information from the Star Mages and thought maybe you and yours could shed some more light on things.

"Also, my companion here won't come out and say it, but she is DYING to pick your brain about Jantierri's relation to the 'little spirit' who grants her abilities." He motions to Sesha as he says this, looking back with a stupid grin before turning to wait for an answer.

Diplomacy: 12 - Restlin's likely been more persuasive before, but he probably didn't call anyone a dummy.

The Seers of Jantierri (co-DM SteveK) 
Thursday April 3rd, 2014 6:25:38 PM

Katinka watches Flea closely, but there is no spell currently on the cleric. Flea also doesn't seem to notice the scrutiny.

Anrete vehemently denies that there are any fleas about the barbarian, which causes the gnome-girl to smile.

Beri and Tink ask about normal and other services, and Flea waves a hand at the felt tent. "Exploring other methods for letting the material world go in order to gain better understanding of the metaphysical is what most people come to Jactierri for in Hook City. The few clerics here continue to call on a goddess that is dead or sleeping or lost (depending on who you talk to). That and the fact that Jactierri was an Elennian goddess makes most people around here put us in the 'crazy but harmless' category. It's not bad to be ignored and underestimated by others." Here Flea gives an impish grin to Katinka and Garrett, other small people who would know exactly what she is talking about.

Bosk gets excited and has some direct questions about the Sargarass that is no more and about the family of Mara Weaver of Iron Tower neighborhood and her adventurer daughter. But the gnome only shakes her head. "No, sorry, I'm not. I don't know those folk, though I hope you can help the lady feel at ease. 'Flea' isn't that uncommon a nickname among gnomes."

Restlin then asks, and Flea gratefully turns to help, not wanting the awkward moment to continue. "The City officials rarely come to Jactierri for a glimpse of the future, so no, we haven't tried to get a divination. I can perform a Divination for you for a Red Chit, just give me your money and questions up front. As to learning about Jactierri, ask away my Witchy Drow, I'll tell you what I think I know."

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Thursday April 3rd, 2014 8:33:50 PM

Restlin fishes out a red chit. He has a good feeling about this. Since it's his coin, he feels free to ask the question.

"So, any idea what's going to happen tomorrow at the bridge when everyone jumps?"

It's vague, but purposely so. He's paying for a divination, and would rather not have any preconceptions muddying the reading.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday April 3rd, 2014 8:43:21 PM

The City officials rarely come to Jactierri for a glimpse of the future, so no, we haven't tried to get a divination... it would appear we chose poorly. I wonder if it's too late for us to run to... oh, he's paying for a divination any way. I wonder if divination works if it's not inspired by higher power. Well, for our sake I hope so.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=19
Thursday April 3rd, 2014 9:04:38 PM

OOC: Questions to DM
- Is "Jactierri" the Southern Continent way of saying "Jantierri", another sleeping god, or is it just a DM typo? it is a DM typo
- Tink's Arcane Sight doesn't just reveal active auras but also "the strength of the most powerful spell or spell-like ability the creature currently has available for use." This is important as if the gnome doesn't have the necessary spell casting abilities, or only very minor ones, then Tink may intervene before Restlin hands over a chit
Thanks!

..................
DM SteveK
ooc: well blow me down, the spell description does so state! :-)

Katinka's permanently glowing blue eyes take a careful look at Flea the Gnome (ooc: standard action), and the Halfling knows that Flea does indeed have Divine spell capability currently with her of 6th level, so a 4th level Divination is well within her power. What's more, it is fairly obvious that Flea doesn't realize the importance of Katinka's glowing blue eyes and the Arcane Sight spell.



Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=29 ;
Thursday April 3rd, 2014 9:35:23 PM

Garret smiles and nods at the small woman, but otherwise says nothing, content to let the others collect the information this time. He looks around cautiously to see if they have been followed or if anyone else seems extremely interested in their group (Perception: 29).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday April 3rd, 2014 10:23:24 PM

Bosk looks puzzled when he sees Restlin's chits in his hands. I thought we were asking about a divination that already took place.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday April 3rd, 2014 10:23:40 PM

Sesha continues to hover up and down, smiling at the gnome as she asks her question.

"Well, I'm kind of in the same boat as Jantierri's clerics, except I know Little Spirit is dead. She's one of the Serenbeth Sisters, but I don't know enough about them yet to figure out which. I found a scroll that MAY help, but I haven't had time to crack it open yet. That parts not really important as this... I've always understood that a gods power comes in part from those who worship. How is Little Spirit still alive? Or Jantierri for that matter? I've not been taught much about proper divinity...the Witches of the Ga'alin had no use it.."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday April 4th, 2014 1:00:06 AM

Tink eyes the gnome with a mixture of curiosity and suspicion.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Friday April 4th, 2014 8:14:47 AM

OOC: The divinations that already took place were from the Star Mages guild. As far as I know, no one's asked these folks. That's why Restlin directed us here instead of there.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday April 4th, 2014 11:48:10 AM

Anrete looks at Flea suspiciously.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday April 4th, 2014 5:36:43 PM

Garret keeps an eye on Anrete and whispers to him, "She's not food, either."

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday April 4th, 2014 10:02:29 PM

Sesha hums a bit, oddly comfortable here.

The Seers of Jantierri (co-DM SteveK)  d20=16 ;
Saturday April 5th, 2014 8:10:23 AM

Flea's eye light up (not like Katinka's, but like someone who is pleasantly surprised) and she speaks with Sesha as she takes Restlin's Chit and brings them into the incense and other curious odors that ghost through the halls of the Temple to a nearby antechamber. "Before the rise of the Gods of Testing, Jantierri was one of the Serenbeth Maidens (Serenbeth, Jantierri, Jancassis, and Karinthis), who were responsible for all the goals and ambitions of mankind. These gods were the patrons of riches, wisdom, happiness, revenge, ambitions, daydreams, marriage, and all the rest that mortals might seek. In the Year of Ascension, all died except Jancassis, now the god of vengeance", she quotes as if from a well-remembered book, and gives a sideways glance of incredulity. "There were four Sisters. If you are POSITIVE that the one contacting you is dead and one of them..."

Flea is interrupted by Pot-Pot giving a whistle like a kettle on for tea, and then burbles a bit like a stew over a merry fire. Inside Sesha's mind a little-girl voice says with a high lilt at the end: "Uh-Huuuuh!", and then giggles.

The gnome in a yellow tunic stumbles to a halt, tears brimming in her eyes, and spontaneously gives Sesha a hug. "I knew I was right! I knew it! Our goddess is NOT dead, only lost or asleep or in another form! We could not receive divine spells from a source that is not Jantierri, nor our other visions, nor could a BloodWitch bond with her that was separated from the Wold!" In tears of joy, Flea hands Restlin back his chit. "You have given that which is beyond price, and I only pray my meager spells assist you in your service."

It takes a little while for Flea to compose herself and adjust everyone in the room to the satisfaction of all. The room is devoid of furniture except for burlap pillows for sitting and a low table, waist high on Katinka and Flea. Bosk is squeezed into one corner, taking up a quarter of the room, and he has to be very careful not to bump the table or tear open pillows with his hooves... it's not easy being a minotaur!

On the table are refreshments, a tangy-smelling juice and some square rich-brown colored baked goods with bits of dried stuff in a layer inside. "The food and drink is for helping the 'here and now' to slough away if you so choose. It is not needed but available" Flea tells the Iron Adventurers distractedly before turning to Sesha and continuing her joyfully interrupted talk.

"Your allied outsider is one of the dead Serenbeth Sisters," Flea says with conviction accompanied by little-girl 'I've got a secret' laughter along Sesha's telepathic link to Pot-Pot. "There were only four, and Jancassis is known by all to be alive and I know for certain Jantierri is among the sleepers touching many dreams. That means your allied outsider has to be Serenbeth or Karinthis. It seems to me that if your Spirit has not told you, then there is a reason. You have to decide if that is because you are not meant to know or if the journey to an answer is part of a lesson your spirit wants you to know."

With that, Flea turns to other concerns, the casting of a Divination, seeking Jantierri's assistance for wisdom and future sight. It takes 10 minutes of a droning, lulling; a voice rising and falling. Flea lights a stick of incense, and with accompanying movements, outlines each of the Iron Adventurers with tracing symbols and droning words. At the end of every sentence, Flea asks in a rather good impression of Restlin: "So, any idea what's going to happen tomorrow at the bridge when everyone jumps?" The process lasts for 10 long minutes...

And then Flea stiffens and falls backwards onto a pillow. "Restored, Faith and Hope. Wonderful, Artifacts and Teucri. Danger, Theft and Teucri. Convincing, Iron Adventures and Artifacts. Oh my, Jantierri!..." Flea falls into a dead faint.

Restlin feels like someone is staring at him in loathing hatred and his symbol of Wardd feels very, very warm. A compulsion hits the priest of Wardd very strongly, to cram a baked good into his mouth and wash it down with the drink...and he knows he needs to try and resist! (Restlin Will DC20 or compelled to eat and drink)

Restlin and anyone who has eaten or drunk the offered juice and baked goods make 2 Saves; Will DC15 and Fort DC15. If either is a failure = Highlight to display spoiler: {The hero loses the use of all Class Features not including spellcasting. This is a plant poison effect that lasts for 24 hours (after the Day of Faith ceremony).}

....................
Divination Die Roll Removed from Post for Suspense.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=21 ; d20+14=26 ;
Saturday April 5th, 2014 9:56:41 AM

Tink looks about uncomfortably. Is she supposed to remove her shoes here? Social protocols can be so confusing. She elects to keep her boots on, but treads carefully so as not to mark anything.

The juice catches her eye. "Finally something healthy" Tink helps herself to a cup of the drink. It tastes.... odd, yet very tangy. Perhaps someone left the oranges out? Either way, she's sure it is healthier than those sugary treats being sold as part of the festival. (Will Save: 21, Fort Save: 26. Both passes)

Tink takes a seat at the low table, and places her cup upon it. This certainly doesn't appear to be a high-end establishment. Hopefully the group get value for their money.

When the gnome falls back in a faint, Tink raises an eyebrow "That was unexpected" She rises quickly to check on the woman, and is relieved when a pulse can be found.


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+17=37 ; d20+14=22 ; d20+23=42 ;
Saturday April 5th, 2014 10:46:06 PM

Will save: 37 (nat 20, 3 luck points used)

Restlin listens to the divination, and remembers why he dislikes the school so. Then, he watches Flea faint dead away. "Well, what the heck did that mean?"

Suddenly, he feels like eating some bread, but not like he usually does around good bread. He knows a compulsion when he feels one, and fights against it successfully. "Something's not right. Why is my holy symbol so hot?" He'll take a moment to smack any bread or drink from his friends' hands.

The priest tries to think if he did something to piss off Wardd (knowledge, religion : 22). If he can't think of anything, he casts detect magic and looks for anything suspicious nearby.

DM SteveK: Restlin realizes what it probably is...a weakened avatar of the sleeping goddess herself! Jantierri was seriously cheesed off at Wardd, tried to have him killed, and instead SHE was the one that was killed and not reincarnated in the Year of Ascension. It's probably NOT a good idea to be a cleric of Wardd in a Temple for Jantierri!

Perception: 42
Sense motive is +21. If appropriate, feel free to roll for me to notice anyone suspicious.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Sunday April 6th, 2014 12:17:24 PM

Sesha is shocked at the bizarre antics of Pot-pot and the sudden gnome-hug. Pot-pot had never communicated with anyone prior, that she knew of, and it seemed certain this gnome heard him. .. Or her, was it now?

The divination was cryptic as always. She had some experience sifting through them, but the general idea of this one was not a happy one. What would be stolen?

Her mind wonders..

Down to two!

Sesha was fairly certain that she knew Little Spirit enough that if she read on both Serenbeth and Karinthis... that maybe she could decide from among them easily....

She was still curious at the sudden change in Pot-pot. From a surly male to a giggle girl.. maybe Little Spirit was leaning on the link more heavily as she came closer to finding out who she was? She couldn't wait to read her scroll on the sisters she had received from Wardds temple!

When Restlin starts smacking food, she leaves her musings behind. Was there some danger here? Certainly not from Flea?

"Restlin, what is it?

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Sunday April 6th, 2014 9:18:07 PM

Restlin realizes where he is, what that means, and why it's bad. He also realizes it may complicate things with Sesha, but that's the least of his worries now. This whole priest stuff is tough.

"Oh, just a hunch that the food we've been offered is somehow bad." Restlin turns to Bosk. "Hey buddy, you know a thing or two about religion. I just realized I probably shouldn't be in here right now. You should also check that food for poison."

To everyone else, "so, we got our divination. We should probably go." Restlin looks at Flea. He wonders if she's unconscious for trying to help him. Restlin will leave, but won't compel anyone to follow. He surreptitiously sticks out his tongue at a statue/symbol of Jantierri as he leaves.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday April 6th, 2014 11:01:20 PM

We got our divination... but did you understand any of it? I hope she wakes up soon and can tell us what she meant before we go... I can make wild guesses, but all I got for sure is that apparently more people know about our "collection" than we would like. And this Teucri she mentioned... we really need to return to the tower. If that means what I think it does we could be in for more trouble than we ever expected.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 7th, 2014 1:12:54 AM

Tink runs her tongue around the inside of her mouth. The orange juice did taste odd. Has she been poisoned? Has the gnome been poisoned? Tink rests a hand on the gnomes forehead. She doesn't have any healing abilities, and the action is only intended as comforting.

"Does someone want to get that elf? Ask him if she usually faints? I don't think we should leave until we know she is ok"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+8=20 ; d20+13=30 ;
Monday April 7th, 2014 9:26:41 AM

Anrete gulps greedily at the refreshment and munches the cakes as he blatantly ignores the entire proceeding as unimportant.

---------------------------
Will 20 pass
Fort 30 pass

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+6=19 ;
Monday April 7th, 2014 12:31:20 PM

Sesha watches Anrete munch through the bad snacks with some admiration. The man must have swallowed a Food Cultist of Caeroldra at some point in his life.

More disturbing is Restlins insistence they depart. Usually the Mage Priest was laid back... and his sudden insistence on leaving bothered her. Either way, she wasn't leaving until the priest was on her feet. She felt a strange bit of kinship to Flea, despite having just met her.

Sesha sits by the gnome and checks her over, resting her head in her lap [Heal Check - 19] before turning and shaking her head at Beri.

"You can wait outside if you want, but I would like to hear her thoughts on the Divination. There are always vague, and she may have an insight we don't. "



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+2=18 ; d20+6=11 ;
Monday April 7th, 2014 12:47:40 PM

Bosk is a little surprised when Restlin suggests the food is poisoned, but the Horned Cleric's specialty is that of snakes, spiders, and scorpions and within the city he cannot purchase ingestable poisons. The cleric asks for anyone's help in boosting his chance of passing a skill check or boosting his wisdom so that if it is poisoned he can identify it. The cleric then casts owl's wisdom on himself and then casts detect poison on the food, and if he finds an he will collect as much as he can to save for future use, pouring the liquid in a water proof gourd and food sealed in a stoneware jar .

Looks like you are right. This poison causes you to loses the use of all Class Features not including spellcasting. This is a plant poison effect that lasts for 24 hours. Fortunately Restlin said something, this is not one of the ones I am immune to.

ooc: Bosk knows all poisons listed in the DMG, but am I correct in assuming that this is a unique poison?
Detect Poison with a DC20 check allows Bosk to determine the exact poison with a dc20 wisdom or alchemy check.

Knowledge Wisdom check = 20 (more if someone will help boost Bosk's abillities)
Heal check in case anyone gets poisoned = 11 (I believe I would need a 15, so likely fail)

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday April 7th, 2014 6:25:59 PM

DM JT comment: it is not surprising that Anrete ate heartilly and made his saves. It's pretty much along the lines of much of his cooking, as in the early days, anyone eating his cooking had to make a Fort save. LOL

The Seers of Jantierri (co-DM SteveK) 
Monday April 7th, 2014 8:35:37 PM

Restlin leaves, sticking his tongue out at a passing statue of Jantierri.

Katinka and Anrete both eat and drink the proffered baked goods and juice and feel... light-headed. As if things beyond the most immediate here-and-now don't really matter. But that is all that happens.

Bosk may be slightly indignant, knowing ingested poisons carry very stiff penalties in Hook City (as told the cleric by his supplier, JimBim Brodery), but while he correctly deduces the effects, exactly what kind of poison eludes the minotaur.

Sesha and Beri are more interested in making sure Flea is OK and (hopefully) to get more information out of the fainting gnome.

Garrett lounges about, content to have eaten every type of festival food his dirty little mitts could carry.
..................

Maybe not too surprisingly, it is very soon after Restlin leaves that Flea comes to. "I saw a vision of Jantierri!", she exclaims breathless, "you truly have blessed this Temple."

Questioned about the food and drink, Flea looks bewildered. "I had told you the refreshment is meant for the regular guests here. It is not poisoned, but drugged. Many who eat and drink of it are disconnected from the Wold for quite a while, but there is no harm and often they experience helpful visions." Sense Motive Dc 20 or Know Nature Dc 20 or Bosk's Wisdom Check Highlight to display spoiler: {(Flea is telling the truth, the juice and baked goods are drugged, not poisoned, but can have similar temporary effects)}

Questioned about the Divination, Flea gives a strange look. "I don't often see visions or even remember what I said in a Divination, but I will tell you what I can. I saw you at the Bridge on the Day of Faith and something happens, but no one is hurt. And a man rushes up to you, knowing exactly where you are. He tells you something and you all rush off. The same day I see a fierce battle, and there is a Teucri artifact in the area, and you are fighting with words as well as weapon and spell." Flea pauses and looks blank for a moment. "That is all I see. If you are on the Bridge tomorrow at the moment of the Leap of Faith, it will be as I foretold. If you choose another path, things may be different. That is the way of Divinations, to reveal one possible path."
...................

There is nothing else to be able to get here at the Temple of Jantierri, and the Iron Adventurers should make their preparations for the Day of Faith tomorrow.
.................

ooc: Thanks everyone for the fun intermission with the Seers of Jantierri! :-) JonT is taking over tomorrow and moving on to the Day of Faith!

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday April 7th, 2014 8:49:45 PM

Garret stares off into space as she explains the vision. He says, "Silly priests, always trying to tell the future. Just to mess with things, I wonder what would happen if only some of us go onto the bridge?"

"Hey, Anrete, looks like you're going to get to do some fighting soon!"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday April 7th, 2014 9:25:02 PM

ooc: Was Bosk able to collect some food to take with him?

DM Steve It would be impolite. Is Bosk sure he wants to?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday April 7th, 2014 10:39:46 PM

As they head back to their tower, Sesha continually whapped Restlin, Bosk, Beri, or whoever came near excitedly with her broom chittering about how much she liked Flea, her temple, and every other detail of what she considered an exceptional day

With her other hand she protectively clutched Wards Scroll on the Serenbeth Sisters over her heart, day dreaming about what could be inside. She was almost certain she could distinguish the wants of Karinthis or Serenbeth as common cause with her Little Spirit.

The only thing missing was a communion with Little Spirit tonight and a sweet dream for Mhalice. Looking positively mischievous, she calls Restlin over and sheathes her furious broom.

"Now, this may come as a shock, but I'm almost positive that Mhalice is behind all this. Who else? Now before you interrupt me, listen up. Tonight I'm sending her a little sleepy-time entertainment. Which do you think suits her better? Spiders or scorpions? Both? Wasps? Either way..it's just a detail. The point is that you don't make a rival of a Blood Witch, Mage-Priest. Whether the slight was against me, kith or kin or even Little Spirit... the tally will be paid! Now... about the setting of the nightmare.. I was thinking something dark... brooding.."

The little Witch prattles on for awhile, all the way home, skipping to her own beat as she details the dark tidings heading Mhalice's way.

OOC: If this is the end of day, Sesha will cast two spells. - Repost per DM from Mar 11th. Divination slightly altered due to new info.

1: Nightmare DC 22

Bend Ley: Success - vs DC 25
Ley Roll: Success @ 64
Spell Resistance - vs 29

Target: Mhalice - Will Save modifier +/- 0

Sesha waits patiently at the edge of the other Drows mind. She had pondered how she could force a confrontation with her rival, Mhalice, but could not imagine where to begin. She had found that the Iron Adventurers were a busy group. Too busy, perhaps, to pursue a foe that Sesha hated so completely.

Though the run-in was both brief and isolated, Sesha had found that Mhalice represented everything that people hate about the Drow, and because of that both her Blood-Kin of It'lal and their ancestors had suffered greatly. Her loyalties to both her blood and her adoptive parents among the Ga'alin barbarians demanded that Mhalice be smited, subdued, or destroyed as an enemy of both her peoples.

Sesha sat in trance, waiting until Mhalice finally dozed. To her rivals mind and dreams, Sesha sent flittering images of spiders and scorpions, skittering madly over the flayed hide of Khar Avon, shaved of hair, dripping gore and bits of shattered bone. The vermin writhe and maggots pop. They are eating a pattern.. some design.. in the flesh. But what? Sesha lets the message fade without revealing. There would be more Nightmares to come. Mhalice would see it. Whether it affected her or not, who knew? The important part was she knew someone somewhere was thinking about her...

2: Divination

Bend Leyline: Success 42 vs DC 24
Ley Check - Success @ 108
Divination - Success @ 22%

Sesha shivers away the last remnants of the Nightmare spell, and enlarges Pot-pot to a size large enough to bathe. She heats the water she gathered and begins her spell, finding and seizing a powerful ley-line to fuel it. She allows herself to relax, and pulls the ley energy into the water with her and she submerges under the heated water, cleansing herself of the taint of Mhalice, which to her was palpable.

Her mind clear, she re-emerges and begins to pray to Little Spirit.

"Little Spirit. I have learned of a disaster impending the folk of hook city. It has been foretold by a cleric of your sister, Jantierri, that we will face enemies. Please help your ally, Sesha, as she does her best to do your will. What artifact do they seek? Is it in our vault? How would we best prepare?"

..Her voice trails for a moment..dropping to a whisper.

"...who are you?

Finally, she will open her scroll on the Serenbeth Sisters that she claimed from Wardds temple earlier that day and read its contents.

DM SteveK The treatise is long and boring and really goes into a lot of detail that seems... superfluous. With the long day and many details, Sesha nearly misses a passage until Pot-Pot nudges her to go back over the paragraph again. And again...
It seems that the Serenbeth Sisters were patrons of many many wants and needs of the Noble Races, and their domains were both many and shared; except that each had a particular domain that was theirs alone. Jancassis was vengeance, Jantierri was foretelling, Karinthis has been lost in time... and Serenbeth was healing. She is the only Sister who could possibly bring the healing domain to one of her priests... or Witches.

A surge of happiness comes across the telepathic link with Pot-Pot. Sesha can finally bring a name to her Outsider Patron!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 7th, 2014 11:38:28 PM

I would suggest spiders. As a druid I know that all the creatures of the Wold should be revered... but I've found that 8 eye, 8 legs, and poisonous fangs leave most people a little skittish. Also, if you can have them trapped in a web during the dream all the better.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday April 8th, 2014 3:09:22 AM

Sense Motive vs DC20: Auto success

Katinka feels her blood quicken. She was drugged? The gnome never said the food was drugged! She only babbled on about it helping the here and now. Is being drugged a help? Tink goes over the past hour in her mind, replaying each event. Finally, she determines that although she was drugged, it has shown no apparent effect. More importantly, the gnome did not seem to offer the drugs to the group through evil motives. At worst, this 'crime' would only be a misdemeanour. She resigns to let it go.

"I need to go for a walk before turning in. Clear my head. Find somewhere to exchange gold for chits too I suppose."

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+14=19 ;
Tuesday April 8th, 2014 10:52:21 AM

Restlin grins at Sesha's excitement, genuinely happy that she's so close to what she's looking for. Truth is, he's a bit uneasy. He tries to recall what he knows about the Serenbeth sisters, and whether the other two Flea mentioned would hold the same resentment towards Wardd as Jantierri would (knowledge, religion: 19).

He also reminds himself not to piss her off...sheesh. Still, this is Mhalice we're talking about. If anyone deserves some nightmares, it's her. He is somewhat less convinced than she is that Mhalice is involved, but it's entirely within the realms of possibility.

He wishes Tink a good walk, but warns her not to be disappointed at how few chits those coins will be worth. This is an expensive town.

He's not much of a priest, but he is a priest none-the-less. He gets his head into reverence mode & prays the only way he knows how: irreverent stream-of-consciousness blathering.

Hey Wardd, it's me. Hey, remember that time Jantierri tried to kill you & you got the better of her by joining Marteaus? Good one, btw. Way to get ahead of the goddess of foretelling. Anyway, I walked right into her temple today like a dummy. I think I may have upset her. Oh well, she's dead anyway.

Still, I think Sesha's patron is one of her sisters. Small world, huh? We don't even worship you folks much down here, and I still find myself here. Oh well. Hey, there's going to be something big happening tomorrow. I'm kind of excited to find out what, but worried that a bunch of people may die. If you feel like letting me rub your metaphorical head for good luck, I'd appreciate it...


That goes on for a while. When it's done, he settles in with his spellbook and tries to figure out what to prepare for tomorrow to prevent loss of life should something catastrophic occur.

When Tink gets back, he'll go knocking on her door. "Hey...I know we're kinda newly acquainted and all, but do you think I could borrow your spellbook for a few hours? That long-lasting flight spell may come in handy tomorrow." He brings out his own spellbook; it's a mess. Loose pieces of paper threaten to fall out any moment, the handwriting is just terrible, and there's a coffee cup stain on the cover. Still, Restlin manages to prepare spells just fine from it. "I'd be willing to return the favor, of course. I bet there's something in here you'd find useful!"

OOC: Spells link is in my header

If allowed, he will learn the spell (he cannot fail the spellcraft roll), then copy it into his own book. (I'll make a catacombs transaction to do this if Tink allows it)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday April 8th, 2014 11:42:35 AM

Anrete pauses in his eating and nods vigorously at Garret. "Anrete always ready for a fight!"

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday April 8th, 2014 7:52:48 PM

On the way back, Garret steers clear of the babbling witch and wanders about. If he has time, he heads over to the smithy to check on his emblems.

Restlin's Knowledge (co-DM SteveK) 
Tuesday April 8th, 2014 8:04:20 PM

Wardd had wished for friendship with all his fellow Gods, but he was closest to Karinthis, Donyra and Serenbeth. Imagine his horror when all three were slaughtered mercilessly by Marteaus.

Restlin is confident that he isn't going to be having Serenbeth problems with Sesha.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday April 8th, 2014 8:23:48 PM

Bosk asks politely if he might bring some of the food or drug with him. With your vision I do not feel it would be responsible to take any right now, but I would like to try some at a safer time and place. The gods have granted me many blessings, but at times they are also a curse. Those gifts which allow me to see more clearly at the same time can be a distraction. It would be nice to be able to turn them off for awhile so that I could turn my full attention to the gods' will.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday April 8th, 2014 9:39:18 PM

ooc: checking in

Signs and Dreams: what do they mean? Too much Festival food? (co-DM JonathanT)  d20+9=21 ;
Tuesday April 8th, 2014 11:05:52 PM

DM JT OOC: just a quick post for now to deal with Sesha's Nightmare spell:
Interesting, if your read the Nightmare spell, at the very end you see the text that excludes elves. However, neither elf nor drow description states that they don't sleep, as in 3.5. General consensus on the Paizo search for 'do elves sleep' is that this last part of the spell description is an copy error left from 3.5 and that Pathfinder elves do in fact sleep, and so then would the drow.
Normal sleep overcomes elves, but not magical sleep. As the Nightmare is not a magical sleep effect in itself, it then can work on elves. I say this because it is a two-way street. If Mahlice finds out who's doing this, be prepared for some unpleasant backlash. Drow are ruthless in their revenge. :)

Spell Resistance - vs 29
Nightmare Will DC 22

Spell Resistance roll bypasses Mahlice's spell resitance.
Will save vs DC22 = 21

Sesha senses Mahlice's presence and at the appropriate time finalizes her spell and sends visions of spiders and scorpions into Mahlice's dreams. What true effect they have on Mahlice Sesha can't really know, but oh well, that's the way it goes, sometimes.


Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday April 8th, 2014 11:26:57 PM

(Thanks for the scoop, Jon.)

A pleasant night before, er, the day something happens. (co-DM JonathanT) 
Wednesday April 9th, 2014 12:07:58 AM

Armed with a wealth of information from the divination from the little priestess of Jancassis, the IA, for the most part, return to the Iron Tower to prepare for the next day, the day that is the center of the Day of Faith in Hook City, where as many citizens that can possibly cram onto the Hook Bridge do so and on the ringing of a bell, jump up and down like jumping beans to test their 'faith' that the Hooks will hold and the bridge won't fall.

The Iron Adventurers leave the tent with different thoughts. Sesha primarily wants to verify the identity of Little Spirit and get some satisfaction against Mahlice.

Bosk wants some of the 'spiced' cakes to take home with him and asks politely for a doggy bag.

Flea looks askance at the minotaur. "Uhmm... these cakes are gifts for those that seek special insights while here in the tent. No one's asked to take any home with them before. They are made fresh everyday. We found out, long ago, that they appear to loose their potency quickly, as any left over today are rather useless tomorrow. But here, take one, if you really want."

Flea hands Bosk a square of the unusual cake.

Garret and Anrete revell in the thought of battle the next day. They don't care who or what they think they might fight and don't even try to imagine who or what. Just the thought of battle is enough.

Garret ends up at the smithy. (DM JT: Refresh my memory_ how long ago was the order put in?)

Restlin goes home and speaks, in his humble way, to Wardd.
With respect to Serenbeth, he receives only good feelings.
(DM JT: see SteveK's answer above.)

With respect to the future events, Restlin gets the impression of some excitement. From the god of thieves, gambling, luck, and chance, this probably means that Wardd does not want to spoil the events of the next day by giving anyone an advantage. Luck and Chance need to be won, or lost, on even terms.

Restlin also asks Katinka for permission to copy spells and share his own. However this will need to wait until another time. His time with Wardd took longer than it seemed and it is late.

Katinka wishes to exchange her metal coin for a chit. She finds out that the divination they just had
cost an equivalent to 500gp, a Red Chit. The cheapest Chit is a White one, given in exchange for 100gp.

DM JT: Katinka can exchange any amount of coin for Chits. See Woldipedia/Geography/Hook City and you'll find the Chit exchange rate. Exchange as much as you have/want for chits and record this on your CS using the Honor System. :)

Otherwise, the night passes by uneventfully.
The Day of Faith dawns with some low fog, but that's not unusual, and it dissipates quickly as the sun burns it away. The IA start their preparations for this special day as they feel the anticpation ebbing in the streets. This is their first Day of Faith and they see Hook City like they've never seen before.

DM JT: just note what preparations you will be making. The Jump takes place around 11am and if all goes well, partying in the streets until dawn. Think one big Mardi Gras party all over Hook City.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday April 9th, 2014 9:56:32 AM

Anrete sharpens his blade all night in preparation for the battle tomorrow.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 9th, 2014 7:52:11 PM

(I forget in game-time how long ago it was when Garret visited the smithy and placed his order. It was about 7 or 8 weeks ago real time, and when we first arrived in town on our first free day.)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Wednesday April 9th, 2014 8:13:29 PM

OOC: I was going to delay my response until Tink had a moment to reply to me, but I'll go on the assumption that she'd share her knowledge with me. If I'm wrong, I'll edit this...

Restlin wakes up at his desk. He lifts his head from his spellbook, a stray note stuck to his forehead. He looks down and frowns at the incomplete copy of the spell in his own book.

"Well, looks like I won't be needing overland flight today!" he quips before getting up to start the day. He pulls out his good robe, the one that never gets dirty, and tucks his long, black hair into his oversized knit "thinking cap." A quick look in the mirror to confirm that he still looks like Restlin, and downstairs he goes. He already knew his spells for the day. It was too likely that spells like fear & confusion wouldn't fare well in the bridge crowd, so he had to rein it in a bit.

He walks into the kitchen & sees who prepared breakfast that morning. He pats the seat next to him when Sesha heads down, glad he figured out her patron spirit won't likely be trying to kill him anytime soon.

After a light breakfast (to save room for some terrible festival food-on-a-stick), he sees if everyone's ready to go yet.

"Maybe nothing bad will happen and we'll just go out and have a great time today. Barring cataclysmic events, festival days are the best!"

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday April 9th, 2014 9:20:34 PM

Waking up in a lighter mood than usual, even for her, Sesha rolls out of her furs with some pep in her step. She slips on her light mithril shirt and the rest of her gear. Humming sweetly to herself she collects her Broom, Pot Pot and her spell components and weapons before stopping by the garden and plucking a single flower, which she places in her hair. She would need something more sturdy made later. How lucky she was to have such a pretty thing for a holy symbol!

She happily hands Restlin her scroll from Wards temple.

"You can return this, Mage-Priest. I won't be needing it anymore!"

She wolfs down some food, making sure to take some of anything made by both Bosk and Anrete.

As everyone gathers, she stands up.

"Serenbeth!" she blurts out. "Serenbeth and Little Spirit are the same. I've read as much about her as I could last night and she's really great. Her whole divine purpose was to help people get the things in like that made them happy! Marriage.. health.. healing.. .. those things were all really important to her. She was kindve a patron for the young. I guess she would want the same out of her Witches. As soon as this whole affair with the jump is over I plan on trying to offer some kind of services in her name if I can get the approval from Hook City. Maybe not religious rites, because I haven't quite figured out how dead she is. Maybe something with an Orphanage if we know someone?"

She prattles on about her new best friend for a bit, until someone interrupts with more serious conversation.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday April 9th, 2014 9:51:03 PM

"Of course. I assume you will have some spells that would benefit me also. I would be happy to share the things I have learned if you, of course, reciprocate. Unfortunately the time seems short today, perhaps later tonight would be ok?" Tink gives a respectful bow to Restlin.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday April 9th, 2014 10:34:14 PM

Beriothian already has a pot of coffee percolating on the fire and is pouring a little maple syrup on a bowl of oatmeal as the others start to wake up.
Good morning everyone. I wanted to discuss our strategy for today before meditating and preparing my body and mind for this afternoons events. Some of my favorite spells I'm hesitant to use because of the crowds we will experience, I can just picture thousands of citizens caught up in spike stones.

Do we want to work off of the assumption that we will be rescuing people as the fall off the bridge? That will be numerous threats to deal with? What ever the situation, it's a safe bet that the citizens will be in danger in one way or another.


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday April 9th, 2014 10:49:30 PM

That is probably the smartest thing I have heard in a while.

ooc: Perhaps that discussion should be done via email so we don't clutter the board.

Day of Faith


A pleasant night before, er, the day something happens. (co-DM JonathanT) 
Wednesday April 9th, 2014 11:23:44 PM

DM OOC: Short post tonight, as it looks like you guys want to discuss some strategies.

DM IC:
The IA awake and start their preparations for the Day of Faith jumping ceremony and what fate the divinations have fortold. As all divinations, they are only one possibility, but the IA want to be prepared for as many as they can think of.

They start out with a good breakfast, as they say, it is the most important meal of the day. As they do so, they hear a little bit of 'rumble' coming from outside, which grows in intensity pretty quickly.

For those interested in looking out the window to see what's up, they see that the square in front of the Iron Tower is quickly being occupied by their neighbors. A few moments of observation reveals the tale-tell signs of a parade starting to get organized. Everyone is wearing their finest, or gaudiest, party costume and kidds run around in a mad chaos of excitement. Somehow, above all this clamor, street venders manage to sound off their wares. The whole square has been plastered with decorations along the store fronts and even the Iron Tower walls hosts many streamers, put there by the neighbors in the wee hours of the morning. Little do they know that inside that tower the IA are pondering how to defend their friends from an unknown something that might bring all this joy and celebration to an end.

DM JT: discuss your plans and stuff and we'll go a'jumping tomorrow. :)
For spell scribbing, take into account how much rest you need in order to refresh your spells and go with that, subtracting the cost of scribbing from you PC sheet and adding the new ones.
For Garret: do you remember how long it was said to take? You'd have an easier time finding that post than I.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Thursday April 10th, 2014 8:28:19 AM

Restlin looks at the scroll & wonder who he's supposed to return it to. Still, he's very happy for the young witch.

"I also swapped out a few of my less targeted spells. Summoning a bunch of murderous black tentacles in a crowd of civilians would probably damage our standing in town. I don't know how we can expect to plan for today's events when we have no idea what will happen. We're mighty, but we're not 'stop thousands of people from falling to their deaths' mighty. Let's just go out there, have a good time, keep an eye open, and spring into action should the need arise."

OOC: I thought we were told there wouldn't be time for scribbing.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday April 10th, 2014 5:44:47 PM

Garret grabs a few bites from the kitchen and looks out the window at the gathering crowds. When Beri mention strategy, Garret says, "But keep in mind -- if its someone who wants to attack, they may focus on us to take us out of the game early. Anyone who has been here for a time will know that we will be there and we will try and thwart any funny business."



Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Thursday April 10th, 2014 7:24:03 PM

Restlin pauses after Garret brings up a good point. "One more thing: we can't allow ourselves to get split up. We need to be sure to stick together." He turns towards Anrete & casually points the barbarian's way. "Remember what happened the last rime one of us got stupid and scouted ahead? Yea you do... that didn't work out so well."

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday April 10th, 2014 9:38:39 PM

Sesha whacks Restlin with her broom.

"I remember it perfectly well Restlin. Don't you point at Anrete!"

She re-holsters the broom and self-consciously adjusts the flower in her hair.

"I'm kinda scared about this whole thing. Whomever we fight isn't going to care as much about the collateral damage as some of us might."



Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday April 10th, 2014 9:51:21 PM

Does anyone have requests for spells? I'm not planning on any healing spells right now, but I can add one if you think it's more useful.

ooc:there was mention of email being sent but I haven't seen any

A pleasant night before, er, the day something happens. (co-DM JonathanT) 
Thursday April 10th, 2014 10:32:57 PM

DM JT to Restlin:
OOC: I thought we were told there wouldn't be time for scribbing.

I figured that the spellcasters would need time to sleep and redo their spells, but then, I didnt' see why you couldn't scribe at least one.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday April 10th, 2014 11:39:41 PM

ooc: email was just sent

Bosk slowly eats his breakfast as he prepares for the days event and makes sure his bag is fully packed. We should all make sure we some way to keep from crashing to our doom if the bridge should be sabotaged. There are several spells that should work. If the worst should happen, I have plenty of rope we could use to hook each other together.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday April 10th, 2014 11:39:41 PM

ooc: email was just sent

Bosk slowly eats his breakfast as he prepares for the days event and makes sure his bag is fully packed. We should all make sure we some way to keep from crashing to our doom if the bridge should be sabotaged. There are several spells that should work. If the worst should happen, I have plenty of rope we could use to hook each other together.

The Day of Faith arriveth (co-DM JonathanT) 
Friday April 11th, 2014 12:16:25 AM

While the Iron Adventurers look out upon their square, now getting pretty crowded, they discuss how best to handle the worst-case-scenario, like, if the bridge were to really fall. Restlin wisely dumps his area affect spells like Black Tentacles and such, for more precise targetting spells and they discuss how best to react to falling citizens and such.

Meanwhile, a large pole is raised upon which there is a banner with an embroidered tower much like the Iron Tower and the initials IA.
Perception DC10: Highlight to display spoiler: {Mara Weaver stands next to a strong young man and saying something to him while pointing at the banner. The young man nodds vigorously as she speaks.}

A knock is heard at the door.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Friday April 11th, 2014 8:04:20 AM

Caught off-guard by Sesha's broom, the wizard nearly ends up on the floor. He glances at her with his best, "who, me?" look before clarifying, "I figured we'd all know I was talking about myself." He wipes the bits of broom from his robe just before the door knocks.

"That's our public, most likely ready to get moving and wondering why we're not out there yet." He gets up, checks a mirror to make certain he doesn't have food in his teeth or broom in his cap, and moves towards the door. "Remember, folks: bad omens or no, this is still a celebration. Worry all you want, but get those happy faces on."

With that, he throws the door open...

Active spells:

Extended mage armor - 14 hours
See invisible - permanent

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday April 11th, 2014 9:22:23 AM

"I don't know. The bridge falling just seems too obvious. If someone is going to so much trouble to disrupt proceedings then I fear they will have something in mind we are yet to guess" Tink rubs her chin in contemplation.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday April 11th, 2014 9:46:04 AM

Sesha casts her message cantrip, being sure to get everyone involved, before continuing the conversation.

"And we can't ignore that Tuecri stuff was specifically mentioned as a target of theft. They aren't stealing a bridge."

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Friday April 11th, 2014 12:04:45 PM

Bosk shakes his head. Who said the two are not related? We know the hooks from which the bridge is suspended are of tecuri origin, the statue we found below the city was crafted by the tecuri (bulette), and the one time we were arrested after our ranger spit on the floor of the courtroom the guards had tecuri weapons (mancatcher).

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday April 11th, 2014 12:11:52 PM

Anrete gobbers up his breakfast as he waits for some indications on who to bash this morning.

He nods wisely, as he gives his greatsword a companionable pat.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday April 11th, 2014 3:20:50 PM

Garret replies, "I don't know a lot about this place, but I doubt anyone has the power to take down that bridge. In fact, if there is someone, I really, really hope they like me!"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Friday April 11th, 2014 3:41:21 PM

Keep in mind that it is the Hooks in Hook City that are magical, not the bridge. I am sure the bridge has some magic protecting it, but it is nothing compared to the Tecuri Hooks that hold it up.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday April 13th, 2014 6:37:50 AM

"Indeed. The cables snapping earlier could just have been a test. The real event is likely still to come"

The Day of Faith arriveth (co-DM JonathanT) 
Sunday April 13th, 2014 11:29:09 PM

DM JT OOC: quick 'friday' post. Longer one tomorrow.

DM JT IC:
Restlin opens the door with a smile on his face, encouraging the others to crack that smile too.

An elder gentleman dressed in festive guarb greets the mage.
"Good morning Sirs. Pleasant Jump Day to you!" the man greets Restlin with a bow.
"The parade to the bridge is ready to form up, Sirs. We await you to lead us. We should start out in 15 minutes or so. It will take some time to work our way to the bridge so we want an early start to make sure we get good spots on the bridge.

The man bows again and turns to leave.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 14th, 2014 6:18:14 AM

I doubt the bridge would fall, that doesn't sound like it fits the visions that were seen. And stealing a hook would be almost impossible without the lost knowledge of the Tecuri. To me it feels more like they working on a distraction while they attempt something bigger.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday April 14th, 2014 10:08:41 AM

Anrete lifts his visor and gave a menacing smile.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 14th, 2014 7:59:13 PM

"We're leading the parade?" Tink crosses her arms. Leading the parade will make watching over the rest of it quite difficult.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Monday April 14th, 2014 8:46:03 PM

"We're leading the parade for a small portion of the city. I assure you there will be plenty to keep an eye on." With that, Restlin hustles everyone else out the door.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday April 14th, 2014 8:49:54 PM

Garret says, "Oh, I've never led a parade before. That sounds like fun." He scampers out the door towards the gathering crowd, quickly moving through them, greeting many people and doing minor acrobatics for the kids.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 14th, 2014 9:42:19 PM

Excuse me sir, but would there be a problem with my transforming into an air elemental for the parade, give the people a little something special to watch as we move down the street?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday April 14th, 2014 11:06:43 PM

Sesha marches for now, saving her magic for when it might be needed.

The Day of Faith arriveth (co-DM JonathanT) 
Tuesday April 15th, 2014 12:50:00 AM

The gentleman answers Beri "Er... sure, as you please."

In short time, the IA members are ready to join the crowd in the square and start the parade to the Bridge. Upon exiting the tower cheers errupt. These people have heard of the events from the day before and are very proud of their Protector Group (especially since they don't charge a Chit for their service, just by being present is enough to keep things in order, it seems). Others, more familiar with the tower before the IA came into possession of it, help bolster those that may be newcomers.

The IA are ushered to a spot in front of the parade. Although at the moment it seems like a disorganized crowd, one the parade starts, citizens start falling in. Beri, in Air Elemental form, gets a wide berth. Garret entertains the crowd with antics and acrobatics. Other IA memebers keep vigilant but with smiles.

Soon the parade starts to encounter other parades and it takes an effort to stay in one formation. As a matter of fact, the tail end of the parade gets lost in the mass of people heading to the bridge.

Diplomacy DC20 to maintain the front half in some order, Diplomacy DC15 to keep the front part in shape.

The IA finally reach the brdige, though, and the bridge already seems crowded.

At the bottom of the rickety stairs heading up to the bridge itself, guards are all about checking everyone that starts up the stairs. Mages mingle with soldiers and it is clear they are scanning the people as they pass by pointing here and there at individuals, which are then taken asside by the guards. What actually ensues is hidden from view.
Knowledge Arcana or Spellcraft DC10: Highlight to display spoiler: {The mages have detect magic and scan the crowds.}

The noise is a cacophony of hawkers selling food, beverages, streamers, etc. To add to this chaos, mages and guards with flying spells zoom about as well. An elite guard group appear to have boots or other gear that give them flight. It seems that some suggestions were taken into account as to how to protect falling citizens. Or, this could be normal precautions, as the citizenry don't seem to take notice of all the precautions.

The IA arrive at the foot of the steps and Sgt. Capon suddenly appears out of the masses and motions the IA to the side. Waiting for them is Inspector Auslander. Above the din of noise, the IA are instructed to take up a position at the South Stair of the bridge. Of all the Protector groups, the IA are the most experienced, as most Protector groups are not much more than out-of-work mercenaries or ruffians. Those mercenaries that show better promise end up in better jobs. Inspector Auslander hopes that just the presence of the IA will be a big deterrant.

Floating in mid air out over the middle of the river is a large pole. Atop the pole is a sphere. There are numbers on the pole from 9 (at the top) to 0 (at the bottom).

The bridge is crowded and getting worse and movement is at 1/2, including flying, due to the cables and other fying or levitating people. The mood is festive, boisterous, excited, and seemingly unconscerned.

DM JT: there's roughly 30min before Jump time. Although the IA are on Watch, they may move about, eat, talk to passerbys, whatever, etc. Spells can be cast without Concentration Checks (take 10, so-to-speak).

I don't have a map but if it becomes necessary, one will magically show up. :)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday April 15th, 2014 1:07:57 AM

Surprised that the group is leading the parade, Bosk quickly changes into his cleric's vestment and head outside.

Spells:
Chill Touch (7 charges)

ooc:
Do we know at what time the jump is to take place / how long it a duration our spells would need to be to last from now to the jump?


Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+15=16 ; d20+23=43 ;
Tuesday April 15th, 2014 9:33:06 AM

When his companions get themselves in order, Restlin throws open the door to their tower and bursts outward. "Good morning, friends! Who's ready to jump?" He hopes that gets some attention & waits for the response to die down if it does.

"I'm afraid we haven't had time to make a proper banner for ourselves, what with all this keeping people safe we've been doing, so this will have to do..." With that, he pulls out his minor image wand & creates a figment of their tower in the air above himself.

As they march, he manages to keep the folks around him in order, but those in the back just become part of the crowd (diplomacy: 16). Oh well, it's a festival for the whole town anyway, not just their neighbors.

He keeps his feet firmly on the ground, though the wizard has overland flight cast on himself. He figures it's best not to reveal everything just yet. He scans around for any sign of wrong-doing (perception: 43 - nat 20! woo!)

***

Active spells:

Extended Mage armor - 14 hours
Overland flight - 9 hours
See invisibility - permanent

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=15 ; d20+16=28 ;
Tuesday April 15th, 2014 10:20:04 AM

Anrete growls his way to the front with limited success. Scanning the crowd idly, the barbarian relaxes as he gently pats his greatsword.

----------------------------
Intimidate: 15
Perception: 18


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=38 ;
Tuesday April 15th, 2014 11:11:42 AM

Tink smiles and waves to the crowd. She keeps a watchful eye on the crowd, flinching every time someone reaches a hand into a cloak. (Perception: 38)

With a few castings of prestidigitation she is able to put on a minor display for the crowd.

------------------
Spells in effect:
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+19=20 ;
Tuesday April 15th, 2014 8:47:46 PM

During the parade, Garret doesn't help keep the group together. If anything, he's a hindrance as he runs to and fro, greeting everyone he can, smiling, and asking questions of people (How many times have you been before? What's the most exciting thing you've seen? Where is the best food? What do you think will happen today?).

When they arrive at the bridge and are given instructions, Garret calms down a bit and looks around, also scanning the crowd, but not really sure what he's looking for (Perception: 20). When it gets close to time for the jump, he reaches up and touches a tattoo that runs from behind his ear to his neck. It glows blue for a second, then fades away (Activating barkskin).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20=8 ; d20+22=27 ;
Tuesday April 15th, 2014 9:57:44 PM

Beri floats along, waving to the crowd and trying to maintain order, however in hind site this isn't a particularly easy thing to accomplish when in a form that most people can't understand. Still, the crowd seems enthusiastic. He uses his height advantage to scan the crowds for anything unusual as they move along.

diplomacy=8

perception = 27

The Day of Faith arriveth (co-DM JonathanT) 
Tuesday April 15th, 2014 10:33:55 PM

DM JT: I won't get a post in tonight as I've got to be up at 3am to be at work at 4am. (payroll processing...)
But here's some questions answered.

Bosk: Do we know at what time the jump is to take place / how long it a duration our spells would need to be to last from now to the jump?

DM JT: I believe I stated at 11am (may have been noon). The idea is that the city knows it will take quite some time for everyone that can get on the bridge to do so, and the city wants plenty of party time afterwards. The Jump istelf is quick. All those on the bridge jump in unison three times in quick succession. So, for practical puposes, the Jump is 1 Round in duration.

Restlin:"I'm afraid we haven't had time to make a proper banner for ourselves, ...
DM JT: Mara has seen to it that a banner of the Iron Tower is already made (see my previous post Apr 11)
Meanwhile, a large pole is raised upon which there is a banner with an embroidered tower much like the Iron Tower and the initials IA. and see the Spoiler text.

It might be a little obnoxious to create a banner when their neighbors have gone to such pain to make one for them. :)

Tink: Tink learns that all citizens born in Hook City proper are born with an ability to cast a cantrip, if not more, regardless of spell casting ability. So seeing minor magics cast here and there pretty much at will can be confusing at first, disconcerting at worst when expecting bad things around every corner and the foe is unknown. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday April 16th, 2014 7:36:23 AM

With Tink's permanent arcane sight, she notices nearly everyone in the crowd has an aura to them. It's almost enough to give her a headache.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Wednesday April 16th, 2014 8:15:47 AM

Well then, of course Restlin doesn't make a banner w/ silent image.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday April 16th, 2014 10:17:05 AM

Anrete nods at the banner. "Can't eat tower though."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday April 16th, 2014 5:16:54 PM

ooc: checking in

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20=15 ;
Wednesday April 16th, 2014 5:53:58 PM

Bosk points out the banner to the group, and the man Mara was talking to, and makes a point of thanking Mara for creating the banner for them. He then asks one of the older children in the crowd to purchase him a large bag filled with copious amounts of candy, offering him a gold coin for his services, more if he can get back before the parade starts. He also looks about for a bard in the streets, offering to pay him to chronicle the events of the day and portray the neighborhood (including the IA as well as their neighbors) in a favorable light. Although he takes pride in his reputation, his goal is to elevate the reputation of the whole neighborhood, or at least make his neighbors smile when the hear the songs.

ooc: Under hirelings
Chronicler (5 gp/day): A chronicler records the party's glorious deeds. He may compose songs or heroic poems, or write epic histories of their accomplishments to bolster the party's reputation. Fame has its benefits--a well-known adventuring party usually attracts additional patrons and allies.

A messenger is 2 cp a mile and a foot runner is 5sp a day, so I am assuming a couple gold coins is sufficient for the kid. If that is low for this area I will pay a more.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 16th, 2014 7:16:19 PM

Garret mostly just looks around, slight nervous with so many people milling about. He's never really been in a crowd this big, and his senses are starting to overload with so many people to see and talk to.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+21=37 ; d100+14=62 ;
Wednesday April 16th, 2014 7:35:28 PM

With the jump looming closer, Sesha decides to go ahead and expend a little magic for her Flying Broom spell. She spends a moment in concentration, then channels the magic she needs.

For now, she stays at ground level, hovering about while chatting at whomever cares to listen/

The Day of Faith arriveth (co-DM JonathanT) 
Wednesday April 16th, 2014 11:29:43 PM

DM JT OOC: I got caught up working on the next module I almost forgot to post!

DM JT IC:
The IA file out of the Iron Tower to join the parade and lead it to the bridge. Cheers errupt and somewhere brass instruments start blarring something that can't be distinquished above the din. Mara brings the young man with the Iron Tower banner with IA embroidered on it to meet you. The young man humbly bows but holds the banner with great pride. He is introduced as Pedrigo. (DM JT: his parents couldn't decide between Peter and Rodrigo, so there you go.)

Garret seems rather overwhelmed by the crowd. He notices the kidds running about, in and out of legs, but to him, it all is rather claustrophobic!

Sesha finds it just as difficult to fly on the broom as walking when she chooses to stay at low level (5'). At least she can easily shoot up above the building rooftops in a hurry if need be.

Anrete approves of the banner but his attention goes to food. Didn't he just have breakfast? This barbarian can really put food away! There is plenty of food about, he just has to work is way through the crowd to find it. Follow your nose!

Bosk sees a youngster staring at him and makes the kid an offer. A gold coin for a bag of candy. The boys eyes grow wide and he vigorously nodds. Trust a kid to know where candy can be found. And trust a kid to get through the crowd. He vanishes in a hurry.

Somewhere near the street that leads to the Marble Causeway, and thus to the bridge, the parade organizers start getting ready to move out. Pedrigo excuses himself and becomes the rally spot. Bosk looks for the kid and hears frantic shouting and spots the kid dodging legs but making good time through the crowd.
But 10' from Bosk tragedy happens!
The poor unfortunate kid, having gone so far and done so much, finally meets his match as he trips on a foot and fall flat. The bag of candy, held in front of him, bursts as the boy skids and tumbles, sending hard candy in a spray or rainbow colors in front Bosk!
The poor kid looks up with utter terror and starts crying.

Tink begins to suffer sensory overload as her permanent arcane sight just can't filter out all the magical auras present. Hook City residents think nothing of the cantrips they can cast and have been doing so since the day they were old enough to grasp the knowledge of their abilites, around 4 or 5 years old. Maybe Tink will learn a discipline that will allow her to weed out unwanted auras.

Beri floats slightly above the crowd. Only bad thing about his form is that he can't partake in all the good food and drink. On the other hand, some mischievous kids find it funny to toss streamers through Beri. Then some kids find out that if they toss a wad of paper, it gets twirled and tossed out in a random direction. This soom becomes a game to see who is going to catch the wad of paper.

Restlin has Overland Flight cast on himself but for now keeps his feet on Terra Firma and takes the lead in the Parade, Pedrigo with the Iron Tower banner at his side. As they march, Restlin manages to keep the folks around him in order, but those in the back just become part of the crowd. Oh well, it's a festival for the whole town anyway, not just their neighbors.

DM JT Note: the following is just a repeat of some of what was posted up above:

The IA finally reach the bridge, though, and the bridge already seems crowded.

At the bottom of the rickety stairs heading up to the bridge itself, guards are all about checking everyone that starts up the stairs. Mages mingle with soldiers and it is clear they are scanning the people as they pass by pointing here and there at individuals, which are then taken asside by the guards. What actually ensues is hidden from view.
Knowledge Arcana or Spellcraft DC10: Highlight to display spoiler: { The mages have detect magic and scan the crowds.}

The noise is a cacophony of hawkers selling food, beverages, streamers, etc. To add to this chaos, mages and guards with flying spells zoom about as well. An elite guard group appear to have boots or other gear that give them flight. It seems that some suggestions were taken into account as to how to protect falling citizens. Or, this could be normal precautions, as the citizenry don't seem to take notice of all the precautions.

The IA arrive at the foot of the steps and Sgt. Capon suddenly appears out of the masses and motions the IA to the side. Waiting for them is Inspector Auslander. Above the din of noise, the IA are instructed to take up a position at the South Stair of the bridge. Of all the Protector groups, the IA are the most experienced, as most Protector groups are not much more than out-of-work mercenaries or ruffians. Those mercenaries that show better promise end up in better jobs. Inspector Auslander hopes that just the presence of the IA will be a big deterrant.

Floating in mid air out over the middle of the river is a large pole. Atop the pole is a sphere. There are numbers on the pole from 9 (at the top) to 0 (at the bottom).

The bridge is crowded and getting worse and movement is at 1/2, including flying, due to the cables and other fying or levitating people. The mood is festive, boisterous, excited, and seemingly unconscerned.

DM JT: there's roughly 30min before Jump time. Although the IA are on Watch, they may move about, eat, talk to passerbys, whatever, etc. Spells can be cast without Concentration Checks (take 10, so-to-speak).

I don't have a map but if it becomes necessary, one will magically show up. :)

Detail any special things you want to do these 30 minutes before the Jump starts and Go ahead and post any prep spells you want to use, long lasting ones and short ones.

You watch point is on the bridge at the South Stair. The toll booths that collect the fees to take the bridge have been removed for this special day and there is no charge for the Jumpers.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday April 16th, 2014 11:42:27 PM

Bosk reaches out and grabs a piece of the flying candy. Ah, one of my favorites. Giving a deep laugh he says, I had planned to throw the candy myself, but I suppose this will work just as well. It is better the kids on our block get it any way. He then gives the kid two gold coins for his effort.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday April 17th, 2014 7:31:36 AM

For Katinka, the high tension is broken by Bosk's reaction to the child. "He really is a big softie at heart" she smiles at the thought.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday April 17th, 2014 11:15:29 AM

Anrete eyes the candy hungrily before remembering his pride as a savage warrior.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+23=24 ; d20+23=33 ;
Thursday April 17th, 2014 1:29:29 PM

Restlin notices Anrete eyeing the candy (perception 24), then picks up one piece for each of them. "It's ok. Everyone likes candy."

Other than that, the wizard just tries to enjoy himself. He will do his duty and keep an eye out, of course...

Perception to keep an eye on things: 33
Sense motive is +21 if you feel a secret roll is appropriate.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+22=24 ; d100+3=42 ; d20+24=38 ; d100+16=36 ; d20+24=44 ; d100+20=60 ;
Thursday April 17th, 2014 6:39:44 PM

As time ticks closer, down to within 5 minutes of the jump, Sesha chitters less and focuses more. She casts another goodberry spell, handing out the tiny berries to everyone just in case someone needs magical healing of some sort, then pays more attention to the sphere on the pole. Is it Tuecri in origin? Just a big balloon?

She gains a bit of altitude, enough to see above the heads of the ground level folks and casts a few defensive and utility spells

Cast Message, Goodberry, Barkskin, and Extended Spectral Hand. Permanent See Invisibility.



Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday April 17th, 2014 8:29:24 PM

As Beri floats along he launches the balls of paper in random directions, trying to add an occasional spin on the paper so it curves though the air as it flies. Suddenly he notices some rainbow colored candy getting mixed in.
Hmm, I seem to have become a human pinata.
He starts to swirl the candy and colored paper around his torso as if in a mini tornado. After a minute he lets lose, sending the goodies tossed out gently in all directions.

ooc: spell list coming soon... I didn't see any requests for healing spells, so at the moment I'm not planning on including any

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+21=32 ;
Thursday April 17th, 2014 8:37:11 PM

Garret takes a deep breath and places himself with the toll booth at his back. Indeed, there are more people crowding about than he has ever seen before. They are pushing close, but he closes his eyes for a second and is fine. A large smile crosses his face as he looks out into the crowd (Perception: 32).

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+17=18 ;
Thursday April 17th, 2014 10:51:08 PM

Bosk enjoys the hard candy, perhaps a little too much. The sweet flavor floods his mouth in an explosion of pineapple and coconut, drowning out his other senses in complete mirth.

Perceotion = 18 (natural 1)

The Day of Faith arriveth (co-DM JonathanT) 
Thursday April 17th, 2014 11:36:47 PM

Bosk is quite the guy when the mishap happens with his candy. Handing two gold coins over in exchange of what candy is left in the bag, the boy hugs Bosk's right leg real tight for a moment before dashing off. Those around that witness the incident, give a good laugh along with the minotaur's.

For most of the people here, this is the closest they've gotten to the IA and are now more impressed and comfortable around them in seeing their good nature.

katinka is one of those too.

Anrete eyes the spilled candy but fights the temptation to swipe some. Meanwhile Bosk has given the kids around permission to gather and keep what they get.

Restlin is quick and on his toes, gathering up enough candy near his feet for each IA member.
"It's ok. Everyone likes candy." He hands a pretty pink piece to Anrete.

Beri has fun with the kids' games and plays along with them, even given special twists to the wads of paper and twirling streamers. Such a game, on any other day, would look incredibly silly, but today? It is just pure fun.

At the bridge, the IA take up their position and start watching for... well, for anything, which is very hard to do.

Garret puts his back against the side of an empty toll both and closes his eyes to calm himself from the swirling masses.

Sesha begins her spell preparations as well as the others, timing them just right. She wonders if that sphere and pole are of Teucri origin. She catches enough bits of conversation as the time passes to understand that it is not of Teucri origin. It is in fact the Count-Down clock to the Jump. She sees the numbers 0 through 9 along the pole, 9 being at the top. She hears a mother tell her kid that when the ball hits the bottom then they all jump up three times together.

Fifteen minutes to go and the bridge is about as packed as a sardine can. How anyone can jump in that crowd is anyone's guess, but it will happen nonetheless.
Restlin's and Garret's sharp eyes catch something odd.
Restlin and Garret: Highlight to display spoiler: {You recognize the animal trainer from Mister Mestophale's Menagerie
speaking to another man near the toll booth. The animal trainer hands a bag to the man who snatches it
quickly and tucks it into his shirt.
}

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Friday April 18th, 2014 7:28:42 PM

Garret nods to Anrete to get his attention, then moves the short distance to the two men. He calls out to one of them, "Hey, aren't you Dofin, from down at the menagerie?"

The Day of Faith arriveth (co-DM JonathanT) 
Friday April 18th, 2014 10:09:03 PM

The man addressed by Garret looks started and answers, "Dofin? No, he's the... I know you, you was with that group that was investigating the Spinosaurus incident."

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday April 18th, 2014 10:41:23 PM

Anrete grunts as he follows the halfling - he shivers with excitement at the prospect of a fight.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ;
Saturday April 19th, 2014 12:58:47 AM

Tink watches curiously as Anrete and Garret leave the group. Could something be amiss already?

Perception: 40

------------------
Spells in effect:
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Saturday April 19th, 2014 1:53:09 PM

Restlin watches the transaction, then sees Garret heading off. The wizard hangs back, waiting to see how it pans out.

He'll fill anyone who missed the transaction in on what happened.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Sunday April 20th, 2014 7:37:54 PM

Garret looks over at the second man as he replies, "Oh, yes, yes, that was us. Weren't you both down there at the time?"

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells 
Sunday April 20th, 2014 11:58:24 PM

Bosk watches with confusion as the others move about.
ooc: Are the men on the bridge?

The Day of Faith arriveth (co-DM JonathanT) 
Monday April 21st, 2014 3:36:31 PM

DM JT to Bosk:
The two are near the tollbooth. Specifically, the tollboths are at the bottom of the stairs. The two are only a few feet (ie. 1 square) away to the side, off the stairs. Garret and Restlin, looking down, were able to pick them out despite the crowd because of their vantage point at the top.

The Day of Faith arriveth (co-DM JonathanT) 
Monday April 21st, 2014 3:49:35 PM

The animal trainer recovers from his startlement, "Oh, no. Just me. By the way, what did you find out? How did Big Bertha get out? We keep a tight lock on things here at Mistophalles Menagerie. Never an incident before this, well, not so drastic anyway. Little harmless critters don't count, hehe."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 21st, 2014 5:18:22 PM

ooc: holiday crazies, post after work.

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells 
Monday April 21st, 2014 6:57:39 PM

Bosk quickly gauges the distance between himself and the tollbooth to see if he needs to start heading down now, or if he can stay in the bridge and use dimension door to teleport down in needed (just over 600ft range).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 21st, 2014 7:26:20 PM

Beri flies around, not having seen anything unusual. He follows Bosk to where he is having a conversation with the animal trainer, though he is unable to communicate.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+13=24 ; d20+21=40 ;
Monday April 21st, 2014 7:48:52 PM

Garret tries to keep up the conversation, trying to tell if the two are hiding anything (Sense Motive: 24). As he talks, he continues to look around and see if there are others watching them, or anyone acting suspicious at the moment (Perception: 40). He also looks over to see if he can see the "package" that was passed, or if the fellow is trying to hide it.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Monday April 21st, 2014 10:16:36 PM

Restlin's getting anxious, but keeps up his happy face. Garret doesn't look to be in trouble, so he continues to hang back.

The Day of Faith arriveth (co-DM JonathanT) 
Monday April 21st, 2014 11:21:19 PM

OOC: Post as you guys n gals can. If not directly involved in the current chit-chat at the toolbooth, be creative and I'll play along. :)

Anrete sees Garret head down the stairs and follows. They meet up with someone who looks like the animal trainer. He shivers with excitement at the prospect of a fight.

With the animal trainer? Someone else? He don't care. :)

Katinka watches the two, ready for anything, but so soon?

Bosk also notices the party spliting up. When he sees Garret and Anrete meet up with the animal trainer, he weighs his options. A whole minute to get down the stairs due to his size and going against the flow of traffic, or dimension door down there. By far the quickest is Dimension Door. So does he leave his post now and make it down there in a minute or does he remain patient, knowing he can zap himself down there in mere seconds if need be?

Beri remains vigilant, floating around. However, he resolves to follow Bosk if the minotaur cleric decidies to go down.

Restlin keeps a happy fance as dozens and dozens of people file by despite his apprehension.

Sesha, all spelled up and ready to go, watches over the crowds as well.

Garret tries to keep up the conversation, trying to tell if the two are hiding anything.
(Sense Motive: 24).
DM JT: as per the Sense Motive description, Garret will need to keep chit-chatting, or 'grilling' the animal trainer for a minute to get a true fealing of what he is looking for. However, the roll is only once.

As Garret tries to buy some time, he looks around for his friends. Anrete is breathing down his neck so his back is definitively covered. For now, the others can't be seen due to the crowds and the slope of the stairs upwards. He does see Beri peek over the crowds, so he knows the others are keeping apar with what's going on.

Secret DM roll: Highlight to display spoiler: {Perc on Garret from Person of Interest: 18.}
DM JT note: roll deleted to maintain 'fog of war', so to speak, but in the spoiler if needed. Just don't peek. :)

The other man glares at Garret, then speaks to Mr. Fermino, (the animal trainer), "Mr. Fermino, I must be off. The Jump, you know. No time for pleasantries. See you tomorrow," and turns to leave.

Garret was not able to see any evidence of the bag. It must be well hidden in the festive robes, somewhere.

Mr. Fermino turns to the man and shoots back, "No problem," and turns back to Garret, "Now where we, uhm... oh yes, so what have you found? Business picked up again y'know, but Mr. Mephistophalles is anxious to know what your deductions are. You know, we can't count on you being around all the time, eh?"

DM JT: due to the crowds movement, like a river with a strong current, the man will be whisked away up the stairs by the end of the round. If you want to stop him:
Grapple Check DC15 to grasp his arm.

Or follow him:
From the air_ Perc 10, with 'Stealth', roll Stealth check and we'll go from there.
From the ground_ Dex 15 to dodge the crowds and Perc 15 (to keep him in view)

DM JT Note: basically, it's impossible to follow anyone from the ground using Stealth, as you can easily understand. However, if above the crowd (flying) and wanting to follow inconspicuously, a Stealth check is the way to go.

Katinka notices, as she scans the area, that two Climbers nearby have an unusualy strong aura on them, not like the others out and about.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=39 ; d20+19=37 ;
Monday April 21st, 2014 11:23:29 PM

Tink pays no further attention to Anrete and Garret's encounter. They seem to have it well in hand. She turns her attention to the rest of the crowd, wary of the predication of the seers (Perception: 39, Sense Motive: 37)

------------------
Spells in effect:
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=22 ; d20+20=34 ;
Monday April 21st, 2014 11:32:41 PM

OOC: Above post made while DM post was being made :)

The auras from the crowd really do test Tink senses, but the two climbers above stand out.

Tink says something in Auran to Beri. "Those two climbers up there have a particularly strong aura to them. I'm going to check on them"

Then to Restlin and Sesha "Something seems off about those two climbers up there. I'm going to go check things out"

She activates her ring of invisibility, then flies towards the climbers to get a better look
Sense Motive: 37 - From previous post
Spellcraft checks on the auras: 22 + 34 - "Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect"


------------------
Spells in effect:
Invisibility - As ring. Duration: 3mins
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells 
Monday April 21st, 2014 11:49:56 PM

ooc: How long to the jump?

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+16=17 ;
Tuesday April 22nd, 2014 11:16:41 AM

Anrete steps forward to grab at the man but slipped on a banana peel in his haste.

-----------------------------------------
Grapple: natural 1, failed

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+14=24 ;
Tuesday April 22nd, 2014 7:22:09 PM

As the other man turns to leave, Garret reaches out and grabs his arm (Grapple: 24), saying, "One moment, if you please. What was your name?"

OOC:
Garret is going to try and keep the man there nicely, but if he tries to move and flee, Garret will attempt to more fully grapple him (with Anrete's help).

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday April 22nd, 2014 7:24:57 PM

Sesha watches Tink sully off, but doesn't follow. She can't turn invisible, and doesnt want to give the halfling away.

There's not much to do, so she grumbles a little.

"Of course, there's a festival and rather than enjoy it we get to make sure no one is breaking rules or trying to kill everyone. Why can't people just be nice? "

The Day of Faith arriveth (co-DM JonathanT) 
Tuesday April 22nd, 2014 7:57:52 PM

Bosk asked How long to the jump?

DM JT: 14.5 min.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=32 ;
Tuesday April 22nd, 2014 10:04:36 PM

Beri momentarily contemplates following the man, though that would mean splitting up the group. As it turns out Garret stops him and starts talking. Things seem to be getting busier, so the druid takes a moment to scan for any suspicious activity, especially up by the ropes.

perception=32

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+17=26 ;
Tuesday April 22nd, 2014 11:23:45 PM

Seeing the others have the situation under control, Bosk stays on the bridge and scans the crowd for other signs of suspicious activity.

Perception = 26

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Tuesday April 22nd, 2014 11:33:28 PM

Restlin nods at Sesha's comments, but notes "if everyone were nice, we'd likely have a much less interesting career."

He uses his ability to see the invisible to keep an eye on Tink.

The Day of Faith arriveth (co-DM JonathanT) 
Wednesday April 23rd, 2014 12:07:46 AM

With a little over 14 minutes to go, Garret and Anrete engage in idle banter with the animal trainer from Mr. Mephistophalle's Menagerie and another stranger and Katinka's continual Arcane Sight spots magic auras on two Climbers different that the usual weak Cantrip auras on most the others.

While Sesha grumbles about having to 'work' on a Festival Day, Mr. Fermino seems wiling to continue to talk to Garret, mostly curious as to their findings on the mysterious release of the Spinosaurus but Garret seems to ignore his questions on the subject, being more interested in the stranger and the bag he saw the stranger take from Mr. Fermino.

The stranger is not interested in staying and turns to leave. Anrete tries to stop him but in his heavy armor he fails to negotiate the crowds and misses. Garret, closer and nimbler, snags the man's pant leg and asks "One moment, if you please. What was your name?"

The man turns back and sees the halfling's grasp on his pant leg. "Beg pardon, Sir, but I don't have time for this banter. The Jump is only moments away. I didn't say my name but if you must, my name is Artemus. Now please let me go," he says rather gruffly.

Garret and Anrete notice an embroidered badge on the man's clothing.

Knowledge Local DC15 for Garret and Anrete Highlight to display spoiler: {The man's clothing sports an embroidered badge of the Treasury.}

If this badge is described to Restlin, Beri, or Bosk, they'll know and can read the spoiler.

Perception DC30 reveals:Highlight to display spoiler: {Artemus is not only agitated at Garret's impetuousness, but nervous as well.}

Mr. Fermino puts a hand on Garret's shoulder, "He's a friend. What's the matter? Surely you don't suspect him of setting Big Bertha free?"
Secret DM roll: Highlight to display spoiler: { Fermino trying to beat Garret's Sense Motive: 19}
DM JT note: roll deleted to maintain 'fog of war', so to speak, but in the spoiler if needed. Just don't peek. :)

Katinka quickly alerts Restlin, Beri, and Sesha of the unusual magical aura on the two Climbers nearby. She then activates her Ring of Invis and flies up to get a closer look at the two.

Inspector Aulander is quick to Restlin's side.
"A Security Mage just informed me that little one of yours just flew up, invisibly, to the cables over there," he points. "Did she see something?"

The others remain vigilant as the clock ticks by ever so slooooooowly. :)

The two Climbers don't seem to be doing anything different than any of the others. Checking the cables and such.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+16=19 ;
Wednesday April 23rd, 2014 9:48:40 AM

Anrete did not notice anything suspicious and shrugs as he let Garret takes the lead.

--------------------------------
Perception: 19

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20=16 ; d20+21=35 ;
Wednesday April 23rd, 2014 3:37:32 PM

As the man turns from Garret, Garret looks over and spots the badge (Knowledge: 16). He says, "Artemus, is it?" He looks Artemus up and down and continues, "Where are you off to in such a hurry? It seems you are trying to get away from the bridge while everyone else seems to be headed towards it. Why is that? It wouldn't happen to be because of that small 'package' there, now would it?" (Perception: 35). He turns back to Fermino and continues, "What might have been in that package there, Mr. Fermino?"

The Day of Faith arriveth (co-DM JonathanT)  d20+10=27 ;
Wednesday April 23rd, 2014 7:11:13 PM

Artemus, still glaring at the hafling, replies "What's in it is my business. City business, really. And you don't have permission to know. And I don't like all these crowds and all this noise! So let me go! I don't wan't to be carrying this 'package' in this crowd!"

He tries to break free: Garret needs a Grapple Check DC15 to maintain his grasp.

Mr. Fermino tries to speak in Garret's hear so he doesn't have to shout over the crow noise. "It's the rental fee for the leased space at the Marble Causeway! We didn't get around to paying it yesterday, with all the ruccus going on."

Secret DM roll: Highlight to display spoiler: { Fermino trying to beat Garret's Sense Motive: 27}
DM JT note: roll deleted to maintain 'fog of war', so to speak, but in the spoiler if needed. Just don't peek. :)


Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 23rd, 2014 7:46:27 PM

Garret lets the man go and says, "Please excuse me, good sir, you know how tense things can be around here right now. I am quite sorry!"

He lets the man go.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday April 23rd, 2014 9:30:35 PM

Beri nods and flies up in the direction that Tink pointed. If told or given an obvious signal Beri will cast Dispel Magic on the closest one of them. Otherwise he will just do some acrobatics in the air and try to look like he's just showing off instead of watching the two climbers.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=43 ; d20+19=23 ; d20+36=50 ;
Wednesday April 23rd, 2014 9:50:29 PM

Tink stealthily moves closer to the climbers. She tries to get a handle on the types of auras she can see on the pair of them. Based on the discussion with the previous climber she met, she's hoping these two don't have an aura of enchantment to them.

She tries to carefully watch what they are doing, and to overhear any conversation they may be having.

Perception: 43
Sense Motive: 23
Stealth: 50 + Invis + Hide in Plain Sight. Even if someone can see invis they need to make a DC50 Perc check to see Tink.
Spellcraft checks on the auras from previous post: 22 + 34 - "Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect"

------------------
Spells in effect:
Invisibility - As ring. Duration: 3mins
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

The Day of Faith arriveth (co-DM JonathanT) 
Wednesday April 23rd, 2014 11:34:54 PM

Garret apologizes to the treasury man and lets him go. In seconds he's lost in the crowd.

Katinka, after taking off, decides to use some stealth. The Security Mages that have been scanning for such things as invisible, enchantment, or other spell on the 'Watch' list, loose 'sight' of Katinka, as she skillfully makes herself more invisible than simply invisible.

Now much closer to the Climbers, she negotiates the cables with care and confirms her fears, they both exude an aura of Domination.

Beri tries to be inconspicuous as he flies upwards where Katinka pointed. He pretends he is just doing some celebratory acrobatics.

Meanwhile, the others keep an anxious watch over the area. Two potential areas split their attention. The Climbers some 50' up in the cables and the animal trainer and treasury official at the bottom of the stairs.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility]  d100=67 ;
Thursday April 24th, 2014 3:13:43 AM

Sesha pokes Restlin.

"I feel like I should be doing something. But I dont want to give Tink away, not that I can see her anymore anyways. Where did she manage to go off to anyhow?"

The little witch fidgets, then casts a guidance spell to calm her nerves. It won't last long, but at least if something comes up she might have just that much more presence of mind,



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday April 24th, 2014 4:09:19 AM

"Uh-oh..." The realisation that an enchantment aura - or spell - is already in effect is bad. Very bad.

Tink casts a message cantrip and targets each person in the party. She whispers: "These two climbers have an enchantment aura to them. I think someone has cast a dominate spell on them. Their actions can be telepathically controlled. If I reveal myself or dispel the magic, the controller will be aware and we may lose them. Does anyone nearby have a similar aura? They may be the controller"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+16=17 ;
Thursday April 24th, 2014 10:16:30 AM

Anrete stabs at a chunk of unidentified meat and place it in his mouth as he watch the show.

--------------------------------------
Perception:17 nat 1 again :(

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+17=24 ;
Thursday April 24th, 2014 2:46:24 PM

Bosk continues to keep is eye out from trouble and saves the Iron Adventurer's spot on the bridge. He is curious about the events going on around him, but from the groups last encounter he knows his large size makes him the last person that should be chasing people among the cables, and a charging minotaur running through a crowd is one of the least diplomatic ways to get information and keep people calm, so he continues to wait and watch.

Upon receiving Tink's message, the horned cleric quickly relays the information to one of the near by guards.

Perception = 24
ooc: Sorry about the missed turn. I could have sworn I posted.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday April 24th, 2014 6:31:19 PM

Sesha quips back, through the message spell.

"Are you certain it isn't just magic that helps them climb better? If you think for sure it's the bad kind of magic, I think it's worth dispelling and making the enchanters come out of hiding."

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+13=25 ; d20+21=33 ;
Thursday April 24th, 2014 6:51:59 PM

Garret thanks the animal trainer and excuses himself, heading back to the action, but checking the man out one more time (Sense Motive: 25, Perception: 33). When he receives the message about the climbers, he looks up towards them and points them out to the oblivious Anrete.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Thursday April 24th, 2014 9:36:20 PM

Restlin, busy enjoying the festivities, comes back to reality at Sesha's insistence. "We are doing something, dear. We're maintaining a position that allows us to keep an eye on both groups of our compatriots while making sure our presence is maintained with those that rely on us for protection."

He'll whisper back to Tink, "there's a big jump between an enchantment aura and assuming they've been dominated. Do you have any tricks to learn more about what's going on with them?"

***

Sorry about missing yesterday. I was at a GIS User conference in Memphis & time just got away from me.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday April 24th, 2014 10:03:20 PM

Beri flies up, continuing to do archs and flips, until he is close enough to reach a climber, then casts Dispel Magic on the closest one.

The Day of Faith arriveth (co-DM JonathanT) 
Friday April 25th, 2014 12:16:30 AM

Katinka casts Message spell and relays to her friends that she believes the two are Dominated. She's afraid to try to dispel it and give her position away to the Controler.

She looks around for tthe possible Controler, believing he/she/it/they would have the same kind of magical aura. She sees none within her viewing range.

Sesha believes she should be doing something but doesn't want to give Katinka's actions away to whomever may be watching. Upon receiving Katinka's message, she suggests dispelling any enchantment spells on the Climbers so to draw out the culprints.

Anrete is so overwhelmed by the mob of people he has difficulty focusing. A food vendor passes by and he snatches up the last thing left in the man's tray. Glad to be rid of that last bit, the vendor tosses the tray and hussles up the stairs not even bothering to take Anrete's coin.

DM JT to Anrete: hey, get rid of those N1s now, eh?

Bosk wisely stays put. No point in dashing about hither and yonder, yet. When he recieves Tinka's message, he turns to Aulander who is standing next to him, waiting to get a report on Tinka's invisibility antinks and tells him what she's found.

Aulander's eyebrows rise and is off in a split second heading to the Security Mage's to report on the findings.

Restlin conforts Sesha in that they are doing something, even if they aren't 'doing' something, just by being the anchor point between the two investigations. He whispers back, asking Katinka to confirm the nature of the enchantments on the two.

Katinka's Arcane Sight confirms the Enchantment School and the strength is equivalent to a level 5 spell. A Knowledge Arcana DC25 will confirm what the exact enchantment is.

Garret bids Mr. Mephistophale's animal training farewell but gives him a last look-over.

Garret leaves with the notion that the man was not entirely on the up-and-up. The animal trainer is very glib but the hafling monk gets an uneasy feeling that there was more to the whole thing than what they were told.

Beri gets Katinka's message and decides to try to dispel the enchantment himself.

Dispel Magic: two ways to do it. A general dispel which targets any/all spell effects, starting with the highest spell level and going down until one is dispelled, or targeting a specific spell effect.
What you need:
A) Dispel Check: d20+ caser level
B) Name the specific spell to target, Knowledge Arcana DC25

If you are just shooting in the dark, your Dispel Check will dispel the highest level spell your roll can beat. It may be the one you want, it may not be.

Otherwise, roll your Knowledge spell to know the specific one to target, then your Dispel Check vs the DC of the spell, which I'll let you know after you decide which way to go. :)

The Climbers seem to be going about their business. At this point, their behavior seems in line with the others, that is, inspecting the cables, since it is common for some to snap during the Jump event.

Mr. Fermino quickly vanishes into the crowd.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=25 ; d20+11=27 ;
Friday April 25th, 2014 8:33:01 AM

Spellcraft check vs DC25: 25 = Pass.... just

Katinka casts a message again to the group "It's quite a powerful spell to cast on two average climbers" Assuming Tink knows the name of the spell from her spellcraft check she will pass the knowledge on "I only have one dispel prepared today. If you want me to try and dispel one at the same time as you Beri, give me a message back with a count of 5. Hmm... I'm not sure if they will be disoriented or not. Best someone be prepared to catch them if they fall. Just in case."

Dispel check if required: 27


Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+16=29 ;
Friday April 25th, 2014 1:17:09 PM

Anrete continues watching the climbers.

Perception; 29

The Day of Faith arriveth (co-DM JonathanT) 
Friday April 25th, 2014 1:46:46 PM

Katinka is confident that the spell on the two Climbers that has an aura greater than one would expect is Dominate Person and passes that information along to the others. She asks if she should expend the one Dispel Magic spell she has prepared.

DM JT: I'll use that roll if the decision of the group is to try to dispel them.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Friday April 25th, 2014 6:37:08 PM

Garret watches the two men walk away as he says to Anrete, "Remember those faces, I think there's something going on there."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Friday April 25th, 2014 9:01:06 PM

Restlin ponders. "No, Tink. No tampering with magics on them yet. Inspector Auslander is aware you've spotted them and is on his way to fetch help. We're here to keep watch, and that's what we've done. If there's no action 5 minutes before the ball here drops, I'll officially change my mind. Let's give Hook City proper time to respond in the meantime."

He looks at Sesha, trying to gauge whether or not the witch agrees.

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+17=24 ;
Friday April 25th, 2014 9:44:26 PM

Bosk continues holding the groups place on the bridge and looking out for danger.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Sunday April 27th, 2014 7:34:52 PM

Sesha shakes her head at Restlin.

"Dispelling it probably isn't the best option. Before the drop I'll put them to sleep. Their rigging will catch them, and if not I'll feather fall their descent. If we dispel the enchantment the caster will know it was dispelled and can rescast. If we incapacitate the climbers the only way she's waking them up is to show herself directly."

Sesha shrugs.

"A dominate spell like that uses a lot of magical power. Obviously these two are lynchpins in a plan that Jantierri's divination said could be muddled. If I could do it I'd turn em invisible too. Sleep is the best I've got short of knocking them out with a broomstick. I can't cast warding spells like Protection from Evil, but if someone else can, I think it disrupts the charm without dispelling the spell. "

DM JT: fixed the itallics

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+6=19 ;
Sunday April 27th, 2014 11:30:59 PM

Going off of Katink's message, Beri does not attempt to pick out the spell but instead will just attempt to disable the most powerful spell.

dispel=19 (aid another might be helpful ;) )

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

ooc: on an abnormal schedule for the next week, but I'll try to post at my normal time

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 28th, 2014 8:15:13 AM

OOC: Did Beri give Tink a 5 count? Based on the message she got back from Restlin she likely won't cast anything. The reason I was asking for a 5 count was to put it in the next round (ie: Rnd 1 Cast Message. Rnd 2 cast Dispel). She would instead cast another message to tell Beri to hold his horses. Just trying to make sure we either both cast at the same time or not at all :)

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Monday April 28th, 2014 3:38:44 PM

Restlin nods to Sesha, "aye, but I'd still rather that domination be dispelled than not if your sleep spell fails. I have protection from evil, but I'd need to touch them, and even then there's still a better than not chance they'd still be dominated.

"or, this could be a total red herring. Guess we'll know soon!"

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+21=38 ;
Monday April 28th, 2014 5:11:39 PM

Garret continues to scan the crowd, wondering what he missed with that conversation. (Perception: 38).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 28th, 2014 7:34:40 PM

ooc: sorry, I meant to say that if given the signal that's what I was doing. I am not initiating our response.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday April 28th, 2014 9:33:19 PM

Everything said thus far floats over the barbarian's head as Anrete bite another chunk from his drumstick.

The Day of Faith arriveth (co-DM JonathanT) 
Monday April 28th, 2014 9:53:44 PM

Garret and Anrete head back up to the top of the stairs. Garret manages to tell Anrete "Remember those faces, I think there's something going on there," despite the noisy crowd.

At the top of the stairs the two find that Katinka is gone and Beri is floating up near the bottom layer of cables doing flips and pirouettes.

Restlin is busy conferring with Katinka and Sesha but Garret and Anrete get the update from Bosk.

It appears that Katinka has figured out that two Climbers nearby are enspelled with the Dominate Person spell, which she points out is pretty high in power. A short debate is going on as to how to deal with this, dispel it or leave it? Sesha has an idea of maybe how they could be put out of action without alerting the culprit by using a Sleep spell and Feather Fall if necessary, and she awaits word from Resltin for the 'Go Ahead'.

Beri gets his dispel ready but wisely waits for the 'go ahead' word as well. It is critical that both are dealt with at the same time or all their plans may be in vain.

Restlin bids that they hold off on their spell casting for now and let Inspector Aulander try handling the situation first. The IA are doing their job in keeping watch, let the inspector deal with what they find. He conveys that if nothing has happened by 5 minutes to Drop time, then he'll change his mind.

At least, for now, they have a plan that could work. If put to sleep, they would fall, as none are tethered. The nature of the cable webbing pretty much prohibits any tethers unless they are actually doing repair work. Right now they are simply going up and down a cable here and there, looking up and down as if searching for something. These two are behaving as all the others are. Perhaps other things completely unrelated are at work here, Restlin poses.

Meanwhile, Inspector Aulander has met up with a Senior Security Mage. Unseen by the IA, a deep discussion ensues. If the IA could witness it, they probably would recognize much of what they just had gone through, a debate on how best to deal with the two. And if there are two, could there be more?

Several other Security Mages are called over and join in the planning discussion and time passes so slowly but by 4 minutes later (10 minutes before Drop Time), the inspector returns to the IA's position.

Inspector Aulander has not lost his air of business and briskly informs the IA that two Security Mages and a couple of the Flying Security Guards will be in position by now to remove the enchantment from the two. By his demeanor, one would think that this was just another exercise in an ordinary busy day.

It happened so fast that no one down bellow really noticed what happened except for the IA, who knew where to look. The two Climbers lost their grip due to their momentarily disorientation from being freed from the domination link that they began to slip. The Flying Security Guards quickly swooped in and snatched them up and carried them to a tent at the base of the stairs.

Inspector Aulander silently motions the IA to follow him and in a couple more minutes they are in the tent facing the two Climbers, who look rather bewildered.

DM JT: the DM graciously allows the IA to start the questioning, if they want. :)

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Tuesday April 29th, 2014 8:36:14 AM

Restlin blinks in amazement. The bureaucracy of Hook City moved quickly and took care of a potentially dangerous situation gracefully and in an ideal manner. He makes a note to not underestimate the Inspector's abilities in the future. On the way into the tent, he lightly elbows Sesha & gives her his best "see, I was right!" face. Upon reaching the entrance, he addresses Anrete, "it's very important that no one gets in here. Feel free to stand outside and intimidate anyone who tries getting too close!"

Inside, he turns to Aulander. "Excellent handling of the situation, Inspector. Thanks for being so attentive to Tink's concerns." Then, he turns towards the climbers with a warm smile. "Well met, friends. I hope we didn't rattle you too much, but something is amiss today and time is very, very short. You appear to have fallen victim to some sort of enchantment. If you could tell us what you remember from the last week or so, especially anything you were about to do up in the cables."

He wastes no time detecting magic or further enchantments on the two, trusting Tink and Sesha much more than himself when it comes to enchantments.

***

Sense motive is +21 if you want to roll for me.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+36=50 ; d20+26=37 ; d20+19=20 ;
Tuesday April 29th, 2014 10:02:06 AM

"I'm going to stay out here and keep an eye on the crowd. If someone wants to disturb the festivities they will likely have a backup plan" the ever suspicious Tink messages to the group. She doesn't have the same tact that Restlin possesses. No, her abilities are best suited to scouting.

Tink hovers outside the tent. She keeps her invisibility renewed via her ring, and in conjunction with her hide-in-plain sight ability, she becomes near undetectable. (Stealth: 50 + 40 for stationary and invisible + Hide in plain sight)

She eyes everyone in the crowd with scrutiny, and keeps her ears open for any gossip or news that may be helpful (Perception: 37. Sense Motive: 20)

------------------
Spells in effect:
Invisibility - As ring. Duration: 3mins
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday April 29th, 2014 7:26:36 PM

Garret agrees with Katina and stands guard outside with Anrete. He grabs a meat on a stick from a passing vendor and offers some to Anrete.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday April 29th, 2014 7:42:28 PM

Beriothian flies into the tent with the others.
Ask them to start with whether they know who cast the spell on them, or what they looked like.

ooc: How long do we have before the jump at this point? Trying to decide about changing forms to talk in person.

The Day of Faith arriveth (co-DM JonathanT) 
Tuesday April 29th, 2014 11:26:02 PM

DM JT OOC: You have 9 minutes before Jump. :)

DM JT IC:
The IA troop down the stairs, following the inspector, to a tent set up at the bottom of the stairs. There is another tent, next to it, that is a bit larger and there are two priests standing outside.
Knowledge Religion DC5 or Intelligence Check DC10: Highlight to display spoiler: { The tent appears to be a Medical Tent.}

Arriving at the tent, Restlin is amazed at the speed the notoriously slow bureaucracy of Hook City reacted to the situation and makes note not to underestimate the inspector in future dealings.

Wisdom Check DC15 Highlight to display spoiler: {When Power is centralized into One, much can be done and quickly. Hook City's namesake is at stake here and the Inspector has been given carte-blanch to do what is necessary to insure a successful Jump Day.}

Restlin nudges Sesha with a "see, I was right!" face and asks Anrete to stay outside and make sure there are no interruptions.

Katinka offers to stay outside, super invisible, and keep an eye out for whomever may be the culprit, as they/its/thems surely have a backup plan, she surmises.

Garret does the same and, with 9 minutes to go to Drop Time, he grabs a Chicken-Fried-Bacon-on-a-stick and offers Anrete one too.

Beri suggests to start the water bor... er, interrogations with whether they know who cast the spell on them, or what they looked like.

Restlin starts with words of praise to Inspector Aulander, who seems not to listen but stares intently at the two Climbers. Maybe that was a grunt of acknowledgement overheard above the din from outside?

Then the mage goes into the questioning:
Well met, friends. I hope we didn't rattle you too much, but something is amiss today and time is very, very short. You appear to have fallen victim to some sort of enchantment. If you could tell us what you remember from the last week or so, especially anything you were about to do up in the cables."

One of the Climbers starts out, "I can't believe she led us to do that..." but the other buts in, "We didn't DO anything. We were just asked not to look a certain cables. That's all. She came to us earlier this week, day before Festival Week started. It's all a blur... she wore a cloak, I think I saw her face but I don't recall really actually seeing her face. She asked us to ignore the inspection of certain cables and it seemed such a reasonable request..."

One of the guards hands over a pouch. It jingles with coins. Inspector Aulander dumps the contents on a desk and 50 platinum coins dance on the desk. A playing card flutters down and rests, face down. upon the pile of platinum.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday April 30th, 2014 12:15:13 AM

Sesha frowns.

"Before festival week. Same as the others..."

Sesha examines the card, without picking it up, for magical auras.

"Don't touch the card. I've been blown up just for reading a harmless note. I hate that spell."

If it seems magic free, she will let someone pick it up.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+1=2 ; d20+26=30 ;
Wednesday April 30th, 2014 2:21:35 AM

Knowl Religion check. Auto-pass. Wis check vs DC15: 2 = Fail

Katinka keeps her eyes open for anyone familiar. The "witness" from the cage opening, the climber from the day before. Even the Inspector. If there is something strange going on here, she wants to know what it is. (Perception: 30)

She maintains her hidden, silent vigil outside above the tent.

------------------
Spells in effect:
Invisibility - As ring. Duration: 3mins
Arcane Sight
Darkvision
See Invisibility
Overland Flight
Detect Scrying
Misdirection
Mage Armor

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+1=18 ; d20+2=7 ;
Wednesday April 30th, 2014 11:22:25 AM

Anrete crosses his arm as he stand guard, looking savagely at random strangers.

----------------------------------------------
Int 18 passed
wis 7 failed

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 30th, 2014 12:59:16 PM

Garret munches on the chicken-and-bacon on a stick and says, through a full mouth, "mmf...I like meat on a stick."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+3=19 ; d20+23=34 ;
Wednesday April 30th, 2014 2:32:44 PM

If Sesha allows, Restlin inspects the card, though he imagines it matches the last one they found. "Interesting that she leaves a calling card."

Perception: 34 - Anything unusual about that card?

He turns back to the climbers. "These cables you weren't to inspect, they need to be inspected quickly, but I don't think you two should be the ones to do it. Who knows what other fail-safes she put on you two. We have what, 10 minutes before the jump? Probably less? Is there some kind of...naming convention or coordinate system other climbers would understand to indicate what cables need to be looked at?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+1=8 ; d20+8=24 ;
Wednesday April 30th, 2014 7:46:58 PM

Beri looks at the pouch in confusion.
Why would they pay these guys if they were under a spell? Do you think it was to incriminate these people so they wouldn't look for her?

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday April 30th, 2014 9:13:28 PM

Sesha shrugs.

"Fiscally reliable anarchists?"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Wednesday April 30th, 2014 10:17:41 PM

"Climbers take what they do very seriously. Remember Beltrin? Mr. 'for once I agree with Restlin?' Those brands on his cheeks were for using his position as climber to rob folks. I imagine that most climbers who were in this situation and failed to prevent a collapse of the bridge for this chump change would take drastic measures..."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday April 30th, 2014 10:48:30 PM

OOC: Lol at Sesha! :)

The Day of Faith arriveth (co-DM JonathanT) 
Wednesday April 30th, 2014 11:22:53 PM

Sesha warns not to touch the card, in case it has an explosive spell on it. She does not detect any magic on it.
If Sesha allows Restlin to inspect the card:
Highlight to display spoiler: { It is the Queen of Diamonds and could be out of the same deck as the other card. It is at least as new and with the same back design.}

Katinka keeps a vigil watch. So far she sees nothing out of the ordinary, nor anyone she recognizes. All the Tower Square folk are up on the bridge and out of sight.

Anrete keeps any curious folk, mostly tipsy, well away from the tent by posing as a mean ol' barbarian with an 'axe to grind'.

Garret finds his new passion, meat-on-a-stick. Now, to get Anrete to learn how to use 'sticks' instead of just dumping 'whatever' in a pot.

Restlin finds it interesting that this cloaked woman uses calling cards. He brings up the urgent need to inspect the cables the Climbers were 'encouraged' to ignore.

The Inspector concurs and explains, "The cabling on the bridge is divided into cubic zones, each one with a coded number. Each zone is marked off and the Climbers know what to look for. Teams of Climbers are assigned a zone, usually for life. So the zone these two were in would be where to start."

At that, he sends Sgt. Capon out to commandeer the Climber Team from that zone and the ones next to it to go over every inch of those cables.

Knowledge Local DC15: Highlight to display spoiler: {One of the requirements of becoming a Climber is to be able to cast Mending.}

Beri asks a curious question related to the coins. 'Why would they pay these guys if they were under a spell? Do you think it was to incriminate these people so they wouldn't look for her?"

Sesha shrugs, "Fiscally reliable anarchists?"

DM JT comment: this comment should go down as classic! LOL

Inspector Aulander glares at the Climbers, "WELL?"

The talkative one stutters "We get paid in Chits. She pays in coins. And promised a lot of coins."

Knowledge Local DC15:Highlight to display spoiler: {The Climbers are a highly skilled lot with their own Union and are payed very well indeed (another reason for the high cost to run a business on the bridge or even to use it to walk across. But paid in Chits.}

Restlin has a good take on the reason for the coin (and gets a +5 on the above Knowledge check if needed).

SO, after the first round of water boa...er, interrogation, the IA have discovered that there are probably an unknown number of cables in a certain section that may be compromised. They also discover a link between the event at the Stegosaurus cage and here. And, they discover a link with the elusive group from the day before and the dominated Climbers.

But no time to sit in an armchair and smoke a pipe to put all these together. Some quick thinking is in order if the IA are to stop what appears to be the bad portents from being bad.

DM JT: continue any more questioning. Every one is welcome to chime in. Even those outside.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Thursday May 1st, 2014 8:15:52 AM

OOC: Restlin cannot fail any of those checks.

"Different card, maybe the same deck. Certainly the same type of deck. Calling cards like this are for narcissists. She probably thinks very highly of herself, which is in our favor."

Restlin is concerned about the fate of these two climbers. "Dominate person is a powerful spell. No one here would be immune to it." He realizes he has little say in their outcomes, but hopes to at least cool Aulander's jets a bit. He then realizes why they were paid in coin. "Wait, if each climber team has a set area to maintain, and the area these two were responsible for collapsed, all the chits in the world would be useless to them. They're worthless outside of Hook City, and this would be the last place they'd want to be if their cables snapped."

He watches Capon go out to take care of the inspection. He knows the Seregant is a capable person, but still...

"Excuse me one moment," he says before rushing outside. Once there, he squats down and in a hushed voice calls for Tink. Once he's aware she's listening, he'll explain what's going on, what Capon's off to do, and will suggest she keep an eye on things. "You're small and sneaky enough to get close, and Wardd knows you don't miss anything." With that, he heads back inside.

"How long will it take a new set of climbers to reach and inspect those cables? Does anyone here have the authority to delay the jump if necessary? Delaying it would be tragic, of course, but not nearly as tragic as the cables failing."

One more question for the climbers, one he's sure Sesha's wondering herself. "This person who offered the coin, did she have dark skin, by any chance? Like my friend's here?" He gestures to Sesha.

Bosk (ADM Carl subbing while James moves) 
Thursday May 1st, 2014 8:34:52 AM

Bosk listens silently, trying to gauge whether or not these two are being honest. His ever-present need to ensure justice is served tempered somewhat by the mind-control magics the two were exposed to.

Sense motive is +5.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday May 1st, 2014 7:28:36 PM

Beri considers how best they can prevent the machinations of this unknown person from succeeding.
Would you be able to point out the specific cables to us? We may still have time to reverse whatever they did wrong.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Thursday May 1st, 2014 8:24:13 PM

Garret listens in to the conversation inside the tent, but is quickly distracted by a different kind of meat on a stick that he hasn't seen before. "Here, good sir, what's the cost of that one? It does look good. Anrete, you want to try some?"

The Day of Faith arriveth (co-DM JonathanT) 
Thursday May 1st, 2014 11:26:42 PM

The interrogation continues...
Restlin is concerned about the fate of the two Climbers. Was it their fault they failed to fight off the spell and thus had no full control of their actions? He'll have to trust the authorities on that issue.

He hopes that the cloaked lady leaving a calling card is a sign of overconfidence and surmises that the reason for coin payment was for their use outside Hook City, only place they'd be able to live if something happened to the bridge.

He steps outside for a moment and confers with Katinka, asking her to follow Sgt. Capon and using her good eyes to keep watch on things in the cabling, as she doesn't miss anything.

Back inside he asks another question that nags him, and probably Sesha as well, This person who offered the coin, did she have dark skin, by any chance? Like my friend's here?" He gestures to Sesha.

"No My Lords," they answer quickly.

Beri asks "Would you be able to point out the specific cables to us?

"Not precisely, as we were not watching," the talkative one answers.

Inspector Aulander nods. "At this point, it would take more time to have them return to the cables and look for any damaged ones. Sergeant Capon will have quicker results with the Climbers already there. Depending on what they find, and how many, it doesn't take long to repair a cable, specially with several working together. If we have to delay the Drop by a few minutes, no one will really notice. More than 10 minutes and people with those magical timing gizmos will start to wonder what's going on. But I don't want to start a panic and announce a hold on the Drop. A panic at this time could be worse than what the portents suggest. Perhaps it is a mass panic the portents point to?" the inspector answers the IA's concern.

Garret sees an odd meat-on-a-stick and asks how much. This particular 'dish' cost a white chit. The vendor explains that it is a sea creature hard to catch. The meat looks like a long appendage with one side having suction cups. It is grilled with a sticky, tangy sauce. The vendor assures Garret it is well worth the chit.

Meanwhile, Bosk, Anrete, Katinka, and anyone else outside, watch Sgt Capon confer with a man wearing a Climber uniform but has a patch different than the others. He quickly blows a whistle (but can't be heard) and immediately heads up a cable. They can see a number of Climbers converging on the supervisor.

Time to Drop is 8 min.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=39 ; d20+36=49 ; d20+19=38 ;
Friday May 2nd, 2014 12:09:10 AM

Tink silently follows the Sergeant. She keeps an eye on what he does and who he talks to. She gets the impression that he is on the level, but it doesn't hurt to be sure.

Perception: 39, Stealth: 49, Sense Motive: 38

She can't help but feel the group is yet to protect "the jump".

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday May 2nd, 2014 11:43:57 AM

Anrete looks on curiously - he hasn't a clue what all these are about.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Friday May 2nd, 2014 6:52:33 PM

(Checking in -- I'm way out of time, but hope to get a post up later tonight or this weekend).

Bosk (ADM Carl subbing while James moves) 
Friday May 2nd, 2014 10:27:42 PM

Bosk keeps an eye on the inspections, anxiously waiting to see what they find.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Friday May 2nd, 2014 10:31:47 PM

"Where did this woman approach you two? Could there be any other witnesses?"

The Day of Faith arriveth (co-DM JonathanT) 
Saturday May 3rd, 2014 9:40:07 PM

DM JT: Keep posing questions and we'll keep rolling through the weekend.

Katinka follows Sgt Capon and witnesses the man's business like, get-to-the-point quickly, command of the situation. The IA are used to the sergeant showing up at their door with a job or just checking in. It appears that the Sergeant is far more capable than first appearances would indicate.

Sgt. Capon has the Climber Supervisor appraised of the situation in seconds and withing another minute the cables in the section in question is swarming with Climbers. Another couple minutes and those silent whistles are tweeting, but only Katinka, in her hidden position, notices anything unusual as the festivities below occupy everyone else's attention. Eyes keep looking at the ball suspended on the numbered pole over the river. No one wants to miss the timing and jump at the wrong time. Bad Karma.

Anrete, outside and not aware of why all the rushing about, keeps grimacing at the crowds. A number of festive kids take up position a dozen feet away and start mimicking the barbarian. They think it's a game.

Garret eyes the long appendage on a stick. Should he try it?

Bosk watches the cables. He tries to do so without drawing attention. People bump him here and there but otherwise are laughing and joshing with each other.

Restlin asks where the woman had approached the Climbers.
They both answer "In the tavern, we were drinking an ale to relax after a days work. Witnesses? I dunno. Probably. Probably all drunk. That was last week. Who'd remember anything now? They'd have plenty of drink since then."

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+21=22 ;
Sunday May 4th, 2014 2:42:27 PM

Garret runs over to the children mimicking the barbarian and joins in the fun. He still keeps an eye around the area (perception: 22), but is rather taken with the game.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday May 5th, 2014 10:39:24 AM

Anrete frowns and glared fiercely at the pesky kids.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday May 5th, 2014 12:04:24 PM

Sesha fidgets. This sort of thing had never sat with her, sitting and waiting. She looks at Restlin and huffs as he happily chats through every possible situation. She wondered if he was trying to look smart or cool or just genuinely fell into the role so easily.

She contacts Pot-Pot.

"Anything strange? This wait is killing me. Lets go outside."

With a loud sigh she walks outside and pushes through the crowd, then straddles her broom and up they go, above the tent. Tink wouldn't be able to message her if she couldn't see her, so she just floats about like a newt on a log, waiting for all hell to explode unless Restlin and the others could stop it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=46 ; d20+19=34 ; d20+13=18 ;
Monday May 5th, 2014 12:38:54 PM

"Yes, the Sergeant is a good man" the invisible Tink nods in satisfaction. She flies silently back to the tent in time to see Sesha emerge.

"How goes the interrogation?" she asks as she hovers alongside the witch. She drops her 'stealth' routine, yet remains invisible. To her understanding, Sesha should now be able to see her.

Katinka keeps her eyes on the festivities, desperately hoping to stumble on whatever it may be that could disrupt things
Perception: 46
Sense Motive: 34
Knowl Local: 18 - to see if something doesn't "fit"


Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday May 5th, 2014 2:22:49 PM

Sesha starts to smile and wave, but doesn't want to appear any more crazy than than she has too, smiling and waving at thin air.

She huffs.

"It goes, but it's a waste of time I think. This guy wasn't asked to DO anything, but rather NOT watch someone doing something. This guy isn't going to help us much. What about you? Find anything interesting yet?"

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Monday May 5th, 2014 4:30:17 PM

Garret looks around at the very large crowd again and considers another piece of meat on a stick. His stomach rumbles and he rubs his bare belly as he passes... this time...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday May 5th, 2014 6:44:02 PM

I agree, they won't be able to tell us much about the plot. We should focus on what details they remember... what type of cables they were avoiding, was it closer to the Hook end or the bridge end. Did anything their enchanter say to them stand out? Any perfume they smelt or jewelry they noticed? Any indication that there are more people involved? Or worse yet, that there are more captives? A fight would be bad enough, but I don't like the though of fighting a small army of innocent but possessed citizens.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday May 5th, 2014 8:54:58 PM

Tink sighs at Sesha's question. "The Sergeant appears an honest man. And an efficient officer. I believe we can trust him. Unfortunately ... that is all I have found."

Tink folds her arms and huffs. "At the risk of making you appear crazy to onlookers, perhaps it would help if we go back over what we have learned. A cage was opened to let a creature out. Why would anyone show their hand prior to the main event? Were they testing? Was it a distraction? Noone saw who did it. With the revelation of people being enchanted, I wonder if perhaps one of the Menagerie personnel were also subjected to such a spell? Hmmm... we do not have time to investigate them now"

"And those people that we chased. Who were they? How do they tie in to this? They no doubt saw us so know we are after them."

"And those blasted cards. First the 2 of diamonds. Now the Queen of diamonds. What do they mean?"

"Who is it casting enchantment spells on people? Is it a woman at all? Could she be the Queen of Diamonds - the Red Queen?"

"The prophesy from the seer mentioned that we would be in a fight near a teucri artefact. It cannot be referring to the hooks. Any fight in Hook City would of course be near one of the hooks. No, to say it would be near a teucri artefact means something else. A different artefact. I wonder. I wonder..." Tink's voice trails off as she thinks. Se doesn't know if she has made things clearer or just confused herself.


Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Monday May 5th, 2014 10:32:23 PM

Restlin watches as Sesha walks out doors. He understands, of course. He'd gladly throw down at this point just to avoid having to wonder what's going on any longer. Still, Beri asks some good questions. He waits for the answer.

The Day of Faith arriveth (co-DM JonathanT) 
Monday May 5th, 2014 11:38:10 PM

Garret joins the kids imitating Anrete.

Anrete frowns and glares back fiercely at the pesky kids, one of them a little bigger than the others.

Sesha starts to loose her patience and after a quick conference with Pot-Pot, then with a loud sigh she decides to go outside where she takes to the air on her broom.

Katinka leaves the vicinity of the cables where she was watching the Climbers and zooms down to Sesha. "How goes the interrogation?" she asks.

Sesha replies "It goes, but it's a waste of time I think," and quickly fills Katinka in on the progress inside the tent while pretending to wave at no one particular. Then she asks how things are going outside.

Katinka answers Sesha, filling her in on the activities up in the cables. She then goes over the pieces of the puzzle they've collected so far trying to see what fits and how it points to the prophesy. She points out that they may be, in fact, in the wrong place and that it may be a different Teucri artifact they need to protect. Unfortunately, she's rather new to Hook City and does not know of all the Teucri artifacts or where they'd be.

The kids around Garret and Anrete suddenly notice some commotion over near the ball and with shouts of glee rush up the stairs to the bridge. Garret wavers on who's the boss, his stomach or his mind, as he contemplates more food while it is clear the moment they have been waiting for is close at hand.

Beri shares his thoughts with katinka and Sesha. He has good points to ask, like what jewelry was noticeable, what perfume, what are of the cabling was not watched, and so forth. He asks if there were more involved, or were there any more dominated? Would they have to fight a bunch of dominated civilians?

DM JT question: did Beri revert back to human form? I remember you asking about how long to Jump and if you'd have time to change. I don't remember if he did or not.

Beri's question's are answered (either directly or through translation). There did not appear to be any jewelry that could be used to identify the ones that had meet the two in the tavern. As far as the cables go, each section goes the length of the cables from the bridge to the magical hook, so an inspection of the entire length of the cables in the entire section is necessary. Whether there are others dominated they don't know, but conclude that there must be since at times they were directed to meet several others during their shift and don't know really why.

Outside, the group notice a brass band on a floating platform take to the air and stop near the ball and pole. The crowds cheer and the band starts playing tunes.

Knowledge Local DC15: Highlight to display spoiler: {These tunes are from Hook City's past history celebrating heroic deeds and such.}

DM JT Note: for those who have not spent any skill points in Knowledge Local, the DM suggest doing so. It is only a suggestion, but you live here, so it makes sense to spend a point on that skill now and then. :)

The band plays on and the crowd joins in singing the songs. Meanwhile, back in the tent a dark, sinister man, pulling another along, gives the guards at the tent entrance a few words and he is waved in.

Garret and Anrete: Highlight to display spoiler: {You don't recognize the dark, sinister man, but you do recognize the one he is pulling along. It is the treasury official you met earlier.}

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Tuesday May 6th, 2014 2:07:34 PM

Restlin starts humming along to the music, having heard the tunes several times before (Restlin cannot fail that check).

He decides he's had enough of being cooped up in this test, so he heads outside to enjoy the festivities. Sensing her apprehension and irritability, he steers clear of Sesha for a change. Instead, he walks over to where Capon is supervising the climbers. "All those cables look the same to me. Think they found anything yet?"

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells 
Tuesday May 6th, 2014 7:49:53 PM

Bosk had always prided himself on being the Hands of Gargul and carrying out his will...the hands, not his not his mouth. He had never had the silver tongue of other clerics or their gift with words, and as such he leaves the questioning to the more linguistically gifted members of the group.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+1=13 ;
Tuesday May 6th, 2014 8:19:42 PM

Beri, still in elemental form, turns to his favorite translator.
I am out of ideas, and from the noise outside things seem to be picking up. Does anyone have any other ideas?

knowledge=13

ooc: There is nothing preventing Beri from jumping in this form right? I don't see anything saying I can't take part in the jump like this but just wanted to double check before proceeding.

ooc-2: We live here now... but previously we lived in Mud Town 1.0. Others of us lived on another continent. Our game theme has gone from urban adventuring to global travel and back regularly. We've become hesitant to invest in anything that requires any long makes long term assumptions because it's historically been the best way to throw away our gold and skill points.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday May 6th, 2014 9:01:16 PM

Garret watches with interest as the people start flocking up the stairs. He is distracted by the man entering the tent, and he quickly heads inside, pointing at the man. He says, "Hey, I know that fellow!"

The Day of Faith arriveth (co-DM JonathanT) 
Tuesday May 6th, 2014 9:42:59 PM

DM JT OOC: Post will come a little later. For now:
Will brings up a good point:
ooc-2: We live here now... but previously we lived in Mud Town 1.0. etc.

I had thought about this same thing too but suggested spending a point or two on Local knowledge anyway. In my head, as DM, I figured out a way to deal with that. But it really is up to you and you put your points where you need them most. IF/When such knowledge becomes necessary, we DMs will make sure we don't put a DC to high that no one can possibly get it without a N20.

In the long term, if Knowledge Local can be converted to wherever you are as long as you've spent decent time there, say a month (long enough to do some listening and info gathering), then it would be points well spent.

It was just an idea I had to help you guys out, if needed.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+16=25 ;
Tuesday May 6th, 2014 9:51:23 PM

Restlin will check out whomever Garret's pointing at (knowledge, local: 25). If appropriate, he'll poke his head back inside the tent and ask the inspector to come out and look.

The Day of Faith arriveth (co-DM JonathanT) 
Tuesday May 6th, 2014 11:27:38 PM

DM JT OOC: the man was led into the tent, so Restlin would see him come into the tent, followed by Garret and "Hey, I know that fellow!".

DM JT to Beri: I've got no problem with an Air Elemental 'Jumping'. A Huge Earth Elemental, well that is testing your faith, Ha! :)

Restlin is about to leave the tent, with the festivities nearing Jump Time and the need for the IA to be in their position, but a dark, sinister man enters, blocking the way momentarily. He leads another man in and Garret follows. "Hey, I know that fellow!", the halfling points at the man being led.

Restlin recognizes that it is the man Garret and Anrete met down at the bottom of the stairs some 15 minutes ago. He recognizes the man to be from the Treasury but does not recognize the man himself.

Inspector Aulander has a quick conference with the dark, sinister man and then he leaves. The inspector then turns to the IA members inside the tent, "This is Artemus, an official of the Treasury. We saw two of you conversing with him and the circus man and got curious. What were these two doing together like that? So we followed Artemus and pulled him aside. He gave us some story about getting rent money from the circus, but that is bogus. Artemus is not in the Collections Department. As you can see by his badge, he works in the Chit Collections and Distribution Department."

The inspector turns to Artemus. "We can make this short and painless, or long and excrutiating. We have the means to get the truth by delving into your inner consciousness. But the more work it takes to get to the truth, the worse it will be for you. Which will it be?"

The contents of the bag that Garret so intently tried to spy is now spilled out onto the table. Along with a lot of platinum coins, is a playing card. The guard holds it up.

It is the Queen of Diamonds!"

Outside, the others watching the Climbers see them spot a cable here and there that is damaged and start immediately to repair it. It appears they use magic, as Katinka and Sesha can see minor magic spells being used, primarily Mending. But time is running short. The Day of Faith officials are gathered around the ball on a floating platform and the band stops playing.

"Gentlemen, Ladies, Guests, stomp our feet and get ready, for the Time is Night!" he shouts out, a shout that is magically carried the span of the bridge.

Everyone looks intently at the ball, holding their breath. A sudden silence engulfs the bridge as if a titanic Silence spell has been cast over it.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday May 7th, 2014 2:00:11 AM

Sesha looks at Tink. The atmosphere is heavy, and she is loathe to break the silence. She whispers to Tink.

"I think it's about to get interesting."



Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Wednesday May 7th, 2014 8:38:09 AM

OOC: Thanks for clearing that up.

Restlin scoops up the card, holds it between his ring and index finger, and taps Artemus lightly on the nose with it. "What is it with these cards?" He also ponders himself. "Maybe they're used for scrying; a known object our conspirator can focus on."

He turns the card around so the queen is facing him. "CAN YOU HEAR US, EVIL LADY? WE HAVE YOUR TREASURY GUY." He elbows Bosk, his eyes never leaving the card. "Think she'll answer?" he asks the minotaur.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday May 7th, 2014 9:04:03 AM

Garret watches the man with interest. He files away the name for further reference, "Artemus, eh."

He paces back and forth, trying to decide what all the cards could mean...he looks up at the silence outside and whispers, mostly to himself, "I think we're in trouble here."

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday May 7th, 2014 10:44:38 AM

Anrete peers over Garret, puzzled by the implication of the card, but said nothing.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=28 ; d20+13=21 ; d20+19=31 ;
Wednesday May 7th, 2014 10:45:01 AM

Tink may be the odd person out at this event. When all eyes are on the "ball" she is actively scanning the crowd. Who isn't watching the ball? Who may be breaking the silence?

"Why don't villains all walk around with halberds. Sure would make them easier to spot" she muses.

She renews her invisiblity, and then wipes some sweat from her brow. The tension is starting to get to her and she doesn't want it to show.

Perception: 28
Knowl Local: 21
Sense Motive: 31


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight -
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, etc)
Mage Armor - +4 AC

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells 
Wednesday May 7th, 2014 10:11:38 PM

Bosk switches his gaze between the balls and the wires as the time to jump approaches.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday May 7th, 2014 10:19:25 PM

Beri looks at the single card.
Well, it looks like this is just another pawn, the mastermind would likely have the rest of the deck on them. What's with the coins though, they aren't magic are they?

ooc: is the silence being experienced normal for this event?

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

It's all in the Timing, don't look like a dweeb (co-DM JonathanT) 
Wednesday May 7th, 2014 11:54:48 PM

DM JT: Beri asks ooc: is the silence being experienced normal for this event?

DM JT Ans: yes, it is not magical. You can still hear a sneeze or a cough. It is the silence of anticipation.

Restlin asks Artemus about the card. The Treasury clerk shrugs "It is the proof of our, er, my bargain with her."

Restlin starts yapping at the card in frustration, thinking that perhaps it is a scrying foci for the mystery woman. "Think she'll answer?" he asks the minotaur.

Whereas Sesha thinks something interesting is about to happen, Garret there's about to be trouble. Quite contrasting views!

To Anrete, the card can't be eaten or buy something to eat, so, oh well... :)

Beri surmises that Artemus is just another pawn. He checks out the coins for magical properties but finds none.

Katinka, flying and invisible, doesn't have to concern herself with jumping, so she watches the crowd instead of the ball, looking for anyone that may be acting suspicious. She sees none.

Bosk also watches the crowd but they all seem to be watching the ball.

Up in the cabling, Climbers are frantically repairing some damaged cables!

Then, the count down starts as the ball starts to drop!
9....8....7....6....5 the crowds chant as the ball passes each numbered marker... 4...3...2...1...

and at 0 a whistle blows and the whole mass of people (minotaurs, elves, dwarves, halflings, humans, etc.) take a giant leap upwards and come down crashing all at once. There are shouts of joy and glee and laughter as the whistle blows again just as the mass comes down and the whole mass jumps up again.

The bridge shakes uncomfortably at the first Jump, shakes horribly at the second Jump, and the whistle blows a third time and the third Jump takes place.

Upon the third Jump, the bridge shakes alarmingly and a few cables at the IA's end snap!

Climbers sway in the cabling but hang on, the bridge shudders but seems to settle... then...from the other end, screams are heard as more of the cables snap, enough to cause the bridge to tilt dangerously!

People loose their footing, some are tossed to the railings, some of the trade buildings crack and crumble!

The security force flying around move quickly but can they get to everyone that is heading over the railing?

Can the IA reach the other end in time to help?

Is THIS the end of the famous Hook City Bridge?

Just then, just when the IA's instincts are about to take over to help save lives, Artemus blurts out is desperation "THE BRIDGE! SHE SWORE SHE'D NOT HARM THE BRIDGE! IT WAS JUST SUPPOSED TO BE A DISTRACTION! OH MY! WHAT HAVE I DONE?"

Inspector Aulander grabs the man by his collar and yells "WHAT DO YOU MEAN 'JUST A DIVERSION? SPEAK UP!"

Artemus answers rather shakingly, "It's the Chit Machine they are after. This was supposed to just keep everyone busy while they stole the Chit Machine. But they've destroyed the bridge! Oh My gods! What have I done!"

Inspector Aulander grabs Restlin, "The Chit Machine! Some gang is trying to steal it! You must hurry to the Treasury to stop it or else... Here, take this!" he hands Restlin a medallion. "This will get you into the Treasury. I can't go, I'd only slow you down! Hurry! They may already have the Chit Machine! Oh gods! This is horrible!"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+16=36 ;
Thursday May 8th, 2014 9:43:03 AM

Restlin's head spins, but this is no time for inaction!

He thinks quickly. Beri, Tink, Sesha, and himself all have the ability to fly. That leaves Anrete, Bosk, and Garret. Anrete doesn't look like he weights that much; Bosk should be able to carry him.

Reaching back into the masterfully created quiver the minotaur crafted for him, Restlin pulls out his extend metamagic rod. He holds it up & smacks Bosk in the chest with a feather. "There, you can fly. You have a little under 15 minutes. Grab Anrete and let's get out of here."

Luckily, Restlin's had overland flight cast on him this entire time. Telepathically, he asks Shiny to cast bull's strength on him, giving him more than enough umph to carry Garret. He squats down so the halfling can hop on his shoulders, then takes off.

"We're on it, Inspector! Wardd's luck be with you with the mess here!"

***

Knowledge, local to know to quickly get to the treasury, and the best way to enter that will get them to the chit machine: 36. Good thing I got that nat 20 out of the way!


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday May 8th, 2014 11:07:55 AM

"Wait, we're going to leave people to potentially fall to instead foil a robbery?" Tink questions this logic. Surely the safety of the people is more important than money "Are you sure your forces have the bridge in hand?" she asks of the Inspector

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday May 8th, 2014 11:13:27 AM

Anrete grins as he prepares for battle.

"C'mon Bosk-minotaur, let's fight!"

We Interrupt Your Regulardly Scheduled Hook City... (Ian M. posting for James D.) 
Thursday May 8th, 2014 4:11:19 PM


ATTENTION PLAYERS/DM

A massive hail storm has taken out James' internet, and his post today will likely be late.

Inspector Auslander, Additional Post (co-DM SteveK) 
Thursday May 8th, 2014 4:51:22 PM

Katinka's question seems to put Inspector Auslander back on even footing, at least mentally. He harumphs. "There must be 100 spellcasters on this bridge right now that can cast Clear Level spells, missy." (ooc: Clear = 9th level spells) "But I don't know who they are or how to get to them in time. THEY can take care of the Bridge and the people. YOU are the only ones that I know I can trust and can get to the Treasury in time to foil a robbery that will destroy Hook City's economic stability!"

Already, Katinka and others can see spells going off all along the bridge, everything from Web and Featherfall to Reverse Gravity or even Wishes and MIracle spells. It certainly looks like Inspector Auslander knows what he is talking about.

Restlin easily knows where the Hook City Treasury is. Not a place well known, but the wizard was observant. The Treasury is below the South Hook Municipal Building.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Thursday May 8th, 2014 5:49:28 PM

Garret hops on Restlin's shoulders without a pause and yells, "Let's go!"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Thursday May 8th, 2014 6:32:28 PM

OOC: If there is no Bosk post by 9:00 cst, I'll post for him.

It's all in the Timing, don't look like a dweeb (co-DM JonathanT) 
Thursday May 8th, 2014 9:28:38 PM

DM JT OOC: oh, by the way, if you didn't notice, SteveK is taking over this scene. I want to thank all of you for being patient through this scene. I know these 'who-dunit' ones can be boring. I tried to spice it up some and you guys did a good job in chipping in with your creativity.

Good luck with the next scene. :)

I'll get you the xps for the scenes soon.

Bosk! 
Thursday May 8th, 2014 9:43:37 PM

Feeling light on his feet, Bosk lets Anrete climb up on his back before taking off. He knows Anrete is strong enough to hold on, so he concentrates on his flying.

OOC: It's a little before 9, but I'm getting tired.

To Catch a Thief


SouthHook Treasury Entrance (co-DM SteveK) 
Thursday May 8th, 2014 10:41:30 PM

Restlin does some quick adding up. Four heroes fly themselves, Garrett carried by Restlin and a spell on Bosk will take care of the large minotaur for himself and the human barbarian. In seconds, the Iron Adventurers are flying off the southern end of the Hook City Bridge and towards the South Hook Magistrate Building.

It takes 5 minutes of flying for the team to get to the large government buildng of glistening white marble. Restlin doesn't hesitate, but leads the others to fly to a side entrance, one normally heavily locked and even more heavily guarded.

But the steps leading to the basement entrance are empty of guards and the doors stand open...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday May 8th, 2014 10:52:21 PM

Beri think about what he just heard, someone stealing the chit machine?
So, instead of just letting the inconvenient Chit system die, we are helping to maintain the bureaucracy.. oh well.
Anybody know how deep this hallway is? Should I summon now or am I risking wasting time and the spell if I do it here?

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday May 8th, 2014 10:56:45 PM

Sesha casts a dubious glance at Auslander.

Hundreds?

She is doubtful that many magic users of that strength exist in the Wold alone, let alone have all congregated in one city. Still, the display of strong magic is enough to convince her to leave the citizens for now.

She turns on her broom and follows the others, pondering the usefulness of stealing the chit machine. Certainly they couldn't expect to just produce them en-masse for money? Then again, maybe the machine itself was capable of generating the spells equal to it's value?

Settling her resolve, Sesha pushes on.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=23 ; d20+10=22 ; d20+26=42 ; d20+36=48 ;
Thursday May 8th, 2014 11:49:11 PM

"I meant no disrespect, Inspector. I have clearly underestimated your abilities and apologise if I have offended you in any way" Tink gives a respectful bow to the Inspector before departing.

--------------

"No guards is never good" Tink looks about for any evidence of a struggle.

She tries to recall anything she may have heard about this chit machine. Dimensions, abilities, how it is protected, and why it is so important to Hook City? Is it the only one that makes chits? With it missing, what would be the impact to the economy? Knowl Local: 23, Knowl Arcana: 22

"In a city so magically adept, I would imagine the guards of such an important device would have some powerful anti-magic or protection abilities. It would seem unlikely they would be swayed by a suggestion spell" Tink looks to Sesha or Restlin for a confirmation nod. "There may well be protective wards that would prevent summoned creatures or teleportation within. It may be worth saving your spells until you can be sure they can be used"

"I am happy to take point." Tink says, standing at her full 3ft. Then flying a few inches off the ground to make herself appear even taller. "Though should a fight be inevitable expect to see me fall-back behind some of the more 'rugged' types"

The halfling renews her invisibility.

Perception: 42
Stealth: 48 + Invis + Hide in Plain Sight


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight -
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+23=35 ;
Friday May 9th, 2014 8:09:26 AM

Restlin fills the newcomers in about the significance of the chit-machine.

"It's an ancient teucri artifact. As far as I know, no one's really sure how it works and no one has been able to re-create it. What's more, the magic in the chits doesn't function outside of the city. It could very well be that the chits need to be close to the machine itself to work. Imagine the richest city in the Wold's economy crumbling in an instant: a few deaths at that bridge are tragic, but they don't compare to the devastation that could be caused should this machine be stolen. This is a very important job we're tasked with."

In the back of Restlin's mind, he can't help but think of the fame foiling this plot would bring the Iron Adventurers. The city might even forgive that whole Kyan incident with the spitting...

Arriving at the scene, he scans for any signs of battle. Surely this person didn't charm and bribe the entire guard detail for the Hook City Treasury. (Perception: 35)

Tink, with her magically heightened senses, may just be the best point person. They need to move quickly, and Tink will be able to spot any magical traps or barriers easier than the rest of them. Restlin will fly close enough to the ground to allow Garret to hop off, but chooses to float about a foot off the ground as they proceed into the building.

"Tink is correct. Hook City wouldn't mess around with the protections on this machine. I sincerely hope we're going up against an enemy who just bit off more than she could chew." Restlin's always been curious about this machine and it's protections. Looks like he'll get to see first hand what's involved!

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday May 9th, 2014 10:57:50 AM

Anrete licks his lip before grunting in excitement as they approaches the target.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+25=28 ; d20+21=34 ;
Friday May 9th, 2014 2:57:51 PM

As the group flies through the air, Garret stands up on Restlin's shoulders (acrobatics: 28) but wobbles a little bit. He looks up at Sesha on the broom and just for a moment considers jumping up and grabbing hold. Instead he squats down and looks around at they approach the entranceway (Perception: 34), looking for a target to dive-bomb.

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+17=28 ;
Friday May 9th, 2014 9:11:46 PM

Come on guys, we need to stop them before Hook City feels the need to add another layer of bureaucracy and red tape...and I suppose because it is the right thing to do. Bosk quickly looks around to see if there are any clues pr anything else out of the ordinary.

Perception = 28

SouthHook Treasury Entrance (co-DM SteveK) 
Saturday May 10th, 2014 8:39:46 AM

Beri has his doubts about saving a machine that so obviously creates an elite class in Hook City and makes it really difficult for anyone who has NOT been born in Hook City to get ahead. Yet the immediate issues of the hallway and potential spell solutions brings his mind to the here and now.

Sesha is doubtful that there are more than a hundred spellcasters in the Wold who can cast a Clear Spell. Still, there is enough to convince her to leave the citizens for now. How could stealing the Chit Machine be a benefit to the thieves? It is a good question, and hopefully one of her companions with strong knowledge of Hook City may have a potential answer.

Katinka is very respectful to Inspector Auslander before departing.
(Sense Motive DC 20 Highlight to display spoiler: {The hero has a hunch that Auslander is gruff because he is more interested in actions and results than appearances.}.)
(If Sense Motive successful, Knowledge Local DC 10 Highlight to display spoiler: {In this, Auslander seems very different than most Hook City citizens.}).
"No guards is never good" Tink looks about, not seeing any evidence of a struggle. She speculates that it would be difficult to enchant or otherwise magic the guards (Restlin is sure this is completely true), and further speculates protective wards on the Treasury. Setting all the potential dangers in her mind, the little halfling is happy to take point, casts Invisibility on herself, and walks down the stairs in the lead.

Restlin fills the newcomers in about the significance of the chit-machine. He scans the area for battle and, like Katinka, does not see any. He is certain Hook City wouldn't mess around with the protections on this machine. The entrance that Restlin knows about only from many years of working in SouthHook's magistrates, is a unremarkable side entrance to the Municipal Building and normally guarded by only two soldiers. At every other location in HookCity, the more important something is, the bigger, more decked out, more baroque and ostentatious the location. It would seem that a very unmagical misdirection was the first defense of the Treasury. A defense that has been breached.

Anrete licks his lip before grunting in excitement as they approaches the target.

Garret plays in the wind as the Iron Adventurers fly towards the SouthHook Municipal Building, and seeks a target to dive onto from above, but there are none.

Bosk feels they need to stop the thieves because it is the right thing to do, not for any noble feelings for the HookCity Bureaucracy. Bosk quickly looks around to see if there are any clues pr anything else out of the ordinary. At the entrance, the only thing that appears out of the ordinary at this very plain side door is there are no guards, the doors are wide open, and the entranceway is extremely plain and NOT obvious for a location of such importance in HookCity.
........................

Between the heroes' thoughts and conversations, they actually come up with a couple potential impacts of stealing the Chit Machine. The first and most obvious is whoever takes it can then make their own Chits and become rich in Hook City and in effect making an even more elite class. The second possibility of flooding Hook City's economy with Chits thus devaluing the currency would only be valuable to the thieves if they wanted to create turmoil for some other unknown purpose. The third is NOT creating Chits and holding the HookCity bureaucracy for ransom, thus, in effect becoming the rulers of HookCity. The last they are able to come up with is completely taking the machine away for some purpose ranging from creating a rival to HookCity or to experiment on a Tecuri artifact for the power or purpose (like Khar Avon did with the Cauldron and Spear).

It looks like there are many possibilities and in them all, Restlin is correct: many innocent people will get hurt in the chaos of the City if the Chit Machine is stolen.

In trying to think of what the known protections of the Chit Machine are or even what it looks like or how it operates... the Iron Adventurers come up empty. The only known thing is that there IS a Chit Machine, it is rumored to be Tecuri-made, and was at a place where no public citizen goes. Only Clerks of the Treasury ever went into the complex where the secret Treasury was located. It is amazing that Restlin, himself a citizen of HookCity all his life, even knew where the entrance was!
................

Katinka moves down the first set of stairs and notices that there are indeed many traps, both mundane and magical, through the entrance. Her blue glowing eyes do not assist her at all because there are so many so powerful magical auras, of so many multiple types of magic, that the strong local magical emanations are distorting and concealing anything weaker than Overwhelming auras.

(OOC: Must roll a new Skill Check for every piece of information in spoilers.)

Still, she can see the Overwhelming auras, and she does have her natural ability to perceive. With these she can see that every five feet of this entrance corridor has a trap, and every one of them have been expertly bypassed. The entire corridor is covered by an Overwhelming Abjuration. Knowledge Arcana DC 28 Highlight to display spoiler: { Dimensional Lock }
1 - A spike here that stops a trap door from springing.
2 - A half dome of thin bronze glued to the wall with Sovereign Glue that are concealing whatever trap is behind it.
3 - Red paint, shaped like three footprints, mark the floor on this five foot section. Perception DC 26 Highlight to display spoiler: {Shocking Floor Trap; a trespasser MUST walk on all three painted footprints to disable the trap.}
4 - A stone partition missing; inside, a cable is cut that disabled the triggering of giant spring-loaded saw blades.
5 - Four delicate (and expensive) prisms that deflect a beam of strong light up and around so the light beam is never crossed.
6 - A half dome of thin bronze glued to the wall with Sovereign Glue that are concealing whatever trap is behind it.
7 - More Sovereign Glue stuffed into a hundred tiny holes in the walls.
8 - A half dome of thin bronze glued to the wall with Sovereign Glue that are concealing whatever trap is behind it.
9 - A half dome of thin bronze glued to the wall with Sovereign Glue that are concealing whatever trap is behind it.
10 - Two stones five feet apart are marked in red paint in the shape of a square. Perception DC 25 Highlight to display spoiler: { Pit Trap. The red paint shows safe take-off and landing zones.}
11 - The walls here have been melted. Arcane Knowledge DC 23 Highlight to display spoiler: { Stone Shape spell }.
12 - Archway with open double doors. Overwhelming Aura; Abjuration. Arcane Know DC 28 Highlight to display spoiler: {Forbiddance}. Katinka can see red paint in the shape of letters on one of the doors that opened into the large room on the other side of the archway, but the angle is going to make it difficult to read. Linguistics DC 30 Highlight to display spoiler: { "Whataliacha Doodlydoo"}.

Perception DC 10 Highlight to display spoiler: {All the red paint is fresh.}

Hook City Treasury

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=23 ; d20+10=13 ; d20+10=24 ; d20+20=31 ; d20+6=19 ; d20+26=44 ;
Saturday May 10th, 2014 7:29:52 PM

Sense Motive vs DC20. Auto Pass
Knowl Local vs DC10. Take 10 = Pass

Knowl Arcana vs DC28: 23 = Fail
Perc vs DC26: Auto Pass
Perc vs DC25: Auto Pass
Knowl Arcana vs DC23: 13 = Fail
Knowl Arcana vs DC28: 24 = Fail
Knowl Linguistics vs DC30: 31 = Pass
Perc vs DC10: Auto Pass


---------------

"Great glowing gavels!" Tink marvels, her eyes wide. Never has she seen so many traps in such close proximity. She tries not to let on to the others, but she has an extremely difficult time trying to discern any of the magical auras present. She can see them as bright as day, but has no idea what any of them could be. Her masters would be most displeased.

"There are traps every five feet. I don't think there is anything left to worry about them though. They have all been masterfully bypassed. I would go as far as saying someone had detailed knowledge about what they were dealing with. Bronze domes, delicate prisms. I consider myself quite adept at disabling traps, but these would likely have been beyond me." Tink looks even more closely "The red paint is fresh. I would say whoever was spotting and disabling these traps used the red paint to indicate the safe path to the rest of their group. Yes, I believe this was not a one person job. I wonder if the color red is significant. All the playing cards were red"

"I can't see any blood" she notes.

"There is an overwhelming magical aura throughout this entire corridor. It is possible the chit machine has already been removed through this way"

Tink tries to guide the party safely ahead. "Dont touch anything, and if you are walking, only step where I indicate"

At #3 - "Be careful to only step on the red painted marks"
At #5 - "Don't cross the beams!"
At #10 - "There is a pit trap here. Be careful to only step on the red markings"

At #12, Tink stops and whispers "There is something here written in fresh red paint. I can read the words, but they do not make sense to me. It is possible they may trigger something if I do. Then again, why paint the words there in the first place? So far the red paint has been used to guide others and bypass the other traps, so this may be a safe word. Or perhaps a code on where to safely step in the next room?" Tink pauses a moment to consider. (Int check: 19)

Should she deem it a worth a try (based on her Int check) and if she cannot see or hear anything moving or making noise in the next room (Perc: 44)...

She draws her shield and tries to position it between her and the archway. "Given the spacing of these traps, try and stay 10ft behind me for a moment. I'm going to try something" When the others have braced themselves, Tink will say the perculiar words in the same language that they have been written in "WHATALIACHA DOODLYDOO!"

Tink will be hovering at AE18.

------------------
Spells in effect:
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility]  d100+22=99 ; d20+22=39 ; d20+22=36 ; d100+11=33 ;
Sunday May 11th, 2014 3:28:37 PM

(ooc: In Tinks post, she mentioned waiting for everyone to get ready! If we only have one round, I'll forgo guidance and the Summon Spell.)

Sesha carefully follows Tink through the corridor. Worried for the small scout, she casts a small guidance cantrip on the halfling before gathering everyone together.

She draws in power from a ley line, and finds it strong here. Perhaps the Chit Machine was responsible? Perhaps she was just lucky. Either way, her spell passes over the Iron Adventurers, fortifying their bodies with magical power.

[Bend Leyline: 39 vs DC 25. + 14 to next Ley Roll]
[Ley Roll: 77+14 = 91. No Slot Expended]

[Spell Cast: Mass Bears Endurance] ( If you already have an enhancement bonus to constitution of 4 or better, this spell does not help you. Otherwise, add 2 HP per level. These are NOT temporary HP and are lost like regular hit points, meaning you can die when the spell expires or is dispelled, so be careful!)

Spells in Effect:

Extended Spectral Hand
Barkskin
Shield of Faith
See Invisibility
Mass Bears Endurance
Goodberry
Flying Broom
[link href="http://paizo.com/PRD/monsters/genie.htmlGenie"]Genie

Ring of Counterspells are protecting from:

Confusion and Dispel Magic

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=39 ; d20+22=33 ; d20+22=29 ;
Sunday May 11th, 2014 9:04:43 PM

Wow, remind me to pick up a few gallons of the sovereign glue, that stuff is amazing!
Beri looks at the red paint is easily able to identify the meaning of it and what traps lie beneath, but Katink appears to have figured out the entire system of elaborate traps.
You are right, these people were clearly prepared long before they set foot in here. I wonder how the normal workers managed to get through here each day... it would be funny if all they needed to do was steal a badge or something. Do I need to step on the paint, or can I just fly over the electric trap?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday May 11th, 2014 9:06:36 PM

ooc:
looks like my end got cut off... Beri will follow one square behind Bosk, and above him if the height of the corridor allows.

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+17=34 ; d20+17=36 ; d20+17=32 ; d20+17=18 ;
Monday May 12th, 2014 1:00:10 AM

I need to get some scrolls or potions of elf vision the cleric thinks to himself as stares at the multitude of traps before him. Immediately he takes in his surroundings, his keen eyes almost as sharps as Tink's. At first the words look like gibberish to him, but he uses the power of the magic copper fish (lotto item) to discern the words...just in case.

Check #3 = 34 (pass)
Check #10 = 36 (pass)
Check #11 = 32 (pass)
Check #12 = 18 (fail)
Check #13 = (using babble fish lotto gift...it expires in two weeks anyway)
Check for SC 10 = Auto Success

ooc: Did anything great / miracle happen when everyone jumped?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6  d20+18=22 ; d20+23=41 ; d20+23=37 ; d20+18=37 ; d20+18=31 ;
Monday May 12th, 2014 8:19:05 AM

Restlin misses the dimension lock, but picks up on all the rest of the traps. Still, this is definitely more Tink's area of expertise & he's more than happy to let her direct them through the corridor. He will remain in the middle of the group as they move down the corridor. As they walk, he grips the platinum holy symbol he hand crafted & asks Wardd to help fend off any bad guys who may try anything funny.

***

Standard: Cast Protection from Evil
Move: Hovering at AH18

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday May 12th, 2014 12:18:26 PM

Anrete frowns. What's the big deal with traps?

The barbarian shrugs as he looks around and tries to decide what should he do next.

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Monday May 12th, 2014 3:54:33 PM

Garret listens to Tink's direction and waits behind to see what havoc she will unleash... but he does look a little confused when she yells out babble words.

SouthHook Treasury Entrance (co-DM SteveK)  4d6=17 ;
Monday May 12th, 2014 9:44:32 PM

ooc: pardon, but I don't have my map available. No map posted tonight.
.................

The group carefully follows Katinka's directions, all except for Beri who flies above the trap where the three red footprints have recently been painted on the stones. Even though he flies above, the magic must have some proximity fuse, and Beriothian is zapped by electrical currents scorching the air! (Beri takes 17 damage, Reflex Dc 20 for 8 damage)

Anrete wonders about traps and what is the big deal. The barbarian has not yet decided if he is going to follow Katinka's instructions or do his own thing.

Bosk shakes his massive head. The only miracle he knows about when everyone jumped was that many cables snapped, and he knows that was man-made and not a miracle. Harumph!

Katinka boldly stands in front of the archway and states the words: "WHATALIACHA DOODLYDOO!".... and nothing happens.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday May 12th, 2014 9:57:20 PM

ooc:I explicitly asked about flying over the trap. The intent was that I was going to walk on the steps unless I was told it was safe to fly over that square... I can see how it could be ambiguous, but I think it's clear from my comment that I was going to walk on the paint unless told I could fly safely on that spot.

also, a flying air elemental wouldn't be grounded, so I would have to be a a highly charged mass of energy for it to have hit me.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 85/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=14 ;
Tuesday May 13th, 2014 4:02:59 AM

OOC - To be fair, Tink would have flown over the trapped square/pit. Flying is her natural way of moving about. Can we assume she would have triggered the trap, and Beri & the others would then know about the safety of the red markings? Ref Save vs DC20: 14 - Nat 1. Tink takes 17 damage?

"Hmm... nothing happened. Perhaps when the thieves came by this way they disabled the trap by saying the word. But why write it down? Maybe it needs to be spoken each time."

If the aura on the archway still remains now that Katinka has said the strange words, she will take one step forward. She keeps her shield positioned towards the centre/top of the archway - half expecting a bolt of lightning to strike her down.

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday May 13th, 2014 11:08:16 AM

Sesha watches Tink at work, glad for the halfling. She is unlikely to have come up with any sort of solutions here. She knew her attention span was that of a childs, sitting still had never been a strength.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Tuesday May 13th, 2014 2:17:41 PM

Restlin waits to see what happens when Tink tries the last trap. Hopefully she's fine & they're able to continue onward!

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30]  d20+21=31 ;
Tuesday May 13th, 2014 4:56:24 PM

Garret stands back and looks around (Perception 31) for anything moving, especially beyond the group.

SouthHook Treasury: Columns Room round 1 (co-DM SteveK) 
Tuesday May 13th, 2014 6:19:34 PM

ooc: I know this is less than 24 hours, but am posting to keep the story moving forward.

ooc2: DM will accept Katinka's explanation that she flew over the shocking trap first and so suffered 17 damage, thereby 'discovering' that the three red footprints are the DISABLE sequence for that particular trap and everyone passing MUST STEP ON the three red footprints.

ooc3: Beri asked, but until someone set off the trap, none of the Iron Adventurers knew if they had to step, and so I assumed he flew. The post did not explicitly state Beri would step unless otherwise told not to... it did tell me that Beri would fly unless otherwise told not to. If the DM has to interpret, action would stand. It does not because Katinka took the shock and discovery for Beri.

ooc4: Yes, the trap takes the whole area, anyone flying would be affected.

WHEW! :-)
................

Katinka takes a step into the room with all the columns and .... nothing happens! :-)

................

The halfling woman looks about and sees a large room, vaulted to 20 feet above the floor. Columns are all over the room, and there are a dozen or more piles of rock in various places about the room. Across the way are more double doors, although these are closed. And congregating in front of the closed doors are Eight Medium-sized stone statues.

They are moving and do. not. look. happy!
............................

Hook City Treasury

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday May 13th, 2014 7:35:52 PM

"If the others didn't fight them, we probably don't have to either. Lets lure them to one side and then make a mad dash to the other through the doors!"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Tuesday May 13th, 2014 7:51:23 PM

Restlin moves to the front, brandishing the medallion Auslander gave him.

"Official Hook City business! We're here to foil a robbery!" If they fail to respond, he'll try again in terran. If they fail to respond to that, he'll take his place back behind the tougher party members.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday May 13th, 2014 9:13:00 PM

They were prepared and had a plan to get around the statues and get through the next set of door. We will likely me in combat with them if the medallion doesn't work, so we should prepare for the worst.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday May 14th, 2014 6:20:10 AM

Anrete looks around him and opts for discretion over valor - he hasn't enough money to pay for the potential damage he is gonna do.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 85/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=11 ; d20+26=35 ; d20+36=51 ;
Wednesday May 14th, 2014 7:53:51 AM

Tink heads up for the safety of the roofline. She reactivates her ring of invisibility - just in case. "These creatures look familiar"

Move action: Fly up to the ceiling
Standard action: Renew invisibility
Knowl Arcana: 11 to try and ID the creatures
Perception: 35
Stealth: 51


------------------
Spells in effect:
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Garret Goodbarrel [AC:34/30/29 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday May 14th, 2014 10:26:58 AM

Garret takes a glance behind the group and the waits for the others to move off the traps so he can join them in the main room.

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells  d20+4=12 ; d20+17=34 ; d20+14=33 ; d20+14=32 ;
Wednesday May 14th, 2014 2:15:29 PM

Bosk enters the room and quickly looks about. He ponders what the statues are, how to get around them, and why there are piles of rocks on the floor.

Knowledge Arcana to determine what the statues are and if they have a weakness = 12
Spell Craft determine what the statues are and if they have a weakness = 33
Spell Craft to determine what the words "WHATALIACHA DOODLYDOO!" do and if they worked / how to use it
Perception = 34

Sesha [AC 24 /15 Touch/23 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday May 14th, 2014 8:12:37 PM

(Check. Everyone DO remember your Bears Endurance please. +4 Con for the next 11 minutes.)



Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday May 14th, 2014 9:31:40 PM

ooc: checking in

SouthHook Treasury: Columns Room round 2 (co-DM SteveK)  12d6=39 ; d20+12=32 ; d20+12=16 ; 2d6+6=11 ;
Wednesday May 14th, 2014 10:27:44 PM

Katinka goes invisible and flies up to the ceiling 20 feet in the air. (ooc: DM put Katinka behind a pillar assuming that she would want as much protection as possible.) Her arcane knowledge doesn't call to mind what these creatures are.

The next hero through the archway is Sesha, and she feels as if a thousand needles pierced her skin the moment she stepped across the Threshold! (Sesha take 39 damage Will DC 22 for 1/2 [19 damage])

The actions of the other heroes are halted as (assumingly) Sesha alerts the others to the problem, but that still leaves five heroes on one side of the archway and only two heroes to confront the rapidly advancing creatures!

A benefit of Sesha is that the Iron Adventurers can see the effect of the spell on the archway and can possibly identify the cause. Spellcraft DC 21 Highlight to display spoiler: {Forbiddance}

Bosk's arcane knowledge doesn't call to mind what these creatures are. His spellcraft skill is sufficient to take a good guess at the strange words; they appear to be a command word for a spell.

........................

The living statues or golems or inanimate objects... whatever they are! They seem to have a well equipped sense of tactics, for two stay near the closed doors and out of sight, two move purposefully toward the heroes but without haste, and four hustle to the new intruders.

Only one, however, is in a position to dash straight forward and charge Sesha! A fist slams into the drow witch, but manages to not hit an extremely tender spot! (Charge; AC 39crit, 16no ; Sesha takes 11 damage)

Hook City Treasury

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Wednesday May 14th, 2014 11:19:27 PM

Seeing Sesha taking a beating, Restlin shouts out "WHATALIACHA DOODLYDOO!" before rushing forward and again brandishing the amulet, hoping it stops these things from attacking. If possible, he positions himself between Sesha and this statue.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+11=22 ; d20+15=28 ;
Thursday May 15th, 2014 12:31:43 AM


Sesha is mysteriously scooted forward(?) and yells out as the Forbiddance spell blasts her with energy. She fights off the worst of the pain as she is sucked through the entryway. Although flying, she apparently has no altitude, and gets pummeled by a animated statue!

Furious, she quickly flies upwards and away to a 20" height, withdrawing to AE7.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday May 15th, 2014 12:33:13 AM

Hey Steve, not that I mind being moved through the threshold there to make everyone realize how the trap worked, but I don't recall having done so. Maybe I was misleading.

Anyways, did Sesha have the rounds for her guidance and summon spells, or just the one round for Mass Beasts Endurance?

DM SteveK My apologies, I read 'mad dash through the doors' and got lost in everyone else's posts.

and yes, Sesha had time for both Guidance and Summon.

and the tunnel is only 10 feet high so Sesha wouldn't have much height before she got to the 20 foot high ceiling of the column room.

(DM SteveK took off the Private Post to let others see.)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 85/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d3=2 ; d20+20=36 ; d20+26=44 ; d20+36=44 ;
Thursday May 15th, 2014 6:47:32 AM

In hindsight, she now believes she understands what the purpose of the archway was. "Say the words!" she calls out. (Spellcraft: 36)

IF Restlin's attempt at showing the amulet does not stop the creatures, Tink sets to work casting a summoning spell (Cast Summon Monster VI. Call forth 2 Bralani Azata at AB13 and AC13. 20ft up in the air)

Perception: 44
Stealth: 44 + Hide in Plain Sight + Invis


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday May 15th, 2014 11:29:34 AM

Anrete gashes his teeth, like a caged beast, dying to swing his blade at the animated statues.

"Smash now?", he queries.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday May 15th, 2014 5:39:24 PM

Garret steps from one foot to the other impatiently, as he waits for the others to get into the room and out of his way. He wants to rush past everyone and join in, but he is quite leery of the various traps between him and the large room. He yells out, "I'm coming, Sesha!"

DM SteveK: A person can squeeze by a friendly creature using x2 movement cost. PCs do not have to wait.

Bosk AC: 32/15/29 CMD:28 HP 94 of 94 Spells 
Thursday May 15th, 2014 8:03:00 PM

Bosk will move forward into the room, drawing his sword and shouting "WHATALIACHA DOODLYDOO!" as he does so.

ooc: Sorry, clinic is running late so I cannot view the map. Bosk will move towards the front of the group to help protect the more squishy characters

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday May 15th, 2014 9:49:31 PM

Beriothian notices Bosk call out and tries to take his lead.
WHATALIACHA DOODLYDOO!
Beri flies up and joins the others in the air 20 fee up in the air.

ooc:shouldn't matter, but I was supposed to be behind Bosk, and I am a large elemental for (not sure if the map has me as a smaller elemental or a human) .

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

SouthHook Treasury: Columns Room round 3 (co-DM SteveK)  d20+12=20 ; d100=17 ; d20+18=37 ; d20+12=28 ; d20+14=29 ; d20+14=29 ; d20+12=18 ; d20+14=15 ; d20+14=26 ; d20+14=15 ; d20+14=24 ; d20+14=31 ; d20+14=17 ; d20+14=20 ; d20+14=19 ; d20+14=20 ; d20+14=32 ; 2d6+4=16 ;
Thursday May 15th, 2014 9:53:47 PM

Restlin shouts out "WHATALIACHA DOODLYDOO!" and rushes forward brandishing the amulet. A good idea, but the amulet does nothing to the animated rock statues except get targeted by an opportunistic arm as he runs by a statue. Luckily, the Wizard was still partially covered by the corner of a wall and is not hurt. (AC 20... DM doesn't understand Restlin's AC numbers... doesn't matter in this case because the 20% partial cover blocks the strike!)

Sesha isn't quite sure how she came to be in this predicament, and quickly flies upwards and away to a 20" height, withdrawing to an out of the way alcove.

Katinka believes she understands what the purpose of the archway and tells her friends! She sees more is needed and begins a complicated spell to summon assistance! (The Bralani will arrive at the beginning of Katinka's next post unless disrupted in some way.) Katinka's sharp eyes notice the open doors each have half of an indentation that looks like the amulet Restlin is holding...

Anrete gashes his teeth, like a caged beast, dying to swing his blade at the animated statues. "Smash now?", he queries, not wanting to be rude and squeezing by his battle buddies.

Garret steps from one foot to the other impatiently, as he waits for the others to get into the room and out of his way. He wants to rush past everyone and join in, but he is quite leery of the various traps between him and the large room. He yells out, "I'm coming, Sesha!"

Bosk will move forward into the room, drawing his sword and shouting "WHATALIACHA DOODLYDOO!" as he does so. The only way he can open the way is to bullrush in and flatten or move aside Statue #5. The statue flails at Bosk but fails to connect, and Bosk is able to push aside the unliving life that is such an abomination to Gargul (nearly as much as undead)! He whizzes by other statues, but they can't touch him even when the great minotaur is surrounded by foes!
......................

Two statues rush up and attack (Bosk gets one AOO each against Statue #2 and Statue #7) and all five soul-filled statues pummel at Bosk, but only one gets through the cleric's impressive defenses! (Bosk takes 16 damage)

Statues #1 and #6 hide behind columns and protect the doors.
................

Shale Golems - AC 19
1
2
3
4
5
6
7
8

Hook City Treasury

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday May 15th, 2014 10:01:18 PM

ooc: for clarification, put me at AA-18 20ft up

Also, I don't see any good spells, I'm if nobody has any requests I'm going to start summoning 1d3 Cyclopes by spontaneously converting my Antilife Shell

Restlin (Carl) -- AC: +13/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6 
Thursday May 15th, 2014 11:01:47 PM

OOC:It's late. I'll post in the morning.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday May 15th, 2014 11:27:57 PM

(From Yesterday)

Sesha's Genie will say the words, turn invisible (spell-like, at will), and enter the room at AC 14.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 22 HP: 111/89 (Spells) Luck Points: 6  d20+15=31 ; d20+14=17 ; d20+23=28
Friday May 16th, 2014 8:22:15 AM

OOC: A Mendicant's AC is not 10+bonuses, it's d20+bonuses rolled every round. I should have rolled yesterday, but didn't. My mistake.

Restlin is very disappointed that the amulet didn't work. Now it seems they're surrounded by these statues. "We don't have time for this nonsense!" he exclaims. He gets a good look at the statue in front of him, trying to figure out if they're of Hook City make or summoned by the ones stealing the chit machine (Perception: 28).

Restlin will wait for Anrete and Garret to move up, then cast an extended haste on everyone except Sesha (she's just too far away). He'll also include any summoned critters (he can affect up to 9 targets). He keeps an eye on that statue in front of him while casting to ensure he doesn't let his guard down (casting defensively: 31 concentration check).

He'll then back to AF10 to make room for his companions, risking an attack along the way.

***

Haste: 14 rounds
Mage armor: a long time
See invisible: permanent
Bear's Endurance: Cast by Sesha
Protection from Evil: 10 rounds

AC this round is 17/9/14

Don't forget that everyone within 10' of Restlin that "wishes him well and wants to be his friend" gets a +1 to attacks, saves, and skill checks!

Mr. DM, would you kindly explain what the amulet looks like in more detail? Specifically, what material is it made from?

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+25=39 ;
Friday May 16th, 2014 8:55:29 AM

Seeing the others move into action, Garret carefully bypasses the traps, calls out "WHATALIACHA DOODLYDOO!" as he enters, then tumbles (39) past the statues to take up a position to aid Anrete.

OOC:
Haste, Con Boost

Attempt to tumble past statues to end up at AC16, ready for a full attack next round.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday May 16th, 2014 10:11:56 AM

ooc: looks like my post had real bad timing last night... guess that's my move today

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 85/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=17 ; d20+13=25 ; d20+7=25 ; d20+13=30 ; d20+13=26 ; d20+7=10 ; d8+6=14 ; d8+6=13 ; d8+6=13 ; d8+6=11 ; d20+26=39 ; d20+36=52 ;
Friday May 16th, 2014 10:23:14 AM

Katinka's azatas materialise on queue and are airborne.

"Shoot the statue things!" she commands them.

A small hail of arrows flies forth from the hastened bralani towards statue #7
Miss AC 17
Miss AC 10
Hit AC 25 - 14dmg
Hit AC 25 - 13dmg
Hit AC 30 - 13dmg
Hit AC 26 - 11dmg

"Restlin, the doors on the other end look to have an indentation for that amulet, but I fear it may be too late to use it!"

Tink backs away from the impending battle, ducking behind the column (5ft to AA16)

Perception: 39
Stealth: 52


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 33/16/29 (+1 Haste) CMD:28 HP 100 of 116 (bears endurance) Spells  d20+4=15 ; d20+12=25 ; 2d8+5=15 ; d20+10=17 ;
Friday May 16th, 2014 7:23:23 PM

As the shale statues rush forward the horned cleric braces himself, determined he will destroy the blasphemous creations, some sick mage's distorted mockery of life. Gargul give me strength. he whispers as he lashes out at the statue #7. His sword strikes true, but he has no time to celebrate as a stone fist solid as an anvil knocks the wind out of him. The cleric is suddenly glad of Sesha's spell as he feels blood matting his fur. As all the golems appear to focus on him, he feels his instincts scream for him to flee...to fly out of their reach...but he know there is a very good chance that he is all that is standing between them and the less armored member of the group. Instead he melts into the shadows and slips partially into the shadow realm.

Actions:
AoO against #7 Hit AC 25 for 15dmg
Knowledge Arcana to identify Golem Weaknesses = 15
Shadow Walk (gains concealment all attacks have a 20% miss chance)
Concentration to cast defensively (not sure if this can be used with an SU or not) = 17

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+12=23 ; d20+22=26 ; d100+1=23 ;
Saturday May 17th, 2014 3:09:17 AM

Sesha pokes her head out and assesses the situation. No one seems to have been hurt badly, so she calls for her summoned Djinni to try and hold one of the statues.. the one near Beri.

Djinni moves to AC 16 and grapples statue 8 vs CMD 25. (Since the Genie is invisible, adds +2 to attacks rolls. Since the Genie is invisible, the Statue loses whatever Dex bonus he might have to his CMD.)

Not seeing anything to do in the immediate moment, Sesha casts Cat's Grace on Bosk. Her Spectral Hand zips forward and delivers the spell to the Minotaur, who will see his AC and CMD increase by 2! (I checked your max dex bonus. You have the room for the extra dex.)

[Move: Bend Leyline. 26 = success.]
[Standard: Cast Cat's Grace. Ley check 23 vs 20 = success.]

Anrete AC:31+1/18+1/31+1 CMD:32 HP:134+11/134+11 DR:2  d20+16=25 ; 6d6+18=42 ;
Saturday May 17th, 2014 5:51:29 AM

Seeing his cue to engage, Anrete strides forth and lashes out boldly with his greatsword as he covers Restlin's retreat.

------------------------
Haste: +1 AB, +1 dodge, +1 Reflex, +30 ft movement
Bear Endurance: +4 Con

Improved Vital Strike + Power Attack: AB25+1(Haste)=26 DMG42

SouthHook Treasury: Columns Room round 4 (co-DM SteveK)  d20+14=21 ; d20+14=17 ; d20+14=20 ; d20+14=29 ; 2d6+4=13 ; d20+12=28 ; 2d6+4=13 ; 6d6=20 ; 6d6=19 ; 12d6=48 ; 6d6=25 ; 6d6=15 ; 6d6=16 ; 6d6=15 ; 6d6=26 ; 6d6=23 ; d100=64 ; d100=71 ; d100=64 ; d100=56 ; d100=51 ; d20+5=8 d20+5=23 d20+5=13 d20+5=22 d20+5=15 d100=94 d100=78 d20+5=22 d20+5=25 d20+5=14 d20+5=13 d20+5=11 d20+5=19 d20+5=11 d20+5=25 d20+5=22 d20+5=24 d100=73 d20+5=19 d20+5=13 d20+5=18 d20+5=15 d20+5=24 d20+5=11 d20+5=25 d20+5=16 d20+5=19 d20+5=12 d20+5=15 d20+5=12 d20+5=10 d20+5=18 d20+5=9
Saturday May 17th, 2014 9:32:08 AM

Beriothian the Large Air Elemental notices Bosk call out and tries to take his lead. "WHATALIACHA DOODLYDOO!" Beri flies up and joins the others in the air 20 fee up in the air. As the large elemental passes through the door, squeezes around the melee, and rises to the ceiling, 4 of the rocky golems flail and sharpened fist, one finding a connection. (AOO AC 21,17,20,29 Beri takes 13 damage)

ooc: Sorry about the placement and size. Please, please annotate current spells and effects on Beri. Everything I have to look up takes more time and makes it more likely mistakes happen.
Beri: Large Air elemental: +2 size Strength, +4 size Dexterity, and +4 natural AC.

Sesha's Genie will say the red painted words, turn invisible, and...is blocked from the room! (ooc: Forbiddance! )

Restlin looks at the fist-sized amulet in disgust, the brass-looking circle is free of ornament but contains a pattern of intertwining spirals; truly unusual! He gets a good look at the statue in front of him, and he can see they are made by some hard stone made of sharp edges and flat planes (Dungeoneering DC 10 Highlight to display spoiler: { The living statues are made of shale stone }); they definitely aren't anything summoned! (Arcana DC 21 Highlight to display spoiler: { They are golems, constructs who have impressive magical defenses and unusual abilities, but the exact type has never been recorded before!}) When Restlin defensively casts his Haste, he is able to get everyone and Sesha's Genie, but not Sesha. (even invisible, Katinka gets the spell because Restlin can permanently see Invisible :) The Wizard then backs up, offering an opportunity to Golem#4 to strike. Even worse, Restlin did not speak the magic command words on going through the archway! (AOO AC 28 Dam Restlin takes 13; Forbiddance: Restlin takes 39 damage Will DC 22 for 1/2 (19))!

Garret carefully bypasses the traps, calls out "WHATALIACHA DOODLYDOO!" and enters, tumbling past the statues to take up a position to aid Anrete by standin underneath the flying large air elemental, Beriothian.

Katinka finishes her spell, but the Azatas do not materialise! Instead, Katinka feels a resistance on the room that forbids the summoned creatures from appearing! She backs away from the impending battle, ducking behind a column.
ooc: sorry about the last post on allowing Katinka to pop in the Azatas. I forgot that Forbiddance stops summonings.

Bosk braces for the statue assault to destroy their distorted mockery of life. He slams one and sees his sword not bite as deep as he thought it should! (ooc: damage resistance) The cleric knows he is all that is standing between these monsters and the less armored members of the group, and he doesn't flee. He Instead tries to melt into the shadows, but finds he is barred from slipping partially into the shadow realm! (ooc: blocked by Forbiddance)

Sesha pokes her head out and assesses the situation. No one seems to have been hurt badly,so she casts Cat's Grace on Bosk. Her Spectral Hand zips forward and delivers the spell to the Minotaur!

Anrete strides forth and lashes out boldly with his greatsword as he covers Restlin's retreat. As he passes the archway and not called out the command words, he is affected by the powerful spell! (Anrete takes 48 damage Will DC 22 for 1/2 (24))!
............................

The golems around the heroes all pause, rumble, and then lash out with a barrage of tiny slivers of stone that go in every direction!

Anrete and Bosk get all 6 golem Splintering Attacks full in the face! (and sides, back, legs, shoulders....) (Bosk and Anrete take 25, 15, 16, 15, 26, and 23 damage. Roll 6 Reflex DC 14 for half damage on each attack)

Restlin is only in range of 2 Splintering Golems. (Restlin take 26 and 23 damage. Roll 2 Reflex DC 14 for half damage on each attack)

Beriothian is struck by 3 Splintering Golems. (Beriothian take 15, 26 and 23 damage. Roll 3 Reflex DC 14 for half damage on each attack)

Garrett is struck by 4 Splintering Golems. (Garrett takes 16, 15, 26 and 23 damage. Roll 4 Reflex DC 14 for half damage on each attack)

Katinka is struck by 1 Splintering Golem. (Katinka takes 26 damage. Roll Reflex DC 14 for half damage)

The golems gather themselves to continue the battle.

Golem#2 takes 10, 5, 10, 10, and 9 damage.

Golem#3 takes 10, 5, 5, 21, and 18 damage.

Golem#4 takes 20, 10, 5, 10, and 9 damage, and collapses in a pile of gray stone.

Golem#5 takes 10, 10, 5, 10, and 9 damage.

Golem#7 takes 20, 5, 5, 5, and 18 damage.

Golem#8 takes 10, 10, 11, 5, and 21 damage.

................

Know Arcana DC 21 Highlight to display spoiler: {DR 5/adamantine; construct traits, vulnerable to fire; Immunity to Magic (Ex) A shale statue is immune to any spell or spell-like ability that allows spell resistance. Stone Shape slows a shale statue (as the slow spell) for 2d6 rounds (no save). Move Earth drives the statue back 60 feet and deals 2d12 points of damage to it (no save). A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wood golem gets no saving throw against attacks that deal cold damage.
Splintering (Su) As a free action once every 1d4+1 rounds, a shale statue can launch a barrage of razor-sharp rocky splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 14 halves). The save DC is Constitution-based.
}

Shale Golems - AC 19
1
2 - 44
3 - 59
4 - DEAD
5 - 44
6
7 - 63
8 - 57

Hook City Treasury

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:28 HP 40 of 116 (bears endurance) Spells  d20+12=22 ; d20+12=16 ; d20+12=27 ; d20+12=31 ; d20+12=19 ; d20+12=31 ;
Saturday May 17th, 2014 4:23:08 PM

Bosk winces as his face is slashed with stone shards, his entire body in pain. Once again he is glad for the protection Restlin and Sesha gave him, with out which his wounds would have been even worse. As blood pools around his hooves he realizes another barrage of attacks of that intensity.

ooc: Just posting my rolls and updating my header and letting everyone know I am still alive. I will take my turn after I see Anrete's rolls, as he could also theoretically die if he fails too many saves.

DM Can you clarify for me on if the golems also took 120dmg (minus their own attack and any reflex saves) since they are all in each other's 20ft radius?

DM SteveK: Huh! I assumed that they were immune from each others' special attack, but since you asked the question... they aren't! OK, gotta do some more calculations... :-)

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23  d20+8=22 ; d20+8=11 ; d20+8=19 ;
Sunday May 18th, 2014 9:14:23 PM

reflex 1- half (22)
reflex 2- full (11)
reflex 3- half (19)
total = 45 damage
ooc: waiting for calculations.

DMSteveK: calculations were made Sunday morning and added to the original DM post.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=27 ;
Sunday May 18th, 2014 10:47:05 PM

Ref save vs DC14: 27 = Pass. Take 13 damage

Tink curses to herself. She should have known better to try and summon something in an area of Forbiddance. Unfortunately most of her spells are of a conjuration nature.

"Restlin! Throw me the amulet! I'll try and disable these things from the other end of the room!"

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +14/+6/+11 CMD: 22 HP: 55/89 (Spells) Luck Points: 8  d20+20=35 ; d20+3=18 ; d20+3=9 ; d20+6=7 ; d20+20=34 ; d20+20=36 ; d20=4
Monday May 19th, 2014 8:18:53 AM

Will save: 35
Reflex saves: 28,19 (accidentally hit +3 instead of +13)

Restlin's glad he rushed forward to cover Sesha's retreat, but unfortunately he took quite a beating in the process!

He checks the statues over, but has no idea what they're made of (dungeoneering: 7). They're obviously some sort of golem, but not one he's ever heard of. That would be fascinating if they weren't trying to kill him (arcana: 34).

He hears Tink call for the amulet, and almost throws it...then, a thought crosses his mind.

That door over there is closed. Behind it, there's either a chit machine, or lack thereof. If the chit machine is gone, it's likely too late to do anything. If it's still there, opening that door is just going to give the thieves the opportunity they need to steal it.

No, until the Iron Adventurers can fully investigate this situation, they're not going to go throwing open defenses between would-be thieves and the entire economy of Hook City.

He says none of this, instead he just shakes his head and palms the amulet. He weaves the chain through his fingers, making sure it can't be lifted off him without him knowing.

Realizing he is now taking up the rear and worried the thieves might be waiting for them to clear the danger, Restlin casts ice wall across the trapped entryway (AH, unless traps make that impossible. If so, he'll cast it at the closest place he's able).

He will call out to his companions, "magic is likely useless against these things! Stone shape may work, otherwise we'll just need to beat the stuffing out of them." (Arcana: 36)

***

Haste: 13 rounds
Mage armor: a long time
See invisible: permanent
Bear's Endurance: Cast by Sesha
Protection from Evil: 9 rounds
Wall of Ice: 9 minutes

AC is 18/10/15 (I have the worst luck with this roll...)

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:28 HP 67 of 116 (bears endurance) Spells  d20+10=30 ; d8=7 ; d8=6 ; d8=7 ;
Monday May 19th, 2014 12:26:11 PM

Bosk wants nothing more than to decimate the shale shells animated by some false life, but the crimson puddle at his feet reminds him of just how soft his flesh is in comparison to theirs. Pushing back his emotional urges for destruction he instead says a quick prayer to Gargul, stemming the flow of blood. Surrounded like this, it was clearly his role to draw some of the attacks while the others had the fun job of mayhem and destruction.

Action
------------------------------
Cast defensively = 30
Cast CSW (spontaneously converted from invisibility purge) for 27hp

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday May 19th, 2014 1:41:04 PM

(ooc: Waiting to see Anrete's saves before I take my action!)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=27 ; d6+4=9 ; d20+26=39 ; d20+36=42 ; d20+10=24 ;
Monday May 19th, 2014 5:17:15 PM

Knowl Arcana vs DC21: 24 = Pass

Katinka is taken aback. The only conclusion she can come to is that Restlin doesn't trust her. Why else would he not toss her the amulet? True, this is the first battle she has been in with the group. Perhaps it will just take more time for him to come around to her.

"I apologise in advance, Bosk. And Anrete - you might want to take a step backwards..."

Tink flies out from the column and does the unthinkable. She casts a spell that makes her visible!

Move action: Fly to AB12
Standard action: Cast Black Tentacles at AD21 - 20ft radius. Entire area is now difficult terrain. Assuming Anrete takes a backstep he will be clear.
Grapple check vs Statues 2, 3, 4, 7, & 8 : CMB27
If successful, all gain the grappled condition and take 9pts damage. Grappled opponents cannot move without first breaking the grapple.
To escape the grapple they must beat CMD37
Bosk's CMD is 28, so just missed grappling him!

Perception: 39
Stealth: 42 + Hide in plain sight


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire,
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

(Will)-- AC:23/16/16 HP: 42/85 CMD = 23  d3=1 ; d8+1=2 ; d20+1=6 ; d20+11=17 ; d20+6=21 ; 3d6+7=17 ; 3d6+7=21 ;
Monday May 19th, 2014 6:36:09 PM

What are theeeese statue thiiiings the elemental hisses in his Auran voice.

Beri finishes his summons, however upon completion it appears the massive blood loss has taken it's toll on his casting as only a single cyclopse appears at ab-17. Hoping to help him regain his casting edge the druid uses his "DR. ZED'S INSTA-HEALTH VIAL" that will soon expire, only to find that the vial's contents appear to have grown less powerful with age.

*lotto item, CLW d8+1=2*

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Dispel Magic Greater
Spells with * are Fey domain spells (and not included in spell counts)

ooc... the dice are trying to kill me :)

*******
Cyclops
The cyclops looks around and realizes that those that summoned him are clearly not the stone monsters next to him. He takes his great axe and swings at the closes one still standing (taking a 5ft step towards #8 if necessary)

Attack 1 =d20+11=17 ;
Damage 1= 3d6+7=17

Attack 2= d20+6=21 ;
Dammage2= 3d6+7=21
ooc: cyclopse took full round action, but will obviously not use both if he has to use a move action to reach a target

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+14=34 ; d20+14=33 ; d20+14=27 ; d20+14=27 ; d20+18=20 ; d20+18=34 ; d20+13=17 ; d20+13=31 ; d20+8=15 ; d20+18=35 ; 2d8+3=13 ; 2d8=9 ; 2d8+3=8 ; 2d8+3=13 ; 2d8+3=8 ; 2d8+3=9 ; 2d8+3=15 ;
Monday May 19th, 2014 9:30:39 PM

The golems explode and Garret throws himself flat on the ground. Most of the shards simply fly over his head, but one heads for the ground. He quickly rolls to his side and jumps to his feet at the same time, completely avoiding all the spikes.

He pauses just a moment, realizing that these guardians are simply mindless automations and the group was probably going to get in trouble for destroying them, but at this point it is kill or be killed, so he jumps up again and launches into a blur of a halfling, attempting to strike with hands and fists wherever he can hit the guardian.

OOC:
4 DC 14 Reflex saves: 34, 33, 27, 27. :) Improved Evasion = no damage.

I don't know why, but when I view the map now, it is blank. There was a golem right next to Garret, between he and Anrete. Presuming that's not a dead one, he'll attack it. If that one is dead, feel free to adjust where he attacks so hopefully he can attack something!

Attacks hit AC/Damage: 22/22, 36/8, 19/13, 33/8, 17/9, 37/15

SouthHook Treasury: Columns Room round 4 (co-DM SteveK) 
Monday May 19th, 2014 9:53:13 PM

It is 10pm my time and Iron Adventurers are in battle with 2 heroes not posting (Anrete, Sesha)

Sorry guys, I'm pooped. Will post tomorrow.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday May 19th, 2014 10:31:29 PM

(Sorry Steve. I really need to wait for Anrete to see what to do with my action. I'd hate to heal bosks 40 damage when Anrete is negative or something. If he doesn't post by midnight I'll post for him in the morning and make the saves based on his character sheet.)

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 67 of 116 (bears endurance) Spells 
Monday May 19th, 2014 11:20:23 PM

The horned cleric looks around him, completely penned in between the golems, pillar and Anrete. Just do what ever you have planned. I will keep them occupied.

ooc: I had previously forgotten to add the bonuses from Haste and Cat's Grace to Bosk's CMD

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday May 20th, 2014 9:34:35 AM

OOC:

@Beri: Nat 1s on healing are rerolled :) Your d8+1=2 should mean you get another roll of the dice


Anrete AC:31-1/18-1/31-1 CMD:32 HP:1+44/134+44 DR:3  d20+18=26 ; d20+9=25 ; d20+9=13 ; d20+9=13 ; d20+9=11 ; d20+9=10 ; d20+9=26 ; d20+19=23 ; d20+19=32 ; d20+14=27 ; d20+9=14 ; 2d6+23=27 ; 2d6+23=34 ; 2d6+23=27 ; 2d6+23=33 ;
Tuesday May 20th, 2014 11:19:56 AM

Grievously wounded by both the traps and the flying splinters, Anrete enters into a blood rage as he randomly lashes out at his opponents.

-----------------------------------------
Will16 (failed) 48dmg
Ref25 (pass) 13-2=11dmg
Ref13 (failed) 15-2=13dmg
Ref13 (failed) 16-2=14dmg
Ref11 (failed) 15-2=13dmg
Ref10 (failed) 26-2=24dmg
Ref26 (pass) 12-2=10dmg

Total wounds taken = 133

Power attack 1: AB23 DMG27
Power attack haste: AB32 DMG34
Power attack 2: AB27 DMG27
Power attack 3: AB14 DMG33

Effects
Haste: +1 AB, +1 dodge, +1 Reflex, +30 ft movement
Bear Endurance: +4 Con
Greater Rage: +6 str +6 con +3 will -2 AC


Anrete AC:31-1/18-1/31-1 CMD:32 HP:1+44/134+44 DR:3 
Tuesday May 20th, 2014 11:20:46 AM

OOC:

Sorry for the trouble. Was pretty bz with my new work. :)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday May 20th, 2014 3:02:58 PM

(Checking in...)

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d8=3 ; d8=6 ;
Tuesday May 20th, 2014 5:21:18 PM

Sesha watches Anrete nervously. If not for his current rage, he would be dead. Only his tenacity and willpower are keeping him alive. To try and heal him could because when he was like this he resisted every spell, even hers.

Luckily, Sesha was raised with the Witches of the Ga'alin barbarians. Her training as a Blood Witch was ideal for this sort of situation. If Blood Witches spent all their magical reserves every time a barbarian was wounded, they would be little more than second rate nurses.

Instead she focused her healing on Bosk. He was less likely to nimbly dodge more enemy shard attacks. She directs her spectral hand to her favorite minion of Gargul and projects the healing power of Serenbeth to heal his wounds.

[Cure Moderate Wounds - 9+10=19 +50%= 29 Hp.]
[Move to AE 13]

SouthHook Treasury: Columns Room round 5 (co-DM SteveK)  d20+12=25 ; d20+12=15 ; d4+1=5 ;
Tuesday May 20th, 2014 6:47:17 PM

ooc: No worries. As I said, I was pooped myself.

ooc2: I don't have my Wold USB with me on my trip and so I will not be updating the map. This means that I will have to drastically simplify the map, not that I really needed to since the group took out most of the disabled golems anyways! :-0
..........................

Tink curses to herself. She should have known better to try and summon something in an area of Forbiddance. She tries to get the amulet and thus use it on the doors on the other end of the room. When that doesn't happen, she gives some warning before she casts Black Tentacles and becomes visible! It must be worth it, for 3 Shale Golems are grappled within the writhing black psuedopods, and Golem #3 and Golem#7 are crushed into a pile of rock!
Black Tentacles at AD, 21 with 20 foot radius)(Grapple CMB27)
(Katinka at AB,12)

Restlin checks the statues over with little result, and hears Tink call for the amulet, but doesn't want to open the far doors and doesn't give her the amulet either. He weaves the chain through his fingers, making sure it can't be lifted off him and casts a Wall of Ice across the trapped hallway to make leaving by this door more difficult.
(Restlin at AF,19)

Bosk decides his role is to draw as many attacks as possible. Oh, and to stay alive too. He heals himself and stays put.
Bosk Large at AB,18)

Beri finishes his summons, and an outline of a cyclops briefly appears before fading out, the Forbiddance spell on the area keeping out all summoned creatures! Hoping to help him regain his casting edge the druid uses his "DR. ZED'S INSTA-HEALTH VIAL" stopping the bleeding from his left pinkie.
(Beri-Large Air Elemental AC,15)

Garret dances through the hundreds of shards and emerges completely unhurt! Jumping up, he launches into a blur of halfling hands and fists against the guardian statues! He slides through the Black Tentacles, unable to be caught and reduces Golem #8 to a pile of rock.

Anrete is grievously wounded by both the traps and the flying splinters. His blood boils and he ignores the black tentacles to rage as he randomly lashes out at his opponents. Golem #3 and #4 are both dead, so the barbarian has to wad over to Golem #2 and only give a single strike, which is still enough to reduce it to rubble!

Sesha watches Anrete nervously, but focuses her healing on Bosk, letting the power of Serenbeth flow through her Spectral Hand to her favorite minion of Gargul
[Sesha at AE 13]
............................

There are only two Shale Golems fighting, and they are both held fast in the Black Tentacles. Golem #5 and Golem #8 can not move!

Golem #1 and Golem #6 stay hidden.

..........................

Shale Golems - AC 19 CMD 25
1
2 - DEAD
3 - DEAD
4 - DEAD
5 - 49
6
7 - DEAD
8 - 62

Hook City Treasury

Brief DM Time Out (co-DM JonathanT) 
Tuesday May 20th, 2014 10:53:23 PM

DM JT OOC: sorry to but in while the fun is just getting started, but I thought it important to distribute the xps and treasure from the first two parts before someone gets killed.

Containing the Spinosaurus without killing it:
Exp pts. : 7,500 each
Treasure: 1 yellow chit, 4 orange chits, 10 white chits (10,000gp equivalent)

Bridge Incident day before Jump Day:
Exp pts.: 1,800 ea
Treasure: 1,200 gp in coins (reward for saving the lady.)

On the Bridge on Jump Day:
Exp pts.:2,000 ea.
Treasure: 0 :(

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=32 ; d6+4=9 ; d20+26=46 ; d20+36=42 ;
Wednesday May 21st, 2014 12:20:23 AM

"Huh. That actually worked better than I expected"

Black Tentacle grapple check this round
CMB37 vs anyone/anything already grappled
CMB32 vs anyone/anything not already grappled
Entire area is still difficult terrain.
All grappled take 9pts damage. Grappled opponents cannot move without first breaking the grapple.
To escape the grapple they must beat CMD47

Katinka will delay her action this round. Should the golems be killed she will then use her standard action to dismiss the tentacles.

Perception: 46
Stealth: 42 + Hide in plain sight


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire,
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +14/+6/+11 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  2d8+10=21 ; d20=11 ;
Wednesday May 21st, 2014 8:22:16 AM

Restlin's very concerned about the sad state everyone seems to be in after that splinter attack, but his meager healing magic isn't going to cut it here.

Fortunately, the statues' numbers look like they've dwindled. He pulls the potion Sesha made for him from his pack & quaffs a single dose. Restlin's pretty sure this won't be the last fight he finds himself in today.

***

Move: Retrieve potion from belt
Standard Quaff CMW potion - 21 healing

Haste: 12 rounds
Mage armor: a long time
See invisible: permanent
Bear's Endurance: Cast by Sesha
Protection from Evil: 8 rounds
Wall of Ice: 9 minutes

AC is 25/17/22 this round.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday May 21st, 2014 8:52:17 AM

Garret pauses a moment, then steps away from the tentacles and the large golems. He starts across the room to check out the other two golems and wonders if they can respond to commands or instructions. He takes up a position where he can move and attack/defend quickly, if needed, then calls out, "Hey, do you think these things will respond to that amulet? Maybe when they see it, they'll realize we're not supposed to be attacked."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Wednesday May 21st, 2014 10:30:55 AM

Restlin shakes his head. "Already tried that. They just beat the stuffing out of me. I think it opens those doors over there." He points to the opposite end of the room.

Anrete AC:31-1/18-1/31-1 CMD:32 HP:20+44/134+44 DR:3  2d8+8=10 ; d8+1=9
Wednesday May 21st, 2014 10:32:26 AM

His bloodlust partially sated by the destruction of the golem, Anrete's wounds seemed to somehow lessen as he grasp at his tattoos of healing on his left palm.

-------------------------------------------
Std action: Renewed Vigor: heal 10 (what's with the lousy rolls!! I have been rolling 1,2,3 for all my rolls! +9 ref and still failed 4 out 6 times vs DC14)

Move action: Brahmah's Tattoos of Cure light wounds: heal 9

Renewed Vigor (Ex) - As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.

Effects
Haste: +1 AB, +1 dodge, +1 Reflex, +30 ft movement
Bear Endurance: +4 Con
Greater Rage: +6 str +6 con +3 will -2 AC

Anrete AC:31-1/18-1/31-1 CMD:32 HP:16+44/134+44 DR:3  d20+12=18 ;
Wednesday May 21st, 2014 10:42:06 AM

Forgot to save vs CLW: Will18 vs DC11 Passed: Healed 5 instead of 9

Restlin (Carl) -- AC: +14/+6/+11 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Wednesday May 21st, 2014 10:59:11 AM

OOC: Natural 1s for healing are rerolled. Try again!

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 67 of 116 (bears endurance) Spells 
Wednesday May 21st, 2014 5:20:41 PM

Can you clarify if Anrete is still raging and if he will die without healing? If so I plan to heal him.

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 67 of 116 (bears endurance) Spells  d8=2 ; d8=6 ;
Wednesday May 21st, 2014 6:28:14 PM

Bosk thanks Sesha for the healong and then tries his luck healing the bleeding oec before him.

Heal Anrete for 13 dmg. Sacrificing Nemisis Insight for cure spell.

SouthHook Treasury: Columns Room round 6 (co-DM SteveK)  d20+15=22 ;
Wednesday May 21st, 2014 7:57:03 PM

One golem in the Black Tentacles is crushed and the other can't escape. It will take a few more seconds for the last golem to perish, but it is inevitable.

The Iron Adventurers already have cleared the reach of the Black Tentacles and are able to concentrate on the last two golems who are obviously guarding the closed door.

The ball is definitely in the Iron Adventurers' court!

..........................

Shale Golems - AC 19 CMD 25
1
2 - DEAD
3 - DEAD
4 - DEAD
5 - next round dead
6
7 - DEAD
8 - DEAD

Hook City Treasury

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday May 21st, 2014 8:48:26 PM

Garret eyes the golems again and says, "Anrete, come with me -- we can try and lure the golems away from the doors, then see if you can use the amulet to open the doors. If they open, we can all run through them and see what is on the other side."

OOC:
And that's what Garret will attempt to do -- move towards a golem, call him out, back up, etc., trying to get the golem to attack him and get their attention so others can move in.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d8+5=8 ;
Wednesday May 21st, 2014 8:51:44 PM

IIII Doooon't Liiiiike Thiiiiis... feeeeeels liiiiik aaaaa traaaaaaaap.
Beri casts a quick CLW on himself and waits to see if the rest are wanting to approach the door. There is something ominous about it... though perhaps it's just that the previous entryway, along with the entire corridor, was trapped.

clw=d8+5=8

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Dispel Magic Greater
Spells with * are Fey domain spells (and not included in spell counts)

ooc: early post today

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday May 22nd, 2014 2:19:00 AM

Katinka is very satisfied with the black tentacles. They actually worked a lot better than she was expecting. Of course, she will not let that fact be known to anyone else. She activates her invisibility once more.

She moves closer to the other set of door, flying close to the columns for cover

Note that in post Monday May 19th, 2014 5:17:15 PM Tink flew to position AB12
This round fly to W12


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire,
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
Invisibility
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d100=95 ;
Thursday May 22nd, 2014 3:20:10 AM

Sesha considers her options, and decides that for right now, she needs to stay mobile for Anrete's sake. He had recieved some healing, but if his fury ended he would fall. She understood this. She knew barbarians.

Having to move, Sesha didn't have the time to seek out a line to bend. Instead she grabbed blindly, and was pleased with the strength she found. Channeling her magic, she again funnels a powerful transmutation to her allies, increasing their quickness and reflexes.

[Move: Move to cluster of allies, near to Anrete as possible.]
[Standard: Cast Mass Cat's Grace - +4 Dex all allies! This should increase your ranged attacks, touch ac, regular ac (unless you have a max dex bonus) CMD, and Reflex saves by 2!]

[OOC: Attention IA! Some of you already have +con or +dex items. Please note that Bears Endurance and Cat's Grace do not stack with these as they are all enhancement bonuses. Please take only the bonus that is highest.]

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=35 ; d6+4=6 ;
Thursday May 22nd, 2014 10:27:12 AM

OOC:

If needed, Black Tentacle grapple check this round
CMB40 vs anyone/anything already grappled
CMB35 vs anyone/anything not already grappled
Entire area is still difficult terrain.
All grappled take 6pts damage. Grappled opponents cannot move without first breaking the grapple.
To escape the grapple they must beat CMD50


Anrete AC:31-1/18-1/31-1 CMD:32 HP:23+44/134+44 DR:3  2d8+8=17 ;
Thursday May 22nd, 2014 10:30:47 AM

OOC:

Reroll the double 1s for my healing: Healed 17 instead of 10
Will sav vs CLW: Bosk what is ur DC for ur cure spell?

Anrete will not die when his rage ends. He is 23+44 (44 is from the rage and the bear endurance).

Anrete AC:31-1/18-1/31-1 CMD:32 HP:23+44/134+44 DR:3  d20+19=25 ; 6d6+23=49 ;
Thursday May 22nd, 2014 10:32:39 AM

Anrete strides over to the stationary golem and proceeds to hack viciously at one.

--------------------------------------
Vital Strike Power attack: AB 25 DMG49

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  2d8+10=21 ; d20=8 ;
Thursday May 22nd, 2014 11:11:49 AM

Restlin intones the command word to bypass the Forbiddance effect and joins his companions. "I don't think we need to be opening that door now," he starts in a low tone. "Those traps were very well marked. Why? I think they were marked so we could get past them & open the door to the treasury."

He drinks another sip of the potion Sesha made him. He tips it in her direction & nods his head in thanks afterwards.

"Let's deal with these golems, then really search this room. Just because we can see invisible creatures doesn't mean someone's not hiding in here. If no one's here, that ice wall I put up will stop any would-be thieves from sneaking in for a few more minutes."

***

Move: AD 18
Standard: Quaff another dose of this CMW potion: 21 healed

Haste: 12 rounds
See invisibility: Permanent
Protection from evil: 8 rounds
Mage armor: long enough
Bear's Endurance: Cast by Sesha
Cat's Grade: Ditto
Ice wall: 9 minutes - 2 rounds

AC is 23/14/20 this round

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 96 of 116 (bears endurance) Spells  d20+17=18 ;
Thursday May 22nd, 2014 12:07:57 PM

ooc: Anrete The save DC is 15
Save DC [10 + spell level 2+ WIS Bonus (3)]

Bosk looks quickly around the room, now satisfied Anrete will not be visiting Gargul any time soon. He then watches with amazement as Tink's black tentacles decimate their enemies. The horned cleric digs a piece of shale out of his side and pockets. He then begins examining one of the stone piles hoping to determine if they are a trap, weapon, enemy or decoration.

Actions
-------------
Perception = 18
Collect trophy from golem
examine rock piles


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday May 22nd, 2014 8:26:28 PM

Sesha, too, collects a trophy from the golems, only a slightly different sort. She finds something resembling a finger, and tucks it into her spell component pouch.

Perhaps the thumb of a shale golem? would make a suitable component for tinkering with magic.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday May 22nd, 2014 8:36:39 PM

ooc: checking in

SouthHook Treasury: Columns Room round 7 (co-DM SteveK) 
Thursday May 22nd, 2014 9:36:20 PM

The Iron Adventurers have slain 6 Shale Golems and two are taking cover behind columns.

Garrett attempts to lure them out, but it appears these two will not leave the door unguarded.

Bosk investigates the stone piles and sees they are identical to the six new stone piles that the Iron Adventurers made of the Shale Golems.

Beriothian doesn't like that the traps were soooo conveniently disarmed, with red paint and everything. It MUST be a trap, right?

Restlin is convinced that Beri is right, only that the thieves may be waiting for the Iron Adventurers to clear the way for them. There can't be another explanation, can there!
..........................

With the Doors shut and the 2 Golems not giving away their defensive position, it looks like it is still the Iron Adventurers' initiative.

..........................

Shale Golems - AC 19 CMD 25
1
2 - DEAD
3 - DEAD
4 - DEAD
5 - DEAD
6
7 - DEAD
8 - DEAD

Hook City Treasury

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 96 of 116 (bears endurance) Spells  d20+15=20 ; 2d8+5=10 ;
Friday May 23rd, 2014 12:04:12 AM

Seeing the golems are not attacking grants Bosk a little relief, but the thought that someone might be escaping with the Chit machine spurs the cleric on, worried that taking their time may give the criminals the opportunity they need to make a clean getaway. Bosk charges forward and brings his sword down hard upon the southernmost golem.

Actions
----------------
charges forward to 18,19/O,P
Atk, Hit AC 20 for 10dmg

ooc: If no one minds, can you focus on the upper, northernmost statue. I need to defeat one of these gusy singlehandedly to put it in my totem bag

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20=5 ;
Friday May 23rd, 2014 8:18:37 AM

"Bosk! Anrete! Garret! STOP ATTACKING!" The wizard doesn't have a very loud shout, but he's hoping it's enough to get the raging barbarian's attention.

"Please! Just back away and let them guard that door. That's just what we need them to do." Restlin's still convinced the thieves are expecting some patsy to kill the chit machine's guardians and open the door. Better to take a minute to consider the situation rather than blindly stumble ahead and risk being the ones responsible for destroying the city's economy.

***

Haste: 11 rounds
ProtFromEvil: 7 rounds
Mage armor: long enough
Ice wall: 9 minutes - 4 rounds
See invisibility: permanent
Bear's Endurance/Cat's Grace: Cast by Sesha

AC this round is 20/11/17...I just can't catch a break with these.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=31 ;
Friday May 23rd, 2014 9:47:36 AM

"If someone was prepared enough to get past all of those traps, I'm sure these golems were also taken into account. We should look to get past them immediately" Tink looks quickly to Restlin, just in case there is some enchantment/compulsion aura to him that her Arcane Sight might reveal (in case our DMs have been getting tricky with us)

Perc: 31

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire,
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
Invisibility
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 96 of 116 (bears endurance) Spells 
Friday May 23rd, 2014 9:48:40 AM

ooc: I am assuming the piles of stone indicate that someone was already here and killed most of the golems.

Anrete AC:31/18/31 CMD:32 HP:30+11/134+11 DR:2  d20+12=15 ;
Friday May 23rd, 2014 10:39:13 AM

Anrete halted his blow as his battlerage leaves him in utter exhaustion.

---------------------------------------------
Will vs heal: 15 vs DC15 (passed) Heals 7

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d100=16 ;
Friday May 23rd, 2014 11:00:49 AM

Sesha looks at Restlin for a moment, and then back towards the door with Forbiddance. She wonders whether it's better to break through the doors anyways.

She floats her broom near Restlin and puts a hand on his shoulder, then casts a small spell.

"Think about it carefully Mage-Priest. A .. ", she frowns at the foreign word.." patsy might kill the golems for a thief on accident. What would we be if they were in there already, stealing the machine, while we wait outside having a conversation with statues?"

She shrugs and gives him some space to think.

"You stopped Anrete, so you've got the floor. I would wanna be on the other side of the door. The thieves overcame every trap with relative ease. I imagine they knew about the golems and had an answer for them as well."

[Move to Restlin]
[Cast Guidance - Ley check 16 vs DC 10]

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+21=37 ;
Friday May 23rd, 2014 12:25:15 PM

Restlin thinks hard. Could there be another way out of the treasury with the Chit Machine than the way they came? (Knowledge, Local: 37 - Please let me know if that's a success or fail. I used luck points on this roll).

If there's another way out, he'll admit his error, and hand Tink the amulet.

If there's not another way out, he'll stand firm. "Think, Sesha. If they're already in there, which I doubt, they need to come through here to escape with the machine. There's no way Hook City stores that machine where there's any possibility of teleporting in or out. Why would they so obviously mark the traps if they weren't expecting someone ignorant about the traps to follow? That paint was fresh, remember? They didn't set that up in advance. Why didn't they deal with the golems themselves? Why would they when we were along to do it for them? I would much rather ambush them coming back out even if they ARE in there stealing the chit machine, and I'd rather have two exploding golems on our side if that happens.

"I'm not the leader here, so If you all think I'm wrong, then we'll go through that door. I just feel very strongly about this..."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Friday May 23rd, 2014 1:08:21 PM

Sesha grins.

"I believe you then, big guy. So whats next? They aren't invisible or else Tink, you, or I would have seen them. They aren't in a pocket dimension or another plane watching, because Forbiddence won't let them. Where would they be?"

Sesha keeps a wary eye on the Golems as she contemplates a way past the door. She spots Anrete and waves, kicking her legs back and forth on her broom.

"Anrete, over here! Leave those rocks alone for a minute. Sesha-Witch needs to do something about those wounds and fatigue!"

OOC: DM Question: What are the doors made of, wood or stone? What is the room we are in made of? I ask specifically because I am thinking of adopting the form of an earth elemental and earth-gliding along the floor under the door or through the wall to take a peek. If this can't happen, Sesha would likely know. Thanks!

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday May 23rd, 2014 7:06:22 PM

Garret steps back from the golems, but bounces from one foot to the other, keeping a close eye on them. He calls back, "Hey, when we entered this room, weren't the golems all standing next to that door, like they were following something through it?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Friday May 23rd, 2014 7:19:34 PM

I haaaave sooooften eeeeearth preeeepared... thiiink thaaat wooould heeelp?
Beri waits for the others to decide what to do next, knowing only one or two of the others can understand what he's saying. One of these days he needs to invest in some sort of translating enchantment.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Dispel Magic Greater
Spells with * are Fey domain spells (and not included in spell counts)

SouthHook Treasury: round 8 (co-DM SteveK)  6d6=24 ; 6d6=23 ; d20+12=29 ; d20+12=30 ; d20+14=32 ; d20+5=14 ; d20+5=19 ;
Friday May 23rd, 2014 7:55:56 PM

Most of the Iron Adventurers stop fighting in order to discuss just what sort of situation they find themselves in, but not Bosk! He needs to defeat one in single combat to win a totem, and the minotaur charges. Although he strikes a blow, it seems only half as damaged as it should be.

The Golems retaliate by Splintering, showering Bosk with more sharp, rocky fragments, but that is not all. Golem #6 steps in and swings with two fists, and Golem#1 charges in, both missing (Bosk gets an AOO against Golem #1) (Bosk takes 24 and 23 damage; Roll 2 Reflex DC 14 for half damage on each attack) Each golem also takes damage, but not nearly as much as it should be.

Restlin and Sesha get into a serious discussion on what is before them, is it the thieves are ahead of the group and the heroes need to charge through, or are they waiting somewhere for the heroes to deal with the last of the guardians?

If the thieves are ahead of the group, they would have had to have a way through these Shale Golems and through the large brass doors with the indention of a circular shape quite identical to the medallion Inspector Auslander gave the group. Restlin notes that the metal of the doors seems to also perfectly match the metal of the medallion. In a bit of insight, Restlin realizes that if Inspector Auslander (who is NOT a Clerk of the Treasury) had a medallion that can perfectly fit those doors, then there are certain to be other medallions that can do the same thing. In another bit of insight, the red paint, especially the "WHATALIATCHA DOODLIDOO" words, while difficult to see on coming in are very easy to see going out.... as if anyone who would be wanting to go out could do so as quickly as possible and not forget the traps where they would have to speak, jump, or walk in a certain pattern....

There is also the evidence that Bosk surmised that the piles of rock here and there are previously destroyed Shale Golems. And if there even close to the number of high level casters in Hook City as Inspector Auslander says, the Clerks would never allow piles of used golem to dirty the floor for more than a day. These piles are all very, very recent.

On the other hand, the thieves may be waiting for the Iron Adventurers to open the doors and are hiding somewhere... without Overwhelming magic auras (cause the Iron Adventurers would have seen those)....

Sesha can see the doors are brass but the columns, walls, floors, and ceiling are all marble... a type of stone!
........................

Yet any further actions are obviated by the fact the Brass Doors open! Sprinting out of the doors is a battered but familiar figure... Neesa, the Shadowdancer that got away on the Bridge! She halts in surprise at seeing the Iron Adventurers and gives a lop-sided smile. "Not what I expected, to tell you the truth!", she says. "But if I haven't been able to take over the making of Chits, the Chancer's Club has damaged it past sanity. I'll let you deal with the Chit Machine. Seeya!" But before she can move, a multi-colored pseudopod that looks like liquid metal flies out from the dark corridor beyong and smears Neesa against the marble stones in a spray of blood!

The pseudopod morphs into a claw and muscled leg. Emerging from the tunnel is what looks like a silver dragon, every scale sparkling in a different color: white, red, orange, yellow, green, blue, indigo, violet, and even a couple of clear scales. Each scale is the size, shape, and color of the chits every Iron Adventurer has seen; THIS is the Chit Machine!

"<rrrrrr> <click> INTRUDERS <bzzzzzt> DESTROY. PROTECT <rrrrrrr> TEUCRI. KLARK NOT <bzzzz> PRESENT."

..........................

Shale Golems - AC 19 CMD 25 (Damage Resistance)
1 - 6
6 - 12

Chit Machine -AC 32

Hook City Treasury

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday May 24th, 2014 3:47:32 AM

Steve, I'm not seeing any updates on the map, but seem to recall you saying you were out of town or something.

DM SteveK: Yes, that's right. And now I'm home and can't find my USB with the map and I created the map after my last backup. :-(

Therefore; I'm going to be very liberal with placement and movement. This means that:
1. No AOOs except by obvious size. (Medium golem runs up to Large Bosk)
2. No Flanking except with stated in post (which will usually incur an AOO to get a flank advantage excepting abilities that would forego that AOO ex: invisible, acrobatics)
3. Movement is descriptive, not by hex.

I was keeping the last map up just for a reference.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d100+20=78 ; d4=3 ; d20+36=51 ;
Saturday May 24th, 2014 11:55:47 PM

Teucri?

Sesha had heard that word so many times since coming here. While it wasn't a common word, she had heard of it from Kamili, her teacher among the barbarians. They were a people, a race of gods, so she had been taught.

The Blood Witches maintained a relationship with all manner of curious beings. This was, in part their nature. They had even developed a spell to help gap the bridge across their own cultures and that of the more reclusive outsiders they had dealings with.

It was this spell that Sesha remembered now. She gently tapped the small headband that Katinka had finished crafting for her, allowing her full concentration on the matter.

She easily pulls the magic she needs, but now which avenue to go? The Drow Matrons had trained her well in manipulation and speech-craft.. and she tried to recall that training. She called upon the factors she could nail down for certain.

1.The Chit Machine seemed simplistic. It had a mission parameter to work within. Destroy Intruders. Protect Teucri. And it had mentioned something about Klark.

2. Without knowing who or what Klark was, she had to exclude any mention of him or it at risk of revealing herself false.

3. She could attempt to either convince the machine to ignore its mission, or that the iron adventurers were not intruders. By a black or white measure, convincing it they were not intruders meant she must convince it they were Teucri, or at least that she was of the race at the very least.

She took a deep breath and then started towards the Chit Machine, carrying her broom in one hand

"Guardian, you are not well! That stupid person has harmed you! Can you not feel the harm done? And Teucri not present? I AM Teucri, just in a form more acceptable to these poor lesser beings I have taken under my care! Please let me help you! You have to sleep so you can be made perfect again! Rest now and let me heal you!"

[Rolls]

1d100 = Ley Check - 78 (Used Vediks band of focus for +20 to the roll.)
1d4 = Rounds until Sesha can no longer revive Neesa with Save/Slay
d20 = Bluff Check - 56 - To convince Chit Machine she is shape-shifted Teucri and that IA are under her care. (Note, this assumes +20 from Like Calls to Like. If that bonus does not apply, the Bluff result is 31.




Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday May 24th, 2014 11:58:30 PM

Sorry to append the post!

Here's this for DM help perhaps?

Bluff - Bluff check was 51, not 56.

The target wants to believe you +5
The lie is believable +0
The lie is unlikely --5
The lie is far-fetched --10
The lie is impossible --20
The target is drunk or impaired +5
You possess convincing proof up to +10

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=32 ; d20+36=48 ; d20+10=19 ; d20+20=29 ;
Monday May 26th, 2014 6:02:11 AM

Katinka puts her back to the column - several columns now between her and what she believes is a teucri construct. In case it hasn't noticed her, she absolutely doesn't want to make her presence known.

She peers around the corner and focuses her vision on the creature to try and determine its abilities (From arcane sight: "If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.")

Perception: 32 + Arcane Sight - Does it have any existing auras? Spellcraft 29 to ID the spell
Stealth: 48 + Hide in Plain Sight + Invisible (stationary)
Knowl Arcana: 19 - To try and determine the things type, potential weakness, strengths


Question to DM: Did Tink notice the creature take any damage on entering this room? I assume she didn't hear it say any certain magic words

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire,
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
*Cats Grace - Cast by Sesga - +4 Dex
Invisibility
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Anrete AC:31/18/31 CMD:32 HP:30+11/134+11 DR:2 
Monday May 26th, 2014 10:49:01 AM

OOC:

Can I know how long has it elapsed before the chit machine burst forth? Anrete is fatigued for 4 rounds?

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20-1=9 ;
Monday May 26th, 2014 12:41:11 PM

Garret stops and stands still a moment. Just before he can react, Sesha starts to speak. Garret pauses and tries to look non-threatening.

OOC:
Aid another with bluff to be not enemy: 9

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 72 of 116 (bears endurance) Spells  d20+12=30 ; d20+12=32 ; d20+13=22 ; d8=5 ; d8=3 ;
Monday May 26th, 2014 2:31:12 PM

ooc: Will Bosk's attacking the golem hamper Sesha's diplomacy? Should I not attack until the results are known (either healing, full defence, or held ark)?

Saves Made
AoO on Golem hit AC 22 for 13 dmg

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+23=30 ; d20=12 ;
Monday May 26th, 2014 4:20:55 PM

"That Sesha...she's a smart one," Restlin thinks to himself. He also realizes that that thing can likely drop him with little more than a thought. Hoping to avoid that, Restlin will cast greater invisibility on himself before heading north behind a pillar (AB13).

From what he hopes is a safe vantage point, Restlin will try to figure out what they're dealing with.

***

Standard: Cast greater invisibility
Move: AB13
Knowledge, Arcana: 30

Greater invisibility: 9 rounds
Haste: 10 rounds
ProtFromEvil: 6 rounds
Mage armor: long enough
Ice wall: 9 minutes - 5 rounds
See invisibility: permanent
Bear's Endurance/Cat's Grace: Cast by Sesha

AC this round is 27/18/24

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 72 of 116 (bears endurance) Spells 
Monday May 26th, 2014 7:35:19 PM

ooc: If Bosk hears nothing from the others he will do Full Defence this round.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday May 26th, 2014 9:40:16 PM

Sesha anxiously awaits the creatures response.

(Using Sundays post as todays!)

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday May 27th, 2014 6:57:47 PM

(czech)

SouthHook Treasury: round 9 (co-DM SteveK)  d20+33=52 ; 4d10+11=32 ;
Tuesday May 27th, 2014 6:58:32 PM

Sesha had heard the word Teucri so many times since coming here. She pulls magic from a nearby Ley Line, takes a deep breath and then starts towards the Chit Machine, claiming SHE is Teucri!

Katinka puts her back to the column and has several columns between her and what she believes is a teucri construct. Her ears do not deceive, the glittering silver dragon construct did not say any words on entering the room from the other door. Katinka can conclude that it is either because it is attuned to the Forbiddance spell or that the spell covers an even greater area than previously considered. Her Arcane Eyes can only see Overwhelming auras, spellcasting, and spell-like abilities, and she can see none of these on the construct. The little wizard knows this is a construct, but can't figure out any vulnerabilities from her studies. (Know Arcana Dc 26 to find out)

Anrete sees the Chit Machine burst forth and still has 24 more seconds of being fatigued. (ie: 4 rounds; it arrived during the combat with the remaining two golems.)

Garret stops and stands still a moment. Just before he can react, Sesha starts to speak. Garret pauses and tries to look non-threatening.

ooc: Will Bosk's attacking the golem hamper Sesha's diplomacy? Should I not attack until the results are known (either healing, full defence, or held ark)? (DM SteveK: DM won't give away information for free :-) Need to roll a skill check Sense Motive DC 20 to get a hunch if attacking the golems will hamper Sesha's efforts.)

Bosk makes discretion the better part of valor and fights fully defensively.

Restlin thinks Sesha is smart and also realizes that that thing is likely powerful. He casts greater invisibility on himself before heading north behind a pillar. Making an assessment, Restlin is fairly certain that Highlight to display spoiler: { it is a Teucri Construct that has similar traits to a Mithril Golem. Mithril Golems have Damage Resistance /15/adamantine; Evasion; Construct Traits; Fluid Form; has super Quickness and immune to most spells except being vulnerable to the Slow spell and Cold spells that are at least Indigo or higher.}

.............

"Guardian, you are not well! That stupid person has harmed you! Can you not feel the harm done? And Teucri not present? I AM Teucri, just in a form more acceptable to these poor lesser beings I have taken under my care! Please let me help you! You have to sleep so you can be made perfect again! Rest now and let me heal you!"

The Teucri Construct pauses and cocks its head at Sesha, pausing for a moment. "HARM DONE. <bzzzt> TEUCRI YOU? A Woman? <ctttkt> How So? <rrrrrr> Must Protect. Follow Directives."

Lightning quick, a claw reaches out and slams into Bosk and leaves bruises and red lines from shoulder to knee. (AC 52 Bosk takes 32 damage)

Even then, it is plain the Construct could have done more, but the words of Sesha are having some effect. Perhaps more reasoning and calming is in order?

The two remaining Shale Golems stop attacking and withdraw to the door, moving out of combat.

.....................

Shale Golems - AC 19 CMD 25 (Damage Resistance)
1 - 6
6 - 20

Chit Machine -AC 32 Diplomacy 1 of 3

Hook City Treasury


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+1=15 ; d20+17=27 ;
Tuesday May 27th, 2014 7:25:34 PM

Keeeep taaalking toooo iiiit. Iiiit seeeems tooo beeee uuunerstaaaanding

Beri will wait for the group to to continue their diplomatic route. Should that fail, and should someone mention the weaknesses of the creature (or his own knowledge be high enough), Beri will ready a sleet storm spell to cast when the creature is in flud form.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Dispel Magic Greater
Spells with * are Fey domain spells (and not included in spell counts)

Knowledge Arcana = 15
knowledge Nature = 27

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20=14 ;
Tuesday May 27th, 2014 8:00:09 PM

Restlin casts message in order to communicate with his friends. "Folks, we have a real piece of work here. Looks almost like a mithril golem with some really swell modifications. It will brush off most blows, but adamantine should still hurt it. I'll cast slow on it should we be forced to fight, but other than that & very powerful cold spells, it's basically magic-proof.

"Sesha, you're doing a great job. Everyone else, kindly get away from that thing."

***

Standard: Cast message

Message: 90 minutes
Greater invisibility: 8 rounds
Haste: 9 rounds
ProtFromEvil: 5 rounds
Mage armor: long enough
Ice wall: 9 minutes - 6 rounds
See invisibility: permanent
Bear's Endurance/Cat's Grace: Cast by Sesha

AC is 29/20/26

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20-1=13 ;
Tuesday May 27th, 2014 8:46:45 PM

Garret continues to slowly back away and look unthreatening. He nods to Anrete to do the same. (Bluff aid another: 13).

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 40 of 116 (bears endurance) Spells 
Tuesday May 27th, 2014 8:59:47 PM

Bosk takes a step back, his hands in the air to show he has no violent intent. We came to help you. He then continues moving back towards the back of the room.

Actions
Withdraw to back of room.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d100=11 ; d20+41=57 ;
Tuesday May 27th, 2014 9:02:57 PM

Sesha blinks, surprised at the powerful strike and seeming ease with which it Taur-handled Bosk.

"Rest easy friend. He made a mistake and thought he was helping. Calm yourself!

It seemed surprised a Teucri was woman. That must be wrong? Are they a race of males? I should have learned more about them!

Sesha casts a spell, a simple polymorph affect, changing her race from female to male.

"I can be many things to these poor lesser beings. Male, woman, elf, human. I simply protect them as my charges. That one... ..she points to Restlin.. ".. fainted when he saw my true form. The vision of a Teucri male is imposing to mortals on this world."

She comes closer and places a reassuring hand on the creature.

"Disarm and relax. The people here have no more need of you for now. Let yourself sleep and while you doze, I shall repair the hurts done to you, powerful guardian."

[Spell: Alter Self. Success vs Ley Roll DC 10]
[Skill: Diplomacy: Change attitude and make a simple request - Result 57 (to include +20 from Like Calls to Like.]

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday May 27th, 2014 11:04:39 PM

ooc: Though it may seem like it, females and males aren't actually different races. Perhaps changing her sex, was the effect I was looking for.

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 40 of 116 (bears endurance) Spells 
Tuesday May 27th, 2014 11:31:17 PM

ooc: If I recall correctly, only the males only ever visited the Wold. There are females, somewhere, but they have not been on this planet.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=11 ;
Tuesday May 27th, 2014 11:35:26 PM

Knowl Arcana vs DC26: 11 = Fail.

Tink really needs to brush up on her studies. Restlin, however, conveys the knowledge to her via his message spell. He is a smart one.

Tink maintains her unseen position by the column

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire,
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
*Haste - Cast by Restlin -
*Bears Endurance - Cast by Sesha - +22HP
*Cats Grace - Cast by Sesga - +4 Dex
Invisibility
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday May 28th, 2014 12:25:46 AM

ooc: Bosk, I was referring to the typo in my post, that Sesha changed her race from female to male. I wasnt going to edit it because rolls are there.


Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+23=35 ; d20+10=17
Wednesday May 28th, 2014 8:58:17 AM

Restlin pays attention when Sesha points his way. Of course she can see him; she can see invisible things just like he can. What he wants to know is whether this machine can as well. He watches to see if the thing looks right at him.

Perception: 35

If the thing can see him, he'll look wide-eyed at Sesha & duck back behind the pillar, feigning fright.

Bluff: 17 (5 luck points used)

Anrete AC:31/18/31 CMD:32 HP:30+11/134+11 DR:2 
Wednesday May 28th, 2014 11:27:50 AM

Anrete continues to catch his breathe as he eyes the berserk chit machine

The Chit Machine (co-DM SteveK)  d8=6 ;
Wednesday May 28th, 2014 7:55:01 PM

Bosk backs away. Beri, Garrett, Anrete, Restlin, and Katinka all prepare for possible combat or just take a breather. The dangerous game of communicating with the Chit Machine rests on the small shoulders of a Drow Bloodwitch.

The Witch and Machine speak with each other, back and forth, for because every two things Sesha seems to guess right, there is one that she guesses wrong, and she has to backtrack and make up for her mistake. It goes on for a while, but it turns certain that Sesha has the battle of words well in hand. In the process, the Iron Adventurers learn much about Hook City and the Teucri.

As Sesha suspected, the only Teucri that visited the flat disc of the Wold were male. They did not consider themselves gods nor are they even immortal, just very long lived. They were builders of tremendous magical artifacts; and often infused their creations with souls. The Chit Machine knows of three major Teucri artifacts in Hook City; but only knows the purpose of itself. The other two are the Four Sky Hooks and the Master Stone. For itself, the Chit Machine was to guard the arts of its Teucri masters, for this area was once the experimentation house of the Teucri. When the Teucri left and flew away, they provided medallions to their most trusted Noble Race servants led by Klark. From generation to generation, the holders of the medallions took their name after the first ancestor, becoming Clerks of the Treasury, and removed the discarded scales of the guardian beast for their own purposes. Each scale is still alive and part of the Chit Machine.

But at last, the Chit Machine is convinced it must obey Sesha, and to (in its own words) to 'power down'. Laying down into a classic 'sphinx' position, the glittery silver dragon fixes Sesha with its rainbow eyes. "I am damaged <fzzzt> Must reboot <rrrrr> Await Teucri repair. As you wish, master." The glow from its eyes fade and the statue stops moving, and every scale turns a dull gray.

As Bosk moves backwards, he happens to tread on a gray chit, and the formerly indestructable money of Hook City crumbles like a cracker!

....................

All heroes get 25,000xp!

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday May 28th, 2014 8:00:12 PM

Garret watches in amazement while Sesha speaks to the massive beast. He visibly relaxes when the machine 'sits down.'

When he sees the gray chit break, Garret's eyes open wide. "Uh-oh. That is not going to be good."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday May 28th, 2014 8:38:38 PM

Sesha's moments with the Teucri artifact leave her slightly numb. Even though she is deceiving the creature, her intent is truly to help it. When it powers itself down, at her suggestion, a twinge of regret tugs at her. She could see it's pain, and that until it's final moments, it had lived a simple lifetime of servitude. After having lived as a slave with the Blood Witches of the Ga'alin and learning of the cloistered life of Drow girls, Sesha knew what that entailed.

She glances at the broken trickster on the floor, without even pondering if she still has time left to save her. She lets her Alter Self spell fall from her, and resumes her normal form.

She sits down on her broom and unhooks and hugs pot-pot.

"Why is this sad? I didn't want it to hurt anyone!"

She looks at her treasured spirit familiar and realizes why she cares. To anyone else, this hunk of steel was a cooking pot. To her, it was a trusted confidant and a friend to her since she began her training with Kamali. She had walked in other planes, taken and freed slaves, saved and ended lives, but the last few moments of an ancient chit machines existence had touched her more than all of that. To most people in Hook City, it was a resource. Maybe the Teucri saw it as more than a tool, maybe not. There was a very sad chance that a creature containing some form of sentience spent an entire long existence without anyone to care about it.

She slips off her broom and gathers two bits of the chit machines crumbled form. One to put aside as a memento and keep-sake, the other as a Tinker with magic component.

She approaches Bosk and tip-toes, to put a small ebony hand on his chest.

"I gotcha big guy. Can't have you crumbling on us too, ya know?"

[Cast HEAL on Bosk, Divine Spell, no Ley Check]



Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+21=33 ;
Wednesday May 28th, 2014 9:09:39 PM

Restlin can only stand by and watch in horror as the chits crumble. He opens his purse to check his own chits, seeing if they too are gray and dead.

"This...this is bad. This is so bad...There's no gold standard here in Hook City. There is nothing to back up it's economy."

Restlin tries to get a handle on the outcomes of this (knowledge, local: 33).

The wizard rushes over to Nessa. "Bosk! Sesha! Can either of you revive her? We need to know what she did! This is so bad..."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday May 28th, 2014 9:19:02 PM

Tink cautiously makes her way closer to the rest of the party, and the chit machine.

She sees Sesha looking upset for some reason, and though she doesn't understand why, Tink goes to comfort her. The halfling places a hand on Sesha's shoulder and quietly says "Well done. You did the right thing. The machine in its tampered state could have caused far more harm than good. You should be proud of the non-violent approach you took"

Smiling, she then speaks to the rest of the party. "Many other towns and villages use currency that is not permanent. Why, the majority of the Wold uses metallic coins. That said, I imagine having currency that can be destroyed will be a very new concept to the people of Hook City." a second thought then occurs to Tink "And likely those who were able to cast spells through the chits will likely not be able to anymore. This could be serious"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday May 28th, 2014 9:59:12 PM

Beri lands on the ground and transforms back into a human.
Perhaps it isn't that bad, this thing is alive in a manner of speaking, perhaps it's also self healing. There's also surely people that have been studying it for years, hopefully they will have a few clues as to how to repair it. That fact that we could talk it down could be an indication that it wasn't as damaged as she had though.

Beri considers what the people of Hook City will think finding out that at the very least their money is now compromised. Hopefully there won't be any kind of mad panic, or just as importantly nobody holding the IA responsible.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday May 28th, 2014 10:03:38 PM

( DM, how many rounds had passed since Nessa fell dead?)

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday May 28th, 2014 10:30:47 PM

Sesha shakes her head.

"I have a feeling that's the last we have seen of the chit machine... And Restlin, to be honest, I wouldn't spit on that one to put out a fire. Bosk can speak with her corpse. I've seen him do it before. This worthless woman won't rise again to bring another misery after a lifetime of servitude. Good riddance."

Sesha huffs and starts poking through Neesa's belongings, seeing if there's anything, whether in gear or the form of a journal.


Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells  d6=5 ; d6=3 ; d6=1 ; d6=6 ; d6=4 ;
Wednesday May 28th, 2014 11:08:42 PM

Thanks for that. The Horned leric says as Sesha heals his wounds. Ans great job talking down that....creature? He then places a hand on his holy symbol and unleashes two waves of healing energy onto the group. The cleric will then try to collect a gray chit to keep as a memento. I cannot speak to Nissa today, I have not prepared that spell. However I do have a scroll of Gentle Repose that will keep her well preserved until we are ready to question her. As he says that Bosk pulls out his trusty spatula of corpse retrieval to help scrape her off of the wall.

As for the chits, they have a standard gold value with only a minor fluctuation in value. I suspect the transition will be easy enough...the wealthy will just have to get used to the idea of handling "dirty money" that could have previously been anywhere. I imagine people will be paying for prestidigitaion spells in mass for fear their coins may have previously passed through a dragon or been relieved off of a corpse... The faintest trace of a smile crosses the cleric's face.

Actions
-----------
Channel Energy, heal all for 18dmg
Collect gray chit
Put some of the crumble and shale golem into two of his holy symbols (symbolizing another victory Gargul saw fit to help him survive)


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday May 29th, 2014 12:08:07 AM

I have a feeling that the officials in Hook City will want to do their own questioning of her. And I'm sure they wouldn't be too happy with us keeping a dead body in our tower.

I'm not so sure the transition will be so smooth, those chits were worth real money. They were a commodity in themselves since they were spells. That said, with the amount of trade Hook City does they likely have a huge vault of gold, so as long as there isn't a sudden rush at the bank they should be able to weather the transition, even if it's a little bumpy.


Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Thursday May 29th, 2014 8:17:58 AM

Restlin shakes his head. "Beri is half right. These chits weren't fiat currency. They weren't valuable because Hook City said they were valuable. This isn't about moving from one form of currency to another, this is about the actual wealth of Hook City vanishing!

"Maybe the city has some kind of insurance policy against this event, but I don't think it's going to be pretty either way. Even if it were possible to just change to a gold standard, all the chits are gray now. We can't even tell how much our old chits were worth anymore."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=26 ;
Thursday May 29th, 2014 9:42:05 AM

"Is anyone familiar with this "Chancer's Club"? The woman mentioned it before her untimely demise. It would seem they have something to do with this."

Knowl Local: 26 - For info on the Chancer's Club

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Thursday May 29th, 2014 10:01:18 AM

The Chancers Club

I had actually thought about joining at one time...The cleric confides. But I never heard of them doing things like this.

Anrete AC:31/18/31 CMD:32 HP:48/134 DR:2 
Thursday May 29th, 2014 10:25:50 AM

Anrete continues to take a breather as more of his wounds close from Bosk's healing spell.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday May 29th, 2014 6:52:51 PM

Garret looks around, not too concerned with the value of money and economy. He reaches into his bag and pulls out a piece of meat. He tears it in two and offers a piece to Anrete.

A Dead Chit Machine (co-DM SteveK) 
Thursday May 29th, 2014 7:53:16 PM

The Chit Machine now merely a gray metal statue, the Iron Adventurers do a little healing (Sesha and Bosk), a little searching (gray chits and golem bits into bags, a body scraped off the marble floor, and it is found Nessa's equipment was irrevocably destroyed by the Chit Machine's massive, crushing blow), and a little thinking.

Around Nessa's pulp (and it is a good thing Bosk has a Spatula!) Sesha is able to find a single bag of holding that was not destroyed. within the bag, there are gemstones of polished black onyx, clear purple alexanderite, green jade, red jasper, white moonstone, and golden rutile. ( ooc: Make an Appraise Dc 22 check to determine if the team correctly identifies the wealth. Failure means the team sells the gems for 20% under price)

The only other thing in this room is speculation. It is too late for Sesha to Save Neesa (even if she wanted to), and the Iron Adventurers have each discovered their own chits have also turned to worthless brittle gray coins. They have no idea what's going to happen up in Hook City, but given the complete faith the citizens had for the Hooks, it is highly unlikely that there is a backup plan for if the Chits ever failed. They hadn't for a thousand years and more, why could it ever change?

And yet, the Iron Adventurers sense that change is upon them and Hook City. And like a small boat at the tip of a storm-tossed wave, it is uncertain if the city will safely ride or be swallowed up by the tides of time!
.................

It has been a minute since the Chit Machine turned itself off, and the Iron Adventurers can hear a group of people making their way through the entrance corridor. It looks like Inspector Auslander has found more help. They will be in the room of columns any second...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=20 ;
Thursday May 29th, 2014 10:31:48 PM

Tink gives an impressed whistle "That's quite a collection of stones you've found there Sesha. Hmm.. that particular one is quite exotic. Anyone have any ideas on it?"

Appraise check: 20. Can anyone aid another?

"I assume the Inspector would know of the defences here. Or should someone go warn him of the traps?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday May 29th, 2014 11:17:07 PM

Beriothian straightens out his robe then joins the others to look at their spoils.
Wow, those are very lovely. I wish I knew more about gem stones, I haven't the foggiest idea what they could be worth
Beri turns to Tink.
I would assume they know of the traps, and they are mostly all marked. So, who here thinks they can most eloquently explain why the chit machine being out of commission is still a great outcome?

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20=16 ;
Friday May 30th, 2014 12:09:19 AM

Sesha picks over the gems, not really interested but aware of the relative value.

"I know this one, Red Jasper, it is a favorite for bracelets in It'lal at the moment."

[Aid Another; 16]

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Friday May 30th, 2014 7:58:47 AM

Restlin marvels at the calm displayed by his companions. "Shiny, I don't think they understand how big this is," he says telepathically to his sword. He listens to the incoming foot steps, aware that in just a moment they'll be past his ice wall & that the Hook City he grew up in is going to be gone...maybe forever. That the Iron Adventurers could mull over a bag of shiny rocks at a time like this amazes him.

He wants to yell, the wizard's all-encompassing mirth finally giving way, but he decides it's futile. If he's right, they'll all realize soon enough.

He walks over to Sesha. "This may be the last bit of calm we have for a while. I just wanted to say that what you did back there with that machine was the right call, and that I'm very happy it worked and that you're still in one piece." He gives her a quick hug, then gets his game face back on.

"Ok, people!" he starts...a bit louder than he needs to. "Let's see if we can get out of this mess without becoming pariahs!"

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday May 30th, 2014 11:27:39 AM

Garret hears the people arriving and says, "Oh dear. I wonder if they are going to blame us for this mess..."

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Friday May 30th, 2014 4:12:31 PM

Bosk shrugs, still disappointing to see the backfiring Chit Golem put down. [b]We have done all we can do. The officials of Hook City will be able to question Nissa even if she has died. Be got here as quickly as possible and did not destroy the Teucri creation. I do not thin there is anything else we could have done.[/b

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+6=23 ; d8=2 ; d8=3 ; d8=5 ; d8=1 ; d8=4 ;
Saturday May 31st, 2014 2:25:46 AM

Sense Motive: 23

Sesha understands that Restlin is upset, but doesn't really comprehend why. She had lived in two places in her life, and neither had any sort of central economy, everything depended on trade with others. She guessed however, it had something to do with the rocks.

Sesha leaves the rocks to Katinka to gather, and heals Anrete before preparing herself to face the officials of Hook City.

Cure Critical Wounds: 38 Hp Anrete


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday May 31st, 2014 6:11:51 AM

Tink is confident the economy of Hook City will survive this 'bump'. Eventually.

In her mind the bigger issue is how dependant on magic these people may have become, and how they will adapt to not having it at their fingertips.

She folds her arms and awaits the Inspector. Hopefully the adventurers have built up enough of a reputation that they will not be held accountable for the machines failure. Let's see how they act now the chits are down.

A Dead Chit Machine (co-DM SteveK) 
Saturday May 31st, 2014 8:21:51 AM

Note: No one was able to cast spells from Chits. They did not hold spells nor were they even magical in nature. They represented the equivalency of a spell. Read the Woldipedia Hook City for more information. That is, before it changes.
................

Tink hears the noise, even through the Wall of Ice, and is confident that the Inspector or whoever is leading the group will know about the traps. Instead, she gives her attention to the collection of stones, considering how much they are worth in total.

Beriothian doesn't know much about gem stones, and asks who would be the best person to explain why the chit machine is out of commission and that is a good thing?

Sesha picks over the gems, not really interested but aware of the relative value. With Sesha's assistance, Katinka correctly pegs the value. All Heroes get 20,000gp each worth of gems!. She also heals Anrete some more.

Restlin is stressing that the Hook City he grew up in is going to be gone...maybe forever! That the Iron Adventurers could mull over a bag of shiny rocks at a time like this amazes him. HIs sword is no help. "What is money to a sword? Still, if you want to get some of those gems and embed them in my scabbard.." Still, his general mirth keeps his head on his shoulders, taking the opportunity to give Sesha a hug and gets the groups mind on track.

Garret hears the people arriving and says, "Oh dear. I wonder if they are going to blame us for this mess..."

Bosk shrugs. While disappointed to see the backfiring Chit Golem put down, he can't think there was anything else they could have done.
.......................

It is less than a minute when Restlin's Wall of Ice has been dispelled, all the traps bypassed, and a large group of Hook City officials arrive, Inspector Auslander among them. Katinka's glowing blue eyes can't sort out magical auras or cababilities in this are of Overwhelming magic, but that is not surprising. If she were able to see that, then that person would be capable of diety-level spells! As it is, it is fairly obvious that 4 are high level wizards, another is a Dragon Disciple with wings, and 2 are high level clerics (Religion DC 10 Highlight to display spoiler: {one is of the Crones}, Religion DC 20 Highlight to display spoiler: { one is of Burfells, the earth power in Ice Vein}). Three others each wear a medallion around their neck identical to the one Inspector Auslander provided the Iron Adventurers. The remaining five are in the bright armor of officers of the Hook City Guard, well known by Restlin, Bosk, and Beri to be very experienced warriors.

Things are quickly sorted out. Inspector Auslander is praised for his quick thinking in giving his Medallion to the Iron Adventurers and having them protect the Chit Machine while everyone else was busy. However, he gave away his medallion and so he must face those consequences. It is, after all, the law. Inspector Auslander is stripped of his Medallion (one of the other Clerks takes it) and he is no longer a member of the Clerks of the Treasury.

The Iron Adventures find out that there were several other sabotaged areas of the Bridge during the Leap of Faith. Citizens and visitors are saying that the miracle this year was no one was hurt. At all! The spellcasters were saving all they can, but it was even more than that. Snapping cables whipped through packed crowds and never touched anyone. People falling from the Bridge seemed to slow down until rescuers were able to get them. And many other strange tales. It was a miracle!

The Iron Adventurers are exonerated from all blame about the Chit Machine. One of the men with a Medallion speaks with the two remaining Shale Golems and gets the whole story. They ask for the remains of Nessa for questioning, and politely but firmly tell the Iron Adventurers and Inspector Auslander it is time for them to leave. The Clerks of the Treasury have some cleaning up to do.
..................

Inspector Auslander leads the Iron Adventurers outside, making sure to speak the magic phrase to get out of the Forbiddance spell. Standing outside, the Inspector brushes off his own sacrifice. "I knew what I was doing when I gave you the medallion. More important to try and stop the thieves. I'm still Inspector and that hasn't changed."

Looks like the Heroes have an opportunity to ask Auslander nearly anything.
.................

OOC: JonT takes over on Monday!

Iron Adventurers! It has been a pleasure to DM for you for the last 18 months. Real World obligations being what they are, I need to cut back on my duties to the Wold, and am stepping down as co-DM for Hook City. I've also removed my Dm available second PC from Bonetown and told the PTB that I won't be as involved as an ACDM as I was before. And while I have agreed to assist James with DMing Rum, he really is in the pilot seat and I'm only helping as I may.

I think this is a great group. For posting, you have always been one of the best in the Wold, week in-week out! Role-Playing and humor and use of skills checks and thinking your way through situations... THAT is the difference between D&D veterans and just a hack&slash game.

Keep it up!



Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+18=20 ;
Saturday May 31st, 2014 11:05:36 AM

"What happens now, Inspector? Can that...thing be fixed? Is there a contingency plan in place for something like this happening?"

***

It's been a pleasure, Steve! Hope things calm down for you to head back our way someday.

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Saturday May 31st, 2014 11:32:13 AM



Everyone please read the wikki There is a new section on Teucri Artifacts and Hook City, by Noman the Anonymous and other changes made in the last year that I hadn't realized were added.
Hook City

SteveK, that was a great module, and we will miss you.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday May 31st, 2014 11:59:10 AM

ooc: Aww crap. Bye Steve! At least I still get to have you around a bit in Agents! Is Jon T getting a new co-DM?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=22 ; d20+10=16 ;
Monday June 2nd, 2014 8:21:33 AM

OOC: It's been fun, Steve! :)

Knowl Reigion: 22, 16


Once outside, Katinka feels incredibly guilty. The Inspector has obviously given up a trusted position in order to help the group. She has many questions for the man, and tries not to bombard the Inspector with them in quick succession...

"How do you think the town will respond without the chits?
Will the government be able to maintain order?
Is there someone the group could petition for the reinstatement of the Inspectors medallion?
Do the celebrations continue despite the current chaos?"


Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Monday June 2nd, 2014 9:42:25 AM

Anrete smiles at the drow girl as the healing takes effect.

"Anrete is hungry.", he commented.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday June 2nd, 2014 12:12:08 PM

Beri turns to the inspector and thanks him for the sacrifice he made for the people of Hook City.
I am sure things will turn out fine in the end, there is always need for those who are willing to put needs to be done above politics. And it seems to be generally agreed that your quick thinking saved the day.

I am sure that people have been studying the "chit machine" for as long as it's been in the city, am I correct in assuming that somewhere within the walls that there are people that can help repair the damage that has been done to it? The machine seemed to be fairly aware still, hopefully that means the damage is less severe than the attacker had intended... and on that note, can you share if the protectors of Hook City have any knowledge of who this person was, and by extension what particular motives they may have had? If this machine could only be destroyed by extraordinary means I worry that a few other artifacts could be in danger if she was not working alone.


ooc: Thanks for the great game Steve, hopefully we'll see you running a game again one day in the future

One quick question on the Teucri Artifacts... we know of one more set of Teucri items not listed on the hook city page, the weapons of the Hook City guards (were they called man holders?). Not sure if those were overlooked, or if they just don't qualify as artifacts.

BTW, I don't have reliable access to a computer for the next week. I'll try to post, but since it will likely be from my phone the posts may be shorter and have a few typos do to terrible auto correct.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday June 2nd, 2014 12:54:52 PM

Sesha listens as the others speak, empathizing with Restlin a little more than before... only for a different reason. No one else was saw what she saw.. much the same no one grasped the seriousness of the situation as he saw it..

Some spoke of repairing the machine, not likely as she saw it.. the Chit Machine was far beyong her, and she had a strong grasp on magical devices and structure. Others blathered about the impact on a city's economy... perhaps it was the spell she had cast, Like Calls to Like, but she was near anger that no one seemed to give any pause that a centuries old servant of a founding race had ceased to exist, snuffed short by a foolish attempt at theft!

Sesha speaks up when a chance arises..

".. reparations..."

Her voice, it was small at first. She balls her small fists and stamps a foot! She yells the word again!

" Reparations! I demand this Chancers Guild pay reparations for the damage done to Hook City, Inspector Auslander, and the Teucri Guardian!"



Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d8=6 ;
Monday June 2nd, 2014 7:07:32 PM

Restlin's pretty sure Hook City will have words for the Chancers Guild, but he's not going to be the one to explain that to Sesha...no-sir-ee.

In fact, until Auslander explains what's going on out there, the wizard doesn't have much to say.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday June 2nd, 2014 9:45:55 PM

Garret looks around as they exit and listens in carefully to the conversation. He absentmindedly grabs a piece of dried meat from his belt pack and hands it to Anrete.

Good By (snif), SteveK (co-DM JonathanT) 
Monday June 2nd, 2014 9:56:10 PM

Thanks SteveK, for being such good sport and fun. I started Co-DMing with you in Rum and came along to Hook. Hook would have been rather bland without you and I hope I can count on your expertise to maybe fill in a short scenario when it comes to other Hook stuff.

I do have a Co-DM. Ian Mitchell is our new Co-DM. I'll have him step in for a scene or two in the next module but I want to make sure he has time to catch up on events in Hook and get a 'feel' for it before sitting in the DM seat.

You guys also have a new player joining Hook. Jon Long will be joining soon when we get to a good spot in the plot to plop him in.

JonL, if you are lurking, I meant to review your PC this weekend and stuff caught up with me. Don't worry though, I'm sure your PC is OK and there's nothing at the start of the new module that can't be worked around if we find some anomaly with your PC.

Now, to get to tonight's post.

Saying good by to the old world and Greeting a new one (co-DM JonathanT) 
Monday June 2nd, 2014 11:26:31 PM

Inspector Auslander and the IA reach the same door they entered. However just before they exit, the Inspector turns to the IA.
"I am going to require you to pledge an Oath to speak of this to no one. NO ONE! You got that? We
pass through this door and you never saw a Chit Machine. You know nothing more about how chits come
about than your average street vendor. If you have trouble with truth telling, find a way to plead ignorance without lying."


Restlin asks "What happens now, Inspector? Can that...thing be fixed? Is there a contingency plan
in place for something like this happening?"

The Inspector shrugs, "I have no idea what happens now. Contingency plan? Do we have a contingency plan for the Hooks? To have such plans would lead the citizens to loose faith in what we have. If they think we think these Teucri (said whispering) things can be destroyed, Hook City would be no different
than any other magical city and living here would be nothing special. The fact that the citizenry believe
they can't be destroyed gives Hook City its true identity and meaning."


Auslander pauses for a moment.

Sense Motive DC25: Highlight to display spoiler: { You can tell that Auslander is indeed deeply concerned even though his outward expression appears to portray a 'we will get through it' attitude.}

Auslander continues, "Of course, now we know that at least one can be, er, disabled. And that is why
you must take your Oath of Silence on this matter. It could be that the other Teucri (said in a whisper)
are indeed indestructible. But what are the citizens going to believe? If one fails, they'll assume all of them
can fail. Can they be fixed? They've never broken before for us to find out. Does anyone here know anything about Teucri (said whispering) automatons?"


katinka also has questions.
"How do you think the town will respond without the chits? Will the government be able to maintain order?
Is there someone the group could petition for the reinstatement of the Inspectors medallion?
DO the celebrations continue despite the current chaos?"

The inspector answers Katinka. "I don't know how the city will respond, but I'm sure we will find out soon enough. However, the Government will not suddenly loose its loyal followers and the City Police is still much under my command and they will obey."

The Inspector shrugs off the prospect of a petition to reinstate him into the Treasury. "No point in trying until all this gets resolved. Such an attempt would take years anyway and I'm content at focusing my time and efforts with security in the city proper."

When Katinka asks about the celebrations continuing he eyes the hafling but does not answer.
Sense Motive DC25: Highlight to display spoiler: {"What do you think?"}

Anrete, a relative newcomer to Hook City and not that much impressed by its magic or complicated form of currency, is simply hungry.

Garret absentmindedly grabs a piece of dried meat from his belt pack and hands it to Anrete.

Beri seems confident things will work out fine and that the right people will step up and put the needs of what needs to be done above politics and points out Auslander's own heroics. His confidence in the city extends to the repair of the Chit Machine, as it would seem logical that, as long as it has been around, someone will have mastered the Teucri knowledge to fix it, specially since it didn't seem too damaged,
after all.
However, to Beri, finding out who these people were and their motives is more critical, as such a group might try something with the other Teucri artifacts as well.

The Inspector nods his agreement that finding out who these people were is important. "We will get to the bottom of this, but I doubt they will try something like this again. They failed, not because you showed up, but because these artifacts aren't just simple juiced up magic items. Not one survived, thus they'll consider such attempts as beyond their reach. At least for now. More precautions are certainly a good idea. On the other hand, about fixing the Chit Machine, we'll see. There was one that might have learned enough about it, if he is still alive and we can find him."

DM OOC: BTW, it was forgotten to mention, but there were 5 other bodies in the main Chit Machine room. They were splattered about as bad as Nessa's.

Beri asked:One quick question on the Teucri Artifacts... we know of one more set of Teucri items not listed on the hook city page, the weapons of the Hook City guards (were they called man holders?). Not sure if those were overlooked, or if they just don't qualify as artifacts.

DM JT: To my knowledge, these are not artifacts. I'll ask SteveK but I don't think they have any magical
properties. Their design and purpose is what makes them unique, just as a dwarven Urgrosh or any other Race specific weapon or tool.


Sesha's perspective on the situation is quite unique in that she had a deeper interaction with the Chit Machine. Seeing an intelligence, even if not quite like hers, moved her deeply. Much like Pot-Pot, a simple mundane item to most, yet with a connection to Sesha far beyond normal understanding, so did the Chit Machine appear to her. So what if it was metal? It thought, it talked, it could reason and was not a simple Chit maker and thief smasher.
And now it was no more...
"Reparations! I demand this Chancers Guild pay reparations for the damage done to Hook City, Inspector Auslander, and the Teucri Guardian!"

The Inspector's eyebrows rise a bit at Sesha's outburst but then his face returns to it's normal stoic appearance. "In time, my dear, in time. Those six, at least, already paid for their folly."

Restlin wisely stays quiet on this issue.

Before the door is opened, Inspector Aulander again calls for an Oath of Honor to remain silent upon the matter of the Chit Machine.

DM JT: feel free to ask any other questions you'd like answered, and once the oath is given, we'll go outside and see what the new world has for us.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=26 ; d20+19=37 ; d20+5=13 ;
Tuesday June 3rd, 2014 6:11:04 AM

Sense Motive: 26 & 37

Katinka takes her holy symbol and clenches it in both hands "With Mighty Pantheon as my witness, I pledge that I will not willingly divulge the truth of what happened in here today, unless called upon to by the Hook City senior administration or a higher power." she solemnly swears. Who knows? There may yet be an investigation into what transpired and she may legally be compelled to speak.

Still, she is unhappy with the outcome. Not the chits, or the chit machine, or even the bodies smeared on the floor. She is unhappy that the Inspector has seemingly lost his position in the treasury. As an agent for laws and justice she must respect what the authorities have said on the matter. Still, is there no leniancy or consideration for extenuating circumstances? She tries to think of any way that she might be able to legally help the Inspector's cause (Profession - Barrister: 13)

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+21=40 ; d20+21=26 ;
Tuesday June 3rd, 2014 8:11:44 AM

Sense motive: 40 & 26

"Yea, what she said." Swearing to Wardd to keep a promise doesn't sound like something that would put the inspector's mind at ease.

He walks over to Bosk, deep in thought. "I can't think of anything we could have done differently. Can you, big guy? It just feels like we were along for the ride on this one. At least our money is tied up in real estate, though. Between the tower and Mudtown shop, we should come out of this ok, right?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday June 3rd, 2014 10:36:26 AM

Sesha mutters, not particularly satisfied.

"Not a word, Auslander. Not a word.."

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2  d20+13=15 ;
Tuesday June 3rd, 2014 10:42:23 AM

"Metal beast not food, cannot be eaten. Anrete not interested.", the barbarian replied as he chews on the jerky.

-----------------------------------
Sense Motive:15 failed


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday June 3rd, 2014 5:46:27 PM

I can keep my silence on tonight's event, and I assume that there will never be a need for such a conversation. You so see familiar with the six bloody victims, can you tell us who they were and how they reheated to the chit machine?

DM JT: fixed the brackets for you.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday June 3rd, 2014 9:08:47 PM

Garret shrugs and replies, "I will avoid the subject to the best of my ability, but what a story this would be to tell. Perhaps I could find a way to tell the story of a magnificent silver dragon that was a captive and sold it's old scales..."

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Tuesday June 3rd, 2014 9:45:23 PM

By the grace of Gargul's Unblinking Eye, I invoke the his help, the help of the lord of life and death himself to keep this oath, that I might wander the spirit realm and bathe in the rivulets of Wold's blood before I freely reveal such information.

The Calm Before the Storm(co-DM JonathanT) 
Wednesday June 4th, 2014 12:17:25 AM

DM JT OOC: On Teucri Artifacts.
Those who have lived in Hook City for some time soon realize that, altough everything Teucri related, or attributed to the Teucri, is referred to as an Artifact, this is a misnomer of sorts. The term artifact implies great magic beyond the normal powers of most mortals. However, when it comes to the Teucri, their ancient mysterious presence is stuff of legends and folkloric tales. So, anything, however mundane, that is Teucri made, or claimed to be Teucri made,gains the term Artifact by it's mere association with the Teucri.

Most old families hold some Teucri items, be it objects of art or perhaps a tradesman's tool. They hold these items with supreme pride and jelousy. To get anything certified as Teucri involves a long process of lawyers, clerks, experts, mages, sages, you name it, for certification means ownership of a Teucri item and your status in Hook City goes up. But it can fall just as fast if an item is determined not to be of Teucri origin. How that is viewed detepends on the nature of the item and how it is brought to the certification process.

All known Teucri items are catalogued and detailed in the Treasury branch dealing with the subject. However, the catalogue is not public domain and requires a special pass to view it. You can understand why.

Although citizens of Hook know of the true artifacts, most don't know the details. Some are obvious, others
not so much. Such as the Chit Machine. Hook citizens know the Chits are produced by a Teucri artifact, that's why its preferrence as currency over metal coins. Very few know the details. Now you know why.

As far as the Teucri themselves in Hook City go, folkloric tales abound. It is up to each to determine how
close to the truth they are or if true at all. But even for those most skeptical, they hold the Teucri with respect and do not tolerate any mockery or disrespect of them. It is a matter of Hook City Pride.
So you can imagine the reaction towards any who deface, destroy, or disrespect any Teucri item however
mundane.

These are things that Bosk, Restlin, and Beri would know and are common knowledge. Any more details on the Teucri will require much more effort than visiting bars and buying beers.

With this in mind, several of the IA are keenly aware of the ramifications of the deactivation, if not the demise, of the Chit Machine. As bad as that is, if it were only that, Hook City could function with the Chits on hand. But it became clear that the power of the Chit Machine was linked to the Chits themselves. With the Chit Machine dead, the Chits also 'died'. To the IA, who have a fair amount of coin from their adventures outside Hook, that would not seem to be that big of a deal. But those several IA members pictured what probably would happen when a prominent Hook citizen tried to buy that last Jump Day souvenir with a crumbling chit, or the merchant, gleaming with the huge profits made from the holliday opens his coin chest to find nothing but worthless chards.

But Resltin also realizes it is more than wealth. Wealth can be rebuild with hard work. It is also spychological. It is what was unbreakable breaking. It is that Faith in the Permanent now shaken. What caused it? What is next?

----------------------------------------------------------------

The IA give Inspector Auslander their oath to remain silent, as best as anyone can, on the subject.
the inspector nods in acceptance of each one's word and moves to open the door to the outside.

Katinka ponders what she might be able to do to legally help the inspector's cause. She is not well enough versed in Hook City politics to think of anything at the moment but to spend time with the city's law books.

DM JT: a good role-playing subplot if you want to persue it. :)

Restlin tries to confirm upon Bosk that this was out of their hands, apparently, from the outset. At least their assets are invested mostly in real estate.

Wis or Int check DC10: Highlight to display spoiler: { In retrospect, the IA prevented the catastrophy viewed in the prophesy, even if the true target of the Chancer's Club was not the bridge.}

Sesha is not particularly satisfied. Perhaps it is too soon for Auslander to have a satisfying answer. Until Nessa's spirit is brought forward and interrogated, not enough is really known about who to 'bring to justice'.

Anrete, more used to the wilds of the Uncharted Lands, hunting in the tall grasses, no money much to speak of, cooking what he kills, a metal beast is of little interest. "Metal beast not food, cannot be eaten. Anrete not interested."

Beri asks if the other five were known and what their link to the Chit Machine was.

Inspector Auslander replies, "Your report mentioned the Chancer's Club. I'll have to check our files, but from memory, it is a loose organization. Who these individuals were we will find out. Not until then can we get any idea of their true purpose, plain greed or something more sinister."

With these formalities over, the bright sunlight hits them in the face as they exit the building. Standing in the street in the bright warm noon sun actually feels good. The inspector excuses himself and heads to the main entrance to the Treasury, the bureacratic confluence of most things Hook City-wise, leaving the IA in the street.

Where to now? All the festivities were around the bridge. That was less than an hour ago. What does the IA do? Do they go back to the bridge? Go home?

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday June 4th, 2014 2:39:36 AM

Sesha stalks through the crowds alone, picking her way among the people. Stupid no good Chancers. If she ever got a name or an item, Mhalice would be sharing Nightmares with someone else. Bosk was good for that sort of information, she thought.

His Nemesis Insight is an amazing tool. It's strange how well his ability to enact revenge compliments my desire to inflict it.

This thought caused her to pause. She hadn't thought this way.. this angry.. since leaving Bryn Baraz. Or since meeting Serenbeth, for that matter. Still.. a wrong was done and she feared that Hook City bureaucracy would prevent it from being righted.

Auslander was on a short rope, before she tried to convince the IA to take matters into their own hands. She makes a stop through a catacombs portal before finding a place to sit and think... most likely her cavernous room in the IA's tower.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday June 4th, 2014 7:10:49 AM

Tink is not happy. It's difficult for her to conceal that fact.

"I'm going to find a tavern. Anrete, feel like coming for something to eat or drink? Of course, without chits, who knows how people will be paying for things"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Wednesday June 4th, 2014 8:03:14 AM

Restlin nods at Tink's suggestion. "Mind if I tag along? A drink sounds like a fantastic idea. It wouldn't kill us to keep an ear open and figure out how people are taking it.

"I'm sure I don't need to tell you all, but we need to be stiff-upper-lipped here. There's going to be a lot of scared people out there. We still have a legal duty to protect them."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday June 4th, 2014 8:33:52 AM

"The more the merrier my friend!" Tink says to Restlin, her mood starting to lift a little. Perhaps its the thought of a stiff drink with good company?

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Wednesday June 4th, 2014 9:19:43 AM

The blood splattered barbarian nods at the halfling, "Anrete could use a drink. And maybe a brawl or two."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday June 4th, 2014 12:40:02 PM

Garret starts to follow the group heading to the bar, but Sesha's mood has him intrigued, if not outright disturbed. Indeed, this is a side of the witch he has not seen before, and he is not sure where it is leading. He tags along as Sehsa stomps through the crowds, if for nothing else to be sure that the witch is not left alone in such a state. He tries to watch what direction the others head in case he needs to locate them later.

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Wednesday June 4th, 2014 3:26:06 PM

Bosk ponders the involvement of the Chancer's in this series of events. You know, since I acquired some essence of Nessa it might be possible to offer a little payback if any of her group are still in the area...

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday June 4th, 2014 10:31:26 PM

Beri turns to his old friend Bosk,
These guys were will organized and still got crushed... perhaps they knew that would happen. Either way, we are not at full strength and so it would not be the best time to give any payback.

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Wednesday June 4th, 2014 11:28:38 PM

The cleric mumbles under his breath, I can wait. To get revenge for my city, I can wait as long as it takes...

The Calm Before the Storm(co-DM JonathanT) 
Wednesday June 4th, 2014 11:46:15 PM

The IA stand for a moment in the empty side street and then split up.

Sesha stalks down the empty street, the crowds having congregated a the bridge and surroundings,
fuming at the Chancer's and wishing she had a name or item of a member not already dead. Experiencing
emotions of anger rarely felt before, she does not notice that Garret tags along.

They don't get far.

Katinka may be just as angry as Sesha but chooses to release some of it through food and drink. She asks Anrete if he'd like to come along too. Without Chits, though, they may be limited to whatever
spare coin change they've got in their pockets. If the place takes coins, that is.

Anrete readily agrees to follow the hafling to a bar for a drink, even maybe a brawl or two.

Restlin asks if he can tag along to the bar with the two, thinking it would be a good place to listen in on how the citizenry are reacting to the Chits crumbling. A stiff-upper-lip is in order, he reminds his friends.

Bosk suggests using some of Nessa's 'remains' he scraped off the wall to offer a little payback to any of her group that might still be in the area.

Beri cautions any immediate attempt to locate any of the group just yet, preferring to try at some
point when they've are at their peak.

------------------------------------------------------------------------

The IA enter a tavern a block away from the Treasury. The place is rather large inside as it caters to much of the Treasury staff but is rather empty at this point. Even so, the few patrons there seemed to be making enough noise for a crowd.

What might appear to the casual oberver to be a shouting match between drunken patrons is actually shouts at each other over the Chit situation. There are about a dozen patrons standing near a table. On the table lay cards and brown worthless Chits.

Once inside, the AI's ears attune to the shouts and pick out the general gist. These patrons are all well dressed and obviously of the upper class. Why they weren't at the Jump is each one's story, but they are obviously distressed. On the one hand a group wants to storm (so to speak) the Treasury and the other group suggest caution.

Several seem so destraught that they look stunned and just stare at the card table and useless Chits.

The tavern owner is babbling on and on about how is he going to keep the drinks stocked, or if stocked, how is he to charge for a drink? Chickens? Eggs?

A lone man at a table shouts "What about coins?

"COINS?!" shouts the barkeep and nearly faints.

"You daft man? You want to spend coins, go live in Mudtown!" shouts a patron.

DM JT: Welcome John Long to Hook City, guys. John can introduce his PC at this point.
How the IA invite him into the group is a good opportunity for some good Role Play here. Good time to be creative. Be suspicious, be happy-go-lucky, be whatever, as long as it works. :)


Outside, Sesha and Garret start seeing signs that things are starting to fall apart real quick. A rumbling is heard coming from the river side and in moments a mass of people are headed right towards the two. They don't look like they are in a party mood anymore. The rumbling is of stamping of feet and shouts of despair and anger.

Good time to find a quiet tavern out of they way... perhaps that one that the others went into...

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday June 5th, 2014 11:21:30 AM

The lone man at the table shakes his head, " Coins work for the rest of the Wold, while chits don't." He traces a finger through a broken chit on the table in front of him and then smooshed it to dust under his thimb and blows the dust off the table. "best get used to slumming it with the rest of us from the looks of it."

The man is obviously not one of the gentrified Hook City occupants by his appearance. he is armed and armored with an unstrung long bow leaning against the table next to him and the long sheathed blade of a curved sword sticking out behind him in his seat. a simple tabard of dark gray is worn over a suit of plate that has the distinctive sheen of mithril. his face is bearded, scarred and all of him is slightly dirty. Given the his state of I wash and the smell of horse about him it's safe to say he hasn't been in the city long.

to Restlin, Bosk and Beri he is recognizable as the presumed deceased Kyan.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Thursday June 5th, 2014 11:22:32 AM

Anrete stomps to the bar and bellow, "Mead for Anrete!"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Thursday June 5th, 2014 11:34:31 AM

Restlin stands wide-eyed at Kyan. Wordlessly, the wizard walks over & pokes him, just to make sure he's not seeing things.

Satisfied the ranger is real, he lets out a bellow. "Kyan! You're supposed to be dead from those exploding acid children! Bosk! Beri! Look, he's alive! Oh brother, you picked a heck of a time to come back."

He looks to the bartender. "Now see here. I know this has been a day for everyone, but this here is a good friend of mine whose death was greatly exaggerated. We will be drinking to this occasion, and you better darn well figure out a way to let us pay for it." He winces a bit at Anrete's demand for mead. "That's Anrete, Kyan. You'll like him."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d100+22=106 ; d20+22=39 ;
Thursday June 5th, 2014 12:02:48 PM

As the oncoming crowd approached, Sesha realized she could either be funneled into a place with more people or blast her way through the oncoming crowd with spells.

While the Blood Witches of the Ga'alin would have laughed at that thought, she didn't imagine Little Spirit would. Instead, she held her ground, fixing the rabble with the deadliest glare she could muster. As the oncoming throng approaches, she wraps herself in a spring of power from a waxing ley line, and simply melts into the Realm of Shadow.

There, alone in the dark, Sesha screams as loud as she can. Her desire for revenge was high tonight. Revenge on the Chancers. Revenge on Mhalice. Revenge on the damned Gnome and bandits that slew that young teacher who was new to Brynn Baraz. Her blood was running high and hot.

Her anger spent, she waits for the crowd to pass before stepping back into the material realm. She steps into the same bar as the others and is surprised to find Restlin ordering drinks for someone. Not really in the mood for jubilation, Sesha watches Anrete, wishing she could find as much happiness in food and drink as he could.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday June 5th, 2014 5:02:51 PM

When Garret sees Sesha eye the crowd, he starts to reach out to touch her, to bring her back to reality -- but she disappears just as he does so. He sees the crowd coming and realizes that he's got to get out of the way. He steps back into a doorway and lets the crowd pass, searching the air, the ground, and the crowd for Sesha. After the mob passes, he sees he wink back into existence and stomp into a tavern doorway. He quickly follows her and spots Anrete trying to get some mead. He quickly runs over, hoping to get some as well.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday June 5th, 2014 10:03:09 PM

Tink remains quiet. Whoever this 'Kyan' is 1. He is supposed to be dead and 2. He looks to be in the minority when a bar fight looks almost inevitable.

She watches the crowd rather than him. At the moment the crowd just feels volatile.

Bosk AC: 35/18/29 (+1 Haste / Cat's Grace) CMD:31 HP 116 of 116 (bears endurance) Spells 
Thursday June 5th, 2014 10:16:28 PM

Bosk looks over the presumed dead Kyan, but something is off. Although he is wearing Kyan's usual dark gray surcoat trimmed in lighter gray over a metal breastplate, something is wrong. This man has the look of a fighter about him, but the Kyan he knew was a man of the woods.

Cautiously he approaches the former adventurer, For heaven's sake, what happened to you? When you are presumed dead it is only polite to let us know you are still alive.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday June 5th, 2014 11:33:12 PM

"Kyan! You're supposed to be dead from those exploding acid children!"
Beri shudders for a second as he remembers the scene, though this was one of the events that to the best of his knowledge were not public knowledge.

Barkeep, would you be willing to open a tab for us? The chits may be causing confusion today, but the trade of the Wold has not collapsed. We will be happy to be billed in the inferior 'coin value' and pay you in the more honorable payment system of Hook City in a few days when the treasury has cleared things up. Or we could offer you the coins now if preferred, if you would rather allow such primitive payments and do the conversion on behalf of your patrons later. We work on both sides of these noble walls so we are accustomed to most payment methods.

Kyan? Cold it be you? Surely our eyes deceive us! Why did you not return to the tower if the powers of the Wold saw fit to restore you to us?


Count your Chits, gentlemen, One, err.. One, uhm... One...(co-DM JonathanT) 
Thursday June 5th, 2014 11:51:23 PM

DM JT OOC: I got a kick out of "Kyan! You're supposed to be dead from those exploding acid hildren!"
It reminded me that I was there in my short stint in Hook as Alexi. Restlin would remember killing everyone but Alexi. I do remember those exploding children. I laugh now but it wasn't funny then. :}

Kyan, having lived in Hook for some time, and lived to tell about it, is not moved by the loss of the chits and rubs it in a little.

If the men in the tavern were going to tar and feather him, it was either the weapons and armor about him or Restlin's sudden burst of recognition. The men may not know who the Iron Adventurers are, but they know when they are outnumbered, weapon-wise.

Then Anrete has the audacity to order some mead!

The barkeep stares at Anrete with incredulity and his jaw drops when a short hafling ambles up wanting one too!

"Mead! I got mead, you got Chits? The real kind, not these counterfeits?" and he tosses a chit onto the countertop. The small clear, glassy disk hits the countertop and chatters. "That one was a red chit only moments ago!"

Restin continues his conversation with the stranger that looks like the dead-back-to-life Kyan. "Kyan! You're supposed to be dead from those exploding acid children! Bosk! Beri! Look, he's alive! Oh brother, you picked a heck of a time to come back."
His sense of unbelief is short and he starts introducing Kyan to the newer members of the IA.

Bosk is not so sure this is the real Kyan. There are some oddities that he notices in the man's dress, but goes along with the perceived long lost friend and greets him and chids him for not letting them know he had survived after all.

Katinka remains quiet and watches the crowd. They are still angry but confusion gives them pause. To add to that, the noise of rumbling in the street becomes noticeble to all.

Sesha barges in angry as heck and the men waste no time to get out of her way.

Beri shows more tact than Anrete and if it wasn't for the general state of confusion and the noise outside, he'd have a tougher time getting something to drink. But the barkeep just throws up his hands in desperation and blurts "Drink your fill! I don't care how you pay! I'll take chickens if that's all you got!" and rushes to the door to see what's going on.

"They are marching to the Treasury! It must be city wide! Heavens have mercy on us!" and then rushes out.

The others in the tavern scramble across the room and pile out of the tavern as well.

The IA are now alone in a tavern with an invitation to an open tap. Do they stay and drink 'till they drop and catch up on Kyan's after-nearly-death-adventures or go see what's up also?



Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+14=32 ;
Friday June 6th, 2014 7:49:08 AM

Restlin doesn't even mull it over. In a surprisingly fluid movement (acrobatics: 32), the wizard vaults over the bar & starts looking for the biggest tankard he can find for Anrete. After a whole day of diplomacy, the poor guy needs a drink. Once filled, he plops it down on the bar and shoves it in his direction. He'll then fill the rest of the party's orders, including a porter for himself, before settling down to trade stories.

He takes a moment to pull out his platinum holy symbol, kiss it, and grin skyward. As far as he's concerned, this is far too lucky a situation not to take advantage of.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday June 6th, 2014 9:08:39 AM

Tink watches the mob, and then looks to the party "Uh, are we going to follow them?"

It looks like Restlin has other ideas though. Seeing him taking liberties with the bar's stocks, she looks at him carefully before adding "You do intend to pay for that, right?"

Kyan (JonL) On Phone - Will Fix Header Later 
Friday June 6th, 2014 10:17:19 AM

"Restlin! Bosk! Beri! it is good to see you.. And yes, I'm both real and alive." he gives any that take it a frm forearm grip handshake. "It is something of a long story.. But I was only mostly dead for te exploding acid child bombs. the sewer took me, a witch found me and healed me. I've been working for him dice then to pay off the debt. debts paid and so I am back. just got into the city. "

he moves over towards the bar while Restlin starts filling orders. "take a mead like Anrete here.." And he is sure to leave a stack of coins on te bar to pay for tehe drinks. "But should make it quick.. That mob does look like something the City watch might appreciate some assistance with. might not even throw us in jail this time."

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Friday June 6th, 2014 11:46:57 AM

Restlin waves Tink's question away. "Yes, yes. I'm an opportunist, not a thief. That situation out there isn't going away anytime soon. Have a drink, relax a bit, then we'll see what needs to be done."

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday June 6th, 2014 5:56:33 PM

The Horned Cleric quickly welcomes his friend back, the gathering mob outside keeping him from enjoying what should be a joyous reunion. It is so good to see you again, but I agree with Tink. I think we should be doing something to help the city. Restlin, do you think you can make another of those large images in the air? Maybe the words the words Remain Calm followed by the Iron Adventurer's Shield or something along that line?

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Friday June 6th, 2014 8:58:40 PM

Restlin pauses mid-sentence. He places down his tankard before turning to Kyan & asking him to hold his beer.

He walks outside, pulls out his silent image wand, and paints the following message in the sky:

"Don't panic! Everything's going to be ok!" He puts their shield beneath it.

Then he goes back to his beer and the rest of Kyan's story.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Friday June 6th, 2014 10:24:00 PM

Anrete proceeds to down his mead in great gulps before looking for a barrel to refill his tankard.

"So what ish this Kyan-thing?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday June 7th, 2014 2:47:59 AM

Sesha watches Restlins display with at least a hint of amusement. She finds a way to box up her current mood and set it aside. Sesha, Bloodwitch of the Ga'alin was set aside for now. Sesha, maiden of Serenbeth was needed.

She walks near Restlin and innocently peeks around the mage to glipse this Kyan fellow. She would need to get a measure of him if he sought to re-join the IA.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday June 7th, 2014 4:00:28 AM

Tink is relieved to see the group place some coins on the bar counter. The chits may be down, but the law remains.

When she sees Restlin reach for his wand, for politely places her hand on his arm "I have the spell prepared. If you will allow me, it will save you from expending a charge from your wand"

If given the nod, Tink will cast the Silent Image spell described by Restlin. (Tink's version will be 50ft high by 30ft wide)

"I also have a Wall of Force spell prepared, should we need to stop any rioting from reaching the treasury. To be honest, I think I would feel better following the crowd - at least until we can be sure the city guard have things under control."

She gives this 'Kyan' person a look up and down, and whether or nor anyone agrees with her she heads outside to follow the crowd.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday June 7th, 2014 3:37:04 PM

ooc: I just wanted to note that the Iron Shield was designed at the request of Garret Goodbarrel (Jeff O) and is a relatively new addition to this game. I believe he payed for its creation back in February, and since this is one of the first times we have used it in game add just switched DMs I wanted to make sure he got credit for it.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Saturday June 7th, 2014 6:21:06 PM

Garret hops up on the bar and takes a seat, crossing his feet in front of him and grabs a tankard to join in the fun and waits for the bartender to come back from the mob scene. He does not know this new member, but he knows when the ale is flowing.

OOC:
Thanks, yeah I wanted to surprise the Iron Adventurers with an emblem we could all use. It was to be made of precious metal, but also be durable. It was a small token, so people could slap it on their armor, or wear it on a cloak or other clothes -- just some way for people to recognize the IA.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday June 7th, 2014 8:21:17 PM

ooc: oops. Did I ruin the surprise? Sorry. Really, really sorry! It came up so long ago I assumed they were handed out. Did I say sorry yet?

Kyan (JonL) On Phone - Will Fix Header Later 
Monday June 9th, 2014 4:34:43 PM

Kyan looks to Anrete and raises his mug, " I am a Kyan. If the rest of the IA count you new faces as frieds than so do I. I am Kyan Del'muth, one the original signers of that mound of bureaucratic slop they made us go throw to get the Iron Adventurers officially recognized by the city. glad to meet you ".

he chugs down his mead, sets his mug on the bar, wipes his mouth I the back of his sleeve and then moves to head out into the street to have a looksie.

Count your Chits, gentlemen, One, err.. One, uhm... One...(co-DM JonathanT) 
Monday June 9th, 2014 4:41:20 PM

With the murmuring of the crowd outside growing louder, the IA take a moment to get reaquainted with their companion from the past, Kyan.

Restlin expertly, like he'd done it many times before, vaults over the bar and gets the biggest tankard he can find for Anrete and fills it so full that when he plops it in front of the barbarian some froth sloshes out. He then gets a drink for everyone else.

Katinka, watches the mob and then asks "Uh, are we going to follow them?", but then gets distracted by Restlin's bartending. Looking at him carefully she adds "You do intend to pay for that, right?"

Restlin winks at Tink and assures her they'll pay for the drinks and that the mob isn't going away anytime soon, so sit back, have a drink, and relax.

Kyan takes his drink, places a stack of coins on the table, and proves that he really is alive, then gives the short version of how he lived after the exploding children down in the sewers of Hook City. He also expresses some concern for the mob outside, in that the city guards may have more on their hands than they can handle.

Bosk comes to grip with the fact that this is the same Kyan he knew from a year or so ago and welcomes him back. He is also concerned with the mob outside and suggests Restlin put a message up in the air to help calm the crowd.

Restlin starts to the door but Katinka interrupts him. She has a spell that will do the task and save a charge from the wand.

A message appears above the rooftops: Don't panic! Everything's going to be ok! with the Iron Adventurer's emblem beneath it. It stays floating in the air for however long Katinka concentrates on it, then dissipates as soon as she goes back into the tavern.

DM JT Note: keeping with Garret's intent of introducing the shield later, I picture the current Iron Adventures' emblem being a picture of their Tower.

Sesha is slightly amused by Restlin's athletic display and puts away her Bloodwitch of the Ga'alin persona and puts on her maiden of Serenbeth persona. Staying near Restlin, she innocently peeks around the mage to glipse this Kyan fellow and get a measure of him.

Anrete, tankard half empty already, is less tactful than Sesha and blurts out "So what ish this Kyan-thing?"

----------------------------------------------------------------------------

Katinka can not tell wether the words of encouragement in the floating image did any good. If it did calm some, good, but for the majority of the mob, they seem unaffected and continue their shouts of anger or despair. The crowd now is overflowing to the side streets and alleys and the noise cannot be ignored, even in the tavern.

Those already aquainted with Kyan hear his story of survival from being blown up by some mysterious exploding children, a story that the old timers can tell the others later. Right now the crowd in the streets has reached right outside the tavern.

Then the tavern door burst open and a middle-aged man burst in exclaiming "All is lost! There's no hope! My family...all that hard work...!" while drawing a dagger. He then plunges the dagger into this chest and keels over!

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday June 9th, 2014 5:44:06 PM


Sesha's attention is briefly captured by a man who runs into the bar and stabs himself. While that was maybe more interesting than Kyan, who apparently still considered himself part of the IA after a long disappearance, the sheer stupidity of the moment was enough to distract her from the current situation in the bar.

"Idiot."

She walks over and kicks his dagger to Restlin.

"Are all the people in Hook City so dramatic?"

She kneels down and places a small ebony hand on the mans cheek, caressed it lightly, then slapped him across the face.

"Wake up!

[1] Move Action: Walk over and kneel by dead man.
[2] Save/Slay: Return a creature to life that has died within 1d4 rounds. It comes to 0 hit points. You can do this unlimited times, but only once per creature per day.



Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday June 9th, 2014 9:16:41 PM

Garret takes a drink and looks around at the assembled adventurers. He ponders how he is going to pay for the emblems he ordered, and if that smith will even be around after all this chaos with the chits. It was a good quality smith and a man who seemed quite centered, so Garret thought he would make it through this.

In the meantime he looked around at the others and says, "Well, we set out to save the city, but it looks like we just created more chaos. I don't mean to suggest we hide from the city, but with the mobs starting to wander, even we could be outnumbered. I might suggest we head back towards our tower, so at least if the city guards have something we can help with, they'll know where to find us."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday June 9th, 2014 9:38:54 PM

Beri ponders the fallen man's actions.
This man worries about his family and kills himself? This is not normal behavior, even the wildest animal would either defend it's mate and offspring, or at the very least...
Beri decides it's best not to mention that rabbits and the like would instead kill their offspring to spare them a slow death from starvation, just in case some panicked patrons also think that would be a rational move.
It's odd that he came in here to do that... you don't think he was involved in the chit fiasco do you?

ooc: back from vacation, should have an easier time posting bow

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Monday June 9th, 2014 10:06:44 PM

Restlin sighs as this dramatic idiot's entrance ruins the good mood. "Ok, time to go earn our chi...well, time to earn our pay." Once Sesha is done, he'll head outside to see what can be done.

Ooc: I'm on vacation in California. Posting will be minimal, but reliable.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday June 10th, 2014 6:33:11 AM

The crowd are now right outside the tavern. There is no way Tink can stop them all on her own now. She heads back inside and is taken aback. Where'd that dead body come from? Why did Sesha just hit him? Did Tink just miss a fight, or worse, an assassin?

She hovers there looking perplexed.

Kyan (JonL) On Phone - Will Fix Header Later  d20+3=20 ;
Tuesday June 10th, 2014 9:37:40 AM

Kyan moves to stop the man when he spots the dagger, but is too far away and too slow to do anything. when Sesha steps up and handles the situation, Kyan nods to her and moves next to the man to see if the wound needs further tending and will do so if required. (Heal check: 20)

to Sesha he says, "In general, yes. many in Hook City aren't used to real hardship and don't know how to deal with it."



Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Tuesday June 10th, 2014 10:10:02 AM

Anrete frowns as he stares at the man, watching for signs of life.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+22=33 ;
Tuesday June 10th, 2014 7:53:22 PM

Beri looks over the man that just stabbed himself, looking for any signs that he might have been a part of the plot that just unfolded but is careful not to touch the person so the healers can do their work, and to make sure nobody in this panicked town thinks he's looting the corpse.

perception=33

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday June 10th, 2014 9:21:38 PM

Garret watches the dead man with some interest, but some distance. He takes a drink of the ale while he watches the healers at work.

Count your Chits, gentlemen, One, err.. One, uhm... One...(co-DM JonathanT) 
Tuesday June 10th, 2014 9:28:02 PM

DM JT Note: For the most part, I treat NPCs/Monsters going below 0hp like PCs. Usually, though, going below 0hps means death since most monsters and NPC foes don't usually get someone to heal them to bring them back up to above 0hp, and I don't take the time to roll their stabilizing chance because, well... what for unless it's an important NPC.

In this case, since you reach the man in the same round he stabbed himself, any healing spell would at least stabilize him. In other words, the rules to bring back a PC to above 0hp are the same here.

I don't know if something has to really truly dead for Save/Slay to work or if it will work even if it is only mostly nearly dead. In this case, there's enough healers around that it wouldn't be an issue.

Just thought I'd throw that out there for future reference.

Count your Chits, gentlemen, One, err.. One, uhm... One...(co-DM JonathanT) 
Tuesday June 10th, 2014 11:19:18 PM

DM JT: I started a post but some of the after effects of the anesthesia from my colonoscopy this morning are kicking in and I feel kinda blaaah. I'm off tomorrow so I'll try to have a post up in the morning.

Sorry. :(

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday June 11th, 2014 12:10:33 AM

OOC: No worries, JT! :)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday June 11th, 2014 9:06:37 AM

OOC: Get well soon!

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Wednesday June 11th, 2014 9:43:28 AM

ooc: Rest well. No pressure. Anrete is a slacker.

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday June 11th, 2014 12:05:17 PM

OOC: no worries. anesthesia isn't always all that fun

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday June 11th, 2014 3:06:41 PM

ooc: No problem. My midterms and wedding anniversary caused me not to even notice. In fact, I missed the last line about the guy stabbing himself. I thought he was just complaining.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+8=23 ; d20=9 ;
Wednesday June 11th, 2014 3:08:15 PM

The horned cleric charges forward, using his immense reach to try to stop the man. Stop. There is hope!
Reflex Save = 23

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Wednesday June 11th, 2014 5:41:26 PM

Ooc: Good, didn't miss anything. Next time I go on vacation, I'm getting a sub.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday June 11th, 2014 6:42:38 PM

ooc: Bosk, didn't the man already stab himself? I think all you can do is prevent him from re-stabbing himself if he is stabalized

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday June 11th, 2014 8:16:15 PM

ooc: I have to try. It is not in Bosk's character to do nothing.

Count your Chits, gentlemen, One, err.. One, uhm... One...(co-DM JonathanT) 
Wednesday June 11th, 2014 8:21:11 PM

DM JT OOC: ok, I think I survived. I felt fine all afternoon yesterday and then, I had supper, and then the last bit of anesthesia wore off, and then I got gassy and kept having to visit the lu almost as much as the prep time the night before! Hopefully it will be 10 years before I have to go through this again. Technically, it was not all that bad except the stuff I had to drink started to make me gag and nearly throw up.

For those who've had a colonoscopy, you know what I'm talking about. For those who've not had one, don't rush it unless you have to. LOL.

Post coming soon.

A storm brews, will it be a doozy or a dud?(Co-DM JonathanT) 
Wednesday June 11th, 2014 9:58:08 PM

DM JT: Where we left off...
The IA are sitting at the bar with Restlin tending, discussing current events, when a middle aged man comes stumbling into the tavern in dispair and stabs himself in the chest, then falls forward spilling blood all over the floor interrupting Garret's comments.

Garret was saying that they probably ought to head back to the tower where the city guards could find them if the IA were needed when the man interrupts with his dramatic display of drama. In the back of his mind he wonders how to pay for the emblems he ordered, or even if the smith will stick around to do the job.

As the man hits the floor, Bosk rushes forward to try to stop him from committing Hara-kiri* but the distance from the bar to the entryway is too far to stop the man. Best Bosk can do is catch him before he gets a concussion from hitting his head on the hard floor.

Placing the man on the floor he knows he only has seconds to keep the man from dying.
DM JT: he's at negative hit points.

Sesha stands ready to bring him back if he actually dies.
"Idiot. Are all the people in Hook City so dramatic?"

DM JT: any Healing or First Aid DC15 will stabilize him. CLW or better will bring him out of -hps.

*Hara-Kiri_ Proper spelling for the Samurai ritual suicide. At least that's what the Internet says.


Beri does not seem very sympathetic towards the man. "This man worries about his family and kills himself?..."
In a matter of self-interest, he looks over the man to see if he might have been involved with the Chit fiasco. Nothing about the man indicates anything of the sort. If anything, the man looks like a well-to-do merchant by his dress and jewelry.
Beri is careful not to be seen as having part in the man's Hara-Kiri.

Tink, concentrating on her Silent Image, misses the man, gripping an ornate dagger, slip by her and enter the tavern. The crowd is just too much and starting to jostle the little halfling and she decides to go back inside where it is safer only to find Bosk, Sesha, Kyan, and Beri over a man with a dagger in his chest. Her first thoughts are that the man had tried to attack them!
She hovers there looking perplexed.

Kyan quickly and expertly applies some First Aid on the man while explaining to Beri, "In general, yes. many in Hook City aren't used to real hardship and don't know how to deal with it."

The Other veteran IA members concur with this. Apart from jewelry and household art decorations, the well-to-do and upper class of Hook City don't touch the metals. Perhaps the 1%ers have enough art and jewelry to sell or trade to get by until something is worked out, the rest of Hook City that has solely relied on Chits for commerce are up the Chit creek without a paddle.

Anret merely frowns as he stares at the man, watching for signs of life. Kyan's administrations give the signs that the bloody mess on the floor was in vain, from the man's perspective at least.

Garret, his thoughts momentarily interrupted, watches with some interest but stays at the bar and casually takes a drink. The healers will do the job right, no point in dramatics on his part.

Restlin sighs as the mood is ruined. "Ok, time to go earn our chi...well, time to earn our pay."
The mage heads to the door and opens it to step outside.

-------------------------------------------------------------------------------

IF the crowds they had to deal with earlier in the day during the festivities was bad, it is worse now. At least then they were moving about, going somewhere. Now they are just packed in the street not going anywhere. The noise is loud but not all are shouting. Most are looking anxious, apprehensive, frustrated, and trying to talk to their neighbors in the crowd. Some are visibly agitated to the point of hysteria, either panicky hysteria or rage hysteria.

It will be tricky to get through the crowd but not impossible. It is a short distance to the main entrance to the treasury where most of the demonstration is testy, to say the least. It is a good ways to the Tower, but once past the few immediate crowded blocks, the way will probably be clear.

The man lies unconscious, having been stabilized. Do the IA leave him there for the tavern keeper to deal with or do they at least get him back to his feet (and take his dagger away maybe)?
Do they go to the Treasury or to the Iron Tower?


Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d8+5=9 ;
Wednesday June 11th, 2014 10:27:13 PM

Bosk immediately rushes to the man's aid as he places a hand on his wounds and the other on his holy symbol. His mouth begins reciting a prayer for the man as his voice falls into an ancient cadence. Lord of life, Lord of Death, show this man mercy that he may better live his life and tell Hook City of your greatness and spread word of your deeds. May he walk the Wold for many years before his time comes and he sees the rivulets of Wold's Blood and stands before you for his final judgement. He then casts a light cure spell on the man, bringing him back from the brink of death.

ooc: I need to double check what spells I have already cast. I think I will be converting hide from undead to CLW.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday June 12th, 2014 12:17:19 AM

Sesha shakes her head.

"Better to let those type die Bosk, at least when I'm around. Then they get about 10 seconds of being dead and realizing the mistake they made as they stare down whomever they worship before I yank em' back into the land of the living."

Outside with the others, Sesha puts off using a spell for flight. For now she will fight the throngs with everyone else.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday June 12th, 2014 12:27:44 AM

"Why is there a dead man on the floor?" Tink bluntly asks, still having no idea what is going on

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Thursday June 12th, 2014 9:54:06 AM

Anrete grunts as he downs another mug of mead.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+23=30 ;
Thursday June 12th, 2014 10:07:24 AM

"Because he's an idiot," answers Restlin. The wizard should still have Overland Flight active, so he'll fly up and try to get a better view of what's going on at the treasury.

Perception: 30

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday June 12th, 2014 2:09:56 PM

When the man comes to after Bosk's healing Kyan will come to his feet and gesture towards the knife Sesha had kicked away. "if you really want to die, your knife is over there, but do you really think your family will be better off without you in the times ahead?"

he doesn't bother eating for an answer before moving out into the street. he nods towards Restlin as the young wizards flies up and away to get a look while he stands his ground to await what Restlin sees.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday June 12th, 2014 6:18:01 PM

Garret watches a few of the others head for the door. He takes one more look around the tavern and mumbles, "To think I missed this back in the days of Bryn Baraz and the wilderness."

He lifts up his mug and downs it quickly, slapping the mug on the counter. He nods to Anrete and heads for the door.

Once outside, he looks up to see the flying members of IA and waits for some direction to possibly avoid the worst of the traffic.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday June 12th, 2014 9:42:35 PM

Beri finishes off his ale and sets the glass down, then turns to the man on the floor.
Your family depends on you, you need to show them how to be strong. Also, remember that wise men profit when fools panic. You're a merchant right? A clever man will open his eyes and take advantage of the situation, while the others close down in panic you can make a killing being one of the few people keeping their shop open if you are willing to be flexible.

Restlin, do you see anything?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=41 ;
Thursday June 12th, 2014 10:34:23 PM

"Um, ok" Tink still has no idea what has transpired within the tavern, but if the rest of the group are not concerned by it, then she shouldn't be either.

She accompanies Restlin, as the two take to the air. It seems a safer environment for a halfling - far less concern about being squashed by a rioting human.

Perception: 41

She scans the crowd quickly - have they reached a full-blown riot yet? Can she see signs of vandalism or looting? Are many of them armed?

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday June 12th, 2014 11:19:41 PM

The cleric nods to Sesha, If I waited it would have taken more than a cure spell to save him. I am not dumb enough to try to bring a man back once he is in Gargul's presence...and if you even think of picking that knife back up I will hit you so hard your family will cry out in pain. I did not bring you back to make the same mistake twice.

A storm brews, will it be a doozy or a dud?(Co-DM JonathanT) 
Thursday June 12th, 2014 11:54:24 PM

Stabilized but unconscious, the man is brought back to consciousness when Bosk casts a healing spell. His prayer, elaborately spoken, should be written down in a prayer book.

Sesha, sadistically or not, expresses that for the man's benefit,it would have been best to let him die and see what it was like, if only for a few moments.

Katinka is still unsure as to what happened.

"Because he's an idiot," answers Restlin. The mage then heads outside and flies up high enough to see over the rooftops. Katinka follows.

Anrete grunts. Disgust? Amusement? Then downs another mug of ale.

Garret thinks back to those days out on the flat grassy plains around Bryn Baraz and how he used to long for 'civilization' when he eyes the mob he has to navigate through to get home.

As the man's eyes blink open and stares at his bloody hands and the hole in his clothes, Kyan tells him "if you really want to die, your knife is over there, but do you really think your family will be better off without you in the times ahead?"

The man, still a little bewildered, mumbles "Oh the shame... can't bear it..." and spots the dagger across the floor.

Beri interposes himself so the man stares directly into the druid's face. Beri gives words of encouragement and a logical means of how to cope, and maybe come out better off than before. The man just needs the initiative and hunger of the entrepreneur to find it.

The man blinks while staring at Beri. At last a sign of understanding crosses the man's face. Does he have what it takes to start all over again from nothing? Only time will tell, but at least for now, Beri has given the man some food for thought. He sits, knees curled up, head buried in his knees. "Oh gods! Have mercy on us!" he mumbles.

Bosk gives the man his version as to why the man should think twice about killing himself, again.

Meanwhile, several of the others have gone outside. Restlin and Katinka take to the air and reach high enough to see over the rooftops a commotion in front of the Treasury main entrance. A huge herculean automaton has stepped out and guards have started to push the crowd back and away from the doors.

Down on the ground, the other IA members catch smidgets of conversation. A word here and there over the other noise. Put together, it sounds like at least some people are aware of a Teucri artifact that created the chits and that it now must be broken. And who did it?

The crowd around the front of the Treasury starts to quieten down as it appears the Automaton is about to say something.

Finally, a Magic Mouth appears on the emblem of the Treasury on its chest. The Magic Mouth explains about the Chancer's Club trying to steal the Teucri Artifact that creates the Chits and that it now is broken and tries to calm the people by assuring them that the City will be working hard to come up with a solution and for all to be patient.

It's task done, the Automaton retreats back into the Treasury and the massive doors slam shut.

The crowds, whether appeased or not, slowly begin to disperse, leaving small clumps of people huddled and speaking in low tones.



Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Friday June 13th, 2014 11:51:11 AM

Restlin figured a group of people who couldn't manage to not kill themselves at the first sign of trouble wouldn't make for much of a mob. The wizard floats back down to his companions. "Looks like there won't be much in the way of mob justice tonight, but we should probably patrol our square overnight. Surely the Iron Adventurers won't let currency issues absolve them of their duty to protect their charges, yes?"

Kyan (JonL) On Phone - Will Fix Header Later 
Friday June 13th, 2014 1:11:06 PM

"huh.. After that announcement anyone looking to make some coin should just hunt down a known member of this Chancer's Club to work as a body guard. they're gonna need it."

Kyan looks back towards the others as the crowd disperses. "So what have you guys been up to?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Friday June 13th, 2014 1:30:28 PM

Sesha frowns at that throught.

"I hope none of them do, as the Chancers have joined a very short list of people who are a part of my bedtime prayers. I'd hate to have to lay a citizen of Hook City low for standing between me and one of those Chancers."

This of course, causes Sesha to think again about vengeance. Bosk would be needed.

"Bosk, do we still have any piece of that woman, or did you turn all of her over to Hook City?

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday June 13th, 2014 3:12:24 PM

The horned cleric checks his bag to see if he still has the chancer's blood or hair. The officials asked for all of her remains, but it is difficult to get it all out of the reliquary (holy symbol) and spatula. Perhaps there is a drop or two. If not... a burning fire can be seen in Bosk's eyes. ...if things in this city cannot be righted...understand that my vengeance is absolute. Once I declare my undying vengeance I will see it to the end, no matter how long it takes...but if I do this my target cannot escape my judgement. I can scy on them with no focus item or material components, my need for justice linking us till they have paid their debt in blood.

ooc: It will be the DMs call if I have any remains. The officials asked for the remains in a Saturday post and then we switched DMs and his first post was Monday evening. I never posted I returned them, but I would have. However it would be difficult to remove the blood completely from my holy symbol and spatula.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=31 ;
Friday June 13th, 2014 9:38:53 PM

Garret watches the crowd disperse carefully, on the lookout for any who seem to be up to no good, or who look like they may be taking advantage of the situation by trying for some extra pickpocketing (Perception: 31).

A storm brews, will it be a doozy or a dud?(Co-DM JonathanT) 
Friday June 13th, 2014 10:21:15 PM

DM JT to Bosk: I agree that Bosk would have handed over all of the remains. I also agree that they didn't wash the spatula and nor did Bosk, so some smeared blood will still be on it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday June 14th, 2014 5:02:44 AM

Tink decends back to the group with Restlin, visibly angry. "There is insufficient evidence to blame this mess on the Chancer's club. More evidence than the word of a thief is required in my view. To publicly blame them like that without due process is irresponsible"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday June 14th, 2014 5:59:31 PM

"Katinka."

The word is spoken with a forced patience. Sesha thinks a moment, then relents.

" I'll commune tonight, but if Serenbeth chooses to show me my anger is not misplaced, the Chancers Club will receive no further due process from me."



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday June 15th, 2014 9:25:44 AM

Tink looks to Sesha with a quizzical expression.

"I would expect no less, Sesha. I understand the ties that Blood Witches have with their Immortal Powers is strong, and if you are directed on how to proceed then so be it. Let us remember that justice must be observed even to the lowest. And yes, whoever has done this to the city is pretty low. All I ask is that due process is followed"

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Sunday June 15th, 2014 5:57:03 PM

ooc: If this is something we are wanting to peruse and Sesha verifies the target I will make them the target of my vengeance as well.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Sunday June 15th, 2014 9:21:50 PM

I agree with Restlin that it may be worth while to do a patrol tonight to help the overtaxed guards, but we should probably ask them fist whether they would like us to lend a hand or if it would be better for us to stay inside so they can coordinate amongst themselves. We know first hand from our trip at the Hook City Docs that citizen watchmen don't necessarily make things easier on people.

Beri thinks back to the time when a group of well meaning paroling citizens started a full out assault on the IA, despite the IA's peaceful objections and refusal to fight back for a good thirty seconds. Unfortunately, only one of those vigilantes was able to walk away once the IA realized that their backs had been forced against the wall on the issue.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Monday June 16th, 2014 9:53:12 AM

Anrete snorts as he down yet another mead as the IA decides on their next move.

A storm brews, was it a dud? (Co-DM JonathanT) 
Monday June 16th, 2014 3:31:24 PM

What could have been an explosive situation seems to dissipate slowly after the gigantic automaton gives its message.
One good thing about a city that is used to huge bureaucracy and slow, methodic, governmental workings is that it also instills a slow response in the citizens. Even if the mob grew quickly, that would be expected under the circumstances, any other community used to more individual control would be more inclined to take things into their own hands more quickly. But Hook City has been under a firm governmental hand for centuries, so the inclination to do rash things against governmental powers is unheard of. Hasn't the governing powers taken care of things so far?

Restlin figured that a group of people who couldn't manage to kill themselves at the first sign of trouble wouldn't make for much of a mob. He floats back down to his companions and is relieved that at least for the moment there won't be much in the way of mob justice. He does believe that they should patrol their square overnight just in case, besides, they are somewhat charge to protect their neighborhood, if for no other reason than their own honorable status in the neighborhood where they live. They are that neighborhood's Protectors, right?

Kyan jokes that a job as body guard to any Chancer's Club member would be very lucrative at this point. Changing the subject, he asks "So what have you guys been up to?"

Sesha takes Kyan's words literally. "I hope none of them do, as the Chancers have joined a very short list of people who are a part of my bedtime prayers."
She hates to think she'd have to blasts a Hook City citizen who foolishly stands in her way of getting even with a Chancer's member. She then asks Bosk if he still has anything left on his Spatula after the Treasury guards scraped the remains off.

Bosk grins as he holds up his special spatula of corps retrieval newly stained with boold. Hopefully there's enough left to do what Sesha needs. He then declares his own vendeta "...if things in this city cannot be righted...understand that my vengeance is absolute.if things in this city cannot be righted... understand that my vengeance is absolute..."
These words carry a lot of weight and an obligation the minotaur must fulfill no matter how long it takes!

Garret Watches the crowd carefully on the lookout for anything that seems to be up to no good, even pickpotteers.

Tink follows Restlin down, visibly angry. Unlike the others, she's not putting any blame on the Chancer's Club until there is definite proof of their guilt other than the words of a thief, for which Sesha, after a moment to gather herself, promises to commune with Serenbeth to try to confirm their guilt or not. Katinka agrees with that so long as justice is being done.

DM JT to Sesha: make sure you give the details of the Commune spell/ability, as I'm not as well informed on the witch's powers as SteveK is. Thanks. :)

Bero agrees with Restlin's judgment to patrol their neighborhood to help aleviate the task from the city guards. He remembers a time when they clashed with another neighborhood patrol who mistook them for interlopers and only one poor bloke survived to complain about the brutal treatment from the IA, (DM JT: I remember that one. LOL) so he suggests informing the city of their intent to make sure that doesn't happen again.

Anrete enjoys another mead. Why not?

--------------------------------------------------------------------

Despite the crowd dissipating, except for a few pockets, the IA don't feel it is all over yet and make plans to patrol their little area of Hook City that night. As they gather and start to head back to their Tower, Garret snoops around a little. He notices that the 'pockets' of citizens are of the wealthy gentry of Hook City. He catches snippets of conversations.
Garret only: Highlight to display spoiler: {
"We won't stand for this..."
"What are we going to do? We can't just stop eating!"
"I saw those Iron Tower guys leave right after the Jump... too busy to notice... coincidence? I think..."
}

DM JT Note:
I'm putting this here to make sure everyone sees it.
I want to make sure that everyone is patient with me on this particular module. The last module was short on combat and this one as well. I don't like two modules short on combat after each other, but please view this module as one that embodies the living, breathing Hook City. I especially appologize to Anrete as he's been very patient for a long time, but I've got to get through this aspect of events as it impacts all of Hook and Mudtown and it can't be just brushed off. I wish I could just say "Hohum, money's gone, too bad, next adventure, bring it on." I hope this 'mini-module' still gives you enough to chew on though. :)


Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Monday June 16th, 2014 4:25:24 PM

Restlin wastes no time getting back to Iron Square. Once there, a flick of his wand puts a minor image of the IA Crest in the sky above the Square: a symbol that the area is under their protection. After their city's poor handling of the crisis at hand, Restlin doesn't feel anything other than their presence will be needed to keep order here, but you never know.

"We should probably do this in two shifts. No point in none of us getting sleep tonight. Sesha, Anrete, Kyan, and myself could take the first shift. Bosk, Garret, Tink, and Beri the second. That seems like a good spread of our abilities."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=40 ;
Monday June 16th, 2014 6:50:51 PM

Garret glares at the crowd, especially in the direction of the person who appeared to blame the Iron Adventurers. If anyone looks at him, he smiles brightly at them.

As they head back to their tower, he continues to watch for anything extra out-of-sorts. When Restlin suggests the shifts, Garret replies, "That sounds fine to me. Not only should we be on the lookout for evil, we should be sure to protect everyone. At the same time, don't overlook the fact that people will likely look for someone to blame, and the Iron Adventurers could be blamed just as easily, or so the rumors have it. Let us do our very best to show that we are a force for good in this town, especially now, at these times."

When the others prepare for their watch, Garret heads inside and takes one last look outside, into the square, from his room high above (perception: 40) before he heads off to sleep.

Kyan (JonL) On Phone - Will Fix Header Later  d20+19=24 ;
Monday June 16th, 2014 8:50:04 PM


"Sounds like as good a plan as any... After the watch we can figure out where I can toss my gear. I'm guessing you all didn't keep my room as I had it as some sort of shrine." Kyan says with a nudge to Restlin to show that he is kidding about the shrine bit.

as far as watch goes he'll meander about the square with eyes and ears open.
(Perception: 24)

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Monday June 16th, 2014 9:35:26 PM

Restlin grins happily at Kyan, still glad to have his friend back even if this has been one MESSED UP day.

"We still have that lamp you got from Mr. Mitzlepixel...or whatever his name was...plus the furniture you crafted yourself." He gestures towards the tower. "Wardd knows there's enough room in there for you. Should be just like old times."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=44 ;
Tuesday June 17th, 2014 12:06:32 AM

Tink remains quiet. Perhaps her watch will be uneventful and she will have time to think things over.

Was the motive to attack the chit machine purely greed?
Could the Chancers Club be behind all this?
And how could she go about getting the Inspector reappointed to his former position?

Perception: 44

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday June 17th, 2014 1:12:14 AM

Sesha decides not to worry about what exactly she will try to divine about the Chancers club until after her watch is over. Too much fretting over anything was bad for anyone.

Instead she simply tried to keep as cheery a disposition as possible, and prodded Restlin to share some of his stories as an Iron Adventurer.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+22=31 ;
Tuesday June 17th, 2014 6:07:45 AM

Guys, Garret is right. People tend to be angry in situations like this, if we are doing a patrol we probably don't want to split up our party. We're already injured and low on spells, if there are problems we don't want to be at half strength as well... and if the people are looking for someone to blame we could very well be the ones causing the riot in the streets if we are seen. I'm starting to think patrolling is a bad idea.

perception=31

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday June 17th, 2014 6:34:13 AM

"I find myself conflicted. I have reservations about interfering where the local constabulary are concerned, but at the same time, I do not wish to see any crimes committed or people hurt. Perhaps just keeping a lookout from the top of the tower would be sufficient, but with the IA symbol as a silent image prominently displayed above the city to let everyone know we are still here?"

OOC: yes, I'm thinking bat-signal! :)

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Tuesday June 17th, 2014 8:21:39 AM

Restlin looks about incredulously. "We have a duty to the people of this square, remember? We signed paperwork and everything." He turns to Tink. "We're a registered protection group here in Hook City. We're not vigilantes. From what I've gathered about other large cities, this arrangement isn't typical & is associated with organized crime. That's not the case here. What we do is considered honorable. Were something to happen here tonight & we failed to protect those around us, we would lose a great deal of standing in the community.

"Plus, you've seen how these folks react to hard times. It's in everyone's best interest that a stabilizing force be present."

He also addresses Beri. "I don't know about you, buddy, but I need to sleep at some point & I intend to do so. Having a bunch of us exhausted isn't going to help things."

Restlin is absolutely pleased to regale Sesha with tales of past exploits, starting (in hushed tones) about the time he and Kyan almost died. The story's here. It's a good read.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Tuesday June 17th, 2014 10:15:24 AM

Anrete grunts in agreement with the patrol assignment.

"Pazzy here is definitely convince everyone to be good.", the barbarian strokes his greatsword lovingly.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday June 17th, 2014 3:28:11 PM

Bosk shakes his head as Kyan speaks. You need to visit home more often and spend some time with your dear old mom. We sent all your things to her and old her you were flushed down the sewer. She must be worried sick!

The Horned Cleric pulls his bastard sword out of its sheath and begins polishing its blade of wozen steel grass. As for patrolling, I think we may want to consider protecting our tower based on the conversations I have been hearing. It sounds as if the elite are looking for someone to blame, and it appears we are that someone.

ooc: I am worried that if we patrol people will target us and innocents will get caught up in the cross fire.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Tuesday June 17th, 2014 9:45:14 PM

Restlin puts his face in his hands, sighs deeply, and slowly lifts his face back up, his hands pulling on his skin as he does.

"You know guys, we went to a lot of trouble trying to divine what was going to happen with Jump Day. In the end, it didn't matter one lick. Sometimes being heroes means you put yourself where trouble's going to be and trust in yourself & your friends to get through it. I'm guarding our people tonight."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday June 17th, 2014 10:00:07 PM

"If nothing else, we can help protect people from those who might try to take advantage of this situation."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday June 17th, 2014 10:38:13 PM

An honorable thought Garret, but we have no business patrolling withing Hook City's walls. We are registered adventuring group, and we currently are not on any city business. We have no legal business to enforce Hook City's laws. Now that I'm thinking about it though, our tower would be a good stronghold should things turn bad, we maybe of more use giving people a safehold to whether the storm should it turn out that there are riots and the like outside.

A storm brews, was it a dud? (Co-DM JonathanT) 
Tuesday June 17th, 2014 11:08:34 PM

The IA don't waste time to get to their Tower. Odd looks from some citizens as they pass spur them on. Once there, Restlin displays the Silent Image of their emblem, a sign that the IA are home. He then suggests two Watch shifts evenly divided by their abilities just in case.

Garret glares at the crowd but when anyone notices him he quickly puts on a smile. He sees nothing extra out-of-sorts but does see those odd looks a few give the IA as they pass. He agrees with Restlin's Watch shifts. He points out that they should not only look out for evil, but some are likely on the lookout for someone to blame and he's heard rumors that some suspect the IA to be involved. He encourages everyone to do their best to show that they are a force for Good, especially now.

Looking into their square just before he goes to bed, he notices that it is quiet. For Day of Faith, unusually quiet. No one out partying late tonight as in the past week.

Kyan figures that the IA had already changed his room on his supposed death and volunteers to patrol the square. That'd give Restlin time to get a room ready for him.

"We still have that lamp you got from Mr. Mitzlepixel...or whatever his name was...plus the furniture you crafted yourself." Restlin replies. Looking at the tower, he assures Kyan that there's plenty of room in it for their returned member. "Just like old times."

Katinka accepts her watch duties but remains quiet, deep in many thoughts of her own about the current events.

Sesha tries not to worry about the exact details of her divining until after her watch is over. To help take their minds off the current worries, she asks Restlin to tell some IA adventurers.

Beri agrees with Garret's assessment of the way some people might view the IA and is weary of any outside patrols, themselves low on spells and such.

Katinka offers the suggestion that it may be sufficient to keep watch from atop the tower.

DM JT: even hiding in the jungle of plants that's been collected up there. :}

Restlin fills Katinka in on their duties as Protectors. They have a contract to protect the neighborhood. If they didn't show themselves in their duties at a time of crisis, then things might really get bad.
Glad to tell stories, he relates the time when Kyan supposedly died. It is a long one, starting out hunting down a fiend in a Hook City mansion and leading down into the sewers where children had been brainwashed to protect the fiend. As the story finished:
"It wasn't until Alexi struck that any of the children had actually been struck in combat--and a critical strike it was! (DM NOTE: I rolled a crit confirmed) Even though he was weakened by poison, the warrior stabbed the boy in front of him right through his chest. The small boy let out a groan and managed to say before he died, "For my master." Then he went BOOM!
In a spray of blood, guts, sinew and bones, the entire area was covered in gore as Alexi's foe exploded in a miasma of flesh and green corrosive carnage. Then each child detonated as they succumbed, in turn, to their mates' accursed affliction, showering everyone numerous times in a horrific soup of acidic flesh and bones. Kyan and his cat were both shredded virtually beyond recognition by the bloody, boney shrapnel. All went black for me as pain ripped through every inch of my body and when I came to, thanks for some healing by my friends that survived (DM NOTE: Alexi ended up with 1hp left). I was told that bits and chunks of Kyan's flesh floated away, succumbing to the vortex in the middle of the sewer drain that was sucking away all the debris in the water, and the water itself was so acidic that any attempt to save him at that point would have been lethal. The one who started the blasts had the nerve to say 'Burial at sewer, what a way to go.'"


Anrete strokes his greatsword as he agrees with the patrol assignment.

While Restlin tells the Children-that-go-BOOM story, Bosk tells Kyan that all his stuff was sent to his mom. 'She must be worried sick!' he exclaims, now that he remembers they told his mom of his 'death'.
Bosk also does not like the idea of patrolling outside, considering what he's heard on the streets.

Resltin[/i] is emphatic that what happened did so despite everything they tried to prevent it. He's going to guard his people tonight. He's a Hero, gosh darn it!

[b]Garret
agrees about protecting the people, but his agreement is vague about the night patrol dilemma. Wherein Beri slightly changes the subject in proposing to prepare the Iron Tower for the possibility of holding a deluge of refugees if things get really bad.

--------------------------------------------------------------------------------

With some not wanting to be outwardly visible in case some rabble-rousers venture through and see them and then cause a confrontation that otherwise may not have been (out-of-sight, out-of-mind), and others thinking that a show of force would prevent such conflagrations, watches are set. Some on the roof, some outside, the First Watch take up their positions.

The clock ticks by the minutes and around 10pm two well-dressed figures (presumably those that can't see in the dark have a light source) enter the square from a small side street. They skirt around the edges of the square, keeping to the shadows of the shops at first but then cross as little as possible of the square heading towards the Iron Tower's front door.

If not intercepted before they reach the door, they knock, purposefully, but not too loud.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+23=26 ;
Wednesday June 18th, 2014 8:10:20 AM

Seeing two folks approach their tower, Restlin heads over once they start knocking.

"It's not often we receive visitors at this hour," starts the magepriest as he approaches them from behind, "but it's not your average day, is it?" He waves to his friends on the roof of the tower, being friendly & indicating to these newcomers that there's more firepower than meets they eye at their disposal.

***

Perception: 26 - anything interesting about these folks?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=31 ;
Wednesday June 18th, 2014 9:53:02 AM

OOC: Ignore the roll. Tink is sleeping during this watch

Tink sleeps quite peacefully this night. No strange dreams, no strange visions, no nightmares. Just the sleep of the Just.

Though she does snore quite loudly for such a little halfling.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2  d20+16=34 ; d20+12=27 ;
Wednesday June 18th, 2014 10:06:41 AM

Anrete leaps beside Restlin from his observation perch and smiles menancingly.

-------------------------------------
Perception: 34
Intimidate: 27

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=24 ;
Wednesday June 18th, 2014 10:19:57 AM

Garret, a light sleeper, hears the knock at the door (Perception: 24), but thinks it is just a dream and continues to peacefully dream about beautiful halfling maidens calling on his door at all hours of the night...

Kyan (JonL) On Phone - Will Fix Header Later  d20+19=20 ;
Wednesday June 18th, 2014 9:31:00 PM

Kyan has learned to let others do the talking to all but the judiciary and so lets Restlin take the lead wrh their visitors. He'll keep watch however to see if those two are just a distraction. (perception 20, bleh 1)

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+5=6 ; d12=12 ; d20+17=29 ;
Wednesday June 18th, 2014 9:46:22 PM

Bosk gets what rest he can as the others watch the tower. His mind is still half in his dreams when word of the visitors reaches him. Must be the food I ordered, about time.

Sence Motive = 6 (natural 1)
Perception = 29

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday June 18th, 2014 10:34:46 PM

Beri sits in a comfortable chair in the back of the foyer sipping a hot cup of herbal tea, a sweet smelling brew with hints of cranberry, sweet apple, and a hint of orange peel. He raises his eyes when the door knocks and makes sure he will have a line of sight through the door should things go bad. He wonders vaguely what would happen should the spirits of the two girls haunting the tower decide to say hello, but they have been friendly with the IA since Zeoll befriended them with toys and trinkets a while back.

A storm brews, was it a dud? (Co-DM JonathanT) 
Wednesday June 18th, 2014 10:48:39 PM

DM JT Notes: everyone gets 1,500 xps for Roleplay, saving the poor desperate man's life, welcoming Kyan back, info gathering, etc.

While some sleep, some keep watch. The two 'visitors' are approached once they've knocked on the door a couple of times. Restlin welcomes them with Anrete's help and makes sure they know there's more to the two than meets the eye.

The two men wear hooded cloaks, as many do at night to break the slight night chill, but when approached, they draw back the hoods. They are two middle aged men, well dressed. Very well dressed. Very, very, very well dressed.
The two don't seem started by Restlin's unconventional approach, as if they knew they were being watched but went through the motions of going to the door and knocking anyway. Anrete's sudden appearance though did seem to take them back for a moment, then they recover.
They introduce themselves, but not by name.
"We cannot give you our names, nor remove the magic that conceals our true identities due to the sensitive nature of our circumstances. But if you will hear us out, we have a proposal for the Iron Adventurers, as you are known by. But not out here. May we enter?"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Thursday June 19th, 2014 8:03:07 AM

Restlin smiles wide. "Sounds juicy!" he quips before brushing past the visitors. He throws open the door & walks through, leaving it open for them to enter behind him.

"HEY EVERYBODY, WE HAVE VISITORS!" he shouts out as he enters. "That smells fantastic, Beri! Is there anymore? Oh, these guys have a proposal for us. Hopefully Anrete doesn't have to teach them how to be good guests." He looks back and ushers the mysterious strangers in if they haven't already followed.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday June 19th, 2014 11:03:01 AM


Another distraction.

Sesha had a lot to do before bed, and yet again she was denied. She sits with her arms crossed, watching the strangers carefully.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=24 ;
Thursday June 19th, 2014 9:02:14 PM

Hearing Restlin yell downstairs, Garret gets up and sneaks to the top of the stairs, content to watch without being observed, if possible, before jumping right into something (Stealth: 24)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+36=52 ; d20+26=28 ;
Thursday June 19th, 2014 10:39:42 PM

Tink sits bolt upright in bed. She had been so comfortable. She's sure he heard someone yell though.

Still in her pyjamas, she grabs the knife from under her pillow and makes her way to the top of the stairs. If the tower is under attack the group are just going to have to excuse her choice of clothing.

Garret looks to have been awakened too. On the plus side, that means she wasn't dreaming. On the down side, she didn't imagine the scream.

Tink gives a nod to Garret and then starts to descend the stairs, knife in hand

Perception: 28
Stealth: 52




Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+17=33 ;
Thursday June 19th, 2014 10:49:12 PM

Bosk goes with the others to listen to the proposal. Although he does not like the idea of leaving the tower unpatroled he feels it is unlikely anyone could scale such a large building very quickly. Still, he keeps his eyes and ears open as the men tell their tale. (and if the story goes too long he will summon a lantern archon to patrol outside since it has greater teleport as an at will ability.

Perception = 33

A storm brews, was it a dud? (Co-DM JonathanT) 
Thursday June 19th, 2014 10:51:38 PM

The two visitors enter the Iron Tower with Restlin's invitation. While Restlin is loudly announcing the arrival of guests, they look around, taking note of the entry way and the first room.

The other IA members, roused from their sleep, sneak a peek at the visitors.

Once Restlin finishes his announcing and the front door shut, the spokesman asks Resltin if it is safe to talk here or is there a better place, a place safe from scrying and other such things.

"We have a proposition that is very sensitive. We understand that your group typically likes to make joint decisions so all need to hear it. Also, all need to be in agreement, we can't have some agreeing to the proposition and others not. But before we say any more, we must have your Word Of Honor that either way, accepting or not, you mention our meeting and our discussion to no one. And that means NO ONE! Not your friend the Inspector, not even our Illustrious Magistrate. Not a Soul! Capiche?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday June 19th, 2014 11:03:35 PM

Beri eyes the two people carefully.
We've been known to keep a secret or two, but we typically know who we are dealing with. We don't know if you are on a mission from the gods or are a servant of the most evil soul ever to walk the Wold. Any agreement we make I'm sure will be contingent on the fact that we are not selling our souls in the process, so before we proceed we need some assurance that you are on the side of good.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday June 19th, 2014 11:05:45 PM

Beri notices the others finally stumbling down the stairs...
Of course, that's my thinking, but I'm sure most of the others will agree that we need to know at least a little more before we agree to your terms.

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday June 19th, 2014 11:46:46 PM

Kyan will enter the tower last after the guests are ushered in.

to their request for a bow of secrecy before swing the secret he snorts. " Nope. If your request is something that needs telling about it's getting told. I've seen enough twisted stuff I this city I know there is some secrets that just should come to light "

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=27 ; d20+19=25 ;
Friday June 20th, 2014 1:10:58 AM

Tink slides the dagger into the rear waistband of her pyjamas "Ooh, cold cold cold!"

She has missed any introductions, but does manage to hear the part about not telling anyone anything.

"You know who we are and knew where to find us. You must know that the Iron Adventurers have a sworn duty to protect the city and its inhabitants or you wouldn't have sought us out. You are in a far better position to trust us, than we are to trust two strangers who appear on our doorstep one night. So perhaps you will tell us more before we agree to any secrecy?"

Perception: 27
Sense Motive: 25


Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Friday June 20th, 2014 8:15:04 AM

Restlin nods his agreement, though it's unlikely anyone noticed since he's digging around in the kitchen for some of that tea Beri made. If there's none left, he'll start making his own (and enough for everyone, of course).

"Yea, what they said. If what you're asking for is something that's not nefarious, we can be discreet. We'd have to contact the authorities if you wanted us to do something naughty...but you wouldn't come here if you wanted us to do that, would you?

"Still, you're going to have to take a chance with us."


Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Friday June 20th, 2014 11:19:13 AM

"Why should Anrete promise ye anything?", Anrete snorts as he tears a chunk from his seemingly endless drumsticks.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday June 20th, 2014 5:32:33 PM

Garret continues to observe from his hiding place on the stairs, hearing clearly, but suspicious of these two visitors...

Two Visitors come a'knocking (Co-DM JonathanT) 
Friday June 20th, 2014 11:16:29 PM

The two visitors listen to each member say his or her piece with patience. Although some get a stare less than amicable, like Anrete.

"The Lady Halfling is wise for her youth." Looking at Anrete, the spokesman comments, "You, warrior, are short sighted." The man's features remains just as stoic as the Inspectors.

He then addresses all present "It is fitting that you show some mistrust of us, but Lady Halfling has it right. We know you and your reputation for success. We also know your allegiance to Hook City and your general good intent. We have seen you work and know that you would not accept any job that 'sells your souls', as you put it." he cracks a rare grin.

The speaker then looks at kyan, "Our request can be made to anyone. There are plenty of Protectors in Hook City. Our own Protectors are as well, if not better, equipped. There are certainly others that are, how should I put it, cheaper?. But you, despite your loyalties to Hook City, are rather independent."

He pauses for another moment, maybe thinking some refreshment is about to be offered, the common courtesy in such situations.

"And it is that Independence that we are looking for. We know pretty much everything the Iron Adventurers have done or been up to since you arrived in Hook City. It is all in a very thick file. Therefore, if we thought, even in the slightest sense, that what we are going to ask would go against your principles, we would not even bother to cross the river. As for our identities, we are sorry, but that must remain unknown."

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Saturday June 21st, 2014 11:25:50 AM

Restlin claps his hands together. "Excellent! I, Restlin the Wizard, do agree to remain silent about whatever it is you have to ask of us provided you've done your homework correctly and indeed aren't about to ask us to do something nefarious. You seem to think highly enough of your intelligence to make that an acceptable response, yes? I mean, surely you didn't look into us and come to the conclusion that our independence made us likely to blindly agree to your terms?"

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Saturday June 21st, 2014 12:29:14 PM

Garret continues to look down the stairs from the shadows and ponders, "What in the Wold? Agree to what we want to do, and then promise not to tell anyone about it, and then we'll tell you what you're to do, but it won't be bad because we say so? Is that the royal 'we?' And where did Anrete get that drumstick at this hour of night?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday June 21st, 2014 1:03:11 PM


Sesha sighs.

"This is getting rather silly. I know that you know that we know that you know!", she says, mocking both the voices of the strangers and Restlin. Today had been miserable and the poor little drow just wanted sleep.

She points at the men.

"I swear secrecy long enough to hear you out and decide what you're about. I'm going to keep a "these guys are bad" clause to get me out of it if necessary. If you don't like that then I'll take my little drow butt upstairs and put it to bed. If there's no new corpses in the morning, then obviously you convinced my fellows, which is enough for me to keep quiet."

Kyan (JonL) On Phone - Will Fix Header Later 
Sunday June 22nd, 2014 10:42:49 PM

"I think you two get the idea... either spit it out and trust us to keep it a secret if its a secret to be kept or go to one of those other groups you're talking about." Kyan says with a nod towards the door. He'll listen though if they choose to speak.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Sunday June 22nd, 2014 11:25:45 PM

Bosk nods slightly as he listens to the strangers. It seems you have done your homework and know who we are and what we stand for. You have my word that we will hear you out and keep you secret as long as it is not blatantly evil and is something you judge we are likely to find acceptable, just as I trust you to remember the I am an Avenger of Jancassis who will obtain my vengeance if our trust is betrayed. You have my word.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday June 23rd, 2014 12:01:25 AM

I concur with Sesha. We only are on the side of the good. If you have any shady intentions you may as leave now. If we find out in the middle of helping you that you are part of some nefarious group or have unwholesome intentions, we will do what we deem right. You may have done your homework, but we are just starting ours and so far all we have is a folder full of red flags that's thick enough even a child would know to be cautious.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday June 23rd, 2014 2:21:57 AM

"Now now" says Tink, intervening before it comes to blows "It's late, and it has been a long day for everyone, what with the chit problem, the creature that escaped, and the bridge issues with the Day of Faith celebration. Everyone is understandably exhausted. How about we all just sit around a table with a cup of tea and some biscuits and get to know each other peacefully?"

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Monday June 23rd, 2014 9:50:35 AM

Anrete snorts and made no promises.

Two Visitors come a'knocking (Co-DM JonathanT) 
Monday June 23rd, 2014 4:13:59 PM

It would appear that the general consensus is that the IA will remain silent about the offer as long as the offer is not shady or blantanly evil, even if not all have made such pledge.

The two excuse themselves to huddle in a corner and discuss between themselves. When they return, the spokesman clears his throat.

"We know that our proposition is far from shady or blatantly evil, as you put it, so we feel confident that you won't blab to anyone that we've been here and what we discussed even if we don't have the promise from each one of you." He glares at Anrete.

"Though not all of the IA are present, we trust that what decision is made here will be accepted by the ones not present. Once you hear the proposition, you will understand the need for secrecy, even if you don't accept the offer."

At this point he looks a little smug.

"We know you had something to do with the deactivation of the Chit Machine. Not a mere something either. There are many that would gladly string you up in pieces all over town if they knew what we know. When I say we, I don't mean just the two of us."

He looks around for reactions and then continues.

"For all that, we'd have you strung up too, but we know more about your encounter in the Treasury than most and know you had no choice in the matter. Therefore we don't hold you responsible. But you will never be able to convince everyone of that. On the other hand, if you were to be able to fix it, it wouldn't matter. We know the Chit Machine is a Teucri Artifact and that it isn't actually destroyed, but simply deactivated. We know where you can look for the means to fix it. We could get another group to do it, but that would not clear your name."

He gives the statement a chance to sink in.

The other one adds "Why should it be fixed? The chits, in their own way, kept order in Hook City. We know your affinity to Mudtown, but you really don't know the history of Hook City and the reason why things are the way they are if you have the mind that the City doesn't need the chits. The families in Hook have been here since the early days, since Hook was just a small clump of shacks. The Teucri came and built this city, but the manual labor was ours, our ancestors, that is. The Chit Machine was our reward, our payment for this City being as grand as it is. Mudtowners are newcomers, they have no sense of our history nor care. Without the chits, we have no power to keep order. The vast wealth of Hook City is now a pile of worthless glass and the City has no means to pay for the safety of the City, in or out. Mudtown now seems to be working to take it's wealth, as small as it is, and try to usurp control of Hook City. We can't let that happen. You can imagine the chaos. The City would just collapse!" he finishes in an exasperated tone.

The spokesman puts his hand on his companion's arm to calm him down and adds "We are prepare to offer gems and jewelry equivallent to 20,000 gold coins per Iron Adventurer that takes up our request to find the Teucri or the means to fix the Chit Machine."

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Monday June 23rd, 2014 4:24:11 PM

It's safe to say that Restlin doesn't like these people very much. He's almost willing to tell them to shove their offer & take on any Hook City citizens that care to speak out against them. He calmly walks to Sesha, prepared to calm her should she decide to act appropriately.

He's stayed by the fact that these smug gentlemen are correct about the effects of the loss of the chits. By golly, Restlin loves this city. He'll bear their egos if it means making things right.

"I'm in," he states plainly. He can think of several other choice words, but he saves them for his friends once these jerks leave.

***

Sense motive is +21. Please roll and let me know if there's anything interesting I figure out.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday June 23rd, 2014 6:36:04 PM

Garret stays in his hiding place no longer and walks down the stairs, talking as he goes, "Oh, you know a lot about that encounter? Then you know what that thing was capable of doing, not only to us, but to anyone else in Hook City, should it have escaped. If you are threatening to spread false rumors about the IA, be prepared for the consequences."

He looks around at the others as he continues, "I, for one, am not sure I want to turn that thing back on! From what I saw, that creature was put in place and protected, and once it was released, the entire city was nearly destroyed. How do we know that won't happen again, if we should manage to turn it back on? Now I'm as confident as anyone here about Sesha's abilities, but I'm not sure we could stop that thing again. And I'm not sure we know how to contain it IF we find a way to turn it back on."

"Restlin, I know you love this city. Why, I have no idea. You remember seeing that creature and the destruction it could cause. Do you really want to potentially unleash that creature again on the people of this city?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday June 23rd, 2014 8:40:35 PM


Sesha was terribly conflicted.

On one hand, she felt so bad for the Chit Machine when it passed.. it was like she and it had known some bond that no one else here would understand. To have a chance to restore it was a wonderful opportunity, but was her heart in the right place?

Logically, she knew that a large part of her connection to the machine came from her spell, and as it was the first time she had cast it, she wasn't quite prepared for the repercussions. Even if the machine were restored, it would slave away for how long?

"No."

She crosses her arms and looks apologetically at Restlin.

"To Hook City nobles the Chit Machine would forever remain a thing. Perhaps not suffering, but living again as little more than a means to wealth and never respected as the Guardian and anchor of stability that it should have been. Even if it were incapable of making these realizations itself, I still pity an abused fool that is too simple to know it is being abused. I'll not have any part in subjecting it to a second lifetime of servitude."

She shakes her broom at the men.

"The Teucri left you in the position to be a shining beacon for civilization in the Wold, and instead you segregated yourselves and turned up your noses at those who sought to better themselves. In my limited look into their mind, I imagine if they ever returned they would strip you of ANY remaining gifts they left in your care and leave you to re-learn how to survive in a society of your peers, without a Guardian you no longer deserve pampering your hineys while you mock those who seek shelter in this city."

Sesha thinks a long moment, feeling out Restlins reaction. Finally, she adds..

"A mind is a terrible thing to waste, but know this. If I catch another implied hint of a threat against my friends unless we run your errands for you, you'll be lucky to be left as little more than a slavering maniac, slurping his drool in an institution with foam padded walls. And in your few cobbled moments of sanity you'll spend every moment regretting the day you threatened harm upon Ga'alin Blood Witch and her friends. Insanity is a permanent condition, friend."

Smiling sweetly, Sesha takes a step back and lifts her eye-patch, then winks her milky-white oozing remains of an eye.

"That's a promise!"

Kyan (JonL) On Phone - Will Fix Header Later 
Monday June 23rd, 2014 8:53:34 PM

Kyan looks to his companions as it comes to light that they were present during the events that destroyed the Chit machine and he can't help but let out a little bit of a laugh at the worries of their company. "I forgot how terrible some of us Hook City folk can be. by the spirits man, get over yourselves. Our ancestors may have built the city but since then we've kept it going on the backs of others.. Turn your noses down a bit and look around. maybe try to help each other out a little bit instead of threatening to start a panic and a lynch mob for the people that just saved the lives of who knows how many people. better poor than dead." He shakes his head, "Besides, say we turn this.. Uh.. Thing back on. it starts pooping out chits again or whatever it did. that ain't going to bring back the ones that have already crumbled away. those fortunes are gone."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday June 24th, 2014 12:08:40 AM

Beri listend to thw two strangers and the resentment the IA seems to have for them.
Let's hear them out. I think he's overstating our roll in all this considering the machine had already gone berserk by the time we go there, but that doesn't mean the citizens won't hold us responsible anyway. And I know at least a couple of us have always been curious about the Teucir.

Two Visitors come a'knocking (Co-DM JonathanT)  d20+21=28 ;
Tuesday June 24th, 2014 1:35:40 AM

DM JT: I know not all have posted since the last DM post, but moving the story along, those who've missed can say their piece for both DM posts.

The reactions of the IA are just about as expected for those who've been following this story.

Restlin is in, he says, but not because of the two nobles but because of the City itself and what it has become for so many and what it might still become for many others, given the chance, if it survives.

Garret finally decides to reveal himself and comes downstairs. He makes a point that anyone that spreads false rumors about the IA will be vewy, vewy sorry. With respect to the reactivation of the Chit Machine, he points out its destructive capabilites and the possibility that bringing it back online might not be such a wise idea if it goes wonky again.

Sesha is conflicted. For her, the Machine had 'life' and as such, she desires for it to 'live' again. But for what? To continue to be a slave again in perpetuity? For these guys? She has strong words of her own, about their pompousness, their missuse of trusted property, implied threats to the IA if the IA doesn't go along, etc., and how she will deal with them if they try such tricks again!

Kyan, now starting to see a little of what the issue is, laughs at the dilemma the two and who they represent are facing. His argument is that they've forgotten how they got where they are and a little compassion to those who seek the Hook City Dream instead of implying the two would use those such people to turn against the IA, who saved Hook City, they'd not be in such a pickle. He then points out that bringing back the Chit Machine won't bring back the wealth already destroyed.

Beri believes the two in that there will be those who will point their fingers at the IA anyway. He also sees the opportunity to learn more about the Teucri, something not only he's been curious about.

--------------------------------------------------------------------

If the two were to show some elation at Restlin's acceptance, what the others say spoils the moment.

Sense motive is +21 = 28
Restlin gets the feeling that the two are genuine insofar that their purpose is not evil, or 'shady', even if it is self serving. His knowledge of Hook City serves him well in that even if the power structure in place was not perfect, the consequences of its collapse and what might replace it... can give one nightmares!

The Spokesman answers the IA in turn as they speak.
To Garret, he eyes him sharply before he speaks. "It certainly has been a long day for you, for all of us. For only tired ears would 'hear' us threaten to make public what really happened. That was not What said. I said that there were already people who put the blame on you. We would not come here, give you an option to take the offer or leave it, then threaten you if you don't take it." his voice seems strained, holding back anger.

To Sesha's rant, a Will Save vs DC20 is required for them to keep from rolling their eyes in that 'What the blazes is she talking about. Is she loony?' kinda way.
"Sesha, you are a new member and we give you allowances to your lack of insight into Hook City life and the Teucri Artifacts. The Chit Machine does not care whether it is sitting out in a pasture under the warm sun or in a secure place in the Treasury. It will crank out Chits either way. That is what it was built for. What it did when it was messed with has nothing to do with a self consciousness but everything to do with the Teucri self defense mechanism the Teucri built in. Otherwise, I hardly think you would have been able to stop it. It does not have a 'mind', otherwise it could have left its chamber anytime it 'wanted' to."

Then, more calmly and yet with more steel, he points out, [/b]"Just because Inspector Auslander has taken a liking to you, and just because you were able to put yourself in the right place at the right time to stop the Chit Machine doesn't mean you are the only ones capable of doing such heroics. You point out to us how we look at ourselves, you appear to suffer the same. Don't make the mistake in thinking you are invincible. I count the weariness of the day and the stress you've been through as reason to misunderstand that we put any threats on you or your friends. The only reason we came here first is to give the IA the first chance at getting the machine back up and running and clear your names. Other than that, it does not matter to us if you take it or not."[/b]

To Kyan he adds, "We remember you, Kyan, but we thought you dead. Even better then, that you are not. However you, and Restlin too, above all here, should be more concerned about what Hook City will go through if Power is not restored to those who understand how to use it. You know that things aren't perfect here, but where is that place? You also know that, as best as possible, Power is not abused. If Hook City was an Open city, where anyone could just waltz right in and make themselves at home, there really wouldn't be much of a city at all, just a sprawling complex of buildings with so many people you could barely breath, all wanting a share of Their Chits, having no clue or care of what the true Hook City ancestors had to go through to make this all possible. There would be no Order, no Law, just a bunch of outsiders clammoring for their Right to Chits without having to work for it. Why do you think it is so hard to become citizens? You, wealthy adventurers, having done the City a great service here and there, are the few who made it to citizenship so quickly. But you worked for it, paid for it, deserve it. You want to hand it out to just everyone who walks by and demands it with no requirements other than 'I'm here, gimmy, gimmy?'"

The spokesperson takes a deep breath and finishes his long discourse, "We don't expect an immediate answer. We understand that such an offer must not be hurried. But we don't have a lot of time. However, Sesha was very clear in her answer so we should conclude that the offer has been declined. If you wish, we can return tomorrow night if necessary. IF not, then that is as it is."

He does not sound angry, or displeased, or disheartened. Just a simple statement of fact.

So the IA are split on the proposal. At least they have some time to discuss it further if they wish and know that if there is any doubt, they are under no obligation to accept it. The only obligation is to not blurt it out, but keep mum about the visit and proposition. The two were clear that it would only work if all were in agreement and showed no intention to persuade any doubters with any plea or further speeches.
They stated their intent and that was that and prepare to leave.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday June 24th, 2014 7:02:58 AM

Tink hasn't said yay or nay. Outright at least. She is still considering it though.
"What I am struggling with is that you have mentioned Mudtown trying to take control of Hook City. How, exactly? If Hook is in trouble then shouldn't it be looking to its allies for help? You have also said we do not know the history of Hook City and, I believe your words were 'the reason why things are the way they are'. Forgive me, but being new to Hook I don't have the same knowledge of its history as you do. Perhaps it is that insight I am lacking. Is there something relevant that I don't know?"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Tuesday June 24th, 2014 8:30:56 AM

Restlin will listen carefully to what these two have to say about Mudtown's recent actions, then escort these gentlemen to the door. He'll quietly ask them to return tomorrow evening, after he can have words with his companions.

A new look crosses his face, one most of his companions have never seen worn by the wizard: anger.

"WHAT THE BLAZES IS WRONG WITH YOU PEOPLE?" he roars. "We are not the Iron Adventurers of Heranmar, or Mudtown, or Plateau City, or the Gateway Downs...we are the Iron Adventurers of Hook City. Goodness knows this city has it's flaws, but those flaws didn't prompt us to move out and live in a Mudtown hovel, did it? No, we sit here in our grand tower and lament about those poor folks out in Mudtown who get so looked down upon by the residents here."

He points out the front door. "Those people out there have treated us like heroes. They've looked up to us, celebrated our victories, and lavished us with gifts when we've returned home victorious...and now we're going to turn our backs on them? What's the end-game here, folks? You think this kind of power vacuum is going to usher in some golden age of equality? Has that ever happened anywhere following this kind of disaster?

"You folks want to change things for the better in this city. So do I. We don't do that by turning away from tens of thousands of people who need someone to step up and fix things. We make things better by showing people what happens when you fight to make things better.

"This city is important. It's far and away the highest seat of commerce, art, education, and magical studies in the entire continent. The loss of its economy won't just effect a handful of stuffy nobles."
At this point, Restlin's anger is spent. He finds the nearest chair and plops himself down in it.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Tuesday June 24th, 2014 11:41:21 AM

"How many drumsticks can 20 thousand gold coins buy?", Anrete ponders over the difficult question.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday June 24th, 2014 12:28:42 PM

At mention of the idea of contacting and meeting the tecuri Bosk makes up his ind. I'm in. Be it with the Iron Adventurer's or another group I am in. How many people can say they met the Tecuri? Besides, any outcome we would seek for the chit machine would lead us down this road. It is the only way to determine if it is a machine or a creature. If we leave it as it is, then it will be cursed to a life of eternal deactivation and slumber. If the economy is not corrected there is likely to be fighting within the city where many will die, and the citizens of Mud Town would be destroyed in a battle given that Hook City still has its mages and magical arms and armor...and given our encounter with the protection group by the docs I do not think a flood in Mud Town immigrants will thrive in the city.

Two Visitors come a'knocking (Co-DM JonathanT) 
Tuesday June 24th, 2014 12:42:14 PM

"How many drumsticks can 20 thousand gold coins buy?"

An average roasted turkey drumstick weighs about 8.6 ounces without bone.
1lb = 16 ounces.
A 'chunk of meat' in the PF Core is 3sp for 1/2lb, (8 ounces)

We'll use these numbers for convenience.

1gp = 10sp

20kgp = 200ksp

200k/3 = 66,667 drumsticks.

How many can you eat in a day?

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday June 24th, 2014 2:23:49 PM

"Restlin, we are just as much of Mudtown or anywhere else as of Hook City. this might be where we sleep, but from what I've seen we go where people need help, not where they'll pay or treat us the best. I'm not saying we shouldn't help with this Teriyaki Chit pooper machine, but I'm not sure it's really going to help that much. the city economy is still there.. People can work, make things, eat things. what's changed is how they pay and will be paid. chits are special, sure, but we could go down to the river and dig up some shells to use instead and as long as the city decided they had some value they could work just as well." he shrugs, he really isn't an economist so the details are lost on him.



Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday June 24th, 2014 3:51:54 PM

Bosk explains to Kyan that the group has transferred the protection of Mud Town to another protection group after an enemy demonstrated the groups inability to watch over two locations at once and burned a large portion of town to the ground. After so many innocents died in order to target the group they had decided to focus more on Hook City in order to prevent others from being used against them and becoming casualties. Mud Town supported this idea and has since been relocated even farther away from the city's gate. He also points out that the group paid to officially be a protection group in the city and signed paperwork giving them a different sort of obligation to Hook City than they have anywhere else in the Wold.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday June 24th, 2014 9:40:52 PM

Garret says, sort of to Restlin, but also to Sesha, "I am still very, very worried about turning that thing on. If no one here has any clue about that thing, I don't see this turning out any other way than that thing being on and it destroying everyone and everything in the city. I think that will be worse than refusing to help here. Someone is going to have to convince me we at least have a chance to have that thing back under control, or limited, or something so that it won't start killing the moment it comes back to life, or whatever we're going to call it when it is turned on."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday June 24th, 2014 10:42:53 PM

Beriothian turns to address the rest of the IA.
We've already seen the mass panic outside, people committing suicide simple because they are terrified of what happened. We could very well be looking at devastation worse than when the zombies attacked, especially if any of the Hook City guard start to worry about how their next paycheck is going to be cashed. I say we hear them out. We already have an understanding that if things ever turn out to be nefarious in any way that we walk, so why not hear them out and actually try to help Hook City one more time?

DM JT: fixed the brackets.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday June 24th, 2014 11:14:57 PM

Sesha is conflicted again!

While a very large part of her wants to just cross her arms and refuse, she is quickly realizing that the deed will be done whether she helps or not.

"I don't trust those men. I don't trust Hook City's puppet masters either, for all I can see of them. The barbarians of Ga'al at least kept their leaders in plain sight. You didn't have to fear stepping on a snake when it was plain and in front of you. I didn't commit myself to Hook City, but the Iron Adventurers as people."

She sighs and rubs her arm.

"But Restlin is committed. Bosk has agreed. Beri has acquiesced. This is going to happen whether I want it to or not. And if I'm NOT there if the Chit Machine goes crazy, one of you might get hurt."

Scowling, she turns and gets ready to head upstairs.

"I suppose I don't have a choice.", she adds bitterly.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday June 25th, 2014 12:32:02 AM

Bosk feels a little regret over putting Sesha in such a position, yet at the same time the minotaur cannot understand her apathy when it comed to preserving their names and restoring their honor...Why is it that no other race seems to understand the importance of honor...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday June 25th, 2014 6:23:58 AM

"Provided what is asked is not against any laws, I am not opposed to doing it" Tink says simply.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8 
Wednesday June 25th, 2014 7:58:38 AM

"Sure you do," says Restlin to Sesha, somewhat dismissively. "You could walk away from this, or actively sabotage us, or publicly announce what's going on, or head over to the treasury and try to kidnap the chit machine before anyone else tries to fix it...there's lots of choices you have.

"Frankly, if you really give a damn about this machine, you should be on board anyway. You're undoubtedly the only person in the Wold who actually cares about it. SOMEONE will try to fix that thing, and someone will likely succeed eventually. I'd think you'd want to make sure you were part of that to make sure it was treated properly."

Restlin will stand and walk over to her before she heads upstairs. If it's obvious she's not to be touched right now, he won't. Otherwise, he places a hand on her shoulder & looks her in the eye. Quietly, he says "If you're going to have my back like you did at Khar's hideout, I'd much rather you were behind this mission rather than just tagging along...if you get my meaning."

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Wednesday June 25th, 2014 10:54:47 AM

"Anrete agrees to sixty thousand drumstick worth of gold coins.", the barbarian asserts before retiring back to the kitchen for more drumsticks.


Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday June 25th, 2014 6:05:51 PM

Garret watches Anrete go, and starts to step after him. He quickly says, "Well, I guess we're all in, but don't say I didn't warn you!"

He takes one last look around, then turns and runs after Anrete to see what he might find in the kitchen.

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday June 25th, 2014 7:03:35 PM

"you all are going to have to fill me in on what actually happened.. But in the morning. I'll head back on watch."

Two Visitors come a'knocking (Co-DM JonathanT) 
Wednesday June 25th, 2014 11:31:02 PM

DM JT quick note: please don't think you, as a Player, don't have a choice. I don't like railroad plots. I read Sesha's post and took it to mean that the PC (not Player) thinks she does not have a choice. Players always have choices. Playing in Character, if it is not something your PC would do, don't do it. :)

DM JT OOC: I'll not rehash each post as customary due to some time constraints.

The IA banter back and forth about the wisdom of bringing the Chit Machine back into operational 'life' and the morality of keeping a 'sentient being' basically imprisoned versus the possible, or probable, dire outcome of the power struggle over Hook City that is soon sure to take place.

Although most seem ready to take the job on, some are still hesitant.

The spokesman answers Katinka politely. "I don't have time to give you a History Lesson on why things are the way they are. For that, you may avail yourself from several good libraries in town. You must be a brave one to have been invited to join the Iron Adventurers, but you, and Lady Sesha, are prime examples of why it is made so hard for most to become citizens. If you had gone through the proper procedures, you would have been here long enough to know that Mudtown is not an ally. Far from it. They are a ragtag group of people that converged on Hook City to take advantage of the Trade Caravans that await their turn to enter Hook. Despite the service they provide for those who wait to enter Hook, despite the craftsmen that ply their trade in Mudtown, they are, for the most part, an undisciplined mob that actually prefer to stay outside the walls where the Law does not touch them.

As much as it may seem that we ignore them, we do keep a sharp eye on what goes on there. So we don't exaggerate when we say that Mudtown is right now organizing to try to take control over Hook City."


After this, the two thank the IA for their time and promise that they will return the next night. They emphasize that it is an offer made to them as first choice but they don't want to cause a rift between the IA.
Then they leave.

Restlin lets out some frustrations. His speech hits at the heart of his being. Perhaps he manages to persuade those reluctant ones that are left. They have the next day, and some rest, to think about it.

Or so it seemed.

Around 1am, a disheveled man scuttles across the square and heads straight towards the front door. His tattered robes a mess, his hair and beard a disaster.

If he is intercepted, he says, in a raspy voice, that he's come on stupendously important business to see the IA. Otherwise, he reaches the front door and knocks as loud as he can.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday June 25th, 2014 11:50:16 PM

Beri, having been awake for the first shift, is sound asleep when the man approaches. The herbal tea he was drinking before has relaxed him some after the tense conversation, and he dreams strange dream where rainbow chits fall from the sky and turn into wonderful breakfast foods upon their hitting the ground.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday June 26th, 2014 12:25:18 AM


"You don't understand Restlin. I don't have a choice. I won't let you get hurt. Even if you told me you planned to march into the wilds and murder every warrior of the Ga'alin I couldn't let you go alone. The Iron Adventurers mean too much to me. You led me to Serenbeth and I don't believe in coincidence.."

She takes a deep breath and punches him in the arm. Hard.

"So don't ever think I'm not going to give it my all when you are involved. I just hoped I could talk you out of this one and let that poor thing sleep."


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday June 26th, 2014 2:49:52 AM

Being on second watch, Tink is much more prepared to accept company.

As the man reaches his hand out to rap on the door, Tink steps unseen from the shadows "Perhaps I can help you?"

"Stupendously important business you say? Perhaps you should come in" Tink will escort the man into the foyer and call for the others, announcing yet more company.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 8  d20+23=38 ;
Thursday June 26th, 2014 7:46:18 AM

Restlin grins his trademark stupid grin at Sesha. "You're right! I didn't understand." His tone gets more serious, "but don't you ever say that we're taking away your choice. If you're choosing to blindly follow us, so be it. As for that poor thing, like I said...SOMEONE is going to try to fix it. If you care about it, so do I, and I want to be part of fixing it to make sure it's being treated properly."

He listens to their visitor's explain Mudtown to Tink. He's heard it before, and believes it more than he'll admit to his companions. He remains committed to correcting this turn of events.

Back on guard duty, he'll fill Kyan in on the goings on with Mudtown, like how a rogue protection group with a semi-retarded pyromaniac sorcerer burned down several blocks to prove the Iron Adventurers couldn't protect Mudtown AND Hook City. They were right, of course, so we decided to let someone else protect Mudtown. He wonders how that will sit with Kyan, seeing how he probably felt more at home in Mudtown than the City proper..."

When this mess of a man comes calling, Restlin's guard is put up. He hasn't forgotten what those folks said about citizens gunning for us. He'll cast detect evil before approaching him, making sure he doesn't register.

***

Perception: 38 - looking for hidden weapons or signs that he's disguised
Sense motive is +21 if you want to roll in secret for me as he starts talking.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Thursday June 26th, 2014 11:04:08 AM

Anrete is slightly irritated by the constant interruptions to his supper (understatement). He stomps toward the door and drew his greatsword menancingly.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=32 ;
Thursday June 26th, 2014 5:44:14 PM

Garret is on watch when the second visitor arrives. He sees Anrete and Tink greet the man. Garret is pretty sure those two can handle the new arrival, so he carefully keeps watch into the square to ensure the man is alone and there are not others using him as a distraction (Perception: 32).

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday June 26th, 2014 7:49:13 PM

When the spokesman gives his spiel to Tink about the evil of Mudtown Kyan seems to be overcome by a coughing fit. "Bu *cough* it" but he doesn't say anything to correct him.

back on watch he listens to Restlin's tale and nods along. "I understand what your saying Restlin.. But it's just a piece of paper. if I see someone in Mudtown in trouble, I'll walk right through that sheet of paper to do what needs doing and I know you will too. I was born here in Hook City just like you and I'll keep its people safe.. But not at the expense of others that are just as deserving of our protection."

once their watch is done he'll settle onto one of the couches in the common area instead of worrying about finding a room... But sleep just isn't going to happen with all these visitors.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday June 26th, 2014 9:02:52 PM

Wait. Beri, can you please escort our current guests into the bar and shut the doors. Lets honor their privacy. We will speak with the new guy in the reception area. Lets split in two groups, make sure we don't leave anyone alone. If anyone else arrives we will have to start opening up the guest rooms.

Two Visitors come a'knocking (Co-DM JonathanT) 
Thursday June 26th, 2014 10:25:34 PM

DM JT Note: The two earlier ones already left. They were only there at most 15 minutes, although it would seem longer. This one shows up about 3 hours later, so no need to split up into 'discussion groups'.

Crazy-Eye just happens to be passing by...(Co-DM JonathanT) 
Thursday June 26th, 2014 11:18:07 PM

After the two nobles leave, Beri settles in for some rest and dreams of 'Super Sugar Chit Crisps for breakfast. Although even in his dreams they crumble into powder each time he tries to stuff his mouth with them.

Sesha and Restlin come to an understanding of their devotion to each other and Kyan seems to have nearly swallowed a stink bug at the noble's reference to Mudtown's character. Technically, they both could argue their point and both be right.

As far as the IA's contract as Protectors of this neighborhood, that would not get in the way of helping Mudtown. But since the IA are gone from the area entirely for extended periods of time, keeping up Mudtown's safety took a back seat. Another Protector group moved in while they were gone. When they returned, the confrontation turned hot, literally, and said semi-retarded pyromaniac sorcerer, when cornered, eventually blew himself up taking several blocks with him.

The end result of this was that Hook City Officials cracked down on Mudtown and enforced the No Fixed Building Law that had been ignored and ALL Mudtown fixed buildings were razed.

The IA decided to set up an alternative Way Point several miles away and convinced a number of Mudtowners that were tired of the horrible living conditions and were friends of friends of the IA to move out there.

The new settlement was named Five Mile House for being five miles outside the city limits, obeying the five mile rule for fixed buildings. Hemust and Jillian run the place with a dozen or so farmers and craftsmen. It has only been in existence about 6 months or so but looks promising.

The IA found that most Mudtowners preferred the horrible living conditions since it still had the promise of Trade and Protection of sorts, more so than a small hamlet 5 miles away.

Katinka interrupt the disheveled man before he can knock and invites him in.
'Stupendously important business you say?'

"Stupendously important indeed. Very Stupendously important! Oh, thank you Miss." he replies in a raspy voice and he enters the foyer.

Anrete, who is still eating at 1am, stomps towards the door menacingly waving his big sword.

Garret remains outside keeping watch while the rest look upon their new visitor.

The man sports a tattered robe that once was rich. His hair is a wiry mess and his beard matches the same condition. One eye is wonky so it is hard to tell who he is looking at. Either way, both have a crazed look about them. He smells not very good, like an attempt to create a perfume went awry. If he looks old, he looks a hundred, but a spry old man he is. Nervously twitching, eyes darting back and forth, hands seem to keep grabbing for something.

Despite all this, there are no signs of magic about him. It would seem he is genuine.
DM JT Note: info above is using Restlin's Perception and Sense Motive. No roll needed.

Knowledge Local DC30: Highlight to display spoiler: { This is Socraterius, the ex-Keeper of the Treasury. You remember something about him being replaced but don't know why.}

With all eyes upon him, he blurts out in his raspy voice, stuttering on random words, "You must help us get rid of the Invaders Curse upon Hook City! You MUST! We must be rid of it once and for ALLLLL!"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3  d20+25=33 ;
Friday June 27th, 2014 8:13:41 AM

Back outside with Kyan, Restlin rolls his eyes as he answers, "well of COURSE we'll help someone in need. We just leave the day to day protection of Mudtown to someone else.

"Things out there have gotten worse since you've been out of commission. Most of the decent folks moved away to Five Mile. What's left are opportunists, criminals, and the mad. If Mudtown is genuinely making a move to take over the city...well, I doubt it will go well for them, but they can still hurt a lot of innocent folks who live here."

When this newcomer arrives, Restlin recognizes after a bit of study. "Socraterius, is that you? By the powers man, what happened to you?" He offers the man somewhere comfortable to sit. "I haven't seen or heard anything about you since you were Keeper of the Treasury," he states, hoping to fill his companions in on who sits before them.

Restlin will listen to what the man has to say, but really hopes he's not just keeping him from some much needed sleep.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Friday June 27th, 2014 12:37:26 PM

"Anrete thinks he will start by eating this drumstick!", the barbarian proceeds to tear into his huge greasy drumstick.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday June 27th, 2014 5:26:45 PM

Garret continues to watch outside, wondering who else might be coming for a visit this night.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday June 27th, 2014 6:52:20 PM

Bosk takes a deep breath and gets the man an ale. Ok, start from the beginning. What is this invader's curse and why must we be rid of it, oh and what is our role in all of this?

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday June 28th, 2014 3:21:57 AM

Sesha walks to Anrete and puts a small hand on the massive barbarians shoulder. When she has his attention, she will pluck a small bit of the drumstick off the bone and eat it.

"I wish I could take things as easy as you do Anrete!"

She braces herself for the next stop on tonights crazy train.

Kyan (JonL) On Phone - Will Fix Header Later 
Sunday June 29th, 2014 8:29:49 PM

Kyan rubs a hand over his face and mutters, but settles back to listen to their madman visitor.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=41 ; d20+19=33 ;
Monday June 30th, 2014 12:30:13 AM

Well, Restlin looks to know the man. At the moment, it seems likely he could be from Mudtown. "Would make sense that they might come here to ask us for help" Tink reasons.

She listens to what the man might have to say, all the while wary that if he is from Mudtown he won't face a warm reception from some in the group.

Perception: 41
Sense motive: 33


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday June 30th, 2014 6:01:56 PM

Beri walks town the stairs when he hears the commotion starting up once again.
We aren't going to get a moment's peace tonight I suppose... does somebody have the kettle on already? Good. Let me fetch a cup of tea before you start.
Beri returns with a piping hot cup of a sweet cherry and lime tea, reminiscent of the colorful 'Super Sugar Chit Crisps cereal he used to eat as a kid. He settles into the same chair as before and listens to what the visitor has to say.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Monday June 30th, 2014 6:36:05 PM

Restlin decides that Beri's tea smells amazing, and grabs himself a cup while Socraterius settles himself in. While he's at it, he offers their visitor a cup as well.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday June 30th, 2014 8:08:17 PM

Garret, still outside, looks up at the stars and realizes he really doesn't know any of the constellations in this sky.

Kyan (JonL) On Phone - Will Fix Header Later 
Monday June 30th, 2014 9:48:40 PM

Kyan takes the opportunity to remove a particularly stubborn blockage from his nostril

Crazy-Eye just happens to be passing by...(Co-DM JonathanT) 
Monday June 30th, 2014 10:03:32 PM

Restin recognizes the crazed man but not on a personal basis, only through reputation. He had heard something about the Keeper of the Treasury being replace and the name Socraterius, but that was
about it.

When offered to sit, the man does not but remains standing, fidgeting.
'Socraterius, is that you? By the powers man, what happened to you?'

The man glares at Restlin and blurts out "What'd you expect! They're everywhere! Corrupting Everything! But at last I'm free of them!"

Anrete just like drumsticks. This crazy talk is for the birds.

Garret remains outside on watch.

Sesha[b] wishes she could take things as easy as the barbarian does. Ignorance is bliss?

[bKyan
rubs a hand over his face and mutters, but settles back to listen to their madman visitor.

Katinka thinks, by the looks of the man, that the crazed man is from Mudtown. Makes sense to her considering the warnings they just received.

Beri gives up on sleep for now and wonders if the kettle is on. He hurries to the kitchen to get it going. He hopes to get a cup in hand to the visitor but the visitor is too agitated to wait and keeps rattling on about the infestation that has cursed Hook City and that it must be rid of.

But Bosk is quicker and has a mug of ale in seconds and hands it to the man.
'Ok, start from the beginning. What is this invader's curse and why must we be rid of it, oh and what is our role in all of this?'

"THE BEGINNING? he shouts. "You know the beginning! Well, perhaps you don't. You should, though! You've been here long enough!" he blurts loudly.

Taking the ale, he gulps it down loudly, ale dribbling out the side of his mouth and down his scraggly beard.

"You know the Teucri. They came and made promises. We built this city on those promises. But those promises were a CURSE! We've been enslaved by the Teucri and don't EVEN KNOW IT!"

GULP! GLUP! SLOBBER! GULP!

"You must help finish it! You've already finished off the most incidious part of the curse. You must not stop now. You must finish IT! They MUST ALL GO BEFORE HOOK CAN BE FREEEEEEEEEE!"

In his mad ravings, he dashes out the door and across the square, waving the mug wildly, the sound EEEEEE echoing from the buildings.

Oddly enough, as far as anyone can tell, he never mentioned if he was here on behalf of Mudtown, or anyone else, as far as that goes.

DM JT OOC: you may try to stop him, it would not be all that hard, but from your Sense Motive and Perception rolls, he's fairly crazed and probably won't get much more out of him than he's already blurted.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Monday June 30th, 2014 10:22:42 PM

"Brother...I'm ready for bed."

Restlin heads back upstairs, but in his head he's spinning his wheels. That man was once a respected member of the Hook City government. Sure, he may be mad, but maybe not?

One thing's for certain: he's going to really have to do his homework regarding the Teucri...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=36 ; d20+36=56 ;
Tuesday July 1st, 2014 6:51:22 AM

Tink sighs. Perhaps the poor man is insane, and perhaps not. In his state he should not be wandering about alone at night though.

"I'm going to make sure he is ok. I won't bother him, but perhaps see if a friendly guard might see that he makes it home safely"

Tink will nod to the others and take off after the man. She keeps her distance so as not to be spotted by him; she doesn't want to alarm or spook a man who may be in a paranoid or delusional state. Should she encounter any town guards she will advise that the man is in some distress and could use some assistance to see that he arrives home safely.

Perception: 36
Stealth: 56


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday July 1st, 2014 10:20:19 AM

Sesha shouts after Restlin, before going to bed herself.

"Keep an open mind in all this, Mage-Priest!"

Then dark and sleepy time.

Anrete AC:31/18/31 CMD:32 HP:86/134 DR:2 
Tuesday July 1st, 2014 11:38:41 AM

Anrete grabs a few more drumsticks and wanders off to his bed. "Don't let the worries of tomorrow remove the strength for today! Eat more drumsticks!"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Tuesday July 1st, 2014 1:44:12 PM

Restlin stops mid-ascent, turns around, and looks Sesha in her eye. "Sweetheart, I am the apotheosis of alternate possibilities." He then winks at her & proceeds back up to bed.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+4=20 ; d20+4=22 ; d20+4=23 ;
Tuesday July 1st, 2014 3:45:05 PM

Bosk peers out the door, hoping not to see anyone else approaching. Have any of you ever heard of this curse before? I think I may have heard people talking about it before...

Knowledge Arcana to recall anything about the curse = 20
Knowledge History to recall anything about the curse = 22
Knowledge Religion to recall anything about the curse = 23

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday July 1st, 2014 4:53:29 PM

Garret watches Tink run past, clearly following the madman. When Bosk looks out the door, Garret steps out of the shadows so that he can be seen, nods to Bosk, then steps back into the shadows to continue his watch.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3  d20+23=31 ;
Tuesday July 1st, 2014 5:02:33 PM

Restlin ponders it as well on the way up to bed...

Knowledge, Local: 31

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+1=12 ;
Tuesday July 1st, 2014 5:50:18 PM

So, the way I see it we have have a crazy guy who's probably being truthful... but crazy. A pair of shrewd, deceptive patrons who are likely being just as truthful... and hiding even more. A populace that if enslaved probably would fight against being freed... and of their own free will. And any possible action will likely cause some level of chaos, destruction, or enslavement to the city we are sworn to protect. Does that sum it all.. oh, and an ancient curse, does that sum it all up?
The druid takes a sip of his tea and looks reflectivity as the small waves bounce against the side of his cup.
Well, crazy prophesies got us into this mess, I say in the morning we go to the seers and ask them to divine what they can. As far as I can tell our journey is pretty much going to start the same way regardless of whose cause we trust more, but it seems the powers of the Wold have an interest in how this plays out so we would be wise to listen to anything they have to reveal on the matter... no matter how cryptic.

knowledge-local=12

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday July 1st, 2014 10:29:14 PM

Kyan grunts as t crazy man leaves. "we probably should check out Mudtown In the morning too"

Someone you know...(Co-DM JonathanT) 
Tuesday July 1st, 2014 11:00:25 PM

The Crazy-eye madman goes out running and Katinka follows. The others let him go.

'Brother...I'm ready for bed.' is about all Restlin can say and starts up the stairs to his room. Obviously, their knowledge of the Teucri is only a tip of the iceberg.

Katinka feels some compassion for the man, crazed or not, probably crazed, and to make sure he makes it safe to wherever crazed men go and dosn't have a run-in with the town guard, the follows discreetly.

It is not hard for ther to follow and keep hidden, specially since it is dark. Socraterius weaves through the streets until...
Katinka only: Highlight to display spoiler: {Socraterius appears to wander aimlessly at first, but then finds his bearings and enters Labor Town, where, upon reaching a tavern, Belching Liontaur, he enters.}

Sesha gives words of wisdom to Restlin and heads to bead also.

Anrete has words with another drumstick as he heads to his room too.

Bosk is not ready for bed yet. Have any of you ever heard of this curse before? I think I may have heard people talking about it before...'

Restlin ponders the what Bosk asked as he readies for bed.

Considering their arsenal of cursed items, Bosk thinks he may have heard something about this curse Socraterius was talking about. However in retrospect, after thinking real hard, neither Bosk nor Restlin has heard anything about a curse involving the Teucri. As far as they know, from the Low Information citizen to the highest Scholars, the Teucri are viewed in certain awe, and even to hint of such thing as a curse might bring Evil-Eye glares upon themselves.

Garret is content to watch Katinka go after the Crazy-eye, not knowing what's going on, but sure that if the man needed catching, Bosk would not have let the man out the door.

Beri sums things up very well as he sips his tea. It would appear that a visit to the Seers is in order again!

Kyan suggests paying a visit to Mudtown in the morning. Y'a never know what ye'll find.

Sleep, however, seems to be toying with the IA tonight. Shortly after Socraterius makes his unusual exit, a cloaked woman, easy to tell by the way her hips sway as she walks, walks across the square and straight to the Iron Tower door.

DM JT: if intercepted, by those outside_ Highlight to display spoiler: {You recognize Mara Waver and tells you she has important business with the IA.}

Otherwise she knocks on the door with definite purpose.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Wednesday July 2nd, 2014 7:43:09 AM

Restlin lies in bed, eyes trained upwards at the ceiling. "Is this some kind of joke?" he asks himself. He wraps his blanket around his shoulders & heads downstairs. If no one has done so, he'll answer the door. Once he sees that it's Mara, some of his irritation fades. She's a friend of their group, and Bosk would have strong words for him if he gave her a hard time.

"Come in, Mara. Excuse my appearance; it's been a strange evening." He'll re-heat any left-over tea & offer her a cup before taking one for himself & anyone else who expresses interest. Then, he'll scope out where Sesha's sitting & plop himself down next to her, sharing his blanket. Then, he waits to see what Mara's here for.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday July 2nd, 2014 1:44:21 PM


Sesha takes a deep breath, settling into her furs on the cave-like floor Bosk had installed for her. As soon as sleep begins to take her, she hears the knock.

Furiously she throws aside her covers and charges down the stairs. She levels her finger at Mara and screams, "FEEL MY WRATH, TOAD! INTERRUPT THE SLUMBER OF A BLOOD WITCH NO MORE!"

As the Baleful Polymorph changes Mara into a frog, Sesha warms up a pot of grease and tosses the woman in. Might as well have a midnight snack! Then a purple elephant named Anrete, with a trunk made of drumsticks, comes shambling in and demands beef stew.

Sesha wakes up.

"Damn."

Rolling out of bed she stumbles downstairs sleepily. With a yawn she mindlessly scooches over for Restlin, glad for the blanket. She remembers the woman only a little, from the orphanage if she recalls correctly. Sesha would adopt a kid one day. Serenbeth would like that. She smiles warmly at Restlin, then admires her wedding ring. Then a ruddy half-drow girl child with white pigtails comes downstairs and plops into her lap. Then another. And then two more! Suddenly drowning in a sea of crying half-drow toddlers, Sesha screams and explodes, leaving a bowl of oranges on the couch where she was sitting.

Terrified, Sesha wakes up!

"Omigodomigodomigod!"

Cautiously Sesha tip-toes downstairs and takes a seat on the couch, eyes wide and fully awake! When Restlin plops down near her, she squeaks in fear, then greedily takes the tea! She whispers to Restlin..

"What now?

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday July 2nd, 2014 2:50:28 PM

Kyan grumbles at the knock on the door, but doesn't get off the couch from where he is currently sprawled. instead he turns over and covers his head with his cloak while Restlinopens the door and lets in their newest company. he lies there a minute before letting out a sigh and sitting up to make room for more people to sit while eyeing Mara.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Wednesday July 2nd, 2014 3:01:11 PM

Restlin whispers back to Sesha, "That's Mara. She's on a short list of people who can knock at any hour and get a friendly reception. She's also the only person I know, and possibly the only person in existence, who can fix that fancy armor Bosk wears."

The magepriest picks up his legs, sitting cross-legged on the sofa under his blanket. He cradles his cup of tea & waits to hear what Mara has to say.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday July 2nd, 2014 3:02:29 PM

LOL!!! Mara is a fried of Bosk. I was getting ready to tackle Sesha or jump in front of her by the time I finished reading!

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday July 2nd, 2014 5:36:24 PM

...stranger ... tea ... chair ...
...stranger ... tea ... chair ...
*bathroom*
...stranger ... tea ... chair ...
Beri settles in with another cup, this time a honey-chamomile, and prepares to listen to another tale. He starts to wonder if perhaps they should be taking notes. At least this time the person doesn't seem to be criminally insane... or just plain criminal.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday July 2nd, 2014 6:51:59 PM

Garret, still on watch outside, watches as Mara approaches the door. He lets her go to the door, but stands at the ready. He sees Restlin open the door and welcome her in. He remains in the shadows, content to watch for the next night's visitor and ponders if there will become a point where one visitor overlaps another...

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday July 2nd, 2014 10:35:34 PM

Seeing Mara approach, Bosk greets her at the door, determined to help to woman who takes such good care of his steel grass equipment. Since the great fire there are few with such knowledge that he can rely on.

Mara, what can we do for you the fine, late evening?

Someone you know...(Co-DM JonathanT) 
Wednesday July 2nd, 2014 10:59:46 PM

There are mixed reactions to their next visitor, Bosk and Restlin the only ones truly happy to see Mara Weaver. Invited in, she promptly enters and sits as if an she knew the place well, which she does.

She makes herself comfortable and accepts a cup of tea. She closes her eyes as she sips.

"Ah. Such smoothing solace for such a long day" she whispers as she opens her eyes and stares at Restlin, now huddled next to Sesha.

"My, things have change a bit around here..." she starts and smiles but then her smile fades as she continues. "I deeply apologize for the late hour, you must all be tired after such a taxing day, but I had no choice. I've just come from a meeting of like-minded friends and associates. Once we understood what happened, the Chits and Chit Machine, we knew we had to band together and stand as One or else get swallowed up in, what-you-call-it? Mob mentallity?"

Mara Weaver definitely sounds tired and takes a few more sips of tea.

"Many of us were already members of a group that pooled our resources together for Protection. Then you, the Iron Adventurers, came along and did a good job in keeping order, Thank You, by the way, but we didn't dissolve our group. So we reconvened late this afternoon to discuss our situation and had a number of new members join. To make a long story short, our group, we call ourselves the Solidarity
and Prosperity League
, with one common goal in mind, ask that you, the Iron Adventurers stay here in Hook City as our Protectors. Considering the events and rumors, we were concerned that you would be compelled to leave Hook, but we really need you here. Your reputation with us is firm and we know the Iron Adventurers to be trustworthy. But know that it won't be just this neighborhood anymore. With our new members, you'll need to extend your influence to several others as well."


She closes her eyes again and finish the cup of tea.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday July 2nd, 2014 11:47:05 PM

Bosk nods his head. You can rest assured that we will do everything in our power to help you and this city, but we cannot determine what the best course of action is without all the details. Please tell us, what rumors have you heard, and how much of an extension of our influence are you talking about? We may need to find some additional help if it is too large of an area, and there are laws limiting our jurisdiction unless we fill out the proper paperwork.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 3rd, 2014 8:31:52 AM

OOC: Sorry for missing yesterday's post guys. Battling some man-flu :)

"What now?" Tink returns to the Tower to see the group has yet another visitor. "The loss of chits really must be bothering people"

She doesn't say anything to this woman for the time being. She must be brave to wander the streets alone at night given the mob earlier in the day.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Thursday July 3rd, 2014 8:39:23 AM

Restlin ponders what Mara is saying. "I'm with Bosk, but understand that our new members don't have the history in this city that we do. Some of our old members also have a...well, a negative opinion on this city. It's not our way to force any member's hand."

Restlin finishes his tea. "Excellent tea, Beri. Anyway, Mara, they may need a more concrete reason to help other than 'for the good of the city.' I don't want any of them," he gives Sesha a sideways glance, "to feel like they were being used for a cause they weren't really behind." The wizard thinks a bit longer about what he's said, then feels compelled to add a bit.

"Just so we're clear, that's not an attempt to shake you down for payment. I trust that won't be an issue. Our ways here seem odd to them, is all."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday July 3rd, 2014 3:21:58 PM


Sesha sighs.

"I'm not quite sure on one point. Are you asking us to not leave the city under any circumstance for awhile? Or are you asking the IA to simply, when performing it's duty, protect the city as a whole not simply a single area?"

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday July 3rd, 2014 5:05:02 PM

Kyan nods towards Sesha with a grunt of agreement. "[b]She's right. there's a big difference between 'don't leave town' and 'keep watch on the whole place'."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday July 3rd, 2014 5:49:34 PM

Garret slips from one shadow to another, looking around carefully, often staying in one spot completely still. He blends in well with the darkness as he continues his circuit around the tower, ensuring that at least if there are more visitors, they will not be a surprise.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 3rd, 2014 8:05:11 PM

Tink keeps a careful watch on Restlin and Sesha. Something has happened here, or has perhaps been building for a while.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday July 3rd, 2014 8:07:29 PM

I too am curious about such rumors. We haven't discussed leaving Hooks City, and have no intentions to leave beyond our normal occasional job outside the walls. This is our home, and that's not about to change.

Before we go further, I feel the need to ask. We have heard more talk in the last 12 hours of secret organizations than all the rest of our time here put together. If there is such a large group of protectors I assume there is someone they are protecting against. Can you give us a quick rundown of who exactly the relevant parties are here?


Someone you know...(Co-DM JonathanT) 
Friday July 4th, 2014 12:04:25 AM

DM JT OOC: quick note about tomorrow, July 4th. It's gonna be work all day then fireworks at night, so I may not get a chance to post. Just an FYI.

Bosk gives his word to help but asks some important questions, like, how much of an extension is she talking about?

Mara clears her throat then almost mumbles "Labor Town, and this one, of course, and the Marble Causeway...?"

Restlin assures her of his willingness but makes it clear he can't speak for them all, each one of the IA has his or her own free will. Then he makes it clear that payment is not an issue.

Sesha asks another very important question: 'Are you asking us to not leave the city under any circumstance for awhile? Or are you asking the IA to simply, when performing it's duty, protect the city as a whole not simply a single area?'

Mara tries to smile at Sesha and Kyan when she answers, "We ask that you NOT leave Hook for any reason, unless it is, well, a VERY good reason. The point is that our League needs to protect our assets, which are mostly in goods and some, er, coin. These things are of very high value right now since the Chits are no more. We don't want any, er, Big Hands, so-to-speak, claim these things 'for the common good', as it were, or, more likely, bands of looters grab what they can and leave Hook. Our Contract with the IA would only cover the Solidarity and Prosperity League membership areas, that is, much of the artisan and craftsman districts of Labor Town, our own square here, and the elite shops of the Marble Causeway and The Bridge. What happens in the other areas, we care, but know we can't overextend oursel... the IA. If you leave Hook..." she grimaces.

Beri seems to catch Mara a little off guard. "WE are NOT a secret organization. The guilds have been around since the town! Just because we have joined forces with some other districts does not make us Secret either!"

Sense Motive DC20: Highlight to display spoiler: {She seems genuine in that she did not catch what Bosk was referring to. But then, she's been in meetings all afternoon and much of the night.}

She quickly softens though, and sighs. "It has been a long, trying, night. More tea please?"

After a fresh cup of tea she looks at Beri, "These large protector groups you refer to you must mean the ones that are hired by the neighborhoods like you are here. I can't speak for all of them, but many of them are not much more than thugs with a license to bonk someone on the head, for whatever. Others would demand such a high price that we might just as well hand over our goods, pack up and leave. The IA we can trust. We know that you would defer payment, if necessary, until we could times are better. As far as secret organizations, well, there has been dozens, if not hundreds, in Hook City for ages. Most are harmless, and aren't much of a secret. The true secret ones, I know nothing about, that's why they are secret."
She smiles and sips more tea.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+5=17 ;
Friday July 4th, 2014 12:33:02 AM

Sense motive = 17, fail.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=29 ;
Friday July 4th, 2014 10:31:24 AM

Sense Motive vs DC20: 29 = Pass

Tink continues to remain silent. The others look to know this woman so would do a far better job dealing with her. She seems honest enough, but these days it is hard to tell. The treasury job likely had some inside help. Whose to say who can be trusted now?

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Friday July 4th, 2014 11:15:04 AM

Restlin cannot fail that sense motive roll.

***

"That may be a problem, Mara. We've been asked to take a job related to all this that MAY lead us outside Hook City walls. We're a little light on information on that right now, I'm afraid. I can say that we shouldn't have an issue with expanding our protection area. Of course, there's only eight of us. We can't cover the entire city at once."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday July 4th, 2014 1:00:56 PM

Garret thinks he sees a bright flash in the sky. He moves through the shadows and looks up, but sees there is nothing there. He squats down in a shadow of the stars and carefully observes the area, remaining completely still, part of the shadow.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Friday July 4th, 2014 1:35:38 PM


Sesha is surprised Restlin even mentioned that much of their "assignment." She nudges him.

"That's three people asking us for three very different promises."

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Friday July 4th, 2014 10:08:49 PM

"What? We couldn't very well leave Hook City on assignment and not tell those we're supposed to protect that we'll be out of town. I promise they'd notice our absence."

Someone you know...(Co-DM JonathanT) 
Saturday July 5th, 2014 12:35:51 AM

OOC: Sorry folks. I thought I'd have time to put a post together but I still gotta be up at 5am for work tomorrow. The Friday Post will be Sat.

Kyan (JonL) On Phone - Will Fix Header Later 
Saturday July 5th, 2014 11:43:59 PM

Kyan just mutters to himself before heading off to the kitchen to dredge up some sort of fermented beverage.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+8=28 ;
Sunday July 6th, 2014 9:36:53 AM

Ahh, you read too much into my comment my dear Mara. I never meant to imply that it was the protectors that were a secret organization of concern. We've unknowingly defended the people from such organizations in the past, and the result was that our home was almost fire bombed. The extortion note was sent to us through an innocent child who knew nothing, but they were happy to put at risk to remain anonymous.. would have burned the child to death along with us had we not paid on the spot. And this wasn't even a group we were investigating, they just happened to have a business interest in a warehouse where another group had rented lockers they were using as a base to kidnap, enslave, and kill visitors to Mud Town and Hook City. We are always on the side of good, but it's easier to make sure of that when we actually know who the different sides are.
sense motive =28 (nat 20)

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday July 7th, 2014 5:07:17 PM

ooc: checking in

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Monday July 7th, 2014 5:53:42 PM

Checking in!

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday July 7th, 2014 6:42:13 PM

Ahhhh... Check!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday July 7th, 2014 9:38:55 PM

OOC: Check

Someone you know...(Co-DM JonathanT) 
Monday July 7th, 2014 9:41:01 PM

DM JT OOC: post coming. Sorry. Such a busy weekend... :{

Someone you don't know...(Co-DM JonathanT) 
Monday July 7th, 2014 10:11:28 PM

Restlin is up-front honest with Mara Weaver and without divulging much, informes her that they may take a job related to all this tumult that might take them out to Hook. He assures Mara that they should not have a problem covering the area asked but reminds her they are only 8.

Garret, on watch outside, thinks he sees a bright flash up in the sky. He moves through the shadows to get a better view but sees nothing there.

But then it is there again, right in front of his face! Turns out it was just a ligthning bug and it soon flits along, looking for a mate.

Sesha nudges Restlin, a reminder of their promise to the nobles. She notes 3 jobs, 3 different tasks.

Kyan, newly returned and suddenly thrown into a mess of things, decides to get something stronger to drink than tea, muttering something he didn't care to share with the others.

Bosk assures Mara they are on the side of good and appologizes for any misunderstanding of his words. He explains that they've had some very tricky and devious attacks on them in the past and are much more weary of taking sides these days.

Knowing Bosk, Restlin, and Beriothian very well, Mara nodds as they speak and explain themselves and their situation. "I understand and I will convey your words to the leaders of the Solidarity and Prosperity League. I think I can persuade them to be patient in waiting for your decision. Don't wait too long, though. If things start getting out of hand too quick, it won't look very good for the IA. As for my part and this neighborhood, our agreement still stands. I just worry that your reputation could suffer if you wait too long."

Mara then stands and hands the teacup back. "Very good tea. Now I need some sleep."
She gives the old timers a hug and with a wave, hurries on to her home.

The IA are left alone in the dead of night once more. The IA members on watch witness the stars moving across the night sky and the occasional lighning but. A lizard runs up the Iron Tower wall and snatches a moth. Then...

It is morning. Around 8am a man strides across the square. There are a few people out and about, but rumors are that there is another gathering at the Treasury. The man is plainly dressed but an attempt was made to look his 'Sunday Best'.

If not intercepted, he hesitates for a moment before knocking on the IA door.
If intercepted, he says, "Take me to your Leader, Restlin."

He is of middle age, smells like he tried to be and look clean, but yet only came close.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday July 8th, 2014 3:02:43 AM

In the morning, Sesha contemplates the various options. Unsure what she should do, she finds some time for herself in quiet contemplation of the previous night. Then someone else comes to see Restlin, and Sesha doesn't even bother trying to guess who this one might be.

She takes some grains and some juice, and waits for the new news.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Tuesday July 8th, 2014 8:06:20 AM

"Leader? Me? Of these folks? Oh my no..."

Restlin shakes his head. This is no way to start a day. He ignores the man's attempts at cleaning himself up. He lives with Kyan and a minotaur; he's getting used to the smells.

"...but, I generally seem to do the talking since our bard was taken away. Let me tell you, buddy, I miss that wemic. He was full of good stories and was a darn good front man for our organization. Anyway, you're not here about us, you're here about you. Hope you don't mind if we eat breakfast while you talk. We've all had a busy night.

"Speaking of which, thanks for waiting until morning to come talk to us. There's a lot of 'We need to speak with the Iron Adventurers right now! Wee hours of the morning be damned!' going around lately. So...what's up?"

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday July 8th, 2014 9:16:28 AM

Kyan smells like Danny Husk, darn it.

and since this gentleman waiting until a decent hour to approach them he doesn't even get a glare. instead, after looking at the mans plain appearance, he gets offered a mug if breakfast beer while they talk.

Someone you don't know...(Co-DM JonathanT) 
Tuesday July 8th, 2014 9:23:22 AM

DM JT OOC: I thought I had Mara mention the rumors she heard but looks like it didn't make it. So here goes:

DM JT IC:
Mara answers Bosk in a rather incredulous voice, "One such rumor is that the IA created diversions to 'save' people, tried to steal the Chit Machine themselves. One much like it is that they did this in league with the City. Poppycock I say. But those are the most 'believable' ones. Others think that the Teucri are returning and taking back their stuff, maybe we offended them in some way or they need them themselves. There aren't many that believe the City's story. As far as the Solidarity and Prosperity League is concerned, we don't care whether the machine gets fixed or not. We just want to keep order so we can continue doing business. If the City starts minting their own coins, fine, if the machine gets fixed, fine. Just as long as our shops don't get pillaged or burned down."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday July 8th, 2014 9:26:03 AM

Tink stands with arms folded. Will she never get some peace?

Still, it's not entirely this man's fault. At least he had the decency to wait until morning.

She sits cross-legged in a chair and delicately bites at a biscuit. "Have you eaten this morning? I expect there is enough for one more"

Someone you don't know...(Co-DM JonathanT) 
Tuesday July 8th, 2014 6:20:06 PM

"Oh, miss, I had my meal for today last night, but I don't think anyone will mind if I have a biscuit. You are most kind." he smiles a toothy smile and anticipates a biscuit.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=30 ;
Tuesday July 8th, 2014 9:27:16 PM

Garret, still outside as morning arrives, simply watches the man carefully in the early morning shadows. He allows him to approach, remaining unseen. He watches as the man asks for Restlin and keeps a close eye to ensure the man doesn't explode or some such thing. When Garret is convinced the man is not an immediate threat, he remains on watch outside, keeping a careful eye on those walking about, but remaining hidden as much as possible (Stealth: 30).

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday July 8th, 2014 10:19:32 PM

Beri exits the kitchen carrying a plate with four biscuits smothered in sausage gravy and a piping hot cup of unusually strong coffee.

I see we have another guest. Pray tell, how can the Iron Adventurers be of help to you?

Someone you don't know...(Co-DM JonathanT) 
Tuesday July 8th, 2014 11:13:15 PM

The man bows politely, taking his hat off in the manner of someone humbly recognizing his superiors. He accepts the mug of breakfast beer and a plate with a hot biscuit smothered in sausage gravy. He is about to dig in with his fingers but stops.
"Oh my, where's my manners. May I borrow a fork?"

He eats the delicious breakfast with determined care. He may not know the ins and outs of etiquette, but he tries. When he finishes, he hands the plate and fork back.

"That was most delicious. You have always treated us kindly and with respect. It is a shame that that crazed pyromaniac set fire to Mudtown while fighting you and gave the Iron Adventurers a black eye. But we know it wasn't your fault. What was worse was what the City did afterwards. Their Rules be..." he catches himself as his demeanor has ebbed to anger and smiles his toothy smile. "But that is the past. We, I that is, representing the Commoner's Party Against Chits have come to petition the Iron Adventurers for a favor."

He fixes his gaze on Restlin to catch his reaction. Mudtowners don't like to ask for favors, and worse to do so from City Dwellers. A breach of protocol, a Taboo.

"Our request is simple. That you attempt to persuade the City to adopt a metal coin monetary system of equal exchange rate in the rest of the lands here. We fear the City intends to fix the Chit Machine or institute a metal coin system just as restrictive as the Chits were. We can help the city with our skills at mining and smelting, but not if it is to keep us as Untouchables." He says the last as if it were some horribly bitter drink he has to swallow and can't spit out.

"On behalf of the Commoner's Party Against Chits, I ask that you become our special envoys to the City and do all you can to dissuade the City from reactivating the Chit Machine, if that is their intent, or sign a treaty with Mudtown to insure fair treatment in whatever monetary system the City does adopt."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday July 8th, 2014 11:56:04 PM

Tink smiles warmly. Of all the visitors they have had in the past 24hrs, it is this man she likes the most. He seems an average, salt-of-the-Wold type man. It shouldn't matter what side of the fence you were from - Mudtown, Hook, even the Scab. People deserved to be treated equally and fairly. Well, that's what Pantheon believes anyway.

She holds out the plate of biscuits to offer him another.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Wednesday July 9th, 2014 8:54:54 AM

"Yea, and while we're at it, I'll ask the sun to rise two hours late tomorrow so we can catch up on sleep," Restlin thinks to himself.

The wizard tries not to widen his eyes when Tink offers him another biscuit. These newcomers are going to be the death of him, swear to Wardd.

"That's a tall order you're asking there, friend. Assuming we'd agree with that, what makes you think the powers that be of Hook City would listen to us?" He very gracefully cuts into his breakfast, showing their guest how civilized folk eat; he's curious to see if he can get a rise out of him. "Surely you're aware of Mudtown's reputation with Hook City's governance. How would you sell that if you were in our shoes?"

Restlin pays very close attention to the man's response.

***

OOC to DM: My sense motive is +21. Please roll for me when the man responds & let me know what Restlin thinks of his up & upness.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday July 9th, 2014 10:39:00 AM


Sesha tries hard to not be too openly interested. Other than the IA and their affiliates, she wasn't sure she liked anyone she's met from Hook City.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday July 9th, 2014 5:34:37 PM

My biscuits.... those were my.... oh well, there are more in the kitchen.
Beri takes another plate of biscuits and digs in while the man shares his request.
Well, it may be better coming from someone less involved than us, but I'm sure some of the more nervous citizens would like the safety of having a currency that would retain it's value if another such emergency occurred.
Beri doesn't mention that with some people thinking they were involved in the chit machine's destruction that they may also think they are part of some broader anti-chit plot.
Knowing them they will want to keep some unique coinage for within the city still, but a monetary system that can't be destroyed overnight with a direct conversion would certainly have some appeal that this time.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday July 9th, 2014 5:52:00 PM

Garret yawns outside as he watches the people start to move about, trying to figure out what the new normal might be. He still keeps his eyes peeled for anything that looks, well, more out of the ordinary than normal, whatever that is now.

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday July 9th, 2014 9:42:54 PM

Kyan remains rather impassive as the man speaks, though he nods occasionally and isn't hostile. he will let the smarter folks talk with the man ad wait for him to leave before giving his opinion on the matter.

Someone you don't know...(Co-DM JonathanT) 
Wednesday July 9th, 2014 11:37:09 PM

"Oh, I really couldn't, or shouldn't... well, they did send me, anyone of them could have come... Sure, I'll have another," the man pipes up as he takes another biscuit.

DM JT OOC: using the Sense Motive +21...

The man notices Restlin's delicate finesse with the silverware but the man does not flinch. Considering the man's own attempt at 'class', Restlin notices that it may not be the man's lack of knowledge or skill at grooming, but more likely the lack of proper clean water and soap. This, and that the man actually remembers how to be polite and respectful may be the reason he was chosen for this task. More likely he had had better times in the past, perhaps somewhere else.

Beri fetches some more biscuits, for himself this time. He suggests that a group less involved may be better, but does not explain what less involved means. But is in agreement that a more reliable currency probably in in the interest of most in Hook City.

The others keep their thoughts to themselves and watch.

"Aye, Captn', we certainly understood the value of the Chits, since they could not be counterfeited. But all over the Southern Continent metal coins are used as exchange in goods with no problems. As ye know, each city has its mint and coins from there reflect that city's heritage, or culture, or leadership. But the
weights and standards are the same, so counterfeiting has no advantage. A gold coin is a gold coin, same weight, same gold content, no matter from where. The penalty for improper mix of metals, cheating, that is, is Death, and the there be ways to determine if the carrier of such improper coin be the culprint or innocent victim, so none really try it, Y'see? Hook City could mint their own coin using the same metal mix as the others. But Hook City does not have the metal resource, never needed it. That's where we, Mudtown, that is, comes in. We have the manual labor for such an enterprize but it would mean Hook city give up some of its Pride. None from Mudtown would ever be able to convice any City Official of the benefits of such mutual cooperation. But you, the Iron Adventurers, have an ear in the Treasury, a voice of reason without prejudice. You could, get the message across. If you can't, then no one can."


As courageous as the speach was, the last bit could not be helped to sound a little like a desperate plea.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Thursday July 10th, 2014 8:14:35 AM

Despite himself, Restlin finds their guest almost...charming? No, that's not the right word. Still, he lets his guard down a bit. The magepriest picks up the remainder of his biscuit, takes a hearty bite, and continues talking with his mouth half full.

"Your idea isn't entirely without merit mister...actually, don't think we got your name. (OOC: IGNORE THAT IF WE DID & I FORGOT) Anyway, it's not entirely without merit. That bit about getting Hook City to give up some of it's pride is a big deal, though. No surprise to you, I'm sure."

He looks to his companions, but continues talking to their guest. "We have some figuring out to do today about how we want to handle this. We'll seriously consider your idea." He looks him square in the eye before continuing, "and I mean that. I wouldn't sit here and lie to get you out the door. I'm sure there are some here who think this would be a great idea, but it's a complex situation.

"This organization you're a part of...mind telling us who all's involved? If there's folks who have a...negative history with Hook City pushing this idea, it'd likely go over like a lead balloon, if you get my meaning."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 10th, 2014 9:19:09 AM

Tink is still trying to come to terms with the complex relationship between Mud Town and Hook City. Can't they all just get along?

She is pleasantly surprised by how Restlin responded. To date, he has seemed a staunch opponent where Mud Town is concerned.

Tink tries to give the man a smile and nod in agreement with what the wizard is saying. Hopefully that will provide a small amount of reassurance that his request will indeed be heard.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday July 10th, 2014 1:48:47 PM

Bosk scratches his head a bit. That might be a hard sell. The separation between Hook City and Mudtown is not the currency, but the walls around the city. Anyone can exchange gold for chits and vice versa, the problem is that they want to keep their magical pristine and set apart from the rest of the world to enhance trade and draw tourists. I think you can understand why, from a financial point of view they want to control their trade and economy, but if it is access to the city and the ability trade we might be able to work something out...

How willing are your people to compromise? The way I see it, the problem you have is not with their currency, but with the fact that they restrict trade and do not allow free access to the city. If we can broker a deal that allows you to create metal coins with designs unique for the city in exchange for the city to extends its walls to include Mudtown and allow you the same rights to enter the city as you choose and make purchases it would alleviate he problem. The only restriction on purchases would be placed on the travelling merchants.

...as for the chit machine...let just say fixing something like the chit machine is likely to be a long and arduous process...trying our best it might never get done. I the mean time let the mages of the city enchant the coins or not as they see fit. This would not only appease the citizens, but it would also dispel some of the lingering dislike they have for coins. At that point, even if the chit machine can be repaired, you will be an established part of the city, able to move about freely and move up in society, and thoroughly integrated coins into the economic system. Like a fine tapestry, once something is woven into the fabric it cannot easily be removed. You will be in and it will vastly easier to expand your influence.

I think this is the best choice. It allows the politicians to agree to your demands without looking too weak or like they are giving up. If you try forcing them to abandon any hope of fixing the chit machine they will resist you. It is hope that the chit machine may someday be repaired that will pacify them It is that hope which is your key to the city.




Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday July 10th, 2014 5:35:41 PM

Garret kicks a pebble on the ground as he watches around the square. Not being from around here, he idly wonders how bad this will be for the people. After all, the rest of the Wold didn't have these fancy chits, and they got along just fine. His mind wanders back to a time long ago...

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday July 10th, 2014 10:04:58 PM

"I'm no politician or economist or what have you.. but we've a lot to talk about. Four different groups have come to see us so far and not all of their goals have been counter to one another.. we might be able to make more than one happy if we choose the right path here." Kyan puts in with a rub of his chin before finishing off his mug of liquid breakfast and wiping his mouth on his sleeve.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday July 10th, 2014 10:16:33 PM

Beri chews thoughtfully on his biscuit as he listens to the others discuss.
Bosk makes a good point, with our limited knowledge of these artifacts who knows how long it could take to repair. We should consider suggesting this as a temporary measure for the time being, and then as people realize that chits won't be coming back in the near future many would prefer to keep the new coins then find a third monetary system to start dealing with.

Someone you don't know...(Co-DM JonathanT) 
Thursday July 10th, 2014 11:21:02 PM

"I am so sorry," the man exclaims and wipes his hand on his coat and extends it to Restlin. "Bartholomew, Bart, if you may, at your service. I was sent here on behalf of the general citizenry of Mudtown. Last night the craftsmen, tradesmen, and anyone else who thought themselves of some import met at the burned out square to discuss our situation. Many mentioned the Iron Adventurers. Some wanted you to bust open the gates and let them in. Smarter ones prevailed in having you petition the Magistrate to desist bringing back the Chits and we'd help bring in the resources to start a new Mint. On conditions, of course. So technically I represent all of Mudtown, those you like and those maybe you don't so much." He grins.

He listens to Bosk and nods his head in agreement. "We, the smarter ones, understand it will take a lot of negotiation, but we are ready to extend our hand first. Because they made it so hard to get in, we are sure they'd not do so. You are partly right about the walls, but as you know, we have much in coin in Mudtown, but no one singly has enough to pay the entry fee and actually live there without some help from inside in the form of a job. Jump Day being the only exception. So it's not just walls, but money too. Some have actually sought out gold or silver mines in the hills, but without proper protection, none have returned. It did not take long to see it far safer to stay in Mudtown and eek out a living there and hope for that big break.

I like your tapestry example. However it only works if Hook sees a need for us. That won't happen on its own. We must create that need, and mining the metal, with Hook City Protectors for protection, is the way to do it. But we need someone inside to keep pushing that forward until it catches root. We'd also need mediators if negotiations actually start. They'll likely through some mumbo-jumbo talk our way and who knows what we truly end up agreeing to. Hahaha,"
he betls out a laugh.

With that, he stands and straightens his coat and prepares to leave. "All we can do is ask. All we ask you to do is put your best effort in it. In either case, we are most grateful that you even took the time to listen. It would be most kind that when you do decide to speak to the Magistrate, send us word."

With that he takes his leave.

So the IA now have four groups seeking their help: 1st one to find a way to fix the Chit Machine or find the Teucri; 2nd one to destroy the rest of the Teucri artifacts that 'infest' Hook City; 3rd one to put their local neighborhood and surrounding area under their protection to prevent looting, riots, etc.; and the 4th one to put Mudtown on their list of priorities.

And, if that is not enough, by noon Inspector Aulander and Sgt. Capon show up. The Inspector announces that they were directed by the City Government to approach the IA about a very delicate matter.


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Friday July 11th, 2014 12:31:21 AM


Sesha's head is swimming. Too much politic in a town she didn't know. The Matrons trained her in diplomacy, but she lacked a lifetime of knowing the inner workings of Hook City.

What she DID know was that so far, she would prefer to steal away every Teucri artifact from the unappreciative bumblestumps of Hook City and FORCE them to come down to earth from their high horses. What she WOULD do was anybodies guess until the processions were done.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Friday July 11th, 2014 7:46:15 AM

"Finally, the two people I actually wanted to see today." Restlin bids both men enter. He's just dying to know what's going on out there.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday July 11th, 2014 9:44:57 AM

ooc: Bosk would love the chance to meet the Tecuri. My preference would be to contact the Children of Chaos (lvl 20 adventurers, former protectors in Hook City, our friends, etc) and see if the will patrol for us while we investigate the tecuri, and at the same time enter into negotiations with Hook City to create a non-chit currency in the mean time in an attempt to appease everyone....tecuri are cool...I want to meet them :)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday July 11th, 2014 12:25:04 PM

As the morning moves along, Garret checks out some brightly colored bushes that are growing near the IA tower. He watches as the last visitor of the night departs, but does not talk to the man.

He spends his time walking around the tower and wondering what will become of this city. He looks and listens, trying to see if the city is in as much crisis as before, or if the people are already starting to adjust to whatever the new mode of wealth will become. He suspects that there will be violence somewhere, as that is what seems to happen when there is a change of power. He wonders if that violence will be short-lived and quick, or if it will be a long, drawn-out struggle for power and control.

When the inspector shows up, Garret greets him outside and welcomes him through the door. Garret remains in the doorway to listen in to the inspector, but faces outward, still aware that violence can be just a short distance away.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday July 11th, 2014 8:48:34 PM

When the inspector shows up Bosk offers him a large cup of coffee which the cleric brewed early this morning. I imagine you had along evening dealing with the events of yesterday. Please, tell us what this delicate matter is.

Kyan (JonL) On Phone - Will Fix Header Later 
Friday July 11th, 2014 9:35:13 PM

With no group decision immediately forthcoming Kyan does the brave heroic thing. he avoid going to see his parents about his things and instead finds an empty room to make a pillow nest in and takes a nap. he's just stumbled out when their newest visitors arrive. he lets the others do the talking while he awaits to hear this groups spiel.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=24 ;
Saturday July 12th, 2014 9:38:41 PM

"It is good to see you again Inspector" Tink says with a broad smile and nod.

"Interesting that he said he was 'directed' to come here. No doubt he was chosen to deliver a message because of his ongoing relationship with us. Also interesting they felt the need to send someone to accompany him."

Sense Motive: 24 while listening to the Inspector to try and gauge his feelings towards the message

The 5th Element (Co-DM JonathanT) 
Monday July 14th, 2014 5:01:30 PM

Sesha's head swims with the politics thrown at her so quickly. Trained in Diplomacy (and Drow diplomacy can be complex and convoluted), she lacked the in-depth knowledge of Hook City workings to know what to do. She DID know that she felt like taking all the Teucri artifacts and forcing the issue to the front and out in the open.

Restlin is glad to see someone who actually might know what's going on and invites the Inspector and the Iron Adventurer's Liaison.

Garret contiues his watch. He wanders around the tower pondering the fate of the city. Activity in the neighborhood is at a bare minimum. Those with some coin manage to do some business but only to the degree of getting food. Not a problem here as most merchants are middle class or lower and are used to trading in coin to some degree.

Rumor has it though, that it is not this quiet in many of the other neighborhoods.

Bosk offers the two a large cup of coffee. 'I imagine you had along evening dealing with the events of yesterday. Please, tell us what this delicate matter is.'

Kyan has just woken up from a nap when the two arrive. He sits back and listens.

Katinka is glad to see the Inspector too and welcomes him in with a broad smile. She thought it odd that he said he had been directed there. She also found it odd Sgt. Capon tagged along.

DM JT Note: Sgt. Capon was assigned to the Iron Adventurers to be the Official Liason between the City and the IA. Usually the sergeant shows up alone, once or twice a week to pass messages along or see how things are going. So whenever there is any business with the IA, the sergeant is there.

Sgt. Capon remains stone-faced while the Inspector explains, eyeing Kyan, but letting the presence of a past member go unquestioned for the time being.
"No need to beat around the bush here as you all know what situation Hook City is in. The City Officials and the Magistrate discussed our options and what is our greatest threat all last night."

He goes on to explain that they know that much of the chaos that can erupt has to do with the numerous Protector groups representing the divers parts of the city. The City fears that wars between neighborhoods will erupt unless the Protector groups fall under only one organization and work to only one end. The City's main concern is Order while they work out how to transition to a new monetary system.

Katinka only: Highlight to display spoiler: { Although you don't know the Inspector all that well, and you are sure what he is saying is true, you get the feeling from one source or another that the Inspector is not blurting out everything.}

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday July 14th, 2014 5:58:15 PM

As the days starts to wear on, Garret feels that the area seems safe, at least for the time being, so he starts to wander a short bit further, checking out a block or two away from the IA tower, ensuring that there are no nefarious people wandering the alleys or making any plans or plottings in the shadows of the buildings nearby.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3  d20+11=21 ;
Monday July 14th, 2014 6:11:13 PM

Restlin nods. "That sounds like a reasonable plan. What are the current plans to implement it? Surely you know we can be counted on not to aggressively pursue new territory, but you should probably be aware that we've been asked by the citizenry to expand the area we watch over."

He lies back on the couch & crosses his leg. "Is there something you'd ask of us, Inspector?"

Diplomacy: 21 - Reassure the inspector that we're the good guys & encourage him to get to the point.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday July 14th, 2014 7:14:20 PM

Beri starts to pour yet another cup of coffee, but his stomach rebels at the though. Instead he pours a cool glass of fruit juice from some fruits harvested from the rooftop garden.
That would seem like a high priority for the coming days and weeks By any chance has there been rumor of what people think of this with regard to the run-in we had with the protectors down by the docs? They were clearly violent thugs looking for a fight, but their hearts seemed in the right place. I would hate for our involvement to be another point of contention.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday July 14th, 2014 8:01:06 PM


Sesha had only heard the bare bones of that story, but intended to avoid such a situation herself.

"And please be very specific Inspector. You'd not believe the trail of suitors we've had at our door."


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ; d20+19=21 ; d20=10 ;
Monday July 14th, 2014 10:01:35 PM

"Forgive me Inspector, but you said many options were discussed and also discussed what the greatest threat was. May I ask what other options were laid forth, and what other threats were discussed? The more information we have the more we may be able to assist"

The man obviously has a lot on his mind. It must be difficult to maintain such a high level of professionalism when your world is coming down around you.

"As Sesha has said, we have had a number of visitors here of late making an assortment of requests. I assure you we can be discreet. If there is something you wish to say 'off the record' then please feel free to do so"

Aid Another (Restlin) in Diplomacy: 10 = Success
Perception: 40
Sense Motive: 21



Kyan (JonL) On Phone - Will Fix Header Later 
Monday July 14th, 2014 10:08:40 PM

"so has the city decided to drop chits then?" Kyan asks, "if it has it makes some of the things those other folks that visited us asked us to do unneeded"

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Monday July 14th, 2014 10:56:00 PM

Bosk nods. It sounds like what you need is for us to devise away to implement some some sort of temporary currency, look into reactivating the chit machine be it to either restore its previous function or at minimum to give the citizens hope so they will not do something stupid, keep Mudtown under control and join if not lead an organization under which all protection groups fall to prevent infighting and chaos. Would you say that sums up the situation fairly well?

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday July 15th, 2014 12:39:30 PM

Garret wanders back and forth near a window so he tries to catch a bit of the stories that are being told inside.

He ponders while watching the clouds pass overhead, "Everyone wants our help, of course. But some of these people seem to be at odds with others. I guess it will be up to up to pick sides and then help that side win. I just hope we can all agree on which side to pick..."

The 5th Element (Co-DM JonathanT) 
Tuesday July 15th, 2014 4:01:06 PM

Garret goes from patrolling the square to venturing into the adjacent streets. A few shops are open but the owners are weary. Few people are out and those that are, hurry by. He sees no one plotting in the shadows of the buildings. On the other hand, that would be a bit obvious. He realizes that at some point they'll need to pick a side and just hopes they can all agree on which one.

Restlin nods but asks how is the plan going to be implemented. He also appraises Aulander on the offer to expand their watch area, but does not divulge who made the request.

The Inspector nods and it is evident such news is not a surprise. "It makes sense that others would want the reputation of the Iron Adventurers behind them. The problem with that is that the Protector groups will be working for their own local interest and this can only lead to events such as you yourselves encountered earlier this year. The only way we can insure that neighborhoods don't go to war with each other is to make sure that the Protector groups work for the same boss, the City. If civil unrest erupts between two neighborhoods, we can send a Protector group that is not partisan to either to calm them."

The Inspector then looks Restlin straight in the eyes."What the City asks is that you join the City in this endeavor. It will mean giving up your Protectorship here for a while but don't want chaos in the streets as Protector groups clash against each other and the City Millitia caught in the middle."

Which is what Beri is concerned about, the Protectors clashing with each other. Inspector Aulander assures Beri that that issue was resolved long ago, as eyewitnesses testified that the IA did try to resolve the altercation peacefully before the other Protector group drew first-blood. If there is still any concern, it should not be a problem to avoid sending the IA back to that area.

"I am trying to be as specific as I can at this point, Sesha," the Inspector answers the witch with no change in his tone.

Katinka isn't quite satisfied, though. 'Forgive me Inspector, but you said many options were discussed and also discussed what the greatest threat was. May I ask what other options were laid forth, and what other threats were discussed? The more information we have the more we may be able to assist.'

The Inspector looks at Katinka no differently than he did at Sesha or Restlin or Beri. "Your questions and concerns are much the same as brought forth by the other groups we've contacted. Unfortunately, despite my confidence in your discreetness, I'm not at liberty to discuss anything other than ask the IA to join the City and the other Protector groups to help keep Order. Your reputation exceeds that of most other groups, so it could be that your very own presence at a riot could be all we need. The City hopes that the Iron Adventurers choose the City as a whole over any other individual requests."

Kyan hits upon something that the Inspector said that caught his attention, 'so has the city decided to drop chits then?'

"That is certainly the only option open at the moment. Our first concern is to get something going to take the place of Chits. If the Chit Machine could be repaired overnight, we'd not be here today. But measures need to be taken, even if temporary, until it is known if the machine can be repaired."

In response to Bosk, the Inspector finally cracks a faint smile, ever so subtle, and quick as the blink of an eye. "No, the City does not need the IA to devise any form of currency. As I mentioned before, the City needs the cooperation of all Protector groups to work together under one command to avoid chaos, including Mudtown if necessary."

At this point the Inspector eyes Sgt. Capon and sighs, although his face remains the same.
"Off the record, the sergeant and I know we can count on your help when needed regardless of what decision you make. On the record, the City needs your Word on Paper that you will join the City. Obviously, if you decide not to, the City will be dissapointed, but I can assure you, on the record, the City will not hold it against you unless the City finds that you elect to work against It."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday July 15th, 2014 5:57:29 PM

Have you heard anything about non-protector groups being possible instigators in the coming days as well? Would a roll in helping the city with them be part of our new roll, or would that be left to the various protector groups in the different parts of the city?

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday July 15th, 2014 6:01:12 PM

ooc: not sure if I mentioned this before, but I'm currently on pager duty at work. Friday should be the only really bad weekday I have left, but my posting schedule may be a later than normal until the 22nd

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday July 15th, 2014 9:09:21 PM

"... including Mudtown if necessary"

Perhaps the bureaucrats in Hook are finally opening up to the idea of a merger of sorts?

"Has a timeframe been set for when a decision must ultimately be made? That is, if we were to agree to this, when would the city require something in writing?"


Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Tuesday July 15th, 2014 10:25:34 PM

Restlin ponders.

"Inspector, do we have your word that we'll be able to return to acting as an independent protection group once this crisis is over?"

Either way, he'll explain that they need to discuss all the matters before them in private before making any decision.

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday July 15th, 2014 10:34:25 PM

All this talking.. Not Kyan's strong suit. He finds a wall to lean against.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday July 16th, 2014 2:58:11 PM

Can you tell us who specifically will be in charge of this group? I am hesitant to agree to place our group under another. My father always said a man sees to keeping his own word, and you cannot do that if you leave the decision making to another. As you know, we are loyal to both the sector of the city under our care and to the Citizens of Hook City as a whole.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday July 16th, 2014 3:45:22 PM

Garret continues to patrol the area, satisfied that no one is doing wrong on his watch. He does more pondering about what should be done at this point. He still thinks that trying to start that insanely powerful chit machine back up is a bad idea. Even the IA cannot defeat that thing in battle, so why start it up? He's mildly curious about the technology, but the powerful beast that Garret saw has no business starting back up in his opinion.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday July 16th, 2014 5:10:49 PM

Beri helps himself to some more biscuits and coffee while the inspector listens to what the concerns of the rest of the group.

Of course, I think with all our questions now might also be a good time to mention that, for the record, you are correct that regardless of what path the Wold ultimately guides us down, Hook City is our home and we can be counted on to do the right thing with our without a piece of paper.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday July 16th, 2014 10:30:56 PM

checking in...

The 5th Element (Co-DM JonathanT) 
Wednesday July 16th, 2014 11:24:34 PM

Beri asks if there could be non-Protector groups interested in instigating incidences and would this be part of the IA's responsibilities or left to other Protector Groups.

Beriothian, there are always the possibilities of a group of rogues or mischief-makers causing some distraction here and there. The City's plan is to reorganize the Protector groups into color-coded Units. We'll not send any Units into a sector with the same color. It does not matter the cause or reason for the disruption. What the City will do is evaluate each Unit for its skill level and and dispatch a Unit appropriate for the situation. This could mean sending more than one Unit to the same place."

Katinka asks a pressing question: 'Has a time frame been set for when a decision must ultimately be made? That is, if we were to agree to this, when would the city require something in writing?

"Glad you asked that, Miss Katinka." The Inspector stands and paces the floor for a second then addresses the group. "The City would like an answer right away. Not just from you but from all the Protector groups. But I've convinced the City to give each one a day to think about it. I did so because of you. I know of your commitments and your involvement in this matter, so I wanted to give you some time to think about it. See, most Protector groups just obey their leader. Not the Iron Adventurers. So to give you a day to discuss it, I must give all the others a day too. If you decide to join the City, at this time tomorrow be at my office in the Treasury to sign the Agreement. If you decide not to, it would be best if one of you stopped by to give the word in person."

Restlin wants assurances that the IA will be able to return to its independent status when the crisis is over.

"Restlin, to the best of my abilities, I can only say that once the Crisis is over, the Protector groups should be able to return to their normal responsibilities. We cannot foresee how this crisis will change the nature of the City itself, so I'm venturing into the realm of the Seers when I say this. Once this crisis is over, the Agreement will expire. That's about all I know to say for now."

Bosk brings up another good point. Who's going to be in charge?

At this, the Inspector actually grins, for a second.
"I still have a lot of clout, despite any rumors you may have heard. Because of my familiarity with the IA, I put your 'Unit', as it were, if you choose to join, under my command. The City formed a committee with representatives from each district as members along with a City Official, so two committee members are in charge of each district."

With Beri's words, the Inspector motions the Sgt. that it is time to leave.

"Good then. It is as I suspected. But I, we, the City, hopes you join the City. I'll await your answer at this time, Noon, tomorrow. Good Day, Gentlemen, Ladies."

Garret is satisfied that there is no open illegal activities going on in their neighborhood and notices when the Inspector and Sgt Capon leave.

DM JT Note: This could be a good time to do some e-mail discussions at the same time as your In-char posting.
Also, for those that want to do some crafting or other role-playing thing, post your intentions and we can work through the next 24hrs more quickly. You're time limitations are only as much as you want to draw this out. :}


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday July 16th, 2014 11:33:50 PM

ooc: I think we will need some time to discuss, if we are a man down we will need to figure out what that means as a group, plus you gave us a lot of options to weigh... I would still like to visit the seers we saw before the Jump again to see what premonitions they have regarding the paths before us.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Wednesday July 16th, 2014 11:45:08 PM

ooc: Kinda late. I'll make a nice, big post in the morning.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday July 17th, 2014 1:33:37 AM


Sesha sighs.

She liked Auslander and Capon. They were what she always thought of when she thought of the softer city chieftans. You could hold a tribe together with strength. A city needed wit. Auslander had it in spades.

"I'm not opposed to you all seeing the city seers, but I have Serenbeth now and I'll not go to anyone other than her for answers. Maybe the clerics of Little Spirits sister can find something I can't, but the question to ask is.. well.. "What is the question?"

She frowns, trying to explain.

"I think at this point the IA need to decide where it's loyalties lie and what it's ideals are. I don't see this as a decision for the Gods to make by telling us what will happen if this or that happens. Rather than be resigned to their answer, I'd rather not have the weight of a divination telling us we are pushing the wrong direction."

The has some more juice, then sits down.

"Of now, I plan to ask about the "Curse of the Teucri" on this city. I didn't get the impression they were detrimental to Hook City."

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Thursday July 17th, 2014 8:18:02 AM

Restlin bids the Inspector & Capon a good day, and assures them they'll have an answer within their time frame. Then he turns back to his companions. He tries, and fails, to hide his disgust at all this talk of seers. "Time is important right now, and so far our track record with seers actually giving useful information is pretty poor. I'd rather not tip-toe around this decision.

"I wish the mad treasurer hadn't run off so abruptly. Oh well. It looks to me as if our initial options are go off adventuring after Teucri knowledge, or hunker down and make sure the city stays a safe place. Once we make that decision, we can decide how we're going to go about it. If we can't come to a consensus, we may just need to put the matter to a vote.

"If you folks want to consult seers before that decision is made, then by golly do it quickly. Those two unpleasant folks are going to be back this evening about fixing the chit machine, and we'll need an answer for them."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 17th, 2014 9:21:26 AM

Tink sits down in a chair against the wall to think things through.

"The chit machine may or may not have been a sentient creation. I can't be sure either way. It may have been programmed to respond as it did, or, it may have had its own intelligence. If it did have its own intelligence, do we have a right to repair it only to force it into servitude? I don't believe so. In my mind it must be left in peace, or if repaired, allowed to determine its own fate."

Based on her observations, the halfling is reasonably certain that Sesha would agree with that proposal.

"I am wary of this 'Teucri Curse'. Removing all teucri power from Hook City would include the hooks too. I would welcome the opportunity to discover more about the Teucri themselves, however, I don't believe tampering with the objects they have left behind would be wise. We have no idea what sort of power may be unleashed or what the consequences would be. Better they be left alone for now."

"What intrigues me the most is the possibility of uniting Mud Town and Hook City. I believe there is an element of oppression at play here, and to put both sides on equal footing for mutual gain is something I am in favour of"

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Thursday July 17th, 2014 2:12:30 PM

Restlin rubs his temples. "This again. Look, Mudtown doesn't serve any purpose to Hook City. Hook City is not stealing Mudtown's work for its own profit. Its not getting richer off their suffering. If someone decided they were going to pitch a tent on our front lawn and live there, we'd shoo them off.

"If you want to help the people of Mudtown, that's fine. I can get behind that. Just please, with sugar, stop acting like we're going to rescue those poor people from the big mean Hook City bureaucracy. Those people have chosen to live in a mudpit created by Hook City's weather machines. They have been given the option of living in the MUCH cleaner Five Miles. They've chosen to stay put for reasons that baffle and worry me. Hook City's view of them as parasites is absolutely NOT unreasonable. Hook City is not the bad guy here just because they're bigger."

His irritation spent, Restlin will listen to any rebut before heading upstairs to make himself pretty for the day.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday July 17th, 2014 7:43:20 PM

ooc: Have we leveled since the last break? Did we get any crafting in already this level? If no one knows I will check over the weekend (and you can assume I am crafting if I am able to).

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday July 17th, 2014 10:49:09 PM

"5 miles is a long way to go if you need a wagon fixed or to walk your horse if it gets rock in its hoof. There are people. Good, honest people, that still live in Mudtown Restlin. Just because they 'choose' to live where the work is so they don't starve doesn't make them any less worthy of a little respect" Kyan says with a sigh and shake of his head, "Whatever we do we need to make sure some knuckleheads in one part of the city don't think its a good idea to go thump heads in another. Mudtown included.

The 5th Element (Co-DM JonathanT) 
Thursday July 17th, 2014 11:37:50 PM

DM JT Note: I am in no hurry to move you guys along. My only concern is that all the discussion back and forth get boring for some. You could use e-mail for suggestions/comments/etc. that may not fit the Posting format, then make a general post with your decision.

Even though time seems short, speech is a Free Action.

On Crafting, the reason I bring it up here is because you didn't get any time off from the end of the last Module and the beginning of this one. Some may want to finish something, others may want to go see Seers or Sages or whatever. This is a time of potential downtime that could be used for some light crafting.

At this stage, I'm just an observer waiting for the PCs decision. Each one has its own merit according to each PC's personality. Just because the said entities have left doesn't mean a PC can't go out and look for more information. The door is wide open for some creative minds.

By now each PC should be quite aware that Hook City is like a ship whirling at the edge of a whirlpool. How the 'crew' handles it will make the difference in slipping out of the whirlpool or getting sucked in. So the decision is an important one and I don't want to rush it.

I'd suggest set a date, say, next Tuesday or Wednesday, to have the decision voted on and made. If it is sooner, great. If a little more time is needed, that's OK. We just don't want the Game to slow down too much. Hence e-mail discussions. :)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday July 17th, 2014 11:49:50 PM

(Quick check-in, I'm here, more to come)

And now for something different... (Co-DM JonathanT) 
Friday July 18th, 2014 12:13:26 AM

The Inspector and Sgt. Capon leave the Iron Tower. Will more agents of one cause or another show up in an hour or two? The first group should be coming by tonight. But there's all afternoon and evening. Give the Iron Adventurers some time and you never know what could happen.

The environs outside the Iron Tower seem calm. This may be because of the respect the IA have in the neighborhood. As the IA know, the neighborhood is middle class and as such has a mix of coin and Chits. But Garret has been out and about and it is not the same in other parts of the city. There is still a mob in front of the Treasury and rumors of restless residents in the taverns and squares in every other neighborhood. No word yet of any clashes, and no word of anything going on in Mudtown.

As a matter of fact, the City has put HUGE restrictions on any entering or leaving the city. No new merchants are allowed in. Only those Mudtowners that actually have work permits in the City are allowed in, and there's not many of those, the odd craftsman still working on an order, and so forth.

The Marble Causeway and the Bridge look like ghost towns.

On the other hand, the weather is fine, a perfect day for some sun with the expected late afternoon daily shower. One IA member is taking full advantage of this perfect day. Having gorged himself well above his normal capacity, he found a hammock on the roof top and is snoring loudly enough to keep the birds away from the fruit trees. There's no telling what manner of dreams the barbarian Anrete will be having as all those spicy and exotic Meats-on-a-stick work their way through that iron digestive system.

Meanwhile, downstairs, it is time now to start evaluating the proposals dropped on their doorstep. Katinka is specially interested in finding out more about this Teucri Curse. Perhaps she knows where to start looking. Others have mentioned consulting the same Seers they sought previously, but that idea has some opposition. Who wants more cryptic messages to muddle up their decision process?

Seeking out the Teucri themselves comes up as an idea. Sounds great on paper, but where does one start?

And do they really want to re-activate the Chit Machine? Certainly not without the assurance that it is truly fixed, and for some, not without a means for it to exercise its Free Will, if it has such a thing.

Oh the complicated life in the City. That simple farm life at Five Mile Station is looking better every minute, eh? Nah, we love that adrenaline rush the complicated life provides. Ain't that right?

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