WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


The Clapper


The Cave: The Chest (DM SteveK)  d20+10=21 ;
Monday May 27th, 2013 10:19:49 PM

Restlin gathers everyone together and sends a healing burst to his companions.

Valla is ready to beat on a Threshold Witch named Trella.

Wyaar and Zane lead the way back out of the Cave, careful to see if anything is waiting for them.

Beri keeps to the back, ready to spontaneously cast a summoning spell.

Bosk considers the ability to use this magical item, this apparent piece of the Chaos Bell. He remembers the Children of Chaos had accidentally rung the Bell and so had been bonded with it for better and for worse their entire careers. Is something like that going to happen to the Iron Adventurers?

..............

On leaving the Cave, the Iron Adventurers do not see any enemy awaiting them, and so Bosk downs a potion to make him more splendid. The Clapper in his hand seems to resonate, and Bosk knows instinctively that he isn't going to be able to use this like any usual magic item... this is something special. (UMD will not work on this Fate Item). It resonates in a strange magical anomaly, and now items from the Iron Adventurers begin to resonate as well. Bosk's Greendale Luck Charm, Bosk's Link with the Edge, Beri's Blanket, and everyone who still has a connection to the Edge.

..............

Zeoll leaps for Sir Maran and gets a hand on him, trying to cause a fit of giggles, but Sir Maran/Monster shrugs off the magic and continues sprinting through the wood, forcing Zeoll to run after him (since Zeoll doesn't have line of sight anymore).

The Iron Adventurers emerge from the Cave the same time Sir Maran bursts from the Woods and runs straight towards the group with Zeoll dogging his heels and approaching his bleeding and bruised mates.

The Monster pulls up in front of the Iron Adventures, slightly panting, and looks up.

*Clap* *Clap* *Clap* comes the sardonic tones of a slow clapping sound. At the top of the hill at the ruins, a thin black figure stands... it is Trella! "I had hoped to kill you all, but no matter. I will give you to the count of three to put the Clapper back. One, Two...."

The Iron Adventurers have a second to decide what they are going to do!

...............

The Iron Adventurers are in/around the entrance of the Cave at Z,21 on map below.

Current Damage on Iron Adventurers
Bosk 0
Beri 40
Restlin 13
Valla 16
Wyaar 10
Zane 10
Zeoll 0

.................

Trella is standing on the Stone at the top of the hill at BD,14 (approximately 165 feet away)

Quinn's Hill

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist 
Tuesday May 28th, 2013 1:41:55 AM

Distance to Trella? it matters.

DMSteve: ammended DM Post with map, locations, and distances.
(I apologize for using an old map, but I am recuperating with a back injury and don't have access to my D&D computer.)


Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 49/62 (Spells) - Mage Armor (6hr)  d20+15=20 ; d20+7=19 ;
Tuesday May 28th, 2013 8:24:10 AM

Restlin sets the incantation for Dispel Magic in his mind & blocks out the rest of the world. His eyes focus on Trella's form as he waits for her to make a move...

***

Restlin will attempt to counterspell any spell Trella casts.

Spellcraft: 20 - Restlin recognizes any spells 5th level or below.
Dispel caster check: 19 - Restlin counters the spell if it is caster level 7 or below.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Tuesday May 28th, 2013 12:12:25 PM

Bosk also needs to know the distance to Trella.

DMSteve: ammended DM Post with map, locations, and distances.
(I apologize for using an old map, but I am recuperating with a back injury and don't have access to my D&D computer.)


Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist  d20+14=26 ; d4+2=6 ;
Tuesday May 28th, 2013 12:46:42 PM

"If anyone can haste us before I go, it'd be great." He'll pause for only a moment to see if a spell starts, either way, Zane will cast mirror image, and then fly to AV/14.

Fly skill 26
6 Mirror Images

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
2/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes
Mirror Image, duration 7 minutes, 6 images


Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71 
Tuesday May 28th, 2013 6:54:00 PM

Now that he sees Sir Maran and Trell he will call in the cestial living in his bow to lend it power

---

Standard actio to activate divine bond. Move 30' forward. Will wait for haste if someone does that... On phone so can't see coordinates.

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 
Tuesday May 28th, 2013 7:22:59 PM

Awww. Beriothian thinks silently to himself. It's so cute how this lady think she can intimidate us.
The druid casts Faerie Fire onto the spot where Trella appears to be standing.
Granted, she already has me paranoid enough to doubt we're actually looking at her, but we are much too suborn to actually be intimidating into following her commands.
Once he casts, the druid will earth glide below the surface to AJ-13

Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Tuesday May 28th, 2013 8:04:57 PM

Bosk looks up quickly and tries to determine if he and Trella have a direct line of sight of each other or not.

ooc: Do we have a direct line of sight between us and Trella? Can we find shelter against the rocks to avoid Line of Sight? Is the area off the path difficult terrain? Does it grant shelter or line of sight?

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Tuesday May 28th, 2013 10:02:19 PM

The Horned Cleric curses his luck, having finally collected such a precious item and now he is forced to leave it behind. Bosk wait to make sure Beri's spell reveals Trella to actually be where she appears to be.

If she is there: I will want this back when I return! Bosk drops the clapper on the ground in front of the others as he charges forward. How dare you presume to make demands of me! Charging up the hill with unbelievable speed and agility the massive taur draws his Guirsame (large sized reach weapon with Bosk's enhanced reach = 20 reach). In a flash the cleric is standing next to Trella.

Actions
------------
Wait to see if Beri's Farie Fire works. If it shows Trella is there:
Drop Clapper = Free Action
Activate Agile Feet (SU) - Free Action, ignore difficult terrain for 1 round
Run up hill 120 ft Full Action
Draw Gurisame - free with move action
Use Hero Point for an extra move action, move an additional 30 ft towards Trella (Now 150 ft from her with 20 ft reach up to 170 so I can reach Trella)

If Trella is an illusion Bosk will move 60ft East using Agile feet, trying to keep the entire group from being able to be hit with a single attack


Zeoll AC22 with shield, HP56+12 
Tuesday May 28th, 2013 11:01:42 PM

Really sorry, friends -- with the runs and worse, I am on the disabled list. I'll try to post in the AM.

Zeoll AC22 with shield, HP56+12  d20+13=33 ;
Wednesday May 29th, 2013 10:07:39 AM

Zeoll takes a move action to go closer (40 ft closer unless it is difficult terrain?) and casts Calm Emotions to affect Trilla and anyone within 20 ft of her.

He calls out, "Everyone just calm down! No need to fight just yet!"

That's his secret message (Bluff check 33) to tell his friends that he has cast Calm Emotions, and if it works, do not attack her until he says to do so.

(Where is Maran? Is he in the radius of the Calm?)

Trella, Round 1 (DM SteveK)  d20+13=16 ; d20+8=17 ; d20+8=21
Wednesday May 29th, 2013 11:39:31 AM

COMBAT ROUNDS

Restlin sets the incantation for Dispel Magic in his mind & blocks out the rest of the world. His eyes focus on Trella's form as he waits for her to make a move...

Zane pauses for only a moment for a requested Haste spell while casting his own Mirror Image then to see if a spell starts, either way, Zane will cast mirror image, and then fly up towards Trella. In pausing for casting his own spell, not having a Haste and in flying up, Zane is only able to get about half as far as he thought he could.

Wyaar calls on his Cestial to lend power to his bow, and moves up the hill.

Beriothian thinks it's so cute how this lady think she can intimidate us. He casts Faerie Fire then earth glides below the surface towards the hill top. He also paused to cast and so only moved through the ground 30 feet closer to Trella.
(ooc: Wildshaped. Elemental Form retains the PCs base move, which is 30' for a move action.)

Bosk looks up quickly and sees everyone has direct line of sight. If anyone moves to put a wall or some ruins inbetween them and Trella, that will block line of sight. Further, neither the ground or path appears to be difficult terrain. The Horned Cleric curses his luck, having finally collected such a precious item and now he is forced to leave it behind. Bosk makes sure Beri's spell reveals Trella to actually be where she appears to be and then drops the Clapper on the ground in front of the others as he charges forward! With unbelievable speed and agility the heroic and massive taur draws his Guirsame (large sized reach weapon with Bosk's enhanced reach = 20 reach). In a flash the cleric is within striking distance of the Witch!
(ooc: wow! Nice combination of moves to cover the distance quickly. Run x4 [can do in Steelgrass armor][lose dex bonuses], + hero point + agile feet just in case)
As soon as Bosk lets go of the Clapper, his Luck Stone and Edge Link both give a small tug as if those magics were attracted to the Clapper.

Zeoll takes a move action to go uphill and casts Calm Emotions to affect Trella but not Bosk. (even though he is now within 20' of her. I'm assuming this is correct?). Trella at first seems to fall under the spell, but then a surge of power breaks the liontaur's spell into splinters! Zeoll recognizes that Trella has Spell Resistance!

..............................

Sir Maran/Mr. Spikey/ The Monster looks like he is ready to charge off with Bosk up the hill and then something strange happens. Bosk drops the Clapper and Sir Maran pulls up like a dog at the end of its leash! Though Sir Maran strains, he does not move from the spot where the Clapper is on the ground outside the Cave.

Trella only smirks at the charging, moving, and weaving heroes. "Fools! I am protecting Threshold, and you seek to stop me?" She cackles an old lady laugh. "If I am able to use the Chaos Bell Clapper to keep out all strangers to this area, how easily do you think I'll be able to take care of you?"

It is not a spell, Restlin knows, but some supernatural ability that causes Trella to change, to grow, to transform from the old woman that had been standing in on the stone on top of the hill to a writhing, sinuous reptilian monster! Trella, now an immense, wingless dragon, rears up on a serpentine body, her triple tail and powerful talons swipe at the air! "You will be another example to any who try to interfere with Threshold! "

(standard action supernatural ability that does not incur AOO)

DC Know Arcana 24 Highlight to display spoiler: {Trella has transformed into a Crag Linnorm, an primeval dragon! It has a breath weapon of magma, poison bite, continuous freedom of movement and true seeing, and will cause a powerful curse to any nearby when killed! It has spell resistance, and it's weakest saves is Will.}

...............NOTES
Terrain:
Hill is clear terrain
Walls and Ruins are 15 feet high and impassable terrain

Current Damage on Iron Adventurers
Bosk 0
Beri 40
Restlin 13
Valla 16
Wyaar 10
Zane 10
Zeoll 0

.................

Trella AC 29, touch 10, flat-footed 25 (Faerie Fire +2 to strike Trella) Spell Resistance 20

Trella Fight

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71 
Wednesday May 29th, 2013 1:37:43 PM

"My Queen, lend me your stength!" Wyaar calls out in prayer as the woman transforms.

--------------

Swift action to activate smite evil on Trella

Can you let me know if it works so I can roll with the correct modifiers?

DM Steve: it works... she is EVIL!

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d20+3=5 ; d20+3=11 ;
Wednesday May 29th, 2013 1:42:52 PM

Bosk stares in disbelief as the woman transforms before him and tries to determine what just happened.

Knowledge check to identify the dragon = 5, fail
Knowledge check to determine what happened (Was she a dragon in human form or a human who transformed in to a dragon , etc) = 11

ooc: More to come after I can think of something useful. (I think I will live longer if I do not attack just yet)

DM SteveK: too low on the knowledge roll, Bosk can't tell. But it seems to be much more complete a transformation than Beri is capable of with his Wildshape ability.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 49/62 (Spells) - Mage Armor (6hr)  d3=2 ; d20+14=30 ;
Wednesday May 29th, 2013 3:03:22 PM

Knowledge arcana: 30 DMSteveK: with Restlin's Knowledge Check, everyone can read the spoiler tag.

Restlin's eyes widen. He'll quickly rattle off what he knows to his friends, "Magma breath, sees everything, can't be constrained easily."

He throws a haste spell at Zeoll, affecting the liontaur as well as Beri, Zane, and Wyaar.

"We're going to need Mr. Spikey for this..." he thinks to himself. He heads to z22, ducking out of breath weapon LOS. "Sir Maran, thump your tail once if you need someone to carry this close to Trella for you to help, twice if we can hand it to you, or thrice if you need to be struck with it."



Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist  d20+14=28 ; d20+11=17 ;
Wednesday May 29th, 2013 5:49:33 PM

Zane moves as best he can towards BA,17, don't know how much height gain I lose distance for. Zane will also cast Resist Energy:Fire on himself. (using Restlin's shouted out info)

With haste, Zane has 90' flight movement.

Fly Skill 28
Know Arcana 17

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
3/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes
Mirror Image, duration 7 minutes, 6 images
Resist Energy:Fire, duration 70 minutes, DR 20 fire

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23  d20+1=3 ;
Wednesday May 29th, 2013 8:18:45 PM

Beritothian stares in shock as the woman transforms into a dragon.
I really need to study dragon lore, it would have come in handy many times by now.
Knowing that they will need all the help they can get the druid finally channels his freedom of movement spell to summon a griffin.

knowledge=3
Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement
Spells with * are Fey domain spells (and not included in spell counts)
ooc: I'll write up the stats for the griffin when I post tomorrow

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Wednesday May 29th, 2013 8:39:38 PM

His mind racing, Bosk ponders what to do when a memory comes back to him. The leprechaun, it said but if you find what you seek, a greater magic bargain will you need. Something that can jump even between the lands. He them remembers what Peerimus said" "Remember, your gifts by other Powers should enable you to pierce the veil, but are also dangerous. There may come a time when you have to decide to sacrifice those gifts for the greater good."
That's it, he thinks to him self. They must need to sacrifice on of the magic items they have that are allowing them to travel between the lands.

Not sure if he needs to do anything, Bosk silently thinks and offers up his Gift of the Edge that he was saving to locate his father's killer and target of his vengeance. If it will save the Wold he will offer up his Gift of the Edge and find the cursed lich the old fashioned way. One way or another he will find it and it will die.

ooc: Can you let me know if this does anything and if I still have an action left?

DMSteveK: that is a free action. You still have a full action left.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71  d20+16=25 ; d20+16=29 ; d20+11=14 ; d8+17=19 ; d6=4 ;
Wednesday May 29th, 2013 9:46:27 PM

Encouraged by Restlin's spell, Wyaar moves forward, bitching arrows as he goes to send a volley at Trell, though only one finds its mark on the scaly hide of the dragon beast.

-----

Use hero point for extra action to Move to within 110', should be easy with haste

Full attack against Trell with multishot, smite, deadly aim and haste
Attack 1: miss AC 25
Attack 2 miss AC 14
Haste attack hit AC 29 for 23 non lethal damage, ignoring all DR

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d20+3=7 ;
Thursday May 30th, 2013 1:11:21 AM

Bosk continues to stare at the dragon and wonders is this might be a dragon form spell or a dragon deciple like Zane used to be.

--------------
Knowledge Arcana, is this a dragon form spell or class abillity = 7

ooc: More to come. I have a Gnomish Level Seal from a lvl 20 tap playing huge sized eidiolons that says "If you hit as a ranged touch attack, the target is encased in a Resilient Sphere (no save is given)". Can I use this to encase the dragon? The seal doesn't give a sphere size. I have also emailed the seal creator for clarification.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d100=71 ; d20+8=15 ; d20+8=18 ;
Thursday May 30th, 2013 11:11:42 AM

Bosk thinks about what he knows about the goblin seal. If he can trap the dragon in the resilient sphere he will activate his goblin seal. If not he will move behind the wall if it is out of the dragon's line of sight (I don't know how tall the dragon or walls are). If that won't work he will do full defense.

----------------------
If the seal will effect a creature that size (It can encase me and I am large size)
Goblin Seal info:
Gnomish Seal of Frustrating Force: After activating this seal as a standard action, you fire a ray at an enemy within 25 ft. If you hit as a ranged touch attack, the target is encased in a Resilient Sphere (no save is given). If the target has spell resistance, roll a spell penetration check based on your character level, charisma modifier, and spell penetration feats, if any. The caster level of the effect is your character level. There is a 15% chance of failure, in which case the ray bends around and may hit you if you roll a touch attack against yourself. (Still waiting on seal clarification)

Hit Touch AC 15, % to avoid failure = 71 (pass), Spell Resistance = 22 (boosted with 1 hero point)

If the seal cannot encase a creature that size: Hide behind wall, out of line of sight AU,AV/11,12

If the wall doesn't remove line of sight - Full defense

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 
Thursday May 30th, 2013 5:46:07 PM

ooc: checking in

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist 
Thursday May 30th, 2013 6:40:10 PM

checking in

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71 
Thursday May 30th, 2013 8:31:18 PM

checking in

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Thursday May 30th, 2013 8:41:45 PM

Checking inn and the tavern

Trella, Round 2 (DM SteveK)  d20+23=37 ; d8+12=13 ; d8=5 ; d20+23=37 ; d8+12=16 ; d20+23=40 ; d20+23=30 ; d20+23=31 ; d20+18=37 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ; d8+12=14 ;
Friday May 31st, 2013 3:49:33 PM

Restlin's eyes widen. He'll quickly rattle off what he knows to his friends, then throws out a Haste spell affecting Zeoll, Beri (whose head is above ground) and Zane. (ooc: Wyaar is 40 feet away from Zane and can't be affected by the same spell). Thinking quickly, Restlin ducks into the Cave entrance and calls for Sir Maran to tell him more about the Clapper. Sir Maran gleefully whacks his tail on the ground three times!

Zane casts Resist Energy:Fire on himself and flies like the wind to a point 20 feet above the ground and in front of the primeval dragon. The hero has flown too close, and a claw reaches out, blotting one Image out of the sky! (AOO AC 37 d8 1 = Zane = image)

Beritothian stares in shock as the woman transforms into a dragon, and stops to cast a complicated spell! (one round action summoning griffon, will arrive beginning of Beri's next turn)

Bosk stares in disbelief and it seems to be much more complete a transformation than Beri is capable of with his Wildshape ability. His mind racing, Bosk ponders what to do when memories flood his mind. Sacrificing his own goals to protect the entire land, Bosk silently offers up his Gift of the Edge. It pauses a moment and then is gone. The Grim sees Trella shudder, and the magma glow is gone from its maw, but the dragon is still there. Bosk jumps behind a wall to get some better defense, but a claw reaches out and snags him, cutting deep in his calf as he ducks out of the dragon's line of sight. (AOO AC 37 16 damage to Bosk)

Wyaar calls out in prayer as the woman transforms, and moves forward, pitching an arrows as he goes to send a dart at Trella, but it doesn't mark the scaly hide of the dragon beast. (ooc: Wyaar was too far away and is not hasted). (Standard Action: one attack Move Action: move)
.....................

Trella roars in frustration as the magma leaves her mouth and eyes. How did you do that? I am in control. I am in CONTROL!", she babbles insanely, and seeks to destroy the 6 Zanes in front of her. Two claws flash out, a huge mouth bites at the air, and the triple tail snaps like a whip! (AC 40 ; 30 ; 31 ; 37 ; Which Zane? 4 ; 1(Zane!) ; 3 ; 2 ; 3 more images cease to exist and Zane himself gets a nasty claw mark, shallowly across his chest for 14 damage.)

...............NOTES
Terrain:
Hill is clear terrain
Walls and Ruins are 15 feet high and impassable terrain

Current Damage on Iron Adventurers
Bosk 0 + 16
Beri 40
Restlin 13
Valla 16
Wyaar 10
Zane 10 + 14
Zeoll 0

.................

Trella AC 29, touch 10, flat-footed 25 (Faerie Fire +2 to strike Trella) Spell Resistance 20

Trella Fight


Zane Stormfront AC 32,26,23 CMD 27 HP 43/73 25 Fire Resist  d20+16=35 ; d20+16=36 ; d20+16=18 ; d20+16=26 ; 2d10+9=13 ; d10+9=11 ; 2d10+9=15 ; d20+14=27 ; d10+9=12 d10+9=14
Friday May 31st, 2013 4:58:30 PM

Zane moves 5' closer (5'step) He then attacks the dragon twice after charging his weapons with arcane strike.

Attack #1 AC 35, no crit confirmation, damage 11 (miss-rolled first damage)
Attack #2 AC 36, crit confirmed, damage 26 (messed up the roll for crit damage, rolled them at end)

"You're gonna have to do better than that dragon, I'm not as soft as I appear."

fly skill 27

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
3/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes
Mirror Image, duration 7 minutes, 6 images
Resist Energy:Fire, duration 70 minutes, DR 20 fire
Haste, Duration 7 rounds



Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Friday May 31st, 2013 5:02:00 PM

Bosk yells out Remember what Peerimus and the leprechaun said! I offered up my gift from the Edge and she lost her magma power!

ooc: Who has a magical gift left?

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 
Friday May 31st, 2013 5:22:36 PM

Beri can feel his Wonko blanket resonating and knows what he must do
I give up this magical gift for the sake of my friends and for the good of the Wold.

ooc: before I do the rest of my turn I wanted to confirm... you meant griffin the appears beginning of this turn, or I have to spend another round summoning it? (It appears where you designate and acts immediately, on your turn)

DMSteveK: It appears right now, where you designate within spell range, and attacks immediately.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 49/62 (Spells) - Mage Armor (6hr) 
Friday May 31st, 2013 7:24:01 PM

"You got it, bub..."

Restlin bends down to pick up the clapper before smacking Mr. Spikey in the chest with the thing. He hears Bosk's advice, but figures this guy's been a demon long enough.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Friday May 31st, 2013 9:32:00 PM

ooc: Restlin I was able to offer up my gift of the edge as a free action.

Feeling his Gift of the Edge depart along with the dragon's magma glow Bosk resigns himself to offering up the power of Greendale's Luck Charm. It pains him to relinquish such a rare and precious gift, but there is no honor in hoarding riches at the cost of risk to his friends, and possible the Wold itself if the clapper got into the wrong hands. Gargul, thank you for the gifts you felt fit to bestow upon me. I pray you you will find favor in my sacrifice and that balance may be once again restored to the Wold by this act. Grant me the strength to overcome my foe, that she who corrupted the gods creation, the noble dragon, may stand in your presence and be judged tonight.

Actions
------------------
Sacrifice Greendale's Luck Charm's powere - Free Action

More to come after I see if the others also give up their precious gifts.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 49/62 (Spells) - Mage Armor (6hr) 
Friday May 31st, 2013 10:37:55 PM

Give up the answer to any question? That hurts. Restlin can literally feel the ache in his chest as he lets it go. He probably hits Mr. Spikey a little harder than he needs to as a result, but there it goes...

...

Restlin will sacrifice his gift from the edge.

Zane Stormfront AC 32,26,23 CMD 27 HP 43/73 25 Fire Resist 
Friday May 31st, 2013 11:16:29 PM

.d give up a gift if i had one, sorry guys.

Trella, Round 2 (Addendum) (DM SteveK) 
Saturday June 1st, 2013 9:44:58 AM

Specialized magic begins to wink out among the heroes, and each time, they hear the echo of a great bell. Restlin, holding the Clapper, feels the artifact vibrate and send out an invisible wavy force in all directions. Trella, now a Crag Linnorm, writhes with each power that dissipates, with each vibration of the Clapper.

Bosk's Luck Charm becomes a normal ornamental earring, and the dragon's fangs stop dripping poison.

Beri's Woldco Blanket transforms to a normal cozy comforter, and Trella loses her Linnorm's Curse.

Restlin's link to the Edge dissapates, and some scales fall off of Trella. Trella AC and SR reduced by 4

Trella is weakened, but still a powerful opponent, and she becomes more desperate and crazy with every magical anomaly effect!

................

NOTE: All these actions are FREE ACTIONS. Only Restlin and Zane have used their actions for this round. (Restlin by picking up Clapper and smacking Sir Maran, and Zane by attacking the Linnorm) Everyone else has a full round to perform actions.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71  d20+15=17 ; d20+10=22 ;
Saturday June 1st, 2013 11:44:06 AM

Wyaar sends another volley off towards the weakened dragon, but apparently need her to bigger than a barn to hit.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Saturday June 1st, 2013 2:24:43 PM

ooc: Are only specific magic items vibrating, or are all permenant magic items vibrating?
(Such as G.G., retirement party, and LNB prizes?

DM SteveK: only specific ones. When Bosk thinks about it, they are the items that the group has collected while roving in other lands...

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE)  d20+8=16 ; d6+3=7 ; d20+7=25 ; d20+7=22 ; d6+3=8 ; d6+3=9 ;
Sunday June 2nd, 2013 5:23:07 PM

Beri finishes summoning and a griffon appears at AO-19. Having finished his spell the druid advances to AR-19 (+30 distance from haste) and starts to cast Greater Magic Fang on the griffon.

ooc: Beri can't speak in this form so he can't command the griffon, it acts on it's own. Because of that I was not sure if you wanted me to put the actions or if you want to control is ( I think you controlled the satyr I summoned )... putting the griffon's actions below in case you want me to control it.

The griffon looks around and quickly realizes the dragon is attacking the group that summoned him. He flies over to the dragon (BA-12), lands (assuming he can reach the dragon from the ground), and bites the massive beast.

(other two rolls were for claw attacks, but realized I couldn't do a full round attack with the griffon this turn)

Griffon-- AC: 17/11/15 hp 42/42
Fort +7, Ref +6, Will +4
Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Fly +6,
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Melee bite +8 (1d6+3), 2 talons +7 (1d6+3)
Special Attacks pounce, rake (2 claws +7, 1d4+3)
--------------------
Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones,
Spells with * are Fey domain spells (and not included in spell counts)


Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Monday June 3rd, 2013 12:31:26 AM

Amazed with the power the dragon has behind his hit, Bosk quickly makes up his mind. If we have to fight an old dragon I am going to summon an Old One to help.

'Ia! Ia! Cthulhu Fhtagn!'

The cleric steps out from the wall to give him a better view of the dragon and breaks the Hobgoblin Seal of Summoning on his Left Leg. A few seconds later a swollen cephalopod with ten writhing tentacles and a hideously monstrous face with pale, milky eyes on int bulbous body. It is Cthulhu!

Actions
--------------------
5ft Step South for line of sight
Break Hobgoblin Seal of Summoning and Summon a Decapus (It is supposed to represent Cthulhu, my tapestry character) - Standard Action?
Summoned to AZ/12

STATISTICS
----------------------
CE Medium aberration
Init +1; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 45 (6d8+18)
Fort +4, Ref +3, Will +5
OFFENSE
Speed 10 ft., climb 30 ft.
Melee bite +7 (1d6+3), tentacles +8 (2d4+3
plus grab)
Space 5 ft.; Reach 5 ft.
Special Attacks constrict (2d4+4)
Spell-Like Abilities (CL 6th; concentration +7)
At will--minor image (DC 13)
STATISTICS
Str 16, Dex 13, Con 15,
Int 10, Wis 11, Cha 12
Base Atk +4; CMB +7 (+11 grapple); CMD 18 (can't be tripped)
Feats Skill Focus (Bluff), Toughness, Weapon Focus (tentacles)
Skills Acrobatics +7 (--1 jump), Bluff +7, Climb +16, Escape Artist +5, Intimidate +7, Perception +11, Spellcraft +6, Stealth +9; Racial Modifiers +4 Perception
Languages Aklo
SQ sound mimicry (voices), tentacles

Zeoll AC22 with shield, HP56+12  d20+11=14 ;
Monday June 3rd, 2013 11:08:18 AM

Zeoll feels the vibrations of the things he has collected in his wider rangings.

A pearl, given to him by a friend now long dead or retired -- precious to him because it is all he has to remind him of this long-ago friend.

The signet ring declaring him to have been chosen of Domi -- no longer chosen, no longer a servant of Domi, but a symbol of his life from of old.

The feathers and beads, woven into his mane by his old teacher. It shocks Zeoll to realize he has to pause more than a moment to recall his teacher's name ... Frith! That was it. The shaman who taught him when he was a cub on Liontaur Isle. Those feathers, those beads, were held for him by another old friend during the years he had spent dead in the Lands of Rest.

The old liontaur has other things, yule gifts and tokens of esteem from his past. Maybe he would give up one of those, but if he offered anything, would his most precious items vanish too?

He would give up his gift of the edge, but he has already used it.

No. Zeoll does not give up his memories, his history, his past.

All he does is race 70 ft closer, drawing his rod of extend as he does so. He casts Extended Command: HALT! The will save DC is 21. If he is in reach, he casts on the defensive: Concentration check 14 fails if it was needed!

Trella, Round 3 (DM SteveK)  2d6+6=14 ; 2d6+6=12 ; d8+6=10 ;
Monday June 3rd, 2013 11:16:09 AM

Zane moves steps closer in the air and, swiftly charging his weapons with arcane force, attacks the dragon, striking both times. (ooc: Trella was AC 29, Zanes' confirmation hit was vs AC 26, no critical)

Bosk yells out Remember what Peerimus and the leprechaun said! I offered up my gift from the Edge and she lost her magma power! Bosk's Luck Charm becomes a normal ornamental earring, and the dragon's fangs stop dripping poison. Amazed with the power the dragon has behind his hit, Bosk grabs his Hobgoblin Seal of Summoning and a few seconds later, a medium sized swollen cephalopod with ten writhing tentacles and a hideously monstrous face appears beside the Grim!

The Decapus glares hatred at Bosk, but the summoning compels it to face the minotaur's enemies and attack. Surging forward, it finds a weakness in the armor of the Linnorm, and strikes with both its tentacles and bite! (ooc: Player can control the summoned creature for rolling die and movements within the restrictions of a summon monster spell.)

Restlin bends down to pick up the clapper before smacking Mr. Spikey in the chest with the thing. He hears Bosk's advice, but figures this guy's been a demon long enough. Getting close to sir Maran gives Restlin several shallow wounds, but it is worth it as he turns back into a man! Restlin takes 10 damage from spikes. Then, although giving up an answer to any question hurts, the wizard also sacrifices his Gift from the Edge, and some scales fall off of Trella, making her look more vulnerable.

Wyaar sends another volley off towards the weakened dragon, but even though the Linnorm is as big as a barn, it is quite a bit more armored, and neither dart penetrates.

Beri can feel his Wonko blanket resonating and knows what he must do. He offers the magic and as Beri's Woldco Blanket transforms to a normal cozy comforter, Trella loses her Linnorm's Curse. Beri finishes his summoning and a griffon appears! Having finished his spell, the druid advances and casts a Greater Magic Fang on the griffon.

The Griffon in turn looks around and quickly flies over to the dragon and bites at the massive beast, missing. (ooc: Bite is at +8, the +8 roll hit AC 16, and the Griffon missed) (ooc: Player can control the summoned creature for rolling die and movements within the restrictions of a summon monster spell.)

Zeoll runs forward (Map will update next round) and casts a command spell that dissipates on Trella's spell resistance!

...............................
As Restlin strikes Sir Maran, a vibration runs through his spikey body, like the tolling of a great bell. In seconds he transforms from a green spikey monster into a handsome human man in gleaming silver armor, the image of an upraised fist on his breastplate. A look of thanks is on his face as he looks exhaustedly at Restlin. "Quick. That magical rod thing can affect Trella too!"

Trella, now a Crag Linnorm, writhes with each power that dissipates, with each vibration of the Clapper. She roars at the pinpricks against her by the flying wizard, and thrashes at the bite of Bosk's summoned aberration. So the primeaval dragon goes after both!

Claws and a maw of razor-sharp teeth reach for Zane, dancing on the air before her. Accurate and powerful, both of Zane's last Mirror Images cease to exist and the hero himself is clawed hard.
( AC 39claw ; 41claw ; 42bite; d3 Zane, image, image; Zane loses last 2 images and takes 15 damage
Zane's Mirror Image spell has no images left.

The Decapus fares little better as the triple-forked tail whips around and not only slams the bulbous head, but wraps it up tighter than a Yuletide present. And begins squeezing...
(AC 42 CMB 35 Grab + Squeeze; can grab at -10 CMB and still make other attacks. Decapus takes 26 damage

...............NOTES
Terrain:
Hill is clear terrain
Walls and Ruins are 15 feet high and impassable terrain

Current Damage on Iron Adventurers
Bosk 16
Beri 40
Restlin 23
Valla 16
Wyaar 10
Zane 39
Zeoll 0
Griffon-- AC: 17/11/15 hp 42/42
Decapus-- AC 16/11/15 hp 19/45

.................

Trella AC 25, touch 10, flat-footed 20 CMD 45; (Faerie Fire +2 to strike Trella) Spell Resistance 16
Damage 35

Trella Fight


Zeoll AC22 with shield, HP56+12 
Monday June 3rd, 2013 2:23:12 PM

Zeoll readies his tower shield, the use of which to be triggered when he is attacked. That is, he will use it to block all physical attacks from the attacker's direction. He moves forward until he is adjacent to the monster.

"Ha!" he exclaims.

DM SteveK: Preparing a Tower Shield is a standard action. Readying an action is a standard action. AOOs interrupt other actions. Therefore, Zeoll will most likely be targeted by an AOO as he approaches and the Tower Shield will not be in place at the time of AOO, but will then be in place afterwards. Further, as soon as the Tower Shield is in place, zeoll will stop moving forward.
In light of this, Zeoll may alter his actions if he wants before tomorrow's DM post.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Monday June 3rd, 2013 2:26:01 PM

ooc: What CMD does Cthulhu need to beat to break the grapple? Since it is grappling does it lose an dex bonus both to cmb/cmd and ac?

SteveK: Just added to Trella's stat bloc; the Decapus with a CMB+11 needs a nat 20 to escape the Linnorm's CMD 45. Sure is lucky that Trella had a target that damaged it besides Zane, or else Zane would have been in the grasp of the monster!

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 39/62 (Spells) - Mage Armor (6hr) - Mirror image - 7 minutes, 6 figments  2d4=6 ;
Monday June 3rd, 2013 3:42:42 PM

Restlin winces as Mr. Spikey's spikes do their job. The wizard isn't used to being injured, and all these drops on his head and small cuts are getting old quick.

Still, Sir Maran is Sir Maran again! That's a plus.

He looks at the clapper in his hand, then at the beast around the corner. "Well, if you say so..."

Gripping the hilt of Gloomy, he focuses on his arcane bond with the sword to pull a mirror image spell out. The spell cast, 7 Restlins walk out from the cave entrance towards Trella.

***

Cast mirror image, then move to AD-20.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71  d20+15=21 ; d20+10=17 ;
Monday June 3rd, 2013 3:48:00 PM

Wyaar fires another volley at the massive dragon, but these arrows too simply voice harmlessly off its side.

-----

Miss and miss. I will roll above a 10 eventually!

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d20=20 ;
Monday June 3rd, 2013 6:03:58 PM

Cthulhu utters what can only be assumed to be a curse as he wraps his 10 tentacles around the dragon and in the blink of an eye goes from being grappled to grappling the dragon before him.

"Cthulhu wgah'nagl fhtagn!!! "

Actions (Cthulhu)
------------
Break Grapple and grapple the Dragon = NATURL 20!!!!

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE)  d20+8=9 ; d20+7=18 ; d20+7=18 ; d6+3=7 ; d6+3=8 ;
Monday June 3rd, 2013 7:30:40 PM

The griffin looks at Cthulu grappling the dragon and is panicked at first, but quickly decides that the enemy of my enemy is my friend. He puts in a full round attack, biting and clawing at the grappled dragon.

bite=9
tallon1 attack =18
tallon1 damage = 7
tallon2 attack =18
tallon2 damage = 8

Griffon-- AC: 17/11/15 hp 42/42
Fort +7, Ref +6, Will +4
Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Fly +6,
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Melee bite +8 (1d6+3), 2 talons +7 (1d6+3)
Special Attacks pounce, rake (2 claws +7, 1d4+3)

Zane Stormfront AC 32,26,23 CMD 27 HP 28/73 25 Fire Resist  d20-14=-10 ; d20-14=-9 ; d20+14=21 ; d20+14=21 ;
Monday June 3rd, 2013 7:39:13 PM

Zane steps around the edge of the dragon to BB,17 (5' step).
Zane charges up his blade with arcane energy and attacks the dragon with power attack twice, both attacks miss.
"I'm in trouble up here, need some help fast!!" Zane yells out.

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
3/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes
Resist Energy:Fire, duration 70 minutes, DR 20 fire
Haste, Duration 6 rounds


Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Monday June 3rd, 2013 7:44:13 PM

Beriothian thinks to himself
I think that's an army of Restlin coming... I hope we can hold out long enough. We need more people to keep her occupied.
The druid focuses once again and starts to channel his Spike Stones to summon a tiger to help them out.

Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx1, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones,
Spells with * are Fey domain spells (and not included in spell counts)

Zeoll AC22 with shield, HP56+12 
Monday June 3rd, 2013 10:36:50 PM

Zeoll casts True Strike.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Monday June 3rd, 2013 11:36:41 PM

ooc: My home computer is down, posting from my phone. I'll try to repost at school tomorrow.

Bosk casts summon monster III and summons a lantern archon above the dragon's head.

Trella, Round 3 (DM SteveK)  d20+23=41 ; 2d8+12=20 ; d20+25=35 ; d6+6=10 ; d20+23=43 ; d20+23=42 ; d8+12=14 ; d8+12=17 ; d20+23=28 ; d8+12=14 ; d20+23=27 ;
Tuesday June 4th, 2013 9:19:34 AM

Zeoll readies his tower shield to block all attacks from Trella the Linnorm, and moves forward to get close, ending up underneath Zane (who is flying) and beside the griffin (who is not), and a nasty bite from the Linnorm before he can get his Tower Shield set. But he isn't poisoned, and he's now in position! And then he casts True Strike, safe from any interference from the Tower Shield.
(AOO 41 ; Dam 20 ; Zeoll takes 20 damage)
(ooc: Preparing a Tower Shield and readying an action are both standard actions. AOOs interrupt other actions. Therefore, Trella gets an AOO as Zeoll is moving in place.)

Restlin isn't used to being injured, and all these drops on his head and small cuts are getting old quick. He takes the Clapper at Sir Maran's say so in one hand, and Gloomy in the other, and pulls a mirror image spell on himself before walking out from the cave entrance towards Trella.
(Ooc: Mirror Image is d4+1 per three caster levels (maximum eight images total) . Restlin has d4+2 images, please roll again.)

Wyaar fires another volley at the massive dragon, but these arrows too simply bounce harmlessly off its side.

Bosk 's Decapus utters what can only be assumed to be a curse as he wraps his 10 tentacles around the dragon's tail and hind quarters, reversing the hold and making it difficult for Trella to fight effectively! It continues to glare at Bosk calling in its strange language. (Speaking Alko) Highlight to display spoiler: {I will remember you, fleshbag, across the planes I will find you, and you will be MY slave!}

Bosk goes into a complicated summoning spell, using all his concentration and standing vulnerable to any disruption to bring a Lantern Archon to the battle! (Archon will arrive at the beginning of your next post within Close range and attack as you direct within the restrictions of the spell)

Beriothian's Griffin quickly decides that the enemy of my enemy is my friend, and stabs at the dragon with two claws and a beak, all missing.
(ooc: Grappled, Trella has AC 21. Also, Pounce only used for charges, Rake only used while grappling)

Beri himself continues to only keep his head above the surface of the ground and begins summoning a Tiger!

Zane continues to dance about the dragon and again attacks with an energized blade!
(ooc: With the Grappling Decapus, Zane hits with both attacks! Roll damage. :-)
............................

Trella the Linnorm, roars again. "Fools! You only delay your deaths, and then all your treasure will be mine! Threshold is mine! None can break the barrier while it is mine!"

She doesn't seem too worried about the Decapus grappling her, and proves it by a quick flick of her tail reversing the reversed grapple and squeezing. A well-placed Claw ends the Decapus' summoned life and it dissipates into thin air. (CMD 35 ; Squeeze 10 ; Claw 45 crit!44confirm! ; Dam 14+17=31)

The Linnorm is such a large beast and is an expert on grappling, it turns and rakes it other claw and snaps its jaws at Zane, but misses the agile warrior! (AC 28, 27 = wow missed!)

...............NOTES
Terrain:
Hill is clear terrain
Walls and Ruins are 15 feet high and impassable terrain

Current Damage on Iron Adventurers
Bosk 16
Beri 40
Restlin 23
Valla 16
Wyaar 10
Zane 39
Zeoll 0
Griffon-- AC: 17/11/15 hp 42/42
Decapus-- DEAD

.................

Trella AC 25, touch 10, flat-footed 20 CMD 45; (Faerie Fire +2 to strike Trella) Spell Resistance 16
Damage 35

Trella Fight


Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71  d20+15=31 ; d20+10=22 ; 2d8+50=59 ; 4d6=10 ;
Tuesday June 4th, 2013 10:47:40 AM

Another volley of arrows is sent the Linnorm's way while she spews her threats. The first shot, with two arrows fired at once with the same draw, sinks deeply into dragons side with a flare of divine power.

--------

Manyshot, deadly aim, smite
Attack hit AC 31, 69 damage

Attack 2, miss AC 22

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 39/62 (Spells) - Mage Armor (6hr) - Mirror image - 7 minutes, 4 figments  d4+2=4 ;
Tuesday June 4th, 2013 10:58:35 AM

Restlin never has been good at counting; turns out there are only 4 figments.

Looking ahead, he sees some kind of squishy, tentacle faced nightmare get taken down by Trella. "Adventuring is getting weird these days," he thinks to himself while ramping up into an all-out run towards Bosk.

***

Full round run - 4x speed movement to AS-13.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells 
Tuesday June 4th, 2013 11:19:49 AM

Bosk watches Restlin run towards him and wonders if he can take the clapper from him quickly.

ooc: Can Bosk take the clapper as part of a move action, same type of action as drawing a weapon as part of a move action? This would be like a relay runner hand off.

DM SteveK: Restlin running will be able to get to AS-16, but he has no action left to hold it out to Bosk. Bosk would have to use a standard action to take it this round, or as part of a move action next round.

CDM Jerry 
Tuesday June 4th, 2013 4:18:17 PM

Marty, emails are waiting on you. Please answer them.

Zeoll AC22 with shield, HP48 of 56  d20+23=43 ; d20+23=24 ; d20+6=20 ;
Tuesday June 4th, 2013 5:51:51 PM

Zeoll uses his True-Strike-boosted Fey Laughing Touch attack on the monster.

Touch attack at +20 to hit: Hits Touch AC42, a crit threat. Follow up hits 24. Likely moot since I do not think the crit would have mattered.

The effect is a Spell-like Ability, so Zeoll has to try to penetrate the thing's spell resistance. He rolls as a CL6 caster: a 20 might make it?

OOC: Note that Trella's SR was reduced by 4 earlier -- what is it? Zeoll has cast against it several times.

OOC: When you sacrifice a special item, do you get to pick what you sacrifice? If you CAN pick, Zeoll will sacrifice a yule gift, such as the magic sticky buns he got recently. If it is a random choice, he will not risk losing his treasured sentimental items.

DM SANITY INFO ==========
(spell/ability used this round is TBD)

Current Effects:
Mage Armor 6 hrs
False Life (+12hp) 12 hrs

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command, command x3, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 3 of 8 (mage armor, SFF, true strike)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 1 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 1 of 8
Spread the Word: not available
Meta Rod of Extend: used 2 of 3

Also used: Scroll of Silent Image

Zane Stormfront AC 32,26,23 CMD 27 HP 28/73 25 Fire Resist  d10+13=16 ; d10+13=15 ; d20+14=22 ; d20+14=32 ; d20+14=25 ; d10+13=23 ; d10+13=15 ;
Tuesday June 4th, 2013 9:12:46 PM

(damage rolls asked for, 16,15) Zane had moved last round to BB,17, and takes another 5' step to BC,17 trying to get into a flanking position.
While moving he charges up his blade again with arcane energies.
First attack AC22
Second attack, AC32, crit confirmed with a 25, damage 23+15 totaling 38

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
3/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes
Resist Energy:Fire, duration 70 minutes, DR 20 fire
Haste, Duration 6 rounds



Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE)  d20+8=18 ; d6+3=8 ; d20+7=8 ; d20+7=17 ; d6+3=4 ; d6+3=8 ;
Tuesday June 4th, 2013 10:06:53 PM

The griffin continues his attack, hoping to save those that had summoned it.

ooc: I did not use rake or pounce last attack, unless I misread it I was just doing a full round attack using each of my weapons, I just posted all the griffions relevant details for convienience.

bite attack =18
bit damage=8
tallon1 attack =8
tallon1 damage = 4
tallon2 attack =17
tallon2 damage = 8

Griffon-- AC: 17/11/15 hp 42/42
Fort +7, Ref +6, Will +4
Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Fly +6,
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Melee bite +8 (1d6+3), 2 talons +7 (1d6+3)
Special Attacks pounce, rake (2 claws +7, 1d4+3)

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE)  d20+9=16 ; 2d6+6=15 ;
Tuesday June 4th, 2013 10:16:19 PM

A tiger suddenly appears and enters the fray. He runs to BC-17 and tries to sink his teeth into the pesky dragon that everyone seems to be attacking.

bite attack=16
bite damage=15

AC 14/11/12, hp 45/45
Fort +8, Ref +7, Will +3
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +11 (+15 grapple); CMD 23 (27 vs. trip)
Speed 40 ft.
Melee 2 claws +10 (1d8+6 plus grab), bite +9 (2d6+6 plus grab)

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Tuesday June 4th, 2013 10:21:32 PM

Beri moves to AX 19 and starts to cast greater magic fang on the newly summoned tiger

ooc: I am separating the posts for each attacker since it's easier to read and keep dice rolls separate, let me know if you would prefer one post

Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx1, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones,
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d8=5 ; d20+8=23 ; d20+10=14 ;
Wednesday June 5th, 2013 1:58:05 AM

The lantern archon stands motionless for a moment while its aura of menace takes effect (DC 13). After accessing the situation, which doesn't take long, It moves to fly above Zane and casts Aid on him. Briefly it wonders why he would be summoned to such a combat. Who had ever heard of an archon fighting a dragon?

Meanwhile Bosk drops his guirsame in front of Restlin before taking the clapper from his hands and bravely approaching the dragon. He stares into the dragon's eyes for a brief instant before offering up more of his magical powers, another of his few remaining hero points, summoning forth supernatural speed and hitting the dragon across the face with the bell fragment. Words cannot begin to express how much it pains him to be giving up yet another of his few cherished magical gifts, but his father would have told him that there was no honor in hoarding riches if it meant risking the life of another. The words haunt him as he sees Zeoll standing up to the dragon. Hadn't he always been told liontaurs were the least honorable of the ignoble races? Yet here he was behind a wall as the overgrown cat stood toe to toe with the beast. He knows he has to prove himself.

Actions for Lantern Archon
----------

Cast Aid on Zane - Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). Zane is healed for 5 dmg +CL, but I don't know the CL of the Archon. Do we use my level?

Aura of Menace (Su)
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a --2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Bosk's Actions
-------------------
Drop Sword - Free Action
Grab clapper from - Standard Action
Move to Ay,AZ/11,12 - Move Actio
Offer Up Hero Point for an extra Atk - Free Action
and hit dragon with clapper - Standard Action
(Hit AC 23 or more if this is considered a magic weapon, I am assuming a touch AC is needed)
1 hero point spent (2 now need to be subtracted from CS, three total used this module)

CDM Jerry 
Wednesday June 5th, 2013 1:00:29 PM

Marty, please answer your emails. Thanks.

Death, Loss, and ... Gain? (DM SteveK) 
Wednesday June 5th, 2013 1:03:57 PM

Wyaar bends his bow and, laying two arrows to his bow at the same time, is able to penetrate the Linnorm's scaly hide.
(ooc: Wyaar, please break down the attack and damage rolls. Looking at his CS, I'm seeing +14/9 ranged attack (13/8 base range, +1 bow, +2 smite, -2 deadly aim) and each arrow doing d8+ (+1 magic, +2 strength, +4 deadly aim) + first attack +16 smite. This would be 39 damage)

Restlin and his 4 figments spy Bosk and sprint up the hill to arrive behind the minotaur, Clapper in hand.

Zeoll uses his True-Strike-boosted Fey Laughing Touch to attack the monster and breaks through Trella's lowered Spell Resistance. In the deadly game on top of the hill, Trella finds the situation funny and begins Laughing too hard to attack!

Zane continues to air-skootch around the Linnorm and charges his blade for more attacks, getting one strike deep into the monster.

Beriothian's griffin continues his attack, hoping to save those that had summoned it, but is only able to knock a scale away. (ooc: i see, I was reading the potential damage as other attacks. My fault :-)

Beri finishes his summoning and a Tiger suddenly appears and enters the fray!. He runs to BC-17 and tries to sink his teeth into the pesky dragon that everyone seems to be attacking.

Beri moves closer himself and casts greater magic fang on the newly summoned tiger!

Bosk's lantern archon stands motionless for a moment, then sees an ally of his summoner in trouble. It flies over, unimpeded by the laughing dragon, and restores 5 health to Zane.

Bosk drops his guisarme in front of Restlin before taking the clapper from his hands and bravely approaching the dragon. He stares into the dragon's eyes for a brief instant before heroically hitting the dragon across the face with the bell fragment.
.........................

At the moment the Clapper strikes the great Linnorm, another echo as a great bell sounds, this time heard by all the heroes, and a vibrating pulse pushes out. As the pulse moves, all active magic... ceases.

Zeoll's Fey Touch is gone.

The griffon, lantern archon, and tiger dissappear.

Zane's flying spell keeps just enough power to let him float to the ground before it dies.

Reslins' images flicker and are gone.

Beri is unceremoniously ejected from the ground, once more a human.

And the Linnorm screams! Flickering back and forth, Trella fights to retain her form, but the very magic she is trying to control is chaotic and uncontrollable in its essense. She grows smaller, and smaller until the old woman is standing on the etched stone at the top of the hill. Pierced with arcane sword and arrow, scrapings of tentacles across her thigh, she totters and then falls, a hollow sound echoing below the stone where she died.

A feeling of stuffiness that has been with the Iron Adventurers since they arrived at Threshold also seems to be gone. It is certain that the magical anomaly that was keeping almost everything out of the area is gone as well. And with the loss of the anomaly is the realization that the magic of the Edge is gone for every hero as well.

The hollow note of the stone where Trella's body lays echoes quietly, the only sound in the sudden stillness.

...............NOTES

END OF COMBAT ROUNDS

1 Hero Point to Zane for bravely (insanely) fighing one on one with the Linnorm and living. (impressive!)

1 Hero Point to Restlin for figuring out the riddle of the Clapper ( I thought Trella would have had at least 2 more rounds to beat on heroes)

1 Hero Point to Bosk for all of the sacrifices during the fight. (VERY heroic!!)

All heroes get 9,500xp and can start updating your CS for 9th level

All heroes get a Hero Point for leveling up!

Zeoll AC22 with shield, HP48 of 56 
Wednesday June 5th, 2013 3:13:49 PM

Thanks DM Steve and everybody! Great adventure! Zeoll's sheet is up to date.

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist 
Wednesday June 5th, 2013 4:32:38 PM

I assume all spells evaporate on Zane, not just fly, so seeing the dragon is gone and Trella is no more, Zane refreshes his mage armor spell.
Well, that was interesting. And since Trella was the one hiding what we came after and chasing everyone away, I'm betting the village will now begin to thrive, but lets go see what she was keeping hidden at home that we might be able to re-purpose to further aid us in our endeavors."

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
4/7

2nd level
3/7

3rd level
3/6

4th level
0/3
Spells in Effect on or by Zane

Mage Armor, duration 8 hours

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 39/62 (Spells)  d20+14=25 ;
Wednesday June 5th, 2013 5:04:25 PM

"That, or Trella's magic was the only thing keeping this place from being wiped out by other-wordly forces. Either way it should be a hoot to find out. Good work smacking her in the face, Bosk," he finishes, remember his promise to the witch. Better from a minotaur then a scrawny wizard.

He ponders what he just said (knowledge, Arcana: 25 to figure this out). "How did that anomaly work, anyway? Was Trella the source of all this, or did we kill a minor evil to let loose a large one? HEY SIR MARAN!" Restlin walks up to shake the man's hand. "I know you're just getting used to not being an armor plated killing machine, although you still are because you've got armor and can probably kill your share of men and whatnot, but what the heck is going on in this place?"

Without waiting for an answer (because really, someone else will deal with it), he walks up to the singing stone. "...and why is this thing still making noise?" He pokes at it a bit before casting detect magic and concentrating on it.

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Wednesday June 5th, 2013 10:11:30 PM

Beriothian stands up and dusts himself off.
Restlin, if what just happened here is any indication, I don't think that spell is going to work. I can't even hold my shape any more.

Sir Maran, please tell me you can clarify for us what is going on magic wise right now.


Zeoll AC22 with shield, HP48 of 56 
Thursday June 6th, 2013 12:01:38 AM

Zeoll heads over to the dead witch, both to detect magic and to see if she is truly dead. He looks for things on her person.

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d20+5=13 ; d8+5=7 ; d8+5=8 ; d8+5=8 ; d8+5=12 ; d8+5=12 ; d8=5 ; d8=7 ;
Thursday June 6th, 2013 12:55:37 AM

Bosk breaths a sigh of relief as he the witch withers before him, and after making sure she it truly disposed of he walks back to the ruin wall and collects his dropped guirsame and places it back into its sheath. Is anyone hurt? Let me know and I will extend Gargul's grace and have you good as new...That goes for you too Sir Maran. After healing everyone the cleric examines Trella's remains. I don't know how useful it will be, considering Trella and I are aligned differently with respect to this universe, but I did prepare a speak with dead and gentle repose. If we are lucky we might be able to get some information out of her, if there is anything you think we need to ask. Either way, it might be a good idea to preserve her corpse and let Peerimus decide what to do with it. After waiting to see if Restlin's spell works and for the group's decision on the speak with dead spell he will listen to Sir Maran's story and offer him some food (or make everyone food if we will be here a while).

Actions
----------
Bosk collects his dropped sword
Bosk will heal everyone's damage with his lvl one spells and one lvl 2 spell (converting all lvl 1 spells and lvl 2 Bull's Strength)
Collect some remains of Trella and the tentacles before anyone messes with the stone or the remains

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist 
Thursday June 6th, 2013 4:25:50 AM

Zane lets Bosk know he's still quite injured, going toe to toe with a dragon is something he'll remember for a long time, but is an act he doesn't plan on repeating anytime soon...

(down 47 hp, heal others first if need be.)

Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells  d8=3 ; d8=5 ; d8=3 ; d8=3 ; d8=3 ; d8=8 ; d8=8 ;
Thursday June 6th, 2013 7:39:19 AM

ooc: I miss calculated our total damage, but will sacrifice enough spells to heal everyone. (But I will wait to see if any has a reason for me to decide if we need the speak to dead spell before I decide between that and summon monster.

Zeoll AC22 with shield, HP48 of 56 
Thursday June 6th, 2013 10:18:37 AM

Zeoll also creates water to soak the dead witch. Maybe the old legend about melting witches is not true, but it can't hurt.

Trella, Sir Maran, and the Stone (DM SteveK) 
Thursday June 6th, 2013 10:29:36 AM

Zane, seeing the dragon Trella is no more, refreshes his mage armor spell. He suggests that the group get back to Threshold and 're-pupose' any items she has in her home.

Restlin wonders if Trella's magic was the only thing keeping Threshold from being wiped out by other-wordly forces. He ponders the intricacies of the magic and comes up with that the Clapper is an artifact-level magical item and NOT something that just anyone should have access to. He also thinks that it would take a lot of studying to figure out just how the item works, because it doesn't seem to follow the usual rules of magic. Very dangerous indeed! As to the anomaly, it seems it kept out everything that 'didn't belong', and so wasn't specifically holding something back, but more general to ensure something never happened in the future.

Restlin turns his considerable curiosity to Sir Maran and the Stone where Trella's body lays. A Detect Magic doesn't reveal anything about the Stone.

Beriothian stands up and dusts himself off. Thinking about the effect, it seems that the Clapper did a extremely strong version of Greater Dispel Magic that dispelled all spell, spell-like, and supernatural effects, but isn't negating any future magical spells. He also asks for clarification from Sir Maran.

Zeoll heads over to the dead witch, both to detect magic and to see if she is truly dead. He finds no magic nor life. Trella is truly dead, dead, dead.

Bosk breaths a sigh of relief, ensures Trella is dead for himself (she is), and heals those that need it with Gargul's grace. He offers food and drink around, and suggests a Speak with Dead and Gentle Repose may be good ideas for the next step.

Zane lets Bosk know he's still quite injured. Going toe to toe with a dragon is something he'll remember for a long time, but is an act he doesn't plan on repeating anytime soon...

.........................

ooc: anyone know where Valla has been for 2 weeks? Just asking before I send an email.

Trella is definitely dead. Bosk considers if speak with dead will give them any more answers on what the Wold has been going on around here.

Several of the group look to Sir Maran to sort it out, but the Mailed Fist mercenary shakes his head bewilderingly. "I don't know much about magic. I had a double Fist here to get some gold and protect the countryside, trying to expand the Mailed Fist presence in the Southern Continent. I'm from Plateau City in New Elennia myself." He turns to Bosk, gratefully accepting food, water, and Gargul's blessing. "You are the first sensible talking people I've met since our ship got here, thanks be to Alemi, Domi, and Gargul! All this 'powers this' and 'by the powers that' makes my head spin."

"My story is quite simple. I found out that Threshold didn't have a Protector group and needed one so brought my Fists here. bought the old fort here and Trella gave me the torc saying it was the symbol of champions here. But about 6 months later, she came again with that Clapper and dubbed me in another ceremony. Well, as you can imagine, THAT ceremony turned me into a monster, I killed all my followers, and then became Trella's guardian pet."


The Mailed Fist mercenary shakes his head. "All I want to do now is take the first ship back to Plateau City and get back to civilization!"

The Stone is another matter entirely. Restlin poking around the Stone can do a tapping and here an echoing on the other side. The Stone is hollow!


Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells 
Thursday June 6th, 2013 10:36:22 AM

Bosk puts a hand up for Zell to stop. Wait! Don't do anything to the body until after we have talked to Sit Maran and decided if we want to question her spirit. The spell tends to work better if we don't keep damaging the body. If you want, I can check around to see if her spirit is still in the area. Breathing slowly, the cleric's eyes glaze over as he looks into realms unseen by those around him, reporting anything he sees.

Actions
----------------
Stop Zeoll until they decide if they want to try questing her and the cleric and prepare the body properly.

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.

DM Steve: There are no unattached spirits within range of Bosk. His knowledge of the stories of Gargul make it easy to assume that Trella's spirit has joined a flow of woldsblood that will eventually take her soul to Gargul's Realm to be judged and then sent to the Lands of Rest or Unrest depending on the balance on her spirit.

Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells 
Thursday June 6th, 2013 10:39:47 AM

ooc: Sorry, wrote my post before the DM posted.

I thought Valla was back, which was why I quit posting for him. I thought he said he returned in the LNB and posted here between the encounter with Mr. Spikey and Trella.

he did, but then Marty dropped off again.

Zeoll AC22 with shield, HP48 of 56 
Thursday June 6th, 2013 12:28:31 PM

The liontaur asks his friends to fill him in on what they saw in the cave. Zeoll asks Sir Maran about it. Who enchanted the magic cave? Was it like that before Trella turned him into a monster? Did she ever say anything about the clapper, its origins, its use? Did he see her using it for anything?

OOC: Changed my new feat at lvl 9 from spell penetration to dodge.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Thursday June 6th, 2013 1:29:04 PM

"Huh..."

Restlin removes Gloomy from its scabbard and begins tapping loudly on the hollow stone with the hilt of the blade. If it breaks easily enough, he'll peer inside. "Sorry, Gloomy," he says telepathically to the blade.

If not, he'll try prying it up & looking under it.

If THAT doesn't work, he'll seek to borrow a blunt weapon to wallop the stone with.

Lastly, he'll try smacking it (lightly) with the Clapper.

"What are we going to do with this Clapper, anyway? Is it better off with Peerimus, or in our collection of dangerous objects back at the tower?"

Restlin decides that last one is a bad idea before it even leaves his mouth. This thing in Hook City? The horror...

"Right, Peerimus it is. Oh hey, I'm healed! Thanks, Bosk! Now...what's in this rock..."

Bosk AC: 26/12/24 CMD:22 HP 72 of 72 Spells 
Thursday June 6th, 2013 2:15:14 PM

ooc: Bosk won't hand over the clapper at this time, insisting they first talk to Sir Maran, anyone who wants to can cast a defensive spells and be at full health, and to decide what to do with Trella's body.

Zeoll AC22 with shield, HP48 of 56 
Thursday June 6th, 2013 3:18:31 PM

Zeoll whispers, "I thought we had a deal with Peerrimus to make a vault in ourr basement that would be safe forr things like this?"

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist 
Thursday June 6th, 2013 7:39:30 PM

"I thought we would take it to where the rest, or at least the place we were when we saw the rest, and let those better equipped to watch over it deal with it."

everyoneHighlight to display spoiler: {OOC: need help with a choice, 4 feats stand out. Quickdraw, for obvious reasons, plus I wanna buy a scabbard of keen edges. Intimidating Prowess, to go with my Dazzling Display feat by adding my str to intimidate. Rapid Reload, so I can use a crossbow every round and it will make a hand crossbow shoot every round as well, and lastly Magical Aptitude, for UMD skill bonus. please relay your suggestions.}

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
4/7

2nd level
3/7

3rd level
3/6

4th level
0/3
Spells in Effect on or by Zane

Mage Armor, duration 8 hours


Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Thursday June 6th, 2013 9:10:31 PM

Restlin, I think at the moment we should put off examining the stone and focus on tending to our wounds and regrouping. It will still be there is a few minutes, and I would hate to find that it's another trap that puts us one foot in the grave.

ooc: no clue if it's dangerous, but better to have ourselves healed and character sheets updated.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Thursday June 6th, 2013 10:52:12 PM

Restlin peers over himself & the others. "Bosk took care of that, buddy. Besides, I just gave away the answer to any question I want because I was saving it for a rainy day. You'll forgive me if I'm in a mood to indulge my curiosity."

Trella, Sir Maran, and the Stone (DM SteveK) 
Friday June 7th, 2013 11:26:29 AM

Zeoll gets filled in on what happened in the Cave, and asks Sir Maran about it. The mercenary can only shake his head. He never knew there was a cave under the hill until he was transformed, and then the magic never let him in the Cave. He had no idea what was in the Cave. He knows Trella was around the hill, and seemed to come more and more often as the months went by, but he never was privy to what she was doing.

Restlin removes Gloomy from its scabbard and begins tapping loudly on the hollow stone with the hilt of the blade. The Stone was strong and heavy enough for the Gargantuan Linnorm to be standing on it, and neither easily breaks or is pried up. (ooc: Strength Checks to Open, or when attempting to break an object, you have two choices: smash it with a weapon or break it with sheer strength. Breaking Things

While investigating the Stone, Restlin wonders about the Clapper. Should they give it to Peerimus or keep in their tower collection?

Zeoll reminds the others of the deal with Peerrimus to make a vault in the Iron Tower that would be safe for things just like this?"

Zane thought they would take it back to Heranmar and let those better equipped to watch over it deal with it.

Beriothian thinks they should put off examining the stone and focus on tending to our wounds and regrouping. Of course, by now, Bosk has healed all wounds and the entire group along with Sir Maran is standing on top of the hill around the Stone and the dead Trella, so they are regrouped too.

Wyaar and Valla are quiet, thinking inner thoughts.

........................

NOTES: Players have time to update character sheets, no hurry!

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Friday June 7th, 2013 12:21:36 PM

"Phooey!" exclaims the wizard.

"Bosk! Come see if you can lift this rock she was standing on. Something's fishy here."

As the minotaur (hopefully) makes his way over, he tries to remember what Peerimus said. He remembers being distracted and very uncomfortable in the grove. "Oh yea...he was going to try and get us a vault in Hook City. Good thinking, Zeoll!"

If Bosk decides to help, Restlin will smack him on the back as he passes. "Go get'em big guy!" He imparts a bit o' luck along to the minotaur in the process.

***

Bit o Luck on Bosk: Make any D20s twice and chose which to use.

Zeoll AC22 with shield, HP48 of 56  d20=3 ;
Friday June 7th, 2013 12:39:05 PM

Zeoll will cast Guidance on Bosk to give him a +1 Boost, and then Aid Another with a raw roll to do so of 3 oops.

Bosk AC: 26/12/24 CMD:22 HP 72 of 72 Spells  d20+12=19 ; d20+4=8 ; d20+4=24 ;
Friday June 7th, 2013 1:37:37 PM

Seeing the others so insistent to get going causes Bosk to rush a little more. He hurridly pats Trella down, searching for weapons, gold, and magical items like a component pouch or Holy Symbol and anything else she may have on her. He then grabs a hold of the stone, encouraging others to join him because the stone is large enough for multiple to grab on, and lifts with all his might. Even the unmovable stones shall yield to the will of Gargul!!!

Actions: Search Trella = 19
Strength Check = 24 Natural 20!!!

Bosk AC: 26/12/24 CMD:22 HP 72 of 72 Spells 
Friday June 7th, 2013 1:38:35 PM

ooc: Make that 25 strength check using both Restlin and Zeoll's spells.

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist  d20+6=18 ;
Friday June 7th, 2013 2:30:35 PM

Even though Zane is physically stronger than most of the rest of his friends, they seem to insist that bigger is better.... even so, he flexes his muscles and assists in lifting the stone, rather than fight it on his own...
Aid another strength check 18

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
4/7

2nd level
3/7

3rd level
3/6

4th level
0/3
Spells in Effect on or by Zane

Mage Armor, duration 8 hours


Bosk AC: 26/12/24 CMD:22 HP 72 of 72 Spells 
Friday June 7th, 2013 3:15:12 PM

ooc: It might be because Minotaurs have double the normal carry weights.

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist 
Friday June 7th, 2013 5:33:33 PM

carry weight is different than lift weight with strength checks )

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71  d20+2=9 ;
Saturday June 8th, 2013 9:32:08 AM

Coming out of his internal thoughts, Wyaar moves forward to try and assist with lifting the stone, but cannot seem to get a grip.

-----

Assist another fail

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Sunday June 9th, 2013 6:57:18 PM

Beriothian watches as the to taurs take on the hollow stone.
Good luck you two, hopefully Cthulu isn't waiting underneath to get his revenge on Bosk.

ooc: glad we have some time for our character sheets

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells)  d20-2=9 ;
Sunday June 9th, 2013 9:14:48 PM

Restlin briefly considers helping, but finds his muscles get stiff and sore just looking at Bosk and Zane try and lift the stone.

"Nah, I'll just leave that to them..."

Beneath the Stone (DM SteveK) 
Monday June 10th, 2013 10:26:46 AM

Restlin and Zeoll provide magical augmentation for Bosk, but it takes the assistance of Zane before the heroes are able to budge the Stone. Heavy granite and wedged into the rocky earth, the two heroes strain with all their might. Finally! An inch, two inches, and a great heave topples the Stone over, revealing only 5 feet down... a cache of treasure!

Sir Maran looks in but quickly turns his back. "It looks like the magic Trella used to turn herself into a Linnorm also affected her greed, and she started collecting a horde. No thanks! I don't want any part of that treasure! Just get me to a port and I'll take the next ship north!"

With Sir Maran disavowing any claim on the treasure, it is all for the Iron Adventurers! All they have to do is jump in with it and pull it up...

Bosk AC: 26/12/24 CMD:22 HP 72 of 72 Spells 
Monday June 10th, 2013 10:47:24 AM

I have heard of dragon's cursing their treasure. Does anyone care to cast detect evil and detect magic on the lot before we dive in?

ooc: Was anything found searching Trella's body?

Zeoll AC22 with shield, HP48 of 56  d10=8 ;
Monday June 10th, 2013 10:51:54 AM

Zeoll summons a fae friend, casting the magic spontaneously with one of his new third level cleric spell slots.

[OOC: I only get to be 9th level for a couple weeks, so I gotta use my flashy new powers now! Or else several years from now, after climbing my way back up!]

Rolling randomly, Zeoll summons an 8 ... which means a Shambling Mound!

Since it is only one step removed from Zeoll's own alignment ... per the spell ... "If the creature is one step removed from you in alignment, or if its intelligence is 1 or 2, it will act as you command to the best of its abilities and to the best of your ability to communicate with it."

Zeoll addresses the large plant creature in sylvan: "Please enterr this hole and brring out of it all the items you find therre. Please do not crrush or brreak anything."

(Even speaking Sylvan, Zeoll's accent comes through.)

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Monday June 10th, 2013 11:18:29 AM

Restlin's eyes sparkle at the newfound loot. He'll cast a detect magic at Beri's suggestion, trusting Wyaar to handle detecting any evil in the pile.

When the mound appears, Restlin takes a step back. Carnivorous plants give him the willies; the thought of being eaten alive by something that has no concept of mercy and can't be reasoned with doesn't sit well with the wizard.

Plus it smells really, really bad.

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE)  d20+18=26 ;
Monday June 10th, 2013 5:29:24 PM

Beriothian looks at Restlin wavering and can tell he is thinking about casting detect magic.
If you want my suggestion, Restlin, I say go ahead and cast it. I was thinking about casting it myself, and will if you don't. We should also go down and make sure that stone is actually empty, I would leave something valuable left inside it.

Beriothian checks the stone to make sure it is empty, then will return to look at the treasure, and cast detect magic if Restiln hasn't yet.

perception = 26

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist  d20+6=14 ;
Monday June 10th, 2013 5:58:02 PM

Zane, casts detect magic, and peers into the opening left behind by the hollow boulder.

perception 14

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
4/7

2nd level
3/7

3rd level
3/6

4th level
0/3
Spells in Effect on or by Zane

Mage Armor, duration 8 hours

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71 
Monday June 10th, 2013 8:28:31 PM

At Restlin's suggestion Wyaar peers into the pit of treasure with his ability to detect evil. You never know.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Tuesday June 11th, 2013 7:25:43 AM

Restlin did cast detect magic, he's just not getting close to the mound. If Zane wants to get cozy with that rotten abomination, more power to him. Restlin will detect magic from back here, thanks...

Zeoll AC22 with shield, HP48 of 56 
Tuesday June 11th, 2013 7:38:22 AM


Zeoll pats his Shambler on the "head" and whispers (in common) "Now don't you pay any attention to them. You smell just fine."

Beneath the Stone (DM SteveK) 
Tuesday June 11th, 2013 10:24:08 AM

Minor Magic is used by Restlin, Zane, and Wyaar and it is determined that there is no magic nor evil on the treasure before the group. Some of the treasure itself is magical however.

Some Major Magic is used by Zeoll and a Shambler gently empties the hole with no further danger posed to the group. A thought filters through the group that there wasn't any traps here, but doesn't mean that other encounters will be so lucky!

A thorough search of Trella actually turns up no equipment or items whatsoever. It appears that the Witch exclusively counted on the reality altering power of the fragment of the Chaos Bell to perform all her magic.

After the treasure is all up and counted, the Iron Adventurers come up with:

21,400gp in gold and platnuim coins, and candlesticks, silverware, a candleabra, a chandalier, three ceboriums, and a square green stone.

There are also 15 Scrolls: (the PCs have plenty of time to decipher and so DM will just tell you now. :-)

6 Clerical: Greater Dispel Magic, True Seeing, Raise Dead, Dismissal, Freedom of Movement, Neutralize Poison

7 Arcane: Mislead, Permanency, Symbol of Sleep, Wall of Ice, Secure Shelter, Dimensional Anchor

1 Treatise titled: The Mysteries of the Southern Continent by Sandifurr, Hinder, and Lark

1 Signed copy of a lithograph of the Children of Chaos in a group pose with names in Common below each figure. The heroes can identify Peerimus the druid, his bear Yorrick, and the dwarf brothers Durgan and Kazak (from Heranmar). Others on this scroll are a gnome wizard named Firn'gaer, a half-drow elf girl named Xenia, an armored man named Jurgen, an armored woman named Rash, and a large minotaur named Torgon.

Bosk AC: 26/12/24 CMD:22 HP 72 of 72 Spells  d20+3=16 ; d20+3=9 ; d20+3=23 ; d20+3=5 ; d20+3=18 ;
Tuesday June 11th, 2013 10:44:14 AM

Bosk picks up the three ceboriums and square green stone and attempts to determine their value, religion they might be associated with, and anything significant about them.

Knowledge religion for ceborims = 16
Knowledge religion for green square = 9
Knowledge Arcana for green square = 23
Knowledge History for green square = 5
Knowledge other for green square = 10 (untrained knowledge check capped at 10)

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Tuesday June 11th, 2013 3:38:37 PM

Restlin sits cross legged with the collection of spells and casts read magic.

"Goodness, there's some nice spells in here. You guys don't mind if I scribe these arcane ones, do you?"

Restlin will also check the other stuff for magical auras.

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Tuesday June 11th, 2013 6:11:38 PM

Beriothian looks at the Treastie and the lithograph.
Sir Marin, do you know anything about these two objects? I have no idea if they are valuable, but they seem a bit out of place in a pile of scrolls and precious metal.

Beriothian opens the book to see if there is an inscription inside.

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist  d20+10=25 ;
Tuesday June 11th, 2013 7:57:06 PM

Zane looks over the green square and studies it.

Know: Arcana: 25

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
4/7

2nd level
3/7

3rd level
3/6

4th level
0/3
Spells in Effect on or by Zane

Mage Armor, duration 8 hours

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71 
Tuesday June 11th, 2013 10:06:44 PM

"I would think it would be in our best interest to let you scribe any scroll you would like Restlin. It can only be to our benefit." Wyaar says as he looks over the treasure. None of it is of interest to him.

Loose Ends (DM SteveK) 
Wednesday June 12th, 2013 8:14:08 AM

Sir Maran doesn't have any idea about the value of the two non-magical scrolls. "I got my Fist off the ship at Heranmar and wandered here, getting turned into a monster. This strange Southern Continent is no place for me, and that goes for any of your silly treasures!"

Bosk notes that the three ceboriums are all depicting scenes from different dieties or Powers. One is definitely about Gargul, one is about deeds done by five hooded women (probably the Crones), and one is a demon or devil (Bosk doesn't know which). The three ceboriums are part of the 21,000 gold of treasure.

The Green Stone fails to register a spark of recognition in anyone. Just looks like a finely made green square stone. It is part of the 21,000 gold of treasure.

Other than deciding who gets to keep what and how to haul this heavy wealth, there is nothing else of interest on this ruined hilltop.

...................

It turns out there is nothing else of interest in the town of Threshold either!

A careful search through Trella's house (which was decided upon earlier) reveals a very modest structure, with modest furnishings worth a few gold but certainly not worth transporting its bulk to another town, and the heroes seem certain that there will be no buyer in Threshold. The spellcasters find plenty of herbs and other apell materials enough to fill up on any common material, but nothing special or worth more than a single gold piece in material components. The cauldron that was seen earlier has disappeared...

The Thresholders themselves avoid the heroes as best they can. Announcements and anything short of magical compulsion or forcible incarceration does not stop them from swiftly walking away from the heroes. Beri notes that it looks like a bunch of minnows keeping away from a shark. And none of the townsfolk seem to have taken on Trella's mantle of hidden leadership yet either. It is going to take time for all the repercussions of the adventure to be felt in this town.

The only loose ends are what to do with Sir Maran (who refuses to stay in the Southern Continent one more day than necessary) and the Clapper.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells)  d20+8=16 ; d20+15=34 d20+12=16
Wednesday June 12th, 2013 10:34:08 AM

Restlin wonders what like is life up in the Northern Continent.

This has been an interesting adventure, no doubt, but not so far out of the ordinary that Restlin feels like fleeing the entire continent. "Well Sir Maran, you're more than welcome to accompany us to back to Cliffport to get on a boat. I don't imagine we'll be sticking around with these moppy-heads. HAVE FUN WITH YOUR SHORT, MISERABLE LIVES, FOLKS! THE IRON ADVENTURES ARE OUT OF HERE!"

Restlin is ready to get out of here. He tucks the scrolls away in his waterproof pouch, carries as much treasure as he can w/o weighing himself down, and impatiently indicates it's time to get moving.

While he's waiting, he'll take a look at that unidentified chalice Bosk has. He's no slouch when it comes to lore, but this may be a bit obscure for even him.

"So, Sir Maran, what's like like up north that makes you so eager to get home? Surely you have your share of adventure and whatnot up there too. I doubt we have a monopoly on people turning into monsters. Some of us even worship your gods, look!" Restlin will hold up the platinum holy symbol to Wardd that he made himself. "Now our last adventure...that got a little crazy. Still, it's a good thing I bought that anchor token on a whim. You see, we were all fast asleep..."

Restlin will continue like this for some time.

***

Knowledge, Religion: 16 (if Arcana is more appropriate, that's a 23) - What's on that last ceborium?

Knowledge, Arcana: 34 - So, is that really just a green rock?

Appraise: 16 - Ok then, why's this green rock in a treasure horde?


Zeoll AC22 with shield, HP48 of 56 
Wednesday June 12th, 2013 4:07:56 PM


Zeoll suggests to Maran that he ring the Clapper and say three times "Therre's no place like home."

The grizzled liontaur figures we should head back to report to Peerimus at Heranmar -- and take the Clapper with them.

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist 
Wednesday June 12th, 2013 6:52:57 PM

Zane is just happy at surviving an up close combat encounter with a dragon, must be his draconic heritage.
"lets get this wagon train, well, we don't have any wagons, but you get the idea, moving."

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 (HASTE) 
Wednesday June 12th, 2013 9:12:44 PM

Beri also offers to carry as much as he can as the group heads back.
I don't blame you for wanting to head home. I'd want to get as far away from that cave as possible as well.

As they journey home Beriothian will read through the treatise that they found.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 68/71 
Wednesday June 12th, 2013 10:10:57 PM

Wyaar looks over to Trella's empty house and then turns to address the group. "My friends, I will not be returning with you. i feel that Queen Maab is telling me that my place is here in Threshold, for now at least. These people have gone through a great hardship and I would see them safe. Trella may be gone, but the Dark Hounds may still remain among other dangers. Unless another in Threshold steps forward to claim it I will turn Trella's house into a temple to mu Queen and with her guidance do what I can for the town."

He will abstain from his share of the treasure as well

------------------------

OOC: I am taking the summer off from DMing and dropping to one game.. In addition to the merge needing to move out to make room. hopefully there wil be room for my return in the the fall!

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) 
Wednesday June 12th, 2013 11:09:23 PM

"Really? Here?"

Restlin looks around & is grinning broadly when he turns back around. "Ballsy move, buddy. I like it! Try to find these shlubs a spine while you're building your temple."

Zane Stormfront AC 26 CMD 27 HP 38/85 25 Fire Resist 
Thursday June 13th, 2013 10:12:57 AM

"I'll be going with Sir Maran, not only to be sure of his safety on the trip back home, but I need to visit Imod City, as you know I've gone through a few changes. I'll try to return, but you never know the way the wind blows, it could be soon, it may be never."

Return To Index      Next Scene (Parting of the Ways)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage