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Threshold Forest


DM JonathanT - no wood chucks in these woods! 
Wednesday March 6th, 2013 11:44:47 PM

Bosk studies the creature's behavior trying to discern whether it is an agression towards them or something else.

DM Note: need your Sense Motive check.

Zeoll switches tactics and becomes visible, puts away his shield, and reads his Fly scroll. Using what Linquistics knowledge he has, he tries to find similar sounding words, but the creature does not seem to be speaking, so to speak, but just snapping his maw, snarling, and howling a lizard kind of howl.

On the other hand, if Zeoll had spent a good portion of his life in the swamps, studying the life and habbits of wild swamp lizard-type humanoids, perhaps he would see something familiar. Perhaps...

Restlin clumsily gets off his mount, knowing he's not up to try to fight while mounted and doesn't want to risk being dragged through that dense forest by a spooked horse. Debating on the nature of the appearance of this odd spikey-creature and its behavior, he decides to put up a wall of ice, creating a barrier between it and the woods it just came from.

Beri announces that he counts "...seven more lurking. although 'lurking' is not quite the correct description. He also studies the creature, but to see if he can determine its strengths and weaknesses.
The creature is totally alien from anything Beri has seen before or studied, so finding out what the creature's strengths and weaknesses are without enganging it, would be guesses. One thing for sure that Beri can deduce is that it would be awfully painful to get close to it, as the spikes that keep growing and shrinking are very very sharp!

Beri decides to be cautious and transforms himself into an Air Elemental.

Bosk casts Chill Touch, then tries to communicate with it by telling it "We mean you know harm".

Zane casts Fly on himself and takes to the air, ending 30' up.

Wyaar quips about the wall of ice and dismounts, summoning the spirit in his bow.

Valla also dismounts and activates magical properties in his bow, ready to take a shot at the creature.

____________________

Efforts to communicate with the spikey creature do not get the typical response. IT waves it's arms as it growls and snarls, slimy saliva splattering in your general direction. The other noise in the woods grows from 'rustling' to 'crashing' and it gives one last snarl and vanishes into the woods to your right.

Only seconds pass and the crashing in the woods to your left are obviously creatures moving very fast. At last you can see ebony blurs about the size of a horse veering from their intended path right towards YOU!

Map: Threshold Forest Map 2

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) - Black Tentacles - 7 rounds  d20+12=29 ; d6+4=9 ;
Thursday March 7th, 2013 8:05:21 AM

"Oh good! They're after us now. At least this is familiar! I don't like how fast they're moving; let's fix that."

Restlin takes a small squid tentacle from his pouch & drops it on the ground. A few choice arcane words are spoken before it springs to life and burrows under ground. Almost immediately a large number of black tentacles erupt among the black shapes heading their way.

***

Cast Black Tentacles centered on F8-G9. Each affected critter must roll CMD vs 29 or be grappled and suffer 9 damage. Entire area is also considered difficult terrain.

Zeoll AC22, HP56+14  d20+23=31 ; d20+23=36 ; d20+8=14 ; d20+13=24 ;
Thursday March 7th, 2013 11:16:38 AM

Zeoll looks around carefully. How high are the treetops? Can he see a branch higher than 10 ft up that will support his weight? Perception 31.

He looks at the creatures, making sure that no detail escapes him. Are they carrying anything -- items or gear? Are they moving more like animals or like people? Perception 36

Do they remind him of anything? Know Nature 14

He tries to get a hunch as to their capabilities. Sense Motive 24.

Zeoll takes out a scroll of Detect Evil (move action) and reads it. If any of the creatures are within 60 ft, he concentrates on the divination.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday March 7th, 2013 5:44:40 PM

ooc: do we see all 8 on the path?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday March 7th, 2013 7:34:30 PM

Guys, these may be really big dogs, but I'm not sure they are the 'enormous monster' Zeoll dreamed of... Zeoll, is this the same are as in your dream?

Having learned a few things about line of sight and Spike Growth, Beri casts the spell, extending it underneath as many (hopefully all) of the dogs he can. (In a block forty feet across, with the lower right corner at the start of the ice wall, and extending back over the dogs.)

DM Sanity info:
Spike Growth:
Range medium (100 ft. + 10 ft./level), Area one 20-ft. square/level
(I know I probably don't have line of sight, but I can cast it at the edge of the path and extend it inwards enough that it should have no problem reaching the dogs), even with the wall there
Also note, I am intentionally leaving the path clear so I don't impede my team :)

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Greater Magic Fang, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday March 7th, 2013 7:38:51 PM

After casting Beri will fly 30 feet straight up (perfect fly, no roll needed)

ooc: sorry, submitted to soon in the last post

Wyaar (JonL) AC 24/16/22 CMD 25 HP 71/71 
Thursday March 7th, 2013 8:33:02 PM

Wyaar will peer at one if the hounds (move action detect evil, as though concentrated for three rounds with detect evil on the target) and assuming its evil cast Protection from Evil on himself. Otherwise he'll cast Bless.

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist 
Thursday March 7th, 2013 8:55:01 PM

Zane casts shield on himself and maintains his height, but moves forward 30 feet.

Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
0/7

3rd level
1/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Thursday March 7th, 2013 11:49:22 PM

As the group waits Bosk casts sactuary on himself.

DM JonathanT - no wood chucks in these woods!  d100=66 ; d6=2 ;
Thursday March 7th, 2013 11:52:09 PM

DM OOC: guys, I really appologize but all I'll be able to do tonight is answer questions. My car battery died while I happily worked away unknowingly so it was real late by the time the tow truck got me home. Then I needed to call my mom, as it is her birthday and I'm just now getting a free moment to post. :}

Zeoll
A) The tree tops are way, way, way up. Most of the first tier of branches are higher than 10', to find one at 10' or thereabouts I'll give it the ol' %roll. The higher the better, 1-50 = nope; 51-75 = can reach it next round - odds it is behind you, evens it is in front of you; 76-00 = within reach this round - odds/evens as above.
Branch % = 66, even, so there is a branch 10' high to the front that will support you and you can reach it next round.
B) they resemble hounds. They carry nothing. They do not resemble worgs, dire worgs, wolves, or dire wolves. They might be classified in some Sage circles as being in the genus of Baskervillemus. They are Black, as black as Ebony, and as large as a horse (but not as large as those huge warhorses).

C) They remind him of large, red-eyed hounds with very sharp teeth that probably would hurt a good bit if you got bit.

D) They do readiate Evil like WoW!

Beri - at this point you only see four. Although it was reported you heard more. These four, at least, came crashing through the forest and took a right turn to avoid the Wall of Ice, and of course, you now are in the way. The distance and the dense forest prevents seeing any more, but it is a good guess, by your earlier count, there are more out there, just not in sight yet.

Wyaar - it does radiate evil, like WOW!

To all, especialy those flying. The tree canopy (as you may remember, the sunlight is much dimmer in here) covers the path, but at a height, of, say 35'. I don't want to spoil your Flying fun too much. Presuming that when flying you are horizontal, this should give you 30' of 'wiggle' room. To go higher than 35' it would be like flying through difficult terrain, with the danger of bonking your head or tearing your clothes on a snag, or eating more leafy material than your daily fiber needs require.

Keep on posting for this round and I'll catch up tomorrow.


Zeoll AC22, HP56+14 
Friday March 8th, 2013 9:53:56 AM

When he finds out how evil these things are, Zeoll thinks about flying up to a branch and keep safe up in the trees.

He warns his friends that these creatures are up to no good!

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71 
Friday March 8th, 2013 10:06:05 AM

"I don't suggest anyone try to give them a belly rub."

Protection from Evil 5 min

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells 
Friday March 8th, 2013 1:37:26 PM

Bosk curses himself for preparing speak with dead over magic circle against evil. I could have sworn I had prepared the circle spell. I must have gotten distracted.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 62/62 (Spells) - Black Tentacles - 7 rounds 
Saturday March 9th, 2013 7:29:36 AM

Checking in. Don't want the sheriff coming down on me.

co-DM SteveK: Sheriff Ken "Criminintly, now I know why you're mother named you Nutsy!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Saturday March 9th, 2013 10:26:51 PM

Guess I'll check in too...

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist 
Sunday March 10th, 2013 11:40:39 AM

checking in.... figure about 4 more rounds of pure buffs, then I'll need a target.... can some one check to see if the chasee ( the first creature we saw) is evil as well please.

DM JonathanT - no wood chucks in these woods! 
Sunday March 10th, 2013 11:13:50 PM

DM OOC: working on the post. Got my car fixed.

Valla Crudarian HP: 34/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 
Monday March 11th, 2013 12:49:29 AM

Checkin in

DM JonathanT - no wood chucks in these woods!  2d4=5 ; d20+10=14 ; d20+10=30 ; 2d4=6 ; d20+10=25 ; d20+10=22 ; 5d4=12 ; d20+10=20 ; d20+10=28 ; d20+10=16 ; 5d4=14 ; d20+10=13 ; 10d6=39 ; 10d6=38 ;
Monday March 11th, 2013 1:51:27 AM

Restlin seems happy they are being targeted. Intending to slow them down, he casts Black Tentacles, a color that will go well with their own.
Effects: Dur 7/7, CMD vs 29 or be grappled and suffer 9 damage. Entire area is also considered difficult terrain.

Zeoll warns his friends of the evil nature of these massive black hounds and then flies up to a branch and out of the way.

Beri pulls an old trick out of the hat and adds some spikey terrain to the black tentacles.
DM Note: your assessment of the placing makes sense to me.
Effects: Dur 8/8, dmg 1d4/5ft; Ref DC20 fail = move 1/2

Beri then flies up to 30 feet for safety.

wyaar also senses that these creatures are evil and casts Proctection from Evil on himself for added protection.

Zane casts Shield and flies forward 30'.

Bosk casts Sanctuary on himself.

Valla has his bow ready for when he has a good shot at them that's not shielded by huge tree trunks.

---------------------------

Black Tentacles and spikey growth spring up around the huge black hounds as they come crashing through the dense forest.
The black rubbery tentacles flail about (CMB 29) but the hounds escape the tentacles (this round).
DM Note: their CMD is pretty high

It is harder to evade the magically enhanced sharpness of the vegetation and each hound now sports cuts and abbrasions.
H1 takes 5 pts dmg, Ref DC20 = 14, 30 move is halved
H2 takes 6 pts dmg, Ref 25, 22, move not affected
H3 takes 12pts dmg, Ref 20, 28, 16, move is halved
H4 takes 14 pts dmg, Ref 13, move is halved

H1 moves to H12-I12 and belts forth a 30' cone of fire hitting Bosk, Wyaar and his horse for 39 fire damage, Ref DC21 for half.

H2 move to H15-I15 and belts forth a 30' cone of fire hitting Bosk, Restlin and his horse for 38 fire damage, Ref DC21 for half.

H3 and H4 only manage to move 20ft due to the Difficult Terrain from the Black Tentacles and halved Move from the Spike Growth injuries.

Rounding the far corner edge of the Wall of Ice come four more of these things and will be sprinting down the path at you next round. (There not on the map yet but the wall of ice is 70' long.

Map: Threshold Forest Map 3

DM OOC: Comments/questions

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly: 7 rounds - Black Tentacles: 6 rounds  d20+6=24 ;
Monday March 11th, 2013 8:12:37 AM

Restlin, amazingly enough, manages to hide behind his horse & avoids the brunt of the fire. The horse doesn't make it through quite so luckily & vanishes, ending the spell.

Restlin's save: 24. Horse dies even w/ a save.

He realizes he needs to get the heck out of dodge and casts fly on himself before shooting straight up 30'.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71  d20+12=28 ; 4d6=12 ; d20+12=23 ; d20+7=20 ; d8=2 ; d8+7=9 ; d3=2 ; d8+7=10 ; d8+7=13 ;
Monday March 11th, 2013 10:57:45 AM


Wyaar manages to duck behind the wall of ice to avoid the worst of the fiery breath while he berates himself fr making his bow fiery as well. Web he looks back he sees his horse crumble with a painful cry. Unable to do anything for the horse, he brushes a hand along his arm to heal the burns and launches some arrows towards Hound 1

--------
Let's just call horse dinner

Reflex save 28 for 19 damage

Swift to lay on hands for 12 hp

Full attack with deadly aim and manyshot

Attack 1 likely miss AC 23 for 19 damage
Attack 2 surely miss AC 20 for 13 damage

Not bothering with fire damage rolls :(

Bosk AC: 26/12/24 CMD:22 HP 65 of 66 Spells  d20+6=24 ; d20+6=15 ;
Monday March 11th, 2013 11:07:23 AM

ooc: Does Bosk get an AoO on the hounds?

Reflex saves: 24, 15

DM Ans: it may be hard to see, but the two hounds are actually 10' away, a 5' square between the hound and Bosk. If Bosk's reach is 10' then no, but if it is 15', yes, with partial cover to their AC due to the foliage.

Zeoll AC22, HP56+14 
Monday March 11th, 2013 2:55:23 PM

From his perch 35 feet up in a tree, Zeoll looks down at the enemy, and suddenly it all clicks. Clearly evil. Breathing fire. Shaped like hounds. Surely these are some kind of Hell Hounds!

It has been many years. Many many years. Once upon a time, there were no enemies more hated. Hell hounds killed his people. Destroyed his clan. The old liontaur starts to feel the old hatred. The fear. His breathing accelerates. He climbs a little higher, before he can stop himself. (move action to fly/climb 20 ft higher)

"Wait. Stop. Calm down," mutters Zeoll in his native wemic tongue. He looks at the battle field and sees there are four more coming from the north, rounding the wall.

"Calm down. Good advice for me and for them," he says to himself.

Zeoll casts Calm Emotions on the group of four hounds coming around the ice wall. The range is 160 ft. The Will save DC is base 10 +2 for a second level spell +5 wisdom +2 to cast enchantment spells (spell focus) +2 to cast compulsion spells (sorcery fey school) +1 Cradled fey magic ... DC22.

After the spell is cast, Zeoll shouts to his friends to not attack the ones coming from the north that are affected by the spell. "You got plenty of otherrs to fight! Just not that one, that one, and that one!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Monday March 11th, 2013 5:31:49 PM

Calm... Emotion... I thought we had forbidden the use of such a spell during the last 8 consecutive post-battle debriefings.
Not wanting to disrupt Zeoll's spell, Beri decides to fly south 15 feet and casts Greater Magic Fang on Valla.

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)


Zeoll AC22, HP56+14 
Monday March 11th, 2013 5:37:12 PM

Zeoll makes clear that only SOME hell hounds are off limits to attack -- the ones that are not themselves attacking (depends on the saves they roll!). There are plenty of unCalmed ones to fight!

DM Note: as per the spell, 'Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.'
Last sentence of first paragraph. Just thought you ought to know.


Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist 
Monday March 11th, 2013 6:22:40 PM

Zane seeing them breathe fire on his friends, determines that he needs much more fire protection than he already has as a Dragon Mage. He uses his knowledge of being a Dragon descendant to cast Resist Energy: fire on himself.
"It'll be a couple rounds yet before I'm fully ready to lay into them, if you can, gain some height everyone."


Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
1/7

3rd level
1/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)

Valla Crudarian HP: 34/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21  d20+9=28 ;
Monday March 11th, 2013 9:10:13 PM

ooc: Magic Fang does nothing for me Beri. I dont use natural weapons.

Valla sees the hounds getting stuck within the spikes and tentacles, so he lowers his bow for a moment, casting resist energy (fire) on himself, seeing the hounds belching flames.

Guess, fire spells would be useless...

After casting, Valla moves into the forest to his right, (to N,22) and trys to hide himself from view Stealth 28
=============
Cast resist energy (fire)
Move to N,22 and hide among the forest, Stealth 28

Bosk AC: 26/12/24 CMD:22 HP 28 of 66 Spells  d20+8=15 ; 2d8+4=16 ; d20=2 ; d8=3 ; d8=6 ; d8=3 ; d20=8 ;
Monday March 11th, 2013 10:02:30 PM

Bosk cringes as the fire washes over him and he is once again nearly sent to gargul as soon as battle begins. I seriously need more protection if every battle is going to start like this. Tired of always being on the verge of death, Bosk casts his strongest healing spell on himself. Then, seeing more dogs coming he uses a hero point to gain an extra action and casts fly on himself flies up and south so he is no longer the only target.

AoO (If applicable), hit dc 15 for 16 dmg
Heal self for 20 dmg casting CSW in place of speak with dead
Use a hero point for an extra action and cast fly on self
Fly up and south as far as possible without needing a check.
(Fly rules still confuse me. I think I can move 15 ft south and 15 ft up with no check. If checks are needed fly = 4, rerolled with luch charm for 9)

Actions

DM Jonathan: AoO - I'll assume you had your Reach weapon drawn. Keep note of which weapon you have in hand. The attack misses.

Fly - you can reach 15' high by flying at a 45deg angle 2sq, then 15' level (3sq) and you are ok.


DM JonathanT - no wood chucks in these woods!  d20+12=21 ; d4=4 ; d4=3 ; d20+20=37 ; 2d6+12=16 ; 2d6=6 ; d20+5=8 ; d20+20=40 ; d20+20=33 ; 4d6+24=35 ; 2d6=5 ; d20+5=9 ; d20+5=10 ; d20+5=25 ; d20+5=20 ;
Tuesday March 12th, 2013 12:31:21 AM

DM OOC: Yipeeee! I killed something!

Restlin saves himself from the worse of the fire by hiding behind his horse, which dies a painful death. At least it didn't linger any. Not wanting to face another blast, he casts Fly on himself and shoots up 30'.

DM OOC: I'll have every one in the trees in a round or two, looks like.

Wyaar manages to avoid the worst of the fire as well, and like Resltlin's horse, his also burns up right before his eyes. He quickly heals some of the fire damage and then sends two arrows at his attacker. Both miss.

Wyaar Perception roll DC15: Highlight to display spoiler: {You notice that your target sports a black suit of chain armor. }

Zeoll correctly deduces that these are some type of Hell Hound. His first impulse is to flee and only his self discipline brings him back to his senses. As part of that 'psycho-therapy', he gets the idea to cast Calm Emotions, DC22, on the group of incoming hounds. Then he warns his friends not to attack any that are not themselves attacking.
Duration: Concentration, up to 1rd/lvl

DM Note: As per the spell, 'Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.

Beri thinks to look up the minutes of their last post-battle debriefing as he is sure there was a ban on Calm Emotions but decides to help Valla out instead. Flying over to Valla, he casts Magic Fang on his friend.

Zane adds more fire protection on himself that he already has by casting Resist Energy:Fire on himself.

Valla also takes the opportunity to cast Resist Energy:Fire on himiself, then steps into the forest and tries to hide.
Stealth 28.

Bosk takes a swing at the closest hound as it comes within range of his polearm but there's just too much brush and trees to give him a decent swing at it and he misses.
Suffering greatly from the two blasts of fire and not sure whether is Sanctuary spell has been effective or not, he does not risk it. He quickly heals himself form some of the fire damage then pulling deep from himself, he manages to cast Fly and put some distance between him and the two fire-belching hounds. He ends up slightly under Zeoll.

----------------------------
Black Tentacles CMB = 21
DM eyes only rolls: Highlight to display spoiler: {4, 3}

The Black Tentacles once again fail to grasp any of the Ebony Hounds and flail about harmlessly.

H1 moves onto the path where Bosk just vacated and sees Wyaar with bow in hand. The black hound's long neck sports a huge head with gnashing teeth that snap at Wyaar.
Bite Att = 37, dmg 16 + 6 fire = 22

DM Note to all: I'm posting total damage, I'll let you guys with Fire Resistance figure out that part

H2 emerges from the forest and sees that most have taken themselves to be like birds. Bosk, however, is within reach. Does H2 notice the big floating balloon?
Will Save DC12 (10+lvl+wis mod) = 8

For now, the Fiery Hound ignores the charred Minotaur. The only target within reach is a horse, so it rushes Valla's horse (ending at K19-20, right under Zeoll), and snaps at it.
Bite Att = 40, N20, roll to confirm = 33, crit confirmed, dmg 35 + 5 fire = 40

DM Note: you'll have to tell me if the horse survives.

H3 and H4 finally manage to get out of the spikes (dmg already calculated) and tentacles, but are still in the forest.

Calm Emotions Will DC22:
H5 = 9, H6 = 10, H7 = 25, H8 = 20

Three of the Ebony Hounds slow their pace somewhat confused at why they were angry and bent of attacking, but one still charges on!

H7 comes to a skidding halt as it glowing red eyes glare up at Zane. Despite Zane being 30' up, the size of this creature puts its terrible maw only 15' away from Zane's tender flesh.

DM Note: the other three are lingering at the top edge of the Wall of Ice.

Map: Threshold Forest Map 4

DM Comment: the map is getting a little cluttered because you guys all flew to the trees, but study it well before you move and if you have a question, fire away.

BTW: some of you guys automatically give me your DC to save for spells you cast. A Big Thumbs Up for you guys. However, if I don't have it, I'll just have to guess it and may miss something. :)

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly: 6 rounds - Black Tentacles: 5 rounds - Confusion - 7 rounds 
Tuesday March 12th, 2013 11:01:04 AM

Restlin notes the three hounds bearing down on Zane and Wyarr and decides to lend a hand. He reaches back and takes hold of Gloomy, his arcane focus and favorite sword ever, before casting confusion centered on H13/I14.

He then ascends an additional 20' as he's able.

I believe you said the tree canopy was 35' above us. Restlin wants to get out of melee/fire blast range of these things, so he'll get as high as he can. If the canopy is too thick to penetrate, he'll climb as high as he can before moving laterally to M15.

***
Confusion: Will DC is 18. Failure indicates the affected cannot act normally for 7 rounds. Anyone who attacks them gets attacked on the hound's next turn. Here's a handy chart for what they do:

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject's self)


DM JonathanT - no wood chucks in these woods! 
Tuesday March 12th, 2013 1:19:15 PM

DM OOC: the branches over the road start 35' off the ground. Flying through the branches is like moving through Difficult Terrain.

Something obvious to all is that, since these creatures are as big as a horse, their shoulders are at least 5' high, putting the neck and head higher, much higher. That is, they have Reach. As the creature rushed past Bosk, all can see that it could have bitten him, but it ignored him.

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist  d4=2 ;
Tuesday March 12th, 2013 6:54:35 PM

Zane, seeing the hounds and their number, decides that it is smart to give them a large number of targets himself. He splits into 4 extra mirror images, so there is now 5 of him flying around. Zane moves to L/22, staying close to the one deepest into the friendlies....

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
2/7

3rd level
1/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71 
Tuesday March 12th, 2013 8:41:13 PM

Ooc: anyone got a fly potion they can toss down? I just realized I gave up my armor with fly on it.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly: 6 rounds - Black Tentacles: 5 rounds - Confusion - 7 rounds 
Tuesday March 12th, 2013 9:33:02 PM

ooc: Oh shoot...I was counting on you using that...

DM JonathanT - no wood chucks in these woods! 
Tuesday March 12th, 2013 10:48:37 PM

DM OOC: I only have two moves at this point and I've got to hit the hay, for work comes early tomorrow. I'll get the post tomorrow night.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Tuesday March 12th, 2013 11:04:42 PM

Beriothian readies a second spike growth spell, and prepares to cast it at the remaining dog should they happen to run along the opposite side of the wall.

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Valla Crudarian HP: 34/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21  d6=5 ; d6=2 ; d6=4 ; d6=4 ; d6=6 ;
Tuesday March 12th, 2013 11:22:19 PM

Valla wathes ghe hound rip his new horses head off as its neck catches fire, beginning to burn Nightfall to ash. That lasted long..

Cursing himself for not preparing more than fire element spells, he remembers buying a scroll that may be of use. He quickly fishes it out of his scroll pouch of his haversack, casting Ice Storm over the hounds closing in on Wyaar. (Should hit #1,3,4,&7)
======
Move:retrieved scroll from haversack
Standard: Cast Ice Storm. Centered left of hounds so edges of circle are at K/6-14. No save. 11 blud. Damage and 10 cold damage and 3 extra damage from Evocation specialized. It lasts for 6 rounds, hampering vision and makes entire 40' cylinder difficult terrain, (so i assume each square is 15' within that area now). Damage is only takin on initial round of casting.

Zeoll AC22, HP56+14 
Wednesday March 13th, 2013 7:30:23 AM

Zeoll continues to concentrate on the three calmed hounds (standard action) and climbs/flies a little higher.

DM Comment: The tree foliage and branches will block your Line of Sight. Remember, they are at the end of the 70' length of the Wall of Ice, putting you 115' away. At your present position in the trees, you can peek past the lowest branches and see them. Any higher up and you can't see them.

I'm assuming you need line of sight to keep up the concentration. If it says otherwise somewhere, let me know.


Bosk AC: 26/12/24 CMD:22 HP 28 of 66 Spells  d8=7 ; d8=3 ;
Wednesday March 13th, 2013 8:20:44 AM

Bosk moves back and up another 15ft and then heals himself for 18 dmg.
l

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells 
Wednesday March 13th, 2013 1:21:16 PM

The horned cleric breaths a sigh of relief as the dog appears not to notice him. One more blast like before and I would have been a goner he silently thinks to himself. The cleric once again heals himself of some of the fire damage. Sensing Zeoll behind him the cleric quickly gauges if there is room beneath him, if not he will move further towards the hound, but further up out of the hounds reach.

Actions
------------
Cast Cure Moderate Wounds in place of Elf Vision, heal 10 dmg
Move 15ft (South if there is room under Zeoll, North if there is not) and 15ft UP (30ft elevation)

ooc: Sorry about the late post. I have been fighting a head cold and fell asleep after class.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71  d20+16=36 ; d20+16=30 ; d20+11=12 ; 2d8+46=58 ; 2d8+46=49 ; 2d8+46=52 ;
Wednesday March 13th, 2013 3:17:08 PM

With th hounds closing in around him, Wyaar takes a step back and calls on Maab to aid him I emoting the hound before him. He draws two arrows to his bow at once and fires the. Near point blank at the hounds faces. He attempts another shot, but fumbles the arrow to the ground

-------

Swift to smite evil on hound 1

5' east

Attack 1 w/deadly aim, many shot, smite and point blank. Forgot point blank in rolls. Smite damage doubled on first attack vs evil outsider.

Attack 1: nat 20, Crit confirm 31. 60 damage, additional 105 damage if confirmed.
Attack 2: nat 1

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist 
Wednesday March 13th, 2013 8:25:06 PM

"One more spell after this one, then it's carving time. Anyone desperate?
Wyaar, when I get close, you'll need to grab on, after I attack, we'll fly up, then I'll cast fly on you, and go back in to kill the dogs..."


Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
1/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday March 13th, 2013 10:23:30 PM

ooc: checking in for the sheriff's report

Valla Crudarian HP: 34/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 
Wednesday March 13th, 2013 11:31:53 PM

No post today!?? I might cry.. im anxious

DM JonathanT - no wood chucks in these woods! 
Wednesday March 13th, 2013 11:33:41 PM

DM OOC: post coming, just a lot of spells and stuff to calculate.

Valla: Yay!! Does party boy daNce ;)

DM JonathanT - no wood chucks in these woods!  d20+5=15 ; d20+5=6 ; d100=86 ; d100=1 ; d20+20=34 ; 2d6+12=21 ; 10d6=36 ; d20+12=23 ; d20+20=31 ; 2d6+12=17 ; 2d6=10 ; 10d6=29 ;
Thursday March 14th, 2013 12:26:28 AM

Restlin casts Confusion centered on H13/I14, Will DC18, then maneuvers himself throug the branches and leaves of the canopy for another 20' up. At his new position, there's little to see but leaves and branches. You see nothing past 20' level to you, and although the sun is a little brighter, the only part of the road you see is straight down.

Zane makes himself harder to hit by casting Mirror Immage, creating 4 more of himself. He then flies south, past all his friends.

DM: i count 60' to L21.

Beri readies a second Spike Grouth spell.

Valla curses himself for not preparing more than Fire Elemental spells, but remembers a scroll that might be handy. Pulling out his scroll he reads it, casting Ice Storm.

DM Comment: it is hard to determine what you mean by 'edges cover K6-14'. It is easier to say 'sphere centered on x,y'. I'll do my best to fit K6-14.

Wyaar now feels a cold blast as an ice storm whirls around right next to him!

Zeoll continues to concentrate on the calmed Ebony Hounds, knowing full well what might happen to Wyaar if he doesn't. He thinks of moving further up but realizes that if he did so, he would lose sight of the clamed hounds and lose his concentration on them.

DM Commment: if you find somewhere that you don't have to have Line of Sight, let me know.

Bosk wants to get further away from the mobile flame throwers but sees the difficulty in that.
He's right under Zeoll. but he manages to move a bit south under his friends and up into the lower branches. Then casts more healing on himself.

DM Comm: I can move you 20' south, then up 15'.

Wyaar is getting left behind and facing an ice storm. He decides to step back 5'and unleash a barrage of arrows. Fortunately, he moved into the trees which give him partial cover and prevents AoO when using missile weapons.

His first arrow pierces the hound's eye and imbeds into it's brain, killing it outright!
DM OOC: if I read it right, you did 60 + 105 = 165.

His second arrow missed so horribly bards will sing more about it than about the one that hit.

-----------------
Ebony Hounds 3 & 4 (1 being dead now) try to fend of a mind affecting confusion spell. Hound1 obviously didn't.

Confusion Will DC18 7/7 on H3 and H4 = 15, and 6
H3 % = 86 (attack nearest Creature)
H4 % = 1 (Act Normally)

H3 attempt to turn on H4 and bite it:
Bite Att = 34, dmg 21

Ebony Hound 4, however, despite having taken a bite from its companion hound, continues to thrash through the forest to the road. He easily sees Restlin 30' up, its head 10' high or so and belches forth a cone of fire 30' long. (DM OOC: the cone is upwards, so Wyaar is not affected even though it appears so on the map.)
DMG 36, Ref DC21 for half

DM OOC: I forgot to update Restlin's new position, so ignore the fire damage, it can't reach you.

Now for the Ice Storm, which barely misses Wyaar.
Ebony Hounds 3,4, and 7 take 11 bludgeoning Damage from falling hail and 15 damage from the cold + 3 for Valla's Specialization for Total = 29.

H2 looks up and sees a writhing mass of bodies right above him, Beri, Zane, and Zeoll but are too high for it to jump up and bite.
Perception = 23
Although Valla had been hidden, he did cast a spell from his scroll and thus reveals himself to H2, which gleefully bursts through the trees in a slobbering lust of flesh.
Bite Att = 31, dmg 17 + 10 fire (fire may be mute, but there's still 17 flesh wrending damage)

H7 steps out of the flurry of snow and frost whipped air and into the trees across the road and belches forth a blast of fire at Wyaar.
Fire blast 29 dmg, Ref DC21 for half.

Hounds 5, 6, and 8 still linger at the northern edge of the Wall of Ice.

Map: Threshold Fores Map 5

DM OOC: I hope I didn't forget anything.
Obviously I did, map updated with Restlin 50' up.

Valla Crudarian HP: 39/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21  d20+11=22 ; d20+11=31 ; d20+11=27 ; d20+11=18 ; d8+5=9 ; d8+5=8 ;
Thursday March 14th, 2013 1:04:41 AM

Vallas Fire resistance spell absorbs the hounds firey breath, but the bite is felt full force, a gash down his left ,arm bleeding badly.
It better not scar..

Valla takes a small step back, quickly activating his bows arcana, unleashing two arrows at the hound in rapid succession.
====
Forgot to add second +1 for arcane strike;
#1: Hit ac 23 for 9 damage
#2: hit ac 32 (crit confirm 28) for 8 (24 if crit confirm)

Zeoll AC22, HP56+14 
Thursday March 14th, 2013 6:05:35 AM

Zeoll continues to concentrate (Round 2 of 6) on keeping the three calmed Hounds at bay.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly: 7 minutes - Black Tentacles: 4 rounds - Confusion; 6 rounds - SM3: 10 rnds  d3=1 ;
Thursday March 14th, 2013 8:47:16 AM

The fire licks his feet, but Restlin is too far up for it to hurt. Glad for the moment of respite, he takes the time to marvel at Wyarr's killing blow. Then he notes the paladin is in a bad situation & decides to bring in some help. He spends several seconds sending part of his consciousnesses into the celestial planes looking for aid.

***

Summon Monster III - Lantern Archon (Will arrive at the beginning of the next round) summoned 50' above M10.

Link to the archon: http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/lantern-archon

They have +4 to str/con due to my augmented summoning feat.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday March 14th, 2013 6:42:11 PM

ooc: Is it safe to assume at this point that casting fire spells isn't going to burn down the hole forest?

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells  d20+9=13 ; d6=6 ;
Thursday March 14th, 2013 7:56:32 PM

Bosk sees Valla attempting to cast a spell and recalls how he was brutally attacked when he tried summoning a water elemental to save the poor citizens of Mudtown. Unsure if the wizard can stand up to the attacks he suffered not 30 seconds ago. Immediately the cleric charges and swings his horn at the fire hound, discharging his chill touch spell. Although the blow is as powerful as ever, as the chilling effect if put in place he notices that the strength sapping ability has diminished significantly since he last cast it. (Another cursed effect of this 13th year, I'm ready for 2014)

Actions
-------------
Hit touch AC 15 for 6 dmg + 1 str dmg unless it makes a fort save dc 11 (I forgot this was higher before the conversion)

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells 
Thursday March 14th, 2013 7:58:27 PM

ooc: Forgot to mention I was attacking hound #2.

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 5 Fire Resist 
Thursday March 14th, 2013 8:58:16 PM

Zane casts Heroism on himself, he them makes sure his sword is drawn and ready (which it is already).
"I'm attacking next round, any suggestions on which to attack? If not. Wyaar I'll be coming down near you, be ready..."

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes

Wyaar (JonL) AC 25/17/23 CMD 25 HP 40/71  4d6=12 ; d20+12=27 ;
Thursday March 14th, 2013 9:08:16 PM

Wyaar takes a few steps away from the hound that just breathed fire at him, using some of the trees as cover from the fiery blast to avoid the worst of it. He once against touches is hands to his skin and heals some of the damage before calling on Maab's power to help him against the flames.

~~~~~~~~~~~~`

5' south

Swift lay on hands to heal 12 HP

Cast Resist Energy: Fire

Resist Fire 10 - 50 minutes

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active)  d20+14=34 ;
Thursday March 14th, 2013 9:29:22 PM

Hmmm, why could those dogs be linger at the back of the ice wall? This doesn't seem like pack mentality... does this creature have some kind of attack or strategy that we should be watching out for?
knowledge (nature) = 34... nat 20!

Not wanting to stay grouped up where the dogs can hit them all at once, Beri move north east 15 feet (diagonal 2 squares to M-19) and 10 feet higher (40 ft total... no trees overhead) and again readies a spike growth spell to cast centered on the pack of dogs hanging back should they decide to enter the fray.

ooc:
Valla, did you include the Greater Magic Fang spell I cast on you?

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

DM JonathanT - no wood chucks in these woods! 
Thursday March 14th, 2013 9:31:59 PM

DM OOC: Question was about the odds of starting a forest fire.
My take on it is that this forest is not dry, at this time of year. The trees themselves are safe from such instantaneous fire, the dead leaves and stuff are moist from being wet from rain or dew and very little sun to dry them out.

However, a sustained fire, like a Wall of Fire, would probably get some timbers going.

DM JonathanT - no wood chucks in these woods!  d4=1 ; d4=3 ; d20+13=25 ; d20+20=32 ; 2d6+12=20 ; 2d6=7 ; d20+20=29 ; 2d6+12=19 ; 2d6=4 ; d100=6 ; d100=42 ; 10d6=32 ;
Thursday March 14th, 2013 11:30:21 PM

Valla winces at the vicious bite he took. Stepping back, he takes aim with his bow and fires off two arrows. The first one misses but the second one hits (crit confirmed).

Zeoll continues to concentrate on his Calm Emotions spell affecting the three Ebony Hounds at the far end of the wall of ice.

Restlin begins to summon an archon.

DM Note: you are very limited to where your archon will appear due to your Line of Sight.
You can't see M10 +50' square. Remember, you are 50' up and enveloped by leaves and branches that block out much of the sun. At best you can bring it in at a square 20' from you or on the ground right below you.


Bosk, finding himself right above H2 which is menacing his friend, decides to break his Sanctuary spell and attack it with one of his horns, brining him down to 25' (DM: assuming you are using your 10' reach) and discharging his Chill Touch spell.
He manages to touch the hind quarter of the hound and sees that the hound is actually wearing a shirt of black chain armor, but he does manage to touch it.

Zane tells his friends he'll be able to do something next round. You see him holding a can of spinach, bits of spinach caught between his teeth.

DM OOC: just kidding :}

Wyaar steps back and quickly heals himself using his Paladin ability, then casts Resist Fire on himself.

DM OOC: you guys catch on quick!

Beri ponders why the three Ebony Hounds are lingering so far back as this is not normal behavior for bloodthirsty evil pack mentality. He wracks his brain for any clue as to why this would be and comes up with a memory of not more than 12 seconds ago of Zeoll casting a spell that calmed them.

He keeps his Spike Growth spell ready just in case.

DM Note: there are PLENTY of trees overhead. 40' up will put you in the tree canopy. You will still be able to see the road below you, but only 30' in any other direction. Any higher and you will be limited to 20', like Restlin.

The tree cover covers the road so very little sun light reaches the road. The tree branches start at 35' up and go up another 50' to 60' on average, so the tops would be close to 100' off the ground.

-------------------
Some DM maintenance, for DM eyes only: Highlight to display spoiler: {1,3}

H2 takes 6 dmg from the Chill Touch and more from a well place arrow.
Fort save DC11 = 25

H2, feeling more pain from the arrow than from a horn, lunges at Valla again.
Huge Bite Att = 32, dmg 20 + 7 fire.
Smack! Chew!

H7 easily catches up with Wyaar and snaps its big maw at him.
Bite Att = 29, dmg 19 + 4 fire

DM FYI to all: in the trees on the ground gives anyone partial cover of +2 to AC. While in the tree branches, you have partial concealment.

Confusion Effecs this round:
H3 % = 6 (Act Normally)
H4 % = 42 (do nothing but bark incoherently)

H4, suffering from some momentary laps in focus, just stands there barking incoherently at Restlin like any other dog barking at a pesky squirl just out of reach.

H3, clearing its mind momentarily, exits the forest and sees its budy take a chunk out of Wyaar, so it deduces that Wyaar is the target of choice and lets loose a blast of fire.
Cone of Fire dmg = 32, Ref DC21 for half.

His buddy is completely unaffected by the fire.

The other three still linger way on down there.

Map: Threshold Forest Map 6

HP: 19/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+12=13 ;
Friday March 15th, 2013 12:37:37 AM

This time the hound sinks its teeth into Valla's side. Blood pours from the elves body. Luckily his resist fire spell holds the flames flickering out of it's mouth at bay. Any one able to close a few holes? I'm seein the light guys!

Seeing Bosk come down to attack gives Valla a bit of hope. Hope that if he withdraws from this hounds reach it will turns it's attention to the big guy hovering above it.

Valla carefully moves out of the Hounds reach and into the unbeaten part of the forest.
===========
Withdraw to P,18

Withdraw allows double move out of threat range with NO AoO.

Beri-- Greater Magic Fang is for natural attacks. I'm shooting my bow.. :)

Bosk Valla didn't cast a spell last round; he activated "Arcane Strike". A feat that allows +1 per 5 lvls to be added to a weapon. (a +2 for Valla)

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Black Tentacles: 3 rounds - Confusion; 3 rounds - SM3: 10 rnds  d3=1 ;
Friday March 15th, 2013 7:44:05 AM

Restlin loses sight of all the action through these trees. He doesn't want to risk popping out just yet, so instead brings back the lantern archon directly below him & just under the tree line.

He calls out in clear celestial, "Friend! Please help our paladin. I don't think he has any methods of escaping these hounds. He's the human with the crest of Maab on his chest!"

The wizard decides he should get back to where he can help his friends directly, but not before casting resist energy (fire, obviously) on himself.

***

Ask lantern archon to attack hounds attacking Wyarr. (Free)
Cast resist energy - mitigates 20 hp fire damage. (Standard)
Move down to below the tree line. He wants to be out of range of their bite attacks. He'll risk the fire for now.

Zeoll AC22, HP56+14 
Friday March 15th, 2013 10:15:50 AM

Zeoll continues to concentrate. With his move action, he readies his shield.

Round 3 of 6

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 25 Fire Resist  d20+13=31 ; d20+13=30 ; d10+9=13 ; d10+9=11 ;
Friday March 15th, 2013 12:40:33 PM

Seeing and hearing Valla in trouble, "Wyaar, I'll get there soon, Valla is in deep trouble."
Zane uses his move action to drop into reach of the hound,as he does so, he charges his weapon with Arcane Energies.(activate Arcane Strike,swift action) Then using his Elven Curve Blade, he lays into the hound deeply.
"That should get it's attention, at least long enough you can get out of the way Valla."

Attack 31, crit confirm roll 30, damage 13 (24 if crit)

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells 
Friday March 15th, 2013 1:38:05 PM

ooc: Sorry, got Restlin and Valla's spells switched around in my last post.

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells  d20+6=13 ; d20+5=23 ; d20+6=14 ; 2d8+4=14 ; d8+4=6 ; d8+4=7 ; d6=1 ; 2d6+4=12 ; 2d6+4=13 ; 2d6+4=10 ;
Friday March 15th, 2013 1:54:24 PM

Seeing the hound continue it's attack upon Valla sends the cleric into a fit of rage. While winging his enormous bastard sword at the beast with one hand he follows around from the opposite direction from the direction with his horn in an attempt to catch the mutt in the middle of the two while unleashing another charge of chill touch. Finally, for good measure, he drives hip forward and lunges one of his large armor spikes at the beast.

Actions- Full Round Attack (Bosk should be flanking the hound with Valla)
-----------------------------------------
Atk 1 with Bastard Sword Hit AC 15 for 22 dmg (14 dmg + 8 sneak dmg)
Atk 2 with Horn Hit AC 25 for 16 dmg (6 from sword +1 for Chill Touch+9 sneak dmg)
-1 str unless it makes a fort save dc 11
Atk 3 with Armour Spike Hit AC 16 for 13dmg (7 dmg + 6 sneak dmg)

(6 charges of Chill Touch left)

Wyaar (JonL) AC 25/17/23 CMD 25 HP 27/71  d6=6 ; d6=2 ; d6=1 ; d6=2 ; d20=12 ; d6=2 ; d20+12=21 ;
Friday March 15th, 2013 9:20:01 PM

Wyaar claps his hands and heals himself a bit..

~~~~~~~~~

Lay on Hands for 12 HP

More coming...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Friday March 15th, 2013 9:33:46 PM

Ooc: out of town... post comng late.

DM JonathanT - no wood chucks in these woods! 
Saturday March 16th, 2013 7:16:33 PM

DM OOC: one Beri's comes in, I'll post.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 27/71 
Saturday March 16th, 2013 7:53:52 PM

If Beri is able to cast airwalk on Wyaar he'll withdraw up at a 45 degree angle to end up at m16 25' up only hound 7 I think would get an AoO

Without airwalk... Withdraw action straight east for 60'. Again only hound 7 gets AoO

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Saturday March 16th, 2013 11:53:47 PM

[I]
Wyaar is going to get himself killed if he stays there... but if Icazt a spell on him I'll be stuck in his place... I guess I have no choice!
[I]
Beri flys dow going slightly longer route to avoid attacks of opportunity. He casts airwalk on his friend and then says a quick prayer to his patron diety asking for speed. His eyes glow and he retreats quickly back to his sfarting location.

Ooc: hero point used for second move action

DM JonathanT - no wood chucks in these woods!  d20+3=4 ; d20+3=8 ; d20+13=21 ; 10d6=39 ; d100=80 ; d100=81 ; d20+20=26 ; 2d6+12=16 ; d20+20=34 ; 2d6+12=21 ; d20+16=22 ; d4=4 ;
Monday March 18th, 2013 12:03:15 PM

Valla Withdraws from the clutches of the Ebony Hound and hopes it is far enough.

Resltin brings in from the outer planes a Lantern Archon. The green orb of light appears below him, at 30' above the ground, just under the tree canopy. He calls out to the Green Lantern Archon, telling it to help his paladin friend and points in the general direction.

The Archon, detecting evil all around itself, complies to Restlin's request to aid his friend and sends two green beams of light at H7.
Range Tch Att1 +3 = 4
Range Tch Att2 +3 = 8
Both rays miss.

He then casts Resist Energy: Fire on himself, then moves down to below the treeline, next to his summoned archon.

Zeoll continues to keep three Ebony Hounds at bay with his concentration on his Calm Emotions spell. Only a few more rounds left of that to go. Gulp!

Zane is finally ready to join the fight. Activating his Arcane Strike, he charges his weapon and drops to 10' off the ground so he can attack H2 and get its attention away from Valla. His preparations pay off as his attack deals a precise blow to its flank. (crit confirmed)

Bosk allows his emotions to get the better of him when he sees his friend get mauled again and again.
In a fit of rage he attacks H2 three times, sword winging, horn a'horning, and hip spike a'spiking.
His rage interfers with his aim as only his horn scores a hit.

DM Note: Bosk is now 10' off the ground. I dropped him down so he could get his Spike Armor attac in. Up until now he's had 10' reach, but I don't think the Spike armor qualifies for 10' reach.

Wyaar, instead of crossing his arms and blinking, uses the modern technology of clapping his hands to heal himself some. Manwhile, his friend Beriothian flies over to him and cast Air Walk on him, giving him the ablility to walk on air!
Wyarr withdraws upwards to M16 at a 45deg angle.

DM Note: by my calculations - with feet starting on the ground, moving to M14 would be 5' up, moving to M15 would be 15' up (2nd sq of diagonal move for 15' move total), then at M16 now at 20' up. I'm counting from your feet. AND, the Withdraw action will disallow an AoO, the second square moved has partial cover and this also disallows an AoO.

Beri has seen Wyaar's plight and flies over to his friend and casts Air Walk on him, then flies back to his starting spot. He is able to do so much by pulling deep within himself for extra strength.

DM OOC: according to my calculations, you should be able to do so without incurring an AoO due to your height.

The IA seems to be just barely holding their ground. Even though they've killed one of the Ebony Hounds, they seem to be struggling to get their 'feet on the ground', so to speak. Pun intended. :)

---------------

H2 feels the pain of two attacks on its rear!
H2 Fort DC11 = 21
It turns in anger and belchs forth a blast of fire up at Zane! Which also hits Zeoll! Does this break Zeoll's concentration? Tune in next round to see!
Cone of Fire dmg = 39, Ref DC21 for Half.

Confusion Effecs this round:
H3 % = 80 (Attack nearest creature)
H4 % = 81 (Attack nearest creature)

In their confused state, H3 and H4 attack each other!
H3 att = 26, dmg = 16
H4 att = 34, dmg = 21

H7 chases after Wyaar and leaps up, snapping its massive maw at him.
Acrob high jump = 22 for 5' off the ground, its massive maw snapping close less than 5' from Wyaar's little toes!

The other three still linger way on down there, but for how much longer?

DM eyes only maint roll: Highlight to display spoiler: {4}

Map: map is ready but google.docs gave an error when trying to share
Here's the link anyway:
Threshold Forest Map 7

DM OOC: link should be shared now.

Zeoll AC22, HP56+4  d20+7=15 ; d20+11=30 ;
Monday March 18th, 2013 12:46:18 PM


As fire blasts around him, Zeoll rolls for his save. He is thinking about his special blessing as he counts on his luck ...

SPECIAL: Sacred Gift - Each character has received a Sacred Gift. The next time your character fails a saving throw, it will automatically be passed thanks to saving the souls of all those children. One use only and on the first failed saving throw. Sacred Gift awarded at end of last module by Jim C.

His Reflex save is a +7. He has no special or situational bonuses. He rolls a 15! That is NOT enough to make the save, so his sacred gift one-shot kicks in and saves him. He takes only 10 damage.

Now he needs to make a concentration check. The rules require a concentration check vs DC10 +damage +spell level. That's 10+10+2 = DC22. Zeoll's concentration is 1d20 +6CL +5 wis = 1d20+11.

Zeoll rolls to concentrate ... a 30! He concentrates just fine! His spell continues. (Round 4 of 6)

OOC: Marked off 10 points from False Life from 14 to 4.

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 25 Fire Resist  d20+9=21 ; d20+11=29 ; d20+11=19 ; d10+13=17 ; d10+13=15 ;
Monday March 18th, 2013 7:22:44 PM

Zane sidesteps and watches as the gout of flame washes over him harmlessly. (made save, and his 25dr fire handles the rest)
"Bad Dog!" He once again hacks at the hellish hound. Zane triggers arcane strike again. ( DM: can we assume Zane triggers Arcane Strike on every attack?)

DM Ans: please do. If anything, it may keep you from forgetting to add the bonus.

Zane moves to 21/m with a 5' step.

Attack 29, crit confirmation 19.
(using power attack)
Damage 19, if crit add 17 more (forgot it was 1.5x bonus for 2 handed weapon)

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells  d20+6=17 ; d20+6=23 ; d20+5=17 ; d8=7 ; d8=5 ; d6=6 ; d8=5 ; d6=1 ; d6=4 ; d8+6=8 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=5 ;
Monday March 18th, 2013 9:12:15 PM

ooc: Does Bosk get an AoO on #2 when it breath's fire?

DM Ans: I've been looking in the rules but i've not seen any referrence that it's use allows an AoO.

As the hound in front of him breaths fire at his friends Bosk takes advantage of the hounds unmoving head and unleashes another round of attacks, a blur or fur, horns, blades and spikes. Silently he prays the beast will fall at his hands.

Actions- Full Round Attack (Should be flanking with Zane +2 to Zane's attacks also)

DM Note: I don't see the Flanking. You are both 10' up, thus not 'opposite' border or corner from H2.

-----------------------------------------
Move 5ft SW
Atk 1 with Bastard Sword Hit AC 19 for 20 dmg (16 dmg + 4 sneak dmg)
Atk 2 with Horn Hit AC 19 for 25 dmg (9 from horn +6 for Chill Touch+10 sneak dmg)
-1 str unless it makes a fort save dc 11
Atk 3 with Armour Spike Hit AC 25 for 14dmg (6 dmg + 8 sneak dmg)

(5 charges of Chill Touch left)

DM JonathanT - no wood chucks in these woods! 
Monday March 18th, 2013 9:34:19 PM

DM Note: to answer Bosk's question about the breath weapon and AoO, here's an excerpt from the Universal Rules:
Breath Weapon (Su) Some creatures can exhale a cone, line, or cloud of energy or other magical effects. ...

Key word here is (Su).

Now, from the table Actions in Combat, you will find that Use Supernatural Ability (OOC: that is (Su)) is a standard Action that does not provoke AoO.


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active)  8d6+16=39 ;
Monday March 18th, 2013 10:12:49 PM

The IA could use reinforcements right about now. Preferably something that can attack at range so that he can stand away from the fire.
Beriothian starts channeling his prepared Freedom of Movement spell into a summon spell to Satyr.

ooc: Satyr Stats
HP=8d6+16 = (sum(3,1,3,6,5,1,3,1)) + 16=39
Str 14, Dex 15, Con 15, Int 12, Wis 14, Cha 19
Base Atk +4; CMB +6; CMD* 18
Feats Dodge, Mobility, Skill Focus (Perception), Weapon Finesse
Speed 40 ft.
Melee dagger +6 (1d4+2/19--20), horns +1 (1d6+1)
Ranged short bow +6 (1d6/×3)
Special Attacks pipes

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones
Spells with * are Fey domain spells (and not included in spell counts)

DM JonathanT - no wood chucks in these woods! 
Monday March 18th, 2013 10:35:37 PM

DM OOC: You guys are starting to forget your Flying 101 lessons from last encounter. Those in Fly Mode, please go back and re-read Flying and the relevant checks.

HP: 25/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d8+2=6 ;
Monday March 18th, 2013 11:39:37 PM

Valla reaches into his sack, pulling out a healing wand, and trys to cure some wounds.

Are we getting out of this...

Heal 6 hp

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Black Tentacles: 3 rounds - Confusion; 3 rounds - SM3: 10 rnds  d3=1 ;
Tuesday March 19th, 2013 6:51:20 AM

Restlin begins to call forth another creature. Hopefully this time he'll see the evil present in these creatures they fight...

***

Begin casting Summon Monster IV. A hound archon will appear at the beginning of the next round.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71  d6=5 ; d6=4 ; d6=3 ; d6=6 ; d20+13=15 ; d20+8=27 ; d8+8=12 ; d20+8=17 ;
Tuesday March 19th, 2013 8:50:53 AM

Wyaar heals himself once again and then sets to the real work of slaying these beast. With thanks to Maab and Beri for the airwalk, he calmly points down and fires some arrows at Hound 7.

-----------

Swift to lay on hands to heal 18. 5 lay on hands remaining

Full attack on hound 7 with manyshot, deadly aim and point blank shot.

Attack 1, miss AC 15
Attack 2 hit AC 27, crit AC 17 likely not confirmed. 12 damage

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells 
Tuesday March 19th, 2013 11:40:23 AM

You said the hound's head was 10ft up or higher on Thursday the 14th. Since Zane and I are both 10ft up, after moving to our new positions we are flanking North and South. The book states opposite corners count, so I feel the opposite North and South edges of his square should count as it is still defending North and South at the same time.

DM Comm.: you are right, I forgot I had switched him around. I gather at this point you want to stay 10' up instead of further away to use your Reach.

DM JonathanT - no wood chucks in these woods!  d20+12=17 ; d20-3=11 ; d20+10=27 ; d20+2=11 ; d20+3=12 ; d6=1 ; d20+3=13 ; d6=3 ; d20+20=21 ; d20+12=17 ; d20+20=37 ; 2d6+12=18 ; 2d6=7 ; d100=75 ; d100=17 ; 10d6=34 ; d20+3=9 ;
Tuesday March 19th, 2013 2:44:38 PM

DM Comment 1: No one is rolling their Fly Checks so I'll make the rolls. I've been very lenient on this, allowing those in the branches to 'use' the branches to brace themselves and keep from falling, and thus no Fly check, but it would be best if all those flying to make their Fly checks, as per the skill rules.

DM Commnent 2: I previously had not given spiked armor the benefit of Reach, and my commnents on the Rules Board explained my reasoning, and it also explained how I managed to see how it could indeed be used as a weapon with Reach. So my appoligies to Bosk.


Zeoll gets caught off-guard by the sudden blast of fire in his direction but his Special Gift kicks in instinctively and saves his but. The Special Gift is now gone, but Zeoll manages to keep his concentration up on his Calm Emotions on the other three Hell Hounds, so it was worth it.

Zane weathers the blast of fire with panash and in turn swings his elven blade again scoring another hit. (crit not confirmed)

H2 is looking pretty beat up.

DM Note: Zane, Fly check DC10 for your 5' step = 17.

Bosk, still Whirling in madness, manages to miss all his attacks except for the spikes on his armored forearm.

DM Note: Bosk, Fly check DC10 for your 5' step = 11.

Beri hopes to bring in more help and converts one of his spells to another summoning spell. This time he's going for a Satyr.

DM Note: Beriothian, Fly check DC15 for your Hover = 27.
BTW, you don't list your Hide armor's armor check penalty of -3 on any of those skills with Armor Check penalties. Did I miss something?
Also, your Climb skill bonus is 23?


Valla pulls out a healing wand and heals himself some. He privately wonders if/when are they going to get out of this.

Restlin starts summoning another creature from the outer planes, this time he's going for a Hound Archon. It'll be Hound vs Hound, one black and one white. Future bards will take this concept and write a whole series of short stories...

DM Note: Restlin Fly check DC15 for your Hover = 14, fail = drop 10'.
If I have your Fly skill bonus wrong (+2 dex, +3 for 1/2 caster level), let me know.


Wyaar once more speedily heals himself, finally free from the maw of his hellish persuer, then plants 1 of 2 arrows into the hound. (crit not confirmed).

The Green Lantern Archon shoots two more Green Rays at H7 which is persuing Wyaar.
Range Tch Att1 +3 = 12, dmg = 1
Range Tch Att2 +3 = 13, dmg = 3

--------------------

DM OOC: By now you may have figured out their AC, it is 24.

H2 does not like the sharp sword that keeps making gashes in its hide and snaps a Zane.
Bite Attack = 21, N1, miss

H7 perception check = 17
H7 notices Valla on the ground and excitedly pounces in his direction.
Bite Attack Valla = 37, dmg = 18 + 7 fire

Confusion Effecs this round:
H3 % = 75 (NA - no item in hand to hurt itself with)
H4 % = 17 (Act normally)

H4 comes to its senses, momentarily, and, remembering its goal, looks around immediatly sees one of it's nemesises, an Archon, and belches fort a cone of fire upwards at it. Unfortunately Restlin is also in the cone of fire!
Cone of Fire = 34 dmg, Ref DC21 for half, and don't forget your Concentration Check
DM Note: the cone is aimed upwards so Wyaar is not affected.

Green Lantern Archon Ref = 9, fail. The Green Lantern Archon, having 17 hp, is obliterated by the blast of fire.

H3 turns and starts licking its wounds.

The other three continue in a mode of subdued emotions.

Map: Threshold Forest Map 8

Zeoll AC22, HP56+4 
Tuesday March 19th, 2013 3:13:28 PM


Zeoll continues to hang onto his branch (no Fly check needed). And he concentrates on his spell, keeping the three hounds at bay (round 5 of 6).

DM SANITY INFO ==========

Current Effects:
Mage Armor 12 hrs
False Life (+14hp) 12 hrs
Elf Vision lasts 1 hour

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command x4, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 1 of 8 (mage armor)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 0 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 1 of 8
Spread the Word: used 0 of 1
Meta Rod of Extend: used 3 of 3

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Tuesday March 19th, 2013 5:19:26 PM

ooc:
Thanks,I'll take a look at the armor tonight... I can't remember off the top of my head if there is a reason or if I just forgot to add it when I changed armor.

I am still in air elemental form that grants 60' fly (perfect), so I believe flight checks aren't necessary right now

"Also, your Climb skill bonus is 23?" Doh! that's supposed to be 3. I'll have everything updated by tonight, along with updating for the new magic item rules.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Black Tentacles: 1 rounds - Confusion; 2 rounds - SM4: 10 rnds  d20+6=22 ; d20+5=25 ; d20+5=19 ; d6+3=6 ;
Tuesday March 19th, 2013 5:57:57 PM

Reflex save: 22

Restlin obviously needs to practice his flying. He does manage to flail around ineffectually in the air, avoiding the majority of the blast. His resist magic spell absorbs the rest.

The summoned hound archon arrives at K17. "That one over there!" he shouts in celestial while pointing at #7. "The elf needs help!"

Restlin then swoops majestically (Fly: nat 20) over to L20 while staying at 20' . He quickly looks around, decides this is as good a spot as any, He takes aim and sends a ray of enfeeblement toward #7, hitting touch AC 19 for 6 STR damage (Fort DC 15 for half).

"If we can snuggle in more, I can get things moving faster, IF YOU KNOW WHAT I MEAN."

Zeoll AC22, HP56+4 
Tuesday March 19th, 2013 7:33:14 PM

Zeoll has a move action left this round, so he could move closer per Restlin's request, but I think he is already so close that he does not need to "snuggle in" -- although that does sound cozy.

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 25 Fire Resist  d20+11=21 ; d10+15=18 ; d20+14=31 ;
Tuesday March 19th, 2013 9:03:07 PM

Zane charges his weapon with magic and then attacks the hound again.

Attack w/PA 23 (forgot flanking bonus in die roll), Damage 18 (if hit)

"I'm working on getting there to help Valla!"

Move Action....
Hover in place if hound lives. (fly roll 31)
If hound dies, fly to flanking position on hound 7 to assist Valla (use same fly roll of 31)

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Tuesday March 19th, 2013 9:49:40 PM

As Beriothan's spell finishes a Satyr is called forth at L-18. Knowing by now that the woods damp enough not to start on fire Beri summons forth a flaming sphere at k-13

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones
Spells with * are Fey domain spells (and not included in spell counts)

Satyr 
Tuesday March 19th, 2013 10:03:31 PM

ooc: Beri can't speak in this form, so he can't give specific directions to the Satyr.

Satyr Stats
+4 str and con for Augment Summoning (added +2 to melee attack and +16 to health)
HP=8d6+16 = (sum(3,1,3,6,5,1,3,1)) + 16 +(16 for augmented summoning)=55
Str 18, Dex 15, Con 19, Int 12, Wis 14, Cha 19
Base Atk +4; CMB +6; CMD* 18
Feats Dodge, Mobility, Skill Focus (Perception), Weapon Finesse
Speed 40 ft.
Melee dagger +8 (1d4+2/19--20), horns +3 (1d6+1)
Ranged short bow +6 (1d6/×3)
Special Attacks pipes

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71  d20+14=23 ; d20+10=11 ; d20+15=21 ; d8+24=26 ; d8+24=30 ;
Wednesday March 20th, 2013 12:09:10 AM

Wyaar once again calls about Maab's power to smite a hound before sending a very poorly aimed barrage of arrows its way. It would seem standing on the air with nothing under his feet was a little disorienting.

-------

Activate Smite Evil on H7 as swift action

Full attack with manyshot, deadly aim, point blank shot and rapid shot

Attack1 (many shot, forgot point blank I roll). Hit AC 24 for 56 damage
Missed everything else.

HP: 7/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+12=29 ; d20+9=25 ; d20+6=14 ;
Wednesday March 20th, 2013 12:42:01 AM

The hound takes yet another chunk out of Valla...

If im gunna die.. any chance for a bit of healing?! I dont see a way out here...

Valla cast fly on himself, defensively, then flys up as far as he can out of the hounds reach.

=====
Cast defense dc 18: 29
Fly check 25 ( im not familiar with fly rules at all. Will read up on them tmw or late tonight)
Acrobatics to avoid AoO (if applys) 14


Zeoll AC22, HP56+4 
Wednesday March 20th, 2013 7:28:04 AM

Zeoll feels really bad that Valla and others need healing, but he is still concentrating on his Calm spell. "Fly high and fall back, Valla! Shoot arrrows orr long rrange spells. Don't worrry, just stay out of firre rreach."

"Same goes forr everrybody who is hurrt."

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells  d20+8=20 ; d20+8=18 ; d20+7=25 ; d6=5 ; d6=3 ; d6=5 ; d8+4=7 ; d20=13 ; d8=8 ; d8=4 ;
Wednesday March 20th, 2013 10:42:07 AM

I'll be there as soon as I put this dog down. Bosk checks to see if Zane has succeeded where he has not and dropped the doggie. If so he will try to heal Valla, if not he will once again unleashes his fury on the hound, glad to see that at least one of the three hits made contact.

Actions
-----------------
If dog is dead move 20ftN, 20ftE and up to 20ft up (As high as he can and still reach Valla to heal him) towards Volla and cast CMW in place of Delay Poison to heal Valla for 22 dmg

If Dog is dead full attack
5ft step/fly East
Atk 1 with bastard sword hit AC 20 - miss
Atk 2 with armor spikes sword hit AC 18 - miss
Atk 3 with horn hit ac 25 for 20 dmg (7piercing/bludgeoning + 8sneak +5Chill Touch)
-1 str unless it makes a fort save dc 11
(4 charges of Chill Touch left)
Fly check = 13

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 25 Fire Resist 
Wednesday March 20th, 2013 9:01:44 PM

checking in

DM JonathanT - no wood chucks in these woods! 
Wednesday March 20th, 2013 10:20:14 PM

DM OOC: putting stuff together right now...

DM JonathanT - no wood chucks in these woods!  d20+6=8 ; d20+9=20 ; d20+4=9 ; d20+3=5 ; d20+13=23 ; d20+20=33 ; 2d6+12=24 ; 2d6=7 ;
Thursday March 21st, 2013 12:31:47 AM

DM OOC: Sorry folks, i had the entire post here and when I went to save it, it said 'You don't have posting priviledge... etc.' and lost it all.
It's now 23:30 and I don't have the time to redo everything. I'll have it tomorrow evening.

Sorry. :(

Zeoll AC22, HP56+4 
Thursday March 21st, 2013 1:16:22 AM

No prob, Jon, happens to everyone.

HP: 7/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Thursday March 21st, 2013 2:19:21 AM

Checkin in, ive had it gsppen a few times... sucks...

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells 
Thursday March 21st, 2013 12:05:07 PM

Good to know I'm not the only one that has happened to.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Black Tentacles: 1 rounds - Confusion; 2 rounds - SM4: 10 rnds 
Thursday March 21st, 2013 2:00:09 PM

OOC: That's never happened to me. Obviously all of you are doing something wrong.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71 
Thursday March 21st, 2013 2:24:40 PM

OOC: seems to happen half the time I post from my phone.

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells 
Thursday March 21st, 2013 4:02:56 PM

We have city wide wireless, but the reception often cuts out. I think this causes my issues.

Satyr 
Thursday March 21st, 2013 6:50:02 PM

ooc: It happens to the best of us... and apparently also to Bosk ;)

DM JonathanT - no wood chucks in these woods! 
Thursday March 21st, 2013 8:43:06 PM

DM OOC: here's what happened. Usually we stay logged on to the Wold and every once in a while we go to post and the Post window will be gone and we have to log into the Wold again. However, this time I was already in, already posted in my Uncharted Heroes game, already posted here, and had the entire post with rolls entered.

Then when I hit Submit, it logged me out, or already had registered me having been logged out. So I had to log back in again, and of course, the post was gone!

However, most of it has been saved in my Notepad working copy. What's not that is the die rolls. I'll have to roll the dice again. Now that may not be a bad thing, as some bad things happened. This go around you guys may be luckier. :}

Post coming soon.

DM JonathanT - no wood chucks in these woods!  d20+6=21 ; d20+11=26 ; d8+4=5 ; d20+6=14 ; d20+5=25 ; d20+7=20 ; d8+4=5 ; d20+13=19 ; d20+19=22 ; d20+19=38 ; 2d6+12=22 ; 2d6=5 ; d100=22 ; d100=41 ; d20+22=31 ; 2d6+12=18 ; 2d6=6 ; d20+2=14 ; d20+2=6 ;
Thursday March 21st, 2013 10:13:43 PM

Zeoll keeps up his concentration on his Calm Emotions spell, the only thing keeping the whole area from going to the dogs. He encourages his friends to try to get out of Fire range, feeling bad he can't do anything for them while concentrating on his spell.

Beri finishes bringing forth a Satyr, not to play the pipes for a boozing party, but to help fend off some Mad Dogs! He then manages to bring forth a flamming sphere.

DM OOC: I forgot you were in Air Elemental form. It helps if your first line in your post lists all your active spells and effects. :)

The Satyr is pretty upset at being plopped down in the middle of a hellish chaos. He immediately sees H4 and whips his bow around angrily shoots an arrow at it.
Range Attack +6 = 21, miss

Restlin manages to escape the damaging fire burp through luck and magic and finishes off his summoning of a Hound Archon. "That one over there!" he shouts in celestial while pointing at #7. "The elf needs help!"

The celestial being as a much better sense of what's going on than the Satyr, as he is very familiar with Hell Hounds. His Large humanoid body with the head of a hound steps over to get within reach of H7 and swings his mighty greatsword and tries to take a chomp at it:
GrtSwd Att1 +11 + (2 flanking)= 28, dmg = 5
GrtSwd Att2 +6 + (2 flkg) = 16, miss
Bite Att +5 + (2 flkg) = 27, confirm crit = 20, crit not confirmed, dmg = 5

Restlin then flits over to his friends and stops underneath Zeoll. He takes aim with a spell and sends a Ray of Enfeblement towards H7 for 6 STR damage (Fort DC 15 for half).

He then calls out to his friends to get closer to him so he can do something cool.

Zane recharges his sword with magic again and swings at H2. The sword sends sparks off the hounds black chain armor but does not penetrate. He desperately calls out to his friend "I'm working on getting there to help Valla!"

Wyaar calls upon his paladin powers and sends a quite deadly arrow just barely piercing the hounds armor into H7's flank.

Bosk sees that Zane did not manage to kill the hell hound and unleashes a flurry of blows.
A horn manages to pierce though the chain armor. The blow was enough to finally kill it!

Valla yells out 'If im gunna die.. any chance for a bit of healing?! I dont see a way out here... ' then manages to cast Fly on himself (DM OOC: FINALY!) and tries to fly up, up and away! His Acrobatic skills just aren't up to par, though, and H7 gets a parting SNAP! at him.

Flying up at a 45deg angle withoug a skill check at half speed, or at at greater angle with DC20, at half speed. Your Fly check of 25 beats that so you are OK there.

Acrobatics check to escape AoO is vs CMD of creature:
Acrob 14 vs CMD of 33 fails. H7 gets an AoO.

Bite Att (-1 for Ray) = 22, miss
DM OOC: here's where History gets changed!

Vala manages to escape the terrible slobbering maw of the hell hound but, with only 1 Move of 30' available, and flying upwards is at half speed, he only manages to get 15' up! Gulp!

DM Note: i move you towards your friends, now that H2 is dead.

-----------------

H7 Fort DC15 = 19, STR dmg = 3

H7 turns on its Celestial Archenemy:
Aura of Menace DC16 = 6 (-2 to hit)
Bite Att = 36, dmg = 22 + 5 fire = 27

Confusion Effecs this round:
H3 % = 22 (act normally)
H4 % = 41 (do nothing but bark incoherently)

H3 shakes its head and it clears for a bit. It sees the Hound Archond and takes after it:
Aura of Menace DC16 = 14 (-2 to hit)
Bite Att +2 flanking = 29, dmg = 18 + 6 fire = 24

The Hound Archon is barely alive!

H4 is confused at why it attacked its own kind and stands there barking incoherently.

The other three continue in a mode of subdued emotions.
Map: Threshold Forest Map 9

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 25 Fire Resist  d20+14=28 ; d20+11=16 ;
Thursday March 21st, 2013 10:49:00 PM

Zane flys over to towards the hound that was attacking Valla, thats now attacking the archon hound. (fly skill 28)
As he gets in range, Zane charges the sword and attacks. He misses, but he should draw some attention...

(map is tiny on my tablet, so cant read coords)

HP: 14/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+9=20 ; d8+2=5 ; d10+6=7 ;
Thursday March 21st, 2013 11:35:19 PM

Valla flys up and holds his bow to his chest as he lifts higher into the trees. His blood flows over the weapon. Casting false life, the bow reacts to the wizards dangerous situation.

afaster is better



Zeoll AC17, HP56+4 
Friday March 22nd, 2013 12:42:50 AM

Zeoll continues to concentrate on his spell, keeping the three hounds at bay (round 6 of 6).

He warns his friends that next round he will try to keep those three at bay with another spell, but it may or may not work.

He takes a move action while concentrating, flying north 60 ft and rising another five ft higher into the air if he can do so without getting tangled in the canopy. I do not think a Fly check is needed because he is moving in a straight line and not ascending steeply. As he moves, he looses his shield.

Where are those three hounds I've been calming? Need their coordinates for next round when I try something.

DM SANITY INFO ==========

Current Effects:
Mage Armor 12 hrs
False Life (+14hp) 12 hrs
Elf Vision lasts 1 hour
Fly spell
Calm Emotions last round of 6

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command x4, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 1 of 8 (mage armor)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 0 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 1 of 8
Spread the Word: used 0 of 1
Meta Rod of Extend: used 3 of 3

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71  d20+15=26 ; d20+10=20 ; d20+15=29 ; 2d8+48=57 ; d8+16=24 ;
Friday March 22nd, 2013 12:59:45 AM

Happy to see that his most wounded companion has made it to the relative safety of the trees, Wyaar fires another volley at the hound below and smiles in satisfaction as most of his arrows bite deeply onto the evil thing.

-------

Full attack p hound 7 wit manyshot, deadly aim , point blank, rapid shot and smite

Attack 1, manyshot, double smite damage against evil outsider
Hit AC 26 for 57 damage
Attack 2 miss
Rapid ht arrow hit AC 29 for 24 damage

Bosk AC: 26/12/24 CMD:22 HP 46 of 66 Spells  d8=3 ; d8=6 ; d8=3 ;
Friday March 22nd, 2013 7:44:58 PM

Bosk flies up to Valla

Actions
-------------
Move 15ft North
Move 15ft Up
Cast CSW in place of Dispel Magic
Heal Valla for 20 dmg (3d8=12+8cl=20)

HP: 34/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Saturday March 23rd, 2013 12:02:28 AM

thanks big guy. We need to think, about possibly, falling back and regroup. Or a really well timed, beneficiary spell. `Vallas eyes widen as Bosks spell washes over him. The necromantic false life and then Bosks holy heal leave the battered elf with a numbness throughout his entire body, and as the pain begins to subside. Valla turns his gaze at the nearest hound.

Zeoll AC17, HP56+4 
Wednesday March 27th, 2013 1:00:16 PM

Glad to be back!

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Black Tentacles: GONE - Confusion; 1 rounds - SM4: 9 rnds - Haste: 7 rounds 
Wednesday March 27th, 2013 2:29:50 PM

Restlin looks left, looks right, and figures this is as good as it's going to get. He drops a haste spell below Beri, encompassing everyone except Bosk (unless his move towards Beri takes place before Restlin casts, in which case it should get all of us!)

He will climb higher if he's in melee range of the hounds, but he'll risk the flame breath for now.

Zeoll AC17, HP56+4 
Wednesday March 27th, 2013 2:54:44 PM

Zeoll looks around, still trying to pinpoint the location of the calmed hounds.

[OOC: Welcome back everybody! My Friday post still stands, thanks!]

Zane Stormfront AC 28,25,23 CMD 26 HP 73/73 25 Fire Resist 
Wednesday March 27th, 2013 6:04:27 PM

checking in, last post still stands... even thought hit nada

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday March 27th, 2013 7:07:45 PM

Active Spells: Form: air elemental summon nature's Allu IV: Satyr, Haste

Beriothian follows the actions of his Satyr and moves his flaming sphere onto H4

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones
Spells with * are Fey domain spells (and not included in spell counts)


DM JonathanT - no wood chucks in these woods! 
Wednesday March 27th, 2013 8:15:16 PM

DM OOC: I'm goig to get some supper then I;ll start the post

DM JonathanT - no wood chucks in these woods!  d20+11=15 ; d20+6=26 ; d8+4=12 ; d20+5=15 ; d20+6=23 ; d100=89 ; d100=37 ; d20+20=28 ; 2d6+12=20 ; 2d6=4 ;
Wednesday March 27th, 2013 10:55:40 PM

Zane flies past Valla and possitions himself behind H7 to give himself and the Hound Archon flanking bonuses. Charging his sword again, he takes a swipe, but a tree branch gets in the way.

Valla moves even higher, knowing that the gods have given him a second chance, and casts False Life on himself from his bow's power.

MD OOC: the post that got lost had him around -13hp!

Zeoll keeps his concentration on his Calm Emotions spell, but is keenly aware that it is about to expire, so he makes moves to handle the three held hell hounds when it does expire.

DM OOC: the other 3 are now on the map.

Wyaar fires off another volley of arrows, two of the three hit in vital spots finally killing it!

Bosk flies up to Valla and sacrifices a spell for some healing to his poor friend.

Restlin casts a Haste spell below Beri affecting all but Zeoll.

DM Note: Bosk moved before you cast, but so did Zeoll.

Beri concentrates on his Flaming Sphere and moves it to H4. It is at the very edge of the range due to the Wall of Ice and the trees.

DM Note: H4? kinda in the middle of nowhere.

The Hound Archon now turns to face H3 and lays into it:
GrtSwd Att1 +11= 15, miss
GrtSwd Att2 +6 = 26, dmg 12
Bite Att +5 = 15, miss

The Satyr steps away from the H3 and H4 and shoots an arrow at H3 also:
Range Attack +6 = 23, miss

------------------------------------------

Confusion Effecs this round:
H3 % = 89 (attack nearest creature)
H4 % = 37 (do nothing but bark incoherently)

While H4 remains confused and barks something incoherently (aren't you glad you can't undertand Dog?), H3, continues to attack the Hound Archon, its nemesis:
Bite Att = 28, dmg = 20 + 4 fire.

The Hound Archon dissipates as the horrible maw of the hell hound closses in on it.

Zeoll, can clearly see the other three Nessian Hell Hounds now and begins his strategy for his next move. Out of the corner of his eyes, he catches a glimps of something rushing back towards them, and then hears the tell-tale crashing sounds that got their attention in the first place.
Zeoll eyes only: Highlight to display spoiler: { You see the spikey-humanoid creature returning, but charging the three hounds. It will be upon then next round.}

Map: Threshold Forest Map 10

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist  d20+14=17 ; d20+12=18 ; d20+12=19 ;
Thursday March 28th, 2013 12:11:17 AM

Zane moves to K/17 flying there. (fly skill roll 17)
He starts off attacking hound #3, having charged his blade with magical energy while he moved.
Both swings miss....

attack 18
attack 19

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes
Haste, duration 8 rounds, cast by Restlin

Zeoll AC17, HP56+4 
Thursday March 28th, 2013 7:40:25 AM


Zeoll is confused: Who is that spikey creature moving toward the three northernmost hounds? Is it a friend or a foe? Should the liontaur continue to try to keep those three at bay, as was his plan, or leave them to Master Spikey?

Maybe he should try to keep the other hounds at bay, the ones that are a more present danger? But as the taur dithers, Zane engages in melee, putting the kibosh on that idea.

Well, back to plan A.

Zeoll takes a scroll of silent image from his pack, a move action. He reads it, creating an illusionary stone wall that surrounds the enemy dogs to the north. The illusion appears just as his Calm spell ends, before they can act to charge south.

The first level spell can cover 5 10x10 cubes, or 500 square feet. Zeoll shapes the wall to cover that space exactly. Here is a graphic showing the wall.

If they accept the wall and do not interact with it, they gain no save. If they touch it or breathe on it, they get a will save vs DC11.

Zeoll hopes this will buy a few rounds, at least. They did not challenge or interact with the ice wall, so maybe they will act the same towards this "stone" wall.

He concentrates on the illusion.

DM SANITY INFO ==========

Current Effects:
Mage Armor 12 hrs
False Life (+14hp) 12 hrs
Elf Vision lasts 1 hour
Fly spell
Silent Image

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command x4, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 1 of 8 (mage armor)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 0 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 1 of 8
Spread the Word: used 0 of 1
Meta Rod of Extend: used 3 of 3

Zeoll AC17, HP56+4  d20+23=31 ; d20+23=26 ; d20+23=25 ; d20+11=22 ; d20+4=13 ;
Thursday March 28th, 2013 8:22:46 AM

Oh, Zeoll skill checks.

Perception to keep alert, to watch that spikey guy, etc: 31, 26, 25.

Concentration (if needed): 22

Fly (if needed): 13

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Black Tentacles: GONE - Confusion; 1 rounds - SM4: 9 rnds - Haste: 7 rounds  d20+5=21 ;
Thursday March 28th, 2013 11:33:58 AM

Restlin notes that while he is running out of tricks, Wyaar is doing just fine on arrows. The wizard flies (check: 21) to N17 & smacks the paladin on the back just as he's starting to aim.

"Don't miss, buddy! Lives depend on it!"

***

Bit of Luck on Wyaar. Domain power (luck): Any D20 roll is made twice & Wyaar takes the more favorable result.

The text reads "For the next round." I interpret that as "until my next go" meaning it would affect him this round since I went before him, but you're the DM...

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells  d6=4 ; d6=3 ;
Thursday March 28th, 2013 12:27:36 PM

Grabbing onto his holy symbol, Bosk begins to pray and unleashes a small wave of healing energy onto the group, healing everyone except for Zeoll for 7hp. The cleric then flies ahead to join the battle.

Actions
-------------
Channel Energy for 7 hp
Move 15ft N.

Haste: 7 Rounds

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71  d20+12=26 ; d20+12=21 ; d20+7=8 ; d20+7=23 ; d20+12=31 ; d20+12=18 ; d20+12=13 ; d20+12=28 ; d20+12=16 ; d20+12=27 ; d8+8=9 ; d8+8=9 ; d8+8=15 ; d8+8=12 ; d8+8=15 ; d8+8=13 ; d8+8=16 ;
Thursday March 28th, 2013 8:41:34 PM

A grin spreads over the paladins features as he feels the familiar tingle of the wizard's haste spell fall over him and he goes to town against Hound 3 with a little bit of help from Waard.

~~~~~~~~~~~~~~~~~~`

With Bit of luck

Full attack to Hound 3 with rapid shot, point blank, haste, manyshot and deadly aim

Attack 1(Manyshot attack), best roll hit AC 26 for 18 damage
Attack 2, best roll hit AC 23 for 15 damage
Rapid Shot Attack: best roll hit AC 31, crit confirm best roll AC 28. 12 damage + 28 damage if crit confirmed
Haste Attack: best roll hist AC 27 for 16 damage

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday March 28th, 2013 8:42:46 PM

Active Spells: Form: air elemental summon nature's Allu IV: Satyr, Haste
...immune to fire. Duh!

Beriothian realizes his offensive spells aren't the best for this situation. He readies his last spike growth spell to cast should he see the other dogs come into range.

Prepared Spells for today
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, goodberry(x6)
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Stone Shape, Spike Growth (x1 remaining)
4 (3)- *Lesser Planar Ally, Spike Stones
Spells with * are Fey domain spells (and not included in spell counts)

DM JonathanT - no wood chucks in these woods!  d100=49 ; d20+16=21 ; d20+16=32 ; d20+16=27 ; d20+5=19 ; d20+6=26 ; d6=2 ;
Thursday March 28th, 2013 11:39:23 PM

Zane, now free to move about the forest, flies past a score of treetrunks, nearly hitting one, then burst into the open and stops in front of H3, whilst he proceeds to make mince meat out of thin air.

Zeoll, quite unsure of the spikey-guy's intentions, plays it safe by erecting an illusionary wall of stone around the three hell hounds just as the Calm Emotions spell expires.

Restlin flies over to Wyaar and gives him some extra magical aid to his friend's aim.

DM OOC: i see no problem with him using it this round, as he's not gone yet.

Bosk takes the moment of respite and unleashes a little healing to most of his friends.

Wyaar takes advantage of the Haste and Bit of Luck sending another hail of arrows at H3. All but one arrow pricks the hound. OUCH! It crumbles. :(

Beri, after directing is Flaming Sphere ontop of H4, sees that it does not even singe hair off the hounds back. So, he gets another Spiked Growth spell ready.

The Satyr plinks another arrow at H4:
Att +6 = 26, at hit! dmg = 2

-------------------------------

Confusion Effecs this round:
H4 % = 49 (do nothing but bark incoherently)

H4 still seems confused about something and sits there barking like a mad dog.

Mr. Spikey comes to a halt at the edge of the road but still in the trees. He looks a bit confused at the sudden appearance of a wall around the three hounds. But nevertheless, he starts hootin' and hollering. The three hounds raise a cacophony of horrible baying and attempt to jump the wall.

H5 Jump = 21
H6 Jump = 32
H8 Jump = 27

H6 and H8 manage to clear the wall while H5 gets bumped by the other two and crashes into the wall.
H5 Will DC 11 = 19.

H5, in its 'crash' into the 'wall', falls to the ground, half its body on the inside and the other half on outside of the wall. Seeing Mr. Spikey, though, it forgets that he's split by a wall and charges after Mr. Spikey, following H6 and H8.

Mr. Spikey sees the three jump the wall and takes off into the forest again, yelping and hooting.

The chase is on again, but now only three Nessian Hell Hounds are after Mr. Spikey instead of 8.

Map: Threshold Forest Map 11

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist  d20+14=19 ; d20+12=19 ; d20+12=22 ;
Friday March 29th, 2013 6:39:47 AM

Zane flies forward,close enough to hit hound #4, as he moves, he charges his sword with arcane power.
"Someone keep an eye on those other hounds,I also think we wanna speak to whatever or whoever broke out of the woods first, being chased apparently."


Fly skill 19
Attack 1 19
Attack 2 22

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes
Haste, duration 7 rounds, cast by Restlin

Zeoll AC17, HP56+4  d20+2=14 ; d20+23=26 ; d20+8=18 ; d20+8=12 ; d20+6=16 ; d20+6=24 ;
Friday March 29th, 2013 10:01:53 AM

Zeoll shouts, "I'll follow them!"

He turns invisible (move action with fey domain power, used 2 of 8 today), and then flies 60 ft forward. As he does so, he draws a tanglefoot bag.

I think he ends his move on K L -5 -4 or so, hovering invisibly above the hounds.

Not sure how much noise he is making, but his untrained stealth with shield loosed, basically a dex check, is a 14.

No need to make a Fly check going in a straight line as a move action, I think.

Perception is a 26.

Knowledge checks to figure out what the heck that Spikey guy is:
Know Nature +8 = 18
Know Planes +8 = 12
Know Arcana +6 = 16
Know Geog +6 = 24

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Haste: 7 rounds  d20+5=16 ;
Friday March 29th, 2013 4:41:18 PM

Restlin hovers in place (Fly: 16) behind Wyaar.

"That one!" he calls out, point at number 4. "He won't be so confused in a second or two. You should stick an arrow in him before that happens!"

The wizard rests his hand on the paladin's shoulder as he speaks, letting a bit more of his luck rub off...

***

Another round of Bit o' Luck for Wyaar.

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Friday March 29th, 2013 7:55:11 PM

ooc: I am on the road and the map is blurry on my phone. Can someone please email me a jpeg or other image file with the map on it?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Friday March 29th, 2013 8:52:12 PM

Seeing the other dogs running in the opposite direction, Beriothian decides to take advantage of their delay and transforms into a whirlwind. He then descends on top of Hell hound number 4 and attempts pick up the beast before it regains it's senses.

Occ: dm sanity
A creature that comes in contact with the whirlwind must succeed at a Reflex save (DC 10 + 1/2 the monster's HD + the monster's Strength modifier) or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round on its turn to escape the whirlwind. The creature still takes damage that round but can leave if the save is successful.

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Whirlwind-Su-

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71  d20+12=32 ; d20+12=13 ; d20+12=25 ; d20+7=24 ; d20+7=10 ; d20+12=25 ; d20+12=32 ; d20+12=20 ; d20+12=21 ; d20+12=20 ; d20+12=14 ; 2d8+16=21 ; 2d8+16=27 ; 2d8+16=25 ; d8+8=12 ; d8+8=14 ; d8+8=13 ; d4=4 ; d8+8=12 ;
Friday March 29th, 2013 9:35:34 PM

"Aye aye"

The holy paladin arrow gattling turns its attention towards Hound 4

~~~~~

Bits of Luck!

Full attack to Hound 4 with rapid shot, point blank, haste, manyshot and deadly aim

Attack 1(Manyshot attack), Nat 20, crit confirm best roll AC 25, 21 damage + 32 damage if crit confirmed
Attack 2, best roll hit AC 24, 12 damage
Rapid Shot Attack: best roll nat 20, crit confirm best roll AC 21. 14 damage + 25 damage if crit confirmed
Haste Attack: best roll misses

HP: 48/56 AC:(24 Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d8+2=7 ;
Saturday March 30th, 2013 12:14:03 AM

Valla smiles as bosks healing wave flows over him. He then taps himself with his wand again, then puts in back in the haversack.

that was to close for this elf..

HP: 48/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Saturday March 30th, 2013 8:46:53 PM

If valla is able to, he will rise up as much as he can without hampering his view of the hounds below as he stashes his wand in the bag.

ooc: Just saw that haste affected Valla as well.

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells  d20+8=24 ; 2d8+4=14 ;
Monday April 1st, 2013 12:50:14 AM

Seeing his friends no longer in danger of bleeding out brings a little relief to the horn cleric as he suddenly realizes the battle has once again fled his presence. Quickly the cleric flies towards the hound up and to his left and swings his bastard sword at the beast.

Move to H,I/17,18
Atk H4 Hit AC 24 for 14dmg

ooc: Sorry for the late post. I could't read the map while on the road and realized my character's position hasn't been updated since map 9.

Zeoll AC17, HP56+4 
Monday April 1st, 2013 11:39:34 AM

Checking in and following in flight!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Monday April 1st, 2013 5:15:30 PM

ooc: checking in for the sheriff report

HP: 48/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Monday April 1st, 2013 6:05:28 PM

Checking in

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71 
Monday April 1st, 2013 7:22:12 PM

Check

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Monday April 1st, 2013 7:41:33 PM

checking in

DM JonathanT - no wood chucks in these woods! 
Monday April 1st, 2013 8:46:03 PM

DM OOC: post coming... :)


DM JonathanT - no wood chucks in these woods! 
Monday April 1st, 2013 10:16:20 PM

Zane charges his sword again and takes two swipes at H4 while he advises someone to keep an eye on the other three. Both swings miss, his second swing coming pretty close, though.

Zeoll shouts "I'll follow them!" and follows this up by turning invisible, then flies towards the spot the hounds had been camped, drawing a tanglefoot back as he dodges branches.

DM Note: to move 60' and avoid the branches (difficult terrain), I had to drop you to 35'.

Zeoll arrives at the spot the hounds entered the forest chasing after Mr. Spikey the round before. The extremely unusual nature of Mr. Spikey gives Zeoll an impression that 'it' is of an otherworldly nature, but exaclty which other world is a guess. Nothing he can think of compares to what he's seen.

He hears the crashing of the beasts fading away quickly deeper into the opressive forest. Will he follow?

Restlin warns his friends that Hound4 will clear its head very soon, "He won't be so confused in a second or two. You should stick an arrow in him before that happens!" then he gives a bit o' luck to Wyaar again.

Beri, in Medium Air Elemental form, turns himself into a Whirlwind and descends upon H4, intending to pick it up and toss it around.

DM Note: from Universal Monster Rules: Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind.... These Hell Hounds are Large, therefore NOT 'one ore more size categories smaller than the Whirlwind' and thus cannot be picked up. You'd have to be larger than Large to manage to pick one up.

The Beri-Whirlyboy tugs and heaves but H4 is just too heavy to pick up.

Wyaar, touched again by 'an angel', (of luck?) loads and shoots three more arrows. Part of the Hound is encased in a whirlwind, though and the air votex plays havoc with his arrows. Despite this, he manages to put enough arrows in it to kill it!

Valla smiles as Bosk's healing wave washes over him. He takes advantage to heal himself a little more with a wand. He thinks about flying up a little higher but sees that this would put him in the branches and hamper his view, and then notices that Wyaar finished off the last hound.

Bosk bravely charges H4 as it gasps its last from half a dozen arrows to the heart and puts a gash worthy of a song into it. A very short song, but a song nevertheless.

The sudden quiet of the battle allows the sounds of the other three hounds dashing off into the depths of the woods to reach the IA. Will they take up pursuit? Or will they take some time to lick their burns?

DM Note: good job guys. I was sweating it for you there for a while, but you managed to pull it off. :) Let me know if you plan to follow the other three.

No need of map at this time unless you plan to follow.



Zeoll AC17, HP56+4  d20+12=13 ; d20+23=26 ;
Monday April 1st, 2013 10:57:04 PM


If Zeoll is out of sight range, he'll fly and follow by scent.

Survival to do so: a 13. But I suspect for this round at least, hearing will suffice. Perception 26.

Zeoll also casts prestidigitation, using it to color the leaves near him yellow, red, and orange as he goes. That way his friends will be able to follow.



Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 43/62 (Spells) - Fly - Resist Energy(fire) - Haste: 7 rounds 
Tuesday April 2nd, 2013 8:46:34 AM

The wizard lets out a small "whoop!" as Wyaar's arrows hit home.

"That was some quality shooting, friend. Let's say we catch up with Zeoll before he gets himself killed. We're hasted & he's not; we should be able to overtake him..."

With that, Restlin tears off after the liontaur, casting an invisibility spell of his own.

***

Following the trail Zeoll's leaving as fast as possible after casting invisibility.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Tuesday April 2nd, 2013 2:45:48 PM

Zane, seeing the hounds here are dead, flies off after the other three hounds and Zeoll, using a double hasted move if needed to catch them. He will gain 10' of elevation for movement purposes.
He wants to get somewhat ahead of them, so he can drop in on another one and attack.

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
2/7

2nd level
3/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Fly duration, 7 minutes
Shield duration, 7 minutes
Resist Energy: fire, duration 70 minutes (20 Fr effect)
Mirror Image, duration 7 minutes
Blur, duration 7 minutes
Heroism, duration 70 minutes
Haste, duration 5 rounds, cast by Restlin

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Tuesday April 2nd, 2013 8:45:58 PM

Beriothian hovers just above the ground. He wants to confirm with everyone that we are not chasing after, but he doesn't want to transform of air elemental form until he knows they aren't pursuing.

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Tuesday April 2nd, 2013 9:44:58 PM

Bosk flies behind Zeoll and Zane and will help them finish off the hounds if they choose to continue the chase, however he would prefer regrouping and stripping the hounds of their armor.

DM JonathanT - and the bunnies and foxes rejoice! 
Tuesday April 2nd, 2013 10:15:30 PM

DM Jonathan OOC: I'm going to make this short, no need to drag it out.

DM Jonathan IC:
The IA members that feel frisky go charging, er, flying after the hounds that are now chasing the Mystery Mr. Spikey. It is quickly realized though that the speed of the hounds on the ground is greater than those flying and trying to avoid crashing into a tree trunk or being slapped silly by branches.

It is also very evident that the forest gets much more 'ominous' the deeper they go. And there's the danger that their colorful trail get wiped clean somehow before they make it back. Getting lost in here is NOT a good thing.



HP: 48/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Tuesday April 2nd, 2013 11:28:10 PM

Why chase them? Leave them an spike thing to the food chain of this place. Weve protected ourselves from the threat, lets get back on track ey guys?

Valla decends to the ground as he speaks.. The elf still bleeds, but looks fairly healthy for the moment.
Besides, ive gotta find a way to be of better use in battle before i get us all killed

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 47/62 (Spells) - Fly - Resist Energy(fire)  d8+1=4
Wednesday April 3rd, 2013 7:59:14 AM

Restlin stares deep into the forest. It's bad enough he's been out on the road for weeks now. He doesn't need to deal with THAT on top of it.

"Agreed. Besides, we're supposed to be getting that fragment. Still, makes you wonder, don't it? What kind of local ecosystem supports hell hounds? Hopefully that was just a distraction, but let's get moving regardless. I'm eager to get out of this place..."

Noticing he is still injured, he waits until his friends are close and lets out a wave of...energy? life? healing? Who knows...it does seem to stitch a few wounds back together, though.

Channel energy - 4

Wyaar (JonL) AC 25/17/23 CMD 25 HP 45/71 
Wednesday April 3rd, 2013 9:58:08 AM

"Agreed. As much as I hate to leave the Hounds free to roam It would be no use for us to base them in the woods. We can't match their pace... And more concerning to me is that those were not summoned creatures. We should see to our wounds and continue on to put some distance between us and this place."

And he'll look over the hounds corpses to see if there are any identifying marks, collars, equipment or the like.

Zeoll AC17, HP56+4 
Wednesday April 3rd, 2013 1:00:03 PM


Zeoll sees that pursuit is futile, and lets the hounds go.

"Who was that spikey fellow?" he wonders.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Wednesday April 3rd, 2013 7:18:53 PM

Zane, makes sure everyone makes it back to the road, before he flies down and then cleans off his sword....
"Well, it started out good, but then it was like they were wearing a cloak of displacement, I just couldn't hit them."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday April 3rd, 2013 8:15:48 PM

Beriothian transforms back into human form.
Is everyone back and in one piece? That was pretty crazy, we need to keep a better eye out from now on.

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Wednesday April 3rd, 2013 8:57:41 PM

Bosk returns to the battle field and begins checking the bodies for anything of value or signs of who sent them.

DM JonathanT - and the bunnies and foxes rejoice! 
Wednesday April 3rd, 2013 9:23:03 PM

The bodies are grotesque forms of the better known Hell Hound. Nessian comes to mind for several of the IA members. Each was wearing a coat of black chain armor. Being the size of horses, these suits could probably be made to fit a small to medium sized horse, with a little work. As good as they are, they are not of masterwork quality. Their black color is of unknown origin.

They had no markings up until now. Now they have lots of markings, er, gashes, and such.

DM OOC: everyone that survived, oh, everyone i guess, gets 7,314xps and the chace to fight again another day. :)

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Thursday April 4th, 2013 12:49:25 AM

Yeah, the fragment... You make a good point.. if they werent summoned... doesn't that suggest there is a way fror them to travel between planes? Without magic of their own. But their wearing armor.. That says they belong to som...thing else. So, someone, or thing, has came to our plane with Helk Hounds, honestly, I hope the reason is to capture the spikey guy... and not something more sinister.

As we set off again Valla keeps his bow drawn with an arrow loosely knocked.

Sorry I had you waste the money on the horse Zeoll. Bad luck Id say?

The Woods Outside of Threshold (DM SteveK) 
Thursday April 4th, 2013 7:57:41 AM

The group investigates the bodies of the Nessian Hellhounds, and considers the implications.

They also reorganize for the interrupted trip towards Threshold and the search for the Shard.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire)  d8+1=8 ; d6=6 ;
Thursday April 4th, 2013 8:00:23 AM

Restlin lets loose another healing wave (6 HP). Seeing Wyaar's still pretty banged up, he'll also go heal him personally (CLW: 8HP to Wyaar).

It's odd, healing people. Restlin's not much of an offensive spell caster. He had high hopes for Vera, but his friends seem to love charging into danger, making fireballs not terribly effective. Forget about touch spells; who wants to walk up to the bad guy when you can deal with him from the rear? Point being, he's not used to getting this up close and personal with his casting.

Besides, he needs to stop touching Wyaar before the paladin gets the wrong idea...

Zeoll AC17, HP56+4 
Thursday April 4th, 2013 2:41:25 PM

Zeoll does not mind the loss of the horse. "I just feel bad you have to walk now, Valla."

The liontaur looks around and asks the group if he should track the hell hounds back to wherever they came from. There might be a cave with loot.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Thursday April 4th, 2013 4:09:29 PM

"There might be a cave with loot, but then again there might be another bunch of hounds wearing armor too. Either is as likely as the other.
Let's just carry the armor, it might be salvageable or useful. I hate to leave it behind, unless it absolutely has to be."


Zane will clean the "barding" as best as possible and then load them into his haversack until it's full, then pull out a backpack and carry the rest, it's good being strong...

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Thursday April 4th, 2013 9:10:03 PM

May I suggest checking the armor for curses and poison before we start packing it up? I cannot place the black color and it has me a little worried. As he says this the cleric begins digging in his back and removes several goodies from his bag. I think it would be safer if we didn't light a fire tonight.I have four cookies that will magically support a person for a day without food or drink and some trail rations if needed. As he speaks he places a Squinky Cane in his mouth (grants +1 to next fort save this module). Also, let me know if your clothing was damaged by those mutts. I have a magic sewing kit that is enchanted with mending cantrips that will make the fabric good as new.[/b]

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday April 4th, 2013 9:30:55 PM

I will cast detect magic on the armor, and have mending cantrips prepared for those that need it. Also, we still have goodberries, and don't forget that they heal you a little.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71  d6=5 ; d20=5 ; d6=2 ; d6=1 ; d6=2 ; d6=2 ;
Thursday April 4th, 2013 9:36:16 PM

"Thank you Restlin," Wyaar says in response to the healing before laying hands on himself to take care of the rest of his wounds. He brings a hand up to run over where his eyebrows used to be and sighs. To think, they were just starting to grow back after that nonsense in Mudtown.

"We'd best keep moving forward... finding this Shard might be key to removing the hounds and Maab knows what else."

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