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Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Thursday April 19th, 2012 6:27:33 PM

Found it :)

Zane Stormfront AC 26 CMD 22 HP 48/50  d12=10
Thursday April 19th, 2012 6:42:33 PM

I don't show xp on the

24 Feb 12
Death of Heather B - part 1
1,430

I show jan, mar, and april, no feb.

rolling hp as well(10 can live with that)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday April 19th, 2012 7:38:22 PM

OOC: My exp count matches Zeol's.

IC: Alexi finally makes it back to the group. It took longer because he was taking note of the shop names and street vendors. He shows the group where he eneded up at and the other paths-not-taken that need to be looked into to see if anyone saw the MIB.

Learning about the group's idea of going out of town, Alexi looks pensive. "I'm not conviced the one we seek is not here. Why don't we spend a night in this compartment and see if someone tries to break in? If that doesn't work, then taking it all back to the tower is sure to get You-Know-Who's attention and tempt him to break in there."

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday April 19th, 2012 9:40:15 PM

Zeoll groans at the thought of squeezing into the storage unit for a poor night's sleep.

"I instead prropose that we brring everrything frrom the unit back to ourr towerr and get some rrest. I don't know about you guys, but my wounds have wounds."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Thursday April 19th, 2012 10:00:28 PM

"I'm not sleeping in that tiny space with 4 taurs. That is not happening. One nightmare and Bosk will end up murdering everyone before he wakes up. Let's just take the stuff that's valuable or leads to our killer and get home."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Thursday April 19th, 2012 10:07:25 PM

ooc: Feb 24th we definetly got experience, look at the last post of Slaughterhouse Interlude.
I apparently have fallen behind on my character sheet, I'll update that tomorrow (maybe tonight if I have time).

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday April 19th, 2012 11:42:34 PM

Zane nods at the suggestion of heading "home", been quite a while that he called home other than the monastery.
"I have a haversack if we need more carrying room..." He said trying to be helpful.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

OOC update:

(header updated, spells updated, feats updated, bloodline updated, still got skills to update)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday April 20th, 2012 1:28:49 AM

"I agree, back to the tower. I'd rather carry this dresser back by myself than experience the stench the lot of us would put into this space. If this man in black is our assassin, he certainly knows who we are and where to find us now. Let him come."

Zeoll (HP22 of 49, AC22, CMD17) 
Friday April 20th, 2012 6:01:39 AM

"Yeah, he can play tea parrty with the girrls," says Zeoll, ruefully.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday April 20th, 2012 9:13:36 AM

"Restlin has a point... I buried a pot of beans this morning for dinner tonight... We might not want to have us all in a confined spaced for a time."



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+2=3 ;
Friday April 20th, 2012 9:46:08 AM

Restlin makes a mental note that Beltrin agreed with him without adding "for once" for once and gets to work making sure they have everything they should when they leave the place.Once he's sure everything's good to go, he'll head home.

***

Perception to search for anything else they may have missed: 3. Obviously Yondrim has scarred him terribly with his comments.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Friday April 20th, 2012 11:02:52 AM

Bosk shakes his head. I disagree with returning to the tower. Our next stop really should be the murder scene. Perhaps the guards found something or would like to talk to us. There is also a good chance the murder will be try to remove any traces of his identity.

ooc: Did we take the beads on our way out?

Which way? -- Jim C 
Friday April 20th, 2012 12:17:55 PM

Back to the Iron Tower or the last scene of a crime?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday April 20th, 2012 12:29:52 PM

ooc: I would vote tower, but since I will be on vacation and have someone else filling in for me, I will let the rest of you decide.

Zeoll (HP22 of 49, AC22, CMD17) 
Friday April 20th, 2012 12:48:01 PM

Zeoll sighs. "I suppose we could swing by. But haven't we alrready seen all therre is to see? Tomorrrow we can rreporrt ourr findings to the Inspectorr"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday April 20th, 2012 3:12:40 PM

As the group discusses what to do next Bosk mind starts to drift back to the scene of Heather Brody . Silently he reaffirms his commitment to avenger her death when, almost as if a someone is whispering instructions in his ear, he understands the deeper nature of vengeance and how such crimes link the perpetrator and those seeking revenge...and how such a bond can be tapped....

ooc:Bosk just leveled up and gained the spell Nemesis Scrying
I will have to prepare this for tomorrow

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday April 20th, 2012 7:28:42 PM

"Back to the Toweeerrrrrr!" Alexi agrees. "However, I'll volunteer to stop by the Bead-Lady's house and see if the authorities need anything more from us. As far as finding anything else there, we looked pretty thoroughly. What the assassin wanted obviously was not there, and must be here in one of these items. A thorough search is needed, including secret compartments in the furniture.

But I dont' thing that guy in black is the assassin himself. I think he's too careful to show himself in the open like that. More likely he was an assossiate or trainee. Either way, we have, in this bin, what he wanted. That's the bait. But we need to find out what that 'bait' is. Let's get all this stuff back to the tower.


Alexi has his Haversack as well and will stop by the Bead-Lady's home on the way to the tower and see if the authorities have arrived and if they need anything from the Iron Adventurers.

Moving right along -- Jim C  d100=59 d20=18 d20=16 d20=3 d20=18 d6=1
Friday April 20th, 2012 8:41:20 PM

Gathering up what they can, the group heads back to the Iron Tower--less Alexi who volunteers to go back to the Bead-lady's apartment.

Alexi finds that no one has come to check out the apt. That damn street urchin, or whatever he was, didn't do as he was paid.

Meanwhile, back at the tower, all is quiet--too quiet.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday April 20th, 2012 10:36:51 PM

ooc: While I am gone, Bosk will also spend whatever free evenings he can crafting.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Saturday April 21st, 2012 7:39:19 AM

"Girls, we're home!" the wizard shouts as they enter the tower.

"No response. This doesn't feel right. Let's stick together and give this place a good once over, shall we?"

Restlin will cast Detect Magic and hope he's not in the middle of a non-detection field.

Somewhere else -- Jim C 
Saturday April 21st, 2012 5:31:26 PM

"Ach, it's good to be back in Hook City, isn't it Tolly?"

Looking curiously at this traveling companion, "Back? This is the first time we've set foot inside the walls, Edward."

"You know what I mean, and it's Edgar here...we don't want them that are looking for me to find me, right?"

Cocking an eyebrow, "Oh yeah, that group you spoke about, what were they called again?"

"Shhhh! We do not talk about them, nevermind even speak their name."

"Uh-huh, yeah right." Shaking his head, the small man looked about and noted many a Taur entering a large tower and commented, "I wonder how they all fit in there. Usually towers aren't known for being able to hold so many Taurs, usually it's a ranch style home--less stairs."

"Next thing you know, you'll be talking about the color of the tower and how in the sunlight it bespeaks of a age gone by, etc etc..."

"Now that you mention it,"

"Oh please, let's get something to eat before we're forced to leave the city cause we're so damn poor."

"Well it wasn't my idea to leave Bryn Baraz."

A silence fell over the two as they walked down the main causeway looking for somewhere to eat as their time in Hook City proper was limited.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday April 22nd, 2012 12:15:37 AM

Alexi scowls at the audacity of the urching. If Alexi catches him, he'll teach the vagabond some scruples.

Alexi heads over to the office of the official that had given them their writ. He informs the front clerk of the murder and the address, then heads to the tower.

The Yard -- Jim C  d100=79 ;
Sunday April 22nd, 2012 2:10:44 PM

After arriving and waiting some time to speak to Inspector Aulander, Alexi finds that the man is not present and therefore has to deal with another inspector--this one is not so kind. Escorted to a small room, it seems Alexi is beginning to be interrogated for possibly admitting he killed a woman.

"Inspector Wull with Sergeant Direl attending," he begins. "So you say you killed a woman not far from here? Why did you do it?" Their ink pens are poised over paper to start taking Alexi's confession.

The Iron Tower -- Jim C 
Sunday April 22nd, 2012 2:12:19 PM

All remains quiet, even the little girls are nowhere to be seen or heard.

Zeoll (HP22 of 49, AC22, CMD17) 
Sunday April 22nd, 2012 2:17:30 PM

First, Zeoll looks over all the stuff from the storage unit, just to make sure nothing is missed. He takes 20 on the check, with a search roll of 35.

Then, Zeoll puts some time into crafting an upgrade for his cloak of resistance.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday April 23rd, 2012 12:23:06 AM

Alexi raises an eyebrow at the line of questioning.
"Can you repeat, in exact words, what I said and to whom and when?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Monday April 23rd, 2012 10:35:29 AM

ooc: Does Restlin's detect magic show a non-detection field, or is it operating normally?

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday April 23rd, 2012 6:53:28 PM

Just for fun, Yondrim does a detect magic as well.

"Something seems off... no one better have dug up my beans. They're not done yet."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday April 23rd, 2012 8:54:41 PM

ooc: Did we hear those people Tolly and Edwards talking? And are we able to interact with them, or are we aone in the tower now?

DM Jim: No

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday April 23rd, 2012 11:17:48 PM

All seems quiet in the tower. I can't wait to get some sleep after the crazy day we've had.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday April 23rd, 2012 11:47:28 PM

"Perhaps we should set a watch? I hate that we don't even feel safe here in our home, but if we have attracted the attention of the assassins, we don't want to be caught unprepared. I'll volunteer for the first."

The Iron Tower -- Jim C 
Tuesday April 24th, 2012 12:50:53 AM

Casting their spells, both Restlin and Yondrim feel the emanations of magic around them--from their personal magics and those of others. As to whether someone has entered their tower, since it bears only a standard lock on the door and no magical protections, is uncertain.

The Yard -- Jim C 
Tuesday April 24th, 2012 12:51:40 AM

To Alexi the inspector responds, "So you deny murdering this woman, what's her name?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday April 24th, 2012 11:30:52 AM

Alexi responds, "I am a member of the Iron Adventurers and in the process of investigating the murder of a lady friend of the Iron Adventurers, Heather Brody, we came to the house of this lady, as our investigations lead us to believe she might have some information on who had killed Heather. We arrived to find this lady murdered. While we sent for the guard we found clues to the perpetrator and went after him, her, or them, or it, ot its. Our chase was somewhat in vain, so I returned to make sure the guards had arrived and found none. So I came here to inform you of the lady's untimely demise."

Alexi looks the inspector in they eyes, "It's a shame such violent crimes can occur willy-nilly in such a high class sophisticated city as this and we, the Iron Adventurers, have been commissioned by the High Inspector General to put an end to it. And that we will. That is our vow, that is our word, that is our Honor."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+3=12 ;
Tuesday April 24th, 2012 10:18:58 PM

Happy to see that his detect magic spell seems to be functioning, Restlin starts searching through the tower...not alone, mind you. That would be foolhardy.

***

Perception: 12

The Yard -- Jim C 
Tuesday April 24th, 2012 10:20:29 PM

"Oh lawdy, commissioned by the High Inspector General himself? well, I do apologize, good sir." The inspector makes a grandoise bow and sweep of his hand. "But I must ask for your commission papers, just as a formality, you understand." The inspector holds out his hand.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Tuesday April 24th, 2012 10:23:36 PM

Beltrin cautiously looks around his chambers to see if anything is amiss. If the rest of the group is okay with the plan to set a watch, Beltrin will volunteer for the first, carefully patrolling the area while the rest sleep.

The Iron Tower -- Jim C 
Tuesday April 24th, 2012 10:30:41 PM

After a sweep of the tower, nothing seems amiss, it's just very quiet--except for occassional noises emanating from Zeoll's room.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday April 24th, 2012 10:34:28 PM

Beriothian enters the tower after the magical analysis of the area is through.
I guess we should consider upgrading the lock on this place. It actually wouldn't take me long to swap out our current one with something a bit more rugged if we decide to purchase one, I have all the tools on me. I'm surprised we hadn't thought of doing that earlier. I suppose we let ourselves believe that Hook City is actually safer MudTown, but from our experience the beggars outside the walls are starting to look like the lucky ones.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday April 25th, 2012 2:15:34 PM

"A watch is a good idea... I'll take a middle." Yondrim says after the sweep of the building before seeing to his buried beans. There are other noises later that night.



Zeoll (HP22 of 49, AC22, CMD17) 
Wednesday April 25th, 2012 2:44:19 PM

Zeoll is worried about his new friend Alexi. but sees little he can do about it tonight.

Using his new Read Dreams ability, he goes to bed, hoping for prophetic insight into the assassin the party seeks, and into Alexi's situation.

Note to DM: The Read Dream ability requires a secret Sense Motive check. Zeoll's is a +7.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Wednesday April 25th, 2012 6:30:49 PM

After his watch, Beltrin collapses on his cot. The next morning, he prepares his spells, does a quick calisthenic workout, and heads downstairs to find breakfast. He secretly hopes that Yondrim has decided to do some cooking in the middle of the night.

When Beri brings up the lock, Beltrin agrees "Well, we certainly seem to have made some enemies in Hook City. We should probably upgrade our defenses here, starting with the lock on the front door."

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday April 25th, 2012 7:59:22 PM

Zane takes his turn at a shift watch, he then retires to his room and after he rests he takes up a position on one of the balance posts and meditates until someone yells or comes to get him, of course his door is open a bit.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 0

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+4=23 ; d20+8=16 ;
Wednesday April 25th, 2012 9:04:46 PM

Beriothian and Bosk sit in the front room and play a friendly game of chess while sipping some port from the tuar's homeland. Despite the taur's greater proficiency in the game Bosk seems a bit distracted and Beri eventually manages to take the cleric's king.

Beri's chess score= d20+4=23
Bosk's chess score = d20+8=16

ooc: Not sure if I'm supposed to be posting for Bosk while he's on vacation.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday April 25th, 2012 9:24:52 PM

Alexi looks at the outstretched hand and smiles. "The Inspector Generalisimo sought it wise to only give us one copy. It would be a breach of security to issue eight Letters of Marque. What if one got lost, stolen? No. The Inspector Generalisimo issued us only one. The Iron Adventurer High Spokesperson has that copy."
He leans over to his inquisitor, "You can come with me to our tower and see the papers youself or send one of your trusted guards. But I am sure Inspector Aulander can verify our, my, authenticity himself. If you care to disturb him. I can wait. But it would be easier for you to escort me to the Iron Adventurers Headquarters Grand Tower. It's not far.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Thursday April 26th, 2012 6:01:06 AM

Restlin will take a watch if required, otherwise he's happy to sleep through the night.

The Yard -- Jim C 
Thursday April 26th, 2012 12:03:54 PM

"Hmpf, just as I thought." The inspector was just about to sit down when a light knock on the interrogation room door stopped him, and then the door opened and a young officer most likely known to the inspector, motioned him to attend him outside. "Don't go anywhere," the inspector said to Alexi, picking up his pen and papers, "that's probably the evidence we need now to hang you." Leaving and locking the door behind him, Alexi is left alone in the small gloomy room, a half cup of water his only companion.

Perception DC20 to Highlight to display spoiler: {Alexi hears laughter outside the door}

After about an hour, the door opens and a city guardsman tells Alexi he is free to go and escorts him to the front lobby.

The Iron Tower -- Jim C 
Thursday April 26th, 2012 12:06:55 PM

"Zeoll?"

...

"Zeoll, is the bad man gone?"

...

Zeoll's twin girls flutter from solidity to non-solid forms as they seem to be looking around his room as he crafts.



Zeoll (HP22 of 49, AC22, CMD17)  d20+20=33 ; d20+13=33 ;
Thursday April 26th, 2012 3:12:46 PM

Zeoll reassures the spirits. "It's okay. We'll take care of it." He continues to speak calmly.

Diplomacy 33

When they are calm, he asks them what the bad man looked like, where he went in the tower, and what he did.

Then the liontaur goes where the ghosts direct, trying to pick up a scent or a footprint or any sign that anything has been touched.

He tells his friends what is going on, too.

Survival to track 33! plus scent!

The Iron Tower -- Jim C 
Thursday April 26th, 2012 7:45:26 PM

"He was all black. His clothes, skin, eyes, everything!"

Zeoll smells nothing. Whatever had been in here, if the girls were being truthful, hadn't left any sign he had been.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=22 ; d20+7=22 ;
Thursday April 26th, 2012 7:47:13 PM

Just as Beri knocks over Bosk's king Zeoll emerges and shares what the twins and told him.

In our tower! This is not good at all. what did the girls say? Is there any chance he is still in here?
The two chess players quickly start securing the tower, making sure the intruder is really gone and looking for clues.

ooc: umm, I noticed after rolling that even with a nat 20 we couldn't do better than Zeoll, so pleas assume that Bosk was smarter than the person filling in for him and decided to aid Zeoll.

The Iron Tower -- Jim C 
Thursday April 26th, 2012 7:56:18 PM

The girls speak in unison, "We didn't go near him, he was scary!" Then Marie speaks, "I saw him leave out the front door, I don't think he saw me though."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=11 ; d20+5=10 ;
Thursday April 26th, 2012 9:15:16 PM

Perc +5 = 11.

Alexi sits quietly, rather amused, knowing that he hadn't even gone into the house in question, so there certainly wouldn't have any thing in it to link him to the murder. Not even Scent.

At the front lobby, Alexi asks for his Inqusitor. If the man presents himself, Alexi commends the man for his dilligence and wishes him well in his further investigations.

Alexi then heads back to the tower, ever vigilant of followers.
Perc +5 = 10

At the tower, Alexi catches the group up on his mis-adventures and is in turn caught up on the news of the Intruder.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday April 26th, 2012 9:24:56 PM

"With Inquisitors like that it's no wonder the city asked for our help." Yondrim says his response to Alexi's tale and slaps the man on the back, "I'm glad to see they didn't string you up or try to force a confession out of you."

At Zeoll's news of their visit he frowns, "All black? Even his skin and eyes? I've seen some dark skinned men and some dark elves.. .but not black like they seem to be describing.. does not sound natural.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday April 26th, 2012 9:40:20 PM

"Unless it was painted or tattooed on. I've got some sections or very dark ink in areas across my back. I've heard rumors of tribes or other organizations that use tattoos to mark allegiances of their members."

Zane nods as he speaks, he'll show the others the tattoo on his back if they really want to see it.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+14=29 ; d20+14=32 ;
Thursday April 26th, 2012 10:24:48 PM

"All black you say?" Restlin takes a moment to think of anything that would cause that...

***

Knowledge Arcana: 29
Spellcraft: 32 (not sure which was appropriate, SO I ROLLED BOTH)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday April 27th, 2012 2:21:55 AM

"Did the bad man touch anything? How long was he here?" Beltrin asks the ghostly girls, hoping they are still around to answer and not too frightened of the intruder.

The Iron Tower -- Jim C 
Friday April 27th, 2012 11:51:23 AM

"I don't know," answered one girl in reply to Beltrin's query, "we tried to follow him, but not too closely, it was like he could see us even when ethereal."

The other girl motioned to a corner of the room, "He was over there for a bit, maybe he pooped in the corner."

Putting his mind to it, Restlin can only think that the man was using illusory magic to hide his identity since no race of humanoids were all black--even drow had various shades of dark blue, but their eyes were never all black.

About this time Alexi enters the Iron Tower, he didn't get a chance to say goodbye to his inspector friend, but was glad to be out of the Yard--he had a feeling there that if you weren't in law enforcement, you were a suspect and that wasn't a good feeling to have.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Friday April 27th, 2012 8:05:33 PM

I volunteer Bosk to investigate the poop corner!

Zane Stormfront AC 27 CMD 23 HP 61/63 
Friday April 27th, 2012 10:49:08 PM

"Better him than me, I did 3 years of latrine duty at the monastery. Mostly because I did something or other that they unapproved of."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+10=18 ;
Saturday April 28th, 2012 11:15:56 AM

"Bah, what's a little poop." Yondrim says before moving over to investigate the corner in question.. careful not to step in any poop and will cast Detect Magic as well.

Perception: 18

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday April 28th, 2012 11:40:12 PM

Alexi gets up the courage to speak to the two ghost girls. To him, it shouldn't make sense, but...

"I am told you said the black man had gone out the front door. Did he open the door or did he just 'go through it'?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Sunday April 29th, 2012 2:34:37 PM

"Obviously he's using some sort of illusion magic to disguise himself. Between that, the flying, and the non-detection fields we keep butting heads with, it's obvious we're tangling with an arcane caster. None of us have been able to dispel that field he puts up yet...not a good sign."

Restin is curious to learn what Yondrim found in the corner...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Sunday April 29th, 2012 11:11:19 PM

"Maybe he's not.... Didn't we witness our friends Shadow being nailed to a wall. What if this person is made from the stuff of Shadows themselves?
It is possible isn't it?"


Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday April 30th, 2012 12:59:02 AM

"Restlin's right that it's most likely an arcane caster. But there's many sources of magic, so nothing is for sure. Whatever the source of the magic, it does appear to be more powerful than ours. He knows who we are, and we have little knowledge of him. The sooner we find out why Heather was murdered, the better, and the next step seems to take us beyond the walls of Hook City."

Zeoll (HP22 of 49, AC22, CMD17) 
Monday April 30th, 2012 1:36:48 PM


"The fact that therre is no scent makes me suspect an illusion, says Zeoll, "except that the girrls would be immune to mind-affecting magic. Still, just because a foe has access to unknown capabilities does not mean that his magic is morre powerrful than ourrs. Just unknown. Let me sleep on this quandrry, and maybe an answerr will come in my drreams."

[OOC: I think we have not slept yet -- it is still the same day.]

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday April 30th, 2012 6:45:14 PM

"I was thinking more in terms of an Astral Projection. This would allow him to snoop around our place and yet not really be here," Alexi opines.

Zeoll (HP22 of 49, AC22, CMD17) 
Monday April 30th, 2012 7:01:35 PM

"Cleverr, Alexi! But the girrls 'live' in the same sorrt of incorrporreal existence, and would prrobably rrealize that," opines Zeoll. He is, frankly baffled.

"I notice that I am confused," he says.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+14=21 ;
Monday April 30th, 2012 7:03:21 PM

"My judgement that his arcane powers might just be more powerful than ours isn't a guess due to his spooky nature. He's throwing down enchantments that we can't dispel."

"Regardless, let's get out of town and hopefully get to the bottom of all this."

***

If he has time before they leave, he'll craft one of his scrolls of haste that he has the mats for.

Spellcraft = 21 = high enough for a shiny new scroll of haste.

The Iron Tower -- Jim C 
Monday April 30th, 2012 9:30:34 PM

Casting Detect Magic, Yondrim checks out the corner and finds nothing--no poop and no magic. Not talking to anyone other than Zeoll, the twin girls fade away to go play.

The night has fast come and it soon approaches the witching hour.

Anyone setting watches for the night?"

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=26 ;
Monday April 30th, 2012 9:40:31 PM

Beriothian gives the corner a careful sweep for additional clues

Perception = 26 (28 on traps)

ooc: just a thought on how final exams are stressing me out... I was about to say that Beriothian wasn't able to keep watch because I am too tired (IRL) to stay up an extra three hours to take a shift >.>

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday April 30th, 2012 10:58:01 PM

Alexi volunteers to take a second shift.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells  d20+9=11 ;
Tuesday May 1st, 2012 2:34:49 AM

Beltrin will volunteer for the first shift again. While the others sleep, he'll cast detect magic and examine the corner as well, not sure if he trusts his new-found centaur companion to have found everything. But his examinations probably prove fruitless as well.

Perception: 11

OOC: Will, my guess is that Beri is pretty tired and stressed out too. After all, I'd take finals over having a spooky guy killing all my friends and breaking into my house. Good luck on the exams!

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 1st, 2012 8:56:40 AM

Yondrim will also reiterate that he'll take a middle watch.

During his watch Yondrim will move around the tower with Detect Magic up at random times.

Watch Order: Beltrin, Alexi, Yondrim.. Bosk?

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 1st, 2012 8:58:23 AM

"I'll cover whichever shift is needed, I require very little sleep. Well maybe not very little, but I can rest where ever.Just let me know when and where to watch."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Tuesday May 1st, 2012 9:31:28 AM

Restlin offers to take last watch, then immediately heads to bed so he won't be tired tomorrow (scratch the scroll scribing, obviously).

Walking around the tower w/ detect magic up and running (recasting as needed) & a small magical ball of light following him around, Restlin realizes that the only time the girls have interacted with him was to send him crashing to the floor when he suggested they be exorcised. He decides to change that...

"Are you there, girls? I think we may have gotten off on the wrong foot. Zeoll's rather fond of you and he seems to be a good judge of character. A little quick to go casting spells on strangers, but decent nonetheless. Anyway, I plan on staying in this tower for a while; my room is gorgeous after all. I figure we should get along. Hopefully you do too because I am in no mood to wind up on the floor or get punched by a possessed minotaur.

"Anyway, I'm Restlin and I'm a wizard. I blow stuff up, make my friends invisible, serve up a few laughs, and most importantly keep everyone clean. Ever try get getting blood out of liontaur fur? It's no picnic, girls. No picnic at all."

Restlin leaps around the corner, hoping to catch an intruder by surprise.

"I also try to keep this place tidy. Doesn't seem right to spend out hard-earned chits hiring a maid when I can magic the place clean pretty quickly, you know?"

Restlin opens the door to the roof, peaks his head up and makes sure Zeoll isn't dead. He puts two fingers to his eyes then slowly moves them in an arc towards the rest of the sky; eyes glaring at the world letting it know Restlin the Wizard is on the job. He heads back downstairs.

"Anyway, I promise no more suggestions that you be exorcised..." Restlin will prattle on till the morning hours assuming nothing interrupts his watch.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 1st, 2012 9:33:13 AM

OOC: Updating mah header. I figure resist energy wore off a long time ago.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 12:01:51 PM

ooc: I am back in the the country and just got home this morning.

Bosk shakes the fog from his head. Sorry, my mind seems to have been somewhere else since we left the auction. Are we planning to sleep together downstairs or in our rooms? If we are on different floors, it will be a little more difficult to wake each other up and come to the others aid. However, if we are splitting up, I plan to stay up for a while crafting, but I will get up early to take the last watch. Turning to the girls (if they are still around), the cleric kindly asks If you happen to see the man again, can you please tell whoever is standing guard or wake up those of us who are asleep?

ooc: I recommend we sleep together downstairs so we can watch each others backs.


The Iron Tower -- Jim C 
Tuesday May 1st, 2012 12:22:26 PM

The night passes uneventfully--even the girls did not make an appearance and it's unknown whether they heard Restlin's apology or not, but there are a small bunch of handpicked cornflowers next to him when he rises in the morning.

In the full light of day, with beams of sunlight shining through the windows of the tower, the little corner that everyone was so intent on now is fully visible and there is still no poop in it, but there is a very small hole--perhaps a mouse hole, but even at that size, it would have to be a very small mouse.

After morning activities are done, the group sits down for breakfast and discusses what to do next.

So, what next?

BTW, where are you storing the Mind Flayer teleport circle & painting, Evil Brand, and Heather Brody's portrait?



Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 12:38:10 PM

The Mind Flayer teleport circle & painting are currently buried deep under ground, underneath the floor of Black's shop in Mud Town. Our goal was to make it harder to sense and to have it deep enough that nothing could teleport there and then be shunted off into someone's basement.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 12:52:27 PM

ooc: I sent everyone an email, please let me know if you didn't receive it.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 1st, 2012 1:54:44 PM

Oh kindly DM Jim, any result from Zeoll's Read Dream ability? From a prior post:

Using his new Read Dreams ability, he goes to bed, hoping for prophetic insight into the assassin the party seeks.

Note to DM: The Read Dream ability requires a secret Sense Motive check. Zeoll's is a +7.


Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=21 ;
Tuesday May 1st, 2012 7:17:20 PM

As the sunlight fills the room the rogue notices a hole in their once pristine wall.
Huh? What are the odds that a mouse built a hole right in the spot our mystery guest was so interested? Zeoll, have you seen our young ladies today? Any chance you can ask them to take a peek inside that wall for us?

Perception = 21 (23 for traps)

ooc: We didn't notice a hole in the wall in when examining a small corner? Only one thing comes to mind:
http://www.giantitp.com/comics/oots0003.html

The Iron Tower -- Jim C 
Tuesday May 1st, 2012 8:23:25 PM

Sitting at the table and contemplating his dream last night, Zeoll's not sure what to make of a dream that included half naked halfling women, a palm tree that bore donkeys as fruit and a frog that sang the blues.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 8:27:25 PM

ooc: Was Bosk able to get any crafting in last night?

The cleric finishes his morning prayers to Gargul and stretches as he joins the others who are staring at a hole in the corner. Bosk quickly casts detect magic on the area and relays to the group what he found. Assuming nothing is inhibiting his spells he will then cast detect evil and chaos on the area. I agree that the girls are our best bet at discovering what, if anything, is down the hole.

Zeoll, your a druid right? Are you able to tell is there might be a snake or a mouse down there? Perhaps he has a familiar or some sort of pet spying on us or waiting to attack us in our sleep.


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 8:58:13 PM

Also, in case it wasn't done before, Bosk removes the furniture from his BOH.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 1st, 2012 11:20:11 PM

Yondrim takes the morning to fry up some crumbled sauage in a pan and then pours the contents of the skillet, grease and all, into a biscuit dough and puts them into the hearth for breakfast. Pork sauage in case anyone asks... an observant fellow might notice that he been avoiding serving beef for some reason.

"Perhaps the man plans on using it as an entrance? Bypass the door and squeeze through the hole somehow." he'll add when he moves over to the corner to look.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday May 1st, 2012 11:42:51 PM

"Nah," Alexi says. "Why would he do that and then exit through the door? And someone please ask the girls if he actually opened the door or went through it. They didn't seem interested enough in me to answer me yesterday," he yawns, then takes a huge bite of breakfast.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 1st, 2012 11:58:29 PM

Zane munches down his portions of breakfast. He has a few thoughts about pouring or actually doing something far worse down the warren hole found in the corner... He decidedly refrains from voicing his suggestions out loud.

"Ok, I'm semi confused here... All the evidence leads to someone here in the city doesn't it? Or does that painting lead us out of the city and to somewhere else? Please remember I haven't been here all that long so I'm still trying to wrap my head around the geography of the area."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 2nd, 2012 7:59:21 AM

"As I understand it, we're going to check out this hotel in the picture of young Heather. See who those men were, see who'd want to kill her and everyone close to her. That sort of thing.

"It's all very depressing when put like that, isn't it? Oh well..."

Restlin will fetch a vase for the cornflowers. Asute observers will know this throws off the decor of the entire room, but he happily does it anyway.

"Of course, if everyone think's we're better off staying put and has a lead to follow here, I'm all ears."

The Iron Tower -- Jim C 
Wednesday May 2nd, 2012 12:24:05 PM

@Bosk: yes, 4 hours as per the rules

The hole under scrutiny is about pinky size. If anything was in there, it would have to be small.

Elsewhere in the tower, the girls play by themselves. They're not good company to anyone other than Zeoll, and sometimes not even him.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday May 2nd, 2012 8:59:13 PM

Zeoll, tell the girls I'll join in for a few verses of Koukuburra if they would be kind enough to help us. Other wise, I should be able to remove the entire board without too much trouble.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday May 2nd, 2012 9:23:14 PM

"And Zeol, don't forget to ask the girls if the black man whent through the front door or through the open front door," Alexi reminds him.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 2nd, 2012 11:37:23 PM

"After we take a look at this hole, if we leave the city we should see if the city can provide us with a teleportation service as part of our investigation so we do not leave a killer loose in the city for days while we look else where for clues."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 3rd, 2012 12:40:32 AM

The girls...Bosk had suddenly realizes that the girls are still roaming the tower. He had thought that perhaps their spirits could rest and that they would cross over to the Shadow Real after the murder was dealt with. Eventually the girls would have to be dealt with, how would it look for a Grim to have two ghosts running lose in his own dwelling? Perhaps Zeoll will be able to learn why the girls have not crossed over yet, but he seems to have enough to ask the girls today. The cleric thinks to himself.

If the ghosts are unable to assist the group then Bosk will peer into the hole and see what he can see with his low light and dark vision. As he peers into the hole he keeps his buckler ready to (held action) to cover the hole and place between himself and any snake or creepy crawly that may try to attack him. I'll check out the hole if Zeoll can't enlist the girl's help, but then someone else is in charge of frying us some bacon for breakfast.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 3rd, 2012 1:40:01 AM

"Why don't we ever have steak? I mean I enjoy bacon, but some variance would be nice sometimes as well. But if you're willing to accept the chance of my burning the bacon to a crisp, I'll cook it up."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 3rd, 2012 8:06:25 AM

"Yondrim seems to know his way around a kitchen. Perhaps he'll cook us up something."

If possible, Restlin will cast a light spell and send it into the hole after Bosk has used his dark/lowlight vision.

The Iron Tower -- Jim C 
Thursday May 3rd, 2012 11:07:15 AM

After all manner of investigation, there seems to be nothing unusual or odd about the hole. Nothing is seen or sensed in the hole and it could be nothing more than the mortar has deteriotated away from that area. Or, it could be an extra-dimensional space that leads to the ninth plane of Gehenna--who knows.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 3rd, 2012 11:13:19 AM

"I made biscuits.. there's sausage in them!" Yondrim replies at the request for bacon and gives Zane a strange look, "Steak? Well... um..." and he gestures towards Bosk and Zane, thinking their general boviness would be a good enough answer.

Unless someone has already done it, Yondrim will stick his finger in the hole as far as he can.

The Iron Tower -- Jim C 
Thursday May 3rd, 2012 12:39:37 PM

Exploring the vast depths of the hole, Yondrim sticks his finger in said hole and finds it goes in about two inches--good thing it wasn't a miniature sphere of anniliation or his finger would be gone.

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 3rd, 2012 1:42:18 PM

Zeoll does his best to catch up, and to facilitiate communication with the girls.

In the morning, he wonders if it is time to report in to the Inspector before heading to Heranmar. We are going to Heranmar, right?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 3rd, 2012 2:42:05 PM

OOC: is this a stone wall?

DM Jim: yes

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 3rd, 2012 5:52:02 PM

Bosk laughs a little at Yondrim. You do realize that minotaurs are no more related to cows than centaurs are right? That's the whole reason we hate the cow jokes so much, it is an insult to our heritage and divine creation. The fact is that all races of taurs are related to each other as descendants of one single noble taur race created by Domi. But through some great tragedy lost in time, the taurs diverged into liontaur, minotaur, and centaur. Though the details of the incident have been lost, and the very subject taboo among my people, the one thing we do remember was that it was the fault of the centaurs...he glances over towards the resident centaur...but that was a long time ago...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 3rd, 2012 6:03:23 PM

"The Rift may have been caused by the Centaurs, but I always believed it was because of the Liontaurs. Sort of like, if you say something to me that causes me to thump someone else. So I lay most of the fault on the Liontaurs, but the Centaurs have enough blame as well. And from my learnings amungst the humans, We Minotaurs are to blame for keeping the wedge alive and well for all these years by our refusing to let it pass, because it is a matter of Honor.
So, I guess we all bear the shame of the rift, and we will for the foreseeable future...."

Zane, just bows his head and closes his eyes. The slight shake of his head is probably something he doesn't even know he did.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 3rd, 2012 6:34:36 PM

Where would we be without honor?

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 3rd, 2012 6:42:25 PM

"I'm not refuting it, I was just pointing it out is all. If we wish Imod to restore us to our former Glory, it'll take all three of our Taurish races meeting together and accepting what has happened far in the past, until that time, we will be what we are. I know about Honor and what it means. Heck, I uphold my own standards of honor"

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 3rd, 2012 7:45:04 PM

"I do not mean that you are related to the cows.. but that you might relate to them. I myself have no problem eating horse, it's quite good really, but I've known some men whose stomachs turn at the thought of eating meat from some of the great apes of the jungles. It's a odd subject to bring up where dinner is concerned... but let us say that steak is back on the menu."

And since he gets to keep his finger, he shrugs, "but... Heranmar seems the most logical choice given our clues"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday May 3rd, 2012 9:40:53 PM

Alexi looks up at the ceiling and ponders, "How can you blame the divergence of the Taur race on Centaurs when the Divergence created the three separate Taur races and thus a 'Centaur' race did not exist, as a separate race, before the Divergence? Thus, if it was the 'Centaur' race's fault, it was also the 'Minotaur' and 'Liontaur' races as well, as they were all Three-in-One. Right?"

"Before we go galavanting off, we should check in with the Inpsector General and stop by our storage bin. And, set up some magical and non-magical defenses here."

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=18 ;
Thursday May 3rd, 2012 11:21:44 PM

Before we go does anybody have a magic spell that can seal this hole? If not I will plug it up with something.
Beriothian gives the hole and the surrounding area his own thorough examination, paying special attention to any signs of scratches from spurs on the floor.

Perception = 18, 21 on traps

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 3rd, 2012 11:23:57 PM

ooc: To plug it non-magically I will light a candle and drip wax in, then push the candle and dripped wax in, maxing a tight seal.

The Iron Tower -- Jim C 
Friday May 4th, 2012 12:02:37 PM

Beri seals the hole with a candle, effectivily making it waterproof.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 4th, 2012 12:52:40 PM

"I wonder what this will do..." Restlin casts mend on the wax-filled hole. "If we had a rock that fit in that hole, I could make the repair more permanent. Anyway, we could head to the WLA or Catacombs for a few magical protections. A scroll of Arcane Lock and Nondetection for Beltrin and myself would be useful, but of course nondetection only lasts a few hours. I'm open to other ideas..maybe you holy types have a few tricks up your sleeves. The girls seem eager to let Zeoll know if anyone breaks in. That's handy..."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 4th, 2012 2:33:13 PM

Bosk smile, I have an idea, how about we try scrying on the murderer? I just learned a version of the spell yesterday. With the broken weapon, bead from the necklace, and the hair we found I should have a fair shot of finding him, especially if someone has a spell that can boot my wisdom for awhile.

Zeoll (HP22 of 49, AC22, CMD17) 
Friday May 4th, 2012 4:32:10 PM


Zeoll has no way to boost his friend's wisdom, alas. But he thinks the divination is a good idea.

He repeats his suggestion that the group check in with the inspector before heading to Heranmar.

OOC to Kindly DM Jim -- is there time to stop in and shop the Catacombs before we go?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 4th, 2012 5:19:16 PM

ooc: I think we should talk about what to do next via email over the weekend so as to not clutter the board. In particular, do we want to go to Heranmar with the killer still in Hook City? Should we have Bosk cast his spell? It would make no sense to scry on someone we believe is in town if we are planning to leave. Also, do we need anything from the catacombs?

Lastly, no one reported not receiving my last email, so at this time I am assuming my list is correct.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 4th, 2012 5:34:16 PM

Cayzle, did you ever use the potion of Owl's Wisdom you got from Jerry in April of 2011?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 4th, 2012 8:14:57 PM

Bosk, you spent last night studying and learning new spells? I'm impressed.

The Iron Tower -- Jim C 
Friday May 4th, 2012 8:37:19 PM

Yes, you may go to the Catacombs--you're only killing time, or so you think.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+15=17 ;
Friday May 4th, 2012 11:10:37 PM

Bosk shrugs, Call it divine inspiration, but the spell just came to me as I prayed as if my horizons had suddenly broadened. I actually spent most of my time crafting to upgrade my cloak of resistance.

Craft check = 17, passed (I needed to roll a natural 1 or higher to succeed)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday May 4th, 2012 11:13:26 PM

Beltrin pays scant attention to the conversation on the origin of the Taurs while he stuffs his face with the tasty biscuits. He is impressed when Bosk mentions that Gargul has seen fit to grant him the power to scry. I've got to study harder... "I agree that we should try what divination music we have at our disposal. If that proves fruitless, I think that Heranmar makes the most sense. We haven't had much luck in tracking our adversary, and maybe there are some clues there that would lead us to his identity and motives"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 11:47:28 AM

So if I am hearing everyone right, it sounds like the plan is to go to the catacombs to buy supplies. Then I will cast my spells and try my hand at scrying. If that gives us some leads we will follow up on them, if not, then we will see if we can find a way to teleport to Heranmar.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 7th, 2012 12:40:50 PM

"Yup, that sounds right." Restlin grabs a some of Yondrim's breakfast & gathers some belongings. "I'm going to pick some things to help protect the tower. I'll meet you guys at the catacombs later if that's where you're headed."

Restlin will also ask to peruse Beltrin's spells again, and will of course offer his recently acquired spells as well.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 1:30:17 PM

Does anyone have any suggestions on magic that we could use to fortify our tower a bit more? After purchasing that locker, my funds are running a bit low, but I do have some gold left to contribute.

ooc: Please let me know if your character did not have enough gold to play for their share of the locker, and Bosk will deduct the cost from his gold assuming he get paid back next time we get some loot.
Also, I believe there are two players who Bosk footed the registration fee for last summer. I'm not in any rush or immediate need of cash, but it would be nice to square things up after the next big payday.

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 7th, 2012 2:29:40 PM

Zeoll put four hours yesterday into upgrading his cloak of resistance. He still has some hours left to go. He figures that if he works on it on the road he can finish it before the group gets to Heranmar.

At the CC he needs to buy some armor and a wand of curing. And a few other goodies.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 7th, 2012 2:41:37 PM

Alexi puts his hands in his pockets and pulls out a few coppers. "Heh, how much do we each owe for the locker? Seems like I'm going to be owing a life-time of work for you guys. Man, who'd thunk it was this expensive to live in a city? I sure wish I was back out in the wild lands. I may have been 'dirt poor' but it didn't cost anything either. Sheesh!"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 7th, 2012 4:53:03 PM

OOC: Did anyone give a breakdown for what we owe on that locker? James, Restlin can cover his share. Give me a $$ amount & he'll hand it over.



Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 5:01:20 PM

ooc: 2,700 gp split among 8 players (Bosk, Beri, Cayzle, Restlin, Belrtin, Alexi, Zane, Yondrim) = 337.5gp each
Honestly, that's less than I was thinking when split among the group.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+14=27 ; d3=1 ; d20+14=22 ; d20+14=18 ;
Monday May 7th, 2012 6:21:15 PM

Upon return from The Catacombs, Restlin hands two red chits to Bosk. "Here. That's roughly enough to cover myself, Alexi and Yondrim. It's not fair that our two newest keep getting hit for these expenses before they make any scratch working with us, you know?"

He heads upstairs. "I'll be nose deep in arcane writing if anyone needs me!"

***

Spellcraft to learn arcane lock and fire trap (DC 17 & 19, respectively): 27,22 (ignore the d3)

Restlin will spend the rest of the day scribing these spells into his spellbook, then will craft a scroll of haste he already has the mats for: (Spellcraft vs. DC 10: 18)

Zane Stormfront AC 27 CMD 23 HP 61/63 
Monday May 7th, 2012 7:08:44 PM

"With the little I've received in chits, there's nothing I can afford of what I want or see my needing in the future." Zane hands over the four white chits he pulled out of his inside pocket.

OOC: I only show 3400 in loot, is that correct? That was my share of the Ring adventure or did I miss a lot somewhere?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 8:05:41 PM

Bosk joins the others in the trip to the catacombs, but looks surprised when Restlin heads back to the tower to work on his arcane writing. Did you want to wait until I try my hand at scrying before you begin your writing? If we can identify his location, we might be heading out immediately.

ooc: I believe we each received
2 red chits from ring, the rest went to healing wands and such.

In addition, Bosk, Zeoll, Beri, Restlin and Zane each received
14,914.8gp for selling the Flametongue Swords that were collected in the ring
(I believe that means Zane owes me a 10% finder's fee :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 7th, 2012 8:14:35 PM

Restlin stops short going up the stairs. "Yea...but I should start getting these entered into my book so we can protect this place. I got spells to make our locks more secure and blow up anyone who opens them anyway. Go buy your toys & let me know when you find something. I'll make sure I can leave immediately."

OOC: Ok, no scroll of haste. I'll just get those spells down so I can prepare them tomorrow and get this place secure.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Monday May 7th, 2012 8:44:28 PM

Zane, after thinking for a while says, "You all keep saying that you can make magic items, there are a couple items I'm looking for, the first is an Amulet of Mighty Fists with the Holy Enchantment on it, the other is a (slotless) Robe of Arcane Heritage. There is a Ring I'd like as well, I believe it's called a Ring of Force Fangs. Are any of them something you can craft?"

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 7th, 2012 9:05:24 PM

Oh yes, scrying, and if nothing turns up, shopping and Heranmar. "If something does turn up, we'rre off!" says Zeoll.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 7th, 2012 9:44:51 PM

Can one of you more magically knowledgeable guys tell me, would a ring of continuous haste cost me 9,000g?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 10:23:13 PM

After making his purchases from the catacombs Bosk casts Nemesis Insight and then drinks his newly (soon to be bought) potion of owl's wisdom greatly increasing the strength of his next spell. Holding the broken dagger, hair from the rug, glass bead, and the painting from the locker, he recalls Heather's murder and casts Nemesis Scrying to detect the one responsible.

Base Will Save = 20 (10+ 4 Spell Level + 4 Wisdom Bonus +2 Nemesis Insight)

ooc: If the hair (or any blood sample Bosk collected) we have is from him, then he has an additional -10 to will save, if it is not any of his possessions I have will give him a -4 to will save. For a knowledge connection, if he is the man in black and we have met, then he has no bonus, but if we only have the second hand info (such as the girls description) he would get a +5 bonus to save.
Note that no material component or spell focus is required for this spell.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 10:30:27 PM

ooc :Beri: The wold generally doesn't allow custom items like that. Typically it needs to be a specific / standard item listed in the book. Anything else (such as a continuous version) would have to be acquired or made in game and would require the DM's approval.

Zane: I will have to look at the requirements more closely and compare that to my skill level.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday May 7th, 2012 10:33:04 PM

Yondrim smiles as Restlin hands over some payment for him but shakes his head, "I may not have earned chits with you, but I have in the past. The gesture is appreciated, but I can cover my share." and ends over his own coins.

OOC: Did we ever sell all those magic daggers and such from the gang fight or did we not take them?

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday May 7th, 2012 10:35:09 PM

Beltrin is happy to trade spells with Restlin and will even offer to split the cost of the scrolls with him. Whatever personality conflicts the two wizards might have, they are quickly forgotten when the expansion of his magical power is at hand.

Beri, I don't think that a custom item like that would be allowed in the Wold, since it doesn't fall under the specific listings for specialty items here:

Catacombs rules

If it is allowed, it would cost 30,000 gp (spell level 3 x caster level 5 x 2,000 gp).

OOC: I'm re-counting for XP, but it looks like Beltrin might be just short of level 7 by ~70 xp. James, I'll let you know if the re-count does have him level up.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 7th, 2012 10:38:02 PM

"I, myself, have been anxiously waiting to afford one of those Invisible Ventriloquist Hats. You can cast insults at anyone within 30 feet completely undetected. But alas, I've got a lot of dishes to wash before I can pay off my debts here, not to mention save enough up for it."

Iron Tower -- Jim C 
Tuesday May 8th, 2012 1:42:04 AM

Bosk casts his spell and can find nothing out about the murderer of Heather Brody.

So the plan is to stay another day?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+14=23 ; d20+14=31 ; d20+14=23 ; d20+14=25 ; d20+14=19 ;
Tuesday May 8th, 2012 8:27:05 AM

Restlin shrugs as Yondrim hands over his gold. "I wasn't trying to imply anyone was poor. I just figure if we're quick to divvy up booty based on who was present for the adventure, it makes sense that we'd do the same for our debts. 'Welcome to the Iron Adventurers! That will be 5000 gold, please!' isn't much of a recruitment slogan."

Restlin will instead hand over 1 red chit and the 162 gp in coin he has. "I think that's about 10gp short of what Alexi and I owe.

"As far as our plans, Beltrin and I can undoubtedly keep ourselves busy locking this place down for an extended leave. Maybe Beri can see about upgrading our locks and adding some more mundane traps. Perhaps everyone else can go talk to the Inspector and see about getting teleported to and from Hernamar, or else arrange passage on a ship through the plains. What's say we plan on leaving tomorrow?"

Assuming that's the plan, Restlin goes ahead and finishes scribing his two spells into his book, then takes a crack at learning the spells Beltrin has that he still lacks...

Stinking Cloud (DC 18): 23
Bull Strength (DC 17): 31
Summon Monster III (DC 18): 23
Fly (DC 18): 25
Slow (DC 18): 19

Scribing those two scrolls and learning (not scribing) the spells from Beltrin's book will take Restlin 11 hours. After that he'll likely collapse and sleep till morning.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 8th, 2012 8:38:50 AM

...but before heading up, he'll answer Zane. "I know that ring, but I lack the metamagic abilities needed to forge it. Sorry..."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=4 ;
Tuesday May 8th, 2012 10:33:55 AM

Alexi takes the time to go to the storage company and check on the storage bin. He then stops by Inspector Clus.. Aulander's office and informes him, privately, their plans of checking on a lead outside the city. He does not divulge the location, just that it outside Hook City.
"However, if the City could provide Teleportation for us, the trip will be much quicker. Any chance of that?" he asks.

Dipl +1= 4. phat chance huh?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 8th, 2012 10:41:43 AM

After failing to communicate with Heather or to use the Power of the Edge, Bosk isn't too shocked when the spell fails to scry their target. Well, that was the last trick I had up my sleeve. Any thoughts?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 8th, 2012 10:45:12 AM

I'm not sure we have much else to do besides follow our original lead in that other town.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+12=16 ;
Tuesday May 8th, 2012 4:42:59 PM

Yondrim will accompany Alexi to the storage unit and the Inspector's office to let him know their progress including the influx of dead bodies and a potential lead outside of Hook City. He'll express the groups concern about leaving the city for a large length of time given that the killer is still lose, but that it is their only current lead... and that a teleportation spell would assist greatly.

Diplomacy: 16

Out and about -- Jim C 
Wednesday May 9th, 2012 11:53:46 AM

Alexi and Yondrim check out the storage bin and nothings changed, so they decide to inform Inspector Aulander of their findings but the man is out, it's his day off. The nice, well, relativily nice, desk sergeant gives the pair some expense forms and say that they'll be compensated for any approved expenses after the fact--he can offer no other information on your situation.

Meanwhile, time passes--hopefully any clues in Heranmar are still there by the time the group decides to do anything about it.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday May 9th, 2012 6:40:19 PM

With no one able to craft the Items Zane is after, he decides to no go to the Catacombs, knowing he'll need a lot more to afford what he needs.
He does decide to head to the WLA guild hall and pay his dues to become a Journeyman in rank. (5k marked off chits)
He leaves a note at the tower, and plans on being back for the next meal.

Zeoll (HP22 of 49, AC22, CMD17) 
Wednesday May 9th, 2012 7:14:47 PM

Zeoll goes to the Catacombs, then packs for a trip.

(posting on the CC board)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 9th, 2012 7:52:01 PM

I get the strangest feeling that we should get moving to Heranmar soon.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 9th, 2012 9:56:02 PM

Restlin's still upstairs studying, but is prepared to leave at a moment's notice should the party decide to head out today.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 9th, 2012 10:30:19 PM

ooc: I am studying late tonight for a test, so I will try to get the catacombs order filled tonight.

Bosk kicks the ground, somewhat dejected that all his recent spells have failed. I'll start looking for a wizard who can teleport us to Heranmar and back. Given their trade industry, someone is bound to be familiar with the location. I'm guessing that we will need to pay a little more for the wizard to wait for us while we investigate and to teleport us back. Anyone want to come with me?

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday May 9th, 2012 10:39:12 PM

Alexi volunteers to go with Bosk. The more he goes about the city, the more he'll learn its streets and allys. And you never know who you might spot.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 9th, 2012 10:47:20 PM

ooc: we could walk...

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 9th, 2012 11:01:36 PM

Yondrim relays the message about the expense report to the rest of the group. He also plans on heading to the catacombs for some supplies.

OOC: This is only the 2nd morning since Heather has been killed right? Or did I miss a day?

I really need to update my character sheet...

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 9th, 2012 11:40:38 PM

ooc: Geography wise we (the IA) only know where the Gateway Downs and Ice Vein are in relationship to Hook City since the great migration. We know that the Gateway Downs neighbors Hook City to the West (North on the Hook City map since the city rotated counter clockwise 90* during the Great Migration and Heranmar rotated clockwise 90*. The Gateway Downs was previously our neighbor to the North, so I would assume some geography of the area should be available to us, and Heranmar was and is still the closest town in that region to Hook City. Judging by the Gateway downs map I would say we would most likely be looking at a 100+ mile walk. That said, Bosk is from the Taur Islands and wouldn't know that.

I will double check, but I believe we have slept twice since Heather's death. (Day 1, discover Heather. Day 2, question her corpse and fight bullies. Day 3 is today.)

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 10th, 2012 7:49:16 AM

Zeoll thinks he can either remember or find out the way to Heranmar. DM Jim, is it common knowledge? If not, Zeoll can make some knowledge and gather info checks.

Heranmar -- Jim C 
Thursday May 10th, 2012 12:25:35 PM

Skilled as he is, Zeoll pretty much knows the way to Heranmar, in fact there are caravans leaving Hook City everyday and head that way. Of course it would be quicker to teleport there and the best price the group can find is 500gp, one way.

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 10th, 2012 12:33:48 PM


Zeoll pushes the overland route.

"The open sky! The grreat outdoorrs! I say we should take a walk!"

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 10th, 2012 4:21:30 PM

"I like the outdoors and the prospect of being able to stretch my legs as well, Zeoll, but I do not like the time it would take us to travel there and back while leaving a killer on the loose. We'd be better off to pay a wizard to take us there and back. The city may pay us back, but even if they don't it's a small price to pay to save some lives"

OOC: Do we know how long the trip would take/how far it is?

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 10th, 2012 5:14:16 PM

"By forcing ourselves, we could probably make the distance in as little as three days, but that will tire us out. Covering it in five days would leave us pretty much normal afterwards. That's the thing about traveling distances, rushing will tire us out, traveling normally will cause unacceptable lengths of time to traverse while we move about. And the travel times I used are for a distance of about 100 miles and what the effects would be like."

Zane doesn't say it, but traveling by teleport would save time and energy, which they might just need wherever it is that they were planning on going to.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 10th, 2012 6:17:30 PM

Bosk simply raises an eyebrow, How many murder's is this man averaging a day, assuming we have found them all? I don't think we can spend several days, let alone a week, traveling.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 10th, 2012 9:23:02 PM

I would rather walk. Odds are he did't manage to teleport into the magic city undetected... or out for that matter. If he went on foot we may be able to learn something by retracing his footsteps, and it should be safe if we follow the caravan. Though I agree we don't want to wear ourselves out, if we go on foot it may be time I get myself a horse.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 10th, 2012 11:19:30 PM

"We can always teleport there and walk back if we crack the case while we're there. I'd rather take the trip myself, but we have a job to do..."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday May 10th, 2012 11:42:21 PM

"Beam me over there, Scotty!" Alexi blurts out.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 1:42:03 AM

Once oner there, can one of you use a scroll to teleport us back?

Zeoll (HP22 of 49, AC22, CMD17)  d20+13=17 ; d20+20=27 ;
Friday May 11th, 2012 7:07:48 AM

Zeoll wracks his brain to recall what he can of how high-powered magic works ... Knowledge Arcana 17 ... memory subdomain reroll is a 27 ...

"As I rrecall, 500 gold is a fairr prrice forr a teleporrt ... but cast by a mid-level mage, the spell only trransporrts the casterr and thrree humans. Taurrs count as two humans. So we would need ..." the liontaur counts on his fingers ...

"Firrst casting: brrings Bosk and Berri therre.
Second casting: rreturrns mage to Hook City.
Thirrd casting: brrings Zeoll and Alexi therre.
Fourrth casting: rreturrns mage.
Fifth casting: brrings Yondrrim and Rrestlin therre.
Sixth casting: rreturrns mage.
Seventh casting: brrings Zane and Beltrin therre.
Eighth casting: rreturrns mage."

Zeoll grins. "And I'm almost out of fingerrs! So we arre looking at 4,000 gp minimum, to save thrree days, and will the mage take eight chances of teleporrt mishap? Does that cost extrra? I still think walking is best. We also have to walk back, rright?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 11th, 2012 8:02:39 AM

"...shoot, he's right. Ok guys, pack your bags because we're walking. We should still leave in the morning to make sure I can cast some protections on this tower we call home, but if you think we need to leave now, I can be ready."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 10:47:01 AM

Bosk thinks about the groups situation for a while, Are any of you afraid of nondimensional spaces? My bag of holding could hold a few people, especially if we got some scrolls of reduce person and cast them on the group.

ooc: Bosk's BOH is large sized and was custom crafted to have the opening on the long side of the bag as opposed to the shorter side.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday May 11th, 2012 11:45:41 AM

Yondrim nods at Bosk and adds in, "If it is only a hundred miles I can make it there in several hours instead of days... and," he scrunches up his face a moment before continuing, "And I can probably do it while carrying one of you slow two-legged folks as well."

Teleporting -- Jim C 
Friday May 11th, 2012 1:34:37 PM

You could always ask your buddy Alistair...

Zeoll (HP22 of 49, AC22, CMD17) 
Friday May 11th, 2012 1:39:27 PM

OOC and LOL ... our good buddies have a way of turning up dead lately! We should stop by just to make sure he's still breathing!

Zeoll (HP22 of 49, AC22, CMD17) 
Friday May 11th, 2012 1:39:55 PM

Or maybe stop by in Mudtown to see if our shop is still standing!

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 1:54:12 PM

Maybe checking on them will kill them :)

Anyone hear from Keith lately?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 11th, 2012 2:55:56 PM

OOC: If this guy managed to kill Alistair, I'm off the case.

"Well, let's go see if Alistair can lend a hand. We should all go, and realistically be ready so we don't have to waste too much of his time if he agrees to help."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday May 11th, 2012 3:24:00 PM

OOC: I had the same thought. If Alistair is dead we officially declare the case a dead end and give up. Maybe relocate to the Ice Vein too.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 5:02:07 PM

The horned cleric suddenly jerks his head up, Hey, why don't we visit Alistair? He might be able to help us, alfter all, he took us all to the Sargrass once. Bosk prepares to head over to see Alistair, and while there will see if he can get the city to preserve Heather's body for a few extra days in case it is needed for evidence. If that is not possible, he will ask if he can keep Heather's Holy Symbol in his custody until a family member can be found.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 11th, 2012 7:53:23 PM

Brilliant idea Bosk! It's been a while since I've seen Maikill as well, can't wait to see those guys.

Teleporting -- Jim C 
Friday May 11th, 2012 11:58:28 PM

So I take it the order will be: morgue, the shop, then back into Hook City and see Alistair?

Zeoll (HP22 of 49, AC22, CMD17) 
Saturday May 12th, 2012 1:13:51 AM

OOC: So far this module we have gotten ... 20 +1 daggers. 8 chain shirts. 1 +2 chain shirt. 1 +2 longsword. 1 Bracers of armor +2. 1 Wand of Fireballs.

Have we sold any of this and split the proceeds? We really should.

Zeoll has enough with his cash on hand without this loot to complete his shopping, though it puts him close to broke.

Also, Zeoll is paying 500 to help pay for current costs, auction fees, etc etc.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday May 12th, 2012 1:51:30 PM

ooc: Bosk has no use for the items, so selling them is fine by him. Also, Grendel we the former party member that left with Alistair, Maikill left to hunt down and kill his Uncle.

My preference is to see Alistair first. Although I want to check on the shop, I see no specific reason to do so. As far as the morgue, I figured I would need Alistair's political sway to cut through the red tape to keep Heather's body preserved and to gain custody of her Holy Symbol.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday May 12th, 2012 9:34:46 PM

OOC: Alexi already took the +2 longsword and a +1 dagger. If someone else wants the longsword we can flip for it or something.

Jim C 
Sunday May 13th, 2012 12:17:49 AM

Typically all treasure is sold and the proceeds split evenly amongst the participants. If you wish to change that, well, good luck.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Sunday May 13th, 2012 11:37:48 AM

Zane previously indicated that he wanted none of the items as listed, and he reaffirms his decision about the treasure.

As the others discuss these other people, he stays quiet, because he has never met any of them.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Sunday May 13th, 2012 9:23:51 PM

ooc: I can't really use any of the loot either. We may be able to enter the morgue with our letter, but since we examined the original scene I think moving forward is best.


DM Jim C 
Monday May 14th, 2012 11:55:50 AM

Okay guys, we need to get this moving along... come to a consensus and we can get going.

If I don't hear anything to the contrary, I'll have you go to Alistairs, find his dead body and then use it as a magic carpet and fly to Heranmar.



Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 14th, 2012 12:06:39 PM


Zeoll returns from the Catacombs in his shiny new mail shirt. "Arre we rready to starrt walking?" he asks.

OOC: I say we take the overland route to Heranmar. It is our only lead. And walking is the best way to get there.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday May 14th, 2012 12:12:47 PM

OOC: Jim's idea sounds awesome... though we couldn't all fit on a dead wizard carpet... could we use it as an undead reindeer to pull a flying sleigh?

I think the plan is to go see Alistair and having him teleport us.. if he won't, we walk

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 14th, 2012 1:38:49 PM

Zeoll is willing to try Yondrim's plan too ... anything to get the party moving.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 14th, 2012 10:04:46 PM

OOC: Sorry, no consensus on killing off the wizard... but I vote go to his tower, (though I personally prefer foot travel)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 14th, 2012 10:09:32 PM

"Guess that settles it, then!" Restlin closes his spell book, grabs his pack and heads off towards the tower to talk to Alistair.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 14th, 2012 10:11:23 PM

Alexi agrees if another friend of the group is dead It would be a shame to let the body sit there and rot for another week. So let's go check it out. Ya' never know.

As for using the body as a flying carpet, an Enlarge spell could be cast first, that would help carry more people. Then others can dangle from the outstretched arms and legs too.

Either way, Alexi does not plan to walk. He'll get a horse.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 14th, 2012 10:21:06 PM

Bosk ponders the idea for a moment, Do you use the whole body for the carpet, or only the skin...
Bosk is in favor of seeking Alistair's help.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 15th, 2012 8:33:27 AM

Zane just follows along with his friends, he has no idea where it is they are headed. He's never met any of the former groups members and he's only been outside Hook cities area only on the ship he came in on.

Alistairs -- Jim C  d100=87 ; d100=54 ;
Tuesday May 15th, 2012 12:22:09 PM

Deciding upon a course of action, the group heads out for Alistairs. It's not long before they reach the familiar home. With no signs of suspicious nature, the knock is made on his door and shortly he opens it, "Ah, hello and what brings you to my home? Please come in." Not much has changed inside Alistairs home, in fact you would say it has reverted to a more of a bachelor's pad--Sanji is no where in sight and is not mentioned as the group enlists Alistars help to reach Heranmar as quick as possible.

"Heranmar, you don't say. I haven't been there in years, but I think I can get you there, just a moment." Going to a nearby armoire, Alistair opens it up to reveal several cloaks and other apparel inside, along with a few staves. Grabbing one and looking at it closely, he closes the armoire and comes back to the group. "Okay, get set, let's go!"

In a sudden burst of light, the entire group is teleported far and away in an instant. The sudden feeling of falling is uncomfortable at best, but is soon replaced by the shock of cold water enveloping everyone--it would seem the old man wasn't as familiar with the area as he thought.

Swimming and climbing out of the lake, the group dries itself off on the pebbly shore of the large lake. Off in the distance is the Heranmar Inn on the outskirts of the town walls. It looks to be a fortified inn, perhaps to ward off raiders and such and is approximately a half hour walk. "Well, good luck Iron Adventurers, I'll see ya around." Alistair taps his staff on the ground and he's gone.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+11=13 ;
Tuesday May 15th, 2012 1:16:41 PM

Restlin casts prestidigitation and causes the water to fall off himself and his companions.

"Well that was unexpected. Let's get moving...anyone at all familiar with this area?" Restlin mulls over what he knows.

***

Knowledge, Geography: 13

Heranmar Inn -- Jim C 
Tuesday May 15th, 2012 3:55:27 PM

I'll come up with a map tonight...

Zeoll (HP22 of 49, AC22, CMD17)  d20+10=23 ; d20+13=27 ; d20+13=25 ; d100=53 ;
Tuesday May 15th, 2012 4:03:50 PM

Zeoll mentally sifts through his vast trove of bardic lore as he wrings the water out of his tail tuft, and is grateful that at least the group did not end up in the ocean.

Know Geography 23.

"Well, Herranmarr is wherre the explorratorry grroup of New Elenna adventurrerrs called "The Southerrn Lights" came ashorre. It is the prrime porrt and city of the Gateway Downs, although of courrse, comparred with Hook City, it is a muddy hovel."

"It is also wherre the Chaos Bell was firrst rrung afterr being silent forr many yearrs, in a deserrted chapel overr that-a-ways, if I rrecall the storry rright. That ringing was an omen, some say, of the Grreat Migrration that followed some yearrs afterr that. Orr maybe it was an omen of the Yearr of Ascension, when the gates to the Nightmarre Shadowlands opened on the Gateway Downs towns of Wane and Abandon and Thrreshold, of which only Thrreshhold was not pulled into oblivion."

"The people herre honorr the Thrree Crrones especially, as they do all overr the South, and the Gods of the Wold and the Gods of Testing are considerred outsiderrs."

"The inn we seek, I think, is overr that-a-ways." The liontaur points.

While still on the shore of the lake, Zeoll casts several spells. He casts Call Animal, seeking an eagle, a hawk, or a songbird; as well as a wolf, a bear, or a mountain lion. Failing that, he seeks a dire weasel, a dire rat, or a lion or tiger. Since Call Animal is a cantrip to the Cradled Seer, he can just keep trying.

When he gets a bird and a hunter, he casts Speak with Animals to greet these beasts. And he casts Charm Animal on his new (hopefully) friends. The save DC is 19. Speak with Animals and Charm Animal are also both cantrips for Zeoll, so he can keep on trying.

Handle Animal checks to get his new friends to heel and follow: 27 and 25.

About ten minutes travel time from the inn, Zeoll casts a Divination, asking for advice on finding out more in this area about Heather's killer. Divination roll ... needs a 74 or less ... a 53.

When the group is near to the inn, say a minute away, Zeoll casts Heroism and Honeyed Tongue on himself.

Cradled spells prepped:

lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Natural Divination prepped:
1 for a save, 1 for a skill

OOC: I'm just typing the Heranmar background info from memory, but any omissions or errors can be considered Zeoll's. He's not a native of this place, you know.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+11=13 ; d20+2=17 ;
Tuesday May 15th, 2012 5:56:25 PM

Yondrim quickly half-leaps/gallops out of the surprise of the cold water, slashing his companions in his wake. Once on dry land his equine bottom shakes and shivers quickly, causing the water to spray off in a mist, though still leaving him damp.

He gives a nod towards the Inn with the others and turns to give his thanks to the Hook City mage that he just met, but by that time he's already gone.

"To the Inn then?" And he'll travel with the group on the way, watching around them as he thinks back to what he knows about the town.

Perception: 13, Knowledge: Geography: 17



Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+6=12 ; d20+3=14 ; d20+3=18 ; d20+7=21 ; d20+7=14 ;
Tuesday May 15th, 2012 6:23:07 PM

The sudden shock of the cold water causes the taur to fear the worst, but it only takes a moment for him to realize that Alistair's spell had landed the group smack dab in the center of a lake. The cleric is somewhat slowed by his armor and the fact that hooves are not as effective for swimming as flat feet, but he never the less manages to make steady progress to the shore. As he swims he cannot help but think about how much his confidence in Alistair had dropped over the last month and a half. When they first met he thought Alistair to be almost all knowing and all powerful, but the unexpected bath helped Bosk to better see the limitations of the wizard.

Drying off, he shows no anger and expresses his sincere gratitude to the Magistrate, Thank you once again for assisting us, I shudder to think what ghastly events might have occurred in our absence if we had to walk all this distance.

As Zeoll relates what he knows of the ares Bosk makes a mental note not to bring up the topic of religion with the locals, for fear it will impede their investigation, and makes sure the cowl of his cloak covers the Eye of Gargul on his forehead. Although not particularly knowledgeable of the area, the cleric does what he can to recall anything he may have heard about past events that had taken place in the area and any religious facts dealing with the Edge that could have possible tie to Heather and this area.

Swim Check = 12
Knowledge History (Any events that may have led to Heather's leaving or others coming after her, or other relevant events) = 14
Knowledge Religion (Is the Edge well know here, and would the people be accepting of it or might it have been part of the reason Heather left) = 18
Perception Check (Anything out of the ordinary / people following them / etc) = 21
Check for traps (perhaps meant for raiders) = 14


Zane Stormfront AC 27 CMD 23 HP 61/63  d20+9=23 ;
Tuesday May 15th, 2012 7:42:17 PM

Landing in the water was a bit of a surprise, but getting wet was probably better than falling from half a mile.
Zane gets himself to shore without too much trouble, he lingers to see if anyone needs help with getting ashore. (swim 23)
Once ashore he shrugs off his haversack and then peels his robe off. Twisting it he squeezes out most of the water and then puts it back on. While it was off the tattoo on his back was clearly seen. It covers his entire back, it's a scene of stormy seas, with dark clouds and lightning, in the distance is a bronze dragon that appears to be getting closer to the viewer. Those that have seen the tattoo before, swear that the dragon seems to be getting larger, because it looked smaller and further off in the distance the last time you saw it.
Once he's redressed he'll also use prestidigitation to help get the rest of the water out.
"Shall we all proceed? as others have mentioned, times a wasting."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+7=25 ;
Tuesday May 15th, 2012 9:53:28 PM

Not having the benefit of experienced teleport travel, Alexi doesn't think to take a deep breath before the vanishing act. Now he wishes he had!

Swim Check +7 = 25

His armor weighing him down, quick thinking will be his salvation. He grabs ahold of a swishing tail, Yondrin's. His equine friend is too intent on getting out of the water to notice the extra weight his tail is pulling. Alexi lets go when he realizes he can now touch the bottom and walk out on his own.

"I think it's safer by horse," Alexi grumbles but cheers up when then water suddenly disappears to Restlin's spell.

"Thank you for the ride," he tells Alistair. Despite the dunking, he is sincere in his thanks.

"Before we go plowing into the inn, do we have a story? Are we going to just announce exactly why we are here or are we going to be Smart about it? the fighter asks.


Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+8=20 ; d20+4=17 ; d20+13=29 ;
Tuesday May 15th, 2012 10:39:21 PM

Always one to pack light Beriothian has no trouble trouble swimming out of the relatively calm water of the lake.
Well, that should help us stay alert on our way to town... which way is that?

As they approach Beri fills the group in on the stories he's heard of this area during his travels (knowledge local = 20), and is pleased to find out others in the group know the geography of the area as well as he does.

The rogue is very cautious as they approach, always worried that they may be walking into an ambush or a trap. Funny, it seems that since Bosk invited him to join the group this has happened surprisingly often, perhaps the cleric is bad luck.

knowledge local = d20+8=20 ;
knowledge Geography= d20+4=17 ;
Perception = 29 (32 for traps)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 16th, 2012 8:12:14 AM

Restlin sighs inwardly and wishes Kyan were still around to have words at this uppity fighter.

"If you have any ideas, I'm sure we're all ears..."

Heranmar Inn -- Jim C 
Wednesday May 16th, 2012 12:18:53 PM

Guys, from now on, just so I can keep them straight and actually answer them, please post knowledge checks in private posts to me.

Heranmar Inn -- Jim C 
Wednesday May 16th, 2012 12:30:55 PM

The sky overhead booms with thunder as an approaching storm rapidly heads toward the group. It's heading inland from the sea and is already pelting the city with unrelenting rain--it's more than possible that by the time you reach the Heranmar Inn, which is located at the junction of the North and Eastern road, you will be experiencing some severe weather and visibility will be hampered.

Those with some knowledge of the place, remember hearing that THE Inn of Heranmar was inside the city gates, but this Inn in question, is well outside it. Those with a sharp eye will also notice there are no lights on in or outside the Inn and looks to be abandoned.

Trap checks only cover a 10' area you are in I believe, so you need to be specific about where you are searching.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 16th, 2012 1:06:37 PM

Restlin attempts to use prestidigitation to form an umbrella of sorts to protect himself from the worst of the rain.

Upon arrival he notices with some disquiet the fact that this place is obviously no longer in business. He'll cast a detect magic & give the place a good once over.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=12 ;
Wednesday May 16th, 2012 6:49:36 PM

Alexi looks up at the sky and at his newly dried clothes. "I guess wet was what it was meant to be," he cheerfully states.

Upon noticing that the place looks abandoned, he comments, "Let us make a good search of the grounds around this place before we go in. It will be important to know if it was attacked and by who or what, or it just closed up shop."

Alexi starts looking for signs of a possible battle or skirmish.
Percption +5 = 12
OOC: well, that should find the obvious things, like a catapult boulder hole in the wall, blood everywhere, heads on spikes, and the like. But Alexi is also looking for grappling hook scrapes on the walls, plethora of footprints, etc.)

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=29 ;
Wednesday May 16th, 2012 7:06:53 PM

Zane decides it's as good a time as any to become prepared for the next few hours...
He casts Mage Armor and lets it settle it's protection over and around him.
"Next time we get a chance, someone slap me up side the head to make me remember to go purchase a Lesser Rod of Extend. It'll make mt buff spells last a whole lot longer than they do now...." He shakes his head and follows the others towards the apparently abandoned tavern.

Perception (Checking out the building as the group approaches) 29

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Zeoll (HP22 of 49, AC22, CMD17) 
Wednesday May 16th, 2012 9:00:59 PM

Zeoll waits for the results of his spell casting before approaching the inn.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 16th, 2012 9:12:14 PM

Just to be clear, we are about to make ourselves as suspicious and out of place as possible before entering the inn right? And shouting spells right before entering right? Because that has always worked out well for us.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+7=27 ; d20+7=18 ; d20+7=12 ; d20+7=9 ; d20+7=20 ;
Wednesday May 16th, 2012 10:30:17 PM

One of us needs to learn to cast these spells without verbal components, it would make life a lot easier. Beri is right though, it would be better if any spells we cast were done out of hearing of the inn. The cleric continues to keep his eyes open for trouble or traps.

Perception = 27 (Natural 20!!!)
Check for trap = 18, 12, 9, 20 (let me know if you want more)



Perception checks -- Jim C 
Thursday May 17th, 2012 2:11:46 AM

As per the rules:

Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

So if nothing changes, no lights come on, no one screams, etc... there isn't a need for perception checks unless you are looking for something specific that I didn't describe.

If you are intentionally looking for something, like a hidden trap, it's a move action.

Therefore, if you're going to spend the whole mile walking to the inn looking for traps, then it'll double your time and I will privately make a perception roll for you if you indicate you are doing so, so you don't have to make 500 rolls or some other crazy number of rolls.

So, if you are searching for traps, please indicate the area you would like to search, whether it's a mile long, half a mile, 100 ft from the inn, the inn's gate, door, etc...

And post it in a private post and I'll give you the results just in case you don't want to share with the rest, or something dreadful has happened to you.

I think if we do it this way, it will streamline the checks and I'll actually get to answer most of them and you can roleplay the results to the rest.



Heranmar Inn -- Jim C 
Thursday May 17th, 2012 2:35:14 AM

Finger sketch of Heranmar Inn

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 17th, 2012 8:52:29 AM

Since the group isn't exactly being stealthy or trying to hide their approach to the Inn, Yondrim will move to within a few paces of the door to the seemingly abadoned building and yell out, "Hello? Anyone in there? The sky is about to split open and pour itself out on us before we make it to town. Can we take shelter inside?"

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20=17 ; d20+13=15 ;
Thursday May 17th, 2012 10:50:39 AM

If I don't see anything out of place signifying a trap might be there I'm not going out of my way to find to look for one. I'll give a more thorough around though when we approach the intersection ahead

perception = 15 for the approach

Heranmar Inn -- Jim C 
Thursday May 17th, 2012 12:30:44 PM

Throwing caution to the wind, Yondrim sets out at a fast pace and covers the distance between the group and the Inn in short time. The rest of the group follows along and arrive as the centaur yells out to any that would be in the Inn at its front door--having moved past the open gate of the fortified wall that surrounded said inn.

As he waits for a response, Beri takes in the surroundings and notices this area is really overgrown--probably hasn't been managed in decades, and there is some graffiti on the inside of the walls, etc. probably from damn teenagers and their ilk.

It is now raining and Restlin's magical umbrella cannot keep up with the downpour. The delapitated porch Yondrim has a hoof on seems to be ready to buckle under his weight at any moment and the closed shutters on the windows begin to lightly rattle as the wind picks up.

Off to the Northwest is the town of Heranmar, perhaps another half hour walk.

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 17th, 2012 1:19:42 PM


Zeoll proudly shows off the small creature -- a sugar glider -- that he has managed to attract with his Cradled magic.

He warns everybody that there may be danger from above. Maybe flying attackers? "Keep yourr eyes up, frriends!" he admonishes.

Zeoll uses his Call Animal spell to call a rat out of the old tavern. If he gets one, he charms and speaks with it. "Are there any humans here?" he'll ask in a mousy squeak, quite unlike his normal mangled common. He'll ask about any bipeds. "What predators are here?" he'll also ask. "And is there any danger from above?"

Does the building have a hay loft?
DM Jim: none that you can see, but you haven't circled the building.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 17th, 2012 3:41:17 PM

Restlin keeps his eyes up, and gets a few stinging drops of rain as a result. Seeing as how the next several hours may get dicey, he'll cast mage armor on himself as well.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 17th, 2012 4:29:01 PM

Having checked for traps in his own special lets-walk-on-them-and-see-what-happens sort of way, Yondrim steps back off the rickity porch when he doesn't get a response from inside. He moves back to the group and shrugs, "Looks abandoned... and probably not safe for us taurs to go into. Just putting a foot on the porch made it seem like the whole thing was going to come down."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 17th, 2012 6:10:02 PM

Bosk walks up behind Yondrim and survey's the porch. Lets keep our finger's crossed. There is a good chance that the wood here is weaker since it has been exposed to the elements. Perhaps the inside is in better condition and can support our weight, if not, we might be in for a shower to follower our unexpected bath.

The cleric waits to see if Zeoll or any of the others can determine if it is safe to enter and if anyone is inside.

Heranmar Inn rat -- Jim C 
Thursday May 17th, 2012 7:27:35 PM

A little grey rat comes out and begins speaking to Zeoll, "Chitter chitter, chitter... chitter chit, cha... huh what? Humans? Yeah, maybe, whatcha got to give me and the family to tells ya, huh? Better makes it good, I don't have all day, the wife wants me to clear out the back to makes for a small veranda like area, and well, I says that'll just make it easier for the eagles to get us, so I ain't liking the idea, ya knows what I mean? Yeah, anyways, whatcha got?"

Zeoll (HP22 of 49, AC22, CMD17)  d20+10=27 ;
Thursday May 17th, 2012 7:28:38 PM


Zeoll also inspects the structure for soundness, age, and danger of collapse.

Know Engineering: 27
DM Jim: From the outside I assume? Are you going to walk around it?

Zeoll (HP22 of 49, AC22, CMD17)  d20+9=16 ;
Thursday May 17th, 2012 7:31:18 PM


Zeoll says, "I have a blessing forr you, little rrat." He casts Charm Animal. Will save DC19. And opposed Chr check to make him do what Zeoll says if he would not do so otherwise: a 16.

Heranmar Inn rat -- Jim C  d20=17 ;
Thursday May 17th, 2012 7:52:34 PM

"Say, I'm willing to help, but you need to help me out too. It's a two way street my friend. So, whatcha got?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=13 ;
Thursday May 17th, 2012 8:39:54 PM

Alexi had hoped to reach the inn before the downpour erased any tracks that might be around, but upon reaching the place, it is obvious that any tracks that might have given them a clue to the inn's demise would have been erased, well, a long time ago anyway.

"Yondrin, come with me and let's circle this place. Might as well know what it looks like all around on the outside before we go in."

Alexi then starts to circle the place. As a precaution, he draws his sword and has shield ready.
Perception +5 = 13
(Perception here is for being alert for attacks, and a Passive Perception of the building structure itself, as it will be obvious if there is any breach in the walls, roof caved in, and other major structural features.)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 17th, 2012 8:53:54 PM

ooc: Zeoll, I have a tin of fudge or spongecake for the rat if you want to give him a real treat.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=27 ;
Thursday May 17th, 2012 10:02:15 PM

While the others going about their business Beriothian gets the taur to step aside (off the weak wood) and carefully inspects the entrance to make sure there are no traps.

examine lock = 27 ( 30 for detecting traps)

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 17th, 2012 11:12:18 PM

ooc: Bosk has 10 Large (Taur Sized) sets of trail rations and several bags of flour if you want to offer the rat some (and of course plenty of ale).

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 17th, 2012 11:16:24 PM

Zeoll communicates the ratty squeaks to his friends, and gratefully offers their tidbits of food to the rat.

"Here you go, old pal! Enough for a ratty feast! Now tell me please about the creatures that live here."

Zane Stormfront AC 27 CMD 23 HP 61/63 
Friday May 18th, 2012 10:38:16 AM

Zane just shakes his head, now one of his new friends is talking to a rat.....

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Shakes the rat -- Jim C 
Friday May 18th, 2012 12:39:53 PM

They isn't humans, too stinky. Good luck and don't get killed!" With that said the rat flee's back inside as the weather continues to heighten in intensity.



Heranmar Inn -- Jim C 
Friday May 18th, 2012 12:46:03 PM

As Beri checks out the front door--the porch ominously creaking as he approaches his search area, Alexi takes off to check out the rest of the exterior of the Inn. What the man finds is a stable around back, boarded up, but there are countless holes and other boarded up windows, loft gate, that make the Inn both secure, but insecure at the same time. There are holes in the roof but no breaches in the walls, inside or outer, that would let a man walk into the building.

In front, done with his examination, Beri finds that the door lock is locked, but has been broken into many, many years previous. The only thing that keeps the door in place is the jamb is not level due to age and has wedged the door in place--a good shove would open it. He is also quite certain there are no traps that he has found.

-2 to perception rolls while outside due to the incoming monsoon.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday May 18th, 2012 1:36:02 PM

Assuming Zeoll shares the intel about the former Inn's current stinky inhabitants, Yondrim will nod towards the door, speaking as quietly as he can to his companions given the rain and still be heard, "Whatever is in there no doubt knows we're here and isn't coming out to greet us... If they want us dead there's no doubt they'll ambush us when we go inside. I say we open the door and send in an illusion first. Let them waste their surprise on that."

Zeoll (HP22 of 49, AC22, CMD17)  d20+17=20 ;
Friday May 18th, 2012 3:14:48 PM


Zeoll does tell his friends what the rat says. He adds that he is worried about danger from above.

Zeoll walks around the building to evaluate its soundness, per the DM note above. His Knowledge check was a 27. Also, he notes any windows or signs of an aerial entrance/exit.

He also casts his Taur's Try cantrip to boost his Survival skill, using his scent to try to tell if any creatures have been nearby.

Survival (normally +13, with heroism and centaur form of taur's try, that's +17) -- rolls a 20.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 18th, 2012 4:43:19 PM

Restlin briefly considers poking Vera through one of the inn's many holes, but he's pretty sure the conversation following the inn burning down wouldn't be one he'd enjoy.

"I can take care of the illusion." He states. "I'll cast it as soon as the door's busted down."

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=16 ;
Friday May 18th, 2012 9:26:45 PM

[b]The door looks safe, but we will need a strong shoulder to bash it in. From those animals it sounds like we should expect to be attacked. I suggest you cover your heads if possible and that we have light sources ready when we enter. Btw, they said the things inside smell... anyone smell anything that could give us a clue what's inside?[b]

Perception (smell)=16

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+4=7 ;
Friday May 18th, 2012 11:41:57 PM

Alexi returns from his scouting trip and relays what he saw.
"Sounds like a good plan. Send some nasty looking critter in first," he says in a whisper, referring to the illusion spell.

Alexi volunteers to bash the door in, as the minotaur may fall through the porch, like the other heavies. He carefully makes his way to the door then tries to bash it in.

STR check + 4 = 7

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday May 19th, 2012 10:02:20 AM

Bosk thinks about what could be in the inn for a moment. Didn't the murder attack from above? Zeoll, what did he smell like? Can you smell what's inside?

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+4=23 ; d20+8=26 ; 2d8+5=8 ;
Saturday May 19th, 2012 12:01:17 PM

Zane will carefully approach the door and spin kick it open without actually entering. He'll focus the arcane power to his limbs (Arcane Strike) and tries to kick the door right near the latch that keeps it closed.

Str Check 23
Attack to hit 26, Damage 8

Which ever one you want to use.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:



Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Saturday May 19th, 2012 1:46:54 PM

If there dry enough spot (such as an overhang above the entrance) Beri will light a torch and hold it his left hand. In his right hand he will draw his rapier in preparation.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Saturday May 19th, 2012 7:02:12 PM

Restlin casts Minor Image and creates a copy of himself charging forth with Vera drawn. He briefly considered creating a critter like Alexi recommended, but their cover is long since blown and he figures it makes more sense to have one of them charge in.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday May 19th, 2012 7:39:13 PM

Bosk holds a position close enough to the porch that he can cast a spell through the door. Should anything inside appear to be the person they are after Bosk will cast Dimensional Anchor on them.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Sunday May 20th, 2012 12:27:10 PM

After doing his best not to snicker at Alexi's attempt a bringing down the door, Yondrim calls out to those inside. "Alright... we're coming in! It's a monsoon out here!"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 21st, 2012 12:53:12 AM

"Hey, it's wet! I slipped!" Alexi retorts with a shrug.

Heranmar Inn -- Jim C  d20=17 ; d20=20 ; d20=10 ;
Monday May 21st, 2012 12:15:04 PM

With a less than stellar effort, Alexi bounces off the door as he tries to shoulder it open. Zane on the other hand does a fabulous spinning kick to the door, sending his hoof right through it--and at the same time his other hoof crashes through the porch flooring due to his massive weight. Stuck in a scissors, or high kick stance with one hoof trapped in the porch and the other hoof trapped in the still closed front door, Restlin's illusion has nowhere to go. Meanwhile Beri tries diligently to light a torch in such extreme weather without much success.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+11=12 ;
Monday May 21st, 2012 3:31:50 PM

"Well.. so much for inspiring terror in the hearts of our enemies..." Yondrim says with a smirk.. while keeping an eye on the door for anything hostile inside that comes out (Perceptio: 12) and then turns to Restlin. "Same plan once Zane moves?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 21st, 2012 4:47:41 PM

"It's a miracle we make it out of bed alive every morning. Aye, same plan..."

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 21st, 2012 8:33:54 PM

Zeoll watches, smiling. He waits for a clear path, then will enter.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+4=5 ; d20+13=28 ;
Monday May 21st, 2012 8:45:31 PM

Zane rolls away from the door and the porch pulling his foot out then rolling through the mud and wet ground, seeming to not care about looks just now.

Str check 5
Acrobatics 28

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Heranmar Inn -- Jim C 
Monday May 21st, 2012 8:49:03 PM

Zane rolls away deftly, leavinf a hole in the porch and the door. Through the door nothing can be seen as it's very dark inside.

Perception -3 due to storm

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 21st, 2012 9:12:33 PM

Can Bosk see anything with his dark vision?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 21st, 2012 9:17:38 PM

Bosk, be sure scope out that ceiling. It figures I wasted my sunrods the other day when fire would have helped me more, and now that I bought torches what I really need are more sunrods. Oh well, live and learn I guess.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 21st, 2012 10:00:02 PM

Hearing Beri's plight Bosk reaches into his bag of holding and pulls out a small globe he had won as a prize in the Giggling Ghost and tosses it to Beri. This will cast a light cantrip when activated, it might come in handy. I also have some everburn candles, but you will have the same difficulty trying to light them out here. If we get inside safely you can light them. These should help you until you get some more sun rods. The cleric then tries to look through the hole from the edge of the porch (i.e. not placing his weight on the porch as his fellow taur did.[/b]

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 21st, 2012 10:53:02 PM

Restlin stands ready to send his duplicate in when Bosk moves himself out of the way...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 22nd, 2012 12:17:30 AM

"Bosk, hold that torch over here towards me, I can fix the fire problem." If Bosk does as Zane asks, he casts a Light cantrip on it.
"That'll hold it for a few minutes, also next time we have a couple days, I'll gather up a few stones and I'll have you cast some of that continual light on them, and we can use them for light. Or if you can't, I'll hit the catacombs and have them cast some."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 1:00:46 AM

Beri hands Zane the torch he already has out to cast the cantrip on.

ooc: Bosk, if the everburn candles are like everburning torches then they continually emit light and have no flame (and provide no fire damage). If that's what you have I suggest passing them out instead so you don't lose a one use item.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 1:11:43 AM

ooc: Bosk, next time we have a few days off I'd also like to request a continual flame spell cast on something

Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 1:35:52 AM

From the edge of the porch, and not stepping onto it, Bosk tries to use his darkvision to peer into the Inn through the Zane-hole. However he finds that since he's still outside where it is growing darker, but not completely dark, his darkvision is not working.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 22nd, 2012 9:21:33 AM

Yondrim looks on the ground for some rocks or pieces of wood and cast Light on one of them before tossing it in through the open door way.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 22nd, 2012 10:30:57 AM

"Bosk, hold that torch over here towards me, I can fix the fire problem." If Bosk does as Zane asks, he casts a Light cantrip on it.
"That'll hold it for a few minutes, also next time we have a couple days, I'll gather up a few stones and I'll have you cast some of that continual light on them, and we can use them for light. Or if you can't, I'll hit the catacombs and have them cast some."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 22nd, 2012 11:53:05 AM

Unable to see anything from this distance, Bosk gets out of Restlin's way does as Zane requests. Well, I have learned the spell you are referring to, but I'm afraid I don't have the material component's for that particular spell....but I have something just as good. I can summon a Lantern Archon which can cast continual flame at will.

ooc: The Catacombs has an entrance in Hook City, but I don't believe there is one in Heranamr, I don't think you can purchase anything from there until we get back.



Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 1:02:26 PM

Although it is early morning, the sky has darkened tremendously. Also, there is no open doorway, just a hoof sized hole in the door compliments of Zane.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 22nd, 2012 7:08:57 PM


"What arre we afrraid of?" asks Zeoll. "I feel like I've been looking at this doorr forr days! Can someone just open it alrready?"

If no one else volunteers, Zeoll walks up on the porch and tries to open it. If it seems locked, he'll stick his arm in the hoof-hole and try to unlock it from the inside.

Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 7:44:36 PM

Beri has already determined the lock is unlocked, but the door is wedged shut.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 22nd, 2012 7:50:06 PM

"It's wedged shut? So? Arre we not taurrs? That's what Domi gave us muscles forr!"

If no one else steps forward, Zeoll pits his large size and puny str against the task of forcing the door.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 8:54:08 PM

If the light sources currently used aren't enough to fully light the typical main room of a tavern this size Beriothian will activate Bosk's light prior to the next attempt at the door.

Hmm, maybe it would be easier to ram a hole through the wall... though that had poor results in Mudtown.

ooc: Why isn't dark vision working? The presence of light does not spoil darkvision.
http://paizo.com/pathfinderRPG/prd/glossary.html#_darkvision
DM Jim: because the DM made a mistake :)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday May 22nd, 2012 9:01:58 PM

Alexi tries not to laugh at Zane and to hide his grin he says, "Good thing there's not a bard here with a quirky sense of humor. You'd have a ballad about this in no time.

Alexi digs into his backpack and pulls out his Everburning Torch. "Will this work? he asks, face as blank as can be.

Once Zane's hoof is out, he puts the E.T. to the hole and peers in.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=14 ;
Tuesday May 22nd, 2012 9:02:33 PM

OOC: oops, almost forgot: Perception +5 = 14

Heranmar Inn -- Jim C 
Wednesday May 23rd, 2012 2:37:59 AM

Squinting his eyes a bit, Bosk finally gets his darkvision to work and sees a small room--probably a parlour, with a desk at the back with what looks like a man sitting, unmoving, in a chair behind said desk.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 23rd, 2012 9:11:27 AM

Bosk relays what he sees to the others. Unfortunately, my view is limited and anything inside was sure to hear our attempt to open the door.

Heranmar Inn -- Jim C  d20=6 ;
Wednesday May 23rd, 2012 12:20:37 PM

Seeing no one else do it, Zeoll moves forward, crashes through the porch--making an even bigger hole in it, and feebly pushes on the door to get it open and fails.

With the everburning torch there is plenty of light in the immediate area and Zeoll can see through the Zane-hole and see what Bosk can see, but not the features of the still man. To the right of the desk is a set of stairs leading up, probably to guest bedrooms.

So far the strength checks have been pretty low, so someone just needs to give it a good push and not a magical strike :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20=10 ;
Wednesday May 23rd, 2012 1:30:38 PM

Restlin decides this is getting old, gets a good running start, dodges the holes in the porch left by the taurs, and throws his shoulder into the door...

***

str: 10

Heranmar Inn -- Jim C 
Wednesday May 23rd, 2012 2:09:20 PM

After the continued bashing of the Iron Adventurers, Restlin bashes in the door and standing in it's doorway see's what's in the parlour.

MAP

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 2:13:49 PM

"Welcome to the Heranmar Inn!" says the person behind the desk. "I am the innkeeper here, please, please, do come in!"

The gaunt fellow sitting behind the desk looks to be in his seventies. His skin is pallid and there seems to be a layer of dust coating him and everything in the dimly lit room (the only source of light is coming from your torch).

There are stairs leading up into darkness and there are two doorways in this room. The doorway to the left looks to lead into a dining room; the doorway to the right looks to lead into a sitting room.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 23rd, 2012 3:43:51 PM

Is the floor sturdier and able to support a taur inside of the inn?

DM Jim: don't know until you try

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 23rd, 2012 4:32:56 PM

While outside the Inn and Restlin charges the door, Yondrim cast Shield of Faith on himself. While the the "innkeeper" is speaking and he waits to see if the floor is safe to bear his weight, he'll cast Light on the guard of his sword... if it looks like the floor won't fall out from underneath the taurs he'll go inside, whispering to Restlin and Alexi with a grin, "Too bad you took the initiative.. I was about to suggest we throw Alexi at the door"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+7=11 ; d3=1 ; d20+7=24 ;
Wednesday May 23rd, 2012 6:17:26 PM

As Bosk waits to determine if the floor is sturdy enough for the taur's to enter he glances around, paying specific attention to the floor in case something lay waiting for them. Once again he prepares to cast dimension anchor should they stumble upon the assassin.

Perception Check = 11 (24 if a separate check is needed for checking the ceiling)
Held action - cast dimensional anchor should the assassin / person who entered their tower appear)

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday May 23rd, 2012 6:50:22 PM

"I doubt I'll be entering that place any time soon, if I went through the porch, I'd hate to end up in the basement."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=24 ; d20+13=17 ;
Wednesday May 23rd, 2012 7:15:37 PM

Beriothian looks at the scene in disbelief. This innkeeper has been just sitting behind the long enough for dust to gather on him? And in complete darkness? The elf forces himself to focus, not trusting the scene before him. Once he has his mind cleared the rogue looks toward the ceiling, not wanting to be caught unaware by some danger from above.

Will Save = 24 (26 for enchantments)
Perception = 17 (low light vision)

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 7:25:55 PM

Carefully scrutinizing the innkeeper, Beri is pretty sure he's just sitting there, unmoving--and has been for some time. No illusions or hidden assassins in the parlour as far as Beri can determine.

"Please do hurry and enter, the storm outside will be the death of us all."

Zeoll (HP22 of 49, AC22, CMD17)  d20=1 ; d20+7=13 ; d20+17=23 ;
Wednesday May 23rd, 2012 8:40:49 PM

Zeoll enters and uses his Knowledge skills to identify this creature. Since he suspects undead, his Knowledge religion may be the skill to use. Here is his raw roll ... a natural 1! He uses his memory subdomain for a reroll at +7 ... a base 13.

That means ...

Know Nature: 29
Know Planes, Arcana: 28
Know Nobility: 21
Know Religion, Local, History, Engineering, Dungeons, Geography: 25

The result is also important for his bardic ability to ID and then give combat hints against foes.

Perception check to see if he is breathing / living: 23.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Dm Jim: How can you make one roll that affects 4 knowledge skills? If you're saying you don't know which knowledge skill is applicable, you choose and make the roll and it counts only towards that specific skill. If you've chosen the incorrect knowledge skill, then you'll know from your result and will have to choose and roll again if you want to.

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 9:16:27 PM

Politely pushing Restlin aside, Zeoll enters the Inn and luckily for him, the floor does not collapse, "Ah, welcome master Taur! It's been a long time since one of your kind has entered my abode. Please, how may I help you."

Knowing a bit about the undead, Zeoll, even in this dim light, can determine the innkeeper is in fact a Revenant--albeit, a very polite and courteous one.


Heranmar Inn -- Round 0 -- Jim C 
Wednesday May 23rd, 2012 9:28:30 PM

Since someone may start attacking, please limit yourself to one round actions until I say otherwise :)

The porch in front of the door is considered difficult terrain.

MAP

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 23rd, 2012 10:33:03 PM

ooc: am I reading the map correctly in that the doorways to the two other rooms are open so we could see through them (I am guessing this since they open portals and not the brown doors the others are). If so, can Zeoll see anything?

DM Jim: I've already described what he can see. If he wishes to turn his attention away from the Revenant and inspect the other rooms, he's welcome to do so :)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=16 ;
Wednesday May 23rd, 2012 10:49:49 PM

Beriothian remembers what the rat mentioed about the smell, perhapse it is something raised from the dead. Beriothian tried to figure out more about this figure by using his religious knowledge about resurrected and reincarnated beings.

Knowledge (Religion) = 16
ooc, also does up mean it's the ceiling?

DM Jim: those would be the stairs I described earlier.

Zeoll (HP22 of 49, AC22, CMD17)  d20+22=28 ; d20+22=23 ;
Wednesday May 23rd, 2012 11:01:09 PM

OOC: If we're in combat, then Zeoll has only a standard action. But he's not starting any fight!

Zeoll puts his honeyed tongue to work, trying to communicate with the undead creature.

"My good sirr," he say, "Please forrgive my clumsy entrrance. We arre sorrry to botherr you, and we grreatly apprreciate yourr offerr of help. We arre come seeking inforrmation about a certain perrson, one Heatherr Brroderry, a Kon of The Edge, who has been fouly murrderred in Hook City. We have come seeking vengence on the one who killed herr."

Zeoll thinks he has heard of these undead, motivated like ghosts by the desire for revenge. Maybe that will help the thing aid them.

If there is enough time for diplomacy (rolling twice at +22, picking the best roll): a 28.

Zeoll (HP49 of 49, AC22, CMD17) 
Wednesday May 23rd, 2012 11:03:07 PM

Also, not sure why my header says 22 hp of 49, seeing as this is the first encounter of a new day! Adjusting back to max.

Dm Jim: It says 22 of 49 because no one bothered to state they were doing any healing. It does not go without saying that you're going to use spells, when you're low on spells, to heal yourself. So in the future, if you don't state you're using spells to heal yourself, it just doesn't happen except naturally--and one day is not enough to heal 27hp naturally.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 24th, 2012 8:41:28 AM

Peering through the door to see the dusty innkeeper, Yondrim frowns and looks at the outside of the building, briefly considering if it just might be a better idea step back and let Restlin go to town with Vera after all.. but he waits while Zeoll talks.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 24th, 2012 9:10:27 AM

Restlin continues to grow tired of this. He grips Vera tightly and will physically stop the adventurers from moving forward if he's able. If this thing makes any move towards them or performs any hostile action, it's getting a fireball right in it's face...or off in the corner. He'll try to make sure Zeoll isn't caught in the blast.

Zeoll (HP29 of 49, AC22, CMD17) 
Thursday May 24th, 2012 10:29:07 AM

Okay, fair enough, Jim. So can Zeoll have a night's natural healing? That's +7 hp. bringing him to 29.

Also, any chance Zeoll can use his new wand of CLW retroactively?

DM Jim: Not a problem with it this time since the walk to the inn was fairly long and would have brought out all the aches and pains of recent wounds. If you want to cast spells instead of using the wand, you may do so, but they would count against your allotment for this game day.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+3=6 ; d20+3=12 ;
Thursday May 24th, 2012 12:35:29 PM

Bosk racks his brain, but he cannot recall ever having heard of such a friendly or outgoing Revenant. This experience is something he will have to share with the next Eye he meets. Adding to what Zeoll said Bosk adds, As an Avenger of Jancassis and servant of Gargul, it is my duty to help those like Heather, who were slain unjustly, to get their justice.

Knowledge Religion to learn more about the Revenant= 12
Knowledge Arcana to learn more about the Revenant= 6

Heranmar Inn -- Round 0.1 -- Jim C 
Thursday May 24th, 2012 1:23:53 PM

"Heather? My poor sweet bonnie Heather is dead?" Anguish washed over the innkeepers face as he lowered his gaze and closed his eyes--his hands rising and resting on the surface of the desk; his clawed fingers grasping and digging into the top of it. "How did she die?" His gaze immediately rose to match Zeolls'--the Taur could now see how milky white the Revenants eyes were as he asked determinedly, "Was it Lowd? Did Lowd have anything to do with this?"

Keeping anyone else from trying to enter the Inn, Restlin and the rest outside bared the abuse of whippings winds and rain that seemed to be falling sideways.

Perception -4 outside due to weather

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 24th, 2012 2:15:55 PM

"Huh," the wizard thinks to himself before lowering Vera. "Maybe we talk after all..."

Restlin will walk just inside the door and stop preventing anyone else from entering.

Zeoll (HP49 of 49, AC22, CMD17)  d8=5 d8=1 d8=7 d8=4 d8=5
Thursday May 24th, 2012 3:29:15 PM

Zeoll explains the circumstances surrounding Heather's death.

"She was brrutally assassinated," the liontaur says bluntly. "If you want the details, I will prrovide them, but please suffice it to say she did not have an easy death."

He tells the undead thing all that he knows about the murderer. "We do not know much about the killerr," Zeoll says, "but the powerr of the Edge that she grranted to us to use could not rreach herr." Zeoll tries to soften the blow, picking words that he judges will sit best without being false.

He talks about the weird non-detection zones that stop all attempts to detect magic. He briefly describes the bloody scene at the girl's school. He mentions the bead and the bead shop, which led to the auction, which gained the picture which brought them here. He mentions the ghosts' report of the evil-doer's appearance and disappearance into a hole. He talks about the evil-doer's evident ability to fly unseen and unheard.

Honestly, he'll tell it all.

Using CLW charges: 4 charges, +25 hp

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 24th, 2012 5:21:49 PM

Bosk nudges the guys in front of him and whispers, Ask Zeoll to find out what this guy knows about Lowd and his connection to Heather. Also see if he can learn who killed the revenant, perhaps we can help him along the way.

Heranmar Inn -- Round 0.2 -- Jim C 
Thursday May 24th, 2012 9:17:44 PM

Upon hearing the details of Heather death, the innkeeper begins to shake, then slams his fist on the desk. Raising his head he lets out a baleful shriek that pierces the hearts of all those nearby.

Everyone: DC18 Will save or cower for 1d4 rounds.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+6=20 ;
Thursday May 24th, 2012 9:40:08 PM

Will save = 20

Restlin manages to hold on the contents of his bowels just a bit longer. "Did we bring the picture we found, or did that get left behind? Mabye this...thing can tell us the story behind it."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+6=8 ;
Thursday May 24th, 2012 10:09:47 PM

Will +4 +2(vs fear Bravery bonus) = 8

Alexi stays outside without the aid of someone blocking the entrance.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 24th, 2012 10:37:41 PM

ooc: Am I correct that this is this a save vs. fear?

DM Jim: Yes

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+3=23 ;
Thursday May 24th, 2012 11:02:13 PM

Apparently the rogues has managed to stay focused all this time, as the sudden commotion doesn't phase him in the slightest.

What's going on in there?

Will=d20+3=23 ; Nat 20, Woo!

ooc: move coming later if Zeoll moves

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+12=14 ;
Friday May 25th, 2012 1:25:31 AM

Zane remains outside, something sent a shiver down his spine and he's fully comfortable to stay in the rain.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+12=15 ; d20+12=26 ;
Friday May 25th, 2012 1:33:59 AM

ooc: I am assuming this is a roll against fear, but if not I will use one hero point to reroll my save. Will post more after Zeoll posts.

Zeoll (HP49 of 49, AC22, CMD17)  d20+15=19 ; d20+22=40 ; d20+22=31 ;
Friday May 25th, 2012 6:57:09 AM

Zeoll tries to not be afraid. He manages to just resist the effect. However, the liontaur does not blame the thing for its "attack." Instead, he tries to comfort it.

"We sharre yourr sorrrow, sirr. We werre frriends of Heatherr, and we arre sorrely grrieved to brring you this news. I hope we can worrk togetherr to brring justice to herr killerr."

He waits to see if his words have any effect. Diplomacy 40.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: used 4 of 50

Zeoll (HP49 of 49, AC22, CMD17)  d20=8 ;
Friday May 25th, 2012 6:59:44 AM

Oh, Zeoll's sugar glider cowers in fear.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+6=8 ; d4=4 ;
Friday May 25th, 2012 9:44:21 AM

Yondrim takes a few involuntary steps backwards at the creatures howl, looking nerviously at his companions.

Will Save: 8, cower round 1/4

Heranmar Inn -- Round 1 -- Jim C 
Friday May 25th, 2012 2:08:27 PM

The innkeeper does not respond to Zeoll's attempt to comfort him--if an undead creature could cry, the Revenant would be sobbing at this point. Then suddenly he jerks his head up and looks upward and to the left toward the stairs, "Did you hear that?"

Perception DC15 to Highlight to display spoiler: {Two thumping sounds came from the upstairs and it wasn't the wind.}

Everyone except Zeoll is at -5 perception since they are outside.

1 round of action by Friday night.

MAP

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20-3=11 ;
Friday May 25th, 2012 2:42:23 PM

OOC: wait, Restlin said he was walking inside two posts ago. His roll should be +5 - making it 16.

***

"What, those things going bump in the night? Yes, I heard them; any idea what they are?"

DM Jim: Sorry, Zeoll has not moved and unless you're going to climb over him or push him out of the way, your current position is still outside.

Yondrim (Jon) 65/65 HP AC 21/13/17 CMD 19 DR 1/- 
Friday May 25th, 2012 2:52:33 PM

Yondrim just whimpers softly as the rain soaks into him.

~~~~

Shield of Faith, +3 Deflection AC - 39/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 2/4

Current AC: 17, Touch AC 11

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 25th, 2012 3:49:44 PM

ooc: Can we get a little more time to post? Most of us will want to see if Zeoll moves to let us inside or if he chooses to exit the room.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+6=18 ;
Friday May 25th, 2012 5:07:49 PM

Zane, still cowed by something that seems to have unnerved him (cowering 3 rounds remaining).
He hears something coming from the upstairs.
"There's something happening upstairs."


Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Zeoll (HP49 of 49, AC22, CMD17)  d20+17=23 ;
Friday May 25th, 2012 5:28:03 PM

Perception: 23.

Zeoll calls out, "I hear something thumping upstairs!"

He steps to one side in case anyone wants to enter. "I hear that, Sirr Innkeeperr. Some of yourr guests are getting unrruly, maybe? Arre we in any dangerr?"

Zeoll readies the casting of a Grease spell to appear under any creature that physically attacks him.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 25th, 2012 6:32:23 PM

**Retcon in progress!**

Thankful to be given an entrance, Restlin gets himself out of the rain. The words of a haste spell sit on his lips, ready to help his companions should the need arise.

Heranmar Inn -- Round 1 -- Jim C 
Friday May 25th, 2012 7:15:50 PM

"Lowd," comes from the Revenant's mouth and just as quickly he is rushing upstairs--reaching the top before Zeoll could even react.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d4=2 ;
Friday May 25th, 2012 10:15:15 PM

Failed Fear save, cower 2 rounds.
Round 1, last round. Round 2 this round.

Alxexi does not know why he feels waves of fear come over him. He only glimpsed the inside of the room and saw an oddity but that would not explain the unusual fear he feels. But his mind reels at the idea of barging in and regards the cold, wet, dark, outside a better place to be.

So he stays outside.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=33 ;
Friday May 25th, 2012 11:38:26 PM

There is definitely something banging around upstairs
Beriothian moves to J-13 and stands out of the way while his part decides what they want to do.
Preception = 33 (nat 20)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 25th, 2012 11:42:04 PM

ooc: sorry, typo above. I move there and out of the way IFF my party starts heading inside, and stay outside if they are trying to decide what to do.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 28th, 2012 7:08:46 PM

Ooc: checking in

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 7:45:32 PM

ooc: waiting to see if Zeoll moves so others can enter the inn.

He already did.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 10:08:39 PM

Thanks, I missed that. I am travelling, will post later tonight.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 10:33:51 PM

Seeing Zeoll move to the side Bosk moves up to the staircase, (13,14/L,M), but waits to proceed upstairs until the others are ready to follow.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 29th, 2012 12:09:06 AM

ooc: Beriothian takes said position in the room

Zeoll (HP49 of 49, AC22, CMD17) 
Tuesday May 29th, 2012 7:08:04 AM

OOC: Checking in, and hoping everybody had a good Memorial Day, at least those in the US.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 29th, 2012 8:15:01 AM

Restlin is hot on Bosk's heels...

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=30 ;
Tuesday May 29th, 2012 8:01:00 PM

Zane looks around the outside of the tavern, looking up to see if he sees anyone or anything that might be what made the noise.

Perception check 30

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Heranmar Inn -- Round 2 -- Jim C 
Wednesday May 30th, 2012 2:37:36 AM

With a flurry of movement, half of the group moves into the inn as the innkeeper races upstairs--with Bosk right on his heels and Restlin right behind him. A curious smell comes from the innkeeper as Bosk is right behind him, but he can't quite make it out--it's definitely not rotting flesh.

At the top of the stairs the hallway leads left and right with many doors along it. The innkeeper immediately heads to the right.

Outside, Zane keeps a careful eye out when he see's something--a cloak? Whipping in the wind atop the roof, then it disappears over the roofline and is out of sight. It could just be the minotaurs imagination.

MAP

1 Round by Wednesday Night.

Sorry for the delay today, excavator that's putting in my garage had to disconnect my internet all day until he was done for the day digging.


Yondrim (Jon) 73/73 HP AC 21/13/17 CMD 19 DR 1/- 
Wednesday May 30th, 2012 9:30:28 AM

Yondrim screams like a little halfling bardschool boy as something goes bump in the rain.

~~~~~~~~~~~~~~~~

Shield of Faith, +3 Deflection AC - 38/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 3/4

Current AC: 17, Touch AC 11


Zeoll (HP49 of 49, AC22, CMD17) 
Wednesday May 30th, 2012 2:02:15 PM

Zeoll hangs back, feeling cautious. He steps into the narrow hallway but does not go up the stairs. You could put him at K12 or so.

He readies the use of a Grease spell to cast under any foe that attacks himself or a friend.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=26 ;
Wednesday May 30th, 2012 3:38:09 PM

Zane does a double take as he sees something move up top, He casts a spell, and then moves about the tavern in the direction the "cloak" was headed. "Somethings up top" he says just loud enough to be heard by those near him....

Cast Shield
Perception 26

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+9=24 ; 2d6+6=16 ; 2d6+6=11 ;
Wednesday May 30th, 2012 5:32:52 PM

Bosk continues following the innkeeper as he draws his sword, but suddenly slows down as he enters the hallway...Something doesn't smell right. Immediately the cleric stops and holds his ground.

Actions:
Move North to L,M/12,13
Draw Guirsame (Part of Move Action)

Held Action, Attack that which needs attacking (Lowd or man in black if he appears, Innkeeper if he turns out to be an enemy, anything attacking Bosk, etc)

Hit AC 24 (25 if only Bosk is fighting the target) for 16 dmg (27 in sneak attack is applicable)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 30th, 2012 7:34:31 PM

Restlin almost runs into Bosk as he stops to draw his weapon. Due to the cramped quarters, he'll put Vera away and draw out his acid arrow wand.



Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=15 ; d20+13=20 ;
Wednesday May 30th, 2012 8:54:21 PM

Trusting in his reflexes to keep him safe Beriothian runs up the stairs with the others, if possible stopping at o-12 otherwise advancing as far as he can up the stairs. As he moves upstairs he once again checks the ceiling for enemies or possible entry points for an attack. There is also an odd scent that the elf tries to identify.

knowledge (nature- for scent)= 15
perception = 20

ooc: dm sanity info, rapier in right hand, light held in left hand.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20=10 ;
Wednesday May 30th, 2012 10:09:02 PM

Recovered from his initial queeziness, Alexi joins Zane and glances up (Move 1). Then he turns to Yondrin and says "Follow me! as he starts around the house, Everburning Torch in one hand, sword in the other (Move 2, 30' around the house, clockwise), while looking up along the roof.

Perception +5 (-5 rain) = 10.

Heranmar Inn -- Round 3 -- Jim C 
Thursday May 31st, 2012 4:37:40 AM

As Yondrim continues to cower outside, his lovely pelt--uhh, fur, hide, what have you, becoming all matted down, Zeoll moves to the far wall (you cannot move to K12 as that is upstairs)

Letting the rest know he saw something, Zane moves to the west end of the inn and looks up at the roof to see a large minotaur in black armor and cloak looking down from the roofline about 40' up to the north.

Running up, Bosk squeezes into the cramped hallway--obviously this building was not made to cater to his kind, and see's the innkeeper at the end the hallway listening at one of the guest room doors.

Restlin is right behind Bosk, but can't see anything because the minotaur is in his way.

Unable to make it past Bosk, Beri hangs out in the back--the peculiar scent of the herb, rosemary, hangs in the air.

Urging Yondrim to follow--which he does not immediately do, Alexi joins Zane at the corner of the building, but see's nothing but whipping winds and maybe a cat flying through the air.

Meanwhile inside the innkeeper throws open the door to the room he was listening at and is about to say something when he violently receives an axe blade to his chest. Whoever attacked him is unknown and out of reach of Bosk's weapon.

Outside, through the pouring rain, another minotaur(#1) appears on the roof's edge and jumps down. Just before he hits, he slows remarkably and lands softly. Even at this range, Alexi can make him out. He is dressed in black chain armor and wields a large battle axe.

Up top, Zane see's the roof minotaur(#2) pulling out a bow.

1 Round by Thursday night

Bosk is squeezed, so you take a -4 penalty on attack rolls and a -4 penalty to AC.


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