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The Death of Heather Brody
The Scene of the Crime


The Nature of Things -- Jim C 
Wednesday January 18th, 2012 7:11:11 PM

Blow if you will,
fall wind--the flowers
have all faded.

--Gansan, 1895


As he travels down the beautiful streets of Hook City, the cleric of Gargul starts to note a slight feeling of being watched, or is it just his nerves? Nearby a pair of women are talking openly, maybe thinking the Minotaur doesn't understand common speak, "I don't understand it, mother would buy Winterfest gifts for Kaylee every year, wrap them and put them in the closet and she had died years ago--I just don't understand." The other woman nodded but said nothing--the sad expression on her face and the resemblance to the other woman probably meant they were sisters and she knew full well the history of their mother's dire attempt to forget the past and hold on to those memories and never let them go.

Taking a side street that eventually turns into a familiar alleyway, Bosk arrives to find Heather Brody's abode cordoned off and the alleyway filled with city guard and detectives (wizards). He is questioned and since none of Heather's family is present and in fact are missing, Bosk is asked to identify Heather. She looks to have been tied to a chair, badly beaten and her throat cut. Bosk can learn little else while he's there so as to not contaminate the crime scene, but his strong link to Gargul gives him the impression that Heather's spirit is still somewhere in the apartment. He will need to return later, after the "police" have left, to investigate he thinks, but just then he is approached by the lead investigator, Inspector Aulander and his assistant, Sergeant Capon. Asked whether he was the same Bosk that helped Hook City some time ago, and after learning he was, The Inspector wonders if he may speak to you later, in the company of the other Iron Adventurers, or at least, send a missive explaining his proposal, which he cannot do now as time is rushed and he has another crime scene he must attend too. Taking his leave and promising to visit or send something later, the crime scene is once more closed off and all passersby and gawkers escorted out into the main street.

Sometime later at the Iron Tower, Bosk returns to find a courier has already delivered a hastily scribbled sealed letter made to his attention:

Good sir Bosk,

I wanted to write this down and get it to you before I lost my train of thought as I got five new cases today. If you can help me take care of this one, I will put in a requisition to make you both "Friends of the yard" and "An official Protectors" group at large until you choose to find some clients to protect on a regular basis, if that is your desire. Your help would be greatly appreciated and I have enclosed a temporary Letter of Marque for your group to act in this fashion. I hope to hear from you soon, and good hunting!

Inspector Aulander


Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Wednesday January 18th, 2012 9:21:35 PM

As Bosk walks to Heather's he over hears snippets of some women's conversation and tries to recall all that he can about Winterfest, but his concentration is soon shaken when he discover's the scene at the Kon's. The cleric is about to turn around to come back later when he is approached by the "police" and asked to assist in identifying the body. He eagerly helps when the investigator asks him to identify Heather's body, hoping to get as much information as he can in the process. As he does so, the cleric senses Heather's spirit and can tell it is still in the building, a fact he keeps to himself. Bosk also readily agrees to meet with the inspector

Upon leaving, as soon as he is able, Bosk calls upon the power of The Edge, a special gift given to him and a few other members of the IA by Heather. Using it he contacts Heather's spirit (conversation can last 6 mins) and asks her to explain to him exactly what happened, who committed the act, and why. He also asks her where her family is, if they are safe, and what he can do to put her spirit at rest. Then, for the first time since becoming an Avenger, he decides to call upon the powers of Jancassis and marks the perpetrators of this crime for a special revenge, and asks Heather if she knows where he might be able to find blood, hair, or some other item able to be used as a focus for casting Nemesis Insight and Detect Victim. If he still has time left he will ask Heather if there is anything in her place he should remove or protect, such as poison or sacred religious items she had as Kon of the Edge.

On the way back to the tower Bosk stops by the catacombs for a few scrolls he may need when he returns to Heathers. Upon his arrival back home he discovers the note and explains to the new guys who Heather was and tells the group what he learned.

Actions:
----------------------
Knowledge Local to determine what Winterfest is = 10 (Untrained skill, capped at 10)
Question Heather using the power of the edge (DM gift),
(Heather has told Bosk her full real name specifically for using this power on her spirit)

DM Sanity Info
--------------------
Power of the Edge: They can read the spirit of any one creature, once. If they know the creatures real name, the duration of the conversation is much extended. The questions will be answered by the spirit in a neutral manner, despite the alignment of the creature and ones weakness can be discovered as well as other things, but the spirits knowledge is limited to what the creature being read would know normally. (Six rounds or six minutes if the creatures true name is known.)


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+11=25 ;
Wednesday January 18th, 2012 9:52:10 PM

Restlin smiles widely at Beltrin's compliment. "Of course! You have but to ask!"

He goes about his business until he hears the door knock, bids welcome to the courier, and assures him Bosk will get it upon his return.

When he hears Bosk's tell-tale hooved feet enter the tower, he heads downstairs whistling a little tune. "Message for you, sir!" he quips as he slings the missive towards the minotaur (completely oblivious to Bosk's likely downtrodden mood).

His face falls when he hears news of Heather's death. "Wait, Heather Brody? That nice crazy lady who let us play in the Edge? She deserved better than what she got." He looks around to his companions. "I know a few of you never met Heather, but this is the kind of thing we need to get to the bottom of." He anxiously awaits news of what Bosk learned from Heather's spirit...

***
Knowledge, Local: 25 - If this is high enough, Restlin will fill in Bosk and any other Hook City newcomers to what Winterfest is.

Bosky bosk bosk -- Jim C 
Wednesday January 18th, 2012 11:06:36 PM

Bosk thinks hard, as hard as he can about Winterfest and it's something that mostly humans do, a celebration during Winter solstice where gifts are exchanged.

When he tries to use the power of the Edge, nothing happens. He's not sure why, but there's something stopping it cold.

Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Wednesday January 18th, 2012 11:21:23 PM

ooc: Did this use up the gift, or does it remain unspent?

DM Jim: unspent

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday January 18th, 2012 11:24:46 PM

Beriothian looks up from the book he is reading.
You get a message Bosk? What's it say?

Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Wednesday January 18th, 2012 11:38:33 PM

I spoke to the investigator about Heather's murder. He sent me a temporary Letter of Marque to allow of to investigate the murder, and for doing so he will put in a requisition to make us both "Friends of the yard" and "An official Protectors" group at large until you choose to find some clients to protect on a regular basis, if we desire.

Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Thursday January 19th, 2012 10:07:34 AM

ooc: Does Bosk still feel as though he is being watched?

DM Jim: did I state you still felt being watched? No :)

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday January 19th, 2012 12:56:40 PM

"It seems that you've decided we will investigate this killing. Of that I have no problem, but what exactly do the possible rewards gain us?"

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday January 19th, 2012 1:22:01 PM

Zeoll listens and observes carefully.

[OOC: More to come!]

Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Thursday January 19th, 2012 2:44:45 PM

Being made both "Friends of the yard" and "An official Protectors" group is the only award I know of, but that is a huge deal in itself. I wouldn't be surprised if we get paid for solving the case and bringing in the murderer, but I cannot promise anything. Either way, she was a friend to the Iron Adventurer's and I'll be taking the case. I would appreciate it if you all would help me.



Zeoll (HP35 of 35, AC22, CMD17)  d20+31=34 ;
Thursday January 19th, 2012 3:53:41 PM

Zeoll is glad to help and would do so anyway for Heather. The bennies offered by this Inspector are totally fine too.

==========

OOC: Yes, I still have to update my PC sheet, sorry!

OOC: DM Jim, what was the result of Zeoll's Identify spell on the Evil Poker? I thought I had rolled a Spellcraft to do so, but now I'm not seeing that I did. Let me roll, with a +10 for the Identify spell, a +10 for Natural Divination, and a +2 bardic bonus to ID items. Roll: 34.

OOC: I checked to see if there is a penalty for Identifying items based on opposition schools, and there is not. However, there is a -4 penalty to craft items made with oppo schools! So Zeoll's 37s rolled to craft his two newest items were really 34s. That makes no difference, however, whew!

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Thursday January 19th, 2012 4:09:27 PM

Having spent the last three days enchanting Bosk's wonderous steelgrass equipment, Yondrim had turned his attention this morning to a different craft: cooking. With bacon. He'd made the group batch of piragi, a savory bacon and onion filled bread roll

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Thursday January 19th, 2012 4:14:07 PM

That were just coming out of the baking hearth when Bosk arrived. the centaur walks over to the gather group munching on a handful of the turnovers as he listens. "I will help... Could this be related to the bodies she allowed to be taken? a relative?"

Bend to my will -- Jim C 
Thursday January 19th, 2012 7:16:13 PM

Zeoll, looking much worse for wear after after identifying the evil brand, comes to the conclusion that he does not want to touch it anymore. The life drain on him is painful and brings back old memories, memories he wished to forget. However, he did learn some facts about the item in question. It is evil, pure evil. Anyone branded by it turns lawful evil, no save, and treats the brander as a close ally. It also imbues a contingency spell that activates upon the death of the bearer, exploding the branded into a shower of acid and gore. You must be evil to invoke these powers and if you are not, you incur a -1 negative character level while you are in physical possession of the item.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday January 19th, 2012 7:41:22 PM

"Holy Domi!" exclaims Zeoll. "If only such an item could be turrned to Good! It would prrobably take a Wish orr a Mirracle. But failing that, perrhaps we should destrroy it?"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday January 19th, 2012 8:00:49 PM

Beriothian looks up from his book and turns to Zeoll.
I don't think we are going to find a way to make an item good that causes people to explode. Can you tell if this is some ancient artifact, or is this terrible device something that could be recreated?

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Thursday January 19th, 2012 8:53:21 PM

"I didn't know her for long, but Heather was a good friend of the Iron Adventurers, irrespective of reward, we should track down her killer."

When Zeoll presents his findings on the branding iron, Beltrin winces, thinking of the pain the liontaur must have gone through to wring its secrets. "I think that we need to keep it as a safeguard against De Rais until we have time to deal with him. The authorities may come looking for us and this is compelling evidence that we entered his domicile to provide assistance to someone in pain. I wonder if the children of our tower can tell us anything about it?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday January 19th, 2012 8:56:19 PM

Restlin bites into a piragi and decides the centaur is his new favorite person.

"Twully, we ah beset on ahl sahes bah evul," the wizard manages between bites. He swallows and washes it down before continuing. "Something like that may be better off in the hands of our friend the Magistrate...on the condition that he not ask how we acquired it, of course."

"Anyway, the ghosts will take care of De Rais now. We should concern ourselves with Heather Brody's killer. I say we take a moment to reflect on the irony of the fact that we're being granted law-enforcement powers in light of our recent adventures, then accept them and go earn our chits."

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Thursday January 19th, 2012 8:58:50 PM

Alexi safors Yondrins cooking over the next few days and it brings back memories of another friend of his that was a cook, out on the grassy plains. Yondrin, though, has the advantage of having all ingredients at hand, his other friend had to make do what the dry plains had to offer.

Upon learning the evil effects of the branding iron, Alexi exclaims, "I'd willingly take the hurt it does when using it just to use it against that scum De Rais and then make him blow up in acid gore!"

Alexi grimmaces when the sad story of their friend Heather is told. "It would appear that the more civilized places hold the most barbaric of people."

"I'll continue to serve the Iron Adventurers until my dept is paid. After that, if you still hold up to honorable ideals and will still have me, I'll stay on. A thorough investigation of her place may reveal a hair or other small item belonging to the perpetrators. An inquiry into her acquaintances, business dealings, neighbors, and such may bring forth a suspect or two."

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday January 19th, 2012 9:00:11 PM

"Well, that explains the chain of explosions as the children died. What I can't explain is why they exploded one after the other, when only the one was hurt.
As to helping out finding a killer, I'm all for it, even though I never knew the one whom was killed."


DM Jim: When the first died, it killed another in the blast, rinse and repeat.

Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Friday January 20th, 2012 11:09:53 AM

Lets not be too hasty. That brand is evil, but that doesn't mean it cannot be used for good. Suppose the guy had another one or others he branded come after us. Do we want to have to fight more women and children when there is a chance we could brand them again to make them allies? Then we could get them to willingly follow us to get the help they need. I also worry that the guy we followed to the house may have been branded, it would explain a lot.

I know he's not evil, but Beri is skilled with magic items and can often fool them into thinking he has a different alignment.


Where to? -- Jim C 
Friday January 20th, 2012 12:06:08 PM

Will the group be traveling to Heather Brody's, or are you still deciding?

Bosk AC: 24/13/22 CMD:21 HP 55 of 55 Spells 
Friday January 20th, 2012 12:27:52 PM

With the temporary Letter of Marque in hand Bosk turns towards the door. Now that we have this and it is official, I am going to investigate the scene. Whose coming with me?

The cleric waits a second for a response and heads to Heather's.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday January 20th, 2012 2:02:13 PM

Restlin grabs another bacon onion thingy, then heads after Bosk.

...then he rushes in, grabs another, and once again runs out the door.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday January 20th, 2012 2:41:28 PM


Zeoll follows the crowd to the scene of the crime, munching on a bacon roll.

"Thanks!" he tells the centaur cook. "You'rre hirred!"

Zane Stormfront AC 21 CMD 22 HP 48/50 
Friday January 20th, 2012 2:48:36 PM

Zane grabs a couple of the stuffed biscuits and is ready to follow Bosk. He doesn't say anything, but then again he does have his mouth full of food.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Friday January 20th, 2012 7:07:56 PM

Yonfrim gives a big smile as everyone tries his fare and moves off with the rest of the group to the Kon's house.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday January 20th, 2012 7:31:38 PM

Hey, save a few for me! Whatever was just baked smells incredible.
Beriothian grabs some as well as the head out the door.
As for using that evil device, it's not a particularly easy task to use an item that requires one to be evil. Even with my extensive studies into emulating the characteristics of others I could probably only pull it off a quarter of the time, and I would hate to think of what this thing could do to me if my wasn't able to stay in a dark enough place while using it. That said, once I had myself in the proper mindset I would have a good hour to make use of the poker. Even if I could be successful every time, though, I can't imagine there being a good enough reason to justify my use of such a terrible item to create an army of evil minions... though I could be tempted to make an exception for the fiend responsible for the brutal murder of our friend.

Heathers -- Jim C 
Friday January 20th, 2012 9:24:02 PM

Leaving the evil brand behind in the tower, for mere possession of it--even in a backpack, drains the lifeforce of the one carrying it. As the group travels down the main road, they once again take in the beautiful clean sights of Hook City. The clean air, the open skies above devoid of all clouds and wildlife. There aren't even any flies in Hook City, you would think there would be, and perhaps there are down in Labortown, but otherwise, no sign of them whatsoever. The faint buzz of the magical weather control tower in the center of the rich side of town remains constant, day and night, and after a while the noise just blends into the background and is forgotten.

As they near Heather's apartment, Bosk gets thet funny feeling again--that feeling he's being watched. He looks around and notices a couple sitting on a bench nearby speaking about something perplexing the young man, "It's not that I don't like her anymore, I just don't feel like hanging out with her. I feel like, well, she lied to me." The other person, a woman in her early 20's, looks confused and a little surprised so the man continues, "She said he didn't want to go out on a date with me because her parents would get mad and because she just wasn't ready. I was fine with that, but not less than a week passes and I find out she's dating some guy she just met. She said he was special, well, that made me upset. It meant I was either not special, or she just wasn't interested in dating me, specifically, but didn't have the guts to tell me. I mean, we're good friends, I wish she was just honest with me from the start. I just don't understand it."

Leaving the couple to continue their conversation in private, the IA continues on and arrives at their destination. There is a yellow ribbon attached to the door frame of Heathers apartment, but with the Letter of Marque in Bosk's possession, he and those with him would be allowed entrance into the crime scene without a problem. The door was unlocked; as the group entered, they noted the furnishings were new and different in style from Heather's previous abode in Mudtown--obviously the payment she received a while back was used well in purchasing some finer interior decorations than she had before. It looked to be a one bedroom apartment with a fire place and galley style kitchen; well appointed with a leather sofa, burl ironwood coffee table and matching dining table, two wingback chairs, sideboard, bloodstained rug with a dining chair in the center of the stain--circled by cut ropes. The bedroom held a massive canopy bed made of mahogany, a sitting area with chair and makeup table, and an ensuite bathroom crafted mostly of travertine tile.

Please make a perception roll and any other skill rolls you may feel are applicable.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22  d20+5=8 ; d20+7=18 ; d20+10=19 ; d20+10=14 ; d20+1=7 ;
Friday January 20th, 2012 10:29:23 PM

Alexi follows along, the city still very new to him. He takes note of the streets they travel, espcially since they'll have to be coming back.

Catching the bit of conversation between the guy and girl, he immediately suspects the other girl was enspelled by the new boyfriend. Would a suggestion from a total stranger be acceptable or the opposite her in this strange city? He shruggs, So what, what do I have to loose? he thinks.

As the fighter passes by the two, he whispers, "Perhaps she's Enspelled?" without even looking at the two and moves on.

At Heather's Place, before they enter, Alexi suggests, "Don't touch anything you don't have to." Once inside, he gets down on his hands and knees starts looking for hairs, furs, scuff marks that might indicate a scuffle.

Perception +5= 8
Swim +7 = 18
Handle hairs +10 = 19
Intimidate ants +10 = 14
Crawl on Knees with Panache +1=7

OOC: sorry about that, just wanted to warn up the dice and be ready for the combat that's bound to come. :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+1=18 ;
Saturday January 21st, 2012 8:17:18 AM

Restlin completely ignores the drama en route to Heather's.

Upon arrival, he takes a moment to cast detect magic before he starts snooping around. Detectiving isn't his strong-suit, so he does focus mainly on anything detected.

***

Perception: 18

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+10=26 ;
Saturday January 21st, 2012 8:45:45 AM

Yondrim is too caught up looking to the sights of Hook City to notice much of the couples drama. He'd been to the city before, but only briefly as a guard and had no really had time to explore to take it all in. And now he got to do so as while investigating a grisly murder.

Once at the house, he'll take a look around with the others with his normal senses before casting Detect Magic and sweeping the apartment with that as well.

Perception: 26

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+7=25 ; d20+7=20 ;
Saturday January 21st, 2012 5:46:43 PM

Before they set out Bosk casts Toro's Try (Minotaur Version) and Guidance, just in case someone does not does not want him investigating the murder. Ever since leaving the house the cleric has felt distant and emotionless. Falling back on his training as an Avenger, he focuses the anger he has of the Kon's death and channels it to the task at hand. Perhaps this was making him paranoid or making his senses particularly acute, because once again he gets the distinct impression that he is being watched and overhears snippets of an odd conversation. Immediately he checks to see if he is fact the being watched (perception = 27). Like anyone hearing the lover's tale, he wants to help, but isn't sure it is his place. He even cringes when Alexi suggests the girl was enspelled, thinking that comment was better left unsaid. The most obvious scenario in the cleric's mind is that the girl was trying to let the boy down gently and to not hurt his feelings.

As Bosk enters the house he renews his cantrips and scans the area for clues and danger and wonder's if he will still be able to sense Heather's presence. This looks to be a one bedroom apartment, Heather's family must be in Mudtown, if they are still around. We should probably check there next, if we cannot find anything out here. I also need to find where they took Heather's body. If I cannot speak to her spirit directly, in the morning I can prepare a spell and ask her corpse a few questions. Also, let me know of anywhere you see blood, dry or fresh. You can put it in a vial or container for me, but don't clean it up. I have use for it.
Bosk then cuts off a piece of the rug with dried blood on it and places it in a small bag that he stores in his bag of holdings. He then goes upstairs, where he previously felt Heather's spirit....

Actions
-----------------------------
Cast guidance and Toro's Try (Minotaur Version)
Perception when feeling like he is being watched = 25
Perception entering the house = 20
Collect Heather's blood, and anyone else's he finds.
Look upstairs for "Heather"


Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=24 ;
Saturday January 21st, 2012 7:14:37 PM

Zane follows the rest into the home, and he carefully watches where he steps. His first area to check is in the kitchen. He want's to see what she ate last, and then see if it might have been a fatal choice.
He takes his time and remains careful through out his search.

Search kitchen 24

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=17 ;
Saturday January 21st, 2012 9:20:15 PM

Beriothian enters the apartment and looks around. The whole situation feels off, Heather was not the type of person who would have left Mud Town of her own will, she would have preferred to be in the impoverished town where she could tend to the needy at all hours of the day. The furnishing is also far more grandiose than the spartan furnishing the woman would have chosen for herself, though whoever provided the apartment likely pre-furnished it for her as well. Perhaps the most peculiar thing is that Heather does not appear to have been staying with the rest of her family. Did she know she was in danger and leave them behind to protect them?

The rogue looks around for clues to who the murder is and as to why Heather was staying within the walls of Hook City. He pays special attention for any letters or notes that could provide a clearer picture of what Heather had been doing on the days leading up to her death.

Perception = 17 (19 for traps)

Heathers -- Jim C 
Monday January 23rd, 2012 1:02:40 PM

waiting on Zeoll and Beltrin...

Zeoll (HP35 of 35, AC22, CMD17)  d20+7=23 ; d20+12=29 ; d20+17=28 ;
Monday January 23rd, 2012 1:07:32 PM

On the way through the city, Zeoll's keen ears prick up at the overheard conversation. He ponders Alexi's question a moment, wondering if there seems to be any enchantment magic at work, a subject on which he is an expert. Sense Motive check 23 woot!

If there is any sign of enchantment, charm, and compulsion, he will stop and advise the speakers of that before heading on.

Zeoll urges his friends to stop before entering, and let him search the scene from afar before disturbing things. He casts Sift (a new APG cantrip), Detect Magic, Taur's Try, and Heroism before making his checks -- now thankfully aided by his Int headband that gives him some ranks in Perception as well as his Lens of Searching!

Perception from afar: 29.

Then he moves closer and looks around again: 28.

He reports his findings, if any, to his friends.

Thanks for waiting, Jim!

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+9=19 ; d20+14=19 ; d20+10=13 ;
Monday January 23rd, 2012 10:02:39 PM

Beltrin sighs as he overhears the couple's conversation. After they have receded into the bustle of the city, he remarks under his breath "That'll end in no good, mark my words... heck, that poor fellow might end up like me."

Upon reaching the apartment, he casts detect magic and looks around the apartment. He also tries to see if he can remember anything notable about the area where Heather had chosen to make his abode.

----------------------------
Perception: 19
Spellcraft (if there are any magical dweomers to analyze): 19
Knowledge (Local): 13

Thanks for waiting, sorry for being late!

Searching -- Jim C 
Tuesday January 24th, 2012 12:38:05 PM

His face to the floor, Alexi tries to determine if a scuffle occurred and it well may have. Tiny little dots race across the hardwood floor and careen under the rug where Heather's last moments were. Lifting up the rug, Alexi can see that whomever was here, wore spurs, took a spill and left a large gouge in the floor.

Detecting magic, Restlin finds the place completely devoid of it. There is none to be found, not even any residual effects--which is most peculiar in such a magically dependent city.

Once Yondrim enters the apartment, it becomes a bit more crowded. These apartments, like most buildings in human prevalent towns and cities, cater to smaller creatures and once again the centaur found himself squeezing past others so as to not bump anyone or anything. With his detect magic spell in force, he also finds no magic in the apartment--then realizes he also finds no magic on anyone in the apartment either. Magic swords do not register, nothing registers as magic as it should--even Restlin and his spell in progress.

After finishing his spells, Bosk heads into the apartment, now it's really tight in here. He still has that feeling that he's being watched--is it just paranoia? He remembers what he heard once, "Just because I'm paranoid, doesn't mean someone isn't out to get me." He can't shake that feeling as he looks about the apartment. Taking a sample of the bloodstained rug, the minotaur cleric of Gargul begins to head upstairs, but there's something in the corner of his eye-- that something, like a shadow, a figure moving in step with you, then you have to turn and look. He see's her. Heather stands there badly beaten, throat cut, a pained and sorrowful look on her face. Her right arm extended and she pointed; Bosk looked to see where she was pointing and it was the bottom of the sideboard in the main room. When he looked back, she was gone. Going to the sideboard and looking down at it, he saw nothing. But when he got down on his knees and looked under the sideboard, he saw a small glass bead. Carefully grasping it, he brought it closer and saw that it was an intricately crafted bead--not many in Hook City could make such a bead.

With Zane entering the apartment, it was standing room only. Luckily there was room in the kitchen and once in there he could breath a bit better. Looking about he noted that she had a liking for BLT's as the ingredients of such were the only things she had around and not much of anything else, except for some orange zinger tea.

Beri moves gracefully between all the people and furniture in the room, like a silent black cat--except he wasn't black or a cat. Searching through her mail he found nothing out of the ordinary, then a open single letter with no return address peaked his curiosity. Opening the letter he found this simple statement withing: It's as you believed, Lowd is here.

Having urged his friends to wait until he could cast a spell or two to sift the room magically, Zeoll was a little late in voicing his wishes and finishes his spell just as the sixth person in their group enters the apartment. Looking about the best he can as there is very little room inside the apartment now, he finds nothing else save a bit of hair on the bloodstained rug--light brown in color, which was not Heather's hair color.

Beltrin, the last to take a look around confirms what the others with detect magic have stated. No magical effects seem to register in the room and he cannot seem to pinpoint where the source of the magical dampening is coming from.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Tuesday January 24th, 2012 1:09:03 PM

Alexi studies the spur marks very carefully. Well, as carefully as one can while being bumped and booted. Once a centaur stradles him and he pauses a moment then reminds himself he's a centaur, not a wild horse, even if the smell is similar...

Alexi is a cavalryman, almost born in the saddle. He knows that city dwellers or the casual rider will have different spurs than a military man and that every style of spur makes different marks depending on the length and spacing of the spikes.

Is this the marks of a cruel mercenary, or that of an uperclass sophisticate, or the common issue? he wonders.

He takes one of his spurs out of his backpack and carefully compares a mark he makes with it with the marks on the floor.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22  d20+5=17 ;
Tuesday January 24th, 2012 1:12:26 PM

OOC: forgot to roll something for that.
DM, I have no idea what skill this would fall under, Perception or Knowledge (Spurs).
Perception +5 (determine what style of spur, if possible, made the marks) = 17
Knowledge (any) +3 = 15

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+6=22 ;
Tuesday January 24th, 2012 2:02:27 PM

Bosk gets more and more paranoid as he searches the house, something was not right. The groups spells were not working properly and he constantly felt like he was being watched. After seeing Heather the cleric decides not to investigate the sideboard right away. Instead he casts see invisibility to see if Heather is still present, and just as importantly, to see if there is anyone else in the room watching him (This would allow him to see invisible and ethereal creatures, if he sees an invisible person he will yell to inform the group). If he sees no one he will wait a several minutes before examining the area with the bead, trying to estimate it to be about 20 minutes since he first felt like he was being watched, before they had reached Heather's. Once he is done, he will use a scroll to detect poison, hoping to find anything that Heather may have used in her cures.

He thinks to himself, "Just because I'm paranoid, doesn't mean someone isn't out to get me. Thinking everything is a trap is likely the only reason I'm still alive."

Actions
--------------
Act Paranoid:
Cast See Invisibility (lvl 1 domain spell)
Perception = 22
Wait until 20 minutes had passed since he first felt he was being watched
Use scroll to cast detect poison
Collect the bead and the hair Zeoll found.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday January 24th, 2012 7:08:19 PM

Beriothian dodges and weaves among the massive taurs, making his way back through the front door where he can move freely. He peers back into the house and watches the others finish up with their respective tasks.
I think I've done just about all I can in there without getting crushed. So, as of right now are clues are spur marks and a bead. Not a whole lot for us to go on. Oh, and it turns out that shortly before her death Heather received a confirmation to her suspicions that someone named Lowd was in town.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+20=38 ; d6=4 ;
Tuesday January 24th, 2012 8:55:24 PM

"Strange.. there's no magic.. even on us where there should be or at least it isn't showing... Hmm." the centaur things before making his way out onto the street to give the others more room. While he's waiting he lets himself fall into a trance, thinking back on his magical studies for an idea as to what might have caused the detect magic to fail or be suppressed.

~~~~

Focused Trance: Take 4 rounds, +20 on Int roll

I'm not sure if it would be knowledge Spellcraft or Knowledge(Arcana) for this particular roll...
If Spellcraft it's a 48, if Knowledge Arcana it's a 43

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+13=19 ; d20+11=23 ;
Tuesday January 24th, 2012 9:58:51 PM

Bosk once stared down a zombie apocalypse and said it should be afraid of him, so when he starts getting fidgety it worries Restlin just a bit. He also notices the magic dampening field and decides to run a little experiment. First, he casts prestidigitation and magics away the halitosis brought on by the entirety of the Iron Adventurers eating pirigi before cramming themselves into a Mudtown hovel. Then, he exits the house and tries to find the edge of the dampening field. In a city like Hook City, finding where the magic begins should be a piece of cake.

Once he's found the boarder, he'll try to figure out where the middle is and look for something that could be causing it.

He also takes a moment to figure out if this Lowd fellow is someone he's heard of.

***

Spellcraft to find the edge of the dampening field & figure out where it could be coming from: 19
Knowledge, Local to figure out who Lowd is: 23

Also, I'm moving tomorrow through Friday, have an interview for my student of the year thing Thursday, and have my daughter's 2nd birthday party to throw on Friday, assuming she's home from the hospital in time to attend. I'll be posting daily, but it may be brief. I promise a nice, long, Restlinly post over the weekend while I'm relaxing at work.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday January 24th, 2012 10:17:45 PM

ooc: All life hangs by a thread, I am that thread!

I may be paranoid, but I'm not afraid!

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+14=24 ;
Tuesday January 24th, 2012 10:21:50 PM

Recognizing the spell that Bosk casts, Beltrin raises an eyebrow "You think something invisible could have squeezed in here with all of us?" Seeing the hair and the bead that the others have discovered, he remarks "Hmm... perhaps we could use this with some divination spells to get some more information about the killers?"

-----------------------------
Spellcraft 24


Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday January 24th, 2012 10:45:04 PM

ooc: thats Bosk's plan, but I plan to do it at the tower sincer there is somethig affecting our spells and I feel watched.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=16 ;
Tuesday January 24th, 2012 11:20:27 PM

"I'll let you all leave first, I don't want to squeeze my way out the way I did on entering." Zane will do similar as Bosk, he'll cast Detect Magic and also look around again. He'll also do a quick scan of the kitchen again.

Perception roll 16

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 0

(*= unlimited)

Zane's Spells in effect:

Others spells and effects on Zane:

Zeoll (HP35 of 35, AC22, CMD17)  d20+15=28 ; d20+17=26 ;
Wednesday January 25th, 2012 6:44:43 AM

Zeoll delivers the hair he finds to Bosk. "Maybe your Avenger magic can make use of this," he says, after smelling it.

"It's getting too crrowded in herre," he says.

With his Detect Magic still going, he leaves the room and circles the building. Using his own items for reference, he sees where the nondetection-area ends. Outside, he sniffs for that scent and looks for anything that might help explain things around the perimeter.

Survival check to track by scent: 28

Perception check to look for clues outside: 26

Searching -- Jim C 
Wednesday January 25th, 2012 12:12:33 PM

Taking the meager clues they've found, the group continues to search but find nothing new. No idea who Lowd is, or what he is and Restlin eventually determines the magic suppression field is limited solely to the apartment--finding it's epicenter through simple geometry finds only an end table with nothing in it.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday January 25th, 2012 1:38:39 PM

Restlin scratches his head, picks up the end table, and walks outside. If it's a magic end table of magical dampening, he'll sneak it into Beltrin's room tonight.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday January 25th, 2012 7:47:54 PM

Beriothian scratches his head and decides to ask the advice of the more magically inclined in the group.
I've never been any good at all this spell stuff. If there is an actual item that is causing this suppression spell would destroying the item break the spell? Do you happen to know if Heather herself had the ability to create such a spell?

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Wednesday January 25th, 2012 9:51:11 PM

The magic dampening does not affect Alexi's investigations any. Although the spur marks are too vague to discern any specific type, he does think that he can determing the stride of who wore them by measuring the distance from one set of marks to the next. Taking several measurements that way, he can make a good guess at the length of the stride, and thus the hight of the person who made it.

At least that would narrow down their list of possibilities somewhat.

OOC: specificially, if should be easy to see if the stride is hafling, dwarf, human, or larger.

DM Jim: there is only the one single line of them that end in a gouge, indicating lost footing or a slip. Spurs don't usually hit the floor when you walk.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Thursday January 26th, 2012 2:04:27 AM

"I didn't know her that well, but I don't think Heather had the ability to create something like this. In fact, I'm hard pressed to say what this effect even is. I'm not sure if we can find out anything else here, maybe we should continue our search for this Lowd character elsewhere?"



Zeoll (HP35 of 35, AC22, CMD17)  d20+18=20 ;
Thursday January 26th, 2012 12:06:20 PM

Zeoll suggests that taking a few hours out to gather information on "Lowd" may be a good idea. If no one objects, that's what he'll do.

Diplomacy used to Gather Info: 20.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Thursday January 26th, 2012 12:30:27 PM

I think I have learned all I can here. Unless Restlin can take care of the magic field, I say we head out. We should probably check Heather's old place and look for her family. I would also like to learn where Heather's body was taken.

Bosk tries to stay out of the way until the other are ready or the magic is dispelled.

ooc: sorry for the late post. my internet connection died and now is only at .07mb

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday January 26th, 2012 6:17:41 PM

"I'm still mostly new here, I barely know where our tower is let alone someone I've never heard of before. I assume we'll have to ask around, but that will probably alert the person we are looking for."
Zane heads back to the tower with those who go there, he'll go somewhere else if someone else suggests it, the only place he offers to ask around at it the WLA training and guild hall.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Thursday January 26th, 2012 8:45:59 PM

OOC: I was surprised that they even made a line. However, since they did, does this 'line' have a pattern of gaps or is are the marks fairly evenly spaced all the way to the gauge?

DM Jim: evenly spaced.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Thursday January 26th, 2012 8:51:27 PM

OOC: wait, only .07mb? my first 'internet speed' was 300 baud. Anyone here old enough to know what that is? :)

Leaving -- Jim C 
Thursday January 26th, 2012 10:31:26 PM

Deciding to go gather some information, Zeoll heads out since no one objects. The rest also leave the apartment, but aren't sure of where to go. Restlin has a very nice end table in his grasp, the color matches his eyes.

Let me know where you're going, each of you.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Thursday January 26th, 2012 11:37:54 PM

Before the group leaves Bosk mentions to them that he has been feeling like he was being watched. It may have been Heather's spirit, but I can't say for sure. It might be best to assume for now that someone is keeping an eye on us.

Bosk's first stop will be to check in with the inspector and see if he can learn where Heather's body was brought. His goal is to find a way to take custody of it or keep it safe until the morning when he can cast Speak with Dead. He will also cast Blood Biography on Heather's blood to learn:

Who are you? (The name by which the creature is most commonly known)
What are you? (Gender, race, profession/role)
How was your blood shed? (Brief outline of the events that caused its wound, to the best of the victim's knowledge)
When was your blood shed?

If there is still time he will try to visit Heather's family.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+10=16 ; d20+2=5 ;
Friday January 27th, 2012 1:57:33 AM

"Hopefully they're willing to let us have some time with Heather's body. I'm going to try to see if I can find someone versed in scrying that might be willing to help us for a fee." Beltrin figures that it shouldn't be too hard to find someone that can cast Scrying in Hook City. He tries to locate someone and negotiate a reasonable price.

If he has time, he'll join Bosk in visiting Heather's family afterwards.

------------------------------
Skill checks (if applicable)

Knowledge (Local) to find a spellcaster: 16
Diplomacy to negotiate a price: 5

Looks like Beltrin might get fleeced....

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+5=14 ;
Friday January 27th, 2012 7:04:47 PM

Something about Bosk's mention of Heather's spirit reminds Beri of Heather's history.
You know, Heather wasn't a follower of the gods of the Wold, perhaps someone with knowledge of the Edge would have an idea of how we can communicate with her spirit, or at least put it to rest. Perhaps her siblings would have an idea. We should probably stop by soon anyway to offer our condolences and hear why she moved into Hook City.

knowledge (relegion) = d20+5=14 ;

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday January 27th, 2012 9:02:58 PM

ooc: From previous inquiry, there are no other followers of the Edge or Kons in Hook City or Mudtown and no tempels. Obviously new followers may have come, but we don't know anyone.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+9=12 ; d20+12=19 ;
Friday January 27th, 2012 9:37:36 PM

Having grown up and traveled the southern continent, one would think Yondrim would know something of the Edge.. but not too much more than common knowledge it would seem, at least as far as the death rites go (Knowledge(Religion): 12)

The centaur will go to Mud Town though to look for information on someone named Lowd. He's spent far more time there among the mercenary camps than in the city proper itself and would likely do better.

Diplomacy to Gather Info: 19

Zane Stormfront AC 21 CMD 22 HP 48/50  d20-1=4 ; d20+11=16 ;
Saturday January 28th, 2012 12:23:24 AM

Zane will make his way towards the WLA training center and guild hall. Knowing he's not exactly the most diplomatic, he still ask around once he gets there. But then again, having someone follow him home might not be so bad, the others should be there to help him, and then they can question the follower, if there is one.

Diplomacy 4 (at least it's not a 0)
Perception 16

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+8=21 ;
Sunday January 29th, 2012 8:27:04 AM

OOC: Hello fellow Hookers! I missed you all...

***

Before he leaves, Restlin turns around, gently puts down his new end table, and casts Dispel Magic on the general area the magic dampening field was in (Restlin is casting this outside it's area of effect).

If this succeeds in getting rid of the field, he'll let the gang know and head back in to investigate. If not, he and his end table will accompany Zane to the WLA.

***
Dispel check: 21 (d20+6+2 for my magic dweller trait while in Hook City). This will dispel the most powerful spell cast at caster level 10 or below that's present.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Sunday January 29th, 2012 5:25:20 PM

Alexi gather's himself up and follows the group outside.

Parts unknown -- Jim C 
Sunday January 29th, 2012 10:49:46 PM

Bosk heads out and makes a brief visit to Inspector Aulander who is very busy, but takes the time to talk to Bosk and thank him for accepting the Marque. He also tells the cleric of Gargul that all bodies are taken to the city morgue where they are processed and Heather's body should still be there.

Beltrin strikes out to find someone to do some scrying for him. The Catacombs is the best place, but not the cheapest. He does manage to find a diviner that can cast the spells he wants and for real cheap.

Beri thinks back to when they dealt with Heather and suggests they also go to see her family.

The newcomer to the group, Yondrim, makes himself useful and starts asking about the taverns and other places that a fellow may go to, to learn about this Lowd person--but he finds nothing about him or her.

Zane heads out to the WLA and inquires there for some information and is asked if he wishes to hire a bard to gather said information, or perhaps a spellcaster to cast a divination spell. Prices are 25% less for WLA members.

Restlin attempts to dispel the magic suppression field inside the apartment, but with no success. He and his endtable head back to the tower.

Alexi just follows the majority of the group back to the tower.

Later that night after Bosks return, those that wanted to head out to Mudtown and see Heather's family, do so. When they arrive they find the family gone. Inquiring with the neighbors, the group finds that before Heather moved to Hook City, her family moved--whereabouts unknown.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday January 31st, 2012 3:28:09 PM

"Well friends...here we are. Stymied at every turn but not yet ready to give up! Heather would have done the sam...actually, she probably wouldn't have. Who knows what Heather would have done if we had been killed. That lady was out there, wasn't she? If she's dead, her spirit may be at the Edge. Those of us old-timers who were around when she took us there may be able to head back and find some information."

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Tuesday January 31st, 2012 7:17:27 PM

"No one in Mudtown that I spoke to knew anyone named Lowd... or at least were willing to admit to it. I think our best bet may lie with what Bosk found at the apartment." Yondrim says to the group as they're back at the Iron Tower.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday January 31st, 2012 8:23:27 PM

Well, so much for that idea. I suppose regrouping at the tower is the best idea for now.
The rogue heads back, hoping that Heather's family made it safely to where ever they left for.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=28 ;
Wednesday February 1st, 2012 1:46:49 PM

Zane heads back to the tower, not giving the WLA either a yes or no, for now. He makes his way back, casually checking to see if he has a tail.

Perception 28

Zeoll (HP35 of 35, AC22, CMD17)  d20+31=33 ;
Wednesday February 1st, 2012 6:15:23 PM

With no insult intended to good Yondrin's attempts, Zeoll decides to do some investigating of his own. He invites Yondrin to come with him (aid another?).

Zeoll first visits his rooftop garden, sprinkling breadcrumbs in odd patterns. He spends ten minute watching birds fly overhead, especially noting any who land to eat the crumbs. With the patterns of Mother Wold to guide him, he is ready to gather information and search Mudtown and Hook City for any hint of a fellow, creature, thing, or power named "Lowd."

Zeoll has 6 ranks in diplomacy, +7 from charisma, +3 as a class skill, +3 from his circlet of persuasion, +2 from heroism, and +10 from Natural Divination, for a +31 total, plus maybe aid another. He rolls a 33 total. Not his best effort, to be sure, but maybe good enough!

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20=16 ;
Wednesday February 1st, 2012 7:53:43 PM

Yondrim makes his way to the roof with Zeoll, only cursing the stairs a few times on the way up and watches the liontaur watch the birds in silence. Once the divination is through he says,"You're a strange one, Zeoll. I thought for sure you were luring the birds down to serve as dinner."

He accompanies him back to Mudtown though to assist when possible.

Aid Another: 16

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22  d20+1=17 ;
Wednesday February 1st, 2012 9:05:05 PM

Alexi decides to try the Catacombs for information on this Lowd fella. "Mudtown may not want to divulge anything about this guy, but if he visited the Catacombs, they'll not be as squittyish there," he states.

Dipl +1 = 17

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Thursday February 2nd, 2012 1:33:49 AM

Upon returning to the tower, Beltrin informs the others that if the Iron Adventurers are willing to drop some cash, they might be able to find something out by hiring the diviner he found. Or perhaps this might be a fitting use for their granted questions of the Edge.

Lowd -- Jim C 
Thursday February 2nd, 2012 1:55:42 AM

Studying the skies, Zeoll intently tries to divine what the meaning of the patterns are as he concentrates on the person known as Lowd. Suddenly a blackbird smacks him in the head and falls to the ground, dead. It can have only one meaning. Assassin.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday February 2nd, 2012 3:46:50 PM

Oooh! Zeoll tells his friends what he divines.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday February 2nd, 2012 6:23:27 PM

Getting back to the group's tower, Zane heads inside. To whomever he meets first, "The WLA says that they supply Bard's for a discounted cost if we wish to hire one, but I figured we got a so of Bard of our own I told them I'd have to think it over."
Zane then finds something to eat, it hasn't been a terribly busy day so far, but then again you never knew when it would get busy. From his own experience it usually got busy at the most unopertoon time, and if he could get in a meal right now, it was one less thing to worry over.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday February 2nd, 2012 7:03:12 PM

Beriothian wonders briefly if the stench of Mud Town is what caused the bird to crash into Zeoll and die, but he trusts Zeoll knows an omen when he sees one.

BTW,
ooc: One of the tasks of the WLA is to gather local information, which it disseminate to members if it isn't sensitive. Does asking us to pay imply that the information is sensitive, or simply that they don't know anything about the man?

DM Jim: if the person isn't of name level, basically 15th and above, it is very unlikely they are well known unless they're a public figure like a politician, etc...

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday February 2nd, 2012 10:11:38 PM

"I think finding this particular assassin may not be the best move...I mean it would be really helpful if we could find him, but assassins put a lot of work into not being found. We should try to find out who wanted her dead, and that means finding her family.

"Honestly, they're a really fun bunch anyway. We should find them even if they can't help us find Heather's murderer."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday February 3rd, 2012 12:00:20 AM

ooc: What were the results of Bosk.'s Blood Biography spell?

Tomorrow I plan to ask Heather a few questions, any suggestions? I plan to ask her who Lowd is, why he killed her, and where we can find him and her family. If there is time I will also ask who else is in danger.


Zane Stormfront AC 21 CMD 22 HP 48/50 
Friday February 3rd, 2012 10:17:27 AM

"What are you supposed to ask a dead woman, surely not how old she was, women hate that. We also already know the first question usually asked when meeting someone.... How are you?, that's obvious... She's dead."
Zane while not usually one for smart ass quips, hoped that it would lighten the mood a little. Talking about a dead person as if she still lived, bothered him slightly, but the after life was not his specialty.

Blood biography -- Jim C 
Friday February 3rd, 2012 12:31:04 PM

Taking out the scrap of paper with the answers he sought before, Bosk looks them over and reads the four lines.

Heather Amelia Brody

Human, Kon of the Edge

By an Issanti blade

Yesterday afternoon


Moving on -- Jim C 
Friday February 3rd, 2012 12:32:06 PM

Shall we skip past the night and into morning to visit the morgue, or head out at midnight when the stars are aligned and it's really dark and creepy out?

Zeoll (HP35 of 35, AC22, CMD17) 
Friday February 3rd, 2012 4:32:47 PM

Zeoll is not creeped out by the stars or the night. Most nights he sleeps on the roof, looking up at those stars. But he has no business in the dark tonight. The morning works just fine for him.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday February 3rd, 2012 9:36:10 PM

Mornings work for Restlin. Perhaps more pirigi are to be had...

"I trust ya to figure out questions, Bosk. 'Who killed you,' is a good starting place. Just go from there."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday February 3rd, 2012 10:09:05 PM

What, you think that if we head out at night we will find our selves confronting an army of the undead. What are the odds of that happening... again... three times... on second thought morning sounds good.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday February 3rd, 2012 11:49:09 PM

Bosk is also in favor of heading out on the morning, as he need to wait to morning to prepare the required spell.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Saturday February 4th, 2012 12:49:25 AM

"Hey, it was mid-day that last time. Of course that was my first adventure with you all. I've always found the night comforting... except when the Wold wanted to kill you with a storm at sea,and then the night was like a nightmare from your worst dreams."
Zane is obviously not making a decision, letting the others choose, because he felt you took what life threw at you. You either survived or you didn't....

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Saturday February 4th, 2012 11:48:55 AM

I have nothing against the night, but in this city government buildings close at night and I cannot prepare my spell to question Heather until morning anyways. If anyone has a reason to head somewhere tonight I'm all ears.

Also, I have an idea for another question I want to ask the group about. Do we want to try to bring Heather back from the dead? I still have two scrolls and a chit of raise dead thanks to our trip to visit Gargul, but those our group items, I would need you all to agree.


Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Saturday February 4th, 2012 4:48:09 PM

"I am fine with the morning as well. No need to disturb the good folks at the morgue at night." Yondrim gives his opinion before weighing it on Bosk' questio about Raising Dead as well. "It's the choice of the departed whether or not to return... and she did not seem to leave the realm of the living on her own terms. I would think we should at least try to Raise her."



In the sweet morning time -- Jim C 
Saturday February 4th, 2012 5:33:26 PM

After a well rested night in the safety of the Iron Tower, the group heads off towards the morgue--guided by the directions given to Bosk by Inspector Aulander. It's not long before they arrive at a non-descript building. There is no sign in common, just a symbol over the doorway resembling a high woldian glyph, in a stylized manner, so as to fit the neighborhood. The exact meaning one could surmise was "Journey's End".

Entering it they find a sterile atmosphere to the small parlour, rather spartan and devoid of any furnishings other than a desk, filing cabinets and a door 10' behind the desk. In the chair behind the desk sits a man in his late 70's, pale with white hair, dressed in a white lab coat. When he looks up he squinces his face and asks, "Can I help you? Are you lost?"

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Sunday February 5th, 2012 9:50:11 PM

Bosk shows the man his official Marque and smiles. We are here on official city business under the direction of Inspector Aulander. We are investigating the murder of Heather Amelia Brody. We have need to ask her a few questions about the events of the night in question and need to see her body.

City Morgue -- Jim C 
Sunday February 5th, 2012 10:28:55 PM

"Ask her..." stopping midsentence, the morgue attendant looked over the papers to make sure they weren't forged, and when satisfied motioned to the group to follow him into the back. The large door opened into a larger hallway with various rooms adjacent to it--it was also very cool down here, almost chilly. Walking into one of the large rooms off the main corridor, the attendent went to a clipboard, found the name of the body in question, then went over to one of the many lockers lining the wall. Opening the metal door, he slid out a long metal tray with the body of Heather Brody draped in a white cotton cover. Pulling it back to reveal her face, Heather lay there motionless, her face pallid, but bruised and her throat deeply cut. "I'll be up front if you need anything." With that said, the attendant left.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday February 6th, 2012 10:14:08 AM

Restlin shakes his head sadly, "Tragic, really. Anyway, let's get crackin'. I've never seen a corpse talk before, so this should be neat...well, those zombies made that 'aaaaahhhhhhhhhh' sound, but that hardly counts." He impatiently waits for Bosk to get to speaking.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday February 6th, 2012 2:21:16 PM


In the morning, Zeoll preps his Cradled spells:
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object
2nd level: Divination, Hold Person

At the morgue, Zeoll looks sadly at Heather's body. He waits for Bosk to do his own magic, and tells his friends, that if any questions are left unanswered, he will attempt a Divination.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Monday February 6th, 2012 2:45:28 PM

To be honest, I have never seen such a thing either. This will be my first time casting the spell. I'm not sure how it will sound with her throat slit, but it magic and as long as she has a mouth the spell should work. But before I begin, we should check to make sure there are no magic dampening spells here, like there was in her apartment.

Bosk then casts detect magic and searches the area and Heather herself for any magical spells, curses, etc. If everything seems in order and he has no reason to believe the spell will fail he will then cast Speak with Dead on Heather

(Bosk can ask up to 12 questions and speak to heather for up to 6 minutes)
The first questions he will ask are:

Can I Raise you from the Dead?
Who killed you? (Just to confirm it was Lowd)
Who is Lowd? (If not specified in the previous answer)
Why were you killed?
Where we can find you killer?
Where can we find your family?
Who else is in danger?
Where should we go to get more information?

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+14=30 ;
Monday February 6th, 2012 3:07:33 PM

ooc: Between last night and this morning Bosk will dedicate the time needed to finish crafting Zeoll's eyes of the eagle (+5 added to decrease the crafting time.) When the time comes, the cleric will ask Zeoll for a little help with the clairvoyance attribute of the item.

Spell craft check = 30
Check needed to succeed = 18 (23 if Zeoll is unable to help)
Result = Success



Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday February 6th, 2012 6:07:00 PM

"I've found Magic gets around rules like using air to speak. Although this is beyond my abilities what you're planning on doing here. Most of my magic is of the enhancement type, focused upon making myself bigger and tougher.
I'll just stand over here along the wall and let you be about your business."

With that, Zane does indeed take a step back, hopefully out of the way and watches as spells are being cast, questions asked and possibly even answered by the dead woman.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday February 6th, 2012 6:11:05 PM

Of course, Zeoll will help Bosk! Are you kidding? In fact, he is really quite grateful!

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 6th, 2012 7:56:02 PM

Bosk, don't take this the wrong way but the powers Gargul has blessed you with to talk to the dead is a little unnerving now that I'm about to see it first hand.

Even in death... -- Jim C  d20+25=27 ;
Monday February 6th, 2012 9:04:04 PM

Bosk casts detect magic and finds nothing on Heather--he also does a cursory glance at his mates and find that they do posess magic, so the spell is working, or is it? Calling upon the divine powers to speak with the dead, Bosk concentrates intently on getting the spell right, as he feels something is hindering him. Once completed, Heather's eye's snap open and she begins to convulse. Several in the group take a step back as fear of her exploding into a million pieces like the children did, come to mind. But almost as soon as the convulsions started, they stop. Her mouth moves wordlessly, then her eyes close and the spell fades. Even in death, she cannot speak.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday February 6th, 2012 9:36:05 PM

"That's it? I don't know about you guys, but I'm tired of the dead not cooperating. You'd think having a cleric of Gargul on our side would mean something. Any idea why that didn't work, big guy?"

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Monday February 6th, 2012 9:36:40 PM

Alexi, observing from the door where he is keeping watch, comments, "Looks like whoever killed her has allies on the other side to keep what we are trying to do from working. To bad we can't go ask Gargul himself permission to bring her back. I've done that once and it worked. Although I don't think Gargul took to me very well, heheh."

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Monday February 6th, 2012 10:45:51 PM

"Hmm.... perhaps her soul is beyond the reach of Gargul? I'm not sure what happens to the worshipers of the Edge when they pass on. Perhaps the Edge would favor us with an answer? I can think of no better use for our gift than to bring to justice Heather's killers."

"Of course, we should probably talk to her family first. It would help us pick the right questions to ask."


Unless any of the others have ideas, interviewing the family members sounds like a logical next stop.

------------------------------------------------

Beltrin is referring to this gift previously bestowed upon some of the Iron Adventurers:

Each of the party members now can do either one of these options, whenever they want.

They can read the spirit of any one creature, once. If they know the creatures real name, the duration of the conversation is much extended. The questions will be answered by the spirit in a neutral manner, despite the alignment of the creature and ones weakness can be discovered as well as other things, but the spirits knowledge is limited to what the creature being read would know normally. (Six rounds or six minutes if the creatures true name is known.)

OR

The characters spirit will transcend their body and travel to The Edge in a flash of an instant. There, they can over look the cosmos of time and balance and ask any one question, as profound or mundane as they desire and receive an immediate answer, that is as correct as possible, depending on how the question was asked.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 6th, 2012 10:46:25 PM

I think Alexi is right. Both The Edge and a cleric of Gargul were unable to contact Heather. Whoever did this was more than some blood thirst thug, and since there is not magic on the body you may be right that there is something on another plane that is causing us problems.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 6th, 2012 10:47:31 PM

ooc: I think Bosk already used the gift of The Edge to try to talk to Heather and was completely blocked out.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+6=25 ;
Monday February 6th, 2012 11:46:02 PM

Bosk curses under his breath. Whoever did this was obviously a professional and knew what they were doing. I'm not even sure what he could have done... The cleric examines the body for clues and looks for items like quieting pins that may have hindered his spell. If the assassin went through all this trouble, I'm willing to bet that he took measure's to prevent us from raising her from the dead as well. Unsure of his next step, the cleric casts Gentle Repose on the Kon's body. This will keep her body preserved for six days, at which time I will either need to resurrect her or cast the spell again. With luck I can buy us enough time to figure this out. Bosk will then speak to the morgue operator and explains that there is a desire to bring the slain woman back to life and that her testimony may be needed at trial against her murder. Are you able to store her body safely here until that time, or would it be better if we brought it with us so we can guard it? If the group can bring the body with them, the cleric will wrap the remains in his bedding and then wrap the bedding with his 14ft scarf blessed with the permanent clean cantrip cast on it. He will then place the bundle in his bag of holdings. Between that and the Gentle Repose spell any unpleasantness associated with transporting the body should be greatly diminished.

Perception = 25

A signature required -- Jim C 
Tuesday February 7th, 2012 1:25:45 AM

After casting Gentle Repose on the body and still seeing no aura of magic on her, or any "quieting pins or some such (I figure detect magic is still in effect), Bosk speaks to the attendant, who in no uncertain terms says that the body can only be resurrected if so indicated in a will, by the immediate family, or by the order of the court. Also, the body cannot be removed from the morgue unless by those same three stipulations. If the body isn't claimed in any manner by the prescribed methods previously stated, it will be cremated within 3 business days. Today is day 1.

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday February 7th, 2012 6:38:39 AM


Zeoll will cast his Divination spell. Usually, his chance of success is 73%, but I'll let DM Jim roll it in case there are strange powers at work!

The spell works by offering advice "concerning a specific goal, event, or activity that is to occur within 1 week." The goal Zeoll has in mind is to find the assassin known as Lowd. Maybe he divination will give a clue to how to achieve that goal.

==========

Recent changes to Zeoll's PC sheet that still have to be made:

-- added 14,914.8 gp and two red chits.
-- completed three item upgrades
-- removed two hero points and added three
-- added 1403 xp plus 30x3 for hero points
-- spent 25 gp on a Divination

Question for James: Is that the right loot total? I seem to recall it was revised down, but I can't find the post about that.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+5=16 ;
Tuesday February 7th, 2012 8:01:37 AM

"Quite the efficient bureaucratic machine they have in this city, isn't it?" Yondrim comments after Bosk speaks with the morgue clerk about removing the body.

"If Zeoll's divination does not find anything perhaps we need to start looking elsewhere... if someone in the city wanted to hire an assassin, where would they go?"

Knowledge: Local 16, bleh

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday February 7th, 2012 11:04:18 AM

As far as hiring an assassin within the city, there is only one person I know to contact that may have any information. A young Rogue named Twice whom we helped about a month back. Unfortunately, from the sound of the letter, I assume the assassin came here from a distance. He is most likely not from around here, but Twice may be able to get us some information.

I think our best course of action is to investigate the bead I found and to try to locate Heather's family.


After the group leaves Bosk toys with the idea of using the sculpt corpse spell to create a duplicate corpse to look like Heathers and then switching the two, but decides that it would be better not to do so without her families permission.

ooc: Did Bosk have time to visit Heather between modules to deal with the poison, and if so what were the results?

Dm Jim: Sorry, no.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday February 7th, 2012 12:02:00 PM

Lets think about this a minute. What clues do we have?

1) He wears spurs. Most likely he has a horse or other mount.

2) The glass bead Heather guided me to, it must be important.

3) The hair. This can tell us the killer's race and hair color. I could use that to locate other victims with the detect victim spell. Possibly I can use it to locate Heather's family.

4) A letter with the killer's name. Heather knew who was after her. Most likely this means it was personal ot that the killer had a reputation.

5) He used an issanti blade. Perhaps this can tell us something of where he came from? We could also try to find him with a locate item spell targeting the blade or beads.

Anything I'm missing?



Divination -- Jim C 
Tuesday February 7th, 2012 12:10:05 PM

Casting his spell, Zeoll receives a single phrase, Get a bead on the killer.

Zeoll (HP35 of 35, AC22, CMD17)  d20+9=18 ; d20+16=19 ;
Tuesday February 7th, 2012 1:04:28 PM

After Zeoll recounts the result of the divination, he notes that he has a Locate Object spell, and can try to find other beads like the one that the party possesses.

Maybe the killer was wearing the necklace, and Heather managed to break it, and the beads went everywhere, and the killer thought he picked them all up, but missed one. And maybe if we can Locate Object on the beads mates, it would help us find the killer.

Problem with that plan: the spell lasts only three minutes, and has a radius of only 500 feet. So we have to have a decent idea of a general area to search before we go a-Locating.

"The idea of asking Twice forr advice is a grreat one," Zeoll tells Bosk. "It can't hurrt to ask him forr info on this Lowd fellow in parrticularr orr forr wherre to searrch forr an assassin in generral. Rrememberr that Heatherr helped Twice too, sorrt of, and he might feel glad to help us find herr killerr. Considerring the amount of her family's ale he drrank!"

Zeoll tries to recall the way to Mistress Marta's School for Young Ladies. Marta is Twice's mother, of course. Knowledge Local: 18. That should be good enough considering we've been there, but if not, Zeoll reaches into his memory (Memory Domain Power) and rerolls for a 19. Anyone want to aid another to push that over 20?

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday February 7th, 2012 1:23:59 PM

Bosk looks at the bead again and remembers his first thought.
-not many in Hook City could make such a bead.
It might be worth looking into who crafts and sells items like this. If they didn't make it here may be able to tell us who did. Master craftsmen often know eachother's work.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+10=25 ;
Tuesday February 7th, 2012 2:30:22 PM

Hearing Zeoll muttering about Mistress Marta's, Beltrin racks his brain to see if he can give him any pointers:

Knowledge (Local) Aid Another: 25 (should've just kept it myself, oh well)

OOC: Oops, must have missed the part about Bosk trying the Edge already.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday February 7th, 2012 3:07:02 PM

We've been to Marta's several times before, stayed there as guests, and had a party there. I would guess that we know where it is and how to get there.

All's quiet -- Jim C 
Tuesday February 7th, 2012 7:26:39 PM

It's not hard at all to recall where Mistress Marta's residence was, in fact, it was along the way to the Iron Tower, so finding it again was a cinch. Once there, and after knocking on the gate several times, there was no answer. The street was quiet, the air was pristine as always due to the magical cleansing. A minute passed by and still no answer to the the groups call.

Bosk once again has that feeling he's being watched.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Tuesday February 7th, 2012 9:15:10 PM

"Well, if he is an Outsider assassin, the local assassin guild won't take kindly to an outsider freelancing in Hook City. So if all else fails, we can try that angle," Alexi adds to the conversation.

'AND, if he is an Outsider, how'd he get here? Did he come through the gates and pay a fee or did he come here magically?" Alexi wonders outloud.

Alexi pays attention to the directions to Mistress Marta's. Once there, he sighs, "Here we go again..."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday February 7th, 2012 9:46:37 PM

I don't think this is simple an assassination. An professional assassin likely would have killed her in Mud Town where brutal murder is considered death by natural causes. Plus, your typical assassin only worries about what happens on this plane, most don't have the skills to hold back a spirit.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+25=26 ;
Wednesday February 8th, 2012 10:08:27 AM

"What if her spirit is still here? Would speak with the dead work if her spirit was still roaming the streets? Or, perhaps, in her house. Whatever is causing the magic dampening field on the apartment may be suppressing her spirit as well" Yondrim theorizes on their way through the streets.

"It seems our only true lead is that bead. May I examine it? Perhaps I've seen something similar and we can look towards the source of the beads?"

Using Lore Trance ability for +20 to knowledge roll:

Not sure what knowledge roll it would be to recognize a bead
All Knowledges other than Nobility, Planes, Religion and Engineering: 26
Knowledge Religion would be: 30
Planes Religon and Engineering untrained, pass DC 10 for common knowledge.



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday February 8th, 2012 11:55:11 AM

Restlin, who joined up with the IA just as their dealings with Heather and co. were coming to an end, feels a bit out of sorts.

"If we're not able to figure out where this bead comes from, surely the wizards at the WLA will be able to lend a hand..."

Beady eyes -- Jim C 
Wednesday February 8th, 2012 12:00:59 PM

Yondrim looks long and hard and racks his brain as he examines the bead and thinks that maybe someone in Labortown, off the docks, would be the ones to talk too--since the bead is not perfect and looks to be handmade, something a fine merchant in Hook City proper wouldn't sell since magic can create perfect beads of such intricate design.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Wednesday February 8th, 2012 12:19:33 PM

Upon feeling watched Bosk casts detect evil and scans the area.

Evil, come out and play aka if you go looking for trouble, you'll probably find it -- Jim C 
Wednesday February 8th, 2012 1:01:50 PM

Scanning the area for evil, Bosk finds a faint presence on the edge of his spells range within the locked compound of Mistress Marta.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday February 8th, 2012 7:26:38 PM

Bosk, is something wrong? I don't like that looks on your face.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Wednesday February 8th, 2012 8:29:19 PM

I feel a faint presence of an evil aura on the edge of my spells range. I'm not sure what it is, but it is somewhere within the locked compound of Mistress Marta. I suppose it could be Twice, I've never checked his aura before. Still, it seems odd for the building to be locked. That is what really worries me. The building is both a finishing school and brothel for young women, catering to both the upbringing of the aristocracy of Hook City and providing training for women with loose morals. You can't run a brothel without letting customers in.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday February 8th, 2012 9:42:20 PM

"Well heck, since when does a locked door stop the Iron Adventurers? Are we going in or not?"

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Wednesday February 8th, 2012 10:38:34 PM

Debate over the state of Heather's spirit brings Alexi to think outloud.
"You know, if her throat was cut, it stands to reason why the body couldn't speak. I've never seen healing on a corps, but it seems to me that if we heal the vocal cords, we might have success next time we try."

Alerted to something evil inside the compound, Alexi chuckles, "Considering the amount of evil rampant in this city, I'm surprised that you only detect evil from one source. But since it's in there, and for some reason we get in trouble for breaking in after it, we can always claim we were pursuing Heather's murderer. So what if we hit the wrong address..."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Thursday February 9th, 2012 12:11:57 AM

The spell works with magic. Technically I only require a mouth, but having more of a body will yield more complete answers. The Power of the edge doesn't even need a body, dead or alive. I can only assume the assassin did something to impede the spell. Either way, the spell cannot be retried for another week, so healing the corpse throat is out of the question.

The weather -- Jim C 
Thursday February 9th, 2012 10:35:38 AM

As always, it's a beautiful morning that will proceed into a beautiful afternoon and so on, day after day. The hum of the weather tower ever present against a backdrop of splendid blue skies.

Waiting on a group action

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+8=28 ;
Thursday February 9th, 2012 4:09:53 PM

"With the magic, I'm betting that someone or something has bound the soul somewhere. That is probably the only thing that would prevent either of your choices from working." (Know Arcana 28 (nat 20))

DM Jim: Pretty good guess.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday February 9th, 2012 6:51:20 PM

Restlin blinks. "Of course...that makes perfect sense." He shakes his head to clear away the thought before continuing. "Of course, that doesn't change the matter at hand. This is where I met most of you; it would be a shame to not go in and make sure everything's ok."

Restlin motions with his thumb towards the door to indicate they should probably get a move on.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday February 9th, 2012 7:05:57 PM

Perhaps my lack of magical knowledge is causing me to overlook something, but if we know there is something lurking at the outer edge of Bosk's spell range wouldn't that be the best place to start investigating? Preferable before whoever or whatever it is vanishes again.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Thursday February 9th, 2012 10:17:06 PM

My first thought was that her spell must be bound, but that wouldn't explain why I saw her spirit upstairs. I suppose it easily be due to some power of The Edge. As far as I know, she is the only one in this part of the continent that knows about that stuff.

I agree with Beri, we should investigate this aura further. Besides, we actually have reason to be here. I have business with Twice, should we find him, and Mistress Marta offered us a job if we wanted to find a troubadour to help Twice get his life in order.


ooc: Bosk will keep he spell active

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday February 9th, 2012 10:17:54 PM

Smarter than your average bear.. (using a tablet to post, very interesting)


Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday February 10th, 2012 11:40:11 AM

So is everyone in favor of investigating?

If so, Bosk will lead the group, despite the ominous warning in the L&B.

The gate -- Jim C 
Friday February 10th, 2012 12:24:34 PM

...is locked and the wall surrounding the compound is 15' high.

Strength checks if you try to break it down (four people can fit).

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+8=23 ; d20+8=16 ; d20+8=24 ; d20+8=27 ;
Friday February 10th, 2012 1:37:08 PM

"Well, this time we're on the right side of the law, right? Don't we have some sort of blessing from the investigators of Heather's murder? This wall doesn't look too bad, I'll see if I can shimmy over and open the gate from the other side." Beltrin takes a quick glance around the street for any potential onlookers and then tries to climb over the wall when no one is looking.

-------------------------
4 climb checks, 10 foot move per check: 23, 16, 24, 27

I assume that's enough to either get Beltrin over the wall or convince him that it's beyond his abilities.



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+20=24 ;
Friday February 10th, 2012 1:51:25 PM

These Hook City locks always seem to give even a knowledgeable locksmith like me problems, but lets see if I can get us in without causing any property damage.

Disable Device = 24 (aid another will put me over 25, hint hint)

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20=12 ;
Friday February 10th, 2012 2:00:41 PM

Yondrim moves next to the door and draws his falcata, the dull gray metal of the rare metal blade glinting softly in the light and taps the unsharped edge against the door. "If Beri fails, I have got a key right here." Aid Another: 12..

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20=12 ;
Friday February 10th, 2012 2:01:50 PM

oOC: threatening computers with physical violence seems to help them work, so why not locks?

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday February 10th, 2012 3:49:36 PM

Before be go beating down the gate and picking locks, I have an easier method. In by bag of holdings I have both large sized and regular and 50ft of rope. In addition, the gate is only 15ft up, I can reach the top without a ladder. Why don't we just hop the fence? Besides, I don't have any spells to fix the gate if we break it.



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday February 10th, 2012 9:37:49 PM

Restlin takes Bosk's rope and motions for Bosk to boost him up. Once towering over the wall, Restlin tosses the rope over and casts Rope Trick on it. Once it's within his reach, he climbs down...

"That will last a good 6 hours in case we need to run out of here in a hurry. Based on our track record, I'd say that's likely..."

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Friday February 10th, 2012 9:49:42 PM

Alexi finally gets the idea thatt the group is wizening up. With a minotaur's hight, boosting one up to the top of the wall should be a piece of cake. The Rope Trick is a flair of genius.

If the gate is opened by the lock-pick, he quickly slips in and stands to the left of the door, weapon and shield ready.

If the gate is not opened, he goes over the wall next, shimmies down the rope, then stands ready to protect the next ones down.

Inner courtyard -- Jim C 
Friday February 10th, 2012 11:58:30 PM

Restlin scampers to the top of the wall with Bosks help and casts his rope trick just as Beri pries loose the inner bar that was keeping the gate held. Everyone walks or climbs inside. The garden in the inner courtyard seems untouched. About 50' away is the front doors to the main house. As Bosk moves forward, his sense of evil doesn't move, so he surmises it's stationary and lays just beyond the front doors.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday February 11th, 2012 11:13:35 AM

ooc: do we want to knock first, or break in?

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Saturday February 11th, 2012 12:48:23 PM

OOC: Maybe knock really hard to do both?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Saturday February 11th, 2012 1:01:15 PM

OOC: Case the joint, check in the windows, then decide...

Restlin dusts himself off just as Beri unlocks the door. He shakes his head as the rest of the Iron Adventurers stroll on through. He casually casts invisibility on Beri. "We should scope this place out & peek in some windows. Sounds like a job for Beriothian to me!"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=25 ;
Saturday February 11th, 2012 1:32:10 PM

"It never hurts to check, I'd hate to blindly run into an ambush."
Beriothian looks around to see if there is a window to show what's waiting for them inside, makes sure the door isn't trapped, and a host of other very clever things that nobody notices since he is invisible.

Perception = 25 (27 for traps)

Frosted Windows -- Jim C 
Saturday February 11th, 2012 2:03:44 PM

Those windows that do exist on the outer part of the building are panes of frosted glass made to resemble the style of architecture from a different region (think japanese style rice paper doors, instead the paper has been replaced by glass).

However, even not being able to see through the doors and window panes, it's evident something is covering the inside of the door in thin splashes where the glass shows--something like paint, maybe.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Saturday February 11th, 2012 3:03:08 PM

Yondrim waits outside the door, sword still out, but resting easily against his shoulder as he waits.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday February 11th, 2012 3:36:49 PM

Beriothian describes what he sees to the group. These messy splashes are definitely not normal for a building that teaches etiquette and refinement. Beri's mind goes back to the night the party entered a fire-bomb trapped home in Mud Town and wonders whether it could be oil on the inside.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Saturday February 11th, 2012 6:58:02 PM

OOC: Alexi's never been here, so please describe the building. How many floors? Dimensions? Other doors? How many windows on first floor, second, third...? What's in the courtyard?

IC: Alexi suggests detecting for traps on the door and windows.
"Look, I'm sure the owner would have put up some protections, so it doesn't hurt to look for some form of magical or mechanical traps."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+14=22 ;
Saturday February 11th, 2012 8:11:48 PM

While the group discusses on the best way to proceed Beri takes a moment to check the door for possible traps.

check for traps = 22

Trapped door -- Jim C 
Sunday February 12th, 2012 4:45:38 AM

Beri expertly examines the door for any traps and finds none.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Sunday February 12th, 2012 8:01:22 AM

Restlin will do a quick [i]detect magic[i] to scan for potential magical traps. Assuming he finds none...

"Is there a back door to this place? Waltzing in the front didn't do us any favors last time."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Sunday February 12th, 2012 10:51:04 AM

Bosk continues focusing on his spell.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday February 13th, 2012 8:59:16 AM

OOC: Deep apologies for being awol, my friends. Computer woes hit me hard, but now I'm back.

Zeoll enters with the centaur, saying, "Yondrim, I do not know you well enough yet. What is it you can do, again? What is your specialty? And have I explained my own meager powers sufficiently to you? It is the least I can do for a fellow Taur." He speaks in Tauric (a language in which he has no accent), unless the centaur does not know the language, in which case he switches to Common.

The liontaur is glad the party has been authorized as deputies so that they won't get in too much trouble for entering uninvited.

At the door, Zeoll tries the door to see if it is locked.

"Has anyone checked to see if it is open?"

Inside -- Jim C 
Monday February 13th, 2012 10:14:13 AM

Asking if anyone has tried to open the front door, Zeoll slides it open. Inside it is a slaughterhouse; bodies lay strewn all over the front parlour; blood spray coats every wall, including the frosted glass panes of the doors and windows. The once expensive handwoven rugs that covered the hardwood floors are deep red, soaked with the blood of approximately thirty bodies that lay dead in the room.



Zeoll (HP35 of 35, AC22, CMD17) 
Monday February 13th, 2012 10:57:57 AM


"It seems that frriendship with the Irron Adventurrerrs may be a suprremely fatal disease," Zeoll muses.

"Perrhaps we should trry to befrriend ourr worrst enemies," he chuckles.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday February 13th, 2012 11:01:36 AM

Holy hell! Restlin shouts before casting mage armor on himself and heading inside...hopefully following someone less squishy and handsome. He'll keep Vera at the ready in case she's needed.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Monday February 13th, 2012 1:37:42 PM

ooc: Is the aura detected by Bosk's spell detecting the pile of bodies, something smaller, such as a specific body, or something all together different?

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Monday February 13th, 2012 4:11:48 PM

Less squishy and yet handsome, Yondrim will move to stand in front of the door, looking in first horror and then growing anger at the bloody scene before them. "Bosk.. is the evil still here?" he asks before casting Shield of Faith on himself.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday February 13th, 2012 4:25:54 PM

Zane agrees with the precaution of casting spells and also casts mage armor upon himself.


Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22  d20+5=6 ;
Monday February 13th, 2012 5:24:41 PM

Alexi warns, "It is not wise to enter through here. There's nothing we can do for what's in there now and nothing good will come with us accidentally getting any of this blood on our boots or clothes. Was there a back way in? I'll go look for it and see if that path has better options. Join me whoever wishes."

Alexi carefully heads around the building, sword ready, looking at the windows and the ground right outside each window, for signs of entry or exit (ie. blood stains, boot scratches, spur marks, foot marks on the ground, etc).

Perception +5 = 6 pfftt.

Trace of evil -- Jim C 
Monday February 13th, 2012 6:55:30 PM

Bosk pinpoints the source of evil to be a small broken remnant of a wavy dagger that seems to have been sundered by one of the dead guards--which number about four from the manner of their dress.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 13th, 2012 7:32:53 PM

Umm, Bosk what exactly does that letter you received give us permission to do? We definitely need to contact the authorities ASAP, but do we have the authority to investigate while waiting for them? I would hate to be thrown in jail again for disturbing a crime scene.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+6=24 ; d20+6=24 ;
Tuesday February 14th, 2012 12:07:32 AM

Bosk quickly points the dagger out to the group and tells them what he can about their legal authority, which is admittedly little (perhaps someone could roll a local knowledge check).

We have come this far, I think our best bet is to look for clues as to what happened here. We should also check to see if anyone may still be clinging to life. Also, keep an eye out in case the attacker is still here.

Perception check = 24 to look for clues, survivors and things of interest
Perception check to look for traps = 24

ooc: Is the broken dagger an issanti blade?
Does the scene appear to be fresh?

The scene -- Jim C 
Tuesday February 14th, 2012 2:34:07 AM

Bosk wonders if the piece of blade lying on the floor is an Issanti blade, but since he's never seen one, he wouldn't know.

Looking about, he and the rest surmise whatever happened here, it was a day or more ago. Only the magical cleansing of the Hook City weather tower kept the stench at bay outside the home. With the front doors open now, the smell becomes stronger and like always, there is an absence of flies in the air.

Around back, Alexi comes to a gated wall blocking off the rear of the house--which usually has a garden, pool or outdoor living area. The gate is locked.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+9=21 ; d20+11=12 ; d20+14=15 ;
Tuesday February 14th, 2012 2:42:12 AM

"I agree, we would be remiss in our duties not to investigate the scene while we're here." Beltrin casts detect magic and examines first the dagger that Bosk found and then the rest of the area.

----------------
Perception: 21
Knowledge (Arcana): 12 (nat. 1) (if applicable from detect magic, to identify magical school)
Spellcraft: 15 (nat. 1) (if applicable from detect magic, to identify magical item)

For a wizard-in-training, Beltrin sure isn't very good at analyzing magical auras... maybe he should go back to being a barbarian...

Magic, what magic? -- Jim C 
Tuesday February 14th, 2012 2:53:19 AM

Beltrin finds that this place too dampens the use of detection spells--strange that.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=16 ;
Tuesday February 14th, 2012 7:18:59 AM

Beri starts to examining the bloody room for clues by hand, doing his best not to disturb anything for when the authorities arrive.
perception = 16

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+11=14 ;
Tuesday February 14th, 2012 8:18:50 AM

Restlin's detect magic would still be up, so he'd likely notice the dampening as well. He checks to see if his mage armor is still up and running.

"Did anyone prepare an image spell? We could use one to call the Hook City officials here like we did with that zombie invasion. Remember the good'ol days when the bad guys were right there just begging to be killed?"

Restlin will ponder what he knows about Hook City laws to figure out how far they can take this investigation on their own (Knowledge, local: 14). He'll report his decision to Bosk. Who's dead, anyway? Four guards and a boat load of prostitutes? Is Marta anywhere?

Then, assuming there's time and they're not in combat rounds, he'll head outside and see if the dampening is limited to the inside of the building.



Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Tuesday February 14th, 2012 8:36:42 AM

"Zeoll, can you see any footprints in the blood that we might be able to track out of the building? At least let us know how whoever did this left." Yondrim asks the furry taur before sheathing his sword and looking towards the street. "I'll find a guard to report this."

The centaur then turns from the building and gallops off to find a guard to report the grisly scene before returning.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+9=21 ;
Tuesday February 14th, 2012 8:38:32 AM

Yondrim also takes a peek at the wavy, evil dagger, trying to discern if it has any religious significance.
Knowledge(Religion) 21

Zane Stormfront AC 21 CMD 22 HP 48/50 
Tuesday February 14th, 2012 11:23:14 AM

Zane, not one who really is into investigations, lets his friends do their thing. He decides to find the edge of this anti-magic zone. He'll try casting detect magic, if it fails, he'll take a step further away and try it again. He'll repeat as needed until the spell goes off.

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Looking around -- Jim C 
Tuesday February 14th, 2012 12:18:49 PM

Beri gingerly looks around, Restlin determines that the dampening area is once more confined to the inside of the building because as soon as he exits it, his mage armor is once more detectable.

Yondrim rushes off at top speed to find some city guard as he ponders the significance of the broken blade--of which he knows nothing of.

Zane also confirms the magical dampening area is confined to the interior of the building.

Zeoll (HP35 of 35, AC22, CMD17)  d20+15=26 ; d20+14=26 ; d20+13=21 ;
Tuesday February 14th, 2012 1:58:19 PM

"Grreat idea, Yondrrim! Let me look arround for trracks." Zeoll casts a Taur's Try (centaur form), then looks around.

He also uses his knowledge and survival skills to try to determine how fresh the blood is ... that is, the time at which this massacre took place. He also looks to see if Mistress Marta or her son Twice is among the victims.

Survival to track is +15 including Taur's Try: 26

If his looking at the tracks lead him to suspect there might just be an invisible creature in the area (for example, tracks that end abruptly), he will cast his Faerie Fire spell at that area.

Perception to search: 26

He uses his Sift cantrip to search without walking in blood or disturbing the scene (reduce the Perception check by five on Sifted checks). Note that Sift can find hidden doors and objects, but not creatures -- but corpses are not creatures.

Knowledge Nature to tell time of death: 21

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 0 of 4 cast

Bard Performance: used 0 of 17 rounds
Natural Divination: used 0 of 2
Memory Subdomain recall attempts: used 1 of 9

Spells currently active: Taur's Try (centaur)

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+14=22 ; d20+10=25 ; d20+6=10 ; d20+6=22 ;
Tuesday February 14th, 2012 2:16:27 PM

Bosk takes a moment to ponder what the most likely cause of the magical dampening is and if it is likely to be lifted through either a dispel magic or dispel curse spell. He also looks for blood that looks like it bay have come from the wielder of the dagger.

Does anyone see Twice or Marta among the bodies? If they managed to escape the carnage and are still alive they might be able to give us a little more information.

Spellcraft to learn about the magic dampening field = 22
Acrobatics to avoid stepping on anyone / anything = 25
Perception checks = 10, 22


Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Tuesday February 14th, 2012 2:52:20 PM

Stopped by the wall and locked gate, Alexi calls to the group for a lock-picker, or a taller friend so he can climb upon his back and get a boost to go over the wall.

OOC: how high is this wall? Also, you've not described the building yet. Windows? Alexi can try to open windows as he heads to the back but he has to know if there are any.

How many floors? Shape of building? Type of ground (cobble stone, flagstone, brick, dirt, sand, etc).? These things should be easily noticed, even with a Perception of 6. :}

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday February 14th, 2012 7:04:18 PM

Beri calls out to Alexi who got left behind.
We're in here. Just push on the gate, it's already open.

DM Jim: Alexi is at a gate around the side of the building, not the front gate to the compound

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+9=26 ; d20+9=17 ;
Tuesday February 14th, 2012 8:48:22 PM

I think he went around back for some reason... I'll go let him in Disturbed not only by the carnage inside, but the magical dampening, Beltrin makes his way to the rear of the house to let Alexi in. He takes a moment to look around each room as he goes.

----------------------------
Perception: 26, 17 to look for clues and see if Twice or Marta's bodies are among the dead.



Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday February 15th, 2012 2:01:00 PM


Lookin' for tracks and checkin' in!

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Wednesday February 15th, 2012 2:51:39 PM

Yondrim does his best not to trample anyone on his quest to find a guard before turning to the slaughter house.

OOC: On a side note, I watched the first episode of the new season of Spartacus where they raid a.. similar establishment and got a nice mental image of the scene.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday February 15th, 2012 8:10:04 PM

ooc: I thought that might be the case at first, but I couldn't figure out why Alexi would stop looking for a way in half way around (or why he would climb the fence when he would still half to walk around the house to get in).

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Wednesday February 15th, 2012 9:19:36 PM

OOC: the whole idea was not to disturb anything inside until the 'officials' got there. So he was looking for a way in from the back, and also to see if that was the exit for the culprint.

IC: Alexi patiently waits...

Tromping about -- Jim C 
Wednesday February 15th, 2012 10:49:19 PM

Casting a spell, Zeoll looks about as carefully as he can through the powers of the low powered spell. What he see's is dried blood and plenty of it--perhaps a day old, about the same time when Heather Brody was killed.

Bosk thinks about the dampening field and thinks that perhaps a dispel magic would work, but doesn't that fly in the face of reason and logic? How could something that hides magic and is hidden itself, be dispelled, and if it was, who would know? Gingerly stepping through the mass of bodies, he feels a squish here, a slorp there as his large hooves make perfect hoofprints in the carpet of blood under him.

Standing by a side gate, Alexi ponders the architecture of the building. It was like most buildings in this area, but this one was inside a walled compound and the back area walled off, which was unusual. Two stories high and sporting frosted glass multi-pane windows all-around the upper level, Alexi continued to examine the grass covered pathway he was on--perhaps he was going to try out for a home decorating, or landscaping job, so intense was his interest in his present surroundings.

Beltrin, eager to let Alexi in from the back of the house, walks through the scene of the crime, right past Bosk as he's trying as carefully as he can to not do what Beltrin was achieving with ease--tracking right through the evidence, if there was any. Reaching the back of the room, there is a similar frost glass multi-paned door before him and after opening it, see's more bodies--about twenty this time, all in the same state as those in the front parlour.

In the second room, there is no sight of Mistress Marta or Twice. There are large double doors to the rear garden and stairs to either side of the large room to the upstairs. There is also a door to the right of the new room that if memory serves, leads to the kitchen.

Slaughterhouse Interlude


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+8=14 ; d20+6=9 ;
Thursday February 16th, 2012 9:45:36 AM

Restlin scratches his head. "This failed the first time I tried it, but let's give it another shot..."

Restlin will cast dispel magic on the dampening field.

***

Dispel check(1d20+6 (level) +2 (magic dweller trait while in Hook City)) = 14

***

"No, I can do better than that..." Restlin activates his bonded bracelet to recast it and try again (no trait this time - check = 9), and practically feels the spell fizzle. With a sigh he throws up his hand and stomps off into Marta's.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday February 16th, 2012 6:09:17 PM

Zane will carefully head towards the kitchen, mainly to see if any body is found, most likely dead, but still needing to be found. Also to see if the magic dampening field extends there as well.
Using his detect magic cantrip, he'll do as before to check the field.

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=27 ;
Thursday February 16th, 2012 7:17:08 PM

Beri carefully searches the new room for clues as two who attacked and what they were after. The obvious guess would be that he was looking for a girl, of which there were pleanty living here, but this carnage is over the top for that. Beri uses his experience as a rogue to try to determine if the attackers were searching for something while they were here.

perception = 27

ooc: are the bodies more guards, or the girls who board here?

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Thursday February 16th, 2012 9:07:18 PM

Assuming Yondrim reported the grisly scene, he'll return and using his own detect magic orison attempt to determine the radius of the magic suppression.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+9=18 ; d20+9=15 ;
Thursday February 16th, 2012 10:53:45 PM

Despite being well-acquainted with violence, this sort of slaughter is almost too much for Beltrin. He staggers a bit and calls out to his companions: "More bodies in here... a lot more. I think that we need to check in on all of our acquaintances as soon as we can. I'm worried about Sanji and the other staff at the shop in Mudtown."

He opens the doors to the back garden and takes a look around. Assuming nothing dangerous is found, he'll go and let Alexi in through the back gate.

------------------------
Perception: 18, 15

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+6=26 ; d20+7=15 ;
Thursday February 16th, 2012 11:39:25 PM

Bosk looks down upon the carnage, unable to comprehend how one person could have killed so many without drawing attention or letting anyone leave the premises to raise the alarm. He is further awed when he realizes that despite his amazing acrobatic skills his hoof still leave prints in the carpet, although not surprising given the amount of blood on the ground, he is amazed that the assassin's prints haven't been seen yet. Look down, my hooves are leaving prints in the carpet. Perhaps the assassin made similar tracks as he left. We should try to check all entrances and windows for such tracks. I also need to see if I can get rid of this stupid anti magic field. He then steps outside of the field and casts dispel magic on it and begins checking the doorways for footprints.

Cast Dispel Magic = 26
Perception to look for footprints = 17

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Thursday February 16th, 2012 11:42:34 PM

ooc: I forgot to mention that I cast guidance before doing my perception check. I already added the bonus to my roll.

Also, the dispel magic was a natural 20, if that makes a difference.

Zeoll (HP35 of 35, AC22, CMD17)  d20+17=27 ;
Friday February 17th, 2012 7:46:15 AM

Zeoll urges the group to stick together and quickly search the whole building. He'll do that either way.

Perception: 27.

By the way, does an inspection of the bodies and blood reveal how the victims died? Did they fight? Did they die elsewhere and get dragged? Were they bound?

He suggests asking the neighbors if they heard anything.

Looking about -- Jim C 
Friday February 17th, 2012 7:02:59 PM

Exasperated at his lack of success in spellcasting and remembering his old masters words, "There is no try. Do or do not."Obviously the old man was a crock since Restlin also remembers faint memories of the master wearing a tutu and wielding a baton, but he had mentally blocked out the image over the years.

Zane was a bit more successful as he entered the kitchen and found it spotless. After a detect magic spell he was certain that a permanent Unseen Servant was in effect in the room.

In the backroom, Beri finds nothing to give him any more of an idea of who did this. All he finds are more girls with their throats cut.

Waving down some city guards, Yondrim begins to tell them what's happened.

Opening up the backdoor to the garden, Beltrin sees the bodies of Mistress Marta and Twice tied to a tree in the center of the zen-like garden. Both of their throats have been slit, ear to ear, and are quite dead.

Trying to figure out how one man could have done this, it's almost impossible to discern how many people have been in the room as it's covered wall to wall in bodies and blood. Casting his dispel magic spell, Bosk finds that the dampening effect is still in effect afterwards.

Carefully searching the bodies, Zeoll determines that most of the blade attacks were from above. Either the attacker(s) were very tall, hanging from the ceiling and long limbed, or they were flying. Noticing the lack of footprints in the area, flying would be the best bet.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+12=29 ;
Saturday February 18th, 2012 9:12:52 AM

Speaking with the guard, Yondrim waves his hands around in broad gestures just to drive home the scale and brutality of the scene... and does his best to convince the guard that the Iron Adventures didn't just murder a bunch of people and wanted to brag about it.

Diplomacy: 29

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Saturday February 18th, 2012 12:51:38 PM

Calming down a bit, Restlin shakes his head sadly as he walks up behind Beltrin.

"Now this is a damn shame. Your dealings with the two of them were before my time. How in-cahoots were Marta and Heather? Are we the common thread here, or did they likely piss off the wrong people without our help?"

Lead the way -- Jim C 
Saturday February 18th, 2012 6:31:47 PM

Yondrim manages to convince the city guard patrol to follow him back to Mistress Marta's, but not before one of them is sent to inform their superiors.

Yondrim can post on Tuesday

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+10=17 ; d20+6=14 ; d20+6=26 ; d20+6=25 ;
Sunday February 19th, 2012 3:35:31 PM

Bosk returns to the scene and collects the broken dagger, hoping that he can use it later as part of a spell component. He quickly collects blood samples from Mistress Marta, Twice, and someone that looks like they died of a wound from the dagger (preferably the guard or someone that looks like they died fighting back and aware of what was going on) so that he can use blood biography on them after leaving the magic dampening field. He then goes upstairs and searches the rogue's room carefully, keeping a particular eye out for traps and he looks secrete compartments and such that may hide poison, thieves tools, etc and anything that may be incriminating of the young rogue or that may provide the group with clues.

When he rejoins the group and waits for the guards he suggests their next stop should be to visit he docks in Labor Town to see if they can learn more about the bead.

(ooc: Twice and Mistress Marta are friends of the group and Bosk along with a few of the others were trying to help Twice get back onto the right path. The group is privy to information about Twice's rogue activities in Mudtown that Martha didn't want made public or known in Hook CIty. Bosk is not intending to loot the place or take anything of value for value sake. He is trying to gather clues, and if necessary keep shame and dishonor from falling upon the deceased. He is also hoping any poison or thieves tools he may find will help he locate Twice's connections in Mudtown, and that they can provide the group with information.)

Acrobatics to move without disturbing anything = 17
Perception checks (general while moving about the house and collecting blood samples, keeping an eye out for assassins on the ceiling, etc) = 14
Perception Check to search Twice's room (Take 20 if possible, if not 26...natural 20!) = 26
Perceptuion Check to check for traps = 25

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Monday February 20th, 2012 2:50:14 AM

In response to Restlin's questions, for once Beltrin doesn't have many answers. "I couldn't tell you much more, I only met them once, and we didn't talk about much of substance. I don't know if they knew Heather well, but given that De Rais is still at large, I fear that we are indeed the common thread. Whoever organized these killings has money, power, magical knowledge and severe cruelty. De Rais fits the bill for all of those."


Zeoll (HP35 of 35, AC22, CMD17) 
Monday February 20th, 2012 8:08:18 AM

Zeoll explains what he knows, prefacing his comments with the need for discretion in repeating this to others.

"Marrta operrated a school forr young women. Herr son, Twice, fell into ill rrepute and dissolution. We werre engaged to find him in Mudtown and to brring him home. We found him in a hospice/flophouse rrun by the Brrody clan in Mudtown. That's how we met Heatherr. We became friends with Heatherr and herr siblings. And we befrriended Twice and brrought him home."

"So you see, therre arre two common thrreads herre. We ourrselves, and Twice. We know of no one who wished ill to both Marrta and Heatherr. Maybe Twice did."

Zeoll pauses, overcome for a moment with the stench of blood and the tragedy of what has taken place here and at Heather's residence.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Monday February 20th, 2012 4:28:09 PM

Alexi patiently waits at the locked gate to the rear garden. Seeing Bosk out back he calls to him.
"Get someone to open this gate!"

Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday February 20th, 2012 5:28:24 PM

Zane catches up with some of the rest of the group, "I am pretty sure there is a magical servant in use here, Other than that, I'm at a loss here."

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 20th, 2012 7:39:06 PM

A magical servant? You mean there is a person here that I haven't noticed?

Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday February 20th, 2012 8:04:05 PM

"No, I mean magical magical, some kind of servant."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Monday February 20th, 2012 9:49:33 PM

Bosk asks Beri to open the gate when he next sees him, or tosses Alexi a rope if no one is around to see it.

Cleanliness is next to... -- Jim C 
Tuesday February 21st, 2012 4:40:51 AM

Collecting taking his blood samples, Bosk heads upstairs to inspect Twices' room. After a very careful search of Twice's room, Bosk comes to the conclusion that the man hardly ever stayed there. It was too neat, too clean, too organized--something Twice was not known for. Downstairs he reconvenes with the others as Alexi yells out for someone to open the damn gate--no one has to this point.

It is shortly thereafter that Yondrim returns with ten city guard in tow--more are soon to arrive. They address the group and ask to see their papers as Yondrim explained to them that they were under the protection of a Letter of Marque. Addressing no one in particular, the leader asks, "What happened here?"

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday February 21st, 2012 5:56:55 AM

Zeoll lets Alexi in, although he expresses his confusion. "How did you get out herre anyway?"

At the sound of the gendarmes, Zeoll wishes he had prepped his "Innocence" spell, but decides that the truth will have to suffice. He sets out to talk with them.

He quickly explains, "We arre the Irron Adventurrerrs, a rregisterred grroup of herroes in serrvice to Hook City. We have a Letterr of Marrque frrom Inspectorr Aulanderr to act as an investigating agent rregarrding the death of one Heatherr Brroderry. Ourr investigations led us to this school forr young ladies, wherre we found a scene of incrredible trragedy and carrnage."

"Someone has brrutally murrdered the entirrety of the household, some dozens of innocents, including the ownerr of the school, a Mistrress Marrta, and her son, who knew Heatherr Brroderry. Therre is much herre in common with the Brroderry murrderr. Both happened at about the same time. Both featurre an antimagic field of some sort that supprresses attempts at divination. We deduce that the killer was empowerred with magical flight, and attacked frrom above."

Zeoll leads the officers to the scene.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday February 21st, 2012 7:18:19 PM

Beri looks up at Bosk.
Let me get this straight, you want me to stop investigating, leave the house, and walk all the way around to unlock the back gate, then make the return trip with Alexi? And to tell me this you walked all the way back from the gate he was standing at? And since you were on the inside of the gate you didn't just turn the nob to unlock it? And he's just been standing there this hole time? I never thought a cleric would be the kind initiate hazing, this is going to be a blast!

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday February 21st, 2012 7:20:02 PM

Beri sees Zeoll is already letting Alexi in. All the better, the rogue was already having a hard time keeping a straight face.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Tuesday February 21st, 2012 7:20:58 PM

Once Yondrim returns with the guard and Zeoll takes charge of seeing to the Hook City officials, Yondrim moves off to investigate the magic field once again. He'll use detect magic and orisons to see if he can determine the size and shape of the field.. is it circular, square, rhombus? Or does it fit exactly within the walls of the building?

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+8=16 ; d20+11=29 ;
Tuesday February 21st, 2012 8:48:05 PM

Zane tells Yondrim, "There's a magical servant in there, I'm not sure if it's dangerous being uncontrolled. So watch yourself."

Zane then finds a place to sit and keep watch over the rest of his new friends, keeping an out with his senses and with detect magic, to try and notice if anyone is keeping track of them.....

Stealth 16
Perception 29

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday February 21st, 2012 9:12:32 PM

Bosk ignore's Beri's comments and remains silent as the guards look about.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Tuesday February 21st, 2012 10:04:01 PM

As the gate is opened Aklexi says, "Thanks. I thought I was going to have to Huff-n-Puff and blow the gate down."

Zeoll lets Alexi in, although he expresses his confusion. "How did you get out herre anyway?"

Alexi shruggs and points to the little path that led beside the house to the front. "Should I have left a trail of breadcrumbs?"

Alexi can only shake his head when he sees blood spattered shoes and hooves of his friends. "So much for not contaminating the crime scene," he mumbles.

Alexi lets Zeol do the explaining, mainly because he really doesn't know much, not having tromped around in the bloody mess.

Sgt Yundt and Mr. Puils -- Jim C 
Tuesday February 21st, 2012 11:26:47 PM

Introducing himself as the person in charge of his patrol, Sgt. Yundt asks everyone to vacate the premises and wait for the coroner and his investigation team to arrive.

It takes a while...

Almost thirty minutes later the coroner and six others arrive. They ask no question or introduce themselves. They immediately go about the task of casting spell after spell. They do not step into the area, instead they levitate and carefully push off walls and such and hover inches above the bodies to collect evidence. They are fairly thorough and when done about another half hour later, they question the Iron Adventurers.

"I am Mr. Puils, the coroner for this district. Please tell me what you saw and smelled when you entered this area. And please, do so with your eyes closed, thank you."

Zeoll (HP35 of 35, AC22, CMD17)  d20+7=8 ;
Wednesday February 22nd, 2012 7:42:50 AM

Zeoll is more than willing to tell his story again, this time in greater detail and with added olfactory information. He does not close his eyes, however, unless others of his friends are nearby and watching. He tries to get a hunch about these fellows, to no avail (sense motive nat 1!).

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday February 22nd, 2012 12:12:19 PM

Restlin shurgs and keeps an eye on Zeoll while he tells his story. He'll stand off to the side not saying anything, hoping to get some idea of why Zeoll needs to close his eyes when talking.

Mr. Puils -- Jim C 
Wednesday February 22nd, 2012 1:21:47 PM

The coroner squints hard when Zeoll does not close his eyes, and even gets withing breathing distance of the Liontaur which sorta makes Zeoll a little uncomfortable, that and the way the coroner smells--like rubbing alcohol. When Zeoll finishes his story the coroner asks the Liontaur to answer this question:

"A woman attends the funeral of her father and while there she meets a man who soothes her depression and actually makes her feel better about the circumstances and she enjoys his company. When the funeral is over, she realizes she never learned the man's name. Three days later she kills her sister, why?"

Please answer with the first thought that comes to mind

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday February 22nd, 2012 1:44:29 PM


OOC: If Restlin is watching, Zeoll would close his eyes.

Zeoll hesitates for the slightest moment, then says, "I don't know. Therre is no way to tell frrom the storry you have told."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Wednesday February 22nd, 2012 3:41:48 PM

After Zeoll answers the coroner's question Bosk responds, despite not being directly asked the question. Wait, are you saying the murder might be Heather or Marta's sister? The cleric waits for a response and before anyone else recounts what they saw Bosk asks the coroner (and looks for approval of the coroner's actions from the guards), I'm not trying to be rude, but before we continue, can you please tell me why a coroner needs this information? I thought your job was to prepare and preserve the bodies. Sorry if I'm being overly cautious, but I have a feeling that whoever did this is likely to be coming after us for discovering the bodies here and investigating Heather's murder.


Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+1=8 ;
Wednesday February 22nd, 2012 4:47:06 PM

Yondrim returns to the group to watch the coroner and his men do their work... and the strange close talking with Zeoll.

Sense Motive: 8

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday February 22nd, 2012 7:20:52 PM

Surely if the coroner is asking a mind bender involving murder it is related to the grizzly scene inside. But it wouldn't make sense to ask unless the puzzle DID contain all the clues necessary to solve... unless the clue is in the actual murder scene they were just investigating. On the other hand, it is entirely possible the coroner just has a dark sense of humor. What ever the reason is for asking, the rogue feels a little foolish that he can't warp his mind around the answer.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Wednesday February 22nd, 2012 7:22:56 PM

Zane keeps quiet unless he's questioned directly.

Wrapped up -- Jim C 
Wednesday February 22nd, 2012 7:28:48 PM

"Good answer, Mr. Zeoll, that tells me a lot about you." Stepping back and cocking an eyebrow at Bosk, "How I do my job is none of your concern." Then addressing the rest of the group, "My work here is done. I'll be filing my report with Inspector Aulander since he is your liason at the department. I'll have the clean-up crew come and take the bodies away shortly. Until then, please vacate the premises and have a good day." Mr. Puils leaves with his crew and Sgt Yundt then ushers everyone out of the compound--locking and sealing the doorway behind him. He assigns two of his guards to stay at the doors until the clean-up crew arrives, says his goodbyes to the Iron Adventurers, then leaves with the remainder of his patrol.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Wednesday February 22nd, 2012 8:56:16 PM

Alexi listens to the puzzle and smirks.
"Obviously she's the younger of the two sisters and no other heir to the father's wealth exists. She kills her sister to inherit the fortune and hopes no one suspects her evilness."

He turns to Beriothian, "Well, anyone else in town you know? It would be a good idea to visit them. Maybe the'll be lucky to still be alive..."

DM Jim: You are incorrect, there is hope for you yet.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Wednesday February 22nd, 2012 9:26:39 PM

[b]She also could have been under a form of mind control. That question aside, I think we need to investigate the bead next. Both Heather and Zeoll's fortune telling are pointing us in that direction.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Wednesday February 22nd, 2012 9:42:49 PM

"I agree.. the bead and the knife is our best bet for now. I know little of either, but the bead is rather rough... if it was made in the city it would be from the Labor district. We can start there?" Yondrim asks after they're ushered to the street.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+10=21 ;
Thursday February 23rd, 2012 2:09:45 AM

Rousted from the back garden by the investigators, Beltrin joins the others on the street. "If I was a skeptical man, I'd say that the man was her sister's husband. But I'm trying to keep an optimistic look on life these days. I agree with Yondrim that we should see if we can find out anything we can about the bead next and the labor district sounds like a good place to start."

-------------
Knowledge (Local): 21 to locate the sort of artisans that might make such items.

Moving right along... -- Jim C 
Thursday February 23rd, 2012 2:16:19 AM

Down to Labortown? If there are no objects by mid tomorrow, I'll move you there.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday February 23rd, 2012 7:58:49 AM

As the Iron Adventurers move towards Labortown and beyond earshot of the investigators, he'll whistle a light tune.

"So, does anyone have a scrying spell to cast on that knife fragment? We should have better luck now that we're outside that magic dampening field."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Thursday February 23rd, 2012 9:14:49 AM

They are all above my level. Besides, given his magic dampening fields I would assume he took protections against scrying.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday February 23rd, 2012 11:44:21 AM

"I imagine the magic fields were cast to prevent escape and detection, I don't imagine he realizes a piece of a knife were left behind, or even if he should know about it, I very much doubt any magic was built into the knife to prevent anyone from finding the source of the knife. As to the bead.. I have no clue about it, I'm more into weapons, and unless it's to do with the order of monks I was raised by......."
Zane lets the sentence fade off, showing his doubts about knowing about the bead.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday February 23rd, 2012 12:37:36 PM


Zeoll is not sure that Labortown is the best first place to work, but he does not object.

He is thinking, however, that if the bead is not from Hook City (a factoid I think we know), then the docks or the merchants in Mudtown might know more. That can be a next step.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday February 23rd, 2012 8:00:08 PM

Beri turns to Alexi and responds.
We know a very powerful and respected wizard in the city, but anyone trying to attack him would be signing their own death certificate. Besides, he's almost certainly one of the few who's already been notified of what happened. Labortown is probably our best bet at this point.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Thursday February 23rd, 2012 9:02:06 PM

Alexi chuckles at Beltrin's attempt at logic.
"Remember, When the funeral is over, she realizes she never learned the man's name.... This implies she doesn't know the man's name. I'd think she'd know the name of her sister's husband."

Alexi agrees that a search in the labor sectors is just as good as any place to start and follows along as he hasn't been to that part of the city yet.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday February 24th, 2012 12:36:12 AM

Bosk laughs. Maybe she killed her sister hoping the man would attend the next funeral and she could get his name.

ooc: Didn't we get a hint to check the docks in labor town?

DM Jim: that is the correct answer if you are a psychopath, which this question is aimed at determining. Be afraid.

ooc: Another Woldian recognized the question and explained it too me. After learning the meaning I had to share the answer.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Friday February 24th, 2012 9:17:38 AM

OOC: It was result of Yondrims knowledge roll to determine the best place in the city to check on where the bead may have came from

Looking at the still upscale "slums" of Hook City, Yondrim cannot help but shake his head, "And this is where the relatively poor in the city live? Compared to Mudtown these homes are palaces."

Moving right along... -- Jim C 
Friday February 24th, 2012 5:52:28 PM

ooc: sorry for the delay, just haven't had the time for my big post. I'll post it later today and will be open to posting on the weekend as usual.

Alexi AC 25 Tch 12 Ffted 22 HP 62/66 CMD 22 
Friday February 24th, 2012 7:26:32 PM

Alexi belts out a good laugh and slaps Bosk on the shoulder.

Moving right along... -- Jim C 
Friday February 24th, 2012 10:08:13 PM

Everyone receives 1430xps

Getting a Bead on the Killer


Labortown -- Jim C 
Friday February 24th, 2012 10:08:43 PM

Walking east down the marble causeway, the group notes how clean the city is as usual, how wonderful it smells. There is that certain smell in the air, like fresh linen warming under the sun. Hints of cinnamon from a nearby shop permeate the senses then give way to a robust and pungent smell of sausage cooking on the grill for brunch, but soon that smell ebbs away and once again replaced by that fresh clean smell. The weather, the buildings, even the people looked...perfect. All well dressed--no beggars or stragglers on the side of causeway begging for alms--it was just as several in the group remembered when they first entered Hook City with their guide, Jacob aka Temujin.

Turning down a wide street, Bosk remembers what Jacob said about Labortown, "At the edge of town, what is the eastern edge of North hook, is Labortown. Prior to the Great Migration, the people there used to farm the sea of grass from the Sargrass plains. Now that North Hook is almost surrounded by water, they harvest the bounty of the sea at their doorsteps. Their buildings are covered in the same plaster as these here, but they've taken to coloring them beautiful shades of orange, blue and more. I think they do it to match their sails, I dunno, but it's very beautiful."

As they arrive at the plunging road that swerves downward and to the left and under the great bridge, they see the first buildings of Labortown and it is as they were told. The colorful buildings invite the casual observer to walk between them on cobblestone streets filled with open air markets selling fresh fish, all manner of meat--either raw, or grilled to your desire, and other fresh produce ranging from the common cabbage to a rare dragonfruit. The smell of hotpots, spicy dishes that cause a man to tear up just by walking past them, and grilled fish permeate the air--the magical weather tower holds no dominion here it would seem.

As the group asks around about a glassblower, Zane feels a sharp pinch in his hind quarter. When he turns to look, he see's a street urchin, a boy of some 12 years, running away at full speed. Some fifty feet away, a younger girl yells out, "Run Toby, run, or he'll eat you!" Although Zane is quick, it would nearly be impossible to catch such a small thin, wiry boy running between the citizens that crowd the lane. Looking, Zane see's the boy has taken a bit of his fur--how odd.

Upon resuming their search, the group soon finds a little shop called, Ed's Glassblowing. Heading inside they find a fat little man hunched over his counter looking at a piece of intricate handblown glass in the shape of a goldfish, scales and all. Looking up, he see's the group and begins to smile, then his smile falters when he see's so many are armed and armored. "What's your business here? Did Edna send you? That sinister old hag! Whatever she's paying you, it's not enough! I won't go down with a fight, I won't!" With that said he reaches behind his counter and produces a cricket bat and attempts to hold it menacingly. To the trained eye, he isn't accustomed to holding any type of weapon.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=28 ;
Saturday February 25th, 2012 12:33:23 AM

Beriothian smiles and shakes off the unexpected response of the glass blower. He steps up and tries to defuse the situation before someone does something stupid (historically that being one of the Iron Adventurers).

Are you sure you want to play cricket, how about a nice game of chess? Because the two things we are in labor town for are to find out a little about a small glass trinket we found and to hopefully knock back a few cold ones before making the trek back home, and I can do both those while playing chess. Would you mind taking a look at the item we found and telling us anything you can about what it's from, and who might have dropped it. Oh, and this Edna hag you mentioned, what's her story? Is there anything we can do to lend a hand in smoothing things over with her?

And on a completely unrelated note, that gold fish is exquisite! It doesn't happen to be fore sale does it?


Diplomacy=28

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Saturday February 25th, 2012 8:33:10 AM

Restlin is no fighter, but he's pretty sure he can take this guy in melee thanks to his WLA training.

Not that it matters, but he does have a hard time feeling threatened by him. Still, he's glad when Beri disarms the situation before Alexi claims he's evil and stabs him. He'll let the more gilded-tongue adventurers handle this for now.

He instead strikes up a conversation with Zane. "So, you eat kids, huh? I imagine they're a little stringy if you don't tenderize them just right..."

Zane Stormfront AC 21 CMD 22 HP 48/50 
Saturday February 25th, 2012 10:27:46 AM

"I only eat those that steal from me..." And then Zane laughs

Zane took in the buildings and their paint jobs, while they may be pretty, the colors were unorganized and over all, they hurt the eyes due to the clashing colors of neighboring buildings. Much more colorful than the monastery where he grew up, it was all tans and browns and white.

OOC: just one thing, with a full robe, how was hair taken, no biggie

DM Jim: through that sultry slit up the right side of your robe :)

Ed's Glassblowing -- Jim C 
Saturday February 25th, 2012 2:34:14 PM

Ed visibily relaxes as Beri calms him down, then his ire returns when he mentions Edna, "Edna's my ex. She owns the shop across the street." Pointing to it, everyone turns to see a shop across the street named, Edna's Glassblowing. A grimace still on his face as he puts away the cricket bat, "I heard through the grapevine that she was sending some thugs to bust up the place and when you walked in, well, I thought they were you. My apologies." Placing the goldfish in front of him on the counter, "She is for sale, just finished her today and she's still a little warm. 10gp and she's yours. Now, what's this item you want me to look at?"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday February 25th, 2012 4:19:16 PM

Beriothian hands the money to Ed an will carefully store the fragile fish in his bag of holding.

ooc: Bosk, I believe you have the bead?

Ed's Glassblowing -- Jim C 
Saturday February 25th, 2012 4:48:34 PM

Before Beri can stow away the goldfish, Ed shakes his head and takes it away, "This here is real delicate, I wouldn't want such a beauty to get broken." Carefully wrapping it in tissue-like paper, then placing it in a box filled with cotton batting, Ed secures the box and hands it back to Beri. "There, that should do till you make it back home. It's a one of a kind, like all my glassworks, not that fabricated crap they sell up in Hook."

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Saturday February 25th, 2012 4:48:39 PM

OOC: I'm glad I'm not the only one that pictures Zane dressed that way.

Yondrim smiles at Ed as he puts the cricket bat down and moves forward to speak, "Perhaps we can assist each other, Ed. We're investigating a crime and have reason to believe the perpetrator left behind a bead... we're hoping that you may be able to recognize it? Maybe point us in the direction of who made it or who bought it recently?" He shrugs then and gestures accross the street, "Whether or not you can help us, we can help you. If the rumored thugs have truly been hired, perhaps we should stick around for a time to... persuade them to take up another line of work."

Ed's Glassblowing -- Jim C 
Saturday February 25th, 2012 4:53:25 PM

Ed replies to Yondrim with an acknowledging smile, "I like where you're going with this, Centaur, err, Mr.....?"

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Saturday February 25th, 2012 5:49:05 PM

Bosk pulls out the bead and hands it to the master craftsman. Any information you could give us as to the craftsman who made this item, what exactly it was from, or who might have owned it would be of great service to us. The cleric looks about the shop and examines the mans wares.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=23 ;
Saturday February 25th, 2012 8:38:33 PM

Zane would prefer a metal tankard, glass is just a bit fragile for everyday use as he sees it, but he will look around to see if the glass blower has a dragon made out of his wares.

He'll also try and keep a watch for any "thugs" headed towards the store, this guy is too much of an artist to defend himself.

Perc 23

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday February 26th, 2012 12:00:54 AM

ooc: I always pictured Zane wearing a Jedi robe, except with giant horns ripping through the top.

DM Jim: like Darth Maul

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Sunday February 26th, 2012 8:17:42 AM

ooc: ...and now I'm going to think of that Dual of the Fates music from Phantom Menace whenever Zane gets ready to wallop someone.


Zane Stormfront AC 21 CMD 22 HP 48/50 
Sunday February 26th, 2012 11:20:53 PM

I picture something like this, but the tails of hood that are in front of the horns(where it's split to allow easy donning), are weighted to help hold the hood in place.

(also no pockets on the outside, in the sleeves are small pockets and inside the robe's body are more pockets)

Robe



Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday February 26th, 2012 11:34:09 PM

'Hmm... to bad we didn't see Edna's Glassblowing shop and go in there first' Alexi mumbles. 'We could have gained some extra chits.'

"That's a mighty big stick for killing hopping critters. You need something that won't squish them, as crickets are good eating, y'know." Alexi jests with the glassblower.

Zeoll (HP35 of 35, AC22, CMD17)  d20+14=29 ; d20+14=22 ;
Monday February 27th, 2012 8:40:31 AM


There are enough bulls in this china shop, Zeoll thinks, bringing up the rear. He does not want to squeeze in there and maybe break something, so he stays outside and stays alert.

Perception to identify any threats aroundabouts: 29

Perception to listen to the conversation going on inside: 22

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 27th, 2012 7:39:44 PM

Beriothian is relieved that Alexi's mumbling is was far to soft for the glassblower to have possible heard
***and if it wasn't, Beri immediately smacks Alexi upside the head... because he is concerned that Alexi is straying from the path of the Lawful Good >.> ***

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday February 27th, 2012 8:16:18 PM

OOC:***and if it wasn't, Beri immediately smacks Alexi upside the head... because he is concerned that Alexi is straying from the path of the Lawful Good >.> ***

LOL. Ah, Beriothian has a lot to learn about Alexi's sense of humor.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday February 27th, 2012 8:36:04 PM

ooc: LOL. Ah, Alexi has a lot to learn about not using his humor to pick fights with men standing next to molten glass. ;)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday February 27th, 2012 9:15:08 PM

"You guys are funny," Restlin says to no one in particular on his way out the door. He finds it odd that the group's face decided to pull guard duty, but figures he'll keep him company. He'll eye this Edna's place as he leaves.

"So," he says to Zeoll. "Watching our back, eh? That's decent of you. You can never be too careful here. Gotta be on the lookout at all times! Heather and Marta learned that the hard way, as did scores and scores of lovely prostitutes...such a shame, that. You think it's honorable work, prostitution? I do...nice girls using their god-given talents to earn a living, and everyone's happy in the end. I guess I can see why some would get their knickers in a bunch over it, but to each his own says I.

"See anything yet? You can never be too careful...any distractions and *poof*, you're dog meat; just another corpse Bosk can't talk to. Be sure to listen for anything important that may be going on...."

He continues on like this for the foreseeable future.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday February 27th, 2012 10:03:05 PM

Zeoll grins at Restlin, and suggests that he might do well to keep an open eye too. :-)

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+14=18 ; d20+11=17 ;
Monday February 27th, 2012 11:05:30 PM

Squeezing into the tiny shop with the others doesn't look enticing, so Beltrin stays outside with Zeoll and Restlin. As Restlin begins prattling on, he shakes his head and tries to stay focused on their surroundings, also trying to hide the grin that sneaks across his face.

He also ponders the theft of Zane's fur. Although scrying spells are beyond his capability he thinks that he remembers something about them being more effective if you had something personal to the object, and fur is pretty personal. He addresses Zeoll and Restlin "Do you two remember anything about scrying spells? If we're chasing down a magic user, couldn't they use that fur to spy on Zane?"

--------------
spellcraft: 18
Knowledge (Arcana): 17

Ed's Glassblowing -- Jim C  d20+5=17 ;
Tuesday February 28th, 2012 12:31:26 AM

Ed gives a sneer at Alexi's comment, however quiet he intended it to be, and replies to Alexi when he tries to crack a joke, "Don't eat bugs, never trusted a man who would."

Turning his attention to the bead, Ed takes a good look at it and responds, "Yup, I made this one. It and twelve others just like it for a custom ordered bracelet. Gentleman said it was for a ladyfriend of his. Had me deliver it too, to her residence." Putting the bead back down, Ed begins bargaining, "So, I figure you want to find this person. I need protection. You guys hang around outside for a few hours until these thugs arrive, put a whooping to them and I'll give you the address. Deal?"

Outside, Zeoll notices the face of an old woman, probably in her late fifties, peering at them behind a shade in Edna's Glassblowing shop. Beltrin on the other hand is pretty positive that having a piece of the person, hair and such, really does aid alot in attempts to scry said person.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday February 28th, 2012 9:11:06 AM

"...I mean, who would do that to a bunch of lovely, lovely prostitutes? We're dealing with a real sicko here, Zeoll. Mark my words: this will be bloody. No good can come of...whooping? Who said whooping. Yes. Yes we can whoop someone for you. Who needs whooping? Vera needs a test run, and I can think of no place better than a crowded Hook City market.

"I'm kidding of course, friends...breath. Seriously though, we can help. Right, guys?" Restlin looks around hopefully.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday February 28th, 2012 9:16:52 AM

As for Beltrin's query: We may need to check with the WLA about scrying protection for Zane. Of course, how much damage could having an enemy scry on us do? We're hardly a sneaky group. We've got the largest Taur collection in Hook City...

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Tuesday February 28th, 2012 10:49:40 AM

"Powers willing, we'll not need to harm them and our mere presence will prove to be enough of a deterence to any thugs. I've found such bullies rarely want to fight someone willing to fight back." Yondrim replies to Ed before looking towards his companions still present in the glassblowers shop. Unless someone voices objections to Ed's request, he'll agree, "But we'll take you up on your agreement. Though, even if you give us the address now we would probably stay and see to these thugs for you just the same."



Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday February 28th, 2012 10:54:05 AM

To Ed's remark, Alexi simply adds "You would, on both accounts, if your life depended upon it."

'So, the man made the bead. I'm surprised he's not dead yet.

To Beriothian he whispers "I've got a hunch this shop will be the next target. If anyone in the group can see Invisible things, it's not a bad idea to start looking for them now."

Then he adds, out loud to the others, "If anything else in this shop takes your fancy, better get it now. It probably won't be in one piece tomorrow." Then Alexi goes outside to keep watch also.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+4=15 ;
Tuesday February 28th, 2012 12:02:48 PM

Zane, still looking for a blown glass dragon, preferably a metallic looking dragon, maybe even Bronzeish in coloration.
Zane also tries to remember about scrying and what his teachers taught him about those magics. Of course most of his training was in the martial arts and not magic. What magic he has learned is self taught and secondhand knowledge learned by listening to others.

Know Spellcraft 15

Ed's Glassblowing -- Jim C 
Tuesday February 28th, 2012 12:03:56 PM

Ed scowls at Alexi as he leaves the shop. Whatever goodwill anyone may have built with the glassblower, it was more than likely gone.

Ed's Glassblowing -- Jim C 
Tuesday February 28th, 2012 12:06:39 PM

Zane mentally concurs that his fur would indeed help in any scrying attempts against him. Looking about as he thinks, he see's an entire zoo captured in glass figurines against one wall of Ed's shop--amongst them are small dragons of every color. If Ed had anything bigger in dragon shape, it isn't apparent.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+2=22 ;
Tuesday February 28th, 2012 3:32:59 PM

Restlin looks on incredulously as Alexi passes. "It's like he's the anti-you," he mentions to Zeoll. "Maybe you should get in there and smooth things over. I'll keep an eye out here on the street. Can't be too careful, you know..."

Perception 22 (Now? Now I get a natural 20?)

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=26 ;
Tuesday February 28th, 2012 7:09:11 PM


Zeoll chuckles and agrees. He enters the shop and engages Ed in conversation. "Excuse me frriend, but my comrade in arms misspoke without thinking. We are a powerful adventuring group, and therefore we have encountered powerful enemies, but we have no reason to think that you are a target."

More later. gotta catch a train.

Diplomacy check 26.

Ed's Glassblowing -- Jim C 
Tuesday February 28th, 2012 7:45:10 PM

"I'm a target? Of course I am, of ol'Edna there, blast her hide."

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday February 28th, 2012 8:03:26 PM

Zeoll continues his attempts to befriend and sooth the artisan. "We don't countenance the use of violence for intimidation, good glassblower, and we will do what we can to help you. Would you mind if I and my friends walked over to pay Edna a visit? Why wait for hoodlums when we can go right to the source?"

Ed's Glassblowing -- Jim C 
Tuesday February 28th, 2012 9:13:58 PM

"Do whatcha want, I'm not your daddy!"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday February 28th, 2012 9:19:38 PM

Alexi returns Restlin's look but with a blank expression instead, "I'm just telling the truth. If he does not like to hear the truth it's not my fault. He's the only link to the suspected murderer and you don't want to warn him? Not a target? Pffft."

Intimidation is one of Alexi's strong points. His philosopy is Better to Intimidate and prevent violence than to do nothing and let violence happen because of perceived weakness.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=23 ;
Tuesday February 28th, 2012 10:31:45 PM

Please forgive Alexi, he's still at that age where he confuses insolence with courage. But I wouldn't pay him much mind, I happen to know that kid eats bug... that is to say that he will likely be finding a pile of them when he takes a bite of his dinner tonight.
Beri gives a sly wink to Ed and continues
Of course we will be more than happy to help protect your store. Unfortunately, when Alexi mentioned a target he was referring to someone even more terrifying than a woman's scorn. We've dealt with murders, fought off hordes of undead, and even walked in other realms, but in the hundred plus years I've walked these lands I had never before seen a scene that burned into my soul the full reality of the term 'blood bath' until today. The one I speak of, the one we believe you sold the beads to, is the one Alexi fears might target you. Please don't judge the boy to hard for his words, I think he's just struggling to put on a brave face.

Diplomacy = 23
ooc: intimidate? You keep using that word. I do not think it means what you think it means. ;)

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+3=21 ;
Wednesday February 29th, 2012 1:26:32 AM

"I agree, we don't have time to wait around for these thugs to show up, let's go visit Edna and straighten this out." Once he thinks that he's out of earshot of Ed, he mentions to the rest of the group. "I'm not sure we should take Ed's story at face value, I have a feeling he could either be using us as dupes against, or worse, trying to bait us into sticking around while he gets in touch with whoever he sold that bracelet too. And uh, Restlin, can we keep Vera in the holster for a while? This might require more subtlety.... although Domi knows that's not our specialty..."

-------------------
Sense Motive to see if Ed was being honest with the Iron Adventurers: 21

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday February 29th, 2012 7:26:46 AM

Restlin could have sworn he told his friends he was kidding, but rolls with it.

"I'll do my best, Beltrin, but Vera is a fickle mistress. Anyway, straightening this out with Edna may be a good idea. It would probably do everyone well for her to know that a Hook City adventuring company with full permission to brawl in the middle of the street for the common good is out here and not about to let her thugs interfere with their officially sanctioned investigation."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday February 29th, 2012 7:34:49 AM

ooc: I assumed it was a joke and it was just a FireFly reference.

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20+12=32 ;
Wednesday February 29th, 2012 2:41:22 PM

Yondrim nods to Ed in salute and moves out of the store to the street, muttering once out of the glassblowers ear shot, "Don't eat bugs? Bah. So says a man that's never tried a handful of spaced honey locust."

And, a bit more loudly as he moves across the street to the man's wife store, "We would do well to talk to her as well. I hope to avoid any bloodshed here today... there has been enough death in the city today already."

"Good Merchant.. Edna... We are the Iron Adventurers, acting on behalf of the city's Magistrate in an investigation and would like a word if you would give us a moment of your time." he calls towards the shop, hoping to meet her gaze if she peers out the window at him. He keeps a smile on his face and his body language as non-confrontational as possible.

Diplomacy on Edna: 32

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=38 ;
Wednesday February 29th, 2012 4:03:32 PM

Zeoll intends to Aid Another for Yondrim's diplomacy, not thinking it likely he would beat his friend's 32. Then he rolled a nat 20. LOL!

Zeoll lends his voice to Yondrim's. "We hope to help you rresolve yourr situation with Ed frrom accrross the strreet. As neutrral parrties, we can help sorrt this out peacefully."

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=22 ;
Wednesday February 29th, 2012 5:32:36 PM

To the shop keeper, "I'd like to purchase the bronze dragon figurine, and I'm wondering if you have one that is larger as well."
After wards, Zane will pack the item away in his haversack for safe keeping and will stand outside the shop in his stoic manner, just watching for the thugs to arrive. He'll let some of the others visit the other shop and will be ready to respond if needed.

Perception 22



Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Wednesday February 29th, 2012 5:54:57 PM

I suggest we keep a man here, several in the road, and some at Edna's. We don't want this shop attacked while at Edna's.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Wednesday February 29th, 2012 9:08:18 PM

Zane speaks up, "I'll stay here, I'm pretty good at being intimidating, by doing nothing." (not really, but zane thinks so)

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday February 29th, 2012 9:08:41 PM

ooc: I'll stay, but it's a group approaching so we probably want more than one person staying behind (plus we don't want Edna to think we are there to attack her, so small numbers would be better). I vote that those already at Edna's stay there, those not yet there stand guard.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday February 29th, 2012 9:11:18 PM

ooc: I was going to ask how a one ton minotar with deadly horns sticking out of his head could have such a low intimidation score... he can't, you added your total wrong :)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday February 29th, 2012 9:41:27 PM

Outside Alexi grins at Yondrin's comment. "I've heard of Spiced Honey Locust, but not Spaced. Either way, I spent some time with a barbarian out on the dry, dusty plains. He was a decent cook even though we never realy knew what he was cooking. I'm quite sure there were bugs in his stews, but the alternatve was an empty stomach with days and days of nothing but dry, dusty plains in all directions.

Alexi volunters to stay outside and keep watch but whispers to Yondrin before he goes into Edna's shop, "Ask her if she can identify or describe the typical customers that visit Ed's shop and if there have been any unusual visitors in the last few days. More likely than not, she saw the person that ordered the beaded necklace."

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Wednesday February 29th, 2012 10:41:10 PM

Talk about eating bugs, remember when we went to the Sargrass? The people there eat giant slugs!!! Not bad, but I definitely prefer the cuisine of Hook City. I don't have Zeoll's gilded tongue, but I have no preference on which group I go with.

ooc: Am I correct in assuming that we will easily be able to see across the street to the other shop, or hear a yell for backup? How long would it take for someone to go from shop to shop, in case the mob shows up or Edna starts trouble? I am assuming about 1 round.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday March 1st, 2012 12:02:56 AM

OOC: Berri, Zane took Meeker as the alternate Racial trait, no Racial bonus for him

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday March 1st, 2012 10:40:55 AM

Restlin decides he's going to stay put in the street. He sees the wisdom of avoiding conflict, but by golly if there's going to be a fight he wants to be at ground zero.

The Street -- Jim C 
Thursday March 1st, 2012 12:18:22 PM

Sensing that Ed is indeed telling the truth, the group spreads out. Some go to talk to Edna while others take to the street, fanning out. The street that these shops and most other buildings occupy, are on the single straight wide street that stretches North to South. Standing in the middle of it, one can see all the way down one end to the other--then there is the other part of Labortown on the other side of the narrow strait, patterned much like West Labortown.

As Zane buys a bronze dragon and is told that larger items can be custom ordered for approximately 100gp for a 6' tall dragon, Yondrim and Zeoll have words with Edna.

"So you're not here to bust up my shop? Well that's a relief, I thought Ed had hired you to put me out of business." Edna visibily relaxes and then says sadly, "That man has brought me so much trouble. He beat me when we were married and cheated on me numerous times and now he's trying to take what little I have and ruin me." Composing herself, she asks, "What can I help you with, magistrate?"

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=22 ; d20+7=18 ;
Thursday March 1st, 2012 7:02:56 PM

Zeoll talks gently to the lady. He assures her that the Iron Adventurers are not thugs, but legal deputies. They are investigating a heinous crime. Maybe she can help identify the bead.

Diplomacy 22

But he also says the group is devoted to protecting those in danger of hooliganism and threat. He asks how it comes that both Ed and Edna have said that the other is planning to hire hoods to attack the other.

He listens carefully to get a hunch of the lady's motives and honesty.

Sense Motive 18 ... maybe my pals would also like to listen to the lady's story with a sensative ear ... ie, aid another!

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=26 ;
Thursday March 1st, 2012 8:46:12 PM

Beriothian waits outside and stands guard, keeping an eye peeled for signs of trouble.

Perception = 26

ooc: I would aid you, but I don't think I can from where I am

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday March 1st, 2012 11:05:24 PM

Alexi waits outside also, pondering why, by all accounts, if Edna had that much against Ed, did she open a shop right across from his. Would be more prudent to go down the street a ways?

Alexi muses that this may be a ploy to garner more business for both of them. As people choose sides, they purchase from one or the other to 'show up' the other, and the other glassblowers get left out.

Clever, very clever indeed...

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/-  d20=14 ;
Friday March 2nd, 2012 9:13:16 AM

Yondrim listens to Zeoll and the woman, glancing to his furry Taur companion from time to time to signal any doubts or affirmations about what is said (aid another sense motive)

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=24 ;
Friday March 2nd, 2012 6:16:52 PM

Zane orders a large Bronze Dragon and then heads out front to stand there and look tough, per his usual, he says very little, but stays alert.

Perception 24

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+2=8 ;
Friday March 2nd, 2012 6:52:05 PM

Restlin is quickly growing bored, but keeps Vera tucked away. He briefly asks if anyone has time for a quick game of cards, but everyone else seems intent on watching for danger.

Restlin decides he should too, so he takes a look around for any ne're-do-wells...

***

Perception = 8 - Obviously his heart isn't in it.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Friday March 2nd, 2012 6:56:53 PM

Bosk remains at Ed's, fairly confident in his abillity to stay alive until the others arrive, should the worst happen. In the mean time he ensures no thugs enter Ed's and keeps an eye on the others by looking out the window. Should there be any trouble he will try to assist the other Iron Adventurer's.

Can you please tell me more about the history between your conflict. Any additional information might could be useful in resolving this quickly.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday March 2nd, 2012 9:37:06 PM

ooc: checking in

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+9=12 ;
Friday March 2nd, 2012 9:45:05 PM

Beltrin finds himself once again crowded out of the shop by the taurs and on the street with Restlin and Beri. He attempts to keep an eye out for danger, while ignoring Restlin's suggestions for an impromptu card game, although he finds it rather tempting. Resolving disputes with silvery words has never been his strong suit.

-----------------------

Perception: 12

The Street -- Jim C 
Saturday March 3rd, 2012 4:11:41 PM

"So he admits to sending thugs to trash my shop? So why aren't you arresting him?" Edna seems a bit flustered and both Zeoll and Yondrim sense she really does hate her ex.

Getting the specifics of Zane's order and requiring a 50% deposit before any work is done (small dragon cost 10gp), Ed turns his attention to Bosk. "What's there to resolve? Until she moves her shop or dies, there's nothing else to resolve."

Outside on the street, those keeping watch notice a large group of men, ten or more, walking down the street in their direction. They are some 100' away.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday March 3rd, 2012 5:17:13 PM

Beriothian notices a group walking down the street towards them. He reaches back and gives a quick knock on the shop door behind him. Assuming the group inside has someone paying attention he will give them a subtle nod, then he leans puts on his sunglasses and leans back.

ooc: is there a place where Beri can use his stealth and slip into the shadows?

Dm Jim: in the middle of the day... down an alleyway. You won't see them, they won't see you.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+2=22 ;
Saturday March 3rd, 2012 6:41:47 PM

Restlin notes the men approaching & pulls out his acid arrow wand. He keeps in in his palm, partially up his sleeve. He tries to figure out if they look hostile...

***

Sense motive - 22 (nat 20)

Yondrim (Jon) 65/65 HP AC 20/14/16 CMD 19 DR 1/- 
Sunday March 4th, 2012 1:20:37 PM

Though he standing outside Edna's shop, his attention is on the merchant and not on the approaching group of men so, for now and unless warned otherwise he keeps his focus on Edna.

"He did not admit to any such thing. Instead, he accused you of hiring thugs to damage his shop... and seemed to be genuinely concerned about it." he gives Zeoll another glance before looking back towards Edna, "Could there be another glass merchant that hired thugs to trash both of your shops?"

The Street -- Jim C 
Sunday March 4th, 2012 1:47:05 PM

Edna shakes her head, "What is it that you want then?"

Zeoll (HP35 of 35, AC22, CMD17) 
Monday March 5th, 2012 1:17:24 PM

Zeaoll assures the good lady that the Iron Adventurers want to keep the peace. Then he steps outside to see what is what.

If the approaching group is armed and does NOT look like officials of the city, Zeoll will cast Calm Emotions on the whole group. The save DC is 21.

Either way, he stands firm and addresses them when they are in voice range, say 50 ft or so. "Hail, good fellows! What brrings you herre, in such a grroup?"

Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday March 5th, 2012 4:25:29 PM

Zane leaves a down payment on a large sized Brass Dragon glass sculpture, he then steps outside with his cohorts.

Huh, what? -- Jim C  d20+3=22 ; d20+3=20 ; d20+3=15 ; d20+3=13 ; d20+3=22 ; d20+3=17 ; d20+3=22 ; d20+3=15 ; d20+3=17 ; d20+3=12 ; d20+3=11 ; d20+3=5 ; d20+3=18 ; d20+3=11 ; d20+3=10 ; d20+1=3 ;
Monday March 5th, 2012 7:26:37 PM

ooc: Zeoll, how are you getting DC21 on this spell? I only count up to DC20

"Huh, what the hell is going on here?" The leader shouts out as the spell erupts in the middle of his group of men. "Who in the nine levels of Premiun's gap are you to attack us?!" Looking to his men, seeing most of them are acting strangely, the man slaps the man next to him, "Snap out of it, draw your weapons and prepare to be attacked by these scoundrels!"

Zeoll (HP35 of 35, AC22, CMD17) 
Monday March 5th, 2012 8:25:40 PM

Zeoll's Spell DC: His Chr is 24 (I have to update his PC sheet), so +7. Second level spell for +2. Two feats for +2. Base 10 = 21.

DM Jim: ah yes, his Chr is wrong. Tsk tsk.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=14 ; d20+12=20 ;
Monday March 5th, 2012 9:12:10 PM

Beriothian wonders whether the group was anything but a
Uh... sorry about my over exuberant friend over here. He's a little excited today and was sharing a blessing to give you peace. He probably should have asked first, but you know how impulsive bards can be.

Beriothian keeps an eye on the group. He will do nothing if they relax, but will draw his rapiers if they start to attack (free action).

Diplomacy = 14
perception = 20

Bollocks! -- Jim C 
Monday March 5th, 2012 9:16:45 PM

"Bollocks! Who do you think you are to cast spells on us? Perhaps you're looking for a fight?" The leader looks to his others and still see's several all doe eyed and it infuriates him to the point where he smacks another of his crew, "Damn you, can't you see you've been charmed?" Several others in his crew begin doing likewise to the others being complacent.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+10=23 ;
Monday March 5th, 2012 9:27:43 PM

Alexi chuckles at the leader's confusion. The spell gave the group a little time to assess the mood of the approaching group. If they had been casually strolling down the street, they'd not have immediately picked the loitering Iron Adventuers as the culprint. Since the leader did, he must have been heading to Ed's shop to begin with.

Alexi casually draws his flail, not looking at the group up the street, and while whistling a tune, twirls the wooden spiked head around with panashe. Once they reach within 30' of him, they see how expertly that wicked spiked end is wielded.
Intimidate (Demoralize) d20+10=23

You can use this skill to frighten an opponent or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.



Zeoll (HP35 of 35, AC22, CMD17)  d20+19=36 ;
Monday March 5th, 2012 9:48:57 PM

Zeoll is eager to call out -- "We arre magistrrate-deputies, herre to keep the peace. My magic can only keep the peace, not hurrt you. Tell us what you are doing herre, please, on ourr authorritiy as delegated by Hook City."

Diplomacy 36 if allowed while still concentrating on the spell.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday March 5th, 2012 10:20:12 PM

wow, that man is fast!

You ain't in .... -- Jim C  d20+8=18 ;
Monday March 5th, 2012 11:28:06 PM

"You ain't in Hook City!" Says one of the 'thugs' as he throws a dagger at Zeoll, whizzing by his head. The others stand fast, ready for the Iron Adventurers to act as the street clears in the midst of this mexican standoff.

Thugs are approximately 50' away.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday March 5th, 2012 11:44:56 PM

We may be outside the city walls, but it is common knowledge that the protection that guards Hook City extends to The Docks. That's one of the reason that these docks are so safe.

You ain't in .... -- Jim C  d20+8=21 ;
Tuesday March 6th, 2012 12:33:20 AM

You ain't at the Docks either, you dirty Hooker!" Another thug yells out and throws another dagger, barely missing Beri.

The Docks are in fact in North Hook. You are in Labortown.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday March 6th, 2012 8:14:50 AM

"If the Iron Adventurers were looking for a fight, you'd be blood stains by now," the wizard quips. "I think you'll find our authority quite valid here. Now stop adding to Beri's dagger collection and cool it."

***

OOC: As far as I can tell, Labortown is still well within Hook City limits. Am I missing something?

Yondrim (Jon) 65/65 HP AC 23/17/19 CMD 19 DR 1/- 
Tuesday March 6th, 2012 10:14:32 AM

"It seems we have to see to that peace now. You'll want to return to your shop, Merchant Edna" Yondrim says with a sigh before moving to stand by and a little in front of Zeoll, drawing Dom Noncka as he does so and bringing up a Shield of Faith around him. He lets the sword's dull back edge rest against his shoulder as he stares at the men before them, but otherwise makes no threatening actions. A small grin comes to his lips as the men throw daggers and the adventures quip about it.

~~~~~~~~~~~~~

Active Spells:
Shield of Faith: 36/36 rounds remaining, +3 deflection AC

Level 1 Spells Remaining: 5
Level 2 Spells Remaining: 4

What Restlin said.. thought only Mudtown wasn't part of Hook City proper.

Alexi AC 29 Tch 16 Ffted 26 HP 66/66 CMD 22 
Tuesday March 6th, 2012 11:06:39 AM

Alexi stops his impressively majestic nearly impossible to duplicate display of the art of twirling a flail and goes into full defense. (OOC: +4 AC updated in header)

"Hey guys, I don't think they know how to read, much less read maps!"

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+12=26 ;
Tuesday March 6th, 2012 11:37:19 AM

Finakly seeing what is going on outside, Bosk draws his weapon and exit's Ed's shop once he hears the commotion. Is there a problem here? th minotaur snarls.

Intimidate = 26

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+1=20 ;
Tuesday March 6th, 2012 11:39:21 AM

Zane continues to lean against the building, making no moves yet....
He give the group the evil eye, trying to stave off a combat.

Intimidate roll 20 (including Zane's big bonus of a 1)

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday March 6th, 2012 11:48:27 AM

ooc: My understanding is that the docks are in the city.

Jim C 
Tuesday March 6th, 2012 12:15:18 PM

ooc: If it isn't apparent, these thugs believe Labortown to be seperate from Hook City, even though it is within the city walls, sorta (they have free access via the canal to exit the city and sail whereever they want).

One other thing, before it gets to misunderstood. You have the power of peace officers only in the context of this case. Anything else is considered outside your jurisdiction.

Eeny meny miny moo --- Jim C  d20+8=24 ; d6=2 ; d4+4=5 ;
Tuesday March 6th, 2012 12:19:57 PM

"Go back home you frikkin' cow-lovers!" One of the thugs yells out, and suprisingly another dagger is thrown but this time it sticks--in Yondrim (5hp damage). An outburst of jeers and congratulations occur when the dagger finds it's mark.

The street has cleared of all innocent bystanders and those that have sought shelter in the storefronts, peer through the windows to watch the confrontation slowly evolve.

Alexi AC 29 Tch 16 Ffted 26 HP 66/66 CMD 22 
Tuesday March 6th, 2012 12:57:32 PM

OOC: dang! What a throw! At 50' away, with a - 8 range increment penalty, he still scored a 24!
Unless I'm missing something... :}

Dm Jim: these guys must be frikkin' ninjas!

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+11=29 ;
Tuesday March 6th, 2012 4:04:34 PM

Restlin is torn. The streets are empty, the enemies are clumped, Vera is calling out to him, and these thugs just stabbed his chef.

On the other hand, Hook City jails aren't reasonable accommodations should he err on the wrong side of the law in this.

He'll think long and hard about the legality of attacking these pests before taking a course of action.

***

Knowledge, Local: 29

DM Jim: whoever wins gets to tell their side of the story :)

Alexi AC 29 Tch 16 Ffted 26 HP 66/66 CMD 22 
Tuesday March 6th, 2012 5:11:47 PM

Alexi is starting to get very much irritated. The yellow-bellied scum won't dare meet them head on, the cavalryman has a mind to send a few arrows in their general direction.

However, the word to attack has not come, yet. So Alexi shuffles over to Yondrin and puts himself in front of him, remaining in Total Defense, providing some pretty good cover.

OOC: Dear DM, are there any animals nearby? Horse, dog, cat, etc.

DM Jim: sorry no.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday March 6th, 2012 8:24:45 PM

ooc: how well do these guys appear to be armed/armored? are they still approaching us?

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells  d20+8=25 ; 2d8+4=12 ; d20+12=31 ;
Tuesday March 6th, 2012 8:25:49 PM

Bosk grows enraged when the dagger goes flying at his comrades. It only takes a moment for the taurs hair to stand on end, teeth bared and hackles raised. How dare you attack a peaceful man you gutless river rat. Today you meet gargul!!! Ignoring the sword in his hand, Bosk charges the leader of the group and aims his horn directly for the man's heart.

Actions
-----------------------------
Atk the leader. Hit AC 25 for 12 dmg (Minotaur charge / Horn gore)
Minotaur Charge [Racial] (includes a free intimidation check with atk)
Intimidate = 31, This guy should be crapping his pants.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday March 6th, 2012 8:27:56 PM

ooc: I also have the Minotaur Honor Trait, giving me a +1 bonus on a 1 on 1 fight. Since the other's have not joined in yet, do I get an additional +1 bonus?

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday March 6th, 2012 8:33:03 PM

ooc: Thank you Bosk! I was just about to write asking the group if we could just enter combat now instead of trying to reason with a bunch of testosterone drunk criminals already drawing blood on an innocent taur! My post coming later.

Bosk AC: 25/13/23 CMD:21 HP 55 of 55 Spells 
Tuesday March 6th, 2012 8:47:38 PM

ooc: Bosk doesn't take picking on women, children, or attacking the innocent lightly. Yondrim came out of the shop after the fact and had his sword resting over his shoulder in a non-aggressive manner. Had they focused on the spell caster, they would have been more justified...The cow lover comment didn't help either.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+10=14 ; d20+10=22 ; d6+2=8 ; d6+2=6 ; 3d6=10 ; 3d6=6 ; d6=6 ;
Tuesday March 6th, 2012 10:30:15 PM

Only the gutless son of a cur would draw the blood of an innocent man while hiding at that range. You have just brought upon yourself the wrath of the oncoming storm!

Beriothian draws his rapiers and runs the entire turn (in a slightly roundabout manner to avoid all AoO) to reach the gang and positions himself in the flanking position his wise friend Bosk has wisely set up for him (hopefully the one that attacked Yondrim). An intangible fire seems to burn in the rogues eyes as he is filled with energy (burning hero point for extra standard action). With full force he thrusts his swords into a violent gang member that had the audacity to laugh and spilling an innocent's blood.

Attack (left hand)=14
Damage = 8
Sneak Attack = 10

Attack (right hand) =22
Damage=6
Sneak Attack = 6

Heroic = 6 (fail) (FYI- Wold trait, roll 1d6. On a 1, you get the point back.)

DM Jim: There is no possible way to flank the ten men filling the street unless you take a back alleyway, which would take a round or two or make some awesome acrobatics rolls.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday March 6th, 2012 11:09:11 PM

A voice in the back of Restlin's head comes from no where and reminds him that those who win get to tell their story.

He decides they should win quickly and decisively. Seeing how Bosk is now in Vera-range, he decides to take a more pragmatic approach and casts haste on everyone but himself.

***

+1 attack/round, +1 dodge to AC and reflex save - 6 rounds

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday March 7th, 2012 7:32:34 AM

ooc: how awesome?

Yondrim (Jon) 73/77 HP AC 23/17/19 CMD 19 DR 1/-  d20+14=16 ; d6+7=9 ;
Wednesday March 7th, 2012 11:04:27 AM

Yondrim grunts as the dagger sinks home and he feels the rage start to build up inside him, but his thoughts go back to the bloody scene they'd just left behind and his stomach roils. He stares out at the men speaking through clenched teeth, but loud enough to carry, "There has been enough death today. We only wished for peace. We said to turn and leave," as he continues, his voices rises with each word as his temper starts to flare again and he pounds towards the men faster than any centaur can naturally run, "Now. There. Will. Be. Blood." Screaming at the last word, he swings his falcata with both hands at the the first man he reaches.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Charge! Rage!

Attack: 8 BAB + 1 mounted + 2 charge + 1 haste + 2 Rage Str + 4 Hero Point: Hit AC 20, damage a paltry 9

Active Buffs:
Shield of Faith: +3 AC, 35/36 rounds
Haste: +1 hit, +1 AC, +1 reflex, +30 move
Rage!: +4 STR, +4 CON, +2 Will, -2 AC, + 12 HP, 1/8 rounds used
Charge!: +2 Hit, -2 AC until end of round

Used Hero Point for +4 to d20 roll

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday March 7th, 2012 12:20:55 PM

Zeoll continues concentrating in order to keep the enemy Calm. Please let me know if the number of Calm ones drop below two. He'll also take a 40 ft move back away from the enemy.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Wednesday March 7th, 2012 1:32:32 PM

Zane, quick casts (not quickened, just a descriptor) Shield and waits for one of the thugs to approach him, being without a weapon, and casting a spell just might lull then into thinking he's mostly harmless....

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours
Shield 3 minutes

Others spells and effects on Zane:

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Wednesday March 7th, 2012 6:35:27 PM

Surprised that the gang of men keep pressing on despite the obviously intimidating fighting men in the group, Beltrin sees Bosk and Yondrim charge. "I guess that news of the Iron Adventurer's hasn't reached Labortown yet, well, they'll learn soon, let's even up the odds a little." Beltrin pulls a small, intricate shovel from his pocket and concentrates intensely as he calls forth a spell.

-------------------------
Cast Create Pit trying to target 4 of the men, ideally the lip of the pit will not be adjacent to Bosk or Yondrim.

(10x10 pit appears, 30ft deep, DC 17 Reflex save or anyone in the targeted area falls in, anyone that ends their turn adjacent to the pit has to make a reflex save with a +2 bonus or fall in due to the sloped edge).



Eeny meny miny moo --- Jim C  d20+12=21 ; d20+12=14 ; d20+7=27 ; d20+7=23 ; d8+4=11 ; d20+6=14 ; d20+6=10 ; d20+6=11 ; d20+1=21 ; d20+1=19 ; d4+3=5 ; d6=2 ; d6=2 ; d20+6=18 ; d20+6=16 ; d20+1=4 ; d20+6=11 ; d20+6=21 ; d20+6=14 ; d20+6=11 ; d20+6=16 ; d20+6=23 ; d20+1=3 ; d20+1=10 ; d20+1=7 ; d4+3=4 ; d20+6=12 ; d20+6=22 ; d20+6=18 ; d20+6=17 ; d20+6=22 ; d20+6=24 ; d20+1=3 ; d20+1=12 ; d20+1=6 ; d4+3=6 ; d6=5 ; d6=1 ; d20+9=24 ;
Wednesday March 7th, 2012 9:37:10 PM

Hooves strike cobblestone in rapid succession as Bosk thunders towards his target. The leader of the thugs is ready for the attack and jumps to the side and slashes down hard on Bosk, but can't seem to penetrate his armor as he takes a horn to the side, ripping through his chain shirt and bloodying him badly. Grimacing in pain he takes two more swipes with his longsword and cuts deep into Bosk's side. Two other men that stood along side their leader also attack Bosk mercilessly, almost gleefully, their daggers glancing this way and that off of the minotaurs armor, but one sneaky attack bites deep into his flesh from the flank.

Bosk takes 20hp damage this round

Beri charges forward too, sort of. He attempts to run this way and that, trying to find an opportunity to strike at the flank of one of the attackers, but the wall of men pretty much makes this impossible. The rogue ends up stopping and starting in front of several men who jump forward and attack him, yet none are able too until they try to flank him, which they also find hard to do without getting gored by Bosk, but one does manage to slash Beri with one of their twin daggers.

Beri takes 4hp

Eager to use Vera, Restlin holds back as he see's the others charge forward and instead casts Haste on the three chargers (Bosk, Beri and Yondrim).

Can't be more than 30' apart and the thugs are 50' away, so only the three are affected

Joining his new friends after moving by Alexi the human shield, Yondrim avoids multiple dagger attacks as he lays into the arm of one of his three attackers, but finds a sneaky dagger in his flank as the men surround him.

Yondrim takes 10hp damage after damage reduction

Zeoll continues to concentrate on the lone thug in the back of the group that seems to be very calm about the whole situation as he moves further away from the fight.

Standing idlly, watching all the hubbub, the lone calm thug suddenly finds himself falling into a pit. Astonishingly, a large pit has materialized under his feet, but just at the last moment he throws himself to the side and avoids falling into the pit. His calmness is gone.

Invoking a magical shield around him, Zane carefully watches the fight.

1 Round by tomorrow night

Sorry, once an action has been posted, it's a done deal.


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d10=9 ;
Wednesday March 7th, 2012 10:09:59 PM

ooc: Can we get a map? We are at a huge disadvantage when the enemy can flank us and we can't flank them, or even maneuver into logical positions. This is especially true for those of us who are worthless when they can't make sneak attacks ;)

DM Jim: No map this time... as long as it's three on one, there will be one flanking attack. When it becomes 2 to 1 or 3 to 2, no more flanking. Ways to accomplish this would be acrobatics rolls, killing them, or getting more people into the fight.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday March 7th, 2012 10:29:53 PM

ooc: do Bosk and I have some attacks of opportunity coming our way?

DM Jim: No, they had readied actions as was stated and 5' steps do not incur AoO's. The street is only 45' wide at best, with a bunch of big taurs in the way.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday March 7th, 2012 10:55:40 PM

ooc: one last question before bed, can I reach the leader with my whip (if I take a 5 foot step)?

Dm Jim: yes, even if you don't move, however please remember you draw AoO's with a whip if I'm not mistaken.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday March 7th, 2012 11:11:57 PM

Zeoll stops concentrating on his Calming spell. He is only keeping one enemy out of the fight, and he has to do more. He moves so that he is 35-40 ft from the leader. He casts his Cacophonous Call spell on him. The Will save DC is 10+7+2+2=21 to resist. If he fails, he is nauseated for six rounds.

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Natural Divination: used 0 of 2
Memory Subdomain recall attempts: used 1 of 9

NOTE TO ALL! If you miss a save or attack by just one, shout! I have an immediate action spell to give you a retroactive +1!
Spells currently active: Taur's Try (centaur)

Zane Stormfront AC 26 CMD 22 HP 48/50  d20+5=18 ; 2d8+4=14 ;
Thursday March 8th, 2012 9:50:24 AM

Zane rushes forward, and attacks once, while he's moving he charges his fists with arcane energy (activate arcane strike(free action) (will activate every round, want me to continue posting it?)

Attack roll 18
Damage 14

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours
Shield 3 minutes

Others spells and effects on Zane:

DM Jim: Arcane strike is a swift action, not that it matters in this round since you have no other swift actions, just for future reference. If you state you keep it on, no problem. If you don't state a specific target in a specific group, I'll just roll randomly for either Beri's, Bosk's or Yondrim's group.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday March 8th, 2012 10:40:00 AM

Restlin targets their and casts Hold Person on them (DC 17 will save to negate - held for 6 rounds).

DM Jim: their...? Their leader?

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 35 of 55 Spells  d20+8=20 ; 2d8+5=16 ; d20+6=16 ; d20+6=14 ; d20+2=4 ; 2d8+5=18 ; d8+5=13 ;
Thursday March 8th, 2012 1:49:35 PM


The anger still burns in Bosk's eyes, but the the pain in his side causes his muscles to tighten and causes his swing to be a bit off. Despite his pain the taur swings wildly at the leader hoping to teach the leader the picking fights is not acceptable in Hook City and that it will take more than three men to take the taur down.

Full Atk starting with the leader and then moving to the next least armored man attacking him if the leader falls.
------------------------
Full atk 1 with bastard sword hit AC 16 for 19 dmg
Full Atk 2 with armor sword spike AC 14 for 14 dmg
Nat. atk 3 with horn hit AC 4 (miss)
Extra atk due to haste, Hit AC 21 for 16 dmg


Yondrim (Jon) 63/77 HP AC 23/17/19 CMD 19 DR 1/-  d20+10=24 ; d20+7=23 ; d20+7=25 ; d6+13=16 ; d6+9=10 ; d6+9=12 ; d20+10=21 ; d6+13=15 ;
Thursday March 8th, 2012 3:37:48 PM

Yondrim answers the stabbing knives with a savage snarl and delivers a vicious upwards cut on the thug he charged before rearing up on his hind legs to lash out with his raised iron-shoed hooves. As he comes crashing down he uses the momentum in a downward cut at one of the flanking thugs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Attack 1 with Power Attack: Hit AC 24, 16 damage
Hoof 1 with PA: Hit AC 23, 10 damage
Hoof 2 with PA: Hit AC 25, 12 damage

Haste Attack: Hit AC 21, 15 damage

Active Buffs:
Shield of Faith: +3 AC, 34/36 rounds
Haste: +1 hit, +1 AC, +1 reflex, +30 move
Rage!: +4 STR, +4 CON, +2 Will, -2 AC, + 12 HP, 2/8 rounds used
Power Attack: -2 hit, +4 damage (+6 two handed)

Damage: 14

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday March 8th, 2012 3:55:22 PM

OOC: Zeoll tries to coordinate with Restlin. Specifically, if one casts first, and the spell takes hold, the other should target someone else. In a tabletop game with initiative, it would be obvious. Kindly Sweet DM Jim, please don't let us both nauseate and hold the enemy leader! Besides, no one wants to be throwing up and paralyzed at the same time! That's just gross! :-)

DM Jim: you read my mind! Unless you put a if-then qualifier in it, it's gonna happen something like that.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday March 8th, 2012 7:19:04 PM

ooc: Sorry, I edited what I posted & didn't read the results before I hit submit. I'm holding the punk that threw the dagger at Yondrim.

Alexi AC 23 Tch 10 Ffted 20 HP 66/66 CMD 22  d20+17=23 ; d8+7=8 ;
Thursday March 8th, 2012 7:49:01 PM

OOC: it is a bummer not to have a map. :(
On the ASSumption that if any of our guys is flanked, that would put the that enemy on MY side, that is, between ME and my friend. It would be very easy to know this with a map. So I'm having to ASSume that that is so by the statement:
No one was flanked on the ready action, only on the subsequent round.

IF that is so, then Alexi charging him would be a flanking attack. IF that is not so, then we should have had a map from Round 0. Blindfight does not work across the internet.

IC: Alexi drops his flail and picks a foe that has (if one has) flanked a friend and draws his sword while charging him.
Flanking Charge Att d20+13+2(charge)+2(flanking)= 23, dmg 8

DM Jim: And as I said before, once you post an action, it's a done deal. You did not charge last round, you went full defense. You do not get to see what happens afterwards and then change an action that has already occurred.

Understood it the first time.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday March 8th, 2012 7:54:27 PM

ooc: is there anyone I can flank now?

DM Jim: You're near Bosk since he charged the leader in the middle, so you can try and flank the guy who's flanking him.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday March 8th, 2012 7:59:45 PM

ooc: Don't complain too much Alexi, as a rogue being denied flanking, stealth, and AoO I'm basically just there to distract the enemies and make comments about their father smelling of elderberries.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday March 8th, 2012 8:07:25 PM

ooc: is everyone around me dual weilding daggers, or does someone only have one dagger/two handed weapon?

DM Jim: everyone has dual daggers, except for the leader, he has a longsword.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+10=16 ; d20+10=16 ; d6+2=8 ; d6+2=4 ; 3d6=11 ; 3d6=11 ;
Thursday March 8th, 2012 8:24:19 PM

These racist hillbillies seem to be all over the place, everywhere he looks there are daggers flailing about. Beriothian looks for a gap and "tries" to flank the guy flanking Bosk (though only if doing so would not provoke an AoO), though it's impossible for him to tell in the chaos of this battle whether he is actually succeeding. If flanking is not an option the rogues will simply target the nearest enemy.

Attack left = 16 (18 if flank)
damage = 8
sneak attack = 11

Attack right = 16 (18 if flank)
damage = 4
sneak attack = 11

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Thursday March 8th, 2012 9:08:39 PM

That's a lot of steel these louts are packing! Beltrin curses as his pit proves to be poorly targeted. Seeing Bosk and Yondrim surrounded, he moves forward and casts another spell.

-------------------
Move forward to get in range (spell has a 40' range) and cast Slow, targeting the 3 thugs surrounding Yondrim and the 3 closest to Bosk if they are all with 30' of each other (can't tell without a map). Otherwise, he'll target the 6 thugs closest to Yondrim. DC 18 will save or staggered for 6 rounds

Spells in effect:
Mage Armor (3+ hours remain)
Create Pit (6/7 rounds remain)
Slow (6/6 rounds remain)

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday March 8th, 2012 10:49:27 PM

If then clause: Zeoll readies the casting of his spell until he sees the results of Restlin's magic. If the leader is effected, he will target one of the ones fighting Bosk. If the leader resists the Hold, Zeoll will target him for the Cacophonous Call.

DM Jim: sorry, you've already posted your turn :)

Eeny meny miny moo round 2 --- Jim C  d3=2 ; d20+2=22 ; d6=1 ; d20+2=3 ; d20+2=18 ; d20+2=14 ; d20+2=16 ; d20+2=7 ; d20+2=7 ; d20+7=20 ; d20+7=17 ; d20+5=18 ; d20+5=7 ; d20+5=25 ; d20+5=20 ; d4+3=4 ; d20+5=9 ; d20+5=10 ; d20+5=6 ; d20+5=21 ; d20+5=18 ; d20+5=15 ; d20+5=23 ; d20+5=20 ; d20+5=8 ; d20+5=6 ; d20+5=10 ; d20+5=16 ; d4+3=7 ; d3=2 6d6=14 ;
Friday March 9th, 2012 3:39:22 AM

Stopping the spell that he had in place, Zeoll moves back towards the group and then closer to get in range for his spell.

No spell this round. Previous round you moved 40' back placing you at 90' from the thugs (who were at 50' as stated). That means you used two move actions to move 50' to get in range of your spell.

Try as he might, Bosk just doesn't seem to be able to hit the thug's leader, but then with Restlin's haste spell, the minotaur finds he has just one more quick attack to make and connects solidly on the leader, slashing open his chest.

It is a horrendous sight to witness as Yondrim turns the thug who threw the dagger into him, into a bloody paste. There's no coming back from this one.

Yondrim is no longer flanked. You don't pull on Superman's cape.

Rushing forward, Zane's fists begin to glow and crackle with arcane energy. Striking at the foe flanking Bosk, Zane's fist hits the man so hard in the face, several of his teeth fly out.

Bosk is no longer flanked

Invoking a spell that will hold a person helpless, Restlin targets a thug next to the bloody paste of a thug that threw the dagger that hit Yondrim. There isn't even a slight pause as the man resists the spell completely (22, Nat20 save)

Dropping his flail, Alexi rushes forward to aid Beri--drawing his sword, he brings it down on the back of the man flanking his friend with a bloody slash.

Beri is no longer flanked

Deftly Beri finds a small window of opportunity to strike twice between several of his attackers into the back of the man flanking Bosk--the same who just lost several teeth to Zanes attack. Screaming in agonizing pain and clutching at his back, the man falls unconscious.

Amazed at the amount of steel being wielded, Beltrin moves forward and casts his Slow spell on the two thugs attacking Yondrim, the remaining two attacking Bosk and two that are attacking Beri. All of them except one thug on Yondrim succumb to the spells effect.

Striking back at Bosk, the thug leader finds it incredibly hard to penetrate the minotaurs armor, so too does the other man attacking him, but he does manage to get one dagger strike between Bosk's armor joints.

Bosk takes 4hp damage

Yondrim remains unscathed as the two thugs on him strike relentessly but can't seem to harm him.

A sharp lance of pain shoots up Beri's back as a dagger cuts deep into his shoulder blade, spraying blood on those nearby.

Beri takes 7hp damage

In the back of the group, somewhat away from the pit--since he decided he didn't like being so close to the sloped edges of the suddenly appearing pit, Otto decides he better do something. Pulling a wand out of his belt, he takes careful aim at the group of spellcasters (~80' away) beyond the fight and let's fly a fireball. It erupts in the midst of the groups three dedicated spellcasters and melts their hair.

Beltrin, Restlin and Zeoll take 14hp damage, save DC15 Reflex save for half.

1 Round by Friday night

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:29/43 (Spells) - Wand charges: 41  d20+4=12 ; d20+5=20 ; 2d4=4 ;
Friday March 9th, 2012 8:10:58 AM

Reflex DC: 12 - fail

Restlin hops around briefly putting out small fires on his clothing. "Must be nice to have a wand of fireball and no problem using it on a city street..."

He responds by taking aim with his acid arrow wand at this Otto fellow.

***

Ranged touch: 20 - 4 damage this round, 2d4 damage next two rounds as well

Yondrim (Jon) 63/77 HP AC 23/17/19 CMD 19 DR 1/-  d20+10=23 ; d20+7=18 ; d20+7=11 ; d20+10=26 ; d6+13=17 ; d6+9=13 ; d6+9=12 ; d6+13=14 ;
Friday March 9th, 2012 9:59:10 AM


Turning his wrath on the thug facing him that is still moving at normal speed, Yondrim once again hacks and stomps at the man, spit flying from his lips as he screams a wordless yell.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Attack 1 with Power Attack: Hit AC 23, 17 damage
Hoof 1 with PA: Hit AC 18, 13 damage
Hoof 2 with PA: Hit AC 11, most likely a miss but... 12 damage

Haste Attack with PA: Hit AC 26, 14 damage

Active Buffs:
Shield of Faith: +3 AC, 33/36 rounds
Haste: +1 hit, +1 AC, +1 reflex, +30 move
Rage!: +4 STR, +4 CON, +2 Will, -2 AC, + 12 HP, 3/8 rounds used
Power Attack: -2 hit, +4 damage (+6 two handed)

Damage to Yondrim: 14

DM Jim - Can you let me know if the thugs falls? I may use a Hero Point to gain another action if he does

DM Jim: He does not fall, he is barely holding on by a thread.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday March 9th, 2012 10:18:49 AM

ooc:is Beri still unflanked? Is Beri flanking anyone?

DM Jim: Yes. No.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday March 9th, 2012 6:40:09 PM

Zeoll tries to resist the energy attack ... 14 or 7 on a reflex DC 15 ...

Zeoll darns himself at misjudging his ranges. he moves up to 40 ft this round as a move action without incurring AoOs and casts his Cacophonous Call (will DC21) at the most hale and unwounded enemy in range.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 31 of 55 Spells  d20+8=11 ; d20+6=14 ; d20+6=24 ; d20+2=16 ; 2d8+5=14 ; 2d8+5=10 ; d8+5=12 ; d8+5=10 ; d20+4=11 ;
Friday March 9th, 2012 6:57:29 PM

The the pain in Bosk's side persists and his muscles remain tight, but as the taur swings wildly at the leader he figures one is bound to find its matk. All life hangs by a thread, I am that thread!!! Die!!!

Full Atk starting with the leader and then moving to the next least armored man attacking him if the leader falls.
------------------------
Full atk 1 with bastard sword hit AC 14 for 10 dmg
Full Atk 2 with armor sword spike AC 24 for 12 dmg
Nat. atk 3 with horn hit AC 16 for 11them dmg
Extra atk due to haste,Hit AC 11 for 14 dmg

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+11=14 ; d20+11=22 ; d20+12=21 ; d20+12=21 ; d6+2=5 ; d6+2=3 ; 3d6=14 ; 3d6=8 ;
Friday March 9th, 2012 6:58:16 PM

Beriothian lets out a gasp as the dagger is removed from his shoulder. As much as he would like to tear that guy to pieces he knows that this is not the most preferable target. Forcing himself to remain focused the rogue takes a 5 foot step and moves into another flanking position (from the number of enemies attacking us I assume there is at least one such position, if not let me know what rolls I would need to get there without provoking AoO)

Attack = 21
Damage = 5
Sneak Attack Damage= 14

Attack = 21
Damage = 3
Sneak Attack Damage= 8

ooc: ignore the first two rolls, I'm exhausted and was misreading Beltrin for Beriothian for their reflex save

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=22 ; d20+12=21 ; d6+2=8 ; d6+2=7 ; 3d6=10 ; 3d6=11 ;
Friday March 9th, 2012 7:00:53 PM

ooc: forgot to add the the haste bonus

haste left
attack =d20+12=22
damage = d6+2=8
sneak attack =3d6=10

haste right
attack =d20+12=21
damage = d6+2=7
sneak attack =3d6=11

DM Jim: Uh, no. You only get one more extra attack, not one for each hand.

Zeoll (HP35 of 35, AC22, CMD17)  d20=15 ;
Friday March 9th, 2012 7:07:09 PM

raw roll vs fireball a 15 is good news

DM Jim: yes, now modify your HP to reflect that :)

Zane Stormfront AC 26 CMD 22 HP 48/50  d20+4=21 ; d20+4=15 ; 2d8+4=8 ; 2d8+4=11 ;
Friday March 9th, 2012 7:49:10 PM

Zane again channels energy to his limbs and unleashes a flurry on the same target as he already hit, unless the target is or goes down, then Zane will switch to the next.

Attack rolls

#1 21 damage 8
#2 15 damage 11

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Arcane Strike (swift action each round) Effect +1 damage
Mage Armor 3 hours
Shield 3 minutes

Others spells and effects on Zane:


Zeoll (HP28 of 35, AC22, CMD17) 
Friday March 9th, 2012 8:35:16 PM

OOC: Sorry, I wanted to make sure I posted before the DM, and I had very limited wifi as the train moved north!

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Natural Divination: used 0 of 2
Memory Subdomain recall attempts: used 1 of 9

NOTE TO ALL! If you miss a save or attack by just one, shout! I have an immediate action spell to give you a retroactive +1!
Spells currently active: Taur's Try (centaur)



Beltrin (Keith) AC: 16/13/16 HP: 42/56 CMD: 20 Spells  d20+5=11 ; d20+9=27 ; 2d6+9=16 ;
Friday March 9th, 2012 8:38:47 PM

Smelling slightly like the bacon that Yondrim cooked for breakfast, Beltrin decides that fighting a ranged battle with Otto will be a losing proposition and joins the fray with his companions. He unslings his sword and lets himself succumb to the anger that was bottled
---------------------
Free Action: enter rage
Move action: Move forward up to 40' next to the nearest available thug
Standard action: Attack with greatsword, power attack, Hit AC 29 for 19 damage (forgot to add rage bonus to rolls above)

Spells in effect:
Mage Armor (3+ hours remain)
Create Pit (5/7 rounds remain)
Slow (5/6 rounds remain)

Rage rounds used: 1/6


Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+13=31 ; d8+7=9 ; d20+8=26 ; d8+7=8 ;
Friday March 9th, 2012 9:11:31 PM

Alexi takes whatever steps he needs to that don't provoke AoO against him to flank Beri's attcker that stabbed him in the back if possible. If it is not possible to take a move to flank that guy without provoking AoO, then he takes whatever move he needs to attack the nearest one without porovoking an AoO.

If he can do so with a 5' step, he will do so with a 5' step. If it takes more than 5' but less than 20' he will move up to, but no more than, 20'. If he can avoid the pit, he will avoid the pit. If whatever move he makes puts him next to the pit, he will not do that, as he does not want to be pushed into the pit.

If I missed anything, dang, I'm sorry.
1st Fighter Att Hit AC31, dmg 9
2nd Fighter Att Hit AC26, (Dang! missed Crit by 1 both times!), dmg 8

OOC: Hey Zeol!, does that retroactive +1 work for Crits?

Eeny meny miny moo round 3 --- Jim C  d20+2=15 ; d3=2 ; d3=3 ; d20+6=17 ; d20+6=26 ; d20+6=14 ; d8+6=11 ; d20+5=25 ; d20+5=21 ; d20+5=17 ; d20+5=10 ; d4+3=5 ; d20+5=10 ; d20+5=11 ; d20+5=14 ; 6d6=26 ;
Saturday March 10th, 2012 3:26:45 AM

His clothes still smoldering, Restlin fires back with an Acid Arrow and hits Otto squarely in the chest.

Turning to a fresh target, Yondrim once again attacks repeatedly--frothing at the mouth as he almost kills another who would dare to attack him.

Moving the proper distance, Zeoll casts a spell at one of the men attacking Bosk, who immediately begins to spew bile laced salmon with andouille sausage all over his leader and Bosk. No amount of presdigitation is going to get that out.

Attacking the leader once more, only Bosks armor spike manages to catch him. Yet the man won't go down--but he is on his last legs.

Beri turns to find the man who just slashed him and gives him a slashing back. Too bad he couldn't flank him or the man would probably be dead, not just cut up badly.

Switching to the next foe, Zane hits one more time, possibly breaking the man's collarbone.

Deciding not to get into a spell battle, Beltrin flies into a rage--leaving his two spellcasting companions behind and charges the man Yondrim nearly killed seconds ago. He's dead for sure now that Beltrin splits his skull.

Sidestepping, Alexi finishes off the thug Beri just attacked, leaving the pair with only one man standing against them.

The thug leader yells out in triumph as he defeats Bosk's armor, sending his longsword sliding between a few ribs on the cleric of Gargul.

Bosk takes 11hp damage

The lone man on Yondrim slices and dices and cuts him deep with one of his daggers.

Yondrim takes 5hp damage

Beri ducks, dodges, dives, and dodges once more to avoid all the attacks coming at him from his lone assailant.

Standing together, Restlin and Zeoll feel the intense immolation surrounding them once more as Otto unleashes another fireball.

Restling and Zeoll take 26hp damage unless they make a DC15 Reflex roll

1 Round By Monday Night or sooner.

I will be posting on the weekend if everyone posts in time.


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:16/43 (Spells) - Wand charges: 40 - Haste 4 rounds left - Resist Energy 1 hr remaining  d20+2=20 ;
Saturday March 10th, 2012 8:17:15 AM

Restlin manages to jump out of most of the blast, but still gets toasted in the process.

"Enough of this! Zeoll, I bid you farewell!" The wizard decides to seek cover - preferably a merchant's cart that can provide full cover. He'll cast resist energy (vs fire, obviously) before considering his next move.

Jim: I'll leave it to you to tell me how much, if any, cover Restlin can find.

***

Resist energy (short version): First 10 HP of fire damage are ignored.

Zeoll (HP2 of 35, AC22, CMD17)  d20+5=14 ;
Saturday March 10th, 2012 9:00:19 AM


OOC: First off, dear kindly DM Jim, can Zeoll have used an immediate action to help Alexi confirm a crit? That would have been with a Timely Inspiration spell, which Zeoll had just mentioned he wanted to do if the possibility arose.

Either way, Zeoll tries to dodge out of the way of the fire. His reflex mod is a +5, and he rolls a 14! He misses by one! As he takes the full 26 points of damage, he regrets that his Timely Inspiration spell only works for attacks and skill checks, not saves!

And where does that leave poor Zeoll? It puts him at exactly two hit points! At this point, with no healing available to him, Zeoll looks side to side. Is there a shopfront or door he can enter? Like Restlin, Zeoll needs to take cover, preferably total cover.

If Zeoll can get to cover with a 40ft move, he will cast a Cacophonous Call on an enemy, prefereably the one who has been tossing fireballs, and then dive for cover, into a shop, say. Or if discretion is the better part, he'll take a double move to find refuge. Maybe into one of the glassblower shops.

DM Jim: My first impression is no, since it's not technically an attack roll or skill check. But I've asked on the rules board for clarification.

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Saturday March 10th, 2012 10:30:59 AM

ooc: how far away am I from that pyromaniac?

Yondrim (Jon) 63/77 HP AC 23/17/19 CMD 19 DR 1/- 
Saturday March 10th, 2012 10:45:32 AM

OOC: To go with Beri's question... Is he on the other side of the pit? And does Yondrim have a clear path to the pit now that two out of the three thugs that surrounded him are down?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:16/43 (Spells) - Wand charges: 40 - Haste 4 rounds left - Resist Energy 1 hr remaining  2d4=8 ;
Saturday March 10th, 2012 12:35:18 PM

OOC: forgot to roll the continuing acid damage on this Otto fellah: 8 damage

Zane Stormfront AC 26 CMD 22 HP 48/50 
Saturday March 10th, 2012 12:44:19 PM

Is the flamebug near Zane? if he is, Zane will make him the next target.

Eeny meny miny moo round 3 --- Jim C 
Saturday March 10th, 2012 1:41:54 PM

Otto jumps in glee as he see's the two flee.

Otto is approximately 40' from the melee line. Anyone except Bosk and Zane because of the pit that is in the way, can charge him . However, anyone that leaves the fight will get an AoO against them.

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Saturday March 10th, 2012 2:47:14 PM

ooc: how many guys can I reach from my location? Is there anyone I can flank?

DM Jim: 2. Maybe the leader.

Yondrim (Jon) 59/77 HP AC 21/15/17 CMD 19 DR 1/-  d20=7 ; +12=12 ; d6=6 ; +13=13 ;
Saturday March 10th, 2012 9:22:06 PM

Hearing another explosion behind him, Yondrim glances over his shoulder to see some of his smoldering companions fleeing for cover and whips his gaze to the wand wielding Otto. Ignoring the remaining thug around him and the dagger in his side, the centaur charges toward the presumed wizard with a howl and offers him a mighty swing of his sword.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Charge Attack: Hit AC 19, 19 damage

Active Buffs:
Shield of Faith: +3 AC, 32/36 rounds
Haste: +1 hit, +1 AC, +1 reflex, +30 move
Rage!: +4 STR, +4 CON, +2 Will, -2 AC, + 12 HP, 4/8 rounds used
Power Attack: -2 hit, +4 damage (+6 two handed)
Charge!: +2 hit, -2 AC

Damage to Yondrim: 19

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday March 10th, 2012 11:08:38 PM

OOC: Zeol and DM, and anyone else, I think the key word in that spell is fail. SInce Alexi didn't actually fail his attack roll, I don't think it applies. The guy is dead anyway, so deader won't make much difference. :)

BTW: how many are left? Where are they?

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Saturday March 10th, 2012 11:11:01 PM

ooc: what will it take for me to flank the leader?

DM Jim: possibly an attempt to move to flank him.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+13=14 ; d20+8=13 ;
Sunday March 11th, 2012 2:53:35 PM

Blindly looking around, Alexi guesses there's a bandit close enough for him to swing a sword at. If he can reach the unfortunate bloke with a 5' step he'll do so to get his two attacks in. If it takes more than a 5' step he won't get his two attacks.

1st Fighter att d20+13 = 14 miss, I'm sure.

2nd Fighter att (if applicable) d20+8 = 13, another miss too, i'm sure.

Zane Stormfront AC 26 CMD 22 HP 48/50  d20+12=30 ; d20+12=19 ; d20+5=10 ;
Sunday March 11th, 2012 4:41:10 PM

Zane will make a tumbling move to close the distance to the firebug, (move acrobatics roll 30, avoid AoO 19)
He will then plant one hit on him.
as he was tumbling through to reach his target, his again channels energy to his limbs. (Arcane Strike)
Zane misses with his slap punch as he stops moving (attack roll 10)

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Arcane Strike (swift action each round) Effect +1 damage
Mage Armor 3 hours
Shield 3 minutes

Others spells and effects on Zane:



(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=28 ; d3=1 ; d20+12=13 ; d20+12=29 ; d6+2=8 ; d6+2=5 ; d6+2=5 ; 3d6=13 ; 3d6=7 ; 3d6=10 ;
Sunday March 11th, 2012 7:23:36 PM

Beriothian sees that the leader of the group has left himself open, and he carefully maneuvers into flanking position. Hopefully he and Bosk can make short work of this guy.

Attack Right = 28
Damage = 8
Sneak Attack = 13

Attack Left = 13
Damage = 5
Sneak Attack = 7

Attack Haste = 29
Damage = 5
Sneak Attack = 10

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 20 of 55 Spells  d20+8=19 ; d20+6=24 ; d20+6=20 ; d20+2=16 ; 2d8+5=14 ; 2d8+5=15 ; d8+5=6 ; d8+5=8 ; d6=4 d6=4 d6=3 d6=6
Sunday March 11th, 2012 8:21:49 PM

Seeing the leader weaken drives Bosk to attack even harder, his steelgrass sword flashing in the sun.
May Gargul have mercy on your soul! If the leader falls he moves on to the man attacking him that appears to have the lowest AC.

Full Atk starting with the leader and then moving to the next least armored man attacking him if the leader falls.
------------------------
Full atk 1 with bastard sword hit AC 24 for 15 dmg (19 w/ sneak dmg)
Full Atk 2 with armor sword spike AC 20 for 6 dmg (10 w/ sneak dmg)
Nat. atk 3 with horn hit AC 16 for 8 dmg (11 w/ sneak dmg)
Extra atk due to haste,Hit AC 19 for 14 dmg (20 with sneak dmg)


Eeny meny miny moo FINALE --- Jim C  d20+5=7 ;
Sunday March 11th, 2012 9:01:03 PM

It's a bloody blur to some as the combat finishes with Beri killing the leader and Bosk killing the thug striking at Yondrim charging away. With Yondrim beheading poor Otto the flamebug, leaving just one thug left battling Alexi, he immediately yells out, "I surrender! Don't kill me, the block is yours!!!"

Restlin and Zeoll are safely tucked away from any harm in their respective alleyways.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:16/43 (Spells) - Wand charges: 40 - Haste 4 rounds left - Resist Energy 1 hr remaining  d8+1=9 ;
Sunday March 11th, 2012 9:33:08 PM

Restlin hears the last thug surrender and pops out of his hiding place. He immediately walks over to the badly injured Zeoll and pokes him with the wand of CLW the Iron Adventurers bought (9 healing).

"Zeoll, I love being us, do you know that? We get torched and our friends behead the poor dumb bastard who did it. You can't buy friends like that, no sir you can't."

OOC: I'm not sure if we're still in combat, so I'm just casting CLW once. Let me know if I can start poking the rest of us.

DM Jim: Please make a DC20 UMD roll since cure light wounds is not on your class' spell list.

Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.

Try Again?
Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

So you cannot take 20 on this check.



(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Sunday March 11th, 2012 10:28:28 PM

Bosk, please take my wand and stabilize any wounded you can.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:16/43 (Spells) - Wand charges: 40 - Haste 4 rounds left - Resist Energy 1 hr remaining 
Sunday March 11th, 2012 10:47:56 PM

OOC: Shoot...misunderstood the rule.

Restlin scratches his head as he pokes Zeoll with the wand to no affect. "Well Zeoll, maybe you better do this."

The wizard hands the CLW wand to the liontaur, handle first.

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Sunday March 11th, 2012 11:23:38 PM

ooc: That's why I usually ask Bosk to cast the spells for me. I have a 75% success rate with wands right now, pretty respectable but not high enough to use reliably yet.

Zeoll (HP2 of 35, AC22, CMD17)  d8+1=7 ; d8+1=4 ; d8+1=4 ; d8+1=9 ; d8+1=9 ; d8+1=2 ; d8+1=5 ; d8+1=8 ; d8+1=8 ; d8+1=8 ;
Monday March 12th, 2012 7:49:02 AM

Zeoll is happy to take the wand and use it on whoever needs it. "If no one objects," he says, "I'll tap myself, Rrestlin, and Bosk each thrree times to starrt."

Zeoll: 7+4+4 = 15
Reslin: 9+9+5 = 23 (rerolled a 1)
Bosk: 8+8+8 = 24

Then Zeoll goes over to the dead. He studies the way the drops of blood have fallen. The pattern on the road where Otto's head bounced. He takes 10 minutes.

[OOC: Getting ready for a Natural Divination]

DM Jim: not so fast... :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Haste 4 rounds left - Resist Energy 1 hr remaining 
Monday March 12th, 2012 8:18:45 AM

"Woo! That is so much better. Thanks Zeoll...Zeoll?" He turns to the rest of the Iron Adventurers. "We spend far too much time studying dismembered bodies, you know that? We're going to get a reputation."

The wizard then walks over and rummages through Otto's belongings. "Beltrin, you want this wand? Vera's all the woman I need..."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  2d8+6=20 ;
Monday March 12th, 2012 1:07:14 PM

Yondrim lets out a fierce snarl as the wand wielders head flies off and whirls back towards the melee to see his companions dispatch most of the remaining thugs and the last to surrender. With the threat gone and the battle over, the anger he felt inside leaves him suddenly only to be replaced by a deep weariness. He leaves Otto's body where it falls and slowly makes his way to the surrender thug, breathing heavily.

"Your weapons... there." Yondrim says to the thug, pointing to the street next to him with his still dripping sword. Assuming the man complies, Yondrim continues, his breathing coming easier now. "Why were you here?"

As the centaur listens to the man's answer he mutters to himself and runs his hands over his wounds. They glow a soft pale green and the broken skin knits together.

~~~~~~~~

Yondrim would be fatigued for half a minute.

Cure Moderate Wounds: 20 HP

What's this now --- Jim C 
Monday March 12th, 2012 2:23:19 PM

"Why were we here? We're the Protector group for this series of blocks!" Looking around at this fallen mates, "Or at least we were." The surrendered thug does indeed have a patch on his tunic noting he belongs to the Deadly Dagger group, as does the others. "We were just doing our afternoon patrol when he," pointing to Zeoll, "cast a spell to make us impotent!"

In total the group finds 20 +1 daggers all of the same style with the DD crest engraved upon them. 8 chain shirts. 1 +2 chain shirt. 1 +2 longsword. 1 Bracers of armor +2. 1 Wand of Fireballs.

This takes about 3 rounds

Zeoll does indeed feel much better as he heals himself with three taps of the CLW wand, but it's at this time he notices a large group of youth's exiting a side street--all wearing red bandannas, some 60' from the group and heading their way. To the perceptive eye, some of them are pointing to Ed's shop about 10' away from the IA.

Map to come.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Haste 4 rounds left - Resist Energy 1 hr remaining 
Monday March 12th, 2012 2:51:53 PM

Restlin facepalms. He walks away from Otto's body sans loot shaking his head...

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+12=30 ;
Monday March 12th, 2012 4:47:56 PM

"Impotent? He was trying to stop you from doing something stupid." the centaur replies, somewhat heatedly, as he waves his sword at the bodies around them, "This was stupid."

As he spots the group of youths approaching he lets out a sigh and rubs his face, though he only manages to smear more blood on his face instead of wipe it away. Without looking back at the surrendered "protector", he points at the ground, "Sit and stay here. Don't try to run and make me chase you."

He shifts his stance to look a the approaching group, his sword still out with the point rest on the ground. With luck, these youths would see the bodies and the blood covered warriors around them and think that maybe today would be a good day to find somewhere else to be.

"Ho there, lads. Go fetch a guardsman for us. There's been a fight we need to report. They'll be coin in it for you when you come back."

~~~~~~~~~

So... DM Jim has a teenage son.. and he keeps making us fight kids... just saying..

Diplomacy: 30

Zeoll (HP17 of 35, AC22, CMD17) 
Monday March 12th, 2012 6:22:00 PM


Zeoll shrugs, and says to his friends. "The grroup we just defeated did not look like any kind of official grroup. And they werre the firrst to attack with lethal orr nonlethal damage. In fact, we werre negotiating when they attacked. They brrought theirr doom on themselves."

The liontaur stands with Yondrim and calls out to the Bandana Boys. "No fearr, frriends! We arre deputized magistrrates. One orr all of you, be so good as to go fetch a City Guarrd."

Aid Another to help Yondrim: automatic since all I need is a 10, gives him a +2.

Zane Stormfront AC 26 CMD 22 HP 48/50 
Monday March 12th, 2012 7:26:51 PM

Zane looks down into the pit, "You know, we probably won't get in trouble for the fight, but I just bet there is some rule about making holes in city streets."
You can tell Zane is being at least half sarcastic, but it still leaves a hole in the street....

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Arcane Strike (swift action each round) Effect +1 damage
Mage Armor 3 hours
Shield 3 minutes

Others spells and effects on Zane:


The Boyz --- Jim C 
Monday March 12th, 2012 8:00:37 PM

Laughing as they approach within 40', "Yeah, sure pops, we'll get those City Guard--after you pay us!" There's some giggling coming from their group which numbers fifteen in all--ages ranging from 13 to 19 perhaps. None are wearing armor and sport only daggers, clubs and chains by the likes of it. "I think 100 gold should do the trick, yeah old man...horsey thingy."

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday March 12th, 2012 8:55:17 PM

Beriothian addresses the Protector.
You responded to a minor annoyance with bloodshed, both against the bard and against a second man who had done you no harm. And despite numerous calls for peace you insisted to embrace violence faster than the most vile scum of Mud Town. But tell me quickly, if we mend your wounded would they be man enough to put the past aside and help us defend this block from the hoodlums that we are expecting in short order?

ooc: how many are still alive? I know of the one I knocked out, but there are a few I couldn't tell whether or not they were down for good.

DM Jim: everyone is dead except for your surrendered prisoner. I'm not sure how you knocked one out by stabbing him in the kidneys...

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 55 of 55 Spells  d8+1=7 ; d8+1=2 ; d8+1=6 ;
Monday March 12th, 2012 9:13:35 PM

As the bodies are searched Bosk takes Beri's wand, but seeing no one needing stabilizing quickly heals himself unsure if he can trust the group that is gathering around. (Bosk makes a mental note to pay Beri for the spells he used.)

The cleric rolls his eyes when he hears the man's excuse, but finds himself wondering out loud, Is there actually a spell that can make a man impotent? As the group tries to get a hold of the guards Bosk addresses the remaining man. We tried to warn you, but even now we will show you mercy. Are there any in your group who have the means and would seek resurrection, or does your group have any funds for such things? If so, by the grace of Gargul I can cast Gentle Repose on a few of your friends to preserve their remains for a few days while you make the preparations. If you have the funds to supply the material components, I can take care of the rest.

ooc: I'm confused, I though these guys didn't know they were in Hook City, how can that be if they are registered official protectors?

DM Jim: who said anything about being registered, or official? They know they're in Hook City per se, but they consider themselves Labortownites since this area of the city is less developed and doesn't enjoy much of what the city above the bridge enjoys. They don't even use chits here.

Sam the prisoner --- Jim C 
Monday March 12th, 2012 9:16:00 PM

With an incredulous look, Sam the sitting prisoner retorts angrily, "You attacked first! We weren't doing anything but what we were hired for and you cast a spell on us and made up some cockamamy story about being magistrates. I don't see no stinkin' badges! So you want to call the City Guard, you go right ahead, there's a ton of people here that saw what happened and how you attacked us unprovoked."

Map (Ed's shop is just to the right of Zeoll's position)

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday March 12th, 2012 9:20:11 PM

ooc: I'm just that good at stabbing people in the kidneys

[quote]Screaming in agonizing pain and clutching at his back, the man falls unconscious.[/quote]

Dm Jim: you usually go unconscious before you bleed out, especially with dagger holes pumping out blood like an Italian water fountain :)

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday March 12th, 2012 9:23:08 PM

ooc: Bosk, heal me as well >.>

Rounds... --- Jim C 
Monday March 12th, 2012 9:26:43 PM

We are still at single rounds. Bosk got his three, Zeoll his three and Yondrim his moderate. So please account for movement and actions in single rounds since the youths are not slowing down or stopping. BTW, Beltrin is the blue B with white outline.

So let's have 1 round of action by tomorrow night or sooner.

Beltrin (Keith) AC: 16/13/16 HP: 42/56 CMD: 20 Spells 
Monday March 12th, 2012 11:10:42 PM

Beltrin accepts the wand from Restlin and is tucking it away as he sees Zeoll pointing at the approaching gang of ne'er-do-well street toughs. "Well this is just getting ridiculous, let's try to dissuade this group a little earlier." He casts a spell and engulfs many of the bandana wearers in noxious green fumes.

---------------------------------
Cast Stinking Cloud centered on bandana-ed youth #8. DC 18 fortitude save or become nauseated, also blocks vision.

Spells in effect:
Mage Armor 3+ hours
Create Pit (1/7 rounds remain)
Stinking Cloud (6/6 rounds remain)

rage rounds used (1/6)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday March 12th, 2012 11:11:24 PM

OOC: updated header

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday March 12th, 2012 11:40:59 PM

OOC: if one were to take the time and count rounds of bleed-out vs Constitution score there's bound to be one or two not entirely completely dead but mostly dead and a First Aid to stabilize or healing a hit point would do the trick. But oh well...

IC: Alexi stays his sword as the man surrenders. He listens and watches the surroundings, noting the youths. After fetching his flail, he comes back and sits down beside the survivor.

"You say we cast a spell at you and that there are witnesses. Well, be my guest. Ask around. Did anyone here see a spell being cast? All they saw was your claim that we did. But despite that, after three daggers in our general direction and we did not retaliate, no witness on this street will back up your claims. You could have easily asked for our papers but didn't. So it'd be best lay off and use this as a teachable moment."

He stands up again and eyes the hauty youths and then turns to the survivor. "See? These dolts need a man of experience like you to teach them the proper way to protect the neighborhood. Right now they are bent on heading the way your friends went."

OOC: That's kinda like 3 rounds I think.

Sam the dumbfounded --- Jim C 
Tuesday March 13th, 2012 3:54:20 AM

Adressing Alexi, "So when you're saying that the liontaur was waving his hands about, speaking those words that tried and succeeded to burrow into my brain and make me feel lightheaded and stuff; that the momentary glow about us and him, that liontaur, saying he used magic on us--you're saying that somehow, inexplicably, that no one saw it?" Sam looked at Alexi and wondered if the man was trying to secretly cast a spell of confusion on him, so determined he was that absolutely nothing happened. "Yeah, right."

When Beltrin casts his spell, Sam yells out, "See! That's what I'm talking about!"

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d8+1=8 ;
Tuesday March 13th, 2012 10:57:13 AM

Old Man Horsey Thing? Yondrim shakes his head and starts to respond, "100 gold? I'll give you.." and then Beltrin's stinking clound envelopes some of the young punks. With sigh, he reaches back in to his handy bag and pulls out his wand of CLW and gives Beltin a tap, thinking he'll probably need it now sooner rather than later.

~~~~~~~~

Heal Beltrin: 8 HP

How many rounds have passed since the end of the first fight?

Active Spells:
Shield of Fath: +3 AC (32-?)/36 rounds

DM Jim: This would be the 4th round since it ended.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells  d8=8 ;
Tuesday March 13th, 2012 11:59:11 AM

ooc: I forgot about re rolling ones for healing spells. Rerolled my natural 1 for a natural 8.

Since Bosk would be almost complete healed after 2 charges,
heal Beri for 9hp with 3rd charge.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday March 13th, 2012 12:01:30 PM

Zeoll, care to use that silver tongue of yours? If seeing these men drop like flies doesn't deter them, I doubt any form of intimidation will do the job.

Zeoll (HP17 of 35, AC22, CMD17) 
Tuesday March 13th, 2012 1:32:14 PM

Zeoll was about to break into a distracting song, something about a bawdy maid maybe, when the stinking cloud rendered it all moot. He says so to his friends and adds that he thinks the time for talk has passed.

He honestly thinks the most likely result will be that the kids will run away, he says.

But if any run out of the cloud towards the group, Zeoll readies a hideous laughter to cast on him. Will DC20.

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Natural Divination: used 0 of 2 (1 save prepped)
Memory Subdomain recall attempts: used 1 of 9

NOTE TO ALL! If you miss a save or attack by just one, shout! I have an immediate action spell to give you a retroactive +1!
Spells currently active: Taur's Try (centaur)

On no, not again! --- Jim C  d20+2=5 ; d20+2=10 ; d20+2=16 ; d20+2=14 ; d20+2=8 ; d20+2=21 ; d20+2=20 ; d20+2=14 ; d20+2=14 ; d20+2=6 ; d20+2=13 ; d20+2=10 ; d20+2=12 ; d20+2=22 ; d20+2=20 ; d20=2 (window save) ; d20+2=9 ;
Tuesday March 13th, 2012 2:24:16 PM

Those poor children; encapsulated in a cloud of nauseating gas, many succumb to it's foul odor and begin to wretch where they stand. Their eyes burn, their lungs burn, it's all they can do to try and find a way out of the noxious gas without tripping and falling over each other and the vomit that is coating themselves and the cobblestones they tread upon. Various outcries can be heard by the IA, such as:


Oh by the gods, why!?

My mommas cabbage stew!

Not on me!

I think I sharted!



The group notices several in the youth group, six in all, that seem unaffected or were just outside of Beltrin's area of effect. One of these youths (#5) that was just outside the area of effect, takes a step forward and Zeoll lets loose his spell, but it doesn't seem to affect the lad (save 22) as he lets loose a club at Ed's front window. The club sails high and smacks in between the bars that cover the window and crashes through. The lad gives a fist pump and runs into the stinking cloud to escape, not thinking about its possible effects and promptly doubles over and starts to vomit on himself. Another youth (a) out in front of the cloud instead decides to duck down an alleyway and is out of sight. The rest, as able as they are, move away from the IA heading back from whence they came.

When targeting with some area effect spells, as per the rules, please choose an intersection of the square that you're targeting, or I will and it may not be to your liking. In this case, I chose AE/AF 6/7 as it was in the middle of the street and the group.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining  6d6=17 ;
Tuesday March 13th, 2012 3:44:55 PM

Restlin takes aim with Vera, but holds off hoping these kids will run. Should they show any signs of lethal force, he'll respond in kind (17 damage - Reflex DC17 for half) assuming he can do so without catching any innocent bystanders in the blast.

"Are we sure we're going about this correctly? This doesn't seem very heroic..."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Tuesday March 13th, 2012 4:02:02 PM

OOC: Was there a map posted that I missed?

DM Jim: Yes, here it is: Map (Ed's shop is just to the right of Zeoll's position)

Aftermath --- Jim C 
Tuesday March 13th, 2012 4:22:51 PM

Having no will to fight a losing battle, the youth gang leaves as fast as they can--perhaps they caught sight of Vera and her menacing wielder? Whatever the case, the street clears up, leaving you just with your prisoner.

We are back to non-combat, so no more rounds.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=10 ;
Tuesday March 13th, 2012 7:45:26 PM

OOC: Ha! Too bad they didn't see the beheaded man, the head staring out at a youth in horror of having lost it's body, the guts spewed all around, the blood running in a stream into the gutter at their feet, and the grey brain matter they just stomped on and decide not to mess with us in the first place... lol. :)

IC: Alexi answers the Neighborhood Watch Patrolman when the street is again its normal placid bird-tweeting serenity. "The liontaur, waving his hands about, is fairly normal for liontaurs. And any strange words you heard in your head were only heard by you, I imagine, as I didn't hear anything. Like I said. Feel free to inquire from these eye-witnesses as to who started the fight.

Then Alexi stares him in the eyes and grasps the man's forearm, However, if you are truely having trouble with real thieves, ruffians, and punks like those, don't give up on your duty as the protector of this block. But who's the real boss? Surely it's not him? Alexi points at the dead leader.

Diplomacy +1 = 10

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday March 13th, 2012 8:43:36 PM

How big was the window that broke? Can it be repaired with a mending spell?

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday March 13th, 2012 9:09:34 PM

Beriothian smacks Alexi upside the head for his rude behavior towards the survivor and his ill manners toward the dead.

Alexi, a spell was clearly sung by our bard. It was a defensive and nonviolent spell for which numerous apologies were issued and we peacefully stood there and let them remove the spell, but it was cast by us none the less. You are right that the actual bloodshed is on them by repeatedly insisting on responding with violence, especially when you consider that the spell had been broken on most of them and peace called for before any blood was drawn, but that doesn't take away our part in this. It was simply a case of courageous men responding aggressively to our misguided act.

And don't speak ill of ANY those that have been lost today. Their leader may have been mistaking to let combat ensue instead of just accepting our apologies, but he was still just doing what he thought best for the citizens he was protecting. And with punks like the ones that just went running it's understandable that they are on edge, look for yourself at the damage they caused in just the few seconds they were here. Their leader had the courage to patrol this area knowing that things can go from peaceful to chaos in the blink of an eye, and his actions are deserving of your respect.


ooc: I think Alexi just made the most disturbing out of character comment I've ever seen in the Wold

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday March 13th, 2012 11:42:35 PM

ooc: I agree with him. If I saw a few taurs tear a gang to shreds and decapitate a guy, I wouldn't be in any hurry to approach them.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday March 13th, 2012 11:49:10 PM

Guy's, I'll be right back. I just want to check on Ed. One of those kids threw a club through his wondow. Bosk leaves the group for a minute and checks in on Ed, making sure he is uninjured and that his shop is safe. If possible, Bosk will use his scrolls of mending (4) to help fix the broken window and any any damaged merchandise and offer to help pay for any damages that may have occurred as a result of the fight (assuming they are not too exorbitant).

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Tuesday March 13th, 2012 11:53:20 PM

Beltrin growls at their captive "Any neighborhood you are responsible for is one that I wouldn't want to live in! Those punks were about to wreck the shop, they'll be fine in a few minutes and hopefully a bit calmer."

To his companions, he remarks "You think it's worth grabbing a couple of these miscreants to get them to testify?"

Ed --- Jim C  d4=1 ;
Wednesday March 14th, 2012 3:44:56 AM

Heading into the shop, Ed doesn't seem too pleased, but after Bosk inspects the broken window pane--which is one of many about the size of a dinner plate, he realizes he can mend it back together with just one mending spell. "Ah, that looks great!" the glassbower replies, then scribbles an address on a slip of paper and hands it over to Bosk, "I always pay my debts."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday March 14th, 2012 1:47:54 PM

With the youths fled and the fighting done, Yondrim will wipe of his blade and put it away before trying to find someone to send after a city guard.

While waiting for the guard to arrive, he'll position the bodies in a row and try to find something to cover them with. While working, he'll add to the captured Protector, "Alexi is right though... your leader may have headed your group, but you make it sound like you were only one of many 'Protectors' for these streets... Who organizes all these groups?"



Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday March 14th, 2012 7:03:05 PM

OOC: From Beri:
"ooc: I think Alexi just made the most disturbing out of character comment I've ever seen in the Wold"

LOL. It was a justifiable response to the DM's comment:

Having no will to fight a losing battle, the ...

DUH! :)

IC: Alexi rubs his helmeted head and stare increduly at Beriothian. "OH, so NOW you blurt it out to everyone, eh? And you were the one that said it was just a blessing. He's a little excited today and was sharing a blessing to give you peace you said. So why didn't you tell the truth then if the truth mattered that much to you now?"

Alexi turns to the lone survivor again. "Notice how we managed to get those punks to turn away without any one of them getting hurt? It was the same with your group. We tried to keep things civil but your guys kept throwing daggers. Is that how you would have handled those punks? 'Cause had we not been here, you would have been right here when they showed up to bust up Ed's shop. What is your standard operating proceedure for such vandalizm?"

Sam the Prisoner --- Jim C 
Wednesday March 14th, 2012 8:13:08 PM

Sam the prisoner does not respond to the groups questions, instead he begins yelling, "HELP! I'M BEING OPPRESSED BY FAKE HOOK CITY MAGISTRATES! HELP!"

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday March 14th, 2012 8:19:47 PM

ooc: anyone else ready to let Alexi execute him?

DM Jim: or in other words, anyone ready to lose a level?

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday March 14th, 2012 8:30:05 PM

ooc:exactly

(haste active) Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday March 14th, 2012 8:33:33 PM

Beriothian shakes his head and ignores Sam and Alexi, instead making his way back towards Bosk.
I'm glad to see that you were able to repair that window. Please tell me we have some good news, do we have an address?

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday March 14th, 2012 8:38:14 PM

ooc: Just to be clear, by leaving and talking to Bosk I am in no way actually implying Alexi should harm the prisoner.

DM Jim: I completely understand that because you spoke ooc. One day the infernal lords of death and decay will claim Beri, but not today :)

Innocent bystanders --- Jim C 
Wednesday March 14th, 2012 8:48:03 PM

With the battles done, the street for a hundred feet in front and behind the group still remains relatively empty, with only a few brave enough to rush across the street into another alleyway or storefront. No one seems to be coming to Sam's aid.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday March 14th, 2012 8:49:20 PM

Alexi looks aghast at the man.
"Oppressed? Oppressed? By all means, man," Alexi gently pokes his finger on the man's forehead, "be healed! Now get off your but and leave."

Alexi turns and goes over to the pile of the dead Neighborhood Watch's belongings. He eyes the longsword then tests it in the air.
"Beri, I'd like this sword, but I'll leave it to the group to decide if I can have it."
However, with 20 nice shiny daggers, he takes one and replaces his old trusty dagger from the Mailed Fist.

Sam --- Jim C 
Wednesday March 14th, 2012 9:08:35 PM

Is this a trick? It must be, Sam thinks to himself. He just wants me to make a run for it, and then cut me down--probably plant that dagger he just took, on my lifeless body. Yeah, I'm not that stupid, no sir, I've figured out your cunning plan mr. high and mighty and I'm not falling for it.

Sam sits there, unmoving, his eyes locked on everything Alexi is doing.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Wednesday March 14th, 2012 10:59:18 PM

Turning to Beri the cleric gives a quick smile. Sure do. We can check it out after we turn this guy over to the guards. He then pulls out the groups paperwork and shows it to Sam. Hate to break it to you, but we are an officially recognized and registered protection group at large for all of Hook City, including labor town. We are also "Friends of the yard" and here is our temporary letter of marque. Honestly, we just uncovered and saved the city from a zombie invasion, our picture has been everywhere and there are not exactly a lot of groups in the city with this many taurs. How could you not recognize us? You have nothing more to fear from is. We will take you to the guards, and you'll be their problem


The letter from the inspector
I wanted to write this down and get it to you before I lost my train of thought as I got five new cases today. If you can help me take care of this one,I will put in a requisition to make you both "Friends of the yard" and "An official Protectors" group at large until you choose to find some clients to protect on a regular basis,if that is your desire. Your help would be greatly appreciated and I have enclosed a temporary Letter of Marque for your group to act in this fashion. I hope to hear from you soon,and good hunting!

Inspector Aulander


Sam --- Jim C 
Wednesday March 14th, 2012 11:52:45 PM

"So you say you're authorized to terrorize people, yeah, got it. I'll take my chances with the Guard."

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Thursday March 15th, 2012 12:00:03 AM

"So you refuse to leave and instead insist on an escort to the guard? How humble of you." He tries to make a mental note of any shopkeepers or other townspeople that witnessed the altercation so that they can serve as witnesses if necessary.

He also takes the wand of fireballs and one of the daggers, never know when one of them will come in handy.

City Guard --- Jim C 
Thursday March 15th, 2012 12:00:17 AM

It's some time before the City Guard arrive on the scene, so much so people have started to fill the streets again and act as if nothing had happened--although they do give the IA a wide berth and avert their eyes when possible.

"I'm Sgt Jute, what goes on here?" Sam is the first to speak and gives a very quick, somewhat brief account of the encounter, "Them bastards jumped outta nowhere and threw a spell at us and we weren't doing nothing, just our normal patrol. They done killed all but me and tried to lure me into running off after I surrendered so they could have good reason to kill me off to!"

The Sgt. cocks an eyebrow and asks no one in particular in the group, "So, what's your side of the story?" Sgt. Jute and his nine men are evenly spaced about the group and are armed with spears, shields and wearing chainmail armor.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Thursday March 15th, 2012 12:10:37 AM

Bosk hands the guards thier paperwork, but allows another to do the speaking.

Sgt. Jute --- Jim C 
Thursday March 15th, 2012 12:16:16 AM

Receiving the paperwork, Sgt Jute carefully reads it over and asks, "Were these men involved in a case you were investigating for Sgt. Aulander?"

Sam --- Jim C 
Thursday March 15th, 2012 12:16:57 AM

"I haven't commited no crimes, I've never seen these bastards before in my life!"

Sgt Jute --- Jim C 
Thursday March 15th, 2012 12:17:38 AM

"Quiet, or I'll shut your mouth for you. When I ask you to talk, you'll know."

Sam --- Jim C 
Thursday March 15th, 2012 12:17:51 AM

...

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Thursday March 15th, 2012 12:26:41 AM

We were here investigating when our groups met. I wasn't outside when our group made contact, so one the the others will have to give you those details. However, when I came outside Ed's shopshop I witnessed them randomly and unprovoked attack one of our members as he left the shop across the street. He had done and said nothing to the group when without warning they threw a dagger that burried into his side. That is when the fight began.

Sgt Jute --- Jim C 
Thursday March 15th, 2012 12:37:15 AM

Sgt Jute hangs on to the Letter of Marque and pulls out a small notepad and small pencil (nothing as elaborate as todays's pencils) and jots down some notes. "So you weren't present at initial contact, yet somehow have determined that these subsequent attacks were unprovoked. Hmm."

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Thursday March 15th, 2012 12:59:17 AM

I had been watching the other shop through the window, keeping an eye on Yondrim. The other group was down the road, so I couldn't see them or hear what provoked the them. But I could see Yondrim speaking to the shop owner. When I exited the shop I saw Yondrim finishing a conversation with Edna and exiting the shop. I don't know what started the problem or provoked the other group, but I can vouch for Yondrim. Whatever or whoever provoked provoked them, they attacked a person who had just exited the store seconds prior to gettinf attacked and who had done and said nothing to them and did not deserve to be stabbed.

Sgt Jute --- Jim C 
Thursday March 15th, 2012 1:01:40 AM

"Hmm. Anyone else?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Thursday March 15th, 2012 8:37:25 AM

Restlin gently nudges Zeoll and makes a "Say something!" motion towards the guards. Without Kyan, he figures they have a better than average chance of not seeing the inside of a jail.

Zeoll (HP17 of 35, AC22, CMD17) 
Thursday March 15th, 2012 10:59:05 AM

OOC: Post coming real soon. I been laid up with sick and real life, sorry.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+12=22 ;
Thursday March 15th, 2012 12:13:14 PM

"For my part, I came from the shop over there," Yondrim adds with a gesture towards Edna's store, "to see my companions lined up some some distance from the other men. I saw two knives be thrown towards us that missed while we sued for a peaceful resolution. The third knife was at me and drew blood... after that.. well, it was obvious they didn't want a peaceful end so we ended it as quickly as possible with as little damage to the street as we could manage." He waves a hand towards Otto's headless body. "[b]They, it seemed, had no problem potentially setting fire to the street and used a fireball more than once. It is good the streets were cleared."

Diplomacy: 22

Sgt Jute --- Jim C 
Thursday March 15th, 2012 2:30:56 PM

The Sgt. writes as Yondrim gives his statement and then asks, "This wound from the thrown dagger, please show it to me."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday March 15th, 2012 2:54:08 PM

"The wound has been healed, Sgt. Summon a priest or wizard to determine the truth of our words if you need to. We have nothing to hide."

Sgt Jute --- Jim C 
Thursday March 15th, 2012 3:09:43 PM

"If you have the power to cast spells, then you have the power to lie under magical interrogation." Sgt. Jute writes down a few more things, then tells several of his men to take statements from any witnesses. Turning back to the group he asks again, "Anyone else?"

Zeoll (HP17 of 35, AC22, CMD17)  d20+19=28 ;
Thursday March 15th, 2012 5:07:25 PM


Zeoll regrets not having prepped the spell that makes him seem innocent. But he steps up to talk to the law enforcer.

"Sirr, please let me tell you the tale. We came herre in the courrse of ourr investigation to interrview these two glassmakerrs." He indicates the shops. "Each accused the otherr of hirring arrmed goons to attack theirr shops, and begged us to prrotect them. Of courrse we arre deterrmined to keep the peace."

"So when a gang of unrruly armed men approached, bearring no sign I could see of officialdom (and I did look), I cast a Calm Emotions to make surre no violence would errupt. We negotiated with the grroup, making no menacing move, otherr than casting the spell, which I do not rregarrd as menacing. We did not attack, even when they took the time to rremove my calming influence. Then the thugs drrew firrst and attacked with lethal forrce. We defended ourrselves, and that is all."

Diplomacy 28. And of course absolutely true.

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Natural Divination: used 0 of 2 (1 save prepped)
Memory Subdomain recall attempts: used 1 of 9

NOTE TO ALL! If you miss a save or attack by just one, shout! I have an immediate action spell to give you a retroactive +1!
Spells currently active: Taur's Try (centaur)

Zane Stormfront AC 26 CMD 22 HP 48/50  d20-1=14
Thursday March 15th, 2012 5:15:07 PM

Zane speaks up, "I had just exited this here glass blowing shop," pointing towards the shop where he commissioned the dragon from, "By the time I got out to the street the fight had already started, but there were a couple or three daggers laying scattered about my friends, and then I moved in to assist my friends, thinking that these people were the one's that the shop owner were worried about that he'd heard were on their way to break up his shop.
I'm not sure how he exactly heard about the impending destruction of his shop, but he offered us some further information on the case were are working as described in that writ you were showed. Not normally seeing groups of armed people wandering around the ones we were attacking fit the bill of those Ed expected to damage his shop. Add the fact that they started throwing killing weapons around, well, one blow came to another and we ended up here in this situation."

Having realized he's said a lot again, Zane returns to silence and crosses his arms across his chest and lets the robe hide his arms again and with the hood still pulled up over his head, he is back to his normal stoic stature.

Diplomacy 14

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20=12 ;
Thursday March 15th, 2012 8:11:31 PM

OOC: note to self... next time, leave the damage alone, including the broken glass. Hard to convince your insurance adjuster that you had an accident when nothing is broke... :)

IC: Alexi has calmly waited for a turn to speak, believing that his friends would be persuasive enough, but it is clear that the sergeant was intend on doing a thorough job.

"I was in the street, Sir Sergeant. I was right there leaning against Ed's shop. See, where all the broken glass is? That's where I was standing. So the statement by Sam, here, 'They jumped outa nowhere' is false. Nor was I the only one in the street. The Minotaur was with me, and that young man with the topknot hair was out here too. We were about to start a game of cards to pass the time away while our friends tried to streighten out the animosity between Ed and Edna.

That's when this group of men came swagering down the street. They looked like the trouble-makers Ed had told us about. So a simple Calm Emotions spell was cast in hopes they'd just amble on away. That would give us time to get Ed and Edna back on good terms.

Unfortunately it did not work. Their leader got upset and asked if we wanted to fight. We said no. They threw several daggers at us, at which we only took defensive postures. Then our friend, not knowing what was going on, stepped out of Edna's and was not prepared for the dagger that hit him.

Can you blame him for retaliating?"


Alexi points to the scorch marks along the street. "This is where their wizard let loose two fireballs at us. And that's from a group that is supposed to protect this street and its shops. Would you say that burning down a block of shops is a rather crude form of protection?

You'll find that eye witnesses will testify to the truth of our account.


Diplomacy Aid Another 12: add +2 to the highest Dipl roll

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=18 ;
Thursday March 15th, 2012 8:33:19 PM

Beriothian leaves the shop with Bosk. When Sgt Jute turns toward him Beri gives his statement.
I don't think there is much more that I can add. When our bard saw a gang of armed men approaching he started singing a little ditty he knows to pacify those who are agitated or violent. In hind site this wasn't the wisest thing for him to do, and we stood there apologizing profusely for the act while they shook off the effects of the spell.

At that point at least two people had decided that bloodshed was necessary, the person who through the first dagger, and his leader who let his men continue throwing daggers at a group that was refusing to fight back. The streets cleared out pretty fast after the first dagger, but I noticed a few people watching through shop windows when the second dagger was thrown and actually hit it's target.

The point where things got out of hand was when the leader made some racial slurs ***I'm assuming cow-lovers counts since it's reducing a noble race to the level of cattle*** and they started attacking others in our group. Once it became clear they were out for blood we fought for our lives, and we stopped the instant they were willing.

It should also be noted that they didn't make this just a rough and tumble brawl, they used their superior numbers to surround flank us so they could attack us from behind. That's not to imply I didn't flank them right back when the opportunity arose, I just want to emphasize that they made it clear from the start that this was a fight for our lives.


Beri suddenly remembers the amount of blood that sprayed from his shoulder when he was attacked. Hopefully someone in their group can remove the massive blood stain on his back once this is over.

Diplomacy = 18

ooc: I think my description of the spell is accurate for bards, if not assume my character gave a correct description. Magic is still my weakest point in this game.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Thursday March 15th, 2012 8:55:59 PM

I should also add that we only met Yondrim a few days ago, and he is observing our group on a trial basis. He is not yet a full fledged member, wears none of our markings or insignia, has never fought with us or worked with us before, and was not present when our groups met today. They had no way of knowing that the centaur exiting the shop was with us, yet chose to attack him first with a dagger thrown from 50ft rather than the bard singing his calming song.

I would also like to point out that we tried to avoid a fight, and that as soon as he quit fighting us we immediately did the same and no harm came to him. If it was like he said, and that we were fighting and killing for no reason, then we would likely not have stopped swinging our swords the second he laid down his dagger. I even offered to preserve his friends' bodies so that they could be resurrected if so desired.


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Thursday March 15th, 2012 9:43:49 PM

A lot has been said; most of it said better than Restlin could possibly have. He nods happily, glad he has friends at his back.

He does notice Beri fretting about the blood stains on his clothing (something Restlin easily would have picked up on). "Don't worry...I'll get it out. We'd best not cast any spells just now though. I seem to remember that's how we got into this mess."

Sgt Jute --- Jim C 
Thursday March 15th, 2012 9:57:52 PM

Sgt. Jute takes down everything said and after looking to see if Bosk and the rest are armed, which they are, he asks one simple question, "Unruly? How were they unruly before they reached you?"

Zeoll (HP17 of 35, AC22, CMD17) 
Thursday March 15th, 2012 10:16:02 PM

Zeoll answers. "They werre a larrge arrmed grroup lacking any insignia that I could see. We had been warrned that thugs were apprroaching. That was enough forr me to cast my Calming spell, a harrmless spell that includes no coerrcion otherr than to keep the peace. It is a spell that ends if you arre attacked. Indeed, it was verry easy forr those not affected to slap theirr comrrades out of it."

He looks the lawman in the eye. "That was my judgement call. And my action was followed by negotiation, not aggrression, until they attacked with lethal forrce. They werre the firrst to spill blood."

One or the other --- Jim C 
Thursday March 15th, 2012 10:39:07 PM

"Lacking any insignia, hmm. I should just state for the record, a lack of insignia does not make for an unruly mob of brigands that are on open season for a quick to cast spell-user." Turning to his men he walks off and confers with them for a few minutes and returns. "It seems we have some conflicting views on what happened based on witness reports. It would seem your man there, Yondrim is it? Came out of the shop as you stated and joined you, Zeoll. He then drew his sword and cast a spell. Unlike several of you who are well learned in spellcraft, the average man such as myself knows very little about the workings of a spell. So when you say it's harmless, it's not so in the eyes of the law." Taking a breath, he continues, "So we can handle this one of two ways. I can arrest you all for assault and battery, disturbing the peace and whatever else I can find and take you all away in manacles and let this districts magistrate sort it all out while you all rot in jail for what, proabably a week or more? Or both parties can agree not to file charges against the other and walk away--since both parties are in my opinion, culpable in what transpired here."

Pointing to Sam the prisoner, "You, how do you want to proceed?"

Sam shrugs, "Uh, well, as long as I get to take my stuff and uh don't get followed by these bastards, I'm not wanting to press any charges."

"So eloquently said." Looking to the group, Sgt Jute asks, "And you lot, what's your decision?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Thursday March 15th, 2012 11:14:01 PM

"Agreed!" Restlin quickly quips. "Have a good day, Sergeant." He proceeds to prod Alexi into moving before he says something to get them all arrested.

Zeoll (HP17 of 35, AC22, CMD17) 
Thursday March 15th, 2012 11:22:32 PM

"That would be fine. Too many of this fellow's grroup have paid the ultimate prrice for theirr decision to rresorrt to violence. Therre is no rreason to purrsue the matterr furrther."

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday March 16th, 2012 12:26:26 AM

"Agreed. Let's be on our way then." Beltrin helps Restlin to encourage the more hot-headed group members to depart the area.... at least for the moment.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday March 16th, 2012 10:20:51 AM

Despite salivating an uncomfortable amount for some odd reason, Yondrim keeps his mouth closed and nods his agreement to the group to be off.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Friday March 16th, 2012 8:09:07 PM

Beriothian is glad that Sam isn't pressing charges.
"I'd be happy to put this behind us as well. I think we've had more than enough excitement for one afternoon."

ooc: Are we good to head straight to the address we were given, or do some people need to recover back at the tower? And where is the address located?

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday March 16th, 2012 8:28:23 PM

Bosk nods, saddened that the fallen men had been so intent on bloodshed.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday March 16th, 2012 9:25:52 PM

Alexi's sense of humor sometimes gets the better of him, however this time Restlin aids Alexi's Common Sense skill roll and the horseless cavalryman just tries not to chuckle audibly.

'The dolt knows who the true guilty party is. He just does not want to look like he favors outsiders,' Alexi thinks to himself.

Sgt Jute --- Jim C 
Friday March 16th, 2012 10:20:17 PM

The Sgt hands back the Letter of Marque to Bosk, "This letter grants you access and very limited policing powers--no more than an ordinary citizen, but it does give you credibility. Do not squander that goodwill. Good day."

Ordering one of his men to go get the cleanup team and two more to stay with the dead bodies, he and the rest go back to their scheduled patrol on the bridge above.

Experience Award --- Jim C 
Saturday March 17th, 2012 11:41:27 AM

Everyone receives 1500xp for this scene.

If you feel someone has done something during this scene to warrant a Hero Point, please nominate them for such an award and I will take it under consideration.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Sunday March 18th, 2012 8:41:10 AM

ooc: I'm not sure we acted very heroically in that scene...let's continue.

***

As the Iron Adventurers move away from the bloody mess they helped create, Restlin will take a moment to cast prestidigitation and clean all the blood and soot off them. "Best we don't continue to draw the bad sort of attention to ourselves."

As he finishes, he ends with Zeoll. Walking along side the liontaur, he cleans off any singed hair and soot he may have left on him. "So," he starts, "what have we learned today?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday March 18th, 2012 9:07:19 PM

OOC: I think the punk #5 deserves the hero point. He had the gumption and audacity to throw that club at Ed's window despite the vile bile all around him.

IC:
Alexi is ready to go on to the next jaunt.

Zeoll (HP17 of 35, AC22, CMD17) 
Monday March 19th, 2012 6:56:52 PM

Zeoll thanks the seargeant and turns to her friends. "What's this about an addrress?" He is eager to get going.

He especially thanks Restlin for the cleaning magic.

Before he goes, he visits both Ed and Edna and warns them that any violence against the other will treated as a crime and punished accordingly.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Monday March 19th, 2012 7:12:55 PM

ooc: What time of the day is it? If it is late, it might be prudent to rest and prepare new spells before instigating the address.

DM Jim: it's around 1pm.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday March 19th, 2012 9:22:00 PM

Beriothian watches as the blood on his clothes magically starts to dissolve.
Thanks for that, I would have scared half the city walking around like that. It's been a crazy morning, I'm almost afraid to ask what else this day has in store for us.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Monday March 19th, 2012 9:39:21 PM

So how do we wish to go about investigating this address? The way I see it, our options are to
1) Ask around about the address. This could get us a little more information on what to expect before barging in, but word may get back to the assassin. However he may also have no informants as we is trying to keep a low profile.
2) We could stake out the area to observe who and what is inside. Ounce again we risk the chance of discovery, but we will be better prepared.
3) We can ring the bell and barge in, but if he is an assassin he probably has a few traps set up for us and we have already used up a fair number of spells today.


Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday March 19th, 2012 10:57:28 PM

"Well, I think that we need to move fast whatever we do with this address. If this is our assassin, it's likely that they will continue their killing spree soon, and we certainly don't need any more innocent blood shed."

"Perhaps the less conspicuous of us should stake out the place while those that may be easier to spot ask around. After we've all done our information gathering, we can meet up and decide what our next move should be"


OOC: I don't really like splitting the party, but it makes sense for Beltrin, Beri, Alexi and Restlin to keep the place under surveillance while the taurs try to find out if anyone knows anything about the place.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday March 20th, 2012 8:53:28 AM

"I agree with Beltrin. Bosk, Zane, Zeoll and I can keep our distance.. we do tend to stick out in the city among you smaller races. "

OOC: Really though, given the past history of the IA, option 3 is the only option.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday March 20th, 2012 11:25:29 AM

"Staking out the place my give us some information on his or hers associates. I'd prefer to spie on it a day or two. We need to know more about the address, who lives there, is it a residence or place of business, and so forth."

Alexi suggests option 2 mingled with option 1.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday March 20th, 2012 1:28:20 PM

After the guard's warning, I agree that it is best not to barge right in. We should also make sure we are prepared. Does anyone need anything from the catacombs or have spell suggestions that would make life easier before be proceed too far?

Zeoll (HP17 of 35, AC22, CMD17)  d4=3 ; d20+19=35 ; d20+16=36 ; d20+12=23 ;
Tuesday March 20th, 2012 1:48:36 PM


Zeoll agrees that the problem with spying is that the Iron Adventurers are neither subtle nor anonymous. But Zeoll has ways to get information that are far beyond the capabilities of most mortals. Way.

First, he looks at the birds flying overhead for ten minutes for divine inspiration (Natural Divination grants a +10, but he does not use it yet!).

Then he gathers information about that address by stopping by taverns and shops in the general vicinity [OOC: I'm talking about the standard Gather Info check, BTW]. This takes 1d4 hours, and Zeoll rolls 3 hours. He hopes his friends will stay nearby in case he gets in trouble -- hopefully there will be none over that time span. His Gather Info Diplomacy Check is a 35! (not using his Natural Divination) Woot!

Then Zeoll casts a Heroism Spell.

Then he asks Beltrin for that Invisibility spell he's been hoarding, and maybe that Fly if he can spare it. Zeoll wants to just walk by the address on the other side of the street, maybe flying 10 or 15 ft off the ground, just to have a looky-loo. Not coming near, not stopping, not doing anything dangerous.

Here's a Perception check for the fly-by, with the Heroism but not the Nat Div. His Perception roll for that is a 36! Woot!

Finally, Zeoll just sits and thinks about that address/site and considers what odd factoid he may have forgotten about it, but might remember if he used his divine powers of recall. That's a Know Local check using the +2 Heroism but not the Nat Div. His roll for Know Local is a 23. That's not good enough! He digs deep into his divine lore, and uses his Power of Recall (Memory Subdomain) to reroll that check, with an extra +7 from his Chr Mod. He ALSO uses his Bardic Lore ability to take 20 on this knowledge check. And he uses, at last, his Natural Divination. With no need to roll, Zeoll's final Knowledge Local check on this address is a 20 (taking 20) +10 (usual) +2 (heroism) +7 (memory Subdomain Recall) +10 (Natural Divination) = Know Local check 49! Woot!

(Maybe his friend Bosk can give him a Guidance cantrip to bring that to a neat round 50?)

After all that, Zeoll figures he'll have SOME new information for the group! :-)

And, depending on the results, he thinks about going home and starting fresh in the morning. Unless his investigations suggest that there is some urgency to the matter.

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast (Hid Laugh)
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Bard Lore: used 1 of 1
Natural Divination: used 1 of 2 (1 for saves, 1 for skills (used))
Memory Subdomain recall attempts: used 2 of 9

Heading out --- Jim C 
Tuesday March 20th, 2012 8:06:13 PM

ooc: let me know whan you want to implement your plan of splitting up the group :)

Zeoll (HP17 of 35, AC22, CMD17) 
Tuesday March 20th, 2012 8:22:22 PM

The only split is a few rounds when Zeoll does a quick fly-by or walk-by while invisible of the address, from the other side of the street, making no muss or fuss, skeedaddling at the smallest sign of trouble, flying out of there if anything unusual happens, just hoping for a peek at the exterior of the building, acting entirely like a cowardly liontaur in every regard.

:-)

DM Jim: So your "gathering information" was with the rest of the group? All 3 hours?

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday March 20th, 2012 8:25:51 PM

Beri sees Zeoll considering something in his head.
I'm not sure what you are planning, but I suggest you avoid anything that could be interpreted as using magic anywhere near this place, at least until we've vindicated ourselves in the eyes of the community.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Tuesday March 20th, 2012 9:05:41 PM

"He's right." Restlin says while gesturing to Beri. "Anyway, we should stake the place out. I didn't keep track of anyone else's casting, but I'm running low. We may be better off doing some investigation and approaching tomorrow.

"Or not. I still have my wands & can unleash some damage if needed."

Zeoll (HP17 of 35, AC22, CMD17) 
Tuesday March 20th, 2012 10:04:15 PM

Oh sorry! Zeoll explains his plan fully and asks for feedback before starting it.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday March 20th, 2012 11:13:19 PM

While the plans for the day are being made, Alexi gathers up all the loot from the Neighborhood Watch.
"Hey guys, those dead guys left these behind. What do you want to do with them? I'd like to have the longsword. What we don't need we can trade away in the Catacombs."

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Tuesday March 20th, 2012 11:31:57 PM

"Well, it sounds like the group sentiment is to scope it out and rest up before we do anything with the address. I'm worried about the ramifications of waiting too long, but let's see what we can find out about this place first and then decide whether we need to further prepare ourselves or not." Beltrin will help Zeoll out with his spells as requested. Unless his fellows have a different idea, he'll tag along with them as Zeoll sweet talks his way around town.

OOC: Beltrin will take the extra wand of fireball for the moment, since Restlin already has one. Although the image of Restlin pulling out two wands from hip holsters and firing off fireballs willy-nilly like a western gunslinger is pretty priceless.

Treasure splits --- Jim C 
Wednesday March 21st, 2012 12:20:31 AM

ooc: it's completely up to you guys how you do the treasure splits. Most groups sell everything off to the Catacombs and split the money equally, but allow those members who want something in the treasure to pay for it at a 10% discount--which is what they would get from the Catacombs. I'm just reiterating this because DM's are held to the minimum wealth level in all games. So if I show that you're all above minimum wealth level because of the loot I've given out is based on an equal share--but if it turns out that some have a lot more or a lot less because of non-equal shares, then please understand that is your decision, not mine.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Wednesday March 21st, 2012 1:10:18 PM

Bosk glances at the loot briefly. It is all a bit small for me, I don't have any use for it.

Zane Stormfront AC 26 CMD 22 HP 48/50  d20+8=10 ; d20+11=12 ;
Wednesday March 21st, 2012 1:43:16 PM

Zane lets the others make the decisions, he will attempt to remain in the shadows as much as possible (stealth 10). He's also not a people person, Zeoll is obviously a people person, and is good at fast talking people.
Zane keeps his eyes out for those watch their group (nat 1)

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday March 21st, 2012 2:26:24 PM

Yondrim will stick with Zeoll except when the liontaur is doing his bird impression.

Zeoll (HP17 of 35, AC22, CMD17) 
Wednesday March 21st, 2012 5:38:14 PM

Just checking in. I think my investigatory post from yesterday is still a good one.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday March 21st, 2012 6:41:10 PM

"Perhaps we can pass ourselves off as a street repair crew and start doing street repairs in front of the address? Alexi suggests.

Alexi takes the longsword. He'll pay for it eventually, or give it back if necessary.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Wednesday March 21st, 2012 8:13:06 PM

My guess is that would attract a lot of attention. I think we would be better off if we could find somewhere close by the watch discretely from. Perhaps there is a bar or restaurant close by with a view of the place or a room or building for rent close by. By guess is that if this guy is from out of town he most likely doesn't own property here. If he is renting a room there are likely others close by. If he is at a hotel we could possibly get Sanji or some of the others from Mudtown to rent a room there and be our eyes and ears.

ooc: Not sure if the newer players know this, but we own a small shop outside the city walls, in Mudtown, and have a few friendly employees there including Sanji, a retired party member.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday March 21st, 2012 10:23:27 PM

Looks like there is nothing particularly great for me in that pile, just a step closer to some stronger armor.
Beri responds to his giant friend's suggestion:
Bosk, that's a good idea but I doubt it's a hotel, if it was he likely would have given us the name of the place. Either way, we won't know until we get there and odds are that anyone running around with spurs on is going to have been noticed by everyone in the area.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Thursday March 22nd, 2012 1:27:38 AM

"Well, I'm going with Zeoll for at least some of his investigation, he'll need a little magical help with parts of it. Everyone else is welcome to come along or do a stake out, but I think that no one should go anywhere alone."

Beltrin will tag along with Zeoll and use his Invisibility and Fly spells as requested....

Storage Wars


Rowhouses --- Jim C 
Thursday March 22nd, 2012 6:05:30 PM

The group sets off for the address given to them by Ed. Once it's learned that it's another one of a set of rowhouses much like most in Hook City, Zeoll goes to work. First he observes the birds and see's a falcon kill a pigeon in midair and carry it off. With that tidbit of info, he takes Beltrin and Yondrim with him as he goes door to door asking about the inhabitant of the address they were given. All he finds out after three hours is that the lady that lives there is very quiet, never bothers anyone and never has any callers. As the hours pass by during his interviews, nothing happens on the lane in question as the rest of the group stake it out. Smoke from nearby chimneys puff here and there--probably getting ready to cook the evening meal, or in the case of Halflings, supper, which is just two hours before dinner.

Zeoll returns to share his findings, which are meager, and the lane remains quiet except for a few travelers who do not stop at any of the doors along the lane.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Thursday March 22nd, 2012 7:59:09 PM

"Well, we could stake it out, but if their neighbors say they're quiet and rarely have visitors it's unlikely we'll learn much in a few hours. Who's for just knocking and asking some questions?"

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Thursday March 22nd, 2012 8:54:32 PM

"Either we're following a false trail, or our quarry is very good at hiding himself. Perhaps knocking is the best course of action now...."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday March 22nd, 2012 10:11:03 PM

"I'm not surprized that nothing's occured in three hours. A good stakeout is no less than 24 hours, and a bag of donuts," Alexi quips.

"Interesting to know that a lady lives here. Yet I was under the impression that the one that left the address with Ed was not a lady. If no one has seen anyone but a lady here, yet someone else is handing out this address nilly-willy, then the address is a decoy, or something is fishy about this lady."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday March 23rd, 2012 10:04:24 AM

"I think knocking would be our best choice. This does not look to be an area accustomed to violence and we should try to keep it take way."

Zeoll (HP17 of 35, AC22, CMD17) 
Friday March 23rd, 2012 5:07:11 PM

Well, Zeoll is not convinced that knocking on the door is the best answer, and usually he is in favor of being the one to knock, but since he is flying and invisible, he figures he has an opportunity.

So no dilly dallying!

If someone else goes to knock on the door, Zeoll will fly up to peek in the windows. He also keeps back enough so he can keep the door in sight and see who answers it.

DM Sanity Info:

Active Spells:
Heroism, Fly, Invisibility

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast (Hid Laugh)
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Bard Lore: used 1 of 1
Natural Divination: used 1 of 2 (1 for saves, 1 for skills (used))
Memory Subdomain recall attempts: used 2 of 9

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday March 23rd, 2012 5:13:45 PM

Bosk nods. I can't think of any option better than knocking at this time.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday March 23rd, 2012 7:10:44 PM

"A neighborhood not accustomed to violence has been the norm for us and all we have to show for it is one slaughter after another. Why should this neighborhood get any better treatment? But knock away anyway. At least we can say we followed our standard procedures. While we knock and distract the occupants, Zeol can go peeking in the windows."

When given the signal that Zeol is ready, and everyone else is ready, Alexi gives the door several hard, loud raps.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Friday March 23rd, 2012 9:16:45 PM

The rogue looks over the building.
Agreed, though my guess is that a very quiet lady is going to answer the door, I'd be prepared to check her motives when she tells us she's never heard of the guy we are looking for.

1187 Hunterwasser --- Jim C 
Saturday March 24th, 2012 1:45:13 AM

Rapping loudly on the door, Alexi hears nothing in response. There are no exterior windows to the lane and after waiting some time, nothing happens.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Saturday March 24th, 2012 11:10:56 AM

ooc: Do none of the houses have exterior windows to the lane, or is this house an exception?

DM Jim: There are none on the ground floor. Those above are shuttered.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Saturday March 24th, 2012 2:56:49 PM

"I wonder if there's a back door?" Restlin asks aloud, hoping their invisible, flying liontaur will go check it out.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday March 24th, 2012 8:31:25 PM

OOC: all houses we've been too have an exterior wall that encloses a courtyard then the house on the other side. Is this one like that or is this door Alexi just knocked on the actual front door to the house proper?

Dm Jim: This doesn't look like the rich part of town where there is a courtyard and you can see a sloped roofline above.

Zane Stormfront AC 26 CMD 22 HP 48/50  d20+8=26 ; d20+11=22 ;
Sunday March 25th, 2012 10:50:17 PM

Zane tries to help out the others, but as they said, a taur going unnoticed in a city is not a common occurrence. He always tries to go unnoticed, and sometimes he succeeds even while being a taur. He heads around the back of the house as quiet as he can....

Stealth 26
Perception 22


Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Monday March 26th, 2012 1:08:38 AM

Bosk looks at the building and wonder's if the Assassin is taunting them by staying at a place on "Hunter road. If we're out of ideas I can cast detect magic and use my pearl of power to recall detect evil and cast that again. Hopefully the results will be more pleasant than the last time. Just remember that casting these spells will make out presence a bit obvious.

ooc: If cast, Bosk will make sure no one is around to get offended or misinterpret his actions :)

1187 Hunterwasser --- Jim C 
Monday March 26th, 2012 1:24:01 AM

Zane goes to check it out and comes back later and shares that there is no backdoor, just another residence. Memories of De Rais pop up, but looking at this neighborhood, one would suspect that this is a simple two story, two bedroom rowhouse for a middle-class citizen.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday March 26th, 2012 8:33:08 AM

A grim image flashes through Beriothian's mind
You know, there is chance that anyone living here was killed by the same maniac. Does anyone have a sense of small keen enough that they would be able to detect the stench of a dead body from out here?

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday March 26th, 2012 10:15:34 AM

OOC: Alexi does not have a sense of small. Anyone else? :)
Maybe a hafling? or a Sprite? Brownie? Pixie?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Monday March 26th, 2012 3:22:29 PM

Restlin decides to try and open the door.

He does so with little to know warning, deciding he'd rather not get talked out of it. He will, however, stand to the side lest anything come rushing out.

Zeoll (HP17 of 35, AC22, CMD17) 
Monday March 26th, 2012 3:49:19 PM

Since there seems to be no way in other than the door, Zeoll lands urges his friends to open the door.

1187 Hunterwasser --- Jim C 
Monday March 26th, 2012 6:58:22 PM

The door is locked.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Monday March 26th, 2012 9:24:49 PM

"Beri, teach this door a lesson about keeping the Iron Adventurers from using it."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=19 ;
Tuesday March 27th, 2012 12:29:33 AM

Beriothian gives the door a once-over to look for traps and to judge the quality of the lock.

perception = 19 (aid another would be nice about now *wink* *wink)

ooc: I'll pick the lock if that's what the group wants, but can we get a ruling as to whether this would be covered by our letter

DM Jim: unless you want to go find Inspector Aulander and ask him, you're going to have to go on what little info you've already been given.

Zeoll (HP17 of 35, AC22, CMD17) 
Tuesday March 27th, 2012 8:40:58 AM

"Go ahead, Berri! Unlock the doorr!"

Zeoll uses a bardic Inspire Competence to give Beri a +2 on his unlocking check.

He sings, "Pick, pick, pick the lock behind which waits the assassin!"

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday March 27th, 2012 1:15:21 PM

Yondrim waits to see what happens, humming along to Zeoll's demonstration of his awesome songsmith abilities.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday March 27th, 2012 2:51:45 PM

ooc: How loud is Zeoll's song? If it is as loud or louder than a spell, then Bosk will cast detect evil while the lock is being picked.

Zane Stormfront AC 26 CMD 22 HP 48/50 
Tuesday March 27th, 2012 5:45:48 PM

"We can always use the alternative method of picking a lock...."
With having said that, Zane awaits some one to say no....

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday March 27th, 2012 8:30:19 PM

"Where's a good lock-pick when you need one...." Alexi mumbles.

"A Knock spell would be more appropriate. Anyone know it?

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Wednesday March 28th, 2012 1:14:28 AM

"Unfortunately, I don't know that spell, nor do I have any knowledge of the inner workings of locks." Unable to help his friends bypass the door without damaging it, and sure that other members of the group can force the door more effectively, Beltrin waits to hear from Zeoll whether he sees anything of interest through the windows.

Zeoll (HP17 of 35, AC22, CMD17) 
Wednesday March 28th, 2012 6:01:10 AM

Zeoll reports that there are no windows, right, kindly DM Jim?

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+20=26 ;
Wednesday March 28th, 2012 8:18:04 AM

With the groups thinking this is the best way to go Beriothian gets to work on the lock.


disable device= d20+20=26 ;

1187 Hunterwasser --- Jim C 
Wednesday March 28th, 2012 12:11:50 PM

With a small click and no trap being triggered, which may totally multilate Beri, the door is unlocked. Inside there is a hallway with a door to the left, more than likely a quarter-bath, a doorway to the right that more than likely leads to the kitchen and at the end of the short hallway, the living room. Of particular note is a ladies foot sticking out of the kitchen doorway at floor level.

Zane Stormfront AC 26 CMD 22 HP 48/50 
Wednesday March 28th, 2012 5:32:58 PM

"Well, that doesn't look like a promising continuation of our investigation."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 1 hr remaining 
Wednesday March 28th, 2012 7:46:56 PM

"The walls aren't covered in blood. This is a step in the right direction..." Restlin peeks his head in. Seeing nothing alarming other than a woman's foot, he steps in and checks it out.

Zeoll (HP17 of 35, AC22, CMD17)  d20+14=20 ;
Wednesday March 28th, 2012 8:01:51 PM

Zeoll says, "Hold on!" since he is still flying and invisible, he floats over to check things out.

His perception check is a 20. He flares his nostrils to see if he smells any creatures nearby. He advances to the fallen lady and looks around.

DM Sanity Info:

Active Spells:
Heroism, Fly, Invisibility

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast (Hid Laugh)
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Bard Lore: used 1 of 1
Natural Divination: used 1 of 2 (1 for saves, 1 for skills (used))
Memory Subdomain recall attempts: used 2 of 9

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells  d20+9=21 ;
Wednesday March 28th, 2012 10:02:21 PM

After botching up the previous crime scene, Beltrin is more than happy to let Zeoll lead the way since he has no need to touch the ground. He takes a careful look around, hoping to catch anything that may give a clue as to the inhabitants.

Perception: 21

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday March 28th, 2012 10:42:34 PM

Alexi notes the leg protruding from the other room. "At this rate, we will have no friends left and black-balled by every citizen of this here peaceful town and forced to spend our time shut up in the tower."

Alexi waits for Zeol's recon sweep.

1187 Hunterwasser --- Jim C 
Thursday March 29th, 2012 12:19:27 PM

Squeezing past Restlin, Zeoll sniffs the air and doesn't smell anything unusual. When he reaches the kitchen he see's a fairly young lady laying facedown on the kitchen floor. A large pool of blood around her neck area where her throat has been cut and a smashed tea cup on the floor in front of her. A casual glance through the open wall into the living room reveals that place has been throughly searched through as the place has been trashed.

Zeoll (HP17 of 35, AC22, CMD17)  d20+14=22 ;
Thursday March 29th, 2012 12:35:39 PM


Zeoll sighs. He invites his friends to enter, carefully. He continues to fly around to search the entire house, but not touching anything. After that, he'll repeat with a Detect Magic.

Perception 22

1187 Hunterwasser --- Jim C 
Thursday March 29th, 2012 1:10:37 PM

Scanning the premises, at least the downstairs for now, Zeoll finds no trace of magic--on the area, himself or his friends as they enter.

Zeoll (HP17 of 35, AC22, CMD17) 
Thursday March 29th, 2012 2:18:23 PM

"Ugh, anotherr nondetection field," Zeoll complains to his friends.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells  d20+2=22 ;
Thursday March 29th, 2012 3:37:27 PM

Bosk quickly examines the body to determine how recently the murder occurred.

Healing Check = 22 (Nat 20!)

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday March 29th, 2012 5:01:01 PM

At the report of yet another body Yondrim will sigh and volunteer to go find a guardsman once again to report yet another murder.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday March 29th, 2012 5:31:03 PM

"I'm beginning to think being away from our tower is a good thing," Alexi whispers. "But we should increase our vigilance there. We need to add some intruder alert spells and permanent See Invisible spells in every room."

"This murderer is looking for something. Can anyone think of what it could be? Does one of us have it?"

OOC: honestly folks, I've already forgotten why the first one's were killed. :}

Zeoll (HP17 of 35, AC22, CMD17) 
Thursday March 29th, 2012 5:39:23 PM

Zeoll reminds Alexi that this all started with the sophisticated assassination of our old friend, Heather Brodery. We went to see our old friend Twice for advice on assassins (seeing as he knows the underworld) and found his mom's school for girls also assassinated by someone with access to mid-level magic. We tracked down a bead from the Brodery death scene to this address, and have found more death.

That is all.

Zane Stormfront AC 26 CMD 22 HP 48/50 
Thursday March 29th, 2012 6:50:59 PM

"I think the guards are going to get upset with our supplying dead bodies for them, even if we are only just finding them laying around."

1187 Hunterwasser --- Jim C 
Thursday March 29th, 2012 7:20:58 PM

Gingerly touching the body to feel the warmth of the body; smearing the blood to determine how congealed it has become; and finally checking the rigidity of the body by lifting her hand and arm, Bosk is astonished to find that his woman had been slain about 30 minutes before the group entered the house--which means she was slain while the group was watching the house. The upstairs remains unsearched.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=29 ;
Thursday March 29th, 2012 8:31:35 PM

Beriothian scans the room for clues and for the telltale signs of spurs.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday March 29th, 2012 10:29:08 PM

With the news that the death was very recent, Alexi draws his sword. "We've already determined that the attacker was flying and invisible in some cases. If he or they are still here, beware. And close the door!"

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday March 30th, 2012 12:12:37 AM

Bosk tells everyone what he sees and casts see invisibillity.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Friday March 30th, 2012 7:45:18 AM

"Well ok then..." Restlin looks at his wand collection, the small, enclosed spaces, and sighs. "Soon Vera...soon."

He readies his wand of acid arrow and gets ready for someone less prone to dying to reach them.

Zeoll (HP17 of 35, AC22, CMD17)  d20+14=25 ; d20+15=31 ; d20+22=26 ;
Friday March 30th, 2012 8:50:22 AM

If someone was here besides the dead woman only a half hour ago, Zeoll thinks he should be able to smell him -- and track him!

Perception to smell: 25

Hey wait! I've been short-changing myself on my Perception checks, forgetting my +2 Heroism bonus! Let's fix that now:

Perception to smell (revised): 27

Survival to track (with scent and lens and heroism): 31

Zeoll sticks his tongue out at Bosk. "Just testing yourr spell," he chuckles.

Then he flies upstairs to check things out, motioning to Bosk and the others to follow a little behind him.

Untrained Stealth with +20 invis bonus + heroism: 26

DM Sanity Info:

Active Spells:
Heroism, Fly, Invisibility

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast (Hid Laugh)
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 1 of 17 rounds
Bard Lore: used 1 of 1
Natural Divination: used 1 of 2 (1 for saves, 1 for skills (used))
Memory Subdomain recall attempts: used 2 of 9

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells  d20+6=19 ;
Friday March 30th, 2012 10:39:59 AM

Bosk quickly pulls five 1lb sacks of flour out of his bag and hands them out to the group. Anyone good at tracking or scent, grab a bag. These should help to make the murder easier to see if he is visible, and make sure you check the ceiling. As Bosk walks he keeps a bag of flour in one hand and uses his sword to sweep the air, in order to check close to the ceiling and walls.

Perception = 19

DM Sanity Info
Spells Activated: See Invisibility
Bosk has the Blind Fighting Highlight to display spoiler: {Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move at full speed while blinded
}
Bosk has Ghost Touch (In case the assassin is between realms or incorporeal)


Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday March 30th, 2012 10:41:02 AM

ooc: Is Zeoll invisible? If so, can Bosk see Zeoll?

Zeoll (HP17 of 35, AC22, CMD17) 
Friday March 30th, 2012 11:29:06 AM

I believe Zeoll is invisible and flying. Also Heroic, in both senses of the term.

1187 Hunterwasser --- Jim C 
Friday March 30th, 2012 11:59:25 AM

Zeoll zooms around as the rest ready bags of flour, and Bosk waving his sword around dangerously. As Zeoll zeroes in on the stairs, he notes the scent of another unfamiliar to him. It smells of decay and his nose leads him back to the fireplace, which has no fire burning at the moment.

Zeoll (HP17 of 35, AC22, CMD17) 
Friday March 30th, 2012 12:57:29 PM

Zeoll tells his friends what he has found, including the decaying smell. Maybe this thing is undead?

Or maybe he is masking his scent with dead meat?

He flies outside and up to the chimney, smelling for recent passage of people. If his scent detects an actual invisible creature within scent range (30 ft usually), he is ready to cast his Faerie Fire spell to illuminate them.

1187 Hunterwasser --- Jim C 
Friday March 30th, 2012 4:58:01 PM

Zeoll smells the same scent at the top of the chimney, which is about 6" in diameter, but loses it from that point on.

Zeoll (HP17 of 35, AC22, CMD17) 
Friday March 30th, 2012 8:08:49 PM


Zeoll comes back and tells his friends, "The trrail goes cold out of the chimney, although I still think it was a decoy. Likely the enemy knows I have a good smellerr."

Search of the rest of the house turned up nothing, Kindly DM Jim?

OOC: I'm running out of ideas, old buddies and pals. Anyone want to use a hero point for a hint from the DM? The new APG rules allow that.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday March 30th, 2012 8:15:55 PM

With news that the killer may still be inside, Yondrim stays by the front door to prevent any escape he happens to notice.

OOC: Whew, went the week pretty much without internet. Had a power outage on Monday night that took out my DSL and finally got the phone company to fix the problem this afternoon

Zeoll (HP17 of 35, AC22, CMD17) 
Friday March 30th, 2012 9:57:12 PM

I had no power for a long time during those big NE storms last year. Congrats on getting power back, Jon!

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+2=9 ;
Saturday March 31st, 2012 10:48:22 AM

"Let's get to work searching this place. It's probably safe to assume the killer's gone, but let's stick together in case it's not.

"How mad at us do you think the constables would be if we coated the entire interior with flour looking for this guy?" Restlin opens up his bag of flour, then looks around the house to gauge how much it would take.

***

Perception: 9 (Searching for anything interesting)

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Saturday March 31st, 2012 12:49:32 PM

ooc: Could the guy be using gasous form and still be at the top of the chimmney?
If so, we night want to keep on the trail

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Saturday March 31st, 2012 12:55:35 PM

Perhaps dispell magic up the chimmney?
Have someone run outside to check the roof? Bosk has a normal & large sized ladder and rope with grappling hook, plus he can probabbly use the wall of an adjacent building to brace himself.

We saw smoke puffing out pf other chimmneys, but nothing mentioned about this one...

DM Jim: possibly because you couldn't see this chimney due to your proximity to the house.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Saturday March 31st, 2012 12:57:08 PM

Lets make a plan ooc before moving forward and letting this guy run...or drift away.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Sunday April 1st, 2012 4:06:36 PM

You know, I am starting to think I should have spent a decade or two studying magic. What do you guys think is best?

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells  d20+9=28 ;
Monday April 2nd, 2012 2:33:32 PM

Beltrin takes a moment to look up the chimney, using a dancing lights spell to illuminate the way.

Perception: 28

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Monday April 2nd, 2012 4:10:55 PM

Bosk heads outside and removes a ladder from his BOH and climbing onto the roof.

Zeoll (HP17 of 35, AC22, CMD17) 
Monday April 2nd, 2012 5:51:32 PM

Flying, Zeoll spots the climbing Bosk. Not that he could catch him, but he might be able to slow the gentle giant's fall.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday April 2nd, 2012 7:29:37 PM

Yondrim blinks as he sees the minotaur start to climb to the roof, "I have never built a house...but I am not sure the roof is built to support a minotaur. Might it be better to send a light footed elf up instead?"

1187 Hunterwasser --- Jim C 
Monday April 2nd, 2012 7:39:13 PM

Looking up the chimney, Beltrin see's nothing unusual. Restlin looks about the downstairs and can't seem to find anything in the mess that piques his attention. All the while Bosk climbs up to the edge of the roof, the steep pitch up to the chimney looks very perilous and with all his weight, the clay shingles could break very easily--sending him falling to his death, or at least in a lot of pain. The upstairs still remains unsearched.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=25 ;
Monday April 2nd, 2012 8:21:35 PM

Well, I guess we can't avoid it any longer, let's take a look upstairs.
When they return from their other investigations Beri will go upstairs with the others and scout around.

Perceptiuon=25

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20=13 ;
Monday April 2nd, 2012 10:11:36 PM

OOC: If we take the DM's word AS IS, loosing the scent at the top of the chimney means he's gone, since if he had taken to travers the roof, the scent would lead across the shingles. But i've been wrong in the past....
Or, as said by another, could be a fasle trail.

IC: Alexi follows upstairs to help look around.
Aid Another Perception DC10 = 13, add another +2 to the best Perception check.

Zane Stormfront AC 26 CMD 22 HP 48/50 
Tuesday April 3rd, 2012 12:06:34 AM

"Might'n someone who exited via the chimney just simply fly off into the distance? That would make any trail left behind simply end at the top, right?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Tuesday April 3rd, 2012 8:31:39 AM

"Well, that makes sense, Zane, but it would leave us up the proverbial creek as far as finding this psychopath, so let's hope he's upstairs about to attack Beri..."

That said, the plucky young wizard heads up the stairs...

1187 Hunterwasser --- Jim C 
Tuesday April 3rd, 2012 12:18:23 PM

Checking the upstairs, and totally not trying to be stealthy about it, Beri and the rest find that there are two bedrooms and a bathroom. Both bedrooms have been trashed, but the bathroom is fairly untouched. Paintings have been taken off the walls and all have been scraped to reveal the canvas below--some have even been cut.

In the bathroom, a small dish sits near the commode. In it are twelve beads, all nearly identical to the bed found in Heather Brody's house. A black thread, snapped in half, sits on top.

It should be noted, Beri has not searched the downstairs, unless I missed that post

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday April 3rd, 2012 5:49:03 PM

OOC: looking at past posts, looks like the only place downstairs that missed any searching or sniffing is the quarter-bath room. All other rooms at least got sniffed good, if not 'thoroughly' searched, but:

Mon Apr 2nd
"Restlin looks about the downstairs and can't seem to find anything in the mess that piques his attention. All the while Bosk climbs up to the edge of the roof,..." should even cover the bathroom, right?

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday April 3rd, 2012 8:12:25 PM

Bosk grabs his ladder and returns into the house and stands in the doorway unless called elsewhere.

(ooc: Sorry for the short post, two of my 3 biggest final exams are tomorrow.)

Zane Stormfront AC 26 CMD 22 HP 48/50 
Tuesday April 3rd, 2012 8:22:00 PM

Zane will take up the backdoor, being large should cover it nicely. He'll stay there unless called for.

1187 Hunterwasser --- Jim C 
Tuesday April 3rd, 2012 9:09:23 PM

Returning to the downstairs, his life still in tact, Beri notices a small crumpled up piece of paper amid a loose pile of correspondance. Unraveling it he see's it a final notice bill from an Eagle Eye secure storage company. It informs the owner, Lanice Lorris, of a past due balance of 100gp towards storage container 13a. If the bill is not paid in full immediately, the contents will be auctioned off. The day and time of the auction are today in about 1 hour. It will take you about 45 minutes to walk there.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday April 3rd, 2012 9:22:03 PM

Hey guys, looks like we missed something down here. We need to head out as soon as you're done searching, we've got a very thin window to check out this lead before we lose it.

ooc: not sure if you used it already, but my search for the upstairs was d20+12=25 ;

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Tuesday April 3rd, 2012 10:27:46 PM

"I say we go for it. We can let a guard know to check the rest of this place out in the mean time."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday April 3rd, 2012 11:18:50 PM

Alexi quickly writes a note 'Dead Resident resides here. Please call authorities. If you are an Authority, you saved yourself the trouble of calling yourself.'

He weighs it down with a rock right in front of the door as they leave.

"Let's go find this storage place. I can't afford to be the highest bidder on whatever's inside."

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday April 3rd, 2012 11:26:04 PM

It might be wiser to split up and have part of the group search the house and the other part check on the storage. It would be wise not to upset the authorities of Hook City and further, and the murder may still be in the house.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Wednesday April 4th, 2012 12:11:52 AM

"Well, we certainly need to report this murder to the authorities. But if we do that right away, I'm sure that they'll want to question all of us about the circumstances that we found, just like they did last time. And unfortunately, we don't have time for that if we're going to make the auction. One person has already died from our over-cautiousness, we need to move quickly and decisively here. I think that we should all go together to the auction. Alexi's note is a good start, perhaps we can find a runner as well."

Beltrin scribbles a note with the address of this house and a statement that a violent crime has occurred there. When (if?) the Iron Adventurers leave the house, he will try to find an idle youth on the street and pay him a gold piece to deliver it to the nearest guardsman.

1187 Hunterwasser --- Jim C 
Wednesday April 4th, 2012 3:01:43 PM

Post coming later today

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday April 4th, 2012 4:14:45 PM

Yondrim will head off to the storage facility with the others when ready. On the way, he pratices saying "Yeeep" in an annoying fashion to prep for the possible auction.

Zeoll (HP17 of 35, AC22, CMD17) 
Wednesday April 4th, 2012 5:04:47 PM

Zeoll agrees that the auction is the place to be! He is glad he has a lot of cash and chits on hand.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Wednesday April 4th, 2012 6:56:59 PM

Bosk makes sure Beltrin includes in the note to the guards that the group is following up a time sensitive lead.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday April 4th, 2012 10:51:17 PM

Alexi looks at Yondrin.
"Yeeep? Are your sure? What if that's some slang word that insults the auctioneer?" and he slaps Yondrin on the shoulder.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Thursday April 5th, 2012 2:10:17 AM

"Don't auctioneers only understand things said as fast as possible? We might need a haste spell just so that our ears can keep up."

Zane Stormfront AC 26 CMD 22 HP 48/50 
Thursday April 5th, 2012 3:22:13 PM

"I never trust anyone who speaks so fast you can't understand it. They are prone to lie'n too much for my liking."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Thursday April 5th, 2012 8:11:31 PM

Please remember, do not bid against each other.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Thursday April 5th, 2012 8:21:09 PM

"We have an hour to pay the bill before it goes to auction. We should probably just do that..."

Eagle Eye Secure Storage--- Jim C 
Thursday April 5th, 2012 9:30:10 PM

The group races to the storage company, intent on getting there before the bidding begins and narrowly make it as the auctioneer finishes his introduction. "...when the storage unit is opened, you have 5 minutes to inspect the contents. You cannot go into the unit; you cannot touch anything in the unit and there is no spellcasting alllowed on the storage grounds. If you are caught spellcasting or using a magic item, you will be escorted off the premises by security. Gold is king, chits work too, highest bidder wins it all!" The auctioneer then motions to one of the guards, of which there are three, to open the gates. The group along with about 30 other bidders enter the grounds and go to the first row of storage units--it is not unit 13a. A red lock and wire is wrapped around the locking clasp. The wire is cut and the lock is removed with a master key. When the door is opened upwards, it reveals a plethora of household goods and boxes. This unit and the several after it are all pretty much the same--the lives of people on a downward spiral that couldn't even afford to keep their common items from being taken from them.

When unit 13a is opened, it's contents viewable from the outside look to be: a bed and frame; dresser drawer; chest drawer; 5 chairs and a dining table; two chests; several boxes and more in the back under sheets that cannot be determined at this time. Bidding starts at 100gp and rapidly rises to 400gp and falters, with the highest bid so far going to a man wearing all black clothing. "Do I hear 450gp?"

Zeoll (HP17 of 35, AC22, CMD17)  d20+10=22 ; d20+17=37 ;
Thursday April 5th, 2012 10:55:27 PM


Zeoll looks over the goods with a knowledgeable eye. [Knowledge Local to gain insight or knowledge into the goods of the former Lanis Lorris = a 22. However, Zeoll thinks he may remember something more. He uses his Memory Subdomain power to reroll with a +7 chr bonus ... and gets a nat 20, or 37! Sweet!]

"If therre is anything to know about this stuff, I know it," says Zeoll to his mates confidently.

When the bidding starts, Zeoll gets excited. He shouts, "One Thousand Gold Pieces!"

DM Sanity Info:

Active Spells: none

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast (Hid Laugh)
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 1 of 17 rounds
Bard Lore: used 1 of 1
Natural Divination: used 1 of 2 (1 for saves, 1 for skills (used))
Memory Subdomain recall attempts: used 3 of 9

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday April 5th, 2012 11:21:26 PM

"Stupid is as Stupid does." Alexi mumbles. Alexi pokes Zeoll, "Increments of 100, you dork," he chides him in whispers.

:)
OOC: there goes my raise....

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday April 6th, 2012 12:20:02 AM

Bosk turns his attention to finding whoever is in charge and paying for thier locker with the precious few minutes they have left.

DM Jim: Too late

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells  d20+9=26 ; d20+3=7 ;
Friday April 6th, 2012 12:27:53 AM

"I've got several hundred gold to chip in, but be careful there big guy" Beltrin whispers to Zeoll. He spends the time during the auction focusing on the other prospective buyers, especially the man in black that appears to be most interested in the items.

-----------------
Perception: 26
Sense Motive: 7

Eagle Eye Secure Storage--- Jim C 
Friday April 6th, 2012 12:49:17 AM

"We got a thousand! Do I hear 1100?"

"Yuuuup!" says the man in black, raising it to 1100gp for the locker.

Eagle Eye Secure Storage--- Jim C 
Friday April 6th, 2012 2:49:23 AM

"Hold on!" says one of the guards, "He's using magic!" pointing to Zeoll. The auctioneer shakes his head and rescinds the last offer. "Some people.... the bid is back to 400gp to the man in black!"

Two of the guards take Zeoll by the arms and say, "You're not welcome here anymore. Let's go!"

It takes a standard action to use a domain power, to me that means you're using some sort of magic and can be detected by a spell.

Does Zeoll go or try to stay?

Zeoll (HP17 of 35, AC22, CMD17)  d20+16=29 ;
Friday April 6th, 2012 5:51:46 AM


[OOC: Zeoll's Memory Subdomain Recall power is a supernatural ability that requires a touch and a standard action. Note that per the rules, using a supernatural ability is not spell-like and does not provoke attacks of opportunity. Clearly not a spell.]

Zeoll calmly remains seated. "Excuse me, the gentleman in charrge clearrly stated that his prrohibition was on spellcasting and magic item use. I did not cast a spell. I did not use a magic item. I have not brroken the rrules! If we do not obey the rrules, we arre surrely barrbarrians. If we crreate new rrules on a whim when the old ones do not please us, then we arre surrely tyrrants. I appeal to yourr sense of fairrness and decency! You have no grrounds on which to expel me!"

Zeoll pauses and smiles gently. "Howeverr, in a spirrit of frriendliness, I would be pleased to prromise not to do it again."

Zeoll's attempt to argue on his own behalf is backed up by a natural Diplomacy check of 29, made without the assistance of his magic circlet of persuasion.

OOC to Alexi: Who says it's increments of 100? The auctioneer just tried to raise it by 50. :-)

OOC to patient DM Jim: Any result on that knowledge check? :-)

Eagle Eye Secure Storage--- Jim C 
Friday April 6th, 2012 12:12:57 PM

ooc:Supernatural abilities are magical but not spell-like

The auctioneer looks to the guard and raises his eyebrows, the guard replies, "He's using some sorta magic, I'm not sure what kind, but it's magic." The auctioneer nods and says to Zeoll, "We're not wizards here, we don't have time to investigate every use of magic. I'm pretty sure everyone here understood that no magic is allowed--and people who try to find loopholes in the rules aren't welcome. Good day sir." The auctioneer motions for the guards to escort Zeoll off the premises. "Come along sir, this way." Zeoll is ushered off the premises.

Knowledge check: everything you've seen looks normal, none of it is rare or very valuable.

Eagle Eye Secure Storage--- Jim C 
Friday April 6th, 2012 12:16:06 PM

"Sorry for the interruption folks! Lets get back to the bid, do I hear 450gp?" The man in black looks noticeably relieved at not having to buy the unit for more than a thousand gold.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday April 6th, 2012 1:24:55 PM

450! Bosk calls out. The cleric has no idea what is inside, but he is determined to win. Even if nothing of value is inside, returning the items to the former owners may help the group's reputation some.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday April 6th, 2012 1:29:37 PM

Bosk quickly glances around to see if anyone is wearing spurs.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+11=27 ;
Friday April 6th, 2012 1:55:44 PM

Yondrim moves to stand next to the man in black and gives him a friendly, though competitive smile. If the man continues to bid, Yondrim will immediately bid the next increment higher with a very similar, "Yeeeep" that between the two of them makes you want to vomit a little bit each time you hear it.

In between bids he speaks to the man, "You'll not win this, my friend. We are here as part of an ongoing murder investigation and need the contents of this unit as potential evidence. Let us win and afterwards perhaps we can sell you the items we do not need for the 400 gold you were willing to pay. That, or you win and we have the city guards seize the property anyway and it will not be released to you until the case is closed." (Diplomacy: 27)

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Friday April 6th, 2012 6:07:15 PM

Too speed things up, Bosk is willing to bid up to 1,200 gp / chits. If it goes higher I will need to think about it more (i.e. Let me know if it gets that high and I will post my decision to keep bidding or not).

ooc: Hopefully the man in black is not the assassin.

Eagle Eye Secure Storage--- Jim C 
Friday April 6th, 2012 7:05:40 PM

"You speak to me as if we are friends, we are not." comes the reply from the man in black.

Bid after bid the price climbs up to 1300gp, with the man in black having the highest bid.



Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20=7 ; d20+8=11 ;
Friday April 6th, 2012 8:02:55 PM

Beriothian looks inside the locker and tries to judge what the locker is actually worth, but soon realizes that he has now clue whether these items are quality antiques or cheap junk.

Eh, I guess we'll just need to trust Wardd that we at least break even.

1500!

appraise = 11


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Friday April 6th, 2012 10:12:08 PM

Restlin indicates he has 1600gp worth of chits and gold to throw into the bidding.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday April 6th, 2012 11:00:36 PM

OOC: Zeol, Alexi said increments of 100 not because there's a rule, but because your an idiot if you go from 400 to 1000 in one bid! :) You tip your hand if you act excited and try to intimidate other bidders. Of course, you were role-playing, and so was Alexi. :)

DM: correct me if I'm wrong but Zeol used his domain thingy when perusing the items, no when bidding,
"Zeoll looks over the goods with a knowledgeable eye. ...When the bidding starts, Zeoll gets excited. He shouts, "One Thousand Gold Pieces!"

so if there was to be some ejection, it would have been before the bidding started. My thoughts.
Not that it matters much, but it would be more consistant...

IC: Bosk looks around to see if anyone is wearing spurs. Standing next to him is a man wearing spurs. They have unique buckles in the shape of wolf heads with jaws open. Bosk looks up and sees ....
Alexi!

Alexi looks at Bosk and smiles, not knowing why the stares.

Whispering, Alexi says, "I'll give all I got, so keep on bidding."

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday April 6th, 2012 11:43:57 PM

Trying to keep his comments quiet by whispering, Beltrin reiterates to his companions "I'll chip in another thousand gold if we need it, but I have a feeling that following this man might be just as fruitful as winning the auction itself."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Saturday April 7th, 2012 6:48:44 AM

"Well, I don't like him. If he's going to buy it regardless, let's make him pay for it."

Eagle Eye Secure Storage--- Jim C 
Saturday April 7th, 2012 2:25:38 PM

The man in black looks to be agitated when Beri bids 1500gp, then counters with his own, "2000gp!"

The auctioneer asks, "I have 2000, do I hear 2500? 2500 and the treasures of this unit are all yours, the hopes and dreams of the previous owner notwithstanding. 2500? Do I hear 2500?"

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Saturday April 7th, 2012 3:35:41 PM

Bosk looks ay the man in black and wonders aloud, what does this guy see in there that I'm missing?
2,500 calls out the taur.

Eagle Eye Secure Storage--- Jim C 
Saturday April 7th, 2012 7:04:36 PM

The man in black starts to rub his chin, and staring at Bosk wondering, no worrying, if the Taur will up his next bid.

"2600." Calls out the man in black and gives Bosk a menacing look.

"We have 2600! Do I hear 2700?"

There is dead silence as the other bidders stand in amazement at how high the bid has gone.

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Saturday April 7th, 2012 9:44:29 PM

Wow, there must be something good in there. 2700!!!

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday April 9th, 2012 3:51:46 PM

"Bid as high as you need, Bosk. I can throw in another 2,000 with ease."

Zeoll (HP17 of 35, AC22, CMD17) 
Monday April 9th, 2012 5:00:03 PM

Zeoll sits on the steps outside and wonders what will happen next.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday April 9th, 2012 10:12:58 PM

While Bosk runs up the bids against the man in black, Beltrin sidles near the object of all this money. He carefully examines each item, trying to commit them to memory so that he could find them with a Locate Object spell later if necessary.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=5 ;
Monday April 9th, 2012 11:16:07 PM

Alexi yawns and gives the look that they are prepared to go on like this all day.

Bluff +1 = 5. lol

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday April 10th, 2012 8:10:46 AM

Beriothian watches the man stay silent... looks like the unit may be theirs

Eagle Eye Secure Storage--- Jim C 
Tuesday April 10th, 2012 11:58:55 AM

"2700! Going once... twice... sold to the Minotaur! Congratulations and pay the lady!" The auctioneer motions over to his female assistant and then moves on to the next unit. The man in black walks away, heading for the exit, his interest in any other units is done.

"Congrats sugar, that'll be 2700gp, please" says the young lady working for the auctioneer. There remains one guard with her to insure she isn't robbed.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+12=27 ;
Tuesday April 10th, 2012 3:30:10 PM

As the man in black moves off, Yondrim quickly heads to cut him off at the exit, wanting to question him before he leaves.

He meets the man with an open smile, "Now that our business is done, will you talk? I told you we are acting on behalf of the City to investigate a crime... and your interest in that unit, and only that unit, does not do you any favors. Tell me, why the interest?"

Diplomacy: 27

The Man in Black --- Jim C 
Tuesday April 10th, 2012 7:51:05 PM

The man in black takes a step back and looks over Yondrim with a cold calculating eye, "Get out of my way, or I'll kill you where you stand."

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Tuesday April 10th, 2012 8:28:59 PM

Bosk quickly hands over the required money, unsure if he should inspect the contents or chase the man in black.



The Lady --- Jim C 
Tuesday April 10th, 2012 8:52:07 PM

Addressing Bosk, "How are you paying sir?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=17 ; d20+3=22 ;
Tuesday April 10th, 2012 11:23:39 PM

Alexi heads out side and across the street while the man in black is detained by Yondrin. He mingles in the crowd acting interested in anything but the entrance to the Auction House. Once the man in black leaves, Alexi tries to follow casually and inconspicuously.

Disguise (blend in with the crowd) +1= 17,
Stealth (follow the man in black without being noticed) +3 = 22 (note: this is without armor and shield penalty. If Armor and shield penalty applies then it is 18.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=31 ;
Wednesday April 11th, 2012 12:21:14 AM

Beriothian decides not to question the man in black, worried that he will just make the man more paranoid and anxious. Instead he just waits for Bosk to pay then will search through the unit's contents looking for clues and hidden valuables.

Perception = 31 (33 on traps)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Wednesday April 11th, 2012 9:33:48 AM

Restlin will hand any chits/gold to Bosk that are needed (we can do the math on this back at the tower, I assume...) and walks over to Yondrim after the man in black has gone away.

"Bunch of savages in this town, lately...and I'm not talking about the taurs. Looks like Alexi's on the case though. Anyway, let's see what we bought."

He gives some thought to security at the tower. If he has enough money left over, a trip to the WLA for a few scrolls to scribe into his spellbook may be worthwhile.

Zeoll (HP17 of 35, AC22, CMD17) 
Wednesday April 11th, 2012 10:23:22 AM

Zeoll waits for his friends to exit the auction house.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+1=5 ;
Wednesday April 11th, 2012 12:41:49 PM

Yondrim holds his hands up and out to his sides to show they're empty in the univsersal sign of non-aggression and keeps a smile on his face, "I see... so are you Lowd or do you simply work for him then?"

He does not move otherwise, but won't try to stop the man if he simply walks around him. He does, however, watch for a reaction to the name... hopefully an obvious one. (Sense Motive: 5)

OOC: Lowd is the right name, right?

Bosk AC: (26)/13/(24) +1 added for haste CMD:21 HP 53 of 55 Spells 
Wednesday April 11th, 2012 1:05:11 PM

ooc: Not letting me get away with posting that I hand over the money huh...
Bosk has enough cash to front the money. We can decide via email if the group wants to split the cost, reimburse the cost when we next get loot, or if Bosk is the sole owner of whatever he just bought.


The taur opens up his massive hand and reveals a small pile of brightly colored chits. Let's see, an orange (1500gp), two red (500gp each) and two white chits (100 gp each) should cover it. So what is the process, can I go through the stuff now, and do I need to hire someone to bring this back to my tower, or can you deliver it for me later?

The Lady --- Jim C 
Wednesday April 11th, 2012 1:26:08 PM

The Lady carefully checks the chits to see if they're counterfeit. When satisfied, she gives Bosk as receipt. "New at this eh? Well, the way we handle it is thusly. First, you have 24 hours to decide what to do with the contents of that unit. You can take it out now, or later, but it'll be unlocked unless you lock it yourself. If you don't have a lock, they sell them for the normal price up at the front office. After 24 hours you have the option of renting out the unit or making sure it's empty and unlocked. If it's still locked after 24 hours and you haven't rented it out for the month, which is 50gp a month, then your lock is cut off and everything is thrown out. 24 hours starts now and the time has been recorded on your receipt. They do not deliver anything, they just rent out the unit, it's your responsibilty to take care of the contents. Any questions?"

The Man in Black --- Jim C 
Wednesday April 11th, 2012 1:28:30 PM

The man in black doesn't seem to react to the name of Lowd, "Get yer ass out of the way, horsey." The man's hand strays to his sword. You think perhaps with what little room you've given him, he doesn't want to squeeze by you or get close to your posterior where you may kick him.

Unit 13a--- Jim C 
Wednesday April 11th, 2012 1:34:52 PM

Tightly packed, Beri manages to start looking through some of the items, but it'll require them to be pulled out and spread out on the stone floor to be inspected--which is what others have done after winning their units. In his cursory scan, it looks like these items are used, but not badly so--perhaps they were replaced by the nicer items in her house.

Working towards the back, Beri pulls loose the bedsheet covering some paintings. They don't look like they're rare or anything (need an appraise check), but one painting stands out. It is of a woman holding a baby while sitting in front of two men. Behind them is an inn, it's name unreadable in this light. Beri slowly comes to recognize the woman as Heather Brody--perhaps 20 years younger.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Wednesday April 11th, 2012 3:48:54 PM

Bosk nods in understanding. I think I am interested in possibly renting the locker out. Can you tell me how secure these lockers are?

The Lady---Jim C 
Wednesday April 11th, 2012 3:59:26 PM

"The place is well guarded, it's a metal gate, more than that I'm not sure. The staff at the office can tell you more, we don't work for them, we just liquidate these abandoned units for them and others." Needing to catch up to the rest, she says her goodbyes and leaves with guard in tow.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Wednesday April 11th, 2012 4:25:50 PM

Seeing Beri begin the inspection of the locker, Bosk quickly moves to the front office and purchases a Superior Quality lock and pays for a month's rent on the locker. I can't even begin to count the number of times we suddenly had to leave an area unexpectedly, at least this time I am going to make sure our investment is protected. As he pays the rent he asks about the security of the locker and of the premises, and asks if there is any magical protection on top of the more obvious and mundane methods.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Wednesday April 11th, 2012 4:43:48 PM

ooc: Cayzle, can Zeoll use his scent ability to see if the man in black or anyone else smells like the scent he picked up at the murder scene?

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Wednesday April 11th, 2012 4:53:51 PM

ooc: I just thought of something, remember the question Zeoll was asked to see if he was a psychopath? The girl killed her sister to get the man who consoled her to return...

Now her have Heather and another woman dead. The other woman has Heather's painting with a baby and two men in it (could she be Heather's daughter?). What if they are all family. The two men could be our next victims, or one of the two men could be killing the women to find the other man? They could be her lovers, brothers, sons, or one could be her husband. We should also see either of the men look like twice or someone from the brothel....err finishing school.

Zeoll (HP17 of 35, AC22, CMD17) 
Wednesday April 11th, 2012 5:25:19 PM

OOC: I've been waiting on the steps for the man in black to come out, but no go so far. Maybe he took the fire escape or flew out invisibly or something? Or he is still standing in front of Yondrim?

Zeoll is still waiting on the steps for the auction to end.

Front Office---Jim C 
Wednesday April 11th, 2012 9:04:41 PM

The staff member at the front office takes Bosk's payment after having him read and sign a lenghty five page disclaimer. Needless to say, they absolve themselves from all responsibility for the contents of the unit, they simply rent the space. As for security, for security reasons, they do not discuss security measures other than what you see, but they assure Bosk they use other methods in addition to the mundane--they simply do not discuss them.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday April 11th, 2012 9:21:00 PM

Yondrim will back out of the gate and to the side so that the man has plenty of room to go by without feeling like he's in danger. "I must say... congratulations on becoming suspect number 1. Good day to you."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+8=23 ;
Wednesday April 11th, 2012 11:13:38 PM

Beriothian keeps the painting of Heather out of view of those outside the unit. He studies the brush strokes and techniques of the other paintings to determine if they are of any value.
Hmm, there are some interesting things in there, I suggest you guys take a look.

Appraisal = 23 (anyone want to aid another?)

The Man in Black---Jim C 
Thursday April 12th, 2012 2:03:49 AM

"Good horsey," quips the man in black as he passes by Yondrim, never turning his back to him or letting him leave his sight until he is a safe distance away.

Zeoll (HP17 of 35, AC22, CMD17)  d20+16=30 ;
Thursday April 12th, 2012 7:39:46 AM

Zeoll, getting bored outside waiting, decides to entertain himself and any passers-by. He sits himself down where he can see the exit clearly and begins to sing.

Perform 30! Sweet!

As the bard plays street-minstrel, he keeps his eye peeled for that fellow in dark clothing who was so interested in bidding for the unit. The liontaur prepares to use his Fascinate ability in the event that he sees the fellow.

Will save DC19 for that fascinate.

Confidential Committee on Moral Abuses---Jim C 
Thursday April 12th, 2012 12:14:29 PM

As Zeoll begins a beautiful rendition of Three Mothers and an Incubus, he acquires the attention of guards on patrol. They come his way and once arrived, they look about curiously, then the head guard asks, "Good sir, may I see your performing license? It's required to be openly displayed and I do not see yours, sir."

Zeoll (HP17 of 35, AC22, CMD17)  d20+4=20 ; d20+17=29 ; d20+19=23 ;
Thursday April 12th, 2012 1:25:40 PM

Zeoll tres to fast-talk his way out of trouble and into the hearts of the constabulary. "My good sirrs," he says, under the rose, "as an official frriend of the yarrd and as parrt of an official Prrotectorrs grroup underr the authorrization of Inspectorr Aulanderr, and in concorrdance with the porrtion of the municipal code that addrresses the use of rremarrkable skills in the purrsuit of a suspect underr investigation, my underrstanding is that my use herre of the arrtifice of strreet minstrrelsy in the purrsuit of a crriminal investigation is not only meet but perrmitted underr the apprroprriate Hook City statute."

"So, please, good officerrs, allow me to purrsue my surrveillance and investigation unimpeded."

Untrained Profession (Law) 20
Bluff 29
Diplomacy 23

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+2=16 ;
Thursday April 12th, 2012 4:41:11 PM

"That Zeoll can't catch a break, lately." Restlin shrugs and heads off to see what Beri's found.

"Is that Heather? Let's take a look at this in the light and see if we can't make out more."

Restlin casts light in the small space and gives the painting a good once over.

***

Perception: 16

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday April 12th, 2012 7:07:58 PM

Yondrim waves good bye to the man, "We'll be in touch." and then heads back in to storage area with the others. He moves over to the storage unit and cast Detect Magic before staring in, but doesn't try to squeeze in.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Thursday April 12th, 2012 7:57:28 PM

Beri turns to Restlin.
Good eye, but let's not discuss the contents of our unit until the crowd has dispersed.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday April 12th, 2012 10:06:11 PM

Alexi, mingling with the crowd outside, waiting for the Man in Black, chuckles at Zeoll's new predicament. It might even act in their favor. If Zeoll can create a scene, the Man in Black might be distracted enough not to notice Alexi following him.

OOC: these were the rolls posted on the 10th.
Disguise (blend in with the crowd) +1= 17,
Stealth (follow the man in black without being noticed) +3 = 22 (note: this is without armor and shield penalty. If Armor and shield penalty applies then it is 18.

However, if there is some comotion that might distract the guy, Alexi might get a bonus.

MIB---Jim C 
Thursday April 12th, 2012 11:25:07 PM

As stealthly as he can, now that the Man in Black is on the move, Alexi follows him down alleyway after alleyway until he thinks that he's probably lost. It seems the man is trying to shake him, or someone, or maybe he likes sight seeing.

Alexi is now about 5 blocks from where he orginally was. Continue pursuit or head back? If the former, please make another set of rolls.


CCoMA---Jim C 
Thursday April 12th, 2012 11:27:13 PM

The guards look at each other trying to figure out what was just said to them, and shrugging as if they just heard a foreign language, the head guard says, "Yeah, okay, umm, no license, no collecting monies, righto?" Nodding as if using sign language to make their point stick, the guards head off.

Zeoll (HP17 of 35, AC22, CMD17) 
Friday April 13th, 2012 2:51:31 AM

Zeoll remains at his position, singing without remuneration, until the dark-dressed man or his friends emerge from the auction house.

Zane Stormfront AC 26 CMD 22 HP 48/50 
Friday April 13th, 2012 11:06:36 AM

Zane has gotten totally confused by the recent goings on and when asked about pitching in for the cost of the storage units contents he just says, "Sure, I guess." He seems to want to be doing something, anything would be better than just standing around.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Friday April 13th, 2012 5:32:20 PM

Bosk returns to the locker and begins placing everything of value or that seems relevant to the case within his BOH. So Beri, tell me what you guys found...Hey, where did the others go, and where is the man in black?

Bosk will make sure to lock the locker and follow what ever protocol is necessary to keep their merchandise safe and protected before leaving.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=18 ; d20+3=8 ;
Friday April 13th, 2012 9:17:42 PM

Alexi is not worried about getting lost. Somehow, by asking enough people, he can find his way back. What does concern him is the lack of concern for the nature of this MIB by his friends, so focused on the items they just bought.

What the group really needs is a relay of persuers following the MIB, but that aint gonna happen. At best Zeoll will disengage himself from crowd of admirers and follow, but a liontaur does not blend into the croud well. Hopefully Zeoll will back him up if he gets in trouble.

Disguise (blend in with the crowd) +1= 18,
Stealth (follow the man in black without being noticed) +3 = 8 (note: this is without armor and shield penalty. If Armor and shield penalty applies then it is 4.)

Alexi looks ahead and notices that it will be quite difficult to go unoticed for a while, so while walking along, he retrieves a vial from his back pack, then steps into a shop for a second and gulps its contents.

Drink Potion of Invisibility, duration 3 minutes.

Back outside, he hurries along to catch up with the MIB.



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Saturday April 14th, 2012 8:13:15 AM

"Fine, we'll wait."

Restlin looks around at the locker. "I say we find anything we may believe to be relevant and bring it back to our tower. Looks like Bosk secured the locker for us, so the rest can sit here and be guarded until we decide what to do with it."

How much is there to bring back? Restlin can go rent a cart if needed.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Saturday April 14th, 2012 12:08:59 PM

In answer to Bosk question about the man in black, "I tried to question him about his interest in the unit and he was... not forthcoming. Threatened to kill me for delaying him, but it bought time for Alexi to slip out. Hopefully he and Zeoll and follow him."



Man in Black---Jim C 
Saturday April 14th, 2012 1:37:38 PM

Ducking out of sight, Alexi quickly quaffs a potion of invisibility, much to the amazement of a small child standing nearby. Resuming his chase, Alexi comes to another of many intersections and does not see the Man in Black.

If you wish to continue your search, please give me 3 blocks of movement you would like to continue on; either straight ahead, left or right, 3 times.

CCoMA---Jim C 
Saturday April 14th, 2012 1:40:47 PM

Meanwhile, back at the gate to Eagle Eye Secure Storage, Zeoll has amassed quite a little group of listeners--who inevitably throw coins of silver and gold his way. His vision blocked first by the guards and now his admirers, he's not sure who is coming and going out of the storage company.

Bosk's Bag of Holding---Jim C 
Saturday April 14th, 2012 1:43:43 PM

Trying as he might, the Taur is only able to fit a chest drawer and the bedframe into his bag of holding. Why he would do such a thing is unknown as Beri has related to him that everything there is of average quality and perhaps worth 500gp if it were brand new. In some thrift shop it would maybe sell for half that--but Hook City proper has no thrift shops--maybe Labortown and definitely Mudtown do.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Saturday April 14th, 2012 2:36:21 PM

ooc: I mainly wanted the paintings in the BOH, as they seemed relevant to our case. I included "anything of value because it sounded like we had not looked through everything yet. However a bed and chest of drawers would make nice portable barricades.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Sunday April 15th, 2012 12:56:05 AM

Bosk, I don't think that you can fit all that in there, but make sure anything of value is stored away.

Eagle Eye Secure Storage---Jim C 
Monday April 16th, 2012 12:23:49 PM

With little else to do, the group is missing a few members--namely Zeoll and Alexi. The former can be heard outside singing, the latter, no whee to be seen.

Getting the painting of Heather Brody out of the unit and having a bit more light to see by, Beri notes the building behind the three people and the baby has a sign that reads, Heranmar Inn.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Monday April 16th, 2012 3:27:52 PM

Bosk raises an eyebrow when he sees the name Heranmar Inn. Any of you guys recognize that name or know if Heranmar anywhere near here? It seems to be popping up more and more frequently. Mr. E had claimed to be a guard kidnapped from Heranmar and Zeoll spoke to a couple of men from there at the Madrigal.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=15 ;
Monday April 16th, 2012 6:12:46 PM

Alexi lets out a muted growl when he realizes he's lost track of the man in black. Had he not taken the time to become invisible, this would not have happened. But then he risked being seen. If he was visible, he could easily ask someone on the street if they noticed the MIB, but to do so invisibly would be awkward, if not frightening to the inquiree.

So Alexi is faced with a dilema. Wich way to go? The odds are that any one way is only a 33% chance of being the right way. Any calculations after that are meaningless. However he hadn't seen him ahead so he most likely took a left or right, making his next choice only a 50% chance hit or miss.

Alexi quickly decides to take a left at the intersection. At the next one he tries to outhink his quarry. If his first choice was correct, going straight would be wrong as he still does not see the MIB. So he's still left with a 50% or correctly guessing which way to turn. Taking a Left, then a Right, might be a logical way of outfoxing a trailer, however if the trailee was heading away from his destination and desired to reach it quickly to give his master the news of the sale, then he'd turn left again.

So Alexi turns Left.

By the time Alexi reaches the next intersection he still does not see his quarry so he must have turned again. Of course, the MIB could have ducked into a shop anywhere along the way. This he'd have to find out by retracing his path once the Invisibility potion wears off. But for now, again, he is faced with a Left or Right direction. He'd like to toss a chit, but if people saw a chit suddenly appear out of thin air there's no telling what chaos would insue.

This is a mind game, with a little luck. However, a candle light suddenly appears above his head, causing some excited comments from passerby's. He's not seen up ahead so that rules out going straight. If he turns left again, then he's right back near the street they were on before and could be spotted by any of the other members trying to catch up with Alexi. So the only other logical path open is to the right.

Alexi turns Right.

Perception +5 = 15

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday April 16th, 2012 8:31:07 PM

Yeah, we should check out that fine establishment as soon as we are finish... hey, where did Alexi run off too? Oh well, I'm sure he can take care of himself.

ooc:
taxes are due tomorrow, so short post tonight.

Cat-erwauling---Jim C 
Monday April 16th, 2012 10:19:06 PM

Continuing his cat-erwauling, Zeoll has a perplexed look on his face, looking as if he needs to be rescued as he breaks out into a rendition of the Cat and Old Spinster.

Far away, Alexi deduces that he is on the trail of the Man in Black, but as he rounds the corner he see's that there is no one there--not a single soul. This area of town seems a bit darker perhaps, maybe it's just his perception, but he's positive there is no one in sight, or earshot. The man in black has disappeared.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Tuesday April 17th, 2012 12:04:02 AM

Seeing the expression on Zeoll's face, Beltrin steps up, applauding loudly. "Hear, hear, well sung! But surely one with a golden voice such as yours must seek employment in one of the fine establishments in the city. Fortunately for you, I know just the one that might be right for you, perhaps we can discuss this in private?" He tries to draw Zeoll aside and inform him of the discovery of the painting and that Alexi was waiting to follow the man in black and is probably on his tail now.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday April 17th, 2012 9:39:08 AM

"Heranmar is a town on the coast of the Downs... before the migration it was a common spot for ships heading to Hook City to come in port and then head inland through the Downs. I worked as a guard on that route for a time." Yondrim says at the question about Heranmar.



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Tuesday April 17th, 2012 10:48:36 AM

"Well, this may be a good time for a trip out of Hook City. I'm not sure if anyone else has noticed, but there seem to be a lot of people dying around here lately.

"Like Beri said...let's head back home and figure out what to do next in private."

Zeoll (HP17 of 35, AC22, CMD17)  d20+10=27 ; d20+10=14 ; d20+17=23 ;
Tuesday April 17th, 2012 11:08:04 AM

Zeoll is glad to see Beltrin -- and making sure that anyone tossing coins has either gotten them back, or that they are distributed to beggers or passers-by -- and asks his friend how the auction went.

"I was watching forr that fellow in darrk clothing, but I did not see him leave. Likely he was flying and invisible."

When the group is together, Zeoll asks who paid for the auction. He wants to contribute.

When he hears about the painting, he asks to take a look at it. He makes a Knowledge check ... what would be best? Local? History? Zeoll has the same check in both, and rolls a 27.

When asked about Heranmar, he recalls what he has heard of the region. Know Geography 14. He makes a special effort ... doesn't that Inn look familiar? ... (and uses Memory subdomain power to reroll at +7) ... a 23.

DM Sanity Info:

Cradled Spells (underlined = cast):
0 level: Silent Image, Faerie Fire
1st level: Deep Sleep, Heroism, Suggestion, Locate Object; Comp Lang
2nd level: Divination, Hold Person; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast (Hid Laugh)
Level 2: 2 of 4 cast (Calm Emo, Caco Call)

Bard Performance: used 0 of 17 rounds
Bard Lore: used 1 of 1
Natural Divination: used 1 of 2 (1 for saves, 1 for skills (used))
Memory Subdomain recall attempts: used 4 of 9

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Tuesday April 17th, 2012 1:02:45 PM

Bosk nods as he absorbs the information. That's right. I think I remember Alistair mentioning something about the shipping routes before we traveled to the Sargrass. I came here right after the Great Migration...I swear, I thought the people here all were giving me a hard time and making fun of me for being a foreigner when they told me the countries rearranged themselves. I mean, you go to bed and when you wake up in the morning North has become West, you are located on another part of the continent, cities disappear and new ones appear...This might be normal for you, but my people have never even heard of such things.

The cleric tells Zeoll about the auction and what they found. In the future, perhaps a spell like arcane mark would help us to track people of interest. In the mean time, we either need to try to track The Man in Black, or we should get back to the apartment. The guards are probably waiting for us.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=17 ; d20+5=7 ;
Tuesday April 17th, 2012 6:55:59 PM

Alexi takes stock of his location when he realizes he's lost his quarry. MIB could be anywhere. Alexi ambles into an ally and waits for his Invisibility to wear off then takes out his mapping equipment and starts backtracking while writing down names of shops and street names.

If there are any hawkers in the street that he knows were there when he passed by the first time, he'll ask if they saw a man in black pass by.

Diplomacy +1 = 17

He also keeps an eye out for MIB, looking around and watching his backtrail, just in case MIB has turned the tables on Alexi!

Perception +5 = 7

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday April 17th, 2012 11:30:37 PM

Good idea. Let's head back to the tower, at least there the ones besides us are already dead. I would recommend that everyone get any last minute supplies if we are going to leave Hook City for a while.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday April 18th, 2012 9:51:06 AM

"If this man in black is the assassin we're after or even in league with him we may not need to leave the city.. he knows we won the auction and.. well, at least he's become familiar with me. It's possible he'll come to us. We'll want to keep a watch these next few days. The next logical target would be us."

Heranmar, the Man in Black and the rest---Jim C  d20+12=31 ;
Wednesday April 18th, 2012 11:59:14 AM

Recollecting what he knows, Zeoll believes the inn in question is just outside the city limits of Heranmar and has been there for some fifty years. Not a posh place to rest for the night, but neither a dive.

Alexi on the otherhand has no luck with tracking down the Man in Black. If he was following him back, he would never know.

Meanwhile the rest of the group waits patiently for Alexi's return. It has been almost half an hour.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Wednesday April 18th, 2012 3:28:22 PM

Restlin taps his foot impatiently while waiting for Alexi's return. "I haven't been out of the city much, to be honest; however, even I know the plains are no place for an idle stroll. Maybe we should look into securing passage down at the docks."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday April 18th, 2012 9:18:10 PM

...is that guy off in the distance Alexi? I wonder where he's been.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Wednesday April 18th, 2012 11:52:42 PM

Bosk takes the furniture out of his BOH, making room for the paintings.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Thursday April 19th, 2012 2:27:41 AM

"Geography around here are more like the wind and water than stone, but I think we could get passage to Heranmar easily enough. But what Beri says may be true, if our competitor was the assassin, he may come after us next. I think we should retire for the evening. Our next logical destination is the inn at Heranmar, but our plans may be way-laid before then."

XP's---Jim C 
Thursday April 19th, 2012 2:59:03 AM

Everyone receives 1450xp for this scene.

Zeoll (HP22 of 49, AC22, CMD17)  d6=3 ;
Thursday April 19th, 2012 7:06:03 AM

OOC - XP Notes from Cayzle

Here is a recap of xp awards so far this module:
24 Feb 12
Death of Heather B - part 1
1,430

17 Mar 12
Death of Heather B - part 2
1,500

19 Apr 12
Death of Heather B - part 3
1,450

Because I am an idiot who did not do the math at the time, although Zeoll actually leveled to 7th on March 12, I only just now noticed. :-) I have now leveled him up, and his PC sheet is almost up to date, except for loot adjustments for this module. To whom do I owe some auction cash, and how much?

Idiot that I am, I also note that my current hp total max, listed in my header as 35, is two levels out of date! It should have been 38 two levels ago, and 44 until today! Now, adding a d6 (roll in this post) ... a 3 ... Zeoll's new hp max should be 49!

Also, I vote a hero point to Alexi for chasing the man in black.


Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Thursday April 19th, 2012 5:15:31 PM

ooc: Did we get exp 3 times durring the ring? I am only finding twice. I am missing the second set you have listed, and cannot find the points you listed.

I will be out of town from Saturday to the end of the month. I have an alternate arranged to post for me.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Thursday April 19th, 2012 6:27:33 PM

Found it :)

Zane Stormfront AC 26 CMD 22 HP 48/50  d12=10
Thursday April 19th, 2012 6:42:33 PM

I don't show xp on the

24 Feb 12
Death of Heather B - part 1
1,430

I show jan, mar, and april, no feb.

rolling hp as well(10 can live with that)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday April 19th, 2012 7:38:22 PM

OOC: My exp count matches Zeol's.

IC: Alexi finally makes it back to the group. It took longer because he was taking note of the shop names and street vendors. He shows the group where he eneded up at and the other paths-not-taken that need to be looked into to see if anyone saw the MIB.

Learning about the group's idea of going out of town, Alexi looks pensive. "I'm not conviced the one we seek is not here. Why don't we spend a night in this compartment and see if someone tries to break in? If that doesn't work, then taking it all back to the tower is sure to get You-Know-Who's attention and tempt him to break in there."

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday April 19th, 2012 9:40:15 PM

Zeoll groans at the thought of squeezing into the storage unit for a poor night's sleep.

"I instead prropose that we brring everrything frrom the unit back to ourr towerr and get some rrest. I don't know about you guys, but my wounds have wounds."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Thursday April 19th, 2012 10:00:28 PM

"I'm not sleeping in that tiny space with 4 taurs. That is not happening. One nightmare and Bosk will end up murdering everyone before he wakes up. Let's just take the stuff that's valuable or leads to our killer and get home."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Thursday April 19th, 2012 10:07:25 PM

ooc: Feb 24th we definetly got experience, look at the last post of Slaughterhouse Interlude.
I apparently have fallen behind on my character sheet, I'll update that tomorrow (maybe tonight if I have time).

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday April 19th, 2012 11:42:34 PM

Zane nods at the suggestion of heading "home", been quite a while that he called home other than the monastery.
"I have a haversack if we need more carrying room..." He said trying to be helpful.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

OOC update:

(header updated, spells updated, feats updated, bloodline updated, still got skills to update)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday April 20th, 2012 1:28:49 AM

"I agree, back to the tower. I'd rather carry this dresser back by myself than experience the stench the lot of us would put into this space. If this man in black is our assassin, he certainly knows who we are and where to find us now. Let him come."

Zeoll (HP22 of 49, AC22, CMD17) 
Friday April 20th, 2012 6:01:39 AM

"Yeah, he can play tea parrty with the girrls," says Zeoll, ruefully.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday April 20th, 2012 9:13:36 AM

"Restlin has a point... I buried a pot of beans this morning for dinner tonight... We might not want to have us all in a confined spaced for a time."



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+2=3 ;
Friday April 20th, 2012 9:46:08 AM

Restlin makes a mental note that Beltrin agreed with him without adding "for once" for once and gets to work making sure they have everything they should when they leave the place.Once he's sure everything's good to go, he'll head home.

***

Perception to search for anything else they may have missed: 3. Obviously Yondrim has scarred him terribly with his comments.

Bosk AC: 25/13/23 CMD:21 HP 53 of 55 Spells 
Friday April 20th, 2012 11:02:52 AM

Bosk shakes his head. I disagree with returning to the tower. Our next stop really should be the murder scene. Perhaps the guards found something or would like to talk to us. There is also a good chance the murder will be try to remove any traces of his identity.

ooc: Did we take the beads on our way out?

Which way? -- Jim C 
Friday April 20th, 2012 12:17:55 PM

Back to the Iron Tower or the last scene of a crime?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday April 20th, 2012 12:29:52 PM

ooc: I would vote tower, but since I will be on vacation and have someone else filling in for me, I will let the rest of you decide.

Zeoll (HP22 of 49, AC22, CMD17) 
Friday April 20th, 2012 12:48:01 PM

Zeoll sighs. "I suppose we could swing by. But haven't we alrready seen all therre is to see? Tomorrrow we can rreporrt ourr findings to the Inspectorr"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday April 20th, 2012 3:12:40 PM

As the group discusses what to do next Bosk mind starts to drift back to the scene of Heather Brody . Silently he reaffirms his commitment to avenger her death when, almost as if a someone is whispering instructions in his ear, he understands the deeper nature of vengeance and how such crimes link the perpetrator and those seeking revenge...and how such a bond can be tapped....

ooc:Bosk just leveled up and gained the spell Nemesis Scrying
I will have to prepare this for tomorrow

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday April 20th, 2012 7:28:42 PM

"Back to the Toweeerrrrrr!" Alexi agrees. "However, I'll volunteer to stop by the Bead-Lady's house and see if the authorities need anything more from us. As far as finding anything else there, we looked pretty thoroughly. What the assassin wanted obviously was not there, and must be here in one of these items. A thorough search is needed, including secret compartments in the furniture.

But I dont' thing that guy in black is the assassin himself. I think he's too careful to show himself in the open like that. More likely he was an assossiate or trainee. Either way, we have, in this bin, what he wanted. That's the bait. But we need to find out what that 'bait' is. Let's get all this stuff back to the tower.


Alexi has his Haversack as well and will stop by the Bead-Lady's home on the way to the tower and see if the authorities have arrived and if they need anything from the Iron Adventurers.

Moving right along -- Jim C  d100=59 d20=18 d20=16 d20=3 d20=18 d6=1
Friday April 20th, 2012 8:41:20 PM

Gathering up what they can, the group heads back to the Iron Tower--less Alexi who volunteers to go back to the Bead-lady's apartment.

Alexi finds that no one has come to check out the apt. That damn street urchin, or whatever he was, didn't do as he was paid.

Meanwhile, back at the tower, all is quiet--too quiet.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday April 20th, 2012 10:36:51 PM

ooc: While I am gone, Bosk will also spend whatever free evenings he can crafting.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Saturday April 21st, 2012 7:39:19 AM

"Girls, we're home!" the wizard shouts as they enter the tower.

"No response. This doesn't feel right. Let's stick together and give this place a good once over, shall we?"

Restlin will cast Detect Magic and hope he's not in the middle of a non-detection field.

Somewhere else -- Jim C 
Saturday April 21st, 2012 5:31:26 PM

"Ach, it's good to be back in Hook City, isn't it Tolly?"

Looking curiously at this traveling companion, "Back? This is the first time we've set foot inside the walls, Edward."

"You know what I mean, and it's Edgar here...we don't want them that are looking for me to find me, right?"

Cocking an eyebrow, "Oh yeah, that group you spoke about, what were they called again?"

"Shhhh! We do not talk about them, nevermind even speak their name."

"Uh-huh, yeah right." Shaking his head, the small man looked about and noted many a Taur entering a large tower and commented, "I wonder how they all fit in there. Usually towers aren't known for being able to hold so many Taurs, usually it's a ranch style home--less stairs."

"Next thing you know, you'll be talking about the color of the tower and how in the sunlight it bespeaks of a age gone by, etc etc..."

"Now that you mention it,"

"Oh please, let's get something to eat before we're forced to leave the city cause we're so damn poor."

"Well it wasn't my idea to leave Bryn Baraz."

A silence fell over the two as they walked down the main causeway looking for somewhere to eat as their time in Hook City proper was limited.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday April 22nd, 2012 12:15:37 AM

Alexi scowls at the audacity of the urching. If Alexi catches him, he'll teach the vagabond some scruples.

Alexi heads over to the office of the official that had given them their writ. He informs the front clerk of the murder and the address, then heads to the tower.

The Yard -- Jim C  d100=79 ;
Sunday April 22nd, 2012 2:10:44 PM

After arriving and waiting some time to speak to Inspector Aulander, Alexi finds that the man is not present and therefore has to deal with another inspector--this one is not so kind. Escorted to a small room, it seems Alexi is beginning to be interrogated for possibly admitting he killed a woman.

"Inspector Wull with Sergeant Direl attending," he begins. "So you say you killed a woman not far from here? Why did you do it?" Their ink pens are poised over paper to start taking Alexi's confession.

The Iron Tower -- Jim C 
Sunday April 22nd, 2012 2:12:19 PM

All remains quiet, even the little girls are nowhere to be seen or heard.

Zeoll (HP22 of 49, AC22, CMD17) 
Sunday April 22nd, 2012 2:17:30 PM

First, Zeoll looks over all the stuff from the storage unit, just to make sure nothing is missed. He takes 20 on the check, with a search roll of 35.

Then, Zeoll puts some time into crafting an upgrade for his cloak of resistance.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday April 23rd, 2012 12:23:06 AM

Alexi raises an eyebrow at the line of questioning.
"Can you repeat, in exact words, what I said and to whom and when?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Monday April 23rd, 2012 10:35:29 AM

ooc: Does Restlin's detect magic show a non-detection field, or is it operating normally?

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday April 23rd, 2012 6:53:28 PM

Just for fun, Yondrim does a detect magic as well.

"Something seems off... no one better have dug up my beans. They're not done yet."

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday April 23rd, 2012 8:54:41 PM

ooc: Did we hear those people Tolly and Edwards talking? And are we able to interact with them, or are we aone in the tower now?

DM Jim: No

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Monday April 23rd, 2012 11:17:48 PM

All seems quiet in the tower. I can't wait to get some sleep after the crazy day we've had.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday April 23rd, 2012 11:47:28 PM

"Perhaps we should set a watch? I hate that we don't even feel safe here in our home, but if we have attracted the attention of the assassins, we don't want to be caught unprepared. I'll volunteer for the first."

The Iron Tower -- Jim C 
Tuesday April 24th, 2012 12:50:53 AM

Casting their spells, both Restlin and Yondrim feel the emanations of magic around them--from their personal magics and those of others. As to whether someone has entered their tower, since it bears only a standard lock on the door and no magical protections, is uncertain.

The Yard -- Jim C 
Tuesday April 24th, 2012 12:51:40 AM

To Alexi the inspector responds, "So you deny murdering this woman, what's her name?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday April 24th, 2012 11:30:52 AM

Alexi responds, "I am a member of the Iron Adventurers and in the process of investigating the murder of a lady friend of the Iron Adventurers, Heather Brody, we came to the house of this lady, as our investigations lead us to believe she might have some information on who had killed Heather. We arrived to find this lady murdered. While we sent for the guard we found clues to the perpetrator and went after him, her, or them, or it, ot its. Our chase was somewhat in vain, so I returned to make sure the guards had arrived and found none. So I came here to inform you of the lady's untimely demise."

Alexi looks the inspector in they eyes, "It's a shame such violent crimes can occur willy-nilly in such a high class sophisticated city as this and we, the Iron Adventurers, have been commissioned by the High Inspector General to put an end to it. And that we will. That is our vow, that is our word, that is our Honor."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+3=12 ;
Tuesday April 24th, 2012 10:18:58 PM

Happy to see that his detect magic spell seems to be functioning, Restlin starts searching through the tower...not alone, mind you. That would be foolhardy.

***

Perception: 12

The Yard -- Jim C 
Tuesday April 24th, 2012 10:20:29 PM

"Oh lawdy, commissioned by the High Inspector General himself? well, I do apologize, good sir." The inspector makes a grandoise bow and sweep of his hand. "But I must ask for your commission papers, just as a formality, you understand." The inspector holds out his hand.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Tuesday April 24th, 2012 10:23:36 PM

Beltrin cautiously looks around his chambers to see if anything is amiss. If the rest of the group is okay with the plan to set a watch, Beltrin will volunteer for the first, carefully patrolling the area while the rest sleep.

The Iron Tower -- Jim C 
Tuesday April 24th, 2012 10:30:41 PM

After a sweep of the tower, nothing seems amiss, it's just very quiet--except for occassional noises emanating from Zeoll's room.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Tuesday April 24th, 2012 10:34:28 PM

Beriothian enters the tower after the magical analysis of the area is through.
I guess we should consider upgrading the lock on this place. It actually wouldn't take me long to swap out our current one with something a bit more rugged if we decide to purchase one, I have all the tools on me. I'm surprised we hadn't thought of doing that earlier. I suppose we let ourselves believe that Hook City is actually safer MudTown, but from our experience the beggars outside the walls are starting to look like the lucky ones.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday April 25th, 2012 2:15:34 PM

"A watch is a good idea... I'll take a middle." Yondrim says after the sweep of the building before seeing to his buried beans. There are other noises later that night.



Zeoll (HP22 of 49, AC22, CMD17) 
Wednesday April 25th, 2012 2:44:19 PM

Zeoll is worried about his new friend Alexi. but sees little he can do about it tonight.

Using his new Read Dreams ability, he goes to bed, hoping for prophetic insight into the assassin the party seeks, and into Alexi's situation.

Note to DM: The Read Dream ability requires a secret Sense Motive check. Zeoll's is a +7.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Wednesday April 25th, 2012 6:30:49 PM

After his watch, Beltrin collapses on his cot. The next morning, he prepares his spells, does a quick calisthenic workout, and heads downstairs to find breakfast. He secretly hopes that Yondrim has decided to do some cooking in the middle of the night.

When Beri brings up the lock, Beltrin agrees "Well, we certainly seem to have made some enemies in Hook City. We should probably upgrade our defenses here, starting with the lock on the front door."

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday April 25th, 2012 7:59:22 PM

Zane takes his turn at a shift watch, he then retires to his room and after he rests he takes up a position on one of the balance posts and meditates until someone yells or comes to get him, of course his door is open a bit.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 0

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+4=23 ; d20+8=16 ;
Wednesday April 25th, 2012 9:04:46 PM

Beriothian and Bosk sit in the front room and play a friendly game of chess while sipping some port from the tuar's homeland. Despite the taur's greater proficiency in the game Bosk seems a bit distracted and Beri eventually manages to take the cleric's king.

Beri's chess score= d20+4=23
Bosk's chess score = d20+8=16

ooc: Not sure if I'm supposed to be posting for Bosk while he's on vacation.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday April 25th, 2012 9:24:52 PM

Alexi looks at the outstretched hand and smiles. "The Inspector Generalisimo sought it wise to only give us one copy. It would be a breach of security to issue eight Letters of Marque. What if one got lost, stolen? No. The Inspector Generalisimo issued us only one. The Iron Adventurer High Spokesperson has that copy."
He leans over to his inquisitor, "You can come with me to our tower and see the papers youself or send one of your trusted guards. But I am sure Inspector Aulander can verify our, my, authenticity himself. If you care to disturb him. I can wait. But it would be easier for you to escort me to the Iron Adventurers Headquarters Grand Tower. It's not far.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Thursday April 26th, 2012 6:01:06 AM

Restlin will take a watch if required, otherwise he's happy to sleep through the night.

The Yard -- Jim C 
Thursday April 26th, 2012 12:03:54 PM

"Hmpf, just as I thought." The inspector was just about to sit down when a light knock on the interrogation room door stopped him, and then the door opened and a young officer most likely known to the inspector, motioned him to attend him outside. "Don't go anywhere," the inspector said to Alexi, picking up his pen and papers, "that's probably the evidence we need now to hang you." Leaving and locking the door behind him, Alexi is left alone in the small gloomy room, a half cup of water his only companion.

Perception DC20 to Highlight to display spoiler: {Alexi hears laughter outside the door}

After about an hour, the door opens and a city guardsman tells Alexi he is free to go and escorts him to the front lobby.

The Iron Tower -- Jim C 
Thursday April 26th, 2012 12:06:55 PM

"Zeoll?"

...

"Zeoll, is the bad man gone?"

...

Zeoll's twin girls flutter from solidity to non-solid forms as they seem to be looking around his room as he crafts.



Zeoll (HP22 of 49, AC22, CMD17)  d20+20=33 ; d20+13=33 ;
Thursday April 26th, 2012 3:12:46 PM

Zeoll reassures the spirits. "It's okay. We'll take care of it." He continues to speak calmly.

Diplomacy 33

When they are calm, he asks them what the bad man looked like, where he went in the tower, and what he did.

Then the liontaur goes where the ghosts direct, trying to pick up a scent or a footprint or any sign that anything has been touched.

He tells his friends what is going on, too.

Survival to track 33! plus scent!

The Iron Tower -- Jim C 
Thursday April 26th, 2012 7:45:26 PM

"He was all black. His clothes, skin, eyes, everything!"

Zeoll smells nothing. Whatever had been in here, if the girls were being truthful, hadn't left any sign he had been.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=22 ; d20+7=22 ;
Thursday April 26th, 2012 7:47:13 PM

Just as Beri knocks over Bosk's king Zeoll emerges and shares what the twins and told him.

In our tower! This is not good at all. what did the girls say? Is there any chance he is still in here?
The two chess players quickly start securing the tower, making sure the intruder is really gone and looking for clues.

ooc: umm, I noticed after rolling that even with a nat 20 we couldn't do better than Zeoll, so pleas assume that Bosk was smarter than the person filling in for him and decided to aid Zeoll.

The Iron Tower -- Jim C 
Thursday April 26th, 2012 7:56:18 PM

The girls speak in unison, "We didn't go near him, he was scary!" Then Marie speaks, "I saw him leave out the front door, I don't think he saw me though."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=11 ; d20+5=10 ;
Thursday April 26th, 2012 9:15:16 PM

Perc +5 = 11.

Alexi sits quietly, rather amused, knowing that he hadn't even gone into the house in question, so there certainly wouldn't have any thing in it to link him to the murder. Not even Scent.

At the front lobby, Alexi asks for his Inqusitor. If the man presents himself, Alexi commends the man for his dilligence and wishes him well in his further investigations.

Alexi then heads back to the tower, ever vigilant of followers.
Perc +5 = 10

At the tower, Alexi catches the group up on his mis-adventures and is in turn caught up on the news of the Intruder.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday April 26th, 2012 9:24:56 PM

"With Inquisitors like that it's no wonder the city asked for our help." Yondrim says his response to Alexi's tale and slaps the man on the back, "I'm glad to see they didn't string you up or try to force a confession out of you."

At Zeoll's news of their visit he frowns, "All black? Even his skin and eyes? I've seen some dark skinned men and some dark elves.. .but not black like they seem to be describing.. does not sound natural.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday April 26th, 2012 9:40:20 PM

"Unless it was painted or tattooed on. I've got some sections or very dark ink in areas across my back. I've heard rumors of tribes or other organizations that use tattoos to mark allegiances of their members."

Zane nods as he speaks, he'll show the others the tattoo on his back if they really want to see it.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+14=29 ; d20+14=32 ;
Thursday April 26th, 2012 10:24:48 PM

"All black you say?" Restlin takes a moment to think of anything that would cause that...

***

Knowledge Arcana: 29
Spellcraft: 32 (not sure which was appropriate, SO I ROLLED BOTH)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday April 27th, 2012 2:21:55 AM

"Did the bad man touch anything? How long was he here?" Beltrin asks the ghostly girls, hoping they are still around to answer and not too frightened of the intruder.

The Iron Tower -- Jim C 
Friday April 27th, 2012 11:51:23 AM

"I don't know," answered one girl in reply to Beltrin's query, "we tried to follow him, but not too closely, it was like he could see us even when ethereal."

The other girl motioned to a corner of the room, "He was over there for a bit, maybe he pooped in the corner."

Putting his mind to it, Restlin can only think that the man was using illusory magic to hide his identity since no race of humanoids were all black--even drow had various shades of dark blue, but their eyes were never all black.

About this time Alexi enters the Iron Tower, he didn't get a chance to say goodbye to his inspector friend, but was glad to be out of the Yard--he had a feeling there that if you weren't in law enforcement, you were a suspect and that wasn't a good feeling to have.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Friday April 27th, 2012 8:05:33 PM

I volunteer Bosk to investigate the poop corner!

Zane Stormfront AC 27 CMD 23 HP 61/63 
Friday April 27th, 2012 10:49:08 PM

"Better him than me, I did 3 years of latrine duty at the monastery. Mostly because I did something or other that they unapproved of."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+10=18 ;
Saturday April 28th, 2012 11:15:56 AM

"Bah, what's a little poop." Yondrim says before moving over to investigate the corner in question.. careful not to step in any poop and will cast Detect Magic as well.

Perception: 18

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday April 28th, 2012 11:40:12 PM

Alexi gets up the courage to speak to the two ghost girls. To him, it shouldn't make sense, but...

"I am told you said the black man had gone out the front door. Did he open the door or did he just 'go through it'?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Sunday April 29th, 2012 2:34:37 PM

"Obviously he's using some sort of illusion magic to disguise himself. Between that, the flying, and the non-detection fields we keep butting heads with, it's obvious we're tangling with an arcane caster. None of us have been able to dispel that field he puts up yet...not a good sign."

Restin is curious to learn what Yondrim found in the corner...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Sunday April 29th, 2012 11:11:19 PM

"Maybe he's not.... Didn't we witness our friends Shadow being nailed to a wall. What if this person is made from the stuff of Shadows themselves?
It is possible isn't it?"


Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday April 30th, 2012 12:59:02 AM

"Restlin's right that it's most likely an arcane caster. But there's many sources of magic, so nothing is for sure. Whatever the source of the magic, it does appear to be more powerful than ours. He knows who we are, and we have little knowledge of him. The sooner we find out why Heather was murdered, the better, and the next step seems to take us beyond the walls of Hook City."

Zeoll (HP22 of 49, AC22, CMD17) 
Monday April 30th, 2012 1:36:48 PM


"The fact that therre is no scent makes me suspect an illusion, says Zeoll, "except that the girrls would be immune to mind-affecting magic. Still, just because a foe has access to unknown capabilities does not mean that his magic is morre powerrful than ourrs. Just unknown. Let me sleep on this quandrry, and maybe an answerr will come in my drreams."

[OOC: I think we have not slept yet -- it is still the same day.]

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday April 30th, 2012 6:45:14 PM

"I was thinking more in terms of an Astral Projection. This would allow him to snoop around our place and yet not really be here," Alexi opines.

Zeoll (HP22 of 49, AC22, CMD17) 
Monday April 30th, 2012 7:01:35 PM

"Cleverr, Alexi! But the girrls 'live' in the same sorrt of incorrporreal existence, and would prrobably rrealize that," opines Zeoll. He is, frankly baffled.

"I notice that I am confused," he says.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining  d20+14=21 ;
Monday April 30th, 2012 7:03:21 PM

"My judgement that his arcane powers might just be more powerful than ours isn't a guess due to his spooky nature. He's throwing down enchantments that we can't dispel."

"Regardless, let's get out of town and hopefully get to the bottom of all this."

***

If he has time before they leave, he'll craft one of his scrolls of haste that he has the mats for.

Spellcraft = 21 = high enough for a shiny new scroll of haste.

The Iron Tower -- Jim C 
Monday April 30th, 2012 9:30:34 PM

Casting Detect Magic, Yondrim checks out the corner and finds nothing--no poop and no magic. Not talking to anyone other than Zeoll, the twin girls fade away to go play.

The night has fast come and it soon approaches the witching hour.

Anyone setting watches for the night?"

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=26 ;
Monday April 30th, 2012 9:40:31 PM

Beriothian gives the corner a careful sweep for additional clues

Perception = 26 (28 on traps)

ooc: just a thought on how final exams are stressing me out... I was about to say that Beriothian wasn't able to keep watch because I am too tired (IRL) to stay up an extra three hours to take a shift >.>

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday April 30th, 2012 10:58:01 PM

Alexi volunteers to take a second shift.

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells  d20+9=11 ;
Tuesday May 1st, 2012 2:34:49 AM

Beltrin will volunteer for the first shift again. While the others sleep, he'll cast detect magic and examine the corner as well, not sure if he trusts his new-found centaur companion to have found everything. But his examinations probably prove fruitless as well.

Perception: 11

OOC: Will, my guess is that Beri is pretty tired and stressed out too. After all, I'd take finals over having a spooky guy killing all my friends and breaking into my house. Good luck on the exams!

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 1st, 2012 8:56:40 AM

Yondrim will also reiterate that he'll take a middle watch.

During his watch Yondrim will move around the tower with Detect Magic up at random times.

Watch Order: Beltrin, Alexi, Yondrim.. Bosk?

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 1st, 2012 8:58:23 AM

"I'll cover whichever shift is needed, I require very little sleep. Well maybe not very little, but I can rest where ever.Just let me know when and where to watch."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:39/43 (Spells) - Wand charges: 40 - Resist Energy 15 min? remaining 
Tuesday May 1st, 2012 9:31:28 AM

Restlin offers to take last watch, then immediately heads to bed so he won't be tired tomorrow (scratch the scroll scribing, obviously).

Walking around the tower w/ detect magic up and running (recasting as needed) & a small magical ball of light following him around, Restlin realizes that the only time the girls have interacted with him was to send him crashing to the floor when he suggested they be exorcised. He decides to change that...

"Are you there, girls? I think we may have gotten off on the wrong foot. Zeoll's rather fond of you and he seems to be a good judge of character. A little quick to go casting spells on strangers, but decent nonetheless. Anyway, I plan on staying in this tower for a while; my room is gorgeous after all. I figure we should get along. Hopefully you do too because I am in no mood to wind up on the floor or get punched by a possessed minotaur.

"Anyway, I'm Restlin and I'm a wizard. I blow stuff up, make my friends invisible, serve up a few laughs, and most importantly keep everyone clean. Ever try get getting blood out of liontaur fur? It's no picnic, girls. No picnic at all."

Restlin leaps around the corner, hoping to catch an intruder by surprise.

"I also try to keep this place tidy. Doesn't seem right to spend out hard-earned chits hiring a maid when I can magic the place clean pretty quickly, you know?"

Restlin opens the door to the roof, peaks his head up and makes sure Zeoll isn't dead. He puts two fingers to his eyes then slowly moves them in an arc towards the rest of the sky; eyes glaring at the world letting it know Restlin the Wizard is on the job. He heads back downstairs.

"Anyway, I promise no more suggestions that you be exorcised..." Restlin will prattle on till the morning hours assuming nothing interrupts his watch.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 1st, 2012 9:33:13 AM

OOC: Updating mah header. I figure resist energy wore off a long time ago.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 12:01:51 PM

ooc: I am back in the the country and just got home this morning.

Bosk shakes the fog from his head. Sorry, my mind seems to have been somewhere else since we left the auction. Are we planning to sleep together downstairs or in our rooms? If we are on different floors, it will be a little more difficult to wake each other up and come to the others aid. However, if we are splitting up, I plan to stay up for a while crafting, but I will get up early to take the last watch. Turning to the girls (if they are still around), the cleric kindly asks If you happen to see the man again, can you please tell whoever is standing guard or wake up those of us who are asleep?

ooc: I recommend we sleep together downstairs so we can watch each others backs.


The Iron Tower -- Jim C 
Tuesday May 1st, 2012 12:22:26 PM

The night passes uneventfully--even the girls did not make an appearance and it's unknown whether they heard Restlin's apology or not, but there are a small bunch of handpicked cornflowers next to him when he rises in the morning.

In the full light of day, with beams of sunlight shining through the windows of the tower, the little corner that everyone was so intent on now is fully visible and there is still no poop in it, but there is a very small hole--perhaps a mouse hole, but even at that size, it would have to be a very small mouse.

After morning activities are done, the group sits down for breakfast and discusses what to do next.

So, what next?

BTW, where are you storing the Mind Flayer teleport circle & painting, Evil Brand, and Heather Brody's portrait?



Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 12:38:10 PM

The Mind Flayer teleport circle & painting are currently buried deep under ground, underneath the floor of Black's shop in Mud Town. Our goal was to make it harder to sense and to have it deep enough that nothing could teleport there and then be shunted off into someone's basement.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 12:52:27 PM

ooc: I sent everyone an email, please let me know if you didn't receive it.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 1st, 2012 1:54:44 PM

Oh kindly DM Jim, any result from Zeoll's Read Dream ability? From a prior post:

Using his new Read Dreams ability, he goes to bed, hoping for prophetic insight into the assassin the party seeks.

Note to DM: The Read Dream ability requires a secret Sense Motive check. Zeoll's is a +7.


Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22  d20+12=21 ;
Tuesday May 1st, 2012 7:17:20 PM

As the sunlight fills the room the rogue notices a hole in their once pristine wall.
Huh? What are the odds that a mouse built a hole right in the spot our mystery guest was so interested? Zeoll, have you seen our young ladies today? Any chance you can ask them to take a peek inside that wall for us?

Perception = 21 (23 for traps)

ooc: We didn't notice a hole in the wall in when examining a small corner? Only one thing comes to mind:
http://www.giantitp.com/comics/oots0003.html

The Iron Tower -- Jim C 
Tuesday May 1st, 2012 8:23:25 PM

Sitting at the table and contemplating his dream last night, Zeoll's not sure what to make of a dream that included half naked halfling women, a palm tree that bore donkeys as fruit and a frog that sang the blues.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 8:27:25 PM

ooc: Was Bosk able to get any crafting in last night?

The cleric finishes his morning prayers to Gargul and stretches as he joins the others who are staring at a hole in the corner. Bosk quickly casts detect magic on the area and relays to the group what he found. Assuming nothing is inhibiting his spells he will then cast detect evil and chaos on the area. I agree that the girls are our best bet at discovering what, if anything, is down the hole.

Zeoll, your a druid right? Are you able to tell is there might be a snake or a mouse down there? Perhaps he has a familiar or some sort of pet spying on us or waiting to attack us in our sleep.


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 1st, 2012 8:58:13 PM

Also, in case it wasn't done before, Bosk removes the furniture from his BOH.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 1st, 2012 11:20:11 PM

Yondrim takes the morning to fry up some crumbled sauage in a pan and then pours the contents of the skillet, grease and all, into a biscuit dough and puts them into the hearth for breakfast. Pork sauage in case anyone asks... an observant fellow might notice that he been avoiding serving beef for some reason.

"Perhaps the man plans on using it as an entrance? Bypass the door and squeeze through the hole somehow." he'll add when he moves over to the corner to look.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday May 1st, 2012 11:42:51 PM

"Nah," Alexi says. "Why would he do that and then exit through the door? And someone please ask the girls if he actually opened the door or went through it. They didn't seem interested enough in me to answer me yesterday," he yawns, then takes a huge bite of breakfast.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 1st, 2012 11:58:29 PM

Zane munches down his portions of breakfast. He has a few thoughts about pouring or actually doing something far worse down the warren hole found in the corner... He decidedly refrains from voicing his suggestions out loud.

"Ok, I'm semi confused here... All the evidence leads to someone here in the city doesn't it? Or does that painting lead us out of the city and to somewhere else? Please remember I haven't been here all that long so I'm still trying to wrap my head around the geography of the area."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 2nd, 2012 7:59:21 AM

"As I understand it, we're going to check out this hotel in the picture of young Heather. See who those men were, see who'd want to kill her and everyone close to her. That sort of thing.

"It's all very depressing when put like that, isn't it? Oh well..."

Restlin will fetch a vase for the cornflowers. Asute observers will know this throws off the decor of the entire room, but he happily does it anyway.

"Of course, if everyone think's we're better off staying put and has a lead to follow here, I'm all ears."

The Iron Tower -- Jim C 
Wednesday May 2nd, 2012 12:24:05 PM

@Bosk: yes, 4 hours as per the rules

The hole under scrutiny is about pinky size. If anything was in there, it would have to be small.

Elsewhere in the tower, the girls play by themselves. They're not good company to anyone other than Zeoll, and sometimes not even him.

Beriothian (Will)-- AC:22/16/16 HP:46/57 CMD = 22 
Wednesday May 2nd, 2012 8:59:13 PM

Zeoll, tell the girls I'll join in for a few verses of Koukuburra if they would be kind enough to help us. Other wise, I should be able to remove the entire board without too much trouble.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday May 2nd, 2012 9:23:14 PM

"And Zeol, don't forget to ask the girls if the black man whent through the front door or through the open front door," Alexi reminds him.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 2nd, 2012 11:37:23 PM

"After we take a look at this hole, if we leave the city we should see if the city can provide us with a teleportation service as part of our investigation so we do not leave a killer loose in the city for days while we look else where for clues."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 3rd, 2012 12:40:32 AM

The girls...Bosk had suddenly realizes that the girls are still roaming the tower. He had thought that perhaps their spirits could rest and that they would cross over to the Shadow Real after the murder was dealt with. Eventually the girls would have to be dealt with, how would it look for a Grim to have two ghosts running lose in his own dwelling? Perhaps Zeoll will be able to learn why the girls have not crossed over yet, but he seems to have enough to ask the girls today. The cleric thinks to himself.

If the ghosts are unable to assist the group then Bosk will peer into the hole and see what he can see with his low light and dark vision. As he peers into the hole he keeps his buckler ready to (held action) to cover the hole and place between himself and any snake or creepy crawly that may try to attack him. I'll check out the hole if Zeoll can't enlist the girl's help, but then someone else is in charge of frying us some bacon for breakfast.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 3rd, 2012 1:40:01 AM

"Why don't we ever have steak? I mean I enjoy bacon, but some variance would be nice sometimes as well. But if you're willing to accept the chance of my burning the bacon to a crisp, I'll cook it up."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 3rd, 2012 8:06:25 AM

"Yondrim seems to know his way around a kitchen. Perhaps he'll cook us up something."

If possible, Restlin will cast a light spell and send it into the hole after Bosk has used his dark/lowlight vision.

The Iron Tower -- Jim C 
Thursday May 3rd, 2012 11:07:15 AM

After all manner of investigation, there seems to be nothing unusual or odd about the hole. Nothing is seen or sensed in the hole and it could be nothing more than the mortar has deteriotated away from that area. Or, it could be an extra-dimensional space that leads to the ninth plane of Gehenna--who knows.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 3rd, 2012 11:13:19 AM

"I made biscuits.. there's sausage in them!" Yondrim replies at the request for bacon and gives Zane a strange look, "Steak? Well... um..." and he gestures towards Bosk and Zane, thinking their general boviness would be a good enough answer.

Unless someone has already done it, Yondrim will stick his finger in the hole as far as he can.

The Iron Tower -- Jim C 
Thursday May 3rd, 2012 12:39:37 PM

Exploring the vast depths of the hole, Yondrim sticks his finger in said hole and finds it goes in about two inches--good thing it wasn't a miniature sphere of anniliation or his finger would be gone.

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 3rd, 2012 1:42:18 PM

Zeoll does his best to catch up, and to facilitiate communication with the girls.

In the morning, he wonders if it is time to report in to the Inspector before heading to Heranmar. We are going to Heranmar, right?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 3rd, 2012 2:42:05 PM

OOC: is this a stone wall?

DM Jim: yes

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 3rd, 2012 5:52:02 PM

Bosk laughs a little at Yondrim. You do realize that minotaurs are no more related to cows than centaurs are right? That's the whole reason we hate the cow jokes so much, it is an insult to our heritage and divine creation. The fact is that all races of taurs are related to each other as descendants of one single noble taur race created by Domi. But through some great tragedy lost in time, the taurs diverged into liontaur, minotaur, and centaur. Though the details of the incident have been lost, and the very subject taboo among my people, the one thing we do remember was that it was the fault of the centaurs...he glances over towards the resident centaur...but that was a long time ago...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 3rd, 2012 6:03:23 PM

"The Rift may have been caused by the Centaurs, but I always believed it was because of the Liontaurs. Sort of like, if you say something to me that causes me to thump someone else. So I lay most of the fault on the Liontaurs, but the Centaurs have enough blame as well. And from my learnings amungst the humans, We Minotaurs are to blame for keeping the wedge alive and well for all these years by our refusing to let it pass, because it is a matter of Honor.
So, I guess we all bear the shame of the rift, and we will for the foreseeable future...."

Zane, just bows his head and closes his eyes. The slight shake of his head is probably something he doesn't even know he did.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 3rd, 2012 6:34:36 PM

Where would we be without honor?

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 3rd, 2012 6:42:25 PM

"I'm not refuting it, I was just pointing it out is all. If we wish Imod to restore us to our former Glory, it'll take all three of our Taurish races meeting together and accepting what has happened far in the past, until that time, we will be what we are. I know about Honor and what it means. Heck, I uphold my own standards of honor"

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 3rd, 2012 7:45:04 PM

"I do not mean that you are related to the cows.. but that you might relate to them. I myself have no problem eating horse, it's quite good really, but I've known some men whose stomachs turn at the thought of eating meat from some of the great apes of the jungles. It's a odd subject to bring up where dinner is concerned... but let us say that steak is back on the menu."

And since he gets to keep his finger, he shrugs, "but... Heranmar seems the most logical choice given our clues"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday May 3rd, 2012 9:40:53 PM

Alexi looks up at the ceiling and ponders, "How can you blame the divergence of the Taur race on Centaurs when the Divergence created the three separate Taur races and thus a 'Centaur' race did not exist, as a separate race, before the Divergence? Thus, if it was the 'Centaur' race's fault, it was also the 'Minotaur' and 'Liontaur' races as well, as they were all Three-in-One. Right?"

"Before we go galavanting off, we should check in with the Inpsector General and stop by our storage bin. And, set up some magical and non-magical defenses here."

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=18 ;
Thursday May 3rd, 2012 11:21:44 PM

Before we go does anybody have a magic spell that can seal this hole? If not I will plug it up with something.
Beriothian gives the hole and the surrounding area his own thorough examination, paying special attention to any signs of scratches from spurs on the floor.

Perception = 18, 21 on traps

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 3rd, 2012 11:23:57 PM

ooc: To plug it non-magically I will light a candle and drip wax in, then push the candle and dripped wax in, maxing a tight seal.

The Iron Tower -- Jim C 
Friday May 4th, 2012 12:02:37 PM

Beri seals the hole with a candle, effectivily making it waterproof.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 4th, 2012 12:52:40 PM

"I wonder what this will do..." Restlin casts mend on the wax-filled hole. "If we had a rock that fit in that hole, I could make the repair more permanent. Anyway, we could head to the WLA or Catacombs for a few magical protections. A scroll of Arcane Lock and Nondetection for Beltrin and myself would be useful, but of course nondetection only lasts a few hours. I'm open to other ideas..maybe you holy types have a few tricks up your sleeves. The girls seem eager to let Zeoll know if anyone breaks in. That's handy..."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 4th, 2012 2:33:13 PM

Bosk smile, I have an idea, how about we try scrying on the murderer? I just learned a version of the spell yesterday. With the broken weapon, bead from the necklace, and the hair we found I should have a fair shot of finding him, especially if someone has a spell that can boot my wisdom for awhile.

Zeoll (HP22 of 49, AC22, CMD17) 
Friday May 4th, 2012 4:32:10 PM


Zeoll has no way to boost his friend's wisdom, alas. But he thinks the divination is a good idea.

He repeats his suggestion that the group check in with the inspector before heading to Heranmar.

OOC to Kindly DM Jim -- is there time to stop in and shop the Catacombs before we go?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 4th, 2012 5:19:16 PM

ooc: I think we should talk about what to do next via email over the weekend so as to not clutter the board. In particular, do we want to go to Heranmar with the killer still in Hook City? Should we have Bosk cast his spell? It would make no sense to scry on someone we believe is in town if we are planning to leave. Also, do we need anything from the catacombs?

Lastly, no one reported not receiving my last email, so at this time I am assuming my list is correct.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 4th, 2012 5:34:16 PM

Cayzle, did you ever use the potion of Owl's Wisdom you got from Jerry in April of 2011?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 4th, 2012 8:14:57 PM

Bosk, you spent last night studying and learning new spells? I'm impressed.

The Iron Tower -- Jim C 
Friday May 4th, 2012 8:37:19 PM

Yes, you may go to the Catacombs--you're only killing time, or so you think.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+15=17 ;
Friday May 4th, 2012 11:10:37 PM

Bosk shrugs, Call it divine inspiration, but the spell just came to me as I prayed as if my horizons had suddenly broadened. I actually spent most of my time crafting to upgrade my cloak of resistance.

Craft check = 17, passed (I needed to roll a natural 1 or higher to succeed)

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Friday May 4th, 2012 11:13:26 PM

Beltrin pays scant attention to the conversation on the origin of the Taurs while he stuffs his face with the tasty biscuits. He is impressed when Bosk mentions that Gargul has seen fit to grant him the power to scry. I've got to study harder... "I agree that we should try what divination music we have at our disposal. If that proves fruitless, I think that Heranmar makes the most sense. We haven't had much luck in tracking our adversary, and maybe there are some clues there that would lead us to his identity and motives"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 11:47:28 AM

So if I am hearing everyone right, it sounds like the plan is to go to the catacombs to buy supplies. Then I will cast my spells and try my hand at scrying. If that gives us some leads we will follow up on them, if not, then we will see if we can find a way to teleport to Heranmar.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 7th, 2012 12:40:50 PM

"Yup, that sounds right." Restlin grabs a some of Yondrim's breakfast & gathers some belongings. "I'm going to pick some things to help protect the tower. I'll meet you guys at the catacombs later if that's where you're headed."

Restlin will also ask to peruse Beltrin's spells again, and will of course offer his recently acquired spells as well.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 1:30:17 PM

Does anyone have any suggestions on magic that we could use to fortify our tower a bit more? After purchasing that locker, my funds are running a bit low, but I do have some gold left to contribute.

ooc: Please let me know if your character did not have enough gold to play for their share of the locker, and Bosk will deduct the cost from his gold assuming he get paid back next time we get some loot.
Also, I believe there are two players who Bosk footed the registration fee for last summer. I'm not in any rush or immediate need of cash, but it would be nice to square things up after the next big payday.

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 7th, 2012 2:29:40 PM

Zeoll put four hours yesterday into upgrading his cloak of resistance. He still has some hours left to go. He figures that if he works on it on the road he can finish it before the group gets to Heranmar.

At the CC he needs to buy some armor and a wand of curing. And a few other goodies.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 7th, 2012 2:41:37 PM

Alexi puts his hands in his pockets and pulls out a few coppers. "Heh, how much do we each owe for the locker? Seems like I'm going to be owing a life-time of work for you guys. Man, who'd thunk it was this expensive to live in a city? I sure wish I was back out in the wild lands. I may have been 'dirt poor' but it didn't cost anything either. Sheesh!"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 7th, 2012 4:53:03 PM

OOC: Did anyone give a breakdown for what we owe on that locker? James, Restlin can cover his share. Give me a $$ amount & he'll hand it over.



Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 5:01:20 PM

ooc: 2,700 gp split among 8 players (Bosk, Beri, Cayzle, Restlin, Belrtin, Alexi, Zane, Yondrim) = 337.5gp each
Honestly, that's less than I was thinking when split among the group.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+14=27 ; d3=1 ; d20+14=22 ; d20+14=18 ;
Monday May 7th, 2012 6:21:15 PM

Upon return from The Catacombs, Restlin hands two red chits to Bosk. "Here. That's roughly enough to cover myself, Alexi and Yondrim. It's not fair that our two newest keep getting hit for these expenses before they make any scratch working with us, you know?"

He heads upstairs. "I'll be nose deep in arcane writing if anyone needs me!"

***

Spellcraft to learn arcane lock and fire trap (DC 17 & 19, respectively): 27,22 (ignore the d3)

Restlin will spend the rest of the day scribing these spells into his spellbook, then will craft a scroll of haste he already has the mats for: (Spellcraft vs. DC 10: 18)

Zane Stormfront AC 27 CMD 23 HP 61/63 
Monday May 7th, 2012 7:08:44 PM

"With the little I've received in chits, there's nothing I can afford of what I want or see my needing in the future." Zane hands over the four white chits he pulled out of his inside pocket.

OOC: I only show 3400 in loot, is that correct? That was my share of the Ring adventure or did I miss a lot somewhere?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 8:05:41 PM

Bosk joins the others in the trip to the catacombs, but looks surprised when Restlin heads back to the tower to work on his arcane writing. Did you want to wait until I try my hand at scrying before you begin your writing? If we can identify his location, we might be heading out immediately.

ooc: I believe we each received
2 red chits from ring, the rest went to healing wands and such.

In addition, Bosk, Zeoll, Beri, Restlin and Zane each received
14,914.8gp for selling the Flametongue Swords that were collected in the ring
(I believe that means Zane owes me a 10% finder's fee :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 7th, 2012 8:14:35 PM

Restlin stops short going up the stairs. "Yea...but I should start getting these entered into my book so we can protect this place. I got spells to make our locks more secure and blow up anyone who opens them anyway. Go buy your toys & let me know when you find something. I'll make sure I can leave immediately."

OOC: Ok, no scroll of haste. I'll just get those spells down so I can prepare them tomorrow and get this place secure.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Monday May 7th, 2012 8:44:28 PM

Zane, after thinking for a while says, "You all keep saying that you can make magic items, there are a couple items I'm looking for, the first is an Amulet of Mighty Fists with the Holy Enchantment on it, the other is a (slotless) Robe of Arcane Heritage. There is a Ring I'd like as well, I believe it's called a Ring of Force Fangs. Are any of them something you can craft?"

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 7th, 2012 9:05:24 PM

Oh yes, scrying, and if nothing turns up, shopping and Heranmar. "If something does turn up, we'rre off!" says Zeoll.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 7th, 2012 9:44:51 PM

Can one of you more magically knowledgeable guys tell me, would a ring of continuous haste cost me 9,000g?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 10:23:13 PM

After making his purchases from the catacombs Bosk casts Nemesis Insight and then drinks his newly (soon to be bought) potion of owl's wisdom greatly increasing the strength of his next spell. Holding the broken dagger, hair from the rug, glass bead, and the painting from the locker, he recalls Heather's murder and casts Nemesis Scrying to detect the one responsible.

Base Will Save = 20 (10+ 4 Spell Level + 4 Wisdom Bonus +2 Nemesis Insight)

ooc: If the hair (or any blood sample Bosk collected) we have is from him, then he has an additional -10 to will save, if it is not any of his possessions I have will give him a -4 to will save. For a knowledge connection, if he is the man in black and we have met, then he has no bonus, but if we only have the second hand info (such as the girls description) he would get a +5 bonus to save.
Note that no material component or spell focus is required for this spell.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 7th, 2012 10:30:27 PM

ooc :Beri: The wold generally doesn't allow custom items like that. Typically it needs to be a specific / standard item listed in the book. Anything else (such as a continuous version) would have to be acquired or made in game and would require the DM's approval.

Zane: I will have to look at the requirements more closely and compare that to my skill level.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday May 7th, 2012 10:33:04 PM

Yondrim smiles as Restlin hands over some payment for him but shakes his head, "I may not have earned chits with you, but I have in the past. The gesture is appreciated, but I can cover my share." and ends over his own coins.

OOC: Did we ever sell all those magic daggers and such from the gang fight or did we not take them?

Beltrin (Keith) AC: 18/15/18 HP: 42/56 CMD: 20 Spells 
Monday May 7th, 2012 10:35:09 PM

Beltrin is happy to trade spells with Restlin and will even offer to split the cost of the scrolls with him. Whatever personality conflicts the two wizards might have, they are quickly forgotten when the expansion of his magical power is at hand.

Beri, I don't think that a custom item like that would be allowed in the Wold, since it doesn't fall under the specific listings for specialty items here:

Catacombs rules

If it is allowed, it would cost 30,000 gp (spell level 3 x caster level 5 x 2,000 gp).

OOC: I'm re-counting for XP, but it looks like Beltrin might be just short of level 7 by ~70 xp. James, I'll let you know if the re-count does have him level up.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 7th, 2012 10:38:02 PM

"I, myself, have been anxiously waiting to afford one of those Invisible Ventriloquist Hats. You can cast insults at anyone within 30 feet completely undetected. But alas, I've got a lot of dishes to wash before I can pay off my debts here, not to mention save enough up for it."

Iron Tower -- Jim C 
Tuesday May 8th, 2012 1:42:04 AM

Bosk casts his spell and can find nothing out about the murderer of Heather Brody.

So the plan is to stay another day?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+14=23 ; d20+14=31 ; d20+14=23 ; d20+14=25 ; d20+14=19 ;
Tuesday May 8th, 2012 8:27:05 AM

Restlin shrugs as Yondrim hands over his gold. "I wasn't trying to imply anyone was poor. I just figure if we're quick to divvy up booty based on who was present for the adventure, it makes sense that we'd do the same for our debts. 'Welcome to the Iron Adventurers! That will be 5000 gold, please!' isn't much of a recruitment slogan."

Restlin will instead hand over 1 red chit and the 162 gp in coin he has. "I think that's about 10gp short of what Alexi and I owe.

"As far as our plans, Beltrin and I can undoubtedly keep ourselves busy locking this place down for an extended leave. Maybe Beri can see about upgrading our locks and adding some more mundane traps. Perhaps everyone else can go talk to the Inspector and see about getting teleported to and from Hernamar, or else arrange passage on a ship through the plains. What's say we plan on leaving tomorrow?"

Assuming that's the plan, Restlin goes ahead and finishes scribing his two spells into his book, then takes a crack at learning the spells Beltrin has that he still lacks...

Stinking Cloud (DC 18): 23
Bull Strength (DC 17): 31
Summon Monster III (DC 18): 23
Fly (DC 18): 25
Slow (DC 18): 19

Scribing those two scrolls and learning (not scribing) the spells from Beltrin's book will take Restlin 11 hours. After that he'll likely collapse and sleep till morning.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 8th, 2012 8:38:50 AM

...but before heading up, he'll answer Zane. "I know that ring, but I lack the metamagic abilities needed to forge it. Sorry..."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+1=4 ;
Tuesday May 8th, 2012 10:33:55 AM

Alexi takes the time to go to the storage company and check on the storage bin. He then stops by Inspector Clus.. Aulander's office and informes him, privately, their plans of checking on a lead outside the city. He does not divulge the location, just that it outside Hook City.
"However, if the City could provide Teleportation for us, the trip will be much quicker. Any chance of that?" he asks.

Dipl +1= 4. phat chance huh?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 8th, 2012 10:41:43 AM

After failing to communicate with Heather or to use the Power of the Edge, Bosk isn't too shocked when the spell fails to scry their target. Well, that was the last trick I had up my sleeve. Any thoughts?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 8th, 2012 10:45:12 AM

I'm not sure we have much else to do besides follow our original lead in that other town.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+12=16 ;
Tuesday May 8th, 2012 4:42:59 PM

Yondrim will accompany Alexi to the storage unit and the Inspector's office to let him know their progress including the influx of dead bodies and a potential lead outside of Hook City. He'll express the groups concern about leaving the city for a large length of time given that the killer is still lose, but that it is their only current lead... and that a teleportation spell would assist greatly.

Diplomacy: 16

Out and about -- Jim C 
Wednesday May 9th, 2012 11:53:46 AM

Alexi and Yondrim check out the storage bin and nothings changed, so they decide to inform Inspector Aulander of their findings but the man is out, it's his day off. The nice, well, relativily nice, desk sergeant gives the pair some expense forms and say that they'll be compensated for any approved expenses after the fact--he can offer no other information on your situation.

Meanwhile, time passes--hopefully any clues in Heranmar are still there by the time the group decides to do anything about it.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday May 9th, 2012 6:40:19 PM

With no one able to craft the Items Zane is after, he decides to no go to the Catacombs, knowing he'll need a lot more to afford what he needs.
He does decide to head to the WLA guild hall and pay his dues to become a Journeyman in rank. (5k marked off chits)
He leaves a note at the tower, and plans on being back for the next meal.

Zeoll (HP22 of 49, AC22, CMD17) 
Wednesday May 9th, 2012 7:14:47 PM

Zeoll goes to the Catacombs, then packs for a trip.

(posting on the CC board)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 9th, 2012 7:52:01 PM

I get the strangest feeling that we should get moving to Heranmar soon.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 9th, 2012 9:56:02 PM

Restlin's still upstairs studying, but is prepared to leave at a moment's notice should the party decide to head out today.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 9th, 2012 10:30:19 PM

ooc: I am studying late tonight for a test, so I will try to get the catacombs order filled tonight.

Bosk kicks the ground, somewhat dejected that all his recent spells have failed. I'll start looking for a wizard who can teleport us to Heranmar and back. Given their trade industry, someone is bound to be familiar with the location. I'm guessing that we will need to pay a little more for the wizard to wait for us while we investigate and to teleport us back. Anyone want to come with me?

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday May 9th, 2012 10:39:12 PM

Alexi volunteers to go with Bosk. The more he goes about the city, the more he'll learn its streets and allys. And you never know who you might spot.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 9th, 2012 10:47:20 PM

ooc: we could walk...

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 9th, 2012 11:01:36 PM

Yondrim relays the message about the expense report to the rest of the group. He also plans on heading to the catacombs for some supplies.

OOC: This is only the 2nd morning since Heather has been killed right? Or did I miss a day?

I really need to update my character sheet...

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 9th, 2012 11:40:38 PM

ooc: Geography wise we (the IA) only know where the Gateway Downs and Ice Vein are in relationship to Hook City since the great migration. We know that the Gateway Downs neighbors Hook City to the West (North on the Hook City map since the city rotated counter clockwise 90* during the Great Migration and Heranmar rotated clockwise 90*. The Gateway Downs was previously our neighbor to the North, so I would assume some geography of the area should be available to us, and Heranmar was and is still the closest town in that region to Hook City. Judging by the Gateway downs map I would say we would most likely be looking at a 100+ mile walk. That said, Bosk is from the Taur Islands and wouldn't know that.

I will double check, but I believe we have slept twice since Heather's death. (Day 1, discover Heather. Day 2, question her corpse and fight bullies. Day 3 is today.)

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 10th, 2012 7:49:16 AM

Zeoll thinks he can either remember or find out the way to Heranmar. DM Jim, is it common knowledge? If not, Zeoll can make some knowledge and gather info checks.

Heranmar -- Jim C 
Thursday May 10th, 2012 12:25:35 PM

Skilled as he is, Zeoll pretty much knows the way to Heranmar, in fact there are caravans leaving Hook City everyday and head that way. Of course it would be quicker to teleport there and the best price the group can find is 500gp, one way.

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 10th, 2012 12:33:48 PM


Zeoll pushes the overland route.

"The open sky! The grreat outdoorrs! I say we should take a walk!"

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 10th, 2012 4:21:30 PM

"I like the outdoors and the prospect of being able to stretch my legs as well, Zeoll, but I do not like the time it would take us to travel there and back while leaving a killer on the loose. We'd be better off to pay a wizard to take us there and back. The city may pay us back, but even if they don't it's a small price to pay to save some lives"

OOC: Do we know how long the trip would take/how far it is?

Zane Stormfront AC 27 CMD 23 HP 61/63 
Thursday May 10th, 2012 5:14:16 PM

"By forcing ourselves, we could probably make the distance in as little as three days, but that will tire us out. Covering it in five days would leave us pretty much normal afterwards. That's the thing about traveling distances, rushing will tire us out, traveling normally will cause unacceptable lengths of time to traverse while we move about. And the travel times I used are for a distance of about 100 miles and what the effects would be like."

Zane doesn't say it, but traveling by teleport would save time and energy, which they might just need wherever it is that they were planning on going to.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 10th, 2012 6:17:30 PM

Bosk simply raises an eyebrow, How many murder's is this man averaging a day, assuming we have found them all? I don't think we can spend several days, let alone a week, traveling.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 10th, 2012 9:23:02 PM

I would rather walk. Odds are he did't manage to teleport into the magic city undetected... or out for that matter. If he went on foot we may be able to learn something by retracing his footsteps, and it should be safe if we follow the caravan. Though I agree we don't want to wear ourselves out, if we go on foot it may be time I get myself a horse.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 10th, 2012 11:19:30 PM

"We can always teleport there and walk back if we crack the case while we're there. I'd rather take the trip myself, but we have a job to do..."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday May 10th, 2012 11:42:21 PM

"Beam me over there, Scotty!" Alexi blurts out.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 1:42:03 AM

Once oner there, can one of you use a scroll to teleport us back?

Zeoll (HP22 of 49, AC22, CMD17)  d20+13=17 ; d20+20=27 ;
Friday May 11th, 2012 7:07:48 AM

Zeoll wracks his brain to recall what he can of how high-powered magic works ... Knowledge Arcana 17 ... memory subdomain reroll is a 27 ...

"As I rrecall, 500 gold is a fairr prrice forr a teleporrt ... but cast by a mid-level mage, the spell only trransporrts the casterr and thrree humans. Taurrs count as two humans. So we would need ..." the liontaur counts on his fingers ...

"Firrst casting: brrings Bosk and Berri therre.
Second casting: rreturrns mage to Hook City.
Thirrd casting: brrings Zeoll and Alexi therre.
Fourrth casting: rreturrns mage.
Fifth casting: brrings Yondrrim and Rrestlin therre.
Sixth casting: rreturrns mage.
Seventh casting: brrings Zane and Beltrin therre.
Eighth casting: rreturrns mage."

Zeoll grins. "And I'm almost out of fingerrs! So we arre looking at 4,000 gp minimum, to save thrree days, and will the mage take eight chances of teleporrt mishap? Does that cost extrra? I still think walking is best. We also have to walk back, rright?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 11th, 2012 8:02:39 AM

"...shoot, he's right. Ok guys, pack your bags because we're walking. We should still leave in the morning to make sure I can cast some protections on this tower we call home, but if you think we need to leave now, I can be ready."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 10:47:01 AM

Bosk thinks about the groups situation for a while, Are any of you afraid of nondimensional spaces? My bag of holding could hold a few people, especially if we got some scrolls of reduce person and cast them on the group.

ooc: Bosk's BOH is large sized and was custom crafted to have the opening on the long side of the bag as opposed to the shorter side.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday May 11th, 2012 11:45:41 AM

Yondrim nods at Bosk and adds in, "If it is only a hundred miles I can make it there in several hours instead of days... and," he scrunches up his face a moment before continuing, "And I can probably do it while carrying one of you slow two-legged folks as well."

Teleporting -- Jim C 
Friday May 11th, 2012 1:34:37 PM

You could always ask your buddy Alistair...

Zeoll (HP22 of 49, AC22, CMD17) 
Friday May 11th, 2012 1:39:27 PM

OOC and LOL ... our good buddies have a way of turning up dead lately! We should stop by just to make sure he's still breathing!

Zeoll (HP22 of 49, AC22, CMD17) 
Friday May 11th, 2012 1:39:55 PM

Or maybe stop by in Mudtown to see if our shop is still standing!

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 1:54:12 PM

Maybe checking on them will kill them :)

Anyone hear from Keith lately?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 11th, 2012 2:55:56 PM

OOC: If this guy managed to kill Alistair, I'm off the case.

"Well, let's go see if Alistair can lend a hand. We should all go, and realistically be ready so we don't have to waste too much of his time if he agrees to help."

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday May 11th, 2012 3:24:00 PM

OOC: I had the same thought. If Alistair is dead we officially declare the case a dead end and give up. Maybe relocate to the Ice Vein too.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 11th, 2012 5:02:07 PM

The horned cleric suddenly jerks his head up, Hey, why don't we visit Alistair? He might be able to help us, alfter all, he took us all to the Sargrass once. Bosk prepares to head over to see Alistair, and while there will see if he can get the city to preserve Heather's body for a few extra days in case it is needed for evidence. If that is not possible, he will ask if he can keep Heather's Holy Symbol in his custody until a family member can be found.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 11th, 2012 7:53:23 PM

Brilliant idea Bosk! It's been a while since I've seen Maikill as well, can't wait to see those guys.

Teleporting -- Jim C 
Friday May 11th, 2012 11:58:28 PM

So I take it the order will be: morgue, the shop, then back into Hook City and see Alistair?

Zeoll (HP22 of 49, AC22, CMD17) 
Saturday May 12th, 2012 1:13:51 AM

OOC: So far this module we have gotten ... 20 +1 daggers. 8 chain shirts. 1 +2 chain shirt. 1 +2 longsword. 1 Bracers of armor +2. 1 Wand of Fireballs.

Have we sold any of this and split the proceeds? We really should.

Zeoll has enough with his cash on hand without this loot to complete his shopping, though it puts him close to broke.

Also, Zeoll is paying 500 to help pay for current costs, auction fees, etc etc.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday May 12th, 2012 1:51:30 PM

ooc: Bosk has no use for the items, so selling them is fine by him. Also, Grendel we the former party member that left with Alistair, Maikill left to hunt down and kill his Uncle.

My preference is to see Alistair first. Although I want to check on the shop, I see no specific reason to do so. As far as the morgue, I figured I would need Alistair's political sway to cut through the red tape to keep Heather's body preserved and to gain custody of her Holy Symbol.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday May 12th, 2012 9:34:46 PM

OOC: Alexi already took the +2 longsword and a +1 dagger. If someone else wants the longsword we can flip for it or something.

Jim C 
Sunday May 13th, 2012 12:17:49 AM

Typically all treasure is sold and the proceeds split evenly amongst the participants. If you wish to change that, well, good luck.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Sunday May 13th, 2012 11:37:48 AM

Zane previously indicated that he wanted none of the items as listed, and he reaffirms his decision about the treasure.

As the others discuss these other people, he stays quiet, because he has never met any of them.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Sunday May 13th, 2012 9:23:51 PM

ooc: I can't really use any of the loot either. We may be able to enter the morgue with our letter, but since we examined the original scene I think moving forward is best.


DM Jim C 
Monday May 14th, 2012 11:55:50 AM

Okay guys, we need to get this moving along... come to a consensus and we can get going.

If I don't hear anything to the contrary, I'll have you go to Alistairs, find his dead body and then use it as a magic carpet and fly to Heranmar.



Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 14th, 2012 12:06:39 PM


Zeoll returns from the Catacombs in his shiny new mail shirt. "Arre we rready to starrt walking?" he asks.

OOC: I say we take the overland route to Heranmar. It is our only lead. And walking is the best way to get there.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Monday May 14th, 2012 12:12:47 PM

OOC: Jim's idea sounds awesome... though we couldn't all fit on a dead wizard carpet... could we use it as an undead reindeer to pull a flying sleigh?

I think the plan is to go see Alistair and having him teleport us.. if he won't, we walk

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 14th, 2012 1:38:49 PM

Zeoll is willing to try Yondrim's plan too ... anything to get the party moving.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 14th, 2012 10:04:46 PM

OOC: Sorry, no consensus on killing off the wizard... but I vote go to his tower, (though I personally prefer foot travel)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 14th, 2012 10:09:32 PM

"Guess that settles it, then!" Restlin closes his spell book, grabs his pack and heads off towards the tower to talk to Alistair.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 14th, 2012 10:11:23 PM

Alexi agrees if another friend of the group is dead It would be a shame to let the body sit there and rot for another week. So let's go check it out. Ya' never know.

As for using the body as a flying carpet, an Enlarge spell could be cast first, that would help carry more people. Then others can dangle from the outstretched arms and legs too.

Either way, Alexi does not plan to walk. He'll get a horse.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 14th, 2012 10:21:06 PM

Bosk ponders the idea for a moment, Do you use the whole body for the carpet, or only the skin...
Bosk is in favor of seeking Alistair's help.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 15th, 2012 8:33:27 AM

Zane just follows along with his friends, he has no idea where it is they are headed. He's never met any of the former groups members and he's only been outside Hook cities area only on the ship he came in on.

Alistairs -- Jim C  d100=87 ; d100=54 ;
Tuesday May 15th, 2012 12:22:09 PM

Deciding upon a course of action, the group heads out for Alistairs. It's not long before they reach the familiar home. With no signs of suspicious nature, the knock is made on his door and shortly he opens it, "Ah, hello and what brings you to my home? Please come in." Not much has changed inside Alistairs home, in fact you would say it has reverted to a more of a bachelor's pad--Sanji is no where in sight and is not mentioned as the group enlists Alistars help to reach Heranmar as quick as possible.

"Heranmar, you don't say. I haven't been there in years, but I think I can get you there, just a moment." Going to a nearby armoire, Alistair opens it up to reveal several cloaks and other apparel inside, along with a few staves. Grabbing one and looking at it closely, he closes the armoire and comes back to the group. "Okay, get set, let's go!"

In a sudden burst of light, the entire group is teleported far and away in an instant. The sudden feeling of falling is uncomfortable at best, but is soon replaced by the shock of cold water enveloping everyone--it would seem the old man wasn't as familiar with the area as he thought.

Swimming and climbing out of the lake, the group dries itself off on the pebbly shore of the large lake. Off in the distance is the Heranmar Inn on the outskirts of the town walls. It looks to be a fortified inn, perhaps to ward off raiders and such and is approximately a half hour walk. "Well, good luck Iron Adventurers, I'll see ya around." Alistair taps his staff on the ground and he's gone.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+11=13 ;
Tuesday May 15th, 2012 1:16:41 PM

Restlin casts prestidigitation and causes the water to fall off himself and his companions.

"Well that was unexpected. Let's get moving...anyone at all familiar with this area?" Restlin mulls over what he knows.

***

Knowledge, Geography: 13

Heranmar Inn -- Jim C 
Tuesday May 15th, 2012 3:55:27 PM

I'll come up with a map tonight...

Zeoll (HP22 of 49, AC22, CMD17)  d20+10=23 ; d20+13=27 ; d20+13=25 ; d100=53 ;
Tuesday May 15th, 2012 4:03:50 PM

Zeoll mentally sifts through his vast trove of bardic lore as he wrings the water out of his tail tuft, and is grateful that at least the group did not end up in the ocean.

Know Geography 23.

"Well, Herranmarr is wherre the explorratorry grroup of New Elenna adventurrerrs called "The Southerrn Lights" came ashorre. It is the prrime porrt and city of the Gateway Downs, although of courrse, comparred with Hook City, it is a muddy hovel."

"It is also wherre the Chaos Bell was firrst rrung afterr being silent forr many yearrs, in a deserrted chapel overr that-a-ways, if I rrecall the storry rright. That ringing was an omen, some say, of the Grreat Migrration that followed some yearrs afterr that. Orr maybe it was an omen of the Yearr of Ascension, when the gates to the Nightmarre Shadowlands opened on the Gateway Downs towns of Wane and Abandon and Thrreshold, of which only Thrreshhold was not pulled into oblivion."

"The people herre honorr the Thrree Crrones especially, as they do all overr the South, and the Gods of the Wold and the Gods of Testing are considerred outsiderrs."

"The inn we seek, I think, is overr that-a-ways." The liontaur points.

While still on the shore of the lake, Zeoll casts several spells. He casts Call Animal, seeking an eagle, a hawk, or a songbird; as well as a wolf, a bear, or a mountain lion. Failing that, he seeks a dire weasel, a dire rat, or a lion or tiger. Since Call Animal is a cantrip to the Cradled Seer, he can just keep trying.

When he gets a bird and a hunter, he casts Speak with Animals to greet these beasts. And he casts Charm Animal on his new (hopefully) friends. The save DC is 19. Speak with Animals and Charm Animal are also both cantrips for Zeoll, so he can keep on trying.

Handle Animal checks to get his new friends to heel and follow: 27 and 25.

About ten minutes travel time from the inn, Zeoll casts a Divination, asking for advice on finding out more in this area about Heather's killer. Divination roll ... needs a 74 or less ... a 53.

When the group is near to the inn, say a minute away, Zeoll casts Heroism and Honeyed Tongue on himself.

Cradled spells prepped:

lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Natural Divination prepped:
1 for a save, 1 for a skill

OOC: I'm just typing the Heranmar background info from memory, but any omissions or errors can be considered Zeoll's. He's not a native of this place, you know.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+11=13 ; d20+2=17 ;
Tuesday May 15th, 2012 5:56:25 PM

Yondrim quickly half-leaps/gallops out of the surprise of the cold water, slashing his companions in his wake. Once on dry land his equine bottom shakes and shivers quickly, causing the water to spray off in a mist, though still leaving him damp.

He gives a nod towards the Inn with the others and turns to give his thanks to the Hook City mage that he just met, but by that time he's already gone.

"To the Inn then?" And he'll travel with the group on the way, watching around them as he thinks back to what he knows about the town.

Perception: 13, Knowledge: Geography: 17



Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+6=12 ; d20+3=14 ; d20+3=18 ; d20+7=21 ; d20+7=14 ;
Tuesday May 15th, 2012 6:23:07 PM

The sudden shock of the cold water causes the taur to fear the worst, but it only takes a moment for him to realize that Alistair's spell had landed the group smack dab in the center of a lake. The cleric is somewhat slowed by his armor and the fact that hooves are not as effective for swimming as flat feet, but he never the less manages to make steady progress to the shore. As he swims he cannot help but think about how much his confidence in Alistair had dropped over the last month and a half. When they first met he thought Alistair to be almost all knowing and all powerful, but the unexpected bath helped Bosk to better see the limitations of the wizard.

Drying off, he shows no anger and expresses his sincere gratitude to the Magistrate, Thank you once again for assisting us, I shudder to think what ghastly events might have occurred in our absence if we had to walk all this distance.

As Zeoll relates what he knows of the ares Bosk makes a mental note not to bring up the topic of religion with the locals, for fear it will impede their investigation, and makes sure the cowl of his cloak covers the Eye of Gargul on his forehead. Although not particularly knowledgeable of the area, the cleric does what he can to recall anything he may have heard about past events that had taken place in the area and any religious facts dealing with the Edge that could have possible tie to Heather and this area.

Swim Check = 12
Knowledge History (Any events that may have led to Heather's leaving or others coming after her, or other relevant events) = 14
Knowledge Religion (Is the Edge well know here, and would the people be accepting of it or might it have been part of the reason Heather left) = 18
Perception Check (Anything out of the ordinary / people following them / etc) = 21
Check for traps (perhaps meant for raiders) = 14


Zane Stormfront AC 27 CMD 23 HP 61/63  d20+9=23 ;
Tuesday May 15th, 2012 7:42:17 PM

Landing in the water was a bit of a surprise, but getting wet was probably better than falling from half a mile.
Zane gets himself to shore without too much trouble, he lingers to see if anyone needs help with getting ashore. (swim 23)
Once ashore he shrugs off his haversack and then peels his robe off. Twisting it he squeezes out most of the water and then puts it back on. While it was off the tattoo on his back was clearly seen. It covers his entire back, it's a scene of stormy seas, with dark clouds and lightning, in the distance is a bronze dragon that appears to be getting closer to the viewer. Those that have seen the tattoo before, swear that the dragon seems to be getting larger, because it looked smaller and further off in the distance the last time you saw it.
Once he's redressed he'll also use prestidigitation to help get the rest of the water out.
"Shall we all proceed? as others have mentioned, times a wasting."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+7=25 ;
Tuesday May 15th, 2012 9:53:28 PM

Not having the benefit of experienced teleport travel, Alexi doesn't think to take a deep breath before the vanishing act. Now he wishes he had!

Swim Check +7 = 25

His armor weighing him down, quick thinking will be his salvation. He grabs ahold of a swishing tail, Yondrin's. His equine friend is too intent on getting out of the water to notice the extra weight his tail is pulling. Alexi lets go when he realizes he can now touch the bottom and walk out on his own.

"I think it's safer by horse," Alexi grumbles but cheers up when then water suddenly disappears to Restlin's spell.

"Thank you for the ride," he tells Alistair. Despite the dunking, he is sincere in his thanks.

"Before we go plowing into the inn, do we have a story? Are we going to just announce exactly why we are here or are we going to be Smart about it? the fighter asks.


Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+8=20 ; d20+4=17 ; d20+13=29 ;
Tuesday May 15th, 2012 10:39:21 PM

Always one to pack light Beriothian has no trouble trouble swimming out of the relatively calm water of the lake.
Well, that should help us stay alert on our way to town... which way is that?

As they approach Beri fills the group in on the stories he's heard of this area during his travels (knowledge local = 20), and is pleased to find out others in the group know the geography of the area as well as he does.

The rogue is very cautious as they approach, always worried that they may be walking into an ambush or a trap. Funny, it seems that since Bosk invited him to join the group this has happened surprisingly often, perhaps the cleric is bad luck.

knowledge local = d20+8=20 ;
knowledge Geography= d20+4=17 ;
Perception = 29 (32 for traps)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 16th, 2012 8:12:14 AM

Restlin sighs inwardly and wishes Kyan were still around to have words at this uppity fighter.

"If you have any ideas, I'm sure we're all ears..."

Heranmar Inn -- Jim C 
Wednesday May 16th, 2012 12:18:53 PM

Guys, from now on, just so I can keep them straight and actually answer them, please post knowledge checks in private posts to me.

Heranmar Inn -- Jim C 
Wednesday May 16th, 2012 12:30:55 PM

The sky overhead booms with thunder as an approaching storm rapidly heads toward the group. It's heading inland from the sea and is already pelting the city with unrelenting rain--it's more than possible that by the time you reach the Heranmar Inn, which is located at the junction of the North and Eastern road, you will be experiencing some severe weather and visibility will be hampered.

Those with some knowledge of the place, remember hearing that THE Inn of Heranmar was inside the city gates, but this Inn in question, is well outside it. Those with a sharp eye will also notice there are no lights on in or outside the Inn and looks to be abandoned.

Trap checks only cover a 10' area you are in I believe, so you need to be specific about where you are searching.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 16th, 2012 1:06:37 PM

Restlin attempts to use prestidigitation to form an umbrella of sorts to protect himself from the worst of the rain.

Upon arrival he notices with some disquiet the fact that this place is obviously no longer in business. He'll cast a detect magic & give the place a good once over.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=12 ;
Wednesday May 16th, 2012 6:49:36 PM

Alexi looks up at the sky and at his newly dried clothes. "I guess wet was what it was meant to be," he cheerfully states.

Upon noticing that the place looks abandoned, he comments, "Let us make a good search of the grounds around this place before we go in. It will be important to know if it was attacked and by who or what, or it just closed up shop."

Alexi starts looking for signs of a possible battle or skirmish.
Percption +5 = 12
OOC: well, that should find the obvious things, like a catapult boulder hole in the wall, blood everywhere, heads on spikes, and the like. But Alexi is also looking for grappling hook scrapes on the walls, plethora of footprints, etc.)

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=29 ;
Wednesday May 16th, 2012 7:06:53 PM

Zane decides it's as good a time as any to become prepared for the next few hours...
He casts Mage Armor and lets it settle it's protection over and around him.
"Next time we get a chance, someone slap me up side the head to make me remember to go purchase a Lesser Rod of Extend. It'll make mt buff spells last a whole lot longer than they do now...." He shakes his head and follows the others towards the apparently abandoned tavern.

Perception (Checking out the building as the group approaches) 29

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Zeoll (HP22 of 49, AC22, CMD17) 
Wednesday May 16th, 2012 9:00:59 PM

Zeoll waits for the results of his spell casting before approaching the inn.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 16th, 2012 9:12:14 PM

Just to be clear, we are about to make ourselves as suspicious and out of place as possible before entering the inn right? And shouting spells right before entering right? Because that has always worked out well for us.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+7=27 ; d20+7=18 ; d20+7=12 ; d20+7=9 ; d20+7=20 ;
Wednesday May 16th, 2012 10:30:17 PM

One of us needs to learn to cast these spells without verbal components, it would make life a lot easier. Beri is right though, it would be better if any spells we cast were done out of hearing of the inn. The cleric continues to keep his eyes open for trouble or traps.

Perception = 27 (Natural 20!!!)
Check for trap = 18, 12, 9, 20 (let me know if you want more)



Perception checks -- Jim C 
Thursday May 17th, 2012 2:11:46 AM

As per the rules:

Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

So if nothing changes, no lights come on, no one screams, etc... there isn't a need for perception checks unless you are looking for something specific that I didn't describe.

If you are intentionally looking for something, like a hidden trap, it's a move action.

Therefore, if you're going to spend the whole mile walking to the inn looking for traps, then it'll double your time and I will privately make a perception roll for you if you indicate you are doing so, so you don't have to make 500 rolls or some other crazy number of rolls.

So, if you are searching for traps, please indicate the area you would like to search, whether it's a mile long, half a mile, 100 ft from the inn, the inn's gate, door, etc...

And post it in a private post and I'll give you the results just in case you don't want to share with the rest, or something dreadful has happened to you.

I think if we do it this way, it will streamline the checks and I'll actually get to answer most of them and you can roleplay the results to the rest.



Heranmar Inn -- Jim C 
Thursday May 17th, 2012 2:35:14 AM

Finger sketch of Heranmar Inn

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 17th, 2012 8:52:29 AM

Since the group isn't exactly being stealthy or trying to hide their approach to the Inn, Yondrim will move to within a few paces of the door to the seemingly abadoned building and yell out, "Hello? Anyone in there? The sky is about to split open and pour itself out on us before we make it to town. Can we take shelter inside?"

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20=17 ; d20+13=15 ;
Thursday May 17th, 2012 10:50:39 AM

If I don't see anything out of place signifying a trap might be there I'm not going out of my way to find to look for one. I'll give a more thorough around though when we approach the intersection ahead

perception = 15 for the approach

Heranmar Inn -- Jim C 
Thursday May 17th, 2012 12:30:44 PM

Throwing caution to the wind, Yondrim sets out at a fast pace and covers the distance between the group and the Inn in short time. The rest of the group follows along and arrive as the centaur yells out to any that would be in the Inn at its front door--having moved past the open gate of the fortified wall that surrounded said inn.

As he waits for a response, Beri takes in the surroundings and notices this area is really overgrown--probably hasn't been managed in decades, and there is some graffiti on the inside of the walls, etc. probably from damn teenagers and their ilk.

It is now raining and Restlin's magical umbrella cannot keep up with the downpour. The delapitated porch Yondrim has a hoof on seems to be ready to buckle under his weight at any moment and the closed shutters on the windows begin to lightly rattle as the wind picks up.

Off to the Northwest is the town of Heranmar, perhaps another half hour walk.

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 17th, 2012 1:19:42 PM


Zeoll proudly shows off the small creature -- a sugar glider -- that he has managed to attract with his Cradled magic.

He warns everybody that there may be danger from above. Maybe flying attackers? "Keep yourr eyes up, frriends!" he admonishes.

Zeoll uses his Call Animal spell to call a rat out of the old tavern. If he gets one, he charms and speaks with it. "Are there any humans here?" he'll ask in a mousy squeak, quite unlike his normal mangled common. He'll ask about any bipeds. "What predators are here?" he'll also ask. "And is there any danger from above?"

Does the building have a hay loft?
DM Jim: none that you can see, but you haven't circled the building.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 17th, 2012 3:41:17 PM

Restlin keeps his eyes up, and gets a few stinging drops of rain as a result. Seeing as how the next several hours may get dicey, he'll cast mage armor on himself as well.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 17th, 2012 4:29:01 PM

Having checked for traps in his own special lets-walk-on-them-and-see-what-happens sort of way, Yondrim steps back off the rickity porch when he doesn't get a response from inside. He moves back to the group and shrugs, "Looks abandoned... and probably not safe for us taurs to go into. Just putting a foot on the porch made it seem like the whole thing was going to come down."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 17th, 2012 6:10:02 PM

Bosk walks up behind Yondrim and survey's the porch. Lets keep our finger's crossed. There is a good chance that the wood here is weaker since it has been exposed to the elements. Perhaps the inside is in better condition and can support our weight, if not, we might be in for a shower to follower our unexpected bath.

The cleric waits to see if Zeoll or any of the others can determine if it is safe to enter and if anyone is inside.

Heranmar Inn rat -- Jim C 
Thursday May 17th, 2012 7:27:35 PM

A little grey rat comes out and begins speaking to Zeoll, "Chitter chitter, chitter... chitter chit, cha... huh what? Humans? Yeah, maybe, whatcha got to give me and the family to tells ya, huh? Better makes it good, I don't have all day, the wife wants me to clear out the back to makes for a small veranda like area, and well, I says that'll just make it easier for the eagles to get us, so I ain't liking the idea, ya knows what I mean? Yeah, anyways, whatcha got?"

Zeoll (HP22 of 49, AC22, CMD17)  d20+10=27 ;
Thursday May 17th, 2012 7:28:38 PM


Zeoll also inspects the structure for soundness, age, and danger of collapse.

Know Engineering: 27
DM Jim: From the outside I assume? Are you going to walk around it?

Zeoll (HP22 of 49, AC22, CMD17)  d20+9=16 ;
Thursday May 17th, 2012 7:31:18 PM


Zeoll says, "I have a blessing forr you, little rrat." He casts Charm Animal. Will save DC19. And opposed Chr check to make him do what Zeoll says if he would not do so otherwise: a 16.

Heranmar Inn rat -- Jim C  d20=17 ;
Thursday May 17th, 2012 7:52:34 PM

"Say, I'm willing to help, but you need to help me out too. It's a two way street my friend. So, whatcha got?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=13 ;
Thursday May 17th, 2012 8:39:54 PM

Alexi had hoped to reach the inn before the downpour erased any tracks that might be around, but upon reaching the place, it is obvious that any tracks that might have given them a clue to the inn's demise would have been erased, well, a long time ago anyway.

"Yondrin, come with me and let's circle this place. Might as well know what it looks like all around on the outside before we go in."

Alexi then starts to circle the place. As a precaution, he draws his sword and has shield ready.
Perception +5 = 13
(Perception here is for being alert for attacks, and a Passive Perception of the building structure itself, as it will be obvious if there is any breach in the walls, roof caved in, and other major structural features.)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 17th, 2012 8:53:54 PM

ooc: Zeoll, I have a tin of fudge or spongecake for the rat if you want to give him a real treat.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=27 ;
Thursday May 17th, 2012 10:02:15 PM

While the others going about their business Beriothian gets the taur to step aside (off the weak wood) and carefully inspects the entrance to make sure there are no traps.

examine lock = 27 ( 30 for detecting traps)

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 17th, 2012 11:12:18 PM

ooc: Bosk has 10 Large (Taur Sized) sets of trail rations and several bags of flour if you want to offer the rat some (and of course plenty of ale).

Zeoll (HP22 of 49, AC22, CMD17) 
Thursday May 17th, 2012 11:16:24 PM

Zeoll communicates the ratty squeaks to his friends, and gratefully offers their tidbits of food to the rat.

"Here you go, old pal! Enough for a ratty feast! Now tell me please about the creatures that live here."

Zane Stormfront AC 27 CMD 23 HP 61/63 
Friday May 18th, 2012 10:38:16 AM

Zane just shakes his head, now one of his new friends is talking to a rat.....

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Shakes the rat -- Jim C 
Friday May 18th, 2012 12:39:53 PM

They isn't humans, too stinky. Good luck and don't get killed!" With that said the rat flee's back inside as the weather continues to heighten in intensity.



Heranmar Inn -- Jim C 
Friday May 18th, 2012 12:46:03 PM

As Beri checks out the front door--the porch ominously creaking as he approaches his search area, Alexi takes off to check out the rest of the exterior of the Inn. What the man finds is a stable around back, boarded up, but there are countless holes and other boarded up windows, loft gate, that make the Inn both secure, but insecure at the same time. There are holes in the roof but no breaches in the walls, inside or outer, that would let a man walk into the building.

In front, done with his examination, Beri finds that the door lock is locked, but has been broken into many, many years previous. The only thing that keeps the door in place is the jamb is not level due to age and has wedged the door in place--a good shove would open it. He is also quite certain there are no traps that he has found.

-2 to perception rolls while outside due to the incoming monsoon.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Friday May 18th, 2012 1:36:02 PM

Assuming Zeoll shares the intel about the former Inn's current stinky inhabitants, Yondrim will nod towards the door, speaking as quietly as he can to his companions given the rain and still be heard, "Whatever is in there no doubt knows we're here and isn't coming out to greet us... If they want us dead there's no doubt they'll ambush us when we go inside. I say we open the door and send in an illusion first. Let them waste their surprise on that."

Zeoll (HP22 of 49, AC22, CMD17)  d20+17=20 ;
Friday May 18th, 2012 3:14:48 PM


Zeoll does tell his friends what the rat says. He adds that he is worried about danger from above.

Zeoll walks around the building to evaluate its soundness, per the DM note above. His Knowledge check was a 27. Also, he notes any windows or signs of an aerial entrance/exit.

He also casts his Taur's Try cantrip to boost his Survival skill, using his scent to try to tell if any creatures have been nearby.

Survival (normally +13, with heroism and centaur form of taur's try, that's +17) -- rolls a 20.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 18th, 2012 4:43:19 PM

Restlin briefly considers poking Vera through one of the inn's many holes, but he's pretty sure the conversation following the inn burning down wouldn't be one he'd enjoy.

"I can take care of the illusion." He states. "I'll cast it as soon as the door's busted down."

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=16 ;
Friday May 18th, 2012 9:26:45 PM

[b]The door looks safe, but we will need a strong shoulder to bash it in. From those animals it sounds like we should expect to be attacked. I suggest you cover your heads if possible and that we have light sources ready when we enter. Btw, they said the things inside smell... anyone smell anything that could give us a clue what's inside?[b]

Perception (smell)=16

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+4=7 ;
Friday May 18th, 2012 11:41:57 PM

Alexi returns from his scouting trip and relays what he saw.
"Sounds like a good plan. Send some nasty looking critter in first," he says in a whisper, referring to the illusion spell.

Alexi volunteers to bash the door in, as the minotaur may fall through the porch, like the other heavies. He carefully makes his way to the door then tries to bash it in.

STR check + 4 = 7

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday May 19th, 2012 10:02:20 AM

Bosk thinks about what could be in the inn for a moment. Didn't the murder attack from above? Zeoll, what did he smell like? Can you smell what's inside?

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+4=23 ; d20+8=26 ; 2d8+5=8 ;
Saturday May 19th, 2012 12:01:17 PM

Zane will carefully approach the door and spin kick it open without actually entering. He'll focus the arcane power to his limbs (Arcane Strike) and tries to kick the door right near the latch that keeps it closed.

Str Check 23
Attack to hit 26, Damage 8

Which ever one you want to use.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:



Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Saturday May 19th, 2012 1:46:54 PM

If there dry enough spot (such as an overhang above the entrance) Beri will light a torch and hold it his left hand. In his right hand he will draw his rapier in preparation.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Saturday May 19th, 2012 7:02:12 PM

Restlin casts Minor Image and creates a copy of himself charging forth with Vera drawn. He briefly considered creating a critter like Alexi recommended, but their cover is long since blown and he figures it makes more sense to have one of them charge in.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday May 19th, 2012 7:39:13 PM

Bosk holds a position close enough to the porch that he can cast a spell through the door. Should anything inside appear to be the person they are after Bosk will cast Dimensional Anchor on them.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Sunday May 20th, 2012 12:27:10 PM

After doing his best not to snicker at Alexi's attempt a bringing down the door, Yondrim calls out to those inside. "Alright... we're coming in! It's a monsoon out here!"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday May 21st, 2012 12:53:12 AM

"Hey, it's wet! I slipped!" Alexi retorts with a shrug.

Heranmar Inn -- Jim C  d20=17 ; d20=20 ; d20=10 ;
Monday May 21st, 2012 12:15:04 PM

With a less than stellar effort, Alexi bounces off the door as he tries to shoulder it open. Zane on the other hand does a fabulous spinning kick to the door, sending his hoof right through it--and at the same time his other hoof crashes through the porch flooring due to his massive weight. Stuck in a scissors, or high kick stance with one hoof trapped in the porch and the other hoof trapped in the still closed front door, Restlin's illusion has nowhere to go. Meanwhile Beri tries diligently to light a torch in such extreme weather without much success.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+11=12 ;
Monday May 21st, 2012 3:31:50 PM

"Well.. so much for inspiring terror in the hearts of our enemies..." Yondrim says with a smirk.. while keeping an eye on the door for anything hostile inside that comes out (Perceptio: 12) and then turns to Restlin. "Same plan once Zane moves?"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 21st, 2012 4:47:41 PM

"It's a miracle we make it out of bed alive every morning. Aye, same plan..."

Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 21st, 2012 8:33:54 PM

Zeoll watches, smiling. He waits for a clear path, then will enter.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+4=5 ; d20+13=28 ;
Monday May 21st, 2012 8:45:31 PM

Zane rolls away from the door and the porch pulling his foot out then rolling through the mud and wet ground, seeming to not care about looks just now.

Str check 5
Acrobatics 28

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Heranmar Inn -- Jim C 
Monday May 21st, 2012 8:49:03 PM

Zane rolls away deftly, leavinf a hole in the porch and the door. Through the door nothing can be seen as it's very dark inside.

Perception -3 due to storm

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 21st, 2012 9:12:33 PM

Can Bosk see anything with his dark vision?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 21st, 2012 9:17:38 PM

Bosk, be sure scope out that ceiling. It figures I wasted my sunrods the other day when fire would have helped me more, and now that I bought torches what I really need are more sunrods. Oh well, live and learn I guess.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 21st, 2012 10:00:02 PM

Hearing Beri's plight Bosk reaches into his bag of holding and pulls out a small globe he had won as a prize in the Giggling Ghost and tosses it to Beri. This will cast a light cantrip when activated, it might come in handy. I also have some everburn candles, but you will have the same difficulty trying to light them out here. If we get inside safely you can light them. These should help you until you get some more sun rods. The cleric then tries to look through the hole from the edge of the porch (i.e. not placing his weight on the porch as his fellow taur did.[/b]

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 21st, 2012 10:53:02 PM

Restlin stands ready to send his duplicate in when Bosk moves himself out of the way...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 22nd, 2012 12:17:30 AM

"Bosk, hold that torch over here towards me, I can fix the fire problem." If Bosk does as Zane asks, he casts a Light cantrip on it.
"That'll hold it for a few minutes, also next time we have a couple days, I'll gather up a few stones and I'll have you cast some of that continual light on them, and we can use them for light. Or if you can't, I'll hit the catacombs and have them cast some."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 1:00:46 AM

Beri hands Zane the torch he already has out to cast the cantrip on.

ooc: Bosk, if the everburn candles are like everburning torches then they continually emit light and have no flame (and provide no fire damage). If that's what you have I suggest passing them out instead so you don't lose a one use item.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 1:11:43 AM

ooc: Bosk, next time we have a few days off I'd also like to request a continual flame spell cast on something

Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 1:35:52 AM

From the edge of the porch, and not stepping onto it, Bosk tries to use his darkvision to peer into the Inn through the Zane-hole. However he finds that since he's still outside where it is growing darker, but not completely dark, his darkvision is not working.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 22nd, 2012 9:21:33 AM

Yondrim looks on the ground for some rocks or pieces of wood and cast Light on one of them before tossing it in through the open door way.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 22nd, 2012 10:30:57 AM

"Bosk, hold that torch over here towards me, I can fix the fire problem." If Bosk does as Zane asks, he casts a Light cantrip on it.
"That'll hold it for a few minutes, also next time we have a couple days, I'll gather up a few stones and I'll have you cast some of that continual light on them, and we can use them for light. Or if you can't, I'll hit the catacombs and have them cast some."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 22nd, 2012 11:53:05 AM

Unable to see anything from this distance, Bosk gets out of Restlin's way does as Zane requests. Well, I have learned the spell you are referring to, but I'm afraid I don't have the material component's for that particular spell....but I have something just as good. I can summon a Lantern Archon which can cast continual flame at will.

ooc: The Catacombs has an entrance in Hook City, but I don't believe there is one in Heranamr, I don't think you can purchase anything from there until we get back.



Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 1:02:26 PM

Although it is early morning, the sky has darkened tremendously. Also, there is no open doorway, just a hoof sized hole in the door compliments of Zane.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 22nd, 2012 7:08:57 PM


"What arre we afrraid of?" asks Zeoll. "I feel like I've been looking at this doorr forr days! Can someone just open it alrready?"

If no one else volunteers, Zeoll walks up on the porch and tries to open it. If it seems locked, he'll stick his arm in the hoof-hole and try to unlock it from the inside.

Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 7:44:36 PM

Beri has already determined the lock is unlocked, but the door is wedged shut.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 22nd, 2012 7:50:06 PM

"It's wedged shut? So? Arre we not taurrs? That's what Domi gave us muscles forr!"

If no one else steps forward, Zeoll pits his large size and puny str against the task of forcing the door.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 8:54:08 PM

If the light sources currently used aren't enough to fully light the typical main room of a tavern this size Beriothian will activate Bosk's light prior to the next attempt at the door.

Hmm, maybe it would be easier to ram a hole through the wall... though that had poor results in Mudtown.

ooc: Why isn't dark vision working? The presence of light does not spoil darkvision.
http://paizo.com/pathfinderRPG/prd/glossary.html#_darkvision
DM Jim: because the DM made a mistake :)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday May 22nd, 2012 9:01:58 PM

Alexi tries not to laugh at Zane and to hide his grin he says, "Good thing there's not a bard here with a quirky sense of humor. You'd have a ballad about this in no time.

Alexi digs into his backpack and pulls out his Everburning Torch. "Will this work? he asks, face as blank as can be.

Once Zane's hoof is out, he puts the E.T. to the hole and peers in.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=14 ;
Tuesday May 22nd, 2012 9:02:33 PM

OOC: oops, almost forgot: Perception +5 = 14

Heranmar Inn -- Jim C 
Wednesday May 23rd, 2012 2:37:59 AM

Squinting his eyes a bit, Bosk finally gets his darkvision to work and sees a small room--probably a parlour, with a desk at the back with what looks like a man sitting, unmoving, in a chair behind said desk.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 23rd, 2012 9:11:27 AM

Bosk relays what he sees to the others. Unfortunately, my view is limited and anything inside was sure to hear our attempt to open the door.

Heranmar Inn -- Jim C  d20=6 ;
Wednesday May 23rd, 2012 12:20:37 PM

Seeing no one else do it, Zeoll moves forward, crashes through the porch--making an even bigger hole in it, and feebly pushes on the door to get it open and fails.

With the everburning torch there is plenty of light in the immediate area and Zeoll can see through the Zane-hole and see what Bosk can see, but not the features of the still man. To the right of the desk is a set of stairs leading up, probably to guest bedrooms.

So far the strength checks have been pretty low, so someone just needs to give it a good push and not a magical strike :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20=10 ;
Wednesday May 23rd, 2012 1:30:38 PM

Restlin decides this is getting old, gets a good running start, dodges the holes in the porch left by the taurs, and throws his shoulder into the door...

***

str: 10

Heranmar Inn -- Jim C 
Wednesday May 23rd, 2012 2:09:20 PM

After the continued bashing of the Iron Adventurers, Restlin bashes in the door and standing in it's doorway see's what's in the parlour.

MAP

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 2:13:49 PM

"Welcome to the Heranmar Inn!" says the person behind the desk. "I am the innkeeper here, please, please, do come in!"

The gaunt fellow sitting behind the desk looks to be in his seventies. His skin is pallid and there seems to be a layer of dust coating him and everything in the dimly lit room (the only source of light is coming from your torch).

There are stairs leading up into darkness and there are two doorways in this room. The doorway to the left looks to lead into a dining room; the doorway to the right looks to lead into a sitting room.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 23rd, 2012 3:43:51 PM

Is the floor sturdier and able to support a taur inside of the inn?

DM Jim: don't know until you try

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 23rd, 2012 4:32:56 PM

While outside the Inn and Restlin charges the door, Yondrim cast Shield of Faith on himself. While the the "innkeeper" is speaking and he waits to see if the floor is safe to bear his weight, he'll cast Light on the guard of his sword... if it looks like the floor won't fall out from underneath the taurs he'll go inside, whispering to Restlin and Alexi with a grin, "Too bad you took the initiative.. I was about to suggest we throw Alexi at the door"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+7=11 ; d3=1 ; d20+7=24 ;
Wednesday May 23rd, 2012 6:17:26 PM

As Bosk waits to determine if the floor is sturdy enough for the taur's to enter he glances around, paying specific attention to the floor in case something lay waiting for them. Once again he prepares to cast dimension anchor should they stumble upon the assassin.

Perception Check = 11 (24 if a separate check is needed for checking the ceiling)
Held action - cast dimensional anchor should the assassin / person who entered their tower appear)

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday May 23rd, 2012 6:50:22 PM

"I doubt I'll be entering that place any time soon, if I went through the porch, I'd hate to end up in the basement."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=24 ; d20+13=17 ;
Wednesday May 23rd, 2012 7:15:37 PM

Beriothian looks at the scene in disbelief. This innkeeper has been just sitting behind the long enough for dust to gather on him? And in complete darkness? The elf forces himself to focus, not trusting the scene before him. Once he has his mind cleared the rogue looks toward the ceiling, not wanting to be caught unaware by some danger from above.

Will Save = 24 (26 for enchantments)
Perception = 17 (low light vision)

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 7:25:55 PM

Carefully scrutinizing the innkeeper, Beri is pretty sure he's just sitting there, unmoving--and has been for some time. No illusions or hidden assassins in the parlour as far as Beri can determine.

"Please do hurry and enter, the storm outside will be the death of us all."

Zeoll (HP22 of 49, AC22, CMD17)  d20=1 ; d20+7=13 ; d20+17=23 ;
Wednesday May 23rd, 2012 8:40:49 PM

Zeoll enters and uses his Knowledge skills to identify this creature. Since he suspects undead, his Knowledge religion may be the skill to use. Here is his raw roll ... a natural 1! He uses his memory subdomain for a reroll at +7 ... a base 13.

That means ...

Know Nature: 29
Know Planes, Arcana: 28
Know Nobility: 21
Know Religion, Local, History, Engineering, Dungeons, Geography: 25

The result is also important for his bardic ability to ID and then give combat hints against foes.

Perception check to see if he is breathing / living: 23.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Dm Jim: How can you make one roll that affects 4 knowledge skills? If you're saying you don't know which knowledge skill is applicable, you choose and make the roll and it counts only towards that specific skill. If you've chosen the incorrect knowledge skill, then you'll know from your result and will have to choose and roll again if you want to.

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 9:16:27 PM

Politely pushing Restlin aside, Zeoll enters the Inn and luckily for him, the floor does not collapse, "Ah, welcome master Taur! It's been a long time since one of your kind has entered my abode. Please, how may I help you."

Knowing a bit about the undead, Zeoll, even in this dim light, can determine the innkeeper is in fact a Revenant--albeit, a very polite and courteous one.


Heranmar Inn -- Round 0 -- Jim C 
Wednesday May 23rd, 2012 9:28:30 PM

Since someone may start attacking, please limit yourself to one round actions until I say otherwise :)

The porch in front of the door is considered difficult terrain.

MAP

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 23rd, 2012 10:33:03 PM

ooc: am I reading the map correctly in that the doorways to the two other rooms are open so we could see through them (I am guessing this since they open portals and not the brown doors the others are). If so, can Zeoll see anything?

DM Jim: I've already described what he can see. If he wishes to turn his attention away from the Revenant and inspect the other rooms, he's welcome to do so :)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=16 ;
Wednesday May 23rd, 2012 10:49:49 PM

Beriothian remembers what the rat mentioed about the smell, perhapse it is something raised from the dead. Beriothian tried to figure out more about this figure by using his religious knowledge about resurrected and reincarnated beings.

Knowledge (Religion) = 16
ooc, also does up mean it's the ceiling?

DM Jim: those would be the stairs I described earlier.

Zeoll (HP22 of 49, AC22, CMD17)  d20+22=28 ; d20+22=23 ;
Wednesday May 23rd, 2012 11:01:09 PM

OOC: If we're in combat, then Zeoll has only a standard action. But he's not starting any fight!

Zeoll puts his honeyed tongue to work, trying to communicate with the undead creature.

"My good sirr," he say, "Please forrgive my clumsy entrrance. We arre sorrry to botherr you, and we grreatly apprreciate yourr offerr of help. We arre come seeking inforrmation about a certain perrson, one Heatherr Brroderry, a Kon of The Edge, who has been fouly murrderred in Hook City. We have come seeking vengence on the one who killed herr."

Zeoll thinks he has heard of these undead, motivated like ghosts by the desire for revenge. Maybe that will help the thing aid them.

If there is enough time for diplomacy (rolling twice at +22, picking the best roll): a 28.

Zeoll (HP49 of 49, AC22, CMD17) 
Wednesday May 23rd, 2012 11:03:07 PM

Also, not sure why my header says 22 hp of 49, seeing as this is the first encounter of a new day! Adjusting back to max.

Dm Jim: It says 22 of 49 because no one bothered to state they were doing any healing. It does not go without saying that you're going to use spells, when you're low on spells, to heal yourself. So in the future, if you don't state you're using spells to heal yourself, it just doesn't happen except naturally--and one day is not enough to heal 27hp naturally.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 24th, 2012 8:41:28 AM

Peering through the door to see the dusty innkeeper, Yondrim frowns and looks at the outside of the building, briefly considering if it just might be a better idea step back and let Restlin go to town with Vera after all.. but he waits while Zeoll talks.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 24th, 2012 9:10:27 AM

Restlin continues to grow tired of this. He grips Vera tightly and will physically stop the adventurers from moving forward if he's able. If this thing makes any move towards them or performs any hostile action, it's getting a fireball right in it's face...or off in the corner. He'll try to make sure Zeoll isn't caught in the blast.

Zeoll (HP29 of 49, AC22, CMD17) 
Thursday May 24th, 2012 10:29:07 AM

Okay, fair enough, Jim. So can Zeoll have a night's natural healing? That's +7 hp. bringing him to 29.

Also, any chance Zeoll can use his new wand of CLW retroactively?

DM Jim: Not a problem with it this time since the walk to the inn was fairly long and would have brought out all the aches and pains of recent wounds. If you want to cast spells instead of using the wand, you may do so, but they would count against your allotment for this game day.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+3=6 ; d20+3=12 ;
Thursday May 24th, 2012 12:35:29 PM

Bosk racks his brain, but he cannot recall ever having heard of such a friendly or outgoing Revenant. This experience is something he will have to share with the next Eye he meets. Adding to what Zeoll said Bosk adds, As an Avenger of Jancassis and servant of Gargul, it is my duty to help those like Heather, who were slain unjustly, to get their justice.

Knowledge Religion to learn more about the Revenant= 12
Knowledge Arcana to learn more about the Revenant= 6

Heranmar Inn -- Round 0.1 -- Jim C 
Thursday May 24th, 2012 1:23:53 PM

"Heather? My poor sweet bonnie Heather is dead?" Anguish washed over the innkeepers face as he lowered his gaze and closed his eyes--his hands rising and resting on the surface of the desk; his clawed fingers grasping and digging into the top of it. "How did she die?" His gaze immediately rose to match Zeolls'--the Taur could now see how milky white the Revenants eyes were as he asked determinedly, "Was it Lowd? Did Lowd have anything to do with this?"

Keeping anyone else from trying to enter the Inn, Restlin and the rest outside bared the abuse of whippings winds and rain that seemed to be falling sideways.

Perception -4 outside due to weather

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 24th, 2012 2:15:55 PM

"Huh," the wizard thinks to himself before lowering Vera. "Maybe we talk after all..."

Restlin will walk just inside the door and stop preventing anyone else from entering.

Zeoll (HP49 of 49, AC22, CMD17)  d8=5 d8=1 d8=7 d8=4 d8=5
Thursday May 24th, 2012 3:29:15 PM

Zeoll explains the circumstances surrounding Heather's death.

"She was brrutally assassinated," the liontaur says bluntly. "If you want the details, I will prrovide them, but please suffice it to say she did not have an easy death."

He tells the undead thing all that he knows about the murderer. "We do not know much about the killerr," Zeoll says, "but the powerr of the Edge that she grranted to us to use could not rreach herr." Zeoll tries to soften the blow, picking words that he judges will sit best without being false.

He talks about the weird non-detection zones that stop all attempts to detect magic. He briefly describes the bloody scene at the girl's school. He mentions the bead and the bead shop, which led to the auction, which gained the picture which brought them here. He mentions the ghosts' report of the evil-doer's appearance and disappearance into a hole. He talks about the evil-doer's evident ability to fly unseen and unheard.

Honestly, he'll tell it all.

Using CLW charges: 4 charges, +25 hp

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 24th, 2012 5:21:49 PM

Bosk nudges the guys in front of him and whispers, Ask Zeoll to find out what this guy knows about Lowd and his connection to Heather. Also see if he can learn who killed the revenant, perhaps we can help him along the way.

Heranmar Inn -- Round 0.2 -- Jim C 
Thursday May 24th, 2012 9:17:44 PM

Upon hearing the details of Heather death, the innkeeper begins to shake, then slams his fist on the desk. Raising his head he lets out a baleful shriek that pierces the hearts of all those nearby.

Everyone: DC18 Will save or cower for 1d4 rounds.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+6=20 ;
Thursday May 24th, 2012 9:40:08 PM

Will save = 20

Restlin manages to hold on the contents of his bowels just a bit longer. "Did we bring the picture we found, or did that get left behind? Mabye this...thing can tell us the story behind it."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+6=8 ;
Thursday May 24th, 2012 10:09:47 PM

Will +4 +2(vs fear Bravery bonus) = 8

Alexi stays outside without the aid of someone blocking the entrance.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 24th, 2012 10:37:41 PM

ooc: Am I correct that this is this a save vs. fear?

DM Jim: Yes

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+3=23 ;
Thursday May 24th, 2012 11:02:13 PM

Apparently the rogues has managed to stay focused all this time, as the sudden commotion doesn't phase him in the slightest.

What's going on in there?

Will=d20+3=23 ; Nat 20, Woo!

ooc: move coming later if Zeoll moves

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+12=14 ;
Friday May 25th, 2012 1:25:31 AM

Zane remains outside, something sent a shiver down his spine and he's fully comfortable to stay in the rain.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+12=15 ; d20+12=26 ;
Friday May 25th, 2012 1:33:59 AM

ooc: I am assuming this is a roll against fear, but if not I will use one hero point to reroll my save. Will post more after Zeoll posts.

Zeoll (HP49 of 49, AC22, CMD17)  d20+15=19 ; d20+22=40 ; d20+22=31 ;
Friday May 25th, 2012 6:57:09 AM

Zeoll tries to not be afraid. He manages to just resist the effect. However, the liontaur does not blame the thing for its "attack." Instead, he tries to comfort it.

"We sharre yourr sorrrow, sirr. We werre frriends of Heatherr, and we arre sorrely grrieved to brring you this news. I hope we can worrk togetherr to brring justice to herr killerr."

He waits to see if his words have any effect. Diplomacy 40.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: used 4 of 50

Zeoll (HP49 of 49, AC22, CMD17)  d20=8 ;
Friday May 25th, 2012 6:59:44 AM

Oh, Zeoll's sugar glider cowers in fear.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+6=8 ; d4=4 ;
Friday May 25th, 2012 9:44:21 AM

Yondrim takes a few involuntary steps backwards at the creatures howl, looking nerviously at his companions.

Will Save: 8, cower round 1/4

Heranmar Inn -- Round 1 -- Jim C 
Friday May 25th, 2012 2:08:27 PM

The innkeeper does not respond to Zeoll's attempt to comfort him--if an undead creature could cry, the Revenant would be sobbing at this point. Then suddenly he jerks his head up and looks upward and to the left toward the stairs, "Did you hear that?"

Perception DC15 to Highlight to display spoiler: {Two thumping sounds came from the upstairs and it wasn't the wind.}

Everyone except Zeoll is at -5 perception since they are outside.

1 round of action by Friday night.

MAP

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20-3=11 ;
Friday May 25th, 2012 2:42:23 PM

OOC: wait, Restlin said he was walking inside two posts ago. His roll should be +5 - making it 16.

***

"What, those things going bump in the night? Yes, I heard them; any idea what they are?"

DM Jim: Sorry, Zeoll has not moved and unless you're going to climb over him or push him out of the way, your current position is still outside.

Yondrim (Jon) 65/65 HP AC 21/13/17 CMD 19 DR 1/- 
Friday May 25th, 2012 2:52:33 PM

Yondrim just whimpers softly as the rain soaks into him.

~~~~

Shield of Faith, +3 Deflection AC - 39/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 2/4

Current AC: 17, Touch AC 11

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 25th, 2012 3:49:44 PM

ooc: Can we get a little more time to post? Most of us will want to see if Zeoll moves to let us inside or if he chooses to exit the room.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+6=18 ;
Friday May 25th, 2012 5:07:49 PM

Zane, still cowed by something that seems to have unnerved him (cowering 3 rounds remaining).
He hears something coming from the upstairs.
"There's something happening upstairs."


Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Zeoll (HP49 of 49, AC22, CMD17)  d20+17=23 ;
Friday May 25th, 2012 5:28:03 PM

Perception: 23.

Zeoll calls out, "I hear something thumping upstairs!"

He steps to one side in case anyone wants to enter. "I hear that, Sirr Innkeeperr. Some of yourr guests are getting unrruly, maybe? Arre we in any dangerr?"

Zeoll readies the casting of a Grease spell to appear under any creature that physically attacks him.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 25th, 2012 6:32:23 PM

**Retcon in progress!**

Thankful to be given an entrance, Restlin gets himself out of the rain. The words of a haste spell sit on his lips, ready to help his companions should the need arise.

Heranmar Inn -- Round 1 -- Jim C 
Friday May 25th, 2012 7:15:50 PM

"Lowd," comes from the Revenant's mouth and just as quickly he is rushing upstairs--reaching the top before Zeoll could even react.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d4=2 ;
Friday May 25th, 2012 10:15:15 PM

Failed Fear save, cower 2 rounds.
Round 1, last round. Round 2 this round.

Alxexi does not know why he feels waves of fear come over him. He only glimpsed the inside of the room and saw an oddity but that would not explain the unusual fear he feels. But his mind reels at the idea of barging in and regards the cold, wet, dark, outside a better place to be.

So he stays outside.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=33 ;
Friday May 25th, 2012 11:38:26 PM

There is definitely something banging around upstairs
Beriothian moves to J-13 and stands out of the way while his part decides what they want to do.
Preception = 33 (nat 20)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 25th, 2012 11:42:04 PM

ooc: sorry, typo above. I move there and out of the way IFF my party starts heading inside, and stay outside if they are trying to decide what to do.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 28th, 2012 7:08:46 PM

Ooc: checking in

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 7:45:32 PM

ooc: waiting to see if Zeoll moves so others can enter the inn.

He already did.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 10:08:39 PM

Thanks, I missed that. I am travelling, will post later tonight.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 10:33:51 PM

Seeing Zeoll move to the side Bosk moves up to the staircase, (13,14/L,M), but waits to proceed upstairs until the others are ready to follow.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 29th, 2012 12:09:06 AM

ooc: Beriothian takes said position in the room

Zeoll (HP49 of 49, AC22, CMD17) 
Tuesday May 29th, 2012 7:08:04 AM

OOC: Checking in, and hoping everybody had a good Memorial Day, at least those in the US.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 29th, 2012 8:15:01 AM

Restlin is hot on Bosk's heels...

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=30 ;
Tuesday May 29th, 2012 8:01:00 PM

Zane looks around the outside of the tavern, looking up to see if he sees anyone or anything that might be what made the noise.

Perception check 30

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Heranmar Inn -- Round 2 -- Jim C 
Wednesday May 30th, 2012 2:37:36 AM

With a flurry of movement, half of the group moves into the inn as the innkeeper races upstairs--with Bosk right on his heels and Restlin right behind him. A curious smell comes from the innkeeper as Bosk is right behind him, but he can't quite make it out--it's definitely not rotting flesh.

At the top of the stairs the hallway leads left and right with many doors along it. The innkeeper immediately heads to the right.

Outside, Zane keeps a careful eye out when he see's something--a cloak? Whipping in the wind atop the roof, then it disappears over the roofline and is out of sight. It could just be the minotaurs imagination.

MAP

1 Round by Wednesday Night.

Sorry for the delay today, excavator that's putting in my garage had to disconnect my internet all day until he was done for the day digging.


Yondrim (Jon) 73/73 HP AC 21/13/17 CMD 19 DR 1/- 
Wednesday May 30th, 2012 9:30:28 AM

Yondrim screams like a little halfling bardschool boy as something goes bump in the rain.

~~~~~~~~~~~~~~~~

Shield of Faith, +3 Deflection AC - 38/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 3/4

Current AC: 17, Touch AC 11


Zeoll (HP49 of 49, AC22, CMD17) 
Wednesday May 30th, 2012 2:02:15 PM

Zeoll hangs back, feeling cautious. He steps into the narrow hallway but does not go up the stairs. You could put him at K12 or so.

He readies the use of a Grease spell to cast under any foe that attacks himself or a friend.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=26 ;
Wednesday May 30th, 2012 3:38:09 PM

Zane does a double take as he sees something move up top, He casts a spell, and then moves about the tavern in the direction the "cloak" was headed. "Somethings up top" he says just loud enough to be heard by those near him....

Cast Shield
Perception 26

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+9=24 ; 2d6+6=16 ; 2d6+6=11 ;
Wednesday May 30th, 2012 5:32:52 PM

Bosk continues following the innkeeper as he draws his sword, but suddenly slows down as he enters the hallway...Something doesn't smell right. Immediately the cleric stops and holds his ground.

Actions:
Move North to L,M/12,13
Draw Guirsame (Part of Move Action)

Held Action, Attack that which needs attacking (Lowd or man in black if he appears, Innkeeper if he turns out to be an enemy, anything attacking Bosk, etc)

Hit AC 24 (25 if only Bosk is fighting the target) for 16 dmg (27 in sneak attack is applicable)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 30th, 2012 7:34:31 PM

Restlin almost runs into Bosk as he stops to draw his weapon. Due to the cramped quarters, he'll put Vera away and draw out his acid arrow wand.



Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=15 ; d20+13=20 ;
Wednesday May 30th, 2012 8:54:21 PM

Trusting in his reflexes to keep him safe Beriothian runs up the stairs with the others, if possible stopping at o-12 otherwise advancing as far as he can up the stairs. As he moves upstairs he once again checks the ceiling for enemies or possible entry points for an attack. There is also an odd scent that the elf tries to identify.

knowledge (nature- for scent)= 15
perception = 20

ooc: dm sanity info, rapier in right hand, light held in left hand.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20=10 ;
Wednesday May 30th, 2012 10:09:02 PM

Recovered from his initial queeziness, Alexi joins Zane and glances up (Move 1). Then he turns to Yondrin and says "Follow me! as he starts around the house, Everburning Torch in one hand, sword in the other (Move 2, 30' around the house, clockwise), while looking up along the roof.

Perception +5 (-5 rain) = 10.

Heranmar Inn -- Round 3 -- Jim C 
Thursday May 31st, 2012 4:37:40 AM

As Yondrim continues to cower outside, his lovely pelt--uhh, fur, hide, what have you, becoming all matted down, Zeoll moves to the far wall (you cannot move to K12 as that is upstairs)

Letting the rest know he saw something, Zane moves to the west end of the inn and looks up at the roof to see a large minotaur in black armor and cloak looking down from the roofline about 40' up to the north.

Running up, Bosk squeezes into the cramped hallway--obviously this building was not made to cater to his kind, and see's the innkeeper at the end the hallway listening at one of the guest room doors.

Restlin is right behind Bosk, but can't see anything because the minotaur is in his way.

Unable to make it past Bosk, Beri hangs out in the back--the peculiar scent of the herb, rosemary, hangs in the air.

Urging Yondrim to follow--which he does not immediately do, Alexi joins Zane at the corner of the building, but see's nothing but whipping winds and maybe a cat flying through the air.

Meanwhile inside the innkeeper throws open the door to the room he was listening at and is about to say something when he violently receives an axe blade to his chest. Whoever attacked him is unknown and out of reach of Bosk's weapon.

Outside, through the pouring rain, another minotaur(#1) appears on the roof's edge and jumps down. Just before he hits, he slows remarkably and lands softly. Even at this range, Alexi can make him out. He is dressed in black chain armor and wields a large battle axe.

Up top, Zane see's the roof minotaur(#2) pulling out a bow.

1 Round by Thursday night

Bosk is squeezed, so you take a -4 penalty on attack rolls and a -4 penalty to AC.


MAP

Inn at last


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 31st, 2012 10:26:12 AM

Bosk watches as the Innkeeper falls, and realizes that he is too big to fight in the hallway and will essentially be blocking his friends from being able to join in. Quickly the cleric casts Ethereal Jaunt and vanishes from sight.

ooc:More to come after my exam, but I wanted to get out of everyone's way so they can post and know they can move through my squares.

DM Saninty Info: 4th lvl Domain Spell - Ethereal Jaunt
-An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures.

DM Jim: The innkeeper did not fall.

Yondrim (Jon) 73/73 HP AC 21/13/17 CMD 19 DR 1/- 
Thursday May 31st, 2012 10:57:19 AM

Yondrim gets wetter as he continues to cower, but finally seems like maybe he's getting a hold of himself. Does horse hair really get matted when wet?

~~~~~~~~~~~~~~~~

Shield of Faith, +3 Deflection AC - 37/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 4/4

Current AC: 17, Touch AC 11


Zane Stormfront AC 27 CMD 23 HP 61/63  d20+6=9 ; d8+4=8 ;
Thursday May 31st, 2012 1:34:04 PM

OOC: yes, but not matted like a dogs or a cats, it get wet all through the hair, and then it just plasters to the skin like our hair on our heads.

IC:
"We got company with a bow on the roof." is all Zane says. It's not overly loud, just enough to be heard by those following him.
Zane reaches into his quiver and pulls a javelin, launching it at the figure with the bow. As he draws it out, he focus' his arcane energy into the javelin for a little more hitting power. (arcane strike)

Attack 9
Damage 8 (doubt it was a hit)

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Others spells and effects on Zane:

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes 
Thursday May 31st, 2012 9:34:35 PM

Restlin suddenly finds himself in the front line against an axe wielding assassin. He decides discretion is the better part of valor and runs up to the stairs and to the left before casting greater invisibility.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday May 31st, 2012 9:48:49 PM

ooc: what kind of action would opening the door I'm next to be?

It would be a MOve action, but you're not near a door.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20=2 ;
Thursday May 31st, 2012 10:00:25 PM

OOC: question about the porch, how high is it? Are there rails? Can Alexi make a 5' step to F17?
If he can, then:

IC: Alexi does not like the odds and if he's going to have to fight the axe wielding minotaur, he does not want arrows coming his way. He steps back onto the port (F17) while stuffing his Everburning Torch into his belt (Move1), then equips his shield (Move 2).

OOC: if he can't step upon the porch, then:

IC: Alexi does not like the odds and if he's going to have to fight the axe wielding minotaur, he does not want arrows coming his way. He retreats to F19 while stuffing his Everburning Torch into his belt (Move1), then equips his shield (Move 2).

Perception +5 (-5 rain) = 2 (cool :) )

Standard height with mostly ruined rails.

It should be noted that sheathing anything is a move action. You cannot take a full move (2 move actions) and a 5 foot step per the rules: You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.



OOC: My thought was that if he can pull out a weapon while moving, he can stick a stick in his belt while moving. He's not 'sheathing' anything, just sticking it between his belt and waist. His belt is tight enough that it won't fall through. But how about this:
He just puts it between his teeth.
That can't be a Move Action can it?
If you allow that, he moves to F19 (Move 1) and while doing so puts the stick between his teeth. Once there, he equips his shield (Move 2)

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 31st, 2012 11:02:35 PM

ooc: Can Bosk see into the room with whoever attacked the inn keeper? What about in the other rooms? Per the spell, everything on the material looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.

Ephemeral, not see through.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=8 ;
Friday June 1st, 2012 12:18:15 AM

ooc: what's the roof above us like? Would I be able to shoot the Taur through it with a bow or stab through it?

also, the d8 is for a knowlege-engineering check to see if our taurs can simply knock down the walls... that will be in my next post

You don't know where the Taurs are, so why ask?

Zeoll (HP49 of 49, AC22, CMD17) 
Friday June 1st, 2012 6:19:43 AM

Zeoll has the idea that something is going on, but he has line of sight to none of it.

So he casts his Summon Fey Friend Two spell. It takes a whole round to cast, so he'll roll to see who arrives next round.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday June 1st, 2012 8:13:19 AM

Beriothian moves upstairs with the others, passing through Bosk and taking the spot spot behind the ghostlike taur

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday June 1st, 2012 10:08:24 AM

Bosk moves into the room with the attacker, perferably behind him and draws his bastard sword.

Heranmar Inn -- Round 4 -- Jim C  d20+15=27 ; d20+14=15 ; d20+14=31 ; d20+15=33 ; d6=5 ; d6=5 ; d6=3 ; d20+10=14 ;
Friday June 1st, 2012 10:38:56 PM

Bosk decides to take a different tact to this current situation and casts Ethereal Jaunt on himself. Now with the ability to walk through walls, the minotaur goes through one room and into the one with the innkeeper's attacker. What he finds is another minotaur clad in black chain armor, cloak and wielding a greataxe. Also in the room, on the East wall (top of map is North), is a large hole that leads into the loft of the stables--it is pitch black.

Bosk cannot squeeze when he's ethereal, so please make plans accordingly when you unethereal.

Outside luckily no one is noticing Yondrim cower worse that the weakest of halflings, but eventually he regains his senses.

Letting those nearby know there's a foe on the roof, Zane pulls out a javelin of lightning and as soon as he throws it, the wind catches it and sends the subsequent bolt flying straight up into the heavens. Those in nearby Heranmar watching the storm think it an ill omen that lightning is actually flying back up into the sky.

Restlin races upstairs and casts greater invisibility on himself, leaving Beri--who followed close behind, all by himself upstairs except for the innkeeper.

Deciding discretion is the better part of valor, Alexi runs back past the porch, all the while putting the wooden handle of his awful tasting everburning torch between his teeth and drawing out his shield.

Safely tucked behind the innkeepers desk, Zeoll begins summoning a fey friend. In the corner of his senses, he smells something odd.

Upstairs, the greataxe wielding minotaur (#3) strikes at the innkeeper and once more hits him solidly in the chest--sounding much like hitting hard wood.

The Innkeeper lashes back with dirty clawed hands and draws blood once.

The minotaur(#1) that had previously dropped to the ground pursues Alexi and strikes once at the fighter with his greataxe and hits resoundingly.

Alexi takes 20pts of damage

The other minotaur(#2) takes a shot at Zane and just as the latters javelin was caught by the wind, so too this minotaurs arrow. Tossing his bow aside, he jumps over the side and slowly comes to a stop when he touches the ground.

MAP

Zane, Alexi and Yondrim all make a DC20 (penalties already included) Perception roll to Highlight to display spoiler: { There is another minotaur sneaking around the east corner of the building.}

1 Combat round by Monday Night or sooner; If everyone posts this weekend, I'll post another turn


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes 
Saturday June 2nd, 2012 7:15:58 AM

Restlin hears Alexi's call for help and decides those outside are have more to deal with. Trusting the innkeeper, Beri, and the mighty Bosk can take whatever's in that room, Restlin will double-time it down the stairs and out the door.

**

Full round move to k20.

DM Jim: I have to say that this is a bit of a stretch since you didn't make a perception roll and so are acting on information not privy to your character; But I will let it slide this one time.

Zeoll (HP49 of 49, AC22, CMD17)  d10=2 ;
Saturday June 2nd, 2012 8:15:48 AM

OOC: Randomly rolling for my Fey Friend ... rolled a 2 ... summons a dryad! That's one alignment step away from Zeoll, so the spell has a duration of 8 rounds. Because the dryad is far from her tree, she is sickened and takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Zeoll bows low to the dryad and begs her pardon for calling her from her tree. "Please honorr my frriends and I with yourr help in battle! The undead innkeeperr seems to be an ally, and morre dangerrous enemies than he arre trrying to kill us!"

"Perrhaps you might seek out ourr foes, sleep them, and slay them?"

Zeoll intends the same himself. He thinks the hallway upstairs is too crowded and tight, so he goes out onto the porch (move action), sees Minotaur One, and casts Cacophonous Call on it. Will save vs DC21 or be nauseated for 7 rounds.

Hopefully the dryad exits with Zeoll and casts a deeper slumber or shoots an arrow at the enemy or something.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue, SFF2 (round 1 of 8)

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
1 used of 4 2nd level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Yondrim (Jon) 87/87 HP AC 21/15/17 CMD 21 DR 1/-  d20+10=25 ; d20+10=22 ; d6+5=10 ;
Saturday June 2nd, 2012 9:11:17 AM

Finally able to push the undead induced unreasonable fear away, Yondrim quite frankly gets pissed as Hell at himself and the attacking taurs... and the innkeeper. From the corner of his eye he spots the sneaking minotaur to the east and rushes to meet him with a senseless roar, drawing his falcata as he moves and aiming to resheath it in the minotaur's chest.

Perception: 25
Move Action: Move to U20 or somewhere near there to engage the sneaking taur
Attack: Hit AC 22, 13 damage
~~~~~~~~~~~~~

Shield of Faith, +3 Deflection AC - 37/42 rounds

Rage! - +4 STR/CON, +2 Will -2 AC. Round 1/8

Forgot to include rage strength in damage roll

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=31 ; d20+6=14 ; d20+6=26 ; d20+6=20 ; d20+6=20 ; d20+5=12 ; d6+7=12 ; d6+7=8 ; d6=1 ; d8+10=15 ; d8+7=13 ;
Saturday June 2nd, 2012 1:45:10 PM

ooc note Zane has NO javelins of lightning.

IC:

Perception nat 20

Zane shouts out, "We got another one coming up behind this one at the corner as well as one coming around the east side Yondrim, get that one and I'll be there as soon as we dispatch these two."
As he is shouting out direction, he channels a bit of arcane power to his limbs, but this time it's a little different. As he is charging a pair of very large claws grow out of the space between his middle finger and the ring finger on both hands and his jaw seems to disjoint and the teeth grow into some impressive fang like teeth. They also glow with his arcane energy. (Arcane Strike activated as well as claw/bite activated)

Zane steps up to 19,20/C,D leaving room for Alexi to step up as well.

He unloads a series of attacks on Attacker #1. He uses his newly grown claws and his teeth and horns of him.

Claw 1 : Attack 14 : Damage 12
Claw 2 : Attack 26 (confirmation roll 20): Damage 8 (if crit damage 9 total) (what a wasted crit roll)
Bite : Attack 20 : Damage 15
Horn Gore : Attack 12 : Damage 13

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Claws & Bite uses:
1 of 4 used per day

Others spells and effects on Zane:

Spell casting outside in Monsoon -- Jim C 
Saturday June 2nd, 2012 2:37:10 PM

Anyone casting a spell outside must make a concentration check of DC10 + the spell level of the spell, i.e. casting a 3rd level spell would require a DC13 check.

Also, all perception rolls outside, unless otherwise noted, are at -5.

All ranged attacks outside are at -5.

Zeoll will need to make a concentration check.

Not sure why I thought Zane had a javelin of lightning, maybe he's just that cool :)

Zeoll (HP49 of 49, AC22, CMD17)  d20+14=19 ; d20+12=25
Saturday June 2nd, 2012 2:43:01 PM

Concentration ... Zeoll's bard caster level is 7, and his Chr mod is also 7, so his check, at +14, is a 19. Hope that's good enough!

Oh, and a perception check ... at -5 ... is a 25, woot!


Yondrim (Jon) 87/87 HP AC 21/15/17 CMD 21 DR 1/- 
Sunday June 3rd, 2012 9:10:47 AM

Perception Check with -5 modifier: 20

Maybe Zane's javelin was so shocked that he missed it turned into lightning on its own?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+12=13 ; d20+12=18 ; d20+10=20 ; d20+10=16 ; 2d8+5=15 ; 2d6=6 ; d8+4=6 ; 2d6=4 ; d8+4=10 ; 2d6=2 ;
Sunday June 3rd, 2012 2:03:43 PM

Bosk can feel his heart pounding in his chest, hardly believing that he was able to sneak up on an enemy and flank him with such ease. He has truly fallen in love with being invisible and the ethereal realm, but the sensation will take some getting used to. Everything on the physical world seems to made of smoke and hard to focus on, but the cleric does his best to attack the enemies ephemeral form.

Actions: Full Atk
Atk 1 with Bastard Sword Hit AC 18 for 21dmg (15 slashing 6 sneak) (13 atk was rerolled with a heropoint)
Atk 2 with Armor Spikes Hit AC 21 for 10dmg (6 piercing 4 sneak)
Atk 3 natural horn atk hit AC 16 for 12 dmg (10 piercing 2 sneak)

DM Sanity Info;
Invisible creature ignores its opponents' Dexterity bonuses to AC (if any)

Highlight to display spoiler: {An ethereal creature is invisible& insubstantial:
An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any)
When making a melee attack, you get a +2 flanking bonus if your opponent isthreatened by another enemy character or creature on its opposite border or opposite corner.

Also, the number I rolled for my second atk was a 20 and posted 21, this is because I had added a -1 penalty from my buckler to the "off handed weapon", forgetting that it does not apply to armor spikes since it is not wielded in the hand.
}


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Sunday June 3rd, 2012 2:58:49 PM

ooc: James Posting for Beri

Realizing that the halls are a bit cramped and provide little room for the rogue to flank his targets, Beri heads back outside and draws his secrete weapon, a bottle of taur perfume. Should a taur get close enough (10ft range) Beri will spray the beast with the magic mist, and if all goes will the vapors magic will cause the creature to raise its arms meow like a cat (will a little luck he might even dorp or cut himself with is weapon.)

Actions:
Move to L/19
Hold Action, Spry Minotaur with perfume

ooc:
The winner of the week ending May 19th, Will (1) has won:

A delicate looking perfume bottle with atomizer. However, instead of spraying it on yourself, this heady concoction of anti-minotaur spray when used on any minotaur within 10' will cause said minotaur to raise his hands to chest level, curl his hands like the paws of a cat and then meow for 1 round if they fail a DC16 Will save. One use only.

Alexi AC 29 Tch 12 Ffted 22 HP 46/66 CMD 22  d20+5=9 ;
Sunday June 3rd, 2012 11:14:49 PM

Perception +5 = 9 - 5 = 4
OOC: height of porch: "Standard height with mostly ruined rails.

I have no idea what the standard height of a porch is. Please be specific, eh? It'd be a whole lot easier that way.

IC:
Faced with a minotaur's axe, his focus is all on the threat in front of him. Aware of the reach of such large creatures he takes a step to E19 then goes into Total Defense while shouting, "Hey, Alfalfa Breath! I see udder's on you. HAHAHAHAHAHA!"

Heranmar Inn -- Round 5 -- Jim C  d6=2 ; d20+3=11 ; d20+3=10 ; d20+15=21 ; d6=3 ; d6=3 ; d6=4 ; d20+15=28 ; d6=6 ; d6=5 ; d6=5 ; d20+15=24 ; d20+15=31 ; d6=2 ; d6=2 ; d6=3 ; d20+15=35 ; d20+15=28 ; d20+15=20 ; d6=5 ; d6=3 ; d6=5 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=6 ; d6=3 ;
Monday June 4th, 2012 4:18:41 AM

Something carried on the wind, a cry for help? Restlin decides to investigate and races past Beri, down the stairs, and out into the torrential wind and rain.

Luscious green vines erupt from the parlour floor entwining about themselves and forming an hourglass shape at it's heart, then fall away to reveal a comely dryad at it's center. Immediately she covers her mouth as she becomes sickened and pained by the fact she is not near a tree of any sort. After hearing Zeoll's wishes, she simply nods and heads outside with him. Seeing a minotaur foe far too close to his companions, Zeoll casts a spell hated by most and as he thinks he has succeeded in his attack, the minotaur raises his hand and brushes away the effects.

Zeoll's Dryad also targets the same minotaur (#1) and as he stumbles slightly under her spell, he again raises his hand and tries to brush away the effects of the deep slumber, but instead falls over asleep.

Chagrined that he had acted so cowardly, Yondrim takes out his anger on the minotaur (#4) trying to sneak around the corner. As Yondrim approaches, the large minotaur swings his greataxe as he nears and barely hits the centaur before he himself is slashed across the chest by Yondrim's falcata.

Yondrim takes 19hp damage from an AoO attack

Shouting out tactical information to those nearby, Zane makes some startling transformations to his body--growing claws and enormous fangs and flies into a flurry of attacks against the closest minotaur(#1), but only manages to hit it once with his long claw and a toothy bite as it lies helpless before him.

The tension was incredible, Bosk could feel his heartbeats thundering in his ears as the anticipation of catching his opponent unaware and slaying him so easily resounded through him like a chorus of drums beating to the rhythm of his war cry. Raising his weapon above his foes head, Bosk brought it down and felt nothing as it sliced through him. Again he attacked and again nothing. Being ethereal, yet having Ghost Touch, still wouldn't allow him to affect the material plane that his foe was on.

You cannot affect the material world while ethereal, even with Ghost touch as it's not meant to do that. You do not lose your hero point.

Beri, having won a most interesting prize in Hook City, thanks to Thornhill's Import export company, rushes outside--as he is the only one left inside with the innkeeper as far as he knows.

Always interested in carpentry, but never taking up the craft, Alexi tries to quickly ascertain the height of the porch as he may build one in the future--who knows, and determines the ceiling is about 7' to 8' tall and the railings about 36" tall--standard heights. But then the fighter turns his attention to more immediate matters and while going on the total defense, yells out a crude racial slur against the minotaur who just bloodied him. Somewhere inside, Bosk feels like he's been insulted and doesn't know why.

Meanwhile, minotaur #2 races foward and kicks awake his cohort, minotaur #1, who gets back up on the defensive

In an impressive show of arms, the minotaur (#4) fighting Yondrim buries his greataxe deep into the centaurs chest--pulling it out with a horrible sucking sound and loss of much blood.

Yondrim takes 48hp damage from a critical hit

Just when you thought there was enough minotaurs in town, another minotaur (#5) races over the apex of the roof, thunders down the incline, jumps and lands in the midst of the Iron Adventurers. He is garbed just as the rest of his fellows, but this one has a very long and large glaive in his possession--and everyone nearby is in his range of destruction.

Upstairs the other minotaur and the innkeeper continue to fight each other, unaware of Bosks presence nearby.

1 Round by Monday Night

MAP

Mino1: AC21 -24hp
Mino4: AC21 -13hp


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes  d20+11=28 ; 3d6=8 ; 3d6=13 ;
Monday June 4th, 2012 8:19:39 AM

OOC: The characters in the front were calling out their enemies. I wasn't trying to metagame.

Restlin tears outside and tries to get his bearings when another minotaur crashes down not 10 feet from him. Thankful for his invisibility, he does his best to ignore the weather (Concentration=28), enters his happy place, and casts ball lightning. Two crackling orbs appear within range of the 5th minotaur (each orb occupys a 5' space. Since the minotaur takes up 4, I'm assuming they can both hit him) & arc lightning at the newly arrived combatant.

***

Orb#1 - 8 damage
Orb#2 - 13 damage

Reflex save DC 18 negates damage. If the minotaur's in metal armor, they have a -4 penalty to that check. If you wanted to add additional penalties since the minotaur's soaking wet, I wouldn't argue with you.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes 
Monday June 4th, 2012 8:21:20 AM

OOC: forgot to move. Please add this to my post above if you're so inclined, Mr. Jim.

***

Spell cast, Restlin decides to stop occupying the space he was heard casting from earlier. I'll move towards Yondrim to lend a hand (Q20).

Yondrim (Jon) 20/87 HP AC 21/15/17 CMD 21 DR 1/-  d20+8=16 ; d20+5=6 ; d20+5=10 ; d20+8=16 ;
Monday June 4th, 2012 9:40:25 AM

Yondrim snarls as the first swipe of the axe leaves a gash on his side and outright bellows as the next strike embeds the axe head firmly in his side. Ignoring the pain and fueled by rage he lashes out at the minotaur...but his wounds seem to have slowed him and he's unable to come close to landing a blow.

~~~~~~~~~~~

Attack 1 with PA: Miss AC 16
Hoof 1: Miss AC 6 (nat 1)
Hoof 2: Miss AC 10
Hero Point to Reroll Attack 1: Miss AC 16

Really... just can't roll above 10?

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+9=17 ; d20+6=8 ; d20+6=21 ; d20+6=10 ; d20+5=14 ; d6+7=13 ;
Monday June 4th, 2012 10:47:40 AM

Zane once again, charges up his body with Arcane Energy (activate Arcane Strike), as he does so, the claws and fangs regrow as well. (activate draconic claws and fangs)
Looking about briefly in the combat Zane again shouts directions to his friends. "Someone help Yondrim, he's in trouble. Alexi stay on the wounded one here, unless it dies then step up to the other. Everyone watch out for that pole arm, he's got some real reach with that thing." (perception 17) Zane based his assumption that Yondrim is in trouble from the yells of pain heard from the far side.

Claw #1 attack 8 miss
Claw #2 attack 21, damage 13
Bite attack 10 miss
horn gore attack 14 miss

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Claws & Bite uses:
2 of 4 used per day

Others spells and effects on Zane:

Alexi AC 29 Tch 12 Ffted 22 HP 46/66 CMD 22 
Monday June 4th, 2012 5:25:24 PM

OOC: Q. If Minotaur #1 Stands From Prone, then Zane should get an AoO on him since he has Reach, right?

Yes he should, whether he was paying attention and decide to take advantage of that, well thats up to him. If I as DM miss something that benefits the bad guys, I don't go back and have them get an extra chance, it's just something that was missed on my part and I feel the same way with the players. Now if an error was committed, then I would would feel differently.

BTW, since the turn hasn't been posted yet, he still has time to take his AOO.


Alexi AC 29 Tch 12 Ffted 22 HP 46/66 CMD 22  d20+14=31 ; d8+9=15 ;
Monday June 4th, 2012 5:55:09 PM

Alexi steps up to E18 and takes a swipe at Mino #1 with his newly acquired longsword +2.
Att +14 = 31, dmg d8+9 = 15

Then he holds his breath waiting for the end.....

Alexi AC 25 Tch 12 Ffted 22 HP 46/66 CMD 22 
Monday June 4th, 2012 6:11:59 PM

OOC: DM_ BTW, the reason I asked about the height of the porch is for the height of the porch floor itself from the ground, since one can fall through it. It helps knowing the height of the railing (3ft) but the porch floor adds to the total height one would have to climb from outside the porch area.

Ya never know when this info would be useful. I imagine that the porch itself would provide some cover from an attacker around the corner (porch pole and railings in the way...)

Also, a Med character might receive some cover from the porch (porch ceiling and railing being in the way) from a Large attacker who is taller than 7' or 8', since the porch ceiling would be somewhat hampering line of sight. May not come into play, but would Cover be applicable here?

Just wondering.

if you're purposefully trying to take cover behind or near something, then I would allow it, but you have to be purposeful about it and let me know you're doing just that.

Rep: gotcha, just wanted to make sure we visualized the same thing. Thanks.
Oh, forgot to update AC, not in TD anymore. Updated now.

Zeoll (HP49 of 49, AC22, CMD17) 
Monday June 4th, 2012 7:15:08 PM

In short: Zeoll does the exact same thing, and urges the dryad to do so as well.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday June 4th, 2012 7:20:16 PM

How high is the stable roof? I need to know if I move to the East and cancel my spell if I will be on the roof, below the roof, or in the roof.

Moving to the east you would probably guessimate maybe possibly that you might be in the stables loft area :)


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday June 4th, 2012 10:00:44 PM

Bosk moves east 15 ft and south 5 ft before ending his ethereal jaunt spell.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday June 4th, 2012 10:49:24 PM

Beriothian takes a step forward and sprays Minotaur #5 with his bottle of anti-minotaur spray, followed by a 5 foot retreat just in case the minotaur doesn't fall victim to the scent. He will then pull draw his rapiers (free action) so he can better defend himself

I don't see where you have the spring attack feat...?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday June 5th, 2012 9:54:24 AM

ooc: I guess I don't move backwards.

Zeoll (HP49 of 49, AC22, CMD17) 
Tuesday June 5th, 2012 10:18:32 AM

OOC: Ooh! More time to do a better job with my post!

Zeoll thanks the dryad and asks for her help again. "That was grreat, my lady of the woods! Again, if you please? On the same one, orr on a differrent one that is in rrange?"

Zeoll casts the same again. He casts Cacophonous Call on Mino One. Will save vs DC21 or be nauseated for 7 rounds.

Zeoll takes a five foot step to the east and gets out his CLW wand. He is thinking it will come in handy very soon.

DM Sanity Info

Dryad, round 2 of 8, sickened and takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Sleep used: 1.

Active spells: Heroism, Honeyed Tongue, SFF2 (round 2 of 8)

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Heranmar Inn -- Round 6 -- Jim C  d20+9=12 ; d20+5=21 ; d20+5=12 ; d20+3=17 ; d20+15=26 ; d20+3=16 ; d20+3=17 ; d20+12=32 ; d10=3 ; d20+12=19 ; d20+15=18 ; d20+10=22 ; d20+15=23 ; d20+15=22 ; d6=2 ; d6=3 ; d6=3 ; d20+9=22 ; d6=6 ; d6=3 ; d6=1 ; d20+12=29 ; d20+7=14 ; d10=6 ;
Tuesday June 5th, 2012 5:49:06 PM

With a new attacker so close, Restlin calls forth two balls of lightning to kill him. Even with all the rain and the fact he is wearing metal armor (-6 to save total), the spry minotaur manages to dodge one of the balls, but steps into the other, bringing a grimace of pain to his face, You's gunna pay for dat, damn wizard, whereever you are." Then Restlin scurries away to help Yondrim.

Yondrim, bleeding copious amounts of blood, strikes back at his foe, but all his attacks seem to be slugglish and easily outmanuevered.

Ever the battle leader, Zane once again activates his strange arcane powers while shouting out that Yondrim needs help, and fast. Attacking once more, Zane only manages to once more lay a single claw on him--even when the minotaur foe arose from having been magically slept, he missed (On second thought, because another player stated it, I rolled an AoO for you, but it missed too!)

An expert swordsman, Alexi easily bypasses his minotaurs defenses as he moves within striking range and slides his magical sword into it's ribs. Now it looks really mad.

Inside the inn, Bosk determines, and rightfully so, that he can't affect anyone while ethereal. So he moves to what he hopes is the stable loft and luckily enough, he is right. Dropping out of his ethereal jaunt, he is in abject darkness except for the meager light drifting through the large hole in the wall, of which that light is only coming through a small hole in the roof.

Bosk, please make a perception roll.

With much courage, Beri steps forth and uses the anti-minotaur spray he had won and as it covers the glaive wielding minotaur, it does nothing.

Zeoll once more casts his cac call and once more the minotaur raises his hand and brushes away the effects.

Zeoll, the mino5 has made an AoO on you for not casting defensively. You take 8pts of damage and must make a concentration roll to cast the cac call.

The dryad turns and see's Yondrim nearly on the edge of dying, and says, "Your friend, he is about to die." Her voice is demur, and causes all those men nearby to take a second look. Using her supernatural ability of Deep Slumber on mino4, it doesn't seem to affect him.

Swinging hard, Mino2 strikes out at Zane, literally. Both attacks fail to hit their target.

Having been put alseep and ensorcelled twice now, the lead mino(#1) attempts to cleave Alexi and Zane, but misses.

Attempting to finish off Yondrim, mino#4 strikes the centaur hard, twice, felling him where he stood.

Yondrim takes 36pts of damage. you might want to cheat death here.

Not pleased about getting smelly perfume sprayed on him, mino5 strikes back at Beri, hitting once.

Beri takes 11pts of damage

1 Round by Wednesday Morning

MAP

Mino1: AC21 -50hp
Mino4: AC21 -13hp
Mino5: AC26 -13hp


Zeoll (HP49 of 49, AC22, CMD17)  d20+14=34 ; d20+13=24 ;
Tuesday June 5th, 2012 7:23:42 PM


"Wowsy wow wow!" says Zeoll. "Rreach weapon!" His concentration check DC from taking damage while casting is 10 + spell level + damage = 20. He rolls a d20+14 = 34, no problem.

The liontaur uses a Knowledge (Arcana) check to see if he can figure out a question he has ... is this "brush away with a hand" actually doing something to block his magic? What is going on here? Would it work against a conjuration, like a Grease spell?

Knowledge Arcana: 24.

OOC: If it is okay, I'll hold off on posting for now in the hope of finding out what is going on.

YOu think maybe he has something that inhibits or delays the effect of your spell.

Please modify your current hp status


Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=19 ; d20+6=13 ; d20+6=21 ; d20+6=12 ; d20+5=23 ; d6+7=12 ; d8+7=8 ;
Tuesday June 5th, 2012 8:02:44 PM

Knowing that it's best to concentrate attacks on a single target to reduce the number of attackers, He continues to attack same minotaur.
"Try to keep the rest of these thugs from surrounding us. We're doing the best we can over here. I think Yondrim is knee deep in kimchee all alone over on the other side, I think he went down! We need help out here before we get swamped one at a time!!"
Zane still trying to yell out directions as he continues to fight. He surprises himself with yet another thought, *Who would have thought reciting the orders beliefs while doing an obstacle course with under students trying to hit you with medicine balls would ever come in useful......*
As he's relaying the orders he again charges his body with Arcane Energy.(Arcane Strike)

Claw #1 attack 13 miss
Claw #2 attack 21, damage 12
Bite attack 12 miss
horn gore attack 23, damage 8

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Claws & Bite uses:
3 of 4 used per day

Others spells and effects on Zane:

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday June 5th, 2012 9:15:17 PM

ooc: Zeoll, a good plan is always to move into a position that allows the rogue a flank/sneak attack bonus.

Alexi AC 25 Tch 12 Ffted 22 HP 46/66 CMD 22  d20+14=22 ; d8+9=17 ; d20+9=21 ; d8+9=17 ;
Tuesday June 5th, 2012 9:30:09 PM

If Mino #1 is still up:

Alexi squints into the rain (or sweat pouring over his face) as he takes his first attack on Mino#1:
Att1 +14 hit AC22, dmg 17

If Mino #1 is still up:
Att2 +9 hit AC21, dmg 17

If Mino #1 was killed by Zane then he takes a 5' step to D18 and attacks Mino #2 (use Att1)

If Mino #1 was killed by Alexi's Att1, then instead of using his Full Attack (why keep beating a dead minotaur), he takes a 5' step to D18.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes  3d6=10 ; 3d6=17 ;
Tuesday June 5th, 2012 10:25:19 PM

Restlin curses inwardly as Yondrim falls. Too late to help, the wizard will rush back to to L21 and pull out Vera.

***

Minotaur #5 didn't seem to move, so the ball lightning will keep swatting away at it.
#1: 10
#2: 17

Reflex save DC 18 w/ appropriate penalties negates damage for each orb.

Ball lightning - 5 rounds remaining.

Jim: I'd like to fireball B14. Can I shoot through the porch? If not, can you let me know where I'll need to be to have line of sight?

The porch is rather dilapitated, so shooting through the open areas won't be a problem.... also, need positions for the ball lightning for Beri.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday June 5th, 2012 10:36:50 PM

ooc: I need to know where those two orbs are so I can move to flanking position and make sneak attacks

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday June 6th, 2012 12:19:59 AM

ooc: Hint for Restlin, they are on the opposite side of the Taur as me because you were brilliant enough to set up a flank.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+7=24 ;
Wednesday June 6th, 2012 12:20:14 AM

Perception = 24
Bosk also has Dark and Low Light Vision, if it makes a difference.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+12=29 ; 2d8+5=17 ; 2d6=7 ;
Wednesday June 6th, 2012 12:46:22 AM

Assuming the Perception check doesn't reveal anything important (such as a trap or another minotaur), Bosk charges in quickly to Yondrim. As he approaches he yells to draw the attention away from his downed (and hopefully alive) friend and swings his bastard sword at the enemy's head.

Charge to V/W,13/14
Hit AC 29 for 17 dmg (24 if Yondrim is alive and sneak damage can be applied)

How are you doing this? You're in a stable's loft with no direct line of sight to anyone.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 1:19:45 AM

I thought there was a doir / window where I exited. Sorry, I missed the loft line. Are there stairs, a ladder, window, etc?

There is a hole in the wall between the loft and the room where the minotaur and inkeeper are fighting. It's a typical loft that you can see with your darkvision; ladder down 15' and double doors barred on the outside.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 1:35:03 AM

How big is the hole? Can I fit through it? Is that where the ladder is? Can I tell how thick the wall is based on the hole and light coming in through the roof and cracks? Could I possibly charge through the wall and use gravity to get down to ground level?

Large as stated, so yes, you can fit through. No, the ladder is on the eastern edge of the loft, leading down. The hole in the wall is to the west.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 2:00:22 AM

Is the hole right next to me? Can I attack through it?

Yes, at a -4 to hit for a slashing weapon, no penalty for a piercing one.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 2:01:22 AM

Also, do the outer walks look as rotted as the porch did?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d8+6=9 ; d20+6=16 ; d8+4=5 ; d8+4=9 ;
Wednesday June 6th, 2012 2:26:36 AM

Bosk curses his luck when he realizes he is unable to help endangered taur. Instead he focus on the man in black fighting the inn keeper. Realizing his sword would have difficulty swinging through the hoe he focuses on those weapons he is able to use easily with thrusting maneuvers. First with one of the large armor spikes adorning his armor and then with his horn.

Hit AC 26 for 9 dmg piercing
Hit AC 16 for 5 dmg piercing
(Do I get any advantage for him not being able to see me and not knowing I am by him?)

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 2:30:29 AM

Has minotaur #3 taken any damage from the innkeeper?

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes 
Wednesday June 6th, 2012 8:09:46 AM

OOC: Ball lightning - h19 & h20. They need to occupy the same space as their targets. I'm not sure if that makes flanking a possibility, but that's a question for Mr. Jim.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday June 6th, 2012 10:50:34 AM

ooc: Tough call, if the balls are considered to be inside the minotaur then I can't, if they are considered to be outside/surrounding the minotaur I should be able to. I think we'd be opening a can of worms though if we consider the lightning balls inside the enemy when it's raining and the rogue can stab to make increasing number of wounds for highly conductive water to seep in.... but how awesome would I look doing that? And my swords are electrical resistant steelgrass!

Yondrim (Jon) -30/74 HP AC 21/15/17 CMD 21 DR 1/- 
Wednesday June 6th, 2012 12:07:41 PM

Yondrim's mouth opens and he gives a surprised "Wha.." as he's cleaved through by the minotaur.

Yondrim (Jon) -30/74 HP AC 21/15/17 CMD 21 DR 1/- 
Wednesday June 6th, 2012 12:11:07 PM

OOC: not attached enough to Yondrim to cheat death... I'll just let the dice Gods will be done and roll up a new char

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 12:28:06 PM

ooc: Cheat death, do more damage, and get killed again.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+12=29 ; d20+12=32 ; d20+12=21 ; d6+2=8 ; d6+2=4 ; d6+2=5 ; 4d6=10 ; 4d6=13 ;
Wednesday June 6th, 2012 12:52:11 PM

Lousy bottle of perfume, I should have known from that rat's comments that these taurs were far to stinky for such a delicate scent to even reach their noses.

Beri sees the arcs of lightning coming from the balls Restlin had summoned earlier and realizes he can take advantage of these glowing threats. Taking a five foot step towards the taur Beri lands his attacks while the minotaur is distracted by the crackling volts of electricity being sent through it's body, and the rogues swords seem to strike true.

left hand attack
attack= d20+12=29 ;
damage = 8
sneak attack damage=4d6=10 ;

right hand attack
d20+12=32 ; nat 20, crit threat
d20+12=21 ; crit roll
attack = d6+2=4 ;
sneak attack damage = 4d6=13 ;
crit damage = d6+2=5 ;

Zeoll (HP41 of 49, AC22, CMD17)  d20+11=17 ;
Wednesday June 6th, 2012 12:55:16 PM


Zeoll listens to the dryad say that his friend is close to death. Then he watches Yondrim die. "You werre rright, lady," he tells the dryad.

He asks the dryad to use her magic to entangle Minos 1 and 2 without entangling his friends, if possible. After that, he begs her to move to flank Mino 5 with Beri by moving to 19G.

Zeoll takes another five ft step to the east and calls out to Mino 4 in Tauric, "Come on over here, if you can remember the face of your father!"

He uses the ready action to prepare to cast a spell on the defensive. He is ready to cast Suggestion on Mino 4 as soon as Mino 4 is within the 40 ft range of the spell. To cast the spell on the defensive, his concentration check to do so is a 17 ... exactly what he needs. If the readied action takes effect, Zeoll will suggest to Mino 4, "Excuse me, sir minotaur, but I suggest you should take a five mile walk east right now and return here in exactly one hour."

He says this in Taurric, the common language known to all taurs (You can tell because he does not have his usual accent when speaking his native tongues). The will DC to resist the Suggestion is 21.

DM Sanity Info

Dryad, round 3 of 8, sickened and takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Sleep used: 2.

Active spells: Heroism, Honeyed Tongue, SFF2 (round 3 of 8)

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion??, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Zeoll (HP41 of 49, AC22, CMD17) 
Wednesday June 6th, 2012 12:57:58 PM


OOC: Beri! If you had only been four minutes later with your post, the dryad would have flanked with you! Maybe kindly blood-sated DM Jim will let the dryad get into position before Beri launches his attack? Maybe those glowing balls of lightning can flank after all?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday June 6th, 2012 3:51:47 PM

ooc: I believe the Dryad is still a valid flank, but for simplicity can Beri move to 20-J and explicitly use the Dryad as a flank? It should be the same results, just less ambiguity about the positioning of the flankers.

Heranmar Inn -- Round 6 -- Jim C 
Wednesday June 6th, 2012 9:43:37 PM

Blood for the blood god!

Sorry about the delay in the turn, I'm being swamped at work with the new summer schedule and won't have the turn out until tonight.

As for redoing your turns, I go in the order they are posted, so changing your mind after you've already posted...well, sorry.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday June 6th, 2012 9:54:37 PM

ooc: no problem, the lightning balls should give me a flank anyway.

Flanking
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

-- how are balls of lightning an enemy character or creature since they are autonomous and non-sentient? It would be like saying a campfire would give you a flanking bonus if he stood in it.


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday June 6th, 2012 10:29:39 PM

I agree with Jim. You need reach to threaten a square and to be able to flank. It talks about that under small and diminuitive creatures.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday June 7th, 2012 1:52:26 AM

ooc: I'm so glad I have a twin brother to support me :P

Heranmar Inn -- Round 7 -- Jim C  d20+11=29 ; d20+11=16 ; d20+2=17 ; d20+12=22 ; d10=9 ; d20+3=4 ; d100=22 ; d20+15=31 ; d20+10=18 ; d6=5 ; d6=4 ; d6=5 ; d20+13=16 ; d20+8=21 ; d20+9=18 ; d20+6=13 ; d20+15=19 ; d6=1 ; d6=3 ; d20+15=19 ; d20+15=28 ; d8=2 ; d6=3
Thursday June 7th, 2012 2:04:30 AM

Getting sliced by the minotaur with the glaive (#5), Zeoll cries out in alarm, but his inquisitive nature still wonders how the other minotaur had eluded his magical spells.

Continuing to direct the battle, Zane once more unleashes some arcane savagery on the same minotaur in front of him and manages to bleed him twice.

Unsure if it's rain or sweat running down his face, Alexi strikes true with his first attack, driving his blade deep into the minotaur vexing Zeoll's efforts to ensorcel him--felling him where he stands. Sidestepping the fallen minotaur, Alexi moves to engage the remaining nearby minotaur.

Having remained where he is, the minotaur glaive continues to get shocked and is becoming very annoyed.

Hearing perhaps the death cry of a fellow Iron Adventurer, Bosk is upset that he can't help immediately. Instead he strikes out at the minotaur attacking the innkeeper with his armor spikes and his horns, but fails with the latter.

His life cut short, Yondrim gives up the ghost and shuffles off his mortal coil.

Perhaps its courage, maybe a little foolhardy, but Beri steps forward and cuts into the glaive wielding minotaur like he was sliced cheese--though not critically or sneakily.

"It is not possible," came the Dryad's reply, then she cast her entanglement.

Alexi and Zane please make a DC15 Reflex save or become Entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


The area around the foe minotaur, Zane, Alexi and the area beyond the stone wall immediately became overgrown with all manner of weeds, vines and vegetation. Then nonchalantly, the Dryad moved to where Zeoll asked and met the blade of a glaive for her troubles.

Dryad takes 14hp damage from an AoO

Calling out an insult to the minotaur that just killed Yondrim, Zeoll readies a spell, and yes he will need it. The minotaur grunts and comes loping down the porch--it's weight almost too much for the fragile planks, and Zeoll casts his spell. A curious look comes across the face of the minotaur as he's asked to take a walk, then he brings up his hand and brushes away the effect. "Not right now laddy-buck, gots too much killing to do."

Lying on the ground breathing heavy, mino1 continues to bleed to death.

Mino2, angry at the downing of his friend, strikes hard back at Alexi, hitting once with his great axe.

Alexi takes 23hp damage

Not enjoying the tasing to his backside from two balls of lightning, mino5 takes a 5ft step to his right and attacks Beri unmercilessly with everything he has and somehow misses every single time.

Mino4, now in range of Zeoll, takes a heavy swing with his greataxe at the liontaur and misses!

Upstairs, the Revenant and Mino3 are swinging, clawing and hacking back and forth and it looks like the Revenant is winning.

Just as Bosk is thinking he going to see the end of that battle, he feels a peculiar sensation in his back. Something cold like ice, numbing, then he feels the blade slide out and thats when the pain registers. He turns to see who just attacked him, but even with his darkvision it's difficult.

Bosk takes 7hp normal damage, 3hp frost, 18hp sneak damage and 3hp bleeding if the sneak damage is successful (I remember you have a magic item that may apply this once.)

Please make another perception roll DC28 Highlight to display spoiler: {private message me, otherwise, you're screwed}


It's as if the shadows themselves were alive and something living was hiding within them in plain sight.

1 Round by Thursday night

MAP

Mino1: AC21 -87hp unconscious
Mino3: AC21 -9hp
Mino4: AC21 -13hp
Mino5: AC26 -42hp

Dryad -14hp


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes  6d6=20 ; 3d6=14 ; 3d6=17 ;
Thursday June 7th, 2012 6:36:50 AM

Happy to see his new spell is working, Restlin directs the ball lightning to follow minotaur #5 (ooc: I20 & I21). He then turns to minotaur #4 & decides he's killed enough centaurs today. He takes aim with Vera and hopes the inn isn't tooooo damaged as a result.

He'll then take a 5' step to L22 to not be where the fireball came from.

***

ooc: fireball to R18. At a 20' radius that should light up mino#4 nicely. It cooks Yondrim and may damage the building, but sometimes you got to break a few inns.

Fireball: 20 damage - reflex save dc17 for half.
Ball lightning: 14 & 17 - reflex save dc20 w/ appropriate penalties to negate

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 7 minutes 
Thursday June 7th, 2012 6:37:51 AM

OOC: Scratch that...DC18 for the ball lightning. It's early still.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday June 7th, 2012 10:07:37 AM

ooc: to clarify, is the dryad out of our control and an enemy now?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday June 7th, 2012 10:11:21 AM

ooc: post coming after work, just a heads up I am going to break my Friends Forever seal. what type of action is using a goblin seal?

Friends Forever seal
During the next round, all party members may use the highest d20 roll of any party member.


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday June 7th, 2012 10:20:40 AM

ooc: No need to roll, a natural 20 puts me at 27.

I don't suppose Bosk could see this guy better while he was etherral?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday June 7th, 2012 10:25:16 AM

I don't suppose my Blind Fighting feat helps.

Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks to move at full speed while blinded

Can you tell me what his hit dc was?

Lastly, I do have an item that nullifies 1 sneak atk, thank you.

No and no.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=24 ; d20+6=13 ; d20+6=16 ; d20+6=16 ; d20+5=9 ; d20+1=13 ;
Thursday June 7th, 2012 10:49:49 AM

With Alexi getting hit rather hard by the Minotaur that's still standing, Zane determines he is not able to leave him here alone without exposing him to most likely fatal results and he already is down one friend.
"You are going to have to deal with those two for a bit longer, if I leave here to help, I feel it would just cause a bigger problem!" Zane yells out over his shoulder.
"Attack me you waste of walking hamburger" He tries to intimidate #2.
Zane, not being effected by the entangling vines again charges up his body with arcane energy and he also activates his draconic heritage for the last time today....

Reflex save 24
Intimidate 13

(when someone rolls a higher #d20, I'll slot it in as a Bite, but gotta wait for one)

Claw #1 attack 13 miss
Claw #2 attack 16 miss
Bite attack 16 miss
horn gore attack 9 miss

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Claws & Bite uses:
4 of 4 used per day

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday June 7th, 2012 10:55:20 AM

Before I forget, Bosk yells and lets everyone know where he and Lawd are. (Including the strange Reverant)

Perception DC25 for everyone outisde to hear

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday June 7th, 2012 11:19:45 AM

ooc: Beri, I asked this in the Rules Center way back when. It is typically a free action to break a seal, but some specifically say something else. Jusr remember that it is next round's rolls, not this round's

I'll rule that it's a move equivalent action since you have to retrieve it and snap it in half

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday June 7th, 2012 12:09:00 PM

What square/squares is/are my attacker in?

YOu don't know, you can't see him

Zeoll (HP41 of 49, AC22, CMD17)  d20+14=28 ;
Thursday June 7th, 2012 1:43:01 PM


OOC: The Dryad is our ally. She's doing her best, but everybody makes mistakes. Don't hate on the fey, my friends!

OOC to ALL: If you miss a roll by just a little, PLEASE give an OOC shout so maybe Zeoll can do something about it!

OOC to Kindly DM Jim -- when you dealt 14 hp damage to Lady Dryad, did you take into account her DR5/cold iron?

Yes :)

Zeoll has a bad feeling about this. Mr. Mino 4 just killed Yondrim in like two swipes. Zeoll does not stand much of a chance. Not to mention how demoralizing it is when the enemy is immune to every spell you cast. Worried about dying, the grey-haired liontaur starts to shake. He's been dead before, and he has no desire to try it again.

But then he realizes that the dryad DID sleep one of the minos before! Maybe the enemy can only ignore one spell per round. If he and his dryad ally team up, maybe, just maybe, they can get the job done!

Zeoll calls to his friend in Sylvan: "Dearr Dryad, please please do trry to sleep the minotaurr rright herre in frront of me!"

If Minotaur 4 does go to sleep, Zeoll will cast Grease defensively under the feet of Minotaur 5. Reflex DC18.

If Mino 4 brushes away the Sleep as Zeoll has seen these minos do, Zeoll will defensively cast Cacophonous Call on Mino 4 with the idea that it can't brush away two spells a round. Will DC21.

If Mino 4 resists the Sleep AND does NOT brush it away, then Zeoll's plan is in trouble! In this case, he will cast Grease under Mino 4's feet.

Here's Zeoll's Defensive Casting Roll for whatever spell he ends up trying: 28 = no problem.

Then a five ft step back to L17.

DM Sanity Info

Dryad, round 4 of 8, sickened and takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Sleep used: 3.

Active spells: Heroism, Honeyed Tongue, SFF2 (round 4 of 8)

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion??, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday June 7th, 2012 6:07:11 PM

ooc: I will be out late tonight, and posting late. I plan to charge south and try crashing through the wall (unless inspiration hits). Is this a strength check with a bonus for charging?

Make a bull rush roll, I don't think the wall will dodge you, then an acrobatics roll

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Thursday June 7th, 2012 10:39:35 PM

OOC: My seals area attached to my belt as trophies, there isn't any real retrieval time.

Do you break it in half with your mind powers? Still a move action.

Alexi AC 27 Tch 12 Ffted 22 HP 23/66 CMD 22  d20+7=8 ; d20+4=7 ;
Thursday June 7th, 2012 10:59:07 PM

DC15 Reflex save or become Entangled:
Ref +7 = 8.
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

OOC: if i picture it correctly, these vines are tethered to the ground, right.

Alexi gets entwined with vines and tries to break free:
Str +4 vs DC16 = 7

He remains entangled so he chooses to go into Total Defense.
AC25 + 4 = 29 - 2 = 27.

Bosk AC: 25/13/23 CMD:23 HP 54 of 64 Spells  d20+11=28 ; d20+12=25 ; d20+11=29 ; d20+7=14 ;
Friday June 8th, 2012 12:05:25 AM

Bosk feels the metal blade slide out of his kidney and realizes that the very shadows are working against him. He had not seen anything when he entered the room ethereal and he could see nothing now, even with the gods enhancing his vision. Next he feels the chill of ice, magic on the blade. To make matters worse, he is sure that he would have experienced more damage from the precision of the attack if not for the assassin's foil he carried. His blood begins to boil as his grip tightens on his sword, but he remembers the lessons Jancassis taught him and forces himself to delay his revenge. It can wait a little longer. There is no shame in waiting for the others, and in this rain I have no way of knowing if the others heard. Clearly this man thought ahead. He made a noise upstairs and lured us to a hall way where we had to be single file and could not group up. Then he picked a location where he could attack through a hole, unseen, while the minotaur took the brunt of the damage. God, how did I miss that hole in the wall when I was standing right next to it....Then he had others come around outside to flank the group or split us up. We need to be cautious with this one and work as a team. Surround him. Maybe we can see him better in the rain or if he is walking in the mud.

The entire thought process took only a fraction of a second as the details flash before the minotaur's eye's and he settles on a course of action. Gripping his shield he runs full speed to the south and into the wall, praying it is as brittle as the porch. Should he break through, he knows the copper bracelet on his arm will activate the feather fall spell and guide him safely to the ground below.

Actions:
---------------------------------------------------
Acrobatics Roll (per DM request) = 28
Bull Rush the wall = 25
Automatically activate magic bracelet as a free action and casts Feather Fall to help Bosk to float to safety if he breaks through the wall
Perception = 14
Knowledge Check to determine what magic the enemy is using to hide himself= 32

(I had meant to make an extra acrobatics check to avoid an AoO, but forgot that while my load was light my armor was medium, so I changed it to a knowledge check)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=23 ; d20+15=30 ; d20+12=20 ; d20+12=18 ; d6+2=3 ; d6+2=6 ; 4d6=18 ; 4d6=12 ;
Friday June 8th, 2012 12:44:39 AM

Beriothian waits patiently for the Dryad to move into flanking position. He prays the Dryad moves. He waits less patiently. Even though it's been only a second or so it seems like an eternity. The rogue's ears seem to play tricks on him as he waits, almost feeling like he hears Bosk's voice in the wind.

If the Dryad flanks for Beri the rogue will tear into the taur with all his might then break his seal of friendship

If the Dryad doesn't flank Beri will tumble to safety of M-19 and break his seal

If there is something I'm missing that makes the above impossible Beri does not stand there like an idiot, he will abort and tumble back to M-19 (or closest open space to that)

Perception check for Bosk screaming = 23
Acrobatics = 30

attack 1 = d20+12=20
damage 1=3
sneak attack =18

attack 2 = d20+12=18 ;
damage 2 =6
sneak attack 2 =12

Friends Forever seal
During the next round, all party members may use the highest d20 roll of any party member.

ooc: I know I said I'd break the seal, but I had to double check it was a free action... guess it's not going to be one.



Heranmar Inn -- Round 8 -- Jim C  d20+11=22 ; d20+11=12 ; d20+3=19 ; d20+13=20 ; d10=6 ; d20=6 ; d20+3=14 ; d8=7 ; d20+15=32 ; d8=1 ; d6=1 ; d6=1 ; d20+15=35 ; d20+15=29 ; d20+10=15 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d20+3=21 ; d20+8=18 ; d20+15=29 ; d6=5 ; d6=4 ; d6=2 ; d20+12=16 ; d20+7=20 ; d10=5 ;
Friday June 8th, 2012 1:39:36 AM

Keeping his balls of lightning on the tail of the minotaur, Restlin mentally guides them to the attack (move action). Then aims Vera precariously too close to Zeoll and unleashes a fireball. Erupting in the underside of the porch roof, it spreads out wider than expected and engulfs both the minotaur, Zeoll and Yondrim's now incinerated body.

Zeoll please make a Reflex DC17 to take half damage, or take 20pts full damage

Restlin cannot take a 5' step since it was a move action to direct his balls.

Please note, Greater Invisibility is only 1rd/level--so 7rds total for Restlin.


Luckily for the Inn, the monsoon-like weather prevents the aged rotting timbers from catching fire.

Continuing to lead better than fight, Zane attacks once more and fails on all accounts.

Intimidate during combat is a standard action

The little hamster running in his brain wheel is running at double time as Zeoll tries to come up with a plan to get himself out of this mess. Directing the Dryad for some help, she goes to use her Deep Slumber spell-like ability for the last time today and she is promptly chopped almost in half for it and fails to keep her concentration in order to use her power.

Faced with a very angry minotaur, Zeoll makes him even angrier as he casts Grease under his footing and he promptly falls on his rump.

Finding himself completely ensnared, Alexi smartly goes on the complete defensive.

Unable to find his attacker in the darkness, Bosk makes a break for it and is sliced very narrowly as he heads for the wall. Shield up, the minotaur crashes his way through the wall, injuring himself very slightly, and ends up falling a scant few inches before his magical bracelet slows his fall to that of a feather. What the fleeing minotaur didn't count on were the 50mph winds carrying him to the east like a leaf on the wind--carrying him over the inn walls and still in the air about 15' up as he thinks about Shadowdancers.

Bosk takes 3pts of damage from an AoO and crashing through the wall...lucky.

Seeing that the Dryad was not instructed, nor carried out of her own volition to flank the glaive wielding minotaur, Beri pulls off an astonishing sequences of tumbles that moves him away so he can break the seal on his belt, granting everyone good fortune in the near future--and they'll need it.

Next round : During the next round, all party members may use the highest d20 roll of any party member. (useable on 1 roll only, not all your rolls)

Seeing that there is nowhere to go that would elude the vines traveling up his kilt, Mino2 hacks away at Alexi; still pissed that he downed his friend, he strikes him critically in the chest, and he still manages to avoid becoming entangled.

Alexi take 43pts of damage. Let me know if you're Cheating Death.

Standing up without a problem, Mino4 semi slides forward 5ft and swings for the fences against Zeoll, slashing him open along his flank.

Zeoll takes 20pts of damage

Deciding to put her out of her misery, Mino5 swings at theDryad twice and connects on the backswing, sending her back to her realm in a flurry of leaves and flowers that blanket the area and are immediately swept away on the wind.

1 Round by friday night. If everyone posts on the weekend, I'll run a turn then too.

MAP

Mino1: AC21 -87hp unconscious
Mino3: AC21 -unknown
Mino4: AC21 -23hp
Mino5: AC26 -59hp

Dryad -35hp Dissipated



Zeoll (HP11 of 49, AC22, CMD17)  d20+13=23 ;
Friday June 8th, 2012 5:52:07 AM

Save vs Fireball: a 23 = half damage for 10, plus 20 ax = 30.

The liontaur ponders what to do.

Zeoll (HP11 of 49, AC22, CMD17)  d20+12=23 ; 2d4=6 ;
Friday June 8th, 2012 6:18:38 AM


Zeoll figures this debacle is a bad scene, and he wants out before the end of the movie. If Mino 4 chases him he's dead anyway, so fleeing is probably just a way to die ignobly, but Zeoll would rather take a chance to live than stand his ground with no way to hurt this enemy. Maybe since he is still half in the Grease Mino 4 won't be able to follow as easily.

The archivist bard's jack of all trades ability lets him tumble as if he were trained. His Natural Divination gives him a +10 on a skill check. Heroism gives a +2. And the luck of the group guarantees him a decent roll. Plus, his Gallant Inspiration gives him an extra +2d4 if he comes close.

Zeoll tumbles out of reach of these dangerous minotaurs -- or tries to. His tumble check is a 23, based on a roll of 11, but that may go higher. If needed, his Gallant Inspiration spell adds another 6, so he is up to 29 at least ... hopefully higher. If that's not enough to avoid an AoO, Zeoll is probably dead.

Zeoll (hopefully) tumbles to 22-21-O, a distance of about 30 ft, but tumbling, that's the equivalent of 60 ft of move. Zeoll has 20 more feet of move left, and high-tails it off the map to 26-25-O. That's his double move for this round.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
1 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Zeoll (HP11 of 49, AC22, CMD17) 
Friday June 8th, 2012 6:30:29 AM

Oh! I almost forgot! Zeoll has four hero points! If he fails his tumble check, he can use one retroactively to get a +4. Zeoll will do that. If he had remembered, he would have used it before hand to get a +8, but my bad. That's +10 retroactive between the Gallant Inspiration and a hero point.

If Zeoll DOES tumble free, he will use a hero point to gain an extra move action, pushing him another 40 ft out of battle, to 34-33-O.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 3 rounds 
Friday June 8th, 2012 8:33:42 AM

OOC: Fireball has a 20' radius. Zeoll was 25' away from R18 according to the round 7 map unless we're using a non-standard scale. How is he caught in the blast?

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=27 ; d20+7=21 ; d20+7=24 ; 2d8+7=15 ; 2d8+7=18 ;
Friday June 8th, 2012 1:10:28 PM

Zane, having used all of his Draconic heritage attacks for now.... Switches to using his flurry training. Adding his arcane energy to the blows as well as adding his power attack.
(reflex save 27)

"If we are bailing out, you need to let us know, I'll stay as long as i can, it's possible that we can at least thin out their numbers....."

Flurry #1 attack 21, damage 15
Flurry #2 attack 24, damage 18

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Claws & Bite uses:
4 of 4 used per day

Others spells and effects on Zane:


Heranmar Inn -- Round 8 -- Jim C 
Friday June 8th, 2012 2:55:23 PM

Fireball update...

Old rules, old thoughts, old mistakes. As it is a burst in Pathfinder, Zeoll does not take any damage from Restlin's fireball. I apologize for the error. Zeoll may repost his turn if he wishes based on this new info.

Zeoll (HP11 of 49, AC22, CMD17) 
Friday June 8th, 2012 3:41:16 PM

Thanks kindly DM Jim! I'll take you up on the offer and repost my turn after work, if that's okay. If I miss deadline, use my original post, though. I don't want to delay the game.

Also, no worries on the dryad. The whole point of the fey friend thing is that they are quirky and playful. She probably thought it was all just a good joke! I've got NO compliants on your adjudication.

No prob with the repost. I saw the Dryad more as a demure man-hating temptress, but thats just me :)

Zeoll (HP21 of 49, AC22, CMD17)  d20=5 ; 2d4=3 ;
Friday June 8th, 2012 4:32:31 PM

Zeoll's Repost!

Zeoll chooses discretion as the better part of survival.

The archivist bard's jack of all trades ability lets him tumble as if he were trained. His Natural Divination gives him a +10 on a skill check. Heroism gives a +2. And the luck of the group guarantees him a decent roll. He uses a hero point pre-emptively for a +8. Plus, his Gallant Inspiration gives him an extra +2d4 if he comes close.

Zeoll tumbles out of reach of these dangerous minotaurs -- or tries to. His tumble check is a 23, based on a roll of 11, but that may go higher. If needed, his Gallant Inspiration spell adds another 6, so he is up to 29 at least ... hopefully higher. If that's not enough to avoid an AoO, Zeoll is probably dead.

Tumble check = 1d20+10 nat div +2 heroism spell +8 hero point

Note that Zane has rolled a natural 17. If Zeoll fails to beat that, he'll use the 17. He rolls a natural 5, so 17 it is!

That means Zeoll's tumble check is 37, and if that is not good enough, Gallant Inspiration adds another 3 to make it 40. Not too shabby for a liontaur who never tumbled a day in his long life!

Zeoll (hopefully) tumbles to 22-21-O, a distance of about 30 ft, but tumbling, that's the equivalent of 60 ft of move. Zeoll has 20 more feet of move left, and high-tails it off the map to 26-25-O. That's his double move for this round.

Then he uses a second hero point to move another 40 feet, event further on, to 34-33-O.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
1 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Hero Points Used: 2 of 4.

Yondrim (Jon) -30/74 HP AC 21/15/17 CMD 21 DR 1/- 
Friday June 8th, 2012 7:56:32 PM

The fragrant smell of roast horse and beef fills the air.

Bosk AC: 25/13/23 CMD:23 HP 51 of 64 Spells 
Friday June 8th, 2012 8:39:59 PM

Can Bosk take the bracelet off as a free action and fall to the ground, take a 5ft step and then pull himself over the wall as a move action and then cast a spell as a standard action? If so, will Bosk have line of sight to Alexi and taur #2?

You cannot take a 5' step and a move action. I'll treat the wall as 20' of movement, so that 5ft square of wall, which is 10' high, will cost 20' of movement.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 3 rounds  d20+5=21 ; 6d20=94 ; 6d6=24 ; 3d6=14 ; 3d6=15 ;
Friday June 8th, 2012 11:00:22 PM

Restlin takes aim with Vera and sends the projectile to explode 15' above I21, adding to the ball lightning that continue to zap him (while remaining stationary). He then high-tails it to O24.

***

Fireball: 24 damage, reflex DC17 for half.
Ball lightning: 14 & 15 - reflex DC18 w/ appropriate penalties to negate.

Alexi AC 27 Tch 12 Ffted 22 HP 23/66 CMD 22 
Friday June 8th, 2012 11:12:32 PM

OOC: Alexi does not see the need to 'Cheat Death'. Live comes and goes. His essense will re-appear in another form somewhere else.

Okay.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Saturday June 9th, 2012 1:04:21 AM

ooc: post coming

Bosk AC: 25/13/23 CMD:23 HP 51 of 64 Spells  d20+7=27 ; d20+11=28 ; d20+5=11 ; d8+4=12 ; d20+11=20 ;
Saturday June 9th, 2012 1:59:39 AM

ooc: My first d20 Roll was a Natural 20!!! Thanks to Beri's perfectly timed seal and my lucky roll everyone can use my natural 20 in place of one of theirs!!! Looks like Wardd has blessed Beri today.

Seeing that the wind is taking him away from the battle, Bosk quickly removes the bracelet and drops to the ground with grace quite remarkable for a taur his size (acrobatics = 28). In one swift motion he pulls himself up and over the wall surrounding the Inn and drops to the ground on the other side (Climb check = 27).

Quickly accessing the situation, he notices Zeoll retreating to safety and leaving Beri to fend for himself and realizes that the Iron Adventurer's ranks have shrunk considerably. In a blur of motion, the cleric's hands begin to move back and forth in the darkness seeming to weave and mold the shadows. Suddenly a large crocodile appears behind minotaur #4 and attempts to bite and grab (grapple) the taur.

Bosk's Actions
------------------------------
Remove bracelet and fall (free action)
Acrobatics check to land safely = 28
(You only fall prone if you take lethal damage. Bosk is 15 ft up and made his check to ignore the first 10 feet. Damage is 1d6 for 10 ft and only 5 ft are left. Additionally, falling onto soft ground or mud convert the first 1d6 of dmg taken to to nonlethal dmg. So Bosk should not fall prone)
Climb over the wall = 27 Natural 20!!! (Bosk can reach the top of the wall, so that is typically a 15dc check.)
(That should place Bosk at X,Y/17,18)
Cast Shadow conjuration (standard action). Spell imitated is Wizard lvl 3 Summon Monster Spell Summoned Creature is Crocodile.
Crocodile appears at P,Q/17,18 (just to the East of Minotaur 5)
(Will Save for minotaur to recognize it as not being real and reducing the strength of it to 1/5 = 16)

Crocodile's Actions
----------------------
Crocodile Attacks the minotaur (If it can this turn. The spell states the creature can "attack immediately, on your turn". My spell is a standard action to cast, but it is replicating a wizard spell that takes the wizard a full round to cast. That is why there is a discrepancy. note that my version is quicker to cast, but also a much weaker spell.)

Hit AC 13 (27 with a natural 20, if it benifits from Beri's spell) for 12 dmg
Free Grab attempt (no AoO) if the first attack hit. Grapple check = 22

See below notes for Crocodile
Highlight to display spoiler: {
HP adjusted to 1/5 I will adjust the others if the taur makes it's save and doesn't easily kill it)
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 4 [28] (3d8+9) [3d8+15]
Fort +6 [+8], Ref +4, Will +2
Speed 20 ft., swim 30 ft.; sprint
Melee bite +5 [+7] (1d8+4 [1d8+6] plus grab) and tail slap +0 [+2] (1d12+2) [1d12+3]
Special Attack death roll (1d8+6 [1d8+9] plus trip), Smite evil/good
STATISTICS
Str 19 [23], Dex 12, Con 17 [21], Int 1, Wis 12, Cha 2
Base Atk +2; CMB +7 [+9] (+11 [+13] grapple); CMD 18 [20] (22 [24] vs. trip)
Feats Skill Focus (Perception, Stealth)
Skills Perception +8, Stealth +5 (+13 in water), Swim +12 [+14]; Racial Modifiers +8 on Stealth in water
SQ hold breath
}

Notes on Shadow Conjuration
Highlight to display spoiler: {You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. Shadow conjurations are only one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature.

Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration's level (4th) rather than the spell's normal level. In addition, any effect created by shadow conjuration allows Spell Resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 20% likely to work.

A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it's recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature's damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature's AC bonuses are just one-fifth as large. A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell.
}

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+10=20 ; d20+10=16 ; d6+2=3 ; d6+2=4 ; d20+15=34 ; d20+12=17 ; d6+2=6 ; 4d6=10 ; 4d6=18 ;
Saturday June 9th, 2012 2:14:31 AM

What the... a crocodile? Well, as long as it has a taste for Taur meet!
Beriothian takes advantage of the fortunate appearance of this crocodile. The excitement and fear of his friends seems to fill course through him as his swords find their targets. Hopefully the tide of this battle is finally starting to turn to in their favor.

Left Hand
Attack = 22 (20 + 2 for flank... wasn't there when I started the post)
damage 1 = 3
sneak attack = 10

Right Hand
Attack = 20+12=31 (20 is from seal)
damage =4
crit confirmation = 17
crit damage = 6
sneak attack = 18

Acrobatics = 34

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+7=8 ;
Saturday June 9th, 2012 2:32:10 AM

turning the first attack roll into a 20, means the need of a confirmation roll for a crit. no confirmation, so the damage stands as it is.

unless you use the attack roll I made as the confirmation, up to you.

Heranmar Inn -- Round 9 -- Jim C  d20+11=20 ; d20+11=16 ; d20+11=20 ; d20+3=9 ; d20+15=22 ; d20+15=25 ; d20+15=20 ; d20+15=24 ; d20+15=27 ; d6=5 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ; d20+10=11 ; d20+10=30 ; d8=8 d20+10=21 d4=3
Saturday June 9th, 2012 5:19:42 PM

Switching to his old training, and calling out to the others whether they were choosing to bail in the face of adversity, Zane strikes the formerly untouched Mino2 in front of him both times, once critically due to Beri's Goblin seal!

Not really wanting to become liontaur steaks, Zeoll proceeds to perform a series of tumbling moves that one wouldn't even expect to see in a traveling circus--so perfectly done out of necessity, Zeoll digs deep, real deep, and runs away! When he reaches his spot, he looks back to see a stranger, perhaps a human, standing by the gates of the wall, bow in hand.

Taking careful aim with Vera, Restlin lets loose another Fireball which Mino5 dodges easily, but it's the two balls of lightning that do him in and kill him outright. Hightailing it out of there, he comes face to face with a man outfitted in explorers gear, mithril breastplate and holding a composite bow.

Chucking the bracelet so he's not carried gods know where by the wind, Bosk falls to the ground and expertly lands and takes off for the nearby wall. Clearing it easily, the minotaur rejoins the fight by conjuring forth a shadow croc to take a bite out of Mino5, but it misses badly. Mino5 seems to think it is real.

Surprised at the sudden appearance of the croc, Beri tries to take advantage and hits with his first attack, and connects with his second due to his seal.

Striking back at Zane, Mino2 misses completely on both swings.

A resounding THUD is heard coming from the inside of the inn followed quickly by a baleful shriek--lucky the Iron Adventurers are outside of that area of effect this time.

Turning his attention to Beri, Mino4 swings twice and barely hits the rogue twice, but the hits are telling as blood is sprayed over both combatants, then the minotaur gores him.

Beri takes 62pts of damage

1 Round by Monday night or sooner if everyone posts before then.

MAP

Mino1: AC21 -87hp unconscious
Mino2: AC21 -48hp
Mino3: AC21 -unknown
Mino4: AC21 -48hp updated with flanking damage
Mino5: AC26 -96hp dead


Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Saturday June 9th, 2012 5:55:50 PM

Ooc- I can't believe I forgot to update my tumbling location on that acrobatics roll I did, still it was a little crule placing the croc at a spot to take away my flank as punishment for Bosk not giving exact coordsinates



Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Saturday June 9th, 2012 6:03:53 PM

In that case I'm blind and apologize for saying it was cruel

Actually, after careful review, it looks like I put the croc 5' south of where it should be. I was positive I placed it where Bosk stated, but I guess I was wrong. So, in this case, that does mean you get the flank advantage and do him another 21pts of damage. That doesn't drop him though, so Beri still gets hit 3 times for 62 damage.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Saturday June 9th, 2012 6:10:16 PM

Ooc- I'm on a kindle and am having a hard time measuring, but it looks like the croc is one space too low, in which case I think I pass through both sides and ge(from the corner on my side)t the flank.

Yes, I just posted my error in your previous post about me not being a cruel, heartless, out to get the the party, DM. And I've reposted the map to show the flanking "line" does intersect Mino4.

Beriothian (Will)-- AC:22/16/16 HP:-11 (+7=-4)/62 CMD = 23 
Saturday June 9th, 2012 6:22:17 PM

ooc: Beri is at -11 health, but resiliency immediately gives me +7 hit points for one minute. Post coming tonight whey I am at an actual computer

Zeoll (HP21 of 49, AC22, CMD17) 
Saturday June 9th, 2012 6:59:18 PM


Zeoll's Cacaphonous Call range is 40 ft. If he stays put, Mino 4 could conceivably charge him. So Zeoll moves to 29-30-T. From there the mino cannot charge him. And from there the bowman is still in range. Zeoll casts the CC spell -- will save DC21.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
1 used of 6 1st level
3 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 4 charges used

Hero Points Used: 2 of 4.

Zeoll (HP21 of 49, AC22, CMD17) 
Saturday June 9th, 2012 7:02:40 PM


OOC: The key to being a true cruel heartless DM is to make the players have fun while you're killing them. I think Jim has been taking lessons from Al, a true master in that dept.

Zane Stormfront AC 25(27) CMD 23 HP 61/63  d20+11=30 ; d20+7=18 ;
Saturday June 9th, 2012 7:48:54 PM

Zane rolls backward to F,G/20,21. (reflex 30 vs DC 15 entangle) Once he's in the corner he summons a new spell he thinks he has worked out. (cast Enlarge Person on self)
(+2 to strength, -2 to Dex and -1 to AC, increase reach to 15 feet)
Now taking up F,G,H/20,21,22 Zane waits for the enemy to approach and when he does he plans on planting a fist in his face.(AoO)

AoO on any enemy that approaches, Zane's reach is 5 feet more than them.
Attack 19, (forgot to add new strength) so a miss

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Enlarge Person, 3 minutes
Shield, 3 minutes
Mage Armor, 3 hours

Claws & Bite uses:
4 of 4 used per day

Others spells and effects on Zane:


Zeoll (HP27 of 49, AC22, CMD17)  d20+17=35 ; d8+1=6 ;
Sunday June 10th, 2012 2:04:15 AM

Perception check: 35.

Zeoll ses that the person with the bow is wearing the sigil of Queen Maab! How can a Cradled attack such a person? What if that isn't a foe?

Zeoll stops his attack in time to instead tap himself with his CLW wand. 6 hp healing.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
1 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 5 charges used

Hero Points Used: 2 of 4.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 - Greater Invisibility: 3 rounds 
Sunday June 10th, 2012 9:50:42 AM

Restlin stops short as the newcomer pops up. "Who the heck is this, now? Can't even find a proper deserted inn nowadays," the wizard thinks to himself. Unsure of his intentions, Restlin backtracks to M21 while moving his ball lightning to L17 & L18.

***

Ball lightning: 3 rounds remain.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Greater Invisibility: 2 rounds 
Sunday June 10th, 2012 9:51:05 AM

OOC: updating header

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62  d6=6 d6=4 d6=3
Sunday June 10th, 2012 10:33:10 AM

The newcomer wears a cloak of blue trimmed in silver with the hood drawn up against the rain while also sporting a pale blue surcoat over his armor. The clothing is wet and muddy at the bottom as evidence to the man's trek through the rain to get to the Inn, but the crest of Queen Maab is clean on his chest in silver. The man takes a step forward to come fully around the wall before raising his bow to up, taking aim at the Minotaur engaged between Beri and the shadowdile and quickly sends three arrows into the Taur's side.

~~~~~~~~~~~

Take 5' step to O-23

Full attack with multishot to Taur 4 with Gracekful Combat bonus going to hit instead of damage to counter the -5 penalty for the wind for a net -1 (forgot to include in first roll)

Attack 1: Manyshot Hit AC 23 for 5 damage and 9 dam
Attack 2: hit AC 24 for 7 damage

Bosk AC: 25/13/23 CMD:23 HP 51 of 64 Spells  d20+12=16 ; d20+12=32 ; d20+12=18 ; 2d8+5=17 ; 2d6=4 ;
Sunday June 10th, 2012 4:41:30 PM

Seeing Beri drop to the ground, Bosk lets out a war cry and lowers his shoulders towards the ground. The crocodile understands a charge is coming and runs around Beri and to the other side of Minotaur #4. As soon as it is in place Bosk lifts up his steel grass blade and charges. Nostrils flaring and teeth barred he races towards the mailed figure and sinks his blade deep into the beast, determined to dispatch him time to keep Beri from bleeding to death.

Crocodile's Actions (run, movement for both actions)
-------------------------------
Move to L,M/17,18

Bosk's Actions
----------------------
Charge to P,Q/17,18
Hit AC 32 (Natural 20!) confirm crit 21 (bonus added for flanking and anatomist) for 33dmg (17 normal +12 for if crit 4 sneak atk dmg)
(First atk roll was rerolled using a hero point)

Bosk AC: 25/13/23 CMD:23 HP 51 of 64 Spells 
Sunday June 10th, 2012 5:26:58 PM

Beri, fon't forget a stabilization roll.

Beriothian (Will)-- AC:22/16/16 HP:-11 (+7=-4)/62 CMD = 23 (hero point used)  d20-3=13 ; d20+1=9 ; d6=3 ;
Sunday June 10th, 2012 5:50:53 PM

Darkness surrounds the rogue, and the voices start to go dim.
Not yet... Gargul... my friends need me...
Even unconscious this rogue is a stubborn one, his batterd body still managing to quickly stabilize itself of it's own accord. Hopefully Wardd will smile upon the elf and he can recover.

stabilize = d20 +1 -4=d20-3=13 (Stable)
conscious roll= d20+1=9 (using a hero point= 13)
Heroic = d6=3 (no hero point refund)

ooc: do I get an action this turn since I am now conscious?

DM: Sorry Will, from the way I read it, an hour must pass before you can make a "conscious" roll. Checked the House Rules too. So right now you're disabled and unconscious due to resiliency (good one!)

Heranmar Inn -- Round 10 -- Jim C  d20=9 ; d20+15=27 ; d6=1 ; d6=1 ; d6=5 ; d20+15=21 ; d6=2 ; d6=5 ; d6=3 ; d20+3=22 ; d20=12 ; d20+17=34 ; d6=2 ; d6=3 ; d6=5 ; d20+3=17 ; d20+3=16 ; d20+15=16 ; d20+35=36 ;
Monday June 11th, 2012 5:56:54 AM

Disengaging from battle, Zane rolls backwards and receives a slice across the haunches from his foe as he does so, then barely casts Enlarge Person on himself.

Zane takes 16pts from an AoO. I rolled his concentration check and he passed.

Noticing the person by the wall is wearing the sigil of Queen Maab, Zeoll decides not to target him and instead heal himself a bit with his magical wand as he moves.

Not sure who the newcomer is, Restlin moves back into the inn's courtyard and mentally moves his balls of lightning closer to Mino4.

Restlin, you are now visible at the end of this round, round 10, unless your Greater Invisibilty lasts longer than 7 rounds. You began your GI on round 4.

Dressed in a cloak of blue trimmed in silver with the hood drawn up against the rain while also sporting a pale blue surcoat over his armor, the newcomer takes a step out beyond the retaining wall he was hiding behind and takes three bowshots at Mino4--knowing that he's evil and more than likely up to no good. All three shots curve in the wind but hit due to the attackers forethought and accounting for windage,causing the minotaur to cry out in pain from the unexpected attack.

Enraged that Beri is taking a dirt nap, Bosk motions for his shadowdile to flank Mino4--but as he does the croc receives a severe chop and Mino4 no longer believes it to be real. Thankfully it's partially real, enough for Bosk to use it to bolster his charge. However, the croc happens to run into a ball of lightning and is discharged from this plane as the damage is too much for it to cope with, so there will be no help with his attack. Bracing himself for impact, Mino4 grits his teeth and bellows in pain as Bosk blade impales him, lifting him off his hooves and then droping him to the ground unconscious and bleeding.

Beri tries to gargul something out, but passes into unconsciousness from the pain and bloodloss.

Something drops down from the porch and then disappears in plain sight as it moves onto the porch behind Bosk--whatever it was can't be made out as only the wind and rain gave somewhat of an outline of something fallng.

Thinking about escape, Mino2 is about to hightail it out of there until he see's his master--although somewhat briefly, come down from over the porch. That combined with seeing his comrade skewered by a fellow minotaur makes him decide that he must help his master, after all he had given him. Charging through, Mino2 runs through the balls of lightning, scorching his flesh, Zane tries to stop him but he fails as Mino2 manages to land a solid blow against Bosk.

Bosk takes 19pts damage

-5 Perception rolls due to weather... Roll Perception DC36 Highlight to display spoiler: {private message me to know where Lowd is hiding}

1 Round by Monday night

MAP

Mino1: AC21 -87hp unconscious
Mino2: AC21 -78hp
Mino3: AC21 -unknown
Mino4: AC21 -85hp unconscious
Mino5: AC26 -96hp dead


Zeoll (HP27 of 49, AC22, CMD17)  d20+17=30 ;
Monday June 11th, 2012 9:32:14 AM

OOC to Kindly DM Jim -- What's the wall made of, what's the climb DC, and especially how high is it? I need to know for line-of-sight for casting stuff.

Zeoll's perception check at +17: a 30. With the -5 penalty, that's a 25.

Zeoll ponders what to do. But he sees the Queen Maab fellow shooting at the enemy and calls out to him in sylvan -- "Good show, frriend! But note that those two" -- he points out Zane and Bosk -- "arre also frriends!"

More to come.

Jim: 10' high, 20' of movement to clear and an easy DC10 to climb over

Zane Stormfront AC 25(27) CMD 23 HP 45/63  d20+6=24 ; d20+6=16 ; d20+6=22 ; 2d8+7=15 ;
Monday June 11th, 2012 11:46:01 AM

Zane briefly sees someone drop onto the porch, but he, she or it seems to vanish into thin air. (perception 24 includes the -5 for rain)
Zane moves west to J,K,L/20,21,22. He focus' arcane energy through his body and with his extra reach, Zane unleashes a pair of attacks at the Minotaur that he was already fighting.

Flurry 1, 16, miss
Flurry 2 , 22 Hit, damage 15 damage

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Enlarge Person, 3 minutes
Shield, 3 minutes
Mage Armor, 3 hours

Claws & Bite uses:
4 of 4 used per day

Others spells and effects on Zane:

Question, in Zane's movement, I described it as rolling back to another location, that first movement would have moved Zane further than 10 feet away, Mino 2 only has a 10' reach right?

Jim: the only ways to leave/move out of a melee and not incur an AoO is a 5' step, Withdraw or acrobatics tumbling. I don't believe Zane did any of those and I made sure to check if you made an acrobatics roll.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Greater Invisibility: last round - Haste - 7 rounds  d20+11=26 ; 3d6=10 ; 3d6=8 ;
Monday June 11th, 2012 12:18:57 PM

Restlin smiles as Zane gets closer. Not because he's suddenly digging on getting cozy with wet taurs, but because now he can cast haste on everyone...except Zeoll, of course...

He'll also direct his ball lightning to attack Mino4's rear at n17 & n18.

***

OOC: Concentration check due to the inclement weather: 26
Ball lightning#1: 10
Ball lightning#2: 8 - Reflex save DC18 + weather/metal armor penalties (DC24 total) to negate

Haste: The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Monday June 11th, 2012 12:36:55 PM

Restlin,
You may want to specify that you make sure the lightning avoids Beri, otherwise you may kill him.

Zane Stormfront AC 25(27) CMD 23 HP 45/63  d20+6=9 ;
Monday June 11th, 2012 1:29:59 PM

Zane's extra attack from haste is a miss.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Greater Invisibility: last round - Haste - 7 rounds 
Monday June 11th, 2012 2:01:50 PM

ooc: The balls travel straight towards the minotaur. I'd have to make them take a scenic route to hit Beri. They need to occupy the same space as their target; they don't arc to adjacent squares.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells  d20+7=9 ;
Monday June 11th, 2012 2:11:27 PM

Oops, was looking at the previous map.

Perception = 9,
(For both the lightning and Loud)


Zeoll (HP27 of 49, AC22, CMD17) 
Monday June 11th, 2012 4:57:49 PM

OOC: Still waiting on Wall Questions

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62  3=3 ; d20=16 ; d20=12 ;
Monday June 11th, 2012 5:02:38 PM

Wyaar takes a five foot step forward (O21) and cast Faerie Fire centered on the square behind Bosk where he saw the fleeting image of something fall. (concentration 21, Perception 17)

~~~~~

Waiting for results of faerie fire if possible. May use Hero point to gain action

Jim: Nothing happens

Beriothian (Will)-- AC:22/16/16 HP:-11 (+7=-4)/62 CMD = 23 (hero point used) 
Monday June 11th, 2012 9:03:05 PM

Beriothian's body lays limp in the mud. His mind starts to drift off into a dream. He's back at his childhood home in the forest. The silhouette of his mother is seen in the kitchen, and the scent of her home cooking fills the air...

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Monday June 11th, 2012 9:08:22 PM

Wyaar feowns asnothing appears.. would have sworn he saw somwthing land on the porch, but atleast the poch 10 feet behind Bosk is putting out a soft blue light.

taking no further action.

Jim: Pick an intersection, not a square, so I can make the light burst

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Monday June 11th, 2012 9:50:09 PM

ooc: So the spell did work, it just didn't reveal anything?

Jim: correct

Zeoll (HP27 of 49, AC22, CMD17)  d20+2=13 ;
Monday June 11th, 2012 10:48:50 PM

Zeoll moves to the wall and peeks over. He climbs up high enough to see over the wall, and to gain the benefit of cover. Climb check to do so: a 13, no problem. That puts him in 23-24-S.

That's a move action. If Zeoll sees Lowd or any non-minotaur enemy, he'll cast Hold Person on him: Will save DC 21.

If he sees only conscious minotaur enemies, he'll cast Grease under Mino Two. Save DC 18.

If he sees no enemies at all, he'll take another move action to 20-21-N, next to Beri.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Monday June 11th, 2012 11:55:32 PM

Unsure of what to do next, Bosk goes into total defense while he contemplates his next move.
+4 to AC for 1 round
AC 30/18/23

Heranmar Inn -- Round 11 -- Jim C  d20+35=42 ; d20+15=23 ; d20+15=28 ;
Tuesday June 12th, 2012 3:06:43 AM

Pondering what to do next, Zeoll calls out to the Maab fellow in a jovial manner and also lets him know that Zane and Bosk are friends.

Lumbering over a few feet to his right, Zane takes a few swipes at Mino2 and knocks him unconscious.

Visible now, Restlin directs his balls of lightning over to Mino4, they take care of the job and finish off the minotaur permanently. Then he casts haste on everyone but Zeoll, because the latter is out of range, and see's there are no longer any enemies to combat.

Taking a short step forward, Wyaar the newcomer, casts faerie fire just behind Bosk and lights up the area is a light blue glow.

Beri dreams of his mother, but off in the distance a black rider is quickly approaching. Fear and apprehension begin to fill Beri's emotions.

First peering over the wall and seeing no conscious combatants, Zeoll moves quickly to Beri's side.

Bosk on the otherhand, ever wary, goes on the total defensive.

From above the porch, through the Bosk hole in the stables loft, the innkeeper comes jumping down to ground level. His eyes are burning with rage and he looks angrily about. "Lowd! Where are you, vermin?! Lowd!" His angry cry crescendos into a Baleful Shriek that everyone can hear.

Everyone needs to make a Will DC18 save or cower in fear for 1d4 rounds.

Perception DC42 Highlight to display spoiler: {Private message me to find Lowd}

1 Round by Tuesday night

MAP

Mino1: AC21 -87hp unconscious
Mino2: AC21 -123hp dead
Mino3: AC21 -unknown
Mino4: AC21 -85hp unconscious
Mino5: AC26 -96hp dead


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 6 rounds  d20+6=11 ; d4=1 ;
Tuesday June 12th, 2012 8:37:47 AM

OOC: Will save 11

Will power drained by seeing so many friends fall, Restlin hunkers down between Zane and Zeoll and tries to get a hold of himself.

Zeoll (HP27 of 49, AC22, CMD17)  d20+12=18 ;
Tuesday June 12th, 2012 8:50:26 AM

Zeoll has an idea! He thinks for a moment ... not-an-action knowledge religion check ... gets an 18 ... Does Zeoll think this undead caterwauling is something he could, as a bard, Countersong?

Jim: maybe, but you would have to have a readied action to make it work since it's pretty much an instantaneous effect.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Tuesday June 12th, 2012 8:58:03 AM

ooc: Are the unconcious minotaurs stable or still bleeding to death?

Jim: spend a standard action adjacent to them to find out.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells  d20+15=31 ; d20+15=30 ;
Tuesday June 12th, 2012 11:15:01 AM

ooc:Since be definition it is "impossible to use Stealth while attacking, running, or charging", can I safely assume that I would be aware if I was being attacked (even if the attack missed or bounced off my armor), even if the enemy is invisible?

Is there water or puddles on the porch that Bosk could use to make a perception check to look for ripple s or foot prints if he wished?

Not-an-action knowledge spell craft check (If for some reason they would require an action to see if I know what I know, I don' want to make them.
Knowledge Spell Craft = 31 (Will see invisibility cause Bosk to see a character using the Hide in Plain Sight abillity?)

Knowledge Spell Craft = 30 (Will Detect Magic work to locate the enemy if they are using the Hide in Plain Sight abillity?


Lastly, seeing that Yondrim is still flaming, is there any fire left on the porch that is creating enough light that we could eliminate some squares as possible hiding spots if the guy is using Hide in Plain Sight? (I know this wouldn't effect an "invisible" creature.

Jim: No. Maybe. Yondrim is not burning.

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Tuesday June 12th, 2012 11:50:06 AM

Note: anyone within ten feet of Wyaar gains a +4 bonus moral bonus to save vs fear

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Tuesday June 12th, 2012 11:55:03 AM

FYI, Bosk is immune to fear.

Heranmar Inn -- Jim C  d20=18 ;
Tuesday June 12th, 2012 4:34:35 PM

I'm going to go ahead and end the combat here and let you guys do what you want, but please remember, there is an assassin afoot. Why he hasn't attacked is probably because he doesn't have to. He can just wait until you go back to your tower and kill you off one by one in your sleep :) Please note where you are going and with whom in case I do choose to have him attack any stragglers.

The wind continues to pick up as the storm hits the mainland. It is really blowing hard now (-8 perception) and bits and pieces of nearby Heranmar are sailing through the air and fly by the inn at an alarming speed. Yondrims corpse is half incinerated and either blown away and now consists of a gray muck. Alexi is definitely dead and still entangled. Of the four minotaurs outside, two are still barely alive, but fading fast.

Soon this whole area may be flooded as the waves on the nearby shore have crested over the embankment and heading inland. It could be any moment that standing on soggy ground could turn into fighting for your lives in 10'+ high flood waters (think the tsunami vids of Japan). Heranmar itself is a mile away, it's uncertain if you could make it there, and very uncertain if they would open their gates to outsiders during a storm of this magnitude.

The innkeeper continues to fume and look about. He's little more than scraps of tattered meat on bones, but his insatiable desire of revenge keeps him "alive". Being so near him, Bosks subconscious must feel torn--the Avenger in him must admire him for his drive for revenge, whilst the Grim in him must see the need to put the revenant to rest.

Wyaar, the newcomer, can feel the evil too--but the innkeeper has not made one move to attack any of the group. He just keeps muttering Lowds name and looking intently all about the grounds.

XPs and hero points-- Jim C 
Tuesday June 12th, 2012 4:40:45 PM

Everyone receives 2000xp, even Wyaar (a carryover from Yondrim).

Everyone, except Zeoll, receives 1 hero point for being heroic and staying in the battle.

Zane receives 1 extra hero point for taking the initiative and leading the battle.

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Tuesday June 12th, 2012 6:21:34 PM

Wyaar, like Bosk, seems completely unaffected by the undead scream, but eyes the creature suspiciously with a raised bow. When it makes no move to attack and no one attacks it immediately he lowers his bow and nods in its direction, "what is that?"

He eyes the dying minotaurs and makes no move to either harm or heal them. With the coming storm it is up to the Gods whether or not they survive and he'll leave them to their judgement. "we need to find shelter... This storm is growing and this is not a good place to be."

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d8+1=7 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; d6=1 ; d6=5 ;
Tuesday June 12th, 2012 6:29:20 PM

Bosk removes Beri's wand and taps him on the shoulder, healing the young rogue for 7hp.

He then gathers the injured party members together, out of range of the unconcious enemies, and uses channel energy to heal them all of 15dmg.

ooc: More to come, I just wanted everyone healed and concious so Beri could post.



Beriothian (Will)-- AC:22/16/16 HP: 16/62 CMD = 23 (hero point used) 
Tuesday June 12th, 2012 8:29:14 PM

ooc: DC 42... my stealthy and eagle eyed rogue would feel emasculated (twice over) if he wasn't just coming out of a coma.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells)  d20+2=12 ;
Tuesday June 12th, 2012 9:00:13 PM

Restlin manages to gather his wits about him and see that things have calmed down some. He clears his throat and offers his hand to the new-comer. "Restlin the wizard. Thanks for helping with those minotaurs back there. This is where I'd usually insert a joke about taurs in general, but the situation appears dire and my water-logged corpse would not be nearly pretty enough to display properly. We're the Iron Adventurers, and there's a very skilled assassin around here somewhere who may have added you to his target list since you shot his henchmen. Sorry about that."

He turns to the rest of the group & is glad to see Beri's still alive. "I hate to leave Alexi and Yondrim like this, but if we don't get moving we'll end up joining them. If we want to find this Lowd character, we'll likely need the innkeeper."

He looks to the inn. He's no architect, but can he gauge whether or not it would weather the weather?

Perception = 12, if it matters.

Heranmar Inn-- Jim C 
Tuesday June 12th, 2012 9:15:38 PM

DC15 Engineering check to determine if the Inn is a death trap against the storm.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Tuesday June 12th, 2012 11:42:49 PM

After ensuring that no more of the Iron adventurer's will be taking the trip to see Gargul tonight, Bosk gather's the group together. That thing, best as I can tell, is a reverant. I being so wronged in life that its soul refused to cross over, returning to its body it rises from the grave to get its revenge. Typically such beings are devoid of any compassion, emotion, or logic, a revenant has but one purpose, and cannot rest until it has found vengeance, but this one is an enigma... As the horned cleric speaks it becomes obvious that he admires the reverant's enduring patients and unalterable determination. My name is Bosk, and as the symbol on my forehead indicates, I am a Eye of Gargul, a cleric for the god of life and death. More specifically, I have dedicated my life to helping trapped spirits who cannot go on to their afterlife in the Lands of Rest, in particular those spirits bound to this plane due to some deep aching need for revenge or need insatiable need to right some injustice or to clear their name.

Looking around the grounds the cleric finds himself agreeing with the Paladin. I don't think it would be wise to try to make it to the city tonight. I suggest we stay the night at the inn and fortify it the best we can in case the assassin is still around. We should also search the taurs, perhaps they have something on them that will tell us where they are from or where we can find the Lowd. We should also remove their weapons and armor in case they make it through the night and decide to come after us again.

Regretfully, while Gargul has granted me the power to revive our fallen friends, it is their to continue their journey to the Shadow Realm and I must honor that decision.
Bosk will make sure everyone stays in groups of three while they search the bodies and move about. While the others check the dead Bosk will say a prayer for their souls, particularly that of Yondrim and Alexi. He will also, assuming there are no objections, burn / incinerate Aleix and Yondrim's corpses in an ancient ritual designed to honor the dead, immortalize their memory, and prevent the desecration of their corpses.


Beriothian (Will)-- AC:22/16/16 HP: 16/62 CMD = 23 (hero point used)  d20+5=8 ; d20+13=18 ;
Tuesday June 12th, 2012 11:43:55 PM

Beriothian watches as a black rider approach. Is he coming for mother? For me? As the rider comes close enough to make out his face all goes dark for the rogue. He is outside again, being zapped back to life by his friend Bosk.

What happened? Where's Alexi? Yondrim?... Oh.
The rogue debated whether it would be safer to go inside and wait out the storm, but his mind is still to foggy to think straight.

Bosk... I'm still in pretty bad shape. Would you mind using another charge or two from my wand?
ooc: above 20 hp

perception = 18
knowledge (engineering) = 8

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d8+1=2 ; d8+1=2 ; d8+1=7 ; d8+1=5 ;
Tuesday June 12th, 2012 11:52:33 PM

HP Rolls for Beri
2,2,7,5 (The first two rolls were natural 1s, I forget if we reroll those or not. If not, Bosk will cast 4 clw spells)

ooc: What time is it? Bosk plans to discharge his remaining spells to heal the group this evening.

Heranmar Inn-- Jim C 
Wednesday June 13th, 2012 1:33:28 AM

It is early afternoon, but the sky and area around the storm is as dark as night. Unless a fireball is being used, there will be no cremations in this weather.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) 
Wednesday June 13th, 2012 8:09:50 AM

"I'm not certain staying here is wise with the coast being so close and so angry, but if it's what we're doing then there's no time to waste."

Restlin is careful not to go out alone, but will aid however he can in shoring up the inn, searching the taurs (casting detect magic as needed), and tending to Yondrim/Alexi's corpses. He'll offer to use Vera to incinerate the bodies (he's unsure if that would be against Bosk's ritual).

Heranmar Inn-- Jim C 
Wednesday June 13th, 2012 2:34:45 PM

The dining room is the only area that everyone can fit into and not be squeezed, so I'm guessing that where you guys are at?

What of Alexi's and Yondrims partially incinerated bodies? Inside?



Zeoll (HP27 of 49, AC22, CMD17)  d20+10=15 (know engineering); d20+10=25 (survival to find shelter in the storm); d20+15=35 (survival to track, with the lens of detection giving a +5); d20+19=31 (perform); d20+17=33 (perception to search fallen foes);
Wednesday June 13th, 2012 3:17:04 PM

OOC: Updated xp, hero points, and CLW charges used on my sheet -- thanks Jim!

Number one first priority! Despite the storm, we have to stay together in case the assassin returns. Zeoll will act to either keep his friends together, or make sure by joining a loner that no one is left alone. Ideally, we should stay in a group.

Second priority, if it is even possible -- Zeoll wants to sniff around for this Lowd fellow! He wants to get his scent! Outside, maybe not, but inside, the sensitive liontaur bets there's a scent to be sniffed! With at least one friend to join him, and not a minotaur for fear the floor will collapse, Zeoll checks out the interior of the place. Survival 35! Nat 20! That's gotta give a clue?!

But what of the undead thing? Zeoll calls out to him, shouting with a trained bard's voice over the storm: "Sirr Innkeeperr! We want to catch this Lowd perrson too! Please come talk with us!"

While inside, Zeoll looks at the holes and creaking woodwork (Know Engineering 17 - forgot to add the +2 for heroism in the roller). "I don't like this, my frriends! I think this strructurre is going to collapse on us. We might be betterr off outside, or in shelterr of ourr own device!"

Zeoll's survival check to see if there is a better place to shelter -- in the lee of a corner of the outer wall, maybe? Survival check 25.

"We would be best off in XXXXXXX," suggests the fey bard. [OOC: Fill in the XXXX with whatever kindly DM Jim says that Zeoll concludes.]

If Restlin wishes to cremate the remains of the group's fallen friends, Zeoll will bow his head and pray for their rest. He sings a funeral song, something to celebrate their bravery. Perform 31.

That chore done, he asks if anyone has looked over the bodies of the fallen foes. Are any alive? If so, Zeoll will disarm and tie them up and use a charge of CLW to make sure they survive. If not, he will search the corpses to see if he can find loot (with a detect magic cantrip and a sift cantrip so he does not have to touch them) Perception, taking 20, is a 37, less storm penalties, a 32 if it is still -5, and if he can;t take 20, then a roll of 33, or 28 with the -5.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
1 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 0 charges used (45 total available)

Hero Points Used: 0 of 2.

Zeoll (HP27 of 49, AC22, CMD17) 
Wednesday June 13th, 2012 3:18:10 PM

Zeoll looks around at his friends. "I may not be brrave, but at least I got the basics coverred! Come on you louts! Help me out herre!"

He grins to take the edge off his words.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Wednesday June 13th, 2012 3:42:13 PM

Preferably, we would like to burn / incinerate the remains if possible.
Can we do that using Retlin's wand? Bosk also has 5 2-pint (large sized) things of oil if that will help.

Jim: a dead body instantly incinerates if hit by a fireball. And yes, you can loot the bodies, even the bad guys.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Wednesday June 13th, 2012 5:19:43 PM

Then we "loot" the bodies and incinerate our guys.

Any preference on what we do with the enemies, living and dead?

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Wednesday June 13th, 2012 5:45:23 PM

Bosk thank's Restlin for his fire, it brings the cleric a sense of peace knowing that that they won't be leaving their friends bodies to the mercy of the weather and their enemies. After removing anything of value from the bodies and preparing them for their final send off he begins the ceremony. Bowing his head, he asks Gragul to guide their souls through the Shadow Realm. For each member he tells briefly of their bravery and how they had exemplified the various virtues of a true hero. When he gets to the line Leaving behind their mortal shells, he signals to Restlin to cast the spell and finishes his prayers.

Zane Stormfront AC 25(27) CMD 23 HP 45/63  d20+12=13 ; d20+5=16 ;
Wednesday June 13th, 2012 6:02:17 PM

OOC: Ignore the first roll, I started to post yesterday but headed off elsewhere on a emergency.

Zane watches the sky and the storm brewing, he smiles, this is his type of weather, it's in his bones, let alone his name. He stands near the gate and lets his short duration spell run their course. (the enlarge person). He recalls very little, but he still has some memory of ship board life. (Profession Seamanship 16)
"If we were aboard a ship, now would be a good time to lash ourselves to safety lines, I think this is gonna be one of those storms that gets remembered for years."

He will show respect when they have the service for their fallen friends.

Zane is still wary of going into the Inn, those floors look very chancy.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Enlarge Person, 3 minutes
Shield, 3 minutes
Mage Armor, 3 hours

Claws & Bite uses:
4 of 4 used per day

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62  d20=7 ;
Wednesday June 13th, 2012 7:06:26 PM

Wyaar listens quietly while others pay their respects to their fallen comrades all the while keeping a careful eye on the undead innkeeper. If the revenant could prove helpful in bringing down a bigger evil than it could be suffered for now, but only for a short time. Perhaps, if they can get the tale of the creatures mortal life and what drove it to revenge the best way to be rid of the creature would be to see its vengeance fulfilled.

He'll help the others move the bodies as needed and offers a blessing of both Maab and Eberyon on the departed.

For his part he offers little insight into the strength of the Inn (knowledge roll 9), but does ask a question of the spellcasters. "No chance of a rope trick or other magical space that you can make to let us ride out the storm?"

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Wednesday June 13th, 2012 7:09:44 PM

Wyaar also introduces himself, "I am Wyaar Mudlynn, Paladin to Maab the Protector, Queen of the Fey and mortal emissary of her consort, King Eberyon. It is they who sent me here to this Inn at this time. Now I see it was to aid a fellow Cradled and fey... Though it grieves me to see I was too late to save the dryad."

Zeoll (HP27 of 49, AC22, CMD17) 
Wednesday June 13th, 2012 9:27:25 PM

"Hey, that's me!" says Zeoll. And in sylvan, he asks Wyaar, "How farres it at the Seelie Courrt, Sirr Fey? I had taken you forr a morrtal! Please forrgive my confusion."

Zeoll did not think the fellow looked fey, but with fey you never really know!

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) 
Wednesday June 13th, 2012 9:50:18 PM

On cue, Restlin takes aim with Vera and incinerates the bodies of his friends. An unfortunate use for his favorite toy.

"Had you asked a few days ago, I would indeed have had a rope trick up my sleeve. Today, I'm afraid not." The wizard walks up to the window and peeks outside. "It's a tragic circumstance of my profession, really. Great library full of spells, but the wrong ones are always prepared."



Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Wednesday June 13th, 2012 11:09:14 PM

It's been a long time since I've had a conversation in Sylvan, though I'm not particularly familiar with the Cradled. Remind me to ask about that again when we are somewhere safe and dry.


Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Thursday June 14th, 2012 12:37:00 AM

"That's because I am mortal..." Wyaar says with a smile before a wet leaf blowing in the wind slaps him in the face.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) 
Thursday June 14th, 2012 12:28:42 PM

Restlin looks outside. Being this close to the coast in a storm is not doing his nerves any favors. Obviously he can't see into the future, but does he get the feeling they'll all end up underwater if they stay in this inn?

Zeoll (HP27 of 49, AC22, CMD17) 
Thursday June 14th, 2012 1:31:54 PM

Checking in.

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Thursday June 14th, 2012 2:16:16 PM

Is there any higher ground in sight?

Jim: nope.

Heranmar Inn-- Jim C 
Thursday June 14th, 2012 4:22:25 PM

All goes as planned. The ceremony amongst the crash of thunder and lightning; waves of water coming inland; the angry sky breached above, all give a terrible sense of the grandeur of the Wold as the bodies of Alexi and Yondrim are incinerated in a sudden explosion of fire. Instantly steam arises from the vacuum left by the fireball and with it the ashes of the fallen are swept up by the fierce winds and carried away to wander the Wold free of worries, cares or desires. Freedom.

Soon, based on careful observations, the water level will be quite high, so high in fact the first level of the inn will be flooded. The innkeeper, after chasing about the inn calling out Lowd's name here and there, has settled once more behind his desk in the parlour--as if open for business. The water won't affect him, but the rest of the Iron Adventurers, where will they ride out the storm and not get seperated?

Zeoll (HP27 of 49, AC22, CMD17) 
Thursday June 14th, 2012 7:04:14 PM

Those outer walls are ten feet high. We can take shelter on top, especially if we manage to anchor ourselves to them?

Jim: they are only 5 feet wide, it would be a heck of a ride. and if they should break, well...

Zane Stormfront AC 25(27) CMD 23 HP 45/63 
Thursday June 14th, 2012 7:42:04 PM

"The walls are Sturdier than the Inn, but they will also take more of a beating that the Inn, due to sheltering it for the most part from any crashing waves, unless one comes directly from the gate side. I think we should try inside first, remember there were minotaurs inside, so maybe the floors are not so rotted as it looks. Then from there we can move to the roof if needed."

Zane then carefully starts to enter the Inn, being ready to tumble back out the door if the floors are about to give way.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Enlarge Person, 3 minutes
Shield, 3 minutes
Mage Armor, 3 hours

Claws & Bite uses:
4 of 4 used per day


Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Thursday June 14th, 2012 8:59:26 PM

ooc: Random thought, is it now safe to assume that after the last migration that we are currently near the coast?

Jim: yeah, about 1/2 mile away.

Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used)  d20+5=20 ;
Thursday June 14th, 2012 9:03:42 PM

One sec, I should be able to tell from the retaining walls and floor where the safest spot is.
knowledge engineering = 20

Jim: safest spot would probably be the parlour, near the desk, but that's going to be underwater soon, probably, most definitely, yes. Next spot, maybe directly above.

Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Thursday June 14th, 2012 11:00:31 PM

ooc: yes, I was including not drowning in my definition of safe

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Thursday June 14th, 2012 11:10:07 PM

Wyaar frowns at the Inn, but it seems like their only option, "It seems we will have to wait out the storm here."

Unless someone has a better idea

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) 
Thursday June 14th, 2012 11:33:37 PM

Restlin is quite happy to hunker down wherever Beri says is safest. He has 50' of rope in his pack to tie himself down in case this storm rips the roof off. If he can't find an obvious place to tie himself off, he'll ask Beri's advice since he seems to know what he's doing.

If anyone knows how to use rope well, he'll also take their assistance. He mainly hauls it around for his rope-trick spell and is lucky to get a decent square knot. He'll also make sure the dagger on his belt is secured in case he needs to cut himself free quickly.

Plenty of rope if anyone else feels the need to secure themselves against hurricane winds.

He smiles at Wyaar, "honestly friend, this is an exceedingly appropriate introduction to the Iron Adventurers. If we get out of this, ask the liontaur there to tell you about our lost fortune."

In case winds take out torches/lanterns/whatever, he'll keep a light spell going as well.

Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Thursday June 14th, 2012 11:34:45 PM

ooc: did we find anything when we looted the bodies?

Jim: are you going to sitdown and discern/organize it all out now or store it for later?

Heranmar Inn-- Jim C  d20+15=23 ;
Friday June 15th, 2012 5:22:01 AM

As the winds whip and the rains sting, some may notice out the window an outline of a figure in the pouring rain heading towards Heranmar...

Perception DC23 to Highlight to display spoiler: {Holy crap, it's probably Lowd making a break for it to Heranmar to get in the city and safety. He is approximately 120' from the inn and about 5000' from the city.}

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d20+7=18 ;
Friday June 15th, 2012 10:48:19 AM

Unable to see much in the rain, Bosk quickly places all of the collected lot and throws it in his BOH intending to look at it more closely when they have more time.

Perception Check = 18

Zeoll (HP27 of 49, AC22, CMD17)  d20+17=37 ;
Friday June 15th, 2012 12:01:17 PM

Not sure what penalties the weather imposes, but this time, Zeoll's luck is with him, and he sees clearly that ... that figure over there, just 120 feet away, could well be Lowd!

[Rolled a nat 20 = 37 perception.]

Zeoll moves 40 feet closer with a move action, then casts Hold Person, with its medium range. Will save DC21 or Held.

He shouts to his friends so they will be alert!

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62  d20+2=3 ;
Friday June 15th, 2012 1:10:43 PM

Wyaar is apparently not looking out the window, but the wall (nat 1' perception 3 with penatlymdue to weather)

"if the storm does not claim us I will do just that." he says in response to Restlin's suggestion.

At Zeoll's call to be alert he gathers his bow and peers out the window, and though unable to see anything himself he'll listen to the direction thenliontaur points him in and heads out with the Taur into the rain.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells)  d20+2=13 ;
Friday June 15th, 2012 1:51:07 PM

At Zeoll's announcement, Restlin runs to the window. Following the liontaur's lead, he'll cast glitterdust on the fleeing figure (range is 170' - will save DC16 or he's blinded - either way -40 to stealth checks - 7 rounds).

***

OOC: This is of course assuming Restlin can see who Zeoll is talking about. Perception = 13. If that fails, he'll cast it roughly 120' in the direction Zeoll indicates and hopes for the best. The spell has a 10' radius spread. I'll leave the success of this action to Mr. Jim's capable judgement.

Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Friday June 15th, 2012 5:21:56 PM

ooc: Just wanted to get a confirmation that the bodies had indeed been the remains were washed out to sea. Beri is painfully aware at the moment that he needs a few upgrades.

Jim: no, the water is coming, not here yet

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Friday June 15th, 2012 8:11:47 PM

Can can locate Lowd now that Zeoll pointed him out?
If not, do we get a bonus to our spot roll?

Zane Stormfront AC 25(27) CMD 23 HP 45/63  d20+11=14 ; d20+13=14 ;
Friday June 15th, 2012 8:28:53 PM

Since people are headed after whoever is running away, "Tell the Inn Keep that Lowd is escaping."
It might not be Lowd, but having whatever that spirit of vengeance in the Inn helping out can't hurt.
Zane uses his long legs and his nimbleness as a Monk to try and catch up to the runner. (run speed 40)

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours

Claws & Bite uses:
4 of 4 used per day


Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Friday June 15th, 2012 8:45:50 PM

Guys, don't get too excited. We can really only move as safely as the slowest one of us, which means we probably can't catch up to him before he reaches the city. And from the looks of it the water will be up to the second floor in a short amount of time, we could very well drown long before we reach him... if it is him. We don't actually what Lowd looks like, do we?

Heranmar Inn-- Jim C 
Saturday June 16th, 2012 5:35:49 PM

Pointing and alerting the others to the outline of a person running through the rain, Zeoll opens the window to be greeted by a blast of rain, but he does not falter as he casts his Hold Person spell on the supposed fleeing Lowd--who neither falters and continues to run. Zeoll then runs downstairs and out into the rain.

Seeing where Zeoll pointed, Restlin takes a chance and casts a Glitterdust in that area. It explodes in a shower of glittery dust that is immediately drawn down to the ground by the rain, but in it's midst is a lone figure clearly covered in the glittery mess.

The rest begin filing out of the inn and it is Zane that leads the way. Unfortunately everyone must head South to exit the inn, then cut back Northwest to catch up to the supposed Lowd.

Everyone who has a speed of 40 and makes a double move will be 120' from Lowd. Those with 30 and double move, 140'. Single moves of 40 and 30 will be about 160' and 170' respectively and have a wall blocking your line of sight.

Outside the ground is water logged and off in the distance the crest of waves are washing over the embankments and heading inland still; The storm is fierce and unrelenting, just like the Revenant that is closely following behind after Zane's alert.

Perception and ranged attacks -8

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 7 rounds - Glitterdust: 6 rounds remain 
Saturday June 16th, 2012 6:30:01 PM

"Beri, no one kills a prostitute in my town and lives!"

Restlin follows the rest of the group out of the inn. His mind filled with thoughts of vengeance, he unleashes another haste spell on the party. He's not certain where it came from, but this is no time to dig into arcane mysteries.

***

OOC: Burning a hero point to recall haste.

Does the penalty to ranged attacks include things like rays that aren't affected by weather?

Haste: The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Jim: all ranged attacks that require a To Hit, are affected.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Saturday June 16th, 2012 9:51:28 PM

Bosk races after Lowd running at full speed (speed x4), Restlin's spell increasing the taur's speed to 50ft.

ooc: Sorry everyone, I would have run after Lowd last turn, but I was waiting to see if I could see him to cast a spell a spell. Next time I will post an if then post.

Jim: you cannot run, except in a straight line, so no apologies needed for an action you couldn't have performed anyways.

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Sunday June 17th, 2012 8:31:06 AM

Aided by RestlIn's. Haste spell, Wyaar moves as fast as he can towards the Sparkly figure.

Double move, run, whatever is allowed. Movement speed 60

Heranmar Inn-- Jim C 
Sunday June 17th, 2012 5:36:41 PM

With the aid of Restlin's Haste spell, everyone easily catches up to Lowd.

Please place yourself on the map. There is no spell casting unless you're off map back by the inn and no attacks because of running, this is placement only.

General direction Lowd was heading was A31


MAP



Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used) 
Sunday June 17th, 2012 7:39:40 PM

ooc: What is 'A' on the map?

Jim: innkeeper

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 7 rounds - Glitterdust: 6 rounds remain 
Sunday June 17th, 2012 9:50:01 PM

OOC: Restlin will head to R50 & ready his acid arrow wand.

Zane Stormfront AC 25(27) CMD 23 HP 45/63 
Monday June 18th, 2012 2:03:42 AM

Zane will start at D 47 if possible.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Monday June 18th, 2012 9:58:14 AM

How fast is Lowd moving?
Is he Walking, hustling, or running?

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Monday June 18th, 2012 10:08:48 AM

Wyaar will run wide past presumed Lowd and stop 15 feet in front of the figured approximate path. (can't get to map for coordinates, please place.) "Hold! drop your weapons and offer no violence and you'll not be harmed"

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Monday June 18th, 2012 2:02:15 PM

ooc: If I don't get an answer back on how fast Lowd is walking / running, Bosk will run to J,K/36,37 and draw his Bastard Sword as he does do (Free Action).

Heranmar Inn-- Outside 1 -- Jim C  d20+17=35 ; d8=5 ; d6=3 ; d20+6=18 ; d6=6 ;
Monday June 18th, 2012 8:25:23 PM

Seeing that he is being surrounded by magically speed enhanced foes, Lowd mutters something about being undone by a damn Glitterdust spell. Taking a moment to think about, Lowd moves toward Wyaar and draws forth a black curved shortsword. Wyaar can barely see his face in the pelting rain and strong winds, but it's obvious the man is human and wears a grim smile on his face as he comes at Wyaar. Strangely, perhaps because the aura of evil is so strong, Wyaar senses something moving behind him. Bosk and the rest can see it too-- a living shadow, formed from the darkness and hiding in it's recesses, moves behind Wyaar and flanks him.

With a skilled hand, Lowd bypasses Wyaar's defenses and slams his curved blade to the hilt into Wyaar. From behind, a claw as cold as ice rips into the paladins back, but it spills no blood.

Wyaar takes 34pts of normal, sneak and ice damage and loses 6pts of Strength due to the Shadows drain attack.

1 round by Tuesday night or sooner.

MAP

Beriothian (Will)-- AC:22/16/16 HP: 28/62 CMD = 23 (hero point used)  d20+5=10 ;
Monday June 18th, 2012 8:50:10 PM

Beriothian sees the shadow creature and tries to remember what he learned from his past desires to become a shadow dancer anything he had previously learned about shadows that could help them now.

ooc: post coming later, wanted to see we could get some details on the shadow before posting
knowledge check (shadow)=10

Jim: Yup, it's a shadow.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Monday June 18th, 2012 8:53:45 PM

Does Lowd move in a straight line? If so, does Bosk get an AoO?
Also, can I by any chance get moved 5ft to the West? I chose my spot thinking Wyaar would be 15ft NW of Lowd's location.

Jim: sorry, no and no.

Zeoll (HP27 of 49, AC22, CMD17)  d20+9=17 ;
Monday June 18th, 2012 9:13:44 PM

Zeoll runs straight out ... 160 ft ... 32 squares ... to somewhere around 18M.

Unless the storm slows him down, in which case he'll take the double move.

perception check -- with the -8 mentioned above: a 17.

[Sorry for the short post. Sick with head cold.]

[Edit: Ugh! Sorry for missing the deadline. Did I miss a round of action, or can the above be for last round? Thanks!]

Jim: sorry, you missed the round. Jerry told me not to wait, really, he did, sometime ago, in an email I think, yeah, that's the ticket!

Cayzle: NP! Then I really better take the run to catch up.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 6 rounds - Glitterdust: 5 rounds remain  d20+11=23
Monday June 18th, 2012 9:29:24 PM

Looking to end this quickly, Restlin cries out, "Hey, get a load of this!" before casting hold person on Lowd.

***
Will save DC 16 to negate.

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Edit: Forgot to roll concentration due to weather. 23 should be good, yes?

Jim: concentration roll required is 15+spell level, so I think you're good.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Monday June 18th, 2012 11:24:48 PM

Beriothian activates his cape clasp causing a shield spell to be activated. He then pulls out his Bow and moves to i-42

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62  d6=6 ; d6=4 ; d6=5 ;
Tuesday June 19th, 2012 9:29:36 AM

Wyaar yells out in pain and shock as first the blade and then the icey grip of the shadow latches on to him. He takes a step backwards (5' step to F36) and faces the shadow. "Maab, aid me" he calls out as he drops his bow, now too weak to pull it,

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62 
Tuesday June 19th, 2012 9:36:38 AM

And strikes out with his bare hands in an effort to rip the shadow apart with strikes charged with divine power. (smite evil on Shadow. AC vs Shadow is 26/19/21)

Wyaar (JonL) AC 23/16/18 CMD 23 HP 62/62  d20=8 ; d20=10 ; d20=2 ; d3=2 ; d3=1 ; d3=3 ;
Tuesday June 19th, 2012 9:42:13 AM

Full attack on Shadow: hit AC 18 for 17 damage, hit AC 16 for 10 damage, miss AC 12 For 9 damage. If Bosk moves into flanking position add 2 to hit AC

Zane Stormfront AC 25(27) CMD 23 HP 45/63 
Tuesday June 19th, 2012 1:21:44 PM

Zane casts a Shield spell on himself and then moves to 38,39/D,E

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day


Heranmar Inn-- Outside 1 -- Jim C 
Tuesday June 19th, 2012 2:05:24 PM

waiting on Bosk

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d20+13=27 ; 2d8+6=17 ; 2d6=9 ;
Tuesday June 19th, 2012 5:53:41 PM

Seeing Wyaar get flanked by the shadow and attacked, Bosk runs behind the shadow and swings his magically enhanced sword at the strange cerature before him. Instantly his mind flashes back to his own shadow hanging in Gargul's wall, and the strange ritual that instilled him with the Ghost Touch ability. Time to put this ability to the test he thinks to himself.

Actions:
Move to G,H/33,24 (Flanking the shadow with Wyaar)
Hit AC 27 for 26dmg (17 Slashing and 9 Sneak dmg)

DM Sanity info, Bosk has ghost touch.

Heranmar Inn-- Outside 2 -- Jim C  d20+15=31 ;
Tuesday June 19th, 2012 8:56:51 PM

Obviously having some incredible plan hatching in his brain, Zeoll runs like the dickens and far surpasses everyone else as he heads North.

Calling out and casting a Hold Person on Lowd, Restlin pretty much knows that the spell failed as the man in black is not held frozen in place.

Activating the protective magics in his newly acquired magic cloack clasp, Beri moves a short distance and pulls out his bow.

Taking a step to the side and dropping his bow due to his weakened state, Wyaar calls forth the power of his god to smite the evil attacking him. Lashing out with his bare hands, he feels nothing as they pass through the Shadows body, but the incorporeal entity does seem affected by the holy energy emanating from Wyaar's hands as it winces in pain.

Since it is incorporeal and you do not have Ghost Touch and I couldn't find anywhere that Smite Evil affects incorporeal creatures, you're only doing half damage on the magical energy of your Smite. So 3pts + 3pts = 6pts total damage for the two hits.

Also casting a Shield spell on himself, Zane moves forward to cut off Lowd if he runs.

Bosk comes in to save the day, or at least Wyaar's life, as he moves behind the Shadow and cuts right through it, dissipating it entirely and sending it back to the dark abyss it was spawned from.

Seeing himself surrounded, Lowd runs 120' straight in the direction of the arrow (see map).

Please remember if you're wearing heavy armor, you can only run 3x your base speed.

1 round by Wednesday night or sooner.

MAP

Wyaar (JonL) AC 24/17/19 CMD 23 HP 28/62  d20=10 ; d3+3=5 ;
Tuesday June 19th, 2012 9:24:30 PM

Wyaar takes a passing swing at Lowd as he moves b. AoO probably miss AC 16 for 5 damage

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 5 rounds - Glitterdust: 4 rounds remain  d20-3=7 ;
Tuesday June 19th, 2012 9:44:38 PM

Restlin takes aim while moving forward...not as fast as Lowd because he's just not that fast. He sends a glob of acid at the fleeing Lowd.

***

Move to J42 - acid blob misses horribly. Don't forget the extra move distance due to haste, everyone.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+12=27 ; d8+2=6 ; d8+17=25 ;
Tuesday June 19th, 2012 9:49:55 PM

Beiothian watches Lowd run and watches to make sure he isn't setting some trap behind him. Assuming everyone else follows after Lowd, Beriothian moves 60 feet towards Lowd (normal move action with haste) and pulls a sleep arrow from his quiver placing it in his bow. He takes aim and and sends the arrow flying towards Lowd hoping to knock it out before the others reach him.

attack = 28 (I forgot to add the haste bonus)
damage = 6
make sure Lowd isn't setting a trap = 25 (I don't think I actually have state this since he is considered being under close observation while fighting him, just want to err on the side of caution)

Zane Stormfront AC 25(27) CMD 23 HP 45/63  d20+8=9 ; d20+11=24 ; 2d8+5=15 ;
Wednesday June 20th, 2012 12:13:51 AM

Zane misses with his AoO (forgot to add +1 from haste), he sees Lowd race off, but he smiles as with the additional speed given by the haste, Zane charges after him. (base 40 move+30 from haste x 2 = 140, needs only 120 so well within range) Just before he charges after Lowd, Zane energizes his body with Arcane energy (arcane strike)

As Zane gets within range he again swings at him.

Attack 24, damage 15

Zane's AC is 27 - 2 for charging +1 for haste so it's 26 for the round

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d20+20=33 ;
Wednesday June 20th, 2012 9:05:14 AM

As Lowd tries to escape the horned cleric calls upon some inner strength and abillity and with unusual finess flicks his sword in a circular montion in hopes if disarming the fleeing shadow dancer.

Actions
-----------------
Use hero point for +8 on next roll
AoO - Disarm check = 33
(Can I get the results of my disarm attempt before completing my turn?)

Jim: he is disarmed

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d20+13=19 ; 2d8+5=17 ; 2d6+5=12 ;
Wednesday June 20th, 2012 2:01:42 PM

Bosk disarms the Shadow Dancer's sword and then moves with great speed to head off the shadow dance and block his retreat, hoping the group can encircle him. The great taur swings his sword at the assassin

Actions
-----------
Moves just North of Lowd taking up the space North of him and North West of him (B,C/32,33 if I interpret his new location to be C/34 correctly)

Hit AC 19 for 24 dmg (17 slashing and 7 sneak dmg)
ooc: Ignore the +5 on my last roll. I forgot to take it off when I rolled my sneak damage.

Jim:Are you making a charge with that run? If so, you cannot head him off--it has to be a straight line, which means no sneak damage since he will not be flanked. If you do try to head him off ( which is greater than 120') then you don't get an attack.

Zeoll (HP27 of 49, AC22, CMD17)  d20+9=15 ;
Wednesday June 20th, 2012 3:22:05 PM

As Lowd runs away, Zeoll figures he has a chance to chase him down. Zeoll runs 160 feet due west by southwest, hoping to get within the 40 feet or so it would take to cast a spell on the fellow. At the least, he's hoping to get a scent on him.

Perception at -8 = 15.

OOC: Zeoll is at 18M starting off, I think.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
1 used of 6 1st level
2 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 0 charges used (45 total available)

Hero Points Used: 0 of 2.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 28/62 
Wednesday June 20th, 2012 4:01:32 PM

Wyaar smites evil on Lowd and runs ahead of him to cut him off (staight out run to be 5' in front of Lowd at whatever space that is)

Jim: sorry, I updated the map with just an arrow and posted he ran 120' NW. With both Zane and Bosk in the way, he is unchargeable, and with that distance, you will not be able to get an attack in unless you have ONE move action that is 120' or greater.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells  d20+20=37 ;
Wednesday June 20th, 2012 5:35:13 PM

Not relishing the idea of chasing Lowd through the storm, Bosk charges the shadow dancer at full speed. As he approaches the assassin he spins on one leg and swing the other at the murder's ankles hoping to trip him and send him falling into the mud.

Actions
----------------------
Use hero point to increase CMB roll
Charge and trip lowd. CMB Roll = 37!!!

Jim: uh, you've already made a roll to hit this turn. I allowed you to clarify your attack, not reroll it entirely.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 47 of 64 Spells 
Wednesday June 20th, 2012 9:08:31 PM

Oh. Bosk will move in front of him then, trying to form a wall / circle wth Zane and Wyaar.

Sorry, was working on post, so I took your roll.

Heranmar Inn-- Outside 3 -- Jim C  d20+16=23 ; d20+11=20d4=2 ; d3=3 ;
Wednesday June 20th, 2012 9:19:51 PM

Bypassing any attacks, except for Bosk's timely disarm, Lowd takes the lead in the chase, but is quickly overtaken by Zane and Bosk--both of whom attack the glittery assassin and fail to hit. It would seem the assassin is skilled at running.

Both Wyaar and Zeoll run past the melee and set up beyond them.

Beri's arrow shot is lost in the wind as is Restlin's glob of acid and they both trails far behind the rest of the group, along with the innkeeper who keeps muttering Lowd's name over and over again.

Instead of continuing to flee, Lowd turns suddenly and quickdraws forth a wavy dagger blade as he takes a 5' step closer to Bosk and attacks twice, hitting once. The wound instantly begins to burn.

Bosks takes 9pts of damage and must make a DC24 Fort Poison save or take 3pts of Strength loss. No, it is not snake, scorpion or spider venom

1 Round by Thursday Night.

Zeoll (HP27 of 49, AC22, CMD17)  d100=39.7623
Wednesday June 20th, 2012 9:31:35 PM

Kindly DM Jim, I need no map, but I have to know if I'm within 40 ft of Lowd, that is, if I can target him with a close range spell. Or if I could do so after a move action. Thanks!

Jim: You are 39.7623 feet away.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Wednesday June 20th, 2012 9:43:05 PM

ooc: I also need to know how far away I am.

Jim: 80' give or take a foot.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 38 of 64 Spells  d20+11=30 ; d20+11=13 ; d20+11=20 ; d20+10=28 ; d20+10=18 ; 2d8+5=10 ; 2d6=11 ; d8+4=6 ; d8+4=11 ; 2d6=4 ; 2d6=4 ;
Wednesday June 20th, 2012 10:46:15 PM

ooc: Is Lowd now fully visible? YES

Bosk feels the dagger burn as penetrates his thick hide, but the cleric easily shakes off the effects of the poison. Now it's my turn! The cleric swings mightily at the assassin with his bastard sword, spikes and horns,. His aim isn't as true he hoped, but he will keep fighting until Heather's soul is avenged.

Actions
---------
Fort Save = 30
Hit AC 20 for 22dmg (11 slashing 11 sneak)
Hit AC 28 for 11 dmg (7 piercing and 4 sneak)
Hit AC 17 for 16 dmg (12 piercing and 4 sneak)
1dmg added for haste. 1 hero point used

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Thursday June 21st, 2012 1:38:09 AM

Beriothian switches from his ineffective bow to his rapiers and runs as fast as he can towards Lowd.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 28/62  d20=6 ; d20=9 ; d6=6 ; d6=6 ; d6=5 ; d20+10=30 ; d20+10=14 ; d20+5=12 ; d20+10=21 ; d3+9=11 ; d3+9=10 ; d3+9=10 ;
Thursday June 21st, 2012 7:47:58 AM

Putting a hand on himself with a quick prayer, Wyaar manages to close a good portion of the stab wound on his front. He then moves forward to Lowd and throws some 'bows.

~~~~~~

Swift action to lay on hands (heal 17 HP). Ignore first two rolls. They were supposed to be d6

If close enough to Lowd will take 5' step and full at,tack, if not will move up and make single attack. Either way I thnk only one hits

Attack 1 hit AC 30, crit not confirmed. 11 damage
Attack 2 hit AC 12 for 10 damage
Haste attack hit AC 21 for 10 damage.

Flanking bonus to hit not figured in

Smite active against Lowd. AC 27

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 4 rounds - Glitterdust: 3 rounds remain 
Thursday June 21st, 2012 8:17:06 AM

Restlin sees his ranged spells are getting knocked around by this wind and guesses Lowd adept at dodging his magic. Seeing his friends seem to be all over the assassin, Restlin falls back to his other skill: cleaning.

He runs forward towards the combat and scoops up Wyaar's bow and Lowd's sword (two actions due to haste + a move action...seems legit to me, yes?).

***

Since Lowd was disarmed while moving away from the group, I'm assuming the bow is first to get picked up. If there's any reason for Restlin to roll a will save, let me know before the next post and I'll do so to keep things moving quickly.

Edit: Updated header

Zane Stormfront AC 25(27) CMD 23 HP 45/63  d20+9=14 ; d20+8=26 ; d20+8=16 ; 2d8+5=15 ;
Thursday June 21st, 2012 1:46:02 PM

Zane, seeing that Lowd has stayed where he was, recharges his arcane strike and then flurries him from range (10' reach).

(first roll was wrong bonus so rolled 2 at correct #, either way only the 26 has a chance of hitting)

Attack 26, damage 15

Zane's AC is 27 +1 for haste so it's 28 for the round

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

Zeoll (HP27 of 49, AC22, CMD17) 
Thursday June 21st, 2012 3:57:10 PM

Glad that he is JUST in range, Zeoll casts his cacaphonous call on Lowd. Will save DC is 21. Then he steps 10 ft closer.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 4 rounds - Glitterdust: 3 rounds remain 
Thursday June 21st, 2012 8:41:56 PM

Restlin gasps audibly when he picks up Lowd's sword. He had a feeling it wouldn't be a picnic, but he wasn't expecting this.

"Bosk!" he shouts. "This thing needs to be in your bag yesterday!"

***

No further action since I've done everything I can this round.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Thursday June 21st, 2012 11:03:39 PM

Ooc :checking in

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 38 of 64 Spells 
Thursday June 21st, 2012 11:06:16 PM

Unsure if he should disengage Lowd or finish off the assassin first Bosk calls back, I'm a little busy at the moment, can you manage it a bit longer or not?

The cleric looks to Zane and Wyaar to see if they can handle Lowd should Restlin need immediate aid.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Thursday June 21st, 2012 11:49:21 PM

ooc: Since Restlin is between me and where I was headed can I change course when I hear him shout and give him my bag of holding?

Heranmar Inn-- Outside 4 -- Jim C  d20+15=23 ; d20+16=30 ; d20+11=28 ; d20+6=23 ; d4=1 ; d4=3 ; d3=3 ;
Friday June 22nd, 2012 4:48:17 AM

Sorry for the abbreviated turn....

Swinging at the assassin, Bosk manages to hit him once barely for 11dmg (no sneak since he is not flanked at this time)

Switching to his rapiers, Beri runs for Lowd and is within striking range.

Healing himself swiftly, Wyaar moves in for the attack and hits Lowd once for 11dmg.

Deciding he would rather pick up Wyaar's bow and Lowds sword, Restlin does so, but when he picks up Lowd's sword his back stiffens and an internal fight begins. It is over in seconds with Restlin the apparent winner.

Charged with arcane power, Zane attempts a flurry of blows, but none hit.

Within range, Zeoll casts a Cac call on Lowd but it does not succeed.

Drawing out another dagger quickly, Lowd strikes three time--once with his wavy dagger at Bosk, once at Zane with his newly drawn dagger and then once at Beri with the wavy dagger.

Bosk takes 6pts of damage. Please make your FIRST save a DC14 Fort save or fall asleep for 1d3 hours. Also, make another DC24 Fort save or lose 3pts of Strength as your second roll.

Zane takes 8pts of damage. Please make a DC14 Fort save or fall asleep for 1d3 hours.

Restlin, drop the sword or make another DC21 Will save (PM if you fail)



1 round by Friday night.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 56/62  d6=5 ; d6=6 ; d6=3 ;
Friday June 22nd, 2012 9:12:08 AM

Wyaar passes a hand over his wound and only a scratch remains (swift action Lay on Hands heal 11 damage) Question: are we flanking Now?

Jim: yes...sort of. More explained at end of turn

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 38 of 64 Spells  d20+11=30 ; d20+11=29 ;
Friday June 22nd, 2012 9:35:28 AM

Can you give us a map or tell us how we can get into flanking position. With Bosk being large and Zane huge, I am hoping it won't be too difficult.

ooc: I will post this afternoon, but want everyone to know Bosk made both saves...why can't I roll that high when attacking?

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells  d20+21=39 ; d20+21=33 ; d20+10=22 ; d20+10=12 ; 2d8+5=16 ; 2d8+5=21 ; 2d6=9 ; 2d6=10 ;
Friday June 22nd, 2012 9:48:36 AM

ooc: I am rolling assuming Wyaar is in flanking position after his last attack, if not please subtract 2 from my flanking bonus.

Feeling the searing pain of cold metal cut into his flesh again and worried by Restlin's call for help causes a surge of adrenaline surge through the taurs body as he calls upon some deep inner strength to help him tear this guy apart in a blur of flesh and blood. You can tell the taur is out for blood as he ignores his shield and grips his sword in both hands for added force. (-3 shield AC for 1 round)

Actions.
--------------------------
Save vs poison = 30
Save vs poison = 29
Atk 1 with bastard sword - Hit AC 39 for 28dmg (19 slashing and 9 sneak)
Atk 2 with armor spikes - Hit AC 22 (miss)
Atk 3 with horn - Hit AC 12 (miss)
Extra atk from haste with bastard sword Hit AC 25 for 34 dmg (24 slashing 10 sneak)
1 heropoint used - -3 from Shield AC for 1 round (I accidentally rolled my second BS atk with a hero point bonus, so -8 taken from it)

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Friday June 22nd, 2012 9:54:39 AM

Zeoll, I am 2-3 short on my last attack. Do you have a way of boosting that? What if someone else can aid another?

Zeoll (HP27 of 49, AC22, CMD17)  d20=8 ;
Friday June 22nd, 2012 9:59:55 AM


Zeoll makes a knowledge check to see if he can determine a weak spot -- his raw d20 roll is an 8, and assuming Lowd is a humanoid, Zeoll's Know Local check is an 18, +2 for heroism, so 20.

Presuming a Know DC 20 is ok, Zeoll's bardic Naturalist ability gives everyone a +2 on attacks, AC, and saves vs Lowd's Ex, Su, and Sp abilities.

With his move action remaining, Zeoll

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bardic Performance: 1 round

Bard spells:
1 used of 6 1st level
3 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 0 charges used (45 total available)

Hero Points Used: 0 of 2.

Zeoll (HP27 of 49, AC22, CMD17)  d4=2 ; d4=4 ;
Friday June 22nd, 2012 10:04:19 AM

If Zeoll's naturalist is enough for Bosk to hit, great. If he needs just +1 more, he'll cast Timely Inspiration for the retroactive +1. If he needs more than +1, Zeoll will cast Gallant Inspiration for a +2d4, in this case, a retroactive +6.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Friday June 22nd, 2012 10:09:01 AM

As Bosk feels one of his swings going he feels fate itself moving his towards greatness and is deeply inspired to take the assassin's head off. Somehow he knows this had to be Zeoll's work.

Sweet, Thanks to Zeoll!

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Friday June 22nd, 2012 12:44:32 PM

ooc: Where is the Inn Keeper and what is he doing?

Jim: oh he's coming.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 56/62  d20+22=24 ; d20+9=10 ; d20+14=29 ; d3+9=11 ;
Friday June 22nd, 2012 1:41:56 PM

Wyaar makes a heroic effort of lashing out at Lowd, but manages to slip in the mud and two of his attacks go wide. Aided by Haste however, he manages one more strike towards the assassin's kidney.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-1 Str, +2 flanking, +4 smite, +2 bard thingy, +1 haste = +8 to hit over BAB

Attack 1 - Used (Wasted) Hero Point for +8 to hit for total of +22 = Miss AC 24
Attack 2 - Nat 1, miss
Haste Attack - Hit AC 29, 11 damage

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:43/43 (Spells) - Haste: 4 rounds - Glitterdust: 3 rounds remain  d20+14=27 ;
Friday June 22nd, 2012 4:40:37 PM

Not quite in a panic just yet, Restlin hoofs it over to Zeoll, raises Lowd's sword above his head and drives it into the softened earth. Then he lets go of the accursed thing.

"Zeoll," he starts just low enough for the liontaur to hear over the weather & his performing, "we can't let him leave with this sword. It's too evil to be let loose in the Wold again." The wizard's usually unimpeachable irreverence, along with something less tangible, seems to have been sucked out of him.

***

Knowledge Arcana: 27. Is Restlin going to lose another two levels if he picks this up again?

Jim: probably and another will save

Zane Stormfront AC 25(27) CMD 23 HP 37/63  d20+12=30 ; d20+8=19 ; d20+8=15 ;
Friday June 22nd, 2012 5:14:59 PM

Zane takes the hit from the thrown dagger, he easily shakes off the sleepiness effect.
Zane takes a 5' step, to further surround Lowd (trying to give flanking)
Throwing another flurry at the man, Zane's fists may look dangerous, but he still misses with both of his attacks.

Zane's AC is 27 +1 for haste so it's 28 for the round

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day


Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+11=25 ; d20+11=17 ; d6+2=3 ; d6+2=5 ; 4d6=11 ; 4d6=8 ;
Friday June 22nd, 2012 8:41:48 PM

Beriothian moves into an available flanking position and does his best to stop Lowd. Hopefully they can put an end to this fight before any of the IA get hurt much worse.

Attack 1 = 25
damage 1=3
sneak attack damage = 11

attack 2 = 17
damage 2=5
sneak attack damage - 8

Heranmar Inn-- Outside 5 -- Jim C 
Saturday June 23rd, 2012 3:09:44 AM

Healing himself, Wyaar asseses the combat.

Urging himself on, Bosk drives his sword hard into Lowd's side, but only once--Zeoll's bard magic cannot reach him, nor can Bosk or the other seem to flank Lowd as he uncannily dodges all their attacks.

IUD -- no flank bonus, no sneak damage

Studying Lowd's weaknesses, Zeoll's bard magic helps both Wyaar and Beri, but not Zane or Bosk since they are outside his area of influence.

Zeoll is to the NW of Lowd and 30' away. Zane and Bosk are SE of Lowd, hence farther than 30' away. Also, you must choose either Timely Inspiration or Gallant Inspiration since each have the same requisite reaction of a failed attack, not by how much the attack fails by.

Trying as best he can, Wyaar fails to hit Lowd.

Running past the fray and up to Zeoll, Restlin drops Lowds sword point first into the ground (not enough actions left to drive it into the ground) and it sticks there quite easily.

Beri also tries to stab Lowd in the back, but no luck.

Seeing his sword nearby, Lowd crouches down and vanishes. He reappears right next to his sword, Restlin and Zeoll. "Hello boys, great weather we're having , huh?"

1 round by Monday night or sooner. Zane and Bosk cannot charge unless Wyaar and Beri get out of the way.

Zeoll (HP27 of 49, AC22, CMD17)  d20+14=23 ; d20+15=18 ; d4=1 ; d4=3 ;
Saturday June 23rd, 2012 9:37:32 AM

OOC: So Zeoll did not use either inspirations last round, then, because of range?

Zeoll continue his performance as a free action -- +2 on AC, attacks, and saves, my friends!

Zeoll casts Grease on the Defensive. His concentration check is at +14 (+7 chr +7 CL). a 23 should be fine.

He casts the Grease on the area under Lowd. Even if he makes his save, he can only move half speed, and then only with a DC10 Acrobatics check. The save DC on the spell is Reflex DC18.

Then Zeoll uses a move action to pick up the sword. That provokes an AoO, of course ... Zeoll is AC24 vs Lowd. Presumably he has to make a will save: Zeoll rolls an 18! Sensing his failed roll, he immediately casts Gallant Inspiration, boosting his failed roll by 4 to 22!

He stands there, barely in control, hoping to survive as Lowd attacks.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bardic Performance: 2 rounds

Bard spells:
2 used of 6 1st level
4 used of 4 2nd level

Natural Divination prepped:
1 for a save - unused
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 0 charges used (45 total available)

Hero Points Used: 0 of 2.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Saturday June 23rd, 2012 11:02:17 AM

ooc: Can Beri run into what will be a flanking position if Bosk and/or Zane charge, and hold of his physical attack until they are in place?

Jim: you cannot flank Lowd, I said that last round as he has improved uncanny dodge.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Saturday June 23rd, 2012 11:03:44 PM

ooc: Bosk, if you are waiting on me I am going to move for you. Just trying to figure out the details before I post, but letting you know so you don't have to wait on me.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells  d20+3=6 ;
Sunday June 24th, 2012 12:59:56 AM

Arcana roll =6

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Haste: 2 rounds - Glitterdust: 5 rounds  d20+5=22 ;
Sunday June 24th, 2012 7:02:59 AM

The wizard's heart sinks as he sees the liontaur pick up the sword. He surely wasn't meaning to pass that burden on, but it seems that's what happened.

Restlin knows the Glitterdust spell is about to end & feels it will be the last time they lay eye on Lowd unless something happens. He carefully takes a 5' step away from Lowd if the shadowdancer is within melee range.

"Sorry about this, Zeoll." He mutters seconds after another glitterdust spell errupts around them.

***

Burning a hero point to recall glitterdust. Will save DC 16 to avoid blindness. Five rounds.
Will save 22 - Restlin's not blinded.

Edit: Let me clarify the position of my glitterdust spell. If Zeoll was out of range for his bardic performance to reach Bosk, it should be possible for me to target glitterdust so that it only affects Zeoll, Lowd, and myself. At least that's what I'm gathering.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 56/62  d20+22=29 ;
Sunday June 24th, 2012 8:15:12 AM

"Slippery devil... " Wyaar mutters as Lowd disappears and cast a quick glance around before spotting him by Restlin and Zeoll. He turns about and charges at the assassin, gracefully skidding on the Grease spot to perform a slid tackle at the assassin's legs.

~~~~~~~~~

Acrobatics check to not fall in grease is DC 10. Acrobatics is 10 so cannot fail.

Charge Lowd, AC vs Lowd is 25 until nex t turn. Would like to position Wyaar to one of Lowd!s sides so that Bosk and Zane have a clear path still if possible

CMB calc: BAB +6 +4 smite -1 str +2 bard thingy +1 haste +8 Hero point +2 charge for 22

Trip attempt vs CMD 29

If successful that should lower Lowd's AC to 24 if we have figured his AC correctly

Zeoll (HP27 of 49, AC22, CMD17) 
Sunday June 24th, 2012 9:34:06 AM

Glitterdust should hit only Zeoll and Lowd after Lowd shadowjumped?

If Zeoll failed his save vs the sword's control, can Zeoll choose to deliberately fail the Glitterdust? Blind Zeoll may be a better carrier in that case!

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Sunday June 24th, 2012 10:10:15 PM

Since Wyaar and Beri moved, it is now clear for Bosk to charge?

Yes, because of his 10' reach

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+11=16 ; d20+11=24 ;
Sunday June 24th, 2012 10:47:46 PM

Beriothian runs up Lowd and tries his best to strike the slippery devil but is unable to land a single blow.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells  d20+23=35 ; d20+11=26 ;
Monday June 25th, 2012 2:10:20 AM

Bosk curses as the Shadow Dancer disappears from right under his nose, Gargul's lidless eye! Fortunately it only takes the avenger a split second to spot the treacherous wretch. He had sworn to avenger the fallen kon, and nothing was was going to stand in his way. Never before had the eye of Gargul called upon so much of his power and reserve, but nothing was going to stand behind him and his revenge. Hackles raised he charges deftly through the mud as the pouring rain drenches his fur.and makes him look ever more like a rabid beast. Baring his teeth he once again flicks his sword in a deft circular motion as he attempts to disarm his opponent.

Actions
---------------------
Charge Lowd
Disarm check = 35 (If this exceeds his cmd by 10 or more both Lowds weapons are disarmed)
Acrobatics check = 26 (to move through mud and grease if it is in the way)
If Haste lets Bosk get an extra move in he will break his friends forever seal, allowing all players next turn to use the highest d20 rolled among them.

DM Sanity Info
-------------------
In case it matters, Bosk has blind fighting

Jim: are you using another hero point for +23 CMB?

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20+15=16 ; d20+15=17 ;
Monday June 25th, 2012 6:14:03 AM

Zeoll, Part Deux!

The moment he touches the sword, even before the item tries to control him, Zeoll gains two negative levels, with the corresponding penalty to saves. THEN he makes his will save against control! In that instance, he recalls his study earlier today of the way the wind swept through high branches, of the flight of birds, of the patterns of clouds in the sky! It was this to which his prophetic vision referred, and this moment for which his precognitive art had prepared him. With this Natural Divination to guide him, his saving throw becomes a 26, and he resists the mental attack without any need for inspiration, gallant or otherwise.

But his prophetic vision did not show him the Glitterdust spell that exploded next to him in a cloud of magical sparkles! Zeoll's save against that DC16 Will save is a roll of natural 1! Zeoll laughs like a demon and makes a heroic effort to resist ... [using a hero point to reroll] ... and his second try, a natural TWO, is enough to beat the spell. Zeoll wipes the magic dust from his eyes and looks around.

All this, of course, assumes that Zeoll survives the AoO provoked when he picked up the sword. Unless Lowd's mode of magical translocation prohibits him from taking any actions -- including AoOs -- until the start of his next turn?

DM Sanity Info

2 negative levels = -2 on attacks, CMB, CMD, saves, and skill and ability checks. Also -2 on caster level. HP are adjusted above.

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bardic Performance: 2 rounds
Effect fighting Lowd: +2 to attack, +2 AC and saves

Bard spells:
2 used of 6 1st level
3 used of 4 2nd level

Natural Divination prepped:
1 for a save - used this round
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 0 charges used (45 total available)

Hero Points Used: 1 of 2.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Monday June 25th, 2012 9:32:54 AM

Yes, Bosk is using another Hero Point. Sorry, I thought I wrote that somewhere.

I forgot Lowd had two weapons. Bosk is going to disarm the strength sapping weapon, unless the roll is high enough to disarm both.

I rolled assuming Lowd was standing. Please add the appropiate bonus is Wyaard's trip was successful.

Heranmar Inn-- Outside 5 -- Jim C  d20+15=25 ; d20+16=30 ; d4=4 ; d3=3 ; d20+16=25 ; d4=2 ; d3=2 ;
Monday June 25th, 2012 3:10:39 PM

Waiting on Zane :)

Zane Stormfront AC 25(27) CMD 23 HP 37/63  d20+9=15 ;
Monday June 25th, 2012 4:49:05 PM

Zane will run up and reach over whomever is in the way with one attack.

He misses with the punch he struck out with from behind ***** (fill in the blank with the name of medium sized character)

Zane's AC is 27 +1 for haste so it's 28 for the round

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day


Heranmar Inn-- Outside 6 -- Jim C 
Monday June 25th, 2012 5:43:23 PM

Continuing to inspire his companions, Zeoll casts Grease on the area in front of him to affect Lowd, but the man does not fall. Deciding it best that he pick up Lowds sword was probably not his brightest idea. Receiving a slash from Lowd for his troubles, Zeoll instantly felt diminished and painfully so upon grasping the assassins blade, then a contest of wills pursued and Zeoll barely comes out the victor.

Zeoll takes 9pts of damage and must make a DC14 Fort save or fall unconscious for 3 hours.

Zeoll must make another DC21 Will save if he does not drop the sword by the end of his turn.


After muttering an apology to his friend Zeoll, Restlin steps back away from Lowd and lets loose another Glitterdust which covers both Zeoll and Lowd. Both seem unblinded, but Lowd lets out an expletive now that he's covered in Glitterdust once again.

Sliding in for the save, Wyaar slams into Lowd's feet and drops him on his butt like a sack of potatoes, but not before Lowd stabs his wavy dagger into the paladins leg.

Wyaar takes 7pts of damage and must make a DC14 Fort save or fall unconscious for 2 hours.

Charging the assassin, Beri finds that he's much to agile to hit and misses with his attack.

Charging to the attack, Bosk reaches out with his bastard sword and flicks Lowd's wavy dagger away, much to the assassin's dismay.

Also charging in, Zane strikes down at Lowd, but only hits the mud as he twists away.

In that brief moment, he lays there, Lowd smiles and says, "Cya later," and vanishes.

Perception DC32 to Highlight to display spoiler: {If you make the DC32, PM or email me to know where he's at}

Remember, you're at -8 perception right now.


1 Round by Tuesday Night or sooner.

Zeoll (HP12 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20+14=19 ; d20+9=19 ; d20+15=33 ; d8+1=4 ;
Monday June 25th, 2012 6:04:42 PM

Zeoll's hp total of 17 goes down to 8 after taking 9 damage! Ouch!

Zeoll's Fort Save is almost sure to keep him on his feet ... he only fails on a one, and he rolls a 19, no problem. No wait! That's a 17 with the negative level penalty, but still plenty good enough to save!

Zeoll's perception check, at -8, is a 19. Not enough to read that spoiler! And it's a 17, actually, with the neg level penalty.

Zeoll is not about to relinquish the sword. Lowd could be anywhere, and then he could pick it up. Will save to resist the sword's evil magic: a 33, or rather, a 31 with the negative level penalty.

Zeoll fights the sword, saying to it, "Tell me wherre Lowd is, Sworrd! I command you!"

He also taps himself with the CLW wand he has in his hand, curing 4 hp and bringing himself up to 12.

Zeoll also sings his bardic song as a free action to keep the bonus going.

DM Sanity Info

2 negative levels = -2 on attacks, CMB, CMD, saves, and skill and ability checks. Also -2 on caster level. HP are adjusted above.

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bardic Performance: 3 rounds
Effect fighting Lowd: +2 to attack, +2 AC and saves

Bard spells:
2 used of 6 1st level
3 used of 4 2nd level

Natural Divination prepped:
1 for a save - used
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 1 charges used (45 total available)

Hero Points Used: 1 of 2.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Haste: 2 rounds - Glitterdust: 5 rounds  d20-6=0 ;
Monday June 25th, 2012 6:05:48 PM

<just rolling perception: 0 (6-6)>


Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+13=21 ; d6=6 ;
Monday June 25th, 2012 7:14:39 PM

Beriothian clears his mind and tries to live up the the hero he knows he is (spending hero point for +8 to roll). His eyes squint into the distance looking for any trace of Lowd escaping in the distance, or sneaking around to stab him in the back.

Perception = d20+13 (+ 8 - 8) =21 ;
heroic = 6 (fail)
ooc: Aid another would be nice about now... just saying

Zane Stormfront AC 25(27) CMD 23 HP 37/63  d20+3=15 ;
Monday June 25th, 2012 7:51:20 PM

Zane tries to "Aid Another" while looking about.

Aid Another 15

Zane Stormfront AC 25(27) CMD 23 HP 37/63 d20+9=15 ;
Monday June 25th, 2012 4:49:05 PM
Zane will run up and reach over whomever is in the way with one attack.

He misses with the punch he struck out with from behind ***** (fill in the blank with the name of medium sized character)

Zane's AC is 27 +1 for haste so it's 28 for the round

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day


Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells  d20+7=10 ;
Monday June 25th, 2012 9:44:59 PM

Perception = 10

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 32 of 64 Spells 
Monday June 25th, 2012 10:20:04 PM

Since there is not map, can you please tell us exactly how far Lowd moved from when he was between Bosk, Zane, and Wyaar to his new location by the sword.

Can you also describe the area we are in better. Is it wide open or is there something close by Lowd could be hiding behind to mask the effects of the glitter dust.

How far from the Inn are we?

Can we see the Inn Keeper?

Jim:
1.about 25'.
2. It is wide open, or I would have said there was something nearby.
3. add it up
4. he's coming right behind you. Since he is undead, he cannot run.


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Glitterdust: 4 rounds 
Tuesday June 26th, 2012 8:57:49 AM

"Hey! Witty banter during combat is my shtick!" the wizard screams into the night air.

"Bosk, once Zeoll's done interrogating that sword, we need to get it into your bag fast and make sure he doesn't get it back. It's got a non-detection aura on it, which is likely why none of our divinations worked. So long as he doesn't have it, we can still track him down.

"Unless we see him soon, we need to get moving. There's still a hurricane bearing down on us and I didn't survive this trip to the country so far only to drown."

The wizard will cast detect magic and scan 360 degrees around himself. He'll also offer any of his 4 CLW potions to anyone who needs it.

***

OOC: Just roll and let me know if anyone's using one. Haste ends at the end of the round. He's still glitterdusted for now.

Zeoll (HP12 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20+18=32 ;
Tuesday June 26th, 2012 1:20:44 PM

Zeoll adds, talking to the sword, "I've got an admantine pick in my backpack that wants to make yourr acquaintance rreal bad. He's not as smarrt as you, but you'll find his points rreal compelling. You got telepathy. You know Lowd. Tell us wherre he is now or you'll be scrrap metal for a set of magic horrseshoes in yourr next life!"

Bluff check 32!


Wyaar (JonL) AC 24/17/19 CMD 23 HP 56/62  d20=18 ; d20=12
Tuesday June 26th, 2012 4:51:30 PM

Wyaar easily ignores the poison and looks around for Lowd when he disappears. He readies faerie fire for if the assassin shows up. (faerie fire on Lowd as ready action Concentration check 24)

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells  3d8+15=29 ;
Tuesday June 26th, 2012 5:34:15 PM

Seeing the assassin flee Bosk takes the opportunity to lay a hand on his holy symbol and says a short prayer to Gargul. Slowly his wounds begin to knit themselves back together and the flow of blood from his sides quickly stops. Quickly he bends down and picks up the the murder's disarmed weapon.
Quietly he wonders how attached Lowd is to the sword he lost and imagines how upset he must be at the group for foiling his plans and killing his men...I wonder if detect victim would help locate him if he is hiding close by...

Actions
---------------
Spontaneously Cast CSW instead of Speak with dead.
Pick up wavy dagger

Zane Stormfront AC 25(27) CMD 23 HP 37/63 
Tuesday June 26th, 2012 7:29:15 PM

Zane having looked around, "You're making a collection of Lowd's weapons? I still have one stuck in my arm, you want it or should I just hold onto it for now?"

Zane's AC is 27 +1 for haste so it's 28 for the round

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

Haste ends at the end of this round I believe.

Heranmar Inn-- Outside 7 -- Jim C 
Tuesday June 26th, 2012 8:50:12 PM

"How dare you speak to me in such a fashion, you mange ridden son of a dog," replied Lowd's sword. "Release me, for you are of no use to me, weak as you are." The sword seemed to grown hot, but maybe it was just Zeoll's imagination.

As the rest stood their ground in hopes of finding Lowd, none noticed until the water splashed up their calves that a wave of incoming water was rapidly heading their way, much larger than the 6" that just pushed some of them off balance momentarily. It was now becoming difficult to maintain one's footing in the slippery mud and the rushing water, but this event had a secondary benefit. Laying on the ground, where he was before, was an outline of Lowd's body, perfectly stationary--that is until the water began to push him to the southward. Sensing he had been found out, he quickly rose to his feet and made a break for it.

Perception -8

Difficult terrain in this entire area.


Perception DC12 to Highlight to display spoiler: {if you make your perception roll, everyone except Restlin may make two AoO's against Lowd. The first being at AC24, the second at AC28. No flank or sneak damage}


Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+13=33 ; d20+13=17 ; d20+13=23 ; d6+2=5 ; d6+2=5 ;
Tuesday June 26th, 2012 9:12:34 PM

The man laying amongst the waves is instantly spotted by the rogue.
Found him!
Beri quickly thrusts his sword at Lowd, but even when fleeing this man is more slippery than an eel.

perception = d20+13=33 (nat 20)
attack1=17
damage1=5

attack2=23
damage2=5

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells  d20+7=24 ;
Tuesday June 26th, 2012 11:12:50 PM

Bosk also sees Lowd, and his mind races as he decides between his trusty bastard sword and the assassin's own strength sapping dagger.

Perception check = 24

ooc: Before I roll for my atk, can I get the stats for the dagger with the dc 24 fort save vs poison?
Can you also tell us if the glitterdust spell is still lighting Lowd up, this may impact me decision to trip as opposed to deal damage.
Not sure if it matters, but the board ate my previous perception check, which I also passed.

Jim: unless you want to sit there and study it with Spellcraft, no, besides, it's in Zeoll's hands right now. He is slightly glittery--hence the -40 to his stealth.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 56/62  d20+2=12 ; d20+16=21 ; d20+16=20 ;
Tuesday June 26th, 2012 11:59:12 PM

Wyaar spots the rogue as well and tries to trip hm again, but likely fails, twice.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells 
Wednesday June 27th, 2012 12:10:12 AM

As Bosk prepares to attack Lowd he realizes that the sword spoke to Zeoll, the sword was sentient! Everything he learned in becoming an Eye of Gargul taught him that such items were an abomination and needed to be destroyed, but at the same time the thought of that power intrigued him. Surely it wouldn't hurt to use the sword to avenge the kon's death before destroying it...and if Lowd's death doesn't put the reverent at peace the sword would help me to kill the undead inn keeper or to more easily achieve his revenge. The cleric knew that reasoning with ones self was always the first step to giving in to temptation, but before him were a sword, assassin, and reverent that all needed destroying and both Heather and the undead were needing his assistance in getting their revenge. What would be the harm in making the sword his lowest priority, as long as it gone done eventually......deep within him he can feel his desires as an Avenger and as a Grim at war war with each other.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 56/62  d20=11 ;
Wednesday June 27th, 2012 9:34:42 AM

When he spots Lowd, Wyar also drops faerie fire on top of him, outlining the assassin and himself in purple fire. He then moves after the assassin, trudging through the water to try and kick his feet out from under him again. (trip vs CMD 27)

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  d6=3 d6=4 d6=5
Wednesday June 27th, 2012 9:36:50 AM

Used hero point 3 of 4 to reroll trip. Faerie Fire round 2/6. Lowd should be -60 stealth now. AC vs Lowd is 27. Swift action to lay on hand to heal 12 HP

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20+7=27 ; d20+13=22 ; d20+10=30 ; d20+10=22 ; d8+10=12 ; d20+10=26 ; d8=4 ;
Wednesday June 27th, 2012 10:03:05 AM

Zeoll's perception, usually a +15, gets +2 heroism -2 neg levels and -8 weather mods for a net +7. His roll is a nat 20 - 27, and he sees Lowd clearly. He takes his two swipes at the man, using the evil sword he is holding!

But what if the sword controls our hero? Zeoll rolls his will save. He usually has a +13, +2 heroism, -2 for negative levels. He has to get a 21. He takes a chance, knowing that he can rely on a hero point and his inspiration spells if he falls short. He rolls a 22, and continues to dominate the weapon!

Zeoll's BAB is +4, and he has a -1 size modifier. Although he is large, he uses medium size weapons, so there is no penalty for using inappropriately sized weapons. The weapon is +5. Add in -2 for negative levels +2 heroism +2 bard performance.

So with a total attack mod of +4-1+5-2+2+2 = +10, Zeoll rolls those AoOs: He rolls a natural 20! He follows up to confirm with a 22, not quite good enough! His damage is 1d8+5. OOPS Rolled 1d8+10 by accident. That's really 7 damage to Lowd, not 12.

For his next AoO, presumably at the start of the next round, Zeoll rolls again ... a 26, and a miss.

"Take that!" shouts Zeoll, to both sword and assassin. "Hair of the dog indeed!"

AoOs out of the way, for the new round Zeoll uses his wand for more curing (heals 5) and then takes a five foot step hoping to help flank. He maintains his bard performance, too.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Glitterdust: 4 rounds  d20-6=9 ;
Wednesday June 27th, 2012 12:00:46 PM

Perception = 9 - Restlin shouts "where?!" and looks around but doesn't see what everyone's going on about.

***

Does Wyaar's spell make him visible to Restlin?

Jim: Yes

Zane Stormfront AC 27 CMD 23 HP 37/63  d20+3=20 ; d20+8=26 ; d20+8=27 ; 2d8+4=11 ;
Wednesday June 27th, 2012 2:10:13 PM

Perception roll 20 (including the -8)

AoO #1 hit AC 26, Damage 11
AoO #2 miss, hit AC 27

Zane will charge Lowd, if possible that is. (lmk so I can make rolls) If Zane can't charge he will move to get in front of him, using a double move if needed.

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Wednesday June 27th, 2012 3:12:34 PM

Seeing that Zane came SOOO close to hitting Lowd, Zeoll immediately casts a Timely Inspiration (first level bard spell) to give him a retroactive +1. NOW he hits!

Woot!

Jim: Cayzle, you know your Timely Inspiration does not stack with Inspire Courage on attack rolls, right?

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Glitterdust: 3 rounds - Haste: 5 rounds 
Wednesday June 27th, 2012 3:31:53 PM

Acting once again on pure instinct as the possibility of besting Lowd once again becomes very real, Restlin pops another haste spell out of no where and chases after the rogue.

***

Restlin is getting within 10' of Lowd, but staying out of melee range if he can avoid it.

Hero point spent recalling haste.

Very OOC: John, your email address is bouncing back email for me. Not sure about anyone else.

Heranmar Inn-- Outside 8 -- Jim C  d8=2 ;
Wednesday June 27th, 2012 3:50:20 PM

Making a break for it, Lowd bursts through the crowd getting slashed three times--once by his own sword! However his escape is shortened by Wyaar kicking his feet out again, and he goes tumbling back into the water. As the rest either heal themselves or cast spells to help the group, Lowd mutters, "Come on boots, do your thing" and he rises 15' into the air, where he is instantly caught by the storm winds and sent 80' to the South Southwest. Only Zane and Wyaar are within weapons reach when he is borne away on the wind.

Zane and Wyaar may take one AoO on Lowd, AC24

It is difficult terrain and visibility is poor, so each square of movement counts as 20', not 5'. Also, you cannot run or charge. Concentration rolls are required for spell casting and the DC is 15 + spell level.

You are approximately 240' from the inn.

Another bigger wave is coming.

1 round by Thursday night or sooner.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  d20=8 ; d3=2 ;
Wednesday June 27th, 2012 4:07:38 PM

Wyaar punches Lowd in the side as he rises up. "By Maab's Smile, stay down" (AoO hit AC 24 for 7 damage)

Heranmar Inn -- Jim C 
Wednesday June 27th, 2012 6:39:36 PM

With a stern admonishment from Wyaar, the paladin smites the evil that is Lowd, crushing his ribs deep into his lungs. The assassin's body flies free in the wind as the Innkeeper finally arrives on the scene. "By the gods, I'm free. So long have I been like this, it... it's finally over." Falling to one knee, the Revenant pulls free a small locked box from his corpse and hands it to Wyaar. "Thank you, thank you for freeing me." Laying down in the turbulent waters, the Innkeeper dies his final death--the source of his revenge finally dead after so many years.

As the group stands there, a 6' wave thunders into view and it's all they can do to save their lives as they are pummeled by the wave, lifted and pushed some 60' South.

You are somewhat closer to the inn now that the water has swept you away, but to survive and not drown, I need everyone to make 4 Swim rolls to make it back to the inn.

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Wednesday June 27th, 2012 6:46:19 PM

Vs what swim DC, oh kindly DM Jim?

Jim: just make your rolls!

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  d20+3=5 ; d20+3=11 ; d20+3=7 ; d20+3=7 ;
Wednesday June 27th, 2012 7:04:47 PM

Wyaar accepts the box and nods to the Innkeeper. "Rest in peace."

And then can't swim for crap. Swim 5 11 7 7

OOC: seriously? Four rolls, all less than 10, average less than 5?



Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Glitterdust: 3 rounds - Haste: 5 rounds  d20=18 ; d20=10 ; d20=1 ; d20=3 ;
Wednesday June 27th, 2012 7:15:43 PM

Restlin starts off strong, but it's not long before he tires out.

***

swim: 18,10,1,3
Are we able to burn hero points to redo those bad rolls?

Jim: yes, you do not want a 1.

Zane Stormfront AC 27 CMD 23 HP 37/63  d20+10=29 ; d20+10=19 ; d20+10=28 ; d20+10=15 ;
Wednesday June 27th, 2012 8:12:23 PM

OOC: Lowd is dead, right? If not, Zane will of course attack away, and none of zane's attacks had bonus' except for the haste, so the bard's would stack.

Zane being well trained in swimming will assist those who don't swim so well.

Swim rolls 29,19,28,15

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day



Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Wednesday June 27th, 2012 9:06:27 PM

ooc: What check would I need to make to loot the body?

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Wednesday June 27th, 2012 9:12:11 PM

ooc: n/m, at 80ft a turn I'm guessing I can't catch up to the flying corpse.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Wednesday June 27th, 2012 9:53:13 PM

Beriothian thanks Wold that during his time at the WLA he became a trained swimmer. He takes a moment to evaluate just how rough the water is right now before starting to swim towards the inn.

ooc: Assuming the water is rough (i.e. a dc of 15) Beri will take 10 on his swim checks. If it is greater than 16 I will make the rolls later.

Jim: Stormy weather, stormy water. Make your rolls :)

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells  d20+6=19 ; d20+6=16 ; d20+6=7 ; d20+6=12 ; d20+6=24 ; d20+6=26 ;
Wednesday June 27th, 2012 9:55:21 PM

ooc: Is Lowd dead and that why the reverent died?

Bosk quickly pulls out the rope hanging on the outside of his bag tells everyone to grab on or to wrap it around themselves so they don't get separated. Although he is not the best swimmer, he does his best to stay afloat.

Swim checks = 19, 16, 12, 24, 26
nat 1 rerolled with hero point

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+6=21 ; d20+6=15 ; d20+6=19 ; d20+6=16 ;
Thursday June 28th, 2012 1:53:36 AM

rolling...

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Glitterdust: 3 rounds - Haste: 5 rounds  d20=16 ;
Thursday June 28th, 2012 9:44:49 AM

Restlin feels himself being pulled down and can't help but think this isn't a fitting way to die after surviving minotaur barbarians and a shadowdancer. He kicks himself back to the surface as best he can and, not quite panicked, looks for some assistance.

Burn a hero point to reroll that 1 - Result: 16

If he sees Bosk's rope or Zane trying to help out the less physical among the Iron Adventurers, he will surely accept the help.

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20=4 ; d20=17 ; d20=20 ; d20=18 ; d4=1 ; d4=1 ;
Thursday June 28th, 2012 9:55:03 AM

Zeoll's rolls.

Base 1d20 +0 str +2 heroism -2 neg levels = 1d20.

Rolls: 4, 17, 20, 18

Zeoll still has a Gallant Inspiration to use on the 4. If needed, add 2d4 to that roll ... +2 = 6 LOL! If still needed, retroactive +4 from Zeoll's last hero point brings him to 10.

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20=11 ;
Thursday June 28th, 2012 12:56:41 PM

Oh wait! Zeoll has a racial -2 on all swim checks! So in that case, he'll use his hero point for a reroll instead of a retroactive +4 ... new roll ... using last hero point ... an 11! That includes the -2 race and the +2 gallant inspire.

Zeoll's final four rolls: 11, 15, 18, 16

That includes using his last gallant inspiration and his last hero point!

Oh, and either holding onto that sword or putting it in his belt or putting it in someone's bag of holding -- not Zeoll's!

Heranmar Inn -- Jim C 
Thursday June 28th, 2012 5:22:22 PM

Swimming for their lives, the Iron Adventurers battle against the currents and some fail--most notably Wyaar and Zeoll, who both go underwater and out of sight. The rest make no headway against the incoming deluge except for Zane and Beri. But Beri's efforts are shortlived as he joins Wyaar, Zeoll and now Restlin under the surface of the turbulent waters pushing everyone Southward.

Through skill and luck, most in the group find themselves nearing the walls of the inn, where the waters have formed an eddy of crosscurrents pulling them closer to the inn walls and making it easier to fight against incoming waves. Everyone but Wyaar manages to circle around the inns walls and make the final push for the inn itself and grabbing onto the porch columns before they possibly collapse, except for Restlin who gets sucked under approximately 30' from the inn and Wyaar who finally surfaces but is more than 90' away from the inn to the Southwest. If they are to be rescued, the time is now.

Wyaar will have to make 3 swim rolls, DC15 to make it back to the inn. Anyone trying to rescue him will have to make 3 DC10 swim rolls to get to him, then 3 DC10 Aid another rolls, then 3 DC15 swim rolls to get back.

Restlin needs to make 1 swim roll, DC15 to make it back to the inn. Anyone trying to rescue him will have to make 1 DC10 swim roll to get to him, then 1 DC10 Aid another roll, then 1 DC15 swim roll to get back.


Zane Stormfront AC 27 CMD 23 HP 37/63  d20-10=-1 ; d20+10=28 ; d20+10=26 ; d20+10=25 ;
Thursday June 28th, 2012 5:50:02 PM

Zane dives back in to help Wyaar.
(rolled a -10 ten so rerolled it)
With +10 skill, Zane automatically passes the 3 swim checks as well as the the 3 aid another checks.
With great skill, Zane swims back to the Inn with Wyaar and deposits him on the porch.
"Who else isn't here?""
Zane's robes are plastered to his very muscular chest, he almost looks at home in the water, almost like he was born to be near the water.

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

OOC: I got Wyaar, someone else grab Restlin

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells) - Glitterdust: 3 rounds - Haste: 5 rounds  d20+8=28 ;
Thursday June 28th, 2012 6:16:50 PM

Restlin is determined not to die! Kicking from the depths he had sunk to, the wizard practically leaps from the water into the inn.

NOT TODAY, OCEAN! he shouts to no one in particular before looking around. We all ok? Everyone here?

***

Burned a hero point for a +8 then rolled a natural 20.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Thursday June 28th, 2012 8:04:31 PM

Beri turns around and notices two of his group are missing.
I think if I'm careful and don't panic I should be able to get to Wyarr.

Beriothian will take 10 on all 9 rolls to save Wyarr

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Thursday June 28th, 2012 8:36:20 PM

Zeoll clings to the inn, ready to cast Timely Inspiration if it will work ... but it seems that his friends are okay.

When everyone is together, he calls for a bag of holding in which to place the evil sword.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  3d6=14 ;
Thursday June 28th, 2012 8:40:07 PM

wyaar coughs up some muddy seawater after Zane dumps him on the Inn. «thank you, my tauric friend. i am afraid the shadow weakened me more than I thought » and he willthen rise to soggy feet and lay hands on Zeoll for 14 HP

Heranmar Inn -- Jim C 
Thursday June 28th, 2012 9:18:02 PM

The water is quickly rising; the outer wall that protects the inn looks to be holding fast, but since there is no gate, the water is rushing in. Soon the first floor will be flooded, only leaving you the upper floor and maybe then the roof to take refuge. Better hurry inside before you're swept away.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:35/35 (Spells)  d20+2=4 ;
Friday June 29th, 2012 8:51:18 AM

Seeing everyone safe, the wizard tears into the inn and up the stairs. He'll start looking for a safe way up to the roof in case the flood waters reach high enough to take out the second floor.

"That wall may not keep the water out, but hopefully it will at least break the waves and currents enough to stop them from tearing this place apart."

He fetches the length of rope he left here just before they chased down Lowd. "I have rope if anyone needs it. Maybe we should tie ourselves to each other just in case someone scrawny needs to get saved by a minotaur or something."

***

Perception to find a good way to the roof: 4. Hopefully it's obvious.



Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells)  d20+4=17 ;
Friday June 29th, 2012 10:34:15 AM

"Wait!" the wizard shouts. "Why didn't I think of this before? I can use this," he points to a small gold ring (ooc: bonded object), "to cast rope trick. We can ride out about 5 hours of this storm in there."

Restlin thinks for a bit. "Think this storm will be gone in five hours?"

***

General knowledge check is 17. Knowledge geography brings that to a 28, local a 29 if that matters.

Here's how I'd like this to work. The rope can go up to 30' in the air from where I cast it. Ideally, it would be from the 2nd floor through the roof somehow to avoid having to cast it in a hurricane. Once it's cast, it takes 16,000 pounds to pull it free, so we should be fine there. We can use Bosk's rope to tie ourselves together, then have the minotaurs go first, followed by the humans/elves, followed by Zeoll who may need to be pulled up...I don't know. Can a liontaur climb a rope?

If the rope trick portal ends up being below the flood waters, there's nothing to stop them from rushing in and drowning us anyway, so we'll need to aim high.

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Friday June 29th, 2012 11:10:15 AM

Zeoll grins like a fool! "Hey, that's five hourrs of being drry! I love it!"

He eagerly awaits the magic that his pal Restlin will soon produce.

Zane Stormfront AC 27 CMD 23 HP 37/63  d20+11=23 ;
Friday June 29th, 2012 12:28:41 PM

With there having been Minotaurs on the roof of this place, it must be at least somewhat solid, Zane will go up the outside to the roof. Once there he'll look for a way down to the inside, if he can't find one, he guess' he'll have to make one so that the magic from Restlin can reach out into the air.

Climb 23

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

Heranmar Inn -- Jim C 
Friday June 29th, 2012 2:40:37 PM

Searching one of the North facing rooms, it's painfully obvious there is a hole in the roof as big as a minotaur as the wind whips through it and tears at the room.



Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells)  d20-2=10 ; d20-2=2 ; d20-2=16 ; d20-2=4 ; d20-2=3 ;
Friday June 29th, 2012 2:55:28 PM

"Look at that, a hole big enough for a minotaur," Restlin muses as he discovers the hole.

Once every one who wants to be tied together does so, Restlin will cast rope trick through the hole in the roof. He'll let the best climbers go first before heading up himself.

***

PRD shows climb DC for a rope trick rope to be 5, but of course that's not my call to make. The rope is 50' long, so it will climb to 30', then stop. Restlin has no non-dimensional items, and will wait for those who do to handle them. He trusts the Iron Adventurers won't be dragging their feet with this task.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

I'm rolling 5 climb checks now to get things moving: 10,2,16,4,3

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d10=3 ; d10=6 ; d10=10 ; d20=15 ;
Friday June 29th, 2012 3:30:58 PM

Zeoll definitely tries his best to climb up that rope! Note that the longest length of rope allowed, per the spell, is 30 ft long. He'll take 10 if he can ... if not ...

Climb checks at +2 heroism and -2 neg levels: a 3, a 6, and a 10! If the 3 is not high enough and Zeoll can try again, he will. a 15.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  d20+3=14 ;
Friday June 29th, 2012 5:50:14 PM

Wyaar will climb up the rope last, but climb he does (climb 14)

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells  d20+4=8 ; d20+4=7 ; d20+4=5 ; d20+4=15 ; d20+4=19 ;
Friday June 29th, 2012 6:07:33 PM

If in the course of checking the Inn Bosk spots the minotaur the reverent was fighting Bosk will grab it's weapon and anything else he can easily quickly and easily.

Shaking the rain from his fur off a bit, the cleric listens and loves Restlin's idea. You know that bags of holding don't function within that spell right? I suggest we take out anything we need before we climb up the rope, and that that Zeoll places that sword in one so that we don't have to worry about it while we are in there.

The horned cleric quickly pulls two foil wrapped balls, booze, and some trail rations out of his bag before climbing up the rope.
(The balls are from the G.G. and can cast Water Breathing.)

Climb Checks = 8, 7, 5, 15, 19 (I rolled a few in case it takes a few tries)

Zane Stormfront AC 27 CMD 23 HP 37/63  d20+10=12 ; d20+10=11 ; d20+10=28 ; d20+10=23 ; d20+10=26 ;
Friday June 29th, 2012 6:35:40 PM

Zane pulls out a very large pewter tankard and a bundle (iron rations), He's not hungry right now, but he just might become hungry before they leave the magical hidey hole.
He tucks the food and tankard inside his robe and will climb up, helping others who arn't quite so good at climbing.

Climb skill is +10 so.....

12,11,28,23,26

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor, 3 hours
Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+5=22 ;
Friday June 29th, 2012 7:38:46 PM

What exactly are we planning on doing with the bags of holding while we are gone?
Beriothian quickly assesses the second floor of the building to find a location to store the bag of holding where it will be out of view and will not get blown/washed away. Beri removes his bed roll and a tin of fudge from his bag of holding intending on getting some rest over the next 5 hours, and also removes a fur lined bag.
Here, wrap that weapon in this before placing it in the bag of holding, I'd rather not risk contact with that thing.
knowledge (architecture)=22 (to store bag of holding)


Heranmar Inn -- Jim C 
Friday June 29th, 2012 8:36:10 PM

The bag of holding can go in the Rope Trick, it just won't work while in there.

Saving the day, or at least a very wet five hours, Restlin casts his spell and the group eventually all climb in.

Hours pass as the storm rages on and slowly recedes from the area. Nearing the end of the spell, a quick check shows that the inn is gone, yet the walls still remain. All that remains of the inn is some debris--even the roof itself is missing. It is 30' down to the foundation of the inn, covered in sharp, possibly dangerous splintered beams, etc.


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells)  d20+11=31 ;
Friday June 29th, 2012 11:38:40 PM

Restlin prestidigitizes the water off the Iron Adventurers (and Wyaar), then scoots it out the hole. He unfurls his bedroll next to the newcomer, plops himself on his butt and slaps Wyaar on the back. "I bet you thought you were just in for a quiet trip to Heranmar, didn't you? Well, this is a far cry from our tower back in Hook City, but it'll do in a pinch. If you're not doing anything with the rest of your life, you've more than proven your worth if you'd care to stick around and share some adventures."

He turns to Zeoll, pulling a small atomizer of cologne out and spraying himself. Though he dowses himself in the stuff, there's no scent, but he seems much relieved after (cologne of long-suffering - 8 hours of freedom from the smell of taurs in close quarters - Restlin does not share this information). "Zeoll! Tell him about our lost fortune..."

time passes!

Looking down below and seeing the coast clear, he announces it's time to go before the spell ends and they dash themselves on the remains of the inn below. He leaps from the hole, falls briefly, and begins to float down (ring of feather fall). He keeps a hand on the rope, remembering Bosk's trip over the wall.

Landing, he'll look for the remains of Alexi and Yondrim.

***

Perception: 20 (ignore the +11 - total error)



Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Saturday June 30th, 2012 12:08:59 AM


"Meh," says Zeoll philosophically. "You lose one forrtune, you've lost them all."

He holds out his hand to greet Wyaar formally. "I'm Zeoll."

Zane Stormfront AC 27 CMD 23 HP 37/63  d20+10=23 ; d20+10=19 ; d20+10=29 ; d20+5=14 ;
Saturday June 30th, 2012 12:46:07 AM

After the storm passes, Zane looks out the opening.
"I'd say we have a bit of a problem, But I think I can take care of it. Let me head out first and give me a minute before you follow. I'll need to extend the the rope some and get down and to a side before you all just slide down."
With that, Zane slips out and onto the rope, sliding down about 15 feet, he pulls the bottom of the rope up, reaching to his back, he asks for his rope and then reaches into the haversack. Grasping it he pulls it out and ties the ends of the two ropes together, extending it another 100'. He then will lower himself down to a point where he can swing to the edge of the former Inn's foundation. Once there, he will make his way to the open gates of the Inn and tie the rope off.
"All right, slide down slowly. Don't be in a rush." He calls up to his friends.

Climb rolls 23,19,29
Seaman roll to tie knot 14

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

**Mage Armor, 3 hours
**Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

** expired spells (so I don't need to retype when cast again)

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  d20+3=6 ; d3=3 ; d20+3=15 ; d20+3=7 ;
Saturday June 30th, 2012 10:51:49 AM

Wyaar listens intently to the bard's retelling of the groups adventures, highs and lows.. Or at least the parts he is willing to share. Afterwards he fills in his own tale of adventure in the service of Maab and lately her consort. Time passes...

Once Zane secures the rope he slides down to the soggy ground. "it is a good thing we did not stay in the Inn.". While moving down the rope and at the elevated height he looks towards the city to survey any obvious damage there.

Heranmar Inn -- Jim C 
Saturday June 30th, 2012 1:51:25 PM

Having made it down the rope without any injuries, the group finds themselves surrounded in debris--mostly from the inn. Far off in the distance, about a mile South against the treeline, the roof of the inn can be seen still intact resting against the side of several trees. To the Northwest, the town of Heranmar has it's front gates wide open, people are coming in and out and the rising smoke from several interior fires that have been doused are apparent.

Zane Stormfront AC 27 CMD 23 HP 37/63 
Saturday June 30th, 2012 3:20:56 PM

Zane collects his rope, coils it and replaces it in his haversack.
"Well, we found and eliminated Lowd, but now we may as well head into Heranmar. We ain't getting back home from out here. Do we look at at least presentable? I'd hate to give the townsfolk the wrong impression while we are still headed towards them.
If anyone can do a little healing it'd be appreciated, at least enough to scab it over would help."


Zane's Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

**Mage Armor, 3 hours
**Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

** expired spells (so I don't need to retype when cast again)


Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Saturday June 30th, 2012 4:39:17 PM

Zeoll looks at the ruins of the inn in dismay. Lowd is dead. The revenant is no more. The inn is destroyed. How will they learn about what happened to Heather, and why?

The sword knows all the answers. But how to convince the magical item to tell them. And how to know whether it is even truthful? Zeoll shares his worries with his friends on the way to Heranmar.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells 
Saturday June 30th, 2012 4:46:49 PM

ooc: Do we know if Lowd is dead or alive?

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Saturday June 30th, 2012 7:33:39 PM

"Dealing with that sword again means letting it suck more life out of us and risk losing control to it. Not worth it."

Restlin nudges Wyaar with his elbow. "There is that present the revenant gave you. Far be it from us to deny you your prize, but if it contains an answer as to why we went through all this we'd sure appreciate a peek at what it is."

***

Did Restlin find Alexi's or Yondrim's bodies?

Jim: I do believe both of those bodies were incinerated with Vera.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62  d20+10=27 ; 3d6=10 ;
Sunday July 1st, 2012 8:47:04 AM

At Restlin's nudge, Wyaar nods, "I hadn't forgotten about that.. just was wary to open it in a small confined space. Could contain a hive of angry bees for all we know... or perhaps my dealings with the Fey make me cautious of gifts. But it is not my prize, I did not take down the assasin myself, only landed the final blow." He gives shrug and pulls out the box and gives it a look over for traps (Perception 27) and will then open it. Or if locked, hand it over to Beri.

"Has anyone spotted any sign of the assassin? I am fairly sure he was dead when the wind took him, but without a body we cannot be sure."

And he'll head towards the walled town with the others, ready to offer assistance as needed as well as applying his hands to Zane for a little healing (Lay on Hands for 10 HP, 1 left)



Heranmar Inn -- Jim C 
Sunday July 1st, 2012 3:06:47 PM

The small ornate box has no lock on it, only a small circular depression with a rune in the center on it's front face--it is about the diameter of a copper piece, or a locket.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells 
Sunday July 1st, 2012 6:27:24 PM

Deciding to worry about Lowd's state of life later, Bosk joins the others and watches as the box is examined. Seeing the strange rune, Bosk wonders if perhaps that had something to do with what the assassin was looking for and why he had slashed the painting at one of the murder scenes.

Bosk will take the paintings out of his BOH one at a time and examine them thoroughly for anything unusual.

Take 20 on searching / examining the paintings.

Jim: which paintings and from where?

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells 
Sunday July 1st, 2012 9:28:31 PM

From the storage locker.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Sunday July 1st, 2012 9:35:41 PM

ooc: apparently it's not related :P

Heranmar Inn -- Jim C 
Sunday July 1st, 2012 9:46:23 PM

After carefully inspecting the various paintings, Bosk is stuck on the one with Heather Brody and child, Lowd and the other gentleman that in someways resembles the Revenant--but that is hard to say since the Revenant was quite decrepit looking. In that paricular painting, Heather is wearing a locket with a single rune upon it's face that is identical to the rune on the box given to Wyaar by the Revenant.

Heranmar Inn -- Jim C 
Sunday July 1st, 2012 10:37:04 PM

Hey guys, right now we're at 6 players and I really like the level of attention everyone is giving to the game, it's absolutely fantastic! It's been suggested to me that we should have 8 players, and I'm not adverse to that. So if you know anyone who wants to play, or can post an ad somewhere extolling the virtues of our game and that we're looking for two more players, then please do so. Thanks!

Zane Stormfront AC 27 CMD 23 HP 37/63 
Monday July 2nd, 2012 12:44:00 AM

Benn trying to get an "old" friend involved for over a year..... gonna try 1 last time over the fourth.

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells 
Monday July 2nd, 2012 1:25:23 AM

ooc: I sent out a few emails and am recruiting on Piazo and PBEM.com

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Monday July 2nd, 2012 8:06:42 AM

Heather's throat was slashed. I doubt Lowd would go through all the trouble of coming after her and not take the amulet if she still had it. Maybe we camp out and see if his body washes up on shore, or maybe it already has. Does anyone have any divination magic to help out?

Zeoll (HP17 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Monday July 2nd, 2012 8:51:12 AM

Zeoll says, "It's been a long day. Give me a night to sleep on it, and we'll see if I can divine a clue by morrning."

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Monday July 2nd, 2012 9:59:26 AM

My body is still really sore, I definitely could go for another 3 hours sleep. Still, we may have more pressing issues to attend to.
ooc: what time is it? Do we still have a few hours until daylight?

Bosk AC: 26/14/23 (+1 added for Haste) CMD:23 HP 53 of 64 Spells 
Monday July 2nd, 2012 12:29:02 PM

Who is carrying the group's CLW wands? It would be wise to patch ourselves up a bit before we run into any more trouble. As for Lowd, given the strenth of tbe storm, I would be shocked if we could find him without some magical aid.

Perhaps Heather's family can help us locate the locket? From what I remember, Heather never wore a locket, only her Holy Symbol...perhaps she gave it to them for safe keeping?


Zeoll (HP26 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d8=4 ; d8=3 ; d8=6 ; d8=1 ; d8=8 ; d8=8 ;
Monday July 2nd, 2012 2:54:35 PM

Cures! Cures! Cures!

2 for Zeoll (5+4), 2 for Zane (7+9), and 1 for Bosk (9).

More?

Also, Zeoll tries to remember some detail on the lucky charm rune. Then he recalls that he cannot read. Oh well. "I got nothing," the illiterate wemic says. "Looks like a letterr of some alphabet, maybe."

DM Sanity Info

2 negative levels = -2 on attacks, CMB, CMD, saves, and skill and ability checks. Also -2 on caster level. HP are adjusted above.

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bardic Performance: 3 rounds

Bard spells:
2 used of 6 1st level
3 used of 4 2nd level

Natural Divination prepped:
1 for a save - used
1 for a skill - used

Memory Subdomain rerolls: used 2 of 9

CLW wand: 6 charges used (45 total available)

Hero Points Used: 1 of 2.

Heranmar Inn -- Jim C 
Monday July 2nd, 2012 3:09:12 PM

It is very early morning. Is the plan still to go to Heranmar?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday July 2nd, 2012 5:02:54 PM

ooc: After the Pathfinder conversion, 1 rank allows you to both speak and read / write a language. If you speak it, you can read it.

Zeoll is no longer illiterate...unless you are illiterate for some other reason.

Zeoll (HP26 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Monday July 2nd, 2012 5:36:55 PM

Ha! Zeoll has an alternate liontaur Woldian racial characteristic:

Illiterate: You cannot read. You may not make use any written materials, such as tomes, spell books, and scrolls. You fail any Linguistics checks that rely on reading and writing. However, you have a good head for spoken languages and a commanding voice. You learn two languages for each rank you place in Linguistics, and the save DCs against your language dependent effects is increased by one. This ability replaces the "Dyslexic" racial ability.


Zane Stormfront AC 27 CMD 23 HP 62/63 
Monday July 2nd, 2012 5:43:31 PM

OOC: Liontaurs start that way.

BIC:

Zane thanks those that healed him, "I still think we better go and say at least hello at the village, I'm sure they've noticed us, as well as saw us fighting with Lowd. If I were them, I'd be worried about a small group, of obvious near-do-wells camping just outside their town. So I still vote that we should go say at least hi."

Zane's Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

**Mage Armor, 3 hours
**Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

** expired spells (so I don't need to retype when cast again)

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday July 2nd, 2012 5:56:13 PM

I agree. Besides, we may be able to get some more information in town or for find a quicker back to Hook while we are there.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Monday July 2nd, 2012 6:42:06 PM

"...and if we could visit some priests while we were there to get back what that sword took from Zeoll and I, I bet their prices would be lower than any we could find in Hook City. We may even get away without filling out an Intent to Restore Vital Life Essence form in triplicate.

"Plus, I need a bed and a good drink. Heranmar it is!"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday July 2nd, 2012 6:58:18 PM

ooc: Did we have time to regain our spells while in the rope trick?
If so, I know and planned to prepare restoration. If not, I will prepare it in an hour.

Jim: no, it hasn't been a full day yet, several hours to go.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+10=28 ;
Monday July 2nd, 2012 9:27:33 PM

I've developed a skillful tongue over the last century or so, perhaps I can make some sense of that rune.
The elf takes the box and carefully examines the rune. He tries to use his knowledge of linguistics to decipher the meaning, or at the very least the origins of the rune.

known languages: Common, Draconic, Elven, Gnome, Halfling, Orc, Sylvan, Tauric, Undercommon
Linguistics=d20+10=28 (why can't my combat rolls be that good?)

Heranmar Inn -- Jim C 
Monday July 2nd, 2012 10:04:05 PM

Looking at the rune carefully, it's nothing that Beri recognizes. If he had a magnifying glass it may help, then again he's of the opinion that it's not a magical rune, but perhaps a set of intials?

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Monday July 2nd, 2012 10:28:26 PM

Zeoll, I think I see something here, can I borrow your lens of detection for a moment I need to magnify this?

ooc: from the description I believe this is a magic magnifying glass

Zeoll (HP26 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15) 
Tuesday July 3rd, 2012 3:04:23 AM

Sure, Zeoll is always willing to share!

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Tuesday July 3rd, 2012 8:18:48 AM

Wyaar nods to Zane, "They may need our help as well."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday July 3rd, 2012 3:35:35 PM

Sounds good to me.

As the group waits Bosk will cast detect magic to check for enemies, dropped equiptment, and to see if the box is magically locked or if the lock could be picked.

Heranmar -- Jim C 
Tuesday July 3rd, 2012 4:22:56 PM

As the group continues to walk toward Heranmar, the box is examined some more and found to be non-magical--or at least it doesn't radiate any magic. There is no lock or any other means of opening the box as it has no signs of a lid, etc... it seems solid except for the locket-sized depression. The rune in the depression upon careful examination looks to be three initials: HBI (note it is common for the initial of the last name to be in the center), with the B being larger than the rest.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Tuesday July 3rd, 2012 4:48:40 PM

"Unless someone pocketed Heather's locket last time we were together, we'll likely have to divine the location of it.

"We should probably also see if we can use the gift The Edge gave to us to see if we can speak with her now. After going through all the trouble, hopefully she'll be less obtuse than usual."


Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Tuesday July 3rd, 2012 10:00:53 PM

I don't think it was Heather not wanting to help us,my guess is it was an outside force.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Tuesday July 3rd, 2012 10:26:48 PM

"No, I'm talking about Heather being obtuse when she was alive. I have no doubt she'd want to help us find this Lowd fellah if she were able to speak with us."

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Wednesday July 4th, 2012 9:59:48 AM

Wyaar will also detect evil on the box... Never know.

Jim: no evil.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Wednesday July 4th, 2012 11:38:43 PM

So, do we want to heal a little and then head to town?

Zane Stormfront AC 27 CMD 23 HP 62/63 
Thursday July 5th, 2012 5:30:32 AM

"May I make a suggestion, the longer we stand around talking about it, the more mistrustful I'd be if I were the guard over there watching us. Heal a bit as we walk along if you can. I'm gonna start heading to the gates, follow along if you want."

Zane's Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

**Mage Armor, 3 hours
**Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

** expired spells (so I don't need to retype when cast again)

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Thursday July 5th, 2012 11:59:20 AM

Wyaar thought we already were heading there... But goes along.

Zeoll (HP33 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d8=6 ;
Thursday July 5th, 2012 12:33:23 PM

Zeoll continues to walk with the group toward Heranmar, and taps himself again with the cure wand ... 7.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday July 5th, 2012 1:39:54 PM

Bosk would have liked the group to rest up a bit more and to leave after they prepared new spells for the day, but he goes with the group without complaining.

Zane Stormfront AC 27 CMD 23 HP 62/63 
Thursday July 5th, 2012 2:08:13 PM

it's only about 5 hours after we left, at least that's the time I understood had passed, so we'd need to rest most of a day within view of the town.

Heranmar -- Jim C 
Thursday July 5th, 2012 3:46:28 PM

As the group approaches the gates to Heranmar, many survivors of the storm are coming in and out of the opened gates--even though it is early morning. Their reasons are many, but mostly because they either have no home, or are going out to the farmlands to see if their relatives are still alive. The gate guards are so busy in directing the flow of traffic they take little notice of the group and concentrate more on making way for the exiting carts filled with the dead bodies of those that were killed in the storm.

Inside the fist level of the city seems to be destroyed, nothing but debris remains. On the upper levels, higher on the bluff, there is wind damaged structures, but most are in tact. All inns in this area are fully occupied--maybe something higher up has an occupancy?

Where too guys?

Zeoll (HP33 of 39, AC22, 24 vs Lowd with Bard Performance, CMD15)  d20+23=40 ;
Thursday July 5th, 2012 4:01:22 PM


Well, with everything in confusion ... people milling about ... the area in turmoil ... well, Zeoll is in his element!

The liontaur uses his Pearl of Power to recall the Honeyed Tongue spell that has recently expired, and then casts it to give his Gather Info check a +5.

Zeoll spends the next 1d4 hours working the crowd, the guards, the people he meets. He is looking for anyone who knows about Heather, the way she died, the old broken down inn, Lowd or a fellow matching his description, etc. His Diplomacy check to gather info is a base 20 +5 spell -2 negative levels. Zeoll hopes and invites his friends to come along. He rolls a 40 to gather info!

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells)  d20-1=19 ;
Thursday July 5th, 2012 4:57:34 PM

Restlin is happy to tag along with Zeoll, telling jokes and showing some spirit despite the destruction.

***

Gather information aid another - 19 (nat 20)

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday July 5th, 2012 5:35:15 PM

Looks like the town suffered a bit of damage in the storm as well. I suggest we stick together, just in case Lowd has a few minions hanging out and waiting for us.

Not having Zeoll's gift for gathering information, Bosk instead keeps an eye out for citizens injured in the storm and offers his assistance to those most in need.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Thursday July 5th, 2012 9:27:32 PM

staying with the group Wyaar will also offer help to any he caan and perform whatever tasks he can to assist the townsfolk.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23  d20+13=23 ;
Thursday July 5th, 2012 9:46:29 PM

We should probably make our way to the second level as we gather information, otherwise me may miss our chance to get a room for the night.
With Zeoll doing a far better job comforting and interacting with the locals than Beri ever could the rogue scans the ruined buildings looking for trapped villagers that may need to be rescued.

Perception = 13

Zane Stormfront AC 27 CMD 23 HP 62/63 
Friday July 6th, 2012 12:00:34 PM

Zane will travel with the group, but will also insist lending his strength if it's needed to move anything during the clean up. The hoof of his robe is down and the very top edge of the tattoo on his back is barely showing.

Zane's Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

**Mage Armor, 3 hours
**Shield, 3 minutes

Claws & Bite uses:
4 of 4 used per day

** expired spells (so I don't need to retype when cast again)

Heranmar -- Jim C 
Friday July 6th, 2012 5:22:56 PM

As the group moves through the devastation, much help is needed and they being good souls, help where possible. Many dead bodies need carting off and many more living ones need healing to avoid dying. The group helps where it can and after several hours they are tired and famished working through the early morning--the groups healing spells are also depleted as the cries for help and the suffering that is so abundant cannot be turned away.

One individual is of particular help to Zeoll as he helps and gathers information from the citizens of Heranmar. An elderly lady who seems to have lost everything stoically sits amid the rubble of her house and when Zeoll asks her if she knew anything about the Heranmar Inn, she relates what she knows. "Ah yes, the Heranmar Inn. It's been a long time since that place was in business, more than 20 years I would think. It used to be owned by Harrold Brody and his wife, Heather--before they were killed by Harrolds best friend, Lowd Ojal, in a fit of jealously. Poor things, just had a baby too."

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Saturday July 7th, 2012 1:01:33 AM

Restlin looks on incredulously. "What? Jealousy? Did we go through all this because of some love triangle?"

He turns to the other Iron Adventurers, his voice lower. "Zeoll, find out more. I'm going to be really angry if we lost two friends last night because of something that petty."

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Saturday July 7th, 2012 8:58:00 AM

"and what happened to the baby."Wyaar adds in.

Zane Stormfront AC 27 CMD 23 HP 62/63 
Saturday July 7th, 2012 1:07:25 PM

"It almost makes sense. The revenant was probably Harrold, And since both husband and wife were killed by Lowd, he was obviously looking for the Box, there is something in there he wanted desperately. I also imaging the baby girl was also named Heather Brody, that would tie things up neatly, but we still need to get that box opened up."

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Sunday July 8th, 2012 10:32:51 PM

Excuse me mam, but do you happen to know any of the Brody's middle names? Did any of them start with an 'I'?

Old lady O'brian -- Jim C 
Monday July 9th, 2012 3:23:45 AM

"The baby? It was given away to another family, I don't remember their names, nor their middle names."

Zeoll (HP33 of 39, AC22, CMD15)  d20+18=27 ;
Monday July 9th, 2012 10:26:59 AM


Zeoll smiles and tries to put the old lady at her ease. "Rreally, you arre so kind to help us, and in the middle of such a disasterr. I do hope you'll let us help you back on yourr feet."

[OOC: Guys, can we take a collection among ourselves to help out this lady, not to mention the rest of the town? I have 400 gold on me I could throw into a kitty. Zeoll communicates these ideas to his friends via Bluff check to send a secret message ... he rolls a 27 to do so, so no prob.]

Zeoll mentions to the lady how important the information is. "People's lives arre depending on it. Therre have alrready been, I'm sorrry to say, many deaths. Please trry to rrecall whateverr you can." As Zeoll says this, he reaches out to take the lady's hand.

Zeoll is using his Memory Subdomain Power of Recall to help the old lady remember. She can make an appropriate knowledge check (local?) with a +7 bonus based on Zeoll's Chr.

Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.

Zeoll has the domain from his Cradled levels and so uses his Chr.

Edit: Oops, forgot the -2 on that bluff check from two negative levels, but I think a 25 is sufficient too.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Monday July 9th, 2012 10:55:44 AM

As a proper resident of Hook City, Restlin has a minimum amount of coin on him. However, the 74 gold and 8 silver can be donated as Zeoll sees fit.

Other than that, he keeps his mouth shut and lets Zeoll do what he does best.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday July 9th, 2012 11:49:29 AM

Bosk thinks back to when he talked to Heather after the ceremony of the Edge and jolts his head up as he remembers some forgotten information and quickly whispers to Zeoll and the rest of the group. I believe Heather was not the baby, Clarissa was! Heather told me she ran away from home after Clarissa was born because she was "no longer wanted by her parents and they could not afford more mouths at the time". She had overheard them say they were going to marry her off for compensation, so she left with what she had. She became lost in the forest and survived by instinct for a week, until she was found by an old witch, that offered her enslavement or she would leave her to her death. She didn't care anymore, but she knew, if she wanted enslavement, she wouldn't have run away, so she told her farewell. With that the witch said, "That will do". She then cast a spell and Heather awoke in her cave. She introduced her to The Edge. Perhaps Clarissa has the locket and Lowd was the one intending to marry Heather?

Old lady O'brian -- Jim C 
Monday July 9th, 2012 2:31:25 PM

"I'm afraid I don't remember much more," replies the old lady, even after Zeoll's help.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Monday July 9th, 2012 5:44:24 PM

Wyaar has 350 gold he can add to the pool.

"hmm... That could explain the jealousy if his intended bride ran away. Maybe we can divine some information about the child?"

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Monday July 9th, 2012 6:11:33 PM

"We have lots of stuff we'll need to divine, none of which will happen until we get some rest. Speaking of which, how much further till we're at the nicer places up on that hill?"

Jim C 
Monday July 9th, 2012 7:04:20 PM

Fish don't fry in the kitchen;
Beans don't burn on the grill.
Took a whole lotta tryin',
Just to get up that hill.


Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Monday July 9th, 2012 7:57:39 PM

When we get to the top I suggest we start with an inn on the East Side. With a little luck they'll even have a piece of pie for me when we get there.

>.>

Zeoll (HP33 of 39, AC22, CMD15) 
Tuesday July 10th, 2012 2:07:29 PM

Zeoll thanks the old lady gently, taking note of her name. He takes his own 400 gp, 70 from Restlin, and 350 from Wyaar, and plans to spend the next day using it to help the town rebuild.

But first, a little more investigating. "Bosk, what do you think we should do next?"

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Tuesday July 10th, 2012 7:31:01 PM

"i can do little more to help the town than offer the use of my hand in labor and even those are still weakened from the assassin's shadow. Our best plan might be as the cleanly Restlin said and head to the upper part of the town and look for a place to recover."

The Rotten Tomatoe Inn -- Jim C 
Thursday July 12th, 2012 12:06:50 AM

Woot, good to be back!

With little available, the group does find an inn that has a few vacancies--the reasons are obvious as it is in a state ready to be condemned--but it's warm and dry (1gp/person/night), but you wouldn't want to eat there.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Thursday July 12th, 2012 4:54:25 PM

No go ahead from the PtB yet, but I'm not getting any warnings anymore, so LET'S DO THIS.

"Ugh," Restlin says to himself. "I think I preferred the rope trick. Anyway, now that we're some what alone here, I'll spend some time going over what we took off the minotaurs and Lowd to see what we have. Except for that sword...that blasted thing can stay in your bag, Bosk.

"In the meantime, if you divine folks want to start resting up so we can start divining the location of this amulet, that would be helpful."


Restlin will cast detect magic and peruse what they have. Let me know what I find that's magical and I'll start trying to identify it.

Beriothian (Will)-- AC:27/16/16 HP: 28/62 CMD = 23 
Monday July 16th, 2012 12:35:10 AM

Bosk, do you have any last healing spells to burn before we hit the sack?

Zeoll (HP33 of 39, AC22, CMD15) 
Monday July 16th, 2012 10:53:09 AM

Zeoll gets ready to rest, meditating on the amulet, the box, and Heather. He is planning to use his Read Dream ability to glean some clue to get the party moving in the right direction tomorrow.

OOC: The ability requires the DM to roll a secret Sense Motive check. Zeoll's modifier is +7.

OOC: Oh, and will there be another save or two to maybe throw off these negative levels? How does that work, oh kindly DM Jim?

Zane Stormfront AC 27 CMD 23 HP 62/63 
Monday July 16th, 2012 4:30:21 PM

Zane, having helped to clean up some of the wreckage is more than ready to find a place to sleep.
"Here's a thought. With all of this destruction, I very much doubt that any room we find will be inexpensive. People tend to raise their prices when what they have is no longer a common commodity."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d8+5=9 ; d8+5=10 ; d8+5=11 ; d8+5=10 ; 2d8+7=14 ; 2d8+7=13 ;
Monday July 16th, 2012 6:48:41 PM

Bosk pays the bill for the room for everyone, knowing others gave all thier money to help those in need and having kept his gold assuming it would be needed for the room and healing the group. Once inside Bosk touches one hand to his holy symbol and recites a series of prayers, converting all his lvl 1 and 2 spells to cure spells except for restoration lesser.

That should put everyone at full health. Does anyone need a lesser restoration spell while I'm at it?

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday July 16th, 2012 6:54:11 PM

ooc: Can anyone else prepare and cast Restoration to remove the negative levels? Bosk can prepare 2, and I think we need 4 castings to remove all negative levels from the group.

Beriothian (Will)-- AC:27/16/16 HP: 62/62 CMD = 23 
Monday July 16th, 2012 8:39:37 PM

Thanks Bosk, I feel much better now.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Monday July 16th, 2012 8:41:44 PM

"I cannot restore, but I believe there is an entrance to the Catacombs in town... if it is still standing perhaps we can trade in some of the minotaurs equipment for some scrolls."

Beriothian (Will)-- AC:27/16/16 HP: 62/62 CMD = 23 
Tuesday July 17th, 2012 12:30:49 AM

"Or we could just wait another 24 hours and do it for free..."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday July 17th, 2012 11:13:37 AM

Thanks for the reminder Beri, not only are the spells not free, but I need some more diamond dust to cast them. Wyaar, can you lead me to the Catacombs? We can sell some of our loot from the taurs while we are there.

ooc: Can we get a list of what we found durring the last battle?

Zane Stormfront AC 27 CMD 23 HP 62/63 
Tuesday July 17th, 2012 12:06:52 PM

Starting tomorrow, Dave F will be posting for me, I'll be talking to him about it, but he'll post. I'm not sure how long I'll be in Hospital so....

The Rotten Tomatoe Inn -- Jim C 
Tuesday July 17th, 2012 3:46:54 PM

After a fitful night of sleep, and many waves of bedbug attacks, the group wakes up drearily to find the denizens of the city once more trying to dig themselves out of the debris that litters the entire lower levels. Unfortunately it would seem that the Catacombs entrance was also affected by the storm is temporarily out of service.

Zeoll remarks about an unusual dream he had wherein he was falling through a painting and landed near Heather, only to find her completely unresponsive when he called out to her--then he woke with a start as the bedbugs launched their second wave of attacks.

Zeoll (HP33 of 39, AC22, CMD15) 
Tuesday July 17th, 2012 9:19:32 PM

Zeoll recounts his dream. "Maybe we have to jump into the picturre? That would be a good way to destrroy it, maybe."

"So, good divine healerrs, have you any way to rrid me of the currse of carrrying that foul weapon?"

Beriothian (Will)-- AC:27/16/16 HP: 62/62 CMD = 23 
Tuesday July 17th, 2012 9:35:41 PM

Man, those spells sound expensive. Even though I'm an elf, being a rogue I tend to forget that spells require stuff to cast. I sort of lapse into the idea that it's just lightning bolts shooting from your fingers. Well, I say when this is over we take a week off to recover... not that we have a lot of choice if we want to resotre levels. I could use a trip to the WLA when we get back anyway.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Tuesday July 17th, 2012 10:21:07 PM

"Well, I imagine diamond dust is a little hard to come by here right now. That hurricane probably blew it all away.

"We have that picture still. Someone's wearing an amulet in it, right? Is that enough to divine it's location?"

Restlin idly scratches his bug bites and changes into a shiny new robe. Despite all his stuff has been through, it seems newly laundered."

Zane Stormfront AC 27 CMD 23 HP 62/63 
Tuesday July 17th, 2012 11:13:22 PM

Zane gets a confused look on his face.
"What do you mean casting spells requires stuff? I've never needed anything. I'm not a great caster, but I'm sure I'd have noticed if I needed anything."

OOC:
Sorry was too much a good RP thing to pass up.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday July 18th, 2012 12:38:53 AM

The cleric shrugs. Different people get thier abillities from different sources, be it a divine source, nature, rituals and rules, or something born within. Most simple spells require no materials, but as spells get more powerful they often require additional components. My theory is the Wold requires balance, a material sacrifice for such power is a fair exchange and keeps us conscious of the value of our gifts. I would be willing to bet if you were to further delve into developing your gifts you would find there are spells you could only cast if you had certain items.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Wednesday July 18th, 2012 10:37:22 AM

"My teacher taught me how to cast most spells without 'stuff,' actually. Now, for spells requiring expensive components I still need those.

"It's a good thing, really. Last thing I want to do is go touching bat droppings every time I want to throw a fireball at someone."

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday July 18th, 2012 12:09:38 PM

I have been shown how to cast spells without needing any components, but I never put in the time to practice it and to develop the ability myself. The technique lets you draw on some inner or divine power at to use it in place of minor materials, say about a golds worth. I imagine you (Zane) must have been fortunate enough to stumble upon one such method without realizing it...not that I am an expert in your craft.

I have contemplated studying it myself, but never have had the time. Always something or someone else that seems a bigger priority. Anyway, I make do with keeping frequently used things on hand. I also buy scrolls that have the material components magical properties already imbued within them so I can cast them even if I don't have what I need on hand...but I didn't buy restoration yet.




Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d4=3 ;
Wednesday July 18th, 2012 12:22:21 PM

ooc: I believe Wyaar suffered Str dmg. If so, Bosk casts lesser restoration to heal it for 3 points.

I think it would be a good idea to sleep in shifts, in case Lowd has some friends who intend to pay us a visit tonight. I can take first watch. I also think we should inventory our loot , making sure to keep the cursed sword safely stowed away, to see what we got. Perhaps we have enough to get some scrolls of greater restoration. I don't like the idea of having to wait a week for everyone to be back at full strength. If not, it gives us reason to rest and get some training in at the WLA.

(Restoration can only restore 1 lvl per week)

Heranmar -- Jim C 
Wednesday July 18th, 2012 2:11:04 PM

With Wyaar feeling much better after Bosks restoration spell, the group sits wondering what to do. All around them the city is rebuilding, trying to pull people out of the rubble and restore services. Normally caravans would be leaving the city for Hook City and the group could catch a ride, but nothing is going out and probably won't for a week or more. To walk it alone would be dangerous and take two weeks time on foot, one week by horse. The Catacombs is down and there is suffering all around--the group could stay and help, the healing they could provide would be of tremendous help, but will they?

Zane Stormfront AC 27 CMD 23 HP 62/63 
Wednesday July 18th, 2012 5:18:20 PM

OOC
Hi guys. John had his surgery today so I haven't talked to him yet. I will wing it for his post today building off what's going on.
David Feest
IC
Zane looks around at the chaos. To his friends he says" Looks like we might have a rough time going anywhere with all this damage. We could probably hep alot of folks out right here. All I have is my own two hands but everyone seems to need help getting everything put to rights. What do you all think."

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Wednesday July 18th, 2012 6:52:57 PM

"I agree we should lend a hand. I also think it couldn't hurt to earn the Iron Adventurers some good will, either, so be sure people know who's helping them...

"We also need to treat finding this amulet as a priority, though. We could let Zeoll handle that while the rest of us get busy helping out. I have several spells I can prepare before we head out that would be useful."

Restlin will excuse himself to get preparing (OOC: I'll have an alternate list of spells up soon with things like grease, rope trick, fly, bull strength, shatter, etc...).

Beriothian (Will)-- AC:27/16/16 HP: 62/62 CMD = 23 
Wednesday July 18th, 2012 10:01:09 PM

"Agreed, leave it to the one with the silver tongue. Since it will be about two weeks before we get back to Hook City anyway I agree that we are better off helping here. I'm not much use when it comes to healing people, but give me a toolbox and I can work wonders. Besides, I probably have a few... specialty tools... that the average person doesn't have that will come in handy. Anyone want to come with me after breakfast to make sure any water pumps and other necessities are in working order?"

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Thursday July 19th, 2012 9:46:53 AM

Wyaar nods his thanks to Bosk and looks better as some of the strain seen around his eyes lessens, though does not fade completely.

"I plan on staying here unless directed otherwise. I was sent to assist against the assassin, but cannot in good conscience walk around from here with so many in need. I have some knowledge of building that may be of assistance.".



Zeoll (HP33 of 39, AC22, CMD15) 
Thursday July 19th, 2012 12:38:44 PM

There is no question for Zeoll. Work is to be done. People need help. He has a little over 400 gp to spend on helping people. Taking a day to do so seems reasonable.

Zane Stormfront AC 27 CMD 23 HP 62/63  d20+5=20 ; d20+4=13 ; d20+4=23 ;
Thursday July 19th, 2012 5:35:53 PM

Zane lends a hand where he is able. A skilled seaman he is able to help with anything that resembles ship chores. Cleaning, tying knots, light repairs, and weaving anything into net bags or containers so that folks may gather up their belongings. he also has his raw strength to lend for any tasks that come up.
Profession Seaman 20
Weaving 13
Strength check 23

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday July 19th, 2012 5:50:03 PM

We spent all night waiting out the hurricane, and our spells are depleted. I really think we should rest at least a few hours before going back out to help the city. At least then I can prepare a few healing spells. Stone Shape would also be perfect to help rebuild the city.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Thursday July 19th, 2012 6:14:05 PM

OOC: Isn't it the next day? I distinctly remember a post about bedbugs and dreams.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday July 19th, 2012 6:18:57 PM

ooc: Doh, you are right.

Beriothian (Will)-- AC:27/16/16 HP: 62/62 CMD = 23 
Thursday July 19th, 2012 8:36:14 PM

And perhaps an anti-bedbug spell...

Heranmar -- Jim C 
Friday July 20th, 2012 1:13:22 PM

Three days pass and much good has been done, but there is still yet another half's week of work before the crisis can be called abated. However, in this time the Catacombs entrance has been fixed, allowing the group to access it's magical services.

Zane Stormfront AC 27 CMD 23 HP 62/63 
Friday July 20th, 2012 4:49:56 PM

OOC
Does that mean we will be able to submit catacombs tickets and purchase items or is it just "open" so that we can get the components we need to restore drained teammates?

Jim: it is open for normal business

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Friday July 20th, 2012 11:04:07 PM

Restlin makes a b-line for the Catacombs as soon as he's able. He's had all the wandering around with energy drain he cares to.

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Friday July 20th, 2012 11:50:46 PM

Hold up, I'll join you... just need to see what I can afford.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Saturday July 21st, 2012 12:49:49 AM

Can we get a list of what we got off od Lowd and the taurs?

Jim: You got nothing off of Lowd other than that snazzy black blade that speaks to Zeoll when he sleeps--unicorn and rainbows and stuff like that :) and a wavy dagger--you did pick up that dagger before it got swept away, right?

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Saturday July 21st, 2012 1:09:32 AM

Would anyone here be able to craft me some boots of speed?

Heranmar -- Jim C 
Saturday July 21st, 2012 1:58:18 AM

Crafting will be limited to 2 hours a day if you're helping the citizens of Heranmar, and any GOOD person would do that, wouldn't they?

Taur loot:

4 large greataxes, magical
1 large glaive, magical
4 rings, identical, magical
5 rings, magical
5 chain shirts, magical
5 cloaks, magical
10 daggers, magical
5 pair of boots, magical

1 ring resembling the other 4, but non-magical


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells)  d20+14=30 ; d20+14=19 ; d20+14=33 ; d20+14=24 ; d20+14=31 ; d20+14=18 ; d20+14=19 ; d20+14=18 ; d20+14=15 ; d3=2 ; d20+14=26 ; d3=3 ; d20+14=33 ; d20+14=20 ; d20+14=26 ; d20+14=19 ; d20+14=31 ; d20+14=18 ; d20+14=33 ; d20+14=15 ; d20+14=24 ; d20+14=24 ; d20+14=29 ;
Saturday July 21st, 2012 9:52:22 AM

As the days go by, Restlin works hard (for Restlin). He cheerfully helps out where he's able; secure in the knowledge that his robes will remain clean no matter how grimy the work. In the evenings, prior to providing the local bedbug population with dinner, he pours over the loot from the minotaurs.

***

Restlin will get to work identifying those items in the evening. He'll identify them in the order listed. I'll put a bunch of spellcraft checks below...

30, 19, 33, 24, 31, 18, 19, 18, 15, 26, 33, 20, 26, 19, 31, 18, 33, 15, 24, 24, 29

If after all that he's still not sure. Let me know and I'll prepare identify spells for the next evening and try again.

Zane Stormfront AC 27 CMD 23 HP 62/63  d20+4=12 ; d3=2 ; d20+4=15 ; d20+4=15 ; d20+4=13 ; d20+4=12 ; d20+4=16 ; d20+4=15 ; d20+4=24 ; d20+4=19 ; d20+4=21 ; d20+4=10 ; d20+4=17 ; d20+4=13 ; d20+4=15 ; d20+4=22 ; d20+4=22 ; d20+4=17 ; d20+4=5 ; d20+4=20 ; d20+4=6 ; d20+4=19 ;
Saturday July 21st, 2012 12:14:54 PM

while Zane is not an ace at Spellcraft like Restlin, he knows some things. In between helping the townsfolk he will try to aid Restlin with the checks.
Spellcraft 10 to aid another
he makes the 10 to aid another on all of the checks except the 18th and the 20th so +2 to Restlin's checks on all those attempts.
OOC
I am talking to John daily, He is through surgery and recovering fairly well, other than not sleeping and a great need to constantly visit the bathroom ( apparently they are really giving him alot of fluids.) Am I allowed to visit the catacombs on his behalf and get things he wants to buy?

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Saturday July 21st, 2012 1:41:59 PM

ooc; I didn't necessarily mean crafting it tonight, I just need to know if someone is able to before buying the components.

Heranmar -- Jim C 
Saturday July 21st, 2012 4:07:20 PM

Restlin, with Zane's help, figures out the loot particulars:

4 large +2 greataxes
1 large +2 glaive
4 rings of delayed doom (1 gem left each)
5 rings of protection +2
5 chain shirts +2
5 cloaks of resistance +3
10 +1 daggers
5 pair of boots of levitation

1 ring of delayed doom, non-magical (had two gems, both expended)


Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Saturday July 21st, 2012 4:37:49 PM

Restlin's eyes light up as he identifies the rings of protection and cloaks.

"These are exactly what I was going to purchase next from the Catacombs. That is uncanny!"

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Saturday July 21st, 2012 11:08:31 PM

Woo! That ring of protection and that cloak of resistance are calling my name!

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Sunday July 22nd, 2012 8:56:37 AM

"I would not mind one of the cloaks either."

Zane Stormfront AC 27 CMD 23 HP 62/63 
Sunday July 22nd, 2012 12:20:47 PM

Zane mentions that he would definitely like one of the rings of Protection. He also thinks that based on the remaining usefulness of the rings of delayed doom, they are worth more as treasure ( to be worn) than as loot and requests one of those as well.
OOC
If it is alright with you guys, I will postpone Zane's visit to the catacombs. I didn't hear back if it is alright for me to do it and since it is a whole 'nother board where confirmation is sent to his email it would be best if he does the transaction. Suffice it to say he wishes to visit the catacombs for a couple of purchases that he can do behind the scenes when he is back. He should be back by mid week.

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Sunday July 22nd, 2012 10:25:13 PM

ooc: Since they were being worn by taurs am I correct that the +2 chain shirts are large size?

Jim: correct. Thanks for pointing that out.

Zeoll (HP33 of 39, AC22, CMD15) 
Monday July 23rd, 2012 8:02:05 AM

OOC: Per kindly DM Jim's post above, Zeoll sneaks in 2 effective hours of crafting on each of the three charity days he spends in Heranmar. That's 6 hours he can put toward his upgraded cloak.

OOC: Also, kindly DM Jim, what's up over the three days with Zeoll's two negative levels? Any chance to get those removed?

Zeoll is happy to spend time helping people out (and working on his cloak in spare moments). He is disinterested in the loot. "I'll just take my sharre and sell it in the Catacombs," he says.

"Oh wait," Zeoll says, when he realizes he is upgrading his cloak from +1 to +2, and the loot includes 5 +3 cloaks. "Clearly, I should take a cloak and sell this one once I am done worrking on it."

Jim: restoration spell needed

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Monday July 23rd, 2012 10:55:18 AM

That is indeed fortuitous Zeoll... does that mean you wound have some free time in the evenings to help my out with crafting some Boots of Speed? I'd be happy to aid you in any way I can to make the crafting process easier.

ooc: If you have something else you want to craft I understand, I just am trying to plan my catacombs purchases.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+15=18 ; d20+15=29 ;
Monday July 23rd, 2012 11:40:55 AM

Bosk works tirelessly healing the people of the city and taking advantage of his spells by shaping stone to reform the walls. When evening comes each night the cleric pulls out casks of ale from his bag and shares it with the group to help them unwind (subtracting 1 gallon per night from CS). The first day's work exhausts the taur, but the next morning he finds renewed vigor as his ring of sustenance kicks in and he finds he is able to get by on only a couple hours sleep, allowing him to catch up on his current crafting projects.

Actions:
Finish upgrading cloak of Resistance to +3 = 18 Success!
(DC needed = 15 {10+5 for accelerated crafting}. Took 2hrs first day and 8 the second, Bosk only needs 2 hrs sleep and spent the other 6 crafting)
Upgrade BOH to Type 3 = 29
(DC needed = 24 {14+ 5 for accelerated crafting +5 for missing one requirement}. Completed day 3)


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday July 23rd, 2012 11:42:46 AM

ooc: Bosk is more than willing to help people craft wondrous items. I have a ring of sustenance and have taken Gillin's Fast Forge Feat to help the group with crafting their more expensive items, but I have not yet come across the stylus I need to take advantage of that feat. As such, I would prefer to wait on crafting items that take more than 3-4 days of crafting time until Bosk comes across a stylus.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Monday July 23rd, 2012 1:03:39 PM

Returning from a trip to the Catacombs one evening, Restlin hands Bosk two pouches.

"Diamond dust. I know we're all busy, but I'd surely appreciate feeling like myself again when you're able to use that."

To his credit, Restlin does indeed work tirelessly. Lacking anything resembling physical strength, he instead uses his magic to speed up the construction process. Though he looks consistently fabulous throughout the ordeal, he sleeps very soundly at night.

***

Restlin would appreciate a headband of vast intellect +4. At 8000gp crafted, that's 4 days accelerated crafting, yes? Is that do-able?

Restlin also has the forge ring feat if anyone needs it, though he lacks the time to craft that Bosk has.

Heranmar -- Jim C 
Monday July 23rd, 2012 2:50:30 PM

@Bosk, sorry, but I'm not going to allow you to use the Ring of Sustenance in that manner. You only get 2hrs a day crafting with or without the ring basically because of the conditions you're in (adventuring). Please modify your results for this.



Zane Stormfront AC 27 CMD 23 HP 62/63 
Monday July 23rd, 2012 6:22:13 PM

OOC
I spoke to John today and he SHOULD be going home tonight, though there seems to be some issue with his medication that is holding him up. If he does go home tonight he should resume posting for himself tomorrow.
IC
Zane lacks useful spells to help with clearing rubble or rebuilding so he does it the old fashioned way, manual labor. The Minotaur returns each night exhausted but happy to have helped the people of Heranmar out.

Wyaar (JonL) AC 24/17/19 CMD 23 HP 61/62 
Monday July 23rd, 2012 9:06:29 PM

wyaar works hard with others, using his Lay on Hands and mercies ad needed to help the injured as wellas working with builders and other engineers on wfforts to safely clear rubble and rebuild.

Heranmar -- Jim C 
Tuesday July 24th, 2012 2:42:58 PM

Three more days pass and as night falls the group is satisfied that their efforts to save lives have not been in vain. Weary and hungry, the group rests for the night, but not before hearing there is a caravan--several in fact, leaving for Hook City in the morning.

Zeoll (HP33 of 39, AC22, CMD15)  d20+15=34 ; d20+15=19 ;
Tuesday July 24th, 2012 3:32:31 PM

OOC: Was there also a "wavy dagger," Jim? Is the module over yet? XP? Hero Points?

Zeoll goes through all the loot and divides it into six piles:

Beri
1 ring of protection +2
1 cloak of resistance +3
1 large +2 glaive
1 pair of boots of levitation
2 +1 daggers

Zane
1 ring of delayed doom (1 gem left)
1 ring of protection +2
1 pair of boots of levitation
2 large +2 greataxes

Wyaar
1 ring of protection +2
1 cloak of resistance +3
1 large +2 greataxes
3 +1 daggers

Restlin
1 ring of protection +2
1 cloak of resistance +3
1 +1 dagger
2 rings of delayed doom (1 gem left)
1 pair of boots of levitation

Zeoll
1 ring of protection +2
1 cloak of resistance +3
3 suits +2 armor
1 pair of boots of levitation

Bosk
1 ring of delayed doom (1 gem left)
1 pair of boots of levitation
1 cloak of resistance +3
4 +1 daggers
2 suits +2 armor

"Well, that's prretty darrn fairr, I think," the seer says. "Each pile is worrth about 36,500 gp or so."

Zeoll is glad to spend an additional three days in helping out. He also squeezes in some crafting time here and there (another 6 hours at 2 hours/day).

After four days, Zeoll is done with his cloak upgrade. The Spellcraft Check for Zeoll's Crafting, including a +10 Natural Divination Bonus, with a -5 for accelerated crafting ... a 34 no problem.

On the last two days, Zeoll spends all his time crafting, at 8 hours per day. On day 5 he makes his Manacles of Cooperation. His accelerated check is a 19. The DC is 6, so no problem.

On the last day, he starts work on his Headband of Chr. That thing will take more days of dedicated crafting to finish, though.

He also visits the Catacombs.

Zeoll (HP33 of 39, AC22, CMD15) 
Tuesday July 24th, 2012 3:47:24 PM

Over the six days that the party is in Heranmar, Zeoll also takes the time to cast Locate Object at different places around town and outside (2x per day). He is looking for the locket that would fit that box. He is also looking for Lowd's Corpse (I figure that's an "object" now. If not, I also can cast Locate Creature.)

He also uses a Dream spell to send a message to Magister Alister and to that inspector we are working for, to tell them about Lowd as well as the disaster around Heranmar.

OOC: I've updated Zeoll's sheet to subtract a hero point, update wand charges used, and update items made. But not to update the new loot. I gotta get to the CC first.

Zane Stormfront AC 27 CMD 23 HP 62/63 
Tuesday July 24th, 2012 4:41:07 PM

Zane heads to the catacombs to transform his pile of loot into gear he needs. He also continues to help out where he can. He assumes they will be leaving for Hook City in the morning and tries to get a good nights sleep.

Restlin (Carl) -- AC: 18/16/16 CMD: 15 HP:40/40 (Spells) 
Tuesday July 24th, 2012 6:13:16 PM

Restlin is more than happy to leave for hook city in the morning, assuming they've exhausted all they can in regards to scrying the location of the locket.

Zeoll (HP39 of 39, AC22, CMD15) 
Tuesday July 24th, 2012 6:31:24 PM

Oh, and will all the good deed-doing Zeoll is doing, does he cross paths with any clerics who can cast Restoration? That seems the best way to get this curse removed.

He also asks his friends if maybe the Iron Adventurers should invest in a party portable hole with the intent of storing all their evil toolery and hardware in the same place. He would hate for someone to reach in looking for a potion and accidentally grab the sword that drains two levels.

Stuff to put into the Bag of Evil Hardware Storage: intelligent sword of assassination; evil poker of making people blow up when they die; teleportal to eldritch realm of cyclopean horrors beyond space and time. Am I missing anything? We got rid of the necklace of necromancer soul stealing and possession, IIRC.

Beriothian (Will)-- AC:23/16/16 HP: 62/62 CMD = 23 
Tuesday July 24th, 2012 11:13:13 PM

Is there a moral policy against destroying an intelligent evil weapon? I don't have much experience with intelligent objects.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20=18 ;
Tuesday July 24th, 2012 11:39:52 PM

ooc: Just a heads up, this is my last week of class for the trimester and finals start Monday. I will try to let people know in advance if I need a sub.

Bosk joins the others in the trip to the Catacombs and thanks Restlin for diamond dust and casts restoration on those needing it (am I correct that there are two people with two negative levels each, ie needing two castings a week a part to restore them? I will buy the remaining dust at the Catacombs and am willing to pay a share of what it costs to heal the others).

Over the next few day Bosk is able to finish his cloak and nearly completes the upgrade to hhis BOH. In response to Beri's question he answers, Those boots are a bit complicated, and the going would be slow for me while traveling. They would take a week for me to make back at the tower, but while traveling it would take me nearly a month to complete, Something a bit simpler (lower CL) or less expensive (under $1000) I could liekly do on the trip back

Feeling very un-taur like at having repeatedly having to turn down his friends requests to craft items that he simply doesn't have the time for, the cleric spends what free time he as asking around about obtaining the special wooden stylus made of the wood of the Ishgara Tree that is needed to enter a pocket into the Cradle, where time moves more quickly so that he could better assist the group as opposed to feeling like a burden. He begins by enlisting Zeoll and Beri's help as they have proven themselves gifted in gathering information and finding obscure leads, and by asking Wyarr whom hi thinks he remember's Zeoll said something about him having a connection to the Fey. In addition, Bosk looks for a merchant among the carivans who might be selling poison, or at least the reagents to create such things, as they are not easy to come by in the Catacombs or in Hook City.

Gather Information check to find Stylus and Poison = 15

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday July 24th, 2012 11:45:42 PM

Bosk shoots Beri a could you really be that stupid look. As a general rule, unless such items are crafted by a god like Gargul, or at least tolerated by him as in the case of a few witches who somehow have him as a patron god only knows how they fanaggled that, such items are pure blasphemy. By thier very definition they are a mockery of life and usually are created by trapping a soul within the item. Evil or not, as a general rule intelligent items need to be destroyed. All the more reason if such item is evil.

Heranmar -- Jim C 
Wednesday July 25th, 2012 3:22:10 AM

On the morning of the seventh day, the group inquires about joining a caravan. Standard cost is 1gp per day of travel--you are basically paying for protection and to be able to sit in a wagon along some of the journey. Taurs cost 5gp a day and the length of the journey will be one week.

As they decide they also think back to all the good they did, letting it all absorb in. Unfortunately alot of their questions went unanswered--such as the missing locket, and Lowd's missing body, but that's life.



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