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Belly of the Beast


Knock, knock. Who's there? -- DM Jim 
Thursday December 1st, 2011 5:32:45 PM

Restlin bravely knocks on the door three times and soon hears the clacking of shoes on tile, or perhaps flagstone, quickly approaching. The small barred port in the door opens and a woman, dressed like a maid, asks, "Yes, how may I help you?" Restlin can see behind her a small courtyard with a circular waterfountain in it's center and a well manicured garden about it. Estimating it's size to be about 40' x 40', Restlin sees that the main house starts beyond it and more than likely takes up the space of the other house on the otherside of this block--which had no door to it. "Well?" the maid asks.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday December 1st, 2011 7:58:02 PM

ooc: post coming after sometime after midnight, if I'm late assume I just smile politely and don't do anything stupid.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday December 1st, 2011 8:02:28 PM

Alexi returns with Beltrin.

ooc: short post today. :}

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday December 2nd, 2011 8:32:30 AM

Kyan smiles politely and doesn't do anything stupid.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Friday December 2nd, 2011 11:07:02 AM

Zane continues to wear his stoic static stature, less twitching of his towering form might cause trepidation among any who would get involved.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+2=20 ; d20+3=13 ;
Friday December 2nd, 2011 4:34:54 PM

Somewhat reluctant to break the silence before his more well-spoken companions, Beltrin nonetheless attempts to provide an excuse for the party to be interested in the house. " Sorry to disturb you ma'am, but we were passing by and heard a cry of distress coming from inside this house, we just wanted to check and make sure that everyone here is okay. You appear to be unhurt, is there anyone else here that might have had a mishap?"

----------------------------
Diplomacy: 20 (will use as an aid another if Zeoll speaks up)
Sense Motive: 13 (To see if Beltrin believes her response)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday December 2nd, 2011 4:54:42 PM

Restlin is pleased that Kyan can learn.

OOC: Since Beltrin's spoken up, Restlin will wait for a response and hope their more golden tongued member can talk our way in.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+6=9 ; d20+6=26 ;
Friday December 2nd, 2011 7:01:17 PM

Bosk hold his position and continues to keep an eye out for anyone trying to sneak away and for signs of a struggle and more yelling. In addition he is careful to stay aware of any possible traps that might be sprung upon the group. Like the other Iron Adventurer's, he decides it best to let some of the more skilled speakers in the group take the lead and try to talk their way into the residence.

Perception = 9
Perception for traps = 26 (Nat 20)


Knock, knock. Who's there? -- DM Jim 
Friday December 2nd, 2011 7:18:05 PM

The maid gives Beltrin a strange look and quickly says, "Everything's alright, goodbye." The port is closed and barred and the sound of her clacking shoes move away from the door.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday December 2nd, 2011 9:00:34 PM

ooc: Q. how high is this wall?

DM Jim: roughly 30' with smooth alabaster walls like the rest here in this part of town

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+11=22 ;
Saturday December 3rd, 2011 8:42:49 AM

"Well, that could have gone better."

Restlin backs away from the door before continuing his conversation. He trusts his friends are wise enough to be out of ear shot before continued planning.

"Breaking and entering isn't an option here. I've already spent enough time in the city's jails for one lifetime. He has to leave sometime and we've got more than enough eyes to stake this house out.

"We could also split up and do some research. Beri and Kyan are probably capable of staking this place out and following anyone who comes out without being seen. Beltrin and I can turn invisible, but only for a few minutes. We may be able to put our time to better use digging through paperwork."

***

Knowledge local = 22 - Where else could we go look? Was the murder covered in local media? Perhaps witnesses were listed...

Zeoll (HP35 of 35, AC22, CMD17)  d20+20=26 ;
Saturday December 3rd, 2011 9:49:37 AM

"Well colorr me lame," says Zeoll. "I just spaced therre." He sighs.

As Zeoll hears the sound of shoes walking away, he realizes that the walker could therefore hear him if he spoke loudly. "EXCUSE ME, Miss, but we have an urrgent message forr the masterr of the house, and we must deliverr it! Please open the doorr!"

Diplomacy used to request simple aid: (at +20 with Heroism) a 26. Even if she's unfriendly, Zeoll hopes this will sway her to at least peek out.

Current Spells active: Heroism spell, Taur's Try (Centaur).

Knock, knock. Who's there? -- DM Jim 
Saturday December 3rd, 2011 3:03:16 PM

There is a brief pause when Zeoll calls out to the maid, but then the clack of her shoes soon starts again and recedes as she enters the house proper.

Zeoll (HP35 of 35, AC22, CMD17) 
Saturday December 3rd, 2011 5:17:23 PM

"Knock spell," anybody? asks Zeoll, only half joking.

Then the liontaur pauses. "You guys want I should open the doorr?" he asks the Iron Adventurers. "Brreaking and enterring, I suppose, but I vote yes."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Saturday December 3rd, 2011 5:26:07 PM

"No. Absolutely Not. Even if we save the entire city by knocking that door down, we'll still be thrown in jail for it. Let's use some finesse here."

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Sunday December 4th, 2011 10:43:20 AM

"Waiting for him to come out might work in most places, but here he'll most likely use one of those fancy Demon Triangle Doors or whatever you magic types" and the ranger waggles his fingers all wizard like for emphasis," call them to slip out."

"If you don't want to break in, let's get invited. Didn't someone have an enchantment spell of some sort?we could try on the maid"

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=35 ;
Sunday December 4th, 2011 11:06:09 AM

Zeoll resorts to some subtlety, using his Bluff skill to speak obliquely. [Bluff Check 35 = no problem] His friends understand that what he is saying is this:

Yeah, I was planning to Suggest that she lead us to the guy, but I have to see her to cast the spell. And I can't see through doors yet. [OOC: Ask me again in four more levels.] But yes, good idea, when I can see the target I can use magic to make them friendly. Sorry I spaced out there and missed my chance. I can still teleport to the other side of the door and unbar it.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Sunday December 4th, 2011 5:03:05 PM

Bosk bites his lip a second before responding in a hushed voice, Do you think it is considered trespassing to take a trip to the ethereal plane where it happens to overlap this building? I could cast ethereal jaunt and once I am in the ethereal realm simply walk through the walls and into the property. My sight would be limited into this realm, but I could check things out without tipping anyone off. I also wouldn't be able to interact with anything until the spell is over.

Zeoll (HP35 of 35, AC22, CMD17) 
Sunday December 4th, 2011 5:37:59 PM

"Sounds good to me!" says Zeoll.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+6=15 ; d20+6=15 ; d20+6=12 ; d20+6=26 ;
Sunday December 4th, 2011 9:57:01 PM

Unless there are objections Bosk will cast Ethereal Jaunt and do his best to follow the maid unless he can find their fleeing paper pusher. He will also head back to the others well before the spell wears off to help ensure he is not caught. Shouldn't be too hard since he can cut through the walls and floor.

Perception Checks = 15, 15, 12, 26

Zeoll (HP35 of 35, AC22, CMD17) 
Sunday December 4th, 2011 10:00:58 PM


Zeoll readies a Silent Image to be cast in the very moment that Bosk disappears. The Silent Image will be of Bosk. That way the casual observer may not notice that the minotaur is even missing.

Then Zeoll leads his friends to the street so that we won't be standing on the stoop.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday December 4th, 2011 10:39:25 PM

Alexi is about to suggest climbing over the wall instead of busting the door down but the prospect of this ethereal travel sounds much better.

"I don't like sitting here waiting. As far as we know, there could be a secret tunnel for him to escape to a different house, and such a waste of our time. I like this Ethereal Jaunt thing. Seeing the layout of the inside of this house, as much as you have time to, is a big bonus."

Zane Stormfront AC 25 CMD 22 HP 48/50  d20+11=25 ; d20+11=30 ; d20+11=20 ; d20+11=20 ;
Sunday December 4th, 2011 11:48:24 PM

Zane listens as they discuss magiks that are way above his understanding, but he files the information away for use in the future. He still knows his job here is to be an intimidating presence.
He keeps a watch out for the gentleman that left the offices in a hurry, or anyone that has an interest in the group for that matter.

Perception 25,30,20,20

Knock, knock. Who's there? -- DM Jim 
Monday December 5th, 2011 3:32:28 AM

-- slight change in Bosk's action. Waiting for him to repost...

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Monday December 5th, 2011 11:46:18 AM

Bosk begins waiving his hands in complex patterns while praying... and nothing happens. He suddenly remembers that etheteal jaunt is not a spell he can cast without more training. Sorry guys, that is a spell I am learning, but guess I don't know well enough to cast yet. I guess if we want to enter, we'll have to do it the old fashioned way. If you wany I can give someone a boost over the wall.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday December 5th, 2011 12:13:59 PM


Zeoll remarks softly, "Like I was saying, I can teleporrt to the otherr side of the doorr and open it. No need to climb. If we want to enterr, that is. Rrestlin thinks it is a verry bad idea."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday December 5th, 2011 1:57:09 PM

Restlin signs and palms his face. In a low whisper, he begins "If we're doing this, send in Beri. He's quiet." He lowers his hand before continuing.

"I can make you invisible for about...6 minutes or so, Beri. Any longer than that and you'll be hiding behind house plants.

"If you're interested, just say the word and I'll cast it on you."

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=29 ;
Monday December 5th, 2011 3:23:30 PM

"I can teleporrt you inside, Berriothian, if you like," says Zeoll, continuing to speak covertly. Bluff 29

Zane Stormfront AC 25 CMD 22 HP 48/50 
Monday December 5th, 2011 3:33:23 PM

"I'm surprisingly quiet for my size, but I'd rather not get into too much trouble, just yet that is."

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Monday December 5th, 2011 4:45:01 PM

Beltrin raises his eyebrows as Zeoll mentions teleporting "Someone's been learning new tricks! But that'll come in handy, I say we send Beri inside to unbar the door and scout around. The message spell should let us communicate in case he runs into trouble."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday December 5th, 2011 6:16:31 PM

Alexi whispers, "He went in, we know that. So going in also seems the thing we need to do. Teleport, invisibly, then open the gate so we can at least be in the courtyard if you get into trouble. Also, the longer we linger out here the more suspicious people will get.

"So lets get Mr. Sneaky in there right now."

Zeoll (HP35 of 35, AC22, CMD17) 
Monday December 5th, 2011 6:26:17 PM

OOC: I like this plan, except that the last time Will posted for Beri in character was Nov. 30. :-(

If he posts, or if someone else wants to sneak, Zeoll casts Jester's Jaunt to put them on the other side of the door -- after Restlin makes him invisible.

Knock, knock. Who's there? -- DM Jim 
Monday December 5th, 2011 7:04:18 PM

Zoell -- note, to use Jester's Jaunt you must be able to see where you are sending the target and there happens to be a door in the way.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday December 5th, 2011 7:12:45 PM

OOPSIE! My bad!

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=17 ;
Monday December 5th, 2011 7:46:45 PM

let me first see if the door is magical, it not then it's possible the maid simply failed to properly secure it.... against my lockpicks.

perception (examine lock)=17

ooc: Sorry, was just swamped from school. In my defense, I really did think I had posted. I'm just to sleep deprived to separate reality from my imagination.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Monday December 5th, 2011 8:58:04 PM

Bosk thinks for just a second before responding. If line of sight is the problem, couldn't we just lift Zeoll up high enough to see over the wall? We could use that rope trick you talked about back at the body pile outside of town, or perhaps it would be easier to open the eye slit of of the door to see inside. Surely that won't be locked as securely as the door itself.

Examination -- DM Jim 
Monday December 5th, 2011 9:16:13 PM

Beri checks out the door and see's the lock is of amazing quality, yet quite reserved in it's outward appearance.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday December 5th, 2011 11:06:48 PM

Beri shakes his head slowly, letting the others know that picking this lock isn't going to happen by means of his skilled fingers.

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=25 ;
Tuesday December 6th, 2011 10:13:24 AM

Zeoll feels keenly that standing here on the stoop is not helping.

"Guys, let's back off and rregrroup. We'rre not going to get anything done herre rright now."

He says, more subtly, We could leave someone here invisible in case he comes out. The rest of us, in Message range, can run up at a word from our invisible scout.

Bluff 25 to communicate a complex hidden message.

Alleyway -- DM Jim 
Tuesday December 6th, 2011 12:04:19 PM

The alleyway you're currently in is about 10' wide--making it difficult to pass by those Taurs that are in it. Normal traffic through one of these are pretty light, usually only the owners of the homes in this area travel through here, so a large number of strangers, such as yourselves, are unusual. Although not exactly the same, when I envision the alleyway, I think of it something like THIS.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+30=38 ; d20+30=47 ; d20+30=50 ; d20+30=41 ; d20+30=42 ; d20+9=13 ; d20+9=29 ; d20+9=23 ; d20+9=12 ; d20+9=12 ;
Tuesday December 6th, 2011 12:40:50 PM

Whispering to try to keep the conversation quiet, Beltrin proposes an alternate plan. "Well in that case, I can get myself over the wall while invisible and unlatch the door. I'll scout around inside and see what's going on and alert you all if there's anything amiss."

If no one objects, Beltrin speaks some mystical words and vanishes from sight. Another incantation comes from the vacant space where Beltrin once stood and then he is heard from no more for a little while....
-----------------
Beltrin casts Invisibility and Fly on himself and floats over the wall. He'll examine the grounds briefly and if he doesn't see anything, he'll head inside the house. He tries to be mindful of the duration of his spells (5 minutes) and get back to his companions by the time that they appear.

I figure that he'll need stealth and perception rolls as he looks around the place, not sure how many are necessary, so here's 5 of each.:
Stealth (+20 for invisibility): 38, 47, 50, 41, 42
Perception: 13, 29, 23, 12, 12

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday December 6th, 2011 12:57:55 PM

OOC: if you are flying, then making footstep noises is 'mute', right? Just your breathing and clothes flapping in the breeze?

IC: "Hopefully this is one of those doors you only need a key to get in. If one needs a key to get out also, we'll still be stuck out here," Alexi whispers but still agrees with the plan.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday December 6th, 2011 12:59:02 PM

Restlin knows what an invisibility spell sounds like, so when Beltrin starts casting one, he casts Silent Image to replace him...hopefully in time.

Bigger than it looks -- DM Jim 
Tuesday December 6th, 2011 7:03:02 PM

Beltrin casts his spells with a strong voice (FYI, you cannot whisper or cast spells in a subdued voice unless using metamagic) and takes off invisibily over the 30' high wall and into the well manicured 40' x 40' courtyard of Mr. De Rais. The first thing the wizard notices is that the house proper is bigger than it looked from the outside. On each side, other than the front door, there are arched walkways and doors into other parts of Mr. De Rais' home. The home looks to take up the same size as six homes in this area would occupy. The main foyer is directly ahead of Beltrin, just opposite the front door. It's glass-paned double doors are closed, but the wizard can see inside that the furnishings are opulent with many silks and objet d'art tastefully placed about the interior--he see's no one inside, but does see a winding staircase leading to the second level.

Try to break in quietly, or head back?

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday December 6th, 2011 7:27:49 PM

Having little to add, Kyan just watches the other end of the alley.

"You know, I remember this story about a group of warriors that built a giant wooden badger..."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday December 6th, 2011 8:11:10 PM

I suppose it's a good thing I don't know the laws of the city, otherwise I'd be terrified right now. By the way Alexi, in Hook City if one member of an adventuring group is thrown into jail for committing a crime everyone goes to jail. Just thought you might like to know... also, don't spit on judges here. They don't appreciate it.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Tuesday December 6th, 2011 8:31:41 PM

Beltrin takes advantage of his temporary flight to cruise past the upstairs windows to see if he can see anything interesting up there. If he doesn't see anything of interest, he'll risk the front door, opening it slowly as if it was blown by a gust of wind and then closing it behind if he enters unobserved. He'll examine the upstairs first and exit through an unobserved window if possible.

The whole time he alternately thinks to himself.... What are you doing!?! You're a semi-respectable land-owner in Hook City now, you could lose it all! and In a few weeks I've gained a lot by taking risks, keep your head and you'll come out just fine

------------------------------------

Was Beltrin able to unlock/unbar the door in the wall so that his friends could come to his rescue if necessary?

B&E -- DM Jim 
Tuesday December 6th, 2011 9:32:48 PM

Before looking upstairs from the outside, Beltrin heads back to the front door and unbolts the three seperate locks--apparently two are only accessible from the inside. Then the wizard flies back and up to spy through some of the upper level windows. What he first see's is a large open room that the winding staircase empties out into. In that luxuriously appointed room he see's a man unknown to him--but more than likely De Rais from his manner of dress and comfortable sitting position in an ornately crafted chair. At the strangers feet is Vorkov, on his side, crying.

A blazing fire roars in the background--which is very odd since the weather requires no such source of heat at this time of day. As the Iron Adventurers enter the courtyard, the man in the chair turns to look out the window. There is no way he can see anyone coming through his front door or in his courtyard, and in fact he isn't, his eyes are solidly locked on Beltrin floating in midair--the man cocks an eyebrow and purses his lips, thinking of his upcoming reaction.

1 Round of Action Please

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Tuesday December 6th, 2011 11:58:00 PM

Bosk watches in horror as events unfold and he says a quick prayer for Beltrin's safety.

(Waiting on Beltrin before I post)

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Wednesday December 7th, 2011 12:14:49 PM

... well this is interesting, that's the man that walked out of Sargrass Equities past us, must be who Zeoll was tracking, and who's in the chair? Krikey! He can see me! Beltrin dives down back towards the door in the wall, whispering through the Message spell. Look out! I've been spotted! He can see invisible things!

---------------------
Double move (if necessary) to get to the doorway, he'll stand just outside in the street, but won't go any further without his companions.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Wednesday December 7th, 2011 12:53:47 PM

Bosk is somewhat relieved when Beltrin call out to them. While it may be next to impossible to scare the cleric in battle, the waiting and anxiety were driving him crazy. The constant urge to cast a spell held off by the fear that the noise will give away their location. Wanting to ask Beltrin a question, but not wanting to alert others to his presence. He could swear people across the street could hear his heart beating in his chest, thank god the waiting was over.

He tries his best to think of what the scream could have been. Did Vorkov attack De Rais, or is De Rais punishing Vorkov, or is yet another person involved? Well, I suppose this is De Rais place and Vorkov was running from us. Our best chance of avoiding legal action is to act like we are concerned for his welfare, we are a protection group after all.

As Beltrin heads back towards the group the Cleric calls to him. "Well? Is everyone all right in there? Who screamed? Is De Rais ok?"

ooc: Can you tell us if Beltrin ill be able to make it back to the group this round and let us know how far from the window we are in case we want to target a spell?

Dm Jim: Yes, he can make it back , it's about about 50', unless he horribly fails a fly check :)

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+7=25 ;
Wednesday December 7th, 2011 1:40:11 PM

OOC: Jim, I guess that's a hint to make a Fly check :) Here goes:

Fly: 25

Zane Stormfront AC 25 CMD 22 HP 48/50  d20+8=21 ; d20+11=29 ;
Wednesday December 7th, 2011 2:16:41 PM

Zane tries to find a spot where he can become just another shadow amongst other shadows, "I'm going to stay here, in case someone comes over or out of the way on in this area of the back alley. Just say something if you need my help up front. And remember I'm not at full strength yet either, in case we get any bright ideas."

Stealth 21
Perception 29

Spells

Level----- 0 1
Available- * 4
Cast------ * 0

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
Dexterity drain 3 points

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday December 7th, 2011 7:02:38 PM

"That's it," Restlin whispers sharply. "I am now the official Voice of Reason for the Iron Adventurers. I am as shocked as anyone, believe me.

"Before we go barging en-mass into this man's home, let's try knocking again, shall we? No point pushing our luck."

DM Jim: Front door is already open.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=19
Wednesday December 7th, 2011 7:19:11 PM

"It could be worse..." Kyan says as he nudges Restlin with his elbow, "I could be the reasonable one."

And the ranger nods in approval at Bosk's ruse. It was believable enough.

He motioned for Azrael to stand by him and kept an eye out for any activity from the house.

~~~~~~~

Action: Wait, not much else to do.

Perception: 19

Did we move into the courtyard?

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Wednesday December 7th, 2011 9:38:05 PM

It takes Bosk a second to realize the full meaning of Kyan's nod. Although he is trying to avoid trouble, he also believes that De Rais was the most likely person to have called out in distress, any of the other scenario he could come up with seemed less less likely to be accurate. He begins to say something about actually believing what he said, but then decides to let the ranger think he did some quick thinking to come up with a plan.

For the moment Bosk holds his position, not wishing to aggravate the situation. He figures the telling the truth is the group best bet. They were following a man, heard a cry of distress, and were investigating it. De Rais is clearly the most likely victim at this point.

ooc: Remember that Bosk still doesn't know Vorkov was curled up on the floor crying while De Rais watched from a comfy chair. Vorkov attacking De Rais seems like the most likely situation to the taur. The next most likely was that Vorkov was warning De Rais, but then the cry of distress doesn't make a ton of sense (at least not without knowing that it was Vorkov who screamed). Vorkov being punished seemed the least likely of the scenario to the taur.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Wednesday December 7th, 2011 9:40:53 PM

ooc: Place Bosk in the front of the group.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday December 7th, 2011 10:07:16 PM

Beri quickly whispers to Beltrin
If you've been spotted and a confrontation is guaranteed, consider calling out to the victim and asking if they need help. Better to look like hero's rescuing someone than to look like criminals breaking and entering. Otherwise try to get back here safely, I doubt he'd call the police and risk revealing his activities to the world.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday December 7th, 2011 10:15:41 PM

Zeoll's source of info, Beri, says there's a confrontation and a victim. The bard readies a Calm Emotions spell to use as soon as he sees any target in the window above (other than party members).

"I figurre that a spell to stop people frrom fighting is justified afterr hearring someone cry out!" he whispers vai Message. "DO NOT attack anyone who is calmed. I'll tell you who that is!"

OOC to DM: Is there a glass pane or panes in the window? If someone looks out the window, will such a pane, if it is there, block spellcasting? If so, Zeoll will not cast a spell he knows will not work.

OOC: Will Save DC 20. The medium range spell covers a 20-ft.-radius spread, so Zeoll is hoping it will affect even those within the window who he cannot see.

DM Jim: Glass is a solid, so it will block spells.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday December 7th, 2011 10:37:42 PM

Alexi chuckles at Kyan's tale. "The Mailed Fist used a giant wooden porkupine. The barbs were javelins which were spring loaded. When the 'thing' was inside the walls, the springs were released as the Mailed Fist Elite jumped out. Ah! Wish I could have seen it."

"Oh, thanks a lot, Berothian. Now you tell me!" he whispers.

Alexi enters the courtyard as soon as the door opens and scans the area. He finds the archways (OOC: I thing he does) a good place to hide from anyone spying from above and moves quickly under the one to the right of the front door.

When he hears the mental message that the scout has been seen, he poises to trip anyone coming out the front door and draws his sword.

Readied Action: trip anyone coming out the front door. Will roll that if necessary.

B&E -- DM Jim 
Thursday December 8th, 2011 3:07:23 AM

post in the morning

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday December 8th, 2011 7:29:07 AM


OOC: Thanks Jim! Zeoll will still ready his spell in case the window is broken or opened. He will not cast it if the person who shows up is the maid who answered the door.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Thursday December 8th, 2011 12:27:12 PM

As he flies over their heads, Beltrin relays a bit more information about the situation to his companions "The man we followed is hurt, there's another guy in there and he saw me. He must be a powerful magic user!"

OOC: Intentionally trying to keep the conversation brief since we're in combat rounds... one of my pet peeves as a DM is when someone goes off on a long speech in the 6 seconds ;)

Well well... -- DM Jim  d20+10=26 ; d20+8=27 ; d2=2 ; d3+1=3
Thursday December 8th, 2011 12:48:34 PM

Everyone pretty much stays where they are, at the front door. Beltrin and Zane are at the back of the group, with the latter trying very hard to squeeze into a tight corner and look like a rain spout. Alexi is the only one that sprints forward across the courtyard--which has many different varieties of roses, but he does not stop to smell them. He waits cautiously by the side of the double glass-paned doors for the first person to exit; he does not have to wait for long. Both doors open inward and two very well dressed children step out. Alexi springs to the attack and sweeps the leg of the closest child, sending him face first, screaming, into the flagstone.

Shocked at the sudden attack, the other child--a male about 8 years old it would seem, dressed in an ornately embroidered navy blue jacket with ruffled shirt, high collars, and matching leg wear, draws two daggers from behind his back and lunges to the attack on Alexi as he draws his sword. The childs dagger plunges into Alexi's leg as he was righting himself and burns with toxic poison.

Alexi, please make a Fort DC14 save or lose 2pts of Strength.

You also take 3hp damage


Five more children rush out the door and set up a defensive line. All are dressed as equally well as the prior two children and in fact two of the five that just exited the house are girls in very beautiful dresses. The three new male children all pull out daggers from behind their backs; one female child in a beautiful yellow dress pulls out two whips from under her dress and the other girl, who is wearing a stunning red dress, pulls out a light mace from under hers and wields it in both hands. All the human looking children seem to be anywhere from eight to ten years of age.

At the double doors appears a very well dressed man, the same one sitting in the chair upstairs as seen by Beltrin. His light blue gold thread embroidered jacket is made of the finest silk; In his right hand he has a cane with a silver tiger's grip and in his left a fine lace handkerchief which he pats his lips with. "Well, well, what do we have here? Common thieves trying to rob me? Be off with you, Mudtown scum, before I teach you a lesson in manners."

1 Round please, or as much as you can say in 6 seconds, so no long conversations.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday December 8th, 2011 1:38:02 PM

Zeoll casts his Calm Emotions. Will Save DC 20, hopefully covering all the kids and well dressed man. Alexi too likely.

Will Save DC20.

Zeoll calls out as he moves 40 ft forward, "Please, let's not fight! We arre herre on a mission of merrcy!"

DM Jim: Alexi will need to make a save too.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Thursday December 8th, 2011 5:29:46 PM

As Zane hears Zeoll cast the spell, he makes his way to the door, but is still outside. If it begins to close, he will try and move in before it does.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday December 8th, 2011 6:21:17 PM

Restlin watches in horror as Alexi attacks a child. He manages a brief whisper to Kyan, "Congratulations, friend. The burden of largest foul-up has been passed."

If this man can see invisible things, he likely has magic at his disposal. He's curious enough to cast detect magic, but also knows that outright casting spells right now is a bad idea. He also knows Zeoll is better with words than he is.

He spends the last few seconds of the round figuring out a scathing, but light-hearted few words for Beltrin when they're out of this mess.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday December 8th, 2011 9:15:19 PM

Please sir, we aren't stealing from you. We just didn't want you to kill that scoundrel who gave us the slip earlier today.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+9=11 ; d20+4=12 ; d20+1=16 ;
Thursday December 8th, 2011 9:24:33 PM

First Save: vs Poison Fort DC14 is 11 good way to waste bad rolls :}
Second Save: vs Calm Emotions (as if he's gone bezerk?) Will DC20 is 12 good to get these outa the way now

STR at 16
He is very calm now. Of course, he was calm before too, but hey. You all saw how calmly he tripped the brat? :)

IC: Alexi, wincing a bit at the leg wound, sheaths his sword and reaches a hand down at the poor brat that accidentally ran into his foot and hit the floor.

"Unlucky young man. May I help you to your feet? You are definitely not the one that betrayed us and I am so sorry you had the misfortune to choose this time to come out and play."

Diplomacy +1 = 16

"My million pardons, Sir De Rais. But common thieves we are not. But one did come in here, so my reaction was to your benefit, although misdirected, so it would seem."

Alexi tries a sheepish smile.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20-3=2 ;
Thursday December 8th, 2011 11:21:51 PM

Bosk quickly tries to jump in and assist Alexi in his diplomatic attempts, but while an elegant taur speaker his speech is often lacking Zeoll's gilded when it comes to speaking in common. To make matters worse, his heart is still racing with adrenaline and his mind is going faster than his tongue is capable keeping up. In his excitement he ends up only saying a fraction of what he meant to and speaking much faster than normal.

We heard a scream, probably from the hurt man. Ask your maid, she'll tell you.

Aid Alexi with Diplomacy = 2

Zeoll (HP35 of 35, AC22, CMD17) 
Friday December 9th, 2011 7:17:39 AM

OOC: Laptop died. I'm using the old laptop, but that needs a look-see at the shop too. So both laptops are headed to the shop today. I'll use my wife's desktop later, but posting may be scattered for me for the next few days.

Whip it, whip it good -- DM Jim  d20=11 ; d20=3 ; d20=2 ; d20=6 ; d20=20 ; d20+6=17 ; d20+10=27 ; d20+6=14 ; d20+8=17 ; d20+4=21 ; d20+2=14 ; d20=1 ;
Friday December 9th, 2011 12:54:08 PM

"Oh how bothersome," De Rais says with a flutter of his handkerchief, yet maintaining a very calm demeanor. "Maria, please be a dear, leave via the backdoor and fetch the authorities. That's a good girl." In the background some can see the maid leaving, and most can hear the clacking of her shoes receding at a quickened rate as she does what her master instructs.

The little girl with the twin whips seems to understand what is going on and likes it not one bit and says as she takes a 5' step back, "Sorry master," and cracks her whip near De Rais' face, an obvious aggressive action that snaps him back to reality. With her second whip she actually strikes the other girl across the back, bringing her out of the spells' effects. Another boy who is obviously not under the spells effects but has absolutely no idea what is going on and is about to ask why Isabo is hitting Tori, is quieted and told by Isabo to hit James and have him hit Wilson in turn. The boy does so, snapping out of the Calm Emotions spell and does likewise to Rafe and then in turn to Najim. All are uneffected now by Zeoll's spell and move back slightly to form a tighter defensive line.

Alexi is still under the spells effect

1 round today and I'll post again.


Zeoll (HP35 of 35, AC22, CMD17) 
Friday December 9th, 2011 1:21:15 PM

Zeoll stops concentrating on his Calm Emotions spell. He declares carefully and formally, speaking directly to De Rais. "We arre the Irron Adventuerrerrs, a lawfully rregisterred adventurrerr grroup. We came by as parrt of an investigation and hearrd the sound of a citizen in distrress. We enterred only to help innocents in immediate dangerr. I suggest that you peacefully and nonviolently aid us in ourr investigation by answerring ourr questions honestly and fully, keeping yourr people frrom attacking, and cooperrating with ourr rrequests."

The last sentence is the casting of a Suggestion Spell. The save DC is, again, 20. Possible -1 or -2 penalty on the save if the DM deems it to be reasonable.

DM Jim: just so we're clear, it's obvious you're casting a spell unless you're using some metamagic to hide that fact.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells  d20+14=22 ;
Friday December 9th, 2011 5:10:04 PM

Beltrin remains quiet, but prepares himself if the confrontation takes a turn for the worse.... he whispers through the message spell If this goes south, I'm going to try to grab Vorkov and get out of here.

-------------------
Ready action: If De Rais or the children take any hostile actions, Beltrin will cast Stinking Cloud, centered on De Rais.

Spellcraft check to identify any spell that De Rais (or the children!) might cast: 22

--------------------
Spells currently affecting Beltrin:

Invisibility
Fly
Mage Armor

Map -- DM Jim 
Friday December 9th, 2011 5:36:50 PM

Since this may go to combat, I'll try to work up a map. As it is right now, anyone trying to enter the house will have to overrun/acrobatics/etc children and De Rais.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Friday December 9th, 2011 6:55:48 PM

Zane decides in for a copper, in for a gold piece, and he steps inside the gate. He whispers, "Want me to try and tumble by them?"
And awaits a reply, before deciding anything further, although he does take and cast Mage armor on himself.

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Zeoll (HP35 of 35, AC22, CMD17) 
Friday December 9th, 2011 8:00:49 PM

The only person who could grab Vorkov would be the flying guy (Beri, right?), after opening or breaking the window.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Friday December 9th, 2011 8:09:29 PM

OOC: It's Beltrin, but yeah, that's my plan if we can't talk our way out of this.

Map -- DM Jim 
Friday December 9th, 2011 11:05:06 PM

MAP

Beri is the B with the white border.

Each square is 5'.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday December 10th, 2011 12:07:46 AM

Zane is a Minotaur, 10' square, thx

DM Jim: I thought he lost weight? I'll update it for next round.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Saturday December 10th, 2011 9:17:07 AM

Kyan sighs as the situation seems to be going downhill.

He makes no threatening actions, but reaches a hand down to pet the back of Azrael's head to be in a position to quickly order the cat to act if needed.

Otherwise, he offers Restlin a grin, "Can't have that. Do you have any water? If this goes south, I'd hate to end up before a judge with a dry mouth."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Saturday December 10th, 2011 11:50:55 AM

Restlin continues cooling his heels. He notes his potential foes are clumped together & prepares a nice present for them should the need arise.


Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Saturday December 10th, 2011 12:45:00 PM

Bosk calls out to De Ra and the Irons adventurer's, Alexi and Zeoll, get back here!!! We were making sure everyone here of ok, and clearly they are. Sir, we have no desire to fight.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Saturday December 10th, 2011 9:07:50 PM

STR 16
Calmed as a Pussycat with a belly full of mouse

Snubbed by the brat boy Alexi retreaves his hand, perplexed that the youngster would refuse a helping hand to get up. More perplexed at the girl's use of her whips. At least until Zeoll drops his concentration on the spell that held Aexi at bay.

Of course, Alexi had no intention of attacking kids anyway, but their sudden exit did not give him any time to retract his leg before the brat accidentally tripped over it.

Alexi bows slightly to De Rais, "Sorry to have disturbed your party, Sir," and backs away from the man towards Bosk and ending up right in front of Bosk. "What kinda winnie hides behind a bunch of kids," he asks Bosk out the side of his mouth and under his breath.

OOC: if you want any of the kids or De Rais to hear, figure out what DC a whisper is.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday December 10th, 2011 10:59:54 PM

I say we just stand at the gate and wait for the authorities. It's better to question the man were tracking down a few days from now than to let our host kill him.

DM Jim: edited for 6 seconds...

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday December 10th, 2011 11:23:49 PM

"Only one problem with that. We are standing inside private property, of which we gained entry unlawfully, and then assaulted one of those same children."

DM Jim: edited for 6 seconds...

Not so fast.... -- DM Jim  d20+9=22 ; d20+3=21 ; d20+1=8 ; d20+8=12 ; d20+3=19 ; d20+3=10 ; d20+3=11 ; d20+3=22 ; d20+3=7 ; d20+8=9 ; d20+8=23 ; d3=2 ; d2=1 ;
Sunday December 11th, 2011 3:46:48 PM

De Rais grimaces as he fights off Zeoll's suggestion spell, even as Alexi retreats, and the rest attempt to stop any impending fight. Obviously angered by the second use of a spell against him, De Rais says vehemently, "Do you think you can break into my home and leave unscathed?! You may all leave except for the liontaur--Kill him my children!" The children are quick to the attack, but just as they move into position, a Stinking Cloud spell erupts in their midst. From behind Bosk, squeezed up against him, Beltrin has unleashed the spell targeted directly on De Rais himself--unfortunately it also covered Zeoll.

Zeoll, Fort DC18 save to avoid becoming Nauseated

In response to the spell, both little girls and three of the five boys become nauseated and can do nothing but double over in anguish. De Rais, who is unaffected, casts a Dispel Magic on the Stinking Cloud, but he fails miserably to unweave the spell and it persists. One of the boys unaffected (#1) takes up a defensive position and another also unaffected (#4) stabs at Zeoll with one of his daggers and bloodies the bard whatchamacallit's leg.

Zeoll, you take 3pts of damage.

Please make a Fort DC14 save against Poison to avoid a loss of 1 Strength


1 Round by Monday night

MAP



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+11=26 ;
Sunday December 11th, 2011 5:45:39 PM

Restlin squeezes past Alexi in an obviously foul mood. "We just wanted some paperwork!" he screaches just before casing grease at the horde of attacking children (affects Q14-R15).

OOC: The roll was a knowledge local to figure out how screwed they were with the law, but with moving and casting a spell, I doubt Restlin has time to figure anything out.

***

Grease info:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Sunday December 11th, 2011 6:54:24 PM

Bosk yells to Restlin, He knows Celestial. Tell him to get Vorkov and bring him to us. With no further explanation the cleric says a quick prayer and a Dire Celestial Bat (Large Sized) appears 55ft up and North, as close to the window as possible. The cleric hopes the large creature will have an easier time carrying the man and draw any attacks away from Restlin.

Actions:
-----------------------
Cast Summon Monster 3 and summon Celestial Dire Bat as close to the window as possible.

Zeoll (HP32 of 35, AC22, CMD17)  d20+12=24 ; d20+18=34 ; d20=12 ;
Sunday December 11th, 2011 11:38:27 PM


Zeoll uses his natural divination to get a +6 on his save. He also adds +2 for heroism. That's +8 to his base +4, or +12 total. He rolls a 24, and escapes the stinking cloud's effect. However, if he stays in it, he'll be sorry!

Zeoll takes a five foot step back to 17-18-S. He casts Silent Image to cause a curved stone wall to spring up, exactly following the edge of the stinking cloud, so that if it were a real wall, it would not allow anyone within the cloud to escape on this side. If anyone interacts with the wall (touches it?), the Will Save to understand it is an illusion is a DC16.

Zeoll whispers to his friends via Message spell and bluff check to send a hidden message that the stone wall is an illusion and can be walked through. Bluff 34.

Zeoll has a second or two left, and he ponders who it is he is fighting. What race? What features? What weaknesses? [OOC: This is preparatory to Zeoll using his Naturalist ability as an archivist bard: "An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat."]

Raw unmodified Knowledge check is a 12. For Know nobility, that's a 17. For everything else, it's at least a 21. For some checks, it runs as high as 25 for Know nature, 23 for Know Arcana. Is that high enough to use the naturalist ability next round? Thanks!

DM Sanity Info:

Cradled Spells (underlined = cast):
Level 0: Innocence, Silent Image
Level 1: Suggestion, Heroism, Deep Slumber, Jester's Jaunt; Comp Lang
Level 2: Hold Person, SFF2; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 1 of 4 cast

Bard Performance: 0 of 17 rounds used.
Natural Divination: 1 of 2 uses used.

Spells currently active: Heroism, Taur's Try.

DM Jim: yes on the naturalist ability; try Nature.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+5=15 ; 2d6+4=11 ;
Monday December 12th, 2011 1:47:14 AM

Zane moves to N,O / 17,18, as he is doing so, he channels a bit of Arcane Power to his limbs. (Arcane Strike)
Attacking "non-lethally" with a punch, he attacks #1 (10 foot reach)

To Hit 15
Damage 11 (non-lethal)

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points



Zeoll (HP32 of 35, AC22, CMD17) 
Monday December 12th, 2011 7:51:07 AM

If Zeoll can alter his wall illusion as Zane attacks, he'll make it look like a portion of the wall opened to admit the Iron Adventurer's arcane pseudopod of power. And then closed.

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Monday December 12th, 2011 12:28:57 PM

Now visible again after unleashing the noxious vapors on De Rais and his horde of vicious children, Beltrin decides that their spells may have bought them a few moments, time to make the best of it. He takes off flying to the upstairs room where Vorkov was lying. He aims his shoulder like a battering ram to shatter the window and yells to Vorkov: "If you want to live, come with me!" He slings the wounded man over his shoulder and prepares to take off again.

-----------------------------
Move action: Fly through window
Move action: Pick up Vorkov (if he's willing)

I'm not sure if extra actions or rolls are needed for breaking the window, but Beltrin will still pursue this course of actions even if it will take him more than one round.

------------------------------
Spells in effect:

Mage Armor
Fly


Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Monday December 12th, 2011 1:00:17 PM

OOC: Forgot to list the Stinking Cloud duration on my post:

Stinking Cloud (1/5 rounds)

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Monday December 12th, 2011 6:29:44 PM

Effects: STR loss of 2 due to poison: STR 16

OOC: {Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.}
Pathfinder-Magic
Thought I'd throw the definition up to save anyone the time to look it up. It would seem at least one round of observation/study would be in order, or one round of actually interacting with the 'wall' for anyone to even get a chance to make their Save to disbelieve it.

But, these kids may have True Seeing rings? (a la Order of the Stick) :)

IC: Alexi has never seen children act in this manner and is suspicious of their true nature. "Children of such age that can fight this well against experienced adults? When did they start, the minute they popped out of the womb?" Alexi blurts.

He wants to study them but a cloud of noxious fumes errupts around them, then a wall. "Er, so much for that," he says to no one and digs into his pack, retrieves a potion and drinks it.

Move: retrieve potion
Standard: drink potion of Anti-toxin (gain +5 alchemical FOR saves vs. poison for 1 hour).

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+5=22 ;
Monday December 12th, 2011 6:37:28 PM

Kyan gives the others a brief look of shock as the fancy fellow orders the children to attack, but the ranger maintains his position and pulls his bow from over his shoulder.

Unsure as to the clear letter of the law here, he wasn't looking to put an arrow in one of the kids, but De Rais is another story. If that fellow presents himself as a target outside of the cloud and the illusionary wall he'll send an arrow his way for any further hostile actions.

"Azrael, stay by me."

~~~~~~~~~

Free: Quick Draw bow, order Azrael to stay

Ready Action: Shoot an arrow at De Rais if he becomes a viable target and makes a hostile action.

Hit AC:22 (counting -4 for shooting in to melee)

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday December 12th, 2011 7:53:09 PM

Beriothian refuses to be drawn into combat with eight year olds, and instead pulls out a small statuette of a robust human man in a red suit.
We aren't here to cause trouble. We'll gladly stand by and wait for the authorities. We'll even entertain your kids while we wait for them... Sing
Immediately the statue starts singing a repetitive merry tune for the children.

ooc:guess what one of my prizes from last winter's games was... and no, it doesn't do anything other than sing a cute song.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+11=24 ;
Monday December 12th, 2011 8:53:37 PM

Restlin is glad to see his friends aren't attacking the children out-right. He stops for a moment to ponder just how much of a world of hurt they're in with the law...

***

Knowledge, local (How long will we have to work to afford bail of this little outing?): 24

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Monday December 12th, 2011 9:16:17 PM

While Alexi guzzles the potion of Anti-toxin, if occurs to him that if the maid was sent to get the authorities, and the only way in or out they could find was the gate they block, then there must be an exit from within the house to some hidden exit on the other side.

Through the message spell he broadcasts, I bet there's a secret door to the street on the other side, folks. Perhaps a couple of you in back can run around and intercept the maid?

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Tuesday December 13th, 2011 12:57:15 AM

ooc: Restlin Can you please call out to the elemental in celestial?

slight delay -- DM Jim 
Tuesday December 13th, 2011 3:55:03 PM

post will be in a few hours. Not in the mood right now, unless you guys want a TPK by spoon--yes, a cold iron one at that :)

ETA: spoon, not spooning, yuck! lol!

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday December 13th, 2011 8:56:06 PM

OOC: Sorry James...busy at work on Monday and Tuesdays and missed that. I AM ALL OVER IT NOW, THOUGH.

***

Broken from his thoughts by a shouting minotaur, Restlin snaps to, sees the giant bat and puts 2 and 2 together.

"You, batty thing!" he cries out in celestial, "get that cowering one over there and bring him back to us. We wish to have words with him." Restlin points to Vorkov and hopes his point got through. Talking to bats wasn't part of his training.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday December 13th, 2011 9:01:51 PM

Kyan prevents a red X.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Tuesday December 13th, 2011 9:34:45 PM

ooc: I am perfectly fine with waiting and preventing a TPK by spoon. I hope all is going well.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Tuesday December 13th, 2011 9:34:46 PM

ooc: I am perfectly fine with waiting and preventing a TPK by spoon. I hope all is going well.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Tuesday December 13th, 2011 9:36:16 PM

Alexi puts on his red shirt

Beltrin (Keith) AC: 18/15/18 HP: 56/56 CMD: 20 Spells 
Tuesday December 13th, 2011 10:06:35 PM

OOC: Yeah, I hear the TPK by spoon hurts more, I'm fine with skipping that.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Tuesday December 13th, 2011 11:23:16 PM

OOC: only thing worse than a spoon is a wet noodle

Retreat! -- DM Jim  d20+4=18 ; d20+4=12 ; d4=2 ; d20+7=27 ;
Wednesday December 14th, 2011 1:38:13 PM

Yelling out that the group only wanted some paperwork, Restlin moves past Alexi and casts a grease spell on an area occupied by the children.

Bosk yells over to Restlin to instruct something to get Vorkov and bring him to the group, then the large minotaur begins summoning a monster from the dark recesses of another plane.

Via the group Message spell, Zeoll lets the others know that the solid wall he is putting up is an illusion and not to be fooled by it. He casts the spell and the wall takes shape.

Zane moves forward slightly and with his extended reach, tries to strike one of the children through the illusionary wall, but fails to hit his target.

No longer invisible, Beltrin flies at break-neck speed and expertly crashes through the upper level window in which he spied DeRais and Vorkov minutes ago. Yelling out for Vorkov, he finds himself alone in the large 40' x 40' well furnished room.

Beltrin takes 2pts of damage flying through the window

There are several windows in the room, all are closed except for the one you busted out. The only exit seems to be the winding staircase to the lower level that is blocked by a Stinking Cloud.



Commenting on the nature of the children, Alexi downs an anti-toxin potion in case of future attacks.

Ordering his lynx to stay by his side, Kyan draws his bow and waits for the opportunity to pin-cushion De Rais if he comes out of the Stinking Cloud.

Stating that they're not here to cause trouble and will gladly waiting for the city guard, Beri pulls out a unique device and orders it to sing--which is does!

Restlin, Alexi and Bosk's second action do not occur this round. The Dire bat doesn't show up until the end of the round after the bad guys turn, so Restlin can't say anything to the bat.

"To me my children, inside now!" De Rais commands. Those children on the edge of Stinking Cloud move further into the cloud toward their masters voice and the group loses sight up them.

Near the upper level window that was broken by Beltrin, a very furry, squeeky Dire Bat appears out of nothingness.

-----------
1 round by Tuesday Night/Wednesday morning to get back on track.

Zeoll (HP32 of 35, AC22, CMD17) 
Wednesday December 14th, 2011 1:47:38 PM


Zeoll whispers to his friends, "Decision time, frriends. Go forrward, attack to subdue, find out what is going on, maybe get in trrouble with the law? Or rretrreat, fall back, rregroup, and figurre out something else?"

"Morrally, I feel on surre grround with going forrward. These halflings orr whateverr they arre seem like bad guys, and so long as we do not kill anybody, at least we'll get answerrs or die trrying. But we may get in trrouble for it. I say we should trry to get some answerrs, so I vote forward!"

Zeoll (HP32 of 35, AC22, CMD17)  d20+2=3 ;
Wednesday December 14th, 2011 3:17:51 PM

OOC: Zeoll's perception check to hear the sound of retching sick kids and people moving about in there: a three.

Zeoll messages to his friends to all make Perception check, I mean, to listen for where they are in there.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=30 ;
Wednesday December 14th, 2011 3:23:37 PM

"The laws in this city stink, but I think they're on our side in this. We stay until we get Vorkov out."

Kyan puts in his opinion while keeping an eye on the windows. He had no real means of subduing the children if it came to blows and had no wish to use his blade or bow against them, but he'd do his best.

OOC: Do you need to do a grapple check to wield an unruly child as an improvised club against other children or just a strength check to pick them up? =)

Perception: 30

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=14 ; d20+9=20 ;
Wednesday December 14th, 2011 6:27:53 PM

Zane looks up to his left, and looks for a window or anything he can see to get into the house. If he spots a way in or not, he decides to climb up the wall, maybe there's a way in from the roof.

(perception 11)
(climb 20)

-------------------

OOC: Ha, in our own old local game we had "Weapon Skill: Anybody" because my character used to pick up someone from the front rank and use them until they were just a pair of bloody stumps.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday December 14th, 2011 6:52:22 PM

Beriothian calls out to the group, trying to figure out what's going on.
Well, what are we planning on doing?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday December 14th, 2011 7:05:47 PM

"Aw hell," Restlin starts. "In for a white chit, in for a violet chit. Let's get some answers."

Restlin then gives the bat his previous instructions to retrieve Vorkov.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Wednesday December 14th, 2011 8:02:53 PM

OOC: DM Q. : would Stinking Cloud be categorized as a 'poison'? My actions will depend upon how you view it.
RSVP.

Thanks.

DM Jim: it is considered a poison effect.

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells  d20+9=20 ;
Wednesday December 14th, 2011 8:06:32 PM

.. with me! What the?!? Vorkov where are you? We're trying to help you! Beltrin looks around in bewilderment and draws his net in case some of the vicious children appear or he needs to subdue Vorkov. He carefully examines the room for any other concealed exits. He tries to focus his mind, but he can't help but wondering where the bat came from and what to do with it.

---------------
Move action: draw net
Move action: Examine room, Perception 20

OOC: Just a note that if De Rais or any of the non-nauseated children are still in the cloud, they'll need to save again.

"Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect."

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+5=8 ; d20+14=27 ; d20+10=24 ;
Wednesday December 14th, 2011 8:42:00 PM

OOC: ahhh, This is a poison effect. is not in the old 3.5 PHB! Pays to look up the correct source, DOH!

IC: Alexi decides to risk the nauseating effects of the cloud in order to at least keep track of where they are going and what secret passages they may try to escape through.

He ignores the wall as he runs through it, although it felt weird doing so, and holds his breath as he rushes through the cloud to the door.

Perception +5 to notice anyone withing seeing distance in the cloud: 8
Fort +14 for passing through the Stinking Cloud: 27

Alexi wonders what he'll do but his main goal is not to stop them but observe where they go, but if he overtakes anyone (any affected creature gets only one Move action) he decides he'll tell them: Stay put and stay out of the way and you, De Rais, and your friends will not suffer harm.

Intimidate +10 for above bolded statement: 24

OOC: So
Double Move: to the door and beyond until seeing the fleeing children and De Rais or until prevented by an oponent blocking the way; Defend Self if still have a Standard Action left
Free action: tell nauseated ones he comes by the above bold statement.

I hope all that was clear. :}

DM Jim: a few things-- movement is hampered through poor visibility areas, so each 5' square counts as 2 squares. Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action; so if you're actively searching in the cloud, then it's a move action. If you happen to run into something, then it's not. In this case I think you're actively searching--correct me if I'm wrong.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Wednesday December 14th, 2011 11:12:01 PM

OOC: I just wanted to be clear that if something was in his path he'd not just barrel past it and cause an AOO. So he's not actively searching. But his double move would be at 2 sq. while in the cloud. So that would be 40' (8sq.) It looks like it would put him where '1' is on the De Rais2 map.

Next round I'll roll the save again.

Sound about right?

DM Jim: Yes, so you'll stop if you meet anyone.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Thursday December 15th, 2011 12:34:23 AM

ooc: How high up off the ground is the window?

DM Jim: about 25' and you would have to squeeze into it--escape artist DC30 roll.

Zeoll (HP32 of 35, AC22, CMD17) 
Thursday December 15th, 2011 6:11:15 AM

Zeoll is in favor of going forward, but at least for himself, not literally, not immediately. He is not wanting to make another Fort save. He so whispers to his friends. "I'll be rright herre forr now."

Decisions, decisions -- DM Jim 
Thursday December 15th, 2011 12:58:02 PM

As most the group discusses what to do, Zane starts climbing the West (left) wall, but just can't get a good hand and foot hold to make any progress.

Need a DC25 for the lower level and DC21 for the upper level

Restlin gives his Dire Bat instructions to retrieve Vorkov, but the bat says he only see's Beltrin (after he describes him).

Beltrin on the other hand is calling out for Vorkov after pulling out a net. His cursory search of the room yields no secret doors, or Vorkov--but it is unusually warm in the room due to the logs burning in the fireplace.

Moving into the Stinking Cloud, Alexi successfully holds his breath, squints his eyes enough and with help of the anti-toxin avoid the effects of said cloud. Moving slowly once in the cloud, for fear of tripping over something, the fighter see's no one in sight, but does hear the shuffle of many feet coming from inside the house.

De Rais calls to his minions, "Further children, out of the cloud, this way."

-------------

1 round by Thursday night/Friday Morning

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+9=19 ;
Thursday December 15th, 2011 6:34:48 PM

Bosk charges after Alex and does his best to catch up to him. I think we need to be careful about not getting split up. I don't trust anyone who uses kids to fight their battles for them, specially when he arms them with poisoned blades. The cleric does his best to keep his eyes peeled and avoid tripping over anything.

Acrobatics Check if necessary = 19

ooc: Bosk has the blind fighting ability and dark vision. Sorry for the short post. It was the last day of finals and I am exhausted from too many all nighters.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday December 15th, 2011 8:13:27 PM

The rogue smiles and thinks to himself
Could it be? After all our battles have we finally started to learn the strength we have when we stand together as a group?

Beriothian advances and stands one square south of Bosk in an effort not to split up (will post exact coordinates once Bosk does)

ooc: There is something ominous about how you mentioned the fire... is one of those logs really a person? :P

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday December 15th, 2011 8:15:50 PM

"What? Where did he go? Shoot...follow Bosk. He's that one! <points to Bosk> If he points at someone and says 'Vorkov," grab him get bring him to us."



Zane Stormfront AC 21 CMD 22 HP 48/50  d20+9=15 ;
Thursday December 15th, 2011 8:25:38 PM

Zane looks up, and it's not that far for him, because he's large, and gives it another go at climbing....

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+14=33 ; d20+10=13 ;
Thursday December 15th, 2011 9:00:15 PM

Effects: STR loss of 2 due to poison: STR 16
Fort +14 DC18 for passing through the Stinking Cloud: 33

Move 1 puts Alexi at P11
Move 2 should put Alexi just outside the cloud somewhere inside the house.

Same as above, if he comes across someone other than De Rais, he'll angrily yell, Stay put and stay out of the way and you, De Rais, and your friends will not suffer harm.

Intimidate +10: 13

OOC: Q. for the Grease spell on Q14/R15, Kidds 3,4,5,6,7 would have had to roll saves. We wouldn't have seen the effects, but if one or more fell, at least once, they would have lost at least one round of Move. Right?

Just asking because if they did loose a round or two, and some are only getting 1 Move, Alexi should be getting very close to one.

That's his reasoning and what he's looking for, passively, at least. :)

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Thursday December 15th, 2011 9:07:17 PM

OOC: forgot to mention, and glad Bosk mentioned it, Alexi also has Blind Fight so it would seem he does not suffer the Move penalty to move through the cloud.

Is that right?

Since I didn't think of it before, I'm assuming Alexi slowed down when entering the cloud as he held his breath and waited to see if he'd throw up or not before continuing through.



Zeoll (HP32 of 35, AC22, CMD17)  d20+18=27 ;
Thursday December 15th, 2011 11:08:38 PM


Zeoll decide that with the enemy in retreat and the stinking cloud obscuring vision, there is no need for the illusion of the wall. He stops concentrating, and the wall fades away.

So this round he uses his Bardic Archivist Naturalist ability to give his friends some help in battle against this foe. [OOC: Knowledge Nature check already rolled on Dec 11 was a 27]

Anyone who can see and hear Zeoll within 30 ft gains a +1 to attacks, AC, and Saves!

Zeoll whispers his plan indirectly to his friends. The Stinking Cloud will dissipate soon. I will create an illusion of a cloud next round directly over it so that when it dissipates, it will look like it is still there. We, entering it, will be able to see through it because we know it is an illusion. The enemy, looking in, will not be able to see us. Bluff check for a complex hidden message: 27.

OOC: Jim, are there any other windows at all? Alleys on either side of the house? What's in this courtyard? plants? Anything else? ALSO, how many rounds left in the Cloud?

DM Jim: small windows upstairs, about 4 on each side. One alley on the right side, about 60' down from the door. Plants and water fountain. Dead bodies buried under the flowers. Ask the guy who cast the spell :)

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells 
Friday December 16th, 2011 2:33:51 AM

Hmm... Something seems fishy here, isn't it too warm for a fire? Beltrin thinks to himself. He casts detect magic and looks around the room.

-----------------
Standard Action: cast detect magic
Move action: if necessary, use it to examine room with detect magic, otherwise, move close to stairwell.

Sorry, forgot spells last time.

Fly (?? elapsed, it was 5 minutes originally, but spent some time looking around before entering combat rounds)
Stinking Cloud (3/5 rounds elapsed, it will be around for two more rounds)


Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday December 16th, 2011 7:15:41 PM

Figuring the others can handle themselves well enough and not wanting Restlin to get swarmed by a bunch of kids burlier than the grown mage, Kyan keeps close to his wizard companion and has his cat do the same.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+9=27 ;
Friday December 16th, 2011 11:21:23 PM

ooc: I forgot that to "run" I need to be moving in a straight line, so here is an acrobatics check to clear / jump across the fountain.

Alexi is in the lead, so Bosk is following him unless he can over take him. By my count, even moving double speed, I should be off the map so no coordinates were given.

Hold on there-- DM Jim 
Saturday December 17th, 2011 9:00:16 PM

Bosk follows closely behind Alxei as they run through the Stinking Cloud, but narrowly miss well coordinated furnishings that cover this opulent parlor.

Beri and Restlin's dire bat floow after Bosk into the Stinkiong Cloud

Both make DC18 Fort saves or become nauseated

Zane tries to give it a go and just can't seem to get up that wall.

Dropping his illusionary wall, Zeoll yells out some tactical information and takes a careful look around.

Thinking something suspicious with the fire, Beltrinconfirms his thoughts and finds that one of the pokers near the fire radiates magic.

As both Alexi and Bosk near the far edge of the Stinking Cloud, they can see the outlines of the children receding into a room behind the winding stairs.

Bosk needs to make two Dc14 fort saves or become nauseated. Alexi needs only one more if he exits the cloud (5') this round.

------------

1 round by Monday

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Saturday December 17th, 2011 9:34:22 PM

"This will end poorly, Kyan, and I'll be damned if it will also end with me covered in my own vomit. I'm holding this area until that cloud is gone. I can't cast anything while throwing up."

Restlin takes the moment of (relative) peace to cast detect magic and get a sense of what's around him.

***

OOC: That fort save is too much for Restlin. He may as well stay behind until it's gone.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+3=19 ;
Saturday December 17th, 2011 10:20:52 PM

Post coming later, can I make it out of the cloud this round?

Fort save = 19

DM Jim: if you head back, yes. Forward unlikely unless you have blind-fight feat.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=15 ;
Sunday December 18th, 2011 9:37:56 AM

"Bah, some of the best nights of my life ended with me covered in my own vomit... but I see your point. Besides, we might as well have someone here in case the guards shows up."

Kyan says to Restlin while continuing to keep an eye out.

Perception: 15

~~~~~~

Staying with Restlin, Azrael on Guard, watching for De Rais or the city guard.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+8=12 ;
Sunday December 18th, 2011 2:29:14 PM

Zane gives up on trying to climb up, and decides to just guard the small courtyard. He tries to use some cover to hide, in case he needs it.

Stealth 12

----------------------------------------------------------------------

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+8=12 ; d20+8=28 ; d20+5=6 ; d4+1=2
Sunday December 18th, 2011 7:57:28 PM

Bosk moves as fast as he can through the cloud, hoping to get out of it quickly. As he begins to smell the putrid vapors he starts coughing and covers his mouth with his scarf (Enchanted with a permanent clean cantrip) hoping to breathe a little easier. Despite his coughing he keeps moving forward as fast as he is able, although his pace is slowed by his constant coughing. (Bosk only use a move action this round due to nausea)

Fort Saves = 13, 29 (+1 added for Zeoll's singing) Failed one passed the second.

The dire bat fails its save with a natural 1

DM Jim: Bosk doesn't get Zeoll's bonus because he can't see him, but he saves anyways. He is affected for 2 rounds.

Zeoll (HP32 of 35, AC22, CMD17) 
Monday December 19th, 2011 9:32:49 AM


Zeoll ponders. By my count, this is the last round of the cloud. So I'll cast an illusion of the cloud directly superimposed over the actual cloud. When the spell ends, the illusion will replace it. We can walk through it and use its total concealment for free as we peek through easily, maybe getting the jump on the enemy. If some scent lingers, it will reinforce the illusion. If no scent lingers, I'll be able to track by scent."

Zeoll gets out his lens to help him track once the cloud is gone. He maintains his bardic performance (2nd round) to continue giving his friends their bonuses. Then he takes a five foot step forward (not into the cloud) and casts Silent Image of the cloud over the cloud.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+3=18 ;
Monday December 19th, 2011 7:01:13 PM

Beriothian once again chaces after Bosk, doing his best not to lose his lunch in the process. Even if he does get sick the last thing the elf wants is to split up the group.

ooc: fort save for last round was 19 (earlier post), fort save this round = 18

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells  d20+11=12 ; d20+14=28 ;
Monday December 19th, 2011 7:04:49 PM

Hmm.... what's this now? Beltrin walks over to the poker and starts fiddling with it A lever perhaps?

-----------------------------
On the 3rd round of Detect Magic (next round) Beltrin should be able to analyze the aura, here are Knowledge (Arcana) and Spellcraft checks for the poker:

Knowledge (Arcana): 12 (natural 1) :(
Spellcraft: 28

-----------------------------
Spells in effect:

Message (50 minutes duration, ?? left)
Fly (5 minutes duration, ?? left)
Stinking Cloud (5 round duration, 1 round remaining)
Detect Magic



Side out -- DM Jim 
Monday December 19th, 2011 7:37:34 PM

Restlin decides not to chance the Stinking Cloud and it's vomitous effects and instead casts Detect Magic and begins scanning the area around him. He immediately see's the Stinking Cloud is magical and that's about it out here in the courtyard.

Joining Restlin's side, Kyan also stands watch, keeping a wary eye for anything out of the usual.

Deciding to guard the courtyard along with the others, Zane pulls a shrub out of the ground and stands behind it in the corner.

Bosk due to immediately succumbing to the effects of the Stinking Cloud, finds himself still within it, just a few feet away from it's edge and from Alexi.

Please make one more DC18 Fort save before exiting the cloud next round

Zeoll surmises that the Stinking Cloud will fade almost immediately, but is he right? He takes the chance and casts a Silent Image of the same cloud overlayed on it. Since none of those in the cloud or beyond the cloud can see, yet can hear the bard's inspiring words, they do not benefit from them.

Following Bosk, Beri reaches his side, but they're still in the cloud. He's never seen a minotaur puke until now and hopes it's the last time he ever does.

Please make one more DC18 fort save before exiting the cloud.

His curiosity getting the better of him, Beltrin goes to the magic poker and picks it up. As he notes that it's not a poker, but a branding iron--a small circle with a corrupted high woldian glyph in it's center, Beltrin feels a searing pain shoot up his arm and stab at his heart, it's all he can do to not cry out in pain like a little girl.

Beltrin, you have -1 character level while you hold the brand.

De Rais and the puking children head into a side room and slam the door shut.

The sound of spellcasting can be heard by Alexi only

--------------

1 round by Tuesday night

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+14=22 ; d20+5=19 ;
Monday December 19th, 2011 8:14:48 PM

OOC: got so busy as unexpected things came up...sigh.

Fort +14 DC18 for last bit of cloud: 22

Perception +5 (listen for direction of Spellcasting: behind/in front?): 19

IC: Alexi passes through the last of the stinking cloud, his hair smelling like puke, oh, it is his hair smelling like puke!
Alexi manages to keep his stomach contents contained in his stomach and siddles up to the door De Rais slammed shut. He keeps to the side (left side ok with DM?).

Move: 20' to door (if door is further then Double move)
Don't know if the Perception for Spell casting direction will take up an Action, but if it does, stay with the Double Move if it takes a Double Move to get to the door.

Zeoll (HP32 of 35, AC22, CMD17) 
Monday December 19th, 2011 8:51:49 PM

OOC: Delaying until I know if/when that cloud expires.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday December 19th, 2011 9:04:43 PM

"Nothing magic except that stupid cloud, Kyan. Let's go peek outside and see if any guards are coming."

With that, Restlin makes a bee-line for the door and peeks outside.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+8=21 ;
Tuesday December 20th, 2011 7:08:22 PM

Bosk shakes off the nausea and follows after Alexi as fast as he can.


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+3=23 ;
Tuesday December 20th, 2011 7:19:59 PM

Beriothian does his best to avoid the giant puddle in front of Bosk as he quickly exits the cloud. Once through the rogue gathers with the others (next to Bosk if he makes it out this round, otherwise next to Alexi).

Fort save = Nat 20!

ooc: Zeoll, by Beltrin's math this is the last round for the cloud.

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells 
Tuesday December 20th, 2011 8:16:10 PM

Augh! You idiot, that was just like something Restlin would do! Still it'll be useful evidence against De Rais if the authorities show up. Beltrin shoves the branding iron into his backpack and moves to stairwell, ready to descend as soon as the cloud dissipates.

---------------------------------
That accursed Stinking Cloud should dissipate after Beltrin's turn.

DM Jim: Let me know if Beltrin still has the negative level if he's not holding the poker, but has it stowed away. Either way, he'll hold onto it for the moment.

-----------------------------
Spells in effect:

Message (50 minutes duration, ?? left)
Fly (5 minutes duration, ?? left)
Detect Magic

Yucky -- DM Jim 
Wednesday December 21st, 2011 11:34:45 AM

Beri and Bosk make their way through the Stinking Cloud--the former faring much better than the latter who is now emptying the last remains of his stomach on the floor to mingle with the vomit of the small children that made their way through this same area. Both see Alexi hunkered at a side door beside the winding stair, listening carefully.

Hearing the spellcasting sound as if it were receding, Alexi thinks maybe this is the door to a basement.

Upstairs, Beltrin hangs onto the cursed brand, putting it in his backpack--the pain remains and slowly worsens.

Outside in the courtyard several are keeping an eye out for the city guard, but they usually take their time to respond to anything--when seconds count, the city guard are minutes away.

After several moments, the Stinking Cloud looks like it's still there--or maybe it's just Zeoll's Silent Image. The sound of De Rais and the children can no longer be heard.

Zeoll (HP32 of 35, AC22, CMD17)  d20+17=24 ;
Wednesday December 21st, 2011 12:26:18 PM

Maintaining the illusion, Zeoll tracks the children and De Rais. Even if his scent is fogged by the stink, the footprints made in vomit and blood should make the job easy. Survival check to track: 24. Zeoll wants to make sure none snuck off elsewhere.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday December 21st, 2011 4:38:41 PM

*Keith: HA! Yea, that is a total Restlin move.

***

Smelling the cloud gone and seeing no Hook City guards coming to further ruin his day, Restlin decides it's time to join the fight upstairs.

"Kyan, I think that cloud is safe now. Let's head up to where the others are. We can do more damage there than here."

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Wednesday December 21st, 2011 5:38:20 PM

Effects:
STR loss of 2 due to poison: STR 16
Anti-Toxin +5 vs poison

Alexi motions to Beri and Bosk pointing at the door.
"They went through here," he whispers. "I hear some spellcasting also, probably casting a guardian spell of sort, maybe something to lock the door or barr it, or trap it. I'll try to open it, so get yourself against the wall on the other side of me," he points to the wall on the right side of the door.

Alexi then tries to open the door, braced for something horrible to happen to him.

(thus the red shirt)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday December 21st, 2011 7:38:36 PM

"Sounds good. Stay behind me so if we get blasted it blasts me first... Azrael, with me." Kyan says as he orders his feline companion to his side and moves towards the house to be with the others.

~~~~~~~~~~

Jog, double move, what have you to catch up as much as possible in one round as a full round action.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Wednesday December 21st, 2011 8:57:01 PM

Bosk moves directly behind Alexi and stays in total defense position as he waits for the worst.

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells 
Thursday December 22nd, 2011 11:08:54 AM

Beltrin will head down the stairs to join his companions, finding them clustered around the door, he briefly mentions what he found upstairs and prepares for the worst as Alexi opens the door. I found some sort of magical branding iron upstairs, whatever De Rais is doing with these kids is evil.

-----------------------------
Spells in effect:

Fly
Message

1 Negative level

OOC: I'm on the road visiting family through the 26th, so my posting might limited until then.

Down the windy path -- DM Jim 
Thursday December 22nd, 2011 11:14:14 AM

Alexi bursts open the door, or at least he tries, but finds it locked, so it remains firmly shut.

sorry for the short post, let me know if you're breaking the door down, thieves pick it or magically open it. and I'll post more later today.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+19=21 ; d20+12=18 ;
Thursday December 22nd, 2011 12:19:06 PM

I can give the door a try, assuming this lock isn't as expensive as the outer door was.
Beri examines the lock, assuming it's within his skill range (under dc 40) he will attempt to pick the lock before the group moves to more drastic measures.

perception (locked door)= 18
disable device (lock)=21 (so much for my good rolls).

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday December 22nd, 2011 2:25:24 PM

Zane, seeing the rest enter and deciding that he's in it with the rest, makes for the door through the illusion, he'll back up whoever he catches up with.

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Zeoll (HP32 of 35, AC22, CMD17) 
Thursday December 22nd, 2011 9:22:57 PM

Zeoll moves up to the door, still maintaining his bard performance (4th round now I think).

He stops concentrating on his current illusion and, after telling his friends via message spell what he is doing, creates a new stinking cloud illusion right over the door covering everybody in the party.

DM Sanity Info:

Cradled Spells (underlined = cast):
Level 0: Innocence, Silent Image
Level 1: Suggestion, Heroism, Deep Slumber, Jester's Jaunt; Comp Lang
Level 2: Hold Person, SFF2; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 1 of 4 cast

Bard Performance: 4 of 17 rounds used.
Natural Divination: 1 of 2 uses used.

Spells currently active: Heroism, Taur's Try.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Thursday December 22nd, 2011 10:31:38 PM

Bosk will remain in full defense while Beri picks the lock.

ooc: What does the door look like, and what is it made of?

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Thursday December 22nd, 2011 11:39:38 PM

Alexi grimaces when he tries the door but it doesn't budge.
"I heard some spell being cast. I'm sure it was to magically bar the door. I don't think picking it will do any good. If no one has a Dispell Magic or Unlock spell, we'll have to bust it down."

Alexi moves to the wall opposite the door. "Two biggest guys together have the best chance."

OOC: Alexi's STR is at 16. The strongest needs to hit first and the next strongest use Aid Another. I don't think we can get more than 2 to hit the door.

DM, how many will you allow Aid Another vs. the door?

Knock knock... -- DM Jim 
Friday December 23rd, 2011 11:20:52 AM

Beri attempts to unlock the door, but it doesn't budge.

Suggesting that they bust down the door, Alexi and one other attempt the task.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+4=21 ;
Friday December 23rd, 2011 3:36:53 PM

Bosk cracks his neck and stands behind Alexi, and using his 10ft reach is easily able to bring all his weight to bear close to the latch. I think we should be able to deal with this easily enough.

Strength Check to break door = 21

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells 
Friday December 23rd, 2011 4:13:38 PM

While Bosk and Alexi work on the door, Beltrin quickly relates what he found upstairs to his companions. Vorkov was gone when I got in, I looked around, but couldn't find any trace of him. All that I found was this accursed branding iron, it's magical and I think that it's very evil, I can feel it trying to drain my lifeforce.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday December 23rd, 2011 9:45:42 PM

(Assuming Kyan and Restlin caught up)

Kyan stands with the others waiting for the door to be opened.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20=17 ;
Friday December 23rd, 2011 9:56:19 PM

Aid Another to break down door:
17

Add +2 to Bosk's Strength Check to break door = 21 +2 = 23



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday December 23rd, 2011 10:56:56 PM

Seeing the others struggle to bypass a simple looking door, Restlin scans it with his detect magic spell to see if there's more than meets the eye.

BAM -- DM Jim 
Saturday December 24th, 2011 12:43:14 AM

With a great effort, the duo bust through the door--the outline of which is still stuck to the frame of the door. Beyond is a winding stone staircase leading downward into darkness.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Saturday December 24th, 2011 10:19:44 PM

(ooc: so want to "miss"quote a movie reference here.)

IC:

Zane looks through the doorway, seeing the stairs, "Well, who's first?" Is his simple statement.

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Sunday December 25th, 2011 1:15:31 PM

I perfer to be second. This way I can fight on the front line with my long arms and still cast any spells I need.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday December 25th, 2011 2:34:00 PM

Beriothian pokes his head through the the pile of broken boards that used to be the door.
Alexi, as a fighter do you want to take the lead? I can go first if we are expecting traps, but I think an ambush is more likely waiting for us.

ooc: Merry Christmas everyone

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Sunday December 25th, 2011 10:06:10 PM

Alexi rubs his shoulder then re-equips his shield and sword.
Taking the front he waits for Restlin's Detect Magic results before stepping through.
With a sigh he says, "Lumos, anyone?"

Zeoll (HP32 of 35, AC22, CMD17)  d20+13=14 ; d20+19=30 ;
Monday December 26th, 2011 10:12:27 AM

Zeoll renews his bardsong, detailing in brief a possible strategy against DeRais.

Assuming the liontaur sees neither sight nor scent of any people going anywhere other than the stairs down, he drops the cloud illusion and ponders what Beltrin has said about the magical branding iron.

Knowledge Arcana: 14. Huh! Not so good. Zeoll uses his Memory Domain recall ability for a reroll ... a 30!

As the party heads downstairs, Zeoll travels in the middle or back. Does he have to squeeze to fit down?

DM Sanity Info:

Cradled Spells (underlined = cast):
Level 0: Innocence, Silent Image
Level 1: Suggestion, Heroism, Deep Slumber, Jester's Jaunt; Comp Lang
Level 2: Hold Person, SFF2; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 1 of 4 cast

Bard Performance: 5 of 17 rounds used.
Natural Divination: 1 of 2 uses used.
Memory Domain Recall: 2 of 9 used.

Spells currently active: Heroism, Taur's Try.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday December 26th, 2011 2:40:40 PM

Zane asks, "You need a Light? No problem, just indicate what you want lite up."
Zane will cast a Light spell on whatever Alexi indicates he wants to shine light. (cast light cantrip duration: 10 minutes)

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Monday December 26th, 2011 6:04:16 PM

Bosk also passes up a few trinkets, a catseye marble and glass bauble. Use these if you need them. The marble has a light spell cast on it (lotto item) and the magic contained inside needs to be used soon anyway. The glas bauble only will light on one side with a light cantrip. I can seen well in the dark, so I have limited use for them. I can also take the lead if you like. I know the bane of poison and have some resistance against it.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Monday December 26th, 2011 10:03:09 PM

Q: is this staircase a standard 10x10 dimension passageway?

IC: Alexi replies, "Bosk, it would be better if one behind me held your magic light, both my hands are busy. However, Zane, you may cast your cantrip on one of the studs in the front of my shield. That should work fine."

With a light on his shield illuminating the way he is ready to go down, but waits for the results of the Detect Magic spell before plunging into the unknown.



Passageway down -- DM Jim 
Monday December 26th, 2011 10:29:12 PM

The passage is 5' wide, so those that are large will have to squeeze. Please give me a marching order.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Monday December 26th, 2011 10:43:15 PM

Alexi up front.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Tuesday December 27th, 2011 1:31:07 AM

Bosk #2

Zane Stormfront AC 21 CMD 22 HP 48/50 
Tuesday December 27th, 2011 9:12:56 AM

Zane 3rd

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday December 27th, 2011 11:31:56 AM

Kyan will take the rear guard

Zeoll (HP32 of 35, AC22, CMD17) 
Tuesday December 27th, 2011 11:51:48 AM

Zeoll just before Kyan.

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells 
Tuesday December 27th, 2011 12:06:44 PM

Beltrin will go 4th behind Zane

Down into darkness -- DM Jim 
Tuesday December 27th, 2011 1:14:47 PM

With the marching order set, Alexi leads the way down the winding steps. The staircase is cold and damp, as is usual, and the Taurs in the group soon find their pelts matted and covered with lichen and other gross growths that are hard to make out in the dim light.

Those with sharp ears hear another door locking tight far below--perhaps another 50'. At this depth, the sewers of Hook City should be near, but no smell of their presence can be discerned. A few mintues later the group stop at an iron bound door. It's metal reinforcements rusted due to the humidity. With Beri unable to move past Bosk to check the lock, there is no way to pick it and only one person, Alexi has access to it. The scuffle of feet can be heard beyond the doorway.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday December 27th, 2011 3:53:45 PM

From the middle, stuck between a taur and Beltrin, Restlin shouts out "You've got muscles, Alexis. Just punch the stupid door down and let's get out of this gods-forsaken tunnel!"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday December 27th, 2011 8:03:41 PM

Beri follows behind Beltrin until he hears they have reached a door.
This isn't good, somebody just barred a door far below us. Either they have split up, or they have set a trap for us. Everybody, be prepared for whatever they have planned.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=19 ;
Tuesday December 27th, 2011 8:30:24 PM

When informed that the way in front is barred, Kyan turns to face the rear with sword in hand, peering up the stairway and listening for anything coming down the stairs behind them.

Perception: 19

Zeoll (HP32 of 35, AC22, CMD17) 
Tuesday December 27th, 2011 11:08:18 PM

Zeoll stops his bard song. No comment on his knowledge check on the evil branding iron?

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+5=15 ; d20+3=23 ;
Tuesday December 27th, 2011 11:18:47 PM

Alexi briefly studies the door looking for weak spots in the rusted metal.
Perception +5= 15.

"Give me some room to run. But if I don't succeed, does anyone have anything like Warp Wood or other spell that can change the shape of stone, wood, or metal? Shrink it? Enlarge it?"

Bash door: d20+3 = 23! N20! Yeeeeeehaaaaawwwww!

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+4=18 ;
Tuesday December 27th, 2011 11:54:38 PM

Bosk readies his sword as he assists Alexi with breaking down the door.

Final Destination -- DM Jim 
Wednesday December 28th, 2011 11:06:41 AM

With a mighty charge worthy of a minotaur in rut, Alexi bursts open the door. What the group see's beyond is a small room, perhaps 30'x30', lined with jail cells on all it's walls except for a space where an armoire resides--it's doors closed.

Zeoll (HP32 of 35, AC22, CMD17) 
Wednesday December 28th, 2011 3:38:38 PM

Zeoll's heart leaps into his throat. Is this the armoire that once led the party to an evil place that was home to an unspeakable cult of human sacrifice?

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday December 28th, 2011 6:56:30 PM

"Don't all rush in... De Rais may have left a surprise for us. He knew were coming." Kyan calls out from the rear, still keeping an eye towards the stairs behind them as he waits for the other to move into the other room.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday December 28th, 2011 7:33:40 PM

It's not likely the same one, we dismantled it before leaving.
Beri is sure to leave out the fact that they took the actual teleporter with them and secured it against further use in the future, just in case someone is listening.
Can anyone see what's in those cells? It's my experience that anything locked up is locked up for a reason... usually for the purpose of holding them until they can be used to kill us.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20=17 ;
Wednesday December 28th, 2011 9:28:54 PM

OOC: my assumption is that Alexi is already in the 1st square past the door, the momentum of the bash carrying him at least that far. so if there's a trap at that 1st 5', he'll have triggerd it,

IC:
Perception +5 = 17+ 5 = 22

Alexi takes a moment to take the room in before moving further, specifically the floor and tracks through any dust or dirt, maybe even some vomit dribble.

"Well, the logical thing to assume is that they went through the armoire. So, naturally, they probably didn't and it is probably trapped. While we peek into the cells, we need someone to check for traps on the armoire."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday December 28th, 2011 10:42:43 PM

"My recipe for trap checking involves poking at things with sticks, but I can see if there's any magic here..."

Restlin scans the room w/ his detect magic spell...



Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+6=11 ; d20+6=14 ;
Thursday December 29th, 2011 1:04:05 AM

Bosk's mind also goes back to that of the wardrobe, and the ill-fated adventure that led to the cleric sacrificing an innocent child....but he still had the teleportor contained within the wardrobe and knew that it couldn't be the same one. Immediately he looks around for danger, but the eeriness of the wardrobe standing among the cells doesn't sit easily with him. Despite his training he finds it difficult to focus on much else.

perception = 11
Perception for traps = 14


Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells  d20+9=23 ;
Thursday December 29th, 2011 1:41:40 AM

Beltrin also casts Detect Magic and examines the room, hoping not to be caught unawares by any other malicious items.

----------------------------
Perception: 23

-----------------------
Active mods:

Mage armor
Message

1 Negative level



Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday December 29th, 2011 10:21:27 AM

"Ever think that the cupboard could just be a hidden entrance to some tunnel? Not everything is magical you know."

Zane will step into the room, but tries to remain out of everyone's way while they do, what they do.

The Cutting Room -- DM Jim 
Thursday December 29th, 2011 1:25:52 PM

Several Detect Magics are cast and nothing glows with an aura. There are no traps to be found and the only thing of note is that every cell, each 5' in width, has some blood splattered about them--old blood.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday December 29th, 2011 5:23:41 PM

"No magic in here, fellahs. Let Beri give the wardrobe a once over and open it up."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=19 ; d20+19=34 ;
Thursday December 29th, 2011 7:10:25 PM

We are in a room full of bloody cells, and all that's in here is this one piece of furniture. I really hope we don't find a terrifying array of torture instruments in here, that's not the kind of person we want mad at us.
Beriothian slowly approaches the wardrobe and looks it over for traps. If the wardrobe is locked or trapped Beriothian will pull out his thieves tools and disable the mechanism if that is what the group wants.

Perception = 19 (21 on detect traps)
Disable Device = 34

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday December 29th, 2011 8:22:51 PM

Zane watches as Beri checks for hidden stuff, trying to take notes, but he knows he'll never be that proficient as he is at searching out hidden stuff. He decides to still remain as out of the way as a Minotaur can, and that is hard enough in this room, with everyone else in here as well.

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+6=7 ;
Thursday December 29th, 2011 10:08:41 PM

As Beri looks over the wardrobe Bosk begins to get anxious. Despite his best efforts to keep his eyes peeled for danger he finds himself unable to focus.

Perception = 7 (Natural 1)

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+7=13 ; d20+7=20 ;
Thursday December 29th, 2011 10:09:31 PM

OOC: Alexi was specifically looking for tracks to see which way they went. I rolled a Perception Check, should have been a Survival Check. So here goes again.

IC: Alexi studies the ground looking for scuff marks and disturbed dust and dirt, and perhaps a drop of vomit, to see where they went.
Survival +7 = 13

Try again while Beriothian checks for traps on the armoire: 20

Zeoll (HP32 of 35, AC22, CMD17)  d20+17=33
Friday December 30th, 2011 10:40:18 AM

Zeoll thinks Alexi has a good idea, and he tries to track the enemy to see if they entered the room, or maybe continued on through some secret way.

Track with scent: 33

DM Sanity Info:

Cradled Spells (underlined = cast):
Level 0: Innocence, Silent Image
Level 1: Suggestion, Heroism, Deep Slumber, Jester's Jaunt; Comp Lang
Level 2: Hold Person, SFF2; Memory Lapse

Bard Spells:
Level 1: 0 of 6 cast
Level 2: 1 of 4 cast

Bard Performance: 6 of 17 rounds used.
Natural Divination: 1 of 2 uses used.
Memory Domain Recall: 2 of 9 used.

Spells currently active: Heroism, Taur's Try.

The Cutting Room -- DM Jim 
Friday December 30th, 2011 11:35:26 AM

With his thieving skills, Beri detects no traps on the armoire and opens it to find many a surgical instrument neatly located inside.

As the others search around, they can find no clues as to where De Rais and the other went, but Zeoll's nose tells him that they definitely passed through the armoire somehow--the slightest scent of the sewer emanates from behind the armoire--which is solidly connected to the stone wall.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=23 ;
Friday December 30th, 2011 7:18:02 PM

Well, if there is nothing magic here I guess that leaves through the wall, through the floor, or through the ceiling.

Beri looks around and inside of the armoire for signs of a hidden door.

Perception = d20+12=23

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+2=13 ; d20+3=18 ; d20+14=21 ; d20+4=21 ;
Friday December 30th, 2011 8:08:31 PM

As the group examines the area Bosk casts Guidance on himself, followed by Toro's Try (minotaur version) if there is time. Beri, can you check out those tools, perhaps there is a secrete lever of some sort. If we don't find a way through soon I'll have to "dismantle" it.

As he casts his spell(s) the cleric tries to determine if anything stands out in the wardrobe. Are the items for healing or torture, and if they could have a magical or ritualistic or religious meaning to them. Using what little he has learned as an avenger he also tries to determine if any of the items could be used in crafting the poison the children were using. If anything looks useful for stitching up a comrade or crafting / curing poison the cleric will take it, worried what might be awaiting them on the other side.

If the group is unsuccessful in finding a passage and no one objects Bosk will try to rip the wardrobe from the wall / floor. If unsuccessful he will then attempt to break through the back and floor.

Actions (I'm not sure if these are still combat rounds, so these might take place over a few rounds)
-----------
Cast Guidance (and Toro's try if there is time)
Knowledge Checks to learn about items in wardrobe
Knowledge Arcana = 18
Healing = 13
Spell Craft = 21

Strength check to move or break the wardrobe if the group decides to = 21

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Saturday December 31st, 2011 12:18:04 AM

Alexi agrees with Bosk.
"They've fiddled with something in this wardrobe to get something to open a back or floor panel."

Alexi waits to see if Beri will experiment with the items in the armoire. "Knock on that back panel and see if it sounds hollow," he suggests.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Sunday January 1st, 2012 8:06:47 AM

This wardrobe business is not Restlin's speciality. Paranoia is, however, so he takes this moment to look out any windows to the city beyond and make sure there's not a contingent of guards bearing down on them.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Sunday January 1st, 2012 9:11:12 AM

With the path of De Rais found and the wardrobe being seen to, Kyan just waits for either the guards to arrive to arrest the lot of them or the wardrobe to be opened.

The Cutting Room -- DM Jim 
Sunday January 1st, 2012 11:28:33 AM

Throughly checking the armoire, there is one serrated knife that doesn't want to be remove from the pegged backwall. Twisting it however, releases a latch that causes the armoire to slightly spring toward Beri, unsealing it from the stone wall. Opening it carefully, the group can see that it opens into a working sewer tunnel. The river of wastewater runs right and left and there is a small ledge on either side to avoid the waste.

Medium characters can squeeze to avoid the sewer water, larger creatures cannot.

Please make a perception roll:

DC15 Highlight to display spoiler: {Some old blood seems to be trailed this way--perhaps this is how he got rid of any bodies by dumping them in the sewer}

DC25 Highlight to display spoiler: {The faintest noise can be heard coming from the right--more than likely De Rais and group; about 60' down.}

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+2=20 ;
Sunday January 1st, 2012 12:00:48 PM

"Blast it." Restlin fumes. "Always a catacomb, or a jail cell, or a dirt tunnel. Is it asking too much for a bad-guy to have a tastefully decorated escape tunnel?"

Restlin falls in line while casting a quick prestidigitation spell to take care of any future cleaning.

OOC: Perception - 20

"Hey look, everyone. There's some old blood here. Maybe if this De Rais guy is as bad as he seems, Hook City won't throw us in jail again."

DM Jim: I'll keep the "tastefully decorated escape tunnel" in mind for this next module :)

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=26 ;
Sunday January 1st, 2012 2:30:16 PM

"I don't know what you're complaining about, you can mostly keep to the small ledges to move in there. Some of us are gonna have to trudge through that crap." Zane says bluntly as he looks through the opening.
He spots the blood that Restlin pointed out.
"Shhh.....
he says, then a few moments later, "They went that a way, I heard some small sounds of movement. Maybe one of those kids stepping in a small puddle of water." Zane indicates the direction as to the right, where he heard the noise.

Taking a clue from Restlin, he also casts Prestidigitation. Restlin may want to clean up, Zane is going to need to clean up before this is over.

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Zeoll (HP32 of 35, AC22, CMD17)  d20+7=27 ;
Sunday January 1st, 2012 5:51:39 PM

The liontaur bard takes a look around: nat 20! HE confirms what Zane has said.

Zeoll says, speaking softly, "Hold on a second, everryone! They have abandoned the house. They arre clearrly up to no good. But we have no idea if these people arre the ones we seek -- the killerrs of the girrls and theirr family. Since they have abandoned the house to us, maybe we can seal the exit door and spend some time looking thrrough this entirre house, top to bottom, to figure out what the heck is going on herre. As opposed to blindly rrushing into an ambush, I'm thinking."

OOC: Have we even heard anyone refer to the leader as "Rais" or "DeRais"? Maybe these villains are someone else entirely.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Monday January 2nd, 2012 9:07:54 AM

"If the house has been abandoned it will be here when we get back. I'd rather not lose De Rais while we have his trail. Even if he doesn't have anything to do with the girls in the tower, he's obviously up to something and now knows that we're on to him." Kyan adds in, taking the rear position once again with Azrael. He makes no effort to squeeze onto the pathway and occasionally sloshes in to the sewer muck with his boots.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Monday January 2nd, 2012 1:14:44 PM

"I agree, I think losing them", indicating the fleeing group, [/b]"would be a very bad idea. We now know something nefarious was going on here. Just look at the cells and the blood scattered all over. He knows we have discovered at least this much, if we let him run loose, we risk him going further into the shadows where we may not be able to find him again. Even in my weakened condition, I recommend we continue the chase, rather than give him time to vanish."[/b]

This is the most any of the group has heard the minotaur say at one time, and while he was talking, he reached up and drew his hood back, allowing those in the group to see the feelings behind his words....

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+6=20 ;
Monday January 2nd, 2012 6:34:33 PM

Bosk nods on agreement. If they get away we may never find them again, and for now they are only lead. Lets catch them before they get away.

The cleric tightens the grip on his sword and continues towards the direction from which the voices were heard.

Perception = 20

Zeoll (HP32 of 35, AC22, CMD17)  d20+17=31 ; d10=8 ;
Monday January 2nd, 2012 7:39:33 PM

"Okay!" Zeoll uses his scent to track the enemy.

Survival 31.

OOC: Sorry, the d10=8 was a misclick.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Monday January 2nd, 2012 10:09:17 PM

Alexi belts out a laugh that echoes down the sewer tunnel.

"You gonna smell 'em in here?" he slaps Zeol on the shoulder. "Good luck!"

Alexi takes the lead and tries to stay 'dry' but before he heads further down he turns and says, "You do realize the only one we really are after is that guy that ran from the records office, right? He's the one that knows about the house, right? All this DeRais stuff is just for fun right?"

He turns and starts down the direction Zane pointed.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=24 ; d20+12=16 ;
Tuesday January 3rd, 2012 12:22:10 AM

Beriothian looks at the bloody sewers. An uncomfortable feeling washes over him as nightmares of animated skeletons creep into his memory. He pushes these thoughts out of his head as he listens to the group talk.

They almost certainly took the guy we are looking for with them. They wouldn't want to leave any witnesses, and from the looks of it this is where they take... well, I don't really know who they take down here, but they are in pretty poor shape at that point. Let's try to hurry, but keep an eye out for traps.

perception check = d20+12=24 ;
second perception check if needed for traps d20+12=16 ;

The Sewers -- DM Jim 
Tuesday January 3rd, 2012 11:56:34 AM

After some contemplation, the group trudges into the depths of the sewer in pursuit of De Rais--if in fact he is De Rais. The smell is horrible; bits of this and that in the wastewater cling to the fur of the Taurs--it'll take magic, lots of it, to get the smell out.

Soon the group comes to an intersection that opens into a large 50'x50' room; a huge deluge of wastewater pours out from a tunnel high above into the center of this room. There are three other tunnels that lead out of this room. All the water from the tunnels are heading into this room, so the water must be escaping somewhere in the middle of the room, as the level of the water is fairly constant. The ledge around this room has widened to accomodate a medium sized person, so the Taurs could squeeze onto the ledge if they wanted too. Also, the pull of the water is strong here at the opening of the current tunnel.

Please make Perception rolls

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=21 ;
Tuesday January 3rd, 2012 4:19:47 PM

Zane, upon reaching the conflagration room, for a better lack of a term, stops near the edge and listens for any sound other than that of the falling water, anything out of place will draw his attention. They couldn't have gained too much on the group, but with the kids, and only the one or two larger people, they would move quicker than the group doing the pursuing group with the larger taurs in it.
With the cantrip he cast earlier, he'll try and add a fresh mowed alfalfa scent to the air around him, trying to mask a bit of the smell. (cast Prestidigitation earlier will recast as it fades, unless in combat)

Spells

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

Beltrin (Keith) AC: 18/15/18 HP: 54/56 CMD: 20 Spells  d20+9=22 ;
Tuesday January 3rd, 2012 6:16:36 PM

"Zeoll, I don't suppose you can smell anything with all that gunk stuck to you?" Beltrin follows the example of his magical friends and casts Prestidigitation to keep himself somewhat clean. He also casts Dancing Lights to provide the party with a roaming light source to see the details of the whirlpool room.

----------------------------
Perception: 22

-----------------------
Active spells:

Mage armor
Message
Dancing Lights

1 Negative level

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=31 ;
Tuesday January 3rd, 2012 7:24:24 PM

Kyan lets out a grunt of disgust, though whether it's at the sewer smell or the attempts of his companions to cover it up is hard to say. However, once in the large room the ranger puts in sword away and takes out his bow before scanning the room to look for some sign of De Rais or any other danger with an arrow set ready to fly.

Perception: 31

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=16 ;
Tuesday January 3rd, 2012 7:43:15 PM

You know, a tasteful escape tunnel sounds more and more promising. If we ever build an escape tunnel, please make sure we avoid the sewer decor and opt for something a little more... clean.

Beri searches their new surroundings for anything of interest.

Perception = 16 (18 for traps)

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+6=15 ; d20+9=11 ;
Tuesday January 3rd, 2012 7:49:20 PM

Bosk pulls himself up onto the ledge the best he can and wipes himself off with his enchanted scarf (permanent clean cantrip) . I think we should split up and each check one of the tunnels to see if there are wet foot prints or hand prints indicating they used on of the other tunnels. If not, we might all be going for a swim. As he prepares to move forward he glances up and checks for enemies or possibly another tunnel.

Acrobatics to avoid slipping = 11
Perception = 15

Zeoll (HP32 of 35, AC22, CMD17)  d20+17=35 ; d20+7=13 ;
Tuesday January 3rd, 2012 8:53:30 PM

Zeoll looks and smells around, putting his magic lens to good use.

Tracking: 35

Perception: 13

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday January 3rd, 2012 10:21:46 PM

"Oh dear gods...this. This is almost too much." Restlin hurries after the group, but pulls out a handkerchief and ties it around his mouth and nose. He notices Zeoll actually trying to smell what's around him & looks on in horror and admiration for his dedication.

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+5=15 ; d20+5=23 ;
Tuesday January 3rd, 2012 10:43:35 PM

Perc +5 = 15
OOC: DM, am I correct in that, to circle around this room and stay dry you'd have to jump across the water flow when crossing the tunnels? That is, how wide are these sewer rivers. Need to know the width in case I want to jump from one side of a tunnel to the other without getting my boots wet.

"Good idea, Bosk, let's all split up. Not! Well, not entirely, that is. But it is a good idea to look for wet prints."

Alexi looks for the tell-tale whirlpool that should exist if sewer water is, in fact, going down, even if slowly. Such as 'debri' circling around the midle of the room, etc.
Perc +5 = 23

DM Jim: 10'

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Tuesday January 3rd, 2012 11:15:08 PM

I meant within this room.

Death from Above -- DM Jim  d20+8=15 ; d20+8=20 ; d20+8=21 ; d20+8=24 ; d20+8=14 ; d20+8=15 ; d20+2=17 ; d4+2=4 ; d2=2 ; d4+2=4 ; d2=2 ; d4+2=6 ; d2=1 ; d4+2=4 ;
Wednesday January 4th, 2012 3:00:52 PM

DIIIIIIIIIIEEEEEEEEEEEEEEE!!!!!!!

Comes the scream from above the opening of the tunnel as the seven children, all having climbed up the rough walls and lying in wait, descend rapidly on their prey--weapons poised to strike the hearts of the Iron Adventurers.

Kyan, with your perception roll and readied action, you get one free shot on one of the kids before they attack you.

Beltrin feels the sting of a dagger's blade in his shoulder and the burning of poison trying to weaken him.
Take 4hp damage and must make a DC14 Fort save vs poison or take 2pts of Strength loss. Attacked by #2

Kyan also feels the pain of a venom-laced dagger cutting across his ribs.
take 4hp damage and must make the same save as Beltrin or lose 2 pts of Strength. Attacked by #3

Beri is also struck by a dual daggerwielding child, who's eyes glare with intense anger.
Take 6hp damage and make above save or lose 1pt of Strength. Attacked by #4

Restlin finds a quarterstaff trying to knock a few of his teeth out, then a flash of light that quickly accompanies it.
Take 4hp damage and make a Will save DC15 or be under the effects of a SLOW spell.Attacked by #7

--------
1 Round by Thursday night.

Sorry for the delay, been busy trying to catch up at work and get the new module typed out since my return from vacation.

Since everyone is so close to each other, you can attack whatever child you want. #1-5 are the boys, #6 and #7 are the girls.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+6=16 ; d20+14=34 ;
Wednesday January 4th, 2012 7:02:09 PM

OOC: This is so messed up.

***

Restlin winces as the girl connects with her staff. He feels the magic working on his muscles, but remembers his training and wills it away (Will save 16. Save the will saves for the warriors next time, little girl).

"You kids are all up WAY PAST YOUR BED TIME," the wizard roars before casting a sleep spell on the immediate area, being careful to avoid any more swings from the kids (defensive casting - 34...I need a 2, but hey, I'll take a natural 20).

***

Sleep:

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.

Will save is DC15

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8=5 ; d20+9=13 ; d8+10=13 ; d20+6=8 ; d20+9=14 ; d20+4=8 ; d3+9=11 ; d8=1 ; d20+3=9 ; d20+3=12 ; d20+3=16 ; d2+1=3 ; d2+1=3 ;
Wednesday January 4th, 2012 7:36:38 PM

The ranger reacts by instinct at the first yell and his bow his raised and aimed at a decending figure in an instant and he lets an arrow fly.

He lets out a curse as realizes it's the children and lets his bow drop to the sewer floor with a clatter. His arm raises to draw his sword, but he stops himself and lashes out with fists instead, aiming to render his attacker unconscious as he feels the poison start to sap his strength.

Azrael lets out a snarl and launches himself against child 1.

~~~~~~~~
Target Child 5 (chosen at random)
Readied Attack: BAB +9 -2 Deadly Aim +2 Favor Enemy: Human = +9, damage +4 str +4 deadly aim + favored enemy = +10
Attack: Hit AC 13, 13 damage

Free Action: Drop bow
Full Attack child 3: +6/+1, +3 str +2 favored enemy -2 Power Attack = +9/+4
Damage: +3 str + 4 power attack + 2 favored enemy = +9
Attack 1: Hit AC 14, 11 nonlethal
Attack two: Hit AC 8.. sure it's a miss

Azrael:
Target Child 1:
Bite: miss AC 9
Claw 1: hit AC 12, 3 damage
Claw 2: Hit AC 16 , 3 damage

Poisoned: -2 STR


Beltrin (Keith) AC: 18/15/18 HP: 50/56 CMD: 20 Spells  d20+5=10 ; d20+3=16 ; 2d6+7=11 ;
Wednesday January 4th, 2012 10:02:26 PM

"What are you doing!?! Don't you know your master means you to die?" Beltrin winces as the poison courses into his veins. He yanks the sword off of his back and aims the flat of the blade at the head of the child that attacked him.

-----------------------------------------------------
Move action: Draw greatsword
Standard action: Attack (non-lethal) w/Greatsword against #2 (-4 non-lethal, -1 negative level) : Hit AC 16 for 11 damage (non-lethal)

1 negative level
-2 STR (poison)

spells active:
Mage armor
Message
Dancing Lights

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+3=5 ; d20+8=17 ; d20+8=12 ; d3+1=4 ; d6+1=6 ; 3d6=10 ; 3d6=15 ; d20+6=24 ;
Wednesday January 4th, 2012 10:20:59 PM

-1 strength

Bosk, can't you just grapple them until they drown?
Beriothian grabs his non-lethal weapons and tries to fight off the half pint that just stabbed him.

ooc: if it's possible I would like to try to grab this punk by the wrists and just poke him with his own daggers to sap his strength (CMB?). If that would take more than one round I will attack instead.

CMB= 24

---------
whip
attack = 17
damage = 4
sap sneak attack = 10

sap
attack = 12
damage = 6
sap sneak attack = 15

ooc: how long would I have to grapple an 8 year old in the sewage before

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22  d20+13=27 ; d8+7=13 ; d20+8=27 ; d20+8=15 ; d8+7=10 ; d8+7=13 ;
Wednesday January 4th, 2012 10:42:56 PM

Alexi wastes no time with punks wielding poison.
OOC: Let's assume #1 is up front near Alexi

IC: Alexi's blade flashes with the flickering light of the magical torches, aimed at the child next to him.
Att1: D20+13 = 27, dmg d8+7 = 13
Att2: D20+8 = 27, possible crit, Confirm: d20+8= 15, dmg d8+7=10, if crit add d8+7=13

Total damage without crit = 23, with crit = 36!

Alexi AC 25 Tch 12 Ffted 22 HP 63/66 CMD 22 
Wednesday January 4th, 2012 10:50:22 PM

OOC: oops, forgot the -2 str from the poison earlier, revised:

Alexi wastes no time with punks wielding poison.
OOC: Let's assume #1 is up front near Alexi

IC: Alexi's blade flashes with the flickering light of the magical torches, aimed at the child next to him.
Att1: D20+12 = 26, dmg d8+6 = 12
Att2: D20+7 = 26, possible crit, Confirm: d20+6= 14, dmg d8+6=9, if crit add d8+6=12

Total damage without crit = 21, with crit = 33!



Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+9=25 ; d20+9=16 ;
Wednesday January 4th, 2012 11:00:54 PM

ooc: Can I get some more information on the depth of the water, if we can tell, to decide if it is worth staying on the ledge and taking the -4 penalty to AC and atk rolls for squeezing, or do you consider it only a loss of a dex bonus as listed under acrobatics for crossing a ledge?

Bosk waits until the sleep spell takes hold and then throws the the closest boy still awake into the sewer, if all the boys are asleep he will throw one of the girls in. Glaring at Beri he says, How can you ask me to kill them and then choose your sap over your sword? Still, these guys could use a bath.

CMB check to throw child into the sewer = 25
(21 if Bosk has a -4 penalty for squeezing, but my understanding is that it only applies to cramped spaces and not ledges.)
Acrobatics check to stay on ledge if Bosk gets hit = 16

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+4=17 ; d20+4=7 ; 2d6+4=13 ; 2d6+4=11 ;
Wednesday January 4th, 2012 11:08:42 PM

Zane hears the kids attack,"Foolish children, you avoided me. Your mistake." He turns towards one of the brats and not really caring that they are kids, he knows evil comes in all forms, he unleashes a flurry onto one of them.
He channels some energy into his limbs, (activate Arcane strike) and then he strikes out with a hand chop, and follows it up with a snap kick to the brats head.

Attack #5

Flurry 1 Hit AC 17
Damage 13
Flurry 2 Hit AC 7
Damage 11

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points


Zeoll (HP32 of 35, AC22, CMD17) 
Thursday January 5th, 2012 6:24:32 AM

Zeoll puts away his magic lens, not wanting to drop it into the nasty water.

Then he casts Hideous Laughter on the nearest, least wounded, awake child. (If needed to avoid AoO, he'll take a five foot step back.)

Will save DC 19 or lose action and fall prone. A second save on the second round is also allowed, see spell.

DM Sanity Info:

Cradled Spells (underlined = cast):
Level 0: Innocence, Silent Image
Level 1: Suggestion, Heroism, Deep Slumber, Jester's Jaunt; Comp Lang
Level 2: Hold Person, SFF2; Memory Lapse

Bard Spells:
Level 1: 1 of 6 cast
Level 2: 1 of 4 cast

Bard Performance: 6 of 17 rounds used.
Natural Divination: 1 of 2 uses used.
Memory Domain Recall: 2 of 9 used.

Spells currently active: Heroism, Taur's Try.

Oh the humanity -- DM Jim  d20+6=13 ; d20+7=26 ; d20+7=19 ; d20+7=23 ; d20+7=10 ; d20+3=10 ; d20+6=20 ; d20+7=10 ; d20+7=14 ; d20+7=21 ; 5d6=17 ; 5d6=24 ; 5d6=15 ; 5d6=16 ; 5d6=20 ; 5d6=14 ; 5d6=21 ;
Thursday January 5th, 2012 2:21:12 PM

Firing as they fall, Kyan's arrow does little more than fly upward into darkness, piercing some unseen area above. His blades are also ineffective as he counterattacks the little foe in front of him as Restlin puts to sleep the quarterstaff wielding little girl squaring off against him.

It isn't until Alexi strikes that any of the children are actually struck in combat--and a critical strike it is! Even though he is weakened by poison, the warrior stabs the boy in front of him right through his chest. The small boy lets out a groan and manages to say before he dies, "For my master."

BOOM!

In a spray of blood, guts, sinew and bones, the entire area is covered in gore as Alexi's foe explodes in a miasma of flesh and green corrosive carnage.

BOOM!

BOOM!

BOOM!

BOOM!

BOOM!

BOOM!

Each child detonates as they succumb to their mates accursed affliction, showering everyone numerous times in a horrific soup of acidic flesh and bones.

Everyone please make 1 DC15, then 6 DC11 (+4 due to all the water getting kicked up in the area) Reflex saves to take half damage of the following blasts:

Full damage
---------------
17 (DC15)
24 (DC11 and below)
15
16
20
14
21


Zane Stormfront AC 21 CMD 22 HP 48/50  d20+11=17 ; d20+11=14 ; d20+11=21 ; d20+11=23 ; d20+11=29 ; d20+11=14 ; d20+11=13 ;
Thursday January 5th, 2012 2:53:54 PM

As the explosions clear, the Monk is still standing and surprisingly, he has no bits-o-kids on him, they all seemed to miss him. (thank you Evasion)
He looks around to see who has been less lucky than himself. He'll start at the nearest and begin pulling them towards the ledge, to get them to some type of safety so they don't drown in sewage.

Spell Info:

Level----- 0 1
Available- * 4
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:
Mage Armor, 3 hours duration

Others spells and effects on Zane:
Dexterity drain 3 points

I expect Zane will be busy for a while.

DM Jim: your reflex save is actually a +9 due to the 3pt dex drain in effect, but you still made all your saves, good job!

Kyan (Jon) AC:19/13/16 HP: -15/57 CMD: 23 || Azrael -4 HP, AC: 20/17/13 CMD: 19  +8=8 ; d20=8 ; d20=16 ; d20=20 ; d20=5 ; d20=1 ; d20=4 ; d20=4 ; d20=4 ; d20=16 ; +8=8 ; d20=17 ; d20=14 ; d20=6 ; d20=13 ; d20=2 ;
Thursday January 5th, 2012 3:25:28 PM

In contrast to Zane, Kyan and his cat don't do such a good job and both are shredded virtually beyond recognition by the bloody, boney shrapnel.. KYAN: Dead

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells  d20+4=14 ; d20+4=8 ; d20+4=23 ; d20+4=6 ; d20+4=19 ; d20+4=13 ; d20+4=18 ; d20+4=18 ; d20+4=7 ; d20+4=5 ; d20+3=6 ; d20+3=18 ; d20+3=8 ; d20+3=17 ;
Thursday January 5th, 2012 3:31:35 PM

ooc: Does (+4 due to all the water getting kicked up in the area) mean we get a +4 bonus to our save. Either way Bosk made all his saves and is clinging to life with -10 HP, but I will have used a few Hero Points if not. Also, since Bosk is squeezed on a ledge Acrobatics requires a save after each hit or he falls off the ledge. Since the blasts are in succession and not at once, would falling into the water keep Bosk from taking some additional damage.

Save 1: 19 (+1 for Guidance) = 9dmg
Save 2: 12 = 12 dmg
Save 3: 27 = 8dmg
Save 4: 6 rerolled with luck charm for 23 = 8 dmg
Save 5: 17 for 10 dmg
Save 6: 22 for 7 dmg
Save 7: 22 for 11dmg

Bosk AC: 20/11/18 CMD:21 HP 55 of 55 Spells 
Thursday January 5th, 2012 3:49:42 PM

Any chance Zane can start by grabbing Kyan's wand of CLW and start by patching up the rest of the group the best he can? Bosk has 5 rounds to stabilize or be healed before joining Kyan.

Beltrin (Keith) AC: 18/15/18 HP: -59/56 CMD: 20 Spells  d20+4=7 ; d3=3 ; d20+4=8 ; d20+4=9 ; d20+4=12 ; d20+4=23 ; d20+4=5 ; d20+4=7 ;
Thursday January 5th, 2012 5:08:52 PM

Most of Beltrin's flesh and bone has gone to join that of the "children" in the soupy mess that is the sewer.

------------------------------------
Save 1: 7 dmg 17
Save 2: 8 dmg 24
Save 3: 9 dmg 15
Save 4: 12 dmg 8
Save 5: 23 dmg 10
Save 6: 5 dmg 14
Save 7: 7 dmg 21

Total damage: 109 (maybe Zane used Beltrin as a shield to soak up all the damage?)
Beltrin: Dead

If possible Beltrin will spend his hero points to cheat death. (4 hero points currently and spend all but 1)

Bosk AC: 20/11/18 CMD:21 HP -10 of 55 Spells Dying 
Thursday January 5th, 2012 5:22:27 PM

As the darkness closes in around him the Horned Cleric prays to Gargul for the group's souls, but out of the corner of his consciousness he sees his shadow and a shiver runs down his spine. He hadn't seen his shadow since it was nailed in the throne room of Gargul, truly this was an ominous sign. But how can he carry out gods will and achieve the destiny he foretold if he were to die? Silently he hopes the shadow was a figment of his imagination, but already he thinks he can hear his master calling...

Why do you linger....

Bosk AC: 20/11/18 CMD:21 HP -10 of 55 Spells Dying 
Thursday January 5th, 2012 5:33:34 PM

ooc: I forgot about "cheat death", perhaps I am overly emotional about losing my beloved character. Would I have to make that call to use it now or can I wait until I am on my last stabilization roll to see if the others can heal me?

Zeoll (HP32 of 35, AC22, CMD17) 
Thursday January 5th, 2012 6:06:09 PM

Zeoll has 32 hit points and a Con of 12. Total damage possible is 127, or 63 if you make every save.

No need to roll. Zeoll dies either way. But he has three hero points, and will totally use two of them to cheat death!

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday January 5th, 2012 7:46:51 PM

Gotta wait for Alexi and Beri to post before I will post an action, It matters.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+11=29 ; d20+11=28 ; d20+11=23 ; d20+11=31 ; d20+11=14 ; d20+11=13 ; d20+11=23 ;
Thursday January 5th, 2012 8:12:26 PM

Beri's head turns as the first child makes a loud noise
What the...
The rogue starts jumping and dodging. Bloody water flies through the air as he bobs and weaves away from the shrapnel. When all the children are gone Beri looks over his bloody body in terror. It takes him a moment to realize the the blood and half a spleen sliding down his torso don't actually belong to him. Thanks to his quick reflexes the rogue finds he is completely unscathed.

The rogue quickly thrusts his wand of CLW into Bosk's hand and tells him to make good use of it.
(Bosk doesn't run the risk I have of use magic device failing)

Reflex Saves (no damage if made do do uncanny dodge:
d20+11=29 ;
d20+11=28 ;
d20+11=23 ;
d20+11=31 ; (nat 20)
d20+11=14 ;
d20+11=13 ;
d20+11=23 ;

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday January 5th, 2012 8:24:27 PM

ooc: I meant evasion above, not uncanny dodge.
I also have two stabalizing berries, Beriothian will use one on Bosk ASAP! And if there is another person alive but dying they get the other... I don't think there is though.

Zane Stormfront AC 21 CMD 22 HP 48/50 
Thursday January 5th, 2012 8:48:58 PM

"What the hell was that? Did they all just explode?
You've got Bosk taken care of, the rest look beyond help. What's the plan?"


(waiting on Alexi's post to see what help he needs.)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Thursday January 5th, 2012 9:23:10 PM

Restlin's last thoughts are of Zane's rash actions. "If he lives through this, those two little girls won't be the only ones haunting the Iron Adventurers..."

***

No need to roll anything. Restlin will die by a huge margin either way.

Alexi AC 25 Tch 12 Ffted 22 HP 1/66 CMD 22  d20+11=29 ; d20+11=30 ; d20+11=16 ; d20+11=19 ; d20+11=17 ; d20+11=27 ; d20+11=13 ;
Thursday January 5th, 2012 9:42:51 PM

OOC: let the pain begin...
1) Ref +7 (+4) = 29 // 17 (DC15) : 1/2 dmg = 8
2) Ref +7 (+4) = 30 // 24 (DC11 and below) : 1/2 dmg = 12
3) Ref +7 (+4) = 16 // 15 : 1/2 dmg = 7
4) Ref +7 (+4) = 19 // 16 : 1/2 dmg = 8
5) Ref +7 (+4) = 17 // 20 : 1/2 dmg = 10
6) Ref +7 (+4) = 27 // 14 : 1/2 dmg = 7
7) Ref +7 (+4) =13 // 21 : 1/2 dmg = 10

Total dmg = 62 (although Zeol said 63 if all saves)

Alexi is either a 0 or 1 depending on the rounding. Let me know.

IC:
Alexi stands there, numb, and too bewildered to to think much. Not that he'd been able to hear any thought over the echoing BOOMS that keep bouncing around and round and round and round and round....


Bosk AC: 20/11/18 CMD:21 HP -10 of 55 Spells Dying 
Thursday January 5th, 2012 11:56:46 PM

ooc: Restlin has 3 Hero Points listed on his character sheet, so he can use cheat death and lose two of them. This would most likely leave him stable with negative hit points.

Zane Stormfront AC 21 CMD 22 HP 48/50  d20+1=3 ;
Friday January 6th, 2012 12:05:05 AM

Seeing Alexi still standing, Zane looks for any of the others, and will pull each up out of the sewage, and determine if they are saveable.
Not much chance at that...
heal check : 3

"I think the rest are dead, at least they look that way to me."

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:-9/43 (Spells) - Wand charges: 41 
Friday January 6th, 2012 6:12:37 AM

ooc: OOoooh...Thank you James. I should really read this stuff more carefully.

Burning 2 hero points & setting myself at -9.
***

All hope indeed looks lost. Several Iron Adventurers lie splattered around the sewer.

A sudden raspy breath indicates Restlin still lives, however...though how long he'll stay that way isn't certain.



Zane Stormfront AC 21 CMD 22 HP 48/50 
Friday January 6th, 2012 8:48:40 AM

"Got more of those berries? I think Restlin can be saved, but I'm terrible at healing. I'll be as likely kill him as to save him."

Bosk AC: 20/11/18 CMD:21 HP -10 of 55 Spells Dying 
Friday January 6th, 2012 10:45:38 AM

ooc: Kyan also has enough Hero Points to Cheat Death if he wants.

Kyan (Jon) AC:19/13/16 HP: -15/57 CMD: 23 || Azrael -4 HP, AC: 20/17/13 CMD: 19 
Friday January 6th, 2012 11:25:08 AM

OoC: Kyan was being swapped out anyways. This is as good an exit as any.

What the heck? -- DM Jim 
Friday January 6th, 2012 12:50:43 PM

The sound of multiple explosions would normally make a person head in the opposite direction, but not this centaur. Yondrim waded through the filth, his head still hurting from a possible kidnapping attempt gone awry, which also left him down here in the sewers trying to find his way out. When he exited the tunnel he was in, he found the source of the explosions--and it was ghastly. Flesh and bone was splattered upon the walls of the sewer like crazy--somewhat akin to a psychopathic giant who loved fingerpainting with gore. Yondrim wasn't sure if they were good or evil, but he did spy a large minotaur cleric of Gargul and they were not usually evil--and healing was happening and that's something evil people usually didn't do for the nearly dead.

As bits and chunks of flesh float away, so too does Kyan's body. It has succumbed to the vortex in the middle of the room that is sucking away all the debris in the water, and the water itself (Kyan can play in another campaign using the cheat death rule--the tunnels will carry him away). Any attempt to save him at this point would be lethal.

Barely hanging onto life, the rest of the Iron Adventurers slowly begin to stabilize everyone that fell to the carnage. Zeoll, on the edge of consciousness, brushes aside one of the children's ear that is stuck to the side of his face. It's pointy tip tells him something, but he's far to much in pain to make the connection and flicks it aside.

--------

Good job guys, no one died except those that wanted too :)

Those that used Cheat Death, please adjust your CS for that and the below.

Everyone gets half their level in Hero Points (rounded down) and 1403xp's.

We should be starting the new module early next week if everything gets approved.



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday January 6th, 2012 8:03:58 PM

Beri finish up stabilizing those in need when he feels something is a little off.
one... two... three.... who are we miss... KYAN!
The rogue watches in misery as the body of his friend is swept away into what is possibly the worlds worst resting place for a corpse. I brave man like Kyan deserved so much better than that.

Alexi AC 25 Tch 12 Ffted 22 HP 8/66 CMD 22  d8+1=7 ;
Friday January 6th, 2012 9:03:27 PM

Alexi's sense return quickly as he hears others talking. Watching the bits of friend and foe swirl down the sewer pipe he numble says, "Burial at sewer, what a way to go."

He spits some goo that got wedged in his mouth towards the vortex. "What kind of vile thing would brainwash children to sacrifice themselves so, and what kind of magic causes such self-destruction? I've seen undead explode upon death, and an Ice Demon blast sharp chards of ice, but living, breathing, humanoids? I'll need to research this."

Hearing some sloshing coming their way, he quickly fetches a potion of CLW from his mucked up backpack. Trying not to gulp anything more than the healing potion, he downs it.

CLW 1d8+1 = 7

Zeoll (HP32 of 35, AC22, CMD17) 
Friday January 6th, 2012 9:14:26 PM

Zeoll groans as he is brought back to consciousness. (Has someone brought Zeoll back to consciousness?)

Zeoll speculates that the "children" were some kind of diseased halflings in disguise. Maybe undead with make-up on.

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