WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


The tunnels go silent/DM Buzz  d20-4=-3 ;
Wednesday October 19th, 2011 4:01:08 PM

The creature is heard by all, somewhere in the distance. It's chitinous carapace grinding against each other like metal plates. Soon though, it is heard to stop.

Zane uses unknown power to charge his hands after attempting to look around the far corner. He can see, beyond the magical illumination, more darkness. Please be specific when using magical powers, abilities or spells.

Kyan and Azrael "stay".

Beriothian is thoughtful on the terrain. If one were not cautious, battle in these quarters could obscur vision. Reflex save DC 12 or be blinded for 1d3 rounds. If a creature were invisible, they would have less concealment, with the dirt continuously falling down upon them. Perception skills are harder to use, with the twisting earth and root infested tunnel. However, these conditions might not be the same, in the darker sections of the tunnels, left unseen. Highlight to display spoiler: {Stick figure is the Dancing Lights spell.}

Restlin cleans himself up a bit as he waits for the others, more prone to not being eaten alive by giant insects, to move up.

Beltrin throws out suggestions on how to deal with a gargantuan creature like this forest centipede. The elf rogues words prove true as Beltrin makes movement and dirt falls upon him, his concealment is less then if he wasn't sprinkled with earth.

Bosk waits to see how the creature approaches. He stands defensively in anticipation.

There is no more sound from the dark tunnels. Since before, it's movements were obvious, it must now be in whatever spot or position it wants to be in. Clearly, the beast waits for the prey to approach at this time.

As for the idea about the magical light with sounds, the ranger and druid would likely know, the vague humanoid light is clearly not a creature nor would it be remotely edible for such a beast. There may want to be a fall back plan, just in case, this does not work.

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=28
Wednesday October 19th, 2011 5:43:49 PM

Zane again charges his hands with magic energy. (Arcane Strike)
"We really don't have time to waste our prepared spells by hanging around.
It looks like the tunnel ends or something, because I can't see very far down the hallway."

Zane uses his Stealth to move forward to make an attempt to see further. move to N,O-15,16.

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 6 rounds duration

Others spells effecting Zane:

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Wednesday October 19th, 2011 6:31:16 PM

"Err, 'scuse me Bosk, not trying to get fresh with you." The barely visible Beltrin says as he slips past the minotaur and tries to get a better look down the tunnel.

--------------
I don't think that my move last round got updated on the map, Beltrin should have started at H-26, no biggie though.

Double move action: Move to H-18 (half-speed due to difficult terrain)
Free action: Move dancing lights further down the tunnel to R-17

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (7/10 rounds remain)
Invisibility (49/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Wednesday October 19th, 2011 7:54:35 PM

Restlin will move forward, though he's careful to stay away from the walls of this tunnel. Not only is he concerned of giant centipedes bursting through them, it also means more dirt getting on his clothes. All in all, he considers both these possibilities unseemly.

He steps forward to I-21 and re-prestidigitizes off any newly acquired dirt.

***

OOC: Swapped Defensive Touch for Resist Energy.

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=22 ;
Wednesday October 19th, 2011 10:49:52 PM

[OOC: Sorry, checking in with a brief post. Will try to add more substance tonite or tomorrow morning.]

Zeoll continues to maintain his ghost sounds. He has no better idea, since he gave up his illusion magic when he became a Seer. Maybe that was a mistake? He takes out his lens and tries to better perceive things: Perception 22.

[OOC: Zeoll holds his shield in one hand, so he has only one hand to either cast or hold the lens. He can't do both in the same round. That's why he keeps taking it out and putting it away.]

Later Edit: DM Sanity Info ...

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 3 of 5
Guidance: Round 5 of 10
Elf Vision, Heroism: Round 153 of 500
Taur's Try (mino): Round 68 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 64 of 600

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday October 19th, 2011 11:35:53 PM

Beriothian attempts to close the gap between him and Zane without running for fear of kicking up dirt. He makes two move actions, ending at I-19

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells 
Wednesday October 19th, 2011 11:39:24 PM

Seeing as the group has made up its mind to proceed, Bosk moves forward with Zane and positions himself just south of Zane and blocks off the tunnel. He keeps his eyes peeled for danger and prepares for the next battle.

Actions
~~~~~~~~~~~~~~~~
Double Move to N,O / 17,18

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)

Active Spells
--------------------
Bless 5 min 54 sec (59 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday October 20th, 2011 8:46:01 AM

Kyan moves ahead with the rest of the group. "If we're going after the thing, let's keep close together at least." and he motions for Azrael to come with him.

(don't have access to the map at the moment, just move Kyan straight forward as much as possible with Azrael near by)

(JC: Added a map link to DM post)

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=25 ;
Thursday October 20th, 2011 11:02:48 PM

As he looks at the glowing humanoidish shape, Zeoll wonders if even a mindless bug would be fooled. He suggests to Beltrin that he try the variation that looks like torches. Torchlight, with the sound of people moving, may be a better bet.

In any case, over the next three rounds of inching forward, Zeoll renews his Ghost Sound and his Guidance, then tries to sense the enemy ahead.

Perception 25.

DM Sanity Info ...

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 1 of 5
Guidance: Round 2 of 10
Elf Vision, Heroism: Round 156 of 500
Taur's Try (mino): Round 71 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 67 of 600

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday October 21st, 2011 1:09:08 AM

Beltrin stays close behind Zane and Bosk, refreshing his lights (although he grumbles something about liontaurs never being able to make up their mind) and cleaning himself of the dirt that's accumulated.

---------------------
Move to M-17
Re-cast Dancing lights as 4 separate lights farther down the tunnel (say, V-17)
Cast Prestidigitation to clean dirt from himself.

---------------------

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (9/10 rounds remain)
Invisibility (46/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Rough terrain or?/DM Buzz 
Friday October 21st, 2011 3:41:43 PM

After several rounds, the Iron Adventurers come to a "T" intersection. Going left is a tangling, mess of more roots. More difficult terrain to hinder the groups progress.

To the right though, is a very obstruct free tunnel, the same size as the others. The walls appear to have loose dirt and all the roots seem to be trimmed fairly close to the ground. A wide open tunnel, with loose soil spread along the floor. This tunnel seems to be the lair for something. Perhaps, one could call it, inviting.

With the Dancing Lights spell, it can travel down the clear passage and is seen, the tunnel turns left around fifty feet from the intersection.

Highlight to display spoiler: {Sorry guys, my truck died yesterday and I am scrambling to get something running before Monday. Map tomorrow. Have a good weekend.}

Arena Map

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday October 23rd, 2011 6:19:15 PM

ooc: If we are advancing to the intersection Beri is going to grab his sunrod and take it with him.

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells  d20+8=25 ;
Sunday October 23rd, 2011 11:12:07 PM

ooc: Bosk makes it to the intersection in one round

As the cleric comes upon the intersection he looks and listens carefully for the centipede. If he cannot determine the proper direction he will draw a marble and a glass orb from his pocket and offer one to Zane, the marble casting light (CL3) and the orb with a light cantrip on it (both lotto items). These will light up our path some. I think we should be able to roll them quite a ways down the tunnel, and it will provide us with a better view.

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells 
Sunday October 23rd, 2011 11:12:44 PM

The roll above is a perception check = 25.

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=33 ;
Monday October 24th, 2011 8:28:21 AM

Zeoll figures his lens can be put to good use here. He casts a Taurs Try cantrip (centaur form, cancelling his other one). He inspects the floor for tracks, trying to discern which branch of the tunnel is most likely to be travelled by a giant centipede, and which one has the freshest tracks. Maybe he can tell other details from any marks on the floor.

Survival check is normally at +10, +5 for lens, +2 for cantrip, +2 for heroism, is total +19 ... a 33.

=====

OOC: Assuming the "several rounds mentioned last DM post = 3, plus 1 for this round = 4. Advancing all durations by 4 rounds.

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 5 of 5
Guidance: Round 7 of 10
Elf Vision, Heroism: Round 161 of 500
Taur's Try (mino): Round 75 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 72 of 600

Round 8/DM Buzz  d20-4=1 ;
Monday October 24th, 2011 2:26:19 PM

The group is again together at the intersection.

Now what?

Beriothian grabs his sunrod and joins the others. Highlight to display spoiler: { LOL, why ooc?}

Bosk can see, the marble does not roll well along the very soft ground, with root shoots barely sticking up out of the crumbly soil. Throwing them is an easy option however.

Zeoll does not see any tracks along the artificial ground. The centipede has not been this way, at least not recently. If any other adventurers before this group have been here, there is no sign of them.

Those listening can hear something down and around the corner. Perhaps breathing?

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=22 ;
Monday October 24th, 2011 2:48:33 PM

Zane points to his ear, and then down the right hand corridor, indicating he thinks he hears something down that a way. When a orb is offered to him, he shakes his hand in a no gesture, instead he pulls out a javelin, casting light onto it.
He points towards the corner to the south, and makes a walking motion with his first 2 fingers. Then looks to see if a yes or no answer is given.
Assuming a yes, Zane tries to quietly (stealth roll 22) make his way towards the corner, ending up at 23,24-Q,R. He has his javelin at hand, and charges his hands and feet with Arcane energy.(Arcane Strike)

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 4 rounds duration (marked off 2 rounds, not 3, that correct?)
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:



Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 24th, 2011 5:16:42 PM

Zeoll moves forward with the group following Zane, and readies the use of his Bardic Music. The moment there is an attack, by us or against us, he will initiate a song designed to Inspire Courage.

+1 to attacks and damage, please!

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=17 ;
Monday October 24th, 2011 7:38:06 PM

Kyan puts his bow away and has Azrael stay back with the others while he moves forward with Zane drawing his sword along the way and trying to maintain stealth on the approach as well. (Stealth 17)

Move to O-24

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+2=8 ;
Monday October 24th, 2011 10:07:34 PM

Seeing the others in his group moving all sneakily, Restlin decides to stay put and not screw things up.

...then he remembers how silly trying to sneak up on a giant centipede, which already knows they're there and chose this arena, really is and saunters forward with the rest of the group to O-21. He does try to move quietly and keeps his mouth shut (untrained stealth 8), just to keep up appearances.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells  d20+6=19 ;
Monday October 24th, 2011 11:10:31 PM

Beltrin stays in the formation the party has adopted and tries to stay quiet as he moves forward, although he's pretty sure that they party's lights will give them away. He uses dancing lights spell to scout both corridors.

------------------
Move to P-21
Stealth: 19

Move dancing lights about 40 feet down the corridor ahead of the party.

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (7/10 rounds remain)
Invisibility (44/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=25 ;
Monday October 24th, 2011 11:40:03 PM

Beriothian doesn't like that they are walking into an area the creature has prepared for them. He advances to 0-22, and keeps his attention on both the ceiling and towards the rough area behind them, hoping to prevent their stalker from getting the drop on them.

Perception = 25 (27 on traps)

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells  d20+8=23 ; 2d8+3=6 ; 2d8+3=14 ;
Tuesday October 25th, 2011 12:46:28 AM

Bosk pauses a moment to allow Zane to cross to the other side of the hallway and prepares to march down the corridor with him. Just as he begins to step out the nimble figures of Kyan and Beriothian squeeze past him and move down the hall. Surprised in particular by the elf's initiative. Bosk holds his ground (and his action) for the time being. If the centipede shows himself Bosk will cast Bane on it.

Don't forget your +1 to attack for being blessed to be in my presence.

ooc: ignore the rolls. I was going to hold an attack, but I took too long writing up my post and there is no longer room for another taur up front.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)

Active Spells
--------------------
Bless 5 min 36 sec (56 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Round 9/DM Buzz  d20+7=21 ;
Tuesday October 25th, 2011 4:46:44 PM

Moving quietly up toward the front, Zane takes the initiative and prepares for battle with his magical feat.

Preparing to inspire the party, Zeoll is somewhere behind the minotaur monk. Highlight to display spoiler: { No coordinates, no movement. :(}

Telling Azrael to stay, Kyan prepares for melee and moves toward the front.

With a change of mind, Restlin almost whistles as he strolls forward.

Attempting to see what is behind them, Beltrin sends his spell "north" and can see a clear tunnel, except for the obstacles the group encounted before the intersection.

Paying close attention to the walls, Beriothian can determine, the tunnel is about the same size as their passage. The breathing is still heard down and around the corner.

Having his movement a little obstructed, Bosk decides to wait where he is and cast a spell if it is necessary.

The group does not hear movement further on.

Arena Map

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Wednesday October 26th, 2011 11:54:06 AM

Beltrin moves forward, peering down the tunnel to see if the elusive beast has come into sight.

-----------------
Double move to P-29
Move the Dancing Lights spell further down the tunnel to W-29

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (6/10 rounds remain)
Invisibility (43/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=11 ;
Wednesday October 26th, 2011 2:11:53 PM

Zane again moves silently and carefully. not really worried about the sound, but how softly he steps. (stealth 11)
He moves forward to 28,29-R,S, he also charges his fists with Arcane energy(arcane strike (actually all unarmed strikes are charged))

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 3 rounds duration
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

Round 10/DM Buzz 
Wednesday October 26th, 2011 4:03:09 PM

Two characters brave the unknown.

Beltrin moves closer to get a better view of things.

Zane keeps his sorcerous energy flowing through his body.

For these two, a cavern is seen. Near the entrance a small pile of loose soil and what appears to be loose soil falling into the room.

Everybody else waits.

Arena Map

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=21
Wednesday October 26th, 2011 4:34:58 PM


Zeoll quits his woolgathering and calls ahead softly, "Hey, guys! Wait up!"

He pounces forward to P=Q=14=15, wondering what he's been thinking about.

He still has not started his bardic performance (it was readied, but not triggered).

He takes a listen and a look with his lens. Perception +18 without the mino try = 21

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 164 of 500
Taur's Try (centaur): Round 3 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 75 of 600

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Wednesday October 26th, 2011 6:51:18 PM

Restlin hustles up to R-27 & peeks around the corner, stopping briefly mid-hustle to prestidigitize the dirt off himself again.

OOC: This cavern, is it stone, or just an opening of this dirt tunnel we're in?

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday October 26th, 2011 7:12:00 PM

Kyan waves Azrael to him before he slinks forward with the rest of the group to peer around the corner.

Kyan: Double Move to N-29
Azrael: Come, move to ? I forget which color Azrael is.Let's say N-24

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday October 26th, 2011 8:10:41 PM

Berothian quietly advances to 0-29. A sudden flashback of a spider grabbing the person in front and running away from the party flashes through his mind. If that were to happen again would the party even be able to respond being this spread out? He pushes the thought out of his head, hoping that centipedes don't have a particular fondness of elf flesh.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Wednesday October 26th, 2011 9:17:26 PM

Seeing an opening, Bosk quickly sheathes his sword and moves in behind Zane (Q,R/21,22). He realizes that he won't be able to attack around the enormous monk with his bastard sword, fortunately he has a longer weapon strapped to his back. As he moves draws his steelgrass gurisame, the woven blade incredible light and strong and as of yet never having had the pleasure of tasting the blood of his enemy. (With this Bosk's reach is increased to 20ft).

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.

Active Spells
--------------------
Bless 5 min 24 sec (54 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Zane Stormfront AC 25 CMD 22 HP 46/50 
Thursday October 27th, 2011 12:24:10 PM

Zane takes note that only a couple of his new friends are following him, and he remembers what happened with the troll. He partially turns and as he's turning he flips his head so his hood falls backwards leaving his head uncovered. He then looks back up the hallway, well tunnel actually and gives the others further back a raised eye brow, as if to ask, "are you just gonna stand there?". He looks back down the tunnel, he brings his hand back and heaves the javelin as far as he can aiming towards AE,26. He then once more focuses arcane energy into his extremities. (arcane strike)
He then looks to the party member near him, "I guess we'll wait a moment, even though my magic is fading fast"

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 2 rounds duration
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:


Round 11/DM Buzz 
Thursday October 27th, 2011 5:48:24 PM

Highlight to display spoiler: {ooc: New computer in. Not able to download everything, so please map yourselves until I get back on Sunday night.}

Zeoll makes some small movement toward the front. With his perception, he can hear dirt gently falling to the floor, but can not, as of yet, see around corners.

Restlin discovers, staying clean is much easier in this tunnel. His face turns sad, when he to can see, dirt falling in the chamber. Clearly, it is not made of stone, at least the entrance isn't.

Kyan, now with Azrael, can see what the others do. Highlight to display spoiler: {Azrael[/b] is the small, DARK brown dot.}

Beriothian has thoughts of the last battle and strategic thoughts pass through his head, as well as the hopes, elves are not tasty. But deep down inside, he knows better.

Bosk prepares to take the second ranks, utilizing reach.

Zane doesn't need to roll a bluff check to let the party know he is dissatisfied with the current party order. Once again he prepares for battle after throwing the javelin into the room.

It whizzes through the air and everyone hears it strike something large. A giant tree root stands off in the distance. It seems as though, a glint of metal is entwined within the large fibrous cord of sinewy plant life.



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday October 27th, 2011 8:57:29 PM

ooc: how far does the illuminated javeline let us see? Does the tunnel keep heading in the same direction (clear line of sight)?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday October 27th, 2011 9:34:33 PM

"Maybe the centipede doesn't want to fight after all. Maybe it just wants to sit here in this obviously nice burrow and sleep. It's a far cry better than that cage it was in. Perhaps it's content to dig into somewhere we'll never find and live a nice centipedish life until we succumb to hunger.

"We probably should have thought this through more, but thinking things through really isn't our style. Am I right?" Restlin smiles and looks around for a response. He tries, and fails, to not stare at Kyan too much in the process.

Humor accomplished, Restlin will keep pace with the rest of the group. He'll stay tucked in the middle as much as possible due to his extreme squishyness.

Clean for the moment, he'll give Bosk a nice magical washing for being such a swell taur.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday October 28th, 2011 1:12:58 AM

ooc: Rangers game ran late, I'll post over lunch tomorrow... Restlin, add some coords or the DM won't move you at all.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday October 28th, 2011 2:21:11 AM

ooc: I won't have coords to move to until other people move. I'll update after our tanks do...

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Friday October 28th, 2011 12:14:19 PM

ooc: For some reason Bosk's position was not updated in the last map, so I am using the location I posted Bosk moved to in the last round rather than his location on the map.

Everyone, be sure to keep your eyes open. We don't want this thing sneaking up on us from behind! The cleric says this in a low voice, but he is not particularly worried about giving away the group's location, figuring that the light and noise the group is creating will make them easy enough to find. As he holds his weapon the cleric sees his opening to move to the front of the line, hopefully Zane will give him a few seconds to catchup.

Bosk makes his way down the hall and turns the corner, moving just south east (31,31/S,T) of Zane.

Actions
------------
Double move to 31,31/S,T (I am assuming the other players will let Bosk pass through the friendly squares.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.

Active Spells
--------------------
Bless 5 min 18 sec (53 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=14 ;
Friday October 28th, 2011 12:22:15 PM

Zane moves carefully forward (stealth 14) to 27,28-X,Y. He sincerely hopes that the others do indeed hurry up to be behind him, he's not ready to be in the front line, just yet, but it seems that he's been volunteered for that position. He again charges his limbs with energy in preparation for the coming encounter. (Arcane Strike)

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 1 rounds duration
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Friday October 28th, 2011 12:37:54 PM

Seeing Zane move Bosk takes the second part of his double move action and moves as close to Zane as he can. (currently W,X /29,30)

ooc: Zane, if you make your last step a diagonal up to Z,AA / 29,30 Bosk can instead move to your left at X,Y / 28,29. You will still be at a 40 ft movement, but Bosk will be in a better position to back you up and more likely to share in some of the centipede's attacks, hopefully taking some damage away from you. It will also make it easier for Bosk to move up front if the tunnel opens up.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Friday October 28th, 2011 12:45:28 PM

I meant to say Bosk would be at W,X / 28,29

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+5=15 ;
Friday October 28th, 2011 2:05:22 PM

Beriothian advances slowly with the group to u28. This tunnel just doesn't seem to end, and the fact that they are they skittish prey in this situation doesn't make it feel any shorter. As the group marches onward Beri tries to remember anything he can about the attack habits of centipedes (knowledge check = 15).

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday October 28th, 2011 5:02:42 PM

Beltrin maintains the cautious pace, following the two taurs and illuminating the tunnel ahead. He glances down at the ring on his hand that serves as a focus fo his magical abilities and thinks to himself [i]I don't like not being able to see the beast, I might need your help to get out of this one.[i]

----------------------------
Move to V-31

Mage Armor (~4.5 hours left)
Dancing Lights (4/10 rounds remain)
Invisibility (41/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday October 28th, 2011 7:12:35 PM

OOC: Restlin will move to U29. Feel free to use any powers-that-be magic to remove this post and annotate my initial one above.

Zane Stormfront AC 25 CMD 22 HP 46/50 
Friday October 28th, 2011 7:26:05 PM

Zane steps up to the area a bit further than he really wished, but if that would allow better help in fighting, he'd listen to Bosk, because Zane only ever used a bow, besides his hands and feet.
Finish movement to Z,AA - 29,30

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Saturday October 29th, 2011 12:22:18 PM

Kyan will move up with the group, Azrael trailing behind.

Doube move to U29 (if I can share space with Restlin, assuming I can as we're not currently in combat)
Azrael to T29

Round 12/DM Buzz 
Monday October 31st, 2011 5:54:04 PM

Now the group is closer to the entrance of the chamber. It seems large, with a ceiling unseen. Long sinewy strands of fibrous roots run vertically from the soft soiled floor of the cavern up to whatever magnificent plant that is so large as to need these huge life lines. Bits of dirt cover the various strands.

The javelin sinks into one of the roots and it is a few feet over, the key can be seen, entwined in the fibers of the plant. (AD/24,25)

Restlin, perhaps as a nervous habit, makes a morbid joke. He assists another look more proper.

Bosk offers some advice that confuses the monk a little bit. He has the opportunity to drop his buckler while he moves.

Beriothian is not some gutter side rogue. He is articulate and knowledgeable on many subjects. He is fully aware of what normal centipedes have as habits and can garner from that, this creature is very similar, except gargantuan in size and more ferocious.

Beltrin sends his spell a little further in and lights up what is currently seen. This time, he keeps it close instead of sending it out to explore the room.

It is not possible for Zane to occupy the coordinates requested, so he stands back, away from the fellow Minotaur with the reach weapon.

Kyan and Azrael move closer so they to can see the cavern.

The little black half moon on the map is the top of the tunnel as it opens up into a much higher chamber.

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50 
Monday October 31st, 2011 7:04:37 PM

DM, that move makes Zero sense, he's useing a reach weapon to reach "PAST" Zane.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Monday October 31st, 2011 7:48:04 PM

ooc: I had asked the dm a question about dropping the shield. It has a -1 penalty on weapons in that hand.

Round 12/DM Buzz 
Monday October 31st, 2011 7:57:12 PM

ooc: Please re position yourselves in areas that does make sense than. Zane can not stand in walls.

As for the buckler, I said you could drop it with a move action. I am sorry that was not clear.

Thank you.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 31st, 2011 8:03:08 PM

[OOC: Sorry, lost power for a bit, crazy busy with stuff.]

Zeoll hustles to R-S-29-30, hoping not to miss too much.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday November 1st, 2011 1:04:20 AM

"Well this must be its lair, guess we just have to go in and grab the key now... should be easy, right?" Beltrin mutters as he moves into the mouth of the cavern and peers ahead, seeking the giant insect.

-------------------
Move to AA-28
Move Dancing lights to Y-23

Mage Armor (~4.5 hours left)
Dancing Lights (3/10 rounds remain)
Invisibility (40/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 1st, 2011 1:04:46 AM

Beriothian continues to march forward with the group, being careful not to be the fist one at the entrance, moving to y-27 unless given instructions to move elsewhere by Bosk

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+2=19 ;
Tuesday November 1st, 2011 8:02:01 AM

"Maybe someone sneaky should skulk in there and grab the key," Restlin whispers while glancing at Beri.

"If not, let's get in there and get this over with. I could use the rest we were promised." He'll move forward to X27, just outside the entrance, and peek in.

Perception: 19

Zane Stormfront AC 25 CMD 22 HP 46/50 
Tuesday November 1st, 2011 1:38:36 PM

Zane moves to 27,28 - X,Y and pushes Bosk back a couple steps, allowing him to be able to use his pole-arm as planned. Zane also charges his limbs with his Arcane Strike, then casts his final spell of any meaning for the day.... He casts Shield using up all of his magic except for the basic cantrips he he discovered when he learned to protect himself magically.

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 30 rounds duration
Arcane Strike effect
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:


Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d20+6=19 ;
Tuesday November 1st, 2011 4:17:17 PM

Bosk decides to hold onto his shield for the time being. The sight of the tunnel going up into a large chamber is a bit unnerving, but the waiting and the unknown bother him even more. As Zane moves back Bosk pushes forward and pulls himself up to 25,26 / AA,AB and reaches out and grabs the key.

Actions
-------------------------
Actions Move / Climb to 25,26 / AA,AB
Climb Check = 19 +10 bonus since Bosk can brace against 2 walls = 29.

Grab key (10 ft reach)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.

Active Spells
--------------------
Bless 5 min 12 sec (52 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday November 1st, 2011 5:49:43 PM

Kyan moves to AB-28

(Bad post, sorry, no time and want a post in before Buzz!)

Round 13/DM Buzz  d20+13=17 ;
Tuesday November 1st, 2011 7:59:47 PM

All seems to be going well as Zeoll joins the party. Well that is until Beltrin decides to advance into the room provoking an attack of opportunity from the creature that is hanging on the wall above the tunnel entrance. With cat like reflexes and a shimmer from the Mage Armor spell, the beast hanging above the entryway has given itself away on a missed attack of opportunity. Not succeeding in its attack, the creatures body retreats back out of sight, above the entry way.

Everyone after Zeoll and Beltrin can restate their actions for Round 13.

The key is visibly entwined and covered by the root which holds it. This will easily take a couple of rounds to extract and no simple feat of just grabbing it.

Everything is the same except for movement from Zeoll and Beltrin.



Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=22 ;
Tuesday November 1st, 2011 8:44:06 PM

Kyan blinks as the huge bug tales a swipe at Beltrin and them etreats into the gloom above.

Tricky bug the ranger remarks before looking to tthe others to be sure they'll follow as he moves into the larger chamber, looking above as well as arpund for any sign of the massive centipede.
Perception 22

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 1st, 2011 8:47:59 PM

ooc: If there are no AoO from the creature retreating does that mean the creature did a 5 foot retreat? Or am I misinterpreting what you wrote?

DM Buzz: Actually, it didn't move. It has a 20' reach and it is five feet above the entry way, so it's attack covered the range. That is what everyone witnessed.

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday November 1st, 2011 9:03:17 PM


Zeoll is cheered to see the enemy at last!

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 170 of 500
Taur's Try (centaur): Round 6 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 78 of 600

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 1st, 2011 11:23:25 PM

Beriothian tosses his sunrod into the opening, draws is second rapier and moves to y-27 as planned.

Zane Stormfront AC 25 CMD 22 HP 46/50 
Wednesday November 2nd, 2011 3:37:24 PM

Zane finishes his spell and stands ready for whatever happens.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Wednesday November 2nd, 2011 6:50:10 PM

OOC: I know that the concealment from the Invisibility spell on Beltrin is probably reduced due to falling dirt as mentioned earlier. Does he have any idea of how reduced it is (i.e. is he caked head to foot in mud, sprinkled lightly, etc.)? That'll probably have an influence on his next action, since he's a sitting duck in the centipede's threat range.

DM Buzz: Not just the falling dirt but the tracks in the soft soil doesn't help, so partial concealment. Beltrin can finish his movement and get away from that area, by going deeper into the cave.

Round 13/DM Buzz 
Wednesday November 2nd, 2011 7:53:18 PM

I will give you all tonight to finish your movement.

As of now this is what I see.

Zeoll is not in the cavern.
Beltrin is in the cavern.
Beriothian is barely in the cavern.
Restlin is barely out of the cavern.
Zane was about to enter the cavern but instead, does not move and stands outside of it.
Bosk enters the cavern.
Kyan and Azrael enter the cavern.

If this is not correct, please restate what your actions are.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday November 2nd, 2011 9:09:42 PM

ooc: Bosk is still waiting for internet to be restored where he is, but asked me to see if he has started cutting into the vines holding the key.

DM Buzz: I have not received a post stating that Bosk is attempting to cut away the key. If this is the case, he needs to roll to hit and damage against the thick, fibrous root, with the guisarme.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 2nd, 2011 10:34:25 PM

OOC: A-OK by me!

Zane Stormfront AC 25 CMD 22 HP 46/50 
Wednesday November 2nd, 2011 10:43:29 PM

Zane casts his spell, and then remained ready for an attack. so yeah.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 3rd, 2011 12:28:12 PM

Beltrin feels the hairs on his neck go up and he barely ducks the pair of giant mandibles that swing down out of the darkness at his head. That wasn't how I wanted to find the beast! he thinks as he sprints away from the creature and tries to find cover behind the mammoth sized roots.

-------------------
Move to AE-26
I think that he has enough movement remaining to get there. Is this still difficult terrain?

Mage Armor (~4.5 hours left)
Dancing Lights (3/10 rounds remain)
Invisibility (40/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

DM Buzz rolling for Bosk  d20+7=9 ;
Thursday November 3rd, 2011 2:56:00 PM

The minotaur steps up to the mighty root and takes a swing at it....missing.

Sorry bro, you needed a 10 too. :(

Round 13/DM Buzz  d20+13=18 ;
Thursday November 3rd, 2011 4:19:03 PM

The group reacts in different ways, to the bugs sudden attack. Beltrin continues out of the range of the creature, while Bosk has a goal of retrieving the key. Zeoll watches having done what he could this round. Kyan moves into the room, looking for the creature, Azrael hot on his heels. Looking up, the creature is very easy to see, it's large form hanging on the side of the wall easily as it prepares to strike again. Beriothian and Restlin move up and into the entrance of the room, prepared to assist their comrades. Zane remains toward the rear, waiting for the creature to show it'self.

The creature sees a tasty morsel in the one going for the shiny key and takes a huge bite at the minotaur with the guisarme, but, he held onto his shield and the bite is barely deflected.



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 3rd, 2011 9:05:54 PM

ooc: what squares are the centipede in?

DM Buzz: He is that big black circle hanging above the door way, twenty five feet in the air.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  2d6+4=12 ;
Thursday November 3rd, 2011 10:30:37 PM

ooc: Bosk has bless activated, so his attack roll has an additional +1, placing it at 10.

dmg = 12

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d20+8=11 ; d20+6=13 ; d20+6=18 ; d20+2=16 ; 2d6+4=8 ; d8+3=11 ; d8+3=4 ;
Friday November 4th, 2011 1:13:12 AM

Bosk continues hacking away at the growth holding the key. So far this centipede doesn't seem so tough. I wonder what will happen if we can get the key before killing the creature. Would that be breaking the rules? The cleric spends the entire round trying to free the key. Do any of you guys have a spell or a song that could strengthen us or weaken this guy? I have a feeling he's not going to stand by while we take the key.

Actions
----------------
Perception = 11 to locate the centepede or find a weakness. (Is he the hollow blue/gray circle?)
Free key
Hit AC 13 for 8 dmg
Hit AC 18 for 11 dmg
Hit AC 16 for 4 dmg

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.
Electrical Resistance +5 (Steelgrass Armor)

Active Spells
--------------------
Bless 5 min 6 sec (51 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Round 13/DM Buzz 
Friday November 4th, 2011 1:42:50 AM

The blade from the Guisarme bites lightly into the fibers of the root.

ooc: The only thing I can really compare this root to are two tower shields, so hardness 5 with 40 hit points since it is a living piece of plant. It is down to 33 now.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday November 4th, 2011 7:19:20 AM


Zeoll moves to V-W-28-29. He raises his voice in song. Inspire Courage: +1 to hit and damage, everybody, please.

=====

Bard Performance: 11 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 172 of 500
Taur's Try (centaur): Round 8 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 80 of 600

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+12=15 ;
Friday November 4th, 2011 10:38:53 AM

Zane moves to 24,25-Y,Z with a tumble to avoid any possible attack the critter can get as he passes the opening. (Acrobatics 15) As he tumbles he charges his limbs with arcane energy. (Arcane Strike) He then does another move (rather than a standard action) ending up as far north as he can. (staying in Y,Z moving straight north up to 40 feet, can't tell where the room ends)

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 29 rounds duration
Arcane Strike effect
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+15=18 ;
Friday November 4th, 2011 11:55:05 AM

Beriothian realizes he can't do anything from outside the room and tumbles beneath the centipede toward Y23 so that he can take advantage of a flanking position next round. There is something about trying to tumble through the mud, in the dark, in an environment designed to slow you down, that simply isn't efficient. Still, this is about safety, not efficiency. Still, while the mud caked elf stands up he can't help but think that the centipede probably didn't even have another AoO this round that he could react with.

Acrobatics = 18

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+8=19 ; d8+9=10 ;
Friday November 4th, 2011 1:26:24 PM

"Hey, get down here so we can squash you!" Kyan yells up at the hanigng centipede while shoving his sword back in its sheath over his shoulder and smoothly pulling his bow around and up in the same motion. His other hand draws an arrow and fires at the bug

Sheath sword, quick draw bow, fire at bug
Attack with Deadly Aim and Inspire Courage: Hit AC 19, 10 damage

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday November 4th, 2011 4:47:30 PM

I'll try to make life difficult for it at least!" Beltrin exclaims and casts a spell that engulfs the creature in noxious vapors, making it disappear from sight. "Stay back from that stuff, it's nasty!" he warns his fellow adventurers

------------------------------
Standard action: Cast stinking cloud at the top of the centipede. It's hard to tell exact heights from the map, but he'd try to target it so that it catches the centipede, but doesn't endanger any of his companions, so probably at Y-25, 30 feet up in the air. Duration 5 rounds, cloud gives total concealment beyond 5 feet, anyone in cloud must make DC 18 fortitude save or be nauseated while in cloud and for 1d4+1 rounds after they leave.

Mage Armor (~4.5 hours left)
Dancing Lights (2/10 rounds remain)
Stinking Cloud (5/5 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly

Bonded item can cast 1 spell from spell book once/day

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday November 4th, 2011 9:18:56 PM

Restlin will hold his action. If the centipede crawls out of Belrtin's cloud, he will casts <i>grease</i> spell on the surface the centipede is clinging to.

"Take some advice, friends. Don't get under that thing..." he mutters while concentrating on the areas the centipede might flee to.

***

Grease: 10' sq area (Restlin targets the area the legs closest to the centipede's head are grasping to) - Reflex save DC 16 or it falls. If there are more legs hanging on to areas the spell doesn't affect...well, that's the DM's call. Moving through the area takes a DC 10 acrobatics check. Failure means it can't move and must roll another reflex save to avoid falling. Failing the acrobatics check by 5 means it falls regardless.

Round 14/DM Buzz  d20+13=14 ; d20+12=26 ; d20+4=19 ; d20+1=17 ; d20+13=30 ; 3d6+18=28 ;
Sunday November 6th, 2011 4:48:28 PM

His perception failing him, Bosk hacks away at the root once again, doing little damage. He then discovers, piercing weapons have no effect on this large, thick fibrous plant. It's like chopping down a tree with a short sword. Thinking about the last battles, the group reappeared in the cell after they obtained the key. Will that happen again before the fight is over? Will they be joined by a very large creature already wanting to kill them? The cell wasn't that big to begin with, but three taurs and other mediums with it? Root at 30 hit points.

Zeoll moves forward a bit and inspires most of his his friends through singing, allowing them greater then normal prowess.

Zane makes a feeble tumble and that, perhaps was not what the centipede had expected. Zane can see, the monster missed him by a long shot, when he arrives at his position. Fumbled on AoO He can see, the room is full of roots like these, with the edges being the only clear space for large creatures to move through easily.

Beriothian goes through a lot of effort to avoid being bitten and watches as the monk is missed after his movement. He comes into position to look up into the face of gargantuan hunger.

Kyan has hands that move with great speed when changing weapons. He draws first blood on the beast while Azrael looks up and barks at the monster. His voice echoing through the tunnels and cavern.

Beltrin attempts to make ill, this beast. The noxious fumes would make normal creatures sputter, but the beast inside the gas, is now, just hidden from your sight, receiving the benefits of cover, at least until it leaves. Saves with a 26

Restlin is patient. As predicted, the beast leaves the cloud and the spell, just is not effective against the nasty beast, even as it climbs down the wall to attack. All the high rolls. Saves with a 19. Acrobatics check of 17

It rushes down the wall and bites at Zane, once again, unsatisfied with it's last results. The bite strikes true and Zane takes 28 damage and needs to make a saving throw versus it's intense poison. Fort DC 22; frequency 1/round for 6 rounds

Root is down -10 hit points.
Centipede is down -10 hit points

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50 
Sunday November 6th, 2011 7:16:59 PM

Does Zane get an AoO?

DM Buzz: I believe Zane would get an attack of opportunity as the bug crawled down.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d20+7=15 ; d20+7=20 ; d20+3=4 ; 2d6+5=14 ; d8+4=8 ; d8+4=9 ;
Sunday November 6th, 2011 8:56:19 PM

I didn't realize the centipede moved before I rolled. Are we able to walk on the roots (hollow circles)? If so, what would be the acrobatics dc needed?

DM Buzz: The roots run from floor to ceiling. You can not walk on them but they can be climbed.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday November 6th, 2011 11:03:22 PM

ooc: Is the spider now on the ground?

DM Buzz: The spider? No spider, but the centipede is now on the ground, at least for the moment.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday November 7th, 2011 9:17:17 AM

Zeoll sees that the party is suffering from attacks of opportunity provoked as a result of the creatures great reach. He guesses that the centipede can make only one AoO per round. He thinks that he can at least neutralize that threat from the beastie.

He maintins the Inspire Courage.

He readies the use of his Tower Shield for total cover to be triggered if he is attacked, to protect from the direction of the attack. Then the liontaur moves to AA-AB-23-24. Zeoll hopes to provoke an AoO by moving through the creature's reach, and that his shield will save him from the AoO he provokes.

Inspire Courage: +1 to hit and damage, everybody, please.

=====

Bard Performance: 12 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 173 of 500
Taur's Try (centaur): Round 9 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 81 of 600

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+6=10 ; 2d4+1=9 ;
Monday November 7th, 2011 1:05:15 PM

Restlin takes a 5 foot step to Y-26 to get a clear view of this thing. He points his wand at the beast, confident that there's no way he can miss something that huge, and lets fly a nice glob of acid.

Ranged touch attack: 10, Damage 9

Zane Stormfront AC 25 CMD 22 HP 18/50  d20+5=13 ; 2d6+4=11 ; d20+9=25 ; d20+12=18 ;
Monday November 7th, 2011 1:52:31 PM

Zane reacts to the sudden attack with a swift kick. (attack 13, dam 11 if hit) (save 25 vs DC 22, success)
Zane once again tries to tumble away from the giant bug (acrobatics 18), ending his backwards roll at AB,AC - 23,24. He looks down at the gash on his thigh and hopes this battle is over soon, he didn't really want to fight again, but his friends did, so here he is once again bleeding all over the floor. As he is thinking those thoughts he also empowers his limbs again, in the hopes that he won't need it. (arcane strike)

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 29 rounds duration
Arcane Strike effect
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

DM Buzz: John, Zane gets two attacks. One free attack and then he can make another attack before he moves, if he desires.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Monday November 7th, 2011 2:35:10 PM

Seeing the poison coated mandibles take a chunk out of Zane, Beltrin decides that the beast is too dangerous to let it continue unimpeded. He channels the power deep within his arcane bond to let loose a spray of brightly shining particles that hopefully will blind the oversized vermin. Then he creeps up behind the roots, ready to take advantage of the new strategic situation.

------------------
Standard action: Use Arcane Bond to cast glitterdust on the Centipede (centered on the middle of the centipede, 10 ft. radius). DC 17 Will save or it is blinded (it gets a new save at the end of each turn)
move action: Move to AA-21

Mage Armor (~4.5 hours left)
Dancing Lights (1/10 rounds remain)
Stinking Cloud (4/5 rounds remain)
Glitterdust (5/5 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly



Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+8=28 ; d20+8=28 ; d8+9=10 ; d8+9=11 ; d8+9=11 ; d8+5=13 ; d20+3=12
Monday November 7th, 2011 6:52:39 PM

With Zane tumbling away from the huge bug, Kyan has a clear lane of fire to the beastie and takes advantage of the situation, sending arrows flying towards the top of the overgrown pest as fast as he can.

~~~~~~~~~~~~~~~~~~~~~~~~~~

I think Kyan has a clear shot at the centipede given the map now that Zane's moved and he's aiming at a part not behind a companion? if not, adjust as needed

Attack 1, multishot, deadly aim, inspire courage: Hit AC 28 (Nat 20!) Confirm 28 (Nat 20!)
Arrow 1: 10 damage + crit 22 damage! 32 damage total
Arrow 2: 13 damage

Attack 2: Hit AC 12, sure it's a miss

Two nat 20s to hit... roll 1, 2, 2 for damage



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+10=22 ; d20+10=12 ; d6+2=7 ; d6+2=8 ; 3d6=14 ; 3d6=9 ;
Monday November 7th, 2011 8:23:56 PM

Beriothian glances at those next to him to see where he needs to move to flank, only to find that the only person still at the centipede is the wizard!
No... that can't be right. I must have been bit by this spider and am now hallucinating. Wait, not a spider, centipede. Hmmm, if I am hallucinating I must bottle some of this venom for when we celebrate later.
Beri sees that his vision of Zeoll and Zane seem to overlap and decides that indeed something must be wrong with his eyes and will just trust his part to flank or blind this creature so he can get his sneak attack in.

attack 1 = d20+10=22 ;
damage 1 = 7
sneak attack 1 = 14

attack 2 = d20+10=12 ;
damage 2 = 8
sneak attack 2 =9

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Monday November 7th, 2011 9:30:20 PM

The cleric curses out loud as his prey moves out of range of half of his attacks. When Zane rolls back Bosk charges forward to Y,Z/ 23,24 and fills in his fellow taur's former spot as he swings his guirsame in a large arc towards the multi-legged bug.

Actions
----------------
Charge centipede and attack
Hit AC 19 for 14 dmg (+2 for charging, -2 to AC)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.
Electrical Resistance +5 (Steelgrass Armor)

Active Spells
--------------------
Bless 5 min 0 sec (50 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Zane Stormfront AC 25 CMD 22 HP 18/50 
Tuesday November 8th, 2011 12:03:53 PM

Zane reaches down to his quiver and withdraws the bow he has stored in it, he prepares to move or shoot in a coupe seconds as soon as the centipede decides what it's going to do....

I think we're alone now/DM Buzz  d20+13=17 ; d20+13=25 ; 3d6+18=26 ; d20+2=21 ;
Tuesday November 8th, 2011 12:27:27 PM

Zeoll moves through threatened space to get a block in on the creature. It sees a large wood thing moving in the way of it's food, so it strikes. It's head slams up against the solid object causing no damage to shield or creature. No AoO during an AoO

Restlin, able to see it now, launches a spell from his magical wand and watches as it splatters, then sinks into the crevices of it's exoskeleton.

Zane takes a free shot and misses his opportunity when it moved. For some reason, he doesn't get his normal attack in and moves away from battle. he can't occupy the space the bard just filled, not in battle anyway, so he tumbles behind Restlin instead, provoking another attack of opportunity from the beast. It strikes him behind the thigh, ripping loose hamstring muscles. Please take 26 damage and Fort 22; frequency 1/round for 6 rounds

Beltrin decides to inhibit it's attacks with a spell that effects most of those unwise, but the blasted creature is very successful at staying alive. Far better then it is killing the party. Saved with Will DC 21

Kyan is a skilled archer, but without the Precise Shot feat, some heroes and villains use, firing into any melee has negative chances of hitting. However, his arrows provoke a critical threat that strikes the beast in it's forehead, clean and straight.

Beriothian doesn't move and the creature is not blind, so sneak attacks fail, not that they are needed. With swords plunged deep into the midsection of the long segmented monster, it gasps a final breath and falls lifeless to the soft cavern floor.

Bosk quickly cuts away the key and holds it firm in his hands, when soon, everyone is returned to the cage.

But wait! What is this? All the cells are again full! Where the Giant Tarantula once was (cell 6), there is now a Seven Headed Hydra. Where the troll once was (cell 5), stands a human in shiny armor. Exiting cell number three, the group finds that turning around, even that cell holds a new monster, a single but very large Nightmare.

The voice, again, laughs in approval. "Exzellent! Vonce again, ze team vorks vell together! Pleaze, continuze ze bloodzed! Chitz! I HAVE CHITZ FOR ZOU!"

A new hole in the floor opens. Inside is a green satin pillow with three red chits.

Attempting to talk to any of the new creatures gets no real results. The human appears to be angry or perhaps, in deep thought right now. The Hydra is tightly contained and seems almost ready to burst out of the cell. The Nightmare prances around it's steel stall, waiting for battle, but oblivious to the group.

Everyone gets to open AT LEAST one more cell while I am away this week. Please welcome Jonathan to the group. I will send him a starting email on how he got here. Have a great week and weekend.

Highlight to display spoiler: {Oh, if I have to mention it, please open cell number five. :)}



Zane Stormfront AC 25 CMD 22 HP -8/50  d20+8=15 ;
Tuesday November 8th, 2011 1:21:08 PM

Zane fails his saving throw and being mostly dead, fails to move anywhere and just lays there bleeding to death. His last thoughts were he knew this was a bad idea......

negative 8 hit points and dieing as well as failed save.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday November 8th, 2011 1:22:09 PM

Restlin meanders up to the cage and peers inside.

"Excuse me, sir, but this cage is clearly zoned for monsters. I'm afraid you'll have to move along."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+1=3 ;
Tuesday November 8th, 2011 8:12:46 PM

Beriothian looks at Zane laying on the verge of death.
I don't have the skills to stop his bleeding. I still have a wand of clw we can use, but I am running low on charges (13). If it's needed I'd rather have an actual healer make use of it, magical items are finicky in my unskilled hands.

OOC: Welcome to the group Jonathan
...also, another three. Seriously, who cursed me?

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d8+5=7 ; 2d8+5=16 ;
Tuesday November 8th, 2011 8:20:53 PM

As The Horned Cleric turns just in time to seen his brother taur succumb to the effects of the poison and he senses that without his intercession the monk will bee returning to Gargul, this time without the luxury of keeping his mortal form intact. Immediately Bosk places a hand upon the silver Eye of Gargul adorning his forehead and the other on Zane's back as he begins to pray to the Lord of Life and Death. Instantly he feels the healing energy emanate from his hand, but it is not enough to bring the Monk back. Taking a deep breath Bosk prayers even harder for his friend, remembering how Zane had traveled with him just days before, meeting Gargul and assisting the cleric in a ritual which left his shadow bound in another realm. This time the energy flows more freely into the wounded warrior. (If someone will loan Bosk a wand he will use it to heal the party. (More to come)

Actions
------------------
Convert Bane to CLW, heal Zane for 7 dmg
Convert Silence to CmW, Heal Zane for 17 dmg

I think we're alone now/DM Buzz  d3=3 ;
Tuesday November 8th, 2011 8:20:57 PM

Zane loses 3 points of strength this round and a d3 for 5 more rounds of failed saves.

I think I said that correctly.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d4=2 ;
Tuesday November 8th, 2011 9:03:31 PM

Does anyone have a way of assisting Zane? The Poison's working fast and I'm running out of tricks. The cleric once again lays his hand on Zane and begins to pray, this time causing a warm sensation to spread across the minotaur's back. As the heat dissipates Zane regains some of his strength.

Actions
-------------------
Cast Lesser Restoration, restores 2 points of Str. to Zane.

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 3 : Remove Disease

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday November 8th, 2011 9:18:55 PM

Restlin sizes up the newcomer again. He leans in close, squints his eyes, and makes his way back towards his companions. He makes a motion with two of his fingers, pointing first at his own eyes, then back at the human in the cage.

He opens up his backpack. "I can't heal poison. I do have some potions that should help, though. I'd rather use the wand since I can make a new one when we get back, but I'm certainly not going to start being stingy when our brand new taur is bleeding out."

OOC: Restlin has 4 CLW potions he's willing to fork over should the need arise. Just roll if you need them, Zane.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 8th, 2011 11:38:29 PM

ooc: I have one seal that might be able to help, though this is about the worst way to use this seal:
During the next round, all party members may use the highest d20 roll of any party member.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday November 8th, 2011 11:52:44 PM

"Unfortunately, I am unskilled in any healing magics or skills, I have few options to help him." Beltrin says regretfully in answer to Bosk's question.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=2 ; d8+1=8 ; d8+1=9 ; d8+1=3 ;
Wednesday November 9th, 2011 7:54:50 AM

Once back in the choosy place, Kyan moves over to the wounded taur to fuss over him like everyone else. He pulls out his now blood covered wand of CLW and pokes at Zane a few times with it.

Heal Zane: (rerolled first 1) total 20 HP

Wand of CLW: 24/50

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 9th, 2011 10:29:04 AM


Zeoll mentions that the human might be susceptible to his bardic magics.

Zane Stormfront AC 25 CMD 22 HP 36/50  d20+8=13 ; d20+8=10 ; d20+8=26 ; d20+8=12 ; d20+8=16 ; 4d3=6 ;
Wednesday November 9th, 2011 5:06:43 PM

Zane recovers enough to shudder as the poison continues to take effect, he remains laying on the floor. "I think I'll remain here for a while, that way it's not too far to fall and hit the ground. Look at that, I'm already laying on the ground, see no extra wounds from falling down. On a more serious point, thank you, I thought I was a goner."

He carefully flexes each joint of his body, satisfied that he's mostly still working as intended. Laying flat on the floor, he's ready to get some rest. "I vote for a rest now, because if I was low on magical power before, I'm completely exhausted now, as well as being a whole lot weaker as well."

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Others spells and effects on Zane:

Strength drain 6 points



Assistant DM James 
Wednesday November 9th, 2011 6:31:49 PM

Thanks to the group's effort, Zane is saved a return trip to the land of rest.

As he checks to make sure his various parts are working Bosk looks up and is surprised to see that not only are all the cells full once again, but there is a human in one of them.

Restlin attempts to address the man, but there is no response. Perhaps there was a spell placed on the cell or more likely on the man inside.

The group takes a moment to discuss tactics. It would seem the only way to determine if the caged man is friend or foe would be to open the door and take a chance. Does the group leave the imprisoned man caged up like an animal while they rest and heal themselves, or do they risk another fierce battle in their weakened state.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday November 9th, 2011 6:56:18 PM

Confident that Zane is in good hands, Restlin turns back to the man in the cage.

"I'm not sure why you're in there, but I'm not in the business of abandoning people or leaving them to rot in extra-dimensional prisons. Can we trust you to behave if we let you out? Don't think that just because we have one taur taking a break over there that the rest of us aren't capable of making your end quick and brutal."

Restlin looks to his companions. "We can't leave him here, right? That wouldn't be very heroic of us. I'm going to open the door in a moment, so get ready in case he's got a death wish."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday November 9th, 2011 7:28:23 PM

Why can't we leave him, but we can leave everyone else? Hmmm, he doesn't particularly seem aggressive. Still, perhaps it would be possible to take away his weapons before opening the cage. I suppose that would be against "Zhe Rulz" though... I wonder if we will ever find out what that first rule we broke was.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday November 9th, 2011 9:02:50 PM

Restlin looks sideways at Beri for a moment. "They're MONSTERS," he quips as if no further explanation is needed.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 9th, 2011 10:35:30 PM

"Let's frree the human, and eitherr rreason with him orr fight him," says Zeoll. He adds, "I have no curres left, but I can wield a wand with the best of them!"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday November 9th, 2011 10:38:54 PM

We're the ones opening the cages to execute them for the promise of money. They are actually using strategy in a desperate attempt to survive our heavy handed assaults based on little more than superior numbers. Are you so sure they're the monsters?

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 10th, 2011 1:57:00 AM

"Strategy? If that centipede was that smart, it would have let us just take the key and leave, but instead it had to take a few chunks out of Zane. And that troll sure wasn't interested in reasoning.... let's try the human... heck, even if he wants to fight, he looks like about the least dangerous thing left. At least he won't turn me stone, even if he does hack me to bits. I say we let him out and try to convince him to join our cause, using charms if necessary. Then we can rest up and tackle the next beast."

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=5 ;
Thursday November 10th, 2011 7:37:12 PM

"Money is not our main reason to opening the cage," Kyan says before pausing a moment to jab at Zane again with his healing wand, "We're doing it because we have to. This Malaphaz maniac doesn't seem like the type to just let us walk out of here without playing his game."

"The troll was a evil thing and deserved to die... the spider and the centipede were no more than over grown bugs. Amazing creatures, but creatures that would have no problem eating us. Out of all the creatures in here, the Medusa," he says, thrusting the wand towards the medusa's cage, "is the only thing left that I'm famililar enough with to say that the Wold would be a better place without it."

And he waves the wand towards the human, "This man may be Malaphaz himself for all we know, playing more of his games with us. If we choose him, we should wait and let him come to us. If he isn't looking for a fight, great. If he is, we'll be ready but I won't be the first to shed blood."

Heal Zane: 5 HP

CLW Wand: 23/50 charges

Assistant DM James 
Thursday November 10th, 2011 8:55:40 PM

Sorry Beri, but I think the others are right. We can't just leave someone trapped here.

Taking a deep breath Bosk walks over and opens the mans cell....

Excuse me. Sir. Do you need any help?

Assistant DM James 
Thursday November 10th, 2011 9:04:56 PM

Everyone welcome Jonathan to the game. Lets hope he's friendly.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday November 10th, 2011 10:20:02 PM

Alexi wakes up from his stupper when he hears a POP. He must have been asleep, he quickly presumes, but he doesn't remember when, or where he had been when he did fall asleep. It must have been sleep since he remembers a vicious battle and remembers he was the only survivor. Since you don't die in your dreams, it must have been a dream.

He felt fully alive now and took a deep breath. He was in a cell. It looked familiar. Well, don't all cells look alike? He was alone. There was dried blood on him. His? He felt fine. No. Now he was remembering. He had friends he just met. They had been in the cell too. Several times. Ah, it was all coming back to him!

It dawned on him that the 'dream' was not a dream after all. Those blokes that died in battle were real. He remembered feeling angry for trying to do the right thing and not obeying the ring and getting punished for it. His group had paid an awful price but being true to one's self was worth it. Or was it?

He had survived not because he was 'purer'. He had survived because he was, humbly speaking, tougher. He hadn't doubted his new friends' abilities, but they proved rather inexperienced. His tough life in the Mailed Fist and grueling years out in the wilderness proved the better match for the 'test' than his new friends.

In this timeless place he had no idea how long he had been 'suspended', the powers that 'Be' waiting for the right moment. But now he was awake. He surveyed the scene with a keen eye and noticed the difference immediately.

The cells had changed. His memory now returned, he knew the creatures were different. But more importantly, a new group of suckers were in the prison with him.

Alexi watched from his slumbered position, eyes closed to only slits, as the group gathers themselves. One crumpled before his eyes. One approached the bars to his cell.
"Excuse me, sir, but this cage is clearly zoned for monsters. I'm afraid you'll have to move along."

Alexi waits a moment. Is this some trick of the Ring again? If he pleads to get out, they could take him to be an illusion of someone like them. If he doesn't, they could take him to be a monster as well?

A long discourse of the moral obligations in opening the cell or not goes on for a moment. Alexi tries not to laugh. It sounded like some city council debate with even opposing sides.

The human with his hair in a topknot approaches again.
"Don't think that just because we have one taur taking a break over there that the rest of us aren't capable of making your end quick and brutal."

A bluff, no doubt. But that they've made it this far is saying something to their skill, or luck.

The healthier minotaur comes to the bars. He's never dealt with minotaurs before but seen them in Floating City. But finally the debate is over and the minotaur opens the cell door.

"Excuse me. Sir. Do you need any help?"

Alexi opens his eyes, finally and the the fighter bursts out laughing, but not the evil kind of laugh, but a laugh of one that is tired and under stress.

"Well, since these doors can only be opened from the outside, and I'm inside, it would not tax anyone's mental prowess to see I could use some help."

Alexi stands from his slumped position on the bench. His full plate armor glinting in the flickering light. His longsword at one side, axe on the other. A flail dangling here, a dagger there.

"Welcome to the Endless Arena of Doom," he says to the group. "I hope you are as tough as I am. That you have gotten this far is a good sign," he smiles. "You look a bit buggered up. Which monster did you just dispatch? The Crumple-Horned Snorkack?"


Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Thursday November 10th, 2011 11:01:38 PM

The Horned Cleric takes a step back to let the Alexi out of his cell. Instantly he notices the man is armed about as well as he is. He does his best to keep a nonagressive stance, but he tenses slightly when Alexi says he hopes the group is as tough as he is. Fortunately the minotaur has the advantage of reach and weapons that are constantly at the ready without needing to be drawn. It only takes a second for the taur to realize that the comment was not meant as a challenge (hopefully) and he is glad he didn't take any rash actions. I suppose If we let you out will you promise not to attempt to kill us would have been more along the lines I was thinking, but it didn't seem the best way to begin introductions. My name is Bosk, son of Cenios, and we are the Iron Adventurer's of Hook City. What is your story, and what can you tell us about about this Endless Arena of Doom?

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday November 10th, 2011 11:31:01 PM


Zeoll waves at the actual person among the monsters. "Frriend orr foe?" he calls out.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 10th, 2011 11:49:42 PM

Beriothian looks around and finds that the room hasn't changed, a very good sign that this really isn't going to be another attack. At least not yet.
I don't know what this crumpet-thing is you are talking about, but we just finished off a huge centipede, and also a spider, a two headed troll, and countless zombies for breaking some arbitrary and unexplained rule. I don't like how you described this place as endless, what exactly is the final challenge?"

Zane Stormfront AC 25 CMD 22 HP 41/50 
Friday November 11th, 2011 12:58:21 AM

Zane, still laying on the floor, starts to laugh at the boy in the box, but the laugh turns into a cough as he's still trying to recuperate.
He speaks loud enough so he can be heard, "Please tell me your name isn't Jack? And by the way, the latest monster that was dispatched was boredom, as a matter of fact, it was Boredom that almost killed me."

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Others spells and effects on Zane:

Strength drain 6 points


Zeoll (HP35 of 35, AC22, CMD17) 
Friday November 11th, 2011 4:52:05 PM

Zeoll laughs at Zane's comment!

"It was Curiosity what almost laid me low!" he says, smiling.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+13=23 ;
Friday November 11th, 2011 5:39:12 PM

Restlin is taken aback by the man's laughter, but when it isn't followed by a crazy-eyed charge into battle, he relaxes.

Seeing how he's already addressed, and threatened, this newcomer, he spends his time listening and trying to get a fix on his accent.

***

Linguistics (attempting to roughly figure out when/where this guy's from): 23

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=2 ; d8+1=7 ;
Friday November 11th, 2011 9:35:44 PM

Kyan remains silent and keeps a wary eye on the newcomer while he prods Zane one final time with the wand.

Heal Zane: 7 HP

Wand of CLW: 22/50

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday November 11th, 2011 10:37:46 PM

Alexi stifly steps out of the cell and tries to strectch in his armor, not an easy thing. Then answers the minotaur.

"Bosk. A good, short name. I hate it when I have to spend a whole minute in battle just to call out to a comrade. HA!" Alexi then proceeds to answer questions in order they came at him.

"An official adventuring group eh? I've only heard about Hook City. Most of my wanderings were in the more civilized spheres." Alexi shows them his shield. It's emblem quite recognizable to most except for those in the farthest reaches of civilization. An upheld, clenched, gauntleted fist. Above that is a wolf's head and two horizontal bars.

"My story is long, but the last part is when I met up with and joined a group, not too unlike yours. By magical means, a ring one of them had conived us into this... what I've termed Endless Arena of Doom, for that's what it has been."

Alexi looks around as if looking for somebody. "I'm the only one left of that group." Alexi puts his hand to chin and ponders out loud. "I bet you are looking for keys. You fight a monster and get a key. How many keys have you gotten yet? We ended up with three before... well, they are gone now."

"Am I a Friend or Foe? Well, I am a friend if you are trying to get out of this mess. I can help you there. My previous group wanted this for gain, I hope your intentions are more noble. I think the ring can tell, and entices you. A noble cause is harder to corrupt."

"My name is Alexi. I've spent the last several years in the uncharted wastelands northwest of Floating City. Maybe I should have stayed, HA! But I'm stuck here. Gargul has a sense of humor of sorts. I don't know what the final challenge is, since I've not made it there yet. I imagine it's different everytime."

Zane Stormfront AC 25 CMD 22 HP 48/50  d20+12=22 ;
Saturday November 12th, 2011 12:27:04 AM

Zane looks to Kyan, "Much thanks my brother. I hope that title does not bother you too much, for we are now as much a family as we are a group. It seems that none of us would survive long without the others there to back each other up. I thank you for the healing, I had hoped to avoid needing it, but my hopes were not heard by those who oversee the dolling out of everyone's share of that elusive object that as much rules our lives as much as our own knowledge."
Zane rolls up onto his shoulders, pulling his knees to his chest, then with an abrupt straightening of his legs and a push with his hands, winds up standing where he once was laying. With a slight wobble he catches his balance. (acrobatics 22)
"I'm not very sure how much help I'll be in the next round of fights, my legs feel like they are made of undercooked pasta and it feels like I've got 10 pound weights ties to my wrists and ankles."
Looking over at the man, no he said his name was Alexi. "My name is Zane, Zane Stormfront a pleasure to meet you. We've had combat with a troll, a big spider and a very large centipede, so it seems we've made it as far as your past group did. And yes, we are after keys."
Zane uses prestidigitation to clean any slime or dirt, as well as a large amount of blood from his garments and body. When he finishes, he once again pulls his hood up and tucks his hands into the sleeve of the opposite arm, once more becoming or at least looking like his old self.

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
None

Strength drain 6 points

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday November 12th, 2011 12:40:29 AM

Beri listens with interest as the newcomer tells his story.
So, you have no idea what the final challenge is? These fights have been hard enough, but what's coming next could be anything.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Saturday November 12th, 2011 4:38:35 PM

Beltrin offers his hand to the newcomer, "Well met, my name is Beltrin, and I have some mastery of both spells and swords. You certainly look like you'll be a handy man to have on our side in the future fights." Turning to the rest of the group, he ponders "My magic is almost exhausted, if we choose to fight another monster, I might be of some use with my blade, but I'll need to rest before the final challenge. What do you all say? Should we pick out another one to fight? Or rest up and move on?."

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday November 12th, 2011 5:44:55 PM

"Well, let's pick his cage number and then rest. If I understand the rules as stated, once we chose to rest, we lose the ability to choose any more of the cages."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday November 12th, 2011 10:53:45 PM

'No, I have no idea what the final challenge will be. We didn't fight the same monsters that you did either. So, even if I did know what it was then, it would be different now. I think it is safe to assume it is going to be tough, real tough."

Assistant DM James 
Sunday November 13th, 2011 3:25:43 PM

After talking it over the group decides to release the man and calls out "Cell number 5". Suddenly walls rise up around the group and the floor turns to dirt beneath their feet. There is a brilliant flash of light and the group finds themselves in a well lit arena with a castle visible to the east. The Iron adventurer's are on the
Western edge of the arena with a large iron gate blocking the exit behind them. Far to the East the group can make out a similar closed gate with Alexi standing in front of it. The walls are tall and smooth with a strange shimmer surrounding their tops, clearly the walls were designed to keep the contestants inside.

Alexi only Highlight to display spoiler: {You are suddenly ravenous. It's almost like you hasn't eaten in days. Funny, you didn't notice it until just now when the group arrived.}

Zeoll (HP35 of 35, AC22, CMD17)  d20+9=12 ; d20+7=20 ;
Sunday November 13th, 2011 7:10:41 PM


When Alexi is still caged, Zeoll looks at his shield and wonders. Knowledge Local: 12.

The liontaur tries to tell from Alexi's accent if he might be from where he sys he's from: Linguistics 20.

Assuming he is from the far north, Zeoll grins when Alexi mentions places more civilized than Hook City. "I too might have thought the acme of civilization consisted of Plateau City, or maybe the Floating City, when I trravelled in the Elennian Peninsula. But I have to tell you, my new frriend, that Hook City makes them look like prrovincial villages."

He bows and introduces himself. "I am Zeoll, once of the Taurr Isles, now making my home in the South. I am a barrd and a devotee of Naturre ... and sometimes I find glimpses of the futurre in my drreams."

"I vote to frree you, but will you be compelled to attack us when you arre rreleased?"

=====

In the arena, Zeoll wonders still if his friends will have to fight this newcomer. He readies his Tower Shield to give total cover if he is attacked.

OOC: I'm adding 20 rounds of duration to all my spells. Hope that's about right.

=====

Bard Performance: 12 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 193 of 500
Taur's Try (centaur): Round 29 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 101 of 600

END MODULE/DM Buzz 
Monday November 14th, 2011 9:42:06 AM

The group, in some very obscure and omnipotent manner has managed to free the human from his cell without summoning it.

Then, as they enter the courtyard, they find Alexi and free him...again... The gold key takes 14 hours to find, hidden of course, in a nearby haystack. It is very small compared to all the rest, but just as ornate.

Once back in the arena, the voice comes over the area. "Vhat is zis? Vou are not happy viz deez gamez? Bah, then begone and let the ring vind a group vorthy of exzitement and adventure. In zhee name of Vardd, I bid vou, BEGONE!"

In a flash of light and booming thunder, the group finds themselves back in their Hook City home.



Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 14th, 2011 9:42:28 AM

Alexi is caught by surprise at the sudden change of scenery but quickly recovers and belts out a good hearty laugh. "Well, in staying true to the Ring's whims, what else were we expecting, eh? I suppose that if all monsters in the cells were as smart as I, and had agreed to amicable terms before the cell door was opened, you'd have quite an assembly here. Too bad no one speaks troll, spider, or centipede."

Perception DC15 Highlight to display spoiler: {although you don't see his face well due to his helmet, his hands seem a bit shackey.}

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 14th, 2011 10:22:16 AM

OOC: assume my post came before the DM's and it will make more sense. : }

When the Iron Adenturers don't attack him, Alexi senses something different in the air. The change in scenery didn't seem to change their attitudes towards each other, at least he didn't feel any desire to attack those across the arena.

He did feel weak. A gnawing at his stomach began to grow as if he'd been wearing a Ring of Sustenance for months and suddenly taken it off and his body now craved food as never before. HIs hands were shakey. Removing his backpack, he calls forth a strip of jerky and takes a chunk to chew. He concludes that the magic of the cells holds it's occupant in suspended animation until the door opens.

"No wonder the creatures want to attack, they are starving and see whoever's on the other side as food. Good thing you guys aren't a party of bugbears, eh?"

Back in Hook City Alexi sits down and starts laughing real hard. Finally, between tears, he says, "Ze wring, hez not happi ze broke ze spell! It wuld zeem zthat ze wring wuz too zmart for it'z pantz, eh?"

Recovering his composure, Alexi deduces, "Perhaps the final challanges is always the one you don't have to fight. It could take all the cells, or even more. If you survive long enough, eventually you'll find someone or something in which to bargain with before you open a cell, thus insuring that when you do open it, you won't have to fight and that breaks the spell. Eh, who knows."

"Now, where's my horse."

Zane Stormfront AC 25 CMD 22 HP 48/50 
Monday November 14th, 2011 6:10:31 PM

I'm a bit lost... did we leave the ring, or still in it?

Zeoll (HP35 of 35, AC22, CMD17) 
Monday November 14th, 2011 7:37:07 PM

OOC: I think the ring kicked us out because we did not fight Alexi.

If the party is in the street where we entered the ring, Zeoll looks around for it. He shouts, [b]"What about the rriches you prromised! You said, 'I will RREWARRDZ you!' What about that?! Faithless Rring! We made a deal! Wherre is yourr side of the barrgain!"

If the party is back in our tower, and the ring is nowhere to be seen, Zeoll says, more calmly, to his friends, "So much forr the prromised trreasurres, I guess."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday November 14th, 2011 8:00:00 PM

Beri smiles at Alexi's comment about not speaking troll or centipede.
You would be surprised to see the breadth of this groups linguistic skills. We tried talking to the troll, as well as several others. They seemed to prefer fighting us to joining forces.

ooc: Alexi, is your character sheet public? It is asking me to log in when I try to view it.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday November 14th, 2011 9:33:21 PM

"I wonder if all Hook City elites were as snooty and drama prone back then," Restlin mutters as he appears outside again.

He looks the new-comer up and down a few times. "He doesn't look rich. Nice armor, I guess, but I doubt he'd part with it. Oh well." He steps forward and offers his hand. "Restlin at your service! Well, not at your service really. I mean I'm not here to wait on you. Kind of a daft saying now that I think about it."

Restlin mutters to himself as he ponders the wisdom of such colloquialisms, handshake unfulfilled as he walks away.

"ANYWAY!" he announces with an over-dramatic turn, "We appear to be free from the ring with a hand-full of chits for our trouble. I say we get cleaned up..." he pauses here to prestidigitize himself clean, "heal up, and take Alexi here out for drinks."

Restlin will look for, and claim, the ring if it's still around. He did steal it fair and square, after all.

***

OOC: Did my linguistics roll return anything? I'm trying to figure out how long he was in that ring. I could ask, I suppose, but I have this Eliza Doolittle/Henry Higgins scene in my head that could be entertaining to play out.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 14th, 2011 10:55:14 PM

OOC: testing header link.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday November 15th, 2011 2:35:12 AM

"I'm pretty sure the elites are just as snooty these days Restlin, fortunately us low-lives have few reasons to talk to them." Turning to Alexi, he says "Well, I tried talking the tongue of giants to the troll, but all I found out was that it wanted to eat us. I didn't need to talk to him to know that! And shouldn't you be buying us drinks? After all, we could have always taken the medusa home with us instead... " He claps him on the shoulder "I jest! First round's on me!"

Garden Party/DM Buzz 
Tuesday November 15th, 2011 1:14:48 PM

The party once again, find themselves on the top of their tower, where the group has their roof top garden. Many people wonder what happened, that would have their host kick out such wonderful guests?

Upon first meeting the new arrival, Bosk is tense, but soon after a conversation, he is more at ease with the warrior.

Perhaps, it was the rescue and addition of Alexi that threw Maliphaz, into a fit? In any case, there are no horse or horse like creatures on the roof top with them

Could it be, that it was Kyan, calling him a "maniac" or perhaps, thinking the new comer was Maliphaz himself, that might be insulting? Azrael seems very happy to be home on the other hand and starts rubbing up against legs to show his approval. Growls and purrs obvious.

Zeoll is a bit put out by the sudden shift of scenery! He was looking forward to getting more wealth. Perhaps the excitement of battle spurred his valor? Regardless, whatever upset Maliphaz, was enough of a deal breaker that the entire party was dismissed. If some in the group though, felt they were more trapped, than entertained, it could be, Maliphaz isn't the brutal tyrant some thought or expected?

Beriothian can confirm, the party has plenty of linguistic skills.

Restlin tries very hard to determine how long the newcomer was in the ring. He can come up with a pretty good guess, before he thinks to ask the metal clad human, what was the last date he remembers, being outside of the ring. A little less then a year ago. He can not find the ring anywhere.

Beltrin believes, once snooty, always snooty and you pass it on like your DNA. He makes a small joke, involving the monster the group most feared.

Zane is still effected by the poison. Clearly, it came with the group, just as the newcomer did.

The sounds of talking and wood creaking, coming from the front yard of the haunted residence, give The Iron Adventurers pause, to look over and down. They see workers, six of them, unloading crates, both small and huge, from off of wagons and carts. There seems to be a human below with a clip board and attached papers, directing five dwarves. Five very strong looking dwarves. The front yard is almost full and two wagons have yet to be off loaded.



Zeoll (HP35 of 35, AC22, CMD17)  d20+10=28 ; d20+18=36 ;
Tuesday November 15th, 2011 5:54:16 PM


"Well this is something of which to take note!" exclaims Zeoll. "A rrelic of ourr latest adventurre, orr a token of the one to come, I wonderr? Ah, the lives of adventurrerrs are forreverr full of ... of ... " Zeoll's inspiration for flowery language fails him for a moment, and he concludes, slightly abashed, "... full of flavorr and fancy? Meh, that'll do." He heads downstairs to see what is going on, hoping not to be possessed on the way.

Will save to resist possession, if needed: 28, or 30 with heroism if it is still running. Not too shabby.

If he makes it out of the tower, the liontaur smiles as he confronts the dwarves and human at the door. "What ho, my good fellows?" Zeoll calls. "Prray, tell me what carrgo it is that you arre offloading herre, and why you have chosen to deliverr yourr burrdens to the towerr of the Irron Adventurrerrs?"

Diplomacy 36, 38 with heroism maybe. OOC: That's a nat 20! I'm using up my quota of good rolls!

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells  d20+5=12 ;
Tuesday November 15th, 2011 8:05:07 PM

"Anyone order something delivered? Where the heck would we have space for all that stuff?" Beltrin hurries to follow the liontaur downstairs to investigate the delivery. Hopefully he avoids the ghostly children (Will save 12 if necessary). If he makes it outside, it becomes obvious that Zeoll's silver tongue is working its magic, so he starts examining the boxes, and if possible takes a look inside one of them.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 15th, 2011 8:25:56 PM

Beriothian looks at the boxes quizzically.
Some how I don't think those boxes contain the chits we earned. Hopefully they also don't contain the monsters we still had left to fight.
Beri knows the odds of a magical being sending them anything through the mail service is pretty slin.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday November 15th, 2011 9:13:43 PM

Kyan peers over the tower wall at the delivery and looks to the others questioningly before heading down stairs to meet them.

Like Beltrin and Beri he lets Zeoll's silver no-doubt-fur-covered tongue work its magic on the delivery men and moves about to examine the boxes, giving Beri a grin at his comment. "Any of them labelled Medusa? Or maybe it's a return box for Alexi?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday November 15th, 2011 9:27:02 PM

OOC: I think my PC link is fixed. Try it and see, let me know if it doesn't work for you.

IC:
Alexi answers Beriothian and Beltrin, "Lesson learned. It's hard to talk to a famished troll. Too bad you didn't have the carcass of a pig to toss at it first. That seems to have been the driving force. When talking to me before releasing me, I felt nothing. But as soon as I was released and appeared in the arena, I was so hungry I could have tried to eat anything. Good thing I've kept my sanity through all this and have been blessed by a will-power some would call, er, Stubborness, heh. A drink would be most welcome, but a drink for your fellow here might be in order first. What manner of illness is afflicting you," speaking to Zane.

Alexi let's Restlin look him over then replies to his comment with a smile, "Richness is in the mind and heart more than in the purse".

A few moments with his rescuers and Alexi takes a lot in.
"Mighty fine place here. Far above the usual stench. How'd you come across this place? Is it rented?"


Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday November 15th, 2011 9:41:58 PM

Alexi, are you close to Zeoll when you ask?

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=21 ;
Tuesday November 15th, 2011 10:38:37 PM

OOC: this would have been before the commotion outside so all would still be "up" wherever, heh. Understand, as far as Alexi knows, right now, he could be on a floating platform some thousand feet up unless there are other buildings as tall or taller he can see.

A good description of the terrace and it's environs might be in order. :)

Perception 21. So what does it all look like?

Zane Stormfront AC 25 CMD 22 HP 48/50 
Tuesday November 15th, 2011 11:41:21 PM

Responding to Alexi's question, "Whatever poison that giant centipede had or used or however you describe a creatures venom, well... it's sapping my strength something fierce. I haven't felt this weak since I was a lad of 10 or 12. I'm just glad I don't carry very much gear or I'd be dragging it around just to move."
As he asks about the tower, "I'm not too awful familiar with the place, I only joined up with them a week or so ago. I bumped into them at the WLA and joined up with them. I think someone said the tower was giver or something, because it's supposed to be haunted. I'm still just feeling my way along myself, so join the parade of the learning challenged."

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
None

Strength drain 6 points


Free stuff?/DM Buzz 
Wednesday November 16th, 2011 9:56:31 AM

Looking out over the top of the tower, the majestical view of Hook City is breathtaking. The first thing those that are city dwellers notice is, the lack of a smell. Not just smells, like an apple pie in the window or a lovely lass wearing expensive perfumes, but there are no unpleasant smells of horse droppings or sweat. The absence of smells is what first draws those new to Hook City, to the present.

The view is gorgeous. Every house, shop or even shed, is in the finest of quality and very well decorated and cared for. Designs and murals adorn shops and windows. There is not a drab building, seen anywhere in the city.

Along the horizon, the city walls surround even bigger, more beautiful buildings, seen off in the distance. It is clear, to the east, is where the "rich" people live.

On the way, the little girls are not seen or heard from. Perhaps a good thing, since the newcomer has yet to be warned about the previous occupants?

Downstairs and outside, the human looks up and smiles at you all. "Ah, greetings. We knocked on the doors a few hours ago, but no one answered. Tamur here. Tamur Hodson of the Transportation Guild. So this is the residence of the Iron Adventurers? Excellent! Please sign here for your shipments received. The installers should be here tomorrow for you, so you don't have to get your hands dirty. Who's the signatory of your corporation?"

The dwarves seem to have an easy time of ignoring the group as they begin the process of emptying the last of the wagons.

A couple of the crates are opened and inside, you see beautiful furniture. Tables and lamps with ever burning flames inside for ambiance. Beautiful, soft chairs and couches, resplendent with ornate decorations. A beautiful, solid steel cutlery and cooking set. Pots and pans of every size, shape and pattern imaginable. Hand hammered by the most skilled of metal smiths.

After the paperwork is signed, Tamur elaborates. "It seems you folks have a secret admirer. Very hush, hush on who ordered all of this for you. Rumor has it, Hook Citys top decorator will be here tomorrow to help you folks get settled into your new place. I don't spread rumors though. That just wouldn't be proper."

As soon as everyone is finished, The iron Adventurers with their paperwork and the Transportation Guild finished transporting, the day belongs to the group.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday November 16th, 2011 2:49:04 PM

Restlin tries, and fails, to hide his eye roll at Alexi's comment as he follows his friends downstairs.

As his eyes fall on the furniture, his heart skips a beat. When he hears that not only is it for them, but it will be professionally installed and arranged, he loses all feeling in his feet and hands. When he hears he won't have to get dirty, he darn near faints.

For once in a very long time, Restlin is completely lost for words. He is content to look on and be fulfilled at their new-found fortune.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday November 16th, 2011 5:16:12 PM

OOC: DM, Is Zane having to roll any saves for any further effects of the poison? I haven't seen it mentioned but was wondering if you'd forgotten or if it was one save and that's it.

IC: Alexi contemplates Zane's predicament, not so much as to his poisoning, but as to his friends' lack of interest in his condition. "Has the poison continued to weaken your body or does it seem to have done its worst?" he asks Zane.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Wednesday November 16th, 2011 6:18:14 PM

(under the assumption that the poison had done the damage already,taking a bunch as soon as Zane went neg hit points)

"I do believe that it has stopped getting worse, but the effects are still there. Don't think I can shake it right now, maybe not for a few days even."

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 16th, 2011 7:20:39 PM

OOC: For further background info on our Tower, I refer interested individuals to this Woldipedia page. Feel free to assume that Zeoll tells this info to anyone who is interested.

Zeoll thanks the gentleman and helps direct the movers. He is amazed by the wealth of the fixtures and accoutrements. "How is this possible?" he wonders. It just seems so incredible.

The liontaur explains to Alexi and Zane (the two newest members?) that the tower is haunted by the spirits of two little girls, who can be mischevious. If you ignore them they can get downright mean. Once, after a long time in isolation, they possessed Zeoll and a fellow named Valla and made us play tea party for a couple days. But if you are nice to them, they mostly are just playful. Do not be surprised if things move around or are not where you thought they were, though.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Wednesday November 16th, 2011 8:51:59 PM

As the group watched the transporters furnish their tower Bosk's brow furrows slightly. He was not used to getting things for free and immediately suspected that the group's "secret admirer" would soon be requesting a favor. Suddenly a worker walks past him carrying items that cause his eyes grow wide and as the man walks towards his favorite room...the kitchen. Pots, pans, dishes, all waiting to be used.

I can sign for that. Bosk replies. Being the last remaining member of the original group of "Mudders" from Mud Town whose protection for hire business evolved into the Iron Adventurer's he still thinks of many of the others as "new guys". Still, everyone other than Alexi had proven themselves and stood by him in battle with the taur, and that was the deciding factor in gaining his trust. It is hard to imagine how much has changed over the past two months, going to scrapping in Mud Town to owning a tower in Hook City. Still watching as the tower gets furnished, the cleric introduces himself to the man in charge. The name is Bosk DeOx, also known as the Horned Cleric. Just show me where to sign.

As the group begins to talk Bosk realizes that Zane has never been to the tower. Zane, there is another taur sized room next to mine, if you are interested in taking up residence here. There is room for you too Alexi, if you need a place to stay for a bit. If your as good a fighter as you say, you might even be interested in joining us on a trial basis to see how things go. (Hook City does require a registration fee of 1,500 gp must be paid to the city to join the group. Beri, Zeoll, and Beltrin still need repay Bosk the cost of the registration fee.)

Once the group has finished their daily tasks Bosk will grab the poison sac and a gallon of ale and then head over to see Twice and try to follow up on a connection where he can purchase some illicit goods (poison).

ooc: I am assuming our group would know who the signatory for the corporation is. Also, were we able to collect the chits before being kicked out of the ring?

I plan to finish making a map of the tower over Christmas Break once finals are over, let me know if you want anything special in your room.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday November 16th, 2011 10:44:52 PM

Alexi marvels at the tower and the sudden luck the group has and agrees that nothing comes for free.

Having spent the last two or three years (that he can remember, at least) in crude barracks or out in the open plains, the prospect of having a room and nice bed is too tempting to pass up.
"How about stables? I'll need a place for my horse."

When informed of the cost to join the group, Alexi pours out half a dozen gold pieces into his palm. "I guess I get to wash dishes for a while," he says smilling sheepishly. "My last emplyment wasn't very profitable, as you can see. But I'm good for my word t pay you back if you'll have me."

As he gets to know his new friends, Alexi explains that he started out his adventuring career in the Mailed Fist. He went from footsoldier to cavalryman pretty quick due to his riding background. His father and grandfather were also in the Mailed Fist. He explains his shield emblems, the Mailed Fist emblem, the Wolf Cavalry Regiment and that he achieved the rank of sergeant before his tour of duty ended and he struck out on his own.

OOC: DM, is Alexi going to have to go hunting for his horse, Lobo, or is it going to be out front waiting for him?

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 17th, 2011 12:03:26 AM

"Well then, I'm sure that someone is going to expect some sort of favor for this sort of luxury, but who am I to complain? Plus, I'm sure that none of us feel like carrying it anywhere else." When reminded that he still owes Bosk for the fee, he is quick to retrieve the sum, he hates being in anyone's debt for long (OOC: character sheet updated). "Zane, let's get you inside and sleep it off." After helping the taur to his room, Beltrin collapses on his rough cot, exhausted, but dreaming of spending the next night enveloped in a feather bed.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 17th, 2011 12:46:11 AM

Beriothian looks at the boxes and realizes quickly that there could be a soft bed in there for him. His body suddenly feels lighter, and even a little rested just from the mere thought of sleeping on a soft bed for a change. How long has it been? Either way, his body aches to much to haul the bed up all those stairs, he can do without the luxury until the professionals set up the building.

OOC, for the record, I'm not joining you if you plan to re-enter the ring of enternal combat to look for your horse.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Thursday November 17th, 2011 1:25:33 AM

Zane accepts the offered room, since it is taur sized he has much more room that he's used to. He orients himself in the rooms center, facing the door, and proceeds to sit lotus position and lets his chin touch his chest.
To any who enter into the room, or look through a slightly opened door, they only see a robed and hooded figure with a pair of horns sticking out of the hoods sides via the specially made slits and slight weight at the bottom of the front sides of the hood. He is in fact sound asleep, and getting some much needed rest.

A nights rest/DM Buzz  d8=8 ;
Thursday November 17th, 2011 11:16:43 AM

The Iron Adventurers are slightly taken aback by the wealth and fortune that has been placed at their doorstep.

Kyan searches the boxes to make sure, they are full of goods and not monsters. Azrael attempts to mark a few of them as his own.

Restlin goes numb at the thought of someone doing his dirty work, in a good way.

Alexi is clearly troubled by the minotuar monks predictament. He wonders about the poison and others can tell him, he needs serious help or a lot of time, to get better. Or a few really good heal skill checks. If only you knew someone that liked you all, that is good with healing and poisons and things like that... Soon, he starts to handle.....money... That disgusting, filthy stuff the lesser classes in other cities use to purchase items and services. As far as a Hook City resident is concerned, soft metal is only used in jewelry or in expensive dishes.

Zeoll enjoys the new furnishings and informs the two newest members, that the tower where they will be living, is haunted by two little girls, killed in an accident or so it is suspected.

Bosk can clearly see, the transportation guild do not enter the house. They are not qualified to install, even pots and pans, but the group can drag anything inside they want to, if they have the inclination to do so. He quickly signs the forms without hesitation and starts rummaging through a few things, thinking about what is for dinner. Bosk remembers that Twice is a rogue, but perhaps, there is someone else he knows, far more qualified, to do the work he needs done?

Beltrin is alright with owing someone for all this stuff, but perhaps him and others have forgotten, they have already done quite a bit for a few people in this city. It could be, a late payment, in some eyes. He believes, the monk just needs some rest.

Beriothian is content, to rough it one more evening, before he rests in luxuriousness, like the rich and famous of Hook City should.

Zane, confirms, the poison still ravages his body. He takes up, which would normally be an awkward sleeping position, in the room that was offered to him. He is not a private person and keeps the door ajar, so that he might hear others in the tower.

(Rolled randomly for encounter, #8)

Later that night, Zane sees in his room, two little human girls standing in front of him. They play 120 questions with him and in his current state, he can't really tell, if he is delirious from the poisons or if these are the ghosts they were warned about earlier. Either way, at some point, they fade away, leaving Zane wondering what it was he really saw.

If there is anything, anyone else wants to do that night, before the morning, please post it today or we can move along to the decorator encounter.



Poison and it's effects/DM Buzz 
Thursday November 17th, 2011 11:29:37 AM

A DM error has occurred.

Zane does not have his Strength effected, it is his Dexterity. Please make a note of it. This is how it heals naturally, for future reference.

For every 2 points of damage you take to a single ability, apply a --1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday November 17th, 2011 8:01:21 PM

The first night back: Zeoll takes the time to spend a few hours singing the songs he knows the girls like best.

He spends the night in his rooftop garden, sleeping under the stars, as is his practice.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday November 17th, 2011 8:06:37 PM

Kyan is still around and breathing. As is his cat.

(OOC: Sickness in the house. Short on time for the last few days)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday November 17th, 2011 10:06:11 PM

Alexi isn't particularly tired, having been suspended for who knows how long. He feels edgy and needing to stretch his muscles so he starts moving things into the tower. He moves those boxes and things that one person can move unless another offers to help.

After doing the best he can, he finally retires to his room. Removing his armor and putting on some spare clothes from his backpack, he lays there in bed wondering how he is to find his horse. If he'd known what was going to happen when the idiot talked to the ring, he could have mounted Lobo and thus both would have been transported. But as it turned out, since he didn't return to his starting point, returning to the Iron Adventurers' starting point instead, His horse...

'Shoot, that was so long ago who knows where Lobo could be by now. I sure hope he's all right. He has my Mailed Fist saddle blanket so maybe someone returned him to the nearest battalion for a finder's fee. Looks like I'll be needing to send out some letters.

Alexi falls asleep and dreams of looking for a teeny-tiny horse in the middle of a haystack of humongous size.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 17th, 2011 10:22:20 PM

Beltrin sleeps soundly, dreaming of what he might do with the new-found wealth. He rises early, stretches out the kinks and soreness that are inevitable when one gets battered around by skeletons, trolls and various giant insects. His head cleared, he studies his spellbooks and eats a leisurely breakfast.

So much to do back in the city! But I guess that I'll wait around for this master decorator to show up, it might be amusing. In the meantime, he unpacks a few of the crates and looks for some furniture that might fit his simple tastes.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 17th, 2011 11:11:31 PM

Beriothian retires to his room, making a mental checklist of the days events. How could the rogue have overlooked the fact that their group has no way to cure poison? More than once the elf has watched members of the group gather poisons objects, Beri himself had poisoned himself numerous times on a particularly fetish trap on a door lock. When morning comes he will need to remember to discuss restocking the group-loot with a few life saving necessities.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Thursday November 17th, 2011 11:36:26 PM

After thinking back on Twice reputation, Bosk decides a better course of action is to seek out Heather Bodrey, a peculiar healer in Mud Town who might be sympathetic to his cause. While he is there he will see if she may have a cure for Zane that will speed along his recovery.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday November 18th, 2011 6:08:23 AM

Obviously, Restlin underestimated the poison's affect on Zane. He doesn't beat himself up too badly about this seeing as he's no healer and was obviously stunned by their new found fortune.

It's no night for drinking, though. The Iron Adventurers have stuff to do!

Seeing Bosk head out to find someone else to heal Zane, he realizes that this is something they should be able to do for themselves. He wracks his brain to think of some way his talents with magical scrolls and wands can be useful in creating the goodies they need, but darned if he can figure out how to make wands for spells he can't possibly cast (OOC: thought I could make a wand of CSW, but the Pathfinder rules state I can only create them for spells I know). Looks like the group will have to pay retail. He'll seek out Zeoll to find out how many chits they earned fighting in the ring.

Seeing how well taken care of they are at the moment, a good chunk of their loot should probably go towards keeping everyone alive.

"Tomorrow, " he decides before he finally hits the sack and sleeps, "I should start putting together some scrolls for us."

The morning after/DM Buzz 
Friday November 18th, 2011 11:25:45 AM

The group gathers in the tower and calls it an early night as the recent events have taken a toll on all, in different manners.

In the morning, a very flamboyant middle aged man comes by. He introduces himself Vani Whimpledinkle. He has three younger men with him that act very subservient to this master decorator.

Upon walking into the tower, the first thing he notices is a crack in the floor, he tells one of his men to make a note to have that fixed. "Nooowww darrrrlingssss , tell me a bit about each of you so that I can bring your character out in this....this.....semi adequate dwelling." His hands and body moves in large swooping patterns.

Once the preliminary meeting with the decorator is done, the group goes about other business. Some want to go to Mudtown. Others want to gather magical aids for future needs. Perhaps a few mundane torches wouldn't take up to much space either?

(ooc: Vani is a high level Elemental Specialist. He can help make rooms bigger or smaller, with magical additions if you desire, within the reason of physics of course. Supporting walls are still a necessity.)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday November 18th, 2011 6:08:08 PM

"Well," Restlin starts, "this semi adequate dwelling is haunted by two little girls who knocked him <points to Bosk> clean out. Just a word of warning. You may want to watch what you say.

"Not that I'm disagreeing with you, far from it! Anyway, enough about the tower. Let's talk about me. You see, Master Whimpledinkle, I'm in a jam. I'm a wizard of some fair ability without a place to scribe my scrolls, brew my potions, and do all the other sundry tasks that occupy my time. I don't even have a proper stand for my spellbook. I have faith you can remedy this situation. Now, I have a feeling my fine companions here, and they are fine companions Master Whimpledinkle, but I have a feeling they will talk about their desire for simple surroundings. The liontaur there <points to Zeoll> may want something organic, for example. That is all fine, of course; some people enjoy the simpler things in life. Master Whimpledinkle, I am not one of those people.

"You seem to know your thing, Master Whimpledinkle, so I will trust you with this basic requirement: I want luxury. I want to to push the line between elegant and gaudy, but...and this is important...I don't want to cross that line."

Furnishing seen to, he turns his attention to Zeoll. He's pretty sure Zeoll was holding their chits from the ring. It seems like something Zeoll would do. "We should all have a share of the booty, I'm sure, but setting aside a group fund for items to make sure we don't lose a member to poison and whatnot would also be a worthwhile investment, don't you think? I'm thinking a few potions to cure poison and disease should be purchased before splitting the remainder up. How much was our total haul, anyway?"

Zeoll (HP35 of 35, AC22, CMD17)  d20+5=18 ;
Friday November 18th, 2011 6:13:04 PM


Zeoll explains some of his long history to the designer, eager as always to learn and share information. He mentions his early life in the wild part of Liontaur Isle, sleeping under the stars, hunting small game. Then his time with a band of liontaurs, centaurs, and minotaurs, trying to bring peace to a troubled part of the Wold. Three years spent dead in the Lands of Rest. A return to life, and quests won and lost. Then a period of quiet wandering. And finally a new home in Hook City.

The liontaur does his best to speak knowledgeably with the designer about the internal structures and parts of the tower. Bard-Trained Knowledge Engineering 18.

Zeoll adds to what Restlin is saying. "I sleep out of doorrs, in the rrooftop garrden, and all I might need is a simple awning to keep the rrain off. Howeverr, I would like a small rroom forr two young girrls, with toys and nice beds and a place to play. They may be dead, but that does not mean they should not have a rroom of theirr own."

OOC: I remain personally confused about loot and treasure. Could someone go back through the module and figure it out? Or I can, but it'll be next week.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday November 18th, 2011 6:22:15 PM

I work all weekend, but it's really dead. I'll have time to go count it.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday November 18th, 2011 7:10:34 PM

ooc: As you wish, here is the treasure count (I added the totals in white chits at the end. A red is worth 5 white, an orange is worth 3 red):

Zombie fight:
Coffin #1: 5 white chits
Coffin #2: 1 red chit (5 white)
Coffin #3: 1 orange chit (15 white)
Coffin #4: 5 white chits

First two fights:
The hole on the left holds a solid gold urn with no lid upon it. Inside the urn is many White Chits (fifteen total) and two Red Chits. (25 white)
The hole on the right has a blue satin pillow with 1 Orange Chit and two Red Chits, resting easily upon it. (25 white)

Extra Centipede Fight:
A new hole in the floor opens. Inside is a green satin pillow with three red chits. (15 white)

I believe that is 95 white chits, worth a total of 9,500 gold.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Friday November 18th, 2011 7:40:49 PM

Zane, waking up in the morning and still feeling clumsy as all get out, heads down stairs with the rest of the group, as the gaudy person starts asking what each is looking for. He'll wait, until the others have gone and then speaks up.
"Contrary to popular belief, I also enjoy the finer things in life, just what I consider as things is far different from some others is all. I'm interested in a comfortable bed. A couple lanterns that can be shuttered as to block the light, as well as a small bookcase. A nice mat on the flood so as to absorb somewhat any falls that should be taken. I also would love swing rings or posts of varying height to keep up my practice of acrobatics and such.
Zane gives him a slight bow, maintaining eye contact as he does so.

Spells

Level----- 0 1
Available- * 4
Cast------ * 0

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
Dexterity drain 5 points

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday November 18th, 2011 9:26:35 PM

"Zane, Bosk has gone to visit a friend of ours that may be able to help with your condition. For once, I agree with Restlin, we need to invest in some magic to keep ourselves upright. I know that I've sucked more life out of Kyan's wand than I deserve."

Beltrin greets the designer with one raised eyebrow Well, not the sort of man I'd normally consort with, but best to be cordial, no sense in making him angry. "Well-met sir, my room could certainly use some improvement. I prefer simple things, although of the highest quality. I need a well-lit space to continue my magical research, both in books and with my tools. And of course, a comfortable bed and a chair for reading would be most appreciated." As he starts to turn away, he pauses as if thinking twice "Oh, and who did you say we have to thank for your services?"

OOC: Thanks for putting that list together Will. I think that we should get another wand of CLW (and Kyan shouldn't need to chip in for it, I know that Beltrin and Zane used up quite a few charges). And either a wand or a few scrolls of lesser restoration.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday November 18th, 2011 10:37:33 PM

At the designers arrival, Kyan simply leans on his door frame and waves and a hand at the men when they go to take a look at his room. The carpentry tools, saw horses and a layer of saw dust can be seen behind him as well as the makings of various pieces of plain, though sturdy pieces of furniture. "I'm good. Maybe could use a lamp."

OOC: Of course the party rogue had the list of wealth. He probably has a list of ALL the characters wealth sorted by easiest to grab by value. I'm all for loot going towards party items before being split up. Another wand, some scrolls, etc.

Also FYI I plan on swapping Kyan out soon with another character due to the APG being introduced

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday November 18th, 2011 11:05:27 PM

Alexi watches the goings-on and is a bit perplexed at seeing them count something called 'chits'. The group seems to think what they have is a lot. A lot of what? Alexi scratches his head.

"Yesterday you guys mentioned a cost to become a citizen and move about this city legaly. How much is that in those chit thingies? I could seek some temporary employment to help pay it back."

Alexi explains to the decorator, "I like the open spaces, the grasslands and such. Besides a comfortable bed and a writing desk, I'd like some paintings of the countryside to hang on the walls. A mapcase to store maps would do nicely too. A modest wardrobe should top it off. Now, if it also within your jurisdiction, a small stables somewhere on ground level would be a good thing too."


Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Saturday November 19th, 2011 12:21:10 AM

Ah yes, Chits...they are the monetary system of Hook CIty. I'm afraid if you want to earn some Chits you'll have to stay with us for a while. It is pretty much impossible to make money in the city with out getting licensed and going through mountains of paperwork first. The chit is a magical currency only used within the city, and each colored chit is the equivalent to a specific level spell. In fact, you can choose chits of a certain spell and use the chit to cast the spell, in essence using your money up. That said, it is an expensive way to cast a spell.

The chit system is as follows:

100 gp = 1 white chit = 1 Cantrip*
500 gp. = 5 white chits = 1 red chit = 1 1st Level Spell*
1,500 gp. = 3 red chits = 1 orange chit = 1 2nd Level Spell*
3,000 gp. = 2 orange chits = 1 yellow chit = 1 3rd Level Spell*
6,000 gp. = 2 yellow chits = 1 green chit = 1 4th Level Spell*
12,000 gp = 2 green chits = 1 blue chit = 1 5th Level Spell*
24,000 gp. = 2 blue chits = 1 indigo chit = 1 6th Level Spell*
48,000 gp. = 2 indigo chits = 1 violet chit = 1 7th Level Spell*
96,000 gp. = 2 violet chits = 1 black chit = 1 8th Level Spell*
192,000 gp. = 2 black chits = 1 clear chit = 1 9th Level Spell*

Upon entering the city you are typically accessed by interrogators. As for as wealth goes, the interrogators only measure your financial wealth, not your personal wealth, so if you are bringing objects into the city for sell, they will be appraised. In other words, don't try to sell your gear unless you do it in the Catacombs, unless you declare the items for sell when you enter.

No one may leave the city with Chits. All money made or earned while in the city must be converted back into a precious metal standard of coin. If anyone came into the city with one thousand gold pieces and they convert five hundred of that into Chits. The remaining five hundred gold is all but worthless unless it is getting smelted down into jewelry. If they earned ten White Chits when they are done with their selling, those White Chits must be converted back to gold or whatever at the current exchange rate of the city, when they leave. Those ten White Chits may not leave the city proper. (Any other questions on this, please do not hesitate to ask. I want us all to be sure we understand how this works.)

Exchange rates are based daily (Game day, not our time)

1%-10%, there is a 10% decrease in the value of gold.
11%-40% there is a 5% decrease in the value of gold.
41%-60% the exchange is even.
61%-90% there is a 5% increase in the value of gold.
91%-100% there is a 10% increase to the value of gold.

Characters will not know the exchange rate until they attempt to enter or leave. (That is when the DM will roll the percentage.) I cannot tell you how long it took us to get used to the currency here, and we are still adapting to the mounds of paperwork. I am personally thinking about hiring someone to do all my paperwork for me.


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday November 19th, 2011 12:29:18 AM

As the early rays of dawn find there way into the tower window the party rogue begrudgingly emerges from the warmth of his sparsely furnished bedroom. Things have a way of changing rapidly in Hook City, a stark difference from his Elven homeland. Back home little changes from decade to decade, yet here even your closest companions seem to change on an almost daily basis. Of course, it was his monotonous life as an elf and a desire to experience such changes that drove the elf to leave his village in the first place.

The elf slowly makes his way down the stairs and heads into the kitchen. As he prepares his first pot of coffee he catches a glimpse of the two spectral girls running around the corner. He wonders briefly whether they are excited about finally getting their home furnished after years of the place being abandoned. As the rest of the party starts to make their way down for breakfast talk turns to purchasing antidotes and healing wands.

I thought about that last night as well. We definitely need a way of curing poison, we would have been at a huge loss if Zane had been incapacitated, or worse. And a wand has proven invaluable when healing, I would hate to run out of charges when we need it most. I know of a few specific things I need to pick up in the near future as well in order to do my job better. Are there any other items we think would be wise to purchase as a group?

As Beri finishes his coffee he sees a flamboyant man enter the kitchen and start talking about increasing the ambiance of the room, and the rogue immediately guesses that this must be the decorator. After a few moments Beri starts to answer the man's questions.

A little about myself? Hmm... well, I suppose more than anything I resemble what the humans refer to as a renaissance man. As an elf I've had the time to learn a lot of skills, and I see my versatility is one of my greatest strengths. I am a man of finesse and precision, though at the young age of 100 I still occasionally let my excitement get the best of me. Despite looking the part of a rogue, I am still an elf and miss having a bed built for someone of my tall stature and covered with the fabrics of my homeland. As for my style, I like dark woods and leather furniture, and will need a few book cases. Probably also a table to work on my hobbies in the back.

The rogue leans in a little closer to the decorator and whispers.
And just between you, me, and Wardd, can you add one of those bars hidden inside an old giant globe of the Wold?

ooc: If you are planning on swapping Kyan out then Beri really will need to create a list of your inventory sorted by easiest items to pilfer >.>

Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Saturday November 19th, 2011 12:47:43 AM

Bosk takes a while to think about the layout for his room. I would appreciate anything you could do to make my room a bit larger. I spend much time in prayer and in constructing magical and achemical items, these areas would be best on the outside of room along with a huge bed. As you can see, I have a wide selection of large weapons and armor that I must be able to store. Space and storage are essential to me... Do you mind if we speak a little more privately for a minute?

Once the group is out of hearing range he asks Vani, the high level Elemental Specialist, about his abilities and confidentiality. Among the special features he asks for is a few secrete compartments that open into some sort of non dimensional space that only the cleric can access, preferably where any magical abilities are temporarily suspended. Although he doesn't reveal the reason, at least one of them would be to hide the teleporter the group has hidden, buried deep beneath the ground under their shop in Mud Town, that can take them to the Temple of the Illithad where a great evil still remains. With just a though it caused the Iron Adventurer's to commit the darkest of deeds against two children. Someday that creature will pay, but until that time they do not want the teleporter used. Fortunately, it is believed the creature is unable to get access to the teleporter within its temple. Another might be a wise place to store Malphaz ring.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday November 19th, 2011 12:49:44 AM

OOC: just a suggestion, one of the casters might want to look into taking levels in fixer, buy 1 wand, and never run out of charges ever again. (My high level character is one, Aztyr in BBL) Playing with Wold's Blood can be fun!

Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Saturday November 19th, 2011 12:52:31 AM

Hmmmm...Bosk, The Grim Avenger, Cleric of Gargul, shall we say Fixer of problems for the Lord of Life and Death.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday November 19th, 2011 1:49:44 AM

Fixers are followers of Alemi (

Zeoll (HP35 of 35, AC22, CMD17) 
Saturday November 19th, 2011 10:26:18 AM

OOC: Bosk, you are a multiclasser after my own heart! I'm making Zeoll into a Bard/Cradled/Seer, with a level of Haunted Oracle to take care of my girls.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday November 19th, 2011 9:41:44 PM

Bosk explains to Alexi about the monetary system and Alexi still scratches his head. "All right. So first order of things this morning, whilst the decorator takes over, is to get me legalized. Once that's done I can move about and not feel like a criminal. Then I can also start looking for my horse. But I need some of these chit things so i'll need some way to earn them. Which means I need to be legal so I can earn them. So first thing we need to do is to make me legal. Eh?

"Who volunteers to go with me to the Legalization Bureau?"

Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Sunday November 20th, 2011 12:26:56 AM

Bosk just smiles for a second. Wow, you really are new to Hook City. First we need to go to make an appointment to get a date for you to have a meeting to get legalized. Hook City is known for two things, magic and paperwork. Hopefully, since you are joining an established organization, processing will go faster for you than it did for us. That said, I'll go with you and show you around the city. I really need to go to the catacombs now that we earned some chits.

DM Sanity Info:
Evening one: Go to Hook City and trade in a poison sack from a gigantic spider with some high level poison for something that will restore Zane's Endurance and for some poison more fitting characters our level.

Day 2: Go with Alexi (and Zane?) to begin the registration process and stop by catacombs. Spend evening crafting and drinking.

Assistant DM James 
Sunday November 20th, 2011 12:34:21 AM

ooc: Now that the arena battles are over we will be switching over to APG. As such, I need all players to send me a link to the finalized version of your APG Characters. If you have already sent me a link, please send me another so I can have them all together and know it is the right link. I want to recheck everything over Thanksgiving Break. Kyan, I know you are planning some major changes, please let me know what you are planing to do with your character.
James

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday November 20th, 2011 8:03:48 AM

OOC: Alexi is already APG. updated before coming in. :}

Zane Stormfront AC 25 CMD 22 HP 48/50 
Sunday November 20th, 2011 3:11:49 PM

OOC: just use Zane's header link.

IC:
Zane entered legally into the city, arriving via ship. So Zane will do whatever else is needed to be fully legal.

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=19 ;
Monday November 21st, 2011 9:15:15 AM

Zeoll continues his discussion with the decorator, demonstrating some of the songs that his girls seem to like most.

Perform 19 -- not the liontaur's best!

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday November 21st, 2011 3:56:32 PM

"How are we going to split this up? Considering our day to day expenses and furnishings seem to have been taken care of, I'm all for a heavy investment in our continued existence."

Restlin does some quick math in his head.

"If we each pocket two red chits, we being the seven who went in, that will leave one orange and two red for healing goodies. That's enough for another wand to replace Kyan's, as well as a couple of lesser restoration potions and a few vials of anti-venom."

***

3 vials antivenom = 150gp
2 potions lesser restoration = 600gp
1 wand clw = 750gp

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday November 21st, 2011 9:51:08 PM

That sounds good to me, though I owe money to Bosk for our registration still so he's going to get my money anyway.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Monday November 21st, 2011 11:12:00 PM

"That sounds good to me Restlin. I also like living and think that it's worth a hefty amount of chits do keep doing so"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 21st, 2011 11:20:57 PM

Alexi goes with Bosk to get his Legalization Paperwork started and although he has no money, enjoys window shopping.

He comments to Bosk "How hard is it to earn 1500gp, or three red chits?"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday November 21st, 2011 11:32:30 PM

ooc: I don't think it will cost you 1500, if I remember right that was the cost of the IA's registration, but now that we paid for that I don't think we need to pay again. But Bosk paid the bill at the time since most of us didn't have the money needed at the time.

Assistant DM James 
Tuesday November 22nd, 2011 12:49:43 AM

Bosk rummages through his bag a bit before pulling out the Hook City Documentation they had received. [b]When we formed the Iron Adventurer's we were giving the option of having a President and Vice-president for the corporation or a board of equal members with a Chairman. If we chose to have a President and Vice President the cost would have been one Green Chit, but we consider all in our group to be equal and opted for having a board instead. Besides, being an adventurer can be dangerous and the cost to switch the President or Vice President was very high. To form a committee the cost is one Orange Chit per person documented on that board, just as it is to add a member to the board.

I know it is expensive, but the problem is you cannot work without a licences and registration. You even need proper documentation and paperwork just to enter the city to look for work. Our group experienced that nightmare first hand. We only got inside after saving a village and having someone transferring us their writ of passage as a reward. As for work, we have only been here a short time, but we got lucky and have made quite a name for ourselves by saving the city from a zombie attack. That is supposedly why someone unknown benefactor is renovating our tower and delivered all the furnishings. I may be suspicious by nature, but rarely have I encountered someone with such wealth and generosity. I have a feeling that this is more of a down payment than a gift. If not, we also have a standing offer of payment if we can track down a troubadour and bring them back to the city.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 22nd, 2011 1:41:41 AM

Beriothian ponders for a moment whether Bosk is right about this being a way to curry favor with the IA before offering them a job. He had been assuming that this was most likely a gift from Dustin, the last descendant from a city founder whom the group had petitioned Gargul to let return from the dead. This extremely wealthy man had no offspring and had only come back to be with a certain young woman. While there are certainly others out there who might be this generous after saving the city, Dustin still feels like the most likely source of such gifts.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Tuesday November 22nd, 2011 2:02:34 AM

"So, what you're saying is, I don't have enough to join the group and be official then?"

Assistant DM James 
Tuesday November 22nd, 2011 2:19:17 PM

Bosk gives a deep laugh. Don't worry about it. The Iron Adventurers look after each other and help each other out. If it wasn't for the group lending me some gold I would have missed the opportunity to get this Steel Grass armor. I can spot you the chits till we get some more work. Besides, having a few more intimidating men listed among our ranks can only help our reputation.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday November 22nd, 2011 3:27:13 PM

"Well, that's that, then. I'll take care of buying our supplies while you guys go make our two new acquisitions legal."

With that, Restlin claims his five white and one red chits and saunters off with another red and orange towards the catacombs...

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday November 22nd, 2011 9:20:36 PM

OOC: Steel Grass armor? Now that's exotic armor indeed! Ha! :)

IC: Alexi contemplates the value of chits the group gained in their brief jaunt into the Endless Arena of Doom and is satisfied it shouldn't take too long to pay the group back. He whistles a light tune as he heads off to be Legalized.

Return To Index      Next Module (The Girls)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage