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A Visit to Magister Alistair's Office


A friendly suggestion/DM Buzz 
Tuesday May 31st, 2011 5:36:33 PM

The sounds of the many people filling the large ornate structure does not over whelm the thoughts of the group as they speak. Looking down the walkway however, they see a young lady they recognize as Elspeth. She smiles from ear to ear and it doesn't take a sense motive check to notice she is doing her best not to skip. "Greetings Iron Adventurers! I have been seentt....whoa!" She takes a couple of steps back and away from the group, with eyes wide before everyone remembers they haven't had the best of weeks. She looks you all over and her face turns to an awkward fear as she begins casting a spell. Then another! Before you know it, many spells are in place in an attempt to get the group smelling and appearing something to be admired. "Whatever have you been doing to save the city this time only one can wonder, but there are reporters down stairs from the cities major news organizations. The Magical Missive is even here to interview you all!" Magister Alistair sent me to suggest to you all, for now, to just wave and do not answer any questions. Take the carriages straight away to his office where you can collect your rewards."

She waits to see if everyone is prepared or have any questions for her.

DM Buzz: Kyan would have known before Elspeth arrived, Magister Alistair's office would be the location.

Zeoll (HP35, AC14) 
Tuesday May 31st, 2011 5:44:21 PM


Zeoll grins and thanks the woman. "You have done ourr noses, and yourr own, a grreat serrvice today. We arre in yourr debt!"

He says he would be pleased to follow her wise advice. He asks her in a whisper what it is the group should be expecting.

Kyan (Jon) AC:19/13/16 HP: 48/48   d20+7=27 ;
Tuesday May 31st, 2011 11:15:42 PM

Kyan frowns at the mention of news organizations, the Magical Missive, and interviews. He almost tells the girl what they'd been doing for the last week, but keeps quiet and mutters, "Perhaps we'd best choose a spokeman.. or taur, to deal with interview."

Knowledge Local: 27, info on the Hook City media types

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday May 31st, 2011 11:22:20 PM

The tall rogue bows before Elspeth.

You are indeed a soothing sight upon my weary eyes. Thank you for cleaning us up, we would not have wanted to have reporters catch us in the state we were in. Only a fool would ignore the advice of one as wise as Alistair, we are lucky to have found favor with him.

Out of curiosity, do you happen to know which view of the IA the Magical Missive seems to be printing?


Bosk AC: 20/12/19 HP 47 of 52 Spells 
Wednesday June 1st, 2011 1:47:05 AM

As Elspeth casts his spells, Bosk is once again grateful for having been able to keep up his appearance and sanitation. The cleric smiles and is glad to accept the prestidigitation cantrip and freshen up a bit more. Having come to trust Elspeth, Bosk follows his suggestion and simply waves and avoids answering any questions.

Thank you Elspeth, you are most kind and you advise is most helpful.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Wednesday June 1st, 2011 8:45:45 AM

Restlin is so happy, so pleased, so darn-right ecstatic to not smell like toe funk anymore that he almost misses Elspeth's words, "Whatever have you been doing to save the city this time only one can wonder." Does she not know? If she doesn't know, is it possible Hook City is unaware that the Iron Adventurers are the first persons to grace the city's jails in years?

He decides not to do the talking on this matter, but will discuss it with his fellow adventurers when they're alone.

A friendly suggestion/DM Buzz 
Wednesday June 1st, 2011 12:53:14 PM

Eye doctor visit this morning. Three different drops and I have a pretty blurry vision. I will try to get in another post this afternoon.

Zeoll (HP35, AC14)  d20+17=20 ;
Wednesday June 1st, 2011 1:02:02 PM

When the party comes in sight of the crowds, Zeoll whispers to his friends, "Look noble and herroic like!"

He does his best to follow his own advice. He could use Perform (act) or Bluff to do that, but he would be neither acting nor bluffing! :-)

How about Diplomacy? a 20.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Wednesday June 1st, 2011 1:54:49 PM

"My thanks Elspeth, I would have hated to exit the courthouse looking as rough as we did when we emerged from the catacombs." Beltrin takes her advice to not answer any questions. He does his best to look the part of the hero, although he's a bit uncomfortable to have all of the eyes on him, knowing that odds are good that one of the crowd will recognize him as the disgraced climber from years ago.

A friendly face/DM Buzz 
Thursday June 2nd, 2011 10:32:48 AM

The always appreciative Zeoll appears to be the model citizen of Hook City. When he feels an apology is necessary or gratitude should be displayed, he does his best. So too is it shown again with the young lady that has been sent to serve them. She answers his questions

The ranger of the group continues to frown, even if greeted by a lovely young lady attempting to do the bidding of city officials, but perhaps, it is those that are nosey that turns Kyan's face grim? Those that want to know the business of others, only because they need something to write about, when facing their ordinary, average lives, even for Hook City standards!
Kyan only Highlight to display spoiler: {This city is all over anything that might appear improper or in any way an effect resulting in a negative response upon those that live in Hook City. All of the news organizations are as proper as possible when presenting facts but when there are those in the city that discredit the ideas of this vast community, it is ruthless in presenting all of the facts on any subject. All news outlets know to leak or reveal false information would lead to a fast demise in credibility. The Magical Missive is a news group that distributes news through magical tablets, citizens must first buy, then pay a monthly subscription for. Upon this tablet a magical scroll transmitted magically can be sent to all subscribers daily. All other printed organizations are well received as independent sources, but only the very wealthy owns a Magical Missive tablet.}

The dashing rogue of the group causes the young assistant magistrate to blush and she answers the question from Beriothian "What view? They don't have a view. Whatever you tell them, they will use their own resources to determine if the answers given are true." She says this in a matter of fact tone. As if, why wouldn't leading news organizations use high level spell casters to solidify a sources information?

The minotaur might not need as many spells as others to clean up, but Bosk's wrinkled cloth bags and slightly matted hair in unreachable by normal standards, locations, are quickly tended too. He is inclined to do as is suggested.

Feeling refreshed, Restlin is feeling much better then thirty minutes ago. It crosses his mind that the people of Hook City might not have any idea the group was being detained for less then heroic actions.

Taking Elspeth's words to heart, Beltrin's actions do seem to be enough to please a crowd, but it seems something in his past his haunting his future and he hopes to not be recognized.

Answering all the group questions for now, your assistant leads you all down the walk way and outside to a large group of people. Off to the left and right are easels set up with men and women of different looks sketch quickly various portraits of the group leaving City Hall.

Near the carriages are a group of men and women that appear to be from the press asking many questions. Through the roar of the crowd you can hear some of them ask "How the group discovered the zombie plot?" or "Where have you been all week?" There is one person in the group that just stares at each of you, sizing you up if it were. His confidence seems strong and when one in the group gets close enough he hands them a business card that reads "Sebastian Merryweather, Journalist for The magical Missive"

Inside the carriages the streets are lined along The Bridge and the group wonders why there is a third carriage following their convoy and soon it is discovered, the citizens of hook City are offering gifts of various types that are placed in the wagon. Bottles of wine, fine cheeses and heraldic favors from different households, offering you their public support by allowing you to wear their device upon your person.

The trip is fast as the commotion in the streets seem to fade as the group makes it's way back to Soldier City and they pull up in front of the Magister's office for this quarter of town, where minor judgements and business disputes are tended to.

The group is rushed inside the much smaller building and soon, they are resting in a large chamber, less grand then what they have seen recently, but still impressive.

Soon Alistair enters from his chambers as greets everyone anew and gets to know those he has barely met.

Zeoll (HP35, AC14) 
Thursday June 2nd, 2011 11:15:22 AM

Zeoll grins gladly as he sees the way the "little people" react to the sight of the Iron Adventurers. "Although I have to be careful not to say out loud what I think," he muses silently to himself. "These humans are little compared with the Taurs who are my brothers and sisters, but they would likely not prefer me to point that out."

In respnse to Kyan's quiet comment about needing a spokesperson, the liontaur responds, just as quietly, "That may be a good idea. We need a diplomat to deal with the people asking questions. The arrt of honest prrevarrication is not an easy one to masterr."

After arriving at the magistrate's office, Zeoll bows at the sight of Magister Alistair. "Once again, it is clearr that we arre deep in yourr debt, sirr," he says. "You have ourr grratitude and thanks."

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Thursday June 2nd, 2011 1:16:52 PM

As the group enter's the carriage Bosk examines Sebastian Merryweather's card. Perhaps it is paranoia, or perhaps the cleric senses something, but he is immediately suspicious.

Turning to the other magically gifted party members he says, This may sound stupid, but could you do me a favor and cast Detect Magic on this card? The magical Missive may only print facts, but that doesn't mean that they aren't above trickery to obtain information. I don't the whole world knowing what I ate for breakfast, or of any measures we take to secure our tower. I would do it myself, but I didn't prepare that spell today.

ooc: more to come

Zeoll (HP35, AC14)  d20+9=19 ;
Thursday June 2nd, 2011 1:34:02 PM

Zeoll casts detects magic on the card. He uses his knowledge of the city in an attempt to recall some bit of info on Master Merryweather or his employer. Know Local 19.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Thursday June 2nd, 2011 2:15:48 PM

The ranger ducks his head as they move out of the hall and into the relative privacy of the carriages. He was not uncomfortable with the crowd, but with the attention of the crowd on him.

He lets out a sigh of relief as he settles into the carriage and they make their way through the streets, letting the others in his carriage know what he knows about the press in the city and the Magical Missive in general (see spoiler above). As he peers out of the carriage and spots the tribute wagon, he looks back to the others, "It looks that the tower will at least be well stocked with wine and cheese."



Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells)  d20+1=12 ; d20+6=14 ; d20+6=12 ;
Thursday June 2nd, 2011 9:34:41 PM

Restlin nods to the ranger. "Yup! We'll need magic to keep all that food fresh until we have time to eat it all, that or we could feed some of the mud-towners as well as ourselves."

He takes a moment to think on how to treat Alistair when they meet again. After Kyan's dramatic example, Restlin is very aware of the importance of decorum. While he doubts he'll be able to muster up Zeoll's diplomacy, surely he can figure out how to address the Magistrate.

Diplomacy: 12
Knowledge, Local: 14

He'll also try to recall all he knows about The Missive.

Knowledge, Local: 12

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells  d20+13=18 ; d20+9=18 ;
Friday June 3rd, 2011 12:19:55 AM

"There are much worse things to stock a tower with than wine and cheese.... like ghosts..." Beltrin smiles as he shares the carriage ride with his fellow adventurers. He too examines the card that the reporter gave them. If possible, he also takes a look at the noble houses that have contributed gifts, trying to see if there is one that might be suitable to align himself with.

--------------------------------
Cast detect magic
Spellcraft: 18 (examining card)
Knowledge (Nobility): 18 (examining heraldry on gifts)

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Friday June 3rd, 2011 1:12:55 AM

Beriothian makes his way to the carriage, waving to the admirers as he goes but saying nothing. Upon their arrival at Alistairs the rogue bows deeply before addressing Alistair.

It seems your wisdom has kept us running straight into trouble once again. Elspeth caught us just in time to spare us from the embarrassment of appearing before the crowd and sketch artists in the same state of disarray we had previously been in when we last saw you. We followed your advice and did not speak with the reporters that were waiting for us. Is it the Magical Missive itself something we need to be weary of, or is there another reason for our silence?



Bosk AC: 20/11/18 HP 52 of 52 Spells 
Friday June 3rd, 2011 1:21:22 AM

I must admit, the people of this fine city appear very thankful of our actions. This is a must welcome change from Mudtown. Last month Beri, Zeoll and I, along with the other Iron Adventurers, tracked down and slew an illithad that was killing the wealthy townsfolk and identified as part of a deadly occult, and even after presenting it's tentacled head as proof had a hard time claiming the reward...which they short changed us on!!! Here we were looking into a possible crime out of the goodness of our heart and are being showered with gifts, Gargul has surely blessed us for getting rid of those abominations.

Does anyone know what our response to these gifts should be? Should we be sure to send our thank you notes or knowledge the people's graciousness in some way?


Upon arriving at Alistair's, Bosk follows Zeoll's and does his best to follow proper decorum.

Zeoll (HP35, AC14) 
Friday June 3rd, 2011 7:09:46 AM

"I think thank you notes sound verry nice," says Zeoll.

"And the ghosts arre not so bad. I like those little girrls."

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Friday June 3rd, 2011 7:18:18 AM

The issue with the girls is not one of being good or bad, but one of preserving the balance of life and death....of maintaining the natural order.

Zeoll (HP35, AC14) 
Friday June 3rd, 2011 10:29:25 AM

"Well, surre, if we can find them a peaceful rrest orr some otherr home, grreat. Until then, they can stay with us."

[OOC: The Wold is planning to adopt the Advanced Players Guide for Pathfinder, most likely at the start of 2012. At that time, Zeoll will add the new Oracle base class. It is just too perfect a fit for a wanna-be Seer like me. Every Oracle has a curse, like Deaf or Clouded Vision or Lame. I want to pick the "Haunted" curse. And it seems to me it would be very nifty if Zeoll ends up Haunted by the two little girls. Some nice RP and continuity in there, I think.]

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Friday June 3rd, 2011 12:53:39 PM

For now. The cleric adds in a quite voice. He can abide their presence for now, until he gains a little more power and information on the situation, but a Cleric of Gargul can abide their undead presence only for so long.

ooc: A Grim Avenger and a Haunted Oracle, talk about the odd couple. Bosk may not be thrilled, but if this is done through the gods it may be acceptable. Better keep your fingers crossed that the DM is generous should Bosk cast an augury spell.

Zeoll (HP35, AC14) 
Friday June 3rd, 2011 1:54:57 PM

OOC: Whats the worst case scenario? You can try to send them to their rewards, but if they say no, what can you do about it? I don't think you get the Compel Spirits ability until level 5 Grim, and even then there is a save. :-) LOL!

Future Zeoll holds out his hands in an appeal to his longtime pal, the grim Grim. "What can I do, brrotherr Taurr? They say they like me. They'rre just little girrls! You can't be mean to little girrls!"

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Friday June 3rd, 2011 2:08:25 PM

Future grim shakes Zeoll's hand. "We'll worry about it if and when the time comes. If Gargul doesn't mind, then neither do I. Besides, my niche is that of the Grim Avenger. If you are being haunted by the gods as a result of being an oracle, my guess is that the girls aren't staying on this plane due to unfinished business.

The End/DM Buzz 
Friday June 3rd, 2011 3:42:48 PM

The business card for Sebastian Merryweather does not detect magic, it will be pointed out on the way through the city. Zeoll has heard of this reporter. He has a very dry, snobbish wit about him and figures himself important to be working for the leading news organization for the wealthiest people on the Southern Continent. Restlin doesn't know near as much as much about the news centers of Hook City like others so he sets his thoughts on how to properly greet a city official, especially one that is one official business.

A light hearted conversation resound off the inside of the carriages as they roll through the clean streets of Hook City. Bosk seems over concerned about his new found fame. Perhaps just being rich is easier, but being a hero means being in the beam of a bull's-eye lantern. The harder you avoid it, the more in your face it will get. Kyan ducks into their ride and is satisfied they can live well for a few days with the gifts offered. Beriothian swims in the moment and allows those there to see him a glance at his elven features while remaining silent. On the other hand, Beltrin mentions ghosts and thinks of ways to improve his future with the graces of those that adhore him. He does not have the time right now to examine the many gifts and favors that has easily burdened the wagon hauling those goods.

Magister Alistair greets each in turn. To Zeoll and Beriothian he bows slightly acknowledging that perhaps they are in his debt. He invites everyone to take a seat while he sits on the corner of his large desk with hands folded in his lap. "I see you haven't been mistreated by the citizens of Hook City. That is pleasing to be aware of. With what spells would The Iron Adventurers like their reward to be?" He gets out a pen and a small sheet of paper to record the groups wishes.

Six Green chits is the equivalent amount 36,000 gold pieces or six 4th level spells of the groups choice. Experience will come this weekend. Nice work everyone!

Kyan (Jon) AC:19/13/16 HP: 48/48  
Friday June 3rd, 2011 4:02:51 PM

OOC: Permanent Drymouth cast on Kyan is not an option.

Kyan acknowledges the magistrate with a nod of his head and leans against the wall while the others are greeted and furrows his brows at the official's request for a spell. The ranger tries to think of the name of the spell that produces a big bag of money, but instead settles for, "If it's just the same, Magister, I'd prefer some red and white chits to carry around."

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Friday June 3rd, 2011 11:05:42 PM

Beriothian considers the options for a moment. He will likely be spending the money almost as fast as he receives it, but he knows immediately that he would like a greater invisibility chit (4th level bard). The real question is what he will spend it on, but he will have plenty of time to think about this over the next few days while learns how to swim and ride horse down at the WLA.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Saturday June 4th, 2011 10:59:42 AM

Restlin mulls the choice over in his head for a bit before declaring, "Dimension door please, Magister. This past adventure taught me the important of being somewhere else very quickly."

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Saturday June 4th, 2011 1:21:49 PM

Bosk waits his turn and then asks for green chit of greater invisibility (4th level bard), knowing full well that he intends to spend the money as soon as the group leaves. He hopes that no one has realized that while in confinement in the tower he sold his belt of Dexterity, without which he is not skilled enough to fight with two weapons at once. He kicks himself for having forgotten the reason for making the purchase in the first place and then again for the money he lost by selling an item at a loss only to have to buy it back. If anyone asks he will inform them that he prefers to make his own items over buying ones made by others.

In the back of his mind the Cleric wonders what favor Beri owes Magister Alistair. Instead he asks Alistair how Jacob and Temujin was doing (The doppleganger who cut out part of his own brain and assisted the Iron Adventurer's in saving Jacob Halfdane, a family friend of Alistair's. Temujin is now recovering in the Sargrass Plains and undergoing Druid Training so that he can bond with a Druid Tree.

Furthermore, Temujin had a large statue that the group was told they can have. It is partially buried in a cave under the tree and the head alone is 10x10x10 ft and over 1000 years old. The group thought this would be a cool decoration outside their tower and an even cooler animated guardian. It is of master quality, and the group promised not to sell it. He also wants to keep in touch with Jacob, as he is one of the few people who trade with the Manfri and would be one of the groups only sources for obtaining more steel grass in the future without making another trip in person.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Saturday June 4th, 2011 4:23:13 PM

ooc: Alistair was kind enough to answer Beriothian's specific question for free.

Zeoll (HP35, AC14) 
Monday June 6th, 2011 9:31:19 AM


Zeoll explains what he knows of the reporter and his publication to his friends. "I would be glad to give an interrview," he says.

At the magister's office, the liontaur explains that he will almost surely be trading his chit away, not using it, so the spell itself is of no consequence. Unless rarity matters in the valuation? In which case perhaps an unusual Green Chit of Seeker Reincarnation would be a useful choice, he suggests. If one of the party were to die prematurely, such a chit might be most handy.

A Hero in the house?/DM Buzz 
Monday June 6th, 2011 10:41:36 AM

Magister Alistair gladly gives the group their selection desires. His note is passed off to one of many couriers in the building and while the group waits, some fresh fruits, vegetables and cheeses are brought in with a flagon of wine and a platter of soft breads.

As you wait he makes small talk on the news of late. "Indeed, there will be many that will want to talk to you all. The tedium of safety that this city was once proud of has been stirred and many want to be a part of it, even if in some small manner as hearing the stories from the hero's themselves."

Then, Alistair, one judge in many that work in this quarter of Labor Town, pulls out a small bag from his top desk drawer and lays it on top of some papers. "There is one more immediate item of business the city would like for you to do for us, if you are interested?"

With this the courier returns with the chits and they are distributed as is desired by the characters.

At this time, they can leave the office of the official or stick around and hear more of what is being asked of the Iron Adventurers

Zeoll (HP35, AC14) 
Monday June 6th, 2011 11:01:55 AM

Zeoll requests a moment of private conversation with his fellow Iron Adventurers.

"Frriends, we arre indebted to this man. Things could have gone farr worrse forr us. I say we hearr him out, and likely take on his job, though we have to keep an open mind. Also rrememberr, though, that we have an appointment rregarrding ourr towerr and we have a day of exile to serrve as well, and those trrump all."

Jerry 
Monday June 6th, 2011 12:51:56 PM

Buzz, an email is waiting for you with a new googledoc to look at.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Monday June 6th, 2011 1:14:34 PM

"Agreed. Perhaps he's giving us something we can go take care of during our exile. Plus, we've already seen how well this city pays for services rendered. Maybe we'll even manage to hold on to most of it this time."

Kyan (Jon) AC:19/13/16 HP: 48/48  
Monday June 6th, 2011 2:04:48 PM

Kyan may even look likely embarassed by Restlin's comment, or maybe it's just his armor chafing.

"Certainly can't hurt to hear him out."

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Monday June 6th, 2011 9:32:47 PM

When Zeoll asks for a moment of privacy Bosk responds by saying, I don't see why thats necessary. There is no harm in listening to the offer. Lets save the discussion till after we've heard him out.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday June 6th, 2011 9:39:58 PM

I agree, lets hear what he has to say. I am sure any job in Hook City is going to be much better for us that trying to scrounge something up in MudTown later this week.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Tuesday June 7th, 2011 2:23:35 AM

"Certainly, I'd be interested in hearing more of what the Magister has to say. And I agree that we owe him a debt that I'd be happy to repay."

Above and beyond/DM Buzz 
Tuesday June 7th, 2011 10:33:42 AM

Alistair smiles and picks up the bag and tosses it gently into the air, catching it and repeating, "We still have a problem in that, this necklace in this bag, still has a creature trapped in it that should be dead and one of his grandchildren is dead because of him."

Alistair looks at you all with a cold emotion, not mean or unloving, but a look that makes one spine tingle just a bit with the serious nature of his presence, "We want you to take this necklace to the realm of shadow and address a god. Let him have the necklace so that he can deal with the soul within. Please speak well for Dustin. He hadn't been the same for the last couple of years. No one knew what the problem was. He is one of the last decedents of the original founders."

Alistair just plays with the bag a little, waiting for word from the others.

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Tuesday June 7th, 2011 1:26:09 PM

Bosk stares speechless as Alistair speaks. The Realm of Shadow...Address a god? Could he be speaking of Gargul? Am I ready to make my commitment to him in the Realm of Shadow

Although the cleric is eager to accept, the he takes a moment to allow the full weight of what was offered and asked of them to sink in.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Tuesday June 7th, 2011 3:07:38 PM

Restlin tries hard - very hard - to not blurt out that they will, indeed, go to the realm of shadow and address a god. He realizes he should research the plane of shadow more. He realizes he should probably find out which god they're expected to address. He realizes his fellows may not be quite so eager. He realizes they should probably discuss payment for these somewhat extraordinary services.

He's trying so hard not to blurt out that they will, indeed, go to the realm of shadow and address a god that he doesn't manage to say anything at all.

Still, he's obviously excited at the prospect...

Zeoll (HP35, AC14) 
Tuesday June 7th, 2011 3:43:01 PM


Zeoll hears the magister out, then grins. "I have been to the Rrealm of Shadows, and even acrross an ocean of Woldsblood to the Lands of Rrest. But the means by which I trravelled therre werre difficult to rreverrse. And carrrying an item would be a challenge."

"By what means did you intend to send us to the Rrealm of Shadows, and to find the god therre, masterr?"

Kyan (Jon) AC:19/13/16 HP: 48/48  
Tuesday June 7th, 2011 4:28:24 PM

Kyan grunts in response to the Magister's explanation and looks to the others. He knew little of the Realm of Shadow or the northern Gods, but he nodded to make his inclination towards accepting the task known.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday June 7th, 2011 10:02:29 PM

This sounds like a rare opportunity indeed. What is the realm of shadows like, I take it the dangers in such a place are not the same as one typically sees in these parts?

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Tuesday June 7th, 2011 11:12:31 PM

Seeing the others aren't opposed, Bosk speaks his mind. Alistair, I would be glad to help out in this endeavor. As you might remember, I am a devoted Eye of Gargul seeking to become a specialized type class of Grim. Such a trip would teach me much that may help me on this path, and may present me with some rare opportunity. Please tell us, who is the god we are to address? The cleric strains his mind, but is unable to recall any other gods of that realm other then Gargul.

Zeoll (HP35, AC14) 
Wednesday June 8th, 2011 2:28:38 PM

Zeoll says to Beriothian, "Oh, it is not so bad in the Shadows, so long as you do not step in the Woldsblood, which tends to pull the verry soul frrom yourr body."

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Wednesday June 8th, 2011 7:40:43 PM

Beltrin is hesistant to accept, but also curious.... after all their last trip outside of the material plane proved to be quite enlightening.... "Well, I'll go, it should be quite informative.... and a way to be rid of that accursed necklace. "

Itinerary/DM Buzz 
Thursday June 9th, 2011 10:44:04 AM

The unsettling news is only unsettling to a few. The adventurous spirit of heros drives most of the Iron Adventurers to want to go to this place called The Realm of Shadows. "We will give you a chit which allows to raise the dead. It will open a passage way to that realm. There, you must find your goal."

"Indeed no, the dangers that rest on the shoulders of the Wold are quite different in the Realm of Shadows. You will be able to see or find almost anything in that unilluminated realm. You might run across a demon, devil or deva."

"The god that you will need to address is named Gargul. Now, normally, we would not call upon this deity, but it seems, this necklace was created in the Realm of Shadows. It is where it belongs and it's occupant no longer has a body of his own. It is time for his spirit to pass like many of his other family."

As it seems the group is all willing Alistair hands you all a chit and two scrolls. "Use these to return home when your mission is accomplished. I have given you two, just in case the first one fails.

He smiles and hands everything to whomever is willing to take them.

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Thursday June 9th, 2011 12:03:04 PM

Bosk graciously accepts the scrolls and chit. Thank you entrusting us with this task, we won't let you down. Should we return to you to collect the necklace when we are ready to depart? Also, are you aware of a method of transporting the necklace that would prevent further members of our party from becoming possessed? Previously I had it placed in a bag, sealed in a jar and stored in my bag of holdings. Is this sufficient, or can you suggest a better method of transporting it to us?

Bosk wonders if his dark vision will work in the shadow realm, but makes a mental note to grab his ever burning torches to be safe.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Thursday June 9th, 2011 2:15:55 PM

"What do you mean by 'if the first one fails'? There a good chance that's going to happen? And the same chance with the second?" Kyan asks after Bosk takes the chit and scolls. There was an edge of concern in his voice at this, especially after Zeoll's description of Woldblood having the silly tendency to suck out your soul and having to deal with a strange God.

Zeoll (HP35, AC14) 
Thursday June 9th, 2011 2:15:56 PM


"Masterr Alisterr," says Zeoll, seriously, "You have asked us to ask the Lorrd Garrgul to adjudicate the issue of the soul in this necklace, and that we surrely will. You have also asked us to 'speak well forr Dustin,' a man we have never met, and do not know. He has been dead, it seems, for yearrs, although his body has been used by his evil ancestorr. Is that a corrrect underrstanding?"

[assuming confirmation ...]

"Good sirr, you arre asking us to vouch forr someone we do not know. How can we do that in good faith? I would ask you forr the following: Firrst, I ask that we be frree to speak with many, orr at the least, some, who knew him well in life, so that we can forrm an opinion and speak on his behalf knowledgeably. Second, should we not use a Speak with Dead chit or scrroll or spell to trry to contact Dustin? Does he wish to rreturrn to the Wold? Is he even able? What if he has alrready been rreborrn, and is a babe in motherr's arrms rright now?"

"Also, if forr a Raise Dead chit, I think the body is needed? Or is this a morre potent chit that rrequirres no bit of the deceased?"

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Thursday June 9th, 2011 2:38:04 PM

ooc: Perhaps I am misreading the DM's post. My interpretation of the Raise Dead chit is that we are using the magic in some alternative manner to create / open the doorway that lets us into the Shadow Realm.

"We will give you a chit which allows to raise the dead. It will open a passage way to that realm.

Zeoll (HP35, AC14) 
Thursday June 9th, 2011 2:53:37 PM


[ooc: Yeah, but is it to just get rid of the necklace? The magister said, "We want you to take this necklace to the realm of shadow and address a god. Let him have the necklace so that he can deal with the soul within. Please speak well for Dustin. He hadn't been the same for the last couple of years. No one knew what the problem was. He is one of the last decedents of the original founders." I took that to mean we were to try to get Dustin back too?]


Bosk AC: 20/11/18 HP 52 of 52 Spells 
Thursday June 9th, 2011 3:51:45 PM

[ooc: I assumed we would be interceding on his behalf, hoping to convince Gargul that his final resting place should be Haven Far and not the Tormented Lands. That said, it was predicted earlier that the citizens would petition Gargul for his resurrection.]

Quick answer/DM Buzz 
Thursday June 9th, 2011 7:10:06 PM

"Unfortunately no. Dustin was possessed. His consciousness trapped within his own body as his forefather did horrible, horrible things. He was witness to things only very truly evil creatures could enjoy. Dustin did not perform the rites needed to make the zombies, his grandfather did. Gargul should know that as messengers from this city. Since technically, it was your actions that caused his death, of which none of you are held responsible, we believe it might be something you will want to do for your own closure. His body is in stasis and we did speak with him, although, I do not believe he was ever asked if he wanted to return."

Beriothian remembers too, while being possessed, attempting to escape the group and not being able to do anything about it.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday June 9th, 2011 10:26:14 PM

Beriothian thinks to himself
Being a devote follower of Gargul I am sure our horned cleric is beside himself with excitement. I wonder how I would feel if I had the opportunity to speak with Wardd face to face.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Friday June 10th, 2011 7:07:31 AM

Restlin will ask Bosk to hand him one of the scrolls. "No sense in putting all of our eggs in one taur, is there?"

"Magister," he continues, "is there any advice you can give about safety in the shadows? I plan on doing some homework, but I'm sure we'd all appreciate any guidance you're able to give us."

Have a good day/DM Buzz 
Friday June 10th, 2011 11:25:18 AM

"In the realm of shadow, there is what is called Woldsblood. It can be used by some that are fluent in it's magic, to most others it will suck the soul from your body. Stay away from the red rivers. In fact, I would suggest you avoid just about everything you can't walk on like solid ground."

He stands up and puts the bag back in his desk, "Just come back to me when you are ready to go. The magical bag of holding indeed a safe place for it, thus we have it in one ourselves. Good idea on that whichever of you thought of it. When you are ready, you will get the necklace and we will take you to Dustins body."

Alistair stands and shakes everyone's hand, "Thank you for saving the city from an uncertain future. Be careful what you say to people. The rumors will spread like dust in a wind storm."

He will see everyone outside answering any last minute questions anyone might have.

Zeoll (HP35, AC14) 
Friday June 10th, 2011 11:59:13 AM


Zeoll is clearly grateful. "Magisterr, we owe you morre than we can say. So I hope you will not think me too forrwarrd. Do you mind if we go and talk with the people who knew the rreal Dustin in life? Would it help if we had a small note of intrroduction frrom you saying that we arre on official city business?"

DM Buzz: Just an fyi, I do not care if you guys take this route, but the group already has a lot of role playing it has to do. The one day banishment to Mudtown, the WLA, the incorporation meeting as well as going to the Plane of Shadow. Now most of this, we can just say happens, with the meeting and the training, but I know a few of you are going to want to do a few things in Mudtown once you are outside.

So, if the group would like to talk to a few of the people that know him, that is fine, but doing so will delay the next module. Again, I would rather you all be happy and get done what you need, especially since training has to be done soon before you all level.


Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Friday June 10th, 2011 8:04:49 PM

Seeing Restlin take one of the scrolls, Beltrin says to him "Now don't go sticking your hands anywhere they don't belong in the realm of shadow.... remember what happened with that molten concoction back in the catacombs. We'll need that scroll safe and sound if we want to return safely."

Kyan (Jon) AC:19/13/16 HP: 48/48  
Sunday June 12th, 2011 8:12:16 PM

Kyan moves outside with the rest of the group after any questions are answered, but has none himself. He doesn't really know enough to know what he doesn't know

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday June 13th, 2011 12:51:20 AM

Beriothian has no real feelings toward questioning the town about the deceased man, Alistair thinks the man should be revived and that's good enough for him.

ooc: Sorry for the late post, I was out of town all weekend and didn't have internet access

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Monday June 13th, 2011 8:36:01 AM

Bosk makes a not to himself to buy a scroll of dimensional anchor as soon as the group leaves Alistair's. You are correct. I know that I'm not the only one who regrets Dustin's fate. If there is anything that can be done on his behalf, I for one would cross the Shadow Realm to do so. If it would not be too late, I purpose we leave immediately after our incorporation meeting meeting. Somehow I feel the city would not look keenly on our missing a second appointment.

ooc: BOsk would like to spen te two days training at the WLA. His only business in Mudtown is to update Sanji, Hemust and Jillian on the situation and their whereabouts and to check in with Heather to update her on the Edge and to learn more about this power.

ooc #2: Is Alistair able to answer Bosk's question about their friends in the Sargrass? I know from the Giggling Ghost that most of the plains have been destroyed and many people killed.

Zeoll (HP35, AC14) 
Monday June 13th, 2011 9:26:29 AM

Zeoll nods at Bosk's wisdom. "We do not have the time forr long delays. Let us do what we can in the time we have, but we arre on a tight timetable, what with, firrst, the Incorrporration Meeting, second, ourr Day of Exile, thirrd, meeting the jourrnalist, and fourrth, thanking all the nice folks who have given us gifts. Not to mention those of us who need to do trraining at the League of Adventurrerrs. I figurre I can do the interrview and the thank you notes then. Although I wish we had time to interrview Dustin's people, I suspect we just will not have time, on rreflection, beforre ourr imporrtant errrand to the Rrealm of Shadows."

Driver, where to?/DM Buzz 
Monday June 13th, 2011 7:54:31 PM

Magister Alistair answers Zeoll, "Sure, you can talk to whom ever you like as long as they do not mind speaking to you about Dustin. He hurt quite a few people with his transformation. Some don't want to talk to him or about him any more, but perhaps now that the city knows what has really happened, perhaps their heart is softer. I will give you a list of his closest friends and his now, ex-fiancé."

Restlin asks to carry a scroll, just in case something happens to the one person holding the other.

With a small reminder, Beltrin reminds another party member of a very recent past encounter.

Thinking himself little wise, Kyan produces a very profound thought which would make immortals smile when he says to himself, "He doesn't really know enough to know what he doesn't know" Highlight to display spoiler: { Thanks for making the DM laugh. 50 extra experience points for Kyan!}

With some regret for the death of someone innocent, Beriothian is willing to attempt to bring back from the dead someone that deserves life.

Making plans for the future, Bosk pays a visit to some place where he can obtain a scroll. He advises the group stay with the time table the city has issued, not wanting to know what further consequences might hold for them failing to do so.

Magister Alistair leads everyone outside and there are a few people waiting. Young reporters and others that would like to speak with the group on there last two seeks, or even their life history.

The older man that you have been speaking with steps forth and speaks for you all. "Please folks, these heroes are tired from long hours with city officials. Indeed, to ensure all of the facts were gathered properly and to not allow the group to escape any injustice they may have deserved, they suffered until the issue was closed and sealed. It is the voice of the city that says, they are heros and need some peace after there long road of being in peril, to serve this community. Allow them some time to recover from all that they were witness to and I Magister Alistair say to this city, be careful what you ask them, for you may not want to know the answer!"

With that he whispers to the group, "From here you are on your own. You might not get accosted in the streets, but if you enter a tavern or other local social house, you might want to have some answers prepared for the curious."

He shakes the hands of each in public and shows you all back to the carriages that brought you.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday June 14th, 2011 1:28:01 AM

When the group returns to the carriages Beri turns to the party.

We should make good use of the next two days, making sure that we have refreshed our supplies and have completed any additional chores or training we may have in mind. I don't have any chores in Mudtown, though I did promised Katherine I'd knock back a few beers with her is she has the night off from guard duty.

As for today, I am in no hurry to go home after two weeks of confinement and boredom. When I'm done swimming at the WLA I think I may finally get around to checking out this city's night life, perhaps take in a show.


Kyan (Jon) AC:19/13/16 HP: 48/48  
Tuesday June 14th, 2011 8:51:27 AM

OOC: Sweet, thanks, Buzz

Kyan nods in agreement to Beri's statement about not wanting to return to the tower just yet, "The WLA sounds like a good place to start. Maybe someone there can give us some more information on this Shadow place and Gurgle..." and he looks out at the the now dispersing crowd that had gathered outside the magister's, " and we shouldn't be bothered too much while we're there"

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Tuesday June 14th, 2011 9:17:33 AM

The taur slaps his head with an audible thump and speaks in a tone of mock reproach. Gurgle? You know, for a ranger, you really are not very observant. I am a Eye, or more simply put a cleric of Gargul. This big silver eye shaped symbol in the center of my forehead is his holy symbol, as are the two on my belt. It is he who maintains the balance of Life and Death and sends souls to their proper plane of rest. As the group walks towards the WLA, Bosk gives the others a concise, yet thorough, lecture on Gargul.

Bosk will spend the next two days at the WLA. In Mud Town his only goal is to check on the shop, its employees, and the groups pet mole (it is magic and removes / eats minf flayer larva from people's skulls). He will spend the rest of the time with Heather learning about the Edge.

Zeoll (HP35, AC14)  d20+17=19 ; d20+17=37 ; d20+17=32 ; d20+9=24 ; d20+9=18 ; d20+9=27 ; d20+17=37 ; d20+17=31 ; d20+17=27 ; d20+17=22 ; d20+17=21 ; d20+17=18 ; d20+2=12 ; d20+13=20 ; d20+9=26 ;
Tuesday June 14th, 2011 11:18:26 AM


Zeoll enjoys both Bosk's gentle reprimand and the story about Gargul. He adds his own tale of resurrection from death and a special mission Lord Gargul gave him. "His eyes werre so powerrful," says Zeoll. "He looked into my soul and saw the trruth therre. And he had a strrange exprression, both like a smile and a smirrk. I am prroud to say I did not fail him -- one of the few successes I have had in my long life." Zeoll looks a little sad, and old, when he says that.

The liontaur looks ahead to the next two days in Hook City. Beri, Bosk, and Beltrin will be busy training at the WLA. Restlin will probably take the chance to make a wand or some scrolls or study new spells. That leaves Kyan and Zeoll. Hmmm. Zeoll has lots to keep him busy, but he fears what might happen if he left Kyan on his own for two days in the city, with nosy journalists and spies running around in the taverns, like Magister Alistair just warned the group about.

"Hey, frriend Kyan," says Zeoll. "Arre you planning on joining the WLA? If so, grreat, and the thrree busy bees herre will smooth the way, and help you out, I'm surre. But if you arre not interrested in that, what say you and me go about and rrun some errrands? I surre could use a hand. If you have nothing betterr to do, we have to talk with the jourrnalists, send thank-you notes to people who gave us gifts, maybe deliverr those notes in perrson, gatherr some info about Dustin, make surre the ghost girls do not feel neglected, and starrt my rrooftop garrden I want to put on top of the towerr. Interrested?"

Zeoll's Two Days:

Thank you notes: Zeoll writes out brief thanks to all the people who gave gifts, so far as he can figure out. Linguistics checks with Heroism:[b] 24, 18, 27

Talk with journalists and interested people, including this Meriweather fellow: Zeoll leaves out the part of the story about Heather and about the secret entrance to Hook City. He just says some parts of the story are not his to tell. He says that the group discovered there was something going on with missing persons, some dead, some in Hook City, some in Mudtown. The party traced the missing to the Catacombs under the city and found the lair of the necromancer, who started his zombie invasion before he had originally intended. Zeoll makes sure to emphasize how sorry the party is for the losses suffered by Hook City citizens, and how proud they are to have helped the city's defenders. And how it could have been worse if the necromancer's plans had reached fruition. Zeoll is careful to only tell the truth, and to be honest when he cannot reveal things he things he should not. Diplomacy checks: 19, 37, 32.

Delivering Notes and Checking Around: While he is out and about, he drops off notes and asks around regarding Dustin. Gather Info checks: 37, 31, 27.

Singing some songs: Both out and about, and back at the tower for the girls, Zeoll is glad to tell tales and sing songs. Perform checks: 22, 21, 18.

Gardening: Working on his garden. Untrained Profession Gardener: 12. Know Nature: 20. Survival: 26.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Tuesday June 14th, 2011 12:18:40 PM

The rangers listens to Bosk lecture about his northern God and nods, "Ah, that's what those eyes are for? " and he manages to only sounds slightly skeptical. "Around here, people don't look to those Gods. Remember the Kon and the Edge? We have our own spirits to honor."

Kyan will go with the others to the WLA and pay his fee to join and take advantage of the training offered for the next two days. He declines Zeoll's offer to accompany him with the simple statement that he is not, perhaps, the best person in the party to act as a spokesman, but will help with the garden in the evening.

Zeoll (HP35, AC14) 
Tuesday June 14th, 2011 12:30:07 PM


Zeoll nods and wishes Kyan fun at the WLA. "You will do well therre," he opines. He thanks him for the help with the garden.

The liontaur is in a strange pickle. He wants to be able to buy drinks for people he meets. He wants to buy some fresh berries to cast Goodberry on. He has a white chit from earlier and a green chit. He is saving the latter. He would trade away the white chit, but what he really needs is coppers and silvers to spend in different places. Not being from Hook City, Zeoll feels a little fish-out-of-water-y.

Maybe he can barter songs for berries?

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells)  d20+9=10 ; d20+9=18 ;
Tuesday June 14th, 2011 5:43:58 PM

Restlin's two day itinerary:

Research the shadow realm for some idea of what's ahead of him. Knowledge, Arcana: 10

Join and train at the WLA.

Inspect the scroll Alistair gave us. If it's arcane, and he's of high enough level , he'll attempt to copy it into his spellbook and scribe a scroll for himself and Beltrin. Spellcraft: 18 - High enough to scribe a 3rd level spell or lower. He'll cast read magic to avoid making a roll to understand the scroll.

One and a half days/DM Buzz 
Tuesday June 14th, 2011 8:02:39 PM

Many things are done in the next score or so of hours the group has before they need to take their leave of the most magical city in the Wold. Highlight to display spoiler: {This is to address a few basic questions.}

Some in the group go to the Woldian league of Adventurers and do some training. Yet, they reason, it takes Two Full Days to train and they are just short of that before they have to leave for Mudtwon. As well, when they return, they would only have a day before they must attend the incorporation meeting. So, it is determined, the group can go and get out some aggression from the recent aggravations of life with some martial sparring, but the training they need will have to wait.
Highlight to display spoiler: { This midday of day one, you would have to finish your training in the mid day of day three, but you can't be here. Likewise, you can not return until day four and your incorporation meeting is on day five, thus your training would again be interrupted.}

Kyan can still pay the initiation fee and handle the paper work before he begins training.

Zeoll needs to eat as does the rest of the Iron Adventurers. He can easily buy enough food for the others and himself, as fresh as necessary. OR, if he is into trade, he knows there are farms down in Labor Town that would likely trade him some service for a regular withdraw of berries, as needed.

Restlin knows the scroll is a Divine scroll of Raise Dead.

So, would the group like to accompany other members of the party on a fact finding mission or is there anything else that the group would like to do to complete the next couple of days?

Those that have made rolls can keep those rolls for the following DM post. :)

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday June 14th, 2011 8:30:42 PM

ooc: Is it two straight days of training, or one day per skill point? Also, was there ever a decision about whether Hook City nightlife costs money (and if so, how much)

DM Buzz: According to the Woldipedia.

Skills: League training is second to none. Trainers are assisted by dedicated mages who speed the natural learning process significantly. As a result any member who spends at least two full days at a large League outpost is entitled to 2 extra skill points to spend on the following skills: climb, handle animal, acrobatics, ride, and swim. These 2 skill points may be taken when the Leaguer joins and each time the Leaguer levels up.


As for the night life, most places charge an initial cover charge of a white chit and have full access to the facilities like, food and beverage. The more fancy the entertainment, the more colorful chits will be needed.

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Tuesday June 14th, 2011 9:53:07 PM

ooc: Beri You must spend at least 2 full days to get the skill points. Here is what was previously written on night life:

While wandering through the streets, there seems to be a wide variety of culture available for the people of the night. Theaters offer ticket packets of two seats for one White Chit at the smaller theaters with much more extravagance in the larger, more prominent parts of Hook City. Of course, you always get what you pay for.

Art museums have open houses where you can see magical sculptures, created with illusions or transmutations.

Street shows have gnomes doing acrobatics and dwarves eating fire, without singing a hair on their head or face. It seems pretty easy to lighten ones mood after the red tape that was experienced earlier and it appears like a pretty common occurrence for people to be throwing White and sometimes Red Chits to these artists.


Bosk AC: 20/11/18 HP 52 of 52 Spells 
Tuesday June 14th, 2011 10:26:39 PM

ooc: Is there anyone besides Bosk who can cast Raise Dead from a scroll?

Zeoll (HP35, AC14) 
Tuesday June 14th, 2011 11:10:25 PM

Zeoll explains that although he has mastered the art of reading, a skill he picked up very late in life, he cannot cast the spell in question from the scroll.

DM Buzz: Given your options, how do you obtain your berries, please?

Zeoll (HP35, AC14) 
Wednesday June 15th, 2011 7:42:00 AM


Zeoll ponders the tower and its upkeep while working on his garden and singing songs he thinks the little girls will enjoy. Maybe he finds that his trowel and buckets keep getting moved a few feet this way or that, but he does not mind. But he is also thinking that there should be a regular upkeep fund that can be used to pay for food and maintenance costs.

Eventually he hopes to grow rooftop berries in the earthen beds he is preparing, but until then, he will just have to buy fresh berries every day.

While Zeoll is out and about, he finds a greengrocer or a farm stand or a merchant and barters his white chit for a daily delivery of food to the tower each day that the Iron Adventurers are in residence. He explains that he will set up a pole or stake in the front yard, on days that the heroes are there. He suggests that the delivery always include fresh berries, and also other food that will keep, like salt pork, smoked fish, crackers, hard cheese, and the like.

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Wednesday June 15th, 2011 10:01:32 AM

Bosk spends a full day at the WLA, but decides that some other activity would be a better use of his time during the partial day. Initially he had planned to aid Zeoll in is hunt for information, however his intimidating stature (and low charisma) lead him to believe he would be more of a hindrance than a help. Instead he explores the city, checks in on Twice and Marta, and begins working on crafting a new belt of Dexterity to replace the one he accidentally sold.

While he is exploring the city Bosk wonders where he might be able to obtain some poison for one of his lesser used blades. Surely such a commodity could be obtained in a city this grand, but who could he trust. The only name coming to mind is Twice, but his contacts seem to be located in Mudtown. Yes, Mudtown. With all the crime, there must be someone who sells such goods and it would be much safer to ask questions there than in Hook City. In the back of his mind, Bosk remembers the one place he is sure poisonous plants grow. He could use the groups teleporter to return to the temple of the Illithad. Zeoll had identified them and many in the group applied his concoction to their skulls to prevent the mindflayer from dining on their brains, or at least to help the rest of the group should the worst befall them. However this is a place he wishes to avoid.

His mind begins to drift back to that cursed day. He knows that a great evil still resides there, deep beneath the ground in a hole in a secrete chamber of the temple. Although it was believed that the thing was too large to exit the temple, its power and the horrors of the last trip will forever haunt the cleric. The two children. True, they had been infected by the illithad, but there was a small chance that it wasn't too late. They could have removed the worm from the children's brains and freed them of the illithad's control. But it was too late. The groups banishment from the city will mark four weeks from the day Bosk fed the child to the thing in the pit, and their trip to the Shadow Lands the one month anniversary of the deed. Even with his training he had been unable to resist the creatures will, its power overwhelming. Someday he'll get his revenge.

Once again his thoughts change direction. Would Gargul have judged the children's souls by now? Of course he had prayed for them, but would it make a difference at this point if he spoke to Gargul in person. What would the others think? Thhose had not been there. Would they think him the murder of children and further tarnish his father's name?

How may innocent had already died as a result of the group since they first formed in Mudtown? Roy, the "beggar", was killed after joining an evil occult because the group did not give a new set of cloths. Yoseph and Arriet's two children that the group killed when controlled by a great evil, the children there because of Roy. Half the women of a village in the Sargrass, witches who for the most part were mislead by an elder. Numitor whose head exploded when he tried to help us. The men Bosk attacked while confused after failing his first attempt at becoming an Avenger, killings that he never told the rest of the group about.

The training to become an Avenger and all of his tests had done their job. He was completely in control of his emotions, but he knew the memories would never leave him. Casually he wonders who, if anyone, in this city might be angry at him and if anyone could be out for revenge. Out of curiosity he casts Detect Victim and uses himself as the offender.

Kyan (Jon) AC:19/13/16 HP: 48/48   d20+12=22 ;
Wednesday June 15th, 2011 11:56:54 AM

Kyan will join the WLA the first day and spend some time touring the facility and taking out some excess energy whacking people with sticks and getting whacked by them.

On the second day, he'll let the rest of the group know he his heading out into Mudtown and will meet them at the gate if he can't return to Hook City in time to make it through the gates. The ranger will venture into Mudtown and the outskirts (The Downs?) beyound to retrieve his feline companion that was unable to follow them down into the pit. (Track: 22 to find the rascal)

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Wednesday June 15th, 2011 3:29:43 PM

ooc: sorry, forgot I didn't do an actual post last night. I'll post in full later if I have a break in the afternoon, otherwise Beriothian spends the first day relaxing and visiting the catacombs and spends the full day training at the WLA.

Zeoll (HP35, AC14) 
Wednesday June 15th, 2011 10:27:19 PM

Plus all the actions and rolls I posted Tuesday, sure.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday June 16th, 2011 1:23:36 AM

Beriothian spends the rest of the day enjoying the fresh air and warm sun of Hook City. His spirits lift as he finally gets a chance to stretch his legs after the groups short incarceration. Eventually his wanderings takes him toward the catacombs, where he both places an order and takes a glance at the "official" exit from the catacombs.

The following morning the rogue gets up early walks down to WLA headquarters. After checking with the leaders to see if there are any interesting new rumors floating about, the rogue spends the day taking lessons in swimming and horseback riding. In the evening he heads home for a good nights sleep and prepares to head into Mudtown the following morning for their banishment.

ooc:The actual catacombs order will probably be placed Friday

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Thursday June 16th, 2011 8:05:33 PM

Beltrin spends some time tidying up his newly claimed residence in the tower, although its furnishings remain fairly sparse. Once he has a desk, chair and bed, he soon finds himself spending more time studying magical tomes than obtaining other furnishings. Of course there isn't much time for either in between the training sessions at the WLA. Recalling the numerous torments that gravity inflicted upon him recently, he spends most of his time learning to break falls and training his now-rusty climbing abilities.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Thursday June 16th, 2011 11:41:45 PM

Restlin's previous post stands...nothing new to report.

Zeoll (HP35, AC14) 
Friday June 17th, 2011 4:12:59 PM

Checking in.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Friday June 17th, 2011 4:16:15 PM

Kyan also drinks lot of water to make sure he is and stays well hydrated before their trip to meet Gargul.

Bosk AC: 20/11/18 HP 52 of 52 Spells  d20+13=32 ; d20+13=15 ;
Saturday June 18th, 2011 1:22:49 PM

Rolling to craft my Belt of Incredible Dexterity +2 more quickly on my day off (+5 added to DC in order to craft 1000g p in 4 hours instead of 8).

DC required = 23
DC rolled = 32 (success)

In Mudtown I plan to craft my amulet of natural armor, if there is time after meeting with Kohn.
DC to craft more quickly = 15
DC rolled = 15 (success)


Before you go/DM Buzz 
Monday June 20th, 2011 10:56:57 AM

A whirlwind of events will be taking place for the heroes of Hook City! They all have things they want to do and will eventually have to split up.

The time in the WLA is well worth the visit. The person doing the intake is an older halfling woman named Genesse. She takes Kyan on a tour of the complex before having him sign the papers and give her the chits needed to "become a bonafide member of the greatest explorers organization in the Wold!" That as she would say it. Beriothian Beltrin and Bosk can leave the new member in safe hands as they get in the ring with some heavy hitters. Everyone wants a piece of the heros and indeed, one could easily spend a day and a half here, fighting...errr, training all day and relating stories all night. There is a small custom of new Hook City members going into the "Meat Grinder". That is where the most experienced member of the league takes on the newbie, then the next most experienced, etc.. When finally, the last member is fought, the newbie is so tired and beat up, even the first level members are a challenge. Of course, one is not forced to do so. It wouldn't be proper to have someone do something against their will.

For another, the tedious work is done. Thank you notes abound and Zeoll needs to make a knowledge check for either local or nobility to know exactly who he might be sending thank you letters too. This is a grand opportunity for the bard to get to know the community without having to meet each and every person, in person. The different "favors" that were tossed in their heavy laden wagon, some of which were wrapped around expensive gifts. Such as a set of gold ware that would look dashing next to the gifts Zeoll obtained helping the merchants family in that terrible Mudtown storm. Some fine wines, a couple of bottles which seem to have crossed the ocean from the north. (Talk about imported)

Then, for the reporters. He is very convincing to all but Mr. Merriweather. He asks some really good questions and Zeoll fins himself saying quite a bit, "some parts of the story are not his to tell". The reporter responds with each answer, "Don't worry yourself. Those answers can likely be determined through magic and those answers will be posted instead, with a proper conditional that ensures the populace that the answer did not come from you."

Dustin has a few old friends willing to talk to those that ask. His ex-fiancé is distraught with the news Dustin wasn't himself and she begins to cry when she tells the group how their last meeting went. She couldn't figure out how such a nice man could enjoy making her cry. "He was so improper!" Some of his college friends are glad he wasn't actually the jerk they thought he had become. One says, "I thought he had been injured in a lab experiment or something."

While out, the thank you notes are delivered to door steps and some ask for the liontaur to enter for drinks. He soon finds, if he did this at every stop, he would take weeks to deliver notes.

The girls do love his songs and of course, being an entertainer in the city has it's merits. He is not offered chits as compensation but many want to offer him minor jewelry in amber and quartz which will add up to around fifty gold pieces.

With all that had to be done, no garden time is had. That will be something he will need to put strict hours into, as far as a project is to happen. (Sorry, not for this day and a half with everything else you have to do. The reporters take up almost an entire day.)

For those researching the Shadow Realm, Restlin discovers just the basics of what has already been discussed.

Bosk does not detect a victim or someone that he may have "wronged".

Time is up and the group can either leave for Mudtown the night before or the morning of the banishment.

For those not wanting to talk to Heather or do anything else, please tell me what you are doing and how long it will take to do those things, like make magic items and where you are doing it.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Monday June 20th, 2011 1:20:08 PM

Restlin had indicated that he would be heading to the WLA as well. Can we assume he was present in the above goings on as well?

DM Buzz: My apologies for missing Restlin. Indeed so.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Monday June 20th, 2011 1:59:39 PM

Especially the Meat Grinder.

Flashbacks to joining the SCA, Buzz?


Kyan (Jon) AC:19/13/16 HP: 48/48  
Monday June 20th, 2011 2:05:34 PM

Kyan goes through the Meat Grinder gusto at first and then sheer determination as his muscles turn to lead and the bruises start to form. He absorbs what he can however, and feels grateful to be among the talent on display. Magical healing, it should be noted, is also among the things he's grateful for.

If able to find his lynx outside Mudtown, the ranger will meet the groupeither at the tower or outside the gate and follows along, having no further business to attend to.

Zeoll (HP35, AC14)  d20+9=19 ;
Monday June 20th, 2011 6:13:41 PM

Quick Know Local check, more later: 19

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Monday June 20th, 2011 8:58:39 PM

Tired from the day's activities, Bosk goes to bed as quickly as possible and wakes up unusually early the next day. Quietly he makes his way down to the basement and works on his crafts. When the group visit's Heather, the cleric updates her on everything that has happened and attempts to learn more about the Edge from her.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday June 20th, 2011 9:30:46 PM

Beri gets up early the next morning to enjoy some breakfast, as well as the last decent cup of coffee he is going to have for a while. He has no particular plans in Mudtown in the morning other than checking to see if whether Katherine is off duty. If so he will join her for a few drink this evening.

Bosk AC: 20/11/18 HP 52 of 52 Spells 
Monday June 20th, 2011 9:53:01 PM

Bosk looks forward to meeting with Heather and plans to tell the group's adventure to her. Durring the tale he pulls several yellowed sheets of paper out of his bag and hands them to the Healer.

[b]These were on Mr. E's desk. They are illegible to me and have clearly been effected by the fumes in the room, but I hoped you might be able to restore them or gain some information that would aid you in your healing. (Bosk is willing to cast mending or make whole on the paper, if it would help). After the story is complete he asks the Kon how she will continue her practices without her benefactor, how much he was giving her, and if he might be able to help her to continue her mission and take on the role of her benefactor.

When it comes to the Edge, Bosk thinks to ask her for some more information. It the Edge associated with an immortal power or region?

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Tuesday June 21st, 2011 1:18:28 AM

Sore and tired, Beltrin drags himself out of bed early in the morning for their exile. He accompanies Bosk to meet with Heather, making sure that Bosk gets the details of the adventure right and trying to recall any of Mr. E's journals and notes that he read before they were confiscated. He apologizes for failing to retrieve the knowledge that she had hoped to gain from the expedition.

Zeoll (HP35, AC14)  d20+5=8 ;
Tuesday June 21st, 2011 9:13:18 AM


A Day In Mudtown:

Zeoll is glad for the chance to putter around his Mudtown garden. He is planting berries and vegetables there, to sell in the shop at low prices. He thinks that if he gives food away, people will think it is valueless and waste it.

While his hands are busy in the dirt, his thoughts are busy thinking ahead to the meeting with the god of life and death. He never heard of anyone seeking Gargul out for some purpose other than a Raise Dead. Will using a Raise Dead chit to get his attention anger him, when he finds that we don't want a raise at all?

Zeoll tries to remember some old tale or song that might shed some light on how best to approach the god. Know Religion: 8, ugh.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Tuesday June 21st, 2011 6:00:57 PM

While out and about in Mudtown, Restlin will do his best to keep the group clean with constant prestidigitizing. The Iron Adventurers have a reputation to uphold, after all.

He'll also keep an eye out among the merchants for anything that will make a nice wand (he's not looking for anything magical, just something he can craft into an honest-to-goodness wand later). Something in brass, bone, or wood would be nice.

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