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The City Saved!


Dawn is on the way/DM Buzz 
Thursday May 5th, 2011 10:34:21 AM

End game...

There will be much mental trauma for the citizens of Hook City. They believed their metropolis safe and secure and now, they find out that something as simple as one of their own was out to harm them. The confusion will be understandable.

Many devices of magic and wealth will be discovered in the house as well as the book knowledge and important notes for the creation of living undead which are in fact fast zombies with brutal strength and cunning. Heather might could use some of this information on how to preserve the flesh of the living, but that information will soon be quickly confiscated by the militia captain.

It isn't but around six minutes when an armed troop of men follow the path of undead trails to the home with the big bright sign above it.

The group is asked to stand down their weapons and come in peace. They are to be questioned.

There will be a bit of debriefing by the city when all of this winds down a bit, but the last encounter for this adventure is now over. The necklace is contained and someone like Bosk or Zeoll didn't wind up with it. One would have kicked the crap out of the rest of you and the other would have run away so fast the possessor would almost certainly have gotten away.

Bad news is, there will be a few problems in store for the group. Accusations are going to be launched as to why the group didn't notify authorities when the first signs of undead were found, etc. It might get a little hot, but in the long run, you will all still be considered hero's for discovering this very evil plot and for the most part, the city will be happy it is behind them, even if the clean up and recovery might take the city years to overcome.

So, let us take you through the bureaucracy of the situation right now. The group is first taken to a society of paladins where the rot and leprosy are removed with some stern looks and soon, the group will need to explain how they came by the information that lead them into and through the bowels of this magical city.

Kyan (Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days 
Thursday May 5th, 2011 11:24:32 AM

Unless questioned directly, Kyan will let someone else in the group better suited to handling this potentially delicate situation do the talking.

However, he does cast a few resentful glares about at anyone accusing them of wrong doing.

Bosk (James) AC: 20/12/19 HP 47 of 52 Spells 
Thursday May 5th, 2011 11:49:13 AM

Bosk is hesitant to tell the guards everything, as he likes the idea of the group having their own private entrance in to Hook City and would love to have a chance to search the catacombs and underground lair before giving the guards free reign, however he realizes the danger of leaving such an entrance unsecured. Taking the lead, the cleric offers to tell the guard their story. Although not the most elegant in speech, he says he is willing to have someone cast Zone of Truth to ensure honesty and relieve any suspicions.

Bosk starts at the beginning and tells them about the missing people of Mud Town and the Illithad and explains that it was apparent the city would do little to help those outside of its gates. He then explains that at first the only information the Iron Adventurer's had was that the healer (who he doesn't name and tries not to implicate) received money from an anonymous patron in Hook City and that he sometimes took those near death to personally attempt to help and those people were seldom seem again or never stayed around. Our group had tried asking around the city and at the WLA, but with no luck. He then explains that they tried to get a little more information and how they waited by the body pile which in turn led them to the underground tunnel. By the time we discovered any undead it was already too late to get back into the city before the gates were closed for the night. We didn't know at the time that you could enter the city through it, so we kept exploring.

He then tells them about finding an "item" that possessed the wearer and explains what had happened to Beri. We are trying to determine how to make the item safe again, however we are worried about letting a powerful wizard look at it for fear that the wizard were to become possessed. Such a person would be much more dangerous than our he hesitates for a second, not sure how the guard would view a rogue in the group, than our scout would have been. In addition, we are unsure if Mr. E was the man wearing the necklace or if he escaped while we dealt with him. If he escaped, any wizard we talked to had the potential of being Mr. E. He then goes into more detail on what they found down below, including the dangerous chemicals, worker zombies, etc. and where the tunnel had exited.

Once he has finished his story, Bosk offers the group's services in assisting with eradicating any zombies left in the city and guiding the guards and aiding them in a search and clearing out of the tunnels. If the offer is refused Bosk lets the guard know that a few members of their group were planning to train at the WLA and could easily be reached there if they changed their mind.

Zeoll (HP35 (3 nonlethal), AC14)  d20+17=25 ;
Thursday May 5th, 2011 5:13:38 PM

Zeoll has nothing to hide and feels it would be foolish to dissemble anyway. He especially makes it clear that there are some in the zombie army leadership who got away.

He tries to couch his explanations in ways that minimize any ill will, defuse suspicions, and make friends.

Diplomacy 25

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday May 5th, 2011 9:16:38 PM

Beri smiles inwardly at the irony that an avenger is concerned about how it might look for a rogue being in the party.

I don't know much about necklace. The mage that took control of my body when I touched it was a good three time my skill level. I don't think that he had much physical skill, he didn't seem to be able to take advantage of my lithe Elven body. I also noticed he held my sword funny, I don't think actually had any proficiency using my weapons of choice. His control over me was lost once I lost contact with necklace.

Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) 
Friday May 6th, 2011 1:03:49 PM

Beltrin lets Zeoll and Bosk do much of the talking, but corroborates their story. He agrees vociferously with Bosk volunteering the group's assistance to the guard in eliminating any further zombie threats.

Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) 
Friday May 6th, 2011 9:19:51 PM

Restlin sits silently fuming. A case of zombie rot, broken teeth, costs associated with his healing potions, not to mention the trauma and sheer *grossness* of what he's endured, and the only thing he has to show for it is grief from the authorities. Where is the glamor and heroic grandeur in this?

He lets others do the talking for him. They seem to be in enough trouble without his big mouth getting them in even hotter water.

He can't help but wonder, though: Did they do the right thing? Maybe they SHOULD have spent more time notifying the authorities of what was going on. Of course, he's still new here. Perhaps his companions did...

OOC:

Many apologies for my absence the past two days. I won't make excuses other than to say it's been hectic.


Beriothian (Will)-- AC:23/17/17 HP:41/41 
Saturday May 7th, 2011 12:30:17 AM

ooc: no worries, I've been up to 3am all week trying to get my final project to a level I was happy with. I completely understand it being hectic right now.

ooc/DM Buzz 
Monday May 9th, 2011 10:37:14 AM

ooc: Wrapping up module for you all as well as getting a new one submitted to Jerry.

Busy, busy, busy....

MIght not get a full post in today, but I think there is some business that needs to be cleaned up for you guys first and I want to put it all in one post, so we can wash our hands of it and give you all some down time.

Zeoll (HP35 (3 nonlethal), AC14) 
Monday May 9th, 2011 12:35:07 PM


Zeoll takes a moment to cast a prestidigitation cantrip and use it to clean up himself and his friends. "Every paladin's crrazy 'bout a sharrp drressed taurr." he says to his fellows.

Loose ends tied up/DM Buzz 
Tuesday May 10th, 2011 10:25:51 AM

The group is in no way mistreated as they are cleaned up and cured of any diabolical illness they may have incurred as well as any natural disease one would receive from fallen body parts. Then, they are separated to ensure every ones story fits the theme of everyone else. Interrogators are curt with answers and rather emotionless as they take down answers each are given. Some in the group are very happy to relate the tale of their last day while other feel a bit put out that they are assumed to be anything but heros!

A series of questions in regard to your decisions include, "Once in the catacombs, you were in the city proper. Why did you not exit through the catacombs entrance to the main street and seek help?" As the group is holding a piece of paper from Magister Allistar, the members are asked if "His Honorable Lordship was aware of the groups plans to find those kidnaped?"

The city is most definitely interested in the cleric called Kon Heather Brodery, the priestess of The Edge. The fact that she is outside the city gates and out of their legal jurisdiction causes some small concern for a couple of them, but they try very hard to not let that show.

The group is kept together as guests during a time of quarantine. Not necessarily for diseases but for misinformation that might get around through the streets. The city will be filled with rumors if not controlled so officials must investigate more of what the group has said, before they can make a public announcement.

Tying things together, the necklace is confiscated and inspected. For those with superior magical skills, the aura detected is somewhat overwhelming. It has several different auras and it does indeed contain the soul of one of the cities human founders, well over five hundred years old. The current remaining member of that family was Dustin Chamberlain. His family did help create the catacombs the city uses for their dead. The man whom trapped his soul in the artifact as named Joffe Chamberlain, a very high level necromancer that was once on the first city council. He is has a very rich and powerful family name and he will likely have some petition Gargul in his name to ask for his return, since in most respects he is innocent of everything except being curious enough to find his great, great.......grandfathers notes and magic jar receptacle.

The group also discovers, Joffe was a known artist that enjoyed sculpting and the furnace system the group found with all the levers and meters are devices discovered when the founders of Hook City came to this grand city. These devices were left here by the ancient race of Teucri and their knowledge will be studied for years to come.

The corpse of Dustin is spoken with while his spirit is away on the Shadow Realm and it is determined, the woman that was heard was actually another ruse. A spell was used to change the sound of his voice. An attempt to mislead the group to get them to leave the "guard" alone, so he could escape out of the catacombs behind the zombie horse, protected by his own animated fast zombies.

Also, the group did a great job in using magic to create a large sign and a fire work to get others attentions. The exit from the Catacombs lies near the walls that separate eastside Labor Town and Magic City. If not for the notification, that section of the city would have been overrun and those in the area all but helpless without the militia that was en route to Magic City. Well, helpless until they started activating the chits almost everyone has to defend themselves.

Over all, over thirty six militia members were killed in the raid in Magic City and thirteen innocent people were killed outright by the zombies before the horde was engaged. The undead mob coming out of the catacombs were met with force due to the advanced warning and contained under the city. None of those were allowed to escape into the streets and only eighteen members of the militia died in that battle.

On the second day of the groups detainment, they are visited by Magister Allistar whom is quite curious as to this Heather Binder person.

"I will be honest with you all. The other Magister's are torn as to what to do with you all. In some of their eyes, you are responsible, in your youth and folly, in unleashing this disaster upon these streets. In others eyes though, you saved the city from something much worse. If you had not taken the initiative on those kidnaped outside of the city, this army could have been so much bigger and more violent. Thankfully, the fast zombies he had, was used primarily for the labor, being under his constant control. If he had several hundred of them, that battle would have been so much worse. For now, the group will be taken to your tower where you will need to wait under home arrest until the council comes to a decision on how to either punish or reward you all. I have a feeling, both might happen, but that is a discussion I can not get into at this time."

The group is asked to gather their few belongings and the magical bag that held the necklace is returned to the group. By carriages, but small and large, the group is kept out of the public view of other citizens. Anything the group would need for living will be provided and if the group wanted to work on other projects and need supplies, they need but give their personal courier, named Elspeth the information and funds on what is needed and she will retrieve it.

The little girls of the house do not immediately make their presence known. Nothing has been disturbed since the last time the group was here. The unfurnished residence seems kind of cold without some proper furniture and a few pictures, but at least a fireplace is not needed in this environmentally controlled city.

Zeoll (HP35, AC14)  d20+17=21 ;
Tuesday May 10th, 2011 11:32:36 AM

For the sake of those who are new ... Magister Allistar is a magician with a residence near the party's Haunted Tower (our in-city residence). We have done work for him in the past, including rescuing someone. A now-retired PC was his apprentice.

The tower was purchased by the group for cheap because it is haunted by the ghosts of two little girls. I added some info on it to the wiki. It is our official address in Hook City. (We also own a general store in Mudtown, managed by a former PC.)

==========

"Why did you not exit through the catacombs entrance to the main street and seek help?" Zeoll honestly answers that never having been in the Catacombs before (in fact personally not even knowing they existed), the party had no clue which way to go other than to race after the enemy and hope to defeat him before he did great harm.

Zeoll is grateful for the details of the story that the party learns, filling in the gaps in what they had already discovered. He is especially glad that they were able to help the militia stop the undead before more innocents were slain.

Zeoll spends his time in confinement composing a song that tells the whole story. He is not sure when he will be allowed to sing it in public, but at least he can spend his time polishing and refining.

[OOC: Perform roll to craft a song? 21 if a roll is needed, 37 if I can take 20 on the effort. And why not -- There's time, right?]

Kyan (Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days 
Tuesday May 10th, 2011 2:22:18 PM

Kyan is a little less diplomatic when questioned about why they didn't report the undead in the catacombs immediately. The ranger echoed Zeoll's response of not knowing how to get out of the crypts coupled with the fact that by the time they truly understood the sheer number of undead involved they were pass the point of return. He may also have insinuated that they had a hard enough time following the trail to hidden complex as it was and that a squad of (bumbling paladin) guards would have likely fouled up what trail there was and gotten lost.

Inside the tower, Kyan mulls over its empty interior and pokes at his money pouch, still having some funds available to maybe buy something to sit on.

ooc
We've mentioned that Hook City is really expensive, but how much would it be to provide some basic furnishings for the tower?

DM Buzz: There is nothing at all basic about Hook City. You might be able to find the "basic" stuff in Mudtown however.

Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) 
Tuesday May 10th, 2011 3:47:08 PM

It is an absolute miracle that Restlin was allowed to leave that place in one piece. Already upset at the less-than-heroic outcome of the day's events, he doesn't manage to hold his tounge as well as he probably should have.

Still, after facing down hordes of zombies, two small girl-ghosts aren't exactly worrying him. Home sweet home as far as he's concerned, though some furnishings would be nice. He also decides the place needs a good alchemy bench. Handing out a few haste potions could leave him free to study more overtly offensive magics...

Taking a lesson from his days as an apprentice, Restlin decides the tower needs a good washing, and gets to prestidigitizing up a cleaner, fresher tower for everyone.

Bosk AC: 20/12/19 HP 47 of 52 Spells  d20+13=32 ;
Tuesday May 10th, 2011 6:22:49 PM

The cleric is surprised when Heather's name and title are mentioned, but assumes someone else must have dropped the information. He hopes that she doesn't get into trouble for any of this and makes sure to remind the others that they need to contact Heather as soon as possible, if they didn't have time before the guards came. When asked why they didn't exit through the catacombs, Bosk is quite honest. We have never been the catacombs before, nor had we even heard of them. If there had been any sort of sign directing us to the entrance of the catacombs, we would have left. Although we assumed there was an exit that Mr. E. used, we had no idea where one would be. We figured following the trail would lead us out of the catacombs, most likely into Mr. E's house. We were afraid to stray far from the path, assuming the citizens of Hook City would have magical warding to protect the dead. Bosk also worries when he learns of the dead militia men and asks if Ransy injured in the battle, and when Alistair arrives he asks about Grendle's condition. He also requests someone inform Sanji, their shop keeper in Mudtown what has happened and not to expect them for a few days.

Trapped in the tower, Bosk begins to explore the various floors and basement, getting as many of the Iron Adventurer's to go with him as possible. Once the place is explored, Bosk claims a room and begins unpacking his stuff and attempts to make the place a little more homey. He starts by placing his ever burning torches in up in the walls. He then takes out some extra bedding, having both a large bedroll and winter blanket and offers the extra for others to use.

While they are cooped up, Bosk realizes that his bag of holding is nearly full, but his cash supply is low. After some struggle on what to do, he decides to sell his belt of dexterity reasoning that any belt he made would look much better than one bought at the catacombs, and he really hated carrying a heavy load when he could throw stuff in a non-dimensional space.. He gives Elspeth his Belt of Dexterity +1 (was purchased for 1000 gp can be sold for 900 gp) and a bag containing 2 white chits and 151 gp and asks to sell the belt at the catacombs asks him and to pick up the crafting supplies to convert a Type 1 Bag of Holdings into a Type 2 Bag of holdings (1250 gp) and 5 gallons of ale (you can never have too much). He then spends his time crafting and relaying as much as he can about past events to the newer party members, filling them in on the people they've met and the places they've been. He ends by saying, Xeron, a young rogue from Mudtown that travelled with us, said you can never trust a man until they've stood by you in battle and proven that themselves. I think after our little adventure in the catacombs, you all have proven yourselves honest and trustworthy. With that, he breaks out two gallons of ale to celebrate.

p.s. He also heals everyone and makes sure to prepare spells that would help them if the ghosts return, just in case.

Actions
---------------
Search Tower
Craft BOH Type 2, Spell Craft Check = 32 (only a 19 was needed)
Explore tower


Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+16=22 ; d20+11=25 ; d20+11=23 ; d20+11=20 ; d20+11=14 ; d20+11=30 ; d20+11=31 ;
Tuesday May 10th, 2011 9:54:33 PM

Beriothian finds himself alone being questioned by Paladins
Why didn't we leave through the main entrance? Well you know those big, obvious signs pointing to the exit? No? Well, there you go!

Heather.... oh! You mean Katherine's sister! Man, that Katherine is something else, I hope she's free to go out tonight. Man, those tight leather pants... huh, or sorry. Heather? Yeah, she asked us to look into what was happening to the ill of Mud Town that she sent to that Mr. E. Can't really tell you much about her, but that sister of hers!


The next day Beri finds being carted off to IA headquarters. With nothing to do at first, the rogue helps explore the tower, looking for any clues that may still remain pertaining to the death of the two sisters. At one point he finds an open room with a great view of the sunset and drops his stuff off in it. He spends the remaining days with his companions playing cards and drinking ale, and in general enjoying not having reanimated cadavers trying to tear him apart.

While stuck in the tower at night Beri falls back to his trade skills to pass the time and keep his fingers nimble. First Beri decides to start work on a warm leather outfit of high quality to keep him comfortable when they leave the magical climate control of Hook City. When that completes the elf starts work on a custom bedroll. As time drags on the rogue starts crafting an intricately tooled black leather saddle, despite not actually owning a mount at the current time.

(6 nights worth of crafting)
craft (leather) -outfit =22,23,
craft (leather) -bedroll (military) =20
craft (leather) -bedroll =14,30,31
-6.33 gold for materials
Perception = 25

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday May 10th, 2011 9:56:57 PM

ooc: that was supposed to be 9.43 gold

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Tuesday May 10th, 2011 10:49:50 PM

ooc: I also want to give Heather some money. How much gold a day would it cost to be Heather's new benifactor? I would like help her to continue her work, healing the citizens of Mudtown. She would also be a useful contact and it would help the IA's reputation.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Wednesday May 11th, 2011 12:13:46 AM

Beltrin is thoroughly unimpressed with the legal system's handling of the Iron Adventurers, but knows all too well that there is no use fighting against it. He goes along with the questioning and house arrest grudgingly, but willingly.

The tower is far from his ideal lodgings, but he's seen worse. He stakes out a room high in the tower and keeps to himself a fair bit. He is eager to help Bosk explore more of the tower and thanks him for the statement of trust. He offers to trade spells with Restlin, since that would be the most productive way to pass the time.



Bosk AC: 20/12/19 HP 47 of 52 Spells 
Wednesday May 11th, 2011 4:05:39 AM

Beri, did you mean to say you are crafting a military Saddle.

Kyan (Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days 
Wednesday May 11th, 2011 10:13:34 AM

While confined and spotting Beri working on leather, Kyan will ask the to sow some fancy patches that he'd managed to acquire on to his boots if time permits. (Lotto prize)

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Wednesday May 11th, 2011 5:32:16 PM

OOC: Beltrin will offer to trade these spells from his spell book to Restlin:

Level 1:
True Strike
Charm Person
Color Spray
Silent Image
Enlarge Person

Level 2:
Glitterdust
Invisibility
Mirror Image
Bull's Strength

In exchange for:

Level 1
Disguise Self
Ray of Enfeeblement
Magic Missile
Burning Hands
Mount
Sleep

Level 2
Flaming Sphere
Shatter
Rope Trick
Melf's Acid Arrow

Although he does have some misgivings about the sort of trouble that Restlin could get himself into with Charm Person and Invisibility....


Beriothian (Will)-- AC:23/17/17 HP:41/41 
Wednesday May 11th, 2011 5:44:46 PM

Beriothian agrees to sew the patches on, thoughts of the trouble a rogue could get into if only he could cast Charm Person and Invisibility...

Now what/DM Buzz 
Wednesday May 11th, 2011 6:08:44 PM

During the interrogations, the group endured some hard questions, but at no time were those persons asking the questions unpolite. A very strict policy was clearly outlined and followed when the hero's were under scrutiny. Acts and deeds need to be validated as well as a thorough investigation must be handled, in order to determine all of the facts of any given case, especially one of this enormity. Of course, it is easy to understand the lack of appreciation for this situation, as only one in the group is Lawful by nature and not even he is very happy about the process.

The Iron Adventurers sit in their mainly unfurnished home for a few days as a committee decides on the best course of action to take. The grandeur of Hook City follows a strict policy which involves being very proper at all times. Even the lowest class of citizens in this city must have some form of correct and civilized behavior. The city does not have a jail or a prison system. One was never needed! If someone faces an offensive action, they are either put into house arrest or banished from the city.

The spirit form of the little girls tend to show themselves around three in the afternoon on a regular basis in the downstairs area of the tower, in the grand hall and dining area. They will also be seen at other times and locations through the residence randomly. They interact on occasion with a polite nod, but if they ever see the musically talented liontaur, they will almost always ask him to perform something.

After the second day of waiting, outside on the street, a couple stands watching your tower. They hold each other and stare. After awhile, more and more people arrive. They to look for signs of the occupants of the residence. The guards that wait outside keep the citizens off the property, but do not interfere with their demonstration on the sidewalks and the street.

Over the next couple of days, the crowd grows a little bit larger. Singing can be heard and although at first, it was hard to tell what the intentions of the crowd would be, it seems they support the Iron Adventurers. The band of hero's have a small fan base it seems, but the group is still under house arrest for about six days, when the same sets of large carriages arrive, presumably to take the characters to some location. The courier suggests there is no hurry and "The Iron Adventurers should look their best", would imply, either the group is no longer in trouble OR they will look dashing when they lose their heads.

Zeoll (HP35, AC14)  d20+17=32 ; d20+17=28 ;
Wednesday May 11th, 2011 6:48:40 PM


Zeoll is always visibly happy when he sees the girl ghosts. He immediately sings them songs, by trial and error building up a catalog of the ones that make them smile the most, or if they do not smile (given their nature and history), the ones he deems they like best. Sense Motive to tell when ghost-children like songs: 32.

Zeoll continues to fine-tune his epic song that describes the latest adventures of the group. When he sees that people are coming to visit, he sits in a window or balcony and pushes his voice to carry to the crowd. In keeping with not offending the authorities, he sings only wordless versions, using his Ghost Sounds cantrip to add drums or strings to the tune. Sometimes he puts in words that reveal only common knowledge, just about the bravery of the good citizens and defenders of the city, the horror of the recent crisis, in general terms, and thanks to the gods that the effects were not worse. Random Perform Check: a 28.

When the carriages come, he uses his Prestidigitation on himself and his friends, getting them all spiffied up. He freshly braids his bells and beads into his mane, and fixing his special black feather to his tail tuft. Then it is time to go for a ride.

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Wednesday May 11th, 2011 7:39:20 PM

Not quite sure what they are getting ready for, Bosk gets cleaned up and puts on his cleric's vestments as opposed to his usual explorer's outfit. He tries his best to remember how the few taurs he had seen in the city wore their fur and does his best to match the style. As he steps outside, he cannot help but feel as if a weight has been lifted from his shoulder's, even if he is only leaving his confinement for a possible execution.

Seeing the crowd outside lifts the cleric's spirits, but he tries not to get his hopes up. Although not particularly worried, he held to the belief that being over confident and proclaiming predicting a certain outcome was the surest was of making sure it didn't happen,

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Wednesday May 11th, 2011 7:53:10 PM

Beriothian leaves the tower not quite sure what the city has in store for him. Knowing this town it probably involves another 6 hours of questioning. The rogue enters the carriage and prepares to learn the party's fate.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Thursday May 12th, 2011 8:45:00 AM

Kyan mutters a bit as they get cleaned up, dressing in his usual adventuring attire as that's all he owns, remarking to the courier "This is my best outfit! It doesn't even smell like the inside of a zombie anymore!"

And enters the carriages.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells  d20+13=33 ; d20+13=21 ; d20+13=15 ; d20+13=20 ; d20+13=21 ; d20+13=16 ; d20+13=26 ; d20+13=19 ; d20+13=32 ; d20+13=18 ;
Thursday May 12th, 2011 12:40:29 PM

Beltrin is heartened by the show of support for the Iron Adventurers, hoping that at least it will stave off any serious punishment. When the carriage arrives, he does his best to look at his best, putting on his best cloak (even if it is a little threadbare) and even trims up his beard. He says a quick prayer to Pantheon that justice may prevail for the group and enters the carriage.

----------------
OOC: Assuming that Restlin is amenable to the spell trading, here's a bunch of Spellcraft checks for learning the new spells:

Level 1 (DC 16)
Disguise Self = 33
Ray of Enfeeblement = 21
Magic Missile = 15 (fail)
Burning Hands = 20
Mount = 21
Sleep = 16

Level 2 (DC 17)
Flaming Sphere = 26
Shatter = 19
Rope Trick = 32
Melf's Acid Arrow = 18

Beltrin will ask Elspeth to fetch the appropriate magical writing supplies for transcribing the spells (5 x 10 gp + 4 x 40 gp) = total cost of 210 gp.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday May 12th, 2011 11:05:35 PM

ooc: checking in

Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells)  d20+9=11 ; d3=3 ; d20+9=14 ; d20+9=21 ; d20+9=20 ; d20+9=27 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+9=15 ;
Friday May 13th, 2011 11:22:38 AM

OOC: Posting from the Children's hospital. I'll be sporatic until things are back under control here.

Restlin will happily trade spells with Beltrin. He'll hand over his back-up spell book for him to peruse while he tries to make heads and tails of the new spells he's picking up. Seeing Beltrin place an order for the supplies needed, he'll ask Elspeth to put in his order as well.

For the next several days, Restlin sits cross-legged on the floor of his chosen room (something lower on the tower - Restlin's not a fan of stairs or being woken up prematurely by the sun) carefully inscribing the new spells he's learned. (Spellcraft checks below). Three days should be time enough to scribe all the new spells...

When it's time to go, Restlin pops into action. A quick prestidigitation removes and dust from his hair and ink from his fingertips, as well as surrounds him the the scent of lavender. He pulls a very well maintained set of aristocratic-style clothing out, smooths any wrinkles (these clothes obviously don't get much wear), and puts on a few choice pieces of jewelry.

Restlin, it seems, cleans up well.

And so, with a gait that betrays any hint of aristocratic origin, he makes his way towards the waiting carriages.

OOC: Spellcraft for the new spells below

Level 1 (DC 16)
True Strike 11 (fail)
Charm Person 14 (fail..wtf?)
Color Spray (21)
Silent Image (20)
Enlarge Person (27)

Level 2 (DC 17)
Glitterdust (28)
Invisibility (22)
Mirror Image (14...evidently one Restlin is PLENTY)
Bull's Strength (15 - failed again)

Cost for supplies: (2x40 + 3x10 = 110 gp)

Now what/DM Buzz 
Friday May 13th, 2011 1:23:24 PM

So sorry gang. I have a funeral to go to today. I will try to post tonight or early tomorrow.

Zeoll (HP35, AC14) 
Friday May 13th, 2011 2:14:09 PM

Hey Buzz and Carl. Sending good thoughts your way.

A small city tour/DM Buzz 
Monday May 16th, 2011 7:12:11 PM

As the group loads themselves up into the large carriages the citizens outside neither cheer nor boo. Emotional displays in mixed company are seldom shared when in such public places. However, there are more smiles then frowns noticed before the doors for the rolling vessels are closed and the group is alone with themselves.

Down the side road toward the Marble Causeway the group is soon headed east where their ride are hauled up The Stairs on ascending platforms, one of four, that seem to be constantly in motion as people move many types of goods toward The Bridge, where soon the group is across. Along The Bridge many markets and stalls are in place. The smells of foods envelope all around them and with the speed the carriages are moving, many different aromas and sound can be sensed. Spices, oil, leather and wood, plus many other types of mundane and modern (for the Wold) goods are traded through buying or selling.

The Eastern Stairs are not used as the main magistrates court is held in the north eastern quarter of Labor Town. A large assembly of people await near the entrance to the very large and highly decorated marble building. These people too have different facial expressions, some even express a little fear at The Iron Adventurers. The many reasons for their being here not evident, but many are in attendance.

The carriages are opened at the foot of a large stone courtyard and not a word is heard except the boots on the Bas relief inlay of a very large court room, fully decorated and embellished with fine gems and precious metals for color. One could almost feel like they are stepping directly into the room itself. Looking up at the court house, clearly, it is the types of magnificent workmanship that was witnessed deep in the depths of Hook City that appear to be child's play compared to the exquisite, artistic ability that line every inch of the four hundred foot tall, near one hundred thousand square foot build and this does not include the few, smaller adjoining buildings that have been attached through the years. Up two sets of stairs and soon a cool breeze of fresh air hits the characters in the face as the enter the main lobby of the enormous structure. The ceiling is supported by large columns of ornate design that resemble the large swirled pattern that evenly curls around the ten foot wide one hundred foot tall ceiling. A set of stairs rises three floors to either side of the room and doors line the immense hall for a couple of hundred feet. The walls are paneled with fine wood found on the Southern Continent and the many portraits of present and past judges and magistrates cover the beautiful panels. Open areas between these beautiful frames appear to be hand engraved in a vine style pattern throughout the room.

The group is led up the flight of stairs on the right to the third floor and taken through a large door that leads into a large room. Unlike the rest of the building, the walls are solid white and unadorned. The floor, just as bright white as the side of the room and the ceiling. A light source is apparent but unknown. As soon as the group enters the room, they can feel the weight of the rooms magic immediately upon them as all magical items are now void of their enchantment, if one is able to determine without magic that this has happened.

In the back of the room is an plain empty desk with a chair behind it.

The group is instructed to wait in the room for their designated judge.

ooc: I am doing a little research on some things, like being able to take 20 on writing a song. I am thinking if everyone did that, every song would be a grand slam hit. Looking for a few other things before I rule. If I missed anything else the group would have done over the week, for those that did not get the chance for one reason or another, feel free to include that also.

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Monday May 16th, 2011 9:48:30 PM

ooc: I didn't realize a whole week went by.

As the group sits silently in the carriage, Bosk thinks about everything that he did over the past week. After exploring the tower and using elf vision to look for secret doors and invisibility purge to reveal anything the previous owners may have hid, he climbs the stairs and claims an upper bedroom where he can he get a good view of the sunrise for his morning devotionals. Over the course of the week, the cleric set to work on a few odd projects. First he begins the process of drying and mummifying the hands he has collected for future crafting projects, expecting them to make exceptional Hands of Glory or Hands of the Mage. Next he examines the groups bronze ring to see if he can somehow connect the map engraved on it to any location they visited, the layout of the tower, or the tunnels of the catacombs. He checks into the pricing of basic Mudtown furniture for his room and for the rest of the tower (especially the kitchen). In his spare time, he begins working on designs for his armor that will depict his devotion towards Gargul and Jancassis. He strives to come up with a design that will strike fear into the heart of his enemies and bring hope to the those desperately seeking it.

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+11=24 ;
Monday May 16th, 2011 10:33:41 PM

Beriothian glances around the room, looking for anything of note. Then, with little else to do he waits...

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Tuesday May 17th, 2011 8:43:39 AM

Restlin spends the rest of his week in the tower sprucing up his room. If possible, he'll hire the services of a mover to bring the meager furniture from his hovel to furnish it (I have no idea how much this would cost, but I'll pay any fair amount). He'll check on the cost for an alchemist's lab, though he has his doubts that he has the scratch for that just now.

He also ensures any hands hanging up to dry are kept inside their owner's room. He'll post a "No drying hands in the common area" sign if needed. This rule is enforced without mercy.

Upon arrival in the waiting room, Restlin appears put off. "Hmm...anti-magic field. I see my reputation preceeds me!"

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Tuesday May 17th, 2011 10:06:17 AM

ooc: Bosk is drying the hands in private, keeping them in a jar of salt, feeling that the practice wouldn't be appreciated by most.

When Restlin speak so of the antimagic field, the cleric wonders what effect that has on the magical money of Hook CIty. Does it wink out until they leave the field, or can they simply not use them to cast spells? Despite his curiosity, he feels it an inappropriate time to open his purse to check.

Zeoll (HP35, AC14)  d20+17=37 ; d20+17=34 ; d20+17=19 ;
Tuesday May 17th, 2011 10:15:06 AM


Zeoll complains to Restlin. "No drrying hands?!? What can I do afterr I wash them?" Make a Sense Motive check vs DC 37 to figure out that he is joking. [OOC: Waste of a sweet nat 20!]

As to taking 20 on making a song, well, sure, that makes sense. I'm happy to roll to see how good it is. Here is Zeoll's Perform check ... a 34! A sweet roll put to god use!

As the party is led through the halls of justice, Zeoll can only gape and try not to look like a complete bumpkin. Bluff check to keep his cool: a 19 -- not too good!

In the judge's chamber, Zeoll waits patiently, trying to keep his composure.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Tuesday May 17th, 2011 11:59:38 AM



Kyan moves through the decadant structure with a frown, not sure where this is heading, but guessing that the building is too pretty for a gallows.

He waits patiently with the others in the group on the judges arrival.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Tuesday May 17th, 2011 12:17:25 PM

As the group travels to their destination, Beltrin watches as the once familiar sites of The Stairs and The Bridge pass by. His eyes search the crowd for familiar faces, but find none. He thinks back to his days spent running through the streets here and hopes fervently that he is returning in the good grace of the city, not in shame.

Seeing that Elspeth seems capable, Beltrin asked him to find a good blacksmith to repair his rust-pitted greatsword. While Elspeth found a capable man, the blacksmith has been slow about his craft and Beltrin hopes his sword is repaired by the time they return to the tower. He feels a bit naked without it, especially when he is cut off from magic.

He fidgets a bit, but tries to hide his anxiety as he waits for whoever has summoned the group here.

Here comes the judge/DM Buzz 
Wednesday May 18th, 2011 10:45:57 AM

The white room feels uninviting to the six heros that have been through so much in the last week or so. Starting with the information on some nefarious villains that were kidnaping people from outside the walls of the great city where there is no law. Now, all that leading up to this day, perhaps all that is past, but is a more difficult path ahead of The Iron Adventurers?

A sliding wall makes little noise as it is opened and from that medium sized wall steps a man in white robes. His face is bald, his cheeks slightly red. His chin is small and slim with deep brown eyes that seem to avoid the group at first, but instead focuses upon the large wood and paper binder that he holds in his hands.

Walking through, the door slides shut, leaving the man alone with the group. He sits the large file on the desk before he to takes a seat, showing not at all a sign of being encumbered by age or dysfunction. Placing his right hand on the top of the folder, he pulls it open with a heavy sigh. Then, he begins in an authoritative tone a deep voice. "This hear by opens docket number 4687352-A. Are the petitioning citizens to be, also known as The Iron Adventurers here and accounted for?" When the group says indeed they are here, he continues, "Your lack of appearance at your board meeting has been cancelled and a new date to reschedule that visit is dependant upon the rest of this session. If there are no further question in regard to this matter this hear by closes docket number 4687352-A".

He takes several papers and flips them over and away while continuing to read from the binder, "This hear by opens docket number 4687443-A." He reads the group members names individually as the characters recorded them in the initial debriefing, "Otherwise known as The Iron Adventurers, is hear by called before this court for violating a number of city ordinances which include; 46 counts of Accessory to Disturbing the Peace causing injury or death, 173 counts of Disturbing the peace forcing citizens to defend themselves, Conspiracy to withhold information regarding a known threat to Hook City and a couple of very rarely called into play laws, Illegal entry into Hook City and Conspiracy to infect the Citizens of Hook City by entry inspection avoidance."

He sighs again, the only signs of emotions visible as his ordinary face remains plain and unmoving. "There are many charges lobbied against each of you. Before this court passes judgment on information obtained through confiscated information and magical divinations the Hook City court has come to a conclusion. Before this court passes it's judgements each of you may say last words in your own defense."

He closes the folder and folds his hands on top of it, patiently waiting for anything else the group might want to say.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Wednesday May 18th, 2011 11:09:02 AM

The ranger listens to the charges against the group and clences his fist tighter and tighter as each charge is laid out until his knuckles pop, but he remains otherwise still.

When the time comes to give their own last words of defense, Kyan steps forward, makes an awful noise with the muscles of his throat in an effort to get something to work with and spits at the judge's desk without saying a word.

His final argument given, he steps back and a little away from the rest of the group, glaring at the judge and his folder.

OOC:
Now I imagine might be a good time for the rest of the group to mention how Kyan just joined the day before they went to the catacombs and isn't REALLY with them.. =)


Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+8=25 ; d20+11=18 ;
Wednesday May 18th, 2011 1:01:35 PM

Thank you for giving us the opportunity to defend ourselves, without counsel, against charges we were not given prior mention of. These charges are indeed troubling, though the issues at hand seem clear enough that I feel I can address them.

First, in regard to the numerous counts of disturbing the peace and accessory to disturbing the peace it is hard to imagine a way we are legally guilty. We played no part the actual destruction and mayhem, did not directly have a part in the release of the zombies. As much as we would have loved to have helped defend our home town we were not even allowed to be a part of the cities defenses. While I can understand the general assumption behind these charges, I am sure a magistrate with your wisdom can see we truly had no part in these.

As for conspiracy to withhold information, we most certainly did freely tell everything we knew upon escaping the maze that is the catacombs. The only possible argument to our innocence is that we didn't find a guard to tell fast enough. With the front gates having been locked on top of having fallen down a deep pit we would have had to free ourselves from prior to learning anything, it is a stretch to claim that any other route would have led us to the city guards faster than we got there. In fact, walking halfway around the Hook City walls would have likely taken several hours longer. We have been told there are other exits from the catacombs, but not one person has been able to tell us a possible way we could have found such an exit without wandering aimlessly for hours and stumbling upon it.

As for illegal entry into the city and inspection avoidance, I believe we did use an entrance that had been built by the city founders. We also went through the magical barrier all citizens cross with no attempt to circumvent the security measures. While we did not use the main gate, I do not believe I have seen that as an actual requirement for entering the city other than the clause that "visiting merchants wait their turn for an opportunity to enter the city and show their wares for trade". Admittedly we did not know we were even entering the city at the time, but I believe we still broke no laws in the process. If there is to be guilt assigned here, should that not be assigned to those who left an entrance to Hook City ungraded for the last two centuries?

I understand that when laws are broken that blame needs to be assigned, however it seems to me that the criminals behind last weeks events are already dead. The man directly responsible for creating the zombies, operating the forgotten entrance, the man responsible for every ounce of destruction and every loss of life, was himself possessed, and passed upon being freed from his curse, The wizard himself who set in motion the days events passed centuries ago, though through the use of the necklace we acquired you still have the ability to call his spirit back and punish him.


Knowledge (local)= 25 (to argue convincingly about the law)
Diplomacy = 18 (can I get an assist another from someone to push that to 20)

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Wednesday May 18th, 2011 2:14:12 PM

Thank you, Your Honor. We do apologize for any inconvenience we may have caused the city, but I think it would be wrong to accuse any of our group of conspiracy to withhold information regarding a known threat to Hook City and Conspiracy to infect the Citizens of Hook City by entry inspection avoidance due to the fact that conspiracy implies a purposeful plan. As I am sure your council was able to ascertain, we had no plan, let alone any intention to break the laws of Hook City. We were merely looking into the disappearance of people from Mudtown,a crime which we did report to Magistar Alistair and the WLA, while we were looking for more information.

Although we knew Mr. E was reported to be from Hook City, we had no true identity or information to go off of. Furthermore, as a newly formed organization of Hook City, we would were hesitant to accuse any of the noble citizens of wrong doing without proof. The only verifiable information we had was that a citizen was giving money to a healer to help the sick outside the city walls, what would be considered a noble act. When we were investigating by the bodies, we had hoped to run into Mr. E's lackey's, we didn't expect to run into the man himself directly engaging in such work, nor did we expect to find a secret entrance into the city. I would have guessed the city would have had ways of detecting undead, disease, and such evil acts within it's walls.

It is true that we accidentally set Mr. E's plans in motion sooner than expected, however not doing so could have resulted in many more undead being unleashed into the city with no warning and allowed the mastermind behind the attack to get away, possibly to plan future attacks on the city. It wouldn't be fair to consider us accessories to a crime, because we had no knowledge that a crime was planned to be committed within the city walls. Having come from outside the city, I would have thought such an attack on the city was impossible!

The only other charges we face are illegal entry to the city and disturbing the peace and forcing citizens to defend themselves. As for entering the city, we didn't realize we were doing and would never has thought possible for citizens as unskilled and unknowledgable as ourselves It was an accidental discovery, which we informed the guards of as soon as we found one. The other charge is disturbing the peace and forcing the citizens to defend themselves. I would argue that we were set up. Another man created the circumstances and set them us. We were just an excuse for him to commit a premeditated plan. Had others discovered it, or even if no one had discovered him, the crime would have still taken place...but the results could have been much worse.

Although we all come from various backgrounds, and some of us have little knowledge of how to act in a setting such as this
he glances briefly at Kyan, it is our various personalities that helped us to gain the leads we needed in Mudtown. You have my word that we want only what is best for this fine city.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells  d20+2=13 ;
Wednesday May 18th, 2011 8:11:43 PM

For the most part, Beltrin allows the more well-spoken members of the party to do the talking, only interjecting brief facts and clarifications. However, when the counts of assault on the citizens of Hook City are being discussed, his barely contained anger boils over: "Look here! We did not assault anyone, the zombies that Mr. E released did this, and as Beriothian mentioned, Mr. E is available for questioning if you choose to summon his spirit. In fact, we tried to stop them and alerted the guards as soon as we were able to. Many of Hook City's citizens were saved by our actions and many more would have been injured or died if we had not acted as we did."

After Beri and Bosk have finished their statements, he says one more thing "Think about the precedent that you are setting here. In the circumstances we found ourselves in, we did the best that we could to help the city. If you punish us unjustly for these actions, the next time anyone has knowledge that could aid the city, they will keep it secret for fear of similar retribution from your system of justice"

-----------------------------
Diplomacy (Aid Another): 13

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Wednesday May 18th, 2011 10:35:32 PM

Restlin briefly wonders if his companions know the meaning of the words "Hook city has come to a conclusion." A life-time citizen of Hook City, Restlin nervously, albeit silently, awaits his fate. He goes through the motions of a prestidigitation spell to clean the spittle off the table before he remembers the anti-magic field.

He sighs inwardly but isn't about to manually clean anybody else's spit...

Zeoll (HP35, AC14)  d20+14=24 ; d20+14=34 ;
Thursday May 19th, 2011 9:56:15 AM


Zeoll watches and listens to his friends. He speaks up in their support. "Yourr honorr," he says, "arre we in technical violation of the law? You arre surrely betterr able to answerr that than we arre, and we will accept yourr judgement, and the decision of Hook City, of courrse."

"But if therre is rroom in the law forr exculpation, then I hope ourr ignorrance and good intentions, to act to help the city and its inhabitants, will suggest leniency. I hope that arrgument will be buttrressed by the undeniable fact that if we had not acted as we did, the harrm to Hook City would have been grreaterr."

Diplomacy, either to Aid Another or in its own right: 24.

Finally, Zeoll looks at his new friend, Kyan. He turns to the judge and asks him to excuse his friend's rudeness. "This is a man of the wilds, a strrangerr to the City, who does not know ourr customs. Please forrgive his angerr and disrrespect."

Diplomacy to ask for mercy: nat 20! a 34!

Zeoll takes out a rag and cleans up the floor.

Charges added/DM Buzz 
Thursday May 19th, 2011 7:36:11 PM

I have been thinking very hard on what to do about the spitting thing. While hilarious, I really had to sit down with myself to figure this out. Soooooo. I suppose you have the option of fighting this but I don't think it would turn out pretty.

As soon as Kyan spits in the general direction of the judge and before anyone else could get a word in edgewise, the honorable magistrate stands at attention and with a look of cold distaste he shouts out "GUARDS!"

With that, two sliding panels from each side wall open up and out come four medium sized humanoids of heavily clad suits of armor with armor spikes. Each one holds a black man catcher that has electrical sparks and flashes of lightening rippling across the surface of the weapon. Knowledge Arcana DC 25. Highlight to display spoiler: { Not magic but technology.} Knowledge History DC 20 Highlight to display spoiler: { Teucri Technology}

They ready their weapons and await a command from the man whom was to be your judge. He picks up the folder and continues, "Add to those charges assault on an official and contempt of court."

With that he turns around and the back panel opens for him. "Perhaps seven days in our detention center will endear a more proper respect to those that have CHOSEN to live in this city."

The door behind him closes and the room begins to rise, leaving behind the open doors where the guards came through. Soon a new room is all around and the guards motion you away from the lift and down a hall. Lead doors line the walkway and they are all open, around twenty in all. Each one is 5X10 and has a basic bed and toilet. The large sized rooms are 10X20 and there is even a huge room, but unfortunately, the group does not get that cell.

Each is put in their own cell, away from each other. The modest fare is actually pretty good and by Mudtown standards, delicious.

Seven days of boredom and tedium pass. Bags of holding not operational. Funny that they let you all keep your equipment and weapons. Perhaps they don't consider you a threat? Should they?

Zeoll (HP35, AC14)  d20+11=12 ; d20+19=23 ;
Thursday May 19th, 2011 8:56:56 PM


After we are in our cells, Zeoll calls out to his friends. Are they in earshot? If so, I'll post some comments to my comrades.

Over the week, Zeoll amuses himself making Silent Images and Ghost Sounds of kittens playing and meowing.

He tries to remember all he can about the Hook City legal system, about this judge, and about what rights the party may actually have. Knowledge Local, with a +2 for Heroism -- a nat 1! for a 12!

He tries to talk to the guards and make friends. Diplomacy, with a +2 for Heroism -- 23. Name? News?

DM Buzz: The group can not access magic of any kind.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Thursday May 19th, 2011 9:48:58 PM

OOC: Woo! Kyan just got voted most popular man in the party!

Charges added/DM Buzz 
Friday May 20th, 2011 12:03:54 AM

ooc: Listen DC 30 for anyone trying to hear Zeoll or anyone else.

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+11=25 ; d20+5=7 ; d20+4=17 ;
Friday May 20th, 2011 12:16:54 AM

As he is being ushered into his new home for the next week Beri notices the cool weapons the guards hold, though he makes little of them other than it would be near impossible to get his hands on one. Before the guard locks him he enquirers as to whether those imprisoned are able to request books from a prison library (a logical possibility in a city of mages), hoping to gain access to a book on Hook City history or on courtroom etiquette. The rogue takes a moment to examine his cell, looking for anything of note in is cramped cell. He has particular interest as to whether he would be able to pick the lock of his cell door, more so he can daydream about breaking into Kyan's cell than out of an actual interest in escaping.

perception = 25
knowledge arcana = 7
knowledge history = 17

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+11=13 ;
Friday May 20th, 2011 12:20:57 AM

ooc: looks like I'm going to have a quiet week >.>

Kyan (Jon) AC:19/13/16 HP: 48/48   d20+10=24 ;
Friday May 20th, 2011 8:48:53 AM

Kyan too makes note of the guards weapons, though he can't tell whether they're magical or not, just that they look effective. He looks to the others in the group as they're taken away with a small, apologetic shrug. He looks somewhat remorseful when he looks at them, but when he looks at the judge there is no remorse. One gets the feeling that he stands by his final thoughts on the charges against them.

While in the cell, Kyan paces, performs what maintainence he can on his equipment and otherwise just passes the time with exercise and the loud, horrible singing of various mismatched bawdy tavern songs.

Perception: 24

Bosk AC: 20/12/19 HP 47 of 52 Spells  d20+8=11 ; d20+8=22 ; d20+8=16 ; d20+8=19 ;
Friday May 20th, 2011 10:01:24 AM

As the guards approach Bosk keeps his hands visible and cooperates. I don't suppose it is possible to be tried individually or to get some legal council, is it? As he is placed into one of the cells he curses himself for moving his ale to his BOH. Five gallons of ale would have gone far in helping to pass the time. He makes a mental note to purchase some potent alcohol that he can keep on his person for just such emergencies.

The cleric tries his hardest to listen for the others and to communicate with them, but his ears just aren't keen enough to detect them. He even tries pressing his ear to the door, floor, and walls in hopes of hearing better.

With nothing else to do, he spends much of his time praying to Gargul and Jancassis, and a lesser amount of time praying to Domi. When not in prayer, the cleric does what he can to upkeep his equipment and puts his mind to coming up with creative ways to apply his spells and to items he wishes to craft. Perhaps placing a shield spell or shield of faith upon his Holy Symbol would be useful an be representative of the gods of the Wold watching over him. He had always liked the idea of placing a prestidigitation spell on his clothing that would keep him clean in the messiest of battles. He then ponders the idea of placing a spell on his cloak that would allow a wispy fog creep from under his cloak. Such a sight would strike enemies with fear, but would Gargul be upset that it is mimicking one who is undertaking a mission of some importance to him? Once he is out of spell ideas, he tries to think of some useful items he could buy. A Rope ladder would be very useful for climbing out of window and down pits, and I definitely need to get some furniture and a work bench for my room. Although, I suppose furnishing the kitchen and dining room would be a better option, as it may help to draw in some more bussiness.

He tries his best to keep his mind occupied, but when ever he rests his mind drifts towards his mother's murder and how his father was put to death for the crime. Someday he would get his revenge, receiving some key piece of information needed to track the lich down....

Zeoll (HP35, AC14) 
Friday May 20th, 2011 10:11:41 AM


Oh, the cells are in the antimagic field too? Okay. It'll have to be shadow puppets, then.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells)  d20+2=10 ;
Friday May 20th, 2011 10:18:48 AM

Restlin, upon seeing the guards burst into the room, begins (lightly) pounding his head on the table while chanting "Stupid! Stupid! Stupid!" until he's hauled away. He attempts to make small talk with the guards on their way to his cell, knowing full well it's not going to work.

He shouts "Don't act like you're not going to have a good laugh about this back at the barracks!" as his guard walks away after locking him in.

The anti-magic field pretty much squashes any magical research he could be working on, so he'll attempt to see if there's any kind of prison library. If so, he'll check out as many trashy adventure novels as he can consume in a week (plenty, I assure you).

He'll also try his hand at writing his own based on his previous adventure...where the mighty wizard Wrestlan saves the day despite the repeated fumblings of the ranger Cyan (who is swarmed by murderous zombies at the climax of the story).

OOC: Untrained perform check (not sure if this is the right skill - let me know if it isn't): 10

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells  d20+9=27 ; d20+9=20 ;
Friday May 20th, 2011 12:20:39 PM

As the guards herd the Iron Adventurers out of the room, Beltrin looks at Kyan with barely contained fury, spitting out one word through clenched teeth: "Restraint!" It isn't entirely clear whether he's talking to Kyan or himself.

Once locked in his cell, he attempts to study his spellbook, but quickly realizes that within the anti-magic field he can't experiment and it would be pointless. His mind wanders to the Teucri technology that the guards wielded, thinking over what little he knows of its principles. He wonders if the accursed necklace applied some of the same technological concepts.

Eventually, he becomes restless and paces his cell, eventually forcing himself to devise physical workout plans to keep his mind and body occupied. He falls into a rhythm of pushing his body past its physical limits, collapsing into a deep slumber, eating and repeating the cycle again.

-------------------------------
Knowledge (Arcana): 27
Knowledge (History): 20

Free at last/DM Buzz 
Saturday May 21st, 2011 5:33:27 PM

The armored creatures bearing the black man catchers barely acknowledge your existence, even when interacted with. No books are available to the group and one meal a day is served. There is enough for a couple of good meals but it is up to the individual to ration it for the day. The toilet bowl the only source of water for if someone wants to "bathe". Sharp weapons considered masterwork could be used for shaving without much difficulty if desired but it is difficult to maintain a standard of sanitation unless a bar of soap was also a part of their personal belongings they could access mundanely.

The doors eventually pop open simultaneously and the group can look out of their cells. No guards are around and the group seems quite alone or so it seems.

Walking back from where the group was taken off the lift. That plain wood desk still sits where it was before and a figure in a hooded red cloak sits at the desk. The gold and silver trim glimmer with magic and his face and hands are unseen beneath the sleeves and hood of the magnificent garment.

The group can approach the figure sitting behind the desk and you hear a laugh from the man who's identity remains to be unknown, at least until he speaks.

"Why are The Iron Adventurers so named? Because they like to do things the hard way!" Magister Alistair stands and pulls the hood off of his head and continues to laugh, "That's the joke going on around the judges library. Thankfully for you all, this is considered confidential information. I have a few more if you would like to hear them?"

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Saturday May 21st, 2011 9:36:17 PM

Beriothian speaks up before Kyan has an opportunity to react (and will knock him out with his sap should he show the same impudence to a friend of the party).

Master Alistair, you are a comforting sight for us. It seems we always have an impassioned member among our ranks. I wouldn't mind hearing a few more if we have the time, it might help the lesson of showing the authorities the proper respect to sink in.

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Sunday May 22nd, 2011 12:06:45 PM

As the week progresses Bosk is glad that he had a large bar of soap and an extra gallon of water at his disposal. When the door pops open the cleric is hesitant to leave, fearing that he might be breaking some unknown rule, but eventually he proceeds and joins the others. As the group walk back to where they were taken off the lift, the cleric recalls the events that happened a week prior. Rather than being upset with Kyan and giving the young ranger a piece of his mind, he remembers the strange weapons that the guards had held. Although knowledgeable of magic, these items were beyond his understanding.

Beltrin. Restlin. Did you guys notice those weapons the guards held? In all my travels I have never seen anything like them! What do you make of it all? He makes no attempt to hide his interest in obtaining such an item and wonders if such items could be purchased at the catacombs.

Upon hearing Alistair's joke Bosk replies, No greatness has ever came by doing things the easy way. The journey turning iron into tempered steel is a long one taking time and enduring the heat, and we have come out the better for it. Can you tell us what has been decided of our fate, and if you have time what you may know of the weapons the guards wield?

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells)  d20+9=10 ; d20+9=11 ;
Sunday May 22nd, 2011 1:51:49 PM

ooc:

Knowledge history: 10
Knowledge Arcana: 11


Restlin hasn't fared well without access to regular hygeine. While clean shaven (he carries a shaving kit), he smells just as bad as everyone else. He lacks any and all ability to respond to Bosk's querying with anything other than a shrug (ooc: rolled a 1 and a 2 for my knowledge checks..go me).

If there's any break in the anti-magic field, he'll prestidigitize everyone clean - starting with himself, then moving on to the taurs.

Restlin still knows the Magister mostly by reputation, but that's enough to snap him out of his funk. Unable to come up with any witty comeback, he'll chuckle politely at the joke.

Free at last/DM Buzz 
Sunday May 22nd, 2011 8:53:53 PM

ooc> OOps; My mistake, he has on a beautiful robe, but you would not be able to see the magic of it displayed in the ornate trim. Please excuse me over looking that. Anti-Magic is still in effect.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Monday May 23rd, 2011 9:26:14 AM

His hair dishelved and over a weeks worth of growth on his face, Kyan steps out from his cell in a relatively good mood. Perhaps unsurprisingly, lacking access to civilized hygein practices didn't both the ranger all that much.

Upon seeing the robed figure, his eyes narrow, but when it's revealed to be the Magister that visited the party after the catacombs that seemed less inclined to heap charges on the group, he relaxes and shrugs, "Gotta say, it was one of my better stays in a jail. No rats, decent food"

Zeoll (HP35, AC14) 
Monday May 23rd, 2011 10:06:27 AM


Zeoll bows low, a grateful smile revealing his relief at a friendly voice. "Sirr, we arre indeed in yourr debt, both forr a chuckle afterr a week of confinement, and forr the frriendly tone in yourr voice. Indeed, I would be glad to hearr anything you have to say to us, with thanks."

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Monday May 23rd, 2011 6:48:09 PM

Beltrin is as unkempt as the rest of the group as he emerges from his cell. He greets his companions and upon hearing Bosk's question, he responds "The weapons of the guard were strange, definitely not magic, but instead an advanced technology. I suspect that it was that of the Teucri, that is the only kind that I've ever heard of that reached such heights."

Upon meeting Magister Alistair and seeing his familiarity with the group, he lets down his guard a bit. "Greetings sir, and my thanks for your help. My name is Beltrin Starkson, a recent addition to the Iron Adventurers, and I'm indebted to you for this act of kindness."

Take two/DM Buzz  d20+15=30
Monday May 23rd, 2011 6:55:04 PM

Beriothian is the first to greet fondly the laughing, gray haired man, with the somewhat condescending tone that has supported the group in the past, even with it's various, transient members.

Bosk speaks with profound words as to the mettle of iron and Alistair responds with a smile, "Iron is also known to be inflexible and as such brittle, which can bend or even break under pressure."

Restlin is disgusted with his own presence and can not wait to cast a spell to relieve himself from the odor that clings to him like the week past in his memory. Hearing laughter brings him back to the present.

Kyan doesn't mind the absence of civilization or so he lets on. It seems he has either served time in jail on past offenses or pretends to have. Either way, it is something the rest of those present might notice when it comes from his own lips.

Zeoll is genuinely happy to see the magistrate for Labor Town. "This situation is completely out of my jurisdiction, however, the judges of this city have many resources and access to many places."

Beltrin is relieved at the groups demeanor with the man in red. He is very proper when introducing himself and shows social graces that brings a genuine smile to the mans clean shaven face.

Each character may ask one question of Alistair before he leaves you.

The judge stands up and moves away from the desk, in a hurried, backward few steps, as if to just stay ahead of the stench the group is giving off. He relates to you all a couple of funny, not entirely negative but perhaps, still proper jokes. Far more clever then this narrator could come up with.

"Time to do it again. I suggest you all just keep your mouths shut if all that can come out of it is a lack of respect. This is a very, very lawful society. Everything needs to remain, neat and trimmed and thus too will it's citizens or they will be shunned or worse, banished. It will be hard to be a hero in this city if you are looked down upon by the citizens, regardless of what deeds you perform." He waves his right hand as if to shoo the stink of impropriety from his presence. "Less than this is for Mudtown or even further away, that place they are building called Rum." He says with a smirk

At this time, he allows each character to ask a single question on their situation, if they desire, but you will "owe" him one if you do. His Diplomacy with you all when telling you this will be DC 30

He motions the group to return to where they were, standing in front of the desk as he leaves the lift area and waves politely as the lift is lowered with the group, back down into the same room as they were in a week ago.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday May 23rd, 2011 8:36:48 PM

ooc: will you be answering the questions as they are asked, or all at once tomorrow?

DM Buzz: All at once as they are asked by the characters.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday May 24th, 2011 1:13:52 AM

Beriothian thanks the wizard for his kindness. From the groups past experience with him Beri decides to gain the benefit of his wisdom.

Master Alistair, before we go before the court again could you recommend the proper course of action when we are before the judge? I had originally planned on saying in our defense that *same as above defense*. Would that be wise, or could you suggest a better approach to gain favor in the eyes of the judge?

Kyan (Jon) AC:19/13/16 HP: 48/48  
Tuesday May 24th, 2011 9:25:57 AM

Kyan snorts at the Magister's comments about Hook City's "lawful" society, shunning and his overall disdain for anyplace else, but remains silent otherwise.

He waves off his chance for a question. He understood their situation well enough for his purposes.and had already delivered his statement a week ago.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday May 24th, 2011 10:55:45 AM

ooc: as long as you aren't planning on repeating that statement today...

Zeoll (HP35, AC14) 
Tuesday May 24th, 2011 1:09:59 PM

Zeoll has no other questions, partly from not wanting to be further indebted, and partly from not actually having anything to ask.

As the group is about to meet the Judge, however, the liontaur cautions, "Please, now, my frriends ... let's keep cool no matterr how we arre prrovoked."

Bosk AC: 20/12/19 HP 47 of 52 Spells  d20+7=17 ;
Tuesday May 24th, 2011 2:34:05 PM

The only question Bosk has about the group's situation at this time was the one already asked by Beri. Carefully he gauges Alistair's reaction to his previous question about Teucri and their technology, and wonders if it would be prudent to ask again or if he should wait until another time. Back in the cell he had told himself that such technology and weapons would be useful in their travels and would give them an advantage over their foes, but a few of the older members of the IA, Beri and perhaps Zeoll, would be beginning to put together a pattern. The cleric was inexplicably drawn to the rare, exotic and unique, to items that would cause him to stand out. It brought the taur great satisfaction to be recognized by his peers. In his mind the first step in restoring his families good name was to be recognized so that his deeds could be remembered. With these motivations ever acting upon his subconscious, he does his best to determine if he should press Alistair for more information on how to meet the Teucri and obtain their technology. It seemed to him that Alistair was redirecting the conversation to the, admittedly, more important matter at hand. Suddenly he recalls Alistairs temper and the time that Xeron, a former rogue in the group, was caught spying on him. He makes up his mind to wait until another time to ask his question if he gets the feeling Alistair is unwilling to answer the question now.

Sense Motive to determine if he should not ask Alistair this question at this time = 17

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Tuesday May 24th, 2011 4:13:05 PM

Figuring that their fate is as sealed now as it was a week ago, Restlin decides owing a favor to the magistrate is far more trouble than it's worth. He keeps silent.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Tuesday May 24th, 2011 6:15:07 PM

Unsure what to ask the magistrate, Beltrin defers on the opportunity. He thinks that Beri's defense is very well worded and would have little to contribute to it anyways.

Here comes the judge/DM Buzz 
Wednesday May 25th, 2011 10:26:12 AM

Beriothian asks a simple question and Alistair smiles at him, "That one, I will answer for free. You can not gain more favor with the judges, then you already have, but you can definitely make things worse. Best to just be polite, use some diplomacy and hope for the best." As for the weapons the guards use Alistair smiles, "There are many mysteries about Hook City the citizens might not be aware of. If you can find the Teucri, then please invite them to my house for tea and cookies. They have been absent from this world for longer then humans have known to exist in stone structures."

He walks away from the group as no one really asks a serious question about their case, he chuckles a little bit at his pun and when the group is back on the lift and they descend back down into the plain white chamber, nothing seems to have changed from the first time they were ushered into the room a week ago.

There are no guards in the room and all of the walls seem to be intact with no panels open. The group waits perhaps fifteen minutes when the door behind the desk opens and a new judge steps out of the darkness with the same wood bound folder the group saw before. This man has a waxed handlebar moustache and long dark hair tied professionally in a ponytail with a series of ornate wooden clasps.

He looks over the group and doesn't seem to suppress a wide grin before shaking his head and getting down to business. Opening the binder he begins, "This hear by re-opens docket number 4687443-A." He reads the group members names individually as the characters recorded them in the initial debriefing, "Otherwise known as The Iron Adventurers, is hear by called before this court for violating a number of city ordinances which include; 46 counts of Accessory to Disturbing the Peace causing injury or death, 173 counts of Disturbing the peace forcing citizens to defend themselves, Conspiracy to withhold information regarding a known threat to Hook City, Illegal entry into Hook City and Conspiracy to infect the Citizens of Hook City by entry inspection avoidance." He looks up again and continues to smile. Perhaps, he is thinking of one of the many jests shared with the group a few minutes earlier. "There are many charges lobbied against each of you. Before this court passes judgment on information obtained through confiscated information and magical divinations the Hook City court has come to a conclusion. Before this court passes it's judgements each of you may say last words in your own defense before we move on to the other charges lobbied against you, Assault upon an official and Contempt of Court."

He leans back a little bit as if to avoid any reenactments he may have heard about.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Wednesday May 25th, 2011 2:51:26 PM

In the slightly uncomfortable fifteen minutes it takes the judge to show up, Kyan offers the group an apology for having them all thrown in jail with him, "Sorry I got you all thrown in jail with me."

When the new judge comes and lists of the charges, Kyan rolls his eyes, but otherwise remains silent though he perks up slightly at the mention of assault and contempt of court.

He waves his hand to pass on his turn to defend himself of the older charges. If pressed he'll simply state that his previous statement still stands, but he won't repeat it. Once passed over, he'll cross his arms over his chest and waits for the proceedings to move on to the new charges.

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Wednesday May 25th, 2011 6:29:09 PM

Bosk nods in response to Kyan's apology and waits in silence for the judge to arrive. He takes Alistair's suggestion to heart and remains silent and smiles politely until the group is asked to speak in their defense. At this point he nods to Zeoll and Beri, indicating that he trusts them to speak on behalf of the group. Although wise, the cleric knew he didn't have their way with words and he didn't want to accident;y upset the judge.

Zeoll (HP35, AC14)  d20+14=27 ;
Wednesday May 25th, 2011 7:48:23 PM

Zeoll addresses the judge with very careful and respectful tones. "Yourr honorr, I hope the courrt underrstands that all of ourr actions werre taken with the desirre and intent to battle those who would endangerr citizens and city. I hope that the courrse of events and the final disposition of matterrs speak forr themselves, especially in comparrison to the outcomes that might have followed otherrwise."

"We have faith in the justice of the courrt, and we arre thankful forr having had the chance to serrve."

Diplomacy 27

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Wednesday May 25th, 2011 7:50:04 PM

ooc: looks like I should have asked a different question if everyone else was quiet. Zeoll, I think your diplomacy pretty much kills mine, so you can make the roll.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Wednesday May 25th, 2011 9:56:25 PM

Beriothian stands respectfully, doing what little he can to help reinforce the sincerity of Zeoll as he talks to the judge (aid another). He notices that Kyan apparently has not learned his anything during his time in prison as he catches the ranger rolling his eyes at the judge. At least this isn't an assault, though he hopes that this blatant disrespect (both toward the judge, and to his companions who are trying to be respectful) does not affect the rest of the groups diplomatic attempts.

ooc: looks like Zeoll posted as I was writing my earlier comment

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Wednesday May 25th, 2011 10:43:44 PM

Restlin continues to quietly await the judge's decision. His big mouth can do no good to anyone...

Back to jail?/DM Buzz 
Thursday May 26th, 2011 10:49:08 AM

The group allows only one of them to do the talking. The judge sits quietly as each in turn defer to their spokesperson. When all have had a chance he nods his head before he continues, "Very well. It is hear by decided by Hook City officials that the circumstances involving these charges are extraordinary to say the least, so all charges are considered dropped in relation to 4687443-A. All magical chits used by citizens of Hook City on the evening in question will be fully reimbursed from the city treasury in the name of the Iron Adventurers and compensation to the family's for the deaths of loved ones will also be made in the name of the Iron Adventurers."

The judge turns the page in the book and continues, "In due time, things in this city will return to normal and the officials of this city have come to the conclusion that group known as the Iron Adventurers performed heroic deeds and with initiative discovered a great source of evil and prevented that evil from continuing a course that wold have caused more damage. So on behalf of Hook City the officials would like to thank you for your fine work and reward the group with two violet chits, two indigo chits, two blue chits and six green chits. This hear by closes docket number 4687443-A and these records are now considered sealed."

He moves some papers aside and losses his smile, "This hear by opens docket number 4687446-A Assault upon a Hook City official and docket number 4687446-B, Contempt of Court. Before this court passes judgement upon those called the Iron Adventurers, using statements validated through a witness and magical divinations this court has come to a conclusion. Before this court passes it's judgements each of you may say last words in your own defense."

He looks up and his visage is changed, like a different person is in the room. His blank, emotionless face waiting.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Thursday May 26th, 2011 11:22:31 AM

For these new charges, the ranger takes his turn to address the judge before anyone else, "These two charges shouldn't apply to the group, but to me alone, Kyan So'luth of Labor Town in Hook City. I was acting on behalf of my own defense, as told by the judge, not on the defense of the Iron Adventures."

As if to accentuate his point, he takes a step away from the group as he speaks. He pauses a moment to take a breath and raises a hand with one finger extended.

"The first charge, Assault, is flat out wrong. I'm guessing you mean the spit and all, but unless you count the floor or desk as an official, I can't figure it applies. It was never my intent to hit the judge nor did I that I saw. Magic the truth out of me if you're not already, you'll see."

"As to the second charge..." and a second finger joins the first, "Yeah, Guilty." and he shrugs. He could explain if he wanted to, but doubts the judge wants to hear it.

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells  d20+2=12 ;
Thursday May 26th, 2011 12:10:51 PM

Beltrin breathes a sigh of relief as the judge pronounces that the charges are dropped and a look of disbelief enters his face as the reward is announced. He'd never expected the judgement to be fair, much less this generous!

When Kyan speaks up on the charges, Beltrin steps forward and puts in a few words. "As far as the specific charges, I can't speak to his defense. However, I will vouch for his character. Kyan was a brave warrior in defense of the city and without him, it's doubtful that we would have gotten out of the catacombs alive to warn the city. He is a man of temper and not accustomed to the formal proceedings of a courtroom, but I believe that the past week has helped him see the error of his ways."

-------------------------------
Diplomacy: 12 (hopefully for an aid another if Zeoll or Beri speaks up)

Zeoll (HP35, AC14)  d20+14=26 ;
Thursday May 26th, 2011 12:54:46 PM

Zeoll walks over to stand next to Kyan. "We arre a team, and we stand togetherr, you idiot," he murmurs affectionately.

He thanks the judge for the mercy and forbearance the city shows in dismissing the original charges.

"Sirr," he says to the judge, "let us not look at legalistic definitions of assault. The trruth is that ourr frriend and ally was wrrong and disrrespectful. Therre is no excuse, only the explanation of high emotion and distrress, frrom one unused to dealing with the law. We can only apologize forr ourr frriend and prromise to do ourr best to prrevent a rrepeat of futurre rrudeness. And we hope that a fairr judgement will not hinderr ourr efforrts to continue to aid and assist the city."

Diplomacy 26. (28 with help from Beltrin, thanks!)

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Thursday May 26th, 2011 3:13:09 PM

Bosk once again remains silent, but makes sure to nod politely when the others speak.

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Thursday May 26th, 2011 4:01:53 PM

As the judge speaks about Kyan's transgression, the cleric thinks to himself Two violet chits, two indigo chits, two blue chits and six green chits...Let's see, Violet is about 96,000gp, Indigo is about 48,000gp, Blue is around 24,000gp, and green is about 12,000gp. That is a total of 408,000gp!!! Gargul's Eye!!! That's...68,000gp each!!!

Bosk can hardly process how much money that is, more than enough to register and furnish their tower. In fact, that is more money than he had earned throughout his entire life and possibly more than his father had ever earned. He could finally get his gloves of storing, which would allow him to cast spells while wielding a sturdier shield. Or perhaps he could Glam his armor or have it made into shadow armor.

As Kyan speaks, Bosk is brought back to reality. Assault upon a Hook City official, he wonders how serious this is. It was possible they could be left in prison for the next few years. He waits anxiously for the judges ruling.

Zeoll (HP35, AC14) 
Thursday May 26th, 2011 4:03:26 PM


Zeoll thinks the group will get off lucky if they just have to give back a couple of those sweet chits as a fine.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Thursday May 26th, 2011 9:19:44 PM

When Restlin was asked to leave his Mistress' home and strike out on his own, it was his fondest desire to become an honest-to-goodness hero. And now, a Hook City judge has declared his deeds heroic. He can't help but be pleased with himself.

The fact that they're all much, much wealthier than before doesn't hurt either. He'll be able to outfit his room at their tower with everything he'll need to start enchanting.

As he hears the new charges, he barely manages to avoid rolling his eyes. Upon once again hearing the term "this court has come to a conclusion," Restlin leans back in his chair, let's the group's voice do his job, and hopes for the best.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday May 26th, 2011 9:58:38 PM

Beriothian considers throwing Kyan under the bus (bus being the elven word for Giant Elephant Foot), but upon seeing Kyan take responsibility for his actions decides to stand by Zeoll's assessment that we stand together as a group. The rogue instead remains silent and hopes there isn't a 400,000 gp fine for the current charges.



Prestidigitation time/DM Buzz 
Friday May 27th, 2011 9:17:13 PM

The magistrate of this court looks directly at Kyan and allows his team mate to toss a friendly jibe before the judge explains. "Perhaps this group should consider putting an attorney on retainer. I will explain the law this time for you. Hook City holds all members of an incorporated company or militia to be held responsible for the actions of even one member. If we don't have the trust of our citizens, in policing their own affairs, the majority will be insulted. It just wouldn't be proper for civilians and the government to not trust each other. This law guarantees those working as a team are held responsible, as a team. Perhaps this makes those incorporated a bit more...." he searches for the proper word, " selective with whom signs any contracts binding many."

When Beltrin, a fellow comrade in arms speaks up for the ranger. His heroics in battle. The way he was able to follow the trail of a villain by scent alone at times. All of which the judge is fully aware of, from the documents and groups affidavit. The dark haired judge nods his head, "All of these things are clearly true."

With a glib tongue that moves, cat like, as does the rest of his body, Zeoll explains that some things should be over looked when the man that holds the future of the group snaps a gaze at the liontaur, that was unexpected, "We will always look at the Legalistic definitions of the law on every proceeding and that is the only way this city will continue to function within the harmony that has been established!"

Choosing to remain silent, Bosk doesn't even attempt to aid the diplomat of the Iron Adventurers with the proceedings. Instead, he thinks of the future. There are so many things that could help his status and comforts as well as protect him. Yet, the worst is yet to come and a simple dismissal is likely not at hand.

Money, money, money, money..... Fame and fortune to do those in his past proud! Or so Restlin believes until he hears the new charges. His heart sinks like a ship just ripped apart by a kraken. He almost falls down as he remembers, the group have no chairs to recline in and remain standing. Indeed, the judge is likely the only one in the room comfortable right now.

Still kind of fuming over the convictions of the new member, Beriothian is willing to let him take sole responsibility, until he hears him take the brunt like a adult. The liontaur reinforces to him that the group is a team and must stay as one through thick and thin.

The honorable magistrate listens and responds in turn and now adds his personal thoughts before the judgements.

"Kyan So'luth of Labor Town this court finds it hard to imagine how someone can claim to be from this, the mightiest of cities and behave in the manner in which you have displayed yourself. Surely in your adventures your brain has been damaged if a citizen of this city believes such an action such that you have performed would be tolerated on any level of moral compass. If you can not display your feelings in an articulate manner that can communicate with words how one really feels without aggression then I have a feeling we will be seeing a lot of each other, your partners along with you! The Detention Center you were all placed in has not been used in over a hundred years. The fact that record has been abolished by a group we call heroes makes it even more shameful!

He clears his throat of emotion and gets down to business.

"In the case of docket number 4687446-A Assault upon a Hook City official. The fact you insulted the honorable magistrate of this court is indeed an assault and not at all proper. He is merely performing the duties of his office and in no way deserved your improper answer directed at him personally. For this act of assault The Iron Adventurers are hear by ordered to serve seven days in the Hook City Detention Center. Fined one Violet Chit, one Indigo Chit and one Blue Chit. As well, this court believes the group known as the Iron Adventurers will be banished from this city for a single day. The court hopes those that wish to be a part of this city spend that time looking hard at what they see outside these walls and decide if the laws of Hook City are as important to these members as it is to the rest of those that want to dwell in this city in peace. This banishment sentence will begin exactly three days from today so as the citizens of Hook City do not recognize the shame that has been displayed by a Hook City Militia by them being escorted directly from this building to the main gates."

He turns a page.

"In the case of docket number 4687446-B Contempt of Court. You have plead guilty and that is reasonable. If you had communicated your displeasure with this court in a more civil manner, which includes not assaulting a Hook City official we wouldn't be here today. It is with sad news that an example should be made to those that will technically be working for Hook City if you become an incorporated militia. This court fines the Iron Adventurers one Violet Chit, one Indigo Chit and one Blue Chit."

The judge looks at the group in an emotionless manner, "This hear by closes docket numbers 4687446-A and 4687446-B. Fines and punishments will be immediately enacted. Seven days of detention in the Hook City Detention Center will be considered time served. Any remaining rewards due the group can be obtained from their local magistrates."

He turns a couple of pages, "This hear by opens the court for docket number 4687352-A, failure to appear at your last board meeting for incorporation has a reasonable explanation while being under house arrest during a formal investigation and is set for five days from today, first thing in the morning. You may obtain the name of the official at the time of signing in. This hear by closes docket number 4687352."

The long hair of the magistrate whips around his shoulders as he stands to almost attention. He picks up the binder closing all the papers together while the door behind him opens and without further word he turns and walks into the darkness. The door in front of you all close leaving you alone with each other. A second later, the door behind you opens and you can walk back out onto the large balcony that leads back down into the majestic chamber which is the city hall, for this wondrous community.

Kyan (Jon) AC:19/13/16 HP: 48/48  
Friday May 27th, 2011 11:04:33 PM

The ranger schools his face to a rather emotionless mask as the judge goes on his tirade then gives the city's ruling. He cannot help but wonder why they give them the chance to make a statement in their defense if the decision has already been made. He watches the judge stalk out of the room with a shake of his head and then moves out into the chamber with the others after the door opens, muttering, "It's people like that that had me leave this city in the first place..."

Once outside, Kyan turns to the rest of the group with a sigh, "I owe you all a debt that I doubt I'll ever be able to repay. I've manage to lose us an... ungodly amount of money, and you can consider what would be my share of what's left to be forfeit towards a pool for group expenses. I have my reasons for holding some aspects of this city in contempt, but there are too many sensitive ears here for me to speak freely of them. If you need reasons, I'll give them once we're over the bridge in Labor Town.

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Saturday May 28th, 2011 3:33:09 PM

As the clerics vision of a wealth of chits vanishes he cannot help but to wonder if they only decided to give the group those chits after they decided to take them away. As the judge makes his pronouncement Bosk's expression never changes. After Jancassis first tested him, a failure which resulted in his killing a citizen which could have easily been avoided, he redoubled his efforts and mastered his emotions. Placing a hand on Kyan's shoulder he says, I think it would be best if you spent that gold to better outfit your self. We would be out far more if have to keep resurrecting you or pay for the paperwork to get a replacement fighter added our ranks if you are slain. A wink and a soft smile make it clear that there is no anger or animosity behind the comment.

Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) 
Saturday May 28th, 2011 6:10:53 PM

"He's right, you know. The thing about debts you're never able to repay is that you're a fool if you try anyway. That being said, feel free to buy me a drink when we get settled down..."

Restlin, self-styled hero of Hook City, whistles a jaunty tune as he steps out into the street.

"Friends, I say we go have ourselves a night to celebrate our freedom. We can get to work spending our monies tomorrow."

Bosk AC: 20/12/19 HP 47 of 52 Spells 
Saturday May 28th, 2011 7:59:45 PM

Cracking his neck and stretching with his arms in the air, Bosk replies. I think I'll celebrate another time. After a week drinking confined in the tower and then another week in confinement here, I need to stretch my legs a little. I'm heading to the catacombs to pick up supplies and them going over to WLA to unleash some energy. Once we are back in Mudtown I plan to drink like there is no tomorrow and we can fill Sanji and Heather in on what has been happening. I'll let you know if I see any notices on the bulletin board that could provide us with a job.

ooc: My understanding is that we have two days left in the city and then we have to leave the next morning. Is this correct?

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Saturday May 28th, 2011 8:29:06 PM

I think I'll tag along with you Bosk, it's been a while since I've been to the league, and could really go for stretching out my body some. I hear that the WLA in Hook City has a pool for training their recruits the finer points of swimming, that sounds perfect right about now. And perhaps tomorrow I'll try my hand at riding, break in that saddle a little bit. There will be plenty of time to celebrate in the evenings, and I've been itching to check out the night life here.

We should also look at finding a job outside the city, no reason to just bum around Black Harris' Shop during our banishment.


ooc: banishment is in "exactly" three days, so my assumption is we have three full days, but it would be in our best interest to be through the gates a few hours early and avoid any kind of escort.

Prestidigitation time/DM Buzz 
Monday May 30th, 2011 12:31:53 PM

Happy Memorial Day everyone. For those that have or are serving, thank you very much.

DM posting will continue tomorrow.

:)

Zeoll (HP35, AC14)  d20+9=16
Tuesday May 31st, 2011 6:52:03 AM


If he has a chance, Zeoll thanks the judge. Frankly, he thinks, the group got off okay.

He uses his local knowledge to try to figure out who the judge meant when he said, "Any remaining rewards due the group can be obtained from their local magistrates." Knowledge Local 16.

Zeoll reassures Kyan. "Don't worrry about it. Just be cool next time."

Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells 
Tuesday May 31st, 2011 11:59:51 AM

Beltrin will head to the WLA with Bosk and Beri, he's got a lot of pent up energy to burn off after their confinement. As to Kyan's apology, Beltrin just shrugs his shoulders and smiles "I couldn't count the number of times that my temper has gotten me into trouble, at least we're only banned for a day!"



Kyan (Jon) AC:19/13/16 HP: 48/48   d20+7=19 ;
Tuesday May 31st, 2011 12:27:58 PM

Kyan nods to the others as they acknowledge his apology, but not his offer to fill the group's coffers. "If you'll not accept my coin, then I'll pay you back in service during our time together."

And he then thinks back to his time in the city to figure out where to go to collect what remains of their reward. (Knowledge Local 19).

At the mention of the WLA, he addes in, "If we can get our chits first, I'd like to go to the WLA as well. Witht the reward I'll have enough to pay the membership fee"

Knowledge Local = 19

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