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Warehouse of Horrors


The honest truth/DM Buzz 
Wednesday December 29th, 2010 10:24:59 AM

Katherine, the young nimble human is seen in the kitchen, preparing many bowls porridge for the people down stairs. The sick are fed first, with Jeb and two other men there with Gandub as well, there is a young lady staying with them that seems to have broke her foot. It is elevated and in traction, dried mud bricks being the weight for the pulley system. There is a young man there that was stabbed in a dice game about three days ago. He is fighting infection and may turn worse. A dirty knife wound takes a lot of healing skill and then sometimes, even that is not enough. The last patient you see down stairs is a man with some form of disease. Heal DC 20 He is covered in herb soaked linen and appears to be in a coma.

As she does this, Billy Boy, whom is as handsome as his twin sister, is seen sharpening the tools of Heather. After this long day of needing them, it would seem all of her tools must be cleaned and sanitized as well. He seems to amuse himself with his dexterity as he nimbly twirls the clean ones through his fingers, tossing it up in the air behind his back, catching it in front of himself, before sliding it into it's designated pocket.

Clarissa wears a robe over what sounds like chain mail. She doesn't talk much, but watches the group very close. Sense Motive DC 20

Jimbim props his feet up by the fire and drinks a beer very fast before pouring himself another and taking a bit more time with it. His smile is broad and his weapons are close, but he seems fairly relaxed after the day.

Heather is seen to be mixing up batches of herbs from the laboratory/kitchen and puts them into singular bowls. Then, she takes two large pitches and fills them with the beer Jimbim seems to enjoy. All of this goes on a platter when she tells Gat, "Take the tray to our other guests upstairs. I will be up to check on them later." he picks it up with one hand and after a stern look from Heather, uses both hands, while walking up the stairs, stepping over the rope that feebly blocks the stairs up.

Heather comes back to join everyone as now, the food is ready for the workers.

Bosk tries to get a good look at the eyeball pendant hanging around her neck, but you can't get the woman to stop long enough for it to rest on her chest. She replies, "The spirits speak only what they know. Sometimes they don't know squat. Others, their wisdom is as profound as the northern gods."

Beriothian adds to the conversation, using a bit of charm. She smiles at him and says, "But the day is not over yet, is it? My faith might still be tested. I am a Kon of the Followers of the Edge. Our mission in life is to insure absolute balance for all things to thrive. Those that do not strive to thrive are bad apples in a bushel and must be removed from the barrel." her words are matter of fact and cold, but in essence, she is stating her belief for you.

Zeoll mentions her herbal lore and she raises the eyebrow that rests above her good right eye, "Indeed, you have no healing skill that I saw, but your knowledge of plants, especially processed and not growing is quite amazing. You must have some druid in you?"

She continues, "I am not forbidden from using magic to cure others. I just can not offer to do so and the person receiving the magic must pay for it, in some manner, to keep the balance. Magic, divine or arcane must be appreciated. If it is not, then those that wield can also become out of balance and we do not allow that to happen. However, I am willing to help those become healed through my own knowledge, free of charge. I will admit, it may sound as though I am virtuous or heroic, but in fact, my motivations are self important. I seek only the knowledge of anatomies, as well as working on a beauty agent one can apply to the skin. The bodies found dead, I autopsy if they are not claimed and then disposed of, outside of town. Pig Alley will not be a dumping ground for corpses and disease ever again." She points up stairs, "Up there is the scum of Mud Town. They are given a choice of eating food or taking their drugs of choice. I have told them, if they want to get better and survive, they must eat food, but if they prefer the drugs, it will slowly kill them. Those upstairs want the drugs. I keep them away from those that want to thrive, down here."

The disappearance of those in Mud Town causes Jimbim to choke and spit on his recently mouthful of ale while he was taking a drink, heather without emotion asks, "What do you want to know?"

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=20 ;
Wednesday December 29th, 2010 11:20:12 AM

Sense Motive Check = 20

I'll post after finding out the results.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+1=2 ; d20+1=15 ;
Wednesday December 29th, 2010 6:58:16 PM

Beriothian follows the group, not taking any real note of the sick people.(heal = 2). Later as the group passes Clarissa Beri gets the impression that Bosk may see something, but whatever it is that caught the cleric's eye is unclear to the rogue.

As the group sits around with their ale Beri is glad to see that Heather is willing to help the group. The young rogue takes a moment to consider how to phrase his questions in a manner that won't be trying to the priestess's faith.

ooc: just because I said I wasn't much of a healer earlier doesn't mean the RNG had to agree with me :P

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday December 29th, 2010 10:29:00 PM

Jimbim seems a little on edge on mention of the bodies, so Beri decides to hold off on any questions about the priestess's studies until after he has asked a few other things of interest.

I was unaware of any drug problems in this city, though it doesn't come as a surprise. What is the nature of this drug that people are choosing over life?

By the way there is a young man we have been looking for in addition to Jack. This man was a rogue from within Hook City who liked to spend evenings outside the cities sterile environment. He is slim, about 6'1", and would have likely been wearing clothes far too nice for a resident of Mud Town, though they would probably be in poor condition. Have you by chance seen this man recently?


Zeoll (HP14, AC17) [PF Zeoll] 
Thursday December 30th, 2010 8:06:29 AM


Zeoll confirms that he is a druid as well as a bard, and that he hopes to learn more about the healing arts. He encourages Heather to explain further about these spirits from whom she gains lore. "I once hearrd spirrits," says the one-time seer, "and I hope to hearr them again, some day."

When Beri mentions the person the party was asked to find, be starts guiltily. "Yes, of courrse, we need to find this fellow. His family is verry worrried about him. Maybe he is upstairrs. Can we look among those who choose to stay therre?"

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=20 ;
Thursday December 30th, 2010 8:48:23 AM

Heal Check = 20

Bosk sits back and listens to the conversation, careful not to address the more sensitive topics after thier experiences last night. Instead he asks her about the beauty cream she is working on and of the Edge. Can you tell me more about this cream you are working on? Can it help the injured to heal quicker or with less scarring? Also, if it's not too much trouble, could you tell me more about the Edge? I myself am a believer in maintaining the balence of the Wold, though I must admit that my beliefs are developing the more I learn of the gods and spirits of the wold and the very nature of balance itself. I know much of the teachings of Gargul and was recently introduced to the teachings of Jancassis, though I must admit this is the first I ever heard of maintaining the balance for all things to thrive and I am much intrigued. Are you saying that if balance is kept that all things will be able to thrive or that those who choose not to thrive are disrupting the balance? And what of good and evil? Must they remain in balance, or does the thriving of evil lead to a rise in great good and form a circle of balance?

ooc: Bosk's interest is genuine. The theories of maintaining balance and cycles is a large part of his spiritual influance as an Eye of Gargul and future Grim-Avenger.

Answers/DM Buzz 
Thursday December 30th, 2010 6:44:01 PM

The porridge is quite good and satisfying for all that partake. The long day has left everyone, some more then others, in need of energy and sustenance. The warmth of it fills the belly and one has to eventually put the bowl down and not because they want to

Beriothian asks about drugs and drug problems. Her response, "Drugs come in many different forms. Smoked, sniffed, chewed, through cutting and..." Her gaze goes to some of you and rests on Jimbim, "Ingested". Jimbim takes another drink before his reply, "I don't drink to thrive, I thrive to drink." She shakes her head.

At the mention of Twice, Heather gets this look in her eye. Beri onlyHighlight to display spoiler: { Something about that stare. It bores deep into your soul and touches your spirit. You feel nothing and yet, she knows things...} Her expression relaxes after several seconds and she smiles before saying, "I see now what this is about." She stands and says, "You feel that we might have taken the people here against their will and you wonder if we are linked to the kidnaping's mentioned. Interesting." She crosses her hands behind her back and waits for more questions.

Zeoll asks about the spirits she speaks with and she responds, "The followers of the Edge may speak with any spirit from another plane, across any distance, as long as the Kon is aware of the creature, not just a creature type. If the creature has a name, the communication is easier and longer. The lower level Kons may speak with the spirits of humanoids, giants and their kin as well as many other creatures. The more powerful the Kon, the more variety of spirits they can speak with, like plants and inanimate objects. I can speak with all of your spirits and discover your most dreaded secrets, not that I care or have the time to do so."

When asking about twice she laughs, "There is no doubt he is upstairs and quite a sore where I sit for quite some time. It is not uncommon to find the once wealthy, wearing finery long soiled, but I thought he was going to drink himself into a coma several times already and always does he wake up." Jimbim pipes in, "Drinks to blessed much of my beer, but I admire his fortitude."

Heather looks over to him, "Go take first watch." He shrugs his shoulders and downs his mug before grabbing his winter gear and going outside.

Bosk takes her by surprise with his question and she sits back down to respond. "Not yet, but it is my hope that I will some day be able to help skin that is dying, to remain alive. If that tissue could be regenerated then, there is hope for so many different treatments, we have not even thought of yet.

The Edge is a place beyond the furthest mountains and yet, it is always right in front of you. You can not find it, it can only find you. To describe it in our common tongue would be but infantile words which would be babbled nonsensically. It is perfectly balanced. If you feel worthy, I could help it find you someday.

The mention of the northern gods makes her laugh, "Mortals playing at being gods. They have nothing better to do with their time then mettle in the lives of people like you who are dolts enough to follow their petty wars of good against evil. Is the cougar sorry for killing and eating the young antelope? Does it enjoy the hunt? It is it's nature and it is balanced. The rest of us sit back and watch the drama, defending ourselves against either side when necessary. And yes, those that fail to thrive, disrupt the balance. Good or evil, it is people like you or my brothers and sisters, that do things, despite not being neutral at least you are all balanced."

Gat comes back down the stairs when she asks him, "Please go upstairs and bring down the fellow in bed two. Gat looks upstairs and shrugs his shoulders before going back up. He is seen counting on his fingers on the way, making sure he knows what two means."

"I am glad he has somewhere to go." She says, "He has been the only patient I ever thought about outright killing while under my care."

Did I answer everyone questions?

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Thursday December 30th, 2010 7:47:47 PM

A shiver runs through Beri, there is something about the indescribable about the way the priestess stares at him at the mention of Twice.
You are partly correct 'mam. We did come to you because we heard you may have some connection to the recent activities, but I did not believe that you had kidnapped Twice. I had feared that he was involved in a vice even worse than love of drink, though I have known many who've destroyed their lives through a bottle. I am sure the young mans mother would be grateful if you know of something that could help the young man brake this habit, though it will be of little use until Twice decides for himself to seek a more balanced life.


Answers/DM Buzz 
Friday December 31st, 2010 11:05:21 AM

Happy New Year everyone!!!

DM Posts witll continue on Monday. Please have a great and safe weekend!!!

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday January 3rd, 2011 8:49:02 AM

Bosk smiles at the Priestess. Thankyou. I am intrigued and do wish to learn more about the Edge. If it is as you say, then I hope it does one day find me. One can hardly expect to thrive without keeping an open mind anymore than they can by making uninformed decisions, and one can not hope to maintain balance with out first understanding the nature of balance itself. I would appriciate any help you may be able to offer in deepening my understanding.

Twice/DM Buzz 
Monday January 3rd, 2011 9:13:12 AM

She smiles a bit as the two guests explain themselves. She seems to be a bit more relaxed.

Twice is brought down over the right shoulder of Gat. The man over his shoulder, through slurred speech, is singing a song, "I LliKke beeeerrrr and beeeer likes meeeeee. Nearj a fench oRrr nn a tRreeee..."

Heather doesn't even bother to look back at the man.

Gat sets him down on the floor, where he can barely stand, through some sheer force of will alone, it seems.

Zeoll (HP14, AC17) [PF Zeoll]  d20+17=28 ; d20+17=23 ;
Monday January 3rd, 2011 10:34:17 AM

Zeoll grins to see the young man so clearly in his cups. But he has a serious demeanor when he speaks to Heather. "I hope I speak forr all when I say how grrateful we arre that you have prrovided forr Twice. Otherrwise he would likely be out in the mud, and in this weatherr, maybe dead. I also hope you will not object if we trry to brring him back to his family, who wish to see him again."

Zeoll turns to Twice, speaking to him gently. "Twice. Twice! We arre herre frrom yourr motherr, who is verry worrried about you. She asked us to give you help if you arre in trrouble. She asked us to brring you home to herr, if you will go. We will not forrce you, don't worrry. She asked us to make surre you werrre okay. She said she was wrrong to turrn you out, and she wants, I think, to make amends."

Diplomacy (still under 3.5, still working on my sheet!): For Heather: 28. For Twice: 23.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Monday January 3rd, 2011 4:52:11 PM

ooc: We've had some good Diplomacy rolls now, do we want to try asking some questions about the exchange that was supposed to take place last night?

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+8=17 ;
Monday January 3rd, 2011 8:01:22 PM

Beriothian carefully watches the inebriated Twice stumble into the room. He carefully checks over the man and tries to verify from what he's heard and from the painting they were shown whether this truly is the man they are looking for.

Perception Check = 17 (I think we get a +4 to this check for our level of familiarity bringing it to 21, but I didn't want to add it without checking)

Twice/DM Buzz 
Tuesday January 4th, 2011 8:09:12 AM

ooc: All right, two posts only? I am pretty disappointed. This IS NOT a good way to start the New year!

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Tuesday January 4th, 2011 8:50:49 AM

Bosk looks at Twice and wonders how a young man with everything going for him could have wound up in such condition. Thank you for taking care of him. I pray that he will be able to overcome this vice. He has such promise and potential. I hope our paths cross again and that we both are thriving. You have given me much to think about.

If the others are ready to leave Bosk will steady twice and help him to walk home. If he is unable to walk home Bosk will carry him over his shoulder.

ooc: Is Ransy still playing? I noticed his name was removed from the roster at the bottom of the page. Sorry about my late posting, although I did post yesterday before your post and posted withing 24 hours of the new post. I was busy with my new CS. I had to cut my equiptment way back and then add it back in.

I have not heard from Wilson on Ransy. Please feel free to contact him for us. I'm sorry, I didn't see you time stamp. My bad. :)

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Tuesday January 4th, 2011 8:56:50 AM

P.S. I sent Ransy an email reminding him to post and making sure he can still log in.

Twice/DM Buzz 
Tuesday January 4th, 2011 9:14:23 AM

Twice can stagger around pretty good as he responds to some queries, "I'mmjjjjustbutterfully. Ah naw, tell mummsy I issss fine. Nicsh cot..." He looks around as though he is lost, waving his finger as if to point to it when he sees it, "Welll, ittts someshare."

Beriothian can tell, it is Twice, pretty much the way his mom described him, except he is clean. At least they take care of their guests in that manner, but likely for their own reasons.

Then Twice can see the vat of Beer Jimbim pours his mugs from, "Jere you are, ju prhety little fixen you. Did you know, I lloooovvveeee yyyooouuuuuu!"

He stumbles up to it and wraps his arms around it in a fine embrace, "Whev you ben allllll my wife?"

Heather looks at you all, "If you don't take him with you, I will poison him! He is but a rodent to me." The look in her one good eye tells you, a Sense Motive check isn't necessary to know she means it.

Zeoll (HP14, AC17) [PF Zeoll]  d20+9=27 ;
Tuesday January 4th, 2011 9:40:14 AM

Zeoll puts a shoulder under Twice's arm and helps him along.

"Thanks, my good Heatherr," he says. "I hope ourr paths will crross again."

Bluff check 27 to disguise the fact that he is well aware that calling her "good" may not necessarily be appreciated, LOL! Does the twinkle in his eye give him away? Only if she does well with her opposed Sense Motive check!

Zeoll hopes to lead the party back to Hook City without further incident, mission accomplished.

Not so fast/DM Buzz  d20+10=13 (Not so good Sense Motive check. :) )
Tuesday January 4th, 2011 9:44:34 AM

ooc: We are kind of in battle rounds.

Twice shrugs Zeolls arm from around his shoulders, "Thajsh awite, I likesit here."

Thankfully, he doesn't appear to have any weapons or any other gear on him. If asked, Heather would tell you all, he came here with nothing.

I am going to give him certain penalties due to his intoxication level, but he is still a very wirey fellow and will need to be grappled in order to move him. Thankfully, he doesn't have the means to cut you up like his mom said you could expect if you forced him.

Zeoll (HP14, AC17) [PF Zeoll] 
Tuesday January 4th, 2011 9:47:11 AM

For the record, Pathfinder hit dice for Zeoll.

Zeoll chooses to take back the hero point he used on Oct. 13 in the LnB, and then to reroll all dice. He did so Dec 13 in the LnB, and got a 4, a 4, and a 6 rolling 3d8.

Zeoll (HP14, AC17) [PF Zeoll]  d20+17=19 ; d20+17=30 ;
Tuesday January 4th, 2011 10:06:04 AM

OOC: Sorry!! Didn't realize he was unwilling. Try again!

Seeing that Twice really is in danger if he stays here, but that he fails to understand his danger and wants to stay, Zeoll puts a final sincere effort into convincing him.

"Now, come on, Twice, these people have been taking carre of you, but they say they won't be giving you any morre to drrink if you stay herre. Come with us, and I'll make surre you get lots morre to drrink, and betterr than they have herre. Plus, yourr motherr asked me to tell you, 'Tell Rreginald that all is forrgiven, and I'm sorrry about everrything. I just want my boy home.' I could tell she rreally meant it."

Bluff (used from roll above): 27. Diplomacy: 19 ugh. Rerolling the Diplomacy check with a hero point: 30!

Those are 3.5 rolls, and using the 3.5 Diplomacy skill DC chart, a 30 will make him friendly if he had been unfriendly, and helpful if he had been indifferent.

Using what I think are the appropriate Pathfinder mods for Zeoll (max ranks for Diplomacy and Bluff are 4, +3 class skill bonus, +6 Chr for +13 on both), that's a Bluff check of 18+13 = 31 and a Diplomacy check of 26 for Diplomacy. But note that using the Pathfinder rules for Diplomacy, the DC is based on the target's Chr mod.

Also note that I'm hoping the promise of more drink and the use of his given name will grant a couple small bonuses.


Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20=10 ;
Tuesday January 4th, 2011 10:29:22 AM

Bosk pulls a small keg of Dwarven Ale out of his bag (won in the g.g.) in addition to some of his pomfri.
Now Twice, if you come with us we have pleanty of ale. Why don't you try some and tell us what you think.

DM Info: Pomfri is a strong alcohol of the sargrass. Our group woke up naked the next morning after drinking it. Bosk is hoping it will put Twice to sleep, but will only give him some if he thinks twice can handle it (ie. it won't kill him).

DM Buzz: I would need to know what kind of Fort DC it has if you used it in that manner.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Tuesday January 4th, 2011 6:42:59 PM

ooc: I assume this would be known to our characters. What would be the expected response if we knocked Twice unconscious (either through more booze or my sap) and tried to bring him into hook city that way?

DM Buzz: We are in combat rounds at this time. if that is what you would like to try, one or the other, I will respond in the DM post. :)

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+10=28 ;
Tuesday January 4th, 2011 9:28:31 PM

Beriothian feels that under the circumstances carrying a passed man out many wearing expensive clothes would cause unnecessary suspicion (and danger) to fall upon the group, and instead tries to use logic that would appeal to the overindulgent Twice.

Twice, I am sure that the priestess would be happy to let you take a drink for the road, I'll even let you fill my water skin with the fine ale to take with you. Your mother just wants to see that you are safe. After that if you choose to come back here to continue drinking I have little doubt that Heather will take care of you.

ooc: In his response Beriothian sends a simple hidden message to Heather and her brothers (DC15 bluff check) that he is fully aware that Twice coming back is not an option, and that this will be made clear both to Twice and to Twice's mother.

Bluff = 28 (to send message)

Edited by DM Buzz to fix italics.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Tuesday January 4th, 2011 9:46:11 PM

ooc: that hidden message made more sense if the italics would have worked.

Twice, I am sure that the priestess would be happy to let you take a drink for the road, I'll even let you fill my water skin with the fine ale to take with you. Your mother just wants to see you are safe. After that if you choose to come back here to continue drinking I have little doubt that Heather will take care of you.

Lead on Bosk/DM Buzz  d100=41
Wednesday January 5th, 2011 10:43:46 AM

Zeoll and Beriothian attempt to reason with the heavily inebriated twice, but even the most glib of diplomats can't talk sense into a drunk. (-15 on DC for Diplomacy)

To him, it's just a bunch of blah, blah, blah, until a keg of Dwarven Ale is broke open.

Just a small sip from Bosks small keg is all that is needed to have him grabbing the cup and following the minotaur where ever he would like to lead him.

As the group leaves with their newest member, Jimbim nods his head and says good night as the group walks back to their shop. The gates to the city are closed at night and the group will have to wait until morning to enter.

What will you do with Twice until then though? What if he sobers up and runs off?

Nice try on attempting to use his real first name. Cayzle please add 50 experience points to your sheet. Nice work on the Dwarven Ale James, please add 100 experience points to your sheet and mark off the keg as opened.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday January 5th, 2011 12:35:16 PM

Beriothian shrugs, apparently Twice doesn't actually have a particular attachment to this specific brew. Oh well, at least Beri's half gallon waterskin won't imbue the flavor of ale to his drinking water for the next month.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+9=15 ; d20+9=14 ;
Wednesday January 5th, 2011 1:19:41 PM

ooc: Are there rules or laws about transporting people into Hook CIty, particularly in cases like this? Are there laws about drunkeness in town? What about bound prisoners or keeping him under a spell? Is there a way to keep an eye on him going through the showers / prestidigitation spell? Lastly, how much will it cost to buy enough ale to keep Twice satified for the night?

I have a Goblin Seal of Capture: Its usable once and creates a set of normal chains to hold any one creature. They last for 24hrs then vanish I am thinking about using that with a lock from the shop to transport him.

Spells Prepared (Updated for Pathfinder)
Domain: See Invisible, Shadow Conjuration, Blink, Scrying
0th: Chill Touch, Resistance, Detect Poison, Detect Magic
1st: Death Watch, Bless, Bane, Command
2nd: Delay Poison, Calm Emotions, Zone of Truth

Zeoll (HP14, AC17) [PF Zeoll] 
Wednesday January 5th, 2011 1:23:58 PM

Let's try to keep our new friend Twice friendly, I say. Ply him with drink, and he will sleep the night through like a baby ... and one of us will stay awake and with him at all times. In the morning, Pathfinderized Zeoll can cast Charm Person on him if he wants to run away.

I do think that whoever stays with him should actually sit and hold his hand or otherwise touch him while staying alert at all times. That way he won't be able sneak out, we can hope. We can also put him in a room in the shop with no windows and lock or bar the door from the outside.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Wednesday January 5th, 2011 2:27:19 PM

I agree with Zeoll about how to take care of Twice for the night and will pay for a portion of what is needed after the small keg runs out. My concern is the next day.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday January 5th, 2011 7:00:38 PM

I can watch him for the first part of the night. It would be wise if you two take the later shifts, since your size may be of more importance should he sober up towards morning. You may also want to sleep in front of the exits tonight.

Beriothian has a flask of strong booze to pitch in to keep twice placated, and if we are still on 3.5 he has a bottle of fine wine as well.

OOC: If we are using 3.5 tonight then Beriothian only needs to trance for 4 hours, if we are on PathFinder Beriothian no longer trances and sleeps like everyone else.

Lead on Bosk/DM Buzz 
Wednesday January 5th, 2011 10:26:46 PM

ooc: We are in PF now.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+5=13 ;
Thursday January 6th, 2011 10:11:18 AM

On the way back to the shop Bosk picks up another 2sp gallon of ale. I think this should be enough fo the night, don't you? Back home Bosk takes the second watch, keeping an eye on the young rogue and encouraging him to enjoy his drink.

Perception = 13

Zeoll (HP14, AC17) [PF Zeoll] 
Thursday January 6th, 2011 10:16:04 AM

Zeoll does as he mentions above ... standing watch over Twice, or sleeping with him while holding hands, or with a leg or arm draped over him. Preferably in a windowless room with the exit physically blocked.

Lead on Bosk/DM Buzz 
Thursday January 6th, 2011 10:35:39 AM

DM post later today. Thank you for getting your posts in anyway. DM post this afternoon.

Cleanliness is necessary/DM Buzz 
Thursday January 6th, 2011 5:48:38 PM

The group makes it back to the shop without incident. After Twice alomst drops the keg of Dwarven Ale a couple of times, he decides, Bosk can carry it for him. He rambles on into the wee hours of the morning. Not very many people can get to sleep as he sings and dances about the place, stumbling over furniture and banging his shoulders through door ways. The group does finally get him drunk enough to pass out and there is plenty of Dwarven Ale left for the derelict drunk in the morning also.

Zeoll sleeps in, after two long nights of little rest, Bosk and Beriothian find Twice still passed out on the floor of the shop. His feet twitch and the snores are deep and steady.

On the way to the gate, he wakes up now and again to look around through blood shot eyes, but the service in the baths are the same, do it yourself. Hire an attendant for twenty five gold pieces or have it magically removed for one hundred. Seeing as Twice is flat broke and suffering from the dry heaves, it doesn't look like he will be cleaning himself up any time soon.

Zeoll (HP14, AC17) [PF Zeoll] 
Thursday January 6th, 2011 6:13:41 PM

Pathfinderized Zeoll can cast Prestidigitation once a round ... how's that for cleaning everybody up?

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+9=14 ;
Thursday January 6th, 2011 7:38:20 PM

After a chaotic night Beriothian awakes and puts on a strong pot of coffee, expecting Twice will want to need a pick-me-up. Twice never makes manages to rouse himself though, probably for the better considering the hangover he is doomed to have when he finally does awake.

Normally one to enjoy letting the warm water wash away the filth of Mud Town, Beriothian is happy to take Zeoll up on his offer (assuming everyone else does), and is very grateful that thanks to a spell he doesn't need to help wash Twice. Beriothian keeps an eye on Twice the whole time, more to prevent him falling flat on his face than out of concern he is going to try to run for it.

Perception = 14

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday January 7th, 2011 9:43:38 AM

Bosk accepts Zoll's offer for the prestidigitation spell and prepares to enter Hook City. If there are any issues with getting the drunken Twice into Hook City Bosk will allow Zeoll to Cast Charm Person before he casts delsay poison on thier new companion.

Zeoll (HP14, AC17) [PF Zeoll] 
Friday January 7th, 2011 10:08:00 AM

Zeoll wonders if he should have cast Charm Person on Twice when he was sleeping. He needs to do some experimenting. He thinks to himself that with his friends' willing consent, he has to try casting the spell on them. Will they know they have had a spell cast on them if they fail the save? What if they make the save? If Zeoll casts it on them when they are sleeping, will it wake them if they fail the save? If they make it? Zeoll plans some experiments.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday January 7th, 2011 10:57:21 AM

ooc: Since we are starting over on gold I will be removing the old Group Loot information from my CS and starting fresh.

Zeoll (HP14, AC17) [PF Zeoll] 
Friday January 7th, 2011 12:16:17 PM


James, as Keeper of the List of Party Treasure, don't erase our holdings!

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday January 7th, 2011 12:17:54 PM

Ok.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday January 7th, 2011 1:07:29 PM

Hey guys, since our leads on the kidnappers have grown cold, what do you say to training at the WLA fo a few days, after we drop Twice off, while we are here in town.

Zeoll (HP14, AC17) [PF Zeoll] 
Friday January 7th, 2011 1:45:45 PM


"I think we finished that kidnapping rring off, orr drrove it underrgrround, when we beat that mind flayerr," says Zeoll. "I just think Good Old Garry hadn't got the message yet. And if anyone else didn't get the message at firrst, they did when they hearrd what we did to Garry."

"I'm fine with a brreak. My garrden needs tending."

Is it really over?/DM Buzz 
Friday January 7th, 2011 4:16:54 PM

Getting Twice past the paladin is the hardest part of this misadventure. Where most people get by with a glance, Twice with his blood shot eyes and semi jaundiced appearance from the liver that has been doing over time in the last week, it is not at all encouraging when Twice is asked questions. Gibberish and a constant reminder he has an enormous headache, is about all that escape his lips. After some reassurances by the group as to the mans health and the promise to get him straight to his mothers house in the city, of which he is a citizen, it is with some reluctance and perhaps an hour in a private office, before the group with their new friend is allowed to enter the city.

Along the way, Twice's eyes begin to clear a bit and he looks around his waist and with a curse, "Ah monkey frogs, I lost my knife again." He seems put out, having to go home with the group. "Thanks a lot guys for coming to find me and all, but I think I can take it from here. Right over there is a pub. Let me buy you a drink before we part ways eh?" Then, he realizes what he just said, "Ah, never mind, my purse is gone too."

Along the way, Twice tells you all of his moments where he was lucid. "That was a strange place back there you know. That woman would have just as easily killed someone has helped them. If it wasn't for that beer, I would have found some nice cozy wagon maids tent. Her sister now, she is a wicked one for sure, but Jimbim is pretty nice. When the others were not around he would come up and drink with me and play some cards. Jimbim isn't to comfortable with the company his sister's been keeping, but he is the oldest brother of the group and is trying to keep them all together." Twice almost sounds like he admires the man for it.

Entering Labor Town has the same feel as last time and soon, you make it up to the front of the house where a plethora of women come out to greet Twice and they quickly whisk him away inside to get more cleaned up then mere spells could help with. Pampered is more like it.

Mistress Marta does not say hello to her son before asking the group to please come inside and join her in her office.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Friday January 7th, 2011 7:03:51 PM

ooc: posting to update my header with PF character sheet and stats

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+9=23 ;
Friday January 7th, 2011 9:13:18 PM

Beriothian notices that despite her obvious concern earlier Twice's mother didn't say a word to her son upon his return. Perhapse she is mad at him, or even the Iron Adventurers for bringing him back hung over. Beriothian tries to judge whether there is any significance in Mistress Marta's actions.

Sense Motive = 23

OOC: I think the only thing I didn't finish on my character sheet was that I put down a crafting skill, but I didn't actually choose what skill yet. I am thinking of either jewelery or leather working, any thoughts?

DM Buzz: Leather working would be more handy in the field. Jewerly can only be done with down time, unless you own a wagon with a bench for all the materials you would need to carry.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Saturday January 8th, 2011 12:28:38 PM

What would I need for crafting armor in the field if I am only adding a +1 bonus to existing armor?

DM Buzz: Standard equipment will be necessary I assume. Anvil, forge, bellows for the proper temperatures. I think there are guide lines on how much time you can spend on a project in the field and the remaining time must be in the proper environment. I think I read that somewhere.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Saturday January 8th, 2011 9:13:51 PM

I believe it limits time per day on an adventure, but not per project. However I don't see how that would work if an anvil is required unless you are assumed to do without, making it take longer to craft instead.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Saturday January 8th, 2011 9:17:43 PM

If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Sunday January 9th, 2011 12:45:54 AM

ooc: Since this is an urban campaign I'm not as worried about crafting in the field as I would normally be. However I do have an easier time picturing my rogue sitting around the campfire preparing an animal hide from the evenings dinner, or tooling an intricate design in his belt when relaxing in his room.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday January 10th, 2011 12:05:58 AM

ooc: Bosk, when you get a chance can you update the wiki (and your character sheet) with a summary of the last few days of our adventure so the new players. BTW, your new character sheet isn't letting me view it, you may not have set it to be publicly viewable yet.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+9=13 ;
Monday January 10th, 2011 8:37:57 AM

ooc: C.S. published (I think) and the wikki should be updated this week.

As Bosk follows Mistress Marta up to her office he wonders what these girls obsession with the drunken rogue is. The man appears to have no honor or reliabillity and clearly is not someone you would want to have a relationship with....I'll never understand humans.

Although tired from a long night of thier guests drunken singing, on the way to the office he keeps as alert as he can and watches for anything out of place or for the rogue planning a quick escape before they can collect a reward. Although he feels much safer in Hook CIty than in Mud Town, the precense of Twice prevents him from being fully relaxed.

Perception = 13



Compensation/DM Buzz 
Monday January 10th, 2011 9:53:12 AM

It is pretty easy to tell, Mistress Marta is disgusted or perhaps ashamed of her son, then angry. Maybe disappointed is more like it? However, that does not stop her from being friendly with the group. Fresh snacks and warmed wine are served. The cheese is delicious and the beverage is smooth with little bitterness at the end.

Nothing seems out of place, as it were and all seems safe for everyone. Why a bunch of girls would fawn over the young man can only be speculated, but likely, they all grew up together as they seem around the same age.

"Thank you all very much for seeing Reginald home. I will admit, I did not expect such a quick response and your time is appreciated."

She reaches into her top desk drawer and pulls out a stack of white tiles, you all recognize as the cities currency. "What would you say your endeavors are worth on a monetary scale?"

Zeoll (HP14, AC17) [PF Zeoll]  d8=2 ; d8=3 ;
Monday January 10th, 2011 2:16:49 PM

Rolling a level 5 hit die for Zeoll. Ugh. Using a hero point to reroll. hee hee.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday January 10th, 2011 3:43:15 PM

ooc: I think you lucked out Zeoll, aren't all hp rolls required to be done in the LnB?

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday January 10th, 2011 3:50:50 PM

Bosk waits quietly while Beri and Zeoll do the talking. Although his common is getting much better, he still doesn't have his companions way with words.

Zeoll (HP14, AC17) [PF Zeoll] 
Monday January 10th, 2011 4:26:03 PM

I can't say that roll didn't count and go roll in the LnB! That would be cheating! :-)

DM Buzz: Cayzle, if you had rolled an 8, you would be terribly angry with me when I told you go to the LnB where you are supposed to and roll the dice properly. It just so happens, at this time, I am telling you to go roll in the LnB, like you are supposed to, on crappy rolls here. Just luck, but Jerry made the rules and I will follow them.

Zeoll (HP14, AC17) [PF Zeoll] 
Monday January 10th, 2011 5:35:14 PM

Zeoll is almost done. He has to spend another 4,000 gp, but otherwise he is set. IC post to come in a few hours.

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+8=27 ;
Monday January 10th, 2011 8:07:06 PM

Beriothian sits around the table enjoying the lovely spread their hostess has provided them. The fragrant aromas coming from the table before him remind the elf how great it will be when they are able to move their operations inside Hook City and reside in the tower Valla purchased without fear of retaliation from the ghosts staying within.

The tower... I should stop by the title office later today and see whether Valla registered it under his name or whether placed the ownership under the Iron Adventurers.

As the snack and wine are finished Beri directs his attention to Madam Marta as she gets down to business. Wanting to make sure others will want to retain the parties services in the future, Beri uses his knowledge of Hook City to figure out the going rate for the services the party provided.

knowledge (local)= d20+8=27

ooc: My assumption is that since there wasn't a physical encounter (and since you mentioned a non-tradable consumable) that this is not intended to be a large payment. The rat & spider job was about 2 chits each when you include 2 days at the hotel, so I would guess a few white chits each is fair... however it looks like Beri has a very good grasp what the going rate for our job would be.

Zeoll (HP14, AC17) [PF Zeoll] 
Monday January 10th, 2011 9:50:40 PM

Zeoll is DONE! Now I have to write a post!

Zeoll (HP14, AC17) [PF Zeoll]  d20+17=36 ;
Monday January 10th, 2011 11:38:24 PM

Zeoll makes sure he gives a complete accounting of where they found Twice, and in what condition. He also says to her, "I told yourr son that you felt that you had made a mistake with him, and wanted to have him at home. I hope I was not speaking out of turrn. But I do feel that a curre forr Twice will come frrom the supporrt of his loved ones, who therreforre have to walk a fine line between being supporrtive and yet not encourraging his excesses."

"As for a rrewarrd, we did not worrk for such, good lady, and if you feel moved to thank us, then it is forr you to decide on the the token that you feel is apprroprriate. That said, I hope that you will feel kindly disposed towards us, and let otherrs among yourr frriends and associates know of ourr serrvice. Honestly, yourr goodwill and voice in ourr supporrt is worrth morre than any rrewarrd."

Diplomacy to smooth things over and make nice: 36.

[OOC to kindly DM Buzz: Okay, I'll go roll in the LnB, but if there is any rule that says you have to roll HP there and not on your game board, it is unknown to me! But no prob! I'll not look a gift horse in the mouth, so many thanks!]

DM Buzz: Really. After looking through the Woldipedia, I find no rule either, however, when I first came to the Wold, I was told to roll hit points and stats in the Loot and Booty, not the game I was in. I and others have as well, so, let's call it a DM perogative then. :)

Zeoll (HP14, AC17) [PF Zeoll] 
Monday January 10th, 2011 11:59:32 PM

Zeoll's sheet is even more up to date now.

Edit: With an 8 rolled in the LnB with no use of a hero point! Woo hoo!

Zeoll (HP14, AC17) [PF Zeoll] 
Tuesday January 11th, 2011 7:02:07 AM

After a moment of thought, Zeoll has a last bit of advice for Mistress Marta. "My lady, if I may prresume to offerr you the benefit of my experrience in the widerr Wold. I know that it is harrd to change the path of one who has a deep love of drrink. Sometimes it is harrderr to move a soul frrom debaucherry to sobrriety than frrom evil to good. A trrained barrd orr mage might make such a change with an enchantment, but that would likely last only so long as the magic. In my experrience, the best way to effect such a change is thrrough love."

"It may be that yourr love forr him, and his forr you, will suffice ... but it has not yet done so. It may be that if he fell in love with some perrson his own age, that perrson could sway his hearrt. We could even purrsue a courrse in which we use magic to encourrage trrue love, with the assistance of a young perrson who wants what is best forr yourr son. I know the secrrets of brrewing love potions, and of helping a perrson give his heat to anotherr."

[OOC: What Zeoll is suggesting here is using Charm Person and Suggestion along with Philters of Love to get Twice to fall in love with someone who either already loves him or who would also drink the love potion. That would create long-lasting, even permanent, nonmagical love. Such a love could help Twice beat his drinking addiction.]

"Orr anotherr idea would be to enlist the aid of a Trroubadourr of Flowerr, that is, a barrdic followerr of the god of trrue love of the norrth. Those arre trrained in the arrt of changing hearrts and guiding behaviorr in good faith, without coerrcion. Such an playerr of hearrtstrrings could convince Twice to give up his love of drrink, honestly and perrmanently."

[Zeoll is suggesting that a troubadour's Inspire Mercy and Inspire Change of Heart abilities could help a person overcome an addiction to alcohol.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday January 11th, 2011 9:24:57 AM

ooc:
"Online, all hit point rolls must be rolled in the Loot and Booty. A hero point can be used to re-roll the score. In this case, the best of the rolls will be used. "
http://www.woldiangames.com/Woldipedia/index.php/House_Rules

Zeoll (HP14, AC17) [PF Zeoll] 
Tuesday January 11th, 2011 11:50:17 AM

OOC: Ha! That shows me!

DM Buzz: "You will respect my authorityyyyy!" - Cartman

Is there a Troubadour in the house?/DM Buzz 
Wednesday January 12th, 2011 9:50:54 AM

Beriothian believes, the amount should land the group in the three hundred to five hundred gold peace range. No blood shed and weapons didn't even have to be drawn. The target was somewhat willing when properly plied. It was a pretty simple job really, even though, in hind sight, it could have gotten really ugly if the group didn't go in with the intention of talking first.

Zeoll without needing a Knowledge Religion check or nothing <nudge, nudge, wink, wink> tells Marta about a class of individuals that specialize in love. She tilts her head curiously as he speaks.

Bosk waits quietly for the other members to do the negotiating.

Mistress Marta responds to Zeoll, "How does one find one of these Troubadour's? Are you willing to go find one for my Reginald? It is not as though we could pick up our estate and move to the Northern Continent. How could we find one?

As she talks, she absentmindedly shuffles the White Chits in her hand while you explain to her what would need to happen to get her poor Reginald back on the straight and narrow. She seems highly interested in the prospect of someone being able to help her son. Even if she can't have cured his chaotic ways, maybe he will stop killing himself by ingesting the most vile of substances for a decent high.

Zeoll (HP14, AC17) [PF Zeoll]  d20+6=11 ;
Wednesday January 12th, 2011 12:12:26 PM

Zeoll says a little prayer. "Parrdon me as I prray forr some divine guidance," he says, then casting a slight spell.

Know Religion Check ... 11. Surely enough to know that Troubadours are in the north, but no more.

"I'm sorrry, my lady. I do not know if any of these musicians who play on hearrtstrrings are in the South, or how to attrract one frrom the Norrth, norr even how to jourrney to the Norrth that was once my own home. I beg yourr forrgiveness."

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+4=22 ;
Wednesday January 12th, 2011 12:59:26 PM

At this point Bosk speaks up and assists Zeoll.

Troubadors are Holy Performers who honor the Flower. It is not unusual to find one at temples honoring her and performing durring services. There is a temple not far from here that Grendle, a former group member and priestess of the Flower, belonged to.

Knowledge Religion =22

Zeoll (HP14, AC17) [PF Zeoll] 
Wednesday January 12th, 2011 1:42:13 PM


Zeoll is surprised! "Well that is news indeed!" he says.

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+5=6 ;
Wednesday January 12th, 2011 7:53:30 PM

Beriothian thanks the kind woman for the payment, then the conversation turns to religion. Unfortunately, Beri has never even heard of these performers, though they do sound like the would be right up Twice's alley.

I wish I could tell you something about the troubador, but this topic is beyond my expertise.

Zeoll (HP14, AC17) [PF Zeoll] 
Wednesday January 12th, 2011 8:07:09 PM

Has she paid us yet?

DM Buzz: No.

Open House/DM Buzz 
Thursday January 13th, 2011 9:50:17 AM

The group sits down with Marta and go over some ideas with her on how to help Twice or Reginald, as he was born with. Marta gives each of you two white chits for your services, which is a bit over in what Beriothian expected to get from the woman, as well, "You are all invited to stay here as guests for a week. You have full access to the amenities here, but time with the ladies, you must pay for yourself."

Then she takes you back to the conversation of the Troubadour. Zeoll easily lifts her spirits, just to dash them into the rocks, for he doesn't really know how to reach or even find one of these people. Until Bosk speaks up and relates that they at least know of a priestess of Flower. If she does not know where to find one, perhaps she knows how to?

Mistress Marta explains to you, "If you can find me a Troubadour, the eight white chits I just gave you will become Red Chits."

So Mistress Marta has you all looking for a Troubadour now, if you are willing to accept the mission, but you are also not quite done with the current mission in hand. Is there someone else still wanting bodies? Will they hire another sleazeball like Gary to abduct healthy people? Can the characters take the chance that it will not happen any more?

She stands in preparation to show you out of her office, but the characters may feel free to stay in the house and look around a bit if you like. Grab some lunch if you want, then, maybe you can go collect your gift from the DM, for those that want it.

So, would you like for your next module to be, "In hunt of a Troubadour?"

Zeoll (HP14, AC17) [PF Zeoll] 
Thursday January 13th, 2011 11:44:46 AM

I'm puzzled. "the eight white chits I just gave you" -- there are three of us, so you mean six chits, right?

DM Buzz ooc: Highlight to display spoiler: {I have not had the chance to give Ransy his honourable exit yet. I also wanted to make sure, his character was paid. I think it is important to maintain the paladin persona to the end.}

Cayzle: Oh yeah. :-)

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday January 13th, 2011 8:32:41 PM

Bosk gives a slight bow, careful not to bring his horns too close to anyone. We are glad we could help your son, and we wish you all the best of luck.

The Horned Cleric leaves the office and waits in the lobby, where the group can discuss thier upcoming plans.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday January 13th, 2011 8:49:06 PM

ooc: I am up for searching for a troubador, though I assume it won't be easy and we will deal with the kidnappers first.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday January 13th, 2011 9:16:28 PM

I would like to look into this kidnapping issue some more, however this is not a cheap city to live in. We should probably take any jobs we can get. We should be able to hunt for this torba.. whatever it was, while still looking into the missing bodies. In fact it may be advantageous for us to do both as the snatchers will believe we are shifting our focus off of them.

As Beri exits her office he gracefully bows before the Mistress of the house.
Thank you for your hospitality M'am. We of course will need a moment to discuss this generous offer amongst ourselves, but I am sure we will have an answer for you within the hour.

ooc: Just to clarify, If we do want to help her find a Troubadour we would be doing that while still looking into the missing bodies right?

Also, Beri will take the mystery item.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday January 13th, 2011 9:21:50 PM

Thanks Beri, I almost forgot the Mystery Gift. Bosk would like to collect that from his amazing and generous DM.

Zeoll (HP14, AC17) [PF Zeoll] 
Thursday January 13th, 2011 9:46:31 PM


Zeoll explains to the lady of the house, "You arre most generrous, and we will talk about yourr kind offerr. I know we would like to help you. But please rrememberr what brrought us to you -- we have been looking forr people in Mudtown who have been abducted forr nefarrious rreasons. We thought you looking forr yourr son was a lead. Naturrally we want to help you. But we still have ourr obligation to those who have gone missing in Mudtown."

Zeoll makes a mental note that "Missing in Mudtown" would make a good title for the epic tale of this adventure, should he ever get around to composing one.

Zeoll retires with his friends, and says that he is willing to tell the lady that the party will help when possible, with the understanding that the investigation into the disappearances remains an ongoing priority.

Open House/DM Buzz 
Friday January 14th, 2011 10:53:42 AM

ooc: I will be bringing in at least one new player later on today. I hope I can introduce two. We will wait for the email.

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+13=22 ;
Friday January 14th, 2011 8:33:09 PM

ooc: I wanted to hold off on my post until your post introducing the new players, however I'm going to post Beri's plans for the day in case we skip forward some. As long as we all agree on taking the new quest (it sounds like we all do, so long as it doesn't stop us from hunting down the kidnappers) then Beri will spend the rest of the day training at the WLA (as well as tomorrow if there is time).
While some of the ladies in the house are indeed stunning, the elf is not one to pay for such "services". Unless spending his time with one of these beauties would give him +1 to binding/escaping from ropes Beri will spend his evenings crafting a quality tent (alone).

Craft (leather)= d20+13=22 ;

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Saturday January 15th, 2011 11:34:01 AM

As the large minotaur cleric enters the lobby he notices a few more people than before. As he studies them he notices that one of them is wearing a WLA pin, just like the one stuck to his steelgrass full plate armor. After looking them over he turns back to his party, causing the silver Eye of Gargul stuck to his head, just above and between his own eyes, to flash in the light. A thought occurs to him, and Bosk calls the Iron Adventurers together and poses the following question... perhaps a bit louder than necessary... allowing others in the room to over hear. With Maikill having left, we might need to concider recruiting a few more members. If the Healer's family turned on us things would have gone down hill fast. They had us out numbered and two of those men were the size of taurs. What do you guys think?

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Saturday January 15th, 2011 3:18:15 PM

ooc: Bosk, you may be jumping the gun there. Buzz probably has his own plans for introducing the new players.

And then there were six/DM Buzz 
Monday January 17th, 2011 11:58:38 AM


Mistress Marta reassures the group, she is understanding of the plight those in Mudtown must face with their perils and that, if the group could find her a Troubadour, she would be grateful, especially since all the other priests in Hook City could not help her poor Reginald.

Walking past the office parlor and into the lobby a crowd is standing around and they all brake out in applause at the success of the Iron Adventurers! Beautiful ladies of all ages give you a kiss on the cheek and a few is willing to touch your lips with theirs. Small girls decorate your hair with flowers and wine is served in chilled, crystal glasses.

There is no doubt, the residents of this house are happy, not just that Reginald is home and safe, but that the mistress of the house can again relax, knowing her son is now home. Everyone is fully aware, when there is a unhappy mistress in the house, everyone suffers with her!

Mostly, the people here to congratulate the group are residents of the house. Either a student or a landscaper, but there are also guests in the house that have heard of your exploits and when they heard you were here today, well, they just had to meet you all.

Please welcome Keith, Carl and Jon. Interact with the group a bit guys and get to know each other. This is a good venue to rest a bit as well.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday January 17th, 2011 12:58:17 PM

As the group leaves the parlor Bosk is taken aback by the attention and applause the group receives. Compared to their receiving in Mudtown, where they struggled to collect a posted reward even after presenting the tentacle head as proof, this welcoming most unexpected. As the little girls decorate his blond fur with flowers he becomes even more resolved to extricate the ghosts from their tower and to make Hook City the group's permanent residence. Almost subconsciously he brushes his hand across the silver Eye of Gargul adorning his face and begins thinking of his desire to become a Grim.

The sudden sensation of a soft peck on his lips and chilled wine glass being pressed into his hand are enough to return his attention to the festivities at hand. He slowly makes his way around the room, speaking with all who approach him and having a genuinely good time.

ooc: Welcome to Hook City Jon, Carl, and Keith.


Kyan (Jon) AC:19/13/16 HP: 48/48 
Monday January 17th, 2011 4:08:31 PM

Kyan brings his hands together in a few quiet, polite claps for the group when the rest of the crowd in the lobby join in though he only has a vague idea as to why they were receiving such a warm reception. He had heard some from the staff that an adventuring group going by the name of the Iron Adventures was in the employ of the lady of the house, but little more. It would seem that whatever they had been hired to do was a success though.

For a lack of anything better to do than spend coin on the.. wares available, he made his way through the gathering towards the adventures to offer a hand to the minotaur. "Well met and good work, if those flowers mean anything. Happy to see a group meet up with some success outside the work in Mudtown."

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday January 17th, 2011 5:26:52 PM

ooc: Everyone, please try to include a brief description that describes your characters appearance and personalltiy over the next couple of posts to help the group get aquainted.

The young taur shakes Kyan's hand and introduces himself. Well thank you. You do us much honor, but everyone is making far too big a deal of our services. I fear Twice was more indanger of the bottle than of anything else. We are just glad we were able to help.

Zeoll (HP14, AC17) [PF Zeoll]  d20+20=30 ;
Monday January 17th, 2011 5:38:35 PM

Zeoll works the crowd like a trained pro, which as a bard, he is. The liontaur smiles warmly at the employees greeting him so warmly, and makes his way around the room with handshakes and the occasional peck on the cheek. He takes special note of the people who are clearly not employees. Zeoll focusses on them for a particular reason -- they must be customers of the house, and therefore they have money to spend and an openness to adventure, of one sort or another. Such people are likely to be notable or important, and the Iron Adventurers would do well to gain their favor. This is, in fact, one of the advantages for which Zeoll has hoped from the party's new association with Mistress Marta.

So as he meets these people, he introduces himself as Zeoll, a member of the Iron Adventurers, and asks for names in return. He tells any who ask about their latest adventure, couching their service to the lady of the house in gentle terms that are discreet and make no mention of the particulars.

"Oh, ourr help to Mistrress Marrta was rreally no grreat quest," he says modestly, in his distinctive accent. "We found that herr dearr son was lost in Mudtown, trrapped in a quandrry not entirrely of his own device, and we brrought him home safe and sound, with a verry minimum of disorrderr and mayhem. We found the young fellow to be quite cleverr and sociable, and it was a pleasurre to bring him back into this glorrious city and home to you people who so clearrly missed him."

Zeoll makes a point of approaching anybody who seem to be people of the world, and makes it clear that he is eager to meet them.

After a short while of this, he offers his service in singing a celebratory song, and if he gets even a little encouragement, he retires to prepare (casting Guidance and Heroism). He sings a song of homecoming and returns, of a prodigal son lost who longs to go home, and his joy in finding a way back at last.

Perform Check 30.

Zeoll's emotion in this song is particularly strong, seeing as its theme applies to his own exile from his homeland as much as to the story of Marta's son.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Monday January 17th, 2011 10:03:05 PM

The lanky rogue is the last one to leave the parlor, his tall stature completely dwarfed next to the gigantic taurs. Beriothian allows himself to relax and enjoy the moment as the stunning young ladies plant soft kisses on his lips and adorn his braids with delicate white blossoms. A bubbly green eyed halfling hands him a cool glass of white wine, winks, than disappears among the legs of the gathering crowd.

ooc: If you haven't looked, Bosk and I both pictures of our characters at the top of our character sheets.

A parting/DM Buzz 
Tuesday January 18th, 2011 8:52:28 AM

The group mingles well with the others as the chilled wine and plentiful snacks are shared by all. Some of the girls begin to play some back ground music as everyone delights in the company of true adventurers. Ransy is seen to be speaking with a man quite in depth. They move off to themselves a ways as the topic seems to have turned serious.

Bosk has rarely been so welcomed and decides to make sure, this Magic City will some day be his permanent residence. Strange it is to see a minotaur decorated in flowers. Not an unpleasant sight, just a bit odd.

Kyan is not one to beat around the bush. He does not pretend to know what the Iron Adventurers have been up to recently, but their presence is indeed striking and believes, it would be a good idea to get to know these "do gooders" better.

Zeoll goes off to himself a bit and worries some of the ladies of the house. When they come to check on him though, they are relieved that he is only working on music and is not feeling sad or out of place. They offer the bard a set of back up instruments, played by the young ladies, if he so desires.

Beriothian enjoys the now! Young ladies flowering him with affections while handing him wine and serving him food. Perhaps being a hero is well worth it after all?

The morning turns to the afternoon and soon, the early evening is upon everyone.

Zeolls performance left the crowd stunned as the applause can shake the walls of the elegantly furnished house. For those that would like to stay the evening or the week for that matter, your rooms are ready, for when you want to turn in for the night.

But the celebration still continues and likely will, as Twice is not seen for the rest of the evening.

It is with some emotion, when Ransy comes to say goodbye to the Iron Adventurers. It seems, he has been offered a job in the city militia. He is to join a squad that will patrol Labor Town and Soldier City. It is a very prestigious job and one that a paladin could not refuse. Fully aware, the group will continue to do the work of the noble gods and so, he can rest easy knowing the kidnappers will be brought to justice by their hands.

He leaves with the gentleman he was speaking to earlier.

Restlin (Carl) -- AC: 14/12/12 HP:35 
Tuesday January 18th, 2011 12:41:02 PM

ooc: Thanks for the welcome, all. I'm not certain how to link in the post name, so I'm making a guess here. I apologize in advance if it gets ugly.

Adventurers! Truly fate has decided to smile upon Restlin!

Brimming with an obvious eagerness, a small and pale-skinned human bounds over to the liontaur as his song finishes and has had a moment to step down. With a flourish that is well practiced but ill-concieved, Restlin launches into his introduction:

"Good sir, news of your triumph has inspired me! I am known as Restlin, and would very much like the opportunity to swing my spell arm for you and your compatriots!"

Spells

Zeoll (HP14, AC17) [PF Zeoll] 
Tuesday January 18th, 2011 1:19:14 PM

Hey Carl! Welcome!

The header field has a character count limit you hit in trying to get two links in there. You'll want to put secondary links in the body of your post. Or you can use a link shortener service to get two links in the header if you like.

I edited your posts above to make it all work out.

For everyone, the proper syntax for links is this:

{link href="linkhere.com/thisisalink.html"}My Link{/link}

Except replace the { and } with [ and ]

Beltrin (Keith) 
Tuesday January 18th, 2011 1:27:12 PM

ooc: Hopefully I got the link format right.

Beltrin is cautious and for the most part tries to keep a low profile. He was brought here by the rumors of these Iron Adventurers and their quick rise from being relative unknowns to minor celebrities of Hook City. He tries to blend into the background and get a read on each of them before introducing himself.

However, it is hard to hide the human's well-muscled frame and the identical scars on his cheeks that he tries to hide beneath his full beard. His sharp gray-blue eyes watch the scene closely from under his shoulder length blond hair. He is dressed in simple earthtones, with a large sword and a bow slung over his back.

Seeing the pin on the elf's chest, and a bit intimidated by the two taurs, he waits for a lull in the ladies' attention to approach him:
Congratulations on your successes my friend. You have brought a good name to all your fellows and certainly seem to know how to keep good compnay Beltrin smiles glancing at the ladies around him. My name is Beltrin, perhaps you could use another sword-arm in your group with Ransy's departure? I bring a variety of skills that few others could match.... He twists his mouth in a knowing smile that borders on a smirk.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+9=22 ;
Tuesday January 18th, 2011 2:27:58 PM

Bosk offers a friendly smile as he greets the new comers. You are correct Beltrin, we could use a few new adventurer's to shore up our ranks. Our recent jobs have brought us more money and fame than most citizens of Mud Town would ever hope to dream, and several members of our group have decided to take advantage of their elevated stature and retired from the life. The rest of us feel that our journey has just begun. The life is a tough one, but the rewards a great, if you're up for it.

The cleric looks at his companions and tries to read their faces for signs of approval or disapproval. If you all are interested, why don't you join us for the next few days so we can get to know you better. If things go well, we'll let you join on a trial basis, until we get to see you perform battle...the true test of a man's character. Prove that we can trust you when our lives are on the line and your in.

Zeoll (HP14, AC17) [PF Zeoll] 
Tuesday January 18th, 2011 4:52:25 PM


Zeoll says a warm goodbye to Ransy. "I will miss you, my frriend."

Then he turns to greet three new heroes, who he perceives now to be adventurers rather than typical customers of this establishment. "Welcome, Rrestlin," he says with a grin. "By yourr lack of armorr, I guess you arre a mage orr a monk? I myself am a drruid and a barrd, perrhaps someday to be a seerr."

The liontaur sees two other likely recruits: "Ah, welcome, frriends! We arre indeed in need of helping hands. Whether hands of a casterr," he looks at Rrestlin, "a warrior," he looks at Kyan, "and maybe both" he looks at Beltrin, and grins.

"I once wielded a grreatsworrd," Zeoll says, "but now I just use my trrusty paws."

In fact, Zeoll carries no obvious weapon, although he has a huge shield that could serve as a barn door with very little modification. He wears leather armor and bands on his head. Beads and feathers are braided into his thick mane. Once upon a time that mane was bright auburn, but over the years, Zeoll has grayed, and where it is not grey, it is a dull bronze.

Kyan (Jon) AC:19/13/16 HP: 48/48 
Tuesday January 18th, 2011 9:49:50 PM

"If you all can handle yourselves in a fight as well as you can sing," Kyan says with a nod towards Zeoll, "then it would be an honor to accompany you."

The broad-shouldered man takes a moment to look over those gathered, ambers flecks in his brown eyes glinting in the light of the lamps as his gaze moves from shape to shape. Much like Beltrin, the long handle of a sword sticks out from over one shoulder and the end of a bow over the other, though a long gray surcout only gives glimpses of the shiny metal armor underneath.



Beriothian (Will)-- AC:23/17/17 HP:41/41 
Tuesday January 18th, 2011 10:11:59 PM

Beriothian stands in stark contrast to the liontaur at his side. Whereas Zeoll trusts in the power of his massive paws, this elf is covered in weapons. A compound bow crafted from a dark, almost black, wood is strapped to his back. On his sides hang a pair of rapiers, not hammered from iron but expertly crafted of a foreign plant called Steel Grass using the secret arts known only to the Manfri. Hanging from his belt is also a long, leather whip which the rogue crafted himself.

The elf's lithe frame is draped in a leather outfit of greens and browns reminiscent of the ancient trees described in tales of the elven homelands. Unlike Zeoll, though, this leather appears to be more of the traveling outfit of choice for the rogue, offering no actual protection. In fact, the rogue does not appear to wear any actual armor, though a few paying very close attention may notice the glint of mithral underneath his shirt when a girl comes close to give her thanks to the rogue.

Beri responds to the smirking human who has addressed him.
Indeed, you are correct that we find ourselves in need of another sword. ...Several actually. Just as the weather of Mud Town turns from moment to moment, so do the lives of those who dwell here. It is unfortunate that so many trusted members of our band felt called to another purposes, but I know that anyone who wears the mark of The League can be trusted with my life, so I would be honored to have your sword among ours. And if the pristine condition of the great blade strapped to your back is any indication, I believe you must indeed have a variety of skills that we could make great use of. As a rogue I can appreciate the wisdom in keeping a few tricks up your sleeves.



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