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Maikill HP 39/39, AC17 
Friday May 21st, 2010 7:22:49 PM

Maikill stands in the doorway of his room, axe at the ready as he watches Beri look about at the key holes.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=25 ; d20+8=14 ; d20+8=23 ;
Friday May 21st, 2010 8:19:47 PM

Beriothian quietly walks up to the door they believe the mind flayer to be behind. He gives a quick glance around the hallway make sure that nobody is coming that will catch him sneaking around outside a strangers door (which under the circumstances Beri he fairly sure would be more dangerous than fighting the mind flayer). When he is sure the hall is empty he clears his mind of all distractions he directs his attention intently in the direction of the evil presence...

Move Silently = 25
Spot = 14
Listen = 23

You don't see, or hear anything that would alert you to any danger. Of course, you haven't tried to find any traps yet either : DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday May 21st, 2010 9:12:30 PM

ooc: The hearing part was actually listening in on the mindflayer's room to hear if he is snoring, whispering, if there are two voices, what side of the room he may be on... more dangerous actions are coming after the safe ones fail.

you hear nothing. Dm Jim

Zeoll and his dog  d20+3=19 ; d20+5=24 ;
Friday May 21st, 2010 9:41:48 PM

Zeoll wonders if there is a trap door or other access to the ceiling.

"Are you much at climbing, Bosk?" he asks softly in Tauric, the pre-sundering language that once upon a time united all the Taurs. "I wonder if we should be thinking of another way in."

Note that Zeoll has no accent speaking in Tauric, of course.

"Here," he says to Bosk, "hold my shield." In this way he avoids a lot of armor check and encumberance penalties for a moment.

Zeoll reaches into his pack, puts his hands on his silk rope and starts tying knots in it, trying to be covert. With knots, it will be easier to use it to ascend if the need should arise. If that takes a skill check, then his untrained Use Rope check is a 19. That should do. to get it knotted. But can Zeoll do so without being detected? That will take some Sleight of Hand, and Zeoll has ranks in that. His Sleight of Hand check is a 24! Sweet!

He looks at the side of the building. How high is it to the roof, and how hard would it be to climb?

Who is actually nearby? Doing what?

He tells Bosk in a quiet tone in their common Tauric tongue, "What about this plan: (1) Take this rope and tie it to yourself, allowing it to dangle. (2) Ready an action, to climb to the roof as soon as I finish casting Obscuring Mist. (3) I cast the spell. (4) Your action would interrupt mine, so you could climb up with the rope. Then (5) My action resumes, and I would climb up after you, using the rope. Finally, (6) Valla climbs up as well, and pulls the rope up after him."

"Before anyone else can react, we will have disappeared in the mist. Not to shabby for creatures as big as us. We can crawl on the roof and look for a secret or trap door in."

OOC: Another option might be for Bosk to jump up, grab the lip of the roof, and pull himself up. As a large humanoid, he has a reach up of 16 feet, per the Jump skill rules. And it looks like Bosk is at +4 to jump, but only +3 to climb (PC sheet has a typo, though).

Maybe the DM will give us a sense of the rolls needed to make this work, if it is even possible.

Zeoll and his dog 
Friday May 21st, 2010 9:49:54 PM

It has not yet occurred to Zeoll that his plan does not mention his poor neglected dog.

Madrigal -- DM Jim 
Friday May 21st, 2010 9:56:08 PM

People continue to mill about the Madrigal, inside and out of it on the covered walkaround porch. Zeoll examines the building a bit more from the groups vantage point about 50' away. The building itself is 20' tall, but since it's surrounded by water, it would be about a 30' distance to the roof except in front of the door on the pier. The problem would be where to attach the rope when thrown, unless a grappling hook were available, if it were, it would be easy (DC5). Trying to climb it without the use of a secured knotted rope would be difficult (DC25).

Madrigal -- DM Jim 
Friday May 21st, 2010 9:56:47 PM

"Worwf."

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=23 ; d20+10=26 ; d20+12=24 ;
Friday May 21st, 2010 10:32:43 PM

Beriothian walks over to Cesar and Ransy's door and opens it quietly to let them know everything is about to start. He then returns to the doorway and searches it over carefully for traps. If there are no traps he will proceed to pick the lock as silently as possible, but will NOT open the door.

(After picking the lock Beriothian will exchange spots with Maikill, who can use their dark vision to see into the room. Beri will retreat into the doorway of his and Maikill's room until the door is opened).


Search for traps = d20+10=23 ;
Move Silently = d20+10=26 ;
Open Lock = d20+12=24 ;

Madrigal -- DM Jim 
Friday May 21st, 2010 10:42:51 PM

As Beri searches the door and it's lock for traps, he stops at the doorknob. The crude designs on it hide a needle mechanism inside he surmises--that when grasped and turned to open the door, several needles would shoot out.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=11 ; d20+10=23 ; d20+10=22 ; d20+12=14 ; d20+10=16 ;
Friday May 21st, 2010 11:11:33 PM

Beriothian looks over the trap carefully. He pulls out his Master Work Thieves' Tools and is about to start working on the device when a sudden chill runs down his spine. He unconciously runs his hand over the luck charm on the sheath of his rapier, takes a deep breath, and starts to work on the dangerous looking trap.

If the device is successfully disabled Beriothian will quietly try to open the lock again. He will also listen for signs that the mindflayer is coming towards the door.

ooc: Of course it is on the disable roll that my luck runs out.
Disable Device= d20+10=11 ;
*reroll*
Disable Device = d20+10=23
Move Silently = d20+10=22
Open Lock = 14
listen = d20+10=16

Madrigal -- DM Jim 
Friday May 21st, 2010 11:49:33 PM

ooc: the thing about disable device rolls, is they're made by the DM. I've made them for you in a private post prior to this. Usually you don't get a reroll on a secret check, but since you did activate it, I allowed it. Don't thank me yet.


Beri works diligently at disarming the trap and isn't sure if he's done it or not. Then the sudden pain in his hand tells him two things--the trap wasn't disabled (reroll used), and his lucky charm didn't save him.

Fort Save DC15 please.



Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+1=14 ;
Saturday May 22nd, 2010 12:00:16 AM

Beriothian withdraws his hand as he feels a sharp pain

Fort = 14

ooc: I actually had said I that I would not open the door, but I'll assume that it was needed as part of disabling the trap.

I worded that poorly and reworked it to show your disable attempt sprung the trap. DM Jim

Maikill HP 39/39, AC17 
Saturday May 22nd, 2010 12:36:11 AM

Maikill watches as Beri winces in pain and moves out of the doorway towards his friend.

ooc: could we have a layout of how the rooms/hall configuration is. Specifically, I am wondering if I can charge the door to break it open or not.

Two rooms on either side, stairwell in the middle, no room to charge a door. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday May 22nd, 2010 2:43:25 AM

ooc: I am updating my CS to a better layout (borrowed from Beri) which will be up soon.

Madrigal -- DM Jim  d6=1 ;
Saturday May 22nd, 2010 4:00:15 AM

Beri whips his hand around as the sting of the needle burns him. However, the pain wasn't that bad--for now that is.

-1 CON


Zeoll and his dog 
Saturday May 22nd, 2010 10:16:42 AM

Zeoll looks at Bosk and Valla. "Well," he says to Bosk in Tauric, "If you were standing next to the building, could you lift Valla up 15 or 16 feet? Then he could reach up, grab on, and haul himself up without any problem."

[OOC to kindly DM Jim: What rolls would be needed for that?]

Noticing his dog, Zeoll pats him on the head absently. "Don't worry, I have a plan for you too."

[OOC: So Zeoll has his knotted rope, and no one saw him making it? That Zeoll knows of?]

No roll needed to lift him. Just realize you would be under direct observation by someone unless you had the obscuring mist up.

As for the rope, you haven't spotted anyone looking at you hanging around between some buildings and tents yet.

DM Jim


Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=18 ;
Saturday May 22nd, 2010 1:08:28 PM

Beriothian searches the trap to see if it is a one use trap (and if there are other traps).

Search = 18

The needles popped right back in, so it looks to be multiple use. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=22 ;
Saturday May 22nd, 2010 2:31:48 PM

Beri takes a moment to gather his confidence again. He does not appear to be too badly hurt for the time being, and decides to give this another attempt. Once again he takes his tools in his hand and starts to work on the trap, being careful to remain quiet. Should the door start to open he will dive behind Maikill.

Move silently = 22

Zeoll and his dog 
Saturday May 22nd, 2010 2:34:55 PM

"How about it Bosk? Want to give it a try? I cast Mist, you hoist Valla up there, he secures the rope, maybe with a spiked chain or large dagger. Then we all climb up and away!"

Ransy AC 21/12/20 Hp 23/23  d20+5=24 ;
Saturday May 22nd, 2010 2:38:10 PM

Ransy says "hi" quietly when Beri suddenly opens the door.
When Beri is injured by the trap, he summons him to his room, mouthing "let me help you".
If Beri comes, Ransy will try to help neutralize the poison with a heal check and his heal kit (including heal kit, it's at +5).

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 2:53:17 PM

*Beri will go with Ransy to neutralize the poison before trying again*

Treating poison-- DM Jim 
Saturday May 22nd, 2010 3:33:24 PM

Ransy will not be able to neutralize the poison with a Heal skill check. He can tend Beri, meaning Beri has to be bedridden and be treated by Ransy, to use Ransy's heal check if the poison has a secondary effect.

So, will Beri lay down and wait for an hour before trying the door again, or forgo Ransy's treatment and try to disable the trap again and take his chances?

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 3:46:43 PM

Beri is going to go for it again...

Disabling the trap -- DM Jim  d20+10=13 ; d6=2 ;
Saturday May 22nd, 2010 4:32:06 PM

Once more Beri tries to disable the trap on the doorknob and once more he springs the trap.

DC15 Ref save since you know the trap is there.

If you fail your Ref save, DC15 Fort save against poison. If fail, take additional -2Con damage.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=14 ;
Saturday May 22nd, 2010 5:00:52 PM

Beriothian yanks his hand away as the needles start to jump out again, but he just isn't fast enough.

reflex save = 14

Fort Save? DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday May 22nd, 2010 8:33:41 PM

ooc: Bosk is game to climb. I am out of town, but will post later tonight

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+1=15 ;
Saturday May 22nd, 2010 8:47:53 PM

ooc: oops, thought had added that.
Fort = 15

Disabling the trap -- DM Jim 
Saturday May 22nd, 2010 9:35:40 PM

This time the sting wasn't as bad, maybe Beri was building a tolerance to the poison, maybe he had removed all the poison from the needle tips due to being stung by them--clever, very clever. Still actively trapped, the doorknob--his nemesis, stared back a him void of any emotion.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+2=3 ; d20+2=19 ; d20+3=19 ; d20+4=21 ;
Saturday May 22nd, 2010 9:36:50 PM

If a rope is lowered and cover is available, Bosk will lift Valla onto the roof and will attempt to climb the rope if one is lowered. He will then look for enemies and a way into the building. He will also listen for the Ilithad or members from the group (in case he tries to break through the roof).

Climb= d20+3+2(WAL)-3acp=3,19
Spot = 21
Listen = 19

Zeoll and his dog 
Saturday May 22nd, 2010 9:45:37 PM

OOC: Wait wait wait wait! That's not it at all, oh brother Taur!

(1) Walk up to the building. Valla has the rope.

(2) Tell dog to guard about ten feet forward.

(3) Cast Obscuring Mist.

(4) Bosk lifts Valla up to the roof.

(5) Valla grabs on to the eave, climbs up, sets a large dagger firmly into the roof, wraps the rope around the dagger hilt a few times, braces himself.

(6) Bosk climbs up. Zeoll climbs up. Zeoll hauls rope up too.

I'm hoping we can do all this in two rounds. With the mist and the dog buying us some time, no one will know we are up there. Then we try to find a trap or secret door. Alternately, we can make a "door" with acid and ax.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=11 ;
Saturday May 22nd, 2010 10:06:49 PM

Beriothian temporarily ponders whether he should just take the lamp oil from his backpack, douse the door, and use the candle from his room on it. He dwells on this thought for several seconds, vividly imagining the joy of torching this cursed door. Still, third time's the charm (well... fourth).

Beri once again takes his tools and tackles the lock, being as quiet as possible, though apparently the repeated stings of the needle have taken a noticeable tole on his fingers. Beri hopes the noises coming from the other room will mask his actions, but he prepares to dive behind Maikill at a moments notice....

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 10:07:05 PM

ooc: sorry, move silently was 11 in that last post.

Maikill HP 39/39, AC17 
Saturday May 22nd, 2010 10:23:09 PM

Maikill becomes worried at the continued attempts by Beri to open the door. Certainly anyone inside would know by now that someone is at the door. He holds his axe up and motions for Beri to move out of the way, making movements with his axe and pointing at the door.

Madrigal -- DM Jim 
Saturday May 22nd, 2010 10:38:18 PM

ooc: Zeoll, when you say "walk up to the building", you mean on the pier to about 10' in front of the front door? Or out in the water?

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 10:40:10 PM

can people assist with disable device?

If they are trained in the skill. Dm Jim

The Thrice Accursed Doorknob -- DM Jim  d20+10=16 ;
Saturday May 22nd, 2010 10:40:34 PM

Beri tries to disable the trap laying in wait in the accursed doorknob. This time the needles do not spring out, but he is uncertain if the trap is disabled or not without trying out the doorknob itself. It stares back at him and if it could make a face, it would be sticking it's tongue out.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 10:48:43 PM

Beriothian turns to Maikill, shrugs his shoulders, and trades places with him so that he can open the door, allowing the guy with dark vision and thick armor to do the honors.

Zeoll and his dog 
Saturday May 22nd, 2010 11:00:59 PM

What would stop us from just walking up to say, 7J on this map?

http://docs.google.com/View?id=ddth74jq_202d4qr74g5

Sorry if I didn't make it clear from before, but the whole wraparound porch is covered by the roof. So you can walk there, but the roof would be overhead. Dm Jim

Zeoll and his dog 
Saturday May 22nd, 2010 11:28:19 PM

The roof to the porch is 20 feet up?

No, it's only 10' up to the underside of the roof. The place is shaped like a square mushroom. Dm Jim

Zeoll and his dog 
Sunday May 23rd, 2010 7:16:30 AM

Ooooh! So the interior of the first level is basically 20x40 (the stem of the mushroom), while the interior of the second level is basically 40x60 (the cap of the mushroom)?

Yes, sorry I didn't explain it better, but I knew what I was looking at :) lol Dm Jim

Zeoll and his dog 
Sunday May 23rd, 2010 7:28:51 AM

So the revised plan looks like this:

ROUND 1

Zeoll moves to 11-12-O-P. His dog moves to 11N. Zeoll casts Obscuring Mist.
Bosk moves to 13-14-O-P. He readies an action to hoist Valla up to the roof.
Valla moves to 15-P. With Bosk's help, he is hoisted up and then clambers to the roof.

Second half of round 1 might see Zeoll attacked, I suppose.

ROUND 2

Valla drives a dagger into the roof to use as a brace, gets set with the rope, and tosses it down.
Bosk climbs up as a move action, readies an action to pull up the rope as soon as Zeoll is up.
Zeoll uses a withdraw action, climbs up. Bosk pulls up the rope.
Dog holds off pursuit.

And we're in like flynn!

Maikill HP 39/39, AC17  d20+5=7 ; d20+5=7 ; d20+1=5 ;
Sunday May 23rd, 2010 9:42:40 AM

Maikill nods at Beri and moves over towards the door, trying his best to be quiet and sneaky. He places one hand on the door knob while holding his axe in the other. A look over his shoulder at Ransy, Cesar and Beri says he is ready when they give the go ahead.

listen 7
spot 7
move silently 5

ooc: I roll really badly in this game!

Cesar - HP 29/29, AC 23 
Sunday May 23rd, 2010 12:35:30 PM

Cesar is ready to intervene if anything should happen, hand ready at his newly bought heavy mace...

Ransy AC 21/12/20 Hp 23/23 
Sunday May 23rd, 2010 3:26:17 PM

Ransy is standing ready at the open door of room #1, his right hand on his bastard sword, which is in its scabbard.
he gives the thumps up to Maikill.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday May 23rd, 2010 9:45:09 PM

ooc: Valla is no longer on our list of players at the bottom of the screen... is he still here?

Maikill HP 39/39, AC17 
Sunday May 23rd, 2010 11:23:05 PM

ooc: it has been 10 days since his last post, is he on vacation?

Valla -- DM Jim 
Sunday May 23rd, 2010 11:53:36 PM

Not sure about Marty(Valla). I knew he was having some problems with time.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday May 24th, 2010 12:34:58 AM

ooc: I think Valla mentioned about two weeks ago being swamped at work because the recent storms had cause problems. It's possible that's what's keeping him away this week.

Zeoll (hp11 of 11) and his dog (hp14 of 14) 
Monday May 24th, 2010 5:53:02 PM

As soon as Bosk agrees, if he does, Zeoll will start on executing the plan.

=====

DM Sanity Info:

Zeoll is AC17, dog is AC19

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Zero of one bardic music used.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday May 24th, 2010 8:08:45 PM

Bosk agrees.

Maikill HP 39/39, AC17  d20+5=18 ; d20+5=19 ; d6=5
Monday May 24th, 2010 11:07:55 PM

Maikill starts to turn the knob, and slowly pushes in the door if it opens.

listen 18
spot 19

Door is still locked and the trap is sprung again. DC15 Fort save or lose 5 pts of CON. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday May 25th, 2010 6:28:01 AM

ooc: I'm starting to hate that door more than Vellinius

Cesar - HP 29/29, AC 23 
Tuesday May 25th, 2010 6:29:33 AM

[Whispering to Ransy]"I think that whoever is inside must know that we are trying to get in by now... why don't we just knock and get it over with? Or we could even more simply kick in the door and storm in the place"

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=12 ; d20+9=29 ; d20+9=23 ; d12+5=12 ; d12+5=10 ; d12+5=12 ;
Tuesday May 25th, 2010 8:56:55 AM

Maikill winces in pain and give a glance of what may be malice towards Beri. Perhaps it is just dissappointment, but he is less than happy. Then he feels the poison move through his veins. Afraid that it may take him out, he decides to act while he still can.

Grabbing his axe in both hands, he swings it hard towards the lock mechanism.

Hit AC 29 (and 23 if a critical makes sense on a lock)

Damage 12 (plus 10 + 12 if critical made sense)

ooc: I am on a trip and my laptop died. I am on a community computer at the hotel, I may not have access when we go to a diff. hotel tomorrow. Please, roll for Maikill if needed.

Ransy AC 21/12/20 Hp 23/23 
Tuesday May 25th, 2010 4:41:51 PM

Before Maikill decides to attack the lock, Ransy answers Cesar, whispering: don't assume too much, Beri was very silent. I think we should take this carefully.

When Maikill attacks the lock, Ransy moves to the top of the stairs while drawing his sword, and if he still has time, begins to detect evil and looks menacingly, to scare off anyone who might want to come upstairs.

Madrigal -- DM Jim  d20=16 ; d20=7 ; d20=8 ; d20=7 ;
Tuesday May 25th, 2010 6:09:35 PM

Whether it was a daring coordinated assault on the Madrigal, or pure luck as Zeoll's group and Maikill's group launched their attack at the same time, the outcome was the same. Luckily for Maikill and his resounding strike against the accursed doorknob from hell, Zeoll's spell casting drew all attention away from his breaking and entering. Before they could be found, Valla, Bosk and Zeoll were on top of the roof, their knotted rope pulled to safety and no one was aware of their position--of course none on them tried walking across the flat rickety roof yet and hopefully it would bear the weight of two very heavy Taurs.

Inside, Maikill blasts open the door, splintering the door that swings open into an empty room, devoid of any living creatures it would seem. There is however a large armoire on the left wall, a cluttered desk with papers and a few books on the far wall--above which is a painting of a temple ruins, and then on the right wall a small bookcase. In the center of the room is a large ornate rug, completely out of place in this particular inn.


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday May 25th, 2010 6:20:17 PM

ooc: Could Bosk hear the door break?

No. DM Jim

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=19 ;
Tuesday May 25th, 2010 6:27:11 PM

Maikill steps into the room with a confused look on his face.

"Why we break into empty room? Now two of use have poison in hand, that not good I think."

spot 19



Madrigal SE Room -- DM Jim 
Tuesday May 25th, 2010 6:59:23 PM

Maikill spots no enemies in the room and Ransy see's no one coming up the stairs to investigate.

Zeoll (hp11 of 11) and his dog (hp14 of 14)  d20+5=20 ; d20+5=23 ; d20+5=23 ; d20+4=12 ;
Tuesday May 25th, 2010 8:13:49 PM

Note that the Mist is only 20 feet high, so it does not actually cover the roof. It does, however, shield the heroes from the sight of any below. Zeoll engages in a brief moment of reverie. To him, it seems as if he is on a big raft, 40 ft x 60 ft, such as the liontaurs of his home isle might make, floating not on the water, but on the fluffy top of a cloud.

Zeoll steps away from Bosk so that the two of them are not in the same section of roof. He listens for any sounds from within the rooms below ... and for the sound of his guard dog fighting on the porch below.

Listen 20 and 23.

He takes a quick look for any obvious trap doors, chimneys, or other distinguishing features on the roof, the kind that would not even require a search check to see. If he sees any, he will move over to them, stop, and listen again. Another 23!

Zeoll has been rolling so well, he is inspired to make a Bard Lore check. Maybe he has heard about a roof such as this one in some ancient epic or famous tale of balance and derring-do. Ah, just a 12.

OOC: Are we round by round at this point?

=====

DM Sanity Info:

Zeoll is AC17, dog is AC19

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Zero of one bardic music used.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=28 ; d20+8=24 ; d20+8=13 ;
Tuesday May 25th, 2010 9:30:21 PM

Beriothian looks on in both horror, and a little bit of envy, as he watches Maikill repay the stubborn door for the harassment it has caused them.
It looks like nobody is in here, but we should try to make this quick in case the get back soon. I don't suppose anybody has a spell that can repair the door?
Beri looks around to make sure the room truly is empty, then proceeds to examine the room (he will stop searching if he is giving notice someone is coming.)

search = 28
Spot = 24
listen = 13

OOC: I am out of town this week, but I should still be able to post every day (I may be late Saturday). I forgot to mention earlier that was and would be late posting the first day.

Madrigal Roof -- DM Jim  d6=2 ; d6=6 ; d20=18 ; d6=2 ; d12=4 ; d12=6 ; d6=5 ;
Wednesday May 26th, 2010 12:31:04 AM

Zeoll moves away to ease the pressure on the roof, unfortunately he moves to an even weaker section and falls through. Slamming onto the engaged couple in room 3 breaks his fall (2 damage), but the recepients of his fall do not fare as well as over one thousands pounds land on them. Luckily the floor holds, barely, as Zeoll rolls off the bed, leaving the flattened and unconscious pair still in their now broken bed.

Madrigal SE Room -- DM Jim 
Wednesday May 26th, 2010 12:33:26 AM

Ransy and the rest hear, "What the heck was that!" coming from downstairs as Zeoll falls through the roof. Beri, barely at the start of his search did manage to open up the armoire and note it was completely empty--however, on the floor of the armoire was a small magic circle, big enough for someone to stand in the middle of.

Cesar - HP 29/29, AC 23 
Wednesday May 26th, 2010 3:05:54 AM

"Ok... it seems we don't have as much time as we wanted here! Maikill, please go and check up on that crashing sound in the other room. Ransy can perceive what was actually emanating the evil sensation you felt before? I'll guard the stairs in case someone comes up to check up on us... and I'm quite positive they'll be arriving any moment. Beri, please search the room for anything that might lead us to Vellinius"

That said, Cesar will go and stand guard at the top of the stairs.

Ransy AC 21/12/20 Hp 23/23 
Wednesday May 26th, 2010 6:45:17 AM

Ransy takes a step back to allow Cesar to stand in front, but he remains near the stairs, and he looks around, trying to detect evil.
he whispers to Cesar: let's try to think of something to say when those downstairs come running up. We have to defuse this situation, otherwise innocents might be hurt. I'll remain here and tell you who's evil.

Zeoll (hp11 of 11) and his dog (hp14 of 14) 
Wednesday May 26th, 2010 8:07:42 AM


OOC to DM: Any chance that damage was nolethal for a fall of 10 ft or less?

First thing, Zeoll checks to see that these people are unconscious, not dying. If so, then he calls softly up to Bosk in Taur: "Come on this way! The roof is too dangerous! Bring Valla!"

Then he moves to the door, opens it, and looks out.

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday May 26th, 2010 8:53:39 AM

Maikill looks out and sees Zeoll pop his head out the door.

"It only lion man."

Maikill goes back into the room he crashed open and looks about anxiously. He stays near the door in case he needs to repel an attack.

ooc: okay, I am leaving this hotel with internet access, don't know what lies ahead until Saturday. Please post for Maikill if necessary.

Cesar - HP 29/29, AC 23 
Wednesday May 26th, 2010 8:53:58 AM

"I'm not good at inventing excuses... what if we just told them the truth? That something crashed in that room and we don't have the faintest idea of what it was?"

Ransy AC 21/12/20 Hp 23/23 
Wednesday May 26th, 2010 2:35:55 PM

Ransy to Cesar: Didn't you hear Maikill? "It only lion man", he said. I guess that means it was Zeoll. Now, let's tell them we're here to get rid of a dangerous monster who dresses like a man. That's the truth.

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday May 26th, 2010 7:07:03 PM

ooc: I have internet at my new hotel

Madrigal SE Room -- DM Jim 
Wednesday May 26th, 2010 7:19:37 PM

just waiting on Bosk :)

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 26th, 2010 10:16:47 PM

Sorry, busy day. Bosk follows Zeoll into the room and is careful to avoid the couple in bed.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 26th, 2010 10:40:31 PM

Also, if Valla wants to come down Bosk will assist him.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 26th, 2010 11:01:16 PM

Seeing his fellow taur crash through the roof the cleric feels his heart nearly stop. Edging over to the newly created hole he peers down and sees the flattened couple in bed. After checking to see if Zeoll is alright the cleric asks his assistance in getting down without further flattening the couple.

I bet someone will have heard that. We need to find somewhere to hide or use the bookcase to block the way up/

ooc: sorry about the late posting. I have had several tests this week and had to get a blood draw to confirm a blood marrow donor match (I would be the donor).

Cesar - HP 29/29, AC 23 
Thursday May 27th, 2010 4:01:20 AM

"Oh... that writes off my first choice of excuse... If we block the staircase we're going to have a hell of a time getting our of this tavern. The Taurs should better hide: we saw their reaction to you before and I believe it would only aggravate our situation. Let's just close the door and pretend we decided to have fun all together in the room where Zeoll fell through. I don't know what they heard, but I believe that 6 grown men prancing about in a tiny room should make a huge racket! Anyone can fix the other door so that it won't immediately appear smashed?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 27th, 2010 8:35:09 AM

ooc: Bosk has a mending spell, but they might hear him casting it.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday May 27th, 2010 9:29:49 AM

Beriothian listens to the conversations around him as he continues to search the room

Madrigal Upstairs -- DM Jim  d20=13 ; d6=5 ;
Thursday May 27th, 2010 2:29:00 PM

The same pair that came out to accost Valla race up the stairs--which serve as a good choke point. Waiting at the top of the stairs is Cesar and Ransy close by. "What goes on here!" asks the man in a loud demanding voice as he draws his sword and stops his advance. Then his eyes stray to his left and see's the SE room's door, #4, open--immediately he calls out for more men.

He cannot advance, only one person can fight at the stairs. His sword is glowing.

Bosk barely manages to make it through the large hole in the roof without breaking through more of it and Valla follows quickly behind. The pair of men that Zeoll fell on are injured, one unconscious with an obviously broken arm, another groaning in pain.

Beri continues his search and finds that the painting above the desk is very well painted. Also, the scattered papers on the desk is written in a language that he does not understand. Opening one of the books on the desk, he finds it is written in the same language.

Cesar - HP 29/29, AC 23 
Thursday May 27th, 2010 4:46:13 PM

OOC. does the "only one person can fight at the stairs" mean that either me or Ransy can fend off the assailants?

In case Cesar is the one to fight on the stairs he'll attack with non-lethal damage mostly trying to keep the assailants at bay for as long as possible.

Correct, only one attacker/defender unless you move back or are pushed back. The guy with the glowing sword is waiting for an answer from someone. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 27th, 2010 4:50:07 PM

ooc: Is there room for Bosk to fight behind Cesar w/ hos 10 foot reach?

YES! :) DM Jim

Ransy AC 21/12/20 Hp 23/23 
Thursday May 27th, 2010 5:24:10 PM

Ransy continues his detect evil and now looks at the man with the glowing sword and further downstairs.

He says in a commanding voice: Stand back! We are tracing an evil monster in that room yonder. That monster is a danger to everyone in this building. It must be found. I am paladin Ransy Stormhide and I have detected strong evil over there. Please stand back and allow us to clean the place up.

Cesar - HP 29/29, AC 23 
Thursday May 27th, 2010 6:10:19 PM

OOC. I'd underline the phrase with an Intimidate check... although showing your manly and commanding nature to THESE guys could give the adventure a turn I wouldn't want to explore... XD

Skill rolls -- DM Jim 
Thursday May 27th, 2010 6:18:44 PM

If you don't make them, they don't occur.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 27th, 2010 6:28:27 PM

Bosk keeps his ears open and will move to assist whoever engages the two men if a fight breaks out. If not, he will stay hidden in the rooom.

Maikill HP (33) 39/39, AC17 -5 Const. 
Thursday May 27th, 2010 6:50:37 PM

Maikill points to the circle in the wardrobe to Beri.

"What happen if you stand there?"

He peeks out the door and is glad to see the others are handling the men at the stairs.

Madrigal Stairway -- DM Jim 
Thursday May 27th, 2010 7:26:07 PM

"Stand aside you men up there!" comes the call from a man dressed in leather armor at the base of the stairs, pointing at Cesar and Ransy.

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14) 
Thursday May 27th, 2010 10:03:54 PM


Zeoll looks around and sees events unfolding fast. "Quick," he says, "what did you find out? Wherrre's the bad guy?"

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+3=16 ;
Thursday May 27th, 2010 11:22:17 PM

Beriothian places the top pieces of paper with unknown writing and places them in his backpack. He then examines the strange circle in the wardrobe, trying to remember any details about such markings.

knowledge check = 16

I do not like the looks of this circle, it may be a method our target used to escape, but it could just as easily be a trap.

Cesar - HP 29/29, AC 23  d20+2=18 ;
Friday May 28th, 2010 12:57:33 AM

"I can't really move aside, sir! My friend is right behind me and your friends are right in front, so all I can really do is just stay put where I am. Is it ok if I just stay here?"

Bluff: 18

Madrigal Stairway -- DM Jim  d20+2=17 ; d20+2=22 ; d20+2=5 ; d20+2=3 ; d20+2=14 ; d20+2=18 ; d20+2=3 ; d20+2=7 ; d6+2=5 ;
Friday May 28th, 2010 3:31:20 AM

"Huh, what?" says the man in leather at the base of the stairs, perplexed by Cesar's answer. However, the man standing before Cesar doesn't care much for his answer and launches an attack.

Cesar, please roll a 1d6 for init. and add your Dex mod. If you can beat a 5, you attack first.


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday May 28th, 2010 3:41:55 AM

As soon as Vial hears battle he will move behind Cesar and assist in defending him.

Ransy AC 21/12/20 Hp 23/23 
Friday May 28th, 2010 4:56:00 AM

OOC: I do not make an intimidate check, because if it fails, it will only make people angry. If they had taken the time to listen to Ransy for a minute, I would have made a diplomacy check. But now they have chosen to attack right away, so diplomacy is out of the question too.
question: Ransy doesn't detect evil on the stairs?

As the man attacks, Ransy is probably still completing his previous sentence.
He adds: wanton violence is against the Law. Desist now and we'll not hold it against you.

No, no evil from this group on the stairs. DM Jim

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14)  d20+4=10 ;
Friday May 28th, 2010 8:14:16 PM

Zeoll hears what Beriothian says.

"Magic cirrcle? What magic cirrcle?" he asks. He goes to take a look at it. He'll use his Bard Lore. If it will help, he'll cast a guidance spell first. His roll, without the +1 for the guidance: a 10.

Cesar - HP 29/29, AC 23  d6+2=4 ;
Saturday May 29th, 2010 10:17:27 AM

OOC: Initiative: 4... darn!

Madrigal Stairway -- Round 1 -- DM Jim  d20+4=6 ; d4=4 ; d4=3 ;
Saturday May 29th, 2010 4:17:06 PM

The man lunges forward and stumbles as he thrusts, missing Cesar by a mile! The men behind him move up, but can't engage anyone due to lack of reach. The man in the back--the one wearing leather armor who had warned Cesar, however casts a spell, "Veneficus absentis!" and two bolts of energy slam into Cesar's chest (-9hp).

Hearing the sounds of battle Bosk moves up to back up Cesar, while Zeoll squeezes past him to enter the SE corner room. There in the empty armoire he see's a small magic circle on the bottom of the armoire. Beri is stuffing papers and books into his pack while Ransy outside at the stairway railing has no melee opportunity right now, but he could attack with a missile weapon.


Damage Taken
------------------
Cesar: -9

Round 2 Actions due by Monday Night.

Cesar and Bosk can attack in melee, Ransy with missiles.


Cesar - HP 20/29, AC 25 (26 against the attacker in front)  d20=8 ;
Saturday May 29th, 2010 6:21:09 PM

Cesar grinds his teeth against the pain of the blow and attacks the armed man in front of him.

Defensive Attack, non-lethal: 8 <_<'''

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday May 30th, 2010 12:36:55 AM

ooc: is there a place where Beriothian could get a clear shot with a crossbow?

Sorry no, unless one of the three IA move out of the way. DM Jim

Ransy AC 21/12/20 Hp 23/23 
Sunday May 30th, 2010 7:00:31 AM

Ransy moves out of the way and continues detecting evil in the downstairs direction.

He says to Beri: Can you aim an arrow or bolt at the leather man downstairs and shoot him if he casts a spell again?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+5=23 ; d20-2=12 ; 2d6+5=15 ; d8+5=11 ;
Sunday May 30th, 2010 8:34:09 PM

Bosk stands back as Cesar tries to diffuse the situation. [i]He speaks well, but I'm afraid he does not have Padre's silver tongue.[/b] When the men attack the taur shakes his head in disgust. [i]Why are men in this town so quick to die when? Does life have no value to these people?[i] Unwrapping the spiked chain from his neck the taur snakes it over Cesar's shoulder and hits the spell caster. With a flick of his wrist he whips it downward hoping it will bite through the leater and find it's target. Then, as Cesar attacks the man in front of him, he swings his horn over the young fighter's shoulder and aims his attack just above Cesar's.

Actions
======
Atk Magic User w/ spiked chain (15 foot reach) Hit AC 22 for 15 dmg
Atk man in front w/ horns. Hit AC 12 for 11 dmg

(+2 dmg added for favored enemy human)


Maikill HP (33) 39/39, AC17 -5 Const. 
Sunday May 30th, 2010 9:05:02 PM

The sounds of battle intensify and Maikill again looks out into the hallway. The large taur blocks his view and it is clear he will not see any of this battle unless things go awfully bad.

"We need plan to get out of here, so we not have to kill all the men downstairs. You say circle can maybe help escape?"

Maikill looks around the room and grabs a cup and tosses it onto the circle.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday May 30th, 2010 10:54:10 PM

ooc: I posted a new CS to my link above. I corrected a few mistakes and made it more legible by stealing Beri's template :)

Please note that the magic user you're trying to hit is out of reach, he's about 20' at the bottom of the stairs from you. There are three men in front of him. YOu can change your target to reflect this. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=14 ; d8=3 ;
Sunday May 30th, 2010 11:24:03 PM

Beriothian pulls out his crossbow and loads it in one fluid motion as he files in to the spot Ransy just left (draw combined with regular move and loading is free action).
Negotiations are for BEFORE people start attacking my friends. If they wish to talk like men then we shall join them, but as long as they insist on speaking with their swords I shall respond in kind.
Beri rapidly takes aim and fires at the spell caster in the back, at the very least trying to make his casting more difficult

hit = 14
damage = 3

(Since there are more than two enemies on the stairs between us and the man in leather I assume there is more than 10 ft, and by extension no -4 penalty to my ranged attack)

*assuming Beri will be able to shoot the caster from his location, otherwise Beri still readies his crossbow but does not take the spot*

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  2d8+5=11 ;
Sunday May 30th, 2010 11:24:05 PM

sorry, I thought there were only two men. I will attack the front man with both attacks. I will also use tge Bastard sword instead.

Dmg=11

NO, there are six that everyone can see. DM Jim

Cesar - HP 20/29, AC 21 (22 against the attacker in front) 
Monday May 31st, 2010 6:12:43 AM

OOC. just updating my post name, as there was a major error in the AC!

Furthermore, I didn't count the defensive attack modifier to the roll, but only the non-lethal one, so the attack is actually a normal attack, with non-lethal damage.

Still hitting AC 8, so no real reason to fuss about it... >_<

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14) 
Monday May 31st, 2010 7:30:00 AM

Zeoll watches to see what happens with the cup.

He also listens to hear if any of his new friends need a cure.

Madrigal Stairway -- End Round 1 / Start Round 2 -- DM Jim  d20+6=15 ; d4=2 ; d4=1 ;
Monday May 31st, 2010 3:49:00 PM

A flurry of weapon strikes, a crossbow bolt sails through the air and no one is apparently harmed in this volley of attacks!

Maikill, for once not at the forefront of battle, rolls a delicate porcelain cup into the armoires magic circle--and nothing happens.

The lead guard fighting Cesar this time decides not to put all his power into the attack and goes more for accuracy, but misses yet again. The spellcaster at the foot of the stairs hits Cesar once more with two bolts of energy(-5hp), but they do not hurt quite as bad as before. Nonetheless, the simple farmboy turned warrior is on the losing end of this fight.

Damage Taken
-------------------
Cesar: -9, -5

Round 2 due by Tuesday Night or sooner


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+5=18 ; d20+6=18 ;
Monday May 31st, 2010 4:49:07 PM

The Horned Cleric looked on in dismay as he realizes that his last attack, while connecting solidly, had no effect on the man. Great, that was a good hit and it didn't even phase him. I am going to have to try another tactic. Dropping his sword and shield, the cleric withdraws the spiked chain from around his neck and swings it low, aiming for the legs of Cesar's assailant, in an attempt to knock him to the ground and give Cesar and him an advantage.

Actions
==========
Drop Bastard Sword and Shield (Free Action) AC has been updated
Draw Spiked Chain (Move Action)
Trip attack on man in front with spiked chain
Hit AC 16 strength check 18


Maikill HP (33) 39/39, AC17 -5 Const. 
Monday May 31st, 2010 4:54:32 PM

Maikill laughs as the cup rolls into the circle and nothing happens.

"You thought circle was magic, but it just yellow. I guess we have to fight way down stairs to get away."

Maikill reaches into the circle and picks up the cup so that he may replace it on the shelf.

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14) 
Monday May 31st, 2010 9:07:46 PM

Zeoll says, "Well, maybe you have to be a living thing." He takes a step onto the magic-type circle and sees what happens.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=16 ; d20+3=19 ; d8=7 ;
Monday May 31st, 2010 9:31:47 PM

Beriothian reloads his crossbow and again aims for the caster.

attack= d20+7=16 ;
damage = d8=7 ;

Cesar - HP 20/29, AC 21 (22 against the attacker in front)  d20=11 ; d8+2=8 ;
Tuesday June 1st, 2010 12:40:48 AM

Gritting his teeth even harder, Cesar continues to defend his position.

Attack, non-lethal: 11
Damage: 8

Cesar - HP 15/29, AC 21 (22 against the attacker in front) 
Tuesday June 1st, 2010 2:44:50 AM

(Updating HPs)

Maikill HP (33) 39/39, AC17 -5 Const. 
Tuesday June 1st, 2010 10:22:57 AM

Maikill looks around as Zeoll steps into the circle.

"Oh, sorry. Thought Beri was here."

then hearing the twang of the crossbow he adds

"He fighting? I thought he still want to look for trap. He think yellow circle is magic. Maybe if circle was blue, then it be magic? Where is Valla, maybe he know?"

Ransy AC 21/12/20 Hp 23/23 
Tuesday June 1st, 2010 4:59:34 PM

Ransy goes to the room with the magic circle and continues detecting evil in that room.

Madrigal Stairway -- End Round 2 / Start Round 3 -- DM Jim  d20+6=14 ; d20+2=14 ; d20+2=7 ;
Tuesday June 1st, 2010 5:45:30 PM

The Iron Adventurers, at least some of them, strike back but yet again in this narrow stairway, none of their attacks connect.

In response the lead guard slashes at Cesar and once again misses the agile warrior. The man behind him, tired of waiting in line, throws a dagger at Cesar and misses easily. The lone wizard at the bottom of the stairs invokes an acid arrow and sends it straight at Cesar's chest, but it too misses it's mark!

Maikill grabs up the cup within the magic circle and places it back on the shelf where he found it. Zeoll is a bit more adventruous and steps into the magic circle. A bright blue light streams up out of the runes of the magic circle and Zeoll disappears.

Having witnessed what has just happened, Ransy notes that the dark spot of evil he has detected in the room is emanating from the painting on the far wall.

Round 3 by Wednesday Night


Cesar - HP 15/29, AC 25 (26 against the attacker in front) 
Tuesday June 1st, 2010 5:53:54 PM

"What's happening back there Ransy?"

Cesar adopts a fully defensive stance, giving up hope to strike back at the attackers and hoping he can at least keep them at bay while his companions figure out a way out of the situation...

(Full Defense action)

Maikill HP (33) 39/39, AC17 -5 Const. 
Tuesday June 1st, 2010 6:53:09 PM

Maikill stares in astonishment.

"I told you blue is magic color." he says to the now departed lion man.

Looking over at Ransy he adds: "He gone, step into circle and go away. Maybe he need help, maybe I go help him."

with a determined look and a firm grip on his axe Maikill steps into the circle.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=20 ; d8=1 ;
Tuesday June 1st, 2010 8:30:06 PM

Why do I even bother carrying this wretched thing with me? I should just carry a bunch alchemist's fire, that way even if my aim is miserable at least I will do some good... I suppose torching the building would be frowned on though.
Beriothian calmly loads his crossbow again and takes aim at the caster.

Attack = d20+7=20
Damage = d8=1 (...of course it's a 1 when I finally make a decent attack)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+5=9 ;
Tuesday June 1st, 2010 9:42:13 PM

Bosk quickly picks up his things, just in case a speedy retreat becomes necessary. Swinging his chain once again he fails to connect with his target. Slowly his mind begins to wander. Why aren't Valla and Zeoll doing anything to aid us?

Actions
Pick up weapon and shield (move action)
Hit AC 9...why bother for dmg


Ransy AC 21/12/20 Hp 23/23  d20+2=12 ;
Wednesday June 2nd, 2010 8:39:49 AM

Ransy answers Cesar: there's an exit here; Zeoll has already gone and Maikill is stepping through. But I must warn you all: do not look at the painting! It is very evil. Perhaps it is best to retreat while we still can. Beri, Bosk? Valla, you first? One by one, please.

Ransy will stand halfway between the stairs and the room with the magic circle, his bastard sword drawn, a threatening posture, a grim smile, to discourage anyone who'd like to charge after us.

Intimidate 12 when they try to follow.

Madrigal Stairway -- End Round 3 / Start Round 4 -- DM Jim  d20+6=10 ; d20+2=10 ; d20=12 ;
Wednesday June 2nd, 2010 3:17:52 PM

Another volley of attacks and counterattacks leaves everyone unharmed except the enemy spellcaster, who takes a small cut on the arm from Beri's crossbow bolt, but did manage to get off another Acid Arrow spell aimed at Cesar which yet again failed to hit.

Maikill steps onto the armoire's magic circle and disappears.
Please post a private message to me here.

Round 4 due by Thursday

Cesar - HP 15/29, AC 25 (26 against the attacker in front) 
Wednesday June 2nd, 2010 4:14:28 PM

"Ransy! Let me know when everybody's in! I'll try and hold at bay these... these... people!"

Full defense, yet again! =)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=6 ; d8+1=4 ; d8+1=7 ;
Wednesday June 2nd, 2010 9:06:35 PM

Bosk stays behind Cesar, healling him until he is ready to leave. When he is ready Bosk will leave and enter the circle before him.

cast clw 6,4,7

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=24 ; d8=8 ;
Wednesday June 2nd, 2010 10:13:52 PM

Beriothian scowls at the caster , takes aim square at his chest and lets another bolt fly.
There's no reason for me to leave until you guys are ready, until then I want to repay this caster for the aggravation he has caused me.

Hit = 24
damage = 8

Cesar - HP 29/29, AC 25 (26 against the attacker in front) 
Thursday June 3rd, 2010 2:45:13 AM

"Hey! Stop dawdling and get moving!"

Ransy AC 21/12/20 Hp 23/23 
Thursday June 3rd, 2010 12:25:51 PM

Ransy: If you don't get moving soon, I'll go and leave you here. No one knows what's happening to the others right now.

Ransy delays his action: if at the end of the round no one has moved to the circle, he will enter it himself.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 3rd, 2010 2:06:31 PM

If Cesar and Beri refuse to leave, Bosk will leave without them (with Ransy).

Temple of the Illithid -- DM Jim  d20+6=26 ; d20+6=25 ; d8=6 ; d8=8 ; d20+6=25 ; d20+6=25 ; d8=6 ; d8=7 ;
Thursday June 3rd, 2010 7:41:48 PM

As the Iron Adventurers begin to escape, Cesar is stabbed critically in the chest. Dark shadows begin to crowd the pain closer to his brain as he nearly succumbs to the wound, however Bosk is there to heal him once before the large Taur squeezes into the armoire, disappearing from sight (Cesar is at 3hp; Bosk rolled for three CLW but can only do one a round.)

Beri loads his crossbow and fires a single bolt into the enemy caster, hitting him solidly in the shoulder, dropping him like a sack of potatoes. Cesar runs for it and also disappears into the magic circle. Ransy waits for Beri to leave, but Beri is not moving (loading a light crossbow is a move action), then the enemy guard first in line runs up and skewers Beri in the chest, sending him into a painful unconsciousness. Ransy quickly grabs Beri and withdraws into the armoires magic circle and both disappear (Beri is at -4hp).

"Uhh, what now?"
"I dunno, we're not supposed to go in the room, right Reg?"
"Yeah," said the lead warrior. "Vell said if we do, we die, painfully and for a long time."
"Well thats good enough for me," said the second man in line.
"Yeah, well he also said if anyone got in there we were dead too."
"Oh yeah, yeah, that's right. We're kinda screwed."
"Yup."
The man behind the enemy spellcasters asks, "How about Denn here? He's got a bolt in his shoulder and we've got no cleric. If we give chase, we won't have him to help us."
There was a long pause as the men thought about what to do, then the leader spoke, "I hear Heranmar is lovely this time of year."
The men were unanimous in agreement.

The shock of the cold water as each IA found themselves underwater was almost too much for some--almost losing their breath and beginning to drown immediately. A light from above and hands reaching down, helped those that floundered in the water to safety. Everyone had made it except Valla--it was unknown what happened to him. The group stood in the ruins of an underground temple, just like the one in the painting in Vellinius' room. In front of them to the "north" was the stairway, about 50' away. Behind them was rubble and the blasted ruins of a large statue that cannot be made out. The floor behind them was also sunken, more than likely having fallen into a lower level and then filled in with water that was coming into the temple from various sources. The place smelled musty and looked ancient and no sign of anything living was near.

Temple of the Illithid


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 9:15:47 PM

Beriothian smiles as he takes down the caster that has been pounding Cesar. As he is about to run he notices that Cesar is no longer standing in front of him.
Shoot, I didn't mean to take that long reloading, I better get into the arm....
suddenly all goes black.

ooc: When will I learn that it is a BOW that doesn't take a move action, not a cross bow. Sorry Cesar, I had intended to run with you after firing.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=4 ;
Thursday June 3rd, 2010 9:17:52 PM

Not understanding where they were the Horned Cleric decides realizes he must conserve his spells should they encounter the Illithad. Reaching into Beri's pocket he grabs the young rogue's wand and uses it to revive him.

ooc: more to come

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 9:18:40 PM

How did I lose 17 points of health?

13/13. -13 crit(+2 str,+2sword)= -17. I don't add the str or magic into the roll cause it's easier to hit the d8 button, and it keeps you guessing what the exact bonuses are. DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=4 ;
Thursday June 3rd, 2010 9:43:58 PM

ooc: Sorry, thought you were at -3. I'll cast a second CLW on you if you wish.

he was at -4 and dying, now he is at 0 and disabled. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 9:49:43 PM

ooc: Thanks. I just wanted to make sure I wasn't missing a game mechanic somewhere.

XP Awards -- DM Jim 
Thursday June 3rd, 2010 10:22:17 PM

For the sake of evening up people, which makes my life easier for choosing encounters that everyone has a chance to live through, I'm making everyone who is 2nd level, 3rd level as of now--that means you're at 3000xp. Everyone who was 3rd level, gets 500xp to add to their current total, so they don't lose anything.

Also, Zeoll receives 1 Hero Point total for formulating the great roof adventure and for jumping through the magic circle willy-nilly--so an aditional 90xps for you since you're now 3rd level.

Bosk(James) receives 1 Hero point for being the ADM and taking care of some of the bookkeeping behind the scenes.

If anyone would like to nominate someone else for a Hero Point award, please let me know in a private post and the reason why. Thanks!

Please roll for your new Hp's and if you get new spells, you may use them now.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 11:36:12 PM

ooc: Does that mean I get 330xp for this section?

Ah, you were pretty close. Give yourself another 170xp to make it 3170xp. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Friday June 4th, 2010 1:24:37 AM

Beriothian opens his eyes and looks at the horned cleric.
Wardd apparently doesn't like me as a blond. Can you please bring me back to peak condition, I would hate to fall so quickly in our next fight.

CLW spells -- DM Jim 
Friday June 4th, 2010 3:51:40 AM

Bosk has used 2 this day so far.

Zeoll (hp 14 of 14, -2 nonlethal)  d8=4 ;
Friday June 4th, 2010 4:17:59 AM

Zeoll will cast a CLW on Beri: 5 hp back.

"I have two verry minorr curres left. I'm saving those to stabilize any who fall in combat."

OOC: I'm assuming that we still have used up spells / slots used earlier today, right? Zeoll is gaining a level of bard, so it's not like he gets any more cures anyway.

Correct. Dm Jim

Zeoll (hp 14 of 14, -2 nonlethal)  d20+12=16 ; d20+12=28 ;
Friday June 4th, 2010 5:00:31 AM

Zeoll looks around, paranoid about being heard. "My frriends," he whispers, "I have been thinking about what to do with the mind flayerr. My idea, if we get a chance, is to use an illusion when we fight him. I can make a wall of stone sprring up, like the wall of stone spell. It can surrround him and contain him, and may delay him forr a rround, orr forr much longerr. We will be able to see thrrough the illusion, so we can use rranged attacks on him."

Zeoll looks around the Temple, not walking anywhere, just looking. There are bones on the floor ... of what creature? [Know Nature 16] And what are those little red and yellow things? plants? mushrooms? [Know Nature 28].

It looks like there are many exits: waterfall stairs to the near left, archways to the far left, stairways left and right, archways under each stair. The stair to the left looks like it might go to a balcony. I'm assuming that behind us is deep water from when we came, and ten feet down, maybe a teleport circle going back.

=====

DM Sanity Info (Updated after gaining a level):

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Level 1 spells: zero of one slot used
Zero of two bardic music used.

Zeoll's Knowledge checks -- DM Jim 
Friday June 4th, 2010 5:04:07 AM

Zeoll discern that the bones are probably those of a badger or raccoon. The flowers however are a bit more dangerous as they are poisonous if ingested.

Ransy AC 21/12/20 Hp 35/35  d20+6=23 ;
Friday June 4th, 2010 8:57:22 AM

As Ransy is drawn out of the water, everybody near him feels somewhat more courageous (aura of courage, +4 against fear for those within 10 feet). Ransy himself is feeling healthy and up to whatever lies ahead of them.

Seeing that Cesar is seriously hurt, Ransy will lay his hands on him and cure him for 6 hp.
saying: Holy Domi, please heal this brave fighter so that he may prove his worth yet again.

Looking at the temple, Ransy thinks what kind of worship might be conducted there: knowledge religion 23.

OOC: took "ride by attack" as 3d l. feat for Ransy.

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=24 ; d20+5=21 ;
Friday June 4th, 2010 11:20:48 AM

Maikill checks to see if everyone is alright and is shocked at the condition of Cesar and Beri.

"Maybe next time you let me go front, not get hurt so bad."

He dries himself off as the two are healed.

"He know we coming probably. I guess we go kill it or it kill us, something probably happen."

spot 24
listen 21

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday June 4th, 2010 12:29:55 PM

Bosk hands Beri back his wand of CLW. Sorry, but I have a feeling we will be needing all the spells we have, and my remaining spells are good for defense...and then I saw your shiny new wand..... Somewhat embarrassed he adds, Don't worry. I'll pay you back.

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=16 ; d20+9=27 ; d8=1 ; d20+9=26 ; d8=1 ; d20+9=20 ; d8=5 ; d20+9=22 ; d8=6 ; d20+9=22 ; d8=5 ;
Friday June 4th, 2010 1:36:07 PM

No worries Bosk, I'll just use it myself. It's not as strong when I use it, and I have a chance of failing, but I should have no problems if I stay focused. Of course, if I completely botch the spell I can't use my want any more today.
Wardd, guide my actions so that I will be successfull and not lose any chance of saving my allies today.
Beri takes wand from Bosk and points it at his wound. Taking a deep breath he closes his eyes and starts to cast

ooc: I didn't realize using a wand would use your spell points either... of course, as a rogue I haven't had a need to learn the finer points of magic casting.

cast = 16 (fail), 27, 26, 20, 22, 22
Healing = 1+1+5+6+5

Using a wand doesn't use your spell points. You should have a cleric use the wand on you because their is no chance of failure. You did buy a divine wand, right? As opposed to a arcane wand. Also, you get to reroll all 1's for healing. DM Jim

Healing and whatnot -- DM Jim 
Friday June 4th, 2010 3:16:48 PM

Both Cesar and Beri are healed during the brief interim following their escape from the Madrigal and subsequent dunking in the teleport pool. Beri continues to heal himself with his wand as Maikill keeps his eyes and ears open, not seeing or hearing anything dangerous.

Cesar is at 9hp's right now thanks to Ransy.

Beri uses 3 more charges from his wand (5 total; 2 from Bosk prior, 1 failed, 2 healed self) and is healed completely.

Buying wands of CLW is a very smart thing to do :)


Ransy AC 21/12/20 Hp 35/35  d20+2=3 ;
Friday June 4th, 2010 3:49:38 PM

Ransy suggests in a soft voice: Let's explore the first large arch on the left. If we proceed directly to the stairs ahead, we will be very visible. Let's take some time to see if we can approach through one of those arches on the left.
He moves that way and looks if he can spot anything near or under the arch:
spot = 3

Map update -- DM Jim 
Friday June 4th, 2010 4:00:25 PM

I've updated the map with another picture numbering all the exits. If it doesn't have a number, it's not accessible and is basically rubble. You'll notice the right side, out of "camera" shot, is not labelled, so that entire area is rubbled.

Map

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=18 ; d20+3=16 ; d20=17 ; d20=9 ;
Friday June 4th, 2010 4:14:52 PM

After the group is healed Bosk takes a moment to examine their surroundings. In particular he will look for any signs of the illithad's passage. If he does find anything he will attempt to track it (Track = 12).

Actions
=========
Spot=18
Listen=16
Search = 17
Track = 9+3=12

ooc: Beri any time you wish I'll use the wand for you. Just make sure you post that you are having me do so.


Tracks -- DM Jim 
Friday June 4th, 2010 5:10:33 PM

Bosk finds none.

Maikill HP (33) 39/39, AC17 -5 Const. 
Friday June 4th, 2010 5:23:26 PM

Maikill nods in agreement to Ransy.

"You pick arch, we go in. Maybe Beri look for traps. Hope he better here than with door trap."

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Friday June 4th, 2010 8:18:41 PM

Bosk, before we start looking around would you please take my wand again and take care of Cesar?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=7 ; d8+1=2 ; d8+1=8 ; d8+1=2 ; d8+1=8 ;
Saturday June 5th, 2010 12:00:53 AM

Bosk nods, and in a few seconds (3 charges) heals Cesar to full health.

Ransy AC 21/12/20 Hp 35/35  d20+2=5 ;
Saturday June 5th, 2010 4:36:05 AM

Ransy is going towards arch 8, the first arch of the temple on the left side, ground floor.
he listens for sounds.
listen = 5

Cesar - HP 29/29, AC 25 (26 against the attacker in front) 
Saturday June 5th, 2010 6:40:32 AM

OOC. I should be able to do my level-up and post my actions late tonight, or definitively tomorrow afternoon. Sorry guys but I have tons of work to do by monday as a colleague is coming from Holland to check on the research program we're testing and I need to have everything finished this weekend!

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=23 ; d20+12=25 ; d20+7=9 ;
Saturday June 5th, 2010 7:36:00 AM


OOC: Sorry, where is exit 7 on the map? I'm just not seeing it.

Zeoll says, "Hold on a bit fellows." He picks a bunch of poison flowers, and tells the group, "These arre poison, but only if you eat them. Don't eat them." He takes a minute to mash the flowers into a paste, using a little bit of water.

Got no ranks in Craft Poison, but here's an untrained craft check: 23! Lem's Lugnut!! And if it will help, here's a sweet Survival roll: 25.

Then he spreads some mash all over his head, working it into the top of his mane, being careful not to get it in his eyes or face.

"Let's hope it does not come to this," he says, "but if any mind flayerr goes a-nibbling on my crranium, maybe he'll get a bit of a surrprrise. Anyone else want a poison skull?"

If there are any volunteers, Zeoll will annoint them too. He tells them to make sure they do not touch their heads, and he makes sure none can drip down over a face. When he is all done, he washes his hands very very very thoroughly, scrubbing with dirt, and then washing the dirt away. "Rremind me not to suck my thumb," he says. "Orr eat with my fingerrs."

Then he is quiet, readies his shield, stays with the group, and keeps his ears open. Listen 9.

=====

DM Sanity Info (Updated):

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used
Level 1 spells: zero of one slot used
Zero of two bardic music used

Ransy AC 21/12/20 Hp 35/35 
Saturday June 5th, 2010 8:00:48 AM

Ransy looks disapprovingly at Zeoll for this use of poison. He is certainly not going to wait for it.
He motions with his bastard sword for the others to follow him.
He approaches Arch 8 to about 60 feet and keeps observing it intensely until the others join him.
He uses detect evil (range 60 ft) to see if something evil is at the Arch 8.

OOC: has his knowledge religion check (23) of yesterday yielded anything?

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+11=13 ; d20+9=23 ; d20+9=17 ;
Saturday June 5th, 2010 11:11:25 AM

Beriothian retrieves his wand from Bosk and heads over to arch 8. Now wanting to smear poison on his head Beri just flips his goggles around and checks out their surroundings. He gives a quick search around the area for traps, though he is more concerned with detecting the mind flayer so it doesn't get the jump on the group;

Search = 13
Spot = 23
listen = 17

Alcoves and Poison -- DM Jim 
Saturday June 5th, 2010 3:01:14 PM

Disapproving of Zeoll's use of poison, Ransy does not partake of it and walks over to the closest alcove, but not into it. Concentrating for the presence of evil, he is almost overwhelmed as he detects that the whole structure, every stone and metal beam, radiates evil--this means the temple is still active in it's link to some evil purpose. What that purpose is, Ransy does not know--the religion that is revered here is totally alien to him.

Finished with prepping and applying the homemade poison, Zeoll is confident that if some mindflayer tries to bite him, they'll get a dose of poison too.

What the group can see is that the door for that particular doorway is sundered, but is covered nearly completely by rubble. If one wanted to get into the pitch black room beyond, they would have to crawl through the opening at the top of the doorway. The rubble would have to be cleared away somewhat if a Taur were to try and get in.

7 is the secret door :)


Beriothian (Will)-- AC:18/15/13 HP:0/17 
Saturday June 5th, 2010 3:36:17 PM

ooc: Sweet! A high elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. I may actually make use of this... or may have already done so and failed :P

Ransy AC 21/12/20 Hp 35/35 
Saturday June 5th, 2010 4:17:49 PM

Ransy stops detecting evil, whispers to Beri that the whole building is very evil and explains what it means.
Do you want to crawl up and have a look inside that alcove?

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Sunday June 6th, 2010 11:08:55 AM

Sorry, I can't look in there Ransy. That room is pitch black and I only have low light vision. We should have someone with night vision peek inside.

While the group is examining door eight Beriothian looks toward (but doesn't actually leave the group) the stair cases in the center of the temple. He remembers seeing an exit going off to the left (5), he tries to see what is on the top of the right set of stairs.

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=11 ; d3=3 ; d20+5=15 ;
Sunday June 6th, 2010 2:09:57 PM

"Oh I will go have a look, keep forgetting that elves have inferior sight."

Maikill will then go and peer over the top of the rubble in arch 8.

ooc: ignore d3
listen 11
spot 15

Cesar - HP 12/38, AC 21  d8+1=3 ;
Monday June 7th, 2010 4:06:30 AM

Since Cesar appeared from the magic circle, a dazed look was on his face, as if his mind was wandering somewhere far away...

Suddenly he wakes up from his catatonia and joins the rest of the group.

"So... what is this place?"

OOC.
CLW Potion: 3

Cesar - HP 38/38, AC 21 
Monday June 7th, 2010 6:02:04 AM

OOC. HP update. I missed the post where I was cured of my wounds via the wand... ^_^'''

Ransy AC 21/12/20 Hp 35/35 
Monday June 7th, 2010 6:38:41 AM

Ransy whispers to Cesar: this is the temple of the illithid and it is very evil. Please stay awake now, don't doze off again.

Cesar - HP 38/38, AC 21 
Monday June 7th, 2010 7:07:28 AM

"I didn't doze off... I... don't really know what happened... anyway, I'm here now and ready to teach the squid-thing a lesson! So what's the plan? The place seems deserted... why don't we just walk into the temple and see what's in there?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 7th, 2010 10:29:16 AM

Bosk whispers to Zeoll, If we go that way, the two of us will have to do some digging. Are you up for it?

Alcove -- DM Jim 
Monday June 7th, 2010 2:44:08 PM

Maikill climbs up the small embankment of rubble and peers through the tight opening into the room beyond (alcove 8) and see's that it's a storage room of some sort, but it's crates, urns and whatnot are all deterioated and broken spilling whatever they had long ago, leaving nothing but a few rats that scurry about.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=16 ;
Monday June 7th, 2010 4:36:33 PM

Unable to find any tracks Bosk looks around for any paths that seem unusually devoid of dust, debris or growth. He also checks to see if any of the entrances would lend themselves to erasing tracks due to flowing water, look like they are a better preserved section of the building or would provide a strategic advantage against a group hunting down the occupant.

Bosks searching -- DM Jim 
Monday June 7th, 2010 5:07:17 PM

Looking over the place near the alcove, Bosk discern's that it would take quite a tracker to find anything in this muck and water (DC20). Nearer the stairs it may be easier though.

If anyone is moving away from the group, please state where. Currently I have everyone somewhat near alcove 8.


Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=15 ; d20+5=22 ;
Monday June 7th, 2010 5:29:49 PM

"Nothing in there, just old crates. We go look in another?"

Maikill will climb down and go to the next alcove, #9 and will have a look about.

listen 15
spot 22

Cesar - HP 38/38, AC 21 
Monday June 7th, 2010 5:49:54 PM

"I'm no expert in temple exploring... but why aren't we just entering through the main entrance (6)?"

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Monday June 7th, 2010 8:23:01 PM

While the group is examining door eight Beriothian looks toward (but doesn't actually leave the group) the stair cases in the center of the temple. He remembers seeing an exit going off to the left (5), he tries to see what is on the top of the right set of stairs. He wonders if there could be a hidden exit in that direction....

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 7th, 2010 8:54:00 PM

Zeoll will dig if need be, and says so. And he says that's best course. "Afterr all, it seems the least likely, and so has the element of surrprise. We just need to keep watch for attack frrom behind."

"Anotherr idea is to set up a defensive camp. Let them come to us. We can camp out and get back spells, orr fight herre on ourr own terrms."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=20 ; d20+4=19 ;
Monday June 7th, 2010 9:54:31 PM

Bosk agrees with Cesar and slowly makes his way towards the stairs, keeping his eyes open for tracks (nat 20!). He also tries to spot any traps that may have been laid for them (spot 19)

Track =nat 20
Spot = 19

A nat 20 and nat 100...if only I could have saved them for battle!

Ransy AC 21/12/20 Hp 35/35 
Monday June 7th, 2010 10:48:19 PM

Ransy whispers: Bosk wait, listen to what Zeoll said! If we climb into alcove 8, we may explore in secret and gain surprise against the illithid. We need every advantage we can get.

Ransy will not follow Bosk towards the stairs, but crawl up to alcove 8 and start digging.

Alcoves and Tracking -- DM Jim 
Monday June 7th, 2010 11:02:18 PM

Maikill heads over to the next alcove and finds the door still in place inside the archway. It is ornate, but covered in moss and looks to have remained unopened for years.

Bosk moves toward the center stairs and see's the faint trace of booted footprints leading towards the center stairway--perhaps a week old.

All other Spot and Listen rolls yield nothing else interesting


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 7th, 2010 11:32:54 PM

Bosk tells everyone what he sees.

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Tuesday June 8th, 2010 12:39:33 AM

Beriothian follows Bosk and Cesar as they wanders away from the group.

Cesar - HP 38/38, AC 21 
Tuesday June 8th, 2010 3:20:19 AM

At Bosk's answer, Cesar follows swiftly, bracing firmly both mace and shield, ready for any unwanted surprises.

"Err... do squid-things wear boots? 'cause they could be his... although if you say they're a week old, we seem to have arrived a little late. Let's go in and see what we can find... Want me to go first, Bosk?"

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+11=24 ;
Tuesday June 8th, 2010 9:34:45 AM

If the prints are a week old then odds are this is not the passage he took to enter. I'm not sure that we are necessarily safest taking the path the mind flayer took, but odds are the front door is one of the more dangerous routs to take.

Beriothian starts heading back to the main group./ If logical Beriothian searches the vine covered gap between entrances 8 and 9 on his way (It looks like a wall covered in vines to me, but if it's a dark alcove Beri will wait for backup before examining it.)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 11:42:29 AM

Why would they not belong to him? My guess is that he doesn't want people coming here and we have no reason to believe he has left the room since Temujin saw him over a week ago.

ooc: Bosk is willing to go first, depending on the size of the hall. If we must go single file it may be better to have a stronger fighter in front and Bosk behind to take advantage of his reach.

Maikill HP (33) 39/39, AC17 -5 Const. 
Tuesday June 8th, 2010 12:09:00 PM

Maikill explains what he saw with the ornate door to the group.

"I go first if you want. Find traps too, not before they work though."

Maikill will follow along at Bosk's requests.

Ransy AC 21/12/20 Hp 35/35 
Tuesday June 8th, 2010 12:36:41 PM

Ransy continues digging at alcove 8, making the opening so wide that at least Zeoll can enter with him. He shakes his head at the careless way of the others.

Where is Bosk heading? -- DM Jim 
Tuesday June 8th, 2010 3:09:40 PM

ooc: where is Bosk heading?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 4:19:29 PM

ooc: After finding the tracks Bosk stopped to tell the group and is currently no headed anywhere, but is encouraging the group to go through the entrance with the tracks.

I don't think waiting is a good idea. Our biggest advantage is the element of surprise, and since the only set of tracks is a week old and we have no reason to suspect he has left in a week there is a good chance he knows nothing about what happened at the bar and has no reason to suspect we are here. If he did he would have attacked us while we were struggling in the water and before we healed ourselves.

We know the Ilithad is strong, so I don't like the idea of splitting up. Since he is most likely still inside I think that's where we should go. We should find him before he discovers us. Besides, I don't think time is on our side. What if he has another means of escape? What happens if someone destroys the painting we are in? And why would he hide in a half buried room when he doesn't expect anyone to enter the painting? This is probably his home, his sanctuary. Where he feels the most safe and secure.


Bosk motions to Maikill and begins slowly towards the entrance hoping the others will come with.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 4:20:11 PM

ooc:now he is headed somewhere.

Ransy AC 21/12/20 Hp 35/35 
Tuesday June 8th, 2010 4:27:24 PM

Ransy agrees that splitting up is not a good idea, so he abandons his digging.
He joins Bosk and says whispering: I just don't like us going up the stairs in full view. Why not use one of the other entrances?



Where is Bosk heading? -- DM Jim 
Tuesday June 8th, 2010 4:30:19 PM

ooc: so towards #6?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 5:37:41 PM

Bosk nods to Ransy. We can stick to the side as much as possible, but if that's the entrance he uses then the others may be trapped. Besides, either he expects us and is waiting for us already and would be where he could keep an eye on the water or we caught him off guard and he is most likely not keeping an eye out for us. But if you have a better idea feel free to take the lead. I just see only one lead and have no reason to believe following another course of action will be any better.

If Ransy or another chooses to take the lead then Bosk will follow, otherwise he is going to #6.

Left, right or over the wall to #6? DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=9 ; d20+3=19 ;
Tuesday June 8th, 2010 8:15:35 PM

Left side, not going over the wall.

Spot 9
Listen 19

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Tuesday June 8th, 2010 8:41:58 PM

Beriothian abandons his search and follows Bosk.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+7=26 ;
Tuesday June 8th, 2010 10:48:53 PM

Zeoll is careful to stay with the group. in the middle of the pack. He tries to keep his ears open: Listen 26.

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=18 ; d20+9=13 ;
Tuesday June 8th, 2010 11:30:54 PM

Beriothian searches the left stairs for traps before the party climbs up. Before entering Beri will pullout his crossbow and load it, and will file in behind Zeoll.

Spot = 18
Listen = 13

The left stairs then the main doors -- DM Jim 
Wednesday June 9th, 2010 12:05:50 AM

Bosk leads the way initially, but Beri jumps out in front and checks for traps--of which he finds none.

Cautiously they move through the small waterfall that sprays down and covers the steps up. The group is once again wet--perhaps this will grant them some sort of resistance to a fireball the mindflayer is known to use to much effectiveness.

Rounding the corner of the steps they come to the possibly locked double doors in the center of the walkway that more than likely leads into a worshipping area. Nothing is heard but the splash of water about them and no enemies can be seen on this side of the doors.

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Wednesday June 9th, 2010 12:16:05 AM

ooc: if someone starts shouting out spells I'm coming to your house!

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=27 ;
Wednesday June 9th, 2010 1:04:01 AM

Beri speaks softly to the group.
If we want to cast any spells before we start we may want to step away from the doors before casting it, beside the furthest waterfall is probably the best option.
Well, if he was cautious enough to trap the door to his room it wouldn't surprise me if he had more traps in here somewhere. Lets hope I have better luck with them from here on out.
Beriothian examines the two large doors carefully, looking for any signs of a trap or indication that the door is locked.
Search = 27

Cesar - HP 38/38, AC 21  d20+2=8 ;
Wednesday June 9th, 2010 1:26:41 AM

Cesar keeps his position behind Beri and Bosk, ready to step in in case of combat, while trying to keep and ear out for anything suspicious.

Listen: 8

The main doors -- DM Jim 
Wednesday June 9th, 2010 1:50:56 AM

There doesn't appear to be any traps on the doors. To test if it's locked, you'll have to try it or pick it, so you're not certain yet--it's definitely not open, the little latch is in place holding both doors together.

Ransy AC 21/12/20 Hp 35/35  d20+2=16 ;
Wednesday June 9th, 2010 8:06:49 AM

Ransy listens at the door (listen = 16) and if he hears nothing special, he'll try to open it.
He'll nod to the others to get inside, if door opens.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday June 9th, 2010 4:00:01 PM

Bosk motions to Beri and pantomimes picking the lock.

The main doors -- DM Jim 
Wednesday June 9th, 2010 4:15:06 PM

Listening intently, Ransy hears nothing but the cascading water to either side of him. Trying the door, he finds that it is indeed locked.

Ransy AC 21/12/20 Hp 35/35 
Wednesday June 9th, 2010 4:38:34 PM

Ransy shrugs his shoulders and nods at Bosk's pantomime.
He points at entrance 5, if Beri doesn't want to or doesn't succeed in picking the lock.

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+13=22 ;
Wednesday June 9th, 2010 8:00:31 PM

Beriothian pulls out his thieves tools and gets to work on the lock, half expecting needles to come flying at him

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday June 9th, 2010 10:10:44 PM

Zeoll moves 40 feet to the right (a move action) and then moves 40 feet back to where he started (a second move action). If anyone looks at him, he says, "I get nerrvous."

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday June 9th, 2010 10:27:36 PM

Maikill watches Beri work on the door and slowly shakes his head. Holding up his axe, he gestures towards the door.

The main doors -- DM Jim 
Wednesday June 9th, 2010 10:30:03 PM

*click*

The main doors are unlocked, yet remain closed until someone opens them.

Please remember it takes a move action to open a door.

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Wednesday June 9th, 2010 10:37:54 PM

Beriothian moves to the wall alongside of the doors (far enough to the side that they could open outward without hitting him) making room for someone to open the door. With his back leaning against the wall he packs up his collection of precision lock picking tools and returns them to their hiding spot. Once they are put away he takes up his loaded crossbow and prepares to face the terror that stalked him the night he joined up with the IA.

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday June 9th, 2010 11:22:24 PM

Maikill steps back, waiting for directions as to what to do next.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 12:49:04 AM

ooc: How large is the opening? Will we have to enter single file or is it a double door that will fit two abreast? Lastly, is there room to the side for non-door opening party members to hide should a fireball emanating from the back of someone's head shoot out?

If people want I have a one time expandable pole that could be used to push the door open from a distance. Another option would be for Bosk to stand to the side and use his increased reach to open the door without standing directly in front of it. Lastly, I recommend that whoever opens the door wear gloves on place a barrier between their hand and the knob.

My suggestion is to have everyone move to the side, out of view, while Bosk opens the door (I assume it opens outward) using his 10 foot natural reach (Bosk is also standing against the wall away from the door). After waiting a few seconds to make sure a volley of arrows don't shoot out we could then have someone with good reflexes or a mirror check to see that it is clear before entering.

If we go this route, Bosk will enter either second or third (depending on what others want) and ready the weapon with the appropriate reach. (Bastard Sword=10ft Spiked Chain=15ft)

Ransy AC 21/12/20 Hp 35/35  d20+2=22 ;
Thursday June 10th, 2010 2:31:37 AM

Ransy will stand aside and wait for Bosk to open the door. He sticks his index finger up and points towards himself. He readies his bastard sword and will enter about 10 mental counts after Bosk opens the door, ready to attack anything except his friends.

spot (when entering) = 22 (natural 20)

The main doors -- DM Jim 
Thursday June 10th, 2010 3:01:24 AM

It is a double door as stated. There is room on this side for everyone to line up against either wall beside the doors.

Cesar - HP 38/38, AC 21 
Thursday June 10th, 2010 7:52:49 AM

OOC: seems my last post wasn't submitted... no bad!

Cesar position's himself near the wall on the left-hand side of the door, possibly out of reach of any spells that might come from within, ready to intervene in case his aid is needed.

Maikill HP (33) 39/39, AC17 -5 Const. 
Thursday June 10th, 2010 9:57:50 AM

Maikill will stand next to Bosk, so that once it is deemed ready to enter he can be one of the first. He will await Bosk's word on when to charge through the door.

The Main Temple -- DM Jim 
Thursday June 10th, 2010 3:05:14 PM

Bosk gives the signal and opens up both doors. There is no mad rush or blast of a fireball. What the group see's when they peer through the door way is a large hall, perhaps 100' long and 60' wide that is bathed in dim-light from the broken stainglass windows above. Columns run the length of the hall to either side with many alcoves filled with statues of indistinct busts. Above on both sides and above the doorway is a balcony that runs the length of the hall. At the far end of the hall, approximately 90' away on a raised platform that has an altar and large stone bowl in it's center, is a man in black robes accompanied by two children who look familiar to some of you. He turns at the sound of the doors opening and smiles when he see's some of you. "Look children, we have visitors." The children turn and smile at the new prey that has entered their temple--it is then that some of you realize that these children resemble those of Yosef's and Arriet's, however, their faces seem a bit elongated and the hue of their skin is light lavender.

Please make Spot rolls

If you intend to attack, one person make a Init roll.


Ransy AC 21/12/20 Hp 35/35 
Thursday June 10th, 2010 3:50:22 PM

OOC: I already made a spot roll for Ransy: 22 (natural 20) see above.
I'd like to know what he sees before deciding whether he attacks or not.

Cesar - HP 38/38, AC 21  d20+2=4 ;
Thursday June 10th, 2010 3:59:34 PM

"Oh gees... please don't tell me that Yosef was the tentacle guy all along! Ransy, do you confirm that this is the evil you sensed before?".

Cesar steps up to the front of the group, shield held high in front of him, mace at hand and ready to battle.

Spot: 4 (I believe Cesar doesn't even notice his feet with a roll like this one!)

The Main Temple -- DM Jim  d20+6=14 ; d20+6=14
Thursday June 10th, 2010 4:04:30 PM

Ransy notices a lone figure hidden in the shadows halfway up in the balcony on the right side and that the man in black, who does not resemble Yosef, looks wrong, as if an illusion is covering his true form.

Ransy: Will save DC14 to see through the illusion and anyone else who makes a DC14 Spot save or above, or is told by Ransy that it is an illusion.


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=12 ; d20+7=22 ;
Thursday June 10th, 2010 4:39:25 PM

ooc: Spot Check 12 :(

It is my anniversary tonight, so just in case Ransy informs everyone Will Save = 22

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=25 ; d20+3=15 ; d20+2=8 ;
Thursday June 10th, 2010 5:03:12 PM

Maikill notices that there is a man up on the balcony and immediately moves so that he is beneath the balcony out of sight of the man above. He looks quickly about and moves toward the stairs going up at a run (120 feet).

spot 25
Will save 15
initiative 8 (d20 + dex?)

The Main Temple -- Start of Round 1 -- DM Jim  d20+4=20 (bad guys Init); d20+6=20 ; d8=6 ; d4=2 ; d4=4 ; d4=1 ;
Thursday June 10th, 2010 7:33:22 PM

The shadowy figure steps out as Maikill makes a run for it, it's Roy the beggar-garbed ranger! He fires off an arrow that hits Maikill in the arm, piercing the half-orc's rhino hide armor. (Roy doesn't look like himself, he has the same elongated face and lavender hue to his flesh)

The man in black shoo's the children to hide behind the altar then turns and waits for Maikill to get in range, which comes soon enough. A terrible disturbance in the air--but it's not really air, it's more like a ripple in reality that emanates from the man in black and catches Maikill in it's cone of effect (Will Save DC17 or be stunned for 7 rounds).

DAMAGE TAKEN
----------------------
Maikill: -8hp

With Maikill running into the Great Hall, where he see's no stairs, we are in combat rounds.

The distance from the group to the man in black is 90'. The figure in the balcony is half that distance, but at a diagonal. Maikill is about 50-60' away on the diagonal from the man in black and the two children.

Please remember, any Spot checks after this initial round 1 Spot check is a move action, unless I drop something in new, like a mindflayer dragon.

Round 1 actions due by Friday Morning.


Maikill HP (33) 25/39, AC(15) 17 -5 Const., stunned 1/7 rounds  d20+3=8 ;
Thursday June 10th, 2010 8:58:56 PM

Maikill drops to the ground, unable to to do anything.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=14 ; d20+8=14 ;
Thursday June 10th, 2010 9:17:07 PM

Initial Spot Check as a Free Action: a 14 -- Sweet! Just enough to get a save: a 14! Also exactly what I need! Were Zeoll a mendicant, he'd think there an open in that!

Zeoll shouts and points -- "That guy up therre! He's magically disguised! He's rreally an Illithid!"

As a standard action, Zeoll starts a song to raise everyone's spirits.

My frriends, now meet!
As one we stand!
Togetherr beat
The flayerr's strrand!


With his move action remaining, Zeoll moves 40 feet forward and takes out an alchemical fire, still singing.

=====

DM Sanity Info (Updated after gaining a level):

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Level 1 spells: zero of one slot used
One of two bardic music used.


Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday June 10th, 2010 9:20:21 PM

Zeoll takes note of the range of the Bad Guy's blast attack, and does not get that close. Also, Maikill please note that "Stunned" does not mean "Prone and Helpless"!

ALSO note that allies get +1 to hit and damage from Zeoll's song.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 9:39:54 PM

ooc: how high up is the balcony?

Approx 15', so Bosk could hit with a reach weapon if he were in the adjacent square on the first level. So a charge could do it. DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 9:45:37 PM

ooc 2: I believe all Luck Charms have been recharged.

Yup! DM Jim

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=29 ; d20+2=5 ; d20+8=14 ; d20+8=16 ; d8=3 ; d20+11=27 ;
Thursday June 10th, 2010 10:27:16 PM

Ever alert, Beriothian immediately notices the figure on the balcony. If there is a statue or dark corner Beri can hide behind he quickly moves for cover, otherwise he immediately aims his crossbow at the figure and lets fire a bolt and reloads as his move action.

spot = 29 (nat 20!)
Will save = 5
Hide = 27
---if no shadows to hide in----
Hit = 14
Damage = 3

Maikill HP (33) 25/39, AC(15) 17 -5 Const., stunned 1/7 rounds  d20+3=6 ; d20+3=17 ;
Thursday June 10th, 2010 10:59:43 PM

ooc: A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any). Sounds like he can't do much.

I forgot, and it is probably too late. Jim, can Maikill use a hero point to reroll? Or the the luck charm, that is it. I am going to try, tell me if it was too late afterall.

In character:
luck reroll for will save 6
hero point reroll for will save 17 Tell me if I pushed my luck too far, being too little too late.

Up to the point where I process the turn, which won't be until tomorrow, you can always reroll. However, you can only use one type of reroll, so only one hero point and one luck charm, but not two hero points as far as I know. So your double reroll is good for me. I'll post the results next turn since you have no further actions this round from running. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 10th, 2010 11:25:04 PM

ooc: ummm, apparently I wasn't. updating my health and con for real

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 11:34:10 PM

ooc: Beri, your to hit and damage get +1 from Zeoll's song.

Cesar - HP 38/38, AC 23 (24 against Roy) 
Friday June 11th, 2010 3:08:14 AM

"DARN!"

Cesar moves towards the mindflayer who is NOT Yosef (=P), with his shield held high against any possible attacks and keeping an eye on Roy.

Defensive attack with no attack (+2AC)
Dodge bonus against Roy (+1AC)
Move action towards the illythid (20ft)


Ransy AC 21/12/20 Hp 35/35  d20+5=21 ;
Friday June 11th, 2010 5:53:29 AM

Will save = 21 against illusion; so Ransy sees through it.
He will tell the others: "black man illusion; it is ..." (add what/who Ransy sees by making his will save).

Ransy will run 75' towards the man in black, so that he can move in and attack next turn.

Ransy AC 21/12/20 Hp 35/35 
Friday June 11th, 2010 5:55:37 AM

Sorry, Ransy is in heavy armor, so he can run only 3 x 20' = 60 feet, which puts him at 30' from the man in black.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 11th, 2010 6:50:10 AM

OOC: Sorry, Zeoll has a medium load and so moves 30 ft, not 40.

The Main Temple -- End of Round 1 -- Start of Round 2 -- DM Jim  d4=3 ; d20+6=21 ; d8=7 ; 3d4=7 ; 3d4=7 ;
Friday June 11th, 2010 5:33:21 PM

Through a heroic effort, Maikill fights back the almost overwhelming mental assault on his senses threatening to remove him from the fight before it's even begun.
60' from the MF(Mindflayer)

Zeoll's acute perception pentrates the mindflayer's illusionary disguise and he points it out to the rest of the group with great zeal. Then he begins to sing to inspire courage in the rest of his fellows as he moves forward into the room.
60' from the MF(Mindflayer)

Taking in the complete scene in an instant, Beri races to his right into the shadows and hides behind a stone column. In the nearest alcove resides the bust of an Illithid, it's features dusty with age.
80' from the MF(Mindflayer)

In his usual farmboy way, Cesar voices his disapproval and moves forward cautiously as he keeps any eye on both enemy combatants.
70' from the MF(Mindflayer)

Also seeing through the mindflayer's illusion, Ransy immediately runs for the creature, weapon and shield in hand.
30' from the MF(Mindflayer)

Bosk contemplates his next action as the rest act.

---

Roy loads another arrow and fires right at Ransy as he runs forward, hitting him solidly in the right leg (-9hp).

Vellinius holds his ground in front of the altar and sends another ripple of energy out that encapsulates Ransy and Zeoll (DC17 Will Save or be stunned for 7 rounds each).


DAMAGE TAKEN
------------
Maikill: -8hp
Ransy: -9hp

Round 2 due by Monday morning or sooner.



Cesar - HP 38/38, AC 21 (22 against Roy) 
Friday June 11th, 2010 6:46:14 PM

Seeing an arrow fly towards Ransy and hitting him straight in the thigh, Cesar drops his defense to quicken his pace and hurries towards the mind flayer, trying to get a clear line of sight for a charge.

Two move actions towards the MF: 40ft, putting him at a grand total of 30ft from the MF

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+8=12 ; d20+8=19 ;
Friday June 11th, 2010 6:50:10 PM


Zeoll's Will save: a 12, ugh. He'll use one of his two hero points on a reroll ... a 19, sweet!

More later.

Cesar - HP 38/38, AC 21 (22 against Roy) 
Friday June 11th, 2010 6:51:13 PM

OOC: I'm going back home for tomorrow as two friends of mine are getting married. Should be back by sunday afternoon though, so no big deal! =)

Ransy AC 21/12/20 Hp 26/35  d20+5=21 ; d20+12=14 ; d10+7=11 ;
Friday June 11th, 2010 6:52:34 PM

It's not a fear or a charm effect, so Ransy really has to make an unmodified saving throw: here goes:
will save = 21!!!! He made it!

So he charges toward Vellinius (+2) and uses a 'strike evil' attack (+2 cha to attack, +3 to damage),
and includes Zeoll's singing bonus (+1, +1):

hit AC 14, damage 11 (and of course these have to be bad rolls...)

Maikill HP (33) 25/39, AC(15) 17 -5 Const.  d20+11=22 ; d12+5=13 ; 2d6=2 ;
Friday June 11th, 2010 7:01:14 PM

Maikill step falters a bit but his recovery is quick. Now within range to try his new rhino armor, he envisions a charging rhino as he charges the mindflayer, attempting to slam his rhino armor into him as he finishes the attack with the swing of his axe.

Hit AC 22 Damage 13
Charge with rhino armor damage 2

Maikill HP (33) 25/39, AC(15) 17 -5 Const. 
Friday June 11th, 2010 7:02:58 PM

OOC: change for Zeoll's song
Hit AC 23 Damage 14
Charge with rhino armor damage 3

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 11th, 2010 8:10:20 PM

Maikill, looks like you are double dipping on the Inspire Courage bonus to damage. Sorry.

Question for our kindly DM: How far is Zeoll from Roy? If Zeoll moved up to 30 feet closer, how far would he be from Roy then?

He's approx 20' away on the diagonal now. If you move as indicated, he'd still be 20' away, but Roy would be behind him instead of in front on the diagonal. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+8=23 ; d8=3 ;
Saturday June 12th, 2010 12:29:49 AM

Using the pillar he is behind as cover Beri leans out and shoots his crossbow at the Mind Flayer. He then reloads his crossbow.

Attack = 23
Damage = 3

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=11 ; d20+4=24 ; d20+4=21 ; 2d6+3=8 ; 2d6+3=11 ;
Saturday June 12th, 2010 12:57:42 AM

Seeing Roy fire an arrow from the relative safety of the balcony, the taur quickly makes up his mind on what to do. Quickly he charges the archer, unleashing his fury upon the man with the aid of his spiked chain.

Hit AC 27 (Nat 20+2charging+1 Zeoll's Song) for 11+1=12dmg (Zeoll's song) (20 if crit)
Used a hero point to reroll the hit and luck charm to reroll the dmg.

ooc: Sorry, I thought I posted last night that I ran to within charging distance of the Ilithad and had planned to attack him today, but being my anniversary my mind must have been elsewhere. I tried to make it up to you guys today.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 12th, 2010 1:01:12 AM

ooc:Next turn, assuming we don't have too many guys disabled I plan to use my seal of friendship (unless you'll let me use it today). I didn't feel right putting it in the post that I plan to use it when I rolled a nat 20.

Remember, it only works the following turn after you activate it. DM Jim

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20=18 ; d6+1=4 ;
Saturday June 12th, 2010 7:27:31 AM


If Zeoll can throw his alchemical fire BEFORE Bosk charged Roy, then he will throw it at Roy (with a -2 range increment modifier). Then the liontaur will take a 30 foot move action closer to the flayer.

If Bosk has already engaged Roy, Zeoll will still throw. If he has a clear shot at Roy (with a -4 for ranged attack into melee and a -2 range mod), then he'll take it and then move toward the flayer. If Bosk is providing soft cover for Roy, then Zeoll will move up to 30 feet so that he is throwing from the other side and can take a clearer throw, avoiding the cover penalty.

Zeoll's ranged touch attack, starting at his usual +1 to hit, then at -2 for range, maybe for -4 to throw into melee, with his own +1 inspire courage. Zeoll's roll is a 18. That hits touch AC18, or touch AC14 if he is throwing into melee. Damage this round is 4, with another d6 to come next round unless the flames are extinguished.

If Bosk is in melee for the throw, then odds are he takes 1 hp splash damage, sorry.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 12th, 2010 4:17:03 PM

ooc: Not sure if you need any comment from me, but Bosk is willing to coordinate his attack with Zeoll to what ever degree possible.

Actions occur in the order they're posted unless you specifically state beforehand that you're waiting on someone elses actions. In these cases, you do not get to change your action after something else has happened. DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 12th, 2010 4:49:11 PM

That's what I thought. Also, I won't break the seal until I am within range or charging distance of the Ilithad.

Remember it's a standard action to activate the seal, so if you activate it on round 3, it doesn't take effect until round 4(just in this seal's particular case). DM Jim


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Sunday June 13th, 2010 7:25:21 PM

ooc: I forgot the song was still active, that would make my numbers:

Attack = 24
Damage = 4

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Sunday June 13th, 2010 10:51:11 PM

Correction to my damage rolls. I added 1 to the dmg rolls because I had added my str. mod instead of 1.5xstr. mod for being a 2 handed weapon.

Hit AC 27 (Nat 20+2charging+1 Zeoll's Song) for 13dmg (Zeoll's song) (21 if crit)



Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 14th, 2010 6:57:50 AM

Checking in.

The Main Temple -- End of Round 2 -- Start of Round 3 -- DM Jim  d6=3 ; d6=4 ; d8=2 ; d8=2 ; 3d4=8 ; 3d4=7 ;
Monday June 14th, 2010 4:12:05 PM

Blood flies as both Ransy and Maikill hack into the Mindflayer--it's black blood coating their weapons, sending wisps of corroding metal trailing behind their swings just as a crossbow bolt whizzes by their heads and implants itself firmly into the shoulder of the Mindflayer.

Sixty feet away, Bosk slams his spiked chain into the frail body of the beggar-garbed ranger, dropping him where he stands (crit damage is rolled without bonuses). Then promptly a flask of alchemical fire bursts against the railing, showering both the ranger and Bosk in flames (1hp damage).

The Mindflayer is in a lot of pain, but still manages to take a 5' step to this rightside (AoO for Ransy only) and then blasts both Ransy and Maikill again with his mental power.(DC17 Will save Ransy and Maikill. If Ransy fails, stunned for 8 rounds; If Maikill fails, stunned for 7 rounds.)

Everyone else moves up as the battle wages on.

Round 3 due by Tuesday Afternoon.


Ransy AC 21/12/20 Hp 26/35  d20+8=15 ; d10+4=6 ; d20+5=11 ;
Monday June 14th, 2010 4:25:26 PM

Ransy swings his bastard sword again as the Mindflayer steps aside and tries to interrupt the new blast of mental power, (but now without bonusses from charge and smite evil), calling out: Vanish from our world, you evil braineater!

hit AC 15, damage 6.

If necessary, he then tries to withstand the force of the blow:
Will save = 11, fail, so he is stunned for 8 rounds.


Maikill HP (33) 31/39, AC(15) 17 -5 Const., Rage round 1/8  d20+3=5 ; d20+3=17 ; d20+11=17 ; d12+5=8 ;
Monday June 14th, 2010 4:34:28 PM

It takes a heroic effort, but Maikill once again overcomes the power of the mind blast. Anger boils up in Maikill, the power is too great from this creature. This creature who seems to have taken innocents and bent them to his will. Children even.

He swings at the mind flayer through the blur of rage. Luckily Zeolls song still echos in his mind.

Will save 5
Will save using last hero point 17
Hit AC 18 Damage 9

Cesar - HP 38/38, AC 19 (20 against Mind Flayer)  d20+7=19 ; d8+3=8 ;
Monday June 14th, 2010 4:39:03 PM

Having arrived near enough to the creature, Cesar charges in and attacks the mindflayer with all his might

Charge action -> hit AC 19, Damage 8

BTW, what are the two children doing?
You would need to forgo your move action to make a Spot check, would you like to do that? :) DM Jim

Cesar - HP 38/38, AC 19 (20 against Mind Flayer)  d20+2=12 ;
Monday June 14th, 2010 7:09:05 PM

OOC. I would happily make a spot check to keep an eye on the children, but isn't charging a full-round action, which means I don't have a move action to forgo?

Just in case I can after all do a charge+spot here is my roll: 12. It also is my lucky number, but I doubt I'll be seeing much with it... XD

Hence the smiley :) If you stop to make a spot check, you can't make your charge. DM Jim

Cesar - HP 38/38, AC 19 (20 against Mind Flayer) 
Monday June 14th, 2010 7:58:39 PM

Then Cesar will definitively charge! =P

Although I'm a long time gamer, this is the first time I'm actually using all the rules in the book: all of my real-life campaigns have been role-play heavy and combat was usually a simple "initiative, attack, damage". XD

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday June 14th, 2010 8:17:27 PM

ooc: I am still 80 ft away from the MF right (since first diagonal counts as 5 ft)?

correct!

I hope you guys didn't mind that I didn't make a map. I just didn't see the need with only one main atagonist in the way. DM Jim


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+9=25 ; d8+1=6 ; d20+9=29 ;
Monday June 14th, 2010 8:43:34 PM

ooc: Assuming I have a clear shot to the MF...
Leaning out from the pillar again Beri takes careful aim with the cross bow. He aims the bolt at the beast the attacked him from behind last week and lets it fly towards it's target before reloading.

Attack = 25
Damage = 6
d20+9=25 ; d8+1=6 ;

ooc: In case Beri does not have a shot he does a spot check on the two children...
d20+9=29 .... nat 20! (yeah, I know this action probably not going to be the one used)

....if for some reason the map doesn't let me do either of these let me know.

ooc: Beri

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 15th, 2010 1:43:09 AM

Glad to see the ranger drop so quickly Bosk hardly notices the searing liquid drip onto his arm. He quickly turns around and moves towards the the mind flayer, stopping after 20 feet (40 feet away, within his charging distance) and assesses the situation before deciding to break one of his goblin seals and choosing which weapon to use in delivering Gargul's wrath upon the brain eating abomination..

Actions
===============
Move 20 feet towards the Mind Flayer
(preferably avoiding stopping in straight line or cone shaped spell range that would place him in a target those currently fighting, or at least in line with as few of the others as possible)

Choose weapon
(Bastard sword and shield if he can fight from 10 feet away, keeping the spiked chain if he needs to fight from 15 feet away)
sheathe/put away spiked chain = move action #2
draw shield and sword are free actions (Bab =+1)

Break Friendship seal (Free Action)
Next Round all players rolling a d20 use the highest d20 rolled by the group

The Main Temple -- End of Combat -- DM Jim  5d6=10 ; d20=8 ; d20=12 ; d20=19 ;
Tuesday June 15th, 2010 2:32:10 AM

Taking a swipe at the Mindflayer as he releases his mental attack, Ransy's blade bites into the creatures flesh--then the paladin falls, completely oblivious to his surroundings.

Through another heroic effort, Maikill pushes back the pulsating sensation in his brain that threatens to subdue him and strikes out at the Illithid just as Cesar charges in to also deliver a bloody wound to the creature.

Reeling back on it's heels, the foul creature is about to release yet another wave of confusion at his attackers when a crossbow bolt whips by Cesar's face and implants itself in Vellinus' throat.

Gagging on his own blood, Vellinus begins to fall when all of a sudden, BOOM, a fireball erupts out the front of his chest and bathes all those nearby in flames.

Cesar, Maikill DC14 Ref Save or take 10damage, 5 if saved. Ransy takes 10pts since he cannot take actions.

Yeah, 10 freakin pts... you guys are so lucky :)

END OF COMBAT



Cesar - HP 28/38, AC 19 (20 against Mind Flayer)  d20+2=10 ; d20+2=5 ;
Tuesday June 15th, 2010 2:49:08 AM

Cesar just has the time to realize what was happening that he is engulfed by flames (Will save=10).
Recovering from the blow, he quickly turns around to see where the children are and what they are doing.

Sport= 5... Cesar looks at his feet I believe... unless no Spot roll is necessary as we are out of combat now.

Cesar - HP 28/38, AC 21 
Tuesday June 15th, 2010 2:58:41 AM

AC Update!

The Main Temple -- The children -- DM Jim 
Tuesday June 15th, 2010 3:18:35 AM

The children lay behind the altar, unconscious and burnt. Their lavender skin, somewhat matching the Mindflayer's, is singed and boils cover their exposed flesh.

Cesar - HP 28/38, AC 21  d20+9=22 ; d20+9=15 ;
Tuesday June 15th, 2010 3:27:22 AM

Cesar moves to the children's side and tends to their wounds.

Heal +7 (Healer's Kit) + 2 = 22

If he manages to stabilize them he will go to attend to Roy

(If he can be reached without the need of a skill roll and if he is still alive) Heal +7 (HKit) +2 = 15

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+5=20 ;
Tuesday June 15th, 2010 7:20:06 AM

Zeoll is wary but concerned about these "children." He takes a close look at them. Maybe they remind him of some thing out of a story or legend ... Lore 20.

As he resists the urge to itch his mane, he says, "Well, good job everrybody!"

Ransy stunned, AC 18/10 Hp 16/35 
Tuesday June 15th, 2010 8:09:31 AM

While the others tend to the children, Ransy is still lying on the ground (somehow he has fallen, perhaps his last swing at the mindflayer disturbed his equilibrium).

Thoroughly confused by a mental cascade of emotions, he is suddenly attacked by a severe burning pain covering all his exposed flesh.
He tries to make sense of it all, but fails miserably. There is, however, one name which sticks in his mind: Vellinius. Somehow that name arouses even more emotions than everything else. Bad emotions. Hard feelings.


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+11=16 ; d20+9=12 ; d20+9=13 ;
Tuesday June 15th, 2010 10:47:15 AM

Beriothian takes his crossbow and joins the group.
Looks like the fight is over... I wonder what happened to Arriet.
Beriothian looks around as he walks toward the party, keeping an eye out for another set of teleportation ruins on the floor.

Search = 16
Spot = 12
Listen = 13

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=3 ; d3=3 ; d8+1=6 ; d8+1=9 ; d8+1=4 ; d8+1=8 ; d8+1=2 ; d8+1=8 ; d8+1=3 ; d8+1=3 ; d8+1=4 ;
Tuesday June 15th, 2010 11:10:23 AM

ooc: Bosk will take 20 on searching the two corpses, paying particular attention to the illithad in order to find the Helm of Disguise. He will get up to the ranger by climbing up the balcony (another take 20).

I don't know how long we will be staying here, but before we leave I will take the Mind Flayer's head with me to try to turn in for the brain eater reward (he hasn't been attacking because we were hunting him and e was on the run.) If it still has acid blood draining I will tie a rope to a tentacle so as to keep free of the acid.

Bosk will also convert his remaining level 1 spells and domain spell to spells to 3 CLW and 1 CmW for himself. If Beri wishes he will be willing to use his wand for him.

CLW 3 (Cesar) ,6 (Maikill),9 (Ransy)
CmW Bosk


The Main Temple -- DM Jim 
Tuesday June 15th, 2010 11:42:24 AM

Cesar sets about stabilizing the young children, doing so successfully, as Bosk searches about the Mindflayer--taking his head as a prize and possible evidence for claiming the bounty for the brain-eater. Bosk also finds a familiar helmet on the Mindflayer disguised as a circlet until he takes it off. Also a small bag on it's hip that seems to be holding much more than it's size. Inside he finds two wands and a large sack with a number of labeled potions (the ones from Jerry), and another large sack holding a large amount of gold (roughly 1000gp from the looks of it).

At the end of the great hall, on either side, is a stairway that leads up to the balcony. Bosk squeezes through as he makes his way to Roy. The beggar-garbed ranger is still alive and lying disabled on the floor. He see's Bosk approach and fumbles for a dagger made from a sharpened stick, but cannot muster the strength to even wield it. "Kill me, you bastard," he says through gritted teeth.

Maikill HP (33) 21/39, AC(15) 17 -5 Const., Rage round 2/8  d20+3=4 ;
Tuesday June 15th, 2010 12:06:59 PM

Caught completely by surprise by the fiery explosion, the flames bath Maikill in their sizzling power. The smell of singed rhino hide reminds Maikill of the roasted feast upon the Sargrass plains. Opening his eyes he is surprised that the mind flayer is dead. He looks around wild eyed, looking for another enemy to strike dead but sees none. The part of the battle he hates has come, his blood boils and there are none to fight.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20-2=5 ;
Tuesday June 15th, 2010 12:52:59 PM

Bosk looks down at the ranger and gives a light hearted laugh. Remembering how well Padre and Grendel handled these situations he decides to give deplomacy a shot. The battle is over, I'm not going to kill you. But I am afraid I am going to have to hold on to these for now. The cleric carefully bends over and disarms the ranger and pats him down and strips him of anything useful. You have my word that if I had intended to kill you I would have done so already and we wouldn't be talking right now. We came for the mind flayer who attacked at least one of our friends and left us with a debt to settle. We will need to ask you a few questions, but I am just going to assume you will cooperate. Now tell me, can you walk or am I going to need to carry you out of here.

Bosk then calls out to the others and tells them that the beggar is still alive and suggests that he may be able to answer a few questions for them and lets them know that he promised they wouldn't attack him.

Crappy diplomacy Roll of 5
(That equates to a good intimidation roll, right? I'm sure the head on a stick helps with that).

ooc: I plan to put 800gp in the group loot to replace the gold spent on the lockers, if there are no complaints. Also, is the one sack a bag of holding?

Cesar - HP 28/38, AC 21  d20+9=15 ; d20+2=4 ;
Tuesday June 15th, 2010 2:10:32 PM

ooc: good for me!

After attending to the children, Cesar goes towards Roy, climbing up the balcony as carefully as possible (take 20) and tends to his wounds too.

(in case the previous roll isn't considered good, here is another one) Heal 7 +(Hkit) 2 = 15

"We have no intention of letting you die, Roy... but we would like to know what was happening here"

Diplomacy +2 = 4 (I believe Cesar just followed Bosk's example... XD)

"Bosk, the children were badly wounded by the explosion, but they are still alive. I tended to their wounds and they are resting near the altar"

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 2:41:19 PM

"Just kill me you friggin' cheap lowlife bastards!" Roy says through his gritted teeth. "Just do it, before I lose everything that I am to this worm in my head."

Cesar - HP 28/38, AC 21 
Tuesday June 15th, 2010 3:52:50 PM

"The worm! I see... do not worry, master Roy! We have found a way of painlessly removing such a... a... thing from its host".

Turning towards his companions he continues: "The mole! I believe that it could save these people's lives!"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 15th, 2010 3:59:31 PM

Bosk continues looking down at the ranger. Yes, you remember when we rescued you from the locker? We were there retrieving an animal capable of removing the worms, and have already done so successfully. If you tell us what you know we will gladly remove the worm for you...unless you prefer the other method? Bosk raises his bastard sword a few inches. [b]Of course we prefer killing the worms and letting you live, it is much less messy. Besides, creature feeds off the worms and I honestly don't know what we will feed it once we have helped all Vellinius' victims.[b]

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 4:08:11 PM

Roy spits at Bosk, "You wouldn't give me a set of clothes that cost only 1gp, so I guess this is supposed to be considered an act of generosity on your part? Fu@$ you! Finish me."

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 4:10:00 PM

The rest of the group, and Ransy as he clambors out of the mental confusion that assailed him, notice the large stone bowl on the altar--it's contents a mass of writhing larvae, some burned to ashes.

Ransy stunned, AC 18/10 Hp 16/35 
Tuesday June 15th, 2010 5:04:02 PM

Ransy picks up his bastard sword and tries to wipe off the black blood which sticks to it.
He then tries to detect evil on the larvae. If they are indeed evil, he suggests: these are the very stuff that mindflayers are made from: evil to the heart. let's destroy them pronto.

In the case they're evil, he'll try to light his lamp and pour some burning oil onto the larvae.

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 5:16:21 PM

Wiping the caustic black blood from his blade, Ransy then concentrates on the larvae and find that they are indeed evil--then again, so is the bowl, the altar, the entire structure of the temple and the two unconscious children.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 15th, 2010 5:19:46 PM

Bosk begins to show a little anger in his voice. Rather than acting diplomatically the taur decides to take a more neutral approach and just present the facts. Listen, we are not Saints and I am sorry we didn't offer you the cloths the other week. It is not as easy as you might think to shake off the mindset of Mudtown, but we are trying. As for our generosity, we had to pay 800 gold for breaking you out of that locker. Money we are not asking you to repay. We just cleaned you up and bandaged your wounds and are now offering to cure you, for FREE, and all we want is a little information in return about a man who had enslaved you. Cut us a little slack. How many people in Mud Town would do so much for you.

Now, you have a choice. Either you can come with us as a friend and we will help you and you can go on your way, or we can chain you up like a prisoner until we cure you. We will then turn you over to the guards, cured and healed to rot in prison for the rest of your life for aiding the brain eater. With the worm gone they will never believe your story. Our only crime against you is a lack of hospitality after saving you and for this offense your would choose your own death? All we are asking for is a second chance and to act civilly and for your aid in destroying the very evil that enslaved you. Is that asking too much?


The Main Temple -- DM Jim 
Tuesday June 15th, 2010 5:39:43 PM

Roy was obviously in pain, whether it was from the Bosk's attack, Zeoll's alchemical fire that that still smoulders on his beggar's garb, or the larvae burrowed into his brain was unknown. "Screw off," was Roy's only response before closing his eyes and remaining silent.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+3=12 ; d20+1=2 ;
Tuesday June 15th, 2010 5:49:37 PM

Bosk does what he can to assist Ransy in healing the ranger and to take care of his smoldering shoulder. If it will help with the pain he will cast CmW on Roy. He will then ask Ransy to either tie him (Roy) up or to lend him his rope so that he can tie up the ranger.

Actions
=========
assist another Heal=12
Tie Rope = Take 20 if possible, if not = 2

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+10=13 ;
Tuesday June 15th, 2010 8:50:53 PM

Beriothian pulls out his sap, then calls out to Roy.
Roy, we are not going to kill you, but I've already had more than enough of your lip. We are trying to help you, you backstabbing maggot, and I think offering to remove that parasite from your skull would more than make up for not getting a new set of clothes. But if you are not willing to cooperate with Bosk I would be thrilled to knock you out cold, after which we will do what we think is best anyway.

If the party gives the word, Beri will pound on Roy's skull with his sap until the ranger loses consciousness... and maybe a few extra times, just to be sure ;)

intimidate = d20+10=13 ;

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 9:37:07 PM

In a deadpan voice, "Your generosity is overwhelming, words alone cannot contain my excitement as you describe your heroic acts to me." Roy remains still, his eyes closed, his flesh the hue of lavender.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday June 15th, 2010 10:03:10 PM

Zeoll looks around, figuring it out.

"The mind flayerr put a worrm in that guy's head, and now he is going to die, except we have an animal that will curre him, but he hates you guys because you let him wanderr arround naked. And everrything in this place is way evil. So we curre him and send him on his way, rright?"

"And these flayerr whelps are purre evil too? Well, sad, but the kids have to die. If no one else will do it, I will. Afterr all, it's not like they have fourr feet and a tail."

After double checking with the paladin, Zeoll does the deed, using his dagger.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday June 15th, 2010 10:36:04 PM

Zeoll, we may yet be able to save the kids by freeing them of the worm in their skull. Once they are no longer being controlled by illithid's they probably won't be evil. Just make sure they were hit hard enough that they will stay unconscious until after we cure them.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday June 15th, 2010 11:20:48 PM

"Oh, okay, by all means let us trry to curre them firrst."

Cesar - HP 28/38, AC 21 
Wednesday June 16th, 2010 2:38:59 AM

"The worm seems to have some mind-controlling effect, but they still are children and I believe that even if they regain consciousness they won't be able to hinder us in any way we cannot handle. I will not allow any more harm to be done to them... even a slight tap to the head to keep them sleeping. Now let us haste in finding a way back. Roy, sir, do you have any idea of how far we are from Hook City?"

Cesar will begin searching for anything similar to the teleportation circle they found at the Madrigal (take 20) and after that will return to check on the children (having tended to their wounds, do I have an idea of how long it will roughly take them to wake up?)

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 2:44:54 AM

Roy does not respond, he lays there quietly. Cesar searches about and finds that the place is bare of most everything, especially another teleport circle.

After returning to the children, he figures they'll be unconscious for at least a day.

Ransy just finishes up pouring a good amount of oil into the larvae bowl and lights it on fire. The larvae squirm and sizzle in the fiery blaze, even some popping open like popcorn--throwing some others out of the bowl.

Cesar - HP 28/38, AC 21 
Wednesday June 16th, 2010 3:26:48 AM

"It seems that there is no circle out of this place... and the gods only know where this place is! Anyone have any suggestions on how we get out of here? We should have at least a day before the children wake up... but I honestly think we should hurry anyway to free them of the parassite".

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday June 16th, 2010 6:46:36 AM

OOC: Huh? Have we looked at all those exits? The balcony, the waterfall, etc? I was figuring that we would bring these infested people back, get them cured of their worms, and then come back to fully explore everything.

Zeoll makes sure that no wormies escape. He jabs those who jump free and return them to the fire.

Then he says, "We should go back and take that cabinet with the teleporrtation cirrcle out of that taverrn."

Ransy, AC 21/12/20 Hp 16 or 25/35 
Wednesday June 16th, 2010 8:05:25 AM

Ransy helps Zeoll to destroy all worms.
He says: "I object to killing those children, unless we're certain they can't be cured. So let's try to find a circle in one of the other areas of this complex and return to town."

Has Bosk had time to cast the CLW spells yet? If so, then Ransy is at 25 hp.

Yes. DM Jim

Maikill HP (33) 21/39, AC(15) 17 -5 Con. 
Wednesday June 16th, 2010 10:07:26 AM

"I remember, after we get out of water I wait for you. I look up, see light coming in. Light from sun I think. We go there and come up on surface of ground, then walk back. Walking is how I usually go places, only use magic two times. I like walk better."

Though tired, Maikill will go and look to see if the passage really does lead to the ground surface.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday June 16th, 2010 12:53:52 PM

ooc: What did Bosk find on Roy?

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Wednesday June 16th, 2010 1:32:27 PM

ooc: and is the sack holding everything on the illithid just a normal sack?

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 4:29:49 PM

Cesar's search was only in the main temple, not the area in ruins that you guys popped into.

Roy has nothing but his clothing, a composite longbow and a quiver with 18 arrows.

The sack is very large on the inside compared to the outside, so it does indeed look to be a bag of holding.

Maikill HP (33) 21/39, AC(15) 17 -5 Con.  d20+5=11 ; d20=1 ; d20+5=21 ;
Wednesday June 16th, 2010 4:54:51 PM

rolls for Maikill's looking back around the entrance

listen 11
search 1
spot 21

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 4:56:38 PM

Maikill finds water, water and more water, but does not see the magic circle at the bottom of the sunken floor.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday June 16th, 2010 7:28:16 PM

Zeoll will cast detect magic and scan the area.

What area? DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+9=24 ;
Wednesday June 16th, 2010 8:17:15 PM

Beriothian scans the floor for any escaping mind flayer worms.

spot = d20+9=24

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 8:23:50 PM

Beri finds an elusive worm, hiding for its dear life, trembling under the fear that it won't see adulthood--that some cruel beast will snuff it's lights out before it had the chance to fulfill it's destiny.

XP Awards -- DM Jim 
Wednesday June 16th, 2010 8:25:30 PM

Everyone did really well against the mindflayer, it really could have gone the other way if people started failing their rolls and rerolls.

Everyone gets 1000xp.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday June 17th, 2010 12:54:00 PM

Start with any fallen foes and work around from there. Then to the place we came in trying to find the teleport circle.

Detect Magic -- DM Jim 
Thursday June 17th, 2010 3:09:53 PM

Zeoll detects magic on the Mindflayers bag, the two wands and all the potions in the bag and on the altar itself. In the large hall they were teleported too, Zeoll detects magic at the bottom of the sunken floor where everybody first appeared after stepping into the armoire.

??? -- DM Jim 
Thursday June 17th, 2010 8:01:56 PM

Is Thursday, "No Post" day?

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 17th, 2010 8:46:49 PM

Beriothian sees the worm trembling with fear... apparently the worm is already smarter than one would expect. He stabs it with his dagger (not wanting to actually touch the thing) and scrapes it into the flaming bowl.

Bosk, can you check the balcony and under Roy for a possible exit? Hopefully that is why he was up there. If nothing is up there, it looks like we will need to spend some time exploring to find a way out. In the mean time, I want to explore outside a little more, can somebody come with me just in case there are still dangers lurking?

When someone agrees to look around with him, Beri will look at exit 13 (but not enter) to see whether it leads into our out of the temple. He will then 20 on searching the outside area.

Main Temple -- DM Jim  d6=5 ; d20=19 ;
Thursday June 17th, 2010 9:51:06 PM

What bitter pill is this, what desires unquenched will I not feel. Curse you foul dagger and it's wielder!

The worm squirms in it's deaththroes as it's unceremoniously scrapped off into the awaiting inferno.

As Beri moves around the other side of the altar, in this dim light he makes out a very large, perhaps 50' tall, bas-relief of some alien looking creature with hundreds of tenacles on the back wall. He also notices a secret door at it's base.

Maikill HP (33) 21/39, AC(15) 17 -5 Con. 
Thursday June 17th, 2010 10:19:16 PM

Maikill comes back and joins the group and reports his findings:

"There is water back there, lots of water."

He takes a whif of the smoke in the air.

"That smell good, you cook something to eat?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 17th, 2010 10:58:11 PM

Beriothian takes a 20 examining the door to see if it is locked/trapped, then heads back towards Maikill.
Deep fried brain slugs, though I don't know that you'd want to eat them. They do make a lovely popping sound sound when they are done though. By the way, I have good news. I may have found an exit, though we probably should leave the kids here until we know door is safe. Are we ready to test our luck with an exit, or do we have anyone that needs to heal or prepare first?

Main Temple -- DM Jim 
Thursday June 17th, 2010 11:08:13 PM

ooc: You cannot take 20 on a traps roll since taking 20 denotes failing at some time and you don't want an automatic failure, do you? DM Jim

Beri seaches around the secret door, which is expertly situated between the lines of the bas-relief and finds no traps, but also has not figured out how to open it.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 17th, 2010 11:34:09 PM

ooc: My mistake, yeah if that's how it works with searching for a trap I deffinetly will wait until I can give Bosk my wand and he can cover me.... oh, and Bosk had his exam today, I am covering for him if he doesn't post before bed...

Bosk (Will filling in for James)  d20-2=18 ;
Thursday June 17th, 2010 11:41:59 PM

Bosk keeps guard over Roy, not sure whether he should be angry towards this fiend or whether he is an object of pity in the eyes of Gargull.
You had said earlier that you didn't want to live until the parasite fully took control of you. You don't happen to know how long the children, or yourself, have until that happens do you? Even if you don't want to live, help us save the lives of these to innocents while they still have a chance.

Diplomacy = 18 (nat 20 when filling in for Bosk... figures.)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=8 ; d3=3 ; d8+1=9 ; d8+1=5 ; d8+1=4 ; d8+1=7 ; d8+1=3 ;
Friday June 18th, 2010 12:14:38 AM

Thanks Beri. I am having a little trouble today. I had an accident in the kitchen yesterday involving a Mandolin, the quicker finger chopper upper.

Consider your wand held. If you want me to heal everyone, I have rolled for it above. It took 6 more charges.

Plese don't roll for healing, etc unless you're really doing it because it becomes way to confusing. So I'm considering these rolls null and void. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Friday June 18th, 2010 12:28:54 AM

ooc: I'm not going to do the math to check... does that include the 3 points you healed cesar (I think the others updated their health after you healed them)

Cesar - HP 38/38, AC 21 
Friday June 18th, 2010 12:47:58 AM

OOC. sorry for the absence yesterday, but I was COMPLETELY packed with work and didn't even turn my laptop on... >_<

While the others search the whereabouts of the temple, Cesar stays with the children.

"Bosk! Could you please take master Roy over here? I'd rather have all the wounded in one place, so that if any complications arise I can take care of them"

Main Temple -- DM Jim 
Friday June 18th, 2010 12:53:13 AM

"I do not know." Roys says, his eyes still closed, waiting for the inevitable end.

Cesar - HP 38/38, AC 21 
Friday June 18th, 2010 2:24:04 AM

OOC. is there anything I can do with a heal roll to estimate how long the worms will take to bring their hosts to an end, and in case, anything I can do to interrupt or at least slow the process?

if you can make a DC30 Knowledge Arcana roll, sure. DM Jim

Ransy, AC 21/12/20 Hp 16 or 25/35 
Friday June 18th, 2010 3:24:21 AM

Ransy is very interested in the secret door Beri has found.
Hey guys, come over here. Would you like me to open it? Or are you going to search for traps first, Beri?

Ransy, AC 21/12/20 Hp 16 or 25/35  d20+2=10 ;
Friday June 18th, 2010 4:59:39 AM

Ransy searches for a way to open the secret door, if Beri can't find it. Search = 10.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 18th, 2010 6:51:07 AM

Zeoll points ou what is magic -- the potions, the altar, the wands, and the bag. He points out the location where the teleporter dropped us off. "Would someone like to trry stepping rright THERRE?" he asks, pointing.

But if he has time in his two minute duration, he would like to scan the secret door as well. If there is any time left after that, he focuses on that altar. How magical is it?

And how heavy is the altar? What is it made of? Is it attached to the floor? "Is it evil?" he asks Ransy.

When his magic is done, he gives himself the job of watching the kids and Roy.

Ransy, AC 21/12/20 Hp 16 or 25/35 
Friday June 18th, 2010 7:59:52 AM

Everything here is evil , Ransy answers Zeoll, while searching.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday June 18th, 2010 10:05:18 AM

Bosk carries Roy down to join the others and places him in Ransy's care.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+11=28 ;
Friday June 18th, 2010 10:07:40 AM

Beriothian carefully examines the door looking for traps.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Friday June 18th, 2010 10:08:06 AM

ooc: seach on the previous post was 28.

Main Temple -- DM Jim 
Friday June 18th, 2010 2:05:23 PM

After scanning the area for magic, Zeoll returns to find his spell has expired so he begins examining the altar. It is solid granite and looks to be sitting on the raised area of his floor, weighing a ton or more.

Beri searches the secret door once more, and finds no traps, again. No one can seem to find the way to open the door yet.

Ransy, AC 21/12/20 Hp 16 or 25/35  d20+2=22 ;
Friday June 18th, 2010 2:16:55 PM

Ransy once again searches for a way to open the secret door: search = 22.

Main Temple -- DM Jim 
Friday June 18th, 2010 2:21:47 PM

Ransy sets his mind to it again and finds three depressions that could possibly be pushed in to open the door--but in what order will he push them?

Ransy, AC 21/12/20 Hp 25/35 
Friday June 18th, 2010 3:08:20 PM

Hey, look here: three places where you could press. We have to press them in the right order. Does anyone know how to figure this out?

Ransy looks carefully for a kind of pattern, taking into account the kind of hands that the mindflayer has. He will assume that the index-finger (if a mindflayer has one) will be used first, then the thumb, then the middle finger. Does that make sense?

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=4 ; d20+7=10 ;
Friday June 18th, 2010 7:15:37 PM

Zeoll continues to watch the victims/prisoners and to stay alert. Spot 4, Listen 10. Ugh.

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