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Ransy AC 19/11/18 Hp 23/23 
Friday April 23rd, 2010 5:38:00 PM

OOC: I think it would really be a shame to sell the mithril breast plate. It counts as a light armor because of mithril, so one of the rogues could wear it. It has AC +5, max dex +5, armor ch . pen. -1. That's very good!

Ransy would like one of the bracers (4000 gp) and the (normal) great axe (20 gp).

If Ransy wanted these items it would cost him 3186.86gp of his share of the treasure.

4000+20=4020*.9CatacombsFee=3618+100Identify=3718/7Players=531.14*6PlayersReimbursed=3186.86gp

Make sense?

Also, please note that the armor bonus from the Bracers will NOT stack with your armor.

DM Jim


Ransy AC 19/11/18 Hp 23/23 
Friday April 23rd, 2010 6:02:50 PM

OOC: That calculation makes a lot of sense to me, I understand it.

Sorry, didn't realize that the bracers are useless to Ransy.
So he'll go for one of the bone necklaces (Amulets of Natural Armor +1) or one of the rings of protection (+1 deflection bonus).


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday April 23rd, 2010 6:17:17 PM

It makes sense, however I made the one mistake Jim warned me about. The two personal items (my old armor and Beri's rapier were added into the total. The group part will be 37026.9. We also need to subtract two hundred for identifying the legacy items which we cannot sell. That puts us at 36826.9g.

Just an FYI:
By my calculations we each will get approximately
36826.9/7=5260.98g

After the Catacombs Bosk will head over to the WLA and do what is required to join. If allowed he will stay with the others who wish to join for the next two days. (Member must spends at least two full days at a large League outpost to be entitled to 2 extra skill points...)

Almost correct, you forgot about reimbursement. Remember EVERYONE, do not update your gold with this transaction until the Catacombs order actually goes through and is approved. DM Jim

Ransy AC 19/11/18 Hp 23/23 
Friday April 23rd, 2010 6:31:28 PM

Assuming Ransy gets what he wants, it will cost him:

2020 x .9 cat fee = 1818 + 100 identify = 1918/ 7 players = 274 x 6 players reimb. = 1644.
5260.98 - 1644 = 3616.98,
of which he will spend 2000 to join the WLA.

So Ransy will be joining Bosk in going to the WLA and spend two days there as well.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday April 23rd, 2010 6:59:25 PM

ooc: I am being called out of town unexpectedly. I will be out of town until Tuesday, but I expect to have internet access.

Bosk will also pay his friends back after leaving the catacombs.


Catacombs -- DM Jim 
Friday April 23rd, 2010 8:39:37 PM

Remember EVERYONE, do not update your gold with this transaction until the Catacombs order actually goes through and is approved.

Cesar - HP 29/29, AC 21 
Saturday April 24th, 2010 8:41:19 AM

OOC: triple post for me! >_< I swear I'll try and be more tidy next time... =)

I would also be interested in the necklace of natural armor and the ring of protection, but due to Cesar's passive nature he'll readily forfeit them in case anyone else of the group wants them!

IC.

"Iron Adventurers of Justice then! We can't just wait here all day, and the clerk behind the desk does have other work to do..."

Zeoll and his dog 
Saturday April 24th, 2010 10:44:10 AM

Zeoll grins. "Well, the 'Adventurrerrs' parrt is rright. So is the 'of,' come to think of it. And some of us do use irron. And who would vote against 'Justice'? So that's good enough forr me, I suppose."

"I still like 'Luke, Sly, and Flat-top' best, though."

"Although I'm not exactly clearr on how the 'justice' parrt fits with those witches. That seemed morre like merrcy to me than justice. The irron adventurrerrs of merrcy?"

Cesar - HP 29/29, AC 21 
Saturday April 24th, 2010 10:55:55 AM

"Then let's just snip off the "justice" and make it Iron Adventurers"

Maikill HP 39/39, AC17 
Saturday April 24th, 2010 11:50:05 AM

Maikill looks back and forth as they discuss a name.

"I not good with words, no care what name they call me. All names sound better than what they call me before."

OOC: sorry, I have been out of it for two reasons:
1) went to my son's graduation from law school (he is going to be the good kind of lawyer he assures me)
2) his wife also had a baby, my fourth grandchild.

So, do I need to go look at the catacombs transactions or can someone fill me in. Sounds like I need to know how much I have before I can make personal purchases, right?

Catacombs -- DM Jim 
Saturday April 24th, 2010 2:15:06 PM

ooc: right now you've gotten it all identified and if sold, it'll all get sold. So if you want something, say it now so the Catacombs order can be changed and then finalized, and it'll come out of your share--which i will help you figure out since Bosk is incognito right now.

Right now we have:

Ransy - 1 Amulet NA, 1 Ring Prot +1

Cesar - 1 Amulet NA, 1 Ring Prot +1


Clerk Jameson -- DM Jim 
Saturday April 24th, 2010 2:18:19 PM

"Huh, what?" The clerk seemed to be thinking of other things and wasn't paying attention when the suggestion was made for the team name, "What was that? Adventurer Bunnies of Justice?"

After choosing a Team Name -- DM Jim 
Saturday April 24th, 2010 2:22:23 PM

after this brief interlude, I'm sure you're going to want to visit the catacombs, the tower, search for maikill's uncle--all solo things and I don't mind that. But these solo things, other than the catacombs, can turn into mini-adventures which will require me to make a module to turn in. So... think about which Loose End you may want to pursue first and let me know asap--since modules take some time to get approved.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday April 24th, 2010 2:36:09 PM

Iron adventurers is fine with me. I should probably also upgrade some of my equipment while we are in town. BTW, I don't remember anyone mentioning this, but we should look into upgrading our shop once we have sold our loot. There aren't many rooms right now, and each 100gp will add a 10x10 room which is enough for 1 adult or 2 children(small).[/i]
Turning to Bosk and Ransy
[b]I have heard great stories of the members of the WLA, if you are planning on joining up this week I think I will come with you.


Beriothian is planning on spending 2000gp on the WLA, 175gp on MW Studded Leather, 100gp on MW thieves tools, and 335g for a MW crossbow. (Also, he is selling his rapier, old tools, armor, and crossbow)
Also, he is setting 100g aside to add a room to the shop.

ooc: ...where is it posted what the different items do? I don't remember seeing where it said bone necklaces have natural armor.
Also, is our shop currently nameless, or are we using the old name?

The Catacombs page has the current loot identified.

The shop still has the old name and it has not been opened to the public yet. DM Jim


Cesar - HP 29/29, AC 21 
Saturday April 24th, 2010 3:08:39 PM

"Oh, sure... somewhere to sleep... I haven't really thought of that up to now: would you have any taverns to recommend?

Valla AC:16/16/12 HP:12/12 
Saturday April 24th, 2010 11:50:04 PM

Valla has intrest in one of the rings of protection. But that is all. As his comrades discuss going to the WLA, Valla isn't interested. While you do that, Im going to have a good look at that tower. And possibly purchase it today as well... Who knows...

OOC: Im very confused on how much gold each person has, and all totals. If possible, could any one help me out here? If Valla gets the ROP he should end up with.... about 3,500gp for his share of the gold?

You won't know until the Catacombs sale is made. DM Jim

Clerk Jameson -- DM Jim 
Saturday April 24th, 2010 11:58:32 PM

"Uh, hello? Group name please?"

Cesar - HP 29/29, AC 21 
Sunday April 25th, 2010 7:56:40 AM

"Iron Adventurers, kind sir. If the others have anything to object I'll hold myself personally responsible for the choice..."

Ransy AC 19/11/18 Hp 23/23 
Sunday April 25th, 2010 1:02:57 PM

Ransy: I am okay with the name. But considering what we do next,
I propose that some of us go to the WLA, but only for an hour or two,
to become members and to ask about mindflayers in general, and Vellinius in particular.
I think that Vellinius and his cult cannot be ignored any longer, they'll make victims if we stay 2 days at the WLA.
So I think we should search for the cult and for Vellinius as soon as possible. Probably the WLA can give us some useful advice in this matter. That's what I propose!


OOC: that's what I'd like to do now: go after Vellinius and the cult.

Cesar - HP 29/29, AC 21 
Sunday April 25th, 2010 1:30:55 PM

"I think that the mind.thingy is the biggest threat to Mud Town at the moment, so I'm with you in this Ransy! While you go to the WLA I think I'll take some time to visit the temple of Alemi. I... have some matters to attend to..."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday April 25th, 2010 4:00:20 PM

ooc:
I plan to resubmit the catacombs purchase monday or tuesday.

So far I have:
Ransy - 1 Amulet NA, 1 Ring Prot +1
Cesar - 1 Amulet NA, 1 Ring Prot +1

Any other takers?
Anyone claiming the mithral?

Ransy AC 19/11/18 Hp 23/23 
Sunday April 25th, 2010 4:33:23 PM

OOC: Valla posted that he'd like a Ring Prot +1 as well

Valla AC:16/16/12 HP:12/12 
Sunday April 25th, 2010 9:20:27 PM

Valla wants a Ring Of Protection; and wishes to visit the tower for sale. Seeking to learn more about its history in general, and a few particular questions. Who owns/owned it? Why only a single gold? Any repairs need to be done? What was it used for?

Zeoll and his dog  d20+4=23 ;
Monday April 26th, 2010 7:07:15 AM

Zeoll stays out of the talk of magic items. He has heard too many tales of friendships damaged by treasure. Plus, it is none of his beeswax, in any event.

But the idea of a tower for sale for a single gold piece? There must be a story behind that. In fact, he may have heard such a story [OOC ... bard lore roll 23! Woot!] Zeoll tells Valla anything he has heard about the tower, or similar ones in tales of old.

"If you seek to find out morre, I'll go with you," he adds.

Zeoll and his dog 
Monday April 26th, 2010 7:08:24 AM

OOC: Oh, and the Iron Adventurers is okay, although to me, TBA sounds like The Best Alternative.

Xeron AC AC16 HP 13/13 
Monday April 26th, 2010 12:48:39 PM

Xeron looks at the group and at the clerk and shakes his head. "Sorry guys, but this is not for me. I do not belong in Hook City."

He walks away of Hook City and into Mudtown and from here, disappears inside the ugly belly of the place.

And of Xeron, no one ever heard from.

=======================================
Sorry guys but I am removing myself from the game. Enjoy it.

Cesar - HP 29/29, AC 21 
Monday April 26th, 2010 1:44:02 PM

OOC. Sorry to see you leave mate! Hope you'll change your mind some day! =)

Valla AC:16/16/12 HP:12/12 
Monday April 26th, 2010 4:43:35 PM

Sorry to see you leave too... Just me and James left as the original group then....

Moving On -- DM Jim 
Monday April 26th, 2010 5:33:58 PM

Xeron's sudden exit left a few people speechless, but not Clerk Jameson, "Well, okay, I'll have to remove him from the registration papers. So... Iron Adventurers it is." The clerk makes the necessary changes and also gives the IA's a new Writ of Conveyance. "Please note that this Writ is for all of you and if you're in the city and you do not have access to this Writ, or you are not a citizen, you can be fined. Have a nice day."

Their business concluded, the group exits the admin building in the heart of North Hook and breathe in the unnaturally fresh air. Since the clerk warning was mentioned, anyone going off by themselves could get into trouble if they could not produce their Writ, but several go off in different direction with no indication of where to meet up later.

Valla of course heads to the tower for sale, accompanied by Zeoll as he recounts what little he knows of the place. The tale is a grim one as Valla learns that a family of seven were murdered in the tower and their killer has never been found. When the pair arrive at the tower, they see the real estate agent standing out side it and his demeanor is not a happy one. When Valla inquires about the tower, he is in fact told that a family was murdered within, making the sale of said tower very hard to make. He also lets Valla know that even though the price of the tower is 1gp, the processing fees come up to 1000gp and are non-refundable.

Elsewhere, members of the IA visit the local chapter of the WLA. Upon entering they can see it's been setup to cater to wealthy adventurers and neer-do-wells that seek a bit more excitement and training to further their free spirits. And although they can take payment to join now, no benefits or access are given until after the indoctrination period and subsequent training, which will take two days in total.

Cesar - HP 29/29, AC 21 
Monday April 26th, 2010 6:36:55 PM

Crossing his fingers in the hope that no-one asks him his Writ of Conveyance, Cesar asks directions for the temple of Alemi and once within asks to speak with a priest.

"I... have some doubts in my mind and I thought that maybe you could help me find the answers I need..."

Alemi Cleric -- DM Jim 
Monday April 26th, 2010 7:08:45 PM

The cleric of Alemi that greets Cesar is elderly and has a kind, yet sad face. "You come seeking the wisdom of Alemi? What do you have to give in exchange?"

Zeoll and his dog  d20+8=24 ; d20+6=14 ;
Monday April 26th, 2010 7:41:45 PM

Zeoll asks the seller of the property, "Well, it is sad that so many died, but what? Arre therre ghosts orr something? Maybe humans arre morre superrstitious than the uncivilized liontaurrs."

Zeoll thinks there is more of a story here. "Who killed them? What is the tale? And why sell the prroperrty at all? Arre therre taxes orr some rrule that makes the prroperrty a liability?"

Diplomacy 24, Gather Info 14.

Statten -- DM Jim 
Monday April 26th, 2010 8:01:21 PM

"A cousin of the late owner wishes to sell it and yes, some say it is indeed haunted." The agent obviously had tried to sell the tower before, so his sales pitch wasn't hard or agressive.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday April 26th, 2010 8:40:21 PM

Good afternoon. We are interested in becoming members of the WLA. Can you please tell us a little more about the two days of training? Will we be lodging here during the training?

ooc: who exactly has the writ now? And how long does it take to add on a room to the shop (more than two days?)

Bosk has it.Construction time is 1000gp/week, so a single 100gp room would be about 1 day. DM Jim


Zeoll and his dog  d20+8=23 ;
Monday April 26th, 2010 10:06:18 PM

OOC: Hope an extra post is okay!

Zeoll goes into dickering mode. "Does this cousin want his kinsfolk to rroam as rrestless spirrits, a plague upon the new ownerrs of this place? Or would he be happy to see them on to theirr eterrnal rrest? I am surre he would prreferr the latterr. So if we can serrve to help in this matterr, and give these rrestless spirrits satisfaction, maybe he would be willing to pay the 1,000 gold in fees as a thank you, and we could buy the place for the gold piece that it is currrently worrth."

Diplomacy 23! Zeoll is on a roll!

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday April 26th, 2010 11:26:18 PM

Curious about the indoctrination period Bosk asks As members can we freely enter the city to train here or to meet with you? We share a writ of conveyance with others who do not wish to join at this time and our monopolizing the writ to train here puts a little bit of a strain on the group.

Statten -- DM Jim 
Tuesday April 27th, 2010 3:20:04 AM

In answer to Zeoll's query, "I'm afraid not, the tower itself is worth several thousand, if he wanted to spend that kind of gold, he could have it exorcised himself. But, I will pass along the question to him if you're really serious about this sale."

-----------
ooc: in my game, you can post as often you want :)

WLA Clerk -- DM Jim 
Tuesday April 27th, 2010 3:21:14 AM

"Sorry good sir, but I'm afraid not. Membership does not grant entrance into this fair city."

Ransy AC 19/11/18 Hp 23/23 
Tuesday April 27th, 2010 7:18:13 AM

Indoctrination period? You want to brainwash us? Ha, you can't be serious.
And tell me, if you even don't want to answer a few simple questions for new members paying 2000 gp, why would we want to become members at all, eh? Is this uncooperative attitude what we are to expect once we become members? Eh? I think this is a big scam!


Ransy is hurt in his feeling for justice, storms out of the building of the WLA, furious.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 9:56:06 AM

ooc: where is the wla not answering questions?

Maikill HP 39/39, AC17 
Tuesday April 27th, 2010 10:48:52 AM

Maikill spends his time at the catacombs, trying to decide if rhino armor is for him. It does have a nice appeal, and would make him seem very ferocious. Yet it is expensive, hmmmm. He waits and ponders.

Ransy AC 19/11/18 Hp 23/23 
Tuesday April 27th, 2010 10:49:50 AM

OOC: quote: "no benefits or access are given until after the indoctrination period and subsequent training, which will take two days in total."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 12:46:33 PM

Thx. I don't interpert it as not answering our questions.

Maikill HP 39/39, AC17 
Tuesday April 27th, 2010 12:48:18 PM

ooc: nope, those are the rules of the wla that are probably well known for those seeking membership.

WLA -- DM Jim 
Tuesday April 27th, 2010 1:00:53 PM

The man behind the counter shrugs his shoulders as Ransy storms off in a fit, "So, what about you, sir, are you still interested? I have some literature here to read about our group if you would like, what we offer and so forth."

Valla AC:16/16/12 HP:12/12 
Tuesday April 27th, 2010 1:04:17 PM

Valla is indeed still curious and serious about buying this tower. A thousand gold isn't a bad price. The fact that its haunted is even more intriguing. Valla is clearly happy about this purchase.

What is the proper procedure in buying the tower? I have the gold; I want to buy it. Valla then produces his pouch of coins, gingling it in front of the salesman.

He then turns to speak to Zeoll in a lower voice; not wanting to make public their level of power.

I assume this would take us a fair deal of time to develop the abilities to rid the tower of its ghostly occupants. But I think buying the tower now is a good idea. Zeoll; a new member of our group, but your the only one around, and you've been lighthearted and easy going. A type of person I like to be around. Would you be willing to lend a hand in sending these spirits to their resting places?



Statten the agent -- DM Jim 
Tuesday April 27th, 2010 1:23:07 PM

Stattens eyes light up and he vigorously shakes both Valla's hand and Zeoll's, even giving the liontaurs dog a swift pet. "Thank you good sirs, here is all the paperwork, all I need is the 1gp." After much signing of documents, Statten gives you the keys and all the paperwork necessary to have the title and deed transferred over to you--it will require another trip to the administration complex to pay the 1000gp for transfer fees and the documents required to show ownership--which must be done within 3 days of purchase (all you have now is a bill of sale).

Statten once again thanks you, takes up his For Sale sign and hurries away. The locked front door awaits.
---------
ooc: small round tower, 30' high x 40' diameter.

Where is everyone? -- DM Jim 
Tuesday April 27th, 2010 1:43:01 PM

So far I have:

Valla & Zeoll at the tower

Bosk at the WLA

Ransy just left the WLA

everyone else...?

Maikill HP 39/39, AC17 
Tuesday April 27th, 2010 1:48:53 PM

OOC: does the catacombs not take real time? Bosk was there, and Maikill was with him. If the catacombs is just pretend time then Maikill will follow Bosk around, though he does not want to join the WLA.

Yes and no. You have to state in game you're going, but it takes no time. So Bosk, Maikill and Valla can go after their current situation since they didn't state it before. Usually you go to the catacombs, then when it's done, you post it in game because it can take days for your order to go through real time. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 2:13:05 PM

ooc: Time is up, the updated list submitted to catacombs. Keeping 3 rings of prot. 2 amulets of N.A. and the fate items.

The minotaur smiles at the man behind the desk. Yes Sir! I would consider it a privilege to join such an honorable organization. Especially if you could teach me to use this. Bosk pulls out his steelgrass bastard sword and shows it to the man. (Indicating this is the feat he wishes to learn skill points in climb).

Maikill HP 39/39, AC17 
Tuesday April 27th, 2010 2:22:36 PM

Maikill watches as Ransy leaves in a huff and Bosk accepts the conditions of the WLA. He stays by Bosk, waiting to travel with him to the catacombs.

"Me?" Maikill looks around when the man with the WLA insignia looks at him.

"No, I no good at following rules. Forget sometimes. I just stay with minotaur here."

he motions toward Bosk, in case he is confused as to which of the minotuars, there being only one, he is referring to.

then in a not quiet enough voice he adds to the man

"He need me to protect him. Trade his metal armor for grass."

Maikill nods toward Bosk, and looks up and smiles at him.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 2:40:20 PM

ooc: I posted that I was going to the catacombs first, I think we are just skipping the rp of the catacombs for time reasons (Can take a few day real time). If not I will confirm my wish to join and let him now I m going to the catacombs to get the money.

That's how you're going to have to do it since it does take some real time, you should only post about it after the sale has been approved. DM Jim

WLA Clerk Nemusin -- DM Jim 
Tuesday April 27th, 2010 3:43:40 PM

"Aye, that is a fine weapon indeed!" The clerk dares not touch it or ask to touch it since he knows that many are attached to their swords in an emotional way and often do not like said weapons touched by other hands--much like one's girlfriend or wife. "Here are the papers you can fill out while you wait in the Catacombs, it can take some time there, Then just return them later or in the morning when if you're ready at that time to commence your training."
-----
ooc: let us know when you'll start WLA training, it'll be 2 solid days with no breaks, so you guys should make plans to be apart for said two days.

Catacombs -- DM Jim 
Tuesday April 27th, 2010 3:50:55 PM

ooc: just a couple notes...

Don't place an order or take a ticket unless you're ready to buy or sell something there. Maikill and Valla's situation where they've taken a ticket but can't complete it until a previous order is fulfilled can cause some headaches to the catacombs helpers there.

Don't post in game that you're going to the Catacombs until your order has been fulfilled because it can take days, and check with me if it's available in your current area, i.e. Hook City is fine, but if you're stuck in Mudtown you don't have access.

I've made a Loot Breakdown Spreadsheet here: LINK

If anyone wants to be group treasurer (Maybe Bosk already is?) and update this spreadsheet for future loot shares, LMK and I'll give them rights to edit the page.

Ransy AC 19/11/18 Hp 23/23 
Tuesday April 27th, 2010 4:09:36 PM

OOC: as no-one seems to understand Ransy's behaviour, I'll explain:
Ransy doesn't want to wait another two days before going after Vellinius and the cult.
I made that absolutely clear in previous post: not another 2 days delay. Now Bosk is deciding that he'll take 2 days. That's his choice, but don't expect Ransy to wait.
Ransy went to the WLA because he wanted to become a member and get information about mind-flayers and Vellinius' cult (I posted that earlier too). In his view the most important benefit of the WLA is the information network.
the quote "no benefits and no access" logically implies that as a brand new member, Ransy has no access to the information network of the WLA. That's why he got furious, he can't wait 2 whole days for this information, he is convinced of that.

Cesar - HP 29/29, AC 21 
Tuesday April 27th, 2010 4:12:06 PM

OOC.

Cesar went to the temple of Alemi to ask a few questions of the moral-kind.

Yeah, and I replied above :) DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 5:49:57 PM

ooc: I have the Group Loot section on my page, and I believe it is up to date.

If Valla is going to peruse the tower and Maikill go after his uncle then Bosk will sing up for the WLA and inform the man he will return after getting money from the catacombs. He will then sell the groups loot and return to the WLA and remain there for two days of training.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 5:52:07 PM

ooc: If no one else is staying Bosk will leave with the group.

Don't forget to pay back those you owe :) DM Jim

Maikill HP 39/39, AC17 
Tuesday April 27th, 2010 5:53:03 PM

ooc: up to date except that you don't have any gold going to Maikill

Correct, Maikill gets the final share of 5,284.10gp since he sold nothing and took no items from the loot. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 27th, 2010 7:15:36 PM

Sorry about that, I will add Maikill. I will also pay everyone back what I was loaned with thier loot (I am keeping my loan seperate from the group finances to avoid confusion).



Zeoll and his dog 
Tuesday April 27th, 2010 8:06:35 PM


Zeoll smiles at Valla. "I would welcome the challenge, Valla. And thanks forr yourr kind worrds. But therre arre a few things to think about, my impetuous young frriend. If therre arre ghosts, then the question is whetherr they arre good or evil, forr of all the undead, only ghosts can be eitherr, to my knowledge. If they arre good, then we can find out what trraps them herre, maybe justice orr vengeance orr love orr the need to communicate with the living. Then we can help them achieve what they need, and they will go. If they arre evil, then they arre a dangerr indeed, and we will have to be carreful just to escape alive. We would need an exorrcist then, orr a grrim devoted to Garrgul."

"Eitherr way, we should come back with a complement of frriends beforre attempting this quest."

"I do think therre is a grreat storry to be had herre, though, forr surre," adds the greying liontaur.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday April 27th, 2010 9:44:59 PM

Beriothian takes a step forward, apparently Bosk's gigantic calf had hidden the small elf from view.
I am not sure if you need the information in advance, but I would like to learn to handle a Bastard Sword during my two days of training with the WLA. I will most likely be returning the same day Bosk.

Ransy AC 21/12/20 Hp 23/23 
Wednesday April 28th, 2010 8:50:37 AM

As nobody else seems to care about the 2 days' delay, nor about the innocent victims which Vellinius might be making in that time,
Ransy fruitlessly wanders about for a half hour, then he returns to the WLA building,
and says to the clerk:
Well, it seems members of my group are taking two days off. So I would like to become a member of the WLA too and do my 'indoctrination period' of two days. I would also like to learn to handle a bastard sword during that period.

Cesar - HP 29/29, AC 21 
Wednesday April 28th, 2010 9:24:02 AM

OOC.

Valla and Zeoll are having a look at the tower, Beri, Bosk and Ransy are at the WLA and I'm at the temple... should we just fast-forward the two days?

Or maybe Valla and Zeoll want to RP the tower inspection?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 28th, 2010 9:36:23 AM

I'm ok with that.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday April 28th, 2010 10:47:41 AM

ooc: I'm okay with that, though it may be prudent to stop by the shop and get the latest gossip first (though if there is nothing out of the ordinary muggings and murders of Mudtown that can be part of the fastforward). Also, since the store will be even more crowded now (two taurs in that tiny place!) I'd like to make sure the extra room I'm adding has been paid for before leaving.

2 days -- DM Jim 
Wednesday April 28th, 2010 11:59:38 AM

okay guys, since we're going to take a 2 day interlude, please state what you're going to do during that time; some I already know about, but please state it again.

Cesar - HP 29/29, AC 21 
Wednesday April 28th, 2010 12:32:53 PM

Cesar will spend his time at the temple of Alemi asking for guidance and counseling and probably praying the rest of the time.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 28th, 2010 1:02:42 PM

Cesar could also stake out the warehouse if he has extra time.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 28th, 2010 2:43:39 PM

There seems to be some confusion. I posted the details of the sale are on my CS (and Jim made a spread sheet which he posted). In the future I can post the final numbers here or email them out. Post your suggestion / opinion in the LNB. Here is the short hand version.

All group loot sold except for 2 Wickedly curved dagger.

Ransy gets 2,117.43  Ring prot +1, Amulet NA +1 and ID fees
Cesar Gets 2,117.43  Ring prot +1, Amulet NA +1 and ID fees
Bosk gets 5,869.10
Beri gets 5,302.10
Maikill gets 5,284.10

Valla AC:16/16/12 HP:12/12 
Wednesday April 28th, 2010 3:27:25 PM

Valla gets 3700gp and 76sp plus what Bosk owes him correct? Valla will inspect his tower during the two days. After going to administrations to get everything handled and paying all the fees.

He will enter the tower, leaving the door opened taking his time to look around as well. (Take 20 on spot/search/listen checks?). Assuming there is still time today, he will find and purchase the tools needed to brew potions at their own shop. In a room upstairs.

Is this possible?

Ransy AC 21/12/20 Hp 23/23 
Wednesday April 28th, 2010 3:29:43 PM

Ransy will be at the WLA, doing his induction program, training with a bastard sword (he'll buy one if available at a normal price, 35-40 gp) and at the end he'll ask for information about the mindflayer (illithid?) and about Vellinius' cult.


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 28th, 2010 3:39:24 PM

Valla you are correct

Maikill HP 39/39, AC17 
Wednesday April 28th, 2010 5:55:07 PM

OOC: I am confused, can we come and go from Hook City as individuals during this two days? If so, Maikill will go and look around for clues on his uncle's location.

No, unless you have the Writ. DM Jim

Zeoll and his dog 
Wednesday April 28th, 2010 6:57:07 PM

OOC: Sorry, I only intended to take a few hours, tops, to go with Valla, not two days. Hope this did not cause any hard feelings. If there are any innocents at risk, Zeoll is not aware of it -- either because no one told him or because he or I are clueless.

Anyway, Zeoll does not think that two people should explore a haunted tower. He thinks (and said in his last post) that the whole group should go.

That said, if lots of folks are busy at the WLA, Zeoll will go with Valla rather than let him go alone. Although Zeoll hopes that if there is to be combat or other things taking a lot of posts, our kindly DM will let us have a chance to get the party together first.

Valla & Zeoll -- DM Jim 
Wednesday April 28th, 2010 7:12:25 PM

Guys, I need the both of you to make Will Saves until you can roll a 21 or better.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday April 28th, 2010 8:13:17 PM

Beriothian plans on paying to have his room added the the store, then spending the two days at the WLA training. (He is also planning a Catacombs trip, but that may not be processed before the jump). While at the WLA he is going to train in proficiency with bastard swords and jumping.

Before returning from the WLA he will make inquiries into Vellinius (who tried to suck out Beri's brains), the group that threatened to firebomb our shop (warehouse owners), the kidnappers of Ransy and Caesar, and about Yosef's cult.

Zeoll and his dog  d20+7=17 ; d20+7=18 ; d20+7=15 ; d20+7=27 ;
Wednesday April 28th, 2010 8:18:47 PM

Zeoll growls. "I knew this was a bad idea. I'm alrready old."

Rolls in order: 17, 18, 15, 27 (a nat 20).

Maikill HP 39/39, AC17 
Wednesday April 28th, 2010 9:32:03 PM

Maikill finally realizes that his friends plan on staying at the WLA for two days. He stands there and stares as they enter the compound, one he has no desire to enter. As they are walking away, he yells to them:

"I no have place to stay in Hook City. I go back to store, try and find out where uncle is. See you at store when you are done."

Maikill then wanders back towards the gate, feeling a bit lost.

Maikill will wait at the shop, moving around the neighborhood looking for signs of his uncle.

ooc: still trying to finalize catacombs deal, would like to consider a stop at catacombs before he leaves Hook City. Just don't know how to do that.

Valla AC:16/16/12 HP:12/12  d20+5=9 ; d20+5=11 ; d20+5=16 ; d20+5=14 ; d20+5=22 ;
Thursday April 29th, 2010 4:46:43 AM

With two days, nothing else to do... I didn't think it would hurt to look around a slight bit...

Saves; in order... 9, 11, 16, 14, 22

Cesar - HP 29/29, AC 21 
Thursday April 29th, 2010 7:21:33 AM

@Bosk: Cesar would more than happily go and stake out the storehouse, but he would need the writ to enter and exit Hook City.

So who keeps the writ?

Cesar - HP 29/29, AC 21 
Thursday April 29th, 2010 7:49:34 AM

Regarding the catacombs sale: has it been finalized or not yet? Just to know if I have to update Cesar's sheet and consider any other purchases he might need to make during this downtime.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 29th, 2010 10:45:53 AM

ooc: Yes, it is finalized. Cesar got 2117.43g

Bosk will ask the WLA for suggestions on the writ. Is it needed to exit Hook City? Would Valla need it to purchase the tower? Will they risk being carded in the WLA?

(Since high ranking WLA member status is on par with royalty Bosk thinks there is a chance the gaurds may check on them less often.)

2 Days before the day after tomorrow -- DM Jim  d20=1 ; d20=16 ; d20=12 ; d20=4 ; d20=1 ; d20=10 ; d20=2 ; d20=14 ; d20=2 ; d20=10 ; d20=8 ; d20=12 ; d20=16 ; d20=9 ; d20=18 ; d20=4 ; d20=1 ; d20=10 ; d20=16 ; d20=2 ; d20=19 ; d20=3 ;
Thursday April 29th, 2010 1:49:21 PM



The earth is fragrant
with plum petals falling
on my way home.
-- Fuwa 1712

"Cesar, what will you exchange for the blessing of Alemi?" asked the cleric. As the warrior was thinking about it, the cleric asked, "Wealth? That is the most common answer, but not the one we seek. Since you have not answered quickly, perhaps you don't know. Let us say, time. Come with me and let us talk to my brothers and we will share with you the teachings of the god of gods and in exchange all we ask for is your time." Agreeing, Cesar went with the robed cleric and was soon greeted by other brethren in the temple who were more than willing to give their time in exchange for Cesar's to teach him about the ways of Alemi. After much talking, which lead to supper that Cesar did partake of, the hours passed. Before he knew it, two days had passed and the clergy there had basically accepted Cesar as one of their own--having found the warrior had a natural aptitude for clerical studies, all that was needed was for him to pass the Rite of Alemi to join their clergy. However, like all things rushed into, this was not one of them that would benefit from making such a snap decision. The timing was good too as Cesar needed to rejoin his friends in Mudtown, so the clerics there, in particular one named Ywod, said he should leave and if his heart was truly devoted to Alemi, he should return and take the Rite to secure his true devotion to the god of gods.

######

After having secured the title and deed to the tower, Valla and Zeoll were back at the tower to inspect it. Under much protest from Zeoll not to enter the tower without their other friends, Valla entered anyway--Zeoll followed behind as he was not about to abandon his new friend, no matter how impetuous he was. Inside the tower was a dilapidated looking palor, with stairs to the right going up to the second level. Valla purposefully left the front door wide open, but Zeoll's dog would not enter--no matter, as soon as both were in the door slammed closed behind them. Standing in front of the now closed door were two little identical twin girls who were human and looked about eight years old each, but they were as beautiful as any elvish princesses the pair had ever seen. "Tea time!" both said in unison as they rushed Valla and Zeoll. There was no time to reaction (malevolence, no AoO) as both girls rushed the pair of Iron Adventurers and disappeared into their respective hosts. It was a strange feeling, like being three feet thick and being able to look at your body from the inside looking out, but not being able to affect said body. Before the pair realized their bodies, which included their ability to speak, were not under their control, they were moving upstairs to a series of rooms--one in particular, the twins room. For nearly the next ten hours they had a tea party. Both Valla and Zeoll were dressed in bonnets, their hair had been done up in curls and nearing the end of their ten hour ordeal, each were wearing copious amounts of makeup, in particular, blue eyeshadow--"You can never wear too much blue eyeshadow, right sis?" To which the twin sister concurred and added, "Or red lipstick." The pair was ghastly to look upon in the near mirror and as they felt the power of the twins beginning to lessen their hold over them both, one sister said to the other, "I think it's clobbering time." They both rose up in unison, moved away from the tea table they had elaborately set up and began pummeling each other senseless. After several blows, Valla's body succumbed to the non-lethal beating and passed out. Zeoll's body stood triumphant over the elf's and then he began beating his head against the wall. All it took was a couple of blows and he too was out like a light. how much time passed was uncertain, but as each were about to regain consciousness, they could feel the twins once again slip into them. "Tea time!" This went on again and again until Zeoll managed to force back the twin that was trying to enter his body. With swift legs, Zeoll took up Valla--who had yet again succumbed to his twin entity, and fled downstairs to the front door to escape. "Don't come back!" yelled the twin as she chased behind him. Then as he opened the front door, Valla turned to him, looked him straight in the eyes and said in a little girls voice, "If you come back, we'll roast your eyes and eat your flesh." Then the ghost left Valla's body and the pair exited the tower--the door swiftly slamming shut behind them. As he stood there panting, Zeoll's faithful dog came around the corner and barked at his return--his dog's head did go sideways when he saw his master in so much makeup holding an elf in his arms, but hey, what happens in Hook City stays in Hook City. After a few minutes and looking about and asking what day it was from a few passersby, who of course laughed heartily, the pair of intrepid adventurers learned about two days had passed. Zeoll's head was pounding from the lack of food and the beatings the wall had given him, but he had his life and so too Valla.

######

"Faster you slow ox!" yelled the weapons master of the WLA chapterhouse. "How do you expect to defeat your foe swinging that bastard sword about like it was a wet noodle?" Turning to Ransy, "Your gods not going to save you holding that sword like it was a little lady, and what the heck are you doing Berry-winkle? Is that a sword or a sledgehammer? By the gods, you're the worst would-be adventurers I've ever seen." The insults and torment went on for hours the first day as the three Iron Adventurers, plus other new recruits, trained long and hard to become proficient in the use of the bastard sword. Any complaints were met swiftly and harshly by additional push-ups, v-ups and running in place and if the person threatened any violence instead, they were immediately removed from the chapterhouse, their money refunded and told to comeback when they were ready to accept training. The accelerated training, rich food and more accelerated training went on for two solid days--at the end of which the trainer, Master Buar, congratulated each member who stuck it out and earned their badge. "Wear it with pride, you're now part of a vast network of brothers and sisters, a family that looks out for each other. But also remember, like fish that goes bad in three days, don't overstay your welcome." On their way out, Bosk asks about the Writ and if it's needed to exit the city, to which the front desk clerk says pretty much what Jameson the clerk at the Admin complex said, that it's only required to enter the city and if you're in the city and found not to have it, there could be a fine and explusion from the city. Beri then goes on about Vellinius, the kidnappers and such to which the clerk is greatly interested in hearing more, but cannot offer any more information at all on anything that Beri asks about. He suggests looking at the bulletin board for any info on said things, posting something there asking about them, or make a few friends around here and see what they know--all of which takes time (and info gather rolls), which the three doesn't have right now as they are expected back at Black's.

######

It was fortuitous that Bosk had to sell all the groups loot at the Catacombs because Maikill needed to go there too! Once there and seeing the plethora of items, both magical and mundane, that could be purchased, he was in heaven. What stood out in particular was a suit of black rhino armor. It wasn't black per se, but from the hide of a black rhino that was a darker gray in color. It's bestial nature sung to the half-orc's heart and he knew he had to have it--the only problem was the wait, and wait he did. Bosk would complete his transaction, giving Maikill his share, and leave to join the WLA before Maikill's number even came up. With most of the day spent waiting at the Catacombs, it's was much later when Maikill had his new gear and had exited the city proper to make his way back to Black's. Stepping through the city gates was like stepping through an invisible curtain. The fresh spring scent of Hook City was immediately replaced by the pungent smells of mud, muck and filth--what real life smelled like. So long has Maikill been away from it, he had almost forgotten what home smelled like--whether it was here or in the far away steppes of of his father's clan. In no time Maikill found that Black's was still in good shape--Sanji and the others had been busily cleaning the place while the group was gone and making it ready for business, they even had the front sign taken down to have it repainted with a different name. They were also glad to hear everyone was still alive, but was saddened at the loss of both Grendel and Xeron from their group. After eating several servings of Sanji's cooking (cooking:19), which was much to his liking, Maikill excused himself and went out in search of his uncle. What he would do when he found him was easy enough to know, but what if he had friends, how could Maikill expect to survive a fight without his company companions. The rest of that day and the next two brought no success (no rolls made), but he had laid the foundation of whom he was seeking and perhaps those people he had talked too would give him word at some later time about his foul uncle--then he would pay.

Day16

That late morning the group in whole reconvened at what was formerly Black's Emporium. Valla and Zeoll looked bushed and had remnants of something, makeup(?), on their faces. Bosk, Ransy and Beri had just finished their training last night, supped mightily with the rest of the WLA chapterhouse and slept just as well in their barracks beds to find themselves this morning a little sore as they had breakfast with the rest of the group. Cesar seemed a bit more introspective perhaps, maybe it was the amount of wisdom he had received the last few days that he was still processing in his mind and spirit, but like Maikill and the rest, it was abruptly interrupted by the burnt offerings Sanji served in the guise of bacon and eggs to the Iron Adventurers--hopefully they have iron stomachs as well to keep down Sanji's cooking (Cooking: 3).



Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+3=18 ;
Thursday April 29th, 2010 7:00:28 PM

As the reunited group approaches the shop Bosk breaks out into a run and makes an amazimg leap towards the door. It is clear that he is enjoying the fact that with his new armor he can run fastet and jump farther than in his old armor and appriciates everyone staying in the Sargrass while it was being made.

Sitting down to breakfast he looks at the charred bacon and remembers that Grendel had the groups well seasoned skillet on her when she left. He makes a mental note to replace it and to get some special spices which may enhance meals such as this.

After thanking Sanji for the meal Bosk how Hemust, Jillian and herself got along while they were gone and what the word around town is about the braineater. He then will ask the non-WLA members about thier experience and check that Cesar's horse was well taken care of (and not still in Hook City ;)

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20=4 ;
Thursday April 29th, 2010 9:59:52 PM

Beriothian walks slowly down the road to their shop. His legs feel like lead after the strenuous training at the WLA, but Beri has learned a few things about the proper way to jump. More importantly however, he has learned more than a few things about the correct way to land, which apparently is not square on your rear end.

As he approaches the shop he sees that the sign has been taken down.
It looks like they are getting the shop ready to reopen... I wonder if they have already renamed it.
He joins up with the rest of the group and sit around the table telling the tales of their adventures. From the looks of it Valla and Zeoll have a the best tale of all to tell.

As the adventurers finish their tales Beri is thrilled by the site of a hot meal, though upon it's arrival he is not quite sure which black globs are the eggs and which are the bacon. Still, never one to turn down a hot meal, he quickly picks up his for and makes short work of the meal. As soon as Sanji returns to the kitchen Beri makes a mad dash for the bathroom, locking the door behind him. What can only be described as the gargled war cry of a thousand drowning orangutans can be heard from the small room as Sanji's breakfast exacts it's revenge on the poor elf. A few minutes later Beri emerges and heads to the kitchen for a weak cup of coffee... that he kindly insists on preparing himself.

iron stomach = 4

ooc: It wasn't mentioned in the post, did I find someone to add a room before going to the WLA?

No, you didn't have the Writ to get back in. DM Jim

Sanji -- DM Jim 
Thursday April 29th, 2010 10:02:22 PM

Very apologetic over the poor breakfast, Sanji relates to the rest that the time they had been away had been spent cleaning the business and making it ready to open. Also, sadly, Hemust and Jillian were going to ask Grendel to marry them as they have come to an agreement about their future, but that looks to be on hold now.

Valla AC:16/16/12 HP:12/12 
Thursday April 29th, 2010 10:42:23 PM

Valla greets everyone in turn, trying to hide his blushy face a bit.... I've bought a haunted tower, He reply's to Bosk. Then turning to the group, It seems we've recieved our first, and probably only, warning about entering the place... It was an.... unpleasant experience.

The elf relates the tale of the girls being tortured to death. The haunt the tower now, and are probably not friendly by any means from the leaving message they'd given us. Im not to sure about these things... Spirits controlled our bodies for tea time... I know that much, powerful spirits I think; in little girls bodies; and lots of make-up... A venture for a later time I fear...

He seems a bit distraught, even odd maybe. Looking at the horribly cooked meal, he doesn't even care. Without food for two days, Valla eats his plate, and and leftovers, quickly. Thanking Sanji when he's finished.

So, after the Cultists right away? Or is it possible we can go back into Hook City, I still need a few supplies, which I meant to do.... But, Things happend.

OoC: BTW, how much was the loan to Bosk? I scrolled back, but can't seem to find it in the posts...

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 29th, 2010 10:54:06 PM

500g each Valla, Maikill, and Xeron
2g Beri

Maikill HP 39/39, AC17 
Thursday April 29th, 2010 11:12:24 PM

Greeting his companions when he returns, he goes over his search for his uncle.

"I think he close by, I find him soon."

Maikill wolfs down his breakfast, not caring how it tastes.

"I buy new armor Bosk. You make me think, maybe metal not good. I buy rhino hide. Rhino strong animal, eat grass. I buy rhino armor. Now I strong like rhino."

Cesar - HP 29/29, AC 21 
Friday April 30th, 2010 3:41:12 AM

Cesar arrives quite early to the Iron Adventurer's Shop, a relaxed and peaceful look upon his face.

"Good evening, dear fellows", he greets them upon entering and sitting down at the table, "I hope all your ventures went as expected. Valla, I'm with you if you need to nip into Hook Town for a few provisions: I need to find a courier and buy a few pieces of equipment before we start off in search of Vellinus and his cultists. Regarding that: if nobody has found any information on the creature, we could start off by tracking the Yosef person you thought was a cultist and see if he has any information about where the squid-creature lies"

OOC.
How does buying equipment work? A simple visit to the Catacombs or a RP'd stroll through town?

Either, however while in Mudtown you do not have access to the Catacombs nor any magical items for sale, and all purchases/sales must be approved by me. DM Jim

Cesar - HP 29/29, AC 23 
Friday April 30th, 2010 3:57:56 AM

(OOC: name update)

Zeoll and his dog 
Friday April 30th, 2010 7:46:54 AM

Zeoll grins. "At least we made it out alive," he adds to Vala's story, filling in any missing details.

Ransy AC 21/12/20 Hp 23/23 
Friday April 30th, 2010 11:56:32 AM

Ransy says: Alas, we haven't heard anything at the Woldian League of Adventurers about the illithid.
We didn't have time, however, for they pressed us very hard at the training grounds.
We could go back there and try to make some acquaintances.

Zeoll, there's an illithid on the loose here in Mudtown, and he has instigated a kind of religious cult of people who'd like to be dominated by him. There are little worms which are put in people's brains, ugly, yak!
We saved a mole who can get those worms out of a man's brain, and eat it.
Master Alistair is studying a worm, right now, probably.
Where is the mole now? Does anyone know?

Cesar, I don't think it's a good idea to track Yoseph, he's gone too long now, thanks to Bosk.
We had better ask around in the taverns, watering holes etc. about people disappearing or acting strangely. That might give us a clue to the illithid Vellinius.


Sanji -- DM Jim 
Friday April 30th, 2010 12:11:22 PM

"I have a mole," replies Sanji, "Oh, I mean, I have THE mole and it's been well cared for." When Ransy gives rebuke to Bosk, Sanji speaks in a irritated voice, "Have a care who you blame, you don't know everything. As we speak, that Yosef character could be doing terrible things and needs to be put an end too, but since you've written him off--somehow knowing it's too late and blaming Bosk for it, you can discard the idea and feel no resposibility for what may happen. Right?"

Ransy AC 21/12/20 Hp 23/23  d20+9=29 ;
Friday April 30th, 2010 2:07:40 PM

Ransy tries to appease Sanji, using diplomacy (check 29, natural 20)

Ransy: Of course, I still feel responsible, but I doubt whether Yoseph is a good lead now. But, speaking of which, you, Sanji, do you know where Yoseph went? AFter all, you've spent a lot of time with him, haven't you? Could you somehow help us find him?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday April 30th, 2010 2:28:59 PM

Cesar, check out the below link on the catacombs.
Using the Catacombs

Bosk looks over at Ransy, slightly embarrassed by his comments. I'm sorry if our lead on Yosef has grown cold, however we do know where he was headed and it takes more than a few days to establish a powerful cult. Setting that aside, what would you like to do about Yesef? He is planning on establishing a group of people who will work together to gain power and control those around him. Although it it is wrong to manipluate people like that, there is nothing illegal about it. We cannot simply kill or arrest him for forming such a group. Unlike Vellinius he is not using mindcontrol to force people to stay with him or obey him. I am afraid we will have to bide our time until he has enough power that he feels safe enough to break a few laws before we can do much. We cannot go into a strange town without jobs or a place to stay and wait indefinitely for him to make his next move.

As much as it pains me to say it, for now I think our best course of action is to place notices around the WLA and to gather information on the group. Besides, I have a feeling Vellinius isn't going to take a rival group formed by his former members lightly. There is a good chance he will take matters into his own hands before we have justification to do so.

In the mean time I am more worried about the group that kidnapped you and Cesar and placed you in those lockers. I suggest we stake out the warehouse and try to get our money back from freeing you, learn what thier plans for you were, and stop them from capturing any more innocent people.

That being said, you all have induldged my desire to join the WLA and waited while I was fitted for armor. If you plan to stay with us and we are to be companions then I will show you the same respect by accompaning and assisting you on your endevors.
It is clear that the taur is sincere in his comments will go after Yosef without hesitation, should that be the groups will.

After talking with the others on what to do next, Bosk asks Hemust and Jillian if they have heard anything about the braineater since thier leave. Although they haven't actually killed or captured the creature the murders have stopped and he would greatly like to claim the reward.



Sanji -- DM Jim 
Friday April 30th, 2010 2:53:20 PM

"Alot of time? No, he was here sleeping most of that next day with his wife, or whatever the heck she was, and the kids. you know as much about him as I do."
------
ooc: please note everyone, unless you take the time required--1 full minute (10 consecutive rounds), all diplomacy checks are at -10 per the rules.

Hemust and Jillian -- DM Jim 
Friday April 30th, 2010 2:56:24 PM

Thinking something else was on Bosk's mind, the pair are slightly surprised when he asks them about the braineater and his apparent absence and how the town has reacted. Not suprisingly, Mudtown has become it's old self again--people milling about, getting hired, fired, killed and worse--it's almost as if the pair wished the braineater was still in town, at the minimum, crime would be less due to less people on the streets.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+2=17 ;
Friday April 30th, 2010 9:27:42 PM

Beriothian enters the room again holding a steaming cup of coffee.
It's too early to be arguing. As far as we know the Vellinius is not going to attack anyone else now that the fledgling cult has fled. While I can't wait to get my revenge on the coward that attacked me from behind, I have no delusions about us being ready to take him on so I am happy to put that on hold for now.

As for our next mission, the only real lead we have is the direction Yoseph was headed, and he is almost certainly the safest choice at this time. The only problem is that Bosk is right, we have no justification to hunt him down... yet. Probably the most logical option at this time spend a few hours after breakfast gathering info. With a little luck we can gather a few leads, and if Yoseph is a dangerous as he considers himself to be I am sure we can find somebody who can not only give us cause to go after him, but will also pay us for our troubles.


Beriothian sips slowly at his coffee and notices something odd about the table.
I wonder where all the food has gone. Surely only those with Orkish blood could stomach such a meal. Perhaps they fed it to the dog, though if that's the case I am glad I'm not the one that has to clean up after it in the morning

ooc: Bosk, the MW Skillet wasn't on Grendel. According to your sheet it's in Group Loot (and Grendel doesn't have it among her items). I also don't see her taking it in the archives... I am pretty sure we just didn't get back from the WLA before breakfast was started (it is late morning after all).
also, that 17 was for my tap game... ignore it.

I ruled she took it along with her for the trip. DM Jim

The dog with no name -- DM Jim 
Friday April 30th, 2010 10:28:03 PM

"Worwl...woof woof." Obviously the dog was hungry, it had waited faithfully outside the haunted tower for days while his master and companion played at a tea party and hadn't a bite to eat all that time. "Worwrl."

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday April 30th, 2010 11:57:40 PM

Whispers in a hushed voice
I know the food was awful, but it's just cruel to have made the dog eat it. Listen to him out their suffering... you should be ashamed of your selves.

Ransy AC 21/12/20 Hp 23/23 
Saturday May 1st, 2010 3:06:32 AM

RAnsy says: let's not jump to conclusions, guys. Beri, you say that Vellinius is not going to attack somebody else. I don't see how we could possibly know that! That man is a monster, not a law-abiding citizen. And you know what monsters do in a town where there's hardly any law-keeping authority. So let's not assume that Vellinius will refrain from doing evil. Or am I missing something here?
As to Yoseph: do we really have to wait until he commits a crime? IF he really was part of the cult, as Temujin said, he'll likely be preparing for evil right now. It is better to prevent, than to wait and mourn the death of another victim, I think. So, if we can discover where Yoseph went, it would be good to follow him.



Cesar - HP 29/29, AC 23 
Saturday May 1st, 2010 7:17:23 AM

"The most pressing matters we have on our hands are Vellinus and his cult. We now nothing about where Vellinus is and what he is doing, so I say we start off with searching for Yosef: he probably didn't travel far with his family, so we might be able to catch up with him. Ransy, you are right that we do not have anything on our hands to incriminate him, but we should still keep an eye on him. We might find some evidence of what he was doing here when still in direct contact with the squid-thing. Although... where would we find a lead on his destination?"

Maikill HP 39/39, AC17 
Saturday May 1st, 2010 11:49:12 AM

Maikill listens as the argument plays out over what they should do next.

"I go talk to uncle soon. No care about Yosef. He leave here, not our problem. Why not we stay here, take care of shop. I talk to uncle, Cesar and Ransy find out who put them in locker? You not care who put you in locker or why?"

Maikill shakes his head.

"We have own problems, we not in charge of all Mudtown."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday May 1st, 2010 12:26:21 PM

ooc: Sunday February 7th, 2010 3:03:03 PM we learned that Yosef's family is heading a half days journey from here and most likely will be going to fishing town on the coast.

I will go with the group to chase which ever lead we choose, but it might be wise to try to collect the reward for the Braineater while one is still being offered.

Ransy AC 21/12/20 Hp 23/23 
Saturday May 1st, 2010 12:43:25 PM

Ransy: I don't know who offered a reward for the Braineater, nor under which conditions. Can you please tell me some more about that, Bosk? Of course, if we've earned it, we should collect it.

Maikill HP 39/39, AC17 
Saturday May 1st, 2010 12:49:59 PM

Maikill turns to Ransy.

"You not talk much to me. Let me ask you again, do you care who put you in locker? If you no care, let people put you in locker and not seek revenge, people think you weak. If they think you weak, they maybe do it again."

Maikill looks to Ransy and glances over at Cesar.

"If people try put me in locker, they need kill me first."

Zeoll and his dog 
Saturday May 1st, 2010 1:28:58 PM

Zeoll shrugs, trying to follow the debate. "This villain sounds like a menace," he says. "But I'll go along with whatever the majority want to do."

He feeds his dog, and chides it. "Next time go hunt for cats and rrats. If you die, I'll have to call a new companion."

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 1st, 2010 1:43:27 PM

I said as far as we know Vellinius isn't going to attack because the only victims that we know of his are myself and the poor fellow pretending to by Yoseph. Everyone else was a victim of Temujin. And I do think we should go after him, but a guy who can make your head explode without ever presenting a target is not someone we should be attacking without a lot more information.

And as for Yoseph, I believe that we do need to wait until he commits a crime before we do anything. Or, more precisely we should find out if him and his cult have already committed some horrible acts for which there is a bounty for. I think that most of us here are not ready to become vigilantes who chase down people on a whim. In fact, our track record shows us to be pretty poor judges of other people's actions and motives. I definitely think the wisest course of action is to spend at least a couple hours looking for leads.


Beriothian turns to Maikill.
While I'm aware of what your uncle did, I don't believe I've ever talked with you about your uncle. Do we know if he is in town? If so, I'm all for hunting him down so you can talk with him.

The dog with no name -- DM Jim 
Saturday May 1st, 2010 2:28:44 PM

"Worrrl." The dog truly seemed saddened at the thought of dying so his master could get a new companion, so much so he slowly sulks off to find a quiet corner to sleep in.

Ransy AC 21/12/20 Hp 23/23 
Saturday May 1st, 2010 2:59:19 PM

Ransy says to Maikill: sorry for not answering you right away, but apparently you didn't listen to me in the past either. It's easy to say that you would be killed first before being put in a locker, but I was knocked out from behind, with a well aimed blow to the brain. You should have passed out too if you were the victim of that.
Of course, I would like to go after our attackers, but that doesn't mean we have to let Vellinius do his evil work unchallenged.
And I have already said that I find Yoseph's trail a poor lead. He's gone almost a week now. The gods know where he might be at this time. Before, I said: IF WE KNOW, but I don't think we know enough.
So we should gather information. We know far too little, either about my kidnappers, or Vellinius or Yoseph.


Cesar - HP 29/29, AC 23 
Saturday May 1st, 2010 3:05:30 PM

"So let's get moving and search for some clues on where to start! What are the main points we should focus on?"

Zeoll and his dog 
Saturday May 1st, 2010 8:14:19 PM

"What exactly arre we looking forr?" asks Zeoll. "I'm good at finding things out."

Maikill HP 39/39, AC17 
Saturday May 1st, 2010 10:01:17 PM

Maikill listens to Ransy and nods in agreement.

"Sometime I listen but no remember. I not too smart they say. I strong though, it take more than one hit to knock me down, then I turn around and see who hit me. I not say it your fault you got put in locker, I just wonder why you not first want to find out who put you in locker. If you want, I help you. No want you put back in locker."

then he adds

"I know my uncle near, Temujin tell me. I find him soon."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday May 1st, 2010 10:30:43 PM

ooc: Bosk is willing to pursue any avenue (Though the kidnappers seem the most immediate threat and owe us 800gp), however he would like to attempt to collect the brain eater reward first.

Last known location -- DM Jim 
Sunday May 2nd, 2010 1:35:26 PM

ooc: please remember when you all left Temujin behind, he gave you a slip of paper with Vellinius' last known location. You guys did read that part, right? :)

Zeoll and his dog 
Sunday May 2nd, 2010 3:27:31 PM

LOL! Zeoll admits that he never mastered the art of reading.

Cesar - HP 29/29, AC 23 
Sunday May 2nd, 2010 3:30:18 PM

OOC: d'oh! Well... I guess we have our starting point! XD

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday May 2nd, 2010 6:08:01 PM

ooc: I'm going to claim that while Will remembered that line, Beri is still unaware that Valla was handed a piece of paper, or at the very least is unaware what was written on the paper... >.>

Maikill HP 39/39, AC17 
Sunday May 2nd, 2010 9:22:35 PM

ooc: Maikill doesn't read, so really doesn't believe anything of value could be on a piece of paper.

Cesar - HP 29/29, AC 23 
Monday May 3rd, 2010 2:42:38 AM

OOC: let's just wait for Valla to say if the note was common knowledge or if he kept it all to himself then!

Ransy AC 21/12/20 Hp 23/23 
Monday May 3rd, 2010 8:47:50 AM

Yeah, Valla didn't say anything about it, so Ransy ignored it. Thought it was a private message, lol.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday May 3rd, 2010 2:05:25 PM

ooc: Last call, any suggestions for changes in how I post the group loot? I like having the basics on my CS with a link to a detailed spread sheet (I like your setup Jim) for those wanting more info. Due to confusion I will place an in game in character post listing every ones cut after the DM and Catacombs clear it.

Jim, did my taur shoes ever get put on? If not I would like to get them shod at the next available opportunity. (How much does that cost?)
No, and cesar never picked up his horse in Hook City either. That would be a good place to get them shod for 1gp, or you could take your chances here in Mudtown for 1sp. DM Jim


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday May 3rd, 2010 10:17:19 PM

Beriothian sips on his coffee and looks around the room.
It sure got quiet in here, I bet they are all struggling to hold down those eggs. Or were they tomoates... hard to tell when they get that color.

Valla AC:16/16/12 HP:12/12 
Monday May 3rd, 2010 11:25:34 PM

Sorry guys, been hella busy, got another job. Cutting down big ass trees... Stuff aint no joke...

Valla listens to everyone banter over the lost lead and what to do next. I have this... I think it will help... He hands the piece of paper to Sanji, I Havn't read it yet, so read it aloud. I think we should go back to Hook City, get what we need and then find our Illithid. Without better gear, our heads could possibly be the next debris in the mud...

Last known location -- DM Jim 
Tuesday May 4th, 2010 12:47:41 PM

Sanji looks at the slip of paper and it is a small map of sorts. It shows a medium sized building (40'x20' you would guess) out on the water at the edge of South Mudtown. The only word on the map is, The Madrigal.

Cesar - HP 29/29, AC 23 
Tuesday May 4th, 2010 2:33:55 PM

"Whiner!", exclaims Cesar, "I may have forgot to pick up my horse... could we please hurry up and decide our destination, so I can run to the stables and make amend for this shortcoming of mine?".

Ransy AC 21/12/20 Hp 23/23 
Tuesday May 4th, 2010 5:09:16 PM

Ransy looks at the map, and says: "it's on the water, we'll need a boat or something similar to get there.
Now we have a lead. Perhaps Zeoll and I could get out and try to collect some info in the streets and the taverns about that term 'The Madrigal'. Zeoll, what do you think?


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday May 4th, 2010 9:54:25 PM

I think that I will head with Bosk and Cesar to the stables. While they are taking care of their chores I will try to hire some carpenters to add that extra room and see if I can find someone who has heard of "The Madrigal".

Actions -- DM Jim 
Tuesday May 4th, 2010 10:09:19 PM

Since you'll be splitting up, how about a list of actions based on time of day:

Breakfast--now
After breakfast
Lunch
After lunch
Dinner--I 'll pick it up here



Zeoll and his dog  d20+6=15 ; d20+6=14 ; d20+6=18 ;
Tuesday May 4th, 2010 11:21:32 PM

Zeoll goes out with Ransy a-gathering info about this "Madrrigal."

Gather Info checks: 15, 14, 18.

In private, he asks Ransy, "What do you think this thing is about?"

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+3=23 ; d20+3=13 ; d20+3=17 ; d20+8=27 ; d20+8=21 ;
Wednesday May 5th, 2010 1:11:38 AM

Beriothian will head out with Bosk and Cesar to the stables. After stopping off there he will find someone to build the extra room onto the store.

(Beri will defer to their time table since he is the one tagging along.)

Gather Information = 23 (nat 20!)
(two more rolls in case you need them)
Gather Information 2 =d20+3=13
Gather Information 3 =d20+3=17

And just because Mudtown is soooo safe...

Spot =20+8=27
Listen =d20+8=21


Ransy AC 21/12/20 Hp 23/23  d20+2=6 ; d20+2=3 ; d20+2=9 ;
Wednesday May 5th, 2010 5:56:07 AM

Ransy tries to assist Zeoll in gathering info, but it doesn't help (6,3,9).

Ransy asnwers Zeoll's question: what it is about? I think Vellinius, the illithid, is interested in power; he probably wants to become the most powerful figure in Mudtown, without alerting the authorities in Hook City. So he tries to remain hidden, while gathering followers in a cult and dominating people through brain-worms. I don't know who his main adversaries are at the moment; I don't think we are; we have done little so far to hinder him in his actions. I don't believe the cult has disappeared entirely now that Yoseph is gone. One member less doesn't mean the end of the entire cult, I would say.

Zeoll and his dog 
Wednesday May 5th, 2010 6:22:06 AM

"Hmmm ..." Zeoll muses, "Sounds to me like sunshine is what's needed. If someone could pull back the currtain, rreveal the trruth, and let people know what is rreally going on, then that would be half the battle."

The liontaur is obviously very thoughtful.

[OOC: I am very seriously thinking about taking the Stinger prestige class at level 4. The Stinger's ability to spread rumors -- especially true rumors -- not to mention the reputation Stingers have for fairness and targeting those who need to be targeted -- seem really relevant to this situation, Zeoll thinks.]

I like the Stinger class too--thought about taking it for my Bard in Ust, but we don't do a lot of town/city RPing there so it would have been wasted. But here in Mudtown, you would rule! :) DM Jim

Maikill HP 39/39, AC17  d20+5=10 ; d20=6 ;
Wednesday May 5th, 2010 11:55:43 AM

Maikill seems confused, decisions are not his strong suit. Rushing in to fight, that he can do. He finishes eating the burnt breakfast and puts on his new rhino armor.

"I go ask about uncle."

Maikill will spend the day looking for him.

spot 5
gather info 6

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20=15 ; d20=13 ; d20=20 ; d20=12 ; d20=20 ;
Wednesday May 5th, 2010 12:47:30 PM

After breakfast Bosk will go into the city with Cesar and Beri in order to get his shoes shod and make a trip to the catacombs. Around lunch time they can visit the WLA and seek out information on The Madrigal and Cesar and Ransy's kidnappers, Bosk will also but a message on the board there. Afterward they can pick up Cesar's horse and look for someone to put the addition onto the shop (Bosk will also pay for one room) and continue to search for information on The Madrigal and the kidnappers.

Actions:
=================
After Breakfast
Go to Catacombs at to get shod

Lunch Time
(bringing lunch with him)
Gather Information at WLA for The Madrigal =15
Gather Information at WLA forthe kidnappers = 13

After Lunch
Hire someone to add additions to the shop
Gather Information in town for The Madrigal = 20
Gather Information in town for the kidnappers = 12

On the way to dinner / leaving the city
On the way through Mud Town on the way back to the shop, Bosk will ask for information about Maikill's Uncle. Gather Information = 20

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 5th, 2010 12:48:28 PM

ooc: I forgot to mention picking up Cesar's horse while leaving the city :)

Ransy AC 21/12/20 Hp 23/23 
Wednesday May 5th, 2010 3:56:07 PM

Ransy to Zeoll: before we can tell the people, we first have to find out ourselves, to know exactly what's going on. I was just speculating.

Actions -- DM Jim  d20=18 ;
Wednesday May 5th, 2010 5:43:25 PM

Heading out for the day on various tasks, the group splits up after their very poor breakfast that Sanji destroyed--maybe they'll eat something palatable somewhere else as even Sanji, Hemust and Jillian didn't bother to eat the charred breakfast.

Beri, Bosk, Valla and Cesar head back into Hook City and with the acquisition of the Writ, they pass through a smaller gate into the beautiful, pristine city. Bosk attempts to get his magical horseshoes shod at the Catacombs, but they don't handle such work. Since Cesar is wanting to go get his horse, they proceed there and find that the amount owed is 10gp for Whiner to be freed--he has been very well cared for and his well groomed pelt shows generous attention. For 2gp, one gold piece per hoof, Bosk can have his hooves shod with his magical horseshoes--the aftereffect is the minotaur is making a little more noise than before, but the cobblestones of the street acentuate all manner of conveyances that roll or walk upon it's surface.

Bosk and the others also visit the WLA and ask around about the Madrigal and the kidnappers, but no one there in the common room or training room know anything about it. Posting some notices, they hope something may turn up. When they leave, both the Taur and Beri try in vain to hire someone in Hook City to add on to their building in Mudtown, but they're curtly told that no one works in Mudtown except other Mudtowners. When they exit the city and make their way back, they do stop by a small construction place called Gil's. They charge the standard price for a 10'x10' living space--100gp. When asking about for Maikill's uncle, boss learns nothing about the uncle, but he does hear that someone, a half-orc, is also looking for same said uncle.

Maikill, impressive in his rhino armor, spends many hours looking for his uncle. Perhaps he's already left, maybe he's in Hook City itself. Whatever the case, another day is spent learning nothing helpful about his murderous kin.

Ransy and Zeoll have better luck as they both learn that the Madrigal is an inn and the pair also find exactly where it is. A ramshackle medium sized building set out on the water, it has a pier that leads out to it about 50' in length and there are several small boats tied to both the pier and the wraparound porch that encircles the inn itself--it seems to get more popular as the night approaches and the sound of singing and merriment can easily be heard from the shoreline.

As dinner time approaches, the entire group reconvenes back at the shop to share what they've learned or lack of. Sanji this time serves an excellent meal of pulled pork sandwiches with some homemade coleslaw (cooking 18).

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday May 5th, 2010 11:02:25 PM

Beriothian heads back into Hook City with his group, the contrast from the dank streets of Mudtown is astounding. Even the fragrant air of the stables is like roses in comparison. While the other party members go about their cores Beri tries to gather some information, but comes up empty handed.

The party is greeted warmly upon their return to the WLA, however as helpful as the members try to be none are able to provide any additional information. Feeling slightly dejected the head back to Mudtown.

Shortly after passing back though the city gates they come across Gil's. Beri enters the shop and walks up to the counter. Excuse me, I am interested in adding a room onto our current residence. He pulls out the 100 gold coins he had set aside earlier for this purpose and hand them to him.

Returning to the shop Beri's nose is delighted to catch a whiff of something delicious. After a moment his heart leaps at the realization that it's actually their shop that the aroma is coming from!
It smells like Sanji was far more successful with dinner. I hope he made plenty, I'm famished!

Once Beri's chewing has slowed down (about halfway through his third sandwich) he turns to Maikill.
By the way, we stopped by Gil's construction earlier today to add some rooms to this shop. We asked him about your uncle. *nom nom nom...gulp* he said that a half-orc had been asking about your uncle as well. *nom nom...gulp*. I assume you had been to that shop asking, and not some other half-orc. *glug glug glug*. Anyway, it was odd, almost as soon as I heard that I had a vision of you with an orc's axe in your head. I'm glad you're safe, but if your uncle uses an axe you may want to be ready to duck when you are fighting him.

Zeoll and his dog 
Thursday May 6th, 2010 7:33:24 AM

Zeoll suggests to Ransy that the two get back to the others and tell what they found. And then the whole group can come back tonite for further investigations. Those who are less socially adept can sit in the back in case things get rough. Them what gots some social graces can work the crowd.

Maikill HP 39/39, AC17  d20+5=12 ; d3=2 ; d20+5=11 ;
Thursday May 6th, 2010 10:54:32 AM

Maikill gulps down his food and listens to Beri's words.

"Yes, I talk to lot of people. Need find uncle."

when mention of the vision of an axe in his head, Maikill shrugs

"That probably how I die. I kill others with axe, it fair I die by axe too. First, I find uncle. Then I die it no matter."

Maikill gets ready to turn in for the night.

"We still keep watch here?"

listen 12
spot 11 (ignore d3, stupid shifting buttons)

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 6th, 2010 12:21:18 PM

Bosk enters the room a little more noisily than usual as he gets used to walking on his new shoes. Despite a long day of questioning he was unable to find any answers, but he was glad to find someone who would put an addition on the building. It would be nice to have a room of his own, even if there would be little room for anything other than a bed.

When Sanji brings out the meal his stomach growls audibly. This smells terrific. You really have outdone yourself this time. When Ransy and Zeoll relay what they found the cleric asks what the plan is. Do we set up a reconnaissance or should we try to gather more information before we move in? My suggestion is that we try to claim the reward for the brain eater tonight and do a little more investigating in the morning. From what Grendel told us, an Ilithad is a formidable foe and thanks to the helm of disguise we will not know what he looks like. We will have to be careful who we ask questions of and very observant.

Ransy AC 21/12/20 Hp 23/23 
Thursday May 6th, 2010 1:26:37 PM

Ransy enjoys the meal which Sanji made very much and compliments him: that was really tasty; I think your cooking is improving, keep up the good work!

He then suggests: I think it's best if Zeoll and I take a look at the Madrigal Inn tonight. Vellinius doesn't know us yet, we have only recently joined this party. So even if he's there disguised, that doesn't matter. We'll just listen very carefully and keep our eyes open, acting as if we're two guards with a night off.

Sanji -- DM Jim 
Thursday May 6th, 2010 4:33:18 PM

Sanji, who is a woman of 10 and 9 years, thanks everyone for their compliments. If only they knew it was pure luck that she didn't ruin yet again another meal.

"So you're all heading out tonight to go after this mindflayer?" Sanji asked, "or just some of you?"
------
ooc: besides Beri, who else wanted to have a room for them built? Bosk? Currently the shop has three bedrooms upstairs that is occupied by Hemust and Jillian(master suite), and Sanji(guest room). That leaves 1 small bedroom and the floor downstairs, altogether holding 5 people somewhat uncomfortably--however there are 5 medium sized and 2 large sized people, and a dog--very cramped as of right now. Two more rooms won't cut it.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 6th, 2010 5:04:40 PM

ooc: Yes, Bosk would like one. (The gold is already deducted on my CS).



Maikill HP 39/39, AC17 
Thursday May 6th, 2010 6:14:15 PM

ooc: Maikill will pay for a room as well. Need to do my book keeping on the CS. I thought a Ransy and Zoell were going to check it out, but we could just go for it. Maikill is always game.

Rooms -- DM Jim 
Thursday May 6th, 2010 8:33:46 PM

All in all, you guys need 5 more rooms in addition to the 3 already paid to be built tomorrow. That'll leave the shop floor empty and 1 guest room upstairs empty and one in the new wing empty (for that 8th player). it should be noted that a standard 10'x10' room is going to be cramped for a large creature such as Bosk and Zeoll.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 6th, 2010 8:55:54 PM

ooc: What sized room do taurs need, and what is the cost?

Double the size, so 10'x20', 200gp. DM Jim

Zeoll and his dog  d20+6=25 ; d20+7=13 d20+8=22 d20+6=19
Thursday May 6th, 2010 9:00:07 PM

Zeoll's tail twitches and sinks. "Um, sorrry, but my funds currrently will not suffice. As a child of Motherr Wold, howeverr, I'm happy to call the sky my rroof."

Zeoll spends some time with this Sanji. He talks about her life and background. He shares a story or two. He hopes to get a sense of her motivation and intent. Sense Motive 25, woot!

Later, he is happy to go to the tavern with Ransy. Once there, he tries to set folk at ease with his singing and tales. Perform 13, Diplomacy 22.

As time goes on, he tries to hear rumors and news, without giving anything away. Gather Info 19.

Maybe Ransy can aid another.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday May 6th, 2010 9:16:46 PM

I would be happy to loan you the money Zeoll. Every member of the Iron Adventurers deserves a good nights sleep.
Beriothian takes out 200 gold coins and hands them to Zeoll for his room.
I'm not sure how safe it is to be going to the tavern alone, but if you think you are going to be safe then be sure to case the location so we know what to expect when we go.

After Dinner plans? -- DM Jim 
Thursday May 6th, 2010 9:29:37 PM

LMK what you guys intend to do, or talk some more about it. So far I Zeoll and maybe Ransy going to the Madrigal alone...

Zeoll and his dog 
Thursday May 6th, 2010 9:48:46 PM

Zeoll thinks the whole group should go to the tavern. But Ransy and Zeoll can arrive at a different time and pretend not to know them.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 6th, 2010 10:03:28 PM

ooc: since we have time before we leave, can we take 20 on a disguise check?

I think it is best if we all go, but since Velinius knows who we are I suggest we all take some time to change up our appearance a little so that we are harder to recognize. Since Maikill and myself are the largest, I suggest that one of the two of us use the helm of disguise.

Sorry no. Since the normal time to prepare a disguise is 1d3 x 10 minutes, Taking 20 could be quicker, which is not what they intended. If anyone is going to adopt a disguise, please list your bonus, if any, and what you're attempting to change in your appearance. I make the final roll as per the rules. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday May 7th, 2010 1:13:58 AM

It may be a better idea to have Zeoll and Ransy head in first, and the rest of us can follow about 20 minutes after them. That will give them time to scope things out before the increased chance of detection when we are all there. I also agree with bosk, if we have the time we should take a while to make sure we are well disguised before entering. There is no reason for us to take unnecessary chances.

Cesar - HP 29/29, AC 23 
Friday May 7th, 2010 3:24:15 AM

OOC: sorry for the delay, but I've been terribly busy with work and only now managed to find some time to open the Wold! Cesar also wanted to find some sort of courier to send some money back home to his parents during the day: is it possible? And can he have Whiner fitted with the magic horseshoes too? And lastly: does the IA shop have a stable where I can leave Whiner or do I have to return to the Mudtown stable where the horse was tethered at the beginning of my adventure?

IC.

Cesar gulps down his food, a look of sincere satisfaction on his face as he finishes his meal.

"I could go with you", he tells Ransy and Zeoll, "I'm not much of a knave, but the mindthingy doesn't know me either so he shouldn't recognize me... unless he did some investigation of his own, that is".

Cesar - HP 29/29, AC 23 
Friday May 7th, 2010 3:25:31 AM

OOC:

Almost forgot: if the other Ironers don't have anything against it, Cesar will buy himself a room in the shop too and if the need arises even a small stable for Whiner (how much would it cost?)

Valla AC:16/16/12 HP:12/12 
Friday May 7th, 2010 9:10:37 AM

Getting back from his errands, the catacombs, looking for info on the Inn and enjoying Hook City as a whole. He comes into the shop just as everyone has finished eating, which he had done while walking around. He nods to everyone, and leans aganist the wall, spell book in hand. Listening to the conversations going on around him.

Valla isn't pressed about his living space at the moment, We are hardly ever here anyways. I'll sleep on the couch again.

When its brought up about the group splitting up again, aganist the mindflayer of all things, Your crazy. Going alone isn't a bad idea, its probably the worst. Did you guys forget the Fake Yosef's head explosion? It nearly killed me. I'll not have that happen again. We should go together. A few minutes apart, maybe. But no more than five or so. Twenty leaves way too much time for something bad to happen. Valla talks fast, running his words together. The elf is obviously scared of the Mindflayer.

If we can think of a way to get him outside the shop here. Instead of meeting him on his turf. That would be a good idea. Its a shame we couldn't find out much about the Inn.

Maikill HP 39/39, AC17 
Friday May 7th, 2010 10:36:03 AM

"Maybe we wait outside, and they warn us if need help. If head explode, we hear that. Come quick."

Maikill is prepared to go if that is what is decided.

The Madrigal -- DM Jim 
Friday May 7th, 2010 2:30:13 PM

Heading out to the inn the company heads South to the waters edge and spy the wooden building out on the water--it was as Zeoll and Ransy had described. At this time of night it's becoming quite busy. The sound of music, singing and the smell of barbeque permeate the air. A few longboats and skiffs lay tied up and slowly knocking against the building supports and walkway surrounding the building and a few people are walking and talking about the wraparound veranda.
---------
Who's going in?
Who's staying outside and for how long?
State your actions please :)

Maikill HP 39/39, AC17 
Friday May 7th, 2010 4:36:06 PM

ooc: somebody please make a plan and Maikill will follow it. I think if he shows up in Rhino armor to have an ale then it will go south in a hurry. He prefers to wait outside, perhaps on the veranda.

I should have let everyone know that armor use is common in Mudtown, with all the mercs walking about, so Maikill would look cool, but it's not like he's the only one wearing armor. DM Jim

Maikill HP 39/39, AC17  d20+5=6 ; d20+5=6 ;
Friday May 7th, 2010 5:07:32 PM

OOC: Thanks for the clarification.

Maikill will go with the group to Madrigal's and wait on the veranda and order an ale if service is available outside. He waits there, not wanting to go inside a cramped bar unless he has to. He leans on the railing above the boats, watching the crowd go in and out.

spot 6
listen 6
(great, roll two 1's)

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday May 7th, 2010 5:30:47 PM

Didn't you get double 1s for the same rolls at the Druid Tree?

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=20 ; d3=2 ; d20+8=22 ;
Friday May 7th, 2010 8:04:30 PM

As the party finishes up dinner Beri heads upstairs to put on a disguise.
I don't think I have the skills to fool somebody who is searching for me, but it is probably wise to hide a few minor traits so I am not immediately recognizable by those just casual glancing in my direction. Besides, most of my equipment has been changed in the last two days.

Beri decides to stick with a simple change in hair color, opting to go blond on this occasion. He spends some time in the bathroom carefully removing the braids from his hair and lightening it to the desired shade. As it dries he decides he likes the way it looks hanging straight and leaves it that way.

Beri will be the first to head into the tavern after Zeoll and Ransy. After ordering a pint from the bar he will find a shadowy location off to the side (one that feels it will give him the option to flank/stealth should things look bad) and will wait for the rest of the party.

ooc: Beri will disguise himself as a blond elf, +10 to skill check (+5 for minor details only, +5 skill)
spot = d20+8=20
listen = d20+8=22
d3=2 was a miss-roll from the buttons jumping after the first roll.

Zeoll and his dog  d20+8=10 ; d20+8=26 ; d20+6=22 ;
Friday May 7th, 2010 10:04:03 PM


[OOC: Can't keep my good old rolls, eh? Maybe the new ones will be better. Hope springs eternal.]

Zeoll enters the tavern with his dog. He is armored; come to think of it, so is his dog. He enters with those who are new on the scene. Those who might be recognized can come in later or wait outside.

The liontaur would not be surprised if he is an unusual sight. If so, he'll use it. Being a center of attention, he can voice toasts, offer compliments, schmooze and chat. He can, when he deems it might be received well, offer a song and some music. He can use a Ghost Sound cantrip to aid his voice, and he sings about making the best you can with the hard knocks life hands you, in a bit of a Mudtown accent, as best he can do with a liontaur's teeth rolling those RRs. Part of the tune goes something like this:

Good ol' Warrdd rrolls dice against ya,
And the Crrones crross eyes and starre!
And the justicarr has sensed ya
Maybe took morre than yerr sharre!
So ya take what life's dispensed ya,
And ya just trry not to carre!


Perform check at +1 with Ghost Sound: a 10, gosh darn it.

Well, maybe he can laugh it off. "Buy me a drrink, boys, my thrroat surre needs it tonight!" Diplomacy 26, not too shabby.

While chatting up the room, Zeoll keeps his ears tuned for stray bits of gossip, especially cultists and the like. But he gives no clue of what he wants most to hear. Gather Info 22.

The Madrigal -- DM Jim 
Saturday May 8th, 2010 2:01:56 PM

With a confident gait, Zeoll walks into the inn and finds it very busy on the inside. There is little room for him to move without bumping into someone and the flick of his tail brings a few choice comments from others there. As he approaches the bar, the barkeep behind the counter says, "Hey, we don't serve your kind! Can't 'cha read?" He points to a sign hanging on the wall behind him that reads, NO TAURS! Thinking that maybe his singing could win them over, it falls on deaf ears, as too does his attempt to get a drink or two (-10 Diplomacy roll since they're not going to let you talk for a full minute to sway them and they're unfriendly). "Likes I said, we don't serve your kind, so get lost!"

It was about this time Beri enters the inn and saunters up to the bar and orders a drink. Another barkeep helps him quickly and fills his order, "1 copper, please." Looking around, there are no dark or shady areas to slink off to. The place is pretty crowded and there is a small band playing in the corner. Taking a sip of the ale, it's the worst he's ever drank in his life--he does notice others buying a more premium ale at the cost of 1 silver a tankard. (please make a FORT Save)

"Hey, you, half-orc!" The call comes from the window behind Maikill and he turns to see a serving wench leaning out of it, "You need a drink?"

Ransy AC 21/12/20 Hp 23/23 
Saturday May 8th, 2010 2:41:45 PM

Ransy enters the Madrigal as well, and keeps a distance from Zeoll and Beri.
He looks around a bit at the folks gathered there and tries to find someone who looks like a merchant's guard and who is not engaged in conversation. He then approaches such a person and says: Hi, I am quite new to this town. Do you know of any merchants hiring mercenaries? By the way, can I offer you a drink?

The Madrigal -- DM Jim 
Saturday May 8th, 2010 3:09:45 PM

The man, all dressed in black leather, looks Ransy up and down in an appreciating manner. "Why yes handsome, you can!" It was about this time that the paladin noticed something was a little different about this place, but he just couldn't put his finger on it.

Beri, just overcoming the effects of the sour ale, hears, "Hello mate." Turns and sees a large muscular blonde man addressing him. "Be careful of the dregs, that stuff will turn your insides black as pitch and you'll be running for the outhouse for days." The man extends his hand and introduces himself, "The name is Roht, I haven't seen you in here before. I love what you've done with your hair, do you believe in love at first sight?" Beri's discerning eye looked at the mans' hand, then quickly about the place and it was then that he noticed something strange--there were no women in here. The serving wenches were dressed as women, but Beri could see that they all had Adam's apples, and then he saw two men walking down the stairs from the second floor rooms--holding hands.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+4=21 ;
Saturday May 8th, 2010 3:58:51 PM

Upon discovering that taurs are not allowed in the establishment the horned cleric walks away, out of sight and of hearing of the establishment. Uttering the secrete word he uses the helm of disguise and transforms into a half-orc in hide armor. Returning to the building he checks with any of the group that are still outside to make sure he looks convincing before entering the building to look around. He will be looking for anything out of the ordinary that may indicate someone using a helm of disguise.

Spot = 21

Maikill HP 39/39, AC17  d20+5=22 ; d20+5=16 ;
Saturday May 8th, 2010 4:00:05 PM

"Yea, I could use a drink. Just don't like crowds much. Air better out here. You bring me an ale?"

Maikill is happy, he is able to stay outside and still get a drink. With a satisfied smirk he waits for his drink to appear.

listen 22
spot 16



Madrigal -- DM Jim 
Saturday May 8th, 2010 4:33:31 PM

Bosk walks into the Madrigal and finds it a very claustrophobic affair. Although the magic of the helm had changed him into a half-orc in appearance, his size was not altered, which drew the stares of many a patron. The barkeep eyes Bosk curiously and is about to say something, but is positive the half-orc is just that, a half-orc. The serving wench nearest him smiles, "Well, a man as big as you need something just as big, eh? What'll you be drinking?"

In a husky, yet sultry voice, "Aye love, be right back!" Soon enough, the serving wench returns with a tankard of ale for Maikill, "1 silver, suge." After paying, the killer of witches takes a sip and smiles at the heady, tasty brew.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+1=4 ; d20+1=14 ; d20+5=21 ;
Saturday May 8th, 2010 5:57:39 PM

Beri feels sick to his stomach and pushes the putrid brew as far away from him as he can. Soon he is approached by a man using what one can only assume is his wittiest pick up line.

Any man who knows what he wants believes in love at first sight, but you sir do not appear to be carrying a tankard of ale large enough to satisfy me.
He takes the guys hand and shakes it and smiles at the guy.
Lets forgo the witty banter, real men have much more exciting things to talk about. Surely you have some tales of interest to share...

ooc: Okay... I will forever regret this, but.....
sense motive = 14
Diplomacy = 21
(also the fort roll I made is 4... not sure if you already rolled that for me since you said I was recovering from the ale).

Madrigal -- DM Jim 
Saturday May 8th, 2010 6:25:02 PM

"Tails of interest, oh yes, very interesting." The blond man holds Beri's hand while he continues to talk, "I like a man who knows what he wants. Lets get a room upstairs." Roht then proceeds to stand, still grasped to Beri's hand, and motions for the stairs.

His motive is obvious.



Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 8th, 2010 6:56:18 PM

I'm sorry, but my stomach is still churning from that ale, I think I'll stay here
Beri pulls his hand away from Roht, having nothing more to do with him.

Madrigal -- DM Jim 
Saturday May 8th, 2010 7:03:55 PM

"Hmpf." Roht looks Beri up and down in disgust, then turns and leaves.

Zeoll and his dog 
Sunday May 9th, 2010 12:29:06 AM


Zeoll shrugs. Any performer can tell you that when you get a tough crowd, you just take a bow and try again some other time.

He'll leave the establishment, not wanting any trouble.

Ransy AC 21/12/20 Hp 23/23 
Sunday May 9th, 2010 11:13:30 AM

Not realizing what is going on, Ransy tries to return the compliment ('handsome'), because he wants to have an interesting talk:
Has anybody told you yet that black leather fits you quite well? That can't be cheap, such a leather outfit! Perhaps I'll purchase one myself. What would you like to drink exactly? Beer? Mudtown quality? Or would you like something better?

Valla AC:16/16/12 HP:12/12  d20+7=15 ; d20+8=25 ; d20=8 ;
Sunday May 9th, 2010 11:13:50 AM

Valla merely stands outside; not having an ale but keeps alert, and mingles a bit with the crowd outside the door.

Figures a place like this would be in Mudtown...

Spot: 15
Listen: 25
Gather Info: 8

Madrigal -- DM Jim 
Sunday May 9th, 2010 1:01:14 PM

The man responds to Ransy that he would indeed look good in black leather and takes him up on an ale (1sp), at which point he becomes very friendly and the paladin finally becomes aware of what type of bar this is.

Ransy AC 21/12/20 Hp 23/23 
Sunday May 9th, 2010 3:25:56 PM

Ransy gets the drinks and talks to the man (OOC: can I call him John?)
He thinks to himself: am I gay? Well, perhaps or perhaps not. But is this a good place to find out? I don't think so. I really think one should be in love before getting to the 'very friendly' part.

Ransy tries to make clear that he'd like to get to know the man better before touching and getting touched. Luckily his armor is in the way, so he can't be touched that intimately yet.
If the man persists in being 'very friendly', Ransy will say:
"You're very friendly, John. But I hardly know your name. Are you looking for a one-night stand? I don't think I am the right person for that.

Madrigal -- DM Jim  d20+10=26 (sense motive) ;
Sunday May 9th, 2010 6:38:28 PM

The man Ransy is speaking to looks at him curiously, then his demeanor changes to very serious. His gaze turns back to his drink on the bar and then with a slight cock of his head towards Ransy, he says in a hushed voice, "I don't know why you're here, but it's not what most people come here for. I really suggest you leave with your life while you can--and don't come back." The man then rises, leaving his drink behind and walks over to another table to a group of friends from the looks of it--his jovial demeanor returning as he greets them in unison.

Cesar - HP 29/29, AC 23 
Monday May 10th, 2010 3:41:00 AM

OOC: LOL!!! XD

IC.

Cesar enters the Madrigal without even noticing the lack of female company and looks for a seat at a table, or, in case all the seats are taken, simply approaches on of the serving-he-wenches.

"Good evening lovely lady, is it possible to have something do drink? Nothing too strong though, as my stomach is still recovering from a feast I attended some while ago... what would you suggest?"

Ransy AC 21/12/20 Hp 23/23  d20+2=12 ;
Monday May 10th, 2010 4:24:30 AM

Ransy feels that his intention to spy on this tavern is too obvious to remain unknown very long,
so he decides to leave while he can, after finishing his ale.
He moves closely past Beri, not speaking to him, but rather giving him a secret handsign pointing to the exit.
Once outside, he looks for Zeoll and joins him, saying: "somehow, they were onto me; never got the chance to learn anything worthwhile, other than that it's a gay bar".

Spot = 12

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=10 ;
Monday May 10th, 2010 10:47:03 AM

Beri follows Ransy out the door a few minutes later, after giving a quick glance to make sure nobody followed Ransy out the door (and anyone giving an indication that they are a mind flayer in disguise of course)

Spot=10

Madrigal -- DM Jim 
Monday May 10th, 2010 11:39:48 AM

"I'd recommend a nice smooth mead," says the serving wench in her manly, hoarse, grating type of voice. She soon returns with a tankard as Cesar see's all of his other Iron Adventurers leave the Madrigal one after the other. "1 silver, hun."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+4=24 ; d20+4=23 ;
Monday May 10th, 2010 12:51:51 PM

As his comrades slowly exit the bar the cleric begins to regret his upcoming actions even before he takes it. Although he had no prejudices against the individuals in the bar, such a place promoted one night unions that were not only incapable of creating new life, but also encouraged such acts among people who for the most part had not intention to commit. This is a place of chaos. He thinks to himself. They are taking a gift and making a mockery of it. Turning a ritual designed to forever unite two souls into a recreational activity, turning ones intentions inward and using another for their own self gratification... as a means to an end. A he thought of this he remembered Xeron's night time excursions and wonders what other sacred gifts from the gods have been corrupted in this god forsaken town. [i]Gargul, for give me for encouraging such activities and leading others astray. I ask that you look beyond this to the end purpose and see the balance I am trying to create.[/b]

Responding to the wench he replies. Something powerful, but sweet. I am looking for something strong, but smooth with the ability to free one's mind and to unite pain with pleasure...if you get my meaning.

actions
=====================
Bluff = 19 (Trying to locate a powerful patron / Vellinius)
Spot = 24 Nat 20!!! to locate the illithad or anyone magically disguised.

ooc: I accidentally double clicked my spot check, so I modified the 2nd to a bluff check.

Madrigal -- DM Jim  d20+10=30 ;
Monday May 10th, 2010 1:01:03 PM

"Okay, a beer it is then," replies the serving wench and soon returns with a pitcher of foaming brew for Bosk. "5sp big man."

You spot no mindflayers or magically disguised people in the bar

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday May 10th, 2010 2:01:29 PM

Bosk pays for his beer and, taking it outside, stands within view of Maikill. He will wait there until everyone else in their party has exited and leave with the last one.

Hook City ADM -- DM Jim 
Monday May 10th, 2010 2:05:26 PM

I just wanted to let everyone know that James (Bosk) has agreed to be our games Assistant DM. Thanks James!

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=19 ; d20+8=16 ;
Monday May 10th, 2010 8:39:05 PM

After exiting the tavern Beriothian makes his way towards Ransy. Under the circumstances he doubts anyone will think twice about two men joining up outside the tavern. As he approaches he keeps an eye out the Vellinius, the one person around that he finds even more unsettling than the atmosphere at the tavern.

Spot = d20+8=19
Listen = d20+8=16

You don't spot anything out of the ordinary, like mindflayers and such. DM Jim

Valla AC:16/16/12 HP:12/12  d100=67 ; d20+7=10 ;
Monday May 10th, 2010 10:16:53 PM

Valla hears Beri tell Zeoll he didn't get any information. This makes Valla frown, he thinks for a second, If a mindflayer is in disguise, its surly magical. I have an idea. Everyone, make a good amount of noise, lets see if theres magic about ey?

Valla will stand 10' from the tavern door and cast detect magic. Hopefully peering through the walls, (up to 3' of wood....); As he starts to walk forward, meaning to go into the tavern with the spell active, he loses concentration...

He reflects on what he sees, in one round, and tells the party of course.

It must be the location. Spells don't like funny suroundings...

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday May 10th, 2010 10:41:24 PM

If Maikill agrees, then Bosk will get a bit rowdy with him until Valla's spell is complete. He will then slap him on the back and laugh trying to pass it off as an orc-macho dominance thing.

Zeoll and his dog 
Monday May 10th, 2010 11:28:15 PM

Zeoll looks confused. He tells Ransy, "It did not seem parrticularrly happy or jolly to me." He shrugs, as if to say that the ways of two-legged folk remain a mystery to him.

Zeoll and his dog  d20+7=27 ;
Monday May 10th, 2010 11:29:37 PM

Noisy? Zeoll sings a loud song. Perform 27! Nat 20!

"Surre, now I am in fine forrm," he growls.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday May 10th, 2010 11:42:58 PM

ooc: Does that mean that Valla's spell failed and we are just attracting attention to ourselves?

The Madrigal -- DM Jim 
Tuesday May 11th, 2010 12:31:58 AM

Please let me know on the map where you character is:

The Madrigal

Cesar - HP 29/29, AC 23  d20+2=19 ; d20+2=21 ;
Tuesday May 11th, 2010 3:41:30 AM

(Cesar will be sitting at the seat in N8)

"Thank you, lovely lady!", Cesar thanks the serving he-wench when she/he hands him his drink, "Here is the silver and a little extra for you (another silver). I'm new in town and don't really know much about it: you mind telling me a little on who's who and what's what? And by the way, you should do something about your throat: your voice sounds a little hoarse and you don't want to go down with a cough or whatnot. My mum always gave me war milk with some honey and it sure helped!"

The look on Cesar's face is of pure innocence, as if he actually does believe the man a real, full-fledged serving maid.

Gather Information: 19
Diplomacy: 21

Zeoll and his dog 
Tuesday May 11th, 2010 6:26:24 AM


[OOC: Whoa! I can see why Zeoll was not welcome. I bet he didn't even make it past 9-10-O-P!]

Please put Zeoll at 11-12-Q-R.

Ransy AC 21/12/20 Hp 23/23 
Tuesday May 11th, 2010 9:14:02 AM

Ransy said he was going to Zeoll's side, so put him at 11 S.
He tries to explain to Zeoll what 'gay' means: "you know, two people of the same sex doing things together".

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday May 11th, 2010 11:17:51 AM

Assuming Maikill agreed to assist me in acting as a noisy diversion to cover up Valla's spell casting, place Bosk outside the door by Maikill and Valla.

Possibly M,N/11,12


Valla AC:16/16/12 HP:12/12 
Tuesday May 11th, 2010 12:05:35 PM

Valla's position is about L,11. No the spell didn't fail, only lasted for one round... Too bad he cant cast spontanously....

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday May 11th, 2010 12:16:32 PM

Having followed Ransy out the door, Beriothian is now at {12,S}

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday May 11th, 2010 11:49:57 PM

ooc: tying up/ bringing to mind a few loose ends, we were all distracted when Zeoll put on the bracers and forgot to ask Temujin about the witches and their spell as Alistair suggested.

Also, we never asked anyone to identify our fate items (the wickedly curved daggers)....now where can we find a helpful bard :)

Zeoll and his dog  d20+5=15 ; d20+5=14 ; d20+5=17 ;
Wednesday May 12th, 2010 5:00:54 AM

OOC: If we were not at at the very start of combat, I would lore the bard right out of those fate item daggers ... I'll do so after the fight?

IC: Zeoll is not so intent on his perfect song that he fails to keep his ears open: Listen 15. His dog is alert too: Listen 14, Spot 17.

Maikill HP 39/39, AC17 
Wednesday May 12th, 2010 10:16:27 AM

ooc: I'm sorry I am in Disneyland and thought I would have internet at the hotel, I don't. I am on for a few minutes but really not long enough to read and post well. Will someone please post Maikill's actions? I will resume on Friday.

The Madrigal -- DM Jim  d20+7=10 ;
Wednesday May 12th, 2010 12:22:18 PM

Valla finishes incanting his spell in a strong voice and then proceeds to scan the area of the inn, just a little ways outside and in front of it's main doors. He notices small areas of magic throughout the inn--more than likely magic items. As he finishes he notices most of the patrons nearest him, and there were a few, have run away. What he also notices are a few men, big men, rushing toward him. The first one pushes him back and yells, "What do you think you're doing?!" It was also at this time that he noticed the man had a drawn longsword in his right hand, it's blade lightly glowing, and so too did his friend behind him.

The presence of magic, in spell form or otherwise, is rare in Mudtown.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 12th, 2010 2:10:51 PM

Feeling it best to let someone with more of a silver tongue diffuse the situation, Bosk stands back waits to see what develops.



Zeoll and his dog 
Wednesday May 12th, 2010 7:03:10 PM

Um, sorry, is Valla inside or outside? Can Zeoll see those approaching? His loud perfect song did nothing to cover the casting? Oh well. Seems you should have walked away a few hundred feet, then cast and returned while concentrating!

Also note that I got away with casting a ghost sound to help my performance. Full disclosure.

Were you trying to Fascinate people? Sorry, I didn't read that in your post. Also, a Nat20 for skills don't mean autosuccess, but you should know that :) Furthermore, all spells unless they have no verbal component or use the Silent metamagic feat, must be said in a strong voice as per the DMG. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=18 ;
Wednesday May 12th, 2010 7:53:53 PM

Beriothian realizes there is trouble, but can not see what is happening from his current position (I think).
Well, as long as I am out of view I may as well try to stay unnoticed until I can be of some help.

Hide=d20+10=18 ;

Are you trying to hide in plain sight? DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday May 12th, 2010 8:56:37 PM

ooc: I was just trying to hide behind Zeoll for the time being, but if it's not really an option Beri isn't going to try (I have no idea how dark it is outside, just that it's night).

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+1=9 ;
Wednesday May 12th, 2010 11:35:21 PM

Bosk waits to see if anyone will attempt diplomacy. If not he will draw his weapon and say I have it under control. (Indimidate 9) And then shut the bar doors. If possible he will lock them by sliding his mace through the handels.

If they do he will remain where he is, but in the full defence position.

Cesar - HP 29/29, AC 23 
Thursday May 13th, 2010 3:16:26 AM

OOC. do I notice the commotion outside or am I just happily chatting away with the he-wench? If that is the case, I'll wait for the serving maid's answer and response to my diplomacy before continuing.

The Madrigal -- DM Jim 
Thursday May 13th, 2010 3:21:44 AM

"Huh? What? Who are you?!" Yells the second man at Bosk. "The pair of you, get the hell out of here and don't come back, now."

Ransy AC 21/12/20 Hp 23/23 
Thursday May 13th, 2010 8:19:50 AM

Ransy thinks that the reaction of the two men from the bar is completely reasonable,
exactly what is to be expected when you start casting spells.q
So he sees no reason to intervene.
"Beautiful song. Thanks. Do you understand gay now? he asks Zeoll.

Ransy AC 21/12/20 Hp 23/23 
Thursday May 13th, 2010 8:30:42 AM

OOC: Ransy went to the Catacombs after his training at the WLA; the purchase is now completed.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 13th, 2010 12:15:18 PM

Bosk, still disguised as the half-orc turns and leaves with Valla. After they are out of hearing he reminds Valla of their first battle together. After the battle, during which the taur was severely wounded, he almost got attacked again in a bar for praying to Gargul that his wounds might be healed. Fortunately, the result of his spell was obvious enough that no one did, but many were clearly prepared for the worst and ready to attack.

The Madrigal -- DM Jim 
Thursday May 13th, 2010 1:21:35 PM

With the situation resolved by Bosk escorting Valla away and reminding him of a certain situation that happened a few weeks ago, the group finds an out of sight spot to regroup. In the short time Valla had to scan the area, he did note a greater potency of magic upstairs in one area (SE corner; Top of map is N.)

Cesar - HP 29/29, AC 23 
Thursday May 13th, 2010 1:34:26 PM

OOC.
Am I still in or did they kick me out too?

You are in like Flynn :) DM Jim

Cesar - HP 29/29, AC 23 
Thursday May 13th, 2010 3:48:43 PM

OOC. And the wench's answer to my question? =P

The Madrigal -- DM Jim 
Thursday May 13th, 2010 3:55:58 PM

"Who's who?" The wench replies to Cesar. "Well, there's a lot about, I guess. Anyone in particular you're looking for?"

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 13th, 2010 4:15:06 PM

The horned cleric removes the helm of disguise and offers it to Valla. Here. I think they'll suspect something if another 14 foot half-orc enters the bar.

Maikill HP 39/39, AC17  d20+5=20 ; d20+5=8 ;
Thursday May 13th, 2010 8:03:01 PM

Maikill pays the silver piece for the drink and stays out on the porch, drinking it slowly. He does notice a commotion but nothing seems to call for his attention.

listen 20
spot 8

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+4=22 ;
Thursday May 13th, 2010 9:03:28 PM

Beriothian stares into the dark wondering if he should just start asking if anyone knows where Vellinius is.

ooc: that roll was supposed to be for the Giggling Ghost... I could have really used that 22 :(

Catacombs Staffer Vauwhyt 
Thursday May 13th, 2010 10:47:55 PM

OOC to Ransy: Make sure you use the final note in the CC and e-mail me and your DM, please.

Valla AC:16/16/12 HP:12/12  d20=3 ; d20=2 ; d20=19 ;
Thursday May 13th, 2010 11:19:08 PM

Letting Bosk handle the situation; Valla nods his head when the memory is triggered. When Bosk was nearly attacked for healing himself in a tavern. I'll be more careful next time, I had figured Zeoll's song would be louder than my spell; figuring no one would notice to much... He takes the helm, puts it on, and after a few trys Valla mutters Shizzlebop and sees himself as a busty female elf, perfect face, dressed in a red dress with white trim. Golden hair and green eyes. Also looking a bit shorter, 5'3".

A female would get more done around here than I would....

He makes his way back to his party, speaking in a hushed voice, he fills them in. There are magic aura's within this tavern. For Magic to be rare in mudtown, it seems pretty common here. The most intense aura appeared upstairs in the south east corner of the building. Any suggestions? Thoughts? Comments?

----ooc----

I kinda figured with the party making noise, the people around me making noise, and Zeoll singing would have drown out a 'powerful voice'. Especially a singing liontaur. He'd have to be louder than my spell to be heard. Im not really complaining; it just didn't make a bunch of sense to me, and thought it was worth saying...

it was the sparkly lights and strange hand movements combined with the exhultation of releasing magic into the air that drew attention to you :) That and the fact you were standing in front of the door with people all around you. A better place would have been in the water, under the building :) DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday May 14th, 2010 12:47:18 AM

ooc: You say that now, but I have a hunch that if Valla were to jump down there he would find sharks with laser beams attached to their heads... or at least mutated sea bass.

Sigh, you know me so well :) DM Jim

Cesar - HP 29/29, AC 23  d20+2=3 ; d20+2=3 ;
Friday May 14th, 2010 3:50:28 AM

"An employer might be a good start: you don't go that far without a few silvers to spend around the town. I heard word of some Bellinus guy or at least something that sounded that way. You know who this guy is and if he is looking to hire someone?

Bluff: 3... D'OH!
Sense Motive: 3... D'OH!

Cesar seems to be getting nervous now that he's the only one in the party left in the bar... >_<

The Madrigal -- DM Jim 
Friday May 14th, 2010 4:26:33 AM

"Bellinus? Never heard of him." The wench turns to some other fellows, "Hey guys, you ever heard of a Bellinus?" The other patrons shake their heads to the negative. "Sorry deary, no one's heard of him. As for a job, their's always Hire Road." The wench takes her money and leaves to help other patrons--Cesar remains oblivious to the stares of some of those sitting near him.

Posting -- DM Jim 
Friday May 14th, 2010 11:56:53 AM

okay guys, postings a little light in content... you guys need to come up with a plan and implement it. Maybe choosing a leader to steer the direction of the group might come in handy as everyone seems to be waiting for someone else to take the lead.

Ransy AC 21/12/20 Hp 23/23 
Friday May 14th, 2010 12:21:05 PM

Ransy says, after pondering what to do: "[b]I think we should go into one of the boats and stay at 500 ft. from this Madrigal and observe it. Then, early in the morning, when everything has gone quiet, because the gay men are drunk and asleep, we should get close again. I'll detect evil, someone else detect magic. If we are sure there's evil magic in there, we'll challenge the monster to come out and face us!

Sorry, I can't allow illegal entering. It would be nice to have a legal representative here, who could give us the right to search the building for an illithid, but alas, that's not the case."[b]

Ransy AC 21/12/20 Hp 23/23 
Friday May 14th, 2010 1:45:58 PM

OOC: a little discussion with the DM, has changed my outlook a bit.

Thinking again, Ransy says: well, perhaps we should take it upon us to represent the laws here. If there's an evil monster in there, we'll have the right to stop it. I'll look for it at the south-eastern corner right away..

Ransy starts detect evil and walks around the building, outside, but looking inwards, towards especially towards the upper floor in the south-eastern corner.

The building is surrounded on three sides by water, will you go into the water? DM Jim

Ransy AC 21/12/20 Hp 23/23  d20+2=18 ;
Friday May 14th, 2010 2:47:16 PM

No, Ransy will not go into the water.
He will walk first along the frontside, detecting evil.
Then he will stop detecting, because he intends to go inside, and it would be suspicious if he would come in with a stern concentrated face.
So he comes in with a joyful face, greeting Cesar and getting a seat next to him, saying: "I thought I saw you going in here; how are you, buddy?.
He then speaks in a whisper to Cesar: "we shouldn't stay long here, I have been warned by one of the regulars."
He then looks around whether other people are keeping an eye on him.
Spot 18.

Detect evil -- DM Jim  d20=13 ;
Friday May 14th, 2010 4:26:59 PM

Ransy moves back out of cover from the Madrigal and walks up to the shoreline. His concentration is intense and he notes a couple spots of evil in the downstairs area and a strong sense of evil coming from the upstairs SE corner that Valla pointed out.

Heading inside he sidles up to Cesar and whispers to him his secret message--hopefully no one else heard him. Looking about he doesn't notice anything particularly dangerous, but several men are intently watching them--their motive uncertain.

Hey Mister -- DM Jim 
Friday May 14th, 2010 4:31:12 PM

"I don't think we should, Tolly."
"Pfft, did you see him singing out there, he was awesome."
Burke replies, "He may be drunk, but I concur, he was pretty awesome."
The pair stood there, then quietly made their decision together and approached the liontaur and his crew cautiously.

"Uh, excuse me mister liontaur," the young man said, addressing Zeoll, "I hope we're not intruding, but my friend and I were wondering if you were in a band, or singing in a nearby tavern."

"Yes, yes, my friend speaks the truth, we couldn't help but hear you out in front of that place," the young man's friend points to the Madrigal, "and we thought it was great. Is this your band?"

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday May 14th, 2010 7:39:20 PM

ooc: Is Zeoll outside right now?

Everyone is together about 100' away from the Madrigal except Cesar and Ransy, who are inside having the time of their life! :) DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=21 ;
Friday May 14th, 2010 9:48:42 PM

I'm glad you liked the music, we were a little worried because things got a little crazy right after the song. We just got into town, so we haven't had time to find a tavern to perform in. I'm Barney, the drummer.

Bluff = 21

Tolly & Burke -- DM Jim 
Friday May 14th, 2010 9:54:58 PM

The pair offer handshakes to Barney and say, "The Poison Frog is a good place, but a little small. Then's there's the Olive Pit."
"Ach, no way Burke, the Pit is a dive, totally true to it's namesake--a pit."

Zeoll and his dog 
Friday May 14th, 2010 10:04:47 PM


Zeoll grins. "Always nice to hearr frrom music loverrs. I'm a solo act, but my friends sit in sometimes. I've got some professional training, you know, but I'm not actively rrunning any gigs rright now."

He spends some time chatting up his new fans. Where are they from? Have they been around abouts here? Would they like to hear a song?

Tolly & Burke -- DM Jim 
Friday May 14th, 2010 10:29:23 PM

The pair explain to Zeoll they aren't from here, just recently come from Heranmar in search of work, which they hear is very lucrative in Mudtown. Also, they would love to hear a song.

Zeoll and his dog  d20+7=12 ; d20+8=22 d20+6=18
Friday May 14th, 2010 11:24:49 PM

Zeoll says he is new to Mudtown too, but he hears it can be dangerous, so be careful.

He is happy to sing for them: a 12. "Oh well. Some nights I have just one rreally good song in me, it seems."

He talks a little more and hopes to be friendly. Diplomacy 22. He tries to get a feel for their true intentions: Sense Motive 18

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20=10 ;
Friday May 14th, 2010 11:33:28 PM

Aid another= 10
Seeing that Zeoll is not at the top of his game, Bosk begins clapping and singing along with him.

Maikill HP 39/39, AC17  d20+5=23 ; d20+5=14 ;
Friday May 14th, 2010 11:40:59 PM

Maikill finishes his drink on the porch and meanders out by Zoell. He listens, and to him the music sounds as good as any. He is suspicious of anyone and everyone, so does not talk to strangers as his mother taught him.

listen 23
spot 14

Tolly & Burke -- DM Jim 
Friday May 14th, 2010 11:43:49 PM

Although Bosk tries to pitch in, it really doesn't help that much and the look of disappointment is obvious on the men's faces, however, after talking a bit, their demeanors change back to the friendly faces Zeoll first met.

You sense their motive is true in that they're who they say they are.


Zeoll and his dog 
Saturday May 15th, 2010 9:17:03 AM

Zeoll takes a closer look at Tolly and Burke. Are they wearing arms or armor? Are their hands calloused like laborers? Do either of them have backbacks, the kind that a wizard might use to carry a book? He's trying to suss out what they do. They say they are looking for lucrative work ... Zeoll tries to figure out what they mean, or outright asks them if he can't. Diplomatically of course.

"Surre, therre is worrk to be had arround herre, all kinds. What is it you arre good at doing ... just because me and my pals might have hearrd of something that would suit you."

If he has not already, Zeoll tells them his name, and Zeoll adds that he hopes to see them again. He says that he'll be playing aroundabouts whenever people want some music, and thanks.

[OOC: Holy Moley! Here we are going into danger and I have not picked my spells! I better do that now!]

Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Once Zeoll's newest friends have departed, he says to his only somewhat new friends near him, "I know the mysterries of two-leggerr society continue to elude me, but why can't we all just walk up, tell the innocent to leave, and challenge the evil ones to fight. Afterr all, we have a paladin to pick out the bad guys. Rright?"

"And if they won't come out, a couple alchemical firres will change theirr minds."

Tolly & Burke -- DM Jim  d20=16 ; d20=15 ;
Saturday May 15th, 2010 1:53:25 PM

The pair of young men look like farmers or laborers, not much else can be told. They explain they came here by way of working for a merchant as guards and heard they could do the same here. After this they get the distinct feeling that they should be moving on, since Zeoll has tactfully ended the conversation by saying he hopes to see them around. Saying their goodbyes, they depart, leaving the group to discuss it's plan further in relative privacy.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 15th, 2010 3:32:59 PM

Beriothian watches the two leave, and tries to decide what to do next.
It doesn't look like we are finding anything downstairs. I hate to say this, but I think we may need to get a room upstairs. Being stealthy I can head up first and look around, and we can have other groups follow up in short intervals. If there are no objections is there anyone else that wants to go up?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday May 16th, 2010 12:56:58 AM

The cleric looks over at Beri. I think our roguish friend is right. He can sneak upstairs for a look around and will draw the least suspicion. Be careful though. Our biggest disadvantage is that they won't let Zeoll and myself into the building, so our party will be split up. Not that I don't trust you, but it mat take Zeoll and I a few minutes if we need to fight our way past the two men with swords. I suppose if everyone else is inside we could have half the group meet up with you and one or two hang back with Zeoll and I.

Just remember, this is all reconnaissance. Although there is no "Law" in Mud Town except for what we make, it will be hard to explain to people that we are looking for a shape changing ilithad whose only crime is manipulating people who voluntarily joined his cult and who, due to Temujin's handy work, are no longer among us and and as such cannot questioned to verify his guilt. Also, considering our primary source of information came from Temujin, AKA the "Braineater"... I don't see his testimony helping us.


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday May 16th, 2010 1:36:54 AM

Beri casts a sharp glance in Bosk's direction
His crime his sneaking up behind me like a coward and trying to get at my brains. I don't know if he was trying to shove a worm in me, or was just looking for an afternoon snack, but I have every intention of paying him back ten fold. This may be reconnaissance, but the mind flay is guilty, and I when we take him down I will make sure he suffers to his last breath.

Maikill HP 39/39, AC17  d20+5=7 ; d20+5=10 ;
Sunday May 16th, 2010 11:52:09 PM

Upon hearing plans of Beri sneaking upstairs, Maikill gets very concerned.

"I go too. Be near if you need help."

Maikill will go to the SE corner of the building and look for a way to follow after Beri if he is in trouble, which he expects will happen sooner rather than later.

listen 7
spot 10

Cesar - HP 29/29, AC 23 
Monday May 17th, 2010 2:33:48 AM

Quite alarmed by Ransy's message, Cesar whispers his reply: "Is it dangerous? But how can we find that mind thingy if the patrons don't even want to talk to us?"

Zeoll and his dog 
Monday May 17th, 2010 7:16:59 AM

OOC: DM, when Zeoll had been in there, how many patrons were present? How many bouncers/guard types?

"Why can't we just all walk in. Explain that we arre hunting a mind flayerr who is leading a cult. Say that ourr paladin will look at each of you in turrn, and if you arre innocent, you can leave."

"Is it that we cannot win the fight?"

"Well, why don't we camp herre, setting up a blockade. Wait for all the patrrons to leave, scan each in turrn, kill the evil ones."

Zeoll looks around on the wharf for barrels or boxes that could be used to set up a checkpoint.

There were about 30 people inside, making it very cramped. You didn't notice anyone dressed as a bouncer per se, but everyone was armed and armored in some way. DM Jim

Maikill HP 39/39, AC17 
Monday May 17th, 2010 9:59:46 AM

Maikill scrunches up his nose a bit as he tries to understand Zeoll's plan.

"We wait here and kill bad ones when come out? Probably good idea to tell bad ones not go in boats, then plan not work. Maybe even good ones no like idea of paladin judge them. I no like be judged by paladin."

Ransy AC 21/12/20 Hp 23/23 
Monday May 17th, 2010 10:10:58 AM

Ransy says to Cesar: "I don't like the way people look at us here, let's find a place which is a bit more private, shall we?
He stands up to leave.

Madrigal -- DM Jim 
Monday May 17th, 2010 12:26:24 PM

The place is really jumping now as the small band (NW corner) is really belting out the music. If they had a dance floor, the place would be hopping on it's supports.

Cesar - HP 29/29, AC 23 
Monday May 17th, 2010 2:24:47 PM

"No problem, my friend!", Cesar replies while getting up.

He then turns to the serving he-maid he talked to before and asks: "My dear, is it possible to rent a room upstairs? My friend doesn't seem to like crowds that much and wanted somewhere a little more private to chat...".

Ransy AC 21/12/20 Hp 23/23  d20+2=14 ; d20+2=3 ;
Monday May 17th, 2010 4:51:04 PM

Ransy: Yes a room upstairs, that would be to my liking, my friend
Ransy looks around if people are still looking strangely at them.
Spot = 14
Listen = 3

Madrigal -- DM Jim  d4=1 ;
Monday May 17th, 2010 4:58:00 PM

The serving wench lets Cesar know that the barkeep is the man to see about a room. Inquiring of the barkeep, he says the rental rate is 1gp for one hour, or 5gp for the night. Getting the room key after paying, Cesar and Ransy head up stairs to their room, #1, which is across the narrow hall from the SE corner room that emanates both magic and evil. There is no light under the door for the SE room #4, but there is for the other three rooms.

Cesar - HP 29/29, AC 23  d20+2=14 ; d20+2=16 ;
Monday May 17th, 2010 5:20:24 PM

OOC. Cesar will rent the room for the whole night, just to avoid any problems.

"So, what did you want to tell me Ransy? Any information on the whereabouts of the illything?"

Spot: 14
Listen: 16

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday May 17th, 2010 8:33:32 PM

Beriothian sees Cesar and Ransy taking a key from the barkeep and sees that they had the same idea as him. He smiles slyly and turns to Maikill.
It looks like our friends are planning the same thing we are. Lets stay down here a couple minutes so that we don't look suspicious following immediately after. We can enjoy a song or two from this amazing band before we head up as well.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=19 ;
Monday May 17th, 2010 8:36:46 PM

As the band plays Beriothian strains his ears for any signs that Cesar and Ransy are in trouble upstairs. A creature who blows peoples heads up doesn't strike him as being someone who worries about being detected, but in this loud atmosphere he doesn't want to take any chances of missing something.

Listen=19

Maikill HP 39/39, AC17  d20+5=13 ; d20+5=10 ;
Monday May 17th, 2010 9:32:45 PM

Maikill nods, and looks about as comfortable as a half-orc in a rhino suit can in such a place.

listen 13
spot 10

Zeoll and his dog 
Monday May 17th, 2010 10:07:44 PM


"What, they have boats?" Zeoll asks. "Well, that does put a crrick in my plan."

The liontaur ponders. Moreover, he wonders about those who are not with them. "How will we know if Rransy and what's-his-name and the otherr guy arre having theirr brrains sucked out at this verry moment? Orr had them sucked out a couple minutes ago?"

Zeoll thinks a moment longer. "Maybe I should thrrow some alchemical firres on the building. Maybe with an obscuring mist? Could it hurrt? Otherwise, I got nothing."

By the way, let me ask again, good mister DM. How many armed guard/bouncer types are outside the building? Located where? How many people are in the tavern? It was awful tight in there. Are there windows? If Zeoll stood in the doorway and cast Obscuring Mist, would the mist fill both in and out? How many bouncers/guards has Zeoll seen on the inside?

How many exits are there from the building?

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday May 17th, 2010 10:33:58 PM

ooc: most of that was already answered...

There were about 30 people inside, making it very cramped. You didn't notice anyone dressed as a bouncer per se, but everyone was armed and armored in some way. DM Jim
And that map only shows one exit.

Madrigal -- DM Jim 
Tuesday May 18th, 2010 1:46:09 AM

ooc: Zeoll-- as Beri has explained, there are no obvious bouncers. There is only one exit. Each square is 5' so you can kinda figure out the mist proportions.

Zeoll and his dog 
Tuesday May 18th, 2010 6:18:26 AM


"Okay, so herre is my suggestion."

"One, those of us who cannot enterr without a fight, like us Taurrs, wait just outside the frront doorr."

"Two, at least one perrson waits just inside to see what goes on. That perrson is a look-out, and will shout if those outside need to enterr, forr example, if therre is a fight."

"Thrree, those still inside of courrse will stay inside until they arre done doing what they arre doing."

"Fourr, eitherr those inside will find a rresolution, orr get in a fight, orr come back outside. If therre is a rresolution, then fine. If therre is a fight, then the Taurrs will come in and join. If they come out, we can set up a gauntlet and check each perrson who emerrges forr evil until we find the mind flayerr."

Ransy AC 21/12/20 Hp 23/23 
Tuesday May 18th, 2010 8:53:29 AM

Ransy: I wanted to tell you that I have detected strong evil in the SE room here upstairs. Valla has detected magic there, so that's probably where the mind flayer is.
Does this room have a window? then we can let som eof the others in.


Ransy will hang a rope out of one of the windows if possible and tries to silently get the others' attention.

Cesar - HP 29/29, AC 23 
Tuesday May 18th, 2010 9:22:12 AM

"You're actually serious on trying to get the others ti sneak up in here through the window? The Madrigal is packed full of people and quite a few patrons are on the outside too... they'll be spotted in no time! Why don't we just call them up? Maybe Bosk and Zeoll can wait outside considering how the other patrons reacted to having taurs around, but I really don't see anything bad on a couple of friends joining us in this room. Let's see if they are within ears reach and let's just give them a call!"

Ransy AC 21/12/20 Hp 23/23  d20+2=3 ;
Tuesday May 18th, 2010 11:20:55 AM

Ransy says while looking out the window: You're probably right. I'll not hang a rope here.
But don't you think it will be suspicious if we get a lot of people up here. I don't think that's a good idea either.


Ransy does not attach the rope, but he looks around if he can spot a way to enter their room unseen from outside. Spot = 3 (Oops)

Madrigal, No windows -- DM Jim 
Tuesday May 18th, 2010 11:56:32 AM

There are no windows in the place, on either level, or I would have stated such :)

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday May 18th, 2010 12:16:37 PM

Bosk nods as Zeoll offers a few suggestion. The only problem is that there are about 30 people inside who will not be happy if we start a fight. We need to make sure our actions do not draw any more attackers than is necessary. Perhaps we should wait until later at night when more guests have cleared out before we make our move. Unless of course, one of our more magically inclined companions has a trick up their sleeve.

Zeoll and his dog  d20+4=24 ;
Tuesday May 18th, 2010 1:02:42 PM

"I think it is more likely that the place will clearr out in the day."

Bardic Lore to tell when the place will be least crowded: 24 nat 20.

Bardic knowledge is, "...relevant information about local notable people, legendary items, or noteworthy places." The Madrigal does not qualify as such. The Star Mages Guild, WLA or a powerful wizard's home sure, but not this particular inn. DM Jim

Ransy AC 21/12/20 Hp 23/23 
Tuesday May 18th, 2010 5:23:33 PM

Okay no window, Ransy thinks. Why, don't they like fresh air?
I wonder how thick the walls are? He knocks on the walls softly to determine the materials of which they're made. He tries to estimate whether he can detect evil through them.

he says: I am out of ideas; perhaps we should make some noises as if we're having great fun together,
and then leave.


Wood is standard pine, about 1/2" thick. You detected through them before and still note the spot of evil in the SE room, #4. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d4=2
Tuesday May 18th, 2010 8:17:57 PM

If enough time has passed Beri will now suggest that he and Maikill head up... if no time has passed Beri will stick to his original plan, listen to music, then head up shortly.

ooc: Ummm, consider what the rooms are used for, the tell me if you still want windows in the rooms.

You may proceed, there is one room left, #2. 1gp for an hour, 5gp for the night. DM Jim.

Maikill HP 39/39, AC17 
Tuesday May 18th, 2010 11:00:23 PM

Maikill fishes out 5 gp and hands them to the bartender.

"I take my little friend upstair for night. Here."

He looks at Beri and says:

"Come little friend."

He makes his way upstairs to room #2.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday May 18th, 2010 11:56:19 PM

Beriothian, with a sly smile, feels obliged to comment...
See if you still refer to me as your little friend come morning.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday May 18th, 2010 11:59:45 PM

ooc: Zeoll, before we came to the Madrigal I had offered to loan you the money to have a room built for you at the shop. I was updating my character sheet and noticed I had put in a comment that I was waiting for your confirmation on this.

Message Spell -- DM Jim 
Wednesday May 19th, 2010 1:38:30 AM

If only someone had one of these, it would make life much easier for you guys :)

Waiting on the plan.

Cesar - HP 29/29, AC 23  d20+2=8 ; d20+2=12 ;
Wednesday May 19th, 2010 4:05:24 AM

"What do you mean by having fun? We're trying to catch a bad guy... can't really consider it fun! Good, but not fun. A game of snakes and ladders is fun! And how come no windows? No wonder people tend to keep away from this inn... the rooms seem so crammed! What we can do now is either go down and call up our friends, or just knock on the door and see if whoever is in there is Vellinius or not! Maybe we could pretend that we need something... but what?"

Listen 8
Spot 12

Zeoll and his dog  d20+5=25 ; d20+5=12 ;
Wednesday May 19th, 2010 6:41:40 AM


[OOC to Will: That's very kind, but Zeoll can't take a loan from someone, even a friend, that he has known such a short time -- just a couple days, I'm thinking. Besides, what kind of a druid would he be if he didn't enjoy sleeping under the stars?]

[OOC to DM Jim: LOL! The time to cast Message would have been before splitting up!]

[OOC to All: If I've got this straight, Cesar and Ransy are upstairs in a room together. Beri and Maikill are on the stairs going up toward a room, and Zeoll and Bosk, the Taurs, are hanging out near the entrance outside. Valla is likely with us?]

Zeoll looks at Bosk and Valla. He asks, "Should I be worrried that we arre rrelatively inexperrienced adventurrerrs split into thrree groups and going up against a mind flayerr?"

On a side note, he asks Valla, "Hey frriend, can you cast Sleep? Because I can cast Lullaby, and togetherr they arre not a bad combo."

He figures he better put his keen musician's ears to work, and hope to hear if anyone inside calls for help. He tells his dog to listen too. Zeoll rolls a 25! Nat 20!

[OOC to DM: That's the die roller being nice to me because you sniffed at my nat 20 bard lore roll! Ha!]

If his dog obeys, it rolls a 12.

Madrigal -- DM Jim  d20=1 (handle animal) ;
Wednesday May 19th, 2010 12:17:03 PM

Zeoll listens carefully and hears no cries for help. Instructing his dog to do the same, it gives it's master a cock of it's head, then turns around in a circle and sits there looking up at him, panting.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+3=16 ; d20+4=16 ;
Wednesday May 19th, 2010 3:06:55 PM

The Horned Cleric stands with Zeoll, keeping his eyes and ears open for trouble. I wouldn't be too worried. This building isn't that big, and we should be able to regroup quickly. I cannot picture a fight breaking out and the rest of us not being able to hear. As for the mindflayer, it will be one against eight....not bad odds if you ask me. Besides, if it was terribly powerful then it would probably have set it's sights higher than the folks of Mudtown.

Listen = 16
Spot = 16

Madrigal -- DM Jim 
Wednesday May 19th, 2010 4:49:53 PM

The evening slowly moves by. Both the Taurs and Valla stand outside out of the way of the Madrigal and continue talking tactics, while inside, two pair of intrepid adventurers check out their rooms--they are sparse in comparison to most inns. Neither have a window and the only furniture is a bed, with obviously soiled sheets and a single nightstand with a thick lit candle in a protective iron holder nailed in place.

If I don't address a specific spot or listen roll, nothing out of the ordinary is discerned. If your roll is unusually high, I may address it to let you know that you see or hear a lot of stuff, but nothing unusual in nature. DM Jim


Ransy AC 21/12/20 Hp 23/23 
Wednesday May 19th, 2010 7:38:02 PM

Ransy chuckles and laughs in response to Cesar's outburst.
He then whispers: you mean you still don't get what kind of place this is? My friend, it is a gay bar and people are supposed to have sex in these rooms; Don't you see, the serving wenches below were actually men dressed up as women; and if we don't act like having a lot of fun, someone is going to have suspicions.

Ransy starts to make happy noises, like moaning, hissing, and the like.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday May 19th, 2010 8:01:28 PM

Beriothian takes careful note on his way to the room, silently planning the best method to gather information.

ooc: Can you give us a description about the hallway/doors upstairs. Specifically, how dark is that hallway? Will we be able to look through the key holes? Is there much space under the door? How complicated does the lock look?

There is a single lit candle in a wall sconce up there, so it's pretty dark. There is a little space under the door, enough to see room #1 (strange hissing sound coming from it) & #3 is occupied, but room #4 is dark. Locks look standard, but looks can be deceiving. DM Jim

Cesar - HP 29/29, AC 23 
Thursday May 20th, 2010 3:08:31 AM

"Oh".

Cesar's face turns bright red as he starts staring at the floor to hide his embarrassment.

"Err... what kind of noise do people having fun make? I'm... err... I'm not very experienced in the field..."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 20th, 2010 2:14:29 PM

As the two taurs wait Bosk asks Zeoll if he has ever seen or heard of anything like the daggers they collected from the witches on their journey to the Sargrass. You have done much traveling and heard tales from the area. Any idea what mysteries they might hold?

Maikill HP 39/39, AC17  d20+5=25 ; d20+5=23 ;
Thursday May 20th, 2010 2:55:04 PM

Maikill looks carefully about the hallway and then opens the door to his room and enters, waiting for Beri to finish his snooping. He tries to hear what he can and wonders what room Ransy and Cesar are in.

listen 25
spot 23

Maikill notes that the sheets have probably never been washed--maybe new ones replace the old ones when it's time. Also, there are some moaning and strange hissing noises from room #1. From #3, lots of slapping and tickling from the sounds of it. DM Jim

Ransy AC 21/12/20 Hp 23/23  d20+2=20 ;
Thursday May 20th, 2010 5:20:57 PM

OOC: I am having a lot of fun here, hissing ha!

Ransy whispers: no, of course, you're not experienced, neither am I. Did it sound about right to you? Or should I add a bit of hilarious laughter? Can you tell a joke perhaps, while we're doing this?

Ransy then listens at the door for the sounds coming out of other rooms, so that he can better imitate them. listen = 20


Madrigal -- DM Jim 
Thursday May 20th, 2010 7:34:05 PM

Ransy listens carefully and may overhear the sounds of laughter in the room across the way, also, there's someone walking around in the room next to them.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday May 20th, 2010 8:51:10 PM

Beriothian, knowing which room his friends are in (and assuming only Ransy would be hissing... unless orcs hiss... decides to do a test peek through their keyhole to see whether it's possible.

ooc: Is picking a lock typically silent?

Also, this is for my reference because I've had to look this up every day so far

Room 1: Cesar and Ransy
Room 2: Beri/Maikill
Room 3: Occupied but unknown
Room 4: ...Evil!...

No, it makes a small amount of noise, but I'd take a Move Silently roll to see how quiet you can make it. DM Jim

Zeoll and his dog  d20+4=20 ;
Thursday May 20th, 2010 11:13:37 PM

Zeoll continues to wait with Bosk and Valla. He chats about the fate item weapons, asking what they know, and looks one over if it is offered. Bard Lore 20.

(OOC: I thought I had already rolled a bard lore for that, but I could not find it in the archive. I did find my xp award from April, and updated my PC sheet, so that's 200 xp I might otherwise have lost! Ha!)

You think they are specially crafted items made by the witch herself, but the poison they used has corroded and weakened the daggers to make them useless. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday May 21st, 2010 12:54:36 AM

ooc: was I able to see into Ransy's room? Also, is everybody ok with me starting the recon when I post after work (I.E. ready to come rescue me if I'm caught).

Sorry, no. Dm Jim

Zeoll and his dog 
Friday May 21st, 2010 7:30:35 AM

Zeoll tells Bosk that the daggers are genuine witch work, but pretty badly damaged. He says, "Maybe we should take them to a temple and get a clerric to cast Make Whole on them. Or if we want to keep this all on the down low, buy a couple scrrolls frrom the Catacombs and have you rread them."

Zeoll and his dog 
Friday May 21st, 2010 8:02:21 AM

After a pause, Zeoll adds, "Are they magic?"

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday May 21st, 2010 12:10:05 PM

Bosk nods his head. Not only are they magic, but their magic prevents them from being sold in the catacombs. I believe they referred to them as Fate Items, but we have no clue as to their function. Perhaps someone in the WLA or upscale adventurer's bar in Hook City would know more. Given our experiences with the people of Mud Town, I am hesitant to speak of such items in town.

ooc: Bosk is ready to rescue Beri...but a skilled rogue shouldn't need rescuing.

Maikill HP 39/39, AC17 
Friday May 21st, 2010 7:22:49 PM

Maikill stands in the doorway of his room, axe at the ready as he watches Beri look about at the key holes.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=25 ; d20+8=14 ; d20+8=23 ;
Friday May 21st, 2010 8:19:47 PM

Beriothian quietly walks up to the door they believe the mind flayer to be behind. He gives a quick glance around the hallway make sure that nobody is coming that will catch him sneaking around outside a strangers door (which under the circumstances Beri he fairly sure would be more dangerous than fighting the mind flayer). When he is sure the hall is empty he clears his mind of all distractions he directs his attention intently in the direction of the evil presence...

Move Silently = 25
Spot = 14
Listen = 23

You don't see, or hear anything that would alert you to any danger. Of course, you haven't tried to find any traps yet either : DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday May 21st, 2010 9:12:30 PM

ooc: The hearing part was actually listening in on the mindflayer's room to hear if he is snoring, whispering, if there are two voices, what side of the room he may be on... more dangerous actions are coming after the safe ones fail.

you hear nothing. Dm Jim

Zeoll and his dog  d20+3=19 ; d20+5=24 ;
Friday May 21st, 2010 9:41:48 PM

Zeoll wonders if there is a trap door or other access to the ceiling.

"Are you much at climbing, Bosk?" he asks softly in Tauric, the pre-sundering language that once upon a time united all the Taurs. "I wonder if we should be thinking of another way in."

Note that Zeoll has no accent speaking in Tauric, of course.

"Here," he says to Bosk, "hold my shield." In this way he avoids a lot of armor check and encumberance penalties for a moment.

Zeoll reaches into his pack, puts his hands on his silk rope and starts tying knots in it, trying to be covert. With knots, it will be easier to use it to ascend if the need should arise. If that takes a skill check, then his untrained Use Rope check is a 19. That should do. to get it knotted. But can Zeoll do so without being detected? That will take some Sleight of Hand, and Zeoll has ranks in that. His Sleight of Hand check is a 24! Sweet!

He looks at the side of the building. How high is it to the roof, and how hard would it be to climb?

Who is actually nearby? Doing what?

He tells Bosk in a quiet tone in their common Tauric tongue, "What about this plan: (1) Take this rope and tie it to yourself, allowing it to dangle. (2) Ready an action, to climb to the roof as soon as I finish casting Obscuring Mist. (3) I cast the spell. (4) Your action would interrupt mine, so you could climb up with the rope. Then (5) My action resumes, and I would climb up after you, using the rope. Finally, (6) Valla climbs up as well, and pulls the rope up after him."

"Before anyone else can react, we will have disappeared in the mist. Not to shabby for creatures as big as us. We can crawl on the roof and look for a secret or trap door in."

OOC: Another option might be for Bosk to jump up, grab the lip of the roof, and pull himself up. As a large humanoid, he has a reach up of 16 feet, per the Jump skill rules. And it looks like Bosk is at +4 to jump, but only +3 to climb (PC sheet has a typo, though).

Maybe the DM will give us a sense of the rolls needed to make this work, if it is even possible.

Zeoll and his dog 
Friday May 21st, 2010 9:49:54 PM

It has not yet occurred to Zeoll that his plan does not mention his poor neglected dog.

Madrigal -- DM Jim 
Friday May 21st, 2010 9:56:08 PM

People continue to mill about the Madrigal, inside and out of it on the covered walkaround porch. Zeoll examines the building a bit more from the groups vantage point about 50' away. The building itself is 20' tall, but since it's surrounded by water, it would be about a 30' distance to the roof except in front of the door on the pier. The problem would be where to attach the rope when thrown, unless a grappling hook were available, if it were, it would be easy (DC5). Trying to climb it without the use of a secured knotted rope would be difficult (DC25).

Madrigal -- DM Jim 
Friday May 21st, 2010 9:56:47 PM

"Worwf."

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=23 ; d20+10=26 ; d20+12=24 ;
Friday May 21st, 2010 10:32:43 PM

Beriothian walks over to Cesar and Ransy's door and opens it quietly to let them know everything is about to start. He then returns to the doorway and searches it over carefully for traps. If there are no traps he will proceed to pick the lock as silently as possible, but will NOT open the door.

(After picking the lock Beriothian will exchange spots with Maikill, who can use their dark vision to see into the room. Beri will retreat into the doorway of his and Maikill's room until the door is opened).


Search for traps = d20+10=23 ;
Move Silently = d20+10=26 ;
Open Lock = d20+12=24 ;

Madrigal -- DM Jim 
Friday May 21st, 2010 10:42:51 PM

As Beri searches the door and it's lock for traps, he stops at the doorknob. The crude designs on it hide a needle mechanism inside he surmises--that when grasped and turned to open the door, several needles would shoot out.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=11 ; d20+10=23 ; d20+10=22 ; d20+12=14 ; d20+10=16 ;
Friday May 21st, 2010 11:11:33 PM

Beriothian looks over the trap carefully. He pulls out his Master Work Thieves' Tools and is about to start working on the device when a sudden chill runs down his spine. He unconciously runs his hand over the luck charm on the sheath of his rapier, takes a deep breath, and starts to work on the dangerous looking trap.

If the device is successfully disabled Beriothian will quietly try to open the lock again. He will also listen for signs that the mindflayer is coming towards the door.

ooc: Of course it is on the disable roll that my luck runs out.
Disable Device= d20+10=11 ;
*reroll*
Disable Device = d20+10=23
Move Silently = d20+10=22
Open Lock = 14
listen = d20+10=16

Madrigal -- DM Jim 
Friday May 21st, 2010 11:49:33 PM

ooc: the thing about disable device rolls, is they're made by the DM. I've made them for you in a private post prior to this. Usually you don't get a reroll on a secret check, but since you did activate it, I allowed it. Don't thank me yet.


Beri works diligently at disarming the trap and isn't sure if he's done it or not. Then the sudden pain in his hand tells him two things--the trap wasn't disabled (reroll used), and his lucky charm didn't save him.

Fort Save DC15 please.



Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+1=14 ;
Saturday May 22nd, 2010 12:00:16 AM

Beriothian withdraws his hand as he feels a sharp pain

Fort = 14

ooc: I actually had said I that I would not open the door, but I'll assume that it was needed as part of disabling the trap.

I worded that poorly and reworked it to show your disable attempt sprung the trap. DM Jim

Maikill HP 39/39, AC17 
Saturday May 22nd, 2010 12:36:11 AM

Maikill watches as Beri winces in pain and moves out of the doorway towards his friend.

ooc: could we have a layout of how the rooms/hall configuration is. Specifically, I am wondering if I can charge the door to break it open or not.

Two rooms on either side, stairwell in the middle, no room to charge a door. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday May 22nd, 2010 2:43:25 AM

ooc: I am updating my CS to a better layout (borrowed from Beri) which will be up soon.

Madrigal -- DM Jim  d6=1 ;
Saturday May 22nd, 2010 4:00:15 AM

Beri whips his hand around as the sting of the needle burns him. However, the pain wasn't that bad--for now that is.

-1 CON


Zeoll and his dog 
Saturday May 22nd, 2010 10:16:42 AM

Zeoll looks at Bosk and Valla. "Well," he says to Bosk in Tauric, "If you were standing next to the building, could you lift Valla up 15 or 16 feet? Then he could reach up, grab on, and haul himself up without any problem."

[OOC to kindly DM Jim: What rolls would be needed for that?]

Noticing his dog, Zeoll pats him on the head absently. "Don't worry, I have a plan for you too."

[OOC: So Zeoll has his knotted rope, and no one saw him making it? That Zeoll knows of?]

No roll needed to lift him. Just realize you would be under direct observation by someone unless you had the obscuring mist up.

As for the rope, you haven't spotted anyone looking at you hanging around between some buildings and tents yet.

DM Jim


Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=18 ;
Saturday May 22nd, 2010 1:08:28 PM

Beriothian searches the trap to see if it is a one use trap (and if there are other traps).

Search = 18

The needles popped right back in, so it looks to be multiple use. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=22 ;
Saturday May 22nd, 2010 2:31:48 PM

Beri takes a moment to gather his confidence again. He does not appear to be too badly hurt for the time being, and decides to give this another attempt. Once again he takes his tools in his hand and starts to work on the trap, being careful to remain quiet. Should the door start to open he will dive behind Maikill.

Move silently = 22

Zeoll and his dog 
Saturday May 22nd, 2010 2:34:55 PM

"How about it Bosk? Want to give it a try? I cast Mist, you hoist Valla up there, he secures the rope, maybe with a spiked chain or large dagger. Then we all climb up and away!"

Ransy AC 21/12/20 Hp 23/23  d20+5=24 ;
Saturday May 22nd, 2010 2:38:10 PM

Ransy says "hi" quietly when Beri suddenly opens the door.
When Beri is injured by the trap, he summons him to his room, mouthing "let me help you".
If Beri comes, Ransy will try to help neutralize the poison with a heal check and his heal kit (including heal kit, it's at +5).

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 2:53:17 PM

*Beri will go with Ransy to neutralize the poison before trying again*

Treating poison-- DM Jim 
Saturday May 22nd, 2010 3:33:24 PM

Ransy will not be able to neutralize the poison with a Heal skill check. He can tend Beri, meaning Beri has to be bedridden and be treated by Ransy, to use Ransy's heal check if the poison has a secondary effect.

So, will Beri lay down and wait for an hour before trying the door again, or forgo Ransy's treatment and try to disable the trap again and take his chances?

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 3:46:43 PM

Beri is going to go for it again...

Disabling the trap -- DM Jim  d20+10=13 ; d6=2 ;
Saturday May 22nd, 2010 4:32:06 PM

Once more Beri tries to disable the trap on the doorknob and once more he springs the trap.

DC15 Ref save since you know the trap is there.

If you fail your Ref save, DC15 Fort save against poison. If fail, take additional -2Con damage.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=14 ;
Saturday May 22nd, 2010 5:00:52 PM

Beriothian yanks his hand away as the needles start to jump out again, but he just isn't fast enough.

reflex save = 14

Fort Save? DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday May 22nd, 2010 8:33:41 PM

ooc: Bosk is game to climb. I am out of town, but will post later tonight

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+1=15 ;
Saturday May 22nd, 2010 8:47:53 PM

ooc: oops, thought had added that.
Fort = 15

Disabling the trap -- DM Jim 
Saturday May 22nd, 2010 9:35:40 PM

This time the sting wasn't as bad, maybe Beri was building a tolerance to the poison, maybe he had removed all the poison from the needle tips due to being stung by them--clever, very clever. Still actively trapped, the doorknob--his nemesis, stared back a him void of any emotion.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+2=3 ; d20+2=19 ; d20+3=19 ; d20+4=21 ;
Saturday May 22nd, 2010 9:36:50 PM

If a rope is lowered and cover is available, Bosk will lift Valla onto the roof and will attempt to climb the rope if one is lowered. He will then look for enemies and a way into the building. He will also listen for the Ilithad or members from the group (in case he tries to break through the roof).

Climb= d20+3+2(WAL)-3acp=3,19
Spot = 21
Listen = 19

Zeoll and his dog 
Saturday May 22nd, 2010 9:45:37 PM

OOC: Wait wait wait wait! That's not it at all, oh brother Taur!

(1) Walk up to the building. Valla has the rope.

(2) Tell dog to guard about ten feet forward.

(3) Cast Obscuring Mist.

(4) Bosk lifts Valla up to the roof.

(5) Valla grabs on to the eave, climbs up, sets a large dagger firmly into the roof, wraps the rope around the dagger hilt a few times, braces himself.

(6) Bosk climbs up. Zeoll climbs up. Zeoll hauls rope up too.

I'm hoping we can do all this in two rounds. With the mist and the dog buying us some time, no one will know we are up there. Then we try to find a trap or secret door. Alternately, we can make a "door" with acid and ax.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=11 ;
Saturday May 22nd, 2010 10:06:49 PM

Beriothian temporarily ponders whether he should just take the lamp oil from his backpack, douse the door, and use the candle from his room on it. He dwells on this thought for several seconds, vividly imagining the joy of torching this cursed door. Still, third time's the charm (well... fourth).

Beri once again takes his tools and tackles the lock, being as quiet as possible, though apparently the repeated stings of the needle have taken a noticeable tole on his fingers. Beri hopes the noises coming from the other room will mask his actions, but he prepares to dive behind Maikill at a moments notice....

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 10:07:05 PM

ooc: sorry, move silently was 11 in that last post.

Maikill HP 39/39, AC17 
Saturday May 22nd, 2010 10:23:09 PM

Maikill becomes worried at the continued attempts by Beri to open the door. Certainly anyone inside would know by now that someone is at the door. He holds his axe up and motions for Beri to move out of the way, making movements with his axe and pointing at the door.

Madrigal -- DM Jim 
Saturday May 22nd, 2010 10:38:18 PM

ooc: Zeoll, when you say "walk up to the building", you mean on the pier to about 10' in front of the front door? Or out in the water?

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 10:40:10 PM

can people assist with disable device?

If they are trained in the skill. Dm Jim

The Thrice Accursed Doorknob -- DM Jim  d20+10=16 ;
Saturday May 22nd, 2010 10:40:34 PM

Beri tries to disable the trap laying in wait in the accursed doorknob. This time the needles do not spring out, but he is uncertain if the trap is disabled or not without trying out the doorknob itself. It stares back at him and if it could make a face, it would be sticking it's tongue out.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday May 22nd, 2010 10:48:43 PM

Beriothian turns to Maikill, shrugs his shoulders, and trades places with him so that he can open the door, allowing the guy with dark vision and thick armor to do the honors.

Zeoll and his dog 
Saturday May 22nd, 2010 11:00:59 PM

What would stop us from just walking up to say, 7J on this map?

http://docs.google.com/View?id=ddth74jq_202d4qr74g5

Sorry if I didn't make it clear from before, but the whole wraparound porch is covered by the roof. So you can walk there, but the roof would be overhead. Dm Jim

Zeoll and his dog 
Saturday May 22nd, 2010 11:28:19 PM

The roof to the porch is 20 feet up?

No, it's only 10' up to the underside of the roof. The place is shaped like a square mushroom. Dm Jim

Zeoll and his dog 
Sunday May 23rd, 2010 7:16:30 AM

Ooooh! So the interior of the first level is basically 20x40 (the stem of the mushroom), while the interior of the second level is basically 40x60 (the cap of the mushroom)?

Yes, sorry I didn't explain it better, but I knew what I was looking at :) lol Dm Jim

Zeoll and his dog 
Sunday May 23rd, 2010 7:28:51 AM

So the revised plan looks like this:

ROUND 1

Zeoll moves to 11-12-O-P. His dog moves to 11N. Zeoll casts Obscuring Mist.
Bosk moves to 13-14-O-P. He readies an action to hoist Valla up to the roof.
Valla moves to 15-P. With Bosk's help, he is hoisted up and then clambers to the roof.

Second half of round 1 might see Zeoll attacked, I suppose.

ROUND 2

Valla drives a dagger into the roof to use as a brace, gets set with the rope, and tosses it down.
Bosk climbs up as a move action, readies an action to pull up the rope as soon as Zeoll is up.
Zeoll uses a withdraw action, climbs up. Bosk pulls up the rope.
Dog holds off pursuit.

And we're in like flynn!

Maikill HP 39/39, AC17  d20+5=7 ; d20+5=7 ; d20+1=5 ;
Sunday May 23rd, 2010 9:42:40 AM

Maikill nods at Beri and moves over towards the door, trying his best to be quiet and sneaky. He places one hand on the door knob while holding his axe in the other. A look over his shoulder at Ransy, Cesar and Beri says he is ready when they give the go ahead.

listen 7
spot 7
move silently 5

ooc: I roll really badly in this game!

Cesar - HP 29/29, AC 23 
Sunday May 23rd, 2010 12:35:30 PM

Cesar is ready to intervene if anything should happen, hand ready at his newly bought heavy mace...

Ransy AC 21/12/20 Hp 23/23 
Sunday May 23rd, 2010 3:26:17 PM

Ransy is standing ready at the open door of room #1, his right hand on his bastard sword, which is in its scabbard.
he gives the thumps up to Maikill.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday May 23rd, 2010 9:45:09 PM

ooc: Valla is no longer on our list of players at the bottom of the screen... is he still here?

Maikill HP 39/39, AC17 
Sunday May 23rd, 2010 11:23:05 PM

ooc: it has been 10 days since his last post, is he on vacation?

Valla -- DM Jim 
Sunday May 23rd, 2010 11:53:36 PM

Not sure about Marty(Valla). I knew he was having some problems with time.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday May 24th, 2010 12:34:58 AM

ooc: I think Valla mentioned about two weeks ago being swamped at work because the recent storms had cause problems. It's possible that's what's keeping him away this week.

Zeoll (hp11 of 11) and his dog (hp14 of 14) 
Monday May 24th, 2010 5:53:02 PM

As soon as Bosk agrees, if he does, Zeoll will start on executing the plan.

=====

DM Sanity Info:

Zeoll is AC17, dog is AC19

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Zero of one bardic music used.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday May 24th, 2010 8:08:45 PM

Bosk agrees.

Maikill HP 39/39, AC17  d20+5=18 ; d20+5=19 ; d6=5
Monday May 24th, 2010 11:07:55 PM

Maikill starts to turn the knob, and slowly pushes in the door if it opens.

listen 18
spot 19

Door is still locked and the trap is sprung again. DC15 Fort save or lose 5 pts of CON. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday May 25th, 2010 6:28:01 AM

ooc: I'm starting to hate that door more than Vellinius

Cesar - HP 29/29, AC 23 
Tuesday May 25th, 2010 6:29:33 AM

[Whispering to Ransy]"I think that whoever is inside must know that we are trying to get in by now... why don't we just knock and get it over with? Or we could even more simply kick in the door and storm in the place"

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=12 ; d20+9=29 ; d20+9=23 ; d12+5=12 ; d12+5=10 ; d12+5=12 ;
Tuesday May 25th, 2010 8:56:55 AM

Maikill winces in pain and give a glance of what may be malice towards Beri. Perhaps it is just dissappointment, but he is less than happy. Then he feels the poison move through his veins. Afraid that it may take him out, he decides to act while he still can.

Grabbing his axe in both hands, he swings it hard towards the lock mechanism.

Hit AC 29 (and 23 if a critical makes sense on a lock)

Damage 12 (plus 10 + 12 if critical made sense)

ooc: I am on a trip and my laptop died. I am on a community computer at the hotel, I may not have access when we go to a diff. hotel tomorrow. Please, roll for Maikill if needed.

Ransy AC 21/12/20 Hp 23/23 
Tuesday May 25th, 2010 4:41:51 PM

Before Maikill decides to attack the lock, Ransy answers Cesar, whispering: don't assume too much, Beri was very silent. I think we should take this carefully.

When Maikill attacks the lock, Ransy moves to the top of the stairs while drawing his sword, and if he still has time, begins to detect evil and looks menacingly, to scare off anyone who might want to come upstairs.

Madrigal -- DM Jim  d20=16 ; d20=7 ; d20=8 ; d20=7 ;
Tuesday May 25th, 2010 6:09:35 PM

Whether it was a daring coordinated assault on the Madrigal, or pure luck as Zeoll's group and Maikill's group launched their attack at the same time, the outcome was the same. Luckily for Maikill and his resounding strike against the accursed doorknob from hell, Zeoll's spell casting drew all attention away from his breaking and entering. Before they could be found, Valla, Bosk and Zeoll were on top of the roof, their knotted rope pulled to safety and no one was aware of their position--of course none on them tried walking across the flat rickety roof yet and hopefully it would bear the weight of two very heavy Taurs.

Inside, Maikill blasts open the door, splintering the door that swings open into an empty room, devoid of any living creatures it would seem. There is however a large armoire on the left wall, a cluttered desk with papers and a few books on the far wall--above which is a painting of a temple ruins, and then on the right wall a small bookcase. In the center of the room is a large ornate rug, completely out of place in this particular inn.


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday May 25th, 2010 6:20:17 PM

ooc: Could Bosk hear the door break?

No. DM Jim

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=19 ;
Tuesday May 25th, 2010 6:27:11 PM

Maikill steps into the room with a confused look on his face.

"Why we break into empty room? Now two of use have poison in hand, that not good I think."

spot 19



Madrigal SE Room -- DM Jim 
Tuesday May 25th, 2010 6:59:23 PM

Maikill spots no enemies in the room and Ransy see's no one coming up the stairs to investigate.

Zeoll (hp11 of 11) and his dog (hp14 of 14)  d20+5=20 ; d20+5=23 ; d20+5=23 ; d20+4=12 ;
Tuesday May 25th, 2010 8:13:49 PM

Note that the Mist is only 20 feet high, so it does not actually cover the roof. It does, however, shield the heroes from the sight of any below. Zeoll engages in a brief moment of reverie. To him, it seems as if he is on a big raft, 40 ft x 60 ft, such as the liontaurs of his home isle might make, floating not on the water, but on the fluffy top of a cloud.

Zeoll steps away from Bosk so that the two of them are not in the same section of roof. He listens for any sounds from within the rooms below ... and for the sound of his guard dog fighting on the porch below.

Listen 20 and 23.

He takes a quick look for any obvious trap doors, chimneys, or other distinguishing features on the roof, the kind that would not even require a search check to see. If he sees any, he will move over to them, stop, and listen again. Another 23!

Zeoll has been rolling so well, he is inspired to make a Bard Lore check. Maybe he has heard about a roof such as this one in some ancient epic or famous tale of balance and derring-do. Ah, just a 12.

OOC: Are we round by round at this point?

=====

DM Sanity Info:

Zeoll is AC17, dog is AC19

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Zero of one bardic music used.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=28 ; d20+8=24 ; d20+8=13 ;
Tuesday May 25th, 2010 9:30:21 PM

Beriothian looks on in both horror, and a little bit of envy, as he watches Maikill repay the stubborn door for the harassment it has caused them.
It looks like nobody is in here, but we should try to make this quick in case the get back soon. I don't suppose anybody has a spell that can repair the door?
Beri looks around to make sure the room truly is empty, then proceeds to examine the room (he will stop searching if he is giving notice someone is coming.)

search = 28
Spot = 24
listen = 13

OOC: I am out of town this week, but I should still be able to post every day (I may be late Saturday). I forgot to mention earlier that was and would be late posting the first day.

Madrigal Roof -- DM Jim  d6=2 ; d6=6 ; d20=18 ; d6=2 ; d12=4 ; d12=6 ; d6=5 ;
Wednesday May 26th, 2010 12:31:04 AM

Zeoll moves away to ease the pressure on the roof, unfortunately he moves to an even weaker section and falls through. Slamming onto the engaged couple in room 3 breaks his fall (2 damage), but the recepients of his fall do not fare as well as over one thousands pounds land on them. Luckily the floor holds, barely, as Zeoll rolls off the bed, leaving the flattened and unconscious pair still in their now broken bed.

Madrigal SE Room -- DM Jim 
Wednesday May 26th, 2010 12:33:26 AM

Ransy and the rest hear, "What the heck was that!" coming from downstairs as Zeoll falls through the roof. Beri, barely at the start of his search did manage to open up the armoire and note it was completely empty--however, on the floor of the armoire was a small magic circle, big enough for someone to stand in the middle of.

Cesar - HP 29/29, AC 23 
Wednesday May 26th, 2010 3:05:54 AM

"Ok... it seems we don't have as much time as we wanted here! Maikill, please go and check up on that crashing sound in the other room. Ransy can perceive what was actually emanating the evil sensation you felt before? I'll guard the stairs in case someone comes up to check up on us... and I'm quite positive they'll be arriving any moment. Beri, please search the room for anything that might lead us to Vellinius"

That said, Cesar will go and stand guard at the top of the stairs.

Ransy AC 21/12/20 Hp 23/23 
Wednesday May 26th, 2010 6:45:17 AM

Ransy takes a step back to allow Cesar to stand in front, but he remains near the stairs, and he looks around, trying to detect evil.
he whispers to Cesar: let's try to think of something to say when those downstairs come running up. We have to defuse this situation, otherwise innocents might be hurt. I'll remain here and tell you who's evil.

Zeoll (hp11 of 11) and his dog (hp14 of 14) 
Wednesday May 26th, 2010 8:07:42 AM


OOC to DM: Any chance that damage was nolethal for a fall of 10 ft or less?

First thing, Zeoll checks to see that these people are unconscious, not dying. If so, then he calls softly up to Bosk in Taur: "Come on this way! The roof is too dangerous! Bring Valla!"

Then he moves to the door, opens it, and looks out.

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday May 26th, 2010 8:53:39 AM

Maikill looks out and sees Zeoll pop his head out the door.

"It only lion man."

Maikill goes back into the room he crashed open and looks about anxiously. He stays near the door in case he needs to repel an attack.

ooc: okay, I am leaving this hotel with internet access, don't know what lies ahead until Saturday. Please post for Maikill if necessary.

Cesar - HP 29/29, AC 23 
Wednesday May 26th, 2010 8:53:58 AM

"I'm not good at inventing excuses... what if we just told them the truth? That something crashed in that room and we don't have the faintest idea of what it was?"

Ransy AC 21/12/20 Hp 23/23 
Wednesday May 26th, 2010 2:35:55 PM

Ransy to Cesar: Didn't you hear Maikill? "It only lion man", he said. I guess that means it was Zeoll. Now, let's tell them we're here to get rid of a dangerous monster who dresses like a man. That's the truth.

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday May 26th, 2010 7:07:03 PM

ooc: I have internet at my new hotel

Madrigal SE Room -- DM Jim 
Wednesday May 26th, 2010 7:19:37 PM

just waiting on Bosk :)

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 26th, 2010 10:16:47 PM

Sorry, busy day. Bosk follows Zeoll into the room and is careful to avoid the couple in bed.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 26th, 2010 10:40:31 PM

Also, if Valla wants to come down Bosk will assist him.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday May 26th, 2010 11:01:16 PM

Seeing his fellow taur crash through the roof the cleric feels his heart nearly stop. Edging over to the newly created hole he peers down and sees the flattened couple in bed. After checking to see if Zeoll is alright the cleric asks his assistance in getting down without further flattening the couple.

I bet someone will have heard that. We need to find somewhere to hide or use the bookcase to block the way up/

ooc: sorry about the late posting. I have had several tests this week and had to get a blood draw to confirm a blood marrow donor match (I would be the donor).

Cesar - HP 29/29, AC 23 
Thursday May 27th, 2010 4:01:20 AM

"Oh... that writes off my first choice of excuse... If we block the staircase we're going to have a hell of a time getting our of this tavern. The Taurs should better hide: we saw their reaction to you before and I believe it would only aggravate our situation. Let's just close the door and pretend we decided to have fun all together in the room where Zeoll fell through. I don't know what they heard, but I believe that 6 grown men prancing about in a tiny room should make a huge racket! Anyone can fix the other door so that it won't immediately appear smashed?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 27th, 2010 8:35:09 AM

ooc: Bosk has a mending spell, but they might hear him casting it.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday May 27th, 2010 9:29:49 AM

Beriothian listens to the conversations around him as he continues to search the room

Madrigal Upstairs -- DM Jim  d20=13 ; d6=5 ;
Thursday May 27th, 2010 2:29:00 PM

The same pair that came out to accost Valla race up the stairs--which serve as a good choke point. Waiting at the top of the stairs is Cesar and Ransy close by. "What goes on here!" asks the man in a loud demanding voice as he draws his sword and stops his advance. Then his eyes stray to his left and see's the SE room's door, #4, open--immediately he calls out for more men.

He cannot advance, only one person can fight at the stairs. His sword is glowing.

Bosk barely manages to make it through the large hole in the roof without breaking through more of it and Valla follows quickly behind. The pair of men that Zeoll fell on are injured, one unconscious with an obviously broken arm, another groaning in pain.

Beri continues his search and finds that the painting above the desk is very well painted. Also, the scattered papers on the desk is written in a language that he does not understand. Opening one of the books on the desk, he finds it is written in the same language.

Cesar - HP 29/29, AC 23 
Thursday May 27th, 2010 4:46:13 PM

OOC. does the "only one person can fight at the stairs" mean that either me or Ransy can fend off the assailants?

In case Cesar is the one to fight on the stairs he'll attack with non-lethal damage mostly trying to keep the assailants at bay for as long as possible.

Correct, only one attacker/defender unless you move back or are pushed back. The guy with the glowing sword is waiting for an answer from someone. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 27th, 2010 4:50:07 PM

ooc: Is there room for Bosk to fight behind Cesar w/ hos 10 foot reach?

YES! :) DM Jim

Ransy AC 21/12/20 Hp 23/23 
Thursday May 27th, 2010 5:24:10 PM

Ransy continues his detect evil and now looks at the man with the glowing sword and further downstairs.

He says in a commanding voice: Stand back! We are tracing an evil monster in that room yonder. That monster is a danger to everyone in this building. It must be found. I am paladin Ransy Stormhide and I have detected strong evil over there. Please stand back and allow us to clean the place up.

Cesar - HP 29/29, AC 23 
Thursday May 27th, 2010 6:10:19 PM

OOC. I'd underline the phrase with an Intimidate check... although showing your manly and commanding nature to THESE guys could give the adventure a turn I wouldn't want to explore... XD

Skill rolls -- DM Jim 
Thursday May 27th, 2010 6:18:44 PM

If you don't make them, they don't occur.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday May 27th, 2010 6:28:27 PM

Bosk keeps his ears open and will move to assist whoever engages the two men if a fight breaks out. If not, he will stay hidden in the rooom.

Maikill HP (33) 39/39, AC17 -5 Const. 
Thursday May 27th, 2010 6:50:37 PM

Maikill points to the circle in the wardrobe to Beri.

"What happen if you stand there?"

He peeks out the door and is glad to see the others are handling the men at the stairs.

Madrigal Stairway -- DM Jim 
Thursday May 27th, 2010 7:26:07 PM

"Stand aside you men up there!" comes the call from a man dressed in leather armor at the base of the stairs, pointing at Cesar and Ransy.

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14) 
Thursday May 27th, 2010 10:03:54 PM


Zeoll looks around and sees events unfolding fast. "Quick," he says, "what did you find out? Wherrre's the bad guy?"

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+3=16 ;
Thursday May 27th, 2010 11:22:17 PM

Beriothian places the top pieces of paper with unknown writing and places them in his backpack. He then examines the strange circle in the wardrobe, trying to remember any details about such markings.

knowledge check = 16

I do not like the looks of this circle, it may be a method our target used to escape, but it could just as easily be a trap.

Cesar - HP 29/29, AC 23  d20+2=18 ;
Friday May 28th, 2010 12:57:33 AM

"I can't really move aside, sir! My friend is right behind me and your friends are right in front, so all I can really do is just stay put where I am. Is it ok if I just stay here?"

Bluff: 18

Madrigal Stairway -- DM Jim  d20+2=17 ; d20+2=22 ; d20+2=5 ; d20+2=3 ; d20+2=14 ; d20+2=18 ; d20+2=3 ; d20+2=7 ; d6+2=5 ;
Friday May 28th, 2010 3:31:20 AM

"Huh, what?" says the man in leather at the base of the stairs, perplexed by Cesar's answer. However, the man standing before Cesar doesn't care much for his answer and launches an attack.

Cesar, please roll a 1d6 for init. and add your Dex mod. If you can beat a 5, you attack first.


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday May 28th, 2010 3:41:55 AM

As soon as Vial hears battle he will move behind Cesar and assist in defending him.

Ransy AC 21/12/20 Hp 23/23 
Friday May 28th, 2010 4:56:00 AM

OOC: I do not make an intimidate check, because if it fails, it will only make people angry. If they had taken the time to listen to Ransy for a minute, I would have made a diplomacy check. But now they have chosen to attack right away, so diplomacy is out of the question too.
question: Ransy doesn't detect evil on the stairs?

As the man attacks, Ransy is probably still completing his previous sentence.
He adds: wanton violence is against the Law. Desist now and we'll not hold it against you.

No, no evil from this group on the stairs. DM Jim

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14)  d20+4=10 ;
Friday May 28th, 2010 8:14:16 PM

Zeoll hears what Beriothian says.

"Magic cirrcle? What magic cirrcle?" he asks. He goes to take a look at it. He'll use his Bard Lore. If it will help, he'll cast a guidance spell first. His roll, without the +1 for the guidance: a 10.

Cesar - HP 29/29, AC 23  d6+2=4 ;
Saturday May 29th, 2010 10:17:27 AM

OOC: Initiative: 4... darn!

Madrigal Stairway -- Round 1 -- DM Jim  d20+4=6 ; d4=4 ; d4=3 ;
Saturday May 29th, 2010 4:17:06 PM

The man lunges forward and stumbles as he thrusts, missing Cesar by a mile! The men behind him move up, but can't engage anyone due to lack of reach. The man in the back--the one wearing leather armor who had warned Cesar, however casts a spell, "Veneficus absentis!" and two bolts of energy slam into Cesar's chest (-9hp).

Hearing the sounds of battle Bosk moves up to back up Cesar, while Zeoll squeezes past him to enter the SE corner room. There in the empty armoire he see's a small magic circle on the bottom of the armoire. Beri is stuffing papers and books into his pack while Ransy outside at the stairway railing has no melee opportunity right now, but he could attack with a missile weapon.


Damage Taken
------------------
Cesar: -9

Round 2 Actions due by Monday Night.

Cesar and Bosk can attack in melee, Ransy with missiles.


Cesar - HP 20/29, AC 25 (26 against the attacker in front)  d20=8 ;
Saturday May 29th, 2010 6:21:09 PM

Cesar grinds his teeth against the pain of the blow and attacks the armed man in front of him.

Defensive Attack, non-lethal: 8 <_<'''

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday May 30th, 2010 12:36:55 AM

ooc: is there a place where Beriothian could get a clear shot with a crossbow?

Sorry no, unless one of the three IA move out of the way. DM Jim

Ransy AC 21/12/20 Hp 23/23 
Sunday May 30th, 2010 7:00:31 AM

Ransy moves out of the way and continues detecting evil in the downstairs direction.

He says to Beri: Can you aim an arrow or bolt at the leather man downstairs and shoot him if he casts a spell again?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+5=23 ; d20-2=12 ; 2d6+5=15 ; d8+5=11 ;
Sunday May 30th, 2010 8:34:09 PM

Bosk stands back as Cesar tries to diffuse the situation. [i]He speaks well, but I'm afraid he does not have Padre's silver tongue.[/b] When the men attack the taur shakes his head in disgust. [i]Why are men in this town so quick to die when? Does life have no value to these people?[i] Unwrapping the spiked chain from his neck the taur snakes it over Cesar's shoulder and hits the spell caster. With a flick of his wrist he whips it downward hoping it will bite through the leater and find it's target. Then, as Cesar attacks the man in front of him, he swings his horn over the young fighter's shoulder and aims his attack just above Cesar's.

Actions
======
Atk Magic User w/ spiked chain (15 foot reach) Hit AC 22 for 15 dmg
Atk man in front w/ horns. Hit AC 12 for 11 dmg

(+2 dmg added for favored enemy human)


Maikill HP (33) 39/39, AC17 -5 Const. 
Sunday May 30th, 2010 9:05:02 PM

The sounds of battle intensify and Maikill again looks out into the hallway. The large taur blocks his view and it is clear he will not see any of this battle unless things go awfully bad.

"We need plan to get out of here, so we not have to kill all the men downstairs. You say circle can maybe help escape?"

Maikill looks around the room and grabs a cup and tosses it onto the circle.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday May 30th, 2010 10:54:10 PM

ooc: I posted a new CS to my link above. I corrected a few mistakes and made it more legible by stealing Beri's template :)

Please note that the magic user you're trying to hit is out of reach, he's about 20' at the bottom of the stairs from you. There are three men in front of him. YOu can change your target to reflect this. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=14 ; d8=3 ;
Sunday May 30th, 2010 11:24:03 PM

Beriothian pulls out his crossbow and loads it in one fluid motion as he files in to the spot Ransy just left (draw combined with regular move and loading is free action).
Negotiations are for BEFORE people start attacking my friends. If they wish to talk like men then we shall join them, but as long as they insist on speaking with their swords I shall respond in kind.
Beri rapidly takes aim and fires at the spell caster in the back, at the very least trying to make his casting more difficult

hit = 14
damage = 3

(Since there are more than two enemies on the stairs between us and the man in leather I assume there is more than 10 ft, and by extension no -4 penalty to my ranged attack)

*assuming Beri will be able to shoot the caster from his location, otherwise Beri still readies his crossbow but does not take the spot*

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  2d8+5=11 ;
Sunday May 30th, 2010 11:24:05 PM

sorry, I thought there were only two men. I will attack the front man with both attacks. I will also use tge Bastard sword instead.

Dmg=11

NO, there are six that everyone can see. DM Jim

Cesar - HP 20/29, AC 21 (22 against the attacker in front) 
Monday May 31st, 2010 6:12:43 AM

OOC. just updating my post name, as there was a major error in the AC!

Furthermore, I didn't count the defensive attack modifier to the roll, but only the non-lethal one, so the attack is actually a normal attack, with non-lethal damage.

Still hitting AC 8, so no real reason to fuss about it... >_<

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14) 
Monday May 31st, 2010 7:30:00 AM

Zeoll watches to see what happens with the cup.

He also listens to hear if any of his new friends need a cure.

Madrigal Stairway -- End Round 1 / Start Round 2 -- DM Jim  d20+6=15 ; d4=2 ; d4=1 ;
Monday May 31st, 2010 3:49:00 PM

A flurry of weapon strikes, a crossbow bolt sails through the air and no one is apparently harmed in this volley of attacks!

Maikill, for once not at the forefront of battle, rolls a delicate porcelain cup into the armoires magic circle--and nothing happens.

The lead guard fighting Cesar this time decides not to put all his power into the attack and goes more for accuracy, but misses yet again. The spellcaster at the foot of the stairs hits Cesar once more with two bolts of energy(-5hp), but they do not hurt quite as bad as before. Nonetheless, the simple farmboy turned warrior is on the losing end of this fight.

Damage Taken
-------------------
Cesar: -9, -5

Round 2 due by Tuesday Night or sooner


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+5=18 ; d20+6=18 ;
Monday May 31st, 2010 4:49:07 PM

The Horned Cleric looked on in dismay as he realizes that his last attack, while connecting solidly, had no effect on the man. Great, that was a good hit and it didn't even phase him. I am going to have to try another tactic. Dropping his sword and shield, the cleric withdraws the spiked chain from around his neck and swings it low, aiming for the legs of Cesar's assailant, in an attempt to knock him to the ground and give Cesar and him an advantage.

Actions
==========
Drop Bastard Sword and Shield (Free Action) AC has been updated
Draw Spiked Chain (Move Action)
Trip attack on man in front with spiked chain
Hit AC 16 strength check 18


Maikill HP (33) 39/39, AC17 -5 Const. 
Monday May 31st, 2010 4:54:32 PM

Maikill laughs as the cup rolls into the circle and nothing happens.

"You thought circle was magic, but it just yellow. I guess we have to fight way down stairs to get away."

Maikill reaches into the circle and picks up the cup so that he may replace it on the shelf.

Zeoll (hp11 of 11, -2 nonlethal) and his dog (hp14 of 14) 
Monday May 31st, 2010 9:07:46 PM

Zeoll says, "Well, maybe you have to be a living thing." He takes a step onto the magic-type circle and sees what happens.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=16 ; d20+3=19 ; d8=7 ;
Monday May 31st, 2010 9:31:47 PM

Beriothian reloads his crossbow and again aims for the caster.

attack= d20+7=16 ;
damage = d8=7 ;

Cesar - HP 20/29, AC 21 (22 against the attacker in front)  d20=11 ; d8+2=8 ;
Tuesday June 1st, 2010 12:40:48 AM

Gritting his teeth even harder, Cesar continues to defend his position.

Attack, non-lethal: 11
Damage: 8

Cesar - HP 15/29, AC 21 (22 against the attacker in front) 
Tuesday June 1st, 2010 2:44:50 AM

(Updating HPs)

Maikill HP (33) 39/39, AC17 -5 Const. 
Tuesday June 1st, 2010 10:22:57 AM

Maikill looks around as Zeoll steps into the circle.

"Oh, sorry. Thought Beri was here."

then hearing the twang of the crossbow he adds

"He fighting? I thought he still want to look for trap. He think yellow circle is magic. Maybe if circle was blue, then it be magic? Where is Valla, maybe he know?"

Ransy AC 21/12/20 Hp 23/23 
Tuesday June 1st, 2010 4:59:34 PM

Ransy goes to the room with the magic circle and continues detecting evil in that room.

Madrigal Stairway -- End Round 2 / Start Round 3 -- DM Jim  d20+6=14 ; d20+2=14 ; d20+2=7 ;
Tuesday June 1st, 2010 5:45:30 PM

The Iron Adventurers, at least some of them, strike back but yet again in this narrow stairway, none of their attacks connect.

In response the lead guard slashes at Cesar and once again misses the agile warrior. The man behind him, tired of waiting in line, throws a dagger at Cesar and misses easily. The lone wizard at the bottom of the stairs invokes an acid arrow and sends it straight at Cesar's chest, but it too misses it's mark!

Maikill grabs up the cup within the magic circle and places it back on the shelf where he found it. Zeoll is a bit more adventruous and steps into the magic circle. A bright blue light streams up out of the runes of the magic circle and Zeoll disappears.

Having witnessed what has just happened, Ransy notes that the dark spot of evil he has detected in the room is emanating from the painting on the far wall.

Round 3 by Wednesday Night


Cesar - HP 15/29, AC 25 (26 against the attacker in front) 
Tuesday June 1st, 2010 5:53:54 PM

"What's happening back there Ransy?"

Cesar adopts a fully defensive stance, giving up hope to strike back at the attackers and hoping he can at least keep them at bay while his companions figure out a way out of the situation...

(Full Defense action)

Maikill HP (33) 39/39, AC17 -5 Const. 
Tuesday June 1st, 2010 6:53:09 PM

Maikill stares in astonishment.

"I told you blue is magic color." he says to the now departed lion man.

Looking over at Ransy he adds: "He gone, step into circle and go away. Maybe he need help, maybe I go help him."

with a determined look and a firm grip on his axe Maikill steps into the circle.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=20 ; d8=1 ;
Tuesday June 1st, 2010 8:30:06 PM

Why do I even bother carrying this wretched thing with me? I should just carry a bunch alchemist's fire, that way even if my aim is miserable at least I will do some good... I suppose torching the building would be frowned on though.
Beriothian calmly loads his crossbow again and takes aim at the caster.

Attack = d20+7=20
Damage = d8=1 (...of course it's a 1 when I finally make a decent attack)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+5=9 ;
Tuesday June 1st, 2010 9:42:13 PM

Bosk quickly picks up his things, just in case a speedy retreat becomes necessary. Swinging his chain once again he fails to connect with his target. Slowly his mind begins to wander. Why aren't Valla and Zeoll doing anything to aid us?

Actions
Pick up weapon and shield (move action)
Hit AC 9...why bother for dmg


Ransy AC 21/12/20 Hp 23/23  d20+2=12 ;
Wednesday June 2nd, 2010 8:39:49 AM

Ransy answers Cesar: there's an exit here; Zeoll has already gone and Maikill is stepping through. But I must warn you all: do not look at the painting! It is very evil. Perhaps it is best to retreat while we still can. Beri, Bosk? Valla, you first? One by one, please.

Ransy will stand halfway between the stairs and the room with the magic circle, his bastard sword drawn, a threatening posture, a grim smile, to discourage anyone who'd like to charge after us.

Intimidate 12 when they try to follow.

Madrigal Stairway -- End Round 3 / Start Round 4 -- DM Jim  d20+6=10 ; d20+2=10 ; d20=12 ;
Wednesday June 2nd, 2010 3:17:52 PM

Another volley of attacks and counterattacks leaves everyone unharmed except the enemy spellcaster, who takes a small cut on the arm from Beri's crossbow bolt, but did manage to get off another Acid Arrow spell aimed at Cesar which yet again failed to hit.

Maikill steps onto the armoire's magic circle and disappears.
Please post a private message to me here.

Round 4 due by Thursday

Cesar - HP 15/29, AC 25 (26 against the attacker in front) 
Wednesday June 2nd, 2010 4:14:28 PM

"Ransy! Let me know when everybody's in! I'll try and hold at bay these... these... people!"

Full defense, yet again! =)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=6 ; d8+1=4 ; d8+1=7 ;
Wednesday June 2nd, 2010 9:06:35 PM

Bosk stays behind Cesar, healling him until he is ready to leave. When he is ready Bosk will leave and enter the circle before him.

cast clw 6,4,7

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+7=24 ; d8=8 ;
Wednesday June 2nd, 2010 10:13:52 PM

Beriothian scowls at the caster , takes aim square at his chest and lets another bolt fly.
There's no reason for me to leave until you guys are ready, until then I want to repay this caster for the aggravation he has caused me.

Hit = 24
damage = 8

Cesar - HP 29/29, AC 25 (26 against the attacker in front) 
Thursday June 3rd, 2010 2:45:13 AM

"Hey! Stop dawdling and get moving!"

Ransy AC 21/12/20 Hp 23/23 
Thursday June 3rd, 2010 12:25:51 PM

Ransy: If you don't get moving soon, I'll go and leave you here. No one knows what's happening to the others right now.

Ransy delays his action: if at the end of the round no one has moved to the circle, he will enter it himself.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 3rd, 2010 2:06:31 PM

If Cesar and Beri refuse to leave, Bosk will leave without them (with Ransy).

Temple of the Illithid -- DM Jim  d20+6=26 ; d20+6=25 ; d8=6 ; d8=8 ; d20+6=25 ; d20+6=25 ; d8=6 ; d8=7 ;
Thursday June 3rd, 2010 7:41:48 PM

As the Iron Adventurers begin to escape, Cesar is stabbed critically in the chest. Dark shadows begin to crowd the pain closer to his brain as he nearly succumbs to the wound, however Bosk is there to heal him once before the large Taur squeezes into the armoire, disappearing from sight (Cesar is at 3hp; Bosk rolled for three CLW but can only do one a round.)

Beri loads his crossbow and fires a single bolt into the enemy caster, hitting him solidly in the shoulder, dropping him like a sack of potatoes. Cesar runs for it and also disappears into the magic circle. Ransy waits for Beri to leave, but Beri is not moving (loading a light crossbow is a move action), then the enemy guard first in line runs up and skewers Beri in the chest, sending him into a painful unconsciousness. Ransy quickly grabs Beri and withdraws into the armoires magic circle and both disappear (Beri is at -4hp).

"Uhh, what now?"
"I dunno, we're not supposed to go in the room, right Reg?"
"Yeah," said the lead warrior. "Vell said if we do, we die, painfully and for a long time."
"Well thats good enough for me," said the second man in line.
"Yeah, well he also said if anyone got in there we were dead too."
"Oh yeah, yeah, that's right. We're kinda screwed."
"Yup."
The man behind the enemy spellcasters asks, "How about Denn here? He's got a bolt in his shoulder and we've got no cleric. If we give chase, we won't have him to help us."
There was a long pause as the men thought about what to do, then the leader spoke, "I hear Heranmar is lovely this time of year."
The men were unanimous in agreement.

The shock of the cold water as each IA found themselves underwater was almost too much for some--almost losing their breath and beginning to drown immediately. A light from above and hands reaching down, helped those that floundered in the water to safety. Everyone had made it except Valla--it was unknown what happened to him. The group stood in the ruins of an underground temple, just like the one in the painting in Vellinius' room. In front of them to the "north" was the stairway, about 50' away. Behind them was rubble and the blasted ruins of a large statue that cannot be made out. The floor behind them was also sunken, more than likely having fallen into a lower level and then filled in with water that was coming into the temple from various sources. The place smelled musty and looked ancient and no sign of anything living was near.

Temple of the Illithid


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 9:15:47 PM

Beriothian smiles as he takes down the caster that has been pounding Cesar. As he is about to run he notices that Cesar is no longer standing in front of him.
Shoot, I didn't mean to take that long reloading, I better get into the arm....
suddenly all goes black.

ooc: When will I learn that it is a BOW that doesn't take a move action, not a cross bow. Sorry Cesar, I had intended to run with you after firing.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=4 ;
Thursday June 3rd, 2010 9:17:52 PM

Not understanding where they were the Horned Cleric decides realizes he must conserve his spells should they encounter the Illithad. Reaching into Beri's pocket he grabs the young rogue's wand and uses it to revive him.

ooc: more to come

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 9:18:40 PM

How did I lose 17 points of health?

13/13. -13 crit(+2 str,+2sword)= -17. I don't add the str or magic into the roll cause it's easier to hit the d8 button, and it keeps you guessing what the exact bonuses are. DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=4 ;
Thursday June 3rd, 2010 9:43:58 PM

ooc: Sorry, thought you were at -3. I'll cast a second CLW on you if you wish.

he was at -4 and dying, now he is at 0 and disabled. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 9:49:43 PM

ooc: Thanks. I just wanted to make sure I wasn't missing a game mechanic somewhere.

XP Awards -- DM Jim 
Thursday June 3rd, 2010 10:22:17 PM

For the sake of evening up people, which makes my life easier for choosing encounters that everyone has a chance to live through, I'm making everyone who is 2nd level, 3rd level as of now--that means you're at 3000xp. Everyone who was 3rd level, gets 500xp to add to their current total, so they don't lose anything.

Also, Zeoll receives 1 Hero Point total for formulating the great roof adventure and for jumping through the magic circle willy-nilly--so an aditional 90xps for you since you're now 3rd level.

Bosk(James) receives 1 Hero point for being the ADM and taking care of some of the bookkeeping behind the scenes.

If anyone would like to nominate someone else for a Hero Point award, please let me know in a private post and the reason why. Thanks!

Please roll for your new Hp's and if you get new spells, you may use them now.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday June 3rd, 2010 11:36:12 PM

ooc: Does that mean I get 330xp for this section?

Ah, you were pretty close. Give yourself another 170xp to make it 3170xp. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Friday June 4th, 2010 1:24:37 AM

Beriothian opens his eyes and looks at the horned cleric.
Wardd apparently doesn't like me as a blond. Can you please bring me back to peak condition, I would hate to fall so quickly in our next fight.

CLW spells -- DM Jim 
Friday June 4th, 2010 3:51:40 AM

Bosk has used 2 this day so far.

Zeoll (hp 14 of 14, -2 nonlethal)  d8=4 ;
Friday June 4th, 2010 4:17:59 AM

Zeoll will cast a CLW on Beri: 5 hp back.

"I have two verry minorr curres left. I'm saving those to stabilize any who fall in combat."

OOC: I'm assuming that we still have used up spells / slots used earlier today, right? Zeoll is gaining a level of bard, so it's not like he gets any more cures anyway.

Correct. Dm Jim

Zeoll (hp 14 of 14, -2 nonlethal)  d20+12=16 ; d20+12=28 ;
Friday June 4th, 2010 5:00:31 AM

Zeoll looks around, paranoid about being heard. "My frriends," he whispers, "I have been thinking about what to do with the mind flayerr. My idea, if we get a chance, is to use an illusion when we fight him. I can make a wall of stone sprring up, like the wall of stone spell. It can surrround him and contain him, and may delay him forr a rround, orr forr much longerr. We will be able to see thrrough the illusion, so we can use rranged attacks on him."

Zeoll looks around the Temple, not walking anywhere, just looking. There are bones on the floor ... of what creature? [Know Nature 16] And what are those little red and yellow things? plants? mushrooms? [Know Nature 28].

It looks like there are many exits: waterfall stairs to the near left, archways to the far left, stairways left and right, archways under each stair. The stair to the left looks like it might go to a balcony. I'm assuming that behind us is deep water from when we came, and ten feet down, maybe a teleport circle going back.

=====

DM Sanity Info (Updated after gaining a level):

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Level 1 spells: zero of one slot used
Zero of two bardic music used.

Zeoll's Knowledge checks -- DM Jim 
Friday June 4th, 2010 5:04:07 AM

Zeoll discern that the bones are probably those of a badger or raccoon. The flowers however are a bit more dangerous as they are poisonous if ingested.

Ransy AC 21/12/20 Hp 35/35  d20+6=23 ;
Friday June 4th, 2010 8:57:22 AM

As Ransy is drawn out of the water, everybody near him feels somewhat more courageous (aura of courage, +4 against fear for those within 10 feet). Ransy himself is feeling healthy and up to whatever lies ahead of them.

Seeing that Cesar is seriously hurt, Ransy will lay his hands on him and cure him for 6 hp.
saying: Holy Domi, please heal this brave fighter so that he may prove his worth yet again.

Looking at the temple, Ransy thinks what kind of worship might be conducted there: knowledge religion 23.

OOC: took "ride by attack" as 3d l. feat for Ransy.

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=24 ; d20+5=21 ;
Friday June 4th, 2010 11:20:48 AM

Maikill checks to see if everyone is alright and is shocked at the condition of Cesar and Beri.

"Maybe next time you let me go front, not get hurt so bad."

He dries himself off as the two are healed.

"He know we coming probably. I guess we go kill it or it kill us, something probably happen."

spot 24
listen 21

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday June 4th, 2010 12:29:55 PM

Bosk hands Beri back his wand of CLW. Sorry, but I have a feeling we will be needing all the spells we have, and my remaining spells are good for defense...and then I saw your shiny new wand..... Somewhat embarrassed he adds, Don't worry. I'll pay you back.

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=16 ; d20+9=27 ; d8=1 ; d20+9=26 ; d8=1 ; d20+9=20 ; d8=5 ; d20+9=22 ; d8=6 ; d20+9=22 ; d8=5 ;
Friday June 4th, 2010 1:36:07 PM

No worries Bosk, I'll just use it myself. It's not as strong when I use it, and I have a chance of failing, but I should have no problems if I stay focused. Of course, if I completely botch the spell I can't use my want any more today.
Wardd, guide my actions so that I will be successfull and not lose any chance of saving my allies today.
Beri takes wand from Bosk and points it at his wound. Taking a deep breath he closes his eyes and starts to cast

ooc: I didn't realize using a wand would use your spell points either... of course, as a rogue I haven't had a need to learn the finer points of magic casting.

cast = 16 (fail), 27, 26, 20, 22, 22
Healing = 1+1+5+6+5

Using a wand doesn't use your spell points. You should have a cleric use the wand on you because their is no chance of failure. You did buy a divine wand, right? As opposed to a arcane wand. Also, you get to reroll all 1's for healing. DM Jim

Healing and whatnot -- DM Jim 
Friday June 4th, 2010 3:16:48 PM

Both Cesar and Beri are healed during the brief interim following their escape from the Madrigal and subsequent dunking in the teleport pool. Beri continues to heal himself with his wand as Maikill keeps his eyes and ears open, not seeing or hearing anything dangerous.

Cesar is at 9hp's right now thanks to Ransy.

Beri uses 3 more charges from his wand (5 total; 2 from Bosk prior, 1 failed, 2 healed self) and is healed completely.

Buying wands of CLW is a very smart thing to do :)


Ransy AC 21/12/20 Hp 35/35  d20+2=3 ;
Friday June 4th, 2010 3:49:38 PM

Ransy suggests in a soft voice: Let's explore the first large arch on the left. If we proceed directly to the stairs ahead, we will be very visible. Let's take some time to see if we can approach through one of those arches on the left.
He moves that way and looks if he can spot anything near or under the arch:
spot = 3

Map update -- DM Jim 
Friday June 4th, 2010 4:00:25 PM

I've updated the map with another picture numbering all the exits. If it doesn't have a number, it's not accessible and is basically rubble. You'll notice the right side, out of "camera" shot, is not labelled, so that entire area is rubbled.

Map

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=18 ; d20+3=16 ; d20=17 ; d20=9 ;
Friday June 4th, 2010 4:14:52 PM

After the group is healed Bosk takes a moment to examine their surroundings. In particular he will look for any signs of the illithad's passage. If he does find anything he will attempt to track it (Track = 12).

Actions
=========
Spot=18
Listen=16
Search = 17
Track = 9+3=12

ooc: Beri any time you wish I'll use the wand for you. Just make sure you post that you are having me do so.


Tracks -- DM Jim 
Friday June 4th, 2010 5:10:33 PM

Bosk finds none.

Maikill HP (33) 39/39, AC17 -5 Const. 
Friday June 4th, 2010 5:23:26 PM

Maikill nods in agreement to Ransy.

"You pick arch, we go in. Maybe Beri look for traps. Hope he better here than with door trap."

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Friday June 4th, 2010 8:18:41 PM

Bosk, before we start looking around would you please take my wand again and take care of Cesar?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=7 ; d8+1=2 ; d8+1=8 ; d8+1=2 ; d8+1=8 ;
Saturday June 5th, 2010 12:00:53 AM

Bosk nods, and in a few seconds (3 charges) heals Cesar to full health.

Ransy AC 21/12/20 Hp 35/35  d20+2=5 ;
Saturday June 5th, 2010 4:36:05 AM

Ransy is going towards arch 8, the first arch of the temple on the left side, ground floor.
he listens for sounds.
listen = 5

Cesar - HP 29/29, AC 25 (26 against the attacker in front) 
Saturday June 5th, 2010 6:40:32 AM

OOC. I should be able to do my level-up and post my actions late tonight, or definitively tomorrow afternoon. Sorry guys but I have tons of work to do by monday as a colleague is coming from Holland to check on the research program we're testing and I need to have everything finished this weekend!

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=23 ; d20+12=25 ; d20+7=9 ;
Saturday June 5th, 2010 7:36:00 AM


OOC: Sorry, where is exit 7 on the map? I'm just not seeing it.

Zeoll says, "Hold on a bit fellows." He picks a bunch of poison flowers, and tells the group, "These arre poison, but only if you eat them. Don't eat them." He takes a minute to mash the flowers into a paste, using a little bit of water.

Got no ranks in Craft Poison, but here's an untrained craft check: 23! Lem's Lugnut!! And if it will help, here's a sweet Survival roll: 25.

Then he spreads some mash all over his head, working it into the top of his mane, being careful not to get it in his eyes or face.

"Let's hope it does not come to this," he says, "but if any mind flayerr goes a-nibbling on my crranium, maybe he'll get a bit of a surrprrise. Anyone else want a poison skull?"

If there are any volunteers, Zeoll will annoint them too. He tells them to make sure they do not touch their heads, and he makes sure none can drip down over a face. When he is all done, he washes his hands very very very thoroughly, scrubbing with dirt, and then washing the dirt away. "Rremind me not to suck my thumb," he says. "Orr eat with my fingerrs."

Then he is quiet, readies his shield, stays with the group, and keeps his ears open. Listen 9.

=====

DM Sanity Info (Updated):

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used
Level 1 spells: zero of one slot used
Zero of two bardic music used

Ransy AC 21/12/20 Hp 35/35 
Saturday June 5th, 2010 8:00:48 AM

Ransy looks disapprovingly at Zeoll for this use of poison. He is certainly not going to wait for it.
He motions with his bastard sword for the others to follow him.
He approaches Arch 8 to about 60 feet and keeps observing it intensely until the others join him.
He uses detect evil (range 60 ft) to see if something evil is at the Arch 8.

OOC: has his knowledge religion check (23) of yesterday yielded anything?

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+11=13 ; d20+9=23 ; d20+9=17 ;
Saturday June 5th, 2010 11:11:25 AM

Beriothian retrieves his wand from Bosk and heads over to arch 8. Now wanting to smear poison on his head Beri just flips his goggles around and checks out their surroundings. He gives a quick search around the area for traps, though he is more concerned with detecting the mind flayer so it doesn't get the jump on the group;

Search = 13
Spot = 23
listen = 17

Alcoves and Poison -- DM Jim 
Saturday June 5th, 2010 3:01:14 PM

Disapproving of Zeoll's use of poison, Ransy does not partake of it and walks over to the closest alcove, but not into it. Concentrating for the presence of evil, he is almost overwhelmed as he detects that the whole structure, every stone and metal beam, radiates evil--this means the temple is still active in it's link to some evil purpose. What that purpose is, Ransy does not know--the religion that is revered here is totally alien to him.

Finished with prepping and applying the homemade poison, Zeoll is confident that if some mindflayer tries to bite him, they'll get a dose of poison too.

What the group can see is that the door for that particular doorway is sundered, but is covered nearly completely by rubble. If one wanted to get into the pitch black room beyond, they would have to crawl through the opening at the top of the doorway. The rubble would have to be cleared away somewhat if a Taur were to try and get in.

7 is the secret door :)


Beriothian (Will)-- AC:18/15/13 HP:0/17 
Saturday June 5th, 2010 3:36:17 PM

ooc: Sweet! A high elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. I may actually make use of this... or may have already done so and failed :P

Ransy AC 21/12/20 Hp 35/35 
Saturday June 5th, 2010 4:17:49 PM

Ransy stops detecting evil, whispers to Beri that the whole building is very evil and explains what it means.
Do you want to crawl up and have a look inside that alcove?

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Sunday June 6th, 2010 11:08:55 AM

Sorry, I can't look in there Ransy. That room is pitch black and I only have low light vision. We should have someone with night vision peek inside.

While the group is examining door eight Beriothian looks toward (but doesn't actually leave the group) the stair cases in the center of the temple. He remembers seeing an exit going off to the left (5), he tries to see what is on the top of the right set of stairs.

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=11 ; d3=3 ; d20+5=15 ;
Sunday June 6th, 2010 2:09:57 PM

"Oh I will go have a look, keep forgetting that elves have inferior sight."

Maikill will then go and peer over the top of the rubble in arch 8.

ooc: ignore d3
listen 11
spot 15

Cesar - HP 12/38, AC 21  d8+1=3 ;
Monday June 7th, 2010 4:06:30 AM

Since Cesar appeared from the magic circle, a dazed look was on his face, as if his mind was wandering somewhere far away...

Suddenly he wakes up from his catatonia and joins the rest of the group.

"So... what is this place?"

OOC.
CLW Potion: 3

Cesar - HP 38/38, AC 21 
Monday June 7th, 2010 6:02:04 AM

OOC. HP update. I missed the post where I was cured of my wounds via the wand... ^_^'''

Ransy AC 21/12/20 Hp 35/35 
Monday June 7th, 2010 6:38:41 AM

Ransy whispers to Cesar: this is the temple of the illithid and it is very evil. Please stay awake now, don't doze off again.

Cesar - HP 38/38, AC 21 
Monday June 7th, 2010 7:07:28 AM

"I didn't doze off... I... don't really know what happened... anyway, I'm here now and ready to teach the squid-thing a lesson! So what's the plan? The place seems deserted... why don't we just walk into the temple and see what's in there?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 7th, 2010 10:29:16 AM

Bosk whispers to Zeoll, If we go that way, the two of us will have to do some digging. Are you up for it?

Alcove -- DM Jim 
Monday June 7th, 2010 2:44:08 PM

Maikill climbs up the small embankment of rubble and peers through the tight opening into the room beyond (alcove 8) and see's that it's a storage room of some sort, but it's crates, urns and whatnot are all deterioated and broken spilling whatever they had long ago, leaving nothing but a few rats that scurry about.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=16 ;
Monday June 7th, 2010 4:36:33 PM

Unable to find any tracks Bosk looks around for any paths that seem unusually devoid of dust, debris or growth. He also checks to see if any of the entrances would lend themselves to erasing tracks due to flowing water, look like they are a better preserved section of the building or would provide a strategic advantage against a group hunting down the occupant.

Bosks searching -- DM Jim 
Monday June 7th, 2010 5:07:17 PM

Looking over the place near the alcove, Bosk discern's that it would take quite a tracker to find anything in this muck and water (DC20). Nearer the stairs it may be easier though.

If anyone is moving away from the group, please state where. Currently I have everyone somewhat near alcove 8.


Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=15 ; d20+5=22 ;
Monday June 7th, 2010 5:29:49 PM

"Nothing in there, just old crates. We go look in another?"

Maikill will climb down and go to the next alcove, #9 and will have a look about.

listen 15
spot 22

Cesar - HP 38/38, AC 21 
Monday June 7th, 2010 5:49:54 PM

"I'm no expert in temple exploring... but why aren't we just entering through the main entrance (6)?"

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Monday June 7th, 2010 8:23:01 PM

While the group is examining door eight Beriothian looks toward (but doesn't actually leave the group) the stair cases in the center of the temple. He remembers seeing an exit going off to the left (5), he tries to see what is on the top of the right set of stairs. He wonders if there could be a hidden exit in that direction....

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 7th, 2010 8:54:00 PM

Zeoll will dig if need be, and says so. And he says that's best course. "Afterr all, it seems the least likely, and so has the element of surrprise. We just need to keep watch for attack frrom behind."

"Anotherr idea is to set up a defensive camp. Let them come to us. We can camp out and get back spells, orr fight herre on ourr own terrms."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=20 ; d20+4=19 ;
Monday June 7th, 2010 9:54:31 PM

Bosk agrees with Cesar and slowly makes his way towards the stairs, keeping his eyes open for tracks (nat 20!). He also tries to spot any traps that may have been laid for them (spot 19)

Track =nat 20
Spot = 19

A nat 20 and nat 100...if only I could have saved them for battle!

Ransy AC 21/12/20 Hp 35/35 
Monday June 7th, 2010 10:48:19 PM

Ransy whispers: Bosk wait, listen to what Zeoll said! If we climb into alcove 8, we may explore in secret and gain surprise against the illithid. We need every advantage we can get.

Ransy will not follow Bosk towards the stairs, but crawl up to alcove 8 and start digging.

Alcoves and Tracking -- DM Jim 
Monday June 7th, 2010 11:02:18 PM

Maikill heads over to the next alcove and finds the door still in place inside the archway. It is ornate, but covered in moss and looks to have remained unopened for years.

Bosk moves toward the center stairs and see's the faint trace of booted footprints leading towards the center stairway--perhaps a week old.

All other Spot and Listen rolls yield nothing else interesting


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 7th, 2010 11:32:54 PM

Bosk tells everyone what he sees.

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Tuesday June 8th, 2010 12:39:33 AM

Beriothian follows Bosk and Cesar as they wanders away from the group.

Cesar - HP 38/38, AC 21 
Tuesday June 8th, 2010 3:20:19 AM

At Bosk's answer, Cesar follows swiftly, bracing firmly both mace and shield, ready for any unwanted surprises.

"Err... do squid-things wear boots? 'cause they could be his... although if you say they're a week old, we seem to have arrived a little late. Let's go in and see what we can find... Want me to go first, Bosk?"

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+11=24 ;
Tuesday June 8th, 2010 9:34:45 AM

If the prints are a week old then odds are this is not the passage he took to enter. I'm not sure that we are necessarily safest taking the path the mind flayer took, but odds are the front door is one of the more dangerous routs to take.

Beriothian starts heading back to the main group./ If logical Beriothian searches the vine covered gap between entrances 8 and 9 on his way (It looks like a wall covered in vines to me, but if it's a dark alcove Beri will wait for backup before examining it.)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 11:42:29 AM

Why would they not belong to him? My guess is that he doesn't want people coming here and we have no reason to believe he has left the room since Temujin saw him over a week ago.

ooc: Bosk is willing to go first, depending on the size of the hall. If we must go single file it may be better to have a stronger fighter in front and Bosk behind to take advantage of his reach.

Maikill HP (33) 39/39, AC17 -5 Const. 
Tuesday June 8th, 2010 12:09:00 PM

Maikill explains what he saw with the ornate door to the group.

"I go first if you want. Find traps too, not before they work though."

Maikill will follow along at Bosk's requests.

Ransy AC 21/12/20 Hp 35/35 
Tuesday June 8th, 2010 12:36:41 PM

Ransy continues digging at alcove 8, making the opening so wide that at least Zeoll can enter with him. He shakes his head at the careless way of the others.

Where is Bosk heading? -- DM Jim 
Tuesday June 8th, 2010 3:09:40 PM

ooc: where is Bosk heading?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 4:19:29 PM

ooc: After finding the tracks Bosk stopped to tell the group and is currently no headed anywhere, but is encouraging the group to go through the entrance with the tracks.

I don't think waiting is a good idea. Our biggest advantage is the element of surprise, and since the only set of tracks is a week old and we have no reason to suspect he has left in a week there is a good chance he knows nothing about what happened at the bar and has no reason to suspect we are here. If he did he would have attacked us while we were struggling in the water and before we healed ourselves.

We know the Ilithad is strong, so I don't like the idea of splitting up. Since he is most likely still inside I think that's where we should go. We should find him before he discovers us. Besides, I don't think time is on our side. What if he has another means of escape? What happens if someone destroys the painting we are in? And why would he hide in a half buried room when he doesn't expect anyone to enter the painting? This is probably his home, his sanctuary. Where he feels the most safe and secure.


Bosk motions to Maikill and begins slowly towards the entrance hoping the others will come with.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 4:20:11 PM

ooc:now he is headed somewhere.

Ransy AC 21/12/20 Hp 35/35 
Tuesday June 8th, 2010 4:27:24 PM

Ransy agrees that splitting up is not a good idea, so he abandons his digging.
He joins Bosk and says whispering: I just don't like us going up the stairs in full view. Why not use one of the other entrances?



Where is Bosk heading? -- DM Jim 
Tuesday June 8th, 2010 4:30:19 PM

ooc: so towards #6?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 8th, 2010 5:37:41 PM

Bosk nods to Ransy. We can stick to the side as much as possible, but if that's the entrance he uses then the others may be trapped. Besides, either he expects us and is waiting for us already and would be where he could keep an eye on the water or we caught him off guard and he is most likely not keeping an eye out for us. But if you have a better idea feel free to take the lead. I just see only one lead and have no reason to believe following another course of action will be any better.

If Ransy or another chooses to take the lead then Bosk will follow, otherwise he is going to #6.

Left, right or over the wall to #6? DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=9 ; d20+3=19 ;
Tuesday June 8th, 2010 8:15:35 PM

Left side, not going over the wall.

Spot 9
Listen 19

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Tuesday June 8th, 2010 8:41:58 PM

Beriothian abandons his search and follows Bosk.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+7=26 ;
Tuesday June 8th, 2010 10:48:53 PM

Zeoll is careful to stay with the group. in the middle of the pack. He tries to keep his ears open: Listen 26.

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=18 ; d20+9=13 ;
Tuesday June 8th, 2010 11:30:54 PM

Beriothian searches the left stairs for traps before the party climbs up. Before entering Beri will pullout his crossbow and load it, and will file in behind Zeoll.

Spot = 18
Listen = 13

The left stairs then the main doors -- DM Jim 
Wednesday June 9th, 2010 12:05:50 AM

Bosk leads the way initially, but Beri jumps out in front and checks for traps--of which he finds none.

Cautiously they move through the small waterfall that sprays down and covers the steps up. The group is once again wet--perhaps this will grant them some sort of resistance to a fireball the mindflayer is known to use to much effectiveness.

Rounding the corner of the steps they come to the possibly locked double doors in the center of the walkway that more than likely leads into a worshipping area. Nothing is heard but the splash of water about them and no enemies can be seen on this side of the doors.

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Wednesday June 9th, 2010 12:16:05 AM

ooc: if someone starts shouting out spells I'm coming to your house!

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=27 ;
Wednesday June 9th, 2010 1:04:01 AM

Beri speaks softly to the group.
If we want to cast any spells before we start we may want to step away from the doors before casting it, beside the furthest waterfall is probably the best option.
Well, if he was cautious enough to trap the door to his room it wouldn't surprise me if he had more traps in here somewhere. Lets hope I have better luck with them from here on out.
Beriothian examines the two large doors carefully, looking for any signs of a trap or indication that the door is locked.
Search = 27

Cesar - HP 38/38, AC 21  d20+2=8 ;
Wednesday June 9th, 2010 1:26:41 AM

Cesar keeps his position behind Beri and Bosk, ready to step in in case of combat, while trying to keep and ear out for anything suspicious.

Listen: 8

The main doors -- DM Jim 
Wednesday June 9th, 2010 1:50:56 AM

There doesn't appear to be any traps on the doors. To test if it's locked, you'll have to try it or pick it, so you're not certain yet--it's definitely not open, the little latch is in place holding both doors together.

Ransy AC 21/12/20 Hp 35/35  d20+2=16 ;
Wednesday June 9th, 2010 8:06:49 AM

Ransy listens at the door (listen = 16) and if he hears nothing special, he'll try to open it.
He'll nod to the others to get inside, if door opens.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday June 9th, 2010 4:00:01 PM

Bosk motions to Beri and pantomimes picking the lock.

The main doors -- DM Jim 
Wednesday June 9th, 2010 4:15:06 PM

Listening intently, Ransy hears nothing but the cascading water to either side of him. Trying the door, he finds that it is indeed locked.

Ransy AC 21/12/20 Hp 35/35 
Wednesday June 9th, 2010 4:38:34 PM

Ransy shrugs his shoulders and nods at Bosk's pantomime.
He points at entrance 5, if Beri doesn't want to or doesn't succeed in picking the lock.

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+13=22 ;
Wednesday June 9th, 2010 8:00:31 PM

Beriothian pulls out his thieves tools and gets to work on the lock, half expecting needles to come flying at him

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday June 9th, 2010 10:10:44 PM

Zeoll moves 40 feet to the right (a move action) and then moves 40 feet back to where he started (a second move action). If anyone looks at him, he says, "I get nerrvous."

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday June 9th, 2010 10:27:36 PM

Maikill watches Beri work on the door and slowly shakes his head. Holding up his axe, he gestures towards the door.

The main doors -- DM Jim 
Wednesday June 9th, 2010 10:30:03 PM

*click*

The main doors are unlocked, yet remain closed until someone opens them.

Please remember it takes a move action to open a door.

Beriothian (Will)-- AC:18/15/13 HP:0/17 
Wednesday June 9th, 2010 10:37:54 PM

Beriothian moves to the wall alongside of the doors (far enough to the side that they could open outward without hitting him) making room for someone to open the door. With his back leaning against the wall he packs up his collection of precision lock picking tools and returns them to their hiding spot. Once they are put away he takes up his loaded crossbow and prepares to face the terror that stalked him the night he joined up with the IA.

Maikill HP (33) 39/39, AC17 -5 Const. 
Wednesday June 9th, 2010 11:22:24 PM

Maikill steps back, waiting for directions as to what to do next.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 12:49:04 AM

ooc: How large is the opening? Will we have to enter single file or is it a double door that will fit two abreast? Lastly, is there room to the side for non-door opening party members to hide should a fireball emanating from the back of someone's head shoot out?

If people want I have a one time expandable pole that could be used to push the door open from a distance. Another option would be for Bosk to stand to the side and use his increased reach to open the door without standing directly in front of it. Lastly, I recommend that whoever opens the door wear gloves on place a barrier between their hand and the knob.

My suggestion is to have everyone move to the side, out of view, while Bosk opens the door (I assume it opens outward) using his 10 foot natural reach (Bosk is also standing against the wall away from the door). After waiting a few seconds to make sure a volley of arrows don't shoot out we could then have someone with good reflexes or a mirror check to see that it is clear before entering.

If we go this route, Bosk will enter either second or third (depending on what others want) and ready the weapon with the appropriate reach. (Bastard Sword=10ft Spiked Chain=15ft)

Ransy AC 21/12/20 Hp 35/35  d20+2=22 ;
Thursday June 10th, 2010 2:31:37 AM

Ransy will stand aside and wait for Bosk to open the door. He sticks his index finger up and points towards himself. He readies his bastard sword and will enter about 10 mental counts after Bosk opens the door, ready to attack anything except his friends.

spot (when entering) = 22 (natural 20)

The main doors -- DM Jim 
Thursday June 10th, 2010 3:01:24 AM

It is a double door as stated. There is room on this side for everyone to line up against either wall beside the doors.

Cesar - HP 38/38, AC 21 
Thursday June 10th, 2010 7:52:49 AM

OOC: seems my last post wasn't submitted... no bad!

Cesar position's himself near the wall on the left-hand side of the door, possibly out of reach of any spells that might come from within, ready to intervene in case his aid is needed.

Maikill HP (33) 39/39, AC17 -5 Const. 
Thursday June 10th, 2010 9:57:50 AM

Maikill will stand next to Bosk, so that once it is deemed ready to enter he can be one of the first. He will await Bosk's word on when to charge through the door.

The Main Temple -- DM Jim 
Thursday June 10th, 2010 3:05:14 PM

Bosk gives the signal and opens up both doors. There is no mad rush or blast of a fireball. What the group see's when they peer through the door way is a large hall, perhaps 100' long and 60' wide that is bathed in dim-light from the broken stainglass windows above. Columns run the length of the hall to either side with many alcoves filled with statues of indistinct busts. Above on both sides and above the doorway is a balcony that runs the length of the hall. At the far end of the hall, approximately 90' away on a raised platform that has an altar and large stone bowl in it's center, is a man in black robes accompanied by two children who look familiar to some of you. He turns at the sound of the doors opening and smiles when he see's some of you. "Look children, we have visitors." The children turn and smile at the new prey that has entered their temple--it is then that some of you realize that these children resemble those of Yosef's and Arriet's, however, their faces seem a bit elongated and the hue of their skin is light lavender.

Please make Spot rolls

If you intend to attack, one person make a Init roll.


Ransy AC 21/12/20 Hp 35/35 
Thursday June 10th, 2010 3:50:22 PM

OOC: I already made a spot roll for Ransy: 22 (natural 20) see above.
I'd like to know what he sees before deciding whether he attacks or not.

Cesar - HP 38/38, AC 21  d20+2=4 ;
Thursday June 10th, 2010 3:59:34 PM

"Oh gees... please don't tell me that Yosef was the tentacle guy all along! Ransy, do you confirm that this is the evil you sensed before?".

Cesar steps up to the front of the group, shield held high in front of him, mace at hand and ready to battle.

Spot: 4 (I believe Cesar doesn't even notice his feet with a roll like this one!)

The Main Temple -- DM Jim  d20+6=14 ; d20+6=14
Thursday June 10th, 2010 4:04:30 PM

Ransy notices a lone figure hidden in the shadows halfway up in the balcony on the right side and that the man in black, who does not resemble Yosef, looks wrong, as if an illusion is covering his true form.

Ransy: Will save DC14 to see through the illusion and anyone else who makes a DC14 Spot save or above, or is told by Ransy that it is an illusion.


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=12 ; d20+7=22 ;
Thursday June 10th, 2010 4:39:25 PM

ooc: Spot Check 12 :(

It is my anniversary tonight, so just in case Ransy informs everyone Will Save = 22

Maikill HP (33) 39/39, AC17 -5 Const.  d20+5=25 ; d20+3=15 ; d20+2=8 ;
Thursday June 10th, 2010 5:03:12 PM

Maikill notices that there is a man up on the balcony and immediately moves so that he is beneath the balcony out of sight of the man above. He looks quickly about and moves toward the stairs going up at a run (120 feet).

spot 25
Will save 15
initiative 8 (d20 + dex?)

The Main Temple -- Start of Round 1 -- DM Jim  d20+4=20 (bad guys Init); d20+6=20 ; d8=6 ; d4=2 ; d4=4 ; d4=1 ;
Thursday June 10th, 2010 7:33:22 PM

The shadowy figure steps out as Maikill makes a run for it, it's Roy the beggar-garbed ranger! He fires off an arrow that hits Maikill in the arm, piercing the half-orc's rhino hide armor. (Roy doesn't look like himself, he has the same elongated face and lavender hue to his flesh)

The man in black shoo's the children to hide behind the altar then turns and waits for Maikill to get in range, which comes soon enough. A terrible disturbance in the air--but it's not really air, it's more like a ripple in reality that emanates from the man in black and catches Maikill in it's cone of effect (Will Save DC17 or be stunned for 7 rounds).

DAMAGE TAKEN
----------------------
Maikill: -8hp

With Maikill running into the Great Hall, where he see's no stairs, we are in combat rounds.

The distance from the group to the man in black is 90'. The figure in the balcony is half that distance, but at a diagonal. Maikill is about 50-60' away on the diagonal from the man in black and the two children.

Please remember, any Spot checks after this initial round 1 Spot check is a move action, unless I drop something in new, like a mindflayer dragon.

Round 1 actions due by Friday Morning.


Maikill HP (33) 25/39, AC(15) 17 -5 Const., stunned 1/7 rounds  d20+3=8 ;
Thursday June 10th, 2010 8:58:56 PM

Maikill drops to the ground, unable to to do anything.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=14 ; d20+8=14 ;
Thursday June 10th, 2010 9:17:07 PM

Initial Spot Check as a Free Action: a 14 -- Sweet! Just enough to get a save: a 14! Also exactly what I need! Were Zeoll a mendicant, he'd think there an open in that!

Zeoll shouts and points -- "That guy up therre! He's magically disguised! He's rreally an Illithid!"

As a standard action, Zeoll starts a song to raise everyone's spirits.

My frriends, now meet!
As one we stand!
Togetherr beat
The flayerr's strrand!


With his move action remaining, Zeoll moves 40 feet forward and takes out an alchemical fire, still singing.

=====

DM Sanity Info (Updated after gaining a level):

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Level 1 spells: zero of one slot used
One of two bardic music used.


Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday June 10th, 2010 9:20:21 PM

Zeoll takes note of the range of the Bad Guy's blast attack, and does not get that close. Also, Maikill please note that "Stunned" does not mean "Prone and Helpless"!

ALSO note that allies get +1 to hit and damage from Zeoll's song.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 9:39:54 PM

ooc: how high up is the balcony?

Approx 15', so Bosk could hit with a reach weapon if he were in the adjacent square on the first level. So a charge could do it. DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 9:45:37 PM

ooc 2: I believe all Luck Charms have been recharged.

Yup! DM Jim

Beriothian (Will)-- AC:18/15/13 HP:0/17  d20+9=29 ; d20+2=5 ; d20+8=14 ; d20+8=16 ; d8=3 ; d20+11=27 ;
Thursday June 10th, 2010 10:27:16 PM

Ever alert, Beriothian immediately notices the figure on the balcony. If there is a statue or dark corner Beri can hide behind he quickly moves for cover, otherwise he immediately aims his crossbow at the figure and lets fire a bolt and reloads as his move action.

spot = 29 (nat 20!)
Will save = 5
Hide = 27
---if no shadows to hide in----
Hit = 14
Damage = 3

Maikill HP (33) 25/39, AC(15) 17 -5 Const., stunned 1/7 rounds  d20+3=6 ; d20+3=17 ;
Thursday June 10th, 2010 10:59:43 PM

ooc: A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any). Sounds like he can't do much.

I forgot, and it is probably too late. Jim, can Maikill use a hero point to reroll? Or the the luck charm, that is it. I am going to try, tell me if it was too late afterall.

In character:
luck reroll for will save 6
hero point reroll for will save 17 Tell me if I pushed my luck too far, being too little too late.

Up to the point where I process the turn, which won't be until tomorrow, you can always reroll. However, you can only use one type of reroll, so only one hero point and one luck charm, but not two hero points as far as I know. So your double reroll is good for me. I'll post the results next turn since you have no further actions this round from running. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 10th, 2010 11:25:04 PM

ooc: ummm, apparently I wasn't. updating my health and con for real

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 10th, 2010 11:34:10 PM

ooc: Beri, your to hit and damage get +1 from Zeoll's song.

Cesar - HP 38/38, AC 23 (24 against Roy) 
Friday June 11th, 2010 3:08:14 AM

"DARN!"

Cesar moves towards the mindflayer who is NOT Yosef (=P), with his shield held high against any possible attacks and keeping an eye on Roy.

Defensive attack with no attack (+2AC)
Dodge bonus against Roy (+1AC)
Move action towards the illythid (20ft)


Ransy AC 21/12/20 Hp 35/35  d20+5=21 ;
Friday June 11th, 2010 5:53:29 AM

Will save = 21 against illusion; so Ransy sees through it.
He will tell the others: "black man illusion; it is ..." (add what/who Ransy sees by making his will save).

Ransy will run 75' towards the man in black, so that he can move in and attack next turn.

Ransy AC 21/12/20 Hp 35/35 
Friday June 11th, 2010 5:55:37 AM

Sorry, Ransy is in heavy armor, so he can run only 3 x 20' = 60 feet, which puts him at 30' from the man in black.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 11th, 2010 6:50:10 AM

OOC: Sorry, Zeoll has a medium load and so moves 30 ft, not 40.

The Main Temple -- End of Round 1 -- Start of Round 2 -- DM Jim  d4=3 ; d20+6=21 ; d8=7 ; 3d4=7 ; 3d4=7 ;
Friday June 11th, 2010 5:33:21 PM

Through a heroic effort, Maikill fights back the almost overwhelming mental assault on his senses threatening to remove him from the fight before it's even begun.
60' from the MF(Mindflayer)

Zeoll's acute perception pentrates the mindflayer's illusionary disguise and he points it out to the rest of the group with great zeal. Then he begins to sing to inspire courage in the rest of his fellows as he moves forward into the room.
60' from the MF(Mindflayer)

Taking in the complete scene in an instant, Beri races to his right into the shadows and hides behind a stone column. In the nearest alcove resides the bust of an Illithid, it's features dusty with age.
80' from the MF(Mindflayer)

In his usual farmboy way, Cesar voices his disapproval and moves forward cautiously as he keeps any eye on both enemy combatants.
70' from the MF(Mindflayer)

Also seeing through the mindflayer's illusion, Ransy immediately runs for the creature, weapon and shield in hand.
30' from the MF(Mindflayer)

Bosk contemplates his next action as the rest act.

---

Roy loads another arrow and fires right at Ransy as he runs forward, hitting him solidly in the right leg (-9hp).

Vellinius holds his ground in front of the altar and sends another ripple of energy out that encapsulates Ransy and Zeoll (DC17 Will Save or be stunned for 7 rounds each).


DAMAGE TAKEN
------------
Maikill: -8hp
Ransy: -9hp

Round 2 due by Monday morning or sooner.



Cesar - HP 38/38, AC 21 (22 against Roy) 
Friday June 11th, 2010 6:46:14 PM

Seeing an arrow fly towards Ransy and hitting him straight in the thigh, Cesar drops his defense to quicken his pace and hurries towards the mind flayer, trying to get a clear line of sight for a charge.

Two move actions towards the MF: 40ft, putting him at a grand total of 30ft from the MF

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+8=12 ; d20+8=19 ;
Friday June 11th, 2010 6:50:10 PM


Zeoll's Will save: a 12, ugh. He'll use one of his two hero points on a reroll ... a 19, sweet!

More later.

Cesar - HP 38/38, AC 21 (22 against Roy) 
Friday June 11th, 2010 6:51:13 PM

OOC: I'm going back home for tomorrow as two friends of mine are getting married. Should be back by sunday afternoon though, so no big deal! =)

Ransy AC 21/12/20 Hp 26/35  d20+5=21 ; d20+12=14 ; d10+7=11 ;
Friday June 11th, 2010 6:52:34 PM

It's not a fear or a charm effect, so Ransy really has to make an unmodified saving throw: here goes:
will save = 21!!!! He made it!

So he charges toward Vellinius (+2) and uses a 'strike evil' attack (+2 cha to attack, +3 to damage),
and includes Zeoll's singing bonus (+1, +1):

hit AC 14, damage 11 (and of course these have to be bad rolls...)

Maikill HP (33) 25/39, AC(15) 17 -5 Const.  d20+11=22 ; d12+5=13 ; 2d6=2 ;
Friday June 11th, 2010 7:01:14 PM

Maikill step falters a bit but his recovery is quick. Now within range to try his new rhino armor, he envisions a charging rhino as he charges the mindflayer, attempting to slam his rhino armor into him as he finishes the attack with the swing of his axe.

Hit AC 22 Damage 13
Charge with rhino armor damage 2

Maikill HP (33) 25/39, AC(15) 17 -5 Const. 
Friday June 11th, 2010 7:02:58 PM

OOC: change for Zeoll's song
Hit AC 23 Damage 14
Charge with rhino armor damage 3

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 11th, 2010 8:10:20 PM

Maikill, looks like you are double dipping on the Inspire Courage bonus to damage. Sorry.

Question for our kindly DM: How far is Zeoll from Roy? If Zeoll moved up to 30 feet closer, how far would he be from Roy then?

He's approx 20' away on the diagonal now. If you move as indicated, he'd still be 20' away, but Roy would be behind him instead of in front on the diagonal. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+8=23 ; d8=3 ;
Saturday June 12th, 2010 12:29:49 AM

Using the pillar he is behind as cover Beri leans out and shoots his crossbow at the Mind Flayer. He then reloads his crossbow.

Attack = 23
Damage = 3

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=11 ; d20+4=24 ; d20+4=21 ; 2d6+3=8 ; 2d6+3=11 ;
Saturday June 12th, 2010 12:57:42 AM

Seeing Roy fire an arrow from the relative safety of the balcony, the taur quickly makes up his mind on what to do. Quickly he charges the archer, unleashing his fury upon the man with the aid of his spiked chain.

Hit AC 27 (Nat 20+2charging+1 Zeoll's Song) for 11+1=12dmg (Zeoll's song) (20 if crit)
Used a hero point to reroll the hit and luck charm to reroll the dmg.

ooc: Sorry, I thought I posted last night that I ran to within charging distance of the Ilithad and had planned to attack him today, but being my anniversary my mind must have been elsewhere. I tried to make it up to you guys today.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 12th, 2010 1:01:12 AM

ooc:Next turn, assuming we don't have too many guys disabled I plan to use my seal of friendship (unless you'll let me use it today). I didn't feel right putting it in the post that I plan to use it when I rolled a nat 20.

Remember, it only works the following turn after you activate it. DM Jim

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20=18 ; d6+1=4 ;
Saturday June 12th, 2010 7:27:31 AM


If Zeoll can throw his alchemical fire BEFORE Bosk charged Roy, then he will throw it at Roy (with a -2 range increment modifier). Then the liontaur will take a 30 foot move action closer to the flayer.

If Bosk has already engaged Roy, Zeoll will still throw. If he has a clear shot at Roy (with a -4 for ranged attack into melee and a -2 range mod), then he'll take it and then move toward the flayer. If Bosk is providing soft cover for Roy, then Zeoll will move up to 30 feet so that he is throwing from the other side and can take a clearer throw, avoiding the cover penalty.

Zeoll's ranged touch attack, starting at his usual +1 to hit, then at -2 for range, maybe for -4 to throw into melee, with his own +1 inspire courage. Zeoll's roll is a 18. That hits touch AC18, or touch AC14 if he is throwing into melee. Damage this round is 4, with another d6 to come next round unless the flames are extinguished.

If Bosk is in melee for the throw, then odds are he takes 1 hp splash damage, sorry.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 12th, 2010 4:17:03 PM

ooc: Not sure if you need any comment from me, but Bosk is willing to coordinate his attack with Zeoll to what ever degree possible.

Actions occur in the order they're posted unless you specifically state beforehand that you're waiting on someone elses actions. In these cases, you do not get to change your action after something else has happened. DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 12th, 2010 4:49:11 PM

That's what I thought. Also, I won't break the seal until I am within range or charging distance of the Ilithad.

Remember it's a standard action to activate the seal, so if you activate it on round 3, it doesn't take effect until round 4(just in this seal's particular case). DM Jim


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Sunday June 13th, 2010 7:25:21 PM

ooc: I forgot the song was still active, that would make my numbers:

Attack = 24
Damage = 4

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Sunday June 13th, 2010 10:51:11 PM

Correction to my damage rolls. I added 1 to the dmg rolls because I had added my str. mod instead of 1.5xstr. mod for being a 2 handed weapon.

Hit AC 27 (Nat 20+2charging+1 Zeoll's Song) for 13dmg (Zeoll's song) (21 if crit)



Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 14th, 2010 6:57:50 AM

Checking in.

The Main Temple -- End of Round 2 -- Start of Round 3 -- DM Jim  d6=3 ; d6=4 ; d8=2 ; d8=2 ; 3d4=8 ; 3d4=7 ;
Monday June 14th, 2010 4:12:05 PM

Blood flies as both Ransy and Maikill hack into the Mindflayer--it's black blood coating their weapons, sending wisps of corroding metal trailing behind their swings just as a crossbow bolt whizzes by their heads and implants itself firmly into the shoulder of the Mindflayer.

Sixty feet away, Bosk slams his spiked chain into the frail body of the beggar-garbed ranger, dropping him where he stands (crit damage is rolled without bonuses). Then promptly a flask of alchemical fire bursts against the railing, showering both the ranger and Bosk in flames (1hp damage).

The Mindflayer is in a lot of pain, but still manages to take a 5' step to this rightside (AoO for Ransy only) and then blasts both Ransy and Maikill again with his mental power.(DC17 Will save Ransy and Maikill. If Ransy fails, stunned for 8 rounds; If Maikill fails, stunned for 7 rounds.)

Everyone else moves up as the battle wages on.

Round 3 due by Tuesday Afternoon.


Ransy AC 21/12/20 Hp 26/35  d20+8=15 ; d10+4=6 ; d20+5=11 ;
Monday June 14th, 2010 4:25:26 PM

Ransy swings his bastard sword again as the Mindflayer steps aside and tries to interrupt the new blast of mental power, (but now without bonusses from charge and smite evil), calling out: Vanish from our world, you evil braineater!

hit AC 15, damage 6.

If necessary, he then tries to withstand the force of the blow:
Will save = 11, fail, so he is stunned for 8 rounds.


Maikill HP (33) 31/39, AC(15) 17 -5 Const., Rage round 1/8  d20+3=5 ; d20+3=17 ; d20+11=17 ; d12+5=8 ;
Monday June 14th, 2010 4:34:28 PM

It takes a heroic effort, but Maikill once again overcomes the power of the mind blast. Anger boils up in Maikill, the power is too great from this creature. This creature who seems to have taken innocents and bent them to his will. Children even.

He swings at the mind flayer through the blur of rage. Luckily Zeolls song still echos in his mind.

Will save 5
Will save using last hero point 17
Hit AC 18 Damage 9

Cesar - HP 38/38, AC 19 (20 against Mind Flayer)  d20+7=19 ; d8+3=8 ;
Monday June 14th, 2010 4:39:03 PM

Having arrived near enough to the creature, Cesar charges in and attacks the mindflayer with all his might

Charge action -> hit AC 19, Damage 8

BTW, what are the two children doing?
You would need to forgo your move action to make a Spot check, would you like to do that? :) DM Jim

Cesar - HP 38/38, AC 19 (20 against Mind Flayer)  d20+2=12 ;
Monday June 14th, 2010 7:09:05 PM

OOC. I would happily make a spot check to keep an eye on the children, but isn't charging a full-round action, which means I don't have a move action to forgo?

Just in case I can after all do a charge+spot here is my roll: 12. It also is my lucky number, but I doubt I'll be seeing much with it... XD

Hence the smiley :) If you stop to make a spot check, you can't make your charge. DM Jim

Cesar - HP 38/38, AC 19 (20 against Mind Flayer) 
Monday June 14th, 2010 7:58:39 PM

Then Cesar will definitively charge! =P

Although I'm a long time gamer, this is the first time I'm actually using all the rules in the book: all of my real-life campaigns have been role-play heavy and combat was usually a simple "initiative, attack, damage". XD

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday June 14th, 2010 8:17:27 PM

ooc: I am still 80 ft away from the MF right (since first diagonal counts as 5 ft)?

correct!

I hope you guys didn't mind that I didn't make a map. I just didn't see the need with only one main atagonist in the way. DM Jim


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+9=25 ; d8+1=6 ; d20+9=29 ;
Monday June 14th, 2010 8:43:34 PM

ooc: Assuming I have a clear shot to the MF...
Leaning out from the pillar again Beri takes careful aim with the cross bow. He aims the bolt at the beast the attacked him from behind last week and lets it fly towards it's target before reloading.

Attack = 25
Damage = 6
d20+9=25 ; d8+1=6 ;

ooc: In case Beri does not have a shot he does a spot check on the two children...
d20+9=29 .... nat 20! (yeah, I know this action probably not going to be the one used)

....if for some reason the map doesn't let me do either of these let me know.

ooc: Beri

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 15th, 2010 1:43:09 AM

Glad to see the ranger drop so quickly Bosk hardly notices the searing liquid drip onto his arm. He quickly turns around and moves towards the the mind flayer, stopping after 20 feet (40 feet away, within his charging distance) and assesses the situation before deciding to break one of his goblin seals and choosing which weapon to use in delivering Gargul's wrath upon the brain eating abomination..

Actions
===============
Move 20 feet towards the Mind Flayer
(preferably avoiding stopping in straight line or cone shaped spell range that would place him in a target those currently fighting, or at least in line with as few of the others as possible)

Choose weapon
(Bastard sword and shield if he can fight from 10 feet away, keeping the spiked chain if he needs to fight from 15 feet away)
sheathe/put away spiked chain = move action #2
draw shield and sword are free actions (Bab =+1)

Break Friendship seal (Free Action)
Next Round all players rolling a d20 use the highest d20 rolled by the group

The Main Temple -- End of Combat -- DM Jim  5d6=10 ; d20=8 ; d20=12 ; d20=19 ;
Tuesday June 15th, 2010 2:32:10 AM

Taking a swipe at the Mindflayer as he releases his mental attack, Ransy's blade bites into the creatures flesh--then the paladin falls, completely oblivious to his surroundings.

Through another heroic effort, Maikill pushes back the pulsating sensation in his brain that threatens to subdue him and strikes out at the Illithid just as Cesar charges in to also deliver a bloody wound to the creature.

Reeling back on it's heels, the foul creature is about to release yet another wave of confusion at his attackers when a crossbow bolt whips by Cesar's face and implants itself in Vellinus' throat.

Gagging on his own blood, Vellinus begins to fall when all of a sudden, BOOM, a fireball erupts out the front of his chest and bathes all those nearby in flames.

Cesar, Maikill DC14 Ref Save or take 10damage, 5 if saved. Ransy takes 10pts since he cannot take actions.

Yeah, 10 freakin pts... you guys are so lucky :)

END OF COMBAT



Cesar - HP 28/38, AC 19 (20 against Mind Flayer)  d20+2=10 ; d20+2=5 ;
Tuesday June 15th, 2010 2:49:08 AM

Cesar just has the time to realize what was happening that he is engulfed by flames (Will save=10).
Recovering from the blow, he quickly turns around to see where the children are and what they are doing.

Sport= 5... Cesar looks at his feet I believe... unless no Spot roll is necessary as we are out of combat now.

Cesar - HP 28/38, AC 21 
Tuesday June 15th, 2010 2:58:41 AM

AC Update!

The Main Temple -- The children -- DM Jim 
Tuesday June 15th, 2010 3:18:35 AM

The children lay behind the altar, unconscious and burnt. Their lavender skin, somewhat matching the Mindflayer's, is singed and boils cover their exposed flesh.

Cesar - HP 28/38, AC 21  d20+9=22 ; d20+9=15 ;
Tuesday June 15th, 2010 3:27:22 AM

Cesar moves to the children's side and tends to their wounds.

Heal +7 (Healer's Kit) + 2 = 22

If he manages to stabilize them he will go to attend to Roy

(If he can be reached without the need of a skill roll and if he is still alive) Heal +7 (HKit) +2 = 15

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+5=20 ;
Tuesday June 15th, 2010 7:20:06 AM

Zeoll is wary but concerned about these "children." He takes a close look at them. Maybe they remind him of some thing out of a story or legend ... Lore 20.

As he resists the urge to itch his mane, he says, "Well, good job everrybody!"

Ransy stunned, AC 18/10 Hp 16/35 
Tuesday June 15th, 2010 8:09:31 AM

While the others tend to the children, Ransy is still lying on the ground (somehow he has fallen, perhaps his last swing at the mindflayer disturbed his equilibrium).

Thoroughly confused by a mental cascade of emotions, he is suddenly attacked by a severe burning pain covering all his exposed flesh.
He tries to make sense of it all, but fails miserably. There is, however, one name which sticks in his mind: Vellinius. Somehow that name arouses even more emotions than everything else. Bad emotions. Hard feelings.


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+11=16 ; d20+9=12 ; d20+9=13 ;
Tuesday June 15th, 2010 10:47:15 AM

Beriothian takes his crossbow and joins the group.
Looks like the fight is over... I wonder what happened to Arriet.
Beriothian looks around as he walks toward the party, keeping an eye out for another set of teleportation ruins on the floor.

Search = 16
Spot = 12
Listen = 13

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=3 ; d3=3 ; d8+1=6 ; d8+1=9 ; d8+1=4 ; d8+1=8 ; d8+1=2 ; d8+1=8 ; d8+1=3 ; d8+1=3 ; d8+1=4 ;
Tuesday June 15th, 2010 11:10:23 AM

ooc: Bosk will take 20 on searching the two corpses, paying particular attention to the illithad in order to find the Helm of Disguise. He will get up to the ranger by climbing up the balcony (another take 20).

I don't know how long we will be staying here, but before we leave I will take the Mind Flayer's head with me to try to turn in for the brain eater reward (he hasn't been attacking because we were hunting him and e was on the run.) If it still has acid blood draining I will tie a rope to a tentacle so as to keep free of the acid.

Bosk will also convert his remaining level 1 spells and domain spell to spells to 3 CLW and 1 CmW for himself. If Beri wishes he will be willing to use his wand for him.

CLW 3 (Cesar) ,6 (Maikill),9 (Ransy)
CmW Bosk


The Main Temple -- DM Jim 
Tuesday June 15th, 2010 11:42:24 AM

Cesar sets about stabilizing the young children, doing so successfully, as Bosk searches about the Mindflayer--taking his head as a prize and possible evidence for claiming the bounty for the brain-eater. Bosk also finds a familiar helmet on the Mindflayer disguised as a circlet until he takes it off. Also a small bag on it's hip that seems to be holding much more than it's size. Inside he finds two wands and a large sack with a number of labeled potions (the ones from Jerry), and another large sack holding a large amount of gold (roughly 1000gp from the looks of it).

At the end of the great hall, on either side, is a stairway that leads up to the balcony. Bosk squeezes through as he makes his way to Roy. The beggar-garbed ranger is still alive and lying disabled on the floor. He see's Bosk approach and fumbles for a dagger made from a sharpened stick, but cannot muster the strength to even wield it. "Kill me, you bastard," he says through gritted teeth.

Maikill HP (33) 21/39, AC(15) 17 -5 Const., Rage round 2/8  d20+3=4 ;
Tuesday June 15th, 2010 12:06:59 PM

Caught completely by surprise by the fiery explosion, the flames bath Maikill in their sizzling power. The smell of singed rhino hide reminds Maikill of the roasted feast upon the Sargrass plains. Opening his eyes he is surprised that the mind flayer is dead. He looks around wild eyed, looking for another enemy to strike dead but sees none. The part of the battle he hates has come, his blood boils and there are none to fight.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20-2=5 ;
Tuesday June 15th, 2010 12:52:59 PM

Bosk looks down at the ranger and gives a light hearted laugh. Remembering how well Padre and Grendel handled these situations he decides to give deplomacy a shot. The battle is over, I'm not going to kill you. But I am afraid I am going to have to hold on to these for now. The cleric carefully bends over and disarms the ranger and pats him down and strips him of anything useful. You have my word that if I had intended to kill you I would have done so already and we wouldn't be talking right now. We came for the mind flayer who attacked at least one of our friends and left us with a debt to settle. We will need to ask you a few questions, but I am just going to assume you will cooperate. Now tell me, can you walk or am I going to need to carry you out of here.

Bosk then calls out to the others and tells them that the beggar is still alive and suggests that he may be able to answer a few questions for them and lets them know that he promised they wouldn't attack him.

Crappy diplomacy Roll of 5
(That equates to a good intimidation roll, right? I'm sure the head on a stick helps with that).

ooc: I plan to put 800gp in the group loot to replace the gold spent on the lockers, if there are no complaints. Also, is the one sack a bag of holding?

Cesar - HP 28/38, AC 21  d20+9=15 ; d20+2=4 ;
Tuesday June 15th, 2010 2:10:32 PM

ooc: good for me!

After attending to the children, Cesar goes towards Roy, climbing up the balcony as carefully as possible (take 20) and tends to his wounds too.

(in case the previous roll isn't considered good, here is another one) Heal 7 +(Hkit) 2 = 15

"We have no intention of letting you die, Roy... but we would like to know what was happening here"

Diplomacy +2 = 4 (I believe Cesar just followed Bosk's example... XD)

"Bosk, the children were badly wounded by the explosion, but they are still alive. I tended to their wounds and they are resting near the altar"

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 2:41:19 PM

"Just kill me you friggin' cheap lowlife bastards!" Roy says through his gritted teeth. "Just do it, before I lose everything that I am to this worm in my head."

Cesar - HP 28/38, AC 21 
Tuesday June 15th, 2010 3:52:50 PM

"The worm! I see... do not worry, master Roy! We have found a way of painlessly removing such a... a... thing from its host".

Turning towards his companions he continues: "The mole! I believe that it could save these people's lives!"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 15th, 2010 3:59:31 PM

Bosk continues looking down at the ranger. Yes, you remember when we rescued you from the locker? We were there retrieving an animal capable of removing the worms, and have already done so successfully. If you tell us what you know we will gladly remove the worm for you...unless you prefer the other method? Bosk raises his bastard sword a few inches. [b]Of course we prefer killing the worms and letting you live, it is much less messy. Besides, creature feeds off the worms and I honestly don't know what we will feed it once we have helped all Vellinius' victims.[b]

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 4:08:11 PM

Roy spits at Bosk, "You wouldn't give me a set of clothes that cost only 1gp, so I guess this is supposed to be considered an act of generosity on your part? Fu@$ you! Finish me."

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 4:10:00 PM

The rest of the group, and Ransy as he clambors out of the mental confusion that assailed him, notice the large stone bowl on the altar--it's contents a mass of writhing larvae, some burned to ashes.

Ransy stunned, AC 18/10 Hp 16/35 
Tuesday June 15th, 2010 5:04:02 PM

Ransy picks up his bastard sword and tries to wipe off the black blood which sticks to it.
He then tries to detect evil on the larvae. If they are indeed evil, he suggests: these are the very stuff that mindflayers are made from: evil to the heart. let's destroy them pronto.

In the case they're evil, he'll try to light his lamp and pour some burning oil onto the larvae.

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 5:16:21 PM

Wiping the caustic black blood from his blade, Ransy then concentrates on the larvae and find that they are indeed evil--then again, so is the bowl, the altar, the entire structure of the temple and the two unconscious children.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 15th, 2010 5:19:46 PM

Bosk begins to show a little anger in his voice. Rather than acting diplomatically the taur decides to take a more neutral approach and just present the facts. Listen, we are not Saints and I am sorry we didn't offer you the cloths the other week. It is not as easy as you might think to shake off the mindset of Mudtown, but we are trying. As for our generosity, we had to pay 800 gold for breaking you out of that locker. Money we are not asking you to repay. We just cleaned you up and bandaged your wounds and are now offering to cure you, for FREE, and all we want is a little information in return about a man who had enslaved you. Cut us a little slack. How many people in Mud Town would do so much for you.

Now, you have a choice. Either you can come with us as a friend and we will help you and you can go on your way, or we can chain you up like a prisoner until we cure you. We will then turn you over to the guards, cured and healed to rot in prison for the rest of your life for aiding the brain eater. With the worm gone they will never believe your story. Our only crime against you is a lack of hospitality after saving you and for this offense your would choose your own death? All we are asking for is a second chance and to act civilly and for your aid in destroying the very evil that enslaved you. Is that asking too much?


The Main Temple -- DM Jim 
Tuesday June 15th, 2010 5:39:43 PM

Roy was obviously in pain, whether it was from the Bosk's attack, Zeoll's alchemical fire that that still smoulders on his beggar's garb, or the larvae burrowed into his brain was unknown. "Screw off," was Roy's only response before closing his eyes and remaining silent.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+3=12 ; d20+1=2 ;
Tuesday June 15th, 2010 5:49:37 PM

Bosk does what he can to assist Ransy in healing the ranger and to take care of his smoldering shoulder. If it will help with the pain he will cast CmW on Roy. He will then ask Ransy to either tie him (Roy) up or to lend him his rope so that he can tie up the ranger.

Actions
=========
assist another Heal=12
Tie Rope = Take 20 if possible, if not = 2

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+10=13 ;
Tuesday June 15th, 2010 8:50:53 PM

Beriothian pulls out his sap, then calls out to Roy.
Roy, we are not going to kill you, but I've already had more than enough of your lip. We are trying to help you, you backstabbing maggot, and I think offering to remove that parasite from your skull would more than make up for not getting a new set of clothes. But if you are not willing to cooperate with Bosk I would be thrilled to knock you out cold, after which we will do what we think is best anyway.

If the party gives the word, Beri will pound on Roy's skull with his sap until the ranger loses consciousness... and maybe a few extra times, just to be sure ;)

intimidate = d20+10=13 ;

The Main Temple -- DM Jim 
Tuesday June 15th, 2010 9:37:07 PM

In a deadpan voice, "Your generosity is overwhelming, words alone cannot contain my excitement as you describe your heroic acts to me." Roy remains still, his eyes closed, his flesh the hue of lavender.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday June 15th, 2010 10:03:10 PM

Zeoll looks around, figuring it out.

"The mind flayerr put a worrm in that guy's head, and now he is going to die, except we have an animal that will curre him, but he hates you guys because you let him wanderr arround naked. And everrything in this place is way evil. So we curre him and send him on his way, rright?"

"And these flayerr whelps are purre evil too? Well, sad, but the kids have to die. If no one else will do it, I will. Afterr all, it's not like they have fourr feet and a tail."

After double checking with the paladin, Zeoll does the deed, using his dagger.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday June 15th, 2010 10:36:04 PM

Zeoll, we may yet be able to save the kids by freeing them of the worm in their skull. Once they are no longer being controlled by illithid's they probably won't be evil. Just make sure they were hit hard enough that they will stay unconscious until after we cure them.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday June 15th, 2010 11:20:48 PM

"Oh, okay, by all means let us trry to curre them firrst."

Cesar - HP 28/38, AC 21 
Wednesday June 16th, 2010 2:38:59 AM

"The worm seems to have some mind-controlling effect, but they still are children and I believe that even if they regain consciousness they won't be able to hinder us in any way we cannot handle. I will not allow any more harm to be done to them... even a slight tap to the head to keep them sleeping. Now let us haste in finding a way back. Roy, sir, do you have any idea of how far we are from Hook City?"

Cesar will begin searching for anything similar to the teleportation circle they found at the Madrigal (take 20) and after that will return to check on the children (having tended to their wounds, do I have an idea of how long it will roughly take them to wake up?)

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 2:44:54 AM

Roy does not respond, he lays there quietly. Cesar searches about and finds that the place is bare of most everything, especially another teleport circle.

After returning to the children, he figures they'll be unconscious for at least a day.

Ransy just finishes up pouring a good amount of oil into the larvae bowl and lights it on fire. The larvae squirm and sizzle in the fiery blaze, even some popping open like popcorn--throwing some others out of the bowl.

Cesar - HP 28/38, AC 21 
Wednesday June 16th, 2010 3:26:48 AM

"It seems that there is no circle out of this place... and the gods only know where this place is! Anyone have any suggestions on how we get out of here? We should have at least a day before the children wake up... but I honestly think we should hurry anyway to free them of the parassite".

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday June 16th, 2010 6:46:36 AM

OOC: Huh? Have we looked at all those exits? The balcony, the waterfall, etc? I was figuring that we would bring these infested people back, get them cured of their worms, and then come back to fully explore everything.

Zeoll makes sure that no wormies escape. He jabs those who jump free and return them to the fire.

Then he says, "We should go back and take that cabinet with the teleporrtation cirrcle out of that taverrn."

Ransy, AC 21/12/20 Hp 16 or 25/35 
Wednesday June 16th, 2010 8:05:25 AM

Ransy helps Zeoll to destroy all worms.
He says: "I object to killing those children, unless we're certain they can't be cured. So let's try to find a circle in one of the other areas of this complex and return to town."

Has Bosk had time to cast the CLW spells yet? If so, then Ransy is at 25 hp.

Yes. DM Jim

Maikill HP (33) 21/39, AC(15) 17 -5 Con. 
Wednesday June 16th, 2010 10:07:26 AM

"I remember, after we get out of water I wait for you. I look up, see light coming in. Light from sun I think. We go there and come up on surface of ground, then walk back. Walking is how I usually go places, only use magic two times. I like walk better."

Though tired, Maikill will go and look to see if the passage really does lead to the ground surface.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday June 16th, 2010 12:53:52 PM

ooc: What did Bosk find on Roy?

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Wednesday June 16th, 2010 1:32:27 PM

ooc: and is the sack holding everything on the illithid just a normal sack?

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 4:29:49 PM

Cesar's search was only in the main temple, not the area in ruins that you guys popped into.

Roy has nothing but his clothing, a composite longbow and a quiver with 18 arrows.

The sack is very large on the inside compared to the outside, so it does indeed look to be a bag of holding.

Maikill HP (33) 21/39, AC(15) 17 -5 Con.  d20+5=11 ; d20=1 ; d20+5=21 ;
Wednesday June 16th, 2010 4:54:51 PM

rolls for Maikill's looking back around the entrance

listen 11
search 1
spot 21

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 4:56:38 PM

Maikill finds water, water and more water, but does not see the magic circle at the bottom of the sunken floor.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday June 16th, 2010 7:28:16 PM

Zeoll will cast detect magic and scan the area.

What area? DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+9=24 ;
Wednesday June 16th, 2010 8:17:15 PM

Beriothian scans the floor for any escaping mind flayer worms.

spot = d20+9=24

The Main Temple -- DM Jim 
Wednesday June 16th, 2010 8:23:50 PM

Beri finds an elusive worm, hiding for its dear life, trembling under the fear that it won't see adulthood--that some cruel beast will snuff it's lights out before it had the chance to fulfill it's destiny.

XP Awards -- DM Jim 
Wednesday June 16th, 2010 8:25:30 PM

Everyone did really well against the mindflayer, it really could have gone the other way if people started failing their rolls and rerolls.

Everyone gets 1000xp.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday June 17th, 2010 12:54:00 PM

Start with any fallen foes and work around from there. Then to the place we came in trying to find the teleport circle.

Detect Magic -- DM Jim 
Thursday June 17th, 2010 3:09:53 PM

Zeoll detects magic on the Mindflayers bag, the two wands and all the potions in the bag and on the altar itself. In the large hall they were teleported too, Zeoll detects magic at the bottom of the sunken floor where everybody first appeared after stepping into the armoire.

??? -- DM Jim 
Thursday June 17th, 2010 8:01:56 PM

Is Thursday, "No Post" day?

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 17th, 2010 8:46:49 PM

Beriothian sees the worm trembling with fear... apparently the worm is already smarter than one would expect. He stabs it with his dagger (not wanting to actually touch the thing) and scrapes it into the flaming bowl.

Bosk, can you check the balcony and under Roy for a possible exit? Hopefully that is why he was up there. If nothing is up there, it looks like we will need to spend some time exploring to find a way out. In the mean time, I want to explore outside a little more, can somebody come with me just in case there are still dangers lurking?

When someone agrees to look around with him, Beri will look at exit 13 (but not enter) to see whether it leads into our out of the temple. He will then 20 on searching the outside area.

Main Temple -- DM Jim  d6=5 ; d20=19 ;
Thursday June 17th, 2010 9:51:06 PM

What bitter pill is this, what desires unquenched will I not feel. Curse you foul dagger and it's wielder!

The worm squirms in it's deaththroes as it's unceremoniously scrapped off into the awaiting inferno.

As Beri moves around the other side of the altar, in this dim light he makes out a very large, perhaps 50' tall, bas-relief of some alien looking creature with hundreds of tenacles on the back wall. He also notices a secret door at it's base.

Maikill HP (33) 21/39, AC(15) 17 -5 Con. 
Thursday June 17th, 2010 10:19:16 PM

Maikill comes back and joins the group and reports his findings:

"There is water back there, lots of water."

He takes a whif of the smoke in the air.

"That smell good, you cook something to eat?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 17th, 2010 10:58:11 PM

Beriothian takes a 20 examining the door to see if it is locked/trapped, then heads back towards Maikill.
Deep fried brain slugs, though I don't know that you'd want to eat them. They do make a lovely popping sound sound when they are done though. By the way, I have good news. I may have found an exit, though we probably should leave the kids here until we know door is safe. Are we ready to test our luck with an exit, or do we have anyone that needs to heal or prepare first?

Main Temple -- DM Jim 
Thursday June 17th, 2010 11:08:13 PM

ooc: You cannot take 20 on a traps roll since taking 20 denotes failing at some time and you don't want an automatic failure, do you? DM Jim

Beri seaches around the secret door, which is expertly situated between the lines of the bas-relief and finds no traps, but also has not figured out how to open it.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 17th, 2010 11:34:09 PM

ooc: My mistake, yeah if that's how it works with searching for a trap I deffinetly will wait until I can give Bosk my wand and he can cover me.... oh, and Bosk had his exam today, I am covering for him if he doesn't post before bed...

Bosk (Will filling in for James)  d20-2=18 ;
Thursday June 17th, 2010 11:41:59 PM

Bosk keeps guard over Roy, not sure whether he should be angry towards this fiend or whether he is an object of pity in the eyes of Gargull.
You had said earlier that you didn't want to live until the parasite fully took control of you. You don't happen to know how long the children, or yourself, have until that happens do you? Even if you don't want to live, help us save the lives of these to innocents while they still have a chance.

Diplomacy = 18 (nat 20 when filling in for Bosk... figures.)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d8+1=8 ; d3=3 ; d8+1=9 ; d8+1=5 ; d8+1=4 ; d8+1=7 ; d8+1=3 ;
Friday June 18th, 2010 12:14:38 AM

Thanks Beri. I am having a little trouble today. I had an accident in the kitchen yesterday involving a Mandolin, the quicker finger chopper upper.

Consider your wand held. If you want me to heal everyone, I have rolled for it above. It took 6 more charges.

Plese don't roll for healing, etc unless you're really doing it because it becomes way to confusing. So I'm considering these rolls null and void. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Friday June 18th, 2010 12:28:54 AM

ooc: I'm not going to do the math to check... does that include the 3 points you healed cesar (I think the others updated their health after you healed them)

Cesar - HP 38/38, AC 21 
Friday June 18th, 2010 12:47:58 AM

OOC. sorry for the absence yesterday, but I was COMPLETELY packed with work and didn't even turn my laptop on... >_<

While the others search the whereabouts of the temple, Cesar stays with the children.

"Bosk! Could you please take master Roy over here? I'd rather have all the wounded in one place, so that if any complications arise I can take care of them"

Main Temple -- DM Jim 
Friday June 18th, 2010 12:53:13 AM

"I do not know." Roys says, his eyes still closed, waiting for the inevitable end.

Cesar - HP 38/38, AC 21 
Friday June 18th, 2010 2:24:04 AM

OOC. is there anything I can do with a heal roll to estimate how long the worms will take to bring their hosts to an end, and in case, anything I can do to interrupt or at least slow the process?

if you can make a DC30 Knowledge Arcana roll, sure. DM Jim

Ransy, AC 21/12/20 Hp 16 or 25/35 
Friday June 18th, 2010 3:24:21 AM

Ransy is very interested in the secret door Beri has found.
Hey guys, come over here. Would you like me to open it? Or are you going to search for traps first, Beri?

Ransy, AC 21/12/20 Hp 16 or 25/35  d20+2=10 ;
Friday June 18th, 2010 4:59:39 AM

Ransy searches for a way to open the secret door, if Beri can't find it. Search = 10.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 18th, 2010 6:51:07 AM

Zeoll points ou what is magic -- the potions, the altar, the wands, and the bag. He points out the location where the teleporter dropped us off. "Would someone like to trry stepping rright THERRE?" he asks, pointing.

But if he has time in his two minute duration, he would like to scan the secret door as well. If there is any time left after that, he focuses on that altar. How magical is it?

And how heavy is the altar? What is it made of? Is it attached to the floor? "Is it evil?" he asks Ransy.

When his magic is done, he gives himself the job of watching the kids and Roy.

Ransy, AC 21/12/20 Hp 16 or 25/35 
Friday June 18th, 2010 7:59:52 AM

Everything here is evil , Ransy answers Zeoll, while searching.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday June 18th, 2010 10:05:18 AM

Bosk carries Roy down to join the others and places him in Ransy's care.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+11=28 ;
Friday June 18th, 2010 10:07:40 AM

Beriothian carefully examines the door looking for traps.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Friday June 18th, 2010 10:08:06 AM

ooc: seach on the previous post was 28.

Main Temple -- DM Jim 
Friday June 18th, 2010 2:05:23 PM

After scanning the area for magic, Zeoll returns to find his spell has expired so he begins examining the altar. It is solid granite and looks to be sitting on the raised area of his floor, weighing a ton or more.

Beri searches the secret door once more, and finds no traps, again. No one can seem to find the way to open the door yet.

Ransy, AC 21/12/20 Hp 16 or 25/35  d20+2=22 ;
Friday June 18th, 2010 2:16:55 PM

Ransy once again searches for a way to open the secret door: search = 22.

Main Temple -- DM Jim 
Friday June 18th, 2010 2:21:47 PM

Ransy sets his mind to it again and finds three depressions that could possibly be pushed in to open the door--but in what order will he push them?

Ransy, AC 21/12/20 Hp 25/35 
Friday June 18th, 2010 3:08:20 PM

Hey, look here: three places where you could press. We have to press them in the right order. Does anyone know how to figure this out?

Ransy looks carefully for a kind of pattern, taking into account the kind of hands that the mindflayer has. He will assume that the index-finger (if a mindflayer has one) will be used first, then the thumb, then the middle finger. Does that make sense?

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=4 ; d20+7=10 ;
Friday June 18th, 2010 7:15:37 PM

Zeoll continues to watch the victims/prisoners and to stay alert. Spot 4, Listen 10. Ugh.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+11=17 ;
Friday June 18th, 2010 8:03:10 PM

I think we should get Maikill a large hammer so next time they can just smash the door open...
Beriothian starts examining the smaller statues for clues to how to open the door, starting with the one he we standing by when shooting at the MF.

Maikill HP (33) 21/39, AC(15) 17 -5 Con. 
Friday June 18th, 2010 9:06:28 PM

"Good idea, hammer good for break door. No worry about trap poking fingers. We buy one soon."

Maikill will stay nearby in case something requires his attention.

Main Temple -- DM Jim 
Friday June 18th, 2010 11:19:33 PM

ooc: so is Ransy pushing the buttons? in what order 1,2, &3.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Saturday June 19th, 2010 12:06:09 AM

...Beriothian searches faster!

Ransy, AC 21/12/20 Hp 25/35  d20+2=11 ;
Saturday June 19th, 2010 1:55:41 AM

Ransy asks Zeoll: You know a lot of things, I guess. What can you say about mindflayers and their hands? How would a mindflayer push these buttons?

untrained knowledge check 10 (max for untrained).

Cesar - HP 38/38, AC 21 
Saturday June 19th, 2010 5:35:18 AM

"Ransy! Are there any bass reliefs or incisions around the door that could give us a clue on what to press?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday June 19th, 2010 3:00:09 PM

Does it look like all three buttons have been equally pressed? Perhaps only one needs to be pressed and the rest are trapped. Bosk will check to see if one button is more worn or has less dust on it.


Main Temple -- DM Jim  d20+4=22 ;
Saturday June 19th, 2010 4:49:39 PM

Bosk looks at the three depressions and ascertains that each has been pressed once before, but is uncertain of what order, except that the middle depression seems to be a little cleaner.

To speed things up, I made Bosks spot roll for him. DM Jim

Ransy, AC 21/12/20 Hp 25/35 
Sunday June 20th, 2010 3:31:19 PM

Ransy: I think we have to press that clean depression first and then the other two. Alright?

Total wealth awarded to date -- DM Jim 
Monday June 21st, 2010 1:30:23 AM

ooc: James has his fair share of stuff to do, so if anyone could tell me how much I've awarded the group in a gold piece amount, I'd appreciate it--I just want to make sure my number is correct. This makes sure that the minimum wealth level per character is at least satisfied. You won't be docked gold, but I can increase it to make sure you're getting at least the minimum and more. This would only include the awards I have given you, not what you've spent, just the raw amount I've awarded the group broken down per person.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 21st, 2010 10:17:43 AM

I have a basic version of that at home, not including the new wands or bag of holding since I don't know what type of wands they are or what size the bag is. Did you want it with the buy or sell value of the items?

Sale value please, thanks! DM Jim

The Main Temple -- DM Jim 
Monday June 21st, 2010 1:36:02 PM

The smell of burned flesh slowly ebbs away as the group ponders what to do next. Most have been drawn to silence--perhaps it is the temple itself, it's oppressive nature slowly working it's way into the thoughts and feelings of the group. All around them are the busts of long forgotten Illithid, their almond shaped eyes staring at you as if they could see right through you. The massive bas-relief on the altar wall with it's many tenacled god looms over the group as some stand in the darkness, while others have just returned from the humid, and musty main hall of the temple. No sounds but the labored breathing of the prisoners and the constant fall of water from outside permeate the great hall.

Maikill HP (33) 21/39, AC(15) 17 -5 Con.  d20+5=22 ; d20+5=21 ;
Monday June 21st, 2010 2:01:19 PM

"Let get out of here. We either climb to surface back there or you decide how to open door. I no like this place. Go soon."

Maikill hefts his axe and looks around with a worried expression.

listen 21
spot 22

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 21st, 2010 3:41:34 PM

Here is what I have:

Total Wealth
==========
Bosk 8559.94

Maikill 8559.94

Beri 6421.46

Cesar 6035.76

Ransy 6035.76

Zeoll 166.66

This includes the 1000g on Vellinius, but not the wands or sack.

(1/6) Helm of Disguise 150 (Bosk and Maikill)
(1/7) Share in Shop 285.7 (Maikill, Bosk, Beri)
(1/8) Gold from Iron Band 36.12 (Maikill, Bosk)
(1/8) money from Iron Band Loot 885.7 (Maikill and Bosk)
Ransom 166.66 (Maikill and Bosk),
(was part of 1000 gp placed in group loot spent on locker repair)
Payment from Penn 1000 (Maikill and Bosk, Beri got 100)
Selling loot from witches 5869.1 (Everyone except Zeoll)
Gold on Vellinius 166.66 (Everyone, yet to be distributed)


Ransy, AC 21/12/20 Hp 25/35 
Monday June 21st, 2010 5:21:22 PM

As nobody seems to mind his questions about opening the secret door,
Ransy decides that he has to act on his own.
He presses the clean depression with the thumb of his left hand, and then in quick succession, the other two depressions simultaneously with the index finger and the middle finger of his right hand.

The dark stairway -- DM Jim 
Monday June 21st, 2010 5:27:38 PM

Deciding to take the lead, Ransy presses the buttons and there is a trembling in the ground. Within a few seconds, a large part of the wall moves back and then to the side to reveal a long set of stone stairs that descend down into abject darkness. The stale air of a thousand rotting dead bodies then issues forth from the dark stairway, filling the great hall with the stench of death and decay. No sounds, no movement is forthcoming, just darkness and decay.

Just so everyone understands, Zeoll did find the magic teleport circle back in the other room, but it's underwater where you guys first appeared. DM Jim


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20-2=16 ;
Monday June 21st, 2010 5:38:45 PM

Bosk sits down and takes the time to speak to Roy and to try to become friends with him, or at least to convince him that he is coming with them and that they wish to help him. If Roy doesn't respond Bosk will keep talking to him in hope that he will assist the group just to get him to shut up.

Can you tell us how to get out of here? I'm sure you must have tried to figure out how to escape, and I know you don't want that worm taking control of your body. We believe we can help you and possibly the children, and then you can be on your way. None of us could kill you as long as there is chance we could save you, and we will do everything in our power to keep you alive until you are cured or the worm takes over and we have no other choice. Please help us and let us help you before it is too late.

Diplomacy = 16

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 21st, 2010 5:42:35 PM

ooc: Jim posted while I was typing my post up.

Roy -- DM Jim 
Monday June 21st, 2010 6:41:20 PM

The injured beggar-garbed ranger remains silent after Bosk's inquiry.

Cesar - HP 38/38, AC 21 
Monday June 21st, 2010 7:27:14 PM

Seeing Ransy open the secret passage, Cesar picks up the two unconscious children and walks towards the paladin.

"Unless we want to reappear at the Madrigal with a lot of explaining to do, we might as well go on exploring this temple... maybe the squid-thing had some other means of teleportation hidden somewhere... Bosk, could you please pick up master Roy, so that we may take him with us?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday June 21st, 2010 9:00:13 PM

Beriothian pulls out his crossbow and makes sure it is loaded.
I'm up for an adventure if you are.

ooc: is the passage way lit?

Abject darkness. So no :) DM Jim

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday June 22nd, 2010 1:15:47 AM

Zeoll points our the way back, but proposes going forward to fully explore the place.

"Come on, what kind of adventurrerr backs down frrom explorring things?"

He pauses, then grins. "Okay, who is the half wit who said, 'living ones'?"

Ransy, AC 21/12/20 Hp 25/35 
Tuesday June 22nd, 2010 4:48:54 AM

Ransy says to Cesar: I don't think carrying two children downstairs is wise at this moment. Suppose we get a surprise attack? You would drop the children on the stairs and break their skulls? No, I can't allow that. Please lay them down carefully and explore the cellar first. Afterwards, if there is a way out downstairs, we get the children. If you're afraid they'll wake up, just bind their hands on their backs.

Ransy lights his lamp, removes his shield (he can't carry three things: lamp, shield and sword; if possible he'll bind the shield on his back), waits for the others to join him and then, with his sword drawn, he slowly descends the stairs, saying to Beri: "please, feel free to look for traps here"

Cesar - HP 38/38, AC 21 
Tuesday June 22nd, 2010 6:35:37 AM

"I'm not afraid they'll wake up... I'm afraid something might happen to them. This isn't actually a playground, you know. I'll follow you at a distance with the children with me. Any way we can build a stretcher or something to carry them around?"

Ransy, AC 21/12/20 Hp 25/35 
Tuesday June 22nd, 2010 10:34:30 AM

I don't think we should stay here long enough to construct stretchers. This is not exactly what one would call a safe place; it's evil, thoroughly evil. Let's try to find any other victims which may be around here and then take the swiftest way out.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday June 22nd, 2010 10:52:13 AM

Do we have anybody with spells that would help against undead? Because this doesn't look like a cellar to me, I think we are about to head into a crypt.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 22nd, 2010 11:22:49 AM

Sorry, I had a spell that could have done that, but I used it to heal everyone.

Bosk will follow the group downstairs.

Maikill HP (33) 21/39, AC(15) 17 -5 Con. 
Tuesday June 22nd, 2010 12:02:53 PM

ooc: Did I miss Maikill getting healed, if not he isn't keen on going down into a crypt without being a full strength (or close to it), also how about a neutralize poison?

The dark stairway -- DM Jim 
Tuesday June 22nd, 2010 12:28:13 PM

ooc: anyone carrying a lightsource other than Ransy?

The dark stairway -- DM Jim 
Tuesday June 22nd, 2010 2:43:38 PM

The group decides to descend into the darkness, with Ransy second in line with his lantern keeping the dark at bay. With Beri in front and searching for traps, the going is slow. At first when the group entered, the walls were slightly damp with moisture, the common musty smell replaced completely by the stench of rotting corpses somewhere far below. Also, the passageway down the steps were "man-made" with slate and granite lining the walls and steps. However, about 100' down, the slate walls abruptly end in rough hewn earth and stone. The granite steps continue down into the dark for another 500' until the group comes to an opening. The air is oppressive, heavy with the smell of corpses and a languid warmth that pricks at the flesh. Shining his light past the opening, Ransy and the others see that the stairs have lead all this way to a large naturally formed cavern about 400' in diameter. The stairs continue down to the floor of the cavern some 50' below. In the center of the cavern is a large pit, a sinkhole if you will, of about 100' in diameter. Eight continual flame braziers equally spaced about the perimeter of the sinkhole mark it's edge.

The group see's no other movement in the cavern or anything else unusual.

Cesar's arms grow weary after carrying both children so far--and they have made no sign of awakening. Poor Roy was left behind to fend for himself and although he is disabled and unable to escape, hopefully the rats won't make a meal of him.

Cesar - HP 38/38, AC 21 
Tuesday June 22nd, 2010 3:59:15 PM

Cesar eases the children on the floor as gently as possible, while looking around the cavern.

"Boy... that's a really BIG hole there... what do you think it's use is? Garbage disposal?"

Ransy, AC 21/12/20 Hp 25/35 
Tuesday June 22nd, 2010 4:09:46 PM

Ransy whispers as he comes down to stand beside Cesar: I don't think so; religion often involves some kind of ritual cleansing. Sometimes it is done in a cistern with water; in evil religions, it might be done in a large fire pit ... burning all the good sides away, because the evil ones consider the good to be rubbish... These braziers are obviously there to light the 'cleansing' fire, or as we would say, the 'defiling' fire ...

Ransy, AC 21/12/20 Hp 25/35  d20+6=26 ;
Tuesday June 22nd, 2010 4:30:21 PM

knowledge religion check = 26 (natural 20)
Does Ransy know what this large pit could be used for? Could it really be for 'cleansing'?

Nothing in your mind comes to mind about cleansing, but sometimes "gods" need to be fed and a deep pit, or volcano can serve that purpose. DM Jim

Maikill HP (33) 33/39, AC(15) 17 -5 Con.  d20+5=7 ; d20+5=6 ;
Tuesday June 22nd, 2010 4:39:06 PM

ooc: okay I am going to say somebody healed Maikill, or he would have refused to go down those stairs. So somebody tell me how it happened. And what about helping out with the poison?

Maikill furls his brow as Ransy speaks. "Maybe you right, maybe they make big fire and burn people. But maybe you wrong too. That pit is big for fire, too big I think. Sometime people need light to see, people who no have good eyes like me. Maybe fire there so you see inside pit. I think monster is in pit, light help you see if it come."

listen 7
spot 6

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 22nd, 2010 5:24:33 PM

ooc: Bosk has three torches that anyone can use (he has no need for them). I am out of CLW spells, so I can't help there.

They could also be marking the outside of the pit so that no one falls in on accident. The blond cleric suggests. But Maikill is right, we should be careful. That pit could easily be a trap, a prison, or house his pet dragon. We should proceed with caution.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=7 ; d20+7=15 ;
Tuesday June 22nd, 2010 7:10:32 PM

Zeoll shakes his head sadly at Maikill. "Sorrry, I have no curres left to sharre, aside from the most minorr to use on the dying. I can use a wand if one is lent to me, though."

Zeoll shrugs at the sight of the pit. "You know, if you wanted to drrain that swamp up on top and drrown whateverr monsterr lives herre below, all you would have to do is dig a bit of a trrench and direct the flow of the swamp down herre."

He listens and takes a peek over the lip of the pit and down: Spot: 7; Listen: 15.

Massive super blackhole -- DM Jim 
Tuesday June 22nd, 2010 7:46:18 PM

Zeoll carefully walks to the edge of the massive pit and sees that's it's perimeter is edged in flagstone, but just the edge, not inside the rough walls of the pit that disappear hundreds of feet into complete darkness. Almost immediately he is overcome by the stench emanating from it.

Zeoll, DC15 Fort Save or become Nauseated

As the Liontaur reels from the smell, something talks to all of you. It is not spoken aloud, but in your minds. It not a gentle caress, nor a fleeting breeze upon the scalp covering your brain, it is akin to red hot iron poker being shoved into both your ears. It only speaks two words, but they are filled with dread.

I HUNGER

Everyone please make a DC20 Will save or become Panicked

Ransy, AC 21/12/20 Hp 25/35 
Tuesday June 22nd, 2010 8:37:38 PM

OOC: Ransy cannot be panicked as he is immune to fear (Paladin 3d).
Everyone within 10 feet has a +4 bonus to the will save. That should at least be Cesar, as I wrote that Ransy was coming up next to him.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+1=6 ; d20+8=10 ;
Tuesday June 22nd, 2010 8:50:47 PM

Zeoll's Fort Save and Will Save:

Fort Save 6! I hope that guy's hungry for some upchuck!

Will save 10! Zeoll turns tail and flees as fast as his puke-covered paws will carry him!

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON  d20+7=24 ; d20+12=25 ;
Tuesday June 22nd, 2010 8:53:34 PM

Maikill feels a bit of bile rise up in his throat, but manages to keep it down. His pulse quickens, but looks around to make sure that everyone is alright. He has known fear before in Pig Alley and knows what it can do to someone.

readied action: grapple anyone fleeing in fear.
grapple 25

ooc: last post Maikill was speaking with Ransy, I would assume he would do it within speaking distance, so 10 feet. I save anyway, so whatever.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+2=6 ;
Tuesday June 22nd, 2010 9:04:00 PM

Beriothian becomes terrified from the voice inside his head!
Get out of my..... ARGHHHHHHHHHHHHHHH

ooc: I thought you had been healed with my wand, but when I went back up to the post I see that Bosks rolls were voided because he was doing some odd things with his rolling (Bosk was using my wand).

will save = d20+2=6 ;

Ransy, AC 21/12/20 Hp 25/35 
Wednesday June 23rd, 2010 5:32:20 AM

Ransy answers the abomination: You want to be fed, You Black Wormy Despot? Why don't you tell us what Your Contemptuous Highness plans to do with Mudtown?

Meanwhile Ransy quickly picks up any weapons or other objects dropped by the panicked comrades (but not those which lie close to the big hole) and one of the children too. He then starts to retreat back up on the stairs.
He thinks: if the mindflayer considered this abomination to be a god, it's probably a bit out of our league.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+7=22 ;
Wednesday June 23rd, 2010 2:09:51 PM

Bosk joins Ransy in collecting the groups dropped belongings, excluding those by the hole, and then picks up the remaining child. I suggest we get out of here, before we all become lunch. Anything big enough to climb up that hole is something I don't think we are read to face just yet, and it wouldn't be right for us to place the children in such danger now that they are in our care. Bosk will try too convince the others to leave and will head upstairs with Ransy.

Will Save = 22 without Ransy's =4 bonus

Cesar - HP 38/38, AC 21  d20+8=22 ;
Wednesday June 23rd, 2010 5:52:56 PM

Will save = 22.

Cesar is startled by the voice, but the thought of fleeing and leaving the helpless children behind him seems just too preposterous to be considered.

Holding his position he addresses his companions: "Guys... I think we better just find a way out of this place and rethink our course of action..."

Massive super blackhole -- DM Jim 
Wednesday June 23rd, 2010 8:25:39 PM

Zeoll and Beri run for the stairs out as the others seem to have overcome the effects of the painful mind voice, but follow the others as they retreat from the cavern. However, before they leave, the voice speaks once more:

Feed Me. The children. Feed me the children.

Everyone except Zeoll and Beri, please make a DC20 Will save or drop the children into the pit.


Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Wednesday June 23rd, 2010 8:31:49 PM

Beriothian tears up the stairs, fleeing from the voice in his head. The stone around them echos with the pounding of his feet.
If you think I'm coming back down, you're crazy!

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON  d20+3=14 ; d20+5=22 ;
Wednesday June 23rd, 2010 10:52:14 PM

Walking up to Ransy, Maikill puts out his arms.

"Give me child, I carry it."

Maikill will then take the child from Ransy's arms and walk toward the pit.

Will save 14
Strength check to take child by force if necessary 22

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+7=18 ;
Wednesday June 23rd, 2010 11:08:57 PM

Will save = 18, 22 with Ransy's bonus
I need to know if I can apply Ransy's bonus before completing my move.

No, this is not fear. DM Jim

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday June 24th, 2010 12:33:52 AM

Too busy running to commit acts of potential evil! Sweet!

Cesar - HP 38/38, AC 21  d20+4=19 ; d20+4=11 ;
Thursday June 24th, 2010 1:15:31 AM

Will save: 19, 14 (hero point wasted, darn!)

Slowly and with heavy foot Cesar picks up the children and starts walking towards the pit...

Ransy, AC 21/12/20 Hp 25/35  d20+5=6 ; d20+3=7 ;
Thursday June 24th, 2010 4:54:58 AM

Ransy fails dramatically at his will save (natural 1).
As a consequence, he feels a very strong compulsion to carry the child to the black hole himself;
Moreover, he still knows that it is very dangerous to approach the pit and he can't let others take dangers while standing aside. So it's very logical for him to refuse Maikill: No, I will carry it; if anyone's got to risk a trip to hell, it's me

He wrestles with Maikill to hold on to the child himself
strength check 7.

Cesar - HP 38/38, AC 21 
Thursday June 24th, 2010 7:48:34 AM

OOC. great work guys! 2 of us are running away in fear, while the other four are arguing on who should be chucking the kids in the pit!

LOL!

RAID WIPE!!! >_<

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d100=95 ;
Thursday June 24th, 2010 10:16:31 AM

It's not necessarily a raid wipe... we are just going to throw evil kids into a whole where they will likely meet a quick and painful death. I wonder if we can negotiate and feed them Roy instead, he's bigger and probably more filling.

lotto = 95. First good this month!

Ransy, AC 21/12/20 Hp 25/35 
Thursday June 24th, 2010 11:00:11 AM

The strength checks seem to indicate that Maikill wrestles the kid away from Ransy.
If that's the case, then ...

Yelling, it's not your fault that we have to sacrifice these children,
Ransy runs after Maikill and tries to knock him to the ground with an 'overrun' (evasion possible).

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 24th, 2010 12:34:35 PM

Making his way upstairs with the child Bosk suddenly hears a voice instructing him to sacrifice the child and feed it to the unknown of the pit. Of course. That would solve everything! Why didn't I do this earlier? Bosk quickly turns around and doubles back towards the pit in order to sacrifice the child.

ooc: Since sacrificing a child is most likely against the cleric's nature does that mean he benefits from the +2 saving throw bonus given to saves against spells like dominate person when forced to do something against your nature? If so Bosk does NOT sacrifice the child.

Cesar - HP 38/38, AC 21 
Thursday June 24th, 2010 1:36:31 PM

OOC. the same would go for Cesar, as I first rolled a 15+4...



Massive super blackhole -- DM Jim 
Thursday June 24th, 2010 2:39:34 PM

Run faster was all Zeoll and Beri could think when the voice came to them again, not heeding it's call to feed it the helpless children under the protection of the group. However, those nearest the pit felt compelled to do otherwise--in fact, they were compelled to murder. Stepping forth, Bosk lets the little girl roll out of his hands into the pit, her body consumed by the darkness. At the same time, Maikill wrests the little boy from Ransy's grip as if it were a ragdoll--much to Ransy's protest, then flings the body into the black.

There is no sound.

There is no voice.

The fog lifts from the minds of the group nearest the pit and they come to realize what has happened, much to their sorrow.

Some things are never meant to be found

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Thursday June 24th, 2010 2:49:49 PM

A scream filled with remorse and hatred for the being in the pit comes from deep within Maikill. The horror of the moment freezes his actions at first, but the clear danger brings him to his senses.

"Get out" he says to his companions "Now!"

and with that he turns and runs up the stairs as fast as he can.

Ransy, AC 21/12/20 Hp 25/35 
Thursday June 24th, 2010 3:06:30 PM

Ransy is so overcome with grief and guilt that he can't speak at all, so he silently follows Maikill upstairs.
Domi, forgive me and Maikill, he repeats over and over again in his head, feeling that he is at least as guilty as Maikill is for the death of that child.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday June 24th, 2010 8:44:01 PM

"Must.... run.... away...."
Beriothian breaths heavily as he runs further away from the pit, and from his party, unaware of the tragedy that has occurred in the opposite direction.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday June 24th, 2010 10:20:22 PM

The cleric's heart sinks as he realizes what just happened and begins to wish for the darkness to engulf him once again, washing away the guilt and responsibility. Why did I allow the children to be brought down here? I should have known better. I recognized the danger when the thing first spoke, why didn't I flee faster? The cleric prepares to throw himself into the pit, and to the mercy of Gargul....a life repaid with a life.

No!!! he screams as he turns and flees from the pit as fast as he can. That thing must pay, it is its life which is sacrifice and the cleric vows that he will be the one to finish it.

As he flies up the stairs a fire burns in his eyes. Roy... If Roy knew about that thing then he would pay for the children's death and the cleric would make sure it was nowhere as swift as the children's had been.


Ransy, AC 21/12/20 Hp 25/35 
Friday June 25th, 2010 7:19:33 AM

As they get up into the temple again, Ransy regains his composure and lays a hand on Maikill's shoulder:

I want you to know it wasn't your fault. I prayed to Domi for you. I'm confident you'll be forgiven. Think about all the innocent children we've saved by killing the mindflayer.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday June 25th, 2010 7:22:43 AM

Zeoll keeps running. "Paws, don't fail me now!" he says.

Cesar - HP 38/38, AC 21 
Friday June 25th, 2010 9:01:13 AM

Cesar follows blindly the rest of the group, his eyes glazed over as he keeps seeing over and over again the image of the two helpless children falling into the void of the pit...

"Mother... I didn't want to... I swear... we wanted to save the children... not... not... oh Gods! What have we done..."

Main Temple -- DM Jim 
Friday June 25th, 2010 4:51:32 PM

Running from the cavern as fast as they could, the Iron Adventurers ascended the stairs at breakneck speed. Just as the last of them are about 100' from the secret door they first entered through, the voice speaks to them one last time. But this time it is like a whisper, a voice from far away and carries with it no compulsion to carry out it's desire.

More. I need more.

Everyone is back in the main temple room, the great hall. Roy is still there, laying disabled where you left him and the secret door is still open. You do not hear the voice any longer and no one is panicked.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Friday June 25th, 2010 8:11:31 PM

Beriothian storms into the main hall, it is unclear whether it is because he is still panicked or because he is genuinely terrified of what is behind them.

Roy.... did he know what was waiting for us down there?



Maikill HP (33) 21/39, AC 17 -5 Con. from POISON  d20+9=15 ; d20+9=24 ; d12+5=13 ; d12+5=12 ;
Friday June 25th, 2010 11:41:12 PM

Breathing heavy Maikill stands by the secret door. When the last person is through the door, he slams it shut and takes his axe to the mechanism, hoping to disable the buttons.

hit ac 15 damage 13
hit ac 24 damage 12

Main Temple -- DM Jim 
Saturday June 26th, 2010 3:59:23 AM

Even in his weakened state, Maikill does a job on the depressions, but it's rather obvious where they're at now--and his blade is a little dinged up, but nothing a good sharpening couldn't take care of.

Cesar - HP 38/38, AC 21 
Monday June 28th, 2010 4:11:48 AM

Tears rolling down his cheeks, Cesar turns to his friends: "Let's leave this cursed place... please..."

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 28th, 2010 8:17:03 AM

Zeoll nods without a word and leads the party to the place he detected the magic teleportation circle.

Ransy, AC 21/12/20 Hp 25/35 
Monday June 28th, 2010 9:29:34 AM

Ransy asks Zeoll: do you really want to drown us in an attempt to find the underwater circle? How deep is it anyway?

Ransy tries to estimate the chances of survival in case the circle doesn't work anymore.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday June 28th, 2010 9:35:50 AM

Wordlessly Bosk picks the ranger up and follows Zeoll. If the ranger knew anything about what was down there he would pay dearly.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday June 28th, 2010 10:50:41 AM

Beri sees the dejected looks on his friends faces, and notices that the children are no longer with them.
The little ones... does that mean....what kind of beast lives down their?

Beri follows the party outside.

The Madrigal -- DM Jim 
Monday June 28th, 2010 4:54:23 PM

One by one, the group leaves the Temple of the Illithid. Diving into the cold water at least knocked out any immediate concerns or thoughts about the children and their fates, and as soon as the bottom of the 10' sunken floor was touched where Zeoll indicated, each appeared back in the Madrigal inn. After everyone popped back in, it was apparent the place was shutdown. The enormous hole in the roof was left open and uncovered, letting the rain soak everything in that particular room, permeating the floor boards and leaking to the main floor below. No one was in the inn, it was dead silent.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 28th, 2010 5:23:17 PM

"We need to carrry this arrmoirre somewherre safe," says Zeoll. He tries to judge how hard it would be to move.

The Armoire -- DM Jim 
Monday June 28th, 2010 5:45:48 PM

Looking at it, Zeoll judges it would be rather ungainly to move out of here, but it could be done. With a little craftsmanship, the bottom panel where the magic circle is inlaid could be removed if given time and the right tools-- It is a nice armoire nonetheless.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 28th, 2010 7:38:48 PM


"Come on, guys. We can't just leave it herre. Too dangerrous."

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON  d20+9=10 ; d3=1 ; d20+9=27 ; d20+9=22 ; d20+9=27 ; d12+5=13 ; d12+5=14 ; d12+5=7 ; d12+5=14 ;
Monday June 28th, 2010 9:05:40 PM

"Destroy it. I do it with axe, stand back. Then I destroy painting. Then maybe burn down place."

Maikill sharpens his axe while he waits for everyone to move out of the way. When they do, and nobody tries to stop him he will chop the bottom panel and circle into as many pieces as he can. He will then turn and do the same to the painting.

ignore d3
hit AC 10, 27, 22, 27 damage 13, 14, 7, 14

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday June 28th, 2010 9:36:56 PM

Zeoll speaks calmly. "If we destrroy this furrniturre, then we won't be able to go back and end that evil. And I want to end it. At least, we should go thrrough and find out wherre in the Wold it is."

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Monday June 28th, 2010 10:12:55 PM

Maikill stops and gives his strange new friend a puzzled look.

"If we not destory it, someone else go. Maybe someone who like feed monster. Maybe if monster not get food it die?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday June 28th, 2010 11:07:49 PM

I'm pretty hand, perhaps I can just take the base out and bring it back with us. We can put some swords sticking into it so that if anyone tryies to teleport they will immediately be impaled.

ooc: what tools / skill roll would that take? I am thinking of trying to pry it up with my dagger and tools, and that a disable device would be an appropriate roll

Disable device, profession (carpenter) or Craft(carpentry) would work. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday June 28th, 2010 11:38:33 PM

If people don't want to destroy the device Beriothian will attempt to remove the section with the teleporter (since the building appears to be empty can I take 20)?

Taking 10 or 20 denotes failure at some point, so I don't think you want to do that. DM Jim

Cesar - HP 38/38, AC 21 
Tuesday June 29th, 2010 2:09:09 AM

"We'd better keep this magic circle somewhere safe... we don't want others like Vellinius to get their grubby claws on it..."

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday June 29th, 2010 10:57:43 AM

"Maybe you not hear me, or see axe in my hand."

Maikill looks at Beri and Cesar.

[b]"I just say if we not destroy it, somebody else maybe go. We not want go back, not want anyone go. Zoell say he maybe want go back. Not me. Who else want go back?"


he then looks over at the painting.

"I want to destroy that too. Then burn down building."



Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday June 29th, 2010 11:30:36 AM

Bosk listens as the group argues about what to do. I say we destroy it, unless someone has a way to go back an determine it's location. I have a feeling that thing won't wait around while we become stronger, and I'm willing to bet it would take more than a few swords impaling that thing to slow it down. I believe there is magic that would allow us to teleport back to the location using a detailed picture....but I don't want that evil thing inside our shop.

Ransy, AC 21/12/20 Hp 25/35 
Tuesday June 29th, 2010 11:43:11 AM

We don't know much about the dangers involved when destroying these items. Perhaps a few of us should go to the WLA to inquire about that, while the rest of us stays here to guard the armoire and the painting. This place looks deserted, it doesn't seem someone is going to turn up here in the next few hours or even days.

The Madrigal -- DM Jim 
Tuesday June 29th, 2010 12:00:40 PM

Contemplating what to do next, the dark of night and the unrelenting rain continue to fall upon the Madrigal as the group discuss their next course of action.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday June 29th, 2010 12:52:33 PM

"You want tell someone we have powerful magic item, but want to destroy it? They will come and take it, use it. People crave power, not want destroy magic. Only us know it not good, they no believe. I no afraid to use axe, maybe you go hide while I destroy it."

Maikill shakes his head.

"I not want go back, nobody should ever go."

Ransy, AC 21/12/20 Hp 25/35 
Tuesday June 29th, 2010 2:36:35 PM

Do you think that incredible, powerful, superlarge monster will just disappear if you destroy the painting, hey? Of course not. Perhaps it will just create another portal when we try to 'close' this one. Then no one knows about it anymore. So perhaps it is of crucial importance that humanity now knows, in our group, how to access this terrible being. Perhaps this is one of the incredibly few chances humanity's got to avert an apocalyptic future. For humanity and for the taur races, I might add. So, have you thought about that? That this might possible a crucial event in history, not just something you should just attack with your axe?

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday June 29th, 2010 3:03:41 PM

Maikill scratches his head and tries to think this through.

"I not good think, not know about history much. Just not want go back, bad thing happen there. You remember what I did. Never want go back."

Maikill lowers his axe and sinks down into a corner, his head hung low.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday June 29th, 2010 8:12:01 PM

I agree that I don't want to go back, but I don't think we are going to be able to destroy that beast buy just smashing the teleporter. Maikill, if we take it back we should send Alistair a note asking him if he knows what that was and how we can get revenge on it. And if he says destroy the teleporter we will do that.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday June 29th, 2010 8:35:01 PM

"Alistair saves brain worms." Maikill says without emotion.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday June 29th, 2010 9:52:13 PM

ooc: I think I have made up for it already, but I can't post for the next two days. Disneyland with no computer time.

Hawaii -- DM Jim 
Tuesday June 29th, 2010 10:56:20 PM

Since Maikill mentioned Disneyland, I guess I should let everyone know I'll be flying out on the red-eye tomorrow night for Hawaii for a week and half. I'll have internet access so there shouldn't be any stoppages in posting by me, but I can't promise making a weekend post like I normally do.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday June 29th, 2010 11:22:19 PM

ooc: Since Maikill and Jim are discussing their plans I suppose I should share too. Half my family is going to be cruising around Europe next week, visiting Rome and going on a cruise. During this time I'm going to be dog sitting and may have connectivity issues due to chewed up ethernet cords.

Cesar - HP 38/38, AC 21 
Wednesday June 30th, 2010 3:42:51 AM

"We can't dawdle too much here: Roy needs to be taken to Alistair as soon as possible to have the worm removed from his brain before it's too late... Beri, please try and dismantle the armoire and let's move out as quickly as we can to Hook City"

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+3=10 ;
Wednesday June 30th, 2010 4:45:29 AM

Zeoll lends a hand with the dismantling. Untrained Craft check to Aid Another: 10! That barely gives a +2, I think.

As he works, he says to Maikill gently, "My frriend, I have no desirre to go back therre any time soon, eitherr. But the Wold will be a betterr place if someone goes back and seals that secrret doorr, somehow."

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con  d20+11=20 ; d20+11=31 ;
Wednesday June 30th, 2010 9:56:10 AM

Beriothian gives it a once over to make sure there are not traps and to find the easiest way to remove the bottom. Assuming all is well Beri takes out his dagger and his thieves tools, working dilligently to keep the entire section in tact.

Search = 20
Disable Device = 31 (nat 20)

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday June 30th, 2010 12:08:37 PM

ooc:

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=5 ;
Wednesday June 30th, 2010 12:16:58 PM

ooc: Don't forget the big 10 year family reunion...of which I will be the only family member attending (from my immediate family). I believe there will be 4 generations there, my grandpa and his brother and all extended family.

Thinking for a moment Bosk suggests, Perhaps we could place it in a portable hole until we are ready to use it. That may keep us safe for a while.

Bosk tries to offer a hand with the dismantling, but with Maikill, Beri and Zeoll all working on it is unable to get close enough to be of much use.

Aid Another = 5

Armoire -- DM Jim 
Wednesday June 30th, 2010 2:22:24 PM

Beri isn't sure what he's doing, but after getting into it, he finds the armoire well constructed but simply put together and no match for his prybar. Popping the bottom off while the whole of the armoire is on it's side, Beri has managed to keep it intact.

Ransy, AC 21/12/20 Hp 25/35 
Wednesday June 30th, 2010 4:13:24 PM

That's great Beri! Well done. Now let's get that painting off the wall.

Ransy searches the back of the painting, whether it can easily be removed from the wall.

Ransy, AC 21/12/20 Hp 25/35  d20+2=14 ;
Wednesday June 30th, 2010 4:13:47 PM

search roll = 14

Painting -- DM Jim 
Wednesday June 30th, 2010 6:44:21 PM

Ransy touches the evil painting, almost expecting it to burn him, but it's a simple painting hung on a nail in the wall--no traps, no evil symbol behind or on it.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Wednesday June 30th, 2010 11:47:49 PM

Bosk, could you please put this in the bag of holding for safe measure?
ooc: who is carrying Roy?

Cesar - HP 38/38, AC 21 
Thursday July 1st, 2010 4:50:39 AM

OOC: nobody declared carrying Roy, but if it's no problem with Jim Cesar can carry him

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday July 1st, 2010 7:39:13 AM

Zeoll looks at the picture. Is it of the temple we just left? What is it again? Sorry I forgot.

He'll help carry stuff too.

Ransy, AC 21/12/20 Hp 25/35 
Thursday July 1st, 2010 11:15:03 AM

Ransy will take the painting from the wall and put it in the bag of holding, if possible. Then he suggests they leave and return to the shop.

Cesar - HP 38/38, AC 21 
Thursday July 1st, 2010 1:27:33 PM

"I couldn't agree more Ransy.. we all need a rest to recover from... what happened... and we need to decide what to do next"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 1st, 2010 1:43:40 PM

Bosk will examine the bag and try to determine what size item can be placed inside to see if it is possible to get the transporter in.

Hold on a second, let me check. I'm not sure if this bag can hold something so large. We don't want to break it.

If the transporter does not fit then Bosk will offer to carry it.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday July 1st, 2010 8:35:24 PM

anybody happen to know what time it is? We should probably head back to our place before we run into trouble.

ooc: the painting was the picture of the temple, minus the numbers

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday July 2nd, 2010 7:23:22 AM

Zeoll wonders if the picture and the teleporter work in conjunction. He wonders if you could somehow get a different painting, and in that way attune the teleporter to go to a different place. Hmmm.

But of course, it is time to head for home to relax and rest. And to leave this drinking and carousing establishment before the authorities arrive.

[OOC: Zeoll is still unclear on "authorities." Cayzle thinks there may be none here in Mudtown. Zeoll thinks humans love to employ lackeys to wander around towns annoying honest folk.]

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday July 2nd, 2010 10:45:09 AM

"Oh, and what about the loot?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Friday July 2nd, 2010 1:32:13 PM

ooc: Bosk has all the loot from the last fight.

Back at the shop -- DM Jim 
Friday July 2nd, 2010 2:00:08 PM

Stowing away the painting and bottom shelf of the armoire, the group make their way downstairs and find it totally deserted, plus it looks to have been ransacked partly behind the bar, with much of the liquor taken. The door is unlocked and there is no indication of what has occurred to make the place deserted.

It doesn't take that long to get back to the shop since it is a small town by any standard. There to welcome them is Sanji, Helmust and Jillian--there is no sight of Valla.

It is currently midnight.

Ransy, AC 21/12/20 Hp 25/35 
Friday July 2nd, 2010 2:06:04 PM

Let's go to sleep and visit the WLA-building tomorrow. I suggest we take the painting and the bottom shelf with us and put up an announcement there; hopefully somebody who knows more about such things will react.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday July 2nd, 2010 4:14:59 PM

At the front door to the establishment, Zeoll pauses to whistle and call for his dog. "Come on, boy! Come here!" he calls in liontaur (so no doubling of Rs). He looks for his dog for a bit.

On the way back, he says he is not so sure about revealing all to the WLA. "Arre we surre we want to tell morre people about this place? Maybe it would be betterr to keep it to ourrselves forr now?"

"I especially do not think we should put up a flierr. Arre we trrying to attrract attention from all the evil folk of the Wold?"

[OOC: How so we do treasure splits again? I have to admit I wasn;t really paying attention last time, seeing as I was not entitled to a share!]

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday July 2nd, 2010 7:34:33 PM

ooc: Usually we split the value evenly and give players the option to buy the items for the price we can sell them for. Occationally we set gold and items aside to share as a group.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Friday July 2nd, 2010 9:33:43 PM

Nodding at Zeoll's words, Maikill adds:

"That what I say too, when Ransy say same thing last time. I say 'They will come and take it, use it.'. I remember say it. Nobody listen though. Barbarians too stupid, only hit with axe. No need listen me. Maybe when they see announcement, and come to take evil magic, then I hit them with axe. Yes, that is what I do."

Maikill goes inside and works to get a perfect edge on his axe. He also looks around the shop and will put a large hammer in his pack if there is one about.

Cesar - HP 38/38, AC 21 
Saturday July 3rd, 2010 10:32:48 AM

"I believe we should take the circle and the painting to a temple... maybe Alemi or Domi..."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday July 3rd, 2010 10:41:36 AM

ooc: Usually we split the value evenly and give players the option to buy the items for the price we can sell them for. Occationally we set gold and items aside to share as a group.

Cesar - HP 38/38, AC 21 
Monday July 5th, 2010 4:41:27 AM

OOC. do our characters get to rest a bit before going on to Hook City?

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday July 5th, 2010 11:58:54 AM

ooc: I think we are spending the night in our shop and will head out rested in the morning.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday July 5th, 2010 2:18:52 PM

What's this? Why not pursue the other adventure on our plate? Clearing out Ghost Tower. With a couple Protection from Evils, the possession trick won't work on us, and we can negotiate with the ghost girls to either let us stay (and play with them friendly like) or find out what will sooth their souls and send them to their peace.

Personally, I LIKE the idea of having a tower of our very own guarded by friendly ghosts. They would keep the teleporter and painting safe while we were away from home.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday July 5th, 2010 2:23:50 PM

The problem is that the tower belongs to a player no longer in our party.

What about the other mystery, the wickedly curved daggers which we learned are fate items? Perhaps Zeoll can remember something he once heard about them?

Ransy, AC 21/12/20 Hp 25/35 
Monday July 5th, 2010 5:37:38 PM

I thought the members of the Woldian League of Adventurers were all good people. I didn't want to put up an announcement for evil people, that would be stupid indeed.
But if you don't trust the WLA, we'll have to think of something else.


Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Monday July 5th, 2010 5:45:41 PM

ooc: please remember that I am playing Maikill as a barbarian, not very trusting, not familiar with magic, league's of adventures and not as smart as the other players. He finds his axe has always answered his questions and that is why it is his first choice in any situation. Please feel free to correct him on occasion, and don't feel like you are correcting me.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Monday July 5th, 2010 7:19:03 PM

Maikill looks over at Beri and sizes him up.

"You no look hurt, but I remember needle poking you too. I not feel so good. Think maybe I go find someone who can take out poison. Maybe heal me too."

he points to the wound made when Roy shot him with an arrow.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Monday July 5th, 2010 8:09:27 PM

I am fine Maikill, only the first needle had an effect on me, and I feel fine now. Maikill may have a point, while the WLG is filled with honest men there is always the chance someone was corrupted by one of those brain worms.

ooc: I made the save on the second attempt. The first one was only -1 con, and since it's a new day I believe that one point has been cured naturally. I didn't update my title to reflect the poison because the -1 CON did not change my modifier.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Monday July 5th, 2010 8:39:15 PM

"Well, I not feel good. First I get poison, then arrow in arm and then mind flayer explode and burn me. Nobody heal me. Where is bag we find with bottles? Maybe I try one, see if it heal me."

Maikill will rummage through the bag and try and find something. Unable to read, he will have to make his best guess unless someone decides to help him.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday July 5th, 2010 10:56:09 PM

Just because Valla is gone is no reason to abandon the tower! The group could still use a base of operations, and Zeoll entered it and emerged alive. We could call it Valla's Tower in his honor.

OOC: The Hook City Page has been attacked by spambots again. I protected it. If you need to edit the page and can't contact me and we'll get you set up somehow.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday July 6th, 2010 12:30:08 AM

ooc: Actually, Valla literally owns the tower. That's not to say Jim won't keep the tower as a plot line, it's just that at the moment our group has no longer has a connection to the tower since the man with his name on the deed left.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday July 6th, 2010 7:03:03 AM

Eh, who in game is going to naysay us, if we act in Valla's name? Seems a shame to give up an encounter/adventure the DM has prepped just because a player goes walkabout. But of course, don't let me drag the party into it if no one else wants to do it.

Ransy, AC 21/12/20 Hp 25/35 
Tuesday July 6th, 2010 7:36:28 AM

Ransy says: I agree with Zeoll, at least if we can get enough protection spells. If we're not going to the League, we might just as well clear out that tower! For now, I am going to sleep. I am prepared to do a watch turn, about 3 hours from now. Sleep well.

Cesar - HP 38/38, AC 21 
Tuesday July 6th, 2010 8:11:24 AM

"Yes... I believe we should sleep on it and clear our minds. We can decide tomorrow what we want to do..."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 6th, 2010 11:27:26 AM

Maikill, you shouldn't drink random potions. There are potions that can make you weak as a halfling! I don't believe that any of the potions will help you recover from the poison. Let me check out the wands in the bag and see if they can heal you. If not, the I can heal you in the morning, or perhaps Beri will let me use his wand to heal you.

Bosk will spend a few minutes examining the wands to see if he can determine their function and to see if he can determine the bag of holding's value, size, weight, etc.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday July 6th, 2010 11:55:54 AM

Maikill steps aside and lets Bosk look through the bag. He says in a whisper:

"Weak, like halfling?" Maikill becomes very concerned. "I no read, hard to know what potion do. If you heal me, then I no need potion. Thanks, I wait for morning."



Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 6th, 2010 2:08:46 PM

ooc: Jim hasn't mentioned Roy, but since I posted "Wordlessly Bosk picks the ranger up and follows Zeoll." I assume he is still with us.

Glancing over at Roy, Bosk remembers that they still have work to do before bed.Before we do anything further, we need to get that worm out of our friend's head. Sanji, can you please bring us the mole. Bosk will then proceed to aid Roy the best he can.

Back at the shop -- DM Jim 
Tuesday July 6th, 2010 2:51:49 PM

Sanji fetches the mole after Bosks asks for it and adds, "I've been feeding it vegetables and such and it seems to be doing well." The cage it is in is well tended and the mole seems to be sleeping, but when brought near Roy it awakens and sniffs the airs fervently, then begins to claw at the cage in Roy's direction.

Zeoll's dog has not returned, and he also feels no link to it any longer.

ooc:
Valla's tower adventure is still available, as is Cesar's and Ransy's kidnappers. There is a new adventure too: Valla's Disapearance. Since the player left without letting us know, in the middle of a combat, his disappearance cannot be explained so easily and I would think the group would try to find out what happened to him.

Ransy, AC 21/12/20 Hp 25 or 28/35 
Tuesday July 6th, 2010 3:37:08 PM

Ransy holds Roy while the mole gets to his brain. quiet now, it will be done in a minute. Or less
The following morning, Ransy suggests: yes, well, there are two pressing matters: where has Valla gone to? I think he disappeared at the entrance of the Madrigal. Perhaps he has fallen into the water without our noticing it?
And then our kidnappers. I would certainly like to catch those! But the trail of Valla should be even fresher.


Please don't advance the time as we're still talking and doing stuff...besides, no one said they're actually using the mole on Roy yet.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 6th, 2010 4:18:48 PM

Unsure how long Roy has been infected, Bosk acts quickly with the mole and attempts to remove the worm.
Gargul, please grant your blessing and let this mole be successful and diligent in it's work that Roy may be free of it's control and that we may be given a second chance to show hospitality to this man who has twice needed help and for whom we were less than exemplary hosts. Let him see, just as we hve been shown, that there is good yet to be found in Mud Town.

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+5=19 ; d20+12=28 ; d20+4=24 ;
Tuesday July 6th, 2010 7:22:50 PM

Zeoll watches with great interest. What is that mole? What place does it hold in his understanding of nature? Is it a magical beast? A natural thing? Some fey creature wandered into the Wold from Ebryon's Cradle?

Bard Lore 19. Know Nature 28.

After its work is done, he tries to make friends with it. Wild Empathy 24 = nat 20! Hmmm ... maybe I have found my next animal companion! :-)

=====

DM Sanity Info:

Druid Spells (cast = underlined)
Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Obscuring Mist

Bard Magic
Level 0 spells: one of two slots used.
Level 1 spells: zero of one slot used
One of two bardic music used.

OOC: Updated PC sheet to remove companion for the present.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Tuesday July 6th, 2010 8:41:59 PM

Beri checks on the progress made so far to construction of the shops new wing before returning to the group.
I think Roy and the magic portal need to be addressed before Valla. As much I want to search for him first, we can't take the risk of another mindflayer... or worse... coming out of the portal. Once we have a better idea of what we are dealing with we can decide what to do next.

Back at the shop -- DM Jim  d100=96 ;
Wednesday July 7th, 2010 5:42:54 AM

After praying to his god, Bosk takes the mole out of it's cage and places it near Roy. It immediately scampers over to the back of Roy's skull and sniffs wildly through the beggar-garbed man's hair. It stops all of a sudden and freezes much like a hunting hound pointing to it's prey. Roy continues to lay still for some time as the mole remains frozen in place, then without warning he screams and convulses as the mole stays attached to him. No ones sure of what to do, then as suddenly as it had started, it ended. The mole licks his lips and heads back to it's cage, searching with it's nose, then curls up inside in a cozy corner. Roy remains still, but his eyes are open--he is completely catatonic.

Zeoll's knowledge of nature leads him to believe the creature, the mole, is a brain mole--a rare variation of the common mole indeed.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday July 7th, 2010 7:07:23 AM

OOC: Aside from eating mind-flayer worms, what else does the brain mole do? Any result to my nat 20 attempt to be friendly to it?

Zeoll offers what advice he might think of as regard the care and feeding of this rare and precious little beast. "Keep him safe and well! He is a trreasurre indeed!"

==========

Zeoll is a little taken aback at Beri's suggestion that a mind flayer might emerge from the magic teleport circle. "But if one does teleporrt in," he protests, "it would suffocate in the bag of holding orr else rreturrn thrrough the teleporrt in orrder to brreathe! Still, that is a potential rresult forr which we must prreparre."

"And I can think of no betterr place to keep this thing than in the dungeon of a towerr guarrded by frriendly ghosts."

Cesar - HP 38/38, AC 21  d20+7=8 ;
Wednesday July 7th, 2010 7:11:00 AM

Cesar will check on Roy's health.

Heal (take 20) = 27

(in case I have to roll)

Heal = 8 (natural 1... so it's either the best or the worst... XD

Ransy, AC 21/12/20 Hp 25 or 28/35 
Wednesday July 7th, 2010 4:55:22 PM

OOC: well ignore previous post as I skipped ahead too far, ...

Ransy says: I don't think another monster will come out of that portal yet, not within the first 24 hours. We should probably head back to the Madrigal and look for traces of Valla.

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Wednesday July 7th, 2010 7:54:16 PM

If you think that nothing will use the teleporter then I am fine with searching for Valla first.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Wednesday July 7th, 2010 8:51:02 PM

"Well, cerrtainly. We cannot abandon one of ourr own. But rrecall that he made it to the rrooff invisibly. Afterr that I lost trrack of him."

Zeoll ponders. "Maybe he is with my forrmerr dog."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday July 7th, 2010 10:45:47 PM

Bosk is devistated to see Roy in such a state. [i]This is the second time today I failed to save someone. I realize that Gargul was probably neutral when it came to this man's fate, having had little impact on the balance of the Wold and that his soul will be judged accordingly, but I wish the judger of souls would provide more insight on what to do about men in his condition.

I am all for searching for Valla, but what are we going to do about Roy? Do you think there is a Cleric or wizard in Hook City that may be able to help him?

If indeed Roy needs to be killed as he requested Bosk will take the duty upon himself since he fought Roy, spared his life, and subjected him to the mole.

ooc: Are there any moral guidelines in the Wold as to what to do with people in Roy's state? Can they be healed or brought to a sanitarium, or with the lack of technology do people put them out of their misery or leave them to their fate? (I assume tube feeding does not exist here).




Cesar - HP 38/38, AC 21 
Thursday July 8th, 2010 5:16:43 AM

ooc: lack of technology is taken care of with the presence of magic... darn! People can heal dead people, what should the problem be with a little catatonia? XD

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday July 8th, 2010 6:41:13 AM

Zeoll looks at Roy. "Look, maybe he'll be betterr in the morrning. Why not just make him comforrtable and let him sleep?"

"Hey! If he doesn't get any betterr, why don't we take him to the ghost towerr! The ghosts can take carre of him, get him walking arround, eating, drrinking, exerrcising, pooping, all that stuff. When he is rready to wake up, his body will be healthy and fine."

"The ghosts seem to like doing that sorrt of thing, anyway. That can be ourr deal! They stick arround ourr towerr, which we sharre with them, and they get to take carre of Rroy herre, and keep an eye on things when we arre gone. Everrybody is happy!"

"We just need a wand of Prrotection frrom Evil beforre we go talk to those girrlies!"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 8th, 2010 10:16:42 AM

ooc: From a neurology standpoint that is a good idea. It would prevent nerve degeneration. The problem with magic is the cost.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 8th, 2010 10:16:44 AM

ooc: From a neurology standpoint that is a good idea. It would prevent nerve degeneration. The problem with magic is the cost.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Thursday July 8th, 2010 10:37:37 AM

Observing the effect the mole has on Roy, Maikill shrugs his shoulders.

"Why you worry so much. Walk out side shop, look around mudtown. People sick and die everywhere. You try help him, not work. Everyone die sometime, I should have killed him when he shot me with arrow but he too far away."

talk of the ghost tower puts shivers down Maikill's spine.

"I no like ghosts. Rather find uncle, explain him no nice hurt women."

Ransy, AC 21/12/20 Hp 25 or 28/35 
Thursday July 8th, 2010 11:06:47 AM

I am not so sure about those ghosts in the tower. Perhaps they will hurt Roy even worse than he is already. At the very least he should be healed of his physical wounds first. They might accidentally kill him otherwise.
But I would not like to take a risk with Roy at all. Why not let him sleep here a night under the care of Sanji?That's the prudent course of action, I feel. Meanwhile, we should head back to the Madrigal.


Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday July 8th, 2010 6:34:16 PM

Zeoll nods at Ransy. "Yeah, like I said, heal Rroy up, let him rrest. Maybe he will be well in the morrning. That's the firrst thing. Maybe even give him a day. But if he does not eat or drrink, he won't live long. Then the girrlie ghosts will be his only chance."

"And those ghosties arre not bad at hearrt. They had me and Valla at theirr merrcy, and all they did was playing."

Zeoll grins at Maikill. "Don't worrry, my frriend. Think of those ghosts as little girrls, and they won't seem so scarry. Especially with a protection spell to keep them safe."

"But I agrree," says Zeoll. "Firrst we got to find Valla."

"We got anyone we can trrust to take carre of Rroy while we look forr Valla? The last time we carrried arround innocents while going into dangerr, it didn't worrk out so well."

"For the innocents, especially."

Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con 
Thursday July 8th, 2010 11:50:57 PM

We could just leave Roy here, but I would feel better if we had someone here keeping an eye on him in case he wakes up. Perhapse we should ask Lilly and Hemust if they think it would be a good idea to get Jillian, Cade, and Burtwortti to keep an eye on him.
Beri sees a few blank stares and realizes not everyone know who he is talking about.
They used to run in the same party as Lilly and Hemust.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=2 ;
Friday July 9th, 2010 12:22:29 PM

As the group discusses what to do with the ranger Bosk makes his way to the kitchen and begins to fix some food for everyone. After spilling a pot of boiling water and knocking a bag of flour on the floor he gives up making anything edible by conventional means. Breaking one of his goblin seals he brings forth a delicious piece of sponge cake for everyone, complete with it's own plate and fork. Bosk then goes around and serves everyone.

Well, there is little we can do tonight. I suggest we keep watch and prepare our spells for tomorrow. As for the teleporter, I don't think we should leave it in the bag of holdings. Too much stuff forced inside can destroy it, and I think a person teleporting there could do that. Perhaps if we buried it somewhere, so they were unable to teleport there. Even if they wound up close by they would not know the teleporter's location and would be unable to destroy it.

ooc: In case we skip ahead, Bosk will prepare spells tonight.

Ransy, AC 21/12/20 Hp 25 or 28/35 
Friday July 9th, 2010 4:54:23 PM

OOC: I was called back by Jim, because I skipped too far ahead, so now...

I don't think we can sleep while Valla is in danger. We should go to his rescue right away. He may be tortured even while we speak. Let's not wait till morning, but head back to the Madrigal this night.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Friday July 9th, 2010 5:00:56 PM

"I not see anyone at Madrigal. Valla is not there, maybe he go with men. Maybe they take him, or maybe he like them and choose to go. We no good at tracking, so not be able to find Valla. Sleep best, when it is light easier to find clues. Unless maybe Valla was hiding, and still there. I don't think so, he would not hide from us."

Maikill then thinks a bit, which produces a funny look on his face.

"I go through magic circle after Bosk, so not see others go into wardrobe. Maybe once we get out of water he come in after us. Maybe he is at bad place. I no want to go back there to look for him."

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Friday July 9th, 2010 9:16:25 PM

"Maikill is rright. Plus he is poisoned."

"I'll peek in the evil temple. I can hold my brreath that long. I wonderr if it is night therre."

Back at the shop -- DM Jim 
Saturday July 10th, 2010 12:37:40 AM

Cesar is pretty sure there's nothing within the power of the group to help Roy come out of his catatonia unless they're willing to hire a powerful cleric to heal him. Bosk wonders about just killing him--perhaps this is why he is in the state he is as a true good person wouldn't think about killing someone out of convenience.

Cesar - HP 38/38, AC 21 
Saturday July 10th, 2010 7:20:52 AM

"Bosk, there is no way we're going to kill him: we got him in this state in the first place... albeit a better fate than having that worm in his brain... and now we're going to solve it.

You guys are right about Valla, but I haven't seen him in the temple, so I'm quite positive he won't be there... plus, we need a full rest before we even considering going back to that god-forbidden place! We could start by checking out the Madrigal, although when we left it it was completely deserted... did we find that magic helmet that changes your face? We could use it and go and ask for information directly at the tavern tomorrow when it opens.

Anyway, I vote for sleep now: we need to rest both body and mind... we really don't want to make things worse now, and a tired adventurer is a clumsy one!"


Ransy, AC 21/12/20 Hp 25 or 28/35 
Saturday July 10th, 2010 10:04:04 AM

I may be tired and clumsy, but I am going back now, alone if I must. We didn't check the room where Zeoll fell through the roof. I suspect that Valla fell there too and that he was knocked unconscious, like the pair who were lying there on the bed. Valla was invisible. So we couldn't see him, when we returned. At the very least I want to check that room this night.

Ransy will go to the Madrigal, hoping someone will join him.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Saturday July 10th, 2010 12:40:14 PM

I will follow you to the madrigal tonight if you are set on going, though we really should all go or all wait. It is foolish to split the group up, especially when we know those well armed bodyguards could be there waiting for us.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Saturday July 10th, 2010 1:29:29 PM

"I think it stupid to go look for fight when not recovered from last fight. Valla was in room with wardrobe before I get in I think. He not crushed in other room, ask Bosk I think he was with him."

Maikill looks over at Bosk

"Is that right, you come down from roof with Valla? Come into room with picture with Valla?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday July 10th, 2010 2:59:29 PM

ooc: Valla entered the Madrigal with Zeoll and I. I believe people posted that they would enter the circle last or after Valla, but since he was not posting Jim moved us all into the circle. He never specified if Valla entered or not. Jim will need to make that ruling.

Back at the shop -- DM Jim 
Saturday July 10th, 2010 3:48:35 PM

ooc: no one saw Valla enter the circle

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Saturday July 10th, 2010 4:44:05 PM

ooc: did we see Valla enter the room that the wardrobe was in?

Back at the shop -- DM Jim 
Saturday July 10th, 2010 9:30:21 PM

ooc: no

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Saturday July 10th, 2010 9:37:45 PM

ooc: did he look extremely happy the last time we saw him, 'gay' as it were.

Ransy, AC 21/12/20 Hp 25 or 28/35 
Sunday July 11th, 2010 6:57:39 AM

I am not looking for a fight, not at all. I am also against splitting the group up, but I think you guys don't realize how big the danger is Valla is in. A courageous servant of Domi cannot leave him to suffer an evil fate, while we sleep off our fatigue. Let's not make another moral mistake. I am leaving right now. Come with me, I say, but if you think otherwise, that's your decision.

By the way, can I borrow somebody's horse perhaps? Or does anyone know a place where I can hire a horse at this time of night?


Ransy silently says a lenghty prayer to Domi and then steps outside with his sword drawn and his shield up. If there's any chance of getting a horse (legally of course), he'll do that.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Sunday July 11th, 2010 8:55:22 PM

"Too many bosses. I not know you yet (he motions to Ransy). I do what Bosk do, he boss for me."

Maikill will either stay or go, following the lead set by Bosk.

Cesar - HP 38/38, AC 21 
Monday July 12th, 2010 2:53:04 AM

"It seems you are all set on searching out the Madrigal... I'll just have to come with you then! Just as a pointer: we don't really know how much time passed while we were at the temple, but from what I can judge, quite a lot. And if Valla was left behind, he probably was caught by the patrons there".

"Oh... Ransy, if you want you can ride with me on Whiner: he's not the best of purebreeds, but he is a reliable horse"


Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday July 12th, 2010 8:15:06 AM

Zeoll is easy. He'll go along wherever.

Ransy, AC 21/12/20 Hp 25 or 28/35 
Monday July 12th, 2010 4:30:21 PM

Thanks, Cesar. Has Whiner been trained for combat? I would like to ride him. Did you know I am a very good horserider?

If Whiner is available, Ransy will mount him together with Cesar.

Back at the shop -- DM Jim 
Monday July 12th, 2010 5:04:02 PM

ooc: where are you guys going?

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Monday July 12th, 2010 7:26:12 PM

Go to the Madrigal just to be sure? Bringing Roy because we got no one else to take care of him?

Zeoll is not in love with this plan, but he'll go along.

If we are voting, Zeoll votes to rest the night, see if Roy is better in the morning, and then look for Valla.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Monday July 12th, 2010 7:40:00 PM

Maikill also votes to stay, but will let Bosk trump his decision.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday July 12th, 2010 9:52:47 PM

We should definitely NOT take Roy! First, I don't trust Roy. Second, we should not be carrying a helpless person into a dangerous situation, which includes every location in Mudtown outside our shop.

As for whether we should go now or after resting, the way of mudtown seems to be to either stab someone in the back when they have not chance or to hold them hostage. Under the circumstances I believe either Valla will be fine if we wait or he is already beyond helping. I am willing to head out now, but my vote is still for looking in the morning.


ooc: I'm just going to assume somebody has filled in Beri on what happened to the children, even though it hasn't explicitly been stated someone told me (since I was fleeing already when it happened).

Ransy, AC 21/12/20 Hp 25 or 28/35 
Tuesday July 13th, 2010 4:03:40 AM

OOC: It should be perfectly clear where Ransy is going, for he has been talking about saving Valla continuously and I have written: "Ransy will go to the Madrigal, hoping someone will join him."

We can leave Roy in the care of Sanji, here in the shop. I agree that it would be stupid to take him with us. Vote as you like, I am not leaving Valla alone there in the Madrigal.

Back at the shop -- DM Jim 
Tuesday July 13th, 2010 4:42:49 AM

ooc: and when I say "you guys", I don't mean just you Ransy.

The Madrigal -- DM Jim 
Tuesday July 13th, 2010 4:49:42 AM

The night rain was just a little more chilly this evening, perhaps because the cloud cover seemed to be more intense. Riding on Whiner, who happened to still be where Cesar had left him behind the shop--albeit his reins had been cut sometime prior to Cesar and Ransy taking it for a ride to the Madrigal, the pair arrive back at the Inn and it seemed to be in the same condition as they had left it. The rest of the group had voted to stay behind in the warmth of the shop--not wishing to push their luck with the shadow-clad denizens of Mudtown that prowled the streets looking for an easy target.

Dismounting and tying Whiner to a dock post, the pair formulated a plan to search for Valla.

Cesar and Ransy, please make Spot and Listen rolls.

Also, please give me a plan of action on how you'll search for Valla, then make a Search roll each.


Ransy, AC 21/12/20 Hp 25 or 28/35  d20+2=16 ; d20+2=20 ; d20+2=22 ;
Tuesday July 13th, 2010 7:09:15 AM

Spot = 16; listen = 20.

Ransy formulates a plan to Cesar: "I'll inspect for evil with my Domi-given vision. If we find nothing, we'll enter the main room and you look around for people hiding there, while I continue to detect evil. If nothing in the main room, we'll inspect the stairs for tracks. If nothing, we'll go upstairs and look in the room where Zeoll fell through."

Ransy walks along the front of the building, trying to detect evil through the walls. He pays special attention to the area where the mindflayer and the magic portal used to be.
If he doesn't detect evil,
he will enter through the front door and try to detect evil in the large room with the bar (the lounge). If still nothing is found, he'll inspect the stairs for tracks of somebody going upwards or downwards during the last hour. He'll give hand-signs to Cesar to do the same. If nothing is found, he'll proceed upwards and search the room where Zeoll fell through.
search = 22 (natural 20).

Cesar - HP 38/38, AC 21  d20+2=11 ; d20+2=19 ; d20+1=16 ; d20-4=1 ;
Tuesday July 13th, 2010 7:17:44 AM

Spot: 11
Listen: 19

If the inn is easily accessible, Cesar will start by looking around the top floor, rummaging around in the room where his companions fell in and in the room where the painting was. If nothing comes up, he'll search the other two rooms (if open and empty).

After scanning the top floor, he will continue his search on the main floor, checking to see if there are any doors he hadn't noticed before.

All this done as silently as possible... or not!

Search: 16
Move Silently: 1

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 13th, 2010 11:21:49 AM

ooc: sorry, I was up all night finishing my take hope exam and then crashed for the night. Is it too late for Bosk to join the others?

Sorry, too late to be with them right now, but your character could leave 10 minutes later. DM Jim

The Madrigal -- DM Jim 
Tuesday July 13th, 2010 12:15:40 PM

The two men diligently search for Valla, following Ransy's plan--which is interrupted every now and then as Cesar bumps into something and cries out an expletive or knocks over something over like a chair. In their searches only Ransy finds a splatter of blood downstairs in the area where Zeoll's dog had been commanded to fight off anyone who had come to that spot--a subsequent smear of blood denotes the dog's body was more than likely pushed over the side of the veranda and into the water, where it's body probably floated out to sea. There is absolutely no sign of Valla.

As they finish their search, they come out to find six men have gathered about Whiner, each arguing with the other that they had seen the horse first and it was theirs. When they spot Cesar and Ransy, they quit their bickering and turn their attention to the pair.

"Oi, this your horse? Nice one it is. You don't mind us borrowing it for awhile, does ya?" The others start to giggle a little, obviously a little intoxicated from prior reveries.

Under the protection of a flap of a tent, Mara looked on at the sight as the six men were undoubtedly sizing up the pair of men who were exiting the Madrigal--an inn of ill repute that was closed down earlier this evening because the guards within turned on the owner and robbed him blind, then left town just as quickly. Mara had thought about staying at that inn, but it was shutdown before she could secure a room, so she had to find shelter under a nearby tent flap until she could think of something else to do, somewhere else to go.

Mara Szabo (AC 17, HP 36/36) 
Tuesday July 13th, 2010 12:25:48 PM

Mara steps out from under the tent flap. She is a tall, lean woman with ropy muscles and straight-backed posture. Short grey-white hair and a lantern jaw frame a stern, angular face with icy-blue eyes. Several scars on her face bear witness to a familiarity with violence. She wears a light coat of silvery chain with bladed gauntlets. A warhammer hangs at her belt and she holds a well-made guisarme in her hands with a confident grasp.

She does not approach, but stands and observes the scene.


Ransy, AC 21/12/20 Hp 25 or 28/35  d20+10=30 ;
Tuesday July 13th, 2010 2:53:30 PM

Yes, I do mind. says Ransy. This is my friend's horse and it is a nice one, so I understand you want to ride it. But your figure tells me you really shouldn't try it, you might fall off and hurt yourself. So please be a nice boy, step back from the horse and give way to the officers of the law. Yes, that's what we are. What? You thought there was no law in Mudtown? Wrong again, smart guy. We are going to bring some hard needed order to this chaotic place of violence. So think again before you draw that stiletto you're hiding beneath your clothes, because I am not going to tolerate that. Now, tell your friends to be nice too and then I wish you people a pleasant evening, for there is nothing nicer than a peaceful night where everyone keeps what's his and does not touch what belongs to another.
Now step back from that horse!

Diplomacy = 30 (natural 20 again!)

Mara Szabo (AC 17, HP 36/36) 
Tuesday July 13th, 2010 3:02:32 PM

Mara slowly approaches from behind, stopping 15 feet behind the group of drunken louts. She holds her guisarme casually across one shoulder.

The Madrigal -- DM Jim  d20+6=22 ;
Tuesday July 13th, 2010 3:21:16 PM

"I don't really care for your tone, liar. You're no officer of the law and I'm not leaving here without this horse."

The men spread out as one of them grabs the reins of the horse and starts to pull it back behind them.

There is a -10 penalty for Diplomacy in situation like this where they're not willing to stand around and hear your side of the story for a full minute. Also, it seemed to me more of a Bluff roll, so I used the same roll also for a Sense Motive check.

If you intend to attack, or go after the horse, 1 round please, otherwise they'll walk away with the horse.


Ransy, AC 19 Hp 25 /35  d20+9=15 ; d10+3=8 ;
Tuesday July 13th, 2010 3:41:34 PM

Ransy charges (+2 to attack, -2 to AC in above header) and attacks the man grabbing the horse's reins:
hit AC 15, damage 8.

You asked for it. I really do intend to bring some law here

Mara Szabo (AC 17, HP 36/36)  d20+10=25 ; d20+9=21 ; d20+10=25 ; 2d4+8=13 ;
Tuesday July 13th, 2010 3:58:47 PM

Without saying a word, Mara steps forward and whips her guisarme in a wide arc, catching the ankles of the man closest to her. She then spins it in a wide arc and brings it down hard.

Rage as free action
Melee touch attack 25
Strength check for trip 21

(I'm going to assume that he doesn't have a +11 modifier to Strength or Dexterity)

Improved Trip feat bonus attack

Attack 25 (target takes -4 penalty to AC for prone condition)
Damage 13



Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 13th, 2010 5:18:17 PM

ooc: Bosk will head towards he Madrigal

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Tuesday July 13th, 2010 6:06:47 PM

Zeoll stays back with whoever else does, then. He feels that someone has to take care of Roy, so it might as well be him. "I'm no healerr," declaims the liontaur, "but I do not shrrink frrom the less pleasant laborrs of a nurrse."

Zeoll cleans the catatonic Roy, making sure he is sanitary and comfortable. He keeps a watch until the others arrive.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Tuesday July 13th, 2010 7:26:48 PM

Rolling his eyes, Maikill follows after Bosk as promised.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday July 13th, 2010 8:33:03 PM

Beriothian munches on his cake as he examines the workmanship on the start of his bedroom. Upon returning to the main room he sees that two party members decided to take on the dagers of Mudtown alone, and sees Maikill and Bosk getting ready to join them.

Those two already ran out the door? They are an impatient group, but I guess you need to admire their passion. Well, lets go assist them in their search.

Beriothian sets down his plate and joins the party heading out the door.

Cesar - HP 38/38, AC 21  d20+7=9 ;
Wednesday July 14th, 2010 3:24:02 AM

"Oi! Leave whiner alone!"

Cesar will walk towards the group wanting to get hold of the reins and begin a tug-o-war with the thugs for Whiner's possession, but he's interrupted by the tall stranger leaping in for a spectacular attack. Quickly, he moves closer to the horse, trying to mount it if possible or at least get a hold on it.

Handle Animal: 9... the luck I have on these rolls is something abominable! >_<

The Madrigal Battle 2 -- DM Jim  d20+4=8 ; d20+4=15 ; d20+4=18 ; d20+6=17 ; d20+6=19 ; d8+2=5 ; d8+2=3 ; d6=2 ;
Wednesday July 14th, 2010 3:54:32 AM

With quick motion, Ransy lunges forward and attempts to impale the horse thief pulling on the reluctant Whiner's reins, but misses just barely.

Then out of nowhere, a woman trips a member of the horse thieves to the ground and slams the guisarme she's wielding into his chest--taking him out of action in a single blow.

Cesar, astonished at the attack, gathers his wit and rushes forward to wrestle the reins from the horse thief but fails miserably.

Three of the men in front of Ransy and Cesar draw swords and attack drunkenly at the pair, and miss them completely.

Two of the men in back draw their longswords and charge the woman, hitting her with both of their blades, drawing long slashes across her arm and torso.
---------

Damage Taken
------------------
Mara -- 8hp

1 Round by Wednesday night or sooner.

The group that left the Shop has not shown up yet and won't for another 2 rounds


Ransy, AC 21 Hp 25 /35  d20+7=8 ;
Wednesday July 14th, 2010 5:21:21 AM

OOC: I think a grapple check would be appropriate for getting a hold on the reins. Handle animal is used for giving commands to your horse, like pulling together with you once you've got a hold on the reins. Ride skill is used to mount.

Ransy is surprised by the help of the woman with the guisarme. My prayer to Domi has been heard! Thank you, Domi!
This gives him new courage and he arcs his bastard sword towards the horse thief again, saying: Your weapon, Cesar! Or do you want to be slain unarmed?
attack to hit 8, miss.


Cesar - HP 38/38, AC 21  d20+8=17 ;
Wednesday July 14th, 2010 5:54:01 AM

"Their just common folk Ransy! We can't just go around killing normal people!"

Cesar continues to try and get hold of Whiner's reins

OOC: I checked on the PH and I have to make an unarmed attack, causing an attack of opportunity. +4 to the roll if the item is easily snatchable (I believe reins are quite easy to get hold of...)

Getting hold of the reins... 17!

Mara Szabo (AC 17, HP 36/36)  d20+9=27 ; d20+10=28 ; 2d4+8=11 ; d20+10=25 ; d20+10=17 ; 2d4+8=15 ; 2d4+8=13 ;
Wednesday July 14th, 2010 9:56:54 AM

Still in silent focus, Mara attempts to fend off the ruffians as they approach her.

(Yay for Combat Reflexes and a reach weapon)

Attack of Opportunity 1
Attack 25
Damage 15

Attack of Opportunity 2
Attack 17
Damage 13

She scowls as the blades slice her, then takes a step back and continues to twirl and slash with her guisarme.

(Doesn't matter which one I attack)

5-foot step backward
Melee touch attack 20
Strength check 27

Improved Trip attack 28
Damage 11



Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 14th, 2010 10:45:59 AM

Beriothian walks with the rest of the group quickly through the streets of Mudtown towards the bar.

The Madrigal Battle 2, round 2 -- DM Jim  d20+2=7 ; d20+2=8 ; d20+2=3 ; d20+2=15 ;
Wednesday July 14th, 2010 12:20:02 PM

Ransy once again slashes out at the horse thief but misses badly just as Cesar tries to grab the reins away once again and fails also (Wold grapple rules are here)

Yelling at the top of her lungs (there is no silent focus while under rage :), Mara counterattacks one of the thieves as they attack and then slams the same person to the ground, driving her guisarme into his chest, taking him out of the fight.

The three men on Ransy and Cesar all attack Ransy and all miss.

The lone swordsman on Mara closes on her, taking a 5ft step, and just misses her with his blade.

Damage Taken
------------------
Mara -- 8hp

1 Round by Thursday night or sooner.

The group that left the Shop has not shown up yet and won't for another 1 round


Mara Szabo (AC 17, HP 36/36)  d20+10=17 ; d20+9=29 ; d20+10=14 ; 2d4+8=15 ;
Wednesday July 14th, 2010 2:19:59 PM

ooc: Aah, gotcha.

Jaw clenched, eyes glaring with a piercing stare, her temples thump with the rhythm of her heartbeat. You can hear the the rasp of her gauntlets as she grips her weapon with fierce pressure. Mara takes a step back and swings her guisarme with a fierce grunting roar.

5-foot step back
Melee touch attack 17
Natural 20 on Strength check

Improved trip attack 14 (-4 to target AC for prone condition)
Damage 15

Mara Szabo (AC 17, HP 36/36, Rage 5/7: AC 15, HP 34/42) 
Wednesday July 14th, 2010 2:26:48 PM

update header

Ransy, AC 21 Hp 25 /35  d20+7=27 ; d10+3=9 ;
Wednesday July 14th, 2010 3:21:02 PM

Wow that's a great amazone fighter! She's already got two of them, while I keep missing this thug!
Domi really sent some great help this night. Thanks again, Domi! Well, let's try again


Ransy swings his large blade at the thief again, hoping to hit this time:
hit AC 27, damage 9. (my rolls are pretty extreme ... I always roll after I write the text on the attack)

Now, do you understand you shouldn't steal horses?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 14th, 2010 7:48:09 PM

Beriothian hurries down the the dark streets, his swords gripped tightly in his hands.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Wednesday July 14th, 2010 11:37:21 PM

Maikill follows along with Bosk and Beri, and seems quite concerned when Beri starts to hurry with drawn sword.

"Why you look so worried, they just looking at empty building. They are probably coming back already."

Ransy, AC 21 Hp 25 /35  d20+7=11 ;
Thursday July 15th, 2010 4:57:10 AM

Forgot to check for critical hit: 11, probably not.

Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Thursday July 15th, 2010 6:08:57 AM

Zeoll watches over Roy and also prowls around the dwelling. Where is he, exactly, anyway? What's it like here? What are the exits and entrances? Is anyone else in the building?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 15th, 2010 11:19:58 AM

Bosk hurries down the street. Buildings don't stay empty long in Mud Town, someone may already be trying to claim it or setting up an ambush should the owner return. You should never assume anything is safe in Mud Town.

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Thursday July 15th, 2010 12:19:52 PM

"I no like this town, we go somewhere else soon? Maybe get a farm, farm would be nice."

Maikill keeps pace with the twin sons of different mothers.

Mara Szabo (AC 17, HP 36/36, Rage 5/7: AC 15, HP 34/42) 
Thursday July 15th, 2010 11:08:21 PM

ooc: Is Nick/Cesar usually a nocturnal poster? Or not in North America?

The Madrigal Battle 2, round 3 -- DM Jim  d20+2=20 d20+2=17 d20+2=4
Friday July 16th, 2010 3:04:42 AM

Again Mara drops her foe to the ground and yet again drives her guisarme into him, taking him out of the fight.

Amazed at how well the woman is doing, Ransy also is successful in finally hitting his foe, rending a large bloody gash across the man's chain shirt and his chest.

Cesar continues to have no luck trying to wrest the reins of his horse away from the thief.

Once again all three ruffians strike out at Ransy, but none can get through his armor.

Down the street, some 60ft away, the rest of the Iron Adventurers arrive and see Cesar and Ransy battling what looks like three swordsmen and a woman nearby wielding a guisarme.

1 round by Friday night


Cesar - HP 38/38, AC 21  d20-2=16 ;
Friday July 16th, 2010 5:33:36 AM

Annoyed by the situation, Cesar will persevere in trying to get hold of his horse's reins.

Grapple: 16



Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42)  d20+10=15 ; d20+9=29 ; d20+10=21 ; 2d4+8=13 ;
Friday July 16th, 2010 7:29:48 AM

Mara exults as she downs another foe. She steps foward over the bodies of those she has slain and brings her weapon around in another wicked arc to sweep the legs of another ruffian.

Melee touch attack 17 (forgot to include +2 bonus in die roll for flanking)
Strength check natural 20

Improved Trip bonus attack 23 (forgot to include +2 bonus in die roll for flanking) (-4 target AC for prone condition)
Damage 13

Ransy, AC 21 Hp 25 /35  d20+7=24 ; d10+3=9 ;
Friday July 16th, 2010 11:35:54 AM

Ransy says to the three men attacking him: Surrender now and you won't die!
He postpones his attack till one of the three attacks him; if none attacks him, he'll not attack either;
Otherwise he'll attack the one who attacked him, with a normal attack, swinging his bastard sword:

Hit AC 24, damage 9.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+6=15 ; 2d8+3=15 ;
Friday July 16th, 2010 12:05:41 PM

Bosk sees his friends in combat and immediately charges one of the open fighters and swings his bastard swords with all his might.

Hit AC 15 for 15dmg

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON  d20+9=12 ;
Friday July 16th, 2010 12:15:13 PM

Maikill follows Bosk into battle, attacking one of the men as well but coming up short. He stares at disbelief at the bodies around the strange female warrior, while his axe whifs the air.

hit ac 12

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+10=20 ; d6+1=3 ;
Friday July 16th, 2010 4:02:54 PM

Beriothian charges into battle, his steel grass rapier looking to pierce it's target.

Hit = d20+10=20
Damage = d6+1 =3

The Madrigal -- DM Jim 
Friday July 16th, 2010 5:28:32 PM

After seeing another friend of his hammered into the ground, and more men coming to Cesar's and Ransy's help, the lead horse-thief that Ransy just drew blood on, drops his sword and begs for mercy, "PLEASE! Don't kill me, please!" His other companions do likewise.

Battle is over and clearly shows what I thought before when I brought it up on the Rules Center, and that is the Wold house rules for Trip--especially with Improved Trip, are broken.

Victor, you're not doing anything wrong, you're doing exactly what the Wold allows you to do, and doing it well, good show :)


Ransy, AC 21 Hp 25 /35  d20+5=19 ;
Friday July 16th, 2010 5:58:26 PM

Thanks for your help, missis. You're really a Domi-given wonder for it would have been difficult to fight these 6 men on my own. Thanks a lot. Can we offer you a place to sleep this night?
Let's bind them, and bind them well! These may be horse thieves, but they got violent as well. Though I must admit that I was the first to draw the sword, this man grabbed the reins of Cesar's horse, while the others spread out to attack me. They wouldn't even listen to what I had to say. Let's bind them well and lock them into the shop somewhere, and while we sleep I'll try to think of an appropriate punishment.


Ransy takes the rope and the healing kit out of his backpack, gives the rope to Bosk or Maikill, and tries to stabilize one of the men who was attacked by Mara Szabo (assuming there's at least one of them who's not dead already).
Heal = 19


Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) 
Friday July 16th, 2010 6:21:55 PM

OOC: In my opinion, Improved Trip is probably the most powerful feat in D&D 3.5. It's almost broken to begin with. Make a successful melee touch attack and you get a free attack against the same target with a -4 AC penalty, who then loses a move action the next round and provokes an attack of opportunity. It's ridonkulous. But then again, melee characters don't hold a candle to spellcasters, so it evens out in the end. While I see the point of the Wold houserule, I think it could be solved by upping the DC a bit. Perhaps making it 15+Str modifier? I think that would solve a lot of problems.

OOC2: And yes, I am arguing for nerfing my own character. :)

Her breath still ragged from the rage of battle, Mara nods at Ransy, "I like the sound of that, young one." Her voice is a crisp, mellow alto with a slight bucolic drawl.

After a moment, she smiles; the scar on her lip twisting into a slight sneer despite her grin. She speaks between heavy breaths as she begins to calm down. "You know, we don't need to take them anywhere to punish them."

She takes a step toward the remaining thief. Reaching out with her weapon, she rests the head of her guisarme on the base of his neck. "Strip, now. You may leave with your life when you are as naked as the day you were born."



Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Friday July 16th, 2010 6:27:49 PM

Maikill stands there slack jawed, staring at the women who is asking the thief to undress. Loosely holding the rope without a thought, he looks at Ransy.

"It look like woman killed three men, you and Cesar not hurt anyone. Good thing girl here to protect you. Next time I no let you out by yourself."

he slowly turns to the woman.

"Hi, I Maikill. I suppose to protect these men. They leave without me, they okay now. No need help anymore. Thanks."

the half orc barbarian stares at the woman, with disbelief and a bit of hope that she will be on her way soon.

Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) 
Friday July 16th, 2010 6:38:55 PM

OOC: Woah! I didn't read the LnB board before making my comments above. I might have to do some thinking about this....

Without moving her weapon from the thieve's neck, she smiles at Maikill and gives him a wink, "I'm Mara. Pleased to make the acquaintance of you good folk. Are you familiar with these rude men?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday July 16th, 2010 7:02:29 PM

ooc: I think Jim and I have also had this discussion.

Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) 
Friday July 16th, 2010 7:50:38 PM

OOC: DM Jim, when do you think you would like us to switch over?


Pathfinder switch -- DM Jim 
Friday July 16th, 2010 8:17:40 PM

ooc: character conversion is slated for November... I'm already working on my character in another game, but the actual switch over, when we start using Pathfinder and our converted characters will begin Jan 1, 2011. So we have plenty of time for Mara to amaze us with her tripping skills :)


XP award -- DM Jim 
Friday July 16th, 2010 8:21:11 PM

It's been a little while, so here is some more XP :)

Everyone, except Mara, gets 150xp for posting to date. Mara gets 50xp.

Cesar, Ransy and Mara get an additional 50xp for combat.

Construction on the rooms is to begin later this morning as it is past midnight (day 17 morning).

Valla is still no where to be found, and Zeoll's link to his dog is gone (I think I said that before).


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday July 16th, 2010 8:49:50 PM

Beriothian sheaths his weapons.
Looks like you two ran into trouble. This fight probably would have turned out very differently had the
woman sided with the horse thieves, you should thank Wardd that this was not the case.

Beriothian turns to Mara and shakes her hand.
I am Beriothian. It's a rare pleasure to meet a person who sides with virtue in these parts. As for these... men... I am sure that they are no friends of ours, but perhaps we've seen these vermin hanging around before.
Beriothian looks over the beaten thieves to see if he recognizes them from somewhere, perhaps from the bar.

Take 10 spot check = 19

ooc: The notes said we start converting characters November first and the official change is January first. I would start looking at the changes sooner than that though, so that you can better plan skills you get next level.

Also, I believe that improved trip is less powerful in PF, though I haven't confirmed that.

Outside the Madrigal -- DM Jim 
Friday July 16th, 2010 9:04:21 PM

Beri does not recognize these men (and you can't take 10 on Spot)

Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) 
Friday July 16th, 2010 9:05:55 PM

OOC: When it comes time to convert over, is it okay if we do some surgery to our characters? I'll be honest and admit that Mara is a trip-monkey, so I would want to take her in a different direction under Pathfinder rules.

Mara looks at Beriothian's outstretched hand, but merely nods toward him, not taking her grip off of her polearm. "And likewise" She turns back to the thieves, "Well, boys? Don't be shy, now. Because you will be shy and dead if I don't see you hop to."

Character surgery -- DM Jim 
Friday July 16th, 2010 9:11:35 PM

Any character surgery requires permission from Jerry the CDM and me. If you have an idea of what you want, then you need to run it by us first, but this will all take place during November and I don't think Jerry will entertain Pathfinder surgery ideas before then.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday July 16th, 2010 9:23:34 PM

ooc: I thought I could. Under disguise it says
"If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Spot checks. "
I know it's not exactly the same, but I thought it meant I could take 10 on Spot checks.

Take 10 on Spot -- DM Jim 
Friday July 16th, 2010 9:56:47 PM

Hey, that's a good argument, so I'll allow it. Beri still doesn't recognize them :)

Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) 
Friday July 16th, 2010 10:02:48 PM

OOC: Since Fighters are much more capable in PF, I would change Mara to a pure fighter and switch a few feats. Nothing big, really.

Sounds alright to me. When the time comes, remind me. DM Jim

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Friday July 16th, 2010 10:05:19 PM

Maikill looks over at Ransy with a weak smile.

"So I was right, Valla not here. Only drunk thieves like always. Lucky lady came save you."

Maikill tosses the rope back to Ransy.

"Shop too crowded already, no room for thieves. She right, let them go without weapons, clothes too."

Ransy, AC 21 Hp 25 /35 
Saturday July 17th, 2010 3:56:50 AM

we shouldn't take their clothes nor their armor; that would make them too vulnerable in this city. Just take their money and weapons, that should be enough punishment.

OOC: what about Ransy's heal check (19)? Was he able to stabilize one of the thieves?

Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) 
Saturday July 17th, 2010 9:26:24 AM

Mara shrugs, "Fine by me. You can take their money and weapons. I will take their clothing." She turns to the lead thief again, "Now strip, or I will lop off your head like a melon, boy."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Saturday July 17th, 2010 12:23:40 PM

Better do what she says if you want to live to see morning.

The Madrigal -- DM Jim 
Saturday July 17th, 2010 4:33:34 PM

Stripped of everything, the two thieves run off into the night, leaving their four unconscious comrades behind.

What to do...

In Mudtown leaving four bodies in the middle of a street could lead to bad things for those four. By trial of combat their possessions were rightfully owned now by the IA, but their lives were a different matter all together. One was dead, but the others were still living and stabilized by Ransy's hand. A normal resident of Mudtown would leave the bodies, but a normal resident wasn't good of heart. If left here they could be killed, or worse, taken as slaves much like Cesar and Ransy had.

What to do...

Mara Szabo (AC 17, HP 28/36) 
Saturday July 17th, 2010 7:46:41 PM

Mara nods in satisfaction to see the nude ne'er-do-wells run down the street. "Serves them right; drawing steel for a horse in the middle of the street." She turns and regards the four unconscious forms for a moment. "I'm afraid I am new to Mudtown. Is there anything akin to law enforcement in this city? A jail, perhaps?"

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Saturday July 17th, 2010 11:45:59 PM

"We waste time, no room in shop for them. Put them in Madrigal, maybe they be okay. Maybe not, they not good men. Let's go back, sleep and heal soon."

Maikill will start to drag one of the men into the building.

Cesar - HP 38/38, AC 21  d20+7=15 ;
Sunday July 18th, 2010 7:39:45 AM

"I don't believe there's anything akin to law enforcement in Mud Town a part from us... we can't possibly keep them with us, but alas we also can't leave them here. I'm with Maikill in putting them in the Madrigal, patching them up and leaving them to their own means"

Cesar will help Maikill take the assailants to the Madrigal and then will patch them up as best as possible.

Heal, take 20 = 27

otherwise roll = 15

"And now that this is done, why don't we go back to the shop for our long needed rest?

Ransy, AC 21 Hp 25 /35 
Sunday July 18th, 2010 10:39:19 AM

Ransy helps Maikill and Cesar move the unconscious thieves to the Madrigal.

Why don't we rest here? There are beds here, though they are a bit lousy.. Tomorrow these men will be conscious again, I think, so they can save themselves then.

Ransy takes the money and the weapons away, for safekeeping:
I hereby declare that these are property of the new law authority of Mudtown; the money will be used to pay for law enforcement officers and a prison; that is, if and when we succeed in collecting enough money to do so. That may take a long time yet, but nevertheless, the begin is here.

OOC: I, Wilson, am going on holiday; in the meantime Cayzle will post for me. Cayzle, go ahead! Thanks

Maikill HP (33) 21/39, AC 17 -5 Con. from POISON 
Sunday July 18th, 2010 2:49:36 PM

"What? Okay, maybe this was not my fight but I think the woman here beat these men. It isn't for me to say where this money goes, but when I fight I don't give the spoils away for 'officers' or prisons. Maybe we should have a talk about what your plans are. You are new to the group and seem to have a few plans the rest of us don't know about."

Maikill catches himself in a long speech and adds

"What I know, I like fight, not smart. I am going back to shop now."

Maikill turns and starts to walk back 'home'.


Zeoll (AC17 hp 14 of 14, -2 nonlethal) 
Sunday July 18th, 2010 7:01:43 PM

Zeoll watches over Roy and also prowls around the dwelling. Where is he, exactly, anyway? What's it like here? What are the exits and entrances? Is anyone else in the building?


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday July 18th, 2010 7:02:09 PM

Ransy, you are not in charge here. For that matter, Mara is the one who did all the work in that fight from what I can see. How is your claiming the goods and declaring that you are using it for a jail and officers any different than stealing from Mara, not to mention every one else that had a hand in that fight. You can set aside your personal share for anything you like of course.

ooc: What did we find after the battle?

Mara Szabo (AC 17, HP 28/36) 
Sunday July 18th, 2010 11:33:57 PM

Mara stays poignantly quiet as she begins to gather the equipment from the fallen enemies.

The Madrigal -- DM Jim 
Monday July 19th, 2010 2:45:40 AM

Gathering up three short swords and three longswords, all of average make and look to be uncared for, Beri and Mara find also about 35gp total on all the bodies and clothing.

Mara waits patiently as Ransy and the others take the unconscious and stabilized men into the Madrigal, out of the rain. Maikill has already left for the shop and it's uncertain if the rest will return to the shop or stay with the unconscious men.

Back at the shop Zeoll snoops around. He figures the downstairs show room is about 40'x20' with a small kitchen in the back with the only exits out of the place is the front door and a backdoor in the kitchen area. Upstairs are three bedrooms--one a master suite occupied by Hemust and Jillian, and one other occupied by Sanji. The remaining unclaimed room is too small for a Taur, as it was furnished to be a small girls room, and the downstairs is even more crowded when it comes to sleeping conditions when the entire group is here.

Cesar - HP 38/38, AC 21 
Monday July 19th, 2010 3:24:39 AM

"Sleep here, sleep there... who cares! I just want to have a rest! We've had our fair share of action and I would REALLY like to lay my head down on something soft and snuggle down to sleep! Ransy: this place isn't ours and sleeping here would be trespassing on private property or something like that and it's bad. Maikill just left to go back to the shop, so let's just follow him. And, albeit I understand the need for law enforcement here in Mud Town, I also believe it might not be the top priority for everyone in the group, so before you go around declaring stuff and such, please consult the rest of us, ok? And regarding this thing, I have a few ideas I'd like to discuss with you, but only AFTER I get some sleep!"

Zeoll (AC17 hp 14 of 14, -2 nonlethal)  d20+8=12 ;
Monday July 19th, 2010 6:33:38 AM

Zeoll introduces himself to Hemust, Jillian, and Sanji. He makes some conversation, sounds them out. Who they are, what they do. So, what do they sell here? How did Zeoll's new friends come to be staying here, in this decidedly non-heroic location? He sings them a little song before bed. Perform 12. Not really noteworthy, alas.

It's way past midnight and everyone is asleep, did you want to wake them up? :) DM Jim

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Monday July 19th, 2010 6:46:56 AM

Ransy looks a little abashed. My apologies, friends. My zeal got the better of me for a moment. Of course, it is not just or right to create the things a civilized place needs, such as a jail, from resources to which one is not entitled. Truly, I meant that MY share of this treasure will be used for such an endeavor.

He holds out his hand to Mara. Your idea of putting these criminals in jail is an excellent one. One I wish we could achieve. But Mudtown is a lawless and wild place. One of the things I hope to accomplish is to make this place safer for innocents and everyday folk."

Anyway, I am Ransy, a champion of the weak and protector of all that is Good. I am very pleased to meet you, Miss, uh, Mara.


He explains a little more. We came here to search for a missing friend, with no success. We have these villains here, and we will put them in what is left of this inn over there. It is in its current abandoned state because earlier today we fought there, did some little damage to the structure, and found an evil temple and a mind flayer, which we defeated through the favor of the gods.

We left some friends behind in a shop. Maybe we should go there and spend the night, the better if we are all together in this lawless place, and face the dawn together.


Mara Szabo (AC 17, HP 28/36) 
Monday July 19th, 2010 8:08:41 AM

Mara chuckles at the paladin's remarks, "You found and defeated an evil temple and a mindflayer just earlier today? You sound like an interesting bunch; I will say that. A good night's sleep sounds delightful. You own a shop or store of some kind?" Mara follows them to the shop for the evening.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday July 19th, 2010 11:13:25 AM

ooc: Can't we take them to the guards on the outskirts of hook city? I don't remember for sure, but I believe that's what we did with prior captives.

You could try that, but it's a ways away and there are no other witnesses but you. I believe you had Pen back then to verify the situation. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday July 19th, 2010 8:21:36 PM

Home to bed sounds like a good plan, it's been a long night.

The Shop -- DM Jim  d6=4 ; d20+2=17 ;
Monday July 19th, 2010 10:20:40 PM

Deciding to leave the unconscious men in the Madrigal and head back to the shop, everyone arrives safely back "home." It is a cramped affair with the sleeping situation, but everyone manages to get some sleep.

DAY 17

In the morning, everyone is roused from sleep by the persistent knocking on the front door. Answering it, the group see's a man at the door and about 10 men milling behind him by a wagon, taking cover under a canvas flap extending from the wagon filled with tools and lumber. "Good morning!" he exclaims like there was actually something good about being in rainy Mudtown."I'm Gil and I'm here to build some rooms for you all. I do have the right place, right?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday July 19th, 2010 11:13:43 PM

ooc: can I assume I prayed & got spells at dawn?

No. DM Jim

Ransy, AC 21 Hp 25 /35 [sub by Cayzle]  d20+8=23 ;
Monday July 19th, 2010 11:43:30 PM

Ransy scans these folks to tell, so far as he is able, it their intent is evil ... or worse!

Also, as he engages the workers in conversation, Sense Motive at +8 ... 23!



Zeoll (AC17 hp 14 of 14) 
Monday July 19th, 2010 11:46:12 PM

After resting, his nonlethal damage gone, Zeoll feels much better.

Zeoll checks on his ward, first thing. How is Roy? Any change?

OOC to DM: Was that haunted tower in Mudtown or Hook City proper? And did we ever get individual passport papers for movement in the city?

Mara Szabo (AC 17, HP 31/36) 
Tuesday July 20th, 2010 1:16:31 AM

Mara hangs back to avoid getting in the way of the craftsmen. "Interesting. Is this shop going to be converted into a residence completely?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday July 20th, 2010 1:40:40 AM

Glad to see you again Gil. You have the right place, we would like to add another wing onto the back of the shop. We probably have one or two additional people who are sick of sleeping on the floor who would like to add on a room as well.
Beriothian shows Gil where they would like the extra rooms added and describes the layout for the new wing.
After returning Beri answers Mara's question.
We plan on opening it back up as a shop shortly, which is one of the reasons we need the rooms built for us to sleep in. As it is, this building is far too crowded for our entire group plus the three friends we have running the shop.

ooc: I believe the tower is in Hook City, and we did not have the option of getting individual papers to enter the city.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=13 ;
Tuesday July 20th, 2010 11:51:43 AM

ooc: ignore the last post, I am not sure why it just reposted my previous post when I logged on.

Bosk wakes up and is surprised to see so many people outside and that it is so late in the morning. Before he can speak Beri speaks to Gil and the cleric realizes who the men are, or at least what they claim to be. He waits a few minutes to make sure the guys can be trusted before stepping aside. He reminds the others that he needs to spend some time in prayer to Gargul and asks them to keep an eye on him and to alert him should these guys be other than honest builders. Afterwards he will make a simple meal of bacon and eggs.

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Tuesday July 20th, 2010 12:13:29 PM

Maikill wakes up feeling horrible and weak from the prior days events. He stumbles to his feet and grabs a tankard of water which he quickly drains. Looking at the small pin prick in his hand he begins to rub at it, then puts it to his mouth and tries to suck away the poison. When he smells bacon frying he goes into the kitchen and speaks to Bosk.

"I no feel good. You take poison out? Maybe I need go find church or healer, they maybe take out poison. You tell me where go then I go soon."

The Shop -- DM Jim  d20+4=14 ;
Tuesday July 20th, 2010 1:16:53 PM

"Alrighty then," Gil says and looks at his work order. "I have a number of rooms to build and it shouldn't take more than all of today to do it. I need half now and half when they're completed. Also, is there any other additions you want me to build on?"

Sanji comes into the kitchen and looks at Bosk, eyes askance, "Here, let me help you out." She starts cooking up some more eggs and bacon and a lot of coffee to give to the workers to keep them motivated.

Currently everyone but Zeoll and Mara have paid for a room to be built, correct? There are no additional guestrooms but the one upstairs if Mara wanted to sleep there, but Zeoll is out of luck and sleeping in the rain everynight is going to be rough. If you want a stables built, it's only 100gp per horse. If Cesar didn't pick up on it, someone tried stealing his horse before they went to the Madrigal, hence his cut reins, but the horse came back.

LMK what your final plans are and unless you go somewhere else, you will not be able to study or pray for spells because of the noise of construction.


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 20th, 2010 1:45:23 PM

ooc: Do we wish to pay to have the two wands identified in Hook City?

Bosk agrees with Maikill. Some should go with Makill into town and to get him cured of his poison. I can go with him and hopefully find some where quiet to pray to Gargul for his daily blessing.

Before leaving Bosk will examine the two wands and try to determine what spells are stored in them. He will also ask Zeoll to try to recall if he has ever heard anything about the curved blades they found on the witches, and will speak to Gil to see how much it would cost to make the building more secure and harder for thieves to break into and if there is anything that could be done to protect the house against fire bombing.

Gil -- DM Jim 
Tuesday July 20th, 2010 2:38:19 PM

"More secure? Why sure! I can install new doors, that's your biggest weakness there. All your windows have bars on them and they look like they're still in good shape. Depending on the door you want, the price will vary. I suggest at least two--the front and back doors, after that, well, if they're inside, it depends if you want to keep them out of the various rooms I guess." Gil gives you a price on the various doors he can install today:

Door, installed with:
Simple lock 25gp
Average lock 50gp
Good lock 100gp
Amazing lock 300gp

Currently all the doors have simple locks, including the three bedroom doors.

When it comes to fireproofing, he has no ideas other than hiring a mage to cast some sort of spell on it, or tearing down the building and putting up a stone one.

Sanji -- DM Jim 
Tuesday July 20th, 2010 2:42:22 PM

Sanji interrupts before anyone decides to leave the shop so soon, "Before you guys get too far along into whatever you're doing, we need to determine if we're opening up the shop for business again--the food stores are getting low. Also, I've got Roy upstairs in the little girls room and he's looking about the same as before, what are we doing about him?"

Roy -- DM Jim 
Tuesday July 20th, 2010 2:42:49 PM

"Mkouhas"

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Tuesday July 20th, 2010 3:01:50 PM

Maikill stops in his tracks as Sanji calls out to wait and make some decisions first.

"I no care if you sell stuff or not. I no like it here, maybe get money and buy a farm soon. Leave this place to thieves."

then, Roy makes a sound and Maikill stomps up stairs to see him.

"You alive? I thought you die, should die after you attack me. Maybe worm made you, Bosk say you get another chance to live so I no kill you. What you say anyway, you want something?"

Mara Szabo (AC 17, HP 31/36) 
Tuesday July 20th, 2010 3:39:44 PM

ooc: How much is it to build a room?

100gp per 10'x10' section, which is enough for 1 medium sized person. DM Jim

Roy -- DM Jim 
Tuesday July 20th, 2010 4:11:15 PM

"Dneer"

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Tuesday July 20th, 2010 4:38:59 PM

"Okay, you wait here." Maikill says before he realizes that Roy can't possibly go anywhere.

He goes down to the kitchen and looks for something that Roy could eat. He settles for some broth and bread if available and heads back upstairs with it.

"Here, eat this."

Maikill will help him if needed.

Roy -- DM Jim 
Tuesday July 20th, 2010 7:32:56 PM

"Kksudd"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday July 20th, 2010 7:59:02 PM

As long as we are staying here I am willing to chip in some money to upgrade the door locks.

ooc: I thought the plan was always to reopen the shop and we were just waiting on Sanji and the rest to clean it up... what do we need to do to re-open?

Get bedrooms so you're not milling about and sleeping in the front room all day. DM Jim

Mara Szabo (AC 17, HP 31/36) 
Tuesday July 20th, 2010 10:18:50 PM

ooc: Can I get a short background on Roy?

Mara reaches into her pocket and pulls out some coins with a jingle. She hands them to Gil, "Here, I won't be a burden on anyone. Whip me up a room like everyone else, dear."

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Tuesday July 20th, 2010 10:22:06 PM

After helping to feed Roy, Maikill goes downstairs and reports.

"Roy is awake, but I no think his brain works. Worm eat too much. He not say words, only make noises. Not know if he can be fixed, maybe healer need look."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 21st, 2010 12:10:09 AM

ooc: Roy

From my character sheet (I keep notes on characters I feel important. The notes are more to remind me who they are than give a back story, but I try to include a date where we met them if you ever want to review the back story on someone).

--------------------------
"Roy" (Hook City)

Shanghai'd ranger that left under unhappy circumstances (2/04/10)
"Hmm, these are not my clothes, these are the clothes of a beggar." He introduces himself as Roy and describes the very set of clothing and equipment that Lemnas put on and left with. Having no choice, he puts on the soiled beggars garb and looks quite upset about it.
--------------------------

Short version, we found him trapped in a locker in a warehouse when looking for that mole that eats the brain parasites (we also found Cesar and Ransy in these lockers). He claimed a ranger who was taken captive by an unknown assailant (as were the others we rescued), and departed shortly after that angry with us because we didn't give him new clothes. Later we found him serving the mind flayer we hunted down, though that's likely because he was being manipulated but the brain worm the mind flayer gave him.

Zeoll (AC17 hp 14 of 14) 
Wednesday July 21st, 2010 12:20:10 AM

More OOC on Ransy: We cured the brain worm that was eating his brain, but it left him catatonic, and now evidently brain damaged.

Zeoll has a conversation with the contractor. How much land is available near here? Is there room for a small garden? Say 40 ft by 40 ft, with a 10 ft diameter gazebo in the middle? That would suit Zeoll fine. How much would that cost, if it were available?

The liontaur, who spent the night caring for Roy while the rest of you were looking for Valla, introduces himself to Mara. "Hi! I am Zeoll, a barrd and a drruid, and a searrcher forr secrrets and lorre. I would love to hearr yourr storry." His accent is thick, and marks him as one who was not born in human lands.

At the news that Roy has awakened, Zeoll dashes upstairs to care for him. He washes his hands and face and tries to get him to take a little food and water.

OOC: Zeoll already looked at the curved daggers and came up dry, IIRC. Sorry.

Ransy, AC 21 Hp 25 /35 [sub by Cayzle]  d20+5=19 ;
Wednesday July 21st, 2010 12:28:51 AM

Ransy takes a look at Roy too, feeling, maybe, some measure fo responsibility for the man's condition. Of course, paladins tend to assume more responsibility for things then they should, but there you go.

The paladin is also a trained healer, and he looks over the man. At three ranks base +2 Wis, that's +5, or +7 with a kit. a 19! 21 with the kit. That might tell us something. Ransy reports his prognosis.



Roy -- DM Jim 
Wednesday July 21st, 2010 2:30:55 AM

ooc: my version

Roy had been shanghai'd like Cesar and Ransy. When freed a prior captive, Lemnas, had taken Roy's clothes, and gear and left behind his beggar garb and quickly left, which Roy was forced to wear or go naked--no, he was not happy about someone stealing his clothes. When he was taken back to the shop he noted a traveling outfit that would fit him and it was 1gp. He offered to repay the group back after he could craft a bow or two, but the group wouldn't have it and would not give him the 1gp outfit, so he had to continue wearing the soiled beggar's garb. Fed up at the lack of hospitality, he said he would leave the next morning. A pair of former mind flayer cultists and their two children wanted to go with him and Roy knew a village down the coastline where they could start over, so they left, Roy still wearing beggar's clothing. Fast forward, the mindflayer must have caught up with him since he had a mindflayer larvae in his brain. The two cultists were nowhere to be seen, and the two children were fed to an unknown mind controlling monster against the groups will by certain members of the group. Back to the Madrigal and the shop...there you have it.

Mara Szabo (AC 17, HP 31/36) 
Wednesday July 21st, 2010 12:31:11 PM

Having paid Gil for a room of her own, Mara sits quietly in a chair in the showroom. She sets her guisarme across her lap and slowly sharpens the blade with a whetstone. "So what do you good folks do around here? Is it your goal to operate this shop?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 21st, 2010 1:10:21 PM

Our goal is to re-open the shop fairly soon, the revenue it generates should just be enough to support Sanji, Lilli, and Hemust. The plan is to use the shop as our base of operations; in a town like this it is important to have a safe place to store your gear and get a good nights sleep. Of course, one day I would like to see the shop become a success, but our immediate goal is to get the store open so we can pay for the daily upkeep.

Besides sleeping and eating here, we also use the shop to prepare before adventures.


The conversation reminds Beri of the events of the night before and he remembers one more chore he needs to take care of.

By the way, I'm not actually blond, that's part of a disguise I put on here before we went to the Madrigal. I forgot I went to bed looking like this, I'll remove it after breakfast.

ooc: What are the rules for the shop ownership of party members that have left? Am I correct in guessing that they still own their share, but would be willing to sell it to new members since they are no longer in the area?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 21st, 2010 1:54:06 PM

Beriothian pitches in some additional money for a lock upgrade (100 gp) and a stable in the back for his future use(100 gp).

After a hearty breakfast Beri takes a shower and restores his hair back to it's natural dark auburn color.

*100 gp is enough for a good lock on the front or average lock on both doors.

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Wednesday July 21st, 2010 3:06:07 PM

Watching money exchange hands for rooms and locks, Maikill pulls out his pouch.

"I thought we had money group save for this. What happened to that money, somebody steal it from us?"

if he doesn't get a good answer, he will pull out 250 gp.

"I want own room with very good lock. Use other 50 gp to help buy better lock for doors to shop."

ooc: should somebody (James) decide how much we each owe for the locks and divide it up? What happened to the group loot?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday July 21st, 2010 7:45:51 PM

Just under 1600 gp in group loot.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 21st, 2010 7:49:51 PM

ooc:
technically it's just under 1400. You said you were putting in 800 to replace what was spent to not get fire bombed, the other 200 aren't I think you are just holding on to until you visit the catacombs (I am fine with it becoming group loot, just trying to keep the numbers straight)

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Wednesday July 21st, 2010 8:18:19 PM

ooc: so are we using group loot for construction or not?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 21st, 2010 10:11:58 PM

ooc: Since everyone is buying different things (stables, locks, etc). I would suggest we use group loot for the front and back locks and pay for our personal projects on our won. There are other things we may want to put that gp to, such as a strong healing wand so our healers don't use all there spells out of combat.

Gil -- DM Jim 
Wednesday July 21st, 2010 10:37:53 PM

"Okay, so I'm building 6 normal sized rooms, 1 master suite for the Minotaur and how about you, sir?" Gill looks pointedly at Zeoll.

Roy -- DM Jim  d2=1 d2=2
Wednesday July 21st, 2010 10:39:56 PM

"Ioasrfn"

An awful smell begins to drift downstairs from Roy's room. It seems that after having eaten, he has soiled himself--number 1 and number 2.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 22nd, 2010 12:56:09 AM

If no one objects we will use group loot for the front and back doors.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 22nd, 2010 1:11:55 AM

ooc: to clarify the group has 1599.375g.

99.375g was previously held by the group
500g were donated by me since I owed it to Xeron and he left
1000g was found on the ilithad

It has not been agreed upon to do anything with with the 1000g yet, but Bosk did suggest placing at least the 800g that we took out of the group loot to keep from getting fire bombed back in group loot.

Current discussions have been to buy a wand of CMW or CLW and we need to buy more rations. If we cannot identify the two wands we found then we may need to identify them.

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Thursday July 22nd, 2010 6:14:11 AM


[OOC: So confused! Dear friendly DM, I posted yesterday that Ransy was tending Roy and trying to get a prognosis. He had a heal check of 21 to do so. If Ransy were there when Roy had his accident, then what was the result of his diagnosis?]

Ransy wrinkles his nose and murmurs, "Ah, Great Domi! I must thank you for a paladin's lesson in humility, for surely it is a humble warrior who can best protect the lowly and the weak. Help me set aside my pride as I care for this sad victim of evil."

The paladin cleans up and takes care of Roy.

Zeoll (AC17 hp 14) 
Thursday July 22nd, 2010 6:25:55 AM


[OOC: Confused about Zeoll too! Yesterday, posted "Zeoll has a conversation with the contractor. How much land is available near here? Is there room for a small garden? Say 40 ft by 40 ft, with a 10 ft diameter gazebo in the middle? That would suit Zeoll fine. How much would that cost, if it were available?" Then the contractor looks pointedly at Zeoll and asks what he wants? Zeoll just told him!]

Zeoll does a doubletake at Gil's question. "Um," says the liontaur. Then he speaks very. slowly. and. carefully. Unfortunately, this makes his accent worse. "I would like a forrrty foot by forrrty foot plot of land. Next to the building. Forrr a garrrden. With a ten-foot diameterrr gazebo. At the centerrr. And how about a fence? A sturrrdy five-foot high white fence. With a gate. Going all the way arrround it?"

"I'll plant berrry bushes and flowerrs and sweet grrass," Zeoll says. "Maybe some herrbs and a fig trree."

Zeoll looks pensive. "It would be no magical castle such as that given to us by Domi. But that's just as well, I have to say."

Cesar - HP 38/38, AC 21 
Thursday July 22nd, 2010 7:37:32 AM

"That sounds fair... how long will the work take to be finished?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday July 22nd, 2010 10:47:08 AM

Beriothian thanks Wardd that a palidin was upstairs when the smell arose instead of an unfortunate rogue.

Mara Szabo (AC 17, HP 31/36) 
Thursday July 22nd, 2010 11:08:40 AM

Mara chuckles at the conversation. She calls out to Zeoll;

Tauric: Highlight to display spoiler: {"I sure hope this contractor knows what he is doing!"}

Roy -- DM Jim 
Thursday July 22nd, 2010 2:33:44 PM

ooc: sorry Zeoll and Ransy, I read Beri's recap and then typed up one of my own and went to "since last post" and totally skipped seeing both of your posts. I'll address both of those in a bit.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+3=7 ; d20+4=11 ;
Thursday July 22nd, 2010 5:51:40 PM

Bosk hears Mara's comment and nods his head and takes a few minutes to checkout the workers, making sure they have the proper tools and no unnecessary weapons and tries to make sure their motives are legitimate.

Actions
======
Sense Motive = 7
Spot = 4


Zeoll (AC17 hp 14) 
Thursday July 22nd, 2010 6:04:10 PM


Zeoll's smile is wide as he hears the new person speak in Tauric, the language closest to his own Wemic tongue. "Hail and well spoken, Miss Mara," he says, with no trace of his usual accent, since he is speaking a language that was designed to fit a mouth with teeth like his own. Although the word "Miss" does not signify a single woman as Zeoll says it, but more implies a greeting to a young hunter from another clan, little known to the speaker, but who has shown expertise and so earned respect.

He continues to Mara in Tauric, saying, "Fear not, for if his crafting is substandard, we shall make him rip it all down and do it again."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday July 22nd, 2010 10:18:50 PM

I'm not familiar with that language, is that Tauric? I've always enjoyed studying foreign tongues, but never had an opportunity to pick up that one. Could you teach me a little when we have some spare time?

Mara Szabo (AC 17, HP 31/36) 
Thursday July 22nd, 2010 11:20:39 PM

Mara smiles and continues in Tauric, "Thank you. The family farm is, or was, near the grasslands of the Lion-folk. It was beautiful country. Wide open and free. We traded vegetables and pottery for scouting reports of the area and the occasional deer carcass. I even had a beaded necklace my hus-." Her smile fades, "But enough of that, what kind of shop is this pack trying to open?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday July 23rd, 2010 11:41:04 AM

ooc: Mara, are you referencing the Sargrass Plains / Blood Pack?

Bosk replies to Mara, continuing in Tauric. We acquired this shop a couple weeks ago when the previous owner's brain was liberated from this skull and have since tracked down his murder and uncovered cult and conspiracy in the process. The shop is junk shop filled with odds and ends and some low quality weapons. We don't expect much in profit, but it provides us with a safe place to stay. Mudtown is not exactly known for it's hospitality.

Bosk will also ask Gil to reinforce the doors so that a charging half orc cannot crash through.

ooc: It sounds like there were no objections to group loot paying for the locks. Should we get 2 100g good locks, one for each door or 600g for amazing locks?

ooc -- DM Jim 
Friday July 23rd, 2010 6:04:57 PM

sorry for not posting as much as I normally do, but I'm in heated discussions with the PTB's about my other character and what ramifications it may have on that character and on the Wold house rules, so my mind has been elsewhere.

I will post today and I will address your questions, all of them, if I don't please don't hesitate to call me on them.

Mara Szabo (AC 17, HP 31/36) 
Friday July 23rd, 2010 6:35:40 PM

ooc: The Sargrass Plains are right outside Hook City, right? I saw this map. Am I mixing up geography? My origin was going to be a homestead on the plains. Is this problematic for the campaign setting?

Mara purses her lips and taps her check with her finger and she looks about the shop. She continues in Tauric, "You know, given the... shall we say, 'violent proclivities?' Of most of Mudtown's resident's, a commercial security company would certainly be in high demand. Things like retrieving stolen merchandise or defending against thugs and gangs. I bet there isn't a store in the whole district who wouldn't clamor for our services. Especially when we charge rock-bottom prices in the interest of community enrichment. Those who cannot afford our services could sign over a stake in their company in exchange in lieu of currency."



Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Friday July 23rd, 2010 7:22:19 PM

"I heard of this business before. If they no want our help, we maybe persuade them? That what someone already try when I first come Mudtown. Think his name was Lenny. Not good business, makes people mad."

Maikill stares at the strange newcomer, not knowing quite what to think. She bested three men in combat while two of their group did nothing. Now she has moved in, paid to have a room built, and now has ideas of how to run a racketeering business.

"Did Lenny send you? Oh wait, Lenny is dead. Maybe his kin send you?"

Mara Szabo (AC 17, HP 31/36) 
Friday July 23rd, 2010 7:41:52 PM

Mara holds up her hands, "Now, now! No one said anything about racketeering! For starters, we wouldn't force our services onto anyone. Second, we charge very modest rates in exchange. Third, we don't break people's legs if they owe us money. We provide security and retrieval, not 'give us money or we'll burn your store down.' See the difference?"

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Friday July 23rd, 2010 9:33:28 PM

"Oh, I guess that different. Maybe I can make enough money to go away, buy farm. Mudtown not nice place, you should have stayed on farm. Farm better."



The Shop -- DM Jim 
Saturday July 24th, 2010 3:41:34 AM

Cleaning up after Roy reminded Ransy of the early days when he was a novice tasked for such things. He did not miss those days of "paying his dues", but still had fond memories of the comraderie he shared with his fellow novices who also shared the less than desired chores. Studying Roy carefully, the paladin determined Roy was never going to get fully back to who he was without magical help. Maybe he might get a little better, maybe a little worse, it was really up to the gods to determine. However, what he did know was that Roy was going to require a fulltime nursemaid or he would suffer from lack of care.

Coming back down to the others and still a little sore from the cramp sleeping conditions (no overnight healing), Ransy hears Gil speaking loudly to Zeoll. Gil was a patient man and when Zeoll began speaking slowly and quite slurridly he knew what his affliction was. He had an aunt in Heranmar that was deaf and spoke similarly.

"I DON'T BUILD GARDENS, ONLY WOODEN STRUCTURES--BUILDINGS. I CAN BUILD YOUR GAZEBO AND FENCE OUT BACK, THERE IS ENOUGH ROOM THERE FOR IT. 200 GOLD." Gil put up his hands and signified the amount with two fingers and then making two zeroes in quick succession. Bosk sensed the man knew what he was talking about and Ransy had already checked out Gil and all his men to see if they were evil, and thankfully none appeared to be so.

Hook City and Geography -- DM Jim 
Saturday July 24th, 2010 3:47:17 AM

ooc: Victor/Mara, the map on the webpage is old, Hook City moved completely last year. So you're probably far removed from your family, stuck here in Mudtown. The area south of Hook City where the Sargrass was, is now an endless ocean. and to the North, is now West, is the Gateway Downs. I've lost my link to the new map, but then again I think it's only for DM's. I'll try to draw something up for a better understanding of it later for you.

Mara Szabo (AC 17, HP 31/36) 
Saturday July 24th, 2010 10:23:32 AM

ooc: So referencing this ^^^, Mara is far removed from her homestead on the plains. Gotcha, and thanks.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday July 25th, 2010 2:19:33 PM

Beriothian turns to Sanji to talk.
By the way, do you remember hearing any rumors about further disappearances in Mudtown the last several days?

ooc: I am fine with amazing locks if everyone else is.

Sanji -- DM Jim 
Sunday July 25th, 2010 3:10:34 PM

"Nothing more than the usual," Sanji replies, then thinks about it, "Maybe that means it's been occuring for so long now that it seems commonplace."

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Sunday July 25th, 2010 10:07:07 PM

"I still need to go find someone who can heal poison. Bosk, you still going to come with me? Tell me if they good healer or no?"

Maikill gets his gear again and prepares to go out.

Zeoll and Ransy quick like 
Monday July 26th, 2010 9:06:18 AM

Zeoll agrees to the gazebo and fence, and says he'll do the garden.

Ransy is worried about Ray and not sure what to do with him. He is doomed without magic we don't have. Is this ghost idea a good one to help keep Roy alive? At the least, the paladin wants to know if those ghosts are evil.

[OOC: Me, I vote to figure out the tower next. But IC, we should spend at least a day looking for Valla, right?]

Zeoll and Ransy both say they wish they could help Maikill.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday July 26th, 2010 1:21:36 PM

Feeling that Zeoll is probably one of the more intimidating member's in the party due to his size, Bosk gives him the money to pay Gil before heading out with Maikill. While out Bosk will ask about getting Roy healed and if the group wishes get the wands identified.

ooc: I gave Zeoll the money because I was not sure if we pay up front, when the work is complete, or half now half later. I also need to know if Bosk was able to determine what the wands do, so that I know if they need to be identified in town.



Mara Szabo (AC 17, HP 31/36) 
Monday July 26th, 2010 5:58:14 PM

ooc: I'm the new guy, so whatever you guys want to do.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday July 26th, 2010 10:08:46 PM

Under the circumstances I say we start looking for someone that can help Roy asap. I also would like to stop buy the Catacombs when you get the wands identified and pick up some masterwork tools. We should also make a quick stop at the inn and ask our friend the barkeeper if he's heard any rumors about Valla.
Beriothian, having had a chance to shower and remove his disguise, gathers his equipment and and prepares to head out with Bosk's group.

ooc: Gil said half now half upon completion

Gil, healing and identify -- DM Jim 
Monday July 26th, 2010 10:59:31 PM

"GREAT, THANK YOU MR. TAUR, SIR!" Gil says to Zeoll, whom he thinks is deaf. "I'll have all the rooms done today, and the gazebo and fence tomorrow." Then once more to Zeoll, "TOMORROW GAZEBO AND FENCE WILL BE DONE, OKAY?" Nodding his head for agreement and sure he receives it, he instructs his men to get to work and they immediately snap to it.

The noise is constant, but the progress is swift.

Bosk, Maikill and beri head off for Hook City proper since there are no healers here in Mudtown that can take care of Roy's condition or Maikill's poison. Once inside thanks to their Writ of Passage, the trio find a healer's office on the mainstreet. His prices seem fair compared to the rest, and he tells the trio that he can get rid of Maikill's affliction for 280gp. For Roy, based upon what you've told him, it would be 660gp.

Identification at the Catacombs is a standard 110gp per item.

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Tuesday July 27th, 2010 12:29:12 AM

Maikill digs out the 280 gp and hands them over to the healer. He sideways glance at Beri shows he is a bit upset about the needle still.

"Here, I like be healed from poison please. Heal is expensive, but I guess if you no have health you no have anything. Roy sound very expensive, you think he afford that?"

Master Galbraith -- DM Jim 
Tuesday July 27th, 2010 12:54:26 AM

The healer takes the money and sets it aside and begins his prayer to restore Maikill to his full potential.

The feeling in Maikill's hand, where he was poisoned, begins to feel strange--almost like a worm working it's way back out of his skin. Soon however the half-orc is feeling much better and the effects of the poison completely gone (you may reinstate your Con stat to full and HP's.)

Zeoll (AC17 hp 14) 
Tuesday July 27th, 2010 6:51:02 AM

Zeoll pumps the man's hand, says thank-you, and agrees.

"Now I just need a quiet place to say my morrning prrayerrs," he says. He goes a looking for such a place.

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Tuesday July 27th, 2010 6:51:54 AM


Ransy stays to supervise the workers. He also checks in on Roy from time to time.

Mara Szabo (AC 17, HP 31/36) 
Tuesday July 27th, 2010 7:33:40 AM

With all the hustle and bustle around her, Mara spends her day doing some stance and form exercises with her guisarme in the garden.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 27th, 2010 10:15:00 AM

ooc: I assume that means Bosk couldn't figure out the wands.

Still waiting on feedback about the wands. Do we identify them or cast random spells hoping for the best?

Maikill HP (33) 24/39, AC 17 -5 Con. from POISON 
Tuesday July 27th, 2010 10:58:51 AM

ooc: identify them, can't activate them if you don't know how.

Maikill HP 39/39, AC 17 
Tuesday July 27th, 2010 11:19:08 AM

Maikill flexes his hand and a big grin appears on his face.

"You good healer. Maybe you want join our group? We rescue people sometimes, not much money in rescue but it good thing. Sometime we not do so good though."

a sad expression comes over Maikill as he thinks of the child he threw into the pit.

Cesar - HP 38/38, AC 21 
Tuesday July 27th, 2010 11:36:00 AM

OOC: sorry if I didn't post in the last days, but I'm at the end of my research program and have to finish everything by the end of the week. I promise I'll try and post every time I have the opportunity!

IC:

"I believe we should search for Valla: we don't have any news of him since the Madrigal and I am starting to get a little worried... maybe the tower is the right place to start... "

Master Galbraith -- DM Jim 
Tuesday July 27th, 2010 3:35:39 PM

"Thank you but no, I've no desire to go adventuring again as I did in my youth." Galbraith seems to be a genuine type of guy from the trio's first impression, "Now, if there isn't anything else, I hope to see you again concerning your friend Roy, the sooner the better that he receives treatment, if not from me, then from someone."

A quiet place -- DM Jim 
Tuesday July 27th, 2010 3:43:04 PM

Zeoll searches in vain somewhere in the shop for a moments peace, but can find none--until he finds the root cellar. With a lantern lit nearby, Zeoll finds the cellar to be devoid of much of anything except a few empty crates and some packing straw. It is a little musty with no air circulating through the area, but it's a good 40'x40' space directly under the shop and it's foundation seems strong. With a little work, this place could be turned into a library, lab or other workspace where peace and quiet would be required.

Maikill HP 39/39, AC 17 
Tuesday July 27th, 2010 5:53:15 PM

Maikill nods as Galbraith speaks.

"Well, this Roy guy isn't exactly a friend of mine. He is the one who gave me that arrow wound. Trouble with having a paladin around is you can never just leave someone wounded to lie around and either recover or not as the gods see fit. I will leave it up to the others regardless."

Master Galbraith -- DM Jim 
Tuesday July 27th, 2010 6:19:25 PM

Galbraith nods and shrugs his shoulders, "Ya know what they say, what goes around comes around."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday July 27th, 2010 8:19:30 PM

I personally would rather have let Roy die. His actions, or rather inaction, caused two children to suffer a horrible fate.

ooc: I really don't think Valla would have left the bar in the middle of combat to visit the tower where he would most likely be instantly possessed again.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 27th, 2010 9:07:42 PM

If no one objects by tomorrow, Bosk will stop at the catacombs to get them identified of the way out of hook city (Can you RP this to speed up the game. The actual catacombs may take a while). Also, if Maikill and Beri wish to check out the tower then Bosk will insist on taking an hour to pray to Gargul first.

Just a though about the tower, perhaps we could start by appeasing the ghosts. Maybe we could bring them some fresh tea and leave it just inside the door? If nothing else, perhaps they will be less agressive if we ever do have to face them.

Roy -- DM Jim 
Tuesday July 27th, 2010 9:55:39 PM

"Haw Ire Em"


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday July 27th, 2010 10:14:42 PM

ooc: I think it would be much more productive for Maikill and I to gather information from local bars than to check out the tower. Also, doesn't Valla have a woman in town he spends a lot of time with? We should probably start with her.

BTW, I think James just wants to see what those girls will do to me if I'm dumb enough to step inside that tower.

I want to see what those girls will do to you too :) DM JIM

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Tuesday July 27th, 2010 11:33:46 PM


Ransy takes careof Roy, chats with the workers, and keeps an eye on things.

Zeoll (AC17 hp 14) 
Tuesday July 27th, 2010 11:35:02 PM

Zeoll uses his quiet basement space to study and meditate. Once his spell energies are all charged up, he'll check out the workers and wait for the others to get back.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday July 27th, 2010 11:46:52 PM

ooc: step in...pushed in...whats the difference?

Cesar - HP 38/38, AC 21 
Wednesday July 28th, 2010 10:10:05 AM

Seeing the others getting ready for some time, Cesar will find a secluded little place where he can pray in peace and muse over what has happened the previous day.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday July 28th, 2010 10:29:47 AM

ooc: Never mind, it was Xeron that visited Lola the Red

The Shop -- DM Jim 
Wednesday July 28th, 2010 2:37:59 PM

Finding the same secluded spot away from all the noise of construction, Cesar prays near Zeoll's studying, not bothering the Taur in the least in this large open space. Once both are done they rejoin the others upstairs and find that they have the whole day ahead of them as it's only about 8am in the morning.

Sanji asks those present, "So, whats next for the group? I should be able to reopen the shop here in a couple of days when all of your rooms are built, but what are you guys going to be doing? And what about Mara here? She's paid for a room, is she joining the group too?"

Zeoll (AC17 hp 14) And Ransy because Cayzle is too busy to make two posts today 
Wednesday July 28th, 2010 7:47:56 PM


Zeoll suggests just spending some time looking for Valla in Mudtown. "I can see what news I can dig up. I'm not half bad at that."

Ransy offers to stay with Roy. Someone has to watch him.

OOC: After the Identifies are done, will there be loot dispersal? I paid for my garden/gazebo on credit, so far as I can tell.

Mara Szabo (AC 17, HP 31/36) 
Wednesday July 28th, 2010 8:12:40 PM

Mara politely watches the activities of the group members from a distance, not wishing to be a bother to new acquaintances.

The Shop -- DM Jim 
Thursday July 29th, 2010 1:19:43 PM

Sanji asks, somewhat peeved, "Hello, am I talkin to myself here?"

Identify -- DM Jim 
Thursday July 29th, 2010 3:08:06 PM

ooc: If you want to bypass the catacombs board and have these wands identified, just let me know, pay the 110gp each and I'll give you the info.

Maikill HP 39/39, AC 17 
Thursday July 29th, 2010 5:16:03 PM

ooc: yes we want to bypass the catacombs, we will give you the money from group loot, tell us about the wands.

Maikill walks away from the healer, not sure about his words "what goes around comes around". He knows he has killed many by his axe, and he knows someday he will probably be killed the same way. Of course what goes around comes around, why did he bother to say something so obvious? He mulls over the words for a long time while Bosk finds a place to pray.

He looks over at Beri as he waits "I think we should wait for Bosk then go back to shop. I not go into tower, not now anyway. If Valla in Hook City then he okay, but I don't know how he get here without papers. If he anywhere, he in Mudtown."

Maikill will try to hustle the other two back to the shop as soon as possible.

Identify -- DM Jim 
Thursday July 29th, 2010 6:13:50 PM

With a quick stop to the Catacombs and pay 110gp for each wand, the trio of Bosk, Maikill and Beri learn that one is a Wand of Fireballs (CL5) with 5 charges left, and the other is a Wand of Contingency, also with 5 charges left.

Looking for a place to pray inside Hook City is scarce and the only places that can be found is an inn with rooms for rent--by the day only, which would cost 100gp. (stay for 100gp, or go back to the shop, let me know).

Zeoll (AC17 hp 14) 
Thursday July 29th, 2010 6:37:35 PM

Contingency, the 6th level spell? Whoa! Normally wands are limited to 4th level spells! Really? How much did the catacombs say it was worth?

Later ... my calculations put a 5 charge wand like this at a value of just under 5,000 gp, not counting any factor for extreme rarity.

Yeah, it's basically a fate item because the mindflayer used Contingency spells alot, but wasn't a spellcaster. It can be sold locally for 5000gp to the right buyer. DM Jim

Sept 1 Update: This post was changed to Not Private to make the details about the wand more clear.

Zeoll (AC17 hp 14)  d4+1=5 ; d20+6=26 ;
Thursday July 29th, 2010 7:30:04 PM

Zeoll has spent 1d4+1 hours gathering info on the whereabouts of Valla. The 1d4+1 is a 5, ugh. His check at +6 is a 26! Nat 20! No regrets on that 5 hours now! If there's a clue to be had, our liontaur has sniffed it out!

When Zeoll hears what the wands are, he is surprised. "Wowsy, as the liontaurr cubbies say. That's a sweet wand, a Wand of Contingency. I've been arround the block a time orr two, hearrd some tales, and that's a special one. Most wand makerrs couldn't make one of those if they trried!"

He thinks for a minute. "I bet the Catacombs would only give you -- what the humans call 'book value.' For a thing as rrarre as this, I bet we could get morre frrom a local buyerr, especially in such a magical city. The rright collectorr would pay thrrough the nose!"

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Thursday July 29th, 2010 7:34:25 PM

Ransy has been taking care of Roy. While he does so he invites Mara to join him and tell her tale. He mentions his own background. You get the idea he is a local boy who has his heart in the right place and managed to put some good luck to clever use, getting apprenticed to a noble paladin.

When he hears about the special wand, he says, "But isn't it powerful? Maybe we should save it for Good use?"

But when he hears how much it will cost to heal Roy, he adds, "Then again, we could use the gold to get Roy fixed up. We owe him that much."

Cesar - HP 38/38, AC 21 
Thursday July 29th, 2010 7:37:49 PM

After his moment of recollection, Cesar approaches Ransy: "I can help you tending Roy, while we wait for the others to arrive".

Take 20 on Heal = 27

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Thursday July 29th, 2010 7:40:13 PM

"Thanks, friend Cesar. Here, sit with Mara and me as we tell our tales of would-be heroes!"

He grins to show he is not serious about calling himself, just a tavern lad not long ago, a hero.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday July 29th, 2010 8:24:53 PM

I agree Maikill, let's not go to the tower. I don't think Valla would go there alone, even if he did have access to the city.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday July 29th, 2010 11:25:46 PM

Bosk will retutn to Mud Town

Mara Szabo (AC 17, HP 31/36) 
Friday July 30th, 2010 1:11:22 PM

Mara leans her guisarme against the corner of the room and takes a seat beside the jovial adventurers. She smiles her scar-crooked smile. "My story? Well, darling, there isn't much too it. After the lands shifted, our prairie home was flung from within a day's journey of Hook City to deep in the Sargrass Plains. They never tell you that little tidbit when they are advertising for colonists, if you were wondering. Took a few weeks to figure out what had happened, and by then it was too late to do anything but learn to live with it. We spent many years near the lion-folk, growing food on our little plot of land and raising our family. It was simple and happy, which it usually the way it goes." Mara's smile drops a fraction, "Nothing lasts, though. After I left, I put the militia training of my youth to work. I've been working as a caravan guard and would-be mercenary for the past three years. My last job ended here, in Mudtown. It was too late in the evening to find an inn when my last employer discharged me, so I just snoozed near the street. When I woke up, I discovered some rude rapscallions trying to steal an honest man's horse. That is what finds me here now."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday July 30th, 2010 1:41:37 PM

After returning to Mud Town Bosk will find a place to pray. He will then try to get everyone together and head to the bar with the Mindflayer's head and try to collect the reward.

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Friday July 30th, 2010 2:41:30 PM

OOC: There's a reward? Huh!

Still waiting for my Gather Info result for Zeoll.

The Shop -- DM Jim 
Friday July 30th, 2010 3:04:50 PM

With Bosk, Maikill's and Beri's return to the shop and subsequent sharing of information of the wands, Zeoll also returns from his long inquiry after Valla--and the liontaur is positive of one thing, Valla is not in Mudtown. If anyone had seen a scarfaced elf in Mudtown, Zeoll would have surely found out, but no one had.

Construction is still going on outside and after Bosk learns of the rather quiet root cellar, he adjourns there for a while to pray in peace.

Sanji, ignored by those present, remarks to herself that most here are from Mudtown, and asks Mara what Heranmar was like--or if she had ever been inside it's city walls, because the only caravan's that travelled to and from Hook City were from Heranmar, after that they could travel all over the coast or deep into the continent.

Roy sleeps peaceably, being taken care of well by both Ransy and Cesar.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday July 30th, 2010 10:33:40 PM

Beriothian helps himself to a cup of coffee from the kitchen then seeks out Lilly and Hemust to spend a few minutes chatting with them and find out how the marriage plans are coming along.

Maikill HP 39/39, AC 17 
Friday July 30th, 2010 11:08:12 PM

Maikill listens to Zeoll's report of his search for Valla, and nods along.

"Valla smart, he probably leave Mudtown, go away someplace nicer. We go too, when we get more money?"

thinking about what to do next, he adds:

"Last time we look in lockers we find two people who join us, we find Roy too. Maybe we should go look and make sure nobody else in locker, just in case. We do that after we get reward, okay?"

Jillian and Hemust -- DM Jim 
Friday July 30th, 2010 11:37:57 PM

"Lilly? Who's Lilly!" Jillian yells as Beri talks to Hemust about his marriage plans to Lilly.

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+9=21 ;
Saturday July 31st, 2010 11:27:55 PM

Sorry, I haven't had my coffee yet and my head's a bit fuzzy. Lilly was that moody halfling that was in Zamnoodle's gang with you. I'm trying to find her and her brothers to see if they've heard any rumors of Valla. Our efforts to find out what happened to him have been nothing but a string of failures so far and I can't seem to stop thinking about what kind of danger he may be in, and how we are going to find him.... sorry, I don't mean to be so depressing.
Beriothian inhales the sweet aroma wafting up from his cup, and takes a long, much needed sip of the strong brew.
Anyway, how are the two of you's wedding plans coming along? I know things got delayed when Grendel ended up not returning with us.

Bluff = 21

ooc: Doh! typo in my notes.

Jillian and Hemust -- DM Jim  d20+2=5 ;
Sunday August 1st, 2010 12:09:43 AM

Jill's face flusters a bit, "Oh, okay, I see. Sorry."

"Um, they're kinda on hold," Hemust adds, "just have to figure out a time for it, an appropriate one."

Maikill HP 39/39, AC 17 
Sunday August 1st, 2010 9:44:22 PM

"Okay, I need find uncle soon but until then we go check lockers, who know maybe another person join us. Or maybe another Roy, it fun find out who in lockers."

Maikill will be quite persistent, and will try will walk up to each person in the group and try and get them to commit.

"You go look at lockers? Not good leave people in small locker, we go look now?"

ooc: come on people, let's do something and the lockers are a good place to start.

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Sunday August 1st, 2010 9:53:02 PM

"Wait, what are in the lockers?Why are they so important?" says Ransy. "We need to sell the wand, maybe both, and use the money to heal Roy. That's the right thing to do. Then we can do the lockers, I promise."

Zeoll agrees.

Maikill HP 39/39, AC 17 
Sunday August 1st, 2010 10:18:12 PM

"What are in the lockers? You were! We rescued you and Cesar, and Roy. Other people probably in lockers, but you want to leave them there and go shopping? Beside, use your own money to heal Roy."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday August 1st, 2010 10:34:35 PM

Odds are the lock has been changed by now, and if we were to break into the lockers again it is incredibly likely that we will be fire bombed, putting Sanji, Jillian, and Hemust in danger. That's not to say that we should try to rescue anyone else that's been kidnapped, but it may be a better approach to figure out who is behind the kidnappings and go after them first. There can't be that many people in Mudtown that can afford such an expensive storage facility.

Maikill HP 39/39, AC 17 
Sunday August 1st, 2010 10:38:33 PM

"You smart, remember stuff. I forgot they say they firebomb us. Maybe we find them, or maybe we trick them and get them when they come firebomb. I not know. You think good, you decide."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday August 1st, 2010 10:44:44 PM

I think you had the right idea though. The kidnappings need to be stopped and any victims rescued. And since Valla vanished without a trace, there is a decent chance that he suffered the same fate as the other kidnapped citizens. Since we were unable to locate Valla I say we take the path that is most likely to lead to him and start hunting down those kidnappers.

A foul odor wafts over toward Beri, overpowering the subtle aromas of his coffee.
... better yet, first thing we do is get rid of the decomposing head Bosk is carrying around, and THEN we hunt down the kidnappers.

Sanji -- DM Jim 
Sunday August 1st, 2010 10:46:28 PM

"Wait, it was the warehouse owner that said he would firebomb us, not the kidnappers, they don't know it was us. So if you guys waylay the kidnappers outside the warehouse, well, what recourse would the warehouse owner have? I mean, the only way they knew it was us was because the key that Black Whatshisface had purchased to store the mole had been left behind, right?"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday August 1st, 2010 11:27:30 PM

I had been assuming the Roy squealed on us, but it may have been that stubborn key. That's a good idea Sanji. It sounded like the ware house owners didn't care how we got a key, they were only upset about lockers we opened that we had no key for. Is everyone up for a stake out?

Cesar - HP 38/38, AC 21 
Monday August 2nd, 2010 1:54:26 AM

"I... I could put the money for Roy's healing. Those brain-worms already did so much damage.. and even if he was a foul-mouthed and unkind person, he does deserve a chance to live his life out... Let's take him to the healer, please".

Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Monday August 2nd, 2010 6:16:52 AM

"Oh, yeah, sorry. I must have blotted out the memory."

"I still think that we should take care of Roy. I'll use my own money, but we have to divide the loot."

Zeoll (AC17 hp 14) 
Monday August 2nd, 2010 6:19:44 AM


The liontaur grins. "I always say, clean up yourr old messes beforre you make new ones. We should sell the wands, deliverr the head forr the rrewarrd, split the gold, heal Rroy (forr those who want to help out, grreat). Then we can go check out the lockerrs or whateverr."

[OOC: Seeing as I am subbing for Ransy, count the two of us as one vote.]

Maikill HP 39/39, AC 17 
Monday August 2nd, 2010 8:55:02 AM

"If everyone want heal Roy then I will help pay, but where does it stop. Everytime we walk out that door we walk by countless people who need healing. We did not cause Roy's problem, only tried to help him. If we try and help everyone, then we have nothing left. I new to city, but in country when someone was sick we give herbs, and hope they get better. When they don't, then they might die. It sad, but it how Wold works. Things live and things die, we can't change system."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday August 2nd, 2010 12:41:11 PM

Bosk shakes his head. Well, this mindflayer head is beginning to smell. If no one wishes to go with me, then I'll collect the reward myself. It'll save me the trouble of splitting the reward. Bosk heads out to collect the reward money.

Maikill HP 39/39, AC 17 
Monday August 2nd, 2010 12:42:39 PM

Maikill follows after Bosk.

The Reward -- DM Jim 
Monday August 2nd, 2010 1:25:14 PM

Taking the head along with him, Bosk and others walk down to the inn where they first talked to the owner about the 5000gp reward. The innkeeper is shocked at first at the sight of the tenacled head, but says rather apologetically, "I'm sorry fella's, but it's been over a week since the last braineater attack. Do you have any witnesses other than those in your group that this is indeed the braineater?"

Maikill HP 39/39, AC 17 
Monday August 2nd, 2010 1:30:59 PM

"Ummm, Roy see it, he know."

He gives a look at Ransy that suggests he finally agrees to healing the ranger.

Mara Szabo (AC 17, HP 31/36) 
Monday August 2nd, 2010 1:48:06 PM

Mara pipes up from the back of the group, "Not to question your credibility, barkeep, but how often do you see brain-eaters in these parts? Can you really argue that this isn't the brain-eater in question if you haven't seen or heard of others? Also, if the attacks stopped last week, wouldn't that mean that they stopped just after this group of adventurers set out to do that very thing? Unless you can give us proof of," she numbers on her fingers, "one, the existence of other brain-eaters and, two, brain-eater attacks that occured after you commissioned this party, then I am afraid you have no grounding to refuse payment."

The Reward -- DM Jim 
Monday August 2nd, 2010 2:43:00 PM

The innkeeper looks at the woman like she's daft, "You do realize in these circumstances, it's YOU that have to prove the validity of your case, not I who has to disprove it. If this is indeed the Braineater that the reward is for, then why did you wait a week to bring it forth? Sorry, unless you have independent witnesses to the fact, like someone that was attacked and someone who witnessed it, then yes, I will have to refuse payment."

Posting Guidelines -- DM Jim 
Monday August 2nd, 2010 3:36:30 PM

Some of you may have read that per posting guidelines that each character is to post only once each day. I do NOT run my game that way. Play by Post is so slow that it already takes months to get through one day, why would I want to extend that to 1 game day per real year. Not only does it completely slow down the game, but it stifles roleplay. However, if you guys would like to limit our game to only 1 post per character a day, let me know and we can all get on the slow boat to China :)

Maikill HP 39/39, AC 17 
Monday August 2nd, 2010 3:52:47 PM

ooc: Can't help but think I posted too much lately, sorry if that is a problem. Just trying to get out of "shop keeping" mode. I could play a store keeper in SimCity I think, just wanted some adventure. Still think we should ELECT an spokesperson/leader to speed up game play. Or we could choose material for curtains...

Not a problem at all... I was just reminded of posting only once in another game, and well, I don't subscribe to that rule because of the reasons I stated. So if people want to post more, I encourage it, please participate as much as you want! DM Jim

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday August 2nd, 2010 4:16:45 PM

It took us a week because the creature fled the city and we have had to track him down. There is one witness, who was attacked by the thing. He is currently comotose from his injuries, but we are told we can heal him in Hook City.

Holding the head up a bit higher he continues. I understand you need to verify the deed, but my men will not be happy if we are cheated, especially after we lost one of our wizards going after this thing...and it would be a shame if we refused to help if his kin come to town looking for him not to mention potential larva he may have laid.

The Reward -- DM Jim 
Monday August 2nd, 2010 5:03:35 PM

"Well if his kin comes to town, should I send him your way?" The innkeeper was not amused at the veiled threat, "I think we're done here. Good day."

Zeoll (AC17 hp 14) 
Monday August 2nd, 2010 5:04:37 PM


Zeoll shrugs. "We have a witness, currrently in need of healing. And no frriend of ourrs, evidently, so the betterr witness, he. Let's go get him healed, which we werre going to do anyway, and brring him back herre to vouch forr us."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday August 2nd, 2010 9:53:04 PM

No worries, we have a witness that I'm dieing to get out of our shop. Do you need us to bring back the head once we heal the witness and bring him to you, or can we dispose of it now that we've shown it to you.

ooc: assuming this inn includes a bar of some sort
Before the group prepares to leave Beriothian orders a pint of their strongest drink to fill his flask with.

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+1=5 ;
Monday August 2nd, 2010 10:04:10 PM

Wait a second, wasn't the reward up to 12,000gp? You are holding onto the full reward right for this right?

sense motive = 5

ooc:
for reference, the reward was at 12k on
Wednesday December 23rd, 2009 5:03:10 PM

The Reward -- DM Jim 
Monday August 2nd, 2010 10:18:17 PM

"Yeah, I'm sure your single witness is most trustworthy." When Beri orders a drink and challenges the amount of the reward, the innkeeper harumphs and says, "I think you can get your drinks elsewhere. Good day." Then motions for the door.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=9 ;
Tuesday August 3rd, 2010 12:11:56 AM

ooc: Was amount mentioned by the keep?

Bosk pounds his fist on the table out of mild irritation and tells Beri to wait outside. I am handling this Beri. I am sure he is trust worthy or the people of Mud Town wouldn't have let him hold onto the money. It is not exactly easy to earn that sort of trust here. I just didn't want anyone listening in on our conversation to get any funny ideas about delaying payment should they hire us. We'll come back after Roy is healed. In the mean time, I say we place the head on a stick outside the shop so everyone can see who stopped the beast and rest a little easier.

Intimidate Beri = 9+1=10

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+4=8 ;
Tuesday August 3rd, 2010 12:21:47 AM

Beriothian glares at the taur and heads out side.

save against intimidate = 8

ooc: two fours in a row, that's just mean.

Zeoll (AC17 hp 14)  d20+13=29 ;
Tuesday August 3rd, 2010 6:26:46 AM


Zeoll sees the situation deteriorating rapidly. He steps up and tries to take charge of the situation.

"Parrdon me, sirr. Please forrgive the rrash worrds frrom some of my comrrades. Monsterr hunterrs arre not always folk who know how to associate with rrespectable people. I know no harrm or insult was meant, and I apologize on theirr behalf. We arre not herre to impugn anyone."

"We arre sorry to have gotten off on the wrrong foot. I hope we can trry again. We have killed a mind flayerr. We think it is the one forr which you werre offerring a rreward. We will rreturrn with a witness who we hope will shed morre light on the matterr. We thank you forr yourr time and look forrewarrd to meeting with you again soon."

Diplomacy check: 29.

After letting the man have the last word, unless some response is called for, Zeoll will bow and lead his friends out, hoping like heck that no one opens their mouth again.

Outside, Zeoll says to his new friends, "Maybe next time I should do the talking?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 3rd, 2010 9:01:42 AM

Yeah! Someone with charisma that can also roll double digits!

The Reward -- DM Jim 
Tuesday August 3rd, 2010 1:12:57 PM

The innkeeper smiles at Zeoll's apology and accepts it kindly and even motions for one of his barwenches to fill up Beri's flask for free before the group leaves.

Mara Szabo (AC 17, HP 31/36) 
Tuesday August 3rd, 2010 1:35:31 PM

Mara follows along, listening carefully to the conversation. She is eager to find out as much as she can about her new compatriots.

Zeoll (AC17 hp 14) 
Tuesday August 3rd, 2010 2:30:10 PM

"Come on, let's sell the wands and get Rroy healed," suggests Zeoll.

Selling wands and healing Roy -- DM Jim 
Tuesday August 3rd, 2010 2:48:52 PM

ooc: just come to an agreement, who pays what, you all agree to sell both or just one wand, etc... and I'll make it happen.

Zeoll (AC17 hp 14) 
Tuesday August 3rd, 2010 5:52:11 PM

Sell both, I say!

Selling wands and healing Roy -- DM Jim 
Tuesday August 3rd, 2010 8:16:00 PM

ooc: should I go by majority vote, or unanimous vote? Up to you guys :)

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday August 3rd, 2010 8:37:47 PM

Beriothian slaps Bosk on the Back and apologizes, but ask him not to try to intimidate him like that again.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 3rd, 2010 9:37:46 PM

Assuming we are out of everyone elses hearing Bosk smiles and responds Don't worry about it. I was only trying to keep the bartender from getting even more upset. It's my job to enforce Gargul's will and for others to preach it. Words aren't my strong suit, that was Padre's job, then Grendel's and I suppose now it's up to you and Zeoll.

ooc: I am fine with selling the wands.


Mara Szabo (AC 17, HP 31/36) 
Tuesday August 3rd, 2010 10:27:18 PM

Mara shrugs, "Sell, I suppose."

Maikill HP 39/39, AC 17 
Tuesday August 3rd, 2010 11:50:33 PM

"I can not use wand, so sell. I think I need buy potion to heal when I need."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday August 4th, 2010 12:33:43 AM

ooc: Zeoll mentioned that this is a rare wand. Does that mean it's not something we can buy in catacombs, or was that just RP?

It is not something you can buy or sell in the catacombs, but can sell locally for about 5000gp. DM Jim

Zeoll (AC17 hp 14) 
Wednesday August 4th, 2010 2:09:11 AM

Zeoll looks from one face to another in the group. "Fighterr, Clerric, Rrogue, Rrangerr, Barrbarrian, Paladin, Barrd, Drruid."

"Am I missing a wizarrd orr a sorrcerrorr herre? Well, since no one can actually USE these wands, why is therre any question?"

"As my bodiless frriend in that bag might have said, it's a no brrainerr."


Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Wednesday August 4th, 2010 6:56:54 AM


Ransy looks around at Zeoll's words. He sighs. "If Valla were here, he could use these items. Having five fireballs to throw would be a very useful thing. It's probably not even worth very much, with so few charges left."

"Maybe we should keep the wand of fireballs in case we gain a mage?"

CDM Jerry [OOC] 
Wednesday August 4th, 2010 10:46:45 AM

Due to an unfortunate situation, DM Jim will not be posting here for a short time. It is a private matter. Please do not ask about it.

I am personally taking over as DM for now.

Jim, check your email.

ADM James, as well as any others of you that have the time, please email me a summary of what is going on to the best of your ability. I'll make my first post late tonight.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday August 4th, 2010 10:52:42 AM

Beriothian pulls out his wand and gives it a wave.
I'm actually pretty skilled at using wands, even if they are designed for a sorcerer or wizard. But s much as I would like to have that wand in my bag of tricks, I have a feeling I can't afford such a nice tool.
Beri returns his wand to his pocket.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday August 4th, 2010 11:10:57 AM

ooc: my post will come this evening due to final exams.

Jerry: That's fine. I'll be up late and try to wait on ya. :)

Mara Szabo (AC 17, HP 31/36) 
Wednesday August 4th, 2010 10:26:12 PM

ooc: I'm off to bed, fellow adventurers! Just assume Mara nods at good ideas and knits her eyebrows at bad ideas. :)

One Imbicile's Treasure... [DM Jerry] 
Thursday August 5th, 2010 1:15:12 AM

That night in Mudtown, it rains. Lots. Continually.

Rob whimpers a bit. [I assume he's with ya. Let me know if he's not.

During the night, there is a strange occurrence. Rob gets up and begins--finding things. This is the most energetic he has been.

He begins making a pile of....stuff. Rocks, an old shield, ruined pairs of boots, some wire, a small pile of charcoal, which he transports 2 small pieces at a time.

By morning, he has quite the pile sitting there. He then curls up next to it and finally sleeps peacefully.

The next morning, if one could tell that it is indeed morning, is still dark and rainy. Thunder crashes and lightning flashes. The smell of ozone mixed with the smell of the foul rain is still an improvement, though, to the norm.

Mudtown goes about its business, though. A little rain just expands the borders of Mudtown. Nothing to stay indoors about.

In the distance, a figure is gathering a bit of a crowd.

"Repent! For the falling of the hooks is at hand!"

------------

Email coming folks.



Cesar - HP 38/38, AC 21 
Thursday August 5th, 2010 4:22:09 AM

OOC. I believe you meant Roy... or I missed who Rob is =P Please confirm before I post.

OOC Edit by Cayzle: Yup, Jerry means Roy.

Zeoll (AC17 hp 14) 
Thursday August 5th, 2010 7:40:27 AM

OOC: Yup, Roy and the party are spending the nights at the shop.

Zeoll is eager to sell the loot, get Roy to the healer, and then get to the bar to collect the reward for the mind flayer.

"It looks like Rroy is getting betterr, the liontaur bard/druid says in his distinctive accent, "but he still looks like he needs a good healing."

[OOC to my fellow players -- aside from the two wands, what was the other loot we got, if any? Also, did we get a bonus pack of potions from Jerry, and did we ever divide them or figure out who is carrying them? Sorry, my brain is bad today.]

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday August 5th, 2010 10:15:33 AM

Beriothian finishes up his nightly trance and heads to the kitchen for a cup of coffee. He inhales the wonderful aroma and lets it block out the natural smells of Mudtown. His drink is interrupted my the ravings of a lunatic off in the distance, though Beri reminds himself that in the past such mad men have been known to have the power necessary to bring about such destruction.

ooc: potions are in group look, carried by Bosk. For the mind flayer we also found a bag of holding. We also found a composite longbow and a quiver with 18 arrows on Roy. FYI for Jerry, our group loot in on Bosk's character sheet.

Also, since it is a new day does that mean that construction on the additional rooms for the shop has been completed ?

Maikill HP 39/39, AC 17 
Thursday August 5th, 2010 11:02:11 AM

Maikill walks over and examines Roy's pile, he then walks around the shop and come back to the pile. He drops a dented cup and a bent spoon onto the pile.

"I think he okay now."

Maikill grabs a cup of coffee and says "I go out, see what going on."

He wanders outside and goes to listen at a distance to what the man has to say. Repenting has been mentioned to him before, maybe it is time? Thinking back over the last couple of days, he decides it definitely is time to repent.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday August 5th, 2010 11:12:04 AM

We also found 1000g.

Mara Szabo (AC 17, HP 31/36) 
Thursday August 5th, 2010 3:26:05 PM

Mara goes with Maikill to investigate the street preacher.

Ransy, AC 21 Hp 31 /35 
Thursday August 5th, 2010 4:50:55 PM

Ransy thinks that after we get healing for Roy, we should stake out the warehouse, to get at the kidnappers.

"Perhaps Valla has been kidnapped as well by those kidnappers. If there really are vampires in Mudtown, they need blood or bodies every day, so it wouldn't surprise me to see Valla in one of those lockers too.
Let's turn our attention to that warehouse; we'll probably find something interesting there.
"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday August 5th, 2010 8:33:22 PM

ooc: Jerry, do you have a strict or lenient policy on posting once a day when we are not in combat?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=15 ;
Thursday August 5th, 2010 10:28:07 PM

ooc: I was wrong earlier, we have two helms of disguise. I forgot that we found one on on the mind flayer. Should we sell it or keep it?

Bosk goes into the kitchen and fries up some bacon and eggs for breakfast and sets it out on the table for everyone.

When everyone sits down the horned cleric asks about the days plans. I think the first thing we should do is get Roy cleaned up, give him a clean set of cloths, and take him to the healers. Zeoll, could come with me? You have a way with words and are most likely to be able to get Roy to help us collect the reward.

If you guys want, half of us can watch the ware house and half can come with me, and we can meet back here for lunch and then collect our reward.


Cooking = 15

Zeoll (AC17 hp 14) 
Thursday August 5th, 2010 11:34:17 PM

"Well, we have that 1,000 gold to pay the healerr, so we can get Rroy healed firrst, then collect the rrewarrd if we arre lucky, and then split the trreasurre. So surre, of courrse I will help. Plus I can carry him."



Ransy, AC 21 Hp 25 /35 [sub by Cayzle] 
Thursday August 5th, 2010 11:35:03 PM

Ransy is glad to come with Zeoll and Bosk to get Roy healed.

What Does It Mean? [DM Jerry] 
Friday August 6th, 2010 1:37:19 AM

"I have been given a sign!!!"

The preacher, tall for a gnome, stands precariously balanced on several actual soap boxes. Each box also has "repent" written upon it.

"Chaos is angered! They are angry with the movement of the lands, because beings of law, long since bound, are freed. The balance between the two is restored.

"Law is furious! Buried, almost forgotten, they are now freed! What does this mean? What does this mean?"

He points at Mara!

"You know! What does it mean!!!"

Everyone in the crowd turns to look at Mara to see what she will say.

-------------

Meanwhile, Roy continues to sleep, a slight smile on his face.

-------------

A construction worker comes over to Beriothian and drops the keys in his hand. He nods, gestures at the finished shop and moves over with the others to watch the preacher.

--------------



Ransy, AC 21 Hp 31 /35 
Friday August 6th, 2010 9:25:29 AM

(Before he went to sleep last night, Ransy used his 6hp healing on himself)

If nobody else will, Ransy will pay for new clothes for Roy. He thinks an artisan's outfit (1gp) and a leather armor (10 gp) will do nicely for Roy.
Then Ransy will carry Roy and follow Zeoll and Bosk to the healer.

Maikill HP 39/39, AC 17 
Friday August 6th, 2010 10:12:58 AM

Maikill stands with a confused look on his face and stares at Mara. Just yesterday she joined up with them, and now he finds out that she has insight into the future.

Quietly he says to Mara:

"I just thought it meant 'repent'. What it really mean?"

Zeoll (AC17 hp 14)  d20+13=31
Friday August 6th, 2010 4:52:39 PM

As Zeoll walks out of the shop with Ransy and Bosk, carrying or supporting Roy as they take him to the healer, he stops to listen for a moment to listen to the street preacher. He listens to what Mara might say.

Then Zeoll has a bit of a say himself. He calls out to the gnome, "How do you know these things, good sirr? And of what should we be rrepenting?"

He seeks to engage the gnome and draw him out. Diplomacy 31!

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday August 6th, 2010 8:28:16 PM

Beriothian hands keys to the party members still in the shop, then heads out with the rest of the group, stopping to listen to the man on the soap boxes.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Friday August 6th, 2010 8:51:13 PM

Caught off guard when Zeoll calls the gnome over, Bosk shifts Roy slightly so that the bard can focus on the sap box preacher. As he observes the two he makes a note to himself that the group should have the curved daggers (fate items) examined at the WLA to see if they can learn anything about them.

(Jim did not state if we went to the WLA healer before, but I am a member and have access to the discounted healing and to their bards.)

Mara Szabo (AC 17, HP 31/36) 
Friday August 6th, 2010 10:30:55 PM

Mara smiles her scar-crooked smile. "It means Law has been restored to its proper place. Chaos has been humbled by the resurgence of its brother and seeks to reclaim its position of might. But those who watch and listen will not allow this to happen. Law will supplant. Law will overthrow. Law will triumph." Her smiles fades, "Or perhaps you are a damn fool that bothers good people with his rants. Time will tell."

Ransy, AC 21 Hp 31 /35 
Monday August 9th, 2010 4:41:08 PM

Ransy whispers to Zeoll: "we don't need flimsy prophets to restore law here; we just need some courageous men, who'll enlist as lawkeeping officers; and some money to pay them their wages, of course."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday August 9th, 2010 9:01:47 PM

Beriothian turns to and whispers to the paladin, hoping his knowledge of the law can shed a light on what he's hearing.
So, Chaos is upset that law was restored in a most chaotic fashion, and Law is upset because things are finally balanced? And in the midst of all this some prisoners, who were apparently lawful, were freed? And somehow the squalid and destitute populace of Mudtown repenting for the actions of the wealthy inside Hook City will appease their anger?

Law must Win! [DM Jerry] 
Tuesday August 10th, 2010 12:09:49 AM

The preacher nods at Mara. "Exactly. But now, chaos is spurned. It has lost. It wants its power back. Every act of chaos strengthes it. So act by the laws of your heart. Of the government. No matter how ignorant the law or lawgiver!"

His eyes meet Beriothian. He mouths "Be careful." Then turns back to the crowd with a flourish. Perhaps this preacher has some levels in bard. He is very charismatic.

"Be lawful! Even now, Chaos attacks! It destroys! It seeks its revenge! Woe! Woe! Woe!"

Then with a flourish, and some smoke, he is gone!

-----------

Meanwhile, the sleeping Roy in his new clothes is carried to the healer by Ransy. The healer greets Zeoll and Ransy.

"Welcome."

Ransy, AC 21 Hp 31 /35 
Tuesday August 10th, 2010 10:27:29 AM

Ransy answers Beri aloud: "I think that preacher doesn't really understand anything about law. The idea that Mudtown should repent for the sins of Hook City is really repulsive. Law states that the guilty should suffer for their own sins, not the innocents living nearby. I think it is some kind of religious belief you're referring to, the weak suffering for the strong, etcetera. But that has got nothing to do with the law. In fact, I would strongly oppose anyone who'd suggest that the weak should suffer for the strong. The law is meant to protect the weak from the sinfulness of the strong, i.e. to protect the innocents in Mudtown from whatever is making their lives miserable. Now, the choice is yours: do you want to protect the innocents or not?

Mara Szabo (AC 17, HP 31/36) 
Tuesday August 10th, 2010 2:52:24 PM

Mara shrugs her shoulders, "But are they innocent, or merely powerless? We find the means and courage to express our true selves when our personal power protects up from the retribution of others. Perhaps the powerful are simply those who are openly honest in their intentions. I doubt the urchins and waifs of Mudtown would be more benevolent than those who oppress them if their roles were reversed. But that is neither here nor now. I am heading back to wait for the others to return from the healer."

Maikill HP 39/39, AC 17 
Tuesday August 10th, 2010 3:42:26 PM

Maikill shakes his head.

"I no understand any of this. Too much talk of law, like law solve all problem. People need learn solve own problem."

growling then comes from his stomach

"I go with Mara, have breakfast. Solve that problem anyway."

Maikill goes back to the store and awaits the return of Ransy and Zeoll.

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+3=8 ;
Tuesday August 10th, 2010 8:51:57 PM

Unless any of the citizens of Mudtown have the power to move gigantic cities across the globe but are opting for squalor I think it's safe to say they are at least innocent of this particular incident.
*Poof*
Huh, I wonder where that guy vanished to so fast.

Having no real tracking ability Beriothian gives a halfhearted glance around the mud surrounding for any footprints of the eccentric preacher before heading back to the shop for another cup of coffee.

Survival (track) = d20+3=8 ;

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 10th, 2010 10:30:18 PM

Bosk looks at Ransy, slightly puzzled at his comment. What are the sins of Hook City? It is not a sin to be wealthy, and they are not profiting off of the citizens of Mud town or taking advantage of them. Unless I miss my guess, the original citizens probably came to try to profit from Hook City by offering protection, services, begging or in some cases stealing. It is for each man to decide what he can afford and should do for others.

The cleric drops the conversation, not trying to be preachy and, remembering how much gold he has put aside, decides he doesn't want to pass judgement on the folks of Hook City.

When they arrive at the healer's Bosk hands over the money to heal Roy and stand back to let Zeoll do the talking.

Zeoll (AC17 hp 14)  d20+13=30 ;
Tuesday August 10th, 2010 11:27:07 PM

Zeoll approaches the healer. "Hello, good tenderr of hurrts. I underrstand that you may be able to heal this injurred man. His brrains werre infested with the worrms of the illithid, and although they werre laterr rremoved by a brrain mole, he has been left as you see him now, berreft of his senses, and behaving strrangely."

Zeoll describes Roy's recent strange behavior.

"Can you look at him, and please tell us if you can help him?"

Diplomacy 30.

Obviously Mad [DM Jerry] 
Wednesday August 11th, 2010 12:28:45 AM

The crowd seems to have the same sentiments as our heroes. The preacher has gone too far. He was entertaining for a moment, but obviously mad. And he wouldn't even stick around to face his detractors!

The crowd disperses, glad in the rain for something to fuss about.

----------

Meanwhile, the healer takes Roy in his lap. "Poor lad. There's something special in this one. More than meets the eye. The gypsy blood in me can feel it."

Then after a moment of reflection, he turns to Zeoll and says, "I will try."

He puts one hand on Roy's heart and one on his head. He begins to hum softly. Some old hymn long forgotten.

Roy awakens with a scream, evidently still in the moment of his injury. He panics attacking the healer clawing at him.

"nooooooOOOOOOOOWWWWW!"



Zeoll (AC17 hp 14)  d20+5=8 ; d20+5=9 ; d20+5=14 ;
Wednesday August 11th, 2010 7:06:54 AM

Zeoll jumps on Roy to stop him from hurting the healer or himself. Grapple check 8, alas, is nothing close to success! "Rransy! Help!" he calls.

If we are not in combat rounds, Zeoll will keep trying, rolling a 9 and a 14. The 14 might do it.

Ransy, AC 21 Hp 31 /35  d20+6=22 ;
Wednesday August 11th, 2010 7:24:58 AM

Ransy tries to grapple Roy as well, calling "stop, Roy, he's helping you; stop clawing"
grapple = 22.

Mara Szabo (AC 17, HP 31/36)  d20=17 ;
Wednesday August 11th, 2010 12:18:57 PM

Mara attempts to grab one of Roy's legs to assist in pinning him.

Aid Another check 17

Maikill HP 39/39, AC 17 
Wednesday August 11th, 2010 12:31:36 PM

Maikill looks around wondering where Mara went. He speaks to those around him at the store.

"You see Mara, she say she come back with me but I not see her? Oh well, more food for us. Not sure about that woman, she a girl but bested three men while Cesar and Ransy did nothing. I guess it good she on our side, I hope so anyway."

Maikills settles down to eat a breakfast of whatever is readily available. Food is food afterall.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+3=7 ;
Wednesday August 11th, 2010 8:06:17 PM

Bosk does his best to help the healer, but with three others in front of him he is unable to be of much assistance.

Roy! It's ok! We are helping you! He saved you! You are better now!



Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday August 11th, 2010 8:07:48 PM

Beriothian walks in from the streets and pours himself a second cup of coffee, followed by a plate of bacon and eggs. Taking his breakfast with him he sits at the table next to Maikill. Noticing that nobody else is currently eating with them Beri decides to talk to him in Orcish.

I think Mara go with Bosk to healer. They want to help Roy. Maybe think that healer needs help. Even if saved, Roy probably still mean. He let kids go into dangerous tunnel. No mind flayer alive to make him do that. He chose evil. Still, glad Roy leaving us soon. Maybe we meet him again, make him pay for crimes. Maybe Roy turn good. I doubt will happen, but Roy brain eaten pretty bad. Eaten brain make anybody do bad things.

Oh, I was given keys to shop before we go hear crazy man. I have your key here.

Beri hand Maikill his key before continuing with his breakfast.

ooc: Welcome aboard Buzz!

I had a nightmare? [DM Jerry] 
Thursday August 12th, 2010 1:55:21 AM

With time Roy calms down, sweating.

He looks up questioningly at those helping him.

"I had a nightmare? Why do you need a healer for a nightmare?"

Shaking, he folds into the fetal position, his ordeal too much to bear.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday August 12th, 2010 1:13:56 PM

Bosk places a hand on the man's shoulder. It was a nightmare of the mindflayer's making. You are not responsible for what happened.

Ransy, AC 21 Hp 31 /35 
Thursday August 12th, 2010 4:44:23 PM

Ransy tries to comfort Roy: I know this has been a nightmare to you. So it has been for all of us. But we came through, and we will see you through too. Seriously. I don't have hard feelings toward you, I just want you to be alright. You've been hit by evil at its worst. It has been controlling your actions, we know. But now it's gone. Please talk to us. You can become a good ranger again.

Mara Szabo (AC 17, HP 31/36) 
Thursday August 12th, 2010 7:09:01 PM

Mara smiles her scar-crooked smile and reaches out to gently stroke Roy's hair in a comforting, motherly sort of way. "Now, now, don't you fret. Your friends are here, don't you see them? They are here and there is nothing to be afraid of. Shhh."

Zeoll (AC17 hp 14) 
Thursday August 12th, 2010 7:58:53 PM

Zeoll, being large and just having tried to grapple Roy, doubts that he would be very comforting to the human. Instead, he thanks the healer, and asks how much the party owes him.

By the way, is this fellow a cleric? Or what? Of what god or power? How about a name?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday August 12th, 2010 8:44:52 PM

ooc: Did we ever cast detect evil on Roy to make sure he really is good and not another wanna'be cultist?

Zeoll (AC17 hp 14) 
Thursday August 12th, 2010 8:52:01 PM

OOC: Don't look at me! I'm no paladin! :-)

Maikill HP 39/39, AC 17 
Thursday August 12th, 2010 11:34:42 PM

Maikill finishes his breakfast and decides to do some work on his room. He finds an old crate and puts a pitcher of water on it and then finds some pallets to make a bed. Spreading a bit of straw on it, he tosses an old blanket on top. Smiling he looks around.

This is the best place I have ever had, I finally made it mother.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday August 12th, 2010 11:48:51 PM

After Maikill leaves the table Beri talks to Sanji.
Looks like construction is all finished. Now that we aren't sprawled across the shops floor it looks like we are about ready to open the shop again. Are you looking forward to running a business?

Names [DM Jerry] 
Friday August 13th, 2010 12:36:07 AM

The healer says, "I have not been named. I am just The Healer. Just as you are Zeoll and have journeyed farther than anyone here could possibly know.

"I came because The Preacher did. He preaches. I heal. Which I have done. Things are balanced once again."

He stands and stretches. "Roy will not heal completely overnight, Bosk. Magic can't sort through horror. It must find its own way. And no he is not evil. He is Roy. But he does have a gift, though he knows it not.

"Until he finds his destiny, keep an eye on him from time to time. He may show the way."

Meanwhile, Roy, for the first time, smiles. Then looks up at Mara and takes her hand.

"T-thanks." He says.

Then The Healer leaves the tent and walks away.

-------

Back at the store, Maikill and Beriothian relax and enjoy one of the best joys in the world. Enjoying a moment of peace, before a beginning.

----
OOC: Can you tell I've been reading Robert E. Howard?

Ransy, AC 21 Hp 31 /35 
Friday August 13th, 2010 10:17:19 AM

Ransy takes Roy's smile to be a good sign. He has checked Roy before he was infected with the worm, and then Roy wasn't evil. Should have checked Yoseph then too! People are not always as innocent as they seem, he thinks. With this in mind, he starts detects evil and checks on the healer who's walking away.

AFter that, Ransy says: "What a good fortune! That healer didn't even charge us for healing Roy! But I think we should leave some kind of reward, as a sign of our gratitude. What do you think, Bosk?

Ransy is also surprised that Roy should take Mara's hand, a complete stranger, and not listen to Ransy's own words, while he was a companion in misfortune (both incarcerated in a locker in the warehouse).
he's probably still suffering from confusion ..



Mara Szabo (AC 17, HP 31/36) 
Friday August 13th, 2010 12:42:35 PM

Mara smiles at Roy's acceptance. She shoulders his weight and helps him walk back to the store.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Saturday August 14th, 2010 4:02:55 PM

Beriothian finishes his breakfast and returns to examine his new room while he waits for the rest of the party to return.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday August 14th, 2010 10:04:45 PM

Bosk thanks the healer for his kindness. Please, tell me more about this preacher you travel with and of your travels. What brings you here to our town?

Ransy, AC 21 Hp 31 /35 
Sunday August 15th, 2010 6:44:44 PM

OOC: the healer has just walked out of the tent and away.

Zeoll (AC17 hp 14) 
Monday August 16th, 2010 6:55:53 AM

Zeoll's jaw drops at the Healer's words. How could he know about me, he thinks to himself. Who is that person?

After standing and gaping long after the Healer makes his exit, Zeoll murmurs, "I have hearrd that the South is home to many unusual Powerrs, not just the famous Crrones Who Herrald Change, but many otherrs too. Maybe we have just met one."

"If so, then we have been indeed forrtunate. Since Rroy is betterr, and we have not drrained ourr purrse!"

The liontaur thanks Mara for keeping her head on straight. "You did betterr than I did to rretain yourr prresence of mind."

He follows her and Roy.

Maikill HP 39/39, AC 17 
Monday August 16th, 2010 3:58:41 PM

Having finished decorating his room, Maikill lays down on his straw covered pallet and awaits the return of the others.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday August 16th, 2010 6:04:22 PM

ooc: Above is my new C.S. It it not quite complete (mostly weight calculations), but it has group loot at the bottom.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday August 16th, 2010 8:17:40 PM

Beriothian... drinks more coffee I guess.

Mara Szabo (AC 17, HP 31/36) 
Monday August 16th, 2010 10:01:15 PM

ooc: Mara aims for the darkness.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday August 16th, 2010 11:09:57 PM

ooc: Does Mara cast Magic Missile?

Zeoll (AC17 hp 14) 
Tuesday August 17th, 2010 6:39:34 AM

An OOC message from Cayzle:

Friends, Jerry has been laid up with a bad back, and will not be in for a few days ... maybe for the rest of the week. I don't think he is even up to e-mail.

So if you have any pressing Jerry business, send it to me and Kent.

As for a DM this game, I'm working on it.

CO-DM Buzz 
Tuesday August 17th, 2010 12:22:34 PM

ooc: Greetings my friends. I am happy to be here to in this game!

I am really looking forward to joining this game. I am very fond of low level games. I believe that is where the true gaming experience is to be had. Not a lot of magic to depend upon as a crutch and working as a team is essential.

Now, it is my understanding that Jerry was going to take the first month of the module, to get you guys started, then I would take over in September or October, but today was the first I heard of Jerry being out and unable to post.

I will try to get my computer at home up and running so I can pull up the information I have on the module, but I do not have internet access at home, so I am dependant upon others to get in a post.

I have been looking over character sheets. Bosk is the only one I do not have access to. Could you please give me permissions to view this character?

Please be patient during this transition. It might be a week, but we will be getting you some regular posts again soon.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 17th, 2010 12:46:55 PM

Buzz,
Try it now. I had to put together a newo one and put it up last night. It is published as a webpage, so anyone/everyone should have access to it by clicking on my name.

ACDM and Substitute DM Cayzle 
Tuesday August 17th, 2010 2:12:18 PM

ACDM Cayzle here again -- I'll make some sub DM posts this week while Jerry is out. Lord knows I know the game. Maybe we can get some of the minor but outstanding issues with this game cleared up. Look for my substitute DM post soon.

ACDM and Substitute DM Cayzle 
Tuesday August 17th, 2010 2:57:32 PM

The Healer leaves even as Bosk is still talking to him, and disappears before any pursuit can be mounted. Ransy, Zeoll, and Bosk are in turns amazed at this Healer and at his gift of healing, freely given without remuneration. They suspect that this nameless "Healer" is something more than a common barber or chirurgeon, maybe more than a mortal cleric, but they are left holding only whisps of mysteries and wonderment, without answer. Maybe they might suspect that they live in a magical place and time, at the least.

Mara, with a more solid head on her shoulders, leads Roy away, supporting him. Together these five return to the store. As they walk, Roy's gait and manner become more steady.

By the time they reach the store, Roy has regained a bit of his old self. They rendez-vous with Beriothian and Maikill, and the party of Iron Adventurers is together again.

[OOC: Correct me if I am wrong, but we currently stand at six PCs? Ransy, Zeoll, Bosk, Mara, Beriothian, and Maikill? Forgive me if I have left anyone out.]

Roy asks, "Well, my 'friends' " -- and the sarcasm is heavy in his voice -- "it seems I am in your debt, although the some gaps remain in my memory such that I am not sure exactly how. So if you would be so kind as to bestow upon me my gear, which I trust you have kept safe, I will be on my way. To tell the truth, very far away."

"Unless, that is, you want these humble garments in which I am dressed, in which case I will go forth again from your midst as geared as I was the day I was born. Again."

[OOC: Friends, we have four days to tie up lose threads and get us ready for a new DM and module. Let's do it. As I see it, our jobs are to (A) divide loot (mostly to be done in the Catacombs and in e-mail), then go shopping, and bring XP, possessions, and PC sheets up to date, (B) See that bartender or abandon the illithid bounty, (C) Get the store running well so we can be absent and not worry about its operation, (D) Whatever else I am missing. Pipe up now!]


Ransy, AC 21 Hp 31 /35 
Tuesday August 17th, 2010 3:34:09 PM

OOC: Roy is not dressed in humble garments! Ransy bought an artisan's outfit and a leather armor for him (catacombs ticket 1141) and Jerry acknowledged that they were given to him. Bosk paid half of it (5.5gp).

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 17th, 2010 4:56:40 PM

Jerry told me we would also take a three week in game break to tie up loose ends during which time I was going to rp the avenger initiation. It sounded like others had side quests or things to do (three weeks seemed long to me), but he was not specific.

ACDM and Substitute DM Cayzle 
Tuesday August 17th, 2010 4:58:41 PM

OOC: LOL! I'm just rolling with the punches here! Avenger initiation sounds good to me!

Roy looks down at his clothes. "Oh. Very nice," he says. "Well, my weapons, and then I'll be out of your hair."



Maikill HP 39/39, AC 17 
Tuesday August 17th, 2010 5:32:46 PM

Hearing the others return to the store Maikill comes back downstairs and stares at Roy.

"He walk now, talk too?"

when he asks for his weapons, Maikill responds:

"See, I tell you he want bow and arrows back. Look Roy, last time you held bow you shot me, here in arm. No do that again."

Ransy, AC 21 Hp 31 /35  d20+10=19 ;
Tuesday August 17th, 2010 6:37:10 PM

"Yes and you shot me in the leg, I am still wounded from your shot. Are you sure you need to leave us so soon? I mean, what are you in such a hurry for? There's a lot to talk about. We've gone through a great deal of misfortunes together, man!
At the very least you could tell us what you know about Yoseph. You left together with him and later we found out that he, Yoseph, was a cultist. He's probably the one who infected you with the worm. What can you tell us about him? Where did he leave you? When did you last see him?
And don't you want to help us get those kidnappers who locked us in those lockers in the warehouse? You're not going to walk away from that, are you?
"

Diplomacy used on Roy = 19.

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+5=7 ; d20+9=27 ;
Tuesday August 17th, 2010 9:00:04 PM

Upon hearing the party return Beri leaves his room and joins the others. As he talks he hands out the remaining keys to the shop to the last of the party members.

I see our guest is back to his normal self. We are happy to let you go on your way, but I was hoping you could answer a couple questions. Do you know remember anything about the warehouse we found you in or the people involved with holding you there? Any knowledge of the painting world we fought the mind flayer in or the even worse terror that was inside that temple? And you left were Yoseph and Arriet captured or killed for betraying Vellinius?

Diplomacy=7... not change :(
Sense Motive = 27

ooc: There was not indication that this happened to Yoseph or Arriet, I just have been suspicious that in the end the mind flayer had their kids and they were missing.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 17th, 2010 10:08:36 PM

Bosk hands Roy back his bow. You are still recovering. Stay with us tonight, and you can leave tomorrow. What type of hosts would we be if let you leave before you were fully healed?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 17th, 2010 11:33:27 PM

ooc: Has Cesar left the game?

ACDM and Substitute DM Cayzle 
Wednesday August 18th, 2010 8:03:08 AM


OOC: Nick wrote that he was having trouble with Wold access on the 13th. We double checked his rights out, and I e-mailed him on the 17th and the 18th. I have not heard anything yet. I hope to get him back here asap.

ACDM and Substitute DM Cayzle 
Wednesday August 18th, 2010 2:54:49 PM

Roy looks at Maikill and Ransy -- and seems confused. "I shot you? I promise not to do that again. Um, well, sorry."

Ransy asks about Yoseph, and Roy's confusion deepens. "Yoseph? ..."

Beri adds to his mental dismay and disarray. "Arriet? Painting? Vellinius?"

He shakes his head hard and struggles. "There was a mind flayer ... and children ... We were trapped together ... you! You were with me! And we got out, and you didn't give me any clothes! I was so angry. What was that about?"

Roy sits down and puts his head in his hands. "Maybe I should get a good night's sleep, he said. He shakes his head again. Then he leaps up. "Or I should just get out of here! Start over, somewhere new! That's what that Healer said to do. 'Get away,' he told me.

Ransy, AC 21 Hp 31 /35 
Wednesday August 18th, 2010 5:01:48 PM

Ransy answers Roy: "Yes, I was trapped in the lockers too! But I couldn't give you clothes then; they had taken all our money away, remember? So I didn't have a farthing on me at that time, nothing to buy clothes for you with. Honestly, I thought our rescuers would solve that problem for you. But at first they didn't even give me my clothes back. It was only after I healed a mole, the brain mole, that I got my own stuff back.
I still think it strange that someone took your clothes and gear out of the locker. I mean, our kidnappers weren't interested in our stuff, only in our money. So who took your clothes, I wonder. Well, perhaps we'll never know; this is a strange town. But we could answer some questions if we stake out the warehouse. We'll catch the thieves sooner or later. Don't you want to be around when that happens?
"


Mara Szabo (AC 17, HP 31/36) 
Wednesday August 18th, 2010 8:27:55 PM

Mara stands back and watches.

Maikill HP 39/39, AC 17 
Wednesday August 18th, 2010 8:51:50 PM

"Well good then, I not like arrows. Axe more fair, stay close to enemy, give them chance hit too. Arrow sneaky, not nice."



Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday August 18th, 2010 9:10:32 PM

If you look around, you will see that the one who refused you clothes is no longer among our numbers. He was a very distrusting person, though reliable in combat. He had a strong concern that you might have had had a connection to Vellinius... that's the mind flayer who had possessed you and the children. I don't know if the mind flayer had implanted it's spawn in you prior to us rescuing you or if it happened after you left, but it took all of us to take him down and rescue you.

ooc: Did my sense motive show that Roy genuinely does nothing about this?

ACDM and Substitute DM Cayzle 
Thursday August 19th, 2010 7:24:53 AM

Sorry, Beri, I forgot to mention the sense motive check. In fact, it is clear that Roy remains somewhat damaged goods after his ordeal. He is telling the truth, as best he can, and is genuinely confused. Evidently this Healer person somehow urged him to change his location and recover, probably somewhere peaceful -- although you who were there did not hear the Healer say anything to him.

Roy answers Ransy, "No, no, please. I don't want to go back there. I just want to get on with my life and forget all this ever happened."

In answer to Beriothian, Roy says, "Well, uh, well, I'm glad that thing is dead. Thanks ... sure, thanks for that and for rescuing me. But I just want to forget about it and get going away. My memories of this whole thing are ... shaky, and bad. Let me put them behind me."

Zeoll 
Thursday August 19th, 2010 7:29:34 AM

The liontaur tells Maikill, "I like yourr philosophy! You stay nearr the enemies, and I'll stay rright behind you!" He grins at the half-orc barbarian.

Zeoll turns to Roy, and says to him gently, "Okay, okay. But you'rre in no shape to rrush off rright now. Spend the night with us, like my big frriend Bosk herre suggests, and see how you feel in the morrning."



Maikill HP 39/39, AC 17 
Thursday August 19th, 2010 6:38:02 PM

Maikill grins back.

"Yes Zeoll, it good you watch my back. We fight good together."

he says oblivious to Zeoll's real meaning

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday August 19th, 2010 8:39:01 PM

I know how you feel. The mindflayer attacked me from behind a couple weeks ago and almost made an afternoon snack of my heads contents. It's only now that he's gone that I'm able to start putting it behind me. I count myself lucky that I didn't have to witness the events caused by the creature the mindflayer was serving. I have no problem with letting you head out, though I would remind you that you needed to be supported on your walk back to the shop, and you haven't had a real meal in a couple days. I would suggest that you at least wait until after lunch before heading out, it should be ready shortly.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday August 19th, 2010 11:20:00 PM

Bosk hangs back and wonders how Roy will react when they bring up the reward. Perhaps they should offer him some gold to help him get back on his feet.

Zeoll 
Friday August 20th, 2010 7:38:17 AM


The liontaur offers Maikill a sincere hand. "I look forrward to the battles we will face togetherr, my new frriend!

ACDM and Substitute DM Cayzle 
Friday August 20th, 2010 7:58:20 AM


Roy agrees with Beriothian that he will stay for lunch, and probably for the night. The morning is soon enough to leave. He has no desire to confront anyone.

Maikill and Zeoll have a conversation. Bosk wonders how to bring up the topic of the reward. Mara remains quiet.

So what, your substitute DM wonders, is next? The reward? A day spent in peaceful relaxation, maybe? When was the last time you had five minutes to sharpen your weapons, fix that buckle on your armor, or get some training time in at the WLA (a requirement you may have been neglecting)? Do let's see you guys initiate some actions!

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday August 20th, 2010 10:51:03 AM

ooc: Nope, we haven't forgotten about the WLA. Originally Jerry was going to take a couple weeks to have people wrap up their side quests. Beri doesn't actually have anything specific planned so I was planning on heading to the WLA while Bosk did his avenger stuff, Maikill hunted down his uncle,etc.

Besides doing training, while there I was also planning on using their services to find see if they knew anything of the monster we lost the children to and the ghosts in Valla's tower (I was also planning to see if Valla still owned the tower or if it was for sale again so that we didn't lose such a cool side quest). And if Alistair (or Grendel) grant me an audience I would stop by to see them as well.

Ransy, AC 21 Hp 31 /35 
Friday August 20th, 2010 11:46:47 AM

Ransy will join Beriothian in doing some training at the WLA.
He will also set up a note there, for members' eyes only, asking whether anyone knows about kidnappers who lock away their hostages in lockers in a warehouse.
He will also visit a guardhouse, politely ask to see a leader of the guard and ask him what it would take (in terms of money and support from authoritative people) to establish a regiment of guards in Mudtown as lawkeepers. Has it been tried before? If not, why not? If so, why did it fail?

Maikill HP 39/39, AC 17 
Friday August 20th, 2010 4:23:43 PM

ooc: not really sure how Maikill can hunt down his uncle w/o a lot of dm time, which would take up group time here. Think he will be an ongoing occasional story line now with Jim gone and no permanent DM for now.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday August 22nd, 2010 9:04:07 PM

ooc: I don't actually know, but my guess is that that was actually the reason Jerry was going to do have us work on these side quests, because this way we can put off starting a new module until we have our permanent DM. Of course, it all depends on what our current DM prefers.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Sunday August 22nd, 2010 9:10:34 PM

My plans are to collect the reward, go through the avenger initiation, visit the WLA for training and a bardic lore check on the curved daggers, and eventual wold domination.

ACDM and Substitute DM Cayzle 
Sunday August 22nd, 2010 9:37:05 PM

BTW, Bosk, did you go say "SOLD" regarding the loot at the CC? I did not get an e-mail, did I?

Zeoll 
Monday August 23rd, 2010 9:57:35 AM

Zeoll stays with Roy while he rests and sleeps. He ponders what kind of animal companion he should summon next. Maybe a wolf? Something with wings?

When he has a free moment out of Roy's hearing, he asks his friends, "Arre we going to take Rroy to that innkeeper fellow to claim the rrewarrd? What kind of witness will he make? If Rroy is dead set on leaving tomorrrow, we better go right away in the morning?"


Zeoll 
Monday August 23rd, 2010 3:22:03 PM

Zeoll also spends some time working on his garden. He invites anyone who is around of his new friends to lend a hand or to spend some time sparring.

ACDM and Substitute DM Cayzle 
Monday August 23rd, 2010 3:26:23 PM

On this day, you leave the store in the morning, see the Preacher in the street, meet the Healer, and get Roy cured (although evidently there is some lingering damage). You all meet back at the store.

Roy wants to leave, but is convinced to stay to rest and eat. Zeoll stays with him.

Ransy and Beriothian spend the rest of the day at the WLA, training. Ransy posts a note asking for leads in getting info about the kidnappers. [OOC: Make a Gather Info check, with a +2 Aid Another bonus from the WLA in general].

Ransy also speaks with a Hook City guardsman about providing constabulary services to Mudtown. The answer gives him the sense that, if the constable represents common opinion of Hook City citizens generally, then (a) there is nothing worth guarding or patrolling in Mudtown, (b) the people there are not even citizens, and do not deserve any such consideration, and (c) no one in his right mind would pay for it. Legalistically, seeing as Mudtown is not even in Hook City, there is nothing stopping anyone from setting up whatever police or vigilante operation you might like. Except the denizens of that sink hole might not cotton to it.

By the way, given Ransy's busy activities in gathering info, he really does not get any training in. Beri does get a day to his credit, if he stays until dark and gets home a little late.

Bosk takes on the chore of visiting the Catacombs and selling the party's loot. He mentions going to fetch the reward as his next priority.

Maikill has a half a day of activity to use up.

[OOC: I have heard nothing from Cesar, and I unfortunately just got an e-mail message from Mara bowing out of the game. So I am giving them both honorable exits at the current time. We'll assume they make their departures today, for some personal reasons that give them the chance to return later if things work out.]

Maikill HP 39/39, AC 17 
Monday August 23rd, 2010 5:20:26 PM

Maikill spends the day sharpening his axe and dagger, oiling his rhino hide armor, and carefully storing his potions so that he has two at hand and the rest wrapped in cloth and put into his shoulder pack to prevent breakage.

ACDM and Substitute DM Cayzle 
Monday August 23rd, 2010 6:11:42 PM

OOC to Maikill -- okay, that catches you up for today. What about tomorrow? Roy is leaving in the morning unless you all give him some reason to stay.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday August 23rd, 2010 8:46:45 PM

Beriothian returns to the WLA and spends the evening training. For hours he practices jumping onto small tables, jumping down stairs, and landing into a roll. At the end of the day they tell Beri to jump, and at each jump to shout "How high".

After about five jumps one of the officers interupts him: Are you really that dense boy? Quit clowning around and just tell us how many stinkin' inches your jumping each time!

ooc: Bosk, I'm not sure how much help our witness will be without any memory... kind of defeats the purpose in bringing him.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday August 23rd, 2010 10:39:46 PM

ooc: What is the state of Roy's memory? Bosk will try to convince Zeoll or Beri (they are more convincing) to get Roy to come with to claim the reward.

Ransy, AC 21 Hp 31 /35  d20+4=14 ;
Tuesday August 24th, 2010 7:48:50 AM

Gather info = 14 (including WLA +2)
It seems Ransy gets only vague or no hints about the kidnappers at the WLA.

Ransy thinks the Hook City guardsman is rather prejudiced against Mudtown, it almost sounds like disdain. He says that you can't expect people to grow in respectable citizenship, if you deny them the benefits of the law. After a period of about three years, the citizens will probably appreciate those benefits themselves, and then they will pay for the guards themselves, through taxes. So, no, you don't have to be out of your mind to pay for a regiment of guards in Mudtown. You just have to have faith in the future.

Next day, Ransy will go to the WLA to exercise his climbing skill.

Zeoll and his dog  d20+13=30 ;
Tuesday August 24th, 2010 3:07:11 PM


At Bosk's urging, in the morning Zeoll tries to talk with Ray. He speaks softly and gently, using his best manner. He asks how Roy is feeling, and how his head is doing. He explains about the reward, and asks Roy if he would come to tell what he has seen.

Diplomacy 30.


ACDM and Substitute DM Cayzle 
Tuesday August 24th, 2010 3:11:24 PM


OOC: Amid all the player (and DM) shuffles in this game, I am pleased to welcome back Marty, playing Valla. Please feel free to post anytime.

YESTERDAY

Maikill spends the balance of the day getting his gear in good repair for his next adventure.

Ransy tries to pick up kidnapping news at the WLA and finds a notice posted there: "Please help us find our missing daughter, a young human lady, fair of skin and hair, wearing a blue dress and grey apron, named Tallie. Last seen in Mudtown. Contact Harls the Cooper on Maple Lane." Ransy recognizes the street as one that is near the edge of Hook City, near the gate to Mudtown.

Beriothian trains hard at the WLA.

Zeoll works on his garden.

Bosk has a quiet word with his friends, asking that they approach Roy.

TODAY

In the morning, Ransy considers training at the WLA, although now he also has a possible kidnappers lead.

Zeoll talks with Roy, and convinces him to tell his story one last time. But after that, Roy is set on leaving town and making a new start in his life somewhere else.

Ransy, AC 21 Hp 31 /35 
Tuesday August 24th, 2010 4:07:24 PM

Ransy tells the others what he has heard. "It's a slim chance, but it's better than nothing. Who wants to go with me to Harls the Cooper on Maple Lane. Even if it is not connected to our kidnappers, it's still worth the effort to save an innocent girl, Tallie. On the other hand, it may also be a ruse by the kidnappers themselves, to attract goodies like me and kidnap them once they show in Maple Lane. For that reason, I'd rather not go alone."

Ransy will postpone his training efforts to go to Harls the Cooper, but only if some of the others go with him.

Maikill HP 39/39, AC 17 
Tuesday August 24th, 2010 4:22:25 PM

"Maybe save girl? I go."

Maikill prepares for a fight, donning his rhino armor, his pack and grabbing his axe.

"Maybe we take Roy first to see man at shop, they Roy can go where he want and we go rescue girl."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday August 24th, 2010 8:06:09 PM

Beriothian walks into the kitchen, his legs obviously stiff from yesterdays training.
I still need to to put in some more time at the WLA today, but it sounds like the place you are heading to is on the way. I doubt it's a ruse by the kidnappers, after all nobody we rescued was caught through such methods, but that doesn't mean the kidnappers won't be keeping on the house to watch for trouble. After we talk to them I can head into the city for the rest of my training.

Valla (I need links to my CS!!) 
Tuesday August 24th, 2010 8:06:45 PM

After running franticly through Mudtown all alone for a while now. Valla lost track of time, lost his appatite and has dehydrated himself almost to the point of death. Having been beaten, scared, robbed and traumatized, Valla finds his way back to the shop, his eyes blood shot, his hair cropped out in random places. He now looks like he has the mange. His robes are ragged and torn, his leather boots are black and ripped to pieces. He has no pack, nor weapons. Even his shabby armor is gone. Only the outline of his spell book is seen beneath his robes. The elven wizard has obviously seen better times, even when he was knocked out. As he stumbles to the door of the shop, he thrusts it open. Stepping inside he is relieved to see his old friends, and a few new faces.

I had to run... They chased me... My tower.... Death... is all he was able to spit out in a shaky voice at that. Seconds later he slumps to the ground, sweating and shaking.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 24th, 2010 10:23:21 PM

Valla, the link to your CS is below.
https://docs.google.com/View?id=dcqs5fnn_0ckk65rdh

Bosk splits up the gopd he recieved from the catacombs and will go with Zeoll and Roy to try to collect the brain eater reward.

ooc: please email me on how you want to split the catacomb money (How much do Valla and Mara get ?) The amount is listed in the catacombs. Maikill is getting the healing potions from his share. Sorry about the short posts lately. My wife is finishing her thesis for grad school and monopolizing the internet. Aparrently her schooling is more important than my gameing.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 24th, 2010 10:29:16 PM

Gold from the catacombs is 6052.5g

ACDM and Substitute DM Cayzle 
Wednesday August 25th, 2010 7:11:06 AM

OOC: Mara and Cesar have departed for parts unknown. How you divide the money is entirely up to you.

Zeoll 
Wednesday August 25th, 2010 3:31:18 PM

Zeoll agrees with Maikill -- he wants to collect the reward before Roy leaves -- and this stinky mind flayer head is grossing him out and insulting his nose. Then the prodigal son returneth!

The liontaur rushes up to Valla and embraces him. "My frriend! We werre quite concerrned! Look at you. Come on, herre get cleaned up and have a rrest. Tell us what happened to you!"


Ransy, AC 21 Hp 34 /35  d20+5=11 ;
Wednesday August 25th, 2010 3:32:36 PM

Ransy tries to catch Valla as he falls and carries him to a bed. He'll try to diagnose what's ailing him.
Heal = 11.
If it's just hitpoint loss, he'll heal him for 2 hp by laying hands on him.
Anyway he says: "Valla, you can stay and rest here; we're going to Hook City to visit parents whose daughter is missing, probably kidnapped in Mudtown. We're still looking for the kidnappers who took me, Cesar and Roy. If you're feeling well again, you can join us on Maple Lane, look for Harls the Cooper".

ACDM and Substitute DM Cayzle 
Wednesday August 25th, 2010 3:35:09 PM

Ransy is all set to go to Harls the Cooper's house on Maple Lane, near Mudtown (but not in it).

Maikill wants to go to collect the reward first, before Roy leaves.

Beriothian follows Ransy.

Then Valla arrives, out of breath and looking the worse for the wear!

Bosk, back from the Catacombs, divides the loot and does not offer an opinion on what to do next.

Zeoll agrees with Maikill and then welcomes Valla.

So, what's it to be? Reward or Tallie? Seeing as if you do not try to collect the reward now, you may be missing your chance, your kindly substitute DM suggests the former. But talk with Valla, make a decision. Do let's move the action along!


Ransy, AC 21 Hp 34 /35 
Wednesday August 25th, 2010 4:10:03 PM

"Okay, we'll try to collect the reward first; but as has been said, now that Roy has lost his memory, it's probable that we won't get it anyway ... but a try will not harm; let's all go, perhaps that barkeeper will be impressed by our numbers. Zeoll, will you do the talking? Then we go to Tallie's parents, yes?"

Maikill HP 39/39, AC 17 
Wednesday August 25th, 2010 6:02:50 PM

"Valla, who hurt you? Tell me, I find them make them pay for hurt."

Maikill says to Ransy.

"Ready to go."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday August 25th, 2010 9:08:39 PM

Ready when you are, but I'm keeping my mouth shut when we are at the bar this time.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday August 25th, 2010 11:40:13 PM

Bosk also goes, but lets Zeoll do the talking.

Zeoll 
Wednesday August 25th, 2010 11:50:22 PM


The liontaur is happy to talk, but asks, "What should I tell him? I wasn't even herre forr all of it!"

Ransy, AC 21 Hp 34 /35 
Thursday August 26th, 2010 7:43:53 AM

Ransy says: "Okay, I'll tell you what you should say, but not how you should say it. We are counting on your golden tongue and diplomatic language use to get us the reward.
But here is the contents, which should be conveyed to the tavernkeeper:
two days ago a few members of our group (point to Beri and Bosk) came here to collect the reward, which you promised to those who would slay or incapacitate the brain eater. They told you that we've killed the mind flayer who's been active in this town. I have understood that you've refused to yield the reward, on the reasonable ground that they had no proof of slaying that monster. We respect that decision; in similar situations we would require proof as well.
However, there was an eye-witness, a person who's not part of our group and who will not share in the reward in any way. That's why we've returned today. We have brought him with us, here he is, his name is Roy. The problem is that Roy was infected with a worm in his brains. The mind flayer exerted absolute control over Roy while the worm was in him. We've, of course, cured Roy of this worm, by means of a brain mole who can extract and eat such worms. However, when we did so, Roy's brain was apparently damaged and he became catatonic. Now, a healer has helped us to bring him back to full consciousness. However, his memory was damaged as well and some of the recent happenings are gone. However, we think that enough of his memory remains to establish beyond reasonable doubt that a) he was captured and controlled by an evil monster; and b) that he was liberated from that monster by our group. If you doubt that, you can question him yourself. All in all, that should be enough to establish beyond reasonable truth that we are speaking the truth. We really have killed the mind flayer.
"

AFter this lengthy exposition, Ransy adds: "I hope this works, but don't put too much faith in it, my friends!"

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday August 26th, 2010 8:05:14 PM

Oh, and somebody really should make sure that Roy is willing to come with us and really does remember something that would indicate we did stop the murders.

Zeoll  d20+13=30 ; d20+13=22 ;
Friday August 27th, 2010 8:03:30 AM

Zeoll talks gently with Roy, asking him to come with the party to tell the owner of the inn his story. Diplomacy 30.

At the tavern, Zeoll approaches the owner. He explains the situation and offers to let Roy act as a witness. Diplomacy 22.

[OOC: Is this the Inn of the Poison Frog? Hard to make heads or tails of the archives quick like. What IS the owner's name? And why is he offering such a huge reward? Any one have an idea?]



ACDM and Substitute DM Cayzle 
Friday August 27th, 2010 5:14:16 PM


Ransy suggests going to the inn [The Poison Frog Inn?] to collect the reward. He asks Zeoll to do the talking.

Maikill, a little more than somewhat upset at Valla's state, presses him for details on his absence. Valla evidently cannot yet bear to speak of it.

Beriothian is ready to come along, but he is wary of saying the wrong thing. Bosk too.

Zeoll feels unsure of what to say, although he is willing to say it.

Ransy offers some great detail on that to the liontaur. [OOC: Thanks! I prefer not to be a prime mover of events while also DMing!]

Beriothian suggests to Zeoll that Roy needs to be handled as delicately as the innkeeper. Zeoll nods at that.

Zeoll works his diplomatic magic on Roy, and, to a lesser-but-still-compelling extent, on the innkeeper.

The liontaur's dulcet tones, used to give life to Ransy's very eloquent ideas, seem to have an elucidative effect on the innkeeper's understanding of the matter. Especially when Roy joins in to say that yes, this is the head of the mind flayer that held him captive, and yes, these heroes killed it, and yes, they freed him of its influence and helped him to get healing.

"Well, that all seems clear," says the owner of the establishment. "If you'll just hand over the head, I have the reward right here for you." He fetches a jingling bag of something heavy from under the bar.

[OOC: My apologies for slow posting recently, friends. I am running two games, and I want to do justice to both.]

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday August 27th, 2010 9:11:40 PM

Beriothian is thrilled to see the group finally handing over possession of the decomposing head, and wonders momentarily whether the catacombs sells a masterwork air freshener.
Well, if our chores are done here I'm ready to head over to Maple Lane.

ooc: Zeoll, the short version of the reward is that with each victim who was found with his brain removed the reward for putting a stop to it went up. The innkeepers didn't give his name when we met. Also, I don't know if the innkeeper put up the initial reward, but I know others chipped in as well. Chipper Wanes, for example, was being held for the murders prior to the final murder, but after the last one he was freed at which point he chipped in bringing the reward up to 12,000gp.
(for reference that was on Wednesday December 23rd, 2009 5:03:10 PM )

Ransy, AC 21 Hp 34 /35 
Monday August 30th, 2010 5:25:29 PM

Ransy thanks the tavern owner and later thanks Zeoll for his words.
He says: "I agree with Beri; let's go to Maple Lane, to solve the mystery of the kidnappers. A lost girl is as good a lead as the warehouse with the lockers. So let's go!
By the way, there is now a lot of treasure to be divided. Perhaps we can go to the catacombs later and buy some stuff. I think I might fight better if I get some gloves of ogre power...
"

Maikill HP 39/39, AC 17 
Monday August 30th, 2010 5:29:32 PM

Glad to be done with the business, Maikill also pipes in.

"We need rescue girl, I agree. Go find out more now, tonight maybe we get her out if she in locker."

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday August 30th, 2010 8:00:59 PM

We will try to find the missing girl Maikill, but it probably won't be that easy. They may have changed the lock so that our gem won't let us in again, and if we were to free her right away we would probably be fire bombed in our sleep.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday August 30th, 2010 10:53:04 PM

Bosk waits until the group is alone before splitting up the gold.
(ooc: Only one person emailed me. The suggestion I recieved was to split the gold among the members who were there and to give Valla a partial share since he was there until the final battle. What are everyone's thoughts.)

Ransy said the notice said that we need to contact Harl's the Cooper on Maple Lane. I suggest we split up with some of of going there while the others go to the catacombs. For all we know the she already returned or was rescued, and if not we want to take the job before someone else takes it. We also should go to the catacombs right away incase we need to travel. It would be a shame if we had to leave before gearing up.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday August 30th, 2010 11:17:18 PM

ooc: I think that sounds good for loot, and Valla can take one of the newly vacated bedrooms we added while he was gone.

Zeoll 
Tuesday August 31st, 2010 7:36:13 AM

When the group has privacy, the liontaur says, "Well, I wasn't herre at the starrt of the quest, and Valla wasn't herre at the verry end. If he gets a parrtial sharre, then I should too."

"Hey, what about that otherr wand? The special one? Should we trry to sell that? Orr did we alrready?"

Zeoll offers props to Ransy on finding out about the missing girl. "We should take carre of the living girrl beforre we get to the dead ones. The ones in Valla's Towerr, I mean."

ACDM and Substitute DM Cayzle 
Tuesday August 31st, 2010 7:50:02 AM


At the Poison Frog, a stinky head is exchanged for sweet sweet coins. After exiting, Roy bows. "Once I thought you were my enemies. But you have helped me as friends too. So with mixed and confused feelings, let me bid you farewell, with a sincere, heartfelt, and kindly wish that our paths never cross again."

The man walks off, out of Mudtown, and out of our story, at least for the present.

With no one around to overhear, you discuss your next move. Shopping while you have a chance? Or right to the House of Harls? You note that the reward sack contains 5,000 gp.

Ransy, AC 21 Hp 34 /35 
Tuesday August 31st, 2010 11:23:17 AM

Ransy answers Zeoll: "The wand with the fireballs has been sold; but the scroll with contingency is still here. I suggest we give it to Valla for now; perhaps he can use it later on in the interest of the group. Or we could try to sell it to Master Alistair when we meet him again.
Anyway, I see that all in all there's more than 11,000 gp in loot. I think it's very difficult to determine the share due to Valla and Zeoll. Zeoll has shared the same danger as the rest of us in confronting the mindflayer. Valla has had a difficult night in Mudtown, Perhaps we should share liberally, Valla 1000 gp and the scroll, the rest each a fifth of the money, that's about 2000 gp each to Zeoll, Bosk, Maikill, Beri and me.
But let's go to Harls the Cooper, while Bosk visits the catacombs."

Maikill HP 39/39, AC 17 
Tuesday August 31st, 2010 11:33:59 AM

"I not good with number, just as long as fair it good. Bosk, if you go to store while we find girl parents you buy me something?............. I want better axe."

Maikill hands Bosk a sack of gold coins.

"Hope this enough."

ooc: please get Maikill a +1 great axe, cost 2320gp. If my share doesn't cover it, Maikill has 500 gp on him and you can take it and return with the change.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday August 31st, 2010 8:36:19 PM

I would suggest we all head to Maple Lane, then split up after we get the details. The house is near the gate to Mudtown anyway, and if the kidnappers happen to be watching the house we will be safer with larger numbers. I'm heading off to do the rest of my training after

ooc: Just to be clear, I was including Zeoll as one of the people that had been here the whole time, not one that had just shown up. I forgot that this extended back before he joined us... it's been a long trek.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Tuesday August 31st, 2010 9:43:13 PM

Bosk is glad to get rid of the smelly head, and is glad that he thought to chop it off. Immediately the Horned Cleric notices the sack is a little light, but considering his poor negotiating skills and skewed telling of the story decides to let Zeoll deal with it as ge sees fit. Tossing the liontaur the bag he thinks to himself I have made more gold this month than I did in the last year. Perhaps it's best to let this one slide. We wouldn't want them looking too deeply into our story.

ooc 1: Yes, Bosk will get Maikill's axe.

ooc 2: I feel Zeoll should get an equal share since he has been present since the last big battle (witches) that gave us a fair amount of loot. As for Valla, he has been gone a while, but he only missed a few days before the quest was over. Most of what he missed was transitional, so missing xp for not posting seems more appropiate, that and I would like to encourage players who take a break to come back, so I feel he should get 80% of his share.

Zeoll 
Wednesday September 1st, 2010 7:59:22 AM

[OOC: I am sure it was a Wand of Contingency, with five charges remaining. Why refer to it as a scroll?]

Zeoll grins at the discussion over loot. "Firrst of all, it does not matterr in the larrgerr scheme of things. We arre all frriends, so please let us have no harrd feelings." The liontaur agrees with whatever the consensus is.

[OOC: But Marty has not posted in a week, so it may all be moot. I e-mailed him yesterday but no answer yet. I hope he will join us soon and regularly.]

Zeoll agrees with Beriothion. "Let's go talk with the cooperr. Then we can split up orr just go elsewherre as a grroup. Maybe the notice was old, and the girrl is alrready safe at home."

Ransy, AC 21 Hp 34 /35 
Wednesday September 1st, 2010 10:36:37 AM

OOC: Bosk mailed on Aug 12th that there were 5 scrolls of contingency

Zeoll / Cayzle 
Wednesday September 1st, 2010 11:37:52 AM

OOC: July 29 posts: "Wand of Contingency."

In a private comment to me on that date, Jim wrote: "Yeah, it's basically a fate item because the mindflayer used Contingency spells alot, but wasn't a spellcaster. It can be sold locally for 5000gp to the right buyer. DM Jim"

I'll make that post Not Private so everyone can go back and see it.

ACDM and Substitute DM Cayzle 
Wednesday September 1st, 2010 2:50:43 PM

The group walks over to Harls' cooper shop in Hook City, near the gate closest to Mudtown. With the writ duly proclaiming your registered status as the "Iron Adventurers," you have no problem with the guard at the gate. Just inside the city, on a street filled with woodworkers, cart-makers, and blacksmiths, you find the place -- based on the big water barrel out front with the word "Harls" painted on it. A dipper hangs from the barrel so passers-by can have a drink.

As is usual, the shop is on the ground level, and the family likely lives around the back and above the workroom. Outside, a fence with wooden slats keeps a small flock of clipped-wing chickens from escaping to the street. A small boy wearing only dirty shorts, maybe six years old, is scattering feed. The other half of the yard is bare dirt for wagons and horses to use in getting to the workroom. Wide doors, now open, let you hear the sound of hammering inside.

When you meet Harl, a strong workman with eyes that squint when he is pondering something, at first he pauses when you tell him you are the Iron Adventurers responding to his notice about his daughter. His eyes squint some. Then he shrugs, shouts for his prentice to mind the shop, and invites you around back to meet his wife. You all sit on benches under a big maple tree growing in the back yard. Harl comes back out with his wife, who he introduces as Sarrie.

"What's all this, then, goodmen?" he asks. Looking a little sideways at Zeoll and Bosk, he adds, "And goodtaurs?"

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday September 1st, 2010 4:48:09 PM

Jerry changed the wand to 5 scrolls on Aug. 5th because wands cannot contain 6th lvl spells and he wanted everything to be by the book (DMG). It took me a while to trace back and find all the emails, but below are the key parts of the email conversations in which the decision took place. The decision was emailed to myself, cayzle@cayzle.com, kbringhurst@dixie.edu, w_r_dietz@hotmail.com, wilson33a@yahoo.de, mr.yellowy@libero.it, victor.l.nielsen@gmail.com.

On Thu, 8/5/10, Bringhurst, Kelly <kbringhurst@dixie.edu> wrote

what is the story with the wand "that can't be sold in the catacombs but could be sold locally". Was Jim not doing the buying/selling according to protocol or was that correct?

Thu, 5 Aug 2010 07:02:28 -0700
From: cayzle@cayzle.com

I know about this one. Jim wanted the villain Mind Flayer to have contingency spell effects, so he gave him ranks in UMD and a contingency wand. Such a wand cannot be constructed using the core rules, so it was a kind of fate item, which DMs are free to add to the game. He said that it could be sold in game to a collector for 5,000 gp. It can't be sold in the Catacombs. It has five charges left.

Re: Hook City NewsThursday, August 5, 2010 11:58 AM
Jerry Phelps" <gericko@gmail.com>

Very well. So to "get rid" of the wand you'll have to check your informants, if you have any, and start "working" Mudtown for a buyer. Fate items are original items that are not in the DMG nor approved by the Black Genie Center. They stay in our game and are bought and sold in our game. The initiative to deal with the wand will have

Jerry

Thursday, August 5, 2010 12:13 PM
Jerry Phelps" <gericko@gmail.com>
Ok, let's declare the bag of holding as Type I.

As for the wand, the DMG p. 245 states that wands have to be for 4th level spells or lower. So we will change the wand to a scroll with 5 copies of the 6th level Wizard spell Contingency. This also gives you the option to say keep one of them. :)

Jerry


Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+9=26 ; d20+9=14 ;
Wednesday September 1st, 2010 8:04:07 PM

Beriothian starts to get an uneasy feeling about the situation, Harl's actions don't seem to be those of a man who's daughter has been kidnapped. Could it be that the notice in the WLA was a fake? But what reason would someone have for faking a kidnapping? Or maybe it's just that spending so much time with a severed mind flayer head has started to take it's tole on Beri's nerves.

As they sit on the bench Beri keeps an eye out for signs of an ambush.

Spot = 26
Listen = 14

ooc: Is Valla at the shop right now? And does Marty still have posting access, his name isn't on the posting report.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday September 1st, 2010 11:31:27 PM

Despite his desire to visit the catacomba, Bosk follows the group to find out about the missing girl. It will be easier to prepare at the catacombs after I know what we're up against, the taur thinks to himself as he waits for the IA's silver tongued spokesman to do his thing.

ooc: Valla does have access. He is listed as Skizzi.

Ransy, AC 21 Hp 34 /35  d20+10=19 ;
Thursday September 2nd, 2010 4:49:13 AM

"Mister Harl, why do you mistrust us? We're here to help you find your daughter. Do you mistrust us because we're named the 'Iron Adventurers'? That's just a name, indicating our iron resolve to uncover evil and put it right in the name of good. I am a paladin of Holy Domi myself, and devoted to protect the innocent.
We think your daughter may have been kidnapped in Mudtown, but that's just a conjecture. A lot of kidnappings have been going on in Mudtown lately, and we would like to find the kidnappers. I can promise you that we will do everything to get your daughter back alive. What's her name, incidentally?"


diplomacy = 19.

ACDM and Substitute DM Cayzle 
Thursday September 2nd, 2010 7:41:27 AM

OOC: Okay five scrolls it is! Thanks for keeping me honest! Good job.

Also OOC: I don;t know what the deal is with Marty, alas. So we'll assume he stayed at the store. And as a DM-type suggestion with no binding authority, you might divide the loot into eleven shares, give one share to Valla, whether he is in play or not, and give two shares each to Zeoll, Ransy, Maikill, Bosk, and Beriothian.

Zeoll  d20+13=30 ;
Thursday September 2nd, 2010 7:51:50 AM


Zeoll tries to smooth things over. "Masterr Harrls, Goodwife Sarrrie, we arre herre to volunteer to help. Please tell us what happened to yourr daughterr."

Diplomacy 30.

Maikill HP 39/39, AC 17 
Thursday September 2nd, 2010 10:18:56 AM

Maikill sits and watches, not wanting to mess up polite conversation with his poor speech.

Group Loot 
Thursday September 2nd, 2010 12:55:57 PM


Below is the link to the spreadsheet I made up concerning the loot distribution from the Mind Flayer battle. For now I followed the suggestion of splitting the loot into 11 shares and giving Valla 1 and everyone else 2. Please let me know if you want it split some other way. Maikill, your +1 Axe was 2,320 gp. The catacombs transaction is complete.

https://spreadsheets.google.com/pub?key=0Aj5MFj2cT8VudE1Pd3gxYk5Pd2xSVW9HN2hmcVMtSUE&hl=en&output=html

Short Hand Summary
Bosk, Beri, Ransy and Zeoll 3,713.73 gp
Maikill ,33.73 gp (Subtracted 90% the value of 4 CmW potions)
Valla 1,856.76



Group Loot by Bosk 
Thursday September 2nd, 2010 12:56:29 PM

Sorry, forgot my name on the previous post.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday September 2nd, 2010 1:23:44 PM

I had to make a quick correction to the gp everyone got Most people get more. I forgot Ransy's potion of Spider Climb, and I forgot to add the value of the potions not sold to everyone's shares.

Two shares each for Zeoll, Bosk, and Beriothian 3,959.18 gp

Ransy gets 2 shares - 270 for potion of spider climb (90% of 300) 3689.18 gp

Maikill gets 2 shares minus 1080 gp for 4 cmw potions (300*4=1200-10%=1080) 2879.18 gp

One share for Valla 1,979.59 gp

ACDM and Substitute DM Cayzle 
Thursday September 2nd, 2010 1:38:07 PM


Harls looks at you all a bit askance and demands, "How much are you lot charging us?" You explain that you want no payment or reward (your kindly DM assumes), and as Harls comes to understand this, his composure cracks. He can't talk, and tears roll down his cheeks.

His wife puts an arm around his shoulders and tells you, "We've had three adventurer groups come by, and all wanted far more than we could afford. People back in Mudtown think that because we moved out of there and into the city that we must be rich. But we're not. We've worked hard to make a better life for our children. But we don't have thousands of gold pieces."

"I don't know this Holy-day Me person," she tells Ransy, having likely never heard of "Holy Domi" before. "but if you will do as you say you will, then the Grandmothers' blessings, and ours, be on you."

She tells you that her daughter was visiting cousins in Mudtown. They say she left before nightfall. But she never came back. She tells you the name of her sister and where she lives. Her daughter's name is Tallie. She is a young lady of 16, with pale skin and blonde hair. She was wearing a blue dress and grey apron.

"Where are my manners? Let me fetch you some biscuits and lemonade." She will not let you leave until you share some food and drink with herself, Harls, and their young boy (now in a clean shirt).

"I do apologise," Harls says over the light meal. "But it is remarkable to meet such kindness from strangers, especially lordly folk such as yourselves."

He squints a little. "Meaning no offense, of course, I'm sorry."


Zeoll 
Thursday September 2nd, 2010 1:42:35 PM


OOC: Thanks for all that bookkeeping, James. Personally, I think we should sell the scrolls too. The chance of reading them successfully is not great, IMNSHO.

Zeoll feels a tickle in his throat at the story the goodwife tells. He refrains from being the first to speak, but he does eat several of the biscuits. "Mmmm. Sweet biscuits. Most lovely," he does manage to tell Sarrie.

Maikill HP 39/39, AC 17 
Thursday September 2nd, 2010 3:03:38 PM

Maikill picks up a biscuit as delicately as he can, which is to say he does not grab a complete handful. He shoves the biscuits into his mouth, and the flavor overwhelms him.

"Tanks, these good." he says as crumbs fall from his mouth as he continues to chew. He then drinks the lemonade like it is a shot. He wipes his mouth on his sleeve and smiles.

"No worry, we find girl."

after making a promise that seems a bit rash, Maikill decides it would be best if he keeps silent from now on.

Ransy, AC 21 Hp 34 /35 
Thursday September 2nd, 2010 3:06:14 PM

OOC: I think there's a mistake in your bookkeeping.
The total treasure should be 1000 + 6025 + 270 + 1080 + 5000 = 13,375 gp.
That is considerably less than the 22 thousand which you have in your bookkeeping. (before subtracting 600 for the locks)
13,375- 600 = 12,775 / 11 = 1,161.36 I think. This is one part, the basis for calculating how much we get.

Ransy, AC 21 Hp 34 /35 
Thursday September 2nd, 2010 3:20:32 PM

Does Ransy know anything about a spirit or god called "the grandmother"? (Ransy was born and grew up in the vicinity of Hook City, but that was before the shift of the lands took place).
He says: "Thanks for the blessing, but I think Holy Domi, DÓMI the god, is more reliable than the grandmother. He is the champion, who will defeat anyone who challenges him to a duel. He serves the supreme god, Alemi. But anyway, thanks for the drink and we'll get back to you as soon as we know more about your daughter Tallie."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday September 2nd, 2010 3:59:13 PM

Bosk stays towards the back, not wanting to take up the entire table. Making a concious decision not to mention Gargul, for fear of associating death with the girls dissaperarance, he turns the conversation back to the missing girl. We are glad to help. It is our goal to bring some law and justice to Mud Town, and as we have attempted to do good the gods have blessed us. Please, do you know if there is any one who may have wished you or the cousins ill will or who you might have reason to be suspect? Do you know if anyone has been following or courting her lately?

ooc: Thanks Ransy. I accidentally plugged in 10,000 insead of 1000.Loot Info
Zeoll, Bosk, and Beriothian 2,322.82
Ransy 2,052.82
Maikill 1,242.82
Valla 1,161.41

ACDM and Substitute DM Cayzle 
Thursday September 2nd, 2010 5:59:26 PM

The reference to a Grandmother or Grandmothers is surely a reference to the Crones of the South

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday September 2nd, 2010 8:28:03 PM

Beri's nerves settle a little once after hearing the reason for their odd behavior.

Do you know whether Tallie disappeared on the way to her cousins, or on the way back home?

ACDM and Substitute DM Cayzle 
Friday September 3rd, 2010 1:06:15 AM

"Definitely on her way back," Harls says. "Jemmie says she arrived for her visit and left on time."

"Jemmie is my sister," his wife adds.

Ransy, AC 21 Hp 34 /35 
Friday September 3rd, 2010 5:06:19 AM

Let's go to Jemmie. Mrs. Harls, can you tell us which route Tallie would usually walk when she goes to your sister?

OOC: Ransy wants to buy a masterwork full plate armor (cost 1500 + 150 = 1650gp). Can he buy it in an armor shop in Mudtown or should he visit the catacombs? Is there a special delivery time for such armors?

Zeoll 
Friday September 3rd, 2010 2:07:14 PM

The liontaur feels sorry at the clear grief of these people. He thinks back over the many loved ones he has lost over the many years. Flat-top. Kenisha. His whole pride, come to think of it.

"Do not give up hope," he says to them, trying to be comforting. "We will do ourr best."

Maikill HP 39/39, AC 17 
Friday September 3rd, 2010 2:29:31 PM

Maikill helps himself to another few cookies, as it looks like they might be leaving soon and the cookies look to stay.

ACDM and Substitute DM Cayzle 
Friday September 3rd, 2010 5:42:07 PM


OOC: I'd rather do equipment shopping in the Catacombs as a rule rather than take up time doing it in game. Unless there's a good reason to.

Bosk asks, "Please, do you know if there is any one who may have wished you or the cousins ill will or who you might have reason to be suspect? Do you know if anyone has been following or courting her lately?"

Sarrie answers that there is no one like that. Everybody likes Tallie. She has a few beaus who dance with her at festivals, but no one in particular, no one serious.

As Maikill correctly intuits, the time to leave becomes clear. But Sarrie surprises the half-orc by putting all the rest of the sweet biscuits in a small sack and pressing it on him, smiling as she does so.

"Thank you," she says sincerely. "We are in your debt," says Harls.

It is easy enough to find the house of Sarrie's sister, Jemmie. It is a big house that holds several families. Probably owned by some landlord who charges more than he should, if you know how Mudtown works. A frightened middle-aged woman peeks out at you when you knock on her door.

Maikill HP 39/39, AC 17 
Friday September 3rd, 2010 5:47:16 PM

Maikill stammers out a thanks to the woman then tucks the biscuits into his sack, not looking eye contact with the others. As they walk away he says to the others:

"We need find girl, save her. Her mother nice, she probably nice too."

when they get to Jemmie's house, Maikill stays back as to not scare her.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday September 3rd, 2010 7:55:22 PM

ooc: If Beri heads with the group to see Jemmie will he in theory still have time afterward to do his training at the WLA, or would he have to that now?

ACDM and Substitute DM Cayzle 
Friday September 3rd, 2010 9:05:28 PM

Fear not! There will be time!

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+5=19 ;
Friday September 3rd, 2010 9:38:43 PM

Beriothian thanks Sarrie for her hospitality and returns to Mudtown with the party. Beri may not my the most silver tongued member of the group, but at five foot nothing he figures he is the least likely to intimidate the already frightened women.

Good morning mam, are you Jemmie? We are trying to help Sarrie and Harls locate their daughter Tallie, who went missing leaving this area a short time ago. Can we ask you a couple questions?

Diplomacy = 19

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=12 ; d4=3 ; d20+3=20 ;
Monday September 6th, 2010 1:19:02 AM

Once again Bosk keeps to the back, worried that a large group of armed men with two taurs may frighten the family. As Beri speaks the cleric smiles and does his best to take in his surroundings as he watches for trouble and tries his best to read the woman's reaction.

Spot: d20+4=12
Sense Motive: d20+3=20

Zeoll 
Monday September 6th, 2010 9:29:12 AM

The liontaur keep back with the minotaur. "Two's company, Taur's a crowd!" he tells Maikill and Bosk.

ACDM and Substitute DM Cayzle 
Monday September 6th, 2010 9:38:52 AM

Bosk, Zeoll, and Maikill hang back, so as not to worry the homeowner. Ransy stays close to Beriothian, and it is he who speaks for the group, and very well at that.

The woman relaxes a little at Beri's gentle words. "Ya, that's me, Jemmie. And that's my niece you are mentioning there. Well, why don't you come in and join the other gentleman. Maybe you know him."

She leads you into a kitchen with tables, chairs, and benches. You all manage to fit, barely. A half-elf, clad in leather armor, with two short swords at his belt, stands to greet you. "Ah, I am Herrert Half-Elven, and I suspect we may have an enemy in common."

He tells you that he is here to help find the missing girl, and to teach the kidnappers a most appropriate lesson. Moreover, he has reason to believe that there is a cult behind this."

Jemmie laughs very nervously. "Wells, I know nothing about a cult, but our poor Tallie has been missing just about a week now, and I fear it's the worst!"

Ransy, AC 21 Hp 34 /35  d20+8=9 ;
Monday September 6th, 2010 2:37:47 PM

Ransy addresses Herrert: "how good to see there's another responsible man wanting to catch those kidnappers. I am Ransy, a paladin. You don't mind if I examine your aura, do you? I have been kidnapped myself recently. What makes you think that there is a cult of kidnappers? Do you have any ideas how we can find the leaders of the cult? When I was kidnapped, I was held in a warehouse. Do you think the centre of the cult may be near that warehouse?"

Ransy detects evil on Herrert.
As Herrert answers these questions, he tries to get an idea about his real intentions.
Sense motive = 9 (natural 1).


Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+3=17 ; d20+4=8 ;
Monday September 6th, 2010 9:49:27 PM

Bosk clears his throat before speaking up. I doubt we'll find them at the warehouse. Who would hide someone there after we freed so many captives last time. If it's the same people, then they probably found a new location.

Tell us Herrert, what is your connection to this young girl and what is your reason for suspecting a cult?


Sense Motive 17
Spot 8

Maikill HP 39/39, AC 17 
Monday September 6th, 2010 11:41:15 PM

Maikill nods at Zeoll.

"Maybe taurs scare people because they big, but orc blood scare people because orcs do very bad things. Need remember, not orc."

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+5=25 ;
Monday September 6th, 2010 11:57:28 PM

Beriothian notices the groups attention instantly gravitating toward the half elf.

Hello Herrert, I'm Beriothian. My apologizes for our bombarding you with questions. As you mentioned, we do indeed have an enemy in common, and having party members that were previously kidnapped by this cult I am sure you can understand both their zeal in wanting to track them down, as well as there wariness in wishing to check your aura.

Beri turns to Jemmie and smiles warmly at her.
Mam, I do not believe there is need for such fears. As I mentioned, we have those among us who were previously kidnapped. We do not know what the purpose in kidnapping them was, but all the captives we rescued were unharmed when we found them.

Diplomacy = 25... nat 20!

Zeoll  d20+13=14 ;
Tuesday September 7th, 2010 1:27:03 PM

Zeoll pays some attention to the lost girl's auntie, inviting her to tell her side of the story. For once, the liontaur is as tongue-tied as he gets. Maybe because the room is so crowded, and he feels like he is practically sitting in the woman's lap.

Diplomacy 14

ACDM and Substitute DM Cayzle 
Tuesday September 7th, 2010 5:26:09 PM

Ransy compliments Herrert and, after introducing himself, asks to examine the half-elf's aura. He smiles a thin smile. "A paladin. I have heard of such as you. You look for mystical signs that a creature is "good" or "evil," and then declare your allegiance based on that. But the truth is that those responsible for creating the pit of human misery called Mudtown are what you would call "good," while many who steal for hunger or who murder for justice that does not otherwise exist in this place you call "evil."

His tone is calm and gentle as he says this, he motions as if to take in the room, the building, and the entire area when he mentions Mudtown.

"But please feel free to look into my heart with your magic. For the truth is that most who do wrong are evil, and most who oppose them are good, so our path, yours and mine, will lie as one more often than not."

OOC: Herrert Half-Elven does not detect as evil. He is sincere, to the extent you can tell.

Bosk adds specific questions to Ransy's, and the unknown half-elf takes the time to explain very carefully.

"I think there is a cult because I seek a young boy who has gone missing, because his family asked me to. I traced him to a warehouse and to a tavern, both the scenes of past violence, after I got there. But three people I found in those areas gave me clues. I think the warehouse you mention is that same one. Both the warehouse and the tavern are abandoned now, and the cult members who remain do not go near, I guess."

"My suspicion is that your group has broken the back of this cult, and driven it further underground, but that some remnant of kidnappers persists, or had stolen this girl before you did your effective work. My fear is that those kidnappers have killed their victims and gone into hiding."

"I am here now, in this house, because I heard a rumor that a girl was taken near here, a part of this family. I think there may be a connection."

Jemmie blanches at his suggestion that Tallie has been killed and her murderers have already fled.

Maikill keeps still for this exchange, but he seems to be listening intently. Zeoll is too, and he tries to reassure the aunt.

Beriothian does a better job of that, both in his manner and in his logic, and the woman relaxes a little. "I surely hope you are right, Mister," she says.

Herrert adds that Jemmie told him the direction the girl went that night, and he was planning to make inquiries in that general area. Would you all like to join him?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday September 7th, 2010 9:12:33 PM

Beriothian turns back toward Herrert.
I agree that heading out to canvas the area she went missing in would be best course of action if nobody has additional questions to ask.

ooc: Let me know if it gets late enough in the day that I need to head for the WLA to do the training

Ransy, AC 21 Hp 34 /35 
Wednesday September 8th, 2010 6:21:53 AM

ooc: let me know about WLA-time too, as Ransy wants to do training as well.

"I think it strange that you know so much about our doings. Who told you that our group has broken the back of this cult?
And which tavern are you talking about? When have you been there for the last time? What violence have you witnessed there?
"

Ransy wants to join Herrert on Tallie's trail, after he has answered these questions.

ACDM and Substitute DM Cayzle 
Wednesday September 8th, 2010 6:33:52 AM


Herrert smiles at Ransy's questions. "I found two lesser members of the cult who would gather with their foul priest for services. From them I found out about the warehouse and the tavern. When I visited the tavern, I found out about uproar there, saw a hole in the roof, and found a witness who testified to the presence of two taurs. These are thin threads, but seeing your group, and hearing you mention a warehouse, it seems clear to me."

"What did you do to that priest? He has not been seen lately, and his cult is in disarray, its head removed."

Ransy, AC 23/12/22 Hp 34 /35  d20+10=25 ;
Wednesday September 8th, 2010 2:02:51 PM

"We killed the priest, not out of wanton cruelty, but because he was a monster in disguise. In fact he was a mind flayer. Moreover, he was helped by an archer who was under his control. There was nothing else we could do but attack and hope to survive. Kill or be killed, it was as simple as that!
But now it might be difficult to find those kidnappers. Frankly, I didn't think they were connected to the cult. But of course, that might have been the case.
I wonder, however: if Tallie was kidnapped an entire week ago, what signs may we hope to find if we track her path? Perhaps we shouldn't look passively, but go door to door and question the people who live along the route, whether they have seen something, on the evening Tallie disappeared.
Do you agree with that plan, Herrert?
"

diplomacy = 25. trying to convince Herrert of this plan.



Maikill HP 39/39, AC 17 
Wednesday September 8th, 2010 2:16:24 PM

"I think we need look for girl now too. No time waste playing with swords in Hook City at WAL, or whatever you call club you join. We promise parent we try find her."

Maikill is ready to do the search.

ACDM and Substitute DM Cayzle 
Wednesday September 8th, 2010 5:16:33 PM

Herrert is surprised at that news. "A mind flayer!" But he agrees that investigating actively in the neighborhood is a good idea.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday September 8th, 2010 7:22:39 PM

I agree, we should start looking for the young lady right away. Perhaps we should split into two groups to cover more area?

Should we make gather information checks?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday September 8th, 2010 8:44:05 PM

Beri notices that Maikill thinks he is about to head off to the WLA, perhaps he had been thinking of the biscuits he had received when Beri had announced his intent to look for the girl. Still, Maikill is right that Beri has every intention of heading to the WLA should they not find a solid lead. Besides needing to finish training the WLA is a great source for information. And the rout the girl would have taken from here back to Hook City must have taken her in the same direction Beri needs to head to re-enter the city.

Maikill HP 39/39, AC 17  d20=13 ; d20+6=21 ; d20+5=15 ;
Wednesday September 8th, 2010 9:28:53 PM

Maikill slips a small cloth from his pocket and slips another cookie into his mouth, he chews it as quietly as possible.

gather info 13
listen 21
spot 15

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+3=4 ;
Wednesday September 8th, 2010 11:40:18 PM

ooc: I am rolling now for Gather Information in case it's needed (I may be late posting tomorrow and I don't want people waiting on me)... and it looks like Maikill was right about Beri running off to the WLA before we finished, natural one!

Gather information = d20+3=4

Ransy, AC 23/12/22 Hp 34 /35  d20+10=21 ;
Thursday September 9th, 2010 3:22:51 AM

Ransy is talking to people who live along the path that Tallie must have followed a week ago.
"Please, sir [madam], do you have a moment for a few questions? We're trying to find a girl who disappeared a week ago. It's an innocent girl and we fear she may have been kidnapped. She walked through this street probably, on the evening of last wednesday. Were you at home that night? Did you hear or see anything out of the ordinary? Have you seen two grown-ups pulling forth an unwilling girl of about 16 years old?"

diplomacy = 21; if I need gather information, it is 13.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20=15 ;
Thursday September 9th, 2010 11:13:27 PM

Bosk tries his best to get information from all of his less than reputable contacts, including the disbanded Iron Fist (local gang we broke up, on good terms with Hemust, Jillian, and 3 halflings), Gordo (the merchant who kidnapped a previous employer of ours), local taverns and the WLA.

Gather information =15

Zeoll  d20+6=10 ; d20+13=22 ;
Friday September 10th, 2010 12:51:35 PM

Zeoll goes along to help get some leads on this case.

Gather Info 10.

He talks to people about the girl, setting at ease any who are put off by the group's queries.

Diplomacy 22.

ACDM and Substitute DM Cayzle 
Friday September 10th, 2010 5:12:21 PM

The party does its best to investigate, but gains little information at first. Hererrt contributes little to the search as well, although he seems to use some spell rather than any ranks in Gather Info. "Were she nearby and alive, I think I would have sensed her. I fear the worst," he says glumly.

But Bosk has the presence of mind to expand his investigative efforts to include past associates, and there he hits pay dirt -- or maybe a false lead. A former gang member from the Iron Fist tells Bosk that a local thuglord has a new moll who fits the description. She isn't exactly "unwilling" or "innocent," though, the cad snickers rudely as he tells Bosk what little he knows. This leader of this band of thugs is named Gary Glittertooth, from the gold in his teeth. He's known to sell his troops' protection, both as irregular mercenaries and for more unsavory work. Rumor has it he has his hand in worse, too.

Bosk also finds out how to get to the building this Gary calls home these days ... a warehouse that he owns.

Ransy, AC 23/12/22 Hp 34 /35 
Saturday September 11th, 2010 6:06:26 AM

How long does all the investigation of Bosk take? Much longer than what Ransy is doing, I guess.
So Ransy will in the mean time go to the WLA and train there.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Saturday September 11th, 2010 5:16:10 PM

ooc: If gather information was used then we probably do need to head to the WLA, however since Bosk was heading to specific people he may not have used that skill.

Since several of us have chores we need to do, my suggestion at this point is to post what are chores are for the afternoon (catacombs, WLA, etc.), then just advance to the morning so we don't spend several days with some people doing nothing while others are doing these chores.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Saturday September 11th, 2010 7:07:36 PM

ooc: I believe the WLA is a full day requirement and that everyone used gather information.



Beriothian (Will)-- AC:18/15/13 HP:17/17 
Sunday September 12th, 2010 11:01:29 AM

ooc: James, if you read back I've been very careful each step to make sure we will still have time for the WLA afterward

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Sunday September 12th, 2010 10:02:35 PM

ooc: I understood Cazyle to mean we will have time to do this before leveling up.

From the Woldipedia under WLA:

As a result any member who spends at least two full days at a large League outpost is entitled to 2 extra skill points to spend on the following skills (these skill may be taken as Class Skills by all classes): climb, handle animal, jump, ride, and swim. These 2 skill points may be taken when the Leaguer joins and each time the Leaguer levels up.

ACDM and Substitute DM Cayzle 
Monday September 13th, 2010 7:03:34 AM

Yup, what Bosk said. Please stop worrying! :-)

Post coming later today.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday September 13th, 2010 8:25:05 AM

ooc: I think that was where the miss-communication was. I wasn't asking about going to the WLA before leveling, I was asking about having time to do it today. Otherwise I wouldn't have been checking so often.

Zeoll 
Monday September 13th, 2010 4:22:25 PM


While Bosk is gathering his info and Ransy is training at the WLA, Zeoll goes home to his very unfinished garden and meditates on gaining a new Animal Companion. This time he calls for an eagle.

Maybe it will help for a search from the air, he tells anyone there.

OOC: What about those scrolls? I say sell them, or at least give one each to the five of us.

ACDM and Substitute DM Cayzle 
Monday September 13th, 2010 4:28:33 PM

Since the immediate investigation of the neighborhood does not come up with any positive results, the group had dispersed. Ransy went to the WLA outpost in the city proper to train. Bosk does his further investigating, as reported last DM post. Zeoll goes home to call for an eagle. Any special actions desired from the others of the party? Chores? Catacombs? Now is your chance to use a solid block of time productively. [Note, that that's one of two required WLA days. Is that your first day of two or your second?]

Does anyone care to ask Hererrt to stay in touch?

Let us end the day's activities there. In any event, it is too dangerous to search out the thuglord Gary Glittertooth late at night, were that your intention -- and if the girl is his new "moll," then she is in no immediate danger, one might reasonably assume.

So we come to a new day. Please select new spells, and give an idea of your first priorities for what to do next. Note that Zeoll will not be available until the afternoon, given that his call takes 24 hours.


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday September 13th, 2010 8:59:02 PM

Well Hererrt, I am going to head to the WLA and see if their intelligence network has any useful information. It would probably be wisest to wait until the sun comes up tomorrow before looking for such a dangerous person. Would you like to come with us in the morning to investigate?

Beriothian will spend the day at the WLA, this is his second day there.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Monday September 13th, 2010 10:42:46 PM

Bosk would like to go to the WLA if he has any time left.

Maikill HP 39/39, AC 17 
Tuesday September 14th, 2010 11:27:35 AM

Maikill goes back to the shop to rest and wait out the day, seems like everyone has joined some sort of club.

Ransy, AC 23/12/22 Hp 35 /35 
Tuesday September 14th, 2010 3:01:42 PM

OOC: this was my first day of training climbing. I have a question: I joined as 2nd level, and then trained 2 days to get the prof. with bastard sword. But I didn't have time then to train for sk. points. Now I am 3d level. Can I still train for the 2nd level sk. points?

In the evening Ransy is prepared to heal whoever needs it.
The next day he feels rested and proposes to go looking for the thuglord Gary Glittertooth. "Do you know which warehouse he's staying, Bosk? Or do we visit every warehouse in Mudtown? Or we could ask for someone with gold in his teeth."


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Tuesday September 14th, 2010 7:59:54 PM

ooc: I thought you were training your skill points last level, not bastard sword training. It looks like the Wiki says that you need to train skill points each level, but it says nothing about training for the feats, it says that those are awarded. So it looks like you did all the required training for that level.

(if my interpretation is wrong let me know, and I will remove the bastard sword feat from my character sheet until I have time to train it).

Zeoll 
Tuesday September 14th, 2010 8:07:36 PM

Zeoll invites Maikill to pass the time with him in his "garden" while he meditates on his new companion. "It is quiet company," he says, "but company nonetheless."

ACDM and Substitute DM Cayzle  d8=2 ;
Tuesday September 14th, 2010 8:13:35 PM


[OOC: WLA details: You need two days of training before you go up a level to gain the two skill ranks coming to ya when you level. The feats come from other incidental (assumed) training and paying your dues.]

Ransy and Beriothian train at the WLA, and Maikill and Zeoll spend time at the shop.

Bosk stays out into the evening, then returns with great info, but no time to visit the WLA. He knows the location of the warehouse in question.

Hererrt thanks Beriothian for the invitation, but cannot join you until midday.

The next day, Zeoll calls an eagle with 3 hp. Hererrt joins you at midday. Bosk knows the way to the warehouse. Is that your destination? What is your plan, if so?

Maikill HP 39/39, AC 17 
Tuesday September 14th, 2010 10:45:38 PM

"How you know how grow things?" Maikill asks Zeoll

"Mostly I eat meat, not good grow things eat. Meat easy, just need kill something."

then later, Maikill is amazed as an eagle comes and lands by Zeoll.

"How you do that, why eagle come to you? Maybe I try, maybe I bring wolf."

Zeoll 
Wednesday September 15th, 2010 7:37:18 AM

Zeoll laughs and explains all that he can to Maikill, how he is a bard and a druid. He tells Maikill that plants are easy too. Maybe together they can do some gardening.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Wednesday September 15th, 2010 10:26:37 AM

When the others return to the shop Bosk relays what he learned about Garry Glittertooth. This guy's worse than Zamnoodle. It seems that he has branched out from selling protection from themselves to the more unsavory work that can be bought in mudtown. He is aparrently staying at the warehouse he owns.


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday September 15th, 2010 8:16:13 PM

Beriothian returns after a day of training at the WLA. He walks a little slower than normal, his legs still stiff from training.

Bosk, is this warehouse anywhere near the warehouse we rescued Cesar and Ransy from?

ACDM and Substitute DM Cayzle 
Thursday September 16th, 2010 7:48:25 AM

Real life got real busy. Very sorry. DM Post later today.

Ransy, AC 23/12/22 Hp 35 /35 
Thursday September 16th, 2010 11:18:12 AM

"Do we have a plan? Suppose we just walk in and ask where Tallie is? Very direct approach, I'm in favor of that. We'll look at their reaction when we mention Tallie. That should give us a clue whether she's indeed there. We'll ask to see her, because her parents miss her. If they refuse, we'll ask what right they think they have to keep her there. If she comes herself, we ask her to move outside with us and try to convince her to come home. If they start a fight, we fight back: then it's probably the gang who's kidnapping people. We should all have our weapons ready. Perhaps one should be at the back, to prevent people from fleeing."

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday September 16th, 2010 1:07:53 PM

ooc: Since the contingency spells are now on scrolls can they be sold in the catacombs?

DM Cayzle Comments: Yup! Go to it!

ACDM and Substitute DM Cayzle 
Thursday September 16th, 2010 7:13:49 PM


Maikill and Zeoll talk about gardening and falconry.

Bosk weighs in on the nature of the new villain you are facing. He tells Beriohtian that Glittertooth's warehouse is not particularly near the one in which other victims were found, but then again, it is not very far. Maybe a half a mile.

Ransy asks how the group should tackle the situation, and suggests a direct approach.

It is early afternoon, and Hererrt arrives. Assuming you fill him in on the lead, he is eager to explore it and full of praise for Bosk. "Excellent sleuthing, friend!"

Next step?



Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Thursday September 16th, 2010 8:58:49 PM

ooc: Any objections to selling the scrolls?

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday September 16th, 2010 9:10:22 PM

Beriothian lets Bosk fill in Hererrt on his findings (after all, Bosk did the leg work). He checks to make sure he is prepared for the days events, then suggests they make their way toward the warehouse.

ooc:I say go ahead and sell them

Maikill HP 39/39, AC 17 
Thursday September 16th, 2010 11:57:43 PM

We need go find girl now, I like Ransy plan. Tell them we need talk girl, if they no let us we fight them. Simple is good.

ooc: sell the scrolls, I need the cash


Ransy, AC 23/12/22 Hp 35 /35 
Friday September 17th, 2010 8:42:14 AM

ooc: no objection to selling them.

If there's no objection to my plan, let's go and put it in action. Maikill, will you stand guard at the back of the building and catch anyone trying to flee?

Maikill HP 39/39, AC 17 
Friday September 17th, 2010 9:27:49 AM

Ok, but I probably miss fight. I do what you want though.

Maikill will guard the back of the building


Beriothian (Will)-- AC:18/15/13 HP:17/17 
Friday September 17th, 2010 6:31:05 PM

Maikill, I think you should stay with the group instead of heading to the back of the building. We are more likely to need your axe when we enter. Besides, it sounds like this guy is dangerous enough that if he does try to flee you won't be able to stop him on your own.

ooc: Also, not to get too much into metagaming, but if there is a fight it could leave Maykill doing absolutely nothing for a week or two. It might make more sense to have Zeoll's 3hp track anyone fleeing from the sky (I don't know anything about animal companions though).

Maikill HP 39/39, AC 17 
Friday September 17th, 2010 11:06:08 PM

With a confused look on his face, Maikill says:

Okay, I stay with you. Fight bad man if he want fight. I think I say before though, leader good idea. Maikill get confused easy, leader maybe help me know what do.

Maikill will stay with the group as they confront the warehouse owner.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells 
Sunday September 19th, 2010 2:51:29 PM

Beri's right, we should all stay together. I don't think this guy will run, if he does he is a coward and no gang in mud town is going to respect someone who runs from a fight. It would just encourage other gangs to attack hims.

ACDM and Substitute DM Cayzle 
Monday September 20th, 2010 8:06:52 AM

The discussion turns to tactics, and as you walk toward the neighborhood of the warehouse, you decide on a simple approach.

The neighborhood is run down even for Mudtown. The "street" is just mud. The buildings run down. The people you see are furtive, and keep their eyes down as they hurry by.

At first, Maikill is to guard the back, but then the consensus is that he should come with the main group.

Herrert, however, says that his stealth skills put him at a disadvantage at times like this, and he will sneak around and see if there even is a rear door.

Per suggestion, Zeoll uses a speak with animals spell and sets his new eagle to circling the warehouse.

It is a big building, one story, maybe 60 feet by 80 feet. There is a loading dock for wagons on one side, and a main door right on the street. The mail door has a small sliding panel in it, which can be opened for discussion without opening the door.

Ransy, AC 23/12/22 Hp 35 /35 
Monday September 20th, 2010 5:30:44 PM

Ransy walks up to the main door, knocks on it, waits for the small sliding panel to open, and asks:
"Hi, we're here to see Tallie. Can we talk to her please?"

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+9=19 ; d20+9=25 ;
Monday September 20th, 2010 8:49:04 PM

Beriothian hopes that the kidnappers don't panic and kill Tallie at hearing Ransy blurt out there purpose at the warehouse. His scans the street for signs of an attack and listens to hear what may be going on behind the door.

d20+9=19
d20+9=25


Maikill HP 39/39, AC 17  d20+7=11 ;
Monday September 20th, 2010 9:25:35 PM

Maikill stands back 30 feet in direct line of the door, ready to break open the door if he hears the girl in trouble.

listen 11



Beriothian (Will)-- AC:18/15/13 HP:17/17 
Monday September 20th, 2010 9:42:26 PM

ooc: posting for Bosk

Bosk stands to the side of the door way, out of view of the little window but leaving the entrance easily withing his mammoth reach.

ooc: can you tell us if Herrert is with us or is still scouting?

Zeoll  d20+12=26 ;
Tuesday September 21st, 2010 7:53:50 AM

Zeoll, standing next to Ransy, adds his voice to the paladin's, speaking firmly but politely. Diplomacy 26.

ACDM and Substitute DM Cayzle 
Tuesday September 21st, 2010 12:07:05 PM


At Gary's Warehouse

Hererrt chose not to accompany you. He said he would go look for and cover other exits. Zeoll's eagle is circling overhead.

At the door, Ransy, with Beriothian and Zeoll right behind, knock and wait for a response. The panel slides away, and a human says, "Yeah?" Ransy asks for Tallie, and Zeoll backs him up. Maikill stands behind, and Bosk, to the side.

Behind the man, it looks like there is a medium-size room beyond him.

"Wait a minute," says the man, who slides the panel shut.

And about a minute later, there is a click, and the door swings open. Inside, you see a room 15 feet wide and 25 feet long. At the far end is a closed curtain. In front of the curtain (20 feet from Ransy) is a man sitting on a chair. His clothes are flashy and expensive. You see his glittering teeth as he smiles and says, "Come on in! Let's talk!"


Ransy, AC 23/12/22 Hp 35 /35  d20+10=19 ;
Tuesday September 21st, 2010 3:34:27 PM

Does Ransy recognize the voice of the man, perhaps a memory which was repressed earlier when he was locked in a warehouse?

Ransy steps inside, but stops at 15 feet from the man. He is rich, but that doesn't count in his favor, in Ransy's view. He suspects this wealth wasn't earned lawfully.
Ransy says:
"Well thank you sir! As I said, we're looking for a girl named Tallie. We heard that she might be working here. But frankly, I wouldn't know what kind of work a young woman might be doing here. Perhaps you, sir, can enlighten me? But anyway, I would like to speak to her. It's an urgent matter, urgent to some people who miss her very much. I mean, how would you like it if someone close to you disappeared suddenly, without leaving a word, a note, a sign, or anything at all? Wouldn't that cause some alarm to your otherwise comfortable character?
Now I'm not accusing anybody. I wouldn't dream of suspecting people without good reason. There might be a perfectly good reason for her sudden disappearance. Nevertheless, I would like to find out what happened.
"
Diplomacy = 19.

While the others have their say, Ransy tries to detect evil through the curtain behind the man.

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+9=19 ; d20+5=23 ;
Tuesday September 21st, 2010 9:40:06 PM

Beriothian cautiously enters the room, scanning along the walls and curtain for any signs they are walking into a trap. As he listens for the second time as every detail of their goal is relayed to what is likely Tallie's kidnapper, along with a few thinly veiled accusations, Beri makes a mental note to explain to him the finer points of not running head first into danger. After Ransy has his say and starts casting spells Beri begins to speak to their lavishly dressed host.

Please excuse the Paladin, he is young and has not yet learned to show the proper respect to men of high standing, such as yourself. We are indeed looking for a young lady who we have heard may be under your care at the moment. If you can spare a few minutes we would like to talk to you about escorting her back to her parents.

Spot = 19
Diplomacy = 23

ACDM and Substitute DM Cayzle 
Tuesday September 21st, 2010 9:57:03 PM

Search checks, if you are searching. But you only get a round or two before other things happen.

Maikill HP 39/39, AC 17  d20+6=7 ; d20+5=19 ;
Tuesday September 21st, 2010 10:10:40 PM

Maikill walks in with some apprehension, this isn't going at all like he expected. He walks along the right hand wall and puts his hand to the curtain, feeling the fabric.

"This nice, where you buy good cloth. Maybe I need some for my room, I just build own room. This look nice."

He looks around, hoping to spot any signs of an enemy on the other side of the curtain. If nothing else, he plans on being close at hand if combat begins.

listen 7
spot 19

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+4=20 ;
Tuesday September 21st, 2010 10:51:56 PM

Bosk also moves forward with Ransy and likewise stops 15 feet away from the man. Bosk delibertly keeps his hands away from his weapons and does his best to look non threatening. He is too calm and has no visible guards, there must be pleanty hidden behind the curtain. As he thinks this he keeps his eye open for any sign of an attack or trap. If about to be attacked he will draw his weapon (free action) and inform his commrades in case he can hit them before they hit him (Take his AoO).

Spot = 20

Readied Actions
Draw Weapon if about to be attacked.

Zeoll 
Tuesday September 21st, 2010 11:11:59 PM


The liontaur follows along, wondering what he has gotten himself into.

I suppose I should list my spells for the day.

Druid Spells

Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Speak With Animals

Bard Spells

0 of 3 Level 0 spells used
0 of 1 Level 1 spell used

Bard Music: 2

ACDM and Substitute DM Cayzle 
Wednesday September 22nd, 2010 8:21:03 AM

Here's a map. Turn to come. Hold off posting.

http://img.skitch.com/20100922-thwcfbkeebas4wdy9p9eb7srxa.jpg

ACDM and Substitute DM Cayzle  d20+4=12 ; d20+4=7 ; d20+4=11 ; d20+4=14 ; 2d6+1=8 ; 2d6+1=9 ; 2d6+1=7 ; d20+8=24 ; d6+2=8 ; 3d6=13 ;
Wednesday September 22nd, 2010 4:05:55 PM

Iron Adventurers:

Ransy steps in, asks the man about Tallie, and then detects evil. There is evil, yes.

Beri follows, looking around. He sees that there are several wood panels in the wall, about three feet off the floor, about 1 ft wide by 3 ft high. Then Beriothian picks up the thread of the conversation when Ransy pauses to sense evil.

Maikill walks right on up past the first two and starts fingering the curtain.

Maikill only, please Highlight to display spoiler: {Make a Will save vs DC11. If you make the save, then highlight the next spoiler. If you fail the save, then (A) You find the material entirely ordinary, and (B) you do not realize that you had to make a save. Don't mention that to anyone.}

Maikill only, please Highlight to display spoiler: {You see right through the curtain! It is some kind of magic trick! There is a set of metal bars where the "curtain" was, and there are two men behind the bars, five feet from you! One has a bow. The other looks just like the guy on the chair ... wait! The guy on the chair is also a trick! You can draw a weapon and attack through the bars for your next action -- with no penalty if you have a stabbing weapon, but if you attack with a blunt or slashing weapon then they have some cover vs your attacks.}

Bosk and Zeoll crowd in, making the room very crowded. Bosk readies an action to draw a weapon.

OOC: I had to take some liberties to get you all to fit. If you have a problem with my placement of your PC, then go ahead and tell me so.

Enemies:

At first the man sitting on the chair grins as Ransy and Beri stop 15 feet from him and have their say. "Well, that's all you want, eh? Maybe we can work out a deal ..."

But them Maikill steps right up and starts fingering the curtain! And the taurs crowd in, pushing everyone practically into the man's lap! The man seems nonplussed! Then he says, "Attack!"

Four of the panels, two on each side, open briefly -- long enough for an arrow to fly out -- and then close.

That's four flatfooted arrow attacks on Zeoll, Bosk, Ransy, and Beri. Those attacks hit ...

Zeoll - AC 12 for 8
Bosk - AC 7 for nothing
Ransy - AC 11 for 9
Beri - AC 14 for 7

An arrow flies out through the curtain at Maikill, hitting AC 24 for 21 if flat-footed, 8 if not. Maikill, if you were given permission to read the second spoiler, then you are not flat-footed.

The man on the chair pulls out a wand and says a magic word. It seems to give him an aura -- maybe some defensive spell.

That's the end of the surprise round. You guys can act next, for the top of Round One.

Ransy, AC 23/12/22 Hp 35 /35  d20+5=10 ; d10+5=6 ;
Wednesday September 22nd, 2010 5:14:16 PM

Ransy thinks: I thought the plan was to give the man some time to react to our questions, before we start fighting; but apparently my mates are in a hurry

The arrow aimed at Ransy deflects on his full plate armor. "That's nasty, shooting and closing; meet my wrath!"

Ransy attacks the man with the golden teeth, who seemed to listen to him until Maikill pushed past him.
He tries to hit him with a one-handed swing of his bastard sword. He uses power attack for 2 (-2 to hit, +2 to damage):
Hit AC 10, damage 6.


Maikill HP 31/39, AC 17  d20+3=22 ; d20+11=28 ; d12+6=10 ;
Wednesday September 22nd, 2010 5:47:47 PM

Maikill is astonished as he stares at the curtain. The arrow then flies through it and hits him.

This trick, two men behind this.

then, to prove his point he takes his axe and tries to attack the magic user behind the curtain.

Hit AC 28 (subtract any cover penalty), damage 10
Cayzle Highlight to display spoiler: {will save 22}

Beriothian (Will)-- AC:18/15/13 HP:17/17  d20+6=12 ; d3=1 ; d20+6=24 ; d6+1=5 ; d6+1=5 ;
Wednesday September 22nd, 2010 8:25:00 PM

Beriothian is caught off guard, but quickly gathers his wits as Makill exposes the trap. He draws his trusty rapiers copies his Orkish ally, thrusting the pair of them simultaneously through the panel closest to him (full round action).

Left Hand
hit = d20+6=12
damage = d6+1=5

Right Hand
hit = d20+6=24 (crit, 2x damage)
damage = d6+1=5.. *2 = 10

ooc:ignore the 3, I hate how the boxes shift after you click roll the first time.

Zeoll (HP14, AC17) 
Wednesday September 22nd, 2010 9:13:41 PM


Zeoll's flat-footed AC is 16, so that's a miss.

He sings a rollicking bardish tune to inspire courage, a rousing pirate ditty:

If a pirrate's best frriend is a chimp,
He don't carre if his leg is a gimp.
Since that Monkee can fetch
Anything forr that wrretch.
Orr else frrom Davy Jones it can scrrimp.


[OOC: Well, it IS pirate week in the Wold!]

[OOC: Everyone gets +1 to attack and damage.]

Druid Spells

Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Speak With Animals

Bard Spells

0 of 3 Level 0 spells used
0 of 1 Level 1 spell used

Bard Music: used 1 of 2

ACDM and Substitute DM Cayzle 
Wednesday September 22nd, 2010 9:15:21 PM

Note: The panels slid open, shots were fired, and then the panels slid closed. You can't attack the shooters hiding behind the panels on your turn.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Wednesday September 22nd, 2010 9:48:50 PM

ooc: can we wait until they start to slide open again to attack?

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+5=14 ; d20+20=40 ; d20=7 ; 2d6+4=11 ; d8+4=10 ;
Wednesday September 22nd, 2010 11:51:21 PM

Bosk instantly belives Maikill, having already suspected there must be others somewhere out of view. Having learned his lesson protecting Penn in the bar, Bosk leaves the target in the chair alone and focus his attention on the target that (I assume) fired at him (Target 4 in H/11). Bosk waits patiently until the pannel opens again and then attacks with both his horn and his morning star. After attacking Bosk leaves his morningstar in the opening and holds onto it so that the enemy may not shut the panel again.

Atk Target 4: Hit AC 14 Bludgeoning for 12 (11+1) dmg
Atk Target 4: Hit AC 20 (piercing) (confirm Crit 7) for 10 dmg

ooc: The d20+20 was supposed to be d20+0. I changed it in my post. I also forgot the +1 on the first dmg.

ACDM and Substitute DM Cayzle 
Wednesday September 22nd, 2010 11:54:18 PM

You can ready an attack for when the panel opens. But the opening is only 1 ft wide and 3 ft high ... you got a piercing weapon? Against piercing weapons the enemy has cover ... against slashing and blunt weapons, improved cover.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday September 23rd, 2010 12:12:31 AM

ooc: in that case, yes Beriothian then readies his attack, and yes his rapiers are piercing weapons.

ACDM and Substitute DM Cayzle 
Thursday September 23rd, 2010 7:37:11 AM

Go ahead and roll your readied attack and damage. You can only ready one attack.

Bosk (James) AC: 16/11/15 HP 31 of 31 Spells  d20+6=7 ;
Thursday September 23rd, 2010 12:17:11 PM

ooc: Sorry, didn't remember that I could only ready 1 attack.

Bosk decides it best to fight defensively. Pulling out his shield, he uses it to block any arrows that may come out the nearest pannel. He then looks at the pannel and if it is wood and looks breakable he will attack it and try to break it. If not he will try to attack through the opening when it's opened with his sword, not withdrawing it from the pannel when finished.

Beriothian (Will)-- AC:18/15/13 HP:17/17 
Thursday September 23rd, 2010 3:49:21 PM

ooc: I thought in that situation two weapon fighting would still give me two attacks... oh well.

Beriothian realizes that his skills as a rogue leave him almost as helpless as Tallie in the current situation, but a good rogue always has a trick or two up his sleeve. While the panel is closed Beri withdraws his pirate feather and prepares to slide it through the bars to tickle his attacker into submission when they slide open again.

"When waved at a target (much like a sword), casts the spell Hideous Laughter . Range 30ft. Duration 2rnds. One use only. "

ACDM and Substitute DM Cayzle  d20=17 ; d20+4=12 ; d20+4=14 ; d20+4=22 ; d20+4=8 ; d6=3 ; d6=5 ; d20+8=17 ; 4d6+2=21 ;
Friday September 24th, 2010 2:45:23 PM


Iron Adventurers

Ransy swings at the man in the chair, but misses. Ransy, Please Highlight to display spoiler: {Make a Will save vs DC11. If you fail, then please do not say anything -- you do not even realize you had to make a save. If you succeed, please highlight the next spoiler.}

Ransy, Please Highlight to display spoiler: {If you make the save, you realize that the man and the curtain are illusions. You can see right through them. There is a set of metal bars where the "curtain" was, and there are two men behind the bars, about ten feet from you! One has a bow. The other looks just like the guy on the chair, with the glittering teeth. You can attack through the bars if you can reach them -- with no penalty if you have a stabbing weapon, but if you attack with a blunt or slashing weapon then they have some cover vs your attacks.}

Maikill attacks right through the curtain, somehow knowing where to strike. He swings and makes contact, you can tell by the meaty thud of his ax. He hits for 10 damage.

Zeoll sings a ditty to rally the troops. The tune does that anyway, if not the words.

Beriothian waits until the panel opens, then uses magic to make his victim laugh. The Will save DC is 13, and the save rolled at +0 is a 17, so the magic fails, sorry.

Bosk smacks the panel before hi with his mace, knocking it in. Now there is just a hole, 1 ft by 3 ft high, between him and a villain with a short bow.

Enemies

Four archers shoot again, this time against targets who are more ready. They hit:

Zeoll - AC 12 misses
Bosk - AC 14 misses
Ransy - AC 22 just misses!
Beri - AC 8 misses

And a hidden archer fires at Bosk: He hits AC17 for 21 damage, much of that due to its being a sneak attack.

The man on the chair rises and swings a dagger at Ransy, missing.

Status: There are four archers behind arrow slits. Three of the four arrow slits are covered by sliding panels. There is the man in the room with you. And there is at least one archer behind the curtain, unseen, shooting through the curtain to do large amounts of sneak attack damage. I'll post a new map this weekend.


Ransy, AC 23/12/22 Hp 35 /35  d20+5=17 ; d20+3=7 ;
Friday September 24th, 2010 4:04:57 PM

Ransy suddenly says: "Maikill, the man and curtain are illusions, it's an iron gate, they're really some yards behind it."
Ransy steps (5 ft.) into the square with the chair (and the man), puts his sword in his scabbard and tries to lift the iron gate. Strength check: 7.

Maikill HP 31/39, AC 17  d20+11=17 ; d12+6=17 ;
Friday September 24th, 2010 4:39:04 PM

I know it not real, that why I attack.

Maikill tries once again to hit the magic user.

Hit AC 17
Damage 17

Beriothian (Will)-- AC:18/15/13 HP:10/17  d20+8=23 ; d6=5 ; d20+11=27 ;
Friday September 24th, 2010 6:46:47 PM

Beriothian, unable to flank, unable to sneak attack, and unable to use one and, considers briefly making a run for the door. But that wouldn't be his style. Should it looks simple (i.e. simple enough it is a 1 round action... for a sliding panel I assume this is the case), Beri will attempt to disable the sliding panel so it can not open (or so that it falls of if it somehow looks easier to do) . If the sliding panel is not simpt, the rogue readies his rapier and prepares to stab the next time the panel opens.

disable panel= d20+11=27

hit = d20+8=23
damage = d6=5


Bosk (James) AC: 18/11/17 HP 31 of 31 Spells  d20+2=8 ; 2d8+4=7 ; d20-4=4 ; d8+4=6 ;
Monday September 27th, 2010 12:46:03 AM

Feeling an arrow come from no where and bury itself deeply into his flesh the taur turns and looks at the curtains. Fearing the unknown and multiple attackers he realizes he must fight more cautiously if he wishes to make it out alive. (If possible he moves forward to I,J/10,11) and cautiously thrusts his bastard sword forward (Through row I) ant through the curtains as he thrusts his horns wildly at the archer on his left.

Fight Defensively: -4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round

Atk Curtain Hit AC 8 (d20+5+1-4=8) for 7 dmg

Atk #4 Hit Ac 4 (d20+4-4-5+1) for 6 dmg

Bosk (James) AC: 18/11/17 HP 10 of 31 Spells 
Monday September 27th, 2010 3:16:12 PM

Forgot to update HP

ACDM and Substitute DM Cayzle 
Monday September 27th, 2010 6:17:23 PM

Sorry for the delay. I'll try to post late tonite.

Zeoll (HP13 of 14, AC17)  d20=3 ; d8=2 ;
Monday September 27th, 2010 11:40:18 PM

Still singing, Zeoll draws a flask of alchemical fire and readies it to throw when the panel opens.

Readied ranged touch attack: hits AC3. Possible splash damage ... a 2! It lands at Zeoll's feet and he splashes himself for 1 hp damage.

[OOC: Everyone gets +1 to attack and damage.]

Druid Spells

Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Speak With Animals

Bard Spells

0 of 3 Level 0 spells used
0 of 1 Level 1 spell used

Bard Music: used 1 of 2
Flasks thrown: 1 of 5

ACDM and Substitute DM Cayzle  d20+10=18 ; d6+1=3 ; d20+6=26 ; d20+6=18 ; d6+2=3 ; d20+4=9 ; d20+4=7 ; d20+4=11 ;
Monday September 27th, 2010 11:59:52 PM

The Iron Adventurers

Ransy tries to lift the gate, but fails. He does note, however, that the gate is on wheels, and seems designed to roll back and forth, east to west sideways like. He senses, as he strains at it, that there is some hook or such keeping it in place ... but maybe that would yield to a feat of strength.

Maikill lashes out at the "mage," who he sees is clearly Glittertooth, but misses.

Beriothian makes a heroic effort and shoves a prybar from his toolkit quickly into the panel, disabling it so it stays closed.

Bosk attempts to fight through the curtain, and maybe realizes something is funny ... you can try a Will save vs DC11, but it is a moot point ...

Zeoll throws a flask and only succeeds in singing his tail.

Glittertooth & Co.

Gary, seeing that his enemies are seeing through the illusion, drops it. Now everyone can see that there is a grillwork, not a curtain, closing off the entire length of the far wall. Behind the grill are two humans. One is Gary Glittertooth, not an illusion of him. The other is likely his Leftenant, that is, his second in command.

Gary steps back five feet, so that his back is against some crates, and he is out of reach. He pulls out a bow and arrow and shoots at Ransy. His attack hits AC18 for 3 damage (but that's a miss, I think.)

His Leftenant does the same, stepping back and shooting. A natural 20! But does not confirm. 3 damage.

The four archers try to shoot, but one cannot open his panel!

Archer 1: AC14 (shooting at Zeoll) - 9, a miss
Archer 2: AC14 (shooting at Bosk, panel gone) - 7, a miss
Archer 3: AC14 (shooting at Ransy) - 11, a miss

Enemy Status:

Glittertooth: AC20 HP -10
Leftenant: AC16
Archer 1: AC14 (shooting at Zeoll)
Archer 2: AC14 (shooting at Bosk, panel gone)
Archer 3: AC14 (shooting at Ransy)
Archer 4: AC14 (shooting at Beri, panel stuck shut)
[Note: Cover may modify armor classes.]

I'll try to get a map up in the AM.

ACDM and Substitute DM Cayzle 
Tuesday September 28th, 2010 7:23:35 AM


And a map!

(Those are stacks of boxes.)

Ransy, AC 23/12/22 Hp 32 /35  d20+3=4 ;
Tuesday September 28th, 2010 9:01:58 AM

Ransy is hit by a well-aimed arrow and surpresses a cry of pain: hmmmpff; help me, Maikill, we should push this gate aside.
If Maikill agrees to push, Ransy will try to pull the gate away in concert with Maikill or with Bosk. Otherwise, he'll pull alone.
Strength check: 4 (nat. 1).

Maikill HP 31/39, AC 17  d20+5=13 ;
Tuesday September 28th, 2010 11:04:20 AM

Now that Glittertooth is out of range, Maikill puts his efforts into helping Ransy move the gate.

strength check 13

Bosk (James) AC: 18/11/17 HP 10 of 31 Spells  d20+6=24 ; d20=3 ; 2d8+3=13 ; d8+3=7 ;
Tuesday September 28th, 2010 1:04:16 PM

As Ransy and Maikill move up to test the gate Bosk realizes that he is now in the direct line sight of half their attackers and presenting a nice large target. Instinctively he takes a step to his right and calls back to Beri. Watch yourself. That cowardly thug caught me off guard and I'm bleeding like a stuck pig over here... need a break from acting meat shield.

Bosk's first instinct is to heal himself, but he decides it would be best to get a few of their attackers out of the way first. Once again the cleric decides to take a defensive approach. Glad for once that the panels are so small, he and places his shield against the opening (#2) to his right making sure his arm is located away from the opening. He then attacks the other archer (#3) placing all of his force behind the bastard sword. If the archer is still alive he then follows up with a threatening swish from his horns, if not he uses his horns to attack panel #2.

Atk #3: Hit AC 24 for 16dmg (2d8+3=13+1{song}+2{favored enemy})

Atk #3 or Panel 2. Hit Ac 3 for 8


Beriothian (Will)-- AC:18/15/13 HP:10/17  d20+11=30 ; d20+11=23 ; d8=7 ;
Tuesday September 28th, 2010 8:54:56 PM

Beriothian watches as Ransy and Maikill try to muscle the bars open. Should they be unable to open it Beri will advance to the bars, and using his masterwork thieves tools he will try to disable the mechanism holding them closed.

Disable Device
d20+11=30

Should they succeed in forcing the bars open Beri will draw his wand with his free hand and cast CLW on himself.

Use Magic Device (wand) =d20+11=23
Health = 7

ooc:Would these actions count for attacking defensively, or is that only an option for melee attacks?

Zeoll (HP13 of 14, AC17) 
Wednesday September 29th, 2010 5:12:29 PM

Inspired by Beri's effort, Zeoll casts his own Hideous Laughter spell on the leftenant. The save DC is 14, and it lasts for 2 rounds if it works.

[OOC: Everyone gets +1 to attack and damage.]

Druid Spells

Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Speak With Animals

Bard Spells

0 of 3 Level 0 spells used
1 of 1 Level 1 spell used

Bard Music: used 1 of 2
Flasks thrown: 1 of 5
Current Inspire Courage: round 1 of 5

ACDM and Substitute DM Cayzle  d3=2 ; d20+1=8 ; d20+1=17 ; d20+10=26 ; d6+1=3 ; d20+4=22 ; d6=5 ; d20+4=17 ; d20+4=22 ; d6=5 ;
Wednesday September 29th, 2010 5:41:43 PM

The Iron Adventurers

Ransy and Maikill try hard to pull the gate open, but they have no luck. It is hooked shut on a peg, and will require a DC15 break (strength) check to force open. You can aid another, but, alas, Ransy's 4 and Maikill's 13 just do not cut it. You can try again, if you feel lucky. Or heroic. I'll even let the highest of the two rolls be the attempt, and the next highest will be the aid another.

But maybe it will be a moot question! Beriothian wriggles up to the front and tries to poke with his "tinkering" tools at the peg holding the gate shut. He has good luck with it, and he is sure that by the end of next round, he will have it open. [OOC: It will take your complete action next round to finish the job.]

[OOC to Bosk: Sorry, you cannot completely block the opening with a normal shield -- although it might seem reasonable, there is no mechanic in the game to let you do it. If you were using a tower shield, you could do it, but it would take a standard action. Thus, your kindly substitute DM is adjudicating your porders as best he can.]

Bosk, fighting defensively, makes a full attack on archer number 2, whose panel is destroyed. That archer still has the benefit of cover, but that is of little help against the minotaur, who hits for 16 damage and downs the rogue.

Finally, Zeoll casts a spell at the Leftenant. The arrow-shooting rogue rolls an 8 on the save, and succumbs, losing his action. He falls prone.

Glittertooth & Co.

Gary, seeing the danger if that gate opens, shoots at Beriothian, hoping to down him before he can complete his disabling work. His attack hits AC26, a hit, for 3 hp damage. He shouts at the archers to shoot at "the thief at the gate!"

His Leftenant, of course, can make no action.

Archer 4 has moved around, seeing that his panel was stuck shut, and he also shoots at poor Beri. His roll hits AC22, a hit, for 5 more damage.

Archers 1 and 3, terrified of the minotaur who just killed their pal, both shoot at Bosk. They hit AC 17 and 22. The 17 is a miss. The shot vs AC22 ... well, does that hit given that Bosk is fighting defensively? If so, the damage is 5 more to Bosk. And note that archers 1 and 3 are still using their sliding panels to attain total cover when it is not their own turn.

Enemy Status:

Glittertooth: AC20 HP -10
Leftenant: AC16, prone, not taking any action
Archer 1: AC14 (shooting at Bosk)
Archer 2: down
Archer 3: AC14 (shooting at Bosk)
Archer 4: AC14 (shooting at Beri, moved to gate)
[Note: Cover may modify armor classes.]

No new map, sorry. Archer 2 is gone. Beri is at the gate with Maikill and Ransy. Archer 4 moved up to the gate to shoot at Beri.


Ransy, AC 23/12/22 Hp 32 /35  d20+7=10 ; d10+3=7 ;
Wednesday September 29th, 2010 6:26:11 PM

Ransy steps toward panel 3, drawing his sword and readies an attack on archer 3 once it opens again.
"I am not very good at pulling this gate away, Beri, I am counting on you!"
It will be a normal attack:

hit AC 10, for 7 damage (I don't understand why I get all these low rolls: 5, 4, 1 and 3 on a d20; who could expect such bad luck?)


Bosk (James) AC: 18/11/17 HP 10 of 31 Spells 
Wednesday September 29th, 2010 8:42:23 PM

ooc: if archer #1 is shooting through a panel infront of him, wouldn't zeoll be blocking his line of sight of Bosk? Also, if archer #4 moved up to the gate wouldn't this trigger an AoO from Bosk (10 ft reach), Beri, and Ransy?

Cayzle Comments: Well, Bosk had Zeoll's soft cover against Archer 1, who missed anyway. And there are no AoOs against anyone who has cover. That's how come the archers have not been provoking any when they shoot from 5 feet away. The gate gives Archer 4 enough cover that he is immune to AoOs.

Beriothian (Will)-- AC:18/15/13 HP:2/17  d20+11=28 ; d8=5 ;
Wednesday September 29th, 2010 8:54:30 PM

Beriothian stands by the gate working the release mechanism. As he works an arrow whizzes into his side, staining his tunic a dark crimson and splattering on Ransy's gleaming armor. Beri watches as the paladin gathers himself, expecting to watch him smite the attacker in front of the two of them, or at the very least tend to the injured rogues wounds. However Beri's hear drops as he watches the servant of Domi turn his back to him and start to wander away towards one of the walls.
First he runs head first into an obvious trap.... not that I didn't follow him... now his is leaving me to die while I try to open the gate HE was struggling with. If I get through this I am officially siding with Maikill to nominate Bosk the leader of our group.
Bleeding almost to the point of passing out Beri leaves the gate to the warriors and retreats back to the panel he disabled earlier, drawing his wand as he backs up (free action).
Hey meat shield, I'm useless over here. I'll watch your back if you cover me.
Assuming the horned cleric steps in front of Beri and covers him from the onslaught of arrows Beri will cast CLW on him... otherwise he will cast it on himself.

ooc: I believe that since the crossbow is not loaded no AOO can be made against me, if I am incorrect let me know and I will tumble away instead of healing.

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Wednesday September 29th, 2010 9:07:49 PM

ooc: I was looking at the first map, Ransy is where I wanted Bosk to move, but Ransy gives me cover this way. Since Bosk can't move I heal myself instead of Bosk.

Bosk (James) AC: 18/11/17 HP 10 of 31 Spells 
Wednesday September 29th, 2010 9:25:49 PM

I also made a mistake. Only large sized creatures get an AoO when approached due the increased reach. Beri and Ransy wouldn't get one.

Maikill HP 31/39, AC 17  d20+5=21 ; d20+11=20 ; d12+6=13 ;
Wednesday September 29th, 2010 10:55:56 PM

Ransy leaves Maikill at the gate with Beri who is bleeding quickly as Glittertooth calls more archers to target the rogue. It is too much, Maikill decides that the gate needs to go. No longer having anyone in his way to interfere with his leverage, he tries once more to shove the gate out of the way.

A smile comes over him as he steps forward to attack Glittertooth.

strength check 21
Attack Hit AC 21 (with singing bonus) Damage 14


Zeoll (HP13 of 14, AC17)  d8+1=8 ;
Wednesday September 29th, 2010 11:29:59 PM


Zeoll casts a cure on Bosk. It gives him back 8.

[OOC: Everyone gets +1 to attack and damage.]

Druid Spells

Level 0: Cure Minor Wounds x2, Guidance
Level 1: Cure Light Wounds, Speak With Animals

Bard Spells

0 of 3 Level 0 spells used
1 of 1 Level 1 spell used

Bard Music: used 1 of 2
Flasks thrown: 1 of 5
Current Inspire Courage: round 2 of 5
Hideous Laughter: round 1 of 2

Bosk (James) AC: 18/11/17 HP 10 of 31 Spells  d20+8=17 ; d20+8=27 ; d20=11 ; 2d8+3=6 ;
Thursday September 30th, 2010 12:27:00 AM



Bosk (James) AC: 18/11/17 HP 13 of 31 Spells  2d6+3=9 ; d8+4=10 ;
Thursday September 30th, 2010 12:43:00 AM

ooc: sorry, accidently hit submit while rolling.

Bosk takes an AoO on #4 as the archer foolishly passes within the taur's expansive reach.

He then drops his bastard sword and draws his spiked chain and lashes out against Glittertooth (if still alive, if not hit #4), aiming the chain with deadly acuracy.

Lastly he uses his horn to break panel #3.

AoO atk #4 hit ac 17 for 9dmg
Atk GT or #4 Hit ac 27 for 12dmg
Atk panel #3 hit ac 10 for 10dmg

ACDM and Substitute DM Cayzle  d20+4=9 ; d20+4=12 ; d20+10=15 ; 4d6+4=13 ;
Thursday September 30th, 2010 7:29:38 AM

The Iron Adventurers

Ransy, discouraged by bad luck, backs off, readies an attack against Archer 3, and misses.

Beriothian, discouraged by the way his life's blood is pouring out of multiple holes in his body, backs off, curing himself for 6 hp (using a lotto winning? Make sure you mark it gone, please.) He's up to a less life-threatening 8 hp.

Maikill, not discouraged at all, tries to pull the gate open, which is easier now that Ransy is not pulling in the opposite direction. The peg holding it cracks, the gate flies open, and Maikill moves right up close to Gary Glittertooth.

Bosk wishes he could attack that archer, but the gate gives enough cover to prevent that. He drops his sword (a free action), draws his spiked chain (a move action), and swings at Gary, connecting for 12 damage. Since you do not have the quickdraw feat, that's it for the round.

Finally, Zeoll casts a cure light wounds on Bosk, healing 8 hp.

Glittertooth & Co.

The Leftenant is still laughing, lending a somewhat surreal air to the battle.

Archers 3 and 1, not exactly aware that the tide of the battle has turned, open their panels and shoot, one at Bosk, one at Zeoll. Both miss, with a 9 and a 12.

Archer 4 is more informed, and he uses the withdraw action to turn and run.

Gary, too, sees the state of things, and has no desire to fight Bosk and Maikill, much less the rest of you. He too uses the withdraw action ... triggering Hererrt's readied action! A voice says, "Going somewhere, villain?" and the invisible Hererrt, standing behind Gary, makes a sneak attack that hits Gary's dex-less AC for 13 more hit points of nonlethal damage. That's enough to knock Gary unconscious.

Hererrt calls out, "I dispatched the fellow on the roof. Gary Glittertooth here is a prisoner. If the rest of you kidnappers throw down your weapons, you can run away!"

In a somewhat softer voice, he calls out to the Iron Adventurers, "Good work, my friends! Now please go stand close to laughing boy here so that when he comes out of it, he'll know not to try anything."

ACDM and Substitute DM Cayzle 
Thursday September 30th, 2010 9:51:05 AM

OOPS: Left some garbage at the end of the DM Post ... fixed now sorry!

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Thursday September 30th, 2010 11:23:38 AM

ooc: The scrolls were sold at the catacombs, and now that everything is over everyone will be getting 1485gp, the value of 90% of one scroll. Also Valla never returned after we split the gold up, so he never recieved his share of the illithad treasure (1,161.41 gp) and it is sitting currently in the group loot. That can either be kept there to pay for healing or a group item like another healing wand, or it can be split up between the remaining party members (232.28 gp each).

Maikill HP 31/39, AC 17  d20+12=30 ; d12+7=18 ;
Thursday September 30th, 2010 5:54:18 PM

Maikill steps over to the laughing man and removes his weapons from him. He then stands over the man with his axe ready to fall if he decides to resist.

"Laugh it up now, soon you either help us or die."

readied attack if man tries to resist:
attack hit AC 30 Damage 18

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells  d8+1=2 ; d8+1=8 ;
Thursday September 30th, 2010 8:24:06 PM

Bosk quickly picks up his sword and shield and sheaths his weapons as he moves to stand over fallen leader. Can someone please bind hands and feet and I will heal him before he bleeds out and makes the trip to meet Gargul without giving us the information weseek? Turnig to Beri he adds, Can you please check for traps? They have already shon us that they planned ahead and like such things. I am particularly worried that there may be something unpleasant in or befind those boxes, or that the archer is boobytrapped.

Assuming someone binds Glittertooth, Bosk will wait to make sure the Leftenant is not going to resist before healing the leader for 8 HP.

Beriothian (Will)-- AC:18/15/13 HP:2/17  d20+11=28 ; d20+11=21 ; d20+11=22 ;
Thursday September 30th, 2010 9:04:36 PM

Beriothian waits until he sees all known weapons weapons tossed onto the floor and until he hears all attackers leave before moving forward to start looking for traps. Once clear Beri collects and puts away his gear, draws his rapiers, and starts checking the area for traps, more attackers, and of course the kidnapped girl. He pays special attention to the boxes during his search.

Listen = d20+11=28
Search = d20+11=21
Spot = d20+11=22

ooc: I say put Valla's share in group loot. Also, Bosk had said "another wand"... just to be clear, my wand is not group loot :P

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Thursday September 30th, 2010 9:12:24 PM

My apologies.

Zeoll  d20+13=29 ;
Thursday September 30th, 2010 9:21:30 PM


Zeoll tries to convince the remaining archers to throw down their weapons. "Come on! The fight is overr! Yourr masterr is knocked out! This otherr fellow is down. One comrrade is dead. Anotherr is fled. Just put down yourr weapons and rrun away."

Diplomacy 29.

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Thursday September 30th, 2010 10:29:49 PM

ooc: I misread the DM post and thought the archers surrendered since they did not attack. Bosk will act as stated above if they surrender. If not he will attack the closest archer.

ACDM and Substitute DM Cayzle 
Thursday September 30th, 2010 11:28:50 PM

To clarify ... the archers attacked and missed badly.

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells  d20+6=18 ;
Thursday September 30th, 2010 11:39:54 PM



Bosk (James) AC: 16/11/15 HP 13 of 31 Spells  2d6+6=15 ; d20=7 ; d8=7 ;
Thursday September 30th, 2010 11:46:21 PM

Bosk waits on the archers. If they keep fighting atk #4 hit ac 18 for 15 dmg
He then attavks panel 3 hit ac 7 for 7 dmg. If not / the surrender, see above post

Ransy, AC 23/12/22 Hp 32 /35  d20+8=28 ; d20+8=20 ; d10+3=9 ;
Friday October 1st, 2010 5:51:46 AM

Archer number 4 has used a withdraw action to run away. Ransy charges after him and attacks him with charge bonus (+2) and with power attack for 1 (-1,+1),
(Mind that Ransy can only charge 2 x 20' = 40' so perhaps he's too far away).

O no, you're not going to run away from me
He hits AC 28, confirm crit 20, damage 10 bare (should be d10+4 with power), x2 (crit) = 20 hp damage.

If archer 4 is too far away to reach by way of charging, Ransy will move around the corner towards archer 3 and ready an attack on him instead, that is, if he's still there. Ready an attack: that means Ransy will only attack him if he doesn't surrender. Hit AC 26 (crit AC 18) for 10 or 20 hp damage.

ACDM and Substitute DM Cayzle 
Friday October 1st, 2010 7:50:51 AM


Zeoll convinces the remaining archers to leave, not that they need much convincing.

Ransy escorts them out, making sure they try no funny business.

Maikill makes sure the Leftenant behaves himself. As the human comes out of his spell, he sees the situation and cooperates. He is bound in a trice.

Bosk checks out Gary, and sees a huge lump on his head where Hererrt sapped him. The man will live, no danger. He is soon divested of his weapons and tied up.

Beri and Hererrt look around. They find a few personal rooms, one of which is locked and holds a girl. It is Tallie.

Beriothian (Will)-- AC:18/15/13 HP:2/17  d20+13=18 ; d20+11=20 ;
Friday October 1st, 2010 7:42:51 PM

Tallie, your parents sent us to rescue you. Are you okay? Give me a few minutes and I should have this door open
Beriothian searches the locked door for traps, and assuming all looks clear tries to unlock the door for her.

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Sunday October 3rd, 2010 10:54:07 PM

After determining that Glittertooth is not in any immediate danger, the Horned Cleric moves over to Maikill and the Leftenant. After that unprovoked attack I should just let him kill you, but if you help us we will let you live. We are here to rescue Tallie, and don't have any interest in you or your opperation. We need to know why the young girl was brought here and if there are any other traps we need to be aware of.

Maikill HP 31/39, AC 17 
Sunday October 3rd, 2010 10:59:53 PM

Maikill is upset about being set-up in a trap and the harm done to a poor girl.

"I don't think he help, he probably hurt girl, I kill him now."

Maikill raises his axe and waits for word from Bosk to let it fall.

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Sunday October 3rd, 2010 11:54:35 PM

Bosk raises his hand and signals for Maikill to wait. Give him a chance, he may suprise you. Things in Mud Town are often not what they seem. Remember when we first met Roy and Temujin?

Ransy, AC 23/12/22 Hp 32 /35 
Monday October 4th, 2010 6:24:49 AM

Ransy offers to lay his hands on Bosk and Beri, healing each of them for 3 hp.

He says: I don't think it wise to kill this man. He can tell us much about kidnappers in this city. Even if he doesn't want to talk today, we should keep him as captive. He may be convinced to talk later on.

To glittertooth: I would like to know why you're kidnapping people. I have been kidnapped by your cult myself, as well as a few others. I think you owe me an explanation.

ACDM and Substitute DM Cayzle 
Monday October 4th, 2010 5:30:08 PM

Gary Glittertooth sees the logic in laying it out straight. The logic of Maikill's sharp ax-blade and sharper threats, that is. "Look, the girl is fine," Gary says. "She's locked in a back room. No, there are no more traps."

"Look, I run a legitimate protection racket for my neighborhood. I offer the residents and the businesses protection, and everyone else has to look out. Well, this girl was not where she was supposed to be, so we snagged her. Yeah, we heard there was some goons paying top gold for trespassers." He tells Bosk that his only interest was in the payment.

"But when we went to the location in question, to deliver the girl and collect the bounty, no one showed up," Gary says. "Meanwhile, the girl has taken a shine to me, so I keep her for a moll. No harm, no foul, see?"

He grins to show his good intentions.

A quick search finds the girl. She is clearly very happy to be rescued, smiling at Beriothian after he lets her out. "I'm okay," she says. "I just want to go home." She has wrapped a blanket around herself, and uses both hands to keep herself covered.

Gary tells Ransy that he doesn't know anything about a cult, on the record. "But just among us," he says, "I did hear rumors that someone was looking to put some blood on an altar. I didn't know that was these goons, I swear. Plus the goons weren't even there when I got there," he adds.

Hererrt suggests that a just punishment for these two would be to strip them of their ill-gotten booty and warn them that if they every trade in innocent people again, they'll lose their lives, instead of just their stuff.


Beriothian (Will)-- AC:18/15/13 HP:2/17  d20+5=9 ;
Monday October 4th, 2010 9:03:30 PM

Beriothian frees the girl and sees the state she's in. He wants to ask her to verify Gary's story, but figures it can wait until she gets some proper cloths on.
Don't worry, we will have you safe at home in no time. Are your possessions in one of these boxes?

Diplomacy = 9, no change.

ooc: what are the approximate ages of Tallie and Gary?

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Monday October 4th, 2010 9:14:09 PM

Bosk thanks Ransy and and signals Maikill to lower his weapon. Thank you for your cooperation. I agree with our friend, you must be taught a lesson. We will confiscate your weapons and your ill gotten goods, but for your help we will allow you to keep your lives under the condition that you stop your kidnapping and act as our eyes and ears in Mud Town. Let us know if you hear more about these goons, the alter, or anything else unusual.

Assuming you agree, we will free you shortly...once we speak to Tallie and confirm your story.


Ransy, AC 23/12/22 Hp 32 /35  d20+10=29 ;
Tuesday October 5th, 2010 4:44:21 AM

Ransy is interested in the goons; therefore he addresses Glittertooth again:
So you heard of goons paying for kidnapped people, eh? But you claim you've never met these goons yourself, though you've also heard that someone was going to put blood on an altar. Now, it appears that you've got interesting sources of information. And we would certainly be interested in more details about this whole business. Bosk, I think we should add some incentive to ensure Glittertooth's cooperation, don't you think? I don't know what his ill-gotten booty is, but I suspect that we won't be able to return everything to their rightful owners. So, mister Glittertooth, how about a deal? Would you be our informer in exchange for the chance to earn back some of your booty?

Diplomacy = 29.

Maikill HP 31/39, AC 17 
Tuesday October 5th, 2010 9:08:33 AM

Maikill lowers his axe at Bosk's request.

"Okay, I let them live for now. If I find out they hurt girl, do bad things to her, I kill them. No care what you say. You ask Tallie what they do."

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Tuesday October 5th, 2010 12:31:25 PM

Bosk shroggs at Ransy's suggestion. Sounds fair to me, a man should be paid for honest work.

Zeoll 
Tuesday October 5th, 2010 12:38:40 PM


The liontaur shrugs. "Therre should be a betterr way than to rrely on hoodlums forr inforrmation."

OOC: Laying the groundwork for a future move to the Stinger prestige class.

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Tuesday October 5th, 2010 11:56:07 PM

Beriothian ponders for a moment whether they should include Gary's teeth as part of their spoils, but decides not to speak up fearing someone may actually start yanking them out.

ACDM and Substitute DM Cayzle 
Wednesday October 6th, 2010 5:33:48 PM



Beriothian helps Tallie, a girl in her late teens, he judges. Gary is in his late 20s.

Bosk stoops to gather up Gary's weapons and possessions. He offers a deal -- no more kidnapping, loses his gear, tells the party news he hears.

Ransy asks for more details, and amends the deal to let Gary earn back some stuff. Gary agrees, and says he has one last piece of info to offer. He got a note dropped off a couple days ago under his front door asking for more living bodies after a certain date, with a location -- the intersection of two streets in Mudtown. The note said not to show up until double new moon. [OOC: This is a lead for the next adventure, to be conducted by incoming DM Buzz. Don't try to follow it until he takes over the game ... doing so will get you nothing, seeing as I have nothing to give.]

Maikill lowers his weapon and asks someone else to ask Tallie how she is doing. But she has now approached with Beri, and she answers for herself. "I -- I'm fine. I just want to go home, please. I don't want anything from this filthy place."

Zeoll shakes his head and bemoans having to deal with this unsavory character.

Hererrt comments, "Justice is not always clean, nor is it exactly fair, but I believe that we do the best we can. If that means sometimes justice is a little rough around the edges, so be it. We live in an imperfect world. Maybe we can talk about that some more, if any of you are interested in philosophy. [OOC: That's a roleplay hook for you Avenger-wanna-be's, by the way!]

You gain from Gary and his Leftenant:

Magic studded leather armor x2, magic short bows x2, 15 magic arrows total, a magic amulet, and 2,500 gp in coins and gems. All human size.

[OOC: Recent and New Experience and Awards: We got a lump of xp, generally about 1,000 xp each, on June 16. We got a small award of a couple hundred points or so on July 16. I am now bringing us up to date with xp for all play since mid-July, especially this fight, with an award of 1,250 xp each. I am giving out no hero points or cleverness awards because, in my personal opinion, you kind of just stumbled into the encounter and are lucky that no one died. I am giving Maikill a roleplay award of an extra 150 xp because of the way he went up and fingered the curtain, which was not only in character and funny, but also surprised the villains and proved crucial to your surviving the encounter, LOL!]

Later: The DM edited the parts in bold above to fix a couple errors. Thanks for your patience.

Bosk (James) AC: 16/11/15 HP 13 of 31 Spells 
Wednesday October 6th, 2010 6:32:32 PM

The young cleric is caught off guard by Hererrt's words and takes him up on his offer as the group leaves the warehouse. Who exactly are you? Your philosophy is unlike any I have ever heard, but there is much wisdom in your words. Morality is not black and white, but is rather consists of shades of gray that those who do wrong use to take advantage of the innocent. Although I have never heard it expressed in quite those terms, I do not find them contrary to the teachings of Gargul.

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Wednesday October 6th, 2010 9:15:28 PM

Beriothian turns to Herrant.
I suppose that explains you part in the kidnappings, but what are in all of these boxes? And where are the young ladies cloths.

ACDM and Substitute DM Cayzle 
Thursday October 7th, 2010 6:26:44 AM

NOTE! DM Post above edited to fix DM errors about the deal with Gary.

Zeoll 
Thursday October 7th, 2010 6:55:50 PM


Zeoll helps take a peek in the boxes, while listening intently to the conversation with Herrert.


Beriothian (Will)-- AC:18/15/13 HP:2/17 
Thursday October 7th, 2010 8:02:59 PM

ooc: One of the reasons I am curious about the boxes is because I was considering starting them on fire during our battle, but I didn't want to risk finding out later that the kidnappers kept their victims in those boxes... also, we've burned down enough buildings for one week.

Ransy, AC 23/12/22 Hp 32 /35  d20+2=12 ;
Friday October 8th, 2010 5:15:35 AM

OOC: Sorry for not posting in time.

Ransy asks Gary: "Do you know who the rightful owners of these magic armors and shortbows are? Or do you know whose money was used to buy them? I think we should try to make amends to them.

Ransy starts knocking on the boxes, and calling for people who have been kidnapped. He remembers only too well how he was enclosed in a little 'box' himself, only a few days ago.
Search: 12, for kidnapped people in this warehouse.

ACDM and Substitute DM Cayzle 
Friday October 8th, 2010 7:08:54 AM

Bosk asks Hererrt who he is, and gets back this answer: "I'm someone who makes it his job to help those who have been wronged. I honor as a priest the Lady of Vengeance, who comforts those who cry out for justice, and she gives it to them, though her justice is sometimes rough. She has much to offer, and I hope we can continue our conversation, after we deal with this mess."

Beriothian looks in the boxes, aided by Zeoll. About half are filled with trade goods, mostly low value rough cloth and clay plates and bowls. There are a couple boxes of brass and pewter merchandise, candlesticks, teapots, eating utensils, etc. It is all homely goods.

Gary explains that his family operates a general store, and Gary uses one of the family's warehouses for his base of operations.

Ransy asks about Gary's gear, and who they belong to. Gary is a little indignant. "Hey! I'm a businessman, and those are my things! I worked hard to earn the gold to buy them, and I bought them myself!"

He mutters, "If anyone is a thief around here ..."

Maikill HP 31/39, AC 17 
Friday October 8th, 2010 10:25:48 AM

Maikill helps look around, but it is plain that nothing is left to do. He helps gather up the spoils and turns to Ransy as he speaks of returning them to someone unknown.

"Look, you keep looking to give away stuff that not yours. We won this in battle. I should have killed them, but instead I let them live and they give us weapons. If they keep weapons, they attack us again maybe. Bosk good at dividing stuff, selling stuff. When he give you your share, you can go find someone to give it to. Maybe I spend my share on ale, who know what else. I decide. Also, I go to front to help in case of fight like happened. I not start fight, your words were part of trap they had. Keep us talking to fake man."



Bosk (James) AC: 16/11/15 HP 27 of 31 Spells  d20+1=10 ; d8+1=4 ; d8+1=7 ; d8+1=4 ; d8+1=5 ;
Friday October 8th, 2010 11:44:50 AM

Finishing his conversation with Hererrt, Bosk agrees to speak with him later. He then turns and smiles at Ransy as he and Maikill share thier disagreement. He has a point. I think it would be almost impossible to find the owners of the lost treasure. Many of them would have been traveling merchants or could be dead. The average Mud Town citizen doesn't have much money, and those that do know to keep it hidden. Perhaps you could give some to Domi and pray he lets it find it to those who need it.

Feeling the event wrapping up Bosk takes the time to heal himself and Beri, and then goes to check on the archer he took town.

Bosk turns all his lvl 1 spells into CLW and heals himself for 4,7=11
Beri for 4hp

ooc: Did the archer Bosk "killed" die, or is he unconcious? If he is unconcious and dieing Bosk will convert mending into CmW to stabilize him.

ooc2: Beri, if you want me to use your wand to finish healing you, let me know.

ooc3: If we skip ahead to morning, Bosk will use his remaining Cl0 spells to

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Friday October 8th, 2010 7:04:19 PM

Beri listens as the group dicuses the moral thing to do, but notices that nobody has thought of the victim.
We should get Tallie home as soon as possible. Tallie, you probably have the strongest thoughts on the topic of what to do with Gary, are you ok with what the others have decided?

ooc: Bosk, I think you are jumping the gun on skipping to morning.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Friday October 8th, 2010 8:46:02 PM

ooc: I don't want to skip ahead. I just keep wanting to do things before we skip ahead and miss my opportunity because we jump ahead before I am expecting it.

Ransy, AC 23/12/22 Hp 32 /35 
Sunday October 10th, 2010 4:57:42 PM

Ransy is used to being scolded for 'giving things away' by Maikill,
but he's not used to being called a 'thief' by Gary.
He says: Yes, finish your sentence, you kidnapper. Whom are you calling a thief now? Working hard to extort money from innocent people does not count as honest work! Are you so depraved that you even don't know that anymore? Eh?
And yes, of course, I can give money to Domi. But that doesn't make it right, does it? I just can't stand the thought of innocent people living in horrible poverty because of this man, and I to be the one to profit from it. That's not how it should be. So yes, I'll use my share either to help the poor or to get to the bottom of this kidnapping cult.
However, if you feel okay with taking it your share for yourselves, go ahead. Just don't expect me to agree.


Ransy, AC 23/12/22 Hp 32 /35 
Sunday October 10th, 2010 5:01:22 PM

OOC: Ransy wanted to do a second day of training before he reached 4th level, but with the 1250 xp, he's now 4th. Can he still do the training?
Ransy has laid his hands on Beri for 3 hp healing (earlier post).

Ransy suggests that he still has some training to do at the WLA and asks if anybody else is willing to join him. He spends the rest of the day in a foul temper at the WLA training climbing.

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Sunday October 10th, 2010 9:26:17 PM

ooc: Tallie's parents are on the way to the WLA. Beri will plan on joining you in training after we drop her off. Since the WLA has a huge information network Beri was planning on checking with the WLA to see if they have any knowledge of who is the other party in this kidnapping exchange anyway.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Sunday October 10th, 2010 9:36:26 PM

ooc: It requires 2 full days of training for the WLA and it is already evening. Since we need to wait to follow up on the game hook, perhaps we can get a few days training in after escorting Tallie home. I also would like to get 2 days of training in at the WLA. Every time we have had players go recently I have been the lucky one to find a lead and unable to join everyone else in training.

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Monday October 11th, 2010 12:14:45 AM

ooc: it's actually closer to 1:00. Herrant joined us at midday, the fight only took a couple of minutes, and travel time shouldn't be too large if we headed straight there.

Ransy, AC 23/12/22 Hp 32 /35 
Monday October 11th, 2010 5:13:19 AM

As Ransy and the others leave the warehouse of Gary,
he says to Bosk and Beri: my apologies to you both, I realize I put your lives in danger in there. As you can see, I have very good protection from my armor and from magic. I put my trust in those, thinking I would be able to get out again if there's too much opposition. But I forgot that others are not as well protected as I am. Sorry about that, I'll try to be more cautious next time.

ACDM and Substitute DM Cayzle 
Monday October 11th, 2010 9:33:31 AM


Maikill gathers up the loot and asserts himself.

Bosk is diplomatic, casts a couple cures, and finds that the one archer is quite dead.

Beriothian talks to Tallie, who gathers herself up, does not look at Gary, and says all she wants to do is go home and never come to Mudtown again.

Ransy takes strong issue with the implication that he is a thief. Gary answers, "Sure, sure, you're a hero, right, big hero. Look, we have a deal, and I'll keep my end of the bargain. OK?"

Later, Ransy takes a more conciliatory tone with his friends.

You leave the warehouse and escort Tallie, home. Her parents are so grateful! They spontaneously decide to throw a welcome home party, and they invite you to come to it in a three days, anytime from late afternoon onwards. They really are insistant that you promise to attend, as guests of honor. Tallie's mother makes a point of telling Maikill that she will make a double batch of her cookies.

You spend the next three days training at the WLA (for those who need it) and training for levels, etc. If you have not leveled or do not need training, you can use a single post to do non-combat stuff. After that, we'll have the party, if you choose to attend.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Monday October 11th, 2010 2:46:21 PM

Before the group leaves for the WLA Bosk will speak to Hererrt a little more about his code and serving as a priest for the Lady of Vengeance.

ooc: Should I be rolling for the Avenger Initiation, or should I wait untill after I have had more time to speak to Hererrt?

ACDM and Substitute DM Cayzle 
Monday October 11th, 2010 5:29:35 PM

Bosk, have you gotten Jerry's ok to become an Avenger? I forget if I asked already. Do you qualify except for taking the tests? If the answer to both of those is yes, then you can move on to the tests, I would say. Give me a day or two before you start rolling, though.

Beriothian (Will)-- AC:18/15/13 HP:2/17 
Monday October 11th, 2010 9:02:37 PM

Beriothian heads over to the WLA and spends two days training in Jump. Upon his return he walks up to Sanji in the shop.

Everything going well with opening the shop? It looks like we are not adventuring today, would you like an extra hand running the shop today?

Zeoll (HP14, AC17) 
Monday October 11th, 2010 10:29:42 PM

OOC: Getting my header ready to make a Zeoll post!

Beriothian (Will)-- AC:18/15/13 HP:20/20  d6=1 ; d6=6 ;
Tuesday October 12th, 2010 8:37:34 AM

ooc: updating hit points. Please note that all I have updated at this point are my hit points from my roll, I have not updated my bonus attribute point (which likely will be con to boost my hp from my con modifier) or skill points. I will try to update that this weekend.

(and yes, I did roll hit points in the wrong window. and yes, I am bummed that I wasted a 6)

Ransy, AC 21/12/20 Hp 41 /41 
Tuesday October 12th, 2010 4:04:41 PM

Ransy accepts the invitation from Tallie's parents and says that, if nothing important comes up, he will attend.
He trains for 3 days at the WLA together with Beri, one day in climbing and 2 days in swim. (1 day as preparation for level 4, 2 days as preparation for level 5)
(I have updated my character sheet. I have rolled a 4 on the L&B. I want Ransy to fight two-handed with the bastard sword in the future, or to have his left hand free for holding the holy symbol. So he will leave the heavy iron shield at the shop. I've adjusted his AC in the header accordingly.)

Ransy would like to donate 200 gp to an trustworthy organization for the relief of poor or ruined people in Mudtown. Can he easily find such an organization?

standard spell prepared: bless weapon.

Zeoll (HP14, AC17) 
Tuesday October 12th, 2010 5:27:58 PM


Over his three days, Zeoll gets his money in order and his possessions polished. He contributes 285 gold to his upkeep and share of store expenses. He pays his share of the construction costs. And especially he works on getting his garden in order. He especially plants berry bushes so as to have a steady supply for Goodberry spells.

Starting gold: 12
June 21: +166 loot
July 24: -200 gazebo and fence
Sept. 2: +2,322 mind flayer loot
Sept. 30: +1,485 contingency scroll loot
Total: 3,785

He also volunteers to help out at the shop.

Finally, he spends several evenings talking with Hererrt about the dark lady he honors, and about those he calls "Stingers."

OOC: We still have to divvy up the loot from Gary Glittertooth. Hererrt will need a share.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Tuesday October 12th, 2010 7:18:40 PM

ooc: Bosk will identify and sell the loot in the Catacombs, I will post it tonight or in the morning.

Bosk will spend his time with Hererrt and Zeoll discussing "avengers" and will get his training in at the WLA.

ACDM and Substitute DM Cayzle 
Tuesday October 12th, 2010 9:45:06 PM


Bosk and Zeoll, as you are taking the time to spend with Hererrt, Please Highlight to display spoiler: {You two spend time with Herrert. They find that he is a cleric as well as an Avenger, although he makes it very clear that there should be an aura of mystery around that title, and it should not be used openly. He introduces Zeoll to a Stinger, who will be happy to offer training. Bosk, you may role-play and roll your two tests, and you may roll your d20 rolls to do so. I am disinclined to allow you the use of that goblin seal, but seeing as I am just temporary, if you can get incoming DM Buzz to sign off on it, that's okay with me.}

Bosk, Beriothian, and Ransy spend time at the Hook City WLA outpost. Several other members ask you why you still hang around in Mudtown, given that you are true heroes and adventurers now. Several concede that there is good to be done there, after a fashion, but why make a home in such filth and squalor? Your WLA officers are less critical, but if asked, will mention that it seems beneath you. They might be a little worried about the WLA reputation you are expected to maintain. A few WLA members seem to understand, though, and give you props. One, an eccentric who wears a flower mask, says he admires you and your devotion to mingling with the people you care for.

Ransy finds that this fellow, who simply calls himself "Server," is part of an organization that regularly helps out those in Mudtown who are in need. Ransy feels that this group would be a most appropriate recipient of his charitable giving.

Zeoll and Beri help out in the shop. This gives Sanji a chance to take a much-deserved break. Zeoll also works on his garden.

On the third day, it is time for the party in Maple Lane, at the house of Harls the Cooper. Ransy is going. Anyone else? Any special preparation?

Maikill HP 31/39, AC 17 
Tuesday October 12th, 2010 10:14:55 PM

Maikill spends some time looking for fabric to hang as curtains in his room. He wanders about mudtown from time to time, but quickly finds himself back in his room. He is looking forward to tasting those cookies again. He cleans his clothes and polishes his armor in preparation for the day.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday October 13th, 2010 11:42:01 AM

During his conversations with Server, Ransy once looks intently at his aura, using his ability to check if he's evil. If he's not evil, he'll trust him and tell him he wants to donate money for Server's organization, for the help of the poor people in Mudtown. He'll ask Server to take him to the organization and then hand over 200 gp in the presence of a few other people who work there. (The idea is that they will all know about the money, so that no one can pocket it for himself.)

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Wednesday October 13th, 2010 12:12:12 PM

After training at the WLA Bosk looks a mess with his fur matted down and the smell of sweat being almost overpowering. After a long bath and taking the time necessary to make himself look presentable again he picks up a bottle of wine to give the family as a hostess gift.

ooc: I just brought our items to the catacombs and will give everyone a heads up once it is identified. I would like to complete the sale within a day or two of the items getting identified.

Zeoll (HP14, AC17) 
Wednesday October 13th, 2010 12:36:56 PM


Zeoll takes a good bath and makes himself presentable. He looks forward to the party, thinking that maybe he will have a chance to perform.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells  d20+7=9 ; d20+7=11 ; d20+7=9 ; d20+7=16 ; d20+7=23 ; d20+7=18 ; 2d6=6 ;
Wednesday October 13th, 2010 7:12:50 PM

While bathing and preparing for the day Bosk ponders all that Hererrt had said to him and prays to Jancassis to aid him in avenging his fathers death and to allow him to be her tool in aiding others. As he prays he hears a woman's voice, So, you think you are ready to serve me. Very well, we will see if you have what it takes to serve me.

Instantly the cleric is transported to another realm where he is repeatedly bitten by all manner of spiders, scorpions, and snakes -- This pain is a lesson in suffering, to feel it, experience it, and know that it must never be dealt lightly. The stilling, narcotic effect of the bite is a symbol of the quietness of the mind that will be needed in order to enact proper vengeance. The feeling is almost too much and the taur can feel th poison coursing through his veins and almost driving him into unconciousness, it is the thought of Avenging his parent's death that he is able to hold on. Suddenly the creatures are gone and he feels the effects of the poison lift from his body.

You have proven yourself well, but an Avenger of Jancassis must also have his emotions fully under control and is deadly, resolute and unwavering. This next test will see if you can cope admist the sea of anguish often present in those who have been woefully wronged and deliver vengeance in a completely dispassionate manner. The cleric is then transported to the mouth of a cave and told he must recover the symbol of Jancassis from within. After following the tunnel a few yards he turns the corner and enters a room with several women of unsurpassed beauty. You must be the newest initiate, welcome. Turning to speak to the women, his mind giving in to the primal, he is brought back to reallity and feels the harsh sting of metal between his shoulder blades.

You must learn to control your emotions Horned One. To lose focus so easily and early into your task, you didn't even make it to the real challenges of this test. Come back when you can control and supress your urges and focus on your task.

With that the taur is transported to an isolated spot outside of Mud Town not far from the warehouse they found the mole in. It was as if no actula time had passed, and despite having no physical injuries Bosk finds himself in utter confusion and it takes the entire morning before regaining his senses. Slowly he makes his way back to the shop, cleans up again and prepares for the party at Harls. All the while he thinks about his failure and becomes more resolute to succeed if allowed to take the test again.

ooc:Test 1 Passed, Test 2 FAILED Bosk has to wait one more lvl before trying for avenger again and spent 6 hours in the confused state.
I will be taking lvl 4 as a Cleric and have used up both of my hero points and luck charm (I accidently rolled one too many times.)

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday October 13th, 2010 8:15:21 PM

Beriothian spends the day working in the shop. After putting an a good days work he goes to his room and cleans up for the party, then joins the group to enter Hook City.

Ransy, AC 21/12/20 Hp 41 /41 
Friday October 15th, 2010 9:28:04 AM

Like Zeoll, Ransy also takes a bath before going to the party.
Ransy would like to contribute his share to the shop, perhaps he can pay for the room which one of the others had built (Valla, Cesar, those who've left us); how much would that be?

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Friday October 15th, 2010 11:44:20 AM

The rooms are 100gp per 10'x10' section, which is enough for 1 medium sized person. Valla never paid for a room, but Cesar and Mara both did.

This might have been overlooked because it was just as Jim was leaveing, but you already have a room. On July 20th Jim said he was building a room for everyone except Zeoll and Mara and asked if this was correct. Zeoll and Mara each paid for a room and no one posted that they did not want a room. So I would suggest you subtract the 100 gp from your CS and we can save the two extra rooms for new or returning players or use them as guest rooms.

ACDM and Substitute DM Cayzle 
Friday October 15th, 2010 6:10:46 PM


Both Zeoll and Bosk are introduced to the very few followers that make up Herrert's flock here. Zeoll meets a Stnger, and learns from her the art of crafting rumors, and when to spread and not to spread them. Bosk feels the calling to serve even more deeply, and he endures extreme abuse in testing his capabilities. He passes one test, and fails another. So it is that he comes to his senses in a remote part of Mudtown, with one human male unconscious at his feet, and another impaled but still alive on his horns. Confused after his ordeal, he had evidently mistaken them for enemies, and attacked. What does he do in the aftermath of this attack he has made on innocents?

Ransy senses no evil in Server, and determines that his group is a small cult, financed by a missionary charity out of Farungia seeking to spread the worship of Flower to the lands in the South where the Gods of the Wold are relatively unknown. They are grateful for Ransy's help. They seem happy but poor, and Ransy feels he has spent his money well.

A few days have passed, and it is time for the party at house of Harls.

Maikill works on his room and spiffies up his armor for the party.

Bosk bathes and dresses for the party, thinking to buy a bottle of wine as a gift.

Zeoll also gets ready and hopes to be able to perform.

After working in the shop, Beriothian cleans up and joins the group for the party.

Ransy takes a bath too and ponders how to invest in the shop. It seems that the residential rooms are all arranged. Beri might tell him that the inventory of the shop could be improved. [OOC: What is it the shop actually sells? And is it open to the public yet? Sorry not to know that!]

In Maple Lane, Harls has evidently worked hard to make this a real block party! Decorative cloths hang from the windows. There is a juggler and three rope-dancers. There is a spit with a boar. As soon as you appear, Harls rushes up, grinning. "Please, join the family feast in the back yard," he says. There, you find tables set up -- even with two huge place settings for the taurs. The entire clan -- must be 40 people -- are here dancing and drinking. And once you arrive, it is time to eat!


Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=19 ;
Friday October 15th, 2010 8:13:39 PM

Beriothian chats with Bosk and reminds him that he still has a bottle of wine in his room if he would like to bring it.

When they reach Hook City Beri looks around in amazement at the sheer enormity of this event. He chats with Harls for a minute and thanks him for the incredible hospitality. After a minute Beri locates Tallie and asks if she would like to dance.

Perform (dance) = 19;

ooc: From the description we were given I believe it is more or less a pawn shop (among the items in the shop we found a puzzle box, a +2 frying pan, and the set of cloths Roy wanted). The shop is in theory open to the public, but JimC left the day it opened. The shop isn't set up to make us any money at the moment, just to break even as far as our daily living expenses and to pay Sanji, Jillian, and Hemust to run the shop.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Friday October 15th, 2010 9:30:32 PM

ooc: A avenger failing his initiation is supposed to be dumped in an Isolated location. I take this to mean where there are no other people.

Cayzle Comments: Yes, but you wander around confusedly for hours. In all that time, surely there's a chance to meet someone?

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Friday October 15th, 2010 11:32:19 PM

I trust the gods of Wold to do do well by me :p

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Saturday October 16th, 2010 1:16:25 AM

ooc: FYI, Bosk's life is not so much a concern of the Woldian gods as it is a source of entertainment.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells  d20+4=16 ;
Saturday October 16th, 2010 1:55:16 AM

Bosk quickly accesses the situation and looks to see if the men were/are armed, what they are wearing, signs indicating why they are so far away from town, and for signs that others may have been there and fled.

ooc: Is the living man impaled on Bosks horns still conscious?

Spot Check =16

ACDM and Substitute DM Cayzle 
Saturday October 16th, 2010 4:31:19 AM

Bosk realizes that the one man is unconscious, and the other, the one he just gored, is disabled and at 0 hp. Moreover, he sees that his magic stone and his flint and steel are on the ground, and the unconscious fellow has his magic pillbox in his hand.

The fellow at zero hp starts to back off, taking a five foot step away from Bosk and trying to be ready to defend against any attack.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells  d20+5=12 ; d20-1=2 ; d20-1=9 ; 2d8+5=11 ;
Saturday October 16th, 2010 6:12:28 PM

As his mind clears and the massive taur realizes what he had done he prepares to make ammends and heal his victims when he spots his possessions on the ground, including several magical items. Although he has little time to puzzle through what happened, the fact that he is in the area where the cult members had been and were storing their prisoners in addition to his missing valuables lead him to believe that these men aren't the innocent passers by he had first thought. For a fleeting moment he thought about questioning the man, but who would respond...Yes, while you were out of it we tried to rob you blind and you were just about to kill us.

Bosk quickly draws his sword and swings at the man and follows up with a fourish of his horns.

Hit AC 12 for 11dmg
Hit ac 2 (miss)

Zeoll (HP14, AC17)  d20+11=17 ;
Monday October 18th, 2010 7:28:34 AM


Zeoll offers to say grace, thanking Mother Wold for her blessings. He enjoys the feast and offers to sing. Perform 17.



ACDM and Substitute DM Cayzle 
Monday October 18th, 2010 7:29:42 AM


Deducing that the two men were in the middle of mugging him, Bosk finishes the job his confused brain had correctly set out for him, cleans up, and heads home. By the time for the party, Bosk shows no outward sign of his trial nor his encounter.

At the party, Beri dances with Tallie, and Zeoll sings a lively tune. Everyone is happy, and the adventurers are the toasts of the event.

Ransy, AC 21/12/20 Hp 41 /41 
Monday October 18th, 2010 10:13:17 AM

Ransy tries to meet and have a little talk with all the guests at the party. He doesn't eat nor drink much, remembering the Manfri feast. Nevertheless he has a great time, especially when looking at the jugglers and rope dancers. He wishes Tallie and her parents all the best and blesses them in the name of Domi:
May Domi's courage and goodness be with you, now and forever.

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Monday October 18th, 2010 11:57:56 AM

Before leaving the two men Bosk will pick up all his items, check to make sure he has all his belongings, and will search both the two men and surrounding area for items.

Take 20 on the searches

Catacombs Items, let me know if you want anything.
2 x Magic studded leather armor +1 = 1175 gp each (2350 total)
2x magic short bows +1 = 2330 gp each
15 magic arrows total +1 merciful = 8090 gp, 7 sp, 5 cp
a magic amulet of natural armor +1 = 2000 gp


Maikill HP 31/39, AC 17 
Monday October 18th, 2010 2:05:14 PM

Maikill tries to be as polite and neat as possible as he eats the offered food. He does feel a bit out of place though, and though he tries his best he finds that soon his hands and bits of his clothes are smeared with food. He sits and quietly eats, letting the other talkative members of the group handle the conversation.

ooc: don't need anything, sell it all.

DM Buzz 
Monday October 18th, 2010 6:08:33 PM

Greetings my friends. I hope you are all well and looking forward to some fun adventures with me as your humble narrator and GM.

If you ever have a question or concern, please feel free to write to me and express those concerns. I am forever wanting all of you to enjoy yourselves and have as much fun as you can, while still having that anxious feeling of unassured success in your endeavors.

I will let Cayzle finish up with his party plans. I would like for this little episode to come to an end, before we get to the note you all found, back in the last encounter.

I still have quite a bit to do, looking over character sheets again and exploring your past, but I think we can move forward from here as we are.

Cayzle, please send me an email when you have wrapped this up with the loot and Catcombs and I will take it from there.

Thank you for this opportunity to be a part of YOUR GAME. This game can not exist without ALL OF YOU!

I appreciate your full cooperation in making this a great game for everyone.


Beriothian (Will)-- AC:18/15/13 HP:20/20 
Monday October 18th, 2010 8:24:12 PM

ooc: Looking forward to having you run our game Buzz. I will try to have my character sheet updated for you with the details from the level I just went up.

Zeoll 
Tuesday October 19th, 2010 7:52:12 AM


Zeoll enjoys himself as the party winds down, but a druid tends to rise and sleep with the sun. Soon he is yawning, and either gets ready to leave, if his friends are done, or else just finds a quiet corner in which to relax.

Finding Maikill in that quiet corner, the liontaur raises a glass with his comrade and enjoys watching the party with him.

OOC: Nah, sell it all, please, so far as I am concerned.

ACDM and Substitute DM Cayzle - handing over the reins. 
Tuesday October 19th, 2010 8:01:14 AM


Old business: Bosk, the two would-be muggers were dirt poor, with only daggers and rags to their names. They looked hungry.

At the Party: Ransy offers best wishes and blessings. Zeoll sits with Maikill until it is time to go, and the two enjoy watching the party as evening approaches.

Catacombs business: Sorry, the arrows are only worth 2,250 or so. I posted a note for the staffer on the CC board.

And with the loot dispersed and the party at a close, your temporary DM is most pleased to be able to hand the reins over to incoming DM Buzz. As a player who has been in Buzz's games before, I am very much looking forward to it.

Ransy, AC 21/12/20 Hp 41 /41 
Tuesday October 19th, 2010 9:07:44 AM

Ransy wants to sell all too.
OOC: I'll adjust my character sheet now: give away 200gp for the poor, no shield anymore. Welcome Buzz, I hope we're gonna have a great time!

Bosk (James) AC: 16/11/15 HP 27 of 31 Spells 
Tuesday October 19th, 2010 3:30:59 PM

ooc: Can I assume I have all my belongings then?

If the men are still able to be saved, Bosk will remove the men's weapons and heal them. He will then give them a gold coin to buy some food and 1 package of rations (Bosk only has one). He will then make them a deal similar to Glitter Tooth asking them to be his eyes and ears in Mud TOwn, and will pay them for any relevant information. He will instruct them not to follow him and wait several minutes before leaving (to ensure his safety, and in turn will agree to leave their weapons about 100 yards away for them to collect after he is gone. If they are beyond saving or try to follow him he will keep their daggers.

Zeoll (HP14, AC17) 
Wednesday October 20th, 2010 7:21:12 AM


After the party, Zeoll goes home and tends to his garden before sleeping in his Gazebo as usual. He tries to evaluate how long it will be before he can use the berries he is growing for Goodberry spells.

[OOC: I'm advancing Zeoll as a Stinger, and I had been planning to do so after the PF adaptation, but now I am not so sure. I may drop the Stinger option after conversion. Which is kinda sucky from an RP perspective, but oh well. Just to let you know.]

Maikill HP 31/39, AC 17 
Wednesday October 20th, 2010 10:56:28 AM

Escaping the party without too much embarrassment, Maikill goes back with Zeoll to the Inn and spends time in his room. He has never had a 'room', and finds it strange to think that the place is his. Still, it is in Mudtown. His luck holds, he finally gains a residence in the one place nobody wants to live.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Wednesday October 20th, 2010 12:43:54 PM

ooc: Last call for catacombs items. I will sell anything I donc't want tonight.

DM Buzz 
Wednesday October 20th, 2010 12:54:25 PM

ooc: Well gang, it is time for me to start posting and taking over for Cayzle. He was able to cover for me while I had some emotional downtime and now, it is time for me to start doing what I need to do.

I spoke with Jerry at length about Mudtown and Hook City. Mudtown is not really a town, but a place for people to wait their turn as they come and go from the city. There are no permanent structures in Mudtown or at the most, very few permanent structures in this area outside of Hook City. People generally sleep in tents and such, because the mud is so thick here, a proper foundation is not possible for buildings to stand soundly.

So, with this in mind, it is going to effect your business, as well as cost you all tons of money for constant upkeep on the premises. I will allow you all to still keep your business here in Mud Town if you desire, but all of your profits will be going to constant improvements OR we could just move your business into Hook City proper somewhere and you all can pay a 5% tax on all your BUSINESS income while actually making money and providing a quality service for those poor souls that finally make it in out of the mud.

This decision does not have to be immediate, but I do want a decision in a couple of weeks so we can work on the location and such.

I am sorry for the misunderstanding, but I have found, it is easier to keep areas the way Jerry wants them, then to try and do things the way we want them and pay for it later (i.e. The Taur bridges. Ask Cayzle if you don't know what this means.)

DM post will come this after noon or evening and the group is at this point resting comfortably inside the walls of Hook City, unless I get a notice from you as to where your character is at this time..


Zeoll (HP14, AC17) 
Wednesday October 20th, 2010 1:48:31 PM


OOC: I'm in favor of keeping the shop as a no-profit-making but self-sustaining business in Mudtown. Zeoll is both a druid and a bard, with a far-from-civilization background, and he feels a little less confined outside the city walls, sleeping under the stars (or at least, in his gazebo!). Plus we can eventually exorcise Ghost Tower and have that as an in-the-city residence as well. Of course, I'll go with the group consensus.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday October 20th, 2010 6:52:49 PM

OOC: I agree with Zeoll on the shop.

Ransy, in the morning after the party, wants to follow up the clue: "asking for more living bodies after a certain date, with a location -- the intersection of two streets in Mudtown. The note said not to show up until double new moon.". When will it be double new moon, he wonders?

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Wednesday October 20th, 2010 8:13:55 PM

I don't have a preference on the shop, but Hook City would make more sense.

Rise and Shine/DM Buzz 
Thursday October 21st, 2010 2:21:51 AM

A few days go by and all that the group needs to accomplish, easily comes to pass. The rain seems constant sometimes. It's steady patter on the canvas of tents and solid wood roofs, a reminder that the Southern Continent is still a wild and unpredictable land mass. Moving and shifting by the will of the gods or perhaps, The Jericho itself, one can not tell, but the recent migrations have stirred up quite a bit of drama in the few civilized locations that sprawl across the intelligent land.

The group is sitting in an inn named Doves Nest. A simple ten room hotel with a tavern attached. It's immaculate interior draws those with a few extra chits to spare. Patrons at the door are greeted by a friendly little gnome mage that will cast Prestidigitation for guests. The walls are of a fine lumber, stained to bring out the natural shapes and curves of it's form. Carpet covers the floor and tables rest upon these rugs. Ornate iron legs twist up from large brass feet to support a fine glass table top. White doilies elegantly placed under dishes and cups, highlight the red napkins resting beneath the five course silverware placed just left of the main plate.

The last few days have been good for the group of heros saving those being kidnaped. Some small word of their deeds have brought them a bit of respect and a little extra side work, which earned each in the party 1 White Chit. Ah yes, the monetary system of the city can be quite complex for some, but the group is learning to get used to it all. Living in Hook City is expensive though! Extravagance and prestige does not come cheap, so with the knowledge that the group owes two white chits for last night and the meal this morning, who is willing to pay on this occasion?

The haunted tower might well be the groups next course of action, seeing as an inn in the city is quite expensive. As well, it is not easy to get in and out of the city. Strict laws prohibit anyone from leaving with more money then the entered with, which is a strange way to do trade, but once in the gates and walls of The City of Magic, who would want to leave anyway? Still, that note the group found. It forebodes more problems in Mudtown. At the corner of two streets, intersecting in one of the few places for large structures to have a foundation has been named.

What will the group do now? Would they like to seek out something that may not occur? After all, word of The Iron Adventurers has spread like wild fire through the wagon churned roads of Mudtown. Perhaps, those seeking bodies are now inclined to take their nefarious machinations elsewhere?

What will these heros do?

Still waiting module approval, so please feel relaxed and ask any questions you might have. I do have one question for you all. Do you have the location of Valla's Tower written down somewhere?

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday October 21st, 2010 9:31:46 AM

ooc: Our group has a pass that grants us access to Hook City, so we can stay in Mud Town and go into Hook CIty at will. It is a single pass written out for the group, so until we open up a shop or take up permenant residence in the the city/tower, we do have to stay together within Hook City unless some of get dropped off at the WLA for training.

As for the tower, we all know the location and Zeoll has had a previous run in with the ghosts.

Rise and Shine/DM Buzz 
Thursday October 21st, 2010 11:02:22 AM

ooc: Which section of Hook City is the tower in then? Also, the group got in with their last job, so you still have your pass to use at another time, if some want to leave and some want to stay.

Zeoll (HP14, AC17) 
Thursday October 21st, 2010 12:07:11 PM

Which section of Hook City is the tower in then?

LOL! I have no idea! Presumably a more run down part of town, or else the local authorities or residents would have had a better idea of how to deal with it than just selling it to a bunch of muddy adventurers. :-)

Ransy, AC 21/12/20 Hp 41 /41 
Thursday October 21st, 2010 1:19:40 PM

If they're about to explore the tower, Ransy will prepare the spell protection from evil instead of blessed weapon. He doesn't want to be possessed.

The tower is not too far from the house of magister Alistair, a great magician.

Rise and Shine/DM Buzz 
Thursday October 21st, 2010 2:21:02 PM

ooc: Valla's Tower will be located in Northhook City, otherwise known as Soldier City. The players may decide which side of the Marble Causway it is located.

Maikill HP 31/39, AC 17 
Thursday October 21st, 2010 3:54:36 PM

ooc: I vote that it is on the right side of the causeway, so that when you cross the causeway from one of the directions it will be on the right. This is important, so I hope nobody else minds.

Zeoll (HP14, AC17) 
Thursday October 21st, 2010 4:01:05 PM

Location is fine with me, not sure why it matters, but ok.

Zeoll is eager to return to the Tower. He's hoping this time his good Will saves will keep him from being possessed. This time. LOL!

Zeoll adds that so far as he knows, there are only two ghosts, of two little girls. So only two of the Iron Adventurers can be possessed at the same time, right?

Rise and Shine/DM Buzz 
Thursday October 21st, 2010 5:09:28 PM

"not sure why it matters"

Muahahahahahahaha...

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Thursday October 21st, 2010 8:05:12 PM

ooc: I believe read in Maikill's bio that when he crosses a causeway with a haunted tower on his right he sprouts a pair of demon wings, triples in size, and can raise an army of zombie grasshoppers to do his bidding... but I doubt that has anything to do with it.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday October 22nd, 2010 12:43:26 AM

Bosk scratches his head. How do you fight a ghost? My father's spirit was only able to be put to rest after his name was cleared, but these children don't want help. They want to stay as they are in the tower. Do we know if our weapons will work against them?

Lazy morning/DM Buzz 
Friday October 22nd, 2010 3:01:07 AM

As appetites are filled and the last of the grape juice is swallowed, some wonder on how to deal with ghosts. Do the adventurers have the ability to defeat ghosts through spell or weapon? Perhaps a bit of information gathering is in order?

An attractive, middle aged woman name Shelly Dove has been serving you all over the last three days. The man that hired you, Quin Blackbottle, paid for those other nights, when he hired you all to clear out his new basement full of spiders. An easy enough job when you first took it, but come to find out, the workers building his basement uncovered a natural cave beneath this mans house and discovered it inhabited by large spiders and dire rats. After a few bites here and there, the success of the group is appreciated and Quin put you all up in Dove's Nest for the weekend, in addition to paying you all well, with a White Chit each. From what you understand, that cave will be his new library after the small vermin holes are filled in and covered up of course.

"Is there anything else I can do for you nice folks while you are here? Please let me know. Feel free to visit our tavern in front, many adventurers that make it in the walls visit us."

She puts the bill on the table and walks away. It is itemized, from the room bills for all her guests present as well as the meals for yesterday and this morning. Two White Chits.

Tips are not necessary in Hook City. Everyone charges exactly what their product or service is worth. The monetary value of the government is very unfamiliar to those new to this magnificent city and everyone must get used to it, if they are going to live and thrive in this bustling metropolis.

Of course, she is not rushing you out. There is plenty of time for more coffee, tea or perhaps a morning cocktail. Time to discuss more on options, like where would the group begin asking questions on this tower or theirs?

Zeoll (HP14, AC17)  d20+7=17 ;
Friday October 22nd, 2010 7:15:47 AM


Zeoll smiles. "Bosk, this is a challenge that will not be won by weapons, at least not dirrectly. If you destrroy a ghost with a weapon, it just comes back. What we need to do is find out what keeps these ghosts in the Wold, anchorring them against the forrce that pulls them towarrd the afterrlife. When we find out why they arre herre, then we can accomplish whateverr it is that will set them frree."

"The two courrses of action that come firrst to mind arre: one, we go ask them. and two, we ask arround to find out morre about the historry of the towerr and those who once lived therre."

Bard Lore roll in general on ghosts: 17. That's either to justify posting my thoughts above, and possibly as a hook for our generous and kindly DM to feed us some relevant story of old about ghosts.

[OOC to DM: We also have a lead on the kidnappers, for the time when both moons are new. When is that?]

Ransy, AC 21/12/20 Hp 41 /41  d20+11=21 ; d20+2=7 ;
Friday October 22nd, 2010 7:23:16 AM

OOC: how can Ransy get white chits, except by earning them with a job?

Ransy prepares "prot. fr. evil" as his daily spell.

Ransy pays his one chit and asks the rest of the bill to be put on credit. "I'll be staying and working some more time in Hook City, so I'll get back to you when I have earned another chit. Please, I can assure you that I will not betray you; you must have heard of the deeds of our group; we are a scourge to kidnappers and people who take what's not theirs by right. So you can understand that we wouldn't dream of not paying our debt when we're able to. I will return in a day or two, but I won't be staying here anymore, I feel it's above my present level of income. Diplomacy = 21.

Ransy takes his stuff and gear out of his room and proceeds to the tavern in front and starts making enquiries about how to battle ghosts. He asks people who look like seasoned adventurers (paladins especially): Do they know about the tower and its two little ghosts? What is binding them to the tower? How can we defeat them or send them to their eternal rest? Perhaps magic weapons? Would a bless weapon spell help? Magic amulets as protection?
gather info = 7

Maikill HP 31/39, AC 17 
Friday October 22nd, 2010 12:07:12 PM

Maikill decides to regal his comrades with a magic trick he learned.

See how we sit? Ransy is on my left and Bosk is on my right.

he correctly knows his right and left hands, which is impressive in itself. He then gets up and moves to the opposite side of the table

See, now Ransy on my right and Bosk on my left! Tower work same way, it be on the right side of causeway too. If not, we just need turn around.

He sits with a smug look on his face, waiting for the others to deal with small matters such as paying the bill.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20=6 ; d20=7 ; d20=18 ;
Friday October 22nd, 2010 11:59:41 PM

Bosk looks at the bill and explains the value of chits to the others. One white chit is the value of one cantrip spell or 100gp. Given the cost here, I suggest that if we are to be staying in town that we clear out the tower and move in before we go broke.

After the meal Bosk attempts to find a way to use his healing and mending cantrips or a CLW spell to earnsome chits. (What type of roll would that be? I rolled an 18 without any modifiers)

He then tries to gather information on the ghosts around town (6) and at the WLA (7)

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=20 ;
Sunday October 24th, 2010 5:05:35 PM

Beriothian sits at the table, his brunch finished with the exception of a cocktail composed primarily of coffee.
We really have little choice in when we investigate the kidnappings. I haven't heard anything about the double new moons being today, but I don't remember it being almost moonless the last night, so we may have a few days, or even weeks before we can act on the note we received. In the mean time I think I'll drop by to check on Grendel at the wise Magister Alistair's home. Alistair seemed to be very knowledgeable about creatures such as doppelgangers and mind flayers, so there is a good change I may be able to get some info about defeating ghosts.
When Beri finishes his coffee he pays off his bill and heads over to see Grendel. If he is unable to find anything out there he will continue to gather information.

ooc: Just a quick note since you may not know these people yet. Grendel is a former party member who left to go study under the tutelage of Magiser Alistair. Alistair is a wise mage we have spent time with who lives in Hook City. As a high level mage he is unlikely to actually help low level people like us (unless the situation itself interests him, as with the doppelganger incident), so Beri is primarily going to see if Grendel knows or has been taught anything that may help.

Gather Information = d20+3=20 ;

Also, I just wanted to check with you about the writ of passage. You said earlier that "you still have your pass to use at another time, if some want to leave and some want to stay." If I am reading that correctly, it sounds like you are saying it's a one use item.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday October 25th, 2010 10:35:45 AM

The items were sold in the catacombs for 10,753gp.
We each get 1,792.16gp

Highlight to display spoiler: {6453 (sold in catacombs)+1800 (Amulet Bosk Bought)+2500 (Gold and Gems)=10753
I will add the details onto my CS and post the like.
}

Ransy, AC 21/12/20 Hp 41 /41  d20+2=18 ;
Monday October 25th, 2010 6:16:05 PM

OOC: checking in. I thought the 'writ of passage' was a permanent item: giving us permission to come and go as we like.

If Ransy hears nothing of interest at the tavern, he'll go with Bosk to the WLA and gather information about the ghosts and the way to combat them, there.
gather info = 18.

Zeoll (HP14, AC17) 
Monday October 25th, 2010 6:49:01 PM


OOC: If it turns out that the double new moon is more than a couple days away, we should do the Ghost Tower first. Either way, we should absolutely put a sign up in front of the Haunted Tower: "Warning! Keep Out! Haunted Tower! Danger! -- Iron Adventurers, prop."

Lazy morning/DM Buzz 
Tuesday October 26th, 2010 10:06:34 AM

ooc: I'm sorry I missed a post last night. I went to bed with a splitting head ache and I still have it.

Big post will come today to get us all caught up and ready to move forward.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Tuesday October 26th, 2010 10:31:24 AM

ooc: Please update the gold on your charactersheets, I am trying to get everything current for Buzz. I have noticed some mistakes and some of you have more gold than you realize.

8.25.10 Each Player recieved 1792.16gpfrom the items sold yesterday.

8.26.10 In addition I am giving everyone 232.28gp. This is splitting up the gold in the group loot that was going to be Valla's share if he ever returned.

9.22.10 Several people failed to add the 1485 gp they recieved on 9-22-10 for the sale of the 5 scrolls of contingency.

Beri double checkfor me, I think you missed adding 2322.82gp for the catacombs sale on 8-31-10 when we sold the illithad treasure and sack of potions.

Maikill, I think you are current assuming your gold addition on 9/2 is combining the gold from 8/31 and 9/22 (Which I think it is).

Zeoll, I couldn't check your gold status.

Bosk I still have to add my attribute point and skill points for my new level. (Yeah, I get behind too).


Maikill HP 31/39, AC 17 
Tuesday October 26th, 2010 11:39:36 AM

ooc: I try and get what is mine. Now I will add the 232 gp

Ransy, AC 21/12/20 Hp 41 /41 
Tuesday October 26th, 2010 2:14:25 PM

Checking in.

Zeoll (HP14, AC17) 
Tuesday October 26th, 2010 5:45:17 PM


OOC: Here is a full tally of Zeoll's gold since he started the game. The dates below signify the date of the post in which you can find the award given in the game archives.

Starting gold: 12
June 21: +166 loot
July 24: -200 gazebo and fence
Sept. 2: +2,322 mind flayer loot
Sept. 30: +1,485 contingency scroll loot
Oct. 12: -285 upkeep and miscellany
Oct. 25: +1,792 Gary Glittertoth's loot
Oct. 26: + 232 correction for Valla's share
Total: 5,524 gp

Zeoll also has gear worth about 835. So his net worth is 6,359 gp. For a 4th level PC, the suggested wealth is 5,400 gp. For a 5th level PC, the suggested total is 9,000 gp. Zeoll is a little over 4th, so that's not too far off.

I'll add this to my PC sheet later tonight.

Zeoll (HP14, AC17) 
Tuesday October 26th, 2010 5:46:32 PM


PS: Clearly, I have to go shopping! Though there is something to be said for keeping my assets liquid until I get an item crafting feat! :-)

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Tuesday October 26th, 2010 7:45:40 PM

ooc: Bosk, it looks like you are right. I had removed that line when you told me the numbers were incorrect, and forgot to update it when you posted the corrected numbers. Man, I can't have this much gold laying around burning a hole in my pocket... time for a catacombs trip!

My sheet is now up to date.... until we start the conversion to Pathfinder.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Tuesday October 26th, 2010 10:38:24 PM

ooc: Don't expect me to be this nice in the future. I may decide failure to update your sheet meant you refused the money and let Bosk keep it :)

Up until now/DM Buzz  d100=44 ; d4=3 ;
Wednesday October 27th, 2010 4:13:40 AM

The time has gone by rather fast over the last few days. Fast that is after you all entered the city. There is quite a bit of processing to go through when anyone enters this immaculate and spacious city. First, there is always someone asking you all kinds of questions. It doesn't matter who you are or how well the person doing the interviewing knows you. Each person is put into a room by themselves and asked for the reason for the visit to Hook City. The interrogator isn't even present with you. They are in another room, using advanced illusions, so they do not pick up type of disease you may have contracted while in Mud city or beyond. Sometimes, the questions are rather personal, like what you might have in your back packs and yes, to keep contraband out of the city, they even go through your dirty underwear.

Oh, but that's not all. Next, you are looked over by a local paladin. One that is immune to whatever crud someone like you all, could bring in here. With their consent, you are then led to the Money Changes guild. It is an adjacent building, so one does not leave the entry center without having the proper resources to buy and sell properly. This is where it is important to pay attention, because the exchange rate varies per day. Sometimes, you gold is worth more in chits then other days. On this occasion, the gold is worth equal to the value if Hook City money, so any exchange done will not count for or against the group. Please let me know how much money you convert to Chits. The Catacombs will take either monetary measure.

It is good to get away from that bureaucratic red tape, as well as the snobbish attitude some have toward the working class citizens of this city like yourselves. After you job is done, you can now set to the more pressing matters, your haunted dwelling.

Alistair can tell you much about the place, as he has been here for quite some time. "It was thought to be an accident. The girls were found dead on the floor of the main dining room. Their bodies tangled up in the enormous chandelier that once adorned the place. Some think they somehow climbed onto the suspended wrought iron structure filled with glass baubles for illumination, when the supports broke, dashing them to the cold, stone floor. Yet, no one knows how they might have climbed up the twenty feet for this to happen."
This is all that is known on the subject. The single widower, the last of his family now dead, moved away to never be seen again. Defeating them is somewhat easy, but it's keeping them away the following nights, that will prove difficult. Unless some form of communication can be established, it will take very powerful magic to forcible remove the duo.

The twin moons will be full in three days. For those that want to visit the Catacombs one last time, feel free to do so. As well, each person will need to mark off one White Chit per day you stay in the city without having a residence.

For those looking to make money outside of the soldiers life, like curing and mending people or objects, there are guilds for that you must join. They have a very, very strict business practice in this city and part of the interrogation upon entry, is to establish your reason to being here. If one wants to join the healers guild, they will be directed to that area.

ooc: With this, I believe I covered all the Gather Information rolls as well as other questions. Please let me know if I missed anything. Thanks again for you patience everyone.



Ransy, AC 21/12/20 Hp 41 /41 
Wednesday October 27th, 2010 6:07:06 AM

OOC: I have a question.
At the woldipedia I read about Hook City: "This is prevented, however by a city policy mentioned above which magically rates the value of their wares upon entering the city. Fair trade practices allow for profit, with one catch: the chit value of magic you bring into the city must exactly equal the amount you leave with."
- Does that mean that all Ransy's magic items have been appraised on entry into Hook City and that he cannot leave with magic items which are worth more than that? If that's the case, Ransy asks at how much chits his magic items have been valued (amulet of natural armor +1, ring of protection +1)?
If Ransy visits the catacombs now, will the value of his purchases still be added to this 'entry-value'?


Zeoll (HP14, AC17) 
Wednesday October 27th, 2010 6:36:25 AM


Here is Zeoll's idea on how to talk with the girls. First, one person will be the medium. That person is disarmed, and a harness/rope is securely tied to the person so they are tethered. The second person is the negotiator, and that person gets a Protection from Evil spell. This person also gets a tether and harness.

The medium and the negotiator walk into the tower, tethered, with the rest of the party holding the tethers outside the tower so that they can pull them back out of the tower if needed. The medium and the negotiator call out hellos to the girls. Maybe they appear incorporeally, and a conversation can follow. Or maybe, as they did before, they will attempt to possess the visitors, but only the medium will be vulnerable to that, because of the Protection from Evil. The medium, in that case, should choose to fail the save. Then the negotiator can talk with the girls through the medium.

Things to ask: What their names are, why are they here? Do they want anything? Do they want to join any friends or loved ones who are waiting for them in the Lands of Rest? What happened to them when they were alive? How did they die?

It is important for the party members outside to be tracking that Protection from Evil duration and be ready to haul the others out.

Comments?

[OOC: Going shopping. Thanks, DM Buzz, for the excellent background info. Zeoll would like to convert, say, 10 chit's worth? What's the exchange rate?]

Things I missed/DM Buzz 
Wednesday October 27th, 2010 11:07:03 AM

The chit system is as follows:

100 gp = 1 white chit = 1 Cantrip*
500 gp. = 5 white chits = 1 red chit = 1 1st Level Spell*
1,500 gp. = 3 red chits = 1 orange chit = 1 2nd Level Spell*
3,000 gp. = 2 orange chits = 1 yellow chit = 1 3rd Level Spell*
6,000 gp. = 2 yellow chits = 1 green chit = 1 4th Level Spell*
12,000 gp = 2 green chits = 1 blue chit = 1 5th Level Spell*
24,000 gp. = 2 blue chits = 1 indigo chit = 1 6th Level Spell*
48,000 gp. = 2 indigo chits = 1 violet chit = 1 7th Level Spell*
96,000 gp. = 2 violet chits = 1 black chit = 1 8th Level Spell*
192,000 gp. = 2 black chits = 1 clear chit = 1 9th Level Spell*

Miss Dove has received only one white chit out of the two necessary to pay your bill.

The interrogators only measure your financial wealth, not your personal wealth, so if you are bringing objects into the city for sell, they will be appraised. In other words, don't try to sell your gear unless you do it in the Catacombs, unless you declare the items for sell when you enter.

So, in addition to what you all brought in with you in gold, silver, etc., you all had one extra White Chit for the job you did clearing out the basement.



Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Wednesday October 27th, 2010 11:41:37 AM

I agree with you about the tower Zeoll, and I can prepare Hide from Undead to aid us in the endevor. You and Beri are the best speakers in the group, and one of you should serve as the negotiator. If you want I could act as the medium. I have a decent chance of being able to over come thier powers if necessary.

After thinking about it for a few more minutes he adds, We might also try bringing them a gift of makeup and tea, since you and Valla discovered thier liking for such things. It might just help us get on thier good side.

On the way to the tower Bosk will stop at the catacombs to make a purchase. He will also stop by the guilds to find out about selling his spells when not working with the group or training at the WLA.

ooc: Bosk will get 11 white chits, and give what he owes to Miss Dove.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday October 27th, 2010 11:46:42 AM

Ransy exchanges 2400 gp for 1 orange chit, 1 red chit and 4 white chits. He pays one of these white chits to the tavern owner for his stay there. so he is left with 1 or, 1 re and 3 wh chits.

He says to Zeoll: that's a great plan, Zeoll. I am volunteering for the negotiator role, and I have a protection from evil which lasts 2 minutes. AFter that, if necessary, someone else can take over negotiations.

Maikill HP 31/39, AC 17 
Wednesday October 27th, 2010 3:59:19 PM

Maikill exchanges 500 gps for 5 white chits.

He seems a bit puzzled about the exchange, and gets even more puzzled when the plan about the ghost girls is mentioned.

Girls take over body, like last time maybe? If Bosk person girls take over, his horns make good weapon. How you make sure he not hurt you? Maybe you should make medium someone small and weak, maybe like Beri? No offense Beri.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Wednesday October 27th, 2010 4:10:15 PM

Bosk holds back a small snicker after hearing Maikill's comment. Who to pick will be a challenge. Although my horns are dangerous, Beri is the most likely to be able to escape if tied up. I do have some magic chains that can bind any one creature for 24 hours (it is a goblin seal) and I am sure there are ways to bind people so they cannot move.

Zeoll (HP14, AC17) 
Wednesday October 27th, 2010 4:15:50 PM


"Eh, I am not too worrried," says Zeoll. "They arre playful girrls. They did no harrm to me and Valla, aside frrom wounding ourr prride. We just want to talk with them. I'm not even parrticularrly hoping to send them off, since it would be neat to have frriendly ghosts haunting one's home."

He volunteers to be the negotiator or the medium.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday October 27th, 2010 5:04:08 PM

"If Zeoll wants to be the negotiator, I could be the medium. I am less dangerous than my horned friend, I think. I could leave my weapons outside, so that I don't hurt Zeoll, at least not with my weapons. Zeoll, do you have a way to knock me out if I start to get violent?"

Zeoll (HP14, AC17) 
Wednesday October 27th, 2010 6:08:25 PM


"Um, no, but if I put up my Towerr Shield, that'll likely keep you at bay."

"Then everrybody else can haul you back."

"How long will the Prrotection spell last?"

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday October 27th, 2010 8:24:43 PM

Before entering Hook City Beriothian decides to pay Bosk for the amulet of protection he realized he can't use (1,800gp). Upon returning through the gate Beri trades for six white chits (bringing his total to seven). Two of these chits he pays to Miss. Dove to cover his bill. He will later make a trip to the catacombs to buy gloves of dexterity, however he will use gold for this as the chit system still has his mind reeling.

I actually think it might be fun to be the one to go in and talk with these ghosts. However, I fear that I do not have the strength of will to overcome a person powerful enough take control over a persons body. As for bringing them a gift of tea, I like the concept, but it may come across as insensitive. After all, these girls probably can only drink tea when commandeering one of our bodies. Bringing them dolls may be a better choice. If they can slam doors the can probably pick up a doll.

ooc: I may be silver tongued and an escape artist, but my will saves are a joke.

Zeoll (HP14, AC17) 
Wednesday October 27th, 2010 9:53:30 PM


Dolls sound very nice. If no one else does so, Zeoll will stop at a shop and buy a few.

Questions about chits:

Is the bill 2 chits each or two total for the party?

If the smallest chit is worth 100 gp, how do you get change when you buy a loaf of bread or a sword?

No Chit, there I was/DM Buzz 
Thursday October 28th, 2010 11:14:24 AM

Chit policy for Hook City.

No one may leave with Chits. All money made or earned while in the city must be converted back into a precious metal standard of coin. If anyone came into the city with one thousand gold pieces and they convert five hundred of that into Chits. The remaining five hundred gold is all but worthless unless it is getting smelted down into jewelry. If they earned ten White Chits when they are done with their selling, those White Chits must be converted back to gold or whatever at the current exchange rate of the city, when they leave. Those ten White Chits may not leave the city proper. (Any other questions on this, please do not hesitate to ask. I want us all to be sure we understand how this works.)

Exchange rates are based daily (Game day, not our time)

1%-10%, there is a 10% decrease in the value of gold.
11%-40% there is a 5% decrease in the value of gold.
41%-60% the exchange is even.
61%-90% there is a 5% increase in the value of gold.
91%-100% there is a 10% increase to the value of gold.

Characters will not know the exchange rate until they attempt to enter or leave. (That is when I will roll the percentage.)

The bill is two chits total for the entire group. If you need to buy something valued at less then a White Chit, you receive store credit.

That is the only thing I can think of. The Chit thing has me scrambling for answers myself. We will get it all worked out soon and this mundane crap will soon be behind us.

DM post coming this afternoon. Sorry guys, I injured my leg at fighter practice and on valium. This will not be a habit of late or no posting. Thank you for your understanding.

Moving things along/DM Buzz 
Thursday October 28th, 2010 11:30:46 AM

If you all would like to make the plan, then inact it, the next DM post will put you all in front of your residence entering the building.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday October 28th, 2010 1:41:03 PM

I suggest Beri and Zeoll go inside with ropes tied around them (Beri's hands bound) and the appropiate defensive spells cast. If there is a problem we will try to pull them out. Zeoll has a +10 will save and can defend himself from Ber,i and we will have enough strength outside to keep the door open or break it down if necessary to pull them all out. It will also give us players on the outside with some decent saves (my will save is +8, +9 if the catacombs sale is completed in time), the hide from undead spell, and two players who can cast turning incase we need to charge in and rescue Zeoll and Beri. I can also cast resistance to give a player a +1 bonus to saves for 1 min.

Ransy, AC 21/12/20 Hp 41 /41 
Thursday October 28th, 2010 4:28:51 PM

OOC: I thought the bill was 2 white chits each, so Ransy paid two. But now it appears to be 2 for the whole group. That means no one else has to pay.
(Ransy's will save is only +5 BTW)

Ransy says: "I concur with the plan, but who will tie him up so that he can't escape? It would be much easier to let Beri tie me up, I think. I'm not an escape artist like Beri. But if Beri wants to go, that's fine with me; you should be aware of the risk, however; we may have to knock you out. Can I borrow your sap, just in case, Beri?"


Zeoll (HP14, AC17) 
Thursday October 28th, 2010 6:03:49 PM


Zeoll changes 500 gp of his money into 5 white chits.

He does not use one to pay the bill at the Dove's Nest. He does tell Ransy thanks, and that he owes him.

He does use a chit to buy three dolls at a toy shop. These had better be freakin' masterwork dolls for 100 gp! LOL! He gets a store credit, presumably. What the heck, he'll get a toy tea set too. And commission a liontaur doll. That should help eat up the chit.

He makes sure that the harnesses on himself and on Ransy are secure, by tugging on them. He also is happy to take a Resistance Spell and a Pro Evil spell just before entering the Tower. Then it is time to go in.

He enters, calling out, "Hello! We came to visit you. We have some prresents." He lays the toys on the floor.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+8=26 ;
Thursday October 28th, 2010 7:50:33 PM

As much as he dislikes the though of needing to fight off a mental attack, Beri feels agrees that their best chance of success is to talking to the girls. Knowing his small stature and youthful appearance would be more likely to set the girls at ease (as well as being easier to knock out should things take a turn for the worse) Beri agrees to enter with Zeoll.

Beri removes all weapons from his body and hands them to Bosk, with the exception of the sap that he hands to Ransy. He then allows the others to bind and tether him.

Beri watches Zeoll cross the threshold and lay the toys on the floor. Beri gives a light tug on Zeoll's arm to get him to take a step back, away from the gifts and a little closer to the door, though this is mostly as an act of peace, showing the girls they are not trying to enter their home without their permission.

We promise not to enter any farther. I am Beriothian, or Beri for short, and this is Zeoll. I believe you had a tea party with him earlier. We were hoping we could talk to you for a couple minutes, if that's all right.

Diplomacy = d20+8=26

ooc: It looks like Ransy and I both payed 1 chit of the Dove's Nest bill, so that bill is now taken care of.

Going ape chit./DM Buzz 
Friday October 29th, 2010 2:39:51 AM

ooc: By the way. For those people that are exchanging chits, those chits are spells. You can activate those spells within the city if you do not turn them in as a "gold piece" value. So, select the spell chits you desire, that may be necessary. This is wizard spells only I believe and I will check with Jerry on specifics over the weekend.

Immediate entry/DM Buzz 
Friday October 29th, 2010 3:18:10 AM


A large door awaits those that dare enter the dwelling of those that have perished in anguish. What torment might set a course for any creature, into a damned world of torment in the after life? Those not willing to meet the final will of the one called Gargul, little of which is really known in this region of the Wold.

What would bring the final summation of ones existence, to a shallow haunting of a single abode? The Iron Adventurers are not ones to destroy the unknown, but solve a mystery and perhaps, make right that which has been wronged for far to long.

The mission must still take it's course and their path will not be easy. Powerful undead reside in a place they call home and the group must navigate a steady vector of force and diplomacy, when dealing with any such creatures, especially those of whimsical little girls, perhaps dealing with adolescence before their demise.

The preparations are set and it appears, the least able to cause physical harm, is the one set to accept any haunting that may transpire.

A large door awaits those that dare enter the dwelling... it is easily opened to reveal a grand hall, in a circular fashion. Three exits, besides the door, lead to other rooms. Off to the left, a small arch leads away to some other area. To the right, an obvious kitchen and storage area, leading into the main hall for grand occasions. This room is also seen to have a dumb waiter, which may operate to work on various floors. The main arch, leads to stairs leading up into the main tower.

The main hall is of course the grandest hall of the building. It is made for balls and parties. A short platform was made to be a stage for a few musicians, maybe even, perhaps a solo singer or poet. An ambience of tales told from this room is perhaps long lost, at least for now. The center of attention though, are the holes in the ceiling, twenty feet up, just as described by Magister Alistier. Four bolts once held some heavy object, but now, that heavy object is not present. Looking at the stone floor beneath the obvious chandelier mount, one can see without little doubt, a heavy hard structure crashed into the floor, breaking the tile and depreciating slightly the value of the abode. Not so mush as it being haunted, but still, once these minor, superficial damages are repaired, the "home"will be worth a few hundred white chits more then before.

No immediate response is solicited. What time of day perhaps would the group be doing this?

Dolls, saucers and cups/DM Buzz 
Friday October 29th, 2010 3:35:32 AM

When searching for toys, to establish some relation ship with your occupants, one can not find anything that is made for shear profit. The quality of work put into all items, in this Magic City, are of the most supreme quality. The requirements to even work in the city proper mandates guild membership into the given expertise of the proprietors field. Then, they must apprentice for an entire year with a known master of the city, before they are given a license to work as a sole proprietor. It is then, by the right of a guild peerage, that one can take an apprentice themselves.

Alas, this narrator rambles and let it be said, the dolls bought are easily twenty gold pieces each, after haggling. Looking at the stock, the descriptions are unique unto themselves. Joints that would have a noticeable articulation are actuated through small buttons in the back. All races have nongender, physical, anatomical members.

The highest quality for certain, as well as the tea set, which actually works, by placing three "tea" candles in the base of the boiling pot, by the time they burn out, one knows the tea has been boiled and steeped, ready to serve. The fine inlaid porcelain has a image of humming birds on all eight cups, where the large, flat kettle is inlaid with the picture of a rose. Each cup rests on a saucer depicting a leaf and a branch, from the thorny, yet beautiful bush.

A White Chit well spent, with absolutely no money left over, but the finest quality is always guaranteed.
Reciept:
Three "Freakin" Masterwork Dolls @ .2 White Chits each.
One "Freakin" Liontaur Masterwork Doll @ .2 White Chits each.
One ornate, masterwork, tea set, safe for ages eight years and older @ .2 White Chits each.


Highlight to display spoiler: { Of course, I tease my fellow DM, as he has me in the past. All is in good nature and fun. :)}

Ransy, AC 21/12/20 Hp 41 /41 
Friday October 29th, 2010 4:59:06 PM

OOC: I think this will be done at 3 o'clock in the afternoon.

Ransy will wait just outside the door to the streets. He has the sap ready in his right hand. He suggests that Zeoll and Beri should search a few rooms while the protective spells last. Maybe there's a clue to the ghosts in one of the rooms.

Maikill HP 31/39, AC 17 
Saturday October 30th, 2010 11:35:27 AM

Maikill will also wait outside, his hands firmly grip the rope attached to the two who have entered the tower.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Monday November 1st, 2010 12:42:01 AM

ooc: are we in the room with the fallen chandelier?

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday November 1st, 2010 9:09:40 AM

Bosk waits outside, keeping the door open and holding onto the rope.

Zeoll (HP14, AC17)  d20+11=22 ;
Monday November 1st, 2010 9:45:21 AM

Zeoll will stick with Beri and move around the main floor.

In the room with the chandelier, he will sing a wordless song that is both lively and a little sad. Perform 22.

[OOC: The tune I am thinking of is "Blackbird" by the Beatles.]

Blackbird singing in the dead of night
Take these broken wings and learn to fly
All your life
You were only waiting for this moment to arrive

Blackbird singing in the dead of night
Take these sunken eyes and learn to see
all your life
you were only waiting for this moment to be free

Blackbird fly,
Into the night of the cold dark sky.




I forgot about the baths/DM Buzz 
Tuesday November 2nd, 2010 3:16:54 AM

The Cradle be rocked. Your narrator forgot to explain to you all about the time between your paladin inspection and your trip to the Money Changers Guild. This city is opulent in all manners and allowing someone in from Mudtown, just is not allowed, without them being presentable to the populace and those they must deal with. The group is taken into a giant bath house, for public use of course, where everyone entering the city must clean up. There are private stalls for twenty five gold pieces each, for those that are bashful and if someone is in a hurry, they may purchase a prestidigitation spell, to clean themselves up for one hundred gold pieces. Customers can use their own spells if they desire, but the baths are quite pleasant, with attendants bringing you in towels and even scrubbing those hard to reach places, for those that can't seem to reach them. As well, if you do not have presentable attire, your clothes will be washed throughly by an attendant. At any rate, no one sees the money changers or enters the city, without being inspected both visually and through olfactory means.

But back at the tower.

The small doorway on the right leads to the pantry. The jamb was built of an argent brick and has tiny rose mosaics embossed upon the smooth silvery stone. It is made large enough for food carts to come and go to the kitchen, where there is a long, wood burning oven, built for banquets. A table along the opposite wall is easily six foot wide and eight feet long. It is a butchers table as the many hack and cut marks have marred the wooden surface, which is now showing signs of age, through drying out and cracking along the grain of the large slab of wood. Cupboards are empty and opening up closets reveals no food or utensils left behind. Hooks on the walls, where pots and pans were once hung, now rest upon the wall empty. Between the two an island made from a solid piece of marble. It's counter top still as smooth and hard as the day the master stonemason removed his hands from his piece of art and announced, it was then for sale. Bowls, cups and a number of other devices of preparation have rested upon it's surface, at one time. Yet now, it and room are empty of anything that could not be carried out. There is now a loneliness in this chamber where there was once the bustling heart of the residence.

In the main hall, looking straight back is another exit, a large doorway with the same argent stone as the kitchen area and other exits. This room is thirty feet by thirty feet and against the left hand side of the room is a stone bar five feet tall and two feet wide. A mirror once adorned the wall behind or perhaps s valuable painting? The mounting of such a large frame is still evident. In the center of this room is a ten foot wide beautiful, circular stairway leading up in a tight, corkscrew fashion. Precious marble make up a solid platform, almost enclosing the walkers in a tunnel. The stairway is five foot wide but takes up ten feet of space in the center of the thirty by thirty foot room. If one is to walk up the stairs, the right arm would be to the inside, smaller turn of the ascending passage. This design is used for defense of the upper rooms. A right handed person fighting upward and against the bend is penalized, where a right handed attacker fighting down, has bonuses to their maneuvers. Looking up the center of the stairwell, it goes up pretty high, with small landings for other floors.

In the back of the kitchen, is a door, with stairs leading down into a basement. A quick examination reveals, it is a cold storage unit. Meat is hung and vegetables are kept in air tight bins, sealed with honey. Theses bins have little peg holes in the face of each door so the staff could tell how long each item has been stored, to cut down on waste. The pins are not present.

The arch to the left leads to a storage space, as well as eight by ten rooms for servants of the house hold. A small talisman is found in the back of one of the rooms. It is brass and tarnished and would require some form of knowledge to know if it has some meaning or is a worthless piece of costume jewelry.

The search took lots of time and lots of rope. To cover the entire first floor area would take around three hundred feet for both characters entering.

Then, music becomes present. Did Zeoll take the stage? and it is a sad song but well performed. All is quiet for a moment, then, from the stair well area it seems, some may have taken it the wrong way.

"Did he just call us crows?"

Another voice, softer and younger.

"I'm not a crow, that's just mean!"

The first voice.

"I'm tellin! Your mean calling us crows."

Then the second voice asks.

"Do you know Kookabura?"

The first voice excited.

"Yes, that is a fun song."

ooc: I'm not sure if you were given descriptions of your place before, so unless you completely object, we will use this description. Remember, everything about this city is of the finest qualities. Even though a tower is built for security and defense, in every manner this place is not built, it is crafted. You will have to furnish the place yourselves. To do it with items from the city would be very expensive. One could purchase their wares in Mudtown though. Many merchants would rather sell their stock then go through the hassle of entering The Magic City.

Also, Alistair mentioned the girls tragedy occurred in the dining room, but I meant the great hall. The entry way area leading off to the kitchen, stairs and servants quarters. There is no longer a chandelier present in the room.


Zeoll (HP14, AC17)  d20+7=11 ; d20+7=11 ; d20+11=12 ; d20+4=14 ; d20+4=23 ;
Tuesday November 2nd, 2010 7:28:16 AM


Zeoll thinks about the many many songs he has heard over his long years. [Bard Lore 11, darn. Using my last hero point for a reroll ... 11 on the reroll, LOL! Last two hero points I used have been epic fails!] and he does not recall any song called "Kookaburra" -- not surprising, since he is very new to this Southern Continent. So he decides to make one up, doing his best to make it a fun song [Perform (song) 12, a nat 1, d'oh]:

Kook-a-burrra! Whateverr can you be?
Could you be a kitty hiding underr a flea?
Could you be a lady in a coconut trree?
Could you be a biscuit on a platterr forr tea?
Could you be a puzzle frrom these girrls forr me?


[In addition to singing, Zeoll also dances and pantomimes each of these things he is singing about, hopefully in a funny way. Untrained Perform Dance: 14 and Untrained Perform Comedy: a 23. Well, his singing and dancing leave something to be desired, but at least he's laughable!]

Kook-a-burrra! Wherre have you gone today?
Maybe to the mountains where the ocean loves to spray?
Maybe to a parrty on the Forrty-fourrth of May?
Maybe wherre the snow won't melt because it's hot all day?
Kook-a-burra, please oh please, come out and play!


DM Buzz: It has been awhile since Zeoll was a child, but even this type of song would not be that hard to remember. DM gives a DC 10 for such a song. No Hero point needed, but nice improve, just in case.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=18 ; d20+3=10 ;
Tuesday November 2nd, 2010 9:25:07 AM

Beriothian believes he remembers from his youth the song the girls are requesting. Beri starts to sing it for the children, hoping the Zeoll recognizes the lyrics and joins in. The elf knows his voice doesn't have the enchanting sound people typically expect of elves, but he had an average singing voice and feels comfortable singing a children s song if Zeoll doesn't know the words.


Kookaburra sits in the old gum tree
Merry, merry king of the bush is he
Laugh, Kookaburra! Laugh, Kookaburra!
Gay your life must be

Kookaburra sits in the old gum tree
Eating all the gum drops he can see
Stop, Kookaburra! Stop, Kookaburra!
Leave some there for me

Kookaburra sits in the old gum tree
Chasing all the monkeys he can see
Stop, Kookaburra! Stop, Kookaburra!
That's not a monkey that's me!

Kookaburra sits on a rusty nail
Gets a boo-boo in his tail
Cry, Kookaburra! Cry, kookaburra!
Oh how life can be


ooc: Zeolll, you may not have needed to use that hero point. A popular children's song likely has a low dc check (though it's obviously the dm's call).

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=23 ; d20+3=13 ;
Tuesday November 2nd, 2010 10:21:03 AM

Bosk keeps a weary eye out as Beri and Zeoll try to make contact with the ghosts. Although he is nervous at first, the soothing sound of the two singing leads him to believe that they are alright and have made contact with the girls. If it sounds like (or he can see) that they are in trouble he wil begin pulling on the rope to haul them back out. As he waits he spends his teim examining what he can see of the interior of the house, looking for anything that may indicate trouble or provide a clue into the girls motives or a into thier deaths.

Listen = 23
Spot = 14

Ransy, AC 21/12/20 Hp 41 /41 
Tuesday November 2nd, 2010 12:48:29 PM

Ransy enjoys his stay at the giant bathhouse, taking off his armor and enjoying a swim in the pleasant water. Not used to walking around naked, he keeps his loincloth on, though it might occasionally slip off during his swim. In that case, he'll try to sink to the bottom and pick it up again, resurfacing with a sly smile on his lips. Anyway, he'll emerge clean and full of energy from the bathhouse.

Later, when he hears the singing, he whispers: "that's good, I like that. put those troubled spirits to rest with a soothing song. I don't understand why we didn't think of that earlier on. I hope it works."

The laughing stops for now/DM Buzz 
Wednesday November 3rd, 2010 3:37:07 AM

(ooc: Email has been sent to Kelly/Mikail about attendance.)

The song goes over well, with a little assistance and back up from Beriothian to keep the tune going. Their voices and laughter are heard to carry across the room as well. Sometime in the song though, the laughing seems to end and any signs of the girls are now gone. Are they playing hide and seek? How would someone find a ghost?

Perhaps, their time in the material world has expired and they will not be seen again for another day. It is hard to tell with these types of undead creatures.

At any rate, the party can search the rest of their residence if they desire and they also know, tomorrow night will be the twin full moons of Wardd and Kerracles. Where will the group go now to rest? Their residence is all but dusty, with no furniture or bedding. Will they find another inn or will they cash out all of their chits and return to the home they knew before in Mud Town?

They have around twenty four hours to prepare and prepare they better, because no one knows entirely what they are up against with whoever is abducting people from the muddy streets of Mudtown.

ooc: I will say, your tower has four floors total, with a basement making five. If you all want to design the structure, I will approve it after I see it or I can do it for you if you all don't really care what it's layout is. If you make the design, I will need specifics on designs and cosmetics. This place, like all the other residences of the city, was well crafted with art work designed into the building itself. Any descriptions should also have this information, so when a future DM comes in, they can read the layout and not wonder at it's physcial appearence.

Maikill HP 31/39, AC 17 
Wednesday November 3rd, 2010 9:51:18 AM

Holding the slack rope in his hand, Maikill listens to the singing.

What we doing here? They no seem in danger and we are running out of rope. What we do Bosk?

Maikill peaks through the door, wondering if it is safe to enter.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Wednesday November 3rd, 2010 10:49:34 AM

We keep waiting. This might be a trap, or the ghosts might be only be able to come for a little while each day. The magic will only protect Beri and Zeoll for a few minutes. They will have to search the building quickly and will be out soon.

Zeoll (HP14, AC17) 
Wednesday November 3rd, 2010 12:20:22 PM


After looking around, Zeoll leaves the toys, calls out, "These arre forr you!" and then leads Beri out. Then he tells everyone what happened.

He's not sure what to do next. He does not think the ghosts are gone for good. So a warning sign out front seems like a reasonable precaution given the circumstances.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday November 3rd, 2010 5:54:51 PM

Ransy says: "I think I can find them, the ghosts, with my detect evil ability. Is that okay with you guys? I propose that I cast my protection from evil spell on myself, enter the tower and walk around fast detecting evil in various directions. How does that sound?"

Zeoll (HP14, AC17) 
Wednesday November 3rd, 2010 6:20:47 PM

Zeoll answers the paladin, "Fine by me. But I do not think they arre evil."

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday November 3rd, 2010 6:31:05 PM

Ransy puts his plan into action. He takes off his heavy armor. He can now move 30' each round, because he must use his standard action to detect evil. His prot. fr. evil spell lasts 20 rounds, so he can move 450' inward in 15 rounds (up the stairs to the second level etc.; detecting evil all the way), then he must run back to the door, moving about 100' per round (max speed running is 120' per round).
If he finds something evil, he won't stay to investigate, but continue on his way. He just wants to know how many 'spots' he can find in the tower and to note mentally where they are approximately.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+12=30 ;
Wednesday November 3rd, 2010 7:57:22 PM

Beriothian decides to look for clues as to the chandelier accident, paying special attention for signs of foul play where the chandelier was once attached, or a way that two little girls could have climbed up that high.

Search = d20+12=30

Are we done yet?/DM Buzz 
Thursday November 4th, 2010 12:25:54 AM

It appears, the group is not yet ready to prepare for the twin full moons, as the investigation into the little girls deaths take presidence with the Iron Adventurers, as well as searching for evil on their property.

On the inside, Zeoll offers up his tribute to the small girls and hopes they can hear him and enjoy their new toys. They are the only furnishings that are in the house. Letting others know their residence is haunted also seems like a good idea. While Ransy can see, the upstairs is a beautiful library or it was once a library. Now it is full of empty shelves built into the walls, with lamp sconses set throughout the room, made of brass, again, tarnished. In this room, as well, is a beautiful, stone carved fireplace. The mantle is made of a very rare Taurwood. It's hard grains make it ideal for construction and it has a reddish hue like oxygenated blood, but a little bit softer. The library takes up the entire second floor. No evil or traces of evil are found in the residence. What this would mean requires a Knowledge Religion check of DC 20 to determine. The circular stairwell continue up further to the bed rooms, but more rope would be needed to explore that far.

It is hard for Beriothian to examine the twenty foot high, vaulted ceiling without being up there and close, but looking at the holes in the rock, where the chandelier was once mounted, it appears the bolts have been ripped from the stone. The crack in the tiles on the floor are sure indication as to how heavy the iron frame work must have been, before the weight of the girls caused it to collapse, if that is indeed what happened. How two children could get up that high without assistance seems near impossible. This narrator says "near impossable", because that is what appears to have happened, at least through the rumor mill where Alistair received his information.

Those outside patiently wait for the others inside.

Two young women walk by the tower while Bosk and Maikill wait outside. It is pretty easy to notice a minotaur and a half orc barbarian standing around holding slack ropes that lead into an open door and the attractive ladies stop and look at you both for a minute, before moving on with giggles. They are dressed in finery and are likely "middle class" for this city. Perhaps, they are the daughters of a militia officer or they could be married to a small time merchant of the city. Either way, they continue their course, looking back at the two with some small amusement. Sense Motive DC 15

ooc: Alright gang. If you want to do more with the tower, that is fine, but I also have to move you along to the next module. We are a week behind schedule, so if you have more to do here in your residence, include that in with the information I need to know, like what are you guys doing for tonight's rest and what are you going to be doing in the morning. Spoiler alert Highlight to display spoiler: { Your residence has nothing to do with your module!}

Ransy, AC 21/12/20 Hp 41 /41  d20+7=16 ;
Thursday November 4th, 2010 8:53:32 AM

knowledge religion = 16.
Ransy tells the others that he hasn't seen anything evil in the tower and that he doesn't know what that means. He suggests that they stay in the same tavern as last night. As much as he has enjoyed the bath this morning, he doesn't want to waste more time on such trivialities. we still have the three white chits earned with the vermin job: Ransy and Beri paid their 2 white chits, that means the others still have it.

Ransy suggests that perhaps the 2 girls were not up on the chandelier at all, but some evil creature (ghost or otherwise) entered the tower and made the chandelier fall down while they were playing or sleeping underneath it. Perhaps some enemy of the family?

Ransy suggests further that they should go to the meeting with the kidnapper-buyers. It would be best to use a trick: bind one of us as if we had kidnapped him and wanted to sell him to the buyers. It should be someone who could easily escape from such bonds.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday November 4th, 2010 9:48:18 AM

Bosk shakes his head in disagreement. I see no reason to remain in the city tonight and waste so much gold on such luxuries as spending the night in this city when we have a perfectly good place back in Mud Town that we can sleep for free. Our only reason to stay in Hook City for the night would be to check on the ghosts tomorrow before we start our investigation of the kidnappers, which would cut into our spells for the day. I suggest we go back to Mud Town tonight and have one or two of us in disguise pass by the area where the transaction is to take place, just to get an idea of the lay out. My thoughts are that we visit Gary and confirm he will not be showing up and see if he recieved any more information. When the meeting time comes one of us can use the helm of disguise to take on Gary's appearancy and the some of us can go looking as his captives with hands and arms bound in such a way that we looked tied up, but can instantly pull free and lose the cords to fight. If we are lucky there might even be a good hiding place or two that we could use for an ambush. After our last fight I think we need a little more planning before this one.


Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20=7 ; d20=13 ;
Thursday November 4th, 2010 12:31:27 PM

ooc: Forgot to fail my spot check.

Maikill HP 31/39, AC 17  d20+2=16 ; d20+5=21 ;
Thursday November 4th, 2010 1:04:14 PM

Maikill does as Bosk asks, though he hesitates as the women walk by and laugh.

Why women always laugh at me? he asks Bosk.

Either women afraid, or they laugh. Women not smile much at me. I not like Hook City any more than mudtown. I hope we go away soon.

sense motive 16
spot 21

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday November 4th, 2010 2:50:57 PM

I don't think they were laughing at us. Think of how this looks for a minute. We are both very large standing outside of a haunted house holding onto a rope. Maybe they think we are trying to lasso a ghost, or they think Zeoll is inside wearing makeup and and having another tea party. Bosk laughs a little at the thought of Zeoll and Valla's last trip inside. You have to admit, that was a funny story/

Zeoll (HP14, AC17) 
Thursday November 4th, 2010 3:37:08 PM


"Maybe they hearrd my funny song. Let us not be concerrned."

"I think we should overrnight in Mudtown. That would give us a chance to check out the site firrst, a day or two beforre we arre scheduled to be therre."

"I like the idea of a disguise. That's harrderr forr me and Bosk," he adds, ruefully.

Ransy, AC 21/12/20 Hp 41 /41 
Thursday November 4th, 2010 4:00:41 PM

"I like the idea of disguise too, but I don't like to surrender to the kidnappers without any weapon or armor. I don't know about you, but there's a lot of horrible things they could do to me before I even get a chance to throw off the rope-bonds and defend myself. For now, I am thinking of going to the catacombs and buying a potion of invisibility, so that I can accompany you invisible."

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Thursday November 4th, 2010 5:22:14 PM

I hadn't thought about taking our armor off, but wearing it would look suspicious. Perhaps we could have a cart with decoys in it and maybe one or two of us hidden laying on the bottom.

The potions are a good idea, but they would work better if you were already hidden in the area and drank it as they approached as opposed to accompaning us, just in case they take longer than expected. The potions only last a minute and it would be a shame to drink it too soon.


ooc: The helm of disguise can make the wearer appear one size cateogory smaller than normal per a DM ruling. We found it on either an orc or a half orc disguised as a goblin. If need be Zeoll or I could go disguised as Gary.

Ransy, AC 21/12/20 Hp 41 /41 
Thursday November 4th, 2010 5:52:26 PM

"That's okay, I'll hide in the area and only drink it at the right time, but I think it lasts longer than a minute."
OOC: invisibility is a 2nd level spell, so potion is CL 3, making duration 3 minutes.
Ransy will visit the catacombs (if possible) before leaving Hook City.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Thursday November 4th, 2010 9:00:42 PM

Beriothian listens to the group discussing going in as a captive without armor on. As Beri walks past Bosk he "borrows" the hat of disguise that Bosk is carrying, then steps behind him (and out of view of most of the party because of Bosk's size) and puts the helm on his head.

When Beri comes back into view he is disguised as a much shorter version of Bosk.
Wearing our armor would indeed looks suspicious. If only we had a means of magically disguising ourselves as an unarmed prisoner...

Beri smiles, pats Bosk on the back, and returns the hat of disguise.

ooc:
Bosk, I rolled in private for the slight of hand. If you like you can roll to see if you detected me, but I still succeed even if you did.

Decision made/DM Buzz 
Friday November 5th, 2010 5:51:13 AM

Ransy doesn't know enough about ghosts to guess their nature or what traces of alignment they might have and has a different opinion on their deaths. he is also prepared to make a plan for the abductors. Preferably in the city, where it is nice and comfortable, with a delicious hot meal in ones belly and without the stink of the Mudtown residents.

Maikill wonders why girls laugh at him, but deep inside, he felt as if the ladies were sizing up, in a good way, the large masculine creatures that towered over them. Maybe you will get to talk to them again sometime?

Bosk is much more frugal and believes they should stay at their other place, free of charge. Even if entering the city is a pain in the rear. He doesn't see any danger in the area around the tower and is secure in the fact that Hook City, if anything, is much safer then the wilds of the Southern Continent.

Zeoll adds that his own humor was likely the catalyst for their out burst. The belief the group should stay outside the walls is with him as well. It is easier to plan in the area one must work in. Subterfuge is a key asset when dealing with any potential enemy and agrees a disguise is beneficial.

Beriothian swoops an item from a friend and disappears around a corner, long enough to don an item and reappear as someone else, perhaps momentarily putting the group on guard. He flaunts his talents with an easy smile as his demonstration reveals a way to wear armor.

With a majority vote of two to one, the group exits much easier then they entered and now, they must go through the tedious process of Cashing in their chits.

If you all wanted to leave some chits in your tower, you could, as long as they don't leave the city. I need to know how many of your chits you want to cash in, before I roll to see if they are worth more or less then when you entered.

I know, tedious now, but in a few months, it will be a standard operating procedure and easy to do.


Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday November 5th, 2010 9:25:13 AM

ooc: As a Catacombs employee should I always assume the exchange to be even on that board for buying and selling.

DM Buzz: Yes. There will never be an exchange rate in the Catacombs. Unfortunately, once you leave the city, you will have to go through an exchange rate to visit the Catacombs again once you enter.

Maikill HP 31/39, AC 17 
Friday November 5th, 2010 10:46:27 AM

Maikill laughs at the situation that Bosk has described, and Zeoll adds to it.

That funny I guess.

Maikill looks through his pockets, and frowns.

I thought I buy white chips, but they not here. Maybe I forget do it. Need to learn to write down things.

He prepares to enter mudtown and get the stink of freshness out of his nose.

Ransy, AC 21/12/20 Hp 41 /41 
Friday November 5th, 2010 12:27:30 PM

Ransy has spent the red and 1 of the white chits in the catacombs (waiting for approval),
he leaves the other chits (1 orange and 3 white) in the tower.
So he won't be exchanging any chits.

I think we have to be cautious and assume for now that our adversaries are smart. So I could just walk to the meeting place, but then I would easily be seen if they were watching that place too. So I think it would be better for me to use 2 potions of invisibility: with 1 I can reach the area invisibly, covering my noises by walking behind a cart or something similar; with the 2nd I can become invisible again when I see the adversaries entering the area and then I can try to follow them.

Zeoll (HP14, AC17) 
Friday November 5th, 2010 1:52:33 PM

Huh? I thought we spent Gold in the Catacombs and Chits everywhere else? So confused!

DM Buzz: The Catacombs is open to the public, not just adventurers. I mentioned earlier, that this branch of the Catacombs will take either Chits or coins. The citizens of Hook City would not buy from an establishmnet where they have to touch filthy coins, that may have been digested by a dragon, after eating a nosey halfling. How disgusting! No, these citizens keep their chits close.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday November 5th, 2010 3:33:22 PM

ooc: I have a few quick questions about leaving our money in the City.
Is there much crime in Hook City?
How safe would our our money be in the tower?
Is there a bank or similar place to store our money in the city?

DM Buzz: All good questions and each will be addressed.
Q#1 "Is there much crime in Hook City?"
A#1 "Much" is a relative term. To some, there is to much crime in the city. Leave it to say, you are likely safe in public and unless you start to turning the citizens of Hook City against you, so is your tower.

Q#2 "How safe would our our money be in the tower?"
A#2 The Iron Adventurers are beginning to make a name for themselves, but they are not rich enough to bother with at this time and likely won't be messed ith until you all start to wander into the dark side of Hook City. By then though, you will have a fully furnished residence and can afford to protect it. The ghosts though. They do have powers not seen yet. They might be able to move it around to where it will not be in the same place you left it.

Q#3 "Is there a bank or similar place to store our money in the city?"
A#3 I'm sure there is and we can role play that out if your characters decide to start looking for one.




Zeoll (HP14, AC17) 
Friday November 5th, 2010 5:27:59 PM

Zeoll is in favor of leaving the chits in the Tower, maybe in a lockbox or small chest. That's what he'll do (with his 4 remaining? I have to look it up.)

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Friday November 5th, 2010 6:30:54 PM

Can we wait by the gates and adk those entering what they got for an exchange rate?

DM Buzz: Sure, you can ask the Money Changers Guild if you want to. Nothing secret, but I will still have to roll. on each occassion.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Saturday November 6th, 2010 6:03:32 PM

Ransy, following an ambusher back to their base probably is a bad idea. If your potion wears off you could find yourself confronting multiple enemies alone. I think it would be better to map out the area in advance, and to make notes of key ambush points. Once we know that we may be able to set a trap of our own for them, or at the very least we can avoid being caught off guard by their attacks.

ooc: Beri will transfer all his chits back into gold.
Also, I just wanted to confirm that the bath houses are free so long as we aren't using a private stall.

Muddy waters/DM Buzz  d100=88 ;
Sunday November 7th, 2010 1:17:48 AM

The exchange rate is 5% higher then when you all came in and those cashing out feel a bit better about taking their chits with them to the Money Changers guild. The processing going out is much easier then coming in and the customer service is much more friendly.

The baths only cost money if you want a private stall or a spell cast upon you. All options are used regularly and those providing the service seem inclined to do their jobs throughly. There is of course seperate areas for men and women.

Once outside, the sounds of people waiting in line assault you, as do people coughing from the cold spell that is coming this way. Ones breath can be seen at night and thankfully, you have someplace besides a tent to stay tonight.

As you are walking away, you can hear the guards declair, the city gates will be closing soon and mercants with markers after a certain number are told to return to their spot in line the following morning.

Now, it is beginning to sprinkle as you all look arounf at the dramatic change one sees, in just twenty feet of distance and a door. Wet roads crate a sucking sound as horses and wheels make their way through the streets. The smells of wood fires for the evening fills the air, an indication, the evening will be getting colder.

I'm pretty much a stickler to the rules my friends. If you have a lockbox on your character sheet, then you can keep your chits in it while it rests in the tower. If you don't have one, you can buy one tonight in the Mudtown Bazzar, a place where merchants set up to avoid the necessity of going into Hook City, hoping to sell their wares before then. Common items are rare, but findable, but most things are made of Masterwork quality, or they would never make it through inspections. I suggest getting the things you need here if you have to and mark the gold piece value of your character sheets please.

Sorry for all the typos. I was expecting to have access to a computer last night, but just got to it today and I don't have a spell checker here. Have a good weekend.


Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=4 ; d20+4=24 ;
Sunday November 7th, 2010 1:01:55 AM

Bosk is glad he thought to check at the Money Changers Guild to determine the exchange rate before leaving the city. Although it is later than he would have liked, he insists on visiting the cross roads at night to get a feel for the shadows and to identify not only places for the group to hide, but also potential places where they could get ambushed the following day. In addition he makes note of how many other people are on the street at that time of night, if it is possible for thier archer (Beri) to get onto a roof top, and the most likely routes to and from the area (can we get a map for planning purposes?). He also tries to determine if it will rain tomorrow night (survial = nat 1), but this late at night and with the temperature dropping he is unsure and decides to try again when it is light out and he can use the clouds for reference.

In the morning he plans to see Gary Glittertooth (thier contact) to get more information on how exchanges like this are usually made, to make sure he won't be there with captives of his own, and to get any more information that he may have obtained for them.

Actions
Search for places to hide= Take 20
Spot enemies or anything out of place Nat 20= 24
Survival / determine weather = Natural 1

ooc: Don't worry about the typos. I can't tell you how often I post from my phone.


Zeoll (HP14, AC17) 
Monday November 8th, 2010 7:24:05 AM


Zeoll takes out his dagger and soap, carves a hollow in the soap, puts his extra four white chits in the soap, and hides this in a wall sconce in the tower.



Maikill HP 31/39, AC 17 
Monday November 8th, 2010 9:53:58 AM

ooc: Hey all, I am not loving my character or a city campaign setting. Usually I like to plan a more nature oriented character and campaign. Maikill was a quick tap character that I adapted to play when I was put into this game. I don't think it is working for me. Let me know how you want me to withdraw, I am not trying to give anyone the shaft.

Ransy, AC 21/12/20 Hp 41 /41 
Monday November 8th, 2010 9:57:52 AM

Ransy hasn't got a lockbox, but he will buy one on the Mudtown bazaar tonight. How much does it cost?
If you want me to roleplay that transaction, please send me an email.

For now, Ransy follows Zeoll's example and hides his orange chit and 3 white chits in a piece of soap. (I suppose it isn't possible anymore to change them to gold?)

In the morning Ransy accompanies Bosk in his visit to Gary and then walks through the area where the meeting is supposed to take place. He walks alone, with a purposeful gait, as if he's underway to another part of mudtown. But he looks around for good hiding places.
Spot places to hide, take 20, result 22.

Zeoll (HP14, AC17) 
Monday November 8th, 2010 11:04:10 AM

[OOC: Zeoll can work fine in town or in Mudtown and beyond. I cannot find the reference, but I seem to recall DM Buzz saying that we can do about half of our adventuring in Hook City, and about half out. Sorry, my brain is not performing at peak efficiency. Anyway, half and half would be fine by me. I hope it would be okay by Maikill. I would be sorry to see him go. He's a great character.]

Oh, and Zeoll puts up a warning for the benefit of any who might enter. Since he is illiterate, he hangs two lengths of rope across the door on the outside to make a letter "X". He cuts himself with an arrow and, at the intersection of the X, he ties the bloody arrow.

"That should send the rright message," Zeoll declares.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday November 8th, 2010 1:47:42 PM

ooc: Kelly, I hope we can work something out. We don't want to lose you. Bosk is up for anything and anywhere from the city to dungeon crawling.

Ransy, AC 21/12/20 Hp 41 /41 
Monday November 8th, 2010 5:26:03 PM

Yes, Kelly, you can do a bit of character surgery and make Maikill more suited to your wishes when converting him to pathfinder.

Maikill HP 31/39, AC 17 
Monday November 8th, 2010 7:25:10 PM

ooc: it is more of the campaign setting and character mix for me, I spent the first couple of years in cinnamon valley playing an elf ranger. I really like the outdoor settings and was never much for either dungeon crawls or city play. Sorry, just giving you a heads up to look for another player. I will stick in for a while but won't bother doing a pathfinder conversion for a character I don't really like that much anyway.

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Monday November 8th, 2010 8:15:26 PM

I don't see a need to put a sign on our tower, I say if somebody tries to rob us we should just let the girls torment them for a few days. Then, if they are still alive we can let Maikill introduce them to the sharp end of his axe.

ooc: I know that none of us want to see you go Kelly. I've loved playing with you over the last year. I hope you will still be part of the Wold, even if you decide this campaign isn't the best fit for you.

Zeoll (HP14, AC17) 
Monday November 8th, 2010 9:11:20 PM

Honestly, the Uncharted Heroes is pretty much entirely an outdoor adventure. Well, unless the party ends up in a floating lizard city, in which case it becomes urban subterfuge, diplomacy, and culture war. LOL!

I guess what I'm saying is, do talk with Jerry about moving to a new setting. I wish you would not leave Hook City. But it would be a REAL shame if you left the Wold!

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Monday November 8th, 2010 9:48:14 PM

I only said dungeon crawl because I concider it the opposite extreme, and meant to say I am up for anything. If this character / setting / or campaign aren't for you we understad. Hopefully surgery, the new DM, or another campaign will help. We all want you to stay. If not here, please stay in the Wold.

ooc/DM Buzz 
Tuesday November 9th, 2010 2:39:53 AM

Let us put this in email. I will initiate an email later this morning, to find out Kelly would like to do. There are many options available to him. Kelly, I know the DM's and PTB of the Wold want thier players to be happy with whatever they are playing.

Visual map and description/DM Buzz 
Tuesday November 9th, 2010 3:08:04 AM

There are patches of warehouses throughout Mudtown. They are scattered between pockets of mud churned over and over again, as well as tents, both small and large are scattered where ever there is a plot available and not likely to be run over by a drunk driving a wagon.

The intersection in question is one of the lowest parts of Mudtown. Here, the soil is softest and the rain waters flow down hill and gathers here the most, as well as filth light enough to float. Many buildings have collapsed and what isn't used for heating wood is whole enough to find some beggar or a victim of Marteus domain existing within.

Four buildings rest at an intersection that resembles more a pool of water then any road. Two of the buildings appear abandoned while a third is occupied and the fourth seems to be full of stock with armed men at the entrance.

Each building is 100 feet apart from each other, in a square pattern. The Northeast building has the guards out front. The Northwest corner is the occupied warehouse. Their lights shining from within and the windows have fine blinds covering the interior view. The Southeast building has a lease price on the open door and a man sitting just inside the storage facility, leaning back in a chair, watching the street.
The Southwest building needs a lot of construction. The roof is half missing and what remains appears unsafe. The northern wall is leaning heavily outward, as if attempting to break free from the rest of the structure.

There is plenty of light out as the twin moons circle over your heads making it very easy to see the area. Tomorrow night should be even brighter, as a double full moon is considered a very good omen and celebrated by most. There should be some interesting parties tomorrow night.

The prices for items, if not in the book, will be whatever you would like to spend on a quality item. For instance, a lock box. You can get a cheap one for five silver and it could be popped open like a boiled crustaceans, or, if someone spends 1000 gold on a lock box, it will likely be water proof, air tight, Masterwork puzzle lock. Highlight to display spoiler: {Might even have a poison needle set up <nudge, nudge, wink, wink>}

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells  d20+3=12 ;
Tuesday November 9th, 2010 9:14:01 AM

ooc: Would this count as difficult terrain, and if so are there any penalties other than each square of difficult terrain counting as 2 squares of movement and being unable to run or charge across difficult terrain.

Bosk tries once again to determine the weather for the night, but anything short of big black clouds and water hitting him in the face seems to be too subtle a hint for the cleric. Turning to Ransy he says, That Southeast building could be a good vantage point. Perhaps we should speak to the man and inquire as to the lease price and asks about the surrounding buildings and crime in the area. It might be possible to get the building for just a few days. Bosk, not being the groups best or most convincing speaker, will wait for Ransy's reply and go with him if he chooses to speak to the man.

Survival Check = 12 (a 15 is needed to determine the weather 24 hours in advance).

ooc: Mudtown in general is considered difficult terrain, unless in a building or a pavillion. The constant sucking at the boots will find one digging it out now and again to return it to the foot.

About Gary Glittertooth/DM Buzz 
Tuesday November 9th, 2010 5:10:23 PM

ooc: I apologize for not answering questions about him yet. I have not forgotten though. :)

Zeoll (HP14, AC17) 
Tuesday November 9th, 2010 5:23:30 PM

My fault! I have to communicate better with DM Buzz! Sorry, busy!

Ransy, AC 21/12/20 Hp 41 /41 
Tuesday November 9th, 2010 5:59:59 PM

I don't think that's a good idea, Bosk. That man could belong to the group of kidnappers. AFter all, who would dream of leasing such a building in this awful rainy spot of town? No customers are ever going to go this way to visit a shop here, I think. Probably that man is just a kind of scout or lookout who's observing the people around here, and trying to lure us into speaking with him. That way, we would give our plans away too easily, I think.



Maikill HP 31/39, AC 17 
Tuesday November 9th, 2010 6:07:18 PM

Unsure of what to do, Maikill follows along until Bosk tells him what he wants from him. Mostly, it looks like he isn't needed unless a fight starts.

Beriothian (Will)-- AC:18/15/13 HP:20/20  d20+3=11 ;
Tuesday November 9th, 2010 7:06:25 PM

Beriothian looks up at the rooftops to see if any of them would be easily reachable, whether someone would be able to hide up there without being seen. Beri also tries to judge the weather for tomorrow, but the magical influence on this are make it difficult for him.

Survival = d20+3=11

ooc: Do the buildings look flamable.... not that we have a history of torching buildings. Well, not intentionally burning them down.

Bosk (James) AC: 18/11/17 HP 41 of 41 Spells 
Tuesday November 9th, 2010 9:40:58 PM

Bosk agrees with Ransy. Perhaps your right. The cleric keeps an eye out for trouble and doesn't wish to linger long in the area and risk drawing attention to themselves. He continues on towards Gary's.

A nip in the air/DM Buzz 
Wednesday November 10th, 2010 2:34:52 AM

The air is cold and damp and bits of sleet make their way from the sky, Bosk is unable to determine how long the weather will last and neither does Beriothian. The Southern Continent once again, unpredictable.

The group is wary and when it is mentioned they should speak with the man who is asking for a tenant, Ransy get's a bit nervous with the thought. There is business done down here though. In one building, storage is guarded. A merchant likely waits inside with his goods with more guards, playing dice or who knows what. Another building obviously occupied, with no signs of mischief obvious. The man, may very well just be a man, with a building for rent.

Maikill underestimates his worth to a group of adventurers. Strength is not just used for fighting and for those occasions when the Iron Adventurers must enter the savage world of an intelligent land, they could use this brave barbarian soul to keep them alive with keen survival instincts.

Zeoll proclaims an apology for not praying more to the hand the rocks The Wold's Cradle. He gives no other opinion on the next course for the group to take. He needn't take it so hard though. It is a busy life, dealing with kidnappers and ghosts.

The buildings look flammable and all of them are two stories tall, at about 35' high.

Zeoll (HP14, AC17)  d20+11=23 ; d20+7=20 ;
Wednesday November 10th, 2010 7:57:09 AM


OOC: LOL! Buzz, you make me laugh!

Zeoll says little, not really having an option for stealth. But as they leave this place and head back to their Mudtown shop, he stops in at local taverns (that is, for example, maybe, a wagon where an entrepreneur has rolled up a few big barrels of drink and is selling them by the dipper or the mug, if you have brought your own mug) and asks around. Maybe he stops on a "corner" and offers a song (Perform 23), just to attract a few passers by and engage them in conversation. The upshot is to Gather Information about the businesses that constitute the corner in question. What do they do there? Who owns them? Anything shady?

Gather Info check: 20.

Ransy, AC 21/12/20 Hp 41 /41 
Wednesday November 10th, 2010 8:37:46 AM

While Bosk walks on, Ransy (who looks like a guard in his heavy armor) goes to the northeast building and speaks to the armed men in front of it:

"pardon me sirs, I am looking for a temporary guard job. Is your employer perhaps looking for additional guards? The thing is, I am on my own for a few days, because the man whom I served has entered Hook City and left me to fend for myself awhile. But my service may be needed again in a few days.
(OOC: this is not a lie: magister Alistair took us (including Ransy) with him to search for Jacob and afterwards left us on our own. And Ransy's service might be needed again by someone who hires the Iron Adventurers in a few days, though probably not Alistair himself.)
Ransy continues:
So I'm looking for a guard job for two or maybe three days. I am a very sturdy guard, I've done battle before and I know how to stand my ground. Do you think your boss might be interested in hiring me?

Beriothian (Will)-- AC:18/15/13 HP:20/20 
Wednesday November 10th, 2010 8:02:53 PM

Beriothian walks away with Bosk so as not to arouse suspicion while Ransy makes his job inquiry.

Maikill HP 31/39, AC 17 
Wednesday November 10th, 2010 9:05:53 PM

Maikill walks along with Bosk and Beri, he is tired of all the mud and misery.

"I have some money now, I think I buy farm. Go away from here, tired of killing bad people."

His head hangs a bit as he walks along, clearly depressed at his lot in life.

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