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Lumpy Goblins


Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+2=9 ; d10+2=4 ;
Tuesday August 4th, 2009 9:43:54 PM

A fire tears through the cleric's eyes; not the color of the campfire, not the color of torches or moonlight. This fire, as green as a cursed swamp or the slimy scales of newborn greed dragon, terrorizes the eyes of the tanned cleric.

Third time's the charm.

He moves deftly, axe in hand -- trusting only the lessons taught to him on the streets and wanting not to rely in the blessings of his lord, the Caretaker of Souls -- and streaks for the only creature within his sight. As he rounds the circular tent, a streak of shiny metal arcs through the air, as the silent cleric moves like a shadow and proves to be as dangerous as one too.
------------------------------------------------
Move 25' from M9 to J5 [move action]
Attack #5 - 9 probably misses
Damage - 4 probably not necessary

Spell List
Highlight to display spoiler: {[b]Spells Prepared Save DC [10 + spell level + WIS][/u]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Lenwe 
Tuesday August 4th, 2009 9:53:14 PM

OCC: Yes, Very nice maps....thanks Jim!

Well, our first "true" combat...we'll see now if this group actually has any talent...

*********************************
Lenwe casts Mage Armor on himself and moves up to M4.

Spells prepared:
0: Daze, Disrupt Undead, Prestidigation, Ray of Frost
1: Mage Armor, Color Spray

Lenwe HP: 9/AC:12 (16 after Mage Armor) [Ed] 
Tuesday August 4th, 2009 9:57:51 PM

OCC: Just putting my header in proper format....

Xeron AC AC15 HP 7/7  d20=4 ;
Wednesday August 5th, 2009 7:48:41 AM

Group fighting was not something Xeron had done in a long time. However he remembered practicing it with the Assassin Guild of Mudtown.

Knowing that loud noise in battle can be disconcerting to the ennemy, he yells "Someone goes deep inside those things and help Sanji and I flank them."

He moves toward the first goblin and tries to skwered it with his rapier. Sadly, his blade misses by a lot (1d20 + 0 = 4)

Suddenly a little voice shows up "May be you missed because it is not a Good thing you are doing ... SHUT UP ..... What about Master Penn? "

Xeron realizes that he needs to protect cargo and employer and yells at Naru "Naru, you are the closest, go check on the Boss and go put him in a safe place .... "


Bosk Deox (James) AC 14/10/10 HP 14  d20=18 ; d8=6 ; d20+1=10 ;
Wednesday August 5th, 2009 9:22:38 AM

ooc: I am unsure of Xeron's location, but am hoping he is in D5, or will move from D4 to D5)

Seeing Xeron miss his swing, Bosk looks on in horror as, from his angle, the poor rogue appears to be taking on the enemy by himself, without waiting for his comrades. That foolish human! How can he think he is going to get to keep all the fun for himself? "Xeron, stand back!".

Baring his teeth and looking more beast than man, the gigantic minotaur and lets out a blood curling cry as he lowers his head and charges the nearest goblin (#1), releasing upon him all the furry of the embarrassment that he had been suppressing since the previous day's battle. Feeling is horns connect against the goblin's soft flesh the minotaur yells even louder as he thrusts his horns deeper before he straightens and flicks his head in an attempt to throw the goblin's skewered body at the three closest attackers. (f/g3/4) Placing his hand on his Morning star and pulling it out, ready to attack, the horned cleric bellows "Which of you will be next to meet Gargul?"

Intimidate- 10
Move 25' from D/E9/10 to E/F 5/6 (If the tent is in the way move to D/E 5/6) [move action]
Attack #1 - 18
Damage - 12 (1D6*2) (Minotaur Charge)

Highlight to display spoiler: { Level 1 14
Bless, Shield of Faith, Doom,
Level 0 13
Guidance, Resistance, Resistance
}



Bosk Deox (James) AC 14/10/10 HP 14 
Wednesday August 5th, 2009 9:36:24 AM

Sorry, in the previous post I meant I hope Xeron is in D4, leaving room for me. And if he is not, I hope he will move there after I call to him.

Bosk Deox (James) AC 14/10/10 HP 14 
Wednesday August 5th, 2009 10:08:19 AM

Sorry about the triple post, I forgot my strength modifier +3 to my attack. SInce the attack is double damage I believe that puts my attack damage at 18. I almost feel sorry for the goblin.

Xeron AC AC15 HP 7/7 
Wednesday August 5th, 2009 11:51:57 AM

OOC: Cannot access the map at work! Xeron will position himself to be able to attack G1 and leave a straight line for Bosk to charge. Sorry for not making this clear.

Sanji (Eric)  d20=8 ;
Wednesday August 5th, 2009 4:00:56 PM

Here we go! Abandoning all stealth, Sanji runs along side Padre after seeing him swing at one of the creatures behind the tent. Hearing Bosk's proclimation, Sanji knows that words will not end this conflict. She moves to Padre's right (J4) and stabs at the nearest of the creatures (#5).*

Perhaps her nerves are getting the better of her. Get a hold of yourself. This isn't the first time you've been in a fight.

Sanji hears Xeron's statement and hopes someone will comply. It would be a rough trip into the middle of these creatures though. However, it would certainly improve her, and Xeron's chances.

*Attack: 8

Naru [AC:14/12/12 HP:5/5] 
Wednesday August 5th, 2009 4:38:12 PM

Naru races to the opening of Penn's tent. (h10).

"Pardon the interruption sir, but there is a horde of goblins behind you tent." Naru yells to her employer."It would be best if you prepared yourself to move quickly."

Caravan Watch- DM Jim  d20+7=19 ; d6=5
Wednesday August 5th, 2009 5:29:28 PM

Seeing the fight is joined, Valla invokes a Shield spell to protect himself from any possible danger from the front.

Padre, axe in hand, deftly rounds the corner of the tent and strikes out against the goblin before him, but misses the surprised foe by a wide margin.

Lenwe quickly casts a Mage Armor spell on himself and attempts to climb over the wagon in front of him.

Yelling out orders, Xeron engages his foes sidestepping here and there, feinting to and fro, leaving Bosk room enough to charge, but at the same time missing with his deadly rapier at the readied goblin before him.

Yelling for Xeron to stand back, Bosk feels the Taur blood in him boil as he charges forward with horns lowered, slamming and goring his foe before him. Lifting him off his feet and throwing him to the ground, the lumpy goblin remains motionless as Bosk yells out a challenge to the other remaining goblins.

Sanji races into the fight and finds her skill at arms below par of that of Padre, as both fail to have hit the same foe.

Not quite making the front of Penn's tent, Naru yells out a warning to her employer--no immediate answer is forthcoming.

Seeing one of her 'mates already down, Bruurah(8) calls upon her god's vengeance down upon Bosk. A cold shiver runs down the minotaurs spine and threatens to encapsulate him in fear, but he forces it away and remains where he is, shaken but not stirred.
Spellcraft DC16 to Highlight to display spoiler: {Cause Fear}

The rest of the lumpy goblins, surprised by the sudden attack, draw their weapons.

Ariman continues to sleep in the tent.

---------------------------------------------
Combat Map

Damage Taken
-------------
Enemy #1 -- 13hp; unconscious

-------------

Bosk was hit with a spell, made his Will save, but is SHAKEN for 1 round.
Strength bonuses are not doubled in this case, but the damage was enough to drop him anyway.
Also, you rolled a d8 for damage, I rerolled for you and with Str bonus it was enough.
The free Intimidate check is only against the target of the charge and he is unconscious :)
Lastly, you cannot fling his body unless you make a full attack and a charge invalidates that.

Lenwe didn't get as far as he wanted, the wagon is in the way and is difficult terrain, so it's 10' every square moving on the wagon.

Naru didn't quite make her square because moving diagonally takes more movement.

Post for Round 2...


Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Wednesday August 5th, 2009 9:19:21 PM

OCC: If in range - I cast Daze on enemy five, I'll move up 10 feet and closer if I can

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20=1 ; d20=2 ; d3=1 ;
Wednesday August 5th, 2009 10:43:58 PM

I'narr en gothrim glinuva nuin I'anor Valla screams as he runs just past Sanji, a wicked smile on his face as he slings a pulsing green orb at the middle goiblin, 3. Hardly damaging the goblin, Valla swears Ed' i'ear ar' elenea!

Move action: k9-k3
Acid Splash (centered on goblin 3) D3: 1

OOC: the D20's were for a move silently check, and intimidate check, but I thought better of it....

For those that speak Elven:
Highlight to display spoiler: {I'narr en gothrim glinuva nuin I'anor/The bones of our foes will gleam under the sun
Ed' i'ear ar' elenea!/ By the sea and stars!
}

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+2=13 ; d10+2=9 ; d20+1=16 ;
Wednesday August 5th, 2009 11:58:48 PM

Hearing the words being spoken by the goblin creature outside of the fenced area, something immediately registers as bad with the cleric. He casts a glance at Sanji and then quickly points to the spellcasting goblin.

"Get that one, Sanji! It is a spellcaster trying to induce fear into Bosk! Get the spellcaster!"

He yells one more time to Sanji as he pushes her towards the fence. "Bid your time for a killing strike! I will take the brunt of these creatures!"

Once again the cleric swings his axe, hoping that steel will release the sanguine life from these creatures. His eyes are now set, as is the rest of his face, in a stone visage of concentration, intent, and judgment. His mind races back to the days on the streets, conning his way through life and knowing that survival meant being bigger or stronger than the other guy.

A grizzled roar rips through Sixtus' mouth, "Can one of you make me LARGER or STRONGER?"
--------------------------------------------------
Attack - 13
Damage - 9

Spellcraft check - 16

A Note About Rolls - DM Jim 
Thursday August 6th, 2009 3:48:15 AM

VALLA -- Thank you for explaining your rolls, but honestly, if you have rolled 20's for them, would you have changed your actions?

EVERYONE -- You do not get to roll for an action then decide to change that action because you didn't like the roll.

Considering the rolls have been made, I'm going to have Valla stick to his first two rolls. Intimidation is a standard action, so there will be no spell this round for Valla.


Xeron AC AC15 HP 7/7  d20=5 ;
Thursday August 6th, 2009 7:44:10 AM

Xeron remembers the teaching of the Assassins Guild "If you are stuck into a group fight and cannot run away, take out the spell casters first and let the fighters exhaust themselves. But running away to be able to pick your ennemies one by one another day is best"

He sees the spell caster on the other side of the fence and hears Padre's order to Sanji. Well may be Sanji and I can become the flanking duo. Still moving, he says to Sanji pointing to the caster "You! Me! Him! " hoping she gets the idea.

He will move 15 feet north, go over the fence and move 10 feet east.

IF he still can do an action (not sure if going over the fence is 5 or 10), he will them attack the cleric but will again fail miserably. "[i]What is the problem with you loser? Cannot seem to hit people since you decided to do good?


Bosk Deox (James) AC 14/10/10 HP 14 *Shaken*  d20=11 ; d20=9 ; 2d6=7 ; d3=3 ; 2d6=8 ; d20=18 ; d8=1 ;
Thursday August 6th, 2009 9:34:03 AM

Hearing Bruurah call forth the vengeance of God upon him Bosk gives an involuntary shudder as he feels his body wracked by magic. Cursing himself for letting his guard down the cleric shakes of the worst of the spell, but can that some damage has been done. It was almost as if some of his strength, his very essence had left him. Disregarding the thought, he reminds himself the effects would be only temporary. [i] I better be more careful until I fully shake off these effects.[i] A terrifying smile begins to creep across the minotaur's face as he realizes that he is still out of the goblins reach, but having a 10 foot reach he could still attack the lumpy forms ahead of him (Reaching across F5 to F4 and G4). Even if he didn't connect, it would give the spell time to wear off, and possibly keep the goblins back a little while longer.

Summoning what remained of his strength, he swings his morning star at goblin #2 and grimaces as blood from the unconscious goblin drips down his horns and across his face, partially obscuring his vision. As he wipes the blood from his face he follows his previous attack by swinging his horns, from memory, at the location he remembered Goblin #3 standing, but doesn't feel the connection he was hoping for.

Surveying the field again, his vision now cleared, he looks at the results. Before the disappointment can reach his face he feels the weight of Bruurah's spell lift from him. Feeling renewed and ready once again for battle he prepares himself for the return attack. [i] I may not have accomplished much, but I am better off now that blasted spell has lifted.]

Calling to Bruurah his voice resonates over the din of the battle. "Your fate has been decided. Today you meet Gargul."

Attack Roll 11+3 = 14-2 (shaken) =12
Attack Damage 7+3-2=8
Attack Roll 9+3 = 12-5 (secondary attack)= 7-2 (shaken) =5
Attack Damage 1

Spellcraft Check 18 (That would have been a nice attack roll.)

(The D3 was rolled by accident. I tried to double click roll on the 2D6 and accidentally hit the button above it the second time. I would try to use it, but I do not think I have any D3 roll abilities. Shame, good roll. I also realized my secondary horn attack is 1D8, not 2D6 like my morning star, but I will gladly be stuck with the first roll :) )

If I figured out the reach wrong and cannot reach across the squares to hit the goblins, then I cast Shield of Faith on myself and let them come to me. However my understanging is you can go diagonal across two squares with no penalty, but there is extra distance between the 2nd and 3rd square.

Spells
Highlight to display spoiler: {
Level 1 14
Bless, Shield of Faith, Doom,
Level 0 13
Guidance, Resistance, Resistance
}


Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Thursday August 6th, 2009 10:46:46 AM

OCC: Hi, I am moving to L6 or L5 - wheiver one I can make before casting Daze. Not going to try to climb the wagon :) . Thanks!

Naru [AC:14/12/12 HP:5/5] 
Thursday August 6th, 2009 1:17:01 PM

Ooc: Should have stated I was running, considering I took no other action, oh well

Naru moves into the tent ready with a color spray just in case she finds enemies within, she will risk hitting Penn if it means saving his life, or hers.

(Will move to 9H and fire color spray if on any enemies in the tent, if none are present she will attempt to wake Penn and get him out of the tent)



Sanji (Eric)  d20=6 ;
Thursday August 6th, 2009 2:51:36 PM

Sanji hears Padre's words and understands. A second word from Xeron reach her ears and her mind is made up. She leaves Padre facing the odd creature and makes for the fence. All of her limbs are tingling with excitement as she moves away from these strange creatures. The thrill of combat helps her to focus on the task at hand, pushing all aprehension and fear to the back of her mind. Everyone misses once and a while. Just don't make a habit of it. Moving through, she places herself next to the creature Padre and Xeron pointed out.

The length of sharpened steel in Sanji's hand moves forward almost yearning to drink from its next victim.

Move from J4 to H2
Attack: 6

This isn't looking good. Stay calm and focus!

Caravan Battle Round 2 - DM Jim  d20+1=15 ; d20+2=16 ; d20+2=5 ; d100=20 d20+3=11 d20+3=16 d6+2=7 d8=1 d6+7=9 d20+7=10 d6=3 d4+1=2 d6=2 d20=14 d6=2 d20+1=15 d8+1=5 d6=4 d20+5=8 d4=1 d6=1 d20+2=9
Thursday August 6th, 2009 5:26:01 PM

Valla attempts to sneak forward and then intimidate his foe, but fails badly.

Seeing the greatest threat is behind the fence, Padre yells at Sanji to go attack the spellcaster that ensorcelled Bosk. Turning back to his own foe, the cleric strikes at him one more time and barely misses again.

Xeron shouts out to Sanji, hoping she understands, then run towards the fence, scrambles over it and rushes to attack the goblin that invoked the fear spell onto Bosk. Just as Xeron is about to strike, he hears the thump of a sword to his right as one of the goblins tries in vain to attack him through the narrow opening of the fence slats (AoO strike; would have hit, but the fence is in the way), perhaps that was distraction enough for the rogue to miss his target, which proves to be the end result.

With his natural advantage of reach, Bosk strikes out first with his morningstar and then his horns to find he has hit neither of his intended victims. Do not post results of attacks unless you are sure they hit, like when I post their AC's after you hit.

Leaping off the wagon, Lenwe blasts his target with a Daze spell, which the goblin succumbs too and reels about temporarily, trying to gather his wits.

Naru rushes into the tent only to find it empty--her employer seemingly gone. If you want to spend a round searching, please make a SPOT check, but the battle rages on outside.

Deciding to help Xeron, Sanji runs to and clambors over the fence--good thing her opponent was dazed, otherwise she would have exposed her back to her foe and perhaps have felt the sting of his blade. Her opponent on the otherhand seems to have nothing to fear from Sanji. A hard thump on the fence near Sanji sounds a possible unsuccessful attack (AoO from 7).

Lumpy Goblins

Gritting her teeth, Goblin2 rushes towards Bosk and narrowly dodges his incoming attack (AoO hit AC11) and skewers the Taur's right leg with her shortsword, sending a lance of pain that shoots right to the cleric's brain.

Goblin3 can't decide immediately who to attack, but then decides it must be the minotaur. Invoking a spell, he directs it at the Taur, who fails to fight off it's affects and becomes dazed momentarily.

Goblin4 turns her back to the major battle and instead aims a spell right at Sanji, through an opening in the fence slats, and hits her in the side of the head with a magic missile-which stings alot!

Gobbo5, unable to do anything, warily keeps up his defenses against any incoming attacks.

Gobbo6 see's that he needs to help out his flanked 'mate on the other side of the fence and deftly climbs it, only to receive a rapier's blade from Xeron as he crosses over. Yet, he remains determined and strikes back with his longsword, openign a bloody gash on Xeron's back.

Gobbo7 turns back to the battle and calls upon the same prayer that nearly fightened Bosk into running, but this time directs it at Padre, who succumbs to it's effects and flees from the battle.

Gobbo8 turns to defend himself from Xeron and cries out in frustration at not being able to finish off the man.

-------------------------------------
Combat Map

Damage Taken
#1 -- 14hp, Dying
#6 -- 2hp, AC13

Bosk -- 7hp
Sanji -- 2hp
Xeron -- 5hp
***********

Bosk is Dazed this next round.

Padre is Frightened (duration 1rd.) and will flee one more time (30move) away from Gobbo7 before stopping.

Sanji has flanked Gobbo8

Xeron is flanked by whoever he does not attack this next round, unless he moves approapriately.

Please be careful of your movement and Attacks of Opportunity (AoO). if you don't give a path or say you're trying to avoid them, then you travel in the straightest line you can.

Round 3...


Bosk Deox (James) AC 14/10/10 HP 14 *Shaken* 
Thursday August 6th, 2009 6:43:13 PM

Sorry about the confusion, I meant for the blood from the uncious goblin to have been the result of the last round when I impaled the goblin. I meant for the after effect to explain what I assumed were to misses this round (#2). I did not mean to imply contact was made this round.

--AH, okay! yeah, plenty of blood! :) -- DM JIM

Naru [AC:14/12/12 HP:5/5]  d20-1=17 ;
Thursday August 6th, 2009 7:24:32 PM

(Spot Check 17, not too shabby)

Naru takes a minute to look around the tent, perhaps her employer has found a suitable hiding place. Hopefully he's alright.

Sanji (Eric) AC: 18/15/13 HP: 2  d20+2=14 ; d6=3 ; d6=3 ;
Thursday August 6th, 2009 9:09:11 PM


Sanji nearly looses her footing from the impact. The splitting pain in her head tells her that she may have made a mistake in assuming that the creature behind the fence was the only magic user. She sees Xeron across from her and notices that he's in dire straights as well. You protect the ones you're with. Her own words return to her mind and she resolves to follow them.

I will give this one more try. I have to try and show that I'm not completely useless. She considers her sword for a moment and reassures herself that it is indeed her rapier and not piece of limp rope. She tries to repress the sensation of pain from her conscious thought and focus only on her nearest opponent. I can give him better odds if I just take care of this one in front of me. And, for the third time, she attacks with all the effort she can muster.

Attack: 14
Damage: 6

Padre Sixtus Torquemada | HP10/10 | AC16 | *Frightened* | [Drew] 
Friday August 7th, 2009 3:03:05 AM

Sixtus watches as his axe arcs through air once more. No resistance of flesh or sinew or bone. Just air. His eyes widen at the thought of letting this thing live twelve seconds longer than it should have. Perhaps the Caretaker of Souls thought this creature worthy of life. Perhaps the Caretaker of Souls thought this creature worthy to take his life.

That was it! Gargul has chosen this creature to take his life! Gargul sees more in the group of lumpies than in him. It explained everything: missing an unknowing target and then missing the unarmed target a second time! Gargul was ready to claim the soul of the soapbox prophet of no worth and lots of con.

Sixtus does what he know he needs to...he runs! He turns and runs as fast as he can. He runs directly away from the lumpy messenger of death. How long will he have to run to get away from the harbinger? He will run until his heart bleeds acid if need be.
---------------------------------
Spell List Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Bosk Deox (James) AC 14/10/10 HP 14 *Shaken* 
Friday August 7th, 2009 8:33:04 AM

Feeling pain shoot up his leg, Bosk screams in anger and prepares to cast Shield of faith. Reaching into his pocket to pull out the small piece of parchment with the holy text written upon it he feels his mind suddenly begin to relax and go blank. He has just enough time to realize what happend before he no longer cares.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Friday August 7th, 2009 8:33:34 AM

Changing my Header.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d4+1=3 ;
Friday August 7th, 2009 9:40:45 AM

Valla thinks to himself that was foolish, why would you try and intimidate goblins, your a elf boy! get your shit straight and moves forward 10', so he knows he has a clear shot.

Valla's temper has now got the better of him, he makes his gestures, and chants his elven incantations. A blue-white energy missile flys from his palm, smashing in to the defending goblin. protecting yourself from an elves magic, useless!

Move: k6-k4
Magic Missile at #5



Lenwe HP: 9/AC:16 [Mage Armor][Ed]  d20=7 ; d8=1 ;
Friday August 7th, 2009 2:27:12 PM

Attack roll = 7
Damage roll = 1

OCC: I move up to enemy five and swing with my long sword.....and I suspect I miss....

Xeron AC AC15 HP 7/7  d20=20 ; d20=15 ; d6=1 ; d6=6 ;
Friday August 7th, 2009 4:25:52 PM

OOC: I prempt my post by saying that I cannot access the map at work
===================================================================================
The pain of the blake cutting Xeron's is excruciating and the smart rogue realizes that he needs to position himself better or today will be the day he will rejoin his beloved mother.

He makesa 5 feet move in the northwest direction to break away from the curring flaning position, basically moving away from the spell caster and breaking the flank he was making with Sanji.

He looks at the goblin who has hurt him and with pain starting to obscure his mind, swings his rapier at the evil creature.

This time, he connects (1d20 = 20; automatic hit, confirmaton of critical is 1d120 = 15). He sees his rapier pierces the skin of the monster but he is not sure how much damages he made.

Seeing the evil smile on the goblin, he realizes tha he just barely scratched him (Daamges 1d6 =1; 1 critical extra 1d6 = 6)

Xeron AC AC15 HP 2/7 
Friday August 7th, 2009 4:29:40 PM

OOC: EXtra post to correct my HP

Caravan Battle Round 2 - DM Jim  d20+3=16 ; d6+2=5 ; d20+1=17 ; d8+1=2 ; d20+2=3 ; d3=2 ; d20=19 ; d3=3 ; d20=20 ; d20=19 ; d6=5 ; d6=5 ; d3=3 ; d20+4=6 ; d20-1=18 ; d8-1=3; d100=5 ;
Saturday August 8th, 2009 3:27:55 PM

Naru checks carefully and finds Penn sleeping under his cot, snug in a rug--tuffs of cotton stuck in his ears.

Sanji once more finds her target's scalemail armor and shield too elusive to penetrate.

Padre wasn't sure why he was running, but he knew he must as fast as he could. However, once he hit the fence he regained his senses--he had been ensorcelled.

Bosk weaved in and out of lucidity, it was a strange feeling, but he would awaken from his stupor soon.

Moving to his right, Valla slams a magic missile into the goblin that was now fighting Lenwe. It was obvious the pain was great on the gobbo's face, but not enough to fell him.

Lenwe strikes at his foe, only to find he isn't much good with a sword.

Moments from dying, Xeron leaps to his left and spins, impaling the goblin behind him with a cruel thrust, felling the foul creature.

Lumpy Goblins

The goblin faced off against Bosk laughs maniacally as he plunges his sword into Bosk's other leg, opening up a huge bloody gash in it (5dmg)

Seeing Xeron out of reach, Goblin8 turns and attacks Sanji, only to find empty air as the agile rogue easily dodges the blow.

Goblin3 wasn't sure what to do, so he casts a spell at Lenwe only to have it rebuffed as the half-elf wills it away (Spellcraft DC12 to Highlight to display spoiler: {Charm person)}

Goblin7 decides to go after Valla, but feels the tip of Sanji's blade exit the front of his chest instead--falling to the ground, dying (AoO critical by Sanji, 10dmg).

Not seeing her teammate fall, Goblin4 invokes a familiar spell in this battle at Valla, who succumbs to it's effects and is dazed.

Striking out at his foe, Goblin5 finally hits something, penetrating Lenwe's mage armor and his arm in the process (3dmg).

-------------------------------------
Combat Map

Damage Taken
#1 -- 14hp, dying but stable
#5 -- 3hp
#6 -- 9hp, dying
#7 -- 10hp, dying

Bosk -- 12hp
Sanji -- 2hp
Xeron -- 5hp
Lenwe -- 3hp

***********

Valla is Dazed this next round.

Padre is is no longer frightened and may act normally.

Everyone except Naru and Ariman make a DC15 Will save to Highlight to display spoiler: {The goblins aren't goblins, there is an illusion disguising what they really are}

Round 4 by Monday...


Naru [AC:14/12/12 HP:5/5] 
Saturday August 8th, 2009 5:09:07 PM

Naru rushes over to Penn and nudges him awake on guard that he may be a violent waker.

Noting the cotton in his ears Naru tries to express the fact that they are under attack with gestures hoping at the least he will pull the cotton out so she can explain, not wanting to make a ruckus.

If Penn pulls the cotton out Naru will say, "Goblins are attacking the camp, we need to get you to safety."

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Saturday August 8th, 2009 7:32:47 PM

I am confused as to what my current hp is. I thought I was at 7 and now it says 12. Can you please clarify my total health, and if te damage listed as done to me is before ar after my armor, and anything else I may be missing
Thankyou.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+2=4 ;
Saturday August 8th, 2009 7:34:48 PM

Valla looks at the goblins, then at the tent, then at the stars Very nice night, pretty stars too... His head slumps down, chin resting on his chest, ahhh, the colors are nice! Maybe I should paint a picture like that one day...Twinkle Twinkle, Liiiiitttle staaaar!

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Saturday August 8th, 2009 9:29:28 PM

ooc; I just realized my last post may be confuding. To clarify, I believe I either have 2 HP (If I subtract 5 and 7 for the two hits), or I have 8 hp subtracting 3 hp from each for an armor deduction. Are either of these correct.

-- You have TAKEN 12HP of total damage so far, leaving you with 2HP and no longer DAZED -- DM JIM


Bosk Deox (James) AC 14/10/10 HP 7 *Dazed*  d8+1=8 ; d20+7=19 ;
Sunday August 9th, 2009 1:05:43 PM

Sorry everyone, I am on the road and do not have the time to write a decent post. If someone could write one for me it would be greatly appriciated. My plan is to heal myself using the spell I believe is called heal moderate wounds a 2d8 spell (I accidently rolled a 1D8, and then to move 5 feet and over run the warrior goblin infront of me and hope to knock him prone. I get a plus 4 size advantage and they get a -4 to defend. I will then have a preemptive attack for the next round. If the mage begins to cast a spell 3 will attack hime with my mace for 2D6 damage and try to over run the warrior goblin again Furthermore, I will yell to the group about dicovering that the enemies are in disguise...Thankyou and sorry about the poor post.

Xeron AC AC15 HP 2/7  d20=17 ; d20=20 ; d20=19 ; d6=1 ; d6=4 ; d6=1 ;
Sunday August 9th, 2009 1:08:47 PM

(will save: 1d20 + 0) = 17

"'Wait ... these are not goblins ..... " screams Xeron.

He moves behind the #8 goblin (E2-F2) and usinbg Sanji as a flank attacks it.

The hit is perfect (1d20 + 0 =20; Confirm critical 1d20 + 0 = 19, both hits without the flanking advantage).

The rapier cuts in deep, trying to pierce the heart of the creature (Total damages: Hit: 1d6v =1, Cirt: 1d6 =6, sneak 1d6 = 1. total =6)

Lenwe HP: 9/AC:16 [Mage Armor][Ed]  d20+4=22 ; d20-2=-1 ;
Sunday August 9th, 2009 9:42:56 PM

SpellCraft roll = 22
Will roll = -2

Charm Person? Spell casting goblins? Hmmm...

OCC: I cast Color Spray and I believe that I can hit goblins 5,3,7, and 4 from where I stand....

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed*  2d8+1=11 ; d20=7 ; d20=5 ; 2d6=7 ; d20=9 ; d8=8 ;
Sunday August 9th, 2009 9:50:38 PM

Feeling his conciousness begin to fade in and out slightly, Bosk realizes he has lost more blood than he first realized. Praying to Gargul as he holds the cherished symbol that hangs around his neck he his wounds begin to once again stitch themselves back up*.
Feeling the strength return to his legs Bosk stares at the goblin infront of him and, moving into his space atempts to over run him and stop on that square. (D20-4+4=7) (Goblin DC has a -4 size disadvantage.)
If he over runs the warrior goblin, he will stop infront of the mage goblin and stare him down, intent on ruining his plans. If the goblin begins speaking he will attack the goblin with the primary goal of disrupting the spell and a secondary goal of injuring him. (8 to hit for 10 dmg.) He will then perform a secondary horn attack on the warrior goblin as he gets up. (roll to hit =12 for 11dmg).

If the warrior goblin lets bosk pass or is not knocked prone I will wait to see the results before posting.

-----
*Converted Bless to cure minor wounds
2D8+1=11
Over run D20-4+4+3=11

Only if mage goblin casts a spell.
D20+3=8
2D6+3=10

D20+3-5=7
1D8+3=11

OOC; I am returnign from out of town after teaching some cpr classes and road conditions / traffic are worse than I expected. I am postin from my phone at MCDonalds. Sorry about the quality. It will be better tomorrow.


-- James, you're trying to perform three standard actions in one round-- not happening :) Also, if you cast a spell while in a threatened square, you will provoke an AoO. If you take a 5ft step back, you will not, and that will be the end of your round.

here is a good link about actions in combat and whether they will provoke an AoO:

LINK HERE

--DM JIM


Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Monday August 10th, 2009 7:41:20 AM

Slamming in to the wooden fence, Sixtus comes back to the real world and takes a microsecond to figure out why in the hell is standing at the fence.

"Gargul will see your souls tonight!" is all that he can muster before sprinting* back to the battle at hand.

He understands that the situation could be quite dire if he does not do something worthwhile and soon. He has done nothing thus far but tell people what to do and then not hold up his end of the bargain. That was a sure way to get associates killed.

He stops, winded, much closer to the battle but still on the other side of Venbolio's tent. HIs hand tightens down on the leather laced straps of his axe handle and the fire which burned intensely in his eyes now borders on maniacal panic.

Not knowing what has happened in the past few moments of his mental breakdown, Sixtus yells out, "Who needs my assistance?!"
------------------------------------------
Moving at 4x movement to K12...that should get me close for a few things and also keep out of LoS from any ranged attacks.
Spell List
Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Sanji (Eric) AC: 18/15/13 HP: 2  d20+1=15 ; d20+2=7 ;
Monday August 10th, 2009 8:07:51 AM

Finally, an attack is met with success. Steel pierces flesh and her enemie's blood flows freely. Her conficence restored, Sanji lashes out at another of the creatures who forgot that she was in easy reach. The creature will never make the same mistake again. Suddenly, she looks at the remaining creatures and notices that they're normal.*

What's wrong with these creatures? They look wierd.

Hopefully someone else will be able to figure out what is so different about these creatures. She still has a job to and enemies to eliminate. She and Xeron are on either side of a spellcasting creature and she intends to finish it off with his help. Yet agin, the sharpened edge of her blade lashes out seeking to rend flesh and bone.**

*Will: 15
**Attack: 7

This is starting to frustrait her. I need to put this creature down before it can do any more damage.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Monday August 10th, 2009 9:50:43 AM

Sorry, I have never used overrun before because I typically play smaller characters. I thought that since I could both attack and move 5 feet that I could use over run while I moved (the one time you can use a standard action while moving). I will instead move back and then heal myself with the above rolls.

--Overrun is a standard action taken during a move, it's not an additional action that round :) -- DM Jim

Caravan Battle Round 4 - DM Jim  d20=20 ; d20+4=9 ; d20+2=12 ; d20-1=10 ; 2d4=6 ; 2d4=5 ; d4=1 ; d4=4 ; d20+3=4 ; d20+3=23 ; d6+2=7 ; d3=3 ; d20+2=13 ; d100=42 ; d100=65 ;
Monday August 10th, 2009 10:30:15 PM

"Eh, what? Under attack?! What are you doing here then?" Penn asks groggily of Naru, "Are we overrun? Must we run for our lives then? Are the rest dead?" Penn crawls out from under his tent, where he was sufficiently hidden, and wraps a large robe about himself. Picking up a nearby small chest that was hidden near his head, he says, "Lead the way to safety."

Coming out of the haze of the spell that had put him into a minor stupor, Bosk realizes he is bleeding profusely and needs to heal himself. Stepping back, temporarily out of his foes range, he intones a prayer for healing and receives the blessing of his god (You only have a cure light wound, so 1d8+1. I'll keep your first roll and you are healed for 8hp.)

Xeron screams out that their foes were not goblins just as he lunges forward and places a perfect strike between the scale mail plates of his foe. The strike was not strong, but it's placement was good enough to cause the goblin to arch her back and scream in pain as she immediately fell dying.

The area behind the tent is immediately filled with a spray of many colors as Lenwe invokes his spell at the foes in front of him. Luckily the goblin in front of him misses Lenwe as he's casting (AoO hit AC10), then falls unconscious as does the goblin to his right, succumbing to the mages spell.

yelling out for anyone who needs assistance, Padre runs as fast as he can closer to the battle.

Making sure her foe is down and not play-acting, Sanji strikes it across the back, but even then her blade isn't enough to penetrate the goblins armor.

Lumpy goblins

Seeing her foe retreat and heal himself, golbin2 rushes forward. Dodging Bosk's attack (AoO hit AC4), the goblin once again slashes a deep wound into the Taur's right shin (7dmg).

Damn, damn, damn, goblin3 mutters to himself. Moving and putting his back against the fence, he casts a spell that threatens both Xeron and Sanji (Spellcraft DC16 to Highlight to display spoiler: {Sleep})

Both Xeron and Sanji, please make a Will Save DC12 or fall unconscious


-------------------------------------
Combat Map

Damage Taken
#1: -14hp, dying but stable
#4: unconscious, 6/1
#5: -3hp, unconscious, 5/4
#6: -10hp, dying
#7: -11hp, dying
#8: -6hp, dying

Bosk: -12hp +8 -7 = -11hp (4/15hp)
Sanji: -2hp
Xeron: -5hp
Lenwe: -3hp

***********

Xeron and Sanji make Will saves as explained above.

Round 5 by tomorrow...


Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Monday August 10th, 2009 10:44:07 PM

Not knowing what the situation is beyond the fanciful tent obscurring his vision of the battle, Sixtus calls out to the group,

"Lenwe. Valla. Are you two okay? BOSK! What's your status? Sanji? Xeron?"

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+4=24 ; d8+3=6 ; d20=7 ;
Tuesday August 11th, 2009 12:27:45 AM

OOC: It seems all goblins are on Valla's side of the tent or ethier dying or knocked out. Am i right?

Realizing it wasn't time for bedtimes songs and the stars weren't really all that fasinating, Valla comes to the battle, and seriousnes, at hand. Hearing Sixtu's voice he reply's Im fine, now anyways! Alittle confuddled for a minute, but Im back!

(If im right above) Valla grabs his longsword with both hands, moves to J3, and brings the sword down on the knocked out goblin, while doing so he now sees that the 'goblins' arn't so*, What are these things? He then trys to look closer and figure out what exactly the creatues are** (not sure what knowledge check, I assum local? or maybe Nature)

Arael Ath,kery..Ker'ym mor!

*Will check: 24
Move: k4-J3
Action: Coup De Grace Goblin 4 (6 damage, +3 [2 str bonus, 1 for off hand)]
**Knowledge (Nature/Local) check. 7+3=10
For those who speak elven
Highlight to display spoiler: {Arael Ath,kery..Ker'ym mor/end of your heart, death by my sword}

Naru [AC:14/12/12 HP:5/5]  d20+2=7 ;
Tuesday August 11th, 2009 2:20:48 AM

"The others are holding them off, I was sent to get you to safety as the fight is only a bit of canvas away.I'm sure we will be victorious, but we you are currently to close to the action for comfort. Follow me please."

Naru leads Penn from the tent to the cover the wagons attempting to move silently, but not extremely successful (7). Hopefully the sound of battle will cover their movement.

She readies a daze spell in case any of the goblins make it through the line.

Xeron AC AC15 HP 2/7  d20=18 ; d20=12 ;
Tuesday August 11th, 2009 8:12:17 AM

Xeron feels sleep starting to come over him but he is able to shake it off (will save: 1d20 + 0 = 18),

He moves toward the next goblin (E2-D2-D3), climbing the fence in the process and attacks the goblin standing in front of him. Unfortunately, his rapier is not as precise as it was.

===========================================================================
))C: Xeron succceed in is previous will save. Does he know what the "goblins" really are?

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Tuesday August 11th, 2009 8:27:27 AM

Pondering hat to do next, the horned and bloody cleric thinks to himself, If I have to heal myself every couple seconds I will never kill these blasted things. One good strike and the warrior is dead, but if I miss he will surely kill me. If only Gargul would send me a sign. Just then he hear Padre's voice ring out, and he quickly calls out to his brother cleric, suddenly a little more upbeat and with a hint of sarcasm. "I am entertaining the last two over here, but wouldn't mind a little assistance."

Sanji (Eric) AC: 18/15/13 HP: 4  d20+1=14 ; d20+2=20 ; d20+2=11 ; d6=3 ; d6=1 ;
Tuesday August 11th, 2009 9:04:00 AM

Sanji feels a strange sensation of fatigue coming over her but then shakes it off and returns to the task at hand.* Most of the enemies seem to be down but there are 2 left. She hears Bosk's words to Padre and makes her way over to lend a hand. (move to F5)

Her face is etched with determination as she approaches to the newly flanked enemy. (#2) Bosk seems to be holding his own against 2 enemies and now is the time to relieve him of at least part of that burden. Her rapier flashes again seeking to end this conflict as quick as possible.**

*Will Save: 14
**Attack: 20
Crit confirmation roll: 11, Probably not
Damage: 3 from rapier, 1 sneak attack = 4 total

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Tuesday August 11th, 2009 9:09:42 AM

"We have the situation under control on our end," Lenwe yells.

Lenwe steps forward, pulls out his longsword and Coup De Graces the goblin in front of him who had injured him just moments before.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Tuesday August 11th, 2009 9:16:01 AM

Surveying the area, a thought suddenly occurs to to the minotaur and Bosk yells Keep at least one alive for questioning. I want to know what these things are up to and why.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed*  d20=2 ; d20+3=10 ; d20-2=0 ; 2d6=7 ; d8=3 ;
Tuesday August 11th, 2009 9:41:38 AM

Hearing goblin 3 cast a spell, Bosk tries to determine what spell was cast, but finds himself unable to comprehend the words. The only thing he could be reasonably sure of was that he wasn't effected by it. Suddenly a blur of motion distracts him, as he sees Sanji seemingly come out of no where to aid him. I had planned to heal myself, but now what? If this guy can hold his own against me, he will surely have no trouble cutting through Sanji's armor. Worried about the young rogue, yells to the human, "Sanji, keep your distance. He is too strong." Bosk swings his morning star at the goblin at the goblin more hastily than he normally would have, and doesn't have the accuracy he would have hoped. In an attempt to correct the action he bends down and tries to hit the goblin with his horns, overcompensating for the goblin's lack of height only to bend over too far and catch his horn in the mud. Struggling to free himself, he is unsure if he can escape before the goblins next blow.

Spell Craft-2
Roll to Hit= 10
Damage 2D6=7+3=10
Roll to hit D20+3-5=0 Epic Failure
Damage (as if necessary)=1D8+3=6


Bosk Deox (James) AC 14/10/10 HP 3 of 14 
Tuesday August 11th, 2009 9:43:08 AM

ooc: Just updating my header. I keep refreshing before I post and forget that my updated header will be lost.

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+3=13 ;
Tuesday August 11th, 2009 12:08:38 PM

Sixtus takes in the status of the other mercenaries as they shout them in.

Valla and Lenwe say that things are handled on their side and the cleric looks over to confirm this*. Things checked out fine.

Then as he starts to advance around the other side, Bosk says that assistance would be nice and with those words, Sixtus quickly heads over to the left side of the tent. His cloak, flapping behind him as he ran, sounded like a heartbeat drumming in his ears. Or was it his heartbeat drumming in his ears? He could not tell anymore.

As the cleric rounds the corner of the tent, he sees the minotaur blocking most of the path through to where the goblin creatures are located. As he stops just behind the mass of blonde fur and leather armor, Sixtus does his best to see if he could squeeze between Bosk and the fence to help more.
-----------------------------------
Spot - 13
Run to D9
DMJim - Is it possible to move along the 'C' column at a normal movement rate? I do not see how a fence would be 5' wide but I want to make sure that this is feasible before next round.

Spell List
Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Caravan Battle Round 5 - DM Jim  d20+3=18 ; d4+2=5 ; d20+4=21 ; d6+2=3 ; d20+2=19 ; d6=2 ; d100=13 ; d100=85 ; d100=45 ;
Tuesday August 11th, 2009 4:19:21 PM

Yelling out for a status check, Padre waits a moment for a response before moving again.

Valla wonders a moment what they things truly are if they aren't goblins. His answer is soon forcoming as he steps forward, longsword in both hands, and lops off his foes head. It rolls to the side and immediately the rest of the body transforms into the dead remains of a human female, about a foot taller, less her head--which still resembles a goblin wearing a helmet.

Naru attempts to explain the matter quickly to Penn then moves as silently as she can outside, leading her employer to safety (Move silently is at half speed, unless you state you are trying to move faster). As Penn follows behind her, first a step or two, then waiting, then stepping again through the muddy ground as Naru is moving at a cautious pace, he stands on his tip-toes and looks around, "I don't see any goblins! Where are they Naru, where are they?!"

Shaking off the effects of the spell aimed at him, Xeron moves quickly and climbs the fence, which is a painful venture in and of itself, then lands next to one of the two remaining goblins and strikes out with his sword, and although its not a well placed attack, it hits nonetheless through the armorless goblins defenses.

Also shaking off the effects of the spell that tried to put her under, Sanji climbs the fence and rushes forward to help Bosk, skewering her foe in the back.

Lenwe yells back to Padre that they have things well in hand where they are and drives his sword into the chest of the goblin laying unconscious before him, ending his life.

Yelling to keep at least one goblin alive, Bosk strike out at the small goblin before him, missing both with his morningstar and horns.

Gathering all the information yelled back at him, Padre runs over to help Bosk, but finds there is not enough room to squeeze between the Taur and the fence to make it through (the fence is basically on the line and would require to be climbed to make it into the square).

Lumpy Goblins

"Iris, there's only the two of us left," cries out Goblin3, then draws his dagger and strikes back at Xeron, sinking his dagger into Xeron's chest, dropping him at his feet.

Iris quickly assess the situation and determines she needs to finish off the Taur if she's to get out of here alive. Slashing with her sword once more, she deftly cuts another gash into Bosks left shin, barely felling the great beast. Then just as quickly she runs to her right, receiving a stab in the back from Sanji (AoO hit AC19) and painfully climbs over the fence.

-------------------------------------
Combat Map

Damage Taken
#1: -14hp, dying but stable
#2: -6hp
#3: -3hp
#4: DEAD
#5: DEAD
#6: -10hp, dying but stable
#7: -12hp, dying
#8: -7hp, dying

Bosk: -11hp -3 = -14hp, dying
Sanji: -2hp
Xeron: -5hp -2 = -7hp, dying
Lenwe: -3hp

***********

Round 6 by tomorrow...


Xeron AC AC15 HP 0/7  d100=53 ;
Tuesday August 11th, 2009 4:36:44 PM

Xeron feels the blade enters next to his heart and starts to feel his life force slowly slipping away. He stands there, incapacitated and looks at Padre as his eyes get blurry "could .. use ... some healing .... Padre "

Action: none
Move: none
Stop Bleeding: 1d100 = 53 => No..


Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+4=24 ; d20+4=23 ; d8=7 ; d8=3 ;
Tuesday August 11th, 2009 5:01:40 PM

Nador'huan Valla screams at the fleeing female, He quickly drops his longsword, and draws his bow, then while running to G4 he knocks an arrow, aims at the fleeing fighter (2), The arrow flys through the air singing with true aim lodging itself in the females spine. Take that one alive! He yells, pointing at the thief on this side of the fence (3), Padre! Hurry! Bosk and Xeron are both down! A good word from Gargul would be great!

Actions:
Move: J3-G4, dropping sword, drawing long bow.
Long Bow: Atk 20+4=24, crit confirm: 19+4=23
Damage: 7+3=10 (I assume damage is rolled twice for crits instead of just muliplying.

Valla AC:16/16/12 HP:6/6 *SHIELD* 
Tuesday August 11th, 2009 5:03:09 PM

OOC: sorry for the double post...

For those who know elven:Highlight to display spoiler: {Nador'huan/Cowardly Dog!}

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+2=12 ; d10+2=6 ;
Tuesday August 11th, 2009 6:40:57 PM

Sixtus watches as two of his co-workers crumple under the gnashing teeth of battle; the one goblin hacks at the trunk-like leg of the minotaur and he falls somewhat like a tree. The cleric's eyes fill with the redness of rage as he forgets everything save the desire for blood. He quickly steps over and around the fallen fellow of Gargul and races towards the goblin on the same side of the fence. As he rushes on, the twang of a bow is heard.

"Your soul will be judged wanting this evening! You must fall now so that my blessings can save my comrades lives"

With that, Sixtus unleashes a wild arc of sharpened metal at the creature before him, praying to Gargul that his axe finds flesh and bone for the first time this night.
---------------------------------
Move - D5
Attack - 12
Damage - 6

Spell List
Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

ooc: sorry for the short post but I am in the middle of moving tonight...

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Wednesday August 12th, 2009 12:00:01 AM

OCC: I move to G4 - my intention is to get to Xeron as soon as I can to help him stop bleeding. (I will be leaving for Gen Con in the morning and I intend to post but I may skip a day here and there - so please don't wait for me if I don't post in a timely fashion. Thank you.)

Sanji (Eric) AC: 18/15/13 HP: 4  d20=12 ;
Wednesday August 12th, 2009 4:06:59 PM

Sanji's heart leaps into her throat as she watches Bosk go down. A small feeling of satisfaction is felt as she slashes the fleeing enemy before it can hop the fence. As she turns to pursue, she sees that Xeron is down as well. The enemies seem to be fleeing.

Then her gaze rests on the enemy who felled Xeron, his bloody dagger still in hand. There have not been many people who have shown her kindness and it seems like one of those few was about to leave this world behind. Setting her jaw firmly, Sanji rushes the enemy and attacks with all the fury of one who has already lost too much.*

*Attack: 12 Probably not.

Sanji (Eric) AC: 18/15/13 HP: 4 
Wednesday August 12th, 2009 4:11:21 PM

Sorry. Movement: F5 to E4

Caravan Battle Finale - DM Jim  d6=3 ; d100=79 ; d100=92 ; d100=67 ;
Wednesday August 12th, 2009 5:00:32 PM

Rage filling his eyes, Valla pulls out his bow and tracks the fleeing goblin through the miniscule opening between the slats of the fence. RELEASE! The elf's arrow flies true just past the head of the remaining goblin inside the encampment, to which the goblin(3) yells out,"Hah!" as if he were just missed, then through the opening between the fence slats and into the back of the fleeing goblin named Iris--she crumples to the ground, no longer moving.

Padre just as filled with rage, rushes forward and takes an axe to goblin3, laying open the surprised man chest, who promptly falls to the ground, out of the fight.

Also rushing over, Sanji attacks the downed goblin3, squarely hitting him in the back.

"I still don't see any goblins, Naru!" Penn yells out, making no attempt to remain quiet.

-------------------------------------
Combat is done.

Bosk was at 0hp, so no actions. He is still bleeding and at -1hp.

Xeron is still bleeding and at -1hp.

Damage Taken
#1: -14hp, dying but stable
#2: -16hp, dying
#3: -12hp, dying
#4: DEAD
#5: DEAD
#6: -10hp, dying but stable
#7: -13hp, dying
#8: -8hp, dying

Bosk: -15hp, dying
Sanji: -2hp
Xeron: -8hp, dying
Lenwe: -3hp


Xeron AC AC15 HP 0/7  d100=61 ;
Wednesday August 12th, 2009 5:19:53 PM

Xeron closes his eyes and sees a beautiful light. In it, he sees his mother with her welcoming smile and her naive and innocent look. She is younger and more beautiful as ever before, before she was used, abused and forced on the street. Next to her is the rich merchant and his wife, both looking at him and smiling.

Xeron starts walking toward them, trying to wonder what all of this mean. Second ago, a goblin who was not a goblin has pierced his chest with a dagger. Now he was walking towards his beloved mother. He takes a couple of steps towards her, starting to feel good about himself.

Bleeding stop attempt: 1d100 = 61 => Failed

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+5=7 ; d20+5=18 ;
Wednesday August 12th, 2009 6:16:56 PM

When valla watches his arrow fly past the living goblins head, he smirks, and as it enters Iris's back, he grins. Teach you to run from an elf. He thinks to himself, Eyes still rage filled, he watches the cleric and other rogue take down the remaining foe. Thank.... Gargul I guess... With that he starts running toward Bosk and Xeron, screaming Padre! Hurry! Get to Xeron and Bosk, they need you. In the mean time I'll get that fleeing wench... With that Valla heads over to Iris, the girl he shot in the back. Had to do it girl, attack my people, try and raid our camp.... Constantly raving inside his head, when he gets to the dead female he relieves her of all weapons, or any other item, he can find* and drags the womens dead weight to, and under, the bottom slit in the fence. The dumps her, angerly, next to her comrade, that Padre took out. Then double checks his work, making sure he got everything out of her pockets, and hidden sheathed daggers or potions or scrolls**. Then looking at his group, Ok, do what you guys think we need to with her, she can probably be healed to conciousness again, I've checked her twice so she shouldn't have anything surprising.

Search Check*-7
Search check 2**-18

Valla's Search - DM Jim 
Wednesday August 12th, 2009 6:46:30 PM

Initially moaning in pain as he man-handles her, Iris passes out completely as he searches her and discovers when pulling off her helmet, that the illusion disguising her as a goblin, vanishes, and what is left is a small bloodied halfling female--a single tear runs down the length of her face as she lay there dying.

With his poor search skills, all Valla finds other than the clothes she is wearing, is a masterwork shortsword, chainmail shirt she is wearing and the helmet that had turned her into a lumpy looking goblin.



Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d8+1=4 ; d8+1=5 ;
Wednesday August 12th, 2009 10:11:39 PM

The weight of the axe head easily pulls the blade down and across the invader's chest to the left. The illusion-person falls to its knees and crumples to a pile on the ground as inertia brings the axe head over Sixtus' left should and squares it yet again for a strike. Just then Sanji leaps in and makes a strike on the fallen person. The heartbeat still pounds in his ears and as unlikely as it seems, Sixtus grips down tighter on the axe; fury has taken control of his limbs.

A familiar voice begins whispering in his ear from far, far away. Padre! Hurry! Get to Xeron and Bosk, they need you. In the mean time I'll get that fleeing wench...

He halts the axe, high above his head, allowing a few drops of blood to fall into his disheveled hair as he looks around for whomever is whispering around him. There is the look of Sanji's eyes, set tightly above the hardened jaw and plain bone structure of the girl. There is the growing pools of blood, stopping and suddenly expanding as if caught in a strobe light, which surround the blonde minotaur and the black haired young man.

He looks away from the blood as a streak of deep blue and silver flash in front of him before recognizing Valla as he scales the fence only to return a few moments later, dragging a body. As the body is haphazardly tossed with the one who fell from Sixtus' axe, the cleric catches a glimpse of the blood yet again and immediately snaps back to the reality and immediacy of time. Dropping his axe, Sixtus runs over to the young man whose blue eyes seem distant and foggy.

"Xeron. I grant you the blessing of my master and ultimately the master of all of us, the Caretaker of Souls will decide if your soul is to stay with us or leave for judgment this night."

Sixtus pulls out the Eye pendant and chain off of his neck and places is carefully on the rogue's forehead. [i]Grant this young man more time, Gargul. Grant him time with the living...with me."[i] A few words of the divine are spoken and suddenly a surge of white-blue light flows from Sixtus' hand and begins seeping in to the deep, gaping hole of the dagger wound*. As the blessing of Gargul washes through the wound and begins to seal it shut, he can hear the air rushing back in to the human's lungs.

Without a word, Sixtus turns, makes his way over to his fellow cleric of Gargul and quickly begins muttering more blessings, spreading small pulses of white-blue light to the gnarly gashes across his thighs. After allowing the smallest of his blessings to start stitching the wounds closed, Sixtus realizes that he is not making enough progress and again asks his god to change the function of a blessing which he prayed for so long ago in the morning**.

"Get up big man, get [i]up![/u]"
------------------------------------
*Spontaneously cast CLW in place of Bless on Xeron for 4HP
**Spontaneously cast CMW x3 over all cantrips on Bosk for 3HP
**Spontaneoudly cast CLW in place of Shield of Faith on Bosk for 5HP
[i]I realized just as I was about to post that using Cure Minor Wounds 3 times would really only keep Bosk from losing any more HPs for three rounds, not bring him back to positive numbers, that is why I used my last CLW as well.

SpellsHighlight to display spoiler: {Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. xxBlessxx Spontaneously cast CLW instead
2. xxShield of Faithxx Spontaneously cast CLW instead
[D] See Invisible

Level 0 13
1. xxCreate Waterxx Spontaneously cast CMinorW instead
2. xxResistancexx Spontaneously cast CMW instead
3. xxResistancexx Spontaneously cast CMW instead
}

Padre's healing - DM Jim 
Wednesday August 12th, 2009 10:47:14 PM

Coming to his senses, Padre quickly makes the rounds and calls upon his god to heal those afflicted with grevious wounds.

Bosk is at 7hp
Xeron is at 3hp

Both may act normally now, albeit, they are still in some pain, especially Bosk the Scarred :)


Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+7=22 ;
Wednesday August 12th, 2009 11:00:59 PM

Staring at the bloody sight before him Valla is sent back through his memories. His eyes show a burning sorrow, he stares at his armlength scar and claws at his face. So much blood, this little one did this much damage! Will their ever be peace.... Shaking his head, giving the halfling a sharp kick to the ribs Stupid girl! he screams. Then, kneeling down to the body, Valla takes the master work short sword, I'll keep this I think... With that he pulls off the sheath and belts it on the opposite side of his long sword.

Watching Padre heal both his fallen comrads, Valla seems more at ease when the blood stops flowing out of the minotaur and rogue. How goes it big man? Glad to see your back umong us, walking around and such. He then nods to Xeron, with a small smile.

Then taking the helmet into his hand he looks at it with an intent look, studying the seemingly magic helmet*. Its this Sixtus, the helmet gave this little one her disguise, I belive the other girl had the same enchantment. Im sure its the same throughout their entire company. He looks to Lenwe, You think these are the goblins you heard about at the tavern? I somehow doubt these people were leaving heads empty. He refers to the rumors Lenwe had told them about after the confrontaion with the gnome and his group.

I must know though, Valla takes the helmet and slides it onto his own head, How do I look? He says with a grin.

* Spell Craft: 22

Valla's Helmet Experiment - DM Jim  d4+2=3 ; d100=31 ;
Wednesday August 12th, 2009 11:50:01 PM

Giving the female halfling a sharp kick to the ribs sends her into a momentary spasm, then it slowly eases as she lets out her last breath, her eyes open and staring out into nothingness (Valla has earned 1 alignment mark)

Placing the dead halflings helmet on his head, nothing seems to change you need to make a Use Magic Device roll).

Treasure splitting/shares - DM Jim 
Wednesday August 12th, 2009 11:54:37 PM

You guys need to decide on a method of treasure sharing. In most games here you simply figure out the total value of everything, multiply it by 0.9 (what you would get from selling it in the Catacombs) and then divide by the number of people sharing the spoils. if you decide to keep something, you would simply subtract it from your share. If it were more than you were supposed to receive, then you would owe the rest of the group and it would come out of your next treasure split if everyone agreed.

You need to all agree on a method. First come, first serve tends to piss off a lot of people, but that's up to you guys, but you need to come to a mutual agreement.

Drew on Treasure Sharing 
Thursday August 13th, 2009 12:03:04 AM

I was just talking with Eric/Sanji about this issue this afternoon. In the former Wold game that I played in we did exactly what DMJim has recommended above with great success and fairness.

Everything goes in to the pool and gets sold off, unless someone wants an item from the pool. If so, they pay the pool with the value of the item they wish to keep (or some variation on this process).

I also propose that we try to keep any expendable items such as Potions, Oils, Scrolls, and Wands for group use, where we distribute the items as they seem most useful and do not include those items' costs in to the pool.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+1=8 ;
Thursday August 13th, 2009 8:39:55 AM

Thats sound good to me. In that case Valla will pay (if he has enough) to keep the short sword, and if everyone agrees. As for the helmet Use Magic Device: 8

Also, not sure what the alignment mark means, but Valla did not kick the girl out of anger, entirely, he kicked her out of frustration, and mixed emotions. Seeing his comrades on the ground bleeding to death made him remember the slaughter of his own town, hence his scars.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d8+1=9 ; d8+1=8 ;
Thursday August 13th, 2009 9:25:39 AM

Bathed in the blackness of oblivion, Bosk allows his mind to relax as the pain slowly begins to fade. Far off in the distance he can hear a soft voice calling to him, calling his name. I wish the voice would stop. Every time it speaks the pain comes back. Just let me sleep. Why won't you let me be? The voice continues and his pain begins to return and to grow, however it is not as bad as it had been. Slowly he opens his eyes and allows his blurred vision to adjust. Green? Green eyes...staring at me. Why?

"Get up big man, get up!"

Realizing what must have happened to him, for the second time in as many days, the Minotaur stands and clasps Padre's arm. Took you long enough, he says with a grin. "Please tell me that you at least finished off the lumpys first. Looking around, Bosk indeed sees the dead goblins in addition to the corpses of some people he had not seen before. Seeing the woman with a severed goblin's head he puts two and two together. Pointing to the headless woman he says How did they do that? Searching around for the answer he sees Xeron, still bloody and partially injured. Taking a step to help the young rogue he realizes that Xeron was not the only one needing assistance. "Padre, it seems Gargul has some work yet for me to do tonight. I will tend to the others and then I should take my hour of devotion (and regaining my spells) thanking our Master for our victory...and my life. If you could keep an eye out for anything of interest for me, I would appreciate it. If I could find a way to shrink down to goblin size, it could come in handy in the future.

Placing a bloodied hand on symbol around his neck he begins to speak. Gargul, thank you for finding the grace to spare my life. Give me the strength to carry out your will, to spread your word, and to help my friends.[b] As he speaks, he begins to straighten. The pain in his legs having entirely diminished he walks over to Xeron and offers his aid. [b]Gargul, bless this man who aided me in my time of need. He showed courage and chased down those who would destroy the balance of life and death, those who would kill many without just cause or reason.**

Feeling his master's presence diminish, the horned cleric realizes that his healing capacity has greatly diminished. He will only be able to cure a few minor wounds before the grace of Gargul leaves him for the night. Hurrying over to Sanji he says a quick prayer, healing her partially. I am sorry I cannot do more at the moment. This battle has left me drained, however this should help the healing process." Walking over to Lenwe, and using the very last of his abilities for the night , he says a prayer over Lenwe and feels the presence of his master no longer. He knows that Gargul will never leave him, but that he always tries to maintain a balance. "This is all the healing I can do for today. he says to Lenwe. Hopefully it will be enough to see you through the night. I should have regained some of my abilities by the morning.

ooc: That sounds like a fair way to split the treasure to me.

*Spontaneously cast CLW in place of Doom on Bosk for 9HP
**Spontaneoudly cast CLW in place of Shield of Faith on Xeron for 8HP
***Spontaneously cast CMW x3 over all cantrips 2 on Sanji for 2 HP 1 on Lenwe for 1 HP



Xeron AC AC15 HP 0/7 
Thursday August 13th, 2009 1:18:46 PM

Xeron walks faster towards the light and his smiling mother when she says "I am so proud of you. You are doing so good. But you are more good to do "Her eyes are full of love and her naive, simple beauty is overwhelming. Xeron stops and suddenly opens his eyes and sees Padre.

Everything comes back to his mind: the fight, the dagger near the heart. He smiles at the cleric "Thank you Padre. I owe you a life!"

He looks at Sanji and sees blood "Are you ok? with a lot of concern in his voice. Then he turns around " She is alive and you nearly die! Do you really believe she would care for such a loser!"

He starrts walking around and sees Valla. He points to his bloody armor "So Scarface, do you still doubt my desire to die for the group?" He extends his hand toward the elf.

He approcahes one of the unconcious "goblins" and addresses the group "Where I grew up, we never left witness or survivors because you did not want to give someone a second chance to put a dagger in your back. But I left the guild and promised to do good! Is the group ok with me finishing them off or do you want to save our would be attackers?"
He waits for the group answer and if the consensus is no prisoners, he will finish them all, except the one that Bask wants to save. If the group want to keep them alive, he will search them throuroughlly, aving so issues emptying cadavers pockets (take 20 on search +7 modifier).

When Bosk heals him at full health, he thanks the minotaur very respectfully.

================================================================================
OOC: treasure splitting method is the right one but we need a volunteer to keep track and do the math.

Xeron AC AC15 HP 7/7 
Thursday August 13th, 2009 1:19:22 PM

OOC: adjusted header

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 3:45:55 PM

"I still don't see any...oh my." Penn said as he came around the corner, "Goblins...no, what?" He bends over, his robust belly obscuring his vision no more, "That's Iris, I fired her and her band today. What would she be doing in cahoots with goblins?" Looking about some more and seeing the headless female body with a detached goblin head, "Magic is afoot ladies and gentlemen, perhaps you should search this vermin and remove any armor and such to break any lingering spells, but be careful, it may be booby-trapped!" Penn takes a few steps back, heeding his own words of caution.

Sanji (Eric) AC: 18/15/13 HP: 4  d20+5=7 ; d20+5=8 ; d20+5=14 ; d20+5=19 ;
Thursday August 13th, 2009 5:00:40 PM

Xeron's concern pulls Sanji's mind out of the realm of battle and brings her back to her senses. She wipes her blade clean on the back of the nearest fallen enemy and slides it back into its sheath. Thank you. I'll live. It's good to see you are alright. It seems that more than one of us had a close encounter tonight.

Sanji is relieved to see that Mr. Penn isn't harmed. These strange creatures were enchanted to alter their appearance? Why would you do such a thing? Glancing around at her comrades, she is relieved to see that they are all still standing. Well, it sure is a good thing that we have no shortage of clerics around. Thanks for the help. She flashes Bosk a crooked smile and gives him a playful wink.

Her gaze drifts over the array of fallen enemies and her mind instantly changes gears. Well, let's see what items they will be forfeiting to us. She looks at Xeron with more than a little mischief in her eyes. Let's split the work. I'll take half, you take half.

Sanji will check "Goblins" 1, 2, 3, and 4. Heeding Mr. Penns words, she will check the fallen enemies for traps before removing their armor and belongs. If there are no traps, she will remove the items and place them in a pile in front of Mr. Penn's tent.

Search for traps #1: 7
Search for traps #2: 8
Search for traps #3: 14
Search for traps #4: 19

OOC: I agree with the treasure splitting plan.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday August 13th, 2009 5:10:15 PM

Bosk volunteers for the job. I can try to disarm them, as I have the greatest likely hood of surviving a trap. If some one has a spell to aid me, I would appriciate it. Also, if we wait till I finish my prayers I will have regained my abillity to heal and could shild myself.

If someone else checks the bodies Bosk will continue his prayers and meditation for the day.

What type of roll would be required for this? A spot check?

The Bodies - DM Jim 
Thursday August 13th, 2009 5:19:38 PM

Several of the attackers still remain alive amongst the obviously dead.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20=6 ; d20=2 ; d20=7 ;
Thursday August 13th, 2009 5:47:03 PM

Valla looks at Xerons armor, and hearing 'scareface' brings a grin to his face, Yes young one, you've proved yourself, to this elf at least. he shakes the rogues hand with a firm grip, his grin never leaving his face, Its good to know he will fight with everything he's got. A rogue with a heart, something i've yet to see.... Im glad to have you on my side, Xeron, thats for sure. Next time though, say something to a mage. I do have spells to help protect you, helping your thin armor. Since you like being in the fray. Myself, I prefer a nice one on one combat, or casting from the side if Im able.

I can shield you my big friend, although its not the best... IF bosk ends up attempting to disarm any traps, IF that is, Valla will cast mage armor on the 'taur.

Valla stands there, and hears Mr. Penn identify the female that was the victim of Valla's expertly place arrow. If you fired her, she probably came back, to steal what she thought she deserved. Can I ask why you fired her and her band? That may help us figure out why they came back this night.

While waiting for Penns reply Valla goes back to studying the helmet. Looking inside, outside, pressing anything, running his hands over what ever looks interesting. Trying to get it to activate when he puts it on. Also trying to figure out what sort of magic has been imbued on the helmets.

Use Magic Device: 6+1=7
Search: 2+4= 6
Spell Craft: 7+7=14

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 6:43:15 PM

"I fired them because they asked for double wages after the deal had been made and threatened that bad things could happen if I didn't." Penn answered in response to Valla's query, "So I hired the lot of you after seeing you come to Bosk's aid--it's not often you see such compassion outside the city walls. The five men you saw guarding my encampment when we all returned, was part of this Iron Band that I had let go. Undoubtedly some of them are disguised amongst the fallen here."

Valla AC:16/16/12 HP:6/6 
Thursday August 13th, 2009 6:56:39 PM

Well, I guess it needs no more explanation then, there were obviously here for vengence.

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 6:58:52 PM

"Hmm, maybe... there's been a lot of goblin attacks lately I hear. Perhaps you could heal one of them, after tying them up of course, and question him or her. You did leave at least one alive, yes?" Penn looks over, but doesn't get any closer, to see if any are breathing still.

Valla AC:16/16/12 HP:6/6  d20+3=7 ;
Thursday August 13th, 2009 7:34:47 PM

Yes, I agree Mr. Penn, Lenwe also heard the very same rumor. But, I believe they picked your camp, on the night after you fired them of course, for the fact to keep their promise of Bad things will happen I also think we should try and heal one of them, but, our clerics seem to have spent their gods favor already. Padre, Bosk, I'll try to keep one of them alive for when you guys are done praying.

With that, and waiting for Xeron and Sanji to get done searching and looting, Valla strolls to one of the opponents that isn't dead, and appears to be the lest hurt, (#8) and attempts to help bind the creatures wounds. Thus, keeping it from dying until Bosk or Padre can heal it enough to get some answers.

heal check: 7

Xeron AC AC15 HP 7/7 
Thursday August 13th, 2009 8:22:14 PM

Seeing that no one has trouble with Mudtown tradition, Xeron will go and finish all of the still alive goblins except number 8, Actually, he will remove the hat or whatever they are wearing to see if he finds the gnome. If he does, he will offer Valla a chance to kill him.

He will cut the throat in a efficient and emotionless way, just doing his job. After that, he will agree to Sanji's idea and go after #5, 6 and 7.

Prior to searching them throuroughly, he will check for any kind of armored booby traps.(take 20 +7 modifier for search and disable device). While doing that he will take quick looks at Sanji, turning his head away if she looks at him, while thinking of something witty to say to the crafty rogue and coming up all empty.

while doing this he replies to Valla "fighting in a group is new to me. I never had a powerful mage next to me but I will remember next time.]/b]" He points to the wedding ring hanging from his neck "[b]This is the heart I recently found. I guess it is helping me. It will never change my past unfortunately but it might change my future"

OOC: DM jim, do you want me to roll or are you okay with take 20. After all, I do not believe time is an issue for Xeron or the group right now.

--TAKE 20 is fine, best method right now. -- DM JIM

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+4=10 ; d20+4=22 ; d20+4=24 ;
Thursday August 13th, 2009 9:54:02 PM

Sixtus watches as the group reassembles and begins talking of what has happened and what is to come. His eyes go wide in disbelief as Venbolio announces his presence and unknowingly the young cleric shakes his head. He listens to his employers words about what should be done and bites down a bit harder on his lip as the feeling washing over him is annoyance and embarrassment.

"Thank you Master Venbolio."

As Bosk and Xeron acknowledge their gratitude for the blessings which Sixtus bestowed upon them, the cleric merely smiles softly and nods slowly in return.

As various issues of the bodies, belongings, and butchery arise Sixtus holds up his hands and addresses the group while rushing over to the fallen enemies and kneeling beside each on in turn who shows signs of life. He begins administering whatever layman knowledge of healing that he has picked up over the years to the fallen combatants*.

"Okay associates, let us get on the same line of thought with our next actions. What we do with the few who have lived is exactly what defines us as individuals and as a group. Sure, we could kill all of them and no one would be the least bit upset. I however, believe that they still hold breath thanks to the Gatekeeper of Souls...thanks to Gargul. He is the one who has already decided their fate, and that fate is to breath again. Bosk, I ask that you assist me in ensuring that these last few are stable enough to last until the morning as my blessings from Gargul have been claimed for this day."

Sixtus turns to watch the two rogues quickly begin to inspect the corpses and interjects, "Sanji and Xeron, make a pile of all valuables next to the campfire for closer inspection. We should sell everything not of use to anyone and use the gold to further our individual causes as we see fit. If you wish to keep anything that these offenders have, you will be expected to pay the going rate for the item back in to the collective pool as compensation for the rest of the group."

Lastly, Sixtus turns and stares deeply into the eyes of his employer. "Master Venbolio, you are a man of business and I am a man of my word. Our prices do not rise for the course of this week which you have hired on for. Furthermore, you being a man of business and all, should probably get back to sleep so that you are vibrant and sharp in the morn. Good night sir, and may Gargul not wish to judge you for many years to come."
------------------------------------------
Heal check - 10 (12 if Bosk is successful in Aiding)
Heal check - 22 (24)
Heal check - 24 (NAT20!)

Bosk - I was hoping that you would Aid Another with the heal checks for Sixtus or else administer your own heal checks to the fallen.

Xeron - Taking 20 means that you continually attempt whatever you are doing until a 20 is reached in sequential order. Therefore if you are searching for a trap, your first attempt is counted as a 1 (i.e. automatic failure) which I am sure you do NOT want to happen when searching for a trap. You would be much better off rolling for your searches, etc.

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 10:56:24 PM

"Ah yes, well, I was sleeping mightily well--dreaming of this woman I had met recently, Fatima, well, she was... hehe heh, oh, umm, yes, um, I'll be in my bunk." Penn turns and returns hastily from whence he came, but not before saying over his shoulder, "Be sure to dispose of the corpses way over there in Pig alley"

Xeron begins removing all of the helmets off the fallen foes and in turn each transforms into something different--a human here, a half-orc there, but not the gnome they had encountered earlier in the day. In fact, upon careful searching, the rogue notices each is wearing an insignia on the bottom wristcuff of their shirts that resemble a chainlinked band, which was different from the gnome earlier today and in a different location. Xeron also notices that as he readies himself to start the bloodletting, Padre is administering to all the remaining injured foes, intent on keeping them alive.

If Xeron wants to continue and kill all the foes just after Padre is done, please state so in your next post :) -- DM Jim

The Spoils - DM Jim 
Thursday August 13th, 2009 11:05:05 PM

In searching the enemy, you find the following:

8 helmets of unusual design
1 mw shortsword
1 mw dagger
1 silver dagger
2 chain shirts (1 small)
2 leather armor
2 scale mail
2 light steel shields
3 shortbows with 10 arrows each
4 light crossbows with 10 bolts each
6 darts
3 longswords
2 heavy maces

They have no other personal possessions or gold on them.

Valla AC:16/16/12 HP:6/6 
Thursday August 13th, 2009 11:48:43 PM

Valla, while trying his own pathetic attempt at binding the theives wounds, listens to Sixtus, but doesn't quite understand. Padre, in one way I agree, these lives are not ours to judge or end. But, who's to say they don't come back tommorw night? With reinforcements? Valla thinks to himself, actually answering his own question, I guess we deal with it then... Maybe keep a sharper eye out, or spread our watch over more area of the camp, he mumbles to himself, thinking aloud.

OOC: Anything on the Use Magic Item and Spell Craft checks?

--No one has made a successful check yet -- DM Jim

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Friday August 14th, 2009 12:32:42 AM

OCC: Nothing to add except I agree with the proposed sharing of treasure method.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+7=16 ; d20+7=14 ; d20+7=11 ; d20=17 ; d20=16 ; d20=4 ; d20+4=12 ;
Friday August 14th, 2009 10:45:32 AM

Deep in prayer, Padre's voice once again begins to cut into the Minotaur's subconscious. Trying to shake the distraction he concentrates even harder only to once again hears his name being called, faintly and just outside the edge of his consciousness, but it is enough to draw his attention away from his work. Returning his focus on his immediate surroundings, he can see Sixtus in his cloak tending to their attackers. Walking over to his fellow cleric, he notices blood seeping through the attackers bandages and realizes that their prisoners may not live long enough for him to regain the ability to heal them.

Bosk sets to work tending to the injured, following the same order as his brother cleric. Tightening the bandages on some and placing more pressure and bandages on the wounds of others. The key he told himself, was to make sure the bleeding stopped had a chance to clot. As long as I didn't remove the Padre's bandages and disturb the clotting in progress, I believe that between the two of us, we have a reasonable chance of stabilizing the three long enough for me to regain the ability to cast some healing spells on them.

"Well, I think that is all I can do for now. Perhaps if it is still needed, the others can attempt to lend you a hand. I am going to go back to my meditation, and hopefully they will survive long enough for me to regain Gargul's blessing."

Heading back to where he was meditating, Bosk picks up one of the helmets and fumbles with it for a few minutes before returning to his meditation.

(I made several rolls of different types for the helmets, not sure what to do to figure them out. My Use magic Device and Spell Craft have no rank points in them, I am at work and couldn't remember if I needed special training to roll for those or if I needed the training to add ranks to them...or if was something else entirely. I will double check when I get home.)



Heal 1D20+7=16
Heal 1D20+7=14
Heal 1D20+7=11
Use Magic Device: 17
Spell Craft: 16
Search: 4
Spot Check: 12



Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 14th, 2009 10:51:17 AM

ooc: Is Ariman still in this game? Has anyone heard from him?

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Friday August 14th, 2009 11:22:41 AM

James - This is just speculation but I did see MikeK make a post in the LnB about an opening in this game, so my guess is that he is out.

Sanji (Eric) AC: 18/15/13 HP: 4 
Friday August 14th, 2009 1:04:07 PM

Sanji admires the newly acquired loot with an envious eye. Several of the items in the pile could suit her well. I'm finally part of something. And, now that I am part of this group, I'll have to learn to share. Let's hope it lasts... She glances over the still living enemies and watches as Padre and Bosk attend to them. Hearing Valla's words, she decided to add her own voice to the discussion. I do agree that keeping them alive would be the more noble thing to do. But, there is wisdom in what Valla is saying. Perhaps we should leave one alive so he can bring the tale of their utter defeat to his comrads, if he has any. But, I see no point in keeping more than one alive. These people made a choice, as we did, to fight. Had they not been willing to fight and die and kill, they would have run off when we first discovered them. Dispaching these fallen foes is not evil. I would place it securely in the realm of precaution. When fighting a battle, you don't engage your enemies, defeat them, and let them go so they can have another chance to kill you.

Sanji paces a little as if thinking. The smile has left her lips and the envious eye is gone from her face. But, I will not go against the will of the group. If you all truely feel we should let them live then so be it. Just let it be known that if these same foe rise against us again, then some of you folks will owe me the most expensive pint of ale we can find. The crooked smile once again decorates her face. She scans the group wondering what the final decision will be.

Let's dispose of the ones who are already dead in accordance with Mr Penn's wishes. Can anyone give me a hand? She walkes to the closest dead body and grabs ahold of it by the feat.

Xeron AC AC15 HP 7/7 
Friday August 14th, 2009 3:48:27 PM

Xeron moves his dagger away as Padre speaks. But Valla comments makes him moves the dagger closer to the thorat. After hearing Sanji, Xeron nods and dispaches of all the survivors but one.

(Assuming he can do that) He then rises and looks at the group. "I am sorry if I offended you Padre and Bosk but this is the way thing works here in Mudtown. If we get the reputation of a group not to be messed around, everyone, including your employer. And please remember that although I know that your god Gargul exists as I have seen his magic, I do not worship him. "

===============================================================================
OOC: This is my last post until September. Regarding finishing the attackers, it is what my character will do. However if that action creates tension among players, let's forget about it. I came from a game where I played my character true and had an awful experience. So frankly, I care more about getting along even if it means player my guy differently.

Ariman & Etc - DM Jim 
Friday August 14th, 2009 4:14:32 PM

ooc: The character is still asleep, the player has left the game due to being unable to post in a timely fashion--it was his choice.

please note any healing and update headers as necessary please.

Xeron will dispatch one foe before either Bosk or Padre can intervene. If anyone wants to intervene, then please state so, or every foe will be dead except #8 (currently 4 foes are dead, including the one just killed by Xeron).

Please remember you are all of good alignment :)

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 14th, 2009 4:41:40 PM

ooc: Bosk will not intervene due to his meditation. However his preference, for those curious, would have been to leave them all alive for questioning. Afterwards...

Xeron AC AC15 HP 7/7 
Friday August 14th, 2009 5:20:26 PM

OOC: Drew (playing Padre) will be my sub so I trust him to resolve the current situation to my satisfaction.

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Saturday August 15th, 2009 3:18:41 PM

"STOP!" chokes Sixtus as the shifty rogue slits the throat of a survivor. His hands go up in a nonthreatening fashion as he beings walking towards Xeron. His head shakes slightly and his chest is rising in falling deeply; perhaps it is adrenaline, perhaps it is anger, perhaps it is witnessing the needless shedding of blood.

"Xeron, stop, please. Just because everyone else here in Mudtown does things this way does not mean that we have to. Perhaps that is why people doing business like that never seem to get out of this place."

Hoping that he has halted the killings, Sixtus will resume his work trying to stablize the rest. After a mere moment of thought, he looks over his shoulder at Xeron and says with a somber note:

"You say that you owe me a life. This is it. These other two people mean that I am not in debted to you for two lives. I hope that it takes the rest of my days to fulfill that debt, but it will be our barter none-the-less."

The paleness of his eyes betray the tiredness of his body and mind. The redness of his eyes betray the struggle he has had with the loss of life. Sixtus watches for a sign of acceptance or refusal from the rogue before getting back to his medic duties.

Xeron [sub Drew] 
Saturday August 15th, 2009 3:40:11 PM

The resistance of flesh, sinew and cartilage ripple through his balde, into his hand and echo deeply in his heart. Xeron's blue eyes flash for a moment as a sanguine stream oozes from the throat of the downed enemy. The corners of his mouth quiver for a moment, trying desperately to turn upwards into a sneery smile. Suddenly Sixtus' words stop the attempt and he turns quickly to face the cleric.

He listens as the man proclaiming his devotion to the God of Death attempts to stop him from sending more souls to meet The Judge. His brow creases to a hard, furrowing mask of frustration and impatience. His breathing deepens as well, having tasted blood and the ways of his former life.

"Listen padre this is not Hook City, this is Mudtown. Everyone here knows their lot in life and chooses to live it without much complaint. The laws and morals of Hook City stop at that wall. Most people here would kill anyone who tried to rob their wares and steal their livelihood."

He waits for a minute and watches as the cleric says his peace and returns to administering to the fallen. His center begins to spin slightly and soon he feels as if he is about to lose control, but quickly reaches for the ring hanging from his neck to reground himself.

"You should kill them all. They tried to assasinate your employer and an example needs to be made...Shut up, your voice is nothing but the ghosts of my past..."

The voice disappears as Sixtus once again addresses him. He listens with intent and a small smile appears as the logic of the cleric rings true.

"I am out of your pocket and you owe me two? I cannot pass up an opportunity like that padre. Just remember the faces of the ones you set free. Hopefully, in the near future, they will not stare over you as your soul leaves to meet its maker."

Xeron raises the bloodied blade in his hand to his eyes and stares as the crimson sheen slowly glides down the steel and drips like rain to the mud below. Leaning over, he wipes his blade clean on the clothes of the one he just dispatched before returning the dagger to his boot.
---------------
OOC - I had an email conversation with Alain about this interaction as I did not want to abuse the position I was in as his sub. This is what we (mostly he) came up with. If anyone else has issues with the treatment of the unconscious people, we can deal with that in character via your character and Sixtus.

Valla AC:16/16/12 HP:6/6 
Saturday August 15th, 2009 4:52:43 PM

Kill 'em, Keep 'em, I don't care anymore... Im sure they will come back at us though.... Valla thinks to himself, the notices Sanji start pulling dead bodies to 'Pigs Alley' What ever that is... He raises his hand, sick of arguing about whether or not to kill someone who tried to kill them... I'll help, lead the way He says,grabbing another of the fallen by the feet. About that short sword, let me keep it and take it out of my share of the gold. Id assume its worth near 400gp, thats fine with me. Gold is not my main concern anymore... And this sword will help me better stay alive..

Group treasurer - DM Jim 
Saturday August 15th, 2009 5:02:26 PM

We'll need a group treasurer to make things flow smoother. Whomever volunteers will get an extra RP/XP bonus at the end of every week that treasure is divy'd up, which would be this week.

Valla AC:16/16/12 HP:6/6 
Saturday August 15th, 2009 5:09:33 PM

OOC: I will volunteer, I actually already have everything posted on my character sheet under 'Group Loot'

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday August 17th, 2009 11:02:21 AM

ooc: I also will volunteer. Having an increased carry weight, I wouldn't be surprised if I one day become half minotaur/half mule. Please, no centaur jokes :b

-- You'll be Marty's (Valla) backup when he can't do it :) -- DM Jim

Cleaning up - DM Jim 
Monday August 17th, 2009 12:43:59 PM

Xeron stays his hand at Padre's behest after letting the blood of one of the remaining surviving attackers, leaving only a small number remaining alive, but unconscious.

Sanji, ever ready to dispose of the dead bodies, grabs the feet of one of the corpses, asks for help and receives none--maybe because no one knows where Pig Alley is.

The early morning drizzle begins to start and all in all, it's going to be another nasty day outside the walls of Hook City.

Drew 
Monday August 17th, 2009 4:09:08 PM

Sixtus watches as the homely girl grabs the ankles of one of the corpses. His eyes are softer and more drowsy than usual, perhaps the toll of fighting wears harshly on the cleric? If he realizes that his pants are soaked and now coated with viscous mud, he makes no signs of it. Continuing to kneel in the glop, he does not stop bandaging and applying pressure and tying off and applying more pressure.

"A group of us should go, find out where Pig Alley is and get the bodies disposed of by whatever means Pig Alley offers. A few of us should stay though and keep the caravan under watch. I will stay with the unconscious here as I can continue tending to their wounds."

Sixtus, not wanting to make any more decisions this early in the morning, watches as the group sorts out who is doing what. He is meticulous in his practice of healing and tender with every touch. The cleric goes as far as to begin cleaning off smeared mud and splatters of blood from the mercenaries' faces.

"I need someone who knows knots and lashings to stay with me as well. Anyone have manacles and a lock with them either?"

Xeron [sub Drew]  d20=6 ; d20+4=14 ;
Monday August 17th, 2009 4:20:01 PM

The rogue watches as the cleric continues to do whatever it is that he does with prisoners. Maybe he will give them a hug before they leave too.

Frustration rising, Xeron leaps at the opportunity to leave for a moment. Almost as soon as Sanji asks, he is on arm duty for the same corpse that she begins to lift. His hands grip futilely as most of the body is covered in mud and blood and the arms continually slide out of his grasp.

Get a grip, boy! She must think you are pathetic! Can't even hold on to a dead body. Pathetic. You were so much better in the darkness of night, slitting throats."

"So where do you think this Pig Alley is anyways. Perhaps we should start looking or ask someone?"

With that, he watches the girl called Sanji out of the corner of his eye, wanting to see how she operates and to pick up any tricks that she may know.
---------------------------------------
Spot - 6
Listen - 4

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday August 18th, 2009 8:15:40 AM

OOC: Jim, Can you please let me know when my hour of meditation and prayer is complete and what the HP of the goblins is when I am done.

Sanji (Eric) AC: 18/15/13 HP: 4  d20+4=23 ; d20+5=20 ;
Tuesday August 18th, 2009 8:38:11 AM

Great no one knows where to dump the bodies. Frustration begins to rear its ugly head as Sanji remembers that she didn't get to sleep as long as she would have liked. Sleeplessness combined with combat has put her a little on edge. With a wet sounding 'thud', Sanji drops the corpses feet back into the mud and paints her face with an irritated look. Ok where is this stupid alley anyway? Does anyone know? They raising her vioce, Does anyone know where Pig Alley is? Her head raised and arms spread wide, she seems to be asking her question to the clouds. Sanji doesn't seem to care that it's the middle of the night and other people might be woken up by her loud inquisition.

Sanji looks around and cocks her head to the side as if she is waiting for the night to respond?*,**
Looking at Padre, and still a little irritated, she indicates toward the survivors. I can use ropes pretty well. Do you need something tied now or can it wait until we return from where ever Pig Alley is?

Looking around, Sanji suddenly feels a little sheepish, realizing that she is taking her frustration on her companions. She places her hands on her hips and hangs her head. I'm sorry guys. I'm not mad at any of you. Just upset at the situation. I get a little....cranky when I don't get enough sleep. Sorry...
*Spot: 23
**Listen: 20

Penn - DM Jim 
Tuesday August 18th, 2009 11:47:02 AM

Not being able to sleep immediately due to the shouting, Penn himself shouts out, "It's that way!" then realizes no one can see him point while he's under his cot. "Due Southeast, about 30 minutes by wagon, at the base of the cemetary!" Penn settles back in, then remembers to put the cotton back in his ears and wistfully goes back to sleep.

Padre smiles in grim satisfaction of at least stabilizing the remaining foes they had fought not some ten minutes ago. Dawn would break soon, it's rosy fingers stretching over the horizon--it was sure to be a long day.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday August 18th, 2009 2:32:51 PM

Bosk remains deep in prayer, confident that his companions will keep him safe as he seeks Gargul's continued blessing.

Xeron [sub Drew]  d20+3=11 ;
Tuesday August 18th, 2009 3:35:04 PM

As Sanji lets go of the corpse, the dead weight nearly pulls Xeron over and on top of the bag of bones. He stumbles a bit but quickly regains his balance before casting a confused look at the female with brown eyes. He trows his hands up nonchalantly in mock frustration before mimicking his counterpart's motion towards the heavens.

Xeron is about to speak when Venbolio Penn gruffly interjects the directions. Without a sound, Xeron points a hand to Venbolio's tent and the disembodied voice echoing from it and then back to the corpse at the two rogues' feet. With a short, curt bow Xeron bends back over and attempts to pull the deceased back up.

"By cart? That would make things a whole bunch easier. Where are we going to get a cart?"*
----------------------------------
* Knowledge - Local (untrained) = 11


There are two wagons in the compound, you could unload the three chests on the one wagon, the Tun is too heavy to move without a block and tackle. -- DM Jim


padre Sixtus Torquemada 
Wednesday August 19th, 2009 12:11:22 AM

Sixtus' lips draw draw back in a look of shocked contemplation as Sanji lets her frustration boil over. He eyes her and the stumbling Xeron for a moment before rising from completing his medic duties. The cleric's mouth opens just as Venbolio's voice erupts from somewhere within the tent. He looks back to the female rogue, tightens his lips and shrugs his shoulders.

"I will need a while in peace and silence to pray to Gargul for the blessings which he bestows upon me. The minotaur is already deep in his thoughts and prayers so I suggest that we wait until everyone is rested and prepared for what will surely be a lengthy day ahead of us. Once everyone is ready we will decide who goes and who stays. We will need muscle, voice and finesse in both groups if at all possible."

With that being said, Sixtus will make his way to the caravan where Ariman has slept the sleep of the dead. He looks for a decent place to kneel and begins lighting a few candles. Once his area is set up, Sixtus reaches deep in to the folds of his clothes and pulls out the wooden Eye of Gargul symbol. Holding it in both hands, the cleric begins a silent homage and requiem to the Gatekeepr of Souls.
--------------------------------------
Spells Prepared

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday August 19th, 2009 8:18:59 AM

ooc: Just curious about the rules. I know that a Cleric can only regain his spell points once per day. The battle began just after Sixtus finished praying to regain his spell points, however in this scenario (I believe) Sixtus already had all of his spell points. Does this mean that Sixtus can still regain his points for the day. I don't remember reading a specific rule for this, other than what I wrote above, so I assume it is the DM's interpertation.

Drew 
Wednesday August 19th, 2009 9:34:28 AM

James - I talked this over with DMJim via email. I had not specifically stated that I was going to pray for my spells like Naru had stated about memorizing her spells as "soon as she woke up". My intentions for Sixtus (which I think all of you will agree with as fitting his personality) is that he will not begin preparing his spells for the day until everyone is awake. I may change this once in a blue moon, but Sixtus would not want to jeopardize the group or his job by cutting in to his watch duty with prayer.

Sorry for the confussion.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday August 19th, 2009 11:12:55 AM

That makes sense. Although I was trying to use this as an example to clarify the issue in my mind for future creference, and I am still curious as to Jim's response if my character, who meditates daily at a specified time, were to use his spells early in the day and needed to regain his spell points. Could he do so considering he had already spent his hour in prayer but did not need to regain any spell points at the time.

-- As I see it, Clerics have a specific time everyday at which they pray for their gods divine blessing and if are found worthy, are rewarded with the ability to cast spells in the form of prayers. I would think Gargul clerics would meditate once a day, 30 minutes before midnight to 30 minutes after midnight, but there's nothing in the rules to say that is so. So anyways... once a day, every day, at the same time or later, but not sooner.
-- DM Jim


A Mudder day, A Mudder gold piece - DM Jim 
Wednesday August 19th, 2009 12:07:43 PM

Seeing as how the two clerics of Gargul need to convene with their god in holy communion, the rest of the group waits diligently. Ariman snoozes comfortably in the warm expanse of his downy comforter, unaware of what has recently transpired.

An hour passes and the Clerics are fully vested with their god once more.

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Wednesday August 19th, 2009 4:23:56 PM

Lenwe lights his pipe.

"Well," he thinks, "We did reasonably well - no one died..."

Sanji (Eric) AC: 18/15/13 HP: 4 
Wednesday August 19th, 2009 5:15:30 PM

Sanji face gains a slight shade of crimson as she hears Mr. Penn's words. Probably not the greatest idea to irritate your employer. Still more than a little irritated with being robbed of sleep, Sanji fights to remain civil. She looks over at Xeron at the mention of a cart and scans the camp and sees two wagons. I suppose we could use one of those but I would rather get some more shut-eye first.

When Padre speaks up about needing rest, she nods her head. Good, go and seek your blessings. While you are doing that, I am going to try and get an hour or so of sleep. Unless something needs to be done right now, my bedroll is calling my name. She places her hands on her hips in a very defiant fashion, almost daring anyone to try and stop her.

She returns to her bedroll and tries to sleep unless stopped with other concerns.


Valla AC:16/16/12 HP:6/6 
Wednesday August 19th, 2009 6:31:53 PM

Valla, after his dazed moments in memories of his past, snaps back into reality as the rain drops onto his face, and trickle down the fleshy grooves. Hearing Mr. Penn shouting about the location of pigs alley. He drops his corpses feet, and follow's Sanji's finger to the wagon the group is able to use. FIgures, half an hour walk just to dump some bodies. ::sigh:: This sucks..

After thinking to himslef again Valla tells everyone, I'll start cleaning out the wagon for body-removal, when you sleepy heads are ready, just let me know. Treking through the immense amount of mud, I'll need new boots before the week is over Valla heads to the cart and begins emptying its contents. If the group isn't ready by the time he is done, he will begin loading up bodies as well.


XPs later this week- DM Jim 
Wednesday August 19th, 2009 11:19:49 PM

I'll be giving out Xp's probably this coming Monday for the last three weeks, just in case you were wondering :)

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=15 ;
Thursday August 20th, 2009 8:57:06 AM

Finishing his prayers the horned cleric unfolds his legs and moves around the camp, examining the group's prisoners in order to determine their health. He then reaches into his bag and discovers that he forgot to bring any rope with him and makes a mental note to buy some the next time he his in town. Moving among his group of fellow Mudders, he asks his fellow mercenaries if he can borrow theirs some of theirs. Assuming someone will lend some rope to him, the Minotaur quickly binds each prisoner securely* and then gags them using pieces of cloth from their fallen comrades.

"Sanji, if I could please get you to stay awake just a little longer. I am about to bring back a couple of our friends here for questioning. Somehow, I think that you and Xeron may have more than a little skill in this area.

Bosk then calls the rest of the group together, feeling it is better to have everyone aware of what is going on before he wakes their captives up.

I suggest we question these guys one at a time, and that everyone listens for any duplicity that may be going on. I can help Valla with the bodies when we are done. I have gotten enough sleep for now. Before I wake any of them, we should have a couple men standing back a little ways, incase the ones with magic ability try to pull off some sort of stunt, and to keep an eye out for anyone who may be sneaking up on us while we are distracted by question these guys. We want to determine exactly why they attacked us, where/who they got these helmets from and why, what the helmets do and how to use them, and how many others (men and helmets) there may be. Padre, I may need you help for this. I don't know if I I have enough power to be able to wake them all myself. Any other suggestions or volunteers for positions or questioning?

"I almost forgot. We should decide what to do about Ariman's refusal or inability to get up and fight. My feeling is that he has forfeited his share of the gold Penn is paying us. If we make him leave now, Penn may not give it to us. If we allow him to stay under the condition he gives it to us, it may make it easier for him to get a job in the future at the cost of lining our pockets. However we can discuss this later.

----------------------------------------
*Use Rope d20+1= 15


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday August 20th, 2009 9:00:47 AM

ooc: I forgot. Have our captives hp changed since you last listed them? I need to know for the healing spells.

Lenwe HP: 9 [Ed] 
Thursday August 20th, 2009 10:16:00 AM

"Agreed, I'll stay back a bit (about a yard) as you question them."

Captives- DM Jim 
Thursday August 20th, 2009 11:41:21 AM

Conversing about interrogation plans and what to do about the still sleeping Ariman, the remaining attackers that are alive are trussed up and being readied for questioning.

Don't worry about their hp's. One cure light wounds will awaken one with a few hp's to remain conscious, just state which one(#) you're working on first.

also, please be sure whoever is doing the questioning, to make your diplomacy, bluff or intimidation roll (only one, not all three).


Valla AC:16/16/12 HP:6/6  d20+4=14 ;
Thursday August 20th, 2009 11:49:45 AM

Valla looks around, keeping a watchful eye on the surroundings. Making sure nothing, no one is coming up behind them, or coming to interupt the interogation*. Damn captives... They better talk,

*Spot Check: 14

Xeron [sub Drew]  d20=9 ;
Thursday August 20th, 2009 5:05:01 PM

The rogue watches as Bosk steps up and begins to handle the situation. He listens as the plan is laid out, nodding his aproval at the overall scheme.

"Bosk, I too am curious about the helmets. They could fetch a pretty gold piece for magic like that. more importantly though, they could be a link to the supposed goblin raids that we have been hearing about."

His blue eyes flash about as he continues surveying the area, watching for Ariman to wake up or for more illusioned goblins to come in and try to kill his employer*.

"Also, it would be preferable to have Venbolio pay us for all eight shares. Speaking of shares, Valla, do you have all of the collected loot form these mercs kept away? We should find a place to sell them and perhaps pick up a few supplies...or a nice tankard of ale."
-----------------
* Spot - 9

Valla AC:16/16/12 HP:6/6 
Thursday August 20th, 2009 5:13:41 PM

I can stuff most of this into my pack, but I'd say coming up with a chest or two would probably be a good idea. Espicailly if were staying in Hook City, and not wandering the country side. Valla looks to the sky, nodding in agreement when they talk about helmets and the goblin raids, I mentioned that earlier, although no one listened... He looks at Lenwe with a accusing stare.

padre Sixtus Torquemada [drew] 
Thursday August 20th, 2009 5:22:40 PM

Coming out of deep prayer where he gave many thanks for the blessings to save the minotaur's life yet again, Sixtus watches with muffled ears and sticky eyes as the rest of the group scuttles about around the camp. In one spot is the pile of unfortunate corpses, in another are the unconscious. Ariman is no where to be found still and Bosk beings addressing the group with an idea of how to get information. Watching as the blonde beast speaks, Sixtus tries to come to full awareness and attentiveness for the pressing situation at hand. His head begins to nod with agreement, the slightly graying-brown hair trying to bob back and forth with the motion despite being damped by the continual rain.

"Bosk, I have some fine silken rope to use if anyone knows how to tie a strong knot or two. Also, I will take the lead on questioning if you do not want to do that part yourself. I have a way with people and not all of that is with words...I cannot expalin it really. And of course I will help in healing them up to consciousness."

Sixtus watches as the blue-eyed rogue mentions a few vital points of information; the helmets and the connection to the goblin raids, along with the loot from the battle. He nods agreement to Xeron as well.

"if anyone care to help me with the questioning, I feel that warm smiles and calm tones would be the best way to start*. That being said, if we get no cooperation then the next step is to scare them senseless. Also, before we start, we should cover up the bodies of the dead so that they cannot be seen until we deem it appropriate."
-------------------
* - This might be a good opportunity to use an 'Aid Another' from people with good Diplomacy skills. Encouraging smiles and nods, offering a cup of water for the prisoners to drink

I do not want to assume that Sixtus will be the one interogating the prisoners so I will wait. If you all want him to, state it in your post and if you have a good Charisma/Diplomacy score please try to Aid Another...you need to beat a DC10 to grant a +2 bonus to my check if DMJim deems it appropriate. i will definitely get another post in tonight either way.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20-2=0 ; d20+1=14 ; d8+1=9 ; d3=1 ; d8+1=4 ; d3=1 ; d8+1=3 ;
Friday August 21st, 2009 8:36:39 AM

"I am not the most diplomatic of the bunch, but if you wish it I can aid you. However I believe that I may be better suited for the less diplomatic approach...that is if diplomacy fails. Hopefully once they wake up bound and surrounded by their foes they will not need so much convincing. If, by the third one, we have learned nothing, it may be a good idea to try a little trickery. After hearing about your little adventure at the Mug-O-Rama, I wonder what would hapen if we cast a charm person spell on one of them as they wake up. Give them some ale, perhaps have Sanji or Naru flirt a little bit to put them at ease. We can save that as a last resort. Save our majic for now, or if need be give Naru a chance to prepare the spell."

ooc: If asked to help Padre and the DM allows, Bosk will help Padre. If not he will try to intimidate the information out of the captive. (One move or the other. Not both). I made heal rolls for 3 for the lumpys (The d3 rolls came when I double clicked too fast), However I am hoping Padre will heal 2 and I will heal 2.

Deplomacy 0
Intimidate 14



Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=26 ;
Friday August 21st, 2009 9:09:57 AM

Sanji glances toward her bedroll longingly as Bosk asks her to stay awake a little longer to help with the questioning. A large pout decorates her face, much like a child. Obviously, she is not excited about staying awake. Alright, I'll help where I can. But, I might not be the best person to try and coax info out of these folks using kind actions. I'm not exactly in a "flirty" mood. If the acts of kindness fail to draw out the answers we're looking for, I agree that it would be a good idea to try and scare them. Perhaps we can start loading up the corpses in clear view of them. Either way, do what you will. I will stand back until I am needed. I say we get on with things and start the questioning.

Not waiting for a response from the group, Sanji walks over to her pack and picks up her water skin. She removes the stopper and takes 2 large swallows of water, allowing a few drops to trickle down her chin. She dribbles some on her face in an attempt to remove some of the gime that was caked on during the battle. Feeling a little refreshed, she returns to the group in time to hear Padre offering the use of his rope. I crooked smile returns to her face at the prospect of displaying her skills. I would love to help you with this.

Sanji will take Padre's rope, if he allows it, and return to the prisoners. Can someone help me put these guys in a sitting position? Once in that position, she will bind their hands behind their back at the wrists, and their feet at the ankles.*

Use rope: 26 (natural 20 baby!)



Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 21st, 2009 9:30:18 AM

Bosk smiles at Sanji's response. He was unsure how Naru would respond, but he had a feeling that Sanji would respond as she did.

"You don't have to do anything you don't feel comfortable doing. It was only a suggestion. I did think there was a chance you would enjoy playing with thier minds and taking advantage of thier weaknesses. Fore some reason guys like this often times have a tendency to let their gaurd down and underestimate women. It is nice to teach them a lesson once in a while."

Xeron [sub Drew]  d20+7=10 ;
Friday August 21st, 2009 10:09:03 AM

As Sanji begins squirting water on her face, the rogue does his best not to stare. He watches as the female thief expertly ties up the prisoners and knots them perfectly. With a nod of approval, Xeron walks behind the bound group into a spot of moderate concealment.

I want to be close enough to strike if necessary but I do not want them to see me if possible. The element of surprise could end the fight before they are free of the ropes if it comes down to it. One slit little man, just one flash of steel...STOP IT!

Without a sound, the rogue looks at Sixtus, Bosk, and Lenwe and then points to the side of the cart. Xeron begins to pick his way through the mud around the side of the closest caravan, hoping to be as close to striking distance as possible without being seen*.
---------------
* Hide - 10

padre Sixtus Torquemada | Guidance | [drew]  d20+5=12 ; d20+5=12 ; d20+5=9 ; d20+5=20 ;
Friday August 21st, 2009 10:57:59 AM

Sixtus watches as his colleagues begin with preparatory actions for the interogation. As they work, the cleric walks over to the fire, grabs one of the logs used for sitting nad drags it over in front of the knotted group. Plopping it down about 15 feet from the prisoners, he pulls his axe from his back and places it behind the log with just the end of the handle resting on it for quick access if need be. He notes the number of unconscious and when everyone is ready, he silently points to the one furthest left for Bosk to heal.

"Lenwe, Naru, and Valla, be on the ready. Xeron and Sanji eyes wide, ears perked."

While the minotaur begins praying for the healing powers of Gargul, sixtus also requests a divine favor in the form of a bit of guidance*. As Bosk grants the heealing touch of Gargul upon the one farthest left to Sixtus, Sixtus sits, hands clasped together, with warm eyes and a relaxed face. He shifts his body into a non-stiff demeanor, licks his lips and watches as the person's eyes go from foggy to semi-alert to attentive.

"Ahh, welcome back. I am Sixtus Torquemada and I have spared your life. May I have your name please?* Last night you and your group attempted to infiltrate our caravan and take revenge on your former employer." Sixtus smiles gently. "I am sorry that we could not allow that to happen. I do not claim to know the entire story but I do know that Venbolio fired your group yesterday and I am sorry that you found yourself without employment. I understand the hardship in which that puts you."

Sixtus waves a slow arm towards Sanji.

"May we offer you a drink of water?"

Waiting for a response, Sixtus takes a moment to look over the conscious one, allowing a moment to pass for any sort of short repsonse.

"Very well. I have a few questions for you [insert name here if given]. Your helmets. Who makes such an item? Are you the only ones to possess these helmets? Also, fill me in to your side of the story about the Iron Bands and Venbolio Penn."

After the first interrogation is finished, Sixtus will take a moment to settle down, collect his thoughts and any useful information given and then allow the next one to be healed into consciousness. The string of interrogation will be very similar for the first round of questions.
--------------
* Cast Guidance
Diplomacies - 12, 11, 8, 19 (+2 from any succesful Aid Another attempts)
(Guidance only works once and I forgot to change my Diplo modifier for the last 3 rolls)

DMJim - I could not find specific information as to how many are left, race and sex, etc. That information would be very helpful.

WHAT A CRAPPY STRING OF ROLLING!!!!!!!!

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 21st, 2009 12:20:09 PM

ooc: After reading the archived stories...yeah we have consistently crappy roles.

Captives- DM Jim  d20+2=20 ;
Friday August 21st, 2009 12:22:26 PM

Groggily at first, then wincing in pain, the revived half-orc sits up and takes in his surroundings. His eyes dart back and forth and it's evident he's assessing the situation at hand. When offered water or asked any questions, he does not reply except to say, "You guys are dead. You have only one chance out of this and that's to let us go, or the rest of my group will be here later and they won't be sneaking about, they'll be here for blood."

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 21st, 2009 2:50:13 PM

We had to wake the half orc first...so much for diplomacy.

Bosk pulls Padre aside and whispers so that the Orc can hear. "I don't think this one is going to cooperate easily. However, I think I know of a way to hurt this one's reputation and encourage his friend to be more easliy persuaded. Let's gag him again and put a little sand or cooking spices in his eyes. Make it look like he has been crying like a baby. Besides making his friends think that we broke him and will do that same to them, we will have reunied his and his group's reputation here. No one will hire a half-orc that was seen crying like that....Especially if we march him through town naked." Bosk gives a conceled winkto the Padre, carefull that the half-orc cannot seee. At this point he his unsure how Sixtus will respond, but surely a little pepper in the face is better than cutting the guy's ears off.

Valla AC:16/16/12 HP:6/6  d20+4=19 ; d20+4=5 ;
Friday August 21st, 2009 4:48:11 PM

Valla watches*, listens** and overall just scans the area, behind him and his comrades (I assume Valla is standing facing Padre, behind the prisoners. So he is looking behind padre, and also turning to look behind himself)

After hearing the halforc reply Valla shurgs, and mumbles to himself This is not looking good already... Why'd they wake the Half-orc first? Whiping his eyes, the mud and rain, he unsheaths his short sword (I assume that is takin care of, no one ever replyed to me on that.... If its not, then the longsword) and begins pacing back and forth in measured steps, even more alert than he was in the first place...

*Spot: 19
**Listen: 5

Lenwe HP: 9 [Ed] 
Saturday August 22nd, 2009 10:46:19 PM

Lenwe lights his pipe and laughs at the Half-Orc's comments and shakes his head....

padre Sixtus Torquemada [drew]  d20+3=18 ; d20+3=21 ;
Monday August 24th, 2009 8:05:11 AM

Sixtus looks out of the corner of his eye at Bosk and then over the half-orc's head to Valla. His shoulders rise slightly before falling in a heavy sigh as he pulls his hood off in frustration. After chewing the inside of his lip for a moment, Sixtus clears his throat and begins again.

"If someone has pepper or something else, rub it in his eyes." Sixtus stares at the half-orc with great intent, trying to figure out if his words were sincere*.

"Look. Some of your people are dead already. Is your desire to join them? I do not want to kill you, it is not Gargul's will. However, I will kill you if you do not cooperate and continue threatening me. My associates here, well, some of them wanted you dead a while ago. Do not make me regret saving your life."**
----------------------------
* Sense Motive - 18
** Intimidate - 21

Xeron [sub.drew]  d20=12 ; d20+4=21 ;
Monday August 24th, 2009 8:11:25 AM

The rogue continues to watch from his his vantage point, making sure that no one is coming as well as watching the now alert captive*. His blue eyes dart back and forth as each little fluctuation in sound in the area is picked up by the heightened rogue**.

Just sneak up and flash that steel. Padre is wasting his time with this one...he will not talk and we are wasting time. Shank him in the sweet spot like master taught you...

Xeron, by ingrained instinct, clutches for the ring dangling about his neck, hoping to silence his intuition and hoping that the barter with Sixtus was not going to come back to haunt the group.
-----------------------
* Spot - 12
** Listen - 21

Captives- DM Jim  d20+2=21 ;
Monday August 24th, 2009 11:54:07 AM

"You'll be regretting you stood against us," the half-orc spits out, not intimidated by Padres threats or words, "let me and my mates go and I'll give ya an hour to clear out before we come back and burn this place to the ground."

Padre senses he is telling the truth


Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=20 ;
Monday August 24th, 2009 12:06:13 PM

As a matter a fact I do have some. We probably all do. Digging into his bag he pulls out some travel rations and removes some salt and spices from the meat. Everyting in my travel rations is dried, salted and very spicy. It helps them keep from spoiling on long journeys. If we make it look like we completely broke this ones spirit, the weaker and smallest of his party may be less willing to with hold information. How can they expect to handle punishment which broke the orc? However, this time we will be less diplomatic and a little more intimidating. Everyone should look like they are out for blood. If there are no objections, or the orc doesn't spill his guts, Bosk will knock him out (trying hard not to kill him) and place the salt and spice in the orcs eyes, gag him, and try to make him look as discheveled and broken as possible. He will then heal the smallest and weakest looking member of the orcs party.

Intimidate = 20

I assume the sad looking orc and the subjects bondage will add to the intimidation, in addition to anyone esles intimidation rolls.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday August 24th, 2009 12:09:26 PM

I did not see the results of PAdre's sense motive roll before I posted. Perhaps I over looked it. However I still think some questioning and informmation is in order before r if we let them go.

Valla AC:16/16/12 HP:6/6  d20+4=22 ; d20+4=8 ;
Monday August 24th, 2009 1:56:45 PM

Valla listens to the the orc threatin Padre again who does he think he is? Burning this place down.... I hate orcs, with a passion....

Valla walks up behind the orc (Just before Bosk knocks him out) and taps on the back of his head Listen here you filthy skum of a creature, if your band shows up, they'll recieve the same treatment as you and the rest of your stinky friends. The scarred elf looks up to Padre and Bosk, after the Orc is unconcious, If the rest don't prove useful, I say we at least keep them bound and hidden for no less than a day. If they get loose before his band comes, which Im sure they will come we don't need Bubba Orc here telling them which of us can do what. Therefore giving them guidlines on making a strategy.

Valla Goes back to his spot, searching the distant area around the camp*, and listening for anything that might prove to be an approaching band.** He takes his sword and starts to scrap some mud off his boots, with a disgusted look about his face as he works, and offers one last comment, I also think it would be a good idea to set and wait for this band, ambushing them if possible. Maybe have two or three of us get them into a battle near, very near, one of the wagons. Having some of us hiding in the wagons jump out and surprise them, and hopfully flanking them.

Spot: 22
Listen: 8

Sanji (Eric) AC: 18/15/13 HP: 6  d20+1=17 ;
Tuesday August 25th, 2009 9:08:33 AM

Sanji gives a snort in response to the half-orc's prediction of impending death. Listening to Padre and Bosk, she decides that making this creature appear to be crying could be a smart idea, not to mention gratifying. Her irritation continues to rise as the half-breed showers his quesitoners with threats. She takes her dagger out of its sheath and begins to dance it over and between her fingers much like a gambler moves a coin over his fingers while contemplating a bet.

Sanji tries very hard to keep her bad mood from bioling over on to her co-workers. This insolent creature is being very cocky given its current situation. Perhaps a little intimidation will work. Still fingering the naked blade, she steps forward to where Padre, Bosk, and Valla are standing. I say we just kill him and move on to the next one. It obviously doesn't want to keep living or it would be cooperating. Even if it is tellin the truth the rest of his companions are coming to check on him, he'll still be dead when they come.*

Intimidate: 17

Kelly Maikill  d20+6=20 ; d20+1=3 ;
Tuesday August 25th, 2009 11:04:42 AM

Attempting to quietly climb over the wall, the half-orc makes a distinct thump as he hits the ground. He freezes as he feels eyes searching him out.

He is big and his clothes are torn and filthy. At his side he holds a great axe, but it is held low as he gestures with his free hand.

"This look bad. I no with him. Come to kill them, you kill first."

Looking about at those who have been talking to the prisoner he adds as he spits upon the ground:

"No good torture. Free him, I kill in fight. No be like orcs. He kill family, me kill now."

Climb 20
Move silently 3

Valla AC:16/16/12 HP:6/6  d20+2=20 ;
Tuesday August 25th, 2009 11:37:40 AM

Seeing another Orc climb across the wall, Valla's anger boils, Well, We've waited too long guys! Here is there scout I'd guess

Valla stops scraping mud from his boots, and gets between his companions, busy with making the orc seem like he was crying, and the new Orc. His short sword gleaming in the light, You say your not with him, although your looks say differently. Then you ask us to free him, so that you can fight him? Not sure if you've been in this city long, but. I know the chances of what your saying to be true, and they arn't in your favor Orc ... Valla twists his face in a sneer, Why should we trust you? Orcs and gnomes.... which is worse... He thinks to himself, while holding his sword in a battle ready stance. He takes in whatever the Orc says next, trying to see if he's up to no good.* Waiting for Bosk and Padre to be done with the prisoner and take a listen on what the newcomer has said.

* Sense Motive:D20+2= 20

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=13 ; d20=3 ;
Tuesday August 25th, 2009 12:45:40 PM

Just as the blond cleric knocks out the prisoner he hears a commotion behind him

"This look bad. I no with him. Come to kill them, you kill first."

As he turns around to face the figure he sees a tall half-orc, perhaps two and a half feet shorter than himself, climbing over the fence and into the camp.

"No good torture. Free him, I kill in fight. No be like orcs. He kill family, me kill now."

Half in shock Bosk stares at the half-orc and evaluates him, checking him over for visible weapons, insignia and backpack/ bed roll or anything else that may tell him something about his visitor.* However he is unable to draw any concrete conclusion at this time. This could be a trap, but it certainly would give up their element of surprise. This one dresses different than the others, but that doesn't mean anything.

"You have trespassed upon this camp, and now your life is forfeit. However, if you do come in peace, lay down your weapon as a sign of good faith, we will not harm you until we have determined your intent.


Kelly Maikill 
Tuesday August 25th, 2009 1:10:18 PM

The newly arrived half-orc looks in confusion from the bound and now unconscious prisoner to those who have obviously won a fight. Pointing at the defeated enemies, he says:

"Bad orcs, evil orcs. Kill my mother and clan. Kill no reason. Mother teach me, no kill good."

Then, in an even more confused face he looks at the group of victors.

"You kill bad orcs, you good? Mother teach me, kill helpless you bad. You kill and torture prisoner. You good or bad? No set down axe if you bad. I kill bad. Help good."

He stands there unmoving, trying hard to decide what to do.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday August 25th, 2009 1:23:05 PM

Taking a deep breath, Bosk wonder's at the new comer's response. Some how this guy reminds him of Xeron. Calmly and softly he responds, He is not dead, just unconcious. We are only trying to protect ourselves after they attacked us. We have no wish to kill them at this time, now that our battle is over. But we do need to know who they are and why they attacked us. And if they are goning to attack us again tonight. They are are the good guyd. The bad orcs were attacking us while we were helpless in our sleep."

Bosk adds the last part trying to inform the orc that they are the good guys.

Captives- DM Jim  d20+2=14 ;
Tuesday August 25th, 2009 1:47:21 PM

Just as Bosk subdues the fearless half-orc, another climbs over the fence and engages the company in a quite interesting conversation about killing and fighting and his mom--Ariman continues to sleep completely unaware about what is going on, so much so he doesn't even realize what Naru is doing to him.

Xeron [sub.drew]  d20+7=27 ; d3=2 ; d20+7=10 ;
Wednesday August 26th, 2009 8:25:41 AM

As the half-orc scales the fence and drops in to the camp, Xeron draws his rapier and begins skirting the largest piece of cover he can find, hoping to disappear and find a flanking position from which to strike*. His blue eyes dart about trying to see what the others of the group are going to do.

The silence of his steps are much like the silence of titan ripping a tree from muddy soil**. The sucking and slopping sound of his feet through the ever-soaked sludge of Mudtown does little to help him.

If things get out of control, I will make sure that only one of them is left for questioning...and it won't be a half-orc...
-----------------------
* Hide - 27 (NAT20!)
** Move Silent - 10

padre Sixtus Torquemada [drew]  d20+3=18 ;
Wednesday August 26th, 2009 8:55:45 AM

Things go from bad to worse as another orcish figure scales the wall with axe drawn openly. Sixtus reaches for his axe and prepares for another encounter of bloodshed. However, the massive grayish green skinned humanoid begins to speak broken Common and claims to only want to kill the captives.

Sixtus listens as Bosk and Valla both begin talking to the orc.

Sixtus clears his throat, relaxes his demeanor a bit and holds up his free arm with the buckler adorned with an Eye of Gargul upon it.

"Hold! You have come at a very curious and dangerous time. You claim that you are not with this group*. You want to kill them? Perhaps you can. We do not torture. We have save a few of the captives' lives and healed them. We have given them water and have, in no way, tortured them."

Sixtus then places his axe back into its holster on his back and shows the orc empty hands. He looks out of the corner of his eyes to Bosk and to Valla, knowing that Sanji, Xeron, and Lenwe are likely hidden, ready to strike or preparing to rain down arcane wrath if the need arises.

"Put down your weapon in good faith or we will be forced to assume that you are with them," as Sixtus points directly at the unconscious half-orc, " and that does not bode well with you stranger."
-------------------------------
* Sense Motive - 18

Maikill  d20+4=16 ;
Wednesday August 26th, 2009 10:27:44 AM

The half-orc looks about as the entire group has focused on him. He can hear someone sneaking up to flank him, it seems his plan to enter secretly did not work.

"Which you boss?" he says as his axe slowly is lowered to ground.

"Me Maikill, hunt bad orcs. You find first, but not kill all. They kill Mother. Wake them and give weapons back, then I kill them. Show them no coward, no kill sleeping women. Show you I no with them."

listen 16

Captives- DM Jim 
Wednesday August 26th, 2009 12:15:39 PM

Ariman brushes away the faint touch on his face and rolls over, still asleep. Naru can barely hold a giggle as she continues her makeover.

ooc: I've got nothing more to add here since you guys are talking, and that's GOOD, always like to see good roleplaying. Still working on xp's, or at least working on getting to work at it :)

I check the board several times a day, so if you have questions, want to talk to Ariman or Naru (both are now on the inactive list), just let me know.


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday August 26th, 2009 3:25:21 PM

Bosk takes a step forward.
Our employer is not to be disturbed at this hour. As for our group, we have no boss, all are equal here. If you are our friend and wish to fight the orcs, we will allow you to do so. But the fightswill be one at a time, and there will be not fighting or killing until we question them. We know they are bad, but we must know if other bad orcs are out there and what their evil plans are. If you are good, then you can help us. But, do not pick up your weapon until we tell you to. Other wise we will think you are trying to help the orc.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=5 ; d20+1=20 ; d20+2=21 ;
Wednesday August 26th, 2009 4:37:07 PM

Well that didn't take long. Sanji eyes the new comer with its axe drawn as it enters the camp. Right away something doesn't seem right. Why does it speak like it wants to kill our captive? And in a fair fight, no less. Peaking out from behind Padre, Sanji is still making her dagger dance between her fingers as the new comer keeps talking. Hearing Padre and Bosk respond to new half-orc about peace and acts of faith, she slides her dagger home in its sheath. It seems almost too good to be true. This one just happens to be angry with the wretched creatures we've subdued. But, is he sincere?*

Sanji moves to the side of the new creature trying to wear her best "sympathatic curious young person" face and allowing a crooked smile to adorn her face. Maybe this one will be able to give us the info we need. I'm sorry to hear about your clan. I grew up not knowing any of my family. There's not a day that goes by that I don't wonder what they looked like or why they left me behind.**She pauses to let the words sink in. How long ago was it that this one, she indicates toward the bound creature, and his ilk attacked your clan. Do you think that there are many more that would come to try and save him?*** She stands just out of reach of the new comer hoping that her questions will bear fruit.

*Sense Motive: 5
**Diplomacy: 20
***Gather Information: 21

Valla AC:16/16/12 HP:6/6 
Wednesday August 26th, 2009 6:26:50 PM

Seems like he's not trying to trick us, he'd be hardpressed if he was... If Padre and Bosk allow this one to fight one on one with the other halforc, I'll be on my guard. I'll not let this get outta hand..[/b]

Valla backs up a few steps, taking a seat on the log Padre pulled near the prisoners. Watching the newcomer intently. Knowing his more sneaky friends are around, just unseen, is a good feeling, and makes the elf sure about his sitting position.

Valla keeps his sword drawn, and finishes scraping mud off his boots. After he is done he says to the halforc, If your here in peace then share your name, Orc. And must your really fight these others? They are obviously already subued, and constrained as to prevent anything they may try and pull. Still somewhat unsure about trusting an orc, Valla keeps his weapon drawn, sitting on the log. He looks to Bosk, Hey big buddy, why don't you just go on and question the rest of em, then let this halfbreed fellow deal with his feud when we are ready to let the prisoners go? No sense in wasting another healing spell on the one you healed, and then knocked back out. Wait for him to wake up on his own. Valla, a grim and untrusting face, looks back at the halforc again. Never taking his eye off him.

Maikill 
Wednesday August 26th, 2009 8:43:54 PM

Maikill points at the bound half-orc.

"He was boss. Said kill all, kill mother in sleep. Me hide, coward. Many years ago, Maikill strong now. Now Maikill no hide. Maikill kill. You heal, want him strong before he die. Maikill kill bad coward orcs. Make Mother proud."

he looks with pleading eyes, that seem out of place for a large half-orc

"Please, must finish hunt. Then go, be no problem."



Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=2 ; d20+4=11 ;
Thursday August 27th, 2009 9:38:19 AM

The minotaur feels some pity for the young half-orc. He is about to speak to the group about giving in to the new comer's request when he has an idea. Maikill, you said that he was the boss and that his men killed your clan. Wouldn't you like to be able to find out where his band is and how many of them there are? That way you can make sure you find them all. If you help us scare the little one into telling us, then you will know. He will even tell you their evil tricks. We already learned that they have helmets that make them look like other people. It makes them look like goblins, so that you don't really know who they are. If you help us scare the little one, we may even let you join us. Also, the big orc said that his band will come to rescue him. If they do, then you can help us kill all of them."

In a little bit of a hurry to question the second prisoner, and worried about the threat of the half-orc's band coming, Bosk quickly scans the area to make sure no else is climbing the fence.

------------------------------------------------
I hit the d20 on accident. If need be you can add 4 to it for the spot check.
Spot 11 (6 if using the first roll)


Captives- DM Jim 
Thursday August 27th, 2009 1:04:31 PM

All seems quiet this early morning as the newcomer pleads to kill the unconscious half-orc laying behind Bosk in a fair fight.

The wind starts to pick up a little and the drizzle starts coming down at an angle, perhaps the rest of the day won't be as nice (Survival DC15 to forecast weather Highlight to display spoiler: {Tons of rain coming in an hour or two}).

padre Sixtus Torquemada [drew]  d20+4=23 ; d20=3 ;
Thursday August 27th, 2009 3:46:22 PM

The rogue watches warily as the half-orc continues talking with the two clerics and the scarred elf. He wants to chime in, knowing full well that in Mudtown, anyone can be affiliated with anyone and that there is no way to tell and no way to be certain...ever. However, deep in the pit of his stomach, something tells him to keep rooted, to keep hidden and to wait just a few more moments until the new half-orc lops off the head of Sixtus and eats his brains for a lite snack. Xeron closes his eyes for a split second, just to erase the mental image that somehow found itself dancing across his feld of vision.

Just go now...do it now and the cleric will thank you for saving his life...GO!

Like a deer picking up a scent, Xeron's ears perk, his eyes flash about, but nothing will get him to move from his hiding place until the opportunity arises*.
---------------
Listen - 23
Spot - 3

Xeron [drew]  d20=3 ;
Thursday August 27th, 2009 3:49:40 PM

Sorry the above post is for Xeron...
and a Survival check....3...

padre Sixtus Torquemada [drew]  d20+3=9 ;
Thursday August 27th, 2009 3:59:07 PM

Sixtus watches as Bosk addresses the questions from the half-orc and as he changes approaches to getting the slow-speaker to understand Sixtus cannot help but chuckle softly. His eyes betray being impressed and to conceal the breakout across his face, he looks to the sky and the light rain that continues to fall*.

Returning his attention to the situation at hand, Sixtus strides forward with Bosk, his eyes intently acknowledging Valla.

"Big one. You want to kill this one who has killed your mother and clan? Why not wait for the rest of his clan to arive and kill him amongst his people? Bring utmost shame upon him as his last breath escapes his body. His clan is coming to fight us. You fight with us and you can have the honor of seeking revenge against him. You can have the honor of killing him yourself. Sound fair?"

Turning to the side, Sixtus looks at Lenwe with imploring eyes, hoping that the mage has something powerful enough ready for whatever may happen.

Valla AC:16/16/12 HP:6/6  d20+2=7 ;
Thursday August 27th, 2009 4:57:37 PM

Valla nodsd to sixtus as the blue eyes pour into the elf. At that moment, Valla averts his gaze, and stares into the sky*. Letting the continuing drizzle fall onto his face and embracing the droplets, hoping that it may wash some of the mud from his dirty cloak. He uses his free hand to scratch his bicep and runs a finger down his scars, the rain splashing his face and confronting a Half-orc, actually speaking to one, brings back harmful and horrid memories... With a sigh the elf brings his sorrow filled eyes to look upon the Half-orc once more. My-a-kill? I agree with my horned friend here, fight aganist this band that is coming for us. Then, to this elf at least, you will have proved you speak the truth. You will also have proved your worth to us as a group, which as Bosk said would lead you to being accepted to travel and work among us. Valla sighs once more, Im trusting a halforc to save my neck in battle? This is one step forward, I guess, to trusting a race of which I has no love for. This individual may shed new light on my views of these horrid creatures. Or so I can only hope, no... I must believe this to be true.... I must...

Of course its your choice... But if you'd like a chance to prove yourself to there band, and our group, this would be your best option... Valla crosses his arms in front of his stomach, sword pointing to the ground. He looks around, trying to spot Xeron, so that he knows where the rogue is, to be able to cast a protection spell on the daring human, if needbe.

Ariman- DM Jim 
Thursday August 27th, 2009 5:09:28 PM

With a great yawn, Ariman rises from his cot. Noticing Naru near by he smiles and tiredly gets up, tilts his head to her and exits the tent. Stretching his arms to the sky, he is greeted by a cool drizzle of rain that seemed to be ever present outside the walls of Hook City.

Looking about and seeing the aftermath of the carnage and a lone half-orc stranger conversing with the group, he asks, "Did I miss something?"

Those turning to look at Ariman notices his appearance has changed. His face is alabaster white, his eyebrows are huge and painted on, ending in a curlique, as does his painted on mustache. His lips are almost as huge and bright red. In the tent, a muffled giggle can be heard.

Maikill 
Thursday August 27th, 2009 8:02:14 PM

"Wait to kill? When orc clan comes, it better he dead."

then with a look of confusion and some small amount of enlightenment he adds:

"I say before, this look bad. I look bad, look orc. You say, I do. Then you know I good. You say. I kill when you say."

Maikill leaves his axe on the ground and awaits instructions.

Valla AC:16/16/12 HP:6/6  d20+4=9 ; d20+4=10 ;
Thursday August 27th, 2009 8:24:00 PM

Valla looks to Ariman, About time you lazy, good for nothin..... The elf shakes his fist at the human, Sleep through a war wrought on by dragons, I bet you would. Valla's frustration with the lazy human seems to boil over quite quickly, in spite of his hot temper, Valla mumbles Finally we reach an agreement Then he speaks alittle louder, Well big fella nodding to bosk, "Ready when you are Valla grins, and takes his plave behind the next prisoner to be healed. Ready, searching the area, fence line and behind his own back. Listening for any noise that might hint to an approaching band.

Spot: 9
Listen: 10

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday August 27th, 2009 9:13:21 PM

Seeing the large half-orc drop his axe, Sanji allows herself a slight exhale of breath. She keeps her place next to the creature, just out of arms length, ready to act just the group has mis-interpreted his broken common.

Sanji keeps one eye on the new comer and the other on the prisoner who is about to be awakened. Again assuming her previous role, she draws her dagger and begins to make it dance accoss her fingers again. Hearing sounds of protest coming from her stomach, she realizes that it's been a while since she's eaten. Hoping to seam friendly to the half-orc, she begins making small talk. I wish there was a quicker way to do this. I'm getting hungry and it seems like I've lost any chance at going back to sleep.

Seeing Ariman exit his tent with his fresh decorations brings a smile back to Sanji's face. Serves him right. She shakes her head at her co-worker, slightly envious of his long slumber.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=18 ; d20+1=14 ; d8+1=3 ;
Friday August 28th, 2009 9:56:27 AM

Looking up at the sky, the horned cleric gives a long sigh. We better prepare and get this show on the road. We are going to be getting a ton of rain in an hour or two.*
Seeing Maikill set down the axe he says,
Wealcome to the group Maikill. I am going to wake the smallest one of the captives up. I want everyone to look as intimidating, scar and upset as possible. I want weapons drawn and I want everyone to wear their battle faces. (Please eeone make an intimidate roll)

After reviving the smallest captive**, Bosk yells in his face. [b]You are going to tell us what we want to know, and you are not going to argue or we will get what we want to know out of you the hard way, like we did your friend there.[b] Bosk swings his head over towards the unconcious half orc, allowing his other horn to get dangerously close to the captives face.
I want to know why you attacked us, if there are more of you coming, and how you work these helmets. And don't think about lieing to us, we have magic that will let us know.

----------------------------------
*Survival check 18
Intimidate 14 (+2 bonus if others roll sucessful help rolls.)
Hopefully being bound and seeing the half orc will give the captive an additional penaltiy.
Cure light wounds +3hp to captive


Intimidate help- DM Jim 
Friday August 28th, 2009 12:09:47 PM

I'll wait on posting if anyone wants to help Bosk intimidate his subject. Intimidate DC10 to give Bosk a +2 to the roll.

Xeron [sub Drew] 
Friday August 28th, 2009 2:38:20 PM

Xeron waits patiently...more patiently than his instincts tell him to in fact. His hiding spot is just too good to reveal at the moment and that voice in his head (or is it coming from the pit of his stomach?) tells him to stay for the perfect strike once things good awry.

His is SO close. Put him down before he can heal the leader or free all of them and send a signal to the rest of the Iron Band...SHUT UP!

Xeron waits, unconsciously holding his breath in anticipation for that one grunt, or leap, or flashing of the hidden dagger.

padre Sixtus Torquemada [drew]  d20+3=15 ;
Friday August 28th, 2009 2:43:09 PM

Sixtus reaches back for the gnarly looking waraxe strapped to his back and loosens it from its holster. He understands the intimidation factor of the blonde minotaur and feels that this time his words will not be wasted with those who do not wish to hear them.

Watching as the other cleric of Gargul administers his blessings upon the captive, Sixtus strides close to the smallest one, axe half-drawn back in a striking pose, green eyes burning with the same intensity as they did earlier in the day. He says nothing. His eyes speak more intention than words could ever express as he attempts to bolster his fellow cleric's intimidating demeanor.
-----------------------------
Intimidate (aid another) - 15 success = +2 to Bosk's roll!

Valla AC:16/16/12 HP:6/6  d20+2=21 ;
Friday August 28th, 2009 9:40:54 PM

Valla grins while watching Bosk heal the next captive Finally, lets get through this before its to late...

He walks up just behind the captive, lays his shortsword on the back of its neck, Tell us what we want to know, little one. The elf then moves so the captive is in full view of the elfs disfigured face. Never taking the sword off the captive, he sneers and gets as close as he can, Want a face like mine? Smiling, Valla pokes the point of his sword at the captives cheek. A small speck of blood trickling down its neck and spreading over the elfs sword*.

Intimidate: 21 (+2 to Bosks check!!)

Katrin- DM Jim  d20+2=7 ;
Saturday August 29th, 2009 1:09:25 AM

"Please don't kill me!!! PLEASE!!!" pleads the young human female Bosk had healed and started interrogating, "I'll tell you anything, anything you want! Just don't hurt me!" Her eyes dart furtivily about taking in the situation--she was screwed. This awakened captive also happened to be the mage who plunged a dagger into Xeron, nearly killing him.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+1=9 ;
Saturday August 29th, 2009 11:23:39 AM

Dagger dancing over the top of her fingers, Sanji allows a mask of barely contained fury to paint itself across her face. Positioning herself next to the new half-orc, she glances over at him and winks once she hears the awakened captives rant. Finally we are getting somewhere.

Watching Bosk and Valla put on a sectacular performance, Sanji decides to offer the captive option. If you would like to consider an alternative to death, I'd suggest you answer their questions. We might be more gracious if you are in a devulgatory mood. Some of us are simply chomping at the bit to finish all of you off. Some more than other. Sanji gives a slight nod toward the half-orc beside her and flashes the captive a malacious, crooked smile.*

*Intimidate: 9 (BOOOO)


Maikill 
Saturday August 29th, 2009 11:26:39 AM

As attention turns to the human female, Maikill slowly lifts his axe and walks over to the bound and unconscious half-orc. Nudging him with a boot to the chest he says in orc.

Highlight if you speak orc:
Highlight to display spoiler: {"Get up Mother killing coward. Fight. Dog licker. Up now. Kill you like dog now, no honor. Kill you in fight. Coward."}

Maikill again nudges the captive hard with his boot with a look of utter disgust on his face.

As the World Turns - DM Jim 
Saturday August 29th, 2009 2:26:06 PM

"I told you I'll tell you anything, just ask, just ASK!!! PLEASE DON'T KILL ME!!!" The woman is blubbering profusely, rivulets of tears and snot stream down her face as she pleads for her life.

Maikill, in the mood to kill, kicks his unconscious foe and then discovers to his amazement that the prone half-orc is a female.

Ariman scratches his head and tries to make out what happened, why they were threatening to kill a trussed up woman, and why the new half-orc stranger wanted to kill the unconscious half-orc stranger. "Okay, what in the heck is going on here? Unless I get an answer, I'm outta here, cause you guys shouldn't be torturing people!"

Maikill 
Saturday August 29th, 2009 2:44:08 PM

With a look of shock, Maikill backs away from the half-orc woman prisoner.

"Thought he was boss, killed Mother. No he, she. Make big mistake."

Looking at the yelling Ariman, Maikill says:

"Me no torture. Me good. Mother teach me." then sobbing softly

"No find Mother killer."

Maikill sits upon the ground and buries his head in his knees.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday August 29th, 2009 3:12:30 PM

The blond cleric casts an icy look at Ariman. You missed a major battle, we will catch you up later. Turning his attention back towards the captive an speaking cold voice he responds, [b] Tell us who you work for and why you attacked us. Tell us how the helmets work and who gave them to you. Lastly tell us how many more are in your organization and if we can expect more of you to come here. Answer these quickly and truthfully and we will consider letting you live. Lie to us and it may be the last thing youeever do."

Valla AC:16/16/12 HP:6/6 
Saturday August 29th, 2009 5:49:47 PM

The elf looks to Ariman when he trys to scold the group, Xeron and Bosk nearly met their maker, could have been prevented if you were helping out. Instead you were sleeping, is beauty sleep and dreams more impotrant clown! Valla makes a remark hinting towrad his new 'face' Naru helped him with Than helping your comrades do their job?

Valla grins, nodding as bosk asks the prisoner questions.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday August 29th, 2009 7:51:47 PM

Xeron and Bosk nearly met their maker, could have been prevented if you were helping out. Instead you were sleeping, is beauty sleep and dreams more impotrant clown

Bosk turns his head to Valla ant flicks his eyes from him towards the prisioner's, making it clear that he agrees with him, but does not feel his comments should be made within hearing of their captives. He then turns his focus back to Katrin.

As the World Turns - DM Jim 
Saturday August 29th, 2009 7:59:06 PM

"You're an ass, Valla. If someone had bothered to wake me up, I would have helped. Pfft!" Ariman turns around and goes back into the tent as Naru exits--her face is a stifled laugh as she comes out and surveys the scene.

"Okay, okay," Katrin says, exasperatedly. "I'm part of the Iron Band, the most bloodthirsty bunch of mercenaries that ever worked Mudtown--but their greed exceeds their bloodlust by ten times. Ol' Penn fired a group of them today cause he wasn't willing to pay the extra fee, so they donned the hats once more time to make another raid and disguised themselves as goblins. The hats, uh, helmets, are magical and change the way you look when you invoke their magic when worn. You have to think of what you want, then say the magic word, "Shizzlebop." As to how many are left, I think 10 back at main camp. When we don't come back, they'll send a scout, listen about town, and when they found out you guys took out their raiding group, they'll come here not to raid you, but kill you, they'll burn this place down."

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Sunday August 30th, 2009 9:51:32 AM

I have just a few more questions, these helmets, are they an illusion, or do they actually change your size and shape. Do they have any limitations? Also, how long will it be before the others come to our camp. Are they as strong as you, or are they stronger? Do they have any weakknesses.

Xeron [sub Drew] 
Sunday August 30th, 2009 11:05:24 AM

Finally we are getting somewhere...I guess you won't have to kill all of them, weak one...

Reaching for the ring which has found a home anchoring around his neck, Xeron tries his best to maintain his focus and force the thoughts of his previous life out of his head. He licks his lips, grips his rapier a bit tighter and slowly walks out from his hiding place.

"Ariman, you lazy lout! How could you not hear the fight? How could you not hear this one bury her dagger into my chest!"

Xeron roughly slaps the flat of his blade on the speaking captive's shoulder from behind before leaning in close to her and whispering, "You are lucky that those two took charge of this situation."

Standing back up behind the captives, Xeron looks to Bosk and Sixtus on the other side of the captives, anger and pain still etched through his face and the struggle of his past stalking deep within his eyes.

As the World Turns - DM Jim 
Sunday August 30th, 2009 1:37:22 PM

"The helmets, they're Hats of Disguise, so they're illusion based." Katrin replies as she shies away from Xeron's venom-laced threat. "In whole they're much stronger than than me, I'm just backup and new to the group, this was my first raid." The young female begins to cry again--her tears getting lost in the morning rain.

Valla AC:16/16/12 HP:6/6 
Sunday August 30th, 2009 3:21:43 PM

I may be an ass, clown, but at least Im not lazy! Valla reply's to Ariman as the human walks away.

Good thing too, if you'd have been in anymore raids the whole band would have done been whiped out with your loud, flowing mouth.. hehe Valla thinks to himself as he listens to the girl. The wizard looks to Padre, motioning him a ways away from the prisoner. and whispers into his ear. I think it may be a good idea to send one or two of us to scout out the rest of her band. Only ten left could mean bad odds, and not in our favor. If she is just back up, id wager the rest of these lumpy's here are too. Or at least most of them. Valla sighs, looks to Xeron and Sanji, then whispers again One of them two maybe? We could use what ever info they bring back to set up an ambush for the band. Instead of meeting them on even ground. Valla keeps stays close to the cleric, awaiting a reply.

Maikill 
Sunday August 30th, 2009 4:27:17 PM

Maikill perks up as words flow from the girls mouth.

"I help. Mother killer may be there. I go with you. No worry many of them, I kill many. I kill boss too."

He stands up gathers up his axe.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+3=23 ;
Sunday August 30th, 2009 5:09:55 PM

I don't think we should split up just yet, incase they attack right away. Bosk responds to Valla. And Maikill, I think I speak for everyone when I say that we would welcome your help in this matter. Bosk waits a minute to see if anyone argues this idea. Turning to the captive, the minotaur continues his questioning, How long does it usually take for them to come back? Can we expect them in the next few hours, or will it take a day or so for them to investigate. Also, are there any size or other limitations to what the helmets can disguise us as?

After the captive responds Bosk speaks to the group in a low voice, so that te captives cannot hear. "It may be a good idea to use the helmets to disguise our group as the goblins that attacked us, and pretend to be bound. We may get the element of suprise that way....I may have to pretend to be a few men tied together...or a tree. If we have time, then we can discuss sending out scouts. Since I have already used two spells, it may also be a good idea to have someone buy a healing wand or potion if we have time."
-------------------------------------------
*Sense motive 23 (Natural 20) Is he telling the truth.

padre Sixtus Torquemada [drew] 
Sunday August 30th, 2009 6:30:43 PM

Sixtus listens as Valla and Bosk both talk about their ideas. He nods in agreement with parts of both of their plans and considers few things before speaking up.

"The best bet, in my opinion, is to use the helmets and make it look like we are coming back from the raid that these guys were sent out on. Then we gain the element of surprise. We could probably take out a few of them before they have a chance to react. I will not end my visit to Hook City short just because of the IronBand. If it must come to an 'Us-or-Them' situation, Gargul knows I will do everything within my ability to make sure it is US.

Turning back to address Katrin, Sixtus rests the end of his axe on top of his boot before squatting down in front of the human wizardess. Slowly he brings his eyes up to level with hers, the green fire still burning within them.

"Katrin. Your life may be spared but that rests solely on how much more you are willing to cooperate with us. Do you have a secret handshake or password or salute or anything that you use to recognize each other when you return to base camp? And speaking of base camp, where is the Iron Band's?"

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Sunday August 30th, 2009 10:38:51 PM

Bosk wispers to Padre, "Let's not get too ahead of our selves. We have made a commitment to Penn. We cannot go after these guys and leave him and his merchandise at risk, and we will not be able to take on all ten of them with out our entire party present. Also keep in mind that I have used some of my blessing tonight and we do not know if Ariman can be counted on. I trust Maikill, but also believe we shouldn't act too hastely or trust him too much too soon."

Valla AC:16/16/12 HP:6/6 
Sunday August 30th, 2009 11:36:28 PM

Valla listens to Bosk's counter-argument, taking no offense of course, Bosk, He speaks low to the minotaur If the band is coming, our scouts would intercept them before ever making it to their camp. I don't propose we meet them on their turf, padre, like Bosk said, it would leave this camp open for anyone or anything else to rummage through. Valla thinks briefly on the subject. Frustration tears through his mind, and by the look on his face, its obvious. I don't believe acting as captives would help us much. But Disguising ourselves as children, simply playing on the other side of the fence... That might be worth doing. Acting as captives would mean we'd need to unarm ourselves. Putting our weapons close by still presents a threat. Although 'playing children' wouldn't likly carry around weapons ethier, I think it would be less obvious than armed captives.

After his semi-thought out plan is shared, he waits on Katrin's reply. Wondering if the helmets disguise only the person, or his items on person as well... Katrin, do the helmets only work on living beings? Would it be possible to change my items and cloths to something different?

As the World Turns - DM Jim 
Monday August 31st, 2009 12:10:40 AM

Katrin wipes away some of her tears and her nose on her sleeve and pitifully responds, "I don't know, this was my first raid, I'm not sure what goes on after one. I think we were supposed to go to some tavern, the...umm...oh, I don't remember, but we go to the camp first, then fence the stuff at the saloon, yes, it was a saloon...a, no, I don't remember, I'm sorry." She begins weeping a little and more so when Padre speaks to her about sparing her life, "The camp is at the northern most point from the wall, it's easily identifiable, they had a sign above their corral. As for the hats, I don't know that much about them, other than what I was told to do to activate them." After an uneasy pause, Katrin asks, "Are you going to kill me?"

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday August 31st, 2009 11:49:36 AM

ooc: assuming my sense motive roll found Katrin to be acting truthfully

You appear to have been telling us the truth, as such we will not kill you...We will need to discuss what to do with you...but as long as you cooperate you will be kept safe.

As the World Turns - DM Jim 
Monday August 31st, 2009 12:27:33 PM

ooc: Bosk -- yes she has, although she may be a little overdramatic in her deliverance

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday August 31st, 2009 2:52:44 PM

Sanji listens intently to the answers the newly awakened captive offers up. Seeing Bosk, Valla and Padre having a quiet discussion begins to wear on Sanji's pacience. Turning to Maikill she offers her own opinion. I for one don't want to wait around here for this group to hunt us down. I would like to know for sure what were up against. If that means sending a couple of us out to check them out, then that's fine with me. But, I also realize we have an agreement with Mr. Penn. I wonder what he's going to think the first time he lays eyes on you. Sanji offers Maikill a playful smile to let him know she's just playing around. I wonder if we could make the case that you would be a better chioce of an employee than one one who SLEPT THROUGH A BATTLE!!! Sanji turns toward Ariman's tent with the last comment, directing all her anger in that direction.

Now Katrin begins to blubber, "Are you going to kill me?" Can you conjour up a compelling reason for us not too? You did come here to kill us after all.

As the World Turns - DM Jim 
Monday August 31st, 2009 4:48:14 PM

"What?! We didn't come here to kill you, we came here to rob you!" Katrin almost seemed angered by Sanji's accusation.

Maikill 
Monday August 31st, 2009 6:05:25 PM

Maikill stands, ready to rush to finish off leader of this group. He turns slowly as the young female speaks to him.

"You talk me? I go hunt orcs, go now. Who Penn?"

she seems pretty worked up about someone sleeping when they shouldn't

"No worry, never sleep in battle. You small and nice, I protect you. No worry, I big."

then the prisoner cries out that she only came to rob not kill, Maikill frowns as he replies:

"Honor in kill, not steal. You bad. I fight boss, show him no send girl to rob."

Maikill looks very anxious to be at the leader of these bad people.

Xeron [sub.drew] 
Monday August 31st, 2009 9:54:56 PM

As the offended captive pipes up about the group's intentions, Xeron's ears perk and his eyebrows raise to a very real point in the middle of his brow. He points the tip of his rapier at Bosk, Valla and Sixtus with a look of mater-of-factness.

"That is not what you did though! You buried a dagger, to the handle, in...my...chest!"

Xeron's face grows into a mask of frustration and anger and shock. Words escape his lips as he guffaws and viciously points his rapier tip at Katrin.

Just kill her! Do it now or she will be back later to finish what the group came here to do...to kill Penn and you!

padre Sixtus Torquemada [drew] 
Monday August 31st, 2009 10:15:00 PM

Sixtus chews the inside of his lip as several plans are laid out, negated, and rehashed with new alternatives. He nods as Bosk points out the obvious fact that the group is obligated to protect Penn's caravan for the week; his head shakes slightly as he reprimands himself for getting carried away with his fiery eyes of battle.

"You are right, we cannot leave just yet. Okay, no more wasting of the blessing of Gargul on these people. We will tend their wounds, feed them and wait for them to regain consciousness on their own. They should be awake by morning. If the search party comes to rescue them, we will need a plan...something that will confuse them and hopefully allow the advantage as they will have superior numbers."

The cleric rehouses his waraxe in the holster strapped to his back and begins absentmindedly running the tips of his fingers across the rivets and studs of metal embedded on his supple, mahogany leather armor.


DM JIM -- Actually, it'll be more like a couple of days for these guys to wake up if you don't heal them.


XP awards - DM Jim 
Tuesday September 1st, 2009 12:13:11 AM

July 20 - August 28 (6 weeks)
Padre.......28 x 10 = 280 +300combat +120rp/adm bonus = 700xp
Bosk.........30 x 10 = 300 +300combat +60rp bonus = 660xp
Valla.........29 x 10 = 290 +300combat +40rp bonus = 620xp
Naru.........13 x 10 = 130 +300combat +10rp bonus = 440xp
Lenwe......19 x 10 = 190 +300combat +10rp bonus = 500xp
Sanji.........25 x 10 = 250 +300combat +30rp bonus = 580xp
Xeron.......20 x10 = 200 +300combat +40rp bonus = 540xp (on vacation 2 weeks)
Maikill.......5 x 10 = 50 +10rp bonus = 60xp (only 1 week in the game)

Did Lenwe's player (Ed) say he was going on vacation or something? I know Alain is.

Valla AC:16/16/12 HP:6/6 
Tuesday September 1st, 2009 1:42:18 AM

Valla looks at Katrin, Rob, maybe. They'd had to of killed us to rob Mr. Penn. As long as Im part of his guard anyways No, we won't kill you. your defenseless, cooperative and not threating anyone. No reason to kill you, for now The elf grins, for effect. Then turns to the rest of the group, motioning for Xeron and Sanji.

I think one of you two need to see what this band is up to. Standing around here talking isn't getting anything accomplished. The day is starting and Im sure the band is wondering about there raiding group here. If there not already on their way, they will be soon. Valla looks to Padre, half expecting the cleric to debate his plan.

I think the rest of us need to hide these bodies, quickly. Gag the girl and hide or use to helmets to turn into lumpy's. Wait for our scout, which should arrive before the band. Then deal with them accordingly. That way we will be here to watch the camp, but know what is going on with the band as well. Letting them come without knowledge of it could be fatal. We need to be as ready for them as possible.

Valla then sheaths his weapon and picks up one of the helmets, Well?

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=11 ;
Tuesday September 1st, 2009 9:23:07 AM

Bosk looks around at the group, "I should probably stay here to help gaurd Penn and the Carivan. It may be a good idea to get Ariman to Bless the group and cast any benificial spells he has on the group. He should still be able to rest and pray this morning.

Bosk places the helmet on his head and says the magic words, testing the helmets limitations to see how much it can make him appear to increase and decrease his size. If he can disguise his clothing an weapon alon with his body, and if the helmet itself can be disguised.

If possible I would like to take 20 to take the time to disguise myself and my weapon as a captive or captives.

------------------------------------------
d20=11 Rolled to see if Bosk could connect the helmets and Rain's odd behavior. (Not sure if that is wisdome or int.)

Inactive characters and guarding - DM Jim 
Tuesday September 1st, 2009 10:55:59 AM

ooc: Currently we have three inactive characters: Ariman, Naru & Lenwe (all have real life issues and have been unable to post). These three can remain in the group and given the lesser job of guard duty while you guys go out and adventure (complete the module) and it won't affect the group treasure or xp, but they won't help you either when needed in combat and other things, other than roleplaying (kinda like Ariman sleeping through the battle). If that sounds fine, let me know, otherwise if you guys really want it, they can be removed from the game completely.

Valla AC:16/16/12 HP:6/6 
Tuesday September 1st, 2009 1:24:17 PM

DM Jim- Im a bit confused. If we were to leave those 3 here to guard Penn, and someone/something showed up to loot the camp, would they 'fight' or would we be out of luck? You said they could be used to guard duty for us to complete the module, but from what I got from the game so far, our mission is to guard this caravan... Clarification?

DM JIM -- They would protect themselves and the caravan if needed. Guarding the caravan is what you're supposed to do, but that could mean different things... wait and get firebombed? Pre-emptive attack? Scouting, etc... Of course you could just ask Penn.


Xeron AC AC15 HP 7/7 
Tuesday September 1st, 2009 1:52:42 PM

Xeron lowers himself to face Katrin. He switches his weight from one leg to the next and suddenly pulls out his dagger. His face is tense and focused and to the surprise of the group, is able to look at the woman in the eye without blushing or looking embarrassed. May be it is because he does not see her as an object of affection but more like something to be disposed off.

"You asked for your life, claiming you only wanted to rob us. However, you dig your dagger deep inside me, probably aiming for the heart. Why shouldn't I return to you the favor? Except I can guarantee you I will find your heart. "

He pauses waiting for her to absorb what he just said.

"You are an arcanist, aren't you. May be I could cut your tongue and your precious little fingers. That would ensure that you never attack someone EVER gain."

He puts the point of his dagger against her face and pushes gently enough to make her feel the pressure but not enough to draw blood. He looks at her waiting for tears to reappear.

"Or, and this would be a very lucrative deal for me, I could sell a pretty thing like you to some of the less reputable brothels in Mudtown. Of course, all of us would have to try the merchandise to make sure that we are not selling at a bad price."

An evil smile covers his face as he contemplate the thought.

"OR, and this is my least favorite option, is that you tell us a few things. For example, why did you join the group? How did you get in touch with them? Who re their contact? Why would they send a useless rookie like you for such a job? Also, having the identity of every one in your group would help your cause a great deal. Basically, everything you can think of might be useful to us, tell us."

He stops talking and the dagger disappear.

"And Katrin, the folks around me are good folks, who did not grew up here. I was born and raised in this mud and its sewers. I would act on my threat without even thinking about it twice. So if you think, I am joking, think again. "

He gets up and stabs the inconscious female half-orc in a way to draw blood but to do little damages. "Now speak to me or your next home will be the worst whorehouse in Mudtown"

He looks at the rest of the group, his back to Katrin and winks at them. He goes to Sixtus and whispers "Act scared like you believe I would act on my threat. Ask me to kill her rather than selling her as a prostitute "

===============================================================================
OOC1: Drew, thanks for subbing
OOC2: Jim, are the XP in addition to the one before or are they combined?
OOC3: I am fine with anyway you want to handle the inactive characters as long as they do not become a liability.
[i]
DM JIM -- They are in addition to last xp reward.

Maikill 
Tuesday September 1st, 2009 3:41:40 PM

Maikill stands confused, this is the worst group of characters he has ever come across.

"You say hurt prisoners, cut fingers, cut tongue , sell people. They tied, no fight you."

His voice raises as he speaks. Hoisting his axe, he yells out.

"I fight, prove me good. Untie prisoner and give weapon, I fight. You hurt prisoner, I fight you. No afraid. Good win. Fight is good. Die is good. All die. Who die now?"

Valla AC:16/16/12 HP:6/6 
Tuesday September 1st, 2009 4:18:53 PM

this is getting out of hand... That halfbreed might attack Xeron... We need to take care of this situation quickly... Valla thinks to himself, watching Xeron's display of wickedness... wondering how in the world a wife forced the young rogue to turn over a new leaf in life.

Valla eyes Katrin, nodding his head, You should answer the rogues questions miss... It would be nice information to have. Then the elf turns to the rest of the group, About those scouts?

Sanji (Eric) AC: 18/15/13 HP: 6  d20+1=17 ;
Tuesday September 1st, 2009 5:38:27 PM

Sanji lets a smile cross her face as she listens to Xeron's threats. This must be the "threatening their life" part that they were talking about. I almost believe him. Can't say I'd blame him even if he was serious. As the half-orc begins to protest, Sanji takes a step closer to him and makes sure all her weapons are securely in their sheathes. She motions for Maikill to come a little farther aside to be out of ear shot and begins to whisper to him. Don't worry, I'm pretty sure he's only acting. He's only pretending to be scary. He's really kinda nice. We just want to get as much information out of her as possible. Bosk and Padre wouldn't let us kill her even if we wanted to because they're tied up and not a threat. Sanji waits for some sign of understanding from Maikill then adds, Only pretend angry. We no kill. Only scare.*

Not sure if he will understand her or not, Sanji takes a chance and places a grubby hand on his wrist in a comforting fashion. Heaving a deep sigh, she return her attention to the rest of the group and hopes that Padre and Bosk will notice her wink of reassurance as the captive's attention is on Xeron.

*Diplomacy: 17

Katrin - DM Jim  d20+2=15 ;
Tuesday September 1st, 2009 5:45:49 PM

"I may be only a mage, but I'm more man than you, pig." Katrin spits at Xeron[b], "All I needed was one dagger thrust to drop you, do you think you can even hit me with that feeble dagger tied up as I am? Mud scum!"

Xeron AC AC15 HP 7/7 
Tuesday September 1st, 2009 11:56:34 PM

Xeron points to Maikill "You, shut up! You are not welcome here. Padre and Bosk might trust you but as far as I know you are just a decoy of that group. I would not be surprised if you will kill us while we sleep."

He does his best to contain his smile and winks at Padre when Katrin insults him " mud scum . The memories come back. The name calling, the abuse. The men forcing him to watch as they take advantage of his mother and the poor woman does not understand why they are hurting her that way. His face dragged in the mud. The older boys forcing him to eat mud and worse.

He sees the woman who gave him her ring saying "stop .. stop " but he brushes away the vision.

The dagger reappears and he starts walking toward Katrin. The look on his face is obvious. He is going for the kill.

padre Sixtus Torquemada [drew] 
Wednesday September 2nd, 2009 7:02:37 AM

Things are starting to get out of hand...Xeron's intentions are not being understood by the slow one and we are loosing the cooperation of the girl...

Sixtus strides up to the rogue who is approaching the female caster. He reaches out and puts a hand on the black-haired conniver's shoulder.

"Hold Xeron! Seriously! You can't just cut her throat now. She could be use as a bargaining chip or ransom. I do not think that selling her as a bed-warmer would be the wisest idea either...she has too many tricks up her sleeve."

Sixtus tries to spin the rogue around and already has a faint smirk molded to the corner of his mouth. He suppresses a chuckle and shakes his head slightly as the blue eyes of Xeron meets his. Turning to address the rest of the group and paying little attention to the mage who si tied up;

"I agree, we need to do something. We either ask Venbolio for permission to leave or we just do it. Sitting here and waiting gives us little advantage and that is exactly what we are going to need with the numbers on their side."
--------------------------------
ooc: ugh, getting adjusted to the school schedule is proving to be problematic, especially since there is a filter at the school I am working at, which blocks the Wold. I will try to get something consistent back again.

Alain, you are welcome...it seems as though I missed just how gritty Xeron can be during my posts for him ;)

Maikill 
Wednesday September 2nd, 2009 10:58:23 AM

The huge half-orc seems to puff up even larger as his chest expands and he stretches to his full height. With a deadly gaze he stares down the Xeron advancing on the bound woman.

"No kill in sleep. Come kill orc raiders, make mistake. Now I watch you. Maybe fight you, you choose. I no coward, no kill women."

OOC: if this character doesn't work out don't worry, I will bring a different one later. Can't really back him down now.

Valla AC:16/16/12 HP:6/6 
Wednesday September 2nd, 2009 12:58:28 PM

Valla turns to the halforc Maikill, He begins whispering into the warriors ear Xeron is only bluffing, scaring the girl, maybe a bit to much, but its only an act. Calm down.

The wizard turns to the rest of the group and speaks loudly, I'll go talk to Penn. We need to do something Standing is useless. Maybe we could Leave Lenwe, Naru and Ahriman guarding the camp, and meet the band. With a sigh Valla begins again, Or send out scouts.... And amubush the band here. I think that to be our best option. Valla waits for a reply before running to Penn.

Xeron AC AC15 HP 7/7 
Wednesday September 2nd, 2009 2:20:05 PM

Xeron's dagger is going for the throat of Karin when Sixtus stops him. The rogue starts resisting but slowly breathes slower and calm down. He blinks his eyes a few times and grabs the ring around his neck, holding it very, very tight.

"I'm ok, I'm ok."

He takes a few deep breaths and points to Katrin "Your life is mine and you are as good as dead as far as I am concerned. You better hope that Padre is around to keep you alive. You are a thief and a criminal and I will show Mud Town who you are. "

He goes next to the girl and cuts a lot of strand of her hair, completely ruining her look. "This is just the beginning. You better hope your coward friends find a way to my heart. "

He looks towards the group. "I think before we decide to do anything we need some reconaissance. We need to get a sense of who we are fighting before we decide where we are figthing them."

He turns toward Sixtus "Padre, I am asking you to reconsider saving these people. As they have shown, they will come back to kill us. These are not prisoners of war, these are criminals with evil intentions. Please let me finish them. I promise they will not suffer, not even the girl. They are 10 of them and these 3 makes 13. There are 7 of us, Ariman being too buzy working on his make up. We need to adjust the odds. Say the words padre and they will be down to 10. "

The rogue waits, willing to give back the lives that the cleric owes him.

==================================================================================
OOC: Thanks Drew. Think of Xeron has being a lot like Wolverine of X-men fame. He will protect the group but will kill if necessary. He does not mind doing the dirty work. Xeron is just way darker given his background.
OOC2: Regarding strategy, I think we should get a sense of who we are facing before we attack. I am also concerned about leaving Peen unattended.
OOC3: Regarding the prisoners, I know we are good guys but this is not governed by the Geneva convention. This is medieval time violence where the Church used to burn people on the stake because of rumors of witchcraft. I am not sure that 21st century enlightment makes much sense.
OOC4: Maikill, Xeron is just not the trusting type and find your arrival "too convenient". Your sense of fighting honor is also lost on him.

Valla AC:16/16/12 HP:6/6 
Wednesday September 2nd, 2009 3:03:38 PM

Finally some one agrees with me... Valla thinks to himself as Xeron is talking, Thats why I propose scouts, Xeron. That way we will know what were up aganist, and have time to prepare an ambush...

Katrin - DM Jim  d20=9 ;
Wednesday September 2nd, 2009 5:06:33 PM

"Filthy churl!" Katrin says, then spits at Xeron after he cuts her hair, just missing him.

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday September 2nd, 2009 5:23:46 PM

Watching the situation escalate before her eyes, Sanji can feel that things are becoming out of control. I'm going with you to talk to Mr. Penn about all this to see if he has any advice for us. Let's do that now. If he wants us to stay with the caravan, then that's the end of it. We will have to stay and wait for the inevitable attack from their companions. At least at this point we know that it will be coming and can be ready for it. If Mr. Penn approves of a more proactive response, then I agree with Valla and Xeron. We need to know what we're up against and should at least send out some scouts. I will volunteer for that duty.

Before moving toward Mr. Penn's tent, Sanji steps between Xeron and Maikill. Facing Xeron, she raises an eyebrow. You'd certainly be within your rights to kill her. I've always felt that if somebody tries to kill... well.. you try and kill them right back. Sanji stumbles over the words as she tries to decide if she believes it herself. The point is you should be directing your anger at that wretch on the ground. Not at Mailkill. I'm not saying I totally trust him because I've just met him. But, he's only shown aggression toward our enemies, or when he thinks we are doing something dishonourable. I say leave him be, at least for the time being. And you, She turns to face Maikill. There's no need for a fight just yet. Save your anger for when you need it.

Unsure if she has made any difference in the current situation, Sanji walks toward Mr. Penn's tent. Let's get this over with Valla. I hope he's nicer than I am in the morning. As she passes Padre she whispers in his ear, Perhaps we should send our new "friend" with someone else to dump the bodies we already have. That way, if things get out of hand and we have to dispatch the captives he won't be around. Sometimes it's easier to ask for forgiveness than it is to ask for permission. Just as she turns away, a thought seems to return to the surface of her consciousness. She turns back to Padre with a dire look on her face. I do think Xeron's is right, though. It would be best to get rid of them.[b]

With that she leaves the cleric in her wake and motions for Valla to come with her to Mr. Penn's tent. She pulls back to tent flap slightly and peers inside. [b]Excuse me Mr. Penn. I'm sorry to wake you but we have a bit of a situation and need to run a couple of things by you.



Venbolio Penn - DM Jim 
Wednesday September 2nd, 2009 10:20:18 PM

Stirring under his fluffy comforter, Penn wearily says, "Huh, what? Muffins and jam? Yes, please, thank you."

padre Sixtus Torquemada [drew] 
Thursday September 3rd, 2009 6:53:21 AM

Frustration begins to mount as the group begins to become divided again; the inside of his lip must be raw and bloody from the continuous chewing. His boiling point is apparently being reached, judging by the look of restlessness and irritation in his eyes. In his usual quirky manner, Sixtus ruffles his hood back and forth several times before casting it back and off of his tuff of disheveled hair with force. he takes a moment to look skyward and allow the rain to cool his face.

"Fine. We need a definitive plan and everyone, including myself, just keeps dancing around it. Valla and Sanji, when you are done with Penn, go and start your scouting. Xeron, you are to go with them too. If any of you can EASILY take one or two of them out if they are on their way then that is what you are to do. IF you see anyone with the IronBand emblem on them and they are alone, you take them out. Bosk, Maikill, Lenwe and myself will stay here and watch Ariman pout and Naru play with her hair. There will be more bodies to be disposed of, so there is no need to split us up more until this is finished."

Sixtus intentionally looks each of the other mercenaries in the eye, ensuring that they understand his intentions of these plans seeing fruition. They are not inquisitive or open for debate anymore, they are pale green orbs of definitiveness.

Xeron AC AC15 HP 7/7 
Thursday September 3rd, 2009 8:44:17 AM

Xeron shakes his head as Sixtus speaks but says nothing until the cleric is done talking. "All right Padre, we will do it your way this time. I am willing to give it your definition of Good a shot. But I am warning you, if any of these three, " pointing to the 3 prisoners, "come back to attack us, I will finish anyone who attacks us. And if they end up killing any of us, you will have lost any moral authority you think you have. And don't blame it on your silly god saying it was their time to go."

Visibly upset by the decision to leave potential deadly ennemies alive, he walks toward Sanji and Valla " All right, let's go see if we can get some information to allow us to spend another day alive in the crappy place "

He will follow the rogue and the wizard out of the camp.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 3rd, 2009 8:47:00 AM

The horned cleric stares at the scene around him in complete amazement, unable to understand how quickly the situation got out of control. Xeron threatening the captive Katrin, Maikill threatening Xeron, and everyone taking the lead in a different direction. This is not the image he wants their captives to be seeing, especially if they are to let them live to tell the story.

Hearing Sixtus speak he makes up his mind, it is as good a plan as any at this point.
Sixtus is right, the more stealthy of us should disguise ourselves with the helmets and head out and to look for advance scouts and see if they can learn anything in town. The rest of us will guard the camp. When you return say I am (your name), a friend of Penn. That way we will know who you are. With the enemy able to change shape, we cannot be too careful.

Bosk then speaks to everyone individually and quiet enough that no one else can hear, and informs them to scratch their left ear when they say this. That will be the real test. The password is just to throw others off, and incase someone else is already listening or incase Katrin finds a way to inform someone.
----------
ooc: Sorry about the late post. I have been traveling a lot as I start class on Tuesday and will no longer have a life. No one responded to my previous email, I will be out of town Friday-Monday and cannot guarantee I can post Tuesday. If someone could sub for me, I would appreciate it. If not, I will try to post from McDonalds, but it may be shorter than normal.


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 3rd, 2009 8:49:17 AM

This was written while Xeron was posting, assume I told him this before they left. Also, everyone leaving should probably make a gather information roll. Even if we do not find them, we may learn where their camp is.

Valla AC:16/16/12 HP:6/6  d20+4=15 ; d3=3 ; d20+4=22 ; d20+4=11 ; d20+4=13 ;
Thursday September 3rd, 2009 9:18:38 AM

Hearing Padre announce his plan, and effectivly take up a leadership role, valla smiles I knew you'd come to your senses cleric With that Valla goes to Penns tent, Mr. Penn, Sanji, Xeron and myself are going to see if anymore of this band is coming to attack us. Leaving Padre, Bosk, Lenwe, Naru and Ahriman to look over the camp. We will be back shortly. Without waiting for a reply, Valla motions to the two rogues, Lets be off then

Walking out of the camp, toward where Katrin said the band's camp is, Valla eyes everyone he sees* looking for the Iron Band emblem. Sanji, Xeron, flank the camp from both side, see what you can, listen hard as well.

If he doesn't see anyone on his way to the camp, Valla will move as quietly as possibly just outside their camp**, but not too close to be seen, trying to use anything possible to cover his scarred form***. Perking his sensitve ears in a fashion that seems much like a listening canine.****

* Spot: d20+4=15
**Move Silently: d20+4=22
***Hide: d20+4=11
****Listen: D20+4=13
The d3 was rolled by accident.

Maikill 
Thursday September 3rd, 2009 9:56:06 AM

Maikill nods understanding to Valla yet still watches warily as Xeron leaves camp.

"He bad. No good mother."

visibly relaxing, he says to the leader Padre.

"I come find Mothers killer. Look many years, thought they here. I stay with you? Find Mother killer soon, then go. No worry, fight only when you say. No fight bad man called Xeron."

Venbolio Penn - DM Jim 
Thursday September 3rd, 2009 11:56:20 AM

"Tea? Yes, I'd love some, thank you..." Penn drifts back to sleep, dreaming of round women and trays filled with delights to tittilate the senses.

The scouting mission - DM Jim 
Thursday September 3rd, 2009 12:20:11 PM

As the scouting group leaves, they find a curious set of boot prints leading away from Penn's encampment, heading north, the same direction the halfling who was slicing and dicing Bosk, was heading in. Following them, since they lead in the same direction, The nail-studded boot prints will lead the party to the northern end of Mudtown--a more dangerous section, as this end is the furthest away from the city walls (and, thus, the prying eyes of the city guard). This part of Mudtown is dotted with encampments--there aren't even any semi-permanent lean-tos, shanties or yurts here...it's all tents or simply bedrolls around various campfires. At this time of the morning, there isn't much stirring.

The encampment that the trail leads to is surrounded by trees that ring a natural bowl-like depression that is some three hundred feet or so in diameter. The ground gets progressively softer the farther into the "bowl" one goes. However, some 50ft away near the main road into Mudtown is a large tent with a small wooden pen attached to it that holds aloft a brightly colored sign that proudly states:


IRONBAND GUARD CO.

Don't Mess with the Rest
Get the Best!

Best Rates in Town
Satisfaction Guaranteed!


The tent in question looks to be the Ironbands storefront, it's flap is currently closed and a small sign hangs on it stating they will open at 7am, which is an hour from now. Their main encampment must be through the tree's, but at this distance, it is unknown.

If you want to start being sneaky, looking for stuff (spot) and listening about, now is the time to do it :)


Katrin - DM Jim 
Thursday September 3rd, 2009 12:23:37 PM

Seeing that the more level-headed of her captors have remained behind, Katrin calms herself and states matter-of-factly, "I wish for my companions and myself to be turned over to the City Guard, now please."

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 3rd, 2009 2:37:03 PM

The towering minotaur looks down at the diminutive captive. "All in due time. We are not about to lower the number of people guarding this camp any further then they currently are, you never know when a band of goblins may attack." Bosk draws out the word goblins in a joking manner. I must apologize for our party on the behalf of Xeron, he tends to be a kill first and ask questions later kind of guy. However, he would not do you serious harm and risk the Padre and I coming after him. I am sure your band would do the same or worse to us if the tables were turned. Also to be honest, we don't know what to do with you. If we caught you lying, we would kill you and the matter would be over. We don't fully trust the guards, we have no way of knowing if it is one of your friends in disguise. We also do not want to let you go, only to have you attack us again tonight. Our current plan is to let you go after our job is complete and we are paid. If you have a suggestion or way to prove your trust, we will listen. However, you are our prisoner and tried to kill us, so don't assume we will believe you or trust you.

ooc: Do we know what the guards response would be? Will they punish the criminals if we do the dirty work of catching them, or would we be taking our chances?

DM JIM -- You're new to the area, but most people shun the Guard cause they're like the police, no one wants them around until they're in trouble


Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=17 ; d20+1=19 ;
Thursday September 3rd, 2009 2:46:03 PM

As Katrin thinks about what he said and thr group waits for their own scouts to return, the minotaur looks around the camp for any enemy scouts that may be sneaking up on them.* He then takes the remainder of the groups rope, and any he finds on the wagon for tying down supplies, and attempts to fashion a rope trap that will alert the group to an approaching enemy while impeding their movement.

Spot 17
Rope Skill 19

Xeron AC AC15 HP 7/7  d20+7=15 ; d20+7=27 ; d20=13 ; d20+4=7 ;
Thursday September 3rd, 2009 2:56:32 PM

As they walk towards the Ironband, Xeron tells Valla and Sanji with a lot of anger in his voice "I am not sure how you feel about the two clerics but I think they are naive to the point of endangering us. They have a code of honor which would make sense at a reunion of the Knights of the Round Table but not in MudTown. May be I am too corrupted to see good but all I have seen is evil in different sahdes all my life, except one time but I doubt that being kind and offering your other cheek when someone slaps you will leads to a long and prosperous life. And I am seriously quite concerned about how quickly they accepted the dumb orc. His sense of honor is even more insane of the two religious nuts. Anyway, time to go to work "

Xeron approaches the tent slowly and as silently as possible while looking for anything out of the ordinary and trying to hear what he should not be hearing.

Skills rolls:

Hide: 1d20 +7 = 17
Walk Silently: 1d20 + 7 = 27 (natural 20)
Spot: 1d20 + 0 = 13 (bad)
Listen: 1d20 + 4 = 7 (awful)

==================================================================================
OOC:Maikill, good thing that Xeron did not hear you or you would have had a chance to easily chop his head off. IF you want to know why, read his background. :)

padre Sixtus Torquemada [drew] 
Thursday September 3rd, 2009 6:30:31 PM

Shaking his head with conviction, Sixtus silently scolds the captive. He begins to stride back and forth, watching her and wondering where the audacity has come from. Had something been said to reduce the scariness of the situation? Had something been done to undermine the realness of a potential loss of life for the woman?

Sixtus listens to Bosk's words with intent as the questions continue to swirl like a waterspout through the slosh of his head. So many things have happened in the past day that he is having entirely too many mixed emotions about entirely too many situations.

Squatting back down in from af Katrin, Sixtus grabs her chin and lifts her head high enough to be eye-to-eye. "Are you so sure that you are safe enough to make demands? Do not mistake our tolerance and willingness to talk first as weakness. Do I need to show you that we are indeed deadly serious? If so, say the word. I will show you blood and death and force you to hear the sound of a soul leaving the body."

Standing up, the cleric turns to face the half-orc stranger, his face as solid as a mountain.
"Maikill. You stay here. Your mother's killer will be here soon enough and you will be able to avenger her then. One wrong move before that and you will have to deal with me. Your mother's killer may in fact be coming here for a fight and you will give him that fight."

Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=11 ; d20+6=18 ; d20+4=23 ; d20+5=7 ;
Thursday September 3rd, 2009 7:10:28 PM

Following the trail was easy given the muddy ground. It will not remain so for long when mudtown begins to creep to life. Sanji is a little surprised that the person they were following left such a clear trail. They were either really scared, stupit, or just didn't care. The sceen seems rather inviting as the trio approach the Iron Band's camp. The welcoming sign on top of the tent is making boasts that seem almost too good to be true.

Listening to Xeron voice his opinion as they reach camp brings Sanji's thoughts back to the surface. The clerics might not seem the brightest, but they do seem to be good at heart. I do agree, though, that their goodness might well come back to bite them in the end. And I think Maikill is still a mystery. He seems to have some wierd sence of honor. Maybe I need to try learning a little more broken common.

I'm going to make a circle of the camp while you are going toward the tent. Keep your eyes and ears open. If something goes wrong, shout or something and I'll come running. If you're ambushed, high-tail it back to our camp. We'll be no match for all of them. I'll meet back up with you 50 feet up the trail from this encampment.

Sanji makes her way to the trees trying to circle the trying to do her best deer impression as she adopts a stealthy forward motion. She will make a complete circle of the depression trying to gain an accurate count of the iron band's members and try to see if she can notice how well supplied they are.*, **, ***,****

*Move Silently: 11
**Hide: 18
***Spot: 23
****Listen: 7

Maikill 
Thursday September 3rd, 2009 7:29:14 PM

Maikill nods in agreement to the Padre's words:

"I sit, wait. Wait years, wait hours easy."

Maikill then finds a sturdy crate and sits upon it. He digs through his filthy and torn pack and finds a dirty and moldy looking piece of jerky. Without even attempting to wipe off the mold, he tears off a large chunk with his yellow canine teeth. He hungrily devours the smelly dried meat.

Valla AC:16/16/12 HP:6/6  d20+4=15 ; d20+4=22 ; d20+4=7 ; d20+4=14 ;
Friday September 4th, 2009 10:09:50 AM

I think the cleris have a sense of 'leadership' about them. Padre means good for the group as a whole seems, although I agree. We should have killed all the captives, after questioning of course. I havn't been in Mudtown long, but with that stupid little gnome and his damn half-breed friends... As for the orc... As a race, I hate them, with much passion. BUT, as for Maikill, he is in the responseability of Padre and Bosk for all I care. I think his brute strength will help in the long run, but only after we see how his mind and personality fits... The code of honor of all three isn't going to mesh with the wretched place...

Valla nods as Xeron and Sanji spell out their plans. While Xeron approaches the tent, Valla will go with Sanji, although the opposite way around the depression. Peering into the trees and out further. Looking for their scouts, people in prayer, or anyone that may be alone or a few away from the main group.

I hope this doesn't turn sour...*,**,***,**** Valla moes as quite as possible, perking his ears something like a canine, peering into the trees while straining his elven eyes. His attempts to not be seen however may be useless.

*-Move silently: d20+4=15
**-Listen: d20+4=22
***-Hide: d20+4=7
****-Spot: d20+4=14

(OOC: I tried looking back posts, but couldn't find whether or not iv'e used my magic missile spell... Can you verify?)

Waiting - DM Jim  d20=14 ; d20=9 ;
Friday September 4th, 2009 11:02:48 AM

Katrin casts an evil eye at her captors--not the spell, but the look, as she awaits her and her companions fate.

At the Ironbands camp, Xeron approaches the tent to find that it is indeed a tent, and an empty one at that. Peeking inside he can see a table and a few chairs, but that is all.

Both Sanji and Valla make there way as quietly as they can into the copse of trees and spot a lone figure not 20' in that has his back to them muttering, "Where in the three hells are they?" The trail from their camp leads directly in this man's direction. With a sucking sound as Sanji pulls free a boot from the mud, the man turns and looks intently in the duo's direction. Sanji successfully hides, but Valla the quiet one freezes in place and locks eye's with the man. "Who are you and state your business!"

Xeron AC AC15 HP 7/7  d20=6 ; d20+7=21 ; d3=1 ; d20+7=14 ; d20+7=22 ; d20+7=20 ; d20=8 ;
Friday September 4th, 2009 12:07:49 PM

Xeron takes another look to see if anything is out of the ordinary in the tent but sees nothing (spot: 1d20 + 0 = 6).
He comes out of the tent and hear the man shouting. He looks for a trail to be able to go behind the man and silence him. IF THERE IS ONE he will try to silently walk pass the man while staying hidden and sneak behind him and put his hand on the man mouth and slices his throat.

Walk Silently 1d20 + 7 = 21
Hide 1d20 + 7 = 14
(ignore the d3)
(In case the distance is long, I am rolling again if needed)

Walk Silently 1d20 + 7 = 22
Hide 1d20 + 7 = 20

IF he cannot do that, he will observe from the tent looking to see if reinforcements are coming.

Spot: 1d20 +0 = 8


weekend turns - DM Jim 
Friday September 4th, 2009 7:03:11 PM

I will do weekend turns if everyone posts, just sayin' :)

Maikill 
Friday September 4th, 2009 9:32:26 PM

With a loud belch, Maikill finishes his moldy jerky and looks around for a drink. A puddle will do, he lowers himself and slurps up the muddy water.

Then, finding a stone he works to hone the edge of his axe.

"He come soon, kill Mother killer. No worry."

Valla AC:16/16/12 HP:6/6  d20+1=9 ;
Saturday September 5th, 2009 5:31:06 PM

Uh-oh.... Attacking this man now, might be a bad idea, maybe try getting alittle information first? Here goes...

Valla smiles, and nods to the man, politely Ahh, I've found you. I was looking for the Iron Band? Are you one of them? If not, Would you be able to point me in the right direction? I've just arrived in Mudtown, and am in need of their expert services, although I have a few questions. *

*Diplomacy/Gather Information (not sure which ethier way, mod is the same)
D20+1=9..... uh-oh....

Rurik - DM Jim  d20+3=18 (sense motive) ; d20+7=11 (listen);
Saturday September 5th, 2009 8:01:33 PM

The man's eyes squinted, it was obvious he didn't believe Valla, "Yeah, right. This here is Ironband property, clear out, or I'll have to gut ya, hear?" The human male, about 6ft' tall, rested his right hand on his longsword and awaited Valla's response.

In the distance (about 3rd's away; move silent is half speed) Xeron moved with the grace of a cat through the muck, underbrush and trees.

Xeron AC AC15 HP 7/7  d20+7=15 ; d20+7=18 ; d20+7=9 ; d20+7=9 ;
Saturday September 5th, 2009 10:33:28 PM

Xeron hears the man threatening to gut Valla which helps his decision to go behind him and then cut his throat silently.

Walk Silently 1d20 + 7 = 15
Hide 1d20 + 7 = 18

(In case the distance is long, I am rolling again if needed and I hope I do not need those lousy rolls)

Walk Silently 1d20 + 7 = 9
Hide 1d20 + 7 = 9

Valla AC:16/16/12 HP:6/6  d20+10=24 ;
Saturday September 5th, 2009 10:40:00 PM

Valla sneers at the man, losing his temper I tried to be like the clerics... No go huh. Fine, let him have it I have rather pressing matters, I must speak to your leader...

Valla raises his hands, moves them in percise gestures, elven incantations flowing from his lips. Golden sparks flash around the mans face, the elf smiles after his spell and draws his (ms) short sword.

Actions:
Daze spell: Save DC: 10+0+3=13
Draw MS short Sword

Not sure, since he doesn't have his sword drawn, if Valla will be victim to an AoO. IF he is, he will cast defensively.
DC:15
Concentration check: 1d20+10=24 (+6 for concentration and +4 for combat casting)

padre Sixtus Torquemada [drew]  d20+3=5 ;
Monday September 7th, 2009 10:56:43 AM

There is something awry in Sixtus' eyes as the female captive decides that she is in no position to make demands. Perhaps it is a taste of power? He stands tall in front of her, looks down upon the top of her head and nods slowly.

"Wise decision, Katrin. Your cooperation will yield you a better fate than any who chose not to. I am affraid, however, that the City Guard will not be part of the picture. It seems to me that any criminal who asks to be handed over to the authorities is probably most likely in bed with the authorities."

Then, wanting to be sure to error on the side of caution, the cleric strides around behind the captives to feel the ropes and the knots to ensure that they have not come loose by any means. After checking the ropes, Sixtus strides over to Bosk and talks quietly to the pillar of blondeness.

"Bosk, I have no idea what to do with these three. KIlling them, as some have pointed out, would be the safest bet but I believe Gargul would have qualms with that. The question that continues to nag at me is, had we just yelled at them initially, would they have run or would they have drawn steel on us first? that seems to be the key...for me anyways."

As he talks, Sixtus allows his pale green eyes to scan the camp and continue maintaining a vigilant outlook for danger*.
---------------
Spot - 5

Interim - DM Jim 
Monday September 7th, 2009 3:20:29 PM

ooc: waiting on Sanji to post cause her character is right there. If she doesn't post by later today, she gets skipped.

About prisoners: If this was the woods and no "law" was present to turn them over too, then what happens to them is fair game, because they did try to kill you after you defended the camp--they could have run away.

However, since the "law" is nearby and they are in no position to attack you, being your bound captives, killing them would be a bad thing. The "law" might not care, but your alignments do.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday September 7th, 2009 10:01:09 PM

A small smile creeps across the minotaur's face as he watches Maikill finish his drink. I think it is safe to assume he is not a disciplined warrior. Skilled, but not a stand at attention kind of mindless army grunt. No, he is not one of them...

His attention abruptly shifts as he listens to Sixtus speak. "Bosk, I have no idea what to do with these three. KIlling them, as some have pointed out, would be the safest bet but I believe Gargul would have qualms with that. The question that continues to nag at me is, had we just yelled at them initially, would they have run or would they have drawn steel on us first? that seems to be the key...for me anyways."

Raising his eyebrows slightly, the horned cleric responds, somewhat bemused at what different perceptions the two of them have of their lord.
[b]I don't believe that the God of Life and Death, a deity dedicated to balance, would think twice about the lives of these. They take life upon a whim and likewise shall lose it upon a whim. Their lives are forfeit for the crimes they have committed, and by fighting without honor and in disguise for a dishonorable purpose means that they are not entitled to any of the standards of chiveraly that most men feel bound to uphold. I realize that you are a messenger of the word, where as it is my destiny to be a restorer of the balance in Wold. As such, we are bound by parallel, but different codes. You are Gargul's Right Hand, and I am his Left. Where you inform others of Gargul's law, I restore the balance when it is broken. I may have challenged the orc for his audacity earlier, but I cannot bring myself to kill those who are unconscious and bound this long after a battle, particularly those who cooperated with us afterwards and whom we said we would spare.

When the others return, we will bring them to the authorities. If they say to kill them, then we are upholding a just law, and there is no dishonor in our actions. If the guards take them o

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday September 7th, 2009 10:05:11 PM

them or let them go, then we leave it at that and prepare incase they or their friends return. Would you two agree to that? Bosk looks over to Maikill, trying to include him. While he does not trust him fully yet, he recognize the benefits to having another sword on hand should the lumpies return.

ooc: my last post got cut off some how. If a dm could at last add the end bold symbol I would appriciate it.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=22 ; d20+6=18 ;
Tuesday September 8th, 2009 7:37:24 AM

Hearing her foot leave the ground with an audible sucking sound brings a grimace to Sanji's face. Her heart pounding, she quickly ducks behind a tree. The drums of her heart keep echoing as the unknown person challenges Valla. We need to give Valla some time to talk his way out of this. She continues to make her way around the back of the new adversary looking for an opportunity to strike silently. Hopefully, the conversation with Valla will draw his attention away and give Sanji her chance.

Freeing her sword from its leather prison, she prepares herself for a stealthy kill. Sanji begins to work her way behind the guard, keeping her breath steady and being extra careful to remain silent.*, ** We have to silence him quickly. Hopefully, no one else in the camp heard anything.

Move silent: 22
Hide: 18

ooc: Sorry for the late post. My hard drive decided to go out just before the weekend.

Rurik - DM Jim  d20+3=8 ;
Tuesday September 8th, 2009 12:07:23 PM

Valla shows the guard who's the boss and promptly dazes him, while both Xeron and Sanji try to sneak around him.

Sanji is in the position to strike from behind, while Xeron is still some 30ft away from the guard. Xeron does however note that someone deeper into the woods, towards the camp, is calling out towards them, "Rurik, what goes on out there?" Then a momentary pause and when no answer is immediately forthcoming:
DC15 Listen Highlight to display spoiler: {"Drusinthe, with me, Taklum, stay here to alert the others if we send an alarm."}

Xeron AC AC15 HP 7/7  d20+4=6 ; d20+7=21 ; d20+7=25 ; d20+7=9 ; d20+7=16 ;
Tuesday September 8th, 2009 2:43:25 PM

Xeron does not hear anything (Listen check: 1d20 +4 = 6) and keeps wlaking towards the group, his goal being the silencing of the man who threatened Valla.

Walk Silently 1d20 + 7 = 21
Hide 1d20 + 7 = 25

(I am rolling again if needed and I hope I do not need those lousy rolls)

Walk Silently 1d20 + 7 = 9
Hide 1d20 + 7 = 16



Katrin - DM Jim 
Tuesday September 8th, 2009 6:40:07 PM

"So how long are you going to keep us here? And what of my friends?" Katrin sat as staunchly as she could, she knew these men were not the typical sort about Mudtown, otherwise she would be dead, so she continued with her conversation with her abductors, "Do you mean to let them die in their current state, or will you at least heal them to ensure they don't die?"

Maikill 
Tuesday September 8th, 2009 6:55:04 PM

Maikill looks over at the girl prisoner from his perch on the crate. He spits a large yellow-green wad of mucous on the ground.

"Strong live, weak die."

He looks over at the other wounded prisoners.

"Maybe they die soon. I not stupid. Mother teach me stop blood, clean wound. Maybe I help."

Then he gets up and stands over the small prisoner.

"Tell me where orc is. Where mother killer is. Then I help."

He shrugs his shoulders and adds:

"Not my fight, I no need help. You tell me, I help anyway."

Katrin - DM Jim 
Tuesday September 8th, 2009 6:56:55 PM

"What? Mother killer, orc, what?" Katrin looks truly perplexed by Maikill's question.

Maikill 
Tuesday September 8th, 2009 7:06:49 PM

"I follow, long time. Orcs come here. Orcs kill mother. Orcs you boss. Tell me, I help. Find Orcs, I protect you. No tell, I no stop them. They do anything. No care."

Valla AC:16/16/12 HP:6/6  d20+4=24 ; d20+3=8 ; d20+4=6 ; d20=2 ; d20+3=5 ; d20+3=17 ;
Tuesday September 8th, 2009 10:26:01 PM

Valla strains his elven ears, and hears men talking in the distance*... Damn! We've already been spotted... Taking this one out shouldn't be a problem.. But two others are coming... and we have nearly no information for the rest of the group... Padre is going to kill me... The elfs heart beats rapidly, knowing a cleric is going to be pissed at you isn't a good feeling. With his mind racing, Kill this man, get to the camp and find out more... We'll be fighting them soon anyways... was padre right? Valla trys to mimic the mans voice (the one he just dazed) as he heard it when they first arrived**** E'ry things fine boys!

Valla swings his short sword**, but slipping in the mud, and his thoughts jumping about rapidly, causes the elf's aim to veer off terribly. Valla then keeps his momentum going, and dashes behind the closes tree*** availiable. Seeing not many thick trees, or none that he could see in his panic strikin state, Valla doesn't hide that well. I hope Sanji and Xeron are close...

Actions:
* Listen: d20+4=24 (nat' 20)
** Attack: d20+3=8
*** Hide: d20+4=6
**** d20=2 ok, here im not sure what kind of check. I'd say Diplomacy or Forgery, but Im honestly not sure... SO: I'll just roll a d20 and Jim can add the mod, if any, but let me know what skill its using, please..(not that it seems to matter, with a 2..)

[i] the last 2 d20 rolls were confirming my fears... Although they weren't confirmed, lol Wanted to see if i'd roll a nat' 5 or under five times in a row.

Katrin - DM Jim 
Wednesday September 9th, 2009 2:17:20 AM

"Orcs? There are no orcs back at my camp, the Ironband camp. Just a bnunch of humans, a couple of dwarves, an elf or two, but definitely no orcs, or even half-orcs." Katrin looked truly perplexed by why Maikill would think she would roam about with a bunch of orcs.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 9th, 2009 8:49:49 AM

ooc: the response we recieved to waking up our first captive was,

Groggily at first, then wincing in pain, the revived half-orc sits up and takes in his surroundings.

Is this a typo?

DM JIM -- no typo, he's not back at her camp :)


Rurik - DM Jim 
Wednesday September 9th, 2009 12:04:17 PM

Waiting on Sanji...

Maikill 
Wednesday September 9th, 2009 2:40:16 PM

With a perplexed look Maikill points at the bound half-orc nearby.

"He orc. You lie, I no help."

Maikill walks away from the prisoners and goes back to sitting on the crate.

Katrin - DM Jim 
Wednesday September 9th, 2009 5:04:19 PM

Katrin looks over at the prone form of Hillharg and cocks an eyebrow, "That is a half-orc, like you, well, not like you, he is much smarter."

padre Sixtus Torquemada [drew] 
Wednesday September 9th, 2009 5:07:19 PM

A look, the mixture of maniacal satisfaction and of confirmation to Katrin's question smears the well tanned face of the cleric. He nods a couple of times and waggles his pointer finger at her as well.

"Ahh HA! You see, perhaps I am just passively killing these criminals. You just happen to be smart enough to cooperate unlike this half-orc here. All tied up, completely defeated and outnumbered, and he still was issuing death sentences on our heads. Who knows, perhaps he will fall over, dead, right next to you."

Sixtus looks up at the horned one out of the corner of his eye, "I try to preach the word a bit but when push comes to shove, I definitely kill for the balance."

Then the avenging slow-talker speaks up and states something quite profound.

"That is an interesting observation, Maikill. Why is that Katrin? How is it that you claim no orcs or half-orcs are part of the IronBand yet you are sitting next to a half-orc who is part of the IronBand as we speak?"



Katrin - DM Jim 
Wednesday September 9th, 2009 7:25:43 PM

"Is the common language a second language to you dolts?" Katrin was starting to get upset, then again, perhaps it was a clever ruse that they were trying to act stupid, instead of actually being stupid, to catch her offguard. "I never said anything about not having half-orcs in the group, obviously we do have one. What I did say was that there were no Orcs in the Ironband company, understand?"

Sanji (Eric) AC: 18/15/13 HP: 6  d20+5=20 ; d20=15 ; d6=2 ;
Wednesday September 9th, 2009 7:47:42 PM

*Sanji's ears begin to burn when she notices the vioce coming from the camp. Best to get this one out of the way and get back to camp as soon as we can. It seems like the scouting trek will be rather fruitless. Perfectly positioned for a strike, Sanji lashes out at her Dazed opponent.** Sanji tries to gage how much time she before company arives.

Listen: 20
Attack: 15 Not sure if this is a hit or not
Just in case, Damage: 2

Rurik - DM Jim  d6=5 ;
Wednesday September 9th, 2009 8:01:19 PM

ooc: Sanji, you forgot your sneak attack damage, so I rolled it for you.

Rurik didn't know where he was, what he was doing, it was all in a daze, and so was he. Suddenly the point of Sanji's rapier poked out the front of his abdomen and the Wold fell into darkness.

Extricating her blade from the dying guard, Sanji figured the other guards she heard would be here soon (4 rds away, Xeron is 1rd away).

Fight or Flight?

Valla AC:16/16/12 HP:6/6  d20+4=9 ; d3=1 ;
Wednesday September 9th, 2009 8:45:31 PM

Valla watched the dying soldier fall to the ground as Sanji's pointy steel finds its way through his insides, the elf whipes the sweat from his brow. He starts to whisper to Sanji I think we should take care of these two, running will cause them to come after us, and possibly overrun us. With larger numbers. Besides, the more we kill now, the less that will invade our camp...

Without waiting for a reply, Valla looks at the two approaching soldiers, being only 12 feet away he rolls his hands over one another, and throws a greenish glob at them* Then backs up a few feet, putting Sanji and Xeron in between him and the soldiers.

Actions: Acid Splash.
Move 10' backwards.

*Acidsplash: Ranged touch attack: d20+4=9
Damage: 1 (doubt its needed)
Highlight to display spoiler: {
[s]Acid Splash[/s]
[s]Daze[/s]
Prestidigitation
[s]Magic Missile[/s]
[s]Shield[/s]
}

Distance - DM Jim 
Wednesday September 9th, 2009 9:42:24 PM

ooc: sorry, but I don't know how you think that they're 12' away. 4 rds of movement is anywhere from 120' - 240' depending if they're hustling or not. More than likely they are hustling, so they are about 240' away through the copse of trees and you would not be able to see them, nor did I state that you saw them. Just pointing thing out.

Also, Xeron was moving at half speed, sneaking about and such, so he was moving at 15' a round, hence, why I used rounds and not feet away.

Valla AC:16/16/12 HP:6/6 
Wednesday September 9th, 2009 11:32:10 PM

OOC: my bad... I thought the rds was yards... Well then, in that case, please delete my last post.

Valla watched the dying soldier fall to the ground as Sanji's pointy steel finds its way through his insides, the elf whipes the sweat from his brow. He starts to whisper to Sanji
I think we should get out of here before anyone else shows up. Our scouting mission has been useless, but thats one less we don't have to worry about I guess.

Valla starts to retreat back to camp.

Xeron AC AC15 HP 7/7 
Thursday September 10th, 2009 9:08:47 AM

Xeron nods at Sanji clean kill but says nothing. "She is good. Very good. She surely learned well in the sewers of Mudtown. I wonder if she is tainted inside like me."

He whispers to the group "You said there were two of them coming. There is 3 of us. May be we can take another one down before running away. This would be sending a strong message. The ironband would have lost half of its force or more to us. This might make them think twice. Or may be it might enrage them. "

Maikill 
Thursday September 10th, 2009 10:13:15 AM

The mouthy girl prisoner continues her insults, somehow thinking it will illicit a positive response from the half-orc. Insults though are heard far too often to be noticed anymore, might as well worry about a dog barking on the other side of the village.

Maikill leans back and closes his eyes.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 10th, 2009 11:57:18 AM

Returning his gaze back to Sixtus, the annoyance clear in his ice blue eyes, the minotaur thinks out loud, "It seems like this one has no more useful information and wishes to get back onto our bad side. I say we gag her, and if she continues to be a nuisance we knock her out again just like the rest of them. The guards probably prefer then unconscious anyway.

Unless on of their party objects, or Katrin volunteers some more information, Bosk will proceed to gag the prisoner.


padre Sixtus Torquemada [drew] 
Thursday September 10th, 2009 12:39:34 PM

Nodding his approval to the minotaur, Sixtus will stride over to Katrin, slide the dagger from his boot and cut off a length of cloth to gag her with. His eyes never lose contact with the objectionable magic user and his hands are less gentle than they would have been earlier in the conversation.

"Good idea big guy. I was kind of hoping that she would challenge my intentions earlier...it would have given me an excuse to end the half-orc's pitiful existence. Now he will just slowly bleed out as will the other unless you wish to question him as well. I feel like wasting our blessings on this lot is not necessary and if the group is marching upon us, we will need every ounce of Gargul's graces to see us through alive."

Raining, as usual - DM Jim 
Thursday September 10th, 2009 5:24:22 PM

As the rain comes down in small droplets, as usual, Valla quickly starts to head back to Penn's camp, so as not to be caught by the incoming guards. Sanji and Xeron may have other plans as they talk about what to do.

Back at Penn's pen, the group finally gags the uppity Katrin, and none too lightly either. Mumbling slurs under her gag, more than likely about Padre's manhood or lack their of, Katrin quiets down and waits like the rest for the other's return.

Valla AC:16/16/12 HP:6/6  d20+4=10 ; d20+4=9 ;
Thursday September 10th, 2009 7:21:26 PM

Valla motions to Xeron and Sanji, Those two may not be a problem, but a loud yell and the whole Iron band is in pusuit. A chase through Mudtown does not sound like a great idea. come on! Valla whispers harshly. He keeps on guard though, straining his eyes to see through the leaves and branches, perking his ears to listen to any sort of conversation the two soldiers are having.

Spot: 10
Listen: 9

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=17 ;
Thursday September 10th, 2009 11:56:38 PM

Sanji's rapier has tasted blood for a second time in a very short period. We could cause some havoc if we stayed behind and tried to ambush a couple more of the iron band lackeys. But, Valla is speaking the truth. All it would take is one yell and the entire band would be on us.

With reluctance, Sanji wipes the blood off of her blade and slides it home. Very well. Let's get back to rest of the group. But, I'll buy a round of ale if you can hit the first one that comes into view. Then we run. Sure, it's reckless, and not the brightest idea, but Sanji can't help but try and tease the elf just a little bit. It would be worth the price of a round just to see him hit one then run for his life. That crooked smile flashes across her face again and her eyes twinkle with a hint mischievous intent. She glances over her shoulder toward the sound of their pursuers.*,**

Whatever Valla chooses to do, Sanji will return to the camp with him.

*Spot: 14
**Listen: 17



Maikill 
Friday September 11th, 2009 10:11:05 AM

Rather than washing away the filth of the road from Maikill the light rain dampens his clothes and causes the odor of his orcish heritage to rise from him. Unaware or uncaring, Maikill stays upon the crate leaning back against the wall with his eyes closed.

Valla AC:16/16/12 HP:6/6  d20+4=6 ; d20+4=5 ; d20+4=6 ; d8=5 ; d20+4=19 ;
Friday September 11th, 2009 11:07:48 AM

Valla looks at Sanji when she makes her challange, with a knowing grin Valla sheaths his short sword. We will see miss Sanji. I'll take your challange. This should be a bit of fun I do believe. The grin never leaves his face as he draws out his bow. He finds a good cover spot, and knocks an arrow. Waiting for one of their pursuers to get within about sixty feet. A round of ale. Sounds like a plan!

Actions:
Hide: I'd like to take 20 on this, since they are so far away. But if I can't, I rolled: d20+4=6
Spot: To see them coming at 60' d20+4=5 (seriously!)
Listen: wow..... d20+4=6
Ready action:
Bow damage: d8=5
Bow attack: d20+4=19


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday September 11th, 2009 6:10:37 PM

Leaving Katrin in Sixtus charge, the minotaur strolls over to the wet half-orc. Speaking in a casual tone and softening his eyes slightly, the young cleric begins a conversation with their newest companion. "Tell me Maikill, where do you come from and how did you manage to track the orc to this location. I would also like to know about your fighting skills, there is a good chance we will see another battle before day's end and I would like to know that abillity of anyone I am fighting beside.[/b]

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday September 11th, 2009 6:11:34 PM

ooc: Valla...high rolls are good in this game. They do not count against you :P

Maikill 
Friday September 11th, 2009 9:05:10 PM

Maikill slowly opens his eyes and looks up at the minotaur. Motioning to the North, he says:

"Come that way, long way. Take many years. Track orc by listen. People tell, orc kill many in village. I get there too late. Go to next village. Always too late. They think I orc, run away. Now I come here. Find orcs, kill them. I fight with axe, very strong. Try to be good, make mother proud. Sometime I get mad, fight without think. After fight I sad, mother say use head. Forget when mad. No worry, only kill bad."

Looking again at the minotaur, he adds:

"Why, what you do? You boss?"

Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=22 ; d20+4=22 ; d20+5=9 ;
Friday September 11th, 2009 11:19:15 PM

Success! I actually talked him into it. Hopefully we will be able to have a little fun before we have to run for our lives. Sanji takes up a hiding position behind a nearby tree and peers around the trunk in an effort to gain a better vantage.*

She scans the trees looking for the Iron Band's members to show themselves. Sanji glances over both shoulders as well to make sure that no one is sneaking up unnoticed.** She strains against the pounding in hear ears to hear the sound of her quarry.***

*Hide: 22
**Spot: 22
***Listen: 9

Valla AC:16/16/12 HP:6/6 
Friday September 11th, 2009 11:59:39 PM

OOC to Bosk: Right? look: d20+4=24 ; d20+3=8 ; d20+4=6 ; d20=2 ; d20+3=5 ; d20+3=17 - this is from like 3 or 4 posts ago, 4 of 6 rolls are under a nat' 5!!! THen my acid splash (which was an error post anyways...) I rolled a 9 and a 1! Followed by a spot and listen check, and with a plus 4 I still couldn't get above a ten... Then, a nat' 2,-1-,2.... It seems the wold's random number generator really doesn't like me much at all... I think I could probably count the rolls, above 15, i've made since the begining on one hand...

Xeron AC AC15 HP 7/7 
Saturday September 12th, 2009 9:15:30 AM

Xeron is about to run back to the group when Sanji makes Valla change his mind. "Glad to see I am not the only one sometimes not thinking with his brain. Well at least, Valla TALKED To her. "

He positions himself ready to run after goingthrouhg his backback. Where is that tanglefoot bag? cannot believe I lost it. I want to keep the caddledrop for the camp. "

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday September 12th, 2009 1:33:36 PM

Bosk shakes his haed slightly in response to the half-ors's question. Picking his words carefully, as hi is unsure as to how much common Maikill understands, the minotaur replies, No, I am not the boss. We all met while trying to help someone in need and were hired by a merchant named Penn because he thought we acted honorably. He hired us to protect him and his merchandise until he gets into the city. These people who attacked us were his former employees, he says while using one horn to point towards the captives and the bodies of the slain attackers, they were fired for acting dishonorably. Since our group got together we have worked on and decided things together without a 'boss' in the group. I asked about your abillity because I like to know who I can trust to do what. Who I may need to protect in a fight and who can help me if I need help.

Jens & Drusinthe- DM Jim  d20-1=7 (jens spot) ; d20+5=23 (dru spot); d20+2=14 ; d20+1=21 ; d20+1=2 ; d6+1=5 ;
Saturday September 12th, 2009 3:29:59 PM

"Aagh!" Jens cries out as his breastplate is pierced by Valla's arrow--immediately Drusinthe, who was close on Jens' heels, raises the alarm and yells back to the camp they are being attacked. Jens takes cover as he draws out his own bow, and fires back at the poorly hidden Valla, barely missing him. Drusinthe also takes cover and invokes her nature powers to produce a flame in her hand, which she promptly throws at Valla and nearly hits him in the face (no crit), but bathes him in flames.

Valla takes 5hp damage, you are down to 1hp

I'll process a weekend turn if all three post (Sanji, Valla and Xeron)


Maikill 
Saturday September 12th, 2009 7:35:42 PM

Maikill shrugs his shoulders as Bosk speaks to him.

"No boss bad idea in fight. I no listen good in fight when mad, so no matter me. So, what you do. Fight with ball on chain? Why you have horns? Look like bull, you have bad father that hurt mother too?"

Maikill looks down a bit sheepishly

"No mean hurt with words. I try be human, like mother. Orcs bad. Not know about bulls. You want me help protect?"

Valla AC:16/16/12 HP:6/6  d20+4=8 ; d8=5 ;
Saturday September 12th, 2009 7:56:12 PM

Ha, damn raiders! Valla shouts as his arrow pierces through the mans breastplate. But when the other man shouts back to his camp, raising the alarm, Valla isn't so thrilled... Time to run! He thinks while watching the arrow whiz past his own head. Way too clo... But before the elf could even finish the thought his cloak and skin erupt into flames. Blisters and boils finish fulling his scarred face and uncovered arm.

Breathing heavily, too heavily for his own liking, and fighting his urge to scream in agony at the searing pain and intense heat of the flames that egulfed his body. How will we make it out of this one? He wonders.

Praying Sanji and Xeron are close, and able enough, to help him out, I better have that round of ale!! He screams just before firing another arrow at the wounded soldier, praying for a kill hit. The elf then turns and runs as fast he he possibly can back toward the camp.

Actions:
Bow attack: d20+4=8.....
Bow damage: d8=5

Run as many feet as possible. I know you can 'move' up to your base movement and attack, but I'm guessing I can't attack and then run and quad (or triple) that movement in the same round. So, Valla will run as far as he can after shooting one last time.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=5 ;
Saturday September 12th, 2009 8:24:10 PM

White fire instantly blazes through the minotaur's eyes* as the past accusations of his father's implication is his mother come rushing back to him. Then, just as suddenly, it passes as he realizes that the half-orc could have no knowledge of that event. No. he says firmly. My father was a good and honorable man who loved my mother. Changing subjects quickly, he continues We are all experienced in battle, and most of us keep aware of our surroundings. We all know how to work effectively in a group (I might be stretching the truth at the moment). Six of us were able to take on eight enemies during the last battle with no casualties. Even if you don't listen well in battle, we can plan for that. If you would like to help us in the hopes of finding your mother's killer, then we will accept your help. Just remember that the other members in our group will not fully trust you until you prove yourself in battle and they know whose side you are on.

As for the horns, I am a minotaur. We are a race that understands the importance of honor, and our horns make goes weapons in battle.
Bosk swings his head gently from side to side to emphasize the point.
---------------
*Intimidate 5

Sanji (Eric) AC: 18/15/13 HP: 6 
Sunday September 13th, 2009 10:33:44 AM

Nice shot. Now let's get out of here! The thrill of it all washes over Sanji as she speaks to Valla. Then the arrow whizzes by. Sanji glances back in time to see briefly engulf Valla. We have to move! Xeron, we have to help him. I'll guard our backs while I can. If we get separated, meet up at the caravan. We should try to stay together, though, if we can. With that, Sanji helps Valla turn and they begin to flee. She will move at her maximum speed that allows her to stay with Valla.

Don't worry, I'm a woman of my word. You'll get your ale. I'd have preferred to get it without the side of crispy elf, but I get you can't have everything. She gives a smile to her companions and continues to urge them on. This might just be worth the loss of sleep. I wonder whose turn it will be to do the "stupid" task next time...

Sanji feels a small pang of regret for talking the elf into staying just a little longer. But that feeling quickly drops away as she focuses on the task at hand. They have to run....

Xeron AC AC15 HP 7/7 
Sunday September 13th, 2009 1:26:25 PM

As soon as the magic user attacks Valla, Xeron blood rushes to his brain. He yells "Run!Everyone Run" not very stealthy but the odds were not in their favor.
When he sees Valla fire another arrow, he yells "Scarface, do you have death wish?"

He urges Sanji to run before going into a sprint. Xeron will run as fast as he can back to the camp.

We attacked imprepared and without a plan. This was too risky for my taste.

Jens & Drusinthe- DM Jim  d20+2=3 ;
Monday September 14th, 2009 12:23:56 PM

As Valla hightails it out of there, smoke trailing off of his body, another arrow whizzes way over head missing him by a mile. The trio continue their withdrawal from the Ironband territory and are glad to see that they are not being followed.

Arriving back at Penn's camp, everyone there notices Valla's new "burnt" look.

Xeron AC AC15 HP 7/7 
Monday September 14th, 2009 5:44:28 PM

Xeron's mood is quite dark. He looks at the group and with a somber tone says "We are about to be attacked by a powerful band and they have 3 of them in our camp. Blood will be shed. We need to start to prepare for it."

Maikill 
Monday September 14th, 2009 6:51:11 PM

Maikill leaps up from his crate, axe in hand as the three return to camp.

"Oh, it you. Why he smell smoke, no hair?"

Upon hearing that the enemy is coming, Maikill will hide inside the wall next to the gate.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=19 ; d20+5=6 ;
Monday September 14th, 2009 7:26:23 PM

Upon ariving at the camp, Sanji glances over her shoulder and pauses to scan back the way she came.*,** She will take a long pull from her waterskin and motion toward Padre and Bosk. He could use some healing if you are willing and able. She helps lower Valla into a sitting position and hands him her waterskin.

Well folks, as Xeron said, we may have made this iron band group a little upset. That is, if they don't enjoy finding their companions dead or having arrows shot at them. I managed to put one of them down, but there are others, at least three. We saw 2 and heard another one being referenced. So, there are probably a few more than that. Unfortunately, we couldn't get close enough to be sure of their numbers or how well they are equiped. Obviously they have magic users. Sanji gestures toward Valla indicating the sorce of her logic. But the good news is that because of Mr. Eagle Eye here, I owe you all a round of ale the next time we feel like drinking.

Not waiting for any questions, Sanji continues to ramble on. What do you guys think of posting some look outs just in case trouble arises? I'm not sure whether they got a good look at us or not, but it probably won't take them too long to realize where we ran off to. The one I took out muttered something about wondering "where the the 3 hells are they" or something like that. I assume he was wondering about them. Sanji lazily waves a hand in the direction of the bodies of their fallen enemies. I'm surprised you guys didn't take care of those while we were away. We might want to do that before Mr. Penn wakes up.

*Spot: 19
**Listen: 6

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday September 15th, 2009 9:35:50 AM

The minotaur looks at their crispy companion, and begins to respond to Sanji's questions as they come up. "Ariman can you take care of Valla and bless the rest of us as soon as you see someone coming? You still have all of your spells for the day and can pray for more when needed. I used up most of my spells questioning the captives."

"I do agree that we need to set up some gaurds, and prepare for battle. There is a good chance that they will wait for nightfall in order to prepare and to maintain the element of surprise."
He then turns and yells to the half orc, "MaiKill, you may wany to move more to the north, as that is the direction of thier camp. Last time they chose to climb the fense rather than using the gate. Besides, if they come from that direction we will see them coming. If they come from the north, then they can hide behind the tent and wagons."

Returning his attention to Sanji, he responds "We left he bodies because we didn't want to have any fewer people at camp than we already had. We already were short three, another two could have been devistating if we were attacked again. If you think we have time, I can take the bodies now. We also need to decide what to do with the captives, are thought at the moment is to turn them over to the gaurds. As far as preparing for battle, I suggest we get those who primarily use magic to hind in the wagons and fortify themselves, maby place some calotropes around the area."


Waiting - DM Jim 
Tuesday September 15th, 2009 1:05:59 PM

Time slowly crawls by as the group waits for a counterattack that never comes. An hour passes and early morning arrives (about 8am) without sign of any Ironband members or their scouts--at least any that have been spotted.

Maikill 
Tuesday September 15th, 2009 1:18:47 PM

Maikill nods to Bosk and moves to the North. He climbs into one of the wagons and decides to get a little sleep while he can.

padre Sixtus Torquemada [drew]  d8+1=7 ;
Tuesday September 15th, 2009 1:29:46 PM

Sixtus begins to pace for the rest of the night, on edge and frustrated beyond belief. Just before going to bed he uses one of his spells to heal Valla as Bosk calls for Ariman to do something.

"Bah! Don't give him an excuse to try and help now, he may end up thinking that he is part of this group, Bosk." Agitation liberally coats the cleric's words.

Just before laying down, Sixtus gruffly states, "Tomorrow we need a definitive plan."
--------------------------------------------
As Sixtus is woke for his watch and his prayers are said, he begins pacing the camp, apparently picking up from where he left off the day before. He makes sure to give everyone enough time to fully rest but does little to increase the comfort of the captives. As the group rises, complete their morning routines, and assembles for the morning, Sixtus clears his throat.

"So today we need to figure out what is happening. Perhaps we hire some children to go and listen and scout for us, that way we are not hurt for numbers. Everyone in Mudtown is for hire. The captives stay here, perhaps for leverage if negotiations are to ensue. Does that sound like an acceptable place to start?"

Valla AC:16/16/12 HP:1/6 
Tuesday September 15th, 2009 2:21:44 PM

((OOC: I didn't think we were in the position to sleep. Thought we woke up, had the battle and now its just 'alittle later in the morning'.. ))

Valla takes Sanji's offered help, and drinks graciously from her water flask. Thank you... Don't get no cheap-barnfloor-ale nethier.. My skin and robes are still smoking here.. Valla musters a smile. Glad he took the two shots, even though It probably wasn't the smartest idea.

The elf then asks, pleadingly, Bosk, Ahirman, Padre? Could one of you patch me up a bit? He lifts his arms and shows his tattered robes and blistering skin. I seem to be a bit burnt..

After its decided to get guards for the gate and what not. Valla nods, Sorry guys, I've nearly depleted all the spells I've prepared for the day. I couldn't possibly remember any more of the completcated arcane writing for a long while. A simple spell of trickery is all I have left for the day. Valla says this in a grim voice. Knowing both priests are hardpressed as well. Naru favoring face painting and humors pranks over the well being of her companions.

Valla then finds a nice place to sit in a crossed legged position, inside the sleeping tent. IF anything is to happen, come get me. I'll do all I can. But, please, until that point... Let me rest.

OOC: It would take ten hours for Valla to prepare more spells... Two hours of waiting then, eight hours of rest. Even then he could only prepare like two..

Xeron AC AC15 HP 7/7 
Tuesday September 15th, 2009 4:51:35 PM

Xeron confused if it is early, late morning and afternoon waits until a plan is formulated.

Backposting - DM Jim 
Tuesday September 15th, 2009 5:18:30 PM

ooc: no backposting as if you were posting in the past... does that make sense?

It's alright to say, "Jango wished he had remembered to pack his multi-laser this morning, but his sleep had been interrrupted by the constant sound of little Boba using the restroom over and over again--dang Rigelian tapeworms!"

Not, "This morning was really crappy, I've...etc..." Then "Oh, dang, I forgot my multi-laser this morning..."

It confuses people. Write about the past in the past tense, not in the present tense.

It is 8am: the battle happened at about 6am and scouting took over an hour to go there, get burnt, and come back.

Maikill 
Tuesday September 15th, 2009 10:20:26 PM

Morning light filters into the wagon but it does not disturb Maikill. He snores loudly as spittle flies from his mouth.

padre Sixtus Torquemada [drew] 
Tuesday September 15th, 2009 11:26:34 PM

Sorry! My bad! I misread the quick snippet of DMJim's and I thought he forwarded things to the next morning.
So let's just take what wasn't fluff...

Sixtus clears his throat.

"So today we need to figure out what is happening. Perhaps we hire some children to go and listen and scout for us, that way we are not hurt for numbers. Everyone in Mudtown is for hire. The captives stay here, perhaps for leverage if negotiations are to ensue. Does that sound like an acceptable place to start?"

As Valla asks for some help with the gooey, flaky scabs that are forming from the blast of arcane fire, the cleric waves him over. Several moments pass and several times Sixtus' hands glow that same white-blue color as he pulses the minor blessings of Gargul over the major area of burns*.

"There you go, Valla. Let us now conserve the rest of our magics until necessity for life demands that we use them for the day."
----------------------------------------
* - Spontaneously use all three Cantrips for CMinorW = 3 HP healed for Valla

Xeron AC AC15 HP 7/7 
Wednesday September 16th, 2009 8:52:27 AM

Xeron shakes his head. "I would hire runt to spy for us. They are likely to be caught by the Ironband and will feed us lie. We are unknown. These guys are. We can only trust ourselves, assuming we can even trust each other."

He sits down looking discouraged "This "good" thing is so hard. Stealing was easier, much eaiser."

He grabs the ring around his neck and hold it tight.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 16th, 2009 10:52:03 AM

Bosk examines Valla's arm, and notes that it is still injured. Once again he asks Ariman to heal Valla, but if he will not then the minotaur will use two cantrips to restore Valla's health.

"Most of my cantrips are of limited use durring battle, and I would perfer it if you could hold your own in battle long enough to take one ofm them out before you go.[b/] He gives valla a faint smile to let him know that his is only kidding.

The horned cleric points his horn towards Katrin, [b]If we are going to make pans, then we should do so in hushed whispers so that our captives do not over hear them.
Lowering his voice, the cleric continues Xeron, do really think any questioning we do will get back to the Iron Band? If so, then perhaps we can trick them. Let them think our carrivan will be underprotected at a certain time of night...after everyone has prepared thier spells and is well hidden. Maybe we can ask around town for the location of a certain building, and casually mention that we need to meet someone there just before sunrise? Or perhaps we could ask to hire some additional men for that time of day, but refuse them all for costing too much?

----------------------------------------
* - Spontaneously use two Cantrips for CMinorW = 2 HP healed for Valla (If Ariman will not help)

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday September 16th, 2009 7:44:59 PM

No worries friend. I won't waste my money on anything but the... affordable.... Sanji gives Valla a crooked smile and feels a sense of warmth fill her gut. So this is what comraderie feels like. I could get used to this. Provided that the Iron Band doesn't kill us.

Sanji enjoys the moment before returning to the task at hand. I agree that hiring children would be too risky. I know that if I were hired in that situation, I'd probably just take the money and run. But setting those brigands up for an ambush is a great idea. I like the idea of spreading rumors to lure them to a place of our choosing. Then they will have to fight on our terms.

She arches her back to work out some of the kinks and glances at the bodies again. We should take care of these soon. I'll help take care of it. Will any of you strapping gentleman be willing to acompany me? Or would it be a poor mark to your honor to be performing such tasks? Sanji flutters her eyebrows in a teasing gesture, trying to make light of the situation.

Valla AC:16/16/12 HP:1/6 
Wednesday September 16th, 2009 9:08:20 PM

Valla nods and gratefully accepts Padre's and Bosks healings (assuming Ahriman didn't heal him). Thanks friends. He nods to Bosk Not sure about how much help I'd be in a battle right now. I'd think of myself a liability before anything. At least Im a decent bowman, I believe I see myself hanging back if we meet any threats today. Valla forces a smile, then goes back to resting up a bit.

The ambush is the way to go fellas. The elf offers his thoughts, not wanting to risk his, very few, gold on some random child. Who have grown up in mudtown as well... No offense Xeron, but I wouldn't trust my money with hardly anyone who grew up in this town. The young one there Valla points to Xeron, Showed me that merely a few minutes after I met him. A child would be less honorable in giving my money bag back.

Valla AC:16/16/12 HP:6/6 
Wednesday September 16th, 2009 9:08:52 PM

((OOC: Fixing my header..))

Xeron AC AC15 HP 7/7 
Thursday September 17th, 2009 9:15:08 AM

Xeron does not react to Valla' statement. He knows that he is rotten inside and it will take time to cleansed that. This "good" business is surely not easy at all.

He barely looks at Sanji and say "I'll help you with the body. Let's put them on the cart and drive them to that dump site."

While doing that, he will feel akward, trying to engage Sanji into a conversation but failing to say anything, witty, interesting or even amusing.

Working alone ws so much easier ....

Maikill 
Thursday September 17th, 2009 10:35:47 AM

After only a few minutes of sleep, Maikill climbs out of the wagon and stretches.

"No sleep, much talk. What we do now?" he says looking at Bosk.

Early Morning - DM Jim 
Thursday September 17th, 2009 10:59:27 AM

With no resolute plan set down in stone, Sanji and Xeron unload one of the wagons of it's chests, then puts a load of dead bodies into it. Katrin sits quietly and does not show any emotion as her dead comrades are loaded into the wagon.

Unexpectedly, Ariman and Naru exit the tent, the former still sporting his "clown face". "I am leaving, the position we have been placed in and the accusations levied against me are well, not to my liking. I take my leave of you." With that said, Ariman leaves the compound, with Naru quickly on his heels. "I'm not much for fighting guys and would just get in the way. If I see anyone suitable to join the group, I'll send them your way. Tata!"

Xeron AC AC15 HP 7/7 
Thursday September 17th, 2009 4:33:22 PM

As he continues loading the corpses, Xeron whispers under his breath as Ariman and Naru leaves "Good riddance! These wizards were cowards or worse, especially the spoiled brat "

Maikill 
Thursday September 17th, 2009 4:49:52 PM

Maikill will walk over and help toss the corpses onto the wagon. Looking at the small rogue, he says to Xeron:

"Maybe boss like me help. he motions over towards Bosk I strong, no care smell."

Looking at Xeron intently, he adds:

"You go look orcs? Where orcs?"

Valla AC:16/16/12 HP:6/6 
Thursday September 17th, 2009 6:08:24 PM

Valla watches the group dispose of the bodies, thinking and meditating. Will the band come after us? In my gut I know that gnome had something to do with this. Not the same band though... I wonder what will happen today, no matter really... I'll be near useless without my spells. He pulls his bow, gets an arrow out of the quiver and lays both across his lap, pats them and sighs Looks like this is all I have for today, hang back and litter them with arrows. Hmm.. He watches the other two wizards walk out of the tent, and leave the group for their own way in Hook City. Fine by me, You know, being the only wizard of a group has its advantages! The elf smiles, knowing its more a liability than an advantage.

He shurgs then goes to find Padre and Bosk, Well, what for today? Dig trenches? Build a wall or two? What are you two thinking?

Xeron AC AC15 HP 7/7 
Thursday September 17th, 2009 7:29:09 PM

Xeron cracks a forced smile to Maikill "He is no boss. He is just a walking and talking cow!But he a Good man! I think. Or something like that. And I honestly do nt mind the smell. I have been to places where it smells much worse."

He continues putting the corpses up with Maikill help and gets ready to ride the wagon but hope that Sanji drives it.

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday September 17th, 2009 9:23:27 PM

Well at least they don't smell yet. Sanji doesn't mind a little manual labor in her life. It helps work out the stress she might be feeling.

Hearing Xeron and Maikill, she smiles at the rogues coments. Tis true, he does seem to be a good man. But, our boss is Mr. Penn. I wonder if he's been out of his tent yet this morning? He's a very interesting man.

As the work finishes us, Sanji climbs into the driver's seet and takes the reigns. With her 2 compatriots, she begins to drive the team toward the alley Mr. Penn spoke of.

Maikill 
Thursday September 17th, 2009 9:52:43 PM

As the wagon starts to roll, Maikill jumps up onto the back. The dead bodies provide some cushion against the jarring ride of the wagon.

Xeron AC AC15 HP 7/7 
Friday September 18th, 2009 10:21:37 AM

As Sanji drives the cart, Xeron keeps an eye on Maikill. He still does not trust the newcomer. He arrives at a time too convenient to be a coincidence. He expects the half-orc to jump them at anytime.

However, deep inside his heart, he feels a connection with Maikill. After all, his endless reference to his mother rings true to the rogue.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=10 ;
Friday September 18th, 2009 10:50:44 AM

The horned cleric decides to ignore Maikill's seeming instance that he is the boss, deciding that id he hasn't learned it already then it is not worth the debate. Perhaps in his culture they look towards the largest of the group to be the natural leader. He pushes the thought aside when he suddenly hears Xeron's comment "He is just a walking and talking cow!" Bosk gives him a stern and slightly threatening look upon hearing the comment and begins to head over to him, having previously made it clear that he does not take kindly to cow jokes when he hears Xeron add But he a Good man! Bosk then decides to let the comment go as most likely being part of Xeron's unique sense of humor and hopefully good or at least neutrally intentioned .

Bosk sees the companions off and then speaks to Valla on and Padre on the issue of camp security. "Valla's right. We need to fortify the camp in what ever way we can. Making the fence harder to climb over, setting up traps to delay them, and maybe something to make noise to alert us of their coming. Any ideas?[/b]

Pig Alley - DM Jim  d20+1=7 ;
Friday September 18th, 2009 12:33:18 PM

Not knowing where to go, just driving the cart to gods know where, and not doing that so well (Sanji handle animal:7), eventually they come across a passerby and ask him where Pig alley it. The man points to the north to a far off hill, "Just to the right of the cemetary," nods and then continues along his way, as does the trio of undertakers.

Arriving at the base of the hill, the trio see the large sign noting that there is a cemetary on the hill, but off to the right as they were told, was a large trench almost the size of a small chasm. A foul reeking odor came from the rift in the earth and here is where the unknown and forgotten were dumped, left to rot under the sun's gaze.

Two curious fellows were standing near the rift, gazing into it. Perhaps they had just dropped off a body, but it was unlikely--it seemed as if they had just met each other and were just saying hi. One was a half-orc, and by the smell, which Maikill could easily discern even through all the other odors, she was a female, and a pretty one at that--for a half-orc. The other was a gnome, quite barbaric in appearance, and seemed to be constantly on the lookout for any signs of trouble.

ooc: please welcome Dominic and Jason to the game!

Grendel (Jay) AC:10/10/10 HP 9/9 
Friday September 18th, 2009 1:10:49 PM

Seeing the cart approaching, Grendel points it out to the gnome. "See, Naru's description was perfect...", she said and waves the wagon over in their direction.

Grendel is a half orc of middling height, her strength evident in her broad arms and wide hips. She wears simple clothes of a traveler, with tough brown leather boots, black working pants and a large brown tunic which is a size too large for her. Her reddish brown hair is pulled into a ponytail that reaches past the mid of her back. A silver chain hangs around her neck and beneath her tunic and an overstuffed pack lies at her feet.

As the wagon approaches nervously steps forward with a note clenched tightly in her hands. Clumsily attempting a courtsey while wearing pants makes for an interesting display as she presents the note.

It's scrawled, by the look of it, rather quickly with Naru's handwriting.
"This girl's probably the most helpful person in Mud City. I found her giving food to some orphan children who know her by name. That counts for a pretty decent 'reference' in my book. She agreed to sign on to fulfill my responsibilities, I know she'll be of use. Don't let Penn take advantage of her kindness. ~N."


The girl smiles nervously, shiny white tusks more visible than otherwise. "Me name's..." She clears her throat and attempts to stand a bit straighter before correcting, "My name is... Grendel."

Xeron AC AC15 HP 7/7 
Friday September 18th, 2009 1:13:30 PM

OOC: I thought that the direction to Pig Alley were obtained before the scouting mission left. NExt time I will roll a local knowledge give nthe fact that both Xeron and Sanji are natives of Mudtown.
===================================================================================
The rogue search a body one last time before dumping them into the pile of roting carcasses.

Xeron AC AC15 HP 7/7  d20+7=15 ;
Friday September 18th, 2009 1:17:03 PM

OOC: Sorry about the double post. I clicked submit by accident.
Search roll (1d20 +7 = 15).
===================================================================================
He looks at the two strangers, his senses in alert and his distrust in full swings. "What are these two doing here in pig alley? A half orc and a gnome? Are there in bed with the new guy? Are they about to jump us? "

Xeron looks at Maikill and asks "Are these two in your group?"

He whispers to Sanji "Be on the alert. I do not like this situation."


Xeron AC AC15 HP 7/7 
Friday September 18th, 2009 1:23:41 PM

OOC: Sorry Grendel, I posted right before you did
===================================================================================
Seeing that the half-orc is trying to emgage them, Xeron takes a quick look at Sanji "Watch my back and be ready to run "

He slowly approches Grendel, keeping an eye on her, the gnome and Maikill, really not trusting anyone at this point. He takes the note from her hand, steps back and reads it.

He does not reply when she introduce herself and walks backward toward Sanji.

"The girl vouched for this half-orc. I never trusted the spoiled brat. I am not willing to risk my chance with her. One the other hand, she was doing Good. What do you think? "

It is obvious that the rogue does not like the situation and does not seem to trust the situation. "too many coincidences. I do not like that "

Grendel (Jay) AC:10/10/10 HP 9/9 
Friday September 18th, 2009 1:36:51 PM

Grendel laughs, showing those ivory tusks as she hears the warning to Sanji, "Watch my back and be ready to run" to which she looks down at her simple cloths. "Maybe my boot daggers are scary", she thinks to herself.

As Xeron says, "The girl vouched for this half-orc. I never trusted the spoiled brat. I am not willing to risk my chance with her. One the other hand, she was doing Good. What do you think?", Grendel pouts as she learns that the one whom she agreed to help is considered untrustworthy by this group.

"Guess I'll have to work twice as hard now... bet he'd be more at ease with one of his own kind in a similar situation...", she observes to herself.

Maikill 
Friday September 18th, 2009 2:06:17 PM

Maikill sits upon the bodies in the cart and stares at the unlikely pair they have just come across. In response to Xeron's question, he says:

"No group, only me. She part orc. Maybe father bad orc too, no her fault."

Xeron seems to trust them enough to get within striking distance, which seems poor judgement for a small human to make.

Maikill for his part stands next to the cart and holds his axe at the ready.

"She read, smart. Careful, word trick people. Who little one, he you pet?"

Grendel (Jay) AC:10/10/10 HP 9/9 
Friday September 18th, 2009 2:53:34 PM

Grendel takes a moment to understand her situation as this is *not* what she anticipated. Two of the group are on edge around an unarmed woman and her morningstar is a good 10 yards behind her in her pack at the edge of the chasm.

Just breath. She looks to the half-orc as he speaks as much can be understood from his few broken phrases. When he asks, "She read, smart. Careful, word trick people. Who little one, he you pet?", she replies to unbalance him and hopefully reduce the tension, "My words are true, nae tricky as you would assume. As for your words on the other hand, I imagine they sound alot like your father's, no?"

With that she looks to the gnome in hopes he speaks up and helps to resolve the unstable situation some. Considering the gnome's appearance she ponders whether a firestorm of bravado is a more likely outcome.


Valla AC:16/16/12 HP:6/6 
Friday September 18th, 2009 6:11:27 PM

Looking at Bosk, and somewhat smirking at the minotaurs resentment to Xeron's remarks, I don't know any cows that would save my scarred ass, thats for sure!

When Bosk asks for ideas to secure the camp a bit better, Valla gets his pack from the tent, and begins to rummage through the untidy thing. Like most wizards, Valla is extremly unorganized and it takes him many minutes to find his small pouch. I have some caltrops, we could sprinkle these on this side of the fence. That would make it very hard to get over it and still be quiet. The elf thinks a bit then adds, Although Im not sure if they would be to useful if they were to be buried under the mud... Well?

Motley AC:16/13/11 HP:16/16 
Saturday September 19th, 2009 1:12:16 AM

"Her pet?! Hah! No, she is my betrothed." With this, he steps forward and takes Grendel's arm. His wide grin drops for a second and he takes on a serious tone. Pulling himself up to his full height, somewhere around the half-orc's navel, he begins: "Ours is a tragic tale of misplaced love that would make you weep were I to tell it."

After a brief pause, his face breaks once more into a wide grin and a laugh comes easily to his lips. "I kid, of course! You may call me Motley, of the Anklebiters."

With this, he bows low and extends a hand.

He is clad in leather, patterned in diamonds of black and studded all over. The large axe at his back suggests he may be useful to have around, and unwise to cross.

Grendel (Jay) AC:10/10/10 HP 9/9 
Saturday September 19th, 2009 2:26:25 AM

With Motley's response Grendel breaks out into boisterous laughter. Hers is a lively child-like laughter full of spirit that has a habit of catching on quickly, it's as if she forgets who she is during these precious moments.

With a pat on the head of her little anklebiter, Grendel moves to the back of the coach and pulls one of the bodies off, shoulders it without much more than a grunt and walks to the chasm to make a deposit. Once the wagon is unloaded, she hefts her backpack into the wagon bed before hopping up on the tailgate.

"Shall we go? I'm eager to meet this Penn fellow and fulfill my commitments...", she says.

Xeron AC AC15 HP 7/7 
Saturday September 19th, 2009 8:19:03 AM

Xeron looks at the gnome in disbelief. He tries to open his mouth as Grendel approaches the wagon but does not have the time to say anything as she unload the wagon.

"A crazy gnome? Two half-orcs? A minotaur? I guess this being "Good" business is a real punishment. I gues that is the price to pay for the things I have done. I do not know how much longer I can be with that group. I long working alone."

He grabs the ring hanging around his neck and hold it tight, very tight.

As Grendel jumps on the wagon, he makes one sound of protest but realizes that Sanji does not seem to care and who knows with Maikill. It would be at least 2 v 1 and he knows it is losing proposition. He stays on the wagon and spends the rest of the trip checking the two newcomers and Maikill.

He does not like the situation nor trust all these newcomers.

Maikill 
Saturday September 19th, 2009 12:08:48 PM

Maikill bristles and his yellowish fangs flash in the morning light as the female half-orc suggests he is like his father.

"NO LIKE FATHER, LIKE MOTHER. You lucky you girl, no fight girl."

He seems to cool down slightly and adds:

"You smart, read words. But no nothing of Maikill. I no stay mad, but no say like father. You no married to small one? Hi small Motley, you have axe like me. Maybe we fight bad man. I hit high, you hit low. No escape from axes."

Maikill then begins to snort, it what must be a laugh or perhaps he has a breathing problem.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=9 ;
Saturday September 19th, 2009 3:01:07 PM

Pondering Valla's suggestion, Bosk examines the ground to determine how soft it is and if the calotrops will be effective.* Unsure of the results, Bosk says "I have an idea, can see one of those calotrops for as second? If these caltrops work, we should be able to cover a decent area. Since they will have to climb the fence, it should be safe to assume we can spread a thinner than normal line across the fence line. Assuming Valla agrees, the horned cleric borrows a calotrop from Valla and places it in the mud. He then walks over to the half-orc prisoner, and the smallest unconscious prisoner (not Katrin) picks him up and carries them over to the calotrop and one by one tests their weight on the device to see what the effects will be. He is extremely careful to make sure that the calotrop does not further injure or kill the captives.

Bosk then makes a suggestion of his own "Perhaps we can trap the fence. We know they will have to climb over it or crash through it. Normally they could climb the fence in a few seconds, but what if it was rigged to injure them? Either to cut them, or collapse on them, or start on fire and burn them? I don't have much that could aid us in this area, perhaps someone else does. Any ideas?[b/] After waiting for a response, Bosk makes another suggestion. [b] Perhaps we should rearrange the camp. Since they are already familiar with the lay out, maybe we should change things up a bit. Make it more defendable. I suggest we surround Penn's tent with the carts, tents and merchandise. Create an area in the corner that forces them to from the direction they did last time, or force them to run across the open ground of the camp while we attack them at range from hiding behind our makeshift barricades.

As Bosk speaks, his mind is almost overwhelmed with ideas. Quickly he picks up a helmet, places it on his head and thinks about changing into a pile of wooden crates and says the word Shizzlebop to see what happens. If nothing negative happens, he will try the same thing to turn into a tree.

*Spot = 9

DM JIM -- Nothing seems to happen when you utter the activation word other than getting a little light headed.


Pig Alley the return - DM Jim 
Saturday September 19th, 2009 3:27:00 PM

After a few hours, Sanji, Xeron and Maikill return with no corpses, but two newcomers--a female Half-orc and a male gnome.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=13 ;
Saturday September 19th, 2009 3:56:00 PM

Feeling a little light headed, Bosk says to the others "I don't think it worked. I feel a little light headed, do I look alright?

Just them then, Sanji Maikill and Xeron return with a few newcomers. For a moment Bosk is surprised to see the half-orc and gnome, but then he approachs them. Judging by the lack of blood, I am assuming you are all friends. My name is Bosk, The Horned Cleric...and you all are?

I rolled to see if I can determine anthing about my condition, howeverI did not know what to roll.
Spot check would be 17
Heal check would be 16

DM JIM -- You note nothing out of the ordinary and the light-headedness passes quicky


Valla AC:16/16/12 HP:6/6  d20=2 ;
Saturday September 19th, 2009 5:52:51 PM

Valla quickly agrees to let Bosk try out his caltrops on the prisoners. Making the fence catch fire is beyond my arcane abilities. Although rigging it to collapse, that I might can pull off.

Watching Bosk put on the helmet, Valla figures, why not. He puts it on his head, reciting the comman word shizzlebop!

When the elf sees the newcomers along with Maikill, Sanji and Xeron, Valla peers in their direction.

Great, another orc blood, and a gnome!

Valla rushes to the gnome. A determined look on his face, he looks the gnome over for any insignia that might tie him to Zamnoodle. Short one, where did you come from? Been in mudtown long? Ever heard of Zamnoodle?

Clearly Valla believes this gnome, and probably ever other one he meets, is friends or family to Zamnoodle. His face shows his dislike for the short creature, and his sneering could be takin offensivly.

Hardly paying the other half-orc any attention, Valla keeps his gaze on the gnome. Sending spies now huh? You tricky, ale-slinging, ugly half-a-dwarf!


DM JIM -- Nothing happens, but you do feel a little lightheaded, but that passes quickly.


Motley AC:16/13/11 HP:16/16 
Saturday September 19th, 2009 6:08:33 PM

Motley of the Anklebiters at your most humble service. Allow me to introduce my sister, Grendel. Our family may be unconventional but we're close. With this, Motley gives the half-orc's leg an affectionate squeeze.

Motley AC:16/13/11 HP:16/16 
Saturday September 19th, 2009 6:14:40 PM

Beaming widely at the elf, Motley states: Zamnoodle? Never heard of him. Great name though! Friend of yours?


Grendel (Jay) AC:10/10/10 HP 9/9 
Saturday September 19th, 2009 6:30:06 PM

Grendel pops off the back of the wagon as it rolls into camp, tugging her heavy pack with her. She looks around for a patch that is more solid than muddy and drops her pack on that location to claim the spot for her tent this evening.

Passing by the firepit and inadequate cooking set-up Grendel just shakes her head and comments quietly and mostly to herself, "No no no, this will not do..."

As Valla makes a comment that was intentioned as a derogatory shot at her, Grendel chooses to ignore the comment and the man. Though, she can't help but notice his style of dress, which marks him an arcane caster. If he turns out to be of the wizard pursuation she'll have to make a connection to him, what better way to learn than to travel and work side by side with one?

To the Horned Cleric she offers her hand as a man would. "Name be...", she clears her throat before continuing, "My name is Grendel. What kind of cleric might the 'Horned Cleric' be?" she inquires with sincere interest. With a smile that shows her ivory tusks she points to the item in his hands, "And what might you be doing with such a tiny hat" she laughs softly.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday September 19th, 2009 8:20:25 PM

Bosk pictures in his mind how he must look, wearing the small helm, but pushing aside any feeling of embarrassment he removes the helmet. Responding to the half-orc in a stern, but not unkind voice, he says, Perhaps Grendel, you could tell us more about yourself and why you are in our camp before asking us about our bussiness.

Grendel (Jay) AC:10/10/10 HP 9/9 
Saturday September 19th, 2009 11:13:48 PM

Grendel laughs at Motley's antics, the gnome had an engratiating manner that put her at ease, then hands Bosk the note she previously showed to Xeron.

It's scrawled, by the look of it, rather quickly with Naru's handwriting.
"This girl's probably the most helpful person in Mud City. I found her giving food to some orphan children who know her by name. That counts for a pretty decent 'reference' in my book. She agreed to sign on to fulfill my responsibilities, I know she'll be of use. Don't let Penn take advantage of her kindness. ~N."


With a slight tip of her head she states, "I'm here to help." and lifts a silver holy symbol of the Flower, which causes her to blush, from underneath her oversized tunic. "From what Naru told me, you all are expecting another attack soon. Perhaps my prayers can gird you and tend to the wounded?", she adds while looking around the camp.


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday September 19th, 2009 11:51:08 PM

Bosk takes the note, and scrutinizing it the best he can, to deemine if it is actually from Naru. After a while he decides that Grendel most likely did not write the note, but having never seen Naru's hand writing it is impossible to determine if she wrote it. The large minotaur allows a brife smile to cross his lips as he remembers Naru's parting.

"If Naru sent you, then surely she told you about the surprise she gave to Ariman before she left.
I suppose it is possible that she didn't tell Grendel about the makeup, but I cannot picture her passing up an opportunity to gloat about it.

Maikill 
Saturday September 19th, 2009 11:55:22 PM

Maikill hops off the wagon when they return to camp.

He looks to Bosk, and blurts out:

"She no with me, never see before. Little one say lie, before he say she wife, now say she sister. No think she sister. They different. Sister look same as brother. then with a bit of a embarrassed look I mean girl look different than boy, she girl. She has..um..uhh...

with that Maikill falls silent and goes over to the side and starts to look at the wall.

Valla AC:16/16/12 HP:6/6 
Saturday September 19th, 2009 11:56:24 PM

Valla almost falls over when Motley asks if Zamnoodle is a friend of his. He shakes his head, but then smiles, reads the letter from Naru and puts the thought of these two gnomes being partners out of his head.
Its nice to know all gnomes arn't so foolish. So, Motley?, why have you and your.... ahh...

He 'sizes' up Grendel, taking in the odd scene of a female half-orc.

......Sister chose to help out our group? Since your hear, and know of the impending attack, any ideas on how to better fortify the camp? We've tossed around the idea of using caltrops along the fence line. The elf then looks at Bosk, Or maybe putting them in a semi-circle around where we decide to group up at? Lure them into a certain area with only two or three of us. The rest hiding, jumping out when the enemy gets close, then make them run through the caltrops to get to us. Pelting them with arrows and missile attacks until they get through our caltrop trap.

Valla looks to Bosk, he shurgs and smirks. Better than a clown and a spoiled brat right?

padre Sixtus Torquemada [drew] 
Sunday September 20th, 2009 11:06:01 AM

It was quite convenient that the edge of the cart was about neck high for the cleric. More so, it was astonishing that that edge of the cart had a soft, folded piece of cloth resting on it; there was no wonder why Sixtus perhaps fell asleep, standing up, for a brief few moments...or hours.

There was idle chatter of his closest compatriots around the camp. The smell of campfire, a smell which he grew to love as much as anything, wafted through his nose and eased his tensed muscles. the trip had been arduous and bloody but the Free Company of Wayward Souls had been successful in finding the hidden temple of Martaeus, destroying all of the vile worshipers. They had easily unearthed the tomb of Raepoch Tryyv and taken the cursed medallion form his neck, returning it to Koshe-Marr and directly into Gargul's hands. Now, the Wayward Souls were on their way home. They could see the giant hooks, suspended by the air itself, supporting the bridge and the greatest market in all of the Southern Continent. They had chosen to spend one last night out under the stars before returning to their collective mansion on Marble Causeway. He could head Valla gripe about Zamnoodle and Bosk boast his title of Horned Cleric. He could hear the cleaving-machine, Maikill, talk of the old days before he had exacted revenge on the orc who destroyed his previous family. Then he was on the alert as new voices began coming from the edges of the shadows. He heard of a brother and sister and suddenly bright light tore through his vision.

"Huh? Wha....a...I, uh, I was thinking that we needed to get rid of the bodies as soon as possible. Does everyone agree?"
---------------------------------------------------------------
OMG! I am SOOOO sorry for disappearing for the past few days. Getting adjusted to school is taking longer than I expected and for some reason, the Wold is blocked on the interweb there...

Welcome Dominic and Jason! Don't be put off if some of our characters are not very trusting from the get-go!

Xeron AC AC15 HP 7/7 
Sunday September 20th, 2009 12:25:04 PM

The newcomers are accepted with open arms by the rest of the group. Xeron shakes his head in disgust "One day they accept the person that will kill them with even bigger open arms. "

He goes sit on a wagon stairs, away from the rain and watch the rest of group in silence.

Lenwe - DM Jim 
Sunday September 20th, 2009 3:14:57 PM

It is about this time that some in the group notice Lenwe is gone and so too his gear--no note, nothing.

Grendel (Jay) AC:10/10/10 HP 9/9 
Sunday September 20th, 2009 5:30:57 PM

With a look of disappointment she replies to Bosk, "No, Naru said nothing about Ariman... neither did the depressed clown she traveled with."

Grendel looks about the camp, taking in the group as it currently stands. According to Naru there was a group of mercs who were threatening to damage this camp. We have two ragers, a couple of sneaks a wizard and a trio of clerics... most more combat able than she. An idea prompts her to speak, "Why not engage these ruffians with a frontal assault. They are so proud they might not expect it as their behavior seems to be more of a hit, loot and run." Pointing to Maikill and Motley, "These two can head it up, backed up by the clerics who can heal them if needed. Those who prefer sneaking should be able to get flanking shots in the massive melee and the orc-slayer can add a blast or an arrow to whatever area needs it the most. I'd just as soon be on the attacking end, rather than trying to anticipate their assault... we get to pick the field of battle." Grendel shrugs, "If you think it's a good idea...?"

Valla AC:16/16/12 HP:6/6 
Sunday September 20th, 2009 8:22:05 PM

Valla chuckles slightly and shakes his head. He smirks a bit then looks at Bosk Depressed clown, now that should go into a book somewhere Then, dismissing the slight joke, he adds Ariman is the clown.

The elf then looks to Boks, tracing his facial scars with his finger. Back to square one... Going to their camp isn't an option. He says with finality.

Figureing Grendel has no clue what he's talking about Valla elaborates, We've had this discussion. Me, Sanji and Xeron have just come back from a rather pointless, and painfully hot, scouting mission. We can't leave this camp unattended. Many other people in this dirty town would probably love to get their hands on Mr. Penns things. Going to their camp would leave this camp open to who ever wants to plunder. Hence the reason those two, Valla points to the rogues, And myself went to scout. We figured out mostly nothing. Except that they have at least one other arcanist. He nearly burnt the skin from my bones. Standing, and looking out towards the fence surrounding the camp, he adds So were trying to figure out the best way to ambush or at least be ready for the attackers.

Watching Padre awake from his daydreaming, They've already diposed of the body's friend. Brought another orc and a funny little gnome back with them as well. Valla walks over to the priest, and lowers his voice a bit, The gnome claims they are siblings, but I see no resemblence....

Grendel (Jay) AC:10/10/10 HP 9/9 
Sunday September 20th, 2009 9:52:12 PM

Grendel listens to Valla's explaination, which seems quite valid. "I've got an idea but I think someone smarter than me should flesh out the details..." and with that she trots on over to Zeron.

"Listen, I know you don't trust me... but that's good because I don't trust you either. Which is exactly why I think you could put some flesh on the dry bones of this thought I had. This group... 'Ironband' right? They're pretty high up on the totem pole which means a bunch of groups might want to go for 'em if they're weakened. We'll you guys took out a decent group of them and dumped them in Pig Alley. Plus many local protectors have run afoul of goblin raiders recently, which Naru thought could be these same Ironband folk using magic to disguise themselves. Why not put word out on the street? Maybe some vultures will circle, maybe some merchants will want payback... maybe this will keep them off our backs long enough to get Penn's goods into Hook City safely."

Grendel shuts up for a minute, fully expecting her idea to fall flat unless a canny mind can figure out some way to make this work in our favor.

Xeron AC AC15 HP 7/7 
Monday September 21st, 2009 12:40:02 AM

Without raising his eyes to look at Grendel, Xeron says "Trust is given in battle or is sticky situation. How do I know you and your nutcase are not plant from the Ironband? I did not say alive this long doing what I do by expecting the best. So may the others trust you, especially the priest, they are so incredibly naive. I did not trust the clown nor the spoiled brat and I was right. If you are sent by her, it is not a good thing in my book. "

He stop stalking and keeps fixating on the patch of mud in front of him. "Do you really think people would really believe the Ironband is weakened? They send their rookies and idiots and we nearly lost 2 people. Nah, no one can say the Ironband is weakened until we get rid of them and take their camp. Until then, their reputation will keep everyone onthe sideline. [/b"]

He suddenly notive that Lenwe has been MIA. He yells at Sixtus "[b]Hey Padre, it seems that the threat of ironband made one another wizard lose his bodily function in his paint. With the spoiled brat and the clown, that is 3 original members who revealed themselves as coward. Don't you think you should be more discerning when you created that group?"
"

"Valla and Bosk nearly died for the group. Sixtus saved my life. Sanji could have taken us down when we went on the reconnaissance mission. I trust these fours. But the newcomers? I believe that the ones with axes wil cut our head some and the one with the morningstar will crush the skull of the survivors."

He stays where he is, siting in one of the wagon, away from the rain, not paying attention to Grendel standing in front of him.

padre Sixtus Torquemada [drew] 
Monday September 21st, 2009 7:01:45 AM

Sixtus watches and listens as the collection of mercs seems to be nothing more than a slowly simmering pot of angst. There are issues abound floating through and the inconsistency and lack of formulating a plan is a strong example of that. He overhears parts of the red-headed female half-orc and nods slightly in agreement before Xeron throttles her verbally. Then, his words snake around to Sixtus and begin wrapping around his neck and head.

"I am quite confident, Xeron, that I had very little to do with putting this group together. I am pretty sure Naru's youthful zeal is what got us all this job."
Sixtus turns slightly to address the red-headed half-orc. "And, Grandel is it? Grandel does make a good point. Even if the Ironband is barely weakened by sending their mooks, no one else knows that and it should be time that they chose if they want to stand up to the crooked company or not."

Sixtus lowers his hood again, the stifling heat that builds up quickly under his cloak is making him irritable. He tilts his head back and allows the rain to cascade down across his tanned skin and through the graying-brown mop of hair. Running his hand through his hair and across his face seems to wipe away some of the frustration that had begun etching its way across his face.

Grendel (Jay) AC:10/10/10 HP 9/9 
Monday September 21st, 2009 8:40:47 AM

Grendel blows back a stray bit of red hair from the front of her face in frustration with Xeron. "No, I'm sure just sitting around on our hands is a much better solution to our dilemma. I'm sure the Ironband is completely second guessing their plans due to all of your preparation...", she says, oozing with sarcasm.

She stomps off and finds a place to sit until Penn wakes up. She can introduce herself and perhaps receive some direction from the employer... that is... assuming he takes her onboard as a protector.

Valla AC:16/16/12 HP:6/6 
Monday September 21st, 2009 9:04:13 AM

O buddy.... Xeron's probably the most stubborn person I've ever met in my long life... Valla walks over to Xeron, Friend, I think we should show a little faith in these three new ones. You know how I despise orcs, and their half-breeds, and I don't much care for the mini-dwarves ethier. BUT, right now the addtion of two muscular half-orcs and a small, but hardy, gnome is really what our group needs. Valla wraps his arm around Xeron's shoulder and sits next to his companion. Just give them a chance, or be your approximation of nice. For now at least.

After his small talk with Xeron, Valla nods in agreement with Padre and Grendel, Sure, sounds like it will ethier have the band takin care of for us or send them to us. Very pissed off. If I could pick any two people to start these rumors, I'd say ethier Sanji or Xeron and you, Sixtus. Sanji or Xeron because they both grew up here, and know who to say what to. Padre because of his silver tounge. I'd just end up starting a bar fight and be drenched in ale or worse.. Valla shakes his head after he's done speaking, remembering the foolish gnome. Zamnoodle.... He will be paid back...

Still sitting next to Xeron, Valla shows a crooked smile, Maybe you could find out alittle bit about Zamnoodle while your out and about as well? Ya, Its a personal fued, but a fued nonetheless. I'd like to settle it too

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday September 21st, 2009 9:17:54 AM

Sanji seems deep in thought as she returns to the camp. New co-workers seem to be appearing out of thin air as some of her old ones exit the scene. Hearing some of her companions gripe about the newcomers trustworthyness, she feels compelled to pipe up. Well, I for one feel that there is safety in numbers. Yes it is true that we recently made an enemy in the Iron Band group. And, if we didn't have to guard Mr. Penn's caravan, I would be happy to storm their camp. As to your trustworthyness, I have no reason to think of you as an enemy. I don't think you are Iron Band infultraiters because I don't feel that they had enough time to throw something that devious together. However just because I don't see you as an enemy, doesn't mean I will automatically view you as an allay either. We all have to prove ourselves. And the way things have been going the last couple of days, you will get your chance soon enough.

As the subject moves to securing the camp, several ideas seem to be forming. We can definately try the caltrops. A more practical tactic could be to just have more people on each watch. I like the idea of rearanging the wagons. Sanji wipes rain and sweat from her brow and takes a long drink from her waterskin.

Always preferring action to just sitting Sanji raises an eyebrow at the notion of spreading rumors. Well, I'd be happy to let some rival groups know about the weakened state of the Iron Band group. If nothing else, it could remind those other groups of how much they dislike the Iron Band. Re-securing her waterskin, Sanji stretches and jerks her head to the side quickly, releasing a loud "crack". And I'll not forget about my promise of ale. Maybe I'll find a nice spot while I'm out. Sanji turns to Xeron trying to encourage him. What do you say, Mr. Happy. Should we get to it?

Grendel (Jay) AC:10/10/10 HP 9/9 
Monday September 21st, 2009 9:30:56 AM

With most of the team making comments regarding the likelihood of an assault from Ironband coming at any moment, Grendel pops her pack open. Digging through things she slides off her cloak and tunic, leaving just her undershirt. Pulling out a roll of linen, she wraps it tightly over her chest before pulling out a heavy pile of furs that she begins to secure in place over her body. After several minutes of work she is protected by strong hide armor of the same make as the free orcs of this realm wear. It fits her awkwardly as it is obviously not designed with a female in mind.

She slings 5 javelins over her shoulder, takes up a heavy wooden shield and morningstar and walks out of camp. Taking a quick turn at the fence she walks a circuit around the camp attempting to keep an eye on things in hopes of catching something 'out of place' early enough to give the rest of the group fair warning. Nothing like pounding dirt with your feet to work out frustration...

Xeron AC AC15 HP 7/7  d20=6 ; d20+7=11 ; d20=8 ;
Monday September 21st, 2009 9:45:14 AM

Xeron looks at Valla. "You may be right. These may be trustworthy. Or could we waiting to cut our throat when we sleep. I think everyone has accepted them, which makes me more worried. I guess the real test will be battle. It did exposed the 3 cowards we had in the group. Let's see what happens next. But until they save one of us or nearly die, I will question their allegiance, the same way you questioned mine when Zamboddle humiliated you."

He gets up and goes next to Sanji "Well, if you do not mind beeing seen with me, how about we go hit a few taverns and merc row to let the rumor out that the Ironband is weakened and has nearly lost half their band to a bunch of newbies?"

IF Sanji agrees, Xeron will try to make small conversation but will fail as it eaiser for him to slit a throat that talk a representative of the fairer sex.

Knowledge (local): 1d20 = 6 (To identify the group to put the rumors in (Do we get a bonus for being locals?)
Forgery: 1d20 + 7 = 11 (to spread good lies)
Diplomacy: 1d20 = 8 (to be convincin in lying)
==================================================================================
Epic failure on all 3 rolls: 6 + 4 + 8 = Average of 6. Wow! Dice roller surey loves me! NOT!


Valla AC:16/16/12 HP:6/6 
Monday September 21st, 2009 9:58:12 AM

Nodding his head as Xeron reminds him of his own distrust of Xeron. Your right friend, you have every right to question them, as do I. I don't think they are the most trustworthy, but we can use the help right now. I agree as well though, let the battle show who is really up for all this.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=5 ;
Monday September 21st, 2009 12:11:12 PM

Sanji will willingly go with Xeron, anxious to be active again. The experiences of the past couple of days have been much more interesting that her average routine and she is anxious to take things to the next level. Again, the thought enters her mind, Maybe this will finally be something I can belong to.

We should probably go to some taverns or markets or something like that and just let a few people know that the Iron Band got hurt last night. And, I don't know about you, but I'm more than a little worried about the employee turn over in our little group. Who knows, they may have been working for another group all along.

As Sanji and Xeron look around for potential rumor mongers, she practices her lines in her head. "So did you hear that the Iron Band tried another hit last night? They got pretty torn up, from what I hear, and lost a bunch of men. I sure wouldn't want to be them right now, not with the amount of bridges they've burned in this town."

She keeps her eyes open for any potential Iron Band members, looking for the tell-tale insignia.*

*Spot: 5, (wow, not a great way to start the day)


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday September 21st, 2009 12:18:32 PM

Nodding his agreement to the plan, Bosk sets to work pushing around the carts and moving the tents to a more defensive position.

ooc:Hopefully more to come this afternoon. I also just started class and have my first test today.

Another day, Another rain storm - DM Jim 
Monday September 21st, 2009 4:03:16 PM

The plan is set and Xeron and Sanji head out to spread the rumors of the Ironbands defeat.

Meanwhile in the camp, Bosk and the rest setup for the attack they feel is coming.

Several hours pass and the pair of gossipers find that no one but the drunks believe them (it's happy hour somewhere in the Wold).

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=17 ; d20+3=15 ;
Monday September 21st, 2009 4:12:58 PM

Grendel pops back in camp from walking a security pattern outside of their camp. She heads over to Bosk and Valla, the senior members of the group that are still in camp. "Is our benificent employer up and about yet. I'm hoping to speak with him and get signed on 'officially' before the arrows start flying. Besides, maybe he'll agree to us moving the camp... make it harder for the Ironband to find us.", she asks while twirling her morningstar about by the leather thong on it's handle mindlessly.

If not, she'll just head back out again to survey the area surrounding the camp. She's not at all happy about the compromised position they find themselves in. It feels like an inevitable battle is going to wash over them like this rainstorm.

==============================================================
While on sentry duty...
Spot Check: 17
Listen Check: 15

Xeron AC AC15 HP 7/7 
Monday September 21st, 2009 4:19:47 PM

As they walk back toward the camp, Xeron tells Sanji "I am sorry I could not be that good of the help with anything lately. I nearly got myself killed, could not do anything with the Ironband members at their camp and could not spread any rumors. I guess I am not good at much these days and certainly not with words. "

IT is obvious Xeron is trying to tell something to Sanji but if the rogue can make any sense of the speech, she is way smarter than a wizard!

Valla AC:16/16/12 HP:6/6 
Monday September 21st, 2009 5:01:25 PM

Hoping Xeron and Sanji are doing well at spreading the rumors about the Ironband, Valla eats a small bit of his rations and ponders their dire situation. After a few hours pass, the situation doesn't seem so dire. You'd figure these bandits would have attacked by now. I wonder what is keeping them?

When Grendel comes to Valla, sharing anothe of his ideas. Valla reply's Penn is probably in his tent, If not, then I'd have no idea where to find him. Although moving the camp may be a good idea. I don't think it would work the way your wanting it to. The Ironband were employed by Penn. They know what his camp looks like, and what he looks like. Some of them will know me, Sanji and Xeron by sight as well.

The elf stands, and motions for Grendel to follow, Come, lets go speak with Penn.

IF Mr. Penn is in his tent, Valla will begin talking Mr. Penn, we have lost a few of our group, but gained a few as well. Mrs. Grendel here, Valla motions to Grendel, Along with another Half-orc, Maikill and a gnome, Motley. Naru and Ahriman have sent them instead of themselves. Both could not stand up to the phyisical toll this job entails. Lenwe has also left, but didn't say why. Valla waits for a response concerning the newcomers, and then begins again. We have been stumped, Mr. Penn. The Ironband who attacked us have promised that thier band will be back, its been a while now. We've made a scouting mission to their camp, which was useless, and still haven't seen nor heard from our Rival camp. Do you know anything about them that might help us prepare for an attack? Or could you allow us to just attack them, so that the fight isn't near your things?

Motley AC:16/13/11 HP:16/16 
Monday September 21st, 2009 6:36:46 PM

I'd heard much about your work for Mr Penn and was hoping to make a difference here, but maybe what I heard were the ravings of half-drunk bards spinning tales for coin!

Friends, I appreciate the delicate position we are in, but I did not offer my keen axe and my rapier wit to stand around debating where to fight. The longer we wait, the more prepared the Ironband will be. We should strike them and strike them hard, then retreat to recover once spent. In this way we can wear them down and eventually vanquish them.

Motley walks over to talk to Maikill directly and says, Are you not bored, good sir orc? Does your blood not cry out for battle?

Maikill 
Monday September 21st, 2009 6:46:52 PM

Maikill looks down at the small warrior, and frowns.

"You confused. I no orc, I human. Like mother. Father orc, but he bad. All orcs bad. I come fight orcs. Fight now. No like wait. We fight soon, show others we fight good."

Maikill shoulders his axe and a terrible look comes into his eyes.

"Bosk, why we wait. Go fight. Sit like chickens waiting for fox. Be like fox, not chicken. Fight now."

Xeron AC AC15 HP 7/7 
Monday September 21st, 2009 7:42:30 PM

Xeron enters the camp and hears Motley and Maikill desire to fight. He shakes his head in disapproval "We are being paid to do good which means protecting Mr. Penn and his cargo of goods. We are not being paid to go pick up a fight. So unless Mr. Penn orders us to go after the Ironband, I do not think we should go attack them. Now if you feel like you need to go pick a fight, be my guest. I will be waiting here for your return on two legs or in the back of a cart on its way to Pig alley. "

He goes sit back on the stairs of the back of a wagon, away from the rain "Will they think I am a coward? Is it the right thing to do? Am I doing good? "

He stays there, holding the right around his hand very hard.

Maikill 
Monday September 21st, 2009 9:34:29 PM

Maikill looks sternly at Xeron and crosses his arms across his chest.

"Maikill not stupid, know you went to camp. Killed guard, elf come back burned. Why you say we should not go attack? Why say no pay to pick fight? You go with elf and small human. Small one and me fight better, kill more bad men. You talk circles. Go, then say no go. I watch, I listen. I know what people do."

he looks around for Bosk and calls over

"What say you, send more and better to camp. Do job good. No run away like rabbits. You tell me, I listen you."

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday September 22nd, 2009 8:54:18 AM

Sanji becomes slightly annoyed at Maikill as he talks about the less than fruitful scouting mission. [i]Listen big guy, Xeron is right. Our first priority is to guard Mr. Penn, his wares, and this camp. Our scouting trip was based on the remaining unseen. When we lost that element of secrecy, we left. That is what we were instructed to do. Do not assume that we ran away out of fear or cowardice. It wasn't our intention to pick a fight, no matter how much we joked about it. We did the job as best we could. If you think you can scout better, feel free to try.[/b]

Suddenly feeling a little sheepish that she is standing up to a creature much bigger than she is, a crimson flush crosses her face. Now, I don't think that we should just attack the Iron Band group. But, another scouting misison with different individuals might proove more fruitful. I say use different people because Xeron, Valla and myself probably would be recoginized if spotted. Just like before, you can move in and gain as much information as you can, take out a few if you can then retreat. That's what we did the first time, but you might have more success with the info gathering than we did. Either way, we need aproval from Mr. Penn if we are planning on taking away from the camp's defenders.

Xeron AC AC15 HP 7/7 
Tuesday September 22nd, 2009 9:10:51 AM

Xeron listens to Sanji in silence "She is stealthy, deadly with a blade, smart and feisty. How do I go about talking to girls like that? More importantly how do I go to have them like me? "

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=18 ;
Tuesday September 22nd, 2009 9:33:27 AM

If Penn is in his camp and takes Grendel onboard as a protector, she'll likely ask the following questions:

What can you tell us about Ironband that might be helpful should they come calling again?

Do you know any of the merchants that have been hit by goblin raiders before? If so, do you think they would like to know who was behind those attacks?
(I think we've figured out at this point it was Ironband.)

Would you prefer for us to stay in camp defending against an assault or would you be open to the option of making a run on Ironband? I would at least like the option of using a small group to skirmish at their camp to keep them busy defending from our attacks rather than attacking us here.

Do you have any rivals that might be using Ironband to knock you out of competition?

Do you have a pair of platnum rings
(50 gp each, 100 gp total) I might use as a spell focus to aid our defense of your belongings?

========================================================

Should any of these require a diplomacy roll, I scored an 18.



Venbolio Penn - DM Jim  d20+2=21 ;
Tuesday September 22nd, 2009 12:26:41 PM

Interrupted from his leisurely sleep, Penn slowly wakes up as he rubs his face whilst sitting on the edge of his cot. Getting up and going over to wash his face in the basin he has nearby, he seems not to respond to either Valla's or the newcomers questions.Once finished he looks upon the pair and studies them carefully, "Alright, here's what we'll do. I have a friend who can guard my cargo under the pretext that we're having lunch here. I'll go invite him right away, which leaves you about two hours to prepare for your attack on the Ironband camp." Penn pauses a moment and considers his next instructions, "If you do not return within the hour after leaving, well, I'll assume you're all dead and have to replace you." Nodding his head as if agreeing with himself, he continued, "There is no law here but the law we make. I am not an evil person, but I have done evil things to perserve my life and those under my charge. If the Ironband are allowed to remain intact, my life and those under my charge are endangered, so in other words, take no prisoners. Understand?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday September 22nd, 2009 12:44:05 PM

Grendel turns to look at Valla and gives the man a firm nod as she turns her resolve to steel. Walking out of Penn's tent with Val, Grendel begins to call the team together. "Alright everybody come together!", she calls as she walks to the middle of the camp.

Once everyone is gathered she breaks down the situation. "Penn has a friend that will protect his camp for a couple of hours during 'lunch', at which point we are to make an assault on Ironband. Our instructions are quite clear... to take no prisoners. Everyone gear up, we've got 2 hours to pull together a plan for an assault. Thoughts, tactics, ideas?"

Looking to Valla she asks, "Did you, Sanji and Xeron get a good look at their compound? Good enough to give us a rough map?"

After the brief conversation Grendel will go over to the prisoner, Katrin. Grendel bends down to be on an even level before speaking, "Tell me about your short time with Ironband. How did you come to be employed by them? Is there anything I can get you to make you more comfortable? Do you have any friends that are still with the company?" Grendel will lean on a comfortable pursuasiveness rather than the rough intimidation this girl has already been put through.

=========================================
(If you need to roll diplomacy, I have a +4 mod... or just use my last roll of 18 if it wasn't needed for Penn.)

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday September 22nd, 2009 1:05:10 PM

The minotaur ponders the situation, we were hired to protect Penn and his cargo, not to attack others groups. However this may be the best chance we have of protecting him and our own lives. I just we hadn't used up so much of our magic.

Maikill Bosk yells, it looks like you got your wish. We are going after the Iron Band, everyone get prepared. Padre, since you have most of your healing spells still available, do you mind blessing us before we attack. You also would serve us well making sure we don't bleed to death wigh you healing spells. I'm afraind I have already used most of mine today. That also means that I will need to fight more defensively this time and we will have to rely on Maikill and Grendel more, but I will be right behind them incause they need help. I suggest we rely on our reconance party's information do figure out where to place any of our ranged fighters and prevent otheres from sneaking up on us.



Xeron AC AC15 HP 7/7 
Tuesday September 22nd, 2009 1:18:51 PM

Xeron looks at Grendel with disbelief "Who died and make this ugly thing king? She thinks she can go and boss people around. If at least she want pretty, I could tolerate her behavior but this thing .. yuk ... "

He gets up and walks towards the prisoners. "Penn said no prisoner right? Does this apply to these too?"

If the group interprets Penn statement the same way as Xeron, he will execute the prisoners. If not he will go with the group

He stands there waiting for the response from the group thinking "So doing good mean attacking another group and eliminating them? Have I been doing good? IS killing good? I know it makes me feel better but is it good? I think I need a better way to relieve my frustration. Once I get paid, I think I'll visit Pleasure Alley. "

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=6 ;
Tuesday September 22nd, 2009 2:35:20 PM

The Horned Cleric steps I front of Xeron, hand on his morning star, and speaks with anger clearly in his voice. Not Katrin. I gave my word and would sooner put an end to your life than break it. As long as she cooperates, she lives. We will either keep her here or turn her over to the gaurds, do what you like to the rest. The call was Penn's to make.

Intimidate 6

Maikill 
Tuesday September 22nd, 2009 2:42:07 PM

Maikill looks on with renewed interest as Bosk steps in front of Xeron. Moving over toward Bosk, he says:

"I with boss, no kill girl. Want kill, we go bad man camp. No run this time."

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday September 22nd, 2009 2:51:28 PM

Grendel, who is speaking with Katrin at the moment, clears her throat. "Bosk's word was based on her co-operation, which she gave...", takes a moment to look at Katrin to emphasize the point to her that cooperation is still expected before finishing her statement, "and I assume will continue to give until this matter is resolved."

Grendel speaks once more to the group before returning to her conversation with Katrin, "Perhaps you sneaky types can make good use of those magic hats and come up with a plan to get us into the Ironband's compound? Judging by each of your gear I would say that a ranged firefight is one we will lose, while an up close melee will yield us the best chance of success... and survival."

With that she sits back down next to Katrin and offers her a drink from her waterskin. Quietly she remarks, "When this is all over, I'll treat you to a plate of roasted boar...", with a wink she smiles and finishes, "maybe it'll make up for some of the rough treatment you've faced this morning."



Valla AC:16/16/12 HP:6/6 
Tuesday September 22nd, 2009 4:06:27 PM

Nodding, and smiling, at Mr. Penns instructions Valla wordlessly agrees with Penn. He walks out with Grendel and listens to the groups ideas.

So far me and Bosk both have tried the magic hats, using the command word, and nothing has happened. I say forget about them, and lets go. Although I'll be nearly useless in melee, I do have my bow. The two rogues and I didn't get a good enough look at the compound to provide any type of map. Execpt the fact that their camp is clearly defined and seems to be in the thick of a small forest or wooded area. We should try to use this to our advantage.

Valla eyes Motley, Grendel and Maikill Were counting on you three to do most of the heavy fighting. His gaze now goes to Xeron and Sanji You two, since Padre and Bosk are somewhat low on their spells today, I'd suggest not getting to wrapped up in the fray. I know Im going to hang back at least.

With that Valla motions for the group to hurry, We only have a couple of hours. Lets get this over with Then starts walking toward the fence, in the Iron bands camp direction.

Motley AC:16/13/11 HP:16/16 
Tuesday September 22nd, 2009 4:45:56 PM

That's what I'm talking about! Let's go, big man!" this last directed at Maikill. To the minotaur he looks indignant: [b]Hey now, I may be small but I can hold my own in a fight. It's not just the big ones you need to rely on.

Motley seems to be ready to go and in fact is hopping from foot to foot with excitement.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday September 22nd, 2009 4:59:09 PM

Grendel pulls out the silver holy symbol of Flower from beneath her hide armor. "Actually I'm more of a healer than a front line combatant..."

Since we have 2 hours before we can attack, due to Penn's friend not coming until lunch time, Grendel will grab up some scale mail armor from the group loot to replace her hide armor, and attempt to activate one of the "Hats of Disguise". Assuming someone tells her the command word, she'll focus on the image of a human version of herself when she says it.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday September 22nd, 2009 5:25:45 PM

The Horned Cleric gives Motley an approving look. These small ones never cease to amaze me. My apologies, I am not used to seeing orc or half-orc clerics...particularly a carrier of the flower. Your abilities will come in most handy. As for you Motley, I did not and do not know your abilities. I was not about to tell you what to do. If you are a capeable fighter, then we would like you to do just that.

Ooc:Sorry, got Grendel and Motley confused.

Xeron AC AC15 HP 7/7 
Tuesday September 22nd, 2009 6:22:08 PM

Xeron looks at Valla in surprise "What do yuo expect me to do? Sit down and watch the butchery? I do not use a bow so sitting back will not make useful to the group. "

He looks at the group and how easily they have accepted the 3 newcomers "Why don't they invite Katrin too? After all, she is as reliable as the others. Orcs, gnomes and minotaurs .... what am I getting myself into? ....

Lost in his thoughts, the rogue will follow the group to battle/

The Helmet - DM Jim 
Tuesday September 22nd, 2009 6:44:07 PM

When Grendel tries on the helmet and says the command word, she slowly loses her orcish features and resembles a more human appearance.

ooc: just so you know, killing someone who cannot harm you and is not in battle, is murder and is evil.

Valla AC:16/16/12 HP:6/6 
Tuesday September 22nd, 2009 10:28:30 PM

Valla looks at Xeron His frustration is clouding his mind,.. Enlighten him elf! Xeron, I did not mean for you to sit back and watch friend. I meant for you to pick you attacks. Shot and hide my friend. The trees should give you ample cover. If you have no bow, the strike and run, I'll provide cover with my own bow. I don't want to see a repeat of the last skirmish. With you on death row friend.

Next he turns to Motley, Lots of energy, The elf laughs, Hope the Iron Band have Iron groin pieces as well!

As Grendel turns into a more human like form, Valla frowns. An orcish cleric? I'd never had thought... Anyways, I've tried three times with the helmets, and nothing... Whats the big deal? Valla picks up a helmet as well Shizzlebop! he says, in a powerful voice. Making his minds eye envision himself to look like Katrin, a female human.

OOC: I thought Penn had given us 2 hours to do this in. What time is it now? and What time is 'luch time'??

padre Sixtus Torquemada [drew] 
Tuesday September 22nd, 2009 10:46:31 PM

Shaking his head, Sixtus cannot believe what turn of evens has taken place in the past mere moments. He walks over to stand next to the blonde minotaur and elbows the massive cleric in the waistish area.

"Looks like someone has put the pants on, huh? I guess we should have been more assertive."

Sixtus shakes his head.

"I have only a couple of Gargul's blessings available to me this day. I will be a secondary fighter and command Gargul's Bane upon the Ironband...that should allow me to heal one time as well. If she has the healing covered then I will summon a shield to help aid me on the front line. Grendel is it? Well, you carry a token of Flower and talk about being a healer. That will be our expectation of you for this fight; you heal as much as you can."

Walking over to the two rogues, Sixtus notes that Xeron sounds a bit agitated. Looking him in the eyes, the cleric rests a hand on his shoulder. "This afternoon you are to do what you do best, Xeron. Be the wind and the shadow and the will of Gargul. Be quick, be nimble and be as elusive as smoke. Let your blade drink its fill of Ironband blood." Sixtus gives an intentional nod of his head towards the newly arrived half-orc woman before looking back at Xeron and rolling his eyes.

Turning slightly, Sixtus' pale green eyes settle on the easy-to-look-at roguess. He begins chewing the inside of his lip while lost in momentary ponderment. He shakes his head slightly before saying, "Sanji. You know what to do. Do it well and be safe."

He then meets up with Valla and begins touching and prodding the singed skin that he healed just a short while ago. Clearing his throat, he speaks his mind. "Your bow is as good as most here, Valla. Focus your shot on their spellcasters; I know that you know how frustrating it is to get shot at while trying to cast, so do that to them."

Sixtus then goes about making sure that the staps on his studded leather armor are well adjusted, makes sure that the dwarven-fashioned axe that he was given is seated properly in its back sling, that his dagger is in his boot, that the vial of muddy-looking water is in his right pouch and that his knotty wooden staff is in hand.

"When everyone is well prepared, I would like to give a common blessing of Gargul's to everyone."

Maikill 
Tuesday September 22nd, 2009 10:59:04 PM

Maikill has little to do to be ready for battle. He has just sharpened his axe, and his armor is in place. He looks about.

"Maikill ready. Good idea eat before battle. Much strength for fight. he looks around at Bosk, then to Sixtus and then to Grendel Maikill confused. Who boss for fight? Think Bosk boss, but he say no. Best tell Maikill now. In fight, need plan. Need boss or we weak. Now, where food?"

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 7:30:07 AM

Grendel will wait while the others argue about who the "boss" is. She simply adds, "While I'm hanging in the back, I'll call out any dangers that I can see from my vantage point. If any of you struggle in combat I will rush to the fight and heal you when your enemy is defeated. I think we should push in this fight, a few injuries should not keep us from seeing this task through, I will not retreat easily."

============================================
Grendel is now wearing scale mail rather than her typical hide armor (hence the AC shift) and has one of the hat's of disguise.

Xeron AC AC15 HP 7/7 
Wednesday September 23rd, 2009 9:01:09 AM

A faint smile appears on Xeron's face as Sixtys and Valla make an attempt to rally him around the task at hand.
"Thank you ... friends .... "
The word feels strange in his mouth. He has been a loner and a hater all his life, always in survival mode, always full of distrust and anger, knowing that life is not fair and wishing he could have righted all the wrong that were done to his poor mother. This new life was a terrible adjustment for him.

He looks at Sixtus "Thanks for the blessing Padre but as I told you I do not worship gods nor do their bidding. I know they exist but I have no use for them. "

He waits until the group depart playing with his dagger, away from the rain.

The Plan - DM Jim 
Wednesday September 23rd, 2009 10:55:43 AM

Slowly Valla assumes the outward appearance of Katrin, their prisoner, after activating the magical helmet.

ooc: You have 2 hours to plan, then 1 hour to accomplish the plan. Please let me know when you actually leave to go attack the camp and your marching/attacking order/layout.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 23rd, 2009 10:56:11 AM

Bosk relaxes slightly as he sees the group coming together and acting more like a team. Maikill, we have no 'boss' here, but if you would like to team up I would be glad to help you. I know how in the rage of battle it can be hard for warriors like yourself to think. You need to be completely focused on what you are doing, if you want I can let you know of dangers and where it would help us most if you attack.

Addressing the rest of the group, he continues. If Penn does not want any prisoners, then I say we turn them over to the guards. I don't see the guards healing them out of mercy. They unconscious ones will most likely have to heal on their own, giving us time to complete our mission. If we destroy the Iron Band, these few will be less likely to come back and bother us.


Valla AC:16/16/12 HP:6/6 
Wednesday September 23rd, 2009 12:57:44 PM

Valla looks at himself, and smiles You think this will help? He asks the group. Trying to imitate Katrin's voice as best he can.

Ethier way, I say lets go ahead and takes these people to the guards. Let them deal with them, after that, lets get this fight over with. Valla grabs his bow, making sure its stringed right, and checks out all his arrows, making sure they are in working condition.

He walks over to Katrin, and smiles Never thought I'd be as pretty as you young girl. I wonder what your camp will think of one of their own firing into their ranks?

Then he addresses the rest of the group, Ready when you guys are

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 23rd, 2009 12:58:59 PM

As he waits for the other's to respond, Bosk puts on largest of the helmets the found, and tries one final time. "Shizzlebop! he bellows in a powerful voice, betraying some of the anger he is feeling due to his inability to use the helmet. Making his minds eye envision himself to look like the largest of thier attackers (dead or alive).

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 1:04:50 PM

"If we move as a group it will make it easier for me to tend to our wounded as they will all be grouped. However, if Ironband uses a lot of ranged weaponry they will cut us down before we reach melee range. As such, would it be better to split into two groups? The sword: Xeron, Sanji, and Motley can all likely sneak close without being spotted. They engage any look-outs to allow the rest of us, 'the Shield', to form a stable line of battle. This frees the sword to engage as they choose, cutting down our enemies quickly."

"Either way... I'm ready to go. Let's get this task completed."


Xeron AC AC15 HP 7/7 
Wednesday September 23rd, 2009 1:45:05 PM

Xeron stops playing with his dagger, picks up sitck a draws doodle in the mud.

Valla AC:16/16/12 HP:6/6 
Wednesday September 23rd, 2009 2:02:07 PM

I'll be in the back, shooting my bow. I've used up my spells for the day already, and more a liability in melee combat. He pulls out his sword, I do have this, but Im not very tough. Studying those arcane writings takes most of my time, and leaves no time to keep myself in good phisical condition.

Valla shrugs, I'll stay behind the 'shield' and send a barrage of arrows at our enimies.

Maikill 
Wednesday September 23rd, 2009 2:53:53 PM

"I ready." Maikill states matter-of-factly.


Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 3:50:31 PM

With most everyone indicating that they are set, with the exception of Xeron who seems to always swim against the flow, Grendel moves towards the gate. She turns to members of the 'Sword' (Xeron, Sanji and Motley) saying, "You all take the lead, keep your eyes open. If you see trouble, give a shout and draw them into melee... we'll be 30 counts behind you. Remember, you all pick the where and when of the engagement... if it doesn't look good, back off and warn us. Once engaged, if you can flank... take it! Otherwise go for archers and casters. Motley, don't lose your temper til you can count 3 targets." With that she turns to the Shield, "That goes for you too Maikill, 3 targets! As for the rest of us... Padre, myself, and Maikill will be the front line as we've got decent armor. Valla, keep safe behind us and keep those arrows coming. Bosk, keep behind us as well until we engage... you're a big target and I don't want you taking shots until you can make 'em pay for it."

She catches her breath for a moment. "If you need healing, call out for healing. If you are overmatched in a fight, call for aid. None of us can promise victory, but I can promise that as long as I draw breath I will not let even one of you bleed out. Fight well. Let's go." She slings her morningstar on her belt and pulls a javelin down from off her back. She sidesteps out the gate and waits for 'the sword' to lead the way.

Xeron AC AC15 HP 7/7  d20=15 ;
Wednesday September 23rd, 2009 4:26:44 PM

Silently Xeron listens to Grendel and when the half-orc is done, he gets up, shakes his head to clear his thoughts and starts walking with Sanji and Motley. He puts the ring hanging around his neck in his mouth and sucks it, as if looking for peace. As they get closer to the Ironband Camp, he says to his comrades "Time for the blades to bleed!" He pulls out his rapier and slows his pace.

He looks around knowing deep inside that the Ironband are probably waiting for them. "I smell death! Who will it be? "
spot: 1d20 = 15


Valla AC:16/16/12 HP:6/6  d20+4=8 ; d20+4=17 ; d20+2=4 ; d20+4=21 ; d20+4=19 ;
Wednesday September 23rd, 2009 5:18:38 PM

valla nods as Grendel takes charge, Interesting, she's new to our group, but she knows how to fight a small war. I'll keep to the back, but Im running the risk of being snuck up on. But I should be able to take a one on one encounter. Then, shakily, Valla adds, Hopefully

Valla, taking up the rear of the group, keeps his bow strung and loaded when the get near the sign of IronBands camp. He strains his eyes and ears(*&**) looking for any sign of an enemy. He looks at the trees and underbrush, trying to see if anyone has circled in a round-about-way to flank intruders. (***) The elf trys to move silently as possible.

As soon as someone, or Valla himself, spots an enemy, Valla will try and hide in the trees.

Actions:
Spot: d20+4=8
Listen: d20+4=17
Survival: d20+2=4
Move Silently: d20+4=21
Hide: d20+4=19

OOC: Wow, seems dice gods decided to lightin up on me, for now at least. Hopefully those last two checks don't run out my luck before the battle! And Valla still looks like Katrin, RIght?

Maikill  d20+4=8 ; d20+2=16 ;
Wednesday September 23rd, 2009 5:35:53 PM

As they near the camp Maikill looks for the enemy, anxious to engage them.

Listen 8
Spot 16

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=7 ; d20+5=15 ;
Wednesday September 23rd, 2009 6:13:15 PM

Listening to the newcomers give direction is a little irritating for Sanji. Well, I know i'm no leader. It seems like it would work. I guess time will tell. She will quickly take one more swallow of water and will set her pack down in one of the wagons. Going into battle, she wants to be as light and nimble as possible. As she scans the group, she shakes her head causing a slight cascade of water and sweat from her short hair. Everything just keeps on changing. Will we be able to hold it together?

I'm ready to move out when ever you are. And if you folks are as much of a help as we are all hoping you can be, I might just have to alow you to partake in a free round of ale that I owe everyone else. She adds this last statement with a wink and nudges Valla in the elbow. A nod is given to Xeron and Motley and Sanji begins walking.

Sanji will slowly free her rapier from its home as they approach the enemy camp. She pauses and croutches down to gain her bearings.*,**

Spot: 7
Listen: 15

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 23rd, 2009 6:21:59 PM

Just before they enter the the enemy camp, Bosk reflects upon the groups last battle, We dove into the last battle unprepared, some changes are in order here. We need to be a little more pre-emptive in our thinking. Using the rest of his magical abilities for the day, The Horned Cleric casts Shield of Faith upon himself, and then casts resistance upon Maikill and himself. He then offers his last spell, resistance, to Padre and Motley and casts it upon which ever of them requests it.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=10 ; d20+3=5 ;
Wednesday September 23rd, 2009 6:23:13 PM

I forgot to roll for spot and listen, but it looks like Bosk is too busy to do much of either.

Bosk - DM Jim 
Wednesday September 23rd, 2009 6:58:02 PM

Donning the helmet and saying the command word, Bosk slowly transforms into the appearance of the unconscious half-orc the group had first interrogated.

Motley AC:16/13/11 HP:16/16 
Wednesday September 23rd, 2009 9:24:52 PM

Thank you, Bosk, but I will be fine. Give your aid to another that is softer than I. He winks at Padre and smiles widely.

Grendel, I thank you for your wisdom, and I hope I can keep a clear enough head to count to three, though I do tend to get a little, um, enthusiastic!

Motley trots ahead with the others and starts to hum a tune as he walks.

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 9:57:37 PM

Grendel leaves her pack behind in Penn's camp. As she watches the others move forward past her she keeps her back straight, oozing with confidence. Once they are off the weight of the world momentarily hangs on her shoulders. She did not expect her advice to be so readily agreed to. She was sure someone would have disagreed...

She shakes her head and clears her mind. There's work need doing and we're gonna git it done. She starts walking and says a prayer to Flower, May I be granted the strength to protect these good people as a mother protects her children. Where I fail to love them sufficiently, fill me with your love so that I may be made complete in my dealings with them. Bless the good that we do. Quietly, to herself she whispers, "So be it..."

Her steps quicken as she takes her place between Maikill and Padre. "If these thieves are half as good as I've heard... they'll never expect this coming."

Battle plan - DM Jim 
Wednesday September 23rd, 2009 11:44:54 PM

ooc: Give me a battle plan of how you'll approach the trees/camp/etc...

Valla AC:16/16/12 HP:6/6 
Wednesday September 23rd, 2009 11:51:18 PM

Valla sticks behind the group. Looking for a round about way, but in the same general direction as "The Shield' members, as they approach the trees. Not lagging to far behind. Once in inside the trees, Valla would then use the skill checks I rolld above. Hiding and looking for the enemy and what not.

A map would be helpful, but probably not very practical, since we wouldn't know our surroundings..

Maikill 
Thursday September 24th, 2009 12:02:03 AM

Maikill looks at Bosk with a kindness in his eyes that doesn't seem possible.

"You protect me with prayer. I protect you with axe. Stay close to Maikill."

Maikill now makes it his goal to stay near Bosk, running to meet any enemy that may come near the horned cleric that now looks to be half orc.

OOC: I will follow along with Bosk, according to Grendel's plan

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday September 24th, 2009 7:41:51 AM

OOC: Members of 'the Sword' are choosing our path, this is because 2 of them were on the original scouting mission. I assume we're taking a stealthy track through the trees and keeping to cover, but that's their call to make. At a leisurely pace (1/2 movement) the shield is 5 rounds behind the sword (75 ft.) with Bosk and Valla keeping behind Padre, Maikill and Grendel.

I think it's safe to assume that we're all taking a move action (to walk about 15' per round) along with a standard action (full defense) until we see a threat. Members of the sword will likely be moving silently and hiding... or at least attempting it.

Xeron AC AC15 HP 7/7 
Thursday September 24th, 2009 9:01:04 AM

Xeron will do whatever Grendel decides he should be doing.

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday September 24th, 2009 9:17:43 AM

Xeron... get us into camp unseen, we want a melee... not a ranged arrow fight. Pick the best path and if you can't find it then just pick a quick path.

Xeron AC AC15 HP 7/7 
Thursday September 24th, 2009 10:23:03 AM

Xeron nods and follows order.

Be very quiet...I'm hunting wabbits - DM Jim 
Thursday September 24th, 2009 1:52:33 PM

Moon in a barrel:
you never know just when
the bottom will fall out.
- Mabutsu 1874

Penn returns in about an hour and prepares his tent for his guests, who show up a little early. The merchant puts on a jovial face and tells the group that his guests guards will be plenty protection and to have a good time for an hour or so--this is the same guest he had over the previous day. As the group leaves his face becomes solemn for a brief moment, he says nothing, just gives a slight nod of his head towards you all, then turns back to his friend and adopts the same happy face as he is usually wearing.

Xeron, and Sanji lead Motley and the rest following behind the trio, back to the Ironband's camp, which takes about thirty minutes. The muddy road winds around the various encampments until they lessen greatly, to the point where it becomes rather quiet. Upon their approach, the trio and the rest spot the Ironbands tent on the side of the road--it is still closed. The large copse of trees lay to the right of the road and further in, supposedly the Ironband's main camp. Stealthy as they can, the trio enter the woods, followed shortly behind by the rest of the group.

Nows the time to make those Spot, listen, move, hide, etc... checks. Once I get them, I'll make a map.



Xeron AC AC15 HP 7/7  d20+7=13 ; d20+4=6 ; d20+7=16 ; d20=20 ;
Thursday September 24th, 2009 2:26:21 PM

Xeron will try to stay hidden, slient and see if he can see or hear anything.

Hide: 1d20 + 7 = 13
Listen: 1d20 + 4 = 6
Move Silently: 1d20 + 7 = 16
Spot: 1d20 = 20 (natural)

So basically he is deaf, does not hide nor move silently too well but spot whatever is thre to be spotted.



Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=12 ; d20+3=4 ; d20=2 ; d20-2=8 ;
Thursday September 24th, 2009 4:03:31 PM

Just to check, Bosk did cast the spell on Padre then right?

Also, I don't quite understand what the Sword is doing, but it is my undestanding that I am following behind the sword, still disguised as the half-orc. I will keep just behind the main line. I rollled my checkes, but do not know what, if any are needed.

Spot 12
Listen 4
Move SIlently 2
Hide 8

Maikill  d20+1=17 ; d20+4=23 ; d20+1=9 ; d20+2=8 ;
Thursday September 24th, 2009 4:27:14 PM

Maikill moves along behind the lead group, but seems anxious about his distance from the front. His pace seems to quicken slightly (move 20' half of 40' movement rate), so that he is slowly getting closer. He strains to hear and see what he can to help him quickly engage the enemy.

Hide 17
Listen 23
Move silently 9
Spot 8

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=17 ; d20+2=6 ; d20+3=9 ; d20+3=15 ;
Thursday September 24th, 2009 6:40:22 PM

Sixtus' jaw drops as the half-orcess spouts out a plan and everyone agrees to it immediately. He has to physically shake off the astonishment gripping his body in order to act.

"We are gonna have a talk when this is done."

Sixtus then grows silent, his eyes narrowing and the feverish hunger, the same that took him over in the last battle, casts across his face. Something maniacal or other-worldly swirls through the pale green eyes. His jaw tenses, his head tilts forward like a wolf on a hunt, and all warmth has drained from his demeanor; if he was inviting to someone now, it was only an invitation for death.

Gargul, soon you will receive souls for judgment. May your Eye see the future and take the souls of those who do not make that future a better Wold. May your blessings guide a souls of my companions back to their bodies if they fall. Lord of Life and of Death, may you see the Good in our actions this day and know our intention to right the Balance.

As the group approaches the copse of trees and a path is chosen, Sixtus will stay as part of the Shield, the secondary line of attack, and be ready to fully engage when the time comes.
--------------------------------------------
Hide - 17
Move Silent - 6
Listen - 9
Spot - 15

Motley AC:16/13/11 HP:16/16  d20=13 ; d20=17 ; d20=3 ; d20=9 ;
Thursday September 24th, 2009 6:51:45 PM

Motley stops humming as the camp comes into view. Fighting his urge to just rush in, he concentrates on being as quiet as possible; so much so that he is busy watching his feet instead of looking out for trouble.

Hide: 13 + 6 = 19
Move Silently: 17 + 1 = 18
Listen: 3 + 4 = 7
Spot: 9 + 0 = 9

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=17 ; d20+5=19 ; d20+6=26 ; d20+6=8 ;
Thursday September 24th, 2009 7:17:39 PM

As she gets near the path they visited on their earlier scouting trip, Sanji's heart jumps into her throat and her blood pounds in her ears. It takes a physical effort to calm herself. She turns to her 2 companions and shakes her head, still in a crouched position. I don't like the situation. It would be too obvious to try and come in the exact same way we did before. I think we should try a different way. Maybe go to the left this time and work our way around the camp. That way we can get a better view of what's out there. That's what we tried to do the first time, but it didn't exactly work out. If we come upon anyone on patrol, we drop them quickly and quietly. They are probably on guard because of our earlier visit.

Taking a deep breath to steady her nerves, Sanji scanns her surroundings. If the group agrees, she will move off around the left side of the camp as stealthily as possible.

Spot: 17
Listen: 19
Move Silently: 26 (Yeah baby!)
Hide: 8

Grendel (Jay) AC:16/10/16 HP 9/9  d20+3=18 ; d20+3=18 ; d20-4=4 ; d20-4=-3 ;
Thursday September 24th, 2009 9:22:25 PM

Grendel attempts to keep her eyes peeled for Ironband, watches 'the Sword' for an indication of how they are doing, all while keeping out of sight and quiet in an uncomfortable suit of armor that does not fit just right.

This is the reason she decided to keep the none-stealthy types far enough away that they wouldn't create a racket by just walking around. So long as the sword engages Ironband before they can detect the oncoming shield, this plan has a decent chance at actually working.

=============================
Spot:18
Listen:18
Hide:4
Move Silently:3

Valla AC:16/16/12 HP:6/6  d20+4=21 ; d20+4=9 ; d20+4=9 ; d20+4=10 ;
Thursday September 24th, 2009 10:54:53 PM

Valla hangs back a ways behind the rest of the second group, at the rear of the Shield. He finds one of his favorite elven tunes to sing silently in his head to calm himself, Can't lose focus...

He keeps his eyes wide open, looking for any sign of a threat, while following the rest of the group*. His sensitive ears are busy picking out the sounds of his comrades from any sounds his enemy's are making, but he can't quite keep them seperate**

While trying to keep himself concealed within the brush and trees*** and walks very lightly, Toe...Heel...Toe...Heel... He mentally reminds himself, while trying to make no noise****.

Whispering to Bosk, We shouldn't take the same path. This is the same way we came last time. They may be expecting this.... He silently motions for the secondary group to head to the left as well, following "The Sword".

With being Disguised as Katrin, Valla keeps his bow on his back. Hoping to seem like a mere prisoner, or tag-along, (not as though Katrin is leading the group to the Iron Bands camp) instead of actually part of the group. Because of this, the elf keeps his distance from the Shield (30' behind the last person in "The Shield")

Actions:
* Spot: d20+4=21
**Listen:d20+4=9
***Hide: d20+4=9
****Move Silently:d20+4=10
Full Defense

Half movement speed, 15', staying 30' behind everyone, unless Bosk sticks with Valla. He doesn't want to be initialy seen with everyone. Trying to make the Iron Band think Katrin had followed them, not lead them.

Xeron AC AC15 HP 7/7 
Friday September 25th, 2009 10:01:16 AM

As Xeron nods to Sanji's suggestions, thoughts are invading his mind "Am I really part of this group? IS there anything really between us other than the gold Penn promised?"

He clenches his jaws and harder thoughts are coming "Who are these people anyway? Why do I trust them? Why would I suddenly expect anything good to happen to me? I could have died in my poor mother womb but no, I had to live. The priests could have keep us but no, they chased us after I was born. Kind people could have taken mercy on my simple minded mom and her new born but no, the only ones who paid attention was the thief guild which forced her to beg. As she got sicker and sicker, I could have gotten sick and die but no, I had to be a strong child. When they attacked and killed her I could have been there to die with her but no, I was away stealing. "

All kindness and goodness disappear from his face. Hatred and anger appear "S now I am with this group trying to make sense. Nothing make sense in my life. Why do I believe I can be a good person? I am rotten to the core what that awful day I was conceived! I am about survival and profit and I will make Penn proud. There will be no survivor if I survive. "

He looks around at Sanji and Motley and the group behind them. " What a crazy plan! Going forward without reconnaissance and not knowing ANYTHING about our ennemy. This is suicide@ That orc is either working for them or insane. How do I stay alive? "

He whispers to Sanji "Are you okay to with this plan? I feel that we are being sent as canon fodder. "

Sanji (Eric) AC: 18/15/13 HP: 6 
Friday September 25th, 2009 4:29:57 PM

Sanji flashes Xeron a crooked smile and gives him a playful punch in the shoulder. Of course we're fodder. We're also the most nimble. So, if things look bad, we just turn on the speed and return to the rest of the group. We keep things quick and quiet. Let's give each other hand gestures if we can. I'll watch your back, and you watch mine. Sanji looks at both of her companions as she makes this last statement.

The Attack - DM Jim  d20+2=10 ; d20+2=20 ; d20+2=15 ;
Friday September 25th, 2009 8:26:09 PM

As the group approaches the copse of trees, as three had done before, Sanji suggests they do not enter the same way they did as before. With no one dissenting, Sanji leads the group around to the left side of the trees, some 50ft away and then heads in.

Some 20ft in, Sanji stops the two others and points to the ground--a thin string runs along a game trail and as the three trace it visually, they see it ends tied to a bush. On the bush are numerous small bells--obviously an early warning system. Stepping over it and continuing in another 20ft, they all stop when they see a small man, no, a dwarf, hiding behind a tree, his rear-end sticking out past one side, his head sticking out the other. It is about this same time he also spots the trio and cries out, "Intruders!"


Post Round 1 actions by Monday.

Any ranged attacks past 20ft will automatically grant concealment to the target (20% miss chance). Any past 50ft automatically grant the target cover (50% miss chance).


Sorry! I thought I had posted the dwarf was 20ft away.

The plan was for group2 to be 5rds away... but only moving at 15ft a round, that's 75ft behind group1.

Everyone hears the dwarf cry out.


Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=19 ; d20=9 ;
Saturday September 26th, 2009 11:09:02 AM

Sanji spots the string on the ground and carefully steps over. Well, that's a little smarter than I would have expected. If they've got alarms strung around, then they've probably got... She is interupted in mid thought as the dwarf yells out "Intruders!". Why can't things ever go smooth?

[b]I'll go to his right. You circle to his left. We need to take him out quickly![b] Sanji takes a quick look at her surroundings to make sure there isn't anyone else hiding in ambush.* If it looks like she isn't running into an ambush, then with her rapier in hand, she rushes the dwarf and attacks with all the speed she can muster.**

*spot: 19
**attack: 9

ooc: Not sure how far away he was. Hopefully I can reach him in this round.

Valla AC:16/16/12 HP:6/6  d20+4=21 ;
Saturday September 26th, 2009 11:07:14 PM

Valla is making his way slowly. Keeping his eyes out for traps, or enemies. Infultrating an enemy camp. Two new orcish people and a gnome in the group... The stories I'll be able to tell after my journey to Hook City... He thinks to himself. His bow out, an arrow ready, the elf keeps behind the Shield. Prentending to be Katrin, following this group to help her own camp. Intruders!

Not good! The Sword wasn't exactly as stealthy as we had planned it seems.

The elf quickly starts in a sprint, moving as fast as he can, until the Sword comes into view. Once he sees them he will stay back a ways still, looking for a suitable target*.

Actions:
Run, x4 movement speed, until fifteen feet behind The Sword
Spot: d20+4=21 (thank the dice gods!!!)

Maikill  d20+4=16 ; d20+2=9 ;
Sunday September 27th, 2009 11:05:19 PM

The frown grows deeper on Maikill's face as they have been spotted, and he is far away from the front of the group. Glad that he moved a small way ahead of Bosk and the others, Maikill runs toward the warning call made by the guard.

I do nothing back here, bad plan by orc women. Listen to Bosk next time, he should be boss.

action:
double move toward dwarf (80 feet) - ran to move up to 160 feet if dwarf retreats.
listen 16
spot 9

Xeron AC AC15 HP 7/7 
Sunday September 27th, 2009 11:08:30 PM

Xeron runs to the left of the guard and tries to hide if he can,

Xeron AC AC15 HP 7/7  d20+7=15 ;
Sunday September 27th, 2009 11:08:57 PM

Hide roll: 1d20 +7 = 15

You cannot hide while being observed, so the dwarf will automatically spot you, however, if his companions join him, they will not automatically spot you--they will get a bonus if he points you out.

Xeron AC AC15 HP 7/7 
Monday September 28th, 2009 7:08:03 AM

OOC: DM is always right but if Sanji go right and Xeron goes left, the sentry will need to keep his eyes of one of them especially with a 3rd one to keep track. Regardless I accept the decision. Xeron believes he is hidden but the cunning dwarf can see him as clear a golden coin in crystal clear water.

Grendel (Jay) AC:16/10/16 HP 9/9  d20+3=23 ; d20+3=12 ; d20-4=4 ; d20-4=2 ;
Monday September 28th, 2009 8:45:03 AM

Grendel watches as Maikill takes off into the fray before a fight even breaks out. "Well, there goes the advantage of surprise..." Grendel will continue her pace to get closer to 'the sword' while trying to keep out of sight and watching for where the Ironband reinforcements come from.

==========================
Double move at half speed (20ft)
*Spot: 23 (nat 20!)
*Listen: 12
*Hide: 4
*MoveSilently: 2 (darn armor check penalty!)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=4 ;
Monday September 28th, 2009 8:57:03 AM

Hearing the shout of warning to the rest of the IronBand, Sixtus grunts a bit. He shakes his head wishing that they could have taken another day to prepare. There is not much sense in staying back now though, so he begins to quicken his pace, ignoring stealth and subterfuge.

"We need to get to them."

His eyes flash about, the pale greeness mimicking the underside of the leaves rustling in the wind. His hood is pulled forward a bit and his chocolate colored studded leather becomes increasingly black as the rain moistens spots that had not been maintained as of late.

Gripping the gift-axe, Sixtus glances at it for a moment, realizing that it is old and a bit battered...and that it has taken many-a-life since being given to him*.

Mumbling a prayer or warchant as he goes; Gatekeeper to the Realm of Shadow, release the lock and swing open wide your embracing arms as I, your wayward shepherd, round up more evil from the Wold and dispatch them to your judging scales. Lord of Life and Death, show me your favor and I will bleed my devotion.
---------------------------------
* = Spot = 4

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20+3=7 ; d20+4=23 ; d20+3=9 ; d20-2=7 ;
Monday September 28th, 2009 12:38:38 PM

ooc: I rolled these on Friday, origionally rolling a listen and spot check and had intended to wait to finish my post and assist whoever attacked the dwarf first and then perform a secondary natural attack...but after the clarifications, I appear to be too far away to attack and it looks like there is no one attacking the dwarf to assist. (Is this correct?) If so, I will keep my spot and listen rolls and follow behind Maikill. If we can reach the dwarf I will keeps my assist and secondary attack. I don't know what to do if no one attacks even...i suppose I could keep the rolls and change the first attack to a disarm.

Watching Maikill charge ahead, Bosk follows after, hoping to resolve the situation quickly. As he prepares to the otheres in thier attack he yells to the orc, in his best imitation of the captive, "Not intruders, Recruites!"

Listen 7
Spot 23
Attack Roll (9+1for bless)=10
Attack roll 2 (d20+3) -5 (Natural weapon secondary attack)=7 +1 (bless)= 8

P.S. Can someone make sure I added Shield of faith to my armour correctly.

Post later - DM Jim 
Monday September 28th, 2009 6:36:01 PM

Kids have Strep throat I think, so taking them to clinic. I'll have a post later today with a map :)

The Attack -- Round 1 -- DM Jim  d20+2=10 ;
Tuesday September 29th, 2009 1:56:28 AM

Sanji races around to meet the dwarf with the end of her blade--and it would seem as if she is the only one! Motley seemingly has stubbed his toe and Xeron has gone into hiding! As her blade cleanly misses the dwarf, her quarry yells out, "I am Hllinn, of the Earthbreaker clan, and you die today!" Wearing naught but a steel breastplate and kilt, Hllinn swings his warhammer with great force at Sanji, but manages only to slam the tree trunk he was hiding behind.

Quickly on their heels, Sanji's group rushes forward. In the distance, Hllinn's group responds to his call and runs forward--including the man Valla had shot and thought killed earlier in the day.

Battle Map

Round 2 by tomorrow night

Big M = Maikill
Little M = Motley

1-9 = bad guys


Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14 
Tuesday September 29th, 2009 9:05:14 AM

ooc: Once again, great maps! I hope your kids are feeling better.

Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday September 29th, 2009 9:18:58 AM

Grendel steadily moves forward, now no longer concerned with stealth. She keeps her eyes open for any ambush coming from the flanks. Her javelin is pulled back as she waits for one of the Ironband to make a critical mistake and move into an open area. Her aim isn't always the best but if it connects...

Something about a half score of opponents charging down towards their position gives her that uncomfortable feeling in the pit of her stomach. Considering her allies for a moment she realizes a critical error, [i]these were not orcs... they might not engage the enemy... this plan was built on the assumption that everyone would engage. If even a few run off this assault is doomed to fail.[i]

Sweat begins to bead across her light green brow as she realizes just how uncertain she is of those she has thrown her lot in with.

=======================================
Move Action: 20' from S5 to S9
Standard Action: Ready the following action
(Throw a javelin at closest enemy entering LoS within 60' (S21) that does not benefit from cover. If everyone is covered, launch the javelin at the most likely target.)

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20+3=8 ; d20+4=6 ;
Tuesday September 29th, 2009 9:38:13 AM

Watching the scene unfold before him, Bosk stares in in utter disbelief and stamps his foot into the ground in anger. We are clearly not as sneaky as we think we are. They were already prepared and ready for battle, and outnumber us once again. We need to get Sanji out of there, he thinks to himself. We also need to take out their magic users fast, that's what caused us so many problems last time. Taking a second to survey the situation**, the minotaur looks from opponent to opponent checking, to see what armor they are wearing, what race they are and what weapons they are using as he races up to join the fight, staying behind Motley and Maikill. I better wait to make sure Motley and Maikill are with me...and on my side, before I attack the dwarf. A three way battle is the last thing I need.

Just as he thinks this, he see Grendel advance forward, giving the minotaur hope as he to charges forward (Staying behind Maikill if he runs, or running around him should he choose not to engage.) all the while calling out to his companions. Sanji, get back. Maikill, go up with Motley and help her! Kill that dwarf where he stands. And everyone, lets make sure to silence anyone who can cast a spell quickly!

Oh, Gargul, I pray you have bestowed upon us trustworthy friends who will prove themselves in battle. May my weapon taste the blood of those who stand before me, and let it be they whom you are to judge tonight.

Spot 6
Listen 3

Motley AC:16/13/11 HP:16/16  d20=11 ;
Tuesday September 29th, 2009 1:01:24 PM

Motley comes round from the distraction of the pretty butterflies that held his attention and, seeing the fray has begun, yells excitedly: Haha! No more sneaking around. Wait for me, Maikill!

He then runs to R17 and strikes at Hllinn.

Attack: 11 + 5 + 1 (bless) = 17



Xeron AC AC15 HP 7/7  d20+7=17 ;
Tuesday September 29th, 2009 2:00:54 PM

Xeron moves to the next bush (H17 or something - cannot open the map) and tries to hide, hopong to be able to sneak on an ennemy.

Hide: 1d20 + 7 = 17

Valla AC:16/16/12 HP:6/6  d20+4=5 ;
Tuesday September 29th, 2009 5:25:19 PM

The disguise was for nothing... Valla thought to himself. Then quickly figureing it wasn't worth worrying about, and battle was unavoidable anyways, the Elf keeps his temper surpressed for the moment. He sees the man he shot earilier this day and gives a surprised look, They have a healer! He says to his party, I shot that man, dropped him too! Valla points at the revived opponent.

He then takes off, west, and trys to gain cover from the jumble of rocks and roots. His heart thumping and mind racing, Rush in! Your sword will do the trick this time! NO! I'll die, my ally's need me to fire arrows. The wooden shafts are useless, one has already survived such an attack! Doesn't matter... My arrows are much better if Im alive than my sword If Im dead...

He then peers over the rocks, knocks an arrow and looks* for an opponent to shoot at**.

Actions:
Run to J11
*Spot: d20+4=5...
**Readied action: Fire arrow at any enemy within 45' or without cover and who is not engaged already. (assuming my move doesn't take up my entire round, if it does, then no attack...)

Maikill HP 14, AC15/12/13 /13, Resistance +1 
Tuesday September 29th, 2009 10:12:29 PM

Cursing his lack of being in the front of the group, Maikill runs forward along the graveled path (take double move 80 feet to O-17).

"Motley, no kill dwarf without me."

Maikill is barely breathing hard as he stares down the dwarf, ready to step forward and finish his life.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=21 ;
Tuesday September 29th, 2009 11:16:08 PM

Sixtus watches as the entropy that is battle begins to unwind. There is no controlling what happens during a fight, only how you react to what happens. The delay built in to Grendel's plan was essential pre-battle but it still may be beneficial now that things are taking place.

"Bosk, we need to delay just as planned. Let the others take the dwarf and then fall back. I am going to Xeron."

With that, Sixtus, dwarven waraxe in hand, races along the left flank, under the big tree towards where Xeron is currently holding. His eyes scan the area as he goes, watching to see what they are about to face*.
------------------------------------
Spot - 21

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=8 ;
Wednesday September 30th, 2009 2:39:58 PM

Sanji wonders where her other 2 companions ran off to and hears a lot of shouting coming from behind her. Something about falling back. Then, Maikill thunders close and Motley comes up as well. I thought the sword was supposed to handle these individuals. Where did everyone go? Her heart is still racing from the dwarf's near miss with his hammer. 3 on 1. These are odds I can get behind. Seeing the advantage she has because of her newly arived companions, Sanji decides to stay in the fray and do as much damage as she can. Her blade flashes yet again seeking to drink from the dwarf. But nothing seems to work.

*attack: 8

The Attack -- Round 2 -- DM Jim  d10+3=10 ; d20+2=13 ; d20+2=15 ; d20+2=20 ; d20+2=20 ; d20+2=21 ; d20+2=18 ; d20+2=19 ; d20+2=10 ; d20+2=18 ; d6=6 ; d20+4=13 ; d100=28 ; d20-1=9 ;
Wednesday September 30th, 2009 4:55:49 PM

Grendel moves forward to ready a javelin throw as Bosk contemplates the situation and begins to bark out orders.

Motley snaps back to attention about the combat at hand and gleefully runs into battle against the Hllinn the dwarf--his greataxe tasting blood for the first time today, the gnome nearly kills Hllinn in one blow.

Xeron moves forward, making no attempt to remain silent, and attempts to hide behind a nearby bush.

Valla yells to his companions about the man he had shot and that they must have a healer. Deciding whether or not to attack by sword or bow, Valla chooses the latter and runs to the protection of a rocky outcropping some 55' away (no attack this round).

Maikill yells out to Motley to not kill the dwarf without him and promptly runs to join the fray.

Padre agrees with Bosk about delaying the attack, then runs forward to join up with Xeron, but finds that he has moved a little forward to the next bush. However, the cleric of Gargul can see him clearly from behind.

Sanji thinks about withdrawing for a mere moment until she is reinforced by Motley and Maikill, so she strikes out at the dwarf instead, but misses horribly again.

-------

Hllinn thought for the first time he was going to die and it filled his heart with dread. He had hoped to make something of himself and return to his clan replete with the trappings of success, but today may end that dream. The woman before him was no threat, she could barely wield the steel she carried, it was the gnome that has nearly killed him that was the biggest threat. Striking out with his warhammer, he roared out in disgust at missing him.

Hallfred spotted the hiding Xeron and had to choose between shooting into battle or taking out Xeron--he chose the latter. Raising his bow and taking careful aim, Hallfred cursed his luck as his shot goes wide.

Ao moves forward to flank the attackers as a Javelin from Grendel sails over his head. Calling upon his unholy god to bring down Bane upon the three attacking Hllinn, his prayer is immediately granted.
Maikill, Sanji, Motley: You are no longer BLESSED

Igor rushes straight forward into the fight--he detested namby-pamby tactics and preferred a straight up fight.

Raisa shook her head, but followed behind Igor so he didn't get flanked and killed outright.

Hakon spotted Xeron to his right and after seeing Hallfred miss, he chose to lay a line of defense and moved to his right and loaded his crossbow.

Jens had just recovered from being shot earlier in the day and now they've returned. The one who shot him had moved to his left--he was going to die.

Drusinthe needed to get closer and didn't want Jens to get shot again so soon, so she stuck with him, as did Taklum.


Battle Map

Damage taken:

1: Hllinn - dwarf male(breastplate,shield): 10pts
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield)
4: Igor - male human(breastplate,shield)
5: Raisa - female human(tunic,breeches)
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate)
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield)


Maikill HP 14, AC15/12/13 /13  d20+7=13 ; d12+5=16 ;
Wednesday September 30th, 2009 7:18:29 PM

Maikill smiles down at the small warrior who almost cut his quarry in two.

"Motley is fierce, you kill him. I kill fool who runs to me."

Moving quickly (to P-19) Maikill swings his axe high and arcs it down towards the human enemy (Igor #4). In his earnest haste his swing seems clumsy.

Hit AC 13
Damage? 16

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20-2=15 ;
Wednesday September 30th, 2009 9:16:08 PM

Finishing his prayer to Gargul, The Horned Cleric grimaces as he realized that the battle has started without him. Bending low to the ground and running from cover to cover Bosk hurries to join his comrades as he tries his best not to be seen. As he approaches the space where Xeron is hiding, he slows down and carefully scans the area for a suitable place to hide. They might have seen me running, but hopefully I can find enough concealment to prevent anyone from being able to easily shoot at me cast those annoying spells.

Hide check 15 (If this should be a survival check add 5)
(run triple speed, move 90 feet to O-17)
New location y,z/17,18

Grendel (Jay) AC:16/10/16 HP 9/9  d20-4=3 ;
Wednesday September 30th, 2009 11:41:43 PM

Grendel moves forward very slowly as she gives the combat a good once over... her healing efforts will likely be needed soon but since she doesn't know who will need it she does her best to stay center to the whole group. It feels nice to have a minotaur ready to counter charge just behind you... an assuring presence. Valla has a good vantage point but is open to a counter charge. Motley and Maikill are handling themselves well giving Sanji the chance to put a flanking shot in if she positions right. Xeron and Padre might charge in to their open flank in a moment...

That's when she spots Raisa. The only reason one would enter combat without armor is if one didn't use it... she's their caster! That thought spawns action as Grendel draws another javelin from her back and launches it at the girl, hoping to catch her with a lucky shot. She grimaces as the shot goes wide yet again.

Burk-sleg! she curses to herself in orcish.

===============================
Free Action: 5' step to S10
Move Action: Draw another javelin
Standard Action: Throw Javelin 60' at Raisa (-4 for 2 full range increments)
Hit AC: 3 (not even the broad side of the barn...)


Motley AC:16/13/11 HP:16/16  d20=6 ;
Thursday October 1st, 2009 12:10:31 AM

Ha! Didn't see that coming, did you? And I'm just getting started!

Emboldened by his last swing, Motley tries to catch the Dwarf on the upswing, after taking a 5' step to R18, but may have been too bold.

[Attack roll]
6 + 5 = 11

Valla AC:16/16/12 HP:6/6  d20+4=15 ; d8=3 ;
Thursday October 1st, 2009 12:27:09 AM

Valla, surveying the battle field, sees he can't help out to much at the moment, or from his current position. So, the Elf quickly thinks, I need to do something, I can't just stand here. They know where Im at, no chance in hiding... Shooting is what I'll do.. The elf runs forward (J/16) and fires at the one who called upon his own god( Ao-#3), then quickly dashed back toward the spot he was using for cover.

Actions: Move: J/16, atk, then back towards J/11 or as close as possible.
Atk: d20+4=15: Dam?? 3

OOC: If Valla is using the helmet to disguise as Katrin, how would Jens know its him? Unless he heard Valla tell the group, but even then I would think Jens would be more confused than automaticly know. Of course this is minor, and really doesn't matter. I was just curious on how you came to this conclusion.

You cannot move, attack and move unless you have a feat allowing such. If you wish to change your action before I post, you may. Otherwise it'll be: move and attack. For more information about combat rules, please checkout d20srd.org -- DM JIM

ETA: The "helmet" gives a +10 to a disguise roll, so it looks like he saw through your disguise -- DM JIM



Xeron AC AC15 HP 7/7  d20=13 ;
Thursday October 1st, 2009 7:09:40 AM

Xeron sees the projectiles flying at him and realizes he is as well hidden as a fish in a barrel.
"Time to fight or time to run! This is not my type of fight. Now, who is the weakest and the most dangerous?"

He quickly makes a run of the ennemies "1-breastplate. 2-chain shirt. 3-chain shirt. 4-breastplate. 5-tunic. 6--breastplate. 7-breastplate. 8-leather. 9-scale. The number 5 must betheir wizard. That will be my target."

He moves within striking distance and swings his rapier at #5, but misses miserably (1d20 = 13)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Thursday October 1st, 2009 12:53:11 PM

I need to do as much damage as quickly as possible. My strike needs to be like the gavel of the Judger of Souls.

Sixtus realizes that he has a more powerful option than the axe in his hand, as trusty as it may be. Quickly holstering the axe on his back, Sixtus reaches back and pulls the long, sturdy piece of mahogany wood that rested between his back and the straps of his backpack.

After getting the quarterstaff free, Sixtus reaches into his belt pouch and pulls out a murky-brown liquid filled vial and prepares for what may come.
----------------------------------
replace axe, draw quarterstaff, draw Oil of Shillelagh
held action: apply Oil to 1/4staff

Valla AC:16/16/12 HP:6/6  d20+4=24 ; d8=1 ; d8=3 ; d20+4=17 ; d100=2 ;
Thursday October 1st, 2009 5:25:09 PM

OOC: ok, I got a bit confused about the 'actions' and such... Valla would not leave himself out in the open, so I'll re-post. forgive me?

Hang back, stay out of direct sight... DON'T DIE!... I have no spells... Only my bow... No one is a clear enough target... At the least the arrow may provide a distraction... The elf ponders to himself while surveying the battle field.

Staying behind his rock cover, he looses an arrow at Ao (#3), not really expecting it to connect, but to atleast turn the priests attention away from his ally's.

Actions;
Long Bow attack: d20+4=24 (crit threat)
Crit Confirm: d20+4=17
Dam1: 1
Dam2: 3 (or multiply the first, not sure how were doing it here...)
50% cover: d100=2 (not sure which is good, higher or lower?)

The Attack -- Round 3 -- DM Jim  d20+2=13 ; d6=1 ; d6=4 ; d20+2=19 ; d8+1 =7 ; d20+4=21 ; d8=4 ; d100=78 ; d20+3=7 ; d20+2=18 ; d6+2=7 ; d20=10 ; d20=10 ; d20=6 ;
Thursday October 1st, 2009 7:46:36 PM

Giving the kill to Motley, Maikill rushes forward and strikes clumsily at Igor, missing him easily.

Bosk runs forward to Xeron's side, trying to hide behind the tree that is only a little bigger than himself. However, he can clearly see the foe to his south and they likewise.

Grendel see's what possibly is a spellcaster and take a short hop to throw her javelin, which flies so high in the air, one could almost loose sight of it's slim silouette. It lands some distance away, completely missing the supposed spellcaster and anyone within a square mile.

Motley moves to gain a flanking advantage on Hllinn, but still the braggart gnome misses his foe.

Valla decides to move out into the open, then thinks that unwise, it would be a linear entrapment into the open--not good. Staying where he is, he fires at Ao. The shot is perfect--until it strikes a branch and veers widly off target (higher than % is required, so 51% or higher in this case to hit).

Xeron decides that the one wearing a tunic and breeches must be the Ironbands mage and so charges her immediately (only way you could reach her; Also gives you a +2 to hit), luckily for him, she had no idea he was there. His swift blade cuts deeply into her side as he makes his sneak attack (5damage).

Padre stays where he is and oils his staff (that sounds so nasty :)

-------
Hllinn couldn't believe he was still alive, his gods were on his side, "DIE filthy Gnome!" And strikes Motley hard on the shoulder, possibly breaking it.

Hallred takes aim and fires at Bosk, the closest target to him (you cannot Hide while being observed, and Hallred was), skewering him with an arrow.

Ao wasn't about to hide in plain sight while the intruders had a fairly capable archer, so he charged into battle against Maikill--but misses him with the mace he tried bashing his skull in with.

Igor strikes back with a blood curdling scream, slamming his mace into Maikill with a severe blow.

Raisa had been completely surprised by the assassin's sneak attack, so she struck back as best she could with a flurry of blows, but misses with both attacks.

Hakon stays where he is and also fires at Bosk, but misses badly.

Jens, Drusinthe and Taklum continue to make a flanking manuever, ever wary of Valla's archery.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts
Maikill: 7pts

1: Hllinn - dwarf male(breastplate,shield): 10pts
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield)
4: Igor - male human(breastplate,shield)
5: Raisa - female human(tunic,breeches): 5pts
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate)
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield)


Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=4 ;
Thursday October 1st, 2009 8:06:56 PM

After seeing the dwarf lash out against Motley, Sanji refuses to leave the battle to chance. She still doesn't fall back. Instead, she tries to clear her head as the melee erupts around her. She side steps into a flanking possition. Just focus and let your blade do the work. Sanji will attack again. This time, trying not to miss completely.* But aparently, hoping not to miss isn't good enough.

Move to p18
*Attack: 4 (what the heck? I think my computer is cursed.)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=3 ;
Thursday October 1st, 2009 8:24:47 PM

Sixtus watches as brutal swings and blood break out with Motley and the dwarf. He also sees that Maikill is already outnumbered and neither of those sits well with him. With his staff nice and oiled up, he breaks into the fray, coming around Motley's back and swinging with force at the dwarf who is almost at his end*.

Perhaps it was the muddy-ish ground, perhaps the branch hanging above him, but something devastated his attack to the point of being ineffectual.

"Someone get over with Maikill! Motley, get ANGRY!"
-----------------------------------------------
Move to Q17 (V16-U16-Q16-Q17)
Attack - 3!!!!!!!!!!!!!!!
UGH!!!!!

Maikill HP 9/16, AC13, Rage 8 rounds  d20+9=28 ; d20+9=17 ; d12+7=18 ; d12+7=10 ;
Thursday October 1st, 2009 8:52:13 PM

The mace slams hard into Maikill's side and a surge of pain sears into his brain.

Maikill loses focus on himself, pain is all he feels. Pain, and the need to end the cause. With a hatred bred through years of foul treatment by those who despised his orcish blood, he lets out a terrible yell. His hatred is in evidence as he swings his axe at Igor (#4).

Wishing he had the speed necessary to attack the next opponent, his bloodshot eyes swing towards Ao.

Rage 8 rounds
Hit AC 28 Critical check AC 17
Damage 18, + 10 if critical

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 1st, 2009 9:49:21 PM

Seeing Maikill and Motley wounded kicks Grendel into 'mother mode'. She ignores the rest of the combat as it rages around her and rushes closer to the center of the fray where much blood already flows. A prayer to Flower is already upon her lips, she just needs to get close enough to deliver a boon of healing.

=============================

Double Move Action to O16

Valla AC:16/16/12 HP:6/6  d20+4=20 ; d8=3 ; d100=84 ;
Thursday October 1st, 2009 11:31:01 PM

Maikill is fighting two on one, Bosk is waiting patiently. Xeron is doing what he does best, Motely is doing so as well. Sanji is finding her warrior side... Im about to be overwhelmed... Valla grunts as he knocks another arrow.

He lets his arrow fly, aiming for Jens (#7), the one he nearly killed earlier this day, Die this time, wench.. He mumbles while firing.

THree coming my way! Valla screams to his comrades, unsure of his ability to fight a three opponent battle.

Actions:
Bow atk: d20+4=20!!
Dam: 3
Cover: 85

Motley AC:16/13/11 HP:9/16  d20=16 ;
Friday October 2nd, 2009 12:35:23 AM

Motley yells in pain and frustration but the blood is only beginning to boil behind his eyes. I must get rid of this dwarf before someone else gets the fun of taking on three at once!

Taking a little more time, he swings for the Dwarf's head.

Attack: 16 + 5 = 21

Xeron AC AC15 HP 7/7  d20=11 ;
Friday October 2nd, 2009 7:11:57 AM

Xeron realizes his error. He is not fighting a mage but one of these martial art warriors he has heard about. "You got lucky boy this time but you know you cannot survive on luck alone. You need someone else to get involve with him for you to withdraw."

He yells "Bosk, how you use these horns of yours to actually do something to help us? Praying won't save us today"

He swings his rapier but fails to connect "Here goes my luck" and braces himself to be hit. (1d20 = 11)

Still mad a the female orc he yells "Grendel, now that we have exposed your stupid plan and we all know your lack of military strategy, how about you get involve and help?"

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20+4=13 ; 2d6+3=10 ;
Friday October 2nd, 2009 11:01:51 AM

ooc: I am unable to access to map and am getting a google error, that says to try again later. Anyone else having this issue? I am going to do my best to post without it. Please let me know if I overlook anything.

Leaning against the tree to catch his breath, Bosk once again surveys the scene. Thwack! Fire sears through the minotaurs veins as he feels an arrow tear into his flesh. I am going to kill that human! The minotaur thinks to himself as he pushes off of the trunk of the tree, preparing to charge.
"Bosk, how you use these horns of yours to actually do something to help us? Praying won't save us today"
[i]Turning to face Xeron, Bosk forgets about his attacker for the moment and charges the woman engaged with Xeron and swings his morning star at her with all of his might.[i]

(I cannot open the map to give the coordinates of my new location. Can I stop behind Xeron, following his path of attack, and attack her from there? I have a 10 foot reach without my weapon and am 10 feet tall?)

Attack roll d20+4 (+1 bless)=13+2 (charging)=15
Damage 2d6+3=10



Bosk Deox: Bless (10 rounds left), Shield of Faith (+2 deflection, 10 rounds left), Resistance (+1 resistance, 10 rounds left ) AC 14/10/10 (16/12/12) HP 10 of 14 
Friday October 2nd, 2009 1:08:21 PM

Updating my header.

The Attack -- Round 4 -- DM Jim  d10+3=12 ; d20+7=22 ; d6+4=8 ; d20+1=10 ; d6+1=3 ; d20+1=3 ; d20+4=14 ; d8=1 ; d20=7 ; d100=21
Friday October 2nd, 2009 8:50:06 PM

Perhaps she had angered the gods, stepped on a bug that would decide the fate of humanity, or just plain sucked with her sword. Whatever the reason, Sanji could not manage to hit the dwarf, Hllinn, even from behind.

Maybe it was Padre's god that was mad at the two of them, perhaps his staff was just too slick, because he too couldn't hit the overwhelmed dwarf.

With a yell born of terrible anguish and blackened hatred, Maikill, in a single blow, cleaves Igor through his steel shield and armor, through his clavicle down into his ribcage, killing the man instantly.

Grendel rushes in to help, the words of a prayer on her lips.

Valla cries out that there are three coming around after letting loose an arrow into the same man he had almost killed earlier in the day, but this time it does not drop him, but buries itself firmly into the man's right arm.

Motley knows he must end this soon and takes a skillful swing at the dwarf's head, taking the top of it clean off, killing him in a spatter of gore than litters Sanji's clothes.

Yelling out for help and crticising Grendel's plan, Xeron tries to slice open his foe, but finds she is too agile for him.

It felt like a stampede! The earth trembled as Bosk charged forward, ending with a crushing blow to Raisa's shoulder that sent her into immediate unconsciousness.
-----------

The tide of battle had drastically changed, Jens looked to the other two and he could see they were thinking alike, but retreat was just not in his blood. So instead both he and Taklum charged the lone Valla. It was Taklum that reached him first and swung mightily with his warhammer, striking the scarred elf with a solid blow, sending him reeling backwards and unconscious into the ground. Jens pulled back his sword, but instead reversed the grip and steadied himself for a coup d'grace against the man who nearly killed him before. Drusinthe abhorred all the violence, but she had signed on for this and so she helped as much as she could. Calling forth a flame in her hand, she flung it at Maikill, barely hitting him, but enough to burn him painfully.

Ao lost the firm grip he had on his bowels at the sight of Igor's sudden death, and so too with his weapon, as it fails to hit the raging Maikill.

Both Hallfred and Hakon level their bows at the enormous carriage of Bosk's body and let fly their arrow and bolt, but only the arrow manages to hit Bosk, cutting him slightly.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt
Maikill: 7pts +3pts
Valla: 8pts UNCONSCIOUS

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield)
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DYING
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield)


Xeron AC AC15 HP 7/7 
Friday October 2nd, 2009 9:25:54 PM

Xeron likes the odds a little better " 8 vs 9 is now 8 vs 6. Good thing the man-bull is on our side."

He takes a quick look of the situation and yells "Grendel! Padre! Motley! Go save Valla! Bosk! Go get the two in front on us. I will be right behind us."

Having said that, he kneels to the monk in front of him and ends her life. "As Penn said and I agreed, no prisoner! This will avoid the discussion of what to do with the survivors and have them come back to cutour throat!"

Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 2nd, 2009 9:43:02 PM

She heard his cry for aid. She heard the charge of their opponents. She watched as he was cut down. Everything slowed down for her as she ran in the direction of fallen Valla. As she watched one of them ready his sword for a killing stroke, she unleashed a spell of power and pointed at the man's weapons as she uttered the command "DROP".

She had not a weapon in her hand, but in her heart she had faith and she was intent on weilding it as the dangerous weapon that it is on this day.

She shouts to her nearest allies after the spell releases, "Valla is down, they mean to murder him!"

==========================
Move Action: 20' move to K15

Standard Action: Cast "Command" at Jens ordering him to "drop" his weapons. (Will Sv DC:14 to resist)

Free Action: shout to allies

Valla AC:16/16/12 HP:6/6  d20+2=10 ;
Friday October 2nd, 2009 11:41:59 PM

After loosing his arrow, Valla goes to knock another, not bothering to watch the three approaching. Figureing they were to far away to get to him. Although he made a horrible mistake, he turns just in time to see the warhammer. Then feel the agonizing pain as it crashed into his face, breaking his nose, shattering his cheek bones, and forcing him to swallow many teeth.

The elf drops to the ground, the Wold going black.

This is how it ends.. At least Im in a forest.

OOC: Not sure if he already did the coup de grace, but Valla's fort is 10....

Valla sees himself in a meadow, tall grass, bright sun, hundreds of elves running about. Laughing, children playing, adults joking and carrying on. Valla himself is not unscarred, his flesh is as smooth and fair as it once was in his early life. A smile paints his face in this death dream.



Maikill HP 6/16, AC13, Rage 8 rounds  d20+9=19 ; d12+7=18 ;
Saturday October 3rd, 2009 10:34:41 AM

Swinging around to meet his new attacker, a wicked smile plays out on his face as the sword misses.

"My turn, you should run."

Maikills swings his great axe towards Ao (#3). (if hit connects he will now take move 40' action towards Drusinthe (#8) and arrive at about I-16).

Hit AC 19
Damage 18


Motley RAGE AC:14/11/9 HP:9/18  d20=1 ;
Saturday October 3rd, 2009 3:07:57 PM

Seeing Valla drop, and feeling the warm spatter of blood on his face is enough for the gnome. The world takes on a red tinge and a guttural yell escapes his throat.

Pounding over to where Valla last stood, he charges Taklum but the rage has left him reckless.

Attack: 1 + 8 + 2 = 11



Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=19 ; d20+2=12 ; d6=1 ; d6=6 ;
Saturday October 3rd, 2009 8:23:40 PM

This is getting ridiculous. I'm standing right behind him! Sanji's frustration level is rising with each swing of her sword. Then as she is drenched with gore, she can feel bile start to rise in her throat. She composes herself just as Grendel yells out. I can get there in time. But, will I even be able to help. Struggles with the situation for an instant and sees Motley charge toward Valla's opponents. It doesn't matter. I have to at least try and help. You look out for the people you're with. Her own advice rings in her ears and her mind is made up. She will move to a flanking position, with Motley opposite her, surrounding Taklum. (sorry, not sure what square he ended up in.)

Refusing to let one of her comrades die in front of her, she lashes out with her rapier yet again.*

*Attack: 19, critical confirmation: 12 probably not
Damage: 1, sneak attack damage: 6, total: 7

Bosk Deox: Bless (9 rounds left), Shield of Faith (+2 deflection, 9 rounds left), Resistance (+1 resistance, 9 rounds left ) AC 14/10/10 (16/12/12) HP 9 of 14  d20+4=7 ; d20-1=10 ; d8=1 ;
Saturday October 3rd, 2009 10:56:32 PM

Feeling the arrow pierce his flesh, the Minotaur roars in anger. Turning his attention once again towards the two snipers he lowers his head and charges towards Hallfred's left, hoping to use the human as a shield and keep as much distance between himself and the second attacker. Just as he closes in on the chain mail clad figure, he begins to twirl his morning star in a complex pattern of circles in an attempt to wrap it around his bow/cross bow (not sure which one is his) and rip it from his hands. Hoping to catch the man off gaurd, he swings one of his massive horns at the guys face, hoping to catch human off gaurd.
Xeron, I could use a little help over here![b]

Location 26,27/Q,R
Disarm=d20+3+1(bless)=7+2(charging)=9+4 (because item a bow is not considered melee)=[b]13
(Could also be considered 9 with a 4 point penalty agains Hallfred, so result)
2nd Nat. Wep Atk d20+3+1(bless)-5(2nd Nat Weap Attk penalty)=10 or
12 if charge bonus still counts

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=12 ;
Sunday October 4th, 2009 11:12:54 PM

Padre watches as bodies split open allowing bowel and spleen and gore to tumble forth and begin mixing with the mud and grass underfoot. He has seen worse in his day but the sight always brings back the taste of lavender to his mouth. Blood and gore was one thing; it was something that you worked with on a daily basis as a healer. It was the eyes. The vividness of a person's pupils going from tightly contrasted, moist and attentive to foggy, lax orbs of defeat as if one's soul is a milky ghost which tears through it's body's eyes when slain.

"Valla!!"

Sixtus was not sure why he yelled, but the actions had changed so quickly that he was caught off guard. He began running, noting three IronBand members amidst the newly buzzing swarm of Venbolio's Lackeys. He ran at the only Ironbander not receiving attention, but he knew that too much would happen in the time that it would take him to reach the female clad in leather armaments.

"The Judger of Souls will find you wanting this day! May your womb begin to rot!*"
-------------------------
Move - J15
* Intimidate - 12

The Attack -- Round 5 -- DM Jim 
Monday October 5th, 2009 1:21:56 AM

Yelling out for his companions to help out Valla before he is killed, Xeron kneels down to Raisa and methodically slips the blade of his dagger between her trachea and sternocleidomastoid muscle, severing her carotid artery, killing her in mere seconds.

Grendel calls upon the grace of her goddess and commands Jens to DROP his sword, which he promptly does. Unfortunately for Valla, the point of the blade was down and poised over his chest when Jens let go of it, and it sinks into Valla's chest and stays there, however, it's not enough to kill him outright.
(sorry, Jens was poised over Valla's body and I figured there would be a small chance of it hitting him...then I rolled a nat 20, luckily no crit)

Taking in the scene around him, Valla is amazed at the scenery, the beauty of the land--then a huge wasp lands on his chest and stings him mightily.

Giving some words of advice to his opponent, who will never be able to act upon them, Maikill fells his foe with a single blow from his great axe, then runs toward Drusinthe.

Rushing to Valla's aid, Motley gives out a guttural yell as he charges Taklum, but fails to hit the wily dwarf.

Sanji's frustration with her success, or lack thereof, is evident as she struggles internally abuot whether or not she's really helping. But after seeing Motley charge off, she follows suit and finally lands a blow with her rapier, although a very meager one.
You had to charge, and when you charge you cannot go around someone in a circle to flank them, it has to be a straight line. So no flank, no sneak damage

Bosk is angry and you won't like Bosk when he's angry. Driving his hooves deep into the dirt, Bosk charges forward with his horns down, then suddenly whips around his morningstar to disarm Hallred of his bow, which he does quite proficiently. The Taur then follows up with a horn attack, but this time Hallfred dodges it easily.

Calling out Valla's name, Padre rushed forward but was unable to reach him, but instead called out a virulent curse to Drusinthe, who responded, "You talking to me? You talkin' to me?!" (not intimidated)
----------

Unable to pick up his stuck sword because of an ensorcellment, Jens moves to the otherside of Valla while drawing out his bow, then takes a shot at Maikill. Luckily the tree between them doesn't get in the way of his shot and his arrow strikes Maikill in the lower leg, nearly driving him into unconsciousness from the pain.

Taklum was outnumbered, just the way he liked it. They would be singing songs of his victory for weeks to come at the hands of these thieves. Deciding to go right to left, as he was right handed, Taklum brought down his warhammer on Sanji, striking her soundly on the back of her shoulder as she tried to spin away from his attack. Pain and darkness were the last things she felt and saw before hitting the cold hard stone beneath her feet.
Sanji was AC16 due to charging

Drusinthe was quaking in her sandals as the slavering monster of a half-orc was barreling down on her. She wasn't about to stay there and fight it, so she did something she hadn't done in such a long time-- whipping out her sling she reminded herself of the story about the sling taking down a goliath, it had to work here. Flinging a stone at Maikill, Dru's prayers were answered as the stone slams into the half-orcs face, knocking him out. Running north to group back up with Jens, she looked over her shoulder and wondered how those near the Taur would fair.

Hallfred, reft of his bow, drew his longsword as he took a 5ft step to his right, and slashed out at Bosk. Luckily for the Taur, his magic deflected the blow, leaving him unharmed.

Deciding between Bosk and Xeron, Hakon decides to take a shot at Xeron for fear of him joining the battle against Hallfred. However, his loading skills with the light crossbow is far from proficient, and the misloaded bolt flies hap-hazardly into the air, missing it's target by a mile.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt
Maikill: 7pts +3pts +5pts +2pts UNCONSCIOUS
Valla: 8pts +5pts UNCONSCIOUS
Sanji: 10pts UNCONSCIOUS

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt


Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=3 ;
Monday October 5th, 2009 9:01:17 AM

Grendel catches Maikill as he falls back from the impact of the slingstone. Her arms already wrapped around his torso she bends her head, touching her forehead to the back of his head as she offers a quiet plea to Flower. "Fight without fear orc. I am here to lift you each time ye fall." As she feels Maikill come to she releases him and lifts her morningstar from her belt.

===================
Free Action: 5' step to J16

Standard Action: Cast 'Cure Light Wounds' on Maikill (3 hp healed)

Move Action: Draw Morningstar

Maikill HP 6/16, AC13, Rage 8 rounds 
Monday October 5th, 2009 9:58:51 AM

OOC: I assume Maikill's rage ends when he becomes unconscious? If so, the his max HP are now 14, and his total hit points would be '0' now with the injuries. He won't be much help just yet.

Xeron AC AC15 HP 7/7  d20=7 ;
Monday October 5th, 2009 10:28:22 AM

Xeron sees Maikill falls but feels nothing for the newcomer. however, when Sanji goes down, his heart grows darker. "First Valla, now Sanji. They will be sorry!"

He goes next to Bosk and tries to help the minotaur hit his target but his attempt to confuse the ennemy fails.

Aid Another: 1d20 = 7 fails!

OOC: Based on the map, assumption was that Xeron could get close to the ennemy and attack at the same time.


OOC: Rerolling HP's in the Wold 
Monday October 5th, 2009 12:13:58 PM

Whether it's rolling HP's for character creation/advancement or healing, the Wold house rule is that if the die roll is a "1", not including modifiers, you get to reroll until you get something other than a "1"

Sanji's healing above is due a reroll and if Jay doesn't reroll before everyone else posts and I post a new round, I'll make the roll.

Maikill's rage is gone, so he is at -3hp, the minimum healing Sanji can give him is 4hp because you can't roll a "1", so Maikill will be able to act this round, but remember that standing up is a move action.

BTW, if it wasn't for Grendel last turn, Valla would be dead, since no one else attacked or otherwise tried to stop Jens :)

Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=9 ;
Monday October 5th, 2009 12:21:30 PM

OOC Post:

Healing for Maikill... reroll because initial roll was a 1.

Thanks for the rules info DM Jim.

Maikill HP 6/14, AC15/12/13/13 
Monday October 5th, 2009 1:02:04 PM

Maikill rises from a short death dream and looks about. The orcish woman has healed him.

"You good, thank you. I go kill woman with rocks now."

Maikill stands and teeters a bit before his eyes fix on Drusinthe.

"You bad, hit Maikill with rock. Now you die."

He moves toward the woman with his axe held high.

Double move this round: stand, move to F-11


Bosk Deox: Bless (8 rounds left), Shield of Faith (+2 deflection, 8 rounds left), Resistance (+1 resistance, 8 rounds left ) AC 14/10/10 (16/12/12) HP 9 of 14  d20+4=16 ; d20+4=19 ; d8=1 ; d20+1=11 ; d8=1 ; 2d6+3=9 ;
Monday October 5th, 2009 1:10:19 PM

Feeling another bolt from Hakon's cross bow fly tpast the cleric's headand and towards Xeron, the minotaur gets ready to charge yet again, and almost misses the man in fron of him draw his sword and prepare to attack. [i] I have got to stay more focused, that could have been bad. Gargul, help me to protect my friends and to take down those who threaten us.
Calling back to Xeron he says, [b]You do no good back there, help me take down these two and worry about thier fallen later. It may take both of us to get through thier armor!"

That said, the minotaur attacks Hallfred againtwice more, and hopes that Xeron will aid him.

ooc:I origionally rolled for a minotaur charge and a 2nd Nat Weapon Atk, but forgot they would both use the same weapon, my horns. So I rerolled my damage for a weapon atk. Also, I posted that I was in Q,R and didn't realize that I was placed in S,T. Can I charge down 10 feet to 28,29 and attack him broad side? If so, I'll do that. If not, I will stay in place to attack. The number in bold is with no charge bonus and Xeron not aiding me.

Atk=d20+3=15+1(bless)=16+2charge=18
If Xeron assists=20
dam=2d6+3=9
Atk =d20+3=18+1(bless)=19-5 (2nd Nat Atk)=[b]14
+2 charging=21-5 2nd Nat atk=16+2
if Xeron assists =18
dam1d8=1+3=4

Sorry, I misplaced you, but you were still in contact with Hallfred at the end of your charge, and he wouldn't have moved out of contact range at that point. So no charge this round because you need space between the charger and charged.


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=19 ; 2d6+4=13 ;
Monday October 5th, 2009 2:03:04 PM

Watching as the entropy of battle forces body after body to spill blood and collapse to the earth, Sixtus shakes his head and grits his teeth in determination. Now their only spellcaster and one of the rogues had dropped...two people that should not being going toe-to-toe with an enemy.

"Grendel! Get to Sanji and stabilize her, NOW!"

Sixtus then strides forward towards the dwarf who stands before the mousy girl's limp body and takes a double-handed swing of his oily staff at the stout opponent. His knuckles crack audibly as he tightens his grip, determined not to let the slipperiness of it get the best of him this time. The paleness of his eyes are almost white now, as if a ghost or spirit were possessing him. Hunger grows intensely through the paleness and Sixtus means nothing but blood.

"Your day is here, dwarf. Meet the Gatekeeper to the Shadowlands and tell your ancestors that you were found wanting."
-------------------------------
Move - I13
Attack - 19
Damage - 13 (2d6 Shillelagh + 3 STR double handed + 1 enhancement bonus Shillelagh)

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday October 5th, 2009 6:03:26 PM

I never thought I'd meet my end at the business end of a hammer. The world seems to scream around her and then quickly fade into darkness in a matter of seconds. A strange sense of foreboding envelopes Sanji as she begins to escape from consiousness. What is there waiting for me now.... The day turns to night.

Valla AC:16/16/12 HP:-2/6 
Monday October 5th, 2009 10:04:42 PM

Valla felt the sting in his chest, the meadow faded, darkness swirled about his dream. Falling, forever as it seemed Is this the Abyss? Where am I going... The pain.... arrrgghhh, the pain!

Valla drifts slowly from the Wold. His very existence threating to escape the natural world.

The Attack -- Round 6 -- DM JIM  d20=6 ; d20+2=18 ; d20+5=25 ; d20+5=20 ; d8+2=3 ; d8+2=6 ; d20+3=10 ; d4=4 ; d4=2 ;
Tuesday October 6th, 2009 1:32:41 PM

After a few soothing words of prayer, Grendel heals Maikill of some of his wounds.

Maikill, dazed a little at first, quickly rises to his feet and thanks Grendel for her spiritual help. The half-orc however is not so gracious with Drusinthe as he tells her what he's going to do to her as he runs straight for her.

Rushing to aid Bosk in melee, Xeron finds his attempts to distract Hallfred, as Bosk attacks, are all for naught.

Bosk, try as he might, has a formidable foe in Hallfred, or at least a well armored one, and fails to strike the man with both his morningstar or horns.

Yelling out to Grendel to stabilize Sanji immediately, Padre moves to engage Taklum, giving him some words of wisdom as he smashes his oil-laden staff on top of the dwarfs head, driving him to the ground unconscious.

Sanji continues to hemorrage inside, the bones of her broken shoulder having pierced and torn adjoining tissue.

There is nothingness, wait...there is something, something in the dark--something waiting for Valla

------

"Run Dru!" Jens called out, then snatched up his sword from Valla's body as he charged Maikill. "Die beast!" Jens yell as his attack critically wounds the half-orc, sending him once more into unconsciousness.

"No way Jens!" Dru retorts after seeing the ferocity of which Jens attacked the filthy, ugly, hideous, slobbering beast running at her. Casting her own spell (Spellcraft DC16 Highlight to display spoiler: {Shillelagh}), Drusinthe readied herself for the incoming attacks.

Hallfred once again struck out with his sword, only to fail once again at injuring the beast.

Hakon came to finally realize that he just plain sucked with a crossbow. Dropping it, he rushed forward and called upon his god to bring fire to his enemies. Outstretching his hands, he sent out a torrent of flames bathing both Xeron and Bosk in it's painful embrace.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt +4pts
Maikill: 7pts +3pts +5pts +2pts -9pts = 8pts +9pts DYING
Valla: 8pts +5pts STABILIZED
Sanji: 10pts, +1pt DYING
Xeron: 2pts

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt +13pts DYING


Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday October 6th, 2009 1:58:05 PM

Grendel steps up between the two bodies of her comrades and stands over the fallen body of the dwarf Padre just dispatched. Dropping her morningstar she says a quiet prayer to Flower and bestows a balm of healing to Sanji, stopping the blood loss as internal tissue reknits together in critical locations.

Looking to the fallen form of Maikill she points to Jens and Dru and calls for Padre and Motley to attack. "Fell those two post-haste. I will follow shortly."

======================================
Move Action: 20' move to J12

Free Action: Drop morningstar

Standard Action: Spontaneously Cast 'Cure Minor Wounds' in place of 'Mending' on Sanji. 1hp of cure stabilizes her.

Xeron AC AC15 HP 7/7  d20+3=16 ;
Tuesday October 6th, 2009 3:24:27 PM

OOC: Cannot access the map at work. SO apologies in advance if my post does not make sense
===================================================================
Xeron moves around the ennemy that him and Bosk were fighting and once he flanks him, tries to pierce the ennemy kidney. (1d20 + 2 flanking + 1 bless = 16).
His rapier hits the armor and he is not sure he reached his target.
If hit damages: 1d6 + 1d6 sneak)

The only way Xeron can do it is to subject himself to two AoO's because it is too long of a distance to move the otherway around Bosk (he takes up 4 squares). LMK if you still want to do this-- DM JIM

Maikill HP -3/14, AC15/12/13/13 
Tuesday October 6th, 2009 3:29:49 PM

"Beast? I am huma..........aaaggghhh"

His speech terminated by a second untimely death in less than a minute, Maikill falls face first into the dirt and mud. Blood spills from his newly acquired wound and quickly finds its way to thirsty plants.

I am coming mother, I tried to avenge you but am too weak.

Valla AC:16/16/12 HP:-2/6 
Tuesday October 6th, 2009 10:00:34 PM

Valla feels himself stop falling for a moment, floating in the blackness of the seemingly abyss. Will I ever wake up?

Xeron AC AC15 HP 5/7 
Tuesday October 6th, 2009 10:05:33 PM

OOC: No- Use the roll as as aid another. No move

Motley RAGE AC:14/11/9 HP:9/18  d20=15 ;
Tuesday October 6th, 2009 10:14:04 PM

Recovering from his last miss, and seeing Taklum drop, Motley bursts over to take position on the other side of Jens before mightily swinging his axe once more. My anger is coming for all of you! he yells.

Move: to H9
Attack: 15 + 8 = 23


Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 12:24:43 AM

fixing my header... Not that I really wanted to lol.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=18 ; 2d6+4=12 ;
Wednesday October 7th, 2009 7:10:08 AM

Watching the lights flash out of the dwarf's eyes, there is no time for Sixtus to relish the small victory...much more was at stake right now. He saw the half-orc fall again and two enemies standing over his unconscious body--he needed to destroy their souls.

Rushing over to help out the downed Maikill, Sixtus once again grips his oily staff with both hands and swings for keeps. His aim feels as true as could be with the magically weighted staff in his hands. He feels the guidance of Gargul whispering in his ear.
------------------------
Move - G11
Attack - 18
Damage - 12 [2d6 + 3 STR + 1 Shillelagh]

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20+4=20 ; d20+4=13 ; d6+3=9 ; 2d6+3=9 ; d8+3=10 ;
Wednesday October 7th, 2009 10:59:49 AM

The smell of burnt hair and flesh was overwhelming. Where in Gargul's name did that fire come from? Bosk wondered, while quickly patting out a couple of minute flames that still remind on his cloths. Leaning back and narrowly avoiding the tip of Hallfred's sword, the truth dawned on him. Magic! With armor like that, I assumed he would come at me with a blade. This is not good. Even with Xeron's help I won't last long on a two front battle.
Glancing back to Xeron, the Minotaur's ice blue eyes burned as he moved them from Hallfred to Hakon and indicating what he planed to do. Xeron shifted his weight, almost imperceptibly, and Bosk knew he understood. This was probably his only chance to end the battle quickly, and failure would mean being attacked on both sides...and probable death.
Please Gargul , was the only prayer he had time to say.
Instantly, The Horned Cleric sprung into action. Letting out a guttural blood curling cry that could have been coming from the depths of hell or from Gargul himself he raised his weapon. Swinging the morning star in a large arching circle he spins around, stepping behind Xeron, and perfectly timing his down swing at Hallfred just as Xeron ducks out of the way. Using the momentum from his spin, Bosk comes around again and raises his head, aiming his horns for Hakon. Feeling a solid connection the Minotaur smiles. While unsure if he penetrated Hakon's thick armor, he hopes that he at least broke the mage's concentration long enough to disrupt his next spell.

-------------------------------------------------------------------------------------------------------------------------
Ignore the 1d6, it was supposed to be a 2d6 :( that was a good roll.

Move 5 feet to R,S/25,26

Atk d20+3=19+1(bless)=20+2(Aid another from Xeron)=22
Dam 2d6+3=9 swinging 2 handed = (1/2 of 3=1.5 added strength bonus rounded down)=10

Atk d20+3=12+1bless=13+2 (Aid another from Xeron)=15
Dam2 1d8+3=10

Xeron has only one attack and is in range only yo attack Hallfred, so his Aid Another only applies to attacks/defense against Hallfred -- DM JIM

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Wednesday October 7th, 2009 11:03:33 AM

I forgot mention in my last post that Bosk grabbed on to the mace with both hands, for added power, before he swung.

The Attack -- Round 7 -- DM JIM  d10+7=15 ; d20+4=20 ;
Wednesday October 7th, 2009 12:42:47 PM

Stepping over Sanji's broken body, dropping her morningstar and resting a knee on Taklum's chest as she kneels, Grendel calls upon the power of her goddess to heal, slightly, Sanji's wounds to stabilize her condition--which she does.

Maikill's body stems the flow of blood from his wound and bleds no more from the clotting of his blood, or could it have been his late mothers gentle touch that stopped the blood from spilling from his body any further.

Valla feels darkness all around him, it is neither warm or cold, but something waits for him out in the dark.

His anger overflowing, Motley runs as fast as his little legs will take him and strikes a cruel blow against Jens, nearly chopping his left leg off and dropping him where he stands, inconscious and bleeding to death.

Rushing to Maikill's aid, before he's killed outright, Padre rushes at Jens with his oily staff and bludgeons the man to death, never fearing that he will rise again to bother their group.

Working in unison with Xeron, Bosk moves with great tactical finesse and lands a solid blow on Hallfred, but it's not enough to take him out. With his wickedly curved horns, the Taur strikes out at Hakon, but his foe dodges the attack easily.

----

"Sorry Jens!" Dru cried out as she quickly turned and ran as fast as she could from her attackers (withdraw action: 120ft away from her last position on the map).

His ribs nearly crushed, Hallfred wasn't a man about to die for nothing. Most of his crew was done for and it was only the three of them now. Seeing Dru run away solidified what he needed to do, "Run for it Hakon, we'll meet at the usual place, run!" With that said, both men turned and withdrew from the battle as fast as they could (withdraw action: both 120ft away from their last position)

Hallfred can only withdraw and not draw an AoO from one person, so either Xeron or Bosk may take an AoO attack on him. You guys decide which.

If you decide to pursue, please state so in this next round, otherwise combat is done.



Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt +4pts
Maikill: 7pts +3pts +5pts +2pts -9pts = 8pts +9pts STABILIZED
Valla: 8pts +5pts STABILIZED
Sanji: 10pts, +1pt -1pt = 10pts STABILIZED
Xeron: 2pts

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt) 10pts
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts +15pts +12pts VERY DEAD
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt +13pts DYING


Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20+4=19 ; 2d6+3=9 ;
Wednesday October 7th, 2009 12:58:53 PM

Angered by the mans retreat, Bosk charges the coward and swings once again at him with his morning star. Today Gargul will judge your soul.

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 1:11:24 PM

Grendel is in no mood for further combat, though she has no doubt that these survivors could be a big problem in the future if they catch the group at the wrong moment. She takes a moment to relish the savor of standing victorious on the battlefield. Unscathed from the experience Grendel says a soft prayer of thanks to Flower for keeping her from harm this day, then looks to the wounded.

She gently drags the immense form of Maikill over to where the others lay. She then breaks out her healer's kit and begins to provide long term care to Sanji, Maikill, Valla and any others who wish to rest.

====================================
OOC:
Grendel can provide 'long term care' for up to 6 people. She takes 10 on the check, resulting in an 18 which easily succeeds against a DC of 15. Anyone in her care recovers hp at twice the daily rate (2hp for 8 hours rest or 4hp for a full day of rest). She also has 1 1st lv spell and 2 0th lv spells available to spontaneously cast cure spells from if needed. I'd prefer to spread them out evenly with rest so everyone is conscious asap.



The Attack -- Round 7a -- DM JIM 
Wednesday October 7th, 2009 1:14:55 PM

Hakon would never meet Hallfred back at the saloon, unless Hallfred was luckier than a leprechaun finding a rainbow wand--as the man had turned to run, the Taur had slammed his morningstar into Hallfred's back, dropping him on the spot.

This was the AoO attack. A charge is only a double move, Hakon and Dru are moving at 4x their move -- DM JIM

Xeron AC AC15 HP 5/7 
Wednesday October 7th, 2009 1:44:11 PM

Xeron watches two of the Ironband survivors run away. "This is not good. They might raise another band and go after us. I did not want to leave any survivors. Tlking about that, .... "

Xeron will go and systematically dspatch any Ironband member who has a pulse. Aftr that, he will search them thouroughly, taking 20 on each one of them. (unless you want roll +7 is the modifier).

The group has won but it did not feel like a victory. Something was missing, somehow.

After finishing the dying and looting the corpses, the rogue approaches Bosk "Remind me to never cross you, Bull-Man! You are indeed a mighty fighter! We worked well together!"

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20=9 ; d20+4=19 ; 2d6+4=6 ;
Wednesday October 7th, 2009 1:52:37 PM

OOC: My computer just crashed, so I will have to rewrite my post after class. Do we have to dispatch of the enemy this round (durring battle) for it not to be considered an evil act? If so, I am charging #3 and attacking him this round. If not, I will let Xeron do his thing and then offer to assist Grendel in healing the others.

Atk 19+2=21
Damage=4
Aid Another (heal) = 9+3=2



Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 1:58:19 PM

OOC:

Bosk can't do light duty for 8 hours and expect to heal himself. Grendel would insist that he rest instead and be treated rather than help. Her heal check is already successful anyway, nothing more he can do without magic.

Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 3:05:50 PM

fading, slowly......wait....another pulse....still darkness....



Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday October 7th, 2009 4:29:43 PM

What is it that is waiting for me? Is there even anything there? I am so close to figuring it out. Sanji stands on the brink of death and suddenly stopped in her journey. She isn't sinking toward nothingness anymore. But, neither does she seem to be returning to her previous state. A soft moan escapes her lips as she lies in a crumpled heap on the soggy ground. Her body registers that it is in pain, but her mind is elsewhere. Does anything wait for me?

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Wednesday October 7th, 2009 4:37:26 PM

After dispatching his foe, Bosk addresses the group. We have earned a few minutes peace, but we must work fast and return to Penn. The way I see it we have three tasks; to heal our comrades, to check out the camp, and to check the bodies.

When we were hired by Penn, he said that he would cover any extraordinary healing services we may need for injuries incurred during this period of employment. I believe we may need to take him up on that offer. In our current state it would be difficult to adequately defend the camp against another attack, we cannot wait for natural healing or even for more blessings. If we are attacked again, we will need all the spells we have.

We also need to decide our course of action. At the moment we have two helmets of disguise. I suggest we can have two of the sneakier of our party check out the camp and look for valuables the Iron Band abandoned, or we can go and explore as a lage group. My guess is that the camp is empty, or else they would have called for backup rather than running away.

We also need someone to search the bodies and figure out how to transport them and our friends. I can carry our injured comrades if necessary, but restoring them to waking and walking condition would be best. Anyone have any thoughts or suggestions.


Maikill HP -3/14, AC15/12/13/13 
Wednesday October 7th, 2009 4:38:37 PM

a gentle touch makes the pain recede, he has felt it many times before. Always after the beating at the hands of the bigoted mobs, his mothers gentle hands, again she comforts him.

Maikill huddles in a fetal position, drawing himself inward.

Mother, if I live I will be good, as you taught me. If I find bad men who hurt you, I will kill them. Mother I promise.

Motley RAGE AC:14/11/9 HP:9/18 
Wednesday October 7th, 2009 5:45:40 PM

Still raging, Motley is eager to give chase. Come back, dogs! Curs! Face my axe and let me take your soul!

He starts to chase after Drusinthe.

Killing the Helpless -- DM JIM 
Wednesday October 7th, 2009 6:54:51 PM

Everyone has fled, so yes, killing anyone at this point who is helpless is considered evil. You could leave them to die, although a good person would heal them and give them some options.

Xeron will kill Ao before anyone can stop him...Anyone going to convince Xeron to stop killing the unconscious enemy?





Motley -- DM JIM 
Wednesday October 7th, 2009 7:01:51 PM

Chasing after Drusinthe, the enraged gnome hoops and hollers curses at the lass as he keeps pace with her, but is still 120ft behind her.

How long will you chase after her at 120' per round? The first round will take you out of the trees and into Mudtown again.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d4=3 ;
Wednesday October 7th, 2009 7:24:43 PM

Ignore the roll. It was accidental...and I have no d4 rolls.

Seeing the gnome run, Bosk chases after him. He will follow the gnome until the gnome stops or enters battle. (120 ft behind the gnome I assume)

Maikill HP -3/14, AC15/12/13/13 
Wednesday October 7th, 2009 8:36:26 PM

Maikill shudders in his near death induced dream state.

Mother say no be like bad man. Be good she say.

Laying there helpless, the half-orc dreams of things........

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d8+1=2 ; d8+1=5 ; d20+4=12 ;
Wednesday October 7th, 2009 9:42:50 PM

Seeing the bloody mess of scarred elf lying in the mud, Sixtus forgets the taste of blood while committing his foe's face to memory. Immediately he drops the blood-soaked quarterstaff in the mud and drops down next to the elf.

"Valla? Can you hear me?"

Sixtus waits a second and begins wiping blood from the elf's contorted face. Then he begins whispering to his god, a hint of urgency in his hushed tone.

A moment later and Sixtus' hands begin to glow with a bluish-white light. He begins tracing the wounds with two fingers, watching as the flesh begins to close back together and mend itself.

After the magic seemingly heals some but not all of the wounds, Sixtus immediately begins ripping bits of cloth to help stop the bleeding in areas of open wounds*.
-------------------------------------
Spontaneously cast CLW in place of Shield of Faith.
* Heal check - 12
1d8+1=2 reroll the 1 for 5 HPs to Valla

Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 9:54:28 PM

Valla feels the rush of air from Garguls domain, ushering him to the plane of conciousness. Although the elf doesn't quite make it, still floating in the, now greyish, abyss. Judge of souls, have mercy on me this day. I was doing what I thought was just..

Valla AC:16/16/12 HP:-2/6 
Wednesday October 7th, 2009 9:54:55 PM

fixing header


Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 10:38:19 PM

Grendel smiles as Padre uses a boon of healing on Valla. Though as he scrambles about trying to use dirty clothes to patch up his wounds she gives Padre a stern slam on the wrist. Showing him her ample healer's kit it is clear to see that she has enough clean bandages and potent herbals to keep a small unit of wounded well tended. She motions over to the stalking form of Xeron, I wonder how Gargul views his actions post battle. It is a dishonorable practice. she says to Padre in hopes someone who has sway with Xeron will correct his behavior.

These wounded need seeing to. I will also guard them. Those that have not given chase to the remainder of Ironband should quickly investigate their camp. Loot anything of value. Then help me transport these fallen. They need at least a full days rest, if not two before we can expect them to even limp about. Grendel will drop some green branches and begin making stretchers that can carry the wounded with only a single person dragging one end along the ground.

Xeron AC AC15 HP 5/7 
Wednesday October 7th, 2009 11:16:51 PM

OOC: Meta-gaming Versus Role Playing finishing the wounded
This is the second time the issue is showing up so I want to put it to bed once and forever
It make NO sense from a RP point of view for Xeron not to finish the dying. He is from the south continent so he could not give a rat ass about the gods. In addition, given his background, he does not see it as a "bad" thing.
However, given the way this board is run and the naive definition of good on this site, the practice is a problem from a meta gaming point.
So I have no problem having Xeron stopping the practice but I need one meta gaming promise. None of the one we spared will come back to make us regret it. The ones who escape are one thing but the ones we saved should not be an issue in the future. If not, it would be stupid to save them.
If we want to apply 21st century enlightment to medieval type situation, we need some agreement that being the good guys won't mean we will regret it in the future.
Frankly I am tired of the situation and I just wish they would be either alive or dead like a critter. So let's all agree on how to deal with the situation and move on. This is not fun.

Valla AC:16/16/12 HP:-2/6 
Wednesday October 7th, 2009 11:43:33 PM

OOC: I agree with Xeron; chasing down, or finishing off foes who tried to kill us... Shouldn't be considered evil. If we happend upon a helpless person, yes, killing them would be evil. Even if it was an enemy in the past. But some one who just swung a sword at our head, then ran for it, and we waited 5 mins to pursue for what ever reasn, should be cut down, not as an evil act. Killing some one who is unconcious that just tried to kill us shouldn't be considered evil ethier, they just tried to kill me! If so, then a coup de grace would be an evil act. No?

Roleplaying -- DM JIM 
Thursday October 8th, 2009 2:28:28 AM

If you are not having fun all the time, then this is not the game for you I guess, pure and simple. I cannot guarantee fun all the time. Sometimes, and it will come again, your character will be placed in a moral dilemma. How you roleplay through that situation isn't meant to be fun, it is meant to give the story some drama. We could roll dice all day and talk about this or that, or I could do my job and place you in situations where you have to decide, good versus evil, which one are you? Unfortunately the Wold does not allow neutral PC's, but there are plenty of neutral NPC's who don't care about your character, your woes, what you want in life. All they care about is themselves and they most got to that point because they made a decision to take the easy way out and guess what, they are not heroes--you are supposed to be.

What are the reprecussions of Xeron killing the incapacitated foes? If he did it in the city streets of Hook City, would it be any different than where he is now? No, it's just easier to get away with, it happens all the time by the looks of Pig Alley--but does that make it right? Does it make it heroic? No, just easier. It's easier to kill them and not worry about them coming back after you, always looking over your shoulder. Just like water finds the path of least resistance and become crooked rivers, so to do we have crooked people who have taken that same path.

It's not meant to be easy, sometimes hard decisions need to be made and if you the player doesn't like making those decisions, then don't, leave it to someone else. But if you do, then know what you're getting into. Killing someone who is incapacitated, while you are not threatened in any way, is evil. Period. You (as in each player, no one in particular) have an opportunity to roleplay something other than hack and slash, take advantage of it, make it twist your character's guts into a knot, have them develop an ulcer because of what they've done; Have them seek atonement, go questing, do something other than just sit there like a lump and make spot and listen rolls everyday, 5 minutes a day.

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 9:04:28 AM

OOC Post:

Some of the confusion I have encountered with alignments is that people usually hold to one of two different moral viewpoints. It's the old situational ethics vs absolute morality.

Situational Ethics determines the right/wrong of any action based on the person who is committing the action and the circumstances that person finds himself in. A Paladin stabbing a guard in the back would be viewed as evil, but a rogue doing so would be viewed as something less than evil.

Absolute Morality on the other hand holds that certain actions are right/wrong inherently regardless of the person committing the action or the circumstances. So both the paladin and the rogue in the above example would be committing an evil act.

Unfortunately, regardless of what viewpoints we each personally have, D&D is built on the idea of Absolute Morality. There are gods who are the arbiters of good/evil and law/chaos. Regardless of what a character may think about himself and his actions, those actions are judged by these deific third parties who are very opinionated.

That said, the path of 'good' is a tough one. Often the choices we make will come back to make our path difficult again in the future. That's part of the fun of playing a good guy. Making the decision to do right even against our own better judgment and then having to deal with the complicated consequences. It's about the struggle. If you take that out you don't have a story, you have a simulation of medieval fantasy combat.

Good Gaming!
-Jason

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 9:40:48 AM

OOC: I know better than to disagree with the DM who is always right but how is Motley running after an ennemy catching her and killing her not evil while finishing people who tried to killed like Xeron does is considered evil. I do not get it.
I guess you want us to play good the stupid way (stupid being a reference to Spaceballs and MEl Brooks famous line, not an insult) i.e. turning the other cheek this way we can be hit again.
Fine it is your game, you run it the way you want.
But how can you justify looting the bodies? what we find should be given to their kin or a charity, not kept by the adventurers.
To me alignments is the weakest point of the RP in DnD because it makes no sense. Sneaking into someone house to kill them and steal their stuff is a GOOD thing because the person we attacked was EVIL. Makes no sense. How can the use of violence be good? We attacked them. It was not self defense.
However, we have arbitrary things like killing them while they stand is GOOD, but killing them while they are unconcious is BAD. Is it me or killing is simply a BAD thing, regardless of the person level of conciousness?
It is arbitrary line that does not stand scrutiny if looked out with an enlightned 21st century eye.
But as I said, it is your game and I will play by your rules. So strike my previous entry. NO KILLING. NO LOOTING. NO SEARCHING. GOOD PEOPLE DON'T ROB THE DEAD.
==============================================================================
The ennemies had fled. The battle was over. Xeron was burn but he will survive. He will get to see another day. He looked around at the rest of the group some were wounded but luckily, none had died.
He moves toward Sanji and picks her frail body. "Thank you for stabilizing her. I will carry her back to the camp. "

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 9:55:08 AM

Grendel nods to Xeron, glad that he has stopped stabbing helpless people for the moment. "Your skills would be put to better use checking out the Ironbands camp. Take Padre with you. Loot anything not bolted down, make sure no combatants are hiding in there. Let me tend to the wounded for now, though I'll need your help carrying them back to camp in a bit."

Grendel will move over to Ao and use her healing kit to bind his wounds. (Taking 10 on the check for an 18, auto-success for stabilization.)

Maikill HP -3/14, AC15/12/13/13 
Thursday October 8th, 2009 10:09:39 AM

OOC: Well as Super Chicken said. "You knew the job was dangerous when you took it". I agree with Jim, use the conflict to enhance your character rather than seeing it as a constraint. Really, it is a game with a set of rules. Within those rules, there is a lot of room for individual freedoms. So, lets have fun.

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 10:47:24 AM

Xeron ignores Grendel's order to loot and keeps carrying Sanji back to the camp. Motley and Bosk were running after one ennemy. This left Padre and the half-orc to carry Valla and Maikill.

The Camp, Part Deux -- DM JIM  d20+2=11 ; d20+2=13 ;
Thursday October 8th, 2009 12:11:03 PM

As Motley and Bosk continue to give chase to the fleeing Drusinthe, Grendel back at the scene of the finished battle tends to the fallen, on both sides of the conflict--her action leaves both Hallfred and Taklum alive, Ao on the other hand could not be saved due to Xeron's blade.

Deciding on what must be done, Grendel suggests the Ironband camp be looted, but Xeron doesn't heed her words, instead he picks up Sanji and starts carrying her back to Penn's encampment, some fifteen minutes away.

Eventually the enraged gnome, Motley, loses sight of Drusinthe amongst the myriad of tents, lean-to's and other poorly constructed buildings of the shanty town and soon loses his rage and becomes fatigued. Bosk is close behind and joins the gnome to see everyone giving the pair a wide berth, some taking an adjoining "street" to come nowhere near the crazed looking gnome and his Taur companion.

-----

Chasing after a fleeing enemy combatant, who is not helpless, is not the same as finishing off an unconscious person, neither is looting. No one is making your character do something he or she doesn't want to do--I'm just reminding you that there are reprecussions.

In the future such discussions should be taken to email and not clutter up the board here. Brief OOC questions are fine, but OOC discussions of this magnitude are not suited for this venue.

Let me know what you guys are doing and I can update you as we go since combat is effectivily over.


Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=4 ;
Thursday October 8th, 2009 12:31:01 PM

Grendel turns and looks at Padre. "We need to scour the enemies camp. It will further demoralize any survivors and dissuade their patrons from employing them any further as they have lost their 'edge'. I'm not keen on leaving our wounded here with their wounded without a guard. You want to loot their camp or guard the wounded? By the time we're finished, maybe some of our friends will be back.

She looks around frustrated with the chaos in the aftermath of the battle, which feels even worse than the battle itself. "What we need is an extra pair of hands..." She bends down over Valla and incants a boon of healing to bring him back to consciousness. Softly she speaks, "Valla, come back to us now..."

==========================
Spontaneously cast 'Cure Light Wounds' in place of 'Inflict Light wounds' on Valla. 4hp healed.

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 2:18:36 PM

In pain because of his burn and his muscles aching as he carries the unconcious Sanji, Xeron sings to himself the only lulluby his simple minded mom could sing to him. "twinkle, twinkle little star, how I wonder how you are .... "

He was trying to ground himself because the last battle has been a revelation for him. In his old life, he would steal, kill and loot his victim. This was evil behavior. He had promised to be good and promise that he will never ever finish a dying person and he will never take anything from someone he had to kill. This was bad behavior. This has became obvious to him when the female orc after claiming the goodness of her god was able looting the camp. He never understood these northerner with their gods and this one was even more mysterious. IF she wants to steal from the dead, have her do it. He knew that PAdre had claimed to serve a good god but how could he take from the dead. Anyeay, he never pretended he could understand religious people.

Once at the camp, he will Sanji on a bed of straw and try to clean the wounds the best he can. He will wash the wound and wet he lips. After cleaning her face, he will hold her hand and wait for the group to return.

Motley and Bosk -- DM JIM 
Thursday October 8th, 2009 3:18:53 PM

On their return trip back to the main group, both men encounter Xeron carrying Sanji back to camp.

Valla AC:16/16/12 HP:2/6 
Thursday October 8th, 2009 4:20:52 PM

Floating in the darkness Valla can hear a faint voice, then suddenly everything flashes brightly. At first he cant see, shaking his head until things become unblurred, he sees Grendel hovering above him. Tears start to rush from the elves face.

Thank you.... Was all he could mutter, then the pain. His broken nose, jaw and shattered teeth were all to real for Valla to think straight. He picks up his bow, unstrings and straps it to his back. He retrieves his quarter staff from his back, and using it as a walking stick the elf stands. Wobbly and shaking from the pain Valla looks around at the carnage. How many of us fell? Where is Xeron and Sanji?

Valla holds a confused look on his face, not sure whether or not the battle was truly even won... He stumbles his way to Padre, What now? I'd guess we should get back to Penn?

OOC: Who met Xeron? You say "Both Men", Im a bit confused there... Also, how long did all that take? Rather, what time is it?
Motley and Bosk. All in all, probably 20mins with travel time -- DM JIM

Motley Fatigued AC:16/13/11 HP:9/16 
Thursday October 8th, 2009 4:58:15 PM

Exhausted, and with the blood rage no longer blinding him to the fate of his new friends, seeing Sanji in Xeron's arms causing Motley to drop to his knees. [b]I'm sorry I couldn't take them all and keep you safe[b], he whispers.

Seeing the rest of the group are not with them, he sets off back to find them.

Maikill HP -3/14, AC15/12/13/13 
Thursday October 8th, 2009 4:59:06 PM

Rolling in fits upon the ground, Maikill mumbles words that are difficult to make out.

"..no....no me...orc....bad....no....mother...good.."

His body is broken and his mind seems to be as well.

Sanji (Eric) AC: 18/15/13 HP: -4 
Thursday October 8th, 2009 6:25:56 PM

Darkness is all around. Sanji can tell that there is something waiting for her. But she can't tell if it is filled with malice or love. Then, at the edge of her consiousness, she hears singing. The words are all blending together but the tune is coming through. She is unable to tell how much time has passed since the dwarf sent her into this black existance. Even though she seems to have paused in her journey, the singing gives her compfort.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Thursday October 8th, 2009 8:56:46 PM

Bosk checks with Xeroin to see if he needs any assistance, and thanks him for his help in battle. [b]"You did good back there. I realize that things are different in Mudtown, but where we come from the will of the Gods and chiverly are taken very seriously. I know the rules gets confusing, but part of the code is that we do not kill after the battle is over. These rules were made in part by royalty and people of power to protect royalty and allow for noble deaths. They are pacts among men of honor. It may not seem fair that they are applied to honorable people, but we must live by example if we are to change the wold. The benifit is that if you win in battle, the enemy's weapons, armor, horse, everything is forfeit in exchange for thier life. If they die in battle, they are still forefit because they tried to use them to kill you.

The trick is to make sure they are dead before the battle is over. Also remember that while we cannot kill them, we do not need to save them either... Although I don't believe Grendel will agree to that. On the plus side, letting them live will make us not only appear just, but it will allow for the survivors to spread word of our victory.[b]

If Xeron needs help, then Bosk will assist him. Otherwise he will return with Motley to help bring back the injured and the "loot".

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 9:17:33 PM

Still holding Sanjii's hand and singing the lullaby, Xeron listens to Bosk. "Whatever you say Horned One! I cannot pretend I understand. It is too complex, this idea of honorable death. I understand that not killing is good, even if it means they will come back to haunt you. I accept that. But I have taken possessions from dead people all my life. This need to change if I am about to be good. "

He thinks to himself "Well, if they give me stuff, I will give it to the poor. I am sure they are many Xerons in Mudtown who could use gold. If people would have helped us rather than reject us, like these good clerics did, Mom would still be alive."

He closes his eyes and with his free hand grabs the wedding ring hanging from his neck. "I miss you Mom " and cries silently.

The Loot -- DM JIM  d20=14 ;
Thursday October 8th, 2009 9:17:45 PM

If it is your plan to loot the area, bodies and Ironband camp, please state who is doing it. Remember a lone enemy, Hakon, is still out there, so sending only one person to do all the collection may be detrimental to his health. Then again Hakon could be out wenching from all the loot he stole from the camp after running away (he ran in the direction of the camp).

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 10:17:06 PM

If no one else is going to claim the loot, they can watch the wounded and Grendel will go. If no one is willing to watch over the wounded then Grendel will stay with the wounded. I imagine Valla will stay with the wounded. If Padre wishes to stay as well then I will accompany Bosk to claim the loot. Otherwise Grendel will begin getting Maikill, Hallfred and Taklum ready for transport back to our base camp.

Valla AC:16/16/12 HP:2/6  d20+4=13 ; d20+4=13 ; d20+4=15 ; d20+4=7 ; d8=5 ;
Thursday October 8th, 2009 11:26:29 PM

Im not fit to loot any camp, I think who ever is doing so needs to hurry. I'll stay here and watch our comrades. We should get back to our own camp as soon as possible.

After hearing what Padre has to say, still having no clue where Xeron and Sanji are (since Grendel never answered him) Valla will re-string his bow, and find a good hiding space.Keeping a good view on his wounded comrades but also keeping alert to his surroundings. If Valla sees anyone that is not part of his group, he will shoot first, asking questions later.

Readied Action: hit AC 13; 5 damage
Hide:13
Listen: 15
Spot: 7

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Friday October 9th, 2009 7:11:44 AM

Sixtus watches as the group begins to dismantle and scatter to the wind. He is not sure why people are doing what they are doing but his face begins to flush with frustration.

"STOP! ALL OF YOU, JUST STOP! XEERRROOOONNNN!"

Sixtus cannot help but lose his cool just a bit. There has been nothing close to a plan for anything that has been done since a group of strangers formed to save what seemed to be a child and an unconscious minotaur. He looks at the two newcomers with obvious skepticism and upon those who he has fought with something close to annoyance.

"We are NOT splitting up again! We just destroyed one of the most feared, hated, and well-connected free companies in Mudtown....and some of you want to leave without the group? THINK! Gargul help me. Some of us are hurt pretty badly."

Sixtus walks over to Valla and grabs his bow before helping him up out of the cover he had found.

"Valla is broken, bloodied and barely conscious BUT at least he is staying to help protect the remaining group. XERON is carrying an unconscious Sanji who almost died. Do you think that helps her heal, being slung over his shoulder like that? As for you," Sixtus points at the female Cleric of Flower, "Save your supplies for your co-workers. You have stopped the remaining Iron Band members from dying outright...that is good enough. They stay or they get dropped off at a medical ward. They do not come back to our camp and the do not get any more of our supplies or our blessings. If you have a problem with that, find other employment."

Sixtus takes a moment, chest heaving as he finishes his tirade. His eyes are red from battle.

"We all go to search the camp. What if the one who escaped went to get a friendly free company to come back and avenge the Iron Band? We are hired to be a group...we need to start acting like one. Grendel, do you have any blessings left to take care of Sanji?"


Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 9th, 2009 8:48:05 AM

Grendel just shakes her head. "Only two minor heals left. Padre, though I agree with your ideas it seems a bit too little too late. Xeron is gone. Sanji might not survive the transport as she was gravely wounded when I touched her with healing. Bosk and Motley ran after one of the Ironband obviously thinking as you do, that they will come back against us."

She looks around at what they do have... which is not much. "If you don't want these members of Ironband returned to our camp that is fine..." Her fists clench for a moment as she continues, "Though as for my supplies I will use them as Flower directs and if that means you don't want me in your band you can have that conversation with Penn when we return."

She points to the Ironbands Camp, "You take Valla and raid that camp. I'm sure I can transport Maikill back to camp safely." With that she touches her hat of disguise and whispers, "Shizzle-bop" while picturing a human girl wearing healer's garments. "When I get to camp I'll keep an eye on Xeron and provide care to Sanji should she still be living."

With that she will load Maikill onto the crude stretcher she had been working on through all of this confusion and begins to move back toward Penn's camp. "Be quick you two and may Flower protect you."

===================================

Xeron left with Sanji
Bosk and Motley are together.
Grendel will move Maikill.
That leaves Padre and Valla together without any wounded to tend.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Friday October 9th, 2009 10:30:04 AM

ooc: Xeron did not ask for help, so Bosk returned to the battle site with Motely..

The Loot -- DM JIM 
Friday October 9th, 2009 10:48:51 AM

ooc: As it stands, I have Padre, Valla, Motley and Bosk staying behind to loot, correct? Xeron, Sanji, Grendel and Maikill are at or heading back to Penn's, right?

Xeron AC AC15 HP 5/7 
Friday October 9th, 2009 11:14:23 AM

Xeron is staying by Sanji's side until a cleric will come to bring her to full health. Xeron believed that Sanji was stabilized which is why he carried her back to the camp.

Motley Fatigued AC:16/13/11 HP:9/16 
Friday October 9th, 2009 4:11:22 PM

Motley reappears near the Ironband camp in time to hear Padre's tirade. I too am unhappy with our near losses, but they will be cared for better away from here. In the meantime let's make sure noone else is around to exact revenge.

Also, if anyone could spare me a little attention, I appear to have hurt myself a little.

The Loot -- DM JIM 
Friday October 9th, 2009 7:36:57 PM

ooc: everyone involved, give me some confirmation on the looting, then I'll post the fatal, err... final, results...yeah. :)

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20=16 ; d20=7 ;
Friday October 9th, 2009 9:13:31 PM

Bosk is looking for loot and badguys. Spot 20 Listen 10

Valla AC:16/16/12 HP:2/6  d20+4=16 ; d20+4=7 ;
Friday October 9th, 2009 11:42:58 PM

Valla is still looking for anything and everything. Keeping alert to his surroundings. Bow strung, arrow knocked.

If he is seen, and is aware, he will run behind the nearest and most complete cover available. Whether or not he has a clear shot around his chosen obstacle.

Why would everyone leave us Padre? Is it possible to get another prayer from gargul, through one of you two? searing pain when I talk...

Listen: 16
Spot: 7

Maikill HP -3/14, AC15/12/13/13 
Sunday October 11th, 2009 12:31:37 PM

As Grendel pulls Maikill along on the litter, his body twists in pain as each bump is hit.

Mother, I can not come yet. Someone else has gotten me I think.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Sunday October 11th, 2009 1:00:59 PM

Sixtus shakes his head at the half-orcess and shrugs his shoulder. He then turns to Valla.

"C'mon, you're only mostly dead. Quit grumbling." A wry smile crosses his lips.

"I have used all that Gargul has granted me this day. I am sorry. Grendel is the only one who has any blessings left as far as I know. Besides," Sixtus wave his hand around in a horizontal-arching motion, "with just us left to find the Iron Band's camp and loot it, I am sure we will be dead before you get a chance to receive any more blessings."

Sixtus then grabs Valla's arm and slings it over his shoulder, before helping him walk towards where the camp is believed to be.

Grendel (Jay) AC:16/10/16 HP 9/9 
Sunday October 11th, 2009 8:04:38 PM

Dropping off Maikill at Penn's camp she will leave him there under the guard that Penn has arranged. If there is a healer there she will ask for a boon of healing to be used on Maikill and Sanji if she is there as well. Then she plans to immediately head back toward the Ironbands camp with haste. If she sees Xeron there she will speak with him. "Xeron the remainder of our group is checking on the Ironband's camp. We should be with them rather than sheltering here. Penn's temporary guards will keep our friends safe for the moment. I plan to go, whether you accompany me on not is your decision." With that said, Grendel heads to Ironband territory with a prayer to Flower that the rest of our group remains safe.

The Looting -- DM JIM 
Monday October 12th, 2009 4:37:42 PM

Battered and weary, the remaining members of the group (you guys need a name) rise to the challenge of looting the enemy and their camp. Thankfully they don't find any resistance in the Ironband camp, easily spotting Hakon's tracks through the mud leading away from the center of the copse of trees where the camp lay.

The camp is a collection of six tents of varying sizes ringed around a large campfire--the embers of which are slowly dying in the noon sun. Other than personal possessions of little worth, nothing else is found. It would seem the Ironband members liked to keep what they owned of worth, on their person. No chests were found or warderobe, but a side table next to a cot had a note addressed to Hallfred to have a talk with Gordo of the Bucket of Blood Saloon because there's stuff missing from the last check on "the merchandise" stored there.

Relieving the dead of their armor and purses yield the following:

(3) breastplates
(2) longswords
(2) short bows
(26) arrows
(1) scale mail
(3) light steel shields
(2) warhammers
(2) heavy crossbows
(1) light crossbow
(1) light mace
(1) chain shirt
(10) daggers
289gp

Near the end of bundling all this equipment and gold, Grendel comes back from delivering Maikill at Penn's camp. As agreed upon, Penn called for a healer to come administer to the wounded. Gathering everything and making their way back to Penn's, the group rejoins in whole and takes stock of their situation. Penn's guest has just left and the healer he has called for arrives and tends to the wounded.

Everyone is healed back up to max hitpoints.


Valla AC:16/16/12 HP:2/6  d10=2 ;
Monday October 12th, 2009 5:02:01 PM

max! Whoo Hoo!.. Sorry accidently hit d10...

After being refreshly heald, Valla paces around the camp for a bit, pondering what just happend. It seemed like they weren't going to come for us after all.... Maybe that they expected us to go to them even.. Valla voices his opinion outloud, to no one inperticular.

He eventually settles on one of the benches around the fire pit, We should work out a better batlle strategy next time... I was jumped....

Motley Fatigued AC:16/13/11 HP:16/16 
Monday October 12th, 2009 6:49:03 PM

So, what next, chums? Motley asks between stretching and massaging his aching muscles. I would like to humbly offer my companionship in a continuing fashion as we appear to work well together.

Maikill HP 14/14, AC15/12/13/13 
Monday October 12th, 2009 7:17:50 PM

Maikill slowly opens his eyes as his wounds rapidly heal. He looks around warily, not knowing if he is still in battle or not. Realizing that he is back at the camp, he stands and looks around.

"How get here? I kill only two in fight, then they kill me two times. We win or lose?

then he looks over at the pile of loot, and his eyes grow big.

"We win!"

He walks over and fingers the chain shirt.

"Maybe this help, no fall in fight next time. This on elf I kill."

The Looting -- DM JIM 
Monday October 12th, 2009 9:01:21 PM

ooc: one of the breastplates is completely useless, but could be sold for scrap metal.

Also, the fairest way of dividing treasure is to sell it all and split the proceeds evenly. Everything can be sold for 50% book value, except the breastplate which you'll only get 10% for.

Grendel (Jay) AC:16/10/16 HP 9/9 
Monday October 12th, 2009 9:16:38 PM

Back at the camp Grendel is uncharacteristically silent compared to her behavior on the cusp of battle. The loot is good and should provide a decent haul once split up amongst the group as it now stands. Her thoughts linger on the battle.

Considering we were outnumbered and all of our casters were spent, aside from her own spells, the battle went much better than it could have. It was close though. Plus some of our quarry got away. Though none of our group perished, there were multiple close calls.

Going over it as best she can, she still cannot come up with a better strategy than the one we used. She shakes her head to clear her mind and moves over toward Valla. "Good to see you in one piece. Aside from the loot, did you find anything else of interest?"

Xeron AC AC15 HP 7/7 
Monday October 12th, 2009 11:03:46 PM

Xeron looks at the pile of armor and weapons, still covered in blood and gore. "Is this what I am destined to do? Kill and loot? Like I used to do in Mudtown? Is this what my life of good will be?"

As Sanjii is healed and goes probably inspect the loot, Xeron observes the others. "Why does this not feel right? Did the Ironband really mean to go after us? Could we have been manipulated into taking them down? For such a big bad group, they went easily down. May be something is not as clear as it appears. Is Penn telling the truth? Or playing us like a fiddle? Were the goblins realy ironband members? did we attack innocents?"

Lost in his thoughts, the rogue continues to try to make sense of the situation.

Valla AC:16/16/12 HP:2/6 
Monday October 12th, 2009 11:24:18 PM

Valla nods to the orcen cleric Im glad to be in one piece as well, a few new scars to my body, not like it really matters though... The elf gets up, checks out what loot they've recovered. Upon seeing nothing to spike his intrest, he says Im going to go tell Penn whats happend. FIgure he should know at least. After that, I just might ask misses Sanji to honor her word of ale. Valla winks at Sanji as he heads to Penns camp.

When arriving; Mr. Penn, we killed most of the Iron band's members, although I believe two of them go away. Got a few decent things from their camp; have you heard anything today? Rumors about them? Another attack being planned on your camp?

Bosk Deox: AC 14/10/10 HP 14 of 14  d20+2=11 ;
Tuesday October 13th, 2009 9:33:21 AM

Bosk examines the loot, not surprised that there is nothing his size. I suggest we select a member or two to go to town to sell this stuff and purchase any goods we need. If anyone wants something from the pile, then they can pay the group for it or let it come out of thier pay. I do suggest we save the disguise helmets, in case we need them in the future. Besides, I would hate for the Iron Band to buy them back."

Bosk moves over to the carts and takes up a relaxed, but somewhat defensive position while everyone decides what to do next. (Hide 7 hit +2 instead of -2)

ooc: Tying up loose ends:
1)Did we turn the prisioners over to the gaurds as I suggested before the battle, or have Penn's friends been keeping an eye on them?
2)What is the value of the helms of disguise?

Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday October 13th, 2009 12:17:27 PM

Grendel grabs the damaged breastplate and drops 20 gp in it's place along with the scale male she 'borrowed' before the fight. Tossing the busted breastplate over on her pack she kicks out her bedroll and crashes early. Battle is exhausting and she'd like her full compliment of spells back. "Wake me when something important happens..." she mutters to no one in particular before closing her eyes and drifting off to the Giggling Ghost.


Back at Camp -- DM JIM 
Tuesday October 13th, 2009 12:20:55 PM

After Penn's guests had left, the merchant listened carefully to what Valla had to say, unfortunately he didn't have much more to add. Penn did surmise that the Ironband was effectivily dead. He thought they had numbered about 20 when he hired their group, but couldn't be sure. With those killed and captured in both battles, that would leave them down to two, which would not be enough to restart such a group. Continuing to speak what was on his mind, he reminded Valla that he still had prisoners in their tent, waiting for a resolution--either the guards or Pig Alley. Thinking about it some more, Penn also wondered aloud that if the Ironband were engaging in some goblin attacks, where was all their loot?

I take it you left the dead and dying Ironband back in the copse of trees to their fate?


Xeron AC AC15 HP 7/7 
Tuesday October 13th, 2009 12:34:12 PM

Xeron quietly observes what is happening at the camp.

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday October 13th, 2009 12:59:05 PM

With a jerk and a gasp, Sanji returns to a consious state. I'm alive... Or we're all dead. A familiar smirk returns to Sanji's mouth as she scans the faces of her comrads and listens to people voice their opinions.

I guess we won and we all made it out alive. Hearing someone comment about a round of ale reminds Sanji that she is very hungry and thirsty. She takes a long pull from her water skin and splashes some on her face. Let's just hand these prisoners over to the authorities and be done with it. I, for one, am sick of babysitting. On the way back, I'll pick up enough ale for the lot of us. Mr. Penn, you're welcome to some as well. My treat.

Sanji stands and stretches, arching her back like a cat after a long sleep.

Valla AC:16/16/12 HP:2/6 
Tuesday October 13th, 2009 5:31:07 PM

Valla nods to Penn when he mentions the goblin attacks, Ya, they were wearing helmets of disguise when they attacked us. To look, something like goblins... I'd say they already sold or traded off the loot from those raids. The elf then turns to leave Penns tent, but then adds We will be giving the prisoners to the guards soon enough, not myself personally, I need some rest, but it will be done good sir.

With that Valla walks over to the bulk of the group, shaking his head as he see Grendel taking a ill-timed nap.

I think we need to hand over the prisoners to the guards as well. Sooner better than later, until that point I'll wait here, watching the camp, for your alls return He then winks at Sanji, With the ale hopefully

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 13th, 2009 6:12:12 PM

OOC: Maikill was unconscious at the time but I think you are missing something from an earlier post from Jim when you were searching the camp "but a side table next to a cot had a note addressed to Hallfred to have a talk with Gordo of the Bucket of Blood Saloon because there's stuff missing from the last check on "the merchandise" stored there" Major hint here

Valla AC:16/16/12 HP:2/6 
Tuesday October 13th, 2009 8:54:26 PM

wow... Thanks, I did over look that.. ::feels dumb::

Re-enactment of what Valla says.

Yes, they were wearing helmets of disguise when they attacked us, looking like goblins. A note we found in their camp seems to suggest that the loot from all their 'goblin' raids has been stolen or secretly moved by one of the greedier members of Iron Band. We, our group, havn't given it much thought yet, but those are my thoughts at the least.

With that Valla walks over to the bulk of the group, shaking his head as he see Grendel taking a ill-timed nap.

I think we need to hand over the prisoners to the guards as well. Sooner better than later, until that point I'll wait here, watching the camp, for your alls return He then winks at Sanji, With the ale hopefully, by the way. What do you guys think about the note? Were the goods stolen? Or is it possble that one of the Iron Band members 'stole' it for himself, from his own band?

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 13th, 2009 10:03:31 PM

Picking up the chain shirt and holding it to his torso, a sneer appears on the half-orcs face.

"Puny elf, this too small. No wonder he weak, die easy."

He throws it back into the pile and then looks around at his new found group, in particular the gnome.

"You small, not weak. Good fighter. You no fall in battle. I only kill two, and die after being attacked by only four. Used to fight many at time. Mobs have many men, though no skill. Need learn fight men who trained to fight."

Bosk Deox: AC 14/10/10 HP 14 of 14 
Wednesday October 14th, 2009 9:19:08 AM

The tall minotaur listens as Valla speaks, I think we need to hand over the prisoners to the guards as well. Sooner better than later

Before we do that, why don't we try questioning them again. They might have the lead we need. Who knows, the orc might even be willing to share some information now that his rescue party won't be cmoing."

Bosk Deox: AC 14/10/10 HP 14 of 14 
Wednesday October 14th, 2009 9:33:53 AM

ooc: I added the loot to my character sheet. We should have some debate on what to do with the helmets (Hat of Disguise). Value is 1800 GP so half value at sale is 900 GP. Both the hats and money could come in handy.

Xeron AC AC15 HP 7/7 
Wednesday October 14th, 2009 10:42:07 AM

Xeron observes Sanji getting up and going to her business. Not even a look. He cared for her after carryng her back from the battle. But how would she knows? He was not about to promote his achievement. That was not him. And after all, he was used to be ignored by girls. The only one that ever paid attention to him were the ones he paid. Why would anything be different? Being good never meant that people would be nice to him.

He keeps looking at the group, having no interest in the loot. He stays there, guarding Penn, which is now his "honest" job.

Valla AC:16/16/12 HP:2/6 
Wednesday October 14th, 2009 11:55:22 AM

Vallas ears perked, Puny Elf! as Maikill makes this statment,

Puny? he rasies a finger at the orc, and starts walking toward him, If you'd had been in front of me, blocking those three from getting to me, my arrows may have been a bit more helpful, no? I may be weak physicaly, but my spells more than make up for that orc! Valla knew Maikill wasn't talking about him personally, but the refrence to his race obviously upset the wizard. A flare in his eyes shows his frustration with the half-breed.

Trying to calm himself he turns to Bosk, a trusted friend... I think questioning him further will be a waste of time, but its your choice friend. As for the hats, I think we should sell them. The disguises they offer really arn't that useful. I mean I was spotted as me as soon as they laid eyes on me. Even though I had takin the appearance of Katrin. As for the rest of the stuff, sell it as well.

The elf then walks over to Xeron, places a hand on the rogues shoulder, Don't beat yourself up over things like this man. Lets just do this job, as best we can, and get into the city proper. Then we can really make a difference in this lawless town...

Maikill HP 14/14, AC15/12/13/13 
Wednesday October 14th, 2009 3:45:48 PM

Looking at the irritated elf, Maikill averts his eyes a bit.

"Sorry, no know you have magic. Only see you shoot arrow. Glad to hear about magic, arrows fly crooked. Only say elf I kill puny and weak, he die with one hit. You take two hits maybe."

then he locks eyes with the small elf

"I tell you one more time, no call me orc. Mother was human. Mother raise me human. Call orc I get mad. Get made, no tell what I do. Be friend instead. Call me Maikill."

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday October 14th, 2009 4:49:45 PM

I'll go with you to take the prisoners back. Let's get to it. I grow thristy!! Sanji pumps her fist in the air to add emphasis.

As for the loot, I don't think I'll be able to use much of it. All I really need is gold. I say we sell it off as quickly as we can. But, I would like to hang on to one of the helmets. That could come in handy for me. Suddenly, Sanji's face grows more serious. She places her balled fists on her hips and stands up straight.

While we're all here, perhaps we should address something else. How many of us nearly died? Two?... Three?... I know that I was a little shocked to see so many of us fighting alone or not being supported by others. Perhaps we should work on our Teamwork. I for one was shocked to see Valla overwhelmed as quickly as he was with so little help. Now, I'll admit that I'm not the best one on one fighter. But, I work very well with others. I tried this several times and it never seemed to work. My first attempt, I attacked a dwarf by myself while my 2 companions stayed behind. The second time I went in was to prevent Valla from being pinned to the ground with a sword. Sanji's chin falls to her chest as she remembers her failures in combat. In both instances, I failed to slay any opponents. Perhaps I would have had a better chance if I would have been working with another person. We need to work on this. If we ever get an opportunity to attack an opponent 2 on 1 or 3 on 1 we need to take it. It increases the chances of defeating the enemy and keeping ourselves alive.

Her sword hand begins scratching at her head as though she is trying to put the thoughts of the battle out of her mind.

Valla AC:16/16/12 HP:2/6 
Wednesday October 14th, 2009 8:30:13 PM

I no call you Orc, you no call me puny! You protect elf, elf protect you. Understand? Valla speaks slow, and on Maikills level, then sighs, knowing he's only going to further escalate the situation Arguing with a large half-orc is probably not the best thing to do at the moment...

Maikill, stick with me. You cover me and I'll prove my worth, but in a melee combat I couldn't hardly stand up to one such as yourself, or even one lesser than yourself. I need a partner in the battles that are sure to come in the future. Fighting alone is not my expertise, thats for sure.

Valla motions to Sanji, Like she said, a plan. I suggest a sort of buddy system. At least for me. Sanji, Xeron and Myself should be paired up with one of you who are better at toe-to-toe melee combat. That would ensure us to stay alive... Longer at least...

Bosk Deox: AC 14/10/10 HP 14 of 14  d20+1=17 ;
Wednesday October 14th, 2009 9:20:15 PM

The horned cleric smiles, glad to see people are getting along and trying to plan things out in advance for a change. I like the idea of working in pairs or small teams, however we should save this conversation until after we have taken care of our prisoners. No sense in risking them overhearing our plans and using it against us. Also, I agree with Valla, we probably don't need all of the helmets. However saving two or three as a group commodity may come in handy and would still line our pockets some. I am going to question Katrin to see what I can learn. Removing the helmet and returning to his regular form, the minotaur picks up some of the bloody armor, (preferably the broken breast plate, if Grendel will loan it to him) and marches over to Katrin. Dropping the armor in front of her he says [b]"The Iron Band has been destroyed. We have need of some more information from you, if you cooperate you leave here today. If you don't...then you will be joining the rest of the Iron Band."[b]
Bosk proceeds to question her about the note and it's meaning.

Intimidate 17

Maikill HP 14/14, AC15/12/13/13 
Wednesday October 14th, 2009 10:53:42 PM

Looking a bit meekish at Valla, Maikill says "Me sorry, no mean call you puny. I help, stand in front and fight when you do magic. I like fight. Though me no strong either, almost die. Fight only four and they almost kill me. Next time I kill more, show you I strong."

Valla AC:16/16/12 HP:2/6 
Thursday October 15th, 2009 12:00:12 AM

Valla smiles Bonding with an orc... Mother would love this.... Father would behead me...

He nods, Very well big guy, I'll take you up on that, so I hope you humans have a memory something like me and my kin. He reaches a hand out, to shake on the agreement.

Should I spit?

Your real strong, you fought four. It took one warhammer smack to my face to knock me out cold. I don't know where the giant bee came from... Stung me real good though.. He uses his other hand to point inbetween his breast bones, where he was "Stung".

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 15th, 2009 9:08:45 AM

Grendel snores as Bosk 'borrows' her wrecked breastplate armor from her pack, though she's got one of the helmet's of disguise tucked in her arms as she sleeps. To anyone who was observing her it was plain to see that she had not parted with the magic item since getting her hands on it. The way she held it to her chest as she slept spoke to how much she valued it. Perhaps she knows the value of the item and is greedy for the gold... or maybe it is the value she finds in the magic that allows her to change form that has stirred her desire so.


Xeron AC AC15 HP 7/7 
Thursday October 15th, 2009 10:22:38 AM

Xeron does a small nod to Valla's statement addressed to him but says nothing back.

He looks at Maikill and Valla arguing then becoming friends.

He observes Bosk trying to interrogate the captured wizard woman.

He watches Grendel sleep.

All while guarding Penn's goods.

Katrin -- DM JIM  d20+3=8 ;
Thursday October 15th, 2009 3:47:26 PM

Katrin was caught dozing, since she had nothing better to do, bound and gagged as she was. The smell from her nearby companion probably meant the man was dead and loosened his bowels sometime ago. Seeing Bosk come into the makeshift tent with the damaged armor and hearing his subsequent story, Katrin resigned herself to whatever her fate might become, "Yes, that's the name of the tavern we were supposed to meet up at and drop off the goods to be fenced. Then after that, I'm not sure what we were supposed to do. This was my first goblin raid, I don't know anymore than that."

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday October 15th, 2009 7:57:13 PM

Well, does anyone know somewhere that I can pick up ale-to-go? Possibly a small barrel? Otherwise, we'll have to put out "free round of ale" ideas on hold for a little while. Or, at least until we all visit a tavern. Happy to see that the group seem to at least be getting along, Sanji feels a little more comfortable calling these folks comrads. She strolls over toward Bosk, ready to aid in transferring her to the authorities.

Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 16th, 2009 10:01:55 AM

Grendel continues snoring as she gets her much needed rest to replenish the blessings Flower empowers her with on a daily basis.

================
Folks, let's keep the plot line moving here. Let Jim know if you're taking the captives to the guards or staying in camp. Afterward we should all go to that tavern and see about getting our hands on some of that hidden loot. Shouldn't take more than a day or two to post actions. =) We've got nothing to show for this week. Battle ended last Friday and all we've done is walked back to camp. A little pick-up in our pacing will keep us all interested in the game and make DM Jim's job easier. Love this game so far.

Bosk Deox: AC 14/10/10 HP 14 of 14 
Friday October 16th, 2009 10:16:47 AM

Leaving the tent, Bosk informs the group what he learned.
It is time to turn our captives over to the authorities. Katrin has been more than cooperative, and at least one of them was visited by Gargul while we were gone. We don't need any more bodies stinking up the camp.

I suggest we use the "buddy system" and continue working in groups of two or three. We will need to make a trip to the gaurds, to Pig Alley, and to gather information on the fenced goods. We also do not want to leave Penn unattended. I suggest we have no more than three people leave camp at a time. I am willing to transport the prisioners and go to Pig Alley, but I feel there are others better suited for gathering the information on the fenced goods. I can also sell our "loot" and bring back the gold and anything we need purchased.


=================================
ooc: I will be out of town this weekend and back on Monday. I am currently in the middle of midterms (hence the short posts this week), and my hardest one in Monday afternoon. I may not be able to post again until Monday evening.

Spell recuperation -- DM JIM 
Friday October 16th, 2009 10:59:33 AM

We've discussed this on another game and in the rules section, and in the Wold, spell recuperation is going to be limited to once a day--usually rememorizing and praying in the morning, or at least after 24 hours has passed.

Maikill HP 14/14, AC15/12/13/13 
Friday October 16th, 2009 11:30:54 AM

Maikill grabs the dead body(s) and throws them on the cart.

"I get rid of dead ones. How bout this one, it dead?"

He points to an unconscious prisoner and prepares to throw him onto the cart as well.

"I go throw these away, be back soon."

Maikill will go on his own unless someone decides to tag along.

Xeron AC AC15 HP 7/7 
Friday October 16th, 2009 11:41:13 AM

Xeron finally speaks. "I will guard Penn. No ones worries."

He says to HIMSELF "Why are we going after the IronBand loot? This is stolen stuff. Is it for us to keep or to give back to the rightful owner? I am so confused."

He watches Maikill get the dead bodies on the cart. "This guy is quite strong. Must be nice to be that strong."

Valla AC:16/16/12 HP:6/6 
Friday October 16th, 2009 12:05:13 PM

Valla nods to Bosk and Maikill, Sure, Maikill disposes of the bodies in Pig alley, Bosk sells this stuff, buying whatever equipment we might be needing. Padre, I think should go to the tavern. He's the silver tongue of this group, as everyone knows. If not him alone, possible Sanji and Motely should go with him. I'll stay here with Xeron and guard Penn. I won't be much use in any battle that may break out, so staying with the bulk of the group is my best option.

The elf plops down on one of the log benches around the fire pit, Bosk, you think you might find a healing potion? I figure selling most of those hats will bring a pretty penny. A healing potion would allow me to at least tend my own wounds once. In the midst of battle, a quick healing would lift much off your, Padre and Grendel's shoulders. Keep me alive a bit longer as well I think.

OOC: DM Jim; Healing Potions? Would they be available in Mud Town? Would selling one of the helmets cover the price? What would be the price? According to the 3.5 PHB, a lvl 1 CLW potion would be like 76gp. Adding in the xp cost as gp, and raw materials. But this is to brew the potion yourself. It would be a bit more expensive, to buy off someone else right?

-- you do not know of any sources to buy magical items at this time. Brewing it yourself is half the cost with an added XP cost. d20srd.org has all the list prices under magic items. -- DM JIM

ETA: the half cost means you have to have a source to buy the material components, luckily you have a source in Mr. Penn, for now.





The plan?-- DM JIM 
Saturday October 17th, 2009 5:50:17 PM

LMK what you guys are going to do. It's about 1pm in the afternoon. You have two live captives, the half-orc you re-knocked out and Katrin. There are 8 helms of disguise, who is holding one, or some?

Valla AC:16/16/12 HP:6/6  d20+4=6 ; d20+4=7 ;
Saturday October 17th, 2009 6:00:22 PM

Valla will sit at the camp, keeping alert for any invaders. Giving the helmet he has to Bosk to sell in town. He sets on a log around the camp fire, awaiting everyone elses return, from turning in the captives, selling items and dropping bodies off at pigs alley.

Listen: 6
Spot: 7



Grendel (Jay) AC:16/10/16 HP 9/9 
Sunday October 18th, 2009 2:17:37 PM

Grendel is sleeping at Penn's camp. She's got one of the helms of disguise tucked in her arms. She returned the suit of scale mail she borrowed and paid for the broken suit of breastplate armor, which has since been borrowed by Bosk. Her plan is to wake at 9pm and pray for her spells, then take the night watch in it's entirety.

====================
ooc: regarding magic items. My plan for Grendel is to go mystic theurge with a focus on crafting magic items. In a couple levels we'll have all the scrolls and potions we'll ever need.

Maikill HP 14/14, AC15/12/13/13 
Monday October 19th, 2009 9:16:15 AM

Maikill concentrates on the task he volunteered for. Dumping bodies in Pig Alley. The stench is overwhelming but he is getting used to it. He did not take any of the helms, as he is unsure about the magic or how to use it.

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 9:29:52 AM

Xeron does what he is being paid for which is guard Penn's cargo.

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday October 19th, 2009 11:55:26 AM

Sanji will travel to the tavern with Padre to glean what ever information they can. If it is available, she will also purchase enough ale to take back to the group.

Bosk Deox: AC 14/10/10 HP 14 of 14  d20=6 ;
Monday October 19th, 2009 11:57:13 AM

Unless told otherwise, Bosk will sell all unclaimed items. This appears to be all but two helmets. One in the custody of Grendel and the one Bosk wants set aside as "Group" property for use as needed by whoever needs it (for the benifit of the group). If things are done in shifts, he will also help Maikill with the bodies. It sounds as though Valla's potion will be taken care of here at camp. As I mentioned before, I perfer another character tries to gather information, as Bosk is not skilled in that area. However, if no one else wishes to Bosk will keep an ear out for information.

Gather Information =6

That afternoon -- DM JIM 
Monday October 19th, 2009 12:29:44 PM

As Maikill loads up the cart with another dead body, leaving Katrin and her unconscious half-orc companion behind, while Sanji and Padre head out to the Bucket of Blood saloon. The rest stay behind to do their duty and guard Penn, who has excused himself for a few hours to go see how the "number" situation has progressed to figure out about when he'll be allowed to enter the city proper. Bosk temporarily accompanies him, but is looking for a place to sell the group booty they have gotten, not thinking that perhaps the Bucket of Blood saloon which houses a fence, would have been a good cover story for them to get a foot in the door. Penn shows Bosk a reputable place, takes his leave, and the Taur receives 5sp on the gold for the sold items after negoitations are made(50% value, 6200gp total, including items taken from 1st Ironband battle).

Valla prepares in his mind the necessary ingredients to make a potion or two, but reconciles the fact that he has no "lab" to brew them in, nor knows anyone who would lend or lease him access to one.

Xeron tends the fire with Valla as they keep guard duty.

Grendel sleeps and dreams of a large frog donning a custard crown and a thin crepe-like cape which Grendel promptly eats.

Motley also stands guard duty and cleans his gear of the blood and muck of the last battle.

Maikill eventually makes it to Pig Alley which is as he had last seen it--a pockmark on the face of the Wold. Unloading the body the half-orc spies something out of the corner of his eye, something moving amongst the dead bodies in the chasm below (Maikill, please make a Will Save DC15).

In the meantime, Sanji and Padre arrive at the Bucket of Blood saloon and find that it's a rather upscale kind of place--at least for Mudtown. There are hardwood floors, a sturdy bar, plenty of tables and even a minstrel playing music for the clientiele. In comparison to city taverns, the BoB would definitely rate -1 stars, something of an accomplishment amongst the muddy streets of Mudtown. They quickly discern the owner, Gordo, who after careful consideration by the pair, has all the attributes of a weasel in human form. (Please make a Gather information roll if you wish to find any thing out). Inquiring about buying a keg of ale, the cost seems a bit prohibitive at 50gp (Diplomacy roll to lower price if you want to try).

Maikill HP 14/14, AC15/12/13/13  d20+2=9 ;
Monday October 19th, 2009 12:53:41 PM

Maikill stares down into the pit of bodies, watching in wonder that something moves among them.

Will save 9, fail

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 1:44:59 PM

Making sure the fire stay warm, Xeron chit chats with Valla "Elf, why of all places, would you decide to excercise your art in Mudtown? I had no choice. I was born here and drank sewer water instead omilk. I am tainted by this place as it is in forever in me. By why would anyone come here is beyong me. Thee are better place to adventure I believe. "

He stops and puts another log in the fire. "This place is rotten to the core and contaminate its inhabitants. Even if one makes it out of Mudtown by luck, they are still dirty inside, their soul soiled forever. Why would anyone come here voluntarily?"

He stops and looks at Valla deep in the eyes "You seem to have enough experience to survive but I am a little concern about the rest of the group. They are going their way in Mudtown like it is a gentle elf forest village or a town controlled by law and justice. They will lose gold and hopefully that is all they will lose."

Maikill's wonderful encounter with the unknown -- DM JIM  d100=66 ; d100=28 ; d100=85 ; d100=15 ; d100=70 ;
Monday October 19th, 2009 1:57:04 PM

Maikill's senses are overwhelmed and he takes off screaming at the top of his lungs, running as fast as he can from the unknown entity--then he immediately stops and says, "Blasuee, sjele audlog qofu! Kduin!" Turning, Maikill spots a lone spider making it's way across a fallen twig on the ground and jumps on it repeatedly, killing it many times over. Burning rage in his eyes, he runs back from where he came from, finally reaching the cart he left behind, only to start screaming again and running away from the area once again at full speed. Eventually he returns to his senses and see's that he's about 160' away from the cart, out of breath, and no longer feeling confused.

Maikill HP 14/14, AC15/12/13/13 
Monday October 19th, 2009 2:08:31 PM

Gasping more from the fear and dread than from the exertion, the large half-orc stops to gather his wits. Something was down there, something bad. Glancing at the cart he can also see the edge of the pit, thankfully he cannot see into it. He could go back for it, but that something is still there.

Making a decision, Maikill heads back to the camp leaving the cart at the pit.

Stepping with confidence into camp, Maikill pronounces:

"Threw body into pit. It no problem now. What we do now?"

he makes no mention of the creature in the pit or his overwhelming fear.

Grendel (Jay) AC:16/10/16 HP 9/9 
Monday October 19th, 2009 2:48:46 PM

As there has been no ruckus in camp, Grendel snoozes the day away. Not much even happening that she would contribute to other than chatting it up with Valla and Xeron... the two most likely to dis-like her out of this group, at least she'll be useful should anything go down on the night watch.

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 3:34:00 PM

Still tending to the fire, Xeron asks Maikill "Where is the cart? It is not our and I do not want to have the group to pay for it."

He stops and points to the sleeping Grendel "Maikill, do the female of your kind all sleep that much?"

Maikill HP 14/14, AC15/12/13/13  d20-2=0 ;
Monday October 19th, 2009 5:22:33 PM

Looking with narrowed eyes at the rogue, Maikill takes a moment before answering.

"Cart stink from dead body. Leave at pit. Death smell on cart make people sick. No want that. We find new cart. Have money from selling loot, get nice cart now. Maybe cart with roof and leather seat. New carts nice."*

With a proud look he smiles warmly at Xeron.

"Do not know why she sleeps. Maybe using god power make sleepy."

*Bluff check = 0

Maikill's wonderful encounter with the unknown -- DM JIM 
Monday October 19th, 2009 5:29:15 PM

ooc: Cart and horse are missing, they are needed to haul the rest of Penn's goods, so they'll needed to be replaced before his number comes up.

WOW, great Bluff roll Maikill :)

Xeron AC AC15 HP 7/7  d20=14 ;
Monday October 19th, 2009 5:39:05 PM

Xeron looks at the half-orc, knowing that he could be killed in a single blow. "Maikill, these are superstitions believe by orcs. You are human, right! Human do not believe in death smell and other crazy things like that. Gold from should be spent on better things. So, go back and get the cart. May be you can wake up female orc and have her help you. Unless, something has happened ...."

Sense motive: 1d20 + 0 = 14


Maikill HP 14/14, AC15/12/13/13  d20-2=14 ;
Monday October 19th, 2009 9:24:19 PM

"What mean something happened? Cart stink, horse no good. I buy new one. Rich now, have loot from enemy. You no believe me, you go get it."

bluff 14 (although based on my last attempt I don't think this works)

Valla AC:16/16/12 HP:6/6 
Monday October 19th, 2009 11:45:43 PM

Valla only half doses as Xeron tries to make conversation Came to Mudtown; no, not mudtown. Hook City, the City of Magic. Its said, nearly everything in the city has something to do with magic, one way or another. Practicing my Art here would hopefully lead to a grander life. One better than what Im living, or have lived in the past. Valla then looks to the sky, memories of the raid nearly bring tears to his eyes.

Of all places to be a City Of Magic, Mudtown had to be its foyer,...

When Maikill arrives, and lies to Xeron, Valla just looks at the Half-orc; Seriously; go get the cart. If it smells, I'll clean it. But you hauled it off, you go get it.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=19 ; d20+1=7 ;
Tuesday October 20th, 2009 8:44:57 AM

Sanji adopts her most flirtatious smile and tries to loosen the lips of a patron or 2 in the tavern regarding the Iron Bands loot or surviving members.* The price of ale is obviously too high. She will try and talk the bar keep down. Come on now, I'm not only offering to buy your ale, I'm offering you free advertising. I'll tell everyone I know about how great your ale is and exactly where they can get it. So, in effect, I'm making you more money. We both know that, given that, you can bring that price down.**
*Gather Information: 19
**Diplomacy: 7

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 20th, 2009 10:34:43 AM

First the small human and now the elf, they are turning on him. Taking the side of the creature. He glares at them and finally cannot contain himself.

"You know about creature! You want creature to take me, you no like me because part orc. I see you hate me, want me dead. You not strong enough, want pig alley creature to kill me. Drag me into pit. I no go back. You want me dead, you kill me. Creature probably kill horse already, cart is lost. I see you trick me."

Maikill backs himself against the wall so that he cannot be surrounded and eyes the human and elf suspiciously.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday October 20th, 2009 10:59:09 AM

Grendel rolls over, her sleep spoiled for the day due to ALL OF THE YELLING IN CAMP. "Can't gorram believe dis..." she grumbles as she stands. Dressed in a white gown of Flower that seems very out of place adorning a one tusker like her she changes back into her old hide armor, slings her javelins over one shoulder, grabs her shield and morningstar and marches out of the camp toward Pig Alley. "Any of you babies want to give me a hand getting this cart?" she asks as she leaves, not waiting for anyone in particular.



Xeron AC AC15 HP 7/7 
Tuesday October 20th, 2009 12:40:33 PM

Xeron smiles at Valla "Hope is such a naive thing. You will never get into Hook City. You need look or money and frankly valla, you are like me, you have neither. At least you will have a long life. Mudtown is the abyss of the Wold. IT taints everything."

When Maikill mentions the creature, Xeron senses go on alert. "What creature? In Pig Alley? Did it attack you? What is going on? Give us more detail, HUMAN"

However, Grendel gets up and leaves toward Pig Alley. The rogue yells at her "Wait. Wait! Whatever is there has scared Maikill. Don't go alone. It would be ..... " The sentence dies as the priestess leaves without listening.

He looks at Maikill and Valla "Should one of us help her? Or let her go to her destiny? We need to still guard the camp. "

Bosk Deox: AC 14/10/10 HP 14 of 14 
Tuesday October 20th, 2009 12:47:35 PM

Relizinbg that he and Maikill got seperated, Bosk wonders what do do. Given how long the sale took, Maikill is probably already headed back to camp. If I hurry, I might meet him along the way. His mind made up, Bosk returns to the camp. If he gets back to camp in time, or meets the others on the way, he will join them in going to Pig Alley.

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 20th, 2009 12:47:36 PM

Maikill watches in fear as Grendel takes off for Pig Alley on her own and Xeron declares he knows no such creature.

"Wait, do not go alone." he yells after Grendel.

Looking at Xeron, he says: "You do not know of creature? You tell truth? It is horrible, can kill many men quickly. Worse, it looks to feed on souls. Terrible claws and teeth. She cannot go alone. She need much help."

He leaps up grabbing his axe. "Wait, I go with you."

Xeron AC AC15 HP 7/7 
Tuesday October 20th, 2009 4:52:55 PM

Xeron pats the huge half-orc barbarian on the back "I would never lie to a fellow human comrade, Maikill. I grew up here but never heard of a monster in Pig Alley."

He looks at Valla and say "Elf, you guard the camp with Padre and the gnome. I'll go to Pig Alley."

He yells "Wait., Wait .. " running after the two half-orcs. Walking throuhg Mudtown, he walks between the two towering figures, giving mean looks at the people he knows and dislike in the town.

"I am so glad I spend to gold to have Mom burned and her ashes spread over flowers. I would never forgive myself if she had been dumped in Pig Alley. " His eyes turn dark as he remembers how he got the gold needed for that.

As they walk toward Pig Alley, he asks Grendel "Grendel, you are a female of your race right? How does one know when a girl like him? And how do you get them to like you? "

==================================================================
OOC: Valla and Padre character has indicated that they will not be posting this week. Can we assume they (With the gnome) could guard the camp?

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday October 20th, 2009 9:00:05 PM

Grendel grimaces visibly at Xeron's question. "Let me consider your words for a bit...?" is her only reply. After walking silently for a while she seems to have found the words she was looking for. "It is hard for me to say. I've been around humans for only a short time... but I watch and listen... and learn quickly. My own people are rough. When an orc female is interested in a man she will make it a point to be found in his presence. This often merits increased beatings. A woman who can take this abuse and appealing to his eye will soon find herself mating with him."

"Humans are not so different. Females tend to inconvenience themselves just to be near a man they fancy. Unless they are overwhelmingly charming, men often scorn these early advances. If she is pleasing to his eye and continues to pursue him eventually the female will succeed in mating with the man through ceremony or otherwise."

With a mischevious grin she adds, "Why, who catches your eye Xeron?"

Maikill's wonderful encounter with the unknown -- DM JIM 
Wednesday October 21st, 2009 1:08:54 AM

ooc: As Xeron's player has mentioned, Valla, Padre and Motley aren't posting this week, so if you want them to guard the camp, they can.

As it stands, I have Sanji, Maikill and Bosk going to Pig Alley. If nothing changes by tomorrow, I'll process a turn.

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 9:10:25 AM

Xeron is going to Pig Alley too.

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 9:12:40 AM

Xeron smiles at Grendel comments "Good to know priestess, if I even want to court an half-orc."

He giggles at the tought. "I have no one in mind in particular. It is just very hard for me to know what to say or do when I am around girl. Luckily, given my line of work, it does not happen often. I guess this is why I am a regular of Pleasure Alley."

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday October 21st, 2009 10:48:31 AM

Grendel laughs and shoves Xeron at his retort, a much stronger push than any human would have given. As he continues to speak about the circumstances of his attending to prostitutes she frowns... deeply. "Every person has an innate need to be loved Xeron. Though your solutions to this need up to this point have been shameful, there is no shame in the longing. Flower teaches us that, even though there are many ways to fill this need in our lives, the beautiful union of one man and one woman in the bonds of lifelong commitment is the very best solution."

She flashes a warm smile his way, "Anything in life truly worth something is worth fighting for... ya know?"

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 11:04:39 AM

Xeron nearly falls at Grendel push and if it were not for Maikill walking next to him, the rogue would have ended face first in the mud. He smiles at the gigantic half-orc. "Fighting is not the problem. I can fight fine and my style might not be as impressive as Maikill here, but it can be as deadly. It is just that I can never think of anything witty or smart or even how to approach a girl. Not sure how to talk to them. I can go steal their purse or cut their throat without problem. However, if I need to talk to them, I simply cannot. This is why it is easier with the Ladies of Pleasure Alley. They do all the talking for you."

He laughs as Grendel talks about marriage "Why would any woman with her right mind spend her life with me? I am .... "

He stops and get tense for a few seconds before continuing "So, talking about commitment, ... where is Mr. Grendel? You could not find anyone that could beat you up?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday October 21st, 2009 11:58:49 AM

Grendel just shakes her head. "You just don't get it." she says and quickens her pace to walk a little in front of Maikill, Bosk and Xeron. She uses this solitude to work through some thoughts.

Those years were tough years. I was barely a woman when I caught them giving me looks. I wiggled out of nearly a dozen 'close calls' before it occurred to me that leaving might be my only option. I figured that since humans were weak I could survive here by brute strength. Jumping in the river might not have been a wise decision as it battered me worse than any beating, but the shores it left me on were near a human monastery of the goddess Flower. It was during my recovery that I learned the beauty of kindness and began to understand the arts of healing. As I walk this divine path I find myself in Hook City and surely I will learn the arcane mysteries here as well. And once I've mastered both paths...

She whispers under her breath to herself, "...I will return one day to my people." The quiet statement spoken as a vow, as powerful as the will of the girl speaking it.

Pig Alley & The BoB Saloon -- DM JIM  d100=69 ;
Wednesday October 21st, 2009 12:15:01 PM

Grendel, Maikill, Bosk and Xeron arrive at Pig alley shortly and find the cart and horse missing.
Please make Spot and Listen rolls

Sanji, on the other side of town, get's Gordo the owner to lower his price on the cask by 5gp, but no more. Her attempts at gathering information get's her only a few rebukes and suspicious glares, but nothing of worthwhile information. She does note that Gordo hires very few bouncers, only two on duty at the moment, but they seem hardened warriors.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=13 ; d3=3 ; d20+3=10 ; d20+3=13 ;
Wednesday October 21st, 2009 12:43:58 PM

"Wow... leave a horse and cart unattended in a city of thieves and cut-throats and it's not there when you return. Completely didn't see this coming."

Grendel takes a few moments to examine the dirt for recent cart tracks. "Bah! I'm no tracker..."

=========================
ooc:
*ignore the d3 roll*
Spot:13
Listen: 10
Search check: 13

Xeron AC AC15 HP 7/7  d20+4=13 ; d20=14 ; d20+7=23 ;
Wednesday October 21st, 2009 1:10:30 PM

Xeron looks at Maikill with a look like "See, I cannot even have a conversation with a half-orc I am not trying to pick up ..."

When they arrive at Pig Alley, he shakes his head at Maikill "See what you did? Now will have to use our wages to pay for a cart AND a horse. Just great! "

Aware of the potential danger that Maikill refered to, he looks arounf trying to see or hear anything about the "monster".

He searches around the location of the cart to see if he can find anything of interest.

Listen: 1d20 + 4 =13
Spot: 1d20 = 14
Search: 1d20 + 7 = 23

Maikill HP 14/14, AC15/12/13/13  d20+2=6 ; d20+4=11 ;
Wednesday October 21st, 2009 2:09:12 PM

Maikill stops short as they arrive at the place he parked the horse and cart.

"I left them here. Thought horse dead by creature, do not know why cart is gone."

barely glancing towards the pit he motions toward where he saw the creature

"Creature down there, best not look." he says as he points the direction he last saw it.

turning to Xeron, he slowly says:
"I already say we need new cart and horse, you no listen good."

spot 6
listen 11

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=20 ; d20+4=8 ; d20=18 ;
Wednesday October 21st, 2009 2:46:09 PM

Approaching the pit, Bosk feels his hair stand on end as he looks and listens for the monster Maikill spoke about. Carefully he searches the area for any trach of the creature or tracks from the cart.

I wish I had been here with you Maikill, sorry we got separated. I bet the two of us could have taken him.

Listen=20
Spot=18
Search=18

Pig Alley -- DM JIM 
Wednesday October 21st, 2009 7:36:01 PM

The quartet search and find a trio of booted footprints walking all over the place where the horse and cart were, then the trio, horse and cart left back towards Mudtown. Since no one has any tracking skills per se, the trail would be lost in the mud and muck of the often used "streets" that crisscross the town proper. Bosks sharp eyes spot nothing out of the ordinary in the "alley"--if you consider rotting corpses and disease ridden flies buzzing all about, out of the ordinary.



Grendel (Jay) AC:13/10/13 HP 9/9 
Thursday October 22nd, 2009 8:54:57 AM

Grendel slings her shield onto her back and straps her morningstar to her belt. "What a waste. How about we see how Sanji is doing with procuring us some spirits at the Bucket of Blood tavern? Actually, she is more interested in the hidden supply of goods, but if there is two things that motivates males it is a woman possibly in need of help and free liquor.

With that she turns to leave Pig Alley and makes her way to the Bucket of Blood tavern.

Xeron AC AC15 HP 7/7 
Thursday October 22nd, 2009 1:23:49 PM

Xeron fumes at Maikill "Great! Something scares you in the pit and it costs us a horse and a cart. How much will these go for?"

He sees Grendel leaving alone again. "I guess she really has a mind of her own never waits for the group. I am going back to the camp."

Pig Alley -- DM JIM 
Thursday October 22nd, 2009 3:03:48 PM

As the quartet finish their investigation of Pig Alley, they see a long funeral train travel up the slope to the cemetary above. Some one important seems to have died.

Grendel (Jay) AC:13/10/13 HP 9/9 
Thursday October 22nd, 2009 4:05:29 PM

Following the funeral train, Grendel again passes by the group in Pig Alley. "This looks interesting, I'll meet up with you all back at camp. Unless you want to come along and witness whatever this is...?" Anything is better than wandering around Mud Town waiting for some action.



Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=22 ; d20+4=12 ; d20=16 ;
Thursday October 22nd, 2009 5:58:10 PM

Watching the procession pass by, the tall minotaur watches curiously. I wonder what is going on.
Following Grendel, Bosk stares over the heads of the procession and attempts to get a better view and determine what is going on. It is a good thing I am so tall, and my coin purse is hidden out of sight and out of reach...still I better keep an eye out for pick pockets.

Bosk tries his best to gather information and to keep an eye out for danger / on his purse.

==========================
Listen=22
Spot=12
Gather Information=16

ooc: Midterms end tomorrow...with one postponed till Monday.

Maikill HP 14/14, AC15/12/13/13  d20+2=16 ; d20+4=21 ;
Thursday October 22nd, 2009 11:04:19 PM

"Good riddance to the stinky cart and lame horse. Now lets get out of here."

he looks with apprehension at the approaching funeral train. it looks like he will have to suffer this place longer as Maikill has no desire to be alone right now.

spot 16
listen 21

Funeral train -- DM JIM 
Friday October 23rd, 2009 5:01:24 AM

As the somber retinue of the deceased pass the quartet, Bosk politely inquires of some of the procession about who the funeral is for. The Taur learns that a rather rich merchant, a Reginald Perrfold who made his home in Mudtown, was slain in the dead of night, two days past. No one knows who did it, but Bosk does learn that the man died a gruesome death--his head had been cracked open and most of his brain consumed.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=19 ; d20+1=20 ; d20+2=8 ;
Friday October 23rd, 2009 8:44:53 AM

Not willing to pay Gordo his asking price for the barrel of ale, Sanji puts that idea to rest. Noticing the warriors on guard, a new idea enters her mind. Ok Gordo, we both know that the price is high. But that's fine. You are aloud to sell your product for what ever you would like. I guess I'll have to wait to replenish my personal ale stock. Do you make your own ale or buy it from another supplier?

Giving Gordo a little time to answer, Sanji then scans the patrons again looking and listening for anything out of the ordinary.*,** I've notices that you have a rather small number of people working security. Even though they seem to be very capable people, I'm surprised that any tavern in Mud Town would make it with so few bouncers. Are you by chance looking for more help? I've heard that the Iron Band used to frequent here so I guess it's possible that you got "protection from them. I also hear that they are officially out of commission as of today. Rumor has it that you performed certain services for them. Those people looking for work along the streets of Mud Town can't stop talking about it. Personally, I think the Iron Band got what they deserved. It also opens the door for others to make a profit in their absece. I've just joined a group myself and we may be looking for some services that someone like yourself could provide. If I'm wrong and you have nothing to offer, I'll leave you to your work.***,****

Not sure if she will make a dent in Gordo's defences, Sanji is prepared to leave and return to the camp.
*spot: 14
**Listen: 19
***Diplomacy: 20
****Gather Information: 8

Xeron AC AC15 HP 7/7 
Friday October 23rd, 2009 9:29:27 AM

Xeron separates from the group, not caring abouta rich person funeral and returns to camp to do his job of guarding the goods.

Grendel (Jay) AC:13/10/13 HP 9/9 
Friday October 23rd, 2009 9:34:32 AM

Grendel sticks her tongue out when hearing about the gruesome details of Reginald Perrfold's death. Looking to Bosk and Maikill (because Xeron went back to camp) she offers the following suggestion, "Let's check out the Bucket of Blood tavern and see how Sanji is doing?"

=============================
Notice a lot of red "X" marks from some folk. Are we short on players again?

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=14 ; d20+4=11 ; d20=4 ;
Friday October 23rd, 2009 10:08:38 AM

Bosk agrees with Grendel, "I don't think it is wise for any of us to be alone at the moment. My guess is that we made more than a few enemies today...and hopefully some friends. Besides, the Bucket of Blood sounds like a good place to gather some in formation.

Once again, Bosk keeps an eye out around him and pays paticular attention to his purse. On the way and upon arival he will try to gather information on Reginald Perrfold's death.

Listen 14
Spot 11
Gather Information 4

Maikill HP 14/14, AC15/12/13/13 
Friday October 23rd, 2009 10:44:27 AM

Maikill tags along with Grendel and Bosk, his embarrassment growing as they get further from the pit.

"Really, a fierce creature was at the pit before. It made me run, afraid. No scare easy, the creature was horrible. You would run too. Good to stay alive, fight later sometimes. Need to find orc killers, no do that when dead in pit."

then as he walks along a horrible feeling overcomes him

"Creature I see in pit could suck out brain. Maybe that what kill man we pass."

Valla AC:16/16/12 HP:6/6  d20+4=14 ; d20+4=20 ;
Friday October 23rd, 2009 1:42:21 PM

Valla, Sitting on a log staring off into space; at the fire pit, sees Xeron make his way back to the camp;

Anything interesting friend? Did you find the cart and horse? Hows Sanji doing with the Ale? Nothing going on around here really, Did Bosk ever get our loot sold?

He then scans the fence line and listens for anything or anyone approaching the camp.

Spot: d20+4=20
Listen: d20+4=14

OOC: Im back guys; sorry about that; I was really busy this week; but Im back to normal now.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=11 ;
Friday October 23rd, 2009 4:06:09 PM

I was just figuring out how to divide up the gold.
According to my notes:
Valla still owes 310*.9=279 for the MW Short Sword
Grendel has a 1800GP helm...that can't be paid off at the moment.
Since no one objected, Bosk is currently carrying the groups helm.
Grendel also paid 20 GP for the Breastplate, which I will split up with the gold.

Questions
1)Does anyone else have any loot I overlooked? Armor (I believe all that was borrowed was returned) or the MW Dagger?
2)Do we want to assume Lenwe, Ariman, and Naru gave / forfeited their share to Grendel, Maikill, and Motley in order to keep the game balanced?
3)Grendel cannot afford the helm by our current rules...but since there were eight helms, does anyone mind if we view it as Grendel kept her share?

Xeron AC AC15 HP 7/7 
Friday October 23rd, 2009 4:12:15 PM

Xeron shakes his head in disgust. "The silly orc got scared of some movement in the pit and panicked. He ran away and some lucky idiot found the cart and the horse and took them. Here goes part of the loot.

I have not seen Sanji. Who knows? She might be entertaining them at the Blood Inn.

The horned one came back but did not discuss loot. I trust him he will have it properly sold and split.

And the orcs and the mino stops to see a funeral. Strange hobby
"

He goes back guarding and more guarding .....

Valla AC:16/16/12 HP:6/6 
Friday October 23rd, 2009 6:15:28 PM

Valla nods his head at Xerons statements, Bosk will do it fairly; What did Maikill see at Pigs Alley? And keeps his eyes and ears open for anything and everything.

OOC Loot:
Bosk; 8 helmets means we all should get one, right? if its worth 1800gp; then Valla should recive 1521gp from 'his' helmet alone. (Or 621gp if sold at half-price for 900gp) Then his share of the rest of the loot, this would 'pay' off the MW short sword. Or, take the full amount of gold we get, divide by all of us (besides Grendel), then -279 from Valla and divide that among everyone else (besides Grendel). Yes, Grendel keeping the Helmet should be her full share of the loot; in my opinon.

Besides the MW short sword, MW dagger and the helmets; below is what we found when the Iron band came to us:
1 silver dagger
2 chain shirts (1 small)
2 leather armor
2 scale mail
2 light steel shields
3 shortbows with 10 arrows each
4 light crossbows with 10 bolts each
6 darts
3 longswords
2 heavy maces

Treasure splitting -- DM JIM 
Friday October 23rd, 2009 6:22:11 PM

The easiest way would be:

6200/8 = 775gp each

Valla owes 310*.5 = 155gp, so he would receive 620gp and the rest would receive an additional 155/7 = 22gp 1sp 4cp

Grendel owes 1800*.5 = 900gp, so she owes the group 105gp (less 20gp she put in) and everyone else gets 775/7 = 110gp 7sp 1cp + 2gp 8sp 6cp (20gp she put in).

Make sense?



Bucket of Blood Saloon -- DM JIM  d20+6=26 ;
Friday October 23rd, 2009 9:23:55 PM

After Sanji's diatribe, she is closely followed by the two bouncers at the behest of Gordo, the owner. Once she clears the doorway, one of the bouncers tells her calmly, "Don't come back, or you'll leave in a box next time."

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=6 ;
Saturday October 24th, 2009 12:38:35 PM

Sanji gives several glances behind her as she leaves the saloon.* Well that certainly was a waste of time. Sanji makes her way back to the camp empty handed. With defeat writen across her face, Sanji takes a seat next to Xeron and hangs her head. There seems to be something fishy going on at the Bucket of Blood Saloon. What ever it is, they don't want to tell anyone else about it. They only have 2 bouncers working but they seem to know what they are doing. And to top it all off, that piece of garbage owner, Gordo, would give me a reasonable price for ale. 45 gold for a keg. Can you believe that? Well it looks like I'll have to wait to buy a round when we are all at a tavern next.

Glancing around the camp, Sanji wrinkles her nose and gives a sniffle. Where is everyone else?

*Spot: 6

Valla AC:16/16/12 HP:6/6 
Saturday October 24th, 2009 7:58:37 PM

Valla looks to Sanji as she returns, gaping when she says the price for the Keg of ale. What kind of buisness is he running? What do you mean fishy? Xeron said Maikill Grendel and Bosk followed a Funeral today... So that is what is taking them so long. Been pretty boring here... Im going to get some rest; If thats alright, that way I can end up taking most of the night watch tonight, study my spells in the hours just before dawn, like I did yesterday. Can you two handle watching the camp?

Valla smiles as he rises, Stupid question really, of course you can. Xeron and Sanji, fearless rogues of Hook City! Im naught but a mere, imcomprable wizard, and did just fine... Hehe, g'night.

With that he heads into a tent and lies down.

Grendel (Jay) AC:13/10/13 HP 9/9 
Monday October 26th, 2009 12:10:25 PM

Peeking into the Bucket of Blood Tavern and not seeing Sanji, Grendel remarks "She must have left already..." to Bosk and Maikill. "Let's get back to camp before they get completely hammered." she grins and makes off for camp.

Arriving at camp she offers the following suggestion: "Why don't we rest up, replenish our energy and then hit the Bucket of Blood Tavern tomorrow?" Grendel's all ready to bed down once more if the party comes to an agreement on this. She chuckles as she notes Valla already beat her to it.

Penn's Camp -- DM JIM 
Monday October 26th, 2009 12:40:25 PM

With everyone regrouped at Penn's camp, a couple of hours passes by and you all begin to wonder where is Penn himself. He's overdue from his meeting, or whatever it was, some of you think that perhaps he should have been escorted.

ooc: Motley's player is out, he's overwhelmed with work, etc... so yet another player to intro into the group. How long did Drew(Padre) say he was gone for?

Grendel (Jay) AC:13/10/13 HP 9/9 
Monday October 26th, 2009 1:00:24 PM

"Penn could be in trouble, or just delayed long enough to make us want to leave camp and look for him. I say we split up, half guard the camp while the other half go make sure Penn is alright. Maybe after that I can get some sleep."
===================
ooc: Grendel won't wake Valla unless there is an issue. Grendel will go with whatever group has less members, though she would prefer to stay in camp.

Maikill HP 14/14, AC15/12/13/13 
Monday October 26th, 2009 2:39:23 PM

Maikill shifts uneasily from foot to foot, clearly uneasy to be at the camp he has so recently found.

"I go look with you. Maybe find cart and horse, maybe find creature that sucks brains. Kill it, show you I no coward. Get horse back. Maikill no afraid, creature make me run. Maybe magic, no say. I kill it. Maybe it after Penn, we go soon?"



Xeron AC AC15 HP 7/7 
Monday October 26th, 2009 3:28:00 PM

Xeron approaches the bog half-orc. He pats him on the back and it is quite a fnny funny to see the tiny rogue tryingto confort the gigantic barbarian. "It is okay Maikil. We human, all have some weakness that monsters take advantage of. Do not worry. It is the price to pay to be human. "

He looks and winks at Sanjii and Padre.

"I will stay here and watch the cargo while some of you get Penn, I am used to be alone. I'll take my watch as usual, "

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday October 26th, 2009 4:57:38 PM

Looking around the camp, Bosk begins to worry about the group's current situation. Not only did we manage to lose our employer's horse and cart, but now we seem to have lost Penn himself. This will probably cost us a hundred gp or so to replace, and it won't be good for our reputation. What if Penn was called to enter the city? This could be bad, I should have stayed with Maikill! I didn't even realize we had been separated. We were supposed to dump the bodies after we sold the loot, I should have been more clear.

Trying to forget their predicament for the moment, Bosk begins to divide up the gold, hoping he counted everything right.

(If I made a mistake, assume Bosk is better at math than I am and he got it correct. He is not out to screw anyone)

Vala 620+110gp 7sp 1cp + 2gp 8sp 6cp=710gp 14sp 3cp
Grendel=privately informs her that she owes the group 105gp when Penn pays them.
Maikill 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Xeron 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Bosk 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Sanji 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Motley 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Padre 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp


Valla AC:16/16/12 HP:6/6 
Monday October 26th, 2009 5:41:21 PM

Valla continues his slumber, unaware of Penns absesnce, nor the fact that the gold has been divided, just yet.

Dreaming of a world without rude gnomes and ugly orcs...

Penn's Camp -- DM JIM 
Monday October 26th, 2009 8:24:20 PM

ooc: how much longer will you guys wait? He's about an hour overdue and it's about 4pm.

Also, you still have two live prisoners.

Grendel (Jay) AC:13/10/13 HP 9/9 
Tuesday October 27th, 2009 7:39:44 AM

ooc: Quick question about the gold we're sharing. If we had 8 helms and a bunch of treasure then shouldn't each of us receive a helm and a share of the treasure? I'm just choosing not to sell my helm, so I shouldn't owe any gold but I still should get a cut from the rest of the loot that we sold.

If we had less than 8 helms then nevermind. =)

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 27th, 2009 10:42:14 AM

"We go soon, find boss? We all go, find creature. No suck Penn's brain out. Kill it. Show it who is afraid now. Ready now?"

Maikill slings his axe over his shoulder and anxiously awaits the others to get moving.

"Soon it be dark, creature hard to find in dark."

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday October 27th, 2009 10:43:26 AM

We kept one helm (900 gold) for group use. So only 6 were sold.

Xeron AC AC15 HP 7/7 
Tuesday October 27th, 2009 12:20:00 PM

Xeron, staing to guard the cargo while the rest of the group go look after Penn looks at the pile of gold in front of him. "Why do I feel like it is blood money? Why can't I shake that feeling that accepting the gold is not a good thing"

After the search party is gone, he appraoches Katryn. "If I was stupid enough to cut of the rope holding you prisoner, what would you do? And why did you choice a life of crime? What is the price of your soul?"

Penn's Camp -- DM JIM 
Tuesday October 27th, 2009 3:49:19 PM

ooc: where are you guys going? BTW, Bosk's brother is joining the game--another Minotaur? :)

After the rest had left and Xeron was left alone with Katrin, she responds energetically, "I'd leave this godsforsaken place, and find employment elsewhere, honest work, not the kind I had to do--it's amazing what a person will do when they're staving, living day to day."

Xeron AC AC15 HP 7/7 
Tuesday October 27th, 2009 3:53:19 PM

Xeron thinks to himself "This is likely the dumbest thing I ever did in my life. OR the noblest" He stops for a second, surprise to put him and the word noble in the same sentence.

He moves Katrin away from the other prisoner and cut her knots. Then he gives her 100 gold pieces. "Here is your chance to a new life. Use your arcane power for good. It will help you live long and prosper. "

He stands back, looking at the wizardress, believing that magic missiles are about to hit him. " ... and sorry about the hair ..... "

Penn's Camp -- DM JIM  d20=3 ;
Tuesday October 27th, 2009 4:58:19 PM

"Thank you Master Xeron." Bowing low, Katrin turns and slinks under the edge of the tent, climbs deftly over the fence and vanishes from sight.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday October 27th, 2009 6:18:46 PM

Somewhat depressed by the thought of the missing cart and Penn's conspicuous absence, the Horned Cleric makes up his mind--Bosk calls the group together to addresses the situation at hand. Penn has been gone too long. We should have had someone go with him, but its too late for that now. I suggest half of us leave to gather information and search for Penn while the other half stay here and guard camp. If those looking for Penn hear anything about the funeral procession, the Iron Band, or the fenced goods let us know, but that is a secondary priority. My suggestion is is that Maikill and Motely stay here. They have proven themselves in battle, and we will be more likely to need good warriors here at camp. I suggest that Padre and two others skilled with words or gathering information go with me to to look for Penn. My role in the group will be more for protection. I am not quite as skilled as Motely and Maikill, but we are less likely to face an organized attack in town.

As the group decides what they are going to do, Bosk places a hand on Xeron's shoulder and gives him the faintest smile. Are you coming with me, or staying to guard the camp?


Maikill HP 14/14, AC15/12/13/13 
Tuesday October 27th, 2009 6:30:23 PM

"I know what creature look like. Creature suck brain from dead man, maybe suck Penn's brain. I go, find creature. Kill it. Show it not afraid. Teach lesson for sucking mans brain. I go. Little guy stay and guard camp."

Maikill is even more impatient to get on his way.

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday October 27th, 2009 8:59:17 PM

Sanji listens as the situation is laid out. I will go and see what can be found out about Mr. Penn. This has taken him too long. Hopefully, he is just hold up in a tavern somewhere. Maybe we should start by checking the tavern where we all first met? Either way, I'm in the search party.

Sanji straightens out her clothing and takes another gulp from her water skin. Even if the search party doesn't go to the tavern, she will follow them. She will also take any opportunity to find a cheeper price for ale.

Penn's Camp -- DM JIM 
Wednesday October 28th, 2009 2:30:42 AM

ooc: if you're going out searching, make some gather info rolls :)

Xeron AC AC15 HP 7/7 
Wednesday October 28th, 2009 9:24:33 AM

Xeron looks at the massive minotaur "Horned One, it is not a good thing to leave the barbarians alone. They are not the most rational people. Maikill already cost us a horse and cart. LEaving him and the other crazy barbarian in charge of the cargo is dangerous. Take Maikill with you. I will stay here guarding the camp."

Maikill HP 14/14, AC15/12/13/13  d20+2=4 ; d20+4=8 ; d20=2 ;
Wednesday October 28th, 2009 9:42:22 AM

Maikill tags along as they go through town looking for Penn. He stares down any who look to cause trouble. Looking about, he also tries to catch site of the horse and cart. He hopes he does not see the creature, which perhaps keeps him from spotting much of anything.

Looking up at Bosk he says:
"I never meet Mister Penn, what he look like?"

listen 4
spot 8
gather info 2

Grendel (Jay) AC:13/10/13 HP 9/9  d20=12 ; d20+4=13 ;
Wednesday October 28th, 2009 10:11:43 AM

Xeron, Motley and the sleeping Valla should be enough of a guard so Grendel will join the search party. She will ask around like the rest, though she's not very familiar with this kind of activity and probably too self conscious to be very successful at it. Once the group does find a lead she will pursue it conversationally, which she is a bit more adept at.

========================================
Gather Info: 12
Diplomacy: 13

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=7 ; d20+3=21 ; d20+4=11 ;
Wednesday October 28th, 2009 10:45:45 AM

The Horned Cleric goes out with the group to where Penn was supposed to be, along with to some of the local establishments. Although he tries his best to gather information, in the end he finds his time more productive listening to the conversation of others in hopes of overhearing some usefull information.

Gather Information 7
Listen 21
Spot 11

Valla AC:16/16/12 HP:6/6 
Wednesday October 28th, 2009 11:56:33 AM

Valla, still sleeping the troubled times away, lets his jaw gape open in his tranced state.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=16 ; d20+5=6 ; d20+4=16 ;
Wednesday October 28th, 2009 4:16:30 PM

As the search party trudges on toward Mr. Penn's last known location, Sanji takes every opportunity to flash her crooked smile and entice those who have information she may be in need of. She tries to blend to not draw attention to herself or the group. Her ears and eyes are fully alert as the group makes its way through the streets of Mudtown.

Spot: 16
Listen: 6
Gather Information: 16

The Search -- DM JIM  d20=16 ;
Wednesday October 28th, 2009 4:43:21 PM

Leaving a few behind to guard the cargo, the rest scour the streets and alleyways for any information about their employer, Venbolio Penn. Maikill's skills at gathering information are rather crude and yields no results--the rest have no better luck either, except for Sanji. She talks to a rather squirrelly individual, who seems to know alot about the goings on about Mudtown, by the name of Hasim. His dark features are from long days under a bright sun, so he must not be from Mudtown--or perhaps it's just that he's really dirty and smelly, definitely the latter thinks Sanji as she tries to disguise her reaction to the man's pungent body order. "I hear's tell mi'lady that a lot of boasting about the fall of the Iron band lead to a few of Gordo's men seeking out this Penn fellow, and taking him back to the Bucket of Blood saloon, under protest and by the backdoor of course." Hasim holds out his hand for payment from Sanji, a wide grin covering his face.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=7 ; d20+3=6 ;
Wednesday October 28th, 2009 5:22:35 PM

Overhearing the smelly man tell Sanji of Penn's abduction, Bosk begins to walk forward to aid her in gathering more information (Assist another/ Gather Information 7). As he begins to approach the two, he ponders what he will say when he reaches what should have been an obvious conclusion. Sanji is succeeding where he was not, and as such there was little he could think of the do to aid her. Unable to come up with a way to assist Sanji, the blond leric attempts to determine Hasim's motive, but has difficulty due to the mans accent and overwhelming smell.

Aid another / Gather information = 7
Sense motive = 6

Maikill HP 14/14, AC15/12/13/13  d20+2=8 ; d20+4=22 ;
Wednesday October 28th, 2009 6:41:01 PM

Maikill looks on with concern when he hears the news of the abduction. When the informant is gone, he whispers in a raspy orcish tone:

"We go get him? Maybe we need everyone if big fight. We should go soon, maybe they bad. Torture people. We get boss now."

Maikill is ready to either go back and get the rest of the band or go to the saloon.

spot 8
listen 22

Grendel (Jay) AC:13/10/13 HP 9/9  d20+4=11 ;
Wednesday October 28th, 2009 9:26:41 PM

"This could be a trick to lure guards away from Penn's goods. I say we hit the Bucket of Blood saloon now. Sanji, ask the good fellow if a few more gold might give us a hand locating exactly where Penn is in the saloon. I hear they have all kinds of hidden places in there."

Grendel hands Sanji her hat of disguise, "Don't want them to recognize you and spoil our surprise..."

============================
Aid another (Diplomacy if Sanji uses it... point is pretty moot I guess): 11

The Search -- DM JIM 
Wednesday October 28th, 2009 10:01:13 PM

Hasim interjects, "Eh, the back door, it's all I know. I don't go in that way, no gossip, just business I guess. Ahem." Hasim keeps his hand thrust outward for payment--the casual observer would note that he is missing the ring finger of his proffered left hand.

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday October 29th, 2009 9:13:56 AM

Sanji returns Hasim's grin and reaches into her money pouch. She hands him 2 gold pieces and gives him a wink. Thanks for the info. We'll be sure to keep its source to ourselves. As soon as Hasim walkes away, she turns to the rest of the group with concern on her face. It is true that this could be a trap. I agree with Grendel, we need to hit the Bucket of Blood as soon as possible. They told me that I'd be killed if I showed my face in there again so maybe we can use this to our advantage. I could walk in and draw out their security while the rest of you go in the back door. I only saw 2 bouncers who seemed to know what they were doing. There could be more inside, not to mention the members of the Iron Band that got away from us. I don't think there are enough of them left to make a threat to the camp. If we leave anyone there, I'd suggest only 2 people.

The sence of urgency is obvious in Sanji's vioce.

Xeron AC AC15 HP 7/7 
Thursday October 29th, 2009 9:15:21 AM

Xeron watches Valla sleep. "Wizards! As soon as they do anything they get tired ..... always need their beauty rest. "

He looks around for the gnome but does not see him.

I wonder if they found Penn, he says to himself while tending to the fire.

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday October 29th, 2009 10:04:08 AM

Grendel slides the hat of disguise back on her head as Sanji lays the groundwork of the plan. With a grin she agrees with Sanji, "Aye, this would work. I only have a minor boon of healing left in me for the day but my healer's kit is full. As for camp, Valla needs his rest and that leaves only Xeron and Motley as guards. We've got the rest with us. Maikill can land some heavy blows as can Bosk and Padre. Sanji and I will skirmish and flank since they are outnumbered 5 to 2 and this should be over quickly."

Grendel readies her shield and morningstar before nodding to Sanji, "Ready?"

The Search -- DM JIM 
Thursday October 29th, 2009 2:09:09 PM

ooc: Padre is not with you, he's still back at camp, as are Xeron, Valla and Motley. So it's just the 4 of you. Game wise, if you do go and there is a battle, the other players could be out of the game, play-wise, for a week or two, just sayin.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=11 ;
Thursday October 29th, 2009 9:14:58 PM

Bosk shakes his head, he blue eyes shining dangerously. "No! We have no clue how many men they have or how well armed they are. Our spells are all but spent. I say we get the others and go in together. We can set traps around the camp. I am going to quickly buy a few items to help us in battle, to help compensate for the magic. Someone needs to alert the others and bring them back here. I suggest we also buy 5-8 potions of cure light wounds. If we use them, then we will charge Penn for them. If not, then the cost can be split by the group. What do you think?

Bosk will attempt to purchase two tanglefoot bags and breast plate armor for himself. Bosk will also purchase 5 potions of cure light wounds

DM JIM -- There is no place to buy magic items, even potions.


Maikill HP 14/14, AC15/12/13/13 
Friday October 30th, 2009 1:01:32 AM

"Okay, we get others and go get boss. We hurry, dark soon. Creature may be around. Do not forget, creature is bad. Suck brain. I kill quick if bad men attack. Fight end quick."

Maikill starts to walk quickly back to camp, hoping others will follow. If not, he will stop and wait impatiently.

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday October 30th, 2009 8:14:28 AM

Grendel huffs with frustration. "We do know how many we're up against, Sanji already recon'd this for us. If you want the others, then let's go get the others but for heaven's sake let's be quick about this!"

Grendel will also go to fetch the others. On the trip she will mention, "At least 1 of us should stay behind with the goods. We're getting paid to protect these goods, let's not forget that simple task."

Xeron AC AC15 HP 7/7 
Friday October 30th, 2009 9:41:13 AM

When the group returns to camp and explain the situation, Xern is quick to react. "I do believe that Mr. Penn will value his life over his cargo. So I say we go rescue him and leave the crazy gnome in charge here."

He shakes Valla until the elf wakes up. "Elf, we need you to wake up and go fight the warriors 3 on 1 like last time. "

He looks at Padre and Bosk "So what is the plan?"

He turns to Grendel and smiles "No sword or shield or wand or any crazy concept. Do we just burst in through the back door? OR burst in through the front door?"

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Friday October 30th, 2009 11:03:40 AM

ooc: does no magic include tanglefoot bags?

Bosk gives Xeron a quick smile, a cross between a laugh and something more serious. Penn is in danger, and we cannot afford to wait to act. Grendel convinced me earlier that one of us should stay behind. Motley, you have proven yourself to be capable and trustworthy, and I feel comfortable leaving the camp in your hands. Do you mind? After waiting for Motley's response, the minotaur continues. I think our best be is to either break down the door and charge in, or to have someone use the helms of disguise and try to get them to open the door. Any thoughts?



Valla AC:16/16/12 HP:6/6 
Friday October 30th, 2009 2:27:45 PM

Being shakin by Xeron, rather savagely, Valla grunts and moans, but is up quickly.

I was never no warrior, Last time I nearly died. I'd rather it not be like last time....

Hearing Bosk makes the elf snap into gear.. If were charging in, Some one needs to be near me, but in front of me. Ready to intercept any foes that try and charge. I can shoot arrows all day, but I must have breath in my lungs to do this... Leaving me alone, like last time will do us no good.

With that Valla goes over his bow, stringing it and making sure everything is in working order.

When do we leave/.

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday October 30th, 2009 3:42:32 PM

Grendel nods to Valla. "I'll team up with you then. I won't let you fall a second time in one day..." With that she looks at Maikill and giggles a little, "... if I can help it that is."

=============
Let's do this! =)

Sanji (Eric) AC: 18/15/13 HP: 6 
Friday October 30th, 2009 4:04:02 PM

Listening to the group come up with ideas gives Sanji a strangely calming sensation. At least we all agree that we have to get moving quickly. I still feel that I could draw the bouncers away fairly easily. They threatened to kill me if I showed up again. I say that I go in and draw them outside to a waiting ambush. We can discuss the details on the road to the tavern. I'm confident that I can taunt them into following me just about anywhere I want to go.

That being said, Sanji drops her pack and checks the edge on her rapier before returning it to its sheath. One last drink from a waterskin and she is ready to leave.

Xeron AC AC15 HP 7/7 
Friday October 30th, 2009 4:14:09 PM

Xeron smiles at Sanji's idea "What if we make it interesting? What if you go taunt them but waiting for them outswide is Maikill looking like you with a hat of disguise? I believe it would caus them headache wondering how such a frele rogue can do so much damages. OR we could confuse by having two Sanji coming in 9i volunteer to be one) and argue in front of them? OR we could simply burts everything open!"

Maikill HP 14/14, AC15/12/13/13 
Friday October 30th, 2009 5:18:03 PM

Maikill looks at Grendel with a smile.

"I die already two time today. Three time would be bad. Bad luck three time."

then turning to Valla:

"You run off to side last time to shoot arrows. Enemy get you. Stay behind me. Nobody get past. Careful though, no shoot me in back. Know you no like orcs, I no orc. No kill me."

The BoB -- DM JIM 
Friday October 30th, 2009 5:30:58 PM

Hasim's smiled drooped a slight bit when he only received 2gp from Sanji, but it was better than nothing. Heading back to regroup, the Penn guard decides to leave Motley to guard the cargo--time will only tell if it is a wise decision or not.

Heading out to the BoB, the group arrives to see it bustling with activity. The alley way to the back is clear and dark.

Valla AC:16/16/12 HP:6/6 
Friday October 30th, 2009 9:11:26 PM

Valla nods at Sanji's Idea. Ya, Go inside, lure them outside, we'll all be waiting. That is a great idea. As far as someone else dressing as Sanji, that may be a good idea as well, but not you Xeron. You need to be hidden, well enough to be able to study the bouncers for their vitals points. Hit em' where it hurts friend.

Laughing a bit at what Maikill says, Valla slaps the man on his back, I can tell the difference, big guy. WIth you and Grendel in front of me, I think we'll be just fine. I don't know if this is the smartest idea though you guys. We are nearly out of spells completely. I am but a simple light trick...

OOC: A map before we post combative actions, or before anyone enteres the BoB would be really cool, I kinda think position will make or break this encounter.

The BoB -- DM JIM 
Saturday October 31st, 2009 4:26:24 PM

ooc: No map just yet since no one's been in the saloon except for Sanji and all she can tell you that she's been in the main common room and no more. It's basically a 40x60 room, bar to the left of the door.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=11 ; 2d6+3=10 ; d8+3=8 ;
Sunday November 1st, 2009 9:18:52 PM

Are we trying to lure the bouncers out, or break into the back room?

If we are breaking down the door, I will charge and try to break down the door (d20+3=16+2 charging=18), and then will step aside to let Maikill through. After Maikill passes through, I will scan the room for Penn and enemies. (Spot 5)

If Sanji enters the bar to lure the bouncer out, Bosk will stand to the side somewhere out of view of the door/windows and will charge the closest bouncer he comes out and will attack him with his mace and horns .

Attack1 d20+3=20+2(charging)=22
Damage=10
Attack2 d20+3=11+2 charging=13 -5 (2nd attack)=8
Damage =8

The BoB -- DM JIM 
Monday November 2nd, 2009 4:03:59 AM

ooc: come up with a plan, and when it's gonna happen and I can tell ya what's the result :)

Grendel (Jay) AC:15/10/15 HP 9/9  d20+2=8 ;
Monday November 2nd, 2009 8:36:27 AM

Grendel will lean up against the wall next to the door with her morningstar held loosely in her hand and strike-up a fake conversation with one of the other players nearby. Once the action starts she will wait for a bodyguard to move through the door(or charge in if the door is bashed down by Bosk) and swing her morningstar.

=========================

Attack roll: 8


Maikill HP 14/14, AC15/12/13/13  d20+7=9 ;
Monday November 2nd, 2009 10:08:43 AM

OOC: Somebody make a call here. Maikill isn't the take charge type, but will follow the plan laid out. Front or back, I don't care.

Maikill nods in acknowledgement of the plan. It seems simple enough. Wait until he is told, and then cut someone in half. Seems fail safe.

Hit AC 9 (looks like a miss)

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 10:24:13 AM

OOC: Xeron is not the take charge type and to stay true in character, I cannot as a make a call here.
==============================================================================
Xeron, still waiting for the leaders to decide the strategy looks for place to hide to be able to hide sneak on someone. He looks for a spot to hide is Sanji gets the guards off or if Bosk charges the door.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday November 2nd, 2009 11:43:04 AM

Watching the groups indecisiveness, the horned cleric straightens up, and speaks again to the group.The way I see it, we have the two options already mentioned. The advantage of Sanji's plan is that we will be taking on fewer people at a time...However, we will be in the wrong location and will give the enemy more opportunity to prepare. If we go in the back door, we are more likely to catch them off guard, but there is no knowing how many enemies we will face.

Since we will have to fight them all anyway, I say we break down the back door and take advantage of the element of surprise. It is probably in our best interest to have Grendel and Valla work together to break down the door, so we can do it quickly and in one try. We can then have them step aside while Padre, Maikill and myself charge in, trying to either attack or disarm everyone in reach. Everyone else should follow behind, taking up a good hiding spot or staying behind Maikill, Padre and myself. I also suggest that those who are less skilled in hand to hand combat either fight very defensively, or assist those capable of doing more damage. If this is the plan I suggest we move quietly and quit talking as we head towards the door. Remember to keep your eyes and ears open for an abush."


If there are no objections, Bosk will head quietly to the back door.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+5=14 ; d20+6=12 ; d20+4=9 ; d20+5=17 ;
Monday November 2nd, 2009 2:57:29 PM

Let's go in the back door. I'll enter first if the door isn't locked. If it is, I'll unlock it. No use making noise if we don't have to. If there's somebody inside, I'll draw them out. Be ready to create a meat grinder when I bring them through because I'm going to be moving fast.

Sanji steps up the back door and tests it to see if it is locked. She will also check to see if it has a trap on it.* If it is locked, she will attempt to unlock it.** If the unlock attempt fails, she will let the horned cleric bash it open. Once the door is open, Sanji will take a look inside and see what she can see.***,****

*Search: 14
**Open lock: 12
***Spot: 9
****Listen: 17


Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday November 2nd, 2009 3:25:20 PM

Bosk nods to Sanji to show his approval. He takes position against the wall on the opposite side of the door as Maikill and prepares to charge anyone who comes out after Sanji.

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 3:56:19 PM

Xeron positions himself in a way that someone coming out the door and stopping to check the situation would be offering his back for the rogue to stab.

The BoB -- DM JIM  d20=14 ;
Monday November 2nd, 2009 7:31:16 PM

The group moves down the alleyway. It's muck and mud are joined by refuse and rats--big ginormous rats, one would feed a man and make a full dinner, something Xeron could attest too. Sanji carefully tries to unlock the door, but finds she cannot. Plan B.

With a mighty crash, Bosk breaks the door in, almost ripping it off it's hinges. He is the first one in and Sanji is right behind him. What the two of them and those behind see, is a medium sized room of about 40x40--most likely a back office. Against the far wall, directly in line with the door is a table with two men sitting at it, and to either side of them, an armed man. One of the men is Penn, who had slowly been smoking a clay pipe. Immediately he pulls it from his lips, turns it about and points the long slender stem at Gordo, the other man sitting at the table, and says, "HAH! I told you they would come for me. You sir owe me 100gp."

"The bet," responds Gordo, "was if they rescued you. They have yet to do that." Without taking his eyes off of Penn, Gordo says with a flip of his wrist, "Jake, Erimis, deal with these intruders, please." The pair of bouncers, whom Sanji recognizes as the pair she had seen before, comply by drawing their swords and advancing forward.

1 round action by Tuesday Morning.

The pair look to be wearing chain shirts and wielding short swords. They have clubs too, but have not opted to use them probably due to the enormous Taur blocking the doorway.

Bosk is 5ft in, 5ft out of the doorway. He needs to move in order for anyone else to move in and yes, he has room to charge either guard.




Valla AC:16/16/12 HP:6/6  d20+4=20 ; d20+4=12 ;
Monday November 2nd, 2009 9:37:50 PM

As Bosk and Sanji bust down the door Valla sighs This is going to get ugly I believe...

The elf draws his bow and knocks an arrow. He looks to Grendel and whispers, We need to be alert..

Valla takes a good look around, on the roof, around the sides, behind them. Straining his eyes and ears, determined not to let his group be ambushed, or set up.

Listen: d20+4=20
Spot: d20+4=12

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 11:49:44 PM

Xeron waits, hoping that the fight will move outside rather than in the crowded room.
===================================================================
OOC: Not much we can do until Bosk moves

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=11 ; d20+3=4 ;
Tuesday November 3rd, 2009 12:35:51 AM

ooc I rolled before Xeron posted. I also got a new phone, and am still getting use to the touch screen. The second 2 rolls were accidental.

Determined to get out of the way, the gigantic minotaur rushes forward and to the outside (left?) of the two bouncers so that he is in front of and to the side of one, allowing the others to come in and Maikill can attack the other. Bosk braces himself and fights on the defensive until the others are there to back him up.

D20+3-4(defensive ark) is 8
+2 dodge bonus to ax

The BoB -- DM JIM 
Tuesday November 3rd, 2009 1:07:26 AM

ooc: Okay, here's a small map:

I've already included Bosk's first move, so no further movement from him this first round.

Back Room map

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday November 3rd, 2009 1:28:36 AM

The Horned Cleric takes in the situation and calls back to everyone, letting them know what he sees.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=23 ;
Tuesday November 3rd, 2009 9:11:06 AM

Grendel looks at the others as Bosk moves in and says, "Don't let those two flank on Bosk!" She then takes up a defensive position next to Valla, taking a moment to look around incase others are coming from outside of the BoB.

===================
Free: 5' step to I19 next to Valla.
Move Action: Active Spot (Nat 20!): 23
Standard Action: Ready an action to bash any opponent who comes withing melee range.

Maikill HP 14/14, AC15/12/13/13  d20+7=9 ;
Tuesday November 3rd, 2009 9:26:54 AM

Maikill rushes through the door towards guard #2 (move 40 feet).

"Drop weapon or die."

Maikill then swings his great axe at the guard if he still holds a weapon.

Hit AC 9 miss

Xeron AC AC15 HP 7/7 
Tuesday November 3rd, 2009 10:24:29 AM

Xeron takess a peak in the room, to see how things are developing. He is worried about reinforcement coming through his way or from the mian room. His rapier is out in case he needs to strike.

The BoB -- DM JIM 
Tuesday November 3rd, 2009 12:15:46 PM

ooc: anyone want to sub for Padre? if not, I'll run him as support if Drew doesn't post soon.

Other than that, we're waiting on Sanji.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 3rd, 2009 12:40:07 PM

ooc: are we down to 6 players and a DM? =(

DM JIM -- Yup, Motley had to quit and Padre's player is real busy. we have a replacement for Motley, but I've only heard from him twice now, so not sure that will work out since we need people who can post daily.


Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday November 3rd, 2009 1:13:15 PM

We were suposed to fall back! Well I guess we're comitted not. Remember, don't die. Seeing the 2 bouncers, Sanji will take up a position next to and slightly behind Bosk. There she will take up a defensive stance until the others can come in.

Move to E 16

The BoB -- DM JIM  d20+6=10 ; d20+6=24 ; d6+6=9 ;
Tuesday November 3rd, 2009 3:02:35 PM

As Bosk moves in he motions for the others to follow, however, only Sanji, Maikill and Padre do so--the rest wait outside for any other possible attacks, leaving those inside at the mercy of the experienced fighters.

Jake the Snake(1) charges Bosk and somehow manages to miss the hulking brute, Erimis the Eagle-eyed on the otherhand has no problem hitting Maikill with his magical blade--it's glowing steel slicing the half-orc neatly across the midriff. Neither Bosk's or Maikill's counterattacks are successful.

Back Room map

Maikill: 9 damage taken

Grendel, you couldn't move to I19 since it's a stone wall. The alleyway is only 5ft wide as shown on the map. If you want to make an additional move (30ft) this round to make up for last round (cause the map nor I was specific enough), then please do so.

Round 2 by tomorrow.



Maikill HP 5/14, AC15/12/13/13  d20+7=18 ; d12+5=15 ;
Tuesday November 3rd, 2009 3:08:19 PM

An astonished Maikill watches as the guard cuts him with a magic glowing blade. Unbelievable.

Looking to counter as quick as possible, he brings his mundane axe swinging towards the guard.

If he hits, he exclaims "I said drop sword or die!"

Hit AC 18
Damage 15

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=6 ;
Tuesday November 3rd, 2009 4:07:46 PM

Grendel pushes past Valla and joins the fray in the room. She gives Xeron a look as he just stood back last turn, "Get with it coward! Whatcha waitin around fer?!" Moving right up the center, she cuts across to Flank Maikill's opponent. Attempting to funnel her frustration at the enemy rather than the spectators, she swings wildly and completely misses Erimis.

================
Alright, last turn's movement will take me into K-14.

This turn I'll move to O-11 (I provoke an attack of opportunity from Erimis moving from N-11 to O-11) as a move action, then strike out with my morningstar. (Note: Maikill and I now Flank Erimis)
Attack: 6 (that includes +2 for flanking)


Xeron AC AC15 HP 7/7 
Tuesday November 3rd, 2009 8:10:35 PM

"Coward? Nice teammate that swine of a woman "
Xeron looks with anger and the half-orc cleric and her useless verbal abuse.
He makes a double move into the room (go N2 W6 N4) to end in E12, getting ready to flank next round.
==================================================================================
OOC: Jay, before insulting your felow players, ask question. I could not open the google doc with the map on it which is why I did a RP post rather than a figthing post. No need to call people name. That is downright nasty.

Valla AC:16/16/12 HP:6/6  d20+4=7 ;
Tuesday November 3rd, 2009 9:10:21 PM

Valla shakes his head at Grendels verbal onslaught... He leaves his outside post, moving to K,14. He looks at both of the fighters, No really clear shots, their leader will do fine...

Valla aims for the man sitting across from Penn, Call off your dogs. Or you'll die with them.. Mr. Penn, We'll be outta here in no time.

Valla hardly takes time to aim, letting his arrow loose, it flys past the man, the elf curses himself for his lack of concentration.

Actions:
Move action to K,14
Standard Actiong: Bow attack; hit AC 7 Probably miss...

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=15 ; d20+1=12 ; d8+3=5 ;
Tuesday November 3rd, 2009 11:32:52 PM

Following Valla's lead, Bosk turns away from his current opponent and charges the man sitting next to Penn."Call off your men or prepare to meet Gargul." (Demoralized opponent 16). If the man calls off the bouncers Bosk will attempt to stop. Calling back to the attackers he says "Stay back or I will kill him. Lay down your weapons and Grendel will heal him.

Atk. D20+3 is 15+2charging is 17
Intimidate d20+1+4 (size bonus) is 16
Dam is 1d8*2+3 is 9
Special arid do no provoke APP

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday November 3rd, 2009 11:58:23 PM

I forgot to mention that the attack I am using is the minotaur charge.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=12 ;
Wednesday November 4th, 2009 8:59:08 AM

As the battle insues, Sanji chooses to help out Bosk. She remembers the goal of battling in small groups. In order to help him out as best she can, Sanji will take a circling aproach to get behind Jake. (taking an approach that aviods an Attack of Opportunity). With opponent flanked, Sanji lashes out with her rapier, hoping for a better performance than the last battle.* But dissapointment seems to be the theme as of late.

Move to F 12
*Attack: 12

The BoB -- DM JIM  d20+6=8 ; d20+6=26 ; d20+6=25 ; d6+4=10 ; d6+4=8 ; d6+6=9 ;
Wednesday November 4th, 2009 12:27:49 PM

Hacking Erimis as soundly as he was sliced, Maikill calls for the man's surrender, but he'll have none of it.

Moving quickly, Grendel takes a verbal jab at Xeron as she passes by--the rogue looks none too pleased by her statement of cowardice. As she flanks Erimis, he takes a swing at her and misses by a mile, but so too does Grendel as she counterattacks.

Angered by Grendel's verbal attack, Xeron rushes in to outflank Jake, careful to stay out of his sword range.

Valla likewise takes an affront to Grendel's call of cowardice, but gets back on task and steps through the doorway with his bow. Calling for Gordo to call off his men, and reassuring Penn that he'll be rescued post haste, Valla fires an arrow at Gordo, hitting the wall next to his head. Immediately Penn jumps up and moves in front of Gordo with his arms outstretched, "No, he is off-limits." Penn blocks any further attacks against Gordo.

About to follow Valla's lead, Bosk hesitates about what to do.
Bosk, you may take a different action for this turn, unless you really want to charge Penn

Sanji quickly moves around Jake the Snake and strikes for his back, but comes to find her luck with swords, or perhaps just this rapier, is terrible at best.
----

Jake, in a move born of experience, critically strikes Bosk. His head reeling, Bosk teeters on the edge of mortality. (you can still take one action)

Erimis strikes out again at Maikill, but cannot beat his defenses.
---

Back Room map

Damage Taken
-------------------
Bosk: 18 unconscious, but gets one round of action.
Maikill: 9

Erimis: 15

Round 3 by tomorow morning


Maikill HP 5/14, AC15/12/13/13  d20+9=11 ;
Wednesday November 4th, 2009 12:53:58 PM

Using his flanking to an advantage, he attempts to strike down the distracted Erimis. Unfortunately, it seems that Grendel has not taken his attention with her miss. Maikill misses badly. This is bad, as one more hit from the fighter and Maikill will be down.

"Surrender now, we only want boss."

Hit AC 11

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=14 ; d8+2=10 ;
Wednesday November 4th, 2009 1:11:27 PM

As Maikill swings high, Grendel swings low hoping to catch the skilled combatant. Seeing Padre just standing nearby she calls out, "Padre, you planning on helping us out here or what?!" She hopes she can hang in here long enough to strike a solid blow or afford one of the others a better chance to do so, but she is not built for front line combat against such skilled opponents.

======================
Attack roll: hit AC 14
Damage: 10

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Wednesday November 4th, 2009 3:22:30 PM

Bosk lowers his weapon and yells to the others, "Stop and retreat. We will not fight these men. We agreed to protect Penn, not to fight for his amusement or for a bet. If he was in need we would do what was necessary to save him. If we cannot use strategy or Ho after the leader..." Bosk's speech is cut short as Hairs sword cuts into him and he passes into unconciousness.

Penn -- DM JIM 
Wednesday November 4th, 2009 3:29:02 PM

Penn shakes his head, "There is a civilized way to do things, and a non-civilized way. I would already be dead if master Gordo had chosen the latter. Now stop dilly-dallying about and rescue me!"

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Wednesday November 4th, 2009 4:28:08 PM

There is a civilized way to do things....

The words haunted him as the darkness began to close in. Was this considered a normal or acceptable practice in Mud Town? If so, his actions could be viewed as dishonorable. He was about to die shamed and disgraced. No one would believehis father's innocence if he died like this.

Gargul, if you let me live through this and prove that I am a man of honor, I promise to be your faithful servant and bring honor to your name.

James, if you want to run Padre for now, feel free. I don't think he has any spells, but I'm not sure on that. p.s. sorry about the crit -- DM Jim

Xeron AC AC15 HP 7/7  d20=17 ; d6=5 ; d6=3 ;
Wednesday November 4th, 2009 4:53:37 PM

Xeron sees Bosk stops as he realizes that he is nothing but a pawn. His sense of honor is thanked by the sword of the mercenary standing in front of him.
'Poor Taur! He did not understand that in Mudtown the have-not are nothing but toys for the enjoyment of the have. Let's have the low lifes we hired kill each other for our satisfactory pleasure. Why did I become a thief in the first place? If I was not a good man now, I would go and take down both Gordo and Penn. But I am a good man now. I go diefor Gordo and Penn enjoyment. I must be getting stupid as I grow up because this being good is increasing my chance of dying without incresig my chances of getting lucky "

Against everything he ever believed in, Xeron turns around to flank the man is posible, using Sanji and strike.

Strike: 1d20 = 17 (+2 if flank).
If hit damages: 1d6 = 5; Sneak attack: 1d6 = 3

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d100=57 ;
Wednesday November 4th, 2009 5:29:17 PM

%d roll for stability


Maikill HP 5/14, AC15/12/13/13 
Wednesday November 4th, 2009 6:23:41 PM

OOC: I looked back and Padre does not have any spells left, but it would be nice if James picked him up and laid a bonk on the guy Maikill is fighting. That is who he is near.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Wednesday November 4th, 2009 9:10:43 PM

Sorry for the delay, my Internet is out and I have been posting from my phone and it makes referencing a little trickier. I have been trying to see if I can tether my phone to my lap top, but so far no luck. I can post for Padre. :)

James posting for Padre  d20+2=7 ;
Wednesday November 4th, 2009 9:39:34 PM

Seeing The Horned Cleric fall, cut down after lowering his weapon and making it clear he was no longer a threat, Padre realizes that this is a more dangerous situation than the group first realized. What Bosk said may have had some truth to it, but it was clear now that the only way out of this room would be to fight their way out. Calling for Gargul's protection, Padre circles around to the right of the bouncer (to p12) and takes a defensive position as he swings his axe at the target. Whether shaken by the taur's fall or trying too hard to protect himself, his impressive swing appears to miss his target completely.

atk=d20+2=7-4(fighting defensively)=3
+2 to AC

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=3 ;
Thursday November 5th, 2009 8:24:29 AM

Sanji watches the Taur fall and gasps. We're in trouble if one as powerful as this can fall so quickly. She silently thanks Xeron for taking up a flanking position around Jake. Dispair is starting to well up in her because of her lack of fighting prowess. I need to stay focussed! She thrusts again with her blade seeking her enemies vitals.* Again, she misses terribly. Nothing seems to be working for her.

Attack: 3

OOC-- DM JIM 
Thursday November 5th, 2009 8:55:08 PM

Waiting for Valla's turn, it may make a difference.

Maikill HP 5/14, AC15/12/13/13 
Thursday November 5th, 2009 9:24:42 PM

OOC: There, here is an attack roll for someone with a bow like Valla. If he doesn't post roll for him or use mine. Where are you at Marty, we need some action from you.

Umm...what roll?

Maikill HP 5/14, AC15/12/13/13  d20+4=16 ; d8+2=10 ;
Thursday November 5th, 2009 11:57:24 PM

For Valla unless he decides to post:

I rolled before I don't know why it isn't posted. I suppose he would attack the guy who dropped Bosk, though I would vote for the other.

Attack Hit AC 16
Damage 10

The BoB Backroom-- DM JIM  d20+4=12 ; d20+6=20 ; d6+6=11 ;
Friday November 6th, 2009 1:05:52 AM

Calling again for Erimis' surrender, Maikill's timing is just off as he misses the mark badly.

Even though she has him flanked, Grendel fails to defeat Erimis' armor as her axe's blade is deflected off her opponents chain shirt.

Padre finally takes action and leaps to Bosk's defense, striking warily at Jake the Snake, but misses him completely.

As ever, and wondering if she's truly cursed, Sanji cannot seem to connect with her rapier and her intended target. Perhaps it's time to buy a new blade or a different type of weapon altogether--if she survives this encounter.

With a quick leap, Xeron flanks Jake and drives his blade into his back, but it's not near enough to stop the warrior.

Valla, nonplussed about the whole Gordo situation, rushes Jake also, drawing his sword and striking out at the man instead of using his bow--which could hit one of his companions already engaged in melee. Adopting a flanking position as Xeron has, Valla's longsword strikes true, causing a severe wound to the man, but he still has a little more fight left in him.
---

Jake swings around and takes a 5ft step to Valla's left and strikes out at the elf, missing him cleanly.

Erimis also takes a 5ft step and strikes out with his glowing shortsword at Maikill, slicing open the half-orc's side, sending him tumbling down into darkness.

---

Back Room map

Damage Taken
-------------------
Bosk: 18+1 Dying
Maikill: 9+11 Dying

Jake: 8+10
Erimis: 15

Round 4 by tomorrow morning


Grendel (Jay) AC:15/10/15 HP 9/9  d20+2=4 ;
Friday November 6th, 2009 8:45:01 AM

Grendel nods to Padre as she mouths the word, "Flank" Before circling to her right. As they both move into the right location, she darts forward to attack but as usual her swing comes up short. As much as she considers herself a warrior, a part of her is a healer now... perhaps this holds her back from being as effective as she would like.

"If we don't drop them soon, we're going to lose Bosk and Maikill to blood loss!"

=============
Grendel motions for Padre to move to O-13, over Maikill's body before moving herself to M-13 (without causing an attack of opportunity by scooting around the area Erimis threatens.

Then Attacks with her Morningstar
Attack: 4 (6 with a flank)

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=5 ;
Friday November 6th, 2009 8:53:36 AM

We're in trouble! Sanji moves again into a flanking position next to Jake. In her frustration, Sanji begins to mutter a prayer. Well, this seems to work for the clerics... Ok Mr..... Garmel? I think?.... I could really use some help right about now. If not me, at least help your servants. Sanji hopes she got the name of Padre's god right and gives her rapier a thrust yet again.* I guess she got the name wrong.

Move to E 14
*Attack: 5

Xeron AC AC15 HP 7/7  d20=19 ; d20=19 ; d6=2 ; d6=3 ; d6=3 ; d6=3 ;
Friday November 6th, 2009 9:09:26 AM

OOC: Cannot see map so please adjust movement if it creates an AoO.
===============================================================
Xeron takes a 5 feet step move to keep flanking his ennemy with Sanji.

He sees another one of his teammates go down. He yells "PAdre! Grendel! You need to stop the bleeding or we will lose them"

He strikes at the man and his strike his true again, the rapier going and hitting the kidney or spleen of the man (1d20 = 19 + flank - Confirm Critical: 1d20 = 19 + 2 flanking).

He feels that his blade is avenging the two fallen comrades. "All of the this for the enjoyment of some rich thugs ... "

Damages: 1d6 = 2, Critical 1d6 = 3, Sneak attack: 1d6 = 3 (if sneak attack is critical: 1d6 = 3) Total damages: 8 or 11



Maikill HP -6/14, AC15/12/13/13 dying 
Friday November 6th, 2009 9:28:19 AM

The weaknesses of his fighting methods are becoming much too clear to Maikill. Three times in one day he has been struck down. His leather armor nothing to the sharp blades of the enemy. When he swings his great axe with two hands he can cleave a man in two, but when he misses....

The axe badly misses Erimis and the momentum of the swing carries Maikill's arms to the side with the axe held in them. That is when he strikes, I have no defense when I miss. He was waiting for me to make such an error. Next time I will ....

The thoughts escape Maikill as he lies bleeding upon the ground, probably never to rise again.

James posting for Padre  d20+2=7 ;
Friday November 6th, 2009 11:04:30 AM

Inwardly Padre curses himself for moving too slowly and for his ineffective use of a blade. As nods to Grendel and steps over Maikill, the blood pooling on the ground reminds him of his own mortality and that he to many soon be miiting the Judger of Souls If I could only land a hit, my friends wouldn't be staring into the Eye of Gargul. If I can just stay alive long enough, then I can help the others.[i]

As he his thinking this, he observes Xeron lash out at Jake, in what he hopes is an attack that will drop him. Even Xeron, who appeared hesitant to enter battle if holding his own. [i]Why can I not land a hit.


Calling to Grendel and Xeron he says, They will live a little longer. Xeron, when you are finished over there, we could use a little help with this one.

Resuming his defensive stance, the cleric swings again at Erimis (#2), but with no more luck than before.

atk=d20+2=7-4(fighting defensively)=3
+2 to AC

James posting for Padre  d100=55 ;
Friday November 6th, 2009 11:05:09 AM

%d roll for stability=55

rolls-- DM JIM 
Friday November 6th, 2009 2:26:34 PM

ooc: Wow, you guys are rolling horrible. But I find that early morning rolls are always crappy, not sure why. If you guys want to roll in a private post, like 10 times, no modifiers, to clear up the random roller, or just for luck, go ahead. Just make it a private post with Test as the post name. Maybe that will help. Then I'll delete it afterwards.

Waiting on Valla...

The BoB Backroom-- DM JIM  d20=14 ; d4=3 ; d20+6=21 ; d6+6=11 ; d100=82 d20+2=4
Friday November 6th, 2009 2:43:39 PM

With Xeron's last attack, Jake the Snake folds like a house of cards.

Erimis, outnumbered, still won't surrender--probably not wishing to lose his magic sword without a fight. Taking a 5ft step, he slashes again at Padre and this time cuts him much like he did Maikill, dropping the man where he stands

Valla charges Erimis, intent on felling the foe, but misses completely.

---

Back Room map

Damage Taken
-------------------
Bosk: 18+1+1 Dying
Maikill: 9+11+1 Dying
Padre: 11 Dying

Jake: 8+10+8+1 Dying
Erimis: 15

Round 5 by Monday morning or sooner (if the four of you post, I'll process a turn)


Maikill HP -7/14, AC15/12/13/13 dying 
Friday November 6th, 2009 5:15:47 PM

The flow of blood slows as it begins to ooze from Maikill, no longer pumping out in squirts. He looks, there must be a light. Mother told him about the light. Mother should be here, where is she?

Mother, I cannot see you. Where is the light. Mother?

You need to make a Stabilize roll (%) or lose another HP... and I don't see one.

James posting for Padre  d100=34 ; d100=61 ;
Friday November 6th, 2009 9:35:55 PM

Bosk Deox: AC 14/10/10 HP -6 of 14
Padre -1 of 10 HP

As the pool of warm blood begins to cool around the horned clerics, they can feel the gaze of Gargul settle upon them. All to aware of how dire the situation nhas become, Bosk tries to mouth a familiar prayer and finds himself even too weak for that. As he watches Padre fall, a noble death in battle, the minotaur almost weeps to himself. If only I could have had such a death.

Padre feels the slice of the blade cut into him, and falls in a heap on the floor next to Maikill.
I just hope that I held him off long enough for the others to survive. May Gargul's blessing be upon all of you.

stabilize roll % for Bosk = 34
stabilize roll for Padre = 61

Sorry for the short post. Out of town and battery is dying.

Maikill HP -7/14, AC15/12/13/13 dying  d100=85 ;
Friday November 6th, 2009 10:25:59 PM

Stabilize roll for Maikill 85, I already subtracted a HP but it looks like I get it back?

-- Stabilize rolls require a 10% or less, and are made on subsequent rounds--this being your first subsequent round, so you're down to -7 at the end of rd. 4


Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=5 ;
Saturday November 7th, 2009 11:34:04 AM

Working her way around Erimis, Sanji places herself in a flanking position opposite Grendel. She watches Padre fall and despair rears it's ugly head again. I will not fail them. I will NOT fail them. She reaches out again with her rapier, seeking her enemies vitals.* It seems like it just isn't meant to be.

*Attack: 5

Grendel (Jay) AC:15/10/15 HP 9/9  d20=11 ; d8+2=3 ;
Saturday November 7th, 2009 11:45:32 AM

Grendel holds out her morningstar towards Erimis, "Look, I need to tend to the dieing. Leave me to it and I'll save your partner too." Her demeanor is still threatening and she plans to assault Erimis if he does not immediately comply.

=================
(Figured 1 d20 roll was sufficient for both actions.)
Should Erimis not immediately take her up on the offer to save his own companion then she will engage him quickly. Move Action to circle around to P14 without drawing AoO, Standard action to attack. (Perhaps someone will be flanking him on the other side at this point.)
Attack: Hit AC13 (15 if someone flanks)
Damage: 3 hp.

If Erimis seems to agree she'll take a 5' step to N12, drop her morningstar, use a move action to draw her healers kit and a standard action to stabilize Maikill. (Heal check DC 15, Grendel's got a +10 mod.)
Heal check to stabilize Maikill: 21 (success!)

Xeron AC AC15 HP 7/7 
Saturday November 7th, 2009 12:10:57 PM

As his ennemy falls to the ground, Xeron first reflex is to finish. But he remembers that this is not a battle for survival but for the enjoyment of the two rich men in the back. He moves carefully toward the other ennemy (6E , 3S, 2N) to be ready to attack next round.

"Seems like the coward is the only killer in this group ... "

===========================================
Move: double move toward #2

The BoB Backroom-- DM JIM  d20=8 ; d20+10=24 ; d100=52 ; d20+2=11 ; d20+6=8 ;
Saturday November 7th, 2009 4:04:40 PM

Making the offer to stabilize Erimis' partner, Grendel receives a nod in confirmation and quickly sets about the task of stopping Maikill's bleeding--which she succeeds in doing easily (Heal check 24).

The rest continue to bleed as the battle continues on.

Valla strikes again at Erimis and misses, but not as badly as Sanji, who's lack of luck in hitting any foe is becoming lengendary.

Xeron moves quickly yo outflank Erimis, but can see the warrior keeping a wary eye on him as moves to circle around him.

------

Erimis, outnumbered three to one, strikes out at Valla but misses by a mile. Fearing he'll get outflanked, he moves 5ft back toward the wall.

---

Back Room map

Damage Taken
-------------------
Bosk: 18+1+1+1 Dying
Maikill: 9+11+1 Stabilized
Padre: 11+1 Dying

Jake: 8+10+8+1+1 Dying
Erimis: 15

Round 6 by Monday morning or sooner.


OOC -- DM JIM 
Saturday November 7th, 2009 4:13:36 PM

We have lost Padre's player to real life concerns...

I'm starting to get disheartened. Every player that has left has been because of real life reasons and I can understand that, but after this latest loss, I'm starting to wonder if the game is any good. All that have left have said it's a good game, but it makes me wonder... anyways, I'm still here, I hope you guys are too. It's just hard to build modules and so forth and invest time in your character's and make it feel that it's more about your character's than just another module that is episodic in nature when one after the other leaves again and again. Sigh.

Valla AC:16/16/12 HP:6/6  d20+3=18 ; d8=3 ; d6=1 ;
Saturday November 7th, 2009 4:40:06 PM

OOC: IM STILL HERE!!! Sorry guys, having a really busy week at work. Havn't been getting off until 9-10pm, library is closed after 8pm...

Valla is apalled at this situation, Can't take out the boss, losing allies. It seems as though Penn is playing a game, or betting on our loyalty..

Valla looks at his employer,. and shakes his head... Almost not even bothering to continue the battle, for it seems as though it was set up in the first place. But then the image of Maikill and Bosk strikes him, Yes, this man will die... He takes the 5 foot step and swings at Ermis.

Actions:
5 foot step
Atk: Not sure if you guys got my Long Sword or MW short Sword in use here. So I rolled both damages.

LS: Hit AC 17; 3 damage
MWSS: Hit AC 18; 1 Damage



Maikill HP -7/14, AC15/12/13/13 dying 
Saturday November 7th, 2009 6:49:23 PM

OOC: Jim I for one really like the game, though I agree that some player continuity would be nice. I of course am new, and in reality haven't known the other characters for more than 1 day game time. I think they will come together. Anyway, thanks for the work you put in. Kelly

Grendel (Jay) AC:15/10/15 HP 9/9  d20+10=28 ;
Sunday November 8th, 2009 3:29:42 PM

Grendel rushes over to Bosk who has been bleeding out for some time now. With great speed she binds his wounds and stabilizes him. As she works she observes the situation.

"We better win this match, otherwise we might not get a chance to transport our comrades out from this place..."
====================
Move Action to H13.
Standard Action to give first aid to Bosk. (DC15)
Heal check: 28

James posting for Padre 
Sunday November 8th, 2009 8:45:45 PM

Ooc: I look forward to my daily end fix, and enjoy this module. Midterms are over, so life will be less hectic for a while. Thanks for the excellent job DMing.

Just as Bosk begins to make his peace, a stabbing pain shoots through his body as he temporally comes to. He just has time to dimly sees Grendel tending his wound before all returns to darkness.


Xeron AC AC15 HP 7/7  d20=5 ;
Monday November 9th, 2009 7:07:25 AM

Xeron moves (2E 1N) to Q15. No one has followed to flank with him. "How crazy I am to take on a warrior 1 on 1, especially one who has taken 1 barbarian and 1 priest with 1 swing. What I am doing?

He swings at the man and is hesitation prevent him from connecting.
1d20 = 5
[hr]
OOC: I like the game so far but the multiple players disappearance (not explained in game by RP) is starting to take its toll. Right now, it feels that we are just a rag tag group with no real connection. I appreciate your work Jim and if there is anything we can do as player tohel pyou, let me us know.

James posting for Padre 
Monday November 9th, 2009 10:26:49 AM

That reminds me, since we lost Padre should I keep playing him or RP his death?

DM JIM -- Keep playing him as he will leave the game shortly. Thanks!

Maikill HP -7/14, AC15/12/13/13 stabilized  d100=34 ;
Monday November 9th, 2009 2:04:43 PM

Maikill groans under the healing hands of Grendel, not sure if this is death or a dream.

I cannot find you, where are you?

James posting for Padre 
Monday November 9th, 2009 3:50:25 PM

If only I hand been stronger or quicker to react. Why would I be led here for it all to end like this. Is Gargul trying to tech me something. I have done noting to spread the name of Gagul. If given another chance, I will make sure the whole of Mudtown comes to know and respect him.

As the darkness deepens, he can almost hear his master calling.


Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=20 ; d20+2=19 ; d6=3 ; d6=6 ;
Monday November 9th, 2009 7:39:34 PM

Not wanting to get to close to her final opponent before she is ready to strike, Sanji stays outside his reach until she is in a flanking position. If they die, it won't be in vain. This final foe will fall it is the last thing I do in this world. Somewhat doubting the sincerity of her own words, Sanji tries to strike yet again with her blade.*

Attack: 20
Critical confirmation: 19
Damage: 3 x 2 = 6
Sneak attack: 6

The BoB Backroom -- DM JIM  d6=1 ; d100=2 ; d100=50 ;
Tuesday November 10th, 2009 4:05:22 AM

Not relishing the situation at hand, but determined to see it through, Valla delivers a swift cut from his longsword to Erimis.

Rushing to Bosk's side, Grendel administers to the Taur's wounds and staunches the massive bloodflow before her patient bleeds to death.

Xeron systematically defeats Erimis' defenses as he once again flanks him, but this time his blade does not find it's target.

Bereft of confidence in the face of her past failures, Sanji bolsters her resolve and quickly rushes opposite Xeron, flanking Erimis, and delivers a critical strike to her foes kidney--causing him to arch his back in excrutiating pain before falling unconscious to the floor. (crit x2 means roll twice, not actually x2 damage. Even though I rolled a 1 for you, it was still enough to drop him :)

Padre's wounds stop bleeding, but the two combatants continue to bleed to death.

"Yes!" Penn exclaims when Sanji fells the last guard. Turning to Gordo, he says with a certain look resembling a bird that had captured the cat instead of the other way around and states with a smile, "As per The Code, you are ransomed to me and my men. Standard rates would call for a 1000gp ransom, unless you would like to give up your life?" Gordo merely shakes his head to the negative. "Well then, 1000gp for my guards, and a 100gp to me for the bet you foolishly agreed too. Also, I believe my guards have some questions for you." Penn sits back, much at ease as he puffs on the clay pipe he had grown fond of during his kidnapping.

---

Damage Taken
-------------------
Bosk: 18+1+1+1 Stabilized
Maikill: 9+11+1 Stabilized
Padre: 11+1 Stabilized

Jake: 8+10+8+1+1+1 Dying
Erimis: 15+3+10 Dying

End of Combat.


Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=21 ;
Tuesday November 10th, 2009 8:39:44 AM

Grendel moves from Bosk to Jake using her healing skills to stabilize the man before he bleeds out. When she is done she quickly moves to Erimis and does the same. In the cases of Jake and Erimis, Grendel dips her hand in a puddle of their own blood and draws the symbol for Flower on a bandage on their chests.

With her tasks now complete she'll look to Penn, "It's going to be hard moving these bodies, any chance you can call on a healer friend for us? My magic is almost completely spent."

Looking to Gordo she adds, "I think you've been storing goods for the Ironband... we'll be taking those off your hands, including those goods you've already skimmed off them while storing their loot."

=============================
Grendel will take 10 on those healing checks (result is 20), resulting in auto success.

If she needs to use diplomacy to convince Gordo to hand over information, use the above check.
Diplomacy: 21

Xeron AC AC15 HP 7/7  d20=12 ;
Tuesday November 10th, 2009 10:02:40 AM

Xeron nods at Sanji as she takes down the warrior. Sheepishly he says "We form a decent team here. It was finesse over power .. "

He watches Grendel prevent the two guards from dying and nods. "Good thing to do. They were just doing their job ... "

He lays back against the wall, trying to remember the "Code" among thugs. It has been so long since he went solo that he forget some of the unwritten rules among the garbage that walks the streets of Mudtown.

Local knowledge roll: 1d20 = 12

The BoB Backroom -- DM JIM  d20+4=21 ;
Tuesday November 10th, 2009 1:04:19 PM

Gordo shrugs his shoulders and motions about him, "Unfortunately I've spent it all on wine, women and song, which was one of the main reasons I sought out and invited your employer here to a meeting--to discern the true nature of things concerning the Ironband after that girl there," pointing to Sanji, "came and made some wild accusations about the Ironband, which I've come to find out, were true." Sighing, he slumps in his chair.

"Meeting, bah, doublespeak for a kidnapping, my good man." Penn rises, his girth rivalling the downed Bosk, and heads over to the other door and pokes his head out. Catching the attention of a serving wench, he asks her to fetch Kaol the healer, on request of her employer, Gordo. She complies immediately and leaves.

Meanwhile, catching a breather, Xeron reflects back on his past and does not recall a "Code" other than the one that most rogues lived by--kill or be killed. This "Code" must be a merchant thing.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 10th, 2009 4:23:10 PM

Grendel steps up next to Penn as he peaks out the door into the BoB. Taking a quick look at the facilities she turns back to Gordo with a smile. "Since you spent the money already then you can pay us with this fine tavern instead." Glancing at Penn she attempts to gauge whether this would work within his 'code' or not before speaking again to Gordo. "After all, the booty from the Ironband is rightfully ours by conquest. Payment is due sir."

Maikill HP -7/14, AC15/12/13/13 stabilized 
Tuesday November 10th, 2009 4:53:07 PM

Maikill lays upon the floor, unaware of the negotiations taking place around him. Though he sees no light to move towards, he has the distinct feeling that it is fading away. Curious.

The BoB Backroom -- DM JIM 
Tuesday November 10th, 2009 5:09:09 PM

Penn looks to Grendel and slightly shakes his head. Gordo guffaws, "Hah! If you want whats due from the Ironband, then get it from them, I'm merely a fence, not their business partner." Pointing to the chest nearby, "It's trapped, but I've got your gold in there, want it now?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 10th, 2009 8:57:48 PM

Grendel, having gotten the location of the loot grinz and looks to Sanji and Xeron. With a cock of her head toward the chest she asks, "Either of you good with tricky locked chests?"

Twirling her morningstar by the leather sling that attaches to the hilt she remarks to Gordo, "According to the Ironband, they store their stolen loot here... with you. Heck, even they didn't trust you and suspected you were skimming something off the top. So cut the lies and show us where you kept their goods."

Once Gordo relays the correct information regarding the location of Ironband's stash, Grendel will say the following: "Speaking of business there is still the matter of 1000 gold for us and the 100 gold for master Penn. That would be in addition to whatever Ironband left in that chest there."

==================
ooc: Let me know if you need additional diplomacy rolls or if the one was sufficient for this conversation.

The BoB Backroom -- DM JIM 
Wednesday November 11th, 2009 2:41:49 AM

"I've already told you girl, there ain't no Ironband goods here. Take a look around with your own eyes." Gordo motions over the bloody floor, empty except for the unconscious and their spilled blood.

The BoB Backroom -- DM JIM 
Wednesday November 11th, 2009 3:34:20 AM

While they continue to talk business, the healer arrives and Penn instructs him to heal Bosk, Padre and Maikill, then heal Jake and Erimis only after Penn has left--he also tells the healer to give Gordo the bill. Smiling sarcastically, Gordo acquieses to Penn's demands.

Bosk, Padre and Maikill are healed up to 1hp, so they can move about and talk, but are still in pretty banged up shape.


Xeron AC AC15 HP 7/7  d20+7=14 ; d20+7=8 ;
Wednesday November 11th, 2009 7:34:13 AM

Xeron still standing against the wall scoffs at Gordo and Penn "This is all a big game for you, ins't it? People might die but it is just a show."

He moves towards the Inn keeper "We have a note implicating you with the Ironband and specifically saying that you were skimming them. So just spils the bill. "

He approaches the chest and search for trap (1d20 + 7 = 14). Nut sure if he find one, he searches again and cannot seem one. He looks at Sanji "I seem incapable of finding the trap. Do you want to give it a shot?"

Sanji (Eric) AC: 18/15/13 HP: 6  d20+5=12 ;
Wednesday November 11th, 2009 8:45:37 AM

Sanji leans against a wall after the battle catching her breath. She finally feels useful after actually hitting an opponent. After listening to Gordo mention the trapped chest, she saunters over with Xeron. She will try to locate the trap after Xeron makes an attempt.* Not sure if she was able to locate the trap either.

*Search: 12

OOC: Would we get a bonus to locating the trap if we already know there is one there?

Maikill HP -7/14, AC15/12/13/13 stabilized 
Wednesday November 11th, 2009 10:24:50 AM

Pulling himself slowly off the floor, Maikill looks at the healer.

"Thank you, three times this day I have fallen. I should not be alive."

Looking down at the man who almost killed him, Maikill shakes his head.

"He too quick. Better fighter. Waits for me to swing axe, then cuts me when I miss. I need to learn fight better. Maybe get better armor too. Three time die one day too many. I tired."

Looking around, Maikill asks out loud.

"Why we fight?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday November 11th, 2009 10:56:00 AM

Answering Maikill, Grendel pipes up, "We fight because we have a contract to protect Penn. If we lost he would have had to pay ransom, since we won we collects on his bet. So... money, basically."

Sauntering over to Xeron and Sanji Grendel offers, "Best to not take chances, I don't want the chest personally just what's inside. How about we let Maikill or Bosk smash it open?"

To Penn she remarks, "Your fellow merchant here is a liar. What does your code say about us encouraging him to be more truthful?" as she finishes her queery her hand twists on the haft of her morningstar, making the wood creek.

James posting for Padre  d20=12 ; d20=16 ; d20=18 ; d20=8 ;
Wednesday November 11th, 2009 11:14:47 AM

As the blackness begins to receed and turn to grey, the two clerics see a light infront of them. Quietly they oprepare to meet Gargul, watching the light grow in intensity. As the light increases, the two men begin to make out color and shapes followed by the sound of thier commrades speaking. Both men give a sigh of relief when they realize that they will have to wait to meet thier master.

Regaining conciousness, Bosk and Padre access the situation and then walk over to assist Xeron in searching for traps.

assit another d20+4=16
assist another d20+3=19

If the search is unsuccessful, Bosk will try his hand at searching for traps and Padre will aid him.
Spot d20+4=22
Assist another (spot) d20+3=11

[b]If you guys cannot disable the device, prehaps I can carry the chest to a lock smith or throw something heavey at it from a distance and break it open. Altough it would be nice to be fully healed first, just in case.[/]

ooc:can I make rolls to assist someone in disabling the device even if I do not have training in it?

Valla AC:16/16/12 HP:6/6 
Wednesday November 11th, 2009 12:31:45 PM

Valla, after staring at the bodies on the ground and watching the healer do his works on Valla's fallen comrades, the Elf stares at Penn; angerly.

You... We agreed to protect your caravan, and you. Not fight like some enslaved gladiator, or for someones sick amusment.... This deed, that we have done, is not a good one... sir... Valla shakes his head, From here on out; nothing like this happens again. If your off to meet with a rival, let us know where your going an who your meeting with, and possibly take one or more of us as an escort. Going off meeting with dangerous people isn't something that was in our job description. Im thankful for the extra money, but other than that; no good will come of this..

Turning his attention to the chest, Valla has a thought! Xeron, Sanji, if you two can't find and disable the trap in the chest, I say we make Gordo open it. He knows its trapped, and probably knows how to disable it, or at least open the chest while bypassing the trap. Its his chest, right? But, Whats inside is rightfully ours, considering the the mans actions, and our victory.

He steps behind Gordo, and pokes him lightly with his sword. Pointing to the chest with his free hand, Well... Get to opening... So we can be gone from this place. You owe us.



James posting for Padre 
Wednesday November 11th, 2009 1:18:15 PM

Finishing his examination of the chest, Bosk stands up and watches Valla approach Gordo. Placing a hand on Valla's shoulder, Bosk gently restrains him.

They obviously have a code of honor different from ours. We can discuss this later, but I do nor believe Penn will let us harm him.

Turning to Gordo he says "I will protect you and Penn, but do don't anger them. We may not always work for Penn.

Xeron AC AC15 HP 7/7  d20+7=26 ;
Wednesday November 11th, 2009 2:18:55 PM

Xeron starts sweating as he is going back at the chest. He decides to take his time, all the time he can hoping that the extra time will make it able for him to find the trap (take 10 or 20 if possible).

(If this is okay) With a smile to Sanji, he says "I got it! Look at that nasty bugger! Now let me see if I can disable it."

Using his thief tools, he starts until another big smile come over his face! "Here we !DONE! (Disable device 1d20 +7 = 26).

He looks at Sanji and bows "Now My LAdy, if you want to do the honor to open the chest .... "

DM JIM -- Sorry, you cannot take 10 or 20 to disable a trap as taking 10 or 20 denotes that some times you will fail and with a trap that means you will always set it off, which I don't believe you want to do.

James posting for Padre 
Wednesday November 11th, 2009 4:59:39 PM

I believe that Xeron's 10 or 20 was for finding the trap and that he rolled a 26 to disable it. If he cannot take a 10 or 20 on finding it, would my roll of a 22 on a spot check looking for the trap has found it? I definately would have told him ifI found something.

Penn & Gordo -- DM JIM 
Wednesday November 11th, 2009 5:08:38 PM

Gordo chuckles, which probably infuriates some of the group, "See Penn, no different than any other mercenary or hired hand. They may have come for you, out of some sense of duty, but they think no better of you than they of me." Gordo smirks at his rival Penn, who has adopted a sour look to his face after the recriminations leveled at him. Staringly cooly at his hirelings, Penn explains himself, "Do the streets run with blood? Are murders and rape, and whatever foul crimes that blacken the hearts of the denizen's of Mudtown occur out in the open? No. Why? Because of the Code between merchants that live and travel through here. Do you see any city guards travelling the streets of Mudtown, any at all? No. They don't care, and so a Code has been adopted by the merchants here. In cases of kidnapping or attack of rival merchants, the Code allows for ransom. If the ransom isn't paid, then it's the cemetary or Pig Alley. Normally when a merchant, such as I, have been kidnapped, and that merchant has a new non-vetted group of guards protecting him, well, the end result is usually Pig Alley. Gordo here made me a bet that you would not rescue or ransom me. You would leave me to my fate and sell my cargo as your own, but you did not, to which I was very much gladdened. I was happy that you proved him wrong, not that you had to fight for my survival."[b] Penn takes a deep breath and then continues, but more softly now, [b]"My friends, the Code, no matter how contrived it may seem, makes sure that merchants like myself aren't killed outright when we reach the outskirts of Mudtown--it is a necessary evil we live with, because no one else has come forth to bring order to the lawlessness of this place. As to why I was kidnapped, only Gordo can answer that."

Gordo looks about and offers innocently, "It was because of her," pointing at Sanji, "She made certain allegations about the Ironband and my dealings with them, so I had her followed and learned you were her employer. It was just stupid luck that you were out on your own and my men were able to 'invite' you back here for our little meeting. The fact you didn't know anything lead me to believe that you in fact, didn't know anything. I wasn't going to kill you, ransom you, yes, but not kill you. However, before I knew it, time had passed by and I didn't have anyone to send out to deliver the ransom note before it got really busy out front." Gordo shrugs his shoulders and continues, "If you would like your ransom and your winnings, please back away to my now broken door, I'll open the chest and pull out what I owe then we can conclude our business and go our seperate ways. I should warn you, the trap on the chest is very poisonous and will re-engage if the lid is closed again, so if you're thinking about rushing me to take what's in the chest while it's open, I'll close it before you can get to it, and rest assured, I may not be much of a fighter, but I am quick."

Traps -- DM JIM 
Wednesday November 11th, 2009 5:17:44 PM

Sorry, I misread Xeron's search check.

Yeah, Xeron can find it if he takes 20 to do it. The Disable device check is made by the DM though.

If Xeron still wants to disable the trap, let me know. If he fails by 5, then the trap goes off and it could have dire results.

Spot is typically used to spot hiding characters or creatures, whereas Search is more appropriate for traps and other things.

Bosk 
Wednesday November 11th, 2009 6:01:18 PM

Bosk straightens alittle before speaking. Master Penn, your code makes much sense given the circumstances, howevere need to be made aware of such arrangements in order to best serve you. If you feel you are safe and that Gordo is trustworthy, I will wait outside while you and Gordo finish you r business. If you feel we need to keep an eye on him until the ransom is paid, then so be it.

After waiting for Penn's response, Bosk replies Gordo, do not mistake our anger or desire to be paid to be a reflection upon how we think of Penn. We were unaware of your code, and things would have been quicker and easier if we had killed you. It is your "invitation" to Penn and his desire for you to live wich trouble us.

Maikill HP -7/14, AC15/12/13/13 stabilized 
Wednesday November 11th, 2009 6:31:10 PM

"Fight for money? I come fight revenge."

Maikill walks over to Gordo, his axe held at the ready.

"You know where orc raiding party is? They kill mother, I kill them. You tell me where. I no kill you. We have code. Orcs no have code, except kill. Tell me, I honor you code with you and orc code with orc. They die."

looking about he adds with pleading eyes to Gordo

"Please, you tell me. please."

Maikill stands there weaving slightly, his wounds still slowly oozing blood.


Maikill HP 1/14, AC15/12/13/13 
Wednesday November 11th, 2009 6:31:44 PM

OOC: header fixed

Penn and Gordo -- DM JIM 
Wednesday November 11th, 2009 6:32:45 PM

"It'll be alright," Penn assures Bosk.

Gordo replies nonchalantly, "These are strange times we live in, master Taur. One day you can be someone's friend, the next their enemy--so never burn your bridges, at least not in this town." To Maikill he replies rather worridly, "Uhh, orcs, no orcs around here, if there were I'm sure you would take care of them most diligently."

Maikill HP 1/14, AC15/12/13/13 
Wednesday November 11th, 2009 6:42:19 PM

It is too much, he has lost the trail of the orc party. Maikill's whole body seems to sag as he drags his axe over to the corner and drops down to a sitting position.

"Maikill no good. No find mother killer. Die three times today, no kill enemy first. Flee from creature at Pig Alley, loose cart and horse. Maikill leave, no use."

then he glances at Penn

"Oh, you not know about cart and horse? Brain eating creature from Pig Alley pit chase me away. Horse and cart gone. Creature loose, think it kill merchant we see in funeral cart. Maybe creature not know code. Maybe merchant brain better, more to suck than stupid Maikill brain. You need tell creature code."

Penn and Gordo -- DM JIM 
Wednesday November 11th, 2009 11:43:50 PM

Penn raises an eyebrow when Maikill mentions the brain eating, "A fellow merchant of mine was killed a few days ago and there's been the mention of vagrants being found in the mornings with their brains taken." He glances at the broken in door, "I'll have to get that fixed right away."

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday November 12th, 2009 7:59:50 AM

Grendel nods to Gordo after Penn's explaination of 'the Code'. "Yeah, all-right, get to opening that chest then and settle up with Penn."

To Penn she responds, "I agree with Bosk, going forward it is best if you let us know about things like this Code which could come up in the future. I'm sure mud-town is full of these unspoken rules."

She moves over to Maikill before taking up a guard position at the broken door, "Plenty of time for revenge, if the orcs roam these parts we'll bump into them again sometime."

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 10:08:57 AM

Once Gordo indicates that the trap is poisonous, his first reflex is to have Sanji try to disable it. But then he remember he is now a good man. So he tries to disable it (use my previous roll of 26 and will post once the outcome is known).

Bosk  d20=20 ; d20=13 ;
Thursday November 12th, 2009 10:18:10 AM

Watching Xeron bravely proceed to disarm the trap, both Bosk and Padre offer their assistance.

Thank you for standing by us in battle. Were it not for your bravery we might be looking into the eye of Gargul right now. If there is anything we can do to help, let us know. We may not be skilled in this area, but we can both follow directions quite well.

If Bosk and Padre cannot aid Xeron in this task, Bosk will use his roll Nat 20 to try attempt to persuade Gordo that the poison might be a danger to him if Xeron fails, and that it would be in his best interest to just open the chest for them.

Assist Another d20=20 Nat 20!!!
Assist Another d20=13


Maikill HP 1/14, AC15/12/13/13 
Thursday November 12th, 2009 10:25:15 AM

Maikill comes out of his foul mood a bit when Grendel offers the chance for revenge in the future.

"Revenge would be good, I wait then."

he glances around the room and then with alarm backs out of the room through the open door. While doing so, he calls a warning to Xeron.

"Man said poison will kill. Said he would open chest for us, get away and let man open chest. Why you not listen to him?"

Disable device -- DM JIM 
Thursday November 12th, 2009 10:55:14 AM

Xeron does not get to use the 26 he rolled, a disable device roll is made by the DM, so it could be much lower. If Xeron wishes to proceed in disabling the trap, let me know, I'll roll for him and then post the results.

Gordo is willing to open the chest, but only if everyone moves away from the chest and back to the broken door.

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 11:31:18 AM

OOC: Roll the dice. His modifier is +7

The chest -- DM JIM 
Thursday November 12th, 2009 12:25:05 PM

Xeron carefully pokes and prods at the chest and the trap mechanism contained therein. One wrong move and the needles placed within could spring out and envenom the rogue, but luck would have it that on this day, that would not happen.

Opening the chest and not setting off the trap, Xeron finds several bags of coins, but nothing else. All told, it's about 2000gp.

"So you mean to rob me?" asks Gordo.

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 12:32:36 PM

Xeron looks at Gordo and Penn. "I do not steal anymore. Trust me, a few days ago you will be laying dead in your own blood, your throat slit. But I am a new man. I will only take the 1000 gold pieces we earned and the 100 for Penn. The rest is still yours. But do yourself a favor: give a raise to your two warriors. They fought hard for you.[b]"

He looks at the rest of the group "[b]Now that we go Penn, let's get out of here and go back to camp.
"

Before leaving he approaches Gordo and whispers "If one of your wenches wants to earn some gold doing some extra curricular activities after work, send her to me "

Gordo -- DM JIM 
Thursday November 12th, 2009 5:44:21 PM

"Heh, yeah, sure thing kid."

After Xeron takes what is owed to the group and Penn, everyone leaves and starts to head back to Motley and the cargo. Just then, everyone hears a scream come down the alleyway around a corner. Gordo immediately tells the healer to tend to his men while he tries to hap-hazardly prop his broken door back up to secure his place of business.

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 8:16:01 PM

Xeron immediately goes toward the alley the scream came from "Padre, takes Mr. Penn and make sure he does attend any "meeting" unprotected."

He stops at the entrance of the alley, trying to see the reason of the commotion and the scream.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=13 ;
Thursday November 12th, 2009 8:19:06 PM

The scream brings Sanji back to reality and the promise of more excitement spurs her forward. She is still feeling the left over adrenaline from the previous battle and is itching for more. Sanji moves toward the sound of the scream and pears around the corner into the alley.*,**

*spot: 14
**listen: 13

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday November 12th, 2009 10:36:25 PM

Grendel moves with Sanji and Xeron. "Those wounded should flee to safety with Penn." She's not as observant as many of the others but she'll ready an action to charge anything that threatens one of her comrades.

"I swear, battle has never called this often within a single day... May Flower keep us."

Beriothian -- DM JIM  d20+4=16 ;
Thursday November 12th, 2009 10:57:58 PM

The group comes around the corner to find a small male elf, face down in the mud. Whatever it was has left in a hurry, perhaps hearing your footsteps running down the muddy alleyway.

Maikill HP 1/14, AC15/12/13/13  d20+2=3 ;
Thursday November 12th, 2009 11:54:58 PM

Maikill looks over at the elf, paying particular attention to his skull.

"Is brain sucked out?"

He looks about in fear for the creature.

spot 3

Beriothian -- (Will) 
Friday November 13th, 2009 12:27:15 AM

Beriothian groans and looks up, struggling to get his eyes to focus on the figure addressing him.

"Brains.... sucked? ....Huh?"

He then collapses in the mud again, his face making a loud squelching sounds as it hits the mud.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+6=21 ;
Friday November 13th, 2009 8:00:04 AM

Calling back to the others she says, "It's a wounded elf, no sign of his aggressor."

Grendel will check the man to see what his condition is. If he is currently below 0 hp and not stabilized she will use her last magic for the day to heal him (cure minor wounds for 1 hp). Otherwise she will tend him as needed to get him back on his feet. If push comes to shove, she'll instruct one of the others to carry him back to camp for treatment.
=====================
Heal check: 21

Xeron AC AC15 HP 7/7 
Friday November 13th, 2009 9:57:07 AM

Xeron shakes his head "No brain sucking, cart and horse stealing. fear inducing monster ..... Just another person enjoying every thing mudtown has to offer: robbery, murder, kidnapping. Grendel, make sure this is not a trap. This is the classic way to get good samaritan money ... "

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday November 13th, 2009 11:29:20 AM

Grendel offers Xeron a friendly smile. "Hey... thanks for watching my back."

Bosk 
Friday November 13th, 2009 12:05:13 PM

As the others rush out the door, the two clerics of Gargul take up a defensive position between Penn and the door.

Turning to address Penn, Padre speaks."Master Penn, I think it would be to our benefit to stop by the healers on the way back to camp. After all of our battles today, there is an increased likely hood that someone will try to attack the camp trying to catch us tired and unprepared.

Bosk nods his head in agreement. You can never be too careful in Mud Town, especially with the strange deaths and rumors of a brain sucking monster about.

When Grendel calls out that she found a wounded elf, both clerics feel the desire to assist. It is only thier commitment to protecting Penn that keeps them in the room.

Be careful out there. His attacker may still be around.

As the two men wait, Bosk strains his ears listening for movement or sounds of a struggle.

Penn -- DM JIM 
Friday November 13th, 2009 5:50:29 PM

"Ah well, speaking of the cargo, I was on the way back from the gate and my number has come up. I still have a couple of hours to get my cargo through the gate, so after we help this fellow, I'll need you and the others to walk with the wagons to the gate... speaking of which, what was that all about a missing wagon? Do I need to buy or hire another?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Friday November 13th, 2009 7:41:35 PM

Beriothian shakily stands up and leans against the wall of the closest building. Blood trickles down his face from several small wounds, though the damage appears to be minimal.

"Robbery? Kidnapping? No, it was nothing like that. I had just finished nursing a pint in one of the taverns and had to take care of some business. Since Mudtown doesn't have much in the way of plumbing I was looking for a place back here to...."

From the stares coming from the blurry faces in front of him and the blood dripping down his cheek the rogue decides it's best to jump forward in the story.

"...anyway, next thing I know something sneaks up on me from behind. My head was suddenly enveloped by this tentacled mass.... Don't look at me like that! I may not have seen it, but I promise it was tentacles!"

His eyes start to focus again as his daze from the sudden attack wears off. He draws in a long breath and grumbles dejectedly:

"I can't believe that in a town like this there is something with enough finesse that it could completely get the drop on me."

Penn -- DM JIM 
Friday November 13th, 2009 9:39:51 PM

"If everything is alright, we should be going, not much time left." Looking at the newcomer, "Since we don't have time to get everyone healed up, how about a job, umm, what was your name?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Friday November 13th, 2009 10:22:59 PM

He looks at puck, then looks at the rest of the party who clearly have spent the day in combat.

I could use a job right about now. The name's Beriothian, it's a pleasure to meet you.

Venbolio Penn -- DM JIM 
Friday November 13th, 2009 11:15:09 PM

"Glad to meet you. Venbolio Penn, merchant of spell components at your service... well, you're at my service now, so, anyways, we better be off." Looking down at the mud and muck covering his shoes, he pulls out a very small cushion from a pouch, and places it behind him. It immediately expands and lifts Penn's enormous bulk into the air where he sits crosslegged, about 5ft above the nasty ground. He then pulls out an umbrella from the same small pouch, opens it and then fastens it to the floating cushion--those with sharp eyes will notice the magic of the cushion cleaning his clothes. Motioning to lead the way, he follows close behind.

When everyone arrives at the fenced-in camp, Motley is dutifully guarding the camp. He's a bit dirtier than before--maybe he was doing tactical rolls or some such on the ground. He greets the group cheerfully at first, then is chagrined to find out he missed a good fight. A low moan escapes from one of the tents.

Xeron AC AC15 HP 7/7  d20=11 ;
Saturday November 14th, 2009 8:07:37 AM

Xeron looks at the newcomer joining this motley group of "guards". He gives a little nod with his head unsure if he will stick around or quick like some others before him.

"Tentacles? In Mudtown? This would agree with Maikill story. What could it be? Have I ever heard such a story before? Nah never, must be just a ploy"

(knowledge local: 1d20 = 11)

He addresses Penn "Regarding the cart, well we had complications when we used it to drop the bodies in Pig Alley. You can deduct the cost from the group pay " He looks at Maikill and winks.

When he hears the moan att he camp he will try to decide if it is a moan of pain or pleasure. If he deems it to be of pleasure, he will smiles and move away from that tent. If he deems it to be of pain, he will rush to the tent.

Grendel (Jay) AC:15/10/15 HP 9/9 
Saturday November 14th, 2009 9:28:26 AM

Grendel is glad to be back at camp. It would have been nice to finally get some rest but it seems that the cargo needs to be moved now. Not the worst turn of events as that means they will spend the night in the relative safety of Hook City rather than Mudtown. Grendel packs up her gear and begins to ready Penn's goods for shipment, double checking the wagons and the like.

"We all set to go here folks?"

James for Bosk and Padre 
Saturday November 14th, 2009 11:09:45 AM

As the group returned to camp, weary from battle and half expecting another attack, the tall Minotaur introduces himself to Beriothian. The Eye of Gargul was upon you today, I am glad to see that you came out all right.

Reaching his hand out to the elf, he continues. My name is Bosk, though many refer to me as The Horned Cleric. Both the Padre and myself are followers of Gargul, the Lord of balance, of life and death. We had some hard battles the last two days, and while disposing of the bodies it appears that our cart was stolen by your attacker.

Upon arriving to camp, Bosk aids Grendel in packing up the gear. Padre Sixtus works wordlessly beside them, his green eyes showing that he is lost deep within in his thoughts.

I have only just arrived in Mud Town, and already have been four battles. I came here to teach people of Gargul, not to send them to meet him.


Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+7=8 ;
Saturday November 14th, 2009 11:59:14 AM

Beriothian smiles and nods toward Bosk.

"I myself am a follower of Wardd, god of luck. His guiding hand has saved me more than once."

His finger slides over on of the silver buttons on his armor as he says this. At his moment he hears the moan coming from the tent. Remembering that Motly, who had been on guard duty, was covered in dirt when they arrived Beriothian wonders if there is something dangerous lurking about them. He quickly scans around to look for danger.

(spot check =8)

If nothing is found he will offer to help the party pack up.


Maikill HP 1/14, AC15/12/13/13 
Saturday November 14th, 2009 1:00:27 PM

Turning to the boss who Maikill is justing getting to know, he is amazed he is floating in the air.

"Horned one right, brain sucker steal cart. Almost kill elf here. We hurry into city be safe from brains sucked away. Need new cart."

turning to the new recruit, Maikill reaches out a hand

"Name Maikill, come here to find orcs to kill. Find these people instead early this morning. I new too. You lucky brain sucker no kill you. I see it in Pig Alley, crawling on dead bodies. Think it like fresh brain better. I smart, run away before it suck my brain."

Maikill then busily starts to load up the goods.

"We hurry, get into city where safe."

he looks more than a little worried.



Venbolio Penn -- DM JIM 
Saturday November 14th, 2009 2:42:55 PM

Xeron finds the half-orc Ironband prisoner still where he left him, still trussed up and slowly regaining consciousness.

"Right then, Motley come with me. We have a wagon, horses and drivers to hire. Luckily they're just over that way, so we won't be out of eyesight. In the meantime, please strike the camp and do something with that half-orc prisoner in there. Oh, and by the way, sorry I didn't mention it earlier, because I thought you knew. Only merchants, or people who have something to sell or trade are allowed into the city." Penn and Motley go across the street to find a few drovers looking for work, hiring them and their wagon.



Maikill HP 1/14, AC15/12/13/13 
Sunday November 15th, 2009 11:57:23 AM

"No go in city? What we do? We have gold to spend, need go to city. We protect you, you get us in city."

Maikill looks sternly at Penn, though it is easy to see that he seems afraid.

Xeron AC AC15 HP 7/7 
Sunday November 15th, 2009 3:45:04 PM

Xeron looks at the half-orc. "So your mighty friends from the Ironband will come and kill us and burn the place. That is what you said. We were so scared that we took a little walk down to your camp and wiped them out and fed the bodies to the dog. Katrin was smart enough to see that she joined a band a of loser. but you? You think to only think with your orc brain. I think that I will personally deliver you to the guards for attended murder on Mr. Penn. So unless you got a better idea, time to get up and walk to meet the law in Hook City. do not worry, I won't kill you although I would love to but I am not sure the guards will be as considerate. All you had to do was collaborate with us ......"

Half-orc -- DM JIM  d20=12 ;
Sunday November 15th, 2009 3:53:25 PM

The half-orc merely returns Xeron's gaze and says nothing.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Sunday November 15th, 2009 6:16:24 PM

Beriothian glances on more time toward the tent where the moan came from. Nobody from the party seems particularly concerned about the noise so he decides it is probably either a party member recovering from a wound or the captive he heard they have. After helping the others to pack up he double checks his equipment and thrn takes a moment to clean the cuts on his head.

Half-orc -- DM JIM 
Monday November 16th, 2009 11:52:38 AM

ooc: what are you going to do with him? I can post a turn after that...

Valla AC:16/16/12 HP:6/6 
Monday November 16th, 2009 11:54:01 AM

Valla shakes himself from his perpetual daze at hearing Penn say that the group doesn't go into the city with him... In that one single moment Valla's mind began racing. He had planned on going into the city with Penn, and eventually using Penn to start his own, smaller, buisness. I looks as though he may have to begin this himself, this is not good. The elf is drained of all his power, his energy is nearly depleted as well. The need to trance is becoming more apparant with each passing moment, Valla leans on his quarter staff as he humbly helps the group pack up bed rolls and other minor things.

While doing the work, he attempts to talk with his comrades, looks to Maikill; Friend, its ok. We'll survive. Although, before Penn enters the city we had best purchase some tents for ourselves. Or else suffer the weather, even in the extreme cases.

He turns to the new elf, Beriothian; Hello Beri. I know our employer has offered you this job, but as you can see, this job will end very soon. The moment Penn walks through the City gates. So, what can you offer to our group, what skills might you have, that will help us as a whole, to stay alive and prosper in the hellish place?

WIth a heavy sigh, he speaks to Xeron [b] Xeron; where in mudtown, might we find an Inn? A place with rooms, and a bed? Somewhere we would be somewhat safe from prying eyes, tricksies and them damned sneaky gnomes? I don't think tonight would be a grand time to sleep in the open. Our spell abilities are gone, as a group, on top of everyone being wounded and tired... Any thoughts from you miss Sanji

Xeron AC AC15 HP 7/7 
Monday November 16th, 2009 12:00:38 PM

Making sure that the half-orc is securely tied up, Xeron gets him to his feet and gets him ready to be delivered to the guards.

"Valla, I did not go to inn and taverns. I squated and lives on the streets once I quit the guild ..... "

James for Bosk and Padre 
Monday November 16th, 2009 1:20:36 PM

Looking up from his work, Bosk observes Xeron exit the tent with the bound orc.
I will assist Xeron in taking this one to the guards. None of should travel alone right now.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=16 ;
Monday November 16th, 2009 1:26:53 PM

Grendel's jaw drops as Penn says they won't be coming in with him. She figured this was the ticket inside Hook City in the first place. She settles her mind and begins to apply some logic to the situation.

"Master Penn, forgive my ignorance on the subject but I was hoping to get inside Hook City. Would you not be allowed a small company of body guards to accompany you? If not..." she removes her helmet of disguise and shows it to him, "Could I say I was considering the sale of this item and be permitted in? Even if I don't actually wish to sell it?"

=================================
Diplomacy check (hoping to find a way to get into Hook City): 16

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday November 16th, 2009 3:22:34 PM

Sanji gathers up her gear as the others discuss where to stay tonight. I'm on board with the whole "staying at an Inn idea". I would love to have a nice matress under my back instead of the cold, wet ground. Plus, I still owe a round of ale to the group and I intend to deliver. I'm a woman of my word.

Sanji gives a nod and a wink to the newcomer and continues about her business. She will walk with Xeron as he brings the captive to the city guards.

ooc: sorry for the brief posting. I work in retail and we are gearing up for the day after thanksgiving.

Xeron AC AC15 HP 7/7 
Monday November 16th, 2009 3:49:59 PM

Xeron laughs out loud at Grendel comments "Lady, do you really believe they would let you in based on your good looks? Only one thing opens you the door to Hook City: MONEY! Do you think that Penn cared about you? He hired us to have someone that could die protecting his cargo. We happened to be cheaper than the Ironband, that is all. Do you think if all it took was to be with a merchant to enter Hook City, why so many thugs would wait outside? Grendel, your innocence is beautiful to watch but you need a reality check. We are nothing more than hired mercenaries. Until we have the cash to open the doors of Hook City, we will be stuck in Mudtown. Welcome of my world! "

Grendel (Jay) AC:15/10/15 HP 9/9 
Monday November 16th, 2009 4:31:32 PM

Grendel scratches her head. "Well, how much money does it take? We've got some decent loot recently... more than most commoners see in a lifetime. How much exactly does it take?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Monday November 16th, 2009 8:02:03 PM

Beriothian responds to Valla

"Despite the impression the teeth marks on my head may give you, I have a very keen eye when it comes to spotting enemies and am very handy with a rapier. Also, due to the size and current condition of the party Penn thought it would be wise to strengthen the defense of his cargo before leaving. By the way, what exactly is it we are being paid to protect?

Penn -- DM JIM 
Monday November 16th, 2009 8:09:40 PM

How heavy fell the rain that day
From burdened clouds of mournful grey.
The torrent forced them stay their height -
Composure swayed by onerous might.
- Mark Slaughter

Penn looks askance at Xeron's outburst, but let the matter go--no use in starting a fight when his business was about done. "We can drop off the prisoner when we reach the gate. In answer to your query, Grendel, if you are not a permanent citizen of Hook City, it requires at least 10,000gp in trade value to enter the city--much more to live there." After a brief pause and every minute costing him another silver piece to the drovers he hired, Penn motions for the group to travel to the gate.

Upon reaching the gate, Penn hands over his chit and the guard replies that he barely made it and will be the last wagon allowed in for the day. Penn's wagon's are taken inside a huge barbican, some 100' in length and 40' wide, and unloaded--at this time the half-orc prisoner is also turned in. During the unloading Penn addresses the group, "Ladies and gentlemen, thank you for quite an interesting time, perhaps next time I'm coming back to town, it will be a little quieter." Smiling he continues, "The only advice that I can give you that is worth anything in this town, is stick together. Friends are hard to come by, ones you trust even harder. Though some of you may not think of yourselves as friends, it's more than a lot of people in this gods forsaken town have. Lastly, here is what I owe you all, with a little bonus for rescuing me."

Out of the belt pouch he had previously pulled his floating cushion and umbrella from, Penn takes out and gives two pouches to each person, except Beri--he only receives one pouch. Beri's pouch contains 100gp, whereas the rest of the pouches contain 500gp each. Also Venbolio presents to the party a signed parchment that is a magically-authenticated reference from him to any future employers. "Good luck to you all until we meet again."

With that said and his wagons unloaded, Venbolio Penn walks into the barbican--the gates and portcullis closing behind him. A light rain begins to fall and so begins another night in Mudtown.


Everyone is 2nd level and receives 1 Hero Point, except for Beri since he just joined. If you would like to nominate someone for a Hero Point, please state so and the reason why in an OOC post here.




Maikill HP 1/28, AC15 
Monday November 16th, 2009 8:41:49 PM

OOC: Grendel risked her life a few times to heal us so that we either could continue fighting or not bleed out and die. I nominate her.

Thanks for the xp's and gold! Now, is there a place to spend some?

Valla AC:16/16/12 HP:6/6  d20+3=17 ;
Monday November 16th, 2009 11:38:15 PM

Valla nods to Penn, and thanks him for the gold. Have a good time, sir. While counting his gold piecies Valla begins to back away from the giant gate, What now friends? Im in need of some rest, as soon as possible. I think we need to find us a merchant, and buy a few things, then find a place to rest for the night. Begin looking for more work in the morning. This brain sucking creature will have to wait for now, I think at least... The elf gives a small smirk Beri's way.

Valla tucks his pouches deep in his robes, hidden from prying eyes, and most knives as well. Valla thinks for a minute about what he's heard of Inns and beds for rent, under a roof, in Mud Town.

Knowledge (Local) check: 17

Knowledge Check -- DM JIM 
Tuesday November 17th, 2009 2:21:18 AM

Valla thinks about it and relates that anything can be had in Mudtown, if you know the right person and have enough gold. Everything except magic items--the selling of which is heavily regulated by the powers that be within the city proper.

Perhaps the inn, Cold Comfort, would suit the groups needs. "Group." In the back of his mind, Valla's subconscious poked at him--they needed a group name.

You can buy anything at standard book prices except room and board. The common room and food will cost you 1gp/day; a semi-private room plus meals (4 people max) is 10gp/day/person; and finally a private room plus meals is 100gp/day. This is probably why most people sleep in tents--but they also get scurvy, and never feel dry.


Beriothian (Will)-- AC:18/15/13 HP:6/7 
Tuesday November 17th, 2009 7:41:59 AM

Beriothian thanks Penn for the letter of recommendation and adds the gold to his own. He pulls the hood of his his cloak over his head and turns to the group.

We should probably start heading back as we make our plans, this is not the best location to be standing around now that night is falling.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 17th, 2009 9:24:26 AM

Grendel counts out 105 gp, divides it up into 5 groups of 21gp each and hands them to each of the old members (sorry Beriothian) "This covers my debt for the helm of disguise." Stashing the rest of her gold in under her armor she looks to the others. "I suggest we sleep in a semi-private room for the night. Perhaps we could find one that sleeps six or have two of us crash on the floor with bedrolls?"

Moving over to Valla she asks quietly. "Can I ask you for a favor Valla? I've been interested in studying the arcane techniques and I thought maybe you could show me a thing or two... " with that she pulls a book from her pack and shows it to Valla, the tome is filled with her arcane notes and a few spells she's very close to completing.

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 17th, 2009 9:54:23 AM

ooc: Leveled up. Adjusted header appropriately. Took a level of Wizard. So the rest of you know, Grendel is going the mystic theurge path. She's focusing on buff spells, healing and support magic. Mixed with a health dose of item creation feats she should be able to supply the group basic potions once she hits 3rd level, if we're not already in Hook City by then.

Maikill HP 15/28, AC15 
Tuesday November 17th, 2009 10:18:44 AM

Maikill nods at the suggestion of Grendel about the room.

"Could use warm bed and healing. No want be outside with brain sucker. Good idea."

OOC: updated header showing new hp's for 2nd level, still down 13 hp of damage from fight.

Motley and Padre -- DM JIM 
Tuesday November 17th, 2009 12:36:45 PM

It is about this time that Motley and Padre say their farewell, each having their seperate reasons for leaving the group--Padre does mention taking the money he's earned and starting an orphanage.

James for Bosk and Padre 
Tuesday November 17th, 2009 12:46:18 PM

ooc: Taking a lvl of rouge. I am working towards a Grim Avenger. rolled d8=3. Used a Hero Point to Reroll. d8=8!!! Yeah! Will update character sheet tonight or tomorrow.
Also, I nominate Xeron for a hero point for fighting the bouncers.

Uh, James, isn't Rogue a d6 hp? :)

James for Bosk and Padre 
Tuesday November 17th, 2009 1:55:23 PM

oops, was looking at skill points.

Xeron AC AC15 HP 7/7 
Tuesday November 17th, 2009 2:30:20 PM

OOC: Will update character sheet later.
==================================================================================
Xeron smiles at Grendel face when she hears the cost of JUST getting pass the gate: 10k Gold. And then, there are the expenses once inside. Not that he have a clue what in pass these big gates.

He listens to the group discussion about lodging but does not intervene. He is so use to sleep anyone half dry that the idea of an actual establishment amazes him. This is luxury indeed.

Once Padre and Motley leave, he barely acknowledge their departure. He is sick and tired of these "Adventurers" showing up and lasting a fight or less: Ariman, Naru, Lenwe, Padre, Motley. Tired of these people not understand what was at stake.

As the group starts walking toward the inn, Xeron will look for the beggars and if he sees a woman who is mentally deficient, he will drop gold to her.

===========================================================================
I nominate MAikill: anyone dying three times and willing to go for more is a hero

James for Bosk and Padre 
Tuesday November 17th, 2009 5:02:58 PM

Rerolled a d6. HP is 3, and I had to use my hero points to get it.

Sanji (Eric) AC: 18/15/13 HP: 8  d20+4=21 ;
Tuesday November 17th, 2009 6:50:24 PM

I don't know about all you folks, but all this swinging and missing can really make you work up an appetite. I can't wait to get some warm food into my belly. Maybe even sit next to a fire for a little while and sooth some aching muscles. The thought of a warm meal and a relaxing night help to erase the stresses of the day. Hopefully, there will not be any more battles to fight or employers to rescue until morning.

I've been thinking. What do you folks think about continuing to try our luck as a group of adventurers? I know that I wasn't sure if we'd make it through the past couple of day with out killing each other, but Penn was right. You need friends in Mudtown. I, for one, would be willing to keep you guys around for a little while longer, provided it's not too much of a bore. Sanji flashes her crooked smile during this jest, hoping to convey an appropriate amount of humor.

As the group makes its way to the Inn, Sanji has a tough time letting old habits die. She regularly checks behind her to see if anyone is taking an unusual amount of interest in them.*

*Spot: 21

OOC: I second the nomination to Maikill. We should start keeping track of how many times each of us is knocked out. Could make for some interesting RPing.

Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+7=25 ; d20+7=25 ;
Tuesday November 17th, 2009 7:06:27 PM

That sounds like a good plan to me, especially with brain eating monsters around.

Beriothian scans into the darkness, taking full advantage of being an elf as he peers into the growing darkness and listens for anything out of the ordinary.

spot=25
listen=25

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 17th, 2009 8:33:17 PM

Grendel nods, "I'm in. Someone has got to keep the rest of you from bleeding out..." She giggles then comments, "Seriously though, each of you have stood in the face of danger with me... that counts for something. I'm sure Beriothian will prove himself as well given enough time."

"I'm exhausted, let's find a safe place to crash already!"

=========================================
ooc: I've been keeping tabs on KO's... my character is almost out of medical supplies. =)

Xeron AC AC15 HP 7/7 
Wednesday November 18th, 2009 10:02:05 AM

Xeron follows the group in silence, looking for a destitute woman on the street to drop some gold on her.

Maikill HP 15/28, AC15  d20+5=24 ; d20+4=24 ;
Wednesday November 18th, 2009 10:08:14 AM

Maikill follows along cautiously, looking for brain sucking creatures or thieves for that matter.

"We find place soon, I hungry and tired."

listen 24
spot 24

James for Bosk and Padre 
Wednesday November 18th, 2009 11:36:58 AM


After the group arrives at the Inn, and everyone is enjoying their ale at the bar, the Taur watches the group and observes Berothian's continual scanning of their surroundings. It's good that he is keeping an eye out for danger, rather than keeping his eye on us. It would be nice to have another pair of eyes around, especially another that can see in low light now that Padre had left.

Realizing that Berothian was never formally asked to join the group, the cleric begins to speak. Berothian, we don't know you very well, but Penn trusted you enough to invite you into the group and to help guard his merchandise even though we were weakened and you could have taken advantage of the situation. Although this is hardly enough to say that I fully trust you yet, we are short of men and could use you in our party. We haven't talked this over yet, but if no one would you consider joining our group for a while? After pausing a second he adds Oh, and just so you know, if you cross us Xeron will gut you like a fish in your sleep. As Bosk says this last part, he allows his eyes to soften and a smile to creep across his face.

Stepping away from Berothian, the cleric speaks a little louder, so the rest of the group can hear. I was just speaking to Berothian, how would everyone feel about letting him work with us for a while? At least until we replace Padre and Motley?[b]

After the group respond, Bosk continues, [b]Sanji is right. In a town like Mud Town comrades you can trust are hard to come by, but it is the only way to survive. However, if we are to make a name for ourselves we need to come up with a name for our group...something that will resonate with prospective employers and discourage those like the Iron Band. Any ideas?


Cold Comfort Inn -- DM JIM 
Wednesday November 18th, 2009 12:17:30 PM

This phantasm
of falling petals vanishes into
moon and flowers...
- Okyo 1890

The Cold Comfort Inn was a boon to the group; Upon entering the establishment through the sedate parlor, the group was greeted by a blustery warmth that soaked deep into their clothes and made to seem as if their faces were greeted by a gentle summer breeze. The place had a large common room and roaring fireplace that was large enough for Bosk to step into without hitting his head on the mantle--it currently was filled with fresh burning logs whose bark was popping and crackling in protest of being consumed for the patron's comfort.

The bar however was small, probably not a place to come to drink and have a rowdy party, but more of a place of calm in a sea of mud. The prices were fair and several tables and rooms were available for the night, but were filling up fast. Ordering their drinks, the group gathered about a large table and continued to converse to one another about their future. Beri, the newcomer, kept a sharp eye out, but didn't notice anything out of the ordinary--neither did Sanji or Maikill, ever wary of danger in this lawless town.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday November 18th, 2009 12:37:02 PM

As the others grab some seats Grendel nudges Sanji with a smile, "I'll help you carry those drinks over..."

Once away from the rest of the group Grendel suggests that they room together. She doesn't personally feel comfortable rooming with boys and hopes Sanji will room with her so she doesn't have to spend the night alone or with strangers.

Later on Grendel will suggest to the group. "Tomorrow morning I want to walk about and see what merchants are waiting. See if I can drum up a gig or purchase some spell components. Anyone want to come with?"

Xeron AC AC15 HP 7/7 
Wednesday November 18th, 2009 2:55:39 PM

As Bosk mentions to Beri what will happen to him if he betrays us, Xeron smiles at the newcomer and a dagger appears out of nowhere and Xeron the universal cut-throat sign with his index finger. And as quickly the dagger disappear as Xeron smiles grows bigger.

The rogue eats in silence, looking at his plate of food. Before retiring for the night in the dude room, Xeron leaves the inn for about 30 minutes.


Sanji (Eric) AC: 18/15/13 HP: 8 
Wednesday November 18th, 2009 4:07:56 PM

Sanji returns Grendel's smile and gives a nod to her question. No worries miss. It's good for us girls to stick together. After all you'll certainly have nothing to fear from me. I obviously couldn't hit a barn if I was standing in it. My martial skills need more than a little developement. Sanji brings the round of ale to her comrads and is given a warming sensation as she thinks of that word.... comrads.

Yeah we deffinately need a name. It should be something simple yet fierce that suggests strength.

At the mention of drumming up more business, Sanji again pipes up. I'll go along. I'd enjoy stretching my legs.

Maikill HP 15/28, AC15 
Wednesday November 18th, 2009 4:08:41 PM

The horned cleric seems to have a good suggestion, and seems welcoming of strangers. That is a nice change.

"Yes, you join us. Help us. You know what brain sucker look like too, help watch for it."

He thinks long and hard for a name for the group, finally he has got it.

"How bout we call us Iron Fist. That sound good."

The new half orc has a good idea, and Maikill nods eagerly.

"I thank you for saving my life, I dead not for you. I go with you to buy things. Need new metal shirt. Leather let in many cuts, no good. I protect you if you attacked in market too."



Beriothian (Will)-- AC:18/15/13 HP:6/7 
Wednesday November 18th, 2009 7:55:55 PM

Beriothian gladly accepts Bosk's offer to join the group. Out of the corner of his eye he notices Xeron make a threatening gesture. He also hears Sanji and Grendel discussing getting a separate room and can't help but wonder if Xeron is the reason why.

I don't particularly need any more supplies, except possibly an extra days rations depending on our next job. But I would be happy to keep you guys company, it would give me an opportunity to gather more information about monster that attacked me last night.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday November 18th, 2009 8:59:05 PM

It is a good conversation that revolves around the table this evening. The stress of combat seems to have forged bonds of trust.... and friendship.

"I don't know how I feel about 'Iron Fist' as a name. It's a bit more martial than we are and reminds me too much of the Ironband. I think if we choose a name it should stand above the carnal nature of others who work this business. Something elegant, maybe something that reflects our beliefs, I dunno. 'The Trust' seems professional and mysterious, 'Scales of Judgement' has a draconian sound and resounds with Gargul theme, 'Peacekeepers' seems soft... I dunno. Maybe we should think on this for a bit. For now our rep for toppling Ironband might be enough until we agree on a name as far as PR goes."

Unless further conversation keeps her up longer, Grendel plans on hitting the sack early. She'll fork over 20 gp if Sanji does the same so they can share a 4 person room for just the two of them. She hopes to explore Mud town the next morning.

Maikill HP 15/28, AC15 
Wednesday November 18th, 2009 9:07:31 PM

"No like Iron Fist? Maybe Iron Sword or Iron Clan?"



PC damage -- DM JIM 
Wednesday November 18th, 2009 10:04:49 PM

ooc: let me remind you that several of you are at 1hp. If you use your spells to heal up and then get a job, what spells will you use to protect and heal yourself while employed? Remember everything that happened, happened in about 24 hours time :)

Additional Hero Point and XP awards -- DM JIM 
Wednesday November 18th, 2009 10:16:20 PM

The following PC's have earned an additional Hero Point award:

Grendel, Maikill, Valla, and Xeron.

With these additional HP's comes an additional 60xp for each character. Congrats!


Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday November 19th, 2009 10:17:37 AM

ooc: We're not chalk full of healers anymore. I suggest we spend the night resting. Grendel can make heal checks to provide long term care, which will increase your healing from sleep to 2hp/level (4hp for those of us who are wounded). Then Bosk and I can blow some spells to get us the rest of the way up. We can hang around the inn for the day (I know Grendel will want to scribe a couple scrolls), rest-up so we're all full on spells and go out the next morning.

Thoughts?

Maikill HP 1/28, AC15 
Thursday November 19th, 2009 10:37:10 AM

ooc: That is fine or we could find a healer for hire and get it done. Otherwise we need to hole up for a few days, and that may cost just as much.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Thursday November 19th, 2009 11:18:27 AM

Bariothian turns to Grendel and Maikill.

Finding a cheap healer would be wise, better than wasting a full day. Though I don't know anything about the price of a healer around here.

He continues to nurse his drink again with a reflective look upon his face, when a smile crawls across his face.

Hmmm, a name that sounds tough as iron, isn't martial, and is elegant. Maybe it's just the ale, but all I can think of is a giant... iron... butterfly. Yup, it's probably just the ale.

Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday November 19th, 2009 11:49:08 AM

ooc: even if we could find one willing to cast for us outside of Hook City, the DMG rates are 10gp x spell level x caster level. That gets expensive quick. I'm just frustrated because I'd like to explore Mud Town... I'm just not willing to do it without a bodyguard and full compliment of spells at my disposal.

Bosk, let Grendel know if you want some scrolls. Some goes for Valla with arcane, though my spell choices are a bit different than yours... we take a different approach to combat and magic, which is good.

XP, healing costs and scrolls -- DM JIM 
Thursday November 19th, 2009 12:35:31 PM

ooc: Prices in Mudtown are going to be 50gp per CLW. Also, be careful not to scribe too many scrolls, if your XP costs drops you low enough, you could lose a level.

Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday November 19th, 2009 4:25:37 PM

"Alright, it's late. I'm going to crash. I'll heal Maikill some tomorrow morning after he rests. Bosk should be able to heal himself. If we're going to stay in for the day to re-coop our magic I'll be scribing scrolls." and with that Grendel departs to her room.

Before she leaves she blows her last boon for the day on Maikill. (Cure Minor Wounds - 1hp healed)

===============
DM Jim - I'll get you a breakdown of what I'm scribing later on.

Maikill HP 2/28, AC15 
Thursday November 19th, 2009 4:43:40 PM

Maikill is surprised that the half-orc woman would use her last spell upon him.

"You good, help me many times. I help you, go with you where you go. Protect you."

and with that Maikill begins to follow her as she heads to her room. As it becomes obvious that her and Sanji are sharing a room to be away from the men his greenish-gray skin takes on a hint of red.

"Oh, sorry. I go with men. See you in morning. Yell if in trouble, I come quick."

and with that Maikill heads off to his room to get some much needed rest.

Cold Comfort Inn -- DM JIM 
Thursday November 19th, 2009 5:53:08 PM

ooc: 10gp per person. Let me know if you're taking any precautions during the night. Your rooms are side by side, but there is no adjoining door.

Sanji (Eric) AC: 18/15/13 HP: 8  d20+4=7 ; d20+6=15 ;
Thursday November 19th, 2009 6:37:45 PM

Sanji bids Grendel and Maikill good night and orders another round of ale for her remaining comrads. I feel a little bad about not coming through earlier, so I'll cover this round too.

She will try to be one of the last to retire for the night. When she finally goes to her room she will make one last check of her suroundings.* Upon reaching her room, Sanji will try not to make too much niose and allow Grendel to sleep as she prepars for bed. She will remove her armor and place it next to her pack at the foot of her bed. Her rapier will be leaning against the wall, within arms reach, and her dagger will be under her pillow.

*spot: 7
**move silently: 15

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Thursday November 19th, 2009 6:51:38 PM

I only need to be in a trance for 4 hours, so I can keep an eye on things for a good portion of the night. Just let me know when the best time to start my trance is.

Maikill HP 2/28, AC15 
Thursday November 19th, 2009 7:21:04 PM

Maikill is tired and almost dead. He drops upon the mat and snores loudly, not even realizing that watch is being set.

Bosk 
Thursday November 19th, 2009 9:08:28 PM

Thank you Beriothian. Can you wake me at dawn. After I have prayed to Gargul and received his blessing for the day I will heal he others and take over the watch.

Valla AC:16/16/12 HP:6/6  d20+4=9 ;
Thursday November 19th, 2009 10:24:25 PM

Valla nods his head to Grendel, A half orc wizard huh? He chuckles a bit, Sure, we can work together on a few things, surly we can learn from one another as well.

Sipping his ale, and listening to the conversation about the groups name, Valla has an unusual idea, The Mercs. Or is that our current occupation?

After agreeing to have Beri in the group, Valla stands to retire himself, My bones are tired, I must trance, and rest. I'll take the first watch though, so I can have uninterrupted rest to study and trance. I'd be honored to adventure with all of you. Standing up to an enemy who has been established here for sometime, and feared by most, we did that together. And Lived, by being a team. Looking out for each other. If it wasn't for the people around you now, none of us would be standing tonight. The elf lifts his mug, finishes it off, and bows to the entire group, in the morning!

Valla then goes to the room, and keeps a watch for about four hours or so, before waking the next in line.

===================================================================
OOC: Vallas Listen check is 9;
Valla will prepare:
lvl 0
Dazex2
Read Magic
Resistance
Flare
lvl 1
Color Spray
Shield
Magic Missile

Also, what is the exact amount of gold Valla gets after everything? I got a bit confused.... And thanks for the 2nd hero point!!!

Bosk 
Friday November 20th, 2009 1:05:21 AM

ooc: The Merc. Alliance?

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 8:55:38 AM

ooc: 'The Alliance' sounds good. It'd be nice if we could flavor it up a bit. Maybe invoking the name of the God of Merchants might be a good idea. "Ffloy's Protectors" or "Mercs of Ffloy". I'm sure we'll come up with something sooner or later.

Beriothian (Will)-- AC:18/15/13 HP:6/7  2d20+7=42 ; d20+7=19 ; d20+7=11 ;
Friday November 20th, 2009 12:24:00 PM

Beri nods towards Valla. In that case I will start my trance after I finish this drink. Let me know when it's time for the second watch.

After his drink he heads to his room to start his trance, placing his rapier on the floor next to his right hand. In four hours he will be awakened and start the second watch, keeping an eye on the rooms and listening for danger. When dawn comes he will awaken Bosk.

*please ignore the first roll, I meant to roll two separate d20 for spot and listen
spot=19
listen=11

Cold Comfort Inn -- DM JIM  d6=2 ; d6=2 ;
Friday November 20th, 2009 12:39:43 PM

Xeron returns from his solo trip to who knows where, and is noticeably tanned on one side of his face, a bright redness alighting his face. The group beds down for the night and it passes quietly--yes, there are a few screams and shouts, perhaps someone being strangled outside the inn, but that's a typical night here in Mudtown. All arise early in the morning, alive, to the smell of bacon, eggs, sausage and strong coffee brewing downstairs.

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 1:24:26 PM

ooc: I'd like to scribe scrolls for a day. Maybe trade with Valla on a scroll for scroll basis. If Bosk wants some cleric spells on a scroll I can set him up. I've got a limit of 60 1st level spells I can crank out before losing a level due to the xp loss. Let me know. If we fast forward I'll just make a list within the 1000gp limit of magic crafting in a day for you Jim. =)

I'd like to explore the town as well but can't do 2 things at once. Plus the group needs some healing, so maybe we should wait until after we spend a day at the Inn to make our way out and about.

Bosk (James) AC: 14/10/10 HP 1 of 14 Spells 
Friday November 20th, 2009 2:19:39 PM

OOC: Attempting to update my header, new character sheet should be up tomorrow. Thanks for the offer Grendel, I will get back to you.



Grendel (Jay) AC:15/10/15 HP 13/13  d8+2=3 ; d8+2=6 ; d8+2=9 ;
Friday November 20th, 2009 2:33:18 PM

In the morning Grendel will prepare her spells for the day, then visit the boy's room and begin to heal-up Maikill (15 hp healed - does this put you at max?). She'll also check on Bosk to make sure he's back to full with his own magic, if not she'll heal him up as well.

============
Cleric Spells Memorized:
(0)Mending
(0)Purify Food and Drink
(0)Detect Magic
(1)(D) Cure Light Wounds: *spent*(rolled a 1, rerolled for 6hp)
(1)Cure Light Wounds: *spent*(9hp healed)
(1)Command

Wizard Spells Memorized:
(0)Acid Splash
(0)Prestidigitation
(0)Touch of Fatigue
(1)Enlarge Person
(1)Charm Person



Bosk (James) AC: 14/10/10 HP 9 of 14 Spells  d8=5 ; d8=7 ; d8=2 ;
Friday November 20th, 2009 2:47:47 PM

After finishing his prayers to Gargul, Bosk casts Cure Light Wounds upon himself. After evaluating the group, he decides to cast another cure light wounds on Maikill and one more upon himself. Lastly, Bosk casts Cure Minor Wounds upon Beriothian, Maikill and himself.

CLW on Bosk=+5 HP
CLW on Maikill=+7 HP
CLW on BOsk=+2 HP
CMW on BOsk+1HP
CMW on Maikill=+1HP
CM! on Beriothian=+1HP

Maikill HP 2/28, AC15 
Friday November 20th, 2009 2:51:18 PM

OOC: Maikill I think only needs 13 hp's of curing because he is down 13 in injuries. The rest is the amount from leveling up, not from injuries. Jim, once he heals back to his max at first level then can't he add the hp's from leveling up without using cure spells?

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Friday November 20th, 2009 2:52:46 PM

ooc: I was too slow. Disreguard he healing of Maikill, I will use it to heal Bosk, and then would save my last 1st lvl spell and would only use the 1 CMW on Beriothian.

To clarify, I still have one 1st lvl spell and and 2 Cantrips.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Friday November 20th, 2009 3:05:45 PM

ooc: Just a reminder, I was updating my character sheet and the group treasure and realized that Grendel still owes 105gp for the helm.

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 3:09:59 PM

ooc: Bosk, see my post above. I took the 105 gp and dispersed it to the 5 remaining members for 21gp each. =)

Maikill HP 28/28, AC15 
Friday November 20th, 2009 4:04:46 PM

Maikill awakes to find Grendel administering to him. Soon, his wounds seem to magically close and most of the pain goes with it.

"I say before, you nice. Thank you for helping Maikill. I feel stronger now, next time I no let them kill me. I protect you. Maybe I need metal shirt, stay alive longer. You want to go shop, I go with you. Watch you, make safe."

Feeling much better, Maikill is ready to help the group think about a name.

"You no like Iron Fist? Maybe we name for god like you say. Ffloy's Iron Strong Team? They call us FIST for short. Nobody bother FIST."

Maikill beams proudly, never before has he had such good ideas.


Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 4:25:11 PM

Grendel just smiles, "I think I'll stay in today Maikill, thanks. Maybe tomorrow we can go for a walk and see what Mud Town has to offer. If you and the others want to double check the old Ironband territory, maybe we can set-up our operations there... if someone else hasn't laid claim to it yet. If you do go out, can you pick-up two platnum rings for me? They don't need to be ornate, but something around 50gp per ring would be nice. If not, I'll look for them tomorrow."

========================================
ooc: I like F.I.S.T., but maybe different initials? Ffloy's Immediate Security Trust? Ffloy's Instant Safe Transport? Fun Insane Skitzo Thespians?

Scribing scrolls -- DM JIM 
Friday November 20th, 2009 4:51:36 PM

ooc: Please remember that when scribing a scroll, you must have the spell available for the day. Scribing the spell onto a scroll uses that spell for the day. You can only scribe one scroll of 1000gp or less a day. Scrolls are the only item that you can put multiple spells on, i.e. you can scribe one scroll with multiple spells on it in one day if the total cost is 1000gp or less, but you cannot scribe 2 or more scrolls with 1 spell each no matter the cost.

If you're going to heal people today and no longer have the spell, then you can't scribe it onto a scroll.

Cold Comfort Inn -- DM JIM 
Friday November 20th, 2009 5:27:04 PM

"By the gods! What is going on here!" exclaims a rather nervous man, who is a little more than aggitated, to the owner of the Cold Comfort. Holding up his hands to calm the man does little to relieve the situation, "Another one! They found another one this morning, about three blocks over--skull cracked wide open and his brain gone! What are we going to do, Lou!"

Still motioning for the man to calm down, "It'll be alright, Jae, I'll talk to the other merchants around here and see if we can muster together a reward to find the killer." Wringing his hands to stop from screaming aloud, "It won't help! You know what kind of business I run! The braineater only comes out at night and that's the only time I'm open! I haven't been to bed yet, I don't think I could sleep, I need a drink, Lou, a stiff one, something that will knock me out cold, by the gods, Lou, I think I'm losing my mind." Lou chuckles a little when Jae mentions losing his mind, "Take a breath, Jae, you're talking a mile a minute--and if you did lose your mind, the braineater wouldn't have anything to do with you."

Smiling, Lou consoles his friend, "Look, Jae, I'll look into it and get something moving on this, okay? Today, promise." Jae nods his head and looks like he can't stop, "Okay, okay, I'll talk to you later, okay? Later, yes, yes, later." Jae spins on his heels and quickly exits the Cold Comfort, leaving the owner, Lou, weary from the news of the day.

Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+3=11 ;
Friday November 20th, 2009 7:09:55 PM

Beriothian sits at the table eating his eggs and sausage. The sausage clearly isn't pork, but it's still surprisingly good. Upon hearing the commotion he is about to inquire about this possible job when Jae suddenly turns and leaves. Not wanting to lose their best source of information on the most recent attack he quickly excuses himself and chases after hoping to catch Jae just outside the door. Upon catching up to Jae he will glean whatever details from him he can.

Gather Information = 11

Maikill HP 28/28, AC15 
Friday November 20th, 2009 8:25:51 PM

Nodding eagerly at Grendel, Maikill agrees.

"Yes, I buy rings for you. No worry, I buy them. Need metal shirt too. Anyone want come, help talk to store man for me?"

Then he gobbles down his breakfast and overhears the Inn keeper speaking about the brain eater.

"I see brain eater other day, know what look like. Elf see it too. It no like elf brain. When I see it, then it afraid. Run away."

Maikill then takes an extra large helping of sausage to help pay for the information he just gave.

ooc: Jay that was Maikill suggesting names, I personally am not interested in them or do I expect the group to go that way. Just playing that he got an idea in his head and now that is all he can think of.

Valla AC:16/16/12 HP:6/6 
Friday November 20th, 2009 10:10:52 PM

Valla rises in the morning, feeling very refreshed and ready to hit the books! He studies his spell book, mentally prepares spells* and does a few routine exercises before he heads down stairs with the rest of the group for a nice breakfast, sasuage and eggs. When Lou and Jae begin talking about the "Brain Sucker" Valla's attention is drawn very quickly.

Alot is going on, and most of it has something to do with the creature, we think, Maikill saw in Pigs Alley... Maybe we've fell into our next job opportunity?

Valla looks to Xeron and Bosk, Maybe you two should talk to Lou? Figure out what he knows about this monster, and what he would plan to do about it. Me and my spells have a bit of scribing to do today. I suggest what ever we plan to do, plan it for tommorow, I don't want to be low on spells for the day and having scrolls handy as well will be more than helpful, it may save our lives. Valla stands and begins to walk back to the room, but then turns around,

Wait, Give me a few hours, and I'll go shopping with you Maikill, I've a few things I'd like to pick up myself. If Im able to find them at least. A few foe hendering items are in much need indeed...

---------------------------------------------------------------------------------------------
Vallas Spells for today,
o lvl
Dazex2
Read Magic
Resistance*
Flare

lvl 1
Shield*
Mage Armor*
Color Sprayx2

Valla will scribe 3 spells on 1 scroll.

Shield: 1x2x25= 50gp; 2xp; 25gp
Mage Armor: 1x2x25= 50gp; 2xp; 25gp
Resistance: 0x2x25=0gp(50gp); 0xp(2xp); 0gp (25gp)- A bit confused, using the formula it should be 0, but I didn't quite think that was right, although should it really be the same as a 1st level spell?

This would equal 150gp (225gp) and 4xp (6xp) for all 3 spells. I assume it would take 1/4 day to do this?

Also, I never did get conformation on Valla's gp recieved.... I need to know to update my CS. I got 21gp from Grendel, XXX from Penn, and spent 1/4 on the rooms price, correct?

The cost for you to scribe the spells is 75gp and 6xp. It takes 8 hours regardless of 1 spell or 3.

Everyone except Beri received 1000gp from Penn. Room cost was 10gp per person. There is also the 1000gp from the ransom that has yet to be split up. -- DM Jim


Jae -- DM JIM 
Friday November 20th, 2009 10:36:23 PM

"Huh, what? Who are you? Why are you following me?! Don't come any closer or I'll, I'll, scream! Stay away!" Jae runs away from Beri, his eyes furtively seeking escape, looking for monsters where there are none.

Lou the Innkeeper -- DM JIM 
Friday November 20th, 2009 10:39:12 PM

Lou looked confused at Maikill's ramblings, not sure what the half-orc was going on about. Taking an extra share of the sausage, Xeron found himself without.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=9 ;
Friday November 20th, 2009 11:07:48 PM

Seeing how paranoid Jae is, Beriothian decides to keep his distance. That said, as long as his breakfast is getting cold he is at least going to make one attempt to get some information. He shouts toward the man as he runs away.

I just thought you might want someone to kill that monster for you. Look and the wounds healing on my head! He attacked me once, but had to flee because I found his weakness. Don't worry, I am sure it won't be your brains he goes after next.

Beriothian immediately goes back inside and sits down to finish his breakfast. Even for such a simple bluff he probably came off as just another random lunatic screaming in the streets of Muttown. But if the bluff did hit a chord with him Beri is confident Jae will return to the inn to talk.

*Bluff=9

Jae -- DM JIM  d20+2=10 ;
Friday November 20th, 2009 11:32:51 PM

Jae's step doesn't falter once as he runs back to his shop/home.

Sanji (Eric) AC: 18/15/13 HP: 8 
Saturday November 21st, 2009 11:17:05 AM

Sanji enjoys her breakfast and listens to the different ideas for a group name. Already everyone seems to be treating each other better that in previous days. As Jae runs in and rambles on about the beast, Sanji can't help but think of another job opportunity.

I agree, this is a perfect job opportunity for us. But, we do need a little more information. As she says this, Beriothian goes out the door after Jae. When he returns and continues eating his breakfast, she guesses that is wasn't a very fruitful trip.

Well, I'd like look around this town a little today. Maybe we could find someone who isn't scared out of their mind to give us a little more information about this creature that eats peoples brains. If not, then we can still look for other work. Sanji stands and arches her back to get out some of the remaining muscle kinks from a long nights sleep.

So, does anyone feel like coming along?

Maikill HP 28/28, AC15 
Saturday November 21st, 2009 11:30:19 AM

"I go shop, need rings for Grendel. Valla say he come too. We wait for him, go at lunch time."

Maikill passes the time sharpening his axe and dagger and sewing up the tears in his leather armor.

When Valla is ready, he goes with them to find the rings for Grendel and a chain shirt for himself is possible.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Saturday November 21st, 2009 12:07:47 PM

"Mind if I tag along? I would like to explore the city a little, hopefully also find out a little bit more about our monster."

Beri finishes his breakfast, then spends a couple hours working on dexterity exercises.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells  d20=17 ;
Saturday November 21st, 2009 12:41:30 PM

Noticing that Xeron wasn't enjoying any of the mystery sausage, Bosk offers him half of his. Lets all plan to meet down here in a bit, and head out together. I just want to aske Lou a couple questions. Besides, I don't like the idea of anyone heading out alone just yet.

Slowly the cleric stands up to his full height, and casually walks over to Lou. Placing the groups reference from Penn face up on the counter, the Taur begins to speak in a strong, boastfull voice. I couldn't help but over hear your conversation with Jae. My companions and I are looking for work and are experienced at handeling these sorts of situations, and it just so happens that we are familiar with this creature. We recently hired the elf you see with our party because he is one of the only two people to ever survive an attack by that creature, and has valuable knowledge for defeating him. The other would be our half orc friend over there, but he is a more physical creature if you get me meaning. He couldn't tell us much, but I would sooner take on the creature hand to hand than face Maikill in battle. If you are looking to hire a group to handel this situation, let us know.

If asked why we haven't killed the beast already, Bosk will respond: When you are good at doing something, you don't do it for free.

Intimidate d20+1=18

Lou -- DM JIM  d20+2=11 ;
Saturday November 21st, 2009 5:38:55 PM

"Well, uh, I'm not looking to hire anyone, unless you're looking for a bouncer job? As for the braineater, I'm not sure what to make of it, but I'll be talking to the other block merchants and more than likely there will be a hefty reward offered, especially after today--this makes three merchants killed in as many days.

Random encounters -- DM JIM 
Saturday November 21st, 2009 5:41:26 PM

ooc: There is always a chance of a random encounter in Mudtown, just so you know-- one chance per daylight and one at night.

Valla AC:16/16/12 HP:6/6  d20+1=7 ;
Saturday November 21st, 2009 6:25:37 PM

Valla spends the eight hours in the room, writing his scrolls; the energy toll isn't as much as it would normally be, but the elf is still a bit drained. He ponders the brain-eater a bit, and then returns to the rest of the group, in the inn's "Lobby".

Ready to go shopping? Valla says in as cheerful a voice as he can muster.

Valla will go shopping for 3 tangle foot bags, 2 flasks of Acid, and various spell components for his spells;
also asking and willing to bribe up to 20gp for information on the "Brain Sucker".

OOC:Is there any 'special' components needed for his current array of spells? I looked over them and didn't think so myself, but of course its up to you Jim.

Gather Information: 7

Shopping lists -- DM JIM 
Saturday November 21st, 2009 6:41:25 PM

When making any purchases, I would like them in somewhat a Catacombs format:

Price/item
-------------
150gp (3) Tanglefoot bags
etc...
-------------
XXXgp Total

Valla, no special restrictions on the spell components so far.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Saturday November 21st, 2009 8:24:26 PM

Sorry, I just found the post where Xeron takes it.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Saturday November 21st, 2009 8:30:48 PM

Sorry, that last post was for the dm. I was trying to remember if we split the 1000GP reward or if one of us had it.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday November 22nd, 2009 6:55:18 PM

Beri turns to Xeron.

Sooo.....what happened to your face?

Maikill HP 28/28, AC15 
Sunday November 22nd, 2009 9:04:08 PM

When it is time for the market, Maikill will let the others do the negotiating.

"I want metal shirt for me, Grendel needs two rings."

Price/item
============
100 gp Chain shirt
100 gp (50 gp rings) Platinum rings (2)


Grendel (Jay) AC:15/10/15 HP 13/13 
Monday November 23rd, 2009 10:21:18 AM

Before the others leave she suggests that they might want to check the old Ironband territory and see if we want to claim that area as our own. Sure beats paying 10gp/day for staying at the Inn.

Grendel is going to spend 8 hours scribing a scroll in the safety of her room at the Inn. She scribes both 1st level arcane spells and spontaneously scribes Cure Light Wounds instead of command.

Scroll of:
Charm Person, Enlarge Person & Cure Light Wounds. All CL: 1st. Cost: 37.5gp & 3xp.

A Day of Rest -- DM JIM  d6=4
Monday November 23rd, 2009 12:40:29 PM

Cutting a swath
through thick-dewed grass,
I set out.
-- Kifu, 1898

After a long day of scribing and shopping for essentials, the group reconvenes back at the Cold Comfort Inn. No problems were had in procuring the needed items and no interruptions were incurred whilst the wizards in the group scribed their scrolls.

The Ironband camp, when investigated, was already stripped of all the tents and whatnot--many a footprint covered the ground, so news of the groups demise spread quickly and looters came for the free items.

As night began to fall, the group learned that the last victim of the braineater was a man by the name of Black Harris. Lou the innkeeper didn't seem very moved by the loss of Harris, perhaps even thought the man deserved it--Black Harris was not in fact black, the term "Black" referred to his constant mood, his arrogant righteousness and unswerving ability to remain biased in any situation even when the facts were clearly stated to the opposite. One thing his death, and the others, did bring was a reward--5000gp for the capture or death of the Brain-eater.

Grendel (Jay) AC:15/10/15 HP 13/13 
Monday November 23rd, 2009 1:57:28 PM

As the group gathers around a table at the Cold Comfort Inn, Grendel gathers her thoughts aloud. "What do we know about the brain eater? It eats brains. So far it has targeted merchants and it seems as though it kills one each night... a bit more than a stray hungry monster... it's either very hungry and likes merchants or is a tool, being targeted at the merchants. It has mental abilities, as it sent Maikill into a bout of temporary insanity. It also likes to grapple with tentacles as Berothian's experience shows. It seems to do sloppy work an leave loose ends, maybe we should reward any of the poor folk here who might have seen something useful about it?"

When Maikill brings her the 2 platinum rings, she thanks him and hands him 100 gp.

Valla AC:16/16/12 HP:6/6  d20+1=18 ;
Monday November 23rd, 2009 4:06:30 PM

Valla buys his items and spell components he needs, after spending the majority of the day scribing a multiple spell scroll. After returning from shopping and figureing out that the Iron Bands camp has been looted and basicly destroyed, he sets down around the table with the rest of the group, feeling as though he's accomplished nearly nothing this day... At the news of the recently murdered merchant and the reward for the Brain Eater, he brightens up a slight bit.

So, we basicly know exactly what everyone else knows. Nothing... We can assume the creature Maikill saw was the Brain Eater but we don't know for sure. If Lou doesn't have any more information for us, who could we ask? I know no one in this forsaken place, and Im sure most people arn't going to help us for free, if at all. The elf is obviously frustrated with this situation, because he has no clue where to start the search.

Xeron, Sanji. Your both locals, you think it would be possible to get a list or a running tab on the names of most merchants in MudTown? After awaiting a reply, Valla moves to talk to Lou.

Walking up to the Innkeeper, Valla lays five gold piecies on the counter, and covers them with his hand, hiding them from Lou at the moment. Mister Lou; could I bother you for a minute? See, Me and my friends here have an intrest in catching your Brain Eater; but alas, we need a bit of a starting point. Could you, by chance, offer some names of the more popular merchants in Mud Town? Maybe ones who are due to enter the city soon? Also, do you know what happend to the previous murdered merchants belongings? After the brain eating, what happens to their stuff? Does it come up missing? Does it set around and be looted? Do the higher powers in Hook City itself take claim? This information would be nice to have, and would of course earn you a small piece of our grand pie... With that Valla lifts his hand, showing the five gold piecies.

Gather Informaion: 18
------------------------------------------------------------------------------
1gp Scroll Case
20gp (2) Acid Flasks
150 gp (3) Tangle Foot Bags
??gp Spell Components (Already included in the spell cost of scribing) -- Dm Jim

Scribed; (1) Shield; Mage Armor and Resistance on 1 scroll; 75gp, 6xp.

Lou the Innkeeper -- DM JIM 
Monday November 23rd, 2009 6:43:16 PM

Lou continues to wipe down the bar as Valla asks his questions, and when the scar-faced elf is finished, Lou replies with a smile, "You sure have a lot of questions! Good! Well, anyone who has a tavern is pretty popular, but there are too many merchants to name off the top of my head. As to who's coming into town, no idea, I try to keep out of other people's business. Whatever happened to the other deceased's goods? No idea either, why don't you go to their places and ask them, they could definitely give you a better answer than I." Lou gives the names and locations of all three dead merchants in exchange for the five gold pieces:

3rd victim:
Black Harris
General goods merchant; located SE part of town.

2nd victim:
Felton Gros
Wine merchant; located SW part of town.

1st victim:
Mac MacGuiness
Curiosities and Oddities Shop; located NW part of town.

Maikill HP 28/28, AC16 
Monday November 23rd, 2009 6:49:48 PM

Maikill urgently whispers to his group around the table.

"Lot of gold, we kill brain eater. We know more than others, others only see it at night. I see it in day. We know where look in daytime. We go to Pig Alley and kill it. I not afraid anymore, you go with me."

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Monday November 23rd, 2009 7:51:14 PM

Beri responds to the group.

You need to keep in mind that I was attacked, but I am not a merchant. I was also attacked in daylight in the back alley. One attack a day could simply mean that he gets hungry once a day. We also shouldn't take lightly any magical abilities it may have, after all the monster did manage to wander the city undetected in the daylight and escape without being seen.

Bosk (James) AC: 14/10/10 HP 17 of 17 Spells  d8=4 ;
Monday November 23rd, 2009 8:12:40 PM

Feeling the weight of the gold pressing into his body, the minotaur cleric dreams about what he will spend it on. A masterwork weapon would be nice, making it easier to take down our enemies. However, some stronger armor might be a better investment. I would have died quite a few times this week if it we not for my new comrades. The problem is that either of these will delay my joining the Adventure League. I do not know of a more honorable organization and would love to wear their badge...it might also help us to get some more information about what is going on around here.

Hearing the urgency in the half-orc's voice, Bosk replies Keep it down Maikill, we don't want anyone to hear you and kill the creature before we can find it. We'll probably go in the morning, after everyone has had a chance to regain all their health and spells. After what happened to you, I think it has a few tricks up its sleeve.

I think everyone is now healed, but if not I rolled a d8=4 for CLW for who ever needs it. Otherwise disregard the roll.

If it is not too late, I would like a:
14gp / Heavy Wooden Shield (large)

Jim, I will wait a few levels, until a future purchase, to get that armor I wrote you about (If it the DM will let us acquire it for our game)


Steel Grass armor -- DM JIM 
Monday November 23rd, 2009 8:52:38 PM

After consulting with the PTB's (Powers That Be) Steel Grass armor is only available if you travel to the Sargrass plains, which is some distance away, and then can only be acquired by some service or quest. I would buy better armor now, just sayin' :)

Bosk (James) AC: 14/10/10 HP 17 of 17 Spells 
Monday November 23rd, 2009 9:39:04 PM

Thanks for the update.

Purchasing

650 / Masterwork Banded Mail (large)
164 / Masterwork Heavy Wooden Shield (large)

814gp.
Approved -- Dm Jim

Bosk (James) AC: 20/11/19 HP 17 of 17 Spells 
Monday November 23rd, 2009 10:26:15 PM

Updating header.

Ac, touch, then flat footed right?



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday November 23rd, 2009 10:44:43 PM

Corrected. I had accidentally added 3 for my shield ac.

Maikill HP 28/28, AC16 
Monday November 23rd, 2009 11:20:43 PM

"ok, Maikill be quiet. Who have gold from rescue? Need more gold to get into city, buy magic axe to kill orcs. Xeron, you have gold from rescue Penn?"

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 24th, 2009 8:55:50 AM

Grendel leans over the table and quietly suggests, "Look, judging by the past kills it looks like this thing is making a slow circuit around the perimeter of Mud Town. I say we split into 2 groups. One group goes to the north east part of town this evening while the other heads out now to gather information from those who were already victimized."

If this plan is agreed, Grendel offers the following groupings:
"Sanji, Xeron and Berothian seem like the best to ask questions and gather some info. Two are locals and Berothian actually survived the encounter. Bosk, Valla and myself can get some rest to replenish our spells while Maikill guards us, then we can head out into the evening to the North-East part of Mud Town to see if we can't keep this thing from eating another merchant's brain."

Maikill HP 28/28, AC16 
Tuesday November 24th, 2009 10:15:29 AM

Maikill nods at Grendel's suggestion.

"You save my life, I guard you. No worry."

Resting and spells -- DM JIM 
Tuesday November 24th, 2009 3:45:20 PM

Please remember that that it has been ruled in the Wold that all spells can only be rested for and recovered once a day. So if you prayed and memorized in the morning, you cannot get new spells until the next morning.

So if you head out tonight, you will be without the spells you cast and used to make scrolls with today.

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 24th, 2009 4:03:49 PM

OOC: Sorry, thought we had them available again at midnight. I'm up for suggestions for plans, though I don't think we should hunt without magic. Maybe we should all go out to collect information? I dunno.

Xeron AC AC15 HP 3/7 
Tuesday November 24th, 2009 4:14:32 PM

Xeron comes back from his "errands" burned up and is in a foul mood.

He does not participate in any of the discussion about the group name. He just drops "real strong group do not have a name .... "

He keeps touching his burned face, obviously upset about it. When Bero asks him about it, he looks at the newcomer in the eyes before saying in a hard voice "None of your business"

He spends the rest of the day in the Inn in silence, obviously still very upset about what has happenedto him.

===============
OOC: Character sheet not updated yet.

More on Steelgrass armor -- DM JIM 
Tuesday November 24th, 2009 4:16:52 PM

Okay, so I checked out the map for the Sargrass plains, and it looks like Hook City (called Skyhook city [#3 on map] is on the most northern and center of the Sargrass plains. Mudtown is on the North side of the river and the Sargrass Plains on the South. Getting to the plains in this case is not hard to achieve, 1gp to get ferried across, but finding the Manfri who make the armor, and traveling through the 10-30' high grasses, is an adventure in of itself, since there is no one spot where they exist and they're smaller than halflings so the tall plains grasses hide them well. Anyways, thought I'd get that out there. The map can be found HERE

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d8=1 ; d8=4 ;
Tuesday November 24th, 2009 4:58:06 PM

Thanks. I found alot of that information on my own reading through the wiki, however I have been unable to find anything regaurding cost. Do you know what the price difference would be for this material? Although this may not happen right away, I would like to be prepared incase we meet a useful connection or ever venture out that way.

***There is no price for the armor because it cannot be bought. -- DM JIM

Just an FYI, Bosk typically spends his time in prayer to regain his spells at dawn (6:00)

As the group discusses their plans for the evening, Bosk sits down and polishes his new armor shmowhat oblivious to his suroundings. It is not until Beri mentions Xeron's face that the cleric notices the burn. Quickly standing up, Bosk quickly heals the rogue to the best of his abillities. Just as he is about to inquire into what happened, and the groups 1000gp, Xeron snaps at Beri. "None of your business"
Making a note to bring the topic up again at a later time, the blond cleric suggests the group get another nights rest before hunting the creature. If the group wishes to look for information, he will go with the group is Maikill stays to gaurd those at the inn just so long as they return to the inn by sunrise for his daily meditation.

I couldn't remember if I could reroll a 1 for CLW.
4 if I can. If I can not I will also use my last two CMW for a total of +3hp

**Yes you can always reroll a 1 for a heal. BTW, please refer to the cure minor wounds as CMiW, since CMW usually refers to cure moderate wounds. -- Dm JIM

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday November 24th, 2009 7:42:34 PM

I think that when we go it would be smarter to all go together when we search for this thing. This is obviously a very strong creature we are looking for, and we will probably need all of us if we want to take this thing down. Sending a group out now to gather information is probably still smart, though we should probably plan a route that avoids secluded alleys as much as possible. Even if the monster isn't likely to be out this time of day, that's it's best to avoid locations like that in this town

Valla AC:16/16/12 HP:6/6 
Tuesday November 24th, 2009 8:15:27 PM

Valla thanks Lou for the information and heads back to the groups table, relaying all info gathered.

Well, its at least new info, if not a better starting position. I say us mages stay here, replinish our spells, while the other half the party go out for a bit more info tonight. Meet back here around 8am, and set out to find this Brain Eater. Valla sets in a chair and begins switching his gaze from his own scarred arm to Xeron's burnt face,

Pointing to his own face, he says to Xeron, What ever happened friend, I'd suggest you get that healed properly, if not you'll end up looking like me.

Sanji (Eric) AC: 18/15/13 HP: 8 
Tuesday November 24th, 2009 8:50:25 PM

Sanji plants one foot on a chair and rests her arms on her raised knee. I'm ready to head out now and see what we can figure out. By all means stay here and get your spells back. We all know how handy those things are. I'm not going to need to do any more shopping for a while so I'll have no trouble focusing on the task at hand. Sanji tilts her head and gives a wink to Xeron and then a smile to Beriothian.

What do you say boys. Shall we see if we can get lucky and find out something useful from the friends of the recently deceased? She gives them both a playful squeeze on the shoulder and gives a encouraging wave as she walks toward the door.

I promise I'll do my best to not get into any fights or scuffles while I'm out. That's why you two have to come along... To defend my honor if something goes wrong. The crooked smile returns as Sanji leans up against the door jam waiting to see if the other two will respond to her teasing and come along.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday November 24th, 2009 10:21:58 PM

Beriothian leans back in his chair and calls toward Sanji

Well I don't know about Xeron, but I'm always up for an adventure. I think we should make plans before heading out though. After trying to talk to Jae earlier I'm not sure a direct approach to gathering information will be the most fruitful way to proceed. I would like to buy a bottle of wine before leaving that we can give to a friend/relative of the most recent victim. They may be more willing to spend a few minute talking to someone offering their condolences than to a group of mercenaries asking questions. Also, wine has the added benefit of loosening ones lips.

SPELLS and resting -- DM JIM 
Tuesday November 24th, 2009 10:55:34 PM

Some of you did not read my post on spells and recovering them:

---
Please remember that that it has been ruled in the Wold that all spells can only be rested for and recovered once a day. So if you prayed and memorized in the morning, you cannot get new spells until the next morning.

So if you head out tonight, you will be without the spells you cast and used to make scrolls with today.

---

Also, it is about 5pm, so if you go out all night and choose not to sleep and then recovene in the morning, you will be fatigued.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Tuesday November 24th, 2009 11:25:16 PM

I am willing to accompany you guys if you plan to gather information tonight, but we must be back by 9:00. We can't be knocking on victims doors that late. It would be rude. Besides, we all could use some rest.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday November 25th, 2009 9:04:08 AM

"Agreed. We should all head out this afternoon and return to the Inn in the evening for some rest. Even without our spells, we're a decent lot, and with all of us going we should be safe."

As everyone gets ready to leave, Grendel heads over to Maikill. Handing him one of the platinum rings she says, "This ring can connect you to my magic if you wear it. If you stay close it will keep you from falling in battle. It's a loaner, I might need to give the boon to another later on... but, for now you fit the mold for our champion." With a quick invocation and a touch to his shoulder she shares a powerful boon with Maikill.

==========================
OOC:
Grendel will take a standard action to cast "Shield Other" on Maikill. This boon lasts for 1 hour and Grendel will take a standard action each hour to renew it. The benefits are +1 to AC and all saves, all damage taken by the target is evenly split between the caster and the target. The platinum ring is a focus for the spell, 2 of them are required... one for the caster and one for the target.

Maikill HP 28/28, AC16 
Wednesday November 25th, 2009 9:49:05 AM

Maikill's jaw drops as Grendel hands him the ring. Slowly, he slips it on his finger.

"Maikill try hard, fight good. I no champion. Three time yesterday I fall in battle, enemy too strong, better fighter. I need learn fight better. New metal shirt help, now ring help. I try be champion, but that is lot to ask. I try best."

Maikill is ready to go out and collect information, he dons his new chain mail shirt and lifts his axe.

ooc: So I am sure Maikill doesn't realize that Grendel will take damage, don't know how that will go when he finds out.

Xeron AC AC15 HP 3/7 
Wednesday November 25th, 2009 10:05:12 AM

Xeron looks at Valla " look like you? You mean get pointy ears? "

This stupid joke force a smile on the rogue face and he finally gets up "No need for healing. Rest will take care of it. Plus the cleric is writing scrolls and is out of spell. Anyway, if anything happens, I'll run away. "

He stands there, waiting for Sanji to get moving. Back to the streets of Mudtown. Back to where his dirty soul belong. Back home.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=17 ;
Wednesday November 25th, 2009 10:56:28 AM

The blond cleric stares at Xeron in confusion, why was he acting this way. Xeron, it is really no trouble. Grendle healed Maikill, so I still have three spells left for tonight. Thats more than enough to heal you. Besides, after the way you took care of those bouncers I want to make sure you are able to watch my back if I need it. The cleric gives Xeron a quick smile. I won't go down so easy next time, this armor will see to that.

Sense Motive d20+3=17

Valla AC:16/16/12 HP:6/6 
Wednesday November 25th, 2009 5:35:17 PM

Valla smiles at the Rogues joke, Nice one, Well I guess lets go; but we cannot be out all night, I need my rest and time to study in the morning; but the information we find out tonight could help out massivly. A bottle of wine is probably the best route to take when talking to the merchants loved ones. Valla recites the locations and names of the merchants; I say we start in the southeastern part of town, and circle our way back here; See who knows what of Mr. Black Harris; the general goods merchant....

Valla stamps his staff on the ground a few good times, and heads for the door, after Sanji and Xeron; You two keep your eyes open, your the locals of the group here; lead the way.



The Case of the Missing Brains -- DM JIM  d6=5 ;
Wednesday November 25th, 2009 5:46:06 PM

Deciding to investigate the backgrounds of the three victims, the group makes way to the first victims place, then the second and then lastly the third--this takes most of the night and luckily nothing happens to the group as it makes it way across the lawless town.

At the first place, the group finds that the wife of the man who was killed, Mac MacGuiness, is in charge now. She is a thin woman with a kind face and disposition.

At the second place, the group finds two of Felton Gros' sons trying to manage the business. They are not nice, rather arrogant in fact and don't take kind to questions.

At the last place, Black Harris' general merchandise store, the group finds it closed and locked up--mostly like by Harris himself just before he wass killed. If no one comes forward to claim the business, there is every expectation that it will be looted within a day or two.

If you wish to ask any questions at any of the three locations, please make a diplomacy OR Intimidate roll for EACH LOCATION. If the group makes both(by seperate characters), then the last roll will count, invalidating anyone elses roll. I would suggest you choose one person to make the Diplomacy or Intimidate roll, then everyone else make a DC10 Aid Another roll

If you want to talk to the neighbors, squatters, etc that are around each location, then please make a Gather Info roll. I would suggest the same procedure above with the Aid Another roll.

I will be able to post everyday, so if you have questions, please ask. And if your characters notice a small fat man with an impeccable mustache by the name of Hercule, leave him alone :)




Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=8 ; d20=6 ; d20=10 ; d20=10 ; d20=10 ; d20=10 ;
Wednesday November 25th, 2009 6:17:29 PM

Rolled for aid another diplomacy / intimidate, succeed in last location.
Rolled for aid another Gather Information all succeed.

Maikill HP 28/28, AC16  d20=4 ; d20=15 ; d20=11 ; d20=8 ; d20=2 ; d20=17 ;
Wednesday November 25th, 2009 6:27:38 PM

Rolled three aid another diplomacy/intimidate, succeed in 2nd and 3rd location.
Rolled three aid another gather info, succeed in last location.

OOC: I would suggest Sanji maybe to do diplomacy roll?

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Wednesday November 25th, 2009 6:52:26 PM

ooc: My intemidate/diplomacy may be higher than Sanji, but it looks like Sanji hasn't updated their character sheet for lvl 2 yet.

Maikill HP 28/28, AC16 
Wednesday November 25th, 2009 8:09:27 PM

ooc: then go for it Will. Jim is willing to post and the other players may be away from computers.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Thursday November 26th, 2009 1:39:14 AM

ooc: I am going to wait for Sanji to post since I don't know their current skill levels. If they don't post by about noon I will roll intimidate for the first two (+7) and Diplomacy for the third (where I will give the person we are talking to the wine). I will also roll for gather information (+3) at the three locations.

If Sanji responds I will assist on anything they roll on roll as above on the rest. Also, I can roll sooner/later if needed.

Xeron AC AC15 HP 7/7  d20=15 ; d20=2 ; d20=13 ;
Thursday November 26th, 2009 10:50:57 AM

Xeron thanks the Taur as he heals him. "I hate to be a bother on the group and needed healing from a non fight situation. "

Xeron will aid Bero in his 3 attempts (Aid another: 1d20 = 15 (pass), 2 (fail), 13 (pass)) by playing with his dagger when the newcomer tries to intimidate information and nods, smiles and shakes his head when Bero tries diplomacy.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=19 ; d20+7=14 ; d20+3=8 ; d20+3=6 ; d20+3=6 ; d20+3=14 ;
Thursday November 26th, 2009 11:52:41 AM

As the group goes around Beriothian is surprisingly intimidating for someone so small. In fact, he gets so into is intimidation act that he struggles to break out of his intimidating act when the go to gather additional information.

Intimidation for first victim- 19
Intimidation for second victim- 14
Diplomacy (offer wine here) for third victim- 8

---------------

Gather Information for first victim- 6
Gather Information for second victim- 6
Gather Information for third victim- 14

Sanji (Eric) AC: 18/15/13 HP: 8  d20=5 ; d20=9 ; d20=18 ;
Thursday November 26th, 2009 6:28:12 PM

ooc: Not sure what happened with my character sheet. I updated it on Google docs but i'm not sure how to change the link. Any ideas anyone?

Sanji will also aid another: fail, fail, pass

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Thursday November 26th, 2009 6:41:42 PM

Make sure you push the update button and publish as a web page on google docs. Just saving it will only allow those logged in with permission to view it.

Grendel (Jay) AC:15/10/15 HP 13/13  d20+4=11 ; d20+4=10 ; d20+4=20 ;
Thursday November 26th, 2009 6:56:29 PM

Grendel will use diplomacy to 'aid another' on the first two, but will try to improve on Berothian's attempt on the 3rd victim. Any information would be helpful. In the case of the General Merchandise store formerly owned by Black Harris, if it were open to claim the group might want it as a base of operations.

=======================
Aid another on #1: 11
Aid Another on #2: 10
Diplomacy on #3: 20 (!!!)

The Case of the Missing Brains -- DM JIM  d20+2=6 ; d20+2=4 ;
Thursday November 26th, 2009 8:59:57 PM

HAPPY THANKSGIVING EVERYONE!

Poor widow MacGuiness, she lost her husband of thirty years just a few days ago and now a group of ruffians are questioning her at dagger point. "Please, please don't hurt me, I'll tell you whatever you want to know," she replies, visibly shaking, as Beri intimidates her into speaking--Xeron close behind playing with his dagger in a menacing manner. (you guys really need to read my posts better).

Gathering information from those around the area, they don't know anything in particular, just that Old Mac dealt with some strange items--most think it was just a junk shop.

Just as willing to help at the point of a dagger, the Felton Bros' willing give any information to the group, they just need to ask.

Gathering information in the area, it's learned that Felton Sr. had a fine appreciation for wine, tobacco and art.

At Black Harris', there is no one to talk too in the shop as it is closed and locked. Three days is the customary time period to give a merchant if he dies or ends up missing, before it's fair game.

Gathering information around the area, the group finds out what Lou the innkeeper said was true. Black Harris wasn't well liked and liked to throw his weight around. The group also finds out that Felton Sr. had visited the store about a week ago, for what reason, it's unknown, perhaps to buy some general goods, etc...

If you have questions of Widow MacGuiness or the Felton Bros., please ask.



Xeron AC AC15 HP 7/7 
Friday November 27th, 2009 11:35:44 AM

The rush of seeing the poor widow or the brothers tremble in front of the intimidating group quickly evaporates for Xeron. The rogue quickly feels like an evil bully. "I thought being good mean we did not do thing like that."

The rogue will ask the following questions to both groups:

a) Where was the victim body found?
b) Was the merchant on his way or back from meeting someone?
c) Has the merchant started recently to trade new ware or with a new partner?
d) Did the merchant manners changes over the past couple of weeks?
e) Did anyone threaten the merchant recently?
f) Did the merchant do business with the other two deceased?
g) How was the business going?
h) Who will benefit the most from the merchant death?

=================================================================================
I have the character sheet done and need the update the google doc and hopefully publish it properly the first time.
DM: Can you confirm the gold: 884 (first battle) - 100 (Karyn new life gift) + 1000 (Penn) + 125 (Gordo 1000) = 1,909?
I've asked Bosk to handle it first, then I'll confirm his post

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Friday November 27th, 2009 11:47:29 AM

Beriothian looks in the door and sees a widow instead of Jae. He immediately relaxes his pose upon and regrets the choice. Next time instead of planning in advance we may want knock on the door and just wing it after we see who we answers.

ooc: is that what you had intended for us to do, go to each location and roll AFTER you describe the scene?
This is what was posted: At the first place, the group finds that the wife of the man who was killed, Mac MacGuiness, is in charge now. She is a thin woman with a kind
face and disposition.

Was that not self-explanatory enough? -- DM JIM



Xeron AC AC16 HP 13/13 
Friday November 27th, 2009 12:15:57 PM

Xeron Purchase:

MW Rapier 320 - 10 (selling old rapier) = 310
MV Studded Leather 170 - 5 (selling old leather) = 165

Net Cost: 475 GP

Net Gold Left: 1,909 - 475 = 1,484

Approve the -475gp sale --DM JIM

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday November 27th, 2009 12:20:47 PM

Close Xeron. You also get 1/8 of 289, the gold we found from the Iron Band.

Maikill HP 28/28, AC16 
Friday November 27th, 2009 12:48:07 PM

ooc: Does Xeron have any plans on dividing the 1000 gp we got from Penn's rescue. Maikill asked him about it once but didn't get a response. Perhaps he needs to be more forceful in asking?

Xeron AC AC16 HP 13/13 
Friday November 27th, 2009 12:51:43 PM

OOC: 289/8 = 36 for 7 of us and 38 from Sanji (For a crooked smile).
For the 1000 from Gordo, Xeron will divide in 8 and give 125 to all.
Xeron Gold: 1,484 + 36 = 1,520.

Maikill HP 28/28, AC16 
Friday November 27th, 2009 12:54:19 PM

ooc: I don't think there are 8 of us, there are 7 now and 6 when we rescued Penn. Either dividing by 6 or 7 would be fine.

The Case of the Missing Brains -- DM JIM 
Friday November 27th, 2009 3:49:25 PM

Answers to the various questions so far:

a) Where was the victim body found?
Nearby alleyway in both cases

b) Was the merchant on his way or back from meeting someone?
After closing up shop

c) Has the merchant started recently to trade new ware or with a new partner?
Unknown

d) Did the merchant manners changes over the past couple of weeks?
No

e) Did anyone threaten the merchant recently?
Unknown

f) Did the merchant do business with the other two deceased?
Checking their records, you find Old Mac sold a puzzle box to Felton Sr., who then gave it to Black Harris to sell on commission.

g) How was the business going?
fine

h) Who will benefit the most from the merchant death?
they both don't know what to say, but hazard a guess that it is they who would benefit the most.

---

Group Treasurer -- DM JIM 
Friday November 27th, 2009 3:51:03 PM

Bosk, are you the company treasurer? Could you please let everyone know how much they've earned, broken down by incident, currently? There is an additional rp bonus for the position of course :)


Valla AC:16/16/12 HP:6/6 
Friday November 27th, 2009 4:48:54 PM

Valla doesn't say much, and stands to the back of the group while talking to the groups. He knows his scars usually cause unpleasant looks. If not out-right disgusting ones...

Valla only voiced his single question, one time at each location;

What did they do in their free time?

He says this from the back of the group, in a low, but clearly aduible voice.

DM/Bosk- Is my gold right on my CS?



Questions asked -- DM JIM 
Friday November 27th, 2009 7:06:49 PM

What did they do in their free time?

1st victim: "Old Mac liked to read, mainly mystery novels."

2nd victim: "The old man and free time? Whats that? As merchants, we don't get much free time, I guess the best answer would be drinking, yes, drinking and smoking."

Xeron AC AC16 HP 13/13 
Friday November 27th, 2009 9:24:06 PM

Question: Anything special about that puzzle box? Where was it acquired?

Maikill HP 28/28, AC16 
Friday November 27th, 2009 9:32:53 PM

Maikill wonders for a minute, then asks:

"What puzzle box? Where it now?"

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday November 27th, 2009 10:09:47 PM

This took a while...

Valla, you are supposed to have a chart on your character sheet that keeps track of your gold earned and gold spent. Your only has a section that says Currency-1541gp 20sp 11cp

What the group has earned is
10/12/09 1/8 of 289 Gold gotten from Iron Band 36g/1s/2c
10/26/09 1/8 of money from selling Iron Band Loot 884g/16s/11c (originally 775gp)
11/16/09 Payment from Penn 1000gp
11/17/09 Grendle pays 21gp debt to 5 players left 21 gp

I do not have a guide with me to look up the cost of what your purchases have been. Also, I am keeping track of group loot, but not what you bought or when you bought it, so I do not know what you started with and what you purchased since. Just what you owe the group, the group owes you, and group loot.

However, on 10/26/09 you received 710gp 14sp 3cp
This is because Valla still owed 155 (310*.5=155) for the MW Short Sword

This is where it gets confusing. Everyone received 775gp. You payed 155GP meaning everyone else received an additional 22gp 1sp 4cp.

Plus Grendel bought one helm and the breast plate. Therefore everyone received an additional 110gp 7sp 1cp + 2gp 8sp 6cp

End results for 10/26 were:

Valla 620(sword deducted)+110gp 7sp 1cp + 2gp 8sp 6cp=710gp 14sp 3cp
Grendel=privately informs her that she owes the group 105gp when Penn pays them.
Maikill 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Xeron 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Bosk 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Sanji 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Motley 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Padre 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp

looks like I made a mistake and shorted everyone but Valla 25gp. Everyone else got 750 instead of 775 initial. my post stated Bosk got it right even if I screwed up :)

I need a drink after this!!!



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday November 27th, 2009 10:19:31 PM

If need, be I can tally peoples purchases later this week and give an exact total for everyone.

NO, people are responsible for their own purchases.

Questions asked -- DM JIM 
Saturday November 28th, 2009 12:58:36 AM

Question: Anything special about that puzzle box? Where was it acquired?

Answer: Unknown, the books merely show the entry as BFHP-- bought from homeless person. More than likely it was stolen.



Valla AC:16/16/12 HP:6/6 
Saturday November 28th, 2009 4:42:00 PM

On the way back to the Inn, to get some rest, Valla voices his opinion again; Looks like that puzzle box would be a good thing to locate, it may have something to do with the attacks... Otherwise, how do you guys propose to lure or find the brain eater? Hang out in Pigs Alley?

I think we should talk a bit more about this in the morning, I need rest to replinish my spells, as you all saw, without them Im useless...

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Saturday November 28th, 2009 10:26:01 PM

Click on my name to see my updated character sheet (Not quite complete). The Let me know what you think of the Group Loot section at the very bottom. Does it need to be more specific in regards to what we sold or what a party member has / owes for? Do I need to list who was an active player at the time and got the money, or will that get too cluttered and players should determine it on their own by their starting date?

Looks good, no need to indicate specifics as active, etc..., players should keep their character sheets updated so I can look at the group loot and then see the date on their character sheet to indicate when they received the gold. If there is a discrepancy, the group loot table always takes priority. -- DM Jim

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Saturday November 28th, 2009 10:27:38 PM

P.S. Let me know if you find a good minotaur pic. Particularly a fair skinned blond one. Thanks.

There are tons on google :)

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday November 29th, 2009 1:13:14 AM

The tall cleric stands in the back, pondering what he might add to the conversation.
The puzzle box might connect those men, but Beri didn't mention anything about a puzzle box. What ever is doing this must also be opportunistic as well. Still, that box seems to be too much of a coincidence to ignore.
Thank you so much for your help. I apologize if we seem a bit harsh, the thing doing this attacked two of our friends. As you can imagine, we are determined to make sure no one else suffers at the hands of this monster.

After returning to the inn, Bosk will offer to take guard duty the shift before dawn. At dawn, he will meditate for his daily devotion to Gargul. After that is complete, the Cleric will return to bed until morning. (Bosk will sleep in his studded leather armor, and change into his banded mail when he wakes up.)



Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday November 29th, 2009 10:30:19 AM

Beri notices a few eyes glance over him at the mention of a puzzle box possible being linked to the attacks.

"I haven't seen this puzzle box, and I don't think Maikill has either. Before I mediate tonight I will double check my belongings to make sure I didn't somehow receive it unaware "

ooc: Hmmm, looks like I did misread that last DM post in the beginning, sorry about that.

Valla AC:16/16/12 HP:6/6 
Sunday November 29th, 2009 3:50:26 PM

My CS is also fully updated, and I was off by 20gp in my "Currency" listing; the 10 for the room and the 10 as a gift/Bribe for Lou...

You may not have seen the box, but you werent killed ethier; you were also attacked during the daylight... Maikill happend across this creature by chance, I assume you did as well... I think it hunted the merchants; not you or Maikill. The box is the only lead we have at the moment; unless we wish to figure out who else smokes and drinks in this muddy town; in which case, we should just start interogating people as they reach the town limits, without smoke or drink one would surely lose their mind in the forsaken place...

The grumpy elf then makes his way back to the inn and to his room/bed to get some rest; not wishing to discuss much more this night, since dawn is soon approaching.

Questions asked -- DM JIM 
Sunday November 29th, 2009 4:39:00 PM

ooc: I'll wait until tomorrow to post the night turn in case anyone else wants to ask questions

Maikill HP 28/28, AC16 
Sunday November 29th, 2009 4:53:12 PM

Maikill waits for his answer at Black Harris' shop, and when he does not get it he asks again.

"Where puzzle box now? It in shop, we see it?"

The shop is closed as per my post. DM Jim


Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday November 29th, 2009 8:21:57 PM

About how big was the puzzle box?
Do you know what the box was made of?
Did it have any notable markings on it?
Did it appear to have moving parts, or pieces that could be rotated? Or did it appear solid?


Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday November 29th, 2009 9:40:22 PM

How well secured is the building? C

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday November 29th, 2009 9:41:36 PM

Ooc: How well secured is the building? Could a sneaky rogue possibly get in to look around?

Maikill HP 28/28, AC16 
Sunday November 29th, 2009 9:44:43 PM

ooc: Bosk better said what I meant Maikill to say. How about we look around the shop? Sorry Maikill's post came off a bit wrong.

Questions asked -- DM JIM 
Monday November 30th, 2009 1:54:28 AM

About how big was the puzzle box?

-- about 6" square

Do you know what the box was made of?

--some sort of wood, maybe mahogany

Did it have any notable markings on it?

--no

Did it appear to have moving parts, or pieces that could be rotated? Or did it appear solid?

--it appeared to be solid.

As for Black Harris' place, it is locked front and back, you won't know if a rogue can get inside until he tries.

Grendel (Jay) AC:15/10/15 HP 13/13 
Monday November 30th, 2009 9:29:13 AM

Grendel has nothing of note to question the relatives about. She does make a point to offer her condolences and prayers for the family. If it seems to be of any comfort to them she will assure them that the monster that did this will be tracked down and eliminated.

Grendel attempts to put some of the pieces together. "Old Mac liked to collect oddities, it can be assumed that this puzzle box contained more than he could handle. The fact that it was purchased from a homeless person likely means that it was stolen goods. The only fence we've met since being in this town is our good friend Gordo, maybe we should pay him a friendly visit and see what light he can shine on this situation?"

Xeron AC AC16 HP 13/13 
Monday November 30th, 2009 12:40:25 PM

Xeron watis to see if his services are needed.
============================
sorry about short post but life is insane.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday November 30th, 2009 2:21:09 PM

As the group turns head back to the cold comfort inn, The Horned Cleric speaks to the rogues. so do any if you fancy a tour of his shop? I don't trust the people of this town, and this may be our only chance to find the puzzle box. After all, we are trying to avenge this mans death and save the life of countless innocent people.

Valla AC:16/16/12 HP:6/6 
Monday November 30th, 2009 5:00:17 PM

The tired elf offers more of his own advice, I say we come back to this shop during the daylight; sure sneaking in at night would probably offer better security but then again, this is a farily lawless town; so I don't think anyone will confront us about looking around a dead merchants shop. Surly Sanji or Xeron can pick the locks, if not our Horned Friend here can just bust the door down, ethier way, we get inside.

Leaning on his staff he mumbles a bit to himself and then adds, I still think we should rest for the rest of this night, and get on with our investigation in the morning..

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday November 30th, 2009 5:08:50 PM

If the group does not wish to explore the shop tonight, Bosk will return to the inn with them.

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