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Business as Usual

DM Jim 
Wednesday June 24th, 2009 6:55:17 PM

Welcome everyone!

We'll be concluding all the game business here from now on. Please feel free to use the die roller to get the hang of it and using some of the board html commands such as Italics, Bold and spoilers: Highlight to display spoiler: {Can you read this? Good!}. The commands for these are linked in the Woldipedia, be sure to take a good look around there.

For future reference, I would ask that when your character speaks, that you put the quoted speech in bold, for example:

Gio nods, "I concur, let's travel to the Rising Sun, and have a great time!"

Please place OOC statements in Italics, this includes game details at the bottom of your in character statement.

For now, we will only be talking in OOC until the characters are formalized and the game starts.

One last point, no matter how much chocolate you give Donna, I am the posting DM and will decide your fate and vice versa when Donna runs a module. If ever a problem arises that you feel you are being treated unfairly, please bring it to me first and we'll talk it over. If you feel unsatisfied after that, we'll bring Donna into it. If that doesn't work, we'll all go to Jerry and talk about it. We are all here to have fun, but it is still a game with rules, not freeform. That said, I prefer yellow curry, extra spicy :)

DM Jim 
Wednesday June 24th, 2009 7:09:32 PM

A note about posting times

When the game starts, I'll be posting the daily turn everyday M-F at about 10am Alaska time. It is important that you post before then, especially during combat. Failure to post means your character does nothing if not stated beforehand(non-combat), or goes on the defensive(combat).

XP's are awarded for posting frequency, combat success and roleplaying.

Any questions, just ask :)

DM Jim 
Wednesday June 24th, 2009 7:51:10 PM

Posting Name

When we get to posting in character, please try to follow this format in your post name section:

Giovanni AC21/15T/17FF HP56/56

{link href="http://docs.google.com/Doc?id=df355xv5_12cs9rgnpc"}Giovanni{/link} AC21/15T/17FF HP56/56

Replace the "{" with "[" and "}" with "]" to make the link work.

When under the effects of a spell or something like Total defense, add that to your post name as such:

Giovanni AC21/15T/17FF *HASTE* HP56/56



Drew to 'Small Help Please' 
Wednesday June 24th, 2009 11:19:22 PM

If everyone could please post with their real name in the Post Name field in here until the game begins then everyone can know who is talking and it will help us become familiar with each other.

As for the link issue
This is what Jim posted above:
{link href="http://docs.google.com/Doc?id=df355xv5_12cs9rgnpc"}Giovanni{/link}
that is the structure of the link but when you type that into your Post Name field, once we begin play, you would use brackets [&] instead of {&}...all of the posting codes are typed with the brackets opening and closing the code..therefore the bold code would look like this with brackets instead of wavy things {b}whatever text you want emboldened here{/b}

so {link href="..."}Character Name{/link} is the basic code...enter the web address where the ... is and then your character name between the open and close code commands.

Also, this is the link for the cheat sheet for coding here in the Wold.

DM Jim 
Friday June 26th, 2009 10:17:14 PM

Everyone, don't forget to put your real name and email ...AT...Dot... on your character sheet somewhere.

Valla [AC:16/16/12 HP:6/6  d100=27 ; d100=30 ; d100=9 ;
Saturday June 27th, 2009 9:21:53 PM

HAHA! lookin good if I don't say so myself.... Good numbers today too. So, I've thought about multiclassing to Ranger.... I think givin that this story is taking place around a plains, and in a city, that seems, that it may be useful to have someone who is better than average at finding or following people/things.

Drew and Padre Sixtus Torquemada | HP10/10 | AC16 [Drew] 
Sunday June 28th, 2009 2:23:03 AM

Everyone - I was restless so I went ahead and got the 5 player's completed characters linked up on the Hook City Wiki page...I will go ahead and link up the others as the finished sheets are done.

You can check it out here!

Jim and Donna - I changed 1 little thing on my CS...dropped a skill point in Know:Arcana and put it into Craft:Tattoo as I think that Sixtus will be going after the Brahmah's Tattoo feat eventually. I also put up a pic that is close to Sixtus' appearance...I may find a more suitable one later on.

DM Donna 
Monday June 29th, 2009 1:46:19 AM

One More Note to Players Before the Game Officially Starts:


Unless your PCs have it written into their specific backgrounds, none of the player characters know each other before the Official Start of this campaign.

Also please note: all of these "pre-Official-Start" posts will be deleted once the campaign is underway.

Good luck, adventurers!

8)



BUSINESS AS USUAL -- DM Jim  d20+3=4 ;
Monday June 29th, 2009 4:23:54 PM

That which blossoms
falls, the way of all flesh
in this world of flowers.
- Kiko 1823

It's been raining for the last three days, and the best thing that may be said about the drizzle that continues into today is that it isn't the downpour that had been occurring previously. You survey the scene before you: the vast, muddy expanse of space that is right outside the northern gates into the City of Magic--this is Mudtown. The pace is brisk and the action a bit lively, but anyone looking to hire themselves out as guards to the merchants have been directed to this area of Hook City--which the city guard do not regard as part of the city proper, so (short of a murder occurring within sight of the gates or the guard towers of the huge protective wall that surrounds the city) any people who occupy Mudtown are largely on their own.

Right now, however, you are concerned with staking a place in this locale--specifically the track that is called "Hire Road." The "road" is a muddy, wide swath cut between several rows of wooden buildings that are lined with adventurers seeking positions with the merchants that have to wait outside the walls of the city until their number is called. There are several people that traverse the road, obviously merchants, as they all seem to peer at the various mercenaries with intent eyes. The easiest way to tell the difference between the merchants and the mercenaries is that most of the merchants are being carried over the ever-muddy ground, usually in specially-crafted litters or chairs mounted on horizontal poles, although there are a few who seem to be levitating. Occasionally one or another of these merchants beckons to one or another of the mercenaries and begins to speak in earnest with them. You, seeking to be one of those elite known as "gainfully employed", are here to park on one side of Hire Road and (hopefully) catch the eye of merchants looking to get themselves trustworthy body guards.

As you scan the chaotic scene, you hear a yelp and turn to see a running little boy of about 3ft. in height being pursued by several people, who are shouting to each other: "There he goes!" "Get him!" One of the people (a female half-orc) draws an arrow as they run, slows down and then stops to aim and fire the arrow, which goes whistling past the fleeing boy and lands with a meaty "thunk" into the pole of a canopy, narrowly missing a woman who screams in shock. The little boy will be running right by your location in just one round--and the archer is taking aim once more.

What do you do?
---------------------

All players please make a DC4 or higher SPOT skill check to Highlight to display spoiler: {The little boy is in fact a badly disguised halfling}

Players moving through the viscous, clingy mud do so at half their normal Movement. Running requires a Dexterity check versus DC15 or the runner slips and falls in the slippery mud. Anyone falling down requires passing another Dex check versus DC15 to stand back up again.

The 7 Chasers (approx. 50ft from Valla, 40 from the little boy)
---------------------------------------------------------------------------
1 - Human male wearing chain shirt, possible warrior
2 - Halfling male wearing chain shirt, possible warrior
3 - Half-orc female wearing studded leather, wielding just fired bow
4 - Human male wearing blue robes, carrying a staff
5 - Half-elf female wearing green robes
6 - Half-elf female wearing breastplate and wielding a mace
7 - Human female wearing rich clothing and being carried in a chaise-litter by two muscular half-orcs.

The Party
------------
Small l = little boy
V = Valla
P = Padre
B = Bosk
Big l = Lenwe
N = Naru
A = Ariman

Link to the combat map: HERE

I will post the results of the turn tomorrow about the same time, so please reply prior to that for round 1. Any questions, email or private post here.



Lenwe 
Monday June 29th, 2009 4:44:46 PM

Lenwe arches an eyebrow at the scene and thinks:

"Hmmm...the boy may be innocent or guilty of theft....but if those idiots keep shooting arrows into the crowd, they're going to kill someone."

I stand my ground and cast Sleep at the boy. If needed, I'll defend the boy afterwards...hopefully it won't come to that.

I changed it for you, but please remember to put your character's name and link in the post name above -- DM Jim

Valla [AC:16/16/12 HP:6/6-Marty  d20=17 ; d20=15 ;
Monday June 29th, 2009 5:26:49 PM

Spot Check- 17+2=19

While standing in the drizzle, thinking about what to do next, Valla sees the little boy, and upon peering through his halfwits disguise, he begins to act quickly. 'not here a single bell and trouble is already started' he mutters to himself while making his way to intercept the running boy. Valla doenst mind justice, but this is a rather large group giving chase to a single halfling. somethings not right here he thinks while sticking out his quarterstaff attempting to trip the halfling, only to then grab him and try to find out what exactly is going on here.

Trip attempt 15 (not sure what modifier, if any..)

Naru [AC:14/12/12 HP:5/5]  d20-1=12 ;
Monday June 29th, 2009 7:22:11 PM

"I didn't do it?!?" Naru jumps up and drops her book into the mud as the commotion erupts,

"Dang it." When the arrow thunks into a nearby pole she follows it's flight path and puts the pieces together.

With a flick of her finger Naru casts Daze on the "little boy."

"Can't you see people are trying to read here?" Naru turns to the archer, "And you should know better than shooting arrows into a crowd of people."

Naru grumbles under her breath as she retrieves her book from the mud, "I swear no one thinks before they act in this town."

("little boy" needs to make a DC 16 Will save, or lose his action)


Naru [AC:14/12/12 HP:5/5] 
Monday June 29th, 2009 7:24:05 PM

Nice map, what did you use to create it? Can you increase the font size on some of the letter, some are hard to read.

Xeron AC15 HP 7/7  d20=4 ;
Monday June 29th, 2009 9:28:49 PM

Xeron is not sure but looks at the boy and realizes he is an halfling
Probably one on the new recruit from the guild, who tried to cut a purse and got caught. I should stop him. One the other hand, the pursuers seems that they could afford a loss of two and show no respect for human life by shooting arrows in a crowd. Who should I help?
Completely split by his indecision, the young man stands there and does nothing, other than putting his hand on his rapier. He tries to see if he recognizes the halfling or the pursuers

Ariman Couatlfang (Jason)  d20+3=23 ;
Monday June 29th, 2009 9:44:23 PM

Ariman shakes his head as he slogs through the muck, " 'Mudtown' is an extremely appropriate name for this little hamlet" he thinks to himself. He had only recently moved into the area, he had felt the call from Alemi to bring a word of Peace and Understanding here in the southern regions. He was unsure how the quarrelsome people of the South might interpret the Word of Alemi. Would they see Peace as weakness or could they see the strength that comes from surrender. He was shook from his reverie by the young, child (?) running towards him and the large party following him. "I guess I will get to see what a Word of Understanding might mean among the people here!"

"Get behind me!" he calls to the little "boy". He will attempt to shepherd the child behind him, raise his shield to defend against any arrows and put all 5 points into his Expertise to bring his AC to 22. (And his Base Attack Bonus to -5)

Post Name edited by DM Donna to comply with Woldian posting format.

Bosk Deox (James)  d20=12 ;
Tuesday June 30th, 2009 9:14:38 AM

Bosk overhears Ariman and turns his head to see a disguised halfling and his pursuers running toward them. Immediately it strikes him that something is not right. Never had he heard of a woman in a litter chasing after someone. That was what they hired mercenaries for. The only thing he could think of was that this disguised halfling must have committed some injustice against her.

Feeling that justice must be done, but unsure of the crime, he will watch the "child" and attempt to grab him if he runs past or hides behind Ariman. If the boy is dazed of put to sleep he will move forward to protect him. Justice cannot be carried out in anger.

Edited by DM Donna to comply with Woldian posting format.

Round 1 Conclusion -- DM Jim  d20+2=9 ;
Tuesday June 30th, 2009 4:52:57 PM

Plum petals falling
I look up--the sky,
a crisp clear moon.
- Baiko 1903

Lenwe assesses the scene quickly and invokes a spell of sleep on the running lad, who succumbs to it rather easily and crashes head first into the mud, sliding a good 10' before coming to a stop.

Valla thinks about tripping the young lad/halfling, but see's he's been subdued with a spell of some sort and promptly goes and picks up the lad for fear of him suffocating in the muck that permeates Mudtown.

Naru, on edge, perhaps a little paranoid (just because she's paranoid, doesn't mean someone isn't watching her :) sees the encounter and stops before casting a spell, noticing the "little boy" was out cold.

Xeron watched from his hiding place as the ensuing battle began to unfold.

Ariman runs to place himself between the unconscious halfling and the oncoming gang, raising his shield to defend against any incoming arrows.

Bosk evaulates the situation at hand and determines if justice is to be done, it will not be done in anger. The large minotaur rushes forward and places himself as a shield to protect the halfling as Ariman had just done.

The gang of 7 slowly move forward, with the two warriors (1,2) in the lead. As they approach, one of the warriors(1) says, "Thanks for the help, skubs. We'll take him from here on, so just hand him over nice like and there won't be any trouble, alright?" Those looking see the archer (3) has a bead on Bosk and is holding her shot. The rest have seemed to take up defensive positions and look like they've done this before.

What do you do?
---------------------

Players moving through the viscous, clingy mud do so at half their normal Movement. Running requires a Dexterity check versus DC15 or the runner slips and falls in the slippery mud. Anyone falling down requires passing another Dex check versus DC15 to stand back up again.

The gang of 7
---------------------------------------------------------------------------
1 - Human male wearing chain shirt, possible warrior
2 - Halfling male wearing chain shirt, possible warrior
3 - Half-orc female wearing studded leather, wielding just fired bow
4 - Human male wearing blue robes, carrying a staff
5 - Half-elf female wearing green robes
6 - Half-elf female wearing breastplate and wielding a mace
7 - Human female wearing rich clothing and being carried in a chaise-litter by two muscular half-orcs.

The Party
------------
Small l = little boy
V = Valla
P = Padre
B = Bosk
Big l = Lenwe
N = Naru
A = Ariman
X= Xeron

Link to the combat map: HERE

I will post the results of the turn tomorrow about the same time, so please reply prior to that for round 2. Any questions, email or private post here.



Valla [AC:16/16/12 HP:6/6-Marty 
Tuesday June 30th, 2009 5:12:23 PM

Seeing the huge minotaur in front of him slightly startles Valla, until he sees that the beast is helping the other defender. thank the gods for that. next he turns his attention to the speaking warrior.
skubs? Valla wonders to himself, still holding the boy, although not liking the fact that he cant carry the child and fight this gang. He chooses his words somewhat carefully, trying to figure out whats going on. Upon noticing that the gang isn't clad in any foraml wear he thinks No law to give chase to this boy, I wonder why.... "Im also looking to keep outta trouble, so I do hope your not threating me, or these men." Nodding his head toward the minotaur and the defender. "I would hope you would share his crime with us, without that knowledge, I don't believe I can hand him over without guilt, so which is it skubs? stumbiling over the last word, Valla hopes if anything goes wrong that at least the defender and minotaur will help him protect the boy, although he's not sure it would be enough. Three on seven arn't good odds, and these men look experienced, we might be in trouble here....

Naru [AC:14/12/12 HP:5/5] 
Tuesday June 30th, 2009 6:18:14 PM

Naru scraps the mud from her book and sits back down. "Shouldn't there be some sort of payment? I mean you needed us Skubs to do your job for you, so it only seems fair that we be paid for a days work.....could use it to get a new book."

Lenwe 
Tuesday June 30th, 2009 8:27:43 PM

"For some reason I don't beleive you are the law here...oh, and I'm with them." Lenwe motions his head towards the minotaur(!), the Elf, and the colorful young lady.

"Oh, Archer, by the way," Lenwe says pontis at the archer aiming at the minotaur and then wingles his fingers, "My arrows don't need a bow to shoot them. You almost hit a passer-by a moment ago. Please put down the bow before someone gets hurt."

Lenwe stands still, ready to cast another spell if need be and thinks....

How quickly complicated things become...

Padre Sixtus Torquemada | HP10/10 | AC16 [Drew] 
Tuesday June 30th, 2009 9:02:11 PM

These past few days have been more interesting than most. The path that Sixtus had been following changed over night, not long ago. He was heading to Gateway Downs. He was going to learn of the Crones. He was going to speak of Gargul. He had a plan.

Then the Great Migration happened. It actually happened. It took Sixtus a few weeks to find his way but he eventually came upon Hook City. He has only known this city from stories and the surface knowledge that Hook City was the trading hub and an illustrious one at that. He truly only knew where he was once he saw those giant hooks--like visible claws from some invisible, metallic giant...or perhaps like giant god-hooks without bait, dangling temptation to the mortals of the Southern Continent.

Sixtus did what Sixtus does when in an unfamiliar location; he began to talk to the common people. He learned, at seminary school, that to understand the common folk is to understand the problems in the area. He hadn't enough time to learn enough about these people to proffer any theories of the current times but he knows now that everyone understands their role in and around Hook City.

This morning, Sixtus finds himself in Mudtown talking amongst the people, handling questions and hecklers alike about his god, Gargul. There is little room on this continent for the gods; luckily for Sixtus, Gargul owns a large stake of their little real estate. As he talks to an older man about what usually takes place on this over-crowded mud-street, screams erupt and the twang of a bowstring is heard.

These are the sounds of the Taker of Life growing bored.

The tan man turns to see several things happen at once: a boy face plants into the street like a marionette without its strings, a minotaur and another person step in front of the heap of clothes and skin while another pulls the child up, and words begin being exchanged with ever-increasing sharpness.

Sixtus nods to the old man, runs a hand through his haphazard hair and begins walking along the street before crossing it, behind the minotaur, to get to the left side.

Post Name slightly edited by DM Donna to comply with Woldian Posting format.

Naru [AC:14/12/12 HP:5/5] 
Tuesday June 30th, 2009 9:20:55 PM

Naru deleted

DM Jim -- You get one post per combat round.

Sorry, didn't realize we were still in combat

Xeron AC15 HP 7/7 
Tuesday June 30th, 2009 9:55:19 PM

Still unsure of which side is good, Xeron walks slowly towards the group. He stays against the house but position himself in a way that if battle would start, he could flank the side he decided was bad.

He stands there saying nothing, his hand on his rapier.

"Who is good here? The halfling is a likely thief. The group of 7 are careless about human lives. The woman wants to be paid to deliver an unconcious thief. They are calling each other names. Which side is good?"

A familiar voice appears in his hide "Why do you care? Let them kill each other and wait to loot the bodies. Why do you want to be involved?"

He shakes his to get rid of the voice of doubt. "I promise I wil do good. Now who is good here? It would have been easier if the halfling had been a boy.

DM Donna 
Wednesday July 1st, 2009 2:25:31 AM

REMINDER:


There are only six character sheets entered into the Hook City section of the Woldipedia...if we have eight players, then there are two CSes missing. Those two player characters will not be able to participate in combat nor any other RP situations that call for Skill checks (or the like) until they have their CSes posted as accessible Google Docs.

Bosk Deox (James) AC 11/10/10 HP 14  d20+1=12 ;
Wednesday July 1st, 2009 9:20:57 AM

Wondering how he always manages to get himself in to these situations, Bosk Straightens to his full height, to look more intimidating and in hopes he will demoralize his would be attackers (12). This was clearly not how he wished to spend his day. Studying the two warriors in front of him he cannot help but give a queer smile to the halfling warrior standing six feet below him. The guy was brave. Looking up, and noticing his new comrades were also preparing for battle, he decides that he needs to take charge. While not exactly a people person himself, there was no reason to fight at this point. He leaves his morningstar strapped to his side.

Bellowing in his deep voice, Bosk addresses the woman in the litter. "We are friends and your target is not resisting. There is no need for weapons at the moment, as we have no desire for battle. You are clearly a civilized woman. Please, speak to us."

Bosk looks directly at the woman hoping to convey that while he does not wish to fight, that he will if provoked.

Ariman Couatlfang (Jason) 
Wednesday July 1st, 2009 12:35:08 PM

Ariman relaxes slightly, "Well said, sir. With your quarry fast asleep, he is no further danger and no further bother. If he has done some heinous wrong or poses a deadly threat then we shall assist you in setting such injustice straight, but if he" Ariman flicks his head in the direction of the muddy sleeping halfling, "is not such a terror that we need to be shooting arrows into a crowd of innocent bystanders, then perhaps we can come to some understanding..."

Round 2 Conclusion -- DM Jim  d20+1=7 ;
Wednesday July 1st, 2009 3:22:23 PM

Valla attempts to converse with the mercs chasing after the halfling, seeking to draw out why they were chasing him, but only draws a hostile look from the warrior standing in front of Bosk after calling him a skub in return.

Naru further insults the mercs by calling them all skubs and even asks for payment for doing their job for them.

Lenwe chastises the mercs, in particular the half-orc archer, which infuriates them all the more, yet he mentally stands ready to cast a spell if need be.
(if you are holding an action, you need to state the preconditions of such and what spell/action you are going to cast/take, otherwise it makes no difference in the sequence of combat: i.e. Holding action: if archer tries to take a shot, I cast magic missile at her.)

Padre Sixtus, introspective as always, moves across the street, perhaps to get a better view, perhaps not to get shot or blasted by an incoming attack or spell.

Xeron brushes aside the voices that speak to him, aware that the peace that he perhaps sought, would not come easily, or willingly.
(Alain -- I need a googledocs character sheet from you before you can do anything in game)

Bosk uses his full stature, all of his sinewed, muscle ripped hide, to intimidate the human warrior standing before him and finds that the man becomes visibly shaken by his hulking stance. The minotaurs attempt at diplomacy however, goes unanswered.

Ariman bolsters the facts of the matter spoken by Bosk and further attempts to bring about a peaceful end to the current standoff, but it seems his words are falling on deaf ears.

The gang of 7 stood their ground, all except the human warrior standing in front of Bosk--he had taken a step back and placed his hand on his sword when Bosk towered menacingly over him mere moments ago. He was obviously visibly shaken, but he cleared his throat and addressed the group once again through gritted teeth, "Listen, we're not being paid to stand around and talk, so let me make this very clear and to the point. I'm going to count to three, if you don't hand back the halfling thief, there's going to be some ultraviolence unleashed.

1...

2...


What do you do?
---------------------

If you are going to use a skill, such as Diplomacy, you need to roll for it and address it in the body of your post:
Bosk tried to reason with them (diplomacy15)...

The enemy archer is obviously holding her action and her bow is aimed right at Bosk.

Players moving through the viscous, clingy mud do so at half their normal Movement. Running requires a Dexterity check versus DC15 or the runner slips and falls in the slippery mud. Anyone falling down requires passing another Dex check versus DC15 to stand back up again.

The gang of 7
---------------------------------------------------------------------------
1 - Human male wearing chain shirt, possible warrior
2 - Halfling male wearing chain shirt, possible warrior
3 - Half-orc female wearing studded leather, wielding just fired bow
4 - Human male wearing blue robes, carrying a staff
5 - Half-elf female wearing green robes
6 - Half-elf female wearing breastplate and wielding a mace
7 - Human female wearing rich clothing and being carried in a chaise-litter by two muscular half-orcs.

The Party
------------
Orange dot = little boy
V = Valla
P = Padre
B = Bosk
L = Lenwe
N = Naru
A = Ariman
X= Xeron

Link to the combat map: HERE

I will post the results of the turn tomorrow about the same time, so please reply prior to that for round 3. Any questions, email or private post here.




Lenny the Halfling


Naru [AC:14/12/12 HP:5/5] 
Wednesday July 1st, 2009 4:48:12 PM

(ooc: Question, is there a crowd of people milling around the street?)

DM JIM-- everyone has cleared out



Valla [AC:16/16/12 HP:6/6-Marty  d100=75 ;
Wednesday July 1st, 2009 8:04:12 PM

wow, this got real bad and real fast too... I hope these mercs arn't as tough as they appear... Valla half sets and half drops the halfling to the ground, figuring that couldn't have hurt him much more than his face plant. "If your refusing to explain yourselves or rather this boy's wrong doings, then I think your hiding much more than what he did wrong. No justice in that skubs! " and with that Valla, muttering quietly in elvish, Casts a murky slick black liquid just behind the first two mercs.It spread roughly ten feet out, making the slick and murky brown mud black, shiny and slippery. All the while readying his quarter staff for the events to come.

ASF-10%, D100 75
casts grease, point of origin just behind the first two mercs. The ten foot spread ending just before Bosk and Ariman.

Round 2 Conclusion -- DM Jim 
Wednesday July 1st, 2009 8:23:54 PM

SPELLCASTERS

Please include a list at the bottom of your post of what spells you've memorized/prayed for that day.

Xeron AC AC15 HP 7/7 
Wednesday July 1st, 2009 9:01:25 PM

Xeron notices the place has cleared as it does before bad things happen in this part of town. "7 versus 7 I am the tie breaker. Who do I support? Should I support anyone? I don't trust minotaurs. Yet he is willing to find over a thief life. Why does he care? The woman reading the book sound selfish, asking for money and insulting people. The others are supporting the minotaur and don;t even know him. Probably some out of towners attracted by the magical riches of Hook City. They are not going to survive long in Hook City. Will be taken advantage off so fast in Mud Town. Not going to make in there. No street smart. Should have given the halfling. Do I know him? I wonder. Now they are going to pick a fight with these guys. For a complete stranger. Which is probably a good thing to do. I guess I help them. Being good is picking up a fight with other tough guys to protect someone you do not. Will not last long in this town. I guess being good does not be being smart Let's give them a hand"

He start walking to get being the woman on the stretcher, to create a distraction, a second front or may cut the thgroat of the woman.



Valla [AC:16/16/12 HP:6/6-Marty 
Wednesday July 1st, 2009 9:38:12 PM

sorry... spells prepared are
Acid Splash
Daze
Flare
Magic Missile
Mage Armor
Grease



Lenwe 
Wednesday July 1st, 2009 10:41:35 PM

I cast Mage Armor on myself. (I intend to cast Magic Missile next on the archer.)

Prepared spells are:

0: Daze, Disrupt Undead, Prestidigation
1: Mage Armor, Sleep, Magic Missile

VALLA & LENWE -- DM Jim 
Thursday July 2nd, 2009 5:10:28 AM

Both of you guys have the wrong number of prepared spells for 1st level. Naru get's 3/day because she's an Enchantment Specialist. I didn't see any specialization on either of your CS' so you both should get 2/day for 1st level spells.

Valla just cast grease, leaving him 1 other 1st level spell for the day

Lenwe has already cast Sleep on the halfling and is casting Mage Armor on himself, which leaves him with zero 1st level spells for the day. Lenwe, if you want to and can change it before I post, you may, otherwise, it'll stay the way you originally posted.

Bosk Deox (James) AC 11/10/10 HP 14  2d6+3=10 ;
Thursday July 2nd, 2009 9:31:32 AM

Bosk listens as the halfling speaks. What does he mean getting paid? This halfling is a mindless meat shield for his master. Speaking with him is clearly useless. Bosk places his hand on his morningstar and glares at the halfling. ...to be some ultraviolence unleashed. 1...

Bosk looks back, and believing that there is no one directly behind him to get hit by an arrow, he winks to his new comrades and mouths the word now . As soon as the halfling counts to two Bosk, not looking forward to getting shot at come three, grabs his morningstar and lunges to the left as he swings it at the head of the male human #1 and hears it connect with a satisfying thunk (10).

Level 1 14
Bless, Shield of Faith, Doom,
Level 0 13
Guidance, Resistance, Resistance


Valla [AC:16/16/12 HP:6/6-Marty 
Thursday July 2nd, 2009 9:39:38 AM

OOC-Dm Jim.... Are you sure this time? Because when I first made my character sheet I thought the same, and you told me I needed one more 1st level spell, lol... Which it doesn't matter to me, I still cast grease, and have Magice Missle as the other prepared.

DM Jim-- I meant one more spell in your spellbook, not one more memorized per day, sry for the confusion :)

Sanji (Eric) 
Thursday July 2nd, 2009 12:10:22 PM

Where to today? Sanji has asked herself this question everyday for quite a few years. Lately, the answer seems to be the same, and so, she stays in Mudtown looking for work. Day after day, she tries to hire herself out to the merchants. Many won't even consider her because of her size and cloth. This often works to her advantage, though. People don't realize their mistake until they view naked steel in her hand. Maybe today will be different. Maybe she will find that special something that has kept her searching for work in Mudtown. Maybe here, she will find some place she can truely belong.

Someday she will lift herself from this status. She has no desire to acquire large amounts of wealth, but only to purge herself of the stigma attached to her. She is a peasant in the eyes of most, an orphan in the eyes of others, and a mercenary in the eyes of those with enough money. She is barely a woman now. No longer a child working as a cutpurse. Maybe these 'gods' people keep talking about can do something to help her.

Already a tussle. This fine morning in Mudtown may yet prove to be interesting. The drizzle doesn't bother Sanji as much as some. In her experience, the rain can wash away things that might otherwise be incriminating. It can also shorten tempers in touchy situations. Does the big one even see the archer? Maybe he's smarter than it appears. After all, who am I to judge someone based on how they look.

Sanji moves closer to the brown haired male peacemaker. This might be a chance to make some more money. All she has to do is choose the right side.

Padre Sixtus Torquemada | HP10/10 | AC16 | Resistance (10 rounds) | Spell List  d20+3=4 ; d20+3=16 ;
Thursday July 2nd, 2009 12:53:07 PM

Sixtus watches the minotaur bolster to full size. He hears the idle words and sees the subtle signs of the arcane doing its work. Licking his lips, he can taste the growing tensions of the area and perhaps of his own ideals being strained. His eyes cannot stop running over the group of guards but always the rest of the female half-orc.

How dare that woman take the lives of the innocent into her own hands? She fires recklessly and therefore believes herself the judge of the innocent people's lives...heresy!

He continues walking along the buildings, hands folded in front of him, smile etched on his face and with fierce green eyes attempting to survey the movements around him through the rain*. Frustration begins mounting more and more as he slowly wipes rain from his eyes.

Padre begins whispering a prayer to Gargul, asking for a more stout body and mind and a moment later the feeling of quickness, determination, and fortitude fills him**.

As he nears the elven woman donning the breastplate and mace, Sixtus scans her for medallions or emblems or any indication of her organization or affiliations***.
------------------------------------------------
* - Spot:4
** - cast Resistance
*** - Spot:16

Bosk Deox (James) AC 11/10/10 HP 14  d20=7 ;
Thursday July 2nd, 2009 1:47:09 PM

OOC I got ahead of myself, role to hit is 7... :( Most likely the satisfying thunk is really my mace hitting a mud puddle. Also, I forgot to add my studded leather to my A.C.

Naru [AC:14/12/12 HP:5/5]  d20+2=5 ;
Thursday July 2nd, 2009 2:55:56 PM

Naru ducks down the alley way nearby and hiding in the shadows (although not very well: Hide check 5)

I was looking for a job not a street fight.

She watches to see how things play out. Readying a Daze spell if anyone tries to violently lump her into the fray.

Spells Memorized (also noted on my sheet)
Level 0
Daze*
Detect magic*
Mage hand *
Prestidigitation *

Level 1
Charm person*
Hypnotism*
Color spray*


Lenwe 
Thursday July 2nd, 2009 3:11:25 PM

I thought because of my Intelligence score I got an extra spell to cast for the day. If I misunderstood...that's cool...I'll cast Mage Armor on myself and then attack with my sling.

Xeron AC AC15 HP 7/7 
Thursday July 2nd, 2009 4:23:49 PM

Xeron

OOC: Does Xeron know Sanji or of Sanji? He has been in mudtown all his roguish life.

DM Jim -- sry, you've already posted in-character once for this turn.

No, no one knows each other unless it was written into your backgrounds before the game started.

Round 3 Conclusion -- DM Jim  d20+3=6 ; d20+2=16 ; d20+5=22 ; d20+4=15 ; d8+3=7 ; d20+6=17 ; d20+6=17 ; d6+2=6 ; d4+1=4 ; d20+2=20 ; d6+2=8 ;
Thursday July 2nd, 2009 5:34:02 PM

Valla half sets, half drops the dozing halfling to the ground, which causes an audible groan from the mud covered lad, and then again chastises the gang of 7 about justice and whatnot. Flinging righteous fury at the gang, Valla quickly flings a spell of grease amidst it's lead warriors.

Having kept a bead on Bosk the whole time, Yasimina(red 3) cursed in her guttural way as she was too slow in responding in her attack and fired at Bosk as Valla's spell was released, but missing him by a mile.

Xeron, an intensity in his eyes, walks slowly through the muck and approaches the fair merchant in the litter-chaisse.

Bosk's contemplation of what the warrior in front of him was saying is abruptly ended as a spell is cast behind him and the
archers arrow sails in a shallow arc over his head. He wonders how did she miss? Looking over his shoulder and winking and mouthing the words "Now", he rushes to his left to avoid the spell of grease permeating the already slippery ground, brandishes his morningstar and swings at the human warrior(1) only to find empty air.

Sanji moves closer to Ariman, with a quirky smile on her face.

Padre Sixtus licks his lips in anticipation of what's to come and finds a battle has quickly broken out as he tries to move forward down the lane, invking the spell of resistance that bathes him in reasuring comfort.

Naru, runs for it. Quickly ducking into the nearby alley between the weatherbeaten houses, she plasters herself against a white wall--making her none too hidden.

Lenwe casts Mage armor to protect himself, depleting this spells for the day.

Both of the warriors(1,2) were taken aback by the sudden spell attack, but maintained their stance even though the grease spell threatened to cause each to fall at any moment. The human warrior cried out in anger at being attacked as he drew his sword and lashed out at Bosk, slashing him across the chest(hit AC15, 7dmg). The halfling warrior deftly leapt into battle against Bosk and pierced the minotaurs thigh with a grevious shortsword wound(hit AC17, 6dmg).

Bosk teetered on consciousness as the assaults reigned down on him, in the background he could hear the man in the blue robes casting a spell--thankfully it wasn't aimed at him.

Thorstein(4) wished he wasn't here, he didn't like fighting, he was a pacifist at heart, so he waited. Then he noticed the stranger with the intense look in his eyes coming right for them, He had to do something, and that something was a daze spell directed right at Xeron(DC12 WILL SAVE OR NO ACTIONS NEXT ROUND).

Rhora(5) quickly invoked a magic missle into being and sent it smashing into Valla for attacking her companions(4dmg).

Qillanna(6) raced foward to battle the loathsome minotaur, her mace would break it's bones if given half a chance, and today it would (Hit AC20, 8dmg).

Bosk falls back in the mud, a cry of pain escaping his lips as he clutches at his wounds, slowly dying.

What do you do?
---------------------

Players moving through the viscous, clingy mud do so at half their normal Movement. Running requires a Dexterity check versus

DC15 or the runner slips and falls in the slippery mud. Anyone falling down requires passing another Dex check versus DC15 to

stand back up again.

The gang of 7
---------------------------------------------------------------------------
1 - Human male wearing chain shirt, possible warrior
2 - Halfling male wearing chain shirt, possible warrior
3 - Half-orc female wearing studded leather, wielding just fired bow
4 - Human male wearing blue robes, carrying a staff
5 - Half-elf female wearing green robes
6 - Half-elf female wearing breastplate and wielding a mace
7 - Human female wearing rich clothing and being carried in a chaise-litter by two muscular half-orcs.

The Party
------------
Orange dot = little boy

V = Valla -- 6hp-4 = 2hp
P = Padre
B = Bosk -- 14hp-8-7-8 = -7hp dying
L = Lenwe
N = Naru
A = Ariman
X = Xeron
S = Sanji

Link to the combat map: HERE

I will post the results of the turn tomorrow about the same time, so please reply prior to that for round 4. Any questions, email or private post here.





Valla [AC:16/16/12 HP:6/6-Marty  d100=16 ; d4+1=4 ;
Thursday July 2nd, 2009 7:14:29 PM

wow... this is a lot worse than I thought it was going to be Noticing the minotaur dropping before he could make more than one attack, Thats not exactly lady luck smiling on us... I hope he is ok With one arm wiping the rain from his eyes and brow, UMGH!! Valla cries out as the magic missile smashes into him, then he starts to make his way under the tent. Just before taking shelter he unleashes his own crystal blue missile from his fingertips, with a word in elvish and wave of his hand to invoke his art. He let the energy smash into the same arcanist that attacked him, then taking cover behind some barrels or boxes. Hopefully losing the arcanist in the midst of being slammed by his spell. can't believe the grease spell didn't trip anyone, maybe it'll do more if they give chase" he thinks hopefully to himself. Upon reaching the cover he drops his quarter staff and starts to draw his longbow Probably a better idea to fight from a distance, and hopefully a few others on the street will come to our aid The slight simmer of hope, and being under the tent and out of the rain make him alittle feel better.

Naru [AC:14/12/12 HP:5/5] 
Thursday July 2nd, 2009 9:01:36 PM

Naru sees the Minotaur go down. "Minotaur, or not 7 on 3 are bad odds."

Naru realizes her hiding spot is pretty awful and decides it is time to move, and heads further down the alley and behind the building (up and to the right on the map), readying a Daze spell just incase anyone attempts to pursue her.



Ariman Couatlfang (Jason) AC 22 HP 10  d20+6=19 ; d20+10=13 ;
Thursday July 2nd, 2009 9:42:03 PM

Diplomacy roll 19.
Heal roll 13

Ariman's eyes go wide as he sees the minotaur fall into the muck. "Hold!" he asks "hold! Is this speck here worth so much that you'll kill for him? And what happens when this one's clan comes looking for your blood in payment for his? Please allow me to save his life before he should die..."

If he is given the opportunity then he will cast at least 1 heal light wounds spell on Bosk and begin Healing.

Lenwe  d4=1 ; d20+2=12 ; d4=4 ;
Thursday July 2nd, 2009 11:28:28 PM

Ok...either casting Magic Missile (1+1 =4) at one of the two guys who attacked Bosk, if I can't do that I use my sling to attack...(12, 4+2 STR Dam).



Lenwe 
Thursday July 2nd, 2009 11:28:59 PM

Ack! My math sucks! (1+1 = 2 not 4...)

You are out of spells, and you need to be more specific about which target you're going to attack, otherwise, you won't attack.

--DM Jim


Xeron AC AC15 HP 7/7  d20=19 ;
Friday July 3rd, 2009 8:39:02 AM

Xeron feels the tingling sensation as if someone is trying to take over him but he shakes it easily (Will Save DC12 - 1d20 + 0 = 19).
He sees the minotaur swing first then go down and the woman with the book run away "Interesting group of good people. One swings first ending all chances to negociate and another one run away. I did not know that being good meant to act so stupidely.

He continues to walk until he is in stricking distance of the half orc carrying the woman in nice clothing.
"Sometimes you fight, sometimes you talk, sometimes you run .. fighting is now out, time to talk .. before running .... after all how can I do good if I am dead?

"My Lady, if you allow me a second of your time, it is obvious to me that you are the brain and the money of this group. I do not know the tiny brained folks who engaged your mighty powerful group but you surely are giving them a good spanking. I was wondering if you could stop your mighty warriors now that you have proven your superiority. I am sure you can get back whatever the halfling has stolen from you. See if I engage the fight I will attack your porter which will result you geting into therain drenched mud. Not the nicest feeling trust me for a lady of your stature. At worst I will throw mud at your nice clothes. If this halfing worth it?

He smiles at the lady and points to the mud and shakes his head.

---------------------------------------------------------------------------
OOC1: DM Jim, sorry about the double post in combat situation
OOC2: DM Jim, Math error in Bosk HP: 14 - 8 - 7 - 8 = -9 not -7. If no one attend him in this turn, he is dead

Padre Sixtus Torquemada | HP10/10 | AC16 | Resistance (10 rounds) | Spell List  d8+1=3 ;
Friday July 3rd, 2009 11:31:36 AM

Fire flares up in the pale green eyes of the cleric. Three on one, no matter how big the one is, is just not necessary.

"You are done! There will be no more violence to the minotaur! You have defeated him but it is not your choice if he dies. Gargul will decide." The strong words of Sixtus are directed mostly towards the female elf who delivered the succumbing blow. His eyes are piercing and aflame as he stares deeply though the elven woman and the two warriors in turn. He approaches the fallen minotaur deliberately.

"I understand you have a job to do, and you have done it well thus far. Move along and allow me to tend to this stranger who has received the blunt end of you blunt instruments. And YOU!" Sixtus points directly at the half-orc archer, "YOU! How dare you shoot recklessly and risk the Gargul-granted lives of so many innocent people? He knows your fate and he will ask of me to deliver that fate sooner if you are not more careful and harm a bystander."

Sixtus kneels down next to the minotaur, lays his hand with the signet of Gargul adorning it on the minotaur's most grievous wound and whispers a prayer to Gargul* to close the wounds and return life if he so chooses. Sixtus watches as the wound begin to close slightly but his master's wish for the minotaur is ambiguous at best.

"Gargul chooses his fate, not you! Be gone or risk His wrath."
---------------------------------------
* - Cast Cure Light Wounds spontaneously in place of Bless - 3hp restored

Round 3 Conclusion -- DM Jim  d8+2=7 ;
Friday July 3rd, 2009 3:35:41 PM

Today
My life is mirrored in
A morning glory
- Moritake 1549

Valla continued to wipe the rain from his brow, or was it rain? Maybe it was sweat, for the pain in his chest was awful strong, it gnawed at his muscles even as he decided to retaliate, sending his own magic missile into the chest of the green robed female mage who had harmed him. Smiling in satisfaction that the mage was hurt just as bad as he was, Valla made a dash for it into the safety of the market stalls. Once far enough away, he crouched down and dropped his staff, intent on raising his bow to fire upon anyone foolish, or brave enough, to follow him.

Naru had no dog in this fight, regardless of how she may have felt, the odds were stacked against her and the others that tried to do justice that day, or at least to make a little profit. She continued down the alleyway, fearful of any pursuers.

Ariman was in shock, the prone body of the minotaur lay at the mercy of his attackers. Ari couldn't just stand there and let the creature be slain for such a paltry offense. Crying for mercy, to hold their attack, the cleric of Alemi begged to be allowed to save the dying minotaur.

"I am not a murderer," said Saermund(1), pointing his sword at Ariman, perhaps to impress upon him that he could be next if he wished it. "Heal your friend and stay out of our way and no further harm will come to you, any of you." He spied the others then motioned for his halfling comrade to see to the halfling thief.

Gilbert(2) skipped past Ariman to the mud-drenched body of Lenny the halfling, who was just trying to get up on his own two feet. With a sharp tug, Gilbert helped Lenny up and then placed the tip of his sword just under his ribcage. "You've got something of ours, hand it over and you can be on your way, or, I can end your miserable life and take it anyways." Lenny feigned ignorance, "I didn't take nuffin', I swears!" His answer was unsuitable and was met with a sharp prick of Gilbert's shortsword, "Okays! Okay, geez! Here, take it!". Gilbert took the pouch with his free hand and quickly inspected it to find it was all there. Giving Lenny a steel-hardened look, the halfling warrior rebuked the thief by saying, "It's because of halflings like you that everyone thinks all halflings are thieves. You disgust me, you foul cretin. Now get out of here before I kill one of my own kind." Lenny didn't hesitate; he rushed into the market area, right past Sanji and his quirky smile, then past Valla who had found a lovely large barrel of apples to hide behind.

Xeron felt the spell smash into him, but willfully brushed it aside as he attempted to walk up to the merchant in the litter-chaisse only to be blocked by the half-orc merc with the bow, "No further, or I'll pin you to the ground." She was ugly, not just ugly, but painfully ugly, the kind of ugly that makes you take a step back in fright, kind of ugly. Speaking from where he was stopped, he tries the voice of reason with the merchant, but receives no response other than, "Run along." (if you want to use diplomacy, you have to roll for it like Ariman did)

Feeling that he can't just stand by and do nothing, Padre Sixtus vilifies the three warriors having downed the minotaur. His stern rebuke causes the mace wielding half-elf(6) to blush deeply and the subsequent look on her face was undiscernable--Padre thought she was either going to kill him, or run away crying. Approaching without fear of retribution, both he and Ariman pray to their individual gods to heal the minotaur, who in turn lets out a painful, but somewhat relieved gasp of air as his wounds knit back together.

After several protests had been squelched by their leader, Saermund, the gang of 7 began to back away. They had their stolen goods and didn't seem to want to continue the fight, possibly because there was no profit in it. They quietly walked backwards, and when they felt it safe, turned and went back the way they came, protecting the beautiful lady in the litter-chaisse.

The spectre of death receded from Bosk's vision, the Minotaur was very weak, but at least he wasn't dying. A rather plain lass from the market motioned them over for Bosk to have a seat, lest he fall over from still feeling weak. Once seated she gave the minotaur a large flagon of cheap wine and said to him with one hand resting on his muscled arm, "You were very brave out there, dumb, but brave." She smiled and it set her countenance aright--she wasn't beautiful by any measure, but she wasn't ugly either. "There is no justice here in Mudtown, except for that which you make. If you're dead set on making a difference here, well, you might want to make some friends, better fighters than yourself," another smile, "if you want to live a bit longer."


Combat rounds are over, you may RP freely.

Bosk is at 0hp. He is stable, but incapacitated. Until he is at 1hp or higher, he will not be able to walk without falling over, possibly incurring more damage.




Ariman Couatlfang (Jason) AC 15 HP 10  d20+10=23 ;
Friday July 3rd, 2009 3:52:46 PM

Heal Roll 23

Ariman will continue his ministrations to Bosk. The priest of Alemi smiles at the Minotaur cleric, "It is my most fervent prayer that we can get you back on your feet my friend, I doubt I could carry you very far!" His heart sank as he saw the seven pursuers move past him towards their halfling quarry, mercy must take precedence over Justice, he prayed to Alemi that Justice might yet be served and that these seven might learn the futility of anger and violence.

Bosk is no longer in the negatives, so if you administer to him for another 8 hours (bed rest), he'll recover 2hp at the end of that with your successful Heal roll.
--DM Jim


Naru [AC:14/12/12 HP:5/5] 
Friday July 3rd, 2009 4:33:48 PM

Naru watches as the mercs head off to destinations unknown.

Seeing that danger has passed she heads back to the market to await any potential opportunities that may arise.

Bosk Deox (James) AC 11/10/10 HP -7 
Friday July 3rd, 2009 5:00:53 PM

Bosk looks up and nods to the people speaking to him, not fully sure what they are saying. Something about being brave, stupid and alive...alive. Gargul must have been merciful this time. Trying to say something he realizes he does not have the strength. He gives a weak smile to those tending him, and knows he must find a way to repay the favor.

Lenwe 
Friday July 3rd, 2009 5:47:21 PM

Lenwe walks over to the minotaur and offers his hand.

"My name is Lenwë Palantír...and that was very foolhardy AND brave of you. Although I don't think the theif was worthy of your efforts. "

I nod to the priest and look around and see if there is a wheelbarrow or something we can use to move Bosk.

"I would be honored to help you get somewhere where you can rest. I'm sure the priest and I may be able to move you."



A Note on the Catacombs -- DM Jim 
Friday July 3rd, 2009 8:33:59 PM

I've seen Valla/Marty there asking what it's for. It's a place where PC's buy and sell magic and mundane items to the staffers there, not to each other--that can be handled in game. Access to the catacombs is restricted by the DM. Currently none of the PC's have access to the Catacombs.

Valla [AC:16/16/12 HP:6/6-Marty 
Friday July 3rd, 2009 11:06:15 PM

Seeing the halfling warrior stride over to the theif strikes concern in Valla's eyes looks like our efforts ment nothing... Then upon hearing the conversation between the two he curses himself for his hastey actions, Should of let the damned theif take the whole quiver of arrows in the back... Restrapping his bow to his back, and making a crude gesture to the thief as he runs away, he picks up his quarter staff and clutches his stomach, now realizing just how much pain it had actually caused him. Scraping mud off his staff while he makes his way to the minotaur. "Hello friend, your bravery is such that is pretty much unheard of, Im very thankful" Valla smiles as he offers his hand in respect. Nodding to the cleric that is attending to Bosk, he speaks soft and weak "Your efforts are much appreciated also friend, although it actually shames me to know I tried to help the little devil of a thief... My attempt to reason with the gang obviously went unnoticed. Wat do they call you friend? Valla is my givin name, but Val will do..." Feeling exhausted himself from the fight Valla turns his attention to the 'plain lass' that gave them her hospitality for the moment " My kind lady, could you possibly point us to a near Inn, so that we might rest of worn bodies. For the big one here needs it drasticly and it would appeal very much to myself to rest my bones and ponder my book for the evening. A strong drink would be welcomed as well.. He leans against a barrel for good measure, not sure if he could stand much longer. He winces every so often while waiting for the company's response.

Rain - DM Jim 
Friday July 3rd, 2009 11:24:40 PM

"An inn? Of course, right there," In reply to Valla's question, she points right across the street.

Bosk Deox (James) AC 11/10/10 HP -7  d8+1=4 ; d8+1=3 ;
Saturday July 4th, 2009 9:26:04 AM

Realizing that he has become a burden causes Bosk to regret his earlier decisions. Although he would never have felt right giving someone over to thier death without proof of trechery, there was little detested more than feeling helpless...and suddenly he was having visions of a human or a half-elf pulling him down the street in a wheelbarrow. This would not do. As Valla speaks to the woman Bosk places his right hand on his wounded thigh and with the other he clasps the symbol of Gargul around his neck and begins to pray*. As the gash in his side closes up a thought suddenly occurs to him, another had been injured in the battle. He should be helping those who, he assumes, must have come to his aid.

After Valla is done speaking to the woman Bosk says, "Valla. Thank you for your kind words, but it seems you could do with a bit of cure yourself. Allow me to repay your kindness. Then we can enjoy our drinks and thank this woman properly before heading towards the inn."

He then looks over towards Ariman "That's if you don't mind. Please tell me your name and let me buy you a drink."

If Valla accepts Bosk's offer then Bosk will cast Cure Light Wounds on him for 3hp.**
If Ariman accepts Bosk will buy him a drink and pay for Valla's as well.

*Cast Cure Light Wounds spontaneously in place of Doom - 4hp restored
**Cast Cure Light Wounds spontaneously in place of Bless - 3hp restored

Padre Sixtus Torquemada | HP10/10 | AC16 | Resistance (10 rounds) | Spell List 
Saturday July 4th, 2009 11:04:53 AM

Pale green eyes seem to float over the small assembly of helpless heroes as the tanned human watches the recovering minotaur; he finally catches a glimpse of the Eye of Gargul around the hairy one's neck. Sixtus begins chewing the inside of his lip and allows his head to tilt slightly to the side as he considers the creature apparently devoted to the same god.

He was so quick to judgement...so quick into action...ready to send a soul to the Realm of Shadow without a true purpose...he would be an intersting one to talk with...

Sixtus firmly slaps his hand on the minotaurs shoulder before he rises and nods to him in recognition. After a moment he takes in the others assembled around the near death bed; the human in armor and a white tabbard, the silvery haired elf who calls himself Valla, and the olive-skinned man in red robes. He considers these four with great curiosity.

They had all stepped in to help someone outnumbered one to eight...admirable. Two had actually tried to talk the mercenaries out of fighting...respectable. One had tried to single-handedly take on the group of eight...questionable. They stepped in to do a good deed without knowing the circumstances; they put their lives in danger to help even the odds. It matters not if the person they tried to assist was guilty or not.

Looking the hairy-one straight in the eyes, Sixtus says dryly, "It looks as though you owe our master many prayers of thanks this evening. The Lord of Life and Death has spared you and your youthful vigor." The human's words are a bit off puting as the wisdom in his voice seems to be numerous years beyond the smooth face and young eyes of the cleric.

Sixtus turns to the mousy girl who spoke up, his eyes warm and gentle, "Thank you for the words my dear. I know that this is probably quite a stretch, but would you happen to know the name of the patroness of that that group which just left?"

Ariman Couatlfang (Jason) AC 15 HP 10 
Saturday July 4th, 2009 1:53:46 PM

Ariman stands slowly, letting some of the muck slide off of his formerly white robes. He offers his greetings and thanks to Lenwe and Padre. He smiles as he sees the magic power of answered preayer heal the large minotaur and eyes the inn across the way. He assists Bosk in any manner that he should need to stand. Looking at the collected group he smiles, "I was under the impression that the southern lands offered few priests or temples but this street here seems to be overflowing with them! I am Ariman Couatlfang, servant of Alemi. It is a strange welcome that we have received in this muddy town. I am impressed by the attempts made to reason rather than butcher. Though, it seems that the way of the heart is not so well known in these parts. There is much work to be done. Come, let us get out of the drizzle and muck and take a moment to get to know one another a little better..."

Valla [AC:16/16/12 HP:6/6-Marty 
Saturday July 4th, 2009 2:26:20 PM

Very much thankful for the minotaurs healing and no longer in pain, Valla also eyes the Inn across the street, following the lady's gaze. Wonder what kinda trouble we might find in there... This place seems to be a dragons horde of it... Thank you kind madam, if there is any way I can repay you for you hospitality in letting us rest for the few moments and stand out of the rain, just let me know.

Seeing Bosk up on his feet, Valla turns to the beast Much thanks big one, although a few hours rest would have done me fine, and you may have needed the gods grace more than I. Im in debt to you. Valla offers his word in payment of the cure.

Eying the cleric and wizard he begins while following the three to the Inn I agree, lets get out of this rain. May I ask the names of our saviors and fellow arcanist? I should hardly drink with people I can't address proper.. Valla ends his words with a warming smile, or as warming as one of his smiles could be.

[i] I should note these four, they could be help or good company in the future..." [/b]



Bosk Deox (James) AC 11/10/10 HP -7 
Saturday July 4th, 2009 2:54:49 PM

Bosk sees the wisdom in Ariman's suggestion and follows Valla and Ariman to the in. Taking his time to move carefully, he walks with the two men and begins to introduce himself. Once at the in he talks with the two men and allows Ariman to heal him.

OOC I just realized that I misread the DM comment on Ariman's post on the 3rd and believe I had 0HP instead of 1HP and could not have used my healing spells. If this is going to effect game play, could I have a DM edit my previous post, and I will cast the spells after I regain some HP.

----

No big deal since it is not combat. Let's just say Ariman's Heal skill gave you just enough to cast a CLW :) --- DM JIM



Lenwe 
Saturday July 4th, 2009 10:03:11 PM

He tells the priest: "My name is Lenwë Palantír...and I could use a drink myself. I came here hoping to earn some money to help continue my education. My grandfather - a retired adventurer - paid for my introduction to the art...but could not continue to do so. "Adventuring" as my grandfather called it - is a good way to earn wealth quickly - if you survive."

Bosk Deox (James) AC 14/10/10 HP 4 
Sunday July 5th, 2009 3:24:41 PM

OOC Could I get a time check. Before I meditate to regain my spells for the next day I would like to use my remaining spells to heal further heal my character.

---

A little past noon -- DM JIM





Sanji (Eric) 
Sunday July 5th, 2009 3:39:42 PM

Well, that sure was entertaining. Saiji's attention is drawn to the man who seemed to de-escilate the situation with his rebuking words. That took courage. The Minotaur was brave in his own way as well. Even though, he might have been lucky to walk away from this one.

The halfling scurries past and Sanji can't help herself. Better luck next time friend. You may want to try some honest work until you can improve on your speed. She gives him a wink and a slightly flurtatious smile and returns her attention to the group of people only a short distance away.

That man... The one with the slightly greying hair. He stopped them with only his words. A rare skill. Perhaps it is time to get to know these folks. After all it will be more likely that merchants would hire a woman looking like me if I were in the presence of more respctable looking folk.

Sanji aproaches the man with the greying hair but first turns her attention to the minotaur. With a shake of her head and a playful, crooked smile, she addressed him. That certainly was a lot of comotion for so early in the day. I trust you weren't hurt too badly. It's almost a shame that this one had to give those folks such a tongue lashing she jerks her thumb to the man with the greying hair, otherwise I might have had a chance to take part in the entertainment. But, I guess it is a good thing that everyone made it out with all their parts and pieces still in tact.

Valla [AC:16/16/12 HP:6/6-Marty 
Monday July 6th, 2009 1:29:15 AM

Eying the little one Valla wonders where did she come from, and whats with all the damn colors, I thought little ones tried to stay outta sight, hmm... odd.. With that he strides into the Inn, hoping to find a good place to rest and drink in peace. Also hoping to find out a little more about this city, and maybe a job too. Hook City, odd place to favor magic so much...

Xeron AC AC15 HP 7/7 
Monday July 6th, 2009 9:55:04 AM

Xeron looks at the half-orc standing in the way. "You could pin me down and expose your back and your throat to some low-life thief. Is that smart? Anyway, I will go my way now that your lady has called you off but remember my friend, sometimes someone will do the obvious simply to distract you."

"I guess there is some good in these people as they did not finish the foolish cow. And the priests went to save it, even scolding them. Interesting attitude. I guess saving a dying person is a good thing, unless the person is bad. Here I go again, confusing myself "

He moves away from the group, listening to them, hoping they could be the group to help him do good. Still watching them from the corner of his eyes, he takes a couple of steps, unsure how to approach them. Then he sees Sanji join the group and the plain woman and he turns away, feeling really uncomfortable around them.
"How I ask these people to let me in? I would probably do something stupid to impress these girls and they would think I am an idiot. Why is it so hard to talk to them?"

He stands there, looking at the group. If they enter the inn, he will watch them from the street, through the window, not caring about the rain.

Bosk Deox (James) AC 14/10/10 HP 4  d20+10=17 ;
Monday July 6th, 2009 12:07:44 PM

Amazed at how many people have gathered, Bosk finds himself wishing he had come out better in the embarssingly short battle. Although he enjoyed being referred to as brave, the image of him being hauled in a wheel barrow by a human or a half-elf is enough to encourage him to go inside and rest for a while. Speaking to Ariman he says, "You are right, I should rest and treat these wounds better before sitting in this infernal rain. Thank you for your kind assistance, please let me know if there is any way I can aid you."
(Heal roll 17)

Adressing everyone else he says "Thank you all for both your concern and assistance. My name is Bosk, and while I would like to get to know you all better, standing out here in the rain is hardly the place. Come, let us all move inside and share our tales of past adventure and plans for glory. "Then, turning to speciffically adress the woman from the market he says, "And thank you Madam for your kindness, it will not be forgotten. I would consider it an honor if you would tell me your name and join us for dinner tonight."

After waiting for the woman's response he heads cautiously towards the inn, accepting help as necessary while trying not to place too much of his weight on those assisting him.

Inn of the Poison Frog - DM Jim 
Monday July 6th, 2009 12:51:38 PM

The plain looking lass smiles at Bosk's invitation and accepts his offer,"My name is Rain, it was a pleasure to meet you Bosk, and you others also." Answering Padre Sixtus' question, she does not know the name of the merchant who's guard you just fought.She has lived here all her life, merchants come and go and take little to no time in talking to those in Mudtown, mostly keeping to themselves and the guards they hire. Taking your leave of her, you all cross the street, wary of any coaches or wagon speeding down the muddy lane. Once inside, the warmth immediately grasps you like a hurried lover, impatient with it's rough caress. The place is busy, but there is still seating to be had, and so the small group grabs a table in the corner, one with a bench so as Bosk can sit down properly.

A serving wench comes and takes their order, and as the group consisting of Bosk, Valla, Ariman, Sanji, Lenwe and Padre settle in, they note the gossip in the room. It is little more than "When is the next job?", "Know anyone who's hiring?" Curioser was the fact that no one cared there was just a fight outside, although it would have been obvious through the many windows that looked out upon the street. That was when they noticed him, Xeron; a human of average build and looks--the one that had approached the litter-chaisse of the merchant they fought, standing there in the rain peering through the window looking intently at them.

Sanji (Eric)  d20+5=17 ; d20+4=21 ;
Monday July 6th, 2009 2:27:01 PM

Senses acute, Sanji scanns the room. She listens with one ear to the hum of the patrons*, and to her new dining companions with the other. Her eyes scan the crowd to see if she recoginzed anyone.** She notices the man in the window and quickly averts her gaze. It appears we have an admirer. A playful smile decorates her face yet again. This is far more attention than she is used to. How did that aging fellow stop that fight with words alone? Multi-tasking between making polite conversation and keeping mental notes, Sanji reminds herself to keep an eye out for the Halfling "thief". It would be interesting to know what he took that caused such a commotion.

I hate to be such a downer on this splendidly pleasant day, but I hope that the food doesn't take too long. It may be smart to get back outside soon and keep looking for work. I try to stay in touch with who might be hiring. Sad to say there's nothing too unexpected as of late. Have you all heard any news?
She speaks loud enough to be heard by those at her table, as well as those who may be listening.
*Listen: 17
**Spot: 21



Valla [AC:16/16/12 HP:6/6-Marty  d20=17 ; d20=5 ;
Monday July 6th, 2009 3:06:15 PM

Valla embraces the warmth fully, and grateful to be out of the rain. Hearing Sanji talk about an admirer Valla gazes at the human outside. Why stare? Am I that disgusting to him, humans and their quick hatred... I'll sit by for now, but much longer and I'll make myself his friend or enemy. what do you think his intentions are? I mean, Im sure he watched the battle outside, why would he be staring at us. Even if we offended him, or if the theif we tried to help is kin to him in some way, wouldn't you think he would approach us instead of peering like some child in awe? Adverting his gaze to the waitress Valla only orders a strong drink to satisfy the grim events of the day so far. I think it may be a good idea to go where the merchants and employers are, whether they be outside or in another tavern. Some how I doubt people with any amount of coin to spare would stand outside in the rain for to long. Valla reply's to Sanji, but I just showed up in Hook city, if you try to stay in touch with those hireing, that leads me to believe you may know who is, if so maybe I could acompany you to meet them myself. Turnining to the rooms inhabitants and keeping a keen ear and eye for anyone who might be talkin about a job, or anyone who looks important, or rather enough so that they may spend coin for this company's deeds.

Listen d20: 17+2=19
Spot d20:5+2=7

Xeron AC AC15 HP 7/7 
Monday July 6th, 2009 3:48:11 PM

Xeron keeps starring unless his eyes meet Sanji eyes for a fraction of a second. He feels like electricity going through his body and then looks away "What is the matter with you? You have cut throat yet cannot face a woman stare? You are quite strange since you decided to do good. I say let's go back the old ways, and just thinking about us and get rich out of the fat of the merchants and idiots?"

Xeron shakes his head to silence the voice. It has been hard renoncing his previous life. Being selfish and not caring was easier. He grabs the wedding ring hanging around his neck to help him find his compass. He closes his eyes and takes a deep breath.

He enters the inn and goes near the group. He positions himself in a way that he still has a clear run to the door and also to make sure he will cross eyes with Sanji by accident. He asks the minotaur "Horny One, why did you risk your life saving a thief?"

Naru [AC:14/12/12 HP:5/5] 
Monday July 6th, 2009 4:29:44 PM

Naru returns to her stoop and gives a little chuckle as she watches the minotaur being wheeled around by the others. "Only in Mudtown" she says to herself.

After a few minutes of continuous rain and no merchants, she decides it is time for a lunchbreak and heads over to the tavern.

Drying herself and her gear with a quick prestidigitation she heads over to an open table and orders a small lunch and ale.

Ariman Couatlfang (Jason) AC 15 HP 10 
Monday July 6th, 2009 5:39:42 PM

Ariman listened closely to the chatter in the room. *So much focus on greed and selfish gain. They wallow in their own wants. What would it take for them to begin to open their hearts? What would it take before they could begin to consider the needs of their fellow beings? They would need an example...they would need to see how to begin..." Ariman took a glass of water and asked, "What do you all know about this muddy town? What temples are here? Is there a leader? A mayor? Where best would a healer help others?"

Lenwe 
Monday July 6th, 2009 10:40:09 PM

Lenwe drinks his ale and wonders how much a place calling itself the "Inn of the Posion Frog" is going to charge him for it...

"I don't know much about mudtown but I do know money talks here...and as we have seen, the might of one's right hand. It's a dangerous place to walk about in...without allies."



Bosk Deox (James) AC 14/10/10 HP 4 
Tuesday July 7th, 2009 8:42:40 AM

Bosk looks at Xeron and contemplates him for a moment before speaking. "My name is Bosk, and the polite thing to do would be to introduce yourself first. A greeting like that may very well get you killed by some of my kin's men."

Bosk repositions him self to better look at the new comer, and realizes that there are probably many here with the same question. Taking a sip of wine before he continues, he says"I am a Cleric of Gargul, and try to preserve the balance of life and death. Although the death of a criminal would not have upset this balance, it would have looked bad upon Gargul if I had handed a man over to his death without knowing the reason or of his crime. What if he had been innocent? It is mistakes like these that cause some people to fear Gargul and to look at both him and death its self as evil, rather than seeing him as preserving balance and death as a new beginning."

Taking another sip of wine he continues, "My father was wrongly accused of murder and put to death for it, and due to the injustice of it all was unable to cross over. His spirit was seen my many in town until one day a wandering Grim, a mere halfling, assisted him by proving my father's innocence and clearing the family name. It is my goal to repay the favor by becoming a Grim myself and avenging those who suffered such injustice, so that they too may cross over. Further more, it is my hopes that my journeys will lead me to find the true murder and to bring him to justice. While Gargul has not graced me with the gift of diplomacy or the ability to spread his word as he has some of his followers, it is my job to live his message. To set an example, help maintain the balance of life and death, and to one day help those who are unable to cross over."

Added open and close tags - Adam

Xeron AC AC15 HP 7/7 
Tuesday July 7th, 2009 8:56:27 AM

Xeron fidgets as Bosk talks, visibly uncomfortable "Sorry man, not use to hang in group much. I am usually a loner

Not by choice he says to himself

He continues so you believe in balance, in neutrality? I don't get it. You would have killed the warrior in front of you to save a thief. How does this maintain the balance? The warrior were trying to get what is their. You would have killed them because you did not know the crime. Interesting. Confusing but different "

He stands there, moving his weight from one leg to the other until he starts moving away as no one other than the minotaur has acknowledged his presence. "by the way, the name is Xeron ....



Bosk Deox (James) AC 14/10/10 HP 4 
Tuesday July 7th, 2009 9:36:32 AM

Bosk looks at Xeron and smiles. He is an interesting character. It is almost as if he has no understanding of morality, or as if he is testing me. "Good to meet you Xeron. To clarify, I believe in balance...Not necessarily in neutrality. I will try to take the side which I believe to be good. And you must remember that it is the larger shifts in balance that I am concerned with, people who may take large numbers of life without cause. They may very well have been in the right in trying to get their stuff back, and they may have had reason for not telling us more about the situation. But that doesn't necessarily mean that it is right for us to hand him over with out verifying that he is a thief. My actions reflect upon my God, other clerics, and those who would travel with me. And yes, I know it gets confusing."

Bosk takes another sip of wine and wishes he was a better and more charismatic speaker.


Valla [AC:16/16/12 HP:6/6-Marty 
Tuesday July 7th, 2009 12:38:00 PM

Before Xeron walks to far away Valla gives him his acknowledgment Xeron, Im valla, apprentince of the art and follower of the southern gods. You question our reasons on defending that their, which now im not so proud of, but my question to you is would you have let the gang put an arrow in the little ones back without knowing if it was done through just causes? Would the sight not hender your sleep for a tenday or more? Furthermore, what brings you to address our group here, do you wish our companionship, or were you just curious to our motives outside? Valla gulps his ale down quickly, then turns to Lenwe Sadly I have hardly enough coin to rent a room for a day, much less enough to persuade anyone in this dirty town. Maybe we should go back outside, even if only to watch and see how the other inhabitants of this wretched place go about their days..... and hopefully we don't encounter any more damned theifs Vall signals the waitress again, ordering another drink.

Xeron AC AC15 HP 7/7  d20=1 ;
Tuesday July 7th, 2009 12:43:48 PM

Xeron looks at Bosk with a confused look on his face "So how do you know which side is good? The halfling could have been a child murderer. The gang of 7 could be most evil group in mudtown. How do you know? How do you tell?

He moves his eyes around until he locks them with Sanji for a quick second. He blushes and turns his face away.

Anyway, I am glad you are alive. It would have been a shame for good to lose someone like you.

He looks around to see if he can spot anyone he knows or anything foul hapening (e.g. a thief at work). however everything looks blurry to him )spot check: 1d20 + 0 = 1 - EPIC FAILURE

Xeron AC AC15 HP 7/7 
Tuesday July 7th, 2009 12:49:26 PM

Xeron looks at Valla "Honestly I do not know. Is it good to let a thief escape? Is it good to prevent people from getting what is their? If the hafling would have been a child or an innocent maiden, it would have been easy. If the Gang of 7 were demons, it would have been easier. It is the in-between that confuses me. And I would not have lost sleep about it. Should I have ? Is it what good people do? I have seen so much unfairness in my life, I have grown accustomed to. Now why did I talked to you guys ...."

He does not finish the sentence and his eyes wander until they stop on Sanji.

"No reason really ..... just trying to .... well... I am .... anyway .... so .. new in Mudtown?"



Valla [AC:16/16/12 HP:6/6-Marty 
Tuesday July 7th, 2009 1:49:50 PM

Noticing the humans odd glance and stumbling words Valla reply's with a snickering smile Yes Im new to mudtown, I'll leave your morals and ahh.... temptations, valla chuckles softly to yourself really no need to argue over things that 'could have been'. So where might we find some work, or a way to at least make some honest coin, valla stresses the word honest, knowing the human he's having a conversation with is a rouge by all standards Do you perhaps know of any nobles, merchants or employers in this dirty town? and might you have a seat, so to enlighten our whole company on your knowledge of Mudtown As Valla finished he gulps down about a quarter of his mug in a single drink, staring at the rest of the contents as he ponders about the human this rouge seems to be from this place, how long im not sure, but no matter, he may help us and prove a loyal comrade. Although he doesn't seem to be fond of battle, which could be his downfall, a keen eye for his good health would probably prove a good idea.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List  d20+3=20 ;
Tuesday July 7th, 2009 2:28:30 PM

The rain, in all of its pure coldness and seeping ways, penetrates deeply through the layers of the graying cleric. His eyes, a pale green the likes of peridot, continually scan through the streaks of light-licked rain. The ramshackle encampment lives up to its name and with rain like the rain today, it can only remain Mudtown.

After hearing the local woman's response, Sixtus nods deeply, and simply says, "Thank you."

Sixtus eyes the collection of wanna-be mercenaries as they make their way from the middle of the now bloodied mud road into the Poison Frog Inn. There is no reason to leave Hire Road and no reason to waste the little money that was so graciously given to him. Sixtus keeps his ears open, never knowing when who is talking about what*.

The morning was, thus far, irregular to say the least. Sixtus' granted powers had been used, in some part, to save the life of someone who did not even acknowledge him. The Southern Continent has been tougher indeed and the attempts to reach the common folk have often fallen on deaf ears. Streaks of rain lept from his cheeks and chin in one last futile attempt to fly before crashing into the myriad footprint puddles.

I could always return to my old ways. All I need is a wooden crate and I could once again open the conduit.

He shook his head, a sputtering fan of collecting water sprays from his drenched, graying hair. Those ways were done; Ignacio would not have approved. So with a sigh, Sixtus leaned his back against a make-shift wall or lean-to and waited for the next step along his unknown path to be revealed.
--------------------------------------
* Listen = 20

Xeron AC AC15 HP 7/7  d20+7=25 ;
Tuesday July 7th, 2009 3:04:12 PM

Xeron nods at Valla "I'll stand. Thank you. Nobles don't come in this part of town. They will send lackeys to do their dirty businesses. Merchands come and go, all waiting for their number to go on the bridge. The stupid ones lose their gold before the time comes and the smart one hire protection. They are the only employers I can think one. The other one, the guild would not be for someone like you."

He bends forward and whispers to Valla "this is a dangerous place if you do not pay attention"
------------------------
OOC: Xeron will try a sleight of hand on Valla's coin bag. If he succeeds he will give it back to Valla telling him to be careful. If he fails, he will tell him that it is dangerous to have such a bag of coins visible.
1d20 + 7 = 25

Bosk Deox (James) AC 14/10/10 HP 4 
Tuesday July 7th, 2009 3:49:12 PM

Bosk loosk around the table for the Padre and is disapointed he did not choose to join them. He had many questions to ask him on the business of Gargul in this town.

OOC
Just a reminder that Bosk was uncious both before and after Padre's assistance, and is therefore currently unaware of his role in healing him.

Inn of the Poison Frog - DM Jim 
Tuesday July 7th, 2009 4:40:53 PM

As Bosk, Valla, Lenwe, Ariman, Sanji & Xeron introduce themselves to each other and engage in conversation, Naru sits quietly at her table, alone. The serving wench who was so quick to take the minotaur's group order had passed by Naru several times without a glance. After several attempts to gain the server's attention, Naru took notice of a merchant sitting in a far off corner near a window-- he is a heavyset human male and looks to be in his late forties or early fifties with curly brown hair, sharp green eyes and a gap between his front teeth. Upon further examination, he is seated upon a floating cushion that has a tall umbrella affixed to it, which is closed at the moment. His gaze seems to be locked on the minotaur's group, but quickly turns as he notices Naru staring at him. His subsequent smile reveals the gap between his teeth as he points first at Naru, then at the group and then motions for her to bring them over to him.

The rain began to pick up slightly as Padre Sixtus remained outside, slowly becoming throughly drenched. Bosk looked on from his groups window at the lone figure on the street--it was a pitiful sight. It occured to the minotaur that perhaps he was one of the men that had helped when when he fell in battle. It was a muddled confusing moment when he hung at the balance between life or death, but in his blurred vision he remembered now it was the man standing out in the rain, Padre Sixtus, that had come to his aid with Ariman and helped save his life. Now that man stood outside, bedraggled and wind-worn from the oncoming rain.

Sanji and Valla, listening carefully to the others in the inn, most of whom we're not trying at all to be subtle or conservative in their talks, heard the same old story over and over again. Most were looking for work, but were not willing to stand out in the rain for it. As the pair listened on, they came to find out that the only law in this makeshift town was the survival of the fittest. This area they were in, Hire road, was the only one that had permanent buildings. As one were to travel further away from the center, a plethora of tents, corrals, and other makeshift structures would litter the area. Also, there were very few permanent citizens of Mudtown, nearly all were transients making a living hiring out to the merchants that would come and go when their shipments had come in or they had something to trade in Hook City.

Ariman Couatlfang (Jason) AC 15 HP 10 
Tuesday July 7th, 2009 5:52:53 PM

Ariman sighed as he heard of the lawlessness of the town. It would be easier to spread the good news about the law of Alemi in a town that was acquainted with Law. Under the table he slipped his belt pouch under his breeches, so that he could keep whatever valuables he may have safer. Ariman felt compassion for Padre Sixtus. He excused himself from the discussion at the table and walked out into the rain after the man. He approached, kept a respectful distance, smiled and said, "It would seem that either you are in need, enjoy the rain or are part duck."

Naru [AC:14/12/12 HP:5/5] 
Tuesday July 7th, 2009 6:15:24 PM

Naru smiles at the creppy gentleman and translates his hand gestures and counters with a series of her own pointing to herself, then the minotaur group, then to the floating guy, and finally rubbing her fingers together as the universal gesture for money. Upon seeing no indication to the contrary (an assumption on my part) she will walk over to Bosk's table.

Naru strolls up to the group, "Sorry for the interruption, I'm assuming since you were all standing out in the rain, like myself, that you are looking for work? Well, I think we've found some, or more appropriately it found us. If you're interested?"
_____

Description

Naru is a young girl of about 15, and her brightly color clothes verify this fact. All her worldly possessions appear to be stuffed in a small pouch on her belt next to a finely crafted dagger. An ornate leather bound book hanging from a strap over her shoulder, and a knobby wooden staff betray her arcane nature.




Valla - DM Jim  d20+4=12 (spot check) ;
Tuesday July 7th, 2009 6:50:41 PM

It was curious, Valla had not even noticed that Xeron had picked his pocket until the strange man placed the elf's money purse on the table before him. Apparently he had said, "...this is a dangerous place if you do not pay attention," to prove a point.


Ariman - DM Jim 
Tuesday July 7th, 2009 7:00:32 PM

As the cleric stood there looking upon the soaked figure in front of him, Ariman remembered a conversation he had with his superior years ago as he was rising through the ranks of a novice. He had asked his superior why he traveled into the seemy sides of town and not into the more civilized parts? His answer was simple: "They have no need of me, they have heard the word, but the poor and unfortunate have not. They have no hope and I am a light in the darkness to them. Be the light Ariman, and banish the darkness where it lives."

Lenwe 
Tuesday July 7th, 2009 9:09:06 PM

Lenwe finshes his drink, places a coin on the table, nods to the young lady.

"I'm intrested."

Valla [AC:16/16/12 HP:6/6-Marty 
Tuesday July 7th, 2009 10:18:15 PM

Seeing his money bag being dropped in front of him, Valla grows very frustrated, although not as angry as some others might have, knowing the rouge had tried to prove a point. Well met young rouge, although the part of me that might want to slit your throat at the moment, because of your disrespect is held back by the noble side that says your only trying to help me, I hope its not the ladder. Disrespect will only bring you hardship. with a scowl on toward Xeron, he places his money bag in a very secure place, doing so under the table so no one could view, bringing both his pack, quiver and long sword sheaths under also, as to confuse anyone who may be trying to pay attention. Again, your talking to a rouge Valla, you should pay more attention, or find yourself in poverty or bearing a worse scar than the ones you have already, Heeding the rouges advice. [b] At the same time boy shyness and being so timid may also cause situations to be more dangerous than they appear to be. [b] with a smile Valla eyes Sanji. How in all the gods did he snatch my coins, very, very sneaky indeed, I like him... and Valla holds his smile, looking back to the contents of his tankard and draining the whats left.



Valla [AC:16/16/12 HP:6/6-Marty  d20=17 ; d20=9 ;
Tuesday July 7th, 2009 10:30:05 PM

Being to frustrated to continue talkin to Xeron, Valla turns to the even younger wizardress as she approachs, listening intently at the mention of work. He notes her childish appearnce and finds it delightful, even if a bit odd. Valla stands at the invitation brushing past Xeron to stand behind the rouge and wizard, reequipping himself and notes the girls bag of possesions, better hide em young lady, for the rouge here likes his shinanagens... with a smile and a nod toward Xeron, but yes im very interested also, and thank you for thinking about us, and not being greedy. Taking his gaze to bosk What say you horned one? Should we go along with the young wizard and see what her merchant needs? Then looking out the window at the two men standing in the rain, and do you think we should fetch the other clerics standing in the downpour outside? I mean by all means they did help us, and to me their company would be welcomed. Valla hardly waits for a response, then rushes to the door, keeping a keen eye on anything thief like around him, or anything happening to him,* opens it and yells Padre, Ariman, I do believe we found what were looking for, might you come inside to hear the details with us? Valla motions toward him, then paces himself, looking about for who might had summoned his party,** back over to the table to wait for his new friends, for he had no intentions in meeting this merchant alone.

*spot check d20: 17+4=21
**spot check2 d20: 9+4=13



Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List 
Wednesday July 8th, 2009 8:36:31 AM

Sixtus watches as the sheepish one starring in through the window darts into the tavern. His eyes follow the people within the Poison Frog Tavern as best as possible but he seems to be more concerned with the activities of Hire Road.

A few moments later and the familiar metal and white tabbard clad human exits the tavern and begins walking towards Sixtus. He watches as his own green eyes are mirrored back at him. He tries reading what those green eyes say before they have a chance to cross the muddy trodden road. Then the man is near to Sixtus and addresses him with sarcasm.

Sixtus nods and engages the man's eyes, "Two out of three is quite good stranger, although I am not telling you which two are correct." Sixtus smiles wryly. He extends his hand and forearm to the stranger.

After a few moments later and the elf with silvery braided hair and several scars marring his face appears at the door of the tavern. He calls out an unfamiliar name and then calls out Padre; a slurry of confusion and surprise smears across Sixtus' tanned face. His eyes widen slightly and his demeanor turns more serious.

"You know my name, scarred one!?" It is unclear if his words are question or statement.

Xeron AC AC15 HP 7/7 
Wednesday July 8th, 2009 9:07:19 AM

Xeron is taken by surprise by Valla's reaction. "I was just trying to prove a point, that Mudtown is a survival of the fittest. Sorry. "

He takes two steps back.
"See what you get for trying to be nice? You get threatened. You should have done like in the old days and kept the bag of gold for yourself. Being good will not get you anywhere"

He takes the wedding ring hanging around his neck, holding it hard to remind him what the new him is all about.

When the girl invites the group, he keeps his distance. After all, he was never invited and does not want to impose himself. He stays a few steps back, unsure what to do next. He takes a quick glance outside and see the rain and the empty Hire Road. "No one will hire until the rain stops. May be that merchant is the only source of income today. After all, if I am done stealing and mugging people, I need a way to sustain myself.

============================================
Appareance:
Xeron is average. He is average look, average build, average strength. Nothing is special about him. He is your typical Average Joe. Nothing to mark someone imagination. If he did not wear a leather armor and two swords, he could easily taken for a commoner.

================================================
Valla, it is ROGUE, not ROUGE (that is the color red in French)
:)

Bosk Deox (James) AC 14/10/10 HP 12  d8+1=8 ; d20+4=23 ;
Wednesday July 8th, 2009 9:12:34 AM

Thinking of the Padre, memories from their battle begin to come back to Bosk. It was his eyes that he remembered standing over him, it had been he who had healed him. Bosk rises to find him when three things happen at once; the pain in his side reminds him that he is still injured, Ariman heads out looking for the Padre, and Naru informs everyone that a business proposition has found her, at which point Valla leaves. Deciding not to head after the Padre, for fear of someone thinking they are turning down the job, Bosk decides to pray once again for healing. Holding the symbol of Gargul around his neck he prays as he had been taught. When he is done only a few red marks and scratches remain.

Bosk nods to Naru, "I think that we are all interested, don't you." he says nodding to Sanji and Xeron. "Wait just a moment while we get the others from outside."

Going over the numbers in his head Bosk goes over the numbers in his head. He counts the four at the table, the three outside, himself and Naru. Seeing Xeron back up Bosk sates his thoughts out loud. [b]"That is eight people, if those outside join us, not a bad sized group."[b/] Thinking to himself again he decides that, so far they all seem trustworthy. Maybe immature, but trustworthy.

Wounds mostly healed Bosk sits a little straighter. As they wait, Bosk examines his surroundings and tries to locate the person propositioning. (Spot check 23).

Spot check 23
*Cast Cure Light Wounds spontaneously in place of Shield of Faith - 8hp restored


Valla [AC:16/16/12 HP:6/6-Marty 
Wednesday July 8th, 2009 9:22:38 AM

Valla, accepting the rogues uneeded apology I know, no harm done son... extending his hand in a friendly hand shake valla continues I thank you for you point made, and I heed your words, and ill thought actions, but honestly your words would have been enough.

ooc: I could have sworn you introduced yourself Sixtus, Valla may have heard of you through his travels across the southern continent?

Bosk Deox (James) AC 14/10/10 HP 12 
Wednesday July 8th, 2009 9:26:05 AM

OOC: HAs everyone read about the island contest in the Giggling Ghost. Is basically like a survivor contest and they would like one character from each game to particiapte. The winner's whole group gets a prize. I am interested, but also don't ind if someone else wants to play. I have a feeling a couple lvl 1 characters won't go too far.

Valla [AC:16/16/12 HP:6/6-Marty 
Wednesday July 8th, 2009 9:58:28 AM

OOC: ya I read it, I sent an email back to Donna but I wasn't sure where we would be talking about it.... Personally I wouldn't want to do it, although I wouldn't mind lurking and voting and what not... But I agree with you James, lvl one characters won't stand up to alot of players from the other games.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List 
Wednesday July 8th, 2009 10:05:23 AM

OOC: Everyone will be put on an even playing field with either increasing a copy of your character to the chosen level or reduced to the chosen level (for the higher games). We should keep this board clear of OOC chat though, lets bring this to email.

Ariman Couatlfang (Jason) AC 17 HP 10 
Wednesday July 8th, 2009 12:00:56 PM

Ariman smiles at the man's reply and takes his arm warmly. "I fear I may grow gills in this wet climate. Do I sense correctly that you are a priest? Which lord do you follow? I have seen little of temple or faith here in this place so far..."

Ariman pauses as the scarred elf steps out into the street. His eyes watch the elf and scan the wet streets for any sign of danger or people trying to steal from him. He looks also to see if there any any children in need. His hope is to find food, a place where he could stay for the evening to meditate and regain his spells and share a meal with children in need.

OCC: Spells - 3 cure minor wounds, 3 cure light wounds

Naru [AC:14/12/12 HP:5/5] 
Wednesday July 8th, 2009 12:28:32 PM

Once the group has assembled Naru will lead them over to the gap toothed gentleman.

"All present and accounted for, so whats the job?"

Sanji (Eric)  d20+2=19 ;
Wednesday July 8th, 2009 4:21:09 PM

Well, this sure progressed fast. Sanji isnt' sure what to think about this turn of events. Sure, everyone is looking for work. In truth, she should probably be waiting outside to try and offer services to the next merchant that passes by. I just came in to get to see if any of these folks had any contacts I could take advantage of and to satisfy my curiosity about the green eyed, greying peacemaker. And he didn't even come in the inn. Normally very decisive, Sanji is having a tough time deciding whether or not to include herself in this fast forming group. She has been taken advantage of before and vowed that it would never happen again.

She notices the average Joe's glances and decides to return one with a slight, and crooked smile. Perhaps this can work to my advantage....

She decides to go along with them for now. This might be the break she was looking for. But a question lingers in her mind. How do I know that I can trust these people? After all, we met only a few moments ago. I will not be duped again. If this goes the wrong way, I'll have to drop the minotaur first.

Putting on a friendly face, Sanji pushes her misgivings to the back of her mind. She dodges patrons and eyes the gap toothed gentleman with a scrutinizing gaze. She listens intently to the gap toothed man as soon as he begins to speak and tries to judge his sincerity at her first opportunity.*

sence motive: 19

Waiting - DM Jim 
Wednesday July 8th, 2009 4:28:14 PM

Naru waits impatiently, she had already thought of what she was going to say when they all approach the gap-toothed merchant, but it seems that two of their number, Ariman and Padre, are still out in the rain, conversing about something, halting their progress on speaking to the merchant in question.

Bosk, almost fully healed now, notices that just after he had finished his prayer, the inn patrons nearest his table slowly removed their hands from their weapons. A skittish bunch, the hirelings that inhabited the inn currently, or perhaps they knew from experience that when a spell or prayer was intoned, there would be bloodshed quickly following it. He would have to remain on his toes, he and the rest of them. Looking across the room, the minotaur does notice a portly man looking their way and smiling, but he was unsure if this was the man Naru had in mind, or he just liked smiling at minotaurs. The group continued to wait until Ariman and Padre joined their ranks.

ooc: don't move others or the group until or unless they're all ready to move or indicated otherwise. The group is still waiting for Ariman and Padre to return before speaking to the merchant unless everyone agrees otherwise or certain individuals take the initiative and leave the group to speak to the merchant, but only Naru knows which merchant at this time.

I know it slows down the game, but I feel everyone should have full control over what their character does and how they move about the game, unless they've been ensorcelled.



Lenwe 
Wednesday July 8th, 2009 4:48:43 PM

Lenwe stands and waits for Naru to point out or lead him to the man with the offer....

Xeron AC AC15 HP 7/7 
Wednesday July 8th, 2009 5:11:48 PM

Xeron looks away as Sanji smiles back at him. He slowly turns his eyes again towards her but she has stopped smiling or loking at him.
Idiot! Can you grow some courage? You would not think twice if you had to steal her purse but you cannot look at her in the eyes now that you want to be her friend? She is a rogue like you, so you could use this as an excuse to frateralize. You are such an idiot.

Xeron stays there, on his guard, wanting to trust this group that it will help him do good. He found it interesting that the walking cow included him in the group. Is this genuine or is this a trick?
He knows that the best way of some crooks if to pretend to be friendly. He has always bee nstealthy but he knows that there is more than one way to skin a cat. Let's see what this group is all about and if it is the one to help me do good

===================================================================================
OOC: I agree 100% with the DM. I rather have a day without action than having a player or a DM act for my character without my approval. I suffered it on this site in another game and found it extremely annoying to say the least.

Naru [AC:14/12/12 HP:5/5] 
Wednesday July 8th, 2009 7:28:10 PM

ooc: DM Jim If the comment about moving the group was directed at me it wasn't my intention to act for the group merely to indicate my action when everyone had arrived and chose to follow me to the man. More of an if then statement. :)

It was directed to everyone, you just reminded me that it needed to be said :) -- DM Jim

Valla [AC:16/16/12 HP:6/6-Marty 
Wednesday July 8th, 2009 10:07:33 PM

I invited to two outside, but they seem to be in deep conversation, of some sort. Valla tells the portion of the group before him, still standing behind Naru and Xeron, waiting for everyone.

Ariman Couatlfang (Jason) AC 17 HP 10 
Wednesday July 8th, 2009 11:42:13 PM

Ariman looked around the wet, muddy village and saw mostly adults: hungry, but more, looking for work and action. He saw that this muddy town was mostly just for those looking for their chance. Ariman could do little to improve their chances or their lot in life, but he could hope and pray for the best for them. He wished the poor people of Mudtown well and then remembered his former charge. He nodded his salute to the rain soaked cleric Padre and slogged his way back to the inn to see after the minotaur and make sure that he was healing well.

Bosk Deox (James) AC 14/10/10 HP 12 
Thursday July 9th, 2009 10:02:33 AM

Bosk nod to Ariman as he comes back in. "Is the other cleric coming in? I have a feeling that in a town like this larger groups are more likely to get hired. Before we speak to that gentleman, it would probably be smart to ask if everyone here is looking for work. It sounds like most of us are. I don't know about you guys, but things have been a bit slow lately."

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Thursday July 9th, 2009 12:47:16 PM

Sixtus nods in agreement as the man with the white tabbard speaks of his way of life. "I am priest, so to speak, indeed. My life and my abilities are granted by the Lord of Life and Death...Gargul. You are also correct, there is little in the way of temples to any of the gods across the Southern Continent. His word is spread by people like me and his judgment is delivered, when needed, by people like me as well."

Sixtus watches as the scarred one returns into the tavern and casts a sideways look to the stranger before him. He raises an eyebrow and begins chewing on the inside of his lip.

"There is no concealing the abilities which you posses either, cleric. One can tell when another posses similar qualities. Your ability to heal with mundane means as well is impressive. One should never take the gifts of our gods for granted." Reaching in to the folds of his cloak, now draped over the front of him as well, Sixtus removes a wooden eye symbol on a chain around his neck. It is larger than his hand and he gives it a nonchalant rap with his knuckles.

"The eye sees all sir. Gargul sees you coming and going." Sixtus returns the symbol back underneath the cloak and looks back healer. The metal and white clothed man nods to Sixtus and begins to turn on his heel to return to the tavern.

Sixtus clears his throat slightly. "You too stood on Hire Road. You too helped the short-fused minotaur. You are cut of a good cloth. I," Sixtus extends his hand and arm yet again, "am Padre Sixtus Torquemada."

Naru [AC:14/12/12 HP:5/5] 

Thursday July 9th, 2009 1:43:28 PM

"I don't know how long you guys have been in town, but jobs don't just fall out of the sky. If your friends are content to wait outside I say we go over and find out what's being offered. We can fill them in later if they want, but this isn't the kind of opportunity you sit on. Shall we?

Naru heads over to the gapped tooth man, whether she is followed by the others or not.

"Good day sir, you indicated you may have some work in need of doing?"


Xeron AC AC15 HP 7/7 
Thursday July 9th, 2009 3:07:34 PM

Xeron silently observes everyone behavior, from the priests staying outside out on the rain to the oveeager girl in colorful clothing addressing the man.
He makes mental notes of the various interaction andpersonalities at play. After all, if he will join this group, he needs to know as much as he can about them.

Valla [AC:16/16/12 HP:6/6-Marty  d20=19 ;
Thursday July 9th, 2009 3:19:00 PM

Watching the two clerics outside, I wonder what them two are talking about... Most likely something of Gargul, I some what wonder what the God has to offer over the others, or maybe its just a personal choice in the matter... All is well it seems... the Gargul priests healed Bosk, who was on the same track as I, helping a seemingly innocent, even though we were decieved. Valla shifts in his stance, looking around the pub, making sure he is not to be stolen from again* At the same time, the solmn one deprives himself of the warmth of the pub and even at the note of work, which Im sure he needs, doesn't come inside... Maybe he's not in need of the work... Then why else would he be standing on Hire Road... To spread his word maybe? Ahh... don't be silly Valla, no one would want the word of a priest on Hire Road, maybe the nobles of the Inner City, but surely not the despicable beings in this muddy square.... for fear of driving himself insane Valla looks for something else to occupy his attention, and sure enough, the young wizardress starts talking, and as Valla nods in agreement, she walks away... Also noting the white cleric moving inside, Valla starts to follow Naru, while attempting eye contact and motioning the other priest to come inside quickly...

*spot check d20: 19+4=23

Venbolio Penn - DM Jim 
Thursday July 9th, 2009 3:23:55 PM

Clearing his throat, intent to say something to the whole group, he looks a little perplexed when only Naru comes to his table, "Um, what of the others? I have an offer of employment for the whole of you, so if you could be so kind as to reiterate this point to them, I'd appreciate it, thank you."

Bosk Deox (James) AC 14/10/10 HP 12 
Thursday July 9th, 2009 3:26:56 PM

Not wishing to miss the conversation Bosk rises and motions to the others. "We should go with her, I don't want to miss any of the details. Anyway, we can still turn down the job if we do not like what we hear." Looking at Valla he says, "Do you know if that other cleric is interested? If you are unsure, we can always tell the gentleman that there may be one more interested." With that said he follows closely behind Naru.

OOC: I am unsure if Ariman is in the Inn or Outside at the moment. If he is outside then my comment is meant to apply to the both him and The Padre.

Bosk Deox (James) AC 14/10/10 HP 12 
Thursday July 9th, 2009 3:28:23 PM

OOC Sorry, you posted while I was typing.

no problem, those things happen and I don't see any conflict, Bosk just takes a bit longer to follow behind and isn't there yet -- DM Jim



Xeron AC AC15 HP 7/7  d20=6 ;
Thursday July 9th, 2009 4:42:48 PM

Xeron moves forward and (if he can) position himself against a wall or beind the merchant. He says nothing but look for any sign of wealth on the merchant he could easily take, by old habit. As usual, he spots nothing (1d20 + 0 = 6)

Sanji (Eric) 
Thursday July 9th, 2009 7:39:57 PM

Sanji's defenses are up. She hopes that she is able to mask the apprehension that is screaming in her mind. Such acceptance can be risky. Perhaps it is time to take a few more risks of my own. The colorful one is right, though. Any work opportunity should be taken advantage of. Privately, she hopes that the greying cleric decides to come inside. She still has a few questions for him regarding his performance earlier.

She positions herself opposite the average joe, trying to stay within his line of sight. This gathering has the potential to draw the attention of many of the patrons. Sanji scans the crowd with, always yearning to hone her skills, looking for anyone taking outside of her new "friends" who has taken interest in this meeting.*

She's been alone for too long, trying to scratch out a living in this muddy, damp town. Again, the thought enters her mind that this could be the change she was looking for. Dare she hope? Sanji gives her head a slight shake to clear her mind of all the different thoughts and ideas trying to speak at the same time. She needs her wits to be as sharp as her blade. The thought of steel causes her hand to stray to her rapier's hilt. Now, lets find out what this job is. Hopefully, it will be the type of work that can still be conducive to a long life. If not, she might look elsewhere.


Sanji (Eric)  d20+4=12 ;
Thursday July 9th, 2009 9:07:32 PM

OOC: forgot my spot check: 12



Bosk Deox (James) AC 14/10/10 HP 12  d20+4=24 ;
Friday July 10th, 2009 11:41:47 AM

Waiting for the other's to arrive Bosk cautiously scans the area and the people in the bar, looking carefuly for any possible threats, his new friends, and any thing of use perhaps dropped by a drunk patron.

(Spot check 24).

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=13 ; d20+3=8 ;
Friday July 10th, 2009 3:14:29 PM

Sixtus shakes the sopping mop of hair as the rain continues to cascade downward, flooding him, his boots and the mud underfoot. He looks at the green-eyed stranger and nods slightly as he turns and heads back towards the tavern.

Will have the same ammount of luck inside on a day like today; none. I have been here all morning...no one has come.

There is an audible sigh as Sixtus begins following the man in to the tavern. As they reach the steps Sixtus retorts slightly, "And for the record, I do not particularly like the rain."

Sixtus, upon entering the Poison Frog Tavern, sees that a few of the mercenaries who were involved in the fiasco are now piecemealed together. He heads for the bar, slides a few silver pieces along the countertop and looks at the bartender.

"Something cheap and warm please...but not necessarily in that order." He flashes a smile at the bartender and examines the one serving him. After receiving the drink, Sixtus turns his back to the bar and rests against it, sipping his hot something and surveying the patrons of the tavern*.
-------------------------------
* Spot - 13
* Listen - 8

Lenwe  d20=1 ;
Friday July 10th, 2009 3:24:45 PM

Spot check - 1....

Venbolio Penn - DM Jim 
Friday July 10th, 2009 4:12:37 PM

Catching Naru's attention before she came back, she motioned for her to get Padre too, who was sipping a hot toddy at the bar.

Naru [AC:14/12/12 HP:5/5] 
Friday July 10th, 2009 4:20:54 PM

Naru wanders over to the Padre.

"Hey there, you wouldn't happen to be looking for work?

Xeron AC AC15 HP 7/7 
Friday July 10th, 2009 4:28:27 PM

Xeron keeps his guard up, trying to expect the unexpected, knowing how quickly and easily danger can occur in Mudtown. He sees that the various mercenaries are starting to get together as a group and he quickly wonders how the various dynamic will unfold: Who will fight for leadership? Who will claim the moral mantle? Who will be the joker of the group?

He does not worry about his role, expecting that if they accept him in the group, he will be the no-name grunt. He knows can rely only on himself for survival and success. His eyes meet Sanji's and he looks at her for a couple of seconds before looking the other way. She is a rogue like me, probably haunted the same streets I did and went after the same victim. I wonder why she left that life of crime. Is her past as sad and dark as mine? With the wise and charismatic people around her, does she even know he exists?

He grabs the wedding ring around his neck to anchor himself again.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Saturday July 11th, 2009 10:46:59 AM

Clearing his throat after a rather potent sip of his toddy, Sixtus looks over to where the ginger-haired girl covered in motley stands. He scans her for a moment, noting the youthful vigor and seemingly adolescent demeanor. Sixtus' eyes grow warm and gentle and he allows a small smile to soften his face.

Pushing himself away from the bartop, Sixtus stands to a full upright position over six feet in height. He takes another sip from the steamy glass mug, savouring the warmth of the alcohol as it melts its way down the back of his throat; his eyes close in the relishment.

As he opens his eyes, they appear to have changed slightly; the look is either more matter-of-fact, more serious or more interested. Sixtus nods slightly to the child and says, "I may be indeed, young one. I would need to know what the job is, who I woul dbe working with and if I could trust that they not make rash decissions in the future though." His pale green eyes flash across the conglomeration of adventurers.

Valla [AC:16/16/12 HP:6/6-Marty 
Saturday July 11th, 2009 4:56:53 PM

This cleric is going to wait long enough that the merchant moves to a new group.... I understand being cautious, but he's kept the man waiting a while now.... An impatient man would have done moved on, thankfully it seems that is not the case, but how much patience does the man have? Done with his pondering, Valla makes his way over to Naru and the greying cleric my good sir, I think it is time you've made your decision, would you see what this merchant wants with us? Or do you prefer standing on hire road alone? Much of the group is getting impatient, and maybe the merchant too.... Would you let the man wait so long, only for him to choose another group to do his bidding? I for one cannot pass up a chance at gold he looks to Naru when your ready little wizard, I'll follow you to the merchant, you never know who's going to walk through the door next, and it may be a peoples better suited for his job than we are." With that Valla glances around the tavern again, heeding Xeron's advice.

Valla [AC:16/16/12 HP:6/6-Marty  d20=10 ;
Saturday July 11th, 2009 4:57:35 PM

sorry forgot the check 10+4 =14

Bosk Deox (James) AC 14/10/10 HP 12 
Saturday July 11th, 2009 10:48:53 PM

Seeing Valla leave to speak to the cleric causes Bosk to become slightly concerned. Surely this gentleman will not wait indefinitely, having most likely seen the cleric informed multiple times of his offer. What if he considered such a dismissal an insult and took his business elsewhere. Perhaps he should say the cleric likes to stay back and keep an eye on the group in case of treachery...but if that were so it should have been said earlier and Naru and Valla would not have left and spoken to him again. Would it be to the groups detriment if he let him know they had only just met? What he really wanted to do was to speak to the cleric. As another Cleric of Gargul, probably having followed him longer and having just realized the cleric had come to his aid, he had many questions and a strong desire to thank him despite his growing annoyance with the delay. However these questions would have to wait until later. Bosk had been raised with the knowledge that it was rude to leave a prospective employer waiting, let alone to leave him all together. The best thing he could do at the moment was to stay with the man and hope the others joined soon.

Ariman Couatlfang (Jason) AC 17 HP 10 
Sunday July 12th, 2009 1:22:21 AM

Ariman considers to himself, "It would seem that the passageway to civilization and people in need is by means of men and women who journey into the city of Magic. I will need to work with this man or a person such as he in order to find a way into Hook City." Ariman steps up closer by Sixtus, "I work as a healer and am a priest of the god of Alemi. I offer my services as a healer and the magic that I amy call upon as a priest to assist you and your mercenaries..."

Sanji (Eric) 
Sunday July 12th, 2009 11:03:59 AM

Sanji is nearly overwhelmed by the situation. Joy at the prospect of having work again. Apprehension because of the speed at which this all seemed to come together. Caution toward this strange group of people who seem very accepting. Calming herself, she glances toward those standing on the outer edges of the ever growing group in front of the merchant. She gances toward the greying cleric as he is speaking to someone else. If he meets her gaze, she will flash her crooked smile and give a beaconing nod. If he comes over, that could open the door to a conversation that she has been itching to have. If not, that means more money for her. Looks like a win win situation.

She looks at her surroundings and reminds herself not to spend too much money. She needs to save what she makes to get what she needs. I will not always look like this. Soon I will find a way to elevate myself above my current state. No longer will I be forced to wear ragged peasants clothing. People will stop looking at me like a wretched begger.

Naru [AC:14/12/12 HP:5/5] 
Sunday July 12th, 2009 11:45:06 AM

"That is an understandable position, but this is Mudtown and you will never get those kind of assurances. No offense to either of us, but we do sit on the side of a road and wait for work to come to us. And from what I've seen being picky leaves you hungry, especially if you don't even go to hear what the job entails. Follow me if you want, but personally I need a sandwich."

Naru walks back over to the gapped tooth merchant.

"This would be an easier sell if I knew what the job was, or at least your name."

Valla [AC:16/16/12 HP:6/6-Marty  d20=19 ; d20=4 ;
Sunday July 12th, 2009 1:55:37 PM

Hopfully he listens to the little wizard, without a job people go hungry. I for one, am not going hungry. Im not one to to make friends quickly, but body guards and friends are two different things, I should follow the wizard to this merchant to meet him myself And Valla does just that, as the colorful wizard makes her way to the gapped toothed merchant, valla follows, nodding and saying well met good sir, Im part of the group, although Im not sure how many of us are coming just yet, If I may, I'd like to wait here. Valla leans his back againist the wall to view the merchant and the rest of the tavern* never letting his guard down

spot check: d20 19+4=23

Xeron AC AC15 HP 7/7 
Monday July 13th, 2009 9:35:09 AM

Xeron's face does not change as he hears Padre and the girl. He is now on his guard, his natural distrust of other in full bloom.

He hears about, money, riches, eating, even the spoiled brat mentioning Mudtown like she knowns it. No one is talking about doing good. If it was only about money, he would have stayed a thief. He is surprised the other rogue seems accepting too.

Xeron looks for a sign that joining that strange conglomeration of people would be for good. The old man seems to have some requirements about who he associates with. May be if he expends his standards, Xeron can find out if the Padre is all about good. The rest of them have clearly indicated that it is about the gold and nothing else.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Monday July 13th, 2009 11:59:18 AM

The green eyes from the youthful cleric with the graying hair lock onto the ocean blue eyes of the scarred elf. Sixtus chews the inside of his lip a little, never breaking eye contact, while he considers all that is being said.

"Listen, elf. Your impatience will be your eventual downfall. As for the matter of me joining your so called group, I will make my decision on taking the job once I have heard what the job is. Had there been another group looking for work in this tavern, I am sure that they would have already been hired by this man...no other group has entered this tavern since the little debacle in the street only mere moments ago." There is no tone of bitterness or harshness in the tan human's voice, just emphasis on his points.

Padre nods past the scarred elf to the merchant, indicating that he is ready to hear what the merchant has to say. Sixtus looks at the ginger-haired girl as she continues talking to him. "We do indeed sit on Hire Road looking for work. No work found us there. Gargul's will almost took the minotaur though and that is less than a desirable omen for the future of our associations. If you would like a sandwich, little one, I will buy one for you."

The face of cleric looks smeared with concentration, deep thought and slight annoyance with the desperation that infects a lot of the gypsies of Mudtown. Things are mighty poor in Mudtown and the circumstances seem to infuse those who have been around a while with either hopelessness or desperation. Sixtus smiles slightly, thinking himself lucky to not have been here too long.

His eyes look around the collective mercenaries. He notes that little has been said from the mousy peasant girl and the black-haired boy. He looks at them with a slight smirk on his face.

Clearing his throat, Sixtus addresses the portly man on the floating cushion, "My name is Sixtus, sir. This girl," Sixtus nods to the teenage girl in motley clothing, "and the elf here," he extends an open hand, palm facing upwards to the elf with scars across his face and exposed arm, "seem to think that you have work for those of us who are interested. Is that the case, Master Merchant? Some of us need to work out of necessity and others out of a sense of doing something purposeful."

Sanji (Eric) 
Monday July 13th, 2009 2:27:14 PM

He came over. Good. Maybe I will have a chance to question him yet. I guess this also means that my share of what ever this job is will be a little smaller. I hope it's worth it. Now that some of these folk seem to have been successful in wrangling the greying cleic toward the merchant, maybe we can get down to business. Maybe it's time to throw in my 2 cents. Indeed, sir. It would be nice if you did have some work for us. Any chance one has to find work without having to wait in the rain is a treat.

She flashes the crooked smile that has been a favorite of hers as of late and paciently awaits a reply. The only thing she knows deep down for sure is that she can not trust these people yet. She has only known them for moments and one of them nearly got himself killed. Trust is a strange thing for Sanji. Perhaps it will always be something she refuses to give. As the small group of would be workers begin to cluster closer to the merchant a thought tickles the back of Sanji's mind: Only in Mudtown...

Naru [AC:14/12/12 HP:5/5] 
Monday July 13th, 2009 2:31:32 PM

Time jump: In response to Padre's offer of the sandwich, "I would rather you come listen to the job offer, as he is waiting for you before he will tell us what the job is.Then I can buy myself a sandwich. But my teacher did use to say give a man a fish and feed him for day, hire the man to do your fishing and you can continue your studies while he gets you fish. So upon further thought, yes, you can buy me a sandwich if you like while we go on the job. Then if you like I'll hire you to get me sandwiches with the money, if that is the job you desire."

*Naru will continue back the merchant as previously stated*


The Meeting - DM Jim 
Monday July 13th, 2009 2:52:23 PM

Look straight ahead. What's there?
If you see it as it is
You will never err.
-- Tokusho 1387

"Greetings, one and all, please have a seat and a drink on me." The merchant motions for everyone to have a seat and calls over the serving wench, who comes quite hastily and begins taking everyone's order, so that he may begin. "My name is Venbolio Penn, a merchant of quality spell components. If it is plant, animal or mineral, I have it in stock. I own a shop in the City of Magic, but the rules of the city say that I must wait until my newest shipment is assessed for its worth and for the taxes I must pay. Assessments are done in a specific order, and so I must wait in Mudtown until my assigned number is called by the guards at the gate. Meanwhile, my caravan is camped here in Mudtown, where there is no law except that which is enforced by the men-at-arms I hire. I take it you are all looking for work?"

Xeron AC AC15 HP 7/7 
Monday July 13th, 2009 4:54:39 PM

Xeron listens in silence. When the waitress asks him what he wants, he motions her silently that he does not need anything.

"The rogue one appears to be quite trusting. She must be putting on a show. Quite crafty I must admit. I need to make sure I never leave my back to her. The spoiled brat is obnoxious and disrespectful. Typically of newcomers. Mudtown will teach her"

He stand there, against the wall, still making sure he has a straight path to the exit door.

When the merchant asks if they are looking for work, he says nothing. "Is this what doing good i all about? Protecting some magical stuff? Stealing was easier. I guess, what is the word, ... honesty is a lot of hard work. How is working for that guy protecting his stuff better than stealing for me? Not sure. oh no ... being good is so hard and confusing. I did not think I had to be ... what is that word ... honest. It truely is a sucker's bet. " He grabs the wedding ring hanging from his neck. "but honest I will be as I promised to her. I said I would do good and help other. I guess I would be helping the merchant."

He stays there, silent still unsure why he is not going back to stealing.

Naru [AC:14/12/12 HP:5/5]  d20=11 ;
Monday July 13th, 2009 5:58:46 PM

ooc: Just curious how I'm coming across as a spoiled brat, especially to someone I haven't even interacted with. I know it's a thought bubble, but it's coming across really aggressive.

"Sounds good to me, what kinda pay are we talking?"

Xeron AC AC15 HP 7/7 
Monday July 13th, 2009 7:45:18 PM

OOC:based of the perception that a young teen/child treats a grown adult like a servant/butler and lectures him when doing it. May be future behavior and interaction will show respect and caring and perception will change.
If I am out of line, can the rest of the group please let me (the player) know? thank you.


The Negoitation - DM Jim 
Monday July 13th, 2009 9:52:23 PM

"Hah! Right to it, are we?" Penn says with a chuckle and gleeful wink at Naru. "Well, in return for guarding my caravan, protecting the people and goods that are associated with me from theft, damage and/or attack, I will pay each of you a set amount: 500gp, firm. I will also provide room, board, upkeep for your weapons and/or spells and any extraordinary healing services you may need for injuries incurred during this period of employment--It shouldn't take more than a week. What say you?"


Lenwe 
Monday July 13th, 2009 9:52:56 PM

Lenwe nods at Venbolio's question...

Lenwe 
Monday July 13th, 2009 9:55:28 PM

Lenwe forces himself to pretend for a few minutes he is pondering the generous offer...

"Agreed, I accept. Thank you."


Thought bubbles - DM Jim 
Monday July 13th, 2009 10:09:29 PM

ooc: when it comes to thought bubbles, you can pretty much think any way you want to, as long as it doesn't incorporate information your character does not know. However, remember no one likes to be thought of badly when they're not trying too, so making an attack, or being rude via a thought bubble isn't likely to win you any friends nor is it going to make the game enjoyable for most involved.

If you want to use thought bubbles, etc, concerning other players, don't make it personal.

Valla [AC:16/16/12 HP:6/6-Marty  d20=10 ;
Monday July 13th, 2009 10:59:45 PM

Valla stays silent listening to the words of everyone around him. He does not sit when invited, nor does he take the drink offer, only giving a wave of his hand and shake of his head to the waitress. He does try and read the merchant, for any inication of lying or decieving gestures* Pay sounds fair, Valla Crudarian at your service Mr. Penn. Valla smiles at Venbolio warmly Spell components... Maybe I should visit his shop, givin the chance..

A week? Does it really take that long to simply have one's things checked out by the guards? Thats a long time! He notices the young male theif acting nervous as if he would need to escape Wonder why he's so skiddish... He keeps clutching something along his chest, a holy symbol maybe? Odd gesture if you ask me.... At least that stubborn cleric finally came around. The minotaur may be ugly, but he was much nicer.... Wonder where we need to be to get started, or at least where his caravaan is...More importantly what is stored within... He could be lying, this is mudtown after all..

He decides quickly it would be best to voice some of his thoughts Where is your caravaan located Mr. Penn? Surly not to far from here Im guessing.

* Sense Motive d20: 10+2=12

Ariman Couatlfang (Jason) AC 15 HP 10  d20+6=14 ;
Tuesday July 14th, 2009 12:06:18 AM

Ariman accepts the man's hospitality and thanks him graciously. He orders water and drinks to everyone's health, especially that of Venbolio Penn. "Ariman Couatlfang, at your service, Mr. Penn. It sounds like you have many resources at your disposal, to them I wish to add a healer and prest of the great god Alemi. Whatever force you might amass, it would always be good to have a healer close at hand, the lands here are rough and lawless, we've seen that well enough here already and it cannot have gotten any better following the great migration. I thank you for your offer and hospitality. If you will need further assistance upon entering the town, I humbly offer my further services."

Diplomacy 14

Bosk Deox (James) AC 14/10/10 HP 12 
Tuesday July 14th, 2009 9:04:24 AM

"Thank you. I too will accept your offer, and will serve you with honor." With that Bosk raises his glass and follows Ariman's toast. After the toast is complete Bosk continues, I should ask, do you expect any trouble other than or in addition to those common of Mud Town? Anyone in particular that might be after your possessions?"

Bosk wonder's where this gentleman's caravan currently is and who is guarding it. Perhaps it has not arrived yet, surely he wouldn't have left it unattended.

OOC: I am actually quite a handsome minotaur...at least to other minotaurs. I think elves must be turned off by our pointy horns. :)


Xeron AC AC15 HP 7/7 
Tuesday July 14th, 2009 9:30:55 AM

Xeron keeps listening in silence "500 gold pieces to guard a caravan? There is something fishy here. No one in their right mind would pay that munch unless you are guarding something that attracts troubles. This is your typical Mudtown trap. I wonder what the merchant is up to. Something is not adding up and they are all rushing for it. Interesting. Very interesting! I wonder what the priest has to say. He is the only one who has shown some interest for goodness. Will he go for the gold too? 500 gold pieces? And no one to rob? This GOT to be a trap. If it is not, I should have become a guard a long time ago.

Naru [AC:14/12/12 HP:5/5] 
Tuesday July 14th, 2009 12:18:19 PM

Naru grabs an ale and a sandwich when the waitress comes around.

"Sounds great as long as we can start after I finish my sandwich."

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=17 ;
Tuesday July 14th, 2009 2:54:24 PM

Standing with feet shoulder width apart and both hands clasping the top of his quarterstaff, Sixtus watches Venbolio with great consideration. He looks for shifty eyes, fidgeting hands, stuttering and a restless body while the proposition is given, trying to determine how true the merchant is*. His pale green eyes battle the piercing green eyes of the possible employer as he tries delving into any hidden intentions or crucial information that may be withheld.

Sixtus places his chin on top of his hands, as the staff is a convenient height, and watches the rest of the gathered mercenaries out of the corner of his eyes.

"One week? Five Hundred gold? We protect the goods and your people. Who are your people Master Penn?"
----------------------------------
* - Sense Motive = 17

DMJimHighlight to display spoiler: { I will post again once I know what the outcome of my sense motive is.}

My People - DM Jim 
Tuesday July 14th, 2009 6:45:08 PM

"My people? Interesting question, I don't think I've ever been asked such a thing." Pondering the question, he replies"Well, I have some friends that will no doubt drop by, as I've passed them when I returned, and then some of my retinue that is currently staying at my caravan, I believe that is all, but you never know what a friend of a friend will bring."

Padre Highlight to display spoiler: {You detect no deception in his voice or mannerisms, in fact you would say he is being very truthful.}

Xeron AC AC15 HP 7/7 
Tuesday July 14th, 2009 8:10:22 PM

Xeron, still against the wall of the inn, sudenly pulls out a dagger out of nowhere "And tell me, why would you trust this group with your precious cargo? How do you know they won;t steal it and sell it on the black market?
He watches his dagger as he asks the question and the weapon disappears as quickly as it showed up.

Venbolio Penn - DM Jim 
Tuesday July 14th, 2009 9:51:33 PM

Penn cocks an eyebrow, and then makes a shake of his head at someone beyond Xeron,"Be careful son, drawing a dagger in such a manner with so many twitchy fingers about, well, someone could get the wrong impression." Smiling, he continued, "I saw the confrontation outside, anyone who would come to the aid of a perfect stranger, well, I doubt they would allow their employer to be robbed by the very people he had entrusted to protect him. But, if you feel the temptation is too strong, you may leave."

Valla [AC:16/16/12 HP:6/6-Marty 
Tuesday July 14th, 2009 10:52:43 PM

so mr. Penn, when do we start? and annoyed at having to ask his question twice where is the caravan located? then noticing Xeron play tricks with his dagger, he starts his inner ramblings again why would you try to intimidate your employer? and then ask him what makes him think we wouldn't steal anything from him.. wow.... Valla shakes his head while giving Xeron a quick glance No wonder he's a mercanary and not a thief.... If he wanted to cross your employer, surly you wouldn't give him a warning... Mudtown, why did I come here again? Valla ponders to himself silently, awaiting Mr. Penns answer, and trying to seem eager to start the job he pulls away from the wall and crosses his arms while shifting side to side.

Lenwe 
Tuesday July 14th, 2009 11:45:38 PM

Lenwe chuckles at Penn's joke.

Bosk Deox (James) AC 14/10/10 HP 12 
Wednesday July 15th, 2009 8:57:34 AM

Startled by the knife Bosk places his hand on his morning star and begins to step between Xeron and the merchant, however before he can complete his action it becomes clear that Xeron is not about to attack. Taking his hand off his weapon Bosk remains somewhat between and to the side of the two until the dagger is replaced. Bosk thinks to himself, I am glad that Mr. Penn took such actions in good humor. Although I do not know him well yet, our employer seems a decent enough man. Still, I would like to know what his cargo is.

Glancing at Xeron, Bosk cannot help but to wonder about his motives for his actions. By the Eye of Gargul, I don't understand that guy. Is he trying to scare or intimidate our employer? But why would he do such a thing, surely his offer is generous enough? Perhaps he is afraid of being double crossed, perhaps this is just part of Mud Town culture. Peolpe never act right when the balance of good and evil are not maintained.

"Tell me Mr. Penn, when would you like us to begin this job."


Xeron AC AC15 HP 7/7 
Wednesday July 15th, 2009 9:46:23 AM

Xeron notices that the minotaur was getting ready to intervene when he pulled out the dagger. "Interesting person. He nearly died protecting a thief and was ready to intervene when he felt I threatened the merchant. This is quite good behavior. May be it is okay to be with that group after all. Some of them might be after good after all.

He looks at the merchant Did not mean to startle you or intimidate you sir, but I have seen naive bahvior today and sadly, as a Mudtown native, I can tell you that there is a lot of deception around. Given your offer, I wanted to point out to you that not every one is motivated for good. You are the employer. If you pay me to protect the cargo, I'll do it and will take whatever step I need to take to keep it safe. But I have learned to expect the unexpected here in Mudtown and sadly I have never been disapointed. Between threachery, dishonesty, switching allegiance and plain wrong-doing, it is tricky place to do business. I just wanted to make sure you knew what viper nest you were in."

ANd then for the first time since he met that group, he smiles. The smile is short lived but does enlighten his face a little.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Wednesday July 15th, 2009 10:28:54 AM

Sixtus' eyes soften and a faint smile creeps across the corners of his lips. Lifting his chin off of the top of his staff, the tanned man pulls himself to full height, a few inches over six feet, and nods to the portly man. He looks over at the minotaur, the black-haired human who produced the knife, the brightly clothed ginger, the cleric of Alemi who showed patience, the homely girl in rags, and the scarred elf. Chewing on the inside of his lip, Sixtus nods to Venbolio.

"Master merchant Penn, it would be unwise for me not to take this job. Your payment can go a long ways here in Mudtown. Sometimes doing what is necessary trumps the ideals that one tries to live by; Gargul's power is the quintessential example of that balance. And by taking your job, if your caravan or your people are attacked and it was defended adequately, then those of us who sign on indeed have done some good."

Sixtus lifts his steamy glass of toddy to the merchant, nods and takes a sip. Closing his eyes, Sixtus relishes the burning heat on the back of his throat.

"I must say, though, that I too am interested to know where your caravan is and when you would like those of us who sign on to begin."

Sanji (Eric)  d20+4=23 ;
Wednesday July 15th, 2009 2:49:30 PM

Sanji crosses her arms into a comfortable position and tilts her head slightly to the right. She thinks back trying to recall other jobs she's heard of and how much they paid. Is this a fair price?* Many of the others seem to think it is worth taking this job. The merchant seems to be awefully generous with what he haves. I suppose he could just be a kind hearted person.

Ah, an intelligent question: Where is the caravan and when do we start? These folk do seem to have some intelligence. Well, it's not like I need to beat away possible employers with a stick. Perhaps I should take this job as well. If nothing else, it should be entertaining. It seems like some in this motley crew don't entirely see eye to eye. Such is the case when folks first meet.

Flashing a crooked smile, Sanji lifts her right foot onto a chair and rests both of her arms on her raised knee. The job deffinately is appealing. I'm thinking we can do business. When we are in your employ, are you the only one we will have to answer to, or will any of you people be given authority to direct our actions?

Knowledge local: 23

Venbolio Penn - DM Jim 
Wednesday July 15th, 2009 4:28:35 PM

Penn's face becomes serious when he answers Valla's query, "Where is my caravan? Well, I certainly hope it's where I left it!" Holding his gaze a few moments, Penn burst out into laughter and was beside himself about his joke, even going as far as snorting like a little pig at the mirthful retort. "Oh my, please forgive me, where was I? Oh yes, Mr. Bosk, I would like the lot of you to start immediately, say, right after we are done here? All of you who accept can follow me to my caravan and get the lay of the land.' Then turning, he replies with a smile, "This isn't my first rodeo, Mr. Xeron, but thank you for that bit of advice. Finally answering Sanji's question, "Yes, you'll be under my direct supervision, that's the way I like it." Looking over the group, he continues, "So, I have a definite yes, I presume, from Valla and Bosk, what say the rest of you? Have I answered your questions to your satisfaction?"

Xeron AC AC15 HP 7/7 
Wednesday July 15th, 2009 4:32:54 PM

Expressionless, standing against the wall, Xeron replies curtly "I'm in"

Let's hope I will not regret this decision

Ariman Couatlfang (Jason) AC 15 HP 10 
Wednesday July 15th, 2009 5:55:40 PM

Ariman considers the actions of those around the table, thinking to himself, " I would rather be taken advantage of than to let someone in need go unhelped". "Yes, Mr. Penn" Ariman says, "I will help you."

Naru [AC:14/12/12 HP:5/5] 
Wednesday July 15th, 2009 5:56:18 PM

"Seeing as you agreed to all my preconditions involving my sandwich, I'm in."


Valla [AC:16/16/12 HP:6/6-Marty  d20+4=9 ;
Wednesday July 15th, 2009 9:19:09 PM

seriously.... a fat man with jokes, wow... I guess mudtown not only has odd characters, but its got good ol' hearty ones too.... didn't see that one coming Valla only smiles at the joke, then it turns cooked when Mr. Penn snorts, Here piggy piggy piggy! then valla chuckles slightly. Waiting for Mr. Penn to lead the way, Well, lets get going then, no use standin in this stuffy place. He will follow Mr. Penn out the door, keeping an eye out for any one trying to 'bump' into him or get anywhere near 'close' to him*

* spot check d20+4=9

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Thursday July 16th, 2009 12:25:30 AM

There is no more valid reason not to take this job.

Sixtus extends a hand to the portly man. This is the first time that anyone has seen the cleric's hand and the palm and back is covered in a strange pattern of black ink.

"Master Penn, I will do everything in my Gargul-given powers to protect your caravan and your people." A fierce look flashes over the cleric's face and his grip on the merchant's hand doubles. "Mudtown has never seen the likes of me before."

As he releases his new employer's hand, Sixtus' eyes return to their pale hue and his face softens back to the normal, youthfully wise demeanor which he wears on a regular basis. Pulling back up to his full height, Sixtus bends backwards and snaps his body suddenly to the left and the right; several cracks and pops make themselves known as he snaps his body back into place.

The tanned man steps back, allowing the others to do as they wish with the merchant. He pulls the hood from his pale green cloak over his head and says, "Excuse me, but the waterfowl in me wishes to breath fresh air. I will be waiting outside."

Bosk Deox (James) AC 14/10/10 HP 12  d20+4=8 ;
Thursday July 16th, 2009 9:15:53 AM

Hearing Sanji speak, Bosk looks down at her as she places her foot upon the stool and asks her question, "When we are in your employ, are you the only one we will have to answer to, or will any of you people be given authority to direct our actions?" Bosk thinks to him self, That is a good question. It is good to see that this group knows what type of questions to ask. Which reminds me, he still has not answered the question as to the location of his caravan yet, perhaps that is not something he wishes to broadcast in this type of establishment.

Looking over his new comrades Bosk realizes that in most likely hood there are at least four magic users if not more (assuming everyone agrees to the job), at least three of who are clerics. He makes a mental note to speak to them so that they can stagger their meditations and spell preparation.

As Naru speaks about her sandwich Bosk gives a slight cough and covers his mouth, however anyone looking closely as he draws his hand away would notice that the corners of his mouth have raised up ever so slightly. Something which Penn's joke had not managed.

Bosk gives one final look around the bar and attempts to see if anyone is listening in on their conversation. (Spot check 8). Then, speaking to Penn he says, "Would it be alright with you if we meet a little later in the day? That would give everyone time to eat, gather their things, and set straight their affairs for the next week. I myself need to thank a woman who showed me kindness after our battle and whom I promised dinner. At the very least I would need to arrange to have dinner with her at a later date."



Xeron AC AC15 HP 7/7 
Thursday July 16th, 2009 9:25:56 AM

When the merchant leaves the inn to go lead the group to his caravan, Xeron will be the last one to leave the inn.

Sanji (Eric) 
Thursday July 16th, 2009 3:03:44 PM

Well, this could be fun. I'm in. Sanji Rameid is what I am called. Thank you for your considering this interesting gathering of folk for employment. Sanji resumes her cross armed pose and signals for the serving wench to come over. No use going to work on an empty stomach.

She returns her gaze to the group gathered near her. Does a threat exist in this group? These seem like friendly enough folk, but one can never be too careful. It truely does seem like the greying man enjoys the rain. But, I guess we all have our own special quirks. Again, who am I to judge.

One thing is for certain, we all do need the work. Hopefully, this will turn out to be a profitable situation. And who knows, possibly a reacurring situation.

Naru [AC:14/12/12 HP:5/5] 
Thursday July 16th, 2009 3:23:45 PM

Naru chomps on her sandwich, and realizes she never introduced herself to her new employer.

"I seem to have held this conversation backwards. My name is Naru."

The girl smiles and then sets back to devouring her meal.

Venbolio Penn - DM Jim 
Thursday July 16th, 2009 4:24:58 PM

Penn seemed a little perplexed at the minotaur's request, "Excuse me, as I do not wish to seem impertinent, but this talk of seeing to your personal matters, were you not on Hire road looking for gainful employment? If you are not ready to be employed at a moments notice, then, why are you here? I do not mean to be rude, but I could hire just about anyone here, and they are all ready to work--which is the reason why I'm here, certainly not for the food..." Looking to Naru, "...and that was not chicken, my dear." Looking back at Bosk, "I have need of you now, and you will certainly have a break or two during this next week, but if you are not ready to leave, then state as much and I will find another to replace you."

Naru [AC:14/12/12 HP:5/5] 
Thursday July 16th, 2009 8:36:12 PM

"Meat, is meat. Great thing about a sandwich is it travels. Ready, steady, aim to adventure fortune and fame! Naru will follow with a spring in her step.

Valla [AC:16/16/12 HP:6/6-Marty 
Thursday July 16th, 2009 10:19:48 PM

Valla eyes Naru at her sly jokes, "very clever little one, berry's and apples travel well too I might add. They also taste much better than meat. Or at least in my opinion, Id prefer to live off the plants of the wild, rather than the animals... Unless of course I witness the death of the beast. You never know what kind of ingredients these tavern owners throw in their meals..." He stresses the word ingredients to warn Naru of caution. mudtown is a forign place, and I should treat it as a hostile place... Its proved as much already anyways. The young one here may become a rival, although she seems too kind, or perhaps naive, to bring any backstabbing danger, or maybe I underestimate.... Only one way to find out.....

Valla looks to Mr. Penn, well, Mr. Penn, I agree with Sixtus there, nodding to the door the cleric walked through its a bit crowded, with people not to my liking, in this wretched tavern, I'll take my leave also. I'll be outside waiting for you. Although I am very eager to start this job, I hope you don't keep me waiting for too long." Valla offers a warm smile, or as warm as he can possibly look, and makes his way outside, and to the far edge of the tavern wall. He leans his back and props one leg against the wall. And waits...

Xeron AC AC15 HP 7/7 
Friday July 17th, 2009 8:36:58 AM

Xeron silently wait standing against a wall until the merchant leaves the inn to go lead the group to his caravan and Xeron will be the last one to leave the inn.


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=17 ;
Friday July 17th, 2009 10:47:41 AM

As the cool air washes over him, Sixtus throws the hood of his cloak over his head, letting it fall down the the ridge of his brow. The rain was a refreshing relief from the crowded stench or food, alcohol and smoke. After finding a place that seemed relatively sheltered from any wind gusts, Sixtus begins scanning Hire Road, completely interested in the comings-and-goings of its inhabitants*.

Looking to the pewter clouds lingering like a bad omen, Sixtus shakes his head, sighs, and mutters, "...work is work at this point. I could be back on top of a wooden box..."

After a few moments of frustrated thoughts, Sixtus throws his hood back and lets the rain cool him off; he relishes the water running down his face and over the back of his neck.
----------------------
* Spot = 17

Lenwe 
Friday July 17th, 2009 11:01:37 AM

"I'm in."

Lenwe stands and follows Penn.

Bosk Deox (James) AC 14/10/10 HP 12  d20=7 ;
Friday July 17th, 2009 11:33:38 AM

Looking at Penn and using his most professional tone Bosk responds "I have made an agreement with you, if you have need for me now then I am both ready and at your service.
After giving a slight bow of his head, Bosk turns and speaks to the bartender. If a woman named Rain should come looking for me, let her know that I have found some employment and with luck should be back later in the week." [b] Placing a few coins on the bar he says, "This is for her meal, and a drink for you for making sure she gets her meal...do I make myself clear?" Bosk stands a little taller hoping to further pursuade the bartender theat it would be in his best interest to make sure Rain gets both dinner and his hessage, but at the same time trying to ensure that no one could think that he is trying to pick a fight. (7+1=8). With bussiness taken care of to the best of his ability Bosk says to the groups "I too will take my leave and wait outside until you are ready. Thank you again for this opportunity." Bosk bows his head again and heads outside with Padre and Valla

Valla [AC:16/16/12 HP:6/6-Marty 
Saturday July 18th, 2009 3:32:39 PM

Standing in the pouring rain isn't exactly Valla's idea of a good time, but the crowded tavern held to many unknown dangers, mostly thieves, for him to stay. He hoped the merchant didn't take this as some kind of insult. Eyeing Sixtus giving in to the elements he attempts at conversation with the cleric, Almost yelling Like the rain do you?" Valla walks a bit closer so he doesn't have to talk so loud. Got off on the wrong foot I think... Smiling now, and extending his hand, Valla Crudarian, priest. Scarred One, Elf.... I've been called a few things."


Sanji (Eric) 
Saturday July 18th, 2009 3:53:36 PM

Seeing the 3 leave the inn, Sanji takes a seat next to Mr. Penn. Her short hair begins to stick out in several directions as the rain is dried out of it. So, how often are you in need of these kind of laborers? If this is a regular occurance, I would be happy to offer my services in the future as well. Provided, it is, that I survive this sortie in Mudtown. That crooked smile flashes again. She is getting rather fond of that. I am ready to move out when you are.

The situation has progressed nicely. But, I'll have to make a lot more money in order to buy the first item on my list....

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Sunday July 19th, 2009 9:42:38 PM

Sixtus looks over as the minotaur exits [i]The Poison Frog Tavern[/b], nods and looks towards the heavens once again. The rain cascades into his face and hair and as he begins running a hand through the graying-brown mop, the elf exits the tavern as well.

As the elf exits and addresses the cleric, Sixtus looks over, allows a smile to creep through the corners of his lips, and nods to him. "Actually, I am part duck, Valla." A large wink mashes his right eye. "I am padre Sixtus. I hope that the way that I have addressed you was not offensive. I can only call it as I see it. I take it you have signed on with Master Penn as well?"

The demeanor seems more relaxed with the cleric now; perhaps the guarantee of work and pay, perhaps the soothing coolness of the rain. Whatever the cause, Sixtus' eyes cast a warmer gaze to those who meet it while his stature raises to a full height and his attention hones in to the job.

Valla [AC:16/16/12 HP:6/6-Marty 
Sunday July 19th, 2009 10:04:17 PM

With the rain soaking Valla's hair, cloak, boots and every thing else on the elf's body, he simply brushes off the discomfort while conversating with Sixtus, "No sir Sixtus, I am not offended. It is very obvious I have been mutilated. Why hide it, ey?" He raises his right arm, the one uncovered, and nods to the horridly long scar running across his wrist and the upper side of his forarm. I figure it will show fealessness to my enimies, with any luck, even intimidate....and yes, I've signed with Mr. Penn, although I do think something more to his caravan than he cared to offer. Then shurgging his shoulders with an uncaring attitude, "Im sure guarding this caravan will bring a challange, and we will learn in due time, Im sure...."

The Caravan - DM Jim 
Monday July 20th, 2009 10:40:24 PM

A willow branch
That doesn't reach the water
In the vase.
-- Shigenobu 1832

Addressing Sanji's question before he floats out of the inn, Penn states that he comes back to town monthly, and would welcome his services if they are available at the time. Floating on his cushion and propping open the large umbrella affixed to it once he is outside, he motions for those who have signed on to follow him.

The group makes their way through the organized chaos that is Mudtown to where there are four vehicles--reminiscent of gypsy wagons (caravans)--grouped together about a quarter mile from the gate to the city. The caravans are being guarded by five people, who are visibly armed with crossbows and melee weapons and scanning the populace around them.

The man who has hired the group is recognized by the guards and allowed to bring the group into the caravan area. Once inside, Penn will reiterate the fact that, in Mudtown, there is no law enforcement provided by the Hook City Guard--the City Guard remains on the city side of the gate unless there is a murder committed within sight of the guard towers. Penn wants the group to guard his goods; the threats range from the odd bandit to cheeky orc raiders. There have been rumors of unethical merchants siccing their mercenaries on their competitors, but Penn believes that to only be rumor. The rest of the day is spent learning the routine of the area, getting to know the guards and finding your place to dine and sleep that night.

It's the morning after the party has been hired by Penn when a group of people (most likely mercenaries, as they are not dressed like merchants) happens to be passing by the perimeter of the encampment. One of the group--a half-orc with an eyepatch and short, spiky brown hair, sneers at your party.

"Venbolio must be desperate to hire such a sorry-looking lot!" The opinion underscores that the speaker is female and, as she and her group draw near, you can see that the half-orc is definitely a warrior, as she has a greataxe almost as large as she herself is (she's not even five feet tall.)

"Aye, Zimina," her half-elf companion nods his close-cropped blond head as he speaks, "I doubt this bunch could keep their grandmothers' thimbles from being swiped!" The comment makes the others with them break out in clearly mocking laughter.

A thin gnome wearing fancy clothing comments while pointing at Valla, "Ach, look at that one there, the ugly one, Damn! He makes you look like a beaut, Zimina!" The half-orc roars out in laughter than catches herself, "What?!"

The boisterous group does not seem intent on leaving...

ooc: sry for the late post. I'll have XP rewards tomorrow for the last three weeks (scene 1)


Bosk Deox (James) AC 14/10/10 HP 12  d20=1 ; d20-2=8 ; d20+1=17 ;
Tuesday July 21st, 2009 8:59:46 AM

OOC: Am I correct in assuming that as far as we know only the three characters listed are in the orc's party. Secondly, per my post Sunday July 5th, 2009 3:24:41 PM I posted that I intended to use my remaining spells to heal my character before meditating and regaining my spell slots. Can I assume that this was done and add my final 2 HP?

Seeing the party boisterously approach out of the corner of his eye, Bosk begins the carefully scan the area for others who might be trying to sneak up on them (Spot 1). As he begins his search, looking both high and low, a large drop of rain hits him in the eye and obscures his vision. Cursing himself he thinks, I am going to have to change my tactics here, this bloody rain never seems to stop. . As he blinks the water out of his eyes, his vision quickly returns.

They know our employer's name, interesting. I will have to check later and see if any one is familiar with this noisy lot.

Remembering yesterday's battle, and how quickly he became the warriors' primary target, Bosk decides to wait and see how things play out between Valla and the group first. Bosk slowly and silently (Move silently 17) moves around to a better vantage point, trying to make his way behind the group. In doing so he takes what cover he can and tries to stay in the shadows and out of sight as much as possible (Hide 8).

Spot check 1
Move silently 17
Hide 8

Xeron AC AC15 HP 7/7  d20=7 ;
Tuesday July 21st, 2009 9:17:51 AM

Xeron faces does not show any expression as he is used being derided. 'Nothing these goons can say compared to the pain of humiliation of what was said to my poor mother. The abuse we took because she was mentally delayed cannot be matched."

However, he is aware of the tactics of distracting a group by insulting them while other attack in the back. He positions himself in a way that he is next to the cargo they are protectin while scouting for any unwelcome guests. However, he does not go a great job seeing anything. (Spot roll: 1d20 + 0 = 7)

Valla [AC:16/16/12 HP:6/6-Marty  d20=8 ;
Tuesday July 21st, 2009 11:59:02 AM

Valla sees the group coming seriously... Its only been a single day Hearing the insult, he quickly wears a wicked smile, watching Bosk circle the group and Xeron to the back side of the caravan to make sure were not bein snuck up on. as He hesitates, to see if they will just go on their way, he checks out the surrounding area for any one else coming from the front,* before remarking What room does two stinkin halfbreeds have to speak of uglyness... Surly a cleric can wipe my scares away, I choose not, but you dirty blood remains for your life." He brings his hands up shooing the three on their way, Now, begone with you, no use stinkin our camp up with orcs and gnomes..." WIth that valla mumbles the incantations and ready's a Ray of Enfeeblement, just in case he is attacked.

spot 8+4=12
Sixtus won't like it, but these three went beyond meager insults.... Begone or be dead I say...

Naru [AC:14/12/12 HP:5/5] 
Tuesday July 21st, 2009 2:11:55 PM

While the others stand around engaging the new comers in conversation Naru will give the Zimina a taste of Charm Person. (DC: 17, Will to resist) Before strolling out from between the wagons.

"Zimina? Is that you?"

Bosk Deox (James) AC 14/10/10 HP 12  d20=3 ; d20=15 ; d8=1 ;
Tuesday July 21st, 2009 2:34:19 PM

Bosk listens as he hears Valla's respond to the orc and her party. Slightly annoyed, Bosk wonders to himself, What is he doing, is he trying to pick a fight with them? Is this is how the people act in Mud Town...or perhaps I am misjudging him. Maybe Valla saw me sneaking around and is trying to distract them to ensure I am not seen. That would give us an advantage if things turn for the worse. Yes, surely that must be his plan.

"Zimina? Is that you?"

Slightly surprised, Bosk hopes that this will alter the tone of the conversation. Dose she know the orc, or is she just letting on? Hopefully she can calm this party down and get them to move on. Either way, I better be prepared. Placing one hand on his morning star, Bosk watches from his hiding spot. If things should go wrong and battle starts, he will lower his head and perform a minotaur charge and attack the orc. (Unless she is obviously trying to stay out of the fight or stop it, in which case he will attack the attacker.)
(If no one attacks this round he will continue to wait.)

Intimidate 3 (it is a demoralizing attack)
Attack Roll 15
Damage d8*2 = 2
(Not my best roll on damage and intimidate. Should have used the morning star)


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+4=21 ;
Tuesday July 21st, 2009 3:15:26 PM

There are few words which could stir Sixtus into a frenzy and luckily there is no one in Mudtown who knows how to string them together. He watches as the apparent mercenaries halt in front of his charge and begin with a verbal lashing that would make a teenage jealous. Chewing the inside of his lip, Sixtus cannot help but see the edginess that some are teetering on. Then the insults are returned. He shakes his head slightly as Valla retorts about lineage and ancestors and whatnot.

"Calm yourself Valla. You yourself said the scars were nothing to be ashamed of."

Sixtus steps forward a ways with a wide smile and the devil in his eyes. There is something hard and final in his voice as he addresses the strangers. "So you know Venbolio, right? Well then, you would know that Venbolio wishes no one near his caravan. Perhaps you worked for Master Penn in the past--I do not care. We are his guards now. I am quite certain that you should either be looking for work or doing your job. Either way, neither of those includes us now do they?."

Sixtus makes no motion for his weapon and keeps his eyes trained on the half-orc female while shifting his stance into something more defensive. He brings his left arm slightly to the front, allowing the Eye of Gargul carved into his buckler to be seen.
-----------------------------
Diplomacy (if need be) = 21

Lenwe 
Tuesday July 21st, 2009 5:21:25 PM

Lenwe leans against one of the carvans and lights his pipe as he mentally pre-prepares Mage Armor in his head. I do not think I will need it, he thinks, they appear to be mercenaries for hire and know of our employeer....

Valla [AC:16/16/12 HP:6/6-Marty 
Tuesday July 21st, 2009 5:42:39 PM

Valla's anger dies down as he hears the priest remind him of his pride, and trys to calm the situation Hopefully Bosk wasn't seen, surly the were focused on my insults, what is Naru doing? Does she actually know the damn halfbreeds? I wonder, this may become a good encounter if she does... I do not wish to fight... But it seems.... Valla lets his thoughts trail off, relaxing his face, but keeping his spell at the ready just in case.

The Caravan - DM Jim  d20+3=5 ;
Tuesday July 21st, 2009 7:38:17 PM

"Pish-posh," the gnome says in reply to Valla's rebuke. Then when Naru casts her spell on Zimina, he and the half-elf draw their weapons. "Dismiss your spell, or you're dead, got it!" The half-elf takes a step back away from the rail she had been leaning against and draws her bow and aims directly at Naru. "Do as the gnome says, or I'll kill you!"

"Woah, woah, we're all friends here, right?!" Zimina blurts out, bewildered by the sudden call to arms.


ooc: when casting a spell you must say it in a powerful clear voice. No mumbling, whispering, etc...

We are now in combat rounds unless you try to defuse the situation.


Lenwe  d20+3=13 ;
Tuesday July 21st, 2009 9:44:26 PM

Diplomacy roll = 13

"Now, now," Lenwe says with his palms open. "There will be plenty of opportunties to fight those who will try to steal from our employeers. Jobs can get scarce around here. It's not good to get a reputation for spilling the blood of someone you may work alongside next week! Please, everyone - stand down."

Naru [AC:14/12/12 HP:5/5] 
Tuesday July 21st, 2009 10:18:24 PM

(ooc: How loud is loud? Do I have to scream it? Or can a I do it from behind a cart in a normal tone of voice, or is magic more conspicuous in your telling? Also shouldn't he have to make a spellcraft check to determine a spell was cast? Just need to know these things as my spells are mind altering and they are far less useful if everyone in a three block area knows what I'm doing.)

Valla [AC:16/16/12 HP:6/6-Marty  d20=2 ; d20=2 ;
Tuesday July 21st, 2009 11:59:19 PM

well so much for good encounter.... These people were not threating us, just insulting. No reason to fight, especially since it wouldn't be a good idea to waste spells, time and energy when someone who really wants to steal from us could come around soon... Why would she cast her spell? Doesn't make sense... Valla scans the area very quickly to make sure no one else is getting the wrong idea*, before addressing the elf. pardon her ill thinking elf Surly she felt threatend by your group and thought you to be thieves. No harm done, so just lower your bow* and be on your way. he turns to Naru Little one, please release the orc, so this group can be on their way.

Spot 2+4=6
Diplomacy 2+1=3

Naru Spellcasting - DM Jim 
Wednesday July 22nd, 2009 1:06:49 AM

OOC: Naru, no, you do not need to scream it, you must speak in a strong voice:

Page 174 PHB; Verbal (V): A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). A spellcaster who has been deafened has a 20% chance to spoil any spell with a verbal component that he or she tries to cast.

Also, if you could speak to her without her making a listen roll, they could hear your casting intonation. Spellcraft helps you identify what spell is being cast, not if a spell is actually being cast. Also, for targeting, I figured you were out in the open since you did not make a HIDE roll and it is a directed spell, so you had to point your finger at her:

Page 175 PHB; Target or Targets: Some spells, such as charm person, have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target.

They do not know what spell you casted at her, it could have been dominate person, hold person, daze, whatever. Since she has not fallen over dead, or been injured, they drew their weapons and made their demands instead of just attacking you.

If you want to do what you wanted to do, HIDE and use a metamagic feat such as Silent Spell, but that will come in time. You can dismiss your spell at anytime.



Sanji (Eric)  d20+1=16 ; d20+1=18 ;
Wednesday July 22nd, 2009 7:59:08 AM

I love this town. Sanji saunters over to the comotion that is beginning to develope. She moves next to Padre and stands to his left and puts on her most friendly pose with a, you guessed it, a crooked smile.

Let's see if I can do this as well as Padre. Sorry folks, we're not really able to entertain guests right now. Maybe we could meet up later at a local inn and swap stories about how people we were working with almost got us killed.* She flashes a wink to the half-elf never letting the smile leave her lips. I'll have to remember to let the elf know that I mean no offense. Just trying to de-escilate the situation. If you are looking for work, I think there was a merchant looking for help back at the Poison Frog Tavern.** A lie, but she felt emboldened.

*Diplomacy: 16
**Bluff: 18

Bosk Deox (James) AC 14/10/10 HP 12  d20+3=6 ; d20=12 ;
Wednesday July 22nd, 2009 9:22:11 AM

Bosk feels his muscles tense as he prepares to attack when the gnome and half-elf draw their weapons, however he quickly forces himself to relax when he realizes no attack has been made. No one has attacked yet, it would be better to wait and see how thing play out. I do not wish to start a fight with these three unless they give us cause. Besides, we now have enough of our group engaged that it is unlikely they would attack. Bosk relaxes a bit more, given that the numbers were on their side and decides he will no longer attack as he had previously planned.

Not wishing to give himself away, bosk listens to the party's voices, hoping for a clue as to their original intent* .While doing so he scans the area** to the best of his ability while remaining out of sight and moving as little as possible.

*Sense motive 6
**Spot Check 12

Xeron AC AC15 HP 7/7  d20=20 ;
Wednesday July 22nd, 2009 9:54:11 AM

When Xeron realizes Naru's action "dumb and brash! Interesting combination for a wizard

He tells Naru "Girl, release your spell. You should use your magic ONLY to do the job and so far, the cargo is not a risk. If these people want to insult us, it is their problem. I am here to protect the cargo, that is all. Your lack of thinking before you act will get some good people killed. You should only fight when you have something to gain. If you cannot handle a few insults, you should leave Mudtown."

He hears Padre and Sanji and smiles internally "At least, some of them understand what it takes to make it here. I am not surprised the rogue got it but I am positively happy the cleric gets it. "

He keeps looking around to see if this is still a diversion (spot roll 1d20 + 0 = 20).

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=21 ; d20+3=16 ; d20+3=12 ; d20+3=15 ;
Wednesday July 22nd, 2009 10:23:46 AM

Sixtus works hard at keeping the same expression cemented to his face; his eyes stay with the half-orc and as she speaks up to help diffuse the situation, his brow drops a bit in startled confussion. He heard the exciteable young girl speaking in tongue and knew it to be the language of magic but he had no idea that such a small girl could do something like that.

Then the other two mercenaries draw weapons and make effort into letting the little girl know that her life will end if the spell does not. He shakes his head clear of being surprisingly impressed and returns the reality and gravity of the situation.

"Release your spell girl[/u]! You are wasting the abilities that Venbolio is paying you to use for the job. [i]This is not our job. They are nothing." For the first time since the arrival of the mercenaries, Sixtus breaks eye contact with the enchanted female and casts a gaze of green ice towards Naru.

After lingering a moment, Sixtus returns his gaze to the trouble-makers, this time addressing the one with the bow. "I do not apologize for her actions. You head over here to whip words about. Your idle chatter is not welcomed. You are outnumbered, eight to two. Stow your bow and you," Sixtus points at the gnome, "stow your weapon as well, then you may all leave unharmed. Do not make me draw mine, or the Eye of Gargul will be judging several souls this afternoon*." His eyes seem threatening and his demeanor suggests that he is willing to die this day, as long as he brings a couple with him.

Sixtus' guts tells him that there might be something more to these three than idle bantering and takes a moment to survey the situation**.

They know Venbolio. Did he do them wrong? Are they part of a retaliation group? Are they a distraction? Sixtus works quickly at trying to put the pieces of the puzzle together**. His eyes and ears are called to full attention as he surveys the surroundings with his ears and watches the eye and body movements of the three mercenaries***.

--------------------
* - Intimidate = 21
** - Sense Motive = 16
*** - Listen = 12
*** - Spot = 15

The Caravan - DM Jim 
Wednesday July 22nd, 2009 4:35:09 PM

Turning to face her comrades, Zimina says, "Guys, come on, what are we doing here? There's need to fight, right? The girl there," Poking her thumb over at Naru, "Is a friend of mine, no harm done, right?" Zamnoodle the gnome eyes Zimina curiously, "If she's your friend, what's her name?" the half-orc thinks about it a bit, then says, "Hmm, I've forgotten," turning, she looks over at Naru and asks, "Sorry lass, I've forgotten your name, what was it again?"

Valla [AC:16/16/12 HP:6/6-Marty  d20+4=17 ; d20+1=9 ;
Wednesday July 22nd, 2009 5:55:40 PM

Growing impatient, a bad flaw of Valla's, he looks around awkwardly, If I speak much more Im probably just going to escalate the situation... If I stay silent and stand here, Im leaving the fate to this encounter in the hands of the little girl... Although sixtus is here, and Sanji, they seem capable of talking these two down... This town is muddy in its streets and in its people... with that Valla simply walks, unthreating hands open to his sides, away fromt he strangers. Im done with this foolishness, the girl, the halfbreeds, none of it is worth losing my job, or life... Stupid dirty city.... Finding a nice dry place just inside one of the caravans, he sits, legs crossed and begins to meditate silently. Listening to every sound, including the encounter in front.

Xeron AC AC15 HP 7/7 
Thursday July 23rd, 2009 9:06:23 AM

As Valla sits close to him, Xeron nods at the elf. Smart decision. This place is filled with the bodies or body parts of people who acted brash and proud. They can insult me all they want. In the end, they are looking for work and I am getting paid 500GP. Who is the winner here?"

Bosk Deox (James) AC 14/10/10 HP 12 
Thursday July 23rd, 2009 9:08:45 AM

The tension was beginning to get to wear on Bosk's nerves. He could hear he heart pounding and was almost surprised that no one else could. It was not that he was scared, but rather that the long wait gave him too much time to think and overloaded his body with adrenaline. The anticipation of what may be about to occur and knowing that he had no control over events revealing himself only served to intensify matters. What is wrong with these people? This was never how things were handled on Minotaur Isle. People were decent and good to one another, and it was considered a point of honor to aid in upholding the law. Petty issues like this were settled by a kayleb, a quick combat with a neutral judge and all parties fighting on an equal level. You stop at first blood (for minor offenses), and it is over. No hard feelings. Lesson learned. Why can't it be that way over here? Here you catch a thief, try to make sure he has done some wrong, and get an arrow aimed at your head. I wish they would either leave or fight. This endless waiting is driving me insane.

Valla [AC:16/16/12 HP:6/6-Marty 
Thursday July 23rd, 2009 12:00:48 PM

I have realised as much Xeron, that is why I sit with you now. Yes, I lost my temper at first, but they singled me out. My scars are worn with pride, he finishs his outward statement but continues the thought in his head to remind me everyday of what I alone lived through... Maybe to gnomes and orcs that don't make sense. Humans surly look down on the disfigured, I pity them all...

Xeron AC AC15 HP 7/7 
Thursday July 23rd, 2009 2:13:42 PM

Xeron nods at Valla "Nothing wrong with scars! We all have scars! If not, why would we be doing what we do? My scars are internal and trust me, are deeper than yours. Only the truely idiotic or evil would judge someone by their looks. Actions is really what matters to me. "

The Caravan - DM Jim 
Thursday July 23rd, 2009 4:04:01 PM

Her arms were growing strained holding back the arrow aimed at Naru, Maybe I should just pin her where she stands, the half-elf thought to herself. She was growing impatient, Zimina was acting strange, not her usual gruff self, and the gnome, he sure was fidgeting a lot when looking askance at that robed loud-mouth (Padre). Damn, I sure could use an ale.

Being unable to post - DM Jim 
Thursday July 23rd, 2009 6:17:48 PM

Real life comes up sometimes and if you think you won't be able to post for a couple of days or more, please let us know, someone can sub for you, or let me know what your intentions are in the coming days. Everyone wants the game to keep moving forward, but no one wants to be left out. I promise I won't put your character in a dress while you can't post...maybe :)

The Caravan - DM Jim  d20+2=17 ; d20+2=20 ; d20=2 ;
Thursday July 23rd, 2009 6:33:45 PM

"Hey, I didn't cast a spell, I was just saying hi!" Naru says, her hands in mock surrender. "You're a stinkin' liar!" The half-elf says, sensing aptly that Naru was trying to bluff her way out of it. "Maybe we should go," Zamnoodle interjects, before his companion pelts Naru with an arrow or two. "That would be wise," Says Venbolio Penn as he rounds the corner of the encampment. "You rascals aren't welcome here, now shoo!" Penn waves them off as he would little children begging for a handout.

The half-elf squints under the gaze of Penn and says, "This is not the end of this matter," then puts away her bow and drags the protesting Zimina away, "But my friend and I were just getting acquainted again." The gnome follows behind and eventually puts away his sword.

Once gone, Penn motions behind him and is smiling as he leads about a dozen or so people into the encampment. "These are friends of mine," Venbolio tells you, indicating two richly-garbed individuals, "They'll be visiting me until about sunset or so. I give you permission to go to one of the refreshment tents that are set up in Mudtown, the Mug-o-rama is nearby, and relax a bit. My friends have brought their entourage with them, so I know my caravan will be secure while they are here. Go and enjoy yourselves--but be back by sundown!"


Posting Report and Experience Awarding - DM Jim 
Thursday July 23rd, 2009 7:27:06 PM

Weekly Posting Report for June 29 -- July 17 Experience award for last 3 weeks.

Weeks * 5shares + weekly bonus = shares * 10 * party level = exp.
Current: 3*5=15 base shares * 10 = 150 base exp. Plus bonus (0-3 shares) * 10exp.

June 29 --- July 17
Padre...... 5,6,5 ... 150 + (2 bonus) 20 = 170xp
Ariman..... 5,4,3 ... 120 + (1 bonus) 10 = 130xp
Bosk........ 6,6,4 ... 140 + (2 bonus) 20 = 160xp
Valla........ 5,6,5 ... 150 + (2 bonus) 20 = 170xp
Naru........ 5,6,7 ... 150 + (2 bonus) 20 = 170xp
Lenwe..... 5,4,4 ... 130 + (1 bonus) 10 = 140xp
Sanji....... 5,6,5 ... 150 + (2 bonus) 20 = 170xp
Xeron...... 5,6,9 ... 150 + (2 bonus) 20 = 170xp

Experience award method:
Base of 5 shares for each week you post in. Bonus of one share per week for good role-playing, ideas, spell use, combat..., or perfect posting (5 or more post per week). Each share is worth the group's average level (rounded off) times 10 in experience points.

Note: Hero Points can be awarded at any time in recognition of very good play, ideas, actions, heroic deeds. To see what hero points are good for, see here http://www.woldiangames.com/Woldipedia/index.php/House_Rules#HERO_POINTS_ETC



Lenwe 
Thursday July 23rd, 2009 10:20:56 PM

"Well," he askes the group as he puts away his pipe. "Shall we?"

Valla [AC:16/16/12 HP:6/6-Marty  d20=12 ;
Friday July 24th, 2009 12:41:17 AM

The mug-o-rama huh? Valla nudges Padre, Sounds promising right? then chuckles a bit. wonder what kind of trouble this is going to bring up.... I wonder who those people are too... O well, im getting hungrey. Valla grabs up his staff and makes sure his money bag is secure in its secret spot. Scans the area* and starts to look for the tavern.

OOC: by the way,Spells prepared
Highlight to display spoiler: { Daze,Flare, Ray of frost, Shield, Magic Missile}

Xeron AC AC15 HP 7/7 
Friday July 24th, 2009 9:08:45 AM

Xeron nods at Penn You are the boss

He follows the group to the mug-o-rama thinking to himself "Interesting decision from Mr. Penn to dismiss us as he talks to his "friends". He must really trust them to get rid of the help he just hired. Anyway, as long as I get my gold as the end of the week. I am not sure I did good so far but at least I did no do evil."

In the mug-o-rama, he will just drink some water and positions himself against a wall and keep a clear path to an exit in case there is need for an emergency run.

Lenwe 
Friday July 24th, 2009 9:21:13 AM

OCC: Spells prepared
0: Detect Magic, Daze, Ray of Frost, Prestidigitation
1st: Sleep, Magic Missile

Bosk Deox (James) AC 14/10/10 HP 12 
Friday July 24th, 2009 10:00:44 AM

Bosk waits until he is sure the orc's party is gone before leaving his hiding spot and returning to the caravan. Stretching his legs as he walks, he gives a smile to the rest of the group, which somehow never quite reaches his eyes. I better make sure that I am seen by Penn, and that he puts together that I was flanking those guys rather than hiding or slacking off. Walking through the very spot where the orc had stood just moments before Bosk approaches the group.

Turning to look at Sixtus he says, "Would you care to join me? I never got to thank you properly for helping me yesterday, and have much I would like to ask you. It is a rare pleasure for me to meet another follower of Gargul, and as they say "Seldom do Eyes of Gargul cross." My only real plan for today is to find Rain and thank her properly for her kindness, and in a town like this I wouldn't mind a second pair of eyes."


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Friday July 24th, 2009 3:28:03 PM

Sixtus' mouth tightens into a grimace and his head turns to the left as Venbolio rounds the caravan and shoos away the group with no effort what-so-ever. Frustration mounts as twice in one day he has not released his axe from its holder upon his back. He is being paid to protect a caravan and this day his mouth attempted to diffuse the situation before his hand silenced it.

As Valla nudges him back into full attention of the present time, Sixtus nods and begins walking with those who are heading to The Mug-o-rama. Then the minotaur rounds the caravan, revealing his position, and asks Sixtus to head with him back to the Poison Frog Tavern.

"I will. To true indeed that seldom do the Eyes of Gargul cross. It is nice to know that there are others of Gargul in these lands...it is rare to come across any who posses a link to the divine like we do. Plus, someone needs to go with you to save your life." Sixtus lightly punches Bosk in the arm and allows a smirk to flow across his lips.

Turning to the others, Sixtus addresses Valla first and then the group.

"Save me a seat, Valla. We will meet you at the Mug-o-rama, where we have much to discuss about our job. We need to establish a watch through the night as well as address how we are going to handle certain situations when they arise. I wanted to look for that white-garbed man as well while Bosk and I head to the tavern and see if I can convince him to come too."

The Mug-o-rama - DM Jim 
Friday July 24th, 2009 3:39:53 PM

Acquiesing to Penn's offer for taking a break, the group heads out for the Mug-o-rama, less Bosk and Padre who head out for the Poison Frog, which is a short distance away. The Mug-o-rama is actually an area roughly fifty square feet or so. At the south end of the area (the area closest to the walls of the city) is what amounts to a rather weather-beaten lean-to made from wood that has seen much better days. The lean-to looks to be perhaps fifteen feet wide, and has a rough wooden counter in front of it, creating a VERY crude sort of tavern set-up. There are three men behind the counter, and they are doing a brisk business of dispensing drinks for the dozens of customers that approach the counter demanding ale, wine or spirits. To the right of the lean-to and counter is a large, open fire, upon which is a spit being turned by two females as a third one tends to the critters roasting on the manual rotisserie.

Most of the rest of the space is a collection of stools, benches, chairs and tables that all look like they've been cobbled together from recycled bits and pieces of wood and/or metal--obviously the eating/drinking area of this "tavern". The whole of the area is not enclosed by any kind of fencing nor walls, but there are large tent poles holding up a large and rather disreputable-looking piece of canvas. The tent poles are very large and sturdy--they are about a foot in diameter and about fifteen feet of the poles show above ground, as the rest of the poles have been countersunk into the ground for stability.

"What'll it be gents, ladies..." inquires one of the barkeeps.

Sanji (Eric)  d20+4=12 ; d20+2=12 ;
Friday July 24th, 2009 5:10:08 PM

I'll have some of that roasting meat and a class of ale. Sanji gives a nod to the fire pit to indicate the meat in question. She saunters over to a stool near the fire and leans up next to the wall. She gathers some other chairs and stools around just in case the rest of the group chooses to meander over, crossed her legs in a masculine style and scans the room.*

Her thoughts drift to the day's events and to the near altercation that occurred just before the group was released for the evening. Again, things were calmed down with words. There might be something do this whole "talking" thing. That's twice that it's worked in a single day

She pushes her thoughts to the back of her mind and leans toward one of the nearest woman tending the cooking meat. So what seems to be new in this fine corner of civilization?** Sanji speaks with obvious sarcasm, hinting that this area is neither fine nor civilized.

Spot: 12
Gather Information: 12

Valla [AC:16/16/12 HP:6/6-Marty 
Friday July 24th, 2009 5:30:04 PM

As Valla approaches the 'tavern' he almost turns around, held only by the fact that he was with his group... what in the Wold.... this can't be good... He follows Sanji to the 'bar' Strongest ale you make good sir, a good piece of meat would set well also. While waiting for his ale and meat he trys to strike up some conversation with the bartender So, what makes ya do buisness under a canvas? Walls not good enough for ya? he laughs alittle bit, and walks to the 'table' Sanji set up, Nice! ey? What else could we have expected in grand ol' mudtown right? He sits down and awaits his meat and sips his ale.

Lenwe  d20=1 ;
Friday July 24th, 2009 9:09:50 PM

"Red wine...and some of that animal flesh..." I hope it's not rat...rat tastes like bad chicken....

Lenwe lights his pipe as he waits and his eyes scan the room....

(Spot: 1)

...and sees nothing.....

Padre Sixtus Torquemada | Bosk Deox [sub Drew] | [Drew] 
Sunday July 26th, 2009 8:12:37 PM

The blonde minotaur and the well-tanned human walk side by side through the wheel-gouged troughs of mud as they make their way back to The Poison Frog Tavern with the intent to repay Rain for the words and hospitality that was shown to Bosk earlier that day. The hulking minotaur casts his cautious, ice-blue eyes over the people of Mudtown, doing his best to find trouble before it seeks him out.

"Gargul tested you this morning, Sixtus and you passed well. I thank you greatly for your efforts. Know that I will return the favor if such a circumstance, Gargul forbid, falls upon you."

Sixtus looks up, his dark skin a startling contrast to the lightness of Bosk's fur, and a warm smile melts the seriousness of his face. Lifting his left arm to show the buckler with the Eye of Gargul symbol fashioned upon it.

"Luckily it was the Lord of Life who looked upon you, Bosk. I hope, if I am in those circumstances, that the Giver and Preserver of Life is the one who looks upon me as well." After a few moments of contemplation, Sixtus looks up at the fellow Eye and punches him lightly in the arm. "I am glad that you are on this job. Our presence, together, will be formidable and show the power of Gargul in this god-sparse land."

The two make their way to The Poison Frog Tavern and as they enter, look for young woman who talked with them earlier. Bosk strides to the bar and inquires with the bartender if the prepaid meal was redeemed yet or if Rain had even shown up.

Xeron AC AC15 HP 7/7 
Sunday July 26th, 2009 11:52:22 PM

Xeron finally sits where the other sits, asking for water and the stew of the day (which is yesterday food rehashed).
He rolls his eyes at the joke attempts from his coworkers but otherwise says nothing.

Sanji (Eric) 
Monday July 27th, 2009 10:49:55 AM

Sanji arches her back and feels tight muscles straining. Two muffled cracks give a little relief. She exhales and adopts a slouching position. Still stretching, she cocks her head to the side and looks toward Valla. Hey, it works for me as long as it keeps the rain off our heads and the sun out of our eyes. So how do you think Mr. Penn knew those trouble makers from earlier? I wonder if they were past employees. Also, it was kinda wierd to be asked to leave as soon as company showed up at the caravan. With my luck, we will find the caravan sacked when we return at sundown.

Sanji gives a smile and chuckle while shaking her head. That reminds me, I wonder if those other 2 clerics will be able to keep themselves out of trouble. I wonder where they went? Well, I suppose Padre could use that silver tongue of his again. He sure can calm people down with his words. I wonder how he learned to do that?

Blushing slightly, Sanji realizes how much she has been talking and gives her left knee a awkward scratch. So what's your story? Were you drawn to this fine town by the beautiful weather and prestine lodgings?

Lenwe 
Monday July 27th, 2009 11:00:42 AM

Lenwe chuckles at Sanji's remark.

"I want to furthur my education and even lesser arcane schools are expensive. That takes money. If you survive, this type of work can be very profitable. I suspect Mr Penn, as an experienced AND successful merchant knows many people...and as for asking for us to leave...I can respect the need for privacy when doing business...but I was a little surprised that he sent all of us away. I suspect he must have some private bodyguard, just in case."

Valla [AC:16/16/12 HP:6/6-Marty 
Monday July 27th, 2009 11:52:49 AM

Valla sips his ale while listening to sanji. He scratches his head when inquried about Mr. Penn and his company,"Not sure really. Perhaps he is showing them is wares, he said they brought thier entourage along. I assume he'd be well protected, or he wouldn't have sent us on a break. But who knows, you may be right. I agree with Lenwe though, he probably has a private guard. Maybe those men we saw guarding the caravan yesterday when we first showed up?

Valla glances over his shoulder, like he is looking for the two clerics. Bosk had said something about Rain, the lady that let us heal the minoutar under her tent. But who really knows, both followers of Gargul, the god brought them here, who knows where he'd take them next."

Valla blinks a few times and drops his headd when asked his story, "I was drawn to Hook City on the sole feeling that I could get enough money here to do greater things. For me, this is temporary. Wha about yourself?

The Mug-o-rama & the Poison Frog - DM Jim 
Monday July 27th, 2009 3:56:18 PM

Without much ceremony or even a "Ere ya go," various plates with slabs of meat on them are set before the group, and soon enough the pitchers of ale come shortly thereafter. The roasted meat is tasty enough, but there's something odd about the taste, it's a little off or unusual, but no one at the table can quite put there finger on it.

At the Poison Frog, Bosk inquiries about the girl, "Rain", and the barkeep says he doesn't know who she is. But looking out the window, the pair see she's across the street hawking her wares as she was the other day.

Xeron AC AC15 HP 7/7 
Monday July 27th, 2009 4:56:29 PM

As soon as Xeron feel that something is odd about the taste of the meat, Xeron spits it back and pushes it away but does not complain. "Paranoia never killed anyway but surely did not make it is easy to make friend"

He looks at the rest of the group and shrugging says a weak "I'm sorry

Lenwe 
Monday July 27th, 2009 9:23:35 PM

Lenwe tastes the meat....

"Well..it's a little off...maybe be a little old but a noble effort by the cook. A little hot sauce will improve it." He waves to the barmaid to get her attention.

Lenwe sees Xeron spit out the meat and smiles. "Oh, I've had worse..."

At least it's not rat...or at least if it is - it's good rat...



Valla [AC:16/16/12 HP:6/6-Marty  d20=20 ; d20=15 ;
Monday July 27th, 2009 9:31:14 PM

Valla eyes Xeron weirdly, but takes a look around the 'tavern' to see if anyone else is eating the meat, and to see if he recognizes any one in the tavern. if this odd taste is poison of some sort, hardly anyone, if any at all, will be eating it. I wonder if one of those three we met earlier or of the band we met yesterday be in here, they may have tamperd with our food...[/] With that thought Valla stops eating the meat, seemingly to prefer to drink his ale and conversate instead for the time being. Ya, its not horrible, had a lizard one time, poor thing must have had some sort of muscle diseases, tasted like rotten rat. Which i've had the unfortunate experience of biting into also. Valla chuckles at the last bit, taking another [i] sip of his ale. Purposely taking sips so its not finished to quickly.
Spot around tavern: 20+4=24
Spot to know people: 15+4=19

The Mug-o-rama & the Poison Frog - DM Jim 
Monday July 27th, 2009 9:36:56 PM

Valla, with a very discerning eye, does Spot the gnome from their previous conflict hiding off in the corner of the tavern--nearby are his two friends, giggling amongst themselves.

Good Spot roll Valla :)


Valla [AC:16/16/12 HP:6/6-Marty  d20=19 ; d20=6 ;
Monday July 27th, 2009 10:37:27 PM

Valla points these three out the Sanji and Xeron, and camly says Watch this He quickly cuts off pieceies of his meat so that it looks not bitten into. He stands and takes his plate over to the small group, trying to be as silent and inconspicous as possible (Hide and move silent checks). When he finally reaches them he holds the plate in front of the little gnome What did you put in my food goblin cub?

Hide 19+4=23
Move Silently: 6+4=10

Note: you cannot Hide while being watched, unless you have Hide in Plain Sight -- DM Jim

Sanji (Eric)  d20+4=6 ; d20+1=4 ;
Tuesday July 28th, 2009 9:01:49 AM

A scowl paints Sanji's face as she bites into the meat. She opens her mouth and lets the partially masticated flesh fall out onto her plate. She watches as Valla rises and walkes away. I wonder if he is going to complain. Would that even make a difference?

Then, he approaches the gnome and Sanji begins to understand. I've been picked on enough in my life. I will not be the butt of anyone's spiteful joke again. Anger begins to well up in her stomach. Something in the back of her mind is whispering to her to try talking through this. Those thoughts are drown out by an urge seething inside her to retaliate.

Sanji scans the crowd, watching out for Valla.* He will not take a knife in the back while i'm with him. You have to protect the people you work with. She rises and lets the plate fall to the ground. Her right hand strays naturally to the hilt of her rapier and she has to repress the desire to release her blade from it's scabbard. Any who meet her gaze are met with a look of barely contained fury.**

*Spot: 6
**Intimidate: 4

Not as scary as i'd hoped

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Tuesday July 28th, 2009 10:02:09 AM

As the bartender proclaims not knowing the girl who helped early, Sixtus lets out a small sigh, before he and his fellow eye spot her outside, in the rain, doing what she can to make a living. A wincing smile flashes across his face as a mix of admiration and pity dances through his stomach. Sixtus hit's Bosk's arm with the back of his hand and points through the window to the peddler.

"Admirable...I think. It is strange to discover what sort of cloth one is cut from. How a decent person can make it in a place like this. Admirable...I think."

His eyes seem warm and endearing as he peers through the distorting glass to the simple, young lady trying to eek out a living in the glorious rain and muck. He cannot help but wonder what her story is. Was she born here? Why here? What holds her back from entering Hook City?

Looking back up to the blonde minotaur Sixtus asks with a bit of eagerness coating his words, "Shall we, big guy?"

Bosk Deox (James) AC 14/10/10 HP 14  d20+4=9 ;
Tuesday July 28th, 2009 10:03:30 AM

Looking around to ensure they are not being spied upon or in any immediate danger (Spot check 9), Bosk returns his gaze to the cloaked cleric and gestures through the window towards Rain. Care to join me in a stroll through the market? As a Cleric of Gargul, I have been meaning to find a suitable cloak for some time. However it is hard for me to get one with a cowl that fits properly. Most of the ones here have no point to them. Nodding his head slightly and swinging his horns for emphasis he hopes the Padre catches not only the joke, but his pointing out Rain in the processes. For some reason I doesn't trust the people of this town, even if I can see no harm in speaking openly about going to see Rain. This whole town seems to have an air of misgiving. I wonder if Sixtus feels it also.

Assuming the Padre will join him, Bosk will head over to Rain and invite her back to the Mug-O-Rama to have the previously promised dinner with his new comrades. (And if he happens to find a proper cloak he will get that too, however he will not go out of his way to find it.)

Spot check 9

Bosk Deox (James) AC 14/10/10 HP 14 
Tuesday July 28th, 2009 10:06:03 AM

OOC: We truely are thinking the same thing at the same time. Sorry about any confusion, our posts were a minute apart.

Lenwe 
Tuesday July 28th, 2009 12:58:12 PM

Lenwe looks at Valla walking over to the 'boy" from yesterday's misadventure, looks down at his plate and sighs.

"Am I the only adult in this town," his mutters under his breath.

He sips his ale and his eyes scan the room...in case something happens...again.....



Xeron AC AC15 HP 7/7 
Tuesday July 28th, 2009 1:33:18 PM

Xeron sees Valla going toward the gnome and the two females, followed by Sanji. He shakes his head in disgust. "These people either have a death wish or an inflated sense of self. Even if they fed us rat, it is better than some of the stuff I Was forced to eat."

He grabs again the wedding ring hanging from his neck to help him stay grounded in his new way,. I wish Padre was here. He seems to be the only one who brings reason to this group.

He gets up and says Valla! Sanji! Come back here. We need to go back to the JOB soon. He eyes the gnome when he says the word Job.

The Mug-o-rama & the Poison Frog - DM Jim  d20+2=4 ;
Tuesday July 28th, 2009 3:04:25 PM

At the Mug, Zamnoodle frowns and says, "What are you talking about? I'm just sitting talking with my friends." He motions over to his two companions who are stifling the giggles.

Exiting the Poison Frog, Bosk and Padre make their way across the street to Rain's stall, there are others there, probably her sisters. When asked if she would like to join the pair across at the Mug, she flat out says, "No way! Please, that place is a dump." The pair note Rain is a little different today, not sure what it is, but there is something different about her.


Valla make a Sense Motive roll, DC4 to Highlight to display spoiler: {The gnome is obviously lying}.

Bosk & Padre make Spot rolls, DC15 to Highlight to display spoiler: {Maybe it's your imagination, but she looks a little different, a mole here that wasn't there, a little darker skin color, she is not the Rain you met yesterday}


Valla [AC:16/16/12 HP:6/6-Marty  d20=1 ; d20=12 ;
Tuesday July 28th, 2009 7:28:55 PM

doesn't seem he's lieing to me, but I don't know.... Valla doesn't immediately catch any signs that the gnome is lieing, why would they stop their snickering? I know he did it... who else would, I don't see anyone from the band we fought in here. No else in this wrectched place knows me... I know.. Lets try this!! So you weren't just laughing at me and my friends at eating what ever it is you put in our food? Why would you be in a corner leering and giggling like school girls at us, answer me dirty goblin spawn?

Sense motive: 1+2=3

Sense motive (on his reply) 12+2=14

The Mug-o-rama & the Poison Frog - DM Jim 
Tuesday July 28th, 2009 8:17:56 PM

The gnome stands to his fullest height, which is still shorter than Valla, puffs out his chest and asks, "Who you callin' 'dirty'?"

Valla [AC:16/16/12 HP:6/6-Marty  d20=12 ;
Tuesday July 28th, 2009 10:09:31 PM

You! and now its your turn. and Valla shoves the remaining meat into the gnomes mouth, while looking down on him. After which he says Immature tricks are not worth my time, Dirty one, and it looks as though you need to take a bath now. As he dumps the juices on the gnomes head, Valla chuckles as he backs away a few steps from the gnome and sets his feet ready for some attack. Sneers at the small group, Now, did you tamper with our food or not? If so we have something to settle your shortness , if not, I advise you to stay away from our group before you and those half breeds meet their match.* With that Valla readys an Acid splash spell.

Intimidate check 12+1=13 (not super scary, but the scares hopefully add some effect to this.....Right??)

Note: such attacks as the mouth shoving attack, called IN YOUR FACE! are not automatic and require an attack roll. If you do not roll for it, fret not, I will in my post :)
-- DM Jim


Xeron AC AC15 HP 7/7 
Tuesday July 28th, 2009 10:18:44 PM

Xeron shakes his head in more disgust. False pride and misguided honor are a sure way to be killed in Mudtown. With all the nasty comments "i heard about my mother and the stuff they did to us, I would be dead if I did not learn to back off, take it and wait my time for revenge.

He gives the elf one last chance, screaming VALLA, TIME TO GO!

When he sees the elf drop the food on top of the head of the gnome and calling him names, he puts his head in his hand and shakes it He asked for it. He must have a death wish

He looks at Lenwe I guess we will down to 7 quite fast

His position and demeanor seems to indicate that he will not join the fight.

Lenwe 
Tuesday July 28th, 2009 10:35:37 PM

Lenwe archs an eyebrow at Xeron's comment.

"Aye - perhaps...if he survives - I hope he will prove to be as enthusiastic protecting our client's goods as he is starting fights with idoits."

Lenwe finshes his ale.

Bosk Deox (James) AC 14/10/10 HP 14  d20+4=10 ; d20+3=14 ;
Wednesday July 29th, 2009 9:02:34 AM

The blond minotaur hesitates a moment, taken aback by the woman's immediate and flat refusal of his offer. I wonder if the Mug-O-Rama really is that bad, I hope I haven't offended her. While pondering her reaction, he begins to senses that there is something different about Rain, but he is unable to place his finger (Spot check 10).

Placing that thought aside for a moment, Bosk suddenly becomes aware the he is unsure of whether she is rejecting the idea of that restaurant, him and his offer to her, or if she meant something else entirely. Doing his best to sense her motive (Sense motive 14), he is still a bit confused by the situation, and looks towards Padre to see if he has the same inclination. Something just doesn't feel right about this...she seems different to me. Perhaps it is because I was barely conscious when I met her? Or maybe she is acting differently because of those around her...what am I talking about, I don't even know her. Maybe this is how she always is. Still, something doesn't feel right. I had best be on my guard. I have learned the hard way not to ignore my instincts.

Bosk will wait for feed back from the Padre. If the indicates that he feels something is up or that they should leave, he will follow his lead. If the Padre feels that nothing is wrong, or does not make a move, Bosk will suggest eating at the Poison Frog Inn instead.

Spot check 10
Sense Motive 14


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=7 ; d20+3=17 ;
Wednesday July 29th, 2009 10:34:35 AM

Padre puts his hands up in front of him, palms exposed and fingers towards the sky. His eyebrows peak in the middle and immediately he begins chewing the inside of his lip. He stares at Rain for a moment, trying to discern what is different from yesterday but everything seems the same*.

With his hands in take-it-easy position, Sixtus looks over at Bosk and then back at the young woman.

"Okay, okay. No need to yell. Its a free meal but perhaps business is good enough that you do not need someone else to pay for your meal. How about you treat us two then?" His last words drip with light-hearted humor and a bit of sarcasm.

Sixtus casts another sideways glance up to Bosk and begins meandering through Rain's wares, truly interested in what she is making a living at. He walks away a bit, not wanting to put his tongue into matters that define the honor system of Bosk's race. He keeps his eyes open, knowing that a change in mood can sometimes be brought on by unwanted company**.
-----------------------------------
* Spot - 7 - Fail
** Spot - 17

Ariman Couatlfang (Jason) AC 15 HP 10 
Wednesday July 29th, 2009 1:26:30 PM

OCC: Sorry for my absence, technical difficulties.

Ariman sat at the wagons, saddened by the display of pride, ego and violence. As the party was dismissed, he felt a call to commune with Alemi. In the constant drizzle Ariman sat under what cover could be found and began to play a small flute. (Not "perform" only part of his "profession" skill - Priest.) He began to repeat some of the liturgy of Alemi. "Dear Father, show me the way, help me to bring a Word of Honor and Compassion to this dark and dismal corner of the world." Opening his eyes, he looked to see if there was any who might be open to a cpnverstaion about openness and awareness.

Bosk Deox (James) AC 14/10/10 HP 14  d20=13 ;
Wednesday July 29th, 2009 1:30:30 PM

Seeing Sixtus return his glance confirmed what the minotaur suspected causing warning bells to go off inside his head. Sixtus senses it too. Something is up, but what.

"Okay, okay. No need to yell. Its a free meal but perhaps business is good enough that you do not need someone else to pay for your meal. How about you treat us two then?

Torn, the cleric considers what to do. The rules of chivalry followed by his people clearly dictate that his promise must be upheld. Although, offering to do something, making a promise, and swearing an oath were completely different things, and things were not adding up here. Another possibility then occurs to him. Perhaps Rain is in trouble, or he has placed her in a bad position by asking her to eat with him infront of the other women. They might be getting the wrong idea.

Again, I must apologize. We are unfamiliar with the restraunts in this area and have already promised our friends that we would meet with them and they will worry if we are late. Such is the atmosphere created by this town. If the place is as bad as you say we may very well eat elsewhere, and would be glad to let you know if such is the case. Otherwise, I will have to show my gratitude another time."

Assuming Rain does not change her mind to join them at the Mug-O-Rama, Bosk will join Sixtus in his browsing while keeping an eye out for anything suspicious If given the chance he will talk to other shop keepers about Rain to see if he has caused her problems, or anything is the matter.

Gather Information 13

Lenwe 
Wednesday July 29th, 2009 5:17:08 PM

Lenwe leaves some coins on the table to pay for his meal and drink and gets up to leave.

Sanji (Eric) 
Wednesday July 29th, 2009 6:04:17 PM

Sanji watches as the gnome stands defiantly and listens to Xeron's comments. She begins to walk forward, to defend her new coworker. All the torment of years past comes back to her with every step. With every footfall, she relives some of the ridicule she received in her younger days for being smaller than most, an orphan, or just being a woman. Waves of emotion break over her and she has to struggle against the tide to keep the fury building inside her from sweeping her away.

Suddenly, she remembers a particularly cruel boy from her youth and his embrassing, ongoing joke. Perhaps she could turn the tables on this bully. She speaks up in a clear vioce, so that all nearby can hear her, she steps forward as she tries to remember all the punchlines. My dear little gnome, I thought I was clear earlier, but buying me and my friends special food will not chang my mind. I can't be your wife. It doesn't matter how many times you propose, my answer will always be no. At first your constant pursuit was flattering. But, now it is simply pathetic. The enduring love that you keep professing to me can never be returned. Come Valla, there is no longer any need to defend my honor. I will never forget the first time I saw you in Mudtown, my funny little gnome, when you ran up to me wearing that rediculous dress that you swore was a robe. I will keep that memory of you forever, for it always makes me smile.

With that, Sanji blows the gnome a kiss and flashes a crooked smile toward valla. Feeling very satisfied, she turns her back on the gnome and begins to exit the tent, unsure if the others will follow her.

The Mug-o-rama & the Poison Frog - DM Jim  d20=5 ; d20=20 ; d3=3 ;
Wednesday July 29th, 2009 7:00:50 PM

Attempting to hit the gnome, Zamnoodle, in the face with his food, Valla misses badly but luckily doesn't hit anyone else, just the back of the wall. Taking a 5' step back, Valla prepares himself for an attack and it comes in the form of a flung mug of ale, "Here, maybe this will pretty you up, Scarface!" The mug slams into Valla's face and the gnome cries out, "Yes!"

Xeron seems to be yelling to himself, since no one else seems to be paying attention to him whatsoever. Turning to Lenwe he comments that they're number is probably down to seven now.

Lenwe makes a comment on Valla's enthusiasm, finishes his ale and prepares to leave.

Almost immediately Sanji begins her diatribe about not becoming the gnome's wife, rebuffing his advances, leaving Zamnoodle and those around him confused.

The Mug group are now in combat rounds, unless Valla runs away, or breaks off combat. Sanji, Xeron, Lenwe all make a SPOT DC10 roll to Highlight to display spoiler: {A group of 3 other men and women, all wearing the same insignia as Zamnoodle, and his two companions, are sitting at the bar and have turned to see the action}

Valla has taken 3pts of subdual damage


Bosk and Padre aren't sure of what to make of the situation and after Padre suggests Rain treat them instead, she glowers at him and says, "What kind of man are you? Not much of one I'd say." She looks Padre up and down, sizing him up, and gives them both a haughty look. "If you're not here to buy a book (what she is in fact hawking), then off with you." She puts her hands on her hips and looks defiantly at the pair. Her "sisters" giggle in the background.

Ariman is finding it quite lonely sitting in the slight drizzle of the late afternoon, since everyone else had left.



Valla [AC:16/16/12 HP:6/6-Marty 
Wednesday July 29th, 2009 8:28:37 PM

Valla spits in the gnomes face, fool! and walks away, How did I possibly miss! He was right there! I will make it a point to get the little dirty gnome back... He thinks to himself while following sanji out of the tent Seriously, the dress thing had me laughing for almost all night Valla says glancing back at the gnome. So xeron, your going to let a man tamper with your food, and do nothing to back up a comrade that tried to at least humiliate him, if not tear him to shreds, in front of everyone. wonder what will happen next time he does get poison food?

Lenwe  d20-2=17 ;
Wednesday July 29th, 2009 10:09:47 PM

Lenwe spots three individuals who wear the same symbol as the gnome - watching the scene.

With a sigh Lenwe stands up and prepares the spell sleep in his mind - just in case. He pretends to be recounting the money he placed on the table as he keeps his eye on the three.

Six against one isn't fair odds...by the gods, hopefully before the week is out I'll have one quiet day!

The Mug-o-rama & the Poison Frog - DM Jim  d20=3 ;
Wednesday July 29th, 2009 11:34:27 PM

"And don't come back!" says the gnome as he throws a biscuit at Valla as he leaves, missing him. The gnome and his group guffaw and laugh as Valla leaves the tent.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Thursday July 30th, 2009 8:18:46 AM

Sixtus winces lightly as Rain declares that he must not be much of a man. That cuts deep. He turns to address her, stops himself, and closes his agape mouth. He fingers through the books, looking for anything interesting on Gargul, the Woldian deities, or about the Platinum Dragons' exploits.

"You have quite the selection here, Rain. I am a man who enjoys a good read and I am quite impressed."

Depending on if Rain's selection holds anything of interest to Sixtus, he will purchase a book or two and then pat Bosk's back, letting the minotaur know that he is finished shopping.

"Looks like I am ready to go, Bosk. Unfortunately it seems as though you must now endure a month's starvation to punish yourself for not being allowed to repay the one who gave you aid. Shall I buy you a cat-o-nine-tails as well while we are out?" Sixtus' attempts to mask his face in seriousness but his words drip with sarcasm and light-heartedness.

Xeron AC AC15 HP 7/7 
Thursday July 30th, 2009 8:27:31 AM

Xeron shakes his head at Valla "Valla, I not sure what your goal in life is but mine is to do good. I know I cannot do good if I'm dead. You are not from here so if you don't come back down from your high horse of principles, you will not survive. I grew up in this dirt and mud. The goal of the game is survival. It gives you another chance to do what you want. If you want to go after the gnome and his friends, then let's prepare for it, ambush and finish them. Food fight are childish.

He stops for a second and spits on the ground "You have no idea who I am and what my life has been. And do not call me comrades" He starts breathing heavier as he gets angrier "We have nothing in common other than the same employer. If someone attacks you to get to the cargo, then I will kill them or will die protecting you. If you want to pickup a fight about a stupid joke, you are on your own.

He speeds up the pace back to the caravan, obviously very upset "being good is so darn difficult! Stealing was much easier. I hate been good."

Bosk Deox (James) AC 14/10/10 HP 14  d20+4=15 ;
Thursday July 30th, 2009 8:51:37 AM

"This would only be a weeks penance of fasting, and you know I always travel with the ritualistic scourging implement." Placing emphasis on the ritualistic references Bosk replies with a serious face and mock-offended tone. "Come, we should rejoin the others at the Mug-O-Rama.

Leading Padre out of the market, Bosk keeps a close eye out to make sure no one is following them or listening to them (Spot check 15). Pretending to get something out of his backpack, the minotaur bends over and whispers to Sixtus, "So you noticed it too. Any idea what was going on back there? I am not sure if we should try to determine what is going on, or if we would be better off staying out of the matter. My best guess is that they either do not approve of us, or that Rain is in trouble."

Bosk continues rummaging through his pack while he awaits the cloaked cleric's response.

=================
Spot Check 15


Lenwe 
Thursday July 30th, 2009 10:24:10 AM

Lenwe lingers for a moment longer - in case the three decided to follow and ambush Valla. If nothing happens then he walks out and rejoins his group in the walk back to the carvan.

Valla [AC:16/16/12 HP:6/6-Marty  d20=4 ;
Thursday July 30th, 2009 12:32:06 PM

my goal in life is my own boy, Im on no high horse. And if the goal in this game is survival, Id say a bit of poison in your food would hender that dont you? You don't know what was in your food, neithier do I, but I assume the worst. I have no idea how you've grown up in this town letting people walk on you... Valla simply lets the conversation go, you better hope the only fight we get into will be protecting the cargo.... Stops short of the caravan and turns to Sanji Thank you, for at least attempting to help, at least one of you rogues have seen the dangers of this place.... Valla doesn't return to the caravan until shortly before sundown, standing in view of the place, thinking to himself, and watching the way leading from Mug-o-Rama, making sure the small group doesn't follow him* how can I get those three back

spot check 4+4=8

Xeron AC AC15 HP 7/7 
Thursday July 30th, 2009 1:36:31 PM

Xeron looks at Valla with anger in the eyes "You want to know how I grew up here, scarface while people were walking all over me and my mother? By swallowing my pride and cutting their throat while they were sleeping! But you will not understand that elf. I guess Penn made a mistake. He should never hire the scarred one, only the one who scarred you. Always get the better man!"

He turns around offering his back to Valla. "I met the guy a day ago and he expects me to die in a bar fight over tainted food? Where does he come from? This is Mud Town. Survival is the name of the game! Gosh "

He grabs the wedding ring hanging from his neck and hold it tight, hoping to get confort or wisdon but nothing happens.

Sanji (Eric)  d20+4=18 ; d20+4=9 ;
Thursday July 30th, 2009 4:23:00 PM

Sanji hears the comotion behind her as she is leaving the tent. She turns and sees that Valla is indeed following her.* She scans the area and notices the 3 other people wearing the same insignia as the gnome. Have I ever seen that symbol before? I wonder what it means. She ponders this question this question as she regroups with the others leaving the tent.**

After listening to Valla and Xeron argue, she feels compelled to interject. The fact of the matter is that you're both right. Yes, it wasn't the smartest thing to let those bullies goad us into action. I admit that I fell into that trap as well. I was ready to fight and kill if necessary. My reasons for that are.... complicated. I've been the victim of people like that on too many occassions. But, we also need to know that we can count on each other in any given situation. I am only willing to work with people that I trust. You have to protect the people that you are with. Now, that doesn't mean killing others on a whim. But, I've seen plenty of bar fights that didn't end in killing. I know that we have not known eachother very long, but I need to know that if someone is threatening my safty that you all are willing to step in and do what is necessary. If I can't count on that, then we need to re-evaluate our working relationship with Mr. Penn.

Sanji pauses to let the words sink in. I'm not perfect and I don't expect you to be. But, I'll be honest with you, I need the money I'll get from this job. We need to find a way to make this work. Now, does anyone know what they could have put in our food to make it taste like that?

Spot: 18
Knowledge Local: 9

The Mug-o-rama & the Poison Frog - DM Jim 
Thursday July 30th, 2009 5:08:41 PM

As the four made their way out of the Mug-o-rama, Sanji carefully noted that no one seemed to be following them. She did notice that the three at the bar joined their fellows at the table with another round of drinks and seemed to be bursting at the seams in laughter. Such comraderie, they had each other's backs and they seemed to have formed a free company as noted by their insignia--a group that always works together. It was unfortunate that she felt that once this job was done, everyone would go their seperate ways, and once again she would be waiting in the rain for a job for gods knows how long while seeing all of the other free companies get said jobs before she did.

Xeron was on edge as he always was, it was this place, his past, his failings that he couldn't just let go of. In the back of his mind he knew that bar fights in Mudtown were very rarely lethal. In fact there was an unwritten code that no weapons, or spells causing harm were to be used during a bar fight, lest the rest of the bar turn on those who did and end the threat immediately--but this didn't stop him from being pissed at Valla.

Valla's face ached where the mug had slammed into his face, in fact there was a slight trickle of blood running from his nose now that he wiped away at it. He had been bested by that damn gnome--he would have to come up with a plan of revenge that was so cunning you could pin a tail on it and call it a weasel.

Lenwe was the last to leave the Mug, but not before hearing a few choice bits of gossip from the tables nearby:
1. The Iron Band is a group that is rather successful amongst all the merc groups--most of the mercenaries in Mudtown don't much like them.
2. Goblin activity has been on the rise lately--perhaps they are gearing up to attack Hook City?
3. There have been several strange deaths in the area (skulls cracked open and brains removed), although the City Guard haven't looked into them (no surprise there!).

As Lenwe finishes his drink and leaves, he does see the gnome cast a spell in Valla's direction and then say something.

Valla hears the gnomes voice in his mind, "Hey loser, if you want another face full of ale, you know where to find me." The spell is immediately dismissed as Valla thinks of a quick rebuttal.

Meanwhile some blocks away, Padre and Bosk continue to converse about the plight they are in. Padre finds that the books Rain is selling are not to his liking--all of which were romance novels.


Xeron AC AC15 HP 7/7 
Thursday July 30th, 2009 5:13:21 PM

All of Xeron's anger disappears when he hears Sanji 'Sanji, you are right. I have been bullied and much worse all my life and seen the only person I ever loved going through much much worse, simply because of who she was. This is why I learn the art of the blade and how to bleed someone silently. I have also learn that revenge is serve best cold. Vengeance takes time and it is easier when bullies feel overconfident.

He pauses and takes a deep breath "My take is that it was not an accident. The gnome looked for touble at the caravan, then looked for trouble at the inn. My instinct screams that if someone wants to give you trouble, you should only accept on your own term and own terrain if you can. Acting abruptly out of pride and honor is a weakness that wicked people will take advantage off. I have no love lost for the gnome. But if we are to confront him, I want to sure we are prepared and ready."

He stops, looks at Sanji in the eyes before turning his eyes away and blushing "I will protect your safety, don't you worry. How can anyone bullies someone as special as you ....

He walks away embarassed way to go, champ. Can you even talk to her without turning red and running away. Now she must think that you are unreliable and a coward. Well may be it is a good thing. After all, if she is so similar to you, why would she waste her time with an average loser like you ?"

Naru [AC:14/12/12 HP:5/5] 
Thursday July 30th, 2009 6:25:25 PM

Naru returns from the powder room (shouldn't have drank all that water), and rejoins the group exiting the Mug. "So did I miss anything?"

(ooc: Reading through the thread, sorry about the disappearance, life and all.)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Thursday July 30th, 2009 8:02:23 PM

The cleric smiles lightly to the minotaur and throws his hands up in unknowing.

"I am not sure, Bosk. Whatever the issue may be, we are not being presented any signs to direct us. Furthermore, even if Rain were in trouble or being watched, manipulated, etc. we really have to uphold our obligation. I'm not sure what your words means as a minotaur, but mine is sealed with my life."

Another punch to the blonde minotaur's arm and a look of complete joking smeared across his face.

Sixtus looks up at his fellow cleric, chews the inside of his lip, and nods past Rain towards the caravan. He shrugs slightly and chuckles lightly.

"Well, the lady here knows the offer stands and Master Penn will be looking for us shortly. Shall we?"

Valla [AC:16/16/12 HP:6/6-Marty  d20+4=12 ;
Thursday July 30th, 2009 10:13:44 PM

damn my face hurts... Sanji had my back, shes a good person. I can trust her, along with the two clerics, of those three I know. Whiping the blood from his leaking nose once more...

"Hey loser, if you want another face full of ale, you know where to find me." Valla looks around for a second upon hearing the gnomes voice, ahh, so he is a mage of some sort.. This could be to my advantage actually Valla clenches his fists and reply's to Sanji, You can trust me rogue, know this. You've shown this elf more than enough through your actions, your words only add to the fact. I thank you once again. Turning to Naru, Valla explains to the little wizard what happend in the Inn, The boy there sat and watch the whole time, He points to Xeron, then scolded me for standing up for our group, food tampered with and all... With that he makes his way back to the caravan, and waits for the rest of the group, pulling his cowl low, scanning the area for signs of the gnome, alone..

Spot check d20+4=12

Ariman Couatlfang (Jason) AC 15 HP 10  d20+3=14 ;
Friday July 31st, 2009 2:03:57 AM

Ariman was lost in thought, watching rain fall upon rain, thinking of Haikus and transience. Looking up to see Valla, he noticed fresh pain in addition to his old ones (if the wound is obvious enough. If a roll is required to perceive such pain, I would guess SPOT would be the skill? 14 SPOT roll if necessary)

Ariman called to Valla, "Please forgive my saying so, but it seems that the local surroundings do not entirely agree with you..."

Xeron AC AC15 HP 7/7 
Friday July 31st, 2009 8:11:19 AM

Xeron walks back the caravan thinking "This is hard to be part of a group. When I changed my way to do honest work, I did not expect it would so difficult."

When Xeron hears Valla replies to Naru, his face saddens "these two are going to be best friends as they like to shoot before think... best friend ... lucky them .... I am jealous .... never had a real friend .... my only friend was Mom .... yep .. lucky them ....

Sanji (Eric) 
Friday July 31st, 2009 8:36:42 AM

The walk back to the caravan is more than a little uncomfortable. The tension is tangible. Alright, get your head back in the game. Time to get back to work. Her mud-caked feet feel heavier with everystep. Perhaps tonight will be a little different for us. Maybe there will be another argument over who gets to stand first watch.

Sanji shakes her head in thought. We have a chance working together. This is possibly something I can finally belong to. Our arantement with Mr. Penn could be the first in a long line of jobs for this group. But, can we learn to work together? I guess time will tell.

Sanji hears Ariman's comments and can't help but smile. Tis true, folk here don't seem to take too keenly to this guy. You missed out on all kinds of fun at the Mug-o-rama. We almost got in a fight with another group of merc's and there's a possibility we could all be vomiting our guts out by tonight. Who wants to volunteer for cleen up duty? Sanji tries to bring some humor back to the situation, not knowing if it will have any effect. Is there any way you can figure out if we've been afflicted with some evil poison? Or maybe one of the other clerics. Have they come back yet?

Naru [AC:14/12/12 HP:5/5] 
Friday July 31st, 2009 12:46:15 PM

Naru listens to the tales and is glad to hear that despite the fact that their coming together is a mere business arrangement, most are willing to back the others plays. This bodes well.

"I'm glad to hear you made it out of there relatively unharmed.

Ariman Couatlfang (Jason) AC 15 HP 10  d20+10=20 ;
Friday July 31st, 2009 12:46:47 PM

Heal Roll 20

Ariman looked at Sanji. "Vomiting your guts out?" he says with care, "so perhaps it is less the surroundings and more the food that does not agree with you, or you with it as the case may be. As a follower of Alemi by creed and healer by trade, I miss out on a lot of such fun. But I often get to clean up afterwards."

Calling upon his training he diagnosed the agent used to poison the food and did what he could to counter its effects for Sanji.

Valla [AC:16/16/12 HP:6/6-Marty 
Friday July 31st, 2009 1:04:49 PM

Valla looks to the cleric, No my friend, it seems mudtown is not yet ready for an Elf from the forest... What with this mud, and the people act more like weasels and racoons than the goodly races they should be. Then, theres the damn GNOMES!!!..... an ya, so much fun.... I'm secretly planning on blowing the place up? Valla chuckles a slight bit any takers? A smile spreads across the Elfs face for the first time today, Might as well get over it for now, I'll have my revenge on the stupid gnome, he will cross my path again, eventually.

Lenwe 
Friday July 31st, 2009 1:07:01 PM

"Yes," Lenwe replies to Naru's comment, "more than enough opportunties to fight in our profession."

As the group walks back to the carvan, Lenwe shares what he has learned..."I lingered back there - just in case the little idoit's friends decided to jump you, I had a sleep spell ready. I did hearing the following - but it is gossip, so how true it is - I am not sure:

1. The Iron Band is a group that is rather successful amongst all the merc groups--most of the mercenaries in Mudtown don't much like them.
2. Goblin activity has been on the rise lately--perhaps they are gearing up to attack Hook City?
3. There have been several strange deaths in the area (skulls cracked open and brains removed), although the City Guard haven't looked into them.

The fact that the City Guard hasn't bothered to investigate bothers me a bit. We should watch each other's back - a sense of justice seems to be rare here...."

Back at the Caravan - DM Jim 
Friday July 31st, 2009 5:20:14 PM

The group, having reassembled at the caravan, convey to each other what happened, or as much as they would like to admit. Ariman expertly inspects Sanji, making her stick out her tongue, check the pupils of her eyes and so forth and comes to the conclusion she is not poisoned as far as he could tell--If he had a bit of the meal, maybe he could tell a little better.

Soon enough Penn's party had broken up and he said farewell to his friends. Seeing all of you there he explains a few things about the night watch you are about to take, "The night is twelve hours long, and usually broken up into either three or four shifts, depending on the number of guards available. Since your group has eight people in it, then there can be four three-hour watches, with two of you per watch. Who takes what watches are up to you--Just keep me and my cargo safe, so keep your eyes and ears open. I take my leave of you, good night!"

Penn retires for the night and leaves you all to your guard duties.

Please decide who is on what watch, 1-4, and then everyone make a SPOT and LISTEN roll for your watch.


Naru [AC:14/12/12 HP:5/5] 
Friday July 31st, 2009 7:17:57 PM

"I would like to take a later watch, preferably the last, as my mind needs a bit of a rest." (a.k.a. Want to recharge my spells.)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Friday July 31st, 2009 9:05:35 PM

Sixtus watches the remainder of Venbolio's group finish their business and then meander out of camp. He offers a small, warm smile to those who make eye contact and nods to his boss as the explanation of watch duties is covered. His eyes, be it soft around the edges, are hard in their depths and the light green hood that his thrown over his head accentuates their fierceness.

Once the group is alone, Sixtus turns to address the group of mercenaries assembled.

"We need those of us who have the ability, by nature, magic or blessing, to see in the dark to take the two middle watches. We need at least one person who has this ability to cover each shift. Light is faltering now so if anyone who can peer through the waning light but not the dead of night should take this watch. Although I am human, my master has blessed me with the ability to see through the deepest of natural darkness, therefore I will take the third shift. If there is not enough of us to cover all four shifts, I will take the third and fourth shifts."

There is something a bit different with the cleric as business is addressed. Sixtus paces slightly, his eyes are bright and attentive, and his hand intermittently strays to the wooden symbol hanging around his neck. His voice is gentle yet serious and matter-of-fact. Sixtus watches the others for a moment and then adds, "Naru, young one, you can then take the fourth watch as the morning light begins to arrive." Sixtus turns to the group, "Who else here has the ability to see through the darkness?"

After a few moments of thought and lip chewing, Sixtus adds one last thing.

"Does anyone know magic which could be placed around the caravan to serve as a warning if intruders were to come too close?"

Lenwe  2d20-2=25 ; d20-2=11 ; d20-2=12 ;
Friday July 31st, 2009 9:42:57 PM

"I have no skill in magic that could serve as a warning. I can see in the darkness - but not as well as a full blooded elf. I will take the first watch....if that is acceptable to the group."

(The first dice roll 2d20 is a mistake, and I forgot the half-elf racial bonus - sorry.)

Spot = 11 (+1 half-elf racial bonus) = 12
Listen = 12 (+1 half-elf racial bonus) = 13

Valla [AC:16/16/12 HP:6/6-Marty  d20=19 ; d20=7 ;
Friday July 31st, 2009 10:37:31 PM

Valla paces the camp, thinking about his short rival, while listening to Mr. Penn, then Sixtus, Naru and Lenwe.

ahh, lenwe, I can see in the darkness, provided the moon shines over the hellish city. It gives off enough light for me to see just as well as Im able to now. I can take the second watch. That puts Lenwe, who can see a good amount in the dark, the me who can see just fine, and then Sixtus, who also can see just fine.... Naru, wake me half way through you watch, so I may start preparing my spells. I also have no spell that will warn us of any intruder.

Spot check 19+4=23
Listen check 7+4=11

Xeron AC AC15 HP 7/7  d20=7 ; d20+4=8 ;
Saturday August 1st, 2009 9:52:48 AM

Xeron replies
"I csnnot see squat in the dark. Wonderful human eyes. I'll take first watch with Lenwe."

Spot: 1d20 + 0 = 7
Listen: 1d20 + 4 = 8

OOC: Great blind and deaf! Wonderful watcher he is

Sanji (Eric)  d20+4=20 ; d20+5=12 ;
Saturday August 1st, 2009 1:04:48 PM

Sanji expresses her gratitude to Ariman for giving her a quick check up and listens as Mr. Penn gives instructions for th evening. Padre seems to have a good head on his shoulders. I wonder if we will make it through the night with out incident?

I have no ability to see in the dark. But, if no one minds, I'm happy to take the second watch. Hopefully my ears will pick up what my eyes miss. If there are no objections, Sanji will move closer to the caravan and take a seat leaning up against one of the wheels. She will close her eyes and attempt to rest while she is waiting for someone to wake her at the start of her shift.

Spot: 20
Listen: 12

Ariman Couatlfang (Jason) AC 15 HP 10  d20+3=17 ; d20+3=8 ;
Saturday August 1st, 2009 1:36:11 PM

SPOT 17
LISTEN 8

Ariman stretches, "I will take the fourth watch, that will allow me to pray for healing spells and heal any who have been injured."

Bosk Deox | [sub.Drew]  d20+4=19 ; d20+3=6 ;
Saturday August 1st, 2009 4:10:53 PM

The minotaur listens as others take claim to one of the watch posts; his lot does not concern him as no hour of the day is awkward enough to stop him from doing his job. Bosk smiles slightly as there are only two lots left--the third with Sixtus or the fourth with Ariman.

"I will take the fourth watch with Ariman. It seems as though Sixtus has the same blessing that I do from our master so I should join with one of us who does not have this ability. The morning will be as best guarded as possible."

Reaching down and grabbing the iconic Eye of Gargul pendant that hangs from his neck, he rubs it between to massive fingers and returns a gaze to the group.

"I, of course, will require an hour of prayer. Please wake me, Sixtus, a little over an hour before my shift is to start so that I can receive my blessings before I am to work."
---------------------------------
Spot - 19
Listen - 6

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=10 ; d20+3=21 ;
Saturday August 1st, 2009 4:31:45 PM

Sixtus watches as, for the first time, the group seems to ease their way through a task without much of a squabble. He nods approvingly at the logic which everyone seems to be using and nods acceptance as each stakes their claim to a post. His eyes seem more subdued now, perhaps due to the waning light or fatigue or worry or all three. He seems to fidget a bit with his hands and several times his pulls his hood over his head, only to get irritated by it a few moments later and roughly throw it back over his shoulders.

"Well, that seems to settle things. Naru is stuck with me," Sixtus smiles wryly and throws a slightly joking wink to the young girl, "on the third watch. Bosk, I will indeed wake you in time to pray. Once you take your post, I will try to finish my sleep of the dead and dreams of revolutionaries before praying for my blessings."

Sixtus looks over the rest of the group for a few moments and again speaks. "Today has been quite a long day. We almost lost Bosk before we even knew his name. We almost wrung each other's necks without knowing who we are individually. Tonight, watch your partner's back as if you were brothers and sisters. If this job works out, more will come. The more that come means the more money for us to do with what we desire. If this works out, perhaps we consider forming a Free Company. Watch each other's back like they were blood, and soon enough they will be the closest thing to it you could ask for."

After the group is settled in to their chosen slots of watch, Sixtus checks that everything is secure in the general vicinity. As he lays down, armor and all, his mind races with thoughts, and he begins thinking of contingency plans for things that may never happen. Quickly, Sixtus raises himself onto his elbows and calls out, "A fire would be a wise idea. Have torches near the fire in case we are attacked. Get 'em in the fire if something starts to happen so that others can grab them if needed. Weapons out and not stowed may be wise as well." With that Sixtus returns to his sleeping position, head propped up on crossed arms, and begins a breathing exercise to calm his nerves.
--------------------------------------
Spot - 10
Listen - 21

Naru [AC:14/12/12 HP:5/5]  d20-1=2 ; d3=2 ; d20-1=9 ;
Sunday August 2nd, 2009 10:14:09 AM

(Forgot the rolls sorry)
Spot = 2
Listen = 9

Sight of the bat, hearing of a trout. Naru stands the fourth watch quasi-vigilant.

Valla [AC:16/16/12 HP:6/6-Marty 
Monday August 3rd, 2009 2:35:02 PM

Well, since that is settled, Im headed to bed... I agree with Sixtus on one point though, a fire would be ideal, and everybody keep their weapons ready, whether you sleeping or not... I suspect a certain Gnome and his friends to bother us more at night than they do during the day.... Valla sneers at the thought the gnome. With that he moves off to find a good spot to sleep, laying his long sword just above his head, for easy reach.

Lenwe 
Monday August 3rd, 2009 2:43:02 PM

Lenwe takes the first watch, his sword within reach.....

Xeron AC AC15 HP 7/7 
Monday August 3rd, 2009 3:01:44 PM

Xeron stands next to Lenwe during the first watch. He stays silent as small or social tal is not something he is comfortable with. His weapons are drawn, just in case.

Ariman Couatlfang (Jason) AC 15 HP 10 
Monday August 3rd, 2009 3:54:56 PM

Ariman smiles widely at Bosk. "Thank you for your consideration, Alemi has not blessed me to see in the night, only to look upon the hearts and souls of the creatures of the Wold. I admit, I have not studied much of the faith of those who follow Gargul. Alemi once ruled and judged the creatures of the Wold with firm justice and tenacity. It seems that he has abdicated much of that dour responsibility to your lord, that he might love his creation more as a father and less as a judge."

Ariman holds his cudgel close, praying that he need not raise it in violence and that whatever may occur that some sense of reason and understanding might hold sway over the events of the evening.

Caravan Watch- DM Jim 
Monday August 3rd, 2009 4:46:21 PM

Settling in for the night watch, Lenwe and Xeron sit about the camp fire idly talking for a bit, neither noticing the drunk men walk by their encampment, taking no heed of them. When the time came, both roused Valla and Sanji for their turn at guard duty. Both notice shortly after taking their turn, that a cunning little raccoon near a tent some 100ft away, outside their encampment, is breaking into a metal receptacle and getting at the trash/treasure inside. The shift continues quietly therafter as both keep a keen eye out for danger.

Waking Padre and Naru, both set about either memorizing spells or praying, but seeing that both can't do it at the same time, Padre defers to Naru getting her spells first then he begins his prayers. She is quite unaware of the furtive sounds of movement coming from behind Venbolio's tent, but Padre isn't as he finishes his prayers. Whispers and movement, something isn't right here, Padre thinks to himself and quietly alerts Naru, then wakes the others just as quietly. Some had just gone to sleep, others wake noisily, but are quickly quelled by Padre's hand. The cleric of Gargul motions to the area behind Venbolio's tent where the disturbance is coming from.

We are in combat rounds. Unless you say you are whispering, you're talking aloud. Spell casting is said in a strong voice.

The disturbance/whispering is about 30-40 feet away, still in the encampment, behind you and Penn's tent. I will make a map tonight.


Sanji (Eric)  d20+6=22 ; d20+4=16 ;
Monday August 3rd, 2009 5:48:48 PM

Sanji takes a second to fully awaken. I would be woken up my first night on the job. Just my luck. It is aparent to those around her the she isn't a morning person and is more than a little upset that her sleep has been disturbed.

After being roused, she finally begins to understand that something is going wrong on the far side of Venbolio's tent. She whispers to the group, I'll go take a look. Some back up would be nice. Also, someone might want to get Mr. Penn out of his tent where we can guard him more easily. She adds hand gestures to her whispering to let the others know that she is going around the right side of the tent to take a look. She encourges Xeron to go around the other side. She silently touches both of her fists together showing that she wants to attack from 2 sides if they can. Nodding to the group, she begins to make her way to the far side of the tent, creeping along its edge and peers carefully around the corner, trying to reveal as little of herself as possible.* **

Move silently: 22
Spot: 16

Valla [AC:16/16/12 HP:6/6-Marty  d20=13 ; d20=14 ;
Monday August 3rd, 2009 6:15:07 PM



At being aroused, from very disturbing visions of his past, Valla is on edge. He instinctivly grabs his sword, pulling it back to strike. Seeing padre he quickly untenses. He then listens to Sanji, and follows her around the far side of the tent, moving as quiet as possible. Whispering to bosk and Xeron, Little thief, I think you should go the other way around, and Bosk my advice would be to wait for some kind of signal, unlesss you think you can move quietly. No offense big man, but you are just that, big. When he gets to the edge of the tent, he listens intently to anything he can hear.

Move silently 13+4=17
Listen-14+4=18

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Monday August 3rd, 2009 8:53:18 PM

Sixtus could not believe what was happening. One moment he was communing to Gargul in the peaceful tranquility of a cemetery or birthing house...he could not remember with all that his happening...now he is standing in the mud, axe drawn, and is quickly waking the others of the group.

Using hushed tones he tells the others, "Something is going down on the other side of the caravan. Bosk, around the left side. I will go around the right side. Sanji with me and Xeron around the left with Bosk. You two out first, get into a position that you are comfortable with then wait for Bosk and myself. Mages, now is the test of your spellbooks. We will follow and the rest of you come in for support. Kill if necessary but allow no one to escape."

His words are harsh through the whispering, harsh like a grizzled veteran who smoked too much pipe in his life. His eyes flash through the darkness of the light, reflecting the orange of the fire, as he checks to ensure that his buckler is strapped tightly. He learned at an early age to sleep in his armor; over time his body grew accustomed to the uncomfort and now he sleeps just as well in his studded leather.

Sixtus waits for Sanji and Xeron to either comply or do what they do. He looks at each mercenary for a whisper of a moment wanting to know if they understand or are at least going to do something.
----------------------------------------------
I am going to post again once the map is up so I have a better idea of the surroundings.

Lenwe  d20+2=10 ;
Monday August 3rd, 2009 9:42:10 PM

Move silently check = 10

Lenwe gets up and and walks as quietly as he can ten feet torward the sounds (On the right side) and then stops. He stands ready to assist or run forward once the "scouts" have made a first pass at what lies ahead.

Spells Prepared:
0: Daze, Disrupt Undead, Prestidigation, Ray of Frost
1: Mage Armor, Color Spray

Naru [AC:14/12/12 HP:5/5] 
Monday August 3rd, 2009 10:47:26 PM

Naru is rousted from his thoughts by the Padre. "What? You heard somehting?

When orders start being barked Naru listens and agrees especially after hearing she will not be taking point.

Spells at the ready. TIme for action!

Caravan Watch- DM Jim 
Tuesday August 4th, 2009 1:58:57 AM

Encampment map here

The gate is not open, just showing where it is.


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Tuesday August 4th, 2009 9:42:54 AM

OOC: Okay, I have to ask OOC here because I have no way to email from work and I am here ALL day today.

First, are the lettered and numbered rows and columns supposed to be the guidelines for the 5'x5' grid? If so, is there a way to put a faint lined grid as a bottom layer of the map so that we can more directly tell you where we are moving to? Or would you rather play it lose in the movement category?

Second, the fence around the caravan, how tall is it? What is it made of, etc? I ask only to know if we can move through it or over it or if we need to move around it.

I LOVE your maps, Jim, but scale and a grid would be very helpfull to us all for posting purposes (unless, again, you would rather play movement a bit more losely).

Xeron AC AC15 HP 7/7  d20+4=10 ; d20+7=10 ; d20=20 ;
Tuesday August 4th, 2009 9:47:38 AM

Xeron gets up against his wish as he was getting to the good part of his dream.

He quickly assesses the situation and gives the thumb up to Snaji's plan.

When Valla and Sixtus starts utterng orders, he looks at them with a look saying "don't state the obvious" and put his fingers accross his mouth to tell them to be silent. "What a bunch of lound mouth! If they do not shut up, we will give away the advantage of surprise. MAy be I should not be so tough on them. After all, it is not that they have to practice being quiet and deadly."

Iisten: 1d20 + 4 = 10
Move Silently: 1d20 + 7 = 10
Spot: 1d20 + 0 = 20
He follows a parallel path the Sanji with the idea of both rogue flanking the same opponent.

His heart beat has increased as he is in the hunt again. Walking silently toward his prey with his weapon drawn, he feels alive again.

Time to kill again! Good " He hears a voice saying "Is that a Good thing?" He replies in his head "Not Now! Go Away"



Bosk Deox | AC14 | HP14/14 | [sub.Drew]  d20+4=12 ; d20+3=14 ; d20+1=8 ;
Tuesday August 4th, 2009 1:00:30 PM

The minotaur reaches for whoever tries sneaking up on him in his sleep. His thick, strong hands grab Sixtus' head and gets ready to squeeze just as the other cleric of Gargul puts a hand over his mouth and stares back at the minotaur with wide eyes. It takes a moment for Bosk to realize that Sixtus is the man in front of him as his head is still foggy from dreaming. He listens quietly as the cleric whispers the plans and then gets up and reaches for his morningstar laying beside his resting place.

Nodding his approval of the human's plan, Bosk heads out form under the tent and begins making his way around hte left side of the caravan, following Xeron a few paces back. Bosk's eyes and ears are wide open as he attempts to shake free the sticky cob webs of sleep and get his bearing of the situation.
------------------
Spot - 12
Listen - 14
Move Silent - 8

Spells Prepared
Cantrips
-Guidance
-Resistance
-Resistance
First level
-Bless
-Doom
-Shield of Faith [d]

Naru [AC:14/12/12 HP:5/5] 
Tuesday August 4th, 2009 1:20:27 PM

Naru is at the ready moving slighty to the west(assuming up on the map is north) so she can see if anyone is on that side of the tent. This should let me stop anyone making a break for the gate.

She readies a daze spell to be fired to prevent the aggressor's escape.

Valla [AC:16/16/12 HP:6/6-Marty  d20=13 ; d20=9 ; d20=8 ;
Tuesday August 4th, 2009 1:45:24 PM

Valla moves inbetween the two wagons, walking slowly and silently* to the northern end of them, peering around it, seeing** and hearing*** what he can. Longsword in hand. behind Penn's tent. Little gnome, little gnome, come meet your maker....

Move silently: 13+4=17
Spot: 9+4=13
Listen: 8+4=12



Bosk Deox (James) AC 14/10/10 HP 14  d20+1=8 ; d20-2=16 ; d20=7 ; d20+3=19 ;
Tuesday August 4th, 2009 2:22:19 PM

Feeling Sixtus wake him, the blond minotaur looks up at the moon, about to in form the cleric that he is early and that there is still two hours before his shift ends, when he catches a glimpse of the his green eyes buried within the cowl and sees the danger written there. Realizing that something was wrong, Bosk sits up and looks around in a futile attempt to locate the danger until he is informed that Padre had heard the noise on the other side of Penn's tent.

Nodding in approval as he hears Sanji's plan he rises, stretching not quite to his full height, but still towering other the others, when he hear Valla "Bosk my advice would be to wait for some kind of signal, unless you think you can move quietly." Bosk shoots him a quick smile, confident in his ability to move silently. I have had more than a little practice at moving stealthily, it is finding a place to hide that I find troublesome

Hearing Padre speak a again, he shifts his gaze to the hooded figure. "Bosk, around the left side." Nodding his agreement he thinks to himself, Back to Sanji's plan, that sounds like a better course of action. Besides, being one of the only two in this group able to see in the dark, it only makes sense for me to take a look.

Moving forward as quietly as he can (move silently 8), the minotaur cringes as small twigs crack under foot and puddles splash to announce his presence. He knew he was actually moving more quietly than he felt, however the adrenaline coursing through his veins made them sound to him as if the noise would be enough to wake Gargul himself. With every sound he made, the minotaur would either freeze in the darkness, letting the blackness envelope him, or (knowing there was a large tent between him and his target, giving him time to react, he would dart to the closest shelter capable of hiding his hulking form (hide 16). Inching ever forward, the giant of a cleric would listen for movement (listen 19) before peering around corners or leaving his hiding space (spot 7) and continuing across the seemingly endless length of the camp.

----------------------
Move Silently 8
Hide 16
Spot 7
Listen 19

Spells
Highlight to display spoiler: {
Level 1 14
Bless, Shield of Faith, Doom,
Level 0 13
Guidance, Resistance, Resistance
}


Bosk Deox (James) AC 14/10/10 HP 14 
Tuesday August 4th, 2009 2:24:55 PM

ooc: Back from my trip, thank you Drew for posting for me this weekend. Sorry it took me so long to post today, it took me a while to catch up at work and to read everyone's post. I didn't realize Drew posted for me already today (while I was typing), sorry about the double post.

Drew 
Tuesday August 4th, 2009 2:38:35 PM

Sorry for the post James! I was going to let it go but I was bored at work and couldn't remember if you needed me today as well or not...Jim, please disregard my sub post for Bosk.

Bosk Deox (James) AC 14/10/10 HP 14 
Tuesday August 4th, 2009 2:51:03 PM

No problem. Thanks again for posting for me.

Caravan Watch- DM Jim  d20=18 ; d20=12 ; d20=4 ; d20=12 ; d20=3 ; d20=1 ; d20=3 ; d20=20 ;
Tuesday August 4th, 2009 5:16:00 PM

Spreading out to investigate the sound of the disturbance, everyone tries to remain quiet, all except Naru who inadvertently blurts out a few words and is quickly hushed by the Padre.

As the group stage their two pronged attack, they round the tent to see about a half-dozen or so humanoid figures at the back of the tent. The figures are a bit shorter than humans and although it's hard to see by the light of the moons and the campfire they seem to resemble rather lumpy goblins. Most seemed surprised by your sudden appearance as they are busy whispering to each other about gods know what.

--------

Combat Map

The fence is 6ft tall and takes an additional 5ft of movement to cross, so 10ft total to cross it.

I've made two versions of the map, one with and one without the grid. I cannot seem to get a good looking gridline and have used multiple colors, etc and I think it still looks like crap, so from now on I'll just post both pics in the turn.

Yes, each square is 5' so please remember to post which square you're moving too (also remember that every 2nd diagonal square of movement is an additional 5') and if you're targeting a square or a gridline cross (like F/G 3/4) for a spell or prayer.

Thanks for the compliments, I try to make interesting maps that look good, but they do take some time unfortunately. I will continue to keep making them as long as you want because I think they really add to the game.

Please state you actions for Round 1 now that the enemy has been found :)

Also... please list your memorized spells and prayers for the day at the bottom of your post.

And... any continuing spells in your headers like I did for Valla below


Valla AC:16/16/12 HP:6/6 *SHIELD* 
Tuesday August 4th, 2009 8:45:26 PM

so much for surprise Valla looks around to the group, and starts casting a spell, Ar'Selu'Tel'Quess, Theur amin Talas amin kery! and a shimmer of light appears before Valla (Translation: People of the High Art, Shield my body from my foes!)

Valla casts shield on himself.

I added your Continuing Spell in your header -- DM JIM

Highlight to display spoiler: {Acid Splash
Daze
Prestidigitation
Magic Missile
Shield
}

Lumpy Goblins


Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+2=9 ; d10+2=4 ;
Tuesday August 4th, 2009 9:43:54 PM

A fire tears through the cleric's eyes; not the color of the campfire, not the color of torches or moonlight. This fire, as green as a cursed swamp or the slimy scales of newborn greed dragon, terrorizes the eyes of the tanned cleric.

Third time's the charm.

He moves deftly, axe in hand -- trusting only the lessons taught to him on the streets and wanting not to rely in the blessings of his lord, the Caretaker of Souls -- and streaks for the only creature within his sight. As he rounds the circular tent, a streak of shiny metal arcs through the air, as the silent cleric moves like a shadow and proves to be as dangerous as one too.
------------------------------------------------
Move 25' from M9 to J5 [move action]
Attack #5 - 9 probably misses
Damage - 4 probably not necessary

Spell List
Highlight to display spoiler: {[b]Spells Prepared Save DC [10 + spell level + WIS][/u]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Lenwe 
Tuesday August 4th, 2009 9:53:14 PM

OCC: Yes, Very nice maps....thanks Jim!

Well, our first "true" combat...we'll see now if this group actually has any talent...

*********************************
Lenwe casts Mage Armor on himself and moves up to M4.

Spells prepared:
0: Daze, Disrupt Undead, Prestidigation, Ray of Frost
1: Mage Armor, Color Spray

Lenwe HP: 9/AC:12 (16 after Mage Armor) [Ed] 
Tuesday August 4th, 2009 9:57:51 PM

OCC: Just putting my header in proper format....

Xeron AC AC15 HP 7/7  d20=4 ;
Wednesday August 5th, 2009 7:48:41 AM

Group fighting was not something Xeron had done in a long time. However he remembered practicing it with the Assassin Guild of Mudtown.

Knowing that loud noise in battle can be disconcerting to the ennemy, he yells "Someone goes deep inside those things and help Sanji and I flank them."

He moves toward the first goblin and tries to skwered it with his rapier. Sadly, his blade misses by a lot (1d20 + 0 = 4)

Suddenly a little voice shows up "May be you missed because it is not a Good thing you are doing ... SHUT UP ..... What about Master Penn? "

Xeron realizes that he needs to protect cargo and employer and yells at Naru "Naru, you are the closest, go check on the Boss and go put him in a safe place .... "


Bosk Deox (James) AC 14/10/10 HP 14  d20=18 ; d8=6 ; d20+1=10 ;
Wednesday August 5th, 2009 9:22:38 AM

ooc: I am unsure of Xeron's location, but am hoping he is in D5, or will move from D4 to D5)

Seeing Xeron miss his swing, Bosk looks on in horror as, from his angle, the poor rogue appears to be taking on the enemy by himself, without waiting for his comrades. That foolish human! How can he think he is going to get to keep all the fun for himself? "Xeron, stand back!".

Baring his teeth and looking more beast than man, the gigantic minotaur and lets out a blood curling cry as he lowers his head and charges the nearest goblin (#1), releasing upon him all the furry of the embarrassment that he had been suppressing since the previous day's battle. Feeling is horns connect against the goblin's soft flesh the minotaur yells even louder as he thrusts his horns deeper before he straightens and flicks his head in an attempt to throw the goblin's skewered body at the three closest attackers. (f/g3/4) Placing his hand on his Morning star and pulling it out, ready to attack, the horned cleric bellows "Which of you will be next to meet Gargul?"

Intimidate- 10
Move 25' from D/E9/10 to E/F 5/6 (If the tent is in the way move to D/E 5/6) [move action]
Attack #1 - 18
Damage - 12 (1D6*2) (Minotaur Charge)

Highlight to display spoiler: { Level 1 14
Bless, Shield of Faith, Doom,
Level 0 13
Guidance, Resistance, Resistance
}



Bosk Deox (James) AC 14/10/10 HP 14 
Wednesday August 5th, 2009 9:36:24 AM

Sorry, in the previous post I meant I hope Xeron is in D4, leaving room for me. And if he is not, I hope he will move there after I call to him.

Bosk Deox (James) AC 14/10/10 HP 14 
Wednesday August 5th, 2009 10:08:19 AM

Sorry about the triple post, I forgot my strength modifier +3 to my attack. SInce the attack is double damage I believe that puts my attack damage at 18. I almost feel sorry for the goblin.

Xeron AC AC15 HP 7/7 
Wednesday August 5th, 2009 11:51:57 AM

OOC: Cannot access the map at work! Xeron will position himself to be able to attack G1 and leave a straight line for Bosk to charge. Sorry for not making this clear.

Sanji (Eric)  d20=8 ;
Wednesday August 5th, 2009 4:00:56 PM

Here we go! Abandoning all stealth, Sanji runs along side Padre after seeing him swing at one of the creatures behind the tent. Hearing Bosk's proclimation, Sanji knows that words will not end this conflict. She moves to Padre's right (J4) and stabs at the nearest of the creatures (#5).*

Perhaps her nerves are getting the better of her. Get a hold of yourself. This isn't the first time you've been in a fight.

Sanji hears Xeron's statement and hopes someone will comply. It would be a rough trip into the middle of these creatures though. However, it would certainly improve her, and Xeron's chances.

*Attack: 8

Naru [AC:14/12/12 HP:5/5] 
Wednesday August 5th, 2009 4:38:12 PM

Naru races to the opening of Penn's tent. (h10).

"Pardon the interruption sir, but there is a horde of goblins behind you tent." Naru yells to her employer."It would be best if you prepared yourself to move quickly."

Caravan Watch- DM Jim  d20+7=19 ; d6=5
Wednesday August 5th, 2009 5:29:28 PM

Seeing the fight is joined, Valla invokes a Shield spell to protect himself from any possible danger from the front.

Padre, axe in hand, deftly rounds the corner of the tent and strikes out against the goblin before him, but misses the surprised foe by a wide margin.

Lenwe quickly casts a Mage Armor spell on himself and attempts to climb over the wagon in front of him.

Yelling out orders, Xeron engages his foes sidestepping here and there, feinting to and fro, leaving Bosk room enough to charge, but at the same time missing with his deadly rapier at the readied goblin before him.

Yelling for Xeron to stand back, Bosk feels the Taur blood in him boil as he charges forward with horns lowered, slamming and goring his foe before him. Lifting him off his feet and throwing him to the ground, the lumpy goblin remains motionless as Bosk yells out a challenge to the other remaining goblins.

Sanji races into the fight and finds her skill at arms below par of that of Padre, as both fail to have hit the same foe.

Not quite making the front of Penn's tent, Naru yells out a warning to her employer--no immediate answer is forthcoming.

Seeing one of her 'mates already down, Bruurah(8) calls upon her god's vengeance down upon Bosk. A cold shiver runs down the minotaurs spine and threatens to encapsulate him in fear, but he forces it away and remains where he is, shaken but not stirred.
Spellcraft DC16 to Highlight to display spoiler: {Cause Fear}

The rest of the lumpy goblins, surprised by the sudden attack, draw their weapons.

Ariman continues to sleep in the tent.

---------------------------------------------
Combat Map

Damage Taken
-------------
Enemy #1 -- 13hp; unconscious

-------------

Bosk was hit with a spell, made his Will save, but is SHAKEN for 1 round.
Strength bonuses are not doubled in this case, but the damage was enough to drop him anyway.
Also, you rolled a d8 for damage, I rerolled for you and with Str bonus it was enough.
The free Intimidate check is only against the target of the charge and he is unconscious :)
Lastly, you cannot fling his body unless you make a full attack and a charge invalidates that.

Lenwe didn't get as far as he wanted, the wagon is in the way and is difficult terrain, so it's 10' every square moving on the wagon.

Naru didn't quite make her square because moving diagonally takes more movement.

Post for Round 2...


Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Wednesday August 5th, 2009 9:19:21 PM

OCC: If in range - I cast Daze on enemy five, I'll move up 10 feet and closer if I can

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20=1 ; d20=2 ; d3=1 ;
Wednesday August 5th, 2009 10:43:58 PM

I'narr en gothrim glinuva nuin I'anor Valla screams as he runs just past Sanji, a wicked smile on his face as he slings a pulsing green orb at the middle goiblin, 3. Hardly damaging the goblin, Valla swears Ed' i'ear ar' elenea!

Move action: k9-k3
Acid Splash (centered on goblin 3) D3: 1

OOC: the D20's were for a move silently check, and intimidate check, but I thought better of it....

For those that speak Elven:
Highlight to display spoiler: {I'narr en gothrim glinuva nuin I'anor/The bones of our foes will gleam under the sun
Ed' i'ear ar' elenea!/ By the sea and stars!
}

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+2=13 ; d10+2=9 ; d20+1=16 ;
Wednesday August 5th, 2009 11:58:48 PM

Hearing the words being spoken by the goblin creature outside of the fenced area, something immediately registers as bad with the cleric. He casts a glance at Sanji and then quickly points to the spellcasting goblin.

"Get that one, Sanji! It is a spellcaster trying to induce fear into Bosk! Get the spellcaster!"

He yells one more time to Sanji as he pushes her towards the fence. "Bid your time for a killing strike! I will take the brunt of these creatures!"

Once again the cleric swings his axe, hoping that steel will release the sanguine life from these creatures. His eyes are now set, as is the rest of his face, in a stone visage of concentration, intent, and judgment. His mind races back to the days on the streets, conning his way through life and knowing that survival meant being bigger or stronger than the other guy.

A grizzled roar rips through Sixtus' mouth, "Can one of you make me LARGER or STRONGER?"
--------------------------------------------------
Attack - 13
Damage - 9

Spellcraft check - 16

A Note About Rolls - DM Jim 
Thursday August 6th, 2009 3:48:15 AM

VALLA -- Thank you for explaining your rolls, but honestly, if you have rolled 20's for them, would you have changed your actions?

EVERYONE -- You do not get to roll for an action then decide to change that action because you didn't like the roll.

Considering the rolls have been made, I'm going to have Valla stick to his first two rolls. Intimidation is a standard action, so there will be no spell this round for Valla.


Xeron AC AC15 HP 7/7  d20=5 ;
Thursday August 6th, 2009 7:44:10 AM

Xeron remembers the teaching of the Assassins Guild "If you are stuck into a group fight and cannot run away, take out the spell casters first and let the fighters exhaust themselves. But running away to be able to pick your ennemies one by one another day is best"

He sees the spell caster on the other side of the fence and hears Padre's order to Sanji. Well may be Sanji and I can become the flanking duo. Still moving, he says to Sanji pointing to the caster "You! Me! Him! " hoping she gets the idea.

He will move 15 feet north, go over the fence and move 10 feet east.

IF he still can do an action (not sure if going over the fence is 5 or 10), he will them attack the cleric but will again fail miserably. "[i]What is the problem with you loser? Cannot seem to hit people since you decided to do good?


Bosk Deox (James) AC 14/10/10 HP 14 *Shaken*  d20=11 ; d20=9 ; 2d6=7 ; d3=3 ; 2d6=8 ; d20=18 ; d8=1 ;
Thursday August 6th, 2009 9:34:03 AM

Hearing Bruurah call forth the vengeance of God upon him Bosk gives an involuntary shudder as he feels his body wracked by magic. Cursing himself for letting his guard down the cleric shakes of the worst of the spell, but can that some damage has been done. It was almost as if some of his strength, his very essence had left him. Disregarding the thought, he reminds himself the effects would be only temporary. [i] I better be more careful until I fully shake off these effects.[i] A terrifying smile begins to creep across the minotaur's face as he realizes that he is still out of the goblins reach, but having a 10 foot reach he could still attack the lumpy forms ahead of him (Reaching across F5 to F4 and G4). Even if he didn't connect, it would give the spell time to wear off, and possibly keep the goblins back a little while longer.

Summoning what remained of his strength, he swings his morning star at goblin #2 and grimaces as blood from the unconscious goblin drips down his horns and across his face, partially obscuring his vision. As he wipes the blood from his face he follows his previous attack by swinging his horns, from memory, at the location he remembered Goblin #3 standing, but doesn't feel the connection he was hoping for.

Surveying the field again, his vision now cleared, he looks at the results. Before the disappointment can reach his face he feels the weight of Bruurah's spell lift from him. Feeling renewed and ready once again for battle he prepares himself for the return attack. [i] I may not have accomplished much, but I am better off now that blasted spell has lifted.]

Calling to Bruurah his voice resonates over the din of the battle. "Your fate has been decided. Today you meet Gargul."

Attack Roll 11+3 = 14-2 (shaken) =12
Attack Damage 7+3-2=8
Attack Roll 9+3 = 12-5 (secondary attack)= 7-2 (shaken) =5
Attack Damage 1

Spellcraft Check 18 (That would have been a nice attack roll.)

(The D3 was rolled by accident. I tried to double click roll on the 2D6 and accidentally hit the button above it the second time. I would try to use it, but I do not think I have any D3 roll abilities. Shame, good roll. I also realized my secondary horn attack is 1D8, not 2D6 like my morning star, but I will gladly be stuck with the first roll :) )

If I figured out the reach wrong and cannot reach across the squares to hit the goblins, then I cast Shield of Faith on myself and let them come to me. However my understanging is you can go diagonal across two squares with no penalty, but there is extra distance between the 2nd and 3rd square.

Spells
Highlight to display spoiler: {
Level 1 14
Bless, Shield of Faith, Doom,
Level 0 13
Guidance, Resistance, Resistance
}


Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Thursday August 6th, 2009 10:46:46 AM

OCC: Hi, I am moving to L6 or L5 - wheiver one I can make before casting Daze. Not going to try to climb the wagon :) . Thanks!

Naru [AC:14/12/12 HP:5/5] 
Thursday August 6th, 2009 1:17:01 PM

Ooc: Should have stated I was running, considering I took no other action, oh well

Naru moves into the tent ready with a color spray just in case she finds enemies within, she will risk hitting Penn if it means saving his life, or hers.

(Will move to 9H and fire color spray if on any enemies in the tent, if none are present she will attempt to wake Penn and get him out of the tent)



Sanji (Eric)  d20=6 ;
Thursday August 6th, 2009 2:51:36 PM

Sanji hears Padre's words and understands. A second word from Xeron reach her ears and her mind is made up. She leaves Padre facing the odd creature and makes for the fence. All of her limbs are tingling with excitement as she moves away from these strange creatures. The thrill of combat helps her to focus on the task at hand, pushing all aprehension and fear to the back of her mind. Everyone misses once and a while. Just don't make a habit of it. Moving through, she places herself next to the creature Padre and Xeron pointed out.

The length of sharpened steel in Sanji's hand moves forward almost yearning to drink from its next victim.

Move from J4 to H2
Attack: 6

This isn't looking good. Stay calm and focus!

Caravan Battle Round 2 - DM Jim  d20+1=15 ; d20+2=16 ; d20+2=5 ; d100=20 d20+3=11 d20+3=16 d6+2=7 d8=1 d6+7=9 d20+7=10 d6=3 d4+1=2 d6=2 d20=14 d6=2 d20+1=15 d8+1=5 d6=4 d20+5=8 d4=1 d6=1 d20+2=9
Thursday August 6th, 2009 5:26:01 PM

Valla attempts to sneak forward and then intimidate his foe, but fails badly.

Seeing the greatest threat is behind the fence, Padre yells at Sanji to go attack the spellcaster that ensorcelled Bosk. Turning back to his own foe, the cleric strikes at him one more time and barely misses again.

Xeron shouts out to Sanji, hoping she understands, then run towards the fence, scrambles over it and rushes to attack the goblin that invoked the fear spell onto Bosk. Just as Xeron is about to strike, he hears the thump of a sword to his right as one of the goblins tries in vain to attack him through the narrow opening of the fence slats (AoO strike; would have hit, but the fence is in the way), perhaps that was distraction enough for the rogue to miss his target, which proves to be the end result.

With his natural advantage of reach, Bosk strikes out first with his morningstar and then his horns to find he has hit neither of his intended victims. Do not post results of attacks unless you are sure they hit, like when I post their AC's after you hit.

Leaping off the wagon, Lenwe blasts his target with a Daze spell, which the goblin succumbs too and reels about temporarily, trying to gather his wits.

Naru rushes into the tent only to find it empty--her employer seemingly gone. If you want to spend a round searching, please make a SPOT check, but the battle rages on outside.

Deciding to help Xeron, Sanji runs to and clambors over the fence--good thing her opponent was dazed, otherwise she would have exposed her back to her foe and perhaps have felt the sting of his blade. Her opponent on the otherhand seems to have nothing to fear from Sanji. A hard thump on the fence near Sanji sounds a possible unsuccessful attack (AoO from 7).

Lumpy Goblins

Gritting her teeth, Goblin2 rushes towards Bosk and narrowly dodges his incoming attack (AoO hit AC11) and skewers the Taur's right leg with her shortsword, sending a lance of pain that shoots right to the cleric's brain.

Goblin3 can't decide immediately who to attack, but then decides it must be the minotaur. Invoking a spell, he directs it at the Taur, who fails to fight off it's affects and becomes dazed momentarily.

Goblin4 turns her back to the major battle and instead aims a spell right at Sanji, through an opening in the fence slats, and hits her in the side of the head with a magic missile-which stings alot!

Gobbo5, unable to do anything, warily keeps up his defenses against any incoming attacks.

Gobbo6 see's that he needs to help out his flanked 'mate on the other side of the fence and deftly climbs it, only to receive a rapier's blade from Xeron as he crosses over. Yet, he remains determined and strikes back with his longsword, openign a bloody gash on Xeron's back.

Gobbo7 turns back to the battle and calls upon the same prayer that nearly fightened Bosk into running, but this time directs it at Padre, who succumbs to it's effects and flees from the battle.

Gobbo8 turns to defend himself from Xeron and cries out in frustration at not being able to finish off the man.

-------------------------------------
Combat Map

Damage Taken
#1 -- 14hp, Dying
#6 -- 2hp, AC13

Bosk -- 7hp
Sanji -- 2hp
Xeron -- 5hp
***********

Bosk is Dazed this next round.

Padre is Frightened (duration 1rd.) and will flee one more time (30move) away from Gobbo7 before stopping.

Sanji has flanked Gobbo8

Xeron is flanked by whoever he does not attack this next round, unless he moves approapriately.

Please be careful of your movement and Attacks of Opportunity (AoO). if you don't give a path or say you're trying to avoid them, then you travel in the straightest line you can.

Round 3...


Bosk Deox (James) AC 14/10/10 HP 14 *Shaken* 
Thursday August 6th, 2009 6:43:13 PM

Sorry about the confusion, I meant for the blood from the uncious goblin to have been the result of the last round when I impaled the goblin. I meant for the after effect to explain what I assumed were to misses this round (#2). I did not mean to imply contact was made this round.

--AH, okay! yeah, plenty of blood! :) -- DM JIM

Naru [AC:14/12/12 HP:5/5]  d20-1=17 ;
Thursday August 6th, 2009 7:24:32 PM

(Spot Check 17, not too shabby)

Naru takes a minute to look around the tent, perhaps her employer has found a suitable hiding place. Hopefully he's alright.

Sanji (Eric) AC: 18/15/13 HP: 2  d20+2=14 ; d6=3 ; d6=3 ;
Thursday August 6th, 2009 9:09:11 PM


Sanji nearly looses her footing from the impact. The splitting pain in her head tells her that she may have made a mistake in assuming that the creature behind the fence was the only magic user. She sees Xeron across from her and notices that he's in dire straights as well. You protect the ones you're with. Her own words return to her mind and she resolves to follow them.

I will give this one more try. I have to try and show that I'm not completely useless. She considers her sword for a moment and reassures herself that it is indeed her rapier and not piece of limp rope. She tries to repress the sensation of pain from her conscious thought and focus only on her nearest opponent. I can give him better odds if I just take care of this one in front of me. And, for the third time, she attacks with all the effort she can muster.

Attack: 14
Damage: 6

Padre Sixtus Torquemada | HP10/10 | AC16 | *Frightened* | [Drew] 
Friday August 7th, 2009 3:03:05 AM

Sixtus watches as his axe arcs through air once more. No resistance of flesh or sinew or bone. Just air. His eyes widen at the thought of letting this thing live twelve seconds longer than it should have. Perhaps the Caretaker of Souls thought this creature worthy of life. Perhaps the Caretaker of Souls thought this creature worthy to take his life.

That was it! Gargul has chosen this creature to take his life! Gargul sees more in the group of lumpies than in him. It explained everything: missing an unknowing target and then missing the unarmed target a second time! Gargul was ready to claim the soul of the soapbox prophet of no worth and lots of con.

Sixtus does what he know he needs to...he runs! He turns and runs as fast as he can. He runs directly away from the lumpy messenger of death. How long will he have to run to get away from the harbinger? He will run until his heart bleeds acid if need be.
---------------------------------
Spell List Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Bosk Deox (James) AC 14/10/10 HP 14 *Shaken* 
Friday August 7th, 2009 8:33:04 AM

Feeling pain shoot up his leg, Bosk screams in anger and prepares to cast Shield of faith. Reaching into his pocket to pull out the small piece of parchment with the holy text written upon it he feels his mind suddenly begin to relax and go blank. He has just enough time to realize what happend before he no longer cares.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Friday August 7th, 2009 8:33:34 AM

Changing my Header.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d4+1=3 ;
Friday August 7th, 2009 9:40:45 AM

Valla thinks to himself that was foolish, why would you try and intimidate goblins, your a elf boy! get your shit straight and moves forward 10', so he knows he has a clear shot.

Valla's temper has now got the better of him, he makes his gestures, and chants his elven incantations. A blue-white energy missile flys from his palm, smashing in to the defending goblin. protecting yourself from an elves magic, useless!

Move: k6-k4
Magic Missile at #5



Lenwe HP: 9/AC:16 [Mage Armor][Ed]  d20=7 ; d8=1 ;
Friday August 7th, 2009 2:27:12 PM

Attack roll = 7
Damage roll = 1

OCC: I move up to enemy five and swing with my long sword.....and I suspect I miss....

Xeron AC AC15 HP 7/7  d20=20 ; d20=15 ; d6=1 ; d6=6 ;
Friday August 7th, 2009 4:25:52 PM

OOC: I prempt my post by saying that I cannot access the map at work
===================================================================================
The pain of the blake cutting Xeron's is excruciating and the smart rogue realizes that he needs to position himself better or today will be the day he will rejoin his beloved mother.

He makesa 5 feet move in the northwest direction to break away from the curring flaning position, basically moving away from the spell caster and breaking the flank he was making with Sanji.

He looks at the goblin who has hurt him and with pain starting to obscure his mind, swings his rapier at the evil creature.

This time, he connects (1d20 = 20; automatic hit, confirmaton of critical is 1d120 = 15). He sees his rapier pierces the skin of the monster but he is not sure how much damages he made.

Seeing the evil smile on the goblin, he realizes tha he just barely scratched him (Daamges 1d6 =1; 1 critical extra 1d6 = 6)

Xeron AC AC15 HP 2/7 
Friday August 7th, 2009 4:29:40 PM

OOC: EXtra post to correct my HP

Caravan Battle Round 2 - DM Jim  d20+3=16 ; d6+2=5 ; d20+1=17 ; d8+1=2 ; d20+2=3 ; d3=2 ; d20=19 ; d3=3 ; d20=20 ; d20=19 ; d6=5 ; d6=5 ; d3=3 ; d20+4=6 ; d20-1=18 ; d8-1=3; d100=5 ;
Saturday August 8th, 2009 3:27:55 PM

Naru checks carefully and finds Penn sleeping under his cot, snug in a rug--tuffs of cotton stuck in his ears.

Sanji once more finds her target's scalemail armor and shield too elusive to penetrate.

Padre wasn't sure why he was running, but he knew he must as fast as he could. However, once he hit the fence he regained his senses--he had been ensorcelled.

Bosk weaved in and out of lucidity, it was a strange feeling, but he would awaken from his stupor soon.

Moving to his right, Valla slams a magic missile into the goblin that was now fighting Lenwe. It was obvious the pain was great on the gobbo's face, but not enough to fell him.

Lenwe strikes at his foe, only to find he isn't much good with a sword.

Moments from dying, Xeron leaps to his left and spins, impaling the goblin behind him with a cruel thrust, felling the foul creature.

Lumpy Goblins

The goblin faced off against Bosk laughs maniacally as he plunges his sword into Bosk's other leg, opening up a huge bloody gash in it (5dmg)

Seeing Xeron out of reach, Goblin8 turns and attacks Sanji, only to find empty air as the agile rogue easily dodges the blow.

Goblin3 wasn't sure what to do, so he casts a spell at Lenwe only to have it rebuffed as the half-elf wills it away (Spellcraft DC12 to Highlight to display spoiler: {Charm person)}

Goblin7 decides to go after Valla, but feels the tip of Sanji's blade exit the front of his chest instead--falling to the ground, dying (AoO critical by Sanji, 10dmg).

Not seeing her teammate fall, Goblin4 invokes a familiar spell in this battle at Valla, who succumbs to it's effects and is dazed.

Striking out at his foe, Goblin5 finally hits something, penetrating Lenwe's mage armor and his arm in the process (3dmg).

-------------------------------------
Combat Map

Damage Taken
#1 -- 14hp, dying but stable
#5 -- 3hp
#6 -- 9hp, dying
#7 -- 10hp, dying

Bosk -- 12hp
Sanji -- 2hp
Xeron -- 5hp
Lenwe -- 3hp

***********

Valla is Dazed this next round.

Padre is is no longer frightened and may act normally.

Everyone except Naru and Ariman make a DC15 Will save to Highlight to display spoiler: {The goblins aren't goblins, there is an illusion disguising what they really are}

Round 4 by Monday...


Naru [AC:14/12/12 HP:5/5] 
Saturday August 8th, 2009 5:09:07 PM

Naru rushes over to Penn and nudges him awake on guard that he may be a violent waker.

Noting the cotton in his ears Naru tries to express the fact that they are under attack with gestures hoping at the least he will pull the cotton out so she can explain, not wanting to make a ruckus.

If Penn pulls the cotton out Naru will say, "Goblins are attacking the camp, we need to get you to safety."

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Saturday August 8th, 2009 7:32:47 PM

I am confused as to what my current hp is. I thought I was at 7 and now it says 12. Can you please clarify my total health, and if te damage listed as done to me is before ar after my armor, and anything else I may be missing
Thankyou.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+2=4 ;
Saturday August 8th, 2009 7:34:48 PM

Valla looks at the goblins, then at the tent, then at the stars Very nice night, pretty stars too... His head slumps down, chin resting on his chest, ahhh, the colors are nice! Maybe I should paint a picture like that one day...Twinkle Twinkle, Liiiiitttle staaaar!

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Saturday August 8th, 2009 9:29:28 PM

ooc; I just realized my last post may be confuding. To clarify, I believe I either have 2 HP (If I subtract 5 and 7 for the two hits), or I have 8 hp subtracting 3 hp from each for an armor deduction. Are either of these correct.

-- You have TAKEN 12HP of total damage so far, leaving you with 2HP and no longer DAZED -- DM JIM


Bosk Deox (James) AC 14/10/10 HP 7 *Dazed*  d8+1=8 ; d20+7=19 ;
Sunday August 9th, 2009 1:05:43 PM

Sorry everyone, I am on the road and do not have the time to write a decent post. If someone could write one for me it would be greatly appriciated. My plan is to heal myself using the spell I believe is called heal moderate wounds a 2d8 spell (I accidently rolled a 1D8, and then to move 5 feet and over run the warrior goblin infront of me and hope to knock him prone. I get a plus 4 size advantage and they get a -4 to defend. I will then have a preemptive attack for the next round. If the mage begins to cast a spell 3 will attack hime with my mace for 2D6 damage and try to over run the warrior goblin again Furthermore, I will yell to the group about dicovering that the enemies are in disguise...Thankyou and sorry about the poor post.

Xeron AC AC15 HP 2/7  d20=17 ; d20=20 ; d20=19 ; d6=1 ; d6=4 ; d6=1 ;
Sunday August 9th, 2009 1:08:47 PM

(will save: 1d20 + 0) = 17

"'Wait ... these are not goblins ..... " screams Xeron.

He moves behind the #8 goblin (E2-F2) and usinbg Sanji as a flank attacks it.

The hit is perfect (1d20 + 0 =20; Confirm critical 1d20 + 0 = 19, both hits without the flanking advantage).

The rapier cuts in deep, trying to pierce the heart of the creature (Total damages: Hit: 1d6v =1, Cirt: 1d6 =6, sneak 1d6 = 1. total =6)

Lenwe HP: 9/AC:16 [Mage Armor][Ed]  d20+4=22 ; d20-2=-1 ;
Sunday August 9th, 2009 9:42:56 PM

SpellCraft roll = 22
Will roll = -2

Charm Person? Spell casting goblins? Hmmm...

OCC: I cast Color Spray and I believe that I can hit goblins 5,3,7, and 4 from where I stand....

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed*  2d8+1=11 ; d20=7 ; d20=5 ; 2d6=7 ; d20=9 ; d8=8 ;
Sunday August 9th, 2009 9:50:38 PM

Feeling his conciousness begin to fade in and out slightly, Bosk realizes he has lost more blood than he first realized. Praying to Gargul as he holds the cherished symbol that hangs around his neck he his wounds begin to once again stitch themselves back up*.
Feeling the strength return to his legs Bosk stares at the goblin infront of him and, moving into his space atempts to over run him and stop on that square. (D20-4+4=7) (Goblin DC has a -4 size disadvantage.)
If he over runs the warrior goblin, he will stop infront of the mage goblin and stare him down, intent on ruining his plans. If the goblin begins speaking he will attack the goblin with the primary goal of disrupting the spell and a secondary goal of injuring him. (8 to hit for 10 dmg.) He will then perform a secondary horn attack on the warrior goblin as he gets up. (roll to hit =12 for 11dmg).

If the warrior goblin lets bosk pass or is not knocked prone I will wait to see the results before posting.

-----
*Converted Bless to cure minor wounds
2D8+1=11
Over run D20-4+4+3=11

Only if mage goblin casts a spell.
D20+3=8
2D6+3=10

D20+3-5=7
1D8+3=11

OOC; I am returnign from out of town after teaching some cpr classes and road conditions / traffic are worse than I expected. I am postin from my phone at MCDonalds. Sorry about the quality. It will be better tomorrow.


-- James, you're trying to perform three standard actions in one round-- not happening :) Also, if you cast a spell while in a threatened square, you will provoke an AoO. If you take a 5ft step back, you will not, and that will be the end of your round.

here is a good link about actions in combat and whether they will provoke an AoO:

LINK HERE

--DM JIM


Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Monday August 10th, 2009 7:41:20 AM

Slamming in to the wooden fence, Sixtus comes back to the real world and takes a microsecond to figure out why in the hell is standing at the fence.

"Gargul will see your souls tonight!" is all that he can muster before sprinting* back to the battle at hand.

He understands that the situation could be quite dire if he does not do something worthwhile and soon. He has done nothing thus far but tell people what to do and then not hold up his end of the bargain. That was a sure way to get associates killed.

He stops, winded, much closer to the battle but still on the other side of Venbolio's tent. HIs hand tightens down on the leather laced straps of his axe handle and the fire which burned intensely in his eyes now borders on maniacal panic.

Not knowing what has happened in the past few moments of his mental breakdown, Sixtus yells out, "Who needs my assistance?!"
------------------------------------------
Moving at 4x movement to K12...that should get me close for a few things and also keep out of LoS from any ranged attacks.
Spell List
Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Sanji (Eric) AC: 18/15/13 HP: 2  d20+1=15 ; d20+2=7 ;
Monday August 10th, 2009 8:07:51 AM

Finally, an attack is met with success. Steel pierces flesh and her enemie's blood flows freely. Her conficence restored, Sanji lashes out at another of the creatures who forgot that she was in easy reach. The creature will never make the same mistake again. Suddenly, she looks at the remaining creatures and notices that they're normal.*

What's wrong with these creatures? They look wierd.

Hopefully someone else will be able to figure out what is so different about these creatures. She still has a job to and enemies to eliminate. She and Xeron are on either side of a spellcasting creature and she intends to finish it off with his help. Yet agin, the sharpened edge of her blade lashes out seeking to rend flesh and bone.**

*Will: 15
**Attack: 7

This is starting to frustrait her. I need to put this creature down before it can do any more damage.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Monday August 10th, 2009 9:50:43 AM

Sorry, I have never used overrun before because I typically play smaller characters. I thought that since I could both attack and move 5 feet that I could use over run while I moved (the one time you can use a standard action while moving). I will instead move back and then heal myself with the above rolls.

--Overrun is a standard action taken during a move, it's not an additional action that round :) -- DM Jim

Caravan Battle Round 4 - DM Jim  d20=20 ; d20+4=9 ; d20+2=12 ; d20-1=10 ; 2d4=6 ; 2d4=5 ; d4=1 ; d4=4 ; d20+3=4 ; d20+3=23 ; d6+2=7 ; d3=3 ; d20+2=13 ; d100=42 ; d100=65 ;
Monday August 10th, 2009 10:30:15 PM

"Eh, what? Under attack?! What are you doing here then?" Penn asks groggily of Naru, "Are we overrun? Must we run for our lives then? Are the rest dead?" Penn crawls out from under his tent, where he was sufficiently hidden, and wraps a large robe about himself. Picking up a nearby small chest that was hidden near his head, he says, "Lead the way to safety."

Coming out of the haze of the spell that had put him into a minor stupor, Bosk realizes he is bleeding profusely and needs to heal himself. Stepping back, temporarily out of his foes range, he intones a prayer for healing and receives the blessing of his god (You only have a cure light wound, so 1d8+1. I'll keep your first roll and you are healed for 8hp.)

Xeron screams out that their foes were not goblins just as he lunges forward and places a perfect strike between the scale mail plates of his foe. The strike was not strong, but it's placement was good enough to cause the goblin to arch her back and scream in pain as she immediately fell dying.

The area behind the tent is immediately filled with a spray of many colors as Lenwe invokes his spell at the foes in front of him. Luckily the goblin in front of him misses Lenwe as he's casting (AoO hit AC10), then falls unconscious as does the goblin to his right, succumbing to the mages spell.

yelling out for anyone who needs assistance, Padre runs as fast as he can closer to the battle.

Making sure her foe is down and not play-acting, Sanji strikes it across the back, but even then her blade isn't enough to penetrate the goblins armor.

Lumpy goblins

Seeing her foe retreat and heal himself, golbin2 rushes forward. Dodging Bosk's attack (AoO hit AC4), the goblin once again slashes a deep wound into the Taur's right shin (7dmg).

Damn, damn, damn, goblin3 mutters to himself. Moving and putting his back against the fence, he casts a spell that threatens both Xeron and Sanji (Spellcraft DC16 to Highlight to display spoiler: {Sleep})

Both Xeron and Sanji, please make a Will Save DC12 or fall unconscious


-------------------------------------
Combat Map

Damage Taken
#1: -14hp, dying but stable
#4: unconscious, 6/1
#5: -3hp, unconscious, 5/4
#6: -10hp, dying
#7: -11hp, dying
#8: -6hp, dying

Bosk: -12hp +8 -7 = -11hp (4/15hp)
Sanji: -2hp
Xeron: -5hp
Lenwe: -3hp

***********

Xeron and Sanji make Will saves as explained above.

Round 5 by tomorrow...


Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Monday August 10th, 2009 10:44:07 PM

Not knowing what the situation is beyond the fanciful tent obscurring his vision of the battle, Sixtus calls out to the group,

"Lenwe. Valla. Are you two okay? BOSK! What's your status? Sanji? Xeron?"

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+4=24 ; d8+3=6 ; d20=7 ;
Tuesday August 11th, 2009 12:27:45 AM

OOC: It seems all goblins are on Valla's side of the tent or ethier dying or knocked out. Am i right?

Realizing it wasn't time for bedtimes songs and the stars weren't really all that fasinating, Valla comes to the battle, and seriousnes, at hand. Hearing Sixtu's voice he reply's Im fine, now anyways! Alittle confuddled for a minute, but Im back!

(If im right above) Valla grabs his longsword with both hands, moves to J3, and brings the sword down on the knocked out goblin, while doing so he now sees that the 'goblins' arn't so*, What are these things? He then trys to look closer and figure out what exactly the creatues are** (not sure what knowledge check, I assum local? or maybe Nature)

Arael Ath,kery..Ker'ym mor!

*Will check: 24
Move: k4-J3
Action: Coup De Grace Goblin 4 (6 damage, +3 [2 str bonus, 1 for off hand)]
**Knowledge (Nature/Local) check. 7+3=10
For those who speak elven
Highlight to display spoiler: {Arael Ath,kery..Ker'ym mor/end of your heart, death by my sword}

Naru [AC:14/12/12 HP:5/5]  d20+2=7 ;
Tuesday August 11th, 2009 2:20:48 AM

"The others are holding them off, I was sent to get you to safety as the fight is only a bit of canvas away.I'm sure we will be victorious, but we you are currently to close to the action for comfort. Follow me please."

Naru leads Penn from the tent to the cover the wagons attempting to move silently, but not extremely successful (7). Hopefully the sound of battle will cover their movement.

She readies a daze spell in case any of the goblins make it through the line.

Xeron AC AC15 HP 2/7  d20=18 ; d20=12 ;
Tuesday August 11th, 2009 8:12:17 AM

Xeron feels sleep starting to come over him but he is able to shake it off (will save: 1d20 + 0 = 18),

He moves toward the next goblin (E2-D2-D3), climbing the fence in the process and attacks the goblin standing in front of him. Unfortunately, his rapier is not as precise as it was.

===========================================================================
))C: Xeron succceed in is previous will save. Does he know what the "goblins" really are?

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Tuesday August 11th, 2009 8:27:27 AM

Pondering hat to do next, the horned and bloody cleric thinks to himself, If I have to heal myself every couple seconds I will never kill these blasted things. One good strike and the warrior is dead, but if I miss he will surely kill me. If only Gargul would send me a sign. Just then he hear Padre's voice ring out, and he quickly calls out to his brother cleric, suddenly a little more upbeat and with a hint of sarcasm. "I am entertaining the last two over here, but wouldn't mind a little assistance."

Sanji (Eric) AC: 18/15/13 HP: 4  d20+1=14 ; d20+2=20 ; d20+2=11 ; d6=3 ; d6=1 ;
Tuesday August 11th, 2009 9:04:00 AM

Sanji feels a strange sensation of fatigue coming over her but then shakes it off and returns to the task at hand.* Most of the enemies seem to be down but there are 2 left. She hears Bosk's words to Padre and makes her way over to lend a hand. (move to F5)

Her face is etched with determination as she approaches to the newly flanked enemy. (#2) Bosk seems to be holding his own against 2 enemies and now is the time to relieve him of at least part of that burden. Her rapier flashes again seeking to end this conflict as quick as possible.**

*Will Save: 14
**Attack: 20
Crit confirmation roll: 11, Probably not
Damage: 3 from rapier, 1 sneak attack = 4 total

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Tuesday August 11th, 2009 9:09:42 AM

"We have the situation under control on our end," Lenwe yells.

Lenwe steps forward, pulls out his longsword and Coup De Graces the goblin in front of him who had injured him just moments before.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed* 
Tuesday August 11th, 2009 9:16:01 AM

Surveying the area, a thought suddenly occurs to to the minotaur and Bosk yells Keep at least one alive for questioning. I want to know what these things are up to and why.

Bosk Deox (James) AC 14/10/10 HP 7 *Dazed*  d20=2 ; d20+3=10 ; d20-2=0 ; 2d6=7 ; d8=3 ;
Tuesday August 11th, 2009 9:41:38 AM

Hearing goblin 3 cast a spell, Bosk tries to determine what spell was cast, but finds himself unable to comprehend the words. The only thing he could be reasonably sure of was that he wasn't effected by it. Suddenly a blur of motion distracts him, as he sees Sanji seemingly come out of no where to aid him. I had planned to heal myself, but now what? If this guy can hold his own against me, he will surely have no trouble cutting through Sanji's armor. Worried about the young rogue, yells to the human, "Sanji, keep your distance. He is too strong." Bosk swings his morning star at the goblin at the goblin more hastily than he normally would have, and doesn't have the accuracy he would have hoped. In an attempt to correct the action he bends down and tries to hit the goblin with his horns, overcompensating for the goblin's lack of height only to bend over too far and catch his horn in the mud. Struggling to free himself, he is unsure if he can escape before the goblins next blow.

Spell Craft-2
Roll to Hit= 10
Damage 2D6=7+3=10
Roll to hit D20+3-5=0 Epic Failure
Damage (as if necessary)=1D8+3=6


Bosk Deox (James) AC 14/10/10 HP 3 of 14 
Tuesday August 11th, 2009 9:43:08 AM

ooc: Just updating my header. I keep refreshing before I post and forget that my updated header will be lost.

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+3=13 ;
Tuesday August 11th, 2009 12:08:38 PM

Sixtus takes in the status of the other mercenaries as they shout them in.

Valla and Lenwe say that things are handled on their side and the cleric looks over to confirm this*. Things checked out fine.

Then as he starts to advance around the other side, Bosk says that assistance would be nice and with those words, Sixtus quickly heads over to the left side of the tent. His cloak, flapping behind him as he ran, sounded like a heartbeat drumming in his ears. Or was it his heartbeat drumming in his ears? He could not tell anymore.

As the cleric rounds the corner of the tent, he sees the minotaur blocking most of the path through to where the goblin creatures are located. As he stops just behind the mass of blonde fur and leather armor, Sixtus does his best to see if he could squeeze between Bosk and the fence to help more.
-----------------------------------
Spot - 13
Run to D9
DMJim - Is it possible to move along the 'C' column at a normal movement rate? I do not see how a fence would be 5' wide but I want to make sure that this is feasible before next round.

Spell List
Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

Caravan Battle Round 5 - DM Jim  d20+3=18 ; d4+2=5 ; d20+4=21 ; d6+2=3 ; d20+2=19 ; d6=2 ; d100=13 ; d100=85 ; d100=45 ;
Tuesday August 11th, 2009 4:19:21 PM

Yelling out for a status check, Padre waits a moment for a response before moving again.

Valla wonders a moment what they things truly are if they aren't goblins. His answer is soon forcoming as he steps forward, longsword in both hands, and lops off his foes head. It rolls to the side and immediately the rest of the body transforms into the dead remains of a human female, about a foot taller, less her head--which still resembles a goblin wearing a helmet.

Naru attempts to explain the matter quickly to Penn then moves as silently as she can outside, leading her employer to safety (Move silently is at half speed, unless you state you are trying to move faster). As Penn follows behind her, first a step or two, then waiting, then stepping again through the muddy ground as Naru is moving at a cautious pace, he stands on his tip-toes and looks around, "I don't see any goblins! Where are they Naru, where are they?!"

Shaking off the effects of the spell aimed at him, Xeron moves quickly and climbs the fence, which is a painful venture in and of itself, then lands next to one of the two remaining goblins and strikes out with his sword, and although its not a well placed attack, it hits nonetheless through the armorless goblins defenses.

Also shaking off the effects of the spell that tried to put her under, Sanji climbs the fence and rushes forward to help Bosk, skewering her foe in the back.

Lenwe yells back to Padre that they have things well in hand where they are and drives his sword into the chest of the goblin laying unconscious before him, ending his life.

Yelling to keep at least one goblin alive, Bosk strike out at the small goblin before him, missing both with his morningstar and horns.

Gathering all the information yelled back at him, Padre runs over to help Bosk, but finds there is not enough room to squeeze between the Taur and the fence to make it through (the fence is basically on the line and would require to be climbed to make it into the square).

Lumpy Goblins

"Iris, there's only the two of us left," cries out Goblin3, then draws his dagger and strikes back at Xeron, sinking his dagger into Xeron's chest, dropping him at his feet.

Iris quickly assess the situation and determines she needs to finish off the Taur if she's to get out of here alive. Slashing with her sword once more, she deftly cuts another gash into Bosks left shin, barely felling the great beast. Then just as quickly she runs to her right, receiving a stab in the back from Sanji (AoO hit AC19) and painfully climbs over the fence.

-------------------------------------
Combat Map

Damage Taken
#1: -14hp, dying but stable
#2: -6hp
#3: -3hp
#4: DEAD
#5: DEAD
#6: -10hp, dying but stable
#7: -12hp, dying
#8: -7hp, dying

Bosk: -11hp -3 = -14hp, dying
Sanji: -2hp
Xeron: -5hp -2 = -7hp, dying
Lenwe: -3hp

***********

Round 6 by tomorrow...


Xeron AC AC15 HP 0/7  d100=53 ;
Tuesday August 11th, 2009 4:36:44 PM

Xeron feels the blade enters next to his heart and starts to feel his life force slowly slipping away. He stands there, incapacitated and looks at Padre as his eyes get blurry "could .. use ... some healing .... Padre "

Action: none
Move: none
Stop Bleeding: 1d100 = 53 => No..


Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+4=24 ; d20+4=23 ; d8=7 ; d8=3 ;
Tuesday August 11th, 2009 5:01:40 PM

Nador'huan Valla screams at the fleeing female, He quickly drops his longsword, and draws his bow, then while running to G4 he knocks an arrow, aims at the fleeing fighter (2), The arrow flys through the air singing with true aim lodging itself in the females spine. Take that one alive! He yells, pointing at the thief on this side of the fence (3), Padre! Hurry! Bosk and Xeron are both down! A good word from Gargul would be great!

Actions:
Move: J3-G4, dropping sword, drawing long bow.
Long Bow: Atk 20+4=24, crit confirm: 19+4=23
Damage: 7+3=10 (I assume damage is rolled twice for crits instead of just muliplying.

Valla AC:16/16/12 HP:6/6 *SHIELD* 
Tuesday August 11th, 2009 5:03:09 PM

OOC: sorry for the double post...

For those who know elven:Highlight to display spoiler: {Nador'huan/Cowardly Dog!}

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+2=12 ; d10+2=6 ;
Tuesday August 11th, 2009 6:40:57 PM

Sixtus watches as two of his co-workers crumple under the gnashing teeth of battle; the one goblin hacks at the trunk-like leg of the minotaur and he falls somewhat like a tree. The cleric's eyes fill with the redness of rage as he forgets everything save the desire for blood. He quickly steps over and around the fallen fellow of Gargul and races towards the goblin on the same side of the fence. As he rushes on, the twang of a bow is heard.

"Your soul will be judged wanting this evening! You must fall now so that my blessings can save my comrades lives"

With that, Sixtus unleashes a wild arc of sharpened metal at the creature before him, praying to Gargul that his axe finds flesh and bone for the first time this night.
---------------------------------
Move - D5
Attack - 12
Damage - 6

Spell List
Highlight to display spoiler: {
Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. Bless
2. Shield of Faith
[D] See Invisible

Level 0 13
1. Create Water
2. Resistance
3. Resistance
}

ooc: sorry for the short post but I am in the middle of moving tonight...

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Wednesday August 12th, 2009 12:00:01 AM

OCC: I move to G4 - my intention is to get to Xeron as soon as I can to help him stop bleeding. (I will be leaving for Gen Con in the morning and I intend to post but I may skip a day here and there - so please don't wait for me if I don't post in a timely fashion. Thank you.)

Sanji (Eric) AC: 18/15/13 HP: 4  d20=12 ;
Wednesday August 12th, 2009 4:06:59 PM

Sanji's heart leaps into her throat as she watches Bosk go down. A small feeling of satisfaction is felt as she slashes the fleeing enemy before it can hop the fence. As she turns to pursue, she sees that Xeron is down as well. The enemies seem to be fleeing.

Then her gaze rests on the enemy who felled Xeron, his bloody dagger still in hand. There have not been many people who have shown her kindness and it seems like one of those few was about to leave this world behind. Setting her jaw firmly, Sanji rushes the enemy and attacks with all the fury of one who has already lost too much.*

*Attack: 12 Probably not.

Sanji (Eric) AC: 18/15/13 HP: 4 
Wednesday August 12th, 2009 4:11:21 PM

Sorry. Movement: F5 to E4

Caravan Battle Finale - DM Jim  d6=3 ; d100=79 ; d100=92 ; d100=67 ;
Wednesday August 12th, 2009 5:00:32 PM

Rage filling his eyes, Valla pulls out his bow and tracks the fleeing goblin through the miniscule opening between the slats of the fence. RELEASE! The elf's arrow flies true just past the head of the remaining goblin inside the encampment, to which the goblin(3) yells out,"Hah!" as if he were just missed, then through the opening between the fence slats and into the back of the fleeing goblin named Iris--she crumples to the ground, no longer moving.

Padre just as filled with rage, rushes forward and takes an axe to goblin3, laying open the surprised man chest, who promptly falls to the ground, out of the fight.

Also rushing over, Sanji attacks the downed goblin3, squarely hitting him in the back.

"I still don't see any goblins, Naru!" Penn yells out, making no attempt to remain quiet.

-------------------------------------
Combat is done.

Bosk was at 0hp, so no actions. He is still bleeding and at -1hp.

Xeron is still bleeding and at -1hp.

Damage Taken
#1: -14hp, dying but stable
#2: -16hp, dying
#3: -12hp, dying
#4: DEAD
#5: DEAD
#6: -10hp, dying but stable
#7: -13hp, dying
#8: -8hp, dying

Bosk: -15hp, dying
Sanji: -2hp
Xeron: -8hp, dying
Lenwe: -3hp


Xeron AC AC15 HP 0/7  d100=61 ;
Wednesday August 12th, 2009 5:19:53 PM

Xeron closes his eyes and sees a beautiful light. In it, he sees his mother with her welcoming smile and her naive and innocent look. She is younger and more beautiful as ever before, before she was used, abused and forced on the street. Next to her is the rich merchant and his wife, both looking at him and smiling.

Xeron starts walking toward them, trying to wonder what all of this mean. Second ago, a goblin who was not a goblin has pierced his chest with a dagger. Now he was walking towards his beloved mother. He takes a couple of steps towards her, starting to feel good about himself.

Bleeding stop attempt: 1d100 = 61 => Failed

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+5=7 ; d20+5=18 ;
Wednesday August 12th, 2009 6:16:56 PM

When valla watches his arrow fly past the living goblins head, he smirks, and as it enters Iris's back, he grins. Teach you to run from an elf. He thinks to himself, Eyes still rage filled, he watches the cleric and other rogue take down the remaining foe. Thank.... Gargul I guess... With that he starts running toward Bosk and Xeron, screaming Padre! Hurry! Get to Xeron and Bosk, they need you. In the mean time I'll get that fleeing wench... With that Valla heads over to Iris, the girl he shot in the back. Had to do it girl, attack my people, try and raid our camp.... Constantly raving inside his head, when he gets to the dead female he relieves her of all weapons, or any other item, he can find* and drags the womens dead weight to, and under, the bottom slit in the fence. The dumps her, angerly, next to her comrade, that Padre took out. Then double checks his work, making sure he got everything out of her pockets, and hidden sheathed daggers or potions or scrolls**. Then looking at his group, Ok, do what you guys think we need to with her, she can probably be healed to conciousness again, I've checked her twice so she shouldn't have anything surprising.

Search Check*-7
Search check 2**-18

Valla's Search - DM Jim 
Wednesday August 12th, 2009 6:46:30 PM

Initially moaning in pain as he man-handles her, Iris passes out completely as he searches her and discovers when pulling off her helmet, that the illusion disguising her as a goblin, vanishes, and what is left is a small bloodied halfling female--a single tear runs down the length of her face as she lay there dying.

With his poor search skills, all Valla finds other than the clothes she is wearing, is a masterwork shortsword, chainmail shirt she is wearing and the helmet that had turned her into a lumpy looking goblin.



Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d8+1=4 ; d8+1=5 ;
Wednesday August 12th, 2009 10:11:39 PM

The weight of the axe head easily pulls the blade down and across the invader's chest to the left. The illusion-person falls to its knees and crumples to a pile on the ground as inertia brings the axe head over Sixtus' left should and squares it yet again for a strike. Just then Sanji leaps in and makes a strike on the fallen person. The heartbeat still pounds in his ears and as unlikely as it seems, Sixtus grips down tighter on the axe; fury has taken control of his limbs.

A familiar voice begins whispering in his ear from far, far away. Padre! Hurry! Get to Xeron and Bosk, they need you. In the mean time I'll get that fleeing wench...

He halts the axe, high above his head, allowing a few drops of blood to fall into his disheveled hair as he looks around for whomever is whispering around him. There is the look of Sanji's eyes, set tightly above the hardened jaw and plain bone structure of the girl. There is the growing pools of blood, stopping and suddenly expanding as if caught in a strobe light, which surround the blonde minotaur and the black haired young man.

He looks away from the blood as a streak of deep blue and silver flash in front of him before recognizing Valla as he scales the fence only to return a few moments later, dragging a body. As the body is haphazardly tossed with the one who fell from Sixtus' axe, the cleric catches a glimpse of the blood yet again and immediately snaps back to the reality and immediacy of time. Dropping his axe, Sixtus runs over to the young man whose blue eyes seem distant and foggy.

"Xeron. I grant you the blessing of my master and ultimately the master of all of us, the Caretaker of Souls will decide if your soul is to stay with us or leave for judgment this night."

Sixtus pulls out the Eye pendant and chain off of his neck and places is carefully on the rogue's forehead. [i]Grant this young man more time, Gargul. Grant him time with the living...with me."[i] A few words of the divine are spoken and suddenly a surge of white-blue light flows from Sixtus' hand and begins seeping in to the deep, gaping hole of the dagger wound*. As the blessing of Gargul washes through the wound and begins to seal it shut, he can hear the air rushing back in to the human's lungs.

Without a word, Sixtus turns, makes his way over to his fellow cleric of Gargul and quickly begins muttering more blessings, spreading small pulses of white-blue light to the gnarly gashes across his thighs. After allowing the smallest of his blessings to start stitching the wounds closed, Sixtus realizes that he is not making enough progress and again asks his god to change the function of a blessing which he prayed for so long ago in the morning**.

"Get up big man, get [i]up![/u]"
------------------------------------
*Spontaneously cast CLW in place of Bless on Xeron for 4HP
**Spontaneously cast CMW x3 over all cantrips on Bosk for 3HP
**Spontaneoudly cast CLW in place of Shield of Faith on Bosk for 5HP
[i]I realized just as I was about to post that using Cure Minor Wounds 3 times would really only keep Bosk from losing any more HPs for three rounds, not bring him back to positive numbers, that is why I used my last CLW as well.

SpellsHighlight to display spoiler: {Spells Prepared Save DC [10 + spell level + WIS]
Level 1 14
1. xxBlessxx Spontaneously cast CLW instead
2. xxShield of Faithxx Spontaneously cast CLW instead
[D] See Invisible

Level 0 13
1. xxCreate Waterxx Spontaneously cast CMinorW instead
2. xxResistancexx Spontaneously cast CMW instead
3. xxResistancexx Spontaneously cast CMW instead
}

Padre's healing - DM Jim 
Wednesday August 12th, 2009 10:47:14 PM

Coming to his senses, Padre quickly makes the rounds and calls upon his god to heal those afflicted with grevious wounds.

Bosk is at 7hp
Xeron is at 3hp

Both may act normally now, albeit, they are still in some pain, especially Bosk the Scarred :)


Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+7=22 ;
Wednesday August 12th, 2009 11:00:59 PM

Staring at the bloody sight before him Valla is sent back through his memories. His eyes show a burning sorrow, he stares at his armlength scar and claws at his face. So much blood, this little one did this much damage! Will their ever be peace.... Shaking his head, giving the halfling a sharp kick to the ribs Stupid girl! he screams. Then, kneeling down to the body, Valla takes the master work short sword, I'll keep this I think... With that he pulls off the sheath and belts it on the opposite side of his long sword.

Watching Padre heal both his fallen comrads, Valla seems more at ease when the blood stops flowing out of the minotaur and rogue. How goes it big man? Glad to see your back umong us, walking around and such. He then nods to Xeron, with a small smile.

Then taking the helmet into his hand he looks at it with an intent look, studying the seemingly magic helmet*. Its this Sixtus, the helmet gave this little one her disguise, I belive the other girl had the same enchantment. Im sure its the same throughout their entire company. He looks to Lenwe, You think these are the goblins you heard about at the tavern? I somehow doubt these people were leaving heads empty. He refers to the rumors Lenwe had told them about after the confrontaion with the gnome and his group.

I must know though, Valla takes the helmet and slides it onto his own head, How do I look? He says with a grin.

* Spell Craft: 22

Valla's Helmet Experiment - DM Jim  d4+2=3 ; d100=31 ;
Wednesday August 12th, 2009 11:50:01 PM

Giving the female halfling a sharp kick to the ribs sends her into a momentary spasm, then it slowly eases as she lets out her last breath, her eyes open and staring out into nothingness (Valla has earned 1 alignment mark)

Placing the dead halflings helmet on his head, nothing seems to change you need to make a Use Magic Device roll).

Treasure splitting/shares - DM Jim 
Wednesday August 12th, 2009 11:54:37 PM

You guys need to decide on a method of treasure sharing. In most games here you simply figure out the total value of everything, multiply it by 0.9 (what you would get from selling it in the Catacombs) and then divide by the number of people sharing the spoils. if you decide to keep something, you would simply subtract it from your share. If it were more than you were supposed to receive, then you would owe the rest of the group and it would come out of your next treasure split if everyone agreed.

You need to all agree on a method. First come, first serve tends to piss off a lot of people, but that's up to you guys, but you need to come to a mutual agreement.

Drew on Treasure Sharing 
Thursday August 13th, 2009 12:03:04 AM

I was just talking with Eric/Sanji about this issue this afternoon. In the former Wold game that I played in we did exactly what DMJim has recommended above with great success and fairness.

Everything goes in to the pool and gets sold off, unless someone wants an item from the pool. If so, they pay the pool with the value of the item they wish to keep (or some variation on this process).

I also propose that we try to keep any expendable items such as Potions, Oils, Scrolls, and Wands for group use, where we distribute the items as they seem most useful and do not include those items' costs in to the pool.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20+1=8 ;
Thursday August 13th, 2009 8:39:55 AM

Thats sound good to me. In that case Valla will pay (if he has enough) to keep the short sword, and if everyone agrees. As for the helmet Use Magic Device: 8

Also, not sure what the alignment mark means, but Valla did not kick the girl out of anger, entirely, he kicked her out of frustration, and mixed emotions. Seeing his comrades on the ground bleeding to death made him remember the slaughter of his own town, hence his scars.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d8+1=9 ; d8+1=8 ;
Thursday August 13th, 2009 9:25:39 AM

Bathed in the blackness of oblivion, Bosk allows his mind to relax as the pain slowly begins to fade. Far off in the distance he can hear a soft voice calling to him, calling his name. I wish the voice would stop. Every time it speaks the pain comes back. Just let me sleep. Why won't you let me be? The voice continues and his pain begins to return and to grow, however it is not as bad as it had been. Slowly he opens his eyes and allows his blurred vision to adjust. Green? Green eyes...staring at me. Why?

"Get up big man, get up!"

Realizing what must have happened to him, for the second time in as many days, the Minotaur stands and clasps Padre's arm. Took you long enough, he says with a grin. "Please tell me that you at least finished off the lumpys first. Looking around, Bosk indeed sees the dead goblins in addition to the corpses of some people he had not seen before. Seeing the woman with a severed goblin's head he puts two and two together. Pointing to the headless woman he says How did they do that? Searching around for the answer he sees Xeron, still bloody and partially injured. Taking a step to help the young rogue he realizes that Xeron was not the only one needing assistance. "Padre, it seems Gargul has some work yet for me to do tonight. I will tend to the others and then I should take my hour of devotion (and regaining my spells) thanking our Master for our victory...and my life. If you could keep an eye out for anything of interest for me, I would appreciate it. If I could find a way to shrink down to goblin size, it could come in handy in the future.

Placing a bloodied hand on symbol around his neck he begins to speak. Gargul, thank you for finding the grace to spare my life. Give me the strength to carry out your will, to spread your word, and to help my friends.[b] As he speaks, he begins to straighten. The pain in his legs having entirely diminished he walks over to Xeron and offers his aid. [b]Gargul, bless this man who aided me in my time of need. He showed courage and chased down those who would destroy the balance of life and death, those who would kill many without just cause or reason.**

Feeling his master's presence diminish, the horned cleric realizes that his healing capacity has greatly diminished. He will only be able to cure a few minor wounds before the grace of Gargul leaves him for the night. Hurrying over to Sanji he says a quick prayer, healing her partially. I am sorry I cannot do more at the moment. This battle has left me drained, however this should help the healing process." Walking over to Lenwe, and using the very last of his abilities for the night , he says a prayer over Lenwe and feels the presence of his master no longer. He knows that Gargul will never leave him, but that he always tries to maintain a balance. "This is all the healing I can do for today. he says to Lenwe. Hopefully it will be enough to see you through the night. I should have regained some of my abilities by the morning.

ooc: That sounds like a fair way to split the treasure to me.

*Spontaneously cast CLW in place of Doom on Bosk for 9HP
**Spontaneoudly cast CLW in place of Shield of Faith on Xeron for 8HP
***Spontaneously cast CMW x3 over all cantrips 2 on Sanji for 2 HP 1 on Lenwe for 1 HP



Xeron AC AC15 HP 0/7 
Thursday August 13th, 2009 1:18:46 PM

Xeron walks faster towards the light and his smiling mother when she says "I am so proud of you. You are doing so good. But you are more good to do "Her eyes are full of love and her naive, simple beauty is overwhelming. Xeron stops and suddenly opens his eyes and sees Padre.

Everything comes back to his mind: the fight, the dagger near the heart. He smiles at the cleric "Thank you Padre. I owe you a life!"

He looks at Sanji and sees blood "Are you ok? with a lot of concern in his voice. Then he turns around " She is alive and you nearly die! Do you really believe she would care for such a loser!"

He starrts walking around and sees Valla. He points to his bloody armor "So Scarface, do you still doubt my desire to die for the group?" He extends his hand toward the elf.

He approcahes one of the unconcious "goblins" and addresses the group "Where I grew up, we never left witness or survivors because you did not want to give someone a second chance to put a dagger in your back. But I left the guild and promised to do good! Is the group ok with me finishing them off or do you want to save our would be attackers?"
He waits for the group answer and if the consensus is no prisoners, he will finish them all, except the one that Bask wants to save. If the group want to keep them alive, he will search them throuroughlly, aving so issues emptying cadavers pockets (take 20 on search +7 modifier).

When Bosk heals him at full health, he thanks the minotaur very respectfully.

================================================================================
OOC: treasure splitting method is the right one but we need a volunteer to keep track and do the math.

Xeron AC AC15 HP 7/7 
Thursday August 13th, 2009 1:19:22 PM

OOC: adjusted header

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 3:45:55 PM

"I still don't see any...oh my." Penn said as he came around the corner, "Goblins...no, what?" He bends over, his robust belly obscuring his vision no more, "That's Iris, I fired her and her band today. What would she be doing in cahoots with goblins?" Looking about some more and seeing the headless female body with a detached goblin head, "Magic is afoot ladies and gentlemen, perhaps you should search this vermin and remove any armor and such to break any lingering spells, but be careful, it may be booby-trapped!" Penn takes a few steps back, heeding his own words of caution.

Sanji (Eric) AC: 18/15/13 HP: 4  d20+5=7 ; d20+5=8 ; d20+5=14 ; d20+5=19 ;
Thursday August 13th, 2009 5:00:40 PM

Xeron's concern pulls Sanji's mind out of the realm of battle and brings her back to her senses. She wipes her blade clean on the back of the nearest fallen enemy and slides it back into its sheath. Thank you. I'll live. It's good to see you are alright. It seems that more than one of us had a close encounter tonight.

Sanji is relieved to see that Mr. Penn isn't harmed. These strange creatures were enchanted to alter their appearance? Why would you do such a thing? Glancing around at her comrades, she is relieved to see that they are all still standing. Well, it sure is a good thing that we have no shortage of clerics around. Thanks for the help. She flashes Bosk a crooked smile and gives him a playful wink.

Her gaze drifts over the array of fallen enemies and her mind instantly changes gears. Well, let's see what items they will be forfeiting to us. She looks at Xeron with more than a little mischief in her eyes. Let's split the work. I'll take half, you take half.

Sanji will check "Goblins" 1, 2, 3, and 4. Heeding Mr. Penns words, she will check the fallen enemies for traps before removing their armor and belongs. If there are no traps, she will remove the items and place them in a pile in front of Mr. Penn's tent.

Search for traps #1: 7
Search for traps #2: 8
Search for traps #3: 14
Search for traps #4: 19

OOC: I agree with the treasure splitting plan.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday August 13th, 2009 5:10:15 PM

Bosk volunteers for the job. I can try to disarm them, as I have the greatest likely hood of surviving a trap. If some one has a spell to aid me, I would appriciate it. Also, if we wait till I finish my prayers I will have regained my abillity to heal and could shild myself.

If someone else checks the bodies Bosk will continue his prayers and meditation for the day.

What type of roll would be required for this? A spot check?

The Bodies - DM Jim 
Thursday August 13th, 2009 5:19:38 PM

Several of the attackers still remain alive amongst the obviously dead.

Valla AC:16/16/12 HP:6/6 *SHIELD*  d20=6 ; d20=2 ; d20=7 ;
Thursday August 13th, 2009 5:47:03 PM

Valla looks at Xerons armor, and hearing 'scareface' brings a grin to his face, Yes young one, you've proved yourself, to this elf at least. he shakes the rogues hand with a firm grip, his grin never leaving his face, Its good to know he will fight with everything he's got. A rogue with a heart, something i've yet to see.... Im glad to have you on my side, Xeron, thats for sure. Next time though, say something to a mage. I do have spells to help protect you, helping your thin armor. Since you like being in the fray. Myself, I prefer a nice one on one combat, or casting from the side if Im able.

I can shield you my big friend, although its not the best... IF bosk ends up attempting to disarm any traps, IF that is, Valla will cast mage armor on the 'taur.

Valla stands there, and hears Mr. Penn identify the female that was the victim of Valla's expertly place arrow. If you fired her, she probably came back, to steal what she thought she deserved. Can I ask why you fired her and her band? That may help us figure out why they came back this night.

While waiting for Penns reply Valla goes back to studying the helmet. Looking inside, outside, pressing anything, running his hands over what ever looks interesting. Trying to get it to activate when he puts it on. Also trying to figure out what sort of magic has been imbued on the helmets.

Use Magic Device: 6+1=7
Search: 2+4= 6
Spell Craft: 7+7=14

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 6:43:15 PM

"I fired them because they asked for double wages after the deal had been made and threatened that bad things could happen if I didn't." Penn answered in response to Valla's query, "So I hired the lot of you after seeing you come to Bosk's aid--it's not often you see such compassion outside the city walls. The five men you saw guarding my encampment when we all returned, was part of this Iron Band that I had let go. Undoubtedly some of them are disguised amongst the fallen here."

Valla AC:16/16/12 HP:6/6 
Thursday August 13th, 2009 6:56:39 PM

Well, I guess it needs no more explanation then, there were obviously here for vengence.

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 6:58:52 PM

"Hmm, maybe... there's been a lot of goblin attacks lately I hear. Perhaps you could heal one of them, after tying them up of course, and question him or her. You did leave at least one alive, yes?" Penn looks over, but doesn't get any closer, to see if any are breathing still.

Valla AC:16/16/12 HP:6/6  d20+3=7 ;
Thursday August 13th, 2009 7:34:47 PM

Yes, I agree Mr. Penn, Lenwe also heard the very same rumor. But, I believe they picked your camp, on the night after you fired them of course, for the fact to keep their promise of Bad things will happen I also think we should try and heal one of them, but, our clerics seem to have spent their gods favor already. Padre, Bosk, I'll try to keep one of them alive for when you guys are done praying.

With that, and waiting for Xeron and Sanji to get done searching and looting, Valla strolls to one of the opponents that isn't dead, and appears to be the lest hurt, (#8) and attempts to help bind the creatures wounds. Thus, keeping it from dying until Bosk or Padre can heal it enough to get some answers.

heal check: 7

Xeron AC AC15 HP 7/7 
Thursday August 13th, 2009 8:22:14 PM

Seeing that no one has trouble with Mudtown tradition, Xeron will go and finish all of the still alive goblins except number 8, Actually, he will remove the hat or whatever they are wearing to see if he finds the gnome. If he does, he will offer Valla a chance to kill him.

He will cut the throat in a efficient and emotionless way, just doing his job. After that, he will agree to Sanji's idea and go after #5, 6 and 7.

Prior to searching them throuroughly, he will check for any kind of armored booby traps.(take 20 +7 modifier for search and disable device). While doing that he will take quick looks at Sanji, turning his head away if she looks at him, while thinking of something witty to say to the crafty rogue and coming up all empty.

while doing this he replies to Valla "fighting in a group is new to me. I never had a powerful mage next to me but I will remember next time.]/b]" He points to the wedding ring hanging from his neck "[b]This is the heart I recently found. I guess it is helping me. It will never change my past unfortunately but it might change my future"

OOC: DM jim, do you want me to roll or are you okay with take 20. After all, I do not believe time is an issue for Xeron or the group right now.

--TAKE 20 is fine, best method right now. -- DM JIM

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew]  d20+4=10 ; d20+4=22 ; d20+4=24 ;
Thursday August 13th, 2009 9:54:02 PM

Sixtus watches as the group reassembles and begins talking of what has happened and what is to come. His eyes go wide in disbelief as Venbolio announces his presence and unknowingly the young cleric shakes his head. He listens to his employers words about what should be done and bites down a bit harder on his lip as the feeling washing over him is annoyance and embarrassment.

"Thank you Master Venbolio."

As Bosk and Xeron acknowledge their gratitude for the blessings which Sixtus bestowed upon them, the cleric merely smiles softly and nods slowly in return.

As various issues of the bodies, belongings, and butchery arise Sixtus holds up his hands and addresses the group while rushing over to the fallen enemies and kneeling beside each on in turn who shows signs of life. He begins administering whatever layman knowledge of healing that he has picked up over the years to the fallen combatants*.

"Okay associates, let us get on the same line of thought with our next actions. What we do with the few who have lived is exactly what defines us as individuals and as a group. Sure, we could kill all of them and no one would be the least bit upset. I however, believe that they still hold breath thanks to the Gatekeeper of Souls...thanks to Gargul. He is the one who has already decided their fate, and that fate is to breath again. Bosk, I ask that you assist me in ensuring that these last few are stable enough to last until the morning as my blessings from Gargul have been claimed for this day."

Sixtus turns to watch the two rogues quickly begin to inspect the corpses and interjects, "Sanji and Xeron, make a pile of all valuables next to the campfire for closer inspection. We should sell everything not of use to anyone and use the gold to further our individual causes as we see fit. If you wish to keep anything that these offenders have, you will be expected to pay the going rate for the item back in to the collective pool as compensation for the rest of the group."

Lastly, Sixtus turns and stares deeply into the eyes of his employer. "Master Venbolio, you are a man of business and I am a man of my word. Our prices do not rise for the course of this week which you have hired on for. Furthermore, you being a man of business and all, should probably get back to sleep so that you are vibrant and sharp in the morn. Good night sir, and may Gargul not wish to judge you for many years to come."
------------------------------------------
Heal check - 10 (12 if Bosk is successful in Aiding)
Heal check - 22 (24)
Heal check - 24 (NAT20!)

Bosk - I was hoping that you would Aid Another with the heal checks for Sixtus or else administer your own heal checks to the fallen.

Xeron - Taking 20 means that you continually attempt whatever you are doing until a 20 is reached in sequential order. Therefore if you are searching for a trap, your first attempt is counted as a 1 (i.e. automatic failure) which I am sure you do NOT want to happen when searching for a trap. You would be much better off rolling for your searches, etc.

Venbolio Penn - DM Jim 
Thursday August 13th, 2009 10:56:24 PM

"Ah yes, well, I was sleeping mightily well--dreaming of this woman I had met recently, Fatima, well, she was... hehe heh, oh, umm, yes, um, I'll be in my bunk." Penn turns and returns hastily from whence he came, but not before saying over his shoulder, "Be sure to dispose of the corpses way over there in Pig alley"

Xeron begins removing all of the helmets off the fallen foes and in turn each transforms into something different--a human here, a half-orc there, but not the gnome they had encountered earlier in the day. In fact, upon careful searching, the rogue notices each is wearing an insignia on the bottom wristcuff of their shirts that resemble a chainlinked band, which was different from the gnome earlier today and in a different location. Xeron also notices that as he readies himself to start the bloodletting, Padre is administering to all the remaining injured foes, intent on keeping them alive.

If Xeron wants to continue and kill all the foes just after Padre is done, please state so in your next post :) -- DM Jim

The Spoils - DM Jim 
Thursday August 13th, 2009 11:05:05 PM

In searching the enemy, you find the following:

8 helmets of unusual design
1 mw shortsword
1 mw dagger
1 silver dagger
2 chain shirts (1 small)
2 leather armor
2 scale mail
2 light steel shields
3 shortbows with 10 arrows each
4 light crossbows with 10 bolts each
6 darts
3 longswords
2 heavy maces

They have no other personal possessions or gold on them.

Valla AC:16/16/12 HP:6/6 
Thursday August 13th, 2009 11:48:43 PM

Valla, while trying his own pathetic attempt at binding the theives wounds, listens to Sixtus, but doesn't quite understand. Padre, in one way I agree, these lives are not ours to judge or end. But, who's to say they don't come back tommorw night? With reinforcements? Valla thinks to himself, actually answering his own question, I guess we deal with it then... Maybe keep a sharper eye out, or spread our watch over more area of the camp, he mumbles to himself, thinking aloud.

OOC: Anything on the Use Magic Item and Spell Craft checks?

--No one has made a successful check yet -- DM Jim

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Friday August 14th, 2009 12:32:42 AM

OCC: Nothing to add except I agree with the proposed sharing of treasure method.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+7=16 ; d20+7=14 ; d20+7=11 ; d20=17 ; d20=16 ; d20=4 ; d20+4=12 ;
Friday August 14th, 2009 10:45:32 AM

Deep in prayer, Padre's voice once again begins to cut into the Minotaur's subconscious. Trying to shake the distraction he concentrates even harder only to once again hears his name being called, faintly and just outside the edge of his consciousness, but it is enough to draw his attention away from his work. Returning his focus on his immediate surroundings, he can see Sixtus in his cloak tending to their attackers. Walking over to his fellow cleric, he notices blood seeping through the attackers bandages and realizes that their prisoners may not live long enough for him to regain the ability to heal them.

Bosk sets to work tending to the injured, following the same order as his brother cleric. Tightening the bandages on some and placing more pressure and bandages on the wounds of others. The key he told himself, was to make sure the bleeding stopped had a chance to clot. As long as I didn't remove the Padre's bandages and disturb the clotting in progress, I believe that between the two of us, we have a reasonable chance of stabilizing the three long enough for me to regain the ability to cast some healing spells on them.

"Well, I think that is all I can do for now. Perhaps if it is still needed, the others can attempt to lend you a hand. I am going to go back to my meditation, and hopefully they will survive long enough for me to regain Gargul's blessing."

Heading back to where he was meditating, Bosk picks up one of the helmets and fumbles with it for a few minutes before returning to his meditation.

(I made several rolls of different types for the helmets, not sure what to do to figure them out. My Use magic Device and Spell Craft have no rank points in them, I am at work and couldn't remember if I needed special training to roll for those or if I needed the training to add ranks to them...or if was something else entirely. I will double check when I get home.)



Heal 1D20+7=16
Heal 1D20+7=14
Heal 1D20+7=11
Use Magic Device: 17
Spell Craft: 16
Search: 4
Spot Check: 12



Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 14th, 2009 10:51:17 AM

ooc: Is Ariman still in this game? Has anyone heard from him?

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Friday August 14th, 2009 11:22:41 AM

James - This is just speculation but I did see MikeK make a post in the LnB about an opening in this game, so my guess is that he is out.

Sanji (Eric) AC: 18/15/13 HP: 4 
Friday August 14th, 2009 1:04:07 PM

Sanji admires the newly acquired loot with an envious eye. Several of the items in the pile could suit her well. I'm finally part of something. And, now that I am part of this group, I'll have to learn to share. Let's hope it lasts... She glances over the still living enemies and watches as Padre and Bosk attend to them. Hearing Valla's words, she decided to add her own voice to the discussion. I do agree that keeping them alive would be the more noble thing to do. But, there is wisdom in what Valla is saying. Perhaps we should leave one alive so he can bring the tale of their utter defeat to his comrads, if he has any. But, I see no point in keeping more than one alive. These people made a choice, as we did, to fight. Had they not been willing to fight and die and kill, they would have run off when we first discovered them. Dispaching these fallen foes is not evil. I would place it securely in the realm of precaution. When fighting a battle, you don't engage your enemies, defeat them, and let them go so they can have another chance to kill you.

Sanji paces a little as if thinking. The smile has left her lips and the envious eye is gone from her face. But, I will not go against the will of the group. If you all truely feel we should let them live then so be it. Just let it be known that if these same foe rise against us again, then some of you folks will owe me the most expensive pint of ale we can find. The crooked smile once again decorates her face. She scans the group wondering what the final decision will be.

Let's dispose of the ones who are already dead in accordance with Mr Penn's wishes. Can anyone give me a hand? She walkes to the closest dead body and grabs ahold of it by the feat.

Xeron AC AC15 HP 7/7 
Friday August 14th, 2009 3:48:27 PM

Xeron moves his dagger away as Padre speaks. But Valla comments makes him moves the dagger closer to the thorat. After hearing Sanji, Xeron nods and dispaches of all the survivors but one.

(Assuming he can do that) He then rises and looks at the group. "I am sorry if I offended you Padre and Bosk but this is the way thing works here in Mudtown. If we get the reputation of a group not to be messed around, everyone, including your employer. And please remember that although I know that your god Gargul exists as I have seen his magic, I do not worship him. "

===============================================================================
OOC: This is my last post until September. Regarding finishing the attackers, it is what my character will do. However if that action creates tension among players, let's forget about it. I came from a game where I played my character true and had an awful experience. So frankly, I care more about getting along even if it means player my guy differently.

Ariman & Etc - DM Jim 
Friday August 14th, 2009 4:14:32 PM

ooc: The character is still asleep, the player has left the game due to being unable to post in a timely fashion--it was his choice.

please note any healing and update headers as necessary please.

Xeron will dispatch one foe before either Bosk or Padre can intervene. If anyone wants to intervene, then please state so, or every foe will be dead except #8 (currently 4 foes are dead, including the one just killed by Xeron).

Please remember you are all of good alignment :)

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 14th, 2009 4:41:40 PM

ooc: Bosk will not intervene due to his meditation. However his preference, for those curious, would have been to leave them all alive for questioning. Afterwards...

Xeron AC AC15 HP 7/7 
Friday August 14th, 2009 5:20:26 PM

OOC: Drew (playing Padre) will be my sub so I trust him to resolve the current situation to my satisfaction.

Padre Sixtus Torquemada | HP10/10 | AC16 | [Drew] 
Saturday August 15th, 2009 3:18:41 PM

"STOP!" chokes Sixtus as the shifty rogue slits the throat of a survivor. His hands go up in a nonthreatening fashion as he beings walking towards Xeron. His head shakes slightly and his chest is rising in falling deeply; perhaps it is adrenaline, perhaps it is anger, perhaps it is witnessing the needless shedding of blood.

"Xeron, stop, please. Just because everyone else here in Mudtown does things this way does not mean that we have to. Perhaps that is why people doing business like that never seem to get out of this place."

Hoping that he has halted the killings, Sixtus will resume his work trying to stablize the rest. After a mere moment of thought, he looks over his shoulder at Xeron and says with a somber note:

"You say that you owe me a life. This is it. These other two people mean that I am not in debted to you for two lives. I hope that it takes the rest of my days to fulfill that debt, but it will be our barter none-the-less."

The paleness of his eyes betray the tiredness of his body and mind. The redness of his eyes betray the struggle he has had with the loss of life. Sixtus watches for a sign of acceptance or refusal from the rogue before getting back to his medic duties.

Xeron [sub Drew] 
Saturday August 15th, 2009 3:40:11 PM

The resistance of flesh, sinew and cartilage ripple through his balde, into his hand and echo deeply in his heart. Xeron's blue eyes flash for a moment as a sanguine stream oozes from the throat of the downed enemy. The corners of his mouth quiver for a moment, trying desperately to turn upwards into a sneery smile. Suddenly Sixtus' words stop the attempt and he turns quickly to face the cleric.

He listens as the man proclaiming his devotion to the God of Death attempts to stop him from sending more souls to meet The Judge. His brow creases to a hard, furrowing mask of frustration and impatience. His breathing deepens as well, having tasted blood and the ways of his former life.

"Listen padre this is not Hook City, this is Mudtown. Everyone here knows their lot in life and chooses to live it without much complaint. The laws and morals of Hook City stop at that wall. Most people here would kill anyone who tried to rob their wares and steal their livelihood."

He waits for a minute and watches as the cleric says his peace and returns to administering to the fallen. His center begins to spin slightly and soon he feels as if he is about to lose control, but quickly reaches for the ring hanging from his neck to reground himself.

"You should kill them all. They tried to assasinate your employer and an example needs to be made...Shut up, your voice is nothing but the ghosts of my past..."

The voice disappears as Sixtus once again addresses him. He listens with intent and a small smile appears as the logic of the cleric rings true.

"I am out of your pocket and you owe me two? I cannot pass up an opportunity like that padre. Just remember the faces of the ones you set free. Hopefully, in the near future, they will not stare over you as your soul leaves to meet its maker."

Xeron raises the bloodied blade in his hand to his eyes and stares as the crimson sheen slowly glides down the steel and drips like rain to the mud below. Leaning over, he wipes his blade clean on the clothes of the one he just dispatched before returning the dagger to his boot.
---------------
OOC - I had an email conversation with Alain about this interaction as I did not want to abuse the position I was in as his sub. This is what we (mostly he) came up with. If anyone else has issues with the treatment of the unconscious people, we can deal with that in character via your character and Sixtus.

Valla AC:16/16/12 HP:6/6 
Saturday August 15th, 2009 4:52:43 PM

Kill 'em, Keep 'em, I don't care anymore... Im sure they will come back at us though.... Valla thinks to himself, the notices Sanji start pulling dead bodies to 'Pigs Alley' What ever that is... He raises his hand, sick of arguing about whether or not to kill someone who tried to kill them... I'll help, lead the way He says,grabbing another of the fallen by the feet. About that short sword, let me keep it and take it out of my share of the gold. Id assume its worth near 400gp, thats fine with me. Gold is not my main concern anymore... And this sword will help me better stay alive..

Group treasurer - DM Jim 
Saturday August 15th, 2009 5:02:26 PM

We'll need a group treasurer to make things flow smoother. Whomever volunteers will get an extra RP/XP bonus at the end of every week that treasure is divy'd up, which would be this week.

Valla AC:16/16/12 HP:6/6 
Saturday August 15th, 2009 5:09:33 PM

OOC: I will volunteer, I actually already have everything posted on my character sheet under 'Group Loot'

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday August 17th, 2009 11:02:21 AM

ooc: I also will volunteer. Having an increased carry weight, I wouldn't be surprised if I one day become half minotaur/half mule. Please, no centaur jokes :b

-- You'll be Marty's (Valla) backup when he can't do it :) -- DM Jim

Cleaning up - DM Jim 
Monday August 17th, 2009 12:43:59 PM

Xeron stays his hand at Padre's behest after letting the blood of one of the remaining surviving attackers, leaving only a small number remaining alive, but unconscious.

Sanji, ever ready to dispose of the dead bodies, grabs the feet of one of the corpses, asks for help and receives none--maybe because no one knows where Pig Alley is.

The early morning drizzle begins to start and all in all, it's going to be another nasty day outside the walls of Hook City.

Drew 
Monday August 17th, 2009 4:09:08 PM

Sixtus watches as the homely girl grabs the ankles of one of the corpses. His eyes are softer and more drowsy than usual, perhaps the toll of fighting wears harshly on the cleric? If he realizes that his pants are soaked and now coated with viscous mud, he makes no signs of it. Continuing to kneel in the glop, he does not stop bandaging and applying pressure and tying off and applying more pressure.

"A group of us should go, find out where Pig Alley is and get the bodies disposed of by whatever means Pig Alley offers. A few of us should stay though and keep the caravan under watch. I will stay with the unconscious here as I can continue tending to their wounds."

Sixtus, not wanting to make any more decisions this early in the morning, watches as the group sorts out who is doing what. He is meticulous in his practice of healing and tender with every touch. The cleric goes as far as to begin cleaning off smeared mud and splatters of blood from the mercenaries' faces.

"I need someone who knows knots and lashings to stay with me as well. Anyone have manacles and a lock with them either?"

Xeron [sub Drew]  d20=6 ; d20+4=14 ;
Monday August 17th, 2009 4:20:01 PM

The rogue watches as the cleric continues to do whatever it is that he does with prisoners. Maybe he will give them a hug before they leave too.

Frustration rising, Xeron leaps at the opportunity to leave for a moment. Almost as soon as Sanji asks, he is on arm duty for the same corpse that she begins to lift. His hands grip futilely as most of the body is covered in mud and blood and the arms continually slide out of his grasp.

Get a grip, boy! She must think you are pathetic! Can't even hold on to a dead body. Pathetic. You were so much better in the darkness of night, slitting throats."

"So where do you think this Pig Alley is anyways. Perhaps we should start looking or ask someone?"

With that, he watches the girl called Sanji out of the corner of his eye, wanting to see how she operates and to pick up any tricks that she may know.
---------------------------------------
Spot - 6
Listen - 4

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday August 18th, 2009 8:15:40 AM

OOC: Jim, Can you please let me know when my hour of meditation and prayer is complete and what the HP of the goblins is when I am done.

Sanji (Eric) AC: 18/15/13 HP: 4  d20+4=23 ; d20+5=20 ;
Tuesday August 18th, 2009 8:38:11 AM

Great no one knows where to dump the bodies. Frustration begins to rear its ugly head as Sanji remembers that she didn't get to sleep as long as she would have liked. Sleeplessness combined with combat has put her a little on edge. With a wet sounding 'thud', Sanji drops the corpses feet back into the mud and paints her face with an irritated look. Ok where is this stupid alley anyway? Does anyone know? They raising her vioce, Does anyone know where Pig Alley is? Her head raised and arms spread wide, she seems to be asking her question to the clouds. Sanji doesn't seem to care that it's the middle of the night and other people might be woken up by her loud inquisition.

Sanji looks around and cocks her head to the side as if she is waiting for the night to respond?*,**
Looking at Padre, and still a little irritated, she indicates toward the survivors. I can use ropes pretty well. Do you need something tied now or can it wait until we return from where ever Pig Alley is?

Looking around, Sanji suddenly feels a little sheepish, realizing that she is taking her frustration on her companions. She places her hands on her hips and hangs her head. I'm sorry guys. I'm not mad at any of you. Just upset at the situation. I get a little....cranky when I don't get enough sleep. Sorry...
*Spot: 23
**Listen: 20

Penn - DM Jim 
Tuesday August 18th, 2009 11:47:02 AM

Not being able to sleep immediately due to the shouting, Penn himself shouts out, "It's that way!" then realizes no one can see him point while he's under his cot. "Due Southeast, about 30 minutes by wagon, at the base of the cemetary!" Penn settles back in, then remembers to put the cotton back in his ears and wistfully goes back to sleep.

Padre smiles in grim satisfaction of at least stabilizing the remaining foes they had fought not some ten minutes ago. Dawn would break soon, it's rosy fingers stretching over the horizon--it was sure to be a long day.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday August 18th, 2009 2:32:51 PM

Bosk remains deep in prayer, confident that his companions will keep him safe as he seeks Gargul's continued blessing.

Xeron [sub Drew]  d20+3=11 ;
Tuesday August 18th, 2009 3:35:04 PM

As Sanji lets go of the corpse, the dead weight nearly pulls Xeron over and on top of the bag of bones. He stumbles a bit but quickly regains his balance before casting a confused look at the female with brown eyes. He trows his hands up nonchalantly in mock frustration before mimicking his counterpart's motion towards the heavens.

Xeron is about to speak when Venbolio Penn gruffly interjects the directions. Without a sound, Xeron points a hand to Venbolio's tent and the disembodied voice echoing from it and then back to the corpse at the two rogues' feet. With a short, curt bow Xeron bends back over and attempts to pull the deceased back up.

"By cart? That would make things a whole bunch easier. Where are we going to get a cart?"*
----------------------------------
* Knowledge - Local (untrained) = 11


There are two wagons in the compound, you could unload the three chests on the one wagon, the Tun is too heavy to move without a block and tackle. -- DM Jim


padre Sixtus Torquemada 
Wednesday August 19th, 2009 12:11:22 AM

Sixtus' lips draw draw back in a look of shocked contemplation as Sanji lets her frustration boil over. He eyes her and the stumbling Xeron for a moment before rising from completing his medic duties. The cleric's mouth opens just as Venbolio's voice erupts from somewhere within the tent. He looks back to the female rogue, tightens his lips and shrugs his shoulders.

"I will need a while in peace and silence to pray to Gargul for the blessings which he bestows upon me. The minotaur is already deep in his thoughts and prayers so I suggest that we wait until everyone is rested and prepared for what will surely be a lengthy day ahead of us. Once everyone is ready we will decide who goes and who stays. We will need muscle, voice and finesse in both groups if at all possible."

With that being said, Sixtus will make his way to the caravan where Ariman has slept the sleep of the dead. He looks for a decent place to kneel and begins lighting a few candles. Once his area is set up, Sixtus reaches deep in to the folds of his clothes and pulls out the wooden Eye of Gargul symbol. Holding it in both hands, the cleric begins a silent homage and requiem to the Gatekeepr of Souls.
--------------------------------------
Spells Prepared

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday August 19th, 2009 8:18:59 AM

ooc: Just curious about the rules. I know that a Cleric can only regain his spell points once per day. The battle began just after Sixtus finished praying to regain his spell points, however in this scenario (I believe) Sixtus already had all of his spell points. Does this mean that Sixtus can still regain his points for the day. I don't remember reading a specific rule for this, other than what I wrote above, so I assume it is the DM's interpertation.

Drew 
Wednesday August 19th, 2009 9:34:28 AM

James - I talked this over with DMJim via email. I had not specifically stated that I was going to pray for my spells like Naru had stated about memorizing her spells as "soon as she woke up". My intentions for Sixtus (which I think all of you will agree with as fitting his personality) is that he will not begin preparing his spells for the day until everyone is awake. I may change this once in a blue moon, but Sixtus would not want to jeopardize the group or his job by cutting in to his watch duty with prayer.

Sorry for the confussion.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday August 19th, 2009 11:12:55 AM

That makes sense. Although I was trying to use this as an example to clarify the issue in my mind for future creference, and I am still curious as to Jim's response if my character, who meditates daily at a specified time, were to use his spells early in the day and needed to regain his spell points. Could he do so considering he had already spent his hour in prayer but did not need to regain any spell points at the time.

-- As I see it, Clerics have a specific time everyday at which they pray for their gods divine blessing and if are found worthy, are rewarded with the ability to cast spells in the form of prayers. I would think Gargul clerics would meditate once a day, 30 minutes before midnight to 30 minutes after midnight, but there's nothing in the rules to say that is so. So anyways... once a day, every day, at the same time or later, but not sooner.
-- DM Jim


A Mudder day, A Mudder gold piece - DM Jim 
Wednesday August 19th, 2009 12:07:43 PM

Seeing as how the two clerics of Gargul need to convene with their god in holy communion, the rest of the group waits diligently. Ariman snoozes comfortably in the warm expanse of his downy comforter, unaware of what has recently transpired.

An hour passes and the Clerics are fully vested with their god once more.

Lenwe HP: 9/AC:16 [Mage Armor][Ed] 
Wednesday August 19th, 2009 4:23:56 PM

Lenwe lights his pipe.

"Well," he thinks, "We did reasonably well - no one died..."

Sanji (Eric) AC: 18/15/13 HP: 4 
Wednesday August 19th, 2009 5:15:30 PM

Sanji face gains a slight shade of crimson as she hears Mr. Penn's words. Probably not the greatest idea to irritate your employer. Still more than a little irritated with being robbed of sleep, Sanji fights to remain civil. She looks over at Xeron at the mention of a cart and scans the camp and sees two wagons. I suppose we could use one of those but I would rather get some more shut-eye first.

When Padre speaks up about needing rest, she nods her head. Good, go and seek your blessings. While you are doing that, I am going to try and get an hour or so of sleep. Unless something needs to be done right now, my bedroll is calling my name. She places her hands on her hips in a very defiant fashion, almost daring anyone to try and stop her.

She returns to her bedroll and tries to sleep unless stopped with other concerns.


Valla AC:16/16/12 HP:6/6 
Wednesday August 19th, 2009 6:31:53 PM

Valla, after his dazed moments in memories of his past, snaps back into reality as the rain drops onto his face, and trickle down the fleshy grooves. Hearing Mr. Penn shouting about the location of pigs alley. He drops his corpses feet, and follow's Sanji's finger to the wagon the group is able to use. FIgures, half an hour walk just to dump some bodies. ::sigh:: This sucks..

After thinking to himslef again Valla tells everyone, I'll start cleaning out the wagon for body-removal, when you sleepy heads are ready, just let me know. Treking through the immense amount of mud, I'll need new boots before the week is over Valla heads to the cart and begins emptying its contents. If the group isn't ready by the time he is done, he will begin loading up bodies as well.


XPs later this week- DM Jim 
Wednesday August 19th, 2009 11:19:49 PM

I'll be giving out Xp's probably this coming Monday for the last three weeks, just in case you were wondering :)

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=15 ;
Thursday August 20th, 2009 8:57:06 AM

Finishing his prayers the horned cleric unfolds his legs and moves around the camp, examining the group's prisoners in order to determine their health. He then reaches into his bag and discovers that he forgot to bring any rope with him and makes a mental note to buy some the next time he his in town. Moving among his group of fellow Mudders, he asks his fellow mercenaries if he can borrow theirs some of theirs. Assuming someone will lend some rope to him, the Minotaur quickly binds each prisoner securely* and then gags them using pieces of cloth from their fallen comrades.

"Sanji, if I could please get you to stay awake just a little longer. I am about to bring back a couple of our friends here for questioning. Somehow, I think that you and Xeron may have more than a little skill in this area.

Bosk then calls the rest of the group together, feeling it is better to have everyone aware of what is going on before he wakes their captives up.

I suggest we question these guys one at a time, and that everyone listens for any duplicity that may be going on. I can help Valla with the bodies when we are done. I have gotten enough sleep for now. Before I wake any of them, we should have a couple men standing back a little ways, incase the ones with magic ability try to pull off some sort of stunt, and to keep an eye out for anyone who may be sneaking up on us while we are distracted by question these guys. We want to determine exactly why they attacked us, where/who they got these helmets from and why, what the helmets do and how to use them, and how many others (men and helmets) there may be. Padre, I may need you help for this. I don't know if I I have enough power to be able to wake them all myself. Any other suggestions or volunteers for positions or questioning?

"I almost forgot. We should decide what to do about Ariman's refusal or inability to get up and fight. My feeling is that he has forfeited his share of the gold Penn is paying us. If we make him leave now, Penn may not give it to us. If we allow him to stay under the condition he gives it to us, it may make it easier for him to get a job in the future at the cost of lining our pockets. However we can discuss this later.

----------------------------------------
*Use Rope d20+1= 15


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday August 20th, 2009 9:00:47 AM

ooc: I forgot. Have our captives hp changed since you last listed them? I need to know for the healing spells.

Lenwe HP: 9 [Ed] 
Thursday August 20th, 2009 10:16:00 AM

"Agreed, I'll stay back a bit (about a yard) as you question them."

Captives- DM Jim 
Thursday August 20th, 2009 11:41:21 AM

Conversing about interrogation plans and what to do about the still sleeping Ariman, the remaining attackers that are alive are trussed up and being readied for questioning.

Don't worry about their hp's. One cure light wounds will awaken one with a few hp's to remain conscious, just state which one(#) you're working on first.

also, please be sure whoever is doing the questioning, to make your diplomacy, bluff or intimidation roll (only one, not all three).


Valla AC:16/16/12 HP:6/6  d20+4=14 ;
Thursday August 20th, 2009 11:49:45 AM

Valla looks around, keeping a watchful eye on the surroundings. Making sure nothing, no one is coming up behind them, or coming to interupt the interogation*. Damn captives... They better talk,

*Spot Check: 14

Xeron [sub Drew]  d20=9 ;
Thursday August 20th, 2009 5:05:01 PM

The rogue watches as Bosk steps up and begins to handle the situation. He listens as the plan is laid out, nodding his aproval at the overall scheme.

"Bosk, I too am curious about the helmets. They could fetch a pretty gold piece for magic like that. more importantly though, they could be a link to the supposed goblin raids that we have been hearing about."

His blue eyes flash about as he continues surveying the area, watching for Ariman to wake up or for more illusioned goblins to come in and try to kill his employer*.

"Also, it would be preferable to have Venbolio pay us for all eight shares. Speaking of shares, Valla, do you have all of the collected loot form these mercs kept away? We should find a place to sell them and perhaps pick up a few supplies...or a nice tankard of ale."
-----------------
* Spot - 9

Valla AC:16/16/12 HP:6/6 
Thursday August 20th, 2009 5:13:41 PM

I can stuff most of this into my pack, but I'd say coming up with a chest or two would probably be a good idea. Espicailly if were staying in Hook City, and not wandering the country side. Valla looks to the sky, nodding in agreement when they talk about helmets and the goblin raids, I mentioned that earlier, although no one listened... He looks at Lenwe with a accusing stare.

padre Sixtus Torquemada [drew] 
Thursday August 20th, 2009 5:22:40 PM

Coming out of deep prayer where he gave many thanks for the blessings to save the minotaur's life yet again, Sixtus watches with muffled ears and sticky eyes as the rest of the group scuttles about around the camp. In one spot is the pile of unfortunate corpses, in another are the unconscious. Ariman is no where to be found still and Bosk beings addressing the group with an idea of how to get information. Watching as the blonde beast speaks, Sixtus tries to come to full awareness and attentiveness for the pressing situation at hand. His head begins to nod with agreement, the slightly graying-brown hair trying to bob back and forth with the motion despite being damped by the continual rain.

"Bosk, I have some fine silken rope to use if anyone knows how to tie a strong knot or two. Also, I will take the lead on questioning if you do not want to do that part yourself. I have a way with people and not all of that is with words...I cannot expalin it really. And of course I will help in healing them up to consciousness."

Sixtus watches as the blue-eyed rogue mentions a few vital points of information; the helmets and the connection to the goblin raids, along with the loot from the battle. He nods agreement to Xeron as well.

"if anyone care to help me with the questioning, I feel that warm smiles and calm tones would be the best way to start*. That being said, if we get no cooperation then the next step is to scare them senseless. Also, before we start, we should cover up the bodies of the dead so that they cannot be seen until we deem it appropriate."
-------------------
* - This might be a good opportunity to use an 'Aid Another' from people with good Diplomacy skills. Encouraging smiles and nods, offering a cup of water for the prisoners to drink

I do not want to assume that Sixtus will be the one interogating the prisoners so I will wait. If you all want him to, state it in your post and if you have a good Charisma/Diplomacy score please try to Aid Another...you need to beat a DC10 to grant a +2 bonus to my check if DMJim deems it appropriate. i will definitely get another post in tonight either way.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20-2=0 ; d20+1=14 ; d8+1=9 ; d3=1 ; d8+1=4 ; d3=1 ; d8+1=3 ;
Friday August 21st, 2009 8:36:39 AM

"I am not the most diplomatic of the bunch, but if you wish it I can aid you. However I believe that I may be better suited for the less diplomatic approach...that is if diplomacy fails. Hopefully once they wake up bound and surrounded by their foes they will not need so much convincing. If, by the third one, we have learned nothing, it may be a good idea to try a little trickery. After hearing about your little adventure at the Mug-O-Rama, I wonder what would hapen if we cast a charm person spell on one of them as they wake up. Give them some ale, perhaps have Sanji or Naru flirt a little bit to put them at ease. We can save that as a last resort. Save our majic for now, or if need be give Naru a chance to prepare the spell."

ooc: If asked to help Padre and the DM allows, Bosk will help Padre. If not he will try to intimidate the information out of the captive. (One move or the other. Not both). I made heal rolls for 3 for the lumpys (The d3 rolls came when I double clicked too fast), However I am hoping Padre will heal 2 and I will heal 2.

Deplomacy 0
Intimidate 14



Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=26 ;
Friday August 21st, 2009 9:09:57 AM

Sanji glances toward her bedroll longingly as Bosk asks her to stay awake a little longer to help with the questioning. A large pout decorates her face, much like a child. Obviously, she is not excited about staying awake. Alright, I'll help where I can. But, I might not be the best person to try and coax info out of these folks using kind actions. I'm not exactly in a "flirty" mood. If the acts of kindness fail to draw out the answers we're looking for, I agree that it would be a good idea to try and scare them. Perhaps we can start loading up the corpses in clear view of them. Either way, do what you will. I will stand back until I am needed. I say we get on with things and start the questioning.

Not waiting for a response from the group, Sanji walks over to her pack and picks up her water skin. She removes the stopper and takes 2 large swallows of water, allowing a few drops to trickle down her chin. She dribbles some on her face in an attempt to remove some of the gime that was caked on during the battle. Feeling a little refreshed, she returns to the group in time to hear Padre offering the use of his rope. I crooked smile returns to her face at the prospect of displaying her skills. I would love to help you with this.

Sanji will take Padre's rope, if he allows it, and return to the prisoners. Can someone help me put these guys in a sitting position? Once in that position, she will bind their hands behind their back at the wrists, and their feet at the ankles.*

Use rope: 26 (natural 20 baby!)



Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 21st, 2009 9:30:18 AM

Bosk smiles at Sanji's response. He was unsure how Naru would respond, but he had a feeling that Sanji would respond as she did.

"You don't have to do anything you don't feel comfortable doing. It was only a suggestion. I did think there was a chance you would enjoy playing with thier minds and taking advantage of thier weaknesses. Fore some reason guys like this often times have a tendency to let their gaurd down and underestimate women. It is nice to teach them a lesson once in a while."

Xeron [sub Drew]  d20+7=10 ;
Friday August 21st, 2009 10:09:03 AM

As Sanji begins squirting water on her face, the rogue does his best not to stare. He watches as the female thief expertly ties up the prisoners and knots them perfectly. With a nod of approval, Xeron walks behind the bound group into a spot of moderate concealment.

I want to be close enough to strike if necessary but I do not want them to see me if possible. The element of surprise could end the fight before they are free of the ropes if it comes down to it. One slit little man, just one flash of steel...STOP IT!

Without a sound, the rogue looks at Sixtus, Bosk, and Lenwe and then points to the side of the cart. Xeron begins to pick his way through the mud around the side of the closest caravan, hoping to be as close to striking distance as possible without being seen*.
---------------
* Hide - 10

padre Sixtus Torquemada | Guidance | [drew]  d20+5=12 ; d20+5=12 ; d20+5=9 ; d20+5=20 ;
Friday August 21st, 2009 10:57:59 AM

Sixtus watches as his colleagues begin with preparatory actions for the interogation. As they work, the cleric walks over to the fire, grabs one of the logs used for sitting nad drags it over in front of the knotted group. Plopping it down about 15 feet from the prisoners, he pulls his axe from his back and places it behind the log with just the end of the handle resting on it for quick access if need be. He notes the number of unconscious and when everyone is ready, he silently points to the one furthest left for Bosk to heal.

"Lenwe, Naru, and Valla, be on the ready. Xeron and Sanji eyes wide, ears perked."

While the minotaur begins praying for the healing powers of Gargul, sixtus also requests a divine favor in the form of a bit of guidance*. As Bosk grants the heealing touch of Gargul upon the one farthest left to Sixtus, Sixtus sits, hands clasped together, with warm eyes and a relaxed face. He shifts his body into a non-stiff demeanor, licks his lips and watches as the person's eyes go from foggy to semi-alert to attentive.

"Ahh, welcome back. I am Sixtus Torquemada and I have spared your life. May I have your name please?* Last night you and your group attempted to infiltrate our caravan and take revenge on your former employer." Sixtus smiles gently. "I am sorry that we could not allow that to happen. I do not claim to know the entire story but I do know that Venbolio fired your group yesterday and I am sorry that you found yourself without employment. I understand the hardship in which that puts you."

Sixtus waves a slow arm towards Sanji.

"May we offer you a drink of water?"

Waiting for a response, Sixtus takes a moment to look over the conscious one, allowing a moment to pass for any sort of short repsonse.

"Very well. I have a few questions for you [insert name here if given]. Your helmets. Who makes such an item? Are you the only ones to possess these helmets? Also, fill me in to your side of the story about the Iron Bands and Venbolio Penn."

After the first interrogation is finished, Sixtus will take a moment to settle down, collect his thoughts and any useful information given and then allow the next one to be healed into consciousness. The string of interrogation will be very similar for the first round of questions.
--------------
* Cast Guidance
Diplomacies - 12, 11, 8, 19 (+2 from any succesful Aid Another attempts)
(Guidance only works once and I forgot to change my Diplo modifier for the last 3 rolls)

DMJim - I could not find specific information as to how many are left, race and sex, etc. That information would be very helpful.

WHAT A CRAPPY STRING OF ROLLING!!!!!!!!

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 21st, 2009 12:20:09 PM

ooc: After reading the archived stories...yeah we have consistently crappy roles.

Captives- DM Jim  d20+2=20 ;
Friday August 21st, 2009 12:22:26 PM

Groggily at first, then wincing in pain, the revived half-orc sits up and takes in his surroundings. His eyes dart back and forth and it's evident he's assessing the situation at hand. When offered water or asked any questions, he does not reply except to say, "You guys are dead. You have only one chance out of this and that's to let us go, or the rest of my group will be here later and they won't be sneaking about, they'll be here for blood."

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday August 21st, 2009 2:50:13 PM

We had to wake the half orc first...so much for diplomacy.

Bosk pulls Padre aside and whispers so that the Orc can hear. "I don't think this one is going to cooperate easily. However, I think I know of a way to hurt this one's reputation and encourage his friend to be more easliy persuaded. Let's gag him again and put a little sand or cooking spices in his eyes. Make it look like he has been crying like a baby. Besides making his friends think that we broke him and will do that same to them, we will have reunied his and his group's reputation here. No one will hire a half-orc that was seen crying like that....Especially if we march him through town naked." Bosk gives a conceled winkto the Padre, carefull that the half-orc cannot seee. At this point he his unsure how Sixtus will respond, but surely a little pepper in the face is better than cutting the guy's ears off.

Valla AC:16/16/12 HP:6/6  d20+4=19 ; d20+4=5 ;
Friday August 21st, 2009 4:48:11 PM

Valla watches*, listens** and overall just scans the area, behind him and his comrades (I assume Valla is standing facing Padre, behind the prisoners. So he is looking behind padre, and also turning to look behind himself)

After hearing the halforc reply Valla shurgs, and mumbles to himself This is not looking good already... Why'd they wake the Half-orc first? Whiping his eyes, the mud and rain, he unsheaths his short sword (I assume that is takin care of, no one ever replyed to me on that.... If its not, then the longsword) and begins pacing back and forth in measured steps, even more alert than he was in the first place...

*Spot: 19
**Listen: 5

Lenwe HP: 9 [Ed] 
Saturday August 22nd, 2009 10:46:19 PM

Lenwe lights his pipe and laughs at the Half-Orc's comments and shakes his head....

padre Sixtus Torquemada [drew]  d20+3=18 ; d20+3=21 ;
Monday August 24th, 2009 8:05:11 AM

Sixtus looks out of the corner of his eye at Bosk and then over the half-orc's head to Valla. His shoulders rise slightly before falling in a heavy sigh as he pulls his hood off in frustration. After chewing the inside of his lip for a moment, Sixtus clears his throat and begins again.

"If someone has pepper or something else, rub it in his eyes." Sixtus stares at the half-orc with great intent, trying to figure out if his words were sincere*.

"Look. Some of your people are dead already. Is your desire to join them? I do not want to kill you, it is not Gargul's will. However, I will kill you if you do not cooperate and continue threatening me. My associates here, well, some of them wanted you dead a while ago. Do not make me regret saving your life."**
----------------------------
* Sense Motive - 18
** Intimidate - 21

Xeron [sub.drew]  d20=12 ; d20+4=21 ;
Monday August 24th, 2009 8:11:25 AM

The rogue continues to watch from his his vantage point, making sure that no one is coming as well as watching the now alert captive*. His blue eyes dart back and forth as each little fluctuation in sound in the area is picked up by the heightened rogue**.

Just sneak up and flash that steel. Padre is wasting his time with this one...he will not talk and we are wasting time. Shank him in the sweet spot like master taught you...

Xeron, by ingrained instinct, clutches for the ring dangling about his neck, hoping to silence his intuition and hoping that the barter with Sixtus was not going to come back to haunt the group.
-----------------------
* Spot - 12
** Listen - 21

Captives- DM Jim  d20+2=21 ;
Monday August 24th, 2009 11:54:07 AM

"You'll be regretting you stood against us," the half-orc spits out, not intimidated by Padres threats or words, "let me and my mates go and I'll give ya an hour to clear out before we come back and burn this place to the ground."

Padre senses he is telling the truth


Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=20 ;
Monday August 24th, 2009 12:06:13 PM

As a matter a fact I do have some. We probably all do. Digging into his bag he pulls out some travel rations and removes some salt and spices from the meat. Everyting in my travel rations is dried, salted and very spicy. It helps them keep from spoiling on long journeys. If we make it look like we completely broke this ones spirit, the weaker and smallest of his party may be less willing to with hold information. How can they expect to handle punishment which broke the orc? However, this time we will be less diplomatic and a little more intimidating. Everyone should look like they are out for blood. If there are no objections, or the orc doesn't spill his guts, Bosk will knock him out (trying hard not to kill him) and place the salt and spice in the orcs eyes, gag him, and try to make him look as discheveled and broken as possible. He will then heal the smallest and weakest looking member of the orcs party.

Intimidate = 20

I assume the sad looking orc and the subjects bondage will add to the intimidation, in addition to anyone esles intimidation rolls.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday August 24th, 2009 12:09:26 PM

I did not see the results of PAdre's sense motive roll before I posted. Perhaps I over looked it. However I still think some questioning and informmation is in order before r if we let them go.

Valla AC:16/16/12 HP:6/6  d20+4=22 ; d20+4=8 ;
Monday August 24th, 2009 1:56:45 PM

Valla listens to the the orc threatin Padre again who does he think he is? Burning this place down.... I hate orcs, with a passion....

Valla walks up behind the orc (Just before Bosk knocks him out) and taps on the back of his head Listen here you filthy skum of a creature, if your band shows up, they'll recieve the same treatment as you and the rest of your stinky friends. The scarred elf looks up to Padre and Bosk, after the Orc is unconcious, If the rest don't prove useful, I say we at least keep them bound and hidden for no less than a day. If they get loose before his band comes, which Im sure they will come we don't need Bubba Orc here telling them which of us can do what. Therefore giving them guidlines on making a strategy.

Valla Goes back to his spot, searching the distant area around the camp*, and listening for anything that might prove to be an approaching band.** He takes his sword and starts to scrap some mud off his boots, with a disgusted look about his face as he works, and offers one last comment, I also think it would be a good idea to set and wait for this band, ambushing them if possible. Maybe have two or three of us get them into a battle near, very near, one of the wagons. Having some of us hiding in the wagons jump out and surprise them, and hopfully flanking them.

Spot: 22
Listen: 8

Sanji (Eric) AC: 18/15/13 HP: 6  d20+1=17 ;
Tuesday August 25th, 2009 9:08:33 AM

Sanji gives a snort in response to the half-orc's prediction of impending death. Listening to Padre and Bosk, she decides that making this creature appear to be crying could be a smart idea, not to mention gratifying. Her irritation continues to rise as the half-breed showers his quesitoners with threats. She takes her dagger out of its sheath and begins to dance it over and between her fingers much like a gambler moves a coin over his fingers while contemplating a bet.

Sanji tries very hard to keep her bad mood from bioling over on to her co-workers. This insolent creature is being very cocky given its current situation. Perhaps a little intimidation will work. Still fingering the naked blade, she steps forward to where Padre, Bosk, and Valla are standing. I say we just kill him and move on to the next one. It obviously doesn't want to keep living or it would be cooperating. Even if it is tellin the truth the rest of his companions are coming to check on him, he'll still be dead when they come.*

Intimidate: 17

Kelly Maikill  d20+6=20 ; d20+1=3 ;
Tuesday August 25th, 2009 11:04:42 AM

Attempting to quietly climb over the wall, the half-orc makes a distinct thump as he hits the ground. He freezes as he feels eyes searching him out.

He is big and his clothes are torn and filthy. At his side he holds a great axe, but it is held low as he gestures with his free hand.

"This look bad. I no with him. Come to kill them, you kill first."

Looking about at those who have been talking to the prisoner he adds as he spits upon the ground:

"No good torture. Free him, I kill in fight. No be like orcs. He kill family, me kill now."

Climb 20
Move silently 3

Valla AC:16/16/12 HP:6/6  d20+2=20 ;
Tuesday August 25th, 2009 11:37:40 AM

Seeing another Orc climb across the wall, Valla's anger boils, Well, We've waited too long guys! Here is there scout I'd guess

Valla stops scraping mud from his boots, and gets between his companions, busy with making the orc seem like he was crying, and the new Orc. His short sword gleaming in the light, You say your not with him, although your looks say differently. Then you ask us to free him, so that you can fight him? Not sure if you've been in this city long, but. I know the chances of what your saying to be true, and they arn't in your favor Orc ... Valla twists his face in a sneer, Why should we trust you? Orcs and gnomes.... which is worse... He thinks to himself, while holding his sword in a battle ready stance. He takes in whatever the Orc says next, trying to see if he's up to no good.* Waiting for Bosk and Padre to be done with the prisoner and take a listen on what the newcomer has said.

* Sense Motive:D20+2= 20

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=13 ; d20=3 ;
Tuesday August 25th, 2009 12:45:40 PM

Just as the blond cleric knocks out the prisoner he hears a commotion behind him

"This look bad. I no with him. Come to kill them, you kill first."

As he turns around to face the figure he sees a tall half-orc, perhaps two and a half feet shorter than himself, climbing over the fence and into the camp.

"No good torture. Free him, I kill in fight. No be like orcs. He kill family, me kill now."

Half in shock Bosk stares at the half-orc and evaluates him, checking him over for visible weapons, insignia and backpack/ bed roll or anything else that may tell him something about his visitor.* However he is unable to draw any concrete conclusion at this time. This could be a trap, but it certainly would give up their element of surprise. This one dresses different than the others, but that doesn't mean anything.

"You have trespassed upon this camp, and now your life is forfeit. However, if you do come in peace, lay down your weapon as a sign of good faith, we will not harm you until we have determined your intent.


Kelly Maikill 
Tuesday August 25th, 2009 1:10:18 PM

The newly arrived half-orc looks in confusion from the bound and now unconscious prisoner to those who have obviously won a fight. Pointing at the defeated enemies, he says:

"Bad orcs, evil orcs. Kill my mother and clan. Kill no reason. Mother teach me, no kill good."

Then, in an even more confused face he looks at the group of victors.

"You kill bad orcs, you good? Mother teach me, kill helpless you bad. You kill and torture prisoner. You good or bad? No set down axe if you bad. I kill bad. Help good."

He stands there unmoving, trying hard to decide what to do.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday August 25th, 2009 1:23:05 PM

Taking a deep breath, Bosk wonder's at the new comer's response. Some how this guy reminds him of Xeron. Calmly and softly he responds, He is not dead, just unconcious. We are only trying to protect ourselves after they attacked us. We have no wish to kill them at this time, now that our battle is over. But we do need to know who they are and why they attacked us. And if they are goning to attack us again tonight. They are are the good guyd. The bad orcs were attacking us while we were helpless in our sleep."

Bosk adds the last part trying to inform the orc that they are the good guys.

Captives- DM Jim  d20+2=14 ;
Tuesday August 25th, 2009 1:47:21 PM

Just as Bosk subdues the fearless half-orc, another climbs over the fence and engages the company in a quite interesting conversation about killing and fighting and his mom--Ariman continues to sleep completely unaware about what is going on, so much so he doesn't even realize what Naru is doing to him.

Xeron [sub.drew]  d20+7=27 ; d3=2 ; d20+7=10 ;
Wednesday August 26th, 2009 8:25:41 AM

As the half-orc scales the fence and drops in to the camp, Xeron draws his rapier and begins skirting the largest piece of cover he can find, hoping to disappear and find a flanking position from which to strike*. His blue eyes dart about trying to see what the others of the group are going to do.

The silence of his steps are much like the silence of titan ripping a tree from muddy soil**. The sucking and slopping sound of his feet through the ever-soaked sludge of Mudtown does little to help him.

If things get out of control, I will make sure that only one of them is left for questioning...and it won't be a half-orc...
-----------------------
* Hide - 27 (NAT20!)
** Move Silent - 10

padre Sixtus Torquemada [drew]  d20+3=18 ;
Wednesday August 26th, 2009 8:55:45 AM

Things go from bad to worse as another orcish figure scales the wall with axe drawn openly. Sixtus reaches for his axe and prepares for another encounter of bloodshed. However, the massive grayish green skinned humanoid begins to speak broken Common and claims to only want to kill the captives.

Sixtus listens as Bosk and Valla both begin talking to the orc.

Sixtus clears his throat, relaxes his demeanor a bit and holds up his free arm with the buckler adorned with an Eye of Gargul upon it.

"Hold! You have come at a very curious and dangerous time. You claim that you are not with this group*. You want to kill them? Perhaps you can. We do not torture. We have save a few of the captives' lives and healed them. We have given them water and have, in no way, tortured them."

Sixtus then places his axe back into its holster on his back and shows the orc empty hands. He looks out of the corner of his eyes to Bosk and to Valla, knowing that Sanji, Xeron, and Lenwe are likely hidden, ready to strike or preparing to rain down arcane wrath if the need arises.

"Put down your weapon in good faith or we will be forced to assume that you are with them," as Sixtus points directly at the unconscious half-orc, " and that does not bode well with you stranger."
-------------------------------
* Sense Motive - 18

Maikill  d20+4=16 ;
Wednesday August 26th, 2009 10:27:44 AM

The half-orc looks about as the entire group has focused on him. He can hear someone sneaking up to flank him, it seems his plan to enter secretly did not work.

"Which you boss?" he says as his axe slowly is lowered to ground.

"Me Maikill, hunt bad orcs. You find first, but not kill all. They kill Mother. Wake them and give weapons back, then I kill them. Show them no coward, no kill sleeping women. Show you I no with them."

listen 16

Captives- DM Jim 
Wednesday August 26th, 2009 12:15:39 PM

Ariman brushes away the faint touch on his face and rolls over, still asleep. Naru can barely hold a giggle as she continues her makeover.

ooc: I've got nothing more to add here since you guys are talking, and that's GOOD, always like to see good roleplaying. Still working on xp's, or at least working on getting to work at it :)

I check the board several times a day, so if you have questions, want to talk to Ariman or Naru (both are now on the inactive list), just let me know.


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday August 26th, 2009 3:25:21 PM

Bosk takes a step forward.
Our employer is not to be disturbed at this hour. As for our group, we have no boss, all are equal here. If you are our friend and wish to fight the orcs, we will allow you to do so. But the fightswill be one at a time, and there will be not fighting or killing until we question them. We know they are bad, but we must know if other bad orcs are out there and what their evil plans are. If you are good, then you can help us. But, do not pick up your weapon until we tell you to. Other wise we will think you are trying to help the orc.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=5 ; d20+1=20 ; d20+2=21 ;
Wednesday August 26th, 2009 4:37:07 PM

Well that didn't take long. Sanji eyes the new comer with its axe drawn as it enters the camp. Right away something doesn't seem right. Why does it speak like it wants to kill our captive? And in a fair fight, no less. Peaking out from behind Padre, Sanji is still making her dagger dance between her fingers as the new comer keeps talking. Hearing Padre and Bosk respond to new half-orc about peace and acts of faith, she slides her dagger home in its sheath. It seems almost too good to be true. This one just happens to be angry with the wretched creatures we've subdued. But, is he sincere?*

Sanji moves to the side of the new creature trying to wear her best "sympathatic curious young person" face and allowing a crooked smile to adorn her face. Maybe this one will be able to give us the info we need. I'm sorry to hear about your clan. I grew up not knowing any of my family. There's not a day that goes by that I don't wonder what they looked like or why they left me behind.**She pauses to let the words sink in. How long ago was it that this one, she indicates toward the bound creature, and his ilk attacked your clan. Do you think that there are many more that would come to try and save him?*** She stands just out of reach of the new comer hoping that her questions will bear fruit.

*Sense Motive: 5
**Diplomacy: 20
***Gather Information: 21

Valla AC:16/16/12 HP:6/6 
Wednesday August 26th, 2009 6:26:50 PM

Seems like he's not trying to trick us, he'd be hardpressed if he was... If Padre and Bosk allow this one to fight one on one with the other halforc, I'll be on my guard. I'll not let this get outta hand..[/b]

Valla backs up a few steps, taking a seat on the log Padre pulled near the prisoners. Watching the newcomer intently. Knowing his more sneaky friends are around, just unseen, is a good feeling, and makes the elf sure about his sitting position.

Valla keeps his sword drawn, and finishes scraping mud off his boots. After he is done he says to the halforc, If your here in peace then share your name, Orc. And must your really fight these others? They are obviously already subued, and constrained as to prevent anything they may try and pull. Still somewhat unsure about trusting an orc, Valla keeps his weapon drawn, sitting on the log. He looks to Bosk, Hey big buddy, why don't you just go on and question the rest of em, then let this halfbreed fellow deal with his feud when we are ready to let the prisoners go? No sense in wasting another healing spell on the one you healed, and then knocked back out. Wait for him to wake up on his own. Valla, a grim and untrusting face, looks back at the halforc again. Never taking his eye off him.

Maikill 
Wednesday August 26th, 2009 8:43:54 PM

Maikill points at the bound half-orc.

"He was boss. Said kill all, kill mother in sleep. Me hide, coward. Many years ago, Maikill strong now. Now Maikill no hide. Maikill kill. You heal, want him strong before he die. Maikill kill bad coward orcs. Make Mother proud."

he looks with pleading eyes, that seem out of place for a large half-orc

"Please, must finish hunt. Then go, be no problem."



Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=2 ; d20+4=11 ;
Thursday August 27th, 2009 9:38:19 AM

The minotaur feels some pity for the young half-orc. He is about to speak to the group about giving in to the new comer's request when he has an idea. Maikill, you said that he was the boss and that his men killed your clan. Wouldn't you like to be able to find out where his band is and how many of them there are? That way you can make sure you find them all. If you help us scare the little one into telling us, then you will know. He will even tell you their evil tricks. We already learned that they have helmets that make them look like other people. It makes them look like goblins, so that you don't really know who they are. If you help us scare the little one, we may even let you join us. Also, the big orc said that his band will come to rescue him. If they do, then you can help us kill all of them."

In a little bit of a hurry to question the second prisoner, and worried about the threat of the half-orc's band coming, Bosk quickly scans the area to make sure no else is climbing the fence.

------------------------------------------------
I hit the d20 on accident. If need be you can add 4 to it for the spot check.
Spot 11 (6 if using the first roll)


Captives- DM Jim 
Thursday August 27th, 2009 1:04:31 PM

All seems quiet this early morning as the newcomer pleads to kill the unconscious half-orc laying behind Bosk in a fair fight.

The wind starts to pick up a little and the drizzle starts coming down at an angle, perhaps the rest of the day won't be as nice (Survival DC15 to forecast weather Highlight to display spoiler: {Tons of rain coming in an hour or two}).

padre Sixtus Torquemada [drew]  d20+4=23 ; d20=3 ;
Thursday August 27th, 2009 3:46:22 PM

The rogue watches warily as the half-orc continues talking with the two clerics and the scarred elf. He wants to chime in, knowing full well that in Mudtown, anyone can be affiliated with anyone and that there is no way to tell and no way to be certain...ever. However, deep in the pit of his stomach, something tells him to keep rooted, to keep hidden and to wait just a few more moments until the new half-orc lops off the head of Sixtus and eats his brains for a lite snack. Xeron closes his eyes for a split second, just to erase the mental image that somehow found itself dancing across his feld of vision.

Just go now...do it now and the cleric will thank you for saving his life...GO!

Like a deer picking up a scent, Xeron's ears perk, his eyes flash about, but nothing will get him to move from his hiding place until the opportunity arises*.
---------------
Listen - 23
Spot - 3

Xeron [drew]  d20=3 ;
Thursday August 27th, 2009 3:49:40 PM

Sorry the above post is for Xeron...
and a Survival check....3...

padre Sixtus Torquemada [drew]  d20+3=9 ;
Thursday August 27th, 2009 3:59:07 PM

Sixtus watches as Bosk addresses the questions from the half-orc and as he changes approaches to getting the slow-speaker to understand Sixtus cannot help but chuckle softly. His eyes betray being impressed and to conceal the breakout across his face, he looks to the sky and the light rain that continues to fall*.

Returning his attention to the situation at hand, Sixtus strides forward with Bosk, his eyes intently acknowledging Valla.

"Big one. You want to kill this one who has killed your mother and clan? Why not wait for the rest of his clan to arive and kill him amongst his people? Bring utmost shame upon him as his last breath escapes his body. His clan is coming to fight us. You fight with us and you can have the honor of seeking revenge against him. You can have the honor of killing him yourself. Sound fair?"

Turning to the side, Sixtus looks at Lenwe with imploring eyes, hoping that the mage has something powerful enough ready for whatever may happen.

Valla AC:16/16/12 HP:6/6  d20+2=7 ;
Thursday August 27th, 2009 4:57:37 PM

Valla nodsd to sixtus as the blue eyes pour into the elf. At that moment, Valla averts his gaze, and stares into the sky*. Letting the continuing drizzle fall onto his face and embracing the droplets, hoping that it may wash some of the mud from his dirty cloak. He uses his free hand to scratch his bicep and runs a finger down his scars, the rain splashing his face and confronting a Half-orc, actually speaking to one, brings back harmful and horrid memories... With a sigh the elf brings his sorrow filled eyes to look upon the Half-orc once more. My-a-kill? I agree with my horned friend here, fight aganist this band that is coming for us. Then, to this elf at least, you will have proved you speak the truth. You will also have proved your worth to us as a group, which as Bosk said would lead you to being accepted to travel and work among us. Valla sighs once more, Im trusting a halforc to save my neck in battle? This is one step forward, I guess, to trusting a race of which I has no love for. This individual may shed new light on my views of these horrid creatures. Or so I can only hope, no... I must believe this to be true.... I must...

Of course its your choice... But if you'd like a chance to prove yourself to there band, and our group, this would be your best option... Valla crosses his arms in front of his stomach, sword pointing to the ground. He looks around, trying to spot Xeron, so that he knows where the rogue is, to be able to cast a protection spell on the daring human, if needbe.

Ariman- DM Jim 
Thursday August 27th, 2009 5:09:28 PM

With a great yawn, Ariman rises from his cot. Noticing Naru near by he smiles and tiredly gets up, tilts his head to her and exits the tent. Stretching his arms to the sky, he is greeted by a cool drizzle of rain that seemed to be ever present outside the walls of Hook City.

Looking about and seeing the aftermath of the carnage and a lone half-orc stranger conversing with the group, he asks, "Did I miss something?"

Those turning to look at Ariman notices his appearance has changed. His face is alabaster white, his eyebrows are huge and painted on, ending in a curlique, as does his painted on mustache. His lips are almost as huge and bright red. In the tent, a muffled giggle can be heard.

Maikill 
Thursday August 27th, 2009 8:02:14 PM

"Wait to kill? When orc clan comes, it better he dead."

then with a look of confusion and some small amount of enlightenment he adds:

"I say before, this look bad. I look bad, look orc. You say, I do. Then you know I good. You say. I kill when you say."

Maikill leaves his axe on the ground and awaits instructions.

Valla AC:16/16/12 HP:6/6  d20+4=9 ; d20+4=10 ;
Thursday August 27th, 2009 8:24:00 PM

Valla looks to Ariman, About time you lazy, good for nothin..... The elf shakes his fist at the human, Sleep through a war wrought on by dragons, I bet you would. Valla's frustration with the lazy human seems to boil over quite quickly, in spite of his hot temper, Valla mumbles Finally we reach an agreement Then he speaks alittle louder, Well big fella nodding to bosk, "Ready when you are Valla grins, and takes his plave behind the next prisoner to be healed. Ready, searching the area, fence line and behind his own back. Listening for any noise that might hint to an approaching band.

Spot: 9
Listen: 10

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday August 27th, 2009 9:13:21 PM

Seeing the large half-orc drop his axe, Sanji allows herself a slight exhale of breath. She keeps her place next to the creature, just out of arms length, ready to act just the group has mis-interpreted his broken common.

Sanji keeps one eye on the new comer and the other on the prisoner who is about to be awakened. Again assuming her previous role, she draws her dagger and begins to make it dance accoss her fingers again. Hearing sounds of protest coming from her stomach, she realizes that it's been a while since she's eaten. Hoping to seam friendly to the half-orc, she begins making small talk. I wish there was a quicker way to do this. I'm getting hungry and it seems like I've lost any chance at going back to sleep.

Seeing Ariman exit his tent with his fresh decorations brings a smile back to Sanji's face. Serves him right. She shakes her head at her co-worker, slightly envious of his long slumber.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=18 ; d20+1=14 ; d8+1=3 ;
Friday August 28th, 2009 9:56:27 AM

Looking up at the sky, the horned cleric gives a long sigh. We better prepare and get this show on the road. We are going to be getting a ton of rain in an hour or two.*
Seeing Maikill set down the axe he says,
Wealcome to the group Maikill. I am going to wake the smallest one of the captives up. I want everyone to look as intimidating, scar and upset as possible. I want weapons drawn and I want everyone to wear their battle faces. (Please eeone make an intimidate roll)

After reviving the smallest captive**, Bosk yells in his face. [b]You are going to tell us what we want to know, and you are not going to argue or we will get what we want to know out of you the hard way, like we did your friend there.[b] Bosk swings his head over towards the unconcious half orc, allowing his other horn to get dangerously close to the captives face.
I want to know why you attacked us, if there are more of you coming, and how you work these helmets. And don't think about lieing to us, we have magic that will let us know.

----------------------------------
*Survival check 18
Intimidate 14 (+2 bonus if others roll sucessful help rolls.)
Hopefully being bound and seeing the half orc will give the captive an additional penaltiy.
Cure light wounds +3hp to captive


Intimidate help- DM Jim 
Friday August 28th, 2009 12:09:47 PM

I'll wait on posting if anyone wants to help Bosk intimidate his subject. Intimidate DC10 to give Bosk a +2 to the roll.

Xeron [sub Drew] 
Friday August 28th, 2009 2:38:20 PM

Xeron waits patiently...more patiently than his instincts tell him to in fact. His hiding spot is just too good to reveal at the moment and that voice in his head (or is it coming from the pit of his stomach?) tells him to stay for the perfect strike once things good awry.

His is SO close. Put him down before he can heal the leader or free all of them and send a signal to the rest of the Iron Band...SHUT UP!

Xeron waits, unconsciously holding his breath in anticipation for that one grunt, or leap, or flashing of the hidden dagger.

padre Sixtus Torquemada [drew]  d20+3=15 ;
Friday August 28th, 2009 2:43:09 PM

Sixtus reaches back for the gnarly looking waraxe strapped to his back and loosens it from its holster. He understands the intimidation factor of the blonde minotaur and feels that this time his words will not be wasted with those who do not wish to hear them.

Watching as the other cleric of Gargul administers his blessings upon the captive, Sixtus strides close to the smallest one, axe half-drawn back in a striking pose, green eyes burning with the same intensity as they did earlier in the day. He says nothing. His eyes speak more intention than words could ever express as he attempts to bolster his fellow cleric's intimidating demeanor.
-----------------------------
Intimidate (aid another) - 15 success = +2 to Bosk's roll!

Valla AC:16/16/12 HP:6/6  d20+2=21 ;
Friday August 28th, 2009 9:40:54 PM

Valla grins while watching Bosk heal the next captive Finally, lets get through this before its to late...

He walks up just behind the captive, lays his shortsword on the back of its neck, Tell us what we want to know, little one. The elf then moves so the captive is in full view of the elfs disfigured face. Never taking the sword off the captive, he sneers and gets as close as he can, Want a face like mine? Smiling, Valla pokes the point of his sword at the captives cheek. A small speck of blood trickling down its neck and spreading over the elfs sword*.

Intimidate: 21 (+2 to Bosks check!!)

Katrin- DM Jim  d20+2=7 ;
Saturday August 29th, 2009 1:09:25 AM

"Please don't kill me!!! PLEASE!!!" pleads the young human female Bosk had healed and started interrogating, "I'll tell you anything, anything you want! Just don't hurt me!" Her eyes dart furtivily about taking in the situation--she was screwed. This awakened captive also happened to be the mage who plunged a dagger into Xeron, nearly killing him.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+1=9 ;
Saturday August 29th, 2009 11:23:39 AM

Dagger dancing over the top of her fingers, Sanji allows a mask of barely contained fury to paint itself across her face. Positioning herself next to the new half-orc, she glances over at him and winks once she hears the awakened captives rant. Finally we are getting somewhere.

Watching Bosk and Valla put on a sectacular performance, Sanji decides to offer the captive option. If you would like to consider an alternative to death, I'd suggest you answer their questions. We might be more gracious if you are in a devulgatory mood. Some of us are simply chomping at the bit to finish all of you off. Some more than other. Sanji gives a slight nod toward the half-orc beside her and flashes the captive a malacious, crooked smile.*

*Intimidate: 9 (BOOOO)


Maikill 
Saturday August 29th, 2009 11:26:39 AM

As attention turns to the human female, Maikill slowly lifts his axe and walks over to the bound and unconscious half-orc. Nudging him with a boot to the chest he says in orc.

Highlight if you speak orc:
Highlight to display spoiler: {"Get up Mother killing coward. Fight. Dog licker. Up now. Kill you like dog now, no honor. Kill you in fight. Coward."}

Maikill again nudges the captive hard with his boot with a look of utter disgust on his face.

As the World Turns - DM Jim 
Saturday August 29th, 2009 2:26:06 PM

"I told you I'll tell you anything, just ask, just ASK!!! PLEASE DON'T KILL ME!!!" The woman is blubbering profusely, rivulets of tears and snot stream down her face as she pleads for her life.

Maikill, in the mood to kill, kicks his unconscious foe and then discovers to his amazement that the prone half-orc is a female.

Ariman scratches his head and tries to make out what happened, why they were threatening to kill a trussed up woman, and why the new half-orc stranger wanted to kill the unconscious half-orc stranger. "Okay, what in the heck is going on here? Unless I get an answer, I'm outta here, cause you guys shouldn't be torturing people!"

Maikill 
Saturday August 29th, 2009 2:44:08 PM

With a look of shock, Maikill backs away from the half-orc woman prisoner.

"Thought he was boss, killed Mother. No he, she. Make big mistake."

Looking at the yelling Ariman, Maikill says:

"Me no torture. Me good. Mother teach me." then sobbing softly

"No find Mother killer."

Maikill sits upon the ground and buries his head in his knees.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday August 29th, 2009 3:12:30 PM

The blond cleric casts an icy look at Ariman. You missed a major battle, we will catch you up later. Turning his attention back towards the captive an speaking cold voice he responds, [b] Tell us who you work for and why you attacked us. Tell us how the helmets work and who gave them to you. Lastly tell us how many more are in your organization and if we can expect more of you to come here. Answer these quickly and truthfully and we will consider letting you live. Lie to us and it may be the last thing youeever do."

Valla AC:16/16/12 HP:6/6 
Saturday August 29th, 2009 5:49:47 PM

The elf looks to Ariman when he trys to scold the group, Xeron and Bosk nearly met their maker, could have been prevented if you were helping out. Instead you were sleeping, is beauty sleep and dreams more impotrant clown! Valla makes a remark hinting towrad his new 'face' Naru helped him with Than helping your comrades do their job?

Valla grins, nodding as bosk asks the prisoner questions.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday August 29th, 2009 7:51:47 PM

Xeron and Bosk nearly met their maker, could have been prevented if you were helping out. Instead you were sleeping, is beauty sleep and dreams more impotrant clown

Bosk turns his head to Valla ant flicks his eyes from him towards the prisioner's, making it clear that he agrees with him, but does not feel his comments should be made within hearing of their captives. He then turns his focus back to Katrin.

As the World Turns - DM Jim 
Saturday August 29th, 2009 7:59:06 PM

"You're an ass, Valla. If someone had bothered to wake me up, I would have helped. Pfft!" Ariman turns around and goes back into the tent as Naru exits--her face is a stifled laugh as she comes out and surveys the scene.

"Okay, okay," Katrin says, exasperatedly. "I'm part of the Iron Band, the most bloodthirsty bunch of mercenaries that ever worked Mudtown--but their greed exceeds their bloodlust by ten times. Ol' Penn fired a group of them today cause he wasn't willing to pay the extra fee, so they donned the hats once more time to make another raid and disguised themselves as goblins. The hats, uh, helmets, are magical and change the way you look when you invoke their magic when worn. You have to think of what you want, then say the magic word, "Shizzlebop." As to how many are left, I think 10 back at main camp. When we don't come back, they'll send a scout, listen about town, and when they found out you guys took out their raiding group, they'll come here not to raid you, but kill you, they'll burn this place down."

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Sunday August 30th, 2009 9:51:32 AM

I have just a few more questions, these helmets, are they an illusion, or do they actually change your size and shape. Do they have any limitations? Also, how long will it be before the others come to our camp. Are they as strong as you, or are they stronger? Do they have any weakknesses.

Xeron [sub Drew] 
Sunday August 30th, 2009 11:05:24 AM

Finally we are getting somewhere...I guess you won't have to kill all of them, weak one...

Reaching for the ring which has found a home anchoring around his neck, Xeron tries his best to maintain his focus and force the thoughts of his previous life out of his head. He licks his lips, grips his rapier a bit tighter and slowly walks out from his hiding place.

"Ariman, you lazy lout! How could you not hear the fight? How could you not hear this one bury her dagger into my chest!"

Xeron roughly slaps the flat of his blade on the speaking captive's shoulder from behind before leaning in close to her and whispering, "You are lucky that those two took charge of this situation."

Standing back up behind the captives, Xeron looks to Bosk and Sixtus on the other side of the captives, anger and pain still etched through his face and the struggle of his past stalking deep within his eyes.

As the World Turns - DM Jim 
Sunday August 30th, 2009 1:37:22 PM

"The helmets, they're Hats of Disguise, so they're illusion based." Katrin replies as she shies away from Xeron's venom-laced threat. "In whole they're much stronger than than me, I'm just backup and new to the group, this was my first raid." The young female begins to cry again--her tears getting lost in the morning rain.

Valla AC:16/16/12 HP:6/6 
Sunday August 30th, 2009 3:21:43 PM

I may be an ass, clown, but at least Im not lazy! Valla reply's to Ariman as the human walks away.

Good thing too, if you'd have been in anymore raids the whole band would have done been whiped out with your loud, flowing mouth.. hehe Valla thinks to himself as he listens to the girl. The wizard looks to Padre, motioning him a ways away from the prisoner. and whispers into his ear. I think it may be a good idea to send one or two of us to scout out the rest of her band. Only ten left could mean bad odds, and not in our favor. If she is just back up, id wager the rest of these lumpy's here are too. Or at least most of them. Valla sighs, looks to Xeron and Sanji, then whispers again One of them two maybe? We could use what ever info they bring back to set up an ambush for the band. Instead of meeting them on even ground. Valla keeps stays close to the cleric, awaiting a reply.

Maikill 
Sunday August 30th, 2009 4:27:17 PM

Maikill perks up as words flow from the girls mouth.

"I help. Mother killer may be there. I go with you. No worry many of them, I kill many. I kill boss too."

He stands up gathers up his axe.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+3=23 ;
Sunday August 30th, 2009 5:09:55 PM

I don't think we should split up just yet, incase they attack right away. Bosk responds to Valla. And Maikill, I think I speak for everyone when I say that we would welcome your help in this matter. Bosk waits a minute to see if anyone argues this idea. Turning to the captive, the minotaur continues his questioning, How long does it usually take for them to come back? Can we expect them in the next few hours, or will it take a day or so for them to investigate. Also, are there any size or other limitations to what the helmets can disguise us as?

After the captive responds Bosk speaks to the group in a low voice, so that te captives cannot hear. "It may be a good idea to use the helmets to disguise our group as the goblins that attacked us, and pretend to be bound. We may get the element of suprise that way....I may have to pretend to be a few men tied together...or a tree. If we have time, then we can discuss sending out scouts. Since I have already used two spells, it may also be a good idea to have someone buy a healing wand or potion if we have time."
-------------------------------------------
*Sense motive 23 (Natural 20) Is he telling the truth.

padre Sixtus Torquemada [drew] 
Sunday August 30th, 2009 6:30:43 PM

Sixtus listens as Valla and Bosk both talk about their ideas. He nods in agreement with parts of both of their plans and considers few things before speaking up.

"The best bet, in my opinion, is to use the helmets and make it look like we are coming back from the raid that these guys were sent out on. Then we gain the element of surprise. We could probably take out a few of them before they have a chance to react. I will not end my visit to Hook City short just because of the IronBand. If it must come to an 'Us-or-Them' situation, Gargul knows I will do everything within my ability to make sure it is US.

Turning back to address Katrin, Sixtus rests the end of his axe on top of his boot before squatting down in front of the human wizardess. Slowly he brings his eyes up to level with hers, the green fire still burning within them.

"Katrin. Your life may be spared but that rests solely on how much more you are willing to cooperate with us. Do you have a secret handshake or password or salute or anything that you use to recognize each other when you return to base camp? And speaking of base camp, where is the Iron Band's?"

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Sunday August 30th, 2009 10:38:51 PM

Bosk wispers to Padre, "Let's not get too ahead of our selves. We have made a commitment to Penn. We cannot go after these guys and leave him and his merchandise at risk, and we will not be able to take on all ten of them with out our entire party present. Also keep in mind that I have used some of my blessing tonight and we do not know if Ariman can be counted on. I trust Maikill, but also believe we shouldn't act too hastely or trust him too much too soon."

Valla AC:16/16/12 HP:6/6 
Sunday August 30th, 2009 11:36:28 PM

Valla listens to Bosk's counter-argument, taking no offense of course, Bosk, He speaks low to the minotaur If the band is coming, our scouts would intercept them before ever making it to their camp. I don't propose we meet them on their turf, padre, like Bosk said, it would leave this camp open for anyone or anything else to rummage through. Valla thinks briefly on the subject. Frustration tears through his mind, and by the look on his face, its obvious. I don't believe acting as captives would help us much. But Disguising ourselves as children, simply playing on the other side of the fence... That might be worth doing. Acting as captives would mean we'd need to unarm ourselves. Putting our weapons close by still presents a threat. Although 'playing children' wouldn't likly carry around weapons ethier, I think it would be less obvious than armed captives.

After his semi-thought out plan is shared, he waits on Katrin's reply. Wondering if the helmets disguise only the person, or his items on person as well... Katrin, do the helmets only work on living beings? Would it be possible to change my items and cloths to something different?

As the World Turns - DM Jim 
Monday August 31st, 2009 12:10:40 AM

Katrin wipes away some of her tears and her nose on her sleeve and pitifully responds, "I don't know, this was my first raid, I'm not sure what goes on after one. I think we were supposed to go to some tavern, the...umm...oh, I don't remember, but we go to the camp first, then fence the stuff at the saloon, yes, it was a saloon...a, no, I don't remember, I'm sorry." She begins weeping a little and more so when Padre speaks to her about sparing her life, "The camp is at the northern most point from the wall, it's easily identifiable, they had a sign above their corral. As for the hats, I don't know that much about them, other than what I was told to do to activate them." After an uneasy pause, Katrin asks, "Are you going to kill me?"

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday August 31st, 2009 11:49:36 AM

ooc: assuming my sense motive roll found Katrin to be acting truthfully

You appear to have been telling us the truth, as such we will not kill you...We will need to discuss what to do with you...but as long as you cooperate you will be kept safe.

As the World Turns - DM Jim 
Monday August 31st, 2009 12:27:33 PM

ooc: Bosk -- yes she has, although she may be a little overdramatic in her deliverance

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday August 31st, 2009 2:52:44 PM

Sanji listens intently to the answers the newly awakened captive offers up. Seeing Bosk, Valla and Padre having a quiet discussion begins to wear on Sanji's pacience. Turning to Maikill she offers her own opinion. I for one don't want to wait around here for this group to hunt us down. I would like to know for sure what were up against. If that means sending a couple of us out to check them out, then that's fine with me. But, I also realize we have an agreement with Mr. Penn. I wonder what he's going to think the first time he lays eyes on you. Sanji offers Maikill a playful smile to let him know she's just playing around. I wonder if we could make the case that you would be a better chioce of an employee than one one who SLEPT THROUGH A BATTLE!!! Sanji turns toward Ariman's tent with the last comment, directing all her anger in that direction.

Now Katrin begins to blubber, "Are you going to kill me?" Can you conjour up a compelling reason for us not too? You did come here to kill us after all.

As the World Turns - DM Jim 
Monday August 31st, 2009 4:48:14 PM

"What?! We didn't come here to kill you, we came here to rob you!" Katrin almost seemed angered by Sanji's accusation.

Maikill 
Monday August 31st, 2009 6:05:25 PM

Maikill stands, ready to rush to finish off leader of this group. He turns slowly as the young female speaks to him.

"You talk me? I go hunt orcs, go now. Who Penn?"

she seems pretty worked up about someone sleeping when they shouldn't

"No worry, never sleep in battle. You small and nice, I protect you. No worry, I big."

then the prisoner cries out that she only came to rob not kill, Maikill frowns as he replies:

"Honor in kill, not steal. You bad. I fight boss, show him no send girl to rob."

Maikill looks very anxious to be at the leader of these bad people.

Xeron [sub.drew] 
Monday August 31st, 2009 9:54:56 PM

As the offended captive pipes up about the group's intentions, Xeron's ears perk and his eyebrows raise to a very real point in the middle of his brow. He points the tip of his rapier at Bosk, Valla and Sixtus with a look of mater-of-factness.

"That is not what you did though! You buried a dagger, to the handle, in...my...chest!"

Xeron's face grows into a mask of frustration and anger and shock. Words escape his lips as he guffaws and viciously points his rapier tip at Katrin.

Just kill her! Do it now or she will be back later to finish what the group came here to do...to kill Penn and you!

padre Sixtus Torquemada [drew] 
Monday August 31st, 2009 10:15:00 PM

Sixtus chews the inside of his lip as several plans are laid out, negated, and rehashed with new alternatives. He nods as Bosk points out the obvious fact that the group is obligated to protect Penn's caravan for the week; his head shakes slightly as he reprimands himself for getting carried away with his fiery eyes of battle.

"You are right, we cannot leave just yet. Okay, no more wasting of the blessing of Gargul on these people. We will tend their wounds, feed them and wait for them to regain consciousness on their own. They should be awake by morning. If the search party comes to rescue them, we will need a plan...something that will confuse them and hopefully allow the advantage as they will have superior numbers."

The cleric rehouses his waraxe in the holster strapped to his back and begins absentmindedly running the tips of his fingers across the rivets and studs of metal embedded on his supple, mahogany leather armor.


DM JIM -- Actually, it'll be more like a couple of days for these guys to wake up if you don't heal them.


XP awards - DM Jim 
Tuesday September 1st, 2009 12:13:11 AM

July 20 - August 28 (6 weeks)
Padre.......28 x 10 = 280 +300combat +120rp/adm bonus = 700xp
Bosk.........30 x 10 = 300 +300combat +60rp bonus = 660xp
Valla.........29 x 10 = 290 +300combat +40rp bonus = 620xp
Naru.........13 x 10 = 130 +300combat +10rp bonus = 440xp
Lenwe......19 x 10 = 190 +300combat +10rp bonus = 500xp
Sanji.........25 x 10 = 250 +300combat +30rp bonus = 580xp
Xeron.......20 x10 = 200 +300combat +40rp bonus = 540xp (on vacation 2 weeks)
Maikill.......5 x 10 = 50 +10rp bonus = 60xp (only 1 week in the game)

Did Lenwe's player (Ed) say he was going on vacation or something? I know Alain is.

Valla AC:16/16/12 HP:6/6 
Tuesday September 1st, 2009 1:42:18 AM

Valla looks at Katrin, Rob, maybe. They'd had to of killed us to rob Mr. Penn. As long as Im part of his guard anyways No, we won't kill you. your defenseless, cooperative and not threating anyone. No reason to kill you, for now The elf grins, for effect. Then turns to the rest of the group, motioning for Xeron and Sanji.

I think one of you two need to see what this band is up to. Standing around here talking isn't getting anything accomplished. The day is starting and Im sure the band is wondering about there raiding group here. If there not already on their way, they will be soon. Valla looks to Padre, half expecting the cleric to debate his plan.

I think the rest of us need to hide these bodies, quickly. Gag the girl and hide or use to helmets to turn into lumpy's. Wait for our scout, which should arrive before the band. Then deal with them accordingly. That way we will be here to watch the camp, but know what is going on with the band as well. Letting them come without knowledge of it could be fatal. We need to be as ready for them as possible.

Valla then sheaths his weapon and picks up one of the helmets, Well?

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=11 ;
Tuesday September 1st, 2009 9:23:07 AM

Bosk looks around at the group, "I should probably stay here to help gaurd Penn and the Carivan. It may be a good idea to get Ariman to Bless the group and cast any benificial spells he has on the group. He should still be able to rest and pray this morning.

Bosk places the helmet on his head and says the magic words, testing the helmets limitations to see how much it can make him appear to increase and decrease his size. If he can disguise his clothing an weapon alon with his body, and if the helmet itself can be disguised.

If possible I would like to take 20 to take the time to disguise myself and my weapon as a captive or captives.

------------------------------------------
d20=11 Rolled to see if Bosk could connect the helmets and Rain's odd behavior. (Not sure if that is wisdome or int.)

Inactive characters and guarding - DM Jim 
Tuesday September 1st, 2009 10:55:59 AM

ooc: Currently we have three inactive characters: Ariman, Naru & Lenwe (all have real life issues and have been unable to post). These three can remain in the group and given the lesser job of guard duty while you guys go out and adventure (complete the module) and it won't affect the group treasure or xp, but they won't help you either when needed in combat and other things, other than roleplaying (kinda like Ariman sleeping through the battle). If that sounds fine, let me know, otherwise if you guys really want it, they can be removed from the game completely.

Valla AC:16/16/12 HP:6/6 
Tuesday September 1st, 2009 1:24:17 PM

DM Jim- Im a bit confused. If we were to leave those 3 here to guard Penn, and someone/something showed up to loot the camp, would they 'fight' or would we be out of luck? You said they could be used to guard duty for us to complete the module, but from what I got from the game so far, our mission is to guard this caravan... Clarification?

DM JIM -- They would protect themselves and the caravan if needed. Guarding the caravan is what you're supposed to do, but that could mean different things... wait and get firebombed? Pre-emptive attack? Scouting, etc... Of course you could just ask Penn.


Xeron AC AC15 HP 7/7 
Tuesday September 1st, 2009 1:52:42 PM

Xeron lowers himself to face Katrin. He switches his weight from one leg to the next and suddenly pulls out his dagger. His face is tense and focused and to the surprise of the group, is able to look at the woman in the eye without blushing or looking embarrassed. May be it is because he does not see her as an object of affection but more like something to be disposed off.

"You asked for your life, claiming you only wanted to rob us. However, you dig your dagger deep inside me, probably aiming for the heart. Why shouldn't I return to you the favor? Except I can guarantee you I will find your heart. "

He pauses waiting for her to absorb what he just said.

"You are an arcanist, aren't you. May be I could cut your tongue and your precious little fingers. That would ensure that you never attack someone EVER gain."

He puts the point of his dagger against her face and pushes gently enough to make her feel the pressure but not enough to draw blood. He looks at her waiting for tears to reappear.

"Or, and this would be a very lucrative deal for me, I could sell a pretty thing like you to some of the less reputable brothels in Mudtown. Of course, all of us would have to try the merchandise to make sure that we are not selling at a bad price."

An evil smile covers his face as he contemplate the thought.

"OR, and this is my least favorite option, is that you tell us a few things. For example, why did you join the group? How did you get in touch with them? Who re their contact? Why would they send a useless rookie like you for such a job? Also, having the identity of every one in your group would help your cause a great deal. Basically, everything you can think of might be useful to us, tell us."

He stops talking and the dagger disappear.

"And Katrin, the folks around me are good folks, who did not grew up here. I was born and raised in this mud and its sewers. I would act on my threat without even thinking about it twice. So if you think, I am joking, think again. "

He gets up and stabs the inconscious female half-orc in a way to draw blood but to do little damages. "Now speak to me or your next home will be the worst whorehouse in Mudtown"

He looks at the rest of the group, his back to Katrin and winks at them. He goes to Sixtus and whispers "Act scared like you believe I would act on my threat. Ask me to kill her rather than selling her as a prostitute "

===============================================================================
OOC1: Drew, thanks for subbing
OOC2: Jim, are the XP in addition to the one before or are they combined?
OOC3: I am fine with anyway you want to handle the inactive characters as long as they do not become a liability.
[i]
DM JIM -- They are in addition to last xp reward.

Maikill 
Tuesday September 1st, 2009 3:41:40 PM

Maikill stands confused, this is the worst group of characters he has ever come across.

"You say hurt prisoners, cut fingers, cut tongue , sell people. They tied, no fight you."

His voice raises as he speaks. Hoisting his axe, he yells out.

"I fight, prove me good. Untie prisoner and give weapon, I fight. You hurt prisoner, I fight you. No afraid. Good win. Fight is good. Die is good. All die. Who die now?"

Valla AC:16/16/12 HP:6/6 
Tuesday September 1st, 2009 4:18:53 PM

this is getting out of hand... That halfbreed might attack Xeron... We need to take care of this situation quickly... Valla thinks to himself, watching Xeron's display of wickedness... wondering how in the world a wife forced the young rogue to turn over a new leaf in life.

Valla eyes Katrin, nodding his head, You should answer the rogues questions miss... It would be nice information to have. Then the elf turns to the rest of the group, About those scouts?

Sanji (Eric) AC: 18/15/13 HP: 6  d20+1=17 ;
Tuesday September 1st, 2009 5:38:27 PM

Sanji lets a smile cross her face as she listens to Xeron's threats. This must be the "threatening their life" part that they were talking about. I almost believe him. Can't say I'd blame him even if he was serious. As the half-orc begins to protest, Sanji takes a step closer to him and makes sure all her weapons are securely in their sheathes. She motions for Maikill to come a little farther aside to be out of ear shot and begins to whisper to him. Don't worry, I'm pretty sure he's only acting. He's only pretending to be scary. He's really kinda nice. We just want to get as much information out of her as possible. Bosk and Padre wouldn't let us kill her even if we wanted to because they're tied up and not a threat. Sanji waits for some sign of understanding from Maikill then adds, Only pretend angry. We no kill. Only scare.*

Not sure if he will understand her or not, Sanji takes a chance and places a grubby hand on his wrist in a comforting fashion. Heaving a deep sigh, she return her attention to the rest of the group and hopes that Padre and Bosk will notice her wink of reassurance as the captive's attention is on Xeron.

*Diplomacy: 17

Katrin - DM Jim  d20+2=15 ;
Tuesday September 1st, 2009 5:45:49 PM

"I may be only a mage, but I'm more man than you, pig." Katrin spits at Xeron[b], "All I needed was one dagger thrust to drop you, do you think you can even hit me with that feeble dagger tied up as I am? Mud scum!"

Xeron AC AC15 HP 7/7 
Tuesday September 1st, 2009 11:56:34 PM

Xeron points to Maikill "You, shut up! You are not welcome here. Padre and Bosk might trust you but as far as I know you are just a decoy of that group. I would not be surprised if you will kill us while we sleep."

He does his best to contain his smile and winks at Padre when Katrin insults him " mud scum . The memories come back. The name calling, the abuse. The men forcing him to watch as they take advantage of his mother and the poor woman does not understand why they are hurting her that way. His face dragged in the mud. The older boys forcing him to eat mud and worse.

He sees the woman who gave him her ring saying "stop .. stop " but he brushes away the vision.

The dagger reappears and he starts walking toward Katrin. The look on his face is obvious. He is going for the kill.

padre Sixtus Torquemada [drew] 
Wednesday September 2nd, 2009 7:02:37 AM

Things are starting to get out of hand...Xeron's intentions are not being understood by the slow one and we are loosing the cooperation of the girl...

Sixtus strides up to the rogue who is approaching the female caster. He reaches out and puts a hand on the black-haired conniver's shoulder.

"Hold Xeron! Seriously! You can't just cut her throat now. She could be use as a bargaining chip or ransom. I do not think that selling her as a bed-warmer would be the wisest idea either...she has too many tricks up her sleeve."

Sixtus tries to spin the rogue around and already has a faint smirk molded to the corner of his mouth. He suppresses a chuckle and shakes his head slightly as the blue eyes of Xeron meets his. Turning to address the rest of the group and paying little attention to the mage who si tied up;

"I agree, we need to do something. We either ask Venbolio for permission to leave or we just do it. Sitting here and waiting gives us little advantage and that is exactly what we are going to need with the numbers on their side."
--------------------------------
ooc: ugh, getting adjusted to the school schedule is proving to be problematic, especially since there is a filter at the school I am working at, which blocks the Wold. I will try to get something consistent back again.

Alain, you are welcome...it seems as though I missed just how gritty Xeron can be during my posts for him ;)

Maikill 
Wednesday September 2nd, 2009 10:58:23 AM

The huge half-orc seems to puff up even larger as his chest expands and he stretches to his full height. With a deadly gaze he stares down the Xeron advancing on the bound woman.

"No kill in sleep. Come kill orc raiders, make mistake. Now I watch you. Maybe fight you, you choose. I no coward, no kill women."

OOC: if this character doesn't work out don't worry, I will bring a different one later. Can't really back him down now.

Valla AC:16/16/12 HP:6/6 
Wednesday September 2nd, 2009 12:58:28 PM

Valla turns to the halforc Maikill, He begins whispering into the warriors ear Xeron is only bluffing, scaring the girl, maybe a bit to much, but its only an act. Calm down.

The wizard turns to the rest of the group and speaks loudly, I'll go talk to Penn. We need to do something Standing is useless. Maybe we could Leave Lenwe, Naru and Ahriman guarding the camp, and meet the band. With a sigh Valla begins again, Or send out scouts.... And amubush the band here. I think that to be our best option. Valla waits for a reply before running to Penn.

Xeron AC AC15 HP 7/7 
Wednesday September 2nd, 2009 2:20:05 PM

Xeron's dagger is going for the throat of Karin when Sixtus stops him. The rogue starts resisting but slowly breathes slower and calm down. He blinks his eyes a few times and grabs the ring around his neck, holding it very, very tight.

"I'm ok, I'm ok."

He takes a few deep breaths and points to Katrin "Your life is mine and you are as good as dead as far as I am concerned. You better hope that Padre is around to keep you alive. You are a thief and a criminal and I will show Mud Town who you are. "

He goes next to the girl and cuts a lot of strand of her hair, completely ruining her look. "This is just the beginning. You better hope your coward friends find a way to my heart. "

He looks towards the group. "I think before we decide to do anything we need some reconaissance. We need to get a sense of who we are fighting before we decide where we are figthing them."

He turns toward Sixtus "Padre, I am asking you to reconsider saving these people. As they have shown, they will come back to kill us. These are not prisoners of war, these are criminals with evil intentions. Please let me finish them. I promise they will not suffer, not even the girl. They are 10 of them and these 3 makes 13. There are 7 of us, Ariman being too buzy working on his make up. We need to adjust the odds. Say the words padre and they will be down to 10. "

The rogue waits, willing to give back the lives that the cleric owes him.

==================================================================================
OOC: Thanks Drew. Think of Xeron has being a lot like Wolverine of X-men fame. He will protect the group but will kill if necessary. He does not mind doing the dirty work. Xeron is just way darker given his background.
OOC2: Regarding strategy, I think we should get a sense of who we are facing before we attack. I am also concerned about leaving Peen unattended.
OOC3: Regarding the prisoners, I know we are good guys but this is not governed by the Geneva convention. This is medieval time violence where the Church used to burn people on the stake because of rumors of witchcraft. I am not sure that 21st century enlightment makes much sense.
OOC4: Maikill, Xeron is just not the trusting type and find your arrival "too convenient". Your sense of fighting honor is also lost on him.

Valla AC:16/16/12 HP:6/6 
Wednesday September 2nd, 2009 3:03:38 PM

Finally some one agrees with me... Valla thinks to himself as Xeron is talking, Thats why I propose scouts, Xeron. That way we will know what were up aganist, and have time to prepare an ambush...

Katrin - DM Jim  d20=9 ;
Wednesday September 2nd, 2009 5:06:33 PM

"Filthy churl!" Katrin says, then spits at Xeron after he cuts her hair, just missing him.

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday September 2nd, 2009 5:23:46 PM

Watching the situation escalate before her eyes, Sanji can feel that things are becoming out of control. I'm going with you to talk to Mr. Penn about all this to see if he has any advice for us. Let's do that now. If he wants us to stay with the caravan, then that's the end of it. We will have to stay and wait for the inevitable attack from their companions. At least at this point we know that it will be coming and can be ready for it. If Mr. Penn approves of a more proactive response, then I agree with Valla and Xeron. We need to know what we're up against and should at least send out some scouts. I will volunteer for that duty.

Before moving toward Mr. Penn's tent, Sanji steps between Xeron and Maikill. Facing Xeron, she raises an eyebrow. You'd certainly be within your rights to kill her. I've always felt that if somebody tries to kill... well.. you try and kill them right back. Sanji stumbles over the words as she tries to decide if she believes it herself. The point is you should be directing your anger at that wretch on the ground. Not at Mailkill. I'm not saying I totally trust him because I've just met him. But, he's only shown aggression toward our enemies, or when he thinks we are doing something dishonourable. I say leave him be, at least for the time being. And you, She turns to face Maikill. There's no need for a fight just yet. Save your anger for when you need it.

Unsure if she has made any difference in the current situation, Sanji walks toward Mr. Penn's tent. Let's get this over with Valla. I hope he's nicer than I am in the morning. As she passes Padre she whispers in his ear, Perhaps we should send our new "friend" with someone else to dump the bodies we already have. That way, if things get out of hand and we have to dispatch the captives he won't be around. Sometimes it's easier to ask for forgiveness than it is to ask for permission. Just as she turns away, a thought seems to return to the surface of her consciousness. She turns back to Padre with a dire look on her face. I do think Xeron's is right, though. It would be best to get rid of them.[b]

With that she leaves the cleric in her wake and motions for Valla to come with her to Mr. Penn's tent. She pulls back to tent flap slightly and peers inside. [b]Excuse me Mr. Penn. I'm sorry to wake you but we have a bit of a situation and need to run a couple of things by you.



Venbolio Penn - DM Jim 
Wednesday September 2nd, 2009 10:20:18 PM

Stirring under his fluffy comforter, Penn wearily says, "Huh, what? Muffins and jam? Yes, please, thank you."

padre Sixtus Torquemada [drew] 
Thursday September 3rd, 2009 6:53:21 AM

Frustration begins to mount as the group begins to become divided again; the inside of his lip must be raw and bloody from the continuous chewing. His boiling point is apparently being reached, judging by the look of restlessness and irritation in his eyes. In his usual quirky manner, Sixtus ruffles his hood back and forth several times before casting it back and off of his tuff of disheveled hair with force. he takes a moment to look skyward and allow the rain to cool his face.

"Fine. We need a definitive plan and everyone, including myself, just keeps dancing around it. Valla and Sanji, when you are done with Penn, go and start your scouting. Xeron, you are to go with them too. If any of you can EASILY take one or two of them out if they are on their way then that is what you are to do. IF you see anyone with the IronBand emblem on them and they are alone, you take them out. Bosk, Maikill, Lenwe and myself will stay here and watch Ariman pout and Naru play with her hair. There will be more bodies to be disposed of, so there is no need to split us up more until this is finished."

Sixtus intentionally looks each of the other mercenaries in the eye, ensuring that they understand his intentions of these plans seeing fruition. They are not inquisitive or open for debate anymore, they are pale green orbs of definitiveness.

Xeron AC AC15 HP 7/7 
Thursday September 3rd, 2009 8:44:17 AM

Xeron shakes his head as Sixtus speaks but says nothing until the cleric is done talking. "All right Padre, we will do it your way this time. I am willing to give it your definition of Good a shot. But I am warning you, if any of these three, " pointing to the 3 prisoners, "come back to attack us, I will finish anyone who attacks us. And if they end up killing any of us, you will have lost any moral authority you think you have. And don't blame it on your silly god saying it was their time to go."

Visibly upset by the decision to leave potential deadly ennemies alive, he walks toward Sanji and Valla " All right, let's go see if we can get some information to allow us to spend another day alive in the crappy place "

He will follow the rogue and the wizard out of the camp.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 3rd, 2009 8:47:00 AM

The horned cleric stares at the scene around him in complete amazement, unable to understand how quickly the situation got out of control. Xeron threatening the captive Katrin, Maikill threatening Xeron, and everyone taking the lead in a different direction. This is not the image he wants their captives to be seeing, especially if they are to let them live to tell the story.

Hearing Sixtus speak he makes up his mind, it is as good a plan as any at this point.
Sixtus is right, the more stealthy of us should disguise ourselves with the helmets and head out and to look for advance scouts and see if they can learn anything in town. The rest of us will guard the camp. When you return say I am (your name), a friend of Penn. That way we will know who you are. With the enemy able to change shape, we cannot be too careful.

Bosk then speaks to everyone individually and quiet enough that no one else can hear, and informs them to scratch their left ear when they say this. That will be the real test. The password is just to throw others off, and incase someone else is already listening or incase Katrin finds a way to inform someone.
----------
ooc: Sorry about the late post. I have been traveling a lot as I start class on Tuesday and will no longer have a life. No one responded to my previous email, I will be out of town Friday-Monday and cannot guarantee I can post Tuesday. If someone could sub for me, I would appreciate it. If not, I will try to post from McDonalds, but it may be shorter than normal.


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 3rd, 2009 8:49:17 AM

This was written while Xeron was posting, assume I told him this before they left. Also, everyone leaving should probably make a gather information roll. Even if we do not find them, we may learn where their camp is.

Valla AC:16/16/12 HP:6/6  d20+4=15 ; d3=3 ; d20+4=22 ; d20+4=11 ; d20+4=13 ;
Thursday September 3rd, 2009 9:18:38 AM

Hearing Padre announce his plan, and effectivly take up a leadership role, valla smiles I knew you'd come to your senses cleric With that Valla goes to Penns tent, Mr. Penn, Sanji, Xeron and myself are going to see if anymore of this band is coming to attack us. Leaving Padre, Bosk, Lenwe, Naru and Ahriman to look over the camp. We will be back shortly. Without waiting for a reply, Valla motions to the two rogues, Lets be off then

Walking out of the camp, toward where Katrin said the band's camp is, Valla eyes everyone he sees* looking for the Iron Band emblem. Sanji, Xeron, flank the camp from both side, see what you can, listen hard as well.

If he doesn't see anyone on his way to the camp, Valla will move as quietly as possibly just outside their camp**, but not too close to be seen, trying to use anything possible to cover his scarred form***. Perking his sensitve ears in a fashion that seems much like a listening canine.****

* Spot: d20+4=15
**Move Silently: d20+4=22
***Hide: d20+4=11
****Listen: D20+4=13
The d3 was rolled by accident.

Maikill 
Thursday September 3rd, 2009 9:56:06 AM

Maikill nods understanding to Valla yet still watches warily as Xeron leaves camp.

"He bad. No good mother."

visibly relaxing, he says to the leader Padre.

"I come find Mothers killer. Look many years, thought they here. I stay with you? Find Mother killer soon, then go. No worry, fight only when you say. No fight bad man called Xeron."

Venbolio Penn - DM Jim 
Thursday September 3rd, 2009 11:56:20 AM

"Tea? Yes, I'd love some, thank you..." Penn drifts back to sleep, dreaming of round women and trays filled with delights to tittilate the senses.

The scouting mission - DM Jim 
Thursday September 3rd, 2009 12:20:11 PM

As the scouting group leaves, they find a curious set of boot prints leading away from Penn's encampment, heading north, the same direction the halfling who was slicing and dicing Bosk, was heading in. Following them, since they lead in the same direction, The nail-studded boot prints will lead the party to the northern end of Mudtown--a more dangerous section, as this end is the furthest away from the city walls (and, thus, the prying eyes of the city guard). This part of Mudtown is dotted with encampments--there aren't even any semi-permanent lean-tos, shanties or yurts here...it's all tents or simply bedrolls around various campfires. At this time of the morning, there isn't much stirring.

The encampment that the trail leads to is surrounded by trees that ring a natural bowl-like depression that is some three hundred feet or so in diameter. The ground gets progressively softer the farther into the "bowl" one goes. However, some 50ft away near the main road into Mudtown is a large tent with a small wooden pen attached to it that holds aloft a brightly colored sign that proudly states:


IRONBAND GUARD CO.

Don't Mess with the Rest
Get the Best!

Best Rates in Town
Satisfaction Guaranteed!


The tent in question looks to be the Ironbands storefront, it's flap is currently closed and a small sign hangs on it stating they will open at 7am, which is an hour from now. Their main encampment must be through the tree's, but at this distance, it is unknown.

If you want to start being sneaky, looking for stuff (spot) and listening about, now is the time to do it :)


Katrin - DM Jim 
Thursday September 3rd, 2009 12:23:37 PM

Seeing that the more level-headed of her captors have remained behind, Katrin calms herself and states matter-of-factly, "I wish for my companions and myself to be turned over to the City Guard, now please."

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 3rd, 2009 2:37:03 PM

The towering minotaur looks down at the diminutive captive. "All in due time. We are not about to lower the number of people guarding this camp any further then they currently are, you never know when a band of goblins may attack." Bosk draws out the word goblins in a joking manner. I must apologize for our party on the behalf of Xeron, he tends to be a kill first and ask questions later kind of guy. However, he would not do you serious harm and risk the Padre and I coming after him. I am sure your band would do the same or worse to us if the tables were turned. Also to be honest, we don't know what to do with you. If we caught you lying, we would kill you and the matter would be over. We don't fully trust the guards, we have no way of knowing if it is one of your friends in disguise. We also do not want to let you go, only to have you attack us again tonight. Our current plan is to let you go after our job is complete and we are paid. If you have a suggestion or way to prove your trust, we will listen. However, you are our prisoner and tried to kill us, so don't assume we will believe you or trust you.

ooc: Do we know what the guards response would be? Will they punish the criminals if we do the dirty work of catching them, or would we be taking our chances?

DM JIM -- You're new to the area, but most people shun the Guard cause they're like the police, no one wants them around until they're in trouble


Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=17 ; d20+1=19 ;
Thursday September 3rd, 2009 2:46:03 PM

As Katrin thinks about what he said and thr group waits for their own scouts to return, the minotaur looks around the camp for any enemy scouts that may be sneaking up on them.* He then takes the remainder of the groups rope, and any he finds on the wagon for tying down supplies, and attempts to fashion a rope trap that will alert the group to an approaching enemy while impeding their movement.

Spot 17
Rope Skill 19

Xeron AC AC15 HP 7/7  d20+7=15 ; d20+7=27 ; d20=13 ; d20+4=7 ;
Thursday September 3rd, 2009 2:56:32 PM

As they walk towards the Ironband, Xeron tells Valla and Sanji with a lot of anger in his voice "I am not sure how you feel about the two clerics but I think they are naive to the point of endangering us. They have a code of honor which would make sense at a reunion of the Knights of the Round Table but not in MudTown. May be I am too corrupted to see good but all I have seen is evil in different sahdes all my life, except one time but I doubt that being kind and offering your other cheek when someone slaps you will leads to a long and prosperous life. And I am seriously quite concerned about how quickly they accepted the dumb orc. His sense of honor is even more insane of the two religious nuts. Anyway, time to go to work "

Xeron approaches the tent slowly and as silently as possible while looking for anything out of the ordinary and trying to hear what he should not be hearing.

Skills rolls:

Hide: 1d20 +7 = 17
Walk Silently: 1d20 + 7 = 27 (natural 20)
Spot: 1d20 + 0 = 13 (bad)
Listen: 1d20 + 4 = 7 (awful)

==================================================================================
OOC:Maikill, good thing that Xeron did not hear you or you would have had a chance to easily chop his head off. IF you want to know why, read his background. :)

padre Sixtus Torquemada [drew] 
Thursday September 3rd, 2009 6:30:31 PM

Shaking his head with conviction, Sixtus silently scolds the captive. He begins to stride back and forth, watching her and wondering where the audacity has come from. Had something been said to reduce the scariness of the situation? Had something been done to undermine the realness of a potential loss of life for the woman?

Sixtus listens to Bosk's words with intent as the questions continue to swirl like a waterspout through the slosh of his head. So many things have happened in the past day that he is having entirely too many mixed emotions about entirely too many situations.

Squatting back down in from af Katrin, Sixtus grabs her chin and lifts her head high enough to be eye-to-eye. "Are you so sure that you are safe enough to make demands? Do not mistake our tolerance and willingness to talk first as weakness. Do I need to show you that we are indeed deadly serious? If so, say the word. I will show you blood and death and force you to hear the sound of a soul leaving the body."

Standing up, the cleric turns to face the half-orc stranger, his face as solid as a mountain.
"Maikill. You stay here. Your mother's killer will be here soon enough and you will be able to avenger her then. One wrong move before that and you will have to deal with me. Your mother's killer may in fact be coming here for a fight and you will give him that fight."

Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=11 ; d20+6=18 ; d20+4=23 ; d20+5=7 ;
Thursday September 3rd, 2009 7:10:28 PM

Following the trail was easy given the muddy ground. It will not remain so for long when mudtown begins to creep to life. Sanji is a little surprised that the person they were following left such a clear trail. They were either really scared, stupit, or just didn't care. The sceen seems rather inviting as the trio approach the Iron Band's camp. The welcoming sign on top of the tent is making boasts that seem almost too good to be true.

Listening to Xeron voice his opinion as they reach camp brings Sanji's thoughts back to the surface. The clerics might not seem the brightest, but they do seem to be good at heart. I do agree, though, that their goodness might well come back to bite them in the end. And I think Maikill is still a mystery. He seems to have some wierd sence of honor. Maybe I need to try learning a little more broken common.

I'm going to make a circle of the camp while you are going toward the tent. Keep your eyes and ears open. If something goes wrong, shout or something and I'll come running. If you're ambushed, high-tail it back to our camp. We'll be no match for all of them. I'll meet back up with you 50 feet up the trail from this encampment.

Sanji makes her way to the trees trying to circle the trying to do her best deer impression as she adopts a stealthy forward motion. She will make a complete circle of the depression trying to gain an accurate count of the iron band's members and try to see if she can notice how well supplied they are.*, **, ***,****

*Move Silently: 11
**Hide: 18
***Spot: 23
****Listen: 7

Maikill 
Thursday September 3rd, 2009 7:29:14 PM

Maikill nods in agreement to the Padre's words:

"I sit, wait. Wait years, wait hours easy."

Maikill then finds a sturdy crate and sits upon it. He digs through his filthy and torn pack and finds a dirty and moldy looking piece of jerky. Without even attempting to wipe off the mold, he tears off a large chunk with his yellow canine teeth. He hungrily devours the smelly dried meat.

Valla AC:16/16/12 HP:6/6  d20+4=15 ; d20+4=22 ; d20+4=7 ; d20+4=14 ;
Friday September 4th, 2009 10:09:50 AM

I think the cleris have a sense of 'leadership' about them. Padre means good for the group as a whole seems, although I agree. We should have killed all the captives, after questioning of course. I havn't been in Mudtown long, but with that stupid little gnome and his damn half-breed friends... As for the orc... As a race, I hate them, with much passion. BUT, as for Maikill, he is in the responseability of Padre and Bosk for all I care. I think his brute strength will help in the long run, but only after we see how his mind and personality fits... The code of honor of all three isn't going to mesh with the wretched place...

Valla nods as Xeron and Sanji spell out their plans. While Xeron approaches the tent, Valla will go with Sanji, although the opposite way around the depression. Peering into the trees and out further. Looking for their scouts, people in prayer, or anyone that may be alone or a few away from the main group.

I hope this doesn't turn sour...*,**,***,**** Valla moes as quite as possible, perking his ears something like a canine, peering into the trees while straining his elven eyes. His attempts to not be seen however may be useless.

*-Move silently: d20+4=15
**-Listen: d20+4=22
***-Hide: d20+4=7
****-Spot: d20+4=14

(OOC: I tried looking back posts, but couldn't find whether or not iv'e used my magic missile spell... Can you verify?)

Waiting - DM Jim  d20=14 ; d20=9 ;
Friday September 4th, 2009 11:02:48 AM

Katrin casts an evil eye at her captors--not the spell, but the look, as she awaits her and her companions fate.

At the Ironbands camp, Xeron approaches the tent to find that it is indeed a tent, and an empty one at that. Peeking inside he can see a table and a few chairs, but that is all.

Both Sanji and Valla make there way as quietly as they can into the copse of trees and spot a lone figure not 20' in that has his back to them muttering, "Where in the three hells are they?" The trail from their camp leads directly in this man's direction. With a sucking sound as Sanji pulls free a boot from the mud, the man turns and looks intently in the duo's direction. Sanji successfully hides, but Valla the quiet one freezes in place and locks eye's with the man. "Who are you and state your business!"

Xeron AC AC15 HP 7/7  d20=6 ; d20+7=21 ; d3=1 ; d20+7=14 ; d20+7=22 ; d20+7=20 ; d20=8 ;
Friday September 4th, 2009 12:07:49 PM

Xeron takes another look to see if anything is out of the ordinary in the tent but sees nothing (spot: 1d20 + 0 = 6).
He comes out of the tent and hear the man shouting. He looks for a trail to be able to go behind the man and silence him. IF THERE IS ONE he will try to silently walk pass the man while staying hidden and sneak behind him and put his hand on the man mouth and slices his throat.

Walk Silently 1d20 + 7 = 21
Hide 1d20 + 7 = 14
(ignore the d3)
(In case the distance is long, I am rolling again if needed)

Walk Silently 1d20 + 7 = 22
Hide 1d20 + 7 = 20

IF he cannot do that, he will observe from the tent looking to see if reinforcements are coming.

Spot: 1d20 +0 = 8


weekend turns - DM Jim 
Friday September 4th, 2009 7:03:11 PM

I will do weekend turns if everyone posts, just sayin' :)

Maikill 
Friday September 4th, 2009 9:32:26 PM

With a loud belch, Maikill finishes his moldy jerky and looks around for a drink. A puddle will do, he lowers himself and slurps up the muddy water.

Then, finding a stone he works to hone the edge of his axe.

"He come soon, kill Mother killer. No worry."

Valla AC:16/16/12 HP:6/6  d20+1=9 ;
Saturday September 5th, 2009 5:31:06 PM

Uh-oh.... Attacking this man now, might be a bad idea, maybe try getting alittle information first? Here goes...

Valla smiles, and nods to the man, politely Ahh, I've found you. I was looking for the Iron Band? Are you one of them? If not, Would you be able to point me in the right direction? I've just arrived in Mudtown, and am in need of their expert services, although I have a few questions. *

*Diplomacy/Gather Information (not sure which ethier way, mod is the same)
D20+1=9..... uh-oh....

Rurik - DM Jim  d20+3=18 (sense motive) ; d20+7=11 (listen);
Saturday September 5th, 2009 8:01:33 PM

The man's eyes squinted, it was obvious he didn't believe Valla, "Yeah, right. This here is Ironband property, clear out, or I'll have to gut ya, hear?" The human male, about 6ft' tall, rested his right hand on his longsword and awaited Valla's response.

In the distance (about 3rd's away; move silent is half speed) Xeron moved with the grace of a cat through the muck, underbrush and trees.

Xeron AC AC15 HP 7/7  d20+7=15 ; d20+7=18 ; d20+7=9 ; d20+7=9 ;
Saturday September 5th, 2009 10:33:28 PM

Xeron hears the man threatening to gut Valla which helps his decision to go behind him and then cut his throat silently.

Walk Silently 1d20 + 7 = 15
Hide 1d20 + 7 = 18

(In case the distance is long, I am rolling again if needed and I hope I do not need those lousy rolls)

Walk Silently 1d20 + 7 = 9
Hide 1d20 + 7 = 9

Valla AC:16/16/12 HP:6/6  d20+10=24 ;
Saturday September 5th, 2009 10:40:00 PM

Valla sneers at the man, losing his temper I tried to be like the clerics... No go huh. Fine, let him have it I have rather pressing matters, I must speak to your leader...

Valla raises his hands, moves them in percise gestures, elven incantations flowing from his lips. Golden sparks flash around the mans face, the elf smiles after his spell and draws his (ms) short sword.

Actions:
Daze spell: Save DC: 10+0+3=13
Draw MS short Sword

Not sure, since he doesn't have his sword drawn, if Valla will be victim to an AoO. IF he is, he will cast defensively.
DC:15
Concentration check: 1d20+10=24 (+6 for concentration and +4 for combat casting)

padre Sixtus Torquemada [drew]  d20+3=5 ;
Monday September 7th, 2009 10:56:43 AM

There is something awry in Sixtus' eyes as the female captive decides that she is in no position to make demands. Perhaps it is a taste of power? He stands tall in front of her, looks down upon the top of her head and nods slowly.

"Wise decision, Katrin. Your cooperation will yield you a better fate than any who chose not to. I am affraid, however, that the City Guard will not be part of the picture. It seems to me that any criminal who asks to be handed over to the authorities is probably most likely in bed with the authorities."

Then, wanting to be sure to error on the side of caution, the cleric strides around behind the captives to feel the ropes and the knots to ensure that they have not come loose by any means. After checking the ropes, Sixtus strides over to Bosk and talks quietly to the pillar of blondeness.

"Bosk, I have no idea what to do with these three. KIlling them, as some have pointed out, would be the safest bet but I believe Gargul would have qualms with that. The question that continues to nag at me is, had we just yelled at them initially, would they have run or would they have drawn steel on us first? that seems to be the key...for me anyways."

As he talks, Sixtus allows his pale green eyes to scan the camp and continue maintaining a vigilant outlook for danger*.
---------------
Spot - 5

Interim - DM Jim 
Monday September 7th, 2009 3:20:29 PM

ooc: waiting on Sanji to post cause her character is right there. If she doesn't post by later today, she gets skipped.

About prisoners: If this was the woods and no "law" was present to turn them over too, then what happens to them is fair game, because they did try to kill you after you defended the camp--they could have run away.

However, since the "law" is nearby and they are in no position to attack you, being your bound captives, killing them would be a bad thing. The "law" might not care, but your alignments do.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday September 7th, 2009 10:01:09 PM

A small smile creeps across the minotaur's face as he watches Maikill finish his drink. I think it is safe to assume he is not a disciplined warrior. Skilled, but not a stand at attention kind of mindless army grunt. No, he is not one of them...

His attention abruptly shifts as he listens to Sixtus speak. "Bosk, I have no idea what to do with these three. KIlling them, as some have pointed out, would be the safest bet but I believe Gargul would have qualms with that. The question that continues to nag at me is, had we just yelled at them initially, would they have run or would they have drawn steel on us first? that seems to be the key...for me anyways."

Raising his eyebrows slightly, the horned cleric responds, somewhat bemused at what different perceptions the two of them have of their lord.
[b]I don't believe that the God of Life and Death, a deity dedicated to balance, would think twice about the lives of these. They take life upon a whim and likewise shall lose it upon a whim. Their lives are forfeit for the crimes they have committed, and by fighting without honor and in disguise for a dishonorable purpose means that they are not entitled to any of the standards of chiveraly that most men feel bound to uphold. I realize that you are a messenger of the word, where as it is my destiny to be a restorer of the balance in Wold. As such, we are bound by parallel, but different codes. You are Gargul's Right Hand, and I am his Left. Where you inform others of Gargul's law, I restore the balance when it is broken. I may have challenged the orc for his audacity earlier, but I cannot bring myself to kill those who are unconscious and bound this long after a battle, particularly those who cooperated with us afterwards and whom we said we would spare.

When the others return, we will bring them to the authorities. If they say to kill them, then we are upholding a just law, and there is no dishonor in our actions. If the guards take them o

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday September 7th, 2009 10:05:11 PM

them or let them go, then we leave it at that and prepare incase they or their friends return. Would you two agree to that? Bosk looks over to Maikill, trying to include him. While he does not trust him fully yet, he recognize the benefits to having another sword on hand should the lumpies return.

ooc: my last post got cut off some how. If a dm could at last add the end bold symbol I would appriciate it.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=22 ; d20+6=18 ;
Tuesday September 8th, 2009 7:37:24 AM

Hearing her foot leave the ground with an audible sucking sound brings a grimace to Sanji's face. Her heart pounding, she quickly ducks behind a tree. The drums of her heart keep echoing as the unknown person challenges Valla. We need to give Valla some time to talk his way out of this. She continues to make her way around the back of the new adversary looking for an opportunity to strike silently. Hopefully, the conversation with Valla will draw his attention away and give Sanji her chance.

Freeing her sword from its leather prison, she prepares herself for a stealthy kill. Sanji begins to work her way behind the guard, keeping her breath steady and being extra careful to remain silent.*, ** We have to silence him quickly. Hopefully, no one else in the camp heard anything.

Move silent: 22
Hide: 18

ooc: Sorry for the late post. My hard drive decided to go out just before the weekend.

Rurik - DM Jim  d20+3=8 ;
Tuesday September 8th, 2009 12:07:23 PM

Valla shows the guard who's the boss and promptly dazes him, while both Xeron and Sanji try to sneak around him.

Sanji is in the position to strike from behind, while Xeron is still some 30ft away from the guard. Xeron does however note that someone deeper into the woods, towards the camp, is calling out towards them, "Rurik, what goes on out there?" Then a momentary pause and when no answer is immediately forthcoming:
DC15 Listen Highlight to display spoiler: {"Drusinthe, with me, Taklum, stay here to alert the others if we send an alarm."}

Xeron AC AC15 HP 7/7  d20+4=6 ; d20+7=21 ; d20+7=25 ; d20+7=9 ; d20+7=16 ;
Tuesday September 8th, 2009 2:43:25 PM

Xeron does not hear anything (Listen check: 1d20 +4 = 6) and keeps wlaking towards the group, his goal being the silencing of the man who threatened Valla.

Walk Silently 1d20 + 7 = 21
Hide 1d20 + 7 = 25

(I am rolling again if needed and I hope I do not need those lousy rolls)

Walk Silently 1d20 + 7 = 9
Hide 1d20 + 7 = 16



Katrin - DM Jim 
Tuesday September 8th, 2009 6:40:07 PM

"So how long are you going to keep us here? And what of my friends?" Katrin sat as staunchly as she could, she knew these men were not the typical sort about Mudtown, otherwise she would be dead, so she continued with her conversation with her abductors, "Do you mean to let them die in their current state, or will you at least heal them to ensure they don't die?"

Maikill 
Tuesday September 8th, 2009 6:55:04 PM

Maikill looks over at the girl prisoner from his perch on the crate. He spits a large yellow-green wad of mucous on the ground.

"Strong live, weak die."

He looks over at the other wounded prisoners.

"Maybe they die soon. I not stupid. Mother teach me stop blood, clean wound. Maybe I help."

Then he gets up and stands over the small prisoner.

"Tell me where orc is. Where mother killer is. Then I help."

He shrugs his shoulders and adds:

"Not my fight, I no need help. You tell me, I help anyway."

Katrin - DM Jim 
Tuesday September 8th, 2009 6:56:55 PM

"What? Mother killer, orc, what?" Katrin looks truly perplexed by Maikill's question.

Maikill 
Tuesday September 8th, 2009 7:06:49 PM

"I follow, long time. Orcs come here. Orcs kill mother. Orcs you boss. Tell me, I help. Find Orcs, I protect you. No tell, I no stop them. They do anything. No care."

Valla AC:16/16/12 HP:6/6  d20+4=24 ; d20+3=8 ; d20+4=6 ; d20=2 ; d20+3=5 ; d20+3=17 ;
Tuesday September 8th, 2009 10:26:01 PM

Valla strains his elven ears, and hears men talking in the distance*... Damn! We've already been spotted... Taking this one out shouldn't be a problem.. But two others are coming... and we have nearly no information for the rest of the group... Padre is going to kill me... The elfs heart beats rapidly, knowing a cleric is going to be pissed at you isn't a good feeling. With his mind racing, Kill this man, get to the camp and find out more... We'll be fighting them soon anyways... was padre right? Valla trys to mimic the mans voice (the one he just dazed) as he heard it when they first arrived**** E'ry things fine boys!

Valla swings his short sword**, but slipping in the mud, and his thoughts jumping about rapidly, causes the elf's aim to veer off terribly. Valla then keeps his momentum going, and dashes behind the closes tree*** availiable. Seeing not many thick trees, or none that he could see in his panic strikin state, Valla doesn't hide that well. I hope Sanji and Xeron are close...

Actions:
* Listen: d20+4=24 (nat' 20)
** Attack: d20+3=8
*** Hide: d20+4=6
**** d20=2 ok, here im not sure what kind of check. I'd say Diplomacy or Forgery, but Im honestly not sure... SO: I'll just roll a d20 and Jim can add the mod, if any, but let me know what skill its using, please..(not that it seems to matter, with a 2..)

[i] the last 2 d20 rolls were confirming my fears... Although they weren't confirmed, lol Wanted to see if i'd roll a nat' 5 or under five times in a row.

Katrin - DM Jim 
Wednesday September 9th, 2009 2:17:20 AM

"Orcs? There are no orcs back at my camp, the Ironband camp. Just a bnunch of humans, a couple of dwarves, an elf or two, but definitely no orcs, or even half-orcs." Katrin looked truly perplexed by why Maikill would think she would roam about with a bunch of orcs.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 9th, 2009 8:49:49 AM

ooc: the response we recieved to waking up our first captive was,

Groggily at first, then wincing in pain, the revived half-orc sits up and takes in his surroundings.

Is this a typo?

DM JIM -- no typo, he's not back at her camp :)


Rurik - DM Jim 
Wednesday September 9th, 2009 12:04:17 PM

Waiting on Sanji...

Maikill 
Wednesday September 9th, 2009 2:40:16 PM

With a perplexed look Maikill points at the bound half-orc nearby.

"He orc. You lie, I no help."

Maikill walks away from the prisoners and goes back to sitting on the crate.

Katrin - DM Jim 
Wednesday September 9th, 2009 5:04:19 PM

Katrin looks over at the prone form of Hillharg and cocks an eyebrow, "That is a half-orc, like you, well, not like you, he is much smarter."

padre Sixtus Torquemada [drew] 
Wednesday September 9th, 2009 5:07:19 PM

A look, the mixture of maniacal satisfaction and of confirmation to Katrin's question smears the well tanned face of the cleric. He nods a couple of times and waggles his pointer finger at her as well.

"Ahh HA! You see, perhaps I am just passively killing these criminals. You just happen to be smart enough to cooperate unlike this half-orc here. All tied up, completely defeated and outnumbered, and he still was issuing death sentences on our heads. Who knows, perhaps he will fall over, dead, right next to you."

Sixtus looks up at the horned one out of the corner of his eye, "I try to preach the word a bit but when push comes to shove, I definitely kill for the balance."

Then the avenging slow-talker speaks up and states something quite profound.

"That is an interesting observation, Maikill. Why is that Katrin? How is it that you claim no orcs or half-orcs are part of the IronBand yet you are sitting next to a half-orc who is part of the IronBand as we speak?"



Katrin - DM Jim 
Wednesday September 9th, 2009 7:25:43 PM

"Is the common language a second language to you dolts?" Katrin was starting to get upset, then again, perhaps it was a clever ruse that they were trying to act stupid, instead of actually being stupid, to catch her offguard. "I never said anything about not having half-orcs in the group, obviously we do have one. What I did say was that there were no Orcs in the Ironband company, understand?"

Sanji (Eric) AC: 18/15/13 HP: 6  d20+5=20 ; d20=15 ; d6=2 ;
Wednesday September 9th, 2009 7:47:42 PM

*Sanji's ears begin to burn when she notices the vioce coming from the camp. Best to get this one out of the way and get back to camp as soon as we can. It seems like the scouting trek will be rather fruitless. Perfectly positioned for a strike, Sanji lashes out at her Dazed opponent.** Sanji tries to gage how much time she before company arives.

Listen: 20
Attack: 15 Not sure if this is a hit or not
Just in case, Damage: 2

Rurik - DM Jim  d6=5 ;
Wednesday September 9th, 2009 8:01:19 PM

ooc: Sanji, you forgot your sneak attack damage, so I rolled it for you.

Rurik didn't know where he was, what he was doing, it was all in a daze, and so was he. Suddenly the point of Sanji's rapier poked out the front of his abdomen and the Wold fell into darkness.

Extricating her blade from the dying guard, Sanji figured the other guards she heard would be here soon (4 rds away, Xeron is 1rd away).

Fight or Flight?

Valla AC:16/16/12 HP:6/6  d20+4=9 ; d3=1 ;
Wednesday September 9th, 2009 8:45:31 PM

Valla watched the dying soldier fall to the ground as Sanji's pointy steel finds its way through his insides, the elf whipes the sweat from his brow. He starts to whisper to Sanji I think we should take care of these two, running will cause them to come after us, and possibly overrun us. With larger numbers. Besides, the more we kill now, the less that will invade our camp...

Without waiting for a reply, Valla looks at the two approaching soldiers, being only 12 feet away he rolls his hands over one another, and throws a greenish glob at them* Then backs up a few feet, putting Sanji and Xeron in between him and the soldiers.

Actions: Acid Splash.
Move 10' backwards.

*Acidsplash: Ranged touch attack: d20+4=9
Damage: 1 (doubt its needed)
Highlight to display spoiler: {
[s]Acid Splash[/s]
[s]Daze[/s]
Prestidigitation
[s]Magic Missile[/s]
[s]Shield[/s]
}

Distance - DM Jim 
Wednesday September 9th, 2009 9:42:24 PM

ooc: sorry, but I don't know how you think that they're 12' away. 4 rds of movement is anywhere from 120' - 240' depending if they're hustling or not. More than likely they are hustling, so they are about 240' away through the copse of trees and you would not be able to see them, nor did I state that you saw them. Just pointing thing out.

Also, Xeron was moving at half speed, sneaking about and such, so he was moving at 15' a round, hence, why I used rounds and not feet away.

Valla AC:16/16/12 HP:6/6 
Wednesday September 9th, 2009 11:32:10 PM

OOC: my bad... I thought the rds was yards... Well then, in that case, please delete my last post.

Valla watched the dying soldier fall to the ground as Sanji's pointy steel finds its way through his insides, the elf whipes the sweat from his brow. He starts to whisper to Sanji
I think we should get out of here before anyone else shows up. Our scouting mission has been useless, but thats one less we don't have to worry about I guess.

Valla starts to retreat back to camp.

Xeron AC AC15 HP 7/7 
Thursday September 10th, 2009 9:08:47 AM

Xeron nods at Sanji clean kill but says nothing. "She is good. Very good. She surely learned well in the sewers of Mudtown. I wonder if she is tainted inside like me."

He whispers to the group "You said there were two of them coming. There is 3 of us. May be we can take another one down before running away. This would be sending a strong message. The ironband would have lost half of its force or more to us. This might make them think twice. Or may be it might enrage them. "

Maikill 
Thursday September 10th, 2009 10:13:15 AM

The mouthy girl prisoner continues her insults, somehow thinking it will illicit a positive response from the half-orc. Insults though are heard far too often to be noticed anymore, might as well worry about a dog barking on the other side of the village.

Maikill leans back and closes his eyes.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Thursday September 10th, 2009 11:57:18 AM

Returning his gaze back to Sixtus, the annoyance clear in his ice blue eyes, the minotaur thinks out loud, "It seems like this one has no more useful information and wishes to get back onto our bad side. I say we gag her, and if she continues to be a nuisance we knock her out again just like the rest of them. The guards probably prefer then unconscious anyway.

Unless on of their party objects, or Katrin volunteers some more information, Bosk will proceed to gag the prisoner.


padre Sixtus Torquemada [drew] 
Thursday September 10th, 2009 12:39:34 PM

Nodding his approval to the minotaur, Sixtus will stride over to Katrin, slide the dagger from his boot and cut off a length of cloth to gag her with. His eyes never lose contact with the objectionable magic user and his hands are less gentle than they would have been earlier in the conversation.

"Good idea big guy. I was kind of hoping that she would challenge my intentions earlier...it would have given me an excuse to end the half-orc's pitiful existence. Now he will just slowly bleed out as will the other unless you wish to question him as well. I feel like wasting our blessings on this lot is not necessary and if the group is marching upon us, we will need every ounce of Gargul's graces to see us through alive."

Raining, as usual - DM Jim 
Thursday September 10th, 2009 5:24:22 PM

As the rain comes down in small droplets, as usual, Valla quickly starts to head back to Penn's camp, so as not to be caught by the incoming guards. Sanji and Xeron may have other plans as they talk about what to do.

Back at Penn's pen, the group finally gags the uppity Katrin, and none too lightly either. Mumbling slurs under her gag, more than likely about Padre's manhood or lack their of, Katrin quiets down and waits like the rest for the other's return.

Valla AC:16/16/12 HP:6/6  d20+4=10 ; d20+4=9 ;
Thursday September 10th, 2009 7:21:26 PM

Valla motions to Xeron and Sanji, Those two may not be a problem, but a loud yell and the whole Iron band is in pusuit. A chase through Mudtown does not sound like a great idea. come on! Valla whispers harshly. He keeps on guard though, straining his eyes to see through the leaves and branches, perking his ears to listen to any sort of conversation the two soldiers are having.

Spot: 10
Listen: 9

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=17 ;
Thursday September 10th, 2009 11:56:38 PM

Sanji's rapier has tasted blood for a second time in a very short period. We could cause some havoc if we stayed behind and tried to ambush a couple more of the iron band lackeys. But, Valla is speaking the truth. All it would take is one yell and the entire band would be on us.

With reluctance, Sanji wipes the blood off of her blade and slides it home. Very well. Let's get back to rest of the group. But, I'll buy a round of ale if you can hit the first one that comes into view. Then we run. Sure, it's reckless, and not the brightest idea, but Sanji can't help but try and tease the elf just a little bit. It would be worth the price of a round just to see him hit one then run for his life. That crooked smile flashes across her face again and her eyes twinkle with a hint mischievous intent. She glances over her shoulder toward the sound of their pursuers.*,**

Whatever Valla chooses to do, Sanji will return to the camp with him.

*Spot: 14
**Listen: 17



Maikill 
Friday September 11th, 2009 10:11:05 AM

Rather than washing away the filth of the road from Maikill the light rain dampens his clothes and causes the odor of his orcish heritage to rise from him. Unaware or uncaring, Maikill stays upon the crate leaning back against the wall with his eyes closed.

Valla AC:16/16/12 HP:6/6  d20+4=6 ; d20+4=5 ; d20+4=6 ; d8=5 ; d20+4=19 ;
Friday September 11th, 2009 11:07:48 AM

Valla looks at Sanji when she makes her challange, with a knowing grin Valla sheaths his short sword. We will see miss Sanji. I'll take your challange. This should be a bit of fun I do believe. The grin never leaves his face as he draws out his bow. He finds a good cover spot, and knocks an arrow. Waiting for one of their pursuers to get within about sixty feet. A round of ale. Sounds like a plan!

Actions:
Hide: I'd like to take 20 on this, since they are so far away. But if I can't, I rolled: d20+4=6
Spot: To see them coming at 60' d20+4=5 (seriously!)
Listen: wow..... d20+4=6
Ready action:
Bow damage: d8=5
Bow attack: d20+4=19


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday September 11th, 2009 6:10:37 PM

Leaving Katrin in Sixtus charge, the minotaur strolls over to the wet half-orc. Speaking in a casual tone and softening his eyes slightly, the young cleric begins a conversation with their newest companion. "Tell me Maikill, where do you come from and how did you manage to track the orc to this location. I would also like to know about your fighting skills, there is a good chance we will see another battle before day's end and I would like to know that abillity of anyone I am fighting beside.[/b]

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Friday September 11th, 2009 6:11:34 PM

ooc: Valla...high rolls are good in this game. They do not count against you :P

Maikill 
Friday September 11th, 2009 9:05:10 PM

Maikill slowly opens his eyes and looks up at the minotaur. Motioning to the North, he says:

"Come that way, long way. Take many years. Track orc by listen. People tell, orc kill many in village. I get there too late. Go to next village. Always too late. They think I orc, run away. Now I come here. Find orcs, kill them. I fight with axe, very strong. Try to be good, make mother proud. Sometime I get mad, fight without think. After fight I sad, mother say use head. Forget when mad. No worry, only kill bad."

Looking again at the minotaur, he adds:

"Why, what you do? You boss?"

Sanji (Eric) AC: 18/15/13 HP: 6  d20+6=22 ; d20+4=22 ; d20+5=9 ;
Friday September 11th, 2009 11:19:15 PM

Success! I actually talked him into it. Hopefully we will be able to have a little fun before we have to run for our lives. Sanji takes up a hiding position behind a nearby tree and peers around the trunk in an effort to gain a better vantage.*

She scans the trees looking for the Iron Band's members to show themselves. Sanji glances over both shoulders as well to make sure that no one is sneaking up unnoticed.** She strains against the pounding in hear ears to hear the sound of her quarry.***

*Hide: 22
**Spot: 22
***Listen: 9

Valla AC:16/16/12 HP:6/6 
Friday September 11th, 2009 11:59:39 PM

OOC to Bosk: Right? look: d20+4=24 ; d20+3=8 ; d20+4=6 ; d20=2 ; d20+3=5 ; d20+3=17 - this is from like 3 or 4 posts ago, 4 of 6 rolls are under a nat' 5!!! THen my acid splash (which was an error post anyways...) I rolled a 9 and a 1! Followed by a spot and listen check, and with a plus 4 I still couldn't get above a ten... Then, a nat' 2,-1-,2.... It seems the wold's random number generator really doesn't like me much at all... I think I could probably count the rolls, above 15, i've made since the begining on one hand...

Xeron AC AC15 HP 7/7 
Saturday September 12th, 2009 9:15:30 AM

Xeron is about to run back to the group when Sanji makes Valla change his mind. "Glad to see I am not the only one sometimes not thinking with his brain. Well at least, Valla TALKED To her. "

He positions himself ready to run after goingthrouhg his backback. Where is that tanglefoot bag? cannot believe I lost it. I want to keep the caddledrop for the camp. "

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday September 12th, 2009 1:33:36 PM

Bosk shakes his haed slightly in response to the half-ors's question. Picking his words carefully, as hi is unsure as to how much common Maikill understands, the minotaur replies, No, I am not the boss. We all met while trying to help someone in need and were hired by a merchant named Penn because he thought we acted honorably. He hired us to protect him and his merchandise until he gets into the city. These people who attacked us were his former employees, he says while using one horn to point towards the captives and the bodies of the slain attackers, they were fired for acting dishonorably. Since our group got together we have worked on and decided things together without a 'boss' in the group. I asked about your abillity because I like to know who I can trust to do what. Who I may need to protect in a fight and who can help me if I need help.

Jens & Drusinthe- DM Jim  d20-1=7 (jens spot) ; d20+5=23 (dru spot); d20+2=14 ; d20+1=21 ; d20+1=2 ; d6+1=5 ;
Saturday September 12th, 2009 3:29:59 PM

"Aagh!" Jens cries out as his breastplate is pierced by Valla's arrow--immediately Drusinthe, who was close on Jens' heels, raises the alarm and yells back to the camp they are being attacked. Jens takes cover as he draws out his own bow, and fires back at the poorly hidden Valla, barely missing him. Drusinthe also takes cover and invokes her nature powers to produce a flame in her hand, which she promptly throws at Valla and nearly hits him in the face (no crit), but bathes him in flames.

Valla takes 5hp damage, you are down to 1hp

I'll process a weekend turn if all three post (Sanji, Valla and Xeron)


Maikill 
Saturday September 12th, 2009 7:35:42 PM

Maikill shrugs his shoulders as Bosk speaks to him.

"No boss bad idea in fight. I no listen good in fight when mad, so no matter me. So, what you do. Fight with ball on chain? Why you have horns? Look like bull, you have bad father that hurt mother too?"

Maikill looks down a bit sheepishly

"No mean hurt with words. I try be human, like mother. Orcs bad. Not know about bulls. You want me help protect?"

Valla AC:16/16/12 HP:6/6  d20+4=8 ; d8=5 ;
Saturday September 12th, 2009 7:56:12 PM

Ha, damn raiders! Valla shouts as his arrow pierces through the mans breastplate. But when the other man shouts back to his camp, raising the alarm, Valla isn't so thrilled... Time to run! He thinks while watching the arrow whiz past his own head. Way too clo... But before the elf could even finish the thought his cloak and skin erupt into flames. Blisters and boils finish fulling his scarred face and uncovered arm.

Breathing heavily, too heavily for his own liking, and fighting his urge to scream in agony at the searing pain and intense heat of the flames that egulfed his body. How will we make it out of this one? He wonders.

Praying Sanji and Xeron are close, and able enough, to help him out, I better have that round of ale!! He screams just before firing another arrow at the wounded soldier, praying for a kill hit. The elf then turns and runs as fast he he possibly can back toward the camp.

Actions:
Bow attack: d20+4=8.....
Bow damage: d8=5

Run as many feet as possible. I know you can 'move' up to your base movement and attack, but I'm guessing I can't attack and then run and quad (or triple) that movement in the same round. So, Valla will run as far as he can after shooting one last time.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=5 ;
Saturday September 12th, 2009 8:24:10 PM

White fire instantly blazes through the minotaur's eyes* as the past accusations of his father's implication is his mother come rushing back to him. Then, just as suddenly, it passes as he realizes that the half-orc could have no knowledge of that event. No. he says firmly. My father was a good and honorable man who loved my mother. Changing subjects quickly, he continues We are all experienced in battle, and most of us keep aware of our surroundings. We all know how to work effectively in a group (I might be stretching the truth at the moment). Six of us were able to take on eight enemies during the last battle with no casualties. Even if you don't listen well in battle, we can plan for that. If you would like to help us in the hopes of finding your mother's killer, then we will accept your help. Just remember that the other members in our group will not fully trust you until you prove yourself in battle and they know whose side you are on.

As for the horns, I am a minotaur. We are a race that understands the importance of honor, and our horns make goes weapons in battle.
Bosk swings his head gently from side to side to emphasize the point.
---------------
*Intimidate 5

Sanji (Eric) AC: 18/15/13 HP: 6 
Sunday September 13th, 2009 10:33:44 AM

Nice shot. Now let's get out of here! The thrill of it all washes over Sanji as she speaks to Valla. Then the arrow whizzes by. Sanji glances back in time to see briefly engulf Valla. We have to move! Xeron, we have to help him. I'll guard our backs while I can. If we get separated, meet up at the caravan. We should try to stay together, though, if we can. With that, Sanji helps Valla turn and they begin to flee. She will move at her maximum speed that allows her to stay with Valla.

Don't worry, I'm a woman of my word. You'll get your ale. I'd have preferred to get it without the side of crispy elf, but I get you can't have everything. She gives a smile to her companions and continues to urge them on. This might just be worth the loss of sleep. I wonder whose turn it will be to do the "stupid" task next time...

Sanji feels a small pang of regret for talking the elf into staying just a little longer. But that feeling quickly drops away as she focuses on the task at hand. They have to run....

Xeron AC AC15 HP 7/7 
Sunday September 13th, 2009 1:26:25 PM

As soon as the magic user attacks Valla, Xeron blood rushes to his brain. He yells "Run!Everyone Run" not very stealthy but the odds were not in their favor.
When he sees Valla fire another arrow, he yells "Scarface, do you have death wish?"

He urges Sanji to run before going into a sprint. Xeron will run as fast as he can back to the camp.

We attacked imprepared and without a plan. This was too risky for my taste.

Jens & Drusinthe- DM Jim  d20+2=3 ;
Monday September 14th, 2009 12:23:56 PM

As Valla hightails it out of there, smoke trailing off of his body, another arrow whizzes way over head missing him by a mile. The trio continue their withdrawal from the Ironband territory and are glad to see that they are not being followed.

Arriving back at Penn's camp, everyone there notices Valla's new "burnt" look.

Xeron AC AC15 HP 7/7 
Monday September 14th, 2009 5:44:28 PM

Xeron's mood is quite dark. He looks at the group and with a somber tone says "We are about to be attacked by a powerful band and they have 3 of them in our camp. Blood will be shed. We need to start to prepare for it."

Maikill 
Monday September 14th, 2009 6:51:11 PM

Maikill leaps up from his crate, axe in hand as the three return to camp.

"Oh, it you. Why he smell smoke, no hair?"

Upon hearing that the enemy is coming, Maikill will hide inside the wall next to the gate.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=19 ; d20+5=6 ;
Monday September 14th, 2009 7:26:23 PM

Upon ariving at the camp, Sanji glances over her shoulder and pauses to scan back the way she came.*,** She will take a long pull from her waterskin and motion toward Padre and Bosk. He could use some healing if you are willing and able. She helps lower Valla into a sitting position and hands him her waterskin.

Well folks, as Xeron said, we may have made this iron band group a little upset. That is, if they don't enjoy finding their companions dead or having arrows shot at them. I managed to put one of them down, but there are others, at least three. We saw 2 and heard another one being referenced. So, there are probably a few more than that. Unfortunately, we couldn't get close enough to be sure of their numbers or how well they are equiped. Obviously they have magic users. Sanji gestures toward Valla indicating the sorce of her logic. But the good news is that because of Mr. Eagle Eye here, I owe you all a round of ale the next time we feel like drinking.

Not waiting for any questions, Sanji continues to ramble on. What do you guys think of posting some look outs just in case trouble arises? I'm not sure whether they got a good look at us or not, but it probably won't take them too long to realize where we ran off to. The one I took out muttered something about wondering "where the the 3 hells are they" or something like that. I assume he was wondering about them. Sanji lazily waves a hand in the direction of the bodies of their fallen enemies. I'm surprised you guys didn't take care of those while we were away. We might want to do that before Mr. Penn wakes up.

*Spot: 19
**Listen: 6

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday September 15th, 2009 9:35:50 AM

The minotaur looks at their crispy companion, and begins to respond to Sanji's questions as they come up. "Ariman can you take care of Valla and bless the rest of us as soon as you see someone coming? You still have all of your spells for the day and can pray for more when needed. I used up most of my spells questioning the captives."

"I do agree that we need to set up some gaurds, and prepare for battle. There is a good chance that they will wait for nightfall in order to prepare and to maintain the element of surprise."
He then turns and yells to the half orc, "MaiKill, you may wany to move more to the north, as that is the direction of thier camp. Last time they chose to climb the fense rather than using the gate. Besides, if they come from that direction we will see them coming. If they come from the north, then they can hide behind the tent and wagons."

Returning his attention to Sanji, he responds "We left he bodies because we didn't want to have any fewer people at camp than we already had. We already were short three, another two could have been devistating if we were attacked again. If you think we have time, I can take the bodies now. We also need to decide what to do with the captives, are thought at the moment is to turn them over to the gaurds. As far as preparing for battle, I suggest we get those who primarily use magic to hind in the wagons and fortify themselves, maby place some calotropes around the area."


Waiting - DM Jim 
Tuesday September 15th, 2009 1:05:59 PM

Time slowly crawls by as the group waits for a counterattack that never comes. An hour passes and early morning arrives (about 8am) without sign of any Ironband members or their scouts--at least any that have been spotted.

Maikill 
Tuesday September 15th, 2009 1:18:47 PM

Maikill nods to Bosk and moves to the North. He climbs into one of the wagons and decides to get a little sleep while he can.

padre Sixtus Torquemada [drew]  d8+1=7 ;
Tuesday September 15th, 2009 1:29:46 PM

Sixtus begins to pace for the rest of the night, on edge and frustrated beyond belief. Just before going to bed he uses one of his spells to heal Valla as Bosk calls for Ariman to do something.

"Bah! Don't give him an excuse to try and help now, he may end up thinking that he is part of this group, Bosk." Agitation liberally coats the cleric's words.

Just before laying down, Sixtus gruffly states, "Tomorrow we need a definitive plan."
--------------------------------------------
As Sixtus is woke for his watch and his prayers are said, he begins pacing the camp, apparently picking up from where he left off the day before. He makes sure to give everyone enough time to fully rest but does little to increase the comfort of the captives. As the group rises, complete their morning routines, and assembles for the morning, Sixtus clears his throat.

"So today we need to figure out what is happening. Perhaps we hire some children to go and listen and scout for us, that way we are not hurt for numbers. Everyone in Mudtown is for hire. The captives stay here, perhaps for leverage if negotiations are to ensue. Does that sound like an acceptable place to start?"

Valla AC:16/16/12 HP:1/6 
Tuesday September 15th, 2009 2:21:44 PM

((OOC: I didn't think we were in the position to sleep. Thought we woke up, had the battle and now its just 'alittle later in the morning'.. ))

Valla takes Sanji's offered help, and drinks graciously from her water flask. Thank you... Don't get no cheap-barnfloor-ale nethier.. My skin and robes are still smoking here.. Valla musters a smile. Glad he took the two shots, even though It probably wasn't the smartest idea.

The elf then asks, pleadingly, Bosk, Ahirman, Padre? Could one of you patch me up a bit? He lifts his arms and shows his tattered robes and blistering skin. I seem to be a bit burnt..

After its decided to get guards for the gate and what not. Valla nods, Sorry guys, I've nearly depleted all the spells I've prepared for the day. I couldn't possibly remember any more of the completcated arcane writing for a long while. A simple spell of trickery is all I have left for the day. Valla says this in a grim voice. Knowing both priests are hardpressed as well. Naru favoring face painting and humors pranks over the well being of her companions.

Valla then finds a nice place to sit in a crossed legged position, inside the sleeping tent. IF anything is to happen, come get me. I'll do all I can. But, please, until that point... Let me rest.

OOC: It would take ten hours for Valla to prepare more spells... Two hours of waiting then, eight hours of rest. Even then he could only prepare like two..

Xeron AC AC15 HP 7/7 
Tuesday September 15th, 2009 4:51:35 PM

Xeron confused if it is early, late morning and afternoon waits until a plan is formulated.

Backposting - DM Jim 
Tuesday September 15th, 2009 5:18:30 PM

ooc: no backposting as if you were posting in the past... does that make sense?

It's alright to say, "Jango wished he had remembered to pack his multi-laser this morning, but his sleep had been interrrupted by the constant sound of little Boba using the restroom over and over again--dang Rigelian tapeworms!"

Not, "This morning was really crappy, I've...etc..." Then "Oh, dang, I forgot my multi-laser this morning..."

It confuses people. Write about the past in the past tense, not in the present tense.

It is 8am: the battle happened at about 6am and scouting took over an hour to go there, get burnt, and come back.

Maikill 
Tuesday September 15th, 2009 10:20:26 PM

Morning light filters into the wagon but it does not disturb Maikill. He snores loudly as spittle flies from his mouth.

padre Sixtus Torquemada [drew] 
Tuesday September 15th, 2009 11:26:34 PM

Sorry! My bad! I misread the quick snippet of DMJim's and I thought he forwarded things to the next morning.
So let's just take what wasn't fluff...

Sixtus clears his throat.

"So today we need to figure out what is happening. Perhaps we hire some children to go and listen and scout for us, that way we are not hurt for numbers. Everyone in Mudtown is for hire. The captives stay here, perhaps for leverage if negotiations are to ensue. Does that sound like an acceptable place to start?"

As Valla asks for some help with the gooey, flaky scabs that are forming from the blast of arcane fire, the cleric waves him over. Several moments pass and several times Sixtus' hands glow that same white-blue color as he pulses the minor blessings of Gargul over the major area of burns*.

"There you go, Valla. Let us now conserve the rest of our magics until necessity for life demands that we use them for the day."
----------------------------------------
* - Spontaneously use all three Cantrips for CMinorW = 3 HP healed for Valla

Xeron AC AC15 HP 7/7 
Wednesday September 16th, 2009 8:52:27 AM

Xeron shakes his head. "I would hire runt to spy for us. They are likely to be caught by the Ironband and will feed us lie. We are unknown. These guys are. We can only trust ourselves, assuming we can even trust each other."

He sits down looking discouraged "This "good" thing is so hard. Stealing was easier, much eaiser."

He grabs the ring around his neck and hold it tight.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 16th, 2009 10:52:03 AM

Bosk examines Valla's arm, and notes that it is still injured. Once again he asks Ariman to heal Valla, but if he will not then the minotaur will use two cantrips to restore Valla's health.

"Most of my cantrips are of limited use durring battle, and I would perfer it if you could hold your own in battle long enough to take one ofm them out before you go.[b/] He gives valla a faint smile to let him know that his is only kidding.

The horned cleric points his horn towards Katrin, [b]If we are going to make pans, then we should do so in hushed whispers so that our captives do not over hear them.
Lowering his voice, the cleric continues Xeron, do really think any questioning we do will get back to the Iron Band? If so, then perhaps we can trick them. Let them think our carrivan will be underprotected at a certain time of night...after everyone has prepared thier spells and is well hidden. Maybe we can ask around town for the location of a certain building, and casually mention that we need to meet someone there just before sunrise? Or perhaps we could ask to hire some additional men for that time of day, but refuse them all for costing too much?

----------------------------------------
* - Spontaneously use two Cantrips for CMinorW = 2 HP healed for Valla (If Ariman will not help)

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday September 16th, 2009 7:44:59 PM

No worries friend. I won't waste my money on anything but the... affordable.... Sanji gives Valla a crooked smile and feels a sense of warmth fill her gut. So this is what comraderie feels like. I could get used to this. Provided that the Iron Band doesn't kill us.

Sanji enjoys the moment before returning to the task at hand. I agree that hiring children would be too risky. I know that if I were hired in that situation, I'd probably just take the money and run. But setting those brigands up for an ambush is a great idea. I like the idea of spreading rumors to lure them to a place of our choosing. Then they will have to fight on our terms.

She arches her back to work out some of the kinks and glances at the bodies again. We should take care of these soon. I'll help take care of it. Will any of you strapping gentleman be willing to acompany me? Or would it be a poor mark to your honor to be performing such tasks? Sanji flutters her eyebrows in a teasing gesture, trying to make light of the situation.

Valla AC:16/16/12 HP:1/6 
Wednesday September 16th, 2009 9:08:20 PM

Valla nods and gratefully accepts Padre's and Bosks healings (assuming Ahriman didn't heal him). Thanks friends. He nods to Bosk Not sure about how much help I'd be in a battle right now. I'd think of myself a liability before anything. At least Im a decent bowman, I believe I see myself hanging back if we meet any threats today. Valla forces a smile, then goes back to resting up a bit.

The ambush is the way to go fellas. The elf offers his thoughts, not wanting to risk his, very few, gold on some random child. Who have grown up in mudtown as well... No offense Xeron, but I wouldn't trust my money with hardly anyone who grew up in this town. The young one there Valla points to Xeron, Showed me that merely a few minutes after I met him. A child would be less honorable in giving my money bag back.

Valla AC:16/16/12 HP:6/6 
Wednesday September 16th, 2009 9:08:52 PM

((OOC: Fixing my header..))

Xeron AC AC15 HP 7/7 
Thursday September 17th, 2009 9:15:08 AM

Xeron does not react to Valla' statement. He knows that he is rotten inside and it will take time to cleansed that. This "good" business is surely not easy at all.

He barely looks at Sanji and say "I'll help you with the body. Let's put them on the cart and drive them to that dump site."

While doing that, he will feel akward, trying to engage Sanji into a conversation but failing to say anything, witty, interesting or even amusing.

Working alone ws so much easier ....

Maikill 
Thursday September 17th, 2009 10:35:47 AM

After only a few minutes of sleep, Maikill climbs out of the wagon and stretches.

"No sleep, much talk. What we do now?" he says looking at Bosk.

Early Morning - DM Jim 
Thursday September 17th, 2009 10:59:27 AM

With no resolute plan set down in stone, Sanji and Xeron unload one of the wagons of it's chests, then puts a load of dead bodies into it. Katrin sits quietly and does not show any emotion as her dead comrades are loaded into the wagon.

Unexpectedly, Ariman and Naru exit the tent, the former still sporting his "clown face". "I am leaving, the position we have been placed in and the accusations levied against me are well, not to my liking. I take my leave of you." With that said, Ariman leaves the compound, with Naru quickly on his heels. "I'm not much for fighting guys and would just get in the way. If I see anyone suitable to join the group, I'll send them your way. Tata!"

Xeron AC AC15 HP 7/7 
Thursday September 17th, 2009 4:33:22 PM

As he continues loading the corpses, Xeron whispers under his breath as Ariman and Naru leaves "Good riddance! These wizards were cowards or worse, especially the spoiled brat "

Maikill 
Thursday September 17th, 2009 4:49:52 PM

Maikill will walk over and help toss the corpses onto the wagon. Looking at the small rogue, he says to Xeron:

"Maybe boss like me help. he motions over towards Bosk I strong, no care smell."

Looking at Xeron intently, he adds:

"You go look orcs? Where orcs?"

Valla AC:16/16/12 HP:6/6 
Thursday September 17th, 2009 6:08:24 PM

Valla watches the group dispose of the bodies, thinking and meditating. Will the band come after us? In my gut I know that gnome had something to do with this. Not the same band though... I wonder what will happen today, no matter really... I'll be near useless without my spells. He pulls his bow, gets an arrow out of the quiver and lays both across his lap, pats them and sighs Looks like this is all I have for today, hang back and litter them with arrows. Hmm.. He watches the other two wizards walk out of the tent, and leave the group for their own way in Hook City. Fine by me, You know, being the only wizard of a group has its advantages! The elf smiles, knowing its more a liability than an advantage.

He shurgs then goes to find Padre and Bosk, Well, what for today? Dig trenches? Build a wall or two? What are you two thinking?

Xeron AC AC15 HP 7/7 
Thursday September 17th, 2009 7:29:09 PM

Xeron cracks a forced smile to Maikill "He is no boss. He is just a walking and talking cow!But he a Good man! I think. Or something like that. And I honestly do nt mind the smell. I have been to places where it smells much worse."

He continues putting the corpses up with Maikill help and gets ready to ride the wagon but hope that Sanji drives it.

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday September 17th, 2009 9:23:27 PM

Well at least they don't smell yet. Sanji doesn't mind a little manual labor in her life. It helps work out the stress she might be feeling.

Hearing Xeron and Maikill, she smiles at the rogues coments. Tis true, he does seem to be a good man. But, our boss is Mr. Penn. I wonder if he's been out of his tent yet this morning? He's a very interesting man.

As the work finishes us, Sanji climbs into the driver's seet and takes the reigns. With her 2 compatriots, she begins to drive the team toward the alley Mr. Penn spoke of.

Maikill 
Thursday September 17th, 2009 9:52:43 PM

As the wagon starts to roll, Maikill jumps up onto the back. The dead bodies provide some cushion against the jarring ride of the wagon.

Xeron AC AC15 HP 7/7 
Friday September 18th, 2009 10:21:37 AM

As Sanji drives the cart, Xeron keeps an eye on Maikill. He still does not trust the newcomer. He arrives at a time too convenient to be a coincidence. He expects the half-orc to jump them at anytime.

However, deep inside his heart, he feels a connection with Maikill. After all, his endless reference to his mother rings true to the rogue.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=10 ;
Friday September 18th, 2009 10:50:44 AM

The horned cleric decides to ignore Maikill's seeming instance that he is the boss, deciding that id he hasn't learned it already then it is not worth the debate. Perhaps in his culture they look towards the largest of the group to be the natural leader. He pushes the thought aside when he suddenly hears Xeron's comment "He is just a walking and talking cow!" Bosk gives him a stern and slightly threatening look upon hearing the comment and begins to head over to him, having previously made it clear that he does not take kindly to cow jokes when he hears Xeron add But he a Good man! Bosk then decides to let the comment go as most likely being part of Xeron's unique sense of humor and hopefully good or at least neutrally intentioned .

Bosk sees the companions off and then speaks to Valla on and Padre on the issue of camp security. "Valla's right. We need to fortify the camp in what ever way we can. Making the fence harder to climb over, setting up traps to delay them, and maybe something to make noise to alert us of their coming. Any ideas?[/b]

Pig Alley - DM Jim  d20+1=7 ;
Friday September 18th, 2009 12:33:18 PM

Not knowing where to go, just driving the cart to gods know where, and not doing that so well (Sanji handle animal:7), eventually they come across a passerby and ask him where Pig alley it. The man points to the north to a far off hill, "Just to the right of the cemetary," nods and then continues along his way, as does the trio of undertakers.

Arriving at the base of the hill, the trio see the large sign noting that there is a cemetary on the hill, but off to the right as they were told, was a large trench almost the size of a small chasm. A foul reeking odor came from the rift in the earth and here is where the unknown and forgotten were dumped, left to rot under the sun's gaze.

Two curious fellows were standing near the rift, gazing into it. Perhaps they had just dropped off a body, but it was unlikely--it seemed as if they had just met each other and were just saying hi. One was a half-orc, and by the smell, which Maikill could easily discern even through all the other odors, she was a female, and a pretty one at that--for a half-orc. The other was a gnome, quite barbaric in appearance, and seemed to be constantly on the lookout for any signs of trouble.

ooc: please welcome Dominic and Jason to the game!

Grendel (Jay) AC:10/10/10 HP 9/9 
Friday September 18th, 2009 1:10:49 PM

Seeing the cart approaching, Grendel points it out to the gnome. "See, Naru's description was perfect...", she said and waves the wagon over in their direction.

Grendel is a half orc of middling height, her strength evident in her broad arms and wide hips. She wears simple clothes of a traveler, with tough brown leather boots, black working pants and a large brown tunic which is a size too large for her. Her reddish brown hair is pulled into a ponytail that reaches past the mid of her back. A silver chain hangs around her neck and beneath her tunic and an overstuffed pack lies at her feet.

As the wagon approaches nervously steps forward with a note clenched tightly in her hands. Clumsily attempting a courtsey while wearing pants makes for an interesting display as she presents the note.

It's scrawled, by the look of it, rather quickly with Naru's handwriting.
"This girl's probably the most helpful person in Mud City. I found her giving food to some orphan children who know her by name. That counts for a pretty decent 'reference' in my book. She agreed to sign on to fulfill my responsibilities, I know she'll be of use. Don't let Penn take advantage of her kindness. ~N."


The girl smiles nervously, shiny white tusks more visible than otherwise. "Me name's..." She clears her throat and attempts to stand a bit straighter before correcting, "My name is... Grendel."

Xeron AC AC15 HP 7/7 
Friday September 18th, 2009 1:13:30 PM

OOC: I thought that the direction to Pig Alley were obtained before the scouting mission left. NExt time I will roll a local knowledge give nthe fact that both Xeron and Sanji are natives of Mudtown.
===================================================================================
The rogue search a body one last time before dumping them into the pile of roting carcasses.

Xeron AC AC15 HP 7/7  d20+7=15 ;
Friday September 18th, 2009 1:17:03 PM

OOC: Sorry about the double post. I clicked submit by accident.
Search roll (1d20 +7 = 15).
===================================================================================
He looks at the two strangers, his senses in alert and his distrust in full swings. "What are these two doing here in pig alley? A half orc and a gnome? Are there in bed with the new guy? Are they about to jump us? "

Xeron looks at Maikill and asks "Are these two in your group?"

He whispers to Sanji "Be on the alert. I do not like this situation."


Xeron AC AC15 HP 7/7 
Friday September 18th, 2009 1:23:41 PM

OOC: Sorry Grendel, I posted right before you did
===================================================================================
Seeing that the half-orc is trying to emgage them, Xeron takes a quick look at Sanji "Watch my back and be ready to run "

He slowly approches Grendel, keeping an eye on her, the gnome and Maikill, really not trusting anyone at this point. He takes the note from her hand, steps back and reads it.

He does not reply when she introduce herself and walks backward toward Sanji.

"The girl vouched for this half-orc. I never trusted the spoiled brat. I am not willing to risk my chance with her. One the other hand, she was doing Good. What do you think? "

It is obvious that the rogue does not like the situation and does not seem to trust the situation. "too many coincidences. I do not like that "

Grendel (Jay) AC:10/10/10 HP 9/9 
Friday September 18th, 2009 1:36:51 PM

Grendel laughs, showing those ivory tusks as she hears the warning to Sanji, "Watch my back and be ready to run" to which she looks down at her simple cloths. "Maybe my boot daggers are scary", she thinks to herself.

As Xeron says, "The girl vouched for this half-orc. I never trusted the spoiled brat. I am not willing to risk my chance with her. One the other hand, she was doing Good. What do you think?", Grendel pouts as she learns that the one whom she agreed to help is considered untrustworthy by this group.

"Guess I'll have to work twice as hard now... bet he'd be more at ease with one of his own kind in a similar situation...", she observes to herself.

Maikill 
Friday September 18th, 2009 2:06:17 PM

Maikill sits upon the bodies in the cart and stares at the unlikely pair they have just come across. In response to Xeron's question, he says:

"No group, only me. She part orc. Maybe father bad orc too, no her fault."

Xeron seems to trust them enough to get within striking distance, which seems poor judgement for a small human to make.

Maikill for his part stands next to the cart and holds his axe at the ready.

"She read, smart. Careful, word trick people. Who little one, he you pet?"

Grendel (Jay) AC:10/10/10 HP 9/9 
Friday September 18th, 2009 2:53:34 PM

Grendel takes a moment to understand her situation as this is *not* what she anticipated. Two of the group are on edge around an unarmed woman and her morningstar is a good 10 yards behind her in her pack at the edge of the chasm.

Just breath. She looks to the half-orc as he speaks as much can be understood from his few broken phrases. When he asks, "She read, smart. Careful, word trick people. Who little one, he you pet?", she replies to unbalance him and hopefully reduce the tension, "My words are true, nae tricky as you would assume. As for your words on the other hand, I imagine they sound alot like your father's, no?"

With that she looks to the gnome in hopes he speaks up and helps to resolve the unstable situation some. Considering the gnome's appearance she ponders whether a firestorm of bravado is a more likely outcome.


Valla AC:16/16/12 HP:6/6 
Friday September 18th, 2009 6:11:27 PM

Looking at Bosk, and somewhat smirking at the minotaurs resentment to Xeron's remarks, I don't know any cows that would save my scarred ass, thats for sure!

When Bosk asks for ideas to secure the camp a bit better, Valla gets his pack from the tent, and begins to rummage through the untidy thing. Like most wizards, Valla is extremly unorganized and it takes him many minutes to find his small pouch. I have some caltrops, we could sprinkle these on this side of the fence. That would make it very hard to get over it and still be quiet. The elf thinks a bit then adds, Although Im not sure if they would be to useful if they were to be buried under the mud... Well?

Motley AC:16/13/11 HP:16/16 
Saturday September 19th, 2009 1:12:16 AM

"Her pet?! Hah! No, she is my betrothed." With this, he steps forward and takes Grendel's arm. His wide grin drops for a second and he takes on a serious tone. Pulling himself up to his full height, somewhere around the half-orc's navel, he begins: "Ours is a tragic tale of misplaced love that would make you weep were I to tell it."

After a brief pause, his face breaks once more into a wide grin and a laugh comes easily to his lips. "I kid, of course! You may call me Motley, of the Anklebiters."

With this, he bows low and extends a hand.

He is clad in leather, patterned in diamonds of black and studded all over. The large axe at his back suggests he may be useful to have around, and unwise to cross.

Grendel (Jay) AC:10/10/10 HP 9/9 
Saturday September 19th, 2009 2:26:25 AM

With Motley's response Grendel breaks out into boisterous laughter. Hers is a lively child-like laughter full of spirit that has a habit of catching on quickly, it's as if she forgets who she is during these precious moments.

With a pat on the head of her little anklebiter, Grendel moves to the back of the coach and pulls one of the bodies off, shoulders it without much more than a grunt and walks to the chasm to make a deposit. Once the wagon is unloaded, she hefts her backpack into the wagon bed before hopping up on the tailgate.

"Shall we go? I'm eager to meet this Penn fellow and fulfill my commitments...", she says.

Xeron AC AC15 HP 7/7 
Saturday September 19th, 2009 8:19:03 AM

Xeron looks at the gnome in disbelief. He tries to open his mouth as Grendel approaches the wagon but does not have the time to say anything as she unload the wagon.

"A crazy gnome? Two half-orcs? A minotaur? I guess this being "Good" business is a real punishment. I gues that is the price to pay for the things I have done. I do not know how much longer I can be with that group. I long working alone."

He grabs the ring hanging around his neck and hold it tight, very tight.

As Grendel jumps on the wagon, he makes one sound of protest but realizes that Sanji does not seem to care and who knows with Maikill. It would be at least 2 v 1 and he knows it is losing proposition. He stays on the wagon and spends the rest of the trip checking the two newcomers and Maikill.

He does not like the situation nor trust all these newcomers.

Maikill 
Saturday September 19th, 2009 12:08:48 PM

Maikill bristles and his yellowish fangs flash in the morning light as the female half-orc suggests he is like his father.

"NO LIKE FATHER, LIKE MOTHER. You lucky you girl, no fight girl."

He seems to cool down slightly and adds:

"You smart, read words. But no nothing of Maikill. I no stay mad, but no say like father. You no married to small one? Hi small Motley, you have axe like me. Maybe we fight bad man. I hit high, you hit low. No escape from axes."

Maikill then begins to snort, it what must be a laugh or perhaps he has a breathing problem.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=9 ;
Saturday September 19th, 2009 3:01:07 PM

Pondering Valla's suggestion, Bosk examines the ground to determine how soft it is and if the calotrops will be effective.* Unsure of the results, Bosk says "I have an idea, can see one of those calotrops for as second? If these caltrops work, we should be able to cover a decent area. Since they will have to climb the fence, it should be safe to assume we can spread a thinner than normal line across the fence line. Assuming Valla agrees, the horned cleric borrows a calotrop from Valla and places it in the mud. He then walks over to the half-orc prisoner, and the smallest unconscious prisoner (not Katrin) picks him up and carries them over to the calotrop and one by one tests their weight on the device to see what the effects will be. He is extremely careful to make sure that the calotrop does not further injure or kill the captives.

Bosk then makes a suggestion of his own "Perhaps we can trap the fence. We know they will have to climb over it or crash through it. Normally they could climb the fence in a few seconds, but what if it was rigged to injure them? Either to cut them, or collapse on them, or start on fire and burn them? I don't have much that could aid us in this area, perhaps someone else does. Any ideas?[b/] After waiting for a response, Bosk makes another suggestion. [b] Perhaps we should rearrange the camp. Since they are already familiar with the lay out, maybe we should change things up a bit. Make it more defendable. I suggest we surround Penn's tent with the carts, tents and merchandise. Create an area in the corner that forces them to from the direction they did last time, or force them to run across the open ground of the camp while we attack them at range from hiding behind our makeshift barricades.

As Bosk speaks, his mind is almost overwhelmed with ideas. Quickly he picks up a helmet, places it on his head and thinks about changing into a pile of wooden crates and says the word Shizzlebop to see what happens. If nothing negative happens, he will try the same thing to turn into a tree.

*Spot = 9

DM JIM -- Nothing seems to happen when you utter the activation word other than getting a little light headed.


Pig Alley the return - DM Jim 
Saturday September 19th, 2009 3:27:00 PM

After a few hours, Sanji, Xeron and Maikill return with no corpses, but two newcomers--a female Half-orc and a male gnome.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20=13 ;
Saturday September 19th, 2009 3:56:00 PM

Feeling a little light headed, Bosk says to the others "I don't think it worked. I feel a little light headed, do I look alright?

Just them then, Sanji Maikill and Xeron return with a few newcomers. For a moment Bosk is surprised to see the half-orc and gnome, but then he approachs them. Judging by the lack of blood, I am assuming you are all friends. My name is Bosk, The Horned Cleric...and you all are?

I rolled to see if I can determine anthing about my condition, howeverI did not know what to roll.
Spot check would be 17
Heal check would be 16

DM JIM -- You note nothing out of the ordinary and the light-headedness passes quicky


Valla AC:16/16/12 HP:6/6  d20=2 ;
Saturday September 19th, 2009 5:52:51 PM

Valla quickly agrees to let Bosk try out his caltrops on the prisoners. Making the fence catch fire is beyond my arcane abilities. Although rigging it to collapse, that I might can pull off.

Watching Bosk put on the helmet, Valla figures, why not. He puts it on his head, reciting the comman word shizzlebop!

When the elf sees the newcomers along with Maikill, Sanji and Xeron, Valla peers in their direction.

Great, another orc blood, and a gnome!

Valla rushes to the gnome. A determined look on his face, he looks the gnome over for any insignia that might tie him to Zamnoodle. Short one, where did you come from? Been in mudtown long? Ever heard of Zamnoodle?

Clearly Valla believes this gnome, and probably ever other one he meets, is friends or family to Zamnoodle. His face shows his dislike for the short creature, and his sneering could be takin offensivly.

Hardly paying the other half-orc any attention, Valla keeps his gaze on the gnome. Sending spies now huh? You tricky, ale-slinging, ugly half-a-dwarf!


DM JIM -- Nothing happens, but you do feel a little lightheaded, but that passes quickly.


Motley AC:16/13/11 HP:16/16 
Saturday September 19th, 2009 6:08:33 PM

Motley of the Anklebiters at your most humble service. Allow me to introduce my sister, Grendel. Our family may be unconventional but we're close. With this, Motley gives the half-orc's leg an affectionate squeeze.

Motley AC:16/13/11 HP:16/16 
Saturday September 19th, 2009 6:14:40 PM

Beaming widely at the elf, Motley states: Zamnoodle? Never heard of him. Great name though! Friend of yours?


Grendel (Jay) AC:10/10/10 HP 9/9 
Saturday September 19th, 2009 6:30:06 PM

Grendel pops off the back of the wagon as it rolls into camp, tugging her heavy pack with her. She looks around for a patch that is more solid than muddy and drops her pack on that location to claim the spot for her tent this evening.

Passing by the firepit and inadequate cooking set-up Grendel just shakes her head and comments quietly and mostly to herself, "No no no, this will not do..."

As Valla makes a comment that was intentioned as a derogatory shot at her, Grendel chooses to ignore the comment and the man. Though, she can't help but notice his style of dress, which marks him an arcane caster. If he turns out to be of the wizard pursuation she'll have to make a connection to him, what better way to learn than to travel and work side by side with one?

To the Horned Cleric she offers her hand as a man would. "Name be...", she clears her throat before continuing, "My name is Grendel. What kind of cleric might the 'Horned Cleric' be?" she inquires with sincere interest. With a smile that shows her ivory tusks she points to the item in his hands, "And what might you be doing with such a tiny hat" she laughs softly.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday September 19th, 2009 8:20:25 PM

Bosk pictures in his mind how he must look, wearing the small helm, but pushing aside any feeling of embarrassment he removes the helmet. Responding to the half-orc in a stern, but not unkind voice, he says, Perhaps Grendel, you could tell us more about yourself and why you are in our camp before asking us about our bussiness.

Grendel (Jay) AC:10/10/10 HP 9/9 
Saturday September 19th, 2009 11:13:48 PM

Grendel laughs at Motley's antics, the gnome had an engratiating manner that put her at ease, then hands Bosk the note she previously showed to Xeron.

It's scrawled, by the look of it, rather quickly with Naru's handwriting.
"This girl's probably the most helpful person in Mud City. I found her giving food to some orphan children who know her by name. That counts for a pretty decent 'reference' in my book. She agreed to sign on to fulfill my responsibilities, I know she'll be of use. Don't let Penn take advantage of her kindness. ~N."


With a slight tip of her head she states, "I'm here to help." and lifts a silver holy symbol of the Flower, which causes her to blush, from underneath her oversized tunic. "From what Naru told me, you all are expecting another attack soon. Perhaps my prayers can gird you and tend to the wounded?", she adds while looking around the camp.


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Saturday September 19th, 2009 11:51:08 PM

Bosk takes the note, and scrutinizing it the best he can, to deemine if it is actually from Naru. After a while he decides that Grendel most likely did not write the note, but having never seen Naru's hand writing it is impossible to determine if she wrote it. The large minotaur allows a brife smile to cross his lips as he remembers Naru's parting.

"If Naru sent you, then surely she told you about the surprise she gave to Ariman before she left.
I suppose it is possible that she didn't tell Grendel about the makeup, but I cannot picture her passing up an opportunity to gloat about it.

Maikill 
Saturday September 19th, 2009 11:55:22 PM

Maikill hops off the wagon when they return to camp.

He looks to Bosk, and blurts out:

"She no with me, never see before. Little one say lie, before he say she wife, now say she sister. No think she sister. They different. Sister look same as brother. then with a bit of a embarrassed look I mean girl look different than boy, she girl. She has..um..uhh...

with that Maikill falls silent and goes over to the side and starts to look at the wall.

Valla AC:16/16/12 HP:6/6 
Saturday September 19th, 2009 11:56:24 PM

Valla almost falls over when Motley asks if Zamnoodle is a friend of his. He shakes his head, but then smiles, reads the letter from Naru and puts the thought of these two gnomes being partners out of his head.
Its nice to know all gnomes arn't so foolish. So, Motley?, why have you and your.... ahh...

He 'sizes' up Grendel, taking in the odd scene of a female half-orc.

......Sister chose to help out our group? Since your hear, and know of the impending attack, any ideas on how to better fortify the camp? We've tossed around the idea of using caltrops along the fence line. The elf then looks at Bosk, Or maybe putting them in a semi-circle around where we decide to group up at? Lure them into a certain area with only two or three of us. The rest hiding, jumping out when the enemy gets close, then make them run through the caltrops to get to us. Pelting them with arrows and missile attacks until they get through our caltrop trap.

Valla looks to Bosk, he shurgs and smirks. Better than a clown and a spoiled brat right?

padre Sixtus Torquemada [drew] 
Sunday September 20th, 2009 11:06:01 AM

It was quite convenient that the edge of the cart was about neck high for the cleric. More so, it was astonishing that that edge of the cart had a soft, folded piece of cloth resting on it; there was no wonder why Sixtus perhaps fell asleep, standing up, for a brief few moments...or hours.

There was idle chatter of his closest compatriots around the camp. The smell of campfire, a smell which he grew to love as much as anything, wafted through his nose and eased his tensed muscles. the trip had been arduous and bloody but the Free Company of Wayward Souls had been successful in finding the hidden temple of Martaeus, destroying all of the vile worshipers. They had easily unearthed the tomb of Raepoch Tryyv and taken the cursed medallion form his neck, returning it to Koshe-Marr and directly into Gargul's hands. Now, the Wayward Souls were on their way home. They could see the giant hooks, suspended by the air itself, supporting the bridge and the greatest market in all of the Southern Continent. They had chosen to spend one last night out under the stars before returning to their collective mansion on Marble Causeway. He could head Valla gripe about Zamnoodle and Bosk boast his title of Horned Cleric. He could hear the cleaving-machine, Maikill, talk of the old days before he had exacted revenge on the orc who destroyed his previous family. Then he was on the alert as new voices began coming from the edges of the shadows. He heard of a brother and sister and suddenly bright light tore through his vision.

"Huh? Wha....a...I, uh, I was thinking that we needed to get rid of the bodies as soon as possible. Does everyone agree?"
---------------------------------------------------------------
OMG! I am SOOOO sorry for disappearing for the past few days. Getting adjusted to school is taking longer than I expected and for some reason, the Wold is blocked on the interweb there...

Welcome Dominic and Jason! Don't be put off if some of our characters are not very trusting from the get-go!

Xeron AC AC15 HP 7/7 
Sunday September 20th, 2009 12:25:04 PM

The newcomers are accepted with open arms by the rest of the group. Xeron shakes his head in disgust "One day they accept the person that will kill them with even bigger open arms. "

He goes sit on a wagon stairs, away from the rain and watch the rest of group in silence.

Lenwe - DM Jim 
Sunday September 20th, 2009 3:14:57 PM

It is about this time that some in the group notice Lenwe is gone and so too his gear--no note, nothing.

Grendel (Jay) AC:10/10/10 HP 9/9 
Sunday September 20th, 2009 5:30:57 PM

With a look of disappointment she replies to Bosk, "No, Naru said nothing about Ariman... neither did the depressed clown she traveled with."

Grendel looks about the camp, taking in the group as it currently stands. According to Naru there was a group of mercs who were threatening to damage this camp. We have two ragers, a couple of sneaks a wizard and a trio of clerics... most more combat able than she. An idea prompts her to speak, "Why not engage these ruffians with a frontal assault. They are so proud they might not expect it as their behavior seems to be more of a hit, loot and run." Pointing to Maikill and Motley, "These two can head it up, backed up by the clerics who can heal them if needed. Those who prefer sneaking should be able to get flanking shots in the massive melee and the orc-slayer can add a blast or an arrow to whatever area needs it the most. I'd just as soon be on the attacking end, rather than trying to anticipate their assault... we get to pick the field of battle." Grendel shrugs, "If you think it's a good idea...?"

Valla AC:16/16/12 HP:6/6 
Sunday September 20th, 2009 8:22:05 PM

Valla chuckles slightly and shakes his head. He smirks a bit then looks at Bosk Depressed clown, now that should go into a book somewhere Then, dismissing the slight joke, he adds Ariman is the clown.

The elf then looks to Boks, tracing his facial scars with his finger. Back to square one... Going to their camp isn't an option. He says with finality.

Figureing Grendel has no clue what he's talking about Valla elaborates, We've had this discussion. Me, Sanji and Xeron have just come back from a rather pointless, and painfully hot, scouting mission. We can't leave this camp unattended. Many other people in this dirty town would probably love to get their hands on Mr. Penns things. Going to their camp would leave this camp open to who ever wants to plunder. Hence the reason those two, Valla points to the rogues, And myself went to scout. We figured out mostly nothing. Except that they have at least one other arcanist. He nearly burnt the skin from my bones. Standing, and looking out towards the fence surrounding the camp, he adds So were trying to figure out the best way to ambush or at least be ready for the attackers.

Watching Padre awake from his daydreaming, They've already diposed of the body's friend. Brought another orc and a funny little gnome back with them as well. Valla walks over to the priest, and lowers his voice a bit, The gnome claims they are siblings, but I see no resemblence....

Grendel (Jay) AC:10/10/10 HP 9/9 
Sunday September 20th, 2009 9:52:12 PM

Grendel listens to Valla's explaination, which seems quite valid. "I've got an idea but I think someone smarter than me should flesh out the details..." and with that she trots on over to Zeron.

"Listen, I know you don't trust me... but that's good because I don't trust you either. Which is exactly why I think you could put some flesh on the dry bones of this thought I had. This group... 'Ironband' right? They're pretty high up on the totem pole which means a bunch of groups might want to go for 'em if they're weakened. We'll you guys took out a decent group of them and dumped them in Pig Alley. Plus many local protectors have run afoul of goblin raiders recently, which Naru thought could be these same Ironband folk using magic to disguise themselves. Why not put word out on the street? Maybe some vultures will circle, maybe some merchants will want payback... maybe this will keep them off our backs long enough to get Penn's goods into Hook City safely."

Grendel shuts up for a minute, fully expecting her idea to fall flat unless a canny mind can figure out some way to make this work in our favor.

Xeron AC AC15 HP 7/7 
Monday September 21st, 2009 12:40:02 AM

Without raising his eyes to look at Grendel, Xeron says "Trust is given in battle or is sticky situation. How do I know you and your nutcase are not plant from the Ironband? I did not say alive this long doing what I do by expecting the best. So may the others trust you, especially the priest, they are so incredibly naive. I did not trust the clown nor the spoiled brat and I was right. If you are sent by her, it is not a good thing in my book. "

He stop stalking and keeps fixating on the patch of mud in front of him. "Do you really think people would really believe the Ironband is weakened? They send their rookies and idiots and we nearly lost 2 people. Nah, no one can say the Ironband is weakened until we get rid of them and take their camp. Until then, their reputation will keep everyone onthe sideline. [/b"]

He suddenly notive that Lenwe has been MIA. He yells at Sixtus "[b]Hey Padre, it seems that the threat of ironband made one another wizard lose his bodily function in his paint. With the spoiled brat and the clown, that is 3 original members who revealed themselves as coward. Don't you think you should be more discerning when you created that group?"
"

"Valla and Bosk nearly died for the group. Sixtus saved my life. Sanji could have taken us down when we went on the reconnaissance mission. I trust these fours. But the newcomers? I believe that the ones with axes wil cut our head some and the one with the morningstar will crush the skull of the survivors."

He stays where he is, siting in one of the wagon, away from the rain, not paying attention to Grendel standing in front of him.

padre Sixtus Torquemada [drew] 
Monday September 21st, 2009 7:01:45 AM

Sixtus watches and listens as the collection of mercs seems to be nothing more than a slowly simmering pot of angst. There are issues abound floating through and the inconsistency and lack of formulating a plan is a strong example of that. He overhears parts of the red-headed female half-orc and nods slightly in agreement before Xeron throttles her verbally. Then, his words snake around to Sixtus and begin wrapping around his neck and head.

"I am quite confident, Xeron, that I had very little to do with putting this group together. I am pretty sure Naru's youthful zeal is what got us all this job."
Sixtus turns slightly to address the red-headed half-orc. "And, Grandel is it? Grandel does make a good point. Even if the Ironband is barely weakened by sending their mooks, no one else knows that and it should be time that they chose if they want to stand up to the crooked company or not."

Sixtus lowers his hood again, the stifling heat that builds up quickly under his cloak is making him irritable. He tilts his head back and allows the rain to cascade down across his tanned skin and through the graying-brown mop of hair. Running his hand through his hair and across his face seems to wipe away some of the frustration that had begun etching its way across his face.

Grendel (Jay) AC:10/10/10 HP 9/9 
Monday September 21st, 2009 8:40:47 AM

Grendel blows back a stray bit of red hair from the front of her face in frustration with Xeron. "No, I'm sure just sitting around on our hands is a much better solution to our dilemma. I'm sure the Ironband is completely second guessing their plans due to all of your preparation...", she says, oozing with sarcasm.

She stomps off and finds a place to sit until Penn wakes up. She can introduce herself and perhaps receive some direction from the employer... that is... assuming he takes her onboard as a protector.

Valla AC:16/16/12 HP:6/6 
Monday September 21st, 2009 9:04:13 AM

O buddy.... Xeron's probably the most stubborn person I've ever met in my long life... Valla walks over to Xeron, Friend, I think we should show a little faith in these three new ones. You know how I despise orcs, and their half-breeds, and I don't much care for the mini-dwarves ethier. BUT, right now the addtion of two muscular half-orcs and a small, but hardy, gnome is really what our group needs. Valla wraps his arm around Xeron's shoulder and sits next to his companion. Just give them a chance, or be your approximation of nice. For now at least.

After his small talk with Xeron, Valla nods in agreement with Padre and Grendel, Sure, sounds like it will ethier have the band takin care of for us or send them to us. Very pissed off. If I could pick any two people to start these rumors, I'd say ethier Sanji or Xeron and you, Sixtus. Sanji or Xeron because they both grew up here, and know who to say what to. Padre because of his silver tounge. I'd just end up starting a bar fight and be drenched in ale or worse.. Valla shakes his head after he's done speaking, remembering the foolish gnome. Zamnoodle.... He will be paid back...

Still sitting next to Xeron, Valla shows a crooked smile, Maybe you could find out alittle bit about Zamnoodle while your out and about as well? Ya, Its a personal fued, but a fued nonetheless. I'd like to settle it too

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday September 21st, 2009 9:17:54 AM

Sanji seems deep in thought as she returns to the camp. New co-workers seem to be appearing out of thin air as some of her old ones exit the scene. Hearing some of her companions gripe about the newcomers trustworthyness, she feels compelled to pipe up. Well, I for one feel that there is safety in numbers. Yes it is true that we recently made an enemy in the Iron Band group. And, if we didn't have to guard Mr. Penn's caravan, I would be happy to storm their camp. As to your trustworthyness, I have no reason to think of you as an enemy. I don't think you are Iron Band infultraiters because I don't feel that they had enough time to throw something that devious together. However just because I don't see you as an enemy, doesn't mean I will automatically view you as an allay either. We all have to prove ourselves. And the way things have been going the last couple of days, you will get your chance soon enough.

As the subject moves to securing the camp, several ideas seem to be forming. We can definately try the caltrops. A more practical tactic could be to just have more people on each watch. I like the idea of rearanging the wagons. Sanji wipes rain and sweat from her brow and takes a long drink from her waterskin.

Always preferring action to just sitting Sanji raises an eyebrow at the notion of spreading rumors. Well, I'd be happy to let some rival groups know about the weakened state of the Iron Band group. If nothing else, it could remind those other groups of how much they dislike the Iron Band. Re-securing her waterskin, Sanji stretches and jerks her head to the side quickly, releasing a loud "crack". And I'll not forget about my promise of ale. Maybe I'll find a nice spot while I'm out. Sanji turns to Xeron trying to encourage him. What do you say, Mr. Happy. Should we get to it?

Grendel (Jay) AC:10/10/10 HP 9/9 
Monday September 21st, 2009 9:30:56 AM

With most of the team making comments regarding the likelihood of an assault from Ironband coming at any moment, Grendel pops her pack open. Digging through things she slides off her cloak and tunic, leaving just her undershirt. Pulling out a roll of linen, she wraps it tightly over her chest before pulling out a heavy pile of furs that she begins to secure in place over her body. After several minutes of work she is protected by strong hide armor of the same make as the free orcs of this realm wear. It fits her awkwardly as it is obviously not designed with a female in mind.

She slings 5 javelins over her shoulder, takes up a heavy wooden shield and morningstar and walks out of camp. Taking a quick turn at the fence she walks a circuit around the camp attempting to keep an eye on things in hopes of catching something 'out of place' early enough to give the rest of the group fair warning. Nothing like pounding dirt with your feet to work out frustration...

Xeron AC AC15 HP 7/7  d20=6 ; d20+7=11 ; d20=8 ;
Monday September 21st, 2009 9:45:14 AM

Xeron looks at Valla. "You may be right. These may be trustworthy. Or could we waiting to cut our throat when we sleep. I think everyone has accepted them, which makes me more worried. I guess the real test will be battle. It did exposed the 3 cowards we had in the group. Let's see what happens next. But until they save one of us or nearly die, I will question their allegiance, the same way you questioned mine when Zamboddle humiliated you."

He gets up and goes next to Sanji "Well, if you do not mind beeing seen with me, how about we go hit a few taverns and merc row to let the rumor out that the Ironband is weakened and has nearly lost half their band to a bunch of newbies?"

IF Sanji agrees, Xeron will try to make small conversation but will fail as it eaiser for him to slit a throat that talk a representative of the fairer sex.

Knowledge (local): 1d20 = 6 (To identify the group to put the rumors in (Do we get a bonus for being locals?)
Forgery: 1d20 + 7 = 11 (to spread good lies)
Diplomacy: 1d20 = 8 (to be convincin in lying)
==================================================================================
Epic failure on all 3 rolls: 6 + 4 + 8 = Average of 6. Wow! Dice roller surey loves me! NOT!


Valla AC:16/16/12 HP:6/6 
Monday September 21st, 2009 9:58:12 AM

Nodding his head as Xeron reminds him of his own distrust of Xeron. Your right friend, you have every right to question them, as do I. I don't think they are the most trustworthy, but we can use the help right now. I agree as well though, let the battle show who is really up for all this.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=5 ;
Monday September 21st, 2009 12:11:12 PM

Sanji will willingly go with Xeron, anxious to be active again. The experiences of the past couple of days have been much more interesting that her average routine and she is anxious to take things to the next level. Again, the thought enters her mind, Maybe this will finally be something I can belong to.

We should probably go to some taverns or markets or something like that and just let a few people know that the Iron Band got hurt last night. And, I don't know about you, but I'm more than a little worried about the employee turn over in our little group. Who knows, they may have been working for another group all along.

As Sanji and Xeron look around for potential rumor mongers, she practices her lines in her head. "So did you hear that the Iron Band tried another hit last night? They got pretty torn up, from what I hear, and lost a bunch of men. I sure wouldn't want to be them right now, not with the amount of bridges they've burned in this town."

She keeps her eyes open for any potential Iron Band members, looking for the tell-tale insignia.*

*Spot: 5, (wow, not a great way to start the day)


Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Monday September 21st, 2009 12:18:32 PM

Nodding his agreement to the plan, Bosk sets to work pushing around the carts and moving the tents to a more defensive position.

ooc:Hopefully more to come this afternoon. I also just started class and have my first test today.

Another day, Another rain storm - DM Jim 
Monday September 21st, 2009 4:03:16 PM

The plan is set and Xeron and Sanji head out to spread the rumors of the Ironbands defeat.

Meanwhile in the camp, Bosk and the rest setup for the attack they feel is coming.

Several hours pass and the pair of gossipers find that no one but the drunks believe them (it's happy hour somewhere in the Wold).

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=17 ; d20+3=15 ;
Monday September 21st, 2009 4:12:58 PM

Grendel pops back in camp from walking a security pattern outside of their camp. She heads over to Bosk and Valla, the senior members of the group that are still in camp. "Is our benificent employer up and about yet. I'm hoping to speak with him and get signed on 'officially' before the arrows start flying. Besides, maybe he'll agree to us moving the camp... make it harder for the Ironband to find us.", she asks while twirling her morningstar about by the leather thong on it's handle mindlessly.

If not, she'll just head back out again to survey the area surrounding the camp. She's not at all happy about the compromised position they find themselves in. It feels like an inevitable battle is going to wash over them like this rainstorm.

==============================================================
While on sentry duty...
Spot Check: 17
Listen Check: 15

Xeron AC AC15 HP 7/7 
Monday September 21st, 2009 4:19:47 PM

As they walk back toward the camp, Xeron tells Sanji "I am sorry I could not be that good of the help with anything lately. I nearly got myself killed, could not do anything with the Ironband members at their camp and could not spread any rumors. I guess I am not good at much these days and certainly not with words. "

IT is obvious Xeron is trying to tell something to Sanji but if the rogue can make any sense of the speech, she is way smarter than a wizard!

Valla AC:16/16/12 HP:6/6 
Monday September 21st, 2009 5:01:25 PM

Hoping Xeron and Sanji are doing well at spreading the rumors about the Ironband, Valla eats a small bit of his rations and ponders their dire situation. After a few hours pass, the situation doesn't seem so dire. You'd figure these bandits would have attacked by now. I wonder what is keeping them?

When Grendel comes to Valla, sharing anothe of his ideas. Valla reply's Penn is probably in his tent, If not, then I'd have no idea where to find him. Although moving the camp may be a good idea. I don't think it would work the way your wanting it to. The Ironband were employed by Penn. They know what his camp looks like, and what he looks like. Some of them will know me, Sanji and Xeron by sight as well.

The elf stands, and motions for Grendel to follow, Come, lets go speak with Penn.

IF Mr. Penn is in his tent, Valla will begin talking Mr. Penn, we have lost a few of our group, but gained a few as well. Mrs. Grendel here, Valla motions to Grendel, Along with another Half-orc, Maikill and a gnome, Motley. Naru and Ahriman have sent them instead of themselves. Both could not stand up to the phyisical toll this job entails. Lenwe has also left, but didn't say why. Valla waits for a response concerning the newcomers, and then begins again. We have been stumped, Mr. Penn. The Ironband who attacked us have promised that thier band will be back, its been a while now. We've made a scouting mission to their camp, which was useless, and still haven't seen nor heard from our Rival camp. Do you know anything about them that might help us prepare for an attack? Or could you allow us to just attack them, so that the fight isn't near your things?

Motley AC:16/13/11 HP:16/16 
Monday September 21st, 2009 6:36:46 PM

I'd heard much about your work for Mr Penn and was hoping to make a difference here, but maybe what I heard were the ravings of half-drunk bards spinning tales for coin!

Friends, I appreciate the delicate position we are in, but I did not offer my keen axe and my rapier wit to stand around debating where to fight. The longer we wait, the more prepared the Ironband will be. We should strike them and strike them hard, then retreat to recover once spent. In this way we can wear them down and eventually vanquish them.

Motley walks over to talk to Maikill directly and says, Are you not bored, good sir orc? Does your blood not cry out for battle?

Maikill 
Monday September 21st, 2009 6:46:52 PM

Maikill looks down at the small warrior, and frowns.

"You confused. I no orc, I human. Like mother. Father orc, but he bad. All orcs bad. I come fight orcs. Fight now. No like wait. We fight soon, show others we fight good."

Maikill shoulders his axe and a terrible look comes into his eyes.

"Bosk, why we wait. Go fight. Sit like chickens waiting for fox. Be like fox, not chicken. Fight now."

Xeron AC AC15 HP 7/7 
Monday September 21st, 2009 7:42:30 PM

Xeron enters the camp and hears Motley and Maikill desire to fight. He shakes his head in disapproval "We are being paid to do good which means protecting Mr. Penn and his cargo of goods. We are not being paid to go pick up a fight. So unless Mr. Penn orders us to go after the Ironband, I do not think we should go attack them. Now if you feel like you need to go pick a fight, be my guest. I will be waiting here for your return on two legs or in the back of a cart on its way to Pig alley. "

He goes sit back on the stairs of the back of a wagon, away from the rain "Will they think I am a coward? Is it the right thing to do? Am I doing good? "

He stays there, holding the right around his hand very hard.

Maikill 
Monday September 21st, 2009 9:34:29 PM

Maikill looks sternly at Xeron and crosses his arms across his chest.

"Maikill not stupid, know you went to camp. Killed guard, elf come back burned. Why you say we should not go attack? Why say no pay to pick fight? You go with elf and small human. Small one and me fight better, kill more bad men. You talk circles. Go, then say no go. I watch, I listen. I know what people do."

he looks around for Bosk and calls over

"What say you, send more and better to camp. Do job good. No run away like rabbits. You tell me, I listen you."

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday September 22nd, 2009 8:54:18 AM

Sanji becomes slightly annoyed at Maikill as he talks about the less than fruitful scouting mission. [i]Listen big guy, Xeron is right. Our first priority is to guard Mr. Penn, his wares, and this camp. Our scouting trip was based on the remaining unseen. When we lost that element of secrecy, we left. That is what we were instructed to do. Do not assume that we ran away out of fear or cowardice. It wasn't our intention to pick a fight, no matter how much we joked about it. We did the job as best we could. If you think you can scout better, feel free to try.[/b]

Suddenly feeling a little sheepish that she is standing up to a creature much bigger than she is, a crimson flush crosses her face. Now, I don't think that we should just attack the Iron Band group. But, another scouting misison with different individuals might proove more fruitful. I say use different people because Xeron, Valla and myself probably would be recoginized if spotted. Just like before, you can move in and gain as much information as you can, take out a few if you can then retreat. That's what we did the first time, but you might have more success with the info gathering than we did. Either way, we need aproval from Mr. Penn if we are planning on taking away from the camp's defenders.

Xeron AC AC15 HP 7/7 
Tuesday September 22nd, 2009 9:10:51 AM

Xeron listens to Sanji in silence "She is stealthy, deadly with a blade, smart and feisty. How do I go about talking to girls like that? More importantly how do I go to have them like me? "

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=18 ;
Tuesday September 22nd, 2009 9:33:27 AM

If Penn is in his camp and takes Grendel onboard as a protector, she'll likely ask the following questions:

What can you tell us about Ironband that might be helpful should they come calling again?

Do you know any of the merchants that have been hit by goblin raiders before? If so, do you think they would like to know who was behind those attacks?
(I think we've figured out at this point it was Ironband.)

Would you prefer for us to stay in camp defending against an assault or would you be open to the option of making a run on Ironband? I would at least like the option of using a small group to skirmish at their camp to keep them busy defending from our attacks rather than attacking us here.

Do you have any rivals that might be using Ironband to knock you out of competition?

Do you have a pair of platnum rings
(50 gp each, 100 gp total) I might use as a spell focus to aid our defense of your belongings?

========================================================

Should any of these require a diplomacy roll, I scored an 18.



Venbolio Penn - DM Jim  d20+2=21 ;
Tuesday September 22nd, 2009 12:26:41 PM

Interrupted from his leisurely sleep, Penn slowly wakes up as he rubs his face whilst sitting on the edge of his cot. Getting up and going over to wash his face in the basin he has nearby, he seems not to respond to either Valla's or the newcomers questions.Once finished he looks upon the pair and studies them carefully, "Alright, here's what we'll do. I have a friend who can guard my cargo under the pretext that we're having lunch here. I'll go invite him right away, which leaves you about two hours to prepare for your attack on the Ironband camp." Penn pauses a moment and considers his next instructions, "If you do not return within the hour after leaving, well, I'll assume you're all dead and have to replace you." Nodding his head as if agreeing with himself, he continued, "There is no law here but the law we make. I am not an evil person, but I have done evil things to perserve my life and those under my charge. If the Ironband are allowed to remain intact, my life and those under my charge are endangered, so in other words, take no prisoners. Understand?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday September 22nd, 2009 12:44:05 PM

Grendel turns to look at Valla and gives the man a firm nod as she turns her resolve to steel. Walking out of Penn's tent with Val, Grendel begins to call the team together. "Alright everybody come together!", she calls as she walks to the middle of the camp.

Once everyone is gathered she breaks down the situation. "Penn has a friend that will protect his camp for a couple of hours during 'lunch', at which point we are to make an assault on Ironband. Our instructions are quite clear... to take no prisoners. Everyone gear up, we've got 2 hours to pull together a plan for an assault. Thoughts, tactics, ideas?"

Looking to Valla she asks, "Did you, Sanji and Xeron get a good look at their compound? Good enough to give us a rough map?"

After the brief conversation Grendel will go over to the prisoner, Katrin. Grendel bends down to be on an even level before speaking, "Tell me about your short time with Ironband. How did you come to be employed by them? Is there anything I can get you to make you more comfortable? Do you have any friends that are still with the company?" Grendel will lean on a comfortable pursuasiveness rather than the rough intimidation this girl has already been put through.

=========================================
(If you need to roll diplomacy, I have a +4 mod... or just use my last roll of 18 if it wasn't needed for Penn.)

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday September 22nd, 2009 1:05:10 PM

The minotaur ponders the situation, we were hired to protect Penn and his cargo, not to attack others groups. However this may be the best chance we have of protecting him and our own lives. I just we hadn't used up so much of our magic.

Maikill Bosk yells, it looks like you got your wish. We are going after the Iron Band, everyone get prepared. Padre, since you have most of your healing spells still available, do you mind blessing us before we attack. You also would serve us well making sure we don't bleed to death wigh you healing spells. I'm afraind I have already used most of mine today. That also means that I will need to fight more defensively this time and we will have to rely on Maikill and Grendel more, but I will be right behind them incause they need help. I suggest we rely on our reconance party's information do figure out where to place any of our ranged fighters and prevent otheres from sneaking up on us.



Xeron AC AC15 HP 7/7 
Tuesday September 22nd, 2009 1:18:51 PM

Xeron looks at Grendel with disbelief "Who died and make this ugly thing king? She thinks she can go and boss people around. If at least she want pretty, I could tolerate her behavior but this thing .. yuk ... "

He gets up and walks towards the prisoners. "Penn said no prisoner right? Does this apply to these too?"

If the group interprets Penn statement the same way as Xeron, he will execute the prisoners. If not he will go with the group

He stands there waiting for the response from the group thinking "So doing good mean attacking another group and eliminating them? Have I been doing good? IS killing good? I know it makes me feel better but is it good? I think I need a better way to relieve my frustration. Once I get paid, I think I'll visit Pleasure Alley. "

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+1=6 ;
Tuesday September 22nd, 2009 2:35:20 PM

The Horned Cleric steps I front of Xeron, hand on his morning star, and speaks with anger clearly in his voice. Not Katrin. I gave my word and would sooner put an end to your life than break it. As long as she cooperates, she lives. We will either keep her here or turn her over to the gaurds, do what you like to the rest. The call was Penn's to make.

Intimidate 6

Maikill 
Tuesday September 22nd, 2009 2:42:07 PM

Maikill looks on with renewed interest as Bosk steps in front of Xeron. Moving over toward Bosk, he says:

"I with boss, no kill girl. Want kill, we go bad man camp. No run this time."

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday September 22nd, 2009 2:51:28 PM

Grendel, who is speaking with Katrin at the moment, clears her throat. "Bosk's word was based on her co-operation, which she gave...", takes a moment to look at Katrin to emphasize the point to her that cooperation is still expected before finishing her statement, "and I assume will continue to give until this matter is resolved."

Grendel speaks once more to the group before returning to her conversation with Katrin, "Perhaps you sneaky types can make good use of those magic hats and come up with a plan to get us into the Ironband's compound? Judging by each of your gear I would say that a ranged firefight is one we will lose, while an up close melee will yield us the best chance of success... and survival."

With that she sits back down next to Katrin and offers her a drink from her waterskin. Quietly she remarks, "When this is all over, I'll treat you to a plate of roasted boar...", with a wink she smiles and finishes, "maybe it'll make up for some of the rough treatment you've faced this morning."



Valla AC:16/16/12 HP:6/6 
Tuesday September 22nd, 2009 4:06:27 PM

Nodding, and smiling, at Mr. Penns instructions Valla wordlessly agrees with Penn. He walks out with Grendel and listens to the groups ideas.

So far me and Bosk both have tried the magic hats, using the command word, and nothing has happened. I say forget about them, and lets go. Although I'll be nearly useless in melee, I do have my bow. The two rogues and I didn't get a good enough look at the compound to provide any type of map. Execpt the fact that their camp is clearly defined and seems to be in the thick of a small forest or wooded area. We should try to use this to our advantage.

Valla eyes Motley, Grendel and Maikill Were counting on you three to do most of the heavy fighting. His gaze now goes to Xeron and Sanji You two, since Padre and Bosk are somewhat low on their spells today, I'd suggest not getting to wrapped up in the fray. I know Im going to hang back at least.

With that Valla motions for the group to hurry, We only have a couple of hours. Lets get this over with Then starts walking toward the fence, in the Iron bands camp direction.

Motley AC:16/13/11 HP:16/16 
Tuesday September 22nd, 2009 4:45:56 PM

That's what I'm talking about! Let's go, big man!" this last directed at Maikill. To the minotaur he looks indignant: [b]Hey now, I may be small but I can hold my own in a fight. It's not just the big ones you need to rely on.

Motley seems to be ready to go and in fact is hopping from foot to foot with excitement.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday September 22nd, 2009 4:59:09 PM

Grendel pulls out the silver holy symbol of Flower from beneath her hide armor. "Actually I'm more of a healer than a front line combatant..."

Since we have 2 hours before we can attack, due to Penn's friend not coming until lunch time, Grendel will grab up some scale mail armor from the group loot to replace her hide armor, and attempt to activate one of the "Hats of Disguise". Assuming someone tells her the command word, she'll focus on the image of a human version of herself when she says it.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Tuesday September 22nd, 2009 5:25:45 PM

The Horned Cleric gives Motley an approving look. These small ones never cease to amaze me. My apologies, I am not used to seeing orc or half-orc clerics...particularly a carrier of the flower. Your abilities will come in most handy. As for you Motley, I did not and do not know your abilities. I was not about to tell you what to do. If you are a capeable fighter, then we would like you to do just that.

Ooc:Sorry, got Grendel and Motley confused.

Xeron AC AC15 HP 7/7 
Tuesday September 22nd, 2009 6:22:08 PM

Xeron looks at Valla in surprise "What do yuo expect me to do? Sit down and watch the butchery? I do not use a bow so sitting back will not make useful to the group. "

He looks at the group and how easily they have accepted the 3 newcomers "Why don't they invite Katrin too? After all, she is as reliable as the others. Orcs, gnomes and minotaurs .... what am I getting myself into? ....

Lost in his thoughts, the rogue will follow the group to battle/

The Helmet - DM Jim 
Tuesday September 22nd, 2009 6:44:07 PM

When Grendel tries on the helmet and says the command word, she slowly loses her orcish features and resembles a more human appearance.

ooc: just so you know, killing someone who cannot harm you and is not in battle, is murder and is evil.

Valla AC:16/16/12 HP:6/6 
Tuesday September 22nd, 2009 10:28:30 PM

Valla looks at Xeron His frustration is clouding his mind,.. Enlighten him elf! Xeron, I did not mean for you to sit back and watch friend. I meant for you to pick you attacks. Shot and hide my friend. The trees should give you ample cover. If you have no bow, the strike and run, I'll provide cover with my own bow. I don't want to see a repeat of the last skirmish. With you on death row friend.

Next he turns to Motley, Lots of energy, The elf laughs, Hope the Iron Band have Iron groin pieces as well!

As Grendel turns into a more human like form, Valla frowns. An orcish cleric? I'd never had thought... Anyways, I've tried three times with the helmets, and nothing... Whats the big deal? Valla picks up a helmet as well Shizzlebop! he says, in a powerful voice. Making his minds eye envision himself to look like Katrin, a female human.

OOC: I thought Penn had given us 2 hours to do this in. What time is it now? and What time is 'luch time'??

padre Sixtus Torquemada [drew] 
Tuesday September 22nd, 2009 10:46:31 PM

Shaking his head, Sixtus cannot believe what turn of evens has taken place in the past mere moments. He walks over to stand next to the blonde minotaur and elbows the massive cleric in the waistish area.

"Looks like someone has put the pants on, huh? I guess we should have been more assertive."

Sixtus shakes his head.

"I have only a couple of Gargul's blessings available to me this day. I will be a secondary fighter and command Gargul's Bane upon the Ironband...that should allow me to heal one time as well. If she has the healing covered then I will summon a shield to help aid me on the front line. Grendel is it? Well, you carry a token of Flower and talk about being a healer. That will be our expectation of you for this fight; you heal as much as you can."

Walking over to the two rogues, Sixtus notes that Xeron sounds a bit agitated. Looking him in the eyes, the cleric rests a hand on his shoulder. "This afternoon you are to do what you do best, Xeron. Be the wind and the shadow and the will of Gargul. Be quick, be nimble and be as elusive as smoke. Let your blade drink its fill of Ironband blood." Sixtus gives an intentional nod of his head towards the newly arrived half-orc woman before looking back at Xeron and rolling his eyes.

Turning slightly, Sixtus' pale green eyes settle on the easy-to-look-at roguess. He begins chewing the inside of his lip while lost in momentary ponderment. He shakes his head slightly before saying, "Sanji. You know what to do. Do it well and be safe."

He then meets up with Valla and begins touching and prodding the singed skin that he healed just a short while ago. Clearing his throat, he speaks his mind. "Your bow is as good as most here, Valla. Focus your shot on their spellcasters; I know that you know how frustrating it is to get shot at while trying to cast, so do that to them."

Sixtus then goes about making sure that the staps on his studded leather armor are well adjusted, makes sure that the dwarven-fashioned axe that he was given is seated properly in its back sling, that his dagger is in his boot, that the vial of muddy-looking water is in his right pouch and that his knotty wooden staff is in hand.

"When everyone is well prepared, I would like to give a common blessing of Gargul's to everyone."

Maikill 
Tuesday September 22nd, 2009 10:59:04 PM

Maikill has little to do to be ready for battle. He has just sharpened his axe, and his armor is in place. He looks about.

"Maikill ready. Good idea eat before battle. Much strength for fight. he looks around at Bosk, then to Sixtus and then to Grendel Maikill confused. Who boss for fight? Think Bosk boss, but he say no. Best tell Maikill now. In fight, need plan. Need boss or we weak. Now, where food?"

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 7:30:07 AM

Grendel will wait while the others argue about who the "boss" is. She simply adds, "While I'm hanging in the back, I'll call out any dangers that I can see from my vantage point. If any of you struggle in combat I will rush to the fight and heal you when your enemy is defeated. I think we should push in this fight, a few injuries should not keep us from seeing this task through, I will not retreat easily."

============================================
Grendel is now wearing scale mail rather than her typical hide armor (hence the AC shift) and has one of the hat's of disguise.

Xeron AC AC15 HP 7/7 
Wednesday September 23rd, 2009 9:01:09 AM

A faint smile appears on Xeron's face as Sixtys and Valla make an attempt to rally him around the task at hand.
"Thank you ... friends .... "
The word feels strange in his mouth. He has been a loner and a hater all his life, always in survival mode, always full of distrust and anger, knowing that life is not fair and wishing he could have righted all the wrong that were done to his poor mother. This new life was a terrible adjustment for him.

He looks at Sixtus "Thanks for the blessing Padre but as I told you I do not worship gods nor do their bidding. I know they exist but I have no use for them. "

He waits until the group depart playing with his dagger, away from the rain.

The Plan - DM Jim 
Wednesday September 23rd, 2009 10:55:43 AM

Slowly Valla assumes the outward appearance of Katrin, their prisoner, after activating the magical helmet.

ooc: You have 2 hours to plan, then 1 hour to accomplish the plan. Please let me know when you actually leave to go attack the camp and your marching/attacking order/layout.

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 23rd, 2009 10:56:11 AM

Bosk relaxes slightly as he sees the group coming together and acting more like a team. Maikill, we have no 'boss' here, but if you would like to team up I would be glad to help you. I know how in the rage of battle it can be hard for warriors like yourself to think. You need to be completely focused on what you are doing, if you want I can let you know of dangers and where it would help us most if you attack.

Addressing the rest of the group, he continues. If Penn does not want any prisoners, then I say we turn them over to the guards. I don't see the guards healing them out of mercy. They unconscious ones will most likely have to heal on their own, giving us time to complete our mission. If we destroy the Iron Band, these few will be less likely to come back and bother us.


Valla AC:16/16/12 HP:6/6 
Wednesday September 23rd, 2009 12:57:44 PM

Valla looks at himself, and smiles You think this will help? He asks the group. Trying to imitate Katrin's voice as best he can.

Ethier way, I say lets go ahead and takes these people to the guards. Let them deal with them, after that, lets get this fight over with. Valla grabs his bow, making sure its stringed right, and checks out all his arrows, making sure they are in working condition.

He walks over to Katrin, and smiles Never thought I'd be as pretty as you young girl. I wonder what your camp will think of one of their own firing into their ranks?

Then he addresses the rest of the group, Ready when you guys are

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 23rd, 2009 12:58:59 PM

As he waits for the other's to respond, Bosk puts on largest of the helmets the found, and tries one final time. "Shizzlebop! he bellows in a powerful voice, betraying some of the anger he is feeling due to his inability to use the helmet. Making his minds eye envision himself to look like the largest of thier attackers (dead or alive).

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 1:04:50 PM

"If we move as a group it will make it easier for me to tend to our wounded as they will all be grouped. However, if Ironband uses a lot of ranged weaponry they will cut us down before we reach melee range. As such, would it be better to split into two groups? The sword: Xeron, Sanji, and Motley can all likely sneak close without being spotted. They engage any look-outs to allow the rest of us, 'the Shield', to form a stable line of battle. This frees the sword to engage as they choose, cutting down our enemies quickly."

"Either way... I'm ready to go. Let's get this task completed."


Xeron AC AC15 HP 7/7 
Wednesday September 23rd, 2009 1:45:05 PM

Xeron stops playing with his dagger, picks up sitck a draws doodle in the mud.

Valla AC:16/16/12 HP:6/6 
Wednesday September 23rd, 2009 2:02:07 PM

I'll be in the back, shooting my bow. I've used up my spells for the day already, and more a liability in melee combat. He pulls out his sword, I do have this, but Im not very tough. Studying those arcane writings takes most of my time, and leaves no time to keep myself in good phisical condition.

Valla shrugs, I'll stay behind the 'shield' and send a barrage of arrows at our enimies.

Maikill 
Wednesday September 23rd, 2009 2:53:53 PM

"I ready." Maikill states matter-of-factly.


Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 3:50:31 PM

With most everyone indicating that they are set, with the exception of Xeron who seems to always swim against the flow, Grendel moves towards the gate. She turns to members of the 'Sword' (Xeron, Sanji and Motley) saying, "You all take the lead, keep your eyes open. If you see trouble, give a shout and draw them into melee... we'll be 30 counts behind you. Remember, you all pick the where and when of the engagement... if it doesn't look good, back off and warn us. Once engaged, if you can flank... take it! Otherwise go for archers and casters. Motley, don't lose your temper til you can count 3 targets." With that she turns to the Shield, "That goes for you too Maikill, 3 targets! As for the rest of us... Padre, myself, and Maikill will be the front line as we've got decent armor. Valla, keep safe behind us and keep those arrows coming. Bosk, keep behind us as well until we engage... you're a big target and I don't want you taking shots until you can make 'em pay for it."

She catches her breath for a moment. "If you need healing, call out for healing. If you are overmatched in a fight, call for aid. None of us can promise victory, but I can promise that as long as I draw breath I will not let even one of you bleed out. Fight well. Let's go." She slings her morningstar on her belt and pulls a javelin down from off her back. She sidesteps out the gate and waits for 'the sword' to lead the way.

Xeron AC AC15 HP 7/7  d20=15 ;
Wednesday September 23rd, 2009 4:26:44 PM

Silently Xeron listens to Grendel and when the half-orc is done, he gets up, shakes his head to clear his thoughts and starts walking with Sanji and Motley. He puts the ring hanging around his neck in his mouth and sucks it, as if looking for peace. As they get closer to the Ironband Camp, he says to his comrades "Time for the blades to bleed!" He pulls out his rapier and slows his pace.

He looks around knowing deep inside that the Ironband are probably waiting for them. "I smell death! Who will it be? "
spot: 1d20 = 15


Valla AC:16/16/12 HP:6/6  d20+4=8 ; d20+4=17 ; d20+2=4 ; d20+4=21 ; d20+4=19 ;
Wednesday September 23rd, 2009 5:18:38 PM

valla nods as Grendel takes charge, Interesting, she's new to our group, but she knows how to fight a small war. I'll keep to the back, but Im running the risk of being snuck up on. But I should be able to take a one on one encounter. Then, shakily, Valla adds, Hopefully

Valla, taking up the rear of the group, keeps his bow strung and loaded when the get near the sign of IronBands camp. He strains his eyes and ears(*&**) looking for any sign of an enemy. He looks at the trees and underbrush, trying to see if anyone has circled in a round-about-way to flank intruders. (***) The elf trys to move silently as possible.

As soon as someone, or Valla himself, spots an enemy, Valla will try and hide in the trees.

Actions:
Spot: d20+4=8
Listen: d20+4=17
Survival: d20+2=4
Move Silently: d20+4=21
Hide: d20+4=19

OOC: Wow, seems dice gods decided to lightin up on me, for now at least. Hopefully those last two checks don't run out my luck before the battle! And Valla still looks like Katrin, RIght?

Maikill  d20+4=8 ; d20+2=16 ;
Wednesday September 23rd, 2009 5:35:53 PM

As they near the camp Maikill looks for the enemy, anxious to engage them.

Listen 8
Spot 16

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=7 ; d20+5=15 ;
Wednesday September 23rd, 2009 6:13:15 PM

Listening to the newcomers give direction is a little irritating for Sanji. Well, I know i'm no leader. It seems like it would work. I guess time will tell. She will quickly take one more swallow of water and will set her pack down in one of the wagons. Going into battle, she wants to be as light and nimble as possible. As she scans the group, she shakes her head causing a slight cascade of water and sweat from her short hair. Everything just keeps on changing. Will we be able to hold it together?

I'm ready to move out when ever you are. And if you folks are as much of a help as we are all hoping you can be, I might just have to alow you to partake in a free round of ale that I owe everyone else. She adds this last statement with a wink and nudges Valla in the elbow. A nod is given to Xeron and Motley and Sanji begins walking.

Sanji will slowly free her rapier from its home as they approach the enemy camp. She pauses and croutches down to gain her bearings.*,**

Spot: 7
Listen: 15

Bosk Deox (James) AC 14/10/10 HP 14 of 14 
Wednesday September 23rd, 2009 6:21:59 PM

Just before they enter the the enemy camp, Bosk reflects upon the groups last battle, We dove into the last battle unprepared, some changes are in order here. We need to be a little more pre-emptive in our thinking. Using the rest of his magical abilities for the day, The Horned Cleric casts Shield of Faith upon himself, and then casts resistance upon Maikill and himself. He then offers his last spell, resistance, to Padre and Motley and casts it upon which ever of them requests it.

Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=10 ; d20+3=5 ;
Wednesday September 23rd, 2009 6:23:13 PM

I forgot to roll for spot and listen, but it looks like Bosk is too busy to do much of either.

Bosk - DM Jim 
Wednesday September 23rd, 2009 6:58:02 PM

Donning the helmet and saying the command word, Bosk slowly transforms into the appearance of the unconscious half-orc the group had first interrogated.

Motley AC:16/13/11 HP:16/16 
Wednesday September 23rd, 2009 9:24:52 PM

Thank you, Bosk, but I will be fine. Give your aid to another that is softer than I. He winks at Padre and smiles widely.

Grendel, I thank you for your wisdom, and I hope I can keep a clear enough head to count to three, though I do tend to get a little, um, enthusiastic!

Motley trots ahead with the others and starts to hum a tune as he walks.

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday September 23rd, 2009 9:57:37 PM

Grendel leaves her pack behind in Penn's camp. As she watches the others move forward past her she keeps her back straight, oozing with confidence. Once they are off the weight of the world momentarily hangs on her shoulders. She did not expect her advice to be so readily agreed to. She was sure someone would have disagreed...

She shakes her head and clears her mind. There's work need doing and we're gonna git it done. She starts walking and says a prayer to Flower, May I be granted the strength to protect these good people as a mother protects her children. Where I fail to love them sufficiently, fill me with your love so that I may be made complete in my dealings with them. Bless the good that we do. Quietly, to herself she whispers, "So be it..."

Her steps quicken as she takes her place between Maikill and Padre. "If these thieves are half as good as I've heard... they'll never expect this coming."

Battle plan - DM Jim 
Wednesday September 23rd, 2009 11:44:54 PM

ooc: Give me a battle plan of how you'll approach the trees/camp/etc...

Valla AC:16/16/12 HP:6/6 
Wednesday September 23rd, 2009 11:51:18 PM

Valla sticks behind the group. Looking for a round about way, but in the same general direction as "The Shield' members, as they approach the trees. Not lagging to far behind. Once in inside the trees, Valla would then use the skill checks I rolld above. Hiding and looking for the enemy and what not.

A map would be helpful, but probably not very practical, since we wouldn't know our surroundings..

Maikill 
Thursday September 24th, 2009 12:02:03 AM

Maikill looks at Bosk with a kindness in his eyes that doesn't seem possible.

"You protect me with prayer. I protect you with axe. Stay close to Maikill."

Maikill now makes it his goal to stay near Bosk, running to meet any enemy that may come near the horned cleric that now looks to be half orc.

OOC: I will follow along with Bosk, according to Grendel's plan

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday September 24th, 2009 7:41:51 AM

OOC: Members of 'the Sword' are choosing our path, this is because 2 of them were on the original scouting mission. I assume we're taking a stealthy track through the trees and keeping to cover, but that's their call to make. At a leisurely pace (1/2 movement) the shield is 5 rounds behind the sword (75 ft.) with Bosk and Valla keeping behind Padre, Maikill and Grendel.

I think it's safe to assume that we're all taking a move action (to walk about 15' per round) along with a standard action (full defense) until we see a threat. Members of the sword will likely be moving silently and hiding... or at least attempting it.

Xeron AC AC15 HP 7/7 
Thursday September 24th, 2009 9:01:04 AM

Xeron will do whatever Grendel decides he should be doing.

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday September 24th, 2009 9:17:43 AM

Xeron... get us into camp unseen, we want a melee... not a ranged arrow fight. Pick the best path and if you can't find it then just pick a quick path.

Xeron AC AC15 HP 7/7 
Thursday September 24th, 2009 10:23:03 AM

Xeron nods and follows order.

Be very quiet...I'm hunting wabbits - DM Jim 
Thursday September 24th, 2009 1:52:33 PM

Moon in a barrel:
you never know just when
the bottom will fall out.
- Mabutsu 1874

Penn returns in about an hour and prepares his tent for his guests, who show up a little early. The merchant puts on a jovial face and tells the group that his guests guards will be plenty protection and to have a good time for an hour or so--this is the same guest he had over the previous day. As the group leaves his face becomes solemn for a brief moment, he says nothing, just gives a slight nod of his head towards you all, then turns back to his friend and adopts the same happy face as he is usually wearing.

Xeron, and Sanji lead Motley and the rest following behind the trio, back to the Ironband's camp, which takes about thirty minutes. The muddy road winds around the various encampments until they lessen greatly, to the point where it becomes rather quiet. Upon their approach, the trio and the rest spot the Ironbands tent on the side of the road--it is still closed. The large copse of trees lay to the right of the road and further in, supposedly the Ironband's main camp. Stealthy as they can, the trio enter the woods, followed shortly behind by the rest of the group.

Nows the time to make those Spot, listen, move, hide, etc... checks. Once I get them, I'll make a map.



Xeron AC AC15 HP 7/7  d20+7=13 ; d20+4=6 ; d20+7=16 ; d20=20 ;
Thursday September 24th, 2009 2:26:21 PM

Xeron will try to stay hidden, slient and see if he can see or hear anything.

Hide: 1d20 + 7 = 13
Listen: 1d20 + 4 = 6
Move Silently: 1d20 + 7 = 16
Spot: 1d20 = 20 (natural)

So basically he is deaf, does not hide nor move silently too well but spot whatever is thre to be spotted.



Bosk Deox (James) AC 14/10/10 HP 14 of 14  d20+4=12 ; d20+3=4 ; d20=2 ; d20-2=8 ;
Thursday September 24th, 2009 4:03:31 PM

Just to check, Bosk did cast the spell on Padre then right?

Also, I don't quite understand what the Sword is doing, but it is my undestanding that I am following behind the sword, still disguised as the half-orc. I will keep just behind the main line. I rollled my checkes, but do not know what, if any are needed.

Spot 12
Listen 4
Move SIlently 2
Hide 8

Maikill  d20+1=17 ; d20+4=23 ; d20+1=9 ; d20+2=8 ;
Thursday September 24th, 2009 4:27:14 PM

Maikill moves along behind the lead group, but seems anxious about his distance from the front. His pace seems to quicken slightly (move 20' half of 40' movement rate), so that he is slowly getting closer. He strains to hear and see what he can to help him quickly engage the enemy.

Hide 17
Listen 23
Move silently 9
Spot 8

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=17 ; d20+2=6 ; d20+3=9 ; d20+3=15 ;
Thursday September 24th, 2009 6:40:22 PM

Sixtus' jaw drops as the half-orcess spouts out a plan and everyone agrees to it immediately. He has to physically shake off the astonishment gripping his body in order to act.

"We are gonna have a talk when this is done."

Sixtus then grows silent, his eyes narrowing and the feverish hunger, the same that took him over in the last battle, casts across his face. Something maniacal or other-worldly swirls through the pale green eyes. His jaw tenses, his head tilts forward like a wolf on a hunt, and all warmth has drained from his demeanor; if he was inviting to someone now, it was only an invitation for death.

Gargul, soon you will receive souls for judgment. May your Eye see the future and take the souls of those who do not make that future a better Wold. May your blessings guide a souls of my companions back to their bodies if they fall. Lord of Life and of Death, may you see the Good in our actions this day and know our intention to right the Balance.

As the group approaches the copse of trees and a path is chosen, Sixtus will stay as part of the Shield, the secondary line of attack, and be ready to fully engage when the time comes.
--------------------------------------------
Hide - 17
Move Silent - 6
Listen - 9
Spot - 15

Motley AC:16/13/11 HP:16/16  d20=13 ; d20=17 ; d20=3 ; d20=9 ;
Thursday September 24th, 2009 6:51:45 PM

Motley stops humming as the camp comes into view. Fighting his urge to just rush in, he concentrates on being as quiet as possible; so much so that he is busy watching his feet instead of looking out for trouble.

Hide: 13 + 6 = 19
Move Silently: 17 + 1 = 18
Listen: 3 + 4 = 7
Spot: 9 + 0 = 9

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=17 ; d20+5=19 ; d20+6=26 ; d20+6=8 ;
Thursday September 24th, 2009 7:17:39 PM

As she gets near the path they visited on their earlier scouting trip, Sanji's heart jumps into her throat and her blood pounds in her ears. It takes a physical effort to calm herself. She turns to her 2 companions and shakes her head, still in a crouched position. I don't like the situation. It would be too obvious to try and come in the exact same way we did before. I think we should try a different way. Maybe go to the left this time and work our way around the camp. That way we can get a better view of what's out there. That's what we tried to do the first time, but it didn't exactly work out. If we come upon anyone on patrol, we drop them quickly and quietly. They are probably on guard because of our earlier visit.

Taking a deep breath to steady her nerves, Sanji scanns her surroundings. If the group agrees, she will move off around the left side of the camp as stealthily as possible.

Spot: 17
Listen: 19
Move Silently: 26 (Yeah baby!)
Hide: 8

Grendel (Jay) AC:16/10/16 HP 9/9  d20+3=18 ; d20+3=18 ; d20-4=4 ; d20-4=-3 ;
Thursday September 24th, 2009 9:22:25 PM

Grendel attempts to keep her eyes peeled for Ironband, watches 'the Sword' for an indication of how they are doing, all while keeping out of sight and quiet in an uncomfortable suit of armor that does not fit just right.

This is the reason she decided to keep the none-stealthy types far enough away that they wouldn't create a racket by just walking around. So long as the sword engages Ironband before they can detect the oncoming shield, this plan has a decent chance at actually working.

=============================
Spot:18
Listen:18
Hide:4
Move Silently:3

Valla AC:16/16/12 HP:6/6  d20+4=21 ; d20+4=9 ; d20+4=9 ; d20+4=10 ;
Thursday September 24th, 2009 10:54:53 PM

Valla hangs back a ways behind the rest of the second group, at the rear of the Shield. He finds one of his favorite elven tunes to sing silently in his head to calm himself, Can't lose focus...

He keeps his eyes wide open, looking for any sign of a threat, while following the rest of the group*. His sensitive ears are busy picking out the sounds of his comrades from any sounds his enemy's are making, but he can't quite keep them seperate**

While trying to keep himself concealed within the brush and trees*** and walks very lightly, Toe...Heel...Toe...Heel... He mentally reminds himself, while trying to make no noise****.

Whispering to Bosk, We shouldn't take the same path. This is the same way we came last time. They may be expecting this.... He silently motions for the secondary group to head to the left as well, following "The Sword".

With being Disguised as Katrin, Valla keeps his bow on his back. Hoping to seem like a mere prisoner, or tag-along, (not as though Katrin is leading the group to the Iron Bands camp) instead of actually part of the group. Because of this, the elf keeps his distance from the Shield (30' behind the last person in "The Shield")

Actions:
* Spot: d20+4=21
**Listen:d20+4=9
***Hide: d20+4=9
****Move Silently:d20+4=10
Full Defense

Half movement speed, 15', staying 30' behind everyone, unless Bosk sticks with Valla. He doesn't want to be initialy seen with everyone. Trying to make the Iron Band think Katrin had followed them, not lead them.

Xeron AC AC15 HP 7/7 
Friday September 25th, 2009 10:01:16 AM

As Xeron nods to Sanji's suggestions, thoughts are invading his mind "Am I really part of this group? IS there anything really between us other than the gold Penn promised?"

He clenches his jaws and harder thoughts are coming "Who are these people anyway? Why do I trust them? Why would I suddenly expect anything good to happen to me? I could have died in my poor mother womb but no, I had to live. The priests could have keep us but no, they chased us after I was born. Kind people could have taken mercy on my simple minded mom and her new born but no, the only ones who paid attention was the thief guild which forced her to beg. As she got sicker and sicker, I could have gotten sick and die but no, I had to be a strong child. When they attacked and killed her I could have been there to die with her but no, I was away stealing. "

All kindness and goodness disappear from his face. Hatred and anger appear "S now I am with this group trying to make sense. Nothing make sense in my life. Why do I believe I can be a good person? I am rotten to the core what that awful day I was conceived! I am about survival and profit and I will make Penn proud. There will be no survivor if I survive. "

He looks around at Sanji and Motley and the group behind them. " What a crazy plan! Going forward without reconnaissance and not knowing ANYTHING about our ennemy. This is suicide@ That orc is either working for them or insane. How do I stay alive? "

He whispers to Sanji "Are you okay to with this plan? I feel that we are being sent as canon fodder. "

Sanji (Eric) AC: 18/15/13 HP: 6 
Friday September 25th, 2009 4:29:57 PM

Sanji flashes Xeron a crooked smile and gives him a playful punch in the shoulder. Of course we're fodder. We're also the most nimble. So, if things look bad, we just turn on the speed and return to the rest of the group. We keep things quick and quiet. Let's give each other hand gestures if we can. I'll watch your back, and you watch mine. Sanji looks at both of her companions as she makes this last statement.

The Attack - DM Jim  d20+2=10 ; d20+2=20 ; d20+2=15 ;
Friday September 25th, 2009 8:26:09 PM

As the group approaches the copse of trees, as three had done before, Sanji suggests they do not enter the same way they did as before. With no one dissenting, Sanji leads the group around to the left side of the trees, some 50ft away and then heads in.

Some 20ft in, Sanji stops the two others and points to the ground--a thin string runs along a game trail and as the three trace it visually, they see it ends tied to a bush. On the bush are numerous small bells--obviously an early warning system. Stepping over it and continuing in another 20ft, they all stop when they see a small man, no, a dwarf, hiding behind a tree, his rear-end sticking out past one side, his head sticking out the other. It is about this same time he also spots the trio and cries out, "Intruders!"


Post Round 1 actions by Monday.

Any ranged attacks past 20ft will automatically grant concealment to the target (20% miss chance). Any past 50ft automatically grant the target cover (50% miss chance).


Sorry! I thought I had posted the dwarf was 20ft away.

The plan was for group2 to be 5rds away... but only moving at 15ft a round, that's 75ft behind group1.

Everyone hears the dwarf cry out.


Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=19 ; d20=9 ;
Saturday September 26th, 2009 11:09:02 AM

Sanji spots the string on the ground and carefully steps over. Well, that's a little smarter than I would have expected. If they've got alarms strung around, then they've probably got... She is interupted in mid thought as the dwarf yells out "Intruders!". Why can't things ever go smooth?

[b]I'll go to his right. You circle to his left. We need to take him out quickly![b] Sanji takes a quick look at her surroundings to make sure there isn't anyone else hiding in ambush.* If it looks like she isn't running into an ambush, then with her rapier in hand, she rushes the dwarf and attacks with all the speed she can muster.**

*spot: 19
**attack: 9

ooc: Not sure how far away he was. Hopefully I can reach him in this round.

Valla AC:16/16/12 HP:6/6  d20+4=21 ;
Saturday September 26th, 2009 11:07:14 PM

Valla is making his way slowly. Keeping his eyes out for traps, or enemies. Infultrating an enemy camp. Two new orcish people and a gnome in the group... The stories I'll be able to tell after my journey to Hook City... He thinks to himself. His bow out, an arrow ready, the elf keeps behind the Shield. Prentending to be Katrin, following this group to help her own camp. Intruders!

Not good! The Sword wasn't exactly as stealthy as we had planned it seems.

The elf quickly starts in a sprint, moving as fast as he can, until the Sword comes into view. Once he sees them he will stay back a ways still, looking for a suitable target*.

Actions:
Run, x4 movement speed, until fifteen feet behind The Sword
Spot: d20+4=21 (thank the dice gods!!!)

Maikill  d20+4=16 ; d20+2=9 ;
Sunday September 27th, 2009 11:05:19 PM

The frown grows deeper on Maikill's face as they have been spotted, and he is far away from the front of the group. Glad that he moved a small way ahead of Bosk and the others, Maikill runs toward the warning call made by the guard.

I do nothing back here, bad plan by orc women. Listen to Bosk next time, he should be boss.

action:
double move toward dwarf (80 feet) - ran to move up to 160 feet if dwarf retreats.
listen 16
spot 9

Xeron AC AC15 HP 7/7 
Sunday September 27th, 2009 11:08:30 PM

Xeron runs to the left of the guard and tries to hide if he can,

Xeron AC AC15 HP 7/7  d20+7=15 ;
Sunday September 27th, 2009 11:08:57 PM

Hide roll: 1d20 +7 = 15

You cannot hide while being observed, so the dwarf will automatically spot you, however, if his companions join him, they will not automatically spot you--they will get a bonus if he points you out.

Xeron AC AC15 HP 7/7 
Monday September 28th, 2009 7:08:03 AM

OOC: DM is always right but if Sanji go right and Xeron goes left, the sentry will need to keep his eyes of one of them especially with a 3rd one to keep track. Regardless I accept the decision. Xeron believes he is hidden but the cunning dwarf can see him as clear a golden coin in crystal clear water.

Grendel (Jay) AC:16/10/16 HP 9/9  d20+3=23 ; d20+3=12 ; d20-4=4 ; d20-4=2 ;
Monday September 28th, 2009 8:45:03 AM

Grendel watches as Maikill takes off into the fray before a fight even breaks out. "Well, there goes the advantage of surprise..." Grendel will continue her pace to get closer to 'the sword' while trying to keep out of sight and watching for where the Ironband reinforcements come from.

==========================
Double move at half speed (20ft)
*Spot: 23 (nat 20!)
*Listen: 12
*Hide: 4
*MoveSilently: 2 (darn armor check penalty!)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=4 ;
Monday September 28th, 2009 8:57:03 AM

Hearing the shout of warning to the rest of the IronBand, Sixtus grunts a bit. He shakes his head wishing that they could have taken another day to prepare. There is not much sense in staying back now though, so he begins to quicken his pace, ignoring stealth and subterfuge.

"We need to get to them."

His eyes flash about, the pale greeness mimicking the underside of the leaves rustling in the wind. His hood is pulled forward a bit and his chocolate colored studded leather becomes increasingly black as the rain moistens spots that had not been maintained as of late.

Gripping the gift-axe, Sixtus glances at it for a moment, realizing that it is old and a bit battered...and that it has taken many-a-life since being given to him*.

Mumbling a prayer or warchant as he goes; Gatekeeper to the Realm of Shadow, release the lock and swing open wide your embracing arms as I, your wayward shepherd, round up more evil from the Wold and dispatch them to your judging scales. Lord of Life and Death, show me your favor and I will bleed my devotion.
---------------------------------
* = Spot = 4

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20+3=7 ; d20+4=23 ; d20+3=9 ; d20-2=7 ;
Monday September 28th, 2009 12:38:38 PM

ooc: I rolled these on Friday, origionally rolling a listen and spot check and had intended to wait to finish my post and assist whoever attacked the dwarf first and then perform a secondary natural attack...but after the clarifications, I appear to be too far away to attack and it looks like there is no one attacking the dwarf to assist. (Is this correct?) If so, I will keep my spot and listen rolls and follow behind Maikill. If we can reach the dwarf I will keeps my assist and secondary attack. I don't know what to do if no one attacks even...i suppose I could keep the rolls and change the first attack to a disarm.

Watching Maikill charge ahead, Bosk follows after, hoping to resolve the situation quickly. As he prepares to the otheres in thier attack he yells to the orc, in his best imitation of the captive, "Not intruders, Recruites!"

Listen 7
Spot 23
Attack Roll (9+1for bless)=10
Attack roll 2 (d20+3) -5 (Natural weapon secondary attack)=7 +1 (bless)= 8

P.S. Can someone make sure I added Shield of faith to my armour correctly.

Post later - DM Jim 
Monday September 28th, 2009 6:36:01 PM

Kids have Strep throat I think, so taking them to clinic. I'll have a post later today with a map :)

The Attack -- Round 1 -- DM Jim  d20+2=10 ;
Tuesday September 29th, 2009 1:56:28 AM

Sanji races around to meet the dwarf with the end of her blade--and it would seem as if she is the only one! Motley seemingly has stubbed his toe and Xeron has gone into hiding! As her blade cleanly misses the dwarf, her quarry yells out, "I am Hllinn, of the Earthbreaker clan, and you die today!" Wearing naught but a steel breastplate and kilt, Hllinn swings his warhammer with great force at Sanji, but manages only to slam the tree trunk he was hiding behind.

Quickly on their heels, Sanji's group rushes forward. In the distance, Hllinn's group responds to his call and runs forward--including the man Valla had shot and thought killed earlier in the day.

Battle Map

Round 2 by tomorrow night

Big M = Maikill
Little M = Motley

1-9 = bad guys


Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14 
Tuesday September 29th, 2009 9:05:14 AM

ooc: Once again, great maps! I hope your kids are feeling better.

Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday September 29th, 2009 9:18:58 AM

Grendel steadily moves forward, now no longer concerned with stealth. She keeps her eyes open for any ambush coming from the flanks. Her javelin is pulled back as she waits for one of the Ironband to make a critical mistake and move into an open area. Her aim isn't always the best but if it connects...

Something about a half score of opponents charging down towards their position gives her that uncomfortable feeling in the pit of her stomach. Considering her allies for a moment she realizes a critical error, [i]these were not orcs... they might not engage the enemy... this plan was built on the assumption that everyone would engage. If even a few run off this assault is doomed to fail.[i]

Sweat begins to bead across her light green brow as she realizes just how uncertain she is of those she has thrown her lot in with.

=======================================
Move Action: 20' from S5 to S9
Standard Action: Ready the following action
(Throw a javelin at closest enemy entering LoS within 60' (S21) that does not benefit from cover. If everyone is covered, launch the javelin at the most likely target.)

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20+3=8 ; d20+4=6 ;
Tuesday September 29th, 2009 9:38:13 AM

Watching the scene unfold before him, Bosk stares in in utter disbelief and stamps his foot into the ground in anger. We are clearly not as sneaky as we think we are. They were already prepared and ready for battle, and outnumber us once again. We need to get Sanji out of there, he thinks to himself. We also need to take out their magic users fast, that's what caused us so many problems last time. Taking a second to survey the situation**, the minotaur looks from opponent to opponent checking, to see what armor they are wearing, what race they are and what weapons they are using as he races up to join the fight, staying behind Motley and Maikill. I better wait to make sure Motley and Maikill are with me...and on my side, before I attack the dwarf. A three way battle is the last thing I need.

Just as he thinks this, he see Grendel advance forward, giving the minotaur hope as he to charges forward (Staying behind Maikill if he runs, or running around him should he choose not to engage.) all the while calling out to his companions. Sanji, get back. Maikill, go up with Motley and help her! Kill that dwarf where he stands. And everyone, lets make sure to silence anyone who can cast a spell quickly!

Oh, Gargul, I pray you have bestowed upon us trustworthy friends who will prove themselves in battle. May my weapon taste the blood of those who stand before me, and let it be they whom you are to judge tonight.

Spot 6
Listen 3

Motley AC:16/13/11 HP:16/16  d20=11 ;
Tuesday September 29th, 2009 1:01:24 PM

Motley comes round from the distraction of the pretty butterflies that held his attention and, seeing the fray has begun, yells excitedly: Haha! No more sneaking around. Wait for me, Maikill!

He then runs to R17 and strikes at Hllinn.

Attack: 11 + 5 + 1 (bless) = 17



Xeron AC AC15 HP 7/7  d20+7=17 ;
Tuesday September 29th, 2009 2:00:54 PM

Xeron moves to the next bush (H17 or something - cannot open the map) and tries to hide, hopong to be able to sneak on an ennemy.

Hide: 1d20 + 7 = 17

Valla AC:16/16/12 HP:6/6  d20+4=5 ;
Tuesday September 29th, 2009 5:25:19 PM

The disguise was for nothing... Valla thought to himself. Then quickly figureing it wasn't worth worrying about, and battle was unavoidable anyways, the Elf keeps his temper surpressed for the moment. He sees the man he shot earilier this day and gives a surprised look, They have a healer! He says to his party, I shot that man, dropped him too! Valla points at the revived opponent.

He then takes off, west, and trys to gain cover from the jumble of rocks and roots. His heart thumping and mind racing, Rush in! Your sword will do the trick this time! NO! I'll die, my ally's need me to fire arrows. The wooden shafts are useless, one has already survived such an attack! Doesn't matter... My arrows are much better if Im alive than my sword If Im dead...

He then peers over the rocks, knocks an arrow and looks* for an opponent to shoot at**.

Actions:
Run to J11
*Spot: d20+4=5...
**Readied action: Fire arrow at any enemy within 45' or without cover and who is not engaged already. (assuming my move doesn't take up my entire round, if it does, then no attack...)

Maikill HP 14, AC15/12/13 /13, Resistance +1 
Tuesday September 29th, 2009 10:12:29 PM

Cursing his lack of being in the front of the group, Maikill runs forward along the graveled path (take double move 80 feet to O-17).

"Motley, no kill dwarf without me."

Maikill is barely breathing hard as he stares down the dwarf, ready to step forward and finish his life.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=21 ;
Tuesday September 29th, 2009 11:16:08 PM

Sixtus watches as the entropy that is battle begins to unwind. There is no controlling what happens during a fight, only how you react to what happens. The delay built in to Grendel's plan was essential pre-battle but it still may be beneficial now that things are taking place.

"Bosk, we need to delay just as planned. Let the others take the dwarf and then fall back. I am going to Xeron."

With that, Sixtus, dwarven waraxe in hand, races along the left flank, under the big tree towards where Xeron is currently holding. His eyes scan the area as he goes, watching to see what they are about to face*.
------------------------------------
Spot - 21

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=8 ;
Wednesday September 30th, 2009 2:39:58 PM

Sanji wonders where her other 2 companions ran off to and hears a lot of shouting coming from behind her. Something about falling back. Then, Maikill thunders close and Motley comes up as well. I thought the sword was supposed to handle these individuals. Where did everyone go? Her heart is still racing from the dwarf's near miss with his hammer. 3 on 1. These are odds I can get behind. Seeing the advantage she has because of her newly arived companions, Sanji decides to stay in the fray and do as much damage as she can. Her blade flashes yet again seeking to drink from the dwarf. But nothing seems to work.

*attack: 8

The Attack -- Round 2 -- DM Jim  d10+3=10 ; d20+2=13 ; d20+2=15 ; d20+2=20 ; d20+2=20 ; d20+2=21 ; d20+2=18 ; d20+2=19 ; d20+2=10 ; d20+2=18 ; d6=6 ; d20+4=13 ; d100=28 ; d20-1=9 ;
Wednesday September 30th, 2009 4:55:49 PM

Grendel moves forward to ready a javelin throw as Bosk contemplates the situation and begins to bark out orders.

Motley snaps back to attention about the combat at hand and gleefully runs into battle against the Hllinn the dwarf--his greataxe tasting blood for the first time today, the gnome nearly kills Hllinn in one blow.

Xeron moves forward, making no attempt to remain silent, and attempts to hide behind a nearby bush.

Valla yells to his companions about the man he had shot and that they must have a healer. Deciding whether or not to attack by sword or bow, Valla chooses the latter and runs to the protection of a rocky outcropping some 55' away (no attack this round).

Maikill yells out to Motley to not kill the dwarf without him and promptly runs to join the fray.

Padre agrees with Bosk about delaying the attack, then runs forward to join up with Xeron, but finds that he has moved a little forward to the next bush. However, the cleric of Gargul can see him clearly from behind.

Sanji thinks about withdrawing for a mere moment until she is reinforced by Motley and Maikill, so she strikes out at the dwarf instead, but misses horribly again.

-------

Hllinn thought for the first time he was going to die and it filled his heart with dread. He had hoped to make something of himself and return to his clan replete with the trappings of success, but today may end that dream. The woman before him was no threat, she could barely wield the steel she carried, it was the gnome that has nearly killed him that was the biggest threat. Striking out with his warhammer, he roared out in disgust at missing him.

Hallfred spotted the hiding Xeron and had to choose between shooting into battle or taking out Xeron--he chose the latter. Raising his bow and taking careful aim, Hallfred cursed his luck as his shot goes wide.

Ao moves forward to flank the attackers as a Javelin from Grendel sails over his head. Calling upon his unholy god to bring down Bane upon the three attacking Hllinn, his prayer is immediately granted.
Maikill, Sanji, Motley: You are no longer BLESSED

Igor rushes straight forward into the fight--he detested namby-pamby tactics and preferred a straight up fight.

Raisa shook her head, but followed behind Igor so he didn't get flanked and killed outright.

Hakon spotted Xeron to his right and after seeing Hallfred miss, he chose to lay a line of defense and moved to his right and loaded his crossbow.

Jens had just recovered from being shot earlier in the day and now they've returned. The one who shot him had moved to his left--he was going to die.

Drusinthe needed to get closer and didn't want Jens to get shot again so soon, so she stuck with him, as did Taklum.


Battle Map

Damage taken:

1: Hllinn - dwarf male(breastplate,shield): 10pts
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield)
4: Igor - male human(breastplate,shield)
5: Raisa - female human(tunic,breeches)
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate)
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield)


Maikill HP 14, AC15/12/13 /13  d20+7=13 ; d12+5=16 ;
Wednesday September 30th, 2009 7:18:29 PM

Maikill smiles down at the small warrior who almost cut his quarry in two.

"Motley is fierce, you kill him. I kill fool who runs to me."

Moving quickly (to P-19) Maikill swings his axe high and arcs it down towards the human enemy (Igor #4). In his earnest haste his swing seems clumsy.

Hit AC 13
Damage? 16

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20-2=15 ;
Wednesday September 30th, 2009 9:16:08 PM

Finishing his prayer to Gargul, The Horned Cleric grimaces as he realized that the battle has started without him. Bending low to the ground and running from cover to cover Bosk hurries to join his comrades as he tries his best not to be seen. As he approaches the space where Xeron is hiding, he slows down and carefully scans the area for a suitable place to hide. They might have seen me running, but hopefully I can find enough concealment to prevent anyone from being able to easily shoot at me cast those annoying spells.

Hide check 15 (If this should be a survival check add 5)
(run triple speed, move 90 feet to O-17)
New location y,z/17,18

Grendel (Jay) AC:16/10/16 HP 9/9  d20-4=3 ;
Wednesday September 30th, 2009 11:41:43 PM

Grendel moves forward very slowly as she gives the combat a good once over... her healing efforts will likely be needed soon but since she doesn't know who will need it she does her best to stay center to the whole group. It feels nice to have a minotaur ready to counter charge just behind you... an assuring presence. Valla has a good vantage point but is open to a counter charge. Motley and Maikill are handling themselves well giving Sanji the chance to put a flanking shot in if she positions right. Xeron and Padre might charge in to their open flank in a moment...

That's when she spots Raisa. The only reason one would enter combat without armor is if one didn't use it... she's their caster! That thought spawns action as Grendel draws another javelin from her back and launches it at the girl, hoping to catch her with a lucky shot. She grimaces as the shot goes wide yet again.

Burk-sleg! she curses to herself in orcish.

===============================
Free Action: 5' step to S10
Move Action: Draw another javelin
Standard Action: Throw Javelin 60' at Raisa (-4 for 2 full range increments)
Hit AC: 3 (not even the broad side of the barn...)


Motley AC:16/13/11 HP:16/16  d20=6 ;
Thursday October 1st, 2009 12:10:31 AM

Ha! Didn't see that coming, did you? And I'm just getting started!

Emboldened by his last swing, Motley tries to catch the Dwarf on the upswing, after taking a 5' step to R18, but may have been too bold.

[Attack roll]
6 + 5 = 11

Valla AC:16/16/12 HP:6/6  d20+4=15 ; d8=3 ;
Thursday October 1st, 2009 12:27:09 AM

Valla, surveying the battle field, sees he can't help out to much at the moment, or from his current position. So, the Elf quickly thinks, I need to do something, I can't just stand here. They know where Im at, no chance in hiding... Shooting is what I'll do.. The elf runs forward (J/16) and fires at the one who called upon his own god( Ao-#3), then quickly dashed back toward the spot he was using for cover.

Actions: Move: J/16, atk, then back towards J/11 or as close as possible.
Atk: d20+4=15: Dam?? 3

OOC: If Valla is using the helmet to disguise as Katrin, how would Jens know its him? Unless he heard Valla tell the group, but even then I would think Jens would be more confused than automaticly know. Of course this is minor, and really doesn't matter. I was just curious on how you came to this conclusion.

You cannot move, attack and move unless you have a feat allowing such. If you wish to change your action before I post, you may. Otherwise it'll be: move and attack. For more information about combat rules, please checkout d20srd.org -- DM JIM

ETA: The "helmet" gives a +10 to a disguise roll, so it looks like he saw through your disguise -- DM JIM



Xeron AC AC15 HP 7/7  d20=13 ;
Thursday October 1st, 2009 7:09:40 AM

Xeron sees the projectiles flying at him and realizes he is as well hidden as a fish in a barrel.
"Time to fight or time to run! This is not my type of fight. Now, who is the weakest and the most dangerous?"

He quickly makes a run of the ennemies "1-breastplate. 2-chain shirt. 3-chain shirt. 4-breastplate. 5-tunic. 6--breastplate. 7-breastplate. 8-leather. 9-scale. The number 5 must betheir wizard. That will be my target."

He moves within striking distance and swings his rapier at #5, but misses miserably (1d20 = 13)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Thursday October 1st, 2009 12:53:11 PM

I need to do as much damage as quickly as possible. My strike needs to be like the gavel of the Judger of Souls.

Sixtus realizes that he has a more powerful option than the axe in his hand, as trusty as it may be. Quickly holstering the axe on his back, Sixtus reaches back and pulls the long, sturdy piece of mahogany wood that rested between his back and the straps of his backpack.

After getting the quarterstaff free, Sixtus reaches into his belt pouch and pulls out a murky-brown liquid filled vial and prepares for what may come.
----------------------------------
replace axe, draw quarterstaff, draw Oil of Shillelagh
held action: apply Oil to 1/4staff

Valla AC:16/16/12 HP:6/6  d20+4=24 ; d8=1 ; d8=3 ; d20+4=17 ; d100=2 ;
Thursday October 1st, 2009 5:25:09 PM

OOC: ok, I got a bit confused about the 'actions' and such... Valla would not leave himself out in the open, so I'll re-post. forgive me?

Hang back, stay out of direct sight... DON'T DIE!... I have no spells... Only my bow... No one is a clear enough target... At the least the arrow may provide a distraction... The elf ponders to himself while surveying the battle field.

Staying behind his rock cover, he looses an arrow at Ao (#3), not really expecting it to connect, but to atleast turn the priests attention away from his ally's.

Actions;
Long Bow attack: d20+4=24 (crit threat)
Crit Confirm: d20+4=17
Dam1: 1
Dam2: 3 (or multiply the first, not sure how were doing it here...)
50% cover: d100=2 (not sure which is good, higher or lower?)

The Attack -- Round 3 -- DM Jim  d20+2=13 ; d6=1 ; d6=4 ; d20+2=19 ; d8+1 =7 ; d20+4=21 ; d8=4 ; d100=78 ; d20+3=7 ; d20+2=18 ; d6+2=7 ; d20=10 ; d20=10 ; d20=6 ;
Thursday October 1st, 2009 7:46:36 PM

Giving the kill to Motley, Maikill rushes forward and strikes clumsily at Igor, missing him easily.

Bosk runs forward to Xeron's side, trying to hide behind the tree that is only a little bigger than himself. However, he can clearly see the foe to his south and they likewise.

Grendel see's what possibly is a spellcaster and take a short hop to throw her javelin, which flies so high in the air, one could almost loose sight of it's slim silouette. It lands some distance away, completely missing the supposed spellcaster and anyone within a square mile.

Motley moves to gain a flanking advantage on Hllinn, but still the braggart gnome misses his foe.

Valla decides to move out into the open, then thinks that unwise, it would be a linear entrapment into the open--not good. Staying where he is, he fires at Ao. The shot is perfect--until it strikes a branch and veers widly off target (higher than % is required, so 51% or higher in this case to hit).

Xeron decides that the one wearing a tunic and breeches must be the Ironbands mage and so charges her immediately (only way you could reach her; Also gives you a +2 to hit), luckily for him, she had no idea he was there. His swift blade cuts deeply into her side as he makes his sneak attack (5damage).

Padre stays where he is and oils his staff (that sounds so nasty :)

-------
Hllinn couldn't believe he was still alive, his gods were on his side, "DIE filthy Gnome!" And strikes Motley hard on the shoulder, possibly breaking it.

Hallred takes aim and fires at Bosk, the closest target to him (you cannot Hide while being observed, and Hallred was), skewering him with an arrow.

Ao wasn't about to hide in plain sight while the intruders had a fairly capable archer, so he charged into battle against Maikill--but misses him with the mace he tried bashing his skull in with.

Igor strikes back with a blood curdling scream, slamming his mace into Maikill with a severe blow.

Raisa had been completely surprised by the assassin's sneak attack, so she struck back as best she could with a flurry of blows, but misses with both attacks.

Hakon stays where he is and also fires at Bosk, but misses badly.

Jens, Drusinthe and Taklum continue to make a flanking manuever, ever wary of Valla's archery.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts
Maikill: 7pts

1: Hllinn - dwarf male(breastplate,shield): 10pts
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield)
4: Igor - male human(breastplate,shield)
5: Raisa - female human(tunic,breeches): 5pts
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate)
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield)


Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=4 ;
Thursday October 1st, 2009 8:06:56 PM

After seeing the dwarf lash out against Motley, Sanji refuses to leave the battle to chance. She still doesn't fall back. Instead, she tries to clear her head as the melee erupts around her. She side steps into a flanking possition. Just focus and let your blade do the work. Sanji will attack again. This time, trying not to miss completely.* But aparently, hoping not to miss isn't good enough.

Move to p18
*Attack: 4 (what the heck? I think my computer is cursed.)

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=3 ;
Thursday October 1st, 2009 8:24:47 PM

Sixtus watches as brutal swings and blood break out with Motley and the dwarf. He also sees that Maikill is already outnumbered and neither of those sits well with him. With his staff nice and oiled up, he breaks into the fray, coming around Motley's back and swinging with force at the dwarf who is almost at his end*.

Perhaps it was the muddy-ish ground, perhaps the branch hanging above him, but something devastated his attack to the point of being ineffectual.

"Someone get over with Maikill! Motley, get ANGRY!"
-----------------------------------------------
Move to Q17 (V16-U16-Q16-Q17)
Attack - 3!!!!!!!!!!!!!!!
UGH!!!!!

Maikill HP 9/16, AC13, Rage 8 rounds  d20+9=28 ; d20+9=17 ; d12+7=18 ; d12+7=10 ;
Thursday October 1st, 2009 8:52:13 PM

The mace slams hard into Maikill's side and a surge of pain sears into his brain.

Maikill loses focus on himself, pain is all he feels. Pain, and the need to end the cause. With a hatred bred through years of foul treatment by those who despised his orcish blood, he lets out a terrible yell. His hatred is in evidence as he swings his axe at Igor (#4).

Wishing he had the speed necessary to attack the next opponent, his bloodshot eyes swing towards Ao.

Rage 8 rounds
Hit AC 28 Critical check AC 17
Damage 18, + 10 if critical

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 1st, 2009 9:49:21 PM

Seeing Maikill and Motley wounded kicks Grendel into 'mother mode'. She ignores the rest of the combat as it rages around her and rushes closer to the center of the fray where much blood already flows. A prayer to Flower is already upon her lips, she just needs to get close enough to deliver a boon of healing.

=============================

Double Move Action to O16

Valla AC:16/16/12 HP:6/6  d20+4=20 ; d8=3 ; d100=84 ;
Thursday October 1st, 2009 11:31:01 PM

Maikill is fighting two on one, Bosk is waiting patiently. Xeron is doing what he does best, Motely is doing so as well. Sanji is finding her warrior side... Im about to be overwhelmed... Valla grunts as he knocks another arrow.

He lets his arrow fly, aiming for Jens (#7), the one he nearly killed earlier this day, Die this time, wench.. He mumbles while firing.

THree coming my way! Valla screams to his comrades, unsure of his ability to fight a three opponent battle.

Actions:
Bow atk: d20+4=20!!
Dam: 3
Cover: 85

Motley AC:16/13/11 HP:9/16  d20=16 ;
Friday October 2nd, 2009 12:35:23 AM

Motley yells in pain and frustration but the blood is only beginning to boil behind his eyes. I must get rid of this dwarf before someone else gets the fun of taking on three at once!

Taking a little more time, he swings for the Dwarf's head.

Attack: 16 + 5 = 21

Xeron AC AC15 HP 7/7  d20=11 ;
Friday October 2nd, 2009 7:11:57 AM

Xeron realizes his error. He is not fighting a mage but one of these martial art warriors he has heard about. "You got lucky boy this time but you know you cannot survive on luck alone. You need someone else to get involve with him for you to withdraw."

He yells "Bosk, how you use these horns of yours to actually do something to help us? Praying won't save us today"

He swings his rapier but fails to connect "Here goes my luck" and braces himself to be hit. (1d20 = 11)

Still mad a the female orc he yells "Grendel, now that we have exposed your stupid plan and we all know your lack of military strategy, how about you get involve and help?"

Bosk Deox (James) Bless, Shield of Faith (+2 deflection), Resistance (+1 resistance) AC 14/10/10 (16/12/12) HP 14 of 14  d20+4=13 ; 2d6+3=10 ;
Friday October 2nd, 2009 11:01:51 AM

ooc: I am unable to access to map and am getting a google error, that says to try again later. Anyone else having this issue? I am going to do my best to post without it. Please let me know if I overlook anything.

Leaning against the tree to catch his breath, Bosk once again surveys the scene. Thwack! Fire sears through the minotaurs veins as he feels an arrow tear into his flesh. I am going to kill that human! The minotaur thinks to himself as he pushes off of the trunk of the tree, preparing to charge.
"Bosk, how you use these horns of yours to actually do something to help us? Praying won't save us today"
[i]Turning to face Xeron, Bosk forgets about his attacker for the moment and charges the woman engaged with Xeron and swings his morning star at her with all of his might.[i]

(I cannot open the map to give the coordinates of my new location. Can I stop behind Xeron, following his path of attack, and attack her from there? I have a 10 foot reach without my weapon and am 10 feet tall?)

Attack roll d20+4 (+1 bless)=13+2 (charging)=15
Damage 2d6+3=10



Bosk Deox: Bless (10 rounds left), Shield of Faith (+2 deflection, 10 rounds left), Resistance (+1 resistance, 10 rounds left ) AC 14/10/10 (16/12/12) HP 10 of 14 
Friday October 2nd, 2009 1:08:21 PM

Updating my header.

The Attack -- Round 4 -- DM Jim  d10+3=12 ; d20+7=22 ; d6+4=8 ; d20+1=10 ; d6+1=3 ; d20+1=3 ; d20+4=14 ; d8=1 ; d20=7 ; d100=21
Friday October 2nd, 2009 8:50:06 PM

Perhaps she had angered the gods, stepped on a bug that would decide the fate of humanity, or just plain sucked with her sword. Whatever the reason, Sanji could not manage to hit the dwarf, Hllinn, even from behind.

Maybe it was Padre's god that was mad at the two of them, perhaps his staff was just too slick, because he too couldn't hit the overwhelmed dwarf.

With a yell born of terrible anguish and blackened hatred, Maikill, in a single blow, cleaves Igor through his steel shield and armor, through his clavicle down into his ribcage, killing the man instantly.

Grendel rushes in to help, the words of a prayer on her lips.

Valla cries out that there are three coming around after letting loose an arrow into the same man he had almost killed earlier in the day, but this time it does not drop him, but buries itself firmly into the man's right arm.

Motley knows he must end this soon and takes a skillful swing at the dwarf's head, taking the top of it clean off, killing him in a spatter of gore than litters Sanji's clothes.

Yelling out for help and crticising Grendel's plan, Xeron tries to slice open his foe, but finds she is too agile for him.

It felt like a stampede! The earth trembled as Bosk charged forward, ending with a crushing blow to Raisa's shoulder that sent her into immediate unconsciousness.
-----------

The tide of battle had drastically changed, Jens looked to the other two and he could see they were thinking alike, but retreat was just not in his blood. So instead both he and Taklum charged the lone Valla. It was Taklum that reached him first and swung mightily with his warhammer, striking the scarred elf with a solid blow, sending him reeling backwards and unconscious into the ground. Jens pulled back his sword, but instead reversed the grip and steadied himself for a coup d'grace against the man who nearly killed him before. Drusinthe abhorred all the violence, but she had signed on for this and so she helped as much as she could. Calling forth a flame in her hand, she flung it at Maikill, barely hitting him, but enough to burn him painfully.

Ao lost the firm grip he had on his bowels at the sight of Igor's sudden death, and so too with his weapon, as it fails to hit the raging Maikill.

Both Hallfred and Hakon level their bows at the enormous carriage of Bosk's body and let fly their arrow and bolt, but only the arrow manages to hit Bosk, cutting him slightly.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt
Maikill: 7pts +3pts
Valla: 8pts UNCONSCIOUS

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield)
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DYING
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield)


Xeron AC AC15 HP 7/7 
Friday October 2nd, 2009 9:25:54 PM

Xeron likes the odds a little better " 8 vs 9 is now 8 vs 6. Good thing the man-bull is on our side."

He takes a quick look of the situation and yells "Grendel! Padre! Motley! Go save Valla! Bosk! Go get the two in front on us. I will be right behind us."

Having said that, he kneels to the monk in front of him and ends her life. "As Penn said and I agreed, no prisoner! This will avoid the discussion of what to do with the survivors and have them come back to cutour throat!"

Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 2nd, 2009 9:43:02 PM

She heard his cry for aid. She heard the charge of their opponents. She watched as he was cut down. Everything slowed down for her as she ran in the direction of fallen Valla. As she watched one of them ready his sword for a killing stroke, she unleashed a spell of power and pointed at the man's weapons as she uttered the command "DROP".

She had not a weapon in her hand, but in her heart she had faith and she was intent on weilding it as the dangerous weapon that it is on this day.

She shouts to her nearest allies after the spell releases, "Valla is down, they mean to murder him!"

==========================
Move Action: 20' move to K15

Standard Action: Cast "Command" at Jens ordering him to "drop" his weapons. (Will Sv DC:14 to resist)

Free Action: shout to allies

Valla AC:16/16/12 HP:6/6  d20+2=10 ;
Friday October 2nd, 2009 11:41:59 PM

After loosing his arrow, Valla goes to knock another, not bothering to watch the three approaching. Figureing they were to far away to get to him. Although he made a horrible mistake, he turns just in time to see the warhammer. Then feel the agonizing pain as it crashed into his face, breaking his nose, shattering his cheek bones, and forcing him to swallow many teeth.

The elf drops to the ground, the Wold going black.

This is how it ends.. At least Im in a forest.

OOC: Not sure if he already did the coup de grace, but Valla's fort is 10....

Valla sees himself in a meadow, tall grass, bright sun, hundreds of elves running about. Laughing, children playing, adults joking and carrying on. Valla himself is not unscarred, his flesh is as smooth and fair as it once was in his early life. A smile paints his face in this death dream.



Maikill HP 6/16, AC13, Rage 8 rounds  d20+9=19 ; d12+7=18 ;
Saturday October 3rd, 2009 10:34:41 AM

Swinging around to meet his new attacker, a wicked smile plays out on his face as the sword misses.

"My turn, you should run."

Maikills swings his great axe towards Ao (#3). (if hit connects he will now take move 40' action towards Drusinthe (#8) and arrive at about I-16).

Hit AC 19
Damage 18


Motley RAGE AC:14/11/9 HP:9/18  d20=1 ;
Saturday October 3rd, 2009 3:07:57 PM

Seeing Valla drop, and feeling the warm spatter of blood on his face is enough for the gnome. The world takes on a red tinge and a guttural yell escapes his throat.

Pounding over to where Valla last stood, he charges Taklum but the rage has left him reckless.

Attack: 1 + 8 + 2 = 11



Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=19 ; d20+2=12 ; d6=1 ; d6=6 ;
Saturday October 3rd, 2009 8:23:40 PM

This is getting ridiculous. I'm standing right behind him! Sanji's frustration level is rising with each swing of her sword. Then as she is drenched with gore, she can feel bile start to rise in her throat. She composes herself just as Grendel yells out. I can get there in time. But, will I even be able to help. Struggles with the situation for an instant and sees Motley charge toward Valla's opponents. It doesn't matter. I have to at least try and help. You look out for the people you're with. Her own advice rings in her ears and her mind is made up. She will move to a flanking position, with Motley opposite her, surrounding Taklum. (sorry, not sure what square he ended up in.)

Refusing to let one of her comrades die in front of her, she lashes out with her rapier yet again.*

*Attack: 19, critical confirmation: 12 probably not
Damage: 1, sneak attack damage: 6, total: 7

Bosk Deox: Bless (9 rounds left), Shield of Faith (+2 deflection, 9 rounds left), Resistance (+1 resistance, 9 rounds left ) AC 14/10/10 (16/12/12) HP 9 of 14  d20+4=7 ; d20-1=10 ; d8=1 ;
Saturday October 3rd, 2009 10:56:32 PM

Feeling the arrow pierce his flesh, the Minotaur roars in anger. Turning his attention once again towards the two snipers he lowers his head and charges towards Hallfred's left, hoping to use the human as a shield and keep as much distance between himself and the second attacker. Just as he closes in on the chain mail clad figure, he begins to twirl his morning star in a complex pattern of circles in an attempt to wrap it around his bow/cross bow (not sure which one is his) and rip it from his hands. Hoping to catch the man off gaurd, he swings one of his massive horns at the guys face, hoping to catch human off gaurd.
Xeron, I could use a little help over here![b]

Location 26,27/Q,R
Disarm=d20+3+1(bless)=7+2(charging)=9+4 (because item a bow is not considered melee)=[b]13
(Could also be considered 9 with a 4 point penalty agains Hallfred, so result)
2nd Nat. Wep Atk d20+3+1(bless)-5(2nd Nat Weap Attk penalty)=10 or
12 if charge bonus still counts

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=12 ;
Sunday October 4th, 2009 11:12:54 PM

Padre watches as bodies split open allowing bowel and spleen and gore to tumble forth and begin mixing with the mud and grass underfoot. He has seen worse in his day but the sight always brings back the taste of lavender to his mouth. Blood and gore was one thing; it was something that you worked with on a daily basis as a healer. It was the eyes. The vividness of a person's pupils going from tightly contrasted, moist and attentive to foggy, lax orbs of defeat as if one's soul is a milky ghost which tears through it's body's eyes when slain.

"Valla!!"

Sixtus was not sure why he yelled, but the actions had changed so quickly that he was caught off guard. He began running, noting three IronBand members amidst the newly buzzing swarm of Venbolio's Lackeys. He ran at the only Ironbander not receiving attention, but he knew that too much would happen in the time that it would take him to reach the female clad in leather armaments.

"The Judger of Souls will find you wanting this day! May your womb begin to rot!*"
-------------------------
Move - J15
* Intimidate - 12

The Attack -- Round 5 -- DM Jim 
Monday October 5th, 2009 1:21:56 AM

Yelling out for his companions to help out Valla before he is killed, Xeron kneels down to Raisa and methodically slips the blade of his dagger between her trachea and sternocleidomastoid muscle, severing her carotid artery, killing her in mere seconds.

Grendel calls upon the grace of her goddess and commands Jens to DROP his sword, which he promptly does. Unfortunately for Valla, the point of the blade was down and poised over his chest when Jens let go of it, and it sinks into Valla's chest and stays there, however, it's not enough to kill him outright.
(sorry, Jens was poised over Valla's body and I figured there would be a small chance of it hitting him...then I rolled a nat 20, luckily no crit)

Taking in the scene around him, Valla is amazed at the scenery, the beauty of the land--then a huge wasp lands on his chest and stings him mightily.

Giving some words of advice to his opponent, who will never be able to act upon them, Maikill fells his foe with a single blow from his great axe, then runs toward Drusinthe.

Rushing to Valla's aid, Motley gives out a guttural yell as he charges Taklum, but fails to hit the wily dwarf.

Sanji's frustration with her success, or lack thereof, is evident as she struggles internally abuot whether or not she's really helping. But after seeing Motley charge off, she follows suit and finally lands a blow with her rapier, although a very meager one.
You had to charge, and when you charge you cannot go around someone in a circle to flank them, it has to be a straight line. So no flank, no sneak damage

Bosk is angry and you won't like Bosk when he's angry. Driving his hooves deep into the dirt, Bosk charges forward with his horns down, then suddenly whips around his morningstar to disarm Hallred of his bow, which he does quite proficiently. The Taur then follows up with a horn attack, but this time Hallfred dodges it easily.

Calling out Valla's name, Padre rushed forward but was unable to reach him, but instead called out a virulent curse to Drusinthe, who responded, "You talking to me? You talkin' to me?!" (not intimidated)
----------

Unable to pick up his stuck sword because of an ensorcellment, Jens moves to the otherside of Valla while drawing out his bow, then takes a shot at Maikill. Luckily the tree between them doesn't get in the way of his shot and his arrow strikes Maikill in the lower leg, nearly driving him into unconsciousness from the pain.

Taklum was outnumbered, just the way he liked it. They would be singing songs of his victory for weeks to come at the hands of these thieves. Deciding to go right to left, as he was right handed, Taklum brought down his warhammer on Sanji, striking her soundly on the back of her shoulder as she tried to spin away from his attack. Pain and darkness were the last things she felt and saw before hitting the cold hard stone beneath her feet.
Sanji was AC16 due to charging

Drusinthe was quaking in her sandals as the slavering monster of a half-orc was barreling down on her. She wasn't about to stay there and fight it, so she did something she hadn't done in such a long time-- whipping out her sling she reminded herself of the story about the sling taking down a goliath, it had to work here. Flinging a stone at Maikill, Dru's prayers were answered as the stone slams into the half-orcs face, knocking him out. Running north to group back up with Jens, she looked over her shoulder and wondered how those near the Taur would fair.

Hallfred, reft of his bow, drew his longsword as he took a 5ft step to his right, and slashed out at Bosk. Luckily for the Taur, his magic deflected the blow, leaving him unharmed.

Deciding between Bosk and Xeron, Hakon decides to take a shot at Xeron for fear of him joining the battle against Hallfred. However, his loading skills with the light crossbow is far from proficient, and the misloaded bolt flies hap-hazardly into the air, missing it's target by a mile.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt
Maikill: 7pts +3pts +5pts +2pts UNCONSCIOUS
Valla: 8pts +5pts UNCONSCIOUS
Sanji: 10pts UNCONSCIOUS

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt


Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=3 ;
Monday October 5th, 2009 9:01:17 AM

Grendel catches Maikill as he falls back from the impact of the slingstone. Her arms already wrapped around his torso she bends her head, touching her forehead to the back of his head as she offers a quiet plea to Flower. "Fight without fear orc. I am here to lift you each time ye fall." As she feels Maikill come to she releases him and lifts her morningstar from her belt.

===================
Free Action: 5' step to J16

Standard Action: Cast 'Cure Light Wounds' on Maikill (3 hp healed)

Move Action: Draw Morningstar

Maikill HP 6/16, AC13, Rage 8 rounds 
Monday October 5th, 2009 9:58:51 AM

OOC: I assume Maikill's rage ends when he becomes unconscious? If so, the his max HP are now 14, and his total hit points would be '0' now with the injuries. He won't be much help just yet.

Xeron AC AC15 HP 7/7  d20=7 ;
Monday October 5th, 2009 10:28:22 AM

Xeron sees Maikill falls but feels nothing for the newcomer. however, when Sanji goes down, his heart grows darker. "First Valla, now Sanji. They will be sorry!"

He goes next to Bosk and tries to help the minotaur hit his target but his attempt to confuse the ennemy fails.

Aid Another: 1d20 = 7 fails!

OOC: Based on the map, assumption was that Xeron could get close to the ennemy and attack at the same time.


OOC: Rerolling HP's in the Wold 
Monday October 5th, 2009 12:13:58 PM

Whether it's rolling HP's for character creation/advancement or healing, the Wold house rule is that if the die roll is a "1", not including modifiers, you get to reroll until you get something other than a "1"

Sanji's healing above is due a reroll and if Jay doesn't reroll before everyone else posts and I post a new round, I'll make the roll.

Maikill's rage is gone, so he is at -3hp, the minimum healing Sanji can give him is 4hp because you can't roll a "1", so Maikill will be able to act this round, but remember that standing up is a move action.

BTW, if it wasn't for Grendel last turn, Valla would be dead, since no one else attacked or otherwise tried to stop Jens :)

Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=9 ;
Monday October 5th, 2009 12:21:30 PM

OOC Post:

Healing for Maikill... reroll because initial roll was a 1.

Thanks for the rules info DM Jim.

Maikill HP 6/14, AC15/12/13/13 
Monday October 5th, 2009 1:02:04 PM

Maikill rises from a short death dream and looks about. The orcish woman has healed him.

"You good, thank you. I go kill woman with rocks now."

Maikill stands and teeters a bit before his eyes fix on Drusinthe.

"You bad, hit Maikill with rock. Now you die."

He moves toward the woman with his axe held high.

Double move this round: stand, move to F-11


Bosk Deox: Bless (8 rounds left), Shield of Faith (+2 deflection, 8 rounds left), Resistance (+1 resistance, 8 rounds left ) AC 14/10/10 (16/12/12) HP 9 of 14  d20+4=16 ; d20+4=19 ; d8=1 ; d20+1=11 ; d8=1 ; 2d6+3=9 ;
Monday October 5th, 2009 1:10:19 PM

Feeling another bolt from Hakon's cross bow fly tpast the cleric's headand and towards Xeron, the minotaur gets ready to charge yet again, and almost misses the man in fron of him draw his sword and prepare to attack. [i] I have got to stay more focused, that could have been bad. Gargul, help me to protect my friends and to take down those who threaten us.
Calling back to Xeron he says, [b]You do no good back there, help me take down these two and worry about thier fallen later. It may take both of us to get through thier armor!"

That said, the minotaur attacks Hallfred againtwice more, and hopes that Xeron will aid him.

ooc:I origionally rolled for a minotaur charge and a 2nd Nat Weapon Atk, but forgot they would both use the same weapon, my horns. So I rerolled my damage for a weapon atk. Also, I posted that I was in Q,R and didn't realize that I was placed in S,T. Can I charge down 10 feet to 28,29 and attack him broad side? If so, I'll do that. If not, I will stay in place to attack. The number in bold is with no charge bonus and Xeron not aiding me.

Atk=d20+3=15+1(bless)=16+2charge=18
If Xeron assists=20
dam=2d6+3=9
Atk =d20+3=18+1(bless)=19-5 (2nd Nat Atk)=[b]14
+2 charging=21-5 2nd Nat atk=16+2
if Xeron assists =18
dam1d8=1+3=4

Sorry, I misplaced you, but you were still in contact with Hallfred at the end of your charge, and he wouldn't have moved out of contact range at that point. So no charge this round because you need space between the charger and charged.


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=19 ; 2d6+4=13 ;
Monday October 5th, 2009 2:03:04 PM

Watching as the entropy of battle forces body after body to spill blood and collapse to the earth, Sixtus shakes his head and grits his teeth in determination. Now their only spellcaster and one of the rogues had dropped...two people that should not being going toe-to-toe with an enemy.

"Grendel! Get to Sanji and stabilize her, NOW!"

Sixtus then strides forward towards the dwarf who stands before the mousy girl's limp body and takes a double-handed swing of his oily staff at the stout opponent. His knuckles crack audibly as he tightens his grip, determined not to let the slipperiness of it get the best of him this time. The paleness of his eyes are almost white now, as if a ghost or spirit were possessing him. Hunger grows intensely through the paleness and Sixtus means nothing but blood.

"Your day is here, dwarf. Meet the Gatekeeper to the Shadowlands and tell your ancestors that you were found wanting."
-------------------------------
Move - I13
Attack - 19
Damage - 13 (2d6 Shillelagh + 3 STR double handed + 1 enhancement bonus Shillelagh)

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday October 5th, 2009 6:03:26 PM

I never thought I'd meet my end at the business end of a hammer. The world seems to scream around her and then quickly fade into darkness in a matter of seconds. A strange sense of foreboding envelopes Sanji as she begins to escape from consiousness. What is there waiting for me now.... The day turns to night.

Valla AC:16/16/12 HP:-2/6 
Monday October 5th, 2009 10:04:42 PM

Valla felt the sting in his chest, the meadow faded, darkness swirled about his dream. Falling, forever as it seemed Is this the Abyss? Where am I going... The pain.... arrrgghhh, the pain!

Valla drifts slowly from the Wold. His very existence threating to escape the natural world.

The Attack -- Round 6 -- DM JIM  d20=6 ; d20+2=18 ; d20+5=25 ; d20+5=20 ; d8+2=3 ; d8+2=6 ; d20+3=10 ; d4=4 ; d4=2 ;
Tuesday October 6th, 2009 1:32:41 PM

After a few soothing words of prayer, Grendel heals Maikill of some of his wounds.

Maikill, dazed a little at first, quickly rises to his feet and thanks Grendel for her spiritual help. The half-orc however is not so gracious with Drusinthe as he tells her what he's going to do to her as he runs straight for her.

Rushing to aid Bosk in melee, Xeron finds his attempts to distract Hallfred, as Bosk attacks, are all for naught.

Bosk, try as he might, has a formidable foe in Hallfred, or at least a well armored one, and fails to strike the man with both his morningstar or horns.

Yelling out to Grendel to stabilize Sanji immediately, Padre moves to engage Taklum, giving him some words of wisdom as he smashes his oil-laden staff on top of the dwarfs head, driving him to the ground unconscious.

Sanji continues to hemorrage inside, the bones of her broken shoulder having pierced and torn adjoining tissue.

There is nothingness, wait...there is something, something in the dark--something waiting for Valla

------

"Run Dru!" Jens called out, then snatched up his sword from Valla's body as he charged Maikill. "Die beast!" Jens yell as his attack critically wounds the half-orc, sending him once more into unconsciousness.

"No way Jens!" Dru retorts after seeing the ferocity of which Jens attacked the filthy, ugly, hideous, slobbering beast running at her. Casting her own spell (Spellcraft DC16 Highlight to display spoiler: {Shillelagh}), Drusinthe readied herself for the incoming attacks.

Hallfred once again struck out with his sword, only to fail once again at injuring the beast.

Hakon came to finally realize that he just plain sucked with a crossbow. Dropping it, he rushed forward and called upon his god to bring fire to his enemies. Outstretching his hands, he sent out a torrent of flames bathing both Xeron and Bosk in it's painful embrace.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt +4pts
Maikill: 7pts +3pts +5pts +2pts -9pts = 8pts +9pts DYING
Valla: 8pts +5pts STABILIZED
Sanji: 10pts, +1pt DYING
Xeron: 2pts

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt +13pts DYING


Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday October 6th, 2009 1:58:05 PM

Grendel steps up between the two bodies of her comrades and stands over the fallen body of the dwarf Padre just dispatched. Dropping her morningstar she says a quiet prayer to Flower and bestows a balm of healing to Sanji, stopping the blood loss as internal tissue reknits together in critical locations.

Looking to the fallen form of Maikill she points to Jens and Dru and calls for Padre and Motley to attack. "Fell those two post-haste. I will follow shortly."

======================================
Move Action: 20' move to J12

Free Action: Drop morningstar

Standard Action: Spontaneously Cast 'Cure Minor Wounds' in place of 'Mending' on Sanji. 1hp of cure stabilizes her.

Xeron AC AC15 HP 7/7  d20+3=16 ;
Tuesday October 6th, 2009 3:24:27 PM

OOC: Cannot access the map at work. SO apologies in advance if my post does not make sense
===================================================================
Xeron moves around the ennemy that him and Bosk were fighting and once he flanks him, tries to pierce the ennemy kidney. (1d20 + 2 flanking + 1 bless = 16).
His rapier hits the armor and he is not sure he reached his target.
If hit damages: 1d6 + 1d6 sneak)

The only way Xeron can do it is to subject himself to two AoO's because it is too long of a distance to move the otherway around Bosk (he takes up 4 squares). LMK if you still want to do this-- DM JIM

Maikill HP -3/14, AC15/12/13/13 
Tuesday October 6th, 2009 3:29:49 PM

"Beast? I am huma..........aaaggghhh"

His speech terminated by a second untimely death in less than a minute, Maikill falls face first into the dirt and mud. Blood spills from his newly acquired wound and quickly finds its way to thirsty plants.

I am coming mother, I tried to avenge you but am too weak.

Valla AC:16/16/12 HP:-2/6 
Tuesday October 6th, 2009 10:00:34 PM

Valla feels himself stop falling for a moment, floating in the blackness of the seemingly abyss. Will I ever wake up?

Xeron AC AC15 HP 5/7 
Tuesday October 6th, 2009 10:05:33 PM

OOC: No- Use the roll as as aid another. No move

Motley RAGE AC:14/11/9 HP:9/18  d20=15 ;
Tuesday October 6th, 2009 10:14:04 PM

Recovering from his last miss, and seeing Taklum drop, Motley bursts over to take position on the other side of Jens before mightily swinging his axe once more. My anger is coming for all of you! he yells.

Move: to H9
Attack: 15 + 8 = 23


Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 12:24:43 AM

fixing my header... Not that I really wanted to lol.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=18 ; 2d6+4=12 ;
Wednesday October 7th, 2009 7:10:08 AM

Watching the lights flash out of the dwarf's eyes, there is no time for Sixtus to relish the small victory...much more was at stake right now. He saw the half-orc fall again and two enemies standing over his unconscious body--he needed to destroy their souls.

Rushing over to help out the downed Maikill, Sixtus once again grips his oily staff with both hands and swings for keeps. His aim feels as true as could be with the magically weighted staff in his hands. He feels the guidance of Gargul whispering in his ear.
------------------------
Move - G11
Attack - 18
Damage - 12 [2d6 + 3 STR + 1 Shillelagh]

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20+4=20 ; d20+4=13 ; d6+3=9 ; 2d6+3=9 ; d8+3=10 ;
Wednesday October 7th, 2009 10:59:49 AM

The smell of burnt hair and flesh was overwhelming. Where in Gargul's name did that fire come from? Bosk wondered, while quickly patting out a couple of minute flames that still remind on his cloths. Leaning back and narrowly avoiding the tip of Hallfred's sword, the truth dawned on him. Magic! With armor like that, I assumed he would come at me with a blade. This is not good. Even with Xeron's help I won't last long on a two front battle.
Glancing back to Xeron, the Minotaur's ice blue eyes burned as he moved them from Hallfred to Hakon and indicating what he planed to do. Xeron shifted his weight, almost imperceptibly, and Bosk knew he understood. This was probably his only chance to end the battle quickly, and failure would mean being attacked on both sides...and probable death.
Please Gargul , was the only prayer he had time to say.
Instantly, The Horned Cleric sprung into action. Letting out a guttural blood curling cry that could have been coming from the depths of hell or from Gargul himself he raised his weapon. Swinging the morning star in a large arching circle he spins around, stepping behind Xeron, and perfectly timing his down swing at Hallfred just as Xeron ducks out of the way. Using the momentum from his spin, Bosk comes around again and raises his head, aiming his horns for Hakon. Feeling a solid connection the Minotaur smiles. While unsure if he penetrated Hakon's thick armor, he hopes that he at least broke the mage's concentration long enough to disrupt his next spell.

-------------------------------------------------------------------------------------------------------------------------
Ignore the 1d6, it was supposed to be a 2d6 :( that was a good roll.

Move 5 feet to R,S/25,26

Atk d20+3=19+1(bless)=20+2(Aid another from Xeron)=22
Dam 2d6+3=9 swinging 2 handed = (1/2 of 3=1.5 added strength bonus rounded down)=10

Atk d20+3=12+1bless=13+2 (Aid another from Xeron)=15
Dam2 1d8+3=10

Xeron has only one attack and is in range only yo attack Hallfred, so his Aid Another only applies to attacks/defense against Hallfred -- DM JIM

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Wednesday October 7th, 2009 11:03:33 AM

I forgot mention in my last post that Bosk grabbed on to the mace with both hands, for added power, before he swung.

The Attack -- Round 7 -- DM JIM  d10+7=15 ; d20+4=20 ;
Wednesday October 7th, 2009 12:42:47 PM

Stepping over Sanji's broken body, dropping her morningstar and resting a knee on Taklum's chest as she kneels, Grendel calls upon the power of her goddess to heal, slightly, Sanji's wounds to stabilize her condition--which she does.

Maikill's body stems the flow of blood from his wound and bleds no more from the clotting of his blood, or could it have been his late mothers gentle touch that stopped the blood from spilling from his body any further.

Valla feels darkness all around him, it is neither warm or cold, but something waits for him out in the dark.

His anger overflowing, Motley runs as fast as his little legs will take him and strikes a cruel blow against Jens, nearly chopping his left leg off and dropping him where he stands, inconscious and bleeding to death.

Rushing to Maikill's aid, before he's killed outright, Padre rushes at Jens with his oily staff and bludgeons the man to death, never fearing that he will rise again to bother their group.

Working in unison with Xeron, Bosk moves with great tactical finesse and lands a solid blow on Hallfred, but it's not enough to take him out. With his wickedly curved horns, the Taur strikes out at Hakon, but his foe dodges the attack easily.

----

"Sorry Jens!" Dru cried out as she quickly turned and ran as fast as she could from her attackers (withdraw action: 120ft away from her last position on the map).

His ribs nearly crushed, Hallfred wasn't a man about to die for nothing. Most of his crew was done for and it was only the three of them now. Seeing Dru run away solidified what he needed to do, "Run for it Hakon, we'll meet at the usual place, run!" With that said, both men turned and withdrew from the battle as fast as they could (withdraw action: both 120ft away from their last position)

Hallfred can only withdraw and not draw an AoO from one person, so either Xeron or Bosk may take an AoO attack on him. You guys decide which.

If you decide to pursue, please state so in this next round, otherwise combat is done.



Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt +4pts
Maikill: 7pts +3pts +5pts +2pts -9pts = 8pts +9pts STABILIZED
Valla: 8pts +5pts STABILIZED
Sanji: 10pts, +1pt -1pt = 10pts STABILIZED
Xeron: 2pts

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt) 10pts
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts +15pts +12pts VERY DEAD
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt +13pts DYING


Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20+4=19 ; 2d6+3=9 ;
Wednesday October 7th, 2009 12:58:53 PM

Angered by the mans retreat, Bosk charges the coward and swings once again at him with his morning star. Today Gargul will judge your soul.

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 1:11:24 PM

Grendel is in no mood for further combat, though she has no doubt that these survivors could be a big problem in the future if they catch the group at the wrong moment. She takes a moment to relish the savor of standing victorious on the battlefield. Unscathed from the experience Grendel says a soft prayer of thanks to Flower for keeping her from harm this day, then looks to the wounded.

She gently drags the immense form of Maikill over to where the others lay. She then breaks out her healer's kit and begins to provide long term care to Sanji, Maikill, Valla and any others who wish to rest.

====================================
OOC:
Grendel can provide 'long term care' for up to 6 people. She takes 10 on the check, resulting in an 18 which easily succeeds against a DC of 15. Anyone in her care recovers hp at twice the daily rate (2hp for 8 hours rest or 4hp for a full day of rest). She also has 1 1st lv spell and 2 0th lv spells available to spontaneously cast cure spells from if needed. I'd prefer to spread them out evenly with rest so everyone is conscious asap.



The Attack -- Round 7a -- DM JIM 
Wednesday October 7th, 2009 1:14:55 PM

Hakon would never meet Hallfred back at the saloon, unless Hallfred was luckier than a leprechaun finding a rainbow wand--as the man had turned to run, the Taur had slammed his morningstar into Hallfred's back, dropping him on the spot.

This was the AoO attack. A charge is only a double move, Hakon and Dru are moving at 4x their move -- DM JIM

Xeron AC AC15 HP 5/7 
Wednesday October 7th, 2009 1:44:11 PM

Xeron watches two of the Ironband survivors run away. "This is not good. They might raise another band and go after us. I did not want to leave any survivors. Tlking about that, .... "

Xeron will go and systematically dspatch any Ironband member who has a pulse. Aftr that, he will search them thouroughly, taking 20 on each one of them. (unless you want roll +7 is the modifier).

The group has won but it did not feel like a victory. Something was missing, somehow.

After finishing the dying and looting the corpses, the rogue approaches Bosk "Remind me to never cross you, Bull-Man! You are indeed a mighty fighter! We worked well together!"

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20=9 ; d20+4=19 ; 2d6+4=6 ;
Wednesday October 7th, 2009 1:52:37 PM

OOC: My computer just crashed, so I will have to rewrite my post after class. Do we have to dispatch of the enemy this round (durring battle) for it not to be considered an evil act? If so, I am charging #3 and attacking him this round. If not, I will let Xeron do his thing and then offer to assist Grendel in healing the others.

Atk 19+2=21
Damage=4
Aid Another (heal) = 9+3=2



Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 1:58:19 PM

OOC:

Bosk can't do light duty for 8 hours and expect to heal himself. Grendel would insist that he rest instead and be treated rather than help. Her heal check is already successful anyway, nothing more he can do without magic.

Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 3:05:50 PM

fading, slowly......wait....another pulse....still darkness....



Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday October 7th, 2009 4:29:43 PM

What is it that is waiting for me? Is there even anything there? I am so close to figuring it out. Sanji stands on the brink of death and suddenly stopped in her journey. She isn't sinking toward nothingness anymore. But, neither does she seem to be returning to her previous state. A soft moan escapes her lips as she lies in a crumpled heap on the soggy ground. Her body registers that it is in pain, but her mind is elsewhere. Does anything wait for me?

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Wednesday October 7th, 2009 4:37:26 PM

After dispatching his foe, Bosk addresses the group. We have earned a few minutes peace, but we must work fast and return to Penn. The way I see it we have three tasks; to heal our comrades, to check out the camp, and to check the bodies.

When we were hired by Penn, he said that he would cover any extraordinary healing services we may need for injuries incurred during this period of employment. I believe we may need to take him up on that offer. In our current state it would be difficult to adequately defend the camp against another attack, we cannot wait for natural healing or even for more blessings. If we are attacked again, we will need all the spells we have.

We also need to decide our course of action. At the moment we have two helmets of disguise. I suggest we can have two of the sneakier of our party check out the camp and look for valuables the Iron Band abandoned, or we can go and explore as a lage group. My guess is that the camp is empty, or else they would have called for backup rather than running away.

We also need someone to search the bodies and figure out how to transport them and our friends. I can carry our injured comrades if necessary, but restoring them to waking and walking condition would be best. Anyone have any thoughts or suggestions.


Maikill HP -3/14, AC15/12/13/13 
Wednesday October 7th, 2009 4:38:37 PM

a gentle touch makes the pain recede, he has felt it many times before. Always after the beating at the hands of the bigoted mobs, his mothers gentle hands, again she comforts him.

Maikill huddles in a fetal position, drawing himself inward.

Mother, if I live I will be good, as you taught me. If I find bad men who hurt you, I will kill them. Mother I promise.

Motley RAGE AC:14/11/9 HP:9/18 
Wednesday October 7th, 2009 5:45:40 PM

Still raging, Motley is eager to give chase. Come back, dogs! Curs! Face my axe and let me take your soul!

He starts to chase after Drusinthe.

Killing the Helpless -- DM JIM 
Wednesday October 7th, 2009 6:54:51 PM

Everyone has fled, so yes, killing anyone at this point who is helpless is considered evil. You could leave them to die, although a good person would heal them and give them some options.

Xeron will kill Ao before anyone can stop him...Anyone going to convince Xeron to stop killing the unconscious enemy?





Motley -- DM JIM 
Wednesday October 7th, 2009 7:01:51 PM

Chasing after Drusinthe, the enraged gnome hoops and hollers curses at the lass as he keeps pace with her, but is still 120ft behind her.

How long will you chase after her at 120' per round? The first round will take you out of the trees and into Mudtown again.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d4=3 ;
Wednesday October 7th, 2009 7:24:43 PM

Ignore the roll. It was accidental...and I have no d4 rolls.

Seeing the gnome run, Bosk chases after him. He will follow the gnome until the gnome stops or enters battle. (120 ft behind the gnome I assume)

Maikill HP -3/14, AC15/12/13/13 
Wednesday October 7th, 2009 8:36:26 PM

Maikill shudders in his near death induced dream state.

Mother say no be like bad man. Be good she say.

Laying there helpless, the half-orc dreams of things........

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d8+1=2 ; d8+1=5 ; d20+4=12 ;
Wednesday October 7th, 2009 9:42:50 PM

Seeing the bloody mess of scarred elf lying in the mud, Sixtus forgets the taste of blood while committing his foe's face to memory. Immediately he drops the blood-soaked quarterstaff in the mud and drops down next to the elf.

"Valla? Can you hear me?"

Sixtus waits a second and begins wiping blood from the elf's contorted face. Then he begins whispering to his god, a hint of urgency in his hushed tone.

A moment later and Sixtus' hands begin to glow with a bluish-white light. He begins tracing the wounds with two fingers, watching as the flesh begins to close back together and mend itself.

After the magic seemingly heals some but not all of the wounds, Sixtus immediately begins ripping bits of cloth to help stop the bleeding in areas of open wounds*.
-------------------------------------
Spontaneously cast CLW in place of Shield of Faith.
* Heal check - 12
1d8+1=2 reroll the 1 for 5 HPs to Valla

Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 9:54:28 PM

Valla feels the rush of air from Garguls domain, ushering him to the plane of conciousness. Although the elf doesn't quite make it, still floating in the, now greyish, abyss. Judge of souls, have mercy on me this day. I was doing what I thought was just..

Valla AC:16/16/12 HP:-2/6 
Wednesday October 7th, 2009 9:54:55 PM

fixing header


Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 10:38:19 PM

Grendel smiles as Padre uses a boon of healing on Valla. Though as he scrambles about trying to use dirty clothes to patch up his wounds she gives Padre a stern slam on the wrist. Showing him her ample healer's kit it is clear to see that she has enough clean bandages and potent herbals to keep a small unit of wounded well tended. She motions over to the stalking form of Xeron, I wonder how Gargul views his actions post battle. It is a dishonorable practice. she says to Padre in hopes someone who has sway with Xeron will correct his behavior.

These wounded need seeing to. I will also guard them. Those that have not given chase to the remainder of Ironband should quickly investigate their camp. Loot anything of value. Then help me transport these fallen. They need at least a full days rest, if not two before we can expect them to even limp about. Grendel will drop some green branches and begin making stretchers that can carry the wounded with only a single person dragging one end along the ground.

Xeron AC AC15 HP 5/7 
Wednesday October 7th, 2009 11:16:51 PM

OOC: Meta-gaming Versus Role Playing finishing the wounded
This is the second time the issue is showing up so I want to put it to bed once and forever
It make NO sense from a RP point of view for Xeron not to finish the dying. He is from the south continent so he could not give a rat ass about the gods. In addition, given his background, he does not see it as a "bad" thing.
However, given the way this board is run and the naive definition of good on this site, the practice is a problem from a meta gaming point.
So I have no problem having Xeron stopping the practice but I need one meta gaming promise. None of the one we spared will come back to make us regret it. The ones who escape are one thing but the ones we saved should not be an issue in the future. If not, it would be stupid to save them.
If we want to apply 21st century enlightment to medieval type situation, we need some agreement that being the good guys won't mean we will regret it in the future.
Frankly I am tired of the situation and I just wish they would be either alive or dead like a critter. So let's all agree on how to deal with the situation and move on. This is not fun.

Valla AC:16/16/12 HP:-2/6 
Wednesday October 7th, 2009 11:43:33 PM

OOC: I agree with Xeron; chasing down, or finishing off foes who tried to kill us... Shouldn't be considered evil. If we happend upon a helpless person, yes, killing them would be evil. Even if it was an enemy in the past. But some one who just swung a sword at our head, then ran for it, and we waited 5 mins to pursue for what ever reasn, should be cut down, not as an evil act. Killing some one who is unconcious that just tried to kill us shouldn't be considered evil ethier, they just tried to kill me! If so, then a coup de grace would be an evil act. No?

Roleplaying -- DM JIM 
Thursday October 8th, 2009 2:28:28 AM

If you are not having fun all the time, then this is not the game for you I guess, pure and simple. I cannot guarantee fun all the time. Sometimes, and it will come again, your character will be placed in a moral dilemma. How you roleplay through that situation isn't meant to be fun, it is meant to give the story some drama. We could roll dice all day and talk about this or that, or I could do my job and place you in situations where you have to decide, good versus evil, which one are you? Unfortunately the Wold does not allow neutral PC's, but there are plenty of neutral NPC's who don't care about your character, your woes, what you want in life. All they care about is themselves and they most got to that point because they made a decision to take the easy way out and guess what, they are not heroes--you are supposed to be.

What are the reprecussions of Xeron killing the incapacitated foes? If he did it in the city streets of Hook City, would it be any different than where he is now? No, it's just easier to get away with, it happens all the time by the looks of Pig Alley--but does that make it right? Does it make it heroic? No, just easier. It's easier to kill them and not worry about them coming back after you, always looking over your shoulder. Just like water finds the path of least resistance and become crooked rivers, so to do we have crooked people who have taken that same path.

It's not meant to be easy, sometimes hard decisions need to be made and if you the player doesn't like making those decisions, then don't, leave it to someone else. But if you do, then know what you're getting into. Killing someone who is incapacitated, while you are not threatened in any way, is evil. Period. You (as in each player, no one in particular) have an opportunity to roleplay something other than hack and slash, take advantage of it, make it twist your character's guts into a knot, have them develop an ulcer because of what they've done; Have them seek atonement, go questing, do something other than just sit there like a lump and make spot and listen rolls everyday, 5 minutes a day.

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 9:04:28 AM

OOC Post:

Some of the confusion I have encountered with alignments is that people usually hold to one of two different moral viewpoints. It's the old situational ethics vs absolute morality.

Situational Ethics determines the right/wrong of any action based on the person who is committing the action and the circumstances that person finds himself in. A Paladin stabbing a guard in the back would be viewed as evil, but a rogue doing so would be viewed as something less than evil.

Absolute Morality on the other hand holds that certain actions are right/wrong inherently regardless of the person committing the action or the circumstances. So both the paladin and the rogue in the above example would be committing an evil act.

Unfortunately, regardless of what viewpoints we each personally have, D&D is built on the idea of Absolute Morality. There are gods who are the arbiters of good/evil and law/chaos. Regardless of what a character may think about himself and his actions, those actions are judged by these deific third parties who are very opinionated.

That said, the path of 'good' is a tough one. Often the choices we make will come back to make our path difficult again in the future. That's part of the fun of playing a good guy. Making the decision to do right even against our own better judgment and then having to deal with the complicated consequences. It's about the struggle. If you take that out you don't have a story, you have a simulation of medieval fantasy combat.

Good Gaming!
-Jason

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 9:40:48 AM

OOC: I know better than to disagree with the DM who is always right but how is Motley running after an ennemy catching her and killing her not evil while finishing people who tried to killed like Xeron does is considered evil. I do not get it.
I guess you want us to play good the stupid way (stupid being a reference to Spaceballs and MEl Brooks famous line, not an insult) i.e. turning the other cheek this way we can be hit again.
Fine it is your game, you run it the way you want.
But how can you justify looting the bodies? what we find should be given to their kin or a charity, not kept by the adventurers.
To me alignments is the weakest point of the RP in DnD because it makes no sense. Sneaking into someone house to kill them and steal their stuff is a GOOD thing because the person we attacked was EVIL. Makes no sense. How can the use of violence be good? We attacked them. It was not self defense.
However, we have arbitrary things like killing them while they stand is GOOD, but killing them while they are unconcious is BAD. Is it me or killing is simply a BAD thing, regardless of the person level of conciousness?
It is arbitrary line that does not stand scrutiny if looked out with an enlightned 21st century eye.
But as I said, it is your game and I will play by your rules. So strike my previous entry. NO KILLING. NO LOOTING. NO SEARCHING. GOOD PEOPLE DON'T ROB THE DEAD.
==============================================================================
The ennemies had fled. The battle was over. Xeron was burn but he will survive. He will get to see another day. He looked around at the rest of the group some were wounded but luckily, none had died.
He moves toward Sanji and picks her frail body. "Thank you for stabilizing her. I will carry her back to the camp. "

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 9:55:08 AM

Grendel nods to Xeron, glad that he has stopped stabbing helpless people for the moment. "Your skills would be put to better use checking out the Ironbands camp. Take Padre with you. Loot anything not bolted down, make sure no combatants are hiding in there. Let me tend to the wounded for now, though I'll need your help carrying them back to camp in a bit."

Grendel will move over to Ao and use her healing kit to bind his wounds. (Taking 10 on the check for an 18, auto-success for stabilization.)

Maikill HP -3/14, AC15/12/13/13 
Thursday October 8th, 2009 10:09:39 AM

OOC: Well as Super Chicken said. "You knew the job was dangerous when you took it". I agree with Jim, use the conflict to enhance your character rather than seeing it as a constraint. Really, it is a game with a set of rules. Within those rules, there is a lot of room for individual freedoms. So, lets have fun.

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 10:47:24 AM

Xeron ignores Grendel's order to loot and keeps carrying Sanji back to the camp. Motley and Bosk were running after one ennemy. This left Padre and the half-orc to carry Valla and Maikill.

The Camp, Part Deux -- DM JIM  d20+2=11 ; d20+2=13 ;
Thursday October 8th, 2009 12:11:03 PM

As Motley and Bosk continue to give chase to the fleeing Drusinthe, Grendel back at the scene of the finished battle tends to the fallen, on both sides of the conflict--her action leaves both Hallfred and Taklum alive, Ao on the other hand could not be saved due to Xeron's blade.

Deciding on what must be done, Grendel suggests the Ironband camp be looted, but Xeron doesn't heed her words, instead he picks up Sanji and starts carrying her back to Penn's encampment, some fifteen minutes away.

Eventually the enraged gnome, Motley, loses sight of Drusinthe amongst the myriad of tents, lean-to's and other poorly constructed buildings of the shanty town and soon loses his rage and becomes fatigued. Bosk is close behind and joins the gnome to see everyone giving the pair a wide berth, some taking an adjoining "street" to come nowhere near the crazed looking gnome and his Taur companion.

-----

Chasing after a fleeing enemy combatant, who is not helpless, is not the same as finishing off an unconscious person, neither is looting. No one is making your character do something he or she doesn't want to do--I'm just reminding you that there are reprecussions.

In the future such discussions should be taken to email and not clutter up the board here. Brief OOC questions are fine, but OOC discussions of this magnitude are not suited for this venue.

Let me know what you guys are doing and I can update you as we go since combat is effectivily over.


Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=4 ;
Thursday October 8th, 2009 12:31:01 PM

Grendel turns and looks at Padre. "We need to scour the enemies camp. It will further demoralize any survivors and dissuade their patrons from employing them any further as they have lost their 'edge'. I'm not keen on leaving our wounded here with their wounded without a guard. You want to loot their camp or guard the wounded? By the time we're finished, maybe some of our friends will be back.

She looks around frustrated with the chaos in the aftermath of the battle, which feels even worse than the battle itself. "What we need is an extra pair of hands..." She bends down over Valla and incants a boon of healing to bring him back to consciousness. Softly she speaks, "Valla, come back to us now..."

==========================
Spontaneously cast 'Cure Light Wounds' in place of 'Inflict Light wounds' on Valla. 4hp healed.

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 2:18:36 PM

In pain because of his burn and his muscles aching as he carries the unconcious Sanji, Xeron sings to himself the only lulluby his simple minded mom could sing to him. "twinkle, twinkle little star, how I wonder how you are .... "

He was trying to ground himself because the last battle has been a revelation for him. In his old life, he would steal, kill and loot his victim. This was evil behavior. He had promised to be good and promise that he will never ever finish a dying person and he will never take anything from someone he had to kill. This was bad behavior. This has became obvious to him when the female orc after claiming the goodness of her god was able looting the camp. He never understood these northerner with their gods and this one was even more mysterious. IF she wants to steal from the dead, have her do it. He knew that PAdre had claimed to serve a good god but how could he take from the dead. Anyeay, he never pretended he could understand religious people.

Once at the camp, he will Sanji on a bed of straw and try to clean the wounds the best he can. He will wash the wound and wet he lips. After cleaning her face, he will hold her hand and wait for the group to return.

Motley and Bosk -- DM JIM 
Thursday October 8th, 2009 3:18:53 PM

On their return trip back to the main group, both men encounter Xeron carrying Sanji back to camp.

Valla AC:16/16/12 HP:2/6 
Thursday October 8th, 2009 4:20:52 PM

Floating in the darkness Valla can hear a faint voice, then suddenly everything flashes brightly. At first he cant see, shaking his head until things become unblurred, he sees Grendel hovering above him. Tears start to rush from the elves face.

Thank you.... Was all he could mutter, then the pain. His broken nose, jaw and shattered teeth were all to real for Valla to think straight. He picks up his bow, unstrings and straps it to his back. He retrieves his quarter staff from his back, and using it as a walking stick the elf stands. Wobbly and shaking from the pain Valla looks around at the carnage. How many of us fell? Where is Xeron and Sanji?

Valla holds a confused look on his face, not sure whether or not the battle was truly even won... He stumbles his way to Padre, What now? I'd guess we should get back to Penn?

OOC: Who met Xeron? You say "Both Men", Im a bit confused there... Also, how long did all that take? Rather, what time is it?
Motley and Bosk. All in all, probably 20mins with travel time -- DM JIM

Motley Fatigued AC:16/13/11 HP:9/16 
Thursday October 8th, 2009 4:58:15 PM

Exhausted, and with the blood rage no longer blinding him to the fate of his new friends, seeing Sanji in Xeron's arms causing Motley to drop to his knees. [b]I'm sorry I couldn't take them all and keep you safe[b], he whispers.

Seeing the rest of the group are not with them, he sets off back to find them.

Maikill HP -3/14, AC15/12/13/13 
Thursday October 8th, 2009 4:59:06 PM

Rolling in fits upon the ground, Maikill mumbles words that are difficult to make out.

"..no....no me...orc....bad....no....mother...good.."

His body is broken and his mind seems to be as well.

Sanji (Eric) AC: 18/15/13 HP: -4 
Thursday October 8th, 2009 6:25:56 PM

Darkness is all around. Sanji can tell that there is something waiting for her. But she can't tell if it is filled with malice or love. Then, at the edge of her consiousness, she hears singing. The words are all blending together but the tune is coming through. She is unable to tell how much time has passed since the dwarf sent her into this black existance. Even though she seems to have paused in her journey, the singing gives her compfort.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Thursday October 8th, 2009 8:56:46 PM

Bosk checks with Xeroin to see if he needs any assistance, and thanks him for his help in battle. [b]"You did good back there. I realize that things are different in Mudtown, but where we come from the will of the Gods and chiverly are taken very seriously. I know the rules gets confusing, but part of the code is that we do not kill after the battle is over. These rules were made in part by royalty and people of power to protect royalty and allow for noble deaths. They are pacts among men of honor. It may not seem fair that they are applied to honorable people, but we must live by example if we are to change the wold. The benifit is that if you win in battle, the enemy's weapons, armor, horse, everything is forfeit in exchange for thier life. If they die in battle, they are still forefit because they tried to use them to kill you.

The trick is to make sure they are dead before the battle is over. Also remember that while we cannot kill them, we do not need to save them either... Although I don't believe Grendel will agree to that. On the plus side, letting them live will make us not only appear just, but it will allow for the survivors to spread word of our victory.[b]

If Xeron needs help, then Bosk will assist him. Otherwise he will return with Motley to help bring back the injured and the "loot".

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 9:17:33 PM

Still holding Sanjii's hand and singing the lullaby, Xeron listens to Bosk. "Whatever you say Horned One! I cannot pretend I understand. It is too complex, this idea of honorable death. I understand that not killing is good, even if it means they will come back to haunt you. I accept that. But I have taken possessions from dead people all my life. This need to change if I am about to be good. "

He thinks to himself "Well, if they give me stuff, I will give it to the poor. I am sure they are many Xerons in Mudtown who could use gold. If people would have helped us rather than reject us, like these good clerics did, Mom would still be alive."

He closes his eyes and with his free hand grabs the wedding ring hanging from his neck. "I miss you Mom " and cries silently.

The Loot -- DM JIM  d20=14 ;
Thursday October 8th, 2009 9:17:45 PM

If it is your plan to loot the area, bodies and Ironband camp, please state who is doing it. Remember a lone enemy, Hakon, is still out there, so sending only one person to do all the collection may be detrimental to his health. Then again Hakon could be out wenching from all the loot he stole from the camp after running away (he ran in the direction of the camp).

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 10:17:06 PM

If no one else is going to claim the loot, they can watch the wounded and Grendel will go. If no one is willing to watch over the wounded then Grendel will stay with the wounded. I imagine Valla will stay with the wounded. If Padre wishes to stay as well then I will accompany Bosk to claim the loot. Otherwise Grendel will begin getting Maikill, Hallfred and Taklum ready for transport back to our base camp.

Valla AC:16/16/12 HP:2/6  d20+4=13 ; d20+4=13 ; d20+4=15 ; d20+4=7 ; d8=5 ;
Thursday October 8th, 2009 11:26:29 PM

Im not fit to loot any camp, I think who ever is doing so needs to hurry. I'll stay here and watch our comrades. We should get back to our own camp as soon as possible.

After hearing what Padre has to say, still having no clue where Xeron and Sanji are (since Grendel never answered him) Valla will re-string his bow, and find a good hiding space.Keeping a good view on his wounded comrades but also keeping alert to his surroundings. If Valla sees anyone that is not part of his group, he will shoot first, asking questions later.

Readied Action: hit AC 13; 5 damage
Hide:13
Listen: 15
Spot: 7

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Friday October 9th, 2009 7:11:44 AM

Sixtus watches as the group begins to dismantle and scatter to the wind. He is not sure why people are doing what they are doing but his face begins to flush with frustration.

"STOP! ALL OF YOU, JUST STOP! XEERRROOOONNNN!"

Sixtus cannot help but lose his cool just a bit. There has been nothing close to a plan for anything that has been done since a group of strangers formed to save what seemed to be a child and an unconscious minotaur. He looks at the two newcomers with obvious skepticism and upon those who he has fought with something close to annoyance.

"We are NOT splitting up again! We just destroyed one of the most feared, hated, and well-connected free companies in Mudtown....and some of you want to leave without the group? THINK! Gargul help me. Some of us are hurt pretty badly."

Sixtus walks over to Valla and grabs his bow before helping him up out of the cover he had found.

"Valla is broken, bloodied and barely conscious BUT at least he is staying to help protect the remaining group. XERON is carrying an unconscious Sanji who almost died. Do you think that helps her heal, being slung over his shoulder like that? As for you," Sixtus points at the female Cleric of Flower, "Save your supplies for your co-workers. You have stopped the remaining Iron Band members from dying outright...that is good enough. They stay or they get dropped off at a medical ward. They do not come back to our camp and the do not get any more of our supplies or our blessings. If you have a problem with that, find other employment."

Sixtus takes a moment, chest heaving as he finishes his tirade. His eyes are red from battle.

"We all go to search the camp. What if the one who escaped went to get a friendly free company to come back and avenge the Iron Band? We are hired to be a group...we need to start acting like one. Grendel, do you have any blessings left to take care of Sanji?"


Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 9th, 2009 8:48:05 AM

Grendel just shakes her head. "Only two minor heals left. Padre, though I agree with your ideas it seems a bit too little too late. Xeron is gone. Sanji might not survive the transport as she was gravely wounded when I touched her with healing. Bosk and Motley ran after one of the Ironband obviously thinking as you do, that they will come back against us."

She looks around at what they do have... which is not much. "If you don't want these members of Ironband returned to our camp that is fine..." Her fists clench for a moment as she continues, "Though as for my supplies I will use them as Flower directs and if that means you don't want me in your band you can have that conversation with Penn when we return."

She points to the Ironbands Camp, "You take Valla and raid that camp. I'm sure I can transport Maikill back to camp safely." With that she touches her hat of disguise and whispers, "Shizzle-bop" while picturing a human girl wearing healer's garments. "When I get to camp I'll keep an eye on Xeron and provide care to Sanji should she still be living."

With that she will load Maikill onto the crude stretcher she had been working on through all of this confusion and begins to move back toward Penn's camp. "Be quick you two and may Flower protect you."

===================================

Xeron left with Sanji
Bosk and Motley are together.
Grendel will move Maikill.
That leaves Padre and Valla together without any wounded to tend.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Friday October 9th, 2009 10:30:04 AM

ooc: Xeron did not ask for help, so Bosk returned to the battle site with Motely..

The Loot -- DM JIM 
Friday October 9th, 2009 10:48:51 AM

ooc: As it stands, I have Padre, Valla, Motley and Bosk staying behind to loot, correct? Xeron, Sanji, Grendel and Maikill are at or heading back to Penn's, right?

Xeron AC AC15 HP 5/7 
Friday October 9th, 2009 11:14:23 AM

Xeron is staying by Sanji's side until a cleric will come to bring her to full health. Xeron believed that Sanji was stabilized which is why he carried her back to the camp.

Motley Fatigued AC:16/13/11 HP:9/16 
Friday October 9th, 2009 4:11:22 PM

Motley reappears near the Ironband camp in time to hear Padre's tirade. I too am unhappy with our near losses, but they will be cared for better away from here. In the meantime let's make sure noone else is around to exact revenge.

Also, if anyone could spare me a little attention, I appear to have hurt myself a little.

The Loot -- DM JIM 
Friday October 9th, 2009 7:36:57 PM

ooc: everyone involved, give me some confirmation on the looting, then I'll post the fatal, err... final, results...yeah. :)

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20=16 ; d20=7 ;
Friday October 9th, 2009 9:13:31 PM

Bosk is looking for loot and badguys. Spot 20 Listen 10

Valla AC:16/16/12 HP:2/6  d20+4=16 ; d20+4=7 ;
Friday October 9th, 2009 11:42:58 PM

Valla is still looking for anything and everything. Keeping alert to his surroundings. Bow strung, arrow knocked.

If he is seen, and is aware, he will run behind the nearest and most complete cover available. Whether or not he has a clear shot around his chosen obstacle.

Why would everyone leave us Padre? Is it possible to get another prayer from gargul, through one of you two? searing pain when I talk...

Listen: 16
Spot: 7

Maikill HP -3/14, AC15/12/13/13 
Sunday October 11th, 2009 12:31:37 PM

As Grendel pulls Maikill along on the litter, his body twists in pain as each bump is hit.

Mother, I can not come yet. Someone else has gotten me I think.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Sunday October 11th, 2009 1:00:59 PM

Sixtus shakes his head at the half-orcess and shrugs his shoulder. He then turns to Valla.

"C'mon, you're only mostly dead. Quit grumbling." A wry smile crosses his lips.

"I have used all that Gargul has granted me this day. I am sorry. Grendel is the only one who has any blessings left as far as I know. Besides," Sixtus wave his hand around in a horizontal-arching motion, "with just us left to find the Iron Band's camp and loot it, I am sure we will be dead before you get a chance to receive any more blessings."

Sixtus then grabs Valla's arm and slings it over his shoulder, before helping him walk towards where the camp is believed to be.

Grendel (Jay) AC:16/10/16 HP 9/9 
Sunday October 11th, 2009 8:04:38 PM

Dropping off Maikill at Penn's camp she will leave him there under the guard that Penn has arranged. If there is a healer there she will ask for a boon of healing to be used on Maikill and Sanji if she is there as well. Then she plans to immediately head back toward the Ironbands camp with haste. If she sees Xeron there she will speak with him. "Xeron the remainder of our group is checking on the Ironband's camp. We should be with them rather than sheltering here. Penn's temporary guards will keep our friends safe for the moment. I plan to go, whether you accompany me on not is your decision." With that said, Grendel heads to Ironband territory with a prayer to Flower that the rest of our group remains safe.

The Looting -- DM JIM 
Monday October 12th, 2009 4:37:42 PM

Battered and weary, the remaining members of the group (you guys need a name) rise to the challenge of looting the enemy and their camp. Thankfully they don't find any resistance in the Ironband camp, easily spotting Hakon's tracks through the mud leading away from the center of the copse of trees where the camp lay.

The camp is a collection of six tents of varying sizes ringed around a large campfire--the embers of which are slowly dying in the noon sun. Other than personal possessions of little worth, nothing else is found. It would seem the Ironband members liked to keep what they owned of worth, on their person. No chests were found or warderobe, but a side table next to a cot had a note addressed to Hallfred to have a talk with Gordo of the Bucket of Blood Saloon because there's stuff missing from the last check on "the merchandise" stored there.

Relieving the dead of their armor and purses yield the following:

(3) breastplates
(2) longswords
(2) short bows
(26) arrows
(1) scale mail
(3) light steel shields
(2) warhammers
(2) heavy crossbows
(1) light crossbow
(1) light mace
(1) chain shirt
(10) daggers
289gp

Near the end of bundling all this equipment and gold, Grendel comes back from delivering Maikill at Penn's camp. As agreed upon, Penn called for a healer to come administer to the wounded. Gathering everything and making their way back to Penn's, the group rejoins in whole and takes stock of their situation. Penn's guest has just left and the healer he has called for arrives and tends to the wounded.

Everyone is healed back up to max hitpoints.


Valla AC:16/16/12 HP:2/6  d10=2 ;
Monday October 12th, 2009 5:02:01 PM

max! Whoo Hoo!.. Sorry accidently hit d10...

After being refreshly heald, Valla paces around the camp for a bit, pondering what just happend. It seemed like they weren't going to come for us after all.... Maybe that they expected us to go to them even.. Valla voices his opinion outloud, to no one inperticular.

He eventually settles on one of the benches around the fire pit, We should work out a better batlle strategy next time... I was jumped....

Motley Fatigued AC:16/13/11 HP:16/16 
Monday October 12th, 2009 6:49:03 PM

So, what next, chums? Motley asks between stretching and massaging his aching muscles. I would like to humbly offer my companionship in a continuing fashion as we appear to work well together.

Maikill HP 14/14, AC15/12/13/13 
Monday October 12th, 2009 7:17:50 PM

Maikill slowly opens his eyes as his wounds rapidly heal. He looks around warily, not knowing if he is still in battle or not. Realizing that he is back at the camp, he stands and looks around.

"How get here? I kill only two in fight, then they kill me two times. We win or lose?

then he looks over at the pile of loot, and his eyes grow big.

"We win!"

He walks over and fingers the chain shirt.

"Maybe this help, no fall in fight next time. This on elf I kill."

The Looting -- DM JIM 
Monday October 12th, 2009 9:01:21 PM

ooc: one of the breastplates is completely useless, but could be sold for scrap metal.

Also, the fairest way of dividing treasure is to sell it all and split the proceeds evenly. Everything can be sold for 50% book value, except the breastplate which you'll only get 10% for.

Grendel (Jay) AC:16/10/16 HP 9/9 
Monday October 12th, 2009 9:16:38 PM

Back at the camp Grendel is uncharacteristically silent compared to her behavior on the cusp of battle. The loot is good and should provide a decent haul once split up amongst the group as it now stands. Her thoughts linger on the battle.

Considering we were outnumbered and all of our casters were spent, aside from her own spells, the battle went much better than it could have. It was close though. Plus some of our quarry got away. Though none of our group perished, there were multiple close calls.

Going over it as best she can, she still cannot come up with a better strategy than the one we used. She shakes her head to clear her mind and moves over toward Valla. "Good to see you in one piece. Aside from the loot, did you find anything else of interest?"

Xeron AC AC15 HP 7/7 
Monday October 12th, 2009 11:03:46 PM

Xeron looks at the pile of armor and weapons, still covered in blood and gore. "Is this what I am destined to do? Kill and loot? Like I used to do in Mudtown? Is this what my life of good will be?"

As Sanjii is healed and goes probably inspect the loot, Xeron observes the others. "Why does this not feel right? Did the Ironband really mean to go after us? Could we have been manipulated into taking them down? For such a big bad group, they went easily down. May be something is not as clear as it appears. Is Penn telling the truth? Or playing us like a fiddle? Were the goblins realy ironband members? did we attack innocents?"

Lost in his thoughts, the rogue continues to try to make sense of the situation.

Valla AC:16/16/12 HP:2/6 
Monday October 12th, 2009 11:24:18 PM

Valla nods to the orcen cleric Im glad to be in one piece as well, a few new scars to my body, not like it really matters though... The elf gets up, checks out what loot they've recovered. Upon seeing nothing to spike his intrest, he says Im going to go tell Penn whats happend. FIgure he should know at least. After that, I just might ask misses Sanji to honor her word of ale. Valla winks at Sanji as he heads to Penns camp.

When arriving; Mr. Penn, we killed most of the Iron band's members, although I believe two of them go away. Got a few decent things from their camp; have you heard anything today? Rumors about them? Another attack being planned on your camp?

Bosk Deox: AC 14/10/10 HP 14 of 14  d20+2=11 ;
Tuesday October 13th, 2009 9:33:21 AM

Bosk examines the loot, not surprised that there is nothing his size. I suggest we select a member or two to go to town to sell this stuff and purchase any goods we need. If anyone wants something from the pile, then they can pay the group for it or let it come out of thier pay. I do suggest we save the disguise helmets, in case we need them in the future. Besides, I would hate for the Iron Band to buy them back."

Bosk moves over to the carts and takes up a relaxed, but somewhat defensive position while everyone decides what to do next. (Hide 7 hit +2 instead of -2)

ooc: Tying up loose ends:
1)Did we turn the prisioners over to the gaurds as I suggested before the battle, or have Penn's friends been keeping an eye on them?
2)What is the value of the helms of disguise?

Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday October 13th, 2009 12:17:27 PM

Grendel grabs the damaged breastplate and drops 20 gp in it's place along with the scale male she 'borrowed' before the fight. Tossing the busted breastplate over on her pack she kicks out her bedroll and crashes early. Battle is exhausting and she'd like her full compliment of spells back. "Wake me when something important happens..." she mutters to no one in particular before closing her eyes and drifting off to the Giggling Ghost.


Back at Camp -- DM JIM 
Tuesday October 13th, 2009 12:20:55 PM

After Penn's guests had left, the merchant listened carefully to what Valla had to say, unfortunately he didn't have much more to add. Penn did surmise that the Ironband was effectivily dead. He thought they had numbered about 20 when he hired their group, but couldn't be sure. With those killed and captured in both battles, that would leave them down to two, which would not be enough to restart such a group. Continuing to speak what was on his mind, he reminded Valla that he still had prisoners in their tent, waiting for a resolution--either the guards or Pig Alley. Thinking about it some more, Penn also wondered aloud that if the Ironband were engaging in some goblin attacks, where was all their loot?

I take it you left the dead and dying Ironband back in the copse of trees to their fate?


Xeron AC AC15 HP 7/7 
Tuesday October 13th, 2009 12:34:12 PM

Xeron quietly observes what is happening at the camp.

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday October 13th, 2009 12:59:05 PM

With a jerk and a gasp, Sanji returns to a consious state. I'm alive... Or we're all dead. A familiar smirk returns to Sanji's mouth as she scans the faces of her comrads and listens to people voice their opinions.

I guess we won and we all made it out alive. Hearing someone comment about a round of ale reminds Sanji that she is very hungry and thirsty. She takes a long pull from her water skin and splashes some on her face. Let's just hand these prisoners over to the authorities and be done with it. I, for one, am sick of babysitting. On the way back, I'll pick up enough ale for the lot of us. Mr. Penn, you're welcome to some as well. My treat.

Sanji stands and stretches, arching her back like a cat after a long sleep.

Valla AC:16/16/12 HP:2/6 
Tuesday October 13th, 2009 5:31:07 PM

Valla nods to Penn when he mentions the goblin attacks, Ya, they were wearing helmets of disguise when they attacked us. To look, something like goblins... I'd say they already sold or traded off the loot from those raids. The elf then turns to leave Penns tent, but then adds We will be giving the prisoners to the guards soon enough, not myself personally, I need some rest, but it will be done good sir.

With that Valla walks over to the bulk of the group, shaking his head as he see Grendel taking a ill-timed nap.

I think we need to hand over the prisoners to the guards as well. Sooner better than later, until that point I'll wait here, watching the camp, for your alls return He then winks at Sanji, With the ale hopefully

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 13th, 2009 6:12:12 PM

OOC: Maikill was unconscious at the time but I think you are missing something from an earlier post from Jim when you were searching the camp "but a side table next to a cot had a note addressed to Hallfred to have a talk with Gordo of the Bucket of Blood Saloon because there's stuff missing from the last check on "the merchandise" stored there" Major hint here

Valla AC:16/16/12 HP:2/6 
Tuesday October 13th, 2009 8:54:26 PM

wow... Thanks, I did over look that.. ::feels dumb::

Re-enactment of what Valla says.

Yes, they were wearing helmets of disguise when they attacked us, looking like goblins. A note we found in their camp seems to suggest that the loot from all their 'goblin' raids has been stolen or secretly moved by one of the greedier members of Iron Band. We, our group, havn't given it much thought yet, but those are my thoughts at the least.

With that Valla walks over to the bulk of the group, shaking his head as he see Grendel taking a ill-timed nap.

I think we need to hand over the prisoners to the guards as well. Sooner better than later, until that point I'll wait here, watching the camp, for your alls return He then winks at Sanji, With the ale hopefully, by the way. What do you guys think about the note? Were the goods stolen? Or is it possble that one of the Iron Band members 'stole' it for himself, from his own band?

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 13th, 2009 10:03:31 PM

Picking up the chain shirt and holding it to his torso, a sneer appears on the half-orcs face.

"Puny elf, this too small. No wonder he weak, die easy."

He throws it back into the pile and then looks around at his new found group, in particular the gnome.

"You small, not weak. Good fighter. You no fall in battle. I only kill two, and die after being attacked by only four. Used to fight many at time. Mobs have many men, though no skill. Need learn fight men who trained to fight."

Bosk Deox: AC 14/10/10 HP 14 of 14 
Wednesday October 14th, 2009 9:19:08 AM

The tall minotaur listens as Valla speaks, I think we need to hand over the prisoners to the guards as well. Sooner better than later

Before we do that, why don't we try questioning them again. They might have the lead we need. Who knows, the orc might even be willing to share some information now that his rescue party won't be cmoing."

Bosk Deox: AC 14/10/10 HP 14 of 14 
Wednesday October 14th, 2009 9:33:53 AM

ooc: I added the loot to my character sheet. We should have some debate on what to do with the helmets (Hat of Disguise). Value is 1800 GP so half value at sale is 900 GP. Both the hats and money could come in handy.

Xeron AC AC15 HP 7/7 
Wednesday October 14th, 2009 10:42:07 AM

Xeron observes Sanji getting up and going to her business. Not even a look. He cared for her after carryng her back from the battle. But how would she knows? He was not about to promote his achievement. That was not him. And after all, he was used to be ignored by girls. The only one that ever paid attention to him were the ones he paid. Why would anything be different? Being good never meant that people would be nice to him.

He keeps looking at the group, having no interest in the loot. He stays there, guarding Penn, which is now his "honest" job.

Valla AC:16/16/12 HP:2/6 
Wednesday October 14th, 2009 11:55:22 AM

Vallas ears perked, Puny Elf! as Maikill makes this statment,

Puny? he rasies a finger at the orc, and starts walking toward him, If you'd had been in front of me, blocking those three from getting to me, my arrows may have been a bit more helpful, no? I may be weak physicaly, but my spells more than make up for that orc! Valla knew Maikill wasn't talking about him personally, but the refrence to his race obviously upset the wizard. A flare in his eyes shows his frustration with the half-breed.

Trying to calm himself he turns to Bosk, a trusted friend... I think questioning him further will be a waste of time, but its your choice friend. As for the hats, I think we should sell them. The disguises they offer really arn't that useful. I mean I was spotted as me as soon as they laid eyes on me. Even though I had takin the appearance of Katrin. As for the rest of the stuff, sell it as well.

The elf then walks over to Xeron, places a hand on the rogues shoulder, Don't beat yourself up over things like this man. Lets just do this job, as best we can, and get into the city proper. Then we can really make a difference in this lawless town...

Maikill HP 14/14, AC15/12/13/13 
Wednesday October 14th, 2009 3:45:48 PM

Looking at the irritated elf, Maikill averts his eyes a bit.

"Sorry, no know you have magic. Only see you shoot arrow. Glad to hear about magic, arrows fly crooked. Only say elf I kill puny and weak, he die with one hit. You take two hits maybe."

then he locks eyes with the small elf

"I tell you one more time, no call me orc. Mother was human. Mother raise me human. Call orc I get mad. Get made, no tell what I do. Be friend instead. Call me Maikill."

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday October 14th, 2009 4:49:45 PM

I'll go with you to take the prisoners back. Let's get to it. I grow thristy!! Sanji pumps her fist in the air to add emphasis.

As for the loot, I don't think I'll be able to use much of it. All I really need is gold. I say we sell it off as quickly as we can. But, I would like to hang on to one of the helmets. That could come in handy for me. Suddenly, Sanji's face grows more serious. She places her balled fists on her hips and stands up straight.

While we're all here, perhaps we should address something else. How many of us nearly died? Two?... Three?... I know that I was a little shocked to see so many of us fighting alone or not being supported by others. Perhaps we should work on our Teamwork. I for one was shocked to see Valla overwhelmed as quickly as he was with so little help. Now, I'll admit that I'm not the best one on one fighter. But, I work very well with others. I tried this several times and it never seemed to work. My first attempt, I attacked a dwarf by myself while my 2 companions stayed behind. The second time I went in was to prevent Valla from being pinned to the ground with a sword. Sanji's chin falls to her chest as she remembers her failures in combat. In both instances, I failed to slay any opponents. Perhaps I would have had a better chance if I would have been working with another person. We need to work on this. If we ever get an opportunity to attack an opponent 2 on 1 or 3 on 1 we need to take it. It increases the chances of defeating the enemy and keeping ourselves alive.

Her sword hand begins scratching at her head as though she is trying to put the thoughts of the battle out of her mind.

Valla AC:16/16/12 HP:2/6 
Wednesday October 14th, 2009 8:30:13 PM

I no call you Orc, you no call me puny! You protect elf, elf protect you. Understand? Valla speaks slow, and on Maikills level, then sighs, knowing he's only going to further escalate the situation Arguing with a large half-orc is probably not the best thing to do at the moment...

Maikill, stick with me. You cover me and I'll prove my worth, but in a melee combat I couldn't hardly stand up to one such as yourself, or even one lesser than yourself. I need a partner in the battles that are sure to come in the future. Fighting alone is not my expertise, thats for sure.

Valla motions to Sanji, Like she said, a plan. I suggest a sort of buddy system. At least for me. Sanji, Xeron and Myself should be paired up with one of you who are better at toe-to-toe melee combat. That would ensure us to stay alive... Longer at least...

Bosk Deox: AC 14/10/10 HP 14 of 14  d20+1=17 ;
Wednesday October 14th, 2009 9:20:15 PM

The horned cleric smiles, glad to see people are getting along and trying to plan things out in advance for a change. I like the idea of working in pairs or small teams, however we should save this conversation until after we have taken care of our prisoners. No sense in risking them overhearing our plans and using it against us. Also, I agree with Valla, we probably don't need all of the helmets. However saving two or three as a group commodity may come in handy and would still line our pockets some. I am going to question Katrin to see what I can learn. Removing the helmet and returning to his regular form, the minotaur picks up some of the bloody armor, (preferably the broken breast plate, if Grendel will loan it to him) and marches over to Katrin. Dropping the armor in front of her he says [b]"The Iron Band has been destroyed. We have need of some more information from you, if you cooperate you leave here today. If you don't...then you will be joining the rest of the Iron Band."[b]
Bosk proceeds to question her about the note and it's meaning.

Intimidate 17

Maikill HP 14/14, AC15/12/13/13 
Wednesday October 14th, 2009 10:53:42 PM

Looking a bit meekish at Valla, Maikill says "Me sorry, no mean call you puny. I help, stand in front and fight when you do magic. I like fight. Though me no strong either, almost die. Fight only four and they almost kill me. Next time I kill more, show you I strong."

Valla AC:16/16/12 HP:2/6 
Thursday October 15th, 2009 12:00:12 AM

Valla smiles Bonding with an orc... Mother would love this.... Father would behead me...

He nods, Very well big guy, I'll take you up on that, so I hope you humans have a memory something like me and my kin. He reaches a hand out, to shake on the agreement.

Should I spit?

Your real strong, you fought four. It took one warhammer smack to my face to knock me out cold. I don't know where the giant bee came from... Stung me real good though.. He uses his other hand to point inbetween his breast bones, where he was "Stung".

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 15th, 2009 9:08:45 AM

Grendel snores as Bosk 'borrows' her wrecked breastplate armor from her pack, though she's got one of the helmet's of disguise tucked in her arms as she sleeps. To anyone who was observing her it was plain to see that she had not parted with the magic item since getting her hands on it. The way she held it to her chest as she slept spoke to how much she valued it. Perhaps she knows the value of the item and is greedy for the gold... or maybe it is the value she finds in the magic that allows her to change form that has stirred her desire so.


Xeron AC AC15 HP 7/7 
Thursday October 15th, 2009 10:22:38 AM

Xeron does a small nod to Valla's statement addressed to him but says nothing back.

He looks at Maikill and Valla arguing then becoming friends.

He observes Bosk trying to interrogate the captured wizard woman.

He watches Grendel sleep.

All while guarding Penn's goods.

Katrin -- DM JIM  d20+3=8 ;
Thursday October 15th, 2009 3:47:26 PM

Katrin was caught dozing, since she had nothing better to do, bound and gagged as she was. The smell from her nearby companion probably meant the man was dead and loosened his bowels sometime ago. Seeing Bosk come into the makeshift tent with the damaged armor and hearing his subsequent story, Katrin resigned herself to whatever her fate might become, "Yes, that's the name of the tavern we were supposed to meet up at and drop off the goods to be fenced. Then after that, I'm not sure what we were supposed to do. This was my first goblin raid, I don't know anymore than that."

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday October 15th, 2009 7:57:13 PM

Well, does anyone know somewhere that I can pick up ale-to-go? Possibly a small barrel? Otherwise, we'll have to put out "free round of ale" ideas on hold for a little while. Or, at least until we all visit a tavern. Happy to see that the group seem to at least be getting along, Sanji feels a little more comfortable calling these folks comrads. She strolls over toward Bosk, ready to aid in transferring her to the authorities.

Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 16th, 2009 10:01:55 AM

Grendel continues snoring as she gets her much needed rest to replenish the blessings Flower empowers her with on a daily basis.

================
Folks, let's keep the plot line moving here. Let Jim know if you're taking the captives to the guards or staying in camp. Afterward we should all go to that tavern and see about getting our hands on some of that hidden loot. Shouldn't take more than a day or two to post actions. =) We've got nothing to show for this week. Battle ended last Friday and all we've done is walked back to camp. A little pick-up in our pacing will keep us all interested in the game and make DM Jim's job easier. Love this game so far.

Bosk Deox: AC 14/10/10 HP 14 of 14 
Friday October 16th, 2009 10:16:47 AM

Leaving the tent, Bosk informs the group what he learned.
It is time to turn our captives over to the authorities. Katrin has been more than cooperative, and at least one of them was visited by Gargul while we were gone. We don't need any more bodies stinking up the camp.

I suggest we use the "buddy system" and continue working in groups of two or three. We will need to make a trip to the gaurds, to Pig Alley, and to gather information on the fenced goods. We also do not want to leave Penn unattended. I suggest we have no more than three people leave camp at a time. I am willing to transport the prisioners and go to Pig Alley, but I feel there are others better suited for gathering the information on the fenced goods. I can also sell our "loot" and bring back the gold and anything we need purchased.


=================================
ooc: I will be out of town this weekend and back on Monday. I am currently in the middle of midterms (hence the short posts this week), and my hardest one in Monday afternoon. I may not be able to post again until Monday evening.

Spell recuperation -- DM JIM 
Friday October 16th, 2009 10:59:33 AM

We've discussed this on another game and in the rules section, and in the Wold, spell recuperation is going to be limited to once a day--usually rememorizing and praying in the morning, or at least after 24 hours has passed.

Maikill HP 14/14, AC15/12/13/13 
Friday October 16th, 2009 11:30:54 AM

Maikill grabs the dead body(s) and throws them on the cart.

"I get rid of dead ones. How bout this one, it dead?"

He points to an unconscious prisoner and prepares to throw him onto the cart as well.

"I go throw these away, be back soon."

Maikill will go on his own unless someone decides to tag along.

Xeron AC AC15 HP 7/7 
Friday October 16th, 2009 11:41:13 AM

Xeron finally speaks. "I will guard Penn. No ones worries."

He says to HIMSELF "Why are we going after the IronBand loot? This is stolen stuff. Is it for us to keep or to give back to the rightful owner? I am so confused."

He watches Maikill get the dead bodies on the cart. "This guy is quite strong. Must be nice to be that strong."

Valla AC:16/16/12 HP:6/6 
Friday October 16th, 2009 12:05:13 PM

Valla nods to Bosk and Maikill, Sure, Maikill disposes of the bodies in Pig alley, Bosk sells this stuff, buying whatever equipment we might be needing. Padre, I think should go to the tavern. He's the silver tongue of this group, as everyone knows. If not him alone, possible Sanji and Motely should go with him. I'll stay here with Xeron and guard Penn. I won't be much use in any battle that may break out, so staying with the bulk of the group is my best option.

The elf plops down on one of the log benches around the fire pit, Bosk, you think you might find a healing potion? I figure selling most of those hats will bring a pretty penny. A healing potion would allow me to at least tend my own wounds once. In the midst of battle, a quick healing would lift much off your, Padre and Grendel's shoulders. Keep me alive a bit longer as well I think.

OOC: DM Jim; Healing Potions? Would they be available in Mud Town? Would selling one of the helmets cover the price? What would be the price? According to the 3.5 PHB, a lvl 1 CLW potion would be like 76gp. Adding in the xp cost as gp, and raw materials. But this is to brew the potion yourself. It would be a bit more expensive, to buy off someone else right?

-- you do not know of any sources to buy magical items at this time. Brewing it yourself is half the cost with an added XP cost. d20srd.org has all the list prices under magic items. -- DM JIM

ETA: the half cost means you have to have a source to buy the material components, luckily you have a source in Mr. Penn, for now.





The plan?-- DM JIM 
Saturday October 17th, 2009 5:50:17 PM

LMK what you guys are going to do. It's about 1pm in the afternoon. You have two live captives, the half-orc you re-knocked out and Katrin. There are 8 helms of disguise, who is holding one, or some?

Valla AC:16/16/12 HP:6/6  d20+4=6 ; d20+4=7 ;
Saturday October 17th, 2009 6:00:22 PM

Valla will sit at the camp, keeping alert for any invaders. Giving the helmet he has to Bosk to sell in town. He sets on a log around the camp fire, awaiting everyone elses return, from turning in the captives, selling items and dropping bodies off at pigs alley.

Listen: 6
Spot: 7



Grendel (Jay) AC:16/10/16 HP 9/9 
Sunday October 18th, 2009 2:17:37 PM

Grendel is sleeping at Penn's camp. She's got one of the helms of disguise tucked in her arms. She returned the suit of scale mail she borrowed and paid for the broken suit of breastplate armor, which has since been borrowed by Bosk. Her plan is to wake at 9pm and pray for her spells, then take the night watch in it's entirety.

====================
ooc: regarding magic items. My plan for Grendel is to go mystic theurge with a focus on crafting magic items. In a couple levels we'll have all the scrolls and potions we'll ever need.

Maikill HP 14/14, AC15/12/13/13 
Monday October 19th, 2009 9:16:15 AM

Maikill concentrates on the task he volunteered for. Dumping bodies in Pig Alley. The stench is overwhelming but he is getting used to it. He did not take any of the helms, as he is unsure about the magic or how to use it.

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 9:29:52 AM

Xeron does what he is being paid for which is guard Penn's cargo.

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday October 19th, 2009 11:55:26 AM

Sanji will travel to the tavern with Padre to glean what ever information they can. If it is available, she will also purchase enough ale to take back to the group.

Bosk Deox: AC 14/10/10 HP 14 of 14  d20=6 ;
Monday October 19th, 2009 11:57:13 AM

Unless told otherwise, Bosk will sell all unclaimed items. This appears to be all but two helmets. One in the custody of Grendel and the one Bosk wants set aside as "Group" property for use as needed by whoever needs it (for the benifit of the group). If things are done in shifts, he will also help Maikill with the bodies. It sounds as though Valla's potion will be taken care of here at camp. As I mentioned before, I perfer another character tries to gather information, as Bosk is not skilled in that area. However, if no one else wishes to Bosk will keep an ear out for information.

Gather Information =6

That afternoon -- DM JIM 
Monday October 19th, 2009 12:29:44 PM

As Maikill loads up the cart with another dead body, leaving Katrin and her unconscious half-orc companion behind, while Sanji and Padre head out to the Bucket of Blood saloon. The rest stay behind to do their duty and guard Penn, who has excused himself for a few hours to go see how the "number" situation has progressed to figure out about when he'll be allowed to enter the city proper. Bosk temporarily accompanies him, but is looking for a place to sell the group booty they have gotten, not thinking that perhaps the Bucket of Blood saloon which houses a fence, would have been a good cover story for them to get a foot in the door. Penn shows Bosk a reputable place, takes his leave, and the Taur receives 5sp on the gold for the sold items after negoitations are made(50% value, 6200gp total, including items taken from 1st Ironband battle).

Valla prepares in his mind the necessary ingredients to make a potion or two, but reconciles the fact that he has no "lab" to brew them in, nor knows anyone who would lend or lease him access to one.

Xeron tends the fire with Valla as they keep guard duty.

Grendel sleeps and dreams of a large frog donning a custard crown and a thin crepe-like cape which Grendel promptly eats.

Motley also stands guard duty and cleans his gear of the blood and muck of the last battle.

Maikill eventually makes it to Pig Alley which is as he had last seen it--a pockmark on the face of the Wold. Unloading the body the half-orc spies something out of the corner of his eye, something moving amongst the dead bodies in the chasm below (Maikill, please make a Will Save DC15).

In the meantime, Sanji and Padre arrive at the Bucket of Blood saloon and find that it's a rather upscale kind of place--at least for Mudtown. There are hardwood floors, a sturdy bar, plenty of tables and even a minstrel playing music for the clientiele. In comparison to city taverns, the BoB would definitely rate -1 stars, something of an accomplishment amongst the muddy streets of Mudtown. They quickly discern the owner, Gordo, who after careful consideration by the pair, has all the attributes of a weasel in human form. (Please make a Gather information roll if you wish to find any thing out). Inquiring about buying a keg of ale, the cost seems a bit prohibitive at 50gp (Diplomacy roll to lower price if you want to try).

Maikill HP 14/14, AC15/12/13/13  d20+2=9 ;
Monday October 19th, 2009 12:53:41 PM

Maikill stares down into the pit of bodies, watching in wonder that something moves among them.

Will save 9, fail

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 1:44:59 PM

Making sure the fire stay warm, Xeron chit chats with Valla "Elf, why of all places, would you decide to excercise your art in Mudtown? I had no choice. I was born here and drank sewer water instead omilk. I am tainted by this place as it is in forever in me. By why would anyone come here is beyong me. Thee are better place to adventure I believe. "

He stops and puts another log in the fire. "This place is rotten to the core and contaminate its inhabitants. Even if one makes it out of Mudtown by luck, they are still dirty inside, their soul soiled forever. Why would anyone come here voluntarily?"

He stops and looks at Valla deep in the eyes "You seem to have enough experience to survive but I am a little concern about the rest of the group. They are going their way in Mudtown like it is a gentle elf forest village or a town controlled by law and justice. They will lose gold and hopefully that is all they will lose."

Maikill's wonderful encounter with the unknown -- DM JIM  d100=66 ; d100=28 ; d100=85 ; d100=15 ; d100=70 ;
Monday October 19th, 2009 1:57:04 PM

Maikill's senses are overwhelmed and he takes off screaming at the top of his lungs, running as fast as he can from the unknown entity--then he immediately stops and says, "Blasuee, sjele audlog qofu! Kduin!" Turning, Maikill spots a lone spider making it's way across a fallen twig on the ground and jumps on it repeatedly, killing it many times over. Burning rage in his eyes, he runs back from where he came from, finally reaching the cart he left behind, only to start screaming again and running away from the area once again at full speed. Eventually he returns to his senses and see's that he's about 160' away from the cart, out of breath, and no longer feeling confused.

Maikill HP 14/14, AC15/12/13/13 
Monday October 19th, 2009 2:08:31 PM

Gasping more from the fear and dread than from the exertion, the large half-orc stops to gather his wits. Something was down there, something bad. Glancing at the cart he can also see the edge of the pit, thankfully he cannot see into it. He could go back for it, but that something is still there.

Making a decision, Maikill heads back to the camp leaving the cart at the pit.

Stepping with confidence into camp, Maikill pronounces:

"Threw body into pit. It no problem now. What we do now?"

he makes no mention of the creature in the pit or his overwhelming fear.

Grendel (Jay) AC:16/10/16 HP 9/9 
Monday October 19th, 2009 2:48:46 PM

As there has been no ruckus in camp, Grendel snoozes the day away. Not much even happening that she would contribute to other than chatting it up with Valla and Xeron... the two most likely to dis-like her out of this group, at least she'll be useful should anything go down on the night watch.

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 3:34:00 PM

Still tending to the fire, Xeron asks Maikill "Where is the cart? It is not our and I do not want to have the group to pay for it."

He stops and points to the sleeping Grendel "Maikill, do the female of your kind all sleep that much?"

Maikill HP 14/14, AC15/12/13/13  d20-2=0 ;
Monday October 19th, 2009 5:22:33 PM

Looking with narrowed eyes at the rogue, Maikill takes a moment before answering.

"Cart stink from dead body. Leave at pit. Death smell on cart make people sick. No want that. We find new cart. Have money from selling loot, get nice cart now. Maybe cart with roof and leather seat. New carts nice."*

With a proud look he smiles warmly at Xeron.

"Do not know why she sleeps. Maybe using god power make sleepy."

*Bluff check = 0

Maikill's wonderful encounter with the unknown -- DM JIM 
Monday October 19th, 2009 5:29:15 PM

ooc: Cart and horse are missing, they are needed to haul the rest of Penn's goods, so they'll needed to be replaced before his number comes up.

WOW, great Bluff roll Maikill :)

Xeron AC AC15 HP 7/7  d20=14 ;
Monday October 19th, 2009 5:39:05 PM

Xeron looks at the half-orc, knowing that he could be killed in a single blow. "Maikill, these are superstitions believe by orcs. You are human, right! Human do not believe in death smell and other crazy things like that. Gold from should be spent on better things. So, go back and get the cart. May be you can wake up female orc and have her help you. Unless, something has happened ...."

Sense motive: 1d20 + 0 = 14


Maikill HP 14/14, AC15/12/13/13  d20-2=14 ;
Monday October 19th, 2009 9:24:19 PM

"What mean something happened? Cart stink, horse no good. I buy new one. Rich now, have loot from enemy. You no believe me, you go get it."

bluff 14 (although based on my last attempt I don't think this works)

Valla AC:16/16/12 HP:6/6 
Monday October 19th, 2009 11:45:43 PM

Valla only half doses as Xeron tries to make conversation Came to Mudtown; no, not mudtown. Hook City, the City of Magic. Its said, nearly everything in the city has something to do with magic, one way or another. Practicing my Art here would hopefully lead to a grander life. One better than what Im living, or have lived in the past. Valla then looks to the sky, memories of the raid nearly bring tears to his eyes.

Of all places to be a City Of Magic, Mudtown had to be its foyer,...

When Maikill arrives, and lies to Xeron, Valla just looks at the Half-orc; Seriously; go get the cart. If it smells, I'll clean it. But you hauled it off, you go get it.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=19 ; d20+1=7 ;
Tuesday October 20th, 2009 8:44:57 AM

Sanji adopts her most flirtatious smile and tries to loosen the lips of a patron or 2 in the tavern regarding the Iron Bands loot or surviving members.* The price of ale is obviously too high. She will try and talk the bar keep down. Come on now, I'm not only offering to buy your ale, I'm offering you free advertising. I'll tell everyone I know about how great your ale is and exactly where they can get it. So, in effect, I'm making you more money. We both know that, given that, you can bring that price down.**
*Gather Information: 19
**Diplomacy: 7

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 20th, 2009 10:34:43 AM

First the small human and now the elf, they are turning on him. Taking the side of the creature. He glares at them and finally cannot contain himself.

"You know about creature! You want creature to take me, you no like me because part orc. I see you hate me, want me dead. You not strong enough, want pig alley creature to kill me. Drag me into pit. I no go back. You want me dead, you kill me. Creature probably kill horse already, cart is lost. I see you trick me."

Maikill backs himself against the wall so that he cannot be surrounded and eyes the human and elf suspiciously.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday October 20th, 2009 10:59:09 AM

Grendel rolls over, her sleep spoiled for the day due to ALL OF THE YELLING IN CAMP. "Can't gorram believe dis..." she grumbles as she stands. Dressed in a white gown of Flower that seems very out of place adorning a one tusker like her she changes back into her old hide armor, slings her javelins over one shoulder, grabs her shield and morningstar and marches out of the camp toward Pig Alley. "Any of you babies want to give me a hand getting this cart?" she asks as she leaves, not waiting for anyone in particular.



Xeron AC AC15 HP 7/7 
Tuesday October 20th, 2009 12:40:33 PM

Xeron smiles at Valla "Hope is such a naive thing. You will never get into Hook City. You need look or money and frankly valla, you are like me, you have neither. At least you will have a long life. Mudtown is the abyss of the Wold. IT taints everything."

When Maikill mentions the creature, Xeron senses go on alert. "What creature? In Pig Alley? Did it attack you? What is going on? Give us more detail, HUMAN"

However, Grendel gets up and leaves toward Pig Alley. The rogue yells at her "Wait. Wait! Whatever is there has scared Maikill. Don't go alone. It would be ..... " The sentence dies as the priestess leaves without listening.

He looks at Maikill and Valla "Should one of us help her? Or let her go to her destiny? We need to still guard the camp. "

Bosk Deox: AC 14/10/10 HP 14 of 14 
Tuesday October 20th, 2009 12:47:35 PM

Relizinbg that he and Maikill got seperated, Bosk wonders what do do. Given how long the sale took, Maikill is probably already headed back to camp. If I hurry, I might meet him along the way. His mind made up, Bosk returns to the camp. If he gets back to camp in time, or meets the others on the way, he will join them in going to Pig Alley.

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 20th, 2009 12:47:36 PM

Maikill watches in fear as Grendel takes off for Pig Alley on her own and Xeron declares he knows no such creature.

"Wait, do not go alone." he yells after Grendel.

Looking at Xeron, he says: "You do not know of creature? You tell truth? It is horrible, can kill many men quickly. Worse, it looks to feed on souls. Terrible claws and teeth. She cannot go alone. She need much help."

He leaps up grabbing his axe. "Wait, I go with you."

Xeron AC AC15 HP 7/7 
Tuesday October 20th, 2009 4:52:55 PM

Xeron pats the huge half-orc barbarian on the back "I would never lie to a fellow human comrade, Maikill. I grew up here but never heard of a monster in Pig Alley."

He looks at Valla and say "Elf, you guard the camp with Padre and the gnome. I'll go to Pig Alley."

He yells "Wait., Wait .. " running after the two half-orcs. Walking throuhg Mudtown, he walks between the two towering figures, giving mean looks at the people he knows and dislike in the town.

"I am so glad I spend to gold to have Mom burned and her ashes spread over flowers. I would never forgive myself if she had been dumped in Pig Alley. " His eyes turn dark as he remembers how he got the gold needed for that.

As they walk toward Pig Alley, he asks Grendel "Grendel, you are a female of your race right? How does one know when a girl like him? And how do you get them to like you? "

==================================================================
OOC: Valla and Padre character has indicated that they will not be posting this week. Can we assume they (With the gnome) could guard the camp?

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday October 20th, 2009 9:00:05 PM

Grendel grimaces visibly at Xeron's question. "Let me consider your words for a bit...?" is her only reply. After walking silently for a while she seems to have found the words she was looking for. "It is hard for me to say. I've been around humans for only a short time... but I watch and listen... and learn quickly. My own people are rough. When an orc female is interested in a man she will make it a point to be found in his presence. This often merits increased beatings. A woman who can take this abuse and appealing to his eye will soon find herself mating with him."

"Humans are not so different. Females tend to inconvenience themselves just to be near a man they fancy. Unless they are overwhelmingly charming, men often scorn these early advances. If she is pleasing to his eye and continues to pursue him eventually the female will succeed in mating with the man through ceremony or otherwise."

With a mischevious grin she adds, "Why, who catches your eye Xeron?"

Maikill's wonderful encounter with the unknown -- DM JIM 
Wednesday October 21st, 2009 1:08:54 AM

ooc: As Xeron's player has mentioned, Valla, Padre and Motley aren't posting this week, so if you want them to guard the camp, they can.

As it stands, I have Sanji, Maikill and Bosk going to Pig Alley. If nothing changes by tomorrow, I'll process a turn.

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 9:10:25 AM

Xeron is going to Pig Alley too.

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 9:12:40 AM

Xeron smiles at Grendel comments "Good to know priestess, if I even want to court an half-orc."

He giggles at the tought. "I have no one in mind in particular. It is just very hard for me to know what to say or do when I am around girl. Luckily, given my line of work, it does not happen often. I guess this is why I am a regular of Pleasure Alley."

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday October 21st, 2009 10:48:31 AM

Grendel laughs and shoves Xeron at his retort, a much stronger push than any human would have given. As he continues to speak about the circumstances of his attending to prostitutes she frowns... deeply. "Every person has an innate need to be loved Xeron. Though your solutions to this need up to this point have been shameful, there is no shame in the longing. Flower teaches us that, even though there are many ways to fill this need in our lives, the beautiful union of one man and one woman in the bonds of lifelong commitment is the very best solution."

She flashes a warm smile his way, "Anything in life truly worth something is worth fighting for... ya know?"

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 11:04:39 AM

Xeron nearly falls at Grendel push and if it were not for Maikill walking next to him, the rogue would have ended face first in the mud. He smiles at the gigantic half-orc. "Fighting is not the problem. I can fight fine and my style might not be as impressive as Maikill here, but it can be as deadly. It is just that I can never think of anything witty or smart or even how to approach a girl. Not sure how to talk to them. I can go steal their purse or cut their throat without problem. However, if I need to talk to them, I simply cannot. This is why it is easier with the Ladies of Pleasure Alley. They do all the talking for you."

He laughs as Grendel talks about marriage "Why would any woman with her right mind spend her life with me? I am .... "

He stops and get tense for a few seconds before continuing "So, talking about commitment, ... where is Mr. Grendel? You could not find anyone that could beat you up?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday October 21st, 2009 11:58:49 AM

Grendel just shakes her head. "You just don't get it." she says and quickens her pace to walk a little in front of Maikill, Bosk and Xeron. She uses this solitude to work through some thoughts.

Those years were tough years. I was barely a woman when I caught them giving me looks. I wiggled out of nearly a dozen 'close calls' before it occurred to me that leaving might be my only option. I figured that since humans were weak I could survive here by brute strength. Jumping in the river might not have been a wise decision as it battered me worse than any beating, but the shores it left me on were near a human monastery of the goddess Flower. It was during my recovery that I learned the beauty of kindness and began to understand the arts of healing. As I walk this divine path I find myself in Hook City and surely I will learn the arcane mysteries here as well. And once I've mastered both paths...

She whispers under her breath to herself, "...I will return one day to my people." The quiet statement spoken as a vow, as powerful as the will of the girl speaking it.

Pig Alley & The BoB Saloon -- DM JIM  d100=69 ;
Wednesday October 21st, 2009 12:15:01 PM

Grendel, Maikill, Bosk and Xeron arrive at Pig alley shortly and find the cart and horse missing.
Please make Spot and Listen rolls

Sanji, on the other side of town, get's Gordo the owner to lower his price on the cask by 5gp, but no more. Her attempts at gathering information get's her only a few rebukes and suspicious glares, but nothing of worthwhile information. She does note that Gordo hires very few bouncers, only two on duty at the moment, but they seem hardened warriors.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=13 ; d3=3 ; d20+3=10 ; d20+3=13 ;
Wednesday October 21st, 2009 12:43:58 PM

"Wow... leave a horse and cart unattended in a city of thieves and cut-throats and it's not there when you return. Completely didn't see this coming."

Grendel takes a few moments to examine the dirt for recent cart tracks. "Bah! I'm no tracker..."

=========================
ooc:
*ignore the d3 roll*
Spot:13
Listen: 10
Search check: 13

Xeron AC AC15 HP 7/7  d20+4=13 ; d20=14 ; d20+7=23 ;
Wednesday October 21st, 2009 1:10:30 PM

Xeron looks at Maikill with a look like "See, I cannot even have a conversation with a half-orc I am not trying to pick up ..."

When they arrive at Pig Alley, he shakes his head at Maikill "See what you did? Now will have to use our wages to pay for a cart AND a horse. Just great! "

Aware of the potential danger that Maikill refered to, he looks arounf trying to see or hear anything about the "monster".

He searches around the location of the cart to see if he can find anything of interest.

Listen: 1d20 + 4 =13
Spot: 1d20 = 14
Search: 1d20 + 7 = 23

Maikill HP 14/14, AC15/12/13/13  d20+2=6 ; d20+4=11 ;
Wednesday October 21st, 2009 2:09:12 PM

Maikill stops short as they arrive at the place he parked the horse and cart.

"I left them here. Thought horse dead by creature, do not know why cart is gone."

barely glancing towards the pit he motions toward where he saw the creature

"Creature down there, best not look." he says as he points the direction he last saw it.

turning to Xeron, he slowly says:
"I already say we need new cart and horse, you no listen good."

spot 6
listen 11

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=20 ; d20+4=8 ; d20=18 ;
Wednesday October 21st, 2009 2:46:09 PM

Approaching the pit, Bosk feels his hair stand on end as he looks and listens for the monster Maikill spoke about. Carefully he searches the area for any trach of the creature or tracks from the cart.

I wish I had been here with you Maikill, sorry we got separated. I bet the two of us could have taken him.

Listen=20
Spot=18
Search=18

Pig Alley -- DM JIM 
Wednesday October 21st, 2009 7:36:01 PM

The quartet search and find a trio of booted footprints walking all over the place where the horse and cart were, then the trio, horse and cart left back towards Mudtown. Since no one has any tracking skills per se, the trail would be lost in the mud and muck of the often used "streets" that crisscross the town proper. Bosks sharp eyes spot nothing out of the ordinary in the "alley"--if you consider rotting corpses and disease ridden flies buzzing all about, out of the ordinary.



Grendel (Jay) AC:13/10/13 HP 9/9 
Thursday October 22nd, 2009 8:54:57 AM

Grendel slings her shield onto her back and straps her morningstar to her belt. "What a waste. How about we see how Sanji is doing with procuring us some spirits at the Bucket of Blood tavern? Actually, she is more interested in the hidden supply of goods, but if there is two things that motivates males it is a woman possibly in need of help and free liquor.

With that she turns to leave Pig Alley and makes her way to the Bucket of Blood tavern.

Xeron AC AC15 HP 7/7 
Thursday October 22nd, 2009 1:23:49 PM

Xeron fumes at Maikill "Great! Something scares you in the pit and it costs us a horse and a cart. How much will these go for?"

He sees Grendel leaving alone again. "I guess she really has a mind of her own never waits for the group. I am going back to the camp."

Pig Alley -- DM JIM 
Thursday October 22nd, 2009 3:03:48 PM

As the quartet finish their investigation of Pig Alley, they see a long funeral train travel up the slope to the cemetary above. Some one important seems to have died.

Grendel (Jay) AC:13/10/13 HP 9/9 
Thursday October 22nd, 2009 4:05:29 PM

Following the funeral train, Grendel again passes by the group in Pig Alley. "This looks interesting, I'll meet up with you all back at camp. Unless you want to come along and witness whatever this is...?" Anything is better than wandering around Mud Town waiting for some action.



Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=22 ; d20+4=12 ; d20=16 ;
Thursday October 22nd, 2009 5:58:10 PM

Watching the procession pass by, the tall minotaur watches curiously. I wonder what is going on.
Following Grendel, Bosk stares over the heads of the procession and attempts to get a better view and determine what is going on. It is a good thing I am so tall, and my coin purse is hidden out of sight and out of reach...still I better keep an eye out for pick pockets.

Bosk tries his best to gather information and to keep an eye out for danger / on his purse.

==========================
Listen=22
Spot=12
Gather Information=16

ooc: Midterms end tomorrow...with one postponed till Monday.

Maikill HP 14/14, AC15/12/13/13  d20+2=16 ; d20+4=21 ;
Thursday October 22nd, 2009 11:04:19 PM

"Good riddance to the stinky cart and lame horse. Now lets get out of here."

he looks with apprehension at the approaching funeral train. it looks like he will have to suffer this place longer as Maikill has no desire to be alone right now.

spot 16
listen 21

Funeral train -- DM JIM 
Friday October 23rd, 2009 5:01:24 AM

As the somber retinue of the deceased pass the quartet, Bosk politely inquires of some of the procession about who the funeral is for. The Taur learns that a rather rich merchant, a Reginald Perrfold who made his home in Mudtown, was slain in the dead of night, two days past. No one knows who did it, but Bosk does learn that the man died a gruesome death--his head had been cracked open and most of his brain consumed.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=19 ; d20+1=20 ; d20+2=8 ;
Friday October 23rd, 2009 8:44:53 AM

Not willing to pay Gordo his asking price for the barrel of ale, Sanji puts that idea to rest. Noticing the warriors on guard, a new idea enters her mind. Ok Gordo, we both know that the price is high. But that's fine. You are aloud to sell your product for what ever you would like. I guess I'll have to wait to replenish my personal ale stock. Do you make your own ale or buy it from another supplier?

Giving Gordo a little time to answer, Sanji then scans the patrons again looking and listening for anything out of the ordinary.*,** I've notices that you have a rather small number of people working security. Even though they seem to be very capable people, I'm surprised that any tavern in Mud Town would make it with so few bouncers. Are you by chance looking for more help? I've heard that the Iron Band used to frequent here so I guess it's possible that you got "protection from them. I also hear that they are officially out of commission as of today. Rumor has it that you performed certain services for them. Those people looking for work along the streets of Mud Town can't stop talking about it. Personally, I think the Iron Band got what they deserved. It also opens the door for others to make a profit in their absece. I've just joined a group myself and we may be looking for some services that someone like yourself could provide. If I'm wrong and you have nothing to offer, I'll leave you to your work.***,****

Not sure if she will make a dent in Gordo's defences, Sanji is prepared to leave and return to the camp.
*spot: 14
**Listen: 19
***Diplomacy: 20
****Gather Information: 8

Xeron AC AC15 HP 7/7 
Friday October 23rd, 2009 9:29:27 AM

Xeron separates from the group, not caring abouta rich person funeral and returns to camp to do his job of guarding the goods.

Grendel (Jay) AC:13/10/13 HP 9/9 
Friday October 23rd, 2009 9:34:32 AM

Grendel sticks her tongue out when hearing about the gruesome details of Reginald Perrfold's death. Looking to Bosk and Maikill (because Xeron went back to camp) she offers the following suggestion, "Let's check out the Bucket of Blood tavern and see how Sanji is doing?"

=============================
Notice a lot of red "X" marks from some folk. Are we short on players again?

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=14 ; d20+4=11 ; d20=4 ;
Friday October 23rd, 2009 10:08:38 AM

Bosk agrees with Grendel, "I don't think it is wise for any of us to be alone at the moment. My guess is that we made more than a few enemies today...and hopefully some friends. Besides, the Bucket of Blood sounds like a good place to gather some in formation.

Once again, Bosk keeps an eye out around him and pays paticular attention to his purse. On the way and upon arival he will try to gather information on Reginald Perrfold's death.

Listen 14
Spot 11
Gather Information 4

Maikill HP 14/14, AC15/12/13/13 
Friday October 23rd, 2009 10:44:27 AM

Maikill tags along with Grendel and Bosk, his embarrassment growing as they get further from the pit.

"Really, a fierce creature was at the pit before. It made me run, afraid. No scare easy, the creature was horrible. You would run too. Good to stay alive, fight later sometimes. Need to find orc killers, no do that when dead in pit."

then as he walks along a horrible feeling overcomes him

"Creature I see in pit could suck out brain. Maybe that what kill man we pass."

Valla AC:16/16/12 HP:6/6  d20+4=14 ; d20+4=20 ;
Friday October 23rd, 2009 1:42:21 PM

Valla, Sitting on a log staring off into space; at the fire pit, sees Xeron make his way back to the camp;

Anything interesting friend? Did you find the cart and horse? Hows Sanji doing with the Ale? Nothing going on around here really, Did Bosk ever get our loot sold?

He then scans the fence line and listens for anything or anyone approaching the camp.

Spot: d20+4=20
Listen: d20+4=14

OOC: Im back guys; sorry about that; I was really busy this week; but Im back to normal now.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=11 ;
Friday October 23rd, 2009 4:06:09 PM

I was just figuring out how to divide up the gold.
According to my notes:
Valla still owes 310*.9=279 for the MW Short Sword
Grendel has a 1800GP helm...that can't be paid off at the moment.
Since no one objected, Bosk is currently carrying the groups helm.
Grendel also paid 20 GP for the Breastplate, which I will split up with the gold.

Questions
1)Does anyone else have any loot I overlooked? Armor (I believe all that was borrowed was returned) or the MW Dagger?
2)Do we want to assume Lenwe, Ariman, and Naru gave / forfeited their share to Grendel, Maikill, and Motley in order to keep the game balanced?
3)Grendel cannot afford the helm by our current rules...but since there were eight helms, does anyone mind if we view it as Grendel kept her share?

Xeron AC AC15 HP 7/7 
Friday October 23rd, 2009 4:12:15 PM

Xeron shakes his head in disgust. "The silly orc got scared of some movement in the pit and panicked. He ran away and some lucky idiot found the cart and the horse and took them. Here goes part of the loot.

I have not seen Sanji. Who knows? She might be entertaining them at the Blood Inn.

The horned one came back but did not discuss loot. I trust him he will have it properly sold and split.

And the orcs and the mino stops to see a funeral. Strange hobby
"

He goes back guarding and more guarding .....

Valla AC:16/16/12 HP:6/6 
Friday October 23rd, 2009 6:15:28 PM

Valla nods his head at Xerons statements, Bosk will do it fairly; What did Maikill see at Pigs Alley? And keeps his eyes and ears open for anything and everything.

OOC Loot:
Bosk; 8 helmets means we all should get one, right? if its worth 1800gp; then Valla should recive 1521gp from 'his' helmet alone. (Or 621gp if sold at half-price for 900gp) Then his share of the rest of the loot, this would 'pay' off the MW short sword. Or, take the full amount of gold we get, divide by all of us (besides Grendel), then -279 from Valla and divide that among everyone else (besides Grendel). Yes, Grendel keeping the Helmet should be her full share of the loot; in my opinon.

Besides the MW short sword, MW dagger and the helmets; below is what we found when the Iron band came to us:
1 silver dagger
2 chain shirts (1 small)
2 leather armor
2 scale mail
2 light steel shields
3 shortbows with 10 arrows each
4 light crossbows with 10 bolts each
6 darts
3 longswords
2 heavy maces

Treasure splitting -- DM JIM 
Friday October 23rd, 2009 6:22:11 PM

The easiest way would be:

6200/8 = 775gp each

Valla owes 310*.5 = 155gp, so he would receive 620gp and the rest would receive an additional 155/7 = 22gp 1sp 4cp

Grendel owes 1800*.5 = 900gp, so she owes the group 105gp (less 20gp she put in) and everyone else gets 775/7 = 110gp 7sp 1cp + 2gp 8sp 6cp (20gp she put in).

Make sense?



Bucket of Blood Saloon -- DM JIM  d20+6=26 ;
Friday October 23rd, 2009 9:23:55 PM

After Sanji's diatribe, she is closely followed by the two bouncers at the behest of Gordo, the owner. Once she clears the doorway, one of the bouncers tells her calmly, "Don't come back, or you'll leave in a box next time."

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=6 ;
Saturday October 24th, 2009 12:38:35 PM

Sanji gives several glances behind her as she leaves the saloon.* Well that certainly was a waste of time. Sanji makes her way back to the camp empty handed. With defeat writen across her face, Sanji takes a seat next to Xeron and hangs her head. There seems to be something fishy going on at the Bucket of Blood Saloon. What ever it is, they don't want to tell anyone else about it. They only have 2 bouncers working but they seem to know what they are doing. And to top it all off, that piece of garbage owner, Gordo, would give me a reasonable price for ale. 45 gold for a keg. Can you believe that? Well it looks like I'll have to wait to buy a round when we are all at a tavern next.

Glancing around the camp, Sanji wrinkles her nose and gives a sniffle. Where is everyone else?

*Spot: 6

Valla AC:16/16/12 HP:6/6 
Saturday October 24th, 2009 7:58:37 PM

Valla looks to Sanji as she returns, gaping when she says the price for the Keg of ale. What kind of buisness is he running? What do you mean fishy? Xeron said Maikill Grendel and Bosk followed a Funeral today... So that is what is taking them so long. Been pretty boring here... Im going to get some rest; If thats alright, that way I can end up taking most of the night watch tonight, study my spells in the hours just before dawn, like I did yesterday. Can you two handle watching the camp?

Valla smiles as he rises, Stupid question really, of course you can. Xeron and Sanji, fearless rogues of Hook City! Im naught but a mere, imcomprable wizard, and did just fine... Hehe, g'night.

With that he heads into a tent and lies down.

Grendel (Jay) AC:13/10/13 HP 9/9 
Monday October 26th, 2009 12:10:25 PM

Peeking into the Bucket of Blood Tavern and not seeing Sanji, Grendel remarks "She must have left already..." to Bosk and Maikill. "Let's get back to camp before they get completely hammered." she grins and makes off for camp.

Arriving at camp she offers the following suggestion: "Why don't we rest up, replenish our energy and then hit the Bucket of Blood Tavern tomorrow?" Grendel's all ready to bed down once more if the party comes to an agreement on this. She chuckles as she notes Valla already beat her to it.

Penn's Camp -- DM JIM 
Monday October 26th, 2009 12:40:25 PM

With everyone regrouped at Penn's camp, a couple of hours passes by and you all begin to wonder where is Penn himself. He's overdue from his meeting, or whatever it was, some of you think that perhaps he should have been escorted.

ooc: Motley's player is out, he's overwhelmed with work, etc... so yet another player to intro into the group. How long did Drew(Padre) say he was gone for?

Grendel (Jay) AC:13/10/13 HP 9/9 
Monday October 26th, 2009 1:00:24 PM

"Penn could be in trouble, or just delayed long enough to make us want to leave camp and look for him. I say we split up, half guard the camp while the other half go make sure Penn is alright. Maybe after that I can get some sleep."
===================
ooc: Grendel won't wake Valla unless there is an issue. Grendel will go with whatever group has less members, though she would prefer to stay in camp.

Maikill HP 14/14, AC15/12/13/13 
Monday October 26th, 2009 2:39:23 PM

Maikill shifts uneasily from foot to foot, clearly uneasy to be at the camp he has so recently found.

"I go look with you. Maybe find cart and horse, maybe find creature that sucks brains. Kill it, show you I no coward. Get horse back. Maikill no afraid, creature make me run. Maybe magic, no say. I kill it. Maybe it after Penn, we go soon?"



Xeron AC AC15 HP 7/7 
Monday October 26th, 2009 3:28:00 PM

Xeron approaches the bog half-orc. He pats him on the back and it is quite a fnny funny to see the tiny rogue tryingto confort the gigantic barbarian. "It is okay Maikil. We human, all have some weakness that monsters take advantage of. Do not worry. It is the price to pay to be human. "

He looks and winks at Sanjii and Padre.

"I will stay here and watch the cargo while some of you get Penn, I am used to be alone. I'll take my watch as usual, "

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday October 26th, 2009 4:57:38 PM

Looking around the camp, Bosk begins to worry about the group's current situation. Not only did we manage to lose our employer's horse and cart, but now we seem to have lost Penn himself. This will probably cost us a hundred gp or so to replace, and it won't be good for our reputation. What if Penn was called to enter the city? This could be bad, I should have stayed with Maikill! I didn't even realize we had been separated. We were supposed to dump the bodies after we sold the loot, I should have been more clear.

Trying to forget their predicament for the moment, Bosk begins to divide up the gold, hoping he counted everything right.

(If I made a mistake, assume Bosk is better at math than I am and he got it correct. He is not out to screw anyone)

Vala 620+110gp 7sp 1cp + 2gp 8sp 6cp=710gp 14sp 3cp
Grendel=privately informs her that she owes the group 105gp when Penn pays them.
Maikill 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Xeron 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Bosk 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Sanji 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Motley 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Padre 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp


Valla AC:16/16/12 HP:6/6 
Monday October 26th, 2009 5:41:21 PM

Valla continues his slumber, unaware of Penns absesnce, nor the fact that the gold has been divided, just yet.

Dreaming of a world without rude gnomes and ugly orcs...

Penn's Camp -- DM JIM 
Monday October 26th, 2009 8:24:20 PM

ooc: how much longer will you guys wait? He's about an hour overdue and it's about 4pm.

Also, you still have two live prisoners.

Grendel (Jay) AC:13/10/13 HP 9/9 
Tuesday October 27th, 2009 7:39:44 AM

ooc: Quick question about the gold we're sharing. If we had 8 helms and a bunch of treasure then shouldn't each of us receive a helm and a share of the treasure? I'm just choosing not to sell my helm, so I shouldn't owe any gold but I still should get a cut from the rest of the loot that we sold.

If we had less than 8 helms then nevermind. =)

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 27th, 2009 10:42:14 AM

"We go soon, find boss? We all go, find creature. No suck Penn's brain out. Kill it. Show it who is afraid now. Ready now?"

Maikill slings his axe over his shoulder and anxiously awaits the others to get moving.

"Soon it be dark, creature hard to find in dark."

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday October 27th, 2009 10:43:26 AM

We kept one helm (900 gold) for group use. So only 6 were sold.

Xeron AC AC15 HP 7/7 
Tuesday October 27th, 2009 12:20:00 PM

Xeron, staing to guard the cargo while the rest of the group go look after Penn looks at the pile of gold in front of him. "Why do I feel like it is blood money? Why can't I shake that feeling that accepting the gold is not a good thing"

After the search party is gone, he appraoches Katryn. "If I was stupid enough to cut of the rope holding you prisoner, what would you do? And why did you choice a life of crime? What is the price of your soul?"

Penn's Camp -- DM JIM 
Tuesday October 27th, 2009 3:49:19 PM

ooc: where are you guys going? BTW, Bosk's brother is joining the game--another Minotaur? :)

After the rest had left and Xeron was left alone with Katrin, she responds energetically, "I'd leave this godsforsaken place, and find employment elsewhere, honest work, not the kind I had to do--it's amazing what a person will do when they're staving, living day to day."

Xeron AC AC15 HP 7/7 
Tuesday October 27th, 2009 3:53:19 PM

Xeron thinks to himself "This is likely the dumbest thing I ever did in my life. OR the noblest" He stops for a second, surprise to put him and the word noble in the same sentence.

He moves Katrin away from the other prisoner and cut her knots. Then he gives her 100 gold pieces. "Here is your chance to a new life. Use your arcane power for good. It will help you live long and prosper. "

He stands back, looking at the wizardress, believing that magic missiles are about to hit him. " ... and sorry about the hair ..... "

Penn's Camp -- DM JIM  d20=3 ;
Tuesday October 27th, 2009 4:58:19 PM

"Thank you Master Xeron." Bowing low, Katrin turns and slinks under the edge of the tent, climbs deftly over the fence and vanishes from sight.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday October 27th, 2009 6:18:46 PM

Somewhat depressed by the thought of the missing cart and Penn's conspicuous absence, the Horned Cleric makes up his mind--Bosk calls the group together to addresses the situation at hand. Penn has been gone too long. We should have had someone go with him, but its too late for that now. I suggest half of us leave to gather information and search for Penn while the other half stay here and guard camp. If those looking for Penn hear anything about the funeral procession, the Iron Band, or the fenced goods let us know, but that is a secondary priority. My suggestion is is that Maikill and Motely stay here. They have proven themselves in battle, and we will be more likely to need good warriors here at camp. I suggest that Padre and two others skilled with words or gathering information go with me to to look for Penn. My role in the group will be more for protection. I am not quite as skilled as Motely and Maikill, but we are less likely to face an organized attack in town.

As the group decides what they are going to do, Bosk places a hand on Xeron's shoulder and gives him the faintest smile. Are you coming with me, or staying to guard the camp?


Maikill HP 14/14, AC15/12/13/13 
Tuesday October 27th, 2009 6:30:23 PM

"I know what creature look like. Creature suck brain from dead man, maybe suck Penn's brain. I go, find creature. Kill it. Show it not afraid. Teach lesson for sucking mans brain. I go. Little guy stay and guard camp."

Maikill is even more impatient to get on his way.

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday October 27th, 2009 8:59:17 PM

Sanji listens as the situation is laid out. I will go and see what can be found out about Mr. Penn. This has taken him too long. Hopefully, he is just hold up in a tavern somewhere. Maybe we should start by checking the tavern where we all first met? Either way, I'm in the search party.

Sanji straightens out her clothing and takes another gulp from her water skin. Even if the search party doesn't go to the tavern, she will follow them. She will also take any opportunity to find a cheeper price for ale.

Penn's Camp -- DM JIM 
Wednesday October 28th, 2009 2:30:42 AM

ooc: if you're going out searching, make some gather info rolls :)

Xeron AC AC15 HP 7/7 
Wednesday October 28th, 2009 9:24:33 AM

Xeron looks at the massive minotaur "Horned One, it is not a good thing to leave the barbarians alone. They are not the most rational people. Maikill already cost us a horse and cart. LEaving him and the other crazy barbarian in charge of the cargo is dangerous. Take Maikill with you. I will stay here guarding the camp."

Maikill HP 14/14, AC15/12/13/13  d20+2=4 ; d20+4=8 ; d20=2 ;
Wednesday October 28th, 2009 9:42:22 AM

Maikill tags along as they go through town looking for Penn. He stares down any who look to cause trouble. Looking about, he also tries to catch site of the horse and cart. He hopes he does not see the creature, which perhaps keeps him from spotting much of anything.

Looking up at Bosk he says:
"I never meet Mister Penn, what he look like?"

listen 4
spot 8
gather info 2

Grendel (Jay) AC:13/10/13 HP 9/9  d20=12 ; d20+4=13 ;
Wednesday October 28th, 2009 10:11:43 AM

Xeron, Motley and the sleeping Valla should be enough of a guard so Grendel will join the search party. She will ask around like the rest, though she's not very familiar with this kind of activity and probably too self conscious to be very successful at it. Once the group does find a lead she will pursue it conversationally, which she is a bit more adept at.

========================================
Gather Info: 12
Diplomacy: 13

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=7 ; d20+3=21 ; d20+4=11 ;
Wednesday October 28th, 2009 10:45:45 AM

The Horned Cleric goes out with the group to where Penn was supposed to be, along with to some of the local establishments. Although he tries his best to gather information, in the end he finds his time more productive listening to the conversation of others in hopes of overhearing some usefull information.

Gather Information 7
Listen 21
Spot 11

Valla AC:16/16/12 HP:6/6 
Wednesday October 28th, 2009 11:56:33 AM

Valla, still sleeping the troubled times away, lets his jaw gape open in his tranced state.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=16 ; d20+5=6 ; d20+4=16 ;
Wednesday October 28th, 2009 4:16:30 PM

As the search party trudges on toward Mr. Penn's last known location, Sanji takes every opportunity to flash her crooked smile and entice those who have information she may be in need of. She tries to blend to not draw attention to herself or the group. Her ears and eyes are fully alert as the group makes its way through the streets of Mudtown.

Spot: 16
Listen: 6
Gather Information: 16

The Search -- DM JIM  d20=16 ;
Wednesday October 28th, 2009 4:43:21 PM

Leaving a few behind to guard the cargo, the rest scour the streets and alleyways for any information about their employer, Venbolio Penn. Maikill's skills at gathering information are rather crude and yields no results--the rest have no better luck either, except for Sanji. She talks to a rather squirrelly individual, who seems to know alot about the goings on about Mudtown, by the name of Hasim. His dark features are from long days under a bright sun, so he must not be from Mudtown--or perhaps it's just that he's really dirty and smelly, definitely the latter thinks Sanji as she tries to disguise her reaction to the man's pungent body order. "I hear's tell mi'lady that a lot of boasting about the fall of the Iron band lead to a few of Gordo's men seeking out this Penn fellow, and taking him back to the Bucket of Blood saloon, under protest and by the backdoor of course." Hasim holds out his hand for payment from Sanji, a wide grin covering his face.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=7 ; d20+3=6 ;
Wednesday October 28th, 2009 5:22:35 PM

Overhearing the smelly man tell Sanji of Penn's abduction, Bosk begins to walk forward to aid her in gathering more information (Assist another/ Gather Information 7). As he begins to approach the two, he ponders what he will say when he reaches what should have been an obvious conclusion. Sanji is succeeding where he was not, and as such there was little he could think of the do to aid her. Unable to come up with a way to assist Sanji, the blond leric attempts to determine Hasim's motive, but has difficulty due to the mans accent and overwhelming smell.

Aid another / Gather information = 7
Sense motive = 6

Maikill HP 14/14, AC15/12/13/13  d20+2=8 ; d20+4=22 ;
Wednesday October 28th, 2009 6:41:01 PM

Maikill looks on with concern when he hears the news of the abduction. When the informant is gone, he whispers in a raspy orcish tone:

"We go get him? Maybe we need everyone if big fight. We should go soon, maybe they bad. Torture people. We get boss now."

Maikill is ready to either go back and get the rest of the band or go to the saloon.

spot 8
listen 22

Grendel (Jay) AC:13/10/13 HP 9/9  d20+4=11 ;
Wednesday October 28th, 2009 9:26:41 PM

"This could be a trick to lure guards away from Penn's goods. I say we hit the Bucket of Blood saloon now. Sanji, ask the good fellow if a few more gold might give us a hand locating exactly where Penn is in the saloon. I hear they have all kinds of hidden places in there."

Grendel hands Sanji her hat of disguise, "Don't want them to recognize you and spoil our surprise..."

============================
Aid another (Diplomacy if Sanji uses it... point is pretty moot I guess): 11

The Search -- DM JIM 
Wednesday October 28th, 2009 10:01:13 PM

Hasim interjects, "Eh, the back door, it's all I know. I don't go in that way, no gossip, just business I guess. Ahem." Hasim keeps his hand thrust outward for payment--the casual observer would note that he is missing the ring finger of his proffered left hand.

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday October 29th, 2009 9:13:56 AM

Sanji returns Hasim's grin and reaches into her money pouch. She hands him 2 gold pieces and gives him a wink. Thanks for the info. We'll be sure to keep its source to ourselves. As soon as Hasim walkes away, she turns to the rest of the group with concern on her face. It is true that this could be a trap. I agree with Grendel, we need to hit the Bucket of Blood as soon as possible. They told me that I'd be killed if I showed my face in there again so maybe we can use this to our advantage. I could walk in and draw out their security while the rest of you go in the back door. I only saw 2 bouncers who seemed to know what they were doing. There could be more inside, not to mention the members of the Iron Band that got away from us. I don't think there are enough of them left to make a threat to the camp. If we leave anyone there, I'd suggest only 2 people.

The sence of urgency is obvious in Sanji's vioce.

Xeron AC AC15 HP 7/7 
Thursday October 29th, 2009 9:15:21 AM

Xeron watches Valla sleep. "Wizards! As soon as they do anything they get tired ..... always need their beauty rest. "

He looks around for the gnome but does not see him.

I wonder if they found Penn, he says to himself while tending to the fire.

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday October 29th, 2009 10:04:08 AM

Grendel slides the hat of disguise back on her head as Sanji lays the groundwork of the plan. With a grin she agrees with Sanji, "Aye, this would work. I only have a minor boon of healing left in me for the day but my healer's kit is full. As for camp, Valla needs his rest and that leaves only Xeron and Motley as guards. We've got the rest with us. Maikill can land some heavy blows as can Bosk and Padre. Sanji and I will skirmish and flank since they are outnumbered 5 to 2 and this should be over quickly."

Grendel readies her shield and morningstar before nodding to Sanji, "Ready?"

The Search -- DM JIM 
Thursday October 29th, 2009 2:09:09 PM

ooc: Padre is not with you, he's still back at camp, as are Xeron, Valla and Motley. So it's just the 4 of you. Game wise, if you do go and there is a battle, the other players could be out of the game, play-wise, for a week or two, just sayin.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=11 ;
Thursday October 29th, 2009 9:14:58 PM

Bosk shakes his head, he blue eyes shining dangerously. "No! We have no clue how many men they have or how well armed they are. Our spells are all but spent. I say we get the others and go in together. We can set traps around the camp. I am going to quickly buy a few items to help us in battle, to help compensate for the magic. Someone needs to alert the others and bring them back here. I suggest we also buy 5-8 potions of cure light wounds. If we use them, then we will charge Penn for them. If not, then the cost can be split by the group. What do you think?

Bosk will attempt to purchase two tanglefoot bags and breast plate armor for himself. Bosk will also purchase 5 potions of cure light wounds

DM JIM -- There is no place to buy magic items, even potions.


Maikill HP 14/14, AC15/12/13/13 
Friday October 30th, 2009 1:01:32 AM

"Okay, we get others and go get boss. We hurry, dark soon. Creature may be around. Do not forget, creature is bad. Suck brain. I kill quick if bad men attack. Fight end quick."

Maikill starts to walk quickly back to camp, hoping others will follow. If not, he will stop and wait impatiently.

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday October 30th, 2009 8:14:28 AM

Grendel huffs with frustration. "We do know how many we're up against, Sanji already recon'd this for us. If you want the others, then let's go get the others but for heaven's sake let's be quick about this!"

Grendel will also go to fetch the others. On the trip she will mention, "At least 1 of us should stay behind with the goods. We're getting paid to protect these goods, let's not forget that simple task."

Xeron AC AC15 HP 7/7 
Friday October 30th, 2009 9:41:13 AM

When the group returns to camp and explain the situation, Xern is quick to react. "I do believe that Mr. Penn will value his life over his cargo. So I say we go rescue him and leave the crazy gnome in charge here."

He shakes Valla until the elf wakes up. "Elf, we need you to wake up and go fight the warriors 3 on 1 like last time. "

He looks at Padre and Bosk "So what is the plan?"

He turns to Grendel and smiles "No sword or shield or wand or any crazy concept. Do we just burst in through the back door? OR burst in through the front door?"

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Friday October 30th, 2009 11:03:40 AM

ooc: does no magic include tanglefoot bags?

Bosk gives Xeron a quick smile, a cross between a laugh and something more serious. Penn is in danger, and we cannot afford to wait to act. Grendel convinced me earlier that one of us should stay behind. Motley, you have proven yourself to be capable and trustworthy, and I feel comfortable leaving the camp in your hands. Do you mind? After waiting for Motley's response, the minotaur continues. I think our best be is to either break down the door and charge in, or to have someone use the helms of disguise and try to get them to open the door. Any thoughts?



Valla AC:16/16/12 HP:6/6 
Friday October 30th, 2009 2:27:45 PM

Being shakin by Xeron, rather savagely, Valla grunts and moans, but is up quickly.

I was never no warrior, Last time I nearly died. I'd rather it not be like last time....

Hearing Bosk makes the elf snap into gear.. If were charging in, Some one needs to be near me, but in front of me. Ready to intercept any foes that try and charge. I can shoot arrows all day, but I must have breath in my lungs to do this... Leaving me alone, like last time will do us no good.

With that Valla goes over his bow, stringing it and making sure everything is in working order.

When do we leave/.

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday October 30th, 2009 3:42:32 PM

Grendel nods to Valla. "I'll team up with you then. I won't let you fall a second time in one day..." With that she looks at Maikill and giggles a little, "... if I can help it that is."

=============
Let's do this! =)

Sanji (Eric) AC: 18/15/13 HP: 6 
Friday October 30th, 2009 4:04:02 PM

Listening to the group come up with ideas gives Sanji a strangely calming sensation. At least we all agree that we have to get moving quickly. I still feel that I could draw the bouncers away fairly easily. They threatened to kill me if I showed up again. I say that I go in and draw them outside to a waiting ambush. We can discuss the details on the road to the tavern. I'm confident that I can taunt them into following me just about anywhere I want to go.

That being said, Sanji drops her pack and checks the edge on her rapier before returning it to its sheath. One last drink from a waterskin and she is ready to leave.

Xeron AC AC15 HP 7/7 
Friday October 30th, 2009 4:14:09 PM

Xeron smiles at Sanji's idea "What if we make it interesting? What if you go taunt them but waiting for them outswide is Maikill looking like you with a hat of disguise? I believe it would caus them headache wondering how such a frele rogue can do so much damages. OR we could confuse by having two Sanji coming in 9i volunteer to be one) and argue in front of them? OR we could simply burts everything open!"

Maikill HP 14/14, AC15/12/13/13 
Friday October 30th, 2009 5:18:03 PM

Maikill looks at Grendel with a smile.

"I die already two time today. Three time would be bad. Bad luck three time."

then turning to Valla:

"You run off to side last time to shoot arrows. Enemy get you. Stay behind me. Nobody get past. Careful though, no shoot me in back. Know you no like orcs, I no orc. No kill me."

The BoB -- DM JIM 
Friday October 30th, 2009 5:30:58 PM

Hasim's smiled drooped a slight bit when he only received 2gp from Sanji, but it was better than nothing. Heading back to regroup, the Penn guard decides to leave Motley to guard the cargo--time will only tell if it is a wise decision or not.

Heading out to the BoB, the group arrives to see it bustling with activity. The alley way to the back is clear and dark.

Valla AC:16/16/12 HP:6/6 
Friday October 30th, 2009 9:11:26 PM

Valla nods at Sanji's Idea. Ya, Go inside, lure them outside, we'll all be waiting. That is a great idea. As far as someone else dressing as Sanji, that may be a good idea as well, but not you Xeron. You need to be hidden, well enough to be able to study the bouncers for their vitals points. Hit em' where it hurts friend.

Laughing a bit at what Maikill says, Valla slaps the man on his back, I can tell the difference, big guy. WIth you and Grendel in front of me, I think we'll be just fine. I don't know if this is the smartest idea though you guys. We are nearly out of spells completely. I am but a simple light trick...

OOC: A map before we post combative actions, or before anyone enteres the BoB would be really cool, I kinda think position will make or break this encounter.

The BoB -- DM JIM 
Saturday October 31st, 2009 4:26:24 PM

ooc: No map just yet since no one's been in the saloon except for Sanji and all she can tell you that she's been in the main common room and no more. It's basically a 40x60 room, bar to the left of the door.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=11 ; 2d6+3=10 ; d8+3=8 ;
Sunday November 1st, 2009 9:18:52 PM

Are we trying to lure the bouncers out, or break into the back room?

If we are breaking down the door, I will charge and try to break down the door (d20+3=16+2 charging=18), and then will step aside to let Maikill through. After Maikill passes through, I will scan the room for Penn and enemies. (Spot 5)

If Sanji enters the bar to lure the bouncer out, Bosk will stand to the side somewhere out of view of the door/windows and will charge the closest bouncer he comes out and will attack him with his mace and horns .

Attack1 d20+3=20+2(charging)=22
Damage=10
Attack2 d20+3=11+2 charging=13 -5 (2nd attack)=8
Damage =8

The BoB -- DM JIM 
Monday November 2nd, 2009 4:03:59 AM

ooc: come up with a plan, and when it's gonna happen and I can tell ya what's the result :)

Grendel (Jay) AC:15/10/15 HP 9/9  d20+2=8 ;
Monday November 2nd, 2009 8:36:27 AM

Grendel will lean up against the wall next to the door with her morningstar held loosely in her hand and strike-up a fake conversation with one of the other players nearby. Once the action starts she will wait for a bodyguard to move through the door(or charge in if the door is bashed down by Bosk) and swing her morningstar.

=========================

Attack roll: 8


Maikill HP 14/14, AC15/12/13/13  d20+7=9 ;
Monday November 2nd, 2009 10:08:43 AM

OOC: Somebody make a call here. Maikill isn't the take charge type, but will follow the plan laid out. Front or back, I don't care.

Maikill nods in acknowledgement of the plan. It seems simple enough. Wait until he is told, and then cut someone in half. Seems fail safe.

Hit AC 9 (looks like a miss)

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 10:24:13 AM

OOC: Xeron is not the take charge type and to stay true in character, I cannot as a make a call here.
==============================================================================
Xeron, still waiting for the leaders to decide the strategy looks for place to hide to be able to hide sneak on someone. He looks for a spot to hide is Sanji gets the guards off or if Bosk charges the door.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday November 2nd, 2009 11:43:04 AM

Watching the groups indecisiveness, the horned cleric straightens up, and speaks again to the group.The way I see it, we have the two options already mentioned. The advantage of Sanji's plan is that we will be taking on fewer people at a time...However, we will be in the wrong location and will give the enemy more opportunity to prepare. If we go in the back door, we are more likely to catch them off guard, but there is no knowing how many enemies we will face.

Since we will have to fight them all anyway, I say we break down the back door and take advantage of the element of surprise. It is probably in our best interest to have Grendel and Valla work together to break down the door, so we can do it quickly and in one try. We can then have them step aside while Padre, Maikill and myself charge in, trying to either attack or disarm everyone in reach. Everyone else should follow behind, taking up a good hiding spot or staying behind Maikill, Padre and myself. I also suggest that those who are less skilled in hand to hand combat either fight very defensively, or assist those capable of doing more damage. If this is the plan I suggest we move quietly and quit talking as we head towards the door. Remember to keep your eyes and ears open for an abush."


If there are no objections, Bosk will head quietly to the back door.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+5=14 ; d20+6=12 ; d20+4=9 ; d20+5=17 ;
Monday November 2nd, 2009 2:57:29 PM

Let's go in the back door. I'll enter first if the door isn't locked. If it is, I'll unlock it. No use making noise if we don't have to. If there's somebody inside, I'll draw them out. Be ready to create a meat grinder when I bring them through because I'm going to be moving fast.

Sanji steps up the back door and tests it to see if it is locked. She will also check to see if it has a trap on it.* If it is locked, she will attempt to unlock it.** If the unlock attempt fails, she will let the horned cleric bash it open. Once the door is open, Sanji will take a look inside and see what she can see.***,****

*Search: 14
**Open lock: 12
***Spot: 9
****Listen: 17


Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday November 2nd, 2009 3:25:20 PM

Bosk nods to Sanji to show his approval. He takes position against the wall on the opposite side of the door as Maikill and prepares to charge anyone who comes out after Sanji.

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 3:56:19 PM

Xeron positions himself in a way that someone coming out the door and stopping to check the situation would be offering his back for the rogue to stab.

The BoB -- DM JIM  d20=14 ;
Monday November 2nd, 2009 7:31:16 PM

The group moves down the alleyway. It's muck and mud are joined by refuse and rats--big ginormous rats, one would feed a man and make a full dinner, something Xeron could attest too. Sanji carefully tries to unlock the door, but finds she cannot. Plan B.

With a mighty crash, Bosk breaks the door in, almost ripping it off it's hinges. He is the first one in and Sanji is right behind him. What the two of them and those behind see, is a medium sized room of about 40x40--most likely a back office. Against the far wall, directly in line with the door is a table with two men sitting at it, and to either side of them, an armed man. One of the men is Penn, who had slowly been smoking a clay pipe. Immediately he pulls it from his lips, turns it about and points the long slender stem at Gordo, the other man sitting at the table, and says, "HAH! I told you they would come for me. You sir owe me 100gp."

"The bet," responds Gordo, "was if they rescued you. They have yet to do that." Without taking his eyes off of Penn, Gordo says with a flip of his wrist, "Jake, Erimis, deal with these intruders, please." The pair of bouncers, whom Sanji recognizes as the pair she had seen before, comply by drawing their swords and advancing forward.

1 round action by Tuesday Morning.

The pair look to be wearing chain shirts and wielding short swords. They have clubs too, but have not opted to use them probably due to the enormous Taur blocking the doorway.

Bosk is 5ft in, 5ft out of the doorway. He needs to move in order for anyone else to move in and yes, he has room to charge either guard.




Valla AC:16/16/12 HP:6/6  d20+4=20 ; d20+4=12 ;
Monday November 2nd, 2009 9:37:50 PM

As Bosk and Sanji bust down the door Valla sighs This is going to get ugly I believe...

The elf draws his bow and knocks an arrow. He looks to Grendel and whispers, We need to be alert..

Valla takes a good look around, on the roof, around the sides, behind them. Straining his eyes and ears, determined not to let his group be ambushed, or set up.

Listen: d20+4=20
Spot: d20+4=12

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 11:49:44 PM

Xeron waits, hoping that the fight will move outside rather than in the crowded room.
===================================================================
OOC: Not much we can do until Bosk moves

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=11 ; d20+3=4 ;
Tuesday November 3rd, 2009 12:35:51 AM

ooc I rolled before Xeron posted. I also got a new phone, and am still getting use to the touch screen. The second 2 rolls were accidental.

Determined to get out of the way, the gigantic minotaur rushes forward and to the outside (left?) of the two bouncers so that he is in front of and to the side of one, allowing the others to come in and Maikill can attack the other. Bosk braces himself and fights on the defensive until the others are there to back him up.

D20+3-4(defensive ark) is 8
+2 dodge bonus to ax

The BoB -- DM JIM 
Tuesday November 3rd, 2009 1:07:26 AM

ooc: Okay, here's a small map:

I've already included Bosk's first move, so no further movement from him this first round.

Back Room map

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday November 3rd, 2009 1:28:36 AM

The Horned Cleric takes in the situation and calls back to everyone, letting them know what he sees.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=23 ;
Tuesday November 3rd, 2009 9:11:06 AM

Grendel looks at the others as Bosk moves in and says, "Don't let those two flank on Bosk!" She then takes up a defensive position next to Valla, taking a moment to look around incase others are coming from outside of the BoB.

===================
Free: 5' step to I19 next to Valla.
Move Action: Active Spot (Nat 20!): 23
Standard Action: Ready an action to bash any opponent who comes withing melee range.

Maikill HP 14/14, AC15/12/13/13  d20+7=9 ;
Tuesday November 3rd, 2009 9:26:54 AM

Maikill rushes through the door towards guard #2 (move 40 feet).

"Drop weapon or die."

Maikill then swings his great axe at the guard if he still holds a weapon.

Hit AC 9 miss

Xeron AC AC15 HP 7/7 
Tuesday November 3rd, 2009 10:24:29 AM

Xeron takess a peak in the room, to see how things are developing. He is worried about reinforcement coming through his way or from the mian room. His rapier is out in case he needs to strike.

The BoB -- DM JIM 
Tuesday November 3rd, 2009 12:15:46 PM

ooc: anyone want to sub for Padre? if not, I'll run him as support if Drew doesn't post soon.

Other than that, we're waiting on Sanji.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 3rd, 2009 12:40:07 PM

ooc: are we down to 6 players and a DM? =(

DM JIM -- Yup, Motley had to quit and Padre's player is real busy. we have a replacement for Motley, but I've only heard from him twice now, so not sure that will work out since we need people who can post daily.


Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday November 3rd, 2009 1:13:15 PM

We were suposed to fall back! Well I guess we're comitted not. Remember, don't die. Seeing the 2 bouncers, Sanji will take up a position next to and slightly behind Bosk. There she will take up a defensive stance until the others can come in.

Move to E 16

The BoB -- DM JIM  d20+6=10 ; d20+6=24 ; d6+6=9 ;
Tuesday November 3rd, 2009 3:02:35 PM

As Bosk moves in he motions for the others to follow, however, only Sanji, Maikill and Padre do so--the rest wait outside for any other possible attacks, leaving those inside at the mercy of the experienced fighters.

Jake the Snake(1) charges Bosk and somehow manages to miss the hulking brute, Erimis the Eagle-eyed on the otherhand has no problem hitting Maikill with his magical blade--it's glowing steel slicing the half-orc neatly across the midriff. Neither Bosk's or Maikill's counterattacks are successful.

Back Room map

Maikill: 9 damage taken

Grendel, you couldn't move to I19 since it's a stone wall. The alleyway is only 5ft wide as shown on the map. If you want to make an additional move (30ft) this round to make up for last round (cause the map nor I was specific enough), then please do so.

Round 2 by tomorrow.



Maikill HP 5/14, AC15/12/13/13  d20+7=18 ; d12+5=15 ;
Tuesday November 3rd, 2009 3:08:19 PM

An astonished Maikill watches as the guard cuts him with a magic glowing blade. Unbelievable.

Looking to counter as quick as possible, he brings his mundane axe swinging towards the guard.

If he hits, he exclaims "I said drop sword or die!"

Hit AC 18
Damage 15

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=6 ;
Tuesday November 3rd, 2009 4:07:46 PM

Grendel pushes past Valla and joins the fray in the room. She gives Xeron a look as he just stood back last turn, "Get with it coward! Whatcha waitin around fer?!" Moving right up the center, she cuts across to Flank Maikill's opponent. Attempting to funnel her frustration at the enemy rather than the spectators, she swings wildly and completely misses Erimis.

================
Alright, last turn's movement will take me into K-14.

This turn I'll move to O-11 (I provoke an attack of opportunity from Erimis moving from N-11 to O-11) as a move action, then strike out with my morningstar. (Note: Maikill and I now Flank Erimis)
Attack: 6 (that includes +2 for flanking)


Xeron AC AC15 HP 7/7 
Tuesday November 3rd, 2009 8:10:35 PM

"Coward? Nice teammate that swine of a woman "
Xeron looks with anger and the half-orc cleric and her useless verbal abuse.
He makes a double move into the room (go N2 W6 N4) to end in E12, getting ready to flank next round.
==================================================================================
OOC: Jay, before insulting your felow players, ask question. I could not open the google doc with the map on it which is why I did a RP post rather than a figthing post. No need to call people name. That is downright nasty.

Valla AC:16/16/12 HP:6/6  d20+4=7 ;
Tuesday November 3rd, 2009 9:10:21 PM

Valla shakes his head at Grendels verbal onslaught... He leaves his outside post, moving to K,14. He looks at both of the fighters, No really clear shots, their leader will do fine...

Valla aims for the man sitting across from Penn, Call off your dogs. Or you'll die with them.. Mr. Penn, We'll be outta here in no time.

Valla hardly takes time to aim, letting his arrow loose, it flys past the man, the elf curses himself for his lack of concentration.

Actions:
Move action to K,14
Standard Actiong: Bow attack; hit AC 7 Probably miss...

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=15 ; d20+1=12 ; d8+3=5 ;
Tuesday November 3rd, 2009 11:32:52 PM

Following Valla's lead, Bosk turns away from his current opponent and charges the man sitting next to Penn."Call off your men or prepare to meet Gargul." (Demoralized opponent 16). If the man calls off the bouncers Bosk will attempt to stop. Calling back to the attackers he says "Stay back or I will kill him. Lay down your weapons and Grendel will heal him.

Atk. D20+3 is 15+2charging is 17
Intimidate d20+1+4 (size bonus) is 16
Dam is 1d8*2+3 is 9
Special arid do no provoke APP

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday November 3rd, 2009 11:58:23 PM

I forgot to mention that the attack I am using is the minotaur charge.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=12 ;
Wednesday November 4th, 2009 8:59:08 AM

As the battle insues, Sanji chooses to help out Bosk. She remembers the goal of battling in small groups. In order to help him out as best she can, Sanji will take a circling aproach to get behind Jake. (taking an approach that aviods an Attack of Opportunity). With opponent flanked, Sanji lashes out with her rapier, hoping for a better performance than the last battle.* But dissapointment seems to be the theme as of late.

Move to F 12
*Attack: 12

The BoB -- DM JIM  d20+6=8 ; d20+6=26 ; d20+6=25 ; d6+4=10 ; d6+4=8 ; d6+6=9 ;
Wednesday November 4th, 2009 12:27:49 PM

Hacking Erimis as soundly as he was sliced, Maikill calls for the man's surrender, but he'll have none of it.

Moving quickly, Grendel takes a verbal jab at Xeron as she passes by--the rogue looks none too pleased by her statement of cowardice. As she flanks Erimis, he takes a swing at her and misses by a mile, but so too does Grendel as she counterattacks.

Angered by Grendel's verbal attack, Xeron rushes in to outflank Jake, careful to stay out of his sword range.

Valla likewise takes an affront to Grendel's call of cowardice, but gets back on task and steps through the doorway with his bow. Calling for Gordo to call off his men, and reassuring Penn that he'll be rescued post haste, Valla fires an arrow at Gordo, hitting the wall next to his head. Immediately Penn jumps up and moves in front of Gordo with his arms outstretched, "No, he is off-limits." Penn blocks any further attacks against Gordo.

About to follow Valla's lead, Bosk hesitates about what to do.
Bosk, you may take a different action for this turn, unless you really want to charge Penn

Sanji quickly moves around Jake the Snake and strikes for his back, but comes to find her luck with swords, or perhaps just this rapier, is terrible at best.
----

Jake, in a move born of experience, critically strikes Bosk. His head reeling, Bosk teeters on the edge of mortality. (you can still take one action)

Erimis strikes out again at Maikill, but cannot beat his defenses.
---

Back Room map

Damage Taken
-------------------
Bosk: 18 unconscious, but gets one round of action.
Maikill: 9

Erimis: 15

Round 3 by tomorow morning


Maikill HP 5/14, AC15/12/13/13  d20+9=11 ;
Wednesday November 4th, 2009 12:53:58 PM

Using his flanking to an advantage, he attempts to strike down the distracted Erimis. Unfortunately, it seems that Grendel has not taken his attention with her miss. Maikill misses badly. This is bad, as one more hit from the fighter and Maikill will be down.

"Surrender now, we only want boss."

Hit AC 11

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=14 ; d8+2=10 ;
Wednesday November 4th, 2009 1:11:27 PM

As Maikill swings high, Grendel swings low hoping to catch the skilled combatant. Seeing Padre just standing nearby she calls out, "Padre, you planning on helping us out here or what?!" She hopes she can hang in here long enough to strike a solid blow or afford one of the others a better chance to do so, but she is not built for front line combat against such skilled opponents.

======================
Attack roll: hit AC 14
Damage: 10

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Wednesday November 4th, 2009 3:22:30 PM

Bosk lowers his weapon and yells to the others, "Stop and retreat. We will not fight these men. We agreed to protect Penn, not to fight for his amusement or for a bet. If he was in need we would do what was necessary to save him. If we cannot use strategy or Ho after the leader..." Bosk's speech is cut short as Hairs sword cuts into him and he passes into unconciousness.

Penn -- DM JIM 
Wednesday November 4th, 2009 3:29:02 PM

Penn shakes his head, "There is a civilized way to do things, and a non-civilized way. I would already be dead if master Gordo had chosen the latter. Now stop dilly-dallying about and rescue me!"

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Wednesday November 4th, 2009 4:28:08 PM

There is a civilized way to do things....

The words haunted him as the darkness began to close in. Was this considered a normal or acceptable practice in Mud Town? If so, his actions could be viewed as dishonorable. He was about to die shamed and disgraced. No one would believehis father's innocence if he died like this.

Gargul, if you let me live through this and prove that I am a man of honor, I promise to be your faithful servant and bring honor to your name.

James, if you want to run Padre for now, feel free. I don't think he has any spells, but I'm not sure on that. p.s. sorry about the crit -- DM Jim

Xeron AC AC15 HP 7/7  d20=17 ; d6=5 ; d6=3 ;
Wednesday November 4th, 2009 4:53:37 PM

Xeron sees Bosk stops as he realizes that he is nothing but a pawn. His sense of honor is thanked by the sword of the mercenary standing in front of him.
'Poor Taur! He did not understand that in Mudtown the have-not are nothing but toys for the enjoyment of the have. Let's have the low lifes we hired kill each other for our satisfactory pleasure. Why did I become a thief in the first place? If I was not a good man now, I would go and take down both Gordo and Penn. But I am a good man now. I go diefor Gordo and Penn enjoyment. I must be getting stupid as I grow up because this being good is increasing my chance of dying without incresig my chances of getting lucky "

Against everything he ever believed in, Xeron turns around to flank the man is posible, using Sanji and strike.

Strike: 1d20 = 17 (+2 if flank).
If hit damages: 1d6 = 5; Sneak attack: 1d6 = 3

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d100=57 ;
Wednesday November 4th, 2009 5:29:17 PM

%d roll for stability


Maikill HP 5/14, AC15/12/13/13 
Wednesday November 4th, 2009 6:23:41 PM

OOC: I looked back and Padre does not have any spells left, but it would be nice if James picked him up and laid a bonk on the guy Maikill is fighting. That is who he is near.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Wednesday November 4th, 2009 9:10:43 PM

Sorry for the delay, my Internet is out and I have been posting from my phone and it makes referencing a little trickier. I have been trying to see if I can tether my phone to my lap top, but so far no luck. I can post for Padre. :)

James posting for Padre  d20+2=7 ;
Wednesday November 4th, 2009 9:39:34 PM

Seeing The Horned Cleric fall, cut down after lowering his weapon and making it clear he was no longer a threat, Padre realizes that this is a more dangerous situation than the group first realized. What Bosk said may have had some truth to it, but it was clear now that the only way out of this room would be to fight their way out. Calling for Gargul's protection, Padre circles around to the right of the bouncer (to p12) and takes a defensive position as he swings his axe at the target. Whether shaken by the taur's fall or trying too hard to protect himself, his impressive swing appears to miss his target completely.

atk=d20+2=7-4(fighting defensively)=3
+2 to AC

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=3 ;
Thursday November 5th, 2009 8:24:29 AM

Sanji watches the Taur fall and gasps. We're in trouble if one as powerful as this can fall so quickly. She silently thanks Xeron for taking up a flanking position around Jake. Dispair is starting to well up in her because of her lack of fighting prowess. I need to stay focussed! She thrusts again with her blade seeking her enemies vitals.* Again, she misses terribly. Nothing seems to be working for her.

Attack: 3

OOC-- DM JIM 
Thursday November 5th, 2009 8:55:08 PM

Waiting for Valla's turn, it may make a difference.

Maikill HP 5/14, AC15/12/13/13 
Thursday November 5th, 2009 9:24:42 PM

OOC: There, here is an attack roll for someone with a bow like Valla. If he doesn't post roll for him or use mine. Where are you at Marty, we need some action from you.

Umm...what roll?

Maikill HP 5/14, AC15/12/13/13  d20+4=16 ; d8+2=10 ;
Thursday November 5th, 2009 11:57:24 PM

For Valla unless he decides to post:

I rolled before I don't know why it isn't posted. I suppose he would attack the guy who dropped Bosk, though I would vote for the other.

Attack Hit AC 16
Damage 10

The BoB Backroom-- DM JIM  d20+4=12 ; d20+6=20 ; d6+6=11 ;
Friday November 6th, 2009 1:05:52 AM

Calling again for Erimis' surrender, Maikill's timing is just off as he misses the mark badly.

Even though she has him flanked, Grendel fails to defeat Erimis' armor as her axe's blade is deflected off her opponents chain shirt.

Padre finally takes action and leaps to Bosk's defense, striking warily at Jake the Snake, but misses him completely.

As ever, and wondering if she's truly cursed, Sanji cannot seem to connect with her rapier and her intended target. Perhaps it's time to buy a new blade or a different type of weapon altogether--if she survives this encounter.

With a quick leap, Xeron flanks Jake and drives his blade into his back, but it's not near enough to stop the warrior.

Valla, nonplussed about the whole Gordo situation, rushes Jake also, drawing his sword and striking out at the man instead of using his bow--which could hit one of his companions already engaged in melee. Adopting a flanking position as Xeron has, Valla's longsword strikes true, causing a severe wound to the man, but he still has a little more fight left in him.
---

Jake swings around and takes a 5ft step to Valla's left and strikes out at the elf, missing him cleanly.

Erimis also takes a 5ft step and strikes out with his glowing shortsword at Maikill, slicing open the half-orc's side, sending him tumbling down into darkness.

---

Back Room map

Damage Taken
-------------------
Bosk: 18+1 Dying
Maikill: 9+11 Dying

Jake: 8+10
Erimis: 15

Round 4 by tomorrow morning


Grendel (Jay) AC:15/10/15 HP 9/9  d20+2=4 ;
Friday November 6th, 2009 8:45:01 AM

Grendel nods to Padre as she mouths the word, "Flank" Before circling to her right. As they both move into the right location, she darts forward to attack but as usual her swing comes up short. As much as she considers herself a warrior, a part of her is a healer now... perhaps this holds her back from being as effective as she would like.

"If we don't drop them soon, we're going to lose Bosk and Maikill to blood loss!"

=============
Grendel motions for Padre to move to O-13, over Maikill's body before moving herself to M-13 (without causing an attack of opportunity by scooting around the area Erimis threatens.

Then Attacks with her Morningstar
Attack: 4 (6 with a flank)

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=5 ;
Friday November 6th, 2009 8:53:36 AM

We're in trouble! Sanji moves again into a flanking position next to Jake. In her frustration, Sanji begins to mutter a prayer. Well, this seems to work for the clerics... Ok Mr..... Garmel? I think?.... I could really use some help right about now. If not me, at least help your servants. Sanji hopes she got the name of Padre's god right and gives her rapier a thrust yet again.* I guess she got the name wrong.

Move to E 14
*Attack: 5

Xeron AC AC15 HP 7/7  d20=19 ; d20=19 ; d6=2 ; d6=3 ; d6=3 ; d6=3 ;
Friday November 6th, 2009 9:09:26 AM

OOC: Cannot see map so please adjust movement if it creates an AoO.
===============================================================
Xeron takes a 5 feet step move to keep flanking his ennemy with Sanji.

He sees another one of his teammates go down. He yells "PAdre! Grendel! You need to stop the bleeding or we will lose them"

He strikes at the man and his strike his true again, the rapier going and hitting the kidney or spleen of the man (1d20 = 19 + flank - Confirm Critical: 1d20 = 19 + 2 flanking).

He feels that his blade is avenging the two fallen comrades. "All of the this for the enjoyment of some rich thugs ... "

Damages: 1d6 = 2, Critical 1d6 = 3, Sneak attack: 1d6 = 3 (if sneak attack is critical: 1d6 = 3) Total damages: 8 or 11



Maikill HP -6/14, AC15/12/13/13 dying 
Friday November 6th, 2009 9:28:19 AM

The weaknesses of his fighting methods are becoming much too clear to Maikill. Three times in one day he has been struck down. His leather armor nothing to the sharp blades of the enemy. When he swings his great axe with two hands he can cleave a man in two, but when he misses....

The axe badly misses Erimis and the momentum of the swing carries Maikill's arms to the side with the axe held in them. That is when he strikes, I have no defense when I miss. He was waiting for me to make such an error. Next time I will ....

The thoughts escape Maikill as he lies bleeding upon the ground, probably never to rise again.

James posting for Padre  d20+2=7 ;
Friday November 6th, 2009 11:04:30 AM

Inwardly Padre curses himself for moving too slowly and for his ineffective use of a blade. As nods to Grendel and steps over Maikill, the blood pooling on the ground reminds him of his own mortality and that he to many soon be miiting the Judger of Souls If I could only land a hit, my friends wouldn't be staring into the Eye of Gargul. If I can just stay alive long enough, then I can help the others.[i]

As he his thinking this, he observes Xeron lash out at Jake, in what he hopes is an attack that will drop him. Even Xeron, who appeared hesitant to enter battle if holding his own. [i]Why can I not land a hit.


Calling to Grendel and Xeron he says, They will live a little longer. Xeron, when you are finished over there, we could use a little help with this one.

Resuming his defensive stance, the cleric swings again at Erimis (#2), but with no more luck than before.

atk=d20+2=7-4(fighting defensively)=3
+2 to AC

James posting for Padre  d100=55 ;
Friday November 6th, 2009 11:05:09 AM

%d roll for stability=55

rolls-- DM JIM 
Friday November 6th, 2009 2:26:34 PM

ooc: Wow, you guys are rolling horrible. But I find that early morning rolls are always crappy, not sure why. If you guys want to roll in a private post, like 10 times, no modifiers, to clear up the random roller, or just for luck, go ahead. Just make it a private post with Test as the post name. Maybe that will help. Then I'll delete it afterwards.

Waiting on Valla...

The BoB Backroom-- DM JIM  d20=14 ; d4=3 ; d20+6=21 ; d6+6=11 ; d100=82 d20+2=4
Friday November 6th, 2009 2:43:39 PM

With Xeron's last attack, Jake the Snake folds like a house of cards.

Erimis, outnumbered, still won't surrender--probably not wishing to lose his magic sword without a fight. Taking a 5ft step, he slashes again at Padre and this time cuts him much like he did Maikill, dropping the man where he stands

Valla charges Erimis, intent on felling the foe, but misses completely.

---

Back Room map

Damage Taken
-------------------
Bosk: 18+1+1 Dying
Maikill: 9+11+1 Dying
Padre: 11 Dying

Jake: 8+10+8+1 Dying
Erimis: 15

Round 5 by Monday morning or sooner (if the four of you post, I'll process a turn)


Maikill HP -7/14, AC15/12/13/13 dying 
Friday November 6th, 2009 5:15:47 PM

The flow of blood slows as it begins to ooze from Maikill, no longer pumping out in squirts. He looks, there must be a light. Mother told him about the light. Mother should be here, where is she?

Mother, I cannot see you. Where is the light. Mother?

You need to make a Stabilize roll (%) or lose another HP... and I don't see one.

James posting for Padre  d100=34 ; d100=61 ;
Friday November 6th, 2009 9:35:55 PM

Bosk Deox: AC 14/10/10 HP -6 of 14
Padre -1 of 10 HP

As the pool of warm blood begins to cool around the horned clerics, they can feel the gaze of Gargul settle upon them. All to aware of how dire the situation nhas become, Bosk tries to mouth a familiar prayer and finds himself even too weak for that. As he watches Padre fall, a noble death in battle, the minotaur almost weeps to himself. If only I could have had such a death.

Padre feels the slice of the blade cut into him, and falls in a heap on the floor next to Maikill.
I just hope that I held him off long enough for the others to survive. May Gargul's blessing be upon all of you.

stabilize roll % for Bosk = 34
stabilize roll for Padre = 61

Sorry for the short post. Out of town and battery is dying.

Maikill HP -7/14, AC15/12/13/13 dying  d100=85 ;
Friday November 6th, 2009 10:25:59 PM

Stabilize roll for Maikill 85, I already subtracted a HP but it looks like I get it back?

-- Stabilize rolls require a 10% or less, and are made on subsequent rounds--this being your first subsequent round, so you're down to -7 at the end of rd. 4


Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=5 ;
Saturday November 7th, 2009 11:34:04 AM

Working her way around Erimis, Sanji places herself in a flanking position opposite Grendel. She watches Padre fall and despair rears it's ugly head again. I will not fail them. I will NOT fail them. She reaches out again with her rapier, seeking her enemies vitals.* It seems like it just isn't meant to be.

*Attack: 5

Grendel (Jay) AC:15/10/15 HP 9/9  d20=11 ; d8+2=3 ;
Saturday November 7th, 2009 11:45:32 AM

Grendel holds out her morningstar towards Erimis, "Look, I need to tend to the dieing. Leave me to it and I'll save your partner too." Her demeanor is still threatening and she plans to assault Erimis if he does not immediately comply.

=================
(Figured 1 d20 roll was sufficient for both actions.)
Should Erimis not immediately take her up on the offer to save his own companion then she will engage him quickly. Move Action to circle around to P14 without drawing AoO, Standard action to attack. (Perhaps someone will be flanking him on the other side at this point.)
Attack: Hit AC13 (15 if someone flanks)
Damage: 3 hp.

If Erimis seems to agree she'll take a 5' step to N12, drop her morningstar, use a move action to draw her healers kit and a standard action to stabilize Maikill. (Heal check DC 15, Grendel's got a +10 mod.)
Heal check to stabilize Maikill: 21 (success!)

Xeron AC AC15 HP 7/7 
Saturday November 7th, 2009 12:10:57 PM

As his ennemy falls to the ground, Xeron first reflex is to finish. But he remembers that this is not a battle for survival but for the enjoyment of the two rich men in the back. He moves carefully toward the other ennemy (6E , 3S, 2N) to be ready to attack next round.

"Seems like the coward is the only killer in this group ... "

===========================================
Move: double move toward #2

The BoB Backroom-- DM JIM  d20=8 ; d20+10=24 ; d100=52 ; d20+2=11 ; d20+6=8 ;
Saturday November 7th, 2009 4:04:40 PM

Making the offer to stabilize Erimis' partner, Grendel receives a nod in confirmation and quickly sets about the task of stopping Maikill's bleeding--which she succeeds in doing easily (Heal check 24).

The rest continue to bleed as the battle continues on.

Valla strikes again at Erimis and misses, but not as badly as Sanji, who's lack of luck in hitting any foe is becoming lengendary.

Xeron moves quickly yo outflank Erimis, but can see the warrior keeping a wary eye on him as moves to circle around him.

------

Erimis, outnumbered three to one, strikes out at Valla but misses by a mile. Fearing he'll get outflanked, he moves 5ft back toward the wall.

---

Back Room map

Damage Taken
-------------------
Bosk: 18+1+1+1 Dying
Maikill: 9+11+1 Stabilized
Padre: 11+1 Dying

Jake: 8+10+8+1+1 Dying
Erimis: 15

Round 6 by Monday morning or sooner.


OOC -- DM JIM 
Saturday November 7th, 2009 4:13:36 PM

We have lost Padre's player to real life concerns...

I'm starting to get disheartened. Every player that has left has been because of real life reasons and I can understand that, but after this latest loss, I'm starting to wonder if the game is any good. All that have left have said it's a good game, but it makes me wonder... anyways, I'm still here, I hope you guys are too. It's just hard to build modules and so forth and invest time in your character's and make it feel that it's more about your character's than just another module that is episodic in nature when one after the other leaves again and again. Sigh.

Valla AC:16/16/12 HP:6/6  d20+3=18 ; d8=3 ; d6=1 ;
Saturday November 7th, 2009 4:40:06 PM

OOC: IM STILL HERE!!! Sorry guys, having a really busy week at work. Havn't been getting off until 9-10pm, library is closed after 8pm...

Valla is apalled at this situation, Can't take out the boss, losing allies. It seems as though Penn is playing a game, or betting on our loyalty..

Valla looks at his employer,. and shakes his head... Almost not even bothering to continue the battle, for it seems as though it was set up in the first place. But then the image of Maikill and Bosk strikes him, Yes, this man will die... He takes the 5 foot step and swings at Ermis.

Actions:
5 foot step
Atk: Not sure if you guys got my Long Sword or MW short Sword in use here. So I rolled both damages.

LS: Hit AC 17; 3 damage
MWSS: Hit AC 18; 1 Damage



Maikill HP -7/14, AC15/12/13/13 dying 
Saturday November 7th, 2009 6:49:23 PM

OOC: Jim I for one really like the game, though I agree that some player continuity would be nice. I of course am new, and in reality haven't known the other characters for more than 1 day game time. I think they will come together. Anyway, thanks for the work you put in. Kelly

Grendel (Jay) AC:15/10/15 HP 9/9  d20+10=28 ;
Sunday November 8th, 2009 3:29:42 PM

Grendel rushes over to Bosk who has been bleeding out for some time now. With great speed she binds his wounds and stabilizes him. As she works she observes the situation.

"We better win this match, otherwise we might not get a chance to transport our comrades out from this place..."
====================
Move Action to H13.
Standard Action to give first aid to Bosk. (DC15)
Heal check: 28

James posting for Padre 
Sunday November 8th, 2009 8:45:45 PM

Ooc: I look forward to my daily end fix, and enjoy this module. Midterms are over, so life will be less hectic for a while. Thanks for the excellent job DMing.

Just as Bosk begins to make his peace, a stabbing pain shoots through his body as he temporally comes to. He just has time to dimly sees Grendel tending his wound before all returns to darkness.


Xeron AC AC15 HP 7/7  d20=5 ;
Monday November 9th, 2009 7:07:25 AM

Xeron moves (2E 1N) to Q15. No one has followed to flank with him. "How crazy I am to take on a warrior 1 on 1, especially one who has taken 1 barbarian and 1 priest with 1 swing. What I am doing?

He swings at the man and is hesitation prevent him from connecting.
1d20 = 5
[hr]
OOC: I like the game so far but the multiple players disappearance (not explained in game by RP) is starting to take its toll. Right now, it feels that we are just a rag tag group with no real connection. I appreciate your work Jim and if there is anything we can do as player tohel pyou, let me us know.

James posting for Padre 
Monday November 9th, 2009 10:26:49 AM

That reminds me, since we lost Padre should I keep playing him or RP his death?

DM JIM -- Keep playing him as he will leave the game shortly. Thanks!

Maikill HP -7/14, AC15/12/13/13 stabilized  d100=34 ;
Monday November 9th, 2009 2:04:43 PM

Maikill groans under the healing hands of Grendel, not sure if this is death or a dream.

I cannot find you, where are you?

James posting for Padre 
Monday November 9th, 2009 3:50:25 PM

If only I hand been stronger or quicker to react. Why would I be led here for it all to end like this. Is Gargul trying to tech me something. I have done noting to spread the name of Gagul. If given another chance, I will make sure the whole of Mudtown comes to know and respect him.

As the darkness deepens, he can almost hear his master calling.


Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=20 ; d20+2=19 ; d6=3 ; d6=6 ;
Monday November 9th, 2009 7:39:34 PM

Not wanting to get to close to her final opponent before she is ready to strike, Sanji stays outside his reach until she is in a flanking position. If they die, it won't be in vain. This final foe will fall it is the last thing I do in this world. Somewhat doubting the sincerity of her own words, Sanji tries to strike yet again with her blade.*

Attack: 20
Critical confirmation: 19
Damage: 3 x 2 = 6
Sneak attack: 6

The BoB Backroom -- DM JIM  d6=1 ; d100=2 ; d100=50 ;
Tuesday November 10th, 2009 4:05:22 AM

Not relishing the situation at hand, but determined to see it through, Valla delivers a swift cut from his longsword to Erimis.

Rushing to Bosk's side, Grendel administers to the Taur's wounds and staunches the massive bloodflow before her patient bleeds to death.

Xeron systematically defeats Erimis' defenses as he once again flanks him, but this time his blade does not find it's target.

Bereft of confidence in the face of her past failures, Sanji bolsters her resolve and quickly rushes opposite Xeron, flanking Erimis, and delivers a critical strike to her foes kidney--causing him to arch his back in excrutiating pain before falling unconscious to the floor. (crit x2 means roll twice, not actually x2 damage. Even though I rolled a 1 for you, it was still enough to drop him :)

Padre's wounds stop bleeding, but the two combatants continue to bleed to death.

"Yes!" Penn exclaims when Sanji fells the last guard. Turning to Gordo, he says with a certain look resembling a bird that had captured the cat instead of the other way around and states with a smile, "As per The Code, you are ransomed to me and my men. Standard rates would call for a 1000gp ransom, unless you would like to give up your life?" Gordo merely shakes his head to the negative. "Well then, 1000gp for my guards, and a 100gp to me for the bet you foolishly agreed too. Also, I believe my guards have some questions for you." Penn sits back, much at ease as he puffs on the clay pipe he had grown fond of during his kidnapping.

---

Damage Taken
-------------------
Bosk: 18+1+1+1 Stabilized
Maikill: 9+11+1 Stabilized
Padre: 11+1 Stabilized

Jake: 8+10+8+1+1+1 Dying
Erimis: 15+3+10 Dying

End of Combat.


Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=21 ;
Tuesday November 10th, 2009 8:39:44 AM

Grendel moves from Bosk to Jake using her healing skills to stabilize the man before he bleeds out. When she is done she quickly moves to Erimis and does the same. In the cases of Jake and Erimis, Grendel dips her hand in a puddle of their own blood and draws the symbol for Flower on a bandage on their chests.

With her tasks now complete she'll look to Penn, "It's going to be hard moving these bodies, any chance you can call on a healer friend for us? My magic is almost completely spent."

Looking to Gordo she adds, "I think you've been storing goods for the Ironband... we'll be taking those off your hands, including those goods you've already skimmed off them while storing their loot."

=============================
Grendel will take 10 on those healing checks (result is 20), resulting in auto success.

If she needs to use diplomacy to convince Gordo to hand over information, use the above check.
Diplomacy: 21

Xeron AC AC15 HP 7/7  d20=12 ;
Tuesday November 10th, 2009 10:02:40 AM

Xeron nods at Sanji as she takes down the warrior. Sheepishly he says "We form a decent team here. It was finesse over power .. "

He watches Grendel prevent the two guards from dying and nods. "Good thing to do. They were just doing their job ... "

He lays back against the wall, trying to remember the "Code" among thugs. It has been so long since he went solo that he forget some of the unwritten rules among the garbage that walks the streets of Mudtown.

Local knowledge roll: 1d20 = 12

The BoB Backroom -- DM JIM  d20+4=21 ;
Tuesday November 10th, 2009 1:04:19 PM

Gordo shrugs his shoulders and motions about him, "Unfortunately I've spent it all on wine, women and song, which was one of the main reasons I sought out and invited your employer here to a meeting--to discern the true nature of things concerning the Ironband after that girl there," pointing to Sanji, "came and made some wild accusations about the Ironband, which I've come to find out, were true." Sighing, he slumps in his chair.

"Meeting, bah, doublespeak for a kidnapping, my good man." Penn rises, his girth rivalling the downed Bosk, and heads over to the other door and pokes his head out. Catching the attention of a serving wench, he asks her to fetch Kaol the healer, on request of her employer, Gordo. She complies immediately and leaves.

Meanwhile, catching a breather, Xeron reflects back on his past and does not recall a "Code" other than the one that most rogues lived by--kill or be killed. This "Code" must be a merchant thing.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 10th, 2009 4:23:10 PM

Grendel steps up next to Penn as he peaks out the door into the BoB. Taking a quick look at the facilities she turns back to Gordo with a smile. "Since you spent the money already then you can pay us with this fine tavern instead." Glancing at Penn she attempts to gauge whether this would work within his 'code' or not before speaking again to Gordo. "After all, the booty from the Ironband is rightfully ours by conquest. Payment is due sir."

Maikill HP -7/14, AC15/12/13/13 stabilized 
Tuesday November 10th, 2009 4:53:07 PM

Maikill lays upon the floor, unaware of the negotiations taking place around him. Though he sees no light to move towards, he has the distinct feeling that it is fading away. Curious.

The BoB Backroom -- DM JIM 
Tuesday November 10th, 2009 5:09:09 PM

Penn looks to Grendel and slightly shakes his head. Gordo guffaws, "Hah! If you want whats due from the Ironband, then get it from them, I'm merely a fence, not their business partner." Pointing to the chest nearby, "It's trapped, but I've got your gold in there, want it now?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 10th, 2009 8:57:48 PM

Grendel, having gotten the location of the loot grinz and looks to Sanji and Xeron. With a cock of her head toward the chest she asks, "Either of you good with tricky locked chests?"

Twirling her morningstar by the leather sling that attaches to the hilt she remarks to Gordo, "According to the Ironband, they store their stolen loot here... with you. Heck, even they didn't trust you and suspected you were skimming something off the top. So cut the lies and show us where you kept their goods."

Once Gordo relays the correct information regarding the location of Ironband's stash, Grendel will say the following: "Speaking of business there is still the matter of 1000 gold for us and the 100 gold for master Penn. That would be in addition to whatever Ironband left in that chest there."

==================
ooc: Let me know if you need additional diplomacy rolls or if the one was sufficient for this conversation.

The BoB Backroom -- DM JIM 
Wednesday November 11th, 2009 2:41:49 AM

"I've already told you girl, there ain't no Ironband goods here. Take a look around with your own eyes." Gordo motions over the bloody floor, empty except for the unconscious and their spilled blood.

The BoB Backroom -- DM JIM 
Wednesday November 11th, 2009 3:34:20 AM

While they continue to talk business, the healer arrives and Penn instructs him to heal Bosk, Padre and Maikill, then heal Jake and Erimis only after Penn has left--he also tells the healer to give Gordo the bill. Smiling sarcastically, Gordo acquieses to Penn's demands.

Bosk, Padre and Maikill are healed up to 1hp, so they can move about and talk, but are still in pretty banged up shape.


Xeron AC AC15 HP 7/7  d20+7=14 ; d20+7=8 ;
Wednesday November 11th, 2009 7:34:13 AM

Xeron still standing against the wall scoffs at Gordo and Penn "This is all a big game for you, ins't it? People might die but it is just a show."

He moves towards the Inn keeper "We have a note implicating you with the Ironband and specifically saying that you were skimming them. So just spils the bill. "

He approaches the chest and search for trap (1d20 + 7 = 14). Nut sure if he find one, he searches again and cannot seem one. He looks at Sanji "I seem incapable of finding the trap. Do you want to give it a shot?"

Sanji (Eric) AC: 18/15/13 HP: 6  d20+5=12 ;
Wednesday November 11th, 2009 8:45:37 AM

Sanji leans against a wall after the battle catching her breath. She finally feels useful after actually hitting an opponent. After listening to Gordo mention the trapped chest, she saunters over with Xeron. She will try to locate the trap after Xeron makes an attempt.* Not sure if she was able to locate the trap either.

*Search: 12

OOC: Would we get a bonus to locating the trap if we already know there is one there?

Maikill HP -7/14, AC15/12/13/13 stabilized 
Wednesday November 11th, 2009 10:24:50 AM

Pulling himself slowly off the floor, Maikill looks at the healer.

"Thank you, three times this day I have fallen. I should not be alive."

Looking down at the man who almost killed him, Maikill shakes his head.

"He too quick. Better fighter. Waits for me to swing axe, then cuts me when I miss. I need to learn fight better. Maybe get better armor too. Three time die one day too many. I tired."

Looking around, Maikill asks out loud.

"Why we fight?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday November 11th, 2009 10:56:00 AM

Answering Maikill, Grendel pipes up, "We fight because we have a contract to protect Penn. If we lost he would have had to pay ransom, since we won we collects on his bet. So... money, basically."

Sauntering over to Xeron and Sanji Grendel offers, "Best to not take chances, I don't want the chest personally just what's inside. How about we let Maikill or Bosk smash it open?"

To Penn she remarks, "Your fellow merchant here is a liar. What does your code say about us encouraging him to be more truthful?" as she finishes her queery her hand twists on the haft of her morningstar, making the wood creek.

James posting for Padre  d20=12 ; d20=16 ; d20=18 ; d20=8 ;
Wednesday November 11th, 2009 11:14:47 AM

As the blackness begins to receed and turn to grey, the two clerics see a light infront of them. Quietly they oprepare to meet Gargul, watching the light grow in intensity. As the light increases, the two men begin to make out color and shapes followed by the sound of thier commrades speaking. Both men give a sigh of relief when they realize that they will have to wait to meet thier master.

Regaining conciousness, Bosk and Padre access the situation and then walk over to assist Xeron in searching for traps.

assit another d20+4=16
assist another d20+3=19

If the search is unsuccessful, Bosk will try his hand at searching for traps and Padre will aid him.
Spot d20+4=22
Assist another (spot) d20+3=11

[b]If you guys cannot disable the device, prehaps I can carry the chest to a lock smith or throw something heavey at it from a distance and break it open. Altough it would be nice to be fully healed first, just in case.[/]

ooc:can I make rolls to assist someone in disabling the device even if I do not have training in it?

Valla AC:16/16/12 HP:6/6 
Wednesday November 11th, 2009 12:31:45 PM

Valla, after staring at the bodies on the ground and watching the healer do his works on Valla's fallen comrades, the Elf stares at Penn; angerly.

You... We agreed to protect your caravan, and you. Not fight like some enslaved gladiator, or for someones sick amusment.... This deed, that we have done, is not a good one... sir... Valla shakes his head, From here on out; nothing like this happens again. If your off to meet with a rival, let us know where your going an who your meeting with, and possibly take one or more of us as an escort. Going off meeting with dangerous people isn't something that was in our job description. Im thankful for the extra money, but other than that; no good will come of this..

Turning his attention to the chest, Valla has a thought! Xeron, Sanji, if you two can't find and disable the trap in the chest, I say we make Gordo open it. He knows its trapped, and probably knows how to disable it, or at least open the chest while bypassing the trap. Its his chest, right? But, Whats inside is rightfully ours, considering the the mans actions, and our victory.

He steps behind Gordo, and pokes him lightly with his sword. Pointing to the chest with his free hand, Well... Get to opening... So we can be gone from this place. You owe us.



James posting for Padre 
Wednesday November 11th, 2009 1:18:15 PM

Finishing his examination of the chest, Bosk stands up and watches Valla approach Gordo. Placing a hand on Valla's shoulder, Bosk gently restrains him.

They obviously have a code of honor different from ours. We can discuss this later, but I do nor believe Penn will let us harm him.

Turning to Gordo he says "I will protect you and Penn, but do don't anger them. We may not always work for Penn.

Xeron AC AC15 HP 7/7  d20+7=26 ;
Wednesday November 11th, 2009 2:18:55 PM

Xeron starts sweating as he is going back at the chest. He decides to take his time, all the time he can hoping that the extra time will make it able for him to find the trap (take 10 or 20 if possible).

(If this is okay) With a smile to Sanji, he says "I got it! Look at that nasty bugger! Now let me see if I can disable it."

Using his thief tools, he starts until another big smile come over his face! "Here we !DONE! (Disable device 1d20 +7 = 26).

He looks at Sanji and bows "Now My LAdy, if you want to do the honor to open the chest .... "

DM JIM -- Sorry, you cannot take 10 or 20 to disable a trap as taking 10 or 20 denotes that some times you will fail and with a trap that means you will always set it off, which I don't believe you want to do.

James posting for Padre 
Wednesday November 11th, 2009 4:59:39 PM

I believe that Xeron's 10 or 20 was for finding the trap and that he rolled a 26 to disable it. If he cannot take a 10 or 20 on finding it, would my roll of a 22 on a spot check looking for the trap has found it? I definately would have told him ifI found something.

Penn & Gordo -- DM JIM 
Wednesday November 11th, 2009 5:08:38 PM

Gordo chuckles, which probably infuriates some of the group, "See Penn, no different than any other mercenary or hired hand. They may have come for you, out of some sense of duty, but they think no better of you than they of me." Gordo smirks at his rival Penn, who has adopted a sour look to his face after the recriminations leveled at him. Staringly cooly at his hirelings, Penn explains himself, "Do the streets run with blood? Are murders and rape, and whatever foul crimes that blacken the hearts of the denizen's of Mudtown occur out in the open? No. Why? Because of the Code between merchants that live and travel through here. Do you see any city guards travelling the streets of Mudtown, any at all? No. They don't care, and so a Code has been adopted by the merchants here. In cases of kidnapping or attack of rival merchants, the Code allows for ransom. If the ransom isn't paid, then it's the cemetary or Pig Alley. Normally when a merchant, such as I, have been kidnapped, and that merchant has a new non-vetted group of guards protecting him, well, the end result is usually Pig Alley. Gordo here made me a bet that you would not rescue or ransom me. You would leave me to my fate and sell my cargo as your own, but you did not, to which I was very much gladdened. I was happy that you proved him wrong, not that you had to fight for my survival."[b] Penn takes a deep breath and then continues, but more softly now, [b]"My friends, the Code, no matter how contrived it may seem, makes sure that merchants like myself aren't killed outright when we reach the outskirts of Mudtown--it is a necessary evil we live with, because no one else has come forth to bring order to the lawlessness of this place. As to why I was kidnapped, only Gordo can answer that."

Gordo looks about and offers innocently, "It was because of her," pointing at Sanji, "She made certain allegations about the Ironband and my dealings with them, so I had her followed and learned you were her employer. It was just stupid luck that you were out on your own and my men were able to 'invite' you back here for our little meeting. The fact you didn't know anything lead me to believe that you in fact, didn't know anything. I wasn't going to kill you, ransom you, yes, but not kill you. However, before I knew it, time had passed by and I didn't have anyone to send out to deliver the ransom note before it got really busy out front." Gordo shrugs his shoulders and continues, "If you would like your ransom and your winnings, please back away to my now broken door, I'll open the chest and pull out what I owe then we can conclude our business and go our seperate ways. I should warn you, the trap on the chest is very poisonous and will re-engage if the lid is closed again, so if you're thinking about rushing me to take what's in the chest while it's open, I'll close it before you can get to it, and rest assured, I may not be much of a fighter, but I am quick."

Traps -- DM JIM 
Wednesday November 11th, 2009 5:17:44 PM

Sorry, I misread Xeron's search check.

Yeah, Xeron can find it if he takes 20 to do it. The Disable device check is made by the DM though.

If Xeron still wants to disable the trap, let me know. If he fails by 5, then the trap goes off and it could have dire results.

Spot is typically used to spot hiding characters or creatures, whereas Search is more appropriate for traps and other things.

Bosk 
Wednesday November 11th, 2009 6:01:18 PM

Bosk straightens alittle before speaking. Master Penn, your code makes much sense given the circumstances, howevere need to be made aware of such arrangements in order to best serve you. If you feel you are safe and that Gordo is trustworthy, I will wait outside while you and Gordo finish you r business. If you feel we need to keep an eye on him until the ransom is paid, then so be it.

After waiting for Penn's response, Bosk replies Gordo, do not mistake our anger or desire to be paid to be a reflection upon how we think of Penn. We were unaware of your code, and things would have been quicker and easier if we had killed you. It is your "invitation" to Penn and his desire for you to live wich trouble us.

Maikill HP -7/14, AC15/12/13/13 stabilized 
Wednesday November 11th, 2009 6:31:10 PM

"Fight for money? I come fight revenge."

Maikill walks over to Gordo, his axe held at the ready.

"You know where orc raiding party is? They kill mother, I kill them. You tell me where. I no kill you. We have code. Orcs no have code, except kill. Tell me, I honor you code with you and orc code with orc. They die."

looking about he adds with pleading eyes to Gordo

"Please, you tell me. please."

Maikill stands there weaving slightly, his wounds still slowly oozing blood.


Maikill HP 1/14, AC15/12/13/13 
Wednesday November 11th, 2009 6:31:44 PM

OOC: header fixed

Penn and Gordo -- DM JIM 
Wednesday November 11th, 2009 6:32:45 PM

"It'll be alright," Penn assures Bosk.

Gordo replies nonchalantly, "These are strange times we live in, master Taur. One day you can be someone's friend, the next their enemy--so never burn your bridges, at least not in this town." To Maikill he replies rather worridly, "Uhh, orcs, no orcs around here, if there were I'm sure you would take care of them most diligently."

Maikill HP 1/14, AC15/12/13/13 
Wednesday November 11th, 2009 6:42:19 PM

It is too much, he has lost the trail of the orc party. Maikill's whole body seems to sag as he drags his axe over to the corner and drops down to a sitting position.

"Maikill no good. No find mother killer. Die three times today, no kill enemy first. Flee from creature at Pig Alley, loose cart and horse. Maikill leave, no use."

then he glances at Penn

"Oh, you not know about cart and horse? Brain eating creature from Pig Alley pit chase me away. Horse and cart gone. Creature loose, think it kill merchant we see in funeral cart. Maybe creature not know code. Maybe merchant brain better, more to suck than stupid Maikill brain. You need tell creature code."

Penn and Gordo -- DM JIM 
Wednesday November 11th, 2009 11:43:50 PM

Penn raises an eyebrow when Maikill mentions the brain eating, "A fellow merchant of mine was killed a few days ago and there's been the mention of vagrants being found in the mornings with their brains taken." He glances at the broken in door, "I'll have to get that fixed right away."

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday November 12th, 2009 7:59:50 AM

Grendel nods to Gordo after Penn's explaination of 'the Code'. "Yeah, all-right, get to opening that chest then and settle up with Penn."

To Penn she responds, "I agree with Bosk, going forward it is best if you let us know about things like this Code which could come up in the future. I'm sure mud-town is full of these unspoken rules."

She moves over to Maikill before taking up a guard position at the broken door, "Plenty of time for revenge, if the orcs roam these parts we'll bump into them again sometime."

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 10:08:57 AM

Once Gordo indicates that the trap is poisonous, his first reflex is to have Sanji try to disable it. But then he remember he is now a good man. So he tries to disable it (use my previous roll of 26 and will post once the outcome is known).

Bosk  d20=20 ; d20=13 ;
Thursday November 12th, 2009 10:18:10 AM

Watching Xeron bravely proceed to disarm the trap, both Bosk and Padre offer their assistance.

Thank you for standing by us in battle. Were it not for your bravery we might be looking into the eye of Gargul right now. If there is anything we can do to help, let us know. We may not be skilled in this area, but we can both follow directions quite well.

If Bosk and Padre cannot aid Xeron in this task, Bosk will use his roll Nat 20 to try attempt to persuade Gordo that the poison might be a danger to him if Xeron fails, and that it would be in his best interest to just open the chest for them.

Assist Another d20=20 Nat 20!!!
Assist Another d20=13


Maikill HP 1/14, AC15/12/13/13 
Thursday November 12th, 2009 10:25:15 AM

Maikill comes out of his foul mood a bit when Grendel offers the chance for revenge in the future.

"Revenge would be good, I wait then."

he glances around the room and then with alarm backs out of the room through the open door. While doing so, he calls a warning to Xeron.

"Man said poison will kill. Said he would open chest for us, get away and let man open chest. Why you not listen to him?"

Disable device -- DM JIM 
Thursday November 12th, 2009 10:55:14 AM

Xeron does not get to use the 26 he rolled, a disable device roll is made by the DM, so it could be much lower. If Xeron wishes to proceed in disabling the trap, let me know, I'll roll for him and then post the results.

Gordo is willing to open the chest, but only if everyone moves away from the chest and back to the broken door.

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 11:31:18 AM

OOC: Roll the dice. His modifier is +7

The chest -- DM JIM 
Thursday November 12th, 2009 12:25:05 PM

Xeron carefully pokes and prods at the chest and the trap mechanism contained therein. One wrong move and the needles placed within could spring out and envenom the rogue, but luck would have it that on this day, that would not happen.

Opening the chest and not setting off the trap, Xeron finds several bags of coins, but nothing else. All told, it's about 2000gp.

"So you mean to rob me?" asks Gordo.

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 12:32:36 PM

Xeron looks at Gordo and Penn. "I do not steal anymore. Trust me, a few days ago you will be laying dead in your own blood, your throat slit. But I am a new man. I will only take the 1000 gold pieces we earned and the 100 for Penn. The rest is still yours. But do yourself a favor: give a raise to your two warriors. They fought hard for you.[b]"

He looks at the rest of the group "[b]Now that we go Penn, let's get out of here and go back to camp.
"

Before leaving he approaches Gordo and whispers "If one of your wenches wants to earn some gold doing some extra curricular activities after work, send her to me "

Gordo -- DM JIM 
Thursday November 12th, 2009 5:44:21 PM

"Heh, yeah, sure thing kid."

After Xeron takes what is owed to the group and Penn, everyone leaves and starts to head back to Motley and the cargo. Just then, everyone hears a scream come down the alleyway around a corner. Gordo immediately tells the healer to tend to his men while he tries to hap-hazardly prop his broken door back up to secure his place of business.

Xeron AC AC15 HP 7/7 
Thursday November 12th, 2009 8:16:01 PM

Xeron immediately goes toward the alley the scream came from "Padre, takes Mr. Penn and make sure he does attend any "meeting" unprotected."

He stops at the entrance of the alley, trying to see the reason of the commotion and the scream.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=13 ;
Thursday November 12th, 2009 8:19:06 PM

The scream brings Sanji back to reality and the promise of more excitement spurs her forward. She is still feeling the left over adrenaline from the previous battle and is itching for more. Sanji moves toward the sound of the scream and pears around the corner into the alley.*,**

*spot: 14
**listen: 13

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday November 12th, 2009 10:36:25 PM

Grendel moves with Sanji and Xeron. "Those wounded should flee to safety with Penn." She's not as observant as many of the others but she'll ready an action to charge anything that threatens one of her comrades.

"I swear, battle has never called this often within a single day... May Flower keep us."

Beriothian -- DM JIM  d20+4=16 ;
Thursday November 12th, 2009 10:57:58 PM

The group comes around the corner to find a small male elf, face down in the mud. Whatever it was has left in a hurry, perhaps hearing your footsteps running down the muddy alleyway.

Maikill HP 1/14, AC15/12/13/13  d20+2=3 ;
Thursday November 12th, 2009 11:54:58 PM

Maikill looks over at the elf, paying particular attention to his skull.

"Is brain sucked out?"

He looks about in fear for the creature.

spot 3

Beriothian -- (Will) 
Friday November 13th, 2009 12:27:15 AM

Beriothian groans and looks up, struggling to get his eyes to focus on the figure addressing him.

"Brains.... sucked? ....Huh?"

He then collapses in the mud again, his face making a loud squelching sounds as it hits the mud.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+6=21 ;
Friday November 13th, 2009 8:00:04 AM

Calling back to the others she says, "It's a wounded elf, no sign of his aggressor."

Grendel will check the man to see what his condition is. If he is currently below 0 hp and not stabilized she will use her last magic for the day to heal him (cure minor wounds for 1 hp). Otherwise she will tend him as needed to get him back on his feet. If push comes to shove, she'll instruct one of the others to carry him back to camp for treatment.
=====================
Heal check: 21

Xeron AC AC15 HP 7/7 
Friday November 13th, 2009 9:57:07 AM

Xeron shakes his head "No brain sucking, cart and horse stealing. fear inducing monster ..... Just another person enjoying every thing mudtown has to offer: robbery, murder, kidnapping. Grendel, make sure this is not a trap. This is the classic way to get good samaritan money ... "

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday November 13th, 2009 11:29:20 AM

Grendel offers Xeron a friendly smile. "Hey... thanks for watching my back."

Bosk 
Friday November 13th, 2009 12:05:13 PM

As the others rush out the door, the two clerics of Gargul take up a defensive position between Penn and the door.

Turning to address Penn, Padre speaks."Master Penn, I think it would be to our benefit to stop by the healers on the way back to camp. After all of our battles today, there is an increased likely hood that someone will try to attack the camp trying to catch us tired and unprepared.

Bosk nods his head in agreement. You can never be too careful in Mud Town, especially with the strange deaths and rumors of a brain sucking monster about.

When Grendel calls out that she found a wounded elf, both clerics feel the desire to assist. It is only thier commitment to protecting Penn that keeps them in the room.

Be careful out there. His attacker may still be around.

As the two men wait, Bosk strains his ears listening for movement or sounds of a struggle.

Penn -- DM JIM 
Friday November 13th, 2009 5:50:29 PM

"Ah well, speaking of the cargo, I was on the way back from the gate and my number has come up. I still have a couple of hours to get my cargo through the gate, so after we help this fellow, I'll need you and the others to walk with the wagons to the gate... speaking of which, what was that all about a missing wagon? Do I need to buy or hire another?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Friday November 13th, 2009 7:41:35 PM

Beriothian shakily stands up and leans against the wall of the closest building. Blood trickles down his face from several small wounds, though the damage appears to be minimal.

"Robbery? Kidnapping? No, it was nothing like that. I had just finished nursing a pint in one of the taverns and had to take care of some business. Since Mudtown doesn't have much in the way of plumbing I was looking for a place back here to...."

From the stares coming from the blurry faces in front of him and the blood dripping down his cheek the rogue decides it's best to jump forward in the story.

"...anyway, next thing I know something sneaks up on me from behind. My head was suddenly enveloped by this tentacled mass.... Don't look at me like that! I may not have seen it, but I promise it was tentacles!"

His eyes start to focus again as his daze from the sudden attack wears off. He draws in a long breath and grumbles dejectedly:

"I can't believe that in a town like this there is something with enough finesse that it could completely get the drop on me."

Penn -- DM JIM 
Friday November 13th, 2009 9:39:51 PM

"If everything is alright, we should be going, not much time left." Looking at the newcomer, "Since we don't have time to get everyone healed up, how about a job, umm, what was your name?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Friday November 13th, 2009 10:22:59 PM

He looks at puck, then looks at the rest of the party who clearly have spent the day in combat.

I could use a job right about now. The name's Beriothian, it's a pleasure to meet you.

Venbolio Penn -- DM JIM 
Friday November 13th, 2009 11:15:09 PM

"Glad to meet you. Venbolio Penn, merchant of spell components at your service... well, you're at my service now, so, anyways, we better be off." Looking down at the mud and muck covering his shoes, he pulls out a very small cushion from a pouch, and places it behind him. It immediately expands and lifts Penn's enormous bulk into the air where he sits crosslegged, about 5ft above the nasty ground. He then pulls out an umbrella from the same small pouch, opens it and then fastens it to the floating cushion--those with sharp eyes will notice the magic of the cushion cleaning his clothes. Motioning to lead the way, he follows close behind.

When everyone arrives at the fenced-in camp, Motley is dutifully guarding the camp. He's a bit dirtier than before--maybe he was doing tactical rolls or some such on the ground. He greets the group cheerfully at first, then is chagrined to find out he missed a good fight. A low moan escapes from one of the tents.

Xeron AC AC15 HP 7/7  d20=11 ;
Saturday November 14th, 2009 8:07:37 AM

Xeron looks at the newcomer joining this motley group of "guards". He gives a little nod with his head unsure if he will stick around or quick like some others before him.

"Tentacles? In Mudtown? This would agree with Maikill story. What could it be? Have I ever heard such a story before? Nah never, must be just a ploy"

(knowledge local: 1d20 = 11)

He addresses Penn "Regarding the cart, well we had complications when we used it to drop the bodies in Pig Alley. You can deduct the cost from the group pay " He looks at Maikill and winks.

When he hears the moan att he camp he will try to decide if it is a moan of pain or pleasure. If he deems it to be of pleasure, he will smiles and move away from that tent. If he deems it to be of pain, he will rush to the tent.

Grendel (Jay) AC:15/10/15 HP 9/9 
Saturday November 14th, 2009 9:28:26 AM

Grendel is glad to be back at camp. It would have been nice to finally get some rest but it seems that the cargo needs to be moved now. Not the worst turn of events as that means they will spend the night in the relative safety of Hook City rather than Mudtown. Grendel packs up her gear and begins to ready Penn's goods for shipment, double checking the wagons and the like.

"We all set to go here folks?"

James for Bosk and Padre 
Saturday November 14th, 2009 11:09:45 AM

As the group returned to camp, weary from battle and half expecting another attack, the tall Minotaur introduces himself to Beriothian. The Eye of Gargul was upon you today, I am glad to see that you came out all right.

Reaching his hand out to the elf, he continues. My name is Bosk, though many refer to me as The Horned Cleric. Both the Padre and myself are followers of Gargul, the Lord of balance, of life and death. We had some hard battles the last two days, and while disposing of the bodies it appears that our cart was stolen by your attacker.

Upon arriving to camp, Bosk aids Grendel in packing up the gear. Padre Sixtus works wordlessly beside them, his green eyes showing that he is lost deep within in his thoughts.

I have only just arrived in Mud Town, and already have been four battles. I came here to teach people of Gargul, not to send them to meet him.


Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+7=8 ;
Saturday November 14th, 2009 11:59:14 AM

Beriothian smiles and nods toward Bosk.

"I myself am a follower of Wardd, god of luck. His guiding hand has saved me more than once."

His finger slides over on of the silver buttons on his armor as he says this. At his moment he hears the moan coming from the tent. Remembering that Motly, who had been on guard duty, was covered in dirt when they arrived Beriothian wonders if there is something dangerous lurking about them. He quickly scans around to look for danger.

(spot check =8)

If nothing is found he will offer to help the party pack up.


Maikill HP 1/14, AC15/12/13/13 
Saturday November 14th, 2009 1:00:27 PM

Turning to the boss who Maikill is justing getting to know, he is amazed he is floating in the air.

"Horned one right, brain sucker steal cart. Almost kill elf here. We hurry into city be safe from brains sucked away. Need new cart."

turning to the new recruit, Maikill reaches out a hand

"Name Maikill, come here to find orcs to kill. Find these people instead early this morning. I new too. You lucky brain sucker no kill you. I see it in Pig Alley, crawling on dead bodies. Think it like fresh brain better. I smart, run away before it suck my brain."

Maikill then busily starts to load up the goods.

"We hurry, get into city where safe."

he looks more than a little worried.



Venbolio Penn -- DM JIM 
Saturday November 14th, 2009 2:42:55 PM

Xeron finds the half-orc Ironband prisoner still where he left him, still trussed up and slowly regaining consciousness.

"Right then, Motley come with me. We have a wagon, horses and drivers to hire. Luckily they're just over that way, so we won't be out of eyesight. In the meantime, please strike the camp and do something with that half-orc prisoner in there. Oh, and by the way, sorry I didn't mention it earlier, because I thought you knew. Only merchants, or people who have something to sell or trade are allowed into the city." Penn and Motley go across the street to find a few drovers looking for work, hiring them and their wagon.



Maikill HP 1/14, AC15/12/13/13 
Sunday November 15th, 2009 11:57:23 AM

"No go in city? What we do? We have gold to spend, need go to city. We protect you, you get us in city."

Maikill looks sternly at Penn, though it is easy to see that he seems afraid.

Xeron AC AC15 HP 7/7 
Sunday November 15th, 2009 3:45:04 PM

Xeron looks at the half-orc. "So your mighty friends from the Ironband will come and kill us and burn the place. That is what you said. We were so scared that we took a little walk down to your camp and wiped them out and fed the bodies to the dog. Katrin was smart enough to see that she joined a band a of loser. but you? You think to only think with your orc brain. I think that I will personally deliver you to the guards for attended murder on Mr. Penn. So unless you got a better idea, time to get up and walk to meet the law in Hook City. do not worry, I won't kill you although I would love to but I am not sure the guards will be as considerate. All you had to do was collaborate with us ......"

Half-orc -- DM JIM  d20=12 ;
Sunday November 15th, 2009 3:53:25 PM

The half-orc merely returns Xeron's gaze and says nothing.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Sunday November 15th, 2009 6:16:24 PM

Beriothian glances on more time toward the tent where the moan came from. Nobody from the party seems particularly concerned about the noise so he decides it is probably either a party member recovering from a wound or the captive he heard they have. After helping the others to pack up he double checks his equipment and thrn takes a moment to clean the cuts on his head.

Half-orc -- DM JIM 
Monday November 16th, 2009 11:52:38 AM

ooc: what are you going to do with him? I can post a turn after that...

Valla AC:16/16/12 HP:6/6 
Monday November 16th, 2009 11:54:01 AM

Valla shakes himself from his perpetual daze at hearing Penn say that the group doesn't go into the city with him... In that one single moment Valla's mind began racing. He had planned on going into the city with Penn, and eventually using Penn to start his own, smaller, buisness. I looks as though he may have to begin this himself, this is not good. The elf is drained of all his power, his energy is nearly depleted as well. The need to trance is becoming more apparant with each passing moment, Valla leans on his quarter staff as he humbly helps the group pack up bed rolls and other minor things.

While doing the work, he attempts to talk with his comrades, looks to Maikill; Friend, its ok. We'll survive. Although, before Penn enters the city we had best purchase some tents for ourselves. Or else suffer the weather, even in the extreme cases.

He turns to the new elf, Beriothian; Hello Beri. I know our employer has offered you this job, but as you can see, this job will end very soon. The moment Penn walks through the City gates. So, what can you offer to our group, what skills might you have, that will help us as a whole, to stay alive and prosper in the hellish place?

WIth a heavy sigh, he speaks to Xeron [b] Xeron; where in mudtown, might we find an Inn? A place with rooms, and a bed? Somewhere we would be somewhat safe from prying eyes, tricksies and them damned sneaky gnomes? I don't think tonight would be a grand time to sleep in the open. Our spell abilities are gone, as a group, on top of everyone being wounded and tired... Any thoughts from you miss Sanji

Xeron AC AC15 HP 7/7 
Monday November 16th, 2009 12:00:38 PM

Making sure that the half-orc is securely tied up, Xeron gets him to his feet and gets him ready to be delivered to the guards.

"Valla, I did not go to inn and taverns. I squated and lives on the streets once I quit the guild ..... "

James for Bosk and Padre 
Monday November 16th, 2009 1:20:36 PM

Looking up from his work, Bosk observes Xeron exit the tent with the bound orc.
I will assist Xeron in taking this one to the guards. None of should travel alone right now.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+4=16 ;
Monday November 16th, 2009 1:26:53 PM

Grendel's jaw drops as Penn says they won't be coming in with him. She figured this was the ticket inside Hook City in the first place. She settles her mind and begins to apply some logic to the situation.

"Master Penn, forgive my ignorance on the subject but I was hoping to get inside Hook City. Would you not be allowed a small company of body guards to accompany you? If not..." she removes her helmet of disguise and shows it to him, "Could I say I was considering the sale of this item and be permitted in? Even if I don't actually wish to sell it?"

=================================
Diplomacy check (hoping to find a way to get into Hook City): 16

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday November 16th, 2009 3:22:34 PM

Sanji gathers up her gear as the others discuss where to stay tonight. I'm on board with the whole "staying at an Inn idea". I would love to have a nice matress under my back instead of the cold, wet ground. Plus, I still owe a round of ale to the group and I intend to deliver. I'm a woman of my word.

Sanji gives a nod and a wink to the newcomer and continues about her business. She will walk with Xeron as he brings the captive to the city guards.

ooc: sorry for the brief posting. I work in retail and we are gearing up for the day after thanksgiving.

Xeron AC AC15 HP 7/7 
Monday November 16th, 2009 3:49:59 PM

Xeron laughs out loud at Grendel comments "Lady, do you really believe they would let you in based on your good looks? Only one thing opens you the door to Hook City: MONEY! Do you think that Penn cared about you? He hired us to have someone that could die protecting his cargo. We happened to be cheaper than the Ironband, that is all. Do you think if all it took was to be with a merchant to enter Hook City, why so many thugs would wait outside? Grendel, your innocence is beautiful to watch but you need a reality check. We are nothing more than hired mercenaries. Until we have the cash to open the doors of Hook City, we will be stuck in Mudtown. Welcome of my world! "

Grendel (Jay) AC:15/10/15 HP 9/9 
Monday November 16th, 2009 4:31:32 PM

Grendel scratches her head. "Well, how much money does it take? We've got some decent loot recently... more than most commoners see in a lifetime. How much exactly does it take?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Monday November 16th, 2009 8:02:03 PM

Beriothian responds to Valla

"Despite the impression the teeth marks on my head may give you, I have a very keen eye when it comes to spotting enemies and am very handy with a rapier. Also, due to the size and current condition of the party Penn thought it would be wise to strengthen the defense of his cargo before leaving. By the way, what exactly is it we are being paid to protect?

Penn -- DM JIM 
Monday November 16th, 2009 8:09:40 PM

How heavy fell the rain that day
From burdened clouds of mournful grey.
The torrent forced them stay their height -
Composure swayed by onerous might.
- Mark Slaughter

Penn looks askance at Xeron's outburst, but let the matter go--no use in starting a fight when his business was about done. "We can drop off the prisoner when we reach the gate. In answer to your query, Grendel, if you are not a permanent citizen of Hook City, it requires at least 10,000gp in trade value to enter the city--much more to live there." After a brief pause and every minute costing him another silver piece to the drovers he hired, Penn motions for the group to travel to the gate.

Upon reaching the gate, Penn hands over his chit and the guard replies that he barely made it and will be the last wagon allowed in for the day. Penn's wagon's are taken inside a huge barbican, some 100' in length and 40' wide, and unloaded--at this time the half-orc prisoner is also turned in. During the unloading Penn addresses the group, "Ladies and gentlemen, thank you for quite an interesting time, perhaps next time I'm coming back to town, it will be a little quieter." Smiling he continues, "The only advice that I can give you that is worth anything in this town, is stick together. Friends are hard to come by, ones you trust even harder. Though some of you may not think of yourselves as friends, it's more than a lot of people in this gods forsaken town have. Lastly, here is what I owe you all, with a little bonus for rescuing me."

Out of the belt pouch he had previously pulled his floating cushion and umbrella from, Penn takes out and gives two pouches to each person, except Beri--he only receives one pouch. Beri's pouch contains 100gp, whereas the rest of the pouches contain 500gp each. Also Venbolio presents to the party a signed parchment that is a magically-authenticated reference from him to any future employers. "Good luck to you all until we meet again."

With that said and his wagons unloaded, Venbolio Penn walks into the barbican--the gates and portcullis closing behind him. A light rain begins to fall and so begins another night in Mudtown.


Everyone is 2nd level and receives 1 Hero Point, except for Beri since he just joined. If you would like to nominate someone for a Hero Point, please state so and the reason why in an OOC post here.




Maikill HP 1/28, AC15 
Monday November 16th, 2009 8:41:49 PM

OOC: Grendel risked her life a few times to heal us so that we either could continue fighting or not bleed out and die. I nominate her.

Thanks for the xp's and gold! Now, is there a place to spend some?

Valla AC:16/16/12 HP:6/6  d20+3=17 ;
Monday November 16th, 2009 11:38:15 PM

Valla nods to Penn, and thanks him for the gold. Have a good time, sir. While counting his gold piecies Valla begins to back away from the giant gate, What now friends? Im in need of some rest, as soon as possible. I think we need to find us a merchant, and buy a few things, then find a place to rest for the night. Begin looking for more work in the morning. This brain sucking creature will have to wait for now, I think at least... The elf gives a small smirk Beri's way.

Valla tucks his pouches deep in his robes, hidden from prying eyes, and most knives as well. Valla thinks for a minute about what he's heard of Inns and beds for rent, under a roof, in Mud Town.

Knowledge (Local) check: 17

Knowledge Check -- DM JIM 
Tuesday November 17th, 2009 2:21:18 AM

Valla thinks about it and relates that anything can be had in Mudtown, if you know the right person and have enough gold. Everything except magic items--the selling of which is heavily regulated by the powers that be within the city proper.

Perhaps the inn, Cold Comfort, would suit the groups needs. "Group." In the back of his mind, Valla's subconscious poked at him--they needed a group name.

You can buy anything at standard book prices except room and board. The common room and food will cost you 1gp/day; a semi-private room plus meals (4 people max) is 10gp/day/person; and finally a private room plus meals is 100gp/day. This is probably why most people sleep in tents--but they also get scurvy, and never feel dry.


Beriothian (Will)-- AC:18/15/13 HP:6/7 
Tuesday November 17th, 2009 7:41:59 AM

Beriothian thanks Penn for the letter of recommendation and adds the gold to his own. He pulls the hood of his his cloak over his head and turns to the group.

We should probably start heading back as we make our plans, this is not the best location to be standing around now that night is falling.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday November 17th, 2009 9:24:26 AM

Grendel counts out 105 gp, divides it up into 5 groups of 21gp each and hands them to each of the old members (sorry Beriothian) "This covers my debt for the helm of disguise." Stashing the rest of her gold in under her armor she looks to the others. "I suggest we sleep in a semi-private room for the night. Perhaps we could find one that sleeps six or have two of us crash on the floor with bedrolls?"

Moving over to Valla she asks quietly. "Can I ask you for a favor Valla? I've been interested in studying the arcane techniques and I thought maybe you could show me a thing or two... " with that she pulls a book from her pack and shows it to Valla, the tome is filled with her arcane notes and a few spells she's very close to completing.

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 17th, 2009 9:54:23 AM

ooc: Leveled up. Adjusted header appropriately. Took a level of Wizard. So the rest of you know, Grendel is going the mystic theurge path. She's focusing on buff spells, healing and support magic. Mixed with a health dose of item creation feats she should be able to supply the group basic potions once she hits 3rd level, if we're not already in Hook City by then.

Maikill HP 15/28, AC15 
Tuesday November 17th, 2009 10:18:44 AM

Maikill nods at the suggestion of Grendel about the room.

"Could use warm bed and healing. No want be outside with brain sucker. Good idea."

OOC: updated header showing new hp's for 2nd level, still down 13 hp of damage from fight.

Motley and Padre -- DM JIM 
Tuesday November 17th, 2009 12:36:45 PM

It is about this time that Motley and Padre say their farewell, each having their seperate reasons for leaving the group--Padre does mention taking the money he's earned and starting an orphanage.

James for Bosk and Padre 
Tuesday November 17th, 2009 12:46:18 PM

ooc: Taking a lvl of rouge. I am working towards a Grim Avenger. rolled d8=3. Used a Hero Point to Reroll. d8=8!!! Yeah! Will update character sheet tonight or tomorrow.
Also, I nominate Xeron for a hero point for fighting the bouncers.

Uh, James, isn't Rogue a d6 hp? :)

James for Bosk and Padre 
Tuesday November 17th, 2009 1:55:23 PM

oops, was looking at skill points.

Xeron AC AC15 HP 7/7 
Tuesday November 17th, 2009 2:30:20 PM

OOC: Will update character sheet later.
==================================================================================
Xeron smiles at Grendel face when she hears the cost of JUST getting pass the gate: 10k Gold. And then, there are the expenses once inside. Not that he have a clue what in pass these big gates.

He listens to the group discussion about lodging but does not intervene. He is so use to sleep anyone half dry that the idea of an actual establishment amazes him. This is luxury indeed.

Once Padre and Motley leave, he barely acknowledge their departure. He is sick and tired of these "Adventurers" showing up and lasting a fight or less: Ariman, Naru, Lenwe, Padre, Motley. Tired of these people not understand what was at stake.

As the group starts walking toward the inn, Xeron will look for the beggars and if he sees a woman who is mentally deficient, he will drop gold to her.

===========================================================================
I nominate MAikill: anyone dying three times and willing to go for more is a hero

James for Bosk and Padre 
Tuesday November 17th, 2009 5:02:58 PM

Rerolled a d6. HP is 3, and I had to use my hero points to get it.

Sanji (Eric) AC: 18/15/13 HP: 8  d20+4=21 ;
Tuesday November 17th, 2009 6:50:24 PM

I don't know about all you folks, but all this swinging and missing can really make you work up an appetite. I can't wait to get some warm food into my belly. Maybe even sit next to a fire for a little while and sooth some aching muscles. The thought of a warm meal and a relaxing night help to erase the stresses of the day. Hopefully, there will not be any more battles to fight or employers to rescue until morning.

I've been thinking. What do you folks think about continuing to try our luck as a group of adventurers? I know that I wasn't sure if we'd make it through the past couple of day with out killing each other, but Penn was right. You need friends in Mudtown. I, for one, would be willing to keep you guys around for a little while longer, provided it's not too much of a bore. Sanji flashes her crooked smile during this jest, hoping to convey an appropriate amount of humor.

As the group makes its way to the Inn, Sanji has a tough time letting old habits die. She regularly checks behind her to see if anyone is taking an unusual amount of interest in them.*

*Spot: 21

OOC: I second the nomination to Maikill. We should start keeping track of how many times each of us is knocked out. Could make for some interesting RPing.

Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+7=25 ; d20+7=25 ;
Tuesday November 17th, 2009 7:06:27 PM

That sounds like a good plan to me, especially with brain eating monsters around.

Beriothian scans into the darkness, taking full advantage of being an elf as he peers into the growing darkness and listens for anything out of the ordinary.

spot=25
listen=25

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 17th, 2009 8:33:17 PM

Grendel nods, "I'm in. Someone has got to keep the rest of you from bleeding out..." She giggles then comments, "Seriously though, each of you have stood in the face of danger with me... that counts for something. I'm sure Beriothian will prove himself as well given enough time."

"I'm exhausted, let's find a safe place to crash already!"

=========================================
ooc: I've been keeping tabs on KO's... my character is almost out of medical supplies. =)

Xeron AC AC15 HP 7/7 
Wednesday November 18th, 2009 10:02:05 AM

Xeron follows the group in silence, looking for a destitute woman on the street to drop some gold on her.

Maikill HP 15/28, AC15  d20+5=24 ; d20+4=24 ;
Wednesday November 18th, 2009 10:08:14 AM

Maikill follows along cautiously, looking for brain sucking creatures or thieves for that matter.

"We find place soon, I hungry and tired."

listen 24
spot 24

James for Bosk and Padre 
Wednesday November 18th, 2009 11:36:58 AM


After the group arrives at the Inn, and everyone is enjoying their ale at the bar, the Taur watches the group and observes Berothian's continual scanning of their surroundings. It's good that he is keeping an eye out for danger, rather than keeping his eye on us. It would be nice to have another pair of eyes around, especially another that can see in low light now that Padre had left.

Realizing that Berothian was never formally asked to join the group, the cleric begins to speak. Berothian, we don't know you very well, but Penn trusted you enough to invite you into the group and to help guard his merchandise even though we were weakened and you could have taken advantage of the situation. Although this is hardly enough to say that I fully trust you yet, we are short of men and could use you in our party. We haven't talked this over yet, but if no one would you consider joining our group for a while? After pausing a second he adds Oh, and just so you know, if you cross us Xeron will gut you like a fish in your sleep. As Bosk says this last part, he allows his eyes to soften and a smile to creep across his face.

Stepping away from Berothian, the cleric speaks a little louder, so the rest of the group can hear. I was just speaking to Berothian, how would everyone feel about letting him work with us for a while? At least until we replace Padre and Motley?[b]

After the group respond, Bosk continues, [b]Sanji is right. In a town like Mud Town comrades you can trust are hard to come by, but it is the only way to survive. However, if we are to make a name for ourselves we need to come up with a name for our group...something that will resonate with prospective employers and discourage those like the Iron Band. Any ideas?


Cold Comfort Inn -- DM JIM 
Wednesday November 18th, 2009 12:17:30 PM

This phantasm
of falling petals vanishes into
moon and flowers...
- Okyo 1890

The Cold Comfort Inn was a boon to the group; Upon entering the establishment through the sedate parlor, the group was greeted by a blustery warmth that soaked deep into their clothes and made to seem as if their faces were greeted by a gentle summer breeze. The place had a large common room and roaring fireplace that was large enough for Bosk to step into without hitting his head on the mantle--it currently was filled with fresh burning logs whose bark was popping and crackling in protest of being consumed for the patron's comfort.

The bar however was small, probably not a place to come to drink and have a rowdy party, but more of a place of calm in a sea of mud. The prices were fair and several tables and rooms were available for the night, but were filling up fast. Ordering their drinks, the group gathered about a large table and continued to converse to one another about their future. Beri, the newcomer, kept a sharp eye out, but didn't notice anything out of the ordinary--neither did Sanji or Maikill, ever wary of danger in this lawless town.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday November 18th, 2009 12:37:02 PM

As the others grab some seats Grendel nudges Sanji with a smile, "I'll help you carry those drinks over..."

Once away from the rest of the group Grendel suggests that they room together. She doesn't personally feel comfortable rooming with boys and hopes Sanji will room with her so she doesn't have to spend the night alone or with strangers.

Later on Grendel will suggest to the group. "Tomorrow morning I want to walk about and see what merchants are waiting. See if I can drum up a gig or purchase some spell components. Anyone want to come with?"

Xeron AC AC15 HP 7/7 
Wednesday November 18th, 2009 2:55:39 PM

As Bosk mentions to Beri what will happen to him if he betrays us, Xeron smiles at the newcomer and a dagger appears out of nowhere and Xeron the universal cut-throat sign with his index finger. And as quickly the dagger disappear as Xeron smiles grows bigger.

The rogue eats in silence, looking at his plate of food. Before retiring for the night in the dude room, Xeron leaves the inn for about 30 minutes.


Sanji (Eric) AC: 18/15/13 HP: 8 
Wednesday November 18th, 2009 4:07:56 PM

Sanji returns Grendel's smile and gives a nod to her question. No worries miss. It's good for us girls to stick together. After all you'll certainly have nothing to fear from me. I obviously couldn't hit a barn if I was standing in it. My martial skills need more than a little developement. Sanji brings the round of ale to her comrads and is given a warming sensation as she thinks of that word.... comrads.

Yeah we deffinately need a name. It should be something simple yet fierce that suggests strength.

At the mention of drumming up more business, Sanji again pipes up. I'll go along. I'd enjoy stretching my legs.

Maikill HP 15/28, AC15 
Wednesday November 18th, 2009 4:08:41 PM

The horned cleric seems to have a good suggestion, and seems welcoming of strangers. That is a nice change.

"Yes, you join us. Help us. You know what brain sucker look like too, help watch for it."

He thinks long and hard for a name for the group, finally he has got it.

"How bout we call us Iron Fist. That sound good."

The new half orc has a good idea, and Maikill nods eagerly.

"I thank you for saving my life, I dead not for you. I go with you to buy things. Need new metal shirt. Leather let in many cuts, no good. I protect you if you attacked in market too."



Beriothian (Will)-- AC:18/15/13 HP:6/7 
Wednesday November 18th, 2009 7:55:55 PM

Beriothian gladly accepts Bosk's offer to join the group. Out of the corner of his eye he notices Xeron make a threatening gesture. He also hears Sanji and Grendel discussing getting a separate room and can't help but wonder if Xeron is the reason why.

I don't particularly need any more supplies, except possibly an extra days rations depending on our next job. But I would be happy to keep you guys company, it would give me an opportunity to gather more information about monster that attacked me last night.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday November 18th, 2009 8:59:05 PM

It is a good conversation that revolves around the table this evening. The stress of combat seems to have forged bonds of trust.... and friendship.

"I don't know how I feel about 'Iron Fist' as a name. It's a bit more martial than we are and reminds me too much of the Ironband. I think if we choose a name it should stand above the carnal nature of others who work this business. Something elegant, maybe something that reflects our beliefs, I dunno. 'The Trust' seems professional and mysterious, 'Scales of Judgement' has a draconian sound and resounds with Gargul theme, 'Peacekeepers' seems soft... I dunno. Maybe we should think on this for a bit. For now our rep for toppling Ironband might be enough until we agree on a name as far as PR goes."

Unless further conversation keeps her up longer, Grendel plans on hitting the sack early. She'll fork over 20 gp if Sanji does the same so they can share a 4 person room for just the two of them. She hopes to explore Mud town the next morning.

Maikill HP 15/28, AC15 
Wednesday November 18th, 2009 9:07:31 PM

"No like Iron Fist? Maybe Iron Sword or Iron Clan?"



PC damage -- DM JIM 
Wednesday November 18th, 2009 10:04:49 PM

ooc: let me remind you that several of you are at 1hp. If you use your spells to heal up and then get a job, what spells will you use to protect and heal yourself while employed? Remember everything that happened, happened in about 24 hours time :)

Additional Hero Point and XP awards -- DM JIM 
Wednesday November 18th, 2009 10:16:20 PM

The following PC's have earned an additional Hero Point award:

Grendel, Maikill, Valla, and Xeron.

With these additional HP's comes an additional 60xp for each character. Congrats!


Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday November 19th, 2009 10:17:37 AM

ooc: We're not chalk full of healers anymore. I suggest we spend the night resting. Grendel can make heal checks to provide long term care, which will increase your healing from sleep to 2hp/level (4hp for those of us who are wounded). Then Bosk and I can blow some spells to get us the rest of the way up. We can hang around the inn for the day (I know Grendel will want to scribe a couple scrolls), rest-up so we're all full on spells and go out the next morning.

Thoughts?

Maikill HP 1/28, AC15 
Thursday November 19th, 2009 10:37:10 AM

ooc: That is fine or we could find a healer for hire and get it done. Otherwise we need to hole up for a few days, and that may cost just as much.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Thursday November 19th, 2009 11:18:27 AM

Bariothian turns to Grendel and Maikill.

Finding a cheap healer would be wise, better than wasting a full day. Though I don't know anything about the price of a healer around here.

He continues to nurse his drink again with a reflective look upon his face, when a smile crawls across his face.

Hmmm, a name that sounds tough as iron, isn't martial, and is elegant. Maybe it's just the ale, but all I can think of is a giant... iron... butterfly. Yup, it's probably just the ale.

Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday November 19th, 2009 11:49:08 AM

ooc: even if we could find one willing to cast for us outside of Hook City, the DMG rates are 10gp x spell level x caster level. That gets expensive quick. I'm just frustrated because I'd like to explore Mud Town... I'm just not willing to do it without a bodyguard and full compliment of spells at my disposal.

Bosk, let Grendel know if you want some scrolls. Some goes for Valla with arcane, though my spell choices are a bit different than yours... we take a different approach to combat and magic, which is good.

XP, healing costs and scrolls -- DM JIM 
Thursday November 19th, 2009 12:35:31 PM

ooc: Prices in Mudtown are going to be 50gp per CLW. Also, be careful not to scribe too many scrolls, if your XP costs drops you low enough, you could lose a level.

Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday November 19th, 2009 4:25:37 PM

"Alright, it's late. I'm going to crash. I'll heal Maikill some tomorrow morning after he rests. Bosk should be able to heal himself. If we're going to stay in for the day to re-coop our magic I'll be scribing scrolls." and with that Grendel departs to her room.

Before she leaves she blows her last boon for the day on Maikill. (Cure Minor Wounds - 1hp healed)

===============
DM Jim - I'll get you a breakdown of what I'm scribing later on.

Maikill HP 2/28, AC15 
Thursday November 19th, 2009 4:43:40 PM

Maikill is surprised that the half-orc woman would use her last spell upon him.

"You good, help me many times. I help you, go with you where you go. Protect you."

and with that Maikill begins to follow her as she heads to her room. As it becomes obvious that her and Sanji are sharing a room to be away from the men his greenish-gray skin takes on a hint of red.

"Oh, sorry. I go with men. See you in morning. Yell if in trouble, I come quick."

and with that Maikill heads off to his room to get some much needed rest.

Cold Comfort Inn -- DM JIM 
Thursday November 19th, 2009 5:53:08 PM

ooc: 10gp per person. Let me know if you're taking any precautions during the night. Your rooms are side by side, but there is no adjoining door.

Sanji (Eric) AC: 18/15/13 HP: 8  d20+4=7 ; d20+6=15 ;
Thursday November 19th, 2009 6:37:45 PM

Sanji bids Grendel and Maikill good night and orders another round of ale for her remaining comrads. I feel a little bad about not coming through earlier, so I'll cover this round too.

She will try to be one of the last to retire for the night. When she finally goes to her room she will make one last check of her suroundings.* Upon reaching her room, Sanji will try not to make too much niose and allow Grendel to sleep as she prepars for bed. She will remove her armor and place it next to her pack at the foot of her bed. Her rapier will be leaning against the wall, within arms reach, and her dagger will be under her pillow.

*spot: 7
**move silently: 15

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Thursday November 19th, 2009 6:51:38 PM

I only need to be in a trance for 4 hours, so I can keep an eye on things for a good portion of the night. Just let me know when the best time to start my trance is.

Maikill HP 2/28, AC15 
Thursday November 19th, 2009 7:21:04 PM

Maikill is tired and almost dead. He drops upon the mat and snores loudly, not even realizing that watch is being set.

Bosk 
Thursday November 19th, 2009 9:08:28 PM

Thank you Beriothian. Can you wake me at dawn. After I have prayed to Gargul and received his blessing for the day I will heal he others and take over the watch.

Valla AC:16/16/12 HP:6/6  d20+4=9 ;
Thursday November 19th, 2009 10:24:25 PM

Valla nods his head to Grendel, A half orc wizard huh? He chuckles a bit, Sure, we can work together on a few things, surly we can learn from one another as well.

Sipping his ale, and listening to the conversation about the groups name, Valla has an unusual idea, The Mercs. Or is that our current occupation?

After agreeing to have Beri in the group, Valla stands to retire himself, My bones are tired, I must trance, and rest. I'll take the first watch though, so I can have uninterrupted rest to study and trance. I'd be honored to adventure with all of you. Standing up to an enemy who has been established here for sometime, and feared by most, we did that together. And Lived, by being a team. Looking out for each other. If it wasn't for the people around you now, none of us would be standing tonight. The elf lifts his mug, finishes it off, and bows to the entire group, in the morning!

Valla then goes to the room, and keeps a watch for about four hours or so, before waking the next in line.

===================================================================
OOC: Vallas Listen check is 9;
Valla will prepare:
lvl 0
Dazex2
Read Magic
Resistance
Flare
lvl 1
Color Spray
Shield
Magic Missile

Also, what is the exact amount of gold Valla gets after everything? I got a bit confused.... And thanks for the 2nd hero point!!!

Bosk 
Friday November 20th, 2009 1:05:21 AM

ooc: The Merc. Alliance?

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 8:55:38 AM

ooc: 'The Alliance' sounds good. It'd be nice if we could flavor it up a bit. Maybe invoking the name of the God of Merchants might be a good idea. "Ffloy's Protectors" or "Mercs of Ffloy". I'm sure we'll come up with something sooner or later.

Beriothian (Will)-- AC:18/15/13 HP:6/7  2d20+7=42 ; d20+7=19 ; d20+7=11 ;
Friday November 20th, 2009 12:24:00 PM

Beri nods towards Valla. In that case I will start my trance after I finish this drink. Let me know when it's time for the second watch.

After his drink he heads to his room to start his trance, placing his rapier on the floor next to his right hand. In four hours he will be awakened and start the second watch, keeping an eye on the rooms and listening for danger. When dawn comes he will awaken Bosk.

*please ignore the first roll, I meant to roll two separate d20 for spot and listen
spot=19
listen=11

Cold Comfort Inn -- DM JIM  d6=2 ; d6=2 ;
Friday November 20th, 2009 12:39:43 PM

Xeron returns from his solo trip to who knows where, and is noticeably tanned on one side of his face, a bright redness alighting his face. The group beds down for the night and it passes quietly--yes, there are a few screams and shouts, perhaps someone being strangled outside the inn, but that's a typical night here in Mudtown. All arise early in the morning, alive, to the smell of bacon, eggs, sausage and strong coffee brewing downstairs.

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 1:24:26 PM

ooc: I'd like to scribe scrolls for a day. Maybe trade with Valla on a scroll for scroll basis. If Bosk wants some cleric spells on a scroll I can set him up. I've got a limit of 60 1st level spells I can crank out before losing a level due to the xp loss. Let me know. If we fast forward I'll just make a list within the 1000gp limit of magic crafting in a day for you Jim. =)

I'd like to explore the town as well but can't do 2 things at once. Plus the group needs some healing, so maybe we should wait until after we spend a day at the Inn to make our way out and about.

Bosk (James) AC: 14/10/10 HP 1 of 14 Spells 
Friday November 20th, 2009 2:19:39 PM

OOC: Attempting to update my header, new character sheet should be up tomorrow. Thanks for the offer Grendel, I will get back to you.



Grendel (Jay) AC:15/10/15 HP 13/13  d8+2=3 ; d8+2=6 ; d8+2=9 ;
Friday November 20th, 2009 2:33:18 PM

In the morning Grendel will prepare her spells for the day, then visit the boy's room and begin to heal-up Maikill (15 hp healed - does this put you at max?). She'll also check on Bosk to make sure he's back to full with his own magic, if not she'll heal him up as well.

============
Cleric Spells Memorized:
(0)Mending
(0)Purify Food and Drink
(0)Detect Magic
(1)(D) Cure Light Wounds: *spent*(rolled a 1, rerolled for 6hp)
(1)Cure Light Wounds: *spent*(9hp healed)
(1)Command

Wizard Spells Memorized:
(0)Acid Splash
(0)Prestidigitation
(0)Touch of Fatigue
(1)Enlarge Person
(1)Charm Person



Bosk (James) AC: 14/10/10 HP 9 of 14 Spells  d8=5 ; d8=7 ; d8=2 ;
Friday November 20th, 2009 2:47:47 PM

After finishing his prayers to Gargul, Bosk casts Cure Light Wounds upon himself. After evaluating the group, he decides to cast another cure light wounds on Maikill and one more upon himself. Lastly, Bosk casts Cure Minor Wounds upon Beriothian, Maikill and himself.

CLW on Bosk=+5 HP
CLW on Maikill=+7 HP
CLW on BOsk=+2 HP
CMW on BOsk+1HP
CMW on Maikill=+1HP
CM! on Beriothian=+1HP

Maikill HP 2/28, AC15 
Friday November 20th, 2009 2:51:18 PM

OOC: Maikill I think only needs 13 hp's of curing because he is down 13 in injuries. The rest is the amount from leveling up, not from injuries. Jim, once he heals back to his max at first level then can't he add the hp's from leveling up without using cure spells?

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Friday November 20th, 2009 2:52:46 PM

ooc: I was too slow. Disreguard he healing of Maikill, I will use it to heal Bosk, and then would save my last 1st lvl spell and would only use the 1 CMW on Beriothian.

To clarify, I still have one 1st lvl spell and and 2 Cantrips.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Friday November 20th, 2009 3:05:45 PM

ooc: Just a reminder, I was updating my character sheet and the group treasure and realized that Grendel still owes 105gp for the helm.

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 3:09:59 PM

ooc: Bosk, see my post above. I took the 105 gp and dispersed it to the 5 remaining members for 21gp each. =)

Maikill HP 28/28, AC15 
Friday November 20th, 2009 4:04:46 PM

Maikill awakes to find Grendel administering to him. Soon, his wounds seem to magically close and most of the pain goes with it.

"I say before, you nice. Thank you for helping Maikill. I feel stronger now, next time I no let them kill me. I protect you. Maybe I need metal shirt, stay alive longer. You want to go shop, I go with you. Watch you, make safe."

Feeling much better, Maikill is ready to help the group think about a name.

"You no like Iron Fist? Maybe we name for god like you say. Ffloy's Iron Strong Team? They call us FIST for short. Nobody bother FIST."

Maikill beams proudly, never before has he had such good ideas.


Grendel (Jay) AC:15/10/15 HP 13/13 
Friday November 20th, 2009 4:25:11 PM

Grendel just smiles, "I think I'll stay in today Maikill, thanks. Maybe tomorrow we can go for a walk and see what Mud Town has to offer. If you and the others want to double check the old Ironband territory, maybe we can set-up our operations there... if someone else hasn't laid claim to it yet. If you do go out, can you pick-up two platnum rings for me? They don't need to be ornate, but something around 50gp per ring would be nice. If not, I'll look for them tomorrow."

========================================
ooc: I like F.I.S.T., but maybe different initials? Ffloy's Immediate Security Trust? Ffloy's Instant Safe Transport? Fun Insane Skitzo Thespians?

Scribing scrolls -- DM JIM 
Friday November 20th, 2009 4:51:36 PM

ooc: Please remember that when scribing a scroll, you must have the spell available for the day. Scribing the spell onto a scroll uses that spell for the day. You can only scribe one scroll of 1000gp or less a day. Scrolls are the only item that you can put multiple spells on, i.e. you can scribe one scroll with multiple spells on it in one day if the total cost is 1000gp or less, but you cannot scribe 2 or more scrolls with 1 spell each no matter the cost.

If you're going to heal people today and no longer have the spell, then you can't scribe it onto a scroll.

Cold Comfort Inn -- DM JIM 
Friday November 20th, 2009 5:27:04 PM

"By the gods! What is going on here!" exclaims a rather nervous man, who is a little more than aggitated, to the owner of the Cold Comfort. Holding up his hands to calm the man does little to relieve the situation, "Another one! They found another one this morning, about three blocks over--skull cracked wide open and his brain gone! What are we going to do, Lou!"

Still motioning for the man to calm down, "It'll be alright, Jae, I'll talk to the other merchants around here and see if we can muster together a reward to find the killer." Wringing his hands to stop from screaming aloud, "It won't help! You know what kind of business I run! The braineater only comes out at night and that's the only time I'm open! I haven't been to bed yet, I don't think I could sleep, I need a drink, Lou, a stiff one, something that will knock me out cold, by the gods, Lou, I think I'm losing my mind." Lou chuckles a little when Jae mentions losing his mind, "Take a breath, Jae, you're talking a mile a minute--and if you did lose your mind, the braineater wouldn't have anything to do with you."

Smiling, Lou consoles his friend, "Look, Jae, I'll look into it and get something moving on this, okay? Today, promise." Jae nods his head and looks like he can't stop, "Okay, okay, I'll talk to you later, okay? Later, yes, yes, later." Jae spins on his heels and quickly exits the Cold Comfort, leaving the owner, Lou, weary from the news of the day.

Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+3=11 ;
Friday November 20th, 2009 7:09:55 PM

Beriothian sits at the table eating his eggs and sausage. The sausage clearly isn't pork, but it's still surprisingly good. Upon hearing the commotion he is about to inquire about this possible job when Jae suddenly turns and leaves. Not wanting to lose their best source of information on the most recent attack he quickly excuses himself and chases after hoping to catch Jae just outside the door. Upon catching up to Jae he will glean whatever details from him he can.

Gather Information = 11

Maikill HP 28/28, AC15 
Friday November 20th, 2009 8:25:51 PM

Nodding eagerly at Grendel, Maikill agrees.

"Yes, I buy rings for you. No worry, I buy them. Need metal shirt too. Anyone want come, help talk to store man for me?"

Then he gobbles down his breakfast and overhears the Inn keeper speaking about the brain eater.

"I see brain eater other day, know what look like. Elf see it too. It no like elf brain. When I see it, then it afraid. Run away."

Maikill then takes an extra large helping of sausage to help pay for the information he just gave.

ooc: Jay that was Maikill suggesting names, I personally am not interested in them or do I expect the group to go that way. Just playing that he got an idea in his head and now that is all he can think of.

Valla AC:16/16/12 HP:6/6 
Friday November 20th, 2009 10:10:52 PM

Valla rises in the morning, feeling very refreshed and ready to hit the books! He studies his spell book, mentally prepares spells* and does a few routine exercises before he heads down stairs with the rest of the group for a nice breakfast, sasuage and eggs. When Lou and Jae begin talking about the "Brain Sucker" Valla's attention is drawn very quickly.

Alot is going on, and most of it has something to do with the creature, we think, Maikill saw in Pigs Alley... Maybe we've fell into our next job opportunity?

Valla looks to Xeron and Bosk, Maybe you two should talk to Lou? Figure out what he knows about this monster, and what he would plan to do about it. Me and my spells have a bit of scribing to do today. I suggest what ever we plan to do, plan it for tommorow, I don't want to be low on spells for the day and having scrolls handy as well will be more than helpful, it may save our lives. Valla stands and begins to walk back to the room, but then turns around,

Wait, Give me a few hours, and I'll go shopping with you Maikill, I've a few things I'd like to pick up myself. If Im able to find them at least. A few foe hendering items are in much need indeed...

---------------------------------------------------------------------------------------------
Vallas Spells for today,
o lvl
Dazex2
Read Magic
Resistance*
Flare

lvl 1
Shield*
Mage Armor*
Color Sprayx2

Valla will scribe 3 spells on 1 scroll.

Shield: 1x2x25= 50gp; 2xp; 25gp
Mage Armor: 1x2x25= 50gp; 2xp; 25gp
Resistance: 0x2x25=0gp(50gp); 0xp(2xp); 0gp (25gp)- A bit confused, using the formula it should be 0, but I didn't quite think that was right, although should it really be the same as a 1st level spell?

This would equal 150gp (225gp) and 4xp (6xp) for all 3 spells. I assume it would take 1/4 day to do this?

Also, I never did get conformation on Valla's gp recieved.... I need to know to update my CS. I got 21gp from Grendel, XXX from Penn, and spent 1/4 on the rooms price, correct?

The cost for you to scribe the spells is 75gp and 6xp. It takes 8 hours regardless of 1 spell or 3.

Everyone except Beri received 1000gp from Penn. Room cost was 10gp per person. There is also the 1000gp from the ransom that has yet to be split up. -- DM Jim


Jae -- DM JIM 
Friday November 20th, 2009 10:36:23 PM

"Huh, what? Who are you? Why are you following me?! Don't come any closer or I'll, I'll, scream! Stay away!" Jae runs away from Beri, his eyes furtively seeking escape, looking for monsters where there are none.

Lou the Innkeeper -- DM JIM 
Friday November 20th, 2009 10:39:12 PM

Lou looked confused at Maikill's ramblings, not sure what the half-orc was going on about. Taking an extra share of the sausage, Xeron found himself without.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=9 ;
Friday November 20th, 2009 11:07:48 PM

Seeing how paranoid Jae is, Beriothian decides to keep his distance. That said, as long as his breakfast is getting cold he is at least going to make one attempt to get some information. He shouts toward the man as he runs away.

I just thought you might want someone to kill that monster for you. Look and the wounds healing on my head! He attacked me once, but had to flee because I found his weakness. Don't worry, I am sure it won't be your brains he goes after next.

Beriothian immediately goes back inside and sits down to finish his breakfast. Even for such a simple bluff he probably came off as just another random lunatic screaming in the streets of Muttown. But if the bluff did hit a chord with him Beri is confident Jae will return to the inn to talk.

*Bluff=9

Jae -- DM JIM  d20+2=10 ;
Friday November 20th, 2009 11:32:51 PM

Jae's step doesn't falter once as he runs back to his shop/home.

Sanji (Eric) AC: 18/15/13 HP: 8 
Saturday November 21st, 2009 11:17:05 AM

Sanji enjoys her breakfast and listens to the different ideas for a group name. Already everyone seems to be treating each other better that in previous days. As Jae runs in and rambles on about the beast, Sanji can't help but think of another job opportunity.

I agree, this is a perfect job opportunity for us. But, we do need a little more information. As she says this, Beriothian goes out the door after Jae. When he returns and continues eating his breakfast, she guesses that is wasn't a very fruitful trip.

Well, I'd like look around this town a little today. Maybe we could find someone who isn't scared out of their mind to give us a little more information about this creature that eats peoples brains. If not, then we can still look for other work. Sanji stands and arches her back to get out some of the remaining muscle kinks from a long nights sleep.

So, does anyone feel like coming along?

Maikill HP 28/28, AC15 
Saturday November 21st, 2009 11:30:19 AM

"I go shop, need rings for Grendel. Valla say he come too. We wait for him, go at lunch time."

Maikill passes the time sharpening his axe and dagger and sewing up the tears in his leather armor.

When Valla is ready, he goes with them to find the rings for Grendel and a chain shirt for himself is possible.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Saturday November 21st, 2009 12:07:47 PM

"Mind if I tag along? I would like to explore the city a little, hopefully also find out a little bit more about our monster."

Beri finishes his breakfast, then spends a couple hours working on dexterity exercises.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells  d20=17 ;
Saturday November 21st, 2009 12:41:30 PM

Noticing that Xeron wasn't enjoying any of the mystery sausage, Bosk offers him half of his. Lets all plan to meet down here in a bit, and head out together. I just want to aske Lou a couple questions. Besides, I don't like the idea of anyone heading out alone just yet.

Slowly the cleric stands up to his full height, and casually walks over to Lou. Placing the groups reference from Penn face up on the counter, the Taur begins to speak in a strong, boastfull voice. I couldn't help but over hear your conversation with Jae. My companions and I are looking for work and are experienced at handeling these sorts of situations, and it just so happens that we are familiar with this creature. We recently hired the elf you see with our party because he is one of the only two people to ever survive an attack by that creature, and has valuable knowledge for defeating him. The other would be our half orc friend over there, but he is a more physical creature if you get me meaning. He couldn't tell us much, but I would sooner take on the creature hand to hand than face Maikill in battle. If you are looking to hire a group to handel this situation, let us know.

If asked why we haven't killed the beast already, Bosk will respond: When you are good at doing something, you don't do it for free.

Intimidate d20+1=18

Lou -- DM JIM  d20+2=11 ;
Saturday November 21st, 2009 5:38:55 PM

"Well, uh, I'm not looking to hire anyone, unless you're looking for a bouncer job? As for the braineater, I'm not sure what to make of it, but I'll be talking to the other block merchants and more than likely there will be a hefty reward offered, especially after today--this makes three merchants killed in as many days.

Random encounters -- DM JIM 
Saturday November 21st, 2009 5:41:26 PM

ooc: There is always a chance of a random encounter in Mudtown, just so you know-- one chance per daylight and one at night.

Valla AC:16/16/12 HP:6/6  d20+1=7 ;
Saturday November 21st, 2009 6:25:37 PM

Valla spends the eight hours in the room, writing his scrolls; the energy toll isn't as much as it would normally be, but the elf is still a bit drained. He ponders the brain-eater a bit, and then returns to the rest of the group, in the inn's "Lobby".

Ready to go shopping? Valla says in as cheerful a voice as he can muster.

Valla will go shopping for 3 tangle foot bags, 2 flasks of Acid, and various spell components for his spells;
also asking and willing to bribe up to 20gp for information on the "Brain Sucker".

OOC:Is there any 'special' components needed for his current array of spells? I looked over them and didn't think so myself, but of course its up to you Jim.

Gather Information: 7

Shopping lists -- DM JIM 
Saturday November 21st, 2009 6:41:25 PM

When making any purchases, I would like them in somewhat a Catacombs format:

Price/item
-------------
150gp (3) Tanglefoot bags
etc...
-------------
XXXgp Total

Valla, no special restrictions on the spell components so far.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Saturday November 21st, 2009 8:24:26 PM

Sorry, I just found the post where Xeron takes it.

Bosk (James) AC: 14/10/10 HP 9 of 14 Spells 
Saturday November 21st, 2009 8:30:48 PM

Sorry, that last post was for the dm. I was trying to remember if we split the 1000GP reward or if one of us had it.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday November 22nd, 2009 6:55:18 PM

Beri turns to Xeron.

Sooo.....what happened to your face?

Maikill HP 28/28, AC15 
Sunday November 22nd, 2009 9:04:08 PM

When it is time for the market, Maikill will let the others do the negotiating.

"I want metal shirt for me, Grendel needs two rings."

Price/item
============
100 gp Chain shirt
100 gp (50 gp rings) Platinum rings (2)


Grendel (Jay) AC:15/10/15 HP 13/13 
Monday November 23rd, 2009 10:21:18 AM

Before the others leave she suggests that they might want to check the old Ironband territory and see if we want to claim that area as our own. Sure beats paying 10gp/day for staying at the Inn.

Grendel is going to spend 8 hours scribing a scroll in the safety of her room at the Inn. She scribes both 1st level arcane spells and spontaneously scribes Cure Light Wounds instead of command.

Scroll of:
Charm Person, Enlarge Person & Cure Light Wounds. All CL: 1st. Cost: 37.5gp & 3xp.

A Day of Rest -- DM JIM  d6=4
Monday November 23rd, 2009 12:40:29 PM

Cutting a swath
through thick-dewed grass,
I set out.
-- Kifu, 1898

After a long day of scribing and shopping for essentials, the group reconvenes back at the Cold Comfort Inn. No problems were had in procuring the needed items and no interruptions were incurred whilst the wizards in the group scribed their scrolls.

The Ironband camp, when investigated, was already stripped of all the tents and whatnot--many a footprint covered the ground, so news of the groups demise spread quickly and looters came for the free items.

As night began to fall, the group learned that the last victim of the braineater was a man by the name of Black Harris. Lou the innkeeper didn't seem very moved by the loss of Harris, perhaps even thought the man deserved it--Black Harris was not in fact black, the term "Black" referred to his constant mood, his arrogant righteousness and unswerving ability to remain biased in any situation even when the facts were clearly stated to the opposite. One thing his death, and the others, did bring was a reward--5000gp for the capture or death of the Brain-eater.

Grendel (Jay) AC:15/10/15 HP 13/13 
Monday November 23rd, 2009 1:57:28 PM

As the group gathers around a table at the Cold Comfort Inn, Grendel gathers her thoughts aloud. "What do we know about the brain eater? It eats brains. So far it has targeted merchants and it seems as though it kills one each night... a bit more than a stray hungry monster... it's either very hungry and likes merchants or is a tool, being targeted at the merchants. It has mental abilities, as it sent Maikill into a bout of temporary insanity. It also likes to grapple with tentacles as Berothian's experience shows. It seems to do sloppy work an leave loose ends, maybe we should reward any of the poor folk here who might have seen something useful about it?"

When Maikill brings her the 2 platinum rings, she thanks him and hands him 100 gp.

Valla AC:16/16/12 HP:6/6  d20+1=18 ;
Monday November 23rd, 2009 4:06:30 PM

Valla buys his items and spell components he needs, after spending the majority of the day scribing a multiple spell scroll. After returning from shopping and figureing out that the Iron Bands camp has been looted and basicly destroyed, he sets down around the table with the rest of the group, feeling as though he's accomplished nearly nothing this day... At the news of the recently murdered merchant and the reward for the Brain Eater, he brightens up a slight bit.

So, we basicly know exactly what everyone else knows. Nothing... We can assume the creature Maikill saw was the Brain Eater but we don't know for sure. If Lou doesn't have any more information for us, who could we ask? I know no one in this forsaken place, and Im sure most people arn't going to help us for free, if at all. The elf is obviously frustrated with this situation, because he has no clue where to start the search.

Xeron, Sanji. Your both locals, you think it would be possible to get a list or a running tab on the names of most merchants in MudTown? After awaiting a reply, Valla moves to talk to Lou.

Walking up to the Innkeeper, Valla lays five gold piecies on the counter, and covers them with his hand, hiding them from Lou at the moment. Mister Lou; could I bother you for a minute? See, Me and my friends here have an intrest in catching your Brain Eater; but alas, we need a bit of a starting point. Could you, by chance, offer some names of the more popular merchants in Mud Town? Maybe ones who are due to enter the city soon? Also, do you know what happend to the previous murdered merchants belongings? After the brain eating, what happens to their stuff? Does it come up missing? Does it set around and be looted? Do the higher powers in Hook City itself take claim? This information would be nice to have, and would of course earn you a small piece of our grand pie... With that Valla lifts his hand, showing the five gold piecies.

Gather Informaion: 18
------------------------------------------------------------------------------
1gp Scroll Case
20gp (2) Acid Flasks
150 gp (3) Tangle Foot Bags
??gp Spell Components (Already included in the spell cost of scribing) -- Dm Jim

Scribed; (1) Shield; Mage Armor and Resistance on 1 scroll; 75gp, 6xp.

Lou the Innkeeper -- DM JIM 
Monday November 23rd, 2009 6:43:16 PM

Lou continues to wipe down the bar as Valla asks his questions, and when the scar-faced elf is finished, Lou replies with a smile, "You sure have a lot of questions! Good! Well, anyone who has a tavern is pretty popular, but there are too many merchants to name off the top of my head. As to who's coming into town, no idea, I try to keep out of other people's business. Whatever happened to the other deceased's goods? No idea either, why don't you go to their places and ask them, they could definitely give you a better answer than I." Lou gives the names and locations of all three dead merchants in exchange for the five gold pieces:

3rd victim:
Black Harris
General goods merchant; located SE part of town.

2nd victim:
Felton Gros
Wine merchant; located SW part of town.

1st victim:
Mac MacGuiness
Curiosities and Oddities Shop; located NW part of town.

Maikill HP 28/28, AC16 
Monday November 23rd, 2009 6:49:48 PM

Maikill urgently whispers to his group around the table.

"Lot of gold, we kill brain eater. We know more than others, others only see it at night. I see it in day. We know where look in daytime. We go to Pig Alley and kill it. I not afraid anymore, you go with me."

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Monday November 23rd, 2009 7:51:14 PM

Beri responds to the group.

You need to keep in mind that I was attacked, but I am not a merchant. I was also attacked in daylight in the back alley. One attack a day could simply mean that he gets hungry once a day. We also shouldn't take lightly any magical abilities it may have, after all the monster did manage to wander the city undetected in the daylight and escape without being seen.

Bosk (James) AC: 14/10/10 HP 17 of 17 Spells  d8=4 ;
Monday November 23rd, 2009 8:12:40 PM

Feeling the weight of the gold pressing into his body, the minotaur cleric dreams about what he will spend it on. A masterwork weapon would be nice, making it easier to take down our enemies. However, some stronger armor might be a better investment. I would have died quite a few times this week if it we not for my new comrades. The problem is that either of these will delay my joining the Adventure League. I do not know of a more honorable organization and would love to wear their badge...it might also help us to get some more information about what is going on around here.

Hearing the urgency in the half-orc's voice, Bosk replies Keep it down Maikill, we don't want anyone to hear you and kill the creature before we can find it. We'll probably go in the morning, after everyone has had a chance to regain all their health and spells. After what happened to you, I think it has a few tricks up its sleeve.

I think everyone is now healed, but if not I rolled a d8=4 for CLW for who ever needs it. Otherwise disregard the roll.

If it is not too late, I would like a:
14gp / Heavy Wooden Shield (large)

Jim, I will wait a few levels, until a future purchase, to get that armor I wrote you about (If it the DM will let us acquire it for our game)


Steel Grass armor -- DM JIM 
Monday November 23rd, 2009 8:52:38 PM

After consulting with the PTB's (Powers That Be) Steel Grass armor is only available if you travel to the Sargrass plains, which is some distance away, and then can only be acquired by some service or quest. I would buy better armor now, just sayin' :)

Bosk (James) AC: 14/10/10 HP 17 of 17 Spells 
Monday November 23rd, 2009 9:39:04 PM

Thanks for the update.

Purchasing

650 / Masterwork Banded Mail (large)
164 / Masterwork Heavy Wooden Shield (large)

814gp.
Approved -- Dm Jim

Bosk (James) AC: 20/11/19 HP 17 of 17 Spells 
Monday November 23rd, 2009 10:26:15 PM

Updating header.

Ac, touch, then flat footed right?



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday November 23rd, 2009 10:44:43 PM

Corrected. I had accidentally added 3 for my shield ac.

Maikill HP 28/28, AC16 
Monday November 23rd, 2009 11:20:43 PM

"ok, Maikill be quiet. Who have gold from rescue? Need more gold to get into city, buy magic axe to kill orcs. Xeron, you have gold from rescue Penn?"

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 24th, 2009 8:55:50 AM

Grendel leans over the table and quietly suggests, "Look, judging by the past kills it looks like this thing is making a slow circuit around the perimeter of Mud Town. I say we split into 2 groups. One group goes to the north east part of town this evening while the other heads out now to gather information from those who were already victimized."

If this plan is agreed, Grendel offers the following groupings:
"Sanji, Xeron and Berothian seem like the best to ask questions and gather some info. Two are locals and Berothian actually survived the encounter. Bosk, Valla and myself can get some rest to replenish our spells while Maikill guards us, then we can head out into the evening to the North-East part of Mud Town to see if we can't keep this thing from eating another merchant's brain."

Maikill HP 28/28, AC16 
Tuesday November 24th, 2009 10:15:29 AM

Maikill nods at Grendel's suggestion.

"You save my life, I guard you. No worry."

Resting and spells -- DM JIM 
Tuesday November 24th, 2009 3:45:20 PM

Please remember that that it has been ruled in the Wold that all spells can only be rested for and recovered once a day. So if you prayed and memorized in the morning, you cannot get new spells until the next morning.

So if you head out tonight, you will be without the spells you cast and used to make scrolls with today.

Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday November 24th, 2009 4:03:49 PM

OOC: Sorry, thought we had them available again at midnight. I'm up for suggestions for plans, though I don't think we should hunt without magic. Maybe we should all go out to collect information? I dunno.

Xeron AC AC15 HP 3/7 
Tuesday November 24th, 2009 4:14:32 PM

Xeron comes back from his "errands" burned up and is in a foul mood.

He does not participate in any of the discussion about the group name. He just drops "real strong group do not have a name .... "

He keeps touching his burned face, obviously upset about it. When Bero asks him about it, he looks at the newcomer in the eyes before saying in a hard voice "None of your business"

He spends the rest of the day in the Inn in silence, obviously still very upset about what has happenedto him.

===============
OOC: Character sheet not updated yet.

More on Steelgrass armor -- DM JIM 
Tuesday November 24th, 2009 4:16:52 PM

Okay, so I checked out the map for the Sargrass plains, and it looks like Hook City (called Skyhook city [#3 on map] is on the most northern and center of the Sargrass plains. Mudtown is on the North side of the river and the Sargrass Plains on the South. Getting to the plains in this case is not hard to achieve, 1gp to get ferried across, but finding the Manfri who make the armor, and traveling through the 10-30' high grasses, is an adventure in of itself, since there is no one spot where they exist and they're smaller than halflings so the tall plains grasses hide them well. Anyways, thought I'd get that out there. The map can be found HERE

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d8=1 ; d8=4 ;
Tuesday November 24th, 2009 4:58:06 PM

Thanks. I found alot of that information on my own reading through the wiki, however I have been unable to find anything regaurding cost. Do you know what the price difference would be for this material? Although this may not happen right away, I would like to be prepared incase we meet a useful connection or ever venture out that way.

***There is no price for the armor because it cannot be bought. -- DM JIM

Just an FYI, Bosk typically spends his time in prayer to regain his spells at dawn (6:00)

As the group discusses their plans for the evening, Bosk sits down and polishes his new armor shmowhat oblivious to his suroundings. It is not until Beri mentions Xeron's face that the cleric notices the burn. Quickly standing up, Bosk quickly heals the rogue to the best of his abillities. Just as he is about to inquire into what happened, and the groups 1000gp, Xeron snaps at Beri. "None of your business"
Making a note to bring the topic up again at a later time, the blond cleric suggests the group get another nights rest before hunting the creature. If the group wishes to look for information, he will go with the group is Maikill stays to gaurd those at the inn just so long as they return to the inn by sunrise for his daily meditation.

I couldn't remember if I could reroll a 1 for CLW.
4 if I can. If I can not I will also use my last two CMW for a total of +3hp

**Yes you can always reroll a 1 for a heal. BTW, please refer to the cure minor wounds as CMiW, since CMW usually refers to cure moderate wounds. -- Dm JIM

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday November 24th, 2009 7:42:34 PM

I think that when we go it would be smarter to all go together when we search for this thing. This is obviously a very strong creature we are looking for, and we will probably need all of us if we want to take this thing down. Sending a group out now to gather information is probably still smart, though we should probably plan a route that avoids secluded alleys as much as possible. Even if the monster isn't likely to be out this time of day, that's it's best to avoid locations like that in this town

Valla AC:16/16/12 HP:6/6 
Tuesday November 24th, 2009 8:15:27 PM

Valla thanks Lou for the information and heads back to the groups table, relaying all info gathered.

Well, its at least new info, if not a better starting position. I say us mages stay here, replinish our spells, while the other half the party go out for a bit more info tonight. Meet back here around 8am, and set out to find this Brain Eater. Valla sets in a chair and begins switching his gaze from his own scarred arm to Xeron's burnt face,

Pointing to his own face, he says to Xeron, What ever happened friend, I'd suggest you get that healed properly, if not you'll end up looking like me.

Sanji (Eric) AC: 18/15/13 HP: 8 
Tuesday November 24th, 2009 8:50:25 PM

Sanji plants one foot on a chair and rests her arms on her raised knee. I'm ready to head out now and see what we can figure out. By all means stay here and get your spells back. We all know how handy those things are. I'm not going to need to do any more shopping for a while so I'll have no trouble focusing on the task at hand. Sanji tilts her head and gives a wink to Xeron and then a smile to Beriothian.

What do you say boys. Shall we see if we can get lucky and find out something useful from the friends of the recently deceased? She gives them both a playful squeeze on the shoulder and gives a encouraging wave as she walks toward the door.

I promise I'll do my best to not get into any fights or scuffles while I'm out. That's why you two have to come along... To defend my honor if something goes wrong. The crooked smile returns as Sanji leans up against the door jam waiting to see if the other two will respond to her teasing and come along.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday November 24th, 2009 10:21:58 PM

Beriothian leans back in his chair and calls toward Sanji

Well I don't know about Xeron, but I'm always up for an adventure. I think we should make plans before heading out though. After trying to talk to Jae earlier I'm not sure a direct approach to gathering information will be the most fruitful way to proceed. I would like to buy a bottle of wine before leaving that we can give to a friend/relative of the most recent victim. They may be more willing to spend a few minute talking to someone offering their condolences than to a group of mercenaries asking questions. Also, wine has the added benefit of loosening ones lips.

SPELLS and resting -- DM JIM 
Tuesday November 24th, 2009 10:55:34 PM

Some of you did not read my post on spells and recovering them:

---
Please remember that that it has been ruled in the Wold that all spells can only be rested for and recovered once a day. So if you prayed and memorized in the morning, you cannot get new spells until the next morning.

So if you head out tonight, you will be without the spells you cast and used to make scrolls with today.

---

Also, it is about 5pm, so if you go out all night and choose not to sleep and then recovene in the morning, you will be fatigued.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Tuesday November 24th, 2009 11:25:16 PM

I am willing to accompany you guys if you plan to gather information tonight, but we must be back by 9:00. We can't be knocking on victims doors that late. It would be rude. Besides, we all could use some rest.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday November 25th, 2009 9:04:08 AM

"Agreed. We should all head out this afternoon and return to the Inn in the evening for some rest. Even without our spells, we're a decent lot, and with all of us going we should be safe."

As everyone gets ready to leave, Grendel heads over to Maikill. Handing him one of the platinum rings she says, "This ring can connect you to my magic if you wear it. If you stay close it will keep you from falling in battle. It's a loaner, I might need to give the boon to another later on... but, for now you fit the mold for our champion." With a quick invocation and a touch to his shoulder she shares a powerful boon with Maikill.

==========================
OOC:
Grendel will take a standard action to cast "Shield Other" on Maikill. This boon lasts for 1 hour and Grendel will take a standard action each hour to renew it. The benefits are +1 to AC and all saves, all damage taken by the target is evenly split between the caster and the target. The platinum ring is a focus for the spell, 2 of them are required... one for the caster and one for the target.

Maikill HP 28/28, AC16 
Wednesday November 25th, 2009 9:49:05 AM

Maikill's jaw drops as Grendel hands him the ring. Slowly, he slips it on his finger.

"Maikill try hard, fight good. I no champion. Three time yesterday I fall in battle, enemy too strong, better fighter. I need learn fight better. New metal shirt help, now ring help. I try be champion, but that is lot to ask. I try best."

Maikill is ready to go out and collect information, he dons his new chain mail shirt and lifts his axe.

ooc: So I am sure Maikill doesn't realize that Grendel will take damage, don't know how that will go when he finds out.

Xeron AC AC15 HP 3/7 
Wednesday November 25th, 2009 10:05:12 AM

Xeron looks at Valla " look like you? You mean get pointy ears? "

This stupid joke force a smile on the rogue face and he finally gets up "No need for healing. Rest will take care of it. Plus the cleric is writing scrolls and is out of spell. Anyway, if anything happens, I'll run away. "

He stands there, waiting for Sanji to get moving. Back to the streets of Mudtown. Back to where his dirty soul belong. Back home.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=17 ;
Wednesday November 25th, 2009 10:56:28 AM

The blond cleric stares at Xeron in confusion, why was he acting this way. Xeron, it is really no trouble. Grendle healed Maikill, so I still have three spells left for tonight. Thats more than enough to heal you. Besides, after the way you took care of those bouncers I want to make sure you are able to watch my back if I need it. The cleric gives Xeron a quick smile. I won't go down so easy next time, this armor will see to that.

Sense Motive d20+3=17

Valla AC:16/16/12 HP:6/6 
Wednesday November 25th, 2009 5:35:17 PM

Valla smiles at the Rogues joke, Nice one, Well I guess lets go; but we cannot be out all night, I need my rest and time to study in the morning; but the information we find out tonight could help out massivly. A bottle of wine is probably the best route to take when talking to the merchants loved ones. Valla recites the locations and names of the merchants; I say we start in the southeastern part of town, and circle our way back here; See who knows what of Mr. Black Harris; the general goods merchant....

Valla stamps his staff on the ground a few good times, and heads for the door, after Sanji and Xeron; You two keep your eyes open, your the locals of the group here; lead the way.



The Case of the Missing Brains -- DM JIM  d6=5 ;
Wednesday November 25th, 2009 5:46:06 PM

Deciding to investigate the backgrounds of the three victims, the group makes way to the first victims place, then the second and then lastly the third--this takes most of the night and luckily nothing happens to the group as it makes it way across the lawless town.

At the first place, the group finds that the wife of the man who was killed, Mac MacGuiness, is in charge now. She is a thin woman with a kind face and disposition.

At the second place, the group finds two of Felton Gros' sons trying to manage the business. They are not nice, rather arrogant in fact and don't take kind to questions.

At the last place, Black Harris' general merchandise store, the group finds it closed and locked up--mostly like by Harris himself just before he wass killed. If no one comes forward to claim the business, there is every expectation that it will be looted within a day or two.

If you wish to ask any questions at any of the three locations, please make a diplomacy OR Intimidate roll for EACH LOCATION. If the group makes both(by seperate characters), then the last roll will count, invalidating anyone elses roll. I would suggest you choose one person to make the Diplomacy or Intimidate roll, then everyone else make a DC10 Aid Another roll

If you want to talk to the neighbors, squatters, etc that are around each location, then please make a Gather Info roll. I would suggest the same procedure above with the Aid Another roll.

I will be able to post everyday, so if you have questions, please ask. And if your characters notice a small fat man with an impeccable mustache by the name of Hercule, leave him alone :)




Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=8 ; d20=6 ; d20=10 ; d20=10 ; d20=10 ; d20=10 ;
Wednesday November 25th, 2009 6:17:29 PM

Rolled for aid another diplomacy / intimidate, succeed in last location.
Rolled for aid another Gather Information all succeed.

Maikill HP 28/28, AC16  d20=4 ; d20=15 ; d20=11 ; d20=8 ; d20=2 ; d20=17 ;
Wednesday November 25th, 2009 6:27:38 PM

Rolled three aid another diplomacy/intimidate, succeed in 2nd and 3rd location.
Rolled three aid another gather info, succeed in last location.

OOC: I would suggest Sanji maybe to do diplomacy roll?

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Wednesday November 25th, 2009 6:52:26 PM

ooc: My intemidate/diplomacy may be higher than Sanji, but it looks like Sanji hasn't updated their character sheet for lvl 2 yet.

Maikill HP 28/28, AC16 
Wednesday November 25th, 2009 8:09:27 PM

ooc: then go for it Will. Jim is willing to post and the other players may be away from computers.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Thursday November 26th, 2009 1:39:14 AM

ooc: I am going to wait for Sanji to post since I don't know their current skill levels. If they don't post by about noon I will roll intimidate for the first two (+7) and Diplomacy for the third (where I will give the person we are talking to the wine). I will also roll for gather information (+3) at the three locations.

If Sanji responds I will assist on anything they roll on roll as above on the rest. Also, I can roll sooner/later if needed.

Xeron AC AC15 HP 7/7  d20=15 ; d20=2 ; d20=13 ;
Thursday November 26th, 2009 10:50:57 AM

Xeron thanks the Taur as he heals him. "I hate to be a bother on the group and needed healing from a non fight situation. "

Xeron will aid Bero in his 3 attempts (Aid another: 1d20 = 15 (pass), 2 (fail), 13 (pass)) by playing with his dagger when the newcomer tries to intimidate information and nods, smiles and shakes his head when Bero tries diplomacy.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=19 ; d20+7=14 ; d20+3=8 ; d20+3=6 ; d20+3=6 ; d20+3=14 ;
Thursday November 26th, 2009 11:52:41 AM

As the group goes around Beriothian is surprisingly intimidating for someone so small. In fact, he gets so into is intimidation act that he struggles to break out of his intimidating act when the go to gather additional information.

Intimidation for first victim- 19
Intimidation for second victim- 14
Diplomacy (offer wine here) for third victim- 8

---------------

Gather Information for first victim- 6
Gather Information for second victim- 6
Gather Information for third victim- 14

Sanji (Eric) AC: 18/15/13 HP: 8  d20=5 ; d20=9 ; d20=18 ;
Thursday November 26th, 2009 6:28:12 PM

ooc: Not sure what happened with my character sheet. I updated it on Google docs but i'm not sure how to change the link. Any ideas anyone?

Sanji will also aid another: fail, fail, pass

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Thursday November 26th, 2009 6:41:42 PM

Make sure you push the update button and publish as a web page on google docs. Just saving it will only allow those logged in with permission to view it.

Grendel (Jay) AC:15/10/15 HP 13/13  d20+4=11 ; d20+4=10 ; d20+4=20 ;
Thursday November 26th, 2009 6:56:29 PM

Grendel will use diplomacy to 'aid another' on the first two, but will try to improve on Berothian's attempt on the 3rd victim. Any information would be helpful. In the case of the General Merchandise store formerly owned by Black Harris, if it were open to claim the group might want it as a base of operations.

=======================
Aid another on #1: 11
Aid Another on #2: 10
Diplomacy on #3: 20 (!!!)

The Case of the Missing Brains -- DM JIM  d20+2=6 ; d20+2=4 ;
Thursday November 26th, 2009 8:59:57 PM

HAPPY THANKSGIVING EVERYONE!

Poor widow MacGuiness, she lost her husband of thirty years just a few days ago and now a group of ruffians are questioning her at dagger point. "Please, please don't hurt me, I'll tell you whatever you want to know," she replies, visibly shaking, as Beri intimidates her into speaking--Xeron close behind playing with his dagger in a menacing manner. (you guys really need to read my posts better).

Gathering information from those around the area, they don't know anything in particular, just that Old Mac dealt with some strange items--most think it was just a junk shop.

Just as willing to help at the point of a dagger, the Felton Bros' willing give any information to the group, they just need to ask.

Gathering information in the area, it's learned that Felton Sr. had a fine appreciation for wine, tobacco and art.

At Black Harris', there is no one to talk too in the shop as it is closed and locked. Three days is the customary time period to give a merchant if he dies or ends up missing, before it's fair game.

Gathering information around the area, the group finds out what Lou the innkeeper said was true. Black Harris wasn't well liked and liked to throw his weight around. The group also finds out that Felton Sr. had visited the store about a week ago, for what reason, it's unknown, perhaps to buy some general goods, etc...

If you have questions of Widow MacGuiness or the Felton Bros., please ask.



Xeron AC AC15 HP 7/7 
Friday November 27th, 2009 11:35:44 AM

The rush of seeing the poor widow or the brothers tremble in front of the intimidating group quickly evaporates for Xeron. The rogue quickly feels like an evil bully. "I thought being good mean we did not do thing like that."

The rogue will ask the following questions to both groups:

a) Where was the victim body found?
b) Was the merchant on his way or back from meeting someone?
c) Has the merchant started recently to trade new ware or with a new partner?
d) Did the merchant manners changes over the past couple of weeks?
e) Did anyone threaten the merchant recently?
f) Did the merchant do business with the other two deceased?
g) How was the business going?
h) Who will benefit the most from the merchant death?

=================================================================================
I have the character sheet done and need the update the google doc and hopefully publish it properly the first time.
DM: Can you confirm the gold: 884 (first battle) - 100 (Karyn new life gift) + 1000 (Penn) + 125 (Gordo 1000) = 1,909?
I've asked Bosk to handle it first, then I'll confirm his post

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Friday November 27th, 2009 11:47:29 AM

Beriothian looks in the door and sees a widow instead of Jae. He immediately relaxes his pose upon and regrets the choice. Next time instead of planning in advance we may want knock on the door and just wing it after we see who we answers.

ooc: is that what you had intended for us to do, go to each location and roll AFTER you describe the scene?
This is what was posted: At the first place, the group finds that the wife of the man who was killed, Mac MacGuiness, is in charge now. She is a thin woman with a kind
face and disposition.

Was that not self-explanatory enough? -- DM JIM



Xeron AC AC16 HP 13/13 
Friday November 27th, 2009 12:15:57 PM

Xeron Purchase:

MW Rapier 320 - 10 (selling old rapier) = 310
MV Studded Leather 170 - 5 (selling old leather) = 165

Net Cost: 475 GP

Net Gold Left: 1,909 - 475 = 1,484

Approve the -475gp sale --DM JIM

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday November 27th, 2009 12:20:47 PM

Close Xeron. You also get 1/8 of 289, the gold we found from the Iron Band.

Maikill HP 28/28, AC16 
Friday November 27th, 2009 12:48:07 PM

ooc: Does Xeron have any plans on dividing the 1000 gp we got from Penn's rescue. Maikill asked him about it once but didn't get a response. Perhaps he needs to be more forceful in asking?

Xeron AC AC16 HP 13/13 
Friday November 27th, 2009 12:51:43 PM

OOC: 289/8 = 36 for 7 of us and 38 from Sanji (For a crooked smile).
For the 1000 from Gordo, Xeron will divide in 8 and give 125 to all.
Xeron Gold: 1,484 + 36 = 1,520.

Maikill HP 28/28, AC16 
Friday November 27th, 2009 12:54:19 PM

ooc: I don't think there are 8 of us, there are 7 now and 6 when we rescued Penn. Either dividing by 6 or 7 would be fine.

The Case of the Missing Brains -- DM JIM 
Friday November 27th, 2009 3:49:25 PM

Answers to the various questions so far:

a) Where was the victim body found?
Nearby alleyway in both cases

b) Was the merchant on his way or back from meeting someone?
After closing up shop

c) Has the merchant started recently to trade new ware or with a new partner?
Unknown

d) Did the merchant manners changes over the past couple of weeks?
No

e) Did anyone threaten the merchant recently?
Unknown

f) Did the merchant do business with the other two deceased?
Checking their records, you find Old Mac sold a puzzle box to Felton Sr., who then gave it to Black Harris to sell on commission.

g) How was the business going?
fine

h) Who will benefit the most from the merchant death?
they both don't know what to say, but hazard a guess that it is they who would benefit the most.

---

Group Treasurer -- DM JIM 
Friday November 27th, 2009 3:51:03 PM

Bosk, are you the company treasurer? Could you please let everyone know how much they've earned, broken down by incident, currently? There is an additional rp bonus for the position of course :)


Valla AC:16/16/12 HP:6/6 
Friday November 27th, 2009 4:48:54 PM

Valla doesn't say much, and stands to the back of the group while talking to the groups. He knows his scars usually cause unpleasant looks. If not out-right disgusting ones...

Valla only voiced his single question, one time at each location;

What did they do in their free time?

He says this from the back of the group, in a low, but clearly aduible voice.

DM/Bosk- Is my gold right on my CS?



Questions asked -- DM JIM 
Friday November 27th, 2009 7:06:49 PM

What did they do in their free time?

1st victim: "Old Mac liked to read, mainly mystery novels."

2nd victim: "The old man and free time? Whats that? As merchants, we don't get much free time, I guess the best answer would be drinking, yes, drinking and smoking."

Xeron AC AC16 HP 13/13 
Friday November 27th, 2009 9:24:06 PM

Question: Anything special about that puzzle box? Where was it acquired?

Maikill HP 28/28, AC16 
Friday November 27th, 2009 9:32:53 PM

Maikill wonders for a minute, then asks:

"What puzzle box? Where it now?"

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday November 27th, 2009 10:09:47 PM

This took a while...

Valla, you are supposed to have a chart on your character sheet that keeps track of your gold earned and gold spent. Your only has a section that says Currency-1541gp 20sp 11cp

What the group has earned is
10/12/09 1/8 of 289 Gold gotten from Iron Band 36g/1s/2c
10/26/09 1/8 of money from selling Iron Band Loot 884g/16s/11c (originally 775gp)
11/16/09 Payment from Penn 1000gp
11/17/09 Grendle pays 21gp debt to 5 players left 21 gp

I do not have a guide with me to look up the cost of what your purchases have been. Also, I am keeping track of group loot, but not what you bought or when you bought it, so I do not know what you started with and what you purchased since. Just what you owe the group, the group owes you, and group loot.

However, on 10/26/09 you received 710gp 14sp 3cp
This is because Valla still owed 155 (310*.5=155) for the MW Short Sword

This is where it gets confusing. Everyone received 775gp. You payed 155GP meaning everyone else received an additional 22gp 1sp 4cp.

Plus Grendel bought one helm and the breast plate. Therefore everyone received an additional 110gp 7sp 1cp + 2gp 8sp 6cp

End results for 10/26 were:

Valla 620(sword deducted)+110gp 7sp 1cp + 2gp 8sp 6cp=710gp 14sp 3cp
Grendel=privately informs her that she owes the group 105gp when Penn pays them.
Maikill 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Xeron 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Bosk 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Sanji 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Motley 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Padre 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp

looks like I made a mistake and shorted everyone but Valla 25gp. Everyone else got 750 instead of 775 initial. my post stated Bosk got it right even if I screwed up :)

I need a drink after this!!!



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday November 27th, 2009 10:19:31 PM

If need, be I can tally peoples purchases later this week and give an exact total for everyone.

NO, people are responsible for their own purchases.

Questions asked -- DM JIM 
Saturday November 28th, 2009 12:58:36 AM

Question: Anything special about that puzzle box? Where was it acquired?

Answer: Unknown, the books merely show the entry as BFHP-- bought from homeless person. More than likely it was stolen.



Valla AC:16/16/12 HP:6/6 
Saturday November 28th, 2009 4:42:00 PM

On the way back to the Inn, to get some rest, Valla voices his opinion again; Looks like that puzzle box would be a good thing to locate, it may have something to do with the attacks... Otherwise, how do you guys propose to lure or find the brain eater? Hang out in Pigs Alley?

I think we should talk a bit more about this in the morning, I need rest to replinish my spells, as you all saw, without them Im useless...

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Saturday November 28th, 2009 10:26:01 PM

Click on my name to see my updated character sheet (Not quite complete). The Let me know what you think of the Group Loot section at the very bottom. Does it need to be more specific in regards to what we sold or what a party member has / owes for? Do I need to list who was an active player at the time and got the money, or will that get too cluttered and players should determine it on their own by their starting date?

Looks good, no need to indicate specifics as active, etc..., players should keep their character sheets updated so I can look at the group loot and then see the date on their character sheet to indicate when they received the gold. If there is a discrepancy, the group loot table always takes priority. -- DM Jim

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Saturday November 28th, 2009 10:27:38 PM

P.S. Let me know if you find a good minotaur pic. Particularly a fair skinned blond one. Thanks.

There are tons on google :)

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday November 29th, 2009 1:13:14 AM

The tall cleric stands in the back, pondering what he might add to the conversation.
The puzzle box might connect those men, but Beri didn't mention anything about a puzzle box. What ever is doing this must also be opportunistic as well. Still, that box seems to be too much of a coincidence to ignore.
Thank you so much for your help. I apologize if we seem a bit harsh, the thing doing this attacked two of our friends. As you can imagine, we are determined to make sure no one else suffers at the hands of this monster.

After returning to the inn, Bosk will offer to take guard duty the shift before dawn. At dawn, he will meditate for his daily devotion to Gargul. After that is complete, the Cleric will return to bed until morning. (Bosk will sleep in his studded leather armor, and change into his banded mail when he wakes up.)



Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday November 29th, 2009 10:30:19 AM

Beri notices a few eyes glance over him at the mention of a puzzle box possible being linked to the attacks.

"I haven't seen this puzzle box, and I don't think Maikill has either. Before I mediate tonight I will double check my belongings to make sure I didn't somehow receive it unaware "

ooc: Hmmm, looks like I did misread that last DM post in the beginning, sorry about that.

Valla AC:16/16/12 HP:6/6 
Sunday November 29th, 2009 3:50:26 PM

My CS is also fully updated, and I was off by 20gp in my "Currency" listing; the 10 for the room and the 10 as a gift/Bribe for Lou...

You may not have seen the box, but you werent killed ethier; you were also attacked during the daylight... Maikill happend across this creature by chance, I assume you did as well... I think it hunted the merchants; not you or Maikill. The box is the only lead we have at the moment; unless we wish to figure out who else smokes and drinks in this muddy town; in which case, we should just start interogating people as they reach the town limits, without smoke or drink one would surely lose their mind in the forsaken place...

The grumpy elf then makes his way back to the inn and to his room/bed to get some rest; not wishing to discuss much more this night, since dawn is soon approaching.

Questions asked -- DM JIM 
Sunday November 29th, 2009 4:39:00 PM

ooc: I'll wait until tomorrow to post the night turn in case anyone else wants to ask questions

Maikill HP 28/28, AC16 
Sunday November 29th, 2009 4:53:12 PM

Maikill waits for his answer at Black Harris' shop, and when he does not get it he asks again.

"Where puzzle box now? It in shop, we see it?"

The shop is closed as per my post. DM Jim


Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday November 29th, 2009 8:21:57 PM

About how big was the puzzle box?
Do you know what the box was made of?
Did it have any notable markings on it?
Did it appear to have moving parts, or pieces that could be rotated? Or did it appear solid?


Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday November 29th, 2009 9:40:22 PM

How well secured is the building? C

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday November 29th, 2009 9:41:36 PM

Ooc: How well secured is the building? Could a sneaky rogue possibly get in to look around?

Maikill HP 28/28, AC16 
Sunday November 29th, 2009 9:44:43 PM

ooc: Bosk better said what I meant Maikill to say. How about we look around the shop? Sorry Maikill's post came off a bit wrong.

Questions asked -- DM JIM 
Monday November 30th, 2009 1:54:28 AM

About how big was the puzzle box?

-- about 6" square

Do you know what the box was made of?

--some sort of wood, maybe mahogany

Did it have any notable markings on it?

--no

Did it appear to have moving parts, or pieces that could be rotated? Or did it appear solid?

--it appeared to be solid.

As for Black Harris' place, it is locked front and back, you won't know if a rogue can get inside until he tries.

Grendel (Jay) AC:15/10/15 HP 13/13 
Monday November 30th, 2009 9:29:13 AM

Grendel has nothing of note to question the relatives about. She does make a point to offer her condolences and prayers for the family. If it seems to be of any comfort to them she will assure them that the monster that did this will be tracked down and eliminated.

Grendel attempts to put some of the pieces together. "Old Mac liked to collect oddities, it can be assumed that this puzzle box contained more than he could handle. The fact that it was purchased from a homeless person likely means that it was stolen goods. The only fence we've met since being in this town is our good friend Gordo, maybe we should pay him a friendly visit and see what light he can shine on this situation?"

Xeron AC AC16 HP 13/13 
Monday November 30th, 2009 12:40:25 PM

Xeron watis to see if his services are needed.
============================
sorry about short post but life is insane.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday November 30th, 2009 2:21:09 PM

As the group turns head back to the cold comfort inn, The Horned Cleric speaks to the rogues. so do any if you fancy a tour of his shop? I don't trust the people of this town, and this may be our only chance to find the puzzle box. After all, we are trying to avenge this mans death and save the life of countless innocent people.

Valla AC:16/16/12 HP:6/6 
Monday November 30th, 2009 5:00:17 PM

The tired elf offers more of his own advice, I say we come back to this shop during the daylight; sure sneaking in at night would probably offer better security but then again, this is a farily lawless town; so I don't think anyone will confront us about looking around a dead merchants shop. Surly Sanji or Xeron can pick the locks, if not our Horned Friend here can just bust the door down, ethier way, we get inside.

Leaning on his staff he mumbles a bit to himself and then adds, I still think we should rest for the rest of this night, and get on with our investigation in the morning..

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday November 30th, 2009 5:08:50 PM

If the group does not wish to explore the shop tonight, Bosk will return to the inn with them.

The Case of the Missing Brains


Spot checks -- DM JIM 
Monday November 30th, 2009 7:51:31 PM

I don't usually ask for spot checks unless it's in battle, it kinda gives away if someone is sneaking about, etc... during roleplay.

Maikill HP 28/28, AC16  d20+5=20 ; d20+4=10 ;
Monday November 30th, 2009 8:18:42 PM

Being a bit nervous about the brain eating monster, Maikill keeps a wary eye and ear open

Listen 20
Spot 10

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=13 ; d20+7=16 ;
Monday November 30th, 2009 8:35:14 PM

Beri turns toward the the party members that grew up in Mudtown and whispers softly.

I can probably pick the lock on the store without a problem, but if I am breaking in I would rather do it while it's dark. Besides, there is no point in waiting and giving some petty thief the opportunity to wander off with possible clues.

Beri leans against the wall of the closest building, the back of his head firmly against the wall. He is much more concerned about the wrong people spotting them if they try to break in than he is about the monster, but he clearly doesn't want to make it easy for someone wanting to gnaw on his skull.

Listen-13
Spot-16

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=7 ; d20+4=14 ;
Monday November 30th, 2009 8:41:33 PM

Suddenly overcome by a sense of cautiousness, the blond cleric takes a defensive stance. It was as if Gargul was trying to warn him to be more cautious, a warning he. didn't expect would come a second time. Carefully Bosk scans the area and listens for movement.

Listen d20=7+3=10
Spot d20+4=14

Breaking into Black Harris' place -- DM JIM 
Tuesday December 1st, 2009 4:31:38 AM

ooc: I've got some saying yes, most saying no. What will it be? LMK and I'll post the turn.

Grendel (Jay) AC:15/10/15 HP 13/13  d20+3=13 ; d20+3=14 ; d20+3=7 ;
Tuesday December 1st, 2009 8:45:17 AM

Grendel nods to the rogues. "Let's not waste this opportunity. You three get in there and see what you can find. Maybe a spellcaster with a magic detection spell should go in with them... might find what we're looking for quicker if it happens to be magical? We'll wait out here and stand guard. Call if you need help."

With that Grendel will actively scan the surroundings.

=========================
Spot: 13
Listen: 14

If Grendel is selected to go into the shop with the rogues, she'll cast detect magic and search the area if nothing shows on her magic.
Search: 7



Maikill HP 28/28, AC16  d20+5=17 ; d20+4=11 ;
Tuesday December 1st, 2009 10:22:38 AM

Maikill backs up against the building so nothing can surprise him from behind.

"I guard here, nothing come in after you."

His axe raised, Maikill continues to scan his surroundings.

Listen 17
Spot 11

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Tuesday December 1st, 2009 12:42:00 PM

I will go into the shop as well. If there happens to be someone already in the shop, I should be able to hold them off until Maikill can rejoin us. I would recommend at least one sharp eyed rogue enter the shop and one stay out here with Maikill to look for trouble.

ooc: Is there a way we can find out what happened to Xeron's face, or would that cause issues with metagaming?
That's up to Xeron. -- DM Jim

Breaking into Black Harris' place -- DM JIM 
Tuesday December 1st, 2009 7:59:23 PM

ooc: which rogue will try to find traps (I'll make the roll) and pick the lock?

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+9=11 ;
Tuesday December 1st, 2009 8:54:14 PM

After a quick discussion with the other rogues Beriothian determines that he has the highest lock picking skill and volunteers to tackle the lock. He examines the lock for a moment looking for any signs that the lock has been tapered with, and makes a mental note of the most likely traps that could be set for this particular lock. He removes two slender instruments from his case of thieves' tools and steps up to the door. He takes a deep breath as he slides the tools into the door... the moment his pick slides in a slight frown crawls across his face as it becomes clear to him that this lock is of a different design than first appeared.

open door = 11

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=12 ; d20+4=17 ;
Tuesday December 1st, 2009 10:30:17 PM

As the rogues decide who will work on the door, Bosk peeks i through the window (just in case a spot check did not cover this.) If the rogue / rogues fail (depending on how many tries we get) Bosk will listen at the door to determine if anyone is on the other side before attempting to break the door down.

listen = d20+3=12 (Unless I can take 20)
Spot = d20+4=17


Breaking into Black Harris' place -- DM JIM 
Wednesday December 2nd, 2009 1:28:48 AM

Looking about to see if they're being watched, the nameless group moves back behind Black Harris' and Beri attempts the task of picking the lock--but first he makes sure that there aren't any traps. His search ends in him finding a small strip of parchment, about 1/4" wide by 2" long that is adhered to the top of the door frame and to the door itself. There is arcane writing on it, but in the dark it is impossible to decipher--a light would be needed to read it since it is concealed in the shadows of the door frame, but any light would give away the nameless groups' presence. Beri conjectures that if the door was opened, the strip of paper would be torn in half.

Bosk attempts to look into the shop through the window, but finds the thick shades are drawn closed and he cannot make out anything in the darkness within. The windows are also covered in ornate iron bars to ward off thieves on this first level and on the second level where Black Harris' most likely lived.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Wednesday December 2nd, 2009 3:16:42 PM

The blond cleric takes in the situation for a moment. At least this means it is less likely for someone to be inside. I suggest someone picks the lock, but keeps the door closed. We can then try to use something heavy, like my shield, to push the door open after we have moved safely away. What do you all think? Proceed now or wait to tomorrow when we have more spells and risk someone else getting in first? I think we should try now, but it is a risk.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday December 2nd, 2009 4:25:14 PM

"Maybe one of you could just cut some of the wood from the door that the magical paper is attached to, and disarm the trap. If our friends can't open it, eventually someone will come along with the skills to do so or will just smash a window and start looting. Either way, we're out our chance to secure the item if it's in there if we don't act now. If it goes off and doesn't instantly kill you I'm pretty sure I can keep you alive... probably." Grendel says with a smirk.

It's not everyday a priestess of flower is thinking of ways to break into a place...

Xeron AC AC16 HP 13/13 
Wednesday December 2nd, 2009 4:31:00 PM

Xeron watches and listens in silence.

Valla AC:16/16/12 HP:6/6  d20+5=24 ; d4=3 ; d20+4=7 ;
Wednesday December 2nd, 2009 4:57:43 PM

Valla shrugs his shoulders and shakes his head as everyone decides to break into the abanded shop this night; By all means.... he whispers; keeping an eye out for anything at all; His sharp elven eyes, see through the darkness without any trouble;

I cannot detect magic this night; nor can I help with this door in any way. If the door is trapped and one of you cannot disarm it; lets go through a window and open the door from the inside; I believe Bosk would be the only one having trouble getting through the window, maybe Grendel and Maikill. He shifts his stance and looks around again; the elf is getting paranoid, In any case, I think we need to hurry; get inside this place, or get back to the inn. Standing here isn't a grand idea..

Spot: 1d20+5=24
Listen: 1d20+4=7
Ignore D4 roll;

Maikill HP 28/28, AC16 
Wednesday December 2nd, 2009 5:08:39 PM

Maikill edges a bit away from the door as Grendel suggests that the trap could potentially be deadly.

"I die too many times this week, maybe the box is not important."

Maikill stands guard about 10 feet from the door and will wait to see what the group decides.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+4=11 ; d20+4=8 ; d20=19 ; d20+3=12 ;
Wednesday December 2nd, 2009 6:14:34 PM



Bosk quickly scans the area for an approaching guard or enemy (spot=11) before he searches the window for a similar piece of parchment that might trap the window. Search (d20=19) If there is no trap and the group wishes for the Horned Cleric to beak in through the window and/or bars, Take 20 I assume it will make little noise until the metal breaks) (or strength check=12

Ignore the double click on d20+4, only meant to press it once for a spot check.



Breaking into Black Harris' place -- DM JIM 
Wednesday December 2nd, 2009 6:42:04 PM

As the group decides what to do, Bosk takes a suggestion from the group and tries out the window bars, but even with his strength, he cannot budge them free whatsoever.

ooc: Sanji's player is out. He's in retail and only has access at work and with the holidays coming, it was becoming too much for him to work and post. Sanji will stick around for tonight, then probably leave.

Maikill HP 28/28, AC16 
Wednesday December 2nd, 2009 10:01:41 PM

ooc: Sanji opens the door?

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Wednesday December 2nd, 2009 10:14:27 PM

Beri leans his head against the wall and trys to act casual while preparations are made to break the door down.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Wednesday December 2nd, 2009 11:37:29 PM

(Bosk nominates Sanji, and offers to hold her gold for her so she is less burdebed :b...just kidding. That would. Be a bit out of character.)

Xeron AC AC16 HP 13/13 
Thursday December 3rd, 2009 9:15:13 AM

OOC: Let's be heroes, not ruffians!
=================================================================================
Xeron finally moves out of his stupor and decides to give a shot at disarming the trap. (disable device is +8 as I cannot seen to get the doc to publish).

If he survives, he will try to open the lock (+8 open locks).

=================================================================================
OOC: That stinks for Sanji. We are down to 4 from the original 8. Hard to create a group atmosphere when characters are always coming in and out.



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=16 ; d20+3=13 ; d20+4=24 ;
Thursday December 3rd, 2009 10:18:27 AM

As bosk continues his search, this time looking an alternate way to enter the building, he looks up as Xeron approaches the lock. Realizing what Xeron is about to attempt, Bosk encourages everyone to stand back and take cover incase the wost should happen. As he himself takes cover, he keeps an careful look out for anyone spying on them or who might have heard him working on the bars or be drawn to the location by Xeron doing his work.

Search=d20=16
Listen=d20+3=13
Spot=20+4=20 (nat 20!!!)

ooc: Is Sanji retireing, or will sanji be back after the Holidays? Either way we'll miss you.

Breaking into Black Harris' place -- DM JIM 
Thursday December 3rd, 2009 12:12:10 PM

Set upon the task, Xeron attempts to remove the piece of paper from the door jamb, but instead he manages to rip it in half. Waiting for the pain subsequent to unsuccessfully disarming a trap, it never comes. Xeron opens his eyes to find he is unharmed and nothing happened. His attempts at picking the lock also prove unsuccessful.

The rest take up guard while Bosk has a look around and but see's no other place of easy ingress.

Those with sharp eyes note that from the back of Black Harri's place, there is an open area, then they understand why as an errant breeze brings the smell of a pig wallow nearby. In the near pitch black night, the nameless group is shrouded in darkness, barely able to make out each other. The sounds of activity, mostly nearby taverns, drifts on the evening breeze--all else is silent, perhaps for fear of the braineater, the streets are completely empty.

Breaking into Black Harris' place -- DM JIM  d20+6=15 ;
Thursday December 3rd, 2009 12:13:53 PM

In an effort to help the nameless group, Sanji takes a crack at the lock, but finds she also cannot open it.

Grendel (Jay) AC:15/10/15 HP 13/13 
Thursday December 3rd, 2009 2:01:42 PM

Grendel sighs with disappointment as the lock refuses to work for our group of rogues. Thinking a bit about the awkward situation they have found themselves in Grendel asks, "Just to be clear... we're breaking in to find a puzzle box or some evidence... NOT to loot the place right?"

As long as we're mostly agreed that we're going to safeguard these goods until they can be claimed, then Grendel will continue along this line of reasoning that we need to get into this shop tonight. "Bosk and Maikill... level that door. I've kept a mending spell prepared just for this kind of work... hopefully you can leave it mostly in one piece so I can repair it. I've also got a spare 'detect magic' enchantment ready to use today if we can get inside."

Grendel will take a moment to cast and renew her boon of 'Shield Other' on Maikill. "Don't go hurting yourself now..." she says to Maikill and Bosk in jest.

============================
Only lasts an hour per cast. Luckily I can cast it as often as I like. =)

Maikill HP 28/28, AC16  d20+5=24 ;
Thursday December 3rd, 2009 2:25:19 PM

Maikill nods at Grendel's suggestion.

"You save my life, I do what you say. Bosk, we go together or just me?"

Maikill will rush the door with Bosk if there is room, if there isn't then he will rush it alone.

Strength check 24 to break door

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=14 ;
Thursday December 3rd, 2009 3:15:07 PM

It is up to the DM. If the door is big enough, Bosk will assist. If not, he will offer to hold his shield over Maikill / over the parchment paper to try to shield him.

Breaking into Black Harris' place -- DM JIM 
Thursday December 3rd, 2009 3:53:05 PM

As Bosk is thinking about whether the doorway is wide enough to help Maikill break the door down, the aforementioned half-orc barrels through the door with a thunderous crash, splintering the doorjamb and the wood pole that barred the door from the inside--when finesse fails, brute strength wins the day.

Search, spot and listen rolls please :)


Maikill HP 28/28, AC16  d20+5=24 ; d20+4=24 ; d20=6 ;
Thursday December 3rd, 2009 3:58:35 PM

Maikill staggers to a stop just inside the door, surprised that he actually broke the door open.

"I thought I just break shoulder, not door." he says with a crooked smile.

he steps to the side, allowing the others to enter the shop.

Listen 24
Spot 24
Search 6

Breaking into Black Harris' place -- DM JIM 
Thursday December 3rd, 2009 4:01:03 PM

OOC:

I'd like to say I very much appreciate you guys sticking with the game. I'm trying to make it more character driven in this module--a bit more character exposition, but I've had to make some changes because of characters coming and going, so it's been delayed slightly. But fear not, we'll all find out soon why Bosk likes wearing a kilt and how Xeron learned to mix drinks behind his back, standing on one foot and whistling a marching tune :)

Maikill HP 28/28, AC16 
Thursday December 3rd, 2009 4:05:00 PM

OOC: I enjoy the game, and know we will come together as a group. Maybe even getting a name. Meanwhile, why don't we recruit Lyle Allred to play in this game. He used to play in Cinnamon Valley with me, and recently was in Uncharted until he had to take a walk-about. He is now back to computer access and is a good player.

Grendel (Jay) AC:15/10/15 HP 13/13  d20+3=6 ; d20+3=13 ;
Thursday December 3rd, 2009 4:49:15 PM

Grendel keeps her eyes outside the shop as some of the others check out the inside. At least, she will until she is called to detect magic. Taking stock of the door, she'll make sure it can lock/unlock from the inside without a key (like a deadbolt or something) before casting mending on the parts of the door frame Maikill busted.
=================
Listen: 6
Spot: 13
Cast 'Mending' on the broken parts of the door frame.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=20 ; d20+4=9 ; d20=11 ;
Thursday December 3rd, 2009 4:51:20 PM

Bosk quickly looks around and listens for trouble, paying particular attention to where the parchment had been and trying to determine if it was torn or had any effect. If the area is deemed safe, he will enter the store and begin the searching for the puzzle box.

Listen d20+3=20
Spot d20+4=9
Search d20=11 (If it is safe and we are not interrupted can take 20?)

ooc: finales started today, however Monday life gets easier.
I didn't know the kilt was public knowledge...

Xeron AC AC16 HP 13/13  d20=8 ; d20=20 ; d20+8=23 ;
Thursday December 3rd, 2009 7:55:03 PM

Xeron looks at the broken door and the massive half-orc. "I am nothing more than a fly compared to these guys. They could take me down in a second. Actually I am surprised than stand by me and did not ask me to take a hike. I cannot even open a door. I am utterly useless to them. They must be good people to stick with someone as useless as me "

He enters the room and does not hear anything (Listen: 1d20 = 8). However, his eyes are quite keen in that room (Spot: 1d20 = 20). He start searching for things, feeling positive he will find a thing or two. (search: 1d20 + 8 = 23).

When Grendel asks about stealing versus searching he replies "Don't worry my excellency. My stealing days are over for now and the rest of the group are all reputable good people. And trust me, I am a liar. "

He looks at the priestess and winks.

Breaking into Black Harris' place -- DM JIM 
Friday December 4th, 2009 12:59:22 PM

Inside the mercantile store, the group is faced with abject darkness. Only a faint sliver of light from a waning moon filters through the broken doorway and provides just enough light for those without darkvision to avoid any obstacles in their path. The heavy scent of old pipesmoke permeates the store--it's grimy soot covering some of the older items that haven't sold in some time. After a careful search, and keeping an eye out for any intruders that may have been there before them, Maikill is the first in the group to notice on one of the back shelves a wooden square that matches the description of the puzzle box. Bosk confirms the find and examines it as closely as he can in the faint moonlight. About six inches square, the box looks to be made of fine mahogany with a vibrant grain running throughout it. There is no obvious means to open it as it appears to be seamless in the low level light.

After examining the remains of the door, Grendel surmises it would take three mending spells to fix it: one for the door jamb, one for the door lock, and one for the wooden post that barred the door from the inside. However, even if she did repair the wooden post, there would be no way to drop it into place unless they stayed inside for the night, or left by the front door. Undoubtedly if they could break in, then a group or individual would attempt to do so in the future and loot the place--of which the inventory is probably worth several thousand gold pieces in value, so it remains unclear at this time what the nameless group plans on doing with Black Harris' place. Also, the upstairs remains unsearched.

A light breeze blows outside as the streets remain clear due to the fear of the roaming braineater--but then again, taverns do close sometime and some people do their best work only at night.

Grendel (Jay) AC:15/10/15 HP 13/13  d20+3=17 ;
Friday December 4th, 2009 1:40:22 PM

"All right, we've got the puzzlebox... nice find Maikill. Per Mud-town's ways this shop has 3 days from the death of it's owner before it can be looted. I say we protect the shop in that time, use the upstairs area to rest and then decide how to leave it once the 3 days are past and I've completely repaired this door." She'll then cast a mending spell on the wooden post so we can bar the door from the inside. Hopefully there will not be any external sign of the door's broken status from outside the shop.

She'll also examine the puzzlebox using her darkvision.

=================
Assuming that the guy died yesterday, we've got 1 night of guard duty here. Sure beats paying out the nose for a stay at the Inn, and should be relatively as safe... relatively. =)

Search check: 17

Maikill HP 28/28, AC16  d20+5=7 ; d20+4=24 ; d20=15 ;
Friday December 4th, 2009 2:43:37 PM

Twice now he has done something useful instead of dropping to the ground bleeding. It feels good, actually much better than bleeding.

"I look hard, remember what they say about box."

he says beaming.

"You want me look upstairs, see if safe?"

Maikill makes his way towards the stairs, and will go up if it is agreed upon.

listen 7
spot 24
search 15

Xeron AC AC16 HP 13/13 
Friday December 4th, 2009 2:44:17 PM

Xeron grimaces at Grendel's suggestion "Why should we stay in this nasty place and protect the place from being looted? It is none of our business. We are not taking anything, other than the puzzle box. Why should we worry if it gets looted? The merchant has no heir. "

He stops, hoping other will agree with his logic. If not, he will go with the group decision.

Grendel (Jay) AC:15/10/15 HP 13/13 
Friday December 4th, 2009 3:36:56 PM

"Because if there is no heir, we'll be in the prime spot to... keep others from being injured by fighting over these goods. We will safely see to their sale and reinvest the money in our operations to provide security to passing merchants." Grendel says to Xeron... then coughs and smiles.

"Besides... it's late and I don't want to waste 10 gold at the Inn a second night in a row. This place is as good as any."

Maikill HP 28/28, AC16 
Friday December 4th, 2009 4:01:16 PM

Maikill nods at Grendel's words

"Grendel good, she help me. Now she help other people she not even know. I stay here with her."

Maikill then heads towards the stairs

"I go look upstairs now. See if safe."

listen, spot and search in previous post

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=18 ; d20+4=10 ; d20=12 ;
Friday December 4th, 2009 5:22:23 PM

After examining the puzzle box for a while, Bosk returns his attention to securing the groups location. I suggest that we all stay in pairs for a while, at lease until we have the building secured. Also, keep an eye out to see if anyone can find something we can use to temporarily bar the door. In the morning I can assist Grendle in mending it, if she would like. Aftering seeing Maikill head upstairs, the horned cleric asks if one of the rouges would like to accompany him or Maikill, and then heads towards the back of the building and checks that everything is secure. After he is finished with the lower level he will take a look back where the smell of pig wallow was coming from. While walking throughout the shop the cleric pays paticular attention to what goods are kept where.

listen=d20+3=18
spotd20+4=10
genericd20=12 (for examining the box, should that be search, use device, use magic device, Int?)



Inside Black Harris' place -- DM JIM 
Friday December 4th, 2009 5:24:55 PM

Maikill cautiously ascends the single flight of stairs, ever wary of any traps or fiends hiding in the shadows. A quick jump here, a crouch then roll there, the half-orc clears the top level of the abode. He finds three bedrooms: The master bedroom is large and very messy--obviously the room of a bachelor; the second room served as guest bedroom, was spartan in it's furnishings and looked never to have been used; the last bedroom was furnished as if a small girl had once lived there long ago--the shelves holding her dolls and the room furnishings were all covered in heavy dust.

As Maikill passed the barred windows of the small room, he paused momentarily as he caught sight of someone standing in the large open backyard of the store-- barely noticeable in the faint moonlight. Squinting, because he thought he saw something that resembled a frail, gaunt, hairless human with bulging yellow eyes, Maikill looked closer as he moved to the window. It was his mother.

Wearing a long pale blue dress with a white apron tied about her waist, Long rows of razor sharp teeth bared themselves as she inhumanly smiled at her son--in her right hand she held a bloody handaxe. Then under cover of darkness she ran away, the image of her yellow eyes still burned into Maikill's mind as she disappeared into the night.

Inside Black Harris' place -- DM JIM 
Friday December 4th, 2009 5:32:58 PM

Downstairs Bosk carefully examined the puzzle box, remembering as a child that his father delighted in such things, ciphers and whatnot, then the Taur popped out a small square peg of the box. It still remained stuck to the box, but where he had pushed, a peg on the opposite side had popped out--that was as far as he could get with it.

Inside Black Harris' place -- DM JIM 
Friday December 4th, 2009 5:40:03 PM

Grendel smiles in satisfaction at the mending job she did, making sure that the treble locks and wooden bar hold the back door fast. Seeing Bosk progress with the puzzle box, she also takes a moment to examine it. With the backdoor closed and locked, there is no light in the room now, but thankfully with her darkvision she doesn't have a problem.

Make an Int check for the puzzle box



Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=19 ; d20+7=13 ; d20+3=22 ;
Friday December 4th, 2009 7:13:22 PM

Beriothian makes his rounds across the dusty house, his eyes closely examining the possible entry points into the house to make sure they are all secure. Upon returning to the main room he scans the shelves for anything that may be useful in guarding the shop while they attempt to "keep others from being injured by fighting over these goods." When he returns he sees that Bosk has made some progress with the puzzle box.
Wow, great job Bosk. I wonder what will happen when we solve the puzzle. Mind if I give it a try?

Listen-19
Spot-13
Puzzle Box-22

ooc: I tried to post last night but I kept getting a error that the page was not found.

The website was down I think for a few hours -- Dm Jim

Inside Black Harris' place -- DM JIM 
Friday December 4th, 2009 9:31:51 PM

ooc: just so everyone knows, while inside the shop, with the windows and door closed, it is pitch black. Only those with darkvision can see in there, which means at the moment, Beri cannot examine the puzzle box accurately.

Inside Black Harris' place -- DM JIM 
Friday December 4th, 2009 9:38:21 PM

"You know," Sanji begins to suggest, "If we can hold this place for the next few days, we could claim it as our headquarters. We could sell off all this stuff for half price in a day and with a little spiffying up, it could be a nice place. The front door looks to be quite sturdy with it's five locks and the back could use a little work to reinforce it against any further break-in's. What'cha think?"

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Friday December 4th, 2009 10:27:06 PM

ooc: can we light a candle without being detected? If so, I would like to light one of my candles and try the box (I have low light vision, so it only takes a little light.)

Don't know until you try :) -- Dm Jim

Maikill HP 28/28, AC16 
Friday December 4th, 2009 11:50:03 PM

Moving towards the window to better see who is outside, Maikill stops suddenly.

"Mommy, it is me. I come find killer, Mommieeeeeeeeeee!"

the scream escapes his lips as the apparition bares its horrible teeth and shows the bloody axe.

"mommy, why you haunt me?"

Maikill backs away from the window. Grabbing a doll from the shelf he slumps down to the floor, stroking the dolls hair over and over.

"mommy, I good, promise I good. please mommy, go good place. I find killer, promise. I good, I good, I good, .......

Maikill sits stroking the doll's hair and repeating his words over and over.

Xeron AC AC16 HP 13/13 
Saturday December 5th, 2009 8:02:21 AM

In complete darkness, Xeron is facing a dilemna "What kind of good group is this? They break into a dead man place and want to sell its stuff and use the dead man house as a base. I thouhgt I was a thief and a killer but these good people surely have an interesting vision of the concept. I don't feel good doing what we are doing. "

Finally he said "Unless somehow we changed our approach but I do not believe we are group of thieves or looter. This place does not belong to us. What right do we have to just take it and sell the stuff who does not belong to us"

The world seems to be spinning on itself as the rogue is actually the conciense of the group.

Grendel (Jay) AC:15/10/15 HP 13/13  d20+3=4 ;
Saturday December 5th, 2009 9:11:12 AM

Int check for when Grendel examined the puzzlebox: 4
=======================
When Grendel hears Maikill's scream she immediately rushes upstairs. Seeing Maikill in a psychotic state, stroking a doll in his hands Grendel cautiously approaches him aware that he might be under a compulsion of some kind.

Softly she asks, "Maikill... it's Grendel... what happened..." When he begins to speak she encourages him, "Take it slowly, be specific... try to remember the details."

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=17 ; d20+2=3 ;
Saturday December 5th, 2009 1:27:04 PM

Hearing the rogue's comment, the yound cleric speaks up. I partially agree with Xeron. I have no problem with following Mud town's "laws" or claiming the property and our own. That is the how people choose to live here. However I must insist that if a legitimate heir were to show up that we give everything to them to them. Otherwise we would be no better than the petty thugs of mud town.

As Grendle examines the puzzle box, Bosk searches through the stores papers looking for anything that may have clues to the puzzle box or indicate an heir.

Hearing Maikill yell Bosk follows Grendle upstairs. Fearing the worst he tries to keep to the shadows, but he soon discovers that there is no hiding a minotaur in an empty hallway.

search d20=17
hide d20+2=3

Maikill HP 28/28, AC16 
Saturday December 5th, 2009 6:15:17 PM

" I good, I good, no mommy, I good...."

Maikill strokes the doll, whose hair is starting to come out so that it has a large bald spot on top.

he stares toward the window, not noticing Grendel at first. Finally, he looks up toward her.

"Mother, she was outside, in the courtyard. She look at me, then [sobs] ..., eyes not right, big yellow eyes, then she smiles at me. Not mother smile, horrible smile. Sharp teeth, and she hold bloody axe. Then run away. I try be good, find mother killer. No understand why she come for me, come as horrible ghost. I no like Mudtown, I go home. Bad things here."

Maikill then resumes sobbing and stroking the now almost bald doll.

Inside Black Harris' place -- DM JIM 
Saturday December 5th, 2009 8:39:56 PM

Having followed the others upstairs, Sanji whispers to herself, "I've never seen a half-orc cry. By the gods, I have to get out of this town or it'll kill me."

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=21 ;
Sunday December 6th, 2009 12:32:51 AM

Beriothian makes his way upstairs. He listens to Maikill for a moment then goes to the window and scans for any trace of a person outside.

Spot: 21

I don't know exactly what Maikill saw, but it looks like someone is already aware of our presence here. It would probably be foolish to chase after them right now, but we should probably send two people out to check out the are Maikill saw his mom. If someone is planning on coming in after us we are better off finding out now than tonight while half of us sleep. I would also suggest keeping at least one ranged attacker at this window to act as both a lookout and as backup while we look around.

Inside Black Harris' place -- DM JIM 
Sunday December 6th, 2009 2:02:02 AM

Sanji's eyes grow wide, "Do you think it's safe to send just two people out in the middle of the night, in such darkness?"

Valla AC:16/16/12 HP:6/6  d20+5=19 ; d20+5=19 ; d20+5=20 ; d20+5=14 ;
Sunday December 6th, 2009 1:29:09 PM

While some of the group are picking away at the Puzzle box, others are trying to figure out what Maikill saw or if someone is after us, Valla simply searchs the rest of the downstairs, and the upstairs. Picking through papers; items and desk drawers. Looking for any indication their is/was an heir to this place. Looking for anything that may be useful, a scroll, arcane writings, other oddities. (Downstairs; Search=19)

Making his way up stairs, he picks through the master bed room, then the guest room; and finally the 'little girls room' where Maikill is having a mental break down; merely nodding to his comrads standing beside the half-orc, Valla is deep in thought and seemingly on a mission; (Up staris Search=19)after searching the room he peers out the window, scanning the 'backyard' for anything at all (Spot=20)

Only after doing his solo "Investigation" of the store, he speaks his mind, I think staying here tonight won't hurt anything; especially since I must be bedding down soon; as far as using this place as our Base of Operations; I believe that if in a few more days no one has come to claim the place, there is no reason we cannot use it ourselves. If Mr. Harris has any family I say we give at least half of what this stuff sells for to them, using the rest to fix up the place and start our own Merchants Protection Agency. That alone, I think, would raise up enough money to get us into Hook City proper; but we must not forgot this Brain Eater, it must be caught and killed, no matter what we do about his place here. I suggest making sure all entry ways are somewhat sealed, and discussing a watch for the night, I need to rest my friends....

OOC: Great game Jim! Sorry Im not a bit more consistant with my daily posting, stupid library only stays open till 5 on weekends, I get off work at 4, some times later.... Also; What time is it game time? I know its getting late, Valla needs to rest tonight, if were to do anything about Brain Eater tmw....

Inside Black Harris' place -- DM JIM 
Monday December 7th, 2009 3:01:23 AM

ooc: so everyone is spending the night here? Setting watches? Any spells being cast, any other precautions in this haun...err, house.

FYI, the large bedroom has two barred windows, and the guest and little girls room has one barred window each. Downstairs the only window is the large barred storefront window. All the shades are closed downstairs, but not upstairs as of yet. There is a water closet downstairs too, under the stairs.

There is still no light in the house.

Grendel (Jay) AC:15/10/15 HP 13/13 
Monday December 7th, 2009 8:50:08 AM

"Alright, let's settle in for the night. No lights, otherwise we'll attract undue attention. Though I need to sleep to replenish my spells I can see in the dark. Maikill and I make the logical guards for this watch. Anyone else have good night vision? Everyone upstairs, shut the drapes and find a place to crash, keep the doors open. Should there be a disturbance, quickly get some lights up and we'll deal with it as a group."

===========================
Unless someone else can help with the watch in the dark, Grendel will take the first watch and then will sleep in to get her 8 hours of sleep. She'll spend her watch time on the first floor, keeping an eye on the entrances. She'll also find a couple of metal objects to bang together as a warning should there be a break in.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday December 7th, 2009 9:35:20 AM

Ooc: Bosk has night vision and will take any shift. I'll post this afternoon after my final.

Maikill HP 28/28, AC16 
Monday December 7th, 2009 12:51:58 PM

Maikill's sobs subside, but the haunted look does not leave his bloodshot eyes.

"I okay, no sleep now. Need to think. I stand watch with Grendel, sleep later."

Maikill will take first watch, has dark vision.

Xeron AC AC16 HP 13/13 
Monday December 7th, 2009 2:31:51 PM

Xeron tries his best not to bump into anything as he, poor weakling human, cannot squat in the house. He somehows goes upstairs without breaking his big toe on a stairs. When Maikill sorts of tell him why the big orc cries like a little girl lost in the dark, Xeron shakes his head. "Big guy, this is called an hallucination. That means it is NOT real. You have to remember you are human. Humans know it is not real. Stupid animal orcs believe it is real. No need to cry. Well, at least if you cry, you are lucky to have a shoulder of a female of your kind to cry on. "

He moves towards Bosk and Valla "I do not like the hallucination part. During my previous career, there was a drug, a black lotus mushroom who would make people see stuff. It nearly destroyed the guild. I took it once and saw my poor mother. That was enough for me to go clean forever. Somehow, there is a bad vibe here. Something or someone is making people having hallucinations. Given that thoughts come from the brain and we are chasing a brain eater, I would not be surprise if the two are related. And given the fact that Maikill just had a vision, this would be the brain eater is near by. Anyone wants to take a little walk outside? "

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=6 ; d20+4=13 ;
Monday December 7th, 2009 3:00:05 PM

I don't think that is a good idea. The creature is probably trying to lure us outside. It is better to fight it under our terms, that means when it is light out and everyone is rested with their daily spells available. If it's alright with Grendle, I will volunteer for one of the two dark watches. The Lord of Life and Death has given me the gift of dark vision and I have a strong will and am fairly capable of resisting spells. I can take the first or second shift. I can then wake up the next person at dawn, when I usually take my hour of prayer and meditate to regain my spells for the day. I would also appreciate it if anyone with caltrops give them to someone with dark vision to place under the windows and by the doors.
If there is any large pieces of furniture available, Bosk will push them in front of the doors. He will also look around for any small pointy objects or objects that will make noise when stepped on to place under the windows and doors as an early warning system.
OOC: Bosk will sleep in his studded leather armor and change into his banded mail when he wakes up.

listend20+3=6
spotd20+4=13


Maikill HP 28/28, AC16  d20+5=17 ; d20+7=19 ; d20+4=16 ;
Monday December 7th, 2009 3:53:19 PM

Maikill shrugs of Xeron's try to calm him.

"You no understand. You call me human, then say Grendel is 'female of my kind'. I think you think us different. No matter, I just who I am. Try best, try to do as mother teach."

the mention of his mother has him inhale deeply, but he does not break down again.

Maikill takes first watch with Grendel. Maikill will wait by the stairs, listening carefully for any intrusions. He can't stand the idea of spending the time staring out into the dark.

Listen 17
Spot 16
ignore d20+7 roll, that was a mistake

Xeron AC AC16 HP 13/13 
Monday December 7th, 2009 4:29:41 PM

Xeron shakes his head against at Maikill "You really don't understand do you? See Bosk? With the Horns? I consider him Human. But he is not my kind. I consider you and Grendel Human. But you are not my kind. Heck, I even consider Valla human and he is an elf! "

He tries to gently punch the half-orc in the shoulder and ends up hurting his fingers.

Maikill HP 28/28, AC16 
Monday December 7th, 2009 4:39:48 PM

"Oh, sorry. I slow to understand. You help me, so know you nice. Say nice things too. Sorry Maikill so slow to understand. You sleep, we watch for now."

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday December 7th, 2009 4:44:31 PM

Having made sure the house is secure and "trapped" (Xeron, are you willing to place your calatrops?), Bosk makes sure everyone is aware of thier placement before retireing.

(I am confused as to the time of night it is, howeverBosk will meditate at dawn.)

It was about 10pm when Maikill saw his mother. -- DM Jim

Valla AC:16/16/12 HP:6/6 
Monday December 7th, 2009 4:53:40 PM

Valla nods his head as Bosk talks Xeron out of going out side Going outside would be a bad idea I think. Like Bosk said, if the Brain eater is around, it wants us split up, and probably outside; I'd say...

Anyhow; I'll take a morning watch, after I've rested for 8 hours; yes I have Caltrops as well, you may use them where you think they would be most needed. I have no spells to create light, nor do I have any torches. I can see without much light, but with none Im as blind as Xeron. I would ask that if anyone does have a torch to let me keep it close with me tonight, in case something does happen. I'll have to get a sunrod or two once we have the chance to go shopping once again.


Valla hands Bosk his small pouch of Caltrops, and then waits to be handed a torch, or turned down, and then bids every one good night, he goes into the 'Guest' bedroom, closes the blinds and lays down until his turn for watch.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday December 7th, 2009 5:12:57 PM

Bosk gives Xeron a torch. (I forgot I had any).

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Monday December 7th, 2009 7:59:06 PM

Beri finds a location in the main room that will provide a good view of the door should it be broken down, but will at least initially keep him hidden from view in the shadows. He loads his cross bow and sets it on the floor by his left hand. He turns his head toward the spot where he knows his comrades are standing.

What is the plan for the morning? If we are all going to stay here for a few hours so people can meditate I will start my trance at the same time (dawn) and will help keep guard tonight. I may not have night vision, but I have good ears. If someone comes through the door I should have plenty of light to fight. Otherwise I will start my trance in a couple hours.

Grendel (Jay) AC:15/10/15 HP 13/13 
Monday December 7th, 2009 9:25:20 PM

"It's settled then... Maikill and I will take first watch. We'll wake Bosk and Berothian for second watch (2am) and Valla will take the morning watch at 6am. I'll likely sleep til 10 or so... a girl needs her beauty sleep, and I need more than most." With that Grendel takes up a position on the first floor so she can keep an eye on the entrances. Every hour she'll take a moment to renew the boon on Maikill, hopefully it'll be in effect should anything transpire this evening.

Inside Black Harris' place -- DM JIM 
Tuesday December 8th, 2009 12:12:56 AM

After Maikill's breakdown and deciding not to venture outside for fear of being killed by the unknown, the group decides to hold up for the night inside the house. Taking further precautions to prevent the doors from being kicked in and the windows from broken and crawled through (such a feat would be nearly impossible), the group set up watches for the night and the rest set about going to sleep.

The wind blew through the tree outside in the back, they were rare in Mudtown, but a half dead elm swayed in the breeze. About an hour into the first watch, both on duty could hear a scratching from the outside of the west wall. There were no windows on that side and it faced another building so in order to see that was making it, someone would have to go outside--there were no takers and it didn't last for long.

Another hour passed and the heavy clod of footsteps ran across the front landing of the storefront, awaking most in the group. The drapes were pulled so nothing could be seen--it could have been anything, but no one chose to go outside to investigate.

Several hours later a light tapping came from somewhere outside the building. It was incessant and wouldn't go away. Pulling back the front drape cautiously, someone noticed it was a leaky rain gutter and the drops were hitting the edge of a railing; it was lightly raining now.

On the last watch, it was all quiet. The creaks of the well worn floorboards the group slept upon became familiar and no longer registered in protest to the sleepers minds as they finally settled in. All too soon it was morning and although some sought to sleep in, hunger pangs began to set in. Exploring the back room where the group broke in from revealed a small larder and a functional, but very small, kitchen--breakfast was readily accessible, all it needed was to be cooked up.

Outside people were already moving about and from the way they were stopping and talking to each other, something had happened.

Currently it is about 8am and the start of the day.


Grendel (Jay) AC:15/10/15 HP 13/13 
Tuesday December 8th, 2009 8:35:14 AM

If Grendel didn't need the 8 hours of rest to replenish her spells she would be cooking up a hearty breakfast right about now. The group will have to wait another couple of hours before she rose to start her day.

========================
Sorry guys... such is the life of a spellcaster. =)

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=17 ; d20=1 ; d20=4 ;
Tuesday December 8th, 2009 10:53:50 AM

As the group begins to wake up Bosk begins to collect the calatrops and return the furniture barricading the entrances to its original place. Having been up since his meditation at dawn, the minotaur enters the kitchen and cooks up a traditional tauric breakfast including eggs with large amounts of cream and butter. The only down side to the minotaurs cooking is that he has always used just enough spice to enhance and bring out the natural flavor of the meat, something that is not always advised in mudtown.

As the group rises and decides what to do, Bosk returns the calatrops to Xeron. I recommend the group goes out together to check out back where Maikill saw "his vision", and that we then go out to determine "what has happened".

[b]search
1d20=17

Gather Information 1d20=1

Inside Black Harris' place -- DM JIM  d20+3=13 ;
Tuesday December 8th, 2009 12:10:16 PM

Having no real skills in cooking (profession: cook), Bosk whips up a decent meal (DC13) or at least one that wouldn't gag a cat, after clearing the area of caltrops. In his perusal of the silverware, which was not silver, the Taur finds an extra set of house keys in the back of a kitchen drawer.

Maikill HP 28/28, AC16  d20+5=10 ; d20+4=19 ; d20=12 ;
Tuesday December 8th, 2009 12:54:14 PM

Maikill stirs and looks around warily before going downstairs to see what the day brings. He is rewarded with smells coming from the kitchen and he joins Bosk there.

"That smell good, is okay I eat some?"

Maikill hungrily wolfs down his breakfast and the events of the past night play in his mind.

"That was bad last night, see terrible thing. Bad dreams too. I no like this place. Mudtown I mean. Maybe we kill brain eater and bad things stop?"

Maikill will follow Bosk around to gather information as Grendel gets a bit more sleep.

listen 10
spot 19
gather information 12

Inside Black Harris' place -- DM JIM 
Tuesday December 8th, 2009 2:08:38 PM

Now that there is a little more light, Beri is able to poke and prod the puzzle box and manages to slide another piece of the puzzle out of the way.

Valla AC:16/16/12 HP:6/6  d20=12 ; d20+5=19 ; d20+3=23 ; d20+1=20 ;
Tuesday December 8th, 2009 2:44:50 PM

Valla awakens from his much needed rest, being disturbed a bit during the night, the wizard slept an extra hour or so than he should have. When done resting, he study's his spell book for a while, preparing the complex arcane formulas in his mind, setting them to a readied position, only the trigger commands were needed now. He also takes his share of the breakfast, or cooks his own, depending on how much Bosk had made.

I think we should check out the back yard, very carefully, and then find out what all the commotion is about on the streets. And before we get on with things, let me take a look at the puzzle box Beri, Im a smart elf myself, maybe I can figure it out a bit I enjoy puzzles of this type anyways.

After toying with the puzzle box a bit, Valla will talk to Grendel and Bosk; I have a mending spell prepared today as well, this way we can fix the door fully. We have keys to the place so we can keep it locked up when we leave and at night. Making our secruity problems a bit more worry free. After which he will cast his mending spell on one of the parts of the door that needs mending.

Actions:
Prepare Spells
Highlight to display spoiler: { Cantrips: Light, Mending, Arcane Mark, Daze
Lvl 1: Shocking Grasp, Color Spray, Ray of Enfeeblement
}
Cook Food: DC 12
Search/Spot Back Yard: d20+5=19
Puzzle Box: d20+3(int)=23 (Nat 20!)
Gather Information: d20+1=20

Xeron AC AC16 HP 13/13  d20+3=8 ; d20=16 ; d20+5=24 ;
Tuesday December 8th, 2009 8:19:38 PM

Xeron thanks the Taur for breakfast and decides to check the box (1d20 + 3 = 8) but cannot figure it out. He goes outside and see to see if anything look different and approach a few people to learn a thing or two about last night activities. (spot 1d20 + 0 = 16, gather information: 1d20 + 5 = 24)
======================================================================
OOC: Can you let me know if my character sheet is published properly?

looks good to me -- DM Jim

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=14 ; d20+3=7 ;
Tuesday December 8th, 2009 9:08:29 PM

Beri thanks Bosk and helps himself to a hearty breakfast. After breakfast he goes outside with the other to check the ground for clues of last nights events and the goes out with the others to gather information.

Spot: 14
Gather Information: 7

Inside Black Harris' place -- DM JIM 
Tuesday December 8th, 2009 10:27:52 PM

As Grendel continued to sleep, Valla studies the puzzle box with his astute eyes, then nods to himself and proceeds to push and pull various mahogany square pegs that form the box. In no time he has dissembled the entire box into a pile of wooden pegs, leaving nothing remaining but a diamond shaped red and black gem at what was once it's center. Half of the gem was dark red, possibly a ruby, the other half was possibly onyx. It was flat on one side and angled on the other and about one inch long.

Grendel (Jay) AC:15/10/15 HP 13/13 
Wednesday December 9th, 2009 11:32:23 AM

Grendel slowly rises from her slumber as even her dreams are filled with the sounds of activity within the house. She spends a few minutes quietly considering the last couple of days and her new companions. She says a quick prayer to Flower for their continued protection before sitting up and earnestly beginning her daily prayers. Empowered by Flower's grace, Grendel pops out her spellbook and studies. For almost an hour this morning Flower prepares herself with the power of arcane and divine might that she may be well girded for the adventures of the day.

Finally the pains of hunger force her from her studies and she stands to her feet. Speaking soft words of power she mends the broken breastplate armor she purchased from the group. Another incantation and her skin is refreshed and her clothes are cleaned and mended. A soft sigh escapes her lips as she feels clean for the first time in days. Leaving her gear in a pile she quickly tromps downstairs and makes for the kitchen.

"Good Morning..."
======================================
Prepared Spells for the Day:
Cleric: (D)CLW, Command, Inflict Light Wounds, Mending, Purify Food and Drink, Detect Magic

Wizard: Charm Person, Burning Hands, Prestidigitation, Mending, Acid Splash

Cast: Prestidigitation & Mending (both arcane)


Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=13 ; d20=7 ;
Wednesday December 9th, 2009 3:18:15 PM

Before the group can head out to investigate what happened outside Bosk makes an attempt to repair the door by physical means d20=13(not sure of stat bonus). If he can not manually repair the door Bosk will cast mend on the the door jamb as the back door can still be barred shut and the group can leave through the front door and lock it behind them.
Upon finishing with the door, Bosk turns around just in time to see Valla solve the puzzle and uncover the mysterious gem. Try as he might, the taur is unable to recall any useful information about such a box or such a gem d20=7. Nice work Valla. I suppose the next items on our list to find out about the gem and determine what is going on outside.

Repair Door d20=13
Knowledge (Common) d20=7

Cast Mending on door jam

Maikill HP 28/28, AC16 
Wednesday December 9th, 2009 5:18:13 PM

Maikill looks over as Valla works on the puzzle box and is amazed that so many took so long to open it.

"I could open with axe fast." he says matter-of-factly.

though when the box pops open and reveals a gem then Maikill adds:

"Maybe axe not good to open everything, maybe prize get broke. What good is it, it valuable? No look valuable. Not even look magic. Let's go look outside, find what is happen. See if mother left footprint."

Maikill then urges the others to go out with him, preferable someone who can spot footprints better than himself.

listen, spot and gather info in previous post

Outside Black Harris' place -- DM JIM 
Wednesday December 9th, 2009 6:57:25 PM

The morning drizzle had dried up and all that remained was an overcast sky. It was odd, there always seemed to be foul weather around Hook City, but not over the city proper--perhaps it is the result of so much weather manipulation over the fair city.

Stepping outside through the many mended backdoor, the group first investigates the backyard, but find that pigs from a nearby pen must have been running about the area--any signs of Maikill's mother would be impossible to find without the aid of a ranger.

Heading around to the front, the group asks some passersby what the commotion is all about. None want to talk to the Taur due to his intimidating appearance, but soon the group finds out that there has been another grisly murder, a merchant by the name of Hammond Delves has had his skull cracked open and eaten. Gossip has it that his partner, Chipper Wanes--who cannot verify his whereabouts the previous night, committed a copycat murder to take full control of the business so he could pay off his gambling debts. They ran a livestock business and some say they also dealt in rare animal curiosities.

Zamnoodle -- DM JIM 
Wednesday December 9th, 2009 7:05:30 PM

In the course of their talks with the streetfolk, Valla tunes into a familiar voice nearby. Looking with his keen eyes, he see's his nemesis, Zamnoodle, talking tersely to a lone individual. The man Zamnoodle was berating was nicely dressed and obviously not of Mudtown, looking more like a denizen of Hook City itself--Zam himself is accompanied by six of his companions from the looks of it.

"Look, you need protection," Zam said, "Else, a group of less than scrupulous men could take advantage of you, rough you up, understand?"

"Well, I'm staying at a good inn, I don't need any protection."

Pushing his gnome finger into the man's belly, "I says you do, else, you could get hurt, and I would be awful sorry to see that happen right here, right now. Understand?"

"Uh, no, I don't understand, what are you trying to tell me?"

"I'm trying to tell you that we're you're new bodyguards while you're in Mudtown, got it? And it'll only cost you 1000gp a day."

"Wha? I don't have that kind of gold on me!"

"Oh? Well that's a heavy looking backpack you got there, what's in it?"

"None of your business!"

"Oh, I think it's our business alright!"

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Wednesday December 9th, 2009 9:20:24 PM

Having first hand knowledge of wounds one would sustain from a genuine encounter with the brain eater Beriothian had been trying to find someone who had actually had a good look at the dead man when he notices Valla looking at a group of people a little ways down the street. He turns discreetly starts gather the group while pretending to still gather information.

ooc: is the gem back at the store?
I have assumed Valla still has it -- DM Jim

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Wednesday December 9th, 2009 10:36:58 PM

Can I get a discription of the party, arms and armor?

Maikill HP 28/28, AC16 
Wednesday December 9th, 2009 11:13:47 PM

Maikill looks on with interest at the discussion taking place between the gnome and merchant. Stepping forward, he volunteers some information to the gnome.

"You protect people too? We do same. Help merchant other day, help him get to city safe. He pay us less than 1000 gp a day. I guess we work cheap, maybe not as good as you. If man not afford you, maybe we can help. We not charge much, new at business."

looking at the man with a gnome's finger in his chest he adds:

"You decide if you want another bid for help. We look for work too."

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+8=9 ;
Wednesday December 9th, 2009 11:41:58 PM

While Maikill is distracting the gnome Beriothian glances around quickly to see if there is any cover/shadows he can use to sneak up behind the enemy (or any such favorable position for a sneak attack). If it appears he has not yet been spotted and there is cover Beri will attempt to start moving into position. If either of these conditions are not met he will stay by Valla for the time being. Either way, he has a gut feeling Wardd isn't with him at the moment.

hide (d20 +8)=9

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Thursday December 10th, 2009 9:44:41 AM

Grendel will head out with the others after Bost fixed the door. Seeing the infamous Zamnoodle, Grendel curses her own lack of preparation as she is unarmored and only armed with a couple of boot daggers. She touches the hat of disguise whispering "Shizzle-bop" while imagining herself as a female human that is dressed as a dirty commoner, before moving into sight. Keeping her distance (30' behind Maikill) she whispers a blessing from Flower and renews her protection to Maikill with 'Shield Other'.

===============================
Grendel is currently unarmored. This is reflected in her AC, but also reduces the gear she has available at the moment to the following worn items:
Holy Symbol, Healer's Kit, Travelers Outfit, Spell Component Pouch, 2 daggers(1 in each boot), Platnum ring (spell focus), and Hat of Disguise.
Grendel casts 'Shield Other' on Maikill.

Xeron AC AC16 HP 13/13 
Thursday December 10th, 2009 10:52:33 AM

Xeron puts himself against the wall of a building while watching the scene. Then he follows Maikill comments addressing the merchant "Sir, I am sorry those low-lifes are annoying you. If you or your cargo needs protection, we are an honest group with competitive rate. We have a recommendation from Master Penn if you are interested. Our rates are very competitives"

Then he focus his stare at Zam "hey beardless dwarf, why don't you and your group take a hike? Unless you want to have the same fate as the Ironband? They tried to cross us and they are either dead or on the run. So leave this merchant alone and feel the consequences. "

He addresses the merchant again "We also do one time engagement such as getting rid of the vermin bothering you. Tell the word and they are gone. "



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=4 ; d20=18 ;
Thursday December 10th, 2009 11:57:54 AM

As Xeron approaches the group Bosk fears the worst. Trying to keep to the shadows hide=8 Bosk prays that the group is distracted as he attempts to sneaks closer to the group hoping to get an advantageous position for an attack. After hearing the exchange, the blond minotaur gives a sigh of relief as the event is handled much ore professionally than he had expected.
Towering over the gnome, the Taur speaks in slowly and with a voice so cold that there was no mistaking the danger in his voice. Now Zamnoodle, you forgot to tell him that your group doubles their rate after the first night and will attack him in the middle of the night and fence his goods if he doesn't pay. Isn't that why Penn fired you and hired us? Now go, we re no longer under Penn's employ and won't bother you. But right now you are giving our profession a bad name, and that is something we will not allow. Go now and we will forget about this, otherwise I will introduce you to Gargul, Master of Life and Death, and reunite you with the rest of the Iron Bandintimidate = 19
hide=d20+4=4+4=8
intimidate d20+1=19

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Thursday December 10th, 2009 12:01:04 PM

ooc: Is Sanji with us, or has she gone walk about?

--She is busy cleaning in the kitchen. Taurs can make quite a mess :) DM Jim

ooc-- DM JIM 
Thursday December 10th, 2009 12:12:25 PM

I'm going to hold off on posting till at least Valla posts, I think he would like to comment on the crystal and his friend Zamnoodle. If he doesn't post by tonight, then I'll process a turn and post the battle map :)

Valla AC:16/16/12 HP:6/6  d20+7=8 ; d20+1=9 ; d20+5=12 ;
Thursday December 10th, 2009 5:54:36 PM

Valla is impressed with his handy work when the puzzle is unraveld. hehe; Elves are good for something I guess..

He studies the gem for a moment (Knowledge Check: 8...) but can't seem to rack his brain good enough this early in the morning. Figureing out the puzzle and studying has takin a toll on the wizards mind it seems.. He puts the gem away, in a pouch under his light armor, hidden from view.

While out with the group getting information, Valla is more concerned with Zamnoodle, down the street a ways. He stares at the evil little gnome and his company(Spot: 12) for a good time, and then follows everyone else as they approach him and the distressed merchant.

ZAMNOODLE!!! You Yellow-Bellied, Beardless-wanna-be-dwarf. Must you annoy and threaten everyone you meet? I cannot let you rob and decieve this man, he's done nothing to you. Valla glares at Zamnoodle, and then fits himself between the gnome and merchant. I think you'd better go on your way; I'd hate to let a Taur smash a tiny boy, such as yourself. besides, this merchant doesn't want anything you have to offer; of that I am sure.

Valla will then glare at Zam, eyes never leaving Zam's. A small smirk appears on the elf's face; and wiggling his fingers, his hand inching toward his sword hilt, he says Whats it goin to boy; boy.

Actions:
Sopt: 12
Intimidate: 9


Jacob the Lesser -- DM JIM  d20+2=22 ; d6=4 ;
Thursday December 10th, 2009 6:57:31 PM

"Well if it isn't my old friend, SCARFACE!" Normally a half-orc and Taur are enough to intimidate anyone, let alone a Taur trying to intimidate someone, but Zamnoodle doesn't bat an eye (check22, nat20!) when Bosk stares at him menacingly--and he out and out smiles when Valla attempts to intimidate him. "So I see you're still alive, too bad, I had hoped I would be dancing on your grave here soon--and yeah, I heard about that business with the Ironband, but it looks like you've lost a few of your members, too bad, really it is." Zam's fece's eating grin was almost too much for Valla to take, or at least the gnome was trying to make it so.

"Uhh, listen, I don't want any trouble here, but it does seem like I do need some protection, so yes, half-orc, I am looking for some guards." Taking a 5ft step behind Maikill, Jacob continues, "Sorry Zamnoodle, but I have chosen these men to guard me." Whispering to Maikill, "You're not going to charge me a 1000gp a day are you?"

Zamnoodle was about to say something, but then changed his mind, "Okay, fine, be that way. Lets go boys!" Zam and his companions back away from the group and move back down the street about 30ft before Zamnoodle yells out, "Now boys and girls, give em the arrows!"

First person to post, roll 1d6, that is your groups initiative. Zam and friends have a 4.

Battle Map

Round 1 due by tomorrow

J= Jacob the Lesser
Z= Zamnoodle, male gnome; studded armor, whip
1= Zimina,female half-orc; hide armor, greataxe
2= Cade, male halfling; no armor
3= Hemust, male half-elf; breastplate, longsword, longbow
4= Jillian, female human; chain shirt, bastard sword, longbow
5= Burwotti, male halfling; studded leather, short sword, sling
6= Lilly, female halfling; studded leather, bandolier of daggers, sling



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=20 ; d20=12 ; 2d6+5=8 ;
Thursday December 10th, 2009 8:22:25 PM

Bosk's eyes harden as he quickly assesses the situation realizes the danger of the situation and just how careful the group needs to be. This is not good. What was Grendel thinking? Who ever heard of an orc not wearing any armor? To make matters worse Sanji stayed behind, what happened to the buddy system and staying together as a group? And then there is Beri...

Just as the minotaur is pondering the new rogue he sees Beriothian getting into position, when a realization dawned on him. With all that has gone in the past twenty four hours, we really haven't learned anything about Beri. For all we know he could be with the Iron Band, or worse yet somehow connected to the brain eater. .. Quickly weighing his options he makes his decision. Beri, help me take this one out. Your with me this battle. Xeron, you know what to do! Grendel and Valla your with Maikill.

Seeing that the best armored men are hiding behind the others, Bosk charges towards Zamnoodle (P,Q/10,11) bellowing as he does so. Swinging with all his might, the Taur uses his advantage of height and reach as he swings over Zamnoodle's head and arcs his Morningstar down hard on his head, easily getting through his opponents defenses. Following through his attack the minotaur spins and spins and slightly turns his head so that he can see just see Beri. Better to get this out of the way. If he is a traitor I prefer to know now than to find out when my back is turned. Should he prove faithful, I will have to learn more about him after the battle.
If Beri comes to assist the taur, then he will continuing attacking Zamnoodle's group. If he should suspect Beri of treachery, then he will spin around and his left horn will be coming about to meet the young rogue.

==================================================
Attack d20+3+2(charging) = 20+3+2=25 NAT 20!!!
Confirm Critical d20+3+2=12+3+2=17 (19 if Beri or Xeron successfully aids another)
damage2d6+5=8 (a nat 20 followed by a 1 and a 2 on damage just my luck)
Crit=damage*2


Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d6=4 ; d6=5 ;
Thursday December 10th, 2009 8:23:17 PM

Sorry, forgot the d6. I didn't know what to do, so I rolled twice since it was a tie.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20=1 ;
Thursday December 10th, 2009 9:19:51 PM

Beriothian hears the cleric call out to him for support. Not seeing any cover he can use to sneak behind the enemy he runs forward to aid Bosk, doing his best to stay behind the massive taur. As he approaches he sees the enemy readying their bows. Beri falls to his knees and slides toward Bosk with his rapier drawn. With one swift move he thrusts his sword between the taur's legs toward Zamnoodle in an attempt to aid Bosk in his attack. Not being accustomed to fighting with such a larger partner Beri quickly learns that his sword is barely long enough to extend past the giant legs in front of him, turning what he had hoped to be an impressive assist to his comrade into an almost comical failure.

Assist Target= 1

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Thursday December 10th, 2009 9:24:15 PM

Grendel quickly moves to the corner of a building to keep from the arrow assault. She prepares an enchantment and plans on hitting the first opponent that comes within range. "Gargul take me for walking these blasted streets without proper armor. Domi pray to Ffloy for us..."

=======================
Move Action: T-18
Standard Action: Ready an action to cast Charm Person at the first opponent to move within 30 ft.

Maikill HP 28/28, AC16  d6=2 ;
Friday December 11th, 2009 9:52:31 AM

ooc: is there room to run past Bosk to Q-9? Ignore d6 roll.

YOu can move through a friendly square, but you cannot stop on one. Watch your AoO's.--DM Jim

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Friday December 11th, 2009 11:22:46 AM

Finishing his attack on Zamnoodle, the minotaur turns a split second to late. His eyes widen as Beriothian comes into view. Still being carried by the momentum of his last attack, he is unable to respond as the rogue drops to his knees and slides across the ground, sword first, with the tip aiming straight between the clerics legs. Just as he steadies himself and prepares his counter attack re realizes that Beri's blade never connected. Looking down he realizes that he was lucky that he was unable to respond to the attack. That the attack must have been meant to either hurt or distract the gnome. I guess Beri isn't a traitor, just inept. At least he was brave and charged up here. It is easier to teach someone the sword than to break someone of cowardice.

Maikill HP 28/28, AC16  d20+8=24 ; d12+5=11 ;
Friday December 11th, 2009 11:53:46 AM

"No sir, we no charge you anything at the ....."

He stops in mid-sentence as Zamnoodle calls on his group to fire and Bosk goes charging forward.

Trying his best to stay in step with the Minotaur, Maikill runs forward to Q-9 and swings his axe at the gnome.

"Kill leader, others run away if they want live."

Hit AC 24 Damage 11


Round 1 -- DM JIM  d6=6 init; d20+2=6 ; d20+2=7 ; d20+2=15 ; d20+4=16 ; d6=3 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d20=3 ; d20+6=9 ; d4=2 ; d6=5 ; d20+4=7 ; d20+5=13 ; d20+3=8 ; d20-1=14 ;
Friday December 11th, 2009 12:47:33 PM

Before the group can react, a volley of arrows and sling bullets are let loose. Luckily, none hit our intrepid heroes. one amongst Zam's group, Cade(#2) quickly casts a spell to protect himself.

Bellowing combat assignments to his fellow companions, Bosk charges forward directly at Zamnoodle. Bringing all his weight to bear, Bosk slams his morningstar down on the hapless gnome, which nearly kills him outright.
Critical X2 means roll twice, not damage*2. Also, you only do 2d6+3 damage, right? there is no extra damage for charging, just for hitting. Additonal Crit damage=+9hp

Beri rushes forward as Bosk commands, but finds his impromptu attack lacks tactical finesse and is more about seeing how much mud he can cover himself with.

Moving to take cover, disguised as she is, Grendel hugs a building corner and prepares to cast a spell.

Caught off-guard and in mid-sentence, Maikill joins the fight as he rushes forward, his axe finding a solid purchase in Zamnoodles head--killing him outright. Perhaps this wasn't such a bright idea, Zam thinks, the next to last in his mind before the axe ends his life.

With their leader dead, the rest become infuriated and attack wildly.

Zimina rushes forward and attacks Maikill, but can't seem to hit him. (Bosk gets an AoO on her)

Cade takes a 5ft step backwards and sends a magic missile spell into Bosk, hurting him slightly.

Hemust takes a 5ft step to the side and engages Bosk with his longsword, but he too cannot strike the beast either, so distraught over the death of his companion, Zam.

Jillian, Burwotti and Lilly also rush forth to attack the enormous Taur; Luckily for Bosk, none have a flanking advantage on him and even more luckily, none of them hit Bosk with their weapons.


Battle Map

Round 2 due by tomorrow

Damage Taken
------------------
Zamnoodle: DEAD

Bosk: -3hp

J= Jacob the Lesser
Z= Zamnoodle, male gnome; studded armor, whip
1= Zimina,female half-orc; hide armor, greataxe
2= Cade, male halfling; no armor
3= Hemust, male half-elf; breastplate, longsword, longbow
4= Jillian, female human; chain shirt, bastard sword, longbow
5= Burwotti, male halfling; studded leather, short sword, sling
6= Lilly, female halfling; studded leather, bandolier of daggers, sling


Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=9 ; d20+3=16 ; 2d6+3=8 ; 2d6-2=5 ; d20-2=8 ;
Friday December 11th, 2009 2:20:42 PM

As Zimina rushes toward Maikill the taur attempts to slower her down with another swing from his morning star. Although the hit doesn't seem to connect, it at least appears to have broken her stride enough so that Maikill can dodge her attack.AoA=9 Maikill, take the orc out and then come help me. Go after the ones in the breast plate and chain mail next.

Watching as the Iron Band closes in around him, Bosk begins to get worried. Where did Grendel go, and what are Valla and Xeron doing just standing there? This could get ugly real fast.
Xeron, Beri I could use a little help if it's not too much trouble.
( Aid another would be nice, for primary atk on Burwotti)

As the group closes in around him, Bosk feels a sudden pain as a magic missile connects with his side. Furious the Taur begins to give in to his anger, letting the more bestial side of his personality show through. Slowly his nostrils begin to flair while his eyes narrow and become cold. Evil must be destroyed...
Bellowing once again, this time with something wild in his voice he declares, Gargul will judge your souls tonight! As he yells this, the taur brings down his mace upon the leather clad Halfling, atk=16 and feels his weapon connect. Without taking the time to look to see if the Halfling (Burwotti) could even feel the below through his amour, the taur follows with a second attack. Wildly swinging his horns at the Halfling female beside him (#6 Lilly)atk=8, his horn doesn't appear to connect, but hopefully it will buy him enough time for Maikill to dispose of Zimina and assist him.

AoA d20+3=9[b/]
[b]Atk 1
d20+3=16 (18 Beri assists)
dmg 2d6+3=8
2nd Horn Atkd20+3-5=8

(ignore the 2d6-2)


Maikill HP (32)28/28, AC14 rage 1/8  d20+10=12 ;
Friday December 11th, 2009 2:37:45 PM

The gnome died easily enough, as he expected. A half-orc clad in armor may be a different problem. The primordial yell for Bosk and the attack by so many on his friend has quickly taken Maikill to the edge. He lets out his own scream of rage and begins to furiously attack. He starts with the half orc in front of him but his swing seems to be off.

Spittle flies from his mouth as he yells "Die like gnome, die like dog. Come to me and die."

Hit AC 12

ooc: Next week I am going hunting but staying in a motel, so probably have internet access. Maikill is simple enough though, if I don't post in time anyone is welcome to jump in and do his attack. While in rage he has +10 attack and his axe does 1d12+7 damage.

Xeron AC AC16 HP 13/13  d20=14 ;
Friday December 11th, 2009 3:54:57 PM

OOC: Cannot open battle map at work. won't be able to post later. So sorry about the louzy post.
=====================================================================
Suddenly Xeron vision gets blurry and he moves toward the fight. He is not sure where to go but how to get there but his goal is to avoid an AoO and provide flanking if possible. At least, he hopes to be in a position to aid another.
=====================================================================
Aid another if possible: 1d20 = 14

Valla AC:16/16/12 HP:6/6  d20+6=12 ; d8=5 ;
Friday December 11th, 2009 5:00:43 PM

Valla isn't surprised at being 'ambushed' by Zam's party; as the enemies fire arrows at the group, Valla only smiles, and takes a good look around.

Seeing Bosk and Maikill handle Zam, Valla is slightly depressed, I wanted him for myself, but alls well I guess...

Valla then strains his eyes to study his opponents for a moment. He sees Bosk nearly surrounded. He takes his bow and fires at Lilly; the Halfling headed to Bosk's backside.

Watch your back big guy! Valla screams as he looses his arrow; After firing the Wizard quickly drops his bow to the ground; They need more help than an arrow will give...

Actions:
Long Bow at #6 (Lilly): Hit ac 12; 5 damage
Drop Long Bow



Beriothian (Will)-- AC:18/15/13 HP:7/7  d6+1=2 ; d20=6 ;
Friday December 11th, 2009 8:17:56 PM

Beriothian jumps back to his feet and does his best to assist Bosk in his attack, but unfortunately has a hard time maneuvering his sword without slicing Bosk's legs. He will make sure his next attack hits it's mark.

d20=6
<If Xeron moved to P13 >
After assisting Bosk he takes a few steps (to p12) in order to prevent Lili from moving behind Bosk.

ooc: ignore the d6, I thought I could both assist and attack this turn, but nobody is close enough.

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Saturday December 12th, 2009 3:37:54 PM

Grendel moves forward after the arrows pass and her allies engage. Forming the words of power she points a finger at Jillian and shouts, "Fall!". Watching Berothian and Xeron form a wall on Bosk's left side to keep flankers at bay, she decides to keep an eye back toward Jacob the Lesser.

===========
Move Action: 30' to S12.
Standard Action: Cast Command "Fall" (causing the person to fall prone and remain there for 1 round) at Jillian. (My hopes are that the others will either hit her when she is down or take an attack of opportunity on her when she stands.) Will Save (DC 14) to resist.

Note to Maikill's player: Under the effect of Shield Other, Maikill gains +1 deflection bonus to AC and a +1 resistance bonus to saves.

Valla AC:16/16/12 HP:6/6 
Saturday December 12th, 2009 4:23:26 PM

Sorry guys, But I won't be able to post again today; I had hoped Jim would have the turn processed by now, I just got off work and made it to the library. My intentions for this round were to go forward and use my MW Longsword and possiby a bit of magic; depending on what the enemy did of course.

Jim, Bosk, Xeron, feel free to NPC for this round. I'll post again about the same time tmw; if the new turn has processed.....

Round 1 -- DM JIM 
Saturday December 12th, 2009 5:22:32 PM

ooc: I was waiting on Grendel to post... and I'm at work so I don't have access to update the map, so it'll be a few more hours until I post the turn. We're on schedule though, actually ahead of it since posting on the weekends are not required, but I haven't a thing to do so I like to keep the game going on a constant pace. If you can't post on a weekend, no prob, I won't process the turn. On a weekday if you're unable to post, then I will process the turn without your post unless someone else steps in for you with your approval.

BTW, just my personal opinion, but aid another when you have so many surrounding you is probably not the best tactic.

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Saturday December 12th, 2009 6:34:34 PM

OOC Tactics:

Yeah, seriously. It'd make more sense to tag team an opponent for a turn. If he's still up you each can make a 5' step and flank him, which provides the +2 bonus AND gets our rogues the sneak-attack opening they want.

As for other group moves, it's beginning to dawn on me that we're doing a 'charge first, ask questions later' routine in most combats. We've got a bunch of finesse fighters and casters... maybe there is another way to proceed with future combats.

Not that I'm complaining... I don't mind using Grendel to run healing duty, that's part of her build, but we've gotten pretty close to complete failure and TPK before. I'd like to keep that from happening if at all possible.

For those of you unfamiliar with Dark*Sun or Planescape games, a TPK is a Total Party Kill. =)

Good Gaming!
-Jason

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Saturday December 12th, 2009 8:01:53 PM

ooc: I am assisting because Bosk is requesting it and because with my current health if I to move a flanking position I will be exposed enough that I could easily die in one round (BTW Valla, I believe your health is about double what you posted it as).

Maikill HP (32)28/28, AC15 rage 1/8 
Saturday December 12th, 2009 10:49:29 PM

ooc: AC adjustment

Round 2 -- DM JIM  d20-1=15 ; d20+6=14 ; d20+5=13 ; d3=3 ; d20+4=18 ; d20+5=9 ; d20+3=22 ; d6+1=5 ; d20+1=6 ;
Sunday December 13th, 2009 1:47:26 AM

Continuing to bellow out orders and keeping his mates organized, Bosk strikes out at Burwotti and would have failed to hit him if not for the timely assist by Xeron, which drove the halfling into Bosk's weapon, crushing a rib or two. Then Bosk takes a horned swipe at Lilly, but fails to connect.
(Are your HP's right? Did you add your 2nd level Con bonus to your roll?)

Yelling a curse at his foe, Maikill fails to make good on it and misses Zimina easily.

Valla screams out a warning to Bosk as he fires an arrow at Lilly, missing her by a mile.
From your CS you only have a +5 to hit, also, there is a -4 to hit for firing into a melee

Beri attempts to move to help Bosk also, but finds he cannot with Xeron blocking him.
Xeron had to move to P12 to help assist Bosks attack on Burwotti

Calling upon her goddess to fell her foe, Grendel commanded Jillian to "Fall", but against all odds, the woman defied her prayer (check 15, even with a -1 Will save!)

Zimina strikes back at Maikill, her weapon glancing off the Shield Other prayer that Grendel had previously put on the half-orc. If the two had been back at the clan village, some would think they were performing a mating dance.

Cade targets Bosk again, this time sending a painful ray of frost into the Taur's shoulder.

Hemust quickly follows up with a devastating thrust, but Bosk's armor turns the blade away just enough to save him.

Jillian growls in frustration as her bastard sword, swung with both hands, fails to end the Taur's life as she swings wildly.

However, Burwotti manages to do what the rest did not, and chops his shortsword into Bosk's leg, causing him great pain.

Lilly makes a quick manuever around Xeron, flanking him, and strikes at his kidney with her dagger. Luckily for Xeron, her form is terrible and she misses completely.


Battle Map

Round 3 due by Monday or sooner

Damage Taken
------------------
Zamnoodle: DEAD
Burwotti (AC17): -8hp

Bosk: -3hp,-3hp,-5hp

J= Jacob the Lesser
Z= Zamnoodle, male gnome; studded armor, whip
1= Zimina,female half-orc; hide armor, greataxe
2= Cade, male halfling; no armor
3= Hemust, male half-elf; breastplate, longsword, longbow
4= Jillian, female human; chain shirt, bastard sword, longbow
5= Burwotti, male halfling; studded leather, short sword, sling
6= Lilly, female halfling; studded leather, bandolier of daggers, sling


Maikill HP (32)28/28, AC15 rage 1/8  d20+10=26 ; d12+7=16 ;
Sunday December 13th, 2009 11:54:48 AM

Watching Bosk being attacked and wounded by so many causes the rage within Maikill to become even more intense. This time he yells out curses, but the words are hidden in a primitive scream.

His axe swings at the half-orc Zimina. This time his axe seems to swing true and cut deep.

Hit AC 26
Damage 16

Xeron AC AC16 HP 13/13  d20+2=10 ;
Sunday December 13th, 2009 12:49:30 PM

Xeron knows his tactical careless will ends up costing him soon. He yells "Beri, go flank the woman attacking me (6) (i.e. go to P14). Between the 2 of us we can easily piecer her heart."

He strikes at the woman, but his aim is way off base (1d20 + 2 = 10) "[i]At that pace, I will rejoin my mom very soon []/i]

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13  d8+2=8 ;
Sunday December 13th, 2009 1:22:37 PM

Grendel moves up behind the great 'Taur and with a touch uses a boon of healing to keep him steady. "Fight Well, should they gather together I have a cone of fire prepared this day." Then she pulls a dagger so that she will not be caught unarmed in this attack.

===================
Free Action: 5' step to R11
Standard Action: Cast CLW on Bosk (8 hp healed)
Move Action: Draw a dagger from her boot

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=5 ; d20+3=18 ; 2d6+3=11 ; d20-2=17 ; d8+3=4 ;
Sunday December 13th, 2009 4:09:29 PM

ooc: I personally have found the assist another to be useful for the first 1-3 levels (depending on character build) when a character has a low bab and low hit points. It gives rogues a chance to take advantage of a human shied and bide their time until they can move in for a sneak attack. It also comes in handy when no one can seem to land a hit (often in the first two levels).

As the half-elf attacks the horned cleric with his long sword, Bosk cannot help but to laugh as it bounces harmlessly off his amour. Just as he is about to taunt the attack he is hit once again by Cade's magic, this time freezing the shoulder of his amour and numbing the skin underneath. The taur has just enough time to recompose himself as he dodges Jillian's attack. An attack which surely would have hit the gigantic figure is she had taken an extra second to calm down and aim the gleaming broad sword. Preparing to strike back at the woman wielding the bastard sword, the taur howls as he is struck in the leg by Burwotti. Not only had the Halfling survived his attack, but after being attacked by his three comrades the taur had completely forgotten about him.

As the blood begins to trickle down his leg, the cleric begins to think to himself. Four on one, this is not good. If it hadn't been for Xeron and Beri things would be even worse. Hopefully Maikill can finish that orc off quickly and help devide this party up.
Getting into a defensive stance, Bosk's tactics switch to one of pure survival. I just need to hold these guys off a couple seconds longer. Just as he is about to attack he hears Grendel's voice and feels the wound on his stitch itself back up. Turning slightly in the "disguised" half-orcs direction, he smiles and gives a slight nod to show his appreciation. [i] It appears Grendel is watching over me today.[i]

Just as he thinks this he sees Valla run up to flank Lilly (move to P/14 atk=5 and assist Xeron and Beri in taking down the foe. The realization that Lilly would not survive long and his friends would be flanking from the left as Maikill would soon be closing in from the right gave the Taur renewed strength. Abandoning his defensive stance the taur strikes out at Jillian (#4) and brings his Morning star crashing down upon her head (atk=18) and seeks to skewer the Halfling with his horn (atk=17), extracting revenge for his bloody leg.

================================
Valla
Atk #6 Lilly=20+3=5

================================

Bosk
Atk1 #4 Jillian d20+3=18
dmg 2d6+3=11

2nd Nat Atk #5 Burwotti d20+3-5=17
dmg d8+3=4



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Sunday December 13th, 2009 4:26:15 PM

Sorry, I misread Xeron's post requesting Beri at P/14. Valla will move to Q/14 and allow Beri to pass through if he wishes to go to P/14

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+8=27 ; d20+1=14 ; d6+1=2 ; d6+3=8 ;
Sunday December 13th, 2009 4:37:04 PM

Beriothian hears Xeron's call asking him to flank Lilly. Before he can respond Xeron moves to attack
I need to get into flanking position if I'm going to be of any use, but I have to be careful. If I provoke an attack of opportunity I could easily find myself on the verge of death.
Beri takes a running leap towards Lilly and deftly dives between her and Xeron's clashing swords, easily landing behind Lilly flanking her.
It seems that Wardd is finally looking favorably on me.
With Lilly's back to him Beri thrusts his sword toward her kidney.

Tumble= 27
Hit=14
(if hit connects)
Sneak Attack=2 damage
Attack damage (+2 for flank)= 8 damage

I believe that's Hit AC 16 (+2 for flanking), Damage 8hp (6hp +2 hp for sneak attack). -ADM Jay

Maikill HP (32)28/28, AC15 rage 2/8 
Sunday December 13th, 2009 6:49:39 PM

ooc: correcting # rounds rage in header

Valla AC:16/16/12 HP:6/6  d20+4=22 ; d8+2=7 ;
Monday December 14th, 2009 11:17:34 AM

OOC: Use Bosks post if you want; but I had intended to post today, just not again yesterday. And Valla's MW Long Sword gives another +1 to hit I thought, right? If not then Valla would hit AC 21 instead of 22.. Sorry about the bow mod, I thought I left out my BAB when I rolled.

IC: Valla runs to Bosk's aid, realizing his bow would be more danger than useful. He draws his MW Longsword and rushes Lily (#6). The elven wizards blood is pumping now, being nervous and anxious at the same time. Although these feelings are overcome once his sword connects with the Halfling. Zam's band; what were you thinking little one? Trusting a beardless gnome?

Lets go guys! These thieves don't deserve mercy! Let Gargul judge them this day!

Actions:
Move Action: Move to Q, 14.
Standard Action: Attack w/ MW LongSword Lilly, #6; Hit AC 22; Damage=7

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Monday December 14th, 2009 12:42:07 PM

Sorry Valla, I read your post on Sunday morning and thought it was for Sunday. Although its up to the DM, I would have no problem / would not be offended if my post was not used.

I took the +3 to hit off your character sheet. It doesn't look like you updated it to the MW Sword & stats.

Longsword
to hit +3 [+2 (STR) +1 Bab]
damage D8
Critical (19-20) X2

Round 3 -- DM JIM  d20+6=20 ; d12+4=12 ; d4+1=4 ; d20+4=19 ; d8+2=10 ; d20+5=12 ; d20+7=8 ; d20+7=10 ; d20+7=15 ; d20+7=20 ; d20+5=18 ; d4=2 ;
Monday December 14th, 2009 12:49:32 PM

Yelling out another curse, Maikill lands a solid blow against Zimina, his axe laying open her chest. It would have fell a normal man, but Zimina hangs on for dear life.

Xeron quickly realizes in he's in a bad tactical position and yells at Beri to outflank Lilly. Striking at the little halfling, Xeron misses the nimble little minx.

Seeing Bosk being the target of so many again, Grendel step up and eases his pain with the power of prayer (+8hp)

Acknowledging Grendel's timely healing, Bosk delivers a crushing blow to Jillian, but she continues to fight on regardless of the pain. Them turning a horn to Burwotti, Bosk gores the little halfling, nearly driving him unconscious.

With a death defying move, Beri leaps by Lilly, avoiding her daggers, and lands slightly behind her. Thrusting with his blade, he just misses the agile halfling.

Valla cheers his companions on as he outflanks Lilly. His masterwork sword plunges deep into her back, nearly felling her with one blow.

In pain, Zimina says through gritted teeth, "Too bad we fight... you strong... handsome too." Then she delivers a punishing cut with her greataxe (-6hp,-6hp to Grendel for Shield other).

Cade once again called on his mage powers and sent a magic missile burrowing into Bosks chest, then turned tail and ran.

Hemust smiles in satisfaction as his longsword slashes Bosk across the chest, sending a spray of blood from the wounded Taur (-10hp).
Bosk, I think your HP's are wrong, you should have 20hp max, right? - DM Jim

Jillian screams once again in frustration as her bastard sword fails to breech Bosk's armor.

Burwotti see's his end coming soon, so he decides to try and tumble away from his foes, but fails miserablely.
Bosk and Xeron both get AoO's on Burwotti as he moves away.

Badly bleeding, Lilly also decides to tumble away out of the fray and is much more successful than Burwotti on her attempt (no AoO's). Landing on her feet, she throws a dagger back at Xeron, striking him in the arm (-2hp).


Battle Map

Round 4 due by Tuesday

Damage Taken
------------------
Zamnoodle: DEAD
Burwotti (AC17): -8hp, -4hp
Zimina (AC13): -16hp
Jillian (AC16): -11hp
Lilly (AC17): -7hp

Bosk: -3hp,-3hp,-5hp,+8hp= -3hp,-4hp, -10hp
Maikill: -6hp(-6hp to Grendel)
Grendel: -6hp
Xeron: -2hp

J= Jacob the Lesser
Z= Zamnoodle, male gnome; studded armor, whip
1= Zimina,female half-orc; hide armor, greataxe
2= Cade, male halfling; no armor
3= Hemust, male half-elf; breastplate, longsword, longbow
4= Jillian, female human; chain shirt, bastard sword, longbow
5= Burwotti, male halfling; studded leather, short sword, sling
6= Lilly, female halfling; studded leather, bandolier of daggers, sling


Grendel (Jay) AC(unarmored):10/10/10 HP 7/13  d8+2=8 ;
Monday December 14th, 2009 1:48:18 PM

Grendel cries out as the axe slices through Maikill, her own flesh tearing open in the same place he was wounded. Amazingly, Maikill's wounds aren't nearly as grevious as one would expect after being smacked with a great axe. She smiles as she sees the wound on Maikill is not a serious one and he stands strong against our enemies... "A fair trade.", she thinks.

Steadying her footing behind the great Taur she again channels Flower's boon of healing to her large ally. "I can't keep this up friend..." she whispers and motions with a hand to Xeron, Beri and Valla to aid the 'Taur now that the halflings have been scattered. "Let them run...!"
====================
Standard Action: Spontaneously Cast CLW on Bosk in place of Inflict Light Wounds. (Healed 8 hp)
Free Action: Call to others for help.

(Note: Guys, Grendel is out of CLWs now. If this battle turns, we'll have to run for it. I've got some Cure Minor Wounds and a healer's kit, both of which can stabilize you from bleeding out but that's about it.)

Maikill HP (32)28/28, AC15 rage 3/8  d20+10=22 ; d12+7=18 ;
Monday December 14th, 2009 4:57:44 PM

Through the haze of battle rage he can hear his opponent speak, seemingly she wishes the battle did not have to take place. Then she strikes him deeply. Funny that she should speak words of regret as she attacks. Funny that her attack did not seem to cut as deeply as it should have, perhaps her axe is dull.

Maikill concentrates on the battle, yet the regrets spoken by his opponent have trickled down to his consciousness.

"Drop axe and live or I kill you." he sputters out between feints and swings.

He swings his axe will all his mighty rage at her, and will attempt to turn the axe at the last moment if she drops her weapon.

Hit AC 22 Damage 18

Xeron AC AC16 HP 11/13  d20+4=8 ;
Monday December 14th, 2009 8:48:11 PM

Xeron screams as the dagger enters his leg. He pulls it out and throws it back at a running Lilly. "Thanks for the gift but it looks better on you.

(Throw dagger: 1d20 + 4 = 8). However, due to the excruciating pain, his throw is way of its marks.

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20=13 ; d20-2=5 ; d20+3=15 ; 2d6+3=6 ; 2d6+3=6 ;
Monday December 14th, 2009 8:51:45 PM

Seeing the groups enemies begin to run gives the Taur renewed strength and causes him to roar in victory. Taking a wild swing at Burwotti as he tumbles away, the minotaur feels another solid connection, however it is not enough to penetrate the Halflings armor (AoA=15). Before he can curse the lack of power behind his hit, he feels a magical force hit him in the chest followed immediately by a blade piercing his amour and cutting deep into his chest. Teetering on the edge of consciousness, Bosk begins praying to Gargul to heal his wounds. Amazed at how quickly the Lord of Life and Death answered his prayer, the taur realizes that once again Grendel had come to his aid and that it was her magic and not his which had saved him.

Feeling his strength return, the Taur continues to battle. Calling to his comrade he yells, Maikill, I could use some help over hear. Take care of her and get the guy in the center. With a might swing of his mace he makes a solid connection with Jillianatk=16. Hoping to finish her off quickly with the point of his horn the minotaur swings his head sharply and aims for Jillian's chest. However, be it from loss of blood or the excitement of the moment his attack misses completely.

======================================
atk #4 Jillian d20+3= 16
dmg 2d6+3= 6

2nd Nat Atk #4 Jillian d20+3-5= 5 miss

AoA #5 Burwotti d20+3= 15 most likely a miss unless Xeron's AoA somehow helps
dmg 2d6+3= 6


Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+1=13 ; d20+1=9 ;
Monday December 14th, 2009 9:53:45 PM

Beriothian takes his five foot step towards the fleeing Lilly and attacks for all he's worth, but the halfling is too flexible for him to land a hit on

attack 1=13
attack 2=9

What weapons are you using? Rapier and dagger? you do not have two weapon fighting so there are massive penalties involved. Also, your feat is improved init, which doesn't come in that handy in this game since we only roll once, if you would like to change it to something else, LMK. -- DM Jim

Valla AC:16/16/12 HP:6/6  d20+4=18 ; d8+2=3 ;
Tuesday December 15th, 2009 12:27:32 PM

Valla smiles as he sees his foe turn to run after dealing a crushing blow. Why run now? Scared to meet your makers? The elf hardly notices Bosk being sliced and pummeld by the magic missile. But when Grendel catches his attention and motions for him to help out the big guy, Valla nods. His face turns a bit more serious and Valla takes matters into his own hands. He runs past Beri as the fellow elf fails to connect to fleeing Lilly; He runs with his longsword held in a striking position; as soon as he is in range he swings his deadly blade at Jillian; Die thief! He screams as his blade connects and rips through her chain shirt. Valla sees the blood spill to the ground and his face once again turns serious.

Don't let them get away! If we do, this will not end this day; the Noodle Gang must fall! Valla points to the fleeing Cade; Someone after him!

Actions:
Move to O,11
Atk: MW LongSword: Hit AC 18; 3 damage


Round 4 -- DM JIM  d20+4=19 ; d8+2=7 ; d20+5=14 ; d20+6=20 ; d4+1=3 ;
Tuesday December 15th, 2009 7:21:18 PM

Painfully taking half of Maikill's wound, Grendel once again heals Bosk's new wounds, letting the Taur know that she can't keep doing it. Yelling to her companions to let the halflings run, Grendel stays where she is.

Through the haze of the red rage, Maikill heard something akin to regret, or was it his own. Offering the female half-orc a chance at life through gritted teeth, Maikill's mind had no patience to wait for an answer. His axe swung of it's own accord almost as it cleaved deep into the shoulder of Zimina, at a 45 degree angle, traveling deep down into her lungs, killing her instantly.

Thanking Lilly for the gift of her dagger in his leg, Xeron throws it back, but misses badly.

Taking a swipe at Burwotti as he tumbled away and missing, Bosk immediately turned his attention back to Jillian. Calling out to Maikill for some help, Bosk brings his mornstar to bear once more and strikes a glancing blow against his warrior foe. His horn attack fairs less than adequate.

Beri attempts to take a swipe at Lilly, but finds her much too agile an opponent to hit.

Talking smack and reminding his companions that their foes all had to die, Valla rushes Jillian and slashes her arm as he engages her, but it's still not enough to drop her.

Cade runs away, he's out of spells and he's no archer.

Hemust once again wounds Bosks, his longsword now drenched with the Taur's blood.(-7hp)

Jillian is on her last legs; she doesn't know she's been basically abandoned by half her crew, but with Hemust beside her, she keeps fighting. Unfortunately, today is not her day and she once again fails to penetrate Bosk's armor.

Burwotti was on the edge of death, but he had to help his companions, didn't he? Taking a 5ft step backwards, he took out his sling, loaded a bullet and sent it flying into the unarmored commoner standing behind Bosk and healing him. The bullet found it's mark, grazing Grendel's back.(-3hp)

Lilly wasn't about to die today and so she decided to withdraw from the battle, running as fast as she could down around the building that was in front of her and Beri.


Battle Map

Round 5 due by Wednesday

Damage Taken
------------------
Zamnoodle: DEAD
Burwotti (AC17): -8hp, -4hp
Zimina (AC13): -16hp, 18hp DEAD
Jillian (AC16): -11hp, 6hp, 3hp
Lilly (AC17): -7hp

Bosk: -3hp,-3hp,-5hp,+8hp= -3hp,-4hp, -10hp,+8hp= -9hp,-7hp
Maikill: -6hp(-6hp to Grendel)
Grendel: -6hp,-3hp
Xeron: -2hp

J= Jacob the Lesser
Z= Zamnoodle, male gnome; studded armor, whip
1= Zimina,female half-orc; hide armor, greataxe
2= Cade, male halfling; no armor
3= Hemust, male half-elf; breastplate, longsword, longbow
4= Jillian, female human; chain shirt, bastard sword, longbow
5= Burwotti, male halfling; studded leather, short sword, sling
6= Lilly, female halfling; studded leather, bandolier of daggers, sling


Maikill HP (26)22/28, AC15 rage 4/8  d20+10=26 ; d12+7=16 ;
Tuesday December 15th, 2009 7:54:07 PM

His moment of humanity gone, Maikill continues his rage as he steps forward to attack Hemust. Hate for those who oppose him boils over, and he swings his axe at the half-elf. His axe swings true and he feels the satisfying crunch of bone at the end of his axe.

Hit AC 26 Damage 16

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday December 15th, 2009 7:55:08 PM

ooc: I meant AoO, not AoA.

No, she used a withdraw action and avoids an AoO from you. -- Dm Jim

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday December 15th, 2009 9:24:04 PM

Beri sees Lilly turn tail and run from the battle. It is starting to become obvious that he is frusterated that his sword has yet to penetrate the flesh of an opponent.
"Come back here, I'm not done killing you!"
Beri takes a quick glance in Bosk's direction. The massive taur has taken a beating, but from the bodies on the ground it appears that the skirmish to his has swayed in their favor. Beriothian takes a step forward, dropping his rapier at his feet. In one fluid motion his hand swings up and removes the cross bow from it's place on it's shoulder.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+5=9 ;
Tuesday December 15th, 2009 9:27:27 PM

...turning the corner a bit too quickly he fires a shot half at the fleeing halfling.

hit = d20+5=9 ;
ooc: I hate my laptop's touchpad

Xeron AC AC16 HP 11/13  d20=11 ;
Wednesday December 16th, 2009 9:59:22 AM

Xeron sees the bloodshed around the taur and the barbarian and tries to stop it. "[b]Jilian, give up. Half of your crew has ran away and the other half is dead. If you give up now, you will lose your weapons and armor but you will still have your life. [b/]"

Diplomacy: 1d20 + 0 = 11

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13  d4=2 ;
Wednesday December 16th, 2009 12:34:30 PM

Grendel winces as the sling stone stings her in the back. "Little Runt!" she grunts out as she grabs her wounded back with a free hand. Though she'd love to engage the little pest, she knows Bosk can't stand another round or two more of this fight without falling. She had to do something and she had to do it now! "Hopefully the little menace will run away when his friends fall rather than sting me again..."

Unable to continue healing the great 'taur, Grendel goes on the offensive. Sliding past Xeron as he attempts to use words, Grendel smiles mischievously to herself. "I've got some words..." When in place she begins to call forth words of power. Spreading her fingers apart infront of her with thumbs touched together, they begin to glow like embers in a fire. A moment later a blast of fire envelopes her foes.

=========
Move Action: Move 20' to N12.
Standard Action: Cast Burning Hands. (This hits the following squares: N11, M10, N10, O10, M9, N9, O9)
Damage: 2hp (Reflex Save for half, DC 14) *Also lights any flamable items within the area* (Takes a standard action to put out flames.)



Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d8+1=5 ;
Wednesday December 16th, 2009 2:30:44 PM

Feeling Hemust's sword cut deep into him yet again, the Taur decides that he has had enough. No longer caring for his own safety he lifts his Morning Star high into the air, determined to place all his strength behind his next swing. The people of this town need someone who is willing to stand up for them to people like this. I will bring honor to my Father's name.

Just as he is about to bring his morning star down upon his attacker, concentrating all of his fury into on deadly blow, Bosk sees Grendel run to the front line as a cone of fire erupts from her hands. Just as suddenly as his rage had built up it dissipated back to wherever it had come. Witnessing the orc's selfless action remind him that he is now part of a team. The cleric reprimands himself for his thoughtlessness. If Grendel is out of healing spells that means that the blessings that Gargul has bestowed upon me are the only ones left to keep us from his judgment. No wonder Grendel has readily placed herself in harms way without any armor. By the Eye of Gargul, may I be more open to seeing the groups needs and more willing to put their needs ahead of my own.
Lowering his weapon, the cleric begins to pray for healing and once again feels his wounds begin to knit themselves back up. Be it by prayer or by steel I will protect his group.

If Grendel's attack killed Jillian, Bosk will move to M,N/9,10 in order to get into Flanking position on Hemust (Maikill should be opposite him).

Standard Action: Spontaneously Cast CLW on Bosk (himself) in place of Shield of Faith. (Healed 5 hp)

I won't be able to post the turn for a couple of hours, so...Casting a spell while in a threatened square gives your opponent an AoO against you. You have two opponents, that means two AoO's against you. You might want to change your actions before I post the turn. -- DM Jim

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+3=11 ;
Wednesday December 16th, 2009 4:15:23 PM

Errr....what I meant to say was fight defensively and attack Jillian.

Did you mean 'cast defensively' so Jillian doesn't get an AoO on you? If so, your concentration check has a modifier of +7... so you only need an 8 or higher to succeed (DC15). -ADM Jay

Valla AC:16/16/12 HP:6/6  d4+1=5 ;
Wednesday December 16th, 2009 4:55:48 PM

Cursing himself for dropping his bow to the ground a few yards behind him, Valla makes a 5' step backwards, away from the engaged enemies and Bosk. He then turns around and sees Burwotti and Lilly moving fast, and away from the battle. Survivors will only cause more problems in the very near future, this band of idiots must be eliminated...

Valla nearly screams the incantations and flows through the simply movements; sending an energy bolt flying from the palm of his hand, the Magic Missile aimed at Lilly smashes into the halflings back. Valla prays her footsteps are now limited, if not done for...

Slowly he turns his gaze toward Burwotti; Stand and fight you coward!

Actions:
5' step to N,12
Move to M,11
Cast: Magic Missile at #6 (Lilly) Deals 5 damage

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells  d20+7=13 ;
Wednesday December 16th, 2009 4:58:33 PM

ooc: yes, thats what I would like to do.

Round 5 -- DM JIM  d20+3=20 ; d20+2=7 ; d20+4=14 ; d20+5=6 ; d20+4=18 ; d20+5=24 ; d20+5=13 ; d10+4=12 ;
Wednesday December 16th, 2009 7:32:39 PM

Maikill continues to see red as he jumps forward and onto the lifeless body of Zamnoodle to engage Hemust, his axe cleaving deep through the man's left arm.

Dropping his rapier, Beri tries to get his crossbow out and loaded to fire at the fleeing Lilly, but is having a slow time of it.(you need a +1 bab to draw a weapon as a free action).

Trying to use diplomacy to stop the battle, Xeron pleads to Jillian to surrender, but it only serves to infuriate her more. (diplomacy checks taking 1 round have a -10 modifier).

Grendel decides to go on the offense after getting pegged in the back by Burwotti. Rounding Bosk, she unleashes a fan of burning flame that singes both Hemust and Jillian.

Adrenaline pumping through his veins, Valla invokes a magic missile and sends it straight int he back of the fleeing Lilly, dropping her to the ground like a sack of potatoes. (you cannot take a 5ft step and then move, one or the other).

Bosk see's the situation unfolding and knows that Grendel has gone on the offensive, meaning he would not be getting healed anytime soon by her. Attempting to cast defensively, Bosk fails and is nearly rewarded by two painful sword attacks from Jillian and Hemust. His subconscious brain wonders why he just didn't take a 5ft step back and invoke the prayer of healing--he would still be in striking range since he was so large. Fortunately he gets the prayer off and is healed somewhat.

Hemust is determined to finish off the huge Taur, but his sword this time glances off Bosk's armor.

Screaming wildly, which is probably throwing Hemust off, Jillian finally defeats Bosk's armor as her bastard sword drives deep into his chest (-12hp), dropping him to the ground. It was lucky for Jillian that Valla, who is so close, didn't choose to use his spell on her.

Burwotti decides that fleeing is the better part of valor and runs around the corner of the building he was at and out of sight.


Battle Map

Round 6 due by Thursday

Damage Taken
------------------
Zamnoodle: DEAD
Burwotti (AC17): -8hp, -4hp
Zimina (AC13): -16hp, -18hp DEAD
Jillian (AC16): -11hp, -6hp, -3hp,-2hp
Lilly (AC17): -7hp,-5hp DYING
Hemust (AC16): -16hp,-1hp

Bosk: -3hp,-3hp,-5hp,+8hp= -3hp,-4hp, -10hp,+8hp= -9hp,-7hp,+5hp=-11hp,-12hp=-23hp DYING
Maikill: -6hp(-6hp to Grendel)
Grendel: -6hp,-3hp
Xeron: -2hp

J= Jacob the Lesser
Z= Zamnoodle, male gnome; studded armor, whip
1= Zimina,female half-orc; hide armor, greataxe
2= Cade, male halfling; no armor
3= Hemust, male half-elf; breastplate, longsword, longbow
4= Jillian, female human; chain shirt, bastard sword, longbow
5= Burwotti, male halfling; studded leather, short sword, sling
6= Lilly, female halfling; studded leather, bandolier of daggers, sling


Xeron AC AC16 HP 11/13  d20+2=16 ; d6=4 ;
Wednesday December 16th, 2009 9:59:35 PM

Xeron steps towards Jillian and attacks her with his rapier "I am sorry but you had your chance to have your life and freedom. Now you have nothing left as you will die here or in jail "

He sees the rapier pierce the woman armor and sadness enters his eyes as violence has won over civility.

Attack: 1d20 + 2 = 16
Damages: 1d6 = 4

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13  d20+4=24 ; d20+4=16 ; d4+3=6 ; d4=1 ;
Wednesday December 16th, 2009 10:06:31 PM

Grendel's eyes flash red. Everything in her blood screams charge but her calculating mind takes her on another path. As she goes she looks to the others and screams, "Flank! Get stuck in somewhere!"

Her actions are an example as she pulls up next to Hemust and actively flanks with Maikill. With a flash of her dagger she finds and opening and plunges it into a weak joint with both hands, buring the weapon to it's hilt with a solid impact. Knowing that she can't afford to get hit again and that Bosk is in dire need of healing she screams at the top of her lungs at the remaining combatants, exhausted and on the brink of bleeding out herself.

=========
Move Action: 20' move: M11 to M10 to N9.
Standard Action: Attack Hemust with her dagger using both hands.
Attack roll: 24 (nat 20!)
Crit Threat: Hit AC16
Damage: 10 hps (forgot the +3 on the crit damage)

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+5=6 ;
Wednesday December 16th, 2009 10:52:16 PM

Beriothian sees Lilly dying on the ground and turns to help his comrades. He moves forward into flanking distance so that Jillian is between him and Maikill. From his distance he has a clear shot at her heart. He takes aim and pulls the trigger.... nothing happens. He pulls the trigger twice more, but the crossbow is jammed. He smacks the side of the cross bow, fixing the weapon and sending the bolt flying uselessly into the mud in front of him.

I must remember to try to do something to gain Wardd's favor when this battle is over, he seems pretty angry with me.

To hit: d20+5=6

Maikill HP (26)22/28, AC15 rage 5/8  d20+12=17 ; d12+7=8 ;
Wednesday December 16th, 2009 11:59:22 PM

With alarm Maikill sees Grendel come into the battle without armor. He must end this quick, luckily Grendel has taken some of Hemust's attention and his axe hits.

Hit AC 17 Damage 8


Battle Resolved -- DM JIM 
Thursday December 17th, 2009 4:25:41 AM

In a stunning turn of events, Xeron regretfully lunges forward and skewers Jillian, sending her into unconscious agony at the end of his blade. At the same moment, Grendel yells for back up as she plunges her dagger deep into and past Hemust's collar bone, sending spurts of blood up her blade hanging in midair until it splashed down on her-- Hemust was out of the fight. Beri cursed his luck as Maikill stood poised over Hemust's body, just in case he tried to get up.

The fight was over and there were several bleeding and dead.

Damage Taken
------------------
Zamnoodle: DEAD
Burwotti (AC17): -8hp, -4hp
Zimina (AC13): -16hp, -18hp DEAD
Jillian (AC16): -11hp, -6hp, -3hp,-2hp,-6hp DYING
Lilly (AC17): -7hp,-5hp DYING
Hemust (AC16): -16hp,-1hp,-10hp DYING

Bosk: -3hp,-3hp,-5hp,+8hp= -3hp,-4hp, -10hp,+8hp= -9hp,-7hp,+5hp=-11hp,-12hp=-23hp DYING
Maikill: -6hp(-6hp to Grendel)
Grendel: -6hp,-3hp
Xeron: -2hp


Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Thursday December 17th, 2009 9:56:27 AM

Grendel moves over the battlefield, using some of the minor boons she has left. First she goes to Bosk and stabilizes him immediately. Then she roams over to those who assaulted them in the street and finds some hanging on to life by a thread. She whispers a prayer of mercy over them and attends their wounds with the gifts of Flower. "After-all, these were children of some mother... somewhere... who would feel the pain of their loss. Flower Forbid!"

Turning to the others she gives the following suggestion, "Loot the dead, drag the survivors back into the house. It'll take two of us to move Bosk. Keep an eye out for the mage and the halfling that got away, they might seek vengence for the loss of their comrades."

======================
Spontaneously cast Cure Minor Wounds on Bosk, Hemust, and Jillian in that order. And with that, Grendel is completely out of healing magic for the day.

Xeron AC AC16 HP 11/13 
Thursday December 17th, 2009 11:13:25 AM

Xeron watches Grendel heal her attacker and the sight still surprises him. He will likely never get used to such a good treatment of the ennemies.

He approaches the fallen taur and pets the furry head "Let me see if I can find a potion to bring you back to health, at least to make you available to walk. I do not feel like carrying you. "

He goes on and starts looking for any potion or scroll which could be a cure one. If he finds any, he will bring them to Grendel and asks if she can recognize them.

Maikill HP 22/28, AC15 fatigued 
Thursday December 17th, 2009 11:49:46 AM

Maikill stands over the fallen Hemust and breathes heavily. Slowly his shoulders relax and the look of wild rage leaves his eyes.

"Why they attack, why they die?"

looking carefully at Grendel he asks:

"You save Bosk? You hurt like me, hit by axe too. Same place? He no have axe, only her."

Maikill stands there with a confused look on his face and snaps out of it when Grendel calls for help moving people.

"I help move Bosk."

He pulls and shakes his head.

"Need help, he heavy."

OOC: I can drag 1000 pounds, Bosk is 1400 pounds.

The Dead and the Wounded -- DM JIM 
Thursday December 17th, 2009 12:25:56 PM

For a moment there
the ivy dyed
the evergreen trunk red
- Rando, 1686

In another act of compassion, Grendel stabilizes not only friend, but also foes, all except Lilly who lays face down in the mud down the street--her fate will undoubtedly be a cruel one if left to the vices that roam the street.

On Zamnoodle and Zimina you find a small sized suit of studded leather armor, a medium sized set of hide armor that is really really stinky, one whip, one greataxe, two daggers and 420gp in assorted coins.


Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Thursday December 17th, 2009 12:46:52 PM

ooc:
Ooops... ment to catch everyone. I'll hit Lilly last with my healer's kit and take 10 on the check for an auto-success to Stabilize her.

Are you doing this alone? She is down the street and Burwotti was heading in that direction last you saw him. -- Dm Jim

Bosk (James) AC: 19/11/18 HP 17 of 17 Spells 
Thursday December 17th, 2009 12:57:07 PM

Laying in the blackness, unaware of his surroundings and with nothing but his thoughts to accompany him, the 'taur replays his final last battle in his head.
Why didn't I take a step back to before healing myself? Surely with half of their group dead or running no one would not have mistaken it as cowardice or a retreat. I have got to quit mistaking my pride for honor. There is no honor in a stupid and avoidable death. Next time, if Gargul will have mercy and allow it, I need to take advantage of my height and reach. I also need to get used to fighting in a group, my tactics are not taking advantage of the situation. I should have reached across the gnome and helped Maikill finish off Zamina, or better yet pushed through the group to get behind them and allow our the others to get them from behind. If I am going to get surrounded and act as a meat shield, I can at least make it easier for the others to take them down.
After putting aside his regrets from the ill-fated battle, the cleric begins to find peace. As he prepares his soul through prayer and meditation on remaining thought lingers in his mind. Gargul has not called me yet. There is still a chance...

It is a %roll. You regain consciousness. DM Jim

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Thursday December 17th, 2009 1:16:13 PM

As much as Grendel would like to wait, a person bleeding out on the street may not have as much time. If she falls while working as a healer then Flower wills it and Mud Town is a worse place than I imagined. She will call out to the others as she heads over toward Lilly. "Hey boys... watch my back, I don't want to be surprised while I'm healing the halfling over here."

Valla AC:16/16/12 HP:6/6  d20+1=17 ;
Thursday December 17th, 2009 1:31:39 PM

Valla watches the remaining foes drop to the ground with horrific wounds, the elf only shakes his head and ponders silently as he walks to retrieve his bow. Were coming together as a group, but still need a bit of tactics work... This could have went much worse, luckily we are all alive at least. Poor Bosk; Im no use in helping to move or heal the Taur... He musn't end up like our foes though. Bosk is a good man, and deserves to walk this lawless town with us... Or maybe we deserve his help, yes... Thats the better way to look at it...

After getting his bow back onto his back, Valla sheaths his sword and looks at the entire group, Im worried, The mage and what looked to me another Rogue has escaped. Im sure this isn't the extent of Zam's gang. Maikill and Grendel should take Bosk back inside the house; Me, Xeron and Beri should stay out here, to keep a look out and to gather a bit more information about the new found dead man... Let Bosk rest as much as he needs; Maikill and Grendel can watch and protect him, and rest in shifts if need be...

The still enraged elf eyes the merchant that Zam's gang was threating. Walking up to the man with obvious distaste on his face, mixed with the horrid scars, Valla looks quite angry indeed. Mumbling to Xeron, I think this man may be of some use to us... At least in terms of staying employed...

Valla strolls up to Jacob the Lesser.
Well met human. Im Valla, former employee of Venbolio Penn. Whether or not you were interested in protection before, Im sure the recent events have changed your mind. The elf sticks out a hand to greet Jacob. A smirk appears on his face as he continues,
What do you say, for starters, you help us heal our comrade; since he did fall protecting you. After which we could discuss a fair pay for our group, of course it would be less than 1000gp per day; but were not cheap mind you...

Diplomacy: d20+1=17

The Dead and the Wounded -- DM JIM  d100=79 ; d100=88 ; d100=90 ; d6=2 ; d20+9=25 ; d20=2 ;
Thursday December 17th, 2009 1:34:01 PM

Several passersby stop and stare to see what Grendel is doing to the helpless Lilly and are surprised to see the half-orc patching her up. With nothing exciting left to see, the passersby keep moving, leaving Grendel to her administrations.

Down the street, Burwotti remains hidden(DC25) behind a stack of crates, noting what Grendel is doing. The thought of thumping her with a sling bullet came to mind but she was helping Lilly. He would have to keep an eye on them from a distance, after all, he couldn't abandon her, she was his sister--and where in the heck was his brother, Cade? Good for nothing...

Lilly is light enough to be picked up and carried back to the shop. None of the three foes who have been stabilized are conscious.

Valla AC:16/16/12 HP:6/6  d20+4=8 ; d20+5=15 ;
Thursday December 17th, 2009 1:34:22 PM

OOC: I posted as Grendel post... So:

Valla nods to Grendel and takes a look around, keeping alert to everthing he possibly can at one time...

Listen: d20+4=8
Spot: d20+5=15



Hero points -- DM JIM 
Thursday December 17th, 2009 1:48:00 PM

I am awarding Grendel 1 hero point for keeping Bosk alive for so long and showing compassion for the enemy. Any nominations for anyone else?

Remember, you can NOT have more hero points than you have levels, so 2 Hero Points is the max for many of you right now. If you are awarded a Hero Point and you're at your max, you can use it immediately(meaning your next post) for a +3 on your die roll.



Bosk (James) AC: 19/11/18 HP 5 of 20 Spells  d8+1=7 ;
Thursday December 17th, 2009 1:51:21 PM

As the darkness gives way to the gray light of Mud Town, he sees Maikill standing over him saying "Need help, he heavy." Not wanting to be a burden upon the group, or perceiving the half-orc as being particularly gentle, the cleric begins to speak.
Thanks for the offer Maikill, but I think I can handle it from here. Closing his eyes slightly, the cleric begins once again to pray to Gargul. Lord, Judger of Souls and weigher of life and death, I thank you for your mercy this day. I ask for your blessing that I may be healed and able to carry out your will. Please, show me your path that I may better serve you. And I thank you once again for watching over me, the least deserving of your servants.
As the cleric finishes his prayer he stands and thanks those who have helped him.
Grendel, I am sure that it is you I have to thank for saving me. I will never forget this, and will find a way repay you. In the meantime, I still have the ability to heal a few others it they are in need. Please, let me know how I may help.

Bosk has three CmW and one CLW

CLW d8+1=7

Jacob the Lesser -- DM JIM 
Thursday December 17th, 2009 1:57:46 PM

Jacob listens with intent to Valla's words and smiles, "That was just great, very good, thank you so much for helping me out with those ruffians. As for paying for healing, I'm really not that rich. I passed a local healer/barber just a few minutes ago and they listed theur prices for a cure light wounds at 100gp a prayer. That's way too rich for my blood."

Jacob was dressed well, better than the common man and better than some merchants, but he was without an entourage or even a horse. "Oh forgive my manners, I am Jacob of Greendale, scholar by trade, but an errand boy in this case. My father has me delivering a 'package' for him to Magister Alistair in Hook City proper. Say, I have a writ of conveyance in my name, it allows me to enter the city unmolested by the usual method, but I still have to wait my turn to get in. It also allows me to bring along my personal bodyguard, would that help in the payment of our agreement?"

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Thursday December 17th, 2009 2:07:24 PM

Grendel smiles and nods. "I'm just glad I don't have to carry you into the house now you big lughead." With a laugh she drops the magic on her hat of disguise and lifts Lilly in her arms. "If you'd help me bring the wounded indoors, I'd appreciate it. Maikill has got a pretty nasty wound and I recall Xeron getting sliced by a dagger, make sure they're back in shape. I'm of little use other than tending the wounded until tomorrow, and I can heal up then."

As Grendel walks towards the house they have 'secured' she thinks of something else. "I might be able to help with checking out the loot. Strip the bodies and let me see what kinds of trinkets we picked up. Make sure the bodies are dumped rather quickly afterward."

Xeron AC AC16 HP 11/13 
Thursday December 17th, 2009 2:09:40 PM

Xeron lets Grendel go heal the people that tried to kill. He shakes his head as he does not understand and he knows he never will. Having not find any potions nor scrolls, he leaves the rest in the mud as he decided to give up his corpse robbing way.

He listens to Jacob and then adds "We will protect you and in exchange, you will give us what you think it is worth to you. If it is only the access to Hook City, so be it. " He smiles because he knows how much access to Hook City is worth.

"Now, if you want a place to stay, there is this little shop we broke in, the owner got his brain eaten and has no heir we know about so you could stay there until it is time for you to do your delivery."

And then his whispers to Jacob "And the cleric "woman" is not a woman. She is an half-orc. You would not know it from her manners but she is. Shall I show you the way to our "place" "

Hero Points -- DM JIM 
Thursday December 17th, 2009 2:42:04 PM

Augh, not remembering stuff too well today... max hero points are character level +1 :)

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13  d20+7=11 ;
Thursday December 17th, 2009 3:02:09 PM

Grendel is going to chat it up with Jacob the Lesser once he's inside their little house. She's curious about his scholarly pursuits and any information regarding Hook City. She'll use the little bits of charm she's picked up from Flower's faithful to coax as much information from him as he is willing to give.

After a couple of minutes getting rudimentary information she considers using her last spell of the day to Charm him but then thinks twice about it. "After all...", she thinks, "He's already going to get us into Hook City."

==================
Diplomacy check: 1d20+4 (ranks), +3(Hero Point immediately wasted... I mean... used.) = 11.

Valla AC:16/16/12 HP:6/6  d20+1=14 ;
Thursday December 17th, 2009 4:24:57 PM

Valla smiles as the man takes to him rather nicely, far nicer than Valla had expected anyways. Totally oblivious to anything the bodies of foes might have on them. Not knowing Bosk is back on his feet, and not knowing if anyone even listened much less agreed with his plan.

Yes, Jacob; Getting our band into Hook City would be a good reward indeed. Assuming it doesn't cost much for us to keep you alive that is.. Now, I know most of these types of things are kept with tight lips, but in order for us to keep you out of harms way, and know what might attack you, we'd need to know a small bit of information. First off, Who is Magistar Alistar exactly? What does he do? What is he in charge of? These things would help us know who might attack you. Secondly, what is the package? Or at least a general idea of what it is. This will help us figure out why people might attack you.

After the Reply from Jacob, Valla turns, and speaks loud enough for everyone to hear him. Ok guys, helping this scholar here, and getting into Hook City Proper are good ideas, opportunities and probably the best thing for us to do. Get out of Mud Town... But, there is still the matter of the Brain Eater... Turning back to Jacob, Have you heard anything of a Brain Eater Mr. Jacob? Anything at all? Or about the merchant that just died last night?

Diplomacy: d20+1=14

Maikill HP 22/28, AC15 fatigued 
Thursday December 17th, 2009 4:33:22 PM

Relieved, Maikill steps back from Bosk. The thought of moving him in his exhausted state made him well, exhausted. Instead, Maikill will carry the Hemust back to the store. He will go back and carry another if needed. When all are safely back at the relative safety of the merchant's shop he will go up to Grendel and take a careful look at her wound. He scratches his head finds a place to sit for awhile and think.

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells  d8+1=8 ; d20+1=20 ;
Thursday December 17th, 2009 5:28:00 PM

Taking Grendel's advise, Bosk looks over Maikill and Xeron before he comes to the realization that he himself was the most highly wounded. [i]Am I the only one to sustain substantial damage during the battle? What am I doing wrong? I am definitely going to have to be more careful in the future.[/b]
Using his last big spell of the day the minotaur heals himself once again (CLW d8+1=8) before walking over to heal Xeron with his last two CmW. When he is finished he will see if he can borrow one of the groups rope and will then bind Use Rope =20 the captives and carry the remaining prisoners back to the house.

Back in the shop Bosk approaches Grendel. I was just wondering, are you able to identify the gem from the puzzle box or determine if it is magic? If not, perhaps we should take it to the catacombs and have it identified.
===========================================

ClW d8+1 =8
Use Rope d20+1=20

===========================================
Can I purchase the following items either here or from the catacombs, now or whenever our characters get time or gather info in the city next.

2 Cure Light Wounds Potions 50gp each
2 Mage armor potions 50gp each
Caltrops 1gp
50ft Rope 10gp

Total 211gp

There is one set of caltrops and a 50ft rope in the Black Harris shop. The potions are not available yet. DM Jim

I don't believe we have access to the catacombs yet. -ADM Jay

Xeron AC AC16 HP 13/13 
Thursday December 17th, 2009 6:05:15 PM

Xeron thanks the Taur for healing his leg. He watches with amusement and bewilderment as the same people who tried to rob the merchant and kill the group are now beeing healed in the safe house the group broke into.
These various definitions of what a good person can and cannot do is giving the rogue an headache. He is still not why it is okay to be good and loot the dead. He always thought that robbing the dead was what he did as a bad guy.

He decides to stand by the door of the safe house and check the eye candy that might pass by. With the departure of Sanji, the only woman left is Grendel and half-orcs are not his taste.

He stands there, waiting for the merchant to get them in Hook City.

"May be I can sneak in to Pleasure Alley tonight. May be Valla will be up for it. Of all of them, he is the most likely to understand .... "

Beriothian (Will)-- AC:18/15/13 HP:7/7  d100=77
Thursday December 17th, 2009 8:29:33 PM

With the battle over Beriothian puts his crossbow back over his shoulder and retrieves his rapier. He bends down and looks for the bolt from his cross bow, if he finds it in good condition he will return it to his quiver. After collecting his equipment he notices that the party is already healed and moving people to the store

How long did it take me to find that crossbow bolt? Man these guys are fast.

Not that long, you're just slow :)
The bolt is still in useable condition. DM Jim


ooc: Did the party not loot the bodies, or is it just Xeron who didn't?

As far as I know, only the dead have been looted/searched. Dm Jim

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Thursday December 17th, 2009 9:01:12 PM

ooc: I meant the dead bodies. Xeron said he left the rest in the mud, I just wanted to make sure somebody had the loot ;)

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Friday December 18th, 2009 8:54:20 AM

While providing long term care for the prisoners, Grendel will disarm them and strip them down to basic undergarments. She'll also do a pretty good search of them to make sure that they do not have anything hidden on their persons. She also nods to Bosk as he binds them. "Thanks... I was just about to ask if anyone was handy with a rope."

When asked about the gem from the puzzlebox, Grendel nods. "Yes, I can identify it but I'll need a 100gp pearl and a day to rest and renew my magic."

=====================
Search check: Take 20 +3 = 23.

Also, could I get a list of gear from the dead & prisoners please?

Back at Blacks -- DM JIM 
Friday December 18th, 2009 2:20:07 PM

It was barely noon before the group was back inside Black Harris' shop. They had been outside for what, five minutes before a fight broke out? As Grendel thought in the back of her mind, it was a wonder that anyone was still alive in Mudtown with all the killing that goes on here. Valla was unable to get any answers from Jacob before everyone was brought back in, but he was willing to answer them now if asked.

Stripped to their undergarments and searched, the groups prisoners lay on the shops floor, tied securely to prevent escape. Outside the Wold went on as if nothing had happened; There were a few people who had noticed that the group had taken over Black Harris' shop and surely the word would get out and perhaps there would be a few angry citizens that would grumble that the group didn't wait the customary three days, but there wasn't anyone who would likely contest it--both Zam's and the Ironband had been defeated and they were at the time, the strongest groups in the neighborhood--if the shop had been a few blocks down, the story would have been different.

Soon enough the prisoners regain consciousness one after the other.
"Ugh, my aching head," Hemust moans out.
"At least your face is okay, I mean it still looks like crap." Jillian retorts.
"Hey, whats your problem Jill, that time of the month?"
"If I wasn't tied up, I'd kick your arse all over this place."
"Oh geez, come on you two," moans Lilly plaintiffly, "do you guys ever stop needling each other?"
"She started it Lil, never lets up."
"I'm just keeping it real, and you're real ugly."
"Yeah, whateva, like I give a crap what you think."
"Uh huh, that's not what you said last night, remember? Stars and moon and all that, what's wrong, can't remember?"
"Oh I remember, I remember I was drunk and you took advantage of me."
"Of you? You wish, loser."

Hemust looks at the group surrounding them and asks dejectedly, "So, what are you going to do with us?"

You find the following items in total:
small studded armor, whip
hide armor, greataxe
breastplate, longsword, longbow
chain shirt, bastard sword, longbow
studded leather, bandolier of 8 daggers, sling
1038gp



Grendel (Jay) AC(unarmored):10/10/10 HP 4/13  d20+4=24 ;
Friday December 18th, 2009 2:37:58 PM

Grendel just shakes her head at the three. "Shhhh... plenty of time to talk later. For now your bodies need to heal, so rest. You are safe here and will not be subject to revenge or abuse. You've already suffered the punishment for your mistakes, many of your comrades are dead and do not have the luxury of still drawing breath in these lands as you do. Perhaps something to seriously consider."

Looking at Jillian and Hemust she adds, "You two I would like to have a private conversation with later. Rest now and take comfort in each other's company a familiarity that you share with few, a lucky thing you both survived the battle against us."

====================
Diplomacy: 24 (Nat. 20!)

I'll RP this as long as you do Jim. =) Grendel will likely council these two about the teachings of Flower where it relates to intimacy and monogamous relationships.

Back at Blacks -- DM JIM  d20+2=22 ; d20+2=17 ; d20+2=18 ;
Friday December 18th, 2009 2:51:32 PM

All of them sense that Grendel is telling the truth, they give out a collective sigh at the thought of not being tortured, again.

"I thank you on all of our behalf," Hemust says.
Jillian see's the rapport between the two and only sulks; Lilly on the other hand rolls over on her side, briefly commenting that her back hurts exactly where Valla shot her.
Closing his eyes to rest, Hemust says to no one in particular, "Perhaps we should find a different line of work."
Jill replies cooly, "And what are you going to do? You're only good with a sword, Hem."
"I could find something, start a business, you know, well, not now."
"Yeah, I'm pretty sure we're broke and weaponless now, not likely they'll just give us our stuff back.
"Yup, that's the way of it."
"We should have saved our money instead of spending it so wantonly."
"Who's 'we?'"
"What?"
"Nothing."

Just then the door to the water closet opens up and Sanji steps out into the main room, mop in hand. "What in the heck is going on here? Who are they? And why is my floor covered in blood? You know how hard that is to clean? I'll never get that out of the rugs! Ugh!"

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Friday December 18th, 2009 3:03:04 PM

Grendel attempts to keep them talking. Since they seem a little 'loose-lipped' at the moment. "Surely you have talents other than your sword arm. You mentioned opening a business, what specifically were you thinking about?" Grendel slinks over to where the halfling lays and slides her onto her lap. Reaching into her healer's kit she dips her fingers in a soothing balm and slides her hand up the back of Lilly's shirt to rub it in where the wound is. Her hands are those of a skilled healer and her massage rubs the lotion deep into the tissue of the halfling's back.

Looking to Jillian she asks, "And you... what future is in store for a lady like yourself once you are free to walk as you please? Mud Town is a dangerous place, especially with that brain eater wandering loose."

===========================
Long Term Care (DC:15): Take 10 + 6(ranks & ability mod) = 16 Auto-success. (I can tend 6 patients at a time.)

Valla AC:16/16/12 HP:6/6  d20+1=7 ; d20+2=13 ;
Friday December 18th, 2009 3:37:38 PM

Valla only shakes his head at Grendel as she cares for the foes. What in the Wold is that orc thinking? Those people tried to rob and kill Jacob, and then us as well... I'll never understand... She's like an odder version of Padre...

Only smirking a bit when Lilly moans about her back; What business would you three lugheads open? A Thieves outlet?

With a small chuckle, and a very proud face, because this is probably the best joke the elf has ever came up with! Valla makes his way to Jacob, again.

I know I was a bit forward at first, but this is information we need to know, or at least as much as we can... Do you know anything about the Brain Eater? Or about the Merchant that died last night; his name, type of wares, oddities about him? Habits maybe? Anything at all may be useful...

Diplomacy: 7
Sense Motive: 13

Noodle Gang -- DM JIM 
Friday December 18th, 2009 4:30:00 PM

"What are you...? Oh...oh, that's...right there..." Lilly closes her eyes as Grendel soothes away the pain. Hemust looks on perplexed, he wasn't sure why the half-orc was being so nice, but he sensed she was genuine. "Um, I don't know, maybe a little shop like this, general merchandise and all. There aren't many shops in town, mostly taverns. Funny thing is, we, well, Zam, thought about coming here last night and taking this place. Seems the early bird gets the worm and you guys made out." Hemust looks over the place, more in a general look to see what was here, not like a thief casing the joint. "I always knew Zam's mouth would get him killed." Hemust said in a melancholy voice. "It's not good to speak ill of the dead," quipped Jillian.

Jacob the Lesser -- DM JIM 
Friday December 18th, 2009 4:33:33 PM

Jacob looks shocked, "Brain-eater? What brain-eater? There's a brain-eater in town? What's it look like?" Gulping deeply, "I just got here last night, checked in at an inn down the street, then went this morning to get in and was told I had to take a number to get through the gate. Now I'm stuck here for two more days they said. Not good, not good." Jacob looked worried, he obviously didn't want to be in Mudtown now. His little adventure, or errand his father gave him, has turned into more than he truly expected or wanted.

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells  d20+3=22 ; d20+4=19 ;
Friday December 18th, 2009 5:21:47 PM

Seeing some of the supplies he needs, Bosk wonders if it would be wrong to borrow them until an owner of the shop is established. Who would I pay, myself? There really is no owner, not even our group. They said that the law is whoever claims it and can hold onto it. Besides, if I tell the groups we will have emptied out the store. If I borrow eleven gold in merchandise someone else will take fifteen and the next one hundred. It's probably best if I do not tell anyone. If an owner to the shop is declared I can return the merchandise or pay the owner. Technically its not breaking any laws.

As he is pondering taking the caltrops and rope the prisoners wake up and Grendel begins tending their wounds. Suddenly remembering that there were others around him, the minotaur decides to leave the merchandise.Odd, I am unwilling to take the merchandise with others around. It seems that any time I begin to rationalize an issue I seem more inclined to do something morally questionable.

Stepping away from the goods, Bosk sits back and listens as Grendel probes the prisoners for information with the skill of a surgeon wielding a scalpel. Realizing that he would only be in the way, the minotaur keeps his eyes and ears open in case the those that managed to escape are around.

Bosk will also look around the the shop for a 100gp pearl. He will then speak to the members of the party about using the pearl (if he finds one), or else about chipping in to buy one if he does not.

Listen d20+3=22
Spot d20+4=19



Searching and such -- DM JIM  d20+7=26 ; d20+2=15 ;
Friday December 18th, 2009 5:53:04 PM

Bosk searches diligently as Grendel chats away, but the closest thing he finds to a pearl is a small music box inlaid with mother of pearl. As he passes the front window, who's shades had been parted by Xeron earlier, he does not notice the small halfling hiding across the street.

"What are they doing?" asks Cade.
"Not sure, I don't hear any screaming," replies Burwotti, "maybe they're burying them in the basement."
"Don't say that!"
"Hush, you idiot!"
"You hush, you, you coward!"
"Hey, I'm not the first one to run away, Cade."
"I was outta spells, still am. If I wasn't, I'd throw a fireball in there."
"Yeah, right, maybe in a year or two if we're not dead. And yes, that would be your fault."
"My fault, are you kidding me?"
"No, you always run, you need to diversify, get something more to attack with instead of those stupid spells."
"It was a stupid spell that took out Lilly, right?"
Burwotti didn't answer, he remained still and watching. Cade sighed and adjusted the makeshift piece of crating he was hiding behind--badly hiding behind, but at least he was out of the line of sight of the shop.
"What are we going to do, Burt?"
"We watch and wait, Cade, just watch and wait."

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13  d20+4=23 ;
Friday December 18th, 2009 8:49:13 PM

Grendel nods to Jillian, "She's right you know, it's best to let the dead lie in peace without remembering their faults. Though I agree... there is enough work in Mud Town without shaking down an easy mark, I am sad that your leader resorted to such tactics." As she speaks she applies a compress to Lilly's back and gently sets her back in place. Looking about she sees that everyone is in a talkative mood rather than a restful one. "I think introductions are in order, makes conversation easier since we seem to be getting to know one another. I'm Grendel. The large 'taur over there is Bosk. The two elves are Valla and Berothian. The other Half-orc is Maikill and our token human friend is Xeron. Sanji was the girl with the mop earlier. For now I need to get lunch preparations started... and looking down at herself she comments, "Oh my, it looks like I need some cleaning up first." and with that she grabs her personal kit and heads to the bathroom.

Once inside the bathroom she secures the door with shaking hands. Pull it together girl! She turns, and seeing her reflection in the mirror she drops her kit and gasps. She carefully pulls her bloodied garments off, with silent tears streaming down her cheeks. These were not like the wounds she received in the tribe... these were injuries from weapons... weapons aimed at killing her. The clothes, crusted with dried blood, opened up scabs as they came off which sent waves of pain and nausea over her. It was one thing to heal the wounds of others... quite another to tend to oneself. As she opened up her healers kit her body began to shake from what otherwise would have been loud sobbing. They need you now to be strong... even more so then in battle. She cleaned the wounds, the bitter smelling oitment burning as it contacted her damaged flesh, and applied clean bandages to protect her while she healed naturally.

Looking at the pile of bloodied cloths she couldn't bring herself to put them back on. Instead she pulled out a pristine white dress, a holy garment of Flower she usually used only for ceremonies. Sliding into it she took some time to arrange her hair as the other priestesses did. Looking back in the mirror she studied the image for a long moment. A half-orc, dressed in pretty cloths just looked more hideous, and her cheeks felt the warm flow of fresh tears once again. Wiping them away she touched the hat of disguise and pictured herself wearing her traveling cloths, cleaned up of course... her body no longer injured from battle... and her face free of tears or the evidence of them. She quietly whispered, "Shizzle-bop" and all was well again.

A moment later she glides through the bathroom door and out amongst the others. With a smile she heads to the kitchen to cook up a darling breakfast using the very basics. After all, it's not the ingredients... it's the technique. She makes enough for a dozen people to eat to their heart's content.

====================
Profession (cook): 23

It should be noted that the hat of disguise looked like a helmet when first found, when when activated to use it's powers, it changes to match the disguise adopted, so Grendel doesn't have to be wearing a hat right now, it could be a circlet, tiara, etc... DM Jim

Maikill HP 28/28, AC15 
Friday December 18th, 2009 10:23:42 PM

Maikill sits and wonders about recent events. He looks at the place where he was wounded and now healed. He remembers the wound on Grendel. She emerges from the water closet without a wound and looking refreshed. Perhaps he was wrong, maybe she did not suffer a similar wound after all. With a renewed look of confusion Maikill begins to clean and sharpen his axe. When that is done he will clean up as best as possible. When finished, he looks at the bound prisoners.

"I told her to drop her axe. I did not want to kill her. Why didn't she drop it?"

Xeron AC AC16 HP 13/13 
Saturday December 19th, 2009 8:47:40 AM

Xeron smiles at Valla's joke "Good one, elf! You are the only one with a sense of humor left these days"

He moves away from Grendel as the half-orc goes on preaching. He does not understand that cleric and never will. He looks at the prisoners and points to Grendel and whispers "I am sorry. Sometimes death is a better fate ... "

< deleted... you did not make a spot roll-Dm Jim >

He goes inside and asks Jacob "So Sir, do we have a gig? If yes where is the cargo we are supposed to protect? "

Valla AC:16/16/12 HP:6/6  d20+1=13 ;
Saturday December 19th, 2009 11:49:04 AM

Valla smiles back at Xeron; I Knew that one would come around... Nodding his head when the Rogue talks to the prisoners.

< deleted... Xeron did not make a Spot roll. -- DM Jim >

Turning his gaze to Jacob, from across the room, Valla gestures to everyone in the room; Yes, answer Xeron's question. Where is this package; and since you don't know anything about the brain eater or the dead merchant, then a few of us must leave, and gather information. Or all of us, and we can drag Jacob here along with us. It may actually be safer for him on the streets with all of us, than inside the house with only half of us... Suggestions?

Diplomacy: 13

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Saturday December 19th, 2009 11:59:20 AM

When Grendel emerges from the water closet Beriothian enters and cleans the mud from his face. The battle may have been won, but the unlucky streak he had out there was getting to him. He takes out a clean cloth and polished the silver buttons on his armor, saying a silent prayer to Wardd as he cleans each one that luck will be on his side the next battle.

< Deleted... Xeron did not make a Spot roll -- Dm Jim >

Bad posts and edits -- DM JIM 
Saturday December 19th, 2009 5:30:50 PM

Because Xeron's player did not notice the "he does not notice the small halfling hiding across the street" in my post and did not make a Spot roll, I've had to edit three players posts. Please be more diligent in reading my posts, thanks.


Prisoners -- DM JIM 
Saturday December 19th, 2009 5:37:51 PM

In reply to Maikill's question, Jillian says sternly, "Well, ya didn't give her much time, did ya?"

"Ahem..." interrupts Hemust, "What she means to say is that during the heat of battle, there isn't much time to think, to take in someone's words when an axe or swordblade is coming your way. Perhaps if you had moved away or said it louder and held back your attack, she would have taken you up on your offer. I don't know, I personally did not hear you say anything."

Jacob the Lesser -- DM JIM 
Saturday December 19th, 2009 5:45:06 PM

Jacob cocked an eyebrow; Was this some half-hearted attempt at diplomacy? Obviously the scarred elf wasn't trained in the fine art of speech and figured that a mere attempt at it, without taking care of what is actually said, was good enough. "Well, if you must know, I carry with me a magically locked strongbox that I am to deliver to Magister Alistair. I do not know what's in it, it's for his eyes only. Any further questions, oh silver-tongued elf?"

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Saturday December 19th, 2009 7:03:10 PM

Grendel chuckles as she listens to the conversations going on in the main room. Her preparations finished she calls out, "Lunch is up! Get it while it's hot!" and slides the plates full of salted pork and buttermilk biscuits onto the counter next to a stack of plates. She then loads three already full plates on one arm and saunters into the main room where everyone is gathered.

Taking a seat among the captives, she sets down a plate for each of them. "Alright, there are two ways we can do this... either I can feed you each by hand or you can offer me an oath that you will behave and remain seated."

//ooc:
Sense Motive: (+3 mod... Jim can roll for each of them if any/all of them decide to lie)
As long as it seems well, I will remove their bonds and watch over them while they eat.//

Once everyone is eating Grendel will again start-up some conversations. To Jacob the Lesser, "Once we get in Hook City with you, how long are we allowed to stay and will you need our protection during that time or after it is time to leave Hook City?" To the prisoners (who have not given their names in introduction yet... quite rude), "Two of your number turned tail and ran during our fight, both of them Halflings. Would you care for us to send them a message on your behalf?"

Prisoners and Jacob -- DM JIM 
Saturday December 19th, 2009 9:15:30 PM

The three preisoners look at each other, and each agree to behave. Grendel can detect no deception on their parts and set's them free. They immediately scramble for the counter and push each other out of the way to get to the biscuits. "Pure torture ma'am," Hemust says, "the smell of these biscuits were just driving me crazy." "You too?" asks Lilly as she doesn't even bother to grab a plate, just grabbing a hot biscuit in each hand. The fare that Grendel made came out well, the salt pork was salt pork, nothing much you could do with it--but the biscuits were to die for.

"Oh, where are our manners; the little one there is Lilly," Hemust says pointing to the halfling girl.
"Mo mou mave many mavy?" Lilly asks through a stuffed mouth, a new biscuit in each hand.
"I think she's asking if you have any gravy? Anyways, this is Jillian."
"And we are not dating," Jillian interjects.
"Okay... and I am Hemust. We all thank you for not killing us and for this splendid lunch."

Jacob laughs a little at the turn of events and helps himself to a biscuit, "Oh yes, these are heavenly!" As for Hook City, he gives what he knows, "You can stay as long as you like in Hook City, but it's costly I hear, don't know how much since I've never been inside, but my father talks about it from time to time. There's no loitering to had there, no sleeping on benches in the park or in alleyways and the city guard patrol the streets incessantly from what I was told. I'll probably need you to escort me all the way to Alistairs, after that, well, I guess we go seperate ways. My father told me Alistair would send me back, so...umm, there you have it." Jacob was by all designs an aristocrat, but an odd one. He wasn't arrogant nor wanted to stick his sword in someone at the first hint of a slight, in fact he was totally unarmed. He seemed the more scholarly type and a careful eye could see that in his heavy laden backpack, there were books shoved in it alongside the outline of a large 12"x24x6" strongbox.

"By the gods."
"What's happening in there, Burt?"
"They're feeding them, Lilly and the other two, Hemust and Jillian."
"What? Feeding them?"
"Yes, that's what I said."
"What are they feeding them?"
"Biscuits."
"Biscuits?"
"Biscuits."
"Oh. Biscuits. I could go for a biscuit right now."
"Well, why don't you conjure up one? Oh yeah, that's right, you're out of spells."
"Hey, I don't see you getting any biscuits."
"I'm not a stupid mage."
"Whatever."
"I wonder why they're feeding them."
"Oh. My. Gods. They going to eat them. They're fattening them up for the slaughter."
"Get real."
"Look at what they are--Half-orcs and a Minotaur."
"What about the other elves, and human?"
"Cannibals."
"Ah geez, not this again. Just because Uncle Liam was eaten by orcs, doesn't mean that these half-orcs are going to eat Lilly and the others."
"It could happen!"
"Shh, Cade. Just... be quiet."
Burwotti continued to spy on the group from his hiding place while Cade fidgeted behind his makeshift crate, getting bored of hiding.

Maikill HP 28/28, AC15  d20+4=9 ;
Saturday December 19th, 2009 11:10:45 PM

Maikill finishes his sharpening of his axe and cleaning of his equipment just as Grendel brings out the food. It seems it is difficult to get to food when halflings are hungry, but he manages to push forward and get some.

To Jillian's rebuke, he says "It is difficult as Hemust says to stop in the heat of battle. For me, the battle seems to control me. I wish she would have dropped her weapon quickly, but I am sure I did not give time. Perhaps you should think before using tricks to attack strangers. Oh, and I did not give you the option Hemust to live. You are alive by accident."

Maikill glances out the window but does not put much effort into it.

Spot 9

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Sunday December 20th, 2009 9:24:18 AM

Grendel just smiles as everyone helps themselves to her meal. It feels good to be appreciated and hopefully some of that goodness is contagious. Looking at Jacobs backpack perks her interest some. "Jacob, tell me of your father. Is he a scholar like yourself? What fields of learning pique your interest?"

=============
Didn't feel the need for a diplomacy roll for conversation. If you need to make one, my mod is +4.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=17 ; d3=3 ; d20+7=13 ; d20+7=23 ; d20+7=8 ;
Sunday December 20th, 2009 11:38:48 AM

Beirothian reaches past the ravenous halflings and makes sure to grab a large helping of pork and biscuits before it disappears. Not wanting to get constantly elbowed by their small guests Beri makes his way to an open part of the floor.
Delicious meal Grendel, it's amazing what you can do with so little resources.
He listens to the halflings praising the great meal. For a split second he thinks he hears it from outside. He is sure it's just his mind playing tricks on him, but he knows paranoia will start to get the better of him if he doesn't check the window.

ooc: I'm going to need to adjust the sensitivity of my touch pad, please ignore all but the first 2 d20s, the other rolls were unintended.

listen=13
spot=17

Jacob the Lesser and Prisoners -- DM JIM 
Sunday December 20th, 2009 2:23:16 PM

"My father?" Jacob replies, "He's landed gentry not too far from here to the south in the Sargrass plains. We have a small community there that harvests the grasses and sells in the markets here in Hook City. As for being a scholar, nay, his interests lie elsewhere. He carved himself out a life with his sword and I fear is quite dissappointed in me." Jacob briefly reflects on his father, then continues, "As for my areas of interest, I enjoy them all and enjoy reading very much. Would you like to see my books?" Before Grendel could answer, he had opened his pack and was fishing out his set of three books. "I only brought the first three of my complete set of Thornhill's Libri Scientia, it covers the areas of Arcana, Architecture and Dungeoneering (each is a masterwork tool +2 for those knowledge skills).

The three prisoners soon retake their positions on the floor, worn out from the exertions of almost having been killed and fighting for the biscuits. Lilly was a pretty little halfling with a sly look in her eyes, she would have to be watched carefully. Jillian was a fair looking human female with short cropped tousled blond hair and blue eyes, and could be quite the looker if dressed in a more attractive attire. Hemust was likewise fair in appearance, his half-elven features, short blond hair and hazel eyes, made for the kind of look most women swooned over.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Sunday December 20th, 2009 9:37:46 PM

Grendel looks over the tomes that Jacob shows her. With a smile she peers through the one dealing with arcana for a common link to all of the Brain Eater occurances. "This one is more along my interests, though I will admit that I'd gladly read the others if time permitted. You know, if you have some coin on you I'm sure you could pick up more of this collection within Hook City. I hear the place is filled with all sorts of wonders."

Grabbing a biscuit and a bite of pork herself she sits down by the prisoners. "Hemust and Jillian, I do not wish to intrude but you two have made it public that there is a rift between you. Would either of you welcome the aid of Flower, goddess of Family and all Good Relationships, to mend your dispute? Truly, your circumstances are dire... both of you would be better served by leaning on each other for strength and support. Flower sees that the spark is there between you. I think Hemust's desire to provide a stabile lifestyle by toiling in a shop is exactly what you've been seeking Jillian. Talk to me, this day could have been much worse... perhaps it will end much better,"

==============================
ooc: Jim, I was looking for a list of gear we looted from this most recent fight.

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells 
Sunday December 20th, 2009 11:18:34 PM

Bosk secures the prisioners as before and helps himself to some of what is left of the food. Thanking Grendle for the meal, Bosk returns to the captives and begins to question them. So what are we going to do with you? Does your group have a system set up to pay ransoms, are they going to break in to try to free you, or will they abandon you to your fate? If the latter, do you have any way to convince us you will mend your ways and not attack us as soon as we let you go?

Finishing with the three the minotaur leaves, turning his attention to the Scholar who he decides to ask a few questions.
You seem to know a little bit about everything. Tell me, have you ever heard of a tenticled monster that feeds on brains? There has been one on town lately that has been attacking merchants at night.

After the conversation, if he will allow it, Bosk will read the tome on dungeoneering.

ooc: If we are going into the city, I would recommend selling the merchandise in the shop first, or finding a better way to secure it.

Is everyone ok with chipping in for a pearl for Grendle, we can take it from the gold we "found"?

Also, is attacking our group an offense that we can turn people over to the guards for, or is thay too common in Mud Town for them to care?

Jacob the Lesser and Prisoners -- DM JIM 
Monday December 21st, 2009 1:17:30 AM

Jillian and Hemust's features soften noticeably, then Jillian begins to blush as she looks around, "I'd rather not talk right now about it, not here." Hemust concurs, it probably would be different if they were in a private room, but everyone was around them and Lilly, who's mouth still contained a scrap of biscuit and wide open as if she forgot to swallow, was gawking at the pair.

It all changed though when Bosk came over and tied up the three prisoners and began questioning them. Their answers were noncommital and definitely not forthcoming as they had been with Grendel.

"They're being tied up again, by the minotaur."
"I told you, Burt, they're going to eat them."
"No they're not, maybe beat them half to death, but not eat them." I hope.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13  d20+7=17 ;
Monday December 21st, 2009 9:10:43 AM

As Bosk sets to work, Grendel clears her throat to get his attention and with a slight shake of her head she indicates that they do not need to be tied up right now. "These people are still severely injured, they need rest. Bindings will make that process more difficult and... longer. There's not much room in here as it is, let's not prolong this process any longer than necessary."

Turning to the prisoners she smile and gives them a telling wink. Softly to Hemust and Jillian she says, "My apologies, didn't know so many were about. We can talk later." then turning her head to Lilly to include her in the conversation she adds, "You all need to rest now. Let me know if you would like a message sent to you compatriots or family so they can come tend you... or at least know that you are alive and I'll see that it gets done."

=========================
Forgot to make a knowledge (arcane) roll for consulting Jacob's book for information relating to or identifying our "Brain eater". Roll: 17 (includes +2 for masterwork book)

Xeron AC AC16 HP 13/13  d20=10 ;
Monday December 21st, 2009 9:19:36 AM

Xeron picks up some dried meat from his backpack that he washes with some stale water from his waterskin. He looks through the window and still sees nothing. (1d20 = 10)

When Grendel starts preaching again, he rolls his eyes, having no taste for priests of any kind.

When Bosk tied the prisoners again, he shakes his head. "First we try to kill them, then we save them, then feed them then tie them up again. I simply do not get these strangers methods "

He opens the door and watches the street, sitting on the porch, taking in the mudtown scene, wondering if he should go back to his old ways. He grabbed the wedding ring around his neck again. Behind good was hard work but was now ok for him to kill people and loot them in the name of good. He still did not know how this was different of when he killed people and looted their body when he was a bad man but there was a lot of things he did not understand.
The behavior of this group was another thing he did not understand but if it made sense to them, why not? As long as he was not involve, he did not care what the other did in their free time.

He takes another piece of the beef jerky, without looking, hoping there is no mold on it. "I should go get myself some rations. May be after my little visit to PLeasure Alley. Hum... how to suggest the idea to Valla? "

Sitting on the steep to get in the house, he looks at the various denizens of Mud Town walking by the house.

Valla AC:16/16/12 HP:6/6  d20+7=13 ; d20+3=14 ; d20+4=16 ;
Monday December 21st, 2009 3:16:29 PM

Valla is somewhat depressed when Jacob had hardly anything to say about his "Box". The arcane book did spike his intrests a bit though; Do you mind if I look through that book there? A bit of knowledge in the Arcane ways never hurt anyone, especially a wizard as myself!

Valla thumbs through the book a bit, trying to discern anything about a tentacle monster that eats brains, or flesh for that matter, and anything about a Puzzle Box with magic gems. (Knowledge (Arcana) 13+2=15)

After looking through the book, Valla gets himself a plate and leans up aganist the wall next to the door; eyeing Xeron; Whats the young one looking at now? Hopefully not looking for an easy mark.. I'd hate to see him turn back into one of these pitiful excuses for people here in this damned town... He takes a bite of a biscuit, chews and then shoves the rest of it in a one time...

When he's done chewing his biscuit, he continues with his Rogue friend.

Xeron; what do you think? Should we get back out on the street and find some information? Valla says as he steps onto the steps with the young Rogue... I mean, Jacob here says once were inside Hook City, we can stay there for as long as we like; if we have enough gold that is... So; the way I figure it, once we get in, we won't be coming out here anytime soon after... I think we should figure out this Brain Eating Monster Mystery before we head into the City Proper.

As the conversation goes on, Valla looks around the streets, and keeps alert for approaching danger, You can never be to careful or cautious in this place...

Knowledge Arcana: 15
Spot: 14
Listen: 16


Valla AC:16/16/12 HP:6/6 
Monday December 21st, 2009 3:17:23 PM

OOC: Using the Gold we just "found" from the Noodle Gang; to buy a peal or two for Grendels Identify spell is just fine with me. Its Group Loot for Group Purposes; thats my logic....

Jacob the Lesser and Prisoners -- DM JIM 
Monday December 21st, 2009 3:35:34 PM

Jacob has no problem with Grendel perusing his tome, but when Valla asks, he makes it a point that the elf should be careful with it. Neither can find anything about brain-eaters per se', but they do find a small section on brain moles, though it doesn't seem to be what they are looking for.

On the step outside, Valla and Xeron take in the sights--people passing by, buildings and tents, and a lot of mud. They do hear however as a group passes by, that the reward for the brain-eater has risen to 10,000gp.

"The human and the ugly elf are outside, on the porch."
"Can you smell that, Burt?"
"What?"
"Biscuits."
"Ah geez, stop thinking with your stomach."
"You're right, those two probably came outside because they couldn't bear to watch the others butcher Lilly and the other two."
"Like I said before, stop thinking with your stomach."
"Eww, that's gross, I'd never eat my own kind."
"Uhh huh, sure."

Burwotti didn't move and he continued to observe the group from his vantage point. His brother Cade was uncomfortable, hungry and ready to take action--if only he had some spells left.

Actions guys?


Bosk (James) AC: 19/11/18 HP 5 of 20 Spells 
Monday December 21st, 2009 4:01:55 PM

Shrugging his shoulders Bosk once again removes the prisoner's bonds. They are in your charge Grendle. As long as you feel we can trust them... Finishing with the bonds he whispers I trust Grendel's judgement... Not knowing what else to say he begins heading back to the table.

Grendle treats these prisoners as men of honor, even after they attacked us from a distance and without warning. I hope the flower is guiding her decision rather than poor judgement. On the other hand she seems to be doing a better job of getting informstion out of them. Perhaps she can find a way to assure their cooperation if we let them go.

Bosk returns to the book, looking for any practical information that may comevin useful at a future time. While reading, he is careful to keep one eye on the three patients.

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells 
Monday December 21st, 2009 4:04:55 PM

Ooc: my last post was written while the dm was posting. It is not my response to the DMs post.

Xeron AC AC16 HP 13/13  d20+5=16 ; d20=7 ; d20=8 ;
Monday December 21st, 2009 4:18:27 PM

Xeron gets as Valla talks to him. "Not a bad idea. Let's see what we can learn in this wretched place I called home. "

Xeron goes with Valla looking for clues or information or overall perception about the group or the fact it stole the place from the dead merchant.

Gather information: 1d20 + 5 = 16
Spot: 1d20 = 7
Diplomacy: 1d20 = 8

Hey You! -- DM JIM 
Monday December 21st, 2009 4:40:50 PM

As the pair stop passersby and inquire about the group and what they think about taking over Black Harris' place, nearly everyone to the man says that they don't care, or don't want any trouble. The pair get the sense that they're not being told the truth, that the people who are traveling on the streets to destinations unknown don't feel like stopping and talking to strangers--and why would they, it usually ends up with someone getting mugged, kidnapped or killed.

Maikill HP 28/28, AC15  d20+4=14 ; d20+5=17 ;
Monday December 21st, 2009 4:41:03 PM

Maikill finishes his breakfast and goes out onto the porch. He looks about, certain that something should make sense. He saw his dead mother, the brain eater has been busy and they have been attacked by a band of misfit thieves.

spot 14
listen 17

Diplomacy and Intimidate rolls -- DM JIM 
Monday December 21st, 2009 5:00:50 PM

As was pointed out to me in another game, it's not only what you say, but how you say it. When you guys make diplomacy and intimidate rolls, there's the way you say it that matters. Take for instance Grendel and Bosk, since they're the most recent cases of diplomacy use on the same people. Grendel went into deep detail about being nice to the prisoners, i.e. friendly. She got results. Bosk made his roll, but tied them back up and demanded answers, which was un-friendly. He did not get any good results. The same goes for Intimidate, but in reverse. if you ask please and are friendly and make a high intimidate roll, they're just not going to take you seriously. If you tell them you're going to gut them if they don't talk and make a high roll, you'll get results. The more you put into it, the more you'll most likely get out of it.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Monday December 21st, 2009 5:23:02 PM

Grendel spends some time digging through the loot gathered after the fight with Zamnoodle's group. "Can't believe Zamnoodle didn't carry his spellbook on him... you'd think a wizard would keep a spellbook with him in this town." Looking to Bosk and the others she asks, "What do you think, add this loot to what we've got in the store or just sell it and get the cash. I'm still not sure what to do with this place. It's rather small for a group our size to use as a headquarters but it's already operating well as a general store. Perhaps we should re-think our plans to sell off all this inventory. What do you think?"

================
Here's what we got from the last fight:
small studded armor, whip
hide armor, greataxe
breastplate, longsword, longbow
chain shirt, bastard sword, longbow
small studded leather, bandolier of 8 small daggers, small sling
1038gp

Hemust -- DM JIM 
Monday December 21st, 2009 5:29:15 PM

"Um, Zam wasn't a wizard, he was a Bard. He could tell the funniest jokes, but they sometimes got him in trouble." Hemust shrugged, not sure what else to say.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Monday December 21st, 2009 6:57:50 PM

Grendel sighs. "Oh well, I never really knew him. I know Valla had a long standing rivalry with the man so I guess I assumed he was also a fellow wizard..." Grendel plops down with a Hmph!, "It's just that I came here to learn the secrets of magic... and all I've done is pick up the pieces after a fight and get myself all dirty. The sooner we get into Hook City, the better." and with that she offers a friendly nod to Jacob the Lesser... her key to the city of wonder.

Looking to the prisoners once more she adds, "I'm a little surprised that none of you wish to have your friends or kin contacted. At least your former comrades in arms deserve to know that you still draw air."

Grendel will also scavenge this shop for another healer's kit.... hers is about used up at this point.

Prisoners -- DM JIM 
Monday December 21st, 2009 7:39:32 PM

Lilly remained quiet, she wasn't the talkative type. "We don't have any kin, living that is, right Hemust?" Nodding to the affirmative, "What Jillian says is true, we're both orphans, well, sort of. When we got old enough, our parents went their own ways. As for Lilly, I'm not sure, we haven't know each other for more than a week, eh lass?" Lilly nods and still remains quiet. "Her brothers, the two who escaped, are probably looking for her. If you were to let us go before tomorrow morning, well, Cade wouldn't have his spells back. I'm pretty sure you wouldn't want to get sniped while walking downt he streets. Anyways, I dunno, I don't know them too well and Lilly, as you can tell, isn't very talkative."

Prisoners -- DM JIM 
Monday December 21st, 2009 7:43:23 PM

ooc: so far I get the inkling that some of you would like to keep investigating the brain-eater case, but haven't given me any specific actions as of yet.

Also, if you want to get a pearl from a local pawn shop worth 100gp, that's not a problem, just state someone is doing that and you can proceed with the identify.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=20 ; d20+7=25 ; d20+9=24 ;
Tuesday December 22nd, 2009 12:45:02 AM

Beriothian finishes his breakfast and joins Maikill on the porch.
It's not safe to be outside alone in this city. Between the brain eating monster and the escaped combatants from our earlier battle we have more than enough enemies here.

Beri takes a look around and perks up his ears to make sure nobody is lurking in the shadows.

I wanted to come out here right after you saw the person to look for clues, but it was dark and we weren't particularly ready for a fight at that time. The weather probably covered up any clues from that night's events, but I suppose we won't know for sure until we check.

As Beri talks with Maikill he carefully searches the ground around them for any clues as to who or what may have visited them that first night.

spot=20
listen=25
Search=24

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Tuesday December 22nd, 2009 9:16:25 AM

Grendel nods to Hemust and Jillian before turning her attention to Lilly. "Both of those halflings are your kin? I noticed one of them was skilled with magic, is he a sorcerer or does he study the art of wizardry?" Ignoring the earlier attempt to secure their freedom for fear of reprisal from Lilly's kin, Grendel pulls out her own spellbook and begins to look over the details of the identify spell she plans on casting tomorrow.

============================
Someone needs to fetch that pearl. I can't cast Identify until tomorrow so we're not going to see a break on the brain-eater case anytime soon from my angle.

Xeron AC AC16 HP 13/13 
Tuesday December 22nd, 2009 10:17:47 AM

Xeron goes back to the safe house and drops a pearl on Grendel's lap. "The party owes me 100 GP. "

He looks at the prisoners "Why are they still here? Let them go unless you need to have some brain dead followers for your church "

He goes upstairs and plays with his dagger.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Tuesday December 22nd, 2009 10:42:19 AM

Grendel thanks Xeron one minute then narrows her eyes at him the next. "They're barely walking. Mud Town would eat them alive if we left them out like this. At the very least let them heal up and then we'll release them with the clothes on their backs and maybe a dagger and some coin in hand." Grendel just growls, her frustration evident. Good doesn't occur by the type of jobs you take, it's all about how you do those jobs. This town seems hopeless in that regard.

Maikill HP 28/28, AC15  d20+4=21 ; d20+5=11 ;
Tuesday December 22nd, 2009 12:32:41 PM

"Thank for helping me Beriothian. Maybe others not believe I saw mother. I know what saw, horrible sight."

He looks around with Beriothian, hoping to find any sign that might explain the nights sighting.

spot 21
listen 11

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells 
Tuesday December 22nd, 2009 12:54:41 PM

Bosk reaches into his money belt and counts out the gold necessary to repay Xeron. (Since I have the greatest carrying capacity and I am keeping track of group loot/spending I figure I will act as the mule, if no one objects.)

The Horned Cleric wonders what the group plans to do in Hook City. They don't really plan to linger there do they? We should be able to do our shopping in a day and we have nothing to sell. Besides, if we wait too long someone may catch the monster before us.

Deciding to see where the others stand on these issues, Bosk approachrs the half-orc. Grendle, if you don't mind me asking, what brings you to Mud Town and what are your plans for Hook City? Although I would love to see the city proper, I have little gold to spend. I also worry about the safety of this building if we are gone too long, and I would hate for another group to claim the reward.

While speaking to Grendle Hemust's words continue to bounce around in his head until a idea begins to form. No one would abandon their sister, not even the criminals of Mud Town. Hemust is right, they probably are looking for her as we speak. I'll bet one of them is close by while another is getting renforcements. Relaying his thoughts to Grendle, he suggests they fortify the building and take Lilly outside for a minute to show she is safe and possibly call out for someone to negotiate their release. Even if her brothers are not in the area, word is sure to get around. Besides, everyone deserves to know the faith of their kin.



Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Tuesday December 22nd, 2009 1:13:57 PM

Grendel first responds to Bosk's question about Hook City. "My intentions are to get in there and stay there for as long as possible. My desire is to study magic and there is not much magic in Mud Town. If I can't afford to stay within the city then I guess I'll be back here again attempting to master what I have learned until I can make enough money to get back in there again. You can't tell me you're goals are to live in Mud Town for the rest of your life, is it?"

After Bosk mentions a possible counter assault Grendel just shakes her head in disagreement. "No, I don't think that is valid. The magic user is likely out of spells and the other one I think got injured to some degree. I don't think their group is any bigger than what we already saw... they were out in force attempting to 'shake down' some easy marks." Looking to Lilly she asks, "What do you think? Are your kin within sight of this place or did they run off somewhere? If they are near-by we will invite them to sit and talk under a truce. I think they'll be happy to know you've been kept safe and well since the battle."

Searching and such -- DM JIM  d20+2=12 ;
Tuesday December 22nd, 2009 3:36:06 PM

Beri and Maikill search out back, but it's as Beri had feared, last night's drizzle has made a mess of the area and nearby the pig pen had been opened and the pigs had covered the area in hoofprints. Funny the elf thought, it isn't raining right now.

Lilly squints her eyes at Grendel and wonders what game they're playing. Naturally suspicious, Lilly remains quiet and isn't tricked into giving any information about her brothers, who were undoubtedly at a tavern somewhere drinking to her demise.

"I know this may sound, well, odd. But maybe we could help you with your situation with the shop." Hemust says, unsure of what his captors may say, but he goes for it. "Jill and I could help you run it while you're working on other things, you know, so no one else takes it over. We do owe you our lives and well, this life on the streets is a perilous one and I think we would welcome a place to stay and work." Jillian looks shocked, while Sanji who had finished cleaning the bloodstains from the floor, pipes up, "And I could keep an eye on them too." Giving the pair a wink, then thinking she just gave them the wrong meaning, she quickly adds, "Not like that! Just like, you know, track the money situation and keep the place clean!"

Xeron AC AC16 HP 13/13 
Tuesday December 22nd, 2009 3:46:17 PM

Xeron comes downstairs, thanks the Taur for reimbursing me and look at the group and shake his head. He opens the door and tells Lilly: "how about your invite your brothers to join you? I bet they are soying on us. Life is safer here than in the streets. now this house is ours because we broke into it before the 3 days required. These newcomers have no respect for Mud Town traditions. So if you want to take care of it, good luck. At one point, we will need to order stuff to sell here so we need so merchant skills which no one has, although Grendel can charm anyone with her words. Everyone that has chosen a little of evil like you did has an epiphany moment wher they can change it. This is yours. I had mine. It still hurts. "

Lilly -- DM JIM  d20+2=16 ;
Tuesday December 22nd, 2009 4:36:47 PM

"Spying on us? Hah! You're as stupid as they come. What would make you think they would be spying on us, you have a crystal ball? You don't look like a wizard to me, and if you were, you're the stupidest wizard I've ever seen." Lilly was scathing in her rebuke of Xeron, but for what purpose?

Valla AC:16/16/12 HP:6/6 
Tuesday December 22nd, 2009 6:44:29 PM

Valla stands watching the goings of Mud Town for some time. While Maikill and Beri search for clues about last night; He doesn't pay much more attention to the prisoners nor Grendel. The scarred elf feels along the lines as Xeron, but isn't as outspoken about it.

If they decide to turn on us; they won't win, I know this... Whats the point in arguing with the priest-mage.

Valla stands watching the runaways from across the street. His mind lingering on the puzzle and its mystery gem; but no break throughs today...

Grendels Identify spell is a good one; I should get with her some time, a broader selection of spells is never a bad thing.. For sure... She seems trustworthy enough... Valla glances Grendels direction while having this thought.

As Xeron drops the pearl into Grendels lap; Valla is shocked, but doesn't show it; Where did he get that?

He turns back to get small group across the street; carful not to make direct eye contact or look obvious. He then walks back inside and closes the door. About this time the prisoners, Grendel and Xeron had begun talking about using the shop as a shop. Valla waits for Xeron to finish, and Lilly's back talk; then with much thought, says his own opinion.

I think we should let these two run it... With Sanji around to keep an eye on them, not to much could go wrong. We could always use another source of income. And its a good way for wizards to get some pretty interesting things! Valla actually seems pretty excited about the shop idea.

He then turns to Bosk; I say staying in the city proper would prove more profitable for us as a group; and its a good way to get your name spread about. To me, thats a good thing... Part of my reason of coming here is to have my name more known throughout the land, and what place better for a mage to be known from, than Hook City? The scarred elf grins and pats Bosk on the shoulder.



Vellinius -- DM JIM 
Tuesday December 22nd, 2009 7:40:07 PM

Elsewhere...

Vell perused his journal and ticked off a few reminders that he had completed. "How bothersome, I wish...sigh, I just don't know how much longer I can hold out." Vellinius put down his quill and rubbed his temples, trying to ease away the incessant pain that throbbed in his skull. "I'm going to have to change my tactics if my progress continues to be so unsuccessful." Shaking his head and outlining things he needed to do, he sighed again, heavily, as he said to no one in particular, "How bothersome."

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells  d20+3=15 ;
Tuesday December 22nd, 2009 7:48:38 PM

Puzzled by Lilly's reaction, Bosk does his best to sense her motives.

That makes some sense Valla, however I feel catching the brain eater would have a greater impact on our reputations. Either way, my main concerns are the cost and the shop. If Sanji will watch the shop I am willing to stay in the city as long as it doesn't bankrupt me.
=========================
Sense Motive d20+3=15


Xeron AC AC16 HP 13/13 
Tuesday December 22nd, 2009 8:25:05 PM

Sudden hatred appears in Xeron face and he goes within millimiters of Lilly's face. He yells at her with hate in his voice and eyes "Because if my sister was captive, I would spy on where she is kept to free her "

spit comes out of his mouth as he yells. He gets up after that and go sit down in a corner, trying to get his anger under control.

Bosk & Xeron -- DM JIM  d20+2=16 ;
Tuesday December 22nd, 2009 9:09:33 PM

Trying to take stock of the situation, Bosk is unsure as to why Lilly is acting as she is--maybe she's just mad.

"You have to have a mother to have a sister, gutter-trash!" Lilly yells back at Xeron and then spits on his back as he walks away.

Xeron AC AC16 HP 13/13 
Tuesday December 22nd, 2009 9:32:02 PM

Xeron gets up, his face as white as snow. He goes back next to the halfling, this time even closer, the noses nearly touching. "So you know who I am, don't you? Then you know what risk you are taking right now. You know about my mother, you know about me beeing a gutter trash. You also then know that you are really close to forfeit your life."

A dagger appears and the tip goes on the throat of the halfling.

"Now tell me, how do you know about me? Tell me all you know about me. "

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Tuesday December 22nd, 2009 9:38:49 PM

Grendel just checkles as Lilly and Xeron have a spat of words. "I'm inclined to keep the small one around just to keep Xeron company... with a mischevious grin she turns to Xeron and coyly remarks, "Xeron, I didn't know you had a sister."

With a laugh she stands to her feet once more and bodes the captives to please sleep now. "You all need your rest. We won't release you to the predators in this town until you are healed up and able to defend yourselves without passing out from the effort." She points upstairs, "You can use one of the rooms up there. Call if you need anything."

Once the prisoners are upstairs Grendel will address the group. "We can decide on the shop later. For now we need to rest and recover our strength otherwise another player in town is likely to come in here and whup us. We're in no state to fight at this point so we might as well rest and recover ourselves. If you need something done outside of this shop, take at least two others with you for safety."

=============================
ooc
If no one objects, I'd just as soon fast forward here. It seems we've come to agreement on this shop and the eventual release of our prisoners. My character can't do anything at the moment, some of you are in the same position yourselves. If you want to gather info or such, get a group of you together and do it. Otherwise I'd ask Jim to 'skip ahead'.

And who the heck is Vellinius?!?! =)

Lilly -- DM JIM 
Tuesday December 22nd, 2009 9:54:33 PM

"I don't know who you are," Lilly states cooly and without fear, "but I do know what you are." She leaves the answer unsaid and slowly moves away from Xeron's blade if allowed. Both Hemust and Jillian join Lilly in going upstairs to rest, that is unless Xeron pursues Lilly with the point of his dagger.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday December 22nd, 2009 10:17:39 PM

Beriothian hears shouting coming from within the shop and silently slips inside. He sees Xeron pull a dagger on the wounded halfling.

Hmmm, I was under the impression that Xeron was a man of honor.

Beri stands in the shadows of the doorway, his crossbow trained on Xeron.

Xeron, Sanji just spent an hour mopping the blood off the floors from when we first brought the halflings in here. Lets try not to spill any more until morning.

He gives a small wink to the halfling while Xeron's back is still turned to him.

Hemust -- DM JIM 
Tuesday December 22nd, 2009 10:57:31 PM

"Ah, geez," mumbles Hemust after seeing Beri level the crossbow at Xeron, "not good."

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells 
Tuesday December 22nd, 2009 11:06:37 PM

The taur adresses Grendel as she sends the wounded upstairs. Do you think it is safe to leave them alone, without a watch? I trust Jillian and Hemust, but I have my doubts about Lilly. I am willing to volunteer to guard them, if we give the girls some of their cloths back. Even if they are not taurs, I don't feel comfortable watching the women dressed like that.

Bosk nods to Beri, indicating that all is well and to relax.

Bosk is willing to watch the prisoners now, and will volunteer for watch at night (dark vision) with his meditation at dawn.
Once again Bosk will sleep in his light armor and change when he wakes.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday December 22nd, 2009 11:17:10 PM

Beriothian, trusting Bosk's judgement on the scene unfolding with Xeron, puts his crossbow back over his shoulder and heads back out to Maikill. He's not sure that Xeron even bothered to turn around when he addressed him... it may be better that way.

ooc -- DM JIM 
Tuesday December 22nd, 2009 11:39:45 PM

ooc: Vell was exposition, I've changed it to indicate he is elsewhere.

Maikill HP 28/28, AC15 
Wednesday December 23rd, 2009 12:00:20 AM

ooc: fast forward would be fine by me. I hope nobody missed that fact that Jacob the Lesser comes from the Sargrass plains where they deal in making items from the grass that grows there. I think it might also be a good idea to designate somebody with charisma to ask questions and maybe somebody good at intimidation to do that when necessary. Good cop bad cop. I just don't feel that Maikill is the one to go around asking for information. He probably won't get any.

Bosk (James) AC: 19/11/18 HP 5 of 20 Spells 
Wednesday December 23rd, 2009 12:14:11 AM

ooc: I am fine with moving forward, and with the Holiday excitement I forgot about the Sargrass Planes. Images of steelgrass armor once again come to mind.

I was hoping you wouldn't miss that :) DM Jim

Xeron AC AC16 HP 13/13 
Wednesday December 23rd, 2009 2:53:54 AM

Xeron let Lilly move her throat away from his dagger. "So you know what I am? Am you still attacked me? Don't you know that the evil that grows in the gutter is dangerous? don't you know that once you get soiled from this gutter, you cannotget rid of it? "

He moves the dagger away and get up . " no you would not know would you? "

He moves back to his corner as spits at Grendel "I don't have a sister. Or anyone for that matter. Gutter trash like are alone. Always alone.

He goes sit down against the wall and plays with his dagger.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Wednesday December 23rd, 2009 9:25:42 AM

Grendel ignores Xeron's emotional outbursts, or is just becoming accustomed to them. She nods to Bosk, "Guard them if you like, their clothes are over there. I think you are underestimating their wounds and the degree to which this shop is barred up. In order to get out they would re-open their wounds and lose consciousness. This would likely result in a fall to their deaths. I think they'll be good up there."

==============
Grendel's got a charm person spell left for the day. She's having trouble deciding if she wants to hit Lilly, Jacob or Xeron with it. =) I'll probably just hold onto it. Better safe than sorry. If we fast forward, Grendel will take the opportunity to chat it up with Jacob and get to know him better.

Xeron AC AC16 HP 13/13 
Wednesday December 23rd, 2009 11:48:37 AM

The group decides to give the troubled rogue space who is sitting in croutching position. They do not notice the silent tears which a flowing on his check. His head buried in his knees, the rogue stays silent for some times.

Finally, he gets up and go walk the street of Mud Town, his former hunting ground. He knows that as a native, he will not be the first target ruffains will be looking for.

ooc -- DM JIM 
Wednesday December 23rd, 2009 3:04:04 PM

how far do you want to skip ahead? next morning, so you can get spells and whatnot back?



Xeron AC AC16 HP 13/13 
Wednesday December 23rd, 2009 3:10:13 PM

OOC: the sooner of the next morning or the next significant event. Will Maikill Mom pay another visit?

Bosk (James) AC: 19/11/18 HP 13 of 20 Spells  d20=19 ;
Wednesday December 23rd, 2009 3:27:12 PM

Overwhelmed by the events of the last few days, Bosk takes a moment to reflect on everything as he hands checks the women's clothing before handing it back to them. Nodding to Hemust he says, As a gentleman I'm sure you understand if I grant the women a few extra curtsies for modesty sake. Nothing personal, just a precaution. Whichever room you are in, please leave the door open.

As the group marches upstairs, Bosk remembers that that Jacob comes from the Sargrass Planes. It has been his goal to get a set of rare steel grass armor from that region ever since he heard tale of the Blood Packs adventures and Grymash (another cleric of Gragul) who was know to have warn such armor. While searching for the armor he discovered that you can only receive it from the Manfri, a hard to find people in the Sargrass Planes. In all his travels, this was the first person from that region that he had ever encountered. Determined no to pass up this opportunity he approaches Jacob the Lesser. diplomacy = 19

Pardon me Jacob, but did you say you area from the Sargrass Planes and that you are from a community that harvests the grasses there? As an Eye of Gargul, I have been searching for someone capable of making a set of steelgrass armor for me, modeled after the steelgrass armor of Grymash, a devote cleric of Gargul and personal hero of mine. If you would have any information or connections in this area, I would be most appreciative.

diplomacy d20=19

Bosk (James) AC: 19/11/18 HP 13 of 20 Spells 
Wednesday December 23rd, 2009 3:28:44 PM

Morning is fine by me.

Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 
Wednesday December 23rd, 2009 4:00:20 PM

Morning is fine.

All Quiet... -- DM JIM 
Wednesday December 23rd, 2009 5:03:10 PM

Spitting blood
clears up reality
and dream alike.
-Sunao 1926

Upstairs the three prisoners settled in, except Lilly. As soon as the rest were out of eyesight, Lilly tested the bars on the windows, and found them to be secure and too narrow for her to pass through. Chagrined about her captivity, she found a place on the bed, alongside Jillian, leaving Hemust the floor.

Jacob has a good talk with Bosk, he informs the Taur that his father does deal in Steelgrass, and has some ties with the Manfri. However, dealing with the Manfri usually exacts a cost not payable in gold or gems, and you must have the Manfri craft the armor, no one else can do it.

The day passes uneventfully, news of the brain-eater is spreading like wildfire through the narrow streets of Mudtown. Chipper Wanes remains in custody by the local merchant council ( a select few self appointed merchants in Mudtown) for his own safety--cries for a lynching calls for his sequestered state.

Shortly after midnight, something happens, or perhaps it's a dream. (DC20 Listen check Highlight to display spoiler: { You hear two halflings talking upstairs, but by the time you check it out, all is quiet.}). Jacob's door is locked, as he enjoys his privacy, and the rest sleep in the remaining room and downstairs in the main room.

In the morning, the street brings news of another murder, a merchant by the name of Hunsinger who has had his brain removed; Chipper Wanes is released based on this new murder and he even chips into the reward to catch the real murderer, bringing the reward up to 12,000gp.

Rested from the nights sleep, and everyone replenishing their prayers and spells, Grendel casts her Identify spell on the small crystal. The pearl Xeron had gone out and bought is crushed under the casting of the spell and it reveals the true nature of the gem--it is a magical compass. When placed on a thin strip of wood that is floated in a bowl of water, the red end of the gem points to something other than North.

Valla AC:16/16/12 HP:6/6  d20+1=9 ;
Wednesday December 23rd, 2009 5:14:38 PM

Valla nods to Bosk; Ya; as soon as we go bankrupt, I say we come back to the shop. Hopefully, with Xeron's quick hands, and my own intelect, I think we'll pull through in Hook City. Valla smiles once again.

But his tone changes a bit as more talk of the prisoners comes up. Letting them sleep in a bed, unguarded! Is the Half-orc crazy? Valla looks to Bosk; Keep a good eye on those prisoners; it doesn't matter how much pain your in. If you have enough will and determination, you can escape nearly anything He says, with a grim face, as he finishes he begins beaming at Grendel...

Eventually Valla calms down, he finds a place in a corner and begins writing up another scroll; He remains quiet through Xeron, Grendel and Lilly's conversation about who Xeron is.His mind can't seem to stray from Jacob thoug. The elf wanted to know more about him; so When Bosk and Grendel begin chatting with the scholar Valla makes his way into the conversation.

The Sargrass Plains? I've hardly hear of the place, but it sure does have a better sounding to it the "Mud Town". This armor Bosk is talking about; is it done with Magic? Or is it something the gods have brought upon us? Ever heard of a SteelGrass Staff?

Diplomacy: 9

OOC: Fast Forwarding to morning is fine with me as well; execpt Valla would like to Scribe another two spells onto a scroll.

Color Spray & Ray of Enfeeblement 100gp; 2xp

Sleep his eight hours and in the morning he will prepare the following spells; and make a point to speak with Grendel when he is finished.
Spells: Highlight to display spoiler: {
lvl 0: Mage hand, Arcane Mark, Acid Splash, Daze
lvl 1: Magic Missile, Obscuring Mist, Shocking Grasp
}

Valla AC:16/16/12 HP:6/6 
Wednesday December 23rd, 2009 5:19:49 PM

I posted as Jim did... Sorry...

Valla wakes and finds Grendel; he watches the Priest-Mage cast the spell and is very intrigued at the results. I must know what this points to... But not today... We must look into this Grendel. But I think the Brain eater case needs to take priority. Murders every night; this needs to end before everyone starts killing everyone in fear for their own lives...

I Can't post again until the day after Christmas; the library's are closed Xmas eve and day. SO! Merry Christmas everyone, or Happy Hannuka! I'll post again on the 26th...

Bosk (James) AC: 19/11/18 HP 13 of 20 Spells  d20=3 ;
Wednesday December 23rd, 2009 6:31:19 PM

Steel Grass

Bosk watches intently as Grendel works her magic and is amazed as the pearl is crushed under the casting of the spell. No mater how many times I see it, the depth of your magic impresses me. I have to admit that I want to try out the compass immediately, however we should wait until our obligations to Jacob are fulfilled. We might also wish to buy a few potions or prepare more combat oriented spells before we take on that endeavor.

listen d20=3+3=6

Maikill HP 28/28, AC15  d20+5=16 ;
Wednesday December 23rd, 2009 6:34:13 PM

Maikill sleeps better, glad not to have another visit by the ghastly version of his mother. Waking up, he goes downstairs and watches at Grendel probes the secret of the crystal. Valla seems to dismiss it for the moment, apparently more interested in finding the brain eater. With a look of confusion, he asks:

"It not point north? What it point to? Too bad it not point brain eater. If point to brain eater we can find it, kill it. I wonder what it point to?"

listen 16

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=24 ;
Wednesday December 23rd, 2009 7:00:05 PM

Beri kept watch until around two am when he started his nightly trance. During that time he periodically prayed to Wardd for a change in the horrible luck he had been having, hopefully the new day would find his patron deity watching over him.

Listen:d20+7=24 ;

ooc: I'll be out from about the 25th through the first, Bosk is going to do a few posts for me during that time.

Valla and Scrolls -- DM JIM  d6=6 ;
Wednesday December 23rd, 2009 8:36:54 PM

ooc: no problem on the scrolls

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13  d20+3=22 ; d8+2=8 ; d20+4=7 ;
Wednesday December 23rd, 2009 8:50:58 PM

Grendel spends some time that morning getting herself prepared for the day. Putting on her bloodied traveling clothes she casts a cantrip that launders both her clothing and her body. "Ahhh... that's better." Another incantation and she pours healing magic into her body, repairing the remainder of her wounds. Checking on the prisoners she inquires, "How did you sleep?" paying close attention to Lilly. It was definitely two halflings... which means one of her kin must have climbed up to the window. Walking downstairs she sees quite a gathering waiting for her to cast her spell. She obliges and determines a magical use for the gem. "I don't see why Jacob wouldn't want to accompany us on a little sight-seeing walk. I can't imagine you seek to stay cooped up in here for another whole day. Besides, where-ever it leads I think it's connected to the brain eater.

With that Grendel walks into the kitchen to begin breakfast preparations but her excitement gets the better of her and she overcooks the eggs. Palatable but nothing to write home about, which seems to fit both the cook and the meal alike. With a wave of the hand and a few choice prayers she blesses the food with a 'Purify Food and Drink' spell.
===========
Remember guys... sleeping heals you 1 hp/level. (2 hp for most of us except Berothian who is unwounded anyway)
Listen check: 22
CLW: 8 hp healed
Profession(cooking): 7

Prepared Spells for the Day:
Cleric: (D)CLW, Command, Inflict Light Wounds, Mending, Purify Food and Drink, Detect Magic

Wizard: Enlarge Person, Identify, Prestidigitation(2), Acid Splash

Cast: Prestidigitation, Purify Food and Drink & Identify

Et al... -- DM JIM  d20+2=6 ; d20+2=21 ;
Wednesday December 23rd, 2009 9:47:01 PM

Lilly is nonplussed when asked how she slept. Hemust was a little sore sleeping on the floor, but Jillian was beaming--in the morning light, she was actually pretty.

"Umm, actually, I'd like to stay in the shop, I didn't sleep too well last night--the excitement of the battle, I just couldn't get it out of my mind." Jacob looked tired and a timely Sanji stepped in, "I can stay and look after the shop and Jacob, just in case we get another visitor," her eyes looked upstairs where the prisoners were. "unless we are setting them free today."

Breakfast was a bust, perhaps because of the lack of resources to draw upon--the larder was getting thin.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+3=15 ;
Thursday December 24th, 2009 1:30:38 AM

Beriothian ponders over the best way to find more about the events of last night. Lilly has been tight lipped this far, and is less likely to divulge even innocuous information willingly, so he decided to try Jillian for information first. She has been very loquacious thus far, and seems in a particularly good mood today. He is hoping that since she was laying next to Lilly that night that she would have been awoken when the unknown visitor arrived. He takes his breakfast plate and sits down next to her.

I hope you slept well last knight. I know it can't be easy to sleep with a massive taur like Bosk watching over you, but he's really just a big softy once you get to know him. It sounded like Lilly may have had a hard time sleeping last night until your friend came along.

Diplomacy d20+3=15 ;

Et al... -- DM JIM  d20+2=12 ;
Thursday December 24th, 2009 3:23:04 AM

Jillian cocks an eyebrow, "Friend? Whatever do you mean?" Then she goes back to eating. All three are still not up to their prime, actually nowhere near it, aches and pains are evident on each of their faces when they came down the stairs and sat for breakfast--the taste of which did nothing to loosen their lips. "Salt pork boiled in coffee. Interesting."

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Thursday December 24th, 2009 8:07:38 AM

Grendel just shrugs. The orc pallet and what humans can stomach are often very different things. Looking to the others who have gathered for breakfast she comments, "I'm itching to get out of here and check out this magical compass. It would also be nice to pick-up some details about any other murders that might be attributed to the Brain Eater like this Hunsinger fellow. I'd also like to speak with Chipper Wanes and find out why he was so heavily suspected in all of this."

Looking to the prisoners she states, "Good to see you all this morning. It appears that you all will require several days to heal up. You are welcome to stay during that time and we will tend you. Hemust and Jillian, if you want the job of storekeeper... you've got it. The three of us should speak later regarding this as well as some other topics." and with that she gives them a knowing wink.

Turning specifically to Lilly she says, "You appear to want out, though I warn you that you need time to heal first, I am not going to force you to do the wise thing. Hemust and Jillian are compensating us with their service in our shop. I would ask that you also provide us with compensation. The price is a simple one, once free you will obviously connect with your kin... I'd like to meet them. Invite them to breakfast tomorrow under a flag of truce. They can bring weapons as long as they keep them sheathed. Do we have an accord?" And with that Grendel slides Lilly one of her daggers and 5gp, then she motions to the open door.

Xeron AC AC16 HP 13/13 
Thursday December 24th, 2009 9:09:44 AM

Xeron appears at the breakfast table with his eyes puffy and looking like hell as if he cried all night and could not sleep.

He looks at the group, his hair all messed up and his face needed a close shave. With a broken voice, he starts talking "My mother was a simple minded woman. The mind of a 5 year old in the body of an adult. Her parents abandoned her when they realize that. She ended up working in a church, cleaning the clerics mess. When she was 16, a group of men took advantage of her. They pretended playing her game but it ended in a group ..... " He stops, unable to say the word ....

Regathering whatever little composture he has, he continues Anyway, one of them is my father. When the clerics realized, she was pregnant, they kicked her out. This is why I have no time for priests. MY poor mother in her simple mind thought that Mud Town was the rigth destination, a city made of mud. Who know why? There, the thief guild understood that a beautiful pregant beggar could generate good gold and he did. They took her under their protection and took good care of her. After I was born, it was even better, a beautiful beggar with an infant. However, life on the streets of mud and me getting older made the begging less successful. This is when the beatign and abuse started. If she did not bring enough daily gold, they would d stuff to her. She never understood why they hurt her. When I was 5 or 6, I realize I was good with a knife so I started stealing to get the gold to avoid the abuse. Sitting in the mud all day, she got sick and lost her beauty ad her teeth rotted and she lost her gorgeous hair. So I go better at getting the gold at any price. She still loved me with all her heart, not knowing I was the cause of all her misery. When I was 13, I came back from a good raid when I find her dead. She had been beaten to death. I had enough gold to avoid Pig Alley. And I left the guild then and lived on the streets. I got good with a dagger and the sword and breaking locks and stealing. Killing became a natural. Then someone tried to change me. And I believed them. And I was wrong. I am gutter trash as Lilly called me. I am spoiled goods. I am only good at killing and stealing. This is who I am. This is what I do. I am your hired rogue. I have no mission to find and kill my father or my mother murderers. I have no goal to become rich and powerful. I am just here to kill and steal when needed. So this is what I do. Tell me when you need my hands or my blade and I will be there. I have allegiance to only myself and I choose to work for you. Tell me what you need and I will be there. My hands and blade are reliable. But do not ask me to pray or believe in this good things. It is your domain. I am here to help you with my skills. "

He then nods at the group and go stand by a wall looking at the window.

===============================================================================
OOC: Probably last post until 2010.

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Thursday December 24th, 2009 9:40:27 AM

Grendel saunters over to Xeron. "I've endured beatings. I've had my life ruled over by those with power. When I left, I did so under threat of death. With nothing left in me but a desire to live I jumped into an icy river that would likely have been my death. It was a bunch of priests who saved me and showed me purpose. Maybe you'll have a similar experience some day..." Grendel sighs and recounts her thoughts for a moment. "You know, thinking back over it all... you know what the worst part of it was? Hopelessness." With that she pats him on the shoulder before resuming her tasks for the day.

Xeron AC AC16 HP 13/13 
Thursday December 24th, 2009 10:10:18 AM

Xeron nods at Grendel "Good for you they saved you. I never felt hopelessness because I never traded in Hope. Hope is an hallucinogen drug given to people to make them not look at reality. With the rally cry of hope, you will get get people to jump into a fire. But "hope" will not prevent them from getting burn. Hope is not a currency I use. I once had the most selfless powerful love given to me from my mother. I do miss it and know I will not feel it again. But I do not do hope. Actually I felt hopeless when I try to change into a good man. Waste of time. No need for hope. I just do other things with my hands and blades. Just say the word when you need it Lady. "

He stands there at peace with himself as a who he is: a thief and a killer. He does not need a reason or motivation for what he does. Let Grendel and Bosk with their moral compass deal with it. He just does what he does because he is good at it. No motive. No reason. Just skills.

Maikill HP 28/28, AC15 
Thursday December 24th, 2009 3:44:26 PM

Maikill listens to the conversation between Xeron and Grendel and decides to join in.

"My Mother always tell me, "life not fair. Get over it." That what she say. Good advice. Mother alway smart."

Past misgivings -- DM JIM 
Thursday December 24th, 2009 4:59:22 PM

"My father never talks, talked, to me much, not much at all," Jacob adds into the conversation, making the mood even more somber. "It's a terrible thing to look up to someone so strong, so smart, and they won't give you the time of day. Terrible it is." Jacob sighed at the thoughts that came unbidden to his mind, "But my mother is great! Very caring, smart too and very beautiful. She jokes sometimes that father won her in a poker game, sometimes I think she's not joking." Jacob sighed again, this time even bigger. He obviously missed his mother and wanted to be back home.

"My parents were killed," Lilly said abruptly, "when my brothers and I were still children. We've been on our own since." Taking the dagger and 5gp, she looked on them with dead eyes. She had more daggers and about 200 more gold before she was captured, but she had her life, and more important, she wasn't beaten or worse--the memory of "worse" still burned in her brain. "I'll convey your invitation to my brothers--they never turn down a free meal." Lilly turned, then with the faintest of smiles, "Thank you Grendel." She then left the shop to join her brothers waiting across the street behind some crates. Soon they were out of sight.

"She's an alright kid, has had a tough childhood though," Hemust says after Lilly left. Turning to Grendel and the rest, "Thank you for trusting us, you won't regret it, right Jill?" Turning to look at Jillian, "Yes, Hemust." She didn't say anything else, maybe she was insincere, but Grendel understood since she was a woman--Hemust and Jill would be together, not just as members of the same merc group, but like boyfriend and girlfriend living under the same roof, and there were only three rooms in the place.

Look what I found -- DM JIM 
Friday December 25th, 2009 6:01:48 AM

Seeing that the mood in the place had turned somber, bordering on morose, Sanji spoke up about her new find, "Hey guys, look what I found!" It was a small wooden box, intricately carved on it's exterior and lined with red velvet on the inside. "I found it amongst some of the stuff on the shelf, most likely forgotten because of all the dust covering it. Well, I opened it up and found these inside, along with a note." Showing the group, inside were seven small round golden charms, about 1/2" in diameter, with a small golden ring piercing the top of the charm. On one side of the charm was a rune, possibly denoting luck, and on the other side a bas-relief of a rabbit. The note explained that the charms were made by the halflings of Greendale and would bring the bearer luck once a week when needed. The charm must be worn or held as an earring with the proper fastener, on a necklace or on a charm bracelet. It could even be fastened to a sword or dagger pommel, or on a musical instrument, but simply carrying it around in your pocket would not suffice. The note wishes the bearers many happy tidings and good luck on their travels.

In game terms:
This magical charm (fate item) allows you to reroll one roll, per in-game week, that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.

Merry Christmas guys :)


Bosk (James) AC: 19/11/18 HP 13 of 20 Spells 
Friday December 25th, 2009 11:02:15 AM

Merry Christmas!


Valla AC:16/16/12 HP:6/6 
Friday December 25th, 2009 12:47:17 PM

Merry Christmas!!

Valla gets up, study's and then eats breakfast. Intrigued by the magical compass still, Valla nods when Grendel says something about it being connected to the Brain Eater. He stashes his newest scroll in the scroll case strapped to his backpack, looks through the pack and makes sure everything is in order. He then begins to hear Xeron's cermon.

I've been beatin, sliced, cut, nearly killed. My parents died in an Orc raid He starts beaming at Xeron, standing in the light enough to let everyone see the effects of his scars. Ends looking at Grendel and Maikill, the Half-orcs in the party. Don't worry, No resentment. No hard feelings. I trust you two with my life, and am at ease with that decision.

Valla stares at the ceiling for a while, I think we need to get back on track. Having Jillian and Hemust run the shop with Sanji is a great idea. Leaving Jacob here under their watch isn't a bad idea ethier. We need to find some information about the Brain Eater and investigate the compass a bit more.

When Sanji comes out with the charm, Valla nods to Xeron and Maikill, I think one of those two should use the charm. Luck comes into play for a Rogue more than most people. Maikill would need it more than Bosk.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d8+1=5 ;
Friday December 25th, 2009 12:56:50 PM

ooc: I brlieve there are 7 charms, one for everyone

Posting for Beri and Bosk

Coming down stairs just as Sanji makes her announcement, Bosk goes over to her and Beri and takes his time examining a charm, not quite trusting unidentified magic items. Immediately images of Grymash, another Cleric of Gargul, come to mind as he recalls a story he was told where the curious orc put on an unidentified magic belt and immediately was transformed into a girl. A smile crosses his face a he recalls the story. Although these charms were identified, not knowing the identifier caused him some worry. What if this was a trap?

Before the cleric can voice his concerns, Beri takes the one he was examining and puts it on. "My prayers have been answered. Just last night I was praying that Wardd would change my luck and watch over me and today he blesses us with this find. I am not one for preaching, but I think our fortunes are about to improve thanks to him."
Hearing this The Horned Cleric thinks of Xeron. What happened to him? Could this have anything to do with last night? I should talk to him later. Nothing much, he doesn't seem open to the Word today. But perhaps a listening ear or stroking of the ego would help. He needs to realize the true value of his self worth.

Sitting down at the table Bosk greets his companions, amazed at how close they have become in only a few days. Taking a bite of the formerly dried pork, Bosk is amazed at how tender the coffee had made it. Looking up from his meal the cleric sees his opening with Xeron and says, Grendel, I am amazed at what you can do with such little resources. If memory serves me right, it seems that in all the excitement yesterday we forgot to restock the pantry. If you would like, perhaps Beri, Xeron and myself can go shopping today and get some more fresh ingredients. We wouldn't want to run out of food while entertaining our guests.

Bosk and Beri will get a weeks worth of food for 10 people.

=============
Cure Light Wounds d8+1=5
Resting =hp+2
HP restored to max hp

Since Xeron cannot post I won't RP the conversation.


Maikill HP 28/28, AC16 
Saturday December 26th, 2009 10:34:25 AM

Maikill looks carefully at the small treasure box with the charms inside.

"One me? I like rabbits. Look good my ear."

he take a charm and attaches it to his ear by piercing his ear with a needle and attaching the ring to the new hole. A small drop of blood hangs from the end of his ear but Maikill does not seem to notice.

"It look good?" he asks Grendel

Merry Christmas

The day's activities -- DM JIM 
Saturday December 26th, 2009 6:28:36 PM

ooc: so does the group want to do this day?

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Saturday December 26th, 2009 7:49:27 PM

ooc: I'd like for Grendel to use the magical compass during the day to see where it leads. If we could also get some time to interview the family of the dead merchant and the suspected merchant, that would also be helpful.

Maikill HP 28/28, AC16 
Saturday December 26th, 2009 8:08:39 PM

ooc: Maikill would agree and follow along. Hopefully everyone would go together. Tired of splitting the party up. Maybe we could have food delivered to Sanji.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Sunday December 27th, 2009 12:52:32 AM

Bosk and Beri are up for anything.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Sunday December 27th, 2009 1:08:54 PM

Bosk and Beri are up for anything.

Valla AC:16/16/12 HP:6/6 
Sunday December 27th, 2009 2:36:44 PM

Valla interested in the compass as well, but thinks talking with the suspected merchant and the dead merchants family is the priority for right now.

I say, while Xeron, Beri and Bosk are getting food, why don't Grendel, Maikill and myself gather some info from the dead merchants family? Then we can all meet back up and talk to the suspected merchant together. I think the suspect is going to be more hostile than the surviving family. If at all that is...

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Sunday December 27th, 2009 3:41:38 PM

ooc: I am fine with that.

Maikill HP 28/28, AC16 
Sunday December 27th, 2009 8:33:00 PM

ooc: good, go with it


Valla AC:16/16/12 HP:6/6  d20+1=20 ;
Monday December 28th, 2009 3:06:27 PM

Valla nods to his comrades, Maikill and Grendel, as he leads them into Mud Towns muddy streets. The elf leads his small team to the dead merchants family (Im drawing a blank on the name at the moment...)

Upon arrival Valla bows his head low, and offers a short elven prayer to their recently lost loved one. But, soon enough the questions begin.

Im Valla; a member of a newly, but fastly rising, group in Mud Town. We are trying to find out any information we can that may lead us to the capture or death of this mysterious "Brain Eater" monster that has been killing off merchants here in Mud Town. Somewhat of a way to avenge your loss, it would be very helpful if you could provide us with a bit of information. What kind of buisness did he run? Did his goods come from out of town or were they made here in Hook City? Has he had any obsession or want of a certain puzzle box? What did he do in his free time? Who were the last three people he talked to?

Valla will talk in as much of a caring and sympathized tone as he possibly can; also attempting to spare them the worst of his facial scars...

Diplomacy: d20+1=20

The day's activities -- DM JIM  d20+2=14 ;
Monday December 28th, 2009 8:02:42 PM

Deciding to split up, Xeron, Beri and Bosk head out to restock the shop's pantry, which was getting dangerously low. Valla, Grendel and Maikill decide to go talk to the family of Gerald Hunsinger, the latest victim of the brain-eater--leaving Sanji, Jacob, Hemust and Jillian to sort out the shop. Hopefully the two prisoner-warriors turned employees wouldn't kill Sanji and Jacob, taking everything the group had worked for and in the process, burn down the shop--but one could only hope.

Xeron, Beri and Bosk find ample groceries as there is a farmer's market nearby that has many a stall of fresh fruit and meats from local famers and ranchers that make the long walk from their fields to the north to sell their wares in Mudtown.
--In game terms every character must spend a minimum of 50gp x current level per month for upkeep. However, since you have your own place and are cooking your own food, that price will be cut in half. So buying groceries for the month will cost the group 262.5gp (50x2x5/2=250+(25/2)=262.5gp). You do not have to pay for Sanji, Hemust or Jillian since the business will pay for them as long as it is profitable--More on that later.

Valla, Grendel and Maikill find that Gerald Hunsinger had left behind a large family, a wife and eleven children in all--five girls and six sons. Also, Valla recognizes one of his children as Rain, the girl Bosk has shown an interest in several days ago, and also that she was a twin. Gerald's widow, Mabel was gracious in her talks with Valla, although it was apparent that the scars on his face distracted her from time to time. In response to Valla's question's she answered the following:

What kind of buisness did he run?
The family sells books, scrolls, artwork and copying services

Did his goods come from out of town or were they made here in Hook City?
The books are from travelers who sell them and from other cities. The scrolls and artwork too, though the Hunsinger family does make copies and some original artwork from time to time.

Has he had any obsession or want of a certain puzzle box?
Not that they know of

What did he do in his free time?
He read a lot

Who were the last three people he talked to?
Kweku the ink maker
Yosef the baker
Numitor the calligrapher


Grendel (Jay) AC(unarmored):10/10/10 HP 13/13  d20+4=16 ;
Tuesday December 29th, 2009 10:50:27 AM

While Grendel walks around with Bosk and Valla she keeps an eye on the magical compass. If it points to a far away destination the compass should point more or less in the same direction. If the compass points to something nearby it will gradually move as they walk.

When with the family Grendel offers her sincere condolences and asks if they have any information that might be useful in this investigation... anything at all. Even the slightest details have turned out to offer good leads on this creature so far and we're close to tracking it down.

==========================
Aid another (Diplomacy): 16

No one said they tried to make the compass, i.e. bowl, water, wood strip, etc... DM Jim

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=17 ; d20+3=16 ;
Tuesday December 29th, 2009 1:08:27 PM

After shopping the three return hope, hopeing that Grendel will come back to get them or leave word if they have discovered a lead. While they wait, Bosk looks around the shop, trying to determine the value of everything if it was sold off and trying to estimate how much money the shop would be capable of bringing in a week after paying the three workers.
Is it more to our advantage to get a large sum of money right away, or to secure a steady stream of income? If we are better outfitted we can take on betterjobs and increase our reputation and our assets, however a wise man never looks only at the short term. Maybe I could sell my share of the bussiness, or buy one of the other members to increase my profits?

If the group learns where to meet Valla and the others, then they will join then and assist to the best of their abillities.

============================
Aid Another (Diplomacy) Bosk = 17
Aid Another (Diplomacy) Beri = 16

ooc: have we been told what our XP award for the last cycle was, other than that we are all at lvl 2? (Beri Excluded)

No -- DM Jim

Maikill HP 28/28, AC16  d20+5=10 ; d20+4=5 ;
Tuesday December 29th, 2009 1:10:07 PM

Maikill stays a bit back as the questions are asked of the dead merchant's family. He keeps an eye out for trouble, not quite sure how he can help with delicate matters of discourse.

spot 10
listen 5

Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Tuesday December 29th, 2009 4:11:07 PM

Grendel makes the compass from a piece of the doorframe that we busted, a bowl from the pantry and some water. She'll then begin tracking how the makeshift needle moves as she moves around.

The door was completely mended several times. Mending does not create anything, just puts back together the original borken pieces. DM Jim

The Business -- DM JIM 
Tuesday December 29th, 2009 5:25:36 PM

These are the generally accepted business rules in the Wold:

The player character sets up the business with an initial invest. That initial investment is used for profit calculations. The player can put more $$$ into the business each time he increases in level. This can be seen as upgrading or possibly diversifying the business. The player's cohorts and followers run it on a day to day basis and all wages are assumed to be taken into account before the profit/loss calculation.

Maximum investment: Character can invest level *1000 gps.

Calculation:
Weekly Profit/Loss Margin= ((total investment)*10%)*(Ability check-25)/25

Modifiers:
+1 for each 8 hour day the character works in the business (up to a player's maximum Charisma modifier)
+1 Owner has at least 5 ranks in associated skill.
+1 Owner has at least 10 ranks in associated skill.
+1 Owner has at least 15 ranks in associated skill.
+Owner's diplomacy skill/3.
+Cohort's profession skill.
-2 Owner spends less than 8 hours per week helping to grow the business.
-1 Previous profit check resulted in a loss.
+1 Previous profit check resulted in a gain.

All losses are deducted from the character's initial investment unless otherwise stated by the character.
If the initial investment falls below zero, the business is bankrupt and closes.
-------------

I'm valuing the shop at 2000gp. If you tried to sell it all immediately, 1000gp.

The formula I see for the shop is this:

((2000gp)*10%)*(Take10 or Ability check +5work days +3ranks +2diplomacy +5Hemust -25)/25

200gp*0=0gp/week if a Take 10 is taken. This pays for Sanji, Hemust and Jillian's upkeep.

If you sell everything, then you will lose Sanji, Hemust and Jillian since they will have nothing to do, not earning a wage and just eating you guys out of house and home.


Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Tuesday December 29th, 2009 5:44:38 PM

Can you explain how we can improve those numbers? I understand the +5 for Hemust as a hireling bonus, but what about the work days, ranks and diplomacy numbers?

You would have to increase either Sanji's, Hemusts or Jillian's stats or skills. But they are non-adventuring, so they will not imrove. The only other way would be for you guys to work in shifts or whatever in the shop on those days you're not adventuring. DM Jim

Valla AC:16/16/12 HP:6/6 
Tuesday December 29th, 2009 6:10:31 PM

Valla listens to the family's replys, and figures right away that most of the information is nearly useless...

Scrolls and Art work, Books and copying? Nothing in common with the others... Last three people he associated with are seemingly random... Although the fact that he does buy things from travelers... We may have something here...

Ma'am... This question my come off a bit blunt, but I think I need to ask... Is there anything about Gerald's buisness that may have been illegeal or maybe upsetting some one in power here in mud town?

After she answers the question, Valla is done bringing grief to the family. He motions for everyone to follow, and makes his way back to the "Shop".

He walks in the door, and looks to Bosk, Didnt find out much my friend... I think our next option is to figure out a bit more about this compass and where its pointing to... Its very possible, I believe, that its pointing to the Brain Eater itself, or possibly something to do with the monster...

Valla then finds a seat, and awaits everyones reply...

OOC: About the shop guys. I think we should invest into it. Selling it all now would result in some good items/weapons/armor but we don't have access to the Catacombs nor any other Magic Shop. Our party is decently outfitted with armor and weapons, and I don't see much use in more normal ones. As for scrolls and potions; We should all have a decent amount of money to buy/scribe/brew. Throwing another 300-500gp into the shop per person is probably a grand idea.

Widow Hunsinger -- DM JIM  d20+2=19 ;
Tuesday December 29th, 2009 6:50:46 PM

"Absolutely not," the widow replies to Valla, obviously a little incensed by his question, but holding back her tears.

Everyone reconvenes back at the shop.

ooc: did you guys spend 262.5gp for the groceries?

Maikill HP 28/28, AC16 
Tuesday December 29th, 2009 7:22:04 PM

Maikill finds himself back at the shop, frustrated that they seem to be making little progress. He looks around and starts to fidget. Shop keeping is not his forte. Killing something bad, that would settle him down a bit.

"Why we not go to body pit, look for brain eater. I see it there. It take cart and horse. Many brains to eat there. We go look, together? I no like sit wait."

Maikill walks back and forth in the small shop, not wanting to sit.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Tuesday December 29th, 2009 7:31:14 PM

ooc: I will need more time to look over the numbers / formula before I make a shop decision, however I am leaning towards keeping it for RP value.
question Is the weekly pay in real time or game time? I assume it is game time.
Could we invest in a magical item to enhance the three NPCs abillity checks (This may need to be bought in Hook City)?

Also, I was intending to buy one weeks groceries. 262.5/4= 65.625GP and so far there were no objections to that purchase.

Alright, sounds good. DM Jim


Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 
Wednesday December 30th, 2009 12:26:21 PM

ooc: Might have sporadic posting until after the new year. My apologies.

The compass -- DM JIM 
Wednesday December 30th, 2009 3:41:52 PM

Once all are reconvened at the shop, Grendel goes about fashioning a makeshift compass. The red part of the gem that floats on the piece of elm bark points to the west.
Traveling with the compass is at half speed, unless you dump out the water and then refill it later.

Valla AC:16/16/12 HP:12/12 
Wednesday December 30th, 2009 4:42:08 PM

Valla nods, somewhat excitedly when Maikill brings up Pigs Alley... Good Idea, Maikill... Valla looks over at Grendel as she makes the compass into a usable item.

West? Any chance Pigs Alley is to the west? In any case, I think we should go to Pigs Alley, and have a look around. And if thats not where the compass is pointing, then we continue toward where-ever it IS pointing, from there.We also have the "Suspect" to talk to still... He might be of some use, sitting in Jail im sure you'd hear some rumors, or at the least we might figure out what Hook City's Guard knows...

OOC: Valla will chip in for another Weeks worth of food stuffs... So; -65gp 6sp 3cp on my CS...

Pig alley is South.

The weekly upkeep is for all 6 characters, which Bosk has paid for... not sure if from personal funds or group funds. Dm Jim


OOC -- DM JIM 
Wednesday December 30th, 2009 5:29:48 PM

ooc: by my reckoning, it's only day 5 in the game since the start , right?

Day 1: fight to save running halfling
Day 2: fight lumpy goblins; counterattack Ironband; rescue Penn
Day 3: investigate murders; takeover shop
Day 4: fight noodle gang; hired by Jacob
Day 5: investigate; hire Hemust/Jill; release Lilly; make compass;buy food.

Sitting Around -- DM JIM 
Thursday December 31st, 2009 5:33:17 AM

Sitting around their new shop, the group realizes just how much cleaner it is. Sanji was not very good with her rapier, but with a broom and mop, she was gifted. "If we're all going to stay here, we'll need a bigger place, more rooms which we can add on so we're not all sleeping on the main room floor."



Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Thursday December 31st, 2009 1:27:34 PM

ooc: For simplicity sake, Bosk spent group loot on the food. I will be updating my charactersheet after the new years when I have access to a better computer.

How much would it cost to upgrade our place with more rooms?

each 100gp will get you a 10x10 room which is good enough for 1 adult or 2 children(small). --DM Jim

Valla AC:16/16/12 HP:12/12 
Thursday December 31st, 2009 5:10:37 PM

OOC: I already changed my sheet; just add another weeks worth of food to our Group Food Stash. Valla will pay out of pocket. Not a big deal... And yes Jim; day 5 seems right to me as well.

After s "stupid fit" inside his head; Valla realizes Pigs Alley is not west...

Well; maybe the Compass isn't pointing towards Pigs Alley; Ethier way, I still think we should take a look there; possibly while were out talking to the Suspect?

Valla finds a good spot; and begins thumbing through his spell book; reading up a bit waiting for the group to come up with some ideas...

ooc -- DM JIM 
Thursday December 31st, 2009 11:57:02 PM

Happy New Year guys!

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Friday January 1st, 2010 8:57:36 PM

Bosk looks around the shop, somewhat in disbelief at how much better it looks. Sanji, did you do this? The place looks amazing! As she speaks Bosk nods his head in agreement. Your righ, after we return from Hook City we should look into expanding the shop.

Responding to Maikill and Valla he says, We really shouldn't be chasing the Brain Eater while we have taken on the obligation of protecting the scholar. His safety must come first. We can wait one more day. Besides, we may be able to learn about the creature in Hook City. A town that wealthy and well traveled is sure to have information.

Jacob -- DM JIM 
Saturday January 2nd, 2010 1:27:16 AM

"It'll be two more nights before I can enter the city and this menace will still be lurking about?" Jacob counts on his fingers to see if he remembered correctly when his time to enter was. "So that means at least two more people will get their brains eaten. I truly hope it isn't one of us!" Jacob visibly shivers at the thought. To all present, it was apparently obvious that Jacob did not like to read suspense novels.

Maikill HP 28/28, AC16 
Saturday January 2nd, 2010 11:05:09 AM

"Two more die. No like that. Jacob stay here, lock door. He safe. We go find brain eater, go pig alley. I know what it look like. No afraid."

Maikill puts on a brave face though it is easy to see that he is somewhat apprehensive about facing the brain eater. His pacing does continue though, and it seems like he is equally uneasy sitting around a shop as he would be chasing down brain eaters.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=4 ; d20+3=4 ;
Saturday January 2nd, 2010 11:13:18 AM

The fear so apparent in Jacob's voice gives the tall minotaur an odd sense of relief. Although he felt a strong obligation to protect Jacob, he had never been one to enjoy standing around waiting for adventure to find him. If it was up to him the group would be out hunting the brain sucking monster. But with jobs as scarce as they were it would have been poor judgement to turn down the task, and now that the job was accepted it would be irresponsible and bordering on dishonorable to put Jacob in danger by hunting down the creature. However Jacob's reaction gave him an idea. If all went well they might be able to break away from the monotony of protecting the scholar for a while. It wouldn't be dishonorable to hunt the creature if our employer wishes us to do so. As long as we are not misleading him and he believes it is his idea...

I know how you feel Jacob. The waiting is the worst part, never knowing when or where the creature will strike. Letting the thing take it's time to plan an attack, waiting for people to let their guard down. If I had my way we would be hunting it rather than hiding from it. Taking the offensive, taking away it's element of surprise. You know, face the creature head on and under our terms. I have always preferred to take care of things quickly rather than the suspense and constant on edge feeling of waiting. However, that will have to wait until after you are safely into Hook City. I just hope our leads don't grow cold in the mean time. Turning to look more directly at Jacob he continues, Oh, don't worry, you have the best body guards in all of Mud Town. If the thing comes back we'll be ready for him. Besides, to my knowledge it has only attacked merchants without protection. It seems to prefer catching it's victims alone, which is why so many merchants are investing in security these days.

Realizing he that it had been a while since he last scanned the area and remembering that guests may be showing up for dinner, Bosk takes a second to observe his surroundings. Unfortunately it is just about this time that Grendel, Valla, and Maikill return from gathering information and the ruckus they make prevents he from observing much else.

======================
Valla: Your character sheet is not updated, my guess is that you need to click on the share tab in the upper right corner and then click on publish as web page, and then click on republish document. Perhaps we can deduct the gold you spent on food from you share of any building upgrades we plan to do (if we decide to do so).

Listend20=4+3=7[b/]
[b]Spot
d20+4=4


Xeron AC AC16 HP 13/13 
Saturday January 2nd, 2010 5:16:11 PM

OOC: Happy NewYear Everyone!
========================================================
Xeron goes shopping with Bosk, acting as a body guard for the gigantic Taur, which is by itself a funny sight.

When they go back to the shop, he goes to the wall and sit in a corner. He picks up a twig from the fire place and sharpens it with his dagger, waiting for the group to ask for his services.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday January 3rd, 2010 12:41:19 AM

ooc: I'm back from my vacation. I will post once I have caught up on the days I missed. I have a quick question about the shop, do Sanji and Grendel's diplomacy count toward the +2 diplomacy?

Only people who work in the shop. if Grendel or anyone else wants to work in the shop, then I'd add a portion of their diplomacy and other skills based on how many days of the week they work. DM Jim

Xeron AC AC16 HP 13/13 
Sunday January 3rd, 2010 8:23:25 AM

Xeron sharpens and sharpens the twig to a point where the stick is ridiculously small. He sees all the pieces of wood on the ground and realizes he made a mess. He goes pick up a broom and showel and gather his trash.

After that, he goes see Sanji "Do you need my help? I am not the domestic kind but I'll give you a hand. You are still an adventurer at heart even if you are better with a broom than a rapier. "

Time passes slowly -- DM JIM 
Sunday January 3rd, 2010 3:22:17 PM

Jacob listens to Bosk's words intently, but says nothing in return, just nods his head in agreement and when the conversation is over, heads over to a corner and begins to read one of his books to wile away the time.

Sanji politely declines Xeron's help; the size of the place is not large and she already has helpers in Hemust and Jillian--which she has put to work already.

It is slowly approaching 4pm in the evening, darkness will prevail in a few hours...

Maikill HP 28/28, AC16 
Sunday January 3rd, 2010 4:51:10 PM

Maikill's pacing has continued, and now he stands at the door with axe and gear ready.

"We turn into old shop keepers? Why we sit when they need help. Brain eater out there, come for somebody soon. We go, go now and find it. Who come with me? I tired of wait. I go now. Come if want, or stay safe inside. You choose."

Maikill swings open the front door and slams it behind him. He now stands outside, trying to decide how best to go and find the creature that scared him away a few short days ago.

Valla AC:16/16/12 HP:12/12 
Monday January 4th, 2010 9:47:44 AM

Valla continues to read his spell book for some time, until Maikill and his crazy outburst. I aint stayin here, if Maikill goes, I go... The elf shakes his head as he tucks his spell book into his pack and strolls out the door after Maikill;

Grendel and Xeron, you should come as well, who knows whats about to happen... Bosk and Beri too... He sighs, Shouldn't split up, we need to find this creature, if anything Jacob is more safe if we find it, than if we don't. He nods to Jacob,

This is not abandonment, its us doing our job. Even if it is the hard way...

The scarred elf motions for everyone to follow, and with staff in hand, he joins Maikill in the street.

To pigs alley then?

OOC: Thats fine, however the group decides to spend the gold is ok with me...

Xeron AC AC16 HP 13/13 
Monday January 4th, 2010 11:07:39 AM

Xeron smiles at Sanji but his heart is bleeding inside. "Useless! I am totally useless unless I steal or kill!"

He goes back waiting until Maikil go crazy. When Valla follows the barbarian, Xeron shakes his head and follows the magician. "Just tell me what you want me to do, elf! "

Grendel (Jay) AC:17/10/17 HP 13/13 
Monday January 4th, 2010 11:59:14 AM

Grendel nods, "Aye... I'm game. Let's see where this compass leads first. If we find a dead end, then we can check out Pigs Alley." Grendel dons her new breastplate armor and heads out... this time with her gear.
-----------------
To clarify, I'm not going to split off from the group. Only suggesting we use the compass first.

direction -- DM JIM 
Monday January 4th, 2010 12:20:40 PM

ooc: you guys splitting up? 3 so far are heading to pig alley with Grendel following the compass which does not head in that direction.

Maikill HP 28/28, AC16 
Monday January 4th, 2010 12:45:44 PM

Maikill smiles as others join him outside. Perhaps he won't be a loner until his death after all. In fact, it looks like there will be plenty of company to watch him die, again. At Grendel's suggestion, Maikill adds:

"Good idea, you smart. I follow you."

ooc: let's not split up on this

Xeron AC AC16 HP 13/13 
Monday January 4th, 2010 1:26:13 PM

Xeron follows Valla and Bosk (if they split will follow Valla).

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Monday January 4th, 2010 4:14:40 PM

What are your thoughts Jacob? As long as we are under your employ, me must know your thoughts on the matter. Would you prefer our group to take an proactive or defensive approach on this matter. Either way our group will protect you and leave you with no less than three guards, and a protected merchant has as of yet never been attacked.
If you like we can secure the building, patrol the block, or follow our lead to chase the monster. If the latter, we can hunt the creature down while it is still light out and return at or shortly after night fall. This would be my suggestion, since all of the attacks on merchants have been in the dead of night. It is likely that the beast sleeps in the day. A daylight battle would also give us the most advantage and take away the monsters. It would also allow us to be back here at night when the creature is more likely to attack and gives us a defensive advantage when our other advantages are minimized. I also recommend an offensive beacuse killing the creature would also increase your safety when you choose to leave Hook City and are unprotected.


==============================
If the group chooses to leave Jacob Bosk will go with the group, but will insist that Hemust and Jillian get their armor and weapons back, and swear an oath of allegiance and promise to assist Sanji in protecting Jacob. He will also instruct Sanji to place the stores caltrops by the doors and will assist in barricading the windows before they leave.

Jacob -- DM JIM 
Monday January 4th, 2010 4:42:17 PM

Jacob looked up from his book, "All I require is protection at night, since that is when the brain-eater seems to be out and about. What you do during the day is up to you, I think I'll be safe as long as I remain in the shop."

The Compass -- DM JIM 
Monday January 4th, 2010 4:48:54 PM

It was slow going, carrying the makeshift compass, but the group eventually made their way through Mudtown and ended up at an apparently abandoned building which the group thought was perhaps a small warehouse. It was dilapitated and although it had several small openings in the wood slats that could be peered through, the lack of sunlight didn't show much inside except a few crates perhaps. It's double front doors were blocked from the inside and it had no windows to speak of. This side of town was far from the central gate and not much foot traffic was happening at this time of the evening--sunset was in about one hour.

Grendel (Jay) AC:17/10/17 HP 13/13 
Monday January 4th, 2010 5:27:48 PM

A small wave of the hand and a few whispered words and she renews her protective bond with Maikill.

With a nod to Maikill and the large 'Taur she says, "Break it down. We can always repair it with magic later if we are wrong. No sense losing the benefit of surprise by acting... civilized." Grendel pulls a javelin and sets her shield.

==================
Casts 'Shield Other' on Maikill.
Readied action: throw javelin at anything resembling a "brain eater" or "Tentaculed monster".
1st level spells readied: Command, Inflict Light Wounds and Enlarge Person.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20+3=7 ; d20+4=22 ; d20+3=8 ;
Monday January 4th, 2010 5:46:18 PM

Wait one second, lets make sure this is not a trap.
Bosk takes a few seconds to look around the area and to listen to the door for any noise inside.
If everything appears to be safe, Bosk will assist Maikill in breaking down the door. (strength check d20=8).

Before entering the building Bosk will cast Bless on the party.

=====================
Spot d20+4=22
Listen d20+3=7

Readied action: shield of faith if a "brain eater" or "Tentaculed monster" is inside.

Maikill HP 28/28, AC17  d20+5=11 ;
Monday January 4th, 2010 6:17:27 PM

Maikill waits a moment for Bosk to look around, and then times his hitting of the door with Bosk.

Strength check 11

The Warehouse -- DM JIM 
Monday January 4th, 2010 6:38:43 PM

Listening first, Bosk hears nothing out of the ordinary. Maikill and Bosk then throw themselves at the locked doors and rebound off of them as they fail to bust them down. Whatever may have been unaware of them inside, was surely aware of them now.

Actions?


Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=13 ;
Monday January 4th, 2010 6:44:00 PM

Bosk is willing to try the door with Maikill again. Strength check 16.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+7=14 ; d20+7=9 ; d20+7=20 ;
Monday January 4th, 2010 7:59:10 PM

Beri peers through one of the openings in the slats hoping his low light vision will reveal something, or at the very least confirm there aren't 20 well armed (and awake) guards now waiting for their entrance and listens for the sound of feet or the rustle of chain mail inside.

spot:14
listen:7

Well, if anything WAS sleeping it's going to be awake now. It can't hurt to try a more direct approach.

Beri talks in a loud voice toward the building.

Anyone home? Please wake up, we have a few questions we need to ask you and this really isn't the type of town where we want to have to try again once it starts getting dark.

bluff=20

The Warehouse -- DM JIM 
Monday January 4th, 2010 8:17:00 PM

...crickets...

Maikill HP 28/28, AC17  d20+5=9 ;
Monday January 4th, 2010 9:52:46 PM

Bouncing off the door Maikill staggers to his feet and tries to once again break down the door with Bosk. His shoulder seems to be taking the brunt of the hit.

Strength check 9

The Warehouse -- DM JIM 
Monday January 4th, 2010 11:06:37 PM

Once again the pair throw themselves against the doors and once more they are repelled. There is room for three medium sized people to assail the doors, but with Bosk trying, only one other can help. The door remains unaffected.

Beri looks in with his low light vision and can't see much--if only he had darkvision and weren't standing out in the light. Also, there is no response to the call to come out.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Tuesday January 5th, 2010 12:34:02 AM

ooc: updating my character sheet. Was the gp from the last fight put into group loot or split up?

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Tuesday January 5th, 2010 9:40:18 AM

It has not been decided yet

Maikill HP 28/28, AC17  d20+5=20 ;
Tuesday January 5th, 2010 10:41:38 AM

Bouncing once again off the massive double doors, Maikill stands and rubs his shoulder.

"That hurt." he says with a obviously pained expression. "Want us try again?" he asks without much enthusiasm. If Grendel replies that he does, he musters up his courage and tries to envision himself actually going through the door. Nothing worse than planning on bouncing off and then not giving it the effort necessary.

Strength check 20

Maikill HP 28/28, AC17 
Tuesday January 5th, 2010 10:43:25 AM

Suddenly Maikill scratches his head and turning to the others asks "How door block from inside? Either another entrance or somebody inside. Do I think right?"

Valla AC:16/16/12 HP:12/12  d20+4=8 ; d20+5=13 ;
Tuesday January 5th, 2010 10:46:31 AM

Valla follows Grendel and her make shift compass; I think Pigs Alley would have been the better choice. Were not for sure this compass has anything to do with the Brain Eater; but were nearly positive thats what Maikill saw at the graveyard... I think were wasting time...

The elf looks at Bosk and Maikill; Well, break it down already. What are you guys waiting for?

Valla stands to the back of the group, watching up and down the muddy road, making sure no one is trying to sneak up on them. [(Listen: 8; Spot: 13)

To Xeron; he whispers; Tonight Im going out; to a bar; all these puzzles are driving me mad. I need a drink...



Xeron AC AC16 HP 13/13 
Tuesday January 5th, 2010 11:04:26 AM

Xeron leans against a wall watching his co-workers do their thing rather inefficiently.

After a while, he says to Grendel, "I do not claim to have leadership abilities, pretty lady, but with two crafty sneaks at your disposition, why did you use force? Why does this group hits first, thinks later? Anyway, when you are tired of hurting your shoulders, may be I can take a look around that building. "

He stays there, leaning against the wall when Valla think "Words of wisdom, my friend. I wish you would lead rather than our impulsive beauty. [/b]"

As Valla whispers his plan, Xeron smiles "I know a bar or two and also a few friendly beauties ready to party with us for a few coins .... "

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=10 ;
Tuesday January 5th, 2010 11:10:19 AM

If no one else will help Maikill, Bosk will try one last time.
strength check d20+3=13

The Warehouse -- DM JIM 
Tuesday January 5th, 2010 12:14:04 PM

Once more the pair slams into the doors and it audibly creaks this time, but still remains barred.

Maikill HP 28/28, AC17 
Tuesday January 5th, 2010 5:49:44 PM

Grendel picks himself up one more time and rubs his bruised shoulder. It seems the doors a more than a match for the two of them. He watches and listens as Xeron speaks to Grendel.

"Grendel, what want me do. Try again?"

the small thief seems to have little regard for his method but does nothing. Turning to Xeron he says:

"Why not you do something. Use skill to help open door. No sit and do nothing but play with dagger."

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+9=13 ; d20+9=12 ;
Tuesday January 5th, 2010 7:53:11 PM

Beriothian looks at the door and carefully examines the lock. After a moment pulls out his thieves tools and starts to work, but like the other locks in this town he has a hard time. He looks toward Maikill dejectedly.

Ok, I need a lot more practice at that. At this rate it would be easier to break through the wood slats we we've been looking through than to keep smashing the heavily fortified door. I wonder what's up on the roof...

He gives a quick looks around for a way up to the roof, as well as for any other possible way in. If the roof is low enough he will ask Bosk to help him up.

Open Lock=13
Search=12

The Warehouse -- DM JIM 
Tuesday January 5th, 2010 8:02:30 PM

Beri fails at opening the door, but see's the locking mechanism is hidden in one of the slight warps in the wooden slats. Considering all of this, the warehouse isn't what it seems to be--the lock is far too complicated and well made to belong to such a building. Also, it's looks like a magnet and special keys are to be used to open the main doors. The roof is thirty feet up and there are no handholds to help anyone make their way up--it would be a difficult climb.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Tuesday January 5th, 2010 11:21:02 PM

Does it look like there may be a way in if we can get on the roof?

You cannot see the top of the roof from your present location. DM Jim

Xeron AC AC16 HP 13/13  d20+8=28 ; d20+8=16 ;
Wednesday January 6th, 2010 10:07:53 AM

Xeron just smiles at Maikill comments, continuing to lean against the wall and playing with his dagger.

When Bero fails in his attemp, the rogue finally gets moving.

He approaches the door and pulls out his tools. After playing around, he figures out the mechanism. (Open lock = 1d20 + 8 = 28 Natural 20).

After that he searches around to see if there is a way to open that door. (Search : 1d20 + 8 = 16)

Valla AC:16/16/12 HP:12/12 
Wednesday January 6th, 2010 11:59:45 AM

Valla only smiles and nods at Xeron's leadership comments; the smile turns to a grin when he talks about knowing a bar or two.

The door isn't going to get broken down. If Bosk and Maikill, the groups two strongest, cannot break it open, no one else even has a chance. Especially me.

When Xeron approachs the door; Valla notices Beri looking up, Don't try and climb this building Beri... Thats not a smart idea....

While watching our semi-expert rogue play and work with the lock mechanism, Valla silently wonders to himself.

Pigs alley, or abandon warehouse? If I was a brain eater, I'd be at Pigs Alley... There are no brains here to eat, besides, what kind of tentaculed creature could construct a lock this good? Or want one?

Realizing that these thoughts should be broadcast to the group, Valla finds his voice, in a low monotone voice the elf speaks. If I was a creature who liked to eat brains; living or dead; I wouldn't lock myself into a warehouse, and make it hard for food to get inside. Futhermore; how would a tentaculed creature make a lock this complicated? Surly it didn't find the nearst lock smith and buy it. Yes; we should find out whats inside this building; but I think asking around town about the place, or watching the door for a night or two would be a better approach. I don't believe we will find the Brain Eater here.

He leans up aganist the corner of the building; facing the street; tapping his staff on the ground; awaiting the groups opinions...

The Warehouse -- DM JIM 
Wednesday January 6th, 2010 12:28:47 PM

Xeron tries the best that he can and comes to realize that the lock is out of his league--it is an amazing lock to be sure. Searching about, he finds nothing to indicate how someone would get the door open, other than having the correct set of keys and a magnet.

Xeron AC AC16 HP 13/13 
Wednesday January 6th, 2010 12:52:27 PM

OOC: Natural 20 fails!!!!! WOW!
===============================================================================
Xeron goes back to the wall and pulls his dagger back "Stuff to tough for me! Ain't smart enough to open it! How about we listen to the elvish voice of reason and go take a look at Pig Alley? Are you game, Maikill, now that Grendel can protect you? "

He smiles at the elf, thinking of the good time they can have with the reward money

On skill checks, nat 20's are not automatic successes. DM Jim

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=15 ; d20+3=14 ; d20+4=19 ;
Wednesday January 6th, 2010 1:21:46 PM

Sitting back while the rogues attempt to unlock the door, the tall minotaur takes a moment to search the area looking for weak points in the perimeter. He pays particular attention to the walls, looking for an area that may be weaker than the door especially by the slats and makes sure to listen and look inside, taking advantage of his dark vision. He also backs up a ways and tries to determine if there may be a way inside from the roof.

Watching Xeron work with amazing skill, and still to come up unable to open the lock disapoints the blond cleric. I believe this is the right location. Think about it for a minute. The creature has the abillity to move around unseen or to blend in. It is targeting merchants, so it must have the abillity to think and from what Maikill has seen I believe that to may have magical abillities. Furthermore, a location away from the city where it is well protected would make sense and this magnetic lock is no more unreasonable to expect than a magical compass in a puzzle box.

Mentioning the puzzle box brings an idea to the clerics mind. Could the compass be a key? After all, compasses are magnetic so it may open a magnetic lock.

If durring Bosks examination of the building he finds a weak spot in the wall or access on the roof he will mention it to the group saying.
It also looks like we may be able to get in to the building from the roof. If no one else has any ideas, Maikill and myself could lift one of the lighter members in our party (under 300 lbs.) onto the roof using an expandable rod I have (39.5 foot). I was planning on saving it in case I ever needed to barricade a door, because the magic only lets it expand once, however this may be the best opportunity to try it.

=================================

Search d20=15
Listen d20+3=14
Spot d20+4=19



The Warehouse -- DM JIM 
Wednesday January 6th, 2010 3:13:10 PM

In Bosk's searches for any unseen means of ingress, he uses his darkvision (cupping his hands about his eyes) and peers through one of the slats in the warehouses wall. What he finds is intriguing--there happens to be another building, one made of stones, inside the building itself. The outside of the building is just a facade.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Wednesday January 6th, 2010 7:12:13 PM

I don't think we should try going over with a roof that high. Even if we find a way down we don't know we can open that door, and that could leave the person that went over stranded. We may want to head to pig alley, but we may want to consider how much day light will be left by the time we get there. We may just want to look here for any last clues while it is still light, possibly find a few locals to question.

Maikill HP 28/28, AC17 
Wednesday January 6th, 2010 11:11:48 PM

Maikill sneers as Xeron has no better luck than he did. Well, at least the thief doesn't have a hurt shoulder, but Maikill won't give his the satisfaction of showing he is in pain.

"I no need Grendel or anyone protect me." he spits out at Xeron.

"I fight anything, no afraid. I even fight you someday maybe. No care who, if they bad I fight them."

then he visibly calms and adds "I no fight because taunt, you taunt me like others. That okay. Someday you learn be kind."

He looks to Grendel and Bosk and asks again "What we do now?"

Xeron AC AC16 HP 13/13 
Thursday January 7th, 2010 10:22:57 AM

Xeron smiles at the gigantic orc "No need to fight me. I know you are stronger and better than me. MY death wish is not that strong. But I will never be kind. I cannot. I grew up in this mud. I am rotten to the core. Got to accept that. "

He listens to the various group members exposing their ideas and non chalanty, while leaning against the wall and playing with his dagger, he says "I am not the brain nor the muscle of this group. I am the nothing of this group. However, Valla has been making sense since the beginning. WHERE, I repeat WHERE is the ONLY place we know for sure the brain eater was seen? PIG ALLEY! And we have a lost cart and horse to show for it. So let's go for it. This thing is probably quite smart and will not attack all of us. But that does not mean we cannot attack it. "

He stops talking and refocus his attention to his dagger.

Valla AC:16/16/12 HP:12/12 
Thursday January 7th, 2010 2:41:40 PM

Valla nods to Bosk; I agree with most everything you said Bosk; Execpt one thing. I don't believe this creature is capable of constructing a lock this complicated. Xeron is an able rogue; one with much skill and he cannot pick the lock; even with his best tools. No; I don't think this building has much to do with the Brain Eater. After all; if my memory serves me right, the puzzle box was only in possession of two of the victims. Not a very good connection; since five have died now.

Valla spreads his arms to the building as he backs away; This place here is of importance, Im sure. He begins to shake his head as he puts his arms back to his side; lightly stampings his staff on the ground once again; But I don't think it relates to the Brain Eater. Although I wish to investigate Pigs Alley; because I believe its the most obvious place for the Brain Eater to be. It wouldn't have had to kill for some time to eat the brains of all the bodies lying there in death. Which would also mean its been here in Hook City for some time. Unless it must have Live food to thrive... Ethier way; Pigs Alley is secluded enough, only being visited when Bodies are being dumped; with its magical abilities it could hide easily there; look like nothing more than a pile of rotten flesh. I think thats where our brain eater is. But, alas, Beri is right. Its nearly night time; I think we need to find a few locals to question about this building and head back to the shop, We must protect Jacob tonight and continue our search in the morning once again.

Valla crosses his arms when he's done speaking; no grin, smirk or frown on his face. Only the monotone look of a passionless elf.

And Xeron; your more than the Nothing of this group; your the stealth and resourcefullness of this group. Sure Bosk and Maikill may have big muscles; Grendel and I have our spells and divine favors; but you, and Beri; rely on no one else. The ability to hide, hit, hide and hit over and over again. Killing your enemies before they even know you exist! Being able to sneak around unnoticed and get things done, thats a blessing son.

Grendel (Jay) AC:17/10/17 HP 13/13 
Thursday January 7th, 2010 4:30:38 PM

OOC: sorry I've been away... had my baby boy on Tuesday. Just getting things back to normal today.

Maikill HP 28/28, AC17 
Thursday January 7th, 2010 4:37:32 PM

OOC: Congrats Jay!! Knew you had a good excuse, none better. Good luck to you and your family.

Grendel (Jay) AC:17/10/17 HP 13/13 
Thursday January 7th, 2010 6:02:56 PM

Grendel nods. "I'm not as willing to write off this building as Valla is, but there seems to be nothing we can do regarding this building at the moment. It's enough that we know of it and can track down some leads on it's purpose later."

Looking up to the sky she adds, "Maikill saw the creature at night, Beri was attacked at night, all of the victims went down at night. Now that the sun is going down, this is the PERFECT time to check Pig Alley."

===============================
ooc: Good to be back. =)

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Thursday January 7th, 2010 6:38:29 PM

Before leaving Bosk will do to things. Check to see if the gem will fit any where or act as a key.

Please make a Dex check... don't roll a 1 :) DM Jim

OOC -- DM JIM 
Thursday January 7th, 2010 7:53:51 PM

Congrats Jay!!! But I think your wife had the baby and now you have a son :)
Yeah, your right... it was my wife that was getting punched and screamed at the whole time... =) She actually tackled me at one point. -ADM Jay

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Thursday January 7th, 2010 9:08:52 PM

ooc: Congrats on the baby

Why are we assuming that the brain eater isn't smart enough to have this lock system? It is obviously using strategy, and it's victims are anything but random. It may be that the creature is working under someone, but I wouldn't be surprised if they are connected.

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20=12 ;
Friday January 8th, 2010 12:16:28 AM

Beri sees Bosk messing with the lock and offers him some advice

assist=12

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=1 ; d20=13 ;
Friday January 8th, 2010 12:10:37 PM

OOC: Congrats Jay!!!

Reading through my last post I realized that I didn't make it clear that I was planning on checking visually to see if the stone fit anywhere and was not actually intending to use the stone. I only mention this beacuse I didn't mean to steal it from Valla and don't want any hard feelings.

Dex d20=1+1=2

Dex d20=1+1=14 Charm Used



Xeron AC AC16 HP 13/13 
Friday January 8th, 2010 2:54:08 PM

Xeron smiles at Valla as he speaks. He slowly moves away from the supporting wall and put his hand on Valla's shoulder. 'Thank you for the kind words Old Elf! I wish I could believe them. but if felt good hearing them! "

He turns towards Grendel "I don't want to rain on your parade Flower Girl but your good friend Maikill has his wits scared in the middle of the DAY! Not at night!"

Finally as Bosk starts playing around with the compass and the lock, the rogue moves away "Watch out Big Guy! You have no idea what we are dealing with here "

Grendel (Jay) AC:17/10/17 HP 13/13 
Friday January 8th, 2010 4:39:29 PM

Grendel begins to complain, "heeeyyy..." as Bosk takes the gem from her compass, then abruptly steps back as he makes for the locking mechanism of the door.

"It's not like this building is going anywhere, I say we hunt around the city for the Brain eater before heading back to guard Jacob... we can hit this place again in the morning."

====================
Going to start DMing a game in the Wold on the 15th, let me know if my activity here becomes erratic guys.

The Warehouse -- DM JIM 
Friday January 8th, 2010 6:44:31 PM

Try as he might, Bosk is no locksmith and has no luck with the gemstone or the warehouses lock--luckily he doesn't drop the gemstone between the wooden slats when examing the lock closely.

Stay or go? -- DM JIM 
Friday January 8th, 2010 9:55:23 PM

ooc: head to Pig Alley, or somewhere else? If Pig Alley, it'll be dark by the time you get there.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Friday January 8th, 2010 10:30:15 PM

I would suggest we head back now. Our job is to protect Jacob the Lesser, and I think it would be better if we could keep watch over him once it gets dark.

Xeron AC AC16 HP 13/13 
Saturday January 9th, 2010 8:26:17 AM

Xeron shakes his head. "I go with protecting the gold provider but here are a couple thoughts which you should feel free to ignore. All the murders have happened in the STREETS. As long as Jacob stays inside, he is safe. If we spend the night with Jacob, he will be safe but likely another merchant will be dead. Which means another family will be without a father and husband. I think that we should patrol the streets, may be around the areas where the dead have been found to see if we can find that thing. I know that this thing can make the strongest of us feel unatural fear but we should still try to take it down TONIGHT. I am not sure I want to go on with this job knowing I could have prevented a death. Of course, these are just my thoughts and are usually worth less than 2 copper pieces .... "

Valla AC:16/16/12 HP:12/12 
Saturday January 9th, 2010 4:48:26 PM

OOC: Valla hasn't had the Gem since Grendel used it to make the compass; which, by the way, was never RPed out; technically Grendel would of had to "Steal" it from Valla; I believe it was during the time my posts were... ahhh... Sporadic? But alls well, no harm done, he would have consented anyways. Congrats on the baby Jay; i've got 3 myself. 2 daughters and a son... Lovly wife as well...

Valla peers at Bosk; trying to figure out what the Taur is doing, as he checks out the lock, with the gem; Don't drop it...

He looks to Grendel; and jumps into her and Xeron's conversation; Yes; Maikill did get scared during the day; I don't believe the brain eater would stay holed up inside anywhere. Doesn't make sense; he's a flesh eater; possibly a tentaculed monster. How could something without thumbs construct this lock, much less without hands at all! It would make sense if its working for someone; and they stay in this place. But I think if the monster is on its own; we'd have a better chance in Pigs Alley; during the daytime though. IF you all wish to hunt for it at night time; I'd suggest patroling merchants shops and homes alike. Also; so far all the murders HAVE been, seemingly, Random.

Valla turns to Beri; and glares; showing his secretive reluctance to trust the rogue. IF YOU know something we don't that connects these men, please tell us Beri... What do you have in connection with any of the dead merchants?

The Warehouse -- DM JIM 
Saturday January 9th, 2010 5:32:20 PM

Several in the group notice that they have come under scrutiny by some passerbys (they are down the street) while they converse outside the warehouse--maybe they're talking about why Grendel is holding a bowl of water.

Grendel (Jay) AC:17/10/17 HP 13/13 
Sunday January 10th, 2010 12:34:23 PM

Grendel will reconstruct the compass with her bowl of water and see if it still points inside the building or if it has moved. "Alright, let's go back to our place and start the patrol from there, that way we're close to Jacob and still able to possibly bump into this nasty monster."

Valla AC:16/16/12 HP:12/12 
Sunday January 10th, 2010 2:58:37 PM

Valla merely nods his head in agreement with Grendel; Thats a good Idea; miss flower.

The Warehouse -- DM JIM 
Sunday January 10th, 2010 3:53:36 PM

Reconstructing the compass, Grendel does find that it still points to the warehouse--to it's southeast corner.

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Sunday January 10th, 2010 4:43:07 PM

ooc: was it pointing to the same corner before?

Yes -- DM Jim

Grendel (Jay) AC:17/10/17 HP 13/13 
Sunday January 10th, 2010 8:58:20 PM

"Alright, this compass seems locked on a single point that isn't currently moving. Let's get back to our store and check on Jacob before moving on to patrol the neighborhood. If this thing is out for merchants we might as well bait this trap." With a touch of her hand to her hat of disguise she imagines Jacob and whispers "Shizzle-bop" transforming into his likeness. Clearing her throat she says, "Let's go."

The Shop -- DM JIM  d20+2=10 ;
Monday January 11th, 2010 12:07:04 AM

The group makes it back to the locked shop as night falls. Sanji lets in the group and has dinner waiting--it doesn't smell that good, but it looks passable. Hemust, Jillian and Jacob are sitting at a cleared table, playing cards. Each say their greetings then return to the game, "So Jacob, you say a 2 is worth 4. but only on Monday in a month that has 30 days?" Hemust asks of the aristocrats son. "Aye, young squire, but it's worth 0 on a second Tuesday, and today is such a day, is it not?" Jillian looked up, the corners of her eyes squinting trying to figure out if it was truly Tuesday or not, let alone if it was the second Tuesday of the month--in the end she just shrugged her shoulders and tried to figure out if she was winning, losing, or breaking even.

Xeron AC AC16 HP 13/13 
Monday January 11th, 2010 9:48:38 AM

Xeron eats the bad food in silence. When he is done, he looks at the group "Who is up to patrolling the streets? Although, we should made a crude map of Mudtown and see where the various murder took place, to see if there is a pattern. "

=================
OOC: DM, what skill roll is needed?

None, you just tell me whee you're going and for how long. DM JIM

Maikill HP 28/28, AC17 
Monday January 11th, 2010 9:56:55 AM

Maikill eats his food in silence. Once again he is back in the stifling shop, crammed in with a group of people he hardly knows. When he is finished with his food, he remembers the advice his mother gave him.

"Thank you for food Sanji. It is good, make my stomach full."

When Xeron asks about patrolling streets, Maikill perks up.

"I ready for anything. We kill monster, everybody happy. Mudtown be good place maybe."

Grendel (Jay) AC:17/10/17 HP 13/13 
Monday January 11th, 2010 10:01:54 AM

Grendel also eats the food. It's palatable and goodness knows it's better than some of the meals she forced herself to swallow back at the orc tribe. She offers a faint smile to Jacob, Hemust, Jillian and Sanji... unsure of which one attempted to prepare this meal and not wanting to offend.

"I assume that our little friends did not take us up on our offer to sit down and chat over dinner. It's a shame too, we might have benefited from their skills if we worked together on this Brain Eater thing."

Should there be nothing eventful happen in the next few minutes Grendel will make for the door and encourage the group to go patrolling.

============================
ooc: comment was made regarding the halflings from Hemust and Jillian's old group. Them meeting with us was a condition of Lilly's release... not that I suspected them to be the honorable types.


Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Monday January 11th, 2010 12:26:06 PM

Bosk is glad for the food and chance to get some rest despite there being an off smell and taste to the meal. Watching the card game as he eats he quickly comes to the conclusion that it would be best not to join in. That game is to complicated for me and definitely gives Jacob the advantage. I would never be able to remember all the rules, let alone be able to tell if they were making them up or not. I think I will hold on to my money for now.

My suggestion is that we take turns sleeping. We can have those with night vision patrolling outside while those without can stay inside. I don't thin that the patrol group should go too far. We want the groups to be able to rejoin quickly if trouble should arise, and the creature will have the advantage outside at night. l would also feel better about splitting up if Grendel could come up with a way to use her magic to communicate between the groups in case one of us spot the creature and needs backup.


Bosk offers to patrol with the group, but will stand guard at the shop if necessary as long as he gets enough rest. At sunrise Bosk will use his remaining spells Highlight to display spoiler: { (Shield of Faith, Mend {if anything needs it}, Resistance, Guidance, and light if anyone wishes it.) } and pray to Gargul for his daily blessing. As always, Bosk will sleep in his light amour and put on his heavier armor when he is awake.

========================
Don't forget that we still need sleep. I suggest three groups. 1 resting, 1 patrolling , 1 guarding the shop.


The Shop -- DM JIM 
Monday January 11th, 2010 1:37:59 PM

In reply to Grendel's question, Sanji answers, "We just released Lilly today, wasn't the invitation for tomorrow, or am I really confused on the dates today?" Then looking to Bosk, "Splitting up is a really bad idea, by the time help arrives, you could be dead, then the help that arrived to help you would probably be killed. Not a good idea."

-------------
ooc: so far I have Xeron, Maikill and maybe Bosk that wants to patrol. Give me a definite idea of who;s doing what and I can process a turn, even if it's you guys just sleeping in and letting another murder take place :)

Valla AC:16/16/12 HP:12/12 
Monday January 11th, 2010 2:24:58 PM

Valla eats in silence, not paying attention to how bad or good the meal is; the Elf's mind is currently racing with different ideas and scenarios... Splitting up is a bad idea. If we are to patrol, we should all go; or at least most of us. But I need the rest; my spells are very important here...

I suggest we patrol for only a few hours; making a short circuit around the area near the shop. I also agree with Sanji; Splitting up is a bad idea. Maybe leaving one or two of us at the shop and every one else patroling; but even then we're taking a big chance. If we find this monster tonight I believe all of us will be needed to kill the beast. Valla sits on the ground, near the door

We need furniture...

Ethier way, Im up for patroling a bit tonight if at least four of us are patroling in the same group; then getting some rest; even if it means I must sleep in a bit later tommorow.

Valla looks to Xeron; a frown appears on his face; while he shakes his head... He walks over to the Rogue; Make the map for us Xeron; you know these streets better than every one else here, thats for sure[]b Then he adds, in a whisper; [b] Maybe tommorow night friend; tonight we'll be a bit busy I believe.

--------------------------------
OOC: Valla will go on the patrol ONLY if the group doesn't split its numbers too thin; any less than 4 in the patrol group (including Valla) and he will not join them. After which he will sleep and rest for his 8 total hours; and then prepare the following spells for tmw.

Spells: Highlight to display spoiler: {
0 lvl: Daze x2
Ray of Frost
Message
Open/Close

1 lvl:
Shocking Grasp
Magic Missile x2
}


Grendel (Jay) AC:17/10/17 HP 13/13 
Monday January 11th, 2010 2:48:27 PM

Grendel nods as Valla speaks, "Aye, we need our sleep to replenish our power. I've got some magic left in me this day... let's patrol for a bit before retiring for the night. I'm in."

=======================
Grendel will patrol with the group for a while, maybe until midnight. That way she can sleep and replenish her magic.

Maikill HP 28/28, AC17 
Monday January 11th, 2010 2:51:26 PM

Maikill goes and stands next to Grendel.

"I ready go now."

Patrolling and the next morning -- DM JIM  d6=3 ;
Monday January 11th, 2010 3:01:09 PM

Deciding to go out on patrol and perhaps get lucky in finding the brain-eater, the group assembles and heads out. Sanji locks the doors behind them and wishes them good luck. Hours pass and the streets are deserted except for a few travelers here and there--all of whom run away from anyone else approaching them, including the group.

Around midnight, after no success, the group heads back and finds the shop as they left it. Once inside and secure, they settle down for the night and rest--the screams of an innocent murdered unheard by the group.

In the morning everyone is well rested and proceed on their morning routines. Shortly thereafter a faint tapping comes on their front door. Sanji see's it's Lilly with her two brothers--they all look hungry. "I hope you don't mind we came for breakfast?" Lilly says, somewhat pensive in her greeting and her eyes darting back and forth behind her. "Mind if we come in? There's been another murder last night and well, I'd rather be off the streets if you know what I mean--some poor sod by the name of Kweku, an ink maker by trade, got his brains taken out last night right inside his home."

Xeron AC AC16 HP 13/13 
Monday January 11th, 2010 4:35:04 PM

The group patrols the streets and the few straglers reaction of fear remind Xeron of what he is. His face is inert but he is smiling inside.

The group stops at 12. Xeron would have continued longer but the overly cautious team leaders decided otherwise. His suicidal wish being at a low point, he went back to the hacked shop, as any good hired gun would do. He went to sleep wondering who the next victim will be and how would the people with a conscience could leave with themselve knowing they had another murder on their hand. He did not care as he did not have a conscience.

He woke up early and after a quick watch started to play with his dagger, waiting for the orders for the day to come in. When the hafling came in with the news of the murder, he smiles and said to himself "good thing we have our rest. Now we are all ready to be looking during the day for a night creature. "

When Valla finally shows up from his beauty meditation, he whispers to the elf "that thing is definitively quite smart. It goes after people alone, in the streets or in their house. Now if I was our brainy leader, I would go to the place to see if there are indications how the things got inside. And I would spend gold hiring a tracker, a skill this group lack. And I believe we should set a trap tonight and I am ready to volunteer if my share of gold is increase. I will pretend to be a drunken merchant (using some clothings from the dead guy we stole the house from while the rest of the group with balls will be watching for me. If I did give all my gold and equipment to Lola the Red in pleasure Alley. "

Grendel (Jay) AC:17/10/17 HP 13/13  d20+4=21 ;
Monday January 11th, 2010 9:36:23 PM

Grendel wakes, prepares her spells, prays and meditates on Flower... then heads to the kitchen to whip up a large breakfast. "It's about time I had access to a decent pantry..." Omlettes to order and a large tray of apple turn-overs with a heavy portion of hashbrowns country style with a kick of peppers.

With a tap on the door, Grendel opens it to find Lilly and the other 2 halflings. "Sure, come on in... might want to repeat that news for the rest of the group, I'm not sure I caught all of that. Kweku huh? What of your kin, I don't suppose you're going to introduce them?" She steps aside so they have room to enter and offers them a smile, "I'm Grendel, breakfast will be up shortly."

==================
Profession(cooking): 21
I'll do my spells later (Promise it'll be before the next fight... rough evening.)

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+3=7 ;
Monday January 11th, 2010 10:00:27 PM

After his morning trance Beri attempts to put the puzzle box that hid the compass back together figuring that it would make a good decoy should someone want to steal the item back. He can't help but think it would be easier to accomplish if he had seen how it was taken apart to begin with. Upon the arival of their diminutive guests he puts the puzzle down on a shelf and approaches them.

Good morning Lilly, glad you guys came to join us. We will be glad to have you for breakfast.
He pauses for a moment in talking because one of their guests gives him an odd look upon mention of having them for breakfast
...While the meal is being prepared can you tell us any details you know about the newest murder? Are they saying that Kweku was a genuine murder or another copycat?

put puzzle back together=7

Maikill HP 28/28, AC17 
Monday January 11th, 2010 10:12:48 PM

Maikill watches as the halflings come in and can tell they are a bit timid to be around such large folk. When they mention they have come for breakfast Maikill can't help himself.

"I already had breakfast, perhaps I could have you for lunch?"

He then breaks into a laugh that sounds almost like a pig grunting.

Concerning Hobbits -- DM JIM 
Tuesday January 12th, 2010 12:23:07 AM

"I told you Burt! They means to eat us!" Exclaimed Cade as he began to back away. "Nonsense, Cade! Stop being a bother. For someone who's so smart, you haven't a wit in your brain" says Burwotti as he grabs his brother and pulls him back in. "These are my brothers, we've all met before," Lilly says as she starts the introductions and takes no notice of her brothers actions, "but not so formally. He's Burt, and the one trying to run away is Cade--as usual."

Once inside they say what they know about the murder, which is very little. In a nutshell, Kweku was killed at his desk last night. His assistant, who has a good alibi, found him this morning, so it seems the brain-eater has moved indoors.

When the smell of the fabulous breakfast Grendel has made wafts into the room, the three halflings clamber over each other to be first in line to eat.

Grendel (Jay) AC:17/10/17 HP 13/13 
Tuesday January 12th, 2010 9:03:53 AM

Grendel rolls out breakfast and grabs an apple turnover before the onslaught of famished midgits and large muscled allies hits the table. "Come an git it!" As everyone makes for the food she finds a newly vacated seat to get comfy in and munches away at her breakfast. Quietly to herself she remarks, "Mud Town's not so bad..."

Breakfast -- DM JIM  d20+4=14 ; d20+4=9 ; d20+2=14 ; d6=1 ; d6=1 ; d6=3 ; d6=5 ;
Tuesday January 12th, 2010 12:36:38 PM

Lilly and Cade were off in a dash, leaving poor Burt behind--he seemed more mature than either of his younger siblings anyways, so was less prone to forget his manners. It seemed an even heat, Lilly jumped, and Cade ducked under any obstacles, but in the end, it was Cade that reached the apple turnovers first. Noisily he crunched into one and remarked, "Mmmymodsmhismismood!"

Well seasoned cast iron skillet -- DM JIM 
Tuesday January 12th, 2010 12:45:14 PM

It was remarkable how well Grendel could cook--at the point of being sexist, she would make any man a fine wife, if they liked half-orcs that is. In the kitchen she seemed well versed and made a mean breakfast to rival many found in Mudtown or any other small village. She also recognized a good piece of kitchenware when she found it. In one of the cabinets she had found a well seasoned cast iron skillet that had looked unused for some time. She had cleaned it properly only with hot water and some salt and used it last time and also today and came to know the worth of it. It was perfect for making almost anything that would fit in it's 12" diameter face--it was a keeper.
-------
ooc: the skillet is a masterwork item, giving you a +2 circumstance roll on your cooking skill :)

Maikill HP 28/28, AC17  d20+5=13 ;
Tuesday January 12th, 2010 12:54:03 PM

Being near Grendel, Maikill can't help but overhear her comment to herself.

"Mudtown ain't so bad if you ain't got brains, otherwise it seems dangerous. Me, I'm safe."

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=19 ; d20=6 ;
Tuesday January 12th, 2010 4:41:10 PM

Grendel, you have really out done yourself this time. We may have to make it a point to restock the pantry more often if this is what you can do when properly supplied. Bosk quickly helps himself to some breakfast, carefully reaching over the halflings to get his share before it is all gone. Seeing no room at the table for someone of his stature he walks over to the middle of the room and eats his meal standing. As he waits for the others to complete their breakfast the minotaur picks up the puzzle Beri was playing with and quickly reassembles. As he does so a brief glint in his eyes hints at his true cunning, but once the puzzle is complete his eyes return to their normal relaxed state as he places the puzzle in his bag so it doesn't get forgotten on a shelf. (ooc: If Valla wants it back he can have it)

The young cleric occupies himself until it looks like everyone as about completed their meal. Waiting until the feeling of fullness sets in, relaxing the group while coffee is being served he tries to gather as much information as he can on the murders. Unfortunately he soon discovers that until the coffee takes affect his mind is a little slow in the mornings and he cannot remember all the questions he had intended to ask.
I'll be glad when we stop these murders. I was wondering, do you happen to know....well...anything about the situation which you haven't told us? What time of night they murders occurred or anything of that nature?

Just great. the minotaur thinks to himself, I spend half the night thinking us questions that we need answered and now I can't remember what I had intended to ask. Next time I'll have to write them down. I worked hard to learn learn this language, I don't want the others thinking I am nor more intelligent than Maikill. He was right though, people don't think of us like other races. We have to work twice as hard to prove ourselves as "men".

==============================
Int for puzzle d20= 19
Gather Information d20=6


Breakfast -- DM JIM 
Tuesday January 12th, 2010 5:02:10 PM

Bosk notices the puzzle box is put together wrong, very wrong, but sets it right after much concentration. Having seen how it was taken apart, it's easier to put back together, but it's still not an easy task to accomplish. Satisfied that it's as it should be, he places it in his bag and questions the halflings.

(Spot DC10 Highlight to display spoiler: {A sharp eye will notice Lilly is casing the place. Her intentions are unknown, but her brother Burwotti, a fellow rogue, is not casing the place. Perhaps it's just her nature.})

The only new info the three can give the group, that they remember right now, is that all the murders happened after midnight.

"So," begins Cade, "the first murder was who? A merchant dealing in wine? No, that was the second one. The first one was what, a book dealer? Then the third was ol'Iron pants himself, Black Harris. Now then, the next after him was uh, who was that again? I forgets, then this Kweku fella. Is there any relationshipship between any of them?"

Maikill HP 28/28, AC17  d20+4=16 ;
Tuesday January 12th, 2010 5:53:37 PM

Maikill, as always anxious to get moving paces the floor. Soon he wanders closer to the halfling Lily.

"You want me tell you where valuables are. Save you time. Maybe you get them fast, get away before they kill you. Maybe you luckier than you old boss."

spot 16

Lilly -- DM JIM  d20+2=16 ;
Tuesday January 12th, 2010 6:00:24 PM

"Wha? I don't know what you're talking about," Lilly retorted, looking genuinely hurt on her face, "I was just looking to see if you had anything like a... book to read."

Sense Motive DC16 Highlight to display spoiler: {Uhh, she's lying, duh.}

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20+4=12 ;
Tuesday January 12th, 2010 6:01:27 PM

Bosk spots Lilly casing the store, but chooses to say nothing about it until Maikilldraws attention to it.

Relax Maikill, no one being that obvious is planning to steal from us. She is probablly just looking for the closest exit incase you get hungry. The blond cleric lets out a hearty laugh and does his best to soften his eyes and make it clear that was a joke and that no one would take him seriously. If one of their guests looks like they took him seroiously he will add with as straight a face as possible;
Just kidding guys. Maikill is a vegitarian.

============================
Spot d20+4=12

Maikill HP 28/28, AC17  d20+2=9 ;
Tuesday January 12th, 2010 6:03:51 PM

"Oh, I no read. Don't know where book is. Maybe Grendel help."

Maikill looks around and quickly spots Grendel, in a loud voice he says:

"Lily try find book to read. She look everywhere no find one. We have books?"

sense motive 9

Jacob -- DM JIM  d20+2=13 ;
Tuesday January 12th, 2010 7:43:41 PM

"Oh, I have a book she can read," Jacobs says quickly, then realizes who he may lend it too, "that's if, you don't mind reading here, in the shop."

"Oh, umm, what's it about?" Lilly asks, feigning interest.

"Architecture."

"Heh, no thanks."

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+1=4 ; d20+7=13 ; d20+7=9 ;
Tuesday January 12th, 2010 8:42:30 PM

Beri takes his omelet and a large helping of hash brown, but opts out of having a sweet bear claw for breakfast. Let the halflings fight over it. He pours a little hot sauce on the eggs and smiles at Grendel.

This looks incredible, I love the peppers in the browns!

He takes his plate and a mug of coffee and wanders over to the steps. He slowly savors his breakfast when he suddenly hears Maikill yelling something about a book. Not having a book he goes back to his eggs.

I should try to pay more attention to what's going on, but these eggs are just soooo good.

sense motive=4
spot=13
listen=9

Xeron AC AC16 HP 13/13  d20=15 ;
Tuesday January 12th, 2010 9:42:15 PM

Xeron watches the commotion with a disinterested look, wondering what the fuss is about.

Maikill HP 28/28, AC17 
Tuesday January 12th, 2010 10:03:21 PM

"I never read book, what book you like to read?"

he looks with curiosity at Lily. This reading seems to attract a lot of attention for some reason.

Lilly -- DM JIM 
Tuesday January 12th, 2010 11:13:52 PM

"Pfft, I'll know when I see it." Lilly replied, somewhat annoyed and took another bite of her turnover. "So, Miss Grendel, was there a purpose for wanting to speak to my brothers today?"

Grendel (Jay) AC:17/10/17 HP 13/13  d20+3=13 ; d20+3=7 ;
Wednesday January 13th, 2010 10:31:18 AM

Grendel notices Lilly's actions as she cases the joint and watches quietly as Maikill confronts the small rogue. When Lilly offers the book explanation, Grendel almost jumps out of her seat... "How could she know that those were my intentions?!" she thinks to herself.

When Lilly questions Grendel's motives in arranging this little meeting, Grendel smiles and walks over to the little ones. "It's funny that you bring up books as that is exactly what I wanted to talk about..." With that she drops her spellbook with a heavy THUD infront of Cade. "The way I see it, you to owe us ransom. Instead of demanding it I'd offer Cade the opportunity for us to share each others spellbooks and both advance our knowledge. We could also use some aid in tracking down this Brain Eating Monster and would appreciate your help."

Crossing her arms she steps back and lets them chew on her offer... and her breakfast. "What say you?"

==========
Spot: 13 (pass DC 10)
Sense Motive: 7 (fail DC 16)

Cade -- DM JIM  d20+2=12 ;
Wednesday January 13th, 2010 10:45:39 AM

"Swap spells? Well, I , uh, sure!" Cade wrestles his pack out and takes out a smaller spell book and slides it next to Grendels. Wiping his hands to make sure they were clean, Cade, with Grendel's permission, takes up her spellbook and begins to peruse it.

Cade's Spells
----------------
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Mage Armor: Gives subject +4 armor bonus.
Sleep: Puts 4 HD of creatures into magical slumber.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Expeditious Retreat: Your speed increases by 30 ft.


Valla AC:16/16/12 HP:12/12  d20+5=7 ;
Wednesday January 13th, 2010 11:02:29 AM

Valla does take the morning to sleep in. After preparing his spells he sets off into another meditation; more for the stress during the last few days.

Xeron bringing his plan to his attention; that set Valla into gear. The boys right; we need to set a trap, at night to catch this thing... Sometimes I don't think right...

Valla finally comes from the room after everyone ate breakfast, right before the "Visiters" gave all the info they knew about last nights murder.

Another one? This is bad, although I think a plan has been formed my friends.

As Grendel demands arcane knowledge from Cade, Valla figures this is a great chance to get more spells, and then use tonight to search for the monster. Not noticing anything odd Valla makes his way over to Cade. I agree, he grins Share boy, as will I. He sets his spell book and scribing supplies on the table as well.

I think me and Grendel should do this bit of spell trading, while you guys get any supplies you think we may need for tonight; Xeron has came to me with a very interesting plan. Looking at Grendel; I think you should consider lending Xeron your special hat as well, it may prove useful; Valla looks to Xeron, Well, tell them friend, I'll not take credit for you good thinking.

Then Valla makes his way to get breakfast, and eats standing up while Xeron speaks; mumbling every so often, mmmgood food.... Grendel, good cook....

Valla AC:16/16/12 HP:12/12 
Wednesday January 13th, 2010 11:03:16 AM

OOC: Valla would like Puzzle back, for something to do when bored...

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20+3=20 ; d20+4=23 ; d20+3=12 ;
Wednesday January 13th, 2010 12:27:29 PM

Make sure you learn the spell he used to freeze my shoulder. That one was particularly annoying. Oh, and Lilly, please don't lie to us. Gargul has blessed me and helps me to know when someone is being dishonest. We know you weren't looking for a book. Don't worry, we're not mad. However if we are to get along and trust on another we need to be honest.

Bosk gives a quick smile in the halflings direction. While the others trade spells Bosk uses the time to give the house a good once over. Something about Lilliy was not right and images of the store being looted or a tentacle monster sneaking in start playing in his mind.

================================

Sense Motive[b/] d20+3=[b]20
Spot[b/] d20+4=[b]23
Listen[b/] d20+3=[b]12

Valla now has th puzzle.

Lilly -- DM JIM 
Wednesday January 13th, 2010 12:34:39 PM

"Liar? you calling me a liar?" Lilly was mad, really mad. "Let's go boys." Turning to leave, she could see Cade about to protest and she reinforced her actions with a terse, "Now." Shrugging his shoulders, Cade set down Grendel's book, took back his own and left with his two siblings, looking dejected. After her brothers exit, Lilly makes sure to slam the door closed behind them.
-------
There was not enough time to share any spells.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells  d20=3 ;
Wednesday January 13th, 2010 12:40:31 PM

Seeing Lilly take offense, Bosk quickly apologizes.
What. No. Sorry. You guys are welcome here any time. You stay, I'll leave.

If they accept his offer Bosk will go outside. If not he will apologize to the group and continue his search.

Lilly -- DM JIM 
Wednesday January 13th, 2010 1:28:26 PM

Lilly pays no heed to Bosk's words as they leave--some would say she is "high maintenance."

Grendel (Jay) AC:17/10/17 HP 13/13 
Wednesday January 13th, 2010 1:40:35 PM

OOC:
Time to list Grendel's spells for the day before the morning is done:
Spoiler, highlight to review:
Highlight to display spoiler: {
Wizard: Detect Magic, Prestidigitation, Acid Splash, Charm Person, Burning Hands
Cleric: Detect Magic, Purify Food and Drink, Mending, CLW(D), Remove Fear, Command
}

Danke Jim!

Xeron AC AC16 HP 13/13 
Wednesday January 13th, 2010 2:36:29 PM

Xeron is all shocked when Valla asks him to say his plan out loud. He is so surprised , he drops his dagger. As he kneels to pick it up, he hears more commotions as people are calling each other names and the halflings leave the place.

He looks at everyone, shaking his head but says nothing. He takes a deep breath and starts speaking.

"I was thinking, yeah I know, it sounds strange coming from me, as I said I was thinking that you cannot catch this thing being in group or being locked inside. So if the group is willing to increase my share of the brain eater ransom, I am willing to go out there at night and pretend to be a drunken merchant and walk the streets. The one in the group willing to risk it can be within distance if they wnt and may be help me catch that thing. Why me? well I have no family and no goal. So if the plan fails, it will be okay as getting into Hook City was never one of my objectives in life. "

He goes back to the wall and looking at the ground, restart playing with his dagger.

Bosk (James) AC: 19/11/18 HP 20 of 20 Spells 
Wednesday January 13th, 2010 3:06:27 PM

Bosk shakes his head. Two half orcs and a self declared low life of Mud Town and I am the one acting uncivilized. What is wrong with me? At this time he makes a promise to himself that he will speak to Grendel later and try to learn to act more....he pauses a minute. How does she act? Is it generosity or is it that she is planning ahead? Or could it be that she does not realize that these people could be truely dangerous? It didn't matter, either way he had to change. He could never let it be said that an orc had better manners than he did.

Xeron's idea is a welcome change of pace and the young cleric is glad for any reason to get him mind aware from his self condemnation.
That is an interesting idea, however any plans should wait until after we are done in Hook City and have safely escorted Jacob inside. Also, if it will help, I am goind to start asking Gargul to grant me the abillity of Death Watch, so that I will be able to sense those in the area who are dead or dying. It may aid our search of the town.

Grendel (Jay) AC:17/10/17 HP 13/13 
Wednesday January 13th, 2010 3:39:57 PM

Grendel just stares as the halflings rush out. It feels like someone just punched her in the gut and her face pales in reaction. As silent tears begin to stream down her face she snatches up her spellbook and runs upstairs, clenching the tome to her bosom. "I won't cry in front of them, they wouldn't understand what this arcane lore means to me anyway." A loud slam sounds from upstairs as she barricades herself in one of the empty rooms.

Maikill HP 28/28, AC17 
Wednesday January 13th, 2010 4:18:30 PM

Maikill stands scratching his head and looks over to Bosk.

"I thought she wanted read book? Why you say she lie?"

then Grendel rushes upstairs with tears on her face.

"What just happen?"

on Bosk's idea of waiting, Maikill adds:

"He say he wait two nights before enter city. Still time tonight to kill brain eater, go into city maybe tomorrow or later. People die, we should help. Helping better than make money, money no make happy. Mother tell me that. I no understand Xeron idea good, but we all help same. Kill monster together."

Jacob -- DM JIM 
Wednesday January 13th, 2010 4:36:07 PM

Politely interrupting the conversation, Jacob lets the group know that tonight is the last night before he heads into Hook City tomorrow.

Maikill HP 28/28, AC17 
Wednesday January 13th, 2010 4:57:24 PM

Maikill beams. "I remember good. We kill monster tonight, get reward in morning, then go to Hook City tomorrow. Have money to spend. Good plan Xeron. We do it. Maybe Xeron get extra 20 gp for idea?"

LOL! That cracks me up, 20gp, LOL! DM Jim

Xeron AC AC16 HP 13/13 
Wednesday January 13th, 2010 5:36:50 PM

An unusual smile goes over the rogue face when Maikill mentions 20 gold pieces.

"Big guy, I was thinking a little bit more, not for the idea but for the risk. That creature is smart so if it is obvious, I am being watched, it won't attack me. We need certain distance to ensure that the monster really believe I am alone, which mean I could be dead tonight. If I end up dying please take all my possessions and give them to Lola the Red in Pleasure Alley. "

Maikill HP 28/28, AC17 
Wednesday January 13th, 2010 5:38:47 PM

"Okay you dead we pay you more, you alive then pay same?"

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Wednesday January 13th, 2010 6:53:29 PM

Beri glances over at Xeron and shakes his head.
I will volunteer to be the decoy. I don't need to be paid extra to do it, I trust you guys to keep me alive. Besides, I've been attacked by it before, I would love to play a bigger role in it's destruction.

Sanji -- DM JIM 
Thursday January 14th, 2010 1:30:21 AM

"You're just hoping that this thing gets you? Don't we have some more information than that so we can form a plan, maybe outwit it?" Sanji asks. "I don't even remember the first victim, does anyone else? Maybe him or the other's have a tie in with the latest victim, Kweku?"

Grendel (Jay) AC:17/10/17 HP 13/13 
Thursday January 14th, 2010 9:48:17 AM

Grendel decides to focus her mind on something else to ease the emotions that rage within her. Alright, Brain eater... focus... Brain Eater... only hitting merchants so far. Hit the Book Dealer, Wine Maker, This shop owner, then Hammond Delves the rare animal merchant, then Gerald Hunsinger the book dealer and now Kweku the ink maker. What's the pattern? 2 book dealers and an ink maker are related in trade. Black Harris had possession of the puzzlebox with the gem inside... presumably this was the reason he was targeted. What about the wine maker and animal dealer? There has got to be some connections...

Xeron AC AC16 HP 13/13 
Thursday January 14th, 2010 11:36:50 AM

Xeron shrugs at Bero comments.

He goes to Maikill and taps the huge barbarian on the shoulder "You do not know it but you are the smartest member of this group "

Finally he goes see Sanji "I'll work on the shop today. "

Sanji -- DM JIM 
Thursday January 14th, 2010 12:02:47 PM

"Doing what?" Sanji asks in reply to Xeron's offer of help. "The shop is clean and we are not open for business as of yet."

Maikill HP 28/28, AC17 
Thursday January 14th, 2010 1:34:22 PM

"I no smart, why you say that?" he looks with suspicion at Xeron.

He walks upstairs looking for Grendel, and softly knocks on the door.

"You okay? Sorry I call Lily thief, no understand she only want book. No understand why people read, no think of that. I worry about brain eater now too."

OOC: okay Maikill shouldn't be the one to work this out but Kewku was mentioned by one killed before him. They also say Numitor a calligrapher had talked to him (Hunsinger). Numitor looks like a likely candidate for having his brains sucked out. We should go talk to him, maybe set up a sting operation there if we don't come up with better ideas. Also, we should talk to Kewku's kin.

Xeron AC AC16 HP 13/13 
Thursday January 14th, 2010 2:06:00 PM

Xeron looks at Maikill with pure honesty in the eyes "I mean it man, you are the smartest one here. Just never forget that "

He looks at Sanji with a surprised look "Well may you need help getting the shop to open? Like going over the inventory or cleaning or whatever?" He stops and with a certain annoyance in his voice "Fortget about. This is the second time I offer to help you and this is second time you turn me down. You think I would not be that stupid and I would learn. "

With Grendel in her room and Bosk and Valla silent, Xeron decides to go out and wanders the muddy streets, like a refreshing return to his roots.

============================================================================
OOC: Mysteries are hard to solve in tabletop but at least discussion can happen as people discuss it during the game session. In a PbP, hints dropped by the DM are lost and it because very hard to impossible to put 2 and 2 together. MY 2 cents.



Grendel (Jay) AC:17/10/17 HP 13/13 
Thursday January 14th, 2010 2:55:49 PM

"Leave me alone!" Grendel snaps as someone knocks on her door. Stupid little halflings... steal my shot to gain some much needed spells... rig our shop for an easy break-in... nevermind there is still a Brain Eater on the loose. I gorram hate this place.

Gerald Hunsinger loved to read and last spoke with 3 people... Kweku the ink maker, who is now dead... and Yosef the baker and Numitor the calligrapher. We should visit Yosef and see if he likes to read as well. Undoubtedly, Numitor is connected to all of this as well.

With that Grendel bursts out of the room and slides down the railing of the staircase. "Sanji, one of the bars in the girl's bedroom upstairs has been loosened, see if you can't secure it." Grabbing up her gear she makes for the door. "Got a lead on the Brain Eater, let's go!" With that she heads out the door headed for Yosef the Baker's place.

Maikill HP 28/28, AC17 
Thursday January 14th, 2010 3:29:55 PM

Maikill backs away from the door as Grendel shouts, a look of alarm on his face. This is more complicated than he will ever be able to understand. To think, Xeron calls him smart and he can't even figure out why the hafling woman and now Grendel are upset. He can't figure out women, he will never be able to figure out something more complicated like reading.

As Grendal heads out the front door, Maikill follows and shouts behind him.

"You heard her, let's go find the brain eater. Now."

Yosef's Boulangerie -- DM JIM 
Thursday January 14th, 2010 4:37:18 PM

Quick on the heels of Grendel, the group followed at a quick pace as the tempest of a woman stormed down the street--asking passersby where Yosef's was. Soon they were all at the crudely built shack, with Yosef's establishments sign hanging by a few lengths of rope from an oddly angled roof brace (he must have built the shack himself). "Allo, very nice to meet you," Yosef says, his accent heavy from some foreign land. "How may I help you?"
----------
ooc: whoever wants to be there, can. It is mid-morning, about 10ish.

Grendel (Jay) AC:17/10/17 HP 13/13  d20+4=9 ; d20+4=7 ;
Thursday January 14th, 2010 5:17:39 PM

Grendel lays it out no non-sense for Yosef. "You were one of three people Gerald Hunsinger spoke to before he died. You, Kweku and Numitor the Calligrapher. Kweku died last night in his shop. I fear you may be a target yourself or possibly behind these attacks. Care to fill us in on why these attacks are happening?"

==================
Diplomacy: 9 (Sorry, browser popped it twice)

Yosef's Boulangerie -- DM JIM  d20+4=18 ;
Thursday January 14th, 2010 5:42:35 PM

"Wha? What you say? I kill Kweku? You crazy! Kwe was my friend, I just talked to him two day ago!"

Grendel (Jay) AC:17/10/17 HP 13/13 
Thursday January 14th, 2010 7:49:38 PM

Grendel nods, "That's my point. You also spoke with Gerald Hunsinger two days ago, he too is dead. Might I inquire as to what you all were talking about those days ago? There seems to be a thread that connects all these murders and you. If we can pin-point the connection we may be able to keep you from being the next meal for this Brain Eating monster. What do you say? Want to tell us what you all were talking about?"

Beriothian (Will)-- AC:18/15/13 HP:7/7 
Thursday January 14th, 2010 8:15:56 PM

Beri chases after Grendel and Maikill, eager to track down the brain eating coward that attacked him a few nights ago. He hopes that Maikill isn't going to say something antagonizing to provoke another fight, but hopefully with a level headed cleric leading things will go smoothly. Almost as soon as they arrive Grendel accuses Yosef of murder... not the way he would have started asking questions, but he is going to trust Grendel as she is the one who has pieced together what is going on. Still, Beri decides it is best to make sure he stays toward the back of the group in case Yosef doesn't respond well to this direct approach.

Yosef's Boulangerie -- DM JIM  5d6=14 ;
Thursday January 14th, 2010 8:20:58 PM

Yosef's eyes furtively skip back and forth over all your faces. It's obvious he doesn't know if he can trust any of you with the information he has, but he closes his eyes and takes a deep breath. His clenched hands loosen and he begins to talk, "Num...

BOOM!

The back of Yosef's head explodes in a ball of flame that engulfs him, his shop and washes over the group.
----
DC16 Reflex save. Fail = 14 damage, Save = 7 damage.

Valla AC:16/16/12 HP:12/12  d20+4=11 ;
Thursday January 14th, 2010 8:48:11 PM

Valla sits quietly through all the commotion during the morning; finally Grendel rushes downstairs, saying she has a lead on the brain eater. Seriously? What is this woman thinking... Too much is going on for myself to think clearly, I surly cannot figure out any connection so far... Lets see what happens... Valla stands, and rushes behind Grendel, forgetting his staff on the ground.

When they arrive, and Grendel starts fireballing questions, Valla's mouth nearly drops to the ground, Maybe you should........ Ok, well we don't think...... Seriously... AHHH! Valla screams as the fire ball takes his by surprise; the flames ignite old scars, searing pain washes over the elf, setting his skin on fire. He screams in agony as he drops to the floor. He tears at himself, wanting the burning flesh off.

Finally, after several seconds of agonizing screams, Valla becomes a seemingly lifeless mound of ash and scarred flesh.

The pain, it stopped... Where am I? Blackness... Darkness... No wonder my father ran.... If he couldn't stand for this, how can I?

You fall unconscious, but I'll give you a few seconds of screams :) DM Jim

Beriothian (Will)-- AC:18/15/13 HP:7/7  d20+5=21 ;
Thursday January 14th, 2010 8:54:39 PM

Beri shouts an Elvish profanity as he throws himself to the ground to avoid the roaring flames and fragments of skull come hurtling towards him.

Reflex Save=d20+5=21

Grendel (Jay) AC:17/10/17 HP -1/13  d20=8 ; d100=39 ;
Thursday January 14th, 2010 9:55:39 PM

The last thing Grendel sees is Yosef mouthing the name "Num..." but the image quite literally burns into her memory.

I'm not built for this front line crap...

================
Reflex Save: 8
Current hp: -1
Stabilization roll: 39 (fail)

ooc: remember you each have a charm from Jim that lets you reroll once per ingame week. =)

Maikill HP 14/28, AC17  d20+2=10 ; d20+2=17 ;
Thursday January 14th, 2010 10:16:46 PM

Maikill takes the full brunt of the blast, flames washing over him. He is surprised that he still stands as those around him drop. Immediately he drops down and tries to help Grendel with first aid treatment.

"What happened?" he seems to say to himself.

reflex save 10
heal check on Grendel 17

Bosk (James) AC: 19/11/18 HP 6 of 20 Spells  d20+3=9 ; d20+3=13 ; d20+4=22 ; d8+1=4 ;
Thursday January 14th, 2010 11:50:00 PM

Bosk shakes his head as the others run out the door.These guys are going to get me killed! How much more evidence do we need that this is a dangerous creature and that we need to plan things out before charging all over Mud Town? Has it never occurred to them that we should no be splitting up? Mud Town is dangerous enough without this thing on the loose. For all we know it is a lich or one of the undead horrors my father used to speak of. Even worse, we are leaving Jacob less secure this way. How do we know this thing will not attack in a building again or during daylight again? With all the murders, how much longer will it be able to find lone merchants? It will start having to go after groups.[/b]
Despite being upset by the turn of events, Bosk follows after Grendel feeling it dishonorable to not be present if there is a chance that some members in his group may be placed in danger, especially with one of them being a woman.
As the Grendel questions Yosef, he is surprised at her attitude, suggesting he might be behind the attacks. This was definitely more direct and less diplomatic the he would have expected. [i]If there is a chance he is behind the attacks, why didn't we bring the entire group with us?
As he ponders this the young cleric keeps his eyes and ears open for any signs of danger and will (would) act accordingly.

Suddenly finding himself bathed in flame, the minotaur prepares for battle. Just as he reaches for his morning star he realizes that something is out of place. Valla's shouting stopped and he hears the squelching thud of several bodies collapsing like rag dolls in the mud. Gargul's Eye he mutters to himself as the full extent of the devastation he was seeing and the full extent of the danger of their situation dawns on him. Turning around the young cleric calls to Maikill, Grab Grendel and anyone else you can carry and follow me. I can save her, but only if we get to safety. If we stay here they will all die! If Maikill helps, Bosk will carry them to safety as fast as he can move. If not, he will grab his companions by the most convenient limb or article of clothing and drag them as fast as he can to some sort of sheltered location or safety. Once there he will immediately heal Grendel and bring her back to consciousness.

(If anyone is on fire, Bosk will also make sure they are extinguished.)

====================================
Reflex d20+3=9
Spot d20+4=22
Listen d20+3=13
CLW 1d8+1=4
Spontaneously cast in place of Bless

Maikill HP 14/28, AC17 
Friday January 15th, 2010 10:42:43 AM

Maikill will do as Bosk suggests and carries Grendel out to some shelter. Once he has done so, he will return and carry out anyone else who has fallen.

Yosef's Boulangerie -- DM JIM 
Friday January 15th, 2010 11:57:28 AM

ooc: waiting on Xeron... :)

Maikill HP 14/28, AC17 
Friday January 15th, 2010 2:26:16 PM

OOC: Last post he mentioned he was going on a walk around Mudtown. "With Grendel in her room and Bosk and Valla silent, Xeron decides to go out and wanders the muddy streets, like a refreshing return to his roots." Correct me if I am wrong and you changed your mind Al.


Valla AC:16/16/12 HP:12/12 
Friday January 15th, 2010 2:36:45 PM

OOC: Valla is unconcious as well; at -2 hp.... Hence the screams, and thoughts about a dark place.

Maikill HP 14/28, AC17 
Friday January 15th, 2010 3:03:42 PM

OOC: yea, I didn't miss that. it was very good in fact. It is just that Maikill feels he owes his life to Grendel. I wasn't sure if Bosk was grabbing you or not, so I said I would go back and grab whomever else was still there. You are on the list, just near the bottom.

Bosk (James) AC: 19/11/18 HP 6 of 20 Spells 
Friday January 15th, 2010 3:45:05 PM

ooc: I can carry one person or drag everone. If Maikill only carried one person (which he did) my intent was to drag everyone else to safety incase the building collapsed or the brain eater was around.

Yosef's Boulangerie -- DM JIM 
Friday January 15th, 2010 4:18:48 PM

Bosk and Maikill manage to pull everyone away from the remains of Yosef's shop--it's burning hull lighting the area like a bonfire. Yosef is obviously dead; Valla remains unconscious, Beri is disabled and the rest are conscious, but hurt. Xeron is nowhere to be found.

Bosk (James) AC: 19/11/18 HP 6 of 20 Spells  d8+1=3 ;
Friday January 15th, 2010 6:11:31 PM

Seeing that Grendel has revived, Bosk works quickly to restore Beri and Valla. Grendel will have to finish patching them up, but in thr mean time this will keep them among the living.
Placing one hand upon the wooden eye hung around his neck and other upon Valla and Beri in turn the blond cleric calls for Gargul's blessing as he casts CLW on Valla and CmW on Beri (assuming Beri is still at 0 and not -1)

CLW[b/] d8+1= [b]3
CmW +1hp

Yosef's Boulangerie -- DM JIM 
Friday January 15th, 2010 7:41:15 PM

It started raining again, soft at first, as if the sky was weeping, then hard in sheets of rain for what seemed like an eternity. It hadn't rained in almost a day in Mudtown, so one could say the clouds were just catching up on lost time. The sky over Hook City proper remained clear and free of any clouds or instances of weather other than perfect. What remained of Yosef's shack smouldered and sputtered against the rain, but eventually it was little more than a crater of burnt wood. The group stared on at the sight from their perceived vantage point of safety across the muddy path.

Beriothian (Will)-- AC:18/15/13 HP:1/7 
Friday January 15th, 2010 9:55:05 PM

Beriothis lays in agony, watching the thin wisps of smoke floating up from the ruins of Yoseph's store. He's not quite sure what has happened, but he is sure things did go horribly wrong. He pulls out an ornamental silver flask from his breast pocket and closes his eyes in prayer for a moment, thanking Wardd for once again granting him the speed he needed to keep from dying. Upon finishing his prayer he takes a small sip from the flask and replaces it to his pocket. As he finishes he looks up to see the massive Taur casting a spell on him and thanks the cleric for his kindness.

Maikill HP 14/28, AC17  d20+5=13 ; d20+4=10 ;
Saturday January 16th, 2010 3:08:26 PM

Now that they are in relative safety and nobody appears to by dying, Maikill leaves the healing to Bosk and stands in front of the group with axe in hand. He scans the burning shop and street, trying to make sense of what just happened.

"He start to say name of other person, then his head explode. I no say name. No want head explode too."

listen 13
spot 10

Grendel (Jay) AC:17/10/17 HP 3/13 
Saturday January 16th, 2010 4:08:18 PM

Grendel reaches up and grabs at Bosks throat as the giant 'taur revives her. With a wild look in her eyes she speaks firmly, "NOT YET GARGUL..." before focusing on Bosk's face and lowering her arm with a smile and a cough.

Sitting up she survey's the situation. "Are we still under attack? Who needs healing?!" If there is nothing else here Grendel will encourage everyone to move back to the shop to keep Jacob safe. Things in Mud Town are getting out of hand...

Yosef's Boulangerie -- DM JIM 
Saturday January 16th, 2010 4:17:46 PM

ooc: just to clarify, the spell emanated from the back of Yosef's head, it was not cast elsewhere.

Bosk (James) AC: 19/11/18 HP 6 of 20 Spells 
Saturday January 16th, 2010 9:08:21 PM

As Grendel call out to Gargul the massive taur freezes in his tracks. Gargul....If he's here then we are in more
trouble than I thought.
Suddenly he feels the half-orcs hand fly up to his throat. Unable to help himself the blond cleric cracks a smile as he realizes that he was just mistaken for the Lord of Life and Death.
Sorry to dissapoint you, but Gargul's not ready for you yet.

Yosef's Boulangerie -- DM JIM 
Monday January 18th, 2010 2:06:09 PM

ooc: are you guys waiting on me? Are you wanting to head back to the shop, or heal up and go somewhere else...?

Maikill HP 14/28, AC17 
Monday January 18th, 2010 2:24:45 PM

OOC: I say we heal up and go talk to the other person. Time is running out.

Grendel (Jay) AC:17/10/17 HP 3/13 
Monday January 18th, 2010 3:39:27 PM

Per my last post, Grendel would like to head back to the shop. Time to lick our wounds.

Bosk (James) AC: 19/11/18 HP 11 of 20 Spells  d8+1=5 ;
Monday January 18th, 2010 4:17:13 PM

Bosk will head back to the shop. After talking to the group he will heal himself, unless the group wants him to save his last spell for death watch.

The Shop -- DM JIM 
Monday January 18th, 2010 4:40:20 PM

Perhaps feeling like they're in over their heads, and badly wounded, the group heads back to the shop. Once inside they lock the doors and rest.
------
It's a still a couple more hours to midnight and Xeron has not returned.

Valla AC:16/16/12 HP:1/12 
Monday January 18th, 2010 5:09:11 PM

OOC: I assume Valla is a 1 hp?

Valla merely lies in the mud, awaiting care from Bosk and Grendel, Thanks big buddy... Don't know where I'd be, or how alive I'd be, without you... Valla softly says to Bosk...

Once back at the shop, Valla makes a makeshift bed in the middle of the floor. Using his bedroll and what not. While lying down, resting, Valla begins to worry abit about his new friend, Xeron.

Where did the boy go? Possibly to see miss Red? I wonder...

After a few minutes, Valla stands. He looks to Grendel, Can I ask a favor miss flower? Could you heal me up a bit? I understand the scars the flames must have left on my face, I can still smell the singing flesh...I refuse to look into a mirror now, for sure... But at least could you make these wounds stop hurting?

I think Yosef knew something, or was being watched. I think the spell that was cast from his head was merely a trap... I think we should look for this N.... Valla stops himself before speaking the name, Maikills words loud inside his own head..
"He start to say name of other person, then his head explode. I no say name. No want head explode too."


He shakes his head side to side; We need to settle this soon... I say rest up tonight and tommorow, and we patrol all night long when were ready for battle. Grendel and I should probably use this down time to make up any more scrolls we think might be useful. Consider this plan friends.... Valla finishes with a sincerity in his voice, a bit of worry as well...

Where is Xeron...

The Shop -- DM JIM 
Monday January 18th, 2010 5:33:57 PM

Sanji asks, "Don't you guys go into Hook City tomorrow morning with Jacob?"

Grendel (Jay) AC:17/10/17 HP 3/13  d8+2=9 ;
Monday January 18th, 2010 7:00:52 PM

Grendel nods and says a pray over Valla while touching his face. The burning sensation immediately vanishes leaving only a faint tingle. Grendel is indeed the consumate healer. "My thoughts were originally to trade scrolls with you to widen our spell selection but now I think we could use the extra magic in our pockets. I've got a single charm spell and a burning hands spell prepared today, might as well toss them on a scroll."

Looking to Sanji and the others Grendel nods, "Aye... maybe we can get the guard of Hook City involved since this beasty likes to prowl on merchants. Either that or we kick in 'N'-man's door before we get into Hook City?"
=================
CLW on Valla: 9hp healed.

The Shop -- DM JIM 
Monday January 18th, 2010 7:08:54 PM

ooc: there isn't enough time tonight to craft scrolls safely. You'll need 8 hours and it'll be past your normal rest time. if you'd like to try you would need 4 Fort saves to stay awake. Failure on anyone means you've lost the spells, xp spent and the scroll itself.

Beriothian (Will)-- AC:18/15/13 HP:1/7  d20+9=23 ;
Monday January 18th, 2010 8:04:05 PM

Beriothian walks into the store, obviously upset over the headstrong approach the group took during the last encounter... or possibly just upset that once again he finds himself covered in mud and not having been any help in battle. He listens to Grendel and Valla avoid using Numitor's name as they talk...

I don't think we have to avoid saying his name, after all Grendel said it during her confrontation right before the guys head exploded... that said, I'm not going to be the first to say it unless I'm standing next to someone I really don't like.

He walks into the kitchen and fixes himself a light meal consisting largely of cool liquids, then returns to the main room of the shop.

I'm going to start my trance early tonight so I'm in a little better shape when I start my watch. I suggest we take extra care to check all possible enterances tonight since half of us are wounded and since Lilly was messing with the bars.

Beriothian does a thorough search of the building before starting his trance.
Search=d20+9=23 ;

You find nothing unusual in your search. DM Jim

Grendel (Jay) AC:17/10/17 HP 3/13 
Monday January 18th, 2010 9:09:33 PM

Grendel laughs at Berothian's comment about not saying the name unless he is standing next to someone he doesn't like. "I feel like we're over our heads on this one. That said, I'm all for crashing the place of N... the name that must not be uttered... tomorrow morning. If we're still alive we'l escort Jacob into Hook City and put this behind us for a few days."


Sanji -- DM JIM 
Monday January 18th, 2010 9:39:27 PM

"Do you think he'll still be alive? Seems like everyone else you guys have found about, have bit it."

Beriothian (Will)-- AC:18/15/13 HP:1/7 
Monday January 18th, 2010 9:41:49 PM

I say we do not run head first into our destruction this time. Besides, we made an agreement with Jacob, let's fulfill our contract first. We would be smarter to wait until we are healed and have done a little more research before continuing with such a dangerous, brain eating monster. There is no reason for us to be so reckless every chance we get.

The Shop -- DM JIM 
Monday January 18th, 2010 9:52:28 PM

ooc: okay, give me some actions and for how long.

Maikill HP 14/28, AC17 
Monday January 18th, 2010 10:06:09 PM

Maikill again seems anxious to be indoors, in the relative safety of the shop.

"Maybe there is no brain eater, maybe I see something else at Pig Alley. Maybe the head explode like we just saw, brains go out. People think they eaten, but they scattered on walls. We go warn man not to say names, keep his brains.

We have until tomorrow to stop brain leak. Then we go to City. Rest there, no trouble in City. Everyone happy."




Bosk (James) AC: 19/11/18 HP 11 of 20 Spells 
Monday January 18th, 2010 10:16:45 PM

Listening in on the others conversation, the cleric throws in his two cents. I suggest we wait until after we return from Hook City to investigate this matter further. What ever this thing is, we have clearly underestimated its abillities. If there had been a second explosion like the one we just experienced, it is very likely that none of us would be standing here right now. I suggest we wait not only until Xeron returns, but until after we go with Jacob into Hook City tomorrow and see what we can learn there. It would be a real shame to encounter the beast and miss our chance to get access. I have been dreaming about the chance to get some Steel Grass Armor almost as badly as I imagine Grendel has been to learn some new spells. Besides, I think our first course of action must be to learn more about this "brain eater" and my only idea is to see if we can find a Monsterologer, and the only place I can think to find one is in side the city proper. I have a feeling that even with our entire group, and currently we are missing Xeron, we are going to need to know the things weaknesses and tactics if we hope to defeat it.

ooc: If no one says otherwise in the near future, I am going to assume that no one wanted me to save my last spell to search for the creature or for Xeron.

I would like to stay in the shop until we leave for Hook City with Jacob.


Bosk (James) AC: 19/11/18 HP 11 of 20 Spells 
Monday January 18th, 2010 10:47:03 PM

ooc: Grendel, how many CLW do you have left? I have 1 CLW and w CmW.

Grendel (Jay) AC:17/10/17 HP 8/13  d8+2=5 ; d8+2=10 ;
Monday January 18th, 2010 11:04:11 PM

Grendel nods and blows the rest of her healing before hitting the sack for the night. "Better luck tomorrow." She will check with Sanji that the loose bars have been repaired beforehand.

====================================
ooc: 2 CLW and 3 CmW.
Grendel heals herself 5 hp.
Grendel heals Maikill 10 hp.
3 CmW on Berothian.

remember, you heal 1hp/lv when you rest at night. =)

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Monday January 18th, 2010 11:51:04 PM

Seeing Grendel use the rest her healing spells Bosk takes it as a sign that she won't go charging out again tonight and decides hoelw best to use his remaining spells. Although he feels bad for Beri, in the end the cleric decides he must use the last CLW on himself incase once again Grendel gets knocked out in the morning and he will need to stay alive long enough to revive her. After this Bosk walks over to Beri, and placing a hand on his shoulder recites some of the prayers of old in his native tongue. It may not be much, but it should keep you through the night.

I wonder where Xeron is? Doesn't he realize it is dishonorable not to fulfill a contract. Probably down at Pleasure Alley again....

CLW on Bosk=+5 hp (on earlier post)
CmW on Beri x2=+2hp

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Monday January 18th, 2010 11:53:24 PM

Sorry, misread Grendel's post. Make it 1 CmW for Beri and 1 CmW for Bosk.

Maikill HP 24/28, AC17 
Tuesday January 19th, 2010 10:20:22 AM

"Thank for heal me Grendel."

Maikill stops his pacing as it becomes clear to him that they are not going to chase after this creature tonight. He can't stop fidgeting though. It has been a confusing few days. He has been nearly killed three times, he was scared witless by something in Pig Alley and then again by some phantom appearance of his dear dead mother. Now a brain explodes for no apparent reason. To top it off, tomorrow they go into Hook City and leave all these worries behind.

"Okay, Maikill listen to smart people. We no go out again tonight. I take watch during dark part of night."

Xeron AC AC16 HP 13/13 
Tuesday January 19th, 2010 11:06:35 AM

Xeron returns to the shop, all wet and muddy. His face is stoic and shows no expression. He asked Valla what happened and does not react to the tale of the exploding merchant head. Not the usual shaking of the head or the rolling of the eyes. Nothing.

He asks Valla "Can I help you with anything Elf? Water?"

He goes see the gigantic Taur and pat him on the back. And he goes back to his usual spot against the wall by the window and plays with his dagger.

No emotions, no anger, no happiness, nothing is showing on his face.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+4=11 ; d20+3=15 ;
Tuesday January 19th, 2010 11:51:30 AM

Bosk sighs and shows a visible sense of relief as Xeron pats him on the shoulder. I am glad you are safe, after our unexpected adventure I was beginning to worry. I should have know you would come out all right.
As Xero returns to the corner, Bosk begins to worry again. Over the past few days the young rogue seems to have become more and more detached. Was this the way which humans expressed stress and fear, or was was it something deeper. For a moment he wished he had Grendel's gentle touch and way with emotion, but that idea is short lived. He couldn't see Xeron opening up unless there was the excuse of an over indulgence of Flaming Gnomish, and somehow he couldn't see him readily opening up to a woman. What am I thinking? I have only known him a few days and already I am making assumptions on his character. A rogue from Mud Town, for all I know this is a trap. The cleric pauses for a moment and looks back towards the emotionless rogue and lets out another sigh. [/i]It's no use, I have to speak to him. Perhaps we can find a nice bar in Hook City, somehow I don't feel safe letting my guard down and dulling my wits in this town.[/i]

=====================================
Bosk will take one of the darker night watches. As usual he will sleep in his light armor and change back into his current armor when he awakes.

spot d20+4=11
listen d20+3=15


Xeron AC AC16 HP 13/13 
Tuesday January 19th, 2010 12:53:47 PM

Xeron keeps playing with his dagger until he let's it fall on the ground. The dagger digs itself deep into the floor. The rogue kneels and talking to his dagger, he says in a emotionless voice "So this is it? We use the excuse of protecting our client to do nothing because we might get hurt? There is a foul play out there and we could stop it but we rather stay inside because we are safe? We have a lead. Let's use it. If you are too afraid, I'll go alone. After all, death does not scare me because I have no future. Bosk, Valla, give my stuff to Lola the Red if I die. Tell her it is from Little X. Also spend my gold to bury me near my mother. I do not want to finish in Pig Alley. Anyone else ready to come visit the third merchant with me?"

He is very matter of fact, with no emotion showing. He picks up his dagger which quickly disappear in his clothing and starts moving toward the door.

The Shop -- DM JIM 
Tuesday January 19th, 2010 1:19:26 PM

ooc: Xeron's post coincided with mine, but I'll allow his post to trump mine since his action will decide the future of all those involved.

Stay or go.

Valla AC:16/16/12 HP:1/12 
Tuesday January 19th, 2010 1:35:01 PM

Valla thanks Grendel for the healing, and realizes he can't scribe scrolls tonight. With those thoughts, he merely sat at the table nibbling on dry bread, drinking a mug of water... He knows its high time the group did something about this monster, but feels we are missing somthing.

complex lock... head exploding? Maybe not a monster at all... Wizard; Sorcerer.... Magical being... I need to study, this monstoligist Bosk spoke about might be a good idea.

Then Xeron walks in; Hey buddy.... Is all Valla has to say. Shaking his head at the water request...

When Xeron has his moment of truth, Valla stands, nodding his head. He locates his staff on the floor of the shop, picks it up, and stamps it on the floor. I agree. Were not that injured. Its those who take risk who prosper; not the ones who stay safe. Life is a gamble. This is Hook City to boot...

Valla grins; dreaming of his own tower set in Hook City proper. Its vague for now, but things will unfold.

Valla AC:16/16/12 HP:1/12 
Tuesday January 19th, 2010 1:37:29 PM

OOC: I was posting as Grendel did. I thought Xerons post took place the night before??? Why did Grendel go to the next morning?

---
My fault and coinciding posts.

It is still the night before heading off into Hook City. Both Valla and Xeron want to go after the brain-eater, this effectivily splits the group up if I go into morning, so I've backtracked a little. I've privated Grendel's post to allow us all to stay on the same page/night. DM JIM

p.s. I like the idea of the tower, but it would look better in Mudtown don't ya think :)



Maikill HP 24/28, AC17 
Tuesday January 19th, 2010 1:59:10 PM

"I follow Grendel. If she go, I go."

The Shop -- DM JIM 
Tuesday January 19th, 2010 2:01:23 PM

ooc: please update any headers and healing,spells etc, if you're leaving the safety of the shop.

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday January 19th, 2010 2:18:24 PM

"IF we go... we're walking into some danger. Most of us are wounded still, we're completely out of healing magic, and whatever it is that we're fighting against it has the resources to drop a fireball spell... I can't even explain just how out of our league that is!" Grendel tirades against the mission.

With a sigh of resignation she adds, "But if the team is going, I'll tag along and do what I can to keep some of you from bleeding out in the mud. Hemust, Jillian and Sanji... arm yourselves just incase and for goodness sake, keep Jacob safe in the store."

The Shop -- DM JIM 
Tuesday January 19th, 2010 2:22:02 PM

ooc: as I posted before and if you survive this :)

ooc: guys, set a goal for yourself, or try to push others towards a goal; voice them in game or even in emails to me and I'll try to make it happen. Currently I'm working on Maikill's mother plot, Bosk's steelgrass addiction, and now Valla's tower. So if you can give me some ideas of what you want your character to pursue, please let me know. Thanks! DM Jim


Xeron AC AC16 HP 13/13 
Tuesday January 19th, 2010 4:30:10 PM

Xeron looks at the group. Valla and Bosk are up for it. Grendel is doing it against her better sense. Maikill follows Grendel. His eyes ends up on Beri. He nods at the fellow rogue as if "let's go".

"Here is my plan. We go visit the 3rd merchant but we instruct him to say nothing. We explain what we know about the previous death and what has happened to Josef. May be we can even write it. Then we, actualu Valla go so the back of his head to see if there is a glyph or anything that would activate a spell. Basically a trap. Beri and I can be useful looking at trap. Then we ask him to write down what he knows. In case he goes kaboom aso, I would say that Bosk and Grendel stays outside of the shop, ready to come save who can be save."

He points a flask in his backback to Bosk. "If I am unconcious but still breathing, force feed me this potion. It will prevent me from dying (CLW Potion). So shall we go visit the next potential victim "

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday January 19th, 2010 4:44:37 PM

Hearing Xeron's comments the taur shakes his head. Sorry to break it to you Xeron, but I can't heal anyone else until sunrise. Just as he says this the rogue presses the potion into his hands.
Xeron, you know I want to stop this creature as badly as you do, but we have an obligation to Jacob. Besides, the creature has started attacking merchants in doors. That not only puts Jacob more at risk, but it also makes it less likely that another merchant would let us in or speak to us and increases the likelyhood that he would attack us rather than listen. Also, incase you haven't noticed, I tend to draw our enemies attacks. This may keep you guys alive longer, but with everyone being out of healing spells it doesn't loos so good for me. I think our best course of action is to stay here for the night, go into the city with Jacob to gather more information and come back here before Midnight to hunt the thing down.

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday January 19th, 2010 7:10:23 PM

Grendel looks at Bosk. "Stay back this time friend. Keep Maikill between you and the enemy. If you fall, I'll pick you up."

Going over to Valla she says, "Alright... is it just me or is this bigger than we first thought? I don't think we're dealing with a monster, I think we're dealing with an organization or a powerful wizard. My hopes are that we will be sufficiently powerful to stop whatever tool is being used to commit these murders. Chew on it a bit, I could use another intellect considering the implications of what we've been seeing."

Heading out the door she says, "Alright, let's see this thing through."

==========================
I've blown my divine magic for the day, which leaves me only on arcane power. Should worse come to worse I do have a scroll with a single CLW on it if I really need.

The Shop -- DM JIM 
Tuesday January 19th, 2010 8:20:53 PM

ooc: I'll wait on Beri and then probably post late tonight or tomorrow morning.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Tuesday January 19th, 2010 8:51:24 PM

Beri opens his eyes from the trance he was about to enter. He glances around the room, locking eyes with each person in turn, his face cold and emotionless for the first time since he joined the party.

I just want to make sure I am assessing the situation correctly. Right now almost none of us are at full health. We have no healing spells. We just saw a man's head blow up without us having any chance of saving him or preventing this destruction. And the plan is to try the same exact thing, only with a bigger group so we can have maximize casualties?

How about we try just a little bit harder with this whole strategy thing? We are a large group, with multiple rogues, and it is night. How about when we are all together we have one of us try to slip into his home undetected to ask questions while the rest act as decoys outside? Or how about instead of interrogating him we just invite him back with us and offer our protection services free of charge? An act of kindness towards a man who knows he is one of the next to be eater is more likely to help our cause than more threats! And how about keeping more than two people away from the door in the event of another explosion. It's a simple matter to run in and support a comrade, it's another to dodge a fiery mass of brains and skull. And we need to make sure we don't try to force ANY information from this guy, it appeared that Yosef knew what topics would get him, and us, killed. We should trust that Num knows the same.


Beri finishes his rant and rises to his feet. He walk into the kitchen and pours a glass of room temperature water then returns to the group.

Well, I'm ready to go if Bosk is. He was kind enough to watch my back during my first fight with you guys, and if he is willing to face death again tonight I'll be right there with him giving Death a run for his money!

Xeron AC AC16 HP 13/13 
Tuesday January 19th, 2010 9:12:03 PM

Without emotions, Xeron listens to Beri. Then he says "Let me repeat Elf. I did not say we would threaten anybody. I say we go and speak to him. Explain to him he is next. Explain to him what happened to Yusef. MAke sure he does not say a word. Inspect the back of his head. I am at ful health. I will do that. If it kills me be it. I have nothing to live for, unlike all of you. So stay here if you must. I wil go see the merchant and watch. May be I'll get a sense how he dies. May be I get a glimpse of what kills him. May be I die. But I cannot stay here knowing that man wil most likely die. I would have done it before. But now I cannot. If this break my contract with Jacob, so be it. He will owe me nothing. But I know I cannot live with myself, knowing I could have potentially saved someone. We are all different. I am judging no one. Some of you have families, dreams, ambitions. None of this apply to me. So why not try to save someone. At least I know that Jacob is in good hands. "

The rogue face is emotionless, showing no judgement on any of the group members. He understand their concerns. He just does not think they apply to him.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday January 20th, 2010 1:18:09 AM

The cleric shakes his head and hands the potion back to Xeron. Sorry, but I will be staying here. Jacob said we were free to do as we pleased during the day, but that he wanted our protection here at night and we all agreed to his terms in exchange for access to Hook City. We all committed to this agreement and I for one will not disgrace myself by going back on my word. It is not only dishonorable, but is bad for business. I can understand, Xeron, if as a native of Mud Town this is not how you are used to doing business. However I would expect a follower of the Flower, patron of peace, not to be charging off to look for the enemy, brain eater, organization, or unknown powerful wizard. You yourself said we are walking into danger. How are you showing your acts of servitude by walking out on an obligation you voluntarily took upon yourself. And Maikill, what would your mother say if she knew you offered to protect someone and then at the last minute abandoned them to go off at night looking for a monster. You promised Jacob you would protect him. That is part of being good, doing what you said you would do and protecting those that need protecting. Xeron, I ask you to wait one more night. Tomorrow we will have fulfilled our contract and be fully healed and have regained our spells. We may also be able to learn more about what we are facing while in Hook City. This thing is stronger than us, therefore we must be smarter and trickier than it. Surely on the streets of Mud Town you learned that. You use your advantages. For us that would be stealth, knowledge, cunning and daylight. It makes no sense to charge off in the middle of the night when half our party cannot see in the dark.

The Shop -- DM JIM 
Wednesday January 20th, 2010 1:31:47 AM

ooc: everyone has posted... so give me a final answer of who is going, who is staying--unless you're going to talk about it some more, which I don't have a problem with.

Xeron AC AC16 HP 13/13 
Wednesday January 20th, 2010 6:57:40 AM

Xeron taps the powerful Taur on the shoulder. With no emotion in his eyes he says "Bosk, you are a good man. You know what to do with my stuff after you find my brain less body."

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+1=9 ;
Wednesday January 20th, 2010 10:25:27 AM

Beri stands next to the Taur, willing to follow what ever choice he makes. If they seek out Num he is going to try to sense his motives to be prepared for another explosion.

Sense Motive=1

Xeron AC AC16 HP 13/13 
Wednesday January 20th, 2010 10:37:14 AM

Xeron will go see Num. If others come, he will ask them to stay outside, holding his pack and his CLW potion. Then he try to talk to Num insisting that his life is in danger and he says nothing. He will mention the guy we took the shop from and Yusep, explaining what happened Yusep. After that he will ask Num the authorization to check his head and the back of it. If it looks fine he will ask Num to WRITE any information that might help solve the issue.

If Num has no information or refuse to help, Xeron will stalk the place to see if anyone enters the shop.

What rolls do I need?

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday January 20th, 2010 10:58:55 AM

"Jacob is safely under our protection in this shop with Hemust, Jillian and Sanji. I can't believe I'm agreeing with Xeron on something but he is right here, without our intervention we can be sure of another death in Mud Town this night. For evil to prosper it requires good men to do nothing. I will not, by action or inaction, allow death to stalk these streets each night."

"We've been down and out before. We've been wounded and completely spent of magic. It is our camaraderie that has seen us through time and time again. Come and see what glory awaits us this night."


Grendel is going.

Maikill HP 24/28, AC17 
Wednesday January 20th, 2010 11:00:33 AM

Maikill holds his axe at the ready and steps toward the door.

"I go too."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=12 ; d20+4=9 ;
Wednesday January 20th, 2010 1:06:59 PM

Suprised at how many of his commrades are leaving, the Taur looks over at Jacob, Hemust, Jillian and Sanji and tries to gauge thier response to the others actions. (Are Hemust, Sanji, and Jillian willing to guard Jacob, and does Jacob seem to mind?) After doing so he quickly retrives Hemust and Jillian's armor and weapons to return them to thier former owners.

The three are willing, as they have done so in the past. Jacob is already in bed, it being 10pm or so. DM Jim

Nice Hair -- DM JIM  d20+4=18 ; 5d6(6+5+5+1+5)=22 d20=11 d20=15 d20=3 d20=14
Wednesday January 20th, 2010 5:49:10 PM

Deciding to split up, which not everyone agreed with, Bosk, Beri, Sanji, Hemust and Jillian stay at the shop to guard Jacob--who has already gone to sleep up in his room.

Xeron lead the rest through the deserted streets of Mudtown. Every so often a straggler would be seen running for gods know where, but in general, it was very quiet. Realizing they didn't know where Numitor lived, Xeron et al entered the Cold Comfort Inn and spoke to Lou. Slipping him a few gold, Lou took it nonchalantly--not expecting any form of bribe for information that wasn't so rare. The innkeeper remembered some of the group from a few days past when they lodged there, put two and two together and realized they were the same one's who took over Black Harris'. Even though he begrudged them the taking over of the place before the customary three days, he sensed these people meant good. Giving them the directions to Numitors, he also said on the sly in a hushed voice, to check out Num's mother's place--just a short distance behind Num's. Thanking the man, the group set out through the muddy streets, rain constantly pouring down on them from the heavens above.

It was some time before they made it to Nums; the rain, lack of lighting and trying to find the place--which looked like almost every other shanty house in the area, consumed a lot of time. Once there they saw how unremarkable it was, like most things in Mudtown. They would have missed it if not for the small business sign hanging from one of the eaves. On the front door was a small closed sign and the glass-less window was shuttered tight. There was a faint light inside as evidenced by the light barely spilling out of the cracks of the door and shutters. Standing outside in the pouring rain, the group didn't notice the dark figure hiding in plain sight. From the side of the building, the shadow cloaked figure moved toward the group--his face was covered with tentacles and even his arms were tentacles, one of which held a red glowing wand. "Your days have come to an end, now you die!" Pointing his wand at you, he utters a single word and a small ball of flame streaks towards you. The group tries to find cover, but it's too late--the flame erupts all about them, burning away flesh and muscle. Xeron screams horribly as his skin melts and Grendel screams out, "Bosk!" The minotaur awakens to find Jillian shaking him calling out his name, then gently caressing his brow. Bosk had fallen asleep for a moment and screamed out in his sleep Jillian tells him. Regaining his senses, Jill smoothes away the hair from his eyes and comments, "Nice hair."

Elsewhere, Xeron and the group eventually find Num's place thanks to a few stragglers they were able to corner. It was late and the building was unremarkble, like most in Mudtown. On the front door was a small closed sign and the glass-less window was shuttered tight. There was a faint light inside as evidenced by the light barely spilling out of the cracks of the door and shutters. Standing out in the pouring rain the group decided their next course of action.

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday January 20th, 2010 10:48:05 PM

"I say we knock... Politely." Grendel offers.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Wednesday January 20th, 2010 11:40:26 PM

Beriothian hears Jillian calling Bosk's name and runs to check on him. He pops his head into the room and sees Jillian playing with Bosk's hair.

Apparently Bosk is well on top of the situation, I should leave them be

Beri heads into the kitchen, feeling his appetite returning now that his wounds had been healed some.

Maikill HP 24/28, AC17 
Wednesday January 20th, 2010 11:50:08 PM

"Polite good idea, mother always tell me be polite. Even people not have much can be polite, make you better than rich person."

Maikill shrugs his shoulders

"That what she tell me anyway."

Xeron AC AC16 HP 13/13 
Thursday January 21st, 2010 9:25:22 AM

Xeron will suggest that the rest of the group hides to avoid scaring the merchant. Being visited in the middle of the night makes one suspicious.

He will go and knock on the door. He will make his hands and face visible, showing that he has no weapon unsheathed. Assuming the merchant inquires who it is without opening the door, Xeron will say in an emotionless voice "Sir, I am part of a group investigating the brain-eater murders. We have come to the conclusion that you are potentially the next victim. First thing Sir please do not say an additional word. Please stay silent until I am done talking. We have reason to believe that some activities, you, Black Haris and Yusef have attracted the brain-eater. We went to visit Yepf at his boulangerie today and when we expressed our concerns, he started to talk and his head exploded, as if hit with a fireball. I believe you will be next. So in order to save you, will you be willing to share with us anything on that subject, including the business between you, Black Harris and Yusef. Do not speak. Write it down. Before that and if it is okay with you, would you let us inspect the back of your head to see if there is some evil magic at work here."

He stands back, motionless, waiting for the merchant answer.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+3=20 ; d20+3=13 ;
Thursday January 21st, 2010 10:11:59 AM

Grendel smiles at Maikill. "You mother sounds like the Goddess Flower. It is good that you heed her instructions."

Grendel is fine doing it Xeron's way for now and steps off a bit. 30-40' back from where Xeron is at the door and leaned up against one of the nearby buildings. She keeps an eye out for any movement around or within the house.

===================
Spot: 20
Listen: 13

Numitor's -- DM JIM 
Thursday January 21st, 2010 11:49:04 AM

Xeron knocks, but there is no answer. If there was someone inside they would have surely heard it. The shanty is about 10' x 15', small but better than a tent. Typically there is another window around back and a leaky roof.

Xeron AC AC16 HP 13/13 
Thursday January 21st, 2010 12:12:06 PM

Xeron goes around the shanty, hitting the walls and the windows saying out loud "You are in danger Sir, we need to talk to you ..... or you will end up like Yusep and Black Harris. "

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+4=24 ; d20+3=21 ;
Thursday January 21st, 2010 12:18:21 PM

The taur wakes up, his heart still pounding from the slaughter he wittnessed. Thank God it was only a dream. As the adrenalin wears off he becomes aware of Jill playing with his hair and relaxes a bit more. I hadn't realized my hair had gotten so long. I should probably take care of it before it causes an issue in battle. Bosk shifts slightly to get more comfortable and hears the familar jostle of his armor just as Beriothian walks in. Wait a second, something is not right. How did I get on the floor, and why am I still in my armor? One doesn't just fall asleep while standing in heavy armor. Panic begins to return as he remembers Padre telling him about Gargul giving him dreams and visions on street corners, was ot really just two days ago? Beri! the blond cleric calls out as he bolts upright. Come back! Something is wrong, and I believe the others are in trouble. The last thing I remember I was praying for the others saftey and the next moment I had a vision of the others being attacked. I know what you must be thinking, but this wasn't a dream. Since my father's death I have only ever had one dream, the same dream every night... the taur quickly shakes his head and redirects the topic back to his current dream. I'm getting off topic. The point is that this was not a normal dream, it was a warning. Please come with me, I know where they are. Jillian, thank you. Please watch Jacob until we get back, and don't open the door for any reason.

Bosk will go out looling for the others, going to the location shown in the dream.
I hate to leave Jacob, but only a fool ignores Gargul. Besides, an oath is invoking the help of God and it is he who is calling me to do other wise. As he goes, he travels as fast as he can without becoming fatigued, full prepared and expecting to find a battle, his senses peaked to the point that almost nothing escapes his notice and reassuring him that Gargul is watching over him.

Spot =24 Nat 20!!!
Listen = 21



Numitor's -- DM JIM 
Thursday January 21st, 2010 1:05:37 PM

There is no answer.

Xeron AC AC16 HP 13/13  d20+8=24 ; d20+8=23 ; d20+8=20 ;
Thursday January 21st, 2010 1:15:39 PM

Xeron goes back to the group. "There is no answer. If it is okay with you, I will try to open the lock. "

If the group agrees, Xeron will a) search for trap, b) disable any, c) open the lock (or try to) while saying loudly "[b]Sir Numitor, I hope you are okay. I am trying to enter your house to make sure you are safe.[/]"

Search for trap: 1d20 + 8 = 24
Disable Device: 1d20 + 8 = 23
OPen Locks: 1d20 + 8 = 20

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday January 21st, 2010 2:01:02 PM

Grendel nods to Xeron. "Act quickly, we're right behind you in case there is trouble. If we see the beast, we engage... no falling back from this point forward."

Numitor's -- DM JIM 
Thursday January 21st, 2010 2:31:04 PM

Xeron works diligently at the door and discovers there is indeed a crude trap on the door, or more precisely, one above the door. Seeing through the cracks in the badly hung door, and using his special tools, Xeron discerns that there is a bucket poised above the inside of the door--the faint smell of raw lamp oil present in the air. Thinking about it a moment, he runs through it in his mind and determines that if the door is opened, whoever opened it would be doused with lamp oil. Then of course a flame source would be introduced, burning the intruder and the house down together.

Valla AC:16/16/12 HP:1/12  d20+4=23 ; d20+5=6 ; d20+4=16 ;
Thursday January 21st, 2010 2:34:25 PM

OOC: I assume its not completely pitch black outside, otherwise Xeron would have a really really hard time with the door locks...

Valla does nod, and agree with Grendel; Before the group ever leaves the shop Yes, I think its not a monster. I think a wizard or sorcerer is our suspect here... A monster isn't smart enough of capable of doing the things this thing has done....
----------------------------------
----------------------------------
Valla will, of course, follow Xeron to Num's house. Upon arriving, he keeps his eyes peeled. He stands at least five yards (15-20 feet) behind Xeron, looking at the front of Num's house. I"ll only enter or come near once the door is open; I have a bad feeling about this Xeron... He's not answering for a reason. He possibly cannot talk at all. He could he a hostage right now, or he may not be here. But I think he's here... Valla seems very distressed.... Bosk isn't here. This isn't good. Bosk should be here.

Keeping his eyes peeled for any danger or sneaks, Valla trys to find a nice place to stand out of site. Behind some rubble or debris, corner of another "Shack", anything that may hide the elf from instant view.

Spot: 6
Listen: 23
Hide: 16
Cast: Message to Bosk

OOC to DM: The tower is a good idea I think; although Mud Town/ Hook City is still up in the air. I was thinking of something along the lines of a shop/living quarters. Possibly a "School" of sorts even. Thats why I had Valla say something about it being inside Hook City Proper. Another goal of Vallas would be to find his father or at least why he ran away from the barbarian attack, so long ago.

I edited your post because neither Beri or Bosk is there, and Message requires a line of sight to the person(s) you are attempting to speak to. -- DM Jim

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Thursday January 21st, 2010 3:31:16 PM

Running through the darkness, Bosk groans as the ever present mud grips at his legs and binds his feet to the ground almost as if it was trying slows his progress. Pushing on he tries his best to remember Lou's directions and to recognize familiar landmarks, yet too him everything seems to look the same. Nothing in this God forsaken town stands out against the droll backdrop of mud town. How am I supposed to find my way in a place like his?

Turning a corner the taur finds himself lost and unsure where to go. Puzzled, he slows his pace momentarily. Where am I? What if it was only a dream? I'll give it a few more seconds, if I don't gain my bearings I'll head back. Looking around, he feels a curious sense of deja vu and continues on.

Replaying the dream over and over in his head he continues on, the dark image of a long tentacle curled around a wand burned into his memory and the echoing of Xeron's screams as his flesh melted away still ringing in his ears and then the deafening silence. The one thing he did knew was that if this was only a dream, it would be one that would haunt him for as long as he lived.

Every few minutes the mighty cleric thinks to himself, I only hope that I'm not too late, but as his journey continues he becomes less sure of himself and he begins to doubt the validity of his dream. With every wrong turn or unfamiliar area his inclination to turn around and return to the shop grows. Deep down he knows if he does not find the the house he will have to turn back, but for the moment he continues on.

Xeron AC AC16 HP 13/13  d20+8=27 ;
Thursday January 21st, 2010 3:40:01 PM

Xeron goes back to the group and explains the trap which he was not able to disable, regardless of his effort. "It is quite obvious that Numitor is either absent or already dead. Regarding opening the door, I am open to any idea on how to avoid the place being torched. I was thinking that I could stand/sit on the shoulder of Maikil and catch the bucket before it falls. Another idea would be for me to check the window and go through them. Or we could use a weakness in the roof to make a small opening. "

As the group ponders their options, he goes check the window for any traps.

Search: 1d20 + 8 = 27

Numitor's -- DM JIM 
Thursday January 21st, 2010 3:57:05 PM

Xeron finds no traps on the window, but it is double barred. The only way to open it would be to bust through it and busting through a wall would probably be just as difficult.

Maikill HP 24/28, AC17 
Thursday January 21st, 2010 4:00:07 PM

Maikill listens to Xeron and a concerned look comes over his face.

"You want to sit my shoulders, catch bucket of oil that is on other side of door. No possible, door between you and oil. I no want to burn up with you on me. No get away quick with you on me. Bad idea."

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday January 21st, 2010 4:02:53 PM

Grendel listens and nods. "It's a shame Berothian wasn't here to give that trap a go..." Looking at the house she says, "Check for a back door. If there is none, Maikill should take his greataxe to the wooden wall. Can't be that hard to bust open."

Maikill HP 24/28, AC17  d20+8=25 ; d12+5=12 ; d20+8=19 ; d20+8=19 ; d12+5=15 ; d12+5=16 ;
Thursday January 21st, 2010 5:01:57 PM

Maikill will wait a brief moment, and if there is no back door he will then try to cut through a wall as far away from the door and bucket of oil as possible.

"Okay, I break open wall. Stand back."

1st swing hit AC 25 Damage 12

if needed:
2nd swing Hit AC 19 Damage 15
3rd swing Hit AC 19 Damage 16

Xeron AC AC16 HP 13/13  d20+8=20 ;
Thursday January 21st, 2010 5:14:46 PM

Xeron looks at Maikill " I told you you were smart! " He jokely punches the half-orc and the pain in his hand remind in how strongthe barbarian is.

Right before Maikill is about to hit the wall, Xeron says "May be you just have to make a small hole and I can sneak in "

If DM allows, use escape artist skill (1d20 + 8 = 20) to limit the number of hit which could make the oil falls.

Numitor's -- DM JIM  d6=6 ;
Thursday January 21st, 2010 6:09:00 PM

With Maikill's first hit, he breeches the wall, but the bucket filled with oil that was poised above the front door, falls and with it a nearby lit oil lamp tied to the bucket with some string. In an instant the shanty is ablaze. Xeron yells out from the blast of heat from the interior explosion, moving away from the hole that Maikill made.

Down the street, Bosk and Beri hear Xeron's cry and can only think they've all been killed just as he had seen in his vision. Smoke and flame lit the sky as Numitor's hut burned.

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday January 21st, 2010 6:57:12 PM

Grendel just shakes her head. "Crap. That's not what we needed." If there is even a 30 second window of time where we can run in before the whole shop goes up in Grendel's opinion, then she'll make a bolt for the entrance Maikill made in the wall. If not, then she'll just keep an eye to see if anything or anyone emerges from the flaming wreck.

Sorry, no time to go inside unless you want to take damage, 1d6 per round. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=14 ;
Thursday January 21st, 2010 8:28:42 PM

Beriothian hears Bosk shouting to. Upon returning to the main room of the shop Bosk has already vanished through the front door.

Jillian, Bosk ran off without me, which direction do I need to go?

In a flash Beri is out the door running in toward Numitor's. For a few moments he wonders how he will know if he accidentally runs past the building. Suddenly he sees flames in the distance and he has little doubt that this is where he will find his party.

I see they must have gone with the shoot first, ask questions later approach. I hope they are all right, and that they succeeded before the explosion.

As Beri runs he will keep an eye out for anything (such as a water trough he can quickly soak his cloak in so he can possible enter the building safely for a couple seconds, use to put out flames on a comrade, ect.)

seach =d20+7=14 ;
None in sight. DM Jim

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Thursday January 21st, 2010 9:07:14 PM

ooc: I had meant my conversation to be with Beri, not with Lilly.

Bosk's heart sinks as the flames climb over head. Praying that it isn't too late, he looks behind him for Beri before charging towards the flaming building.

Don't let it be too late...

Numitor's -- DM JIM 
Friday January 22nd, 2010 2:27:05 AM

Luckily for Mudtown it rained often. Numitor's blaze would be limited to his hut and no others as it continued to burn the little hut to the ground. No one came out, nor did any cries for help ring out, and there had been time for such to happen if someone had been conscious inside the hut.

Running as fast as he could and with Beri closing quickly on his heels, Bosk rounds the corner to find the rest of the group standing across the street watching a hut burn to the ground. In the bright light of the blaze, the Taur could see no one was hurt, just getting more wet. Beri arrived right after him and also took in the surreal scene.

Xeron AC AC16 HP 13/13  d20+7=12 ;
Friday January 22nd, 2010 9:31:14 AM

Xeron looks at the blazing shanty. As matter of fact as possible he says "Well, no one alive got caught in this fire. May be Num was gone running an errand. I think that the rest of you should go back protecting Jacob. I will do a stakeout here. I will hide and observe to see if Num comes back and if the brain-eater shows up. "

He find a spot in the darkness where he can seethe burning hut yet not be seen.

Hide: 1d20 + 7 = 12 (unless DM allows a take 20)



Grendel (Jay) AC:17/10/17 HP 8/13 
Friday January 22nd, 2010 9:44:53 AM

Grendel nods. "Back to the shop." and gives Xeron a wave as he finds a nice spot to stake-out the house before turning and heading back.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=20 ;
Friday January 22nd, 2010 10:26:20 AM

Beri runs as fast as he can towards the party.
Is everyone ok? Anyone injured? What happened?!

Not seeing anyone a corpse with an exploded head Beri looks around for Numitor.
spot=20

ooc: Beri can't comment on this since he is just arriving and didn't see the trap. A bucket above the door typically means you didn't leave through the door. While it's possible he climbed out the window on a rainy night to run an errand before we got here it's probably wise to check the one back window in the back for any signs of Numitor. Considering the location we should check below the window for footprints, or the window being open to make a silent escape from his escape.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+4=23 ;
Friday January 22nd, 2010 10:43:19 AM

Still wary from his dream, Bosk lowers hos hand down to the handle of his morning star as he listens to the others story.

That trap doesn't make any sense. What would the purpose be? It will not protect you or your stuff, it is too slow to gaurentee it will kill a tresspasser, and it os a risky way to destroy evidence. The only reason I can think to use the fire is as a signal to someone...I think we just walked into a trap. Be ready...

spot d20+4=23

Maikill HP 24/28, AC17  d20+5=23 ; d20+4=13 ;
Friday January 22nd, 2010 11:33:48 AM

The fire blazes quickly and Maikill steps back from the flames.

"Sorry, I hit too hard."

he looks around a bit perplexed until Grendel mentions going back to the shop.

"Okay, we go back."

then Bosk and Beri run up.

"Trap?"

Bosk moves away from the group towards the most likely place an ambush may come from. He holds his axe ready and searches for an enemy.

listen 23
spot 13


Numitor's -- DM JIM 
Friday January 22nd, 2010 12:05:26 PM

The group talks about what to do, Grendel easily dismisses any further investigation until Bosk and Beri show up and start asking about. Talk of a trap and ambushes litter the conversation, but the latter never occurs. Grendel is walking away; Xeron is looking for a place to hide; and Maikill is looking for an ambush. From the groups current position, in front of the burning hut, no one spots anything unusual or life threatening.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Friday January 22nd, 2010 12:20:43 PM

Not finding the creature, Bosk suggests the group head back. We better return to the shop. I don't see anything, and there is no sense in waiting around. Besides, we should be protecting Jacob.

Numitor's -- DM JIM 
Friday January 22nd, 2010 12:28:53 PM

ooc: guys, if you say you make a spot, listen or search roll and don't say what area you're looking around in, then it's considered whatever is in the immediate area. That does not mean back of buildings when you're standing out front--basically anything you have a line of sight too.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=20 ; d20+7=17 ; d20+7=17 ;
Friday January 22nd, 2010 12:42:08 PM

Beri starts walking around towards the back to look around

Bosk, you have night vision. Can you back me up and help me check the back?

Search=20
spot=17
listen-17

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Friday January 22nd, 2010 12:42:49 PM

ooc: I am searching for the things I mentioned in my earlier post.

Xeron AC AC16 HP 13/13 
Friday January 22nd, 2010 12:49:39 PM

Xeron will search for a place to hide where he will have good view of the burning shack.

OOC: What roll do I need for that?

Hide. Dm Jim

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+4=22 ; d20+4=12 ; d20+3=18 ; d20+3=4 ;
Friday January 22nd, 2010 1:16:35 PM

Turning to leave the image of the tentacled creature flashes once again through Bosk's mind and he recalls the details of his dream even more vividly thean before. Immediately he turns to the spot where the creature had been in his dream and scans the area, readying to attack if he spots an enemy or hears someone outside of the group preparing to cast a spell. If nothing is found he will go with Beri and check beind the building.

Spot d20+4=22 Area from Dream
Listen d20+3=18

Spot d20+4=12 Behind the Building
Listen d20+3=4

Ready Action Attack

Xeron AC AC16 HP 13/13  d20+7=26 ;
Friday January 22nd, 2010 1:33:46 PM

Hide roll: 1d20 + 7 = 26. Is this good enough?

Numitor's -- DM JIM 
Friday January 22nd, 2010 7:28:55 PM

Grendel continues to walk away as Bosk and Beri search the area around the house and around back. Bosk's darkvision will not help him with the bright light coming from the bonfire that was once Numitor's hut, but the bright light does illuminate the pools of water that have collected in the muddy footsteps of someone walking from the back window of the house, to one of the nearby shanty huts, much like Numitors. There are three likely candidates of where the tracks lead, since neither Bosk or Beri having any formal tracking skills. There are lights on in all three, and of those in the surrounding area--probably all having awakened after hearing and seeing the blaze set off in Num's hut.

Xeron makes himself comfortable in the shadows of a sloping eave, ready to spring at a moments notice.

Valla AC:16/16/12 HP:1/12 
Friday January 22nd, 2010 8:42:04 PM

Valla simply sat and watched the hut burn, thoughts of what may have been inside swirling through his brain... What a waste... I think much could have been in that hut...

Staying silent, he starts to wonder around back, finding Bosk and Beri at work already Valla looks at the three lit huts. I suggest we sneak away from here, That way we don't look as though this was our doing. We need to at least look around those huts He points toward them; then shaking his head

Surly we can't go back to the shop now, split up; two of us at each hut. Wheres Xeron? We have a lead and somewhat of a chase on our hands now.


He stops briefly, the appears surprised. Thats it! who ever made Yusef's head explode set that trap... We follow those tracks, I say we find our brain eater...

He stamps his staff into the ground half-walking toward the middle hut.

Valla beams at Bosk; Surly your not going to let this thing get away from us?

Maikill HP 24/28, AC17  d20+5=8 ; d20+4=24 ;
Friday January 22nd, 2010 11:13:31 PM

Maikill walks over to where Valla is and looks down into the mud. It is clear even to him that someone has recently walked through the mud from the back of the burning shed.

"Grendel, come back. We follow track. I burn down someone house, need to pay to build again. No take someone house and run away. I pay myself."

Maikill will do his best to follow the tracks, saying softly.

"I sorry, I buy new house for you. Where are you?"

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Friday January 22nd, 2010 11:25:41 PM

Bosk replies to Valla, What makes you so sure the footprints are not also part of a trap? Although the tone of his voice makes it impossible to determine how he meant the comment, his eyes indicate he is at least half jokeing.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=15 ; d3=2 ; d20+7=10 ; d20+7=8 ;
Saturday January 23rd, 2010 12:09:20 AM

Beri glances over his shoulder towards Valla
I'm not so sure it's the same person. Why would someone who can make a gigantic fireball inside somebodies skull resort to using a candle and lamp oil? That said, I wouldn't be surprised if that's who Numitor is running from.
He looks back toward Bosk
Since when does a trap make a difference, it's not like our group is much for strategy.
Beri gives Bosk a wink and nods his head towards Xeron letting both of them know he is up to something. He is going to walk out of view of the windows, then sneak to the doors to listen for people talking, movement, or anything else. His logic is that anyone inside is obviously awake and has to know about the fire, so if only one house is silent (or doing something out of the ordinary) odds are that is the location he ran to. He wonders if any other rogues will follow him.

listen house 1= d20+7=15
listen house 2= d20+7=10
listen house 3= d20+7=8

ooc:do I need to roll to hide if I am walking out of view of the windows? It shouldn't be hard if like Numitor's there are no side windows. Also, I am assuming I will need 3 listen rolls, one for each house. ignore the d3, that was an accident.

Only if you don't want to be spotted. Move silent rolls might be advantageous too, unless you're trying to make muddy slurping noises as you walk. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+8=11 ; d20+8=12 ; d20+8=27 ; d20+8=25 ; d20+8=27 ; d20+8=12 ;
Saturday January 23rd, 2010 12:43:37 AM

stealth and move silent rolls:

house 1
hide=d20+8=11
move silent=d20+8=12

house 2
hide=d20+8=27
move silent=d20+8=25

house 3
hide=d20+8=27
move silent=d20+8=12

Xeron AC AC16 HP 13/13 
Saturday January 23rd, 2010 8:52:56 AM

Xeron sees Beri's nods and nods back. He stays hidden, watching Beri and is ready to intervene when needed. He unsheathes his weapon to be ready to strike.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday January 23rd, 2010 11:20:06 AM

Bosk nods to Valla and then towards Beri, indicating that he likes Beri's plan and will go with the wizard after the rogue has done his thing.

Valla AC:16/16/12 HP:1/12  d20+4=11 ; d20+5=14 ;
Saturday January 23rd, 2010 1:07:27 PM

Finally... Valla thinks to himself as Beri does his sneaking, and Bosk conforms to his plan.

Good point Beri has though... Maybe Numitor set the trap. Maybe he knows or thinks, he could be next.

Valla moves to go around to the side of the huts. Trying to watch Beri, while keeping his eyes everywhere, making sure the rogue isn't going to be ambushed or surprised.

Spot: 11
Listen: 14

The Search -- DM JIM  d3=1 ; d20=18 ; d20=18 ;
Saturday January 23rd, 2010 2:36:42 PM

Agreeing to Beri's plan, the elf carries it out methodically as he skulks around to the front of the first likely candidate. Whether it was fate or pure luck, Beri heard a very interesting conversation spoken in near whispers:

The concerned voice of a woman says in a restrained voice, "There is more than one, you said that there was only one that was after you."
"I said I wasn't sure," a man said back in a whispered voice.
"What are you going to do, where are we to go?"
"Listen woman, I don't know, if I did, we would be gone from here."
Silence...
"What are we going to do now?" The woman's voice sounded resigned to her pitiful fate,
"I'm sorry Arriet, I should have never involved you in this, I've placed you and the kids in danger."
"Did you hear that?"
Silence.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Saturday January 23rd, 2010 5:58:20 PM

Beriothian carefully to the conversation in the first house...
The luck of Wardd is with me today, it appears we found Numitor on our first attempt.
Beriothian signals to the party that this is the house they are looking for and continues gathering information as the people inside talk with on another.
Who is this Arriet? We must find out more about her.... us oh, did they hear me?
Beriothian silently pulls out his rapier, a movement he knows those in his party will see and understand. He considers running, but under the circumstances he thinks he is best staying silent and staying hidden.

Maikill HP 24/28, AC17  d20+4=14 ; d20+5=18 ; d20+1=13 ;
Sunday January 24th, 2010 12:27:48 AM

Maikill stops when he sees that Beri has found something he considers dangerous. Holding his axe at the ready, Maikill will try and move back behind the building.

listen 18
spot 14
move silently 13

Valla AC:16/16/12 HP:1/12 
Sunday January 24th, 2010 3:47:01 PM

While peering at Beri, Valla notices his kin unsheath his weapon. Looks like he's figured out something.

Valla looks to Bosk and Grendel; I suggest we see what Beri is worried about? Without waiting for a response, a smile appears on Valla's face, this is it...

He makes his way to the front of the hut; about ten feet from the 'building'. Not worried about being seen or not. Should I just knock? Lets see what Bosk and Grendel think about this. Interrogation and Information Gathering arn't my cup of tea...

With that he waves to the Taur and Half-orc. Hurry up! he mouths to his companions.

Likely Candidate -- DM JIM 
Monday January 25th, 2010 2:51:32 AM

The group, those that are willing, gather about the front of the hut Beri has chosen. What now?

Grendel (Jay) AC:17/10/17 HP 8/13  d20+4=12 ;
Monday January 25th, 2010 9:15:41 AM

Grendel moves up to the front of the hut with the others. A part of her REALLY wants to get back to the shop, but she reminds herself that Jacob is in good hands with Sanji, Hemust and Jillian. As she approaches she mouths the words, "Spread out" and motions with her hands.

Standing about 10' from the door of the hut Berothian selected she clears her throat loudly. "We are a group of protectors tasked with ending the Brain Eater Murders. Unless you are the murderer, you have nothing to fear from us. Come out slowly and I give you my word as a priestess of Flower, no harm will come to you."

==================
Diplomacy: 12

Xeron AC AC16 HP 13/13 
Monday January 25th, 2010 9:37:58 AM

Xeron does not know what Beri hears. But he sees the rogue pull out his sword. "He must have found the brain eater. Let's get ready to fight!

The rogue is ready to jump and kill, not knowing that it is poor Numitor that Beri found.

-------------------------------------------------------------------------------------------------------------------------
OOC: May be we want NOT to scare the guy or his wife and kids?

Xeron AC AC16 HP 13/13 
Monday January 25th, 2010 9:39:38 AM

OOC: Somehow Grendel post did not show up when I was posting
=================================================================
Xeron hears Grendel and relaxes. He has misunderstood Beri action. He comes out of the shadows as he resheathes his weapon.

Maikill HP 24/28, AC17 
Monday January 25th, 2010 10:50:37 AM

Maikill had headed around towards the back of the hut, if that is possible (see previous post for rolls on move silently, etc)

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Monday January 25th, 2010 11:53:58 AM

Once again, Bosk finds himself feeling that he is neglecting his duty to Jacob. It is only by remembering the vision of his friends calling out in agony that can bring himself to stay by the burning building. Bosk positions himself slightly away from the rest of the group so that he will appear less threatening and the party is less at risk of having everyone taken out at once by a single head exploding attack, but he makes sure to stay close enough that he can charge in to attack if necessary.

Numitors -- DM JIM  d20+2=17 ;
Monday January 25th, 2010 1:13:59 PM

For a moment there is silence, then a woman answers from the other side of the door, "There's no brain-eaters here, so be on your way."

Xeron AC AC16 HP 13/13 
Monday January 25th, 2010 1:43:25 PM

After Beri updates him on what he heard, Xeron decides to talk, hoping to say the right things "Mom, we have eveidences that makes us believe that Numitor will be the brain-eater next victim. We are his only chance. All we want is to talk to him. If you know him and care about him, let us talk to him. You can see from the window we mean you no harm."

He moves in front of the window, arms open and Surprise!, even put a smile on his usually emotionless face.

Sorry, there is no window. Also, in cases of diplomacy, please make a roll. DM Jim

Numitors -- DM JIM 
Monday January 25th, 2010 1:48:59 PM

"Window? I've no window!"

Grendel (Jay) AC:17/10/17 HP 8/13  d20+4=6 ; d20+4=24 ;
Monday January 25th, 2010 2:07:58 PM

Grendel nods at Xeron as he attempts to calm their fears. Finally, we're starting to work together on this. "Maam, my clothes are still scorched from our attempt to save Yosef. He exploded in a ball of fire and nearly killed us all. Numitor could be similarly in danger. Please let us try and help. I'm coming in now... unarmed. If you want to hit a defenseless priestess of Flower, then the god's will deal with you."

Grendel stows her javelin and shield and approaches the door with her palms open. The jewel hanging from her holy symbol shines for a moment, reflecting some distant light.

==============================
Diplomacy: 6
Once a week re-roll using the charm: 24 (Nat.20!)

Numitors -- DM JIM 
Monday January 25th, 2010 2:39:01 PM

Grendel goes to open the door and finds it locked. Inside she can hear footsteps approaching the door, then a voice very close to the door--she can imagine the man who is speaking has his forehead rested against the door, his eyes closed, his plea filled with concern, "Please do not hurt the woman or children, please." The door is unlocked and opened as the man inside steps back and away from it. The interior is sparsely furnished, the man stands near the back of the 10x15 shanty hut, a woman he is shielding stands behind him. Up in the small loft area, two pair of childrens eyes gaze down from their bed at the group.

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday January 25th, 2010 2:58:39 PM

Grendel offer her hand to the man with a warm smile. "You have nothing to fear from me. I'll ask for two of my friends to come in as well, the rest will protect us from outside your home." She pokes her head outside and calls for Valla and Xeron to help her inside the house.

"Please do not speak sir. Yosef had a spell triggered when he attempted to speak your name and the explosion nearly killed us all. I'm going to check for a similar enchantment on you. The elf, Valla will help with this task, while our friend Xeron will check your home for anything... dangerous. Please have a seat and consider your dealings for the last few days. You know something important and I believe your life is in danger because of it."

Grendel casts detect magic, examines Numitor then looks around the rest of the house to see if there is any magical auras present. If she finds one she will focus on it to determine it's nature and level of power.

==================
Cast Detect Magic.

Numitors -- DM JIM 
Monday January 25th, 2010 3:07:03 PM

As Grendel casts, the man says, "I am not Numitor, he is who you're looking for, right? I am Yosef, and I carry no enchantments or maladies upon me." Grendel's cursory scan proves this to be true.

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday January 25th, 2010 3:19:49 PM

"Wait... YOSEF?!" Grendel exclaims, honestly surprised.

Does this man appear to be the same as the baker we approached that exploded?

Grendel will definitely pay close attention to her detect magic spell now. Auras?

===============
Nice plot twist Jim. =)

Xeron AC AC16 HP 13/13  d20+8=24 ; d20+8=11 ; d20+8=19 ; d20+8=17 ;
Monday January 25th, 2010 3:38:18 PM

Xeron enters the house, arms open and palms visible as a sign of peace. He starts looking inside the house, asking for authorization before opening any draw of closing. He is not sure what he is looking for, just something different suspicious.

Search: 1d20 + 8 = 24, 11, 19, 17 (not sure how many needed).

When the man identifies himself as Yosef and Grendel confirms he is not lying, Xeron looks at the man suspiciously. "Sir, who was the man at your shop? What dealing do you have with Black Harris and Numitor? Do you know where Numitor is? "

==================================================
OOC: Great twist DM. Did not see it coming.



Valla AC:16/16/12 HP:1/12  d20+1=8 ; d20+1=13 ;
Monday January 25th, 2010 4:52:02 PM

Once Grendel and Xeron are inside, Valla looks to Beri, Bosk and Maikill; This is getting odd; the man is Yosef.. Keep you eyes peeled; I suspect danger...

He walks inside; eyes locked on Yosef. Once inside, Valla stands just to the left of the door, he looks around the tiny hut, and upon seeing nothing worht mention right away, he helps Grendel and Xeron with questioning.

Both Xerons questions are very important, as are these. The hut thats burning down now; did you set the trap that caused the fire? We were told that was Numitors house; is this true? Do you know anything at all about a puzzle box? Or perhaps a valuable gem of sorts?

As the elf talks a small flicker of light shows through his robes; his charm being used for the first time this week.

Valla looks at Yosef with a questioning look' This is very odd... Who was the "Yosef" double? A Doppleganger???

Diplomacy: {8} 13 w/ charm reroll.
=======================================================
OOC: Really nice twist Jim! This is gettin good!

Yosef's -- DM JIM 
Monday January 25th, 2010 4:57:17 PM

"It may draw too much attention if your men stand outside. There is not much room in here, but perhaps it would be wiser if everyone came inside." Yosef motioned for those present to sit where they could, and said to the woman, "Arriet, some tea please." Nodding, she politely made her way through the group and put a kettle on the small floor firepit to bring to a boil.

--------
This man is black and bears no resemblance to the man you thought was Yosef.

Yosef's -- DM JIM 
Monday January 25th, 2010 5:09:22 PM

Sitting down, "Please, one at a time, I'll answer your questions, just give me some time to answer you."

----
Please restate your questions and I'll answer them as they come.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+1=8 ;
Monday January 25th, 2010 7:30:52 PM

Beri, who has been listening to the whole conversation makes a quick judgement call as to whether the man can be trusted, and if he has no reason to distrust the man he will enter.

Sense Motive = d20+1=8

ooc: didn't see that twist coming.

Seems sincere to Beri. DM Jim

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+4=12 ; d20+4=15 ; d20+3=18 ; d20+3=22 ; d20+3=22 ; d20+3=10 ; d20+3=18 ; d20+3=12 ; d20+3=14 ;
Monday January 25th, 2010 8:01:30 PM

As the group moves inside the small hut, Bosk looks and listens one last time to make sure that the group is not in any danger before proceeding. Upon entering the building the cleric stretches to his full nine and half foot height, acting like he is trying to stretch his back as he tries to get a good view of whoever may be hiding in the loft. Then, out of habit, he makes a quick survey of the room and chooses a spot leaning against the middle of the longer wall subconsciously deciding that it would have the greatest tactical advantage.
Listening carefully as each question is asked of Yosef, Bosk does his best to sense his motive and to detect any misdirection of treachery.

======================
Spot Outside d20+4=12
Spot Inside d20+4=15
Listen Outside d20+4=18
Listen Inside d20+4=22
Sense motive d20+4=22,10,18,12,14 (I didn't know if you wanted separate rolls for each question)

Yosef's -- DM JIM 
Monday January 25th, 2010 8:08:59 PM

With Bosk moving into the hut and even after sucking in his gut, there is still absolutely no room for anyone else. "Well, perhaps you could wait outside in the doorway, master Taur." Yosef says, currently pressed against the wall of the hut with no room to move otherwise. Bosk see's two frightened children about 7 years of age each, a boy and girl, pressed against the far loft wall, their eyes wide with terror as the Taur stares them down.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=20 ;
Monday January 25th, 2010 8:25:11 PM

Bosk smiles, Thank you for understanding. I didn't want to be rude by declining your offer, but I would indeed be more comfortable outside. Confined spaces always make me feel a little blue...or was that purple?

Smiling and giving a soft chuckle and reassuring face, Bosk winks to the children as he presses his arm against his side and breaks his Goblin Seal of purplesness and turns himself a light shade of lilac.

==============
Diplomacy d20-2=18 Rolled a Nat 20!!! -2


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Monday January 25th, 2010 8:26:07 PM

Bosk then exited the hut.

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday January 25th, 2010 10:11:01 PM

"Alright, how about we let you begin. You are connected to these Brain Eater incidents, it seems obvious that you are aware of the danger. How about you just spill what you know and allow us to solve this problem for you. If we have specific questions afterwards, we'll ask them."

=====================
Funny how this little hut is perfectly shaped for a fireball...

Maikill HP 24/28, AC17  d20+1=16 ; d20+5=6 ; d20+4=20 ;
Monday January 25th, 2010 10:19:20 PM

Maikill will stay outside the door, in the shadow of the building. He is of no use in questioning, and would prefer not to be surprised outside. Besides, the memory of the brain explosion is to recent.

Hide 16
Listen 6
Spot 20

Yosef's -- DM JIM 
Monday January 25th, 2010 10:26:12 PM

"Well, where would you like me to begin?" Yosef asked.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Monday January 25th, 2010 10:30:48 PM

Beri decideds to start the line of questioning.
I personally would like you to start with who had the back of their head blown up, and why it blew up

Yosef's -- DM JIM 
Monday January 25th, 2010 11:25:24 PM

"I'm not sure what you're talking about," Yosef says in response to Beri's question.

-------
The Numitor incident only happened a short time ago and the only witnesses to it was the group.

Xeron AC AC16 HP 13/13 
Tuesday January 26th, 2010 12:42:18 AM

Xeron declines the invitation to sit. "If you do not mind Madam, I would rather stand "

Xeron was not present at Yosef shop so he will give it to the group the task to describe who got his head blown up that burned the shop down.

After that he will follow with the following question using a passionless and unthreatening voice:


-What business did you conduct with Black Harris and Numitor that made you fear for your life?
-Did you know who died in your shop?
-Do you know who is after you and why?


He will finish by adding We are not lawmen. We are just here to stop the brain-eater so if you did some shady business and are worried about us, don't be. I won;t judge you. A man has to feed his wife and children. We are just here to stop the deaths.

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday January 26th, 2010 2:54:43 PM

Grendel just waits for Yosef to answer Xeron's questions.

Valla AC:16/16/12 HP:1/12  d20+1=15 ; d20+4=22 ; d20+5=25 ;
Tuesday January 26th, 2010 3:46:44 PM

Valla looks at the man, and becomes somewhat frustrated... We just asked him questions... I think he's stalling... But why?

After his momentary brain-storming; Valla becomes even more frustrated when he claims to no know anything about the head explosion... Odd... Another man, pretending to be him, and he has no idea what were talking about... This is odd...

Ok, here we go again. Did you set the trap in the hut behind this one? The one thats burning down? We were told that was Numitor's hut, is this true?

If he did set the trap, Valla will continue with Why would you trap another mans house?

After asking his questions, he takes a look out the door to his right.

Diplomacy: 15
Spot: 22
Listen: 25 (Nat 20)

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+2=6 ; d20+3=6 ; d20+4=24 ; d20+4=15 ;
Tuesday January 26th, 2010 4:33:04 PM

Out in the dark the purple taur looks around but is unable to find a good place for someone his size to hide. As the others talk with Yosef, Bosk walks towards to burning building and peers into the flames looking for anything our of the ordinary. After that he patrols the area looking for the creature.

==========================
Hide d20+2=6
Listen d20+3=6
Spot in fire d20+4=24 Nat 20!!!
Spot the creature d20+4=15

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+3=17 ;
Tuesday January 26th, 2010 8:09:17 PM

Beriothian sits in silence, not wanting to overwhelm Yosef with questions. He turns to Arriet and introduces himself.

I don't think I've introduced myself. I'm Beriothian, I joined up with this group after they rescued me from the brain eater a few days ago. Is Yosef your husband? If your family is in any danger we'd be happy to offer you the same protection we are offering Yosef.

Diplomacy = d20+3=17 ;

Yosef's -- DM JIM 
Tuesday January 26th, 2010 8:17:06 PM

ooc: okay, there seems to be some confusion here. You've told Yosef that Numitor was killed in a ball of fire, then you're asking him why someone got their head exploded, he doesn't realize that you're talking about the same incident because no one else was there except the GROUP. That was about 1 hour ago. As far as he knows, someone tried to kill him and got Numitor instead. You guys have to remember that if you're not there, you only know what gossip may bring, and since there was no one there watching you since the streets were pretty much deserted, you can't expect him to know what you know. I'm going to speed things up.

Also, walking away when important info is being given out means your character can't act on anything they haven't heard. Now someone may say they fill in that character and that is fine, but if they don't, you don't hear or see anything pertaining to that knowledge.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Tuesday January 26th, 2010 8:53:37 PM

After talking with Arriet Beri sees a confused look come across Yoef's face and he decides to jump in.

Yosef, we went looking for you earlier to warn you that the Brain Eater was likely going to target you next. When we got there we met another man who we assumed was you. When the man tried to say Numitor's name...

Beri glances over and sees the already frightened children and decides he can share the worst details later.

Well, that's when things got weird. If you can shed some light on this we would love to know. If not, can you tell us who is after you and why you are so frightened? It wouldn't per chance involve a puzzle box would it?

Yosef's -- DM JIM 
Tuesday January 26th, 2010 9:14:09 PM

Yosef was frustrated at the lack of information and poorly worded questions, but he bit his tongue--one false move and these mercenaries would undoubtedly slit their throats. As he was figuring it out in his mind, Beri began questioning Arriet, to which Yosef interjected, "She has no business in this, please leave her out of it." Looking to Arriet, "The tea, please."

Taking a deep breath, Yosef began as Bosk walked away from the conversation, "So, what you're failing to tell me and what I'm thinking is true, is that Numitor was killed today because his head exploded into a big ball of flame?" Seeing nods to the affirmative, Yosef became very somber and Arriet began to cry--this was new to Xeron too since he was not at the scene of the explosion. "Well then, I truly do not have much time left." He said, pausing to think about what to say.

"It was almost a year ago I came to Mudtown, and soon befriended Numitor. He was able to get me a few jobs with Hunsinger and through him I was able to make enough to survive. Everything was going good until the night I was attacked; this town... sucks the life out of you--it's the armpit of the Wold and once you're here, there's no way to get out unless you're willing to kill for it. We sit here in his hovel while those rich bastards sit in their climate controlled city, counting their gold--I hope they all rot."

Sighing deeply, he continued, "The man, no, the monster that enslaved me, us, is named Vellinius. I can still feel the cold clammy tentacles wrap around my face and though there only remains a trace of the pain that was once there, I can still remember the sound of his teeth, his beak, digging into the back of my skull. After that, the parasite he introduced into my brain was all he needed to control me--the pain is unbearable you see. When he is near, he can hurt you, make you do things not because he's physically or mentally controlling your body, but because the pain is white hot, like a poker fresh from the fire being driven into your eye, again and again. You comply because you want the pain to stop. Numitor was the only person I have ever told about this and for this, he is dead."

Taking the tea from a shaky Arriet, Yosef showed her no emotion other than saying thank you. "About a week ago, Numitor had arranged a business deal with that first victim of the brain-eater, I do not remember his name. He was able to procure a strange animal that would remove the parasite from my brain--but he was careless it seems and too trusting, even after living so long in Mudtown. Perhaps he was desperate, trying to go against the odds and find a cure for me just so I would marry his sister, Arriet."

Finishing the cup of tea in one long pull, he set the tin can down and finished the rest of his tale. "Unknown to Numitor and myself, these men, all of the victims of the brain-eater, were also under the control of Vellinius and so they also wanted the cure and tried it before they would allow me to use it. And one by one, they have all been killed, except for me. You see, this animal that can kill the parasite that lives in my brain, can do so without killing the person it has infected. I'm not sure if you know what that means to Vellinius, but you can understand that if such a thing were made available to his slaves, they would be free from his tyranny. The last to have the animal was Black Harris, that vile swine of a man. When Numitor and I went to get the puzzle box and key to get the animal--it is securly locked away in a different place each time, he demanded we pay him more. Do I look like I have any gold? So he demanded Numitor give him his sister and the children--he said he would fix up a room for the kids, very nice he said, very nice--that swine. Numitor of course said no, but I think he was thinking about it and I think Black Harris knew it too. But before we could get the box and key, Black Harris was killed. Then I heard a band of brigands took over his shop that very next night." Shaking his head at the thought of it all, he sighed deeply again, but he was not finished as he thought he would be. "I fear Numitor betrayed them all. Maybe not to his knowing, I'm not sure, the way he died was not by the hands of the brain-eater, that is for certain--I would say it was at the hands of Vellinius' doing. The trap that was set in his hut, was set by us, yesterday. We thought that after Kweku it was my turn. I was staying with Numitor and it was he that decided to stand in for me at the boulangerie, since most people know what I look like and would not confuse the two of us for each other." Yosef stopped talking for a while, his tale finished for the moment.

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday January 26th, 2010 9:21:21 PM

"So this Vellinius is the Brain Eater then... and the compass likely is pointing us towards the animal that eats these parasites. I'm going to assume then that this Vellinius lives in that magicall warded building and has the animal in his possession."

Grendel looks around. She doesn't want to say it but this Vellinius seems to be WAY out of their league.

Yosef's -- DM JIM 
Tuesday January 26th, 2010 9:28:43 PM

"Vellinius, the brain-eater? No. I have seen both when questioned about the goings-on in Mudtown." Gulping noticeablely as he tried to keep down the memory of the brain-eater, he said meekly, "The brain-eater, he looked just like my dead father, but had these large evil yellow eyes. I can think no more of it." Putting his hands over his eyes, Yosef bent over and breathed deeply.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Tuesday January 26th, 2010 9:30:33 PM

If the beast can kill the parasite while sparing the host, why has everyone died so far? Are there survivors we don't know about? What was the plan after the slaves had freed themselves from the parasite? Were they going to make a run for it, or perhaps they know of a weakness of Vellinius?

Beriothian leans against the corner of the room and takes in everything he has just heard.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Tuesday January 26th, 2010 9:31:17 PM

ooc: oooh, another great twist.

Maikill HP 24/28, AC17 
Tuesday January 26th, 2010 10:06:59 PM

Maikill listens from outside the door and gulps with dread. Moving towards the door he looks in.

"I see both of them. See Vellinius at Pig Alley. See brain eater outside shop, it look like my dead mother. It had large yellow eyes. Sharp teeth too."

a look of fear has come over the half-orc

Yosef's -- DM JIM 
Wednesday January 27th, 2010 12:18:21 AM

"I do not know," said Yosef, rubbing the back of his head where he had been bitten long ago. "Perhaps he is cleaning house. I knew all of these people, we all met before the murders to negotiate a price for the animal from the first victim--damn his hide. It was Numitor that found out all about the creature, then to have died because the others were too greedy to help the rest." Wringing his hands, "We had money, to leave this accursed place, but the others, the price for the creature increased to the point where we had nothing left to leave. I will die in this place, and I fear Arriet and," Yosef motioned to the children above without saying what he meant, "will also because of their association to me."

Xeron AC AC16 HP 13/13 
Wednesday January 27th, 2010 9:34:23 AM

Xeron, standing against the wall, takes it all in. Finally, he speaks up to the group.

"I see two courses of action, one may be more urgent than the other. If we decide to save Yosef, we can use the compass to find the beast, the new location. That is the first thing we can do. The next thing is to go after that Vellinius. It is obvious the way he attacked Beri and went after Maikill that he will continue to enslave people. Or we can all go back to the shop, sleep tight and go inside the evil Hook City tomorrow with Jacob. I know what I think is right. But it is just me. "

He turns silent and stands against his wall.

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday January 27th, 2010 10:59:11 AM

"We've been there before with the compass. We couldn't find a way in. Now that it's dark we might break in." Grendel answers Xeron, then turns to Yosef and asks, "You mentioned a puzzlebox. Why were you looking for it?"


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday January 27th, 2010 11:08:50 AM

Bosk returns to the hut, the purple having faded from his skin, and has Maikill catch him up on the conversation.

I wonder if Beri has a thing implanted in his head?

Maikill HP 24/28, AC17 
Wednesday January 27th, 2010 11:15:00 AM

Maikill explains what has been said to Bosk and voices a concern out loud.

"Beri attack by monster. He act strange. Maybe he have monster in head. Want me open his head to see? Xeron act strange too sometimes. Maybe he has monster too."

Xeron AC AC16 HP 13/13 
Wednesday January 27th, 2010 11:35:40 AM

Xeron looks at Grendel "I thought the beast location changed everyday and we tried yesterday. I could be confused."

And he gives an impassionate look at Maikill "I cannot have a beast in my head because you need a brain to have one. It is obvious I don't have one but feel free to try for yourself."

=========
OOC: Not sure if the visit to the building within the building was today or yesterday

It was earlier today. DM Jim

Yosef's -- DM JIM 
Wednesday January 27th, 2010 12:03:05 PM

"The puzzle box has the first key to finding the animal, a mole I think it is, but a special one." Yosef grew noticeably upset when he said, "That bastard, Black Harris, put it in there, telling us that even if we were to steal it from him, we wouldn't be able to open it without his help. He laughed at us, how could a man do that? Laugh at us when we were so close to being healed and he was the only thing standing in our way. He even flashed the key to open where it was, right there on his keychain with his house keys, that bastard--I'm glad he's dead, sorta. Got what he deserved."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday January 27th, 2010 12:09:29 PM

What does the key look like? Bosk asks, remembering the key in his pocket.

Yosef's -- DM JIM 
Wednesday January 27th, 2010 12:13:16 PM

"A standard key," Yosef replies, "but it's a little bent as I recall, probably made of soft metal." Bosk is pretty sure the key Yosef is speaking of is the one in his pocket.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+5=21 ;
Wednesday January 27th, 2010 1:44:03 PM

Grendel looks at Bosk with that look. It says, "I've got the compass, you've got the key... what are we waiting for?"

"Yosef, stay here... we're going to get you that mole. If you want a better place to hole-up you can head to Black Harris's place, our friends there will guard you all through the night. For the record, we hit Black Harris's place so we could stop the Brain Eater murders and save the shop for his heir if one existed. If we get the animal you'll be the first to be freed."

===================
Knowledge (arcana) check to see if I can put the details together to discover that this creature is a illithid (mindflayer) that is inserting tadpoles into humans to create more of his kind. Also, no idea what Vellinius is, possibly a doppleganger... let me know what my character figures out. Check Score: 21!

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=11 ;
Wednesday January 27th, 2010 4:20:59 PM

Before Bosk could react, Grendel tells Yosef about the key and compass.

[i]For being in a town where you cannot trust anyone, our group is amazingly open with information. Just a few minutes ago we thought Yosef was someone else, and when he tells us he is the guy we thought we just saw blow up nobody seems hesitant to believe. I wish Grendel would have at least consulted with us before telling he everything.

Yosef better not attempt to go into the shop without us. Jillian and Hemust were explicitly told to let no one in, and I don't think they would believe Yosef's story without our corroboration. So far the creature and Vellinius seem to be most active at night, perhaps Yosef and confirm this. If so, I suggest we go back to the shop and protect both Yosef and Jacob. In the morning we can lend Yosef one of our helmets of disguise and keep him with us while we search out the mole....Actually, it would be best if we disguise him while we head back. We should also invite Arriet and the children to come with us. It sounds like they might need a little protection.

Bosk then looks towards Grendel and flashes his eyes towards Arriet hoping that Grendel will offer her helmet to Arriet, just for the trip.

===========
Ignore the roll, Grendel beat me to the punch and I had to change my post.

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday January 27th, 2010 4:26:05 PM

Grendel didn't say anything about the compass or key, just gave you a knowing look.

With a sigh she shrugs, "I guess. We'd have our healing magics back as well." She pops her hat of disguise off and hands it to Arriet. With some simple instructions she shows her how to work the magic and is curious to see what disguise she chooses. "Bosk, you should be on baby-sitting duty... your magic is depleted and I don't want you to act as a target should a fight break out."

Grendel stomps off back toward the shop, begrudgingly... no fight tonight.

Maikill HP 24/28, AC17 
Wednesday January 27th, 2010 4:28:11 PM

OOC: Grendel didn't tell Yosef about the key and compass, she gave Bosk "that look". I think that is correct. Might want to rethink this.

Maikill HP 24/28, AC17 
Wednesday January 27th, 2010 4:30:05 PM

Maikill pops his head into door.

"We go kill creature now, no like it look like mother to scare. It need die. We find help for Yosef before too late. We awake now, can not sleep now."

Yosef's -- DM JIM 
Wednesday January 27th, 2010 4:36:31 PM

Arriet looks to the helmet and to Grendel and asks meekly, "What of my children, I cannot leave them here."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday January 27th, 2010 4:46:11 PM

ooc: Bosk is assuming that Yosef will infer that that we have the key and compass since he now knows that we took over the building and because we said that we will get the mole.


Valla AC:16/16/12 HP:1/12  d20+3=6 ; d20+3=16 ;
Wednesday January 27th, 2010 4:46:46 PM

Valla is, once again, astounded by the information Yosef deals to the group. Figureing no way this man could lie about something like this with his family so close, Valla believes the story.. He nods his head as his question is answered, and basicly stares at the ceiling, thinking about there next move.

We need to get into Hook City tommorw morning. Surly the brain eater will take another two victims before we have a chance to stop the monster. What of this Vellinius character... So much...

Valla looks to Maikill; I think we have jumped in a lake, without knowing how deep it gets... A creature that can disguise or change its appearnce is probably a powerful one. Especially if its turning into ghosts. On the other hand; the monster with tentacles, and able to plant another creature into a host is also a powerful foe. Grendel; Bosk; I think our search for these two needs to wait until we go into Hook City tommorow morning. I believe we'd find something, or a few things, inside the city to help us against our foes. Without the aid of more magic; we may be in trouble.

Valla leans aganist the wall, still racking his brain to see if he can recall what/who the creatures are, based on the two creatures descriptions, given by Yosef and Maikill.

Vellinuis: Knowledge Check; 6
Brain Eater: Knowledge Check; 16

Xeron AC AC16 HP 13/13 
Wednesday January 27th, 2010 4:59:45 PM

Xeron's face lighthen up with an ironic smile. "Magic users! so dependent of their gods or their magick. Little chicken without it! "

He goes see the barbarian "You are right. You and I do not need magick. Let's go take a look and kill the creature. The magick ones can go back to the safety of the house."

He looks at Arriet "Madam, your children, yourself and your partner are safe with us. No one will try to cross us directly. No one would dare go after the group that took down the Iron Band. Go with them, you are safe."

He looks at Maikill "Ready Maikill? Beri, are you with us?"

He is not sure where to go but the idea of resting while an evil monster roams does not sit well with him. In addition, being tired will give him an excuse not to go inside Hook City. He has no love lost for the obcenely rish selfish inhabitants of that place who live in incredible luxuries while people rot in Mudtown.

Grendel & Valla -- DM JIM 
Wednesday January 27th, 2010 5:00:05 PM

Grendel thinks about it a bit and surmises that a mindflayer is indeed involved in the currnt situation, but she has never heard of it injecting parasites into anyone.

Valla on the other hand, hasn't a clue. Maybe for a moment there, then his thoughts turned to the brain-eater--it was definitely a doppleganger by all accounts.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Wednesday January 27th, 2010 7:45:46 PM

Beri considers what he has just heard. A beak introduces a parasite into your brain... he remembers that his would were superficial, and besides, he is fairly sure he would have remembered a beak, or a whole piercing his skull.

I am with you, but I want to make sure of a few things first. Do you remember the mole being guarded at all? Any traps, or guards, or even Vellis himself keeping an eye on it? Anything we need to know about bringing it safely back to you?

Yosef -- DM JIM 
Wednesday January 27th, 2010 7:51:07 PM

"I have never seen it, because I and Numitor hadn't paid the final cost on it--I was told how it was used though, and I do not know if Vellinius knows where the animal has been hidden."

--------
ooc: Beri was attacked and dazed from the attack and he was bleeding from the back of his head when found (1hp of damage).

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Wednesday January 27th, 2010 8:00:39 PM

Beri unconsciously rubs that back of his head.
Yosef, how badly injured were you when the parasite was introduced? How big of a hole was made to introduce the parasite?

Yosef -- DM JIM 
Wednesday January 27th, 2010 8:21:30 PM

"Oh, it hurt very badly, luckily for me I passed out almost immediately!"

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday January 27th, 2010 8:23:18 PM

Bosk adds, Is there any way for us to identify someone infected with the parasite, or to know if we were to become infected after battle with the creature?

Yosef -- DM JIM 
Wednesday January 27th, 2010 8:30:26 PM

Yosef shrugs his shoulders, "I think the mole can sniff them out, that's the only way I know of, other than being punished by Vellinius."

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday January 28th, 2010 9:00:18 AM

Grendel listens to Yosef's explaination. "It looks like this mole is not likely in the possession of Vellinius, but is in a safe spot that Black Harris kept... that warehouse we found. It's likely not guarded but possibly trapped. I think we should escort Yosef and his family to our shop for safety, then hit the warehouse. At least Xeron, Berothian for their... skills, Maikill for his axe and either myself or Valla for our magic, if not the whole gang."

Xeron AC AC16 HP 13/13 
Thursday January 28th, 2010 9:06:09 AM

Xeron nods at Grendel in agreement.

He appraoches Valla "Do you have a clue of what we might be facing?"

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday January 28th, 2010 10:44:19 AM

Grendel pipes up, "Well the monster is most certainly an Illithid, more commonly known as a mind flayer. These creatures eat brains to survive and are known for their awesomely powerful mind magic. Basically looks like a man with a 4 tentacled octopus on his head. Way out of our league. No idea about Vellinius though.

That said, I don't believe they are in possession of the mole creature. We might be able to hit the warehouse and pull the creature without running into these two. It's worth a shot."


Yosef -- DM JIM 
Thursday January 28th, 2010 2:28:27 PM

ooc: actions or more questions?

Valla AC:16/16/12 HP:1/12 
Thursday January 28th, 2010 2:40:26 PM

Valla nods to Xeron; An Illithid; as Grendel says, and a Doppleganger. The brain eater must be a doppleganger; or so my memory of my research tells me. Thats what were up aganist Xeron. Two creatures who are magical in nature. Armed as we are I don't believe we'd survive the fight. Valla sighs, looking at Yosef and his wife; his gaze turns in the childrens direction and his eyes begin to tear up. Then, looking at Grendel; I know this is over our heads; but we must do something Miss Flower. I agree; lets take Yosef and his family back to our shop then head to the warehouse with the brick building inside it. I have a good feeling thats where the mole is kept. We'll possibly draw Vellinuis or the Ilithid there after us. Two or Three birds with one stone.

Valla then walks outside the house, and relays all information he knows to Maikill and Bosk, who are standing outside.

OOC: Can you confirm my HP right now Jim? Am I still at 1/12 or have I been cured since the head explosion?

Xeron AC AC16 HP 13/13 
Thursday January 28th, 2010 3:58:51 PM

Xeron nods at Grendel and Valla "Mind flyer? Never heard of such a creature. Doppledanger? What exactly is that? Is this the kind of creature that can look like anything they want? Then how do we know Yosef is not one? How do we know one of us is not one?"

He looks suspicious before realizing that other could think he is a doppledanger. "I guess a risk is that we all become paranoid and stop trusting each other."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+4=17 ; d20+3=22 ; d20+3=17 ; d20=17 ; d20+2=14 ; d20=18 ; d20+5=6 ;
Thursday January 28th, 2010 4:00:49 PM

Having no more questions, Bosk think back over everything he has heard and attempts to sense any trickery or deciet that may have come from Yesef.

The tense situation getting the better of him, the usually calm young cleric lets his nerves and paranois get the better of him. Before the group leaves Bosk insists on making a quick round of the area, searching for anything of interest or out of place as well as trying to spot anyone that might be watching them. If all is clear he will offer to stay back, hidden behind the small house until everyone leaves. He will then follow behind the party, using his night vision to bring up the rear and will also attempt to cover up everyone's foot prints until well away from both buildings.

What ever an Ilithid is, I do not want it following us back to the shop or to be able to figure out that Yosef is with us.

==========================
Spot d20+4=17
Search d20= 17
Listen d20+3= 17
Sense Motive d20+3= 22
Hide d20+2 14
Hide Tracks d20= 18 (I was not sure what modifier to use.)

Yosef -- DM JIM  d20+2=13 ;
Thursday January 28th, 2010 4:01:06 PM

Yosef was about to protest his innocence, but after Xeron poises the question about anyone of them being a doppelganger, he keeps quiet and eyes them all very suspiciously.



Beriothian (Will)-- AC:18/15/13 HP:5/7 
Thursday January 28th, 2010 8:15:08 PM

Beriothian slips back to have a private word with Bosk.

I'm not quite sure what happened to be back in the alley a few nights ago, but I do know that I don't want to be in that much pain, and definitely don't want to be controlled. I know this is a lot to ask, but if something should happen to me, can I trust you to knock me out cold?

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Thursday January 28th, 2010 10:04:23 PM

Relax, we got to you as soon as you yelled and the creature was no where in sight. It would have had no time to do anything like that. But it comes down to that, you can count on me.

Bosk speaks sincerely, however has to repeatedly fight the urge to comment on the poor parasite starving to death.

The Warehouse -- DM JIM  d20=15 ; d20=2 ;
Friday January 29th, 2010 12:06:23 PM

Setting the plan in motion, the group (with Bosk tailing behind) go back to the shop to drop off Yosef, Arriet and her two children. Sanji gives them the large room upstairs to sleep in.

Bosk soon rejoins the company as he's fairly certain he wasn't followed, unless one of the several groups he walked near were in fact groups of doppelgangers.

It was well past midnight when the group arrived at the warehouse. Bosk pulled out the slightly bent key. Testing it, he found that it was not soft metal at all, in fact he figured it was tempered steel. Searching as he did before, he shimmied the key sideways into a narrow slot, turned it with an audible click and unlocked the front door. Opening it found another door, but this one looked to be ironbound. In fact, upon careful examination, the key Bosk used looks to have unlocked both the outer and inner door--however, that was not the most interesting detail of the building. It seems that the outer wooden structure was just a facade for an inner stone building, one that the ironbound door was attached too. On the walls of the outer building, a faint design could be seen, so if someone were to look through one of the slats in the wood walls, they would be lead to believe they were looking into a fairly deserted warehouse, not another stone building within. The ironbound door opened as Bosk reached for it.

On guard, the group waited, but then thought that the door opened of it's own accord due to a spell maybe, an unseen servant. Inside was lit with torchlight and the group cautiously entered. From left to far right, there were six rows of lockers--the inner four rows having lockers on both sides. There were ten lockers, per side, so a total of 100 lockers about 5'x5' each. The compass, which Grendel reassembled, pointed to the far right locker. Everlasting torches lit the entire area and were securely mounted into the stone walls. As the group entered entirely, the ironbound door closed behind them. Also, the floor where they walked was being cleaned of all tracks as they entered and walked about.

Moving to the far right end and down the row of lockers, the group stops at #90. It was locked of course, but the key Bosk had didn't want to work, it was not the right size. Looking at the key however, Bosk noticed that the handle ended with a square plate with odd shaped holes in it. Turning the key around and inserting it handle first all the way to the bend in the key, proved successful. Upon turning it and opening the locker, those close saw a small wire kennel housing a small dark furred animal that was unmoving. It's water bottle and food bowl was empty, and it smelled terrible in the locker. Upon close examination, the animal was still alive, but barely. It was then that from two nearby lockers, the muffled cries of help became heard by the group.


Xeron AC AC16 HP 13/13  d20=11 ; d20+5=19 ;
Friday January 29th, 2010 12:47:00 PM

A nearly invisible smile appears on Xeron's face.

He looks at the two clerics and nods as if trying to say "do your stuff"

When he hears the cries for help, he pulls out his rapier, concerned about a trap and looks around to locate where the sounds come from.

Spot: 1d20 + 0 = 11
Listen: 1d20 + 5 = 19

Lockers 83 & 84 -- DM JIM 
Friday January 29th, 2010 12:52:21 PM

The muffled cries for help are coming from #83 & #84

Ransy AC 19/11/18 Hp 23/23 
Friday January 29th, 2010 1:48:16 PM

"Help, get me out of here, please.
Quick, my back has been hurting for hours, but now it is getting numb from all the strain...
Help, get me out before it's too late!"

Locker #83. DM Jim

Xeron AC AC16 HP 13/13 
Friday January 29th, 2010 3:14:09 PM

Xeron stops, having learned the trick of pretending to be hurt to be steal from good minded samaritan.

"Who are you? How did you get there? and why should we free you?"

Once again the tone is emotionless and purely information gathering.

Ransy AC 19/11/18 Hp 23/23 
Friday January 29th, 2010 4:28:20 PM

<b> " Ah, finally, someone to answer my pleadings!
I am Ransy Stormbringer, a servant of Domi.
If there is any courage in your heart, you will not let an innocent rot away in this cage,
but face me like a man!
If you do good, I may even be able to help you in return" </b>

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=9 ; d20+4=5 ; d20=8 ;
Friday January 29th, 2010 4:32:26 PM

Hearing the cries for help, Bosk tries to remove the key from the lock and finds that it is stuck tight. Bosk quickly examines the kennel to make sure it is locked and the creature secure inside before anyone attempts to remove the cage.
With a groan the cleric remarks calls everyone over and remarks, The key is stuck. We need to lock the locker back up before removing it. I suggest we take the cage out before doing so, but I would perfer it if Grendel we to check on the mole first and make sure it can be moved safely. If not, we may need to heal it first. Xeron and Beri, if the key won't come out you may need to work on the locks. Then, lowering his voice to a whisper continues, Be careful, this may be a trap. Judging by the way the door opened on its own and the fact that something is cleaning our foot prints off the floor, I believe that there is some type of magic at work and that there may be someone near by maintaining the spell. There is also a chance that the other lockers are trapped. Black had said that the maole was securely locked in a different place each time. My guess is that there that some of the lockers are trapped in order to keep someone from breaking into every locker to find the mole.

Bosk quickly scans the room for enemies and traps.

==============
Search d20= 8
Spot d20+4= 5
Listen d20+3= 9



Lockers 85, 86 & 87 -- DM JIM 
Friday January 29th, 2010 5:49:05 PM

Muffled cries for help also come from these lockers.

Maikill HP 24/28, AC17 
Friday January 29th, 2010 6:39:33 PM

Maikill walks over to the locker with the caged small animal. A look of deep concern on his face, he fills the water bottle and puts a bit of his rations in the bowl. Not knowing what it might eat, he puts some jerkey, dried fruit and some biscuit in the bowl.

Taking a bit of water, he puts a drop on the end of his finger and puts it up to the mouth of the small animal.
Then, he takes a bit of the dried fruit and biscuit and slowly chews it in his mouth, making a soft chewed up portion of the rations. He spits it into the palm of his hand and then takes the tip of a finger and gets a bit of the chewed food on it. He holds it up to the mouth of the creature.

Mole -- DM JIM 
Friday January 29th, 2010 6:55:46 PM

Maikill tenderly administers to the Mole, but finds the little creature unresponsive--most likely because it's unconscious.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Friday January 29th, 2010 7:24:29 PM

Beriothian turns to the locker where the noise is coming from. He decided to ask the prisoner a few questions while the healers stabilize the mole.
Before we let you out we need to ask you a few questions. Why are you up locked in there? Do you know if any of these lockers are trapped? And do you have any idea who is trapped in the locker next to you?
Beriothian pulls out his crossbow and loads it.

Maikill HP 24/28, AC17 
Friday January 29th, 2010 7:52:44 PM

"I think maybe it dead. It no eat."

Maikill backs away from the animal with a dejected look.

Valla AC:16/16/12 HP:1/12  d20+1=9 ; d20+1=11 ;
Friday January 29th, 2010 9:03:46 PM

Valla nods happily as he watches Bosk figure out the lock and key puzzle, then watches Maikill, with a humorous look; try and help the mole. When the cries for help start, Valla wonders to the cage. Grendel; help the mole. It needs a womans nurturing it looks like.

Then approaching the person in the cage Valla says, How did you get here? What or who put you here? Prove your innocence.

Holding his staff in a defensive stance; Valla judges the prisoners reply.

Diplomacy: 9
Sense Motive: 11



Lockers -- DM JIM 
Friday January 29th, 2010 10:18:58 PM

Maybe from locker 87, a muffled resignation, "Balfala cara yn cicio baban"

Ransy AC 19/11/18 Hp 23/23 
Saturday January 30th, 2010 3:44:41 AM

Ransy tries to detect evil through the door of the locker. why are these people taking so long to get me out of here?

he says: I was looking for employ from one of the merchants here in mudtown. I am still in mudtown, right? Well, as I was wandering from one merchant to the next, I was suddenly knocked on my head and passed out. I didn't see who did it. After that I don't remember anything, except waking up in this cramped space. Look, I am a very tall human and I wasn't built for such a small space. I am unarmed, they even took my armor away. So I really don't pose a threat to you. My innocence? Well, Holy Domi is my witness that I care for nothing but courage, protecting the innocents and fighting with honour. You want to challenge that?

You detect no evil from those in front of the locker. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Saturday January 30th, 2010 10:58:17 AM

Beriothian puts his crossbow away and pulls out his rapier. He walk up to the locker Ransy is in and examines it for traps.

Ransy, we are looking at getting you out, but we need to make sure there are no traps on the locker, people in this town seem to have a love of fire. You said you were hit in the head, was it the back of the head? Can you tell us if it is bleeding?

Ransy AC 19/11/18 Hp 23/23 
Saturday January 30th, 2010 1:49:24 PM

Thanks for your concern, stranger. I am not bleeding, thank Domi, not anymore. I was hit from behind and my brains were shaken, but I can stay awake now. I can try to heal myself, but perhaps there's someone who needs it more than I do. I wouldn't want to waste my godgiven powers.
As for traps, I really don't know. I can't see anything in here, I have felt around for a way to open the door, but it is locked.


Valla AC:16/16/12 HP:1/12  d20+4=13 ; d20+5=10 ;
Saturday January 30th, 2010 4:35:22 PM

Valla nods to Beri; make sure the locker isn't trapped, then let the man out. It seems as though he is just another victim to this team of monsters.

Then Valla looks for Xeron; Xeron; check the other lockers with prisoners in them... I think us getting out of this cramped space as soon as we can; is good for our survival... You never know what may come in behind us.

After speaking, Valla makes his way back to the door they came through; and stands in the door way. Ready and alert for anything unexpected.

Spot: 13
Listen: 10

Grendel (Jay) AC:17/10/17 HP 8/13 
Saturday January 30th, 2010 9:09:00 PM

Grendel takes the animal from Maikill. "If Xeron and Berothian cannot pop these locks quick enough, I want you to open up each of these lockers with your.. uhh.. " pointing to his axe, "lockpicks." Though Grendel does not have any healing magics remaining she will attempt to assess the condition of the animal and provide rudimentary care.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday January 30th, 2010 10:25:33 PM

ooc: in case of an emergency (mole related) Grendel has a CLW spell right?

Maikill HP 24/28, AC17 
Sunday January 31st, 2010 8:34:36 AM

ooc: I think a cmw cantrip for 1 hp might work here.

Lockers -- DM JIM 
Sunday January 31st, 2010 4:37:43 PM

ooc: if you want to try a skill, I need some rolls :)

Maikill HP 24/28, AC17  d20+8=24 ; d12+5=15 ; d12+5=16 ;
Sunday January 31st, 2010 4:47:25 PM

Maikill will go over to the locker where the man named Ransy is talking from. He will wait to see if the thieves are successful in opening the locker. If not, he will do as Grendel suggests.

"Bosk, does the key not open these too?"

waiting impatiently, he looks to Xeron and Beri to attempt to open it.

"I no want to hurt man inside, but if you can not open lock then Grendel say I try. I try with axe, only tool Maikill use."

Maikill will try twice to open the locker as a last resort.

listen 18
spot 10

Hit AC 13 and 24, damage 15 and 16

ooc: went back to look at my CS and when I went back the rolls were gone. I wrote them down though.

Cesar - HP 29/29, AC 12 
Sunday January 31st, 2010 5:04:21 PM

Cesar regains consciusness as words start to come from outside wherever he is held captive...

[From one of the lockers]
"Anyone there? I think I need some help here..."


Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=15 ; d3=3 ; d20+9=22 ; d3=2 ; d20+9=20 ; d20+9=24 ;
Sunday January 31st, 2010 7:56:56 PM

Beri addresses the new voice as he starts to work on the lockers.
We trying to get you out of there as quickly as possible. Can you tell us if your head has been injured as well? Are you aware of any traps?

Beriothian will check for traps on the lockers of the two conscious people and try to let them out unless he is asked to wait on the second person.

ooc ignore the d3s, I wanted to hit d20 4 times but the browser shifted the buttons after the the d20s to add the explain previous roll link.


search for trap=d20+9=15 ;
pick lock= d20+9=22 ;
search for trap (second locker) d20+9=20 ;
pick lock (second locker) d20+9=24 ;

Lockers -- DM JIM 
Sunday January 31st, 2010 11:55:35 PM

ooc: there are 5 lockers from which cries of help are coming from: 83-87.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=13 ; d20+9=18 ; d20+9=15 ; d20+9=14 ; d20+9=29 ; d20+9=11 ; d20+7=18 ; d20+7=16 ;
Monday February 1st, 2010 12:51:38 AM

For clarity, Beriothian starts to work on the locks for Ransy's locker. Should the lock open successfully he will wait for the ok to try the lock on Ceaser's locker, then will open the remaining lockers as the group gives him the ok (in ascending numerical order if specific lockers aren't specified).

search for trap= d20+9=13 ;
pick lock= d20+9=18 ;
search for trap= d20+9=15 ;
pick lock= d20+9=14 ;
search for trap= d20+9=29 ;
pick lock= d20+9=11 ;

Listen=d20+7=18 ;
Spot=d20+7=16 ;

Cesar - HP 29/29, AC 12  d20=4 ;
Monday February 1st, 2010 3:51:17 AM

Hearing Beriothian's words checks his head to see if there is any trace of the blow that took him out.

Heal 4+3 = 7 =(

"I don't think there are any traps in here... but I'm not such an expert in the field..."

A short pause, then Cesar continues: "Can anyone tell me where we are?"

Ransy AC 19/11/18 Hp 23/23 
Monday February 1st, 2010 4:39:30 AM

"Please do not use your axe, stranger. It's dangerous and you might damage someone else's property.
I mean the cage we are in. It's not yours, is it? How would you feel if someone were to bash your belongings with an axe, eh?


Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 5:07:18 AM

"Axe?! Whoooa there!!! I believe there has to be some less traumatic way of opening these lockers!"

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 7:59:39 AM

OOC: Just posting to memorize the Post Name with the hypertext link to my sheet! =)

Xeron AC AC16 HP 13/13  d20+8=19 ; d20+8=13 ; d20+8=22 ; d20+8=12 ; d20+8=19 ; d20+8=9 ; d20+8=22 ; d20+8=24 ; d20+8=17 ; d20+8=14 ; d20+8=20 ; d20+8=27 ; d20+8=10 ; d20+8=26 ; d20+8=16 ;
Monday February 1st, 2010 10:00:56 AM

OOC: Is posting on weekends a requirement?
===================================================================================
Xeron moves toward Grendel "I think that you might want to heal that little animal if you can. After all, only Yosef life is at stake ...... and we should keep the mole alive for future purpose. We would become a target of Vellenius which would allow us to take him down."

"Do we want to open all the prisoners at once? It might get cramped. May be we free one and move him outside under the guard of our mighty Bosk. I am concerned one might be controlled. "

He looks at the group who is all ready to free the prisoners. Without passion he approaches the first lock that Beri is not working on and has not open. He will wait until one prisoner is free.

here we go ...

Lock 83:
Search for Traps: 1d20 + 8 = 19
Disable Device (if needed): 1d20 + 8 = 13
Open Locks: 1d20 + 8 = 22

Lock 84:
Search for Traps: 1d20 + 8 = 12
Disable Device (if needed): 1d20 + 8 = 19
Open Locks: 1d20 + 8 = 9

Lock 85:
Search for Traps: 1d20 + 8 = 22
Disable Device (if needed): 1d20 + 8 = 24
Open Locks: 1d20 + 8 = 17

Lock 86:
Search for Traps: 1d20 + 8 = 14
Disable Device (if needed): 1d20 + 8 = 20
Open Locks: 1d20 + 8 = 27

Lock 87:
Search for Traps: 1d20 + 8 = 10
Disable Device (if needed): 1d20 + 8 = 26
Open Locks: 1d20 + 8 = 16

===================================================================================
OOC: To make myself clear: Xeron will go after the lockers that Beri has not touch or cannot open and unless the group urge him, he will wait until each free prisoner left the room to be under surveillance.

Maikill HP 24/28, AC17  d20+5=25 ; d20+4=13 ;
Monday February 1st, 2010 10:31:06 AM

Maikill hears the cries from the lockers, and is surprised at the message.

"Someone lock you in locker, now you afraid of breaking locker? I no understand. If someone tie your hand with pretty rope, you no try to break rope? Maybe I put pretty picture on floor, you no get out. No want step on picture."

Maikill shakes his head, a motion lost on those inside.

"I go stand guard. Cannot help little creature. Big creatures too stupid to want help."

Maikill will then go stand by the door, scanning the room and the entrance for danger.

listen 25
spot 13

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 10:44:43 AM

"Too stupid?! These lockers are really tight and if you bash them with an axe you'll probibally bash us too. And for one I already received too many a bashing in the last days! Nevertheless, I didn't want to offend you in any way sir and if you think that bashing is the solution to this situation... then bashing it shall be..."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=11 ; d20+4=10 ;
Monday February 1st, 2010 10:46:48 AM

The key is stuck, perhaps one of you rogues can get it out. The cleric calls out.

Sir, don't worry about the lockers, I think they belong to us now. The owner of this place was attacked by a brain eating monster and we have since come into possession of his land, while trying to track down the creature, due to the rather unique laws of Mud Town.

After looking at the mole and thinking about the past few days a little longer Bosk adds, How long have you been in these lockers? Do you know who put you here or why they would have done so? If they were placed in the lockers AFTER Blacks death, Bosk will become more on guard.

As the prisoners are released Bosk will watch them outside.

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 10:53:12 AM

"Brain eating monster? What the heck..! I was just minding my own business when someone hit me on the head and I just blanked out. The last thing I remember was the street floor rushing at me and the next thing I know I'm in this locker with you people rummaging around outside".

Grendel (Jay) AC:17/10/17 HP 8/13  d20+6=21 ;
Monday February 1st, 2010 11:35:33 AM

Grendel cares for the unconscious creature in the same way she would any living being. Even those asleep can drink fluids if administered properly. Using some of the rations on her as well as a water skin full of fresh water she takes some time to work with this animal. If she determines that only cure magic will help, she's got a scroll with a single CLW spell on it... other than that her healing magic is currently spent.

"HEY! You in the lockers!! If you don't have information that would be helpful, just be quiet. We'll get you out the best we can. A few more minutes won't kill you..."

=============
Heal check: 21 (status of animal, provide first aid if needed)

Lockers -- DM JIM 
Monday February 1st, 2010 12:15:46 PM

Beri manages to open lockers #83 & #84, but just barely--he has no luck with the other three. Xeron works on the other three but can only open #86. The three strangers before you are all human men, all looking well muscled--they are also clothed only in loincloths.

Lemnas - HP 25/25, AC 11 
Monday February 1st, 2010 1:38:23 PM

Rubbing the back of his skull where he had been hit, Lemnas says gratefully, "Thank you my friends, how can I ever repay you?"

Ransy AC 19/11/18 Hp 23/23  d20+2=14 ;
Monday February 1st, 2010 1:48:45 PM

Thanks for getting me out of there. Now that I know that these lockers are your possession,
I think you have an obligation to get everyone out, don't you? But the good news is: you can use the axe!!! At least if you're careful not to hurt people, of course.
Moreover, I am pretty sure that I have been here for only 1 day. They put my clothes and equipment in one of the other lockers. Let's try to open them, starting with the ones closest to 83 and 84."


Ransy looks around for a stick or a rod of iron which he can use to force open lockers.
SPOT: 14.

There are no sticks or rods in this place, it is immaculately clean. DM Jim

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 1st, 2010 2:39:15 PM

Grendel narrows her eyes at Ransey. "We can do whatever we please with or without your approval, sir. I suggest that you refrain from asserting your opinion of our actions for the moment considering we're saving your life. Fair?" Then she turns on her heel to offer Lemnas a friendly, "You're quite welcome, seems Flower has been watching over you this day friend. No repayment required, though information would be welcome. Even the slightest detail could offer us clues to solve this mystery."

When Ransey mentions he was place here a night ago, Grendel shoots the rest of her crew a look. "Stay on your toes lads, looks like we've got a new player in this game... or perhaps Vellinius himself has taken ownership of this warehouse since Black Harris passed."

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 3:43:05 PM

"Thank you very much for helping me out of such an embarassing situation... my sisters are going to laugh at me for days if they ever know this happened!".

Cesar looks at his surroundings: "Where is this place?".

Noticing that, although her quite imposing figure, Grendel is a she, his cheeks turn bright red and he tries as best to shield his nudity with his hands: "Err... I'm extremely sorry, m'lady... I... I... had some clothes on when I passed out, just that I don't know where my abductors put them... could someone please hand help me out here? And who might are these Vellinus and Black Harris?".



Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 3:44:58 PM

OOC: darn! That's what happens when one tries to post while on the phone! =( Sorry for the mistakes in my last post! ^_^'''

Ransy AC 19/11/18 Hp 23/23 
Monday February 1st, 2010 4:15:12 PM

Ransy answers Grendel: I am not stating my opinion about your actions, other than thanking you for getting me out. I am just stating what the law is.
But I am willing to help solve this mystery, for I would very much like to catch those who put us in here. I am also looking for a way to open these lockers. Has anyone got a metal rod or something?


Valla AC:16/16/12 HP:1/12  d20=17 ; d20=18 ; d20=3 ; d20+1=17 ;
Monday February 1st, 2010 4:17:41 PM

When the prisoners are released from their lockers; Valla lets a sigh escape from his lips. The going is slow, but at least were getting somewhere... Valla gives each of the prisoners a once over; Each of you, please; follow me outside this cramped space. You've all be attacked, in the back of the head. In this situation, that could be a very big problem. I need to check out your wounds.

As long as the prisoners agree; Valla will lead them out of the stone building, and staying in the space between the facade and the building. Valla will inspect each wound, trying to determine whether or not they've been implanted with something. If one or more of them protest; Valla will insist on them listening to him.

Only if they protest----- I suggest you let me inspect your wound; otherwise one of those lockers will make a nice grave plot. This is not a joking or negotiating matter. I need to check your heads.

OOC: Not sure what mods/skills to use here. I thought maybe Knowledge arcana... Not sure though...

Diplomacy Check: 17
Cesar: 17
Ransy: 18
Lemnas: 3

Maikill HP 24/28, AC17 
Monday February 1st, 2010 4:27:52 PM

Standing guard, Maikill can not help but laugh at the conversation from the one calling himself Ransy and Grendel. Looking at the man recently freed from the locker, Maikill says:

"You one say not hurt locker, even to get you out? You tell us what law is? Who are you, you with guard? No look like guard. They have clothes and weapons. This is Mudtown, we know law. Take care of yourself any way you can. That is law here."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=20 ; d20+3=16 ; d20+3=10 ; d20+3=12 ; d20+3=4 ; d20+3=22 ;
Monday February 1st, 2010 4:30:29 PM

Bosk looks at the captives, not quite sure what to do with them, or what to make of the situation. I don't think we need to worry about Vellinus. Why would Black keep the mole here if Vellinus had access? And if Vellinus knew Black had the mole, wouldn't he tear the place apart looking for it?I could be wrong though, something about this situation clearly does not make sense, and I doubt we will be able to piece it together without knowing why these guys were locked up. Perhaps Yosef knows something that could help us.

Bosk pulls out Zimina's Great Axe, which the group has yet to sell, and looks it over. I could help pry the the other lockers open with this. I can get on one side of the door and Maikill can work the other to pry them open, but I am hesitant to return their weapons and armor until we know we can trust them. They cn have their cloth back, however I say we hold on to their equipment, assuming we can find it, until the mole can tell us if they are under Vellinus control.

I would like to take 20 if possible, if not I assume prying would be a strength roll, let me know if you need a different roll.
20, 16, 10, 12, 4, 22

You cannot pry opent he locker, there is no space for to pry with. You'll have to damage the locker to open it, and maybe damage the item trying to damage it since it's 1/4" steel. DM Jim

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 1st, 2010 4:31:43 PM

Grendel might be a she, but she's a half-orc. She does offer Cesar a smile and kindly turns her back to his nudity when he makes a stink about it. "Humans..."

Taking in Ransy for a moment, she asks point blank in an effort to show him the futility of speaking of law within Mud-Town, "Enlighten us then great barrister, what exactly are the laws within Mud Town?"

Turning to Maikill she points to his axe, then motions to the un-opened lockers. "Give it a go."

Lemnas - HP 25/25, AC 11 
Monday February 1st, 2010 4:46:38 PM

"I thank you mi'lady." says Lemnas to Grendel. When Valla wants to take him outside, he complies.

The Mole - DM Jim 
Monday February 1st, 2010 4:47:40 PM

Grendel determines that conventional means will not help the mole, he is too far gone. Without magical healing, he will certainly perish sometime in the night.

Maikill HP 24/28, AC17 
Monday February 1st, 2010 5:02:57 PM

"Okay Grendel, I will try."

Maikill walks over to the locker and gets ready to swing his axe. Then he stalls a bit and looks at his axe and then the locker. Lowering his axe, he gently taps the locker with the back of his axe. A frown comes over his face.

"I like axe, it save me many times. If I hit thick steel it break. Then Maikill no have weapon to fight bad men. Maybe it not good idea to hit with axe?"

then an idea comes over Maikill, looking at Ransy he says:

"You no say yet who your are, if you guard or not. Maikill remember when in locker you say you maybe can heal someone. Show you good and heal little animal. You hurt it though and Maikill hurt you, bad."


Ransy AC 19/11/18 Hp 23/23 
Monday February 1st, 2010 5:13:16 PM

I was looking for a job as a guard of one of the merchants. I am not a guard now, because I was ambushed before I was hired.
I am willing to help you with your wounds. What little animal are you talking about? Is it more important than healing people?



Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=7 ;
Monday February 1st, 2010 5:20:01 PM

Maikill, why don't you use this axe to open the lockers? That way your axe won't break and I can always use a spell to mend this one if it breaks. I would do it, but I am not skilled with it and my morning star will probably crush the door rather than only damaging the lock.

Bosk will quickly listen to all the lockers to make sure there is no one else living inside any of the lockers.
listen d20+3=7

Maikill HP 24/28, AC17  d20+8=23 ; d12+5=6 ;
Monday February 1st, 2010 5:40:41 PM

"That little animal" Maikill says pointing to the creature Grendel is trying to help. "I think it more important than many people. Many people die who want it."

Smiling at Bosk's suggestion, Maikill stores his axe and grabs the new one from Bosk.

"This not as good as mine, but I try."

Maikill will attempt to break open a locker that Bosk has just checked, aiming for the lock mechanism.

hit AC 23
damage 6

Xeron AC AC16 HP 13/13 
Monday February 1st, 2010 5:41:22 PM

Xeron tries not to lok puzzled when the newly freed prisoners try to argue with Grendel . at least, if they were bad guys, they would have thank us and ran away. "

Finally, getting tired of the situation, he says loudly "OUT! You are heard the Elf! OUT! Stay right out of the building and if you don't, the Powerful Horned Cleric will assume your guilt and will have to gut you.

When he hears the suggestion about keeping their gears, he nods "let's keep their gears and their clothes until we establish they are good guys. Naked humans are less of a treat than dressed ones. "

When the subject of the mole arises, he said "Let's see if that guy can heal. It will be an act of good faith. If he cannot and Flower Girl cannot, we could force feed him my good luck potion of CLW. I would need the group to reimburse me for it. "

He looks at the new comer that said he could heal. "My friend, the big powerful half-human warrior here does not lie. You hurt the animal, you DIE. "


Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 6:12:08 PM

Looking quite confused Cesar follows Valla outside the building, still terribly conscious of being half-naked, and lets him check his wounds.

"Err... now that it's a bit more quiet, could you please tell me what is happening here? As I have said before, all I know is that I was minding my own business and got hit over the head by someone, just to wake up locked up and... err... naked...".

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Monday February 1st, 2010 7:37:27 PM

ooc: are there any lockers left for me to pick open?

There are 100 lockers total inside the building. Dm Jim

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=18 ; d20+9=13 ;
Monday February 1st, 2010 8:57:08 PM

No sense in destroying our lockers without need, let's see if we can free this stubborn key first

Search for trap= d20+9=18
Open Locks = d20+9=13

After doing all he can with the lock Beriothian walks over to Grendel and whispers softly
These guys look pretty strong and well rest for people that have recently been attacked. I hate to agree with Xeron, especially where logic and strategy are involved, but I think we should avoid giving them any armor until we are satisfied with their story, and that we avoid arming them until we are in a more advantageous position.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Monday February 1st, 2010 11:56:00 PM

ooc: I don't know how to say this without it sounding like I am &#357;akeing sides, because I am not, but let try not to take things personally.
I don't mind struggle or conflict between characters, but I don't like it when someone feels they are being attacked indirectly or when they directly attack another player. I have seen too manyvl groups fall apart for such reasons.

Not all character's are going to like each other, but if you starting taking or making it personal, you've stepped over the line. I don't see that here. DM Jim

The Lockers - DM Jim  d20=8 ; d20=19 ;
Tuesday February 2nd, 2010 12:12:30 AM

Bosk listens and hears at least two more people held captive in lockers 85 and 87.

Maikill winds up and takes a swing and hits the locker door's seam with a resounding clang--his new axe's handle snaps in two and the head of the axe rebounds back and almost castrates Bosk. The woman inside the locker screams at the sudden clash of sound.

Beri inspects the lock at locker 90 and comes to find that it requires another key on the inside to unlock the present key stuck in the lock. It's basically a one use locker until someone unlocks it again for another use--Beri is unable to free the key.

-----
ooc: BTW, nonlethal damage, which is what these guys look like they experienced, heals a lot faster than lethal damage.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Tuesday February 2nd, 2010 12:14:42 AM

ooc: I'm not sure if you meant me or Xeron (don't remember the post exactly, but it's gone now), but I didn't think either of us were getting personal. Beriothian does have a different take on strategy than Xeron, but that's just his personality (and the fact that Beri knows most enemies can squash him like a bug right now).

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 2nd, 2010 12:20:49 AM

The comment was meant as a general statement, not directed to anyone. I was just being overly cautious.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=18 ; d20+9=18 ;
Tuesday February 2nd, 2010 12:32:40 AM

Beriothian walks up to the two lockers that Bosk indicated still held captives. He gets down on one knee and is just finishing with the mechanisms when he hears the clatter of Maikill's Axe.

Praise Wardd, it sounds like she's screaming in fright, not pain. With a little luck perhaps Maikill did enough damage to the locker that I have better access to the locking mechanism, or even spit open the tumblers for me.

After finishing with the lock Beri attempts to work his magic on locker 87. As he works his slender tools in the locks hole he wonders for a moment if Bosk would be able to guard so many men by himself. Surely he couldn't stop all of them from running if they decided to... though he doubts these men are likely to flee the safety of their rescuers to brave Mudtown in their loin cloths.

When Beri walks away from the last locker he goes back to the locker Maikill was working on to see if there is any change in the lockers condition that would warrant another attempt at picking.

locker 85
search for trap =d20+9=19 ;
open lock= d20+9=27 ;

locker 87
search for trap=d20+9=14 ;
open lock= d20+9=18 ;

Search damaged locker - d20+9=18 ;

Both you and Xeron have already tried these lockers and failed, so you cannot try again. DM Jim

Cesar and Lemnas - DM Jim 
Tuesday February 2nd, 2010 1:32:12 AM

Both men head outside under Valla's supervision and their wounds inspected while Ransy stays inside--being asked to heal the mole. It's obvious they were bonked on their heads with a cudgel or maybe a sap, but no signs of lacerations are found on either.

Ransy AC 19/11/18 Hp 23/23 
Tuesday February 2nd, 2010 4:30:30 AM

Ransy frowns at Xeron and says:
there's no need to insult me or threaten me. Would you like to be treated this way, when you had been ambushed and locked in a prison which is too small for your body?
I guess it's fair of you to ask me to prove who I say I am and I will show my good intentions to you. So I will lay my hands on the animal and pray for it's healing. But if I do, then I expect you to help getting my clothes and gear back.

If nobody stands in his way, Randy will go to the mole, lay his hands on it and starts healing hitpoints one by one, until it regains consciousness or all his healing is spent. He prays:
Exalted Domi, Champion of the Gods, please heal the wounds and purify the body of this wounded animal which is so important to many people.

ooc: I don't mind a bit of discord, as long as it is not overdone. In fact, I knew I would get it when I chose to play a paladin: their morals are somewhat too strong ...

Maikill HP 24/28, AC17  d20+4=14 ; d20+5=25 ; d20=7 ;
Tuesday February 2nd, 2010 10:22:06 AM

Maikill spits out a curse as the axe breaks against the locker. He watches as the axe head flies, and yells out a warning to Bosk.

"It no good, steel is strong. Sorry lady in box, no try hurt you. Try get you out. Glad I no use my axe."

he turns to see the new person called Ransy heal the mole and a look of relief comes over him.

"Good, you tell truth. You good person. Hard to tell when person is naked. Naked people sometime tell lie, is that right Xeron? I sorry I say I hurt you, but if you were bad and kill animal I have to. Animal is important. My name Maikill, I new here a few days ago too. Not come from box though. Walk here. Try find orcs kill my mother. No orcs, but many bad men. It hard for me tell bad men from good men."

Maikill stops speaking when he realizes that he has been babbling nonsense.

"Sorry, I help you find clothes and weapon."

Maikill will look and try and find something for Ransy.

listen 25
spot 14
search 7

The Mole - DM Jim 
Tuesday February 2nd, 2010 11:03:07 AM

Calling upon his god, Ransy's hands begin to glow and it takes everything the paladin has to revive the mole (4hp). Stirred to consciousness, it blearily looks about and stumbles backward in it's cage. It sniffs about and catches the scent of the water bottle having been refilled and goes to lap at it hungrily. All those near Ransy, whether consciously or not, feel good about themselves and Ransy--as if they have all been wrapped in a warm blanket, an aura, of goodness.

Xeron AC AC16 HP 13/13 
Tuesday February 2nd, 2010 11:44:06 AM

Xeron: 3 things:
a) Can we get a crow bar or a metal bar to use as a fulcrum to get the lock?
b) If a does not work, could these lock be broken by a blacksmith or opened by a locksmith?
c) If the prisoners were brought in today and Harris died a few days ago, it means that someone know of this place and has a key and is not a good person


A. there are none around and all the shops closed hours ago because it's past midnight now. Your shop might have one though.
B. Maybe, but all the shops are closed. DM Jim


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 2nd, 2010 11:52:59 AM

Standing outside with the former captives, the taur begins to wonder if this was actually Black's warehouse. Given the condition of his shop, I find it hard to believe that Mr. Harris owned this place. I wonder if this is a common storage for all the merchants of Mud Town. But who would allow trafficing or imprisonment of people.

Valla AC:16/16/12 HP:1/12  d20=5 ;
Tuesday February 2nd, 2010 2:28:02 PM

After checking over the prisoners wounds; Lemnas and Cesar; Valla thinks silently for a few moments. No lacerations... No brain eater.. These men were hit with something blunt. Takin prisoner for another means.. But what purpose? Valla then looks to Bosk; who is outside helping him keep an eye on the prisoners.. These two men were hit with something, not pecked at or even cut. They've been put into these lockers for another reason. Maybe by the brain eater or someone working for the creature and Vellinus. But I find that hard to believe as well. It seems its a coenceidence that they were locked up in the same place as the mole. Although I haven't checked Ransy yet; I'd say his injury is the same.

Valla then walks back into the building; Any luck with these peoples gear? Or any of the other lockers? Ransy. If your done with our critter friend, I would like you to come outside; so I can look at your wound as well. Its very possible you were pecked at; or possibly even had something inserted into your brain. I need to make sure thats not the case. After I've done this, Bosk and I can fill you in with whats been going on. You proved your intentions already; but that doesn't mean you cant lose control of yourself. Please follow me.

Valla goes outside again and checks Ransy's wound on his head. (D20: 5) After checking the wound, Valla recites the last few days events to the loin clothed man.

We have sort of takin it upon ourselves to find a team of villians here in mud town. It seems that a doppleganger has been going around eating merchants brains, for an unknown reason. Meanwhile, It also seems that a Ilithid, named Vellinus; is going around putting 'worms' into peoples brains; making it to where he can control them. Were not totally sure how these two are connected; or why. But it does seem as though they are working together. The mole we had you cure; that little critter seems to be a unique key to all of this. Although we havn't fit the piecies together fully yet, it seems we've come very close. The elf then looks to Boks; Did I miss anything? Anything else to add Horned Master?

Ransy AC 19/11/18 Hp 23/23 
Tuesday February 2nd, 2010 3:48:31 PM

Ransy answers Maikill: it's okay, thanks that you'll look for our stuff. I hope we can help each other without being at one another's throat.

He follows Valla and listens interestedly to his story, though a bit perplexed; thinks: it is good that I healed that mole, may save a lot of people, if we can figure out how.

says: thank you for your explanation, Valla. But an Ilithid? what monster is that? what does it normally do, besides putting worms into people's brains? And a doppleganger? Is it normal for them to eat brains?


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 2nd, 2010 4:41:14 PM

I think you covered things pretty well. An Illithid, more commonly known as a mind flayer, is a creature that eat brains to survive and is known for its powerful mind magic. Basically looks like a man with a 4 tentacled octopus on his head. What is unique in this case is that it appears that the illithad, one going by the name of Vellinius, is inserting a parasite into peoples heads that he uses to control them. Although they are known to feed on brains, in this case it looks like there is a doppelganger, commonly taking on the appearance of deceased people, that is eating the peoples brains. I personally do not know much about these creatures, so I do not know what is normal for them to do. Taking into consideration the the warehouse and lockers we found you in, I believe there is more to these deaths than we originally thought.

Bosk calls into the building, Someone explain to the others that it will take us some time to free them, and try to determine how many more people are locked up. Is it just a few more, or are there a hundred. Also, we need to determine if anyone knows why they were locked up and who it was that imprisoned them. Perhaps, if we could locate the master key, we could get people out of these lockers faster, or at least know what we have gotten our selves into.

Maikill HP 24/28, AC17  d20+5=7 ; d20+4=11 ; d20=10 ;
Tuesday February 2nd, 2010 6:26:13 PM

Maikill is relieved that the mole is healed and at least one of the people rescued has proved to be good. He tries to look for clothes and weapons, but it seems everything is stowed in a locker. Lockers that he can't open.

Maikill looks around, hoping to find something of use to do.

listen 7
spot 11
search 10

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=20 ;
Tuesday February 2nd, 2010 9:06:56 PM

Beriothian remembers that the scream in the locker Maikill was working on had a feminine tone to it and so he decides to start looking for the missing clothing. He starts walking down the rows of rows of metal boxes, rapping on each one in turn and listening for a clear ring of an empty locker or the duller thud of a filled locker.

Listen=d20+7=20 ;

Locker 81 & 82 - DM Jim 
Wednesday February 3rd, 2010 12:01:33 AM

beri starts rapping and is immediately rewarded with some solid thunks on lockers 81 & 82. There are others also filled, but not so much, and not near the locker captives.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=24 ; d20+9=29 ;
Wednesday February 3rd, 2010 12:44:06 AM

A smile creeps across his face as his efforts are rewarded.
[b]Let's see if we can find some clothes for these people... and hopefully a little loot for ourselves as well.[/n]
Beriothian immediately sets to work on the locks securing lockers 81 and 82. After practicing on the earlier locks to free the captives he appears to be getting the hang of these locking mechanisms. His fingers fly like lightning manipulating the slender tools of his trade.

Locker 81 & 82 - DM Jim 
Wednesday February 3rd, 2010 2:14:31 AM

Beri is soon rewarded by his efforts as both lockers are opened under his skill hands. Lots of equipment pour out (unfortunately no crowbars) and Ransy immediately notices that some of it is his.

Cesar - HP 29/29, AC 12  d20+2=14 ; d20+2=3 ; d20+1=7 ;
Wednesday February 3rd, 2010 3:21:21 AM

"So we have a brain-eating creature, that isn't actually eating brains but rather controlling them, and a doppleganger who has decided to eat the brains that the other creature isn't eating... and what brought us to this place?"

Still covering his private parts as best as possible, Cesar addresses the other possible captives: "Excuse me, good people inside the closets! If you would just try and relax a little we are doing our best to get you out of this pickle. Do not worry of any kind of noise you might hear: no harm is going to be done to you".

Diplomacy: d20+2=14

Seeing Beriothian open two of the lockers, the young man gives a quick look around to see if he finds his equipment or any kind of wearable clothes.

Spot: d20 + 2 = 3 (yippie! >_<)
Search: d20 + 1= 7 (yippie again! I have to change these dice! =P)


You find all of your equipment, but none of your gold. DM Jim

Ransy AC 19/11/18 Hp 23/23  d20+2=3 ; d20+2=3 ;
Wednesday February 3rd, 2010 4:25:48 AM

Spot d20+2 = 3
Ransy tries to spot his gold, but it isn't there. He does put on his clothes and his armor and shield and his other gear, if the others let him.
the muggers probably took our money. I lost a lot of wealth here. Let's see if the muggers accidentally left a clue in the locker.
Ransy searches the lockers 81 & 82 which are now open.
search d20+2 = 3.

Lemnas & the others 
Wednesday February 3rd, 2010 5:17:24 AM

Lemnas heads in and finds his stuff too, gets dressed and looks very much the part of a ranger. "Thank you again my friends, I think I'll stay out of town from now on. Good night." Lemnas takes his leave of the group and exits the building, heading South out of town.

Slow steady sobbing can be heard coming from locker 85, while the person in 87 asks if anyone is still there.

Cesar - HP 29/29, AC 19(20)  d20+1=18 ; d20+2=6 ;
Wednesday February 3rd, 2010 6:25:32 AM

"Darn! They took my gold too! Thank the gods I got mugged now and not two days ago... that would have been a whole two months work down the drain!"

Cesar starts putting his clothes on and donning his armor and as soon as he's done he starts scouting around for any clues he might find on where the abductors went after locking them up...

Search: d20+1 = 18
Spot: d20+2 = 6


Seaching about 
Wednesday February 3rd, 2010 10:56:53 AM

Searching about for clues looks to be pointless since the area is constantly being cleaned by some magic--which becomes evidently clear as the people who were outside track mud inside the building and see that their footprints are immediately cleaned away upon entering.

Xeron AC AC16 HP 13/13 
Wednesday February 3rd, 2010 11:17:44 AM

Xeron "Grendel, Bosk, I suggest you go back with Valla and our guest to the shop to ensure the mole is safe. There you can see if you can safe Yosef. MAikill and I will wait here, in case the bad guy shows up. Send back the ex prisonner healer with a crow bar or anything that can work like it if you find it in the shop.

Valla AC:16/16/12 HP:1/12 
Wednesday February 3rd, 2010 1:33:28 PM

Valla nods along with Bosk and the taur finishes his explanation. A very odd case indeed... But it must be solved. As Bosk said; it seems we've stumbled upon something bigger than we thought..

Valla nods as Ransy gets his equipment and gear; and allows the human to get dressed; and wear his weapons. Remember; human; Im a wizard. If you choose to strike me or act like your going to harm one of my group; you'll be stuck in one place so long you'll think your paralized. Valla gives a smile.

When Xeron offers his idea to everyone; Valla nods again. Yes; Me, Grendel and Bosk. Along with the prisoners we've rescued will go back to the shop. We'll send Ransy here back with something of some use. Maikill, Xeron, Beri and Ransy should be ok getting all these people out by themselves. Us three should make sure Yosef recovers fully; and make sure the mole is safe and sound.

Valla looks inside the building; Amazing. A wooden facade; inside is a beautifully built stone construct. Simply genious!

Well? Shall we?

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday February 3rd, 2010 3:17:00 PM

Grendel nods to Valla and Xeron, "Agreed. Let us return and put Yosef at ease. The rest of you return quickly as we all need to rest before we venture into Hook City in the morning." Grendel intends on seeing to Yosef, then going to bed for the night immediately after. For now, she will take care of the mole and hopefully find an appropriate cage for it at Harris' old shop.

Maikill HP 24/28, AC17 
Wednesday February 3rd, 2010 5:24:02 PM

Maikill nods at the plan that everyone seems to agree with.

"Okay, I stay and try keep you alive. It hard without others, but I stop bad things if come."

Ransy AC 19/11/18 Hp 23/23 
Wednesday February 3rd, 2010 5:47:06 PM

Ransy sighs, why does he want to threaten me now? Unless he is a very powerful wizard, he's no match for fighters like me. Well, he probably doesn't like Domi.

Well, I'll go with you Valla; I might say I am good with animals, so if you want me to carry the mole, that's okay. Otherwise, I'll just walk in front and clear the way in case someone is seeking trouble.

Splitting up at night 
Wednesday February 3rd, 2010 5:51:41 PM

Valla, Grendel,Bosk and newcomers Ransy and Cesar head back to the shop with the mole still caged.

Maikill, Xeron, and Beri remain behind at the locker station.

When Valla et al enter the shop, Grendel goes and retrieves Yosef--Arriet and the two children remain sleeping. When brought down the mole noticeably becomes more active, sniffing the air and clawing at the cage in Yosef's direction.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=14 ;
Wednesday February 3rd, 2010 7:08:48 PM

Beriothian volunteers to stay at the warehouse where his keen hearing is will be the groups best indicator of danger approaching. He also feels bad for the remaining trapped prisoners and figures he and Xeron are the only ones who can try opening a few of the remaining lockers to look for anything to pry them out.

Xeron, have you tried freeing the key from the locker yet, I was unable to do anything with that stubborn thing.

listen=d20+7=14

ooc:do we have a rough estimate as to when the group is planning on meeting up again (specifically, will it be more the than four hours required for an elf to trance?)

Xeron AC AC16 HP 13/13  d20+8=15 ; d20+8=24 ; d20+8=19 ; d20+8=20 ; d20+8=23 ;
Thursday February 4th, 2010 9:38:44 AM

Following Beri suggestion, Xeron will try to free the key and open other lockers while waiting for a crow bar or something similar. (See various rolls)

Please label your rolls next time. I take it these are Open lock rolls? DM Jim

Xeron AC AC16 HP 13/13 
Thursday February 4th, 2010 12:09:55 PM

[Quote]: Please label your rolls next time. I take it these are Open lock rolls? DM Jim [End Quote]

Sorry about that. Yes they are.


Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday February 4th, 2010 1:09:42 PM

I hope this thing doesn't make Yosef's head explode... Grendel smiles as Yosef walks into the room. Holding up the caged animal she asks, "Is this what you've been looking for?"

If so, Grendel will open the cage and allow the animal to remove the parasite in Yosef's head. Then she'll feed the creature and return it to it's cage. She smiles as another evil has been undone in Mud Town, hopefully one day the tides will change and this place will become a fair place to live. One day... just not one within her lifetime she'd guess.

With a smile she hits the sack and considers all the wonders she will encounter once in Hook City with Jacob the Lesser.

Ransy AC 19/11/18 Hp 23/23  d20=7 ; d20+2=16 ;
Thursday February 4th, 2010 1:57:12 PM

Ransy will remain outside, not wanting to intrude, uninvited by a host he has never met before.
He puts down his shield and loads his light crossbow and looks for something which can provide cover for him (a cart or a low wall, e.g.).
He will stand guard, listening and watching for bypassers or monsters.
He listens: d20+2 = 9 (sorry, forgot to add the +2)
spot: d20+2=16.

He will use his detect evil ability to scan the streets/roofs as well.

Cesar - HP 29/29, AC 19(20) 
Thursday February 4th, 2010 3:06:57 PM

Following the party inside the house, Cesar stays quiet and watches with bewildered eyes what happens.

As soon as the occasion arises, he will approach Grendel and ask: "Excuse me, m'lady, but could you please explain what is happening? Why have you gone to so much trouble to bring back this mole to this family... is it some kind of beloved pet?".

The Mole  d6=5 ;
Thursday February 4th, 2010 4:02:43 PM

As soon as the cage is lowered to the floor and opened, the nearly blind mole scampers directly towards Yosef. With it's sharp claws it begins to climb Yosef's leg, much to the man's objection. Reaching down and picking it up, Yosef places it on his shoulder, and the mole moves directly to the back of his head. The moles very long, almost prehensile, nose works furiously as it twitches about and sniffs rapidly around the area where Yosef said he had been bit--then it stops. Looking as if it had been paralyzed, it's nose stops moving about as it remains firmly pressed against Yosef's old wound and the mole inhales and exhales slowly but deeply. To the careful observer, one could almost see little sparks of light around the tip of the moles nose. This lasts for about thirty seconds before the mole begins to sniff around a bit more, then turns away from Yosef and begins looking for a way off his shoulder. Grendel takes the mole and places it back in it's cage, which it seems to have grown accustomed to--the cleric of Flower also notices that the mole's belly seems a bit fuller and has no interest in eating at the moment, instead, it curls up into a ball and goes back to sleep in his cage--a wee smile adorning it's face.

After the matter of the mole is taken care of, someone hands Ransy a crowbar from the shops inventory to take back with him to the warehouse. No one seems to notice that he did not enter the shop as Cesar had--perhaps he was a vampire and had to be given permission to enter, who knows, no one seemed to really care that the newcomer was here and was willing to help--had Mudtown really turned these once do-gooders into the hardened lot that cruised the streets and pathways for an easy target to waylay? Maybe they were just tired. Whatever the reason, Ransy heads back to the warehouse, crowbar in tow. No one was on the streets. What little activity there was, was only from the taverns and inns still open at this hour. If Ransy made it to the warehouse, who could tell if it were truly Ransy and not the doppelganger that they knew skulked about the streets of Mudtown.

Almost an hour passed at the warehouse before Ransy arrived with the crowbar. He looked none worse for wear and handed off the crowbar to Maikill who eagerly jumped at the opportunity to do some good, or was it an eagerness to destroy the locker door that had foiled him previously. Soon enough, Maikill releases a woman in her mid-twenties and an older man in his fifties from the two lockers they knew had people in them. They immediately get dressed, except for the older man. "Hmm, these are not my clothes, these are the clothes of a beggar." He introduces himself as Roy and describes the very set of clothing and equipment that Lemnas put on and left with. Having no choice, he puts on the soiled beggars garb and looks quite upset about it.

Xeron finally figures out the workings of the lock, he thinks, but cannot free the key itself. It is basically a one use key, the master key unlocks the key for use and the locker remains unlocked until the locker key is used to lock it, then when the same key is used to unlock it, it remains captive in the lock.

----------
Any further actions from either place?

Xeron AC AC16 HP 13/13 
Thursday February 4th, 2010 4:14:38 PM

Xeron turns red as the woman comes out of the locker wearing very little and although he tries to look away, he cannot prevent himself from peeping a time or two. "What a loser you are! She has just been imprisoned for a long time and all you think about is peeping on her!

When the old man complains about his clothes being taken, the rogue just shrugs thinking "At least you have your life

When the woman is finally dressed, the rogue approaches her, clearing his throat a few times before asking in a very unsecure voice "Madam, do you want us to escort back to safety? The streets are not safe but no one in their right mind would dare attack us "

A timid smile appears as he thinks "Why would she want a loser like you to walk her home? Get real boy!"

He stands there, fully expecting the woman to reject his offer.

Maikill HP 24/28, AC17 
Thursday February 4th, 2010 4:22:29 PM

Satisfied that he has overcome the stubborn lockers, Maikill helps the people out of them.

"Sometime muscle more important than skill. Hi, I Maikill. I get you out of box."

Seeing that the man seems distraught, Maikill tells him about the man the rescued earlier.

"Man come out of box over hour ago. Say clothes were his, say he leaving Mudtown. He went away fast. He look like woodman ranger. You woodman ranger? You look like beggar now. Hard to tell who someone is. What you do now?"



Appoline & Roy 
Thursday February 4th, 2010 4:44:40 PM

Appoline stood there, her eyes locked with Xeron's. The rogue could just imagine what the woman would say next, "Oi love, you're a slick one eh? All buttering me up like, wanting to fill all me nooks and crannies with your sweet butter cream, eh, what? What? Ehhheee." But it never came, the woman only nodded her head to Xeron's offer and said nothing.

"Well, I don't know," replied Roy to Maikill's question, scratching his chin, "I guess I find a spot tonight, then head back out in the morning down the ithmus to Gateway Downs and the forest beyond to my home and start over. I knew I should have never come into town, but I needed some dry goods, flour and such, and well, a pint or two of ale--then here I am." Sighing deeply, Roy shook his head at the idea of what had happened to him.

Xeron AC AC16 HP 13/13 
Thursday February 4th, 2010 5:04:36 PM

Completely shocked at the idea that the woman did not tell him to get lost, Xeron stands there saying nothing. Then slowly a broken voice that can barely ca nheard said "And Madam, where would you want us to escort you?"

He takes a step back and look at Roy "sir, any idea who attoacked and where? and you Madam too?"

He turn his face to the woman, expecting this time no answer and beign brushed off.

Ransy AC 19/11/18 Hp 23/23  d20+2=7 ;
Thursday February 4th, 2010 5:24:49 PM

Ransy says: I think I heard someone mumbling in a strange language, while I was in one of these lockers. Was that you, Roy? Or you? Or yet somebody else? Did we get everybody out, or are there still unconscious people in there?
Ransy listens at various lockers near the ones where he and the others were found. He listens for shallow breathing or mumbling: listen 7.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Thursday February 4th, 2010 7:17:48 PM

After the mole completes its work Bosk pulls Grendel aside and suggests they (including Sanji, Jillian, and Hemust) take turns standing guard until they get to know the new comers a little better.
We are going to have a busy day tomorrow, so I suggest we both get some rest. It would probably be best if we have Jillian and Hemst sand guard first. When the others get back they can rest and I will pray to Gargul for protection and stand watch. Otherwise, if you would feel safer, I can take first watch and will rest after the others return. If Grendel agrees, Bosk will encourage everyone to get some rest.

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday February 4th, 2010 7:42:29 PM

She looks at Cesar with an inspective eye, then shrugs as she finds his inquiry merits no scrutiny. "There is an evil at work within Mud Town. Powerful evil. He uses a creature to implant parasites within his captured victims, these parasites allow the man to control people. Turns out this mole is special and enjoys eating parasites. This man is now free and his family safe from many dangers. This is a normal day for us in Mud Town, an exhausting place to practice kindness and good deeds."

Grendel nods her approval to Bosks plan, [b]"Aye, we should all be gettin some shut-eye on account of tomorrow."[b] And with that she is off to bed.

Appoline & Roy 
Friday February 5th, 2010 12:09:55 AM

Both Roy and Appoline just shakes their heads to the negative when asked about the foreign language.

When Xeron asks the woman where she needs to go, she just points eastwardly.

---
Appoline has never stated her name or spoken whatsoever.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=25 ;
Friday February 5th, 2010 12:09:58 AM

Beriothian starts to feel a little paranoid an looks around for an intruder.

Spot=25

Beri 
Friday February 5th, 2010 12:13:25 AM

Looking about the confining warehouse, Beri see's and hears nothing other than those that are part of his group.

Xeron AC AC16 HP 13/13 
Friday February 5th, 2010 9:26:59 AM

Xeron looks at the woman with curious eyes "I apoogize in advance M'dam, but are you mute?"

He takes a step back. "Beri is right. I remember hearing a strange language, not sure which locker. Maikil, do you feel like opening more of these lockers? "

Maikill HP 24/28, AC17  d20+5=12 ; d3=3 ; d20+5=10 ;
Friday February 5th, 2010 10:15:30 AM

"I do what you want. Want me open more lockers, I do it. Soon we should go get rest, but I stay up all night if you want."

Maikill will use the crowbar and open a locker on both sides of the ones already opened.

strength check if needed 12, 10 (d3 a mistake)

Cesar - HP 29/29, AC 19(20) 
Friday February 5th, 2010 11:03:47 AM

"Mind-controlling parasites... gosh! And you say this is a normal day in Mudtown?"

Cesar stretches his arms and shoulders, then continues: [/b]"Rest... yes... I'm not that tired as yet, having passed out inside that locker all that time, so if you want I can keep guard for you... it's the least I can do to repay you for getting me out of that situation! And furthermore, I don't really have anywhere else to go... and I doubt I'll find a tavern that will keep me in without any coin... WHINER!!!"[/b]

The young man seems quite frantic: "I'm so, so, so sorry my friends, but I really need to go and see if my horse is still where I harnessed him! If it's not a problem with you I'll be back in no time!"

He then stands there hopping from one foot to another, evidently waiting to receive permission to leave from the other two...

Lockers 
Friday February 5th, 2010 12:24:25 PM

Try as he might, Maikill cannot seem to open any more lockers, he's just too tired.

In reply to Xeron's question to the woman, she nods apologetically, yes.

Grendel (Jay) AC:17/10/17 HP 8/13 
Friday February 5th, 2010 12:53:31 PM

Grendel waves Cesar off, "Find your mount." then resigns for the night.

Maikill HP 24/28, AC17 
Friday February 5th, 2010 12:55:21 PM

"I too tired, we go back now and rest. If you want to come, we have safe place to sleep."

he says to the two recent locker rescues.

Cesar - HP 29/29, AC 19(20) 
Friday February 5th, 2010 1:17:22 PM

Not waiting for his new found friends to change their minds, Cesar storms through the door back to where he left Whiner before being abducted, praying with all his might to find him still in health...

Xeron AC AC16 HP 13/13 
Friday February 5th, 2010 1:47:09 PM

Xeron smiles at the woman, a rare smile on the usual stern face of the rogue. "I am sorry. We can escort back to your place or as my friend MAikill offered, can stay at our place. It is cramped but it is safe. I promise you that you will be with us. So nod once if you want to come with us or twice if you want us to escort us somewhere else. "

Ransy AC 19/11/18 Hp 23/23 
Friday February 5th, 2010 5:05:52 PM

OOC: in previous post, Ransy did a listen check at lockers near those where he was imprisoned. No result?

Ransy answers Maikill: Though Cesar is not here, I would certainly be glad to accept your offer of a safe place to sleep. If it is nearby, we can return when we are rested and try to open some lockers with that crowbar, which I brought you.

Next time Maikill tries to force the lockers, Ransy will assist (aid other action).

Sry, I thought I addressed that. There were no other sounds in the warehouse other than from the group. DM Jim

Lockers, horses and mute girls 
Friday February 5th, 2010 5:31:15 PM

Appoline thinks about it and nods once. Roy also takes the group up on their offer and thanks them for it. When all is done and said, the group leaves the warehouse under dark of night and heads back to the shop. With the rain and moonless night, it's hard going, thankfully Maikill and his darkvision leads them safely through the muddy streets to the shop. As they approach the shop, Maikill see's a lone figure running towards them. Axe at the ready, he soon see's that it's one of the newcomers, Cesar. The man nearly runs over Maikill before he see's him in the dark and pulls up short. Both men acknowledging each other, everyone heads back into the safety and warmth of the shop. Once inside, arrangements are made for everyone to sleep on the floor--there is little room left to even move around those sleeping already.

Cesar rests a little easier knowing that his horse was still at the stables where he left it. Riding around Mudtown on a horse was perilous at best, so he was smart to stable it upon coming to town. He was not able to get his horse out though--he still had an outstanding balance of 2gp (1gp per day stabling fee), but the horse was safe and being fed and he didn't want to push his luck with the stable owner after rousing him from his bed so late at night.

Sometime that night a scream echoed through the streets--it's hunger growing as it searched for it's prey.

In the morning the rain started to let up, for about five minutes, then began in earnest once more. Jacob was bleary-eyed and the first up and was quite surprised to see so many new people in the shop--it was crowded. Sanji thought about making breakfast, but had learned her lesson and let Grendel see to it, she would clean up afterwards. As everyone began stirring about and rising to some coherent consciousness, a knock came on the door. Sanji looked out the window and saw a small boy, no older than ten years, standing at the door. Upon seeing her, he smiles and waves and waits. Opening the door, the little boy greets Sanji warmly and presents her with a sealed letter and says, "I'm to wait and take back your answer". Warily she opened it and read the contents:

To the previous owner(s) of key #90,

Last night, in addition to securing your own items from your locker, you procured items that were not yours. We try to maintain anonimity between our clients and in this case we have not released any information to the owners of storage units 81-87 of which you broke into. They have demanded compensation and we limit such compensation to 100gp per locker. The fee to have the lockers you damaged repaired is 50gp per locker--two such lockers in this case. Therfore your total balance due is 800gp payable immediately upon receipt of this letter. The messenger boy who delivered this letter has been instructed not to speak of what he sees or hears, but then again he knows nothing that could help you if you choose to interrogate him. If you feel that you cannot pay now, or harm/kill the messenger boy, we will be left with no other course of action but to firebomb you relentlessly until your establishment and everywhere you sleep is left in ashes. Please sign and remit payment to the messenger boy now. Thank you and have a nice day.


Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+7=14 ; d20+7=9 ; d20+9=20 ;
Friday February 5th, 2010 8:27:21 PM

Beriothian walks up behind Sanji sipping his morning coffee.

What's up? Did we get a letter about Jacob's entrance into the city?

Beri listens as Sanji quickly sums up the letter, the whole time her face giving an expression that he can't help but reading as "What the #$%& did you idiots do last night?".

Young man, we will need to wake everyone to share this letter with them before we can send our response. Why don't you join Grendel in the kitchen and help yourself to some breakfast while we discuss this.

Beriothian gives a quick peek out the door for anyone or anything that could indicate a firebomb attack or any other sort of trickery.

Spot = 14
listen = 9
search = 20



Messenger boy 
Friday February 5th, 2010 8:43:02 PM

"Sorry sir, I'm not allowed to pass the threshold of your doorway, rules an all." He looked about to see what Beri was looking at and added, "Also, sir, be wary, inviting a stranger into your home could be dangerous. I've heard that vampires can only enter your home if they're invited in, so it's better to be safe than sorry." The boy seemed to be rather matter of fact on the notion about vampires.

Ransy AC 19/11/18 Hp 23/23 
Saturday February 6th, 2010 5:34:55 AM

When Ransy hears this message, he says (but not in the boy's hearing): this is outrageous; they want compensation for the people who were kidnapped and locked in their lockers? These people who are the socalled 'owners of 81-87' are the very people whom we must catch and bring to justice! They have no right to compensation whatsoever! And whoever wrote this letter, didn't even mention his or her name nor reveal his identity. Instead he only utters threats of fire bombing. That's devious and improper for any legal authority. Whoever he or she is, this is a matter of extortion and therefore I strongly object against complying with its demand for money.

Xeron AC AC16 HP 13/13 
Saturday February 6th, 2010 7:18:31 AM

As usual, Xeron stays away from the breakfast table and eats standing against a wall by the window. His eyes wander on the mute woman but he has no idea what to say to her so he stays silent.

Xeron reads the letter but show no emotion. "This is a bigger organization if they can find it was us who took out the mole but also freed the people. We can not pay and we will be at risk because they know who we are and we don't. We can pay and make it go away until we can go back after it. We can not pay and disappear from MUd Town forever. No one will care. There is how many of us? I am ready to pay and lend gold if someone does not have the gold."


Cesar - HP 29/29, AC 19(20) 
Saturday February 6th, 2010 7:57:21 AM

(assuming Cesar went back to the shop after he ascertained Whiner was ok)

Waking up just in time to hear the knock at the door, Cesar walks up to the rest of the group: "Goodmorning, my friends!", he says quite cheerfully, then seeing the letter in Grendel's hand continues, "It's always nice to wake up with a letter from someone! It shows that people still care for you even if they are far away! It was always a special occasion when uncle Joone used to send something to the farm!"

After hearing the contents of the letter, his expression completely changed: "I'm not that good at maths, but it seems that someone was actually willing to pay quite a lot of gold to have me kidnapped... why? I'm not important or anything... nevertheless there is no way I can pay whatever gold this mysterious person wants... and no, Xeron, I won't even allow you to lend me the money: mother always said never to give in to bullies and evil people and whoever wrote us this message is definitively both! I say we go and tell the guards and then help them out with any investigation to find the culprit!"

"By the way, Whiner is fine: he's still at the stables where I left him upon getting here... although I need to pay the owner, so I better find myself some kind of job as soon as possible. I don't want him to go thinking I want to swindle him or whatnot..."[/b]

Grendel (Jay) AC:17/10/17 HP 8/13  d20+6=13 ;
Saturday February 6th, 2010 10:03:49 AM

Grendel nods to the boy after giving the letter a read. "You'll wait for our response, we'll bring you some breakfast to make the wait worth your while. Does that sounds good?"

Grendel will hit the kitchen to drum up a huge breakfast. Her work is not as good as it usually is as her mind is on other things at the moment. Hook City, the mystery of Vellinous, this new threat of 'fire bombing'. That said, her work is still more than adequate if not nourishing and her hopes are the other's minds will also be on other topics as they consume her breakfast.

Pitching in to the conversation regarding the payment of monies she says, "We didn't steal from a group of kidnappers, we stole from a warehousing operation. Regardless of what was in those lockers, the same fee applies... this is likely the insurance policy, which would lead me to believe that they don't have any idea of the use of their lockers. If you want to find out who uses the lockers, stake out the warehouse. As for the damages, we did the damage so now we've got to pay for it." Looking to Ransy and Cesar she says, "That puts you boys in our debt for a while, I'm sure you'll both be able to work it off shortly."

With that Breakfast is served. Cesar finds 3 gold coins tucked in the napkin of his breakfast plate. Grendel takes a moment to scribble a note to give to the boy to return to his employers along with the 800 gp. It will read as follows:

Have need of your services as a secure warehouse. Request a contact once returned from Hook City. Message can be left at ol' Black Harris' store. -Grendel

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=6 ; d20=12 ;
Saturday February 6th, 2010 10:38:17 AM

Finishing up his daily prayers to Gargul, Bosk becomes aware of how busy the shop has gotten lately. We really need to get rid of some of these visitors or to invest in adding a few more rooms. Seeing Grendel break away from the group the taur hurries towards the kitchen to find out what was going on by the door. After catching up on the news Bosks offers to help Grendel in the kitchen, however it only takes a minute for him to realize that Grendel was worked up and that he was only getting in her way.

A few moments later, when Grendel comes out of the kitchen and comments on the lockers, Bosk finds himself in complete agreement with her. The lady is right. The warehous owner did nothing wrong, and I was mistaken in my assumption that the warehouse belonged to Black. Bosk lowers his head slightly as he says this, remembering that he had doubts about the warehouse once he realized the lockers were double locked. That being said, I don't think that anyone in our group could have left innocent people locked up in a warehouse and not have tried to free them. I also don't believe that any of you would have perferred to have been left locked up. Ransy, I remember that you didn't want the locker damaged, but surely you would have given 100g for your freedom. Grendel is right, we should pay the bill and go after those who are truely responsible.

=============================
Assist w/ Cooking = 6
Bluff = 12

ooc:
How are we working the money? Are we taking it out of Group Loot, and if so are we paying for the new guys or as Grendel suggested loaning it to them and they have to pay it back?

Ransy AC 19/11/18 Hp 23/23 
Saturday February 6th, 2010 11:14:45 AM

I don't fear him who wrote this letter. I think we should have the courage to face him. He uses extortion to have us pay 700 gp to the kidnappers. That's obviously wrong. I won't borrow money to pay the kidnappers who took my money in the first place.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday February 6th, 2010 11:54:05 AM

Bosk sympathises with Ransy. Although he dislikes the idea of the kidnappers getting any of the money, not paying seemed to him like stealing from an innocent party. Innocent[/v] he thinks to himself, I wasn't expecting to have a thought like that about a bussiness in Mud Town.[/i]

You may not fear him, but you do have less ot lose. Putting aside the shop and everything we own, we are currently taking care of eight other people in this house. Two of whom are children and thier mother who cannot defent themselves. It may not be fair, but we need to consider thier well being and cannot put them in danger after promising to protect them. Besides, we wronged the bussiness. They have a right to reperations. If we harm an innocent party while trying to do what is right, is it not our responsibillity to make things right with them? The people who wrote the letter have done nothing wrong, at least not intentionally from what we know. The kidnappers are the ones who did wrong, so they are the ones we should go after. We need to make sure that it is only the guilty who pay for thier sins.

Ransy AC 19/11/18 Hp 23/23 
Saturday February 6th, 2010 12:56:52 PM

I don't follow you when you say we wronged the business. I am not aware of having done anything wrong. But I do understand that we have to protect the innocent children and their mother in this house. If you want to pay because of them, and if you promise to go after the kidnappers with me, then it's okay with me.
Unfortunately, I don't have any money right now. So if you can forward it for me, I'll pay my share back later. But let it be understood that I do this only because of the innocents in this house! Not because I am afraid of fire balls or retribution from a shady warehouse-owner.


Valla AC:16/16/12 HP:1/12 
Saturday February 6th, 2010 1:04:23 PM

Valla gets home; retires to his room without hardly making a noise. When he awakes after his eight hour rest; he prepares his spells; (same as yesterday). Coming down stairs, he fixes himself a plate, again being silent. WHen the boy comes to the door, with the letter, and after Bosk, Grendel and everyone said their piece; Valla stays silent, thinking to himself. Possibly the owner of the warehouse doesn't know who exactly uses these lockers; in detail at least.

I think we should pay the gold,. I don't believe it will go to kidnappers. I think we should stake out the warehouse; sometime soon; and find out who uses it, and which locker if were able to.

OOC: **Sorry guys, I've been busy this week, I wrecked this morning; and just honestly not had alot of time to get to the library and get online. SOrry! I'll be back in the swing when winters over.....

Maikill HP 24/28, AC17 
Saturday February 6th, 2010 1:25:55 PM

Maikill is always amazed that some marks on a paper can bring about so much discussion.

"You sure it say firebomb? Why not person come tell us, be brave. Why send little boy? I no understand use paper, it better to tell people. You decide, I broke locker. Maybe I should pay?"

Messenger boy et al 
Saturday February 6th, 2010 4:43:27 PM

The boy waits patiently--perhaps he's done this before. Soon enough he's being fed and after thinking about it a bit, he declines to take the food, "I'm awfully sorry ma'am, but I've been told never to drink or eat anything offered to me, even if it's been eaten or drunk by someone else first--because of poison and all. Did you know that Belladonna, also known as Deadly Nightshade, is a perennial herbaceous plant? Also it has a long history of use as a medicine, cosmetic, and of course a poison."

The boy takes his backpack off and opens it to accept the 800gp and note. Bowing, once it's filled and fastened closed, he says politely, "Thank you ma'am, have a nice day!" With that done, the boy takes off at a fast clip down the street.

With the morning excitement done, Jacob is about to speak up when Yosef asks first, "So, um, whats the plan? What are Arriet, the kids and I to do? Are we going with you into Hook City?" Jacob looks to the group inquisitivily.

-----------
ooc: love the conversation/RPing :)

Xeron AC AC16 HP 13/13 
Saturday February 6th, 2010 5:45:34 PM

Standing against the wall and listening to the group, Xeron's face stays emotionless. However he thinks to himself For the first time people did not jump on each other ideas. It is possible that we are becoming a group after all.

If Grendel uses the group loot, Xeron will giver her nothing. If not, he will give he 100GP or whatever his share is.

He approaches the mute woman "I am not sure if you have a place to go but you are welcome to stay here while the group is in piggish Hook City. I am sure Sanji will not mind the company other than the two love birds. "

He steps, funnly expected to have a bowl of porridge thrown at him.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday February 6th, 2010 6:41:29 PM

Thank you Ransy. You have my word as a Cleric of Gargul that I will help you go after the kidnappers. There are a lot of strange things going on in Mud Town right now, and I have a growing suspicion that they may all be intertwined some how.

It seems to me that Xeron doesn't wish to enter the city today. Perhaps the two of you could stake out the warehouse and look for the kidnappers. If you guys find a lead let us know. I'm sure there are many in our group willing to help stop these guys.

Oh, and don't worry about our group misinterpreting your actions. The reputation of Domi and his followers precedes you. No one wold presume your actions to be out of fear.


When Yosef asks if he will be going into the city Bosk shakes his head. I think it would be better for you to stay here under our protection. Jillian, Hemust, Sanji and the rest are very capable and the less people see of you right now the better. In fact, it might be a good idea if we have someone in our party enter Hook City disguised as you. If anyone is spying on us, we may be able to convince them that you entered the city and never left, or at least not through the main gates."

ooc:
Bosk plans to go into the city with three goals.
1) Follow the lead he recieved on Steel Grass Armor
2) Find a Monsterologer and try to get more information on Dopplegangers and Mindflayers
3) See if he can find the COC and buy Durgan an ale.

Appoline and Roy 
Saturday February 6th, 2010 6:51:49 PM

Appoline makes some gestures that Xeron just does not understand. Sighing, she points to her and then the door, then makes a circle back.

"I hate to impose," Roy says, " but I see you have a set of men's travel clothes over there, and well. If you could loan them to me, I'll be able to pay you back after a bit. Once I get home, I'll be able to craft me a longbow or two and can return here to pay back my debt. If I leave now, I should be home before it gets dark."

Yosef 
Saturday February 6th, 2010 6:53:16 PM

"I'm not so sure about your plan Bosk, if I may call you that." Yosef says. "As long as we stay in Mudtown, we're not safe."

ooc 
Saturday February 6th, 2010 7:02:01 PM

I plan on taking you guys into Hook City on Monday, so if you have plans otherwise, please LMK!

btw, you haven't checked if there's been another brain-eating :)

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday February 6th, 2010 7:10:06 PM

Ooc: Do we know how many people Jacob can bring inside?

The Writ of Conveyance only states Jacob and his bodyguard--no number is given for bodyguards--children cannot pass for guards. DM Jim


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=11 ; d20+3=23 ;
Saturday February 6th, 2010 9:37:12 PM

As Appoline gestures and Roy speaks, Bosk realizes that he knows very little about them. As he replays the nights events in his head he slowly remembers the strange language being mumbled in the warehouse. Bosk quickly looks over towards the group, trying to make it appear as though he is getting feed back from his comrades on what they should do about Yosef, when in reality he is attempting to determine Appoline and Roys motives. Mind Controllers and Doppelgangers, how can we know who to trust. What if someone was casting a spell, or Vellenius was giving them some sort of instructions. As he thinks this he remembers the mole's reaction upon seeing Yosef and quickly glances at it and observes it's behavior. He is particular he is curious if Roy and Appoline can be trusted. Is he being sincere and if he can be trusted. Does he intend to return and pay us pack for the cloths, or could the be planning on betraying us to Vellenius? As he ponders this, he is also curious about Appoline's loss of voice and wonders if some type of magic might be in play, or if someone in the group may have a way of restoring her voice to her.

Ignore the d20, I hit the wrong button.
Sense Motive d20+3= 23 Nat 20!!!

Edited for Content: Appoline has not spoken one word, evar.

Also, if you forget to add your bonuses, the roll still counts.

Bosk doesn't know if Roy is telling the truth or not.

DM Jim


Xeron AC AC16 HP 13/13 
Sunday February 7th, 2010 7:04:04 AM

Xeron shakes his head at the woman, is a rather display of emotions. "I am sorry M'dam but I do not understand. Please nod once if you want to stay here, two if you want to leave and three times if you want me to leave you alone "

He looks around at the magic users "Does any of you has a useful spell to let us understand the poor woman?"

Maikill HP 24/28, AC17 
Sunday February 7th, 2010 12:54:43 PM

"I no have magic, but Grendel does. I see her put marks on paper, some people have power to look at marks and make words. Maybe Grendel use her magic on paper, show it to woman?"

Maikill shrugs, not knowing if that makes sense or not.

Ransy AC 19/11/18 Hp 23/23  d20+7=24 ;
Sunday February 7th, 2010 2:38:04 PM

Ransy thinks that Roy's haste to leave is a little bit suspicious, as well.
So he uses his sense motive skill to notice anything is wrong: d20+7=24, while asking Roy how far away he lives, how he is going to sell his longbows, etc.
Later he says to the group:
So I and Xeron are going to watch the storage area with the lockers? That's okay, but perhaps Cesar should join us as well. He has a stake in this too. Cesar? BTW, I have thought about the reason why we were locked up there. Could it be that we were meant as a kind of food? The boy who just left said something about vampires around here. We may have been stored away so that they could drink our blood later on, perhaps?

Guests 
Sunday February 7th, 2010 3:03:03 PM

Appoline nods twice to Xeron, then makes the circle motion.

In talking with Roy, Ransy gets the sense that he's a truthful person and is not trying to deceive anyone. The ranger lives about a half day's walk away and after crafting a few longbows, he could return to sell them or give them to the shop to sell. He also says, "I could take Yosef, his wife and children with me. There is a small fishing village down the coast that has would be suitable for them to start over in. It's not much, lacks many of the conveniences of places like Mudtown, but it's a start. I live not far from there, and check up on the villagers every now and then and have found them to be a hardy, honest folk."

Valla AC:16/16/12 HP:1/12  d20+1=10 ; d20+4=24 ; d20+4=22 ;
Sunday February 7th, 2010 3:04:37 PM

Valla is slightly amused at the little boy; seeing him go about his buisness as though it were completely normal.. Maybe he has done this before??? Odd job for a young human...

When Roy asks to borrow clothes, leave and return, Valla shakes his head fiercely; No; boy we don't know who you are. Or who you work for. We've offered hospitality; saftey and a roof. Why would you leave; only to come back to repay a debt? When surly you can repay your debt to us while you stayin here. The elf looks to Grendel and Bosk; I wouldn't let the boy leave.

When magic is brought up to restore the girls voice, Valla merely shurgs; I can't help there Xeron.

As far as Yosef and his family; I say they stay here as well. No sense in taking them into Hook City with us. They would only be out in the open a bit more than we want them to be. No, Yosef, Mudtown may not be safe, but traveling around is the most unsafe route. If you stay here, we at least know where the enemies must come to find you. If you go into Hook City; you could be attacked around every corner, or inside every shop. Much too risky.

Anyone think another brain has been eatin throughout the night? Maybe we should ask around on our way into the city?

Once inside Hook City; Valla will look around for a magic shop. Wanting to buy clw potions, bulls str potion, and a few books as well.

Gather info (about any events last night): 10
Search (magic shop): 24 nat 20!
Search (book shop): 22

The perils of splitting up 
Sunday February 7th, 2010 3:11:02 PM

Sometimes splitting up is necessary, but oft times in a game like this (play by post) it can lead to one group sitting on their hands for weeks on end, not being able to progress further in the game because one group may have entered into a combat--so please be aware of this. In other words, all groups move at the same speed, so if one gets bogged down, the entire game moves at the speed of the slowest group.

Roy 
Sunday February 7th, 2010 3:20:22 PM

"Boy?" Roy says incredulously. "I may be young by elf terms, but I am no boy. Five and fifty years I've stayed alive in this Wold, so please do not call me boy again." Turning to the others, "So you mean to turn me into a slave to work off my debt? I don't think so. I will leave today either dressed as a beggar or not. I have asked for your help and have offered my help and repayment in return. If you do not accept it, then fine, either way I'm leaving."

Ransy AC 19/11/18 Hp 23/23 
Sunday February 7th, 2010 3:44:48 PM

I trust Roy. Roy, I feel no deceit in you, I think you can be counted upon to fulfil your promise. I also think you've made an excellent offer to Joseph and his family. I don't know how he got caught up in it, but I do know that Mudtown is a very dangerous place to be right now. These people would be a lot safer in a village than here.

OOC: I do not want to split up, but Ransy doesn't have any reason to go into Hook City right now, does he? Unless there was a clue that the kidnappers were in Hook City too.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Sunday February 7th, 2010 4:20:16 PM

I think we shouldn't be splitting up at a time like this. There is a doppelganger, a mind flayer, what appears to be an organized kidnapping ring, and a warehouse owner that may have the ability to fire bomb us at should we cause trouble. Any one of these groups would put us to a test as a party, and it looks like they may be interconnected. It's probably not in our best interest to divide our strength at this time.

Beri turns to address Roy
Roy, you are not our slave, but I am sure you can appreciate that we are in a lot of trouble for rescuing you right now and are hesitant to make any quick decisions. With a warm smile Beri adds in a playful tone As long as you aren't the doppelganger or a vampire we would appreciate it if you would consider staying as our guest while we look into the events of last night. It shouldn't take more than a day or two.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Sunday February 7th, 2010 5:06:44 PM

We did not mean to offend you Roy. I do agree with Beri, you would be safer if you stayed with us, at least until we know why you were kidnapped. I also hope you can understand why our group is being overly cautious right now. If you give me your word that you will repay me, if and when you can, I will cover your cost including that set of clothing over there.

ooc: We never decided if these costs are entirely out of the Group Loot, or if the new players who were not involved in the last battle and the other captives will be expected to chip in their share. I don't have any real preference since the captives, while not part of the last battle also didn't get any say in their release (not that I think it would have affected the outcome). I deducted everything from the group loot when we paid. If we opt for reimbursement then I will spot Roy and Appoline.

Roy 
Sunday February 7th, 2010 6:02:13 PM

Calming down a bit, Roy says, "I appreciate your offer, but I'm leaving today. They can come with me or not, no skin off my nose."

Cesar - HP 29/29, AC 19(20) 
Monday February 8th, 2010 3:28:16 AM

Quite confused by the fast moving events, Cesar decides to follow the rest of the group: he has just enough money (which he will repay as soon as he earns some!) to pay for Whiner's stabling and no kind of income. Plus while in this town he was kidnapped and stuffed into a locker as a midnight snack for someone... or something! And added to that the group just payed a large sum of gold pieces for his freedom and his parents taught him never to leave a debt unrepayed!

"I'm with you people! I wish to find the kidnappers and teach them a lesson or two... AND give you back all the money you forked out for me in this last day! Please let me know as soon as we are ready to leave, so I can go and fetch my horse..."

Xeron AC AC16 HP 13/13 
Monday February 8th, 2010 9:24:02 AM

Xeron shakes his head "Let the man go. Let him take Yosef and his family if they want to go. After all, we did not force the bandit halfling to stay after they tried to kill us. Let them go. "

He goes toward the woman "I am not sure what you mean with the circle but you are free to go to. Nod once if you can write. I am sure we can find parchment and ink in the shop. Nod again if you want to leave alone and nod twice if you want an escort to whereever you are going. "

Maikill HP 24/28, AC17 
Monday February 8th, 2010 10:32:40 AM

"Xeron right!" Maikill says matter-of-factly. "They go if want, we no tell them."

He looks around and starts gathering his things.

"I think we go soon, we need get ready."

Ransy AC 19/11/18 Hp 23/23 
Monday February 8th, 2010 5:16:49 PM

Ransy says: I can accompany her, if she needs anybody with fighting skills.
He looks at her friendly but also uses his detect evil ability to check her out.
he puts on his armor and
he also says: if we choose to remain together and go to hook city, how long will it take to get back here? I don't know what business you have in Hook City, but if we spend more than a day, the trace of the kidnappers will grow cold, I think.

Valla AC:16/16/12 HP:1/12 
Monday February 8th, 2010 7:35:43 PM

Valla grunts at the mans response; and gives a wiry smiles; You go, be sure you keep your word. Especially if given to a cleric of Gargul. The horned one has the gods blessing, and surly he would not let a promise to one of his hand go unfullfilled. Let Yosef and his family go too. Probably best for them anyhow. With that Valla turns his back on the man, not caring of his outcome.

I think we all should go into Hook City as well. No reason to split the group up, if we do encounter one of our villians, we'd probably need our entire band together. He turns and looks to Jacob, When are we leaving sir? After the reply from Jacob, Valla begins gathering his things. Money purse, staff, makes sure his sword is secure and his spell book is in its place inside his pack. Im ready

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Monday February 8th, 2010 7:40:28 PM

Beri turns to Ransy
I wouldn't worry too much about that. Hook City is an expensive place to stay, but even if we did find ourselves there I doubt you would lose your chance at your kidnappers. The ware house owners no doubt are not about to pack up and move, and anyone in need of the warehouse's services probably is both a local resident and has no competitor they can switch to.

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 8th, 2010 10:56:54 PM

Grendel also gets packed up for the day. She encourages Yosef and his family to go with the woodsman and make a life away from the dangers of Mud Town. Should we solve this mystery and it be safe for them to return, we will send word. Her spells memorized and her gear packed up she looks to Jacob to say the good word.

===================
Spells Memorized: Highlight to display spoiler: {
Wizard: Detect Magic, Prestidigitation, Acid Splash, Charm Person, Burning Hands
Cleric: Detect Magic, Purify Food and Drink, Mending, CLW(D), Remove Fear, Command
}

Cesar - HP 29/29, AC 19(20) 
Tuesday February 9th, 2010 3:42:25 AM

Cesar will go to retrieve his horse, hoping the 3gp Grendel gave him will be enough, then head back to the shop to check his equipment and pack it carefully.

"Will the trip to Hook City be a simple one or should we be expecting unpleasant events?".

Moving right along 
Tuesday February 9th, 2010 5:09:28 AM

Movin' right along
Foot-loose and fancy free.
Gettin' there is half the fun;
Come share it with me.
- Kenny Ascher & Paul Williams

With no fanfare, due to Valla's accusations against Roy, the ranger gathers up what he has--which is nothing, not even the 1gp travelers outfit he asked to borrow but was rebuked for and made to feel even lowlier than the beggar's garb he currently wore, and leaves. Yosef quickly gathers up what belongs to him, says a rushed goodbye and a heartfelt thank you and takes off after Roy. Arriet gathers up her kids and what little is left of her life and leaves also--she does not utter a word of thanks--the children stare blankly at the group as they leave.

The mute girl looks to Xeron and then the rest of the group, gives a slight bow, then a wave as she too leaves, heading towards the South of Mudtown in the opposite direction of Roy and the others.

"Alrighty then, let's be off!" Exclaims Jacob as he grabs up his heavy pack and heads out the door. Quick on his heels the rest of the group follows Jacob North toward Hire Road, which is the main road that leads in and out of Mudtown and ends on this side of the road at the Hook City gate. Cesar however quickly goes and grabs his horse from the stables, spending the 3gp that Grendel slipped him, to secure his his horse and tack. He manages to catch up to the group just as Jacob is taking a right when reaching Hire Road and heading to the gate, the Wall of Tears looms before the group and gets larger and larger until they almost reach the gate itself.

At the Gate, the guards clear the entranceway for the Children of Chaos like they would do for a high city official. "Give em what fer!" calls one guard as the heroes pass through the clean marble and granite gateway and into the dirty unpaved shanty town of MudTown.

Mud Town hadn't changed much since the last time the COC have passed through. Rough and crude, it is made up of people waiting to get into Hook City and those who aren't prestigious (or rich) enough to get through the gates. Safety here is dependant upon alert friends who are good with their weapons. Still, the Children of Chaos have no trouble walking the main muddy road west with their escort of city guard to keep the rabble back. Many stop and watch, some nodding in acknowledgement that the heroes are known even here, but the obvious displays of enthusiasm and wealth are not around. It is too easy from openly showing favoritism or a possession to become an enemy ... or a target.

"Look see there Edgar, thems the Children of Chaos, they is." Says one onlooker to his friend, both of whom are near the group.
"You sure, Twitch? They do look refined in their mithral armors and fancy weapons, but what is that bloke carrying?"
"You's talking about that stone ball? I's heard tell it's a lich's head they's keep in there. They only releases it in battle to devour the souls of those they done kilt."
"Get out, really?"
"Really, really."
"I don't believe it, I've heard they're a force for good, most likely paladin's the lot of them."
"Ach, don't believe all's ya hear me friend, them there...ohh, don't look, look away, if you meet their eyes, they'll turn you impotent."
"Already too late for you, Twitch."
"Wha?"

Once the Children of Chaos had made their way through Mudtown, Jacob and the rest that were waiting swarmed back towards the gate and the awaiting guards. Jacob made his way this way and that until he got to the guard and showed him his ticket.

"Ah, well good sir, tis' fortunate you showed up so early, you're one of the first ones. Please head this way, oh, your guards won't be allowed into the city, sorry sir." The guard, like the rest at the gate looked more muscular than any the group had ever seen in the streets of Mudtown--he was definitely not to be messed with.

"Your pardon, your, uh, guard. I have a Writ of Conveyance which allows me the protection of my guards in the city proper." Handing the Writ to the guard to have it verified, the guard quirks an eyebrow and says apologetically, "My mistake sir, you are correct. Please, you and your guards follow me." Handing the Writ back to Jacob, you all head through the gate into the barbican that seperates Mudtown from the city proper and is where your goods are inspected and assigned a chit value. When Jacob offers up his locked stongbox and tells the inspector that he cannot open it and it's to be delivered to Alistair Tems, a wizard in the city, the inspector half apologizes and informs Jacob that if such were the case and with his Writ of Conveyance, he did not need to wait the several days he did, he could have come right in. The inspector also tells Jacob that he is allowed one free trading day within the city--if he wishes to stay longer, he must recheck in at the gate everyday.

Ushered through the well lit barbican, one could not help but notice the plethora of murder holes that lined the ceiling of the place. If someone got out of turn, or started a fight, they were sure to meet their end as a hundred or so arrows from above could fill the place most immediately. Once through the inner gate of the barbican, Jacob and the group came into sunshine--it was almost overbearing in it's brightness. Months, and even years for some, in the streets of Mudtown had weakened the eyes tolerance to bright light, and here in Hook City it was bright--there wasn't a cloud in the sky over it.

Northhook City, also known as Soldier's City, is where those who work in the military, are involved in the offices of the city, labor for the good of the city, and deal with the outside, reside and work. It is considered the lessor of the two cities; however, saying that any part of Hook City is not opulent is definitely a misnomer. The most notable feature of Northhook is the Marble Causeway--a wide road made of worked marble and lined by statues on both sides. This road runs through the middle of Soldier's City from the gates at Mudtown to The Bridge. Here stands Jacob and the group, the aforementioned rubbing his eyes and murmurring about spending too much time in Mudtown.All around you is beauty, from the white plaster walls of the buildings, to the amazing floating hooks that suspend the market bridge.

"See there, way up there?" Jacob says, playing the tour guide, "The Bridge hangs from four giant hooks that hang in mid air. No one knows where they or the bridge came from; both are magical in nature, however the rigging holding the bridge to the hooks is not. This non-magical rigging must be constantly maintained. Over the years the rigging has been reinforced and strengthened so many times that it has become a deadly maze of tangles. A special group of men have been trained to work within this maze. They are called Climbers. These men climb like spiders through the maze of linking chains, wire, rope, and other strangeness--it's an amazing feat to behold." Pointing to a point closer, "But our destination lies closer, come, let's get to Alistairs quickly, I remember he had the best tea I've ever had and I could surely use a cup or two to wash away the Mudtown gloom."

Walking east down the marble causeway, the group notes how clean the city is, how wonderful it smells. There is that certain smell in the air, like fresh linen warming under the sun. Hints of cinnamon from a nearby shop permeate the senses then give way to a robust and pungent smell of sausage cooking on the grill for morning breakfast, but soon that smell ebbs away and once again replaced by that fresh clean smell. The weather, the buildings, even the people looked...perfect. All well dressed--no beggars or stragglers on the side of causeway begging for alms. It was the complete opposite of Mudtown.

Turning down a wide street and then down a narrower street, then continuing on for what seemed a mile, Jacob looked here and there for Alistairs home, but seemed to be having a hard time finding it. "The thing about these buildings, well, they all look the same, not like those in labor town, just down the street." Still looking as he walks down one street to another, Jacob continues his thoughts about labor town, "At the edge of town, what is the eastern edge of North hook, is labor town. Prior to the Great Migration, the people there used to farm the sea of grass from the Sargrass plains. Now that North hook is almost surrounded by water, they harvest the bounty of the sea at their doorsteps. Their buildings are covered in the same plaster as these here, but they've taken to coloring them beautiful shades of orange, blue and more. I think they do it to match their sails, I dunno, but it's very beautiful. But I've always wondered," Jacob says as he scratches his chin while he continues his search and rambles on, "Since it takes about 10,000gp to stay here as a citizen, or to work for a citizen, how do they get to stay inside the city? They work for themselves, but I doubt there is that much gold in fish. They must get a special dispensation from the Council of Four. It's not like there's enough magic in this city to feed everyone, and people have to eat. Yes, that must be it."

Jacob continued his search getting ever nearer and nearer to his destination, or so he said, but during that time Valla happened to notice a square tower nearby was for sale. It seemed in good repair, it's white plaster walls were none worse for wear, but what was very odd about it was that the for sale sign stated a sale price of only 1gp. Before Valla could inquire more about it, Jacob called out to the rest and ran down the street, the group quickly followed behind. About a block away he stopped in front of a non-descript two story building. "This is it, this is Alistairs place. He doesn't like to live on the South hook side of town because he said he was visited all the time by the other mages in town--and when visitors come by, they expect to be fed." Knocking on the door, it was soon answered by a man in his late seventies. He looked the stereotypical wizard, less the dunce cap.

"My word, is that you Jacob?"
Bowing as was appropriate, "Yes Magister Alistair, I hope I find you in good health today?"
"Good health? well, my back has been acting up... ahh, but you don't want to hear that. Come in come in."
"It is good to see you my friend, it has been some time, yes Magister?"
"Please, call me Alistair."
"Yes, Magister Alistair."

Sighing, the old man showed the group in, he didn't seem to be curious about the rest in the group, in fact he didn't address them at all. Inside the parlor, the furnishings were adequate, they were neither spartan or ostentacious. There was a faint scent of incense in the air, perhaps to cover the old man smell that was common in such abodes. Jacob immediately took off his backpack and produced the large strongbox. Gingerly he placed it on a table that Alistair motioned too and then stepped back.

"Hmpf, from your father eh? Looks important if he had to use this and keep it locked even from his son."
"His business is his own, you know how tight-lipped he is about that."
Alistair gave Jacob a strange look, then turned his attention back to the box. "Well, let's see what we can see."

Magister Alistair reached in his robes and produced a pair of eyeglasses and firmly affixed them to their proper position on his nose. Looking at the case, he pushed several spots and then the locking clasp popped open. Opening it he took a sudden gasp, then looked up and then took another gasp and a step back--his words were careful and measured.

"Who are you and what have you done with Jacob?"

Thinking he was addressing the group, Jacob speaks up first,"What, what do you mean? I am Jacob, what is this Magister Alistair? What game are you playing at?"
"Game? What game? You tell me what game this is."

Alistair turns the strongbox around for everyone to see--inside are several brains.

"You are not Jacob. I would hazard a guess, based on my considerable knowledge and the ability to truly see what things are with the use of these eyeglasses, that you are a doppelganger."

"A, a what? A doppelganger, surely you jest, I am Jacob, Jacob the lesser because, because I, I..." Jacob clutched at his head and started to moan in pain, "No, I am Jacob, I am not a monster. I have three sisters, my mother's name is...no, no..." Falling to his knees, Jacob begins to transform into a creature that looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless--its large, bulging eyes are yellow with slitted pupils. It cowers away from Alistair and the group, "Please, please do not kill me, I do not know what has happened to me."

Alistair murmurs, "Interesting."

Cesar - HP 29/29, AC 19(20) 
Tuesday February 9th, 2010 6:20:10 AM

Cesar stares astonished at Jacob's transformation, while quickly unsheathing his sword.

"Doppleganger? As in brain-eating-doppleganger? What the heck is happening here!"

Xeron AC AC16 HP 13/13 
Tuesday February 9th, 2010 8:47:55 AM

Xeron watches the girl leaves and gives her a shy goodbye wave and shrugs. He goes standing against his wall, by the window, all the previous expressions gone from his face.

Xeron watches the CoC procession passing by "Pompous heroes who don't give two copper pieces about the misery in Mud Town ... "

He enters Hook City against his wish, having no desire to be associated with this place. He looks at the beautiful marble and houses and feels the magical sun and smells the delicious breakfast smells. "I hate this place. We are starving and dying in the mud while these pigs could not care about us. My mother died of abuse and begging in the muddy streets while these obnoxious pigs were gorging themselves in luxuries. "

His face does not betray his thoughts and he goes along with the group hoping to be out of here as soon as possible. "I do not belong here. These people do not need my help. Mud Town does ...

He nods at Magister Allistair, positioning himself in a room in a way that his back is not to a window or a door. When Jacob turns into a dopledanger, Xeron reaction is real fast. He grabs the head of the creature and places his dagger on the throat. "Now this is simple. Speak or die. Tell us everything you knows and tell the truth or your head will be separated from your body. Grendel, Valla, check if he is lying. If he does, I'll start the cutting."

He waits for the reaction of the monster and of the group but his blue eyes are full of blue steel determination. He is fully ready to execute the creature if needed. And yes, spilling blood in a rich magician place is an added bonus.

Maikill HP 24/28, AC17 
Tuesday February 9th, 2010 10:04:50 AM

The trek into Hook City from Mudtown has left Maikill's head spinning. Never has he seen such contrast. Only his mother's kitchen could match Hook City for cleanliness and order. And the heroes, what have they done to deserve such respect. He hopes to find out one day.

In Alistair's Maikill was in a fog, overcome by the morning events. When Jacob turns into a monster and Xeron makes a move on him Maikill's instincts come into play. Whipping his axe off his back he moves within striking distance of what used to be Jacob.

"Careful Xeron. What I do Grendel? Kill it?"

Ransy AC 19/11/18 Hp 23/23  d20+7=22 ;
Tuesday February 9th, 2010 10:07:52 AM

Ransy remains taciturn, out of respect for the apparent authority of Magister Alistair. However, he steps toward the doorway, apparently to prevent anyone from fleeing the room. He puts his hand on his swordhilt, but does not draw it yet.

Tightlipped, he thinks (and perhaps the dopplegaenger/Jacob can hear): mm, you may not know that you're a doppleganger, and perhaps someone has misled you into thinking that you're really Jacob. But it is still a crime to steal another's identity.

Ransy uses sense motive to judge the authenticity of Jacob's protests: 22 sense motive.

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday February 9th, 2010 11:06:52 AM

Grendel is astonished as she enters Hook City. Finally... she thinks to herself. As Jacob turns into a doppleganger she is torn. On one hand she is hired as his protector but on the other, he is a potential threat to Magister Alistair.

Grendel holds up a hand toward Maikill for him to 'hold on' for now as she positions herself to defend the Magister. "Sir, please offer us some instruction. Is this doppleganger a threat or something to be studied?"

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 9th, 2010 8:10:23 PM

Pondering how best to appproach Alistair about Sargrass Plains and Steel Grass Armor, Bosk is taken completely off guard by the situation. Immediately taking a defensive position and drawing his weapon he tries to piece together what happened. What is going on here? A Doppleganger? Why does he not seem to know what he is, and why would he give himself away by showing us the brains? Has he been the Doppleganger all along, or did he switch places with Jacob while we were away. Thinking back to earlier in the morning he remembers looking at the mole and not seeing any unusual activity, nothing like the way it had acted around Yosef. At least he doesn't have a parasite controlling him, but I suppose he could still be under a spell of some sort. Perhaps the mole was still full from last night, and that was why it did not react. The taur shakes his head. That doesn't make any sense. If he was being controlled, why would he expose himself and then not attack us. Something doesn't add up.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Tuesday February 9th, 2010 9:25:56 PM

Beriothian pulls out his cross bow and aims it in the general direction of both Xeron and the doppelganger. Something about this whole situation isn't sitting right with Beri.

Take it easy every one. We don't know that Jacob was aware of what was in the box, from the looks of it he's not even aware of who... err what he is. If you spill too much of his blood any information he has will be lost. Besides, you yourself stood guard at the house, as did the rest of us. It would have been quite the feat for him to have snuck out and killed people and snuck back in undetected unless there was powerful magic involved.

Suddenly Beri realizes that is out of place!
Alistair, you don't look phased by what just happened. In fact it appears that this... man... not knowing what's going on makes perfect sense to you. Can you shed any light on this for us?

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