WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Crimson Shields of Hope Archives


Return To Index


Bad Wood
The Crossing


The Ancient Turtle - DMAl 
Wednesday July 22nd, 2009 9:13:57 PM


The next morning, the Crimson Shields pack for a journey. In the Floating City it's just another day, and, on the way down from Merchant Level, through Barracks Level, to Fence Level and through the streets to the Docks, the people of Floating City move about their morning tasks. The docks themselves are bustling with activity. Many heads turn as the Shields follow Tionel to a certain peer where his turtle waits. Many even pause in their work to watch. Many eyes watch the Crimson Shields as they leave.

Tionel's turtle appears much bigger than the others that work around the docks. It also lacks the rings and holes drilled into its shell for the attaching of ropes and fixed seating. This is a wild turtle, and from the looks of things, it must be many hundreds of years old.

Tionel boards first, scrambling over the shell to the turtle's head and whispering at the place where an ear might be. "Alright!" Tionel announces. "Everyone on board."

Wynn 
Wednesday July 22nd, 2009 10:00:49 PM

Wynn spends the evening before the trip back at the apartments preparing his pack and supplies for their journey to the Crying Woods. He takes time to consult with Syr about the answers provided by the scroll. "I don't even know why I bother with this, it never provides a straight answer, always riddles and rhymes. Do you think this first part is about Xenia?" he asks the elf. "Do you think she's in trouble? I haven't had even a hint of contact with her for a long time..."

Wynn shows Syr the scoll...

The real identity is to be had in the place to which she has gone.
I have felt her fear, and they are one.
Evil is as evil does.
A threat too, is as you make it,
Quiet till a threat makes itself known.


[OOC Wynn carries the scroll in a scroll tube inside his pack. The tube is watertight and the scroll wrapped in oil paper for further protection.]

Jass AC 13 HP 60/60 (Tongues) 
Wednesday July 22nd, 2009 10:12:46 PM

Jass-Birch admits to no knowledge of a dwarf or the land of Turak Nor. As quickly as he can, he extracates himself from the situation and goes to the bathhouse. There, in the steam room, he becomes a non-descript human and wanders out. Another change in an tapestry merchants, and a errand boy runs to deliver a message to the Crimson Shields construction company and never comes out. Instead, it is Jass again who returns to the apartments.

He definitely tells Wynn and the others about the drawbacks of a persona with no background.

For the turtle, Jass hops aboard, eaget to see the lands around Floating City.

...Effects...
Tongues (Permenant)

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/0/0/0

Belkior 
Wednesday July 22nd, 2009 11:03:39 PM

The halfling cleric looks up when Florin approaches with a request.

"Certainly, friend! I would be more than willing to take Jella to one of the temples of Alemi. Maybe even the main Temple, up on Gold Level. When would she like to go?"

If time and schedule permits, Belkior will guide the girl to the Temple on Gold Level and show her about. Even though Belkior doesn't carry candy and other treats like some of his brethren, Belkior does his best to encourage children and young people to study and stay healthy. This is merely another way of doing so.

As they pass through the Temple, Belkior describes the major tenets of worship for Alemi. True to his nature, though, Belkior cannot help but discuss the public clinics and other services that the Temple provides to the people of Floating City.

+++++++++++++++++++++++++++++++++++++++++++++++


The halfling cleric carefully follows his companions down towards the dock and the waiting turtle. Unlike his relatively carefree companions, Belkior jumps carefully down to what looks like the least slippery portion of the turtle's broad back. Once there, he moves to a dry spot where he can be out of the way but also have a good chance of getting a handhold in case something untoward happens.

"Jass? Wynn? I've been working in my rooms for the last several weeks. Is there any particular reason why everyone was watching us as we left?"

Syr Ac 32/31 HP 165 
Thursday July 23rd, 2009 12:16:29 AM

The elf takes the scroll from Wynn's hands and his heart leaps into his throat and he stares wide eyed at Wynn searching for answers. He stumbles over his words a bit, as his mind races ahead of his fears. However his composure never waivers and he grins at the half-elf before shrugging casually and suggesting calmly. "Who? Xenia? Nah it couldn't be about her. You know her, as tough as they come. You've seen her face down all sorts of fears. Remember all her solo scouting trips that you hated? She's a tough one our Red."

His thoughts scramble for any other female they might know to distract Wynn, "It's probably about this Sabara girl and our little camping trip planned in the Woods. I mean turning into a forest? Who wouldn't be scared at that. In fact, maybe you should use one of your songs or tunes to try and determine if someone near is evil?"

The next day, the Syr is cheerful and almost eager to spend time in the woods. The monk leaps easily onto the shell with a grin calling out to Tionel, "Hey! Does your friend have a name?" He then spends the ride telling the others of the group's encounters in the woods from the killer vines to meeting the Anvil Hearts.



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Thursday July 23rd, 2009 11:32:38 AM

OOC: Sorry for the short posts folks.

Brahmah follows and still is lost in his own little world.

Florin Jadenth AC:27/HP:156 
Thursday July 23rd, 2009 8:14:02 PM

Florin doesn't mind if Belkior wants to take Jella to the temple of Alemi before the group leaves and will see that Jella knows. However if it needs to wait then he doesn't mind either, Florin just wants Jella to be as knowledgeable and open to the Wold as possible.

When the group heads for the docks and such, Florin of course comes along. He is suited in his normal armor and traveling gear, leaveing nothing behind of his equipment for this just incase.

Vastness of the Lake - DMAl 
Thursday July 23rd, 2009 9:00:38 PM


All manner of thoughts go through the minds of the Crimson Shields as they depart the Floating City for the infamous Crying Woods. Concerned over the cryptic verse produced by the Scroll of Answers, both Wynn and Syr recall the description of the item that they had paid for in the Catacombs.

... this item calls upon some powerful entity, who will answer a question put to it. The entity is wise and knowledgeable ...

Wise and knowledgeable. Wise. And Knowledgeable.

At the docks, Belkior asks Jass and Wynn why it is that everyone might be looking at them. Perhaps the little cleric has indeed been cooped up in his room too long. Both Wynn and Jass know that fame turns heads, and the Crimson Shields have certainly garnered a great deal of fame lately.

Then again, Jass has recently had a taste of just how closely things are watched in the Floating City. Who knows whether one of those many pairs of eyes might be reporting to a higher authority on the departure of the Crimson Shields?

But, on yet another hand, it could be no more than an interest in the owners of the extremely unusual ancient turtle that has been docked in its berth for the past three weeks. "Everything has a name, Syr," Tionel replies, then he shakes his head and laughs. "Listen to me? Doesn't that sound too serious and mystical?" Then the elf grows quiet. "But it's true. This one, his name is Steady Heart." Tionel pats the shell. "Or, at least that's as close as I can come in Common."

With everyone aboard, Steady Heart pulls gently away from the dock. Syr and Florin mark this as a distinct departure from their very first ride on a turtle ferry so long long ago. Giant clawed feet churn at the water on both sides, propelling the turtle forward. The docks grow small. The tower of Floating City disappears into the horizon. Soon there is nothing but water as far as the eye can see.

Belkior 
Thursday July 23rd, 2009 11:22:45 PM

The halfling cleric sits quietly atop the shell of the great turtle, looking around at his companions and the wider vastness of the lake. Out here, away from the noisy tumult of the Float, Belkior has a strange mixture of relief and apprehension. He is relieved because he and his companions are away from the machinations and schemes of people like the Diamonds. Out here, he and his companions should have fewer things to worry about. Of course, that very thing is what makes him apprehensive. Once they get away from the Float, they have nothing or nobody else to rely upon. It's simply themselves.

Belkior continues to reflect on this while he continues his silent prayers to Alemi. Hopefully, this mission will not require him to call upon the healing provided by Alemi but, somehow, that never quite works out.

Mac: AC:26, HP:137  d20+7=19 ;
Thursday July 23rd, 2009 11:23:00 PM

Whilst Mac has travelled much and sailed often, this is the bit that still troubles him: Oceans and Seas are expansive - going days or even weeks out of the sight of land isn't uncommon if the captain no longer needs land reference points to make the journey. A Lake, on the other hand, is rarely big enough to get out of view of all its shores. The fact is present in his mind from the moment it occurs to him until it is finally otherwise. Even whilst listening or participating in general conversations he is regularly checking the horizon for... well... anything. [Spot: 19]

At a point in proceedings when they might happen to be otherwise undisturbed, Mac quietly asks Brahmah in Tauric, "What troubles you, Captain?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Friday July 24th, 2009 5:42:50 AM

"Nothing Mac. I'm going to see if I can be of help anywhere." He looks around the ship and is most at home. As a former sailor/pirate, Brahmah can respect anyone who has their own ship and any ship for its design. He asks around to see if he can help with anything while he is aboard, assuming the Shields aren't in need of his skills.

Jass AC 13 HP 60/60 (Tongues) 
Friday July 24th, 2009 8:44:21 AM

Jass cheerily waves at the crowd as the great turtle begins to move off. He's away from the city, and it will give time for the heat to go down on Birch and Master Kriegsgaard. "Don't think I'm going to use them for a while.", he murmurs to himself.

It quickly becomes apparent to the straw-haired man that this is a great hulking lake!

"Amazing!", he stares in wonder, "Fantastic!"

"And this is all fresh water? How long does it take to get to the far side? How do you know what direcion you are going? I can talk to Steady Heart. Should I talk to the turtle or would that distract him?"

Jass continues sticking his comments in everywhere, not really worried about the answers as long as it doesn't involve manual labor.

...Effects...
Tongues (Permenant)

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/0/0/0

Syr Ac 32/31 HP 165 
Friday July 24th, 2009 4:54:33 PM

Syr reflects over the name, "'Steady', Now that's a name I can like in a turtle that is giving us a lift." His eyebrows lift in curiosity when Jass states that he can speak turtle but he says nothing.

Sliding across the shell to Florin he looks at the man's face closely realizing that yet another departure from Bella might sit hard on him. To distract him he comments, "Hey think of the fun Ajax will have. How long has he been couped up in the city when you needed him? It might be a good time for him to roam around once we get ashore."

A Night on the Edge - DMAl 
Friday July 24th, 2009 9:24:29 PM


The sun rises to its apogee, and still there is no land in sight. Mac sees nothing on the horizon. Brahmah stands form his confused funk to help in any way he can. But, there is nothing to help with. Steady Heart ploughs on through the water at a steady pace, nearly two knots per hour by the minotaur's reckoning.

Jass claims to be able to speak the language of the ancient turtle. Tionel smiles, but does not bother to contradict him. The day wears on. Jass upon occasion, hears Tionel speak to Steady Heart in comforting tones. Though he understands what Tionel says - words of encouragement and generally companionable chatter - Jass cannot identify the language. No one else can understand what Tionel is saying. Jass never hears Steady Heart reply.

The noon meal passes, and the sun begins its descent into night. Pale orange tints begin to color the sky as the yellow orb above approaches the edge of the Wold. Soon it would be dark. Then Mac calls out, pointing in the direction in which Steady Heart is headed. Is the horizon just that shade darker than it has been up to now? Or is it a trick of the light? The Wold dims to a silvery twilight. Was that land ahead? If so, how soon would they arrive?

The moons rise. Stars fill the open sky. Somehow, the gentle lapping of the waves against Steady Heart's sides seems louder in the darkness, a calming night rhythm. The two moons of the Wold, both crescents of light, rise to their greatest height when Florin, Syr, and Wynn spy the shoreline as it looms out of the night. With their elf-born vision they see a pebble beach rising from the lake to a forest-line made impenetrable by a darkness into which even they cannot see. The edge of the woods seems to be composed of a chaotic variety of trees. Pines mix with deciduous and a scattering of palms.

Soon enough, Steady Heart grounds in the shallows, and pulls himself the remainder of the way to the shore. Across a twenty-five foot expanse of beach, the Crying Woods awaits.

Belkior 
Friday July 24th, 2009 11:31:21 PM

The halfling cleric begins arranging his gear when he first notices that Steady Heart is approaching the shoreline of the lake. Belkior quickly settles his armor, checks that his staff and wands are tightly secured and does a quick check of the potions and materials that he keeps in pouches at his waist. Once everything is in order, to his own satisfaction, Belkior sits quietly and meditates until the turtle's arrival on shore brings him back to the here and now.

Once the turtle is settled, Belkior rises to his feet and continues to wait. Tionel will surely have some news, or instructions, or the like. That certainly seems to the be the way of things. Besides, someone else is responsible for being the first one on shore, or whatever. The Paragon of Alemi stays back, ready to heal and protect.

Wynn 
Monday July 27th, 2009 7:07:15 AM

Wynn waits until the giant turtle has come to a comlpete stop before jumping down. His legs are heavy from the long period of inactivity and it takes a few moments befire they regain some spring. The bard keeps a watchful eye on the edge of the woods for he has been here before and knows just how dangerous this place can be.

Mac: AC:26, HP:137 
Monday July 27th, 2009 10:10:08 AM

Mac leaps down from the great turtle - his cloven hooves causing pebbles to crunch, scrape and fly. He offers a hand down to any who wish it. The woods behind him will only become a concern once all are ready to move on.

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life)  d10=3 ;
Monday July 27th, 2009 10:57:27 AM

Jass holds on while Steady Heart lurches up to the sandy shore. Once the great turtle stops moving, he nimbly hops down and bows. Using the same language Tionel spoke to the turtle, Jass thanks him for the ride.

"Wow! It sure feels nice to stretch my legs again!" And Jass mimes doing exactly that.

Placing a couple of protective spells on himself, the sorcerer looks to the leaders of the Crimson Shields to lead the way.

...Effects...
Tongues (Permenant)
Mage Armor; 12 hours +4 AC
False Life; 12 hours +13 temporary hit points

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/1/0/0/0/0

Florin Jadenth AC:27/HP:156 
Monday July 27th, 2009 7:09:08 PM

(OOC:I'm going to try and have my CS updated by tomorrow. I tried updateing it over the weekend but I noticed today the changes didn't save for some reason. Sorry Al.)

Florin looks out and notices the land comeing into sight. With this he shifts his backpack some and looks to the others and gives Syr a small playful shove, "With any luck we will beable to stay out of trouble this time around or maybe I should say, trouble won't find us, right?" Florin smiles as he knows he nor the other Shield's really mind helping those who need it, thats partly why he likes them...the group and him for the most part share the same ideals and goals.

Syr Ac 32/31 HP 165 
Monday July 27th, 2009 8:20:42 PM

Syr steps off the turtle lightly and pats it firmly in thanks. "Certainly, that was one of the smoothest rides that we have ever had."

Looking deep into the woods, the elf sighs once in remembrance. He mutters a quiet prayer to Domi before turning to the druid, "Tionel, lead on? or would it be better to enter during the daytime?"

The Malevolence of the Crying Woods - DMAl 
Monday July 27th, 2009 9:01:44 PM


Contrary to Belkior's expectation, it is not Tionel who is first off of Steady Heart's back. Rather it is the brothers Trueflight. They leap to the pebbles of the beach, each taking a stance at an invisible perimeter, watching into the night.

Tionel debarks with the rest of the Shields. He turns a curious eye at Jass when the man of Downs begins speaking to Steady Heart. Tionel places a hand on Jass' shoulder and steers him quietly to the side.

"Sorry, Jass, but you know that turtles don't speak the druidic language, don't you? They have some intelligence, and they communicate in their way, but I don't think that any animal really has an actual language. I'm sorry if I lead you to believe that I was speaking with Steady Heart. I think he enjoys hearing my voice, but outside of a special spell that I know, I don't really talk with him. I'm sorry. If it's any consolation, I think he took your words well."

When everyone has debarked, the Trueflight twins lead the way up the beach. From out of the dark sameness of the lower canopy, a path resolves, at least for those with elf-born sight. The twins tread lightly, as though with caution. They appear to hold their breaths as they enter the Crying Woods.

For about a split second - EVERYTHING in the jungle goes completely silent. Then it starts up again as though nothing had happened. None of your senses can identify it. You can see nothing, smell nothing - but coming from somewhere is a gut feeling of shock, growing hostility, and the sense that someone or something is watching. This is the malevolence of the Crying Woods.

The twins turn to Tionel and the three form a triangle. Crossing the fingers of both hands, the reach out until their crossed fingers nearly touch. In unison, they speak some words in elfish. Those who speak the language pick out the words "beseech" and "peace". The oppressive feeling from the Woods abates somewhat, but, for the most part, it remains. Starminder looks at Finbrush and says in elfish, "Sabara is weak today."

All three, Tionel, Starminder, and Finbrush, take out everburning torches. The darkness under the canopy of the Crying Woods is so great that all is blackness, even for those with low-light vision. "Please remain close," says Finbrush in his stunted Common. "Is greater danger this day than was expecting."

Belkior 
Monday July 27th, 2009 11:05:39 PM

The halfling cleric very carefully keeps within the boundaries lit by the torches held by Tionel and the two Trueflight brothers. It had been quite a while and Belkior had almost forgotten the sensations of being inside the Crying Woods. It was bad enough in the daytime, shortly after joining the Shields when they fought the plant creatures, but this was night. Besides the omnipresent oppressive threat of the Forest, there were the unseen dangers lurking in the darkness beyond.

Unconciously, Belkior moves closer to the large minotaurs as they group moves deeper into the Crying Woods. If nothing else, he might go unnoticed next to the bulk of Mac or Brahmah.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147)  d20+23=27 ; d20+19=26 ; d20+18=38 ;
Monday July 27th, 2009 11:36:33 PM

"Nature is great." He hops from the deck and looks around. He checks for any signs of animal activity. (Survival 27, plus enemies.... spot 26, listen 38)

Mac: AC:26, HP:137  d20+7=20 ; d20+2=6 ;
Tuesday July 28th, 2009 7:40:55 AM

"Great! Just let me know if there is something that requires my attention - I can't see my hand in front of my face here." [Spot = 20, Listen = 6]

Wynn 
Tuesday July 28th, 2009 7:47:32 AM

Wynn follows the two forest elves and Tionel. The malevolence of the Crying Woods is troubling, for he has experienced it before during the Fey King uprising when the forest almost destroyed Floating City. Wynn tries to keep his thoughts positive, recalling the wonder he felt at hearing all the elven voices together, and how beautiful the forest city was. With some luck, the forest will sense his feelings the way he has sensed the forest.

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life)  d20+6=13 ; d20+3=6 ;
Tuesday July 28th, 2009 11:41:52 AM

Jass shrugs off Tionel's apology as unneeded. "My magic only lets me speak with other creatures who have a language, mere sounds is not enough. Go ahead and speak with the animals, friend druid. Me, it sounds like too much like work in talking to someone who can't talk back."

Stepping into the Crying Woods is something else again. The carefree sorcerer gets quiet. He keeps to Finbrush's side and keeps looking around as if expecting to be struck at any moment.

Spot: 13
Listen: 6

...Effects...
Tongues (Permenant)
Mage Armor; 12 hours +4 AC
False Life; 12 hours +13 temporary hit points

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/1/0/0/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday July 28th, 2009 5:11:52 PM

Prepped spells: Alarm x2, Hold Animal, Water Walk

Brahmah makes himself useful as a guide and show his love of nature by doing so. "Now, look at this tree. See how its branches reaches for the sun and its roots to the water." He smiles and follows.

Mac: AC:26, HP:137 
Tuesday July 28th, 2009 5:40:32 PM

Mac looks at the tree - looking like every other tree in the dark. Maybe there is something magical about it that Brahmah and others can see, but it eludes the taur fighter. He continues along.

Florin Jadenth AC:27/HP:156 
Tuesday July 28th, 2009 8:22:23 PM

Florin glances around when he gets off the turtle with everyone else but otherwise he shakes his head at the feeling as it reminds him of the few times he been over in the forest before this. He can't help but think of how beautiful the place is but the hostile feeling causes that thought to slip abit as he reminds himself of how dangerous it can be also.

The Dark Hours - DMAl 
Tuesday July 28th, 2009 9:10:33 PM


Sounds of life come through the trees - screeching, whooping, humming, a distant growl. The uneasy feeling is ever present, skin prickling, hair raising, unseen. Occasionally it appears as though some of the plant life swivels in your direction, watching, following your movement. Everything here is different in some way. Ferns grow huge, arcing over the trail. Shelves of bright orange fungus grow from the sides of massive tree trunks.

The jungle to either side of the trail is virtually impenetrable. It would take a slow and torturous effort with a very sharp blade to make one's way through the dense foliage. The trail branches at various places, but Starminder and Finbrush never hesitate. They seem to know the way well.

Brahmah and Mac spy a clutch of tiny, white-furred monkeys huddled together in the crotch of two thick branches up above at the outer edge of the weak torchlight. Their black eyes are as big as saucers. They blink as though with curiosity. Brahmah, particularly keen of ear, hears a low, eerie moan that seems to track from some point ahead to some point behind. The odd thing, to the minotaur ranger, is the absence of any sounds of footfalls, and the absence of the crack and break of the thick vegetation.

Brahmah's wood trained eyes spot the small questing plants that hide in the detritus of the forest floor. They move slowly, and seem to pose no immediate threat. But, to a sleeping traveler, it appears possible that they could present some danger. Rather than speaking of this, though, the ranger chooses the more optimistic path. He speaks of how the trees reach for the sun and the water. Would that the sun would rise, and banish this oppressive darkness. The journey is tiring, not only because of the heat and the physical exertion, but because of the ever present prickly feeling of danger that weighs upon the soul, draining the spirit, breaking it down.

Hours pass. The Wold seems contracted to the tiny spheres created by the three everburning torches. Tiny fragile globes that keep out the massive darkness beyond. Will this night ever end?

Starminder stops. He holds up a hand, an abrupt movement that carries in it the sudden alarm in his posture. He raises his torch on high, slowly moving up the trail. It rises out of the forest floor growing ever taller as it is gradually exposed by the approaching torchlight. A dense wall of sharp thorns that completely blocks the way. Over forty feet tall, the top disappears into the darkness of the canopy above.

"This wasn't here when we came through on the way to Floating City," Tionel says.

Starminder and Finbrush argue quickly back and forth in whispered elfish. "There is other way," says Finbrush at last. Take last turn. It going around." He looks to Starminder. "But ... "

Belkior 
Tuesday July 28th, 2009 11:37:17 PM

The halfling cleric doesn't like this. Not one bit.

Too many unknown, unseen things out there somewhere in the darkness for Belkior's taste. It's all well and good for this companions to act so cool and confident, but they're big. At least Brahmah and Mac are, and the others ... well, they're big enough. What seems inconsequential when you're a minotaur or ... whatever Jass really is ... can be downright scary when you're barely 3 feet high on a good day and only 30 pounds without armor. Speaking of which, Belkior checks once more to ensure that everything, particularly his armor is in place.

To think that it was only yesterday ... if it's past midnight ... that he was thinking about how uneventful life in the Float was. It may be complex and somewhat chaotic with all the people and their competing or oblivious schemes and plots and plans, but there is a basic order to the Float. Things like streets, walls and guards, not to mention the Temple. Belkior can barely think of how he will conduct his dawn prayers when it comes time.

Wynn 
Tuesday July 28th, 2009 11:50:24 PM

Wynn notices the hesitancy of their guides and asks more of them, "The Culverwood is much like this place...the trails ever changing, the trees partly alive and sometimes they walk in the night, but somehow this wall of spines does not belong...is there someone who does not want us present at the ceremony? More importantly, is there some special reason that Prionel wants us there?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Wednesday July 29th, 2009 3:51:24 AM

"Here the moan? There is no sound of crackling undergrowth or the like. Maybe tree dwellers or possibly..." he pauses. "...an incorporeal being? By Domi I hope not."

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life)  d20+6=8 ; d20+3=12 ; d20+17=21 ; d20+19=35 ;
Wednesday July 29th, 2009 10:39:53 AM

Jass keeps up a low muttering to himself as if to banish the unnatural quiet of the woods. "Dumb plants...mumble mumble...can't talk to em...mumble... hot and wet... mumble, mumble, mumble..."

The Wall of Thorns gives him something to concentrate on. "If its a magikal wall, I can dispel the thorns", he says confidently, happy there is a problem where he has the available solution. The socerer casts Detect Magic and looks at the thorns for a full 20 seconds (3+ rounds).

"I would rather go through than to go on a path Finbrush doesn't like."

Spot: 8
Listen: 12
Know Arcana: 21
Spellcraft: 35

...Effects...
Tongues (Permenant)
Mage Armor; 12 hours +4 AC
False Life; 12 hours +13 temporary hit points
Detect Magic

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/1/0/0/0/0

The Wall of Thorns - DMAl 
Wednesday July 29th, 2009 9:06:48 PM


As Belkior notes, the Crying Woods can be a frightening place, the most frightening aspect of which being the unknown. There seems unknown aplenty this night for the Crimson Shields.

"The Crying Woods moves and shifts like the Culverwood, Wynn. Not as much, though. And never for those who've been born here. Who would put this here? I don't know of anyone who'd put this in our way." Over his initial shock, Tionel now looks more hot, tired, and annoyed. "And I know that Prionell would have told us before we left if there was any danger involved. What would be the point of keeping us in the dark?"

"Tell us more about this other way, Finbrush," the ex-urban druid continues. "You said, 'But ... " But what?"

Meanwhile, Jass begins a simple cantrip, a spell known to almost any magic user.

"Other way," Finbrush begins, "go through woods of ... " and he speaks an elfish word.

"Tendriculos," Tionel translates, the annoyance still plain in his voice. "Large plant creature."

"If swift and quiet, is possible to sneak through," Finbrush continues. "Other way is shorter. We sneak through often."

By now, the spell that Jass has cast begins to show results. The towering mass of tangled thorns does indeed glow with magic. Jass identifies it as of a moderate strength from the school of Conjuration.

"Let me see how far back this goes," Tionel says with a sigh. He slips, unhindered, off the five foot wide trail and into the tangled brush, disappearing from sight almost immediately save for the glow from his torch. The crackle and snap of his passage grows faint, muffled by the underbrush. Then it grows louder as he returns.

"It's big," Tionel informs the Shields as he steps back onto the trail. Over 20 feet off to either side of the trail and thirty feet deep." He looks to Jass for the results of the sorcerer's examination.

Florin Jadenth AC:27/HP:156 
Wednesday July 29th, 2009 9:54:56 PM

Florin listens to everything that is being said and awaits to see what is decided. He doesn't like the idea of fighting more plants then he has already in the past in this same forest but if it comes to that. He also can't help but wonder if it comes to that if it actually upsets the forest more if there is things that live in it killed.

Belkior 
Wednesday July 29th, 2009 11:26:28 PM

The halfling cleric shudders, trying to keep his reaction to himself. Belkior remembers these plant-things from past encounters and the things were nasty. Lookign around at his companions, he can't help but wonder which of them will trip and fall to give themselves away as they sneak through the territory claimed by this predatory plant.

Even though it pains him to admit, even plants have their place in the grand scheme of things. Especially intelligent plants like this. Belkior can't help but think that destroying this predator will merely create an opportunity for some other predator in the area. And, for that matter, perhaps interfere with the smaller plants and creatures that rely on the tendriculos for scraps of food, protection or shelter.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Thursday July 30th, 2009 1:20:58 AM

Brahmah listens and thinks.

Mac: AC:26, HP:137 
Thursday July 30th, 2009 3:17:23 AM

Mac shakes his head and whispers, "This doesn't play to my strengths, but it would be nice if we could get passed this... plant without it coming to that. I won't speak for Brahmah, but something that could make me smaller must help some, right?"

Syr Ac 32/31 HP 165 
Thursday July 30th, 2009 8:53:21 AM

Syr stares at the two guides in frustration. He grinds his teeth in frustration as they speak elvish, reminded once again of the loss of his parents during childhood. He looks over at Jass with his gift of tongues with envy. "What's the verdict, can you dispel it? I don't think our larger friends will be very subtle."

(OOC: Sorry guys, We had another fun filled OSHA visit)

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life)  d20+16=22 ; d20+12=31 ;
Thursday July 30th, 2009 3:44:34 PM

Jass' eyes glow as he reads the thorny wall. "Yep, a conjuration, probably a Wall of Thorns." The way he says it indicates more than a thorny wall. "The spell is of long duration but not permenant, so I can get rid of it easy."

The sorcerer steps forward in an everything-is-fine-because-I'm-here attitude and levels a strong spell to clear the way.

"Begone!"

Cast targeted Greater Dispel Magic
Spell Penetration: 22
Dispel DC: 31


...Effects...
Tongues (Permenant)
Mage Armor; 12 hours +4 AC
False Life; 12 hours +13 temporary hit points
Greater Dispel Magic

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/1/0/0/0/1

Sorcerer Jass and the Wall of Thorns - DMAl 
Thursday July 30th, 2009 9:06:38 PM


While the rest of the Crimson Shields gather around, Jass begins an incantation. With the might granted him by his years of experience with the arcane arts, he calls for the towering blockade of thorns to begone!

The barrier of cruel thorns melts away. But, beyond it, not ten feet further in, is yet another one.

Tionel sighs and puts his forehead in the palm of one hand. "It was thirty feet deep," he says. Sorry I can't help you with this. I didn't expect to need that spell today."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Friday July 31st, 2009 6:12:21 AM

"Nice."

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life)  d20+16=18 ; d20+12=26 ; d20+16=24 ; d20+12=16 ;
Friday July 31st, 2009 10:14:00 AM

Jass is not dismayed. "And this is where a sorcerer earns his keep", he laughs. "When subtley doesn't work, raw power sometimes provides."

And the sorcerer, casts Greater Dispel Magic again. SpellPen: 18 Dispel: 26

And again! SpellPen: 24 Dispel: 16

DM Highlight to display spoiler: {If that doesn't work, Jass will hold his last spell slot for the day in reserve and shrug. "I guess the Woods wants us to go another direction."}

...Effects...
Tongues (Permenant)
Mage Armor; 12 hours +4 AC
False Life; 12 hours +13 temporary hit points
Greater Dispel Magic

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/1/0/0/0/3

Sorcerer Jass and the Wall of Thorns: Addendum - DMAl 
Friday July 31st, 2009 12:29:07 PM


Jass tries again to subdue the towering mass of thorny brambles that block the way. Again he casts his abjuration magic, but this time the wall remains unchanged.

He tries yet a third time, but again, he fails to break the magic that holds together the wall.

Jass shrugs. "I guess the Woods wants us to go another direction. What now?"

Mac: AC:26, HP:137 
Friday July 31st, 2009 6:51:14 PM

Mac shrugs his shoulders.

OoC: Waiting - DMAl 
Friday July 31st, 2009 9:09:23 PM


Holding for more responses.

Al

Florin Jadenth AC:27/HP:156 
Friday July 31st, 2009 10:07:21 PM

(I didn't read the header of the post that well and over looked you posted Al, sorry.)

Florin awaits the others to decide, specially the leader of the group since Florin has been trying not to step on toes to much after his previous bouts at being leader and seeing some of his plans fail, sometimes with some hazards to the group. He does remember camping in these woods before and does not like the idea of haveing to do so inless that is a have too thing, "I hate to say this people but we should decide fairly quick. I remember camping in these woods before and no offense to mother wold here but it wasn't a friendly enounter with just that."

Belkior 
Friday July 31st, 2009 10:11:14 PM

The halfling cleric watches as Jass attempts to dispel the thorns blocking the path through the Crying Woods. Having observed what Jass has managed to accomplish, Belkior shrugs apologetically.

"If you cannot manage it, Jass, I doubt that my spells would be able to accomplish it."

Belkior looks around at his companions in the flickering light cast by the Everburning Torches, seeing if any of them have better ideas.

"We could, of course, simply try to wait it out couldn't we? Or one of us fly over to scout? Tionel, instead of trying to find our way through the territory of the tendriculos, wouldn't it be shorter to skirt the edge of the thorn wall? Whay can't we simply do that?"

Decision to Make - DMAl 
Saturday August 1st, 2009 10:03:31 AM


Belkior offers several practical alternatives to taking the route through the territory of the Tendriculos.

"No need to fly over, Belkior," Tionel says. "I was on the other side. It looks clear." The druid looks up at the mound of thorns and scratches his head. "From the size of these things, we might have to wait around two and a half hours before the spell gives out. If they weren't placed here permanently."

"It would take us longer than that to cut through it. Estimate that would take over three hours. Probably longer to cut our way around it through the brush. And with the way we've been marching all night, we might be pretty fatigued by the time we cut our way to the other side."

"Sneak by Tendriculos," says Starminder, eying the armor worn by each member of the party, "is not so difficult. And if Tendriculos come out from his bog, we run." The elf looks at his brother and he shrugs.

Wynn 
Saturday August 1st, 2009 2:36:28 PM

Wynn awaits a decision, confident that the druid and his two local companions are most capable and have the advantage of familiarity with the Crying Woods and its denizons..



Mac: AC:26, HP:137 
Saturday August 1st, 2009 5:48:11 PM

Mac looks incredulously at Tionel. "Three hours? I reckon I could rough hew a channel through solid wood that I could comfortably walk the 20' through in half that time, but if that's not an option, and the wall of thorns poses no other threats, I volunteer to push through it back and forth a few times to flatten a path for everyone else. It won't be quite, and I'll probably need scratches attended to at the end of it al, but I can't see why it wouldn't work." Mac looks around the rest of group for their opinions.

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life) 
Sunday August 2nd, 2009 9:58:12 PM

Jass shrugs at Mac's pronouncement. "Magic thorns, there taur-boy. Mashing back and forth will only wear you down without getting a path. Now, if we really want to go OVER, I can bespell Mac and Brahmah with Fly spells and they can carry the rest of us over."

As with most of his suggestions, Jass is perfectly willing to let someone else have the decision (and responsibility) for the group.

...Effects...
Tongues (Permenant)
Mage Armor; 12 hours +4 AC
False Life; 12 hours +13 temporary hit points

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/1/0/0/0/3

Mac: AC:25, HP:137 
Monday August 3rd, 2009 6:01:56 AM

"Well, that makes sense, and I've carried people flying before - though I was enlarged and invisible at the time. The captain of the ship we boarded was not happy. Nice idea, Jass - count me in."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Monday August 3rd, 2009 10:36:22 AM

"We shouldn't try to master nature. We should work with it, but I only support my comrades, I no longer command. What do you need from me?"

Prepped spells: Alarm x2, Hold Animal, Water Walk

Syr Ac 32/31 HP 165 
Monday August 3rd, 2009 5:23:20 PM

"Fly? Interesting option and might be useful later. Does the fly spell last long? We could also use it for an advance scout until the spell expires. Jass, what about your resources would casting it twice be too costly for you?" His eyes glaze over as if remembering and he looks at Starminder, "I'm not sure what 'Tendriculous' is but I'm willing to bet that I don't want to."

Looking at the others, "I say we go for the aerial route."

What's on the Other Side - DMAl 
Monday August 3rd, 2009 9:07:45 PM


Included in the initial flight over is Starminder. (Or is it Finbrush?) The elf's torch lights the way. The first group, on their way over, disturb a small colony of three dire bats. The large leather winged creatures flap off into the dark middle tier of the jungle.

Tionel, of course, has no need to be flown over the thorn barrier. He simply slips into the brush at the side of the path, his druidic powers parting the way for him, and he walks around. Last, comes Finbrush (or, is it Starminder?) bringing up the rear to ensure that neither group is without light during the brief transit.

Syr's plans for using Jass' magic of flight to scout the way ahead would have been much more effective during the daylight hours. In the pitch dark of the Crying Woods at night, though, they are somewhat stymied. Neither Mac nor Brahmah can effectively see no further forward than the twenty foot radius of torchlight. Speed-wise, it would be just as effective for Syr himself to scout ahead as he can walk faster than they can fly. Not to mention the fact that his elfish sight lets him see well even into the dim fringes of the torchlight.

The Crimson Shields continue their way along the trail as it winds its way through the Crying Woods. At times, they skirt rock formations that thrust up from under the soil. At other times they travel beneath the bulk of massive trees, toppled to form unintentional bridges. The trail winds through darkness. The fly spell ends, and the two minotaurs drift softy to the ground. Thirty or forty minutes later, the dawn breaks above. Here, down below the thick canopy of the Crying Woods where the sky shows not his face, it is as though the air itself begins to lighten.

Up ahead, the trail appears to split, one path leading right to the east while the other leads left to the west. Suddenly, from the west comes the muffled sound of an explosion. Shouts and the sounds of battle come to the Crimson Shields form the left-hand trail.

Florin Jadenth AC:27/HP:156  d20+3=16 ; d20+3=8 ;
Monday August 3rd, 2009 10:13:23 PM

Florin hears the noise and frowns as he glances towards the others and then speaks to Tionel, "That the village we are heading to or such?" Florin is unsure but thinks it should be checked out, surely it wasn't some type of trap by the Crying Woods itself.

Florin slides his bastardsword free from it's sheath, the high Woldian runes along it's length glowing slightly as he begins to move ahead to checkout what the sounds is for sure.

(Spot:16 Listen:8)

Belkior - Status(x2) 
Monday August 3rd, 2009 11:12:57 PM

The halfling cleric perks up as he hears the sound of battle. Belkior looks to Tionel and the twin elves to see how they react. The Paragon suspects that his companions will move towards the sound of battle, though, so he quickly ensures that he has cast Status so that he can monitor his companions and, if permitted, Tionel as well.

"So? Should we see what we can do? Or whether we should do anything?"

(spell list to follow tomorrow)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday August 4th, 2009 4:29:22 AM

"The forest could be luring us."

Mac: AC:25, HP:137 
Tuesday August 4th, 2009 9:43:14 AM

As respectfully as possible Mac asks Brahmah, "How does that fit in with our working with nature, not mastering it?"

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life)  d4=3 ;
Tuesday August 4th, 2009 11:55:17 AM

Jass inclines his head and casts the two Fly spells; one on Mac and one on Brahmah. The thin human doesn't even put one on himself, but catches a ride with one of the large minotaurs. "The only way to fly!"

"The spells will only last 12 minutes or so", Jass informs Syr, "and I'll be able to cast the spell a dozen more times before having to rest. Um, we are going to be able to rest when we reach this village, right?"

When the explosion rings out with the sounds of fighting, Jass speaks as if a couple hours haven't gone by. "I guess not."

The sorcerer weaves a spell about himself, and now there are seven Jass' standing on the trail. "Looks like we have to help someone, eh?"

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life; 10 hours +13 temporary hit points
MIrror Image: 12 minutes; 7 images

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/2/0/0/3

Syr Ac 32/31 HP 165 
Tuesday August 4th, 2009 4:30:43 PM

Hearing Jass' response of a dozen or more times, the elf smiles at the thin man, his opinion of him going up a bit more. "You know, you are really becoming handy to have around. Even with Angus, I never really saw much practical use for a sorceror but you are changing my opinion."

As the explosions ring out, the elf barely pauses, "Trap or not, something different is going on." If any of the elves respond that they are close to the village he suggests, "We should help the elves, why don't the two big guys lead the way? Mac, myself, Tionel, Starminder, and Jass go down the left side while you guys move down the other. If it's the village, we may have whatever it is sandwiched and considering how close the sounds are, we won't be too far apart. If we aren't close, then maybe our guides would be best leading each group more cautiously. Belk, want to do your status thingie once again?"

Approaching the Sounds of Battle - DMAl 
Tuesday August 4th, 2009 9:04:15 PM


"Elvenguard is this way, Syr." Tionel points to the right-hand trail. "But it's at least another hour away.

"That way," Finbrush points to the left-hand path, the one that leads in the direction of the explosion and the sounds of battle, "that way toward Tendriculos lair," he says. "Short way come to here."

Tionel and the Trueflight twins look at each other. A second explosion goes off in the direction of the left-hand trail. The thunk and slice of weapons filters through the thick humid air and vegetation. The is a scream of pain. All three elves begin the casting of spells. With the crackle of dry leaves, their skin becomes hard as bark. Then they hurry off down the left-hand trail after Florin, toward the sounds of fighting.

Belkior - Status(x2) 
Tuesday August 4th, 2009 10:29:34 PM

The halfing cleric trots along with the other Crimson Shields, trying to maintain his place in the middle of the group. Belkior checks the magical communication that he now has with Florin to ensure that the paladin has not already run afoul of whatever lurks ahead. Whatever is occuring, the battle sounds as if lots of magical attacks are being used. If nothing else, Belkior can help patch up the survivors of the battle with the tendriculos.

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regenerate)
* = cast

Wynn 
Wednesday August 5th, 2009 7:42:22 AM

Wynn activates his ring of blinking, speaks the words that activate his boots, and speeds off down the path after the two forest elves.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Wednesday August 5th, 2009 11:33:35 AM

(Fly active)

He follows Syr and the elves, about 30ft above the undergrowth.

OoC to Brahamah - DMAl 
Wednesday August 5th, 2009 12:16:44 PM


Fly expired over 20 minutes ago.

Syr Ac 32/31 HP 165 
Wednesday August 5th, 2009 8:14:19 PM

The elf looks down the dangerous path and shudders once before thanking Finbrush for the reminder of which path to pursue.

Syr watches Brahmah jump up a couple times without much success before grinning at the minotaur and giving him a shove in the back. "Get a move on, ya bull!" (OOC: I hate it when I do that too :)

He follows everyone to the sounds of the approaching battle. (OOC: I'm guessing an order of Florin, Starminder, Finbrush, Mac, Brahmah, Tionel, Belkior, Wynn Jass, Syr, and whenever possible players side by side unless someone objects)

Tendriculos Glade / Round 01 - DMAl  d20+15=21 ; d20+10=15 ; d8+4=9 ; d20+13=31 ; d20+8=21 ; d20+8=16 ; d20+23=34 ;
Wednesday August 5th, 2009 9:21:48 PM


It cannot be much more than one hundred feet down the trail. No less than fifty. The trail opens up for the Crimson Shields onto an enormous primordial glade. To the right covered in trailing vines and thick patches of wet moss, a granite cliff rises straight up from out of the murk of large pool of still and brackish water. A fallen tree, as big around as a wagon lies like a bridge from a the cliff top above to the near edge of the pool below. The glade itself is littered with skeletons and fragments of broken bone.

Across the glade, five people, two human men, a female half-orc, a male dwarf and a female half-elf, face off against a huge mound of jungle detritus surrounded by whipping vines that stands at the water's edge - the Tendriculos. A cavernous opening in the mount opens, and then slams shut with a snap.

The human male is as large as either Brahmah or Mac, he swings a spiked chain in a buzzing circle. The female half elf stands poised between the enlarged man with the chain and the female half-orc. The half-elf apears unarmed. The half orc holds a Falcion in two hands. The dwarf and the other human male fly up above.

The flying human quickly draws two arrows and fires in quick succession. One arrow sinks deep into the Tendriculos, the other misses. As the arrow hits, the Tendriculos surges forward. The opening in the face of the Tendriculos gapes once again and clamps down on the enlarged human's arm. Tendrils whip, and, big as the human is, he is still pulled into the mouth.

Neither the party of five, nor the Tendriculos seem to have noticed you yet.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Click this link for the Map. If you have trouble viewing it, please email me.

You are now just off the map near the AQ/AR columns. You may enter and act.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Belkior - AC 25; HP 125 - Status(x2)  d20+8=11 ;
Wednesday August 5th, 2009 10:06:55 PM

The halfling cleric looks around to see where Tionel and the other two elves have gotten themselves. Are they helping these people or waiting to see what happens? But, regardless, Belkior is unlikely to spot the elves unless they are not attempting to hide.
Spot = 11

Hoping to strengthen his companions, Belkior casts Bless before anyone moves into the clearing. After that, Belkior simply tries to stay with his companions and if that means moving at his top speed, he will do so.

Actions
Standard - Cast Bless
Move - 30 feet (if required to stay with others)

Active Spells
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regenerate)
* = cast

Florin Jadenth AC:27/HP:156 
Wednesday August 5th, 2009 11:47:56 PM

Florin frowns as he looks at the distance between the group and the others and speaks quickly to Jass, "Hey friend, if you happen to have a way to move some people quickly from here to there, this would be a great time to use it."

Depending on what Jass says or does, Florin will take off running to help out.

(Hanging on to the longstrider spell on the tattoo so just useing a normal run to increase ,movement. I'll post positive location depending on what Jass might beable to do.)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Thursday August 6th, 2009 3:17:52 AM

(Bless)

"Hey, I have one like that!" Looking at the orc and smiling, he draws his falchion.

"There's going to be ascrappin' I think!" He twirls his blades.

He moves to the same foe Syr decides to move to. One at a time.

Wynn AC = 31, HP = 88 
Thursday August 6th, 2009 7:58:17 AM

Wynn races into the clearing and circles to the south. He is far from quiet about it, but rather he breaks into loud song along the way, partly in hope of distracting the tendriculous and partly in hope of encouraging those that now face it.

[Bardic music, inspire courage +2 to atk and damage rolls for all allies; +2 versus fear]

Forget not the field where they perish'd,
The truest, the last of the brave,
All gone - and the bright hope we cherish'd
Gone with them, and quench'd in their grave!

Oh! could we from death but recover
These hearts they bounded before,
In the face of high heav'n to fight over
That combat for freedom once more;


Hasted
Blinking

New Position = AF-19

Mac: AC:25, HP:137 
Thursday August 6th, 2009 8:01:18 AM

Active Effects: Bless

Mac moves up at a run (up to 150') passing beneath the floating combatants and offers assistance, "Can we lend a hand?"

Syr Ac 32/31 HP 165 S24 
Thursday August 6th, 2009 8:33:20 PM

Seeing the trouble the other group is in and recalling the dangers of what the elves told them of the Tendriculous, the elf tells the others. "I'm not sure who they are but we have to help them." Pausing before running past the halfling, he whispers in his ear, "Belk, hang back a bit and find out what you can about

Giving the big minotaur a quick tap, "Brahmah, be Mac's wingman, Help him out, I'm a bit too fast for you." He takes off running to position himself on the other side of the plant. Unsure of it's reach, he stops well away from it.

Spells: Blessed

Tendriculos Glade / Round 02 - DMAl  2d8+9=21 ; d20+10=22 ; d20+8=22 ; d20+15=23 ; d20+10=13 ; 2d4+7=13 ; 10d6=38 ; d20+15=23 ; d20+10=19 ; d8+4=12 ; d4+3=6 ; d20+13=31 ; d20+8=13 ; d20+8=26 ; 2d8+9=15 ;
Thursday August 6th, 2009 9:33:44 PM


Belkior casts Alemi's blessing and then follows the other Crimson Shields.

Florin runs flat out into the glade. (4x speed, but Lose Dex to AC from Run action)

Wynn begins a song of Inspiration and then sprints into the glade. (Effects of Inspire Courage begin next round. Note: Effects of Inspire Courage and Bless DO NOT STACK.)

Like Florin, Mac runs out across the glade. (5x speed, retain Dex to AC from Run Feat.)

Syr speeds across the bone strewn glade to the far side of the battle. Oddly, he finds himself somewhat behind Mac. That minotaur can sure run.

Finbrush draws a rapier and handaxe and takes up a protective position just ahead of Tionel and Starminder. Starminder nocks an arrow in his bow. Tionel casts a spell on Finbrush before stepping back with Belkior

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The female half elf (CL) runs beneath the tendrils of the plant monster, drawing an AoO. The flailing attack glances from her shoulder, doing no harm. She grasps a holy symbol and touches the foot of the enlarged man.

The enlarged human (F1) with the chain suddenly slips from the mouth of the Tendriculos, as though he had never been held. He takes a five foot step back and begins flailing with his chain again, his face a mask of anger and disgust.

"IT'S THEM! THEY'VE FOUND US!" Up in the air, the flying dwarf (WI) cries out in an unlikely high pitched voice. He flies to a new position, and begins casting a spell. A cone of seering cold bursts from his hands catching Syr and Mac. All the while the dwarf cackles madly. (Syr and Mac, Take 38hp Cold damage. Reflex vs DC19 for half) Seen up close, the dwarf is actually seven dwarves, and they all seem to shimmer slightly in the air.

The female half-orc (F2) takes out a potion and downs it. She grows to twice her size. Then she steps back with her falcion raised high.

The flying human (RA) falls back five feet and pours arrows into Mac. One arrow hits. (Take 12hp damage, Mac.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Tendriculos continues it's attack against the large human that had nearly become plant fertilizer. The bite chomps down upon the human once again, but unlike last time, the Tendriculos is not able to pull the human into it's maw. It cannot find a grip.

Then ... the glade all about both groups begins to stir. The murky water of the quarry seems to rise up with a will of it's own. Streams rush off of the form revealing a second Tendriculos, this one bigger than the other. Three patches of what appeared to be dead leaves and mulch also rise and samble forward. A large vine drops down before each of the exits to the glade. They block the way out.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STATUS
==========
T1 -13+10
T2
S1
S2
S3
A1
A2
CL
F1 -21-15
WI
F2
RA
FI
ST
TI

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.


Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Thursday August 6th, 2009 10:59:44 PM

The halfling cleric keeps moving, trying to get closer to his companions inside the clearing. Certainly, Belkior is not going anywhere back towards that vine across the opening of the clearing. As he moves, Belkior shouts a question to Tionel and the others.

"Tionel! Who are these people? Why are they attacking us?"

Once he has moved, Belkior activates his Bead of Karma since he anticipates the need for some serious healing in the near future.

Actions
Move - 30 feet to AI-11
Standard - Activate Bead of Karma

Active Effects
Inspire Courage - +2 to attack & damage, +2 vs fear
Bead of Karma - +4 caster level (CL 18 for most effects, CL 19 for Good or Cure spells)

Active Spells
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147)  d20+16=21 ; d20+17=24 ; d20+11=28 ; d20+12=32 ; d20+12=17 ; d20+6=18 ; d20+7=15 ; 2d4+7=12 ; 2d4+7=11 ; 2d4+7=12 ; d6+5=9 ; d6+5=11 ; d6+5=9 ; d6+5=11 ;
Friday August 7th, 2009 4:53:39 AM

Brahmah attacks F1 (or the first target which is not flying that he can reach).

(AC 21, 24, 28, 32(threat 17), 18 and 15, for 12, 9, 11, 11(22 if crit), 12 and 9 damage respectively, plus inspirations, plus favored enemy +4 vs human damage, +2 vs magical beast)

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life) 
Friday August 7th, 2009 12:33:10 PM

The scene takes Jass by surprise, and the usually talkative human is silent and stunned for much too long. It is the dwarf targeting his friends with a spell that brings Jass out of his inaction.

Pointing a finger at the dwarf, Jass rattles off an incantation and a green glow strikes the flying mage. "Feeblemind!" commands the sorcerer.

...Action...
Move: none
Standard: cast Feeblemind One Target. 100'+10'/lvl. Instant. Will DC 22 or Dwarf's Int and Cha drop to 1. -4save for arcane spellcasters.

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life; 10 hours +13 temporary hit points
MIrror Image: 12 minutes; 7 images

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/2/0/1/3

Co-DM Cayzle 
Friday August 7th, 2009 7:17:37 PM

Friends, with Al getting busier, our policy is that if there is no DM post by 7 pm, I'll do it. Since it might take me an hour or so to do a combat turn, that means you can expect a DM post each night by 8-9.

So here it is at 7:15, no post from Al, but the problem I have is that there is also no post from four PCs. What's worse, this is a fight, and Al makes his fights tough. Now, I don't want to kill off anyone, but I also think it is rude to make on-time posters wait.

So consider this your first and only strike. If you do not post by 7 pm each day, you may not get to act. People who do not post use full defense, and do not move or act. Sound fair? Meanwhile, I'll wait for more posts before I process the turn.

Tendriculos Glade / Round 02 - DMAl 
Friday August 7th, 2009 7:24:06 PM


Sorry, Cayzle. I'm here. I mean 7PM Pacific Time. That may be 9PM your time. Sorry for the confusion. I'll have the post out tonight.

Mac: AC:25, HP:137  d20+10=29 ;
Friday August 7th, 2009 7:32:24 PM

OOC: So should I! :)

Mac: AC:25, HP:137  d20+19=20 ; d20+19=21 ; 3d6+37=43 ; d20+19=39 ; d20+19=34 ; 3d6+37=53 ; 3d6+37=51 ; 3d6+37=45 ; d20+19=35 ; 3d6+37=45 ; d20+19=32 ; 3d6+37=52 ; d20+19=26 ; 3d6+37=47 ;
Friday August 7th, 2009 8:42:30 PM

Reflex Save 29 vs 19 for half damage.

Okay, its a trap. he thinks to himself Better to know now than when they could have drawn us all in and turned on us all at once.
Hoping Jass is successful and resisting the temptation a second time to drop his axe and draw his bow, and hoping to give Syr some room to move out, he takes two steps towards S1(from S21 to U22) and swings hard... hitting nothing but air.

Attack: hits AC:20 for, well, that's a natural 1....
AoOs: (1) AC21 for 43, (2) AC39 CritCheckAC34 for 53** CritDam 149**, (3) AC35 for 45, (4) AC32 for 52**, (5) AC26 for 47

Effects: Inspire Courage(+2 morale bonus to Hit, Dam, & vs fear), *Dodge vs S1, PA(8), **FortSave for massive damage.

Mac: AC:25(26*), HP:106/137 
Friday August 7th, 2009 8:45:52 PM

OOC: Header should have read like this one. Sorry.

Co-DM Cayzle 
Friday August 7th, 2009 8:59:16 PM

OH! LOL! Actually, that's 10 pm my time. Okay, great, let's go with that. 10 pm eastern / 7 pm pacific!

Syr Ac 32/31 HP 165 u18  d20+20=31 ; d20+21=34 ; d20+21=25 ; d20+21=28 ; d20+21=26 ; d20+16=18 ; 3d6+11=21 ; 3d6+11=24 ; 3d6+11=21 ; 3d6+11=20 ; d6=1 ; d6=5 ; 2d6+11=17 ; 2d6+11=21 ; 2d6+11=19 ; 2d6+11=16 ; d6=1 ; d6=6 ;
Friday August 7th, 2009 8:59:49 PM

Seeing the attack coming from the dwarf, Syr dodges quickly to the side escaping it (evasion, reflex 31). He chuckles once and winks at the dwarf. Taking advantage of his shift in position, Syr carefully keeps the cleric between him and the vine. He then sends several powerful swings her way. (attack 34,25,28,26,18 damage 17+1(shock), 21,19,16+6(ice))

Calling back to the others, "Jass, Can you ground that dwarf?"

Spells: Bless, Inspire Courage

(OOC: It's no biggie Cayzle, it's Friday night and Al can post over the weekend. Also, he has been one of the more reliable DMs that we've had when it comes to posting. He deserves the benefit of the doubt. Finally, he emailed us about his personal schedule and I'm guessing that everyone was understanding.:)

Tendriculos Glade / Round 03 - DMAl  d20+9=25 ; d20+13=14 ; d20+15=19 ; d20+15=23 ; 3d6+6=13 ; d20+15=32 ; d20+15=34 ; 3d6+6=18 ; 3d6+6=11 ; d20+15=29 ; d20+15=30 ; 3d6+6=18 ; 3d6+6=13 ;
Friday August 7th, 2009 9:18:10 PM


Belkior moves further out into the glade and activates his magic bead.

Brahmah finds that the nearest target is one of the shambling mounds of vegetation. He moves 15ft towards it and takes a swing. The minotaur's falchion glances off of the mound without doing any damage.

Jass sends a glow of green at the flying dwarf named Takerk. The spell pulses as it sucks at the energy of the dwarf's mind. But his cackling laugh only grows louder as the dwarf throws off the spell.

Syr attacks the unarmed half-elven woman, but finds her more difficult to hit than one might think. His first blow lands, but she dodges the rest with skill born of wisdom.

"I have no idea who these people are, Belkior!" Tionel and his cadre follow Belkior out into the glade. "What is going on here? These different forms of plant usually attack each other as anything else. What's happening?" The druid casts a spell, and a green shell envelopes himself, Belkior and Starminder. "Stay inside the Anti-Plant shell and they won't be able to reach you," he says.

Finbrush beings to weave his two weapons in a defensive pattern, while Starminder fires two arrows at the flying, bow-wielding human. A single arrow hits, causing a small shower of frost.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

"You fool!" the half-elven woman says, turning her head upward momentarily in the direction of the flying dwarf. "What have you done, Takerk?"

"Said! Thorgunna! Fall back. On his position." The female half elf (CL) ignores Syr and points at Florin. "Surround him," she says, and she falls back with the rest.

The cackle of the flying dwarf (WI) rises to a crescendo he casts a spell and points at a place near Jass. Suddenly, Jass and Starminder are enveloped in a cloud of very Solid Fog.

The flying human (RA) draws back another arrow, ready to pay Starminder back for the shaft in his leg. But his target is covered in Solid Fog. "What? What, Qillaphia?" he calls down to the half-elven woman. "It's us or them." But he doesn't fire.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

T1 Moves and bites at CL, missing completely.

T2 drags itself out of the water and moves on the party grouped in the center of the glade.

S1 returns Mac's attack. Two thick arms attack. One Slams into Mac. (Take 13hp)

S2 returns Brahmah's attack. Both arms of the Shambling Mount pound into Brahmah. (Take 18+11=29hp)

S3 moves 5ft on Finbrush. It attacks with both arms. The two strikes power through the elf's defenses.

A1 moves closer to Jass. Suddenly the ground for 30ft around A1 springs to life. Jass finds, that in addition to the Solid Fog, the vegetation at his feet Entangles him. (DC13 - See the notes on Entangled Areas below.)

A2 moves toward Mac and Syr. An area of Entanglement erupts under Mac and Syr as well.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Jass (Solid Fog & Entangled?)
Mac (Entangled?)
Syr (Entangled?)

STATUS
==========
T1 -13+10+3
T2
S1
S2
S3
A1
A2
CL (AC29) -18
F1 -21-15
WI
F2
RA -11
FI -18-13
ST
TI

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20=2 ; d20+20=30 ; d20+18=35 ; 15d6=66 ;
Friday August 7th, 2009 9:59:30 PM

The halfling cleric looks around the clearing and sees that most of the plant creatures are on one side. Belkior concentrates while he keeps watch on Tionel in case the druid starts moving again, taking the protective spell with him.
Concentration = 30

A wall of blades forms from the air just beyond the living combatants and bsisecting four of the plant creatures. Belkior hopes that Syr is the only one of his companions who is close to the Blade Barrier since he trusts that the elven monk is able to avoid the magical wall.

If Tionel moves, Belkior will try to keep pace and remain within the Antiplant Shell.

Actions
Standard - cast Blade Barrier, caster level check = 35 (in case of Spell Resistance), 66 damage, DC 23 reflex for half (line stretches from intersection of AH4 - AI5 to intersection of K24 - L25, then into distance on either side for the full 360 feet)
Move - depends on Tionel's movement

Active Effects
Inspire Courage - +2 to attack & damage, +2 vs fear
Bead of Karma - +4 caster level (CL 18 for most effects, CL 19 for Good or Cure spells)

Active Spells
Blade Barrier - 18 minutes, 66 damage to any creature crossing, DC 23 reflex for half
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier*, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regenerate)
* = cast


Florin Jadenth AC:27/HP:156 (Bless/insppiresed/displacement(lesser))  d20+7=27 ; d20+21=36 ; d20+16=20 ; d20+11=27 ; d10+10=15 ; d10+10=12 ; d10+10=18 ; d6=3 ; d6=1 ; d6=3 ;
Friday August 7th, 2009 11:39:03 PM

Florin is confused by the situation currently since they had moved in to help these people and now this. He glances to the person of the other group who looks to be giveing most of the orders and speaks, "We came to give aid and you attack? Is that truely smart with the woods trying to eat you all alive and you wish to make enemies on to fronts....if you wish our aid then you will stop attacking but if you wish our steel then I will not hold back." (Diplomacy:27 *nat:20) Florin uses his ability to detect evil as he wonders about things now, was the woods reacting to evil in it's midst or something else.

For the moment Florin holds his actions inless something moves in on him to attack.

(Can hit AC:37/22/29 *forgot to add in bonus from Wynn's song into rolls so thats why the numbers are increased compared to rolls) Damage:15/12/18 *shocking:3/1/3*)

(For some reason google isn't saveing my update on my CS. I emailed and asked what was up and will try again tomorrow. If nothing else can I email my current sheet if needed?)

Tendriculos Glade / Round 03 - DMAl 
Saturday August 8th, 2009 12:10:27 AM


OoC to Florin:

Sorry Florin, you may not make If/Then posts hoping for the best outcome. Life is about making decisions. You must make a decision on a single course of action and take only that.

As it stands, you appear to have laid out three paths.

1) Diplomacy: A hasty diplomacy check may be made as a Full Round Action at -10 Penalty to the check. I do not apply Auto Success/Auto Failure for 1's and 20's.

2) Readied Action: You state that you hold your action unless someone attacks. That is the essence of a Readied Action. But a Readied Action is a Standard Action. You may make only one attack.

3) Full Attack: You rolled for a Full Attack. If you wish to go with this option, you must do so now, and without further provocation from any other creature on the field. If you chose this path, please specify which creature you attack.

Choose young Padawan. Take a stand. Life is about decisions.

If you don't. I get to choose for you.

Mac: AC:23*(24**), HP:93/137  d20+20=39 ; 3d6+31=42 ; d20+15=23 ; 3d6+31=46 ; d20+10=29 ; 3d6+31=42 ; d20+20=28 ; 3d6+31=41 ; d20+20=29 ; 3d6+31=40 ; d20+20=21 ; d20+20=22 ; 3d6+31=41 ; d20+20=30 ; 3d6+31=49 ;
Saturday August 8th, 2009 7:03:19 AM

Mac sees no point in talking - he offered assistance already and it not happy about where it has gotten him thus far. The Plan(TM) is simple: Drop the... vegetation thing, next round (or so) move towards and have at the other vegetation thing at the middle of this annoying entanglement. "Syr, talk to me!"

Full Attack S1: AC39 for 42 damage, AC23 for 46 damage, and AC29 for 42 damage.
Move: 5' step not possible when entangled, yes?
AoOs: (1) AC28 for 41, (2) AC29 for 40, (3) AC21 for a miss, (4) AC22 for 41, and (5) AC30 for 49.

Effects: Entangled (-2 to hit, -4 Dex, i.e. -2AC*), Inspire Courage(+2 morale bonus to Hit, Dam, & vs fear), **Dodge vs S1, PA(5).

You are correct. 5ft step is not possible while entangled. Did you make a Reflex Save? You may not be entangled. --Al

Jass AC 17 HP 73/60 (Tongues, Mage Armor, False Life, Mirror Image)  d20+8=13 ; d20+19=35 ;
Saturday August 8th, 2009 11:36:51 AM

Jass doesn't worry about the slowness of the Solid Fog and is able to avoid the entangling plants, but not being able to see puts a real crimp on his spell style.

"Quickly taken care of!" Jass laughs, and a quick verbal spell makes Jass appear directly behind Tionel. "Peek-a-boo!"

And there is nothing wrong with his ears. Jass hears the shouted commands and conversations and comes to his own conclusions. "If these plants usually attack each other, then someone is controlling the plants. If this someone are these people, then this is a very carefully coordinated trap. If not, then someone else is controlling the plants. Whichever way it is, if we take down the noble races here, then the plants will be less of a problem!"

...Action...
Reflex DC vs Entangle: 13
Spellcraft on Solid Fog: 35
Move: none
Standard: cast Dim Door; verbal only; move to behind Tionel at AI,9

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life; 10 hours +13 temporary hit points
MIrror Image: 12 minutes; 7 images

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/2/1/1/3

Wynn AC = 31, HP = 88  d20+18=27 ; d4+7=11 ; d100=8 ;
Saturday August 8th, 2009 12:29:19 PM

Wynn continues his song, hoping now to inspire courage only in those he knows to be true. Whilst in song he slides to his left, draws his hammer and hurls it at the nearest opponent. [Hit AC=27 for 11 HP: 20% miss chance=8 Fail!!!]

Could the chain for an instant be riven
Which tyranny flung round us then,
No! 'tis not in Man nor in Heaven
To let tyranny bind it again!

But 'tis past - and tho' blazon'd in story
The name of our Victor may be,
Accurst is the march of that glory
Which treads o'er the hearts of the free.


Effects: Blinking, Inspired +2
New Position AD-19

Mac: AC:23*(24**), HP:93/137  d20+10=21 ;
Saturday August 8th, 2009 6:00:18 PM

I knew I missed something : )
Reflex Save 21 vs DC13 to remain unentangled. Then Mac's AC and all attack rolls lose the -2 penalty applied. Assuming that it takes more that the first attack to put this creature (S1) down and that the three attacks do put it down (I have to have hope, right?) Mac takes a 5' step from U22 to T21 to be that bit closer to Syr and A1 for future actions - unless this would bring him in contact with Belkior's Blade Barrier.

Syr Ac 30/29 HP 165 Y16  d20+21=37 ; d20+21=36 ; d20+17=27 ; 2d6+11=22 ; d6=4 ;
Sunday August 9th, 2009 4:40:09 PM

Syr feels a vine wrap around his foot, with a scowl, he looks down at the offending plant before wiggling his foot out of the way (Reflex 36 not 37).

Glancing at Mac, he worries for the caught minotaur, "Mac, take care of that plant in front of you for now and use some of that mass to break out of these vines. I'm going to the source of our problems. Whatever you do, stay on this side of the blades."

The elf charges the cleric once again and lands a hard foot to her leg. (Attack 36, Damage 22(subdual)+4(shock)=26. He lands nimbly on his feet, without worrying about the large fighter behind him. "Count yourself lucky, woman, I'm holding back." Again, he tries to keep the cleric between the huge creatures behind her and himself. Out of the side of his mouth, he mutters to Florin, "You got my back?"

Unconcerned about being overheard by his foes he calls over to Jass, "My bet for the controlling is this Tendriculous that Fin warned us about. I mean, after all, it did try to eat big and ugly behind me. Either way though, we have a score to settle with a certain dwarf." Under his breath he mutters with a grimace, "It would be nice if you joined us."

If needed: Familiar by now with the spell Belkior cast, he expertly weaves through the barrier (reflex 10+19=29).

Active spells Inspire Courage, Bless

Florin Jadenth AC:27/HP:156 (Bless/insppiresed/displacement(lesser)) 
Sunday August 9th, 2009 6:12:26 PM

(ooc:Sorry about that Al, didn't look over the rules good enough I guess. I'll keep it simple and just have Florin talk, nix the roll for diplomacy and keep a readied action useing the first attack rool I used instead of all three. Would that work?)

Mac: AC:25*(26**), HP:93/137 - Supplementary Post 
Monday August 10th, 2009 5:39:29 AM

"You pretty much read my mind Syr, but the ground cover is barely a nuisance. Hopefully Slappy here is down soon, then, well, other vegetation as necessary."

Tendriculos Glade / Round 04 - DMAl  d20+2=18 ; d20+2=8 ; d20+4=14 ; d20+4=24 ; d20+18=21 ; d20+13=33 ; d20+13=23 ; d20+23=28 ; 2d8+9=20 ; d20+10=25 ; d20+15=34 ; d20+10=24 ; d100=2 ; d100=57 ; d8+4=12 ; d20+18=29 ; d20+18=31 ; d20+18=27 ; d4=1 ; d20+18=19 ; d20+18=23 ; d6+4=10 ; d6+4=6 ; d6+4=5 ; d12+13=18 ; d12+16=28 ; 2d8+9=20 ; d20+26=33 ; d20+15=32 ; d20+15=26 ; 3d6+6=16 ; d20+15=25 ;
Monday August 10th, 2009 9:20:46 PM



Belkior creates a barrier of translucent blades across the glade. One of the Vines, the two Tendriculos, and one of the Shambling Mounds is caught by the blades. The tip of the Vine creature to the west is caught in the spinning blades, pulled in and shredded. The area of entanglement around Mac dies as well. Of the other three monsters only the largest of the Tendriculos escapes with partial damage.

Florin holds his weapon at the ready, balancing the will to fight with words of reason.

Mac proves his fighting prowess. With powerful strokes, he sunders the Mound before him and it falls into a heap. With the Vine that had created the entanglement now slain by Belkior's Blade Barrier, Mac is now free to move.

Jass finds a neat and easy way out of the Solid Fog. He presents some interesting speculation.

While continuing his inspiring song, Wynn draws a hammer from his belt and throws it at the Mound with whom Brahmah is engaged. The bard's own blinking protection works against him, and the hammer sails past the plant creature. Wynn shifts five feet and raises a hand to catch the hammer neatly from the air as it returns to him.

Syr moves on the half-elven woman, drawing an AoO from both the man with the spiked chain and the nearest Tendriculos. Syr easily avoids the swinging chain, but the Tendriculos, even partially through the blade barrier, manages to chomp down on Syr's foot. (Take 20hp damage.) Worse yet, the maw of the Tendriculos begins to draw Syr in. The elfish monk fights, and only escapes the grapple by the grace of Wynn's inspirational song.

After that narrow escape, Syr's blow strikes the woman, powering through her defenses. The woman says nothing in reply to Syr's words. Her eyes, though, clearly assess his prowess.

"You must be right, Jass," Tionel agrees after recovering from a mild start as the sorcerer pops into the air nearby. "I can't think of any other reason these creatures would attack in such a coordinated fashion."

"Nicely done, Belkior." Tionel nods in the direction of the Barrier of Blades. Then he begins the casting of a spell of his own.

Finbrush retreats into the Anti-Plant Shell while Starminder staggers through the Solid Fog, still not completely clear of it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After receiving the punch from Syr, the half-elven woman calls again to fall back. She musters her concentration and casts a spell defensively. Then she flies up and over Syr's head to the same height as the others. (Syr, take an AoO against CL as she leaves.)

The enlarged human and the enlarged half-orc withdraw, making their way around Wynn to the edge of the clearing where they stand back to back.

"Withdraw my butt," the flying human is heard to say, he takes aim at the brace of Jass figures, newly popped from out of the Solid Fog. The first arrow destroys an image. The second arrow hits Jass. (Take 12hp damage.)

The seven dwarves flying up above all cast another spell. He points to the group clustered within the Anti-Plant shell. A field of black rubbery tentacles sprout from the ground grasping at Belkior, Jass, Tionel, Starminder and Finbrush and one of the Mounds. The tentacles miss Starminder entirely and Finbrush manages to fend them off. Mound easily bats the tentacles away. Belkior, Jass and Tionel, however, find themselves caught. (Belkior take 10hp, Jass take 6hp)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Half way through the blade barrier, T1 surges the rest of the way through. It bites at the biggest thing around - Mac. Fortunately for Mac, the maw of the Tendriculos fails to penetrate his armor.

T2 also comes to the side of the barrier where the food lies. It chooses Florin for a snack. (Florin, you may take your Readied attack against the Tendriculos.) This Tendriculos has a meaner bite. (Even rolling a d12 instead of a d20. Take 20hp damage.) It's maw closes on Florin's sword arm and the Tendriculos tries to pull Florin in. Florin is grappled! If he can't get loose soon, he may find himself swollowed whole!

S2 continues his attack on Brahmah, who stands as though stunned. This time only one attack hits. (Take 16hp)

S3 moves 30ft straight forward and attacks Wynn. The bards armor, though, deflects the blow.

A1 bind the Solid Fog moves in closer, as evidenced by the area of Entangling plants that rises up under Jass, Tionel and Starminder. (DC13 or be Entangled as well as Grappled.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Jass (Grappled & Entangled?)
Belkior (Grappled & Entangled?)

STATUS
==========
T1 -13+10+3-66+10
T2 -33+10
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22)
S3 (AC22) -66
A1
A2 -66 (Dead)
CL (AC29) -18,(-22),-4
F1 -21-15
WI (Mirror Image & Displacement - Sorry for not describing it earlier.)
F2
RA -11
FI -18-13
ST
TI -5

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147)  d20+16=27 ; d20+17=25 ; d20+11=12 ; d20+12=17 ; d20+6=21 ; d20+7=17 ; 2d4+7=15 ; d6+5=11 ;
Monday August 10th, 2009 11:55:31 PM

Brahmah swings this time, knowing he'll hit, but only doing 15 and 11 damage on S2.

Mac: AC:25*(26**), HP:93/137  d20+10=23 ;
Tuesday August 11th, 2009 3:30:46 AM

OOC: Can the map be updated to show the Entanglement area Mac is in, please?
Might as well Roll Mac's Reflex Save while I'm here: 23 vs 13. Post to come.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday August 11th, 2009 4:55:23 AM

OOC: Checking in.

Tendriculos Glade / Round 04 - DMAl 
Tuesday August 11th, 2009 7:13:04 AM


OoC: Sorry, Mac. The Map is updated. The creature that had been creating the area of entanglement was killed by the blade barrier. But I forgot to edit your section to acknowledge that. (Wrote it before I rolled for their reflex.) I have edited your section in the post above.

Wynn AC = 31, HP = 88  d100=83 ; d20+18=27 ; d4+7=10 ;
Tuesday August 11th, 2009 7:28:20 AM

Even as he assesses the newest threat, the bard continues his song.

Far dearer the grave or the prison
Illum'd by one patriot name,
Than the trophies of all who have risen
On Liberty's ruins to fame!


Wynn spins in place and hurls his hammer at F1 [Hit AC=27 for 10 HP; miss chance=83 Pass!]

Effects: Blinking, Inspired
Position = AD-19

Mac: AC:25(26*), HP:93/137  d20+18=25 ; 3d6+39=49 ; d20+13=28 ; 3d6+39=55 ; d20+8=17 ; 3d6+39=45 ; d20+18=28 ; 3d6+39=46 ; d20+18=32 ; 3d6+39=49 ; d20+18=28 ; 3d6+39=51 ; d20+18=28 ; 3d6+39=44 ; d20+18=31 ; 3d6+39=48 ;
Tuesday August 11th, 2009 8:30:35 AM

"Now that was uncalled for!" The taur sizes up the now up-close-and-personal tendr.... thing(T1) - bigger and hopefully less capable of getting out of the way. Then he (hopefully) wails heavy metal on the offending vegetation: AC25 for 49, AC28 for 55**, and AC17 for 45

Besides, it would be good karma to drag that oversized human back out of the thing's stomach.

Effects: Inspire Courage (+2 morale bonus to Hit, Dam & vs fear), *Dodge vs T1, PA(9), **Massive Damage Check potentially required.
AoOs: (1) AC28 for 46, (2) AC32 for 49, (3) AC28 for 51**, (4) AC28 for 44, and (5) AC31 for 48.

Tendriculos Glade / Round 04 - DMAl 
Tuesday August 11th, 2009 9:51:29 AM


OoC: Sorry, the Map is wrong in one respect. Florin should be grappled by T2. That means that the FL icon should be in AA14, drawn into the space occupied by the tendriculos T2.

Also, WI is at X18. For some reason, the Tendriculos is covering the icon.

Sorry.

Tendriculos Glade / Round 04 - DMAl  d100=27 ; d20+18=31 ; d20+15=18 ; d100=74 ; 2d4+8=14 ; d20+12=13 d20+12=17 d20+17=35 d20+17=19 d20+9=24 d100=13 d100=38 d20+11=30 d20+10=20 d6+4=6
Tuesday August 11th, 2009 4:32:21 PM


50 or Lower is Miss

Wynn's attack on F1 Miss chance from Blur - Pass
AoO's on Wynn for using Ranged Weapon.
F1 Hit Wynn AC31, Miss Chance 74 Hit, Damage 14hp
F2 Hit Wynn AC18
Tionel Reflex 13 Nat1
Starminder Reflex / Pass
Tionel Concentration to Hold Spell 35 vs DC15
Tionel Concentration vs Entangle 19 vs DC19
Arrowhawk Touch AC24 Displacement 13 / Miss / Miror Image / Miss
Starminder Grapple 30 / Escape! (But not necessary)
Tionel Grapple 20 / Fail, Damage

Florin Jadenth AC:27/HP:156 (Bless/insppiresed/displacement(lesser))  d20+23=32 ; d10+10=18 ; d6=5 ; d20+20=40 ;
Tuesday August 11th, 2009 5:30:32 PM

(OOC: Was no real mention of it so I'm guessing the enemy rolled for the displacement effect Florin has due to his cloak.)

Florin slashes the enemy the attacks him once with his readied action. (Can hit AC:32 Damage:18 *shock:5*=23)

Haveing been grappled Florin does his best to rip his sword arm free and takes just a moment to glance towards the others. He can't help but also wonder how hard it would be to cut your way out of one of these creatures. (Grapple:42 *forgot inspired from Wynn. Also alittle weak on the grappling rules so bare with me. I believe it is base attack roll isn't it and whoever is the hire either keeps the grapple or breaks free?*)

Syr Ac 32/31 HP 145/165 Y16  d20+21=28 ; d20+19=23 ; 2d6+11=13 ; d6=2 ;
Tuesday August 11th, 2009 7:52:08 PM

Syr grumbles as the woman once again flees "Wait, I don't think we've been properly introduced." He grins at her mischievously before reaching for an ankle as she attempts to fly. (Touch Attack 28 Grapple check 23 Damage 13+2(shock)=15 Although, I suspect what will happen. I had to try)

He looks over at Florin and shrugs his shoulders, "That's what you get for being the nice guy and TALKING. Remember hit them harder than they hit you and then asks questions later."

More in a minute...

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+8=17 ; d20+11=27 ; d20+10=26 ;
Tuesday August 11th, 2009 8:34:22 PM

Sub Scott (be kind, I haven't looked at a spell list in years)

The halfing uses his unique legs to jump up as the vines begin to grab at his legs (reflex 17). He tries to listen to determine what spell the druid beside him is casting (Spellcraft check 27). Belkior either targets the tentacles or the fog, in that order depending on Tionel's spell with a Greater Dispel Magic (36).

Regardless of the fog outcome, he moves forward 5' telling the others, "Stay with me guys."

Tendriculos Glade / Round 05 - DMAl  d20+15=19 ; d6+4=6 ; d6+4=5 ; d6+4=6 ; d20+16=26 ; d20+14=28 ; d20+14=22 ; d100=32 ; d20+15=22 ; d20+15=23 ; d20+15=16 ; d20+15=20 ;
Tuesday August 11th, 2009 8:45:29 PM


Brahmah snaps awake and cuts twice into the Mound that he's facing off with.

Wynn cocks back his arm to throw. The enlarged man and the enlarged half-orc woman with their longer reach, take the Opportunity to Attack. The half-orc woman's blow is easily turned by Wynn's buckler. But the man with the chain slashes Wynn with the chain, hitting him while the bard is on the Material plane. (Take 14hp damage.)

The man's shape suddenly blurs, and Wynn's aim is thrown into doubt. Wynn lets go the hammer, though, and knows his aim is true. The man suddenly sees the missile heading his way. Too late, he takes a hit in the shoulder, and the hammer returns to Wynn's hand. (AC was 28, but you strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC. That made the difference.)

Mac cuts into the smaller of the Tendriculos, the powerful cuts from the Minotaur's axe cleave into the support structure of the creature and it collapses, dead.

Florin is able to hit the Tendriculos as it moves by him. After being grabbed, also, he manages to rip his arm loose before being swallowed.

Syr reaches up to grasp the half-elven woman. His hand touches, but when he tightens his grip, a divine power intervenes, and Syr's hand simply slides away. Syr moves only five feet to help Florin, but finds that he needs no help.

Belkior recognizes Tionel's spell as one of Summoning. The halfling attempts to cast a spell to rid he and his friends of the Black Tentacles. When he tries, though, he finds that he cannot gesture properly while being manhandled. He cannot cast the spell. (Can't cast spells with Somatic components while grappled, Scott. Sorry.)

(BTW, Grapple Check DC vs Black Tentacles is 28.)

Starminder slips the entangling plants, but Tionel has a bit of bad luck, and he is held fast within the grasping plants and the Black tentacles. Tionel too cannot move quite right and loses his spell too.

Starminder moves five feet, finally out of the Solid Fog. He struggles through the Black Tentacles to Brahmah's side.

"Go!" Tionel says, unable to escape either the entangling plants or the grappling Black Tentacles. "You can't do anything here, Fin," he says. Finbrush reluctantly makes his way out of the field of tentacles to defend his brother.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Safely up above now, the half-elven woman swoops down on the two enlarged fighters. "We're leaving, everyone!" she calls out. She casts a spell, and touches both the enlarged human (F1) and the enlarged half-orc (F2). All three of them vanish.

"Balls," mutters the flying human (RA). He sends one last arrow, this one at Starminder. The arrow misses, then the man turns tail and flies off toward the west.

"No, no! Lets play!" the dwarf (WI) cackles. He casts a spell and then disappears too. The dwarf's Black Tentacles spell continues to crush Belkior, Jass and Tionel. (Belkior take 6hp, Jass take 5hp)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

T2 attacks Florin again, with bite and tendril, before its meal escapes. One tendril almost hits Florin, but, in the end, it slides instead, through the paladin's displaced image.

S2 fights against Brahmah, exchanging blow for blow. Neither of the blows, however, hit.

S3 strikes against Wynn, but the bard easily dodges these clumsy blows.

A1 encounters the Black Tentacles and begins to circle them, in search of a way in toward it's fleshy prey. As a consequence, the circle of Entangling plants envelopes Belkior as well as Jass, Tionel, and this time Brahmah too. (Reflex vs DC13 to avoid being Entangled. If Entangled, see note below.)

The flying man with the bow is fleeing to the west. The other miscreants, however, seem to have vanished.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

50 and Under = Miss

Jass (Grappled & Entangled?)
Belkior (Grappled & Entangled?)
Brahmah (Entangled?)

STATUS
==========
T1 -13+10+3-66+10-49-55 (Dead)
T2 (AC19) -33+10-23+10
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22) -15-11
S3 (AC22) -66
A1
A2 -66 (Dead)
CL (AC29) -18,(-22),-4
F1 (AC28/FF27 - Burr)-21,-15,-10
WI (Mirror Image 7 & Displacement)
F2
RA -11
FI -18-13
ST
TI -5-6-6

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Syr Ac 33/32 HP 145/165  d20+21=38 ; d3=1 ; d20+21=24 ; d20+21=37 ; d20+16=32 ; 2d6+11=17 ; d6=4 ; 2d6+11=17 ; 2d6+11=22 ; 2d6+11=19 ; d6=6 ;
Tuesday August 11th, 2009 8:45:53 PM

(OOC: Belk moves to AH12)

If the grapple with the cleric succeeds then he proceeds to pound on her (attack 38,24,37,32 Damage 17+4(shock)=21, miss ,22,19+6(ice)=25 or 68)

If the Attack of Opportunity does not succeed then he moves 5' and helps pull florin from the clutches of the Tendriculous.

Active: Inspire, Bless*2

I edited my post to reflect these actions, Syr. --Al

Florin Jadenth AC:27/HP:136/156 (Bless/insppiresed/displacement(lesser))  d20+23=37 ; d20+18=31 ; d20+13=18 ; d10+10=19 ; d10+10=12 ; d6=2 ; d6=5 ;
Tuesday August 11th, 2009 11:33:58 PM

(Sorry, forgot to make note of the 20hps worth of damage Al.)

Florin frowns as the creature continues it's attack on him and speaks quickly to those entangeled, "Are you guys ok? Is there anything anyone can do to aid you?" Florin figures a dispel might work but that magic is beyond his ability to use. (Not to mention I forgot to list Florin's spells so by all rights he has none readied if Al wishes to deem so lol.)

Florin brings his sword to combat the enemy attacking him and speaks to Syr as Florin does so, "Yeah, leave it to my good nature. I just don't really want to kill someone that in the long run might not of had it comeing is all." Florin figures Syr might understand since Florin believes Syr has became a Hand of Domi.

(Can hit AC:37/31/18 Damage:19/12 *shock:2/5*=38)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147)  d20+12=24 ; d20+16=23 ; d20+17=25 ; d20+11=13 ; d20+12=30 ; d20+12=21 ; d20+6=7 ; d20+7=24 ; 2d4+7=10 ; d6+5=8 ; d6+5=6 ; d6+5=10 ;
Wednesday August 12th, 2009 2:56:52 AM

Reflex 24

Swings at Mr Shamble S2. (hits AC 23, 25, miss, 30, miss and 24, for 10, 8, 6, and 10 damage.... total 34) Then takes a 5ft step from the entangled area, or whenever he is able to step away this round.

Mac: AC:23*(24 vs T2), HP:93/137  d20+17=29 ; 3d6+45=57 ; d20+17=25 ; 3d6+45=56 ; d20+15=33 ; 3d6+45=53 ; d20+15=27 ; 3d6+45=55 ; d20+15=18 ; 3d6+45=53 ; d20+15=28 ; 3d6+45=62 ;
Wednesday August 12th, 2009 7:40:55 AM

For a third time Mac denies the urge to draw his bow - this time to put arrows in the fleeing/flying oversized human. But he doesn't let the moment befuddle his strategic mind. "Just because they say they are leaving, and then most of them disappear, doesn't necessarily mean they have all left at all!" The taur looks to make ground on a surviving piece of animated vegetation, but nothing is in easy reach or springing distance. He puts his head down and Charges (35' from T21 to X16) at the remaining Tendr...thing (T2) that is harassing Syr and Florin. Attack hits AC29 for 57 damage.

Effects: Inspire Courage (+2 morale bonus to Hit, Dam & vs fear), Charge (+2 to Attack, -2 to AC), Dodge vs T2, PA(12)
AoOs: (1) AC23 for 56, (2) AC33 for 53, (3) AC27 for 55, (4) AC18 for 53, and (5) AC28 for 62. :) Not that there has been an AoO for Mac this combat.

Tendriculos Glade / Round 06 - DMAl  d20+12=23 ; d20+15=35 ; d20+15=31 ; d8+4=10 ; d8+4=9 ; 10d6=30 ; d20+16=21 ; d20+14=28 ; d20+14=16 ; d6+4=6 ; d20+26=44 ; 2d8+9=13 ; d20+15=28 ; d20+15=17 ; 3d6+6=14 ; d20+15=18 ; d20+15=29 ;
Wednesday August 12th, 2009 8:53:53 PM


Florin retaliates against the much bigger Tendriculos. He asks if his friends are doing alright. They're not doing well. Neither seems capable of escaping, but neither is in fear of loosing their lives soon. The Tendriculos, however, is looking over half chopped and diced.

Brahmah continues his fight of attrition with the mound of dead plants. The mound seems to have taken about half share of damage as well. Then Brahmah moves to the only place that he can in five feet. Straight toward the Shambling Mound.

Mac puts down the urge to fire parting shots at the flying man. Instead, he charges the lone remaining Tendriculos. As Mac approaches, the Tendriculos uses the Opportunity to snatch a bite at the fast approaching Mac. The charging minotaur, now an easier target for the Tendriculos, falls prey to the plant's giant mouth. It's a near thing. Had Mac not been prepared to dodge, he would have been plant food. As it is, the minotaur smacks the Tendriculos a hard one. (Actually, you had Syr in the line of your charge, but I'll let that go.) The Tendriculos looks ready to fall.

Syr
Belkior
Wynn
Jass

"Tionel, what can we do to get you out of there?" Finbrush calls in elfish. Starminder speaks in elfish as well, but none of the words are repeatable in polite company. He sends two arrows in the direction of the fleeing flying man. The second arrow catches the man fully in the back.

Tionel struggles to break the grapple, but he is held fast.

(Grapple check for Black Tentacles is DC28)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The flying man (RA) just can't resist. He turns, angrily with Starminder's arrow in his back and returns a single critical shot to Starminder. Then he turns back and continues his flight.

Suddenly, from the other end of the glade, a Lightning Bolt shoots through Syr, Mac, Florin, the Tendriculos, and ends in Tionel and Jass. (Take 30hp damage. Reflex vs DC18 for half.) The dwarf cackles at the end of the bolt, no longer invisible. And now he is only 5ft off of the ground.

Of the Cleric and the two enlarged fighters, there is no sign.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

T2 changes its focus. It attacks Mac. One Tendril hits. (Take 6hp Damage.) The tendril snake around Mac's neck in an attempt to pull him into the creatures mouth. Mac is hoisted high up into the air and placed into the maw of the Tendriculos where the creature bites down. (Take 13hp bite damage.) The monster prepares to swallow.

(Grapple check for Tendriculos is DC36)

S2 continues to bash at Brahmah. One blow hits. (Take 14hp damage.)

S3 bashes Wynn. The bard is well armored, though, and even the strongest blow cannot get through.

A1 continues to approach. Brahmah can now see the large Vine at the edge of the Solid fog. It catches Brahmah again in its area of Entanglement. (Reflex vs DC13 to avoid being Entangled. If Entangled, see note below.)

Several Shields are now trapped in various ways. And, yet, the miscreants who attacked despite the good will of the Crimson Shields are getting away. Who are they? How did they get here? And how do they seem to have recognized the Crimson Shields?

To help your friends or pursue the enemy? That - is the question.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

50 and Under = Miss

Jass (Grappled Check vs 28 & Entangled Reflex DC13)
Belkior (Grappled Check vs 28 & Entangled Reflex DC13)
Mac (Grapple check vs 36)
Brahmah (Entangle vs Reflex DC13)

STATUS
==========
T1 -13+10+3-66+10-49-55 (Dead)
T2 (AC19 - Grapple DC36) -33+10-23+10-38+10-57
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22) -15-11-34
S3 (AC22) -66
A1
A2 -66 (Dead)
CL (AC29) -18,(-22),-4
F1 (AC28/FF27 - Burr)-21,-15,-10
WI (Mirror Image 7 & Displacement)
F2
RA -11-11
FI -18-13
ST -19
TI -5-6-6

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Wynn AC = 31, HP = 68/88  d20+18=21 ;
Wednesday August 12th, 2009 11:03:33 PM

Wynn keeps singing and takes two steps backwards before hurling his hammer once more at S2. He fails to hit and can only wait until the hammer returns to him,

Blinking, Inspired
New position = AD 21

Note mobility grants +4 AC vs AoO
Dodging vs S2 for additional +1 AC

Mac: AC:25(26 vs S3), HP:93-30-6-13 = 44/137  d20+10=11 ; d20+21=41 ; d20+22=40 ; 3d6+21=35 ; d20+22=41 ; 3d6+21=32 ; d20+17=32 ; 3d6+21=31 ;
Thursday August 13th, 2009 5:44:19 AM

Reflex Save: natural 1, full damage
I am assuming there is nothing Mac can do until he has makes the Tendriculos's DC36 with his own Grapple Check, so I will proceed along that line. Please advise if I have this wrong.

Mac struggles to break free of the massive maw. The fact that he has seen bigger - and then dived into it to rescue two colleagues - steels his resolve. Grapple Check: 41 - natural 20. The Taur extricates himself from the maw and lands... AD13 looks nice (of all the spaces adjacent to T2). The Grapple check is in place of an attack, so 2 to go (in a full attack action). Mac attacks T2 (hits AC40 for 35 damage). If this fells the Tendriculos he Cleaves into S3 (hitting AC41 for 32 damage). The third attack (against whichever target is still standing) hits AC32 for 31 damage. If that attack drops T2 then the detail for the Cleave above hold true, except it only hits AC36.

Effects: Inspire Courage (+2 morale bonus to Hit, Dam & vs fear), Dodge vs S3, PA(0)

Given I barely have a handle on the mechanics, I leave the actual description of the actions as an exercise for the DM. :)

Jass AC 17 HP 40/60 (Tongues, Mage Armor, Mirror Image)  d20-4=1 ; d20+8=20 ; d20+8=23 ;
Thursday August 13th, 2009 11:19:44 AM

ooc: pardon the no posts. Had back spasms that have left me bedridden and unable to post.
..........

Stunned by the multiple attacks on his multiple self, Jass takes a while before his mind sees the battlefield again. The black tentacles easily grapple the sorcerer, but Jass is able to dodge enough to avoid the entangling vines and part of the lightning bolt.

Being grappled is nearly as bad as the solid fog, and Jass still can't do anything other than avoid. Touching Tionel and Belkior, he shouts another Dimension Door, and appears where there seems to be more breathing room.

...Action...
Grapple: 4
Reflex DC vs Entangle: 20 v 13 success
Reflex DC va LIghtning: 23 v 18 success
Move: none
Standard: touch T and B and Dim Door to AA,22

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
MIrror Image: 12 minutes; 6 images + self

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/2/1/1/3

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Thursday August 13th, 2009 1:11:00 PM

OOC: Sorry there was misunderstanding. Brahmah stepped AWAY from the Entangled area, as stated in the previous post. Not into it closer. I will happily accept AoO from Mr Shambler, but I DID state that Brahmah was moving AWAY from Entangle.

Please explain how Brahmah can't move to his right. There seems to be plenty of room and he wasn't Entangled last round.

Takes 14 damage.

I did have Brahmah move away from the entangled area. To accomplish this, I had him move 5ft toward the Shambling Mound. He is currently in the entangled area not because he didn't move, but because the entangled area moved again to encompass him. The entangled area moves centered on the Vine, and the Vine moved closer to Brahmah.

Aside from that, I've stated before, that unless you give me specific grid coordinates into which to move, you have little recourse to complain about how I interpret your movement. --Al


Syr Ac 33/32 HP 145/165  d20+19=36 ; d20+21=23 ;
Thursday August 13th, 2009 7:07:50 PM

Ooc my computer went boom and I'm posting with a phone which does not show the row and column headers

Syr watches with a bit of awe at Mac vicious blows. He shakes himself and moves to Wynn's side, putting himself between the mass and the singer with a kick at the creature (attack

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20=5 ; d20=7 ;
Thursday August 13th, 2009 7:11:24 PM

Belkior struggles once again to break free of the tentacles but fails miserably

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser))  d20+23=31 ; d20+18=21 ; d20+13=16 ; d10+10=13 ; d10+10=11 ; d6=3 ; d6=6 ; d20+13=22 ;
Thursday August 13th, 2009 8:08:22 PM

Florin is able to dodge most of the damage from the stupid dwarf's magic attack. (Reflex:22)

Florin aims his blows at the enemy that had attacked him or had been attacking him before since it looks to be alive yet.

(Can hit AC:31/21/16 Damage:13/11 *shock:3/6*=33)

(Going by the info it looked like the creature is still alive. Didn't notice a dead label.)

Tendriculos Glade / Round 07 - DMAl  d20+15=24 ; d20+17=19 ; d20+10=28 ; d20+12=21 ; d20+11=27 ; d20+8=14 ; d8+1=6 ; d6=3 ; 10d6=38 ; d20+15=28 ; d20+15=31 ; 3d6+8=20 ; 3d6+8=21 ;
Thursday August 13th, 2009 8:27:21 PM


Wynn moves ten feet back out of threatened space and draws an Attack of Opportunity. The Mound swings at the elusive bard, but Wynn's protection is too great for any but the luckiest blow. The bard's hammer too misses, but only by a hand's breadth.

Mac wrenches himself out of the mouth of the Tendriculos. Bashed, bitten and electrocuted, the minotaur is in no mood form more manhandling. The minotaur chops into the Tendriculos until it's dead dead dead. He looks around for more and lands a blow against the Mound that has been menacing Wynn. The Mound collapses into a lifeless heap too.

Jass pulls out of his stunned state and attempts a spell within the grasp of the black tentacles. (Concentration 19 vs DC24.) The crushing tentacles break his concentration. Jass finds himself still trapped and his spell is lost.

Brahmah takes the bows from the mound with stoic grace.

Syr is distracted by Mac's incredible destructive power. When the elf pulls way from his awe, he shoots a blow at one of the creatures that is already dead, felled by Mac's deadly axe.

Belkior struggles too against the black tentacles, but he finds that he cannot escape either.

Florin continues to beat upon the mass of vegetable matter that Mac has just slain. Leave and twig-like matter flies up into the air.

Tionel yanks himself free of the black tentacles. He slips the grip of the Entangling plants. But what use to try and escape? Tionel remains with Jass and Belkior, moving no more than five feet. "Stay out," he replies to Finbrush. We'll find our own way out of here. Or, we'll wait out the spell."

"Alright," Fin calls in elfish back into the mass of black tentacles. "But lets take care of this one," he says to Starminder, and runs across the glade in the direction of the laughing dwarf.

Starminder shoots two arrows at the dwarf, and an arrow appears in the dwarf's leg as though by magic.

(Grapple check for Black Tentacles is DC28)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The flying man (RA) flies out of sight.

The dwarf, oblivious to the fact that he is now all alone, grins and aims another lightning bolt. It hits the approaching Finbrush, Starminder and Brahmah too. (Take 38hp damage. Reflex vs DC18 for half.) Then the dwarf flies upward again, gaining a little altitude.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

S2 Without seeming to notice that it is alone now the last Shambler continues to pound on Brahmah with single minded persistence. Both arms crush into Brahmah. (Take 37hp damage.)

A large Vine (A1) slowly emerges from the Solid Fog. Its area of Entanglement continues to engulf Brahmah. (Reflex vs DC13 to avoid being Entangled. If Entangled, see note below.)

Most of the participants in this confusing conflict are now either dead or possibly escaped. What to do now?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

50 and Under = Miss

Jass (Grappled Check vs 28 & Entangled Reflex DC13)
Belkior (Grappled Check vs 28 & Entangled Reflex DC13)
Brahmah (Entangle vs Reflex DC13)

STATUS
==========
T1 -13+10+3-66+10-49-55 (Dead)
T2 (AC19 - Grapple DC36) -33+10-23+10-38+10-57-35-32 (Dead)
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22) -15-11
S3 (AC22) -66-32-34 (Dead)
A1
A2 -66 (Dead)
CL (AC29) -18,(-22),-4
F1 (AC28/FF27 - Burr)-21,-15,-10
WI (Mirror Image 7 & Displacement) -9
F2
RA -11-11
FI -18-13
ST -19
TI -5-6-6

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Jass AC 17 HP 40/60 (Tongues, Mage Armor, Mirror Image)  d20-4=15 ; d20+8=27 ; d20+17=25 ;
Friday August 14th, 2009 9:13:43 AM

"Argh!" shouts Jass in frustration, more at himself than the spell of black tentacles. "Pay attention, young man" he says aloud in an approximation of a aged voice, "or you will not live to see better spells."

He struggles in vain against the tentacles, but still manages to avoid the grasping vines. "OK old man, how's this!"

Again touching Tionel and Belkior, Jass concentrates on his magic to create another Dimension Door, and appears where there seems to be more breathing room.

"Uh huh! Uh huh! Oh yeah yeah yeah! You are a moldering pile of bones and I'm still slinging spells, old man!"

Then he nudges Belkior "Quit struggling cause you are free. Now snap some nifty god spell buddy!"

...Action..15
Grapple: 4
Reflex DC vs Entangle: 27 v 13 success
Move: none
Concentrate: 25 v DC 24 success!
Standard: touch T and B and Dim Door to AA,22

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
MIrror Image: 12 minutes; 6 images + self

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/2/3/1/3

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Friday August 14th, 2009 3:07:33 PM

OOC: It will be a late post today. Sorry all.

Syr AI 19  d20+21=41 ; d20+21=26 ; 2d6+22=32 ; 2d6=7 ;
Friday August 14th, 2009 8:30:02 PM

Syr sees the one remaining foe and goes straight after it. He tells Brahmah, "Finish this one off and let's regroup." (Charge Critical-Confirm Damage 39) He looks back at Mac and flexes his muscles once to see if the big minotaur noticed.

Active: Inspire-Bless

Belkior Sub Scott  d8=4 ;
Friday August 14th, 2009 8:38:49 PM

OOC: ARGH-I hate that... delete the above post.

Belkior whispers and quick thanks in gratitude, his relief evident on his face to Jass. Then he goes straight into a spell to help everyone the best way he knows how (Cure light wounds, Mass 4+4+13=21.) (Jass, Belkior, Florin, Wynn, Finbrush, Starminder, I think)

Tendriculos Glade / Round 07 - DMAl 
Friday August 14th, 2009 8:47:12 PM


OoC: Looks like we only have three responses so far. I'll hold off posting until either later tonight or early tomorrow morning.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Friday August 14th, 2009 9:55:24 PM

Florin sees so many people moveing towards the dwarf and wonders if he will be needed over there or not. He would pull his bow but he isn't not very good at fireing around people and would rather not take the chance of shooting his friends.

For the moment Florin will move in the direction of the dwarf but tries to keep out of the entangle area if possible and the tentacles. (Sorry, not sure which letter is the dwarf on the map.)

Tendriculos Glade / Round 07 - DMAl 
Saturday August 15th, 2009 12:20:23 AM


OoC: Dwarf is WI. He is toward the West side of the map.

Mac: AC:25(26 vs S2 - next to Brahmah), HP:44/137  d20+20=32 ; 3d6+35=46 ;
Saturday August 15th, 2009 2:03:51 AM

Mac considers moving towards Belkior and healing, but that goes off before he takes a step. He watches Syr charge off intent on Brahmah's vegetation, and suspects the attack isn't going to pan out the way Syr might be thinking. Still, it is in making the effort and learning from the results that we grow, so Mac gives him a short wave as he leaves. Brahmah appeared to take a beating last round, and maybe if the two taurs are nearby each other then they'll get attention prior to taking on the vegetation coming out of the fog, so Mac manouvres from AD13 10' to AD15 and then another 20' to AG18 (avoiding moving through entangled areas), and takes one huge swing at S2 - next to Brahmah, hitting AC32 for 46 damage.

Effects: Inspire Courage (+2 morale bonus to Hit, Dam & vs fear), Dodge vs S2, PA(7)

OOC: DMAl, can you please confirm the damages taken by and living/dead status of S2 and S3 - the descriptions in your last Status section don't seem to match their appearances on the map?

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147)  d20+12=31 ;
Saturday August 15th, 2009 4:29:56 AM

(Reflex 31, no damage)

He moves away, and nothing but movement, AWAY from the tangle.

"Come here you little crud!" He says to the dwarf.

Tendriculos Glade / Round 07 - DMAl 
Saturday August 15th, 2009 8:54:44 AM


You're right, Mac. The Status description is incorrect. The map is correct. S3 is dead. S2 is still active. I applied the damage to the wrong creature in the Status. It is now fixed.

Tendriculos Glade / Round 08 - DMAl  d20+15=29 ; d20+12=27 ; d20+13=33 ; d20+8=17 ; d20+13=14 ; d8+1=2 ; d6=2 ; d100=39 ; d100=93 ; d20+9=12 ;
Saturday August 15th, 2009 11:57:32 AM


Jass musters his concentration, and he pops out of the field of Black Tentacles, taking Tionel and Belkior with him. He shouts out at someone that he refers to as "Old Man". Wonder who that could be? Jass, Tionel and Belkior wind up across the glade, nearby, the mad dwarf cackles above.

Syr sees red and tries to charge at the last shambling mound. But, in his desire, Syr fails to take into account the fact that Starminder is in the path of his charge. Also, that the field of Entangling plants will surely slow his momentum. The elf moves in for an attack anyway. The Mound takes an Attack of Opportunity as Syr moves into its reach. The plant's blow misses, and Syr makes a strike that would have been critical in a creature with a more discernable anatomy. But who knows where a plant keeps its vitals? (No crit on plants.)

Free now, Belkior casts a healing spell. The magic heals Tionel completely. But Starminder and Florin are too far away for the effect to reach.

Florin draws his bow and walks with purpose in the direction of the flying dwarf.

Mac maneuvers carefully into place behind Syr and delivers a huge chop to the Shambling Mound. The combination of the elf's punch and the minotaur's slice drop the Mound into a pile of inanimate vegetation.

Brahmah shakes off the Entangling ground cover and makes his way slowly out of the area toward the flying dwarven mage.

"He's mad," Tionel says of the dwarf. "But we need something to bring him down." The druid begins casting another spell.

Starminder fires another two shots at one of the seven flying dwarves, then steps further away from the encroaching area of entanglement. One of the two shots pins the dwarf neatly in the neck, but too far down the shoulder to do significant harm. Imagine Starminder's surprise when the dwarf that he hit simply pops out of existence. The dwarf cackles louder.

Finbrush runs underneath the dwarf, checking the trail around the bend of trees. "They gone!" He calls back in Common. "Others not here!"

(Grapple check for Black Tentacles is DC28)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The dwarf casts a spell and then points at the approaching form of Brahmah. An arrow of Acid flies from the dwarf's fingertip, but the arrow splashes harmlessly from the field of protection provided by Brahmah's ring.

With a curse, the dwarf flies up and over Belkior's Blade Barrier, taking cover behind it.

"Crimson Shields!" he spits the name. "You're not so big! I'll kill you all!" Then all six dwarfs begin another peal of insane laughter.

Note: I've turned the dwarf Red on the map so that he's easier to spot. No chance of him becoming an ally now anyway.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The large Vine (A1) comes fully out of the Solid Fog. As it approaches, the Area of Entanglement moves to engulf Starminder, Mac and Syr. (Reflex vs DC13 to avoid being Entangled. If Entangled, see note below.)

From Finbrush's report it would appear that most of the other group has fled. Would it still be possible to catch them? Would it be worth the effort? What were they doing here in the first place? And why is it that they seem to know the Crimson Shields?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

50 and Under = Miss

Mac (Entangled Reflex DC13?)
Syr (Entangle vs Reflex DC13?)

STATUS
==========
T1 -13+10+3-66+10-49-55 (Dead)
T2 (AC19 - Grapple DC36) -33+10-23+10-38+10-57-35-32 (Dead)
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22) -15-11-24-46 (Dead)
S3 (AC22) -66-32-34 (Dead)
A1
A2 -66 (Dead)
CL (AC29) -18,(-22),-4 (Gone?)
F1 (AC28/FF27 - Burr)-21,-15,-10 (Gone?)
WI (Mirror Image 6 & Displacement) -9
F2 (Gone?)
RA -11-11 (Gone?)
FI -18-13+21
ST -19
TI -5-6-6+17

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Jass AC 17 HP 60/60 (Tongues, Mage Armor, Mirror Image) 
Saturday August 15th, 2009 8:20:50 PM

"Well, I like that", exclaims Jass as all his wounds disappear.

"Hey!" the haystack-haired sorcerer calls to Syr, "I think we want to capture the dwarf. There are too many questions about this fight and I'd like some answers!"

A quick spell gives Jass the ability to Fly, but he keeps out of the dwarf's line of sight by staying on the ground and hoofing it to the west. "Need to get closer and expand that crazy mages choice of targets", he mumbles to himself.

...Action..15
Standard: cast Fly on himself
Move: walk to U,22

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
MIrror Image: 12 minutes; 6 images + self

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/3/3/1/3

header: Mac: AC:25(26 vs A1), HP:44/137  d20+10=24 ; d20+23=37 ; 3d6+29=38 ;
Sunday August 16th, 2009 2:11:51 AM

Reflex Save: 24 vs 13 - not entangled. Mac picks his way through the 15' to AI16 and takes a swing at S2 - hitting AC37 for 38 damage - erring somewhat on the side of caution given this vine has until now escaped unscathed.

Effects: Inspire Courage (+2 morale bonus to Hit, Dam & vs fear), Dodge vs A1, PA(4)


Wynn AC = 31, HP = 68/88 
Sunday August 16th, 2009 9:04:59 PM

Wynn continues his song and takes a defensive posture against all that might attack.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Sunday August 16th, 2009 10:08:11 PM

With all but one of the plant creatures dead, the halfling cleric no longer sees any need for his Blade Barrier. In fact, Belkior thinks, it's now a hindrance rather than a boon so he speaks and gestures to dismiss his spell.

After that, Belkior ensures that he has his healing equipment ready to hand and does not move.

Actions
Standard - Dismiss Blade Barrier

Active Effects
Inspire Courage - +2 to attack & damage, +2 vs fear
Bead of Karma - +4 caster level (CL 18 for most effects, CL 19 for Good or Cure spells)

Active Spells
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance*(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier*, Greater Dispel Magic*(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regenerate)
* = cast

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser))  d20+13=18 ; d20+8=27 ; d20+3=21 ; d8+7=12 ; d8+7=12 ; d8+7=8 ;
Monday August 17th, 2009 1:53:19 AM

Florin hears the comments on takeing the dwarf alive and shrugs abit before speaking, "Well thats beyond my powers inless he was on the ground to pound with the flat of my sword. Best bet is to really get Syr in the air with his fists of fury."

Florin notices that Mac is swinging and a surviveing enemy so will try shooting it for now instead. Trying to Aim carefully.

(Fireing into melee (Mac attacked the plant before Florin shot so took a -4 also forgot to add in Wynn's song so rolls will be mod by +2) Can hit AC:20/29/23 Damage:12/12/8)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147)  d20+20=21
Monday August 17th, 2009 4:18:16 AM

"I usually don't criticize the vertically challenged, but at the risk of sounding the bully, I think this dwarf can't do much else. All he does is talk, talk, talk..." The minotaur looks through Belks barrier and wishes he could go at the dwarf, so charges T1.

(hits AC hits AC 21, but with a nat 1. Even with Inspiration and natural 1 is still a miss.)

Mac: AC:25(26 vs A1), HP:44/137 
Monday August 17th, 2009 8:22:49 PM

OOC: Checking in.

Syr Ac 33/32 HP 145/165  d20=1 ; d20=10 ;
Monday August 17th, 2009 8:38:10 PM

Syr moves in to finish the fight vs. the mound only to find himself entangled. (Reflex 1) Calling over to Florin as he struggles with the vine, "Sorry ... Guys.... Fists want to move but feet can't."

Tendriculos Glade / Round 09 - DMAl 
Monday August 17th, 2009 8:51:10 PM


Jass, feisty after Belkior's healing treatment, calls for the capture of the mad dwarf. The sorcerer casts a fly spell, but, rather, strolls nonchalantly toward the end of Belkior's Blade Barrier.

Mac makes his way toward the approaching vine. The Vine, however, has a surprise. A tendril, a full twenty feet in length, darts out, using this Opportunity to Attack. It strikes a blow that is nearly critical. The tendril wraps around Mac's thick neck and jerks the minotaur off of his feet. The tendril constricts, choking Mac's air. The strike that Mac had intended, never reaches the plant. (Take 12Slam+9Constrict= 21hp damage. Note: AoO occurred at AH16 before Mac is pulled into the grapple. Vine Grapple DC25.)

Wynn continues his song, wary of further attacks.

Belkior dismisses his Blade Barrier

Action happens quickly in combat. Situations change before one knows better. So, it is only after Florin fires at the Vine that he realizes that it is grappling with Mac, a dangerous situation into which to fire a ranged weapon unless one is exceptionally well trained. The first arrow, fortunately, is deflected by Mac's armor. Unable to move, though, Mac fails to dodge the second and the third. (Take 20hp more damage, Mac.)

Brahmah charges the dead body of one of the Tendriculos. He swipes at the dead pile of vegetation, but misses.

Chance has turned against the Crimson Shields. Syr, by the worst of luck, finds himself entangled in the plants while, nearby, Mac is throttled by the big and deadly Vine.

Tionel finishes his casting and a Large Air Elemental appears in summons to his call. The Elemental flails arms of wind at the six flying dwarves. By chance it hits the real dwarf once. Tionel casts another spell, and a ball of red flame appears in his hand.

Starminder fires arrows again, in hopes of bringing the dwarf to ground. Both shots miss.

Finbrush waits below. He flips the axe in his off hand into the air and then catches it as though contemplating a throw.

(Grapple check for Black Tentacles is DC28)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The dwarf blanches at the appearance of the Air Elemental. He flees to the west. The Air Elemental takes another swipe at the six dwarves as they turn their backs. But the Elemental misses again. Finbrush watches as the dwarf casts a spell and suddenly the greenery of the Crying Woods explodes. Thick and impenetrable vegetation appears as from thin air, blocking the way to the dwarf.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The large Vine (A1) squeezes Mac again, but this time is not able to pull tightly enough to hurt the minotaur. (Reflex vs DC13 to avoid being Entangled. If Entangled, see note below.)

Has the mad dwarf escaped? Could the Crying Woods somehow be aiding these unknown invaders? How else to explain the sudden reformation of the terrain?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

50 and Under = Miss

Mac (Grappled, Entangle vs Reflex DC13?)
Syr (Entangled)

STATUS
==========
T1 -13+10+3-66+10-49-55 (Dead)
T2 (AC19 - Grapple DC36) -33+10-23+10-38+10-57-35-32 (Dead)
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22) -15-11-24-46 (Dead)
S3 (AC22) -66-32-34 (Dead)
A1 (AC15, Grapple DC25)
A2 -66 (Dead) -12,-12,-8
CL (AC29) -18,(-22),-4 (Gone?)
F1 (AC28/FF27 - Burr)-21,-15,-10 (Gone?)
WI (Mirror Image 6 & Displacement) -9,-8 - ?????
F2 (Gone?)
RA -11-11 (Gone?)
FI -18-13+21
ST -19
TI -5-6-6+17

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+20=22 ; d8=3 ; d8=7 ; d8=1 ; d8=7 ;
Monday August 17th, 2009 10:16:22 PM

The magic of his Status spell tells the halfling cleric how badly Mac has been injured. Belkior moves closer to the injured minotaur before concentrating to cast a healing spell that should affect his companion.
Concentration = 22, enough to cast defensively

Actions
Move - 30 ft to AD 20
Standard - Cast Mass Cure Serious Wounds over Summon Monster VII, healing Mac and anyone within 30 ft for 35 hps

Active Effects
Inspire Courage - +2 to attack & damage, +2 vs fear
Bead of Karma - +4 caster level (CL 18 for most effects, CL 19 for Good or Cure spells)

Active Spells
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance*(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier*, Greater Dispel Magic*(x2) (D - Heal)
7th - DC 24 - Summon Monster VII*(x2) (D - Regenerate)
* = cast


Mac: AC:25(26 vs A1), HP:44-21-20+35=38/137  d20+10=15 ; d20+21=32 ; d20+20=30 ; 3d6+19=26 ; d20+15=17 ; 3d6+19=29 ;
Monday August 17th, 2009 11:14:57 PM

Reflex save vs Entanglement(DC13) = 15;

After the arrows, the cure is welcomed, but time and circumstance mean the acknowledgements will have to wait. Still unencumbered by the Entanglement - it must be a benefit of the armour - Mac attempts to maintain his composure and break free of the vines grasp. His first attempt to break free (32) is successful. Mac drops to his feet in AJ15 and realising that attempting to retreat is futile, he swing his two remaining blows at the Vine, hitting AC30 32 for 26 28 damage and AC17 19 for 29 31 damage.

Mac just hopes it is enough.

Effects: Inspire Courage (+2 morale bonus to Hit, Dam & vs fear), Dodge vs A1, PA(0)

Jass AC 17 HP 60/60 (Tongues, Mage Armor, Mirror Image)  d20+17=26 ; d20+19=23 ; 10d6=31 ;
Tuesday August 18th, 2009 8:47:39 AM

With Jass' great experience in Spellcraft, the sorcerer is able to recocnize the incantation of the dwarf. The self-assured man turns to give this information to his companions, but then sees that big, lovable minotaur getting in a hugging contest with the Vine. And even though he has momentarily escaped, another Crimson Shield may need Jass' help!

Zipping across the ground at only 5 feet above the grasses, Jass gets an angle to see the Vine without having any Mac in the way.

Then a sizzling spell flies off his tongue, and a 120 foot bolt of electricity flies from the sorcerers outstretched fingers to pass through the Vine.

...Action..15
Know Arcana: 26 (recognize/understand tough cryptic phrase)
Spellcraft: 23 (able to recognize an 8th level spell as it is being cast)
Move: Fly 5' high to V,10
Standard: cast Lighting Bolt, 120' Line from V,10 to AM,14 31 damage, Reflex 20 for half

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
MIrror Image: 12 minutes; 6 images + self

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/1/3

Tendriculos Glade / Round 09: Addendum - DMAl 
Tuesday August 18th, 2009 9:12:39 AM


The dwarf's spell is easily identified by, Jass, the man from the south. The dwarf was casting an illusion spell commonly referred to as Hallucinatory Terrain.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Tuesday August 18th, 2009 1:45:32 PM

OOC: I know I typed T1 but meant TI! I misspoke. Sorry. I wish to attack TI. Brahmah would know a dead body from a live one. IN fact, T1 is grayed out for that very reason! :)

Pauses for DM approved corrections.

Tendriculos Glade / Round 09: Addendum - DMAl 
Tuesday August 18th, 2009 2:46:08 PM


OoC: Sorry, "TI" is Tionel. He's on your side.

I have, however, learned a lesson from this. Next combat, I include a Legend describing what each icon is.

Mac: AC:25(26 vs A1), HP:38/137 
Tuesday August 18th, 2009 5:38:10 PM

OOC: While we are on the legend / status / damage track, the damage from the attacks made by Florin against the vine A1 (most of which ended up Mac) has all been noted against the already dead A2. :)

Tendriculos Glade / Round 09: Addendum - DMAl 
Tuesday August 18th, 2009 5:46:28 PM


OoC: Now that you mention it, I wonder where all of my dice rolls went too. To another board? I composed and rolled at work, then went home and posted. The dice rolls were there in the browser whenI posted, but it wasn't until just now that I noticed that they didn't make it to the final post. Odd.

But, at any rate, those damage were just there for reference. Percentage rolls for Florin to hit either Mac or the Vine went to Mac. Three rolls, all over 50.

Mac: AC:25(26 vs A1), HP:38/137 
Tuesday August 18th, 2009 6:04:56 PM

OOC: All good - just checking.

Syr Ac 33/32 HP 145/165 R22  d20+7=10 ;
Tuesday August 18th, 2009 8:11:04 PM

Syr continues to grunt and struggle against the vines holding him (strength check failed).

If the damage to the vine eliminates A1, then Syr runs to an area near Finbrush just to prevent the return of the other group. "We need to regroup and recover."

Active Spells: Inspire, Bless



Tendriculos Glade / Round 10 - DMAl  d20+12=20 ; d20+20=22 ; d20+9=25 ; 2d4=4 ;
Tuesday August 18th, 2009 9:05:29 PM


Watchful, always, of the health and well-being of his friends, Belkior reaches across the distance and pulls Mac back from a possible bad spot.

Mac, for his part, stands and fights for his life. He hits the vine hard twice. The Vine is rent wide in two places, but the wounds are not enough to bring it down. It sways, shaky, but rising up to strike Mac again.

Jass has but a moment to think on the spell that the mad dwarf had just cast. He easily identifies the spell as an illusion called Hallucinatory Terrain. None of the jungle that has sprung up in the path of the Crimson Shields is real. But matters of life and death now ride on swift action. Jass flies to a point of more advantageous aim, and sends a lightning bolt at the Vine. The electricity crackles around the Vine -- and then passes harmlessly by. The Vine appears immune to the electricity.

Syr struggles against the plants that entangle him, seeking to burst his bonds. But, the elf struggles to no avail.

Tionel, flame burning in his palm, scratches his head in puzzlement. "Wait here, he commands Finbrush and Starminder. The jungle shouldn't deter me." The ex-Crimson Shield walks up to the wall of brush and enters, as he had done at the side of the trail near the Walls of Thorn. He is gone for but a moment, and then his voice shouts out. "An Illusion! It's an Illusion!"

(Grapple check for Black Tentacles is DC28)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The dwarf's voice breaks from behind the illusory vegetation, another spell, followed by a sizzling sound. Tionel's voice screams out in pain. "Ahhhh, get it off me, it's burning! It's burning me."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The large Vine (A1) sways. Sliced nearly in twain, it sways unsteadily. Driven by it's primal directive to feed, the Vine lashes out with another tendril at Mac. The effort, though, appears to be the straw that breaks this camel's back. The Vine collapses, either dead or dying. The Area of Entanglement disappears.

The glade beside the dark water filled quarry is now still, empty save for the Crimson Shields and the bodies of the dead plant monsters. But what is going on beneath the illusory jungle wall? Tionel's voice still continues to scream in pain. And where is the mad dwarven wizard?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

50 and Under = Miss

STATUS
==========
T1 -13+10+3-66+10-49-55 (Dead)
T2 (AC19 - Grapple DC36) -33+10-23+10-38+10-57-35-32 (Dead)
S1 (AC22) -42,-46,-42 (Dead)
S2 (AC22) -15-11-24-46 (Dead)
S3 (AC22) -66-32-34 (Dead)
A1 (AC15, Grapple DC25) -32,-28, -1 (Dead)
A2 -66 (Dead)
CL (AC29) -18,(-22),-4 (Gone?)
F1 (AC28/FF27 - Burr)-21,-15,-10 (Gone?)
WI (Mirror Image 6 & Displacement) -9,-8 - ?????
F2 (Gone?)
RA -11-11 (Gone?)
FI -18-13+21
ST -19
TI -5-6-6+17-4

AREAS OF ENTANGLEMENT: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+9=18 ; d20+18=38 ; d20+18=20 ; d20+18=25 ; d20+18=30 ; d20+18=32 ; d20+18=32 ;
Tuesday August 18th, 2009 10:41:41 PM

The halfling cleric hears Tionel shouting inside what is now revealed to be an illusion spell. Hoping to aid his former companion and the Shields, Belkior turns about and moves towards where the sound of spellcasting has come from. As he does, he tries to recall the direction and distance of the dwarf's spellcasting.
Listen = 18, enough for ?

Once he is in position, Belkior casts his last remaining Greater Dispel Magic at the area, hoping to remove both the illusion and at least one of the magics protecting the dwarf.

Actions
Move - 30 ft to X 20
Standard - Cast Greater Dispel Magic, 20 ft radius burst centred at J22 / K23 (Dispel checks = 38, 20, 25, 30, 32, 32 ...)

Active Effects
Inspire Courage - +2 to attack & damage, +2 vs fear
Bead of Karma - +4 caster level (CL 18 for most effects, CL 19 for Good or Cure spells)

Active Spells
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance*(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier*, Greater Dispel Magic**(x2) (D - Heal)
7th - DC 24 - Summon Monster VII*(x2) (D - Regenerate)
* = cast


Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday August 19th, 2009 12:22:56 AM

Florin calls over to Mac as he frowns some at his own over sight, "Sorry Mac, I really wasn't trying to plug you but trying to help out." Florin now glances towards where the dwarf has locked himself away and is dang near to the point of saying kill it and have done with it.

Florin does call over to Jass, "Keeping him alive is a good idea but from the looks starting to turn into more trouble then it's worth. How many lives do we need to possibly loose?" Florin wonders where best to help out now.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Wednesday August 19th, 2009 4:30:10 AM

Brahmah moves to attack the next living foe, whoever that may be. He scans the area with his eyes. "Weren't there more of them?"

Jass AC 17 HP 60/60 (Tongues, Mage Armor, Mirror Image) 
Wednesday August 19th, 2009 8:07:14 AM

DM: I need to know what Belkior has revealed from his Greater Dispel Magic before I can effectively post. :-)

Mac: AC:25, HP:38+17=55/137  3d8+5=17 ;
Wednesday August 19th, 2009 8:57:06 AM

Mac takes a knee, pulls a potion from his pack, and drinks from it. (Cure Serious Wounds: 3d8+5 = 17 healing)
"Apology accepted." he replies to Florin.

Tendriculos Glade / Round 10: Addendum - DMAl 
Wednesday August 19th, 2009 10:17:41 AM


Belkior places his dispelling magic in hopes of catching the mad dwarf in its circle. The jungle illusion immediately vanishes, revealing the dwarf 25 feet in the air and *just* outside the circumference of Belkior's spell. (He's in G26.)

Tionel, on the other hand, caught, very much, within the scope of the Area Dispel (He's in M23.) retains his Anti-plant Shell, and the burning Acid that eats at his flesh, vanishes.

(You nearly sunk my battleship. Came *that* close.)

Jass AC 17 HP 60/60 (Tongues, Mage Armor, Mirror Image)  d20+16=29 ; d20+16=29 ; d20+16=27 ; d20+16=17 ; d20+16=28 ; d20+16=17 ; d20+12=28 ; d20+12=24 ; d20+12=32 ; d20+12=19 ; d20+12=28 ; d20+12=13 ;
Wednesday August 19th, 2009 3:47:57 PM

"Awright!" calls Jass as the halfling takes down the Hallucinary Terrain and helps Tionel at the same time. He flies back across the glade to close distance with the dwarf and targets the laughing opponent with his most powerful spell.

"Laugh this off, tweedledumb!" he says with a laugh. "Why don't you park yourself and we'll talk?"

...Action..
Move: Fly 15' high to O,17
Standard: cast Greater Dispel Magic
Spell Penetration: 29, 29, 27, 17, 28, 17
Dispel: 28, 24, 32, 19, 28, 13

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
MIrror Image: 12 minutes; 6 images + self

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/1/4

Tendriculos Glade / Round 10: Addendum - DMAl 
Wednesday August 19th, 2009 5:21:21 PM


Upon the execution of Jass's spell, the mad dwarf sinks slowly to the ground.

Syr Ac 31/30 HP 145/165  d20+19=22 ; d20+19=30 ; d20+19=34 ; 2d6+11=22 ; d6=1 ;
Wednesday August 19th, 2009 5:52:35 PM

Syr sees an opportunity that is too good to pass up. "Time to shut up that dwarf." Seizing the moment, he dashes forward and grabs the dwarf at the ankle as he drifts downward. In one smooth motion, he throws him to the ground and jumps on top of him (Touch AC attack 26 (forgot charge and inspire), Grapple check 30 Damage 22+1(ice)=23, subdual damage mainly).

Active spells: Inspire, bless

Tendriculos Glade / Round 10: Addendum - DMAl  d20+10=16 ; d20+10=21 ;
Wednesday August 19th, 2009 8:58:43 PM


Florin has about had it with the crazy annoying dwarf. Might be best to just kill it and get it over with. And there he is, flying high up over the ground, suprised that his illusion of jungle has been dispelled. Before acting, Florin apologizes to Mac for having sunk a couple of arrows into the minotaur.

With the illusion dispelled, Brahmah makes a bee line in the direction of the flying dwarf. He recalls the others, the half-elven woman, the human with the spiked chain, the female half-orc, and the flying bowman. Brahmah wonders where they've gone.

Mac accepts Florin's apology and takes on more healing.

Jass follows up Belkior's dispel with one of his own. Six dwarves, shift suddenly in place, their skin loses, a hard brown look, and they sink slowly to the ground, their faces a mask of comic suprise.

Syr is all the way across the glade, but he rushes after the dwarf anyway with startling speed. As fast as Syr is, though, he can't make it across the glade to grapple with the dwarf.

With the cloak of illusory jungle gone, Tionel's Air Elemental swoops in after the dwarf. It turns into a whirlwind and sweeps over the dwarf, but the dwarf manages to avoid the swirling winds.

Tionel casts a spell and a wall of fire springs up, cutting off the dwarf's avenue of escape. Finbrush rushes up to the dwarf, brandishing his two weapons while Starminder readies a shot against the dwarf should he begin casting another spell.

The six mad dwarves begin to gibber, their faces crumble into mask ofs terror and they go down on their knees as the rest of the Crimson Shields arrive to surround them.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC: Combat can now be over. You may choose, however, to pursue the remainder of the other party. If you chose to do so, Tionel will dismiss the Wall of Fire and we will remain in limited Combat Rounds for a while longer. The choice is up to you.

50 and Under = Miss

STATUS
==========
CL (AC29) -18,(-22),-4 (Gone?)
F1 (AC28/FF27 - Burr)-21,-15,-10 (Gone?)
WI (Mirror Image 6) -9,-8
F2 (Gone?)
RA -11-11 (Gone?)
FI -18-13+21
ST -19
TI -5-6-6+17-4

THIS MAP shows the state of things at the end of the latest combat round.

Click this link for the Map. If you have trouble viewing it, please email me.

Please provide specific grid coordinates for your position. If you do not, I will place you wherever I feel appropriate. You many not like that.

We are in combat rounds now. Please restrict yourself to one round's worth of actions.

Also, please list AC and HP in your header, and active effects below your posts.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday August 19th, 2009 10:02:00 PM

Florin moves over to Mac and and looks to the large taur before placeing a hand on Mac and allowing the healing energies he has to flow into Ma. (lay on hands:24hps). After that he shrugs and smiles sheepishly which really can't be seen through Florin's visor helmet or atleast the helmet his hat of disquise make it look like he is wearing, "Sorry I can't do better then that."

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d8=3 ; d8=7 ; d8=8 ; d8=8 ;
Wednesday August 19th, 2009 10:54:15 PM

The halfling cleric is in favor of learning more right now rather than pursuit into a possible trap. In the meantime, Belkior moves towards Mac so that he can heal the minotaur.

Actions
Move - ?
Standard - Cast Cure Critical Wounds, healing 45 hps

Active Effects
Inspire Courage - +2 to attack & damage, +2 vs fear
Bead of Karma - +4 caster level (CL 18 for most effects, CL 19 for Good or Cure spells)

Active Spells
Bless - 14 minutes - +1 on attacks & saves vs. fear (all allies within 50')

Spell List
0 - DC 17 - Create Water, Detect Magic(x2), Detect Poison, Read Magic(x2)
1st - DC 18 - Bless*(x2), Sanctuary(x2), Shield of Faith(x3) (D - Protection from Evil)
2nd - DC 19 - Hold Person, Remove Paralysis(x2), Sound Burst, Spiritual Weapon, Status(x2)** (D - Aid)
3rd - DC 20 - Daylight, Prayer, Remove Disease(x3), Searing Light, (D - Magic Circle Against Evil)
4th - DC 21 - Air Walk, Giant Vermin, Restoration(x2), Tongues (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance*(x2) (D - Dispel Evil)
6th - DC 23 - Blade Barrier*, Greater Dispel Magic**(x2) (D - Heal)
7th - DC 24 - Summon Monster VII*(x2) (D - Regenerate)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147)  d20+16=23 ; d20+17=30 ; d20+11=12 ; d20+12=27 ; d20+12=15 ; d20+6=16 ; d20+7=26 ; d20+7=10 ; 2d4+7=14 ; 2d4+7=13 ; d6+5=6 ;
Thursday August 20th, 2009 4:31:09 AM

Brahmah attempts to attack the dwarf, if he can reach.

(Hits AC 23, 30, 12 (nat 1), 27(threat 15), 16, 26(threat 10), for 14, 15 and 8 damage on all the 20+ hits. If anything lower hits, let me know... can't remember if any ACs were mentioned.)

Jass AC 17 HP 60/60 (Tongues, Mage Armor)  d20+14=18 ; d20+12=18 ;
Thursday August 20th, 2009 9:28:50 AM

Jass agrees with Syr and Belkior, that answers are more preferable than a headlong pursuit into a hostile forest. But first the Crimson Shields have to make sure Brahmah doesnt' take the head off of thier information source!

The sorcerer zips down from the air and tries to interpose himself in front of the charging minotaur. (Not completely stupid, Jass allows enough space to get out of the way, too)

"Hey hey, he's prisoner now. Just swat him until all the extra images are gone, and swat him if he tries to move his hands for a spell. Other than that, let's see what Laughing Boy knows, eh?"

As the combatants get calmed down, Jass puts on a radient smile. "Hi, I'm Jass of Downs, a traveller from the Southern Continent. I was wondering why you toasted me with a lightning bolt a moment ago, there?"

...Action..
Diplomacy: 18 (can alter Unfriendly to Indifferent. No effect on Hostile person)
Sense Motive: 18 (fail for hunch)

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/1/4


Mac: AC:25, HP:55+24+45=124/137  d20+17=34 ; d8+7=13 ;
Thursday August 20th, 2009 6:02:04 PM

"Thanks to you both" says the taur to Belkior and Florin. Over the course of a round or two he reshoulders his backpack, slides his greataxe away behind him, draws his bow and knocks an arrow - the bone, wood and sinew offering up creaks and groans of resistance and tension. Eventually he takes aim at the dwarf and holds off on the shot until such time as the dwarf does something menacing.

If/when the shot is provoked, it hits AC34 for 13 damage, not counting miss chances or other effects.

Syr Ac 31/30 HP 145/165 
Thursday August 20th, 2009 8:08:45 PM

Finally relieved to be untangled, Syr arrives on the scene and comments to Jass, "Nice work... is it laughing boy or lightning boy? I'm not quite sure which." He peers down at the dwarf as the others slowly eliminate his copies. He searches the dwarf's eyes for signs of the madness he seemed to be displaying earlier.

Tendriculos Glade / Post-Combat Combat - DMAl  d100=78 ;
Thursday August 20th, 2009 8:55:08 PM


No one seems in favor of pursuing the rest of the dwarf's group, wherever they might have gone to.

Florin heals Mac, with apologies for not being able to do any better. Belkior follows suit.

Brahmah comes across the glade and cuts one of the six dwarves with his falchion. All six of the dwarves sprout the same wound, blood running down their robes.

Jass attempts to intercede, offering words of direction for the enraged minotaur. He also posses a question to the dwarf.

Jass offers thanks to both Florin and Belkior. He pulls together his equipment with the aim of disrupting the dwarf, should he try any more magic trickery.

Syr arrives as well, staring down at the six bloody dwarves, he sees, a cowering simpering creature in the place of what was, before, a power-mad fiend intent upon the pain of others'. If such a change is madness, then this one is definitely mad.

Tionel, satisfied that the dwarf is under the control of the Crimson Shields, dismisses his Wall of Fire. Finbrush whirls, and runs down the trail, his eyes quickly scanning the ground for tracks.

"They go this way!" he calls back. "Two! Both very big feet."

The dwarf grovels at Jass' feet. Lifting obsequious eyes to the sorcerer, the reply he gives, the answer he offers as to why he had unleashed the painful bolt of lightning at Jass and the others is ... "Sorry?"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC: Due to violent content, this game will continue in combat rounds. Please post only one round per action.

50 and Under = Miss

STATUS
==========
CL (AC29) -18,(-22),-4 (Gone?)
F1 (AC28/FF27 - Burr)-21,-15,-10 (Gone?)
WI (AC19 - Mirror Image 6) -9,-8,-14
F2 (Gone?)
RA -11-11 (Gone?)
FI -18-13+21
ST -19
TI -5-6-6+17-4

THIS Map shows the state of things at the end of the last proper combat round. If you have trouble viewing the map, please email me.

Also, please list AC and HP in your header, and active effects below your posts.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Thursday August 20th, 2009 10:21:00 PM

Florin moves to where the dwarf is or atleast makes his way that direction for now. He calls out to the others, "He is secure right? I really don't want to have to put a few arrows in him."

Florin other wise stays silent and such and doesn't do much beside move to place his bow and such away for now.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Thursday August 20th, 2009 10:34:23 PM

The halfling cleric moves back towards where the others are questioning the dwarf. As he mvoes, Belkior considers calling for peace and a stop to the hostilities. Whatever has happened, he isn't (yet) convinced that this group is evil in intent. For that matter, he feels that the dwarf should not be killed.

"Leave the dwarf be!"

As he gets closer he mutters loudly enough that some others overhear.

"Maybe we can talk some sense into him. Or, I can determine what is wrong with him."

Actions
Move 60 ft

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147)  d20+16=24 ; d20+17=35 ; d20+17=34 ; d20+11=20 ; d20+12=15 ; d20+6=19 ; d20+7=15 ; d100=89 ; d8=5 ; d100=26 ; d100=99 ; d100=36 ; d100=49 ; d100=38 ; 2d4+7=12 ; 2d4+7=11 ; 2d4+7=11 ; d6+5=11 ; d6+5=8 ; d6+5=9 ; d6+5=8 ;
Friday August 21st, 2009 4:46:21 AM

Brahmah curses. "Illusions. The sign of insecure people." (Hits AC 24, 35(threat 34), 20, 15, 19 and 15, for 14,13(crit 21),13,10,13 and 11 damage respectively)(Miss chances 89, 26, 99, 36, 49 and 38......)

"Wait, what!? The dwarf is good?"

Mac: AC:25, HP:124/137  d20+7=20 ; d20+2=22 ;
Friday August 21st, 2009 6:36:06 AM

Mac is a study in concentration. Not even Florin's call (which he personally finds very amusing) causes him to do anything more than shift the odd pound of his weight from one hoof to the other and adjust the pull on the bow by a similar amount. If he had meant the dwarf dead, he'd have not put the axe away. Now, having taken the time to adjust his mindset (or to count to ten, if you prefer), he observes and remains ready. Spot:20, Listen:22

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Friday August 21st, 2009 8:36:03 AM

"Brahmah, STOP IT!!!", shouts Jass. "I meant slap them away with your hand, NOT a SWORD!"

Hoping the dwarf mage is still alive, the seven forms of Jass provides the dwarf with the best defense his sorceries can concoct; a chance to end the wounding.

Jass takes extra time and casts a Heightened Charm Person on Brahmah, and uses his best persuasive voice. "OK, buddy, there there. The dwarf is captured, you don't have to attack anyone right now."

Brahmah Will Save DC 22 or Charmed (as Brahmah is a Woldian minotaur, he's a monstrous humanoid, humanoid, and person and so possibly affected by the Charm.

...Action..
Full Round: 5th Level Heightend Charm Person on Brahmah

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4


Syr Ac 31/30 HP 145/165  d20+19=25 ; d20+19=23 ;
Friday August 21st, 2009 8:25:53 PM

Syr gapes in shock as the minotaur continues to attack the dwarf. Thinking to himself, 'where did we go wrong.' Quickly shouting, "Tionel, can you and your friends keep an eye out for the return of his friends. We are having some internal problems here. Wynn, Do you think you can get rid of these other clones by slapping them?" He then throws himself on the minotaur's axe wielding arm (touch AC 25, grapple 23) attempting to stop the blows.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Friday August 21st, 2009 8:34:47 PM

Florin looks to the others and shrugs decideing to use his ability to detect evil and see what he picksup from the dwarf. He knows what to expect from the woods since he has used the ability while in them before.

While doing this he speaks to the others, "Well for the heck of it I'll see what I pickup on him with my abilities. From there we can question him if he still breathes and then deal with him afterwards. Depending the others who left him may come for him which could be good or bad depending."

Tendriculos Glade / Mad and Madness - DMAl 
Friday August 21st, 2009 9:13:54 PM


Florin stays, for the main, silent. The paladin's intent, however, is clear, none the less.

Belkior follows Jass's call for lenience for the dwarf. If not lenience, at least a halt in order to find out what might be at the root of this group.

Brahmah's attack is unrelenting. His first strike draws blood again from the six dwarves. The minotaur's whirling blades slice through three more dwarves, two disappear. The remaining four receive another cut, their blood spilling across the forest floor.

Brahmah seems to realize that someone is speaking to him. He asks whether this simpering dwarf who had attacked with such abandon only moments ago, might be good of heart.

Mac retains his focus, despite the heat of the action across the glade. He spares a moment to take in the glade with his senses. He finds the Crying Woods quite silent in comparison with the riot of night noises that had followed the group on their march inland. Whether that is natural for morning, or for this lair of the carnivorous Tendriculos, is a question he has not the answer to. Across the flooded quarry, at the top of the granite cliff, Mac spots a trio of dire bats, roosting under the limb of one of the great trees. Could these be the same three the group had seen fly off when they flew over the Wall of Thorns?

Jass, backs both his will and the will of Belkior, with a little influential magic. (Brahmah, Will Save vs DC22 or you find Jass the most excellent of persons, a person who's wishes you very much wish to please. Not at all a bad person at all. For a human.)

Syr is also appalled at Brahmah's continued attack of an apparently defenseless person. He throws himself on the minotaur with the intention of restraining him. Syr grabs hold of the big Man-Bull, but he has a little trouble keeping hold. (Brahmah's Grapple DC is 32 with no enhancements.)

Florin uses his god gifted ability as a paladin, focusing on the four dwarves. The aura that cloaks them tells Florin that they - or, rather, the real one among the images - is as evil in the eyes of Domi as he has proven through his cruel and cowardly actions.

The four remaining dwarves, for their part, say nothing. Rather, they grovel on the ground in front of Brahmah, kissing at the minotaur's hooves. They quite bloody and half gone.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC: Due to violent content, this game will continue in combat rounds. Please post only one round per action.

50 and Under = Miss

STATUS
==========
CL (AC29) -18,(-22),-4 (Gone?)
F1 (AC28/FF27 - Burr)-21,-15,-10 (Gone?)
WI (AC19 - Mirror Image 4) -9,-8,-14,-14,-13
F2 (Gone?)
RA -11-11 (Gone?)
FI -18-13+21
ST -19
TI -5-6-6+17-4

THIS Map shows the state of things at the end of the last proper combat round. If you have trouble viewing the map, please email me.

Also, please list AC and HP in your header, and active effects below your posts.

Mac: AC:25, HP:124/137  d20+19=20 ; d20+19=32 ; d20+14=31 ; d8+9=10 ; d20+9=13 ; d8+9=12 ;
Friday August 21st, 2009 10:45:03 PM

"I'm not convinced he is acting of his own free will. If it was me, having said and done what he has, grovelling would be the last thing I'd do. I have a suspicion - follow these!" Mac launches three shots in rapid succession at the direbats, guessing that even if they are near misses, real bats might choose to roost somewhere less busy..
Attacks (Range Increment 110', not factored in -2 or -4 penalty): miss, (second roll in error), hit AC31 for 10 damage, and AC13 for (who am I kidding?) 12 damage.

Effects: Inspire Courage

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser))  d20+3=20 ;
Saturday August 22nd, 2009 5:24:27 PM

Florin looks to Jass and the others and then to Syr mainly and speaks simply and clearly to his friend, "The dwarf reeks with evil. When we get the answers needed then he should be dealt with." Florin looks towards Tionel, "Do the elves have a prison? Evil or not I refuse to spill a defenseless persons blood and like the others I will not allow others. In defense of ones live or others lives I could understand but defenseless and cowering is a different story. Domi would frown on such actions and someone doing such a act could not call themselves a good person."

Florin after speaking his piece looks to what Mac does and stays quiet now as he wonders, If he can he will concentrate on his detect evil to see what he spots from the direction Mac shoots.

(Spot:20)

Jass AC 17 HP 60/60 (Tongues, Mage Armor)  d20+21=36 ;
Sunday August 23rd, 2009 8:25:15 PM

Jass isn't willing to anything more, um, permenant to Brahmah if his Charm spell doesn't work. And so the sorcerer simply waits to see if he has been effecitive in stopping the rampaging minotaur ranger friend.

He turns his attention, then, to the problem of what to do with an evil captive. "I'm not one to kill a helpless person, but if condemned in a trial by a judge who has 'high justice', why, an execution of a condemned criminal is just fine!" he smiles, turning to Florin and Syr. "In the Southern Continent, we have Protector Groups who are hired by local authorities to keep the peace. Many of them are given 'high justice' to allow them to kill armed people in the heat of battle, or to judge and condemn prisoners when taking them to a magistrate is not possible."

He lets this information sink in before continuing. "Does the Crimson Shields have this authority? Or does Tionel have it within the bounds of the Crying Woods here?"

Jass smiles disarmingly, keeping his thoughts to himself.

...Action..
Bluff: 36 Opposed Sense Motive DC 36 to see Jass' thoughts Highlight to display spoiler: { Jass doesn't care a moldy turnip about the appropriate laws, but knows that sticks in the mud like Syr and especially the paladin Florin need some justification to enable a permenant solution for the evil dwarf. }

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Sunday August 23rd, 2009 10:32:58 PM

The halfling cleric continues to move closer to his companions and the dwarf. Belkior wants to answer Jass' question and be close enough for the others to hear.

"No! No, we don't have that authority! And even if we did, we're not in the Float here but in the Crying Woods."

"Tionel! What do you say about this? What do your laws command you to do?"




Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Monday August 24th, 2009 4:30:32 AM

"I didn't quite understand what was happening! I am SOOO sorry!" In an uncharacteristic gesture, the minotaur throws his swords to the ground and drops to his knees and returns the graveling. "Please forgive me! This is not the way I was raised. I don't kill defenseless people and a follower of Domi, I am NOT evil. I give you my life. I'm not worthy of forgiveness." The taur openly weeps about his mistakes.

He retrieves a wad of his own cure scrolls and begins casting on the dwarf he attacked, still on his knees and defenseless himself, swords easily ten feet away. (I will mark off however many scrolls I need to use. He will use them all if he needs too.)

If he actually killed one of the dwarves, he offers his life to the nearest one.

(No spell was needed. He realized with is last stroke he was wrong. The spell should remain unused.)

Wynn AC = 31, HP = 68/88  d20+17=36 ; d20+17=20 ; d8+7=10 ; d8+7=9 ;
Monday August 24th, 2009 7:42:40 AM

Wynn keeps a careful eye on the mad dwarf during the tussle between Syr and Bramah. Should the dwarf do anything but act subdued, Wynn will run it through with his sword. [Hit AC=36 crit; confirmed AC 20 for 10 HP, 19 if Crit confirmed]

Sorry for the absence, on the road and laptop died

Syr Ac 31/30 HP 145/165 
Monday August 24th, 2009 8:14:05 PM

Standing, the elf is eye level with Brahmah. He snorts in disgust at the minotaur before grabbing his shirt, "I don't know what you are used to but this is one of those times you should be ashamed of your actions. It certainly does not reflect well on your character." Pushing at the huge creatures chest and stopping him from casting more than a single cure he directs Brahman, "Now get over there and guard the escape route the others used while cooler heads deal with the dwarf."

Turning around, he proceeds to slap at the images as he can, attempting to dispel the copies."Jass, to answer your question we don't have the authority. In the past, we have turned the guilty over to the authorities."

Evil and Enemies / End of Combat Rounds - DMAl  d100=2 ; d100=25 ; d100=4 ; d8+1=3 ;
Monday August 24th, 2009 8:49:14 PM


Mac fires three arrows at the nearby Dire Bats. The Crying Woods echo with a high pitched scream as he hits one of the three bats.

Florin, instantly taking Mac's lead, turns his divine gift to sense evil in the direction of the three bats. The distance is possibly too great. The cliff face across the water is roughly fifty or sixty feet away. Distance, it turns out, though, is less important than time. Just a little more time, ten, maybe fifteen seconds longer, and Florin might have been able to determine the nature of the bats. As it is, though, with the arrival of Mac's arrows, the three Dire Bats drop from their perch and fly off into the Crying Woods, disappearing into the morning gloom. Florin is left with only the knowledge that Evil is present. Whether the aura had come from the bats or from the Crying woods itself is something that is now, no longer possible to determine.

Jass waits to see how things will work out with Brahmah. In the meantime, he offers his opinion on the execution of evil captives.

Belkior comes down decidedly against the idea. Both he and Jass look to Tionel for a decision on the problem.

Brahmah, finally realizes what the's doing. Somewhere in the confusion, he also mistakes dwarf and his Mirror Images for real live dwarves. He tries to heal the images. As he touches each image, it disappears, until all that remains is the one lone dwarf who stands looking up at the minotaur with a puzzled look on his face. (Only one scroll necessary, Brahmah.)

Wynn does not easily forget the cruel laughter of the dwarf, nor the destruction he is capable of. He watches over him with deadly intent, lest this be some sort of ruse.

Syr takes charge. Sending Brahmah to guard the path taken by the rest of the dwarf's group, Syr turns to find all of the images of the dwarf already sent away by Brahmah. He answer's Jass's question before settling down to business.

Tionel stares after the departing dire bats with narrow suspicious eyes. "That was odd," he says, agreeing with Mac. "But I can't put my finger on why that might be. They may have had something to do with the attacking plant creatures. I don't think that would have been this group's style." The ex-urban elf indicates the dwarf, and begins to scratch his head in puzzlement. But he snaps to when Belkior calls out to him in a loud voice asking for pronouncements of law.

"Don't look at me," he says, putting up his hands in a gesture of helplessness. "I don't know anything about the law here. I haven't even been here for a year yet. Starminder? Finbrush?" Tionel passes the questions on to the twins.

Starminder looks at Finbrush and Finbrush looks at Starminder. "We do not keep captives. We no have need. Crying Woods give many hard justice," says Starminder in his broken Common. "We understand. You have law. We kill him instead you. If you wish," adds Finbrush.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

END OF COMBAT ROUNDS. Thank you.

50 and Under = Miss

STATUS
==========
WI (AC19 - Mirror Image 4) -9,-8,-14,-14,-13,+3

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+4=6 ; d20+28=48 ; d20+7=11 ;
Monday August 24th, 2009 10:54:45 PM

The halfling cleric looks from Starminder to Finbrush and back again. Belkior sincerely hopes that he hasn't condemned the dwarf to a summary execution here in the Crying Woods. He should have known better, really, since this place isn't anything like the orderly routine of Floating City with rules and rulers and people to enforce the rules.

"No! That's not what I meant!"

"Nobody has spoken to him. No one has asked him anything - not why he did this, or anything about his companions, nothing! I mean, maybe he isn't even responsible for his actions. Doesn't your code here in the Woods consider that people might be forced to do something against their will? Does it?"


Belkior moves to examine the dwarf, trusting his companions and his own defenses to keep him safe from attack. While he works, Belkior attempts to strike up a conversation with the dwarf and begin learning something. Unfortunately, he isn't likely to achieve anything but it might set the stage for someone else.
Diplomacy = 6 (8 if the dwarf follows the Gods of the Wold)
Heal = 48


"I'm Belkior Fitzhugh, Healer and Paragon of Alemi. Let me look at your wounds for a moment. Is that okay?"

If given a chance, Belkior will cast Detect Magic and examine the dwarf using that magic in case there is some malignant magic lingering. If he has even more time, and his skills haven't told him anything, he will also cast Detect Poison and examine the dwarf.

"Is there anythign troubling you?"

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Monday August 24th, 2009 11:26:53 PM

Florin looks to the others and shrugs some before speaking his mind, "We have a long way to go yet and this guy will be needing watching then everyone. This area wasn't suppose to be safe so if we are going to question our stout captive then it should be some place more safe. However here is my small issues as they stand. First, it wouldn't be good to turn back and take him back to the Float, turning him loose is not a good idea and I'm actually worried about takeing him to the elven village since his friend's could follow maybe or track him or us too it." Florin doesn't want to condem anyone but he doesn't want to risk the elven village either which this all poses a serious problem with him.

Looking to Syr, Florin makes one comment to Syr since Syr should understand more then anyone what Florin means by it, "Burnt Orphanage, death of the orphanage care taker ring a bell;;;;" Not to mention Florin still shoulders the burden of causeing that incident from not takeing a life when it might of been needed.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Tuesday August 25th, 2009 3:01:27 AM

Brahmah stops, stands and looks at Syr seriously, unwavering. "If you were any other man... I would kill you where you stand." If the elf only understood what the ranger has done, he wouldn't criticize him.

He remains in front of the dwarf. He is sure he feels secure with his decision to stop attacking. Domi is right.

The minotaur will not guard a route which is no longer occupied and is surely not going to be used again.

After a minute of cool down, the minotaur says, VERY calmly (which is a bit unnerving), "I can track if anyone would like assistance." He eyeballs the dwarf.

Wynn AC = 31, HP = 68/88 
Tuesday August 25th, 2009 7:40:02 AM

Wynn maintains his watch over the dwarf as Belkior treats his wounds and tries to determine something about him.

Jass AC 17 HP 60/60 (Tongues, Mage Armor)  d20+21=41 ; d20+14=25 ; d20+12=15 ;
Tuesday August 25th, 2009 11:09:38 AM

Jass shrugs, knowing it will do no good to argue right now. Besides, there is enough friction in the air between Brahmah and Syr. The glib tongue of Jass isn't needed to stir things up.

"The glib tongue of Jass is needed to see if our crazy dwarf knows anything", he says out loud and turns to squat next to the dwarven prisoner.

"So... hey!" exclaims Jass to the dwarf in happy amazement. "I know you! We've had some good times recently together. What with all your friends and all my friends, ya know?" He shakes his head rather sadly. "If we were only able to get together again..." but then Jass smiles again. "You think you could help us all get together again? Do you?"

Jass will continue a couple different approaches to see if the crazy dwarf will spill the beans on his friends or thier plans.

...Action..
Bluff: 41
Diplomacy: 25
Sense Motive: 15

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4

Mac: AC:25, HP:124/137 
Tuesday August 25th, 2009 5:06:11 PM

Warily, Mac reshoulders his bow - not at all convinced this is the end of the matter. He remains quiet now that rational conversation has broken out, and alert.

Syr Ac 31/30 HP 145/165  d20=9 ;
Tuesday August 25th, 2009 8:19:34 PM

Syr meets Brahmah's eyes without flinching before turning them to the dwarf. "Actions speak louder than words and yours are shouting."

He carefully watches the dwarf's reaction to Belkior and Jass. If the sorcerer remains cooperative, he moves to him and explains, "Let me help you with these things so you don't set off our horned friend again, okay?" (Diplomacy 29) He finishes with a not so subtle nod at Brahmah. He then proceeds to divest the creature of all but the most basic clothes moving everything into a pile near the Paragon of Alemi. He takes particular care to only use his gloves when handling the items.

Once done, he sighs with relief and whispers to Florin, "Yeah, we've been down this road before. I hope the destination is different." His eyes drift as thoughts of the orphanage spring to mind.

Quiescent and Cooperative - DMAl  d20+11=22 ; d20+11=28 ; d20+11=31 ; d20+11=23 ; d20+11=16 ; d20+11=22 ; d20+1=20 ;
Tuesday August 25th, 2009 8:39:05 PM


"Takerk," the dwarf replies as Belkior introduces himself. "Takerk Hibblebimblebeeber." The dwarf's voice is high and reedy. "Troubling me?" He scratches his beard as though considering the idea. "Troubling me ... "

Belkior, the dedicated pacifist, works to save the life of the dwarf who, up until moments ago, had been bent upon inflicting as much harm as possible on the Crimson Shields. The dwarf stands quietly while the halfling performs a quick medical examination. It reveals nothing other than the injuries that the dwarf received in combat. Belkior also probes the dwarf with a spell to detect magic influences. He finds ...

A shell of faint abjuration magic that surrounds the dwarf.
A band around the dwarf's forehead that glows with moderate transmutation magic
The dwarf's cloak with glows with faint abjuration magic
The dwarf's gloves, also faint abjuration magic.
A necklace of balls, some of which appear to be missing, aura unknown.
Something within the dwarf's pouch that radiates a faint transmutation aura.

Belkior also examines the dwarf for poison. He finds none.

Pangs of guilt sting at Florin's heart as he recalls a similar situation in which he had ordered the release of the evil Anvil Hearts. The result had been the destruction of the orphanage and the death of Mamma Flaust, all part of the Anvil Heart's revenge. He points out that the problems in taking the captive to the elven village. Floating City is quite far away. And this place? Is it safe here?

Brahmah regains some of the dignity worthy of the Captain of the Chosen of Domi. He offers to track the dwarf's companions. Finbrush shows him the place at which he had found the pair of tracks. Both pairs are large sized, fitting the two fighters who had been enlarged during the fight. One set of tracks definitely belongs to a human. The other must be the half-orc. The tracks flee away down the trail.

Brahmah also picks out the tracks of all five, showing their arrival to the glade. At that time, all five had been of medium size. Brahmah is able to pick the dwarf's foot prints out from the others.

Wynn watches quietly.

The dwarf appears to still be mulling over the idea of whether something might be troubling him or not when Jass comes over with his questions.

"Good times," the dwarf repeats, and a cruel glint touches his eyes. "Get together again ... " His eyes glitter with madness, then dim and grow lucid. "They're probably half way back to Floating City by now. Cowards," he growls.

Then the dwarf sighs. "Thank you," he says to Jass, his manner turned a near 180 degrees. "You've been very decent. I know that I've caused you grief, all of you, and I hate to hold you up here. Tie me up." He holds out his wrists. "I'll come along quietly. You can deliver me to the authorities when we arrive at your destination."

Mac puts up his bow, watching like Wynn.

The dwarf smiles at Syr and raises his wrists to the elf when he approaches. But the smile turns to a frown when the elf begins to remove the headband, the cloak, the gloves, the pouch and all the other gear. Still, the dwarf does nothing about it. What can he do in the face of such overwhelming odds? His eyes follow the pile of items.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147)  d20+18=25 ; d20+19=26 ; d20+23=30 ; d20+23=38 ;
Wednesday August 26th, 2009 3:18:20 AM

(Listen 29 vs human, Spot 30 vs human, Survival tracking 34 vs human, Survival for weather prediction 38)

Brahmah looks at the tracks and turns to the group. "Do we continue? The group is currently large enough to track. They could split at any point and I am no expert on dwarven trails."

The minotaur ranger pulls Syr off to one side, away from the group. "I usually do not and am not accustomed to explaining myself to anyone. And I won't start now. I just wanted to let you know, because being an elf, I suspect you might be a bit naive of your statements to a taur. No offense meant. I suggest that you avoid telling people what is a good or poor reflection upon their character. I had made an error of judgment within combat, which DOES happen. I attempted to remedy my mistake and you hindered that. That then reflects poorly on my honorable actions trying to help the one I hurt. By doing so, you may have tried to stop my actions, which I had already done, but you were also asking me to act dishonorably. THAT is not within my character." He waits for his statement to sink in before he continues.

"And please know I am not a lumbering troll who can commanded like one. Asking me and telling me often gets better results. Please feel free to tell the rest the same."

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Wednesday August 26th, 2009 7:12:00 AM

Getting the name of Floating City out from the dwarf makes the wheels in Jass' head begin to spin. But there is only the piece and not the whole puzzle. The sorcerer keeps silent for a wonder, and steps back so the others can do what they will to the dwarf and choose thier next course of action.

...Action..
Bluff: 41
Diplomacy: 25
Sense Motive: 15

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4

Wynn AC = 31, HP = 68/88 
Wednesday August 26th, 2009 7:34:29 AM

Wynn casts a quick glance at the taur who continues his argument with Syr and then back to the dwarf. He cannot help but wonder if the Shields will remain true to their ideals or if they will be swayed by the likes of this taur and Florin who seem a little more expedient with their brand of justice.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday August 26th, 2009 1:07:43 PM

Florin glances to the others and sighs softly as he thinks to himself at the moment, He wasn't trying to persuade anyone on killing the dwarf, just that he is leary of takeing him to the elven village and takeing him back to the float is way to far for a person to travel easily.

Florin grins some as a idea does come to mind and he looks to Jass, "A idea comes to mind that may help out. Jass can you teleport to the Float with the dwarf here? We don't risk the village in that case and you could catch up with us quick couldn't you? If nothing else we could walk the dwarf to a safer position where we could hopefully wait for you to return."

Florin looks to the others and speaks up more, "If Jass could do this it would suit everyone right? The dwarf here could be turned over to the Floating City guards and we could be done with the matter."

Florin watches Syr and Brahmah and thinks a moment before decideing to speak his mind and try and smooth things over some, "Domi is a god of protection Syr...you and I have training in that area. Me being a paladin and you being a Hand. I'm not doubting Brahmah's abilities or his knowledge and service to Domi either. Errors however do happen. I for instance almost strangled someone to death to get info on Jonas once the orphanage was burnt down. I made a poor choice and started down a slippery path that could of lead to worse things, however I made up for it. Atonement isn't beyond even the eviliest of creatures and not above the dwarf here also...however in the dwarf's case, he should go before those more suited to see everything and go from there. That "justice" would be fair I would expect since those judgeing wouldn't of been here or been harmed by the dwarf....anyway, this is a good moment to mention that all our goals, all our ideals may be different but we work as a group. We all have and will make mistakes but it is our job to move past those and be willing to forgive those who make them. Otherwise you specially should hold a degree of dislike towards me since Mamma Flaust was pretty much your mom." Florin lowers his head some, the memory of all that was very haunting and he felt tears sting his eyes and the words towards the end were heavy as his throat was tightening and some what choked. He clears his throat from this though and tries to let the memories lay once more.

Florin glances to the others and then Belkior, "I might of come off as blood thirsty myself earlier and such but it's simply a tragedy happened and it was mostly my choice at the time as leader that caused it. That burden lays on my shoulders and children lost their lives over it. Children that had a future ahead of them and already hadn't been handed a fair deal in life....I don't want to be part of the cause of someone showing up where we are going and killing innocent people again. Not to mention the only ultimate justice I am willing to deal would be to undead. As a undead hunter I believe that is part of my training...all though I would consider the undeads actions and such before placeing sword to it."

Florin glances to Tuinel, "You said something about a guard outpost or such didn't you? If Jass can't take the dwarf back could we drop him off there? I mean it would be safer there if anything happened then at the village, right?"

With all this said Florin finally speaks once more, "Beyond that we need to get moveing again. We are just standing around and that means we are open game for anything that happens through here and if we are in those plant creatures area then I'm sure we just didn't kill the only ones that could be roaming."

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Wednesday August 26th, 2009 7:32:10 PM

Jass holds up his hands in a warding off gesture to Florin. "Whoa, whoa, whoa, Mr. Noble Guy. No can do. My Dimension Door can only move a short distance at a time, and I don't have a Teleport spell handy."

The talkative sorcerer mimes thinking hard and then grins. "Why, if I did I would have just teleported back to the Gateway Downs and never met you nice Crimson Shields!"

Syr Ac 31/30 HP 145/165 
Wednesday August 26th, 2009 8:21:27 PM

Syr hears the paladin's words and nods. He pats the armored shoulder once in sympathy before saying anything. "Beware the burden of leadership, eh? Rest assured, there is only one name I associate with Mother's death."

Syr looks up at the minotaur trying to determine if there is true regret behind those words, "I hear your words and will give you the benefit of the doubt. Look at me, for an elf I am extremely young but I've been in heated situations before and never had we had to cast spells on our own or even grapple a weapon out of a friend's hand." He coughs and then adds under his breath, "Well, except for the time the vampire charmed..." Refocusing on Brahmah, "Would you feel better bearing the responsibility of transporting Takerk?"

"As for the comanding, You DO look big enough to be a troll." He grins to take any sting from his words, "I only sought to get you away from a bad situation of your own making. Our relationship is still young and we are obviously still learning of one another."

Depending upon Jass' answer to Florin, Syr follows up with a question "Jass, what is the risk and really the danger of betrayal if we bring him with us? Can you assess that? or at least how we can neutralize him for now."

"A few things for us to decide but a Red Headed rogue dear to my heart would remind me of something right about here. Mac, after seeing those forearms and back in action, do you think you could hold on to the dwarf's possessions for now?" Looking around the clearing at the carnage, "Finbrush, these Tendriculous things have been here a while, right? I mean you knew there were here... After they fed on whoever they ambushed, where do you think they would drop their possesions? The water? across the pond? What say we look?" The elf hopes to steer the conversation away from Brahmah's actions and get people focused on something more positive.

Who What Why - DMAl 
Wednesday August 26th, 2009 9:01:11 PM


The Crimson Shields sink their teeth into meaty moral issues, leaving the basic Who? Why? What? questions for later.

The dwarf offers his wrists again to be bound. His eyes stray, every so often to his gear, lying on the ground. His frown deepens even more at Syr's idea of taking fuller possession of his things.

"Was only one tendriculos living here," Finbrush replies to Syr. "Where is others come from don't know." He looks in the direction in which the dire bats had fled before beginning to scuff with his feet through the bones and detritus on the forest floor. "Tendriculos here not eat people or elves. No people come here. Tendriculos can't catch elves." He reaches down and pulls a skull from the muck. "This manticore. He tosses the skull to Syr so that the monk can get a better look. "That dire ape," he says, pointing to a large leg or arm bone.

"Doesn't look as though there will be any loot here, Syr," Tionel says, fully divining what the monk might be after. Then, "Listen here, Takerk Heeble .. beeb ... beeble-whatever," Tionel turns to the dwarf. "What are you and your party doing here in the Crying Woods? How do you know we're the Crimson Shields?"

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+18=19 ;
Wednesday August 26th, 2009 10:17:29 PM

OOC - Apologies for missing yesterday. My older daughter spent 6 hours in Emergency with what turned out to be a badly sprained finger.

The halfling cleric listens to the conversation between his companions, Tionel and the dwarf. Belkior is particularly interested in how the dwarf and his companions recognized the Shields and their reasons for being there. Hopefully the dwarf will respond to Tionel's questions.

While he is waiting, Belkior thinks back on what he knows about the ways of druids and others who commonly work with nature. Unfortunately, he can't recall anything at the moment but maybe the Shield's ranger would know.
Knowledge Religion = 19 (natural 1)

"Brahmah, is there any way that a druid could share his ability to take the shape of an animal? Could they take the shape of a dire bat?"


Mac: AC:25, HP:124/137 
Thursday August 27th, 2009 5:00:11 AM

Mac nods - he's done this before, though many years have since passed. In fluent Dwarven he states, "Takerk Hibblebimblebeeber, for the duration of your stay in our custody some of your possessions shall be secured by me. Some of these items have already been identified and removed. I now ask you to relinquish to me custody of any items which may be (or may be mistaken to be)..." Many years of training in the Heranmar city militia return to the fore - up to and including the appropriate method for frisking a being in custody. It is only when he gets to, "You will be provided with a receipt for all items we receive..." that he breaks out of the patter and back into common for the Shields, "Can someone write up a receipt in common and dwarven, or if not then can someone provide me with the tools to do so? I am happy to state what needs to be written if someone else is scribing. And we need a copy transcribed as well." Returning his attention to Takerk he continues in Dwarven, "...so that they may be returned to you, or the bearer of the receipt, or your new custodians in the event that your custody is transferred to the officers of another recognised jurisdiction. Do you understand?"

Assuming Takerk remains agreeable, Mac begins providing a detailed description of the mundane appearance the objects already removed, those handed over, and any found during the subsequent search that would appear to constitute a threat. When the receipts are produced, he makes his mark on both pages, placed to prevent the addition of items on either page, and asks the dwarf to do likewise, before letting him keep one page. He then takes the time to respectfully place his sheets and the other smaller items into the box in the sack in his backpack, and the other items in the sack with the box. At the end of the proceedings he adds in Common, "My intention is for these items to leave my custody in the condition received, and whilst I have gone to lengths to achieve this, I will not be held responsible for any damage or loss sustained in the course of my duties."

At an appropriate moment Mac asks Takerk about his deity - mostly prompted by not having recognised a symbol about his person or effects.
-----------
"That was my suspicion Belkior, but the way they took off after I put a few arrows over their way didn't arouse my suspicions, so I put it down to a little post-combat paranoia. Maybe Takerk was right about their being home again by now..."



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Thursday August 27th, 2009 5:19:53 AM

He nods his consent about Takerk to Syr. "I have nothing against that. IN fact, I too, prefer to protect. However in the heat of battle..."

The ranger then turns to Belkior and answers. "I have a druid friend once, he rarely transformed directly in front of me, but I suspect a druid of significant power would be able to do so, yes. And as you know, tracking a flier is near impossible, unless your an arcanist of some power and that is something I do not possess, sadly." He thinks a moment and reflects. "I had a cape once which allowed me to fly, but no more."

"Is the dwarf alright?"

Wynn AC = 31, HP = 68/88 
Thursday August 27th, 2009 7:54:26 AM

Wynn listens to the explanations, apologies, and regrets with interest, but does not relax his guard until the dwarf is poperly bound and his possessions secured at some distance.

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Thursday August 27th, 2009 1:04:57 PM

Jass ponders the questions.

"Well, if I were Mr. Takerk here, and someone else was holding my magic items, then I would be much less inclined to run away without them. I think keeping the stuff and the dwarf separated and the dwarf tied could be as much as can reasonably be expected under the circumstances."

Jass thumps his forehead with the heel of his hand as Tionel questions Takerk. "Of course! We've been missing the obvious for the hidden!" The sorcerer turns his charms on the dwarf. "Yes, good buddy Takerk, what WERE you and your friends doing here in the Crying Woods? How do you know we're the Crimson Shields?"

ooc: I"m assuming that with the healing provided, the dwarf is OK and bound and separated from all magic items (per the detect magic spell)

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser))  d20+3=6 ; d20+3=22 ;
Thursday August 27th, 2009 7:18:59 PM

Florin listens to the questioning once more now and remains silent himself. Florin figures he has already said enough and that this area is as easily to defend as any other.

Florin does decide to be ready then caught less aware so he slips his sword from it's sheath and moves to the side.

(Spot:6 Listen:22)

Syr Ac 31/30 HP 145/165 
Thursday August 27th, 2009 8:15:19 PM

Syr snaps his fingers when the question of the loot is resolved.

Looking over at Mac, he watches in amazement at the minotaurs organizational skills, he mutters to himself, 'Never judge a book by the size of it's horns?' Louder still he interjects with a flick of his wrists towards the bats, "The last time we were in these woods were similar to what you just saw. The plants turned on us, in the middle of a jungle, that can never be a good thing." He shivers once with the memory. "Maybe this time something is affecting the animals too?"

Divergent Diversions - DMAl  d20+1=21 ;
Thursday August 27th, 2009 8:38:55 PM


Belkior speculates upon the possible implications of the dire bats that Mac had driven off, wondering whether a druid might impart his or her ability to change shape to anyone else. Belkior's study of religions has been extensive, but he's never heard of such a thing ever having been done. (No 1-Fail/20-Success on skills in this game.)

Mac begins the lawful confiscation of the dwarf's gear, announcing to the dwarf the conditions of the seizure first before beginning. He admits that he had been thinking along similar lines as Belkior, but now thinks less of the whole thing.

Brahmah speculates that anything might be possible with enough power, but has no way of confirming the possibility. The bats are long gone, and, without magical means, they would be near impossible to find. He looks at the dwarf, and, despite his injuries, he appears well enough.

Wynn, continues his wary vigil over the dwarf as Mac continues to catalog and store each item.

Jass pounces upon Tionel's questions, echoing his interest.

Florin, like Wynn, slips his sword from his sheath and watches for danger.

Syr marvels at Mac, and passes off the possible threat of the dire bats.

"I've never heard of a druid giving someone else the ability to shape themselves, Belkior." With a puzzled look in the direction in which the bats had disappeared, Tionel continues the speculation. "I can't do it. I'll bet Prionell can't either, and he's much more accomplished than me. I would guess that if those things weren't dire bats, then they were druids. Or, maybe wizards under a polymorph spell."

As Mac continues from one piece of equipment to the next, the dwarf becomes more and more tight lipped, drawing into a stubborn silence. Then, "We had nothing to do with the bats," he blurts out suddenly, without answering Tionel's questions. "Or the plant monsters. They came out of nowhere. And I think you're right. Seemed a lot like they were being controlled." He nods his head in agreement with himself.

As Mac moves to the dwarf's pouch, he finds a scroll, three pieces of chalk, a smaller pouch from which comes the clink of coin, and a piece of folded parchment bearing a wax seal, already broken, upon one flap. Florin catches the seal from the corner of his eye, and he recognizes it at once. It bears the crest of House Perimon.

Mac: AC:25, HP:124/137  d20+2=9 ;
Thursday August 27th, 2009 11:03:55 PM

"Then please explain why, when people arrive announcing their intention to lend aid you shout It's them. They've found us." and then attack them, rather than accepting the offer and putting the wildlife issues to rest first?" <Sense motive: 9>

The scrolls (and other items that may require further identification) are provided to Shields' for that purpose. Every coin and item is efficiently counted, examined and noted.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Thursday August 27th, 2009 11:21:49 PM

The halfling cleric watches as the dwar fis relieved of his belongings, including all of the magical items and components that he might require to cast spells. Most importantly, Belkior is becoming concerned about standing in the middle of a big clearing next to several large heaps of rapidly decaying plant matter. Not to mention the remains of the creatures eaten by the tendriculos that originally hunted in this area.

"Uhhh ... Mac? Brahmah? Tionel? Shouldn't we get moving? Is there any chance that the sounds of our combat will draw creatures from the forest? Even scavengers that come to clean up what's left by the tendriculos?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Friday August 28th, 2009 1:20:52 AM

"Well, of course. If they were close enough and curious, Belkior."

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Friday August 28th, 2009 9:49:18 AM

Jass chuckles at Belkior's nervousness. "The plants got stomped by the Crimson Shields. If anything shows up, we can just stomp them again, eh?"

The sorcerer catches up the letter-like object and gives it a read, using a Read Magic cantrip if necessary. The man squats to allow Florin to read over his shoulder. When the paladin mentions the significance of the seal, Jass raises an eyebrow. "Mean anything special?"

...Action..
Reading

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4

Syr Ac 31/30 HP 145/165 
Friday August 28th, 2009 8:49:25 PM

After florin gazes at the seal, the elf wanders over and comments, "perimon is a lordling that is very ambitious towards these woods."

Looking at the defeated dwarf he casually asks "meet perimon did you? By the way, how many were in your group and what are their names?"


A Break in the Case - DMAl  d20+1=21 ; d20+8=12 ;
Friday August 28th, 2009 9:02:25 PM


Mac asks a very pointed and interesting question. The dwarf turns his eyes to the ground. It appears as though he may begin to become uncommunicative. "Look, we were attacked," he finally says. "You show up. We thought they were your work. You've got a druid after all." The dwarf seems sincere to Mac.

"Do you really think it was the bats that might have been controlling the plant monsters?" he asks, as Jass picks up the folded square of parchment. "Druids, you think?"

Jass finds that the square with the wax seal is a piece of parchment with the corners folded in and, at one time, secured with the lump of hot wax. When he unfolds the corners, he reads the following.

"Follow the Crimson Shields when they leave with the elves. First priority is to find Prionell's village. Second, is to re-acquire Prionell himself. Or, if possible, someone less dangerous. The elves are the key to the Crying Woods. We must discover their secret."

"Initial payment for your commission is 2000 gp. A further 10000 gp will be paid upon return with the location of the elven village. 10000 gp more if you return with a hostage."

"Qillaphia will lead your team and call you to the docks when the Crimson Shields leave."

The note is unsigned.

The dwarf is silent as Jass reads the note. His demeanor is cool and calm, difficult to read. Finally, at Syr's words, he break's down. "Five of us," he replies. "Qillaphia, Said and Thorgunna, the ranger Sodorn and me. We didn't bring the plant monsters, though. Do you think we'd *plan* to get caught like that?"

"You never answered my questions," Tionel says. He stares at the dwarf as though trying to read his mood, but he finally shakes his head.

"We guard," Starminder says to Belkior. He and Finbrush go to opposite sides of the group and ready their weapons.

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Saturday August 29th, 2009 9:28:23 PM

Jass' interest is piqued with a named bad guy and several named stooges. "Well, if this guy wants Pironel and the elven village, then the worst thing we could do is take dwarf-boy to the village. If you don't want to kill him now, I think the best thing to do is tie him up, toss his magic items in the water, and leave."

"Cause you know, if we have any connection to the dwarf, they'd be able to track us easily with magic." Jass stops and thinks. "By the Powers, since they have our likenesses and have met us, they could scry us pretty easy anyways!"

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+9=27 ; d20+8=16 ;
Sunday August 30th, 2009 10:26:10 PM

The halfling cleric frowns as Syr reads the note, staring at the dwarf. Belkior doesn't appreciate that their connection with the elves of the Crying Wood is being exploited in this fashion.

"Jass ... aren't there spells that can prevent scrying or divination magics? Would these people be able to follow just knowing our names and likenesses, or would they need something to use as a connection?"
Spellcraft = 27, Knowledge Arcana = 16

"But you're probably right that they can easily track this fellow. Or, maybe, something on him. Of course, do you suppose that this group was merely trying to grab Tionel or one of the twins? Wouldn't they be "less dangerous" than Prionell?"


Wynn 
Monday August 31st, 2009 7:52:58 AM

"Perimon is a danger" the bard recalls their last encounter. "It was he who first attacked the crying woods, collecting elves like they were specimens. We cannot let him discover the whereabouts of the village. We must be sure we aren't followed! Tionel, I have heard that druids can walk through the trees, is his within your grasp?"



Syr Ac 31/30 HP 145/165 
Monday August 31st, 2009 5:15:22 PM

Syr sighs at Jass, "Your words are correct. We need to think carefully about leading the mouse to the cheese. However, I'm not convinced that killing him is the answer. As you said, they can still scry us just as well." Intentionally giving the minotaur his title as a reminder, "Hey Cap, can you blindfold your prisoner and are there any suggestions you have for securing him?" He pauses for a moment to wonder at Mac's background previous to the group before asking, "Mac?"

"I'm still more tempted to push on, deal with the immediate, rather than a potential threat. Hey Fin, how much further must we trod?"

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Monday August 31st, 2009 7:38:13 PM

Florin shrugs some as he listens to what is said and looks towards Syr, "Sounds like we could be up a creek no matter which way we go. Take him they could follow, don't we could be followed." Florin glances towards the dwarf and shakes his head once more before speaking, "Let us be on our way with our new little burden and deal with it once we get some place safer. We have enough people with us to keep a eye on him surely for now and as Syr said, we'll deal with what comes. Just hopefully nothing happened to get us neck deep in trouble with the elves."

With Great Reknown Comes Great Responsibility - DMAl 
Monday August 31st, 2009 8:52:54 PM


Jass suggests binding the dwarf and consigning his gear to the depths of the nearby dark and murky quarry. He shows concern, however, that Perimon and his minions might be able to scry upon them regardless, using little more than their descriptions and the fact of their acquaintance.

Belkior thinks along similar lines and sets his mind upon the spell in question. Both Belkior and Jass know that a scrying spell can be cast upon anyone with little or no knowledge of them. However, the chances of success are greater the more intimate the caster is with the subject. They also know, however that the scrying spell only allows the caster to see within an area limited by the scrying sensor. Scrying an area would not be the same as locating that area. The danger, of course, would come from using a Teleport spell in conjunction with scrying.

"I can take us through a tree, Wynn." Tionel nods. "But not today. We'd have to camp here and go tomorrow."

Both Finbrush and Starminder prove that they are listening. Both turn, at various times, and eye the dwarf with hostility. "Children are in Elvenguard too," Finbrush says in Common. "Elf children are not many. We protect them very valuable." In his passion, the elf's Common deteriorates noticeably. It takes a moment before he cools his head enough to answer Syr. "Is one hour to Elvenguard," he says in reply. Neither Brahmah nor Mac reply, both wrapped, no doubt, in contemplation of the best course to chart in through this moral dilemma.

Florin suggests taking the dwarf with the group. That brings a smile to the dwarf's face, and he lifts his hands once again, this time to Florin, so that he can be bound and taken along.

+++++++++++++++++++++++++++++++++++++++++++

OoC:
Looks like opinions may be split fairly evenly here. You might want to try to come to a consensus as to what you want to do with the mad dwarf.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Monday August 31st, 2009 10:12:37 PM

The halfling cleric is becoming increasingly as his companions discuss the killing of the dwarf.

"No! It isn't right to simply kill him to remove a problem!"

"Not because it's the easiest thing, nor because it might be the safest thing. Whatever his faults, whatever he has done, Alemi breathed life into him and Alemi forbids me from having any part in his death. No way, no how. Sometimes, in the heat of battle, it happens but even then I have to take no personal role in the deaths. This ... this deliberate murder, there's no way I could personally countenance that nor justify it before Alemi."

"If you don't want to take him, leave him here. If you don't trust him, leave someone to guard him. I'll do it myself if no one else wishes to do so."


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Tuesday September 1st, 2009 12:42:23 AM

"I heard recently that the Emerald Kingdom had no choice but to remove, kill, Parnoth, the tyrant dragon, after many years, money and man power to do diplomatic things to remove him. If they had gotten rid of him early on, maybe lives, money and land could have been saved. Since Parnoth was killed the Culverwood has woken." Puts in his two cents.

Mac: AC:25, HP:124/137 
Tuesday September 1st, 2009 3:39:05 AM

"Aren't any of you listening?!!! Finbrush and Starminder, please stay in Tionel's company and away from Takerk - he may have surrendered for the moment, but we do not know what he will do from one moment to the next, plus having any of you out on point/guard duty with three others still out there somewhere doesn't seem wise to me. Ambush, grab and bolt and they have most of what they need to get paid - with or without their friend here." He gestures towards Takerk and draws breath before continuing. "I've promised to keep his things safe, so please ensure they come back to me promptly. That said, I don't know spellcasting well enough to know if he can still cast spells if he is bound and gagged. If there's a chance he can, then I would suggest knocking him out - the method can be discussed. I'm not saying that it is a perfect solution, but it does limit the bloodshed. How does that sound?" Mac pauses to see what response that generates, before adding, "And if we are staying here we need a more defendable position."



Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Tuesday September 1st, 2009 8:45:13 AM

The more his companions get agitated, the more Jass seems to relax. "Hey, no dust off of my shelf here. We're not killing Mister Terkek. Mac will keep his gear safe as his promise. So that leaves us with how to transport a dwarf working for the enemy who wants to find the place we need to go to?"

He sends a nod to Belkior's direction. "And while there are spells to confound scrying and even stop teleportations to the scrying location, I don't have any of those spells. But that gives me an idea."

"How does this sound? We camp out the night and in the morning Belkior gets some Dimensional Anchor or some such spell to stop people popping into the elven village. Then we bring alone Terkek with hands tied and a bag over his head. He doesn't see anything and we can do all we can to protect the elves."

Whatever is decided by the others is fine with Jass. He's made his suggestion and will wait on those who care more to decide.

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/4/3/2/4

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Tuesday September 1st, 2009 7:46:13 PM

Florin shakes his head at some of the talks and figured the decision had been made of just moveing on and keeping a eye on the dwarf and being done with it. When the group is ready to move on Florin will keep his sword out anyway just incase and move with the rest of the group. He will offer to help track if anyone would like the help anyway.

Syr Ac 31/30 HP 145/165 
Tuesday September 1st, 2009 8:25:08 PM

Syr looks at the dwarf, "It looks like you are coming with us now." He bends down and uses the rope to tie him, "Brahmah, will you do the honors of his blindfold?"

"Guys, we either have one hour to the village or nine hours to the village after rest, I vote we push through now. Any other opinions out there?"

New Spells and Morning Light - DMAl 
Tuesday September 1st, 2009 8:59:06 PM


Several things come clear as the Crimson Shields discuss the problem of the dwarf. First, taking the dwarf's life is out. Second, they need a way to make their way to Elvenguard without compromising the location.

The most feasible ideas involve waiting for a time at which new spells will be granted by various patron deities. One small obstacle is the fact that it's already morning. Soft light is filtering through the thick canopy of trees above. Without having had any rest the night before, there would be no new spells for anyone today. The Crimson Shields would have to wait the day out and then through the night again before gaining new spells. Syr, still not yet completely familiar with the full requirements of spell casting, believe it to be 9 hours until new spells will come, when the actual time is more likely near to 24 hours. It's a fortunate thing that the Shields started out a week early. There are still six days left before the new moon.

Mac packs away the last of the dwarf's possessions, and his bound and gagged. Those more knowledgeable in the ways of Spellcraft, know of feats of magic that allow casters to perform magic without a sound, without a gesture, without, even, the components of a spell. The dwarf, however, has shown no such abilities. Yet.

With the Tendriculos, the owner of this glade, now deceased, the open area provides as defensible a spot within the Crying Woods as the Crimson Shields have seen so far, with one flank protected by the water, and a stout tree truck to climb up to the cliff above in case retreat becomes necessary.

Push on? Or spend some time camping in the Crying Woods?

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Tuesday September 1st, 2009 9:51:21 PM

The halfling cleric suddenly realizes that dawn is close or already upon. Belkior apologizes to his companions and hurriedly begins preparations for his morning prayers to Alemi. Of course, he is unable to request any additional spells from his God but he did not deplete his resources too badly.

"Excuse me, I need to complete my prayers to Alemi. I will be as quick as possible while you are deciding what to do."

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Wednesday September 2nd, 2009 9:14:34 AM

Jass again is easy enough in following along to what the other Crimson Shields want. As his earlier Mage Armor has worn off, Jass spells up another one to give him a modicum of protection while in a potentially hostile environment.

To while away the time, he plays hide-and-seek with Furball; placing a treat somewhere in his clothing and letting the ferret hunt for it.

...Action..
cast Mage Armor

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/2/2/4/3/2/4

Entwining's Eve


Arrival in Elvenguard - DMAl 
Wednesday September 2nd, 2009 9:00:38 PM


Daytime in the Crying Woods is as full of noise as is the nighttime. Steam rises from the decaying vegetation that litters the ground. The air is heavy with moisture. And the ever present sense of dark malevolence never abates.

The group marches along at a quick pace. The captive dwarf is bound and hooded with a spare sack. With two minotaurs in the group, it isn't difficult to simply carry the dwarf like a limp bag of fruit. The hour goes by quickly.

The area does not appear substantially different from anything else that the Crimson Shields have seen in the Crying Woods. But, suddenly the demeanors of the Trueflight twins change. They run forward. Elves appear from nowhere, dropping from hiding places in the trees. They shout out greetings and clap both Starminder and Finbrush on the back.

The elves guide the group to the base of a giant tree, and, at the base, they find cleverly hidden stairs grown by the tree itself into the bole. It is here where the memories of Syr, Florin, Wynn and Belkior return. They had come this way before on their first visit. They climb up, up and up.

All around the group appears the town built into the trees. From small flower decked homes to large multi-family dwellings, all are suspended above the ground. Some are no more than twenty feet up while others are over seventy five feet in the air. The buildings celebrate nature at the same time that they are embraced by nature.

Once again, the quick and easy climb ends at the same large meeting room they had come to before. Waiting there is Prillana. Next to her is a tall, handsome elf, his dark hair falling to his shoulders. And between them is a dark haired elfish child.

"Greetings," Prillana begins, her Common is immaculate, "all of Elvenguard is honored to welcome the Crimson Shields. This is my husband, Evendale Starlight, and our daughter Challa. My father will be along shortly, but perhaps I could answer any questions that you may have now."

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Wednesday September 2nd, 2009 10:53:14 PM

The halfling cleric waits patiently with his companions. The Paragon of Alemi is somewhat uncomfortable with what the Entwining ceremony entails but it is the practice of the elves of the Crying Woods. In all of his past contact, Belkior has never sensed or felt that the elves were in any way evil. It's simply that the practice of so closely joining with nature is alien to his background and learning.

"Is there any way that a Paragon of Alemi can assist the people here? Do any need healing, or would you like me to assist anyone tending your plants or animals?"


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Wednesday September 2nd, 2009 11:37:37 PM

Whether his suggestions are being heard or not, Brahmah doesn't know, but its growing harder to follow the conversation. The ranger wanders off about 50 feet ahead of the group to clear his head.

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Thursday September 3rd, 2009 9:52:51 AM

Walking through the Crying Woods is a trying time. What with plants watching him, even Jass feels a little uncomfortable. He's quite glad that Finbrush, Starminder, and Tionel are with the Crimson Shields (though he'll never admit it)

Once the elves appear, Jass breathes easier. Furball sits on the sorcerer's shoulder to see around better. And the ascent to the trees is facinating. Amazing. Beautiful. "It's like Dre Moria", he breathes with wonder.

When meeting Prillana, Jass feels like some of the Crimson Shields have met her before, so the charismatic man keeps in the background. Besides, doing the diplomacy dance feels too much like work!

...Action..
cast Mage Armor

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/2/2/4/3/2/4

Syr Ac 31/30 HP 145/165 
Thursday September 3rd, 2009 7:11:32 PM

Syr smiles warmly when he sees Prillana, "Tionel told us about the ceremony and we had to join you." He stops and bows formally to the couple before continuing. "I see you have some additions here as well. May I present some new friends we made since last meeting." He takes the time to introduce the new Shields.

The elf's eyes rise and meet hers slowly tightening at the corners with worry, "How is your mother?"



Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Thursday September 3rd, 2009 7:33:23 PM

Florin glances around when the group arrives finally and glances really quick at the dwarf they are keeping captive so to speak for now before looking to Syr, letting him or one of the others do the talking.

When time permits and he feels the more serious matters have been attended too, he will offer up the question about the silver amulet he crafted as a present for the ceremony and see what would be best done with it. Pretty much handing it over to the elder to do with in his best judgement.

Prionell Comes - DMAl 
Thursday September 3rd, 2009 9:06:49 PM


"A healer is always welcome amongst the people of Elvenguard, Belkior Orvisson. We are a healthy people, but feel free to wander the bridges and byways in search of whomever you feel might be in need of your gift."

As they are named by Syr, Prillana greets each of the new Crimson Shields with a smile. But that smile grows ever so slightly sad as Syr mentions Sabara. "My mother nearing the end of her life. She is weak, and in her weakness, my people suffer. But I am prepared to take up her mantle." As she says this, her hand reaches out to that of her husband. He takes it, lending support through his touch.

The gesture escapes the notice of the little dark-haired elven girl. She, instead, points at the ferret standing upon Jass' shoulder. She looks up at her mother and father, her eyes aglow with delight.

"Thank you, Florin Jadenth." Prillana accepts the silver bracelet. "You honor us with the gift of your skill. I will present this to my father when he arrives."

Prionell does not leave the Crimson Shields waiting long. An excited look and a wave from Challa's hand, alerts the group to the elder elf's approach. Elves age gracefully. Even the very old do not appear so by human standards. And yet, Prionell carries all of the trappings of age about his body. A coil of long white braided hair, rests upon one shoulder. Prionell walks slowly, but with dignity, his hand grasping a staff.

The elder elf comes from a tree that is separated from the meeting room in which the Crimson Shields currently wait by a short bridge and a set of stairs. As he makes his way across the bridge, a party of five elves appears from around the bole of another great tree and make their way to intercept him. From their appearance, the elves appear as though they may have been in the water at some time within the past few hours. They carry with them what appears to be a small shark and a bulb with a long tail that Brahmah recognizes as sea kelp. Prionell stops and raises a hand in greeting, and the five elves speak with him, gesturing at the items that they carry.

After that brief delay, the elves move on, and Prionell ascends the stairs to the meeting hall.

"Welcome." Prionell's smile is warm. "May you bask in the light of the sun. You have my utmost gratitude for taking this trip to attend the ceremony of the Entwining. I trust that your journey was quiet and uneventful. Now that you are here, you may rest. You are our guests."

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Thursday September 3rd, 2009 10:49:04 PM

The halfling cleric is about to walk away from the platform as Prillana had suggested. However, before Belkior goes, he turns to his companions to ask about their dwarf prisoner.

"Prionell, Prillana ... what should we do with this dwarf who attacked us? From the note that he was carrying, some person or group within the Floating City hired he and his companions to attack your community?"

Mac: AC:25, HP:124/137 
Friday September 4th, 2009 3:16:12 AM

Mac bows in silence as the introductions are made, leaving the talking to those who have had prior dealings with these elves. He is impressed by much of what he sees, not least amongst which is the ease with which the elven construction bears his weight.


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Friday September 4th, 2009 5:49:40 AM

Prepped spells: Alarm x2, Hold Animal, Water Walk

OOC: I need a DM ruling. Will you allow Brahmah's Helm of Comprehend Languages to work with plants? The spell says touching the creature.

Brahmah will follow behind the group, dragging Mac with him.

DM Ruling - DMAl 
Friday September 4th, 2009 10:27:39 AM


OoC:

Helm of Comprehend Languages, like the Tongues spell, in fact, will not work with either Plants or Animals. Both the Comprehend Languages spell and the Tongues spell make very specific references to both "Spoken" and "Language".

Though plants and animals may communicate with each other - as surely humans do, even when not using the medium of language - they do so without words, and I would argue, more commonly without sound.

So, no. No speaking with either Animals or Plants with either the Tongues or the Comprehend Languages spell. Only with creatures who have a Language listed in their Monster Manual description.

Jass AC 17 HP 60/60 (Tongues, Mage Armor)  d20+12=28 ; d20+14=19 ;
Friday September 4th, 2009 6:51:43 PM

Jass quickly notices the elven princess eyeing Furball, and the sorcerer talks to his familiar. Highlight to display spoiler: {Go sit on that elven girl's shoulder for a bit and you'll have a treat, Furball.} Needing no further urging, Furball moves like elegant liquid and zips down Jass, across the floor, and up the elf girl to perch on her shoulder, sniffing curiously at her hair.

Jass gives a big wink. "Looks like somebody likes you, girlie."

When the old elf comes, Jass gives a quick bow. "And we thank you for your courtesy. I must confess we are being eaten alive with curiosity about the Entwining. Yet Belkior is right. There's this crazy dwarf that we need to take care of and provide you with some warning." Jass is no fool to blurt everything out in a public setting, and hopes that he's given enough information to be invited to speak privately without actually suggesting it himself.

...Action..
Sense Motive on elf girl - 28
Diplomacy on old elf - 19

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/2/2/4/3/2/4

Syr Ac 31/30 HP 145/165 
Friday September 4th, 2009 7:51:51 PM

As Prionel approaches, Syr nudges Florin and whispers to him with a nod at the other elves, "We were in the water recently... think there is a connection?"

Syr moves forward, returning the elf's smile and offers his hand, "Relatively uneventful, your guides were most helpful." He nods once to Finbrush before resting his eyes on Prionel again. He looks at the old elf noticing that he moves a bit slower than before, "Is there anything we can do to assist the ceremony?"

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Friday September 4th, 2009 8:09:53 PM

Florin smiles at the reaction on his gift, "I thank you for your compliment. I was worried it might not be fitting for the honor that we are being given." Florin noties some of the reactions towards the whole takeing her mother's place thing but says nothing. Personal he can't help but wonder about it since the reaction deffinetly comes across as one of loss in a way.

When the group gets to meet the elder, Florin bows to the elven elder, wanting to be as proper about this as possible since he was still learning the elven ways and all anyway. He allows the others to do the talking for now but can't help but ask something when the chance comes about also speaking like he was taught to honor such people of importance, "Lord Prionell, your village must have alot of lore over the years of elven ways and such. Would it be possible to read any of the records of such things? I mean nothing that secret or nothing, just normal history and such."

Florin glances to the others and tries to think of the past more. The spirit of the woods did seem to have a physical body or something when they met her once but does that mean that the girl they just met would give up her life to take her mother's place. Some questions edge on Florin's mind but he isn't sure rather to ask since it may be considered taboo or something. Finally Florin sighs lightly and speaks, "Excuse me for asking, but would asking a question about the ceremony be out of place Sir? I do not wish to offend or dishonor myself or my host by bringing up something that shouldn't be asked."

Depending on Prionell answer, Florin asks his question, "When Prillana takes the place of her mother, does that mean she gives up her physical body? I'm sorry if this sounds like such a dumb question but I'm curious of that. She will become the will of the wood from my understanding, so I guess that would mean mor like her spirit is spreading out and aiding many and protecting many." Florin shrugs and smiles lightly, "I'm just to be honestly simply unsure rather I should be happy that the people will be protected, sad that something like her looseing a physical body or such is going to happen or both." Florin chews his lip some and hopes that Prillana in his wisdom will take in consideration that Florin is young, even more so compared to him and not from the village so maybe will not mind.

Greater Concern - DMAl 
Friday September 4th, 2009 9:04:19 PM


Challa flinches not as Furball digs his claws into her clothing to climb from the floor up to her shoulder. Her smile is wide as she strokes the fur of his head with the tip of her finger. She giggles, as the ferret's curious nose tickles her neck.

Syr is the only one who outwardly recognizes a possible connection between the elves who have recently returned from the water, the recent encounter with the Kraken.

"You have honored us with your presence, Syrdeth Redbow," Prionell answers in reply to his offer of aid. "Sabara has revealed her form to few over the hundreds of years she has lived inside the Crying Woods. That she has revealed herself to you, speaks much of the special place that you have within the scheme of things. It is only fitting, in such light, that you be present at this most critically important time."

"Yes, Florin Jadenth," the elder elf turns next to the paladin, "my daughter will loose her body when she becomes one with the Crying Woods. The Entwining is a time of both loss and of renewal. It is both death and birth. It is love and sacrifice."

"But before I answer further questions, why is this one bound and hooded?" Prionell kneels at the side of the mad dwarf, and then looks up at the trio of Tionel, Starminder and Finbrush for an explanation. It was, after all, their responsibility to guide the Crimson Shields, and to avoid danger.

Tionel, as the only one who speaks fluent common, tells of the trip from Floating City. He tells of the Walls of Thorn. The speaks of the three way battle in the Tendriculos Glade. He describes the way in which the group discovered the purpose and the source of the five who followed them from Floating City. He does not neglect to mention the three dire bats.

"I am less concerned about Perimon," Prionell says at last, "than I am about ... " Prionell looks about himself at the homes, the bridges, the people of Elvenguard. "Who but druids could have put up the walls of thorn? Who could muster such control over the predatory plants? But what druids could move with such freedom through the Crying Woods? And why should they appear at this time, when the fate of Elvenguard hangs in such a balance?"

"I'm sorry," he says, apologizing to the Crimson Shields, "to have burdened you with our problems. You may release the dwarf if you wish. I do not think that Perimon presents a threat to Elvenguard. I met him, when he held me captive during the wakening of the King Ebyron. The man has the rash disposition of the short-lived, untempered by wisdom. The Crying Woods should be sufficient protection against he and his."

"No. I am much more worried about what might cause Tendriculos, Shambler and the Assassin Vine to work in concert. Much more concerned."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Saturday September 5th, 2009 2:37:42 AM

Brahmah sighs, realizing his problem. He is unfamiliar with elven ways and apparently WOEFULLY unaware of the Crying Woods significance to these elves. He shakes his head. "I'm glad you guys are following all this."

He misses the Chosen and the Taur Islands terribly.

Jass AC 17 HP 60/60 (Tongues, Mage Armor)  d20+12=28 ;
Saturday September 5th, 2009 2:56:22 PM

Spending so much of his concentration with Challa and Furball, Jass takes a little while for all the bits of information to process in his head.

"There may be a bigger connection than you think, Lord Elf", says the thin human as he comes up and sketches a salute. "Can you tell us what your aquatic elves were wanting just there? Cause we've recently had some water troubles of our own at the Floating City. Now, if some druid cabal is manipulating the plants of the Crying Woods to attack protected people, couldn't the same cabal be attacking the elves and city from the water too? And if you are getting attacked and we are getting attacked and it is happening near the oh so convienient Entwining ceremony..."

Jass shrugs his shoulders. "Looks like a good time for the Crimson Shields to get some more pieces of the puzzle and shut down some bad-guy druids!"

...Action..
Diplomacy- 28

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/2/2/4/3/2/4

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Sunday September 6th, 2009 10:56:12 PM

Florin listens to what is said and frowns alittle when he hears about what will happen to the elder's daughter but says nothing. He can't help but feel bad for her considering, let alone he wonders where this all falls in his training as a Undead Hunter in away. He decides just to file the whole thing like he does with Daphne from the GG though, she is a good ghost and he would only fight or try to send a bad ghost to the realm of Gargul.

Florin nods at Jass comments what he does also since Florin was thinking much the same thing. Could a druid is powerful enough or so control or have some powers over a kraken. From what he was told by the others a kraken was a magical creature but it was still a animal so could their be a tie in with that. Florin shakes his head abit as he tries to just clear it for now, decide a rest may help later to think and clear his thoughts all and once.

Mac: AC:25, HP:124/137 
Monday September 7th, 2009 4:36:50 AM

Mac takes the few paces over to Brahmah and whispers, "I'm not getting it all, but I'm working on it. I know I'm no Zeoll, but all I can do is try..."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Monday September 7th, 2009 7:57:40 AM

"This is a strange region. I'm not following much either."

From Guests to Protectors - DMAl 
Monday September 7th, 2009 9:03:40 PM


"It began with scraps of unusual plant matter brought in from the nearby river," Prionell says in reply to Jass. "Their like had never been seen before in this area. I recognized them immediately as ocean living plants."

"Since then, we've seen small rays, herring, halibut, starfish, and others drifting down the river. Most of them are dead. The salt within their bodies is greater than that in the water. The salt draws in the fresh water. They bloat and die."

"So I sent a small party up the river to see if this was coming from Turtle Lake, and ... You saw, did you not? I don't know whether you've ever seen a shark before, but that is what they brought back. It was dead when they found it."

"They did not, however, discover the source of these strange incursions from the salt sea. And I can think of no reason why druids would wish to bring creatures from the sea into Turtle Lake, nor why they would wish to open a channel from sea to lake either."

"But that question must take second place to the Entwining. The existence of Elvenguard relies upon the Entwining. It is within our lore. Were it not for the connection of elf and woods that is born from the Entwining, the Crying Woods would not tolerate our presence. The Woods would drive us out. Our lives would be destroyed, and we would be forced from our homes to wander the Wold."

"I am sorry. I had hoped to bring you here as honored guests. Now it seems that I will have to ask you to be protectors as well. It may be that we worry over nothing. Our fears may come to naught. But if what we fear is real, then nothing must interrupt the Entwining. The future of Elvenguard depends upon it."

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Monday September 7th, 2009 9:31:24 PM

Florin nods some as he listens to what is said, "I doubt any of us will mind doing as you said. I would be willing none the less considering part of being a paladin of Domi is protection purposes."

Florin glances towards the others to see what the others say, he didn't really mean to sound like he is speaking for everyone though.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Monday September 7th, 2009 11:16:56 PM

The halfling cleric listens to Prionell describe what the elves have learned and the importance of the coming ritual. Belkior suspects that the Entwining, as the elves describe it, has effects beyond simply Elvenguard and the Crying Woods. The Float has always seemed to exist upon the sufferance of the wilderness surrounding the lake and the Paragon doesn't care to think of how that would be threatened by a more unfriendly Woods.

"Alemi grants me magic for the preservation and protection of life. If you desire my aid in protecting your people, I will do my utmost to do just that."

"Now, the question: is there there time for the Shields to investigate before the Entwining, or should we be staying here to guard the settlement?"

Wynn 
Tuesday September 8th, 2009 7:33:09 AM

The bard listens quietly about life and loss, sacrifices and benefits. He cannot help but think about Xenia and his own loss. Where and why saltwater creatures have entered the Lake is a problem for which teh bard is well suited, but first the ceremony must be completed.

Jass AC 17 HP 60/60 (Tongues, Mage Armor) 
Tuesday September 8th, 2009 11:56:15 AM

"We definitely need to investigate", Jass declares, "and while we do, we need to be extra careful to spy shape-changed druids in the area too."

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/2/2/4/3/2/4

Syr Ac 31/30 HP 145/165 
Tuesday September 8th, 2009 7:10:17 PM

Syr hears Prionel's words and nods in understanding, "Hmm, I'm just thinking here but what if it isn't a druid but instead some sort of 'gate' left open to the ocean. That would make it a sorcerer, right?" The elf frowns, "Hmph, that obviously doesn't fit the puzzle piece of the mounds though. You guys are probably right." With a wry grin, "Shows you what I know about magic. If I can't put my hands on it, it does me little good."

"In any case, Belk is asking the right question, how long do we have before the Entwining." He looks toward Prillana when he asks that.

Elvenguard, at your Disposal - DMAl 
Tuesday September 8th, 2009 9:02:55 PM


"I thank you for your pledge of protection," Prionell inclines his white haired head, "both personally as well as on behalf of Elvenguard. Anything that you can do will be appreciated."

"As to an investigation ... I would not know where to begin. Elvenguard has experienced nothing like the attack upon your group. If you had not come, we might have gone completely unaware that there was anything amiss."

"There are still four days until we leave for the Entwining," the elder elf raises his eyes to the morning light, "not including today. This day is newly risen, and you have traveled all night. You must be weary. Rest today. Begin on the morrow if you will. You are our guests. Accommodations have been readied for you."

"In the meantime, how do you wish to handle the disposition of your prisoner?" Prionell indicates the dwarf, still bound and hooded. "We can escort him, if you wish, to the shores of Turtle Lake. There, he may stand a chance of surviving without his magic. Or, we have our own justice here in Elvenguard. It is harsh in it's way, but it is swift, and in its swiftness, merciful. He would not suffer. He and his group did, after all, enter the Crying Woods with the intent to take one of our people."

"You may also hold him until your return. He is your prisoner. But be warned, there will be no one to guard him during the Entwining. When we leave for the ceremony, the entire village will go. It is your choice."

++++++++++++++++++++++++++++++++++++

You have four full days before the new moon and the Entwining. I'll likely have one more post tomorrow to settle you into your rooms. After that, though, you will be free to conduct any investigations that you come up with. Keep in mind that you are still within the bounds of the Crying Woods and that there is risk in leaving the bounds of Elvenguard. I will make all attempts to treat of your investigative attempts with an even-handed realism that takes into account both the bounds of the rules as well as the bounds of the module.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Tuesday September 8th, 2009 9:22:43 PM

Florin looks to the others and has his opinion on things when it comes to the dwarf but wonders what his friends would say if he admited them. After a few mins Florin glances to mainly Belkior and speaks his mind to him since he knows Belkior's position, "Personally said crimes were done in the Crying Woods and would of been mostly against the elven people. They might of attacked us but such is our life really. I think it should be for them to decide the dwarf's fate considering all that. I would not expect a person who committed crimes in the Float for instance to be trasported clear to another city to see trial and punishment."

Florin shrugs though as his is only one opinion among many.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Tuesday September 8th, 2009 10:36:57 PM

The halfling cleric listens carefully as Florin states his views on what the Shields should do with their prisoner. Belkior can't help but glance at the dwarf while Florin speaks.

"Regretfully, I agree. Even though I revere life, I also agree that society must have rules. And to provide any benefit, those rules must be observed by all and enforced by those entrusted to do so. Since he and his companions attacked us within the territory of Elvenguard, he should be subject to their laws."

"However, I must try my utmost to see that he is treated fairly under the law."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Tuesday September 8th, 2009 11:38:33 PM

"This is your level of expertise my elven friends. I will take any suggestion you have. I truly understand NOTHING about elven affairs, though, I do understand the woods and the fey connections you are born with. The elf races are unique.

Any suggestions, where to investigate, what spells to take, how to act. I will listen, though that is entirely unlike me."

Mac: AC:25, HP:124/137 
Wednesday September 9th, 2009 5:33:37 AM

Mac thinks Brahmah has probably just said more than he could in the circumstances, so he remains quietly observing Takerk.

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life)  d10+10=20 ;
Wednesday September 9th, 2009 10:51:47 AM

Jass nods. "Takerk attacked us in part because they were trying to get Tionel, Finbrush, or Starminder. Go ahead your majesty elfliness, he's your prisoner now."

The sorcerer brushes his hands as if done with one job and goes to another. Relaxing is his idea of fun! Hot springs, cool drinks, and people to talk to, what could be better than that?

Reluctantly, his brain keeps moving, and he seeks out the others. "Three days of investigating and one day of getting back here to ready for the Entwining. We really need to check this out. The easiest is to follow the river and look into this fresh/salt water gate opening. And while we do that, we can be on the lookout for wildshaped druids: I've got a few questions to ask them!"

In the morning, Jass will be ready. A couple of spells assists him in preparing for a time in the Crying Woods looking for people who want to kill him.

...Action..
Cast Mage Armor
Cast False Life
Cast Unseen Servant

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

Syr Ac 31/30 HP 165 
Wednesday September 9th, 2009 7:32:09 PM

Syr nods his approval at Belkior's comments, "Yes, in this case, these are the proper authorities. It feels right." He coughs nervously before venturing, "Should we not also turn over the bag Mac is carrying to them too?"

Looking over at the newest member of the group, "Hey Jass, how do we spot wildshaped druids. I mean, we couldn't tell what those 3 big bats were could we? Is there something we can do to reveal them?"

Before resting Syr makes sure that all his wounds are closed and a nice pink hue from his healing.

The Day Passes. An Investigation Begins - DMAl 
Wednesday September 9th, 2009 9:01:23 PM


Prionell inclines his head again as the Crimson Shields largely cede justice to the ways and means of Elvenguard. "Perhaps we can teach you something of our people in the short time that you are here," he says to Brahmah. "In truth, there are few here who can say that they've ever seen any of the tauric races, let alone had the chance to speak with them. Hopefully, this will be a mutual exchange of cultures."

The elder elf raises a hand to an elf standing upon a bridge across the clearing. Soon, a troop of elfish guards arrives to take the mad dwarven away along with his belongings.

Prillana leads the Shields up to a cluster of rooms near the top of the town. Here, more sunlight reaches through the boughs of the trees. Flowers and colorful birds abound. "This," Prillana indicates the village with a sweep of her hand, is what I give myself for." Her husband places a hand upon her shoulder. Little Challa continues to play a game of Grab the Finger with Furball, oblivious to the emotions that pass between her parents.

"I wish I could help you in your investigation," Prillana says at last. "But there is little to tell. There have been no reports of anything amiss since ... since the wakening of the Fey King. We live a good life here within the protection of the woods."

"Well, if there's anything you need, just ask anyone. They'll provide for your needs, or summon either I or my father."

The night has been long. Despite the fact that a large part of the trip was made seated upon the back of a giant turtle, the journey has still required that the group travel through the night. The last sleep was over 24 hours ago. The rest of the day goes by in both peace and ease. The Crimson Shields are free to do nothing but think upon how they plan to go about their investigation. Jass has ideas. Syr has questions. Day turns to night. The Shields receive a healthful rest and waken the next day with the sun filtering through the branches and birds singing in the trees.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday September 9th, 2009 10:10:44 PM

Florin nods and is glad the group is not upset at his comment on his position of justice in this case. Florin nods and listens to what is said before heading up to the rooms that they are lead to. Once up there he looks to Jass and nods again before speaking, "I agree with you. Those with tracking ability and such might beable to work together to help pick up something also. I have some skill and it looks like Mac and Brahmah did also."

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Wednesday September 9th, 2009 10:49:43 PM

The halfling cleric welcomes the day with his morning devotions to Alemi. Once Belkior is finished, the Paragon re-joins his companions as they discuss how to learn more about what is going on.

"I am not particularly skilled in the wilderness, particularly the Crying Woods. I can accompany you if you wish. If not, I am sure that there are things that I might do here in Elvenguard to either assist the elves or try to learn more about what they have learned about the sea creatures."

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Thursday September 10th, 2009 8:10:08 AM

Jass wakes in the morning very refreshed and his mind buzzing with the potential for spells. He takes part in idle chatter and plays with Furball ("you've made a playmate, haven't you?") while waiting for the important people to decide thier actions.

"Yep, can't do anything without the woods-wise getting started." he comments cheerily.

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0


Mac: AC:25, HP:137 
Thursday September 10th, 2009 8:13:38 AM

OOC: overnight rest (8 hours) heals level HP

Mac relinquishes Takerk's belongings to the Elfish guard. There is something that doesn't quite sit right about this, but it is as he had stated to the dwarf, so having kept his word, he keeps his unease to himself. As a result, Florin's comment catches him quite off-guard, and fully a minute passes before a response is forthcoming. "Your confidence in me is flattering, but misplaced. Everyone was looking at Takerk, and still being back across the clearing I happened to spot the bats. The only tracking I'm good at is seeing where I've been."

"I would feel more confident with you with us, Belkior." It is a clear statement, but whilst it is also clear he means something more, the taur's words end there.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Thursday September 10th, 2009 11:57:49 AM

The ranger is vigilant.

Syr Ac 31/30 HP 165 
Thursday September 10th, 2009 8:08:13 PM

Syr smiles at Prionel's comments echoing the sympathy, "Speaking as one who never thought past 'big and horns', some of us are still learning about these two."

Syr looks over at Belkior and smiles in rememberance, "Lang would have fit in well right about now? eh? That was one not-a-bugbear that could guide and track.:" He pauses in thought, "Speaking of which, would it be possible to borrow Starminder to explore with us? Not that we plan on getting lost, but I wouldn't want to miss the ceremony because Brahmah thinks moss only grows on the north side of a rock." He winks at the former captain. "He could possibly take us to the place where your scouts discovered the oddities?"

The Crimson Shields Investigate - DMAl 
Thursday September 10th, 2009 9:05:46 PM


Starminder agrees to lead the Crimson Shields to the place where his fellow elves found both the shark and the kelp bulb. It takes half a day to make the journey from Elvenguard back to the shore of Turtle Lake. Along the way, Brahmah finds no tracks that he might associate with a druid. Though there are plenty of tracks from wild and dangerous animals. At one point, the Shields cross a broad trail that looks like it had been clear-cut out of the woods. Brahmah finds the tracks of an enormous beetle here.

When the Shields reach the spot, it appears no different than any other stretch of coast. No ready clues float on the water nearby. There appears little to see.

It is noon of the first day.

++++++++++++++++++++++++++++++++++++

OoC Note: We can reasonably take up until Monday on your investigations. You need, however, to give me concrete ideas to pursue. You may split up. You may combine your efforts. But I must have a concrete idea of what you want to do, backed up by rolls if necessary.

Truth to tell, an investigation was not planned into this module. That is not to say, that there are not things that you can find if you apply the right ideas. There are plenty of mysteries built into this entire multi-module story arc.

So, if you have your own ideas, feel free to use this time to try them. Otherwise, we must move on.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+4=20 ;
Thursday September 10th, 2009 10:43:24 PM

The halfling cleric ensures that everyone is fully healed before they set out on their investigations. After that, Belkior spends his time in Elvenguard assisting those who need healing or helping tend any plants or animals. While he is out and about, he keeps his ears open for any information related to the sea creatures or the possible threat to the village and Crying Woods.
Gather Information = 20

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Friday September 11th, 2009 5:23:24 AM

"Apart from a beetle, no biped has passed here. However, that said, that druid may be able to shift, possibly, into a beetle, maybe, nah... you think?"

Syr Ac 31/30 HP 165 
Friday September 11th, 2009 7:22:55 AM

As they come to the coast uneventfully, Syr approaches Starminder , "Do you normally see beetles of THAT size? OR should we conclude that it's the work of our mysterious druids?"

Walking next to the sorcerer as they travel "Hey Jass, you know more about magic, can I bounce an idea off of you?"

His brow furrows in thought composing his idea, "Druids are the 'caretakers' of nature, right? That is similar to what Sabara does for the Crying Woods. Right? What if these druids believe it is their role to assume that responsibility, rather than Prillana. It doesn't necessarily make them the bad guys. They just want to supplant her by wrecking the Entwining Ceremony? If so, our work is back at the village."

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Friday September 11th, 2009 1:08:07 PM

"You know...", begins Jass when the Crimson Shields get to the shoreline, "there are actually lots of explanations for the salt water/ fresh water thing. One: a big underwater Gate is permenantly opened that will continue to affect the Lake. Two: a temporary teleportation circle occured like when I was transported from the Southern Continent to the Floating City Docks. Three: an opening has been made between the Lake and some ocean somewhere." He shrugs. "I guess if the elves can't find it by walking around the lake shore, it is hidden. I was hoping it would be obvious. Without doing some water exploration, we won't find anything."

"Then again", and he turns to Belkior, "you can use your connection to your Power to ask questions, right? Why not ask about the salt/fresh thing, and also the location of the druids who are opposing the elves? I bet you can find out a whole bunch of info with divination spells and speaking with the Powers."

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

ooc: :-) Frankly, I urged us to go this way because that's where I thought the module was headed! LOL!


The Crimson Shields Investigate - DMAl 
Friday September 11th, 2009 1:26:51 PM


OoC: Knowing where things are *not* can be almost as valuable as knowing where they are. Great job with the investigation so far. By many of you. Only the future will tell, though, what is right and what is wrong.

Learning Things - DMAl 
Friday September 11th, 2009 9:01:20 PM


Belkior spends the day with the elves of Elvenguard. Though few of the elves speak Common, Belkior finds that no impediment. Rather, it provides a good opportunity to practice his elfish. There is gossip around the village about the strange plants and animals that are showing up both the nearby river and in Turtle Lake which feeds the river. One of only three or four children in the village shows the halfling the desiccated corpse of a hermit crab that he found on the riverbank. No one seems to know where these things have come from. Prionell has told them that they are creatures from the far off, nearly mythical Ocean. But none know how they might have made their way into the lake or the river. One thing, though, that Belkior does find out, is that these things only began appearing some four or five full moons ago.

Another thing that he finds, is that, aside from the appearance of the ocean creatures, no one has encountered anything unusual. No extraordinary threats. None at all.

Brahmah speculates on whether the druids might have wildshaped themselves into giant beetles. Syr considers the idea as well, and asks Starminder. The bow wielding elf tells the Crimson Shields that the giant insect that makes the trails is called a Platform of Peace. Or, at least that's the nearest the elfish rhaku ni jahandalican be translated to in Common. The description immediately brings to the minds of Syr and Florin, the giant beetle that they rode upon when they entered the Crying Woods in search of Daphne the Giggling Ghost. Xenia, at that time, had insisted on calling it Max, for some inexplicable reason. Riding on the back of the beetle had freed the group from the oppressive feeling of malice that seemed to be everywhere in the Crying Woods outside of Elvenguard.

Syr also speculates as to whether the ultimate goal of the elusive druids, might be to supplant the elves in the pairing with the Crying Woods, disrupting the Entwining and taking Prillana's place.

Jass enumerates several other possible ways in which sea life might have found its way into Turtle Lake. Investigating any one of them would take considerable time and effort. He hits on the idea of divination spells. And, when the group returns to Elvenguard, proposes the idea to Belkior.

+++++++++++++++++++++++++++++++++++++++

OoC: Try as many ideas as you'd like this weekend. I'll be around to supply results.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d100=4 ;
Friday September 11th, 2009 11:09:18 PM

The halfling nods in agreement as Jass suggests divination magic. Belkior thinks for a moment before replying.

"Why don't I attempt to cast Divination and ask about the Entwining? Ask about what we should to ensure the success of the ritual. Do you think that would work?"

Belkior continues to think on what other information he might ask Alemi to reveal.

"I've got the Holy Water needed to cast Commune, too. What questions do you think that I should I ask? You can take your time since I will need to request these spells tomorrow morning. I can ask a total of fifteen questions. I think that we should ask questions like these:
- is one person or thing responsible for the appearance of the sea creatures and the strange behaviour of the plant creatures?
- is the source of the sea creatures within the Lake?
- is the person or persons responsible for the behaviour of the plant creatures within the Crying Woods?
- should we pursue the dwarf's companions?
- is the source of the person or persons responsible for these strange events in Floating City?"

"Anyone have suggestions for the 10 other questions?"

On the following morning, Belkior rises before dawn to make his devotions to Alemi. After his quiet meditations, Belkior specifically requests both spells from Alemi. Once he has completed his prayers, Belkior rises and goes to break his fast. After eating, the halfling cleric seeks out his companions.

"I am ready to cast the spells. Does someone wish to be nearby, ready to record any information?"

Once his companions have a chance to reply, Belkior finds a quiet spot and kneels to make the preparations for casting Divination. He takes the incense from his pouch and Potion of Cure Light Wounds which he thinks would be an appropriate sacrifice for the God of Healing. He begins chanting and once the spell is cast, mentally sends a question to his deity.

"Supreme Alemi, Shepherd to all, please answer the question that I humbly present to you: What should my companions and I do to ensure the success of the Entwining here in Elvenguard?"

Belkior waits patiently for a reply.

Spell Info: Belkior is CL 15, so 85% chance of success

Divination from Alemi - DMAl 
Saturday September 12th, 2009 10:02:00 AM


A curling white plume of incense rises into the air as Belkior, through word and gesture, invokes the spell. Then comes the question. The vial of potion, the offering to Alemi, glows, then falls into a pool of bright silver sparks. The sparks rise, dancing upon the air. They swirl, as though reveling in life, brief though it may be. The dancing lights, as though on command, flow together, then snap suddenly into formation, writing glowing letters on the air.

With fanatic fury, they will come.
Protect the altar with all your might.
Till the ceremony is complete,
In the name of Elvenguard you must fight.


The silver sparks fade, then, leaving behind the plume of incense rising into the morning sunlight.

Divination from Alemi - DMAl 
Saturday September 12th, 2009 10:03:45 AM


OoC: Ten more questions for Belkior's Communion. I'll take suggestions from any other Crimson Shield and then answer all questions.

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Saturday September 12th, 2009 3:00:23 PM

Jass is always interested in getting more pieces of the puzzle, and so he accompanies Belkior. "Maybe this will show me something of what your Northern Powers can do", he jokes.

Parchment and pen at hand, the sorcerer writes down the Divination. "Impressive. Your Alemi looks to be at least as powerful as the Crones of the Downs in divinations." He pauses, giving a bow to the halfling. "And its pretty certain that we need to be nearby to protect the Entwining ceremony."

The hay-stack haired human has to think for a while before coming up with some additional questions. "Yes or No only right? How about...

- are the druids the biggest threat to the Entwining?
- is Pironell the biggest threat to the Entwinning?
- are the elves the biggest threat to the Entwinning?
- are the Crimson Shields the biggest threat to the Entwining?
- is the arrival of the sea water creatures connected with the Entwining?
- is there a permenant connection between the Lake and the Ocean?"

Jass allows some more questions available to the other members of the Crimson Shields.

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

Divination from Alemi - DMAl 
Saturday September 12th, 2009 9:47:32 PM


OoC: Four Questions Left.

Mac: AC:25, HP:137 
Sunday September 13th, 2009 2:41:43 AM

OOC: Bereft of questions here.

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Sunday September 13th, 2009 8:29:39 PM

Jass will wait for the others to suggest some questions. If they do not, he whispers a few more to Belkior just before he goes into his spell casting trance...

(Readied Action)
- Does the Jack of Diamonds intend the Crimson Shields no harm?
- Does the Overlord intend the Crimson Shields no harm?
- Is the halfling with the ship full of magic items connected with the sea water in the Lake?
- Is the seawater in the Lake connected with the Southern Continent Great Migration?

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

Mac: AC:25, HP:137 
Monday September 14th, 2009 5:33:16 PM

Mac's question is almost formed when he is almost bowled over by the last thing he hears. He barely regains enough composure to ask, "Jass, what Southern Continent Great Migration?"

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Monday September 14th, 2009 8:00:19 PM

Florin listens to what is said and such as he waits to see what is said or done. Florin if he has nothing overly better to do will otherwise spend his time practiceing with his sword, takeing Ajax on small tours around the village for exercise and otherwise just getting to know the elven customs and such more.

If the group decides on scouting or such then Florin will do his best to give aid but otherwise will keep to his normal spot in the group if any trouble would happen to arise.

The Days Leading to Entwining's Eve - DMAl 
Monday September 14th, 2009 8:30:26 PM

No sooner has Belkior finished his first divination spell, than he begins a second. For this one he solicits questions from his fellow Crimson Shields. These questions may only be ones answerable with either a Yes or a No. In the process of coming up with the questions, Mac makes a mind boggling discovery.

This time it is the smoke of the incense that forms letters in the air, both restating the questions as well as providing the answers.

- is one person or thing responsible for the appearance of the sea creatures and the strange behaviour of the plant creatures? (No.)
- is the source of the sea creatures within the Lake? (Yes.)
- is the person or persons responsible for the behaviour of the plant creatures within the Crying Woods? (Sometimes.)
- should we pursue the dwarf's companions? (It would benefit you little.)
- is the source of the person or persons responsible for these strange events in Floating City?" (No.)
- are the druids the biggest threat to the Entwining? (Yes.)
- is Pironell the biggest threat to the Entwinning? (No.)
- are the elves the biggest threat to the Entwinning? (No.)
- are the Crimson Shields the biggest threat to the Entwining? (No.)
- is the arrival of the sea water creatures connected with the Entwining? (No.)
- is there a permenant connection between the Lake and the Ocean?" (Yes.)
- Does the Jack of Diamonds intend the Crimson Shields no harm? (Yes. The Jack of Diamonds intends the Crimson Shields no harm.)
- Does the Overlord intend the Crimson Shields no harm? (Yes. The Overlord intends the Crimson Shields no harm.)
- Is the halfling with the ship full of magic items connected with the sea water in the Lake? (No.)
- Is the seawater in the Lake connected with the Southern Continent Great Migration? (No.)

Days pass at Elvenguard. The Crimson Shields are treated as honored guests. Many of the elves follow Florin around as he takes walks with Ajax. Apparently few of them have seen a horse before. The fare in Elvenguard, though simple, possesses a rich wholesome quality that enhances the flavor of all the food.

On the evening before the new moon, Prillana's husband, Evendale Starlight, comes to the Crimson Shields. He apologizes in elfish for his lack of Common. He is an artisan, and has never traveled. He tells the Shields that this evening there will be a great feast, and that Prionell will address the village, speaking to them of the Entwining and the history of Elvenguard.

Syr Ac 31/30 HP 165 
Monday September 14th, 2009 8:35:30 PM

"Remember 'Max' Wynn?" The elf chuckles with memories of the beetle, getting in a not so subtle dig at Wynn, "Xenia always did show a preference for the weird or unusual.

Syr listens as the others compose pertinent questions. His eyes narrow in thought when the sorcerer suggests the Shields are a threat to the entwining. He dismisses it with a casual shrug before posing his own tentative questions,

Syr looks unsure and tentative as he speaks up, "I don't know much about these spells other than Wynn's scroll but how about, 'Are the druids trying to replace Prillana with one of their own. Or maybe, Is Lord Perimon tied to these druids?"

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+4=24 ;
Monday September 14th, 2009 11:16:30 PM

The halfling cleric considers the information received from his God, slowly turning it over and over until he has something to suggest. Belkior finally searches out his companions to speak to them.

"Any surprises? Perhaps Wynn's scroll can provide some more information about the druids and how they threaten the Entwining. And these sea creatures."

"I wonder if one of the druids within Elvenguard could assist us? Really, we need someone familiar with the Lake ... maybe if we took the information that I learned and some scouting and narrow down where this connection to the ocean exists. Don't you think that the first reports of sea life would occur close to this connection? And there would be more reports close to that connection?"

"Why don't I see what I can learn?"

Belkior goes out and tries to find the elves that he spoke with before, trying to piece together a chronology and pattern to the occurences of sea life.
Gather Information = 24

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Tuesday September 15th, 2009 2:26:10 AM

Brahmah follows Belk.

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Tuesday September 15th, 2009 12:35:31 PM

"Interesting. VERY interesting", says Jass over and over again as he reads the answers over and over agian. "There are many mysteries, but the one the Crimson Shields should focus on is the Entwining. Floating City, the seawater in the Lake, none of this is important to the Entwining. I recommend that the team not waste energy pursuing the seawater at this time."

"The questions about ...
- Are the druids trying to replace Prillana with one of their own?
- Is Lord Perimon tied to these druids?"
- Do the druids have an ally among the elves?
- Is the druid grove/lair/place they meet within the Crying Wood?

"All of these are good questions for another divination, yes?"

......................

Jass looks at Mac in some surprise. "I didn't tell you about that? Ah, silly me. That's how I came to be stuck here in the Floating City. The Great Migration finally occured, lands flying about, the Powers manifesting to protect thier lands. Truely an amazing sight! But teleportation circles also appears, transferring flora, fauna, and rocks from one place to another. I was accidentally struck by one of these teleportation manifestations after the Great Migration began, and ended up 20 feet over the water just out of reach of your Floating City docks."

The sorcerer scratches his head. "I"m sure I explained before..." He shrugs disarmingly.

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0


Syr Ac 31/30 HP 165 
Tuesday September 15th, 2009 8:17:51 PM

Syr gazes at Jass, "Ignore the Saltwater for now? Not bad. It's low on the list of priorities to threaten the entwining. The only real answer that worries me about that is the permanent connection OR we could see it as an opportunity... Imagine controlling the trade on such a route."The elf's eyes glaze over envisioning piles of coin. "Of course, it could be one way but still an opportunity."

"Anyway, it sounds like we need to be prepared to defend the ceremony more than anything else. Deal with the immediate threat and worry about the rest later."

OOC: post a little early yesterday Al? last week was 9:01-9:05...

The Days Leading to Entwining's Eve - DMAl 
Tuesday September 15th, 2009 8:31:51 PM


OoC: Yeah. I had a meeting to go. Sorry about that.

The Feast - DMAl 
Tuesday September 15th, 2009 9:03:04 PM


Syr comes up with a few more questions. Too late, however, for the Commune with Alemi.

Belkior suggests that the scroll Wynn holds might offer some aid. Wynn, however, is strangely silent. Belkior goes among the people again, asking about the chronology behind the discovery of the ocean life. They tell him that their first discovery of the sea life was on the nearby river. They say that few of the elves range as far as the lake. The first evidence of sea life on the lake came only recently, from the party that they saw earlier with Prionell. That party had been sent to investigate because the druids and rangers of the village all speculated that these things must be coming from the lake, as the further upstream the river goes, the smaller the river gets.

Jass comes up with even more questions for future Communes. But, with the feast tonight, and the Entwining tomorrow morning, further Commune spells might have to wait.

Evening comes, and the feast begins. The beautiful elfish houses all surround a central space high in the trees. High or low, each house has a window, veranda, or other space from which the occupants can look out and see the a platform set into the center of the village. Each house is lit this evening, filling the woods with soft yellow light.

The suite of rooms that house the Crimson Shields open onto a balcony with a view overlooking this central space. Prillana arrives as the feast is beginning. A group of elves arrive with her carrying trays with food and drink.

Also with Prillana come Evendale Starlight, Prillana's husband and their daughter Challa. From the references made, it becomes clear that once Prillana's time ends, it will be Challa who will take her place. Evendale, if pressed, will admit that one must love a woman of Prillana's line greatly in order to enter into marriage with her, knowing that she will be taken to become one with the Crying Woods for the Entwining.

Elves move among the houses, visiting along bridges that blend seamlessly with the surrounding wood. They carry platters, bowls, steaming tureens, all filled with food as they visit the houses of other elves. Some bring with them graceful carafes full of home-made, amber, elfish brew.

In the very center of the central space, a platform hangs. After a time, Prionell climbs onto the platform and begins speaking to his people.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Tuesday September 15th, 2009 10:28:21 PM

The halfling cleric settles into a safe corner of the balcony, neither underfoot for his larger companions or close to an edge since the drop to the forest floor makes him somewhat nervous. Belkior is quite interested in watching this ceremony and doesn't want to inadvertently do anything to interfere.

Once Prionell begins speaking, Belkior stops discussing what he learned about the elves discovery of the sea creatures and listens intently.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser))  d20+3=20 ; d3=3 ; d20+3=9 ;
Tuesday September 15th, 2009 10:52:25 PM

Florin glances about when the feast comes about and from his vantage he looks over the people around. He can't help but concentrate on his ability to detect evil, he just wonders if he will spot something that will stand out and give any type of clue of someone not suppose to be here or such.

If Florin spots anyone showing a aura of evil then he leans close mainly to Syr and speaks to him about who or such. He wants to make sure that people know his findings and keeps a eye on said person or people.

(Spot:20 Listen:9)

(I don't know what the d3 was for, it was suppose to be a listen check d20+3 so I rerolled.)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Wednesday September 16th, 2009 1:20:36 AM

Brahmah will sit quietly, staring at his little companion, Belkior. Just staring, not necessarily seeing anything, possibly looking through the little spellcaster.

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Wednesday September 16th, 2009 10:40:37 AM

Jass enjoys the feast, the talking, the drinking, the music. "Ah, at last, this is the comfort that I've been looking for! And aren't we great worthy people who deserve a little time off?" The sorcerer answers himself, "Of course we are!" Furball fills up on a banana and looks insufferably pleased with investigating everyone else's plate.

Jass' conversation with Evandale goes well if a little confused because of the differences of culture. "Huh", says the thinnish man, "I would have said one would have to love any woman greatly to marry and lose your independance like that. Nope, not looking for any entanglements that will slow me down!" Maybe it was the elvish wine, but Jass looks embarrassed, as if he has revealed more of himself than he intended.

Thankfully, there is a speech soon, and the sorcerer ostentenciously concentrates on what is going to be said.

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0


Syr Ac 31/30 HP 165 
Wednesday September 16th, 2009 7:25:14 PM

Syr snaps his fingers by Brahmah's ear twice and grins at the minotaur, "Hey big guy! Wake up, this is supposed to be a feast, no need to stalk the priest."

As Prionell begins his speech, Syr looks down from the balcony at all the assembled elves thinking sadly of his lost heritage. He can barely remember his parents before they were taken from him but imagines that they would love to fit in here.

Oral History - DMAl 
Wednesday September 16th, 2009 9:02:33 PM


Florin, vigilant even amidst the safety of Elvenguard, uses his innate ability to sense evil to probe the surrounding trees. He detects nothing evil with is supernatural senses. He senses nothing out of place with either his eyes or his ears.

Prionell speaks in elfish, and Prillana translates for those Crimson Shields who don't speak the language. He chants in a singsong voice as he relates an oral history. He speaks of a time when the elves lived outside of the Crying Woods. He speaks of the coming of a great tyrant, a terrible green dragon. He tells of the war that the elves fought against the dragon, a war that the elves were destined to lose. Prionell tells of the defeat. He tells of the flight. And, he tells of the long suffering march, marked by a trail of fallen elves.

Prionell then tells of his people's arrival at a great forbidding woods, gloomy, hostile and isolationist, a wood every bit as alive and as powerful as the Culverwood with which they had been familiar. He speaks, of course, of the Crying Woods.

"Our people fought their way into this strange and hostile woods. They had no choice, pursued by the minions of the green dragon as they were. Many more lives were lost. Then, just as our people thought that they would all perish within this terrible place, they emerged into a clearing of long avenues, within which was build a single pyramid at the top of which lay an altar."

Prionell tells of the first to sacrifice herself and bond with the Crying Woods. From that day forward, his tribe has had a peaceful place within the Woods, a place into which few outside forces dare to go. He further explains that this is largely the reason that their village exists at all. Without the strange symbiosis between an elfish mind and the Crying Woods, the elves would dare not remain within the boundaries of the woods.

He tells the elves what they all know. That tomorrow, they would travel to this clearing of long avenues and they would offer up one of their own in the Entwining.

+++++++++++++++++++++++++++++++++++++++++

OoC: If there are no more questions and such, tomorrow I will move you on to the next morning.

Florin Jadenth AC:27/HP:121/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday September 16th, 2009 9:07:43 PM

Besides his looking over the crowd for anyone radiating a evil aura, Florin sits down at the table and tries some of the food but to keep his senses sharp he only drinks water for now. Florin figures he might have alittle wine or such after all this but would prefer to keep sharp just incase anything happens. He can't help but frown alittle at Jass as he looks like he may of drank alittle to much already but simply shrugs though and smiles after a moment, he can't help but like the sorcerer.

Florin glances to Furbal as he begins investigateing Florin's plate and lightly pokes the ferret with his finger, "Hey fella, I'd becareful pokeing around some people's food or you could get forked you know." To make up for his little jest though Florin offers the ferret alittle of the food on his plate and smiles, "Couldn't resist Jass."

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma  d20+4=24 ;
Wednesday September 16th, 2009 10:56:04 PM

The halfing cleric finds Prionell's story to be quite interesting even though he can't really determine how long ago the elves came to the Crying Woods. Belkior tries to recall the lessons from his days at the seminary about the history of the Wold, particularly the Culverwood, to see if he can make an educated guess for how long the elves have been in this area.
Knowledge History = 24

For that matter, Belkior had always understood that the location of the Floating City was now unknown to it's residents. Specifically, that no one knew the land route back to the Elennian Peninsula. Of course, that halfling merchant said that he had come from Plateau City, somehow. Maybe the elves could describe a route back ...


Mac: AC:25, HP:137 
Thursday September 17th, 2009 4:09:12 AM

OOC: Ready to be moved along.

Jass AC 17 HP 80/60 (Tongues, Mage Armor, False Life) 
Thursday September 17th, 2009 11:42:09 AM

"Serves you right, Furball", mock-scolds Jass to his ferret as Florin brandishes a fork at the beast. For his part, the familiar doesn't seem offended, just taking the offered food and then scurrying over to Brahmah's place to dip the bread in some sauce.

Jass has a fun time, and the story is nice. The sorcerer's ears perks up about the 'broad avenues' at the temple site. "Good for seeing and fighting", he comments. "Once we get there, the druids will be at a disadvantage in disrupting the Entwining."

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +20 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Thursday September 17th, 2009 12:03:51 PM

Looking at the ferret, Brahmah realizes he hasn't seen Heyoo in awhile. "Where is that bear?"

Syr Ac 31/30 HP 165 
Thursday September 17th, 2009 6:33:32 PM

As Prionel weaves his story, a thought occurs to Syr. He clears his throat nervously and weighs his curiousity vs. offending the elves. The curiousity wins out and he leans over to whisper to Prillana, "Just out of curiousity, how many elves have been bonded before you?"



Entwining's Morn - DMAl 
Thursday September 17th, 2009 9:01:02 PM


Florin gives a companionably friendly warning to Jass' little familiar. Running among the dishes and drinks can get one forked up.

Belkior thinks back to his lessons at the seminary. The only green dragon that Prionell could be speaking of would be the mighty Parnoth, said now to be dead. Could there have been more than one? No. And if this is the case, the elves would have had to have been here for a long time indeed. For none know how long Parnoth has held sway over the Emerald Kingdom. From the tale of the Entwining might a land route might be traced back to the Elennian Peninsula? Not from such brief descriptions as these. But with long research and exploration, many things may be accomplished in time.

Jass continues to enjoy the feast and play with Furball. He considers, at times, how Prionell's tale may impact the Crimson Shields and their duties of the morrow.

Brahmah is remembered of Heyoo, and he looks around for the bear. (OoC: You may bring Heyoo into the story, Jay. But you have to run him and care for him. And ... keep him from getting killed.)

Prillana raises a brow at Syr's question. "Elfish memories are long, Syrdeth," she replies. "I can recite the names of the last ten Bonded by heart. But I know there have been more - more beyond the three thousand years of the ten who's names I know."

The feast continues until late into the night. Elves, even in the Floating City, require little sleep. Morning comes soon enough. Perhaps too soon. As the earliest rays of the sun touch the very tops of the trees, the Crying Woods is filled with the sound of grinding, crunching and the cracking break of vegetation. Looking over the side of their compound the Shields see a sight witnessed only once in a lifetime. Hundreds of beetles the size of large wagons converge on Elvenguard. The beetles are lead on by elves who carry white flowers in their hands. It is the scent of the white flowers that draws the beetles on. The giant beetles eat their way through the forest as they go.

The entire village turns out within the hour - every last man, woman and child - all will go to witness the Entwining. They mount the backs of the beetles, carrying the left over foodstuffs from the feast the night before. The village will ride to the Entwining, aboard the backs of giant beetles.

+++++++++++++++++++++++++++++++++++++++++

OoC: Please choose spells for the day and include them in your next, and each subsequent post, please. Thank you.



Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Thursday September 17th, 2009 11:02:57 PM

The halfling cleric readies himself for following the elves to the ancient city within the Crying Woods. Belkior isn't certain exactly what the Shields might face, but he does want to be prepared for healing and protecting his companions.

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Friday September 18th, 2009 2:39:52 AM

"I brought up Parnoth earlier." Smiles the ranger.

Syr Ac 31/30 HP 165 
Friday September 18th, 2009 5:42:31 PM

The elf wakes up refreshed and assembles with everyone else for the trip to the altar they heard of last night. Syr looks out at the travelling village with a sense of dread. "If someone were to target them right now, we won't be able to protect a group THIS size. I'm not liking how things are shaping up today."

Arrival - DMAl 
Friday September 18th, 2009 9:03:59 PM


The Crimson Shields ride upon two separate beetles. On one rides Prillana, her husband Evendale, and their daughter Challa. On the other, ride Prionell, Starminder, Finbrush, and Tionel.

The progression - the migration! - of beetles through the woods makes a great noise. The forest is filled with the crunch and break of trees and greenery as they eat their way through the woods. The elves themselves make their share of noise, chatting, at ease, as though this were a picnic. And yet, within the great and terrible Crying Woods, nothing attacks.

The journey takes the entire morning. It's difficult to tell because the thick canopy of trees above allow no view of the sky, but it is near noon when through the trees ahead a bright light can be seen.

Prionell raises a hand and the beetle drivers halt their mounts by giving up the flowers with which they have been leading the beetles on - flowers suspended by rope from the ends of sticks. The line of beetles are still some one hundred feet from the greater light ahead. The entire village dismounts, climbing down from the backs of the beetles. Once off the beetles, and on the floor of the woods again, the feeling of malice and ill-will returns. The hatred is a cloying miasma, like sticky night air.

Prionell leads the way in silence. All seem to know their place as the elves of Elvenguard walk the last hundred feet of the way.

++++++++++++++++++++++++++++++++++++++++++

OoC: Last Chance. If you don't list your spells for the day, then you don't have them. Missing these notices is *not* a valid excuse.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 131/ 147) 
Sunday September 20th, 2009 6:49:41 PM

Active:
Helm of Comprehend Languages and Read Magic

Prepared Spells:
Longstrider, Speak with Animals, Bear's Endurance, Barkskin, Repel Vermin

"Once the elves touched the ground, they seemed to grow more tense. They seemed quite happy moments ago."

(OOC: Can I assume healing has been done?)

Arrival - DMAl 
Sunday September 20th, 2009 7:02:46 PM


OoC: Brahmah - Four/Five days have passed. Natural healing alone would have been enough. Consider yourself at full HP.

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser))  d20+3=21 ; d20+3=4 ;
Sunday September 20th, 2009 10:14:39 PM

Florin is happy to be moveing once more and smiles as he speaks to Jass a moment, "Was a interesting little ceremony, how is your little friend anyway? He didn't get into any of the drinks he shouldn't of I hope." Florin smiles and gives a short wave to Furball if he is out and visible.

Florin otherwise keeps his eyes and ears open as best he can for anything that seems strange through all this.

(Spot:21 Listen:4)

Spells:
1st DC:11: Cure Light Woundsx2
2nd DC:12: Bull;s Stregnthx1
3rd DC:13: Cure Moderate Woundsx1

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Sunday September 20th, 2009 10:27:26 PM

The halfling cleric quietly rides upon the back of the giant beetle. Belkior's apprehension is eased slightly by the beetles' obvious interest in the flowers instead of, for example, something that more closely resembled a small humanoid. The trip through the Crying Woods provides an opportunity to examine the flora and fauna from a safe height, though, and Belkior makes use of that chance.

Once the elves disembark from the beetles, Belkior joins Brahmah and the other Shields. He too has noticed what the minotaur has mentioned.

"Maybe it's the solemnity of the Entwinning. Maybe it's something else."

Belkior will take the time to cast Status upon all of his companions.

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast


Jass AC 17 HP 74/60 (Tongues, Mage Armor, False Life)  d10+10=14 ;
Monday September 21st, 2009 10:49:36 AM

Rubbing sleep from his eyes, Jass grins: he doesn't need to study or work for spells. They fall natually in his lap! A couple castings and he is ready for the day.

The beetle ride is great, though a little unorthodox, but Jass tries to enjoy the travel all the same. Furball rides his shoulder, and he has his Unseen Servant get a broad leaf to fan Jass during the ride.

"Ahhh...."

...Action..

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +14 temp hit points
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps147) 
Monday September 21st, 2009 5:55:46 PM

The minotaur stands sentinel near the Shields and watches with vigilance.

Heyoo, his black bear, meanders in silence in the nearby scrub sniffing a stump or occasional hillock. The mere fact the bear is so rarely seen is unusual. The bear finally comes to Brahmah and nudges his knee. The minotaur looks down. There is a silent stare by each of them and then the ranger reaches out, hugs his friend. "Take care my friend." The bear wanders into the woods and is not seen again.



Syr Ac 31/30 HP 165  d20+6=17 ;
Monday September 21st, 2009 8:43:36 PM

Syr reclines during the trip on the back of the bettle and wistfully thinks of what might have been as the sounds from the elvish conversations reach his ears. As they get off the beetles, his senses pick up once more listening for anything out of the ordinary from the ruckus (Listen 17). Moving up to Belkior, he whispers, "Do you recommend any magic beforehand. If those druids strike, I have a feeling it will be now."

(OOC: spells on character sheet and never change)

The Clearing The Pyramid - DMAl 
Monday September 21st, 2009 8:59:47 PM


Florin looks about the forest as he makes small talk with Jass. Nothing appears out of the ordinary in this part of the Crying Woods. But, if the Divination from Alemi is to be believed, there will soon be plenty to worry about.

Belkior casts a Status spell on his companions.

Brahmah sees an old friend. With a last brief connection, they part ways.

Syr listens, but hears no more than the usual noises of the Crying Woods.

The Crimson Shields along with the elves of Elvenguard, emerge from the woods and into the light. An enormous clearing stretches out before. Broad avenues converge, from the four cardinal points of the compass, upon a giant stone pyramid. Each of the broad avenues meets the pyramid at a set of stairs, equally as wide as the avenue and ascends to a height of fifty feet. Between the radiating avenues lie the rubble of what once might have been buildings. The rubble, the roads, as well as the pyramid itself is formed from blocks of a pale grainy sandstone that paints images of dry sunbaked plains, a sharp contrast to the dark and brooding Crying Woods. In the blocks that are intact can be seen designs of large whorling concentric circles.

The majority of the village stops at the edge of the clearing, arraying themselves in rows to watch the Entwining. Prionell, Prillana, Evendale, Challa, Tionel, Starminder, Finbrush, and the Crimson Shields procede up the avenue toward the pyramid. They climb the steps, and, at the top of the pyramid is an altar. As the Crimson Shields climb, they note an odd familiarity to the stone of the pyramid. The top of the pyramid, save for the altar at its center, is bare and open to the sky. Through some magic of design, the altar itself, though made of the same textured sandstone, has the look of dark polished wood.

Prillana, her husband, and her daughter say their goodbyes in silence. They use touch, and their eyes speak, rather than speaking with words. The clearing is still and quiet, only a warm breeze disturbing the scene.

Belkior - AC 25; HP 125 - Status(x2), Inspire Courage, Bead of Karma 
Monday September 21st, 2009 10:54:55 PM

The halfling cleric is quiet as the elves begin the ritual of the Entwinning. Even though this is definitely not part of the worship of Alemi or any of the other Gods of the Wold, Belkior won't pass judgement. Some of his past companions have followed other faiths, particularly those of nature, and he won't immediately condemn this ritual simply because it is different.

Active Effects
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast

Mac: AC:25, HP:137  d20+7=25 ; d20+2=7 ;
Tuesday September 22nd, 2009 3:51:11 AM

"Well, that is impressive..." murmurs Mac as he tries to remain keen-eyed and -eared to the goings on, and makes a mental not to talk to Brahmah about Galea when the expected troubles have passed.
Spot:25, Listen:7

Spells:

Jass AC 22 HP 74/60 (Tongues, Mage Armor, False Life, Alter Self)  d20+2=8 ; d20+3=15 ; d20+6=7 ;
Tuesday September 22nd, 2009 8:16:41 AM

Jass looks, well, at least he is attempting to look, more solemn and alert. The Crimson Shields walk through the city, he tries to see why the place looks familiar, but it eludes him.

He does get a little uncomfortable at the sight of Prillana, Evendale, and Challa touching and being close, what will be for the last time. This isn't only a celebration, he realizes, but a funeral.

This sobers him up still more, and Jass checks the skies for any giant bat/druids.

To further prepare, Jass spells himself with an Alter Self, taking the semblance of one of the Lizardfolk. "It's still me", he tells the elves, "me and Furball!"

...Action..
Untrained Knowledge Check: 8
Listen: 15
Spot: 7

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +14 temp hit points
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/1/0/0/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps147) 
Tuesday September 22nd, 2009 11:24:50 AM

"Heyoo was only a cub when he came to me."

Wynn AC 28, HP 88/88 (sub-SteveK)  d20+10=23
Tuesday September 22nd, 2009 1:07:04 PM

Graceful and lithe, Wynn gets ready. His keen and magical longsword is out, and a few spells cascade off his lips to make him more formidable in a fight. "The druids have to come soon, get ready!"

A thoughtful visage takes Wynn's face. "You know what this pyramid reminds me of?", he says...

Soon, Wynn's voice raises in song to encourage all on the top of the pyramid.

Celebrate Entwining, Come On!
Celebrate Entwing, Come On!


Actions...
Cast Blur on self
Bardic Know: 23
Spot: 20

Effects...
Blur: 80 rounds; 20% miss chance
Inspire Courage: all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Use

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Mac: AC:25, HP:137 
Tuesday September 22nd, 2009 5:37:51 PM

"Galea was a kitten, lost and alone at an abandoned farm when she found me, but adventuring and the warriors life is not a fun one for a cat."

The Entwining


Attack in the Clearing - DMAl 
Tuesday September 22nd, 2009 8:45:41 PM


Forewarned by Belkior's divination, the Crimson Shields prepare themselves. Many of them remain alert, scanning the tree-line for signs of intrusion. Jass takes on the form of one of the Lizard folk. The magic turns Challa's head, but none of the other elves on top of the pyramid give it a second look.

Wynn casts a spell upon himself, and then begins a song of inspiration. The bard suddenly realize why the stones of this ruined clearing deep within the Crying Woods strikes a chord of familiarity. They resemble in texture and grain, the stone building materials stored in the warehouse at Shield Construction.

Prionell takes a place at the head of the altar. Prillana breaks away from her family and boosts herself up upon the edge then lays herself out in the center of the slab.

"Once begun," Prionell warns, "the ceremony of the Entwining cannot stop. It must not be disturbed. If it is broken we are lost." The elder elf closes his eyes in preparation. Then he raises his arms to the sun and begins a chat.

Mac and Wynn see the disturbance first, before the sounds drift across the clearing and to the top of the pyramid. Like a wave, the elves of Elvenguard watching from the Eastern edge of the clearing turn to something unseen within the forest behind them. A split second later, screams, commands, and the sounds of battle cries reach the Crimson Shields. The elven villagers are under attack.

Through the trees come brief glimpses of monsters, animals and giant vermin. An elf falls. Then another. But they fight back.

+++++++++++++++++++++++++++++++++++++++++++++

OoC: We are entering round by round combat. Do not post more than one round's worth of action, please.

You approached from the East and are clustered roughly on the eastern side of a 40x40 foot area that makes up the top of the pyramid. Descending to the ground is a stairway 95 feet long. You are 50ft up in the air. From the base of the pyramid to the elves at the edge of the clearing is roughly 200 feet. The sides of the pyramid appear difficult to walk on. The area between the broad avenues also looks like difficult terrain.

There will be a map tomorrow.

Sorry about posting a bit early today. Call for rehearsal is early from now till opening at the end of the week.

Syr Ac 31/30 HP 165 
Tuesday September 22nd, 2009 8:49:43 PM

Syr climbs with the others observing the proceedings quietly. He thinks for a moment about interrupting with a question but deems now is the time for a respectful silence. After briefly rummaging through his pouch, he takes out a potion of rage but does not drink it. He gazes at the stone thoughtfully and wonders if the druidic magic will be able to turn it against them.

Belkior - AC 25; HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage  d20+8=27 ;
Tuesday September 22nd, 2009 10:07:02 PM

The halfling cleric casts a protective spell upon himself and then moves to stay with his companions. Belkior wants to know more about the opponents they are facing and peers out towards the edge of the clearing.
Spot = 27

"Anyone know what kind of creatures they are?"

Actions
Standard - Cast Magic Circle Against Evil

Active Effects
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 160 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser))  d20+3=6 ; d20+3=11 ;
Tuesday September 22nd, 2009 10:26:31 PM

Florin decides to ready his weapon and shield so he can be ready for combat. Also decideing that his barardsword would be better to use then his bow considering he doesn't want to hit anyone that he doesn't mean too. Florin also otherwise keeps his eyes and ears open for anything else that may be lurking around besides.

(Believe readying weapon and shield would take up most of Florin's turn. However he should beable to do spot and listen check too?)

Spot"6 Listen:11

Spells:
1st DC:11: Cure Light Woundsx2
2nd DC:12: Bull;s Stregnthx1
3rd DC:13: Cure Moderate Woundsx1

Syr Ac 31/30 HP 165 
Wednesday September 23rd, 2009 12:45:49 AM

Syr responds to Belkior looking out into the forest, "Nope, look on the bright side, they aren't invisible...I think." He smiles with a knowing grin.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps147) 
Wednesday September 23rd, 2009 1:40:14 AM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)

Prepared Spells:
Longstrider, Speak with Animals, Bear's Endurance, Barkskin, Repel Vermin

With a moment of hesitation, flash of memory about a Black Sword, ooze, a possessed centaur and Vargas, Brahmah activates his Spider Climb tattoo and proceeds up the pyramid. (OOC: I'll let the DM determine how the spider climb helps.)

Brahmah then preps a spell as he moves.

Wynn AC 28, HP 88/88 (sub-SteveK)  d20+6=11 ;
Wednesday September 23rd, 2009 10:25:30 AM

There's a party going on right here
Its the Entwining, so elves don't have to fear
Crimson Shields! we'll be defending too
Watching for some flankers, thats what we do (come on now)


Wynn continues his singing to raise the spirits of the elves and Crimson Shields on the pyramid. The bard takes a couple steps backwards to place him behind the fighting line of Florin, Syr, Brahmah, and Mac, and keeps looking at the flanks, rear, and air for any other attackers.

Actions...
Spot: 11

Effects...
Blur: 79 rounds; 20% miss chance
Inspire Courage: sing+5 rounds; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/1/0 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Jass AC 22 HP 74/60 (Tongues, Mage Armor, False Life, Alter Self, Mirror Image)  d4+4=7 ; d20+3=6 ; d20+6=12 ;
Wednesday September 23rd, 2009 10:30:36 AM

Jass fades back with Wynn and sets another spell to make sure he's harder to hit. Seven Mirror Images of Jass-Lizardman jump into being.

...Action..
Mirror Image
Listen: 6
Spot: 12

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +14 temp hit points
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 130 rounds; 7 images + Jass = 1in8 chance to hit Jass

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/0/0/0/0

Frozen Time - DMAl 
Wednesday September 23rd, 2009 8:56:23 PM


The Crimson Shield continue their preparations as the attack continues at the edge of the clearing.

Time slows as the elves at the distant edge of the forest fight for their lives. With one moment of crystal clarity, the Crimson Shields watch as the savage blood bath is outlined like a mural before them.

The details are too far away for anyone but Belkior to see with any clarity. The halfling cleric spies a large dark chitinous object in the act of spearing through the abdomen of an elfish woman. He sees an elfish man fighting desperately against a bear four times his size. He sees another elfish woman in the process of being dragged by the foot into the forest by a thick vine.

+++++++++++++++++++++++++++++++++++++++

OoC: Sorry to put things on hold here with this artificial story convention, but I'm missing some information that I need to begin. For this next round, you may respond with emotional and memory reactions. You may post for skills, however, that require no time. Spot and listen, for example are two.

Please do not post any actions. Time is frozen.

This pause has nothing to do with the story itself. It's a DM who doesn't have what he needs to continue today. Sorry.

Here, however is a picture of the top of the Pyramid. Map

Jass AC 22 HP 74/60 (Tongues, Mage Armor, False Life, Alter Self, Mirror Image)  d20+3=6 ; d20+6=18 ;
Thursday September 24th, 2009 8:20:48 AM

Jass watches the uneven battle below and frowns, a voice from the past coming unbidden to his memory. "Life's about choices, boy, but some are more palatable than others" The thinnish sorcerer replies out loud to the voice in his head. "So that's why we're here, old man, to give others the opportunity to make thier choices."

The sorcerer readies his defense of the pyramid, chittering to Furball to make sure the ferret keeps well-hidden among Jass' clothing.

...Action..
Listen: 6
Spot: 18

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +14 temp hit points
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 130 rounds; 7 images + Jass = 1in8 chance to hit Jass

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/0/0/0/0

Wynn AC 28, HP 88/88 (sub-SteveK)  d20+6=18 ;
Thursday September 24th, 2009 8:22:25 AM

Time slows, and the bardic scene before him allows Wynn to begin composing his next great epic while his body is ready with sword, spell, and song to defeat the oppressors of peace.

Actions...
Spot: 18

Effects...
Blur: 79 rounds; 20% miss chance
Inspire Courage: sing+5 rounds; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/1/0 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Syr Ac 31/30 HP 165 
Thursday September 24th, 2009 8:30:02 PM

Syr strains his eyes at the sounds, trying to identify their foes.

He thinks to himself of another time and place when the group was attacking a pyramid rather than defending it. Feeling crowded, he hopes the others realize their vulnerability if they all stand shoulder to shoulder.

How Long Is the Suffering - DMAl  3d3+3=10 ;
Thursday September 24th, 2009 9:01:37 PM


Time starts again. The screams and sounds of bloody conflict rise up from the eastern edge of the clearing. To the north, Finbrush grits his teeth, straining to rush down the stairs with his dual weapons and join the defense of his people. To the south, Starminder draws an arrow back to his ear and aims high, arching an arrow into the dark woods, firing blindly. Evandale kneels, holding Challa as the child watches with eyes horribly aware of the death that rages down below.

Prionell continues his chant. He does not falter. A silvery glow rises from the altar throwing spidery tracers into the air. The tracers reach their apogee and fall back, each leaving a silver thread behind. The surface of the altar and Prillana upon it, are slowly, gradually, layered in these delicate silver threads.

Down below the elves fight on. Amongst the elves there are few of the very old and few of the very young. Their long lives allows them to all learn something of combat, and with these skills the fight. They fight for their lives.

Tionel begins a long spell, one designed to summon aide for those below. He glances at the altar, wondering how long the ceremony will take - how long must those below suffer before aide will come.

+++++++++++++++++++++++++++++++++++++++++++++++

OoC:

Apologies, and thanks for the indulgence. Time is started again. Let the Entwining begin.

You are free to take a full round's action this post. The map in my previous post is unchanged. Feel free this round to place yourself in a different square using a move action if you so choose.

Belkior - AC 25; HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma 
Thursday September 24th, 2009 9:32:42 PM

The halfling cleric prepares to faec the coming battle. Without knowledge of their opponents, Belkior is hesitant to use any offensive spells. However, he can use his items to aid both his protective and offensive spells.

If his companions move, Belkior will try to keep pace with them. If not, he will draw his Wand of Dispel Magic.

Actions
Standard - Activate Bead of Karma (+4 Caster Level)

Active Effects
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.9 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser)) 
Thursday September 24th, 2009 10:12:36 PM

Florin frowns as he hears the sounds of elves being harmed and glances to Syr before speaking to him, "I hate to say it but do we move in to aid or stand our ground? Being a paladin I don't like the idea of not helping but from a tactical point of view, standing out ground protects the ceremony better I figure." Florin allows Syr though to make the decision. If Syr decides to move out to help the elves the Florin will follow but otherwise just stands his ground.

(Al: Sorry for the either or post, but since Syr's the leader and all Florin plans to do as the leader advises.)

The Enemy (Co-DM Cayzle)  d4=2 (secret roll) d100=23 ; d100=51 ; d100=31 (three fuzzy balls); 5d4+5=18 (magic missile damage) 2d6=9 ; 3d6=10 (ice storm damage)
Thursday September 24th, 2009 10:42:54 PM

[OOC: Friends, I'll be running the enemy in this battle. I'll post actions, you all will post actions, and DM Al will adjudicate the turn. I will reveal many things (but NOT all) in my posts that you all should keep as OOC info ... such as how many agents are on the field, and that many are invisible. Please be adult regarding the use of OOC info. By the way, how the battle will work with initiative and order of actions, I don't know! I'll let Al handle that headache! By the way, the delay yesterday was because I was slow. That's *my* bad, not Al's!]

Invisible Agents L1, L2, and L3 move (see e-mail). Suddenly, three animals appear at Q-R-52-53, Q-R-54-55, Q-R-56-57 -- a brown bear and two lions! The beasts hustle up the pyramid, making a double move to the AH line.

Agents S1-S4, a group of four huge earth elementals, all wearing belts and amulets of some kind, move forward (double move at speed 60).
S1 moves from A-C-47-49 to Y-AA-47-49.
S2 moves from A-C-50-52 to Y-AA-50-52.
S3 moves from A-C-53-55 to Y-AA-53-55.
S4 moves from A-C-56-58 to Y-AA-56-58.
Al, you might have to adjust final positions if movement off the road is slower. All four will take their double moves to the best of their abilities.
Finally, one of the Agent S elementals casts a quickened obscuring mist, centered on itself, of course.

Invisible Agent G moves (see e-mail). He casts a Silence Spell, not centered on any person, but on the top of the pyramid - BA-BB-52-53. Casting the spell on a point in space is automatic ... no save or SR allowed. He remains invisible.

Invisible Agent M moves (see e-mail). He casts quickened magic missile on Prillana, if she can be a target; if not, then at Syr. The damage from the magic missile is 18 hp. Then he casts Cloudkill centered on the same point as the silence. Unlike the silence, however, the cloud will be moving east at 10 ft per round. The fort save vs the cloudkill is 23.

Invisible Agent F moves (see e-mail). She casts Ice Storm, centered on BC-BD-52-53, with a radius of 20 ft. Cold damage is 9, battering damage is 10. There is no save but there is SR (does anyone in the group have SR?).

Two Dire Bats fly to N-O-50-51 and N-O-53-54, both 70 feet up.

=====

AL - I just realized that I am using the other map, not the one you posted. The coordinates differ on the two. Oops! Hope that's okay.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps147) 
Friday September 25th, 2009 12:42:17 AM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)

Prepared Spells:
Longstrider, Speak with Animals, Bear's Endurance, Barkskin, Repel Vermin

OOC: Not seeing the map.

Mac: AC:25, HP:137 
Friday September 25th, 2009 11:03:19 AM

Mac holds the line, and the higher ground.

Wynn AC 28, HP 88/88 (sub-SteveK) 
Friday September 25th, 2009 1:47:05 PM

ooc: with Cayzle and Al using different map coordinates, I don't know if Wynn and/or Jass are affected by the Silence and Ice Storm spells or how far away the earth elementals and bears are. Can I hold off posting?

The Enemy (Co-DM Cayzle) 
Friday September 25th, 2009 2:35:23 PM

Okay, sorry!

The enemy ice storm, cloudkill, and silence all go right on top of the pyramid, basically, at W-X-22-23 on this map.

The elementals are in an obscuring mist at the base of the western side of the pyramid, off the map. The dire bats are visible above the cloud, but also off the map. The two lions and the bear MAY be on the map, around K-22ish?

Syr Ac 31/30 HP 165 
Friday September 25th, 2009 6:36:50 PM

Syr looks at the villagers below being slaughtered and turns to the others, "Brahmah and Florin, we can't just stand by. What do you say you two go down there and help? I'm fast enough that I may join you, let's see what happens. Florin, now is the time to bring out Ajax." Looking around confused for a moment, he realizes the silence spell has taken affect? Waving to the others he then points at Florin and Brahmah and then down at the carnage below. Then he motions to the other fighters in the group to each move to one of the up slopes.

OOC: Not the EVIL DM-Cayzle :)

Syr Ac 31/30 HP 165 
Friday September 25th, 2009 8:31:47 PM

Al or Cayzle, I'm a little slow. Any chance since it's Friday, we can get a map minus the invis foes and finish posting over the weekend?

Wynn AC 28, HP 88/88 (sub-SteveK)  d20+7=11 ;
Friday September 25th, 2009 8:35:26 PM

While standing at the top of the pyramid and the enemy LOOKING like they are so far away, he is very surprised to get silenced, and gassed, and iced! And the worst part is there is nothing he can do!

Slipping over the icy frost now covering the ground and through the billowing poisonous cloud, Wynn stumbles down the north face of the pyramid to find a place he can fight back.

Actions...
Fort v Cloudkill: 11 (fail)
Move: (hustle) to Y,16

Effects...
Blur: 78 rounds; 20% miss chance
Inspire Courage: 5 rounds; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/1/0 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow


OoC: Clarifying Possible Confusion - DMAl 
Friday September 25th, 2009 8:36:11 PM


OoC: This is not an official post. It is designed to clear up the questions of physical location that may be going through your minds. Use this clarification to make a combat post. Post questions if you have them. I will be available to answer all weekend.

+++++++++++++++++++++++++++++++++++

EAST (right side of map): The elven villagers are gathered here. They are fighting. The Crimson Shields are all on the east side of the top of the pyramid, per the map I posted two rounds ago.

WEST(left side of map): Sudden appearance of a brown bear and two lions. All three animals charge the pyramid from the west. They are now on the stairs on the West side of the Pyramid and are around 80 feet from reaching the top. You also spy two dire bats 70 feet up in the air directly West. From the northwest four huge earth elementals converge on the pyramid. Five glowing missiles of light originate from a spot somewhere to the northwest of the pyramid and up off of the ground some 30ft. They strike Prillana.

It seems there is an attack coming from the West as well as from the East, but the attackers from the West are actually trying to get to the top of the Pyramid.

Magic is already assaulting the top of the pyramid. Everyone is wrapped in Silence, except for Belkior. An Ice Storm crashes down on the top of the pyramid and a cloud of poisonous vapor also covers everyone except for Belkior.

+++++++++++++++++++++++++++++++++++

Hopefully with this information, you can formulate your move for this round.

Jass AC 22 HP 74/60 (Tongues, Mage Armor, False Life, Alter Self, Mirror Image)  d20+6=18 ; d20+13=30 ; d20+13=27 ; d20+13=16 ; d20+13=25 ; d20+13=25 ; d20+13=24 ; d20+13=18 ; d20+13=24 ; d20+13=15 ; d20+13=23 ; d20+13=28 ; d20+13=22 ;
Friday September 25th, 2009 8:47:40 PM

Jass is also completely affected by the Silence, Cloudkill, and IceStorm. Instead of going completely out, however, Jass pushes through his allies a short distance and spins around, striking the air above the pyramid with a Greater Dispel Magic spell.

"Need to keep the elves alive and working on the Entwining!" , he calls, "I bet dispelling magic won't affect the Entwining since it is probably on the level of an artifact or fate spell, but silencing it may be bad juju!"

...Action..
Fort vs Cloudkill: 18 (fail)
Move: to AC,23 (out of effect of Silence)
Standard: Area Greater Dispel Magic 30, 27, 16, 25, 25, 24, 18, 24, 15, 23, 28, 22

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
False Life, 10 hours, +14 temp hit points
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 129 rounds; 7 images + Jass = 1in8 chance to hit Jass

Greater Dispel Magic; one spell on every person and every spell in effect in area within 20 feet of center of pyramid.

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/0/0/0/1

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser)) 
Friday September 25th, 2009 9:15:31 PM

Florin plans to follow the orders of Syr and moves out to help the villagers that are under attack but for the moment doesn't plan to call out Ajax since that would take his round and place Ajax in peril of being magically pelted. As Florin moves he will activate his Brahmah tattoo to increase his movement.

(extended longstrider tattoo used. It isn't effected by the silence spell right? Barring Jass displelling it before Florin moves anyway.)

(Looked for map but other then the privious one I didn't see one so guess I'll have DM/s move Florin as needed.)

Mac: AC:25, HP:137  d20+7=21 ; d20+25=32 ; d20+25=39 ; d20+25=26 ; d20+25=45 ; d20+25=35 ; d20+25=32 ; 3d6+19=28 ; 3d6+19=27 ; 3d6+19=25 ; 3d6+19=30 ; 3d6+19=33 ; 3d6+19=28 ;
Saturday September 26th, 2009 1:18:05 AM

OOC:Use this clarification to make a combat post. - Done : )

With several shields intent in heading down the east side, and (probably) under silence, Mac moves about the ceremony towards the two visible dire bats, and the then visible bear and lions - if someone is bringing the fight on then he obliges - taking up a position at the top of the western stairs. Not expecting to also get time for bow fire toward the dire bats he keeps his axe at the ready for the approaching animals. Spot:21

AoOs: AC32 for 28, AC39 for 27, AC26 for a miss, AC45 CT35 for 25 +30+33=88, & AC32 for 28.

OOC: May have missed augmenting spells cast.

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147) 
Sunday September 27th, 2009 2:31:49 AM

Brahmah claps his hands together looking at the earth elementals. "If those things get to this building they will likely shake it and everyone will fall. I'm going for the earth-kin." Brahmah draws and moves toward the earth elementals, moving down the that face of the pyramid to meet them. With Spider Climb active, Brahmah should make it down the stone without much issue.

(DM, I'll leave this up to you I guess. Does Brahmah need a climb or balance check if he is Spider Climbing?)

Brahmah casts Barkskin on himself.

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

Syr Ac 31/30 HP 146/165  d20+17=26 ;
Sunday September 27th, 2009 11:15:14 AM

Seeing the battle start, Syr quaffs the potion quickly. He coughs briefly as the cloudkill descends. Having encountered it before, he looks for the source only to find nothing. However, since it seems to be moving east, the wizard must be somewhere on the west. As he starts across the pyramid, he and everyone else seem to be pummeled by the sudden ice storm. He mumbles into the silence as he carefully makes his way across the top, "Great, now we are facing at least 2 mad dwarves." Reaching his spot, he chooses to wait for the animals to make it to the top.

Inspire (+2 attack, +2 damage)
Rage (+2 con, +2 Str, +1 Fortitude)
Position T21?

Belkior - AC 25; HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma  d20+1=12 ;
Sunday September 27th, 2009 10:18:51 PM

OOC - I had already made a post for Belkior before Cayzle's. I'll stay with the standard action (activate Bead of Karma), but substitute this for his move action.

The halfling cleric reacts to the sorcerous attack on the elves and his companions by turning and retreating a short distance down the east side of the pyramid. He wants to clear some space for this companions and move to a position where he can heal them. He is able to nimbly move down about 15 feet.

Position
AD 25

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147) 
Monday September 28th, 2009 4:48:13 AM

OOC: I might have to post late again.

Mac: AC:25, HP:137 
Monday September 28th, 2009 5:14:21 PM

OOC: Checking in

Assault on the Entwining / End Round 01 of ... - DMAl  d20+3=12 ; d20+6=24 ; d20+13=30 ; d20+12=30 ; d20+10=22 ; d20+8=25 ; d20+13=33 ; d4=4 ; d4=2 ; d4=2 ; d20+13=23 ; d20+14=30 ; d20+16=26 ; d20+13=20 ; d8+1=3 ; d6=1 ;
Monday September 28th, 2009 9:20:35 PM


Neither Belkior nor Florin can stand it any longer. Both begin moving down the Pyramid to the east to aid the beleaguered elves.

It is then that the main attack begins from the West. Could the attack against the elves in the East be nothing but a distraction? A quadruple attack strikes the top of the Pyramid. Silence, deadly gas, storm of ice, and a magic missile.

Fortitude Saves vs Cloudkill DC23
Challa 12 - Dies
Evandale 26
Finbrush 24
Prillana 30
Prionell 30
Starminder 25
Tionel 33
Wynn -2 CON
Jass -2 CON
Mac 23
Brahmah 30

As the Cloudkill hits, Challa instantly dies. Evandale fights off the effects and drags his daughter's dead body out of the area. Finbrush too would have succumbed to the killer cloud were it not for the inspiration of Wynn's song. Everyone makes it out of the area except for Prillana, who remains on the altar, and Prionell who stands at the foot of the altar still performing the ritual of the Entwining.

Jass attempts a casting while the hailstones rain down on his body. (Concentration for taking continuous damage: vs DC18 / 26 Pass.)

30 vs Silence / Success
27 vs Cloudkill / Success
16 vs Ice Storm / Fail

Prionell's chanting returns as the Silence is dispelled. The Cloudkill also winks away. But the Ice Storm continues to pound away.

Florin activates his Longstrider tattoo. (Yes, tattoos are Voice Command Activated. Good thing Jass just dispelled the Silence.) He heads down the eastern stairs, but is he sure he wants to go there? The main attack is coming from the west, and if the Entwining is disrupted, the elves will have no home anyway.

Mac makes his way to the west, ready to cleave any creature that enters his reach. He looks about, but there are no telltale signs of invisible creatures within 30 feet.

Brahmah heads toward the sloped side of the pyramid. He is confident that with his Spider Climb spell, the incline should present no problem. The slick Ice Storm, however, slows him to half speed, and he just barely makes it out to cast his Barkskin spell. (BTW, remember that Spider Climb speed is 20.)

Syr countermands his own orders, and, after quaffing a potion, heads for the west side, taking a stand next to Mac.

Prionell continues to chant and the gossamer strands continue to wrap Prillana. Starminder sends an arrow at one of the approaching Lions. (Hit L3 AC20, Damage 4hp)

Tionel casts a spell and a Wall of Thorns springs up, blocking the path of the creatures charging up the Western Avenue.

++++++++++++++++++++++++++++++++++++++++++++++++++

Note that the map coordinates have changed from the previous map. This time I'll send an Excel version out as well so that you can zoom in or out at will.

Wall of Thrones is 10ft high.

On Line Map

Everyone, Please update your HP to reflect both the Damage from the Ice Storm and any CON loss from the Cloudkill.

L1 (Lion)
L2 (Bear)
L3 (Lion) -4
S1 (Huge Earth Elemental)
S2 (Huge Earth Elemental)
S3 (Huge Earth Elemental)
S4 (Huge Earth Elemental)
B1 (Dire Bat)
B2 (Dire Bat)
Others: Unseen

Challa - Dead
Evandale -19
Finbrush -19
Prillana -18, -19
Prionell -19
Starminder -19
Tionel -19

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge 
Monday September 28th, 2009 10:17:54 PM

The halfling cleric realizes that the invisible spellcasters are one of the most immediate threats. So Belkior casts a protective spell that will render these opponents visible.

Once that is done, the Paragon moves upwards on the pyramid once more. Hoepfully the elves and his companions can wait a short while for healing.

Actions
Standard - cast Invisibility Purge
Move - 30 feet back to BE56

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.8 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast

Assault on the Entwining / End Round 01 -Addendum - DMAl 
Monday September 28th, 2009 10:45:47 PM


OoC: Center of the Invisibility Purge is at BD&BE/55&56. No invisible creatures appear within the sphere 95 feet radius from that spot in reaction to Bekior's Invisibility Purge.

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, False Life, Alter Self, Mirror Image) 
Tuesday September 29th, 2009 1:10:38 PM

Jass reels as his health is decimated by the cloud. His False Life winks out, completely used, but the sorcerer is so glad the rest of his magic is still working!

Eight Lizardmen all wearing Pants O Plenty return to the top of the pyramid, and quickly cast Mordenkainen's Private Sanctum over the top of the pyramid. Jass shapes it so that 60 feet around Prillana is covered. "That will keep them from targeting you from far away!" He shouts with confidence.

...Action..
Move: to BC,52 (top of pyramid)
Cast: Mordenkainen's Private Sanctum; 24 hours; 13 30' cubes centered on pyramid top. Looks opaque from outside.

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 128 rounds; 7 images + Jass = 1in8 chance to hit Jass

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/0/0/1/1

Wynn AC 28, HP 57/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage) 
Tuesday September 29th, 2009 1:22:29 PM

Wynn casts a quick Invisibility spell and then moves up the pyramid to get a better vantage point for when the attackers will show themselves.

Actions...
Cast Invisible
Move: to AY,48

Effects...
Blur: 77 rounds; 20% miss chance
Inspire Courage: 4 rounds; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/1/0 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser)) 
Tuesday September 29th, 2009 1:52:13 PM

(OOC:I don't want to be in trouble for not makeing rolls so I want to make sure here. Did Florin move before or after the ice storm and cloud kill? I want to make the rolls needed depending so please let me know. Just abit confused there and sorry for that.)

Florin frowns at all thats going on and calls to Syr, "Looks like helping down there is going to have to wait till the other is done." Florin moves back to aid his friends, thankful for the longstrider that will help him cover ground quicker.

He also calls out decideing, "Which side needs the most help up here anyway?" Florin knows the team is split up but knows that some of the group are confident fighters and can hold their own for atleast alittle while so wants to place his sword will it will be most useful.

(Considering Florin if I have it figured right won't beable to reach either side this round I'll just let the DM's place Florin.or depending on the reply Florin gets and if I see it before the DM post, I'll post a posotopm along with any checks.)



The Enemy (Co-DM Cayzle) 
Tuesday September 29th, 2009 1:53:36 PM

The lions and the bear try to go around the wall of thorns. They'll use double moves to get as far as they can. Since I don't know the effect of the yellow slanting pyramid slopes on movement, I'll ask the DM to set their positions. The bear will go north and two lions, south.

Agent G remains invisible. He casts his own Wall of Thorns, in an 80x20 area from BB45 to BE60.

Agent M remains invisible. He casts Solid Fog centered on AX-AY-52-53.

The two dire bats fly with double moves to AR-AS-51-52 and AR-AS-54-55. They start 70 ft up, and they will make sure they stay out of reach of the tallest PC ... 25-30 feet up, I would say.

No other enemy movement or casting is visible.

The Enemy (Co-DM Cayzle) 
Tuesday September 29th, 2009 1:55:15 PM

Note: Sorry, but the Private Sanctum has a 10-minute casting time. Try again?

SteveK: Sassen frassa rassen... oops. Could Jass change that "Private Sanctum" to a much quicker (though less effective) Tiny Hut?

The Enemy (Co-DM Cayzle) - Lion and Lion and Bear, Oh Climb!  d20+13=24 ; d20+8=22 ; d20+5=12 ; d20+5=25
Tuesday September 29th, 2009 2:14:54 PM

Sorry, didn't read the map! Duh!

Climb checks vs DC5 for the animals to ascend the slopes around the Wall of Thorns:

Bear untrained climb at +8 str = 22 (ignore 1st roll please). Move 80 at half speed on slope to AJ-AK-44-45.

Two lions untrained climb at +5 str = 12 and 25. Move 80 at half speed on slope to AH-AI-60-61 and AJ-AK-60-61.

Assault on the Entwining / End Round 01 -Addendum - DMAl 
Tuesday September 29th, 2009 3:46:07 PM


Florin, sorry I forgot to roll for you. I think it was because I thought you moved out of the area before the spells hit. In your first post you did. In the second one you didn't.

All in all, why don't we follow the first post. You moved out of the area and then activated your Longstrider tattoo. You took no damage from the Ice Storm. Nor did you have to Save vs the Cloudkill.

Please place Florin on the map using the current location as a starting point an a movement of 40 from the Longstrider spell.

Assault on the Entwining / End Round 01 -Addendum - DMAl 
Tuesday September 29th, 2009 4:31:00 PM


Jass: Cayzle is correct. You may change your move any time between now and post time tonight. (6PM-ish Pacific Daylight Time.)

Cayzle comments: Steve changed it to Tiny Hut in his edit to my post above.

Gotcha. Thanks, Steve and Cayzle. --Al

Mac: AC:25, HP:HP:137-19=118  d20+5=19 ;
Tuesday September 29th, 2009 5:48:51 PM

Finally Mac clatters down the steps towards the Wall o'Thorns - 30' straight down the stairs should suffice with a... Balance check(?):19

Effects: Inspire Courage: +2 morale bonus on attack, weapon damage, and saves vs charm and fear

Cayzle comments: Note the Solid Fog centered on AX-AY-52-53 -- with a 20 ft radius, Mac may be in the middle of it. You might want to post an alternative action if you are stuck in the Solid Fog.

Syr Ac 31/30 HP 146/165  d20+20=32 ; 3d6+12=19 ;
Tuesday September 29th, 2009 8:32:19 PM

Syr gapes in shock at the lifeless body of Challa. His gaze transfers to Prillana to see if the death has affected her. Then it shifts to Prionel once the elf realizes the heir is gone.

Giving in to the potion the rage moves in his veins as he searches for a foe within reach. Syr flexes his fists and a slight blueish glow emerges from in between his fingers (bless). He jumps slightly as the area beside him suddenly solidifies, "We need to get those mages before any more spells are cast."

After Belkior's spell, Syr looks around the pyramid for any revealed spellcasters. If he sees any that are not behind the wall of thorns, he charges them (Hit AC 32, Damage 19). If no new spellcasters are revealed the elf holds his ground and withdraws his potion of Enlarge from the pouch.

Active Spells: Inspire (+2 attack, +2 damage)
Rage (+2 con, +2 Str, +1 Fortitude)
Blessed Hands (stacked with inspire)



Assault on the Entwining / End Round 02 of .... - DMAl  d20+4=15 ; d20+4=5 ; d20+13=32 ; d20+8=14 ; d8+1=4 ; d6=2 ; d20+13=29 ;
Tuesday September 29th, 2009 9:09:39 PM


Belkior casts a spell to purge all invisibility. He mounts the stairs again to the top of the pyramid, but catches no invisible creatures in his spell. Not yet, at least.

Florin, with greater speed now, moves back up the stairs and all the way to the west side of the pyramid.

Jass moves up to the altar opposite Prionell and conjures a Tiny Hut. Jass, Prionell and Prillana are concealed from the eyes of everyone outside. Though they can see everything outside the hut. As Jass already knows, however, the hut provides little protection from outside invasion.

Wynn casts an invisibility spell and moves to the western edge of the stairs. Within, however, the sphere of Belkior's Invisibility Purge, the bard is still quite visible.

Down below in within the Obscuring Mist, Mac, Syr, Florin and Wynn see the large shapes that fill the Mist. The forms seem to melt away, leaving the mist pure white.

Suddenly two more spell effects blossom at the top of the pyramid. A Wall of Thorns springs up around Finbrush, Brahmah, Jass, Belkior and Tionel. Brahmah is the only one with enough armor to avoid harm from the thorns. Still, even he must exert great strength in order to push his way through.

A Solid Fog also appears, capturing Syr, Mac, Florin and Prionell. Moving becomes very difficult for all of them. The spell effects flow right into Jass's Tiny Hut.

The animals all begin to converge on the top of the pyramid.

Mac begins to push his way out of the Solid Fog. He travels ten feet through the thick stuff. (BTW, Balance and Climb checks are only necessary on the sloped areas between the stairs.)

Syr registers shock at the death of Challa. The implications are clear to him. The successor to Prillana is dead. He looks about, but can see nothing through the Solid Fog. He is very thoroughly trapped. Not even his great speed will get him out of this thick stuff in under one round. Syr draws a potion.

On the north side of the Pyramid, Evandale wails as the dead body of his daughter is swallowed by the Wall of Thorns.

Finbrush tries to push his way out of the thorns, but he doesn't have the strength to move. Instead, he only winds up with injuries.

Starminder fires more arrows. One arrow hits a Dire Bat.

Prionell's voice can still be heard coming out of the Solid Fog. His face was last wet with tears for his granddaughter, before the Fog rose up and cut off the sight.

Tionel remains where he is, trapped within the Wall of Thorns. He casts a Greater Dispelling (CL Check 29) and the Thorns Vanish!!! Finbrush, Brahmah, Jass, Belkior and Tionel are free.

++++++++++++++++++++++++++++++++++++++++++++++++++

Note that the map coordinates have changed from the previous map. This time I'll send an Excel version out as well so that you can zoom in or out at will.

Wall of Thorns is 10ft high.

On Line Map

L1 (Lion)
L2 (Bear)
L3 (Lion) -4
S1 (Huge Earth Elemental)
S2 (Huge Earth Elemental)
S3 (Huge Earth Elemental)
S4 (Huge Earth Elemental)
B1 (Dire Bat) -6
B2 (Dire Bat)
Others: Unseen

Challa - Dead
Evandale -19
Finbrush -19-3-3
Prillana -18, -19
Prionell -19
Starminder -19
Tionel -19

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d8=8 ; d8=4 ; d8=8 ; d8=3 ;
Tuesday September 29th, 2009 9:48:42 PM

The halfling cleric casts a healing spell on Prillana to keep the elf alive and able to complete the ritual, using his newfound ability to do so at a distance. Belkior then moves up and beside Jass, returning the Wand of Dispel Magic to his belt as he does.

Actions
Standard - cast Cure Critical Wounds on Prillana, healing 43 (8+4+8+3+14+1+4+1) hps (using Divine Reach)
Move - to BC53
Free - "Sheathe" wand

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.7 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147)  d20+12=23 ; d20+6=16 ; d20+6=16 ;
Wednesday September 30th, 2009 12:33:42 AM

Fort vs Cloudkill DC 23, success.

"You have to be kidding." He says in response to the wall. (Str 16 to pass the wall, hero point for 16.... d'oh!) "Sheesh."

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

OOC Cayzle Comments: Jay, the second wall of thorns -- the one that very temporarily trapped you -- was dispelled. The Solid Fog is still there.

Mac: AC:25, HP:118/137  d20+19=38 ; d8+9=13 ; d20+20=37 ; d8+10=14 ; d20+22=25 ; d8+10=12 ; d20+22=30 ; d8+10=15 ; d20+22=27 ; d8+10=16 ; d20+22=39 ; d8+10=12 ;
Wednesday September 30th, 2009 9:41:06 AM

Effect: Inspire Courage: +2 morale bonus on attack, weapon damage, and saves vs charm and fear

"Cover me as soon as you can." Mac mutters into the fog, as he carefully drops his axe at AT54, steps (okay, moves a full) 5' to AS53 - keeping his axe under foot - and simultaneously drawing his bow and one arrow, then loosing it (the arrow, not the bow) at the already wounded B1, hitting AC38 for 13 damage.

AoOs(Horns):AC39(omitted +2 morale bonus) for 14, AC25 for 12, AC30 for 15, AC27 for 16, and AC39 for 12.

Wynn AC 28, HP 45/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage) 
Wednesday September 30th, 2009 12:53:37 PM

Wynn takes some wounds from the thorns before they are dispelled, his quickness of little use inside the thorns. (Wynn takes 12) He also curses himself for being as silly as forgetting his invisibility won't be much good around Belkior!

"I'll help, I know I can!" he complains to himself, and then digs out a potion, drinking it.

Actions...
Drink: Potion of Flying

Effects...
Blur: 76 rounds; 20% miss chance
Inspire Courage: 3 rounds; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear
Invisible: 79 rounds (not in effect)
Fly: 50 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/0 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, False Life, Alter Self, Mirror Image) 
Wednesday September 30th, 2009 1:04:01 PM

Jass is happy that any direct attacks are unlikely against Prillana, the sorcerer looks to make it uncomfortable for the attacking enemy. He steps back a couple steps and takes a bead on the two Dire Bats flying above.

A quick incantation, and both B1 and B2 are covered in a burst of bewildering magic! (Will Save DC21 or Confused)

"So Syr, once we get the attacking spellcasters out of the way, we really need a plan against those Earth Elementals, don't you think?" Jass' banter comes from somewhere within the opaque dome.

...Action..
Move: to BD,50 (top of pyramid)
Cast: Confusion:

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 128 rounds; 7 images + Jass = 1in8 chance to hit Jass

Confusion: 13 rounds All in 15' radius. 230' range. DC 21 Will save or roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).


Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/1/1/0/1

The Enemy (Co-DM Cayzle)  d20+13=27 ; d8+8=12 ; d20+15=19 ; d20+7=18 ; d20+9=15 ; d20+9=12 ; d4+5=6 ; d4+5=8 ; d20+4=10 ; d20+7=26 ; d20+7=22 ; 6d6=21 ; d20=10 ; d20+7=8 ; 2d6=8 ; 2d4=4 ;
Wednesday September 30th, 2009 1:47:49 PM

The Bats =====

Bat B2 swoops down to 55-56-AS-AT, charging Mac. Since the minotaur has 10 ft reach and is armed with his horns, Mac gains an AoO on the bat as it charges ... the Bat's AC is normally 21, but that's a 19 charging. It attacks at +13, hitting AC27 for 12 damage. (Note this is a "Charge" and not a "Dive" because a flier can only dive with talons, and a bat attacks with a bite.)

Bat B1, the wounded one [although it does not look wounded], swoops down to 51-52-AS-AT, flanking the minotaur. Maybe it hopes to avoid an AoO, seeing as most creatures only get one per round, and Mac has already taken a poke at his brother. But Mac has Combat Reflexes, and gets multiple AoOs per round. So Mac gets an attack on this bat too, also vs AC19.

Then Bat B2 attacks Mac, this time at +15 rather than +13 because it gains a +2 flanking bonus. It hits AC19, alas, a miss.

The bats will be AC19 until they attack next turn. [Cayzle notes to self -- post right after the DM post if I want to get that AC back up soonest.]

(Later ... arguably, the bats should have gotten an extra +1 to attack because they are attacking from above, but it is a moot point since an extra +1 would not have made any difference.)

Bats are AC19 until next rounds enemy post.

Lion and Lion and Bear, Oh My! =====

The bear (L2) is not comfy on the slope, and uses a double move to go another 40 feet around the thorns. He does not have to make a climb check, seeing as with his str he cannot fail a DC5 attempt. But he is climbing at half speed, and by the end of the round finds himself clambering half back onto the path at A)-AP-49-50.

The lions, on the other hand, are much more graceful and sure-footed ... they have a +7 on balance checks, and that DC10 to charge seems like a decent roll to try. Lion L3 tries to charge ... his check is an 18, no problem. He charges 75 feet to AY-AZ-59-60, pouncing on Starminder.

L3's two forepaw attacks, at +9 to hit, hit AC15 and AC12. Don't know the AC for Starminder, so I'll post all possible damages ... 6 and 8, in the unlikely event that either of those hit.

L3's bite is at +4 That one hits AC10, a miss.

Lion L1 has no suitable target for a charge, and simply runs (Balance check 26) to 61-62-BA-BB.

L1 (lion) is AC15. L3 (charging lion) is AC13. L2 (brown bear) is AC15.

Three Skinny Halflings with Pointy Ears, dressed all in Green =====

Three little guys fly into the area of the Invisibility Purge. They have no wings, so it must be some magic that lets them fly. "Feck! We're visible, fellas!" says one, with a thick accent.

"These elfies are bold, they are!" says another.

"Bold! They're blaggarding, is what they are!" exclaims the third.

"Whisht! We've got shenanigans to get to!" says the first.

"And fairly lively, too!" concurs the third.

The First Fella in Green thows something small at Evandale. He makes a ranged touch attack, rolling at +7 to hit, and hits AC22 for 21 fire damage, no save, no spell resistance. Everyone within 10 ft of Evandale must make a reflex save vs DC25 or take 6 hp fire damage (save for half).

The Second Fella in Green points a magic wand or rod at Mac. The DM will declare the results.

The Third Fella in Green pints a ringed finger at Mac. It is a Ring of the Ram. The little guy uses three charges and makes a touch attack vs AC8 -- a failure with a natural one.

The Little Guys are at 51AM (30 ft up) (L1); 54AM (30 ft up) (L2); and 57AM (30 ft up) (L3). All are AC19.

Agent G and Agent F =====

Agent G appears flying as he enters the purge area. He is a human wearing wooden armor and carrying a tower shield. He is riding a large flying plant. Right behind him hustles Agent F, a beautiful fey woman with butterfly wings.

The flying plant carries Agent G to BB-BC-49-50, inside the Tiny Hut. Agent F flies (double move) to BB48, 80 feet up. She has a wand in her hand. Agent G unpacks the strongest weapon in his quiver: a BLASPHEMY spell.

Everyone who is neutral or good within 40 feet is affected. There is no save, but if you have spell resistance, it may save you. If you have 6 hit dice / levels or less, you are dead. If you have 7-11 HD/levels, you are paralyzed. If you have 12-15 HD/levels, you are dazed for one round, and you suffer a 2d6 Str penalty for 2d4 rounds ... make that a -8 penalty on str for 4 rounds. If you have exactly 16 HD/levels, you are merely dazed for one round.

Agent F (butterfly fey) is AC27. Agent G is AC41. His Plant Mount is AC36.

That's it! Whew!

The Enemy (Co-DM Cayzle)  d20+7=8 ; d20+7=10 ;
Wednesday September 30th, 2009 1:51:59 PM

Didn't see Jass's confusion spell before I posted. Let me roll those saves. A natural 1 and an 8. Both bats are confused. I'll let the DM determine their actions. Not sure what would happen if they decide to attack the caster, since they cannot see the caster.

Assault on the Entwining / End Round 02 - Addendum - DMAl  d100=90 ; d100=87 ; d100=63 ; 5d4=10 ; d8=1 ; d8=1 ; d8=6 ; d8=7 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ;
Wednesday September 30th, 2009 3:29:48 PM

S1 - 1 ear5
S2 - 1 ear7
S3 - 6 ear5
S4 - 7 ear7

A sudden realization strikes the four Elementals. They know at once that they have been within the alien material of the Pyramid for too long.

Elementals S1 and S2 both find themselves suddenly trapped in their own private Maze of force planes. (Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action.)

Elemental S3 finds that it has lost all touch with Gravity. Everyone watches as the Elemental rises up out of the stone of the Pyramid catch up in the Solid Fog. (S3 is at location BA-BC-54-56. It is sticking 5ft out of the top of the Pyramid and moving slowly upward. Only Jass, Prionell and Prillana can see it. Tionel and Starminder see the part of it that peeks out of the Solid Fog.)

Elemental S4 feels all stone and metal objects as they are Repulsed away from it. It is otherwise not affected, nor affecting anything in turn. But, no metal or stone objects will be able to approach closer than 10ft. They will all be repulsed.

L2 / The Second Fella in Green (Rod of Wonder) 90
A 30ft stream of gems shoots from the green clad halfling's rod. (That sounded bad.) The stream of gems falls short of Mac. They clatter to the stairs and then disappear.

B1 87 - Attack nearest creature
B2 63 - Flee away from caster at top possible speed

The first dire bat is overcome by an overpowering anger as Jass' magic envelopes it. It attacks its partner.

The second dire bat is gripped by a great fear. It turns and flies as fast as possible in the opposite direction.

Mac: AC:25, HP:118-12(B1)=106/137 
Wednesday September 30th, 2009 7:11:23 PM

OOC: Str:18 (Round:1/4), Dazed (defend only - can't attack to utilise Fighting Defensively, but can probably still use Combat Expertise for an additional +5 dodge to AC), but that is for next round.
AoOs against the bats were noted at the end of my last post.

Syr Ac 31/30 HP 146/165 
Wednesday September 30th, 2009 7:18:55 PM

Syr hears Jass voice but is trapped within the fog. "Elementals? What elementals? I can't even see you right now." Then the overwehlming spell of Blasphemy causes the elf to stumble a bit.

(If unaffected by the blasphemy, then Syr moves 5' closer to the edge of the fog diagonal to A?50)

Active Spells: Inspire (+2 attack, +2 damage)
Rage (+2 con, +2 Str, +1 Fortitude)
Blessed Hands (stacked with inspire)


Assault on the Entwining / End Round 03 of .... - DMAl  d20+11=15 ; d20+11=17 ; d20+11=12 ;
Wednesday September 30th, 2009 9:01:24 PM


Belkior heals all of Prillana's wounds before moving into the protection of the Tiny Hut and next to the Altar.

Mac moves out of the Solid Fog before switching weapons and loosing an arrow at one of the Dire Bats. The arrow makes a solid hit.

Wynn drinks a potion of Fly.

Jass casts Confusion at the Dire Bats and both succumb. One bat attacks the other, but fails to hit. The other flees from Jass as fast as it can go, which manages to be quite fast indeed. (No AoO's Mac. The bats did not attack you.)

One Lion charges Starminder, but the wild animal cannot penetrate the elvish bowman's armor.

One of the Wee Men in Green with Red Hair and ruddy complexions throws a seed at Evandale. His skin crisps and burns. Wynn and Brahmah are splashed with the residue of the Fire Seed (Wynn and Brahmah take 6hp Fire damage. Reflex vs DC25 for half.)

Of the four Huge Earth Elementals there is still no sign. Suddenly, inside the Tiny Hut, Jass, Prionell and Prillana see one of the Elementals rise up out of the ground. It appears to be caught on the Solid Fog. Tionel and Starminder can see a piece of it sticking out of the Tiny Hut.

A dark hooded human in wooden armor, riding a plant that gallops on the air, appears at the edge of Belkior's Invisibility Purge. Behind him also appears a winged nymph follows holding a wand. They fly to the top of the Pyramid. (Brahmah, Take an AoO against the Plant Mount as it flies by just over your head.)

Above the heads of all, the dark hooded human calls doom down upon the Entwining. "Blaspheme upon those who desecrate the Crying Woods!" he cries, and the Wold is filled with waves of black sound. Several things happen.

Wynn, Brahmah, Jass, Syr, Florin, and Belkior are all Dazed by the dark magic. They find themselves unable to act save to defend themselves.

The dark hooded caster realizes too late, that his Plant Mount would also be affected by the spell. The Plant stands Dazed as well.

Down inside the Tiny Hut, the Huge Earth Elemental rising out of the floor - Neutral in Alignment and Extraplanar in Origin - also hears the cry of Blaspheme, and it is banished from the Woldian plane.

Even above the sound of Blaspheme, though, the sound of Prionell's voice continues to chant. The Entwining continues.

After the ring of Blaspheme dies away, the only Crimson Shield unaffected is Mac. Distance, fortunately, has spared him from the waves of black sound. He is the group's only remaining hope. On the other side of the Solid Fog, Starminder too, remains unaffected.

Syr, Dazed by the Blaspheme, is unable to move.

Starminder drops his bow and quickly draws a dagger. He drops into Total Defense, seeking to draw the two lions to him and protect Tionel.

++++++++++++++++++++++++++++++++++++++++++++++++++

Note that the map coordinates have changed from the previous map. This time I'll send an Excel version out as well so that you can zoom in or out at will.

Wall of Thorns is 10ft high.

On Line Map

L1 (Lion)
L2 (Bear)
L3 (Lion) -4
S1 (Huge Earth Elemental)
S2 (Huge Earth Elemental)
S3 (Huge Earth Elemental)
S4 (Huge Earth Elemental)
B1 (Dire Bat) -6-13
B2 (Dire Bat)
L1 (Green Man/AC19)
L2 (Green Man/AC19)
L3 (Green Man/AC19)
PM (Plant Mount/AC36) Dazed
G (Spell Caster/AC41)
S (Flying Nymph/AC27)
S3 (Huge Earth Elemental) /Banished
Others: Unseen

Challa - Dead
Evandale -19-22 Dazed
Finbrush -19-3-3 Dazed
Prillana Dazed
Prionell -19
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19 Dazed

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday September 30th, 2009 9:21:04 PM

(Ok, if I got Florin's position right and the position of the blashemy spell then it will hit Florin. If I'm wrong then please let mek now.)

Florin is hit with the blasphemy spell and for the moment is to stunned to move,. He also frowns as he feels some of his strength seem to flee him but thinks it is only temporary. He plans to move to aid Mac once he is able to move again, seeing as how the taur looks to be handling a few bats by himself, elt alone has more enemies comeing on him.

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge 
Wednesday September 30th, 2009 9:31:06 PM

The halfling cleric stands dazed.

Actions
None

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.6 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147)  d20+20=34 ; 2d4+7=13 ;
Thursday October 1st, 2009 4:28:01 AM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

AoO AC 34, 13 damage.

DAZED!

Mac: AC:25, HP:118/137  d20+19=21 ; d8+9=14 ; d20+19=32 ; d20+14=16 ; d8+9=17 ; d20+9=21 ; d8+9=12 ;
Thursday October 1st, 2009 8:07:46 AM

Mac may not have been caught up in that spell, but the hooded man has just made himself the primary target. Besides, the nymph isn't a threat, just rrrreally pretty... Snap out if it! The man needs to be put off his guard for a round - rattled if you will, and that's really only going to happen if he doesn't see it coming, or where it's coming from, and it's going to mean being a little out of the box. For every distance between point-blank and maximum distance for a given pull there are two ways to make the shot: the nearly direct line of fire everyone is taught; and, the lob or high arc, the much less well known cousin. Mac puts three rapid, consecutive shots high in the air, just off the vertical, intent on having them fall down from a height upon the man (or his steed). Standing under a what might be the beginnings of a hail of arrows would give me cause for reflection and hopefully cover. This is the plan.

Arrows hit AC:21 for 14 damage, AC:16(not 32) for 17 and AC:21 for 12. 2, 2 & 12 - was hoping for better.

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, False Life, Alter Self, Mirror Image) 
Thursday October 1st, 2009 8:23:10 AM

"So", says Jass, "I got rid of two druid shapeshifffffffff.... bbbbbbb... aaaaahhhh...."

Assailed by magic, the Lizardfolk octuplets feebly move uncoordinated arms and legs as if trying to fend off something huge.

...Action..
Dazed: no actions

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 127 rounds; 7 images + Jass = 1in8 chance to hit Jass

Confusion: 12 rounds All in 15' radius. 230' range. DC 21 Will save or roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/1/1/0/1

Wynn AC 28, HP 39/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage)  d20+12=22 ;
Thursday October 1st, 2009 8:26:19 AM

Wynn can't get away from the Fire Seed and is burned slightly.

Wynn gets ready to fly into the air when the Blasphemy overcomes the bard with its dark magic.

Actions...
Dazed: no actions

Effects...
Blur: 75 rounds; 20% miss chance
Inspire Courage: 2 rounds; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear
Invisible: 78 rounds (not in effect)
Fly: 49 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/0 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

The Enemy (Co-DM Cayzle)  d100=37 ; d100=10 [confusion rolls] d20+7=9 ; d20+7=19 [2 leprechaun attacks] d20+11=27 ; d8+8=9 [bear claws Mac] d20+7=9 ; d20+7=9 ; d20+2=16 ; d20+9=21 ; d4+5=6 [lion attacks] d20-2=14 ; d20+1=17 [Elemental Int checks]
Thursday October 1st, 2009 12:28:20 PM


Two Confused Bats =====

B1 (on Map) Rolls for Confusion: rolled 37 = do nothing.
Status: -6 hp, AC21

B2 (off map, one round's flight/run away) Rolls for Confusion: rolled 10 = close with caster. It will fly back.

Three Little Fellas in Green =====

All three fly a little closer, to AO49, AO54, and AO59. They are quiet now, shocked, maybe at the Blasphemy, and glad they were not in it.

The first one (northern one) throws another acorn that explodes on impact. He aims it at Wynn. He misses (rolled a 2), but the seed explodes when it hits the ground. Wynn and Evandale, please make reflex saves vs DC25 or take 6 hp fire damage (save for half).

The second one points his rod at Mac again, and triggers it. He giggles as he waits to see what happens.

The third aims his ring at Mac. Using three charges, he hits AC19 -- not good enough to hit Mac.

Lion and Lion and Bear, Oh My! =====

The bear (L2) moves ten feet toward Mac (to AQ-AR-51-52). Doing that provokes an AoO because Mac has 10 ft reach. Mac, take a gore at an AC15 Bear.

Then the bear takes a swipe at Mac. It claws at him, hitting AC27 for 9 hp damage.

The two lions attack Starminder, as he had anticipated. The first gains a full attack, hitting AC9, AC9, and AC16 -- all three misses. The other lion takes a move action to circle around and flank, attacking with just one claw at AC21 for 6 hp damage.

The lions, also AC15, are now at AZ-BA-58-59 (L3) and BC-BD-57-58 (L1).

Three Huge Earth Elementals =====

S1 and S2 are trapped in mazes of shifting planes. They attempt Int checks to get free: S1 rolls a 14, no luck. S2 rolls a 17, also no luck. They remain trapped.

Elemental S4 panics a little. It attempts to get out of the pyramid right away! It surfaces, using its earthglide, and tries to shove up through the solid fog. With two move actions, rising five feet with each move, it should be pretty much above ground by the end of its round. Coming up might provoke AoOs, but dazed Florin is in no position to take them. S3 ends its move in the solid fog at AX-AZ-54-56.

S3, of course, has been banished.

Agent G and Agent F =====

Agent G -- the human in wood armor who cast Blasphemy -- is annoyed that he forgot his mount would be affected by the potent spell. He dismounts, standing in air as if on solid ground. He casts a Freedom of Movement spell on himself. He is at BD52. He is AC41.

Agent F -- the evil fairie maid -- flies down (move action) to be next to Agent G. She casts a sleet storm under her, centered at BJ-BK-52-53, under her (the sleet falls from 20 feet above the surface to the ground). She is at BC-51. She is AC27 (28 vs Mac).

Assault on the Entwining / End Round 03 Addendum- DMAl  d100=13 ; d100=35 ; d100=60 ;
Thursday October 1st, 2009 12:41:47 PM


Spare the Rod:

The second little Blarney Halfling spasms in laughter as he spies the mouse that pops into existance just over Mac, and lands, scrambling for purchase on the minotaur's shoulder. He guffaws as the tiny rodent leaves even tinier black droppings as it rushes about in fear.

Oddly enough, nobody else sees anything happen.

Mac: AC:25, HP:118/137  d20+22=27 ; d8+10=18 ;
Thursday October 1st, 2009 5:28:14 PM

Outstanding AoO: AC:27 for 18 (max) damage versus the bear. Can I get a health report on the bear before the coming round please?

The Enemy (Co-DM Cayzle) 
Thursday October 1st, 2009 5:51:44 PM

Bear is maybe a third to a half down.

Poor bear.
Bear is -18. The only wound it has is from your gore Mac. It is large and it is brown. --Al


Syr Ac 31/30 HP 146/165 
Thursday October 1st, 2009 8:15:32 PM

Syr shakes himself from the Daze and moves closer to escaping the fog (AV 50). Seeing the edge of the fog, he also drinks his potion of enlarge and feels his size increase quickly.

Active Spells: Str-8 for 3 more rounds.
Rage (rd 2)
Inspire Courage( rd 3)
Blessed Hands
Enlarge (rd1)

Florin sub Scott  d20+16=23 ; d10+4=9 ; d4=1 ; d6=6 ; d20+21=32 ; d20+11=22 ; d20+6=18 ; d10+4=8 ; d10+4=13 ; d10+4=14 ;
Thursday October 1st, 2009 8:35:23 PM

Since Florin was inactive last round, I'll assume that was his dazed round. Shaking himself, he sees the elemental rising in front of him and attacks the top of the creature. He swings his sword (attack 19 damage 9+6shock=15), Then he uses his full attack on the creature. (Attack 25,22,18 Damage 8,13,14, I think I figured out att/dam appropriately, feel free to check Al).

If the round of inaction isn't the dazed round then he just hangs out in the fog for a round in a daze.

Blashpheme Str -8, Inspire, Wall of Fog

Assault on the Entwining / End Round 04 of ....- DMAl  d20+6=20 ; d6=2 ; d6=5
Thursday October 1st, 2009 9:03:49 PM


Brahmah makes a cut at the Plant Mount of the dark hooded caster as they pass by. But the Plant's tough hide turns the ranger's blade.

Most of the Crimson Shields stand Dazed by the Blaspheme. The one note of comfort is the continuing voice of Prionell as he chants the Entwining. How powerful is this elf? From the bits and pieces that the Shields know of him, he must be hundreds of years old. Great power can be amassed in such time. And yet, in all the encounters that the Crimson Shields have met him, he has always been modest and restrained.

Mac, the only Shield not affected by the Blaspheme, fires three arrows in quick succession at the dark hooded spellcaster. All three arrows ricochet from the man's wooden armor and tall wooden tower shield. The points of the arrows do not even penetrate the wood.

The dire bats continue their Confused flying about.

Of the three green clad men, only one does anything of consequence. The Fire Seed that he throws catches Evandale, splashing him with more fire. The Dazed elf does not seem to feel it, numbed by the sudden death of his daughter.

The Large Brown Bear ascends the stairs and rakes claw marks down Mac's body. It receives a savage horn thrust as it moves in.

Neither of the two lions that surround Starminder are able to breach the elf's Total Defense, as he stands protecting the helpless Tionel.

Florin, Dazed and trapped in the Solid Fog, watches as a Huge Earth Elemental begins to rise out of the top of the Pyramid. Florin feels a force of Repulsion pushing against his metal armor and weapons. (Note: No characters with Metal Armor or Weapons may approach within 10 feet of Huge Earth Elemental (S4). No Saves. If S4 approaches, however, you are not pushed back. If S4 moves near you, and places itself within striking distance, you may still attack S4 normally.)

Just outside the Solid Fog, both Tionel and Starminder too notice the Huge Earth Elemental rising out of the ground. Part of it protrudes out of the Solid Fog.

The Winged Nymph conjures a Sleet Storm on the eastern slope of the Pyramid. It is 20 feet high and rises to just below the hooded spellcaster's feet. The Magic Sleet cuts right into Jass' Tiny Hut. Belkior, Jass, Brahmah, Finbrush, and the Lion (L1) all find themselves on slippery ground. Belkior and Jass are blinded by the sleet and restricted to half movement. (But they also have total cover.) All five must make a DC10 Balance check if they wish to move at all. Failure means you cannot move. Failure by 5 or more means you fall. No check is necessary if you do not wish to move.

Syr comes out of the Daze and drinks a potion before continuing to work his way out of the Solid Fog.

Coming out of his Daze as well, Florin drives his sword down on the rising Earth Elemental. He strikes three times, but feels the Elemental's natural Resistance to Damage protect it from the bite of his blade.

Tionel stands, Dazed watching as Starminder, armed only with a dagger, faces off against the two Lions in a Total Defensive poise.

On the other side of the Pyramid, Finbrush is Paralyzed by the Blaspheme.

The effects of the Blaspheme begin to wear off. The Crimson Shields begin to come out of their Daze. And, even though no one can see him, Prionell's voice rises above the battle, the Entwining continues.

++++++++++++++++++++++++++++++++++++++++++++++++++

Wall of Thorns is 10ft high.
Remember Everyone except Mac: -8 penalty on str for 4 rounds

On Line Map

L1 (Lion)
L2 (Bear) -18
L3 (Lion) -4
S1 (Huge Earth Elemental) 1 ear5
S2 (Huge Earth Elemental) 1 ear7
S4 (Huge Earth Elemental) 7 ear7
B1 (Dire Bat) -6-13
B2 (Dire Bat)
L1 (Green Man/AC19)
L2 (Green Man/AC19)
L3 (Green Man/AC19)
PM (Plant Mount/AC36)
G (Spell Caster/AC41)
S (Flying Nymph/AC27)
S4 -5-6-3-2-8-5/Repulsion
Others: Unseen

Challa - Dead
Evandale -19-22-6
Finbrush -19-3-3 Paralyzed
Prillana
Prionell -19
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d20+8=20 ;
Thursday October 1st, 2009 10:08:09 PM

The halfling cleric begins casting a spell, staying where he is beside the altar.

Actions
Standard - begin casting Summon Monster VII

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.5 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic(x2) (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regneration)
* = cast

Wynn AC 28, HP 33/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage)  d20+12=22 ;
Thursday October 1st, 2009 10:44:50 PM

Wynn again is just too slow to avoid all the fire seed's flame.

But the bard is now free to act, and he launches himself into the air, flying towards the three little men in Green. He turns, and sings a verse to cause the 2 Bears and Lion around Mac to Slow down.

Take it eeeeasy, take it eeeeasy
Don't let the cares of the world drive you crazy
Lighten up whiile you still can
Don't try to understand
Just slow down, be still, and stand
and take it E-E-E-Easy!


Actions...
Move AO,48; 20 feet up.
Cast Slow; 8 rounds Will DC 17 or only one action per round

Effects...
Blur: 74 rounds; 20% miss chance
Inspire Courage: 1 round; all Crimson Shields and elves in sound of voice. +2 morale bonus on attack, weapon damage, and saves vs charm and fear
Invisible: 77 rounds (not in effect)
Fly: 48 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/1 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, False Life, Alter Self, Mirror Image)  d20+17=31 ; d20+17=32 ;
Thursday October 1st, 2009 10:57:13 PM

"Wha?" Jass comes out of his magically induced daze to discover there is a seriously big plant monster with a big ol bad guy in front of him! Not that he can really see since there is a driving sleet in his face... But then Jass thinks that sleet may be a very good thing indeed. "If I can't see them, then they can't see me, and I can get out of here without getting pummeled!" he shouts to himself out loud.

Concealed as he is, Jass casts a Fly spell on himself and then moves into the sleet storm, getting ready for his next move while completely concealed within the enemy's spell.

...Action..
Cast Fly
Defensively Concentration: 31
In Sleet Storm Concentration: 32
Move BJ,50 10' up

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 127 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 130 rounds; 60 foot speed

Confusion: 11 rounds All in 15' radius. 230' range. DC 21 Will save or roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/0/1

Edited by Al. Changed Post Name from Wynn to Jass.

The Enemy (Co-DM Cayzle)  d20+17=31 ; 2d6+3=9 [Plant attacks Prillana] d100=40 ; d100=82 [confusion rolls] d20+11=17 [B2 att B1] d20+7=25 [acorn may hit W] d100=44 [W miss chance, nope] 6d6=25 [fire seed damage vs W] d20+7=21 [Ring of Ram misses Mac] d20+11=16 ; d20+11=29 [2 bear claws vs M] d20+16=35 [grapple vs M] d8+8=13 [claw dam vs M] d20+6=16 [bite misses] d20+9=27 ; d20+9=26 ; d20+9=22 ; d20+9=13 ; d20+4=13 ; d20+4=20 [6 lion attacks miss] d20-2=4 ; d20+1=5 [Elem Int Checks] d20+24=29 ; d20+24=28 ; d20+24=44 ; d20+24=28 [3 elemental slams, 1 follow up on the crit] 2d10+7=24 ; 2d10+7=21 ; 2d10+7=17 ; 2d10+7=26 [elemental damage]
Friday October 2nd, 2009 2:50:43 PM

Let's get the big guns out of the way first, shall we? Starting from the center and moving out.

Agent G and Plant and Agent F =====

Agent G and his Plant are sharing a Freedom of Movement spell. So they move through the Solid Fog with no problem.

Agent G lands on the ground at 54BA, next to the elemental. I'm assuming he can take his move carefully and avoid provoking AoOs from Belkior and Prionell. That's a move action. As he moves, he looses his tower shield. That's a free action combined with a move. Finally, he draws his staff as a move action, and he is done for the round.

The Plant is large in size, and cannot so easily thread the needle: It provokes an AoO from Belkior as it moves past him. The Plant lands at 54-55-BB-BC, a move action. It attacks the prone Prillana, albeit at -8 str. Its attack (with the +4 vs prone) hits AC31 for 9 damage.

Agent F, the fey maid with the butterfly wings, moves to 55BB, diagonally next to Agent G, and hovering just above the Plant, but just out of the Fog. She readies an action -- using the wand to cure Agent G if he is wounded at all.

Agent G: His AC without shield is usually 33, but with his magic circle vs good, that's 35.
Plant: AC36, 38 vs good
Agent F: AC24 / 26 vs good / 27 dodging Belkior

[Al, note I had the sylph's AC wrong before, sorry. And I had forgotten the magic circle.]

Two Confused Bats Both back on the map! =====

B1 Rolls for Confusion: rolled 40 = do nothing.
Status: -6 hp, AC21

B2 Rolls for Confusion: rolled 82 = Attack nearest creature -- that's gotta be his fellow bat. It attacks B1 and hits AC17, a miss.
Status: unwounded, AC21

Three Little Fellas in Green =====

All three look dismayed when Wynn flies so close (he ends his turn 15 feet immediately below the northernmost leprechaun). "Fight and flee, my foine fellas," shouts the northern one.

The first one (northern one) throws another acorn right at Wynn. He hits AC25, and since it is a ranged touch, that is enough to hit Wynn. There is no save, so Wynn has only his 20% miss chance to save him ... and a 44 does not cut it. Wynn takes 25 points of fire damage -- an unlucky roll of four 5s, a 1, and a 4 on 6d6!

The second one points his rod of wonder at Wynn, laughing.

The third points his ring at Mac again ... another miss.

Then all three take a flying move action to the west, passing out of the purge, and disappearing from sight.

Lion and Lion and Bear, Oh My! =====

The bear (L2) makes a full attack against Mac. Two claws at +11 hit AC16 (a miss) and AC29 (a hit). That claw hit also lets the bear get a free grapple attempt, and its grapple check succeeds against a Grapple DC35. I think Mac's Grapple DC is exactly that -- base 10+4 size+13BAB+8str = DC35. That means it has likely grappled Mac, in addition to the 13 damage the claw inflicts!

I'm assuming that it can also take its usual bite attack against Mac, even as it hugs him. If the kindly DM agrees, then the bite attack hits AC16, a miss in any case.

The two lions attack Starminder, again. Four flanking claws hit AC 27, 26, 22, and 13 -- all miss! And two flanking bites that need nat 20s both miss.

The lions are AC15, the bear is AC15, too.

Three Huge Earth Elementals =====

Two elementals try to escape their magical mazes: two Int checks fail for S1 and S2.

S3 is banished.

S4 (Huge Earth Elemental buffed with haste and Mass Bear's End) takes three slams at Prillana. Including a +4 to hit a prone target, the elemental hits AC29, AC28, and AC44. The last is a nat 20, and it confirms vs AC28. HEY WAIT! This is in the Solid Fog, so that's a -2 on attack and damage. Please reduce those ACs that the thing hits.

Now damage. vs AC27, 24 damage; vs AC26, 21 damage; and vs AC44, 17 damage, and make that 17+26=43 if the crit is confirmed.

The elemental is AC19.

Whew! I think that's it!

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147)  d20+16=21 ; d20+17=36 ; d20+11=15 ; d20+12=25 ; d20+5=20 ; d20+6=25 ; 2d4+7=10 ; 2d4+7=11 ; 2d4+7=11 ; d6+5=7 ; d6+5=10 ; d6+5=9 ;
Friday October 2nd, 2009 2:59:49 PM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

Brahmah sees the plant mound as his main threat, so he strikes out. (hits AC 23, 38 (no crit threat on plants), 17, 27, 22 and 25, for 12, 13, 13, 9, 12, and 11 damage respectively. I believe only one hit for 13 damage.) Disappointed, Brahmah refocuses for his next volley.



Assault on the Entwining / End Round 04 Addendum- DMAl  d20+11=26 ; d8+8=13 ; d100=89 ; 5d4=15 ; d20+3=12
Friday October 2nd, 2009 3:41:17 PM


Both Dire Bats are Hasted, so the attacker receives another attack. B2 Hit B1 AC26, Damage 13hp.

As the second Green Man (L2) points his rod again, this time at Wynn, another stream of gems shoots forth, pelting the bard with marginally worthless gems. (Wynn, take another 15hp damage.)

Highlight to display spoiler: {The gems batter the bard into unconsciousness. His flight, no longer controlled, he sinks to the surface of the pyramid, unconscious and dying. (Wynn is now at -8hp.)}

++++++++++++++++++++++++++++++++

Note: Wynn's Slow spell hit the Brown Bear (L2) before it attacked Mac. It's Will Save vs the spell is 12 and fails. That limits the Bear to only one attack. There is no second attack and so Mac is not Grappled.

The Enemy (Co-DM Cayzle) 
Friday October 2nd, 2009 4:33:57 PM

One small amendment -- Agent G ends his move five feet up, rather than on the surface of the pyramid. That way he can strike at the elf maid below him while still getting cured, if need be, by the Sylph above him.

ALSO -- sorry I missed the slow spell. Thanks, Al, for getting that!

Syr 
Friday October 2nd, 2009 6:33:19 PM

The elf finally moves outside of the solid fog ready to join the others.

Florin sub Scott (to be replaced by the real Florin if possible?  d20+19=37 ; d3=3 ; d20+14=16 ; d20+9=27 ; d20+19=38 ; d20+9=17 ; 2d10+8=14 ; d6=6 ; d10+4=13 ; d6=5 ;
Friday October 2nd, 2009 7:41:55 PM

Taking aim at the elementals back Florin attacks in an attempt to disgtract the creature from Prillana. (37, 16, 27, oops didn't see the crit range 2 possible crits 38, 17) Damage 14+6(shock)=20 and 13+5(shock)=18

Let's see if I get these modifiers right for Florin
Attack: Inspire (+2) Solid Fog (-2), blasph (-4), Flanking (+2)

Displacement lesser

Mac: AC:25, HP:109/137  d20+19=27 ; d8+9=15 ; d20+14=33 ; d8+9=10 ; d20+9=29 ; d20+9=10 ; d8+9=14 ; d20+17=33 ; d8+10=16 ;
Friday October 2nd, 2009 8:33:59 PM

"Prrretty... uh, stop that! So, magical arrows don't pierce his armour. I may not be able to see him, but I can still see..."

Effects: Inspire Courage
Full attack - three arrows at the fae, one horn gore (secondary attack) on the bear.
Hitting Fae AC:27 for 15, AC:33 for 10, and AC:29 (CT:10) for 14 damage. Goring Bear AC:33 for 16 damage.
Note: 7 arrows left, and of course I follow up a nat20 with a nat1.

Assault on the Entwining / End Round 05 of .... DMAl  d100=18 ; d100=1 ; d100=88 ; d100=13 ; d20+17=36 ;
Friday October 2nd, 2009 9:13:02 PM



Belkior begins a long summoning spell. His voice blends with that of Prionell's

Wynn begins a spell of his own, the Bear attacking Mac begins to Slooooow down. The other creatures that Wynn targets are the Dire Bats 40 feet up in the air over the stairs. (70ft above the ground level.) They are too far away for the spell to reach them.

Jass casts a fly spell and uses the concealment of the Sleet Storm to gain some breathing room.

The Dark Hooded Caster (G) and his Plant Mount (P) walk through the air to the altar. Brahmah takes an AoO against the Plant Mount as it leaves, but the blow bounces off if its thick hide. (Used your first roll, Brahmah. You won't get more. You are now too far away.) The Dark Hooded Caster prepares his weapon to attack. The Plant Mount swings at the defenseless Prillana, but, in the concealment of the Fog, the Plant misses - 18%. (Belkior does not, I believe hold a weapon at present. No AoO's.)

One of the flying bats up above, takes a bite out of the other. The other bat whirls, prepared to attack back.

The three Blarney Halflings perform various attacks before retreating out of Belkior's Invisibility Purge, and disappearing. The first one (L1) throws another Fire Seed at Wynn. It strikes him and he bursts into flames. A stream of Gems sprays Wynn, and the bard drifts to the sloped surface of the pyramid. (Wynn is at -8 and dying.)

The Slowed bear makes an attack against Mac and misses. The Lions flanking Starminder also fail to penetrate the defenses of the plucky elfish ranger.

The Huge Earth Elemental begins pounding on Prillana. The blows would normally be devastating. Fortune, though, smiles upon the elfish maiden. The concealing Solid Fog tricks the eye of the Elemental, and only one of the blows lands. (1,88,13)

Brahmah swings, but the Plant Mount has now moved. There is nothing nearby to hit.

Syr finally pushes his way out of the Solid Fog. He winds up on one of the sloped sides of the Pyramid. (Remember Climb check of DC5 to move. Balance check of DC10 to Run or Charge.)

Florin strikes sparks off of the Huge Earth Elemental. Its Resistance to Damage takes some of the edge off of the paladin's blows, but the electricity is having the full effect. The Elemental, however, is far from dropping. And, if the elemental's luck changes, Prillana could be in for deadly trouble.

Mac puts three arrows into the very attractive, but very evil winged nymph. The shafts pierce her torso and neck, drawing a cry of pain. She appears gravely injured. A swipe of Mac's head tears a chunk out of the slow bear.

Evandale collapses, cradling his daughter's limp body. Finbrush remains paralyzed. While Starminder continues to hold off the Lions, Tionel turns to the exposed portion of the Huge Earth Elemental (S4) that is sticking out of the Solid Fog. With great concentration, he sees to defense as he weaves his spell. The ex-Crimson Shield points to the Earth Elemental and calls for it to become a toad. (Baleful Polymorph. Fort Save vs DC23.)

From next to the Altar, Belkior watches as the Entwining continues. Prillana's body is half covered in gossamer filaments. Prionell continues to chant.

++++++++++++++++++++++++++++++++++++++++++++++++++

50 or Lower is Miss

Wall of Thorns is 10ft high.
Remember Everyone except Mac: -8 penalty on str for 4 rounds

Elevations Chart Measured as Zero from Bottom of Pyramid
70 ft B1 (Dire Bat)
70 ft B2 (Dire Bat)
60 ft S (Winged Nymph)
55 ft G (Hooded Mage)
50 ft P (Plant Mount)
50 ft Top of Pyramid
40ft Jass (10ft above the Stairs)
25ft Wynn (Not Flying Now - Lying on Pyramid)

On Line Map

L1 (Lion)
L2 (Bear) -18-16 / Slowed
L3 (Lion) -4
S1 (Huge Earth Elemental) 1 ear5
S2 (Huge Earth Elemental) 1 ear7
S4 (Huge Earth Elemental) 7 ear7
B1 (Dire Bat) -6-13
B2 (Dire Bat)
L1 (Green Man/AC19)
L2 (Green Man/AC19)
L3 (Green Man/AC19)
PM (Plant Mount/AC36)
G (Spell Caster/AC41)
S (Flying Nymph/AC27) -15-10-14
S4 -5-6-3-2-8-5-9-6-8-5/Repulsion
Others: Unseen

Challa - Dead
Evandale -19-22-6
Finbrush -19-3-3 Paralyzed
Prillana (AC12) -21
Prionell -19
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, False Life, Alter Self, Mirror Image)  d20+13=24 ; d20+13=28 ; d20+13=17 ; d20+13=18 ; d20+13=25 ; d20+13=20 ; d20+13=30 ; d20+13=27 ; d20+13=26 ; d20+13=25 ; d20+13=21 ; d20+13=22 ; d20+13=24 ; d20+13=32 ; d20+13=24 ;
Friday October 2nd, 2009 11:00:38 PM

ooc: Thanks Al!

Jass uses his Fly spell to pop straight up out of the sleet storm and find his target. Eight lizardmen focus on the summoned elemental and lions that are bogging down the defense. "We need to get some of the opponents out of the playing field!" he says to no one in particular. With that, another Greater Dispel Magic is cast, centered in between the attacking lions and the Earth Elemental!

"Go back where you came from, you summoned creatures!" laughs Jass.

...Action..
Move: up 30 feet, BI,50
Cast Greater Dispel Magic, Area effect: 20' radius from point BA,57 / BB,58;
1- all summoned creatures: 24, 28, 17 to Dispel Earth Elemental, Lion 1, Lion 2
2- portion of Solid Fog and Tiny Hut in Dispel area: 18, 25
3- spells on persons in area of effect: 20,30,27,26,25,21,22,24,32,24 as needed

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 126 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 129 rounds; 60 foot speed

Confusion: 9 rounds All in 15' radius. 230' range. DC 21 Will save or roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/0/2

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d3=3 ; d20+1=18 ; 2d6=9 ; d20+12=20 ; 2d6+2=13 ; d20+12=13 ; d20+19=37 ; d20+19=20 ; d20+19=23 ; d20+19=36 ; d20+19=37 ; d20+19=38 ; d20+19=33 ; d20+19=39 ; d20+19=38 ;
Friday October 2nd, 2009 11:04:55 PM

The halfling cleric completes his spell and three air elementals are summoned into the battle. Before continuing to do anything else, Belkior directs where the elementals will go and their actions.

The first arrives just to the north of the altar. Belkior orders it to become a whirlwind and start removing the Solid Fog. The elemental arrives in squares BA50-BB51 and transforms into a mini-windstorm that occupies square BB50. It then follows the following path (BB50 - BB51 - BA51 - BA50 - BA49 - AZ49 - AZ50 - AZ51 - AY51 - AY50 - AY49 - AX49 - AX50 - AX51 - AX52 - AX53 - AW53 - AW52 - AW51 - AW50), sucking up the fog and spitting it out so that its summoner's companions can move freely. Belkior has enough foresight to leave fog protecting Prillana and Prionel.

The second air elemental appears to the south of the pyramid and the third appears overhead at BC53 to BD54.

Once the path is clear, Belkior carefully balances on the sleety ground and moves away from the Plant Mount. The halfling cleric allows the Plant Mount to attack, trusting to his defences and healing abilities.
Balance = 18

The Paragon then casts a powerful spell south of the pyramid so that it catches as many opponents as possible.

The second elemental is commanded to transform into a whirlwind and advance upon the spellcaster. The elemental does just that, moving north along column BA until it is occupying the same square as the enemy spellcaster. The whirlwind is high and wide enough that opponent S is also within the whirlwind.

The third and final air elemental is directed to attack the flying nymph. It starts attacking but doesn't hit, though.

Large Air Elemental
HP: 60
AC: 20
Move: 100 ft (fly, perfect)
Size / Reach: 10 ft / 10 ft
SA: Air mastery, whirlwind
SQ: DR 5/-, elemental

Elemental 1
Standard Action - transform
Movement - 100 ft using the above route

Elemental 2
Standard Action - transform into whirlwind
Movement - to occupy square BA54, at 5 ft over pyramid top (same altitude as G)

Opponent G must make Reflex DC 16 save or take 9 damage.
Opponent G must make a second Reflex DC 16 save or be picked up by the windstorm

Opponent S must make the same saves, for the same purposes

Elemental 3
Attack 1 on S - misses AC 20
Attack 2 on S - misses AC 13

Belkior Actions
Free - complete casting Summon Monster VII
Move - 15 ft to BB51
Standard - cast Greater Dispel Magic, 20 ft radius burst centred at AZ57 and BA58 (catching G, S, PM and S4 but not any of the elementals)

Dispel checks: 37; 20; 23; 36; 37; 38; 33; 39; 38

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.4 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic*(x2) (D - Heal)
7th - DC 24 - Summon Monster VII*(x2) (D - Regneration)
* = cast

Wynn AC 28, HP -8/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage)  d100=95 ;
Friday October 2nd, 2009 11:08:00 PM

Slammed by fire seed and gems, the body of Wynn floats to the level of the pyramid. Massive injuries urge him to the door of the Grey Lord.but his body controls the damage and he will not die immediately.

Actions...
95% to stabilize. Since higher numbers are always good, Wynn has stabilized right?

Effects...
Blur: 73 rounds; 20% miss chance
Invisible: 76 rounds (not in effect)
Fly: 47 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/1 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147) 
Saturday October 3rd, 2009 7:59:15 AM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

Ineffectual, apparently confused by combat, Brahmah stands there soaking attacks or purposely draws AoO. He thinks he's getting too old for this and should leave the group. He thinks about starting up his father's winery again.

(OOC: I'm missing actions and forgot the AoO. Brahmah is useless all. Sorry, I haven't had time to read much, let alone the game thoroughly. Additionally, I don't feel very connected to the group because when suggestions were made, Brahmah wasn't heard - not about this combat, but other things. Sigh.)

Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser))  d20+21=26 ; d20+11=21 ; d20+6=22 ; d10+8=14 ; d10+8=10 ; d10+8=14 ; d6=1 ; d6=2 ; d6=3 ;
Sunday October 4th, 2009 2:19:21 AM

(Thanks Scott.)

Florin presses his attack on the elemental not sure what else to do beside press his attack and hope that he can kill the thing. He does call out, "Some assistance may be useful if anyone has the time."

(To hit:26/21/22 Damage:14/10/14 *shock:1/2/3)


Mac: AC:25, HP:109/137  d20+19=31 ; d8+9=12 ; d20+14=22 ; d8+9=11 ; d20+9=22 ; d8+9=16 ; d20+17=24 ; d8+10=17 ;
Monday October 5th, 2009 7:24:17 AM

"Would like to help. Where are you?"

Mac can see (from the last map and what I've read) Wynn (floating...?), Syr, 2 dire bats, a bear, and the fae above a solid fog. Any effects of the Belkior's elementals are not visible to him. The only effects of Jass' or Belkior's Greater Dispel that Mac might notice are... no, is the lion's (L3) potential disappearance. If I've missed something else I apologise (This is probably the most text intensive combat I've seen in my time here in the Wold!). A change in his personal tactics seems futile. More arrows at the fae, and gore the bear.

Hitting Fae AC:31 for 12, AC:22 for 11(but a miss I'm sure), and AC:22 for 16 damage (but another miss I'm sure). Goring Bear AC:24 for 17 damage. 4 Arrows left.


Assault on the Entwining / End Round 05 -Addendum DMAl  d20+13=25 ; d20+13=25 ;
Monday October 5th, 2009 10:59:29 AM

Jass' Dispel Results
G (True Seeing - Dispelled)
PM (Hero's Feast - Dispelled)
S (Bear's Endurance, Mass / Loses 6hp - Dispelled)
S4 (Huge Earth Elemental-Remains)
L1 (Lion1-Dispelled)
L3 (Lion2-Remains)
Solid Fog (Remains)
Sleet Storm (Dispelled)
Tiny Hut (Dispelled)

Belkior's Large Air Elementals appear. Belkior commands them in Common, a language that they do not understand. Air Elemental 1 (A1), rather than perform the complex task of hoovering up the Solid Fog, attacks the nearest flying creature - the Winged Nymph. It misses.

Air Elemental 2, however, does as Belkior instructs. This is not because it understands the command, but because it is the most natural thing for it to do with the enemies that are nearby.

However, the Air Elemental - in fact all Air Elementals - come up against a force similar to Belkior's Magic Circle against Evil. They pull back, unable to attack anything within 10 feet of the Dark Hooded Mage (G).

Air Elemental 3 also does as Belkior instructs for the same reason.

Belkior's Dispel Results
G (Hero's Feast - Dispelled)
PM (Air Walk - Dispelled)
S (Hero's Feast - Dispelled)
S4 (Huge Earth Elemental-Dispelled)
L3 (Lion2-Dispelled)
Solid Fog (Dispelled)

The most significant result of Belkior's dispel are the removal of both the Solid Fog and the Large Earth Elemental. Florin and Brahmah may post actions again with those two facts taken into account.

Wynn continues to die. 10% is 1-10.

Mac hits the Winged Nymph. His first arrow hits. The pain and injury driver her into unconsciousness and she falls 15ft to the top of the Pyramid. (-3hp fall damage. Sylph at -9hp)

Unseen by all, Earth Elemental 1 (S1) now finds itself free of the Maze. (Sorry should have included that in my post.)



The Enemy (Co-DM Cayzle)  d20+23=25 ; d20+23=34 ; d20+23=33 ; d20+18=21 ; d20+13=30 ; 2d6+8=16 ; 2d6+8=17 ; 2d6+6=11 ; 2d6+8=14 ; 2d6+8=14 [Agent G full att] d20+20=28 ; d20+20=38 ; d20+20=25 ; 2d6+7=16 ; 2d6+7=17 ; 2d6+7=15 [plant att] d100=72 [stabilize = no] d20+11=26 ; d20+11=21 ; d20+11=20 ; d20+11=12 [bat fight] d8+8=11 ; d8+8=11 [bat dam] d100=55 ; d100=15 [2 bag o tricks rolls] d20+7=23 ; d20+7=9 ; d20+2=10 [lion vs Mac] d20+13=28 ; d20+13=20 ; d20+8=13 ; d8+8=15 [new bear vs Mac] d20+16=36 [grapples Mac] d20+11=31 ; d20+11=15 ; d20+6=12 ; d8+8=14 [old bear vs Mac] d20+16=30 ;
Monday October 5th, 2009 2:11:41 PM


Agent G and Plant and Agent F =====

Agent G makes a full attack on the elf woman who is at the center of the ceremony, and at the center of the elves' hopes and dreams. He attacks with the main end three times (at full BAB, at -5 BAB, and at -10 BAB) normally, and another time at full BAB due to the staff's redundant haste and speed ability, and another off hand attack. All attacks are at -2 because of the one off-hand attack.

The attacks thus are at +23/+23/+23/+18/+13. Those attacks hit ACs 25, 34, 33, 21, and 30. NOTE TO DM: If there is a +4 bonus to hit a prone target, then that's ACs 29, 38, 37, 25, and 34! For damages 16, 17, 11, 14, and 14, respectively. OH WAIT, I forgot the +1 for the hero feast. That's total hits with feast and prone of ACs 30, 39, 38, 26, and 35!

Agent G's Plant also attacks Prillana. Its hasted full attack is three slams at +20, including the prone bonus. Those three attacks hit AC28, 38, and 25 for 16, 17, and 15.

Agent F (Fey Sylph): She rolls to stabilize, hoping for a 91-00: 72% fails, and she dies at -10.

Agent G: His AC without shield is usually 33, but with his magic circle vs good, that's 35.
Plant: AC36, 38 vs good

Two Confused Bats =====

Both bats attack each other (twice with haste):
B1: hits B2 twice for 22 total.
B2: misses twice.
Both AC21

Three Little Fellas in Green =====

L1 moves into the purge area and is now visible at AR48, 35 feet up. He reaches in his bag of Tricks and tosses a furry ball 20 feet. It expands to a lion at AS-AT-51-52 and makes a full attack on Mac: three misses.

L2 moves to AM53, hovering over the thorns. He points his rod of wonder at Mac and activates it.

L3 moves to AR58 and tosses a fuzzy ball. Another brown bear appears at 55-56-AS-AT, flanking Mac, and makes a full attack on Mac. One claw hits Mac, doing 15, and its grapple check -- 36 -- And I think that is enough to grapple Mac?

Old Bear =====

The old bear (L2) makes a full attack against Mac. Two claws and a bite: One claw hits for 14 AND a grapple check vs DC30 is not enough to join in the wrestling.

Huge Earth Elementals =====

Sorry .. to come in a little while or later.

The Enemy (Co-DM Cayzle) Elementals Galore!  d20+20=31 ; 2d10+9=24 ; d20+1=17 ; d6=5 ; d6=4 ;
Monday October 5th, 2009 4:00:16 PM

Of the four initial earth elementals, S3 was banished by the Blasphemy, and S4 was dispelled by Belkior.

S1 is now free of the maze. It rises to the surface, emerging completely from the stone at AX-AZ-49-51. Having emerged, it makes a standard attack against Syr, hitting AC31 for 24 damage.

S2 is still inside the pyramid, trapped. Its Int check this round is a 17 -- not enough.

But now a large air elemental appears at AV-AW-58-59. It forms a whirlwind and moves over Florian at AW-54. Reflex save DC16 or take 2d6=9 damage ; and a second save or be picked up.

That's it!

Wynn AC 28, HP -8/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage)  d100=36 ;
Monday October 5th, 2009 5:23:54 PM

Wynn is fading fast, but heroic coincidence enables his body to stabilize and stop dying.

Actions...
Add 6 Hero Points to Stabilize (at 10% each) = 70% to stabilize
36% to stabilize = success!

Effects...
Blur: 72 rounds; 20% miss chance
Invisible: 75 rounds (not in effect)
Fly: 46 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/1 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

CS Uses
Highlight to display spoiler: { Fly Potion
6 Hero Points
}

Assault on the Entwining / End Round 05 -Addendum DMAl 
Monday October 5th, 2009 5:41:14 PM


OoC: Belkior

I should clarify the policy on directing Summoned Creatures. If you share a common language with the creature, you can direct it as you will. If you do not, however, you are limited to directing the creature at certain targets that it might reasonably detect with it's senses, and this, per the PHB for the purposes of deadly attack. The type of attack it executes should be performed to the best of it's ability. So, in this case, executing a whirlwind over a smaller creature would not be unreasonable, and therefore allowed.

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147)  d20+20=26 ; 2d4+9=15 ;
Monday October 5th, 2009 6:11:16 PM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

Hearing Florin's plea, Brahmah moves to help his companion. (Moves to AY53, or closest unoccupied square within reach) and attacks the earth elemental. (attacking S4 hitting AC 26, for 15 inspired damage)

"Florin, I'm here friend. Watch out for that TWISTER!"

Florin sub Scott (to be replaced by the real Florin if possible?  d20+17=30 ; d20+17=35 ; d20+17=25 ; d20+12=13 ; d20+7=8 ; 2d8+7=18 ; 2d8+7=16 ; 2d8+7=11 ; d6=3 ;
Monday October 5th, 2009 8:31:47 PM

Syr moves to the most immediate threat and attacks with a 5' step, Attack 30,25,25 Damage 18+3, 16,11 versus the lion (L2).

It seems it's my turn for computer problems


Assault on the Entwining / End Round 06 of .... DMAl  d100=45 ; 6d6=21 ; d20+6=24 ; d20+11=12 ; d20+11=31 ;
Monday October 5th, 2009 9:28:06 PM


Jass fires off a dispel magic. Belkior's Air Elementals appear and he fires off another dispel magic. Suddenly all of the layers of magic that had so blocked sight and movement are gone. The Solid Fog - gone. The Tiny Hut - gone. The Sleet Storm - also gone. Many of the enemy creatures are also dispelled. Such is the power of magic.

Belkior's Elementals begin their attacks. Some of them fail to understand the complex instructions that the halfling attempts to relay to them. They also find themselves stymied by a Magic Circle against Good. (See my previous OoC on communication and summoned creatures.)

Wynn continues to bleed his life out on the side of the pyramid. (This is your 95% roll.)

Mac downs the Winged Nymph and brings the Bear to the brink of unconsciousness. The bear is disabled.

Both the Dark Hooded Man and his Plant Mount attack Prillana disregarding everyone else. Their blows rain down, making her a raw and bloody mess. Belkior can tell that she must be unconscious, nearing death. (1 - Prillana's AC12 takes into account both her Prone status and her Helplessness. 2 - Be aware that both G and PM have lost the following spells in the recent dispel magics: G Lost: True Seeing and Hero's Feast; PM lost: Hero's Feast and Airwalk.)

The bats begin an aerial combat.

The three Green Clad men reappear. One throws out a Lion to attack Mac, but the Lion can't manage to claw or bite through Mac's armor. The second points his wondrous rod again at Mac. A 60ft lightning bolt crackles from the tip. It strikes Mac and continues beyond to burn Prionell. (Take 21hp Electric Damage. Reflex DC15 for half.) The old druid manages to dodge just in time. The third one throws out another Bear. This bear manages to hook a claw into Mac. It pulls the Minotaur into a hug and squeezes. (Mac, you are grappled. Grapple check vs DC26 to escape.)

The previous bear, Slowed and Disabled, still attempts to attack Mac. The effort tears its wounds wider, and it falls unconscious. It is unsummoned even as it falls.

Another Earth Elemental rises out of the Pyramid. (S1) This one takes swing at Syr and manages to smack the usually unsmackable monk.

Another Air Elemental appears. Who summoned that one? Florin recalls hearing chanting coming from the area to the Southwest. The Air Elemental becomes a Whirlwind and flies over Florin.

Brahmah can't reach Florin now with the new Earth Elemental in the way. Besides, the one Florin was facing down is now gone. Instead, he takes a five foot step and attacks the Elemental that is threatening Syr. Brahmah's blade bites, but the Elemental's damage resistance blunts the attack a little.

Florin attempts to fight off the whirlwind. The wind smacks him in the face. (Take 9hp, Florin.) But he manages to avoid being swept up into the air. There are several nearby threats, none within 5feet. He takes a few steps to help Mac, striking the grappling bear, striking it a great blow.

Evandale picks his daughter up and moves to where Finbrush remains paralyzed.

Tionel steps back down the stairs, allowing Starminder to take a defensive position between himself and the threats on the top of the pyramid. Tionel casts a spell and a Wall of Stone springs up between the Dark Hooded Man, his Plant Mount, and the Altar. The raw stone shields both Prionell and Prillana from immediate attack.

Prionell's voice continues unbroken. And now, with the Solid Fog gone, the Crimson Shields can see how much of Prillana is over half covered in the gossamer threads. She's bloody and broken now. Near death.

"BLAST YOU, INTERLOPERS!" the Dark Hooded spellcaster cries when the wall springs up in front of him. "We will release the Crying Woods from your plague of weakness! And the Crying Wood will in turn raise us up and we will be the scourge of the land!"

++++++++++++++++++++++++++++++++++++++++++++++++++

50 or Lower is Miss

Wall of Thorns is 10ft high.
Remember Everyone except Mac: -8 penalty on str for 4 rounds

Elevations Chart Measured as Zero from Bottom of Pyramid
70 ft B1 (Dire Bat)
70 ft B2 (Dire Bat)
55 ft G (Hooded Mage)
50 ft P (Plant Mount)
50 ft Top of Pyramid
55 ft A1 (Large Air Elemental - Ally)
60 ft A2 (Large Air Elemental - Ally)
60 ft A3 (Large Air Elemental - Ally)
60 ft A4 (Large Air Elemental - Enemy)
70ft Jass (40ft above the Stairs)
25ft Wynn (Not Flying Now - Lying on Pyramid)

On Line Map

L4 (Lion)
B5 (Bear) -21
S1 (Huge Earth Elemental) -10
S2 (Huge Earth Elemental) 1 ear7
B1 (Dire Bat) -6-13
B2 (Dire Bat)
L1 (Green Man/AC19)
L2 (Green Man/AC19)
L3 (Green Man/AC19)
PM (Plant Mount/AC36)
G (Spell Caster/AC41)
A4 (Large Air Elemental - Enemy)
Others: Unseen

Challa - Dead
Evandale -19-22-6
Finbrush -19-3-3 Paralyzed
Prillana (AC12) -16-17-11-14-14-16-17-15+12 (108)
Prionell -19-11
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19
A1 (Large Air Elemental - Ally)
A2 (Large Air Elemental - Ally)
A3 (Large Air Elemental - Ally)

L1 (Lion) Dispelled
L2 (Bear) -18-16-17 / Slowed & Disabled / Dead
L3 (Lion) Dispelled
S4 (Huge Earth Elemental) 7 ear7 / Dispelled
S (Flying Nymph/AC27) Dead



Florin Jadenth AC:27/HP:156/156 (Bless/insppiresed/displacement(lesser))  d20+13=22 ; d3=1 ; d20+13=26 ; d20+21=41 ; d20+21=36 ; d20+11=30 ; d20+11=23 ; d20+6=15 ; d10+8=15 ; d10+8=17 ; d10+8=14 ; d10+8=9 ; d6=4 ; d6=4 ;
Monday October 5th, 2009 9:36:45 PM

(Would it be possible for the DM to comment when the 4 rounds after the blashemy spell went off hits?)

Florin is able to avoid the attacks it seems from the air elemental and wonders if he can do any damage in return to it. He swings quickly at the enemy as he tries to drop the enemy and get rid of it for good.

(To hit:21(crit:36)/30(crit:23)/15 Damage:15(crit:17)/14(9)/miss *shock:4/4/miss*)

The Enemy (Co-DM Cayzle) Elementals Galore! 
Monday October 5th, 2009 10:15:19 PM

Al, sorry, I forgot Plant Mount was at -8 str. All three hits still hit, but please subtract 12 damage inflicted on Prillana.

Fixed. --Al

Assault on the Entwining / End Round 06 - Addendum DMAl 
Monday October 5th, 2009 10:33:35 PM


STR penalties from Blaspheme end after this round for everyone except for Syr. Syr regains his full STR this round.

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d20+21=36 ; d8=4 ; d8=4 ; d20+14=31 ; 2d6+2=9 ; d20+14=33 ; 2d6+9=15 ; d20+14=33 ; 2d6+9=17 ; d20+14=29 ; 2d6+9=17 ; d20+14=20 ; 2d6+9=14 ; d20+14=34 ; d20+14=26 ; 4d6+18=38 ;
Monday October 5th, 2009 11:14:16 PM

The halfling cleric hunkers down and concentrates on completing his next spell. He manages to do so and doesn't allow anyoen to attack him. Belkior makes the motions and a wave of healing magic affects both Syr and Wynn.
Concentration = 36 vs. DC 21 to avoid AoO

Belkior then directs his elementals to the best of his ability. He directs each of them to attack one of the flying little green men that have just reappeared.

Large Air Elemental
HP: 60
AC: 20
Move: 100 ft (fly, perfect)
Size / Reach: 10 ft / 10 ft
Attack: Slam +12 (2d6+9)
Full Attack: 2 slams +12 (2d6+9)
Feats: Combat Reflexes, Flyby Attack
SA: Air mastery, whirlwind
SQ: DR 5/-, elemental

Elemental 1
Movement - Charge 55ft (+ elevation change) to AS48-AT49
Standard - slam AC 31, 9 damage
AoO (if needed) - attack +14, 2d6+2 damage (hit AC 33, 15 damage)

Elemental 2
Movement - Charge 65 ft (+ elevation change) to AN53-AO54
Standard - slam AC 33, 17 damage
AoO (if needed) - attack +14, 2d6+2 damage (hit AC 29, 17 damage)

Elemental 3
Movement - Charge 35 ft (+ elevation change) to AS37-AT38
Standard - slam AC 20, 14 damage
AoO (if needed) - attack +14, 2d6+2 damage (hit AC 34 (threat), confirmed AC 26, 38 damage)

Belkior Actions
Standard - cast Mass Cure Moderate Wounds (over Find the Path), affecting Wynn and Syr (healing 28 hps)

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.3 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path*, Greater Dispel Magic*(x2) (D - Heal)
7th - DC 24 - Summon Monster VII*(x2) (D - Regneration)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps147)  d20+16=36 ; d20+17=31 ; d20+11=12 ; d20+12=17 ; d20+6=10 ; d20+7=19 ; 2d4+7=14 ; 2d4+7=11 ; 2d4+7=11 ; d6+5=8 ; d6+5=11 ; d6+5=7 ;
Tuesday October 6th, 2009 4:13:50 AM

Active:
Helm of Comprehend Languages and Read Magic (Helm)
Spider Climb (tattoo, 3 minute duration)
Barkskin +3 (spell, 1 hour duration)

Prepared Spells: cast *
Longstrider, Speak with Animals, Bear's Endurance, Barkskin*, Repel Vermin

Brahmah attacks S1. (AC 38, 33, miss, 19, miss and 21, for 16, 10, miss, 13, miss and 9 inspired damage, respectively)

Mac: AC:25, HP:109-5=104/137  d20+10=16 ; d20+8=19 ; d20+8=23 ; d20+8=22 ;
Tuesday October 6th, 2009 8:12:34 AM

Somehow Mac manages to avoid the full brunt of the lightning bolt, and even then some of the lightning dances arcing about the weave of Mac's chainshirt for a brief second before dissipating. (Reflex save:16vs15, Steelgrass Armor:Electricity Resistance 5)

The bear is a different matter. Mac tries to break free of it grasp once(19), twice(23), thrice(22) without success.

Assault on the Entwining / End Round 06 - Addendum DMAl 
Tuesday October 6th, 2009 10:16:28 AM


Mac: I think your Grapple Mod is 25 rather than 10. Grapple Mod is BAB + STR + Size Mod. From your sheet that looks like 13+8+4 = 25. That means you break free with your first Attack. If you'd like to complete the rest of your Round Actions, feel free.

Cayzle comments: Yeah, what Al said!

Jass AC 22 HP 42/47 (-8STR, -2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Tuesday October 6th, 2009 1:35:08 PM

Jass is happy so many problems and summoned monsters are gone, but the bloody form of Prillana doesn't look like the elves and Crimson Shield will win...

Oh! Good job on the Wall of Stone, but it'll only stop Druid Boy for a couple seconds, and doesn't affect the earth elemental at all... earth elemental...

Jass pulls a staff out of his pocket like a carney act magician (Pants O Plenty) and casts its red rays on the Huge Earth Elemental. Then a gravelly voice like rocks cracking together comes from Jass as the straw-haired man speaks in Terran: "Hey Friend, I need your help! That fight over by the woods needs someone to watch it. Go to the woods and watch it as fast as you can!"

...Action..
Move: stay 30 feet up, BI,50
Cast Charm Monster (from Staff of Charming) on Huge Earth Elemental "S1" DC 22 (get +5 save since elemental is threatened)

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 125 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 128 rounds; 60 foot speed

Confusion: 8 rounds All in 15' radius. 230' range. DC 21 Will save or roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/0/2

Staff - 2 charges

The Enemy (Co-DM Cayzle)  d8=6 ; d8=6 ; d8=1 ; d8=2 ; d8=5 [mass inflict damage] d20+16=30 ; 2d6+3=9 [Plant Mount vs Prillana] d20+11=22 ; d20+11=31 ; d20+11=13 ; d20+11=19 ; d20+11=29 ; d8+8=11 ; d8+8=11 ; d8+8=11 [crazy bat fight] d20+13=15 ; d20+13=29 ; d20+8=25 ; d8+8=12 ; 2d6+4=11 ; d20+16=33 [bear att] d20+9=13 ; d20+9=10 ; d20+4=23 [lion "attack"] d20+20=25 ; d20+20=36 ; d20+20=21 ; 2d10+9=24 [S1 vs Syr] d20+1=17 [Int check] d6=4 ; d6=2 [Whirlwind damage] 5d10=23 [lightning damage]
Tuesday October 6th, 2009 2:38:46 PM


Agent G and Plant =====

Agent G airwalks up, switchbacking from square BA54 to BB54. He ends his move still in BA54, but standing at the height of the top of the stone wall.

(Note to DM Al: He does NOT want to force his magic circle against the elemental above him, thus allowing the elemental to attack him. But from the elevation notes on the map, if I read them right, there is room for Agent G to ascend to the top of the wall and still fit under the elemental, right? Also, I think that elemental has flown off to fight leprechauns, right?)

From the top of the stone wall, Agent G casts a Mass Inflict Critical Wounds. He spontaneously casts it over the quickened Cure Critical Wounds spell he had prepped. It targets all enemies (up to 16) within 15 feet of Prillana (no two targets may be more than 30 ft apart). I think that would be Brahmah, Belkior, Prillana, and Prionell. Targets must make Will saves vs DC24 or take 19+16 = 35 damage or half that if you make the save.

Agent G's Plant moves to the eastern side of the wall and goes around. He gets to BB-BC-52-53 and then takes a swing at the helpless elf made -- it hits AC 30 for 9 hp damage to Prillana.

Agent G: His AC without shield is usually 33, but with his magic circle vs good, that's 35.
Plant: AC36, 38 vs good

Two Confused Bats =====

Both bats attack each other (twice with haste):
B1: hits B2 twice for 22 total.
B2: hits once for 11.
Both AC21

Three Little Fellas in Green =====

All three use withdraw actions to move directly west out of the invisibility purge. That's it for them this round.

Lion and Bear =====

Lion L4 and Bear B5 attack Mac, using five foot steps if needed to flank. Assuming both are still standing and flanking, the bear hits AC15 (miss), AC29 hit (claw), and AC25 (exact bite). The claw inflicts 12 damage, and the bite, 11. The grapple check to grab Mac is a 33, but that's not enough.

The lion attacks too: hits vs ACs 13, 10, and 23 are all misses.

Elementals =====

I'm assuming that Belkior's magic circle stops Huge Earth Elemental S1 from attacking Prillana, Prionell, Brahmah, and Belkior. So it attacks Syr again, hitting ACs 25, 36, and 21. The one solid blow inflicts 24 hp damage on the monk.

Elemental S2 makes an Int check: a 17, nope.

The Large Air Elemental A4, in whirlwind form, continues to harass Florin. Two reflex saves vs DC16 for 2d6=6 damage (the first) and picked up (the second).

But then something strange happens! A Lightning Bolt strikes from the air elemental whirlwind! It snaps right for Prillana, forcing a Reflex save vs DC23 for 23 damage or 11 if a save is made.

Mac: AC:25, HP:109-5=104/137 
Tuesday October 6th, 2009 4:55:29 PM

OOC: Read the paragraph where it talks about all the mods, but missed the end of the previous paragraph where it talks about starting with your BAB. :) Will get a post out in 4-5 hours - off to work time.

Syr AC 30/29  d20+21=24 ; d20+21=33 ; d20+21=30 ; d20+21=38 ; d20+16=22 ; 2d8+7=16 ; 2d8+7=11 ; 2d8+7=20 ; 2d8+7=17 ; 2d8+7=12 ; d6=6 ; d6=3 ;
Tuesday October 6th, 2009 7:28:41 PM

Syr either moves 5' using his reach or charges the 10' to attack the elemental (S1) (depending on size)
Attack 24,33,30,38,22 Damage 16+6(shock), 11, 20, 17+3(ice), 12)

Inspire, -8 str, Blessed Hands, enlarge?

Assault on the Entwining / End Round 06 - Addendum DMAl 
Tuesday October 6th, 2009 7:46:58 PM


Mac: You have a Full Round action. Florin Killed the Bear.

Sorry, Florin, you can't reach the Air Elemental. It's too high up.

Belkior - AC 25(27 vs. Evil); HP 125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge 
Tuesday October 6th, 2009 9:23:19 PM

REVISED POST

The halfling cleric concentrates to cast a spell and then reaches out to touch Prillana. His Heal spell removes any conditions affecting the elven woman and restores her to full health.

<All other actions remain the same>

Florin Jadenth AC:27/HP:145/156 (Bless/insppiresed/displacement(lesser))  d20+13=24 ; d20+13=20 ; d20+13=25 ; d20+17=34 ; d20+12=20 ; d20+7=18 ; d10+16=19 ; d10+16=26 ; d10+16=19 ; d6=1 ; d6=6 ; d6=2 ;
Tuesday October 6th, 2009 9:33:22 PM

Florin once again is able to resist the wind from the elemental and even the worst of the lightning strike. He diesn't know what else to do but to press his attacks on the thing and try to get rid of it before it kill anyone...Thinking however he does call out mainly to Jass, "Hey Jass, is my attacks hurting this stupid thing? I know nothing of fighting air elementals."

(Can hit AC:34/20/18 Damage:19/26/19 *shock:1/6/2* (used power attack -6 from all to hits*)

You can keep your reflex saves. But you might consider posting again and picking a different target for your attacks. You can't reach the Air Elemental. It's too high up. --Al

I'm sorry, that's not right. If it's attacking you with it's Whirlwind, and that Whirlwind extends to the ground, then you should be able to attack it. I'm sorry for not allowing your attacks against the Air Elemental last turn. --Al

Assault on the Entwining / End Round 07 - of .... DMAl  d20+15=33 ; d20+17=29 ; d20+9=12 ; d20+7=21 ; 4d6=14 ;
Tuesday October 6th, 2009 9:40:32 PM


Inspire Courage has ended.

Heroes live a charmed life. And, many times the, hero, Wynn's years of karma arrest his slide into death.

Florin tries to strike the Air Elemental, but it's too high - ten to 15 feet above the stairs. He switches his attacks to the Bear Grappling with Mac, and with a few quick cuts, kills it.

Belkior's Air Elementals see the direction in which the halfling points. They fly after the little Green Clad halflings. The halflings aren't very hardy. One is nearly killed, and they all flee (withdraw) out of the Invisibility Purge and disappear from sight.

Belkior himself reaches out to Heal Prillana

Brahmah directs all of his attacks at the Earth Elemental. All of his attacks hit, but the Elemental's damage reduction blunts Brahmah's force.

Jass casts a Charm spell on the Earth Elemental, and the threat of attack allows it to resist the spell. It growls in hostility.

The Dark Hooded Caster walks upward, switching back at 45 degree inclines till he reaches the top of the 20ft Wall of Stone. There, he casts a dark spell. Prionell and Prillana both stave off most of the damage.

The Dark Caster's lumbering Plant Mount speeds around the Wall and slams a branch down upon the helpless elf. If it had not been for Belkior's Healing, her life would have ended here.

Above the fray, one Dire Bat kills the other. Its body plummets to the stairs.

The Lion (having just been slain by Syr) and Bear are now dead, leaving Mac free to act.

The Large Air Elemental (A4) tries to pick Florin up again.

The Huge Earth Elemental pounds on Syr again, crushing more of the elf's bones.

A lightning bolt flashes down out of the blue and strikes Prillana, burning her before she can react.

Down below in the stone of the Pyramid, another Earth Elemental finds itself free of the Maze.

Syr continues to pound away at the Earth Elemental. Between Syr and Brahmah, it appears over half beaten to death.

Evandale huddles by the paralyzed Finbrush.

Starminder continues to stand guard, while Tionel casts a spell. A beam of intense sunshine jumps from the hand of the ex-Crimson Shield and strikes the Dark Hooded Caster. (Take 14hp and be Blinded. Reflex vs DC22 for half and to Negate Blindness.)

Prionell continues to chant. The gossamer threads have covered almost three quarters of Prillana's body now.

++++++++++++++++++++++++++++++++++++++++++++++++++

50 or Lower is Miss

Wall of Thorns is 10ft high.

Elevations Chart Measured as Zero from Bottom of Pyramid
75 ft G (Hooded Mage)
70 ft B2 (Dire Bat)
50 ft Top of Pyramid
40 ft A1 (Large Air Elemental - Ally)
40 ft A2 (Large Air Elemental - Ally)
40 ft A3 (Large Air Elemental - Ally)
60 ft A4 (Large Air Elemental - Enemy)
70ft Jass (40ft above the Stairs)
25ft Wynn (Not Flying Now - Lying on Pyramid)

On Line Map

L4 (Lion) -18-3-16-11 /Dead
B5 (Bear) -21-17-14-9-4-4 /Dead
S1 (Huge Earth Elemental) -10-9-3-6-4-9-6-4-13-10-3-5 (82)
S2 (Huge Earth Elemental) 1 ear7
B1 (Dire Bat) -6-13-22 /Dead
B2 (Dire Bat) -11
L1 (Green Man/AC19) -9
L2 (Green Man/AC19) -17
L3 (Green Man/AC19) -14
PM (Plant Mount/AC36)
G (Spell Caster/AC41)
A4 (Large Air Elemental - Enemy)
Others: Unseen

Challa - Dead
Evandale -19-22-6
Finbrush -19-3-3 Paralyzed
Prillana (AC12)-17-9-23
Prionell -19-11-17
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19
A1 (Large Air Elemental - Ally)
A2 (Large Air Elemental - Ally)
A3 (Large Air Elemental - Ally)

Mac: AC:25(26 vs A4), HP:104/137  d20+18=32 ; 3d6+33=47 ;
Tuesday October 6th, 2009 10:12:05 PM

OOC: If I'm too late for last round then please note that this post should be ignored. By free to act, I'm assuming you mean I didn't have to break the grapple - again, let me know. Proceeding with this post on that basis.

Feeling the friendly elementals about him are in a position of advantage, Mac declares Dodge vs air elemental A4, drops his bow, picks up his axe (glad to have you back, despite the AoOs you bring), and takes a full-blooded slash at the air elemental annoying Florin, Striking A4 (PA(7) AC:32 for 47 damage).

AoOs: 5x (d20+18 (CT n20) for 3d6+33(crit +6d6 +66))

Belkior - AC 25(27 vs. Evil); HP 125/125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d20+22=26 ; d20+21=33 ; d8=1 ; d8=5 ; d8=7 ; d8=3 ; d20+14=30 ; 2d6+9=15 ; d20+14=31 ; 2d6+9=15 ; d20+14=15 ; d20+14=15 ; d20+14=34 ; d20+14=16 ; 2d6+9=19 ; d20+12=31 ; 2d6+9=18 ;
Tuesday October 6th, 2009 10:25:07 PM

The halfling cleric feels some of his life leach away from the spell cast by the opponent. Still, it's not enough to put him down. Belkior concentrates and casts a healing spell to heal both himself and the others near the top of the pyramid.
Will = DC 26, Concentration = 33 (no AoO)

Once his casting is complete, Belkior instructs the elementals to attack the bat and other summoned creatures.

Elemental 1 climbs and charges to attack the enemy air elemental. It hits once.

Elemental 2 flies up to attack the dire bat but misses.

Elemental 3 also moves to engage the enemy air elemental and hits once.

Large Air Elemental
HP: 60
AC: 20
Move: 100 ft (fly, perfect)
Size / Reach: 10 ft / 10 ft
Attack: Slam +12 (2d6+9)
Full Attack: 2 slams +12 (2d6+9)
Feats: Combat Reflexes, Flyby Attack
SA: Air mastery, whirlwind
SQ: DR 5/-, elemental

Elemental 1
Movement - Charge 20ft (+ elevation change) to AU51-AV52 (65 'elevation)
Standard - slam AC 30, 15 damage
AoO (if needed) - attack +14, 2d6+2 damage (hit AC 31, 15 damage)

Elemental 2
Movement - climb 30 feet and move 5 ft to AO53 - AP54 (same elevation as bat)
Standard - slam AC 15, miss
AoO (if needed) - attack +12, 2d6+2 damage (miss AC 15)

Elemental 3
Movement - Climb 25 ft and move 5 ft to AU57-AV58 (65 ft elevation)
Standard - slam AC 34, 19 damage
AoO (if needed) - attack +12, 2d6+2 damage (hit AC 31, 18 damage)

Belkior Actions
Standard - cast Mass Cure Serious Wounds (over Summon Monster VII), affecting Belkior, Brahmah, Prillana, Prionel and Syr (healing 35 hps)

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.2 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic*(x2) (D - Heal*)
7th - DC 24 - Summon Monster VII**(x2) (D - Regneration)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147)  d20+8=16 ; d20+16=19 ; d20+17=26 ; d20+11=15 ; d20+12=15 ; d20+6=23 ; d20+7=23 ; d6+5=7 ; 2d4+7=13 ; d6+5=7 ;
Wednesday October 7th, 2009 4:32:34 AM

Brahmah groans as the filth's spell washes over him. (Will save failed)

The ranger continues to beat on the stone mercilessly. (AC 19, 26, 15, 15, 23, and 23, for miss, 7, miss, miss, 13 and 7 damage)[I'm assuming that I need AT LEAST an AC 20 to hit, plus DR sucks! I may have done a woppin' 3 total points this round.... many sighs]

Assault on the Entwining / End Round 07 - Addendum DMAl 
Wednesday October 7th, 2009 7:48:56 AM


A4 (Large Air Elemental - Enemy) is dead. Slain by Mac. Belkior, you may put two of your Elementals to another use if you wish.

BTW, Dark Hooded Caster is now at 25ft. Plant Mount is no longer Airborn and rises to only 10 feet high. That means all shared spells are no longer active.

Mac: AC:25, HP:104/137 
Wednesday October 7th, 2009 8:25:45 AM

BTW, Dark Hooded Caster is now at 25ft...
Excellent, but how did he get buried in the pyramid?

Sorry. 25ft above the top of the Pyramid. 75ft absolute height measured from ground level.

But, I get your joke. Yeah. --Al


Jass AC 22 HP 42/47 (-8STR, -2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Wednesday October 7th, 2009 12:25:00 PM

Jass sees that his charming personality won't work in the heat of battle, and so tries a different tack. A hand dips into a pocket and pulls out the exact scroll from his questing hands. Pointing at Big Druid Boy, Jass attempts to encase him in a green sphere of magic!

"Get out of that", chortles the eight flying lizardmen, "you deranged castoff from Ebyron's moldy finger clipping!"

...Actions...
Move: stay
Cast: Resiliant Sphere: Agent G Reflex DC 21 or captured in magical sphere.

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 124 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 127 rounds; 60 foot speed

Confusion: 7 rounds All in 15' radius. 230' range. DC 21 Will save or roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/0/2

Staff - 2 charges

Wynn AC 28, HP -9/76 (-2 CON) (sub-SteveK)(Blur, Inspire Courage) 
Wednesday October 7th, 2009 12:28:04 PM

Wynn the bard lays there on the side of the pyramid, quietly NOT dying.

Actions...
Stabilized at -9 hit points

Effects...
Blur: 71 rounds; 20% miss chance
Invisible: 74 rounds (not in effect)
Fly: 45 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/1 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

CS Uses
Fly Potion
6 Hero Points [/spoiler]

The Enemy (Co-DM Cayzle)  d20+11=22 [save vs sphere] d20+25=41 ; 2d6+8=17 [Agent G att on Prillana] d20+12=32 ; d20+12=23 ; d20+12=28 ; d20+12=28 [Plant atts on P] 2d6+3=7 ; 2d6+3=13 ; 2d6+3=10 ; 2d6+3=9 [Plant dam on P] d20+11=14 ; d20+11=17 [Bat vs Elem] d20+11=29 [Agent G save vs ray] d20+20=39 ; d20+20=33 ; d20+20=25 ; 2d10+9=25 ; 2d10+9=19 [elem S1 vs Syr] 2d10+26=41 ; 2d10+11=21 ; 2d6=8 [elem S2 att on P] 5d4+5=17 ; 5d6=15 [mm and light bolt]
Wednesday October 7th, 2009 3:58:27 PM


Agent G and Plant =====

Agent G is targetted by the Resilient Sphere, cast from a scroll. Question for Jass: How is the save DC a reflex 21? It is a 4th level spell, needing a 14 Int to cast, so the default scroll DC should be 10+4+2 = 16, right? But Agent G's save is a 22, so the question is moot.

Agent G's Plant takes a five foot step to BB-BC-52-53 and then delays his action.

Agent G airwalks down to 53BC. There, he makes a standard attack on Prillana. He hits AC41 for 17 damage.

Now the Plant Mount makes a full attack on Prillana. It's three slams are at +12 due to the -8 on Str. It hits AC32, a possible crit ... follows up with a crit to AC23. Two more attacks: two hits on AC28 and AC28. Total damage, including crit damage: 7, 13, 10, and 9 = 39 total.

Agent G: His AC without shield is usually 33, but with his magic circle vs good, that's 35.
Plant: AC36, 38 vs good

One Confused Bat =====

It attacks the elemental that attacked it ... hits AC14, a miss, and AC17, also a miss.
Its AC is 21.

Three Little Fellas in Green =====

No actions this round.

========== WAIT A MINUTE! ==========

I forgot this:

Starminder continues to stand guard, while Tionel casts a spell. A beam of intense sunshine jumps from the hand of the ex-Crimson Shield and strikes the Dark Hooded Caster. (Take 14hp and be Blinded. Reflex vs DC22 for half and to Negate Blindness.)

Let me roll that save ... a 29! Whew! No blindness! Just 7 hp damage. No prob.

========== ==========

Lion and Bear =====

Lion L4 and Bear B5 are both dead, even though the lion is tricking me by still being on the map!

Elementals =====

Huge Earth Elemental S1 lashes out at Syr, since Belkior's magic circle stops him from attacking anyone else. His three attacks hit AC39, AC33, and AC25, hitting the monk twice for 25+19=44.

Huge Earth Elemental S2, free at last, moves to BB-BD-54-56. Using his x-ray vision and earthglide ability, he swings a mighty fist through the stone wall as if it were not there. He attacks Prillana, despite the Magic Circle, and hits AC41 for 21 slam damage plus 8 unholy damage = 29.

==========

Unknown Caster =====

From the west, beyond the invisibility purge, a magic missle (5 missiles, actually) fly to hit Prillana. That inflicts 17 damage. Another lightning bolt crashes down on Prillana, for 15 points more (Reflex save vs DC23 for half)

Jass AC 22 HP 42/47 (-8STR, -2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Wednesday October 7th, 2009 4:16:43 PM

ooc: I couldn't find where the DC was for scrolls, and so used Jass' own. Will remember default saves for scrolls is minimum required unless bought higher.

Syr AC 30/29 HP 119/162  d20+20=22 ; d20+20=33 ; d20+20=29 ; d20+20=27 ; d20+15=23 ; 2d8+10=16 ; 2d8+10=25 ; 2d8+10=20 ; 2d8+10=20 ; 2d8+10=20 ; d6=2 ; d6=3 ;
Wednesday October 7th, 2009 7:53:29 PM

Syr grunts as the earth creature pummels him and then responds with several attacks of his own. He barely notices the loss of the inspire as the glow around his hands flares brighter. (Attack 22,33,29,27, 23 Damage 16+3(ice), 25,20,20+3, 20(shock). The elf moves forward 5' hoping to crowd the elemental.(AW)

The elf cringes as he witnesses the blows that Prillana is taking but can do little to aid her.

Active Spells Enlarge, Rage, Blessed Hands

Assault on the Entwining / End Round 08 of .... DMAl  2d4+7=12 ; d8=8 ; d6=1 ; d20+4=23 ; 4d6=14 ; d20+7=18 ;
Wednesday October 7th, 2009 8:43:07 PM


Florin slips from the whirlwind stream and turns on the Air Elemental. Two of his blows hit, leaving the Elemental quite wounded.

Mac reaches for his Axe. Fortunately for him, the Elemental in Whirlwind form cannot use the Opportunity to Attack. Mac slashes upward and scatters the already wounded Large Elemental to the four winds. Dead.

Belkior's Elementals move to attack various foes, but none do damage to anything still living.

Belkior himself plays a desperate game of heal and harm with the enemy. His divine healing is the only thing standing between the elfish village and doom.

Brahmah continues to chop away at the Huge Earth Elemental. (I'm playing the Elemental's AC as 19.) The Elemental's resistance to damage keeps it alive.

Jass draws a scroll and tries to trap the Dark Hooded Caster, but the man slips both the Resilient Sphere, and Tionel's Sunbeam.

The Dark Hooded Man comes down off the Wall. He and his Plant Mount apply the Harm to Belkior's Heal. He does so unchallenged and with impunity.

The Dire Bat flaps up above, and nothing is seen of the little halflings in Green. A close brush with death will do that.

The Huge Earth Elemental (S1) continues to strike at Syr, doing tremendous damage to the elfish monk. Then, suddenly, a stone fist rises up out of the Pyramid. Dark, vicious energy crackles around the fist as it drives down through Belkior's Magic Circle and smashes into the body of Prillana. The fourth Earth Elemental, but this one is different. The fist sinks down into the material of the Pyramid to hide, to wait. But once again it feels the alien stone working on its very being. Suddenly, time stops for it. It is frozen in time. (Time Stasis: 1 round)

From the west this time, five missiles of burning light streak toward Prillana. Lightning flashes down from above, striking her as well. Still she lives. From Belkior's assessment though, she is gravely injured. A few more blows and she will die.

Syr smashes the Huge Earth Elemental with his bare fists. The large and raging monk sends chips of rock flying. With the final few blows, Syr smashes a hole through the Elemental and sends the fragments back to its plane. Dead.

Evandale struggles to drag both the body of his daughter and the Paralyzed Finbrush down the steps and away from harm.

Tionel and Starminder rush to one end of the wall. "Protect Prillana!" Tionel shouts. "Protect the Entwining!" Another Sunbeam lances forth from his hand, this one strikes the Dark Caster's Plant Mount.

Prionell continues to chant. The gossamer threads that rise up from the Altar have nearly completely covered Prillana's body. It won't be long now. If the Crimson Shields can only hold this powerful enemy at bay until then.

++++++++++++++++++++++++++++++++++++++++++++++++++

50 or Lower is Miss

Wall of Thorns is 10ft high.

Elevations Chart Measured as Zero from Bottom of Pyramid
60 ft G (Hooded Mage)
70 ft B2 (Dire Bat)
50 ft Top of Pyramid
65 ft A1 (Large Air Elemental - Ally)
70 ft A2 (Large Air Elemental - Ally)
65 ft A3 (Large Air Elemental - Ally)
70ft Jass (40ft above the Stairs)
25ft Wynn (Not Flying Now - Lying on Pyramid)

On Line Map

S2 (Huge Earth Elemental) 8ear9
B2 (Dire Bat) -11
L1 (Green Man/AC19) -9
L2 (Green Man/AC19) -17
L3 (Green Man/AC19) -14
PM (Plant Mount/AC36)
G (Spell Caster/AC41)
Others: Unseen

Challa - Dead
Evandale -19-22-6
Finbrush -19-3-3 Paralyzed
Prillana (AC12)-17-9-23+35-17-39-29-17-15 (97)
Prionell -19-11-17+35 (12)
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19
A1 (Large Air Elemental - Ally)
A2 (Large Air Elemental - Ally)
A3 (Large Air Elemental - Ally)

A4 (Large Air Elemental - Enemy) -14-21-1-6-42/Dead
S1 (Huge Earth Elemental AC19) -10-9-3-6-4-9-6-4-13-10-3-5-7-2-8-2-7/-11-3-20-15-15-3-15 (190) /Dead

Florin Jadenth AC:27/HP:145/156 (Bless/insppiresed/displacement(lesser)) 
Wednesday October 7th, 2009 9:19:17 PM

Florin isn't sure what to do now since it looks like most of the creatures are air born and such now and that renders his sword not so useful. Seeing little choice but to ready his bow he will take the time to do so, "This time Mac, I'll make sure not to shoot in your direction while your grappleing."

Belkior - AC 23(25 vs. Evil); HP 125/125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d20+10=30 ; d20+10=18 ; d8=1 ; d8=2 ; d8=5 ; d8=7 ; d20+21=25 ; d20+12=26 ; 2d6+9=19 ; d20+12=13 ; d20+12=31 ; 2d6+9=14 ; d20+12=21 ; 2d6+9=19 ; d20+12=29 ; 2d6+9=15 ; d20+12=22 ; 2d6+9=14 ; d20+14=28 ; 2d6+9=16 ; d20+14=15 ; d20+14=23 ; 2d6+9=15 ;
Wednesday October 7th, 2009 10:27:46 PM

The halfling cleric directs another healing spell to Prillana, hoping to keep her alive long enough to complete the ritual. Once more, he concentrates and doesn't present an opportunity for the opponents to attack.
Concentration = 25, vs. DC 19

"I'm barely able to keep her alive! Get these ones away from here!"

Belkior allows the air elementals to converge on the last remaining summoned creature. Of course, if any of those pesky invisible casters show themselves, Belkior will send the air elementals after them.

Large Air Elemental
HP: 60
AC: 20
Move: 100 ft (fly, perfect)
Size / Reach: 10 ft / 10 ft
Attack: Slam +12 (2d6+9)
Full Attack: 2 slams +12 (2d6+9)
Feats: Combat Reflexes, Flyby Attack
SA: Air mastery, whirlwind
SQ: DR 5/-, elemental

Elemental 1
Free - 5 ft step to AT52-AU53
1st - slam AC 26, 19 damage
2nd - miss AC 13
AoO (if needed) - attack +14, 2d6+2 damage (hit AC 31, 14 damage)

Elemental 2
1st - slam AC 21, 19 damage
2nd - slam AC 29, 15 damage
AoO (if needed) - attack +12, 2d6+2 damage (hit AC 22, 14 damage)

Elemental 3
Free - 5 ft shift to AT57-AU58
1st - slam AC 28, 16 damage
2nd - miss AC 15
AoO (if needed) - attack +14, 2d6+2 damage (hit AC 23, 15 damage)

Belkior Actions
Standard - cast Cure Critical Wounds (34 hp) on Prillana

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159.1 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk*, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic*(x2) (D - Heal*)
7th - DC 24 - Summon Monster VII**(x2) (D - Regneration)
* = cas

Syr Ac 29/28 HP 119/165  d20+21=22 ; d20+23=40 ; d20+20=29 ; 2d8+11=20 ; d6=3 ;
Thursday October 8th, 2009 12:58:59 AM

Hearing Belkior's plea the elf rushes over. He charges the hooded man and attempts to make a flying tackle on the spell caster (grapple attack vs touch AC 21 and grapple check 40). If given the opportunity, he swings at the man's face, attempting to disrupt any possible spells being cast (attack 29 damage 20+3(ice))

Active Spells: Rage, Enlarge, Blessed hands

Mac: AC:25, HP:104/137 
Thursday October 8th, 2009 2:13:48 AM

"Thanks Florin. Now, could you, Starminer and Tionel please take a few steps..." (he points his hand (along the line between rows 54 & 55) as if to shake in greeting, but instead moves it a few times left and right). Then he notices the flaw in his plan. "GET RID OF THAT WALL!... PLEASE?" Mac pauses briefly to reassess his options.

Assault on the Entwining / End Round 08 - Addendum DMAl 
Thursday October 8th, 2009 10:03:30 AM


Startled by the request, Tionel turns to the minotaur named Mac. "Once created the Wall of Stone can't be dismissed. It can't even be dispelled. It's a wall now. Can't be taken down."

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly)  d20+9=15 ; 13d6=44 ;
Thursday October 8th, 2009 11:28:21 AM

Jass sees that Belkior's healing won't be enough to keep Prillana alive if some of the enemy isn't taken out. And they enemy looks to be protected enough that his enchantments are not even discomforting them.

He flies next to Brahmah and looks at the pyramid. "Hi, you wanna use your horns and sword against that Plant Dude?"

Then the eight Lizardmen turn to the center of the pyramid and addresses Dark Hoodie. "OK, wise guy," they say in Jass' best no-nonsense constable voice, "Freeze!" And a cone of blue-white crystals pepper the mount and druid-boy.

...Actions...
Move: Fly to BD,49
Cast: Cone of Cold center target square is BD,53 (using cone to catch Plant Mount and Dark Hood without catching Prillana or Belkior) Reflex DC 22 for 44 Damage, 1/2 save

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 123 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 126 rounds; 60 foot speed

Confusion: 6 rounds Dire Bats roll on table each round.
d% Behavior
01--10 - Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 - Act normally.
21--50 - Do nothing but babble incoherently.
51--70 - Flee away from caster at top possible speed.
71--100 - Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/1/2

Staff - 2 charges

Wynn AC 28, HP -9/76 (-2 CON) (sub-SteveK)(Blur, Fly) 
Thursday October 8th, 2009 11:31:47 AM

Wynn the bard lays on the side of the pyramid, quietly NOT dying.

Actions...
Stabilized at -9 hit points

Effects...
Blur: 70 rounds; 20% miss chance
Invisible: 73 rounds (not in effect)
Fly: 44 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/1 - Used

0 - Dancing Lights, Daze, Detect Magic, Light, Message, Read Magic
1- Cure light Wounds, Tasha's Hideous Laughter, Sleep, Unseen Servant
2- Blur, Invisibility, Silence, Tongues
3- Good Hope, Haste, Slow

CS Uses
Fly Potion
6 Hero Points [/spoiler]


Assault on the Entwining / End Round 08 - Addendum DMAl 
Thursday October 8th, 2009 3:34:45 PM


Note: The Dark Hooded Caster is Not Grappled by Syr. He has the spell Freedom of Movement active.

Mac: AC:25 (26 vs G), HP:104/137 Round 8 
Thursday October 8th, 2009 4:04:39 PM

"Can't be disp...? Magic!" the dark taur mutters. Nothing for it then but to move 60' down to be just past the end of the wall, and being ready to dodge the spellcaster.

End position: BE54(to BF55)
AoOs(just in case):5x d20+25(CTn20/x3), 3d6+19

The Enemy (Co-DM Cayzle)  d20+6=10 ; d100=65 ; d100=60 ; d100=74 ; d20+12=20 ; d20+12=27 ; d20+12=28 ; 2d6+3=12 ; 2d6+3=11 ; 2d6+3=6 ; d20+6=13 ; d20+11=12 ; d20+23=30 ; d20+23=35 ; d20+23=43 ; d20+23=37 ; d20+18=37 ; d20+13=20 ; 2d6+8=12 ; 2d6+8=18 ; 2d6+6=12 ; 2d6+6=17 ; 2d6+8=12 ; 2d6+8=13 ; 5d4+5=18 ; 5d6=19 ;
Thursday October 8th, 2009 4:37:49 PM

[[UGH! LOST THE POST! HAVE TO START AGAIN! ROLLS ARE SAVED THOUGH]]

Agent G and Plant =====

Plant fails save vs sunbeam; is blind and takes 14. Then fails save vs cone, takes 44. Rolls three 50/50 miss chances, hits on all three vs Prillana. Hits AC 20, 27, 28 for 12, 11, 6.

Agent G is not grappled due to freedom spell. He fails cone save with nat 1, takes 44, plus 7 from earlier sunbeam, 51 total down. Rolls full att vs Prillana. Staff two handed = att with one end at full BAB, att with other end, att again with speed/haste, att at -5, att at -10. Attacks hit AC30, 35, 43 (confirmed crit), 37, and 20.

That's where I was up to when I lost the post.

Damage vs Prillana from Agent G's staff: 12, 18, (12+17 crit), 12, and 13.

One Confused Bat =====

I think the air elementals have taken it down.

Three Little Fellas in Green =====

No actions this round.

Elementals =====

Three are gone, banished or destroyed. Huge Earth Elemental S2 remains but is stunned this round.

Unknown Caster =====

From the west again, a 5-die magic missle and a lightning bolt to hit Prillana. That inflicts 18 damage from the missiles and 19 points more electrical (Reflex save vs DC23 for half).

Sorry for brevity ... it was more colorful before I lost the post!

Assault on the Entwining / End Round 09 - Death, Doom, and the End of All Things DMAl  d20+11=17 ; 4d6=13 ;
Thursday October 8th, 2009 8:54:12 PM


Florin, mistaken in thinking all of the enemies are in the air, readies his bow.

Belkior fights on, healing Prillana with all the magic he has left. His elementals above, rip the remaining Dire Bat to shreds.

Syr attempts to take hold of the Dark Hooded Caster, but the man's magic allows him to slip right through the monk's grasp.

Jass rips the Dark Caster and his Plant Mount with biting cold, but is it too little too late?

Unable to charge, Mac rushes around to the far end of the wall.

But it's all for naught. The Dark Hooded man and his Plant mount rain blows down upon the helpless Prillana. Lightning and Magic flash down from unseen locations. Prillana dies.

A cry of agony tears from Prionell's lips. With the death of his daughter, his dreams too die. The dreams of his village, the dreams of his people have all been smashed. The elder elf falls to his knees, tears rolling down his face.

"NO!" Tionel fires his last Sunbeam into the Dark Hooded man.

The Hooded Man fails to shield his eyes in time, but he seems not to care. From atop his Plant Mount he raises his arms to the sky. "OUR REIGN HAS BEGUN! THE ERA OF OUR LORD THE CRYING WOODS NOW BEGINS. HIS GRAY MAJESTY WILL ROLL OVER THE LAND, AND WE HIS LOYAL FOLLOWERS WILL GO FORTH BRINGING HIS BLIGHT TO ALL."

"WE ARE DARKWOOD! FEAR OUR NAME!"


Beneath the stones of the Pyramid, the Huge Earth Elemental thaws from his Temporal Stasis. He is free.

On the Altar, the gossamer threads rise up, abandoning the bloody and lifeless body of Prillana. They reach upward, questing in the air.

++++++++++++++++++++++++++++++++++++++++++++++++++

50 or Lower is Miss

Wall of Thorns is 10ft high.

Elevations Chart Measured as Zero from Bottom of Pyramid
60 ft G (Hooded Mage)
50 ft Top of Pyramid
65 ft A1 (Large Air Elemental - Ally)
70 ft A2 (Large Air Elemental - Ally)
65 ft A3 (Large Air Elemental - Ally)
70ft Jass (40ft above the Stairs)
25ft Wynn (Not Flying Now - Lying on Pyramid)

On Line Map

S2 (Huge Earth Elemental)
B2 (Dire Bat) -11-19 /Dead -19-15-16
L1 (Green Man/AC19) -9
L2 (Green Man/AC19) -17
L3 (Green Man/AC19) -14
PM (Plant Mount/AC36) -14-44
G (Spell Caster/AC41) -7-44-13
Others: Unseen

Challa - Dead
Evandale -19-22-6
Finbrush -19-3-3 Paralyzed
Prillana (AC12)-17-9-23+35-17-39-29-17-15+34-12-11-6-12-18-12-17-12-13-18-19 (213) /Dead
Prionell -19-11-17+35 (12)
Starminder (AC26/AC28 w/Total Defense) -19
Tionel -19
A1 (Large Air Elemental - Ally)
A2 (Large Air Elemental - Ally)
A3 (Large Air Elemental - Ally)

Belkior - AC 23(25 vs. Evil); HP 125/125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d20+21=33 ; d20+19=38 ; d20+19=20 ; d20+19=34 ; d20+19=39 ; d20+19=21 ; d20+19=36 ; d20+19=22 ; d20+19=27 ; d20+19=35 ; d20+19=38 ; d20+19=31 ;
Thursday October 8th, 2009 10:51:08 PM

The halfling cleric has failed.

Failed miserably. Failed in the primary duty given him in this battle. He was inadequately prepared for what occurred. Still, there is a chance to redeem things. Belkior hopes so, at least.

Concentrating once more, the halfling cleric avoids any attack and casts a spell at the spell caster G. The Paragon hopes that this has removed most, if not all, of the magical protections and enhancements on the spell caster.

The elementals are sent to hover overhead in case the little green men and the unknown, hidden caster show themselves.

Large Air Elemental
HP: 60
AC: 20
Move: 100 ft (fly, perfect)
Size / Reach: 10 ft / 10 ft
Attack: Slam +12 (2d6+9)
Full Attack: 2 slams +12 (2d6+9)
Feats: Combat Reflexes, Flyby Attack
SA: Air mastery, whirlwind
SQ: DR 5/-, elemental

Belkior Actions
Standard - cast Greater Dispel Magic on spell caster G, dispel checks = 38, 20 (Hero Point for re-roll), 34, 39, 21, 36, 22, 27, 35, 38, 31

Active Effects
Invisibility Purge - renders all invisible creatures visible within 95 ft radius - 19 minutes
Magic Circle Against Evil - +2 AC deflection bonus, +2 resistance bonus to saves to all within 10 ft - 159 minutes
Status(x2) - 15 hours

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3rd - DC 20 - Invisibility Purge*, Prayer(x2), Searing Light(x2), Wind Wall (D - Magic Circle vs. Evil*)
4th - DC 21 - Air Walk*, Giant Vermin, Death Ward(x3) (D - Cure Critical Wounds*)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Find the Path, Greater Dispel Magic**(x2) (D - Heal*)
7th - DC 24 - Summon Monster VII**(x2) (D - Regneration)
* = cast

Mac: AC:25 (26 vs G), HP:104/137 Round 8  d20+25=33 ; 3d6+19=32 ; d20+20=23 ; 3d6+19=27 ; d20+15=20 ; 3d6+19=31 ; d20+30=37 ; 3d6+19=27 ;
Friday October 9th, 2009 3:46:54 AM

"Fear it? No!"
Mac takes a 5' step (up the map) and sets upon the Druid and hopefully cleaving over to his plant-of-burden. The dark taur is unexpectedly calm and methodical in his actions, like a decision has been made and a weight lifted...

OOC:I'm assuming after the Blindness and Belkior's GDM that the target has a considerably lower AC, but I guess there is no time to gauge it and Power Attack accordingly. Mac swings, hitting AC33{32d}, AC23{27d}, and AC20{31d}. A potential cleave hits AC32/27/22 depending on when it may fall for 27 damage.

"Prionell, you have a volunteer if you can use me. I once swore an oath - The Land, My Life. I stand ready to fulfil this oath. Let the rite continue."

Wynn AC 28, HP -9/76 (-2 CON) (sub-SteveK)(Blur, Fly) 
Friday October 9th, 2009 8:52:13 AM

Wynn the bard lays on the side of the pyramid, quietly NOT dying.

Actions...
Stabilized at -9 hit points

Effects...
Blur: 69 rounds; 20% miss chance
Invisible: 72 rounds (not in effect)
Fly: 43 rounds; 60 foot fly speed

Spells... (Save DC 15+level)
0/1/2/3 - Level
3/3/3/1 - Uses
0/0/2/1 - Used

CS UsesHighlight to display spoiler: {
Fly Potion
6 Hero Points
}

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly)  d20+9=19 ; 26d6=91 ; 5d6=20 ;
Friday October 9th, 2009 9:04:45 AM

"You won't live long enough, Darkwood" calls Jass through a rictus grin, and eight lizardfolk point as a green ray strikes for Agent G.

Then the flying lizardfolk look at the alter and the questing threads. Questing...

"NO! Not a minotaur, they still need an elf! Tionel! Starminder! Evandale! Get up here QUICK!!!

Come on, Crimson Shields, we need to keep these druids from getting threaded with the Crying Woods!!

...Actions...
Move: stationary
Cast: Discintegrate on Agent G: Touch Attack Ac 19; 91 damage, Fort DC 23 for only 20 damage

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 122 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 125 rounds; 60 foot speed

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/1/3

Staff - 2 charges

Assault on the Entwining / End Round 09 - UPDATE DMAl  d20+19=20 ; d20+19=34 ; d20+14=17 ;
Friday October 9th, 2009 10:24:30 AM


The horror of the Prillana's death galvanizes the Crimson Shields. Belkior casts powerful dispelling magic upon the druid from Darkwood. The halfling's divine magics strip away most of the druid's magical protections.

The druid, his defenses down is now open for Mac's mighty Axe. The minotaur hits twice, and the Darkwood druid sways. He is so bloodied now that any major exertion will steal his consciousness.

Jass strikes the Darkwood druid with a thin green beam, and the man bursts into a cloud of red bloody dust that rains down upon his blinded Plant Mount.

Somewhere, though, a Huge Earth Elemental remains. Somewhere there is an invisible spell caster who commands Lightning and missiles of magic. Somewhere, the green clad halflings still lurk.

*** MECHANICS ***

Not Dispelled
=============
Greater Magic Weapon
Haste
Deathwatch

Dispelled
=========
Air Walk
Divine Power
Greater Invisibility
Magic Circle vs Good
Magic Vest x4
Barkskin
Shield Other x2
Status
Shield of Faith

After Dispel and Blinded AC21
G (Spell Caster/AC21) -7-44-13-32-27 (-123hp /Disabled)
G Fort Save 17 / Disintegrated


Mac: AC:25 (26 vs G), HP:104/137  d20+21=25 ; d20+16=21 ; d20+11=26 ;
Friday October 9th, 2009 6:28:39 PM

Mac thinks back, but can't recall anything more specific than Prionell's statement about not being interrupted, and says as much. He looks at the Plant Mount, half across the altar... the sacrificial altar...
"Shields! This abomination has to perish, but not right there. Help me get it off the altar and to the stairs, please?"

Mac drops his axe (in BE54) and attempts to grapple the mount and drag it away from the altar (three grapple checks hit AC: 25, 21 & 26 (no 1s, 2s, or 3s). Movement: directly away from the altar. Under average circumstances Mac can drag up to 9,200 lbs (5x max load), and now I'm expecting it to resist, hence the call for assistance).

Syr Ac 31/30 HP 119/165  d20+21=40 ; d20+21=34 ; d20+21=25 ; d20+21=35 ; d20+21=35 ; d20+16=17 ; d6=5 ; d6=3 ; 2d8+11=18 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=19 ;
Friday October 9th, 2009 7:15:17 PM

Syr grunts in frustration as the hooded man slips through his fingers. Then he watches in frustration as spells finally cause Prillana to fall.

Syr responds woodenly to Mac's request, Assuming the plant creature isn't dead, he rains down more blows on the thing. Attack 40(crit), 34,25,35,35,17 Damage (18+5(ice)+22(crit?), 19,19,19+3(shock) If it is dead, then he helps lift the body and toss it off the altar (Str 28).

Once the altar is clear he looks at the questing fibers, "I wonder..." He looks at Prionel and takes a 5' step onto the altar taking a deep breath.

Florin's Sacrifice


Florin Jadenth AC:27/HP:145/156 (Bless/insppiresed/displacement(lesser)) 
Friday October 9th, 2009 7:23:48 PM

Florin frowns at all the has happened and feels tears strike his eyes as he for the first time feels like he has failed in a given mission. His oath to Domi was to protect and to help and that had just been slapped to the side.

Florin himself since doesn't attack a enemy which may allow him to reach the vines before even Syr since the monk attacked something. Florin quickly moves towards the vines and will enter then, running if he has to and only takeing a moment to undo his sword belt so his sword will drop to the ground, wanting atleast a momento of himself to beable to reach Ivy and Jella. He calls to Syr just incase and in a firm tone, "Back off Syr! Help protect the others."

Florin speaks quickly to Prionel, "I may not be from your village or a elf to begin with but if it works then do what you must. I am willing to do what I must to protect the innocent that I can. I gave myself to Domi to do as much and I will not and can not allow the idea of Prillana dying like this and it being because I was too weak to protect her fully."

Assault on the Entwining / Holding ... DMAl 
Friday October 9th, 2009 8:55:34 PM



OoC:

Waiting on confirmation of some questions.

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147)  d20+16=29 ; d20+17=22 ; d20+11=24 ; d20+12=20 ; d20+6=12 ; d20+7=23 ; 2d4+7=13 ; 2d4+7=13 ; 2d4+7=10 ; d6+5=11 ; d6+5=8 ; d6+5=8 ;
Friday October 9th, 2009 9:22:37 PM

OOC: Sorry all, been packing to move, going to school and occupied with sleep in between! Also just found out the place I'm moving MAY fall through. Stressed.

Brahmah attacks the Plant. (AC 29, 22, 24, 20, miss(12) and 23, for 13, 11, 13, 8, miss and 8 damage)



Assault on the Entwining / End of Round 10 - Sacrifice DMAl 
Saturday October 10th, 2009 7:53:02 PM


Even as the Darkwood Druid disappears in a spray of red droplets, the last Huge Earth Elemental rises up out of the surface of the Pyramid.

"Invaders. Interlopers. Darkwood will crush you and cast you aside." The elemental's voice grinds like the movements of the earth.

Syr blasts the Plant Mount, missing only twice. Brahmah only hits once. The Plant Mount lets out a plaintive moan. Blind and without the direction of its master it tries to wander off.

Several of the Crimson Shields notice the questing gossamer threads and guess at a last ditch attempt to save the Entwining. They prepare to give up their lives.

"Darkwood will TAKE ITS RIGHTFUL PLACE!" The Huge Earth Elemental's voice rises to a roar as it charges the Altar. But, among all those willing to give their lives, Florin is the first to act. The paladin drops his sword and then dives into the rising gossamer threads that writhe upon the altar. Beneath his hands, the paladin feels the slick bloody mess that was once Prillana. One hand closes upon something hard, thin, round. With a flash of realization, Florin recognizes the bracelet that he brought as a gift for the elves, the silver bracelet that he made with his own two hands. That is the last conscious thought Florin has before becoming something entirely apart from himself.

The Crimson Shields watch while gossamer threads of light wrap themselves around the paladin until he is completely cocooned. The glow of the threads rises in brilliance, rising until eyes must turn away lest they risk blindness. The glow expands, engulfing the top of the Pyramid, and then expanding beyond. The Crimson Shields are bathed in liquid light, and through all of it, they feel the presence of Florin.

The thing that was once Florin feels itself fly free. It sees all things within the woods as though at once. It soars through the upper canopy of trees. It swims, facile, through the rivers. And yet, here with him, is the thing. It snarls and views him with hateful eyes. It is gray, and it is dark, ever somber, moody and steeped in bleak melancholy. It is evil, and the thing that was once Florin Jadenth knows that he will have to fight it every moment for the remainder of his days.

The painful white light fades, and with it go the screams and sounds of battle. The clearing is silent for the briefest of moments, and then the silence is broken by the lost moo of the lost and meandering Plant Mount. Voices come from the east. They come from the elves at the edge of the forest. The voices are calls for organized aid mixed with the soft moans of the wounded. On the Altar, next to the broken body of Prillana, lies a form of an aged elfish woman. She appears every bit as old as Prionell. Syr and Belkior recognize her from the one time that they had seen her. It is Sabara. She is still and does not move. Of Florin, there is no sign. Absolutely none. Not a trace of Florin is left save the sword that he dropped before diving onto the Altar.

"YOU WILL RUE THIS DAY!" The voice of the Huge Earth Elemental roars with rage. "YOU WILL PAY FOR YOUR INTERFERENCE, ADVENTURERS! BEWARE THE VENGENCE OF DARKWOOD!" Then the Huge Earth Elemental becomes a Huge Air Elemental, and, with the startling speed if its kind, it flies out of the clearing and vanishes in the trees.

The Crimson Shields are left in the quiet clearing with the battered and wounded elves. They are one member less. Florin Jadenth has given the ultimate sacrifice.

+++++++++++++++++++++++++++++++++

OoC: End of Combat Rounds. Last visible remaining enemy.

PM (Plant Mount/AC28-120hp /Blind) -14-44-18-5-19-19-3-13 (107)

Mac: AC:21 grappling (26 vs plant-of-burden), HP:104/137 
Sunday October 11th, 2009 1:30:19 AM

Mac's silent respects for Florin end with the return of sound from the surrounding elves - there is simply going to be too much to do. He slips his axe away and pitches in on getting the injured where they can get attention, and when they are done, the dead. This starts (if for no better reason than he is closest) with getting Wynn to Belkior, and then down the pyramid to help those he can. The mourning is trumped by necessity.

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Sunday October 11th, 2009 9:34:25 PM

Jass is thinking of too many things before the paladin jumps into the threads, and then the sorcerer remembers... Florin is an elf too...

"wow."

There is just too much to think about, and Jass spends some time floating in mid-air without a target or direction.

Post for Wynn The bard also doesn't do much. :-)

...Actions...
Move: stationary

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 121 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 124 rounds; 60 foot speed

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/1/3

Staff - 2 charges


Belkior - AC 23(25 vs. Evil); HP 125/125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d4=1 ; d4=4 ; d4=1 ; d4=4 ;
Sunday October 11th, 2009 9:59:30 PM

The halfling cleric sends his elementals overhead to watch over the group. Then he removes a wand from his pack and moves to begin healing his companions. Belkior first goes to Wynn and uses the wand to repair the damage to the bard's Constitution. Then he does the same for Jass and anyone else who was affected by the magical cloud.

Items Used
Wand of Lesser Restoration - 4 charges


Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Monday October 12th, 2009 1:02:46 AM

"What?! Florin. Where is he?"

Stunned, Brahmah pauses.

Mac: AC:21 grappling (26 vs plant-of-burden), HP:104/137 
Monday October 12th, 2009 4:15:28 AM

"Where Prillana was going. Where Sabara..." Mac guesses this is Sabara, "...has returned from, Brahmah. I... guess he's all around us, in the woods."

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Monday October 12th, 2009 2:32:09 PM

Jass decends to Prionell who still looks to be in a bit of a shock. "Hey buddy, are you all right? Can you sense Florin? What do you know about this Darkwood treadle?"

Wynn Actions - as Wynn is healed by Belkior, he'll sit up and orient himself before flying off with his wand of Cure Light Wounds to help as many of the wounded and hurt elves as possible.

...Actions...
Move: stationary

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant
Alter Self: 130 minutes; Lizardman: Medium, 30feet, +5 natarmor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
Mirror Image: 121 rounds; 7 images + Jass = 1in8 chance to hit Jass
Fly; 124 rounds; 60 foot speed

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/1/3

Staff - 2 charges

Syr Ac 31/30 HP 137/165  4d8+16=31 ; 6d8+16=45 ;
Monday October 12th, 2009 5:37:13 PM

Syr reaches out as Florin flashes past him, "NO, not you... you have too much to live for!". He watches helplessly as Florin is enveloped by the threads and then disappears. He spares one brief glance for the body left lying there before shifting his eyes to Prionel and then skyward.

He picks up the dropped sword and stares at it vacantly, moving his eyes from the spot where Florin dropped it and the altar where he disappeared. He whispers to the air, "I'll deliver it for you big guy. I owe you that at least."

Later, he woodenly moves to Wynn and uses his healing powers on the bard. He looks into the half-elf's eyes and tentatively asks, "Why?" The sadness behind his eyes threatens to spill over into tears, he coughs roughly once and turns his head away from the bard. (use all cure's for healing 81 pts)

Florin Is With the Crying Woods - DMAl 
Monday October 12th, 2009 9:28:34 PM


At Jass' urging Prionell rises to his feet. "I am not well, My Friend," he replies to the sorcerer. "This day, we were dealt a terrible blow. Were the Crimson Shields not here, would we not yet be either."

Standing by the altar, the elder elf reaches out a hand and caresses the cheek of the old female elf. "Sabara, why is it that you did not warn us?" he says in elfish.

"You're friend Florin is with the Crying Woods now," he continues. "You will sense him soon. I do not know the meaning of Treadle. Nor do I know of Darkwood. But I pledge that we will discover them. Never did we suspect such danger, such hatred was so near to us. We will find them."

Evandale approaches, the body of Challa cradled in his arms. His gait is stiff and mechanical. The elf appears in shock. Prionell lifts the body of the aged female elf off of the altar. The remains of Prillana are so smashed and burnt that little but fragments of her body are recognizable. Both Prionell and Evandale leave her, descending the Pyramid to join their people at the edge of the clearing. There would be time to return for her later.

The elven villagers, appear to have fared better. None have gotten away without at least minor injuries. But there are relatively few deaths. Belkior and Wynn move among the injured, healing wounds. Their magic, though, is limited and soon runs out. There are six bodies in addition to Challa and Prillana. There are still several elves with crippling injuries.

The giant beetles had fled at the onset of the melee. Still, despite their absence, the feeling of malice that so plagued the Crying Woods is no longer as strong. It is replaced, instead, by the watchful feel of a guardian eye. Florin is with the Crying Woods.

+++++++++++++++++++++++++++++++++++++++++++++

OoC: Anybody interested in picking through the red dust that is the remains of the hooded Darkwood Druid?

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Tuesday October 13th, 2009 1:49:35 AM

Brahmah shuuders, and looks around. "Creepy!"

Brahmah picks up the RED DUST.

Mac: AC:25, HP:104/137 
Tuesday October 13th, 2009 7:55:23 AM

"That's probably what he's saying."

Mac turns to Belkior. "I have a potion. It would probably heal me or Brahmah (by the looks of him), but if you can tell that someone else here has a greater need, then just let me know. I'm not planning to use it, and it is just sitting here." he pats his backpack.



Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Tuesday October 13th, 2009 10:54:45 AM

Jass allows Prionell and Evandale thier sorrow and respectful silence, but Furball can't help but run out onto little Challa and pat her cheek before returning to the folds of Jass' robes.

Soon enough, Jass' battle spells fade or are dismissed, and the straw-haired sorcerer stands beside Brahmah at the top of the pyramid. He watches the minotaur sift through the reddish dust of the former druid and gives a grunt. "Well, THAT spell worked pretty well, but a little too late."

He gives directions to his Unseen Servant to scoop up the remains of Prillana and clean up what it can of her to give her some dignity in death.

After that, it is only to move on down to where the elves and Crimson Shields are gathering. Thought it takes a little while, Jass feels comforted to feel the protective presense of the paladin and the Crying Woods about him.

...............

Wynn Actions After his healing abilities are exhausted, Wynn retreats into introspective silence. He didn't perform well in the battle, and he worries about what Jalla is going to as the bard, and he wishes, wishes that Xenia were here for mutual comfort.

...Actions...
Move: stationary

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/2/3/2/1/1/3

Staff - 2 charges

Syr Ac 31/30 HP 137/165 
Tuesday October 13th, 2009 5:02:03 PM

Syr waits respectfully off to the side until there is a time where he feels he can approach Prionel. He cradles the sword in his hands and speaks softly to the aged elf, "I know how difficult this time can be. We, too, feel your loss. Florin was close to me. Just keep in mind that their sacrifices weren't without a purpose." He inhales deeply to prevent the tears from forming. "Florin was a good man. If you will remember, he wasn't an elf the first time you met, but then he was changed. Others of us were also changed but only he seemed to truly embrace the change as being for the better. In my mind, this is just the man embracing one last change for the better."

Pausing for a few more deep breaths he hurries through the question, "With your permission, I would like to bring Florin's wife and daughter here later? I know that he would like them to see what he believed in so strongly. Maybe after a few months when some of the sorrow has faded but the memories are still strong?"

He moves to help the elves with the casualties before turning back once more, "Other than justice for all the deaths today, can we do anything else for the village?"

(OOC: I THINK I recall the events correctly.)

The Long Return - DMAl 
Tuesday October 13th, 2009 9:19:51 PM


Sifting through the red dust that once was the hooded Darkwood druid, Brahmah finds a suit of plate mail made completely from wood, wooden tower shield an a staff. He finds a pair of gloves, an amulet, a vestment to go over the plate mail upon which is stitched a symbolic representation of a black root sundering a boulder. There are two rings, two potions and a wand. In addition he finds two pouches of beaten bark. One contains 3000 gold pieces and the other contains 6000 gold pieces.

Jass has an Unseen Servant collect Prillana's remains while the other Shields tend to the healing of the elves. In the end, four elves are still too injured to move under their own power. The beetles are gone, and the elves will have to walk home. Several cut branches to construct make-shift travois to carry the wounded and the dead.

"We would have great pleasure in having Florin's wife and child here as guests," Prionell replies. "Florin gave his life for us. At least we can do is to share our lives with his family."

The elder elf, kneels, placing the body of his wife between the poles of one of the travois. "Justice ... Where lies justice, Syrdeth Redbow?" he asks. "Does justice live in the same tree as vengeance? We are peaceful people. But we will not be attacked again. We will find this Darkwood. Then we will call to you."

"But for now, please, remain with us while we bury our dead. The Crimson Shields have come to our defense again. Our homes find honor in your presence."

The elves form up for the journey home, the able bodies fighters on the outside, the aged, the very young, and the wounded in the center. The time is no more than an hour after noon. Judging by the time it took to arrive here, it will be well dark before the group sees Elvenguard.


Belkior - AC 23(25 vs. Evil); HP 125/125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge 
Tuesday October 13th, 2009 9:26:15 PM

The halfling cleric walks with the wounded, trailing behind his companions and the leaders of the elven community. Belkior feels that his place is here with those who need his healing skills and magic. Particularly since he failed to keep Prillana alive to complete the ritual. To make matters worse, Florin sacrificed himself to complete the ritual. In addition to the guilt that Belkior feels for failing his primary duty, there is now the additional burden of speaking with Florin's family.

Co-DM Cayzle 
Wednesday October 14th, 2009 8:00:21 AM

Note that the enemy's wooden plate armor, his wooden tower shield, his staff, and the two potion vials are all made of living wood. The wood is green, as if shaped from a living tree and a few twigs with living leaves grow from them.

Know Arcane or Know Nature DC20: Please Highlight to display spoiler: {Such items are known to be caried by Greenmages, and never by anyone else.}

Know Arcane or Know Nature DC25: Please Highlight to display spoiler: {Such items die a short time after they are taken from their creators.}

(Error to spoiler fixed by Jay.... I could see the spoiler!) -- Cayzle says, "Thanks Jay!"

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147)  d20+8=21
Wednesday October 14th, 2009 8:02:31 AM

(Knowledge Nature 21. If Brahmah can keep it alive, he will until they can find someone for it... suggestions??)

Looting after a friend's death seems strangely familiar and obscene. "I'll put this stuff away. Its hardly the time to care about this. But these wood items will likely die soon I think because Greenmages are linked to their items if I remember rightly."

He is noticeably sad on the journey away.

He looks back and sees his former friend Heyoo sitting in the place Florin passed. His former bear friend will watch over the site, the ranger knows it.

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Wednesday October 14th, 2009 10:01:32 AM

Jass didn't know Florin very well. That and seeing lots of death and destruction down in the Southern Continent makes him less emotional than the others. It startles the sorcerer to be reminded that Florin was married. He recalls the afternoon with Furball playing tag with Jalla and wonders how the young woman is going to take the death of her foster-father.

For the items that Brahmah found, Jass will go over them carefully with a Detect Magic once the group is back at Elvenguard.

The sorcerer can do little to assist the move in the dark. Aside from picking up six pebbles and imbuing each with a Light spell and passing the pebbles out for lighting the trail, he merely walks with the others, listening to the difference in the sound of the Crying Woods.

...............

Wynn Actions Keeping silent all the way to Elvenguard, Wynn keeps his thoughts to himself. Perhaps he will stay here until he gets his thoughts in order? So far, he doesn't say...

ooc: Battle is over, and so I'm going to stop posting for Wynn. I'll assume he'll be an NPC until BoB returns?

.................

...Actions...
Move: with elves to Elvenguard
Cast: 6ea Light spells
Cast: Detect Magic using 1st level slot

...Effects...
Tongues (Permenant)
Mage Armor; 10 hours +4 AC
Unseen Servant, 10 hours, invisible body servant

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 6/2/3/2/1/1/3

Staff - 2 charges


Syr Ac 31/30 HP 137/165 
Wednesday October 14th, 2009 6:50:35 PM

The elf looks on as Brahmah collect's the druids things and kicks once in frustration at the dust. "I don't know about you big guy but let's not make a habit of this.

Syr wordlessly nods to Prionel and moves to take one of the makeshift stretchers to Elvenguard. He seems relieved to leave this place behind. Once they arrive, he settles in offering his meager healing skills over the next few days to the villagers and the Shields.

Return to Matters


Live Goes On - DMAl 
Wednesday October 14th, 2009 9:10:10 PM


Many things follow the Crimson Shields and the procession of elves as they march through the night. Among those things are grief, regret, and the heavy obligation that the living feel toward those who have passed on. The fearsome denizens of the Crying Woods, however, stay clear of the group. And the feeling of malevolence remains away as well.

It is past midnight when the weary elves arrive at the village in the trees. The Shields are shown to their previous rooms, and all go off with their own private thoughts.

Day and night, it is said, know no grief. Day turns to night and night to day regardless of the tragedies that play out within them. The next morning, Jass inspects the items taken from the hooded Darkwood druid. All of it except the gold, radiates magic from faint to strong.

Wooden suit of plate mail - Strong
Wooden tower shield - Strong
Staff - Strong
Pair of gloves - Moderate
Amulet - Moderate
Vestment with black root sundering a boulder - Moderate
Ring - Moderate
Ring - Faint
Potion - Moderate
Potion - Moderate
Wand - Moderate

(Jass, if you'd like Schools of magic, you'll have to give me Spellcraft Rolls.)

Brahmah appears to know a bit about the wooden shield and armor. He says that they are only carried by Greenmages. It may be difficult to find one of those. Even now, the wood of the shield and armor lose their sheen, as though they are drying out, becoming dead wood.

During the next few days, the Shields help the villagers with magic healing. Wynn, though he also helps, grows increasingly withdrawn. He spends most hours with his journal, sometimes simply cradling it in his hands at an open page while staring into space.

The elves hold a funeral for their dead, and they invite the Crimson Shields. Once again, as with the Entwining, all of the elves attend. They leave the village, this time not far, though. They make their way through the trees, traveling paths created by the interlocking of great branches. At a certain place, the stop. The bodies of the dead elves are sewn into beautifully decorated bags and hung in the highest branches possible. It is said that the birds fly down and carry the souls of the dead up into the sky.

Days pass. The villagers seem happy to have the Crimson Shields in Elvenguard. But soon enough, it is time to return.

+++++++++++++++++++++++++++++++++++++++

OoC: You have four days to accomplish any tasks that you need to here in the Crying Woods. Tomorrow, unless someone comes up with something infinitely more interesting, we'll undertake the journey back to Floating City.

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly)  d20+20=34 ; d20+20=21 ; d20+20=35 ; d20+20=21 ; d20+20=38 ; d20+20=34 ; d20+20=34 ; d20+20=37 ; d20+20=24 ; d20+20=39 ; d20+20=26 ;
Thursday October 15th, 2009 12:12:44 PM

Jass casually examines the magical items found by Brahmah, and has potential trouble with three of the items.

Wooden suit of plate mail - 34
Wooden tower shield - 21 (identify school if 12th level caster or less/ 6th level spell)
Staff - 35
Pair of gloves - 21 (identify school if 12th level caster or less/ 6th level spell)
Amulet - 38
Vestment with black root sundering a boulder - 34
Ring - 34
Ring - 37
Potion - 24 (fail)
Potion - 39
Wand - 26

"So, how do we divide magical loot in the Crimson Shields?" he asks rhetorically.

"Hey, you tall drink of water", Jass mentions to Brahmah the next day, "You think you could track the creatures that attacked the elves back to where they came from? I mean, it may be a way to find out where Darkwood is hiding..."

In the days in Elvenguard, Jass rests and also begins several conversations on a small mercantile business with Tionel or another couple elves. "Having little things that you make here, like those wind chimes, sold in Floating City, and some items you may want from Floating City to be bartered here would make relationships between the communities that much better." Jass works hard to convince others of his sincerity and the benefits of the proposal, but keeps to himself the fact that it will also provide him a great cover for poking about Floating City; a person without papers could get into a lot of trouble in that place with too many rules!

Syr Ac 32/31 HP 165 
Thursday October 15th, 2009 8:30:40 PM

Hearing the sorcerer, Syr looks to Wynn for a moment before continuing, "Well, normally Xenia would exchange it for gold and everyone would receive equal shares." He pauses to examine the bard at the mention of the name of his beloved. "Some would take items in lieu of the gold, but overall it is a very simple process. We'll have to wait until we get back to the city to visit the Catacombs though."

He grins when he overhears Jass' questions to the elves regarding importing, "You are a man after my own heart, It's conversations like that one that enabled us to start Shield Construction.

Later, he speaks to each member individually, "If it's okay with everyone else, I would like Ivy to continue to receive Florin's share of the profits from Shield Construction. I feel it's the right thing to do considering the circumstances.

Four Days - DMAl 
Thursday October 15th, 2009 9:08:12 PM


Jass examines the auras that surround the magic items once owned by the hooded Darkwood Druid.

Wooden suit of plate mail - 34 Abjuration
Wooden tower shield - 21 Unknown
Staff - 35 Evocation
Pair of gloves - 21 Transmutation
Amulet - Transmutation
Vestment with black root sundering a boulder - 34 Transmutation
Ring - 34 Faint Enchantment
Ring - 37 Moderate Transmutation
Potion - 24 None
Potion - 39 None
Wand - 26 Conjuration

Even as he watches, the magic around the armor and the shield continue to fade. The vials that hold the potions also seem to be made of wood. By now, the wood is dull and brittle. When unstopped, the potions stink of rotted leaves. They no longer give off auras.

Jass also asks how the Crimson Shields usually deal with the fruits of conquest, and it's Syr who replies. Despite the looks in his direction, Wynn still appears absorbed in his journal. An idea comes, and he attacks the page.

The elves appear receptive to Jass' business discussions. Of the objects that they put forward are some beautiful hand carved wooden boxes and musical instruments fashioned from leaf and reed. They present him with three samples of each.

Brahmah, engrossed in thoughts of the bear companion that he just let go, makes a noncommittal noise to Jass' question regarding tracking. He seems in no mood to pursue such things. The elves, however, have several competent trackers. Both Starminder and Finbrush are experienced, and there are others as well who surpass them in skill. They follow tracks that they identify as the green clad halflings and the earth elementals. The trails are backtracked to a nearby glade in which they find two summoning circles.

The tracks end at the glade. They find no tracks that they can say with a certainty belong to the druids. Prionell, however, promises that they will continue the search.

When it is time to return to Floating City, Tionel, along with Starminder and Finbrush, gather to guide the group back to the lake and summon Steady Heart to ferry the group back to the city.

++++++++++++++++++++++++++++++++++++++

OoC: Last chance to accomplish anything in the four days in Elvenguard.

Belkior - AC 23(25 vs. Evil); HP 125/125 - Status(x2), Magic Circle vs. Evil, Inspire Courage, Bead of Karma, Invisibility Purge  d20+18=36 ;
Thursday October 15th, 2009 10:38:12 PM

OOC - The Wold ate both of my posts last night, here and in the Bloodpack game.

The halfling cleric tends to the injured residents of Elvenguard while he and his companions are preparing for the trek back to the shore of the lake. When his skills and magic are not needed, Belkior will try to speak with Prionell or another leader of the village. The Paragon wishes to know what assistance he and the 'Pack can provide to assist the elves through this difficult time. Belkior feels personally responsible for the near failure of the Entwinning and the sacrifice by Florin. Failing that, he wants to learn how many years will pass before the Entwinning ritual is performed again and what healing magics would be needed to assist Florin when the paladin is released from the ritual.

In the interim, Belkior will try to recall anything that he might know of these Darkwood Druids.
Knowledge Religion = 36

Mac: AC:25, HP:104/137 
Thursday October 15th, 2009 11:43:47 PM

Mac pitches in and helps out around the village where and if he can. When the workload lessens he keeps an eye out for any elves who might be fashioning or using bows. Whilst being particularly interested in the former, he is also interested in the latter and keen to see if the elves have a fletcher - not knowing what might happen on the return journey, four arrows may not be sufficient.

On meeting back up with the Shields and hearing Syr's comments about Ivy and the share, the dark taur concurs.

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Friday October 16th, 2009 3:27:27 AM

Brahmah helps to track and finds nothing by way of tracks.

"Druids are near impossible to track if they don't want to be found. If we could track them to this point, they wanted to be tracked. If you can't see a track here, they will likely have lead us here. They may have transformed at this point."

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Friday October 16th, 2009 1:24:04 PM

Jass doesn't want to wait to see what the magic items are, and asks Tionell if there are any elves who would perform the Identify spell for them.

The sorcerer is happy enough for the sample items, and asks around to see what sort of things the elven village would be interested in acquiring in return. "Glass or crystal? Woven items? Exotic foods?" Nearly anything portable is a possibility...

In the tracking, Jass listens to the elven trackers and also to Brahmah. "Nope, not thinking far enough ahead, Brahmah. Druids can sure get about as they choose, but I was hoping not all of the attackers were druids and summoned creatures. They get friendly creatures to help them out too, and THOSE guys, hey, they CAN be tracked." The sorcerer shrugs. "Even since the trail is lost, the elves know the Darkwood Druids gathered here and went to the pyramid, there." (Jass stands in a summoning circle and points to the pyramid) "Therefore, they came from that direction." (And Jass does an about-face making a wedge with two extended hands.) "Yep, that's a lot less Forest to look through than the whole thing, doncha think?"

The sorcerer preens and struts because he is so smart!

Syr Ac 32/31 HP 165 
Friday October 16th, 2009 8:04:40 PM

Syr makes preparations to depart the Elven city. His thoughts are heavy as he anticipates the conversation that must take place when he returns to the Float.

On the Way Back Home - DMAl 
Friday October 16th, 2009 9:18:03 PM


Prionell offers profuse thanks to Belkior for his offer of assistance. Life in Elvenguard is simple and the elves lack for little. Elves are long lived, he explains. Once one lives hundreds of years one becomes more detached from ideas such as guilt or blame. One is simply a part of events, Prionell explains. He tells Belkior that it has been over four hundred years since Sabara went into the stone of the Altar and it may be just as long for Florin. Further, none return from the Crying Woods alive. Their bodies return, but their spirit is released.

The archives of the Cathedral of Light had nothing specific on a group that calls itself Darkwood. Belkior is certain of that. There have been druidic groups, however, down through the ages, dedicated to the crueler aspects of nature. Death. Decay. Flame. Flood. The sheer power of nature draws them. This group, it appears, holds a fascination with the Crying Woods. The association must surely make them evil.

Mac finds many talented bowyers and fletchers amongst the elves. They are only happy to present one of the heroes of the Entwining with a gift of arrows. (Mac you now have 50 new mundane arrows.)

Brahmah adds some tidbits of druid lore to Jass' store of knowledge. Jass counters with a bit of dubious deductive reasoning.

Syr contemplates the return and the news that they will need to deliver to Florin's wife and child.

Comes the day, the Crimson Shields gather early in the morning and hit the trail with Tionel, Starminder, and Finbrush. The entire village of Elvenguard turns out to see them off. The journey to the shores of Turtle Lake are uneventful. It is nearly noon when they arrive. Tionel settles in on the pebble beach to call Steady Heart. From the Crying Woods another figure emerges. It is Evandale. He explains in Elfish that he wants to go to the city too. He wants to pursue the arts of wizardry. His dark eyes are filled with anger.

Mac: AC:25, HP:104/137  d20+2=9 ;
Saturday October 17th, 2009 7:55:44 PM

{Sense Motive: 9} Mac isn't sure of what to make of Evandale's reappearance, let alone his words. He awaits some clue from his fellow Shields.

OOC: after 3 or 4 nights rest all the party present should be healed, yes?

Absolutely. All healed. --Al

Belkior 
Sunday October 18th, 2009 10:17:53 PM

The halfling cleric follows along, lost in his thoughts for most of the time. Belkior is interested in determining whether the Crying Woods still has the forboding sense of threat that the Shields have experienced every time that they have entered, or if it has changed with Florin's sacrifice. He tries to remain attuned to the sensations he feels while walking back to the beach.

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Sunday October 18th, 2009 11:01:52 PM

Jass boards the turtle, then looks at Evandale with critical eyes. "Go home", he tells the elf in a kindly tone like that of someone trying to talk down a crazy guy with a loaded crossbow, "and cool down for a couple hundred years. It's a shame that Challa is dead and that the druid guys are still out there, but don't let them destroy you too. Doing anything with hatred is only going to warp the magics about you."

The sorcerer bends and gives a whisper to Belkior. "He's gotta be real angry if he's willing to do all that Wizard studying. What a lot of work!"

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Monday October 19th, 2009 6:45:56 PM

Brahmah ponders Jass' reasoning and then deciding not to touch on the questionable nature of the statement, the ranger decides on a tact.
"But the tracks, of anything, have vanished at this point." He points at the trail in front of the group. "Sorry all."

Last Moments On The Beach - DMAl 
Monday October 19th, 2009 9:07:25 PM


Brahmah thinks back to the days with the elves. (Always a few days behind.) The Crying Woods is a big place, and the leads ended at the small clearing.

While walking through the Crying Woods on the way to Turtle Lake, Belkior feels the thick feeling of malice come and go. At times the hatred of the Woods is completely gone. At these times it is almost as though Florin is walking along with the group as usual. At other times, the oppressive feeling of the Crying Woods grows stronger as Florin tires, or, perhaps is overwhelmed by the massive rage of the Woods.

On the beach, it doesn't take a mind reader to divine the intent in Evandale's eyes. Jass comes to the same conclusion that Mac has after observation of the elf. He seeks magic as the path to power and power as the path to vengeance.

Tionel, Starminder and Finbrush hold themselves apart. What can they do, he is free to decide his own fate. Tionel finds it a convenient excuse to settle in and call Steady Heart.

"If you refuse to take me to Floating City," he says to Jass in Elfish, "then I will simply find my own way there. That, or I will die trying." He seats himself upon the beach with his arms crossed and refuses to move.

It is about an hour later that Steady Heart rises up and parts the waters. Evandale climbs aboard, his eyes daring any of the Crimson Shields to deny him a berth.

"Before you go," Tionel brings out a heavy sack and hands it to Syr. "Prionell was afraid that you wouldn't take this, so he had me give it to you at the last moment. It's thanks from the village of Elvenguard. It's everything they've collected over the years. They don't use money anyway. I know you'll put it to good use." Inside the sack is 15000 gold coins.

Belkior 
Monday October 19th, 2009 9:56:32 PM

The halfling cleric finds a seat on the turtle while Syr and Prionell are discussing the matter of a leather sack. Belkior looks steadily at Evandale before bowing to the inevitable. The Paragon extends a hand in greeting towards the elf.

"Belkior Orvisson, Healer and Paragon of Alemi. I have to confess to being somewhat less than my best during the recent encounter. What can you tell us about yourself and your plans in the Float?"

Jass AC 22 HP 42/47 (-2CON)(Tongues, Mage Armor, Alter Self, Mirror Image, Fly) 
Tuesday October 20th, 2009 8:15:28 AM

Jass shrugs. "Hey, he's free to make his own choices", the sorcerer says to the group assembled, then turns to Evandale. "I know that *I* won't stop you if that's what you're gonna do, but I got my own choices to make, and since I think you are thinking the wrong choice, the choice I think I'll make is to not help you in your choice."

"Look me up when ya get to the Float and we'll do dinner."

With Tionel's bag, Jass is eager enough to take it, but holds back. The bag is for the group and Syr is leader of the group; it should be the monk who takes the bag. I mean, some proprieties have to be followed, eh?

On the way to the Floating CIty, Jass spells up an Unseen Servant and a Prestidigitation to help clean up and look great for the crowds. And then he gets an idea. He casts an Alter Self to become one of the elves. "Hey, guys, I'm just an elf merchant who hopped a ride on your turtle. Call me 'Silverleaf'. I think an alternate personna on the Float may be a good idea as a way to get information that the Crimson Shields can't get, eh?"

Back On the Water - DMAl 
Tuesday October 20th, 2009 9:04:23 PM


Belkior holds out the hand of friendship to Evandale, though, it is a moment before he realizes that the elf does not speak Common. Fortunately, Belkior speaks Elfish.

"Your magic was impressive," Evandale says, returning the halfling's grip. "But ... in the end ... "

Tionel casts a spell as the six remaining Crimson Shields climb aboard. With the subtle magic of the spell, he makes Steady Heart understand where he must takes his charges. The great turtle pulls his bulk out into the lake and begins the journey to Floating City. On the bank, Tionel, Finbrush and Starminder wave goodbye.

"I ... I was a scholar." Seated next to Belkior, Evandale continues his answer to the halfling's question. "I was happy. I had everything that I could have wanted. And I was content to do nothing but learn the ways of the Wold."

"But now I realize that skill and knowledge is empty without the power to apply your knowledge, to protect the things you love, and to punish those who transgress against you."

"I'll find a school of wizardry. Maybe I'll go on further to Plateau City. We of the long lived races have time. When I've learned the ways of powerful magic, I'll return. Then we shall see."

As with the from City to Woods, the return trip is calm and placid. The sky is a startling blue and big as the Wold. The sun dips lower and lower in the sky and soon it is night. The two moons of the Wold rise and paint the surface of the lake in silver. The time is around seven o'clock when the faintest of shapes, a dark upon darkness appears, just a dark pin prick against a dark horizon. Is it the Floating City?

Syr Ac 32/31 HP 165 
Tuesday October 20th, 2009 9:29:39 PM

Syr accepts the bag with a gracious smile. He nods to Tionel and holds it up, "I'd rather see Florin holding an empty bag. Prionel knows us too well." He sits down gingerly on the turtle and cradles a sword in one hand and the bag of gold in the other.

Seeing Jass eyeing the bag he grins briefly and calls over to the sorcerer, "Hey Jass, ever the mercenary, eh? Why don't you take the items that we need to identify by the catacombs and give us a summary?"

Belkior 
Tuesday October 20th, 2009 9:53:50 PM

The halfling cleric looks up expectantly, hoping that it is Floating City that they can see on the horizon. If all goes to plan, they'll be back home before dawn. And that brings the prospect of many things - the building projects, the interests of the high and mighty in Floating City being the foremost. And Belkior also knows that he should report what he has learned to the Temple of Alemi since the new influence over the Crying Woods may affect the future of the Float.


Mac: AC:25, HP:137  d20+7=8 ;
Wednesday October 21st, 2009 4:27:34 AM

"Something ahead." Just as on the trip to the Crying Woods, Mac is keenly watching for anything beside the sky, the water, and the horizon they share. Anything, even the odd trick of the light (or lack of it) gets noted for any who care. {Spot:8}

Jass AC 12 HP 60/60 (Alter Self) 
Wednesday October 21st, 2009 9:39:09 AM

Jass-elf grins back at Syr. "While I am sure your friend Jass will indeed take those items fairly won to the Catacombs for identification, I am but a humble peddler looking to make his way in the big city." Jass-elf stands and gives a nod while holding out his hand. "I am called Silverleaf. I bring with me some examples of my people's skill in crafting objects that I may begin a small import-export shop in the great Floating City."

Jass-now styled Silverleaf grins and winks. He isn't worried, and expects to arrive at Floating City shortly where his professional skills and pechant for fast talking will get him what he wants. Like always!

Welcome Home - DMAl 
Wednesday October 21st, 2009 8:30:25 PM


Though the distant darkness on the horizon is indistinguishable to the Crimson Shields, Steady Heart appears to have no hesitation as to where he's going. Soon, after an hour, the hint of a hallucination that pokes from the horizon becomes a distinct and deeper darkness that rises from the surface of the lake. Two hours more and it grows until it can be nothing other then the bulk of the Floating City. Another hour more, and the city rises to dominate the sky, blotting out stars across nearly a hemisphere of the celestial view. Steady Heart paddles on, and soon the glimmer of lights wink across the water, signaling the presence of the docks. Ten, twenty, thirty minutes closer and the familiar sight of ships moored to the night docks greets the Crimson Shields. The sound of gently lapping waves are a stark contrast to the bustling cacophony of activity on the docks during the day.

From the far side of a screen of moored ships, a shout goes up, a challenge, answered by the sound of spellcasting. More shouts. The sound of running feet. Steel clashes against steel. A red bloom of fire explodes then dies away.

The nearest dock appears to be 20 feet away. Steady Heart slows as he approaches. The sounds of combat appear to be anywhere from 100 to 200 feet away, screened from sight by a moored ship.

Jass AC 12 HP 60/60 (Alter Self) 
Wednesday October 21st, 2009 8:50:05 PM

"Hey! That's a fight!", Jass-elf yells out the obvious. A quick spell, and everyone on Stout Heart (including the turtle) is affected by a Haste spell.

"Let's go find out!" Jass calls.

...Actions...
Cast Haste on 13 people all Crimson Shields, Tionell, Evandale, and Stout Heart

...Effects...
Haste; 13 rounds; +1 attack when full, AC, reflex save, +30 foot move

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/1/1/0/0/0

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Wednesday October 21st, 2009 10:06:41 PM

The halfling cleric hears the sound of battle in the streets of Floating City. Once Jass casts his spell, Belkior stands and activates his Bead of Karma.

"Ready to go," intones Belkior.

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status(x2) (D - Aid)
3rd - DC 20 - Dispel Magic(x2, Invisibility Purge, Prayer(x2), Wind Wall (D - Magic Circle vs. Evil)
4th - DC 21 - Air Walk, Freedom of Movement(X2), Death Ward(x2) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Heal(x2), Greater Dispel Magic (D - Heal)
7th - DC 24 - Summon Monster VII(x2) (D - Regeneration)


Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Thursday October 22nd, 2009 10:09:30 AM

OOC: You know me all, if I still had a set schedule, I'd be more regular.... its killing me to miss so much with the ONLY character I'm playing now! I wish I could do more.

IC: Brahmah hops the back of Jass', now Silverleaf's turtle and casts Bear's Endurance. "Sound like battle for sure!"


Mac: AC:25, HP:137  d20+39=54 ;
Thursday October 22nd, 2009 10:28:32 AM

Effects: Haste - extra attack at highest attack bonus in full round attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, Speed 60'.

Mac lines up the dock and makes a running jump off the turtles back {Jump: 54}, drawing his axe as he sails through the air. Hitting the ground running he makes another 46 foot of headway towards the fray.

Syr Ac 32/31 HP 165 
Thursday October 22nd, 2009 7:31:24 PM

The elf's eyes tighten as he watches the group rush into another combat, calling after them, "Hey Guys, didn't the druids teach us about going into combat unprepared?" He prepares to join the others as the turtle gets closer to the dock, "Jass, can you at least tell us whose side we are on?"

The thought crosses his mind with relief and he mumbles, "At least, I don't have to see Ivy yet with this ruckus." In the next moment, he scowls at himself for having the thought.

Springing Into Action - DMAl 
Thursday October 22nd, 2009 8:16:13 PM


The Crimson Shields recognize the battle for what it must indeed be. They swing into action. Under the power of Jass' magic, Steady Heart's speed increases nearly two fold. Water sprays in his wake and the giant turtle must make a desperate and concerted effort to brake before smashing into the docks. Steady Heart manages to slow and bank in a wash of rolling water, just kissing the dock with his flank.

Mac, however, has long departed the turtle's back. The massive bulk of the dark minotaur hurtles through the air, slamming down on the thick boards of the dock and driving the dock itself a foot under and sending a countering wave of water against Steady Heart that no doubt saved the turtle from a crash.

As the dock rises back up from Mac's impact, the Crimson Shields splash through the dark water with the Minotaur in the lead. Wynn starts up a song of inspiration as the Shields round a corner and tear toward a far arm of the docks from which the orange glow of flames lights the sky. A quick hundred feet more and the burning ship emerges from behind the screen of other vessels. The sails are completely ablaze, and the ship itself appears to be listing badly. Dark figures, silhouetted in the firelight run off the gangplank. Three rays of burning yellow fire lance from a figure already waiting on the dock. They strike a figure on the ship, and that figure bursts into flames and drops to the deck.

The figures turn as they catch the pounding feet and clanking armor of the Crimson Shields. "WELL, FANCY MEETING YOU HERE!" The jovial voice calls out over the roar and crackle of flames. The figures from the boat, three humanoid shapes, run to the one on the dock. The figure on the dock gestures and chants, and then all four disappear.

The fires continue to burn, rising high into the night sky. From the shore, only now, the whistles of the City Guard sound an alarm. Somewhere a bell begins to clang.

The battle is over, but the mystery behind the lightning attack remains. One thing, however, is not a mystery. The identity of the man on the dock. From his voice alone he can be recognized. The voice belonged to the Jack of Diamonds.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Thursday October 22nd, 2009 10:34:54 PM

The halfling cleric runs towards the ship before beginning casting a spell to summon a water elemental. Even though he and his companions were too late to stop Jack and his companions, Belkior can do something to prevent the fire from spreading from the ship. At the very least, the elemental can preserve enough of the ship to determine why it was targetted by Jack.

After completing his spell, a huge water elemental appears on the deck of the ship. Belkior directs it to extinguish the flames spreading through the sails of the ship.

Spells
0th - DC 17 - Detect Magic(x2), Detect Poison, Purify Food & Drink(x2), Read Magic
1st - DC 18 - Comprehend Languages, Hide from Undead, Obscuring Mist, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2nd - DC 19 - Aid(x2), Silence(x2), Spiritual Weapon, Status(x2) (D - Aid)
3rd - DC 20 - Dispel Magic(x2, Invisibility Purge, Prayer(x2), Wind Wall (D - Magic Circle vs. Evil)
4th - DC 21 - Air Walk, Freedom of Movement(X2), Death Ward(x2) (D - Cure Critical Wounds)
5th - DC 22 - Break Enchantment, Greater Command, Spell Resistance(x2) (D - Dispel Evil)
6th - DC 23 - Heal(x2), Greater Dispel Magic (D - Heal)
7th - DC 24 - Summon Monster VII*(x2) (D - Regeneration)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Friday October 23rd, 2009 7:42:18 AM

Looking to the group and knowing the ships is done for, the ranger is chomping at the bit to get rolling. He hears Jack's voice and snarls. He glances at Syr. "Well?"

Jass AC 12 HP 60/60 (Haste) 
Friday October 23rd, 2009 8:51:21 AM

Jass doesn't have a good answer for Syr while going on a wild turtle ride. "Wicked!", he carols. But when they are at the ship on fire and a grinning jester verbally flips off the Crimson Shields before dispersing, Jass looks over at the monk.

"I take it that we are not on his side", the sorcerer says drolly.

But to be able to help stop a raging fire, the sorcerer feels the limitations of his spells. The only thing he can think of is to meet with the authorities, the owners of the boat, and the CS leaders and find out more about this arsonist who seems to know the Crimson Shields.

...Actions...

...Effects...
Haste; 12 rounds; +1 attack when at full attack, +1 to hit, AC, reflex save, +30 foot move

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/1/1/0/0/0

Mac: AC:25, HP:137 
Friday October 23rd, 2009 4:35:13 PM

Mac heads for the burning ship, hoping against logic that the victim can be retrieved and possibly healed before the elemental washes his body into the lake...

Syr Ac 32/31 HP 165  d8+4=10 ;
Friday October 23rd, 2009 7:02:47 PM

To answer Jass' question, "Side? Probably not ours, but we still haven't exactly figured out whose side he is on. Invasion of privacy and vague warnings doesn't exactly define a person. Today though... Murder is quit defining of character. The nearest I know, Jack plays for himself."

The elf looks on at Mac with keen interest as he goes to rescue the victim, "Let's see if we can figure out why Jack was after him?" He continues to look at the figure hoping for signs of life. If he sees anything, he will rush right in and attempt to cure the man (CLW 10). He takes a moment to search the bow for the ships name hoping to commit it to memory if it sinks.

More Than Meets the Eye - DMAl 
Friday October 23rd, 2009 8:19:14 PM


Belkior's voice rings out in a spell, and a towering creature of water appears on the deck of the ship. It's voice sounds the rush of an angry river as it challenges its enemy, the equally roaring fire.

The non-magical fire is no match for the creature of water, though, and soon the blaze is out. Smoke rises, darker than the night, blotting out the sky. The water elemental raises its voice in triumph and then disappears.

Even before this, however, Mac is up the gangplank and onto the deck. Lying on the deck is a short broad figure marred by dark burn marks. A few feet away is another prone figure. Mac recognizes them both - instantly. The figure with the burn wounds is the mad dwarf, Takerk Hibblebimblebeeber. The other figure, blood pooling around him from multiple stab wounds, is the human archer who had flown above the Tendriculos glade shooting arrows at all available targets. Neither dwarf nor human moves.

From the dock, Syr catches the name on the bow of the ship - The Wrath. The ship does not appear to be going down. But it lists heavily, and a large hole can be seen just above the waterline.

Brahmah, with his knowledge of ships, notes an unusual feature of The Wrath. There are six trebuchets mounted on deck. Two large ones at bow and stern and four smaller ones, two at port and two at starboard. This ship is heavily armed and ready for combat.

The whistles of the City Guard sound louder, and are soon accompanied by the pound of approaching feet. A contingent of six guards rounds the corner and runs up the dock. "That's the Crimson Shields," one cries out. "Merciful Alemi," another says, "what happened here?"

Belkior - AC 26 - HP 136 - Bead of Karma, Haste  d20+29=40 ; d20+29=36 ;
Friday October 23rd, 2009 10:28:52 PM

The halfling cleric rushes onto the deck of the ship, hoping to be able to save at least one of the people there. He quickly checks their condition and acts to keep one, or both, of them alive.
Heal = 40, 36 ... cast Cure Light Wounds, etc. as needed.

"Brahmah! Someone! Check below decks ... see if there's anyone down there who needs help!"



Mac: AC:26*, HP:137 
Saturday October 24th, 2009 12:20:36 AM

Effects: Haste* - extra attack at highest attack bonus in full round attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, Speed 60'.

"Thanks, yes, if you are healing them here, and you're covered from the docks, then I'll head in!" Mac calls back as the two wounded are attended. "If I'm not out soon, or the ship goes down, then please come looking for me!" Mac finds stairs or another entry to the hold and heads down.

Brahmah, Captain of the Chosen of Domi (AC 27+3, Hps112/147) 
Sunday October 25th, 2009 2:56:31 AM

On Belkior's suggestion, Brahmah draws his weapons and head below to see if there is anyone alive. With his knowledge of ships, he won't get lost or turned around. This ship is likely going to the Sea Queen soon.

Jass AC 12 HP 60/60 (Haste)  d20+14=32 ;
Monday October 26th, 2009 11:43:17 AM

Jass is pretty sure the mocking Jack of Diamonds wasn't driven from the place by the arrival of the Crimson Shields, "too cocky by half!", the sorcerer says with complete assurance. "Therefore, they are gone, and therefore it is time for information and mitigation."

With that the sorcerer turns to the arriving city guard and raises his hands. "Glad you are here! We just got here ourselves by turtle-back. Looked like a group of four burning that ship. The Crimson Shields have put out the flames and are looking for survivors aboard." He cocks his head and continues. "Who is in charge here? We have to talk to the leader of the watch to find out who owns this boat and what could be the motivation of the attack."

He looks around at the arrival of more spectators and talks to the guards in a conspiratorial voice. "And you may want to block off any others until your investigation teams are through here."

Jass continues to talk with the guards to ensure, obliquely, that the Crimson Shields aren't going to be charged for the arson or murder.

...Actions...
Diplomacy: 32

...Effects...
Haste; 12 rounds; +1 attack when at full attack, +1 to hit, AC, reflex save, +30 foot move

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/1/1/0/0/0

The Shields Take Control - DMAl 
Monday October 26th, 2009 9:04:16 PM


With the confirmation of bodies on deck, Belkior rushes onboard. He finds himself too late. Massive trauma to the bodies of both the dwarf Takerk Hibblebimblebeeber and the unidentified archer must have killed them very quickly. The dwarf died of burn wounds. The human of stab wounds made by very keen weapons.

Mac and Brahmah heed Belkior's call to check the rest of the ship. There are three apparent access points to the ship. First is the door, aft, set into the poop deck. The second is just fore of the poop, a hatch leading down to the crew's quarters. Third is the large covered hatch to the cargo hold.

Both Mac and Brahmah take the hatch to the crew's quarters, scrambling quickly down the steep stairs. The crew's quarters are lit by everburning stones set into the framework of lanterns so that they may be closed and the room darkened. There is no one there. Duffels, though, lean against the walls, as though a crew has already been hired, and soon to ship out.

On the docks, Silverleaf the Elven Merchant explains the situation to the City Guard. "Guard Corporal Stanpipe, Sirrah Elf," a young human of no more than 19 answers Silverleaf's question. He fires a series of orders to the others, and they scurry to cordon off the area. "We've sent for Captain Elvaran, Sir. She should be here shortly."

"That's the Wrath, Sir," one of the others shoots over his shoulder as he hurries off to seal access to the area. Under commission to Lord Perimon."

As to motivation, the guards leave that up to the Crimson Shields to mull over. Or, at least, to guards of a higher pay grade than themselves. From Silverleaf's observations, the guards show not even the slightest inclination to suggest that the Shields had anything to do with the attack on the ship.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Monday October 26th, 2009 10:59:41 PM

The halfling cleric kneels beside the bodies, arranging his vestments and religious items. Belkior doesn't know which, if any, of the Gods of the Wold these two followed. But the least that he can do is prepare and tend their bodies even as their souls slip away to stand before Gargul.

The prayers don't take long, at least the brief version that Belkior is accustomed to using in the field. There are other prayers, longer prayers, that are used within the Temple hospitals and chapels. An adventuring priest like Belkior, though, rarely is called to announce those.

When he is completed, Belkior stands and moves to join his companions before any more guards or officials arrive.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday October 27th, 2009 9:19:54 AM

Brahmah opens the duffel, looks at the contents, not shuffling them too badly and then closes them. He hopes to glean some idea from the contents of who might be among the hirelings.

"Interesting situation, huh Mac?"

Jass- Silverleaf AC 12 HP 60/60 (Haste) 
Tuesday October 27th, 2009 1:37:19 PM

Jass takes a moment to realize he didn't dismiss his Alter Self and he is still an elf! Whoops! no help for it now, he thinks.

Since the immediate danger is over, Jass-Silverleaf doesn't want to be too associated with the Crimson Shields, and so takes his opportunity to slip away back to the turtle, gather his things and be off to the Giggling Ghost. The elf merchant guise needs to get established!

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/1/1/0/0/0

Syr Ac 32/31 HP 165  d20+19=23 ; d20+19=25 ; d20+19=29 ;
Tuesday October 27th, 2009 8:36:52 PM

Upon seeing the charred body of the dwarf and scarred elf that they fought with days ago he muses, "The enemy of my enemy is a friend? What does that make Jack now?" He looks for one of the dockworkers that may have helped the ship load/unload. "Any chance you know when and where the Wrath was going?" (Diplomacy 23)

Once Captain Elvaran arrives, Syr welcomes her with a warm smile and relates the group's account of events, careful to exclude any previous meeting with the two bodies. He concludes with another smile "I'm not quite sure if we are always in the right place at the right time or the wrong place at the wrong time?"

Mysterious Ship - DMAl 
Tuesday October 27th, 2009 9:00:21 PM


Belkior rises from his prayer to find Mac and Brahmah still below deck. Brahmah, inspects the contents of one duffle after the other. There are a total of twelve, and none contains anything but the gear carried by a normal able bodied sailor.

Jass/Silverleaf slips away, making his way back to the dock at which they had landed. Steady Heart is there, and Silverleaf recovers Jass' gear, making his way back toward the great doors that enter into the Fence Level of Floating City.

Syr looks around for dockworkers, but it's the dead of night and no one but the guards are out, scurrying in response to the alarm.

Smoke still rises from the timbers of the ship, though it doesn't appear as though it will be sinking as some had feared. Within fifteen minutes, Captain Elvaran arrives. The half-elven woman heaves a sigh when she hears Syr's story.

"Now I don't suppose we'll ever know where Perimon's ship was headed. Not even the captain knew. Someone was supposed to come aboard with charts marking the destination. Can't bring a ship like that into port without stirring a lot of questions. Wonder where she was bound with all that armament?"

Jass- Silverleaf AC 12 HP 60/60 (Haste) 
Tuesday October 27th, 2009 10:10:22 PM

Jass arrives at the great doors posing as the peddler Silverleaf. He asks admittance and the direction to a place to sleep.

Once gotten into a room he can bar for the night, Jass will dismiss his Alter Self and then Dimension Door back to the docks to be "Jass of the Crimson Shields" once more.

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/1/1/0/0/0

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Tuesday October 27th, 2009 11:09:45 PM

The halfling cleric considers the words of Captain Elvaran, that someone was supposed to come and deliver the charts and directions. Once Jass has returned, Belkior quietly asks the elf a question.

"Jass? Think that you could impersonate one of those two? Maybe this mysterious person delivering the charts would give them to you?"

"Otherwise, we'll have to do some more scrying and divination tomorrow."

Mac: AC:26*, HP:137 
Tuesday October 27th, 2009 11:48:18 PM

Man nod in agreement with Brahmah. "This is a fine welcome back!"

"Twelve sailors to locate. Clearly not here - should we check the hold?"

Jass- Silverleaf AC 12 HP 60/60 (Haste) 
Wednesday October 28th, 2009 9:25:56 AM

2nd post: pending Jass is able to get back as Jass in time, he is confident that he can bluff his way through being the mad dwarf wizard. "You could say you saved him by the Powers blessing."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Wednesday October 28th, 2009 11:36:16 AM

"Maybe the harbor master would know." Suggests the ranger at the captains inquiry.

Syr Ac 32/31 HP 165 
Wednesday October 28th, 2009 8:21:24 PM

The monk's eyes light up and he runs his hands together, "Good suggestion Belkior! Jass impersonating a mad dwarf? Now there's stretch." The elf delivers the last line with an absolutely straight face. Returning his gaze to the halfling, "Do you think you could use your status spell so we can keep tabs on Jass from below and come running if things get interesting."

Later he approaches the big minotaur, "Brahmah, you know ships and did a good job poking around on this one. Is there anything you can think of that would tell us if the ships 'target' was a creature, ship, or something else on land? I can't imagine anything named the 'Wrath' is purely defensive. Or even look at the ship stores and give us a rough idea of how long they were planning on being at sea."

OOC: what's the status on Wynn?

Plan and Investigation - DMAl 
Wednesday October 28th, 2009 8:43:25 PM


Strange and wondrous are the ways of the divine. Prayer must bring inspiration, as soon after his prayers for the dead, Belkior comes up with a plan. But Jass, however, or, rather, Silverleaf, is nowhere to be seen.

Mac suggests a search of the hold. It takes little time for Mac and Brahmah to lift off the lid of the hold. A light is brought, revealing casks of oil and crates of steel and metal shot. There are racks of weapons, long hooked boarding pikes, crossbows, and short swords. Most of the weapons appear to be designed for stabbing. The actual provisions aboard look to last no more than a week. And there is a special find. Against the forward wall of the Shields find a chest that is both locked and bolted to the floor.

In the meantime, Jass returns - this time as Jass. A quick conversation with Captain Elvaran reveals that the Wrath was due to leave port tomorrow, early in the morning.

Syr looks around for Wynn, only to find the bard nowhere in sight.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Wednesday October 28th, 2009 10:45:26 PM

The halfling cleric heads down below when he hears about Mac's and Brahmah's discovery. Belkior casts Detect Magic to examine the exterior of the chest before anyone disturbs it.



Jass- Takerk AC 12 HP 60/60 (Alter Self)  d20+14=16 ; d20+21=38 ; d20+12=15 ; d20+10=28 ;
Thursday October 29th, 2009 11:33:30 AM

Silverleaf the elf is nicely locked away in a room at an Inn, and Jass Dim Doors to the docks.

He quickly agrees to impersonate one of the dead people, and so makes a little prep work. The sorcerer laughs with Syr and pounds him on the back between guffaws. "You just wait, my pretty", Jass says darkly with a twinkle in his eye.

He talks for a couple minutes with the guards and Captain Elvaran to establish that he was here with the Crimson Shields. His heart really isn't in it, but he babbles on just the same to ensure others can testify that Jass was indeed here. Then he makes an announcement, "I gotta check up on our home, folks... see ya!"

Jass Dim Doors again, but this time to the Wrath's underdeck. Once there, he Alter Self to become the mad dwarf, Takerk Hibblebimblebeeber. Then he looks for Belkior to announce a miraculous healing to come out in his new role.

"Can't talk with you", Jass-Takerk giggles at Belkior, "I'm waiting for someone."

...Actions
Diplomacy 16 w Captain
Bluff 38 on excuse to leave
Disguise 25 (w Alter Self) to look like Takerk
Perform 28 to act like Takerk

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/2/1/1/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Thursday October 29th, 2009 12:42:49 PM

"The ship stores look as though they were going out for a week, but fishing and killing sea birds can keep a crew alive indefinately. Any port within a week of here might be a place to look. A captains log might be another. Also that chest, bolted to the floor might also be a clue." He smiles.

(OOC: was the ship built for speed, manuevarability or storage? That could also tell us something.)

Syr Ac 32/31 HP 165 
Thursday October 29th, 2009 7:27:47 PM

The elf sighs upon seeing the chest, "These are the times that I miss Xenia. She would do her thing and we'd see what was inside." He looks to Mac, "Well, unless anyone has an alternative, I say we put someone's axe to use?"

Looking at Jass/Takerk he comments, "It's probably best if we remain below until Jass receives the map or needs help?"

In the Hold. Waiting for Morning - DMAl 
Thursday October 29th, 2009 9:01:42 PM


Belkior casts a divination spell and aims it at the chest. He senses magic. He detects five auras, the most potent is of moderate strength. He discovers that all of the auras are coming from inside the chest, and that they are all of moderate strength.

Through a series of magical sleights of hand, Jass establishes that the dwarf, Takerk Hibblebimblebeeber, is still alive.

Brahmah speculates as to various ways of determining where the ship might be bound. He knows that the Port Master is not likely to be awake at this hour, and that, in fact, any intrusion will likely be met with extreme displeasure. He mentions the ship's log. And he also notes that the lines of the ship are not built for speed. Nor, are they the lines of a wallowing cargo ship. The sturdy build and reinforced hull mark this as a ship designed to stand toe to toe against any foe and take as much damage as it dishes out. It must have taken some power and not a little planning to scuttle this one.

Syr misses the services of a rogue. He suggests, instead, the services of an axe. He also suggests remaining down in the hold until their trap is sprung. The hour is getting near morning. Outside on the dock the guard is rousing a crew of dockworkers to ensure that the ship won't sink any further into the lake.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Thursday October 29th, 2009 11:11:32 PM

Since he is awake already (or still), the halfling cleric begins to prepare for his morning devotions to Alemi. Belkior would much prefer to be above deck but that is not an absolute requirement for his prayers. Besides, Jass is walking about up there and the presence of a halfling Paragon might be too difficult even for that elf to explain.

Once his quiet devotions are complete, Belkior settles himself to wait.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Friday October 30th, 2009 2:48:27 AM

"Aren't there spells that can see into the box before we open it?"

Mac: AC:26*, HP:137 
Friday October 30th, 2009 3:19:22 AM

Mac nods in agreement with Brahmah's question. "Even a careful axe blow against the chest could easily break fragile contents. I shall wait."

Jass- Takerk AC 12 HP 60/60 (Alter Self)  d20+20=26 ;
Friday October 30th, 2009 10:00:51 AM

Before Jass-Takerk goes topside he tries to think of solutions for two minor problems.

The first is the chest. "There are lots of magical ways to see in or remove locks and traps", the sorcerer confirms, "but I don't know any." The dwarf gets an inspired look in his eye. "I could just Disintegrate the chest and the contents may fall out..."

The second is Furball. "Hey, a highly magical and irripressable dwarf such as myself doesn't have a Familiar. Furball, you hop over to Belkior and keep him company until I get back."

...Actions
Spellcraft: 26

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/2/1/1/0/0

Syr Ac 32/31 HP 165  d20+17=20 ;
Friday October 30th, 2009 7:35:18 PM

Hearing Jass talk about his shortcomings, "So basically, you aren't very useful as a dwarf?"

Syr takes a look at the chest with an experienced eye in particular the joinery of the sides. "We have some time, let me see what I can do?" The elf reaches into a boot and takes out a dagger and begins whittling away at the seams. "No need to take pick the lock if all I have to do is take the side of the chest off. Just in case, ya'll may want to stand further away though."

(Skill check - Construction 20. Given the time we have, is it possible to take 10 or 20?)

A No Show - DMAl 
Friday October 30th, 2009 8:32:53 PM


The Crimson Shields put off the idea of axing the chest for now. While they wait, Belkior prays to his god. The morning sun appears on the horizon. The day begins to lighten.

Syr, in the meantime, whittles away at the wood securing the chest. This chest, like many containers of its type, is designed not to be broken into. The hinges are concealed on the inside of the box. The hasp and staple are seamlessly embedded into the wood as well. But, Syr has hours to work on this little project, and the strength to basically hack through the wood of the chest anyway. The job, in the end, isn't exactly pretty. Syr cuts a ragged hole in the top of the chest, just big enough through which to insert his hand. Through the hole, he can see five perfect round pearls resting on a bed of blue velvet.

From the direction of the City Gate, Jass/Takerk hears the sound of voices singing. Male voices, and not very good singers either. The singing breaks, to replaced by sounds of protest and incredulity. Footsteps clomp down the dock toward in the direction of the Wrath, and then a party of guards leading twelve sailors and a grizzled old man that must be the captain, come into view.

"Me ship! What's done to me ship!" the old man cries. "You were supposed to be guarding me ship, Dwarf!" he regales Jass with all manner of nautical curses. It appears, after explanations were offered, that a pouch of gold coins had arrived the night before. Along with the pouch was a letter. The letter gave leave for the captain and crew to have a final night on the town before shipping out in the morning. The pouch of gold was to be for this purpose, courtesy of Lord Perimon. It explains that his hand picked group would remain aboard the Wrath and watch over things. The captain even produces the letter. At the bottom it is signed: Perimon.

The morning wears on. There is no mysterious courier with a tube of charts. The only one of note who shows up is the Port Master, come to inspect the attack on his docks. When questioned, he says that even he did not know the destination of the Wrath. But he has been contacted by one of Lord Perimon's this morning, and given orders to put the ship into dry dock with priority given to repairs.

The Port Master, the guards, the captain and his sailors, and the myriad dock workers all want to get on with towing the ship into dry dock. And that means all personnel off the ship - now.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Friday October 30th, 2009 11:28:40 PM

Brahmah leans to Syr and quietly says, "I've never heard of a priority repair to a ship taking place over a damaged dock."

Brahmah isn't comfortable leaving the ship before the investigation is over, but no one said they had to leave the docks. The ranger disembarks and finds a nearby crate and plants himself upon it. "I'll watch." He smiles.

Jass- Takerk AC 12 HP 60/60 (Alter Self)  d20+21=24 ; d20+14=30 ; d20+10=12 ;
Saturday October 31st, 2009 10:20:56 AM

Jass-Takerk flares at the Captain. "Oh, so you wanted to be killed too? I can make that happen!" Jass casts Fly and rises up, intentionally bumping into a yardarm. "Hey? You attacking too? I can take ya all on!" But then he changes his expression and demeanor. "Not worth the trouble, I'm outta here!"

Jass-Takerk flies up to Merchants Level and into an alley. He then dismisses the Alter Self and Dim Doors back down to the docks in the underdeck, emerging as Jass.

Staying with the Crimson Shields, he suggests Syr and the others come back to the Crimson Shield headquarters before talking strategy. "I've got a few ideas, but don't want to talk where the walls, docks, water, and people have ears."

...Actions
Bluff: 24
Intimidate: 30
Perform: 12

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/3/2/2/0/0

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Saturday October 31st, 2009 10:10:21 PM

The halfling cleric waits patiently while Syr hacks away at the chest. Once the elven monk has got in, Belkior will cast another Detect Magic in order to investigate the magic upon the pearls.

Belkior climbs from the boat along with Syr and the others, following them back to the house. Unless, of course, everyone goes their separate ways. In which case, Belkior will seek out the Temple of Alemi.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Monday November 2nd, 2009 3:44:35 AM

"I'm willing to bet the attack has something to do with those pearls." Suggests the ranger to Belkior.



Syr Ac 32/31 HP 165 
Monday November 2nd, 2009 4:46:06 PM

Syr stares into the hole. "Anyone want to stick their hand into there?" He looks at the chest to see if/how it is affixed to the ship. "We could just pick it up and shake those beauties out?" Unless anyone else has an idea, the elf proceeds to do exactly just that, shaking it up and down until the pearls drop. Then he gives the chest to Belkior once more for an examination with his spells.

Assuming that is all, the elf pockets the pearls saying to no one in particular, "That was for the attack at the glade." Looking at the others he comments, "Let's get off this hunk as Jass suggested. Let's meet up briefly at the house and then catch up on business here in town?"

Mac: AC:25, HP:137 
Monday November 2nd, 2009 5:53:10 PM

Mac shoots a puzzled look at Syr, as he is certain the breaking in of the top of the chest has not done anything to make it no longer be bolted to the floor.

He considers the interactions out loud. "Takerk worked for Perimon, Jack killed Takerk, this ship is Perimon's,... so was this ship about to be sent to attack Jack or his supporters? Given what Jass can do, can we really believe that is Takerk up there? By removing the contents of the chest what are we achieving?"

Last Minute Details - DMAl 
Monday November 2nd, 2009 7:26:12 PM


It appears that last night's attack has meant that no courier will be arriving with the mysterious destination of the Wrath. With this realization, Jass does his best Mad Dwarven Wizard imitation and leaves the docks.

While he's gone, Belkior casts Detect Magic once again. His second casting confirms that it is the auras of these pearls that he had detected before through the wood of the chest.

Syr, expecting the worst, puzzles a way to get the pearls out of the chest without losing his hand in the process. The chest itself is securely bolted to the floor of the hold. A detail that Mac points out. There is no way to lift the chest up and shake it.

Brahmah adds that he too believes that the attack had something to do with the pearls, which brings up the question, was the attack a success or a failure?

Jass returns and suggests that the group return to the Shield properties on Merchant level and discuss things in more private surroundings. Syr agrees. Brahmah expresses suspicion over the priority given the repairs to the Wrath. He tells the others that he'll be staying to keep an eye on things.

Mac strings his own wagons to the train of reasoning - with echoes of Syr's questions as to who may be friend and who may be foe. He questions whether the body that the Shields hid and substituted is actually Takerk the dwarf at all. He also questions the taking of the pearls.

"Ahoy! Crimson Shields!" A voice drifts up from the dock. "Are you through with your investigation?"

It seems that the investigation is indeed over on the ship. But how to get the pearls, if indeed the pearls are to be taken at all?

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Monday November 2nd, 2009 10:08:10 PM

The halfling cleric shrugs as he listens to the others debating how to get the pearls from the chest.

"Anyone have a stick and some tree sap? Not that I'd know anything, but the other halflings sometimes forget that I'm a Paragon of Alemi. I mean, that would show you if there was a trap of some kind, wouldn't it? Or, if you'd rather, I do have a Regeneration spell memorized."

OOC - CS updated. Trying link above.

Jass- Takerk AC 12 HP 60/60 (Alter Self) 
Monday November 2nd, 2009 11:48:00 PM

"Oh, picking up the Pearls is easy", says the sorcerer. He simply conjures an Unseen Servant to fetch the pearls for him. :-) Once the pearls are retrieved, Jass leads the way to the Crimson Shields headquarters.

"Hush, my companions, and lets speculate in better surroundings. People can overhear us here."

Once back in thier quarters, Jass still won't talk. Instead, he performs a complicated magic, taking at least 10 minutes of time, until he erects a Mordenkainen's Private Sanctum. "OK, now I'm certain that we won't be overheard. No scrying or seeing can come into our house for 24 hours. So this is what I think..."

Jass waits until he has the full attention of the others. "What if Takerk and his friends were no longer useful to Perimon? What easier way that to have the sailors convieniently off on furlough and his 'picked men' to get assassinated by some other hired help? I think we witnessed the tying up of some loose ends."

...Actions

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/3/2/2/1/0

Syr Ac 32/31 HP 165 
Tuesday November 3rd, 2009 8:19:51 PM

Syr stretches his back tenderly wondering if his efforts have yielded a hernia. Then he growls at the Jass for the easy extraction of the pearls, "Hmph, I did all the hard work and the magiker gets the prize." He grins at Jass, "Xenia did something similar once br reading off a paper."

Then back at the house he watches with interest as Jass performs a complex ritual and hears the sorcerer's words, "Loose ends? Could very well be. Or could be just an example to frighten others for their 'failures', the end result is the same. How about we make some discrete inquiries into Lord Perimon's activities as it relates to the Crying Woods. Maybe he made some promises that he now can't keep?"

Home Again Home Again - DMAl 
Tuesday November 3rd, 2009 8:59:38 PM


Jass conjures an unseen servant and orders it to pluck the pearls from out of the chest. This invisible creature of magical means reaches its essence in through the hole in the chest. Nothing untoward happens. It comes out with the five pearls and hands them to Jass.

The Crimson Shields leave for their home on Merchant Level. Brahmah is the only one who remains at the docks. Once the protectors of Floating City are off the ship, the dock hands tow the Wrath to the dry dock using small row boats and turtles. Brahmah watches as workers scramble over the ship to fix the large gaping hole in its hull.

Whoever commissioned the repairs seems to have quite a lot of clout.

Back at the Shield properties, Jass begins a long spell. Something to provide a little privacy. Syr, in the meantime, finds a note on the kitchen table. The note is written in Wynn's flowing hand.

Something happening in Floating City. Going underground. You may see me, but you won't know me.

If Xenia makes it back, tell her I miss her. I'll see her again.

Wynn Brightsong.

Looks as though Wynn will be doing his own investigations.

Once under the cover of Jass' spell, the Crimson Shields begin airing their speculations.

Jass- Takerk AC 12 HP 60/60 (Alter Self) 
Tuesday November 3rd, 2009 10:48:23 PM

"You told me I'm part of the group, the team, the companeros. You did your part to help, as sweaty as it was, and I did mine. Together, we made a pretty good team!" Jass is happy to banter with Syr and he starts to feel like he is part of the team.

"I agree that we should look in on Mister Perimon and his actions. And really, until then, I shouldn't be walking around like the dwarf wizard... someone may put a knife in my back and burn down the building I was in!"

Jass re-acquires Furball from Belkior and sees how to divvy up the money.

...Actions

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/3/2/2/1/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday November 3rd, 2009 11:39:53 PM

The ranger waits on the docks for the better part of the day, noting any dandies, poofs or important looking folks and then journeys back to the Crimsons place. He knocks on the door before entering so there are no hastily thrown spells. "Yo ho ho."

(OOC: Rolled hit points in LnB.... working on update)

Mac: AC:25, HP:149(14th) 
Wednesday November 4th, 2009 1:36:53 AM

Mac watches on - with no real gift for politics he simply tries to take in what he can.

Syr Ac 32/31 HP 165 
Wednesday November 4th, 2009 8:29:15 PM

Syr returns fromthe kitchens with a somber expression on his face, "Sorry guys, it looks like we won't be seeing Wynn for a while." He passes the note to Belkior to read.

Although Jass is speaking Syr doesn't seem to hear him and sits quietly in the corner muttering to himself, "I can't even recall all the names now, there was Drew, Tiree, Bart, Jez, Tionel, and lately it's ... Bralin, Angus, Florin, Xenia, and now Wynn."

Shaking himself from his musing he looks up at the sorcerer with a random thought, "Just swing by the catacombs and give everyone an idea of what the items are and what they are worth. As far as I'm concerned, we spit the proceeds... FIVE... can it really be? Five ways?" The elf resumes his blank stare lost in his own thoughts.

The Fruits of Labor - DMAl 
Wednesday November 4th, 2009 9:04:06 PM

There isn't, after all, much discussion of a secret nature. Some speculation. Some statements of resolution.

Brahmah watches the repairs to the Wrath for most of the morning. During that time he sees neither dandies, poofs or anyone who looks terribly important.

Jass mentions loot, and Syr outlines the method that the Shields have long used for dividing captured spoils. When laid out on the kitchen table, the items are as follows. One pouch containing 6000 gp. One pouch containing 3000 gp. 15000 gp received from the elves of Elvenguard. One amulet. Two rings. One wand. One pair of gloves. One vestment upon which is stitched a symbolic representation of a black root sundering a boulder. And one dark wooded staff. The wooden plate armor, the tower shield, and the two wooden vials of potion have long since rotted and fallen apart.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Wednesday November 4th, 2009 10:04:37 PM

The halfling cleric closely examines the vestment while being careful not to touch it. Belkior is relatively certain what the object is since he's nervously fingering his own version dedicated to Alemi.

"This is probably a version of Setanos' Vestment but we don't know how powerful. Let me sketch the symbol on it so that we can investigate and learn more about these druids."

"The rest of it ... someone should take to the Catacombs to identify and figure out what it's worth. Maybe one or two items might be interesting for someone."


Halfling Grigory 
Wednesday November 4th, 2009 10:56:23 PM

Another turtle arrives bearing a small group of passengers. They disembark and the turtle and pilot glide away and disappear from view. A Halfling remains standing at the dock looking around. With little better option he heads towards the one person at the docks who does not appear to be preoccupied with some form of obvious employment -- Brahmah.
He stands merely two inches over three feet though his mortarboard adds a little to his height. He wears a pure white academic gown which flows to his feet, and a black hood lined with the colour gold on the inside covers his backpack. Looking up to Brahmah he says,
"Excuse me please, sir. Could you point me towards the Giggling Ghost? I am looking for the Crimson Shields and the Bard Armathen Ebano of Plateau City suggested that I might find them there."

His voice is clear and deep (for a halfling). He sounds as though he has had elocution lessons, though his tone does not have that note of superiority that usually comes with those lessons. Rather, he sounds cheerful. A pair of seagulls fighting over a scrap of food catches his attention and he chuckles at them.
"Silly birds. Larus canus if I'm not mistaken. Plenty of food about for all of them but it seems to be a social quirk that they must fight for their food. Rather like haggling, really.
"Pardon me, I ramble on without introducing myself. I am Grigory Hamwich Fern Pipewood Trufflefinder, born in the Crescent Valley, not that many people have heard of the place, let alone been there." He chuckles again. "Sweet place it is, I look forward to returning again soon. However, I also look forward to the civilisation the Float offers. Too long have I been in the wild places of Elenna of late. Or too deep in my books have I been, and now I long for some companionship."

He offers his hand in friendship.


Jass- Takerk AC 12 HP 60/60 (Alter Self) 
Wednesday November 4th, 2009 11:23:21 PM

Jass raises an eyebrow, and looks around, but it seems apparent to the sorcerer that Syr is introspective, and Belkior, Brahmah, and Mac are content with Jass of Downs to take the entire treasure to the Catacombs.

So the sorcerer scoops it all up. He leaves the 24,000gp cash in the Crimson Shield house, and moves off to the Catacombs with the One amulet. Two rings. One wand. One pair of gloves. One vestment upon which is stitched a symbolic representation of a black root sundering a boulder. And one dark wooded staff.

...Actions

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/3/2/2/1/0


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Thursday November 5th, 2009 1:13:51 AM

The ranger looks at the halfling and smiles. "You have found us little one. Follow me, I was about to return home."

Upon reaching the residence, Brahmah turns the halfling over to the Crimsons. "Gentlemen, this is The Great Bard from Plateau City, Armature Albino, he is seeking employment. I would have sent him to the WLA, but it turns out he specifically asked for us." At that, Brahmah stops, sits and waits for stuff to happen.

Halfling Grigory 
Thursday November 5th, 2009 1:47:56 AM

"Err, sorry, excuse me Brahmah. Thank you for the introduction but it was Arm who suggested that I seek the Crimson Shields at the Giggling Ghost. My name is Grigory Hamwich Fern Pipewood Trufflefinder. I am a Scholar, Accountant, Adventurer and Mage. I seek knowledge of all forms, and have turned my eyes to this area."

He stands next to Brahmah though he is merely two inches and three feet tall. His mortarboard adds little to his height. He wears a pure white academic gown which flows to his feet, and a black hood lined with the colour gold on the inside covers his backpack.

"I've heard from associates of my brother, the Mithril Order in Plateau City, that you might be wanting another adventurer. I was rather hoping that there's a vacancy that I should fill..."


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Thursday November 5th, 2009 3:31:39 AM

Looking at the halfling, Brahmah smiles. "Anyway! I need to go off for a bit to the WLA and train. I'll be back when you need me."

Syr Ac 32/31 HP 165 
Thursday November 5th, 2009 7:31:52 PM

Watching Jass depart with the loot shakes Syr from his funk, he spends the time cleaning up the house until Brahmah arrives with a follower.

Syr looks at the diminutive figure beside the minotaur. He raises an eyebrow in question, "What you heard is true. We seem to have lost a few members recently. However, we generally don't go out and recruit as we require a person of a certain moral character. Honestly, I'm not quite sure what needs we have. Everything is still a bit fresh to me. Besides this weird idea of talking to your 'arm' and of bit of knowledge, how do you think you can help?"

Pulling Belkior aside, "He is of your race, what do you think Belk? Want him to tag along? Maybe make him Brahmah's responsibility since he brought him?

A Halfling Cometh - DMAl 
Thursday November 5th, 2009 8:58:44 PM


Belkior makes a sketch of the symbol on the vestment before handing it over to Jass to take to the Catacombs. Jass takes the magic items and leaves, just missing Brahmah as he returns with a halfling in tow.

A round of mix up follows in which names fly thick and fast. Most of them are the wrong names, though, with amusing effect. Through it all, the halfling mentions a name several times: The Mithril Order of Plateau City. Only Syr and Belkior, though, have any reason to know the name. Months ago, they had sailed with an adventuring group from Plateau City. Through the dark forests the two groups had gone, and over the grassy plains to the tomb of a powerful mummy. The Mithril Order had been Arm, Edmund, Conner, Mira, Kadaz, Shadow, Thar, and Ash.

With the morning's investigations and the trip up the levels, the time now is an hour or so after noon.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste  d20+4=21 ;
Thursday November 5th, 2009 10:40:26 PM

The halfling cleric takes his copy of the symbol up to the Temple of Alemi. Belkior prefers to start with the familiar, hoping that someone there will recognize the symbol. If he isn't successful, Belkior will ask his superiors about which of the druid orders in the Float are on the best terms with Alemi.

As ever, Belkior cannot quietly move about in the Float. His devotion to Alemi is clearly evident to everyone around and he is quickly surrounded by a crowd of children, some of whom are taller than himself. Still, Belkior takes the opportunity while he is handing out healthy snacks to the children to inquire about recent events in the Float.
Gather Information = 21

Jass AC 12 HP 70/70 
Thursday November 5th, 2009 11:12:52 PM

Soon enough, Jass is back from his foray to the Catacombs. "It took a little while, but now I'm back!" he says confidently while striding into the protected building of the Crimson Shields.

(ooc: don't have gold from Catacombs yet, but just posting for role-playing)

The thinnish human stops short on seeing the white-robed and small scholar standing in the foyer. "Hey, what have we here? One of Belkior's cousins once removed on his mothers uncles fathers side?" The straw-haired human's eye glint at the jest.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Friday November 6th, 2009 4:28:21 AM

"My responsibility? Its not like he's a dog who followed me home! He's an adventurer and I believe he could take care of himself."

Halfling Grigory  d20+12=13 ; d20+12=25 ;
Friday November 6th, 2009 5:20:38 AM

"Belkior, could I have a look at that, before you run off? I would like to see if I recognise it?" - Knowledge 13, nat 1, dang
"Ahhh, see this here," pointing at the symbol sketched, "it looks like a root, and this is the reason I am here. That's right - the very reason I have come. This symbol, you see, is something I have never seen before, and my mission is to learn everything about the region, so here I begin."

"I don't know if we are related, but the name Belkior sounds familiar. Do you come from the Crescent Valley?
Knowledge (local) 25
"The 'Wild Halfling'? Errr, I mean, the ward of the Temple of Alemi. I was around 20 when you came to the Crescent Valley.
"Oh hang on, that's Jass making fun of both of us. Ha!" he has a genuine laugh at this. "His name is Jass, right? All humans look the same to me." Grigory chuckles at this for a moment.


Jass AC 12 HP 70/70  d20+14=20
Friday November 6th, 2009 9:45:50 AM

Jass is still smiling, but the amusement has slipped from his eyes. The man takes a more careful look at the Halfling and tries to get a feel for what the little fellow is actually doing here opposed to the reason he SAYS he's here.

"The Powers know that Brahmah saw you get off the turtle taxi, so you are probably not from around here. But if you know me or even heard of Jass of Downs, you come from a lot further away than some settled halfling valley." He cocks his head to one side and glances at the other Crimson Shields, "unless there are mirror twins up here in the Northern Continent that I don't know about?"

Still, the scholar looks non-threatening and the others are all about, so Jass tells his Unseen Servant to go make some tea, then settles in the meeting area. "So, tell us more about your journey and this Mithril Order that knows the Crimson Shields of Hope. They sound like they are another adventuring group that Syr, Belkior, and... well, that the older members would have known. That is pretty good bona fides to me!"

...Actions
Sense Motive: 20

Syr Ac 32/31 HP 165 
Friday November 6th, 2009 5:15:50 PM

The dark haired elf holds out his hand for a handshake, "Well, it seems you do know a thing or two. We did meet the Knights that you say referred you and fought shoulder to shoulder with them. My name is Syrdeth Redbow. I'm guessing you are welcome to join us. Please take no offense but your time with us may be limited by your usefulness. We have a tendency to get into some mix ups and we wouldn't want to see you hurt."

Mac: AC:25, HP:149(14th) 
Friday November 6th, 2009 9:19:39 PM

Mac greets the new halfling with a little wave and a pointy-toothed grin. "Not that we want to see anyone get hurt..." The dark (and taller) taur's train of thought is momentarily side-tracked by 'arrows', before he continues, "...but it is only fair that you receive warning in advance. They call me Mac."

"I'm also going to have to pay a visit to the WLA - a little physical aptitude training, if you will. Be back as soon as I can."

Afternoon Falls to Night - DMAl 
Friday November 6th, 2009 9:28:41 PM


Belkior takes the drawing of the symbol from the vestment and leaves for Open Level. In one of the Great Corners of Open Level stands Alemi's Temple of Truth. They point him in the direction of the Circle of Alder, and Belkior recalls one or the other of the Shields mentioning that name before. The Circle of Alder have a chapter house on Gold Level.

The halfling spends some time with the city's children, asking about recent events. The children don't seem to know much. But they love their Belkior. And one of their mothers mentions the increase in crimes attributed to that atrocious Jack of Diamonds. The children, however, seem to react to the name as to some sort of folk hero.

Jass returns from the Catacombs with a number 178968 gold pieces for the lot, traded at the usual rate. (Save us some time.)

The afternoon passes with tea and banter.

Evening falls. (Amazing how the light falls and stars appear above even though the entire level must be completely enclosed.) Grigory, having just arrived in the Float, has not made arrangements for accommodations. Night will come soon, and soon enough as well, another day.

+++++++++++++++++++

OoC: Not sure what your Knowledge Local 25 roll was for, Grigory. Did you need an answer to that?

Mac: AC:25, HP:149(14th) 
Friday November 6th, 2009 10:32:24 PM

Jass returns from the Catacombs with a number 178968 gold pieces for the lot, traded at the usual rate. (Save us some time.)

OOC: What were the items? I thought we were finding out what things were, in case there were things people actually wanted and didn't then have to buy them back at an 11% premium. If not, can we please do this in future?


Afternoon Falls to Night - DMAl 
Friday November 6th, 2009 11:14:53 PM


OoC: Good enough. If you want that, though, you'll have to wait for the Catacombs staff to wake up and actually do something. No problem with that. Might take a while, though.

Cayzle Comments: LOL! This former Catacombs Staffer has been filling in!

Halfling Grigory 
Saturday November 7th, 2009 2:40:27 AM

"Useful; that can be rather subjective, I suppose. My training is as an accountant, but my studies have been in, well everything. I have an aptitude for the Arcane Arts. I tend to stay out of 'mix ups,' as you call them, unless I instigated it by causing the confusion. I do not carry a weapon, if that is what you mean by useful. I prefer to stand back and have the laws of physics unfurl, fold and then curl to my advantage.
"Do you have an Accountant?"

"More importantly, do you have a recommendation for a vendor of regular accommodation? A venue of fine facilities would be preferred, and price is no object. I should rather enjoy a hot bath, hot tea and a bed."

OOC the Knowledge Local roll was to know something of Balkior's backstory. It was likely that Grigory would know something of it being a little older and growing up in the same village. If it had been a poor roll he wouldn't have know anything of it.

Jass AC 12 HP 70/70 
Saturday November 7th, 2009 9:51:13 PM

Jass isn't sure about how much the new Halfling should know, but Master Grigory has given an excellent excuse to be rid of him for a while. "Why Grigory, we wouldn't hear of it. If you are a companion to the companions of my companions, we would have to give you temporary lodgings here. There is a room just up those stairs and second to the right. Go and put your belongings there and take a nice bath. We'll see everyone at supper."

And once the Halfling is gone, Jass reveals the rest of the treasure.

With the 24,000 gold I left with Syr, the total for last adventure is 202,968 gold, minus 770gp for the Identify spells, it comes to 202,198 gold. Split 5 ways, that comes to 40,439 gold and 8 silver.

The magic items we got are listed here. (and Jass provides the list below) I think the way this can work is anyone who wants one of these items, as long as it is less than 40,439 gold, can take that item out of the party treasure, and keep 10% of the items cost in money. For example, if Jass got the Ring of Evasion, it would look like this...

40,439.8 gold total
- 25,000 gold Ring of Evasion
+ 2,500 gold 10% Ring (since it was not sold)

17, 939.8 gold Total + Ring to Jass

...................

36,000 gp -- Amulet of Wisdom +6
27,000 gp -- Ring of meld into stone
25,000 gp -- Ring of evasion
11,250 gp -- Wand of Cure Critical Wounds
36,000 gp -- Gloves of Dexterity +6
13,000 gp -- Setanos' Vest +1
50,600 gp -- SpellStaff: +1 Defender / +1 Speed

.............

Jass would like the Gloves of Dex +6

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Sunday November 8th, 2009 10:43:25 PM

The halfling cleric is interested in the deliberations about the goods taken from the druid in the Crying Woods. Belkior would be interested in improving his ability to cast spells using that necklace but he realizes that others might like it, too. Of course, he can always make something for himself given enough time.

"I can carry and use that wand for everyone, if you wish."

Halfling Grigory 
Sunday November 8th, 2009 11:27:22 PM

"Second to the right, see you on the morrow. G'night, and thank you very much."

Grigory ascend to the aforementioned room, and disrobing he casts Prestidigitation to clean his clothes and body. With some light garments he retires to bed.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Monday November 9th, 2009 7:44:48 AM

Brahmah sits and wonders which animal he might be able to find in this area. He goes out to the nearby forest.

On his way to the forest, Brahmah stops by the WLA.

Syr Ac 32/31 HP 165 
Monday November 9th, 2009 5:35:51 PM

Syr watches as Brahmah leaves, telling the big minotaur's back, "The closest thing to a forest is the park on the open air level of the Floating City."

Syr goes up to his room in preparation for his visit to Ivy tomorrow.

Night Brings a New Day - DMAl 
Monday November 9th, 2009 9:04:46 PM


The evening is largely taken up by accounting. There's nothing like an actual accounting of loot to stir the interest in confiscated treasures. Oddly enough, the only one left out of things is the self-professed accountant. Grigory is lent a room and retires upstairs. Wynn and Xenia's old room is now vacant, and the halfling finds a more than spacious queen size bed. French doors open onto a balcony from which can be seen the back garden, and a small strip of woods beyond a low stone wall.

Brahmah goes out in search of more spacious woods. Syr points him in the direction of Open Level, two levels up. On the way, the minotaur stops off at the Floating City WLA center. "Brahmah, isn't it?" A tough and brawny looking halfling, nothing at all like either Belkior or Grigory, calls out to the minotaur. "I saw you in here training a few weeks ago. You're a pansy. Come back tomorrow and I'll whip you into shape. If I'm not here, ask for Cleatus. Cleatus Hardhill."

After the visit to the WLA center, Brahmah makes his way up to Open Level. He finds the so called woods. What they are, in fact, are a well manicured parkland. There are few animals here, none seem to be wild. (Brahmah, see note below.)

Evening turns to night, and soon comes a new day. Now that they're back, and settled back into their home, there are duties and responsibilities for the Crimson Shields to attend to. None the least of these things is a visit to Florin's wife and daughter.

+++++++++++++++++++++++++++++++++

OoC: If you'd like to acquire a new companion, you'll have to tell me what you want, Brahmah. There are no wild forests anywhere near the Float. Make you're wishes known, and I'll arrange a meeting.

Halfling Grigory  d20+10=15 ; d20+10=25 ; d20+10=22 ;
Monday November 9th, 2009 11:03:06 PM

"Oh, nice. Yes, I could come to enjoy this. The light. The space. The... l'ambiance. Che bella."
Grigory reads for a while, then makes notes and illustrates some of his own books. He describes the journey by turtle, the docks and his first impressions of the Floating City. He is careful to be objective in his language. His depiction of the turtle is reasonable (Craft 15), of the docks(25) and the city at large(22) are both quite good.

In the morning he heads down stairs quietly, offering to make tea, "if, of course, I can reach anything..." He chuckles at this little joke of his own derision, a hearty mirth that flow from deep within.

Belkior - AC 26 - HP 136 - Bead of Karma, Haste 
Monday November 9th, 2009 11:06:20 PM

The halfling cleric rises with the sun to make his morning devotions to Alemi. In consideration of his companions, Belkior is as quiet as possible while he is meditating and praying for healing magic from the God of the Wold.

Unless someone else has risen, Belkior will quietly pad into the kitchen to make himself a simple meal of granola, dried fruit and whatever other staples are left in the kitchen that fit within his dietary restrictions. Some might call it boring but the Paragon feels that his simple repast will serve him well as he ages, helping to keep him fit enough to fit into the armor. Still, Belkior can't help but wonder if he needs to exercise more. Some of the brothers at the Temple adopt ritual dance or something like that into their meditations and they seem to be able to maintain their devotions.

Once the others have risen and are ready for the day, Belkior will join them on the way to visit Florin's family. It's an uncomfortable part of the duties of the healer, to be skilled in telling family and loved ones of someone for whom your healing skills and magic were insufficient. That wasn't really the case for Florin, but Belkior's failings were what caused the paladin to make his sacrifice. Belkior is not looking forward to this visit and selfishly wants to have the others with him.



Halfling Grigory 
Tuesday November 10th, 2009 5:22:22 AM

The little scholar is quite restless, and, after a time fidgeting in his chair, shuffling about as though it were uncomfortable, he stands and says,
"Actually, I should like to start to explore the Float. I will be back later in the day - unless I am needed... No? Okay. Does anyone need anything?"

Jass AC 12 HP 70/70 
Tuesday November 10th, 2009 1:29:21 PM

Jass comes out of his first floor suite looking a little rumpled and rubbing sleep from his eyes. Silk robe casually tied, he flops down in a chair and accepts a mug of tea from Girgory and a bowl of granola from Belkior with a grunt of thanks. Furball on the other hand, is chipper and inquisitive. The little weasel scoots about, chattering constantly. The half-hearted growls for quiet from the human sorcerer seems to be really funny to the weasel, until Jass covers his ears with his hands.

"All right, all right, I shouldnt have celebrated with the second bottle on my own. Now can you just leave me here to die?"

.....

Later in the morning, Jass is back to his usual self, and ready to make a trip to Florins' family. "Not that I know them very well", he professes, "but Furball is insisting."

Syr Ac 32/31 HP 165 
Tuesday November 10th, 2009 5:39:12 PM

Syr leads the way to Florin's house with Ivy and Jella. For most of the walk, he is silent and introspective. However one question does arise and he asks Belkior, "With Florin gone, what happens to Ajax?"

He knocks on the door and places the sword in both hands in front of him. The sword feels heavy and he holds it with respectfully as if the passed paladin were the sword. His eyes drift down and he notices that subconsciously he did not grab the hilt as if by grabbing the paladin's sword, he is taking the man's place.

When Ivy opens the door, his eyes meet hers as he nods once before proferring the sword.

Belkior - Addendum 
Tuesday November 10th, 2009 8:54:37 PM

The halfling cleric considers Syr's question, fingering the edge of his vestment as he does.

"I'm not sure, Syr. A paladin's mount is a kind of summoned creature. So, Ajax might remain whereever he was called from ... but I don't know if Ajax will be eternally waiting for a call that will not come or released from service."

Sad Tidings & A Stranger - DMAl  d100=15 ;
Tuesday November 10th, 2009 8:55:13 PM


Morning finds another sunny day. The skies are blue with high fluffy clouds. At the Shield properties, the halflings tend to food, as halflings are often wont to do. Grigory leaves early, citing a desire to see the sights of Floating City. (Grigory, if you state in basic terms what you're after, I can fill in some details for you.)

Neither of the minotaurs are in evidence. Perhaps they both spend the night at the WLA center. Brahmah may possibly have spent the night in the open air, under the night sky in the park-like woods of Open Level.

And so it is that Syr, Belkior and Jass find themselves on their way to Florin's house come mid-morning. They make the short journey up to Gold level, heavy with the news they must deliver.

Ivy answers the door in a velvet and brocade house dress. Her face lights up with a smile to greet the Crimson Shields. She looks past the trio and out into the street, possibly searching for Florin. Then, her eyes note the expressions on the faces of the three Shields, and they drop, then, to the sword in Syr's hands. Her hand rises to cover her mouth. The look in her eyes is a mix of realization, denial, and dismay.

"Is everything alright?" A voice comes from deeper inside the house. Footsteps approach from within. A man walks into view. Heavy set, but with an air of grace, he sports dark blue hair. "Ivy?" he asks, and he assess the situation with intense green eyes.

Belkior - Addendum 
Tuesday November 10th, 2009 10:33:33 PM

The halfling cleric pauses as the man comes to the door. Belkior had been preparing to speak with Ivy alone and he doesn't have a speech prepared for this event.

"Ivy ... Florin .... followed his calling. I don't know what else to say."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Tuesday November 10th, 2009 11:38:58 PM

As outdoor minded as this ranger might be, Brahmah knows when to use the comforts allotted him.... he returns to the Manor to sleep.

He returns to the WLA VERY early in the morning and likely is done there for the day even before the rest rise.... except, perhaps, the halfling cleric.

"I should have remembered that this place has the wildlife reserve park thing on that one level."

Finding Belkior, Brahmah spends a portion of the morning with him, but when the uncomfortable scene with Ivy occurs, he makes tracks. Brahmah doesn't know Ivy and frankly doesn't want to be part of an potentially emotional scene.

OOC: Personally, I don't care what animal; giant croc, brown bear, tarrasque, or tiger would be fine.m :)

Halfling Grigory  d20+10=13 ; d20+10=15 ; d20+10=12 ; d20+10=27 ; d20+1=3 ; d20+10=17 ; d20+10=26 ; d20+10=14 ; d20+10=21 ;
Wednesday November 11th, 2009 1:07:50 AM

Grigory wanders to the Merchant Level. He is looking to replace some of his equipment loaned to a friend.
"Never loan something you're not willing to give away," he mutters to himself with good humour, "I should have just given the easel to him."

He walks past the Temples here, past Butch's Butchery, past Amon's House of Music. The little scholar's mind wanders as he walks a few laps of the Merchant Level. He sits and makes a sketch of the Critaceous' Certified Curios from across the way. It takes him four attempts and the better part of two hours before he is happy with the sketch (Craft- Drawing: 13, 15, 12, 27)

Illustrating the details of the stores stock brings Grigory back to earth. He remembers his shopping list, and the attack in which he lost his belongings. He had to forfeit them as he ran for his life.
"Mayhaps I am on the wrong level. A very curious place this," he laughs his hearty laugh as he looks about, "very curious indeed."

Wardrobe -- preferably Halfling
Writing desk
Lockable drawers
More quills and ink and blank volumes
Candles
Night shirts.
Clothing
Hat
Easel
Down pillow
Travelling blanket
Stationary set
Comb
Shaving kit
Rations
Walking boots
Dining table and chairs -- for 8, human sized, a gift to the Shields
A large black leather, bat-winged chair -- mine.


The Glow Worm Inn attracts his sense of mischief and hunger at lunch time. He spends the afternoon eating and drinking at the inn, and asking about the Merchant Level, making sketches of the inn and out the windows, and writing brief notes into his books.
Gather Info 3, Sketches 17, 26, 14, 21.

With a sense of when dinner is ready that only a Halfling or teenage boy can possess, Grigory returns to the Shield's apartment as dinner is being readied.


Mac: AC:25, HP:149(14th) 
Wednesday November 11th, 2009 8:24:21 AM

Mac calls back in during the morning, having trained some at the WLA, and then had the sleep of the weary before an early wake up call and more training - swimming in the cool of the morning. Physically tested, he leaves a note on the table and sets out into the city in search of other Shields, starting with the Construction Office.

Jass AC 12 HP 70/70  d20+14=26 ;
Wednesday November 11th, 2009 9:59:05 AM

Jass keeps in the background, but his eyes narrow suspiciously with the arrival of the stranger. "Furball", he tells his Familiar, "go find Jella". With a chitter that Jass knows means "you betcha", Furball is off Jass' shoulder and scampering through the house for his playmate.

The sorcerer allows Belkior and Syr to run the conversation, since they know Ivy a lot longer than the Southern Continent expatriot. Jass keeps his eyes on the stranger, looking at what he says and does not say, his non-verbal gestures to give a clue as to what relationship this man has with Ivy and what he is doing in this house.

...Actions
Sense Motive: 26

Syr Ac 32/31 HP 165 
Wednesday November 11th, 2009 8:36:21 PM

Syr drops one hand from the sword and holds it out for Ivy to hug, "He has become one with the Crying woods. You know Florin, he is... was always the one to step to the forefront. He gave his life as he lived it. I know it's not much consolation, but he saved the elves."

The elf glances at the stranger curiously but focuses his attention on comforting Florin's widow.

Three Separate Ways - DMAl 
Wednesday November 11th, 2009 9:03:19 PM


Grigory wanders about Merchant Level drawing the most curious things. Merchant Level seems to cater to a generally well dressed class of people. Nothing too opulent, but reasonably well heeled.

When it comes time to purchase the things that he needs, the halfling finds that most everything that he wants can be found at an odd little place called the Thieves Guild, which is not actually a Thieves Guild. All Guilds, Grigory finds, are outlawed in Floating City. In addition to the things on his list, he finds a curious bird cage in the shape of a cat's stomach, a three handled buttering knife, and a weather vane built to be worn on the head like a hat. The one thing he does not find is a large black leather, bat-winged chair. He does find a large bat-winged chair, but this one is in a deep rich chocolate brown. The proprietor of the Thieve's Guild says that he'll throw the chair in with the lot for a hundred and fifteen gold pieces. It seems the chair keeps coming back. He's beginning to think that its cursed.

At the WLA, Mac is accosted by a brawny scarred halfling. "Didn't think you were going to show up, Pansy!" The halfling squints his eyes and peers at Mac. "Sorry, thought you were someone else. All you minotaurs look alike."

Later, at the Shield Construction building down on Fence Level, Dotta greets Mac and offers him a seat in the office. She tells him that she's seen nothing of Syr or the other Crimson Shields. She also asks Mac if he'd deliver a progress report. The work on the northeast pillar on Gold Level is nearing completion.

At Florin's house, in the meantime, are not going well. While Brahmah steps back and departs, Syr and Belkior break the bad news. Ivy, on the verge of tears, refuses to bow to her sorrow. She leans on Syr, taking comfort in his arms for a moment before breaking away.

"I'm sorry, please come in. It was rude of me to ... keep you waiting outside. This is Corvis. Corvis Zurvich. He's a friend of Florin's. Stopped by for ... for a visit."

She invites the three Crimson Shields into the parlor where, from the china settings, she had been having tea with Corvis. She invites them to sit, and the Shields relate the specifics of how Florin became one with the Crying Woods.

Upstairs, Furball finds Jella seated at a desk in one of the rooms. In her hand is a stick that Jass sometime uses to mark on sheets of paper. He pokes his head into the door and comes across the floor in the mink's distinctive undulating gait. A few quick jumps and he's up on the table. Jella jumps with surprise, but then quickly laughs and holds the end of the stick our for Furball to grab. The mink's eyes augmented by the intelligence of his roll as a familiar, resolve the lines on the paper into a picture of a knight. The knight wields a sword against an indistinct looking green blob monster.

=============================

OoC: Well, that's inconvenient. Corvis is actually Justin's new character. I've emailed him twice. I wonder where he is.

Belkior - Addendum 
Wednesday November 11th, 2009 10:37:06 PM

The halfling cleric nods to Corvis in greeting before extending his small hand.

"Belkior Orvisson. I am ... we were ... companions of Florin. Ahhh ... we call ourselves the Crimson Shields."

Belkior's voice trails off as he runs out of things to say. He's never been good with this kind of thing.

Corvis Zurvich 
Wednesday November 11th, 2009 11:03:34 PM

(OOC: Sorry Al.)

Corvis looks to the Shields and also glances towards Ivy before speaking to them, "So, your the Shields huh? I heard that Florin was teamed up with the Sword of Light for awhile and then came here to reteam up with you guys." Corvis then frowns when he takes in the comment on Florin having given up his life to help the Shields or atleast save the elves, "Sounds like something he wound do. Guess I arrived to late to offer up any aid to my old friend. Seems like not long ago Florin and I were sparring at the temple."

Corvis still eyes the Shields, "I would be interested in talking to you more if your willing. Those that Florin would so willingly give his life for are people of interest to me also."

Realizing he hasn't introduced himself he holds out his hand, "Forgot my manners. My names Corvis Zurvich a bounty hunter by trade. I been traveling alot before returning here to my home city. I was a good friend to Florin, kind of raised in the temple so to speak."

Corvis looks to be wearing no armor at all but has a longsword and shortsword with him, his backpack is inside the house yet but other then this he only has his normal dark blue colored clothes that he wears that are well tailored and his hair is cut neatly but is dark blue in color, clearly magically altered. As previously mentioned, he is large in size, more muscle then anything and his green eyes seem sharp and carefully gauging everyone.

Mac: AC:25, HP:149 
Thursday November 12th, 2009 4:14:11 AM

The burley halfling is at the WLA and expecting another minotaur he calls 'Pansy'... "I expect we do. I'm the other minotaur. They call me Mac. I have to make an appointment for some training."

+-+-+-+-+-+-+-+

Mac's head is already swimming with factoids, but he looks Dotta in the eye and states "Dotta has asked me to pass on a progress report: Work is nearing completion on the northeast pillar on Gold level." before finally blinking. The minotaurs mind momentarily flashed to the altar atop the pyramid. "You do good work Dotta. Where might I find Florin's family? I suspect the Shields are already there, or in transit."


Jass AC 12 HP 70/70 
Thursday November 12th, 2009 12:11:26 PM

Jass sees that Belkior trusts the stranger, and more importantly, Ivy. So it is without great worry that he makes his excuses to Ivy. "I've got to find Furball", he says, "I bet he has gone looking for his playmate."

And so while the others talk to Ivy, Jass wanders upstairs following his empathatic sense of where Furball is with Jella. Seeing the picture, makes the sorcerer want to turn around and not do this, but he mans himself up and goes in.

Jass gets Jella to play with Furball and talk about her picture, then go on to talk about how Ivy and Florin adopted the girl and why. "There are some great memories there", he tells the child, "and you should always remember those good times together." Jass then tells the non-bloody story of the battle on the pyramid, and how, when the ceremony was busted and all hope gone, the silver-armored paladin saved the day. And in doing so, his spirit will protect not only the elves, but everyone who comes to the Woods and treats it with respect.

Jass and Furball will hold and comfort Jella for as long as she wants, but when the timing seems right, Furball will use his paws to wipe away any tears, and Jass will speak again. "Now, your Ivy-Mom is getting the news downstairs. She's going to need a brave girl to help her out. Can you do that? I know you can."

Syr Ac 32/31 HP 165 
Thursday November 12th, 2009 5:32:36 PM

Syr's eyes narrow when the man introduces himself, he makes a neutral comment to the blue haired man, "Bounty hunter you say? We have some previous experience with the type." Switching subjects quickly, "Any successes lately?"

Moving inside he watches the widow deal with the harsh reality, "I know Florin seldom saw eye to eye with his family but he was our family too. Ivy, is there anything I ....I mean we, can do for you? You should know that you only need to call and we will come." He pauses to look at her closely and waves his arm around vaguely, "You should know that we've already talked it over and you will retain Florin's share of Shield Construction, I will also ask Dotta to stop by occasionally when we are away."

Halfling Grigory 
Thursday November 12th, 2009 9:08:46 PM

"Chocolate brown. Hmmm. Not such a good colour, not such a bad one either. Nothing a little Prestidigitation can't fix. Cursed? B'ah! Surely not. But still. Hmmm. Interesting. A cursed chair?" and he laughs at this, a long hardy laugh.
"I'll take it! Can you deliver?"

The Halfling Scholar retrieves 16 coins from his pack (1 pp, 15 gp)
"And tell me, Sir, what other interesting items have you here? I am researching things like this chair, and that birdcage, and, well, everything truth be told. So, I'd like to see a little of everything."

The Afternoon - DMAl 
Thursday November 12th, 2009 9:16:29 PM


At Florin's residence on Gold Level, three of the Crimson Shield meet Corvis. Jass follows his familiar, finding his way up to Jella's room. He has a hard talk with the small girl. Some children bury things deep down inside and it's difficult to reach their pain. To see it even. In the end, she simply nods her head in silence and girl, sorcerer and mink, all three descend the stairs.

In the parlor, things are going equally as well. (Or equally badly, depending on how one views these things.) Ivy's jaw is firm, set in stoic lines. When Jella enters the room, the dark haired girl runs to her, and though she is not truly Jella's mother, Ivy holds the girl as though she were her own.

"Yes, there is something you can do." Without faltering, without hesitation, Ivy speaks up when Syr presents his offer of help. "We cannot afford this residence without the income Florin ... provided. I do the accounts. I know this. Florin loved us both, and he spared no expense for us. Now we have no place to go. I am not from here. My family is in Cinnamon Valley. I would be please if you, the Crimson Shields, would take me into your employ. I could keep your house. I ... please. This is where my husband was from. It is where he will return ... If he does return."

"If you have concerns about our safety ... " Ivy moves with a startling swiftness. Florin's sliver sword, in her hand, clears its sheath in a single fluid motion, and the blade weaves a defensive pattern about her body before coming to rest at the ready. "My husband and I often sparred together."

"An appointment for training," the burly halfling growls. "Then be here tomorrow. Early. You've got your appointment. As for Cleatus. Cleatus Hardhill. I'll review your file ... Mac. You'll drill with me."

"Master Florin?" Dotta scratches her head when Mac poses the question. "I hear he has a place up on Gold Level. Couldn't say where, though. Never been there myself."

The Thieve's Guild delivers anywhere in the Float except for Trash Level. and Grigory has a sale. The halfling spends the afternoon at the Glow-worm Inn. Unlike the nearby Message in a Bottle Tavern, the Glow-worm seems to cater to a more humble crowd. Rather than the high-powered entrepreneurs and nobles that frequent the Message, the Glow-worm caters more to scribes and accountants. The decor is simpler. There are more windows to let in the light, as opposed to the cloistered and more secretive Message. The halfling finds that they serve sixteen different flavors of scones with twenty nine different varieties of jam.

+++++++++++++++++++++++++++

OoC: BTW, the rp in the Catacombs is great.

Belkior 
Thursday November 12th, 2009 10:51:54 PM

The halfling cleric smiles when he hears Ivy's request since this is certainly within the Shields' power to provide. Belkior catches himself, though, and doesn't speak before looking at Syr and the others who are sitting with Florin's widow. Unless someone objects, though, he will make the offer.

"Ivy ... certainly. Of course you've lived with Florin so you know how often we're away. We might have to make some adjustments. And we're certainly not accustomed to having children around, so Jella might have to be careful until we change things. But I think that I can speak for everyone and offer you a place in our house."

"What will you do with this place?"



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Thursday November 12th, 2009 11:03:02 PM

After a day at the WLA, provided the tempermental halfling lets him in, the ranger returns to find a new face in the Manor. "Uh.... hello. I'm Brahmah." He says to Corvis.

Remembering back to the Chosen of Domi, he thinks of the several taurs who joined, just to die or disappear shortly there after. Odd, seems to happen with this group too. "Glad you could join us... I guess. Sad really."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Thursday November 12th, 2009 11:04:58 PM

OOC: How is the loot splitting going?

Corvis Zurvich 
Thursday November 12th, 2009 11:43:04 PM

Corvis doesn't take any offense to any of Syr's comments since he barely knows the man, "I'm fairly well known in area for my work. I done alittle here in the Float, where Ivy is from, the Taur Islands and various other places. My search for my own personal reasons has taken me many places. I formly grew up here in the Floating City as mainly a street rat of sorts."

Corvis listens to what is said otherwise and watches Ivy's display before speaking up, "I'm not offering to take my friend's place or nothing but seeing as I have no parents in the Float anymore nor a family I would be open to helping out if possible. I would gladly give over some of my money to help you out. An maybe I can offer my services to the Shield's here to help with that offer also."

Corvis looks to the Shields, "I was hoping to find Florin because all my leads have ran cold on the man I seek. I had hoped till new leads come open that Florin might help me with some side work. However thats talk to be brought up at another time." Corvis's last comment being noted over Ivy and Jella and this not seeming to be the time.

Thinking Corvis does make a small comment, "Florin surely spoke to Ivy about me and if you wish to checkup on my story you can also ask at the temple of Domi. I doubt they forgot about me since I use to clean and such around the temple as a child...well after getting caught stealing some bread. Hazards of having a gambeling and poor father."

Jass AC 12 HP 70/70 
Friday November 13th, 2009 1:25:39 PM

"Ha!", Jass exlclaims in triumph, "She has a sting!" The sorcerer is grinning openly and looks proud at the resilience of Ivy and Jella. "How can we NOT hire her on and bring her into the Crimson Shield residence?" he asks rhetorically.

"As for Mister Corvis, Syr, that's your call. Though I certainly think you pick up more strays that way..." Jass is still grinning with this statement, as he is a very recent 'stray' that Syr has 'picked up'.

Halfling Grigory 
Friday November 13th, 2009 4:06:40 PM

Grigory sits by a window in the Glow Worm, sipping at the occassional pint of ale - letting warm to room temperature first. He writes into his volume of his observations of the Float so far, and lightly illustrates in the margins. It only takes two pints before his mind starts to wander and he laughs out loud at himself as he daydreams of retiring from any form of work.
"Not yet," he says to himself, "A few more years, little friend."

The halfling is merely passing time, waiting to see his order set out on a delivery cart, assuming that it is transported mundanely. He makes a few notes on spells to cast tomorrow on that bat-winged chair.

Syr Ac 32/31 HP 165 
Friday November 13th, 2009 6:09:59 PM

Syr nods in agreement as Belkior offers up their home for Ivy, "You will always be part of the family. We will help move your things over the next few days. Besides since Xenia left, we could use a women's touch around the place."

He eyes Corvis but responds to Jass instead appearantly feeling much more comfortable with the sorcerer these days to trade jibes, "Hey now, that last stray is Mac's. The jury is still out on Grigory. Thank you much!" He bows up his chest and stands to his all too unimpressive height of 4'10, "I only recruit members taller than me." Meeting Jorvis' eyes, "So you meet the height qualification for me, why don't you come with us and see the place?"

Corvis Zurvich  d20+3=6 ;
Friday November 13th, 2009 7:45:05 PM

Corvis smiles and nods as he offers his hand to Syr once more, "Thank you syr. Ivy told me you are...umm..was Florin's best friend. I hope we may earn each others trust also. I have some skill with a pair of blades and some sneaking skills. I hope they might be handy to you and the group. I of course am not trying to take Florin's place, he was a one of a kind after all and I fear I do not hold such a strong lawful guidance as he did. Not saying I'm bad, just he was a godly man in my eyes. An quite the swordsman."

Corvis looks to Syr a moment a thinks before speaking, "By the way, have you heard of any strangers passing through by chance? This man would of probably stay to the lower sections though. Maybe you can give me some advice on places to seek some info since I been gone so long. The Float looks like it has seen some trouble since I was last here around ten years ago." Corvis does look rather sad at hearing of the loss of Florin and anyone could tell the feelings expressed are real and not fake.

Corvis looks to Jass and thinks a moment before speaking, "I'm not sure but you look to not be from the Float...this is mainly a guess. Where are you from? Sorry to be so upfront but my searches lead me to very places and the more I know of places the more I might find what I'm looking for." Thus far Corvis hasn't mentioned what he is looking for and it would seem that what ever it is is a personal matter.

Corvis lastly looks to Ivy and speaks to her, "I do not know how he left you set anyway so is this month taken care of or atleast a few months? I would be willing to help of course Florin meant alot to me, I think if it wasn't for him and Father Fredrick I might of been much different today then I currently am." Corvis does his best to make sure his offer isn't a charity offer but a offer from a friend to her, Jella and Florin.

(Diplomacy:6 wow, hope he really didn't need that for the coversation.)

OoC - DMAl 
Friday November 13th, 2009 9:03:39 PM


Sorry, heck of a day today. I'll have a post up tomorrow morning.

Mac: AC:25, HP:149 
Friday November 13th, 2009 9:19:34 PM

"Tomorrow. Done. See you then!" Mac heads out of the WLA. closes extraneous thread, until later
+-+-+-+-+-+-+-+
"I shall just have to take a wander then. I really should have a look around while I'm at it. Thank you Dotta." With a smile Mac departs the Shield Construction offices and heads up to and around Gold level - hoping to see someone he recognises as he makes his way about.
+-+-+-+-+-+-+-+
OOC: Good question about the loot splitting. Are Brahmah and Belkior closer to resolving their interest in the Amulet than Jass and Mac are in reolving their interest in the Gloves?

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Friday November 13th, 2009 9:37:41 PM

Brahmah remains with the group unless the WLA request him back.



Converging on Home - DMAl  d3=2 ;
Saturday November 14th, 2009 9:45:01 AM


The halfling, Cleatus Hardhill nods at Mac's acquiescence. "Bring the Pansy ... the *other* minotaur along with you," he says. "He's been avoiding me. Domi forbid, he should be *afraid* of a halfling, do you think?" Then he turns and walks away. The appointment is set for tomorrow morning.

-----

"This flat is rented," Ivy explains to Belkior, as the Crimson Shields agree to allow her to move in as housekeeper and caretaker of their properties. "The landlord will get another tenant. It's a beautiful home. Florin always wanted the best for us."

She politely declines Corvis' offer of financial aid as she walks the men to the door. Florin had left them some savings. That money should pay for the move and tide them over until she and Jella can amass some savings of their own.

Outside Florin's home, Brahmah has been waiting all the long. (Hiding, perhaps? As well as a minotaur can on a city street.) And, as the Crimson Shields head for the Ramp that leads from Gold Level to Merchant Level, they meet Mac engaged in his search for Florin's house and the entire group heads back home.

On the way, Brahmah hears a sound. It drifts to him as though on the breeze of his own longing. The sound, actually a series of growls and moaning calls, leads Brahmah to the high wall surrounding a guarded compound. Over the top of the wall, he can see a the stately manor of one of the nobility of Floating City.

Following the wall, Brahmah comes upon a gate guarded by a trio of humans in studded leather armor. One wears dual shortswords, while the other two bear longspears. "Halt," the guard with the dual weapons calls a challenge as Brahmah approaches the gate, "state your business with House Ursidae."

Just through the gate, Brahmah can see the outer yard. There is a makeshift pen set up, and inside that pen is a large magnificent brown bear. The bear turns, even as Brahmah spies it. It looks directly at him, and lets out a lowing cry.

-----

Back at the Glow-worm Inn on Merchant Level, Grigory (warm and somewhat glowing himself with a few ales in him) sees a large two wheeled pull cart go down the street. In front, gripping the bar and pulling the load behind them, are two young men - one human, the other half-orc. In the cart, are the goods that the halfling had purchased from Thieves Guild. Loaded onto the very back is the bat-winged chair.

+++++++++++++++++++++++++

OoC: Loot splitting is largely over, Brahmah. Please review your emails for the details. I highly recommend a greater attention to details from now on. Things like look could slip by you and you'd never know.

Jass AC 12 HP 70/70 
Saturday November 14th, 2009 8:31:13 PM

Jass walks back with the group to the Crimson Sheilds headquarters, trading jibes with Syr. On the way, he freely tells Corvis of his arrival at the Floating City. "It's hardly a secret since half the dock workers saw it!", he begins. "I'm a traveller from the Southern Continent, and one of the side effects of the recent Great Migration is that there have been a number of spontaneous teleportation circles. Well! I happened to get trapped in one and popped out about 20 feet over the water at the Floating City docks. I was soon dry and cozy in the Giggling Ghost Inn when a city offical suggested I meet up with the Crimson Shields of Hope. And since they needed some arcane support, and I could provide my greatness on them, the match was made by the Powers."

Once back at the headquarters, Jass renews the Private Sanctum then goes to his rooms.

In his rooms, he Alter Self into Silverleaf and DIm Doors to his alter ego room. There he spends the rest of the day being an elven peddler looking for a storefront/merchant to work with for his import/export business.

Halfling Grigory 
Saturday November 14th, 2009 10:30:46 PM

With a grin and a hiccup, the little scholar throws his books into his pack and chases after the cart. He is rather happy at his purchases. Too happy perhaps. It might be the ales, it might be the anticipation at the gifts for the Shields (and the vastly superior dinning set that he has bought). It might even be that he is happy to have found himself a new home in the Float.
...or maybe it is the curiosity that the chair has brought, "Cursed, hey? Maybe? What to cast upon it tomorrow? It will fill my dreams, no doubt."

Mac: AC:25, HP:149 
Sunday November 15th, 2009 6:38:51 AM

After returning to the Shields' accommodations, Mac tries to gather as many Shields around as possible.

"I have some messages... news if you will. Firstly, Dotta asked me to pass on a report. Work on the northeast tower is almost complete on Gold level. I wish I'd taken the time to have a look while searching for you."

"Secondly, I met an old friend and pack-mate whilst checking in on how Jass was getting on at the Catacombs. She related some of what had come to pass since we had last met. Included was detail of some work they had done with the Children of Chaos, and specifically a friendship she had struck up with someone she called Xenia. Given when we met up you were searching for a lady by that name, I thought it was worth mentioning."

Belkior 
Sunday November 15th, 2009 9:58:33 PM

The halfling cleric enters the home of the Shields, opening the door for Ivy and Jella and stepping into the main room just before them. Belkior gestures towards the different rooms as he speaks to the future housekeeper for the Shields.

"Those are our rooms ... mine is on the ground floor. Everyone should tell you how often they need cleaning, if at all. The mages sometimes like their privacy. The kitchen is through there. And you can probably stay in this room here."



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Monday November 16th, 2009 7:59:17 AM

When Brahmah sees Mac, he says, "Cleatus insisted on you and I being at the WLA in the morning."
*****************

Seeing the gate and hearing the sound, the ranger strides up and looks at the guards. He smiles. "House Ursidae eh? What do you do here? Looks like your furry friend is a little eager to be released." He looks at the compound, looks at the three guards and puts it together. "Kind of heavily guarded wouldn't you say?"

(OOC: DM, I appreciate your suggestions, but keep in mind, I've been unemployed since June, in school, barely holding it together and sanity is waning. No money. No unemployment yet and already into the savings (Roth IRA) which I was hoping to use for retirement. Keep in mind my generation won't have the social security and I will likely work until the government deems me unfit.
On top of all that, my bank call Sunday and told me that someone got my card number and racked up $400+ charges!
I think I have other things to worry about besides a game I remain loyal to, in a world I have been part of since 2001... be glad I've remained THIS consistent. This is currently one of two possible escapes from real life I have left during the week. Cheers!)

Mac: AC:25, HP:149 
Monday November 16th, 2009 9:24:37 AM

Mac looks at Brahmah and nods. "He also referred to you by a name that threw me at first, but now I think he thinks it is a shot at your being a ranger, rather than deliberately referring to you by the name of a flower - which, by one of the few things I have come to understand about halflings, they almost exclusively reserve for their womenfolk. Or is this a long-standing friend who has thus earned the right to refer to you as he wishes?"

Corvis Zurvich 
Monday November 16th, 2009 7:12:14 PM

Corvis looks to the assembled Shields and grins some when he sees two taurs, "Well I'll be so your kind are here also. You know in the taur islands I had a taur help me with one of my bounty hunts, Seems you guys and girls in that matter are very handy in a scrap." Corvis smiles and offers a hand to Mac and Brahmah when he meets him, "My name is Corvis, a bount hunter by trade, I'm hoping to give a hand to the Shields. I'm a friend of Florin's who I had hoped to meet up with and offer some assistance to him and all of you."

Corvis glances around the apartment as he stands in the entrance room of the place and gives a small whistle, "Nice place. I don't have a place in town yet but figured I could hookup at one of the various Inns around here."

Boisterous Evening - DMAl 
Monday November 16th, 2009 9:03:31 PM


*** EARLIER IN THE DAY ***

The guard with the dual weapons steps forward when Brahmah approaches while the other two with the longspears step back. Brahmah recognizes this as a classic hunting tactic used against dangerous animals.

"This is the home of Lord Bael Ursidae, the lead man replies," his eyes still narrow with suspicion. Then the man seems to note the direction of Brahmah's gaze. "Yes, Polo's been acting strangely lately." Only then does Brahmah get a wider view of the courtyard within the gate. At least two more trios of guards patrol the grounds. Each of these trios is accompanied by a great brown bear. It seems that the bears are not necessarily captives here.

Polo, the bear in the cage, lets out another lowing cry. The man shakes his head. "No one knows what's wrong with him."

*** NOW ***

All manner of persons all at the same time converge on the properties owned by the Crimson Shields. As Mac is gathering the others for his news, a large half orc and a not quite so large human barge through with a bat-wing chair.

"Where you wanting this?" the half-orc bellows to the halfling Grigory. "And the dining set. If you want the new one in here, we'll have to have the old one out. Where you want that put?"

Ivy sidesteps, pulling Jella out of the way just as man and half-orc come through with the chair. Corvis has to shout his greeting to the two taurs with all the bustle.

The Shields have a busy house as afternoon turns to evening.

++++++++++++++++++++++++

OoC: Brahmah, if you'd like to pursue the thread earlier in the day I can run two separate timelines in different threads.



Belkior 
Monday November 16th, 2009 10:48:11 PM

The halfling cleric stays out of the way of the furniture movers having long ago learned that being proper-sized in a big person world is sometimes dangerous. Besides, someone needs to show Ivy and Jella the house and gardens. Once that is complete, Belkior retires to his chambers to study and meditate in preparation for whatever is to come.


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Tuesday November 17th, 2009 2:43:37 AM

EARLIER:
Brahmah suggests to the guards that the bear may need to get out and be outside. "My black bear friend Heyoo was known for wandering when I was in cities. I recently let him go off on his own. He had been a cub when I found him. I can return here tomorrow or the next day to walk POLO or play with him. He seems like he just wants out. Your choice. I can be found with the Crimson Shields or at the WLA office."
* * * * * * * * * * * * * * * * * * * * * * * *
The ranger returns home.

Brahmah shrugs. "Whatever. If Cleatus wants me in a combat scenerio, fine. Doesn't matter. I like a challenge."

"Nice to meet you Corvis, I'm Brahmah, former Captain of the Chosen of Domi and now the Shields ranger. I was a sailor by trade, but it was a forced life debt I needed to pay off. They were technically mercs/pirates, but whatever."

OOC: Thanks AL. :)

Halfling Grigory 
Tuesday November 17th, 2009 5:40:42 AM

"The chair, by the fire. The old dining set... oh I don't know. Return it to your boss and I'll talk to him about store credit. Everything else goes upstairs, second on the right. Thank you."

Grigory tries to give the half-orc a generous tip whilst staying out of his way and clearing a space for his chair. He fails at all three tasks.

"This chair is, perhaps, cursed. I don't plan to sit in it yet, and if you do, please let me know how it makes you feel. For posterity, of course. I will be working on spells to deal with that later. Perhaps tomorrow morn. First and foremost in my study of this chair, I shall change the colour from chocolate brown to..." Grigory trails off, looking out the window. He walks to it, opens it and looks out and up into a nearby tree. "Red!" he almost yells. "Red like that Aprosmictus jonquillaceus wetterensis there. The Wetar Red-winged parrot shall be my inspiration."
With some serendipity a large rat pokes its head out from Grigory's white academic gown at this exact moment. "Only inspiration, little friend, inspiration for colour. Magnificent. Red."

Jass-Silverleaf AC 12 HP 70/70 (Alter Self)  d20+17=27 ; d20+14=28 ;
Tuesday November 17th, 2009 6:17:36 PM

Jass-Silverleaf hefts his pack of elven knick knacks and moves through the Merchant Level looking for a shop that would be willing to kick into a potential peddler. The "Critaceous' Certified Curios" looks the most promising, and so the elf steps there first.

Jass can talk the talk of a merchant, and his silver tongue can smooth the way for a good accomodation that will be mutual beneficial to both parties.

(Jass' intent is to establish his character independant of the Crimson Shields. Someone that doesn't have to be seen every day and so be another source of information brokering in the City that the Crimson Shields can completely trust.)

... Effects
Alter Self: to nom de guerre: Silverleaf
Profession Merchant: 27
Diplomacy: 28

Syr Ac 32/31 HP 165 
Tuesday November 17th, 2009 7:03:17 PM

Syr returns to their house to find the small figure of Grigory already moving in, He comments to Mac with a small smile, "That didn't take long for him to reach a comfort level. Heck, he is already rearranging the furniture. Did he take Wynn's room too??? Your little buddy is a bit presumptuous, ain't he?"

As Mac is updating the others regarding the xenia 'sighting' he scribbles down what Tishe had told them on a piece of parchment before folding it and addressing it to Wynn. He drops it carefully in the carved bowl so that the bard may find it if/when he returns.

Corvis Zurvich 
Tuesday November 17th, 2009 8:04:50 PM

Corvis nods as he listens to Brahmah, "I see. I won't go into questions as that seems like a less then nice memory in it's right. It is still nice to see a taur even here in the Float. I see the taur races it seems less when away from the islands."

Corvis looks about the apartment more as he watches the movers and wonders what to do. Corvis does wonder how much a local Inn stay would cost and glances to Syr as the thought comes to mind, "Hey Syr, do you know how much any of the local Inn's cost to stay at? I figure their pricess may went up some since I was last here. Maybe Happy has a room available."

Another Morning - DMAl  d100=81 ;
Tuesday November 17th, 2009 9:02:19 PM


Grigory turns the house upside down, changing old furniture out for new. Some of the Shield's old things, in fact, go off to Alemi knows where, back with the movers.

After walking the house and grounds with Belkior, Ivy and Jella leave, returning to their flat on Gold Level to arrange the moving of their things to the Shield residences. She says that the two buildings aren't too big to be unmanageable. She might even work the garden. It will give her something to occupy her days. Though she'll likely stay out of Mac's forge.

Corvis asks about nearby inns. But there's plenty of room in the two buildings of the Shield residence. Might as well bunk here.

Night falls. Sleep comes. The next day, unlike the days previous is overcast. From the clouds overhead it may rain. Rainy days are strange in the Floating City. One can look up and see the rain coming down out of the sky but never feel a drop. Unless, of course, that is, one is outside on Open Level.

--------------------------

Jass ventures out as Silverleaf. The sorcerer in disguise finds himself across Merchant Level in Critaceous' Certified Curios. After winning a clerk over with his charm and wit, Silverleaf is shown to the owner, Eustachian Critaceous. A spry elderly human, thin as a beanpole, with white wings of hair and spectacles perched on a large hooked nose, he chats with Jass/Silverleaf, exchanging pleasantries.

"I like you, Silverleaf," he says with a smile. "Tell me what you've got to sell. Maybe we can do business."

--------------------------

Mac and Brahmah show up at the WLA, and there is Cleatus Hardhill waiting to meet them, hands on hips and grinning like a maniac. "Good to see you, Lads. Welcome to the Woldian League of Adventurers. I've got something special for you. But before we start, Cleatus Hardhill has to hear you say it. Are you ready to train? Are you? ARE YOU READY TO TRAIN?"


Belkior 
Tuesday November 17th, 2009 11:07:17 PM

The halfling cleric bids farewell to Ivy and Jella with an offer to provide whatever assistance is required to help them move their belongings to the Shields home. After that Belkior prepares for his rest, setting aside his equipment and preparing for sleep. Earlier than most, that is true, but he must rise with the dawn to complete his prayers.

And he does just that, rising before the first birds begin to stir and moving out into the garden to pray and meditate while he waits for the sun to come up. Once his devotions to Alemi are complete, Belkior goes to the kitchen to prepare his simple morning meal before preparing himself for the day.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Wednesday November 18th, 2009 2:00:40 AM

"Um, look, I've been through orientation. I'm already the rank of Guardsman. Send me to a job where I can help with animals. I'm not wet or green, friend." He smiles. "Seriously. Please, spare me the horn fortitude stuff." He continues to smile.

OOC: I kind of assume I get NO cash from the loot, right? Or will I owe? If I owe, let me know.

Jass-Silverleaf AC 12 HP 70/70 (Alter Self) 
Wednesday November 18th, 2009 2:23:23 PM

Jass-Silverleaf brings out one of the beautiful hand carved wooden boxes and one of the musical instruments fashioned from leaf and reed, and lays them on a table. "There can be more if the market is right", begins the "elf", "and, of course, the price right for the crafting, the transportation, and the dangers on the road and water." He lets Eustachian pick up and closely inspect the items, encouraging him with mention of this detail or that pattern, letting the products capture the heart. "There are some other store vendors who are interested in my wares. Watho's Woodworks in particular would like to look at these boxes,..."

... Effects
Alter Self: to nom de guerre: Silverleaf


Syr Ac 32/31 HP 165  d20+19=37 ;
Wednesday November 18th, 2009 3:56:19 PM

Syr begins the new day by giving offering to give Jorvis a brief tour of the city. While out and about, he checks on the construction at the tower. While out, he asks those craftsman that he knows if they have heard of any promises or plans that Lord Peerimon might have made (Diplomacy 37).

(OOC: check your emails for Brahmah's share of the loot but IF I read things right, he gets 40439.8. By taking the amulet he receives 40439.8-36000*.9=8040gps John, is that right? I haven't been following the gloves/amulet dialogue closely.)

Day's Activities - DMAl 
Wednesday November 18th, 2009 9:21:17 PM


Eustachian Critaceous inspects the box, turning it over in his hands. He gives a nod of approval. The reed instrument he fits to his hand as though about to play. "I think we can turn these over. Of course, you could go over to Old Watho, but you wouldn't get what these were worth."

"How much you asking for, say, twenty of the boxes and fifty of the pipes?"

Now, that's a good question. How much indeed?

--------------------------

"ALRIGHT, THEN MISSES MOO COW!" the gruff and outrageous halfling barks at Brahmah. "Go smell the flowers. Guardsman, and think you're too good for the League. Go on then, before I slug you."

"What about you, Mac. Are you ready for something new?"


--------------------------

Syr checks on the construction of the Northwest pillar on Gold Level. True to Dotta's message, the repairs are near completion. From the outside the pillar looks good as new. On the inside, the stairs that wind up the inner surface are nearly done.

Syr speaks to some craftsmen about Lord Perimon. Syr is a favorite in construction circles, and the craftsmen all want to be helpful. They tell Syr that Lord Perimon has his fingers in a lot of pies in Floating City. Used to be bigger into construction. But hasn't been as active lately. This, however, is no more than any other man on Floating City's streets could tell you. (For secret or more private info, you need a Gather Information check. Diplomacy only makes people more cooperative.)

++++++++++++++++++++++++++++++++

OoC: Thanks for helping Brahmah with the loot situation, Syr.

Belkior 
Wednesday November 18th, 2009 11:01:19 PM

The halfling cleric decides to go out shopping. There doesn't seem to be much else to do so Belkior heads off to the nearest Catacombs outlet.


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Thursday November 19th, 2009 12:34:41 AM

OOC: Sorry all for the help. Getting so far behind makes me feel like a fool at times. I used to be a great poster but have fallen off since losing my job and starting school. Greatly appreciated! I'll look back to see what my totals are. :)

IC: Brahmah looks at the halfling thing. "I can't tell whether your female or male either, so no harm done. And since I don't intentionally hit woman, I won't SLUG you back if you try." He smiles. "Just point the way lil' one."

Mac: AC:25, HP:149 
Thursday November 19th, 2009 5:26:12 AM

Mac watches the interplay between Brahmah and the halfling with interest, before replying, "Yes, Cleatus. Always ready to learn something new from the wisdom of others."

Jass-Silverleaf AC 12 HP 70/70 (Alter Self)  d20+14=29 ; d20+17=24 ;
Thursday November 19th, 2009 8:52:48 AM

Jass-Silverleaf laughs goodnaturedly, encouraging Eustachian Critaceous to share in the joke. "Ah, you would ask me to name the cost of a warm Spring Day next. I have only just come to the Big Float and have no idea how much people would be willing to buy for. Delicate elven craftsmanship like this is possible to get beyond the Crying Woods, but you will not see its like in the city. Should I sell my people's work cheaply? This box is a masterwork, of wood not found elsewhere, of a style not seen elsewhere. I would bet you could sell such a box at 100 in gold coin. The instrument is also a masterwork, and the airy sounds can soothe a troubled brow. You would have no trouble selling this for also 100 gold. Surely there are bards in this city who would jump at the chance."

"So too, I cannot ask my people to ignore thier lives to produce knick-knacks for the city. With a few, you will be able to keep the price high, is this not so?"

"But you must also make a profit, and so... I will sell one box and one instrument for 150 gold. This will be a 25% profit for you, much higher than the usual retail fees, yes? And when I return, if you sell well, we may talk of more items."

(To get his foot in the door, Jass-Silverleaf is willing to go as low as 100gold for the both)

....................

Whatever the final outcome with Eustachian Critaceous, Jass-Silverleaf will have the same conversation with Waltho's Woodworks, and provide one box and one instrument. (His intent, after all, is to have an known alternate personna in the Big Float, and the more who know of him, the better.)

................

After 12 hours of being seen as Silverleaf, Jass returns to his rooms in the Giggling Ghost, locks up, and Dim Doors back to the Crimson Shields. After ensuring his Mordenkainen's Private Sanctum is still up, he tells the others of his day, his alternate personna of Silverleaf, and the reason that he's establishing himself.

"You see, I tried just being a couple of people to gather information before we went out to the Crying Woods, but the records in this city are too accurate; people started asking where these nosy people came from. So, in order to have access to information that can't be linked to the Crimson Shields, I thought of having a completely separate identity. Maybe then we can hear things that people wouldnt tell the Crimson Shields or our employees and allies."

Jass preens over how clever he really is.

... Effects
Alter Self: to nom de guerre: Silverleaf
Diplomacy with Waltho: 29
Prof: Merchant with Waltho: 24



Syr Ac 32/31 HP 165  d20+2=13 ;
Thursday November 19th, 2009 12:43:27 PM

While talking to the craftsman, Syr casually tries to pry a bit deeper into Lord Peerimon's activities without must success (Gather Information 13).

Once back with the others, he comments on Jass' progress, "I can see why you are doing it and it makes sense, but I don't have to like it. Other than a few early bumps in the road, the Shields have always been on the right side of the law and very approachable for those that need us. It just seems a bit... deceptive to me."

Corvis Zurvich  d20+8=19 ; d20+10=24 ;
Thursday November 19th, 2009 1:22:18 PM

(OOC:Sorry for missing a post.)

Corvis enjoys his night under the Shield's roof and decides to follow Syr, "Thanks for allowing me to stay at the Shield's house. You have a nice place there." As he moves along he keeps a eye out for anything of interest or anyway interest in his line of work. Thinking Corvis asks a small question, "I have a bounty I'm seeking still, would you be against me asking some of the construction workers if they seen the man? This particular hunt has lasted many since I left the Float and seems to be a on going hunt."

Depending on Syr;s reply, once Corvis reaches the construction area, Corvis will ask some of the workers questions about the bounty he seeks. (Never thought of it till now, considering, would it be possible that Corvis would have a wanted poster or something on the person?)

(Spot:19 Gather Info:24)

Looking for Something - DMAl 
Thursday November 19th, 2009 8:59:41 PM


The owner of Critaceous Certified Curios smiles. "One a piece, you say? Fair enough. I'll take one each. We'll see how they sell. But, why don't we do this on a consignment basis? I'll display them in my shop at the prices that you've suggested. And, if they sell, I'll give you 80% of whatever they wind up selling for. That's a better deal for you than you suggested. What do you say?"

Jass has very little luck with Julio Waltho. As Eustachian Critaceous said, the bald bullet-headed middle aged woodworker gave both the box and the instrument a dismissive look. From all appearances he seemed to take Silverleaf as a competitor and wants to have as little to do with him as possible. But, at least, Silverleaf, if having not made a sale, at least has made an impression.

--------------------------

"Door's that way, Buttercup!" The halfling, ignoring Brahmah's rejoinders, hooks a thumb at the exit, and then turns his back on the minotaur.

"Alright, Mac. The wizards have brewed up a new experimental potion that supposed to increase the rate at which your body learns even faster than the current assisted regimen of training. We need to test it. Are you willing to be the first test subject?"

--------------------------

Syr pokes and prods about the subject of Lord Perimon for another hour or so. No luck. Either they know nothing, or he's not asking the right questions to jog their memory.

Corvis, on the other hand, seems much more skilled at this thing. His questioning is fluid and to the point. He presents a picture for the construction workers to look at. When he's through talking to these construction workers, he's certain that they know nothing about his bounty.

(OoC: I know nothing about it either, Corvis. Could you make up a description of the man? men? woman? Something, please.)

Belkior 
Thursday November 19th, 2009 11:21:07 PM

The halfling cleric is still thinking about what to purchase from the Catacombs.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Friday November 20th, 2009 2:23:18 AM

"Wait, experimental potions?!" He looks suspicious and rejoins Mac. "I recommend I stick around just in case. You know, let the Crimsons know if something bad happens..." He smirks. "If I thought the runt would let me, I'd try it myself. I would rather learn on my own though, not take ENHANCERS!

Good luck Mac!" The ranger watches carefully.

Halfling Grigory 
Friday November 20th, 2009 7:11:21 AM

The morning rolls in, settles and considers giving way to midday before Grigory descends into the kitchen and lounge. He casts Unseen Servant, who then makes him breakfast -- eggs, toasts, tomato, coffee.

Grigory walks to his new chair and, without taking his eyes from it, asks, "So, did anyone sit on it for me? Oh well, one can always hope."

He sits crosslegged on the floor in front of the chair. The chair stares back at the Halfling. The Halfling stares even more intensely. Grigory casts Detect Magic and stares at the chair for an overly long time.
The chair sits there, quite still, mocking Grigory in his intense concentration.
The coffee goes cool as the tomatoes warm.
The Unseen Servant stands idly by, remembering previous masters who noticed her, remembered she was still there, appreciated her work, and even cared enough to name her.

********

If there are any magic auras about the chair Grigory will cast Greater Arcane Sight and stare some more.

OOC sorry about the missed posts. That was the worst week of the year.


Mac: AC:25, HP:149 
Friday November 20th, 2009 11:08:22 AM

At the WLA: "Be the best you can be, eh? I was expecting a weighted swim in the lake, followed by scaling the outer wall, but, yes - I volunteer, Cleatus."

At the Shields Residence: Mac carefully picks his way through the refurnished dining area. When Jass returns he ushers him through to the gardens or the forge and after a few moments of weighing the idea in his head he says, "I have a business proposition for you - we both expressed an interest in the gloves, and I would like us to pool our resources to work together so that we both finish up with our own pair of the same enhancement. Splitting the share of the new gloves and the upgrade costs of these gloves, you'll end up with an additional one score of platinum pieces in your pouch, and I'll wear the base cost of my gloves now if you would consider doing a similar thing later. What do you think?"

Jass AC 12 HP 70/70 (Alter Self) 
Friday November 20th, 2009 12:44:26 PM

Silverleaf accepts Critaceous' offer. "100 gold price and, if sold, an 80 - 20 split. Less risk on your part, and greater profit on mine. Deal. I have other business in the city for a few days. I'll make sure to stop by before I leave to see if the box or instrument has moved."

Jass is disappointed at not getting a renewable contact with Waltho, but it has made the estimation of the elvish goods go up in his mind. "Maybe 100 gold is still too low of a price?", he mumbles to himself.

.................

Jass smiles indulgently at Syr. "Oh, Silverleaf is completely on the up and up, an honest peddler", confirms Jass as if speaking about a completely different person. "There just may come a time that someone would be willing to talk to Silverleaf about certain goings on that they wouldn't tell an associate of the Crimson Shields. For example, if Silverleaf is told by one of his contacts that he needs to stay away from Merchant Level and the Narrow Way because there is going to be trouble...". The sorcerer shrugs his shoulders. "You never know what information you are NOT getting because you are who you are."

.........

Walking in the garden is enjoyable to Jass, but he isn't sure what the big minotaur wants until Mac finally gets around to his points. "Ah, hey, what a great idea!" He pumps Mac's large hand with enthusiasm. "Square deal, there, my minotaur friend. Looks like those horns are there to keep those big brains of yours from leaking out!"

Jass quickly agrees to support Mac's upgrade of his current gloves in order to get the Gloves of Dexterity +6

(ooc: DM, can we consider this a done deal?)



Syr Ac 32/31 HP 165 
Friday November 20th, 2009 8:24:09 PM

Back at the house, Syr crouches down beside Grigory and watches him with fascination. He whispers to the halfing when he pauses, "Are you okay? You perplex me. You buy a chair, rearrange furniture, and then sit on the floor to stare and mumble at it? If you want, I can build you one?"

Accord - DMAl 
Friday November 20th, 2009 9:38:02 PM


When Jass arrives back home, he has a couple of conversations. In the first, he relates the progress that he's making on his cover identity to the other Crimson Shields. In the second, he receives a proposal from Mac. Minotaur and human reach an agreement of mutual accord, and they shake on the deal. (Yes, you can both consider the deal done, with no need to handle the conversion through the Catacombs.)

--------------------------

Brahmah has a change of heart. He decides to stick around. To ensure that Mac is safe, of course.

"This is it." Cleatus, the gruff and burly halfling draws a potion from an pouch on his belt. The vial is clear glass, and through the glass of the vial, the potion is a dark dark green, almost black. "So what skill were you training for, Mac? The file says swimming, but files can be wrong. Drink this, and I don't think we'll have a need for any weights." He lifts up his hand, offering the potion to Mac.

--------------------------

Grigory spends quite a bit of the day trying to coax a magic aura out of his new chair. The Detect Magic spell reveals nothing. Not a shred of magic. Not a wisp of the faintest residual aura.

Could that be a good thing, or a bad thing?

Syr quietly watches the engrossed halfling, then he offers comment.

Mac: AC:25, HP:149 
Saturday November 21st, 2009 12:45:47 AM

Mac's handshake is warm, firm and not the bone-crushing type one might suspect. The smile is a little unnerving, but well intentioned. "Thank you for your cooperation, Jass. Enjoy your gloves."

Back at the WLA, Mac relates his training preferences as "Swimming today, climbing tomorrow. With or without weights is fine by me. I assume we have the time and facilities here, Cleatus." and he takes up the offered vial, pops the seal, drains the vessel dry, and waits to see what happens, or for Brahmah to see what happens.

Halfling Grigory 
Saturday November 21st, 2009 3:58:19 PM

"Hmmmmmm. Thanks Syr, that'd be nice. Make mine strong, and white with one. I've a small metal canister of my favourite to the left of the stove." Grigory is still in a mental reverie concerning the chair.
"Well," he declares, "nothing to it but to do it." He stands, casts Prestidigitation to change the colour of the chair to black and then, finally, sits in the chair.
"Well, it feels okay. I do like sitting in larger furniture. Halfling sized is great in a small halfling place, but when you've got the space," he turns sideways in the chair, resting his feet on one arm, his head on the other, "you might as well use it."
Closing his eyes he mutters some arcane words. His Unseen Servant brings him his cold tea from earlier this morning instead.

Jass AC 12 HP 70/70 (Alter Self) 
Sunday November 22nd, 2009 12:26:46 AM

Jass takes a day or so indulging in the luxury around Crimson Shields of Hope Headquarters. Unseen Servants fill his bath, lay out his clothes, sweep his rooms, and hold his chair for him. Long walks in the park let him get the last of the muscle kinks out of his body.

"Ahhh, this is the just reward of the hero, eh?", he says to no one in particular.

Halfling Grigory 
Sunday November 22nd, 2009 2:54:44 AM

OOC sorry, I am away next week and haven't had any volunteers to sub for me. There is a chance that I will be able to post during the week, but I am not certain.

Belkior 
Sunday November 22nd, 2009 10:34:50 PM

The halfling cleric has finally determined what he wishes to purchase so he sets off for the Catacombs.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Monday November 23rd, 2009 4:37:55 AM

Brahmah takes the bottle from Mac and sniffs, but doesn't get it too close. "Spells faintly stale, but minty. New potion you say?"

Syr Ac 32/31 HP 165 
Monday November 23rd, 2009 6:18:52 PM

Syr gets up and heads towards the kitchen without thinking. Only when he crosses the doorway, does he realize he never offered to make Grigory tea. He chuckles once to himself before completing the task anyway. Returning to the living area with two cups, he places one in from of the halfling with a smile and sips it quietly. Looking at the wizard perched in his chair he comments, "And they say not to judge a person by the clothes he wears... is it safe to judge a person by his chair?" The elf grins at Grigory.

Pain and Contentment- DMAl 
Monday November 23rd, 2009 8:28:31 PM


"That's right. New potion is what I said. You looking for a job as an echo?" The halfling will never make a good diplomat. But he looks incredibly well muscled for a halfling.

Then Mac upends the potion, draining it dry in a single swig. It might smell like mint, but it tastes like bile. The effects of the potion are immediate and overwhelming. Mac's eyes begin to swim, and his skin begins to burn as though with molten heat. Mac sees every inch of skin on his body peel away then shrink and blacken with an audible crackle. The wounds swiftly crust over and become hard as rock. (Will Save vs DC20 or your legs give way and you fall to the floor writhing in pain. Yes, that's a Will Save.)

"Alright Minotaur, lets get to it. Follow me." Cleatus Hardhill turns and trots a few paces toward the door. He turns and looks back over his shoulder to see whether Mac is even going to make it this far.

Brahmah sees Mac simply standing as though stunned. Aside from that, nothing seems different at all.

--------------------------

Grigory finally decides to take the chance and just try the new chair. The halfling scoots his butt up onto it and relaxes in. Tea comes, courtesy of Syrdeth.

Nothing else happens. The chair is incredibly comfortable. The leather is well-worn, soft and pliable, wonderfully broken in. It is everything he could have wished for in a chair. And nothing untoward happens. For now.

The rest of the Crimson Shields avail themselves of the amenities of Floating City. There's something to be said for living as the heroes of Elvenguard, but there's also no place like home.

++++++++++++++++++

OoC: Major national holiday week here in the US. I have the entire week off from work, and I've gone to my brother's place here in Seattle. I do, however, expect to be posting every day. The times may, though, be a bit different than usual. Apologies for the slight irregularities.

Belkior 
Monday November 23rd, 2009 11:02:32 PM

The halfling cleric is still shopping while he is waiting for his companions to finish their business.

Mac: AC:27, HP:149  d20+7=18 ;
Monday November 23rd, 2009 11:43:08 PM

There a moment in which Mac thinks he is going to push through the sheer intensity of it all. In that moment he tries to step forward, and from there it all goes badly. His legs fail to bear his weight and gravity brings over 18cwt of taur crashing to the ground - grazes and bruises for sure, but not enough pain to notice amongst the waves of pain wracking his body. Thankfully his axe is stowed on his back - not an immediate threat to himself or others as he thrashes about. Then the language starts (in Minotaur) - expletives, invectives and other exclaimations. When he finally (maybe) has some presence of mind he repeats, ad infinitum, in Common, "Must stand!"

Jass AC 12 HP 70/70 (Alter Self) 
Tuesday November 24th, 2009 4:07:23 PM

Jass has fun.

Syr Ac 32/31 HP 165 
Tuesday November 24th, 2009 6:32:20 PM

Syr finishes his purchases up in the catacombs.

Corvis Zurvich 
Tuesday November 24th, 2009 7:31:18 PM

Corvis takes time to get to know the apartments of the Shield's better. As he does a thought comes to mind and he glances to Syr, "Ahh, if your allowing my to stay here should I pay some sort of fee? I do not want to be a squatter of sorts. Help with food or anything." Corvis isn't the type to take things for free and has always payed his way in the Wold, also till he has earned his place among the Shields, he feels more like a guest till then. Corvis smiles as he thinks the last part, "Sorry, just till I earn my spurs with the group I'm more of a helper then a member I would think. I do not want anyone to think I'm just hitching a ride for free or such. Also I hope my skills will prove themselves when the time comes."

(Al: Sorry about the curve ball earlier. Would you like me to email you a description of the person mentioned in my earlier post? I forgot I didn't go into any details on it in Corvis's background beyond he was looking for "said" person.)

Exertion and Leisure - DMAl 
Tuesday November 24th, 2009 8:35:05 PM


Mac collapses to the floor after drinking the experimental potion. Through the burning pain, however, the minotaur feels a tremendous strength and vitality. To his eyes, his skin appears hardened to a hard protective crust. "Get up. Mac." The halfling's voice comes as though from afar. Through the pain is so intense that his consciousness becomes disassociated from his body. He feels himself rising, as though looking at his body from somewhere above. "Follow me." Cleatus Hardhill goes out a door and into the training yard. There is a three hundred foot long pool, and a series of ropes dangling from various heights. "A hundred laps in the pool, Mac. Then up the rope. Fifty times up and down. Without using your legs."

Brahmah watches as his fellow minotaur struggles to his feet. His eyes have a crazy glint to them.

Through the haze of pain, Mac actually thinks that he can do this. Some crazed feeling of invulnerability whispers to him of infinite energy. And how could the burn of his muscles even compare the pain that he's feeling right now? He'd never even feel it.

-----------------------

Elsewhere, the Crimson Shields relax and take care of other business. Corvis feels an obligation to pay for his lodgings, and broaches the topic to Syr. Just then, there comes a knock at the door. It's Ivy and Jella. Behind them is a man with a cart that carries all of their worldly possessions.

+++++++++++++++++++++++

OoC: Corvis, why don't you describe the man to the rest of the Crimson Shields in an IC post? That's probably a better way to go about it than just giving it to me.

Belkior 
Tuesday November 24th, 2009 10:39:09 PM

The halfling cleric is still in the Catacombs. Now he has started meditating while he waits for someone to respond to his request.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 159) 
Tuesday November 24th, 2009 11:48:41 PM

"Did you poison Mac?! Twerp!" He draws his swords. He places himself in between the minotaur and halfling.

Mac: AC:27, HP:149 
Wednesday November 25th, 2009 5:45:18 AM

Mac cautiously gets to his feet. "Brahmah, not his fault, and I'm r...ready to continue. If I can ask one favour, Captain, please mind some of my gear, and mind I don't get into too much trouble?" On arriving at the pool Mac removes his bow and quiver, backpack and axe, and moves one item from the smith's apron to his pocket as it and its tools complete the pile. "Swimming in armour, of course. Is there anything in the pool that I should be aware of before we start?"

Once happy with the response, he asks the question that seems to have escaped the attention of most people when it comes to swimming. "In the few sports I am familiar with 'one lap' brings you back to your starting point, but swimmers call one length 'a lap', when that is clearly half a lap. Do you mean 100 lengths, or 200?"

There is no happy answer to that question, just information. He enters the pools with a splash, adjusts his eyes to the view underwater - looking out for unexpected trouble. With a salute he submerges and pushes off the wall. If nothing of note occurs, he breaches the surface at the far wall two minutes later, takes on another deep breath, submerges and pushes off again... one down, lots to go...

Jass AC 12 HP 70/70 (Alter Self) 
Wednesday November 25th, 2009 1:27:11 PM

Jass has more fun.

:-) Happy USA Thanksgiving, everyone!

Super Workout - DMAl 
Wednesday November 25th, 2009 8:35:37 PM


The halfling raises an eyebrow when Brahmah draws blades. "You call that a weapon? That's not a weapon." The halfling clicks his fingers and the biggest greatsword that Brahmah has ever seen in the hands of a halfling appears as though from thin air. "*THAT'S* a weapon."

"Anything in the pool?" With a turn of his head, the responds to Mac. "Water?" the halfling answers.

Mac dives in and begins swimming. He swims and swims and swims and swims. The vigorous energy from the potion coupled with the incredible pain combine to make time seem as nothing.

To Brahmah, unless he's a particular fan of swimming, this is extremely boring.

Finally Mac finishes. Dripping wet, his body heaving with exhaustion, he climbs from the pool. Despite the condition of his body, Mac himself feels no fatigue, only the continual pain.

He moves onto the ropes and the results are the same. Fifty times up and down the rope and Mac returns, every muscle in his body is aquiver. The minotaur, however, seems ready for more. Brahmah might wonder whether Mac will really be feeling this when this potion wears off.

"Good! Good!" The halfling smiles, and a terrible sight it is to see. "Did you get everything you needed?" He shouts up at a window from which several figures in wizardly garb stand taking notes. They nod in response. "You did fine, Mac. Been a great help. Hopefully the potion's done you as good a turn as you've done us in the information we need." (Mac, add an extra Skill Point more to Climb and Swim on top of those gained from regular WLA training. Add a note to your CS that I authorized it, please.)


Mac: AC:27, HP:149 
Thursday November 26th, 2009 1:25:53 AM

"Thanks Cleatus, but I still have a question or three, like when and how and does it wear off? At some point I'll want to get some sleep, but that's not going to happen while I'm like this. Is it a tapering off or a crash? Should I take it easy, or lug masonry around?"

Belkior 
Thursday November 26th, 2009 9:58:43 PM

The halfling cleric rouses brielfy from his meditations to see if a clerk has come into the Catacombs. Seeing no one, Belkior returns to his contemplation.

Syr Ac 32/31 HP 165 
Friday November 27th, 2009 6:49:38 PM

Syr looks at Corvis with a look of confusion before understanding shows in his eyes. "Chip in? Food would be good, can you cook? Oh wait, I've had Ivy's cooking before. We won't need you for that." He places a forefinger on his lip in thought, "Right now if you really want to help, we need information. There are two possibly unrelated parties threatening the elves of the Crying Woods which we need information on. Maybe you have some contacts that we don't? Lord Peerimon of the Float, (be careful with too obvious of an inquiry) and some druids. Answers or direction on either of those would be helpful. Until then, don't worry, you'll earn your keep soon."

Belkior 
Friday November 27th, 2009 10:10:50 PM

The halfling cleric returns from the Catacombs with a shiny new circlet upon his brow.

Return To Index      Next Module (Ust Delmah Crossover - The Coming of the Drow)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage