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Beer Run!


Three Requests (DM Cayzle)  d2=2 d4=4 d4=1 d8=7 d4=3 (secret DM rolls)
Thursday September 9th, 2004 10:40:52 AM


At the Adventure Party, the elf describes the chimera as part dragon, part lion, and part ram -- with three heads! But he says other combinations have been known. The elf has heard of Mayzie's friend, but has not met him. Kendry's song is very well received (even the singer already there smiles); Calfast says he is very glad they came, and sorry to see them go.

At the Nonstop Party, the people playing dice decide against giving Selithe a chance to win back her losses -- she is teased in friendly fashion: "Ha! Come back another day, and we'll see!" Here, the professional minstrels snub Kendry's offer to sing together -- they seem a little full of themselves.

At the end of the long evening, Kendry is still up for square dancing, but the rest are not, and upon reflection, the Steady Party was probably the first to close up for the night.

Sleeping at the Inn is restful, and breakfast the next morning is plentiful. At around half past seven (by the bell that rings atop a pole at the main crossroads), and still at the table, the innkeeper brings over three different messages.

The First

"To the young folk who came to the party yesterday, welcome! I hope you would consider doing me a small favor, which would not only aid my cause but earn you a fine reward. Please be so good as to come to my home on North Row immediately -- by 8 of the clock at the latest! With many thanks, Tomas Pennyweight Breedbottom, of the Steady Party, Lord High Burgomeister."

The second:

"Dear Nalfein, Kendry, and Selithe, Willoughby, Polly, and friends, please come visit me at the Nonstop Party Pavillion as fast as your feet can run! I have a job that you all would be perfect for! And I need you now. See you soon! Love, Aunt Marigold"

The last:

To the Crescent Valley's Latest Adventurers! Thank you for your kind attendance last night. Alas, fewer than I had hoped came by. Frankly, if things don't look up through the rest of the week, I'm done for. But all is not lost! I have a Quest for you, my young heros, and with your aid, adventurers in the valley can yet come out on top! Please come as soon as possible to see me at the Clock Pole. After eight rings it will be too late! -- Calfast"

What to do? What to do? You can only answer one request in time. Quick! Decide which candidate to support! Your actions?

[OOC: Please post any spells memorized or other preparations. A hint: leave nothing behind when you go!]

Shale 
Thursday September 9th, 2004 12:21:31 PM

As everyone arises from their rooms in the morning they find the body of Shale sprawled out on the floor of the inn, reeking of ale and greasy food. His hat is over his head and his snoring gives a clear indication that he is alive.

Waking at the sound of footsteps on the floor he sits up slowly and holding his head makes his way over to read the notes.

"I almost made it back to my room..."

Ordering up a tall glass of water Shale is the first to speak, "What's to say we can't do all of the jobs? I say we send one person to each and find out what's in store. Once we know what our options are we choose from there. That way we don't have to be rude and ignore any of the candidates."

Rubbing his temples as he drinks the water Shale says, "I'll be getting Valor ready to go, seems we got a busy day ahead of us."

Pulling his hat down over his eyes so as to block the sun, Shale heads to the stables to get ready to go.

Nalfein [SteveK] 
Thursday September 9th, 2004 2:48:30 PM

A happy smile on his face, Nalfein comes down to not only one but THREE invitations!

"Waitaminite." The hazel eyes close and Nalfein grabs his hair and goes into his thinking pose. At last he looks up.

"All three invitations come at the same time to report at the same time for a mysterious quest." He looks around at his siblings to make sure he got that much right. "They're for the same quest" he concludes. "We have to choose right now who we're going to support."

"And there is only one party that is also family. I say we go to Aunt Marigold."

He runs and gets his pack, and awaits the others.

Selithe 
Thursday September 9th, 2004 5:18:27 PM

Selithe comes down in the morning, grinning as she has her clean outfit on and her hair tied back. She sits down and begins eating while the others come down, having made it a point to get up earlier since she is use to it from her roaming gambling life.

When the three invitations come she sighs and shakes her head, whispering mainly to herself, "Dang, I kind of liked the guy who rode the dog too but family is family." The dilema of the decision is probably appearant on her face as she finishes off her meal and drinks some juice that she asks for.

When Selithe sees her brothers come down or already down she says good morning to them and smiles. She also greets Polly in the morning, unable to remember how much of a morning person she is. She also goes about greeting everyone else, Duncan however gets a nice smile and wink in the morning, "Thanks for the dance yesterday Duncan. All your training has really left you light on your feet." Selithe will try to sign language this to Duncan but is unsure if she even says anything right since she isn't proficient in sign language.

Selithe's Spells memorized.
0th level: Acid Splash, Detect Magic, Light, Prestidigitation

1st level: Mage Armor, Identify, Magic Missle

(OOC:Everytime I try to change the writing style or color of my wirting, ect it doesn't work right so I'm sorry for not changing the color of the sign lanaguge to. Selithe did say that out loud though before trying to sign it.)

==========

[OOC: You can make text bold, italic, and underline by following the simple rules given here.

Scroll about half way down. -- Cayzle]

Willoughby 
Thursday September 9th, 2004 6:06:12 PM

Willoughby rubbed the sleep from his eyes and got out of bed. As silently as he could, he let out a small burp; rumsberry pie was good, but sometimes it left him some indigestion.

He ate light at breakfast in fear that a large breakfast would upset his stomach further. When the innkeeper brought over the messages, Willoughby grew excited.

"I'm afraid we have only one choice -- Aunt Marigold. I'm sure the other candidates will understand if they knew whom we were related to," he said. "Besides, even if they don't understand, I'd rather deal with upset strangers than upset family! I'd never hear the end of it from Aunt Marigold and some of the other family!"

Polly 
Thursday September 9th, 2004 8:39:28 PM

Bright-eyed and bushy-tailed, Polly pauses between mouthfuls of her generously sized breakfast to laugh. "I bet the lot of us are related to all three candidates one way or another, so I don't see the family argument as a strong one. Marigold does support the militia, though. Then again, you all saw how slowly the Adventure Party was going last night. I wouldn't mind giving it a boost, really put that Calfast fellow on fair footing with the other candidates, you know?

"It seems to me like there's a real rush on," she says, standing and heading for the door. "I bet there isn't time to hear all three pitches and then make a decision before this urgent task has to begin. Wherever we're going, let's get there right away. I'd prefer the Clock Tower, but I'll go to the Nonstop Pavillion if most of you prefer." At the door, she does an about-face, to return to the table for thick chunks of ham and bread. As if she hadn't interrupted herself, Polly continues out onto the street, still dressed in her party clothes and armed with nothing more deadly than an impromptu sandwich.

Kendry 
Thursday September 9th, 2004 10:26:02 PM

"The question should be," Kendry says as he gulps down some hot breakfast tea, "Which candidate will be the best for Crescent Valley over the next several years? Which has the clearest vision for leadership? Which is the least corrupt? Where are their blind spots? Pass that slice of ham, please.

"My head agrees with Polly. While there is familial duty, there also is our duty to the community as a whole. And I would like to join this Adventurers Guild. Is that what he called it? Besides, I like the idea of a quest!"

Having said all that, he adds, "On the other hand, being family members, we might be able to help promote political decisions by Aunt Marigold which include some of the good ideas of the other candidates. Shoot, we might be able to do that with any candidate.

"'Sides, Nalf, we don't know that all three requests are for the same quest. I'll bet each one is different. Wouldn't a quest be more heroic than 'a small favor'?

"I say the Clock Pole. But if my elder brother stands firm on Non Stop, I'd be happy, mostly, I suppose, to answer our Marigold's request. I guess. Just wish they'd've let me sing last night. Stuck up prigs! Back in a moment. Gotta grab a couple things from my room."

Shale 
Friday September 10th, 2004 12:17:34 AM

"If we gotta choose one, I vote the clock pole. Can't explain it but something about the adventure party stricks me as noble."

Shale continues out the door to get ready.

A Hard Decision (DM Cayzle) 
Friday September 10th, 2004 5:50:24 AM


Nalfein seems to have the right of it -- you all must choose one of the three right now. But which? Nalfein, Selithe, and Willoughby vote to help Aunt Marigold; Kendry, Shale, and Polly, Calfast. Mayzie and Duncan have not offered an opinion.

Time is running out, and opinions seem mixed!

[OOC: Gotta pick now, friends! Make multiple posts if you need to. But if there is no consensus, or even a majority choice, then this opportunity will pass, the adventure is over, and two DMs will be crying in their beer! You don't want that to happen! :-) ]

Shale 
Friday September 10th, 2004 11:35:39 AM

"I propose we take a vote. I vote for the adventuring party. While I do feel a little guilty about not helping out the ole auntie, I think in the long run it will be better for everyone if we go with the adventuring party. It was Kendry's note that got me thinking this way, and now this is that opportunity. I say we take it!"

Shale seems very determined and waits with steady eyes for the others to decide.

Kendry 
Friday September 10th, 2004 2:17:38 PM

Kendry looks to his brother, Nalfein, and will agree with his decision on this matter.

Nalfein [SteveK] 
Friday September 10th, 2004 4:23:51 PM

Nalfein rubs his auburn hair and clearly is in a quandry. Looking at his brother and sister, he knows that he is the swing vote. Family is family is family. A stubborn look lights in his eyes.

And then, the answer!

Nalfein smiles. "Calfast has got a very small party. Helping him won't hurt Aunt Marigold, and maybe we can help her by knowing what another party wants to do for help." He smiles and lifts his pack and a last roll with cheese. "Let's go to the Adventure Party!"

He noogie's Selthie on his way out and laughs at getting chased all the way to the Clock Pole.

Kendry 
Friday September 10th, 2004 7:11:55 PM

"Woo-hoo!" exclaims Kendry ... then pauses, and asks Willoughby. "Will that be all right with you, cuz?" And he also asks Duncan and Mayzie their preferences in the decision, signing to Duncan, 'Hobbit rides dog - go clock pole fun? Or help my aunt likes pie fights?'

Duncan 
Friday September 10th, 2004 11:45:16 PM

Duncan siles his biggest grin, snatches up his staff and proceeds to prance about again as if riding a war dog into battle. "Calfast, I wanna be hero!"

Polly 
Friday September 10th, 2004 11:52:39 PM

Polly, having dawdled impatiently outside the inn hoping her friends would dispense with the talk and MOVE, is so startled to see Nalfein running that she forgets to ask their destination and simply chases after him. She never could resist the opportunity to race. She calls cheery good mornings to early-risers as they pass, regardless of how much worse some folk look for the wear of the night before.

Realizing that she's headed toward the Clock Pole, Polly starts keeping an eye out for Calfast and his mount. She waves her breakfast at the others who've kept up.

Shale 
Saturday September 11th, 2004 12:40:53 AM

In a hurry to keep up Shale darts to the stable, saddles his pony and jumps on. Galloping to catch up Shale follows behind the group.

Willoughby 
Saturday September 11th, 2004 8:14:57 AM

Willoughby had some reservations about switching his decision. He stood still for a moment and thought.

"It seems unlikely all three adventures are different if they need us to meet at exactly the same time under the exact same conditions, but I'll go with the majority. You are family just as Aunt Marigold," he said finally.

Willoughby picked up his belongings and prepared to head for the Pole with the others.

Mayzie 
Saturday September 11th, 2004 12:28:09 PM

Mayzie thinks a moment

'Well, for me family is not an issue since I have none. The current incumbant I don't think is doing enough to protect the valley. Mistress Marigold does support the militia, which is a good thing, although I firmly believe the militia needs to be reformed into a professional standing army.

The adventuring party introduces a new force into the valley. As halflings our physical size is a challenge when trying to make an army, one I believe can be overcome, but our size doesn't limit what we can do with magick, and adventurers will help with that.

On balance I feel that the adventuring party would be best for now. They will get the people of the valley used to change and to thinking in new ways. Maybe they won't do a great job at administration, but I feel that new things are needed here now and then to stop us from becoming too set in our ways and unable to react should the giants attack again.'

Mayzie will vote for the adventuring party. Once a decision is made she will run home and fetch her arms, armour, her wolf companion, and other relevant equipment she owns. She rides the wolf back into town, which will hopefully calm people somewhat since they are used to riding dogs.

Spells:

level 0: cure minor wound x 2, light
level 1: cure light wounds, shilelagh

Selithe 
Saturday September 11th, 2004 8:09:00 PM

Selithe nods and laughs abit while watching Duncan's movements. When everyone is ready Selithe runs up to her room and gathers her stuff and heads quickly to cetch up with the others. Once she does she moves over and elbows her brother in the ribs lightly and whispers, "You know, messing with a girl's hair is a dangerous thing brother." She grins and watches him whispering again, "Anyway, I would hate to gamble with you and win all your money and pie privlages for a couple days."

Selithe looks to Polly and smiles, "I'm sure glad you and Mayzie are with us. I would hate to be the only girl in this group." Selithe grins since she considers Polly to be like a big sister more then anything.

At the Clock Pole (DM Cayzle) 
Monday September 13th, 2004 7:41:18 AM

After a bit of talk, the consensus settles on Calfast and the Clock Pole. The group makes its way there, all ready for adventure -- Well, Polly is ready if party clothes and a ham sandwich are all she intends to bring! Polly and Nalfein are there first; Mayzie is last because she has to go home for her gear. But with that wolf of hers to ride, she still arrives about ten minutes before the bell atop the pole rings eight.

The Clock Pole is in the middle of town, and the area is filled with halflings going about their business. Calfast is waiting there, on his riding dog. He claps his hands and generally seems delighted to see you all. "Thank you! Thank you for supporting my candidacy! I knew I could depend on you!"

The mission I have is to the south, along the river, to Traders Corner. My contact there tells me that a fellow named Brock has a shipment of the finest beer in all the Red Hills! He'll sell it to the first person who makes him a decent offer. I need you to get down there and buy that beer before any of the other candidates get to it! Halflings from all over the Crescent will flock to my Party to get a taste of that beer, and then I'll have a chance to convince all of them that I would be the best burgomeister!"

"The parties will be over in a week, so you have to hurry! The first thing is to get to the ticket office before it closes at 8 for a ticket downriver on the barge!"

"And, uh, as to your reward ... as I am running for office, my funds are limited. But I would give you all 100 gold each for your efforts. Plus I am sending you with 1,500 gold for the beer -- whatever you don't use to buy the beer is yours to keep."

An older, rotund halfling standing nearby has evidently heard all this. "I can't believe you're sending our local youth into the wilds like this. They can't handle something like that? This is exactly why you should not be burgomeister! You're reckless and immature. You are everything a traditional Halfling is against. You young rascals! Hear me! I will tell your parents about this. It will ruin you as far as getting any respectable apprenticeships."

Several passers-by stop to listen to this tirade. Please make a spot check vs. DC12 -- if you make it, then Highlight to display spoiler: {you see the rascal with the corn-cob pipe leaning against a wall. He is smoking and evidently laughing at the group, judging by his expression.}

Polly  d20+1=18
Monday September 13th, 2004 2:49:09 PM

Polly polishes off the last of her meal as the older local finishes his tirade. She dusts her hands together and shrugs. "With respect, sir, if my cousins are grown enough to deliver a wagon-load of pies, I think the lot of us together can handle a shopping trip for beer."

Ignoring a familiar, smirking face in the crowd (Spot=18), she turns back to the matter at hand. "I'm willing to run this errand, if only to see Trader's Corner! Shale, can you give me a lift to the farm? I'd like to grab some gear to take along, if somebody else would pick up a ticket for me. We can meet up at the barge dock."

She'll quickly mount up if Shale is agreeable, urging him to hurry.

Nalfein [SteveK]  d20+2=19
Monday September 13th, 2004 3:15:30 PM

"Brock's Beer, the finest in the Red Hills? That would certainly be something to bring people to your party, sir!" Nalfein sees the possibilities of friends and family and the new, exotic beer. He also notices the corncob piped rascal around the area (Spot: 19) He suddenly feels that this is much too public a place to make plans.

"The other groups will be wanting this beer, too. If my freinds have no objection, we accept, and need to move quickly to get to the barge."

As quickly as politeness allows (or a little faster) Nalfein will collect the money ("Well, I AM the oldest..."), and usher his friends along the road to the river barge.

"Lets talk more away from ears and eyes", he says seriously.

Selithe 
Monday September 13th, 2004 4:18:01 PM

Selithe completely ignores those around here as she listens to what is said and then hears the man comment what he does. Selithe grins at the comment and shrugs as she turns to look at him, "What a threat. I'm done training thank you and I'm on my own to train. Gambling is my trade and I will bet we get there and back so shutup."

Selithe looks to her brother's and then Polly and everyone else, "Lets go guys and ladies. This sounds like a lot of fun and just think of all the people we will meet." Selithe grins since the tone on people we will meet clearly means one thing for her.

Mayzie  d20+4=21
Monday September 13th, 2004 11:12:23 PM

Mayzie will listen with interest at the mission. 'This should be fun. I enjoy travelling, and rarely get to do it in such pleasant company. Or any company at all.'

When the old hobbit speaks she frowns and says, 'So is sticking your nose in other people's business halflinglike then? If you can speak to the dead you can tell my parents, and I have all the training I need already.'

As she finishes indignantly, Mayzie spots the familiar face (21) and glowers at him and keeps scowling as she follows Nalfein along the road.

Duncan 
Tuesday September 14th, 2004 12:23:55 AM

Duncan's eyes widen to the size of saucers. A beer run!! "Man has my vote!" Duncan signs as he makes ready to leave with the others. He stiffens at the heckler, who mentions telling their parents on them for partaking in this beer quest. Even after all these years without them, Duncan misses his parents, and the man's comment was like a slap in the face. Keeping his temper in check, Duncan grips his quarterstaff in his hands in battle position, and glowers at the heckler as he follows the others to the barge area.

Shale  d20+2=7 d20+9=14
Tuesday September 14th, 2004 12:27:38 AM

Shale grins heartily at the crowd he's gathering and waits for the orders for the beer. When Polly jumps up onto his pony, he gives the heals a quick kick and Valor leaps into motion.

Moving as quickly as he can to avoid pedestrian casualties (probably too fast for his own good), Shale hurries back with Polly to get her stuff. (Ride 14)

Kendry 
Tuesday September 14th, 2004 3:03:26 AM

Kendry, compound short bow, a quiver of arrows crisscrossing the lute sticking up over the opposite shoulder, rapier at his side, and a well-laden and bulging knapsack pulling at his shoulders, Kendry listens to Calfast Rowgold Tunnelly's proposal.

Somewhat disappointed at first that the 'quest' is only to retrieve a quantity of beer, Kendry is thinking that maybe Nalfein was right in his view that all three candidates were of a similar mind - nothing like snacks, desserts and good beer to help draw a crowd.

Nevertheless, it is into the Culverwood. Kendry visited Trader's Corner years ago with his father, an uncle, a few siblings and cousins, a few militia members, a couple of halfling adventurers, and some artisans from Humble's Ford who were looking to make some money by renewing a contract to help supply certain items on a periodic basis. Uncharacteristically, he grew ill on the way, so had to miss the excitement of the negotiations as he was placed into the care of a local hedge witch, who brewed him up something that got rid of his red spots, eased the fever, and had him feeling somewhat better by the time they headed back upstream the next day. So he remembers some things along the way, but his memories of the Corner are limited and hazy - mainly, being carried across a muddy street in the rain, and the interesting smells and tangle of cobwebs in the corners of the old woman's cottage as his senses were restored to him. Baskets and bottles all over the place.

It might be fun to really see Trader's Corner. He might drop in, should time allow, and say hello to her again. What was her name? Gisele? Gisela?

"Selithe!" he exclaims as he hears his sister's disrespectful rebuke to the old fellow who just rebuked Calfast & present company. "Were we raised thus, to use such language towards our elders? Regardless that we may disagree with his evaluation, that grants us no right to answer with such an abrupt and dismissive command as 'shutup'! Sister, please, let us be polite." His face turned toward Selithe and at the last moment away from the author of remonstration, he gives her an affectionate wink and a bit of a quick smile to soften his words, followed with a look that communicates he hopes she'll settle down for the moment.

Kendry turns to the rolly polly keeper of the party line, and says to him meekly, "Please forgive my younger sister, mister. She has received competent training in certain areas, so please do not disparage her, despite her answer to your scold. You see, sir, we believe that halfling traditions indeed are of tremendous importance. And we also believe that defense of our way of life, and therefore of the valley, is important.

"A short journey to a trading post, even without the confines of our beloved Crescent Valley, though some light risks may entail, also give us some knowledge of the Wold outside. I myself have lived some years in the forest, as have some others of us, so we are perhaps not so naive as you might suppose. Do feel free to communicate with our parents, whom we love, should you choose. And do feel free to offer prayers on our behalf."

Remaining near the man, he turns to Calfast, and asks, "Mister Calfast Rowgold Tunnelly, sir, when we return with this fine beer, might it be possible to let this gentleman be among the first to sample its quality, if he's early to your party? There can be no doubt that he, an outspoken halfling, will offer his honest opinion on its worth."

Once that situation works its way out, Kendry attends to another matter he was aware of out of the corner of his eye [Spot 16].

So, there's that pesky fellow again. "Say, hullo there," Kendry says, walking up to him. "Didn't get your name the other day. So, didja visit any parties yesterday?" He had told the leader of the little gang his own name already - not that he will necessarily recall. He's a tough, with some leadership skills, certainly. Just how bright is he? "I was impressed with your organizational acumen yesterday. Your guys look up to you." He looks at him, gauges him. If he offered his name, Kendry uses it as he says, "Well, gotta go. See you around." Kendry is friendly, but measured in his interaction.

Not waiting until everyone else disappears, Kendry adjusts the strap on his laden knapsack, and briskly marches to the ticket office and the barge. As he goes, he thinks to himself that he's got to figure out a better way to carry all his stuff, as he nearly trips just shy of the ticket window as the rapier catches between the back of his left thigh and the front of his right ankle.

Willoughby  d20+6=24
Tuesday September 14th, 2004 7:38:00 AM

When Willoughby heard of the task they were given, he immediately grew excited.

"We must be successful. This is indeed a very important quest," he said to the others being completely serious.

He hoped the trip to Traders Corner would allow him some time to look around for old relics to sell or perhaps keep for his own.

By chance he saw the familiar rascal, but he tried not to make eye contact. He leaned over to whisper to the others.

"Hey! Don't look now, but there's that leader of the rascals over there. Let's not say any...," he said before Kendry began to walk up and talk to the lad with the corn cob pipe.

Across the Bridge (DM Cayzle) 
Tuesday September 14th, 2004 10:05:52 AM

Calfast has his own firm but polite response to the old codger, a little firmer than Kendry's. "I believe in these young ones. I like the cut of their jib. Never doubt the resourcefulness of the young and our kind."

Mayzie's remarks strike home too -- but the elder halfling just harumphs and walks away, making a dismissive gesture with one hand.

Calfast sees that Polly and Shale are about to ride off. "Wait!" he calls out, "Meet us at the Bridge!" He can only mean the bridge across the Crescent River, since it is the only bridge in town.

Kendry, meanwhile, has a word with the rascal leader. He just sneers and says, with what he takes for wit, "That's for me to know and you to find out!" [OOC: Kim, if you want to change an NPC's attittude, make a Diplomacy check next time.]

Calfast leads the group on the South Road out of town and to the Bridge, not to the Barge Dock. He patiently explains that the barges here ply the Crescent River east to Angel Springs and Hunble's Ford. They can't go west past Hovel because of Buddy's Falls.

So the group has to walk south of Hovel and to the Wash Away Bridge over the Peaseblossum River. Calfast explains the route: "Then cross the bridge and give your ticket to the a drover of a barge on the west bank heading south. That'll take you to Trader's Corner."

but right now the group is still in Hovel, and Calfast leads the group to the bridge across the Crescent River. Across the bridge, there is a caravan getting ready to head east. Calfast leads you all across the bridge to the caravan, where he calls for "Saloman," evidently the master of the caravan.

"Sally, good, I see you have not left yet!" Calfast says. "I need passage for eight on the Peaseblossum to Trader's Corner." He pays for the tickets. "I was just about to leave," Sally replies.

While you wait for Polly and Shale to meet up, Calfast takes the time to tell you some stories of the Defenders of the North.

[OOC: By the way, what happened to Grandma's pony and cart? Is it still at the inn?"]

=======

[OOC: I had some details of geography wrong! Thanks to Lee-Anne for setting me straight! I've edited the mistakes, so what is above is correct. Sorry for the brain-o. -- Cayzle]

Kendry 
Tuesday September 14th, 2004 11:10:52 AM

At the last moment, realizing that they will need something to haul the beer, Kendry sidetracks to the inn and retrieves their pony, Biscuit, with the cart.

Nalfein [SteveK] 
Tuesday September 14th, 2004 4:04:48 PM

"Doh!" Nalfein thumps his forehead at forgetting gramma's cart, and helps his brother to fetch the contraption.

"We need to bring the beer back, and can't leave Gramma's cart alone." he explains to Calfast. "Any chance you can buy a ticket for the cart and pony, too?"

Polly 
Tuesday September 14th, 2004 7:27:25 PM

Picking up her camping and militia equipment was much easier said than done, as Polly had to dodge questions, hugs, requests for help and offers of food from an assortment of well-meaning family members. But with the prospect of adventure before her, she escaped with both her gear and her life.

Back with Shale and his pony, she tells him all about it as they hurry to catch up with the others at the bridge.

Willoughby 
Tuesday September 14th, 2004 9:43:43 PM

Willoughby listened closely to Calfast's stories while he waited for the others.

Selithe 
Tuesday September 14th, 2004 9:47:20 PM

Selithe ducks her head alittle at Kendry's comments and speaks up very faintly, "Sorry brother. My opinions and tongue are hard to tame."

Selithe glares at the halfling who she spoke to real quick and then turns to go with the others. Watching her brother's run off to get the cart and laughs lightly, "Ohh well, seems like we got some time to waste." Selithe listens to Calfast's stories and smiles, waiting for abit before asking, "Good Calfast, you seem like the type who might, do you play cards off and on sir?"

Shale 
Wednesday September 15th, 2004 12:49:08 AM

Shale rides up to group halting his pony as he approaches the others. Hoping down he leads the pony around as he waits for the others to get ready.

Clearly excited about a trip back into the Culverwoods were Shale was practically raised, he strings his bow and checks his arrows carefully to make sure they slide out with ease.

Kendry  d20+4=11 d20+4=12
Wednesday September 15th, 2004 3:08:21 AM

At the inn, as he gets the pony hitched to the cart, Kendry shouts out for help, and asks to buy as much food as the kitchen can spare [Diplomacy 11]. "Thanks for helping, Nalfein. I'll finish the hitch, while you shovel the food!" He gives the stableboy a couple silver for his help, and will pay up to a platinum piece or two (or three, if necessary) for a sack or two of flour, cold salted ham, salt, barley, vegetables, a few bottles of wine or ale, a cooking pot. Bowls? Just whatever, and fast! Sack of grain for the pony. And an extra blanket or two to pad the load. Once they get to the barge, he can worry about covering things with the tarp.

"Ho, up there, Biscuit. Blink the sleep from your eyes." He gets her moving as briskly as he can. [Handle animal, 12.]

Rushing in just about the time the barge is due to leave [one hopes], Kendry hardly has time to hear the stories Calfast had to tell. Ooh. He'll have to ask his friends.

Setting Off (DM Cayzle) 
Wednesday September 15th, 2004 10:02:39 AM

At last all is ready. Polly has kissed her kin goodby and now has her gear. Shale has his pony. Nalfein and Kendry have the former pie-cart, future beer cart. Calfast, Willoughby, and Selithe enjoy a friendly game of hearts as he tells a story about magical cards. Calfast looks around to see if Mayzie and Duncan are ready.

[OOC: Feel free to post, friends ... and look forward to DM Stephen picking up the story tonight!]

Mayzie 
Wednesday September 15th, 2004 3:00:08 PM

Mayzie is in her armour, staff on her back, sling at her belt. Even her armour looks close fitting with a little scrollwork and embroidery in places marked in elven style. She is carrying a rucksack with a bedroll rolled on top under the flap.

Most spectacularly she is riding on top of a riding dog. This is no ordinary dog however, as it is clearly a massive wolf with pure white fur, whose eyes seem to pierce with an almost intelligent look, their golden gaze turning at the slightest noise.

Mayzie often whispers to him, running her hand through his thick, warm, white fur.

'I was born in the Culverwood' Mayzie tells the others. 'That is why my parents died, or disappeared. They wanted me to be accepted by the wood so that I would be able to lead our pipeweed caravans through. Only it didn't work out the way they hoped. If Ereleth had not found me I would have been dinner for a wild animal.'

Nalfein [SteveK] 
Wednesday September 15th, 2004 3:29:47 PM

the cherubic smile and auburn hair of Nalfein is all in place. Friends, food, an adventure in the wings, food, and food. What could be better than that!

Kendry  d20+4=15
Wednesday September 15th, 2004 7:16:24 PM

Kendry makes sure that the foodstuffs are all stored well, and takes care to tie down the tarp covering the lot.

"That is really nice armor you have, Mayzie," Kendry allows. He cautiously holds out the back of his hand for her wolf to sniff, ready to draw it back if he senses any problems [handle animal, 15]. "What's your name, fellow?" he gently asks the wolf - not really expecting the wolf to answer, but just to talk to him. He listens to Mayzie tell a little of her story to the group.

Polly 
Wednesday September 15th, 2004 9:52:57 PM

"Well, so far, it's been a fun morning," Polly says as she buckles the final buckle of her leather breastplate. "I'm glad you asked us to help, Calfast. We'll be back with the beer in no time.

"Gentlemen, ladies, let's get a move on."

Willoughby 
Wednesday September 15th, 2004 11:20:07 PM

I wonder if the wolf likes the taste of halfling. I know that Mayzie is a halfling, but maybe it things she's really an elf since she does seem to have several qualities of an elf. Perhaps it's never had halfling before and somehow in the future it licks something we touch, aquires a taste for halflings, and decides to devour each and every one...

Willoughby's thoughts were interrupted by Polly's order to move out. He nodded at Polly as he headed off to begin the adventure, yet he kept a safe distance from the wolf.

Duncan 
Thursday September 16th, 2004 1:15:39 AM

After helping load up the cart with the boys, Duncan took a seat in the back of the cart. With only the clothes on his back and his trusty staff, Duncan was ready for anything. Waving Kendry down, Duncan points to himself, then to his eyes, and then in the direction behind the wagon (I'll keep watch on our rear). If anything tries to run up on his companions from behind, Duncan vowed to remain vigilant.

Selithe 
Thursday September 16th, 2004 1:40:12 AM

Selithe enjoys the polite game with Valfast and listens to his story. Not really worried about winning or playing her best as she is just enjoying the down time and the little practice while traveling. She glances at Duncan and the others when they arrive and nods to them before going back to listening to Calfast and playing cards with him.

On the road again. (DM Stephen)  d100=5 d100=15 d6=2 d6=2
Thursday September 16th, 2004 10:39:22 PM

The caravan is ready to go. With a slap of the reins, the front wagon starts its way down the road. Its wheels creak and whine under its load. The second wagon slowing begins to roll. It's pulled by a large ox. The wagon is mostly empty. Either it could be going to pick up a large load or heading back from which it came. The driver has to sit higher in the seat to see over the bovine's rump.

Calfast, on his hound, rides up next to your wagon as you're about to leave. "I thought I'd see you off and give you a few more instructions. I would have said this earlier but their were too many others standing around." Calfast looks left and right to see if anyone is listening. "I fear the other two candidates will send fellows, like yourselves, to collect the beer and say they're representing me. However, I made a special deal with Brock. You must recite a secret message to let him know that you fine young hobbits are working for me." Calfast looks both ways again and whispers, "The secret message is: Are you a big, stupid half-orc? Pretty good huh! I thought of it myself. No self-respecting halfling would ever say that to such a brute. He'll know right away that you were sent by me."

Calfast halts his mount and allows you all to pull away. With a big smile on this face, he begins to wave goodbye. "Farewell, my brave adventurers. Let this be the beginning of a wonderous, prosperous and exciting new life. I envy you all so. Bye!" His smile appears full of confidence and his eyes look a little red and teary. It's clear he longs to be young again and be on the road with you.

Travel is slow but not entirely boring. It would be better if you weren't downwind from the ox. The day winds down to late after noon. It's quiet and peaceful. Only the sounds of nature: russling leaves in the breeze, singing birds, a solitary howl of a distant wolf. Mayzie's furry white friend replies with a low muffled, "woof, urr ruff!" Barely loud enough to be heard by anyone in the wagon. He looks up at Mayzie with his ears fully errect.

Suddenly everyones attention is caught by the a loud snapping and breaking sound. The caravan stops and it appears the front wagon has broken a wheel. Several jump down to access the damage. One begins to untie a fresh wheel from the side of their wagon. The driver in front of you throws down his hat in disgust. He turns around and yells back to you all. "Better set up camp. It will be long after dark before that wheel is replaced. Might as well make yourselves comfortable and make dinner."

(Make your evening plans. Do what you think you need to do.)

Selithe 
Friday September 17th, 2004 2:15:37 AM

Selithe hops down from the wagon very un lady like since most would probably wait for help from someone, almost tripping though as she hits the dirt and frowning abit while stretching and getting herm uscles loosened up after the wagon ride.

Selithe looks to the guys and the wheel and smiles, "I hate to admit it but I'm glad for the small break just to bad it wasn't under difference circumstances." Selithe looks around before pulling out her sleeping bag and unrolling it on the ground and the pulls out her winter blanket and lays it by the bag. She glances around once more and speaks up, "Don't suppose anyone knows how to fix something to eat? I really hate trail rations the nuts and fruits I carry are fine but the biscuits are harder then a dwarf's head."

Kendry  d20+4=20 d20+5=24 d20+4=8 d20+7=14
Friday September 17th, 2004 4:07:47 AM

Kendry observes his surroundings, taking into account the local flora and general lay of the land around the wagons, scoping out advantages and disadvantages of this location [survival check: 24], and its defensibility. He checks with the drivers of the other two carts. If there is room to do so, with where the broken-down cart stands, he asks, "Do you think we might put our carts and wagons into a triangle arrangement? We can have a fire in the middle, and at night set a watch around the outside. Or do you think we need to worry about that sort of thing?" He offers his first name, and ask them their names, and also whether they have names for their beasts. "Have you been to the Trading Center very often? What's it like?"

Dumpling Stew

"Got a pot in the wagon, sis," he answers Selithe. "If our friends can find three stout branches, maybe two bodies long each, and a bit of rope, we can rig a tripod, and hang our cooking pot from it. I've got some vegetables, a bit of meat here, and some bread that was fresh last night. We just need water, get some wood together, build a fire, and have some stew to share after a while. We've some flour, and can make some dumplings, too. Or dumpling stew." He laughs at the homonymous word pairing.

Biscuit, too

After asking who wants to help, he offers the pot, shows the appropriate food, and says, "I'll take care of Biscuit while you get some food going." And he does [animal handling 20]. He gathers several arms full of grass from the side of the trail, laying it down before Biscuit. While the pony occupies herself with the grass, he undoes the harness. The youth then leads the pony in a small circle, and ties her to the side of the cart on a fifteen foot rope. He gives her some more grass, and then, taking the small kit of horse gear stowed on the cart, he finds a brush. He gives her a good brushing down. He places her blanket over her back. "Someone fetch her some water. Anyone have something besides our cooking pot for her to drink from?" If so, fine. If not, and the river is close enough, he leads her down to drink, asking Shale to come along and keep an eye out while she gets the water. A little later, as night draws close, he gives her a ration of grain as she remains tethered to the cart. As an afterthought, he finds some rocks, placing decent-sized rocks behind the back wheels, and in front of the front wheels.

"So, Mayzie, your wolf has a friend somewhere out there, eh? Your wolf - has he a name?"

If watches are suggested, Kendry offers to take either first or last. "I need my rest, lest my front teeth grow too close together," he jests.

Over the campfire, while enjoying the stew, Kendry asks Saloman what life is like plying the river.

He pulls out his lute to play a song or two, but frowns when less than sweet sounds issue from beneath his fingers. [Perform, musical instrument: 8] "Sorry. I've been holding the reins too long today." Instead of the lute, he hums a quiet tune [Perform, singing: 14]. "All right. I'd better stop trying to make noise now."

Polly 
Friday September 17th, 2004 9:29:17 PM

Polly takes her crowbar over to the broken wagon and offers to help wedge it up on blocks for repair. Once that's done, she digs a little refuse trench a little ways from the camp, then has a poke around near the road for branches of the length Kendry asked for and for firewood. She hums to herself, wondering why, with all the other camping equipment in her pack, she hasn't got a hatchet.

Once supper is set up, she'll sit down with the rest. "Who's got a good weather eye? Shale? Do we need to worry about rain tonight? I won't bother putting up my little tent otherwise. And if we want to keep an eye out tonight, I don't mind breaking up my sleep for a midnight watch."

Selithe 
Saturday September 18th, 2004 12:10:33 AM

Selithe moves quickly off to help Polly with finding the twigs, only after getting the pot out of the wagon for Kendry and winking to her brother, "The way guys should be, the cooks and leave the hard stuff to us ladies." Selithe's smile shows that she is joking though.

Selithe as she helps gets twigs with Polly speaks to her, "Duncan was a really great dancer, I wonder how come I never really thought of dancing with him till now. Of course he is a little devil and I bet broke alot of hearts in his young day so far. You met him before I came to live with you, how did you two meet? I know you two been friend for a long time but you never told me how you met Duncan. Bet it was while going to school or something. Seems everyone knows everyone in halfling cities and towns. A good thing at times too but bad when everyone knows when everyone else does anything. Out neighbors always knew when mama was making pies or cakes and always was over to visit at those times."

Selithe shrugs, "To regular for me though, I want to wander, enjoy life and see the Wold. Guess I'm just a wondering spirit." Selithe cetches herself finally and giggles, "opps, hear I am talking your ear off Polly, sorry."

Shale 
Sunday September 19th, 2004 1:44:24 PM

Taking off Valor's saddle he first takes care of the pony and settles him for the evening. Then finding two trees close together he strings up a canvas hammock for himself. Settling in for supper and bed Shale keeps his bow strung at all times.

Nalfein (Andrew woo hoo) 
Monday September 20th, 2004 12:58:16 AM

Nalfein helps get the wagon taken care of before wandering off to gather firewood. That evening over a steaming plate of dumpling stew he chats merilly with his siblings, reminiscing the old days when they were happy little halflings tumbeling around the family burrow. Then he sugests some night games.
"Has anyone heard of wildman? It's all the rage with the kids in Angel Springs."

Kendry 
Monday September 20th, 2004 10:40:31 AM

"How do you play wildman?" Kendry asks Nalfein.

Willoughby 
Monday September 20th, 2004 12:35:33 PM

Willoughby walks to the driver to survey the damage and offer a hand if needed.

Afterwards, he sits beside the others at the camp fire and tries to strike up a conversation with any of the other passengers/operators on board.

Mayzie 
Monday September 20th, 2004 12:36:57 PM

Mayzie gets off Ghost and takes off his riding blanket.

'Ok boy you can go play with your friends and go hunt something. Don't go too far and be back before light. Be close enough to hear me if there's trouble.'

Mayzie will ruffle his fur fondly and let him loose if he want to go and do wolf things.

Sitting down with the others, Mayzie admits to not knowing any games.

Duncan 
Monday September 20th, 2004 2:12:04 PM

After the rather long trip from Hovel, Duncan was feeling stiff as a Burgomeister speech. He crawled down from the cart he'd been riding in, retrieved his staff, and began to walk a perimeter around the chosen campsight before it got too dark. He figured it would be better to have an idea of the lay of the land so that if trouble occured later, when darkness surrounded the camp, he would be able to find his way around.

After completing his circuit, he now had full mobility in his legs again, but the rest of him was still a bit wooden. Returning to the edge of the firelit campground, Duncan decided to practice his quarterstaffing. He began with lazy circles, with hid hands in the middle of the staff he turned the weapon in a figure eight style motion, bringing it from left to right. He sped it up until the staff was lost in a blur of movement, after which he added some overhead rotations into the mix.

He stopped the rotations and repositioned his hands wider apart, beginning a series of swinging strikes with follow-up parries, and thrusts in front as well as behind him. After several minutes of this he had worked up a good sweat, and satisfied that the motility had returned to his road weary joints.

Duncan strolled on up to the campfire, where several of his friends were eating or engaged in conversation. Duncan had worked up a good hunger as well, so he approached Polly, giving her a light tap for attention, and motioned for a bowl of the wonderful-smelling dumpling stew, putting his hands before himself as if praying (please).

Nalfein 
Tuesday September 21st, 2004 12:09:40 AM

Delighted that anyone would be interested in his games, Nalfein launches into a description of the rules.
"Well one of us is the 'Wildman', or woman," he grudgingly defers,"They count to one hundred while the rest of us run and hide. You are out of bounds if you have to move more than ten feet to see the fire. After the 'Wildman', er 'Wildperson', reaches one hundred they start searching for the others. When they find you they have to tag you. Then you are on their team and help them look. When you find someone you have to hold them there and scream for the 'Wildman' because only the 'Wildman' can tag someone. You keep going 'till everyone is caught, then the first person caught is the new 'Wildman'." Nalfein looks excited at the prospects of some romping good fun. "So. Who wants to play?"

Kendry 
Tuesday September 21st, 2004 12:59:07 AM

"Me!" Kendry jumps up. "I wanna play, Nalf! How 'bout you, Dunc? Hey, if you're a helper, you could clap your hands, or knock a couple o' rocks together to call the Wildman. Who wants to be the first Wildman? Willoughby? Polly? Who?" Kendry's eyes shine brightly as prospects of a game.

Dinner and a show (DM Stephen)  d100=86 d6=3 d6=4 d100=58 d6=2
Tuesday September 21st, 2004 1:02:07 AM

The young party settles down for the evening. After an hour after dark, the hobbits of the front wagon retire to their camps. They borrow some fire from the second wagon driver and you can all smell beans being boiled. However it pales in comparison to your dumpling stew.

Kendry estimates that their position on the side of the road is a good enough place. After all, they are still in the valley. There's never been a reason to fear staying in the valley. The night air is filled with churping and buzzing insects just like back at your homes. It's a comforting sound.

The party is in good cheer. Having their belly's full stew and a song in their hearts, everyone begins to relax and yawn after a long days travel. Ghost returns and plops down next to Mayzie. After some of food and water, he quickly falls asleep while the group continues to talk about games and other campfire stories.

A curious owl lands in a nearby tree and witnesses the party start to fall asleep. After a while everyone has been taken over by a deep slumber. Everyone dreams sweet dreams. In your visions you each see tiny glowing orbs float spiraling around each of you. Falling like dust. Lightning bugs and dragonflies buzz around in a funny dance. Frogs and crickets hop around the party and appear to join in the dance. The sounds of whimsical music fills the air and the dance becomes more wild and erratic. Suddenly all the creatures begin to transform into happy little tiny humanoids with wings. They smile and dance around the party. Shaking their bums and twirling about. The sparkly lights fall to the ground and in a perfect circle around the party grows a ring of mushrooms. The mushrooms seem to pulse out of the ground in time with the music (everyone picture Fantasia). The tiny creatures laugh and cheer. They form a conga line around the party and continue to dance and hop around the mushrooms. When one of you try to reach for a mushroom, one of the tiny creatures shakes a finger and mildly scolds you. Then she returns to the dance. Before they leave, they give you each a kiss on the cheek. They all disappear in a fit of playful laughter. When you all wake in the morning, you notice a large ring of mushrooms surrounding your camp. You all feel completely rested and full of energy. The morning greets you with a cool breeze and the scent of pine. Next to each of you is a small bundle wrapped in leaves. If you unwrap your bundle you find three wildberries. Upon further inspection, Kendry finds that all leftovers of his stew is gone. His pot is completely cleaned out.

(Make a Knowledge Nature or Knowledge Local History or similar skill of DC 12 to recognize who the tiny dancers were.)

Kendry  d20+6=11 d20+4=19
Tuesday September 21st, 2004 4:08:16 AM

[Knowledge Local History 11; Knowledge Nature: 19]

Who are these critters? wonders Kendry at first. Then - Oh, yeah! Aunt Nilli told me about the little faeries. 'Don't eat their mushrooms, if you want to see your family again before they're old and grey.'

He rejoices and laughs at their dance, the music, their wiggling little bottoms. He does wonder what the mushrooms taste like, but decides to heed both his aunt's and the faery's warning, and not sample them. Much as they might enhance a stew... Um, nope. Think of something else, Kendry.

"Hey - berries!" Kendry says as he awakens, springing from the ground. "Mayzie - are these like the berries you showed us yesterday? Think they're all right to taste?" He holds his three berries out to her to get her evaluation. "Did you all see the faeries dancing and hear the music playing last night?"

He checks to see if the other two wagons are around, and how Biscuit the pony is doing. He gets her some more water and grass - but no mushrooms.

Mayzie  d20+8=24 d20+8=17
Tuesday September 21st, 2004 6:34:52 AM

Mayzie will wake up refreshed and delighted at the dance of the little creatures, then, as she stretches, she looks startled as she sees the bundles and the mushrooms and knows that it wasn't a dream after all.

(Knowledge Nature 24) 'Faeries!' exclaims Mayzie. 'We must have set up camp right in the middle of their land.' Mayzie looks a little nervous having heard the stories about people sleeping for 100 years too, and gives the mushrooms a wide berth, careful not to crush any.

Mayzie examines the berries with great curiosity to see if she can tell what they are (Knowledge Nature 17).

Shale  d20+1=14
Tuesday September 21st, 2004 12:46:09 PM

Shale takes kindly to the faeries and seems to be letting himself become more enchanted than necessary.

After the faeries are gone Shale says more to himself than anything else, "Just like the time when we camped in the back pasture..."

Polly 
Tuesday September 21st, 2004 2:20:00 PM

Polly pops to her feet like a sprung board and quickly starts readying for the day, talking a mile a minute to whomever happens to be nearby.

"I feel terrific! What a morning! I guess fairy rings are a good place to camp out. I wouldn't have thought it. Are these berries in trade for the stew? I hope they're good; I'm hungry." She piles her cloth of berries atop her newly-bundled bedroll and digs some trail tack out of her pack to chew on between thoughts.

"We're getting an early start today, so maybe we'll have time to play your game when we get to the ford, Nalfein. Unless we're still stuck here. Maybe we could go around the caravan and let them catch up once the lead wagon's fixed. I'd sure like to be on the road soon.

"Duncan, how about a little limbering up to start the day?" Polly elbows her friend in the ribs and whispers, "I think Selithe liked what she saw last night, because she sure asked me a lot of questions about you. If she keeps this up, pretty soon I'm going to run out of the good stories and have to start in on the embarrassing ones --"

Willoughby  d20+7=10
Tuesday September 21st, 2004 10:03:03 PM

Willoughby awakens and wipes the drool from his mouth. As he sits up, he notices the wrapped bundles of berries.

"What do we have here?" he asks as he picks one up to smell it.

Early Morning Light (DM Stephen)  d100=60 d6=5
Wednesday September 22nd, 2004 12:04:34 AM

Kendry and Mayzie are able to recognize the creatures as fey, sprites to be exact. The druid is also able to determine that the berries are wild elderberries. They are quite edible and rather tasty. However they're excessively fragrant and their color is more vibrant. They could be touched by magic. (Mayzie, spellcraft check 12 to realize they're Goodberries. If you use Detect Magic, lower the DC to 8.)

Besides seeing this wonderous sight in their dreams, no one has yet realize that they all had the same dream. Was it all a bit too real?

The early morning light reveals that the front wagon's wheel is repaired. The other two camps are still sleeping. Polly is beaming with energy and wants to play a game. Her exuberance may not be appreciated by all. Some of the party remains asleep.

Selithe 
Wednesday September 22nd, 2004 12:45:22 AM

Selithe rolls over in her sleep and then jerks awake, the prancing of pixies or fearies dancing in her head and she sees the bundle of berries laying right infront of her face. Selithe yawns and sits up and looks around after a few moments, "Thats was too weird. Hey Kendry, what did you put in that stew brother. I hand this strange dream of fearies or pixies dancing around and stuff. You slipped some suprise in the food didn't you? just like that one day back hom....." Selithe's voice trails off as she notices the circle of mushrooms and gasps, "By Wardd's toes it wasn't a dream."

(Decided to make no check and just have Selithe guess that the creatures were pixies, fearies or some creature of that nature.)

Selithe looks at the berries carefully before putting them up for the moment and stands, stretching before looking around speaking up, "Was the stream or something close by?" Selithe looks to Mayzie and Polly and grins, "Girls have first dibs on any water near by. Last thing you want is a bunch of upset girls you guys."

Nalfein 
Wednesday September 22nd, 2004 1:20:53 AM

*la da da da dat da la da da da dat da la da da da dat da...* Nalfein mumbles in his sleep. Finally with all the comotion around hin he sit wearily up with a big grin on his face. "I hate mornings." He anounces. "And then you all have to wake me from the most pleasant dreams about fine little fairy women with great curves and shaking bottoms."
Nalfein chances a glance at Selithe, enjoying any scowels she may choose to give him.

"Well, we should probably best be going." Nalfein is seemingly oblivious to the change in their suroundings, meshing so well as they do with his fancifull dream. He takes a few moments to gather his gear and carefully restow his bedroll. Making sure that no bugs or sticks get trapped in the folds. All the while he dreamily continues his conga mumbeling, periodically broken as he attempts to whistle it.

*la da da da dat da...la da da da dat da...ws wso wso wso wsot wso...*

Kendry - conversations & morning activities...  d20+3=8
Wednesday September 22nd, 2004 1:31:09 PM

"SPRITES! THANKS FOR THE FUN AND THE BERRIES. HOPE YOU LIKED THE STEW!" the bard calls out. "So, Mayzie, they should be good to eat, eh?" He eats one of the elderberries. "These berries taste good!" he pronounces to no one in particular. He saves the other two, as the taste of the one was so good, even filling, that he wants to have the chance to enjoy the others later. As Nalfein hums his conga beat, Kendry joins in with percussive sounds and counterpoint.

"Well, Selithe, if I told you about my secret ingredients, then they wouldn't be secret, now, would they?" he winks at his sister. "No, really, sis, just the herbs and spices the folks at the inn included in the deal. But it seems all, or most of us, dreamed of the sprites last night -- because they wanted us to. They ate the rest of our stew, and left a gift. If you are nice to them, they are nice to you. I think."

As his cousin says something, Kendry asks, "What was that, Shale?"

"Hey Polly. You're all full of vim and vigor, too? I feel like I could fly," he tells her, jumping up in the air and tapping his heels together.

"Oh, Mayzie, Mayzie, Mayzie. What is your wolf's name? We haven't yet been properly introduced, even though I've asked you twice before this." He waves his hands in front of Mayzie's eyes. "Hello in there!" he teases.

"Hey, Willough, would you like to learn how to drive the cart?"

Trying to imitate what Duncan did last night, he picks up a long stick, and tries to twirl it like his friend (d20+3=8). He doesn't quite seem to get the hang of it. He gets a twirl and a half in, then finds his arms bind up. He signs to Duncan, 'Show me stick go round.'

Once all is packed, Kendry is ready to go. "Maybe should we wake the others?" he asks Nalfein.

Duncan 
Wednesday September 22nd, 2004 8:19:42 PM

Duncan awakes fully refreshed, especially after the dream he had. All too often his dreams were of his parents, ending with them fading into nothing as he reaches for them. This one though was much more vibrant, almost real.

He shook off the thoughts as fey nonsense. He needed to get the sleep out of his bones, and after gathering up his staff his good friend Polly stops him. She chides about his display, teasing about Selithe's interest. Duncan puts his hands on his hips and gives her his best Auntie Marigold face, wagging a finger at her then signing "you better not!"

Out of the corner of his eye, Duncan catches Kendry trying to do the staff twirl, nearly knocking the noggins of others as they break camp. Duncan held his belly as he laughed his silent laugh at the silly display. "Me show how fight with stick, not play," Duncan teases, putting an arm around Kendry as they walked along, preparing for the next leg of the journey.

Awakenings (DM Stephen)  d100=80 d6=4 d6=3 d100=61 d6=3 d6=4
Thursday September 23rd, 2004 12:24:59 AM

With the rising sun comes the grumbling of hobbit stomachs. First and Second breakfast and Elevensies need to be planned. All the stew is gone. Ghost wakes up and he sniffs the air. He prances off in search of a tasty rabbit. Biscut is chomping away at the grass Kendry had brought him and seems pleased.

The ox that is tied to the front wagon wheel watches the party with interest. He sees Biscut getting grass and he Mooo's at his owner to wake and give him some. The other camps slowly begin to come to life. A caged rooster, from the front wagon, crows loudly. The driver of the second wagon stands up and stretches and yawns. He takes a drink from his waterskin and gargles. He then turns and spits on his traveling companion, who instantly wakes. He laughs at his own joke. His friend isnt too pleased.

The other camps start to stoke and put fresh wood on their campfires that had died out during the night. Apparently getting ready to make a quick 1st breakfast. Those not preparing food are getting up and rolling up bedrolls and folding blankets. Evidently getting ready to hit the road. The caravan leader shouts down, "Hey, kids! You all hurry and get fed and packed up. Once we start rolling, we're not waiting. We're behind schedule."

Nalfein 
Thursday September 23rd, 2004 1:05:49 AM

Glancing around to make sure no one but his friends and family will see it, Nalfein props his hands on his hips, swings them like a drunken whore and says in his most anoying, nasal voice, 'Once we start rolling, we're not waiting.' Then he takles his brother Kendry as his staff whirls just a bit to close to his head.

Polly 
Thursday September 23rd, 2004 12:55:45 PM

Polly erupts in peals of laughter over Nalfein's joke. When she can breathe again, she swaps a big sack out of her pack for the little cloth of fresh berries, to save for a treat for later. "I have some granola that we could cook into porridge, if we like, though I'd rather eat breakfast dry and get going, now that the sluggabeds are up and about."

Selithe 
Thursday September 23rd, 2004 2:33:30 PM

Selithe chuckles as she sees Nelfein make his joke and then shakes her head when she sees him tackle Kendry, "I tell you, boys."

Selithe walks over to her backpack and begins pulling out some of the fruit and nuts she has in her rations and begins eating some of them, offering Polly a couple berries from the trail rations also.

After having ate some she walks over to the side of the road and collects some grass till she has a decent pile and lays it down infront of Biscuit, "Here you go buddy, enjoy your breakfast and try to eat quick I don't know how long till we pull out."

Willoughby 
Thursday September 23rd, 2004 8:18:33 PM

Willoughby tries a few of the berries for breakfast. Satisfied that he's not going to die after waiting a few minutes, he tries some more.

"Sure, Kendry. Teach me how to drive sometime. Sitting and doing nothing else gets boring," he says to Kendry.

Shale 
Thursday September 23rd, 2004 11:08:44 PM

Shale saddles Valor and stringing his bow leaps on as quickly as possible.

Kendry 
Friday September 24th, 2004 1:08:19 AM

"Oof!" goes Kendry when his brother blindsides him with a tackle. If he weren't so focused on twirling the stick, he might have caught him out of the corner of his eye. But, laughing, he counters with a knuckle to Nalfein's ribs - just to keep things even.

After dusting himself off, he goes to the wagon and pulls out some vegetables from what he bought from the inn, and finds a loaf of bread, some of the salted ham, and hastily gives that out to his companions.

When Nalf mocks the caravan leader, Kendry keeps a straight face, until he climbs up in the cart, calling Willoughby to his side. He leans over, and starts guffawing. "Oh, what a beautiful morning!"

"Can someone take the rocks from under the front wheels?" he asks. Once that is done, and the others are ready, he says, "All right, Will, watch how I handle the reins. I'll give you a crack at it after I teach you the basics. The pony and I'll keep you from boredom, cuz. Giddap, Biscuit!" he calls to the mare, flicking his wrist.

Polly 
Friday September 24th, 2004 1:33:59 PM

After breakfast, Polly fills in the little refuse trench, packs up her spade, and jogs to catch up with their wagon. She walks along with a bounce in her step, her spear canted comfortably over her shoulder as she takes in the passing scenery.

"This will be the farthest I've ever travelled from home, you know. Will there be rapids on the Peaseblossom? I hope the barge travels fast, but I guess that's too much to ask from a barge."



Making Friends (DM Stephen)  d20+1=15 d100=8 d6=5 d20+6=20
Friday September 24th, 2004 4:16:20 PM

Everyone has some breakfast and get ready to hit the road. Ghost returns with a swollen belly and a limp rabbit dangling from his mouth (Survival check 15, he caught two rabbits and ate one of them). He drops it at the foot of Mayzie. He eagerly looks for signs of approval.

Willoughby tries two of the berries. They are very sweet and very filling ... too filling actually. Willoughby feels rather stuffed. He quickly realizes that one berry would have been sufficant for an entire meal. Essentially, he just ate two full meals. Any soreness from the nights sleep on the ground are quickly chased away. The berries seem to have minor healing abilities (1 hit point each).

Kendry hitches up Biscut. Valor is saddled up and ready. Suddenly a shadow falls across the halflings camp. A deep voice follows and startles the group. Everyone looks up and sees a tall muscular half-orc. His shoulders are so pronounced that it appeares he has no neck. He wears a jacket with the letter 'B' sewn onto it. A large falchion hangs from his belt. You all stare at his knee caps before following his voice up to his head. He continues to speak in a deep tone, "Good, you kids are up an at it. Thay calls me Biguns, I work for da boss. He tell me ta check on ya." He stares hard at Nalfien and crosses his arms. The muscles in his arms bulge and tighten. "Boss heard ya makin' fun of him. He not like dat!" (Intimidate 20. Nalfien must make savethrow vs. fear. Roll d20+Wis modifier+character level. If you dont beat 20, you become Shaken for 1 round.)

"Next time you make Boss mad, you make me Mad! Got it?" Bigun turns around and heads back to the lead wagon.

(Go ahead and post when you can. I will continue and post again this evening or Saturday.)

Duncan 
Friday September 24th, 2004 10:22:05 PM

Duncan waits til the brute is well on his way, with back turned, to mock him. He stuck out his gaw, making his lower teeth pop up above his upper lip and began to walk about bow-legged. After a minute of this he straightened his face up and went to Nalfein's side. Duncan pointed to himself, hoisted his staff in his hands and pointed to Nalfie's back (I got your back).

Shale 
Friday September 24th, 2004 11:00:25 PM

Keeping to his quiet state, Shale double checks those arrows to make sure their clear and loosens the shield attached to the saddle on Valor. The round oak shield has a symbol on it painted in read that is unfamiliar to most everyone in the group.

Nalfein  d20+3=15
Saturday September 25th, 2004 12:13:40 AM

(Will save 15, I think...)
Nalfein's face drains of all color as he waits for Bigun to squash him. "uh... uh..." is all he can get out. After Bigun has wandered off he looks to his traveling companions.
"Maybee I should learn to bit my toungue." *Bites it for emphisis* "OUCH! Well maybe not that hard..."

Kendry 
Saturday September 25th, 2004 1:32:37 AM

"There's only one thing for it," Kendry starts. "Duncan, stop that!" he gesticulates.

"There's only one thing for it. We need to apologize to the caravan master. Not just Nalf, but the rest of us, too. I laughed, too. But we oughtn't be disrespectful toward him. He's helpin' us, and hasn't done anything to merit guff on our part. C'mon, Nalfein, let's go talk to him. Here, Willoughby, you take the reins."

If his brother concurs, Kendry hustles forward to the caravan master. "Sir, we owe you an apology. You deserve our respect, for on this trip, and on the barge, our lives are in your hands. Will you forgive me and my brother for pokin' fun that wasn't deserved?"

Selithe 
Saturday September 25th, 2004 5:11:52 PM

Selithe ponders after Bigun left and thinks to herself, I think their kind is always to serious though...heck he probably took offense to easy and the caravan master probably actually isn't that upset.

Selithe shrugs after a moment and looks to her brother's, "I'll wait for you, if the caravan master is apolagized to and just told it was a simple joke from people to young then surely he will remember his days of younth and understand atleast alittle no matter how proud he is all the grownups were young once also." Selithe shrugs and smiles, wondering why she says such things since it makes her sound older then she likes to act.

Mayzie  d20+5=23
Sunday September 26th, 2004 9:11:54 AM

(Sorry for not posting, Ive been busy last few days with workmen in the house again)

Mayzie will pet hug and ruffle Ghosts fur, thanking him for the rabbit which she will cook on the campfire and share with the others.

'Good boy Ghost, that is a delicious looking rabbit'

The 3 goodberries she will pocket and save for later.

'These berries are what i usually eat. I can make them myself. They are tasty, dont involve cooking and can be carried easily. The only problem is I'm not very good at making them yet and mine go off after only a day, so I need to make them every day. These ones look better than mine though.'

'I'm sorry for being so rude Kendry. This is Ghost. He is my friend and companion, a bit like a wizards familiar would be. He is more than a pet or mount, he is himself, and is kind enough to carry me.'

Mayzie will take Ghost to the others one at a time and let him sniff them if they are not afraid 'Friends, Ghost.' She will say after each of them.

Mayzie will glare at the half orc, still embarassed from the pie episode, and determined not to be afraid again (23 on intimidate check) with Ghost letting a low growl out as she is threatened, until Mayzie quiets him with a hand on his neck. After he is gone she says

'Stupid bully. When someone gets annoyed enough to threaten violence from a small joke by some youngsters doesnt deserve respect.' Mayzie will not go and appologise but instead will pack her things ready for the journey to resume and get back onto Ghost.



Polly 
Sunday September 26th, 2004 1:55:51 PM

"Hi, Ghost. Nice to meet you," Polly says, as she lets him sniff her hand and such.

She leans close to the others after Kendry urges Nalfein away, and whispers quietly. "I don't see what the big deal is; you girls are right that it was a joke. Nalfein wasn't cruel, was he?"

She'll step up by Biscuit's head and help Willoughby get him going if the caravan starts rolling before the brothers return.

Nalfein 
Monday September 27th, 2004 1:38:41 AM

Nalfein will decline going along with his far too diplomatic brother.

Kendry 
Monday September 27th, 2004 3:13:47 AM

Hello, Ghost

Kendry takes a few moments to fuss over Ghost and his hunting prowess. He thanks Mayzie for letting him know his name, and talks a little about Aunt Nilli's wolves.

Respect & Diplomacy

Kendry nods in surprised agreement with his sister, Selithe.

"Nalf - if someone mocked you, or cousin Polly - and didn't really deserve it - do you see yourself just shrugging it off? Sure, maybe. Or maybe not. But say, well, you, Polly. You've spent time with the militia. Would it make sense for a captain to allow a recruit to disrespect him?

"I remember some of the few times in my life I didn't talk proper to Mama or Papa. I did that, and TOGETHER they made sure they left me something to remember that by," he says, rubbing his bottom.

"Now there are those who might deserve mocking from time to time. But I don't see that the leader of this parade is one of those. If we're gonna get along, we show others respect, and they're more likely to return that to us. And if they don't, THEN maybe it's time to take action.

"When that boy shoved you into the mud, Mayzie, it wasn't time to speak polite words. He was a fool, and sometimes it takes a fist in the gut to reach the mind of a fool.

"Now, I think I was a might too courteous toward that fellow who challenged Calfast and us back in town.

"But I don't see the harm in allowing that maybe the kind of fun we were just having wasn't appropriate to the fellow who's leading this expedition. He knows the river, and we don't. Even if you don't want to tell him you're sorry in so many words, maybe it wouldn't be a bad idea to treat him with respect from here on out, unless and until he does something that doesn't deserve it."

Head 'em up, Move 'em out

Kendry takes time to teach Willoughby what little he knows about driving a horse and cart.

Shale 
Monday September 27th, 2004 10:10:44 PM

Quietly from his pony Shale mutters, "Seems to me someone that's really that good at what he does wouldn't feel threatened by a bunch of young halflings..."

Nalfein 
Tuesday September 28th, 2004 12:46:47 AM

"Ken I Never signed into this guy's army and I sure don't work for him. He was paid good coin to get us from point A to point B. Furthermore, if the "boss" has something to say he's far better off to say it to my face rather then sending some lackey to do it. His use of a giant to pass along his messages does not lend to his authority, it detracts from it. If he wants MY respect he'd better earn it."
~Nalfein is visibly frustrated, more with his brother than anything right now, or maybe it just seems that way because he can't do anything about the orc.~

On the road again (DM Stephen) 
Tuesday September 28th, 2004 1:29:44 AM

"What are you guys yapping about," says a voice approaching the halfling's wagon. It's the caravan master. His half-orc security officer stands behind him with a slightly evil grin. "I can't help but overhear what you guys are talking about. Let me comb your foot hair out of a twist. I'm not upset about your little joke earlier. I was quite fine with it. This is a loose outfit. People come and go as you please. But I wanted you to have a taste of where we are going. We're leaving the Crescent Valley! Only a little ways mind you, but enough to run into a type of people you're not accustomed too. Like Biguns here." He turns and smiles at the half-orc, then back at the young hobbits. "Biguns was never going to hurt you. He was only meant to put the fear of the gods into you." Biguns evil grin melts into disappointment. "Huh! Boss," says Biguns. The caravan master replies, "That's all right, Mister Biguns. Why don't you go mount up and I'll be there shortly." Biguns grumbles to himself and stomps off for the lead wagon. After he is out of sight the boss continues. "Guys, where we're going is a place where talls do business. Very serious tall people. Some even bigger than Mister Biguns, and not quite as nice and polite! And believe me, none of them have a sense of humor nor appreciate a good laugh. That's why I hired Mister Biguns. If you talk that way with these talls like you did me, they aren't going to wait for an apology. They'd beat you within an inch of your life, maybe worse! So be mindful what you say and how you say it when we get to the trading post. Until then, you can joke all you want. I'm like you. I'm all for having a good time. Just take my word for it." He looks back toward Biguns and turns back again to the party. "Just heed my warnings. They smell fear, and for most of them, that's all the excuse they need to stomp you into a mud hole."

Upon finishing his talk, the boss tugs and straightens his jacket. It's got a "B" sewn on it too! "Ok then, let's get going." He turns around and begins to jog back to the lead wagon where Biguns waits. "Onward ... Onward!"

Polly 
Tuesday September 28th, 2004 2:23:02 PM

Polly sighs her relief as they finally get rolling, happy to leave the morality and dire warnings in the dust behind them.

Mayzie 
Tuesday September 28th, 2004 10:31:08 PM

Mayzie will thank the caravan master for the lesson.

'You are right. The people we will meet are beyond what we know, and dangerous to boot. It would be very easy for us to make a silly mistake and assume they are as forgiving and lighthearted as our own kind since we have never dealt with them before.'



Shale 
Tuesday September 28th, 2004 10:43:50 PM

Choosing not to respond, Shale tips his broad-brimmed dusty hat and rides on.

Duncan 
Tuesday September 28th, 2004 11:12:15 PM

The chewing out (of sorts) that the caravan boss laid out on the group reminded Duncan alot of the scoldings he recieved from his mother, when he used to pick tomatoes out of the garden and shamefully waste them by pelting the fence with them. With the nostalgia came a wave of seriousness that washed away the smarmy expression from Duncan's face. The man was right, Duncan thought, we really need to get more serious about this mission.
With this in mind, Duncan set about by keeping an even wider eye out for trouble as the caravan continued to wind away from the casual security of the Valley.

All Aboard! (DM Stephen)  d100=38 d6=3 d100=25 d6=1
Wednesday September 29th, 2004 12:39:30 AM

(Im sorry. The caravan master wasnt supposed to sound like he was chewing you out. It was supposed to be kind-hearted advice.)

Bruised feelings aside, the caravan double-times it to the riverboat ferry that is waiting for them. As you arrive, you all can see that the captain looks a bit impatient. The crew jumps to life and prepares to help guide the wagons aboard. Their efficency and speed is impressive. Looks like they were trained to get cargo loaded very quickly. Almost as if they were being chased or in a tight spot. Many of you also notice that they a racially diverse crew. A few halflings, three half-orcs, a human with slightly pointed ears and a rather hardy-looking fellow that resembles a dwarf. It's true what they say about dwarves. He's as wide as he is tall and covered with so much hair.

A creature around the size of a halfling peeks up out of an open hatch on the deck. His skin is scaly and seems a bit irritated by the bright sunlight. He quickly ducks back down into the darkness of the cargo hold.

There is a small building next to the dock. It looks to be the ferry station / house. Its run by a halfling and he talks with the caravan master. Money is exchanged and hands are shook. There is a barn and a root cellar 50 yards away from the shore on slightly higher ground. Parked next to the barn is a large wagon overflowing with golden, fresh-cut hay.

A small halfling child skips over to the party. He says, "Hey misters, ya want ta put your animals up in our stable while you're gone? They get fresh water and hay. Only 5 silver a day, each! Ya wont be needin' them at the trading post. I'll even brush them down for ya. You can park your wagon over there for free."

Nalfein OOC 
Wednesday September 29th, 2004 1:10:26 AM

Hey all. Gona be couple days before I can post regualrly again. In the interim assume that Nalfein is just a little quiet and sullen.
Havin' a bad morning and all.
Should be back to 100% on Monday.

Selithe 
Wednesday September 29th, 2004 1:56:59 AM

Selithe glances to the kid as she jumps down from the wagon and glances at Kendry, smiling and figuring Kendry will take care of the decision on the animals.

Selithe stretches abit and looks over the place ash she whistles mainly to herself. As she spots the burly dwarf she whistles mainly to herself, "My my a dwarf. I have only met one in my whole life so far till now. It was at a tavern while I was rambling around." Selithe looks to the others and smiles, "I'll be back I promise but I have to say hi to him."

Selithe runs quickly to where the dwarf is and stops alittle ways away, "Hello sir. I hope you do not mind me talking to you I just have not seen but one dwarf in my time." Selithe smiles sheepishly since she knows that dwarves are gruff people, "The dwarf I met shared a ale from his homeland with me, quite good stuff but it packs way to much of a wallop for me. Are all of your guys drinks so strong or do you have lighter stuff too? Do you really live in mountains? I never been in a mountain before, sounds scary." Selithe's eyes are a light with the possiblity of gaining knowledge of the dwarves but will back down if the dwarf acts mad at her questions.

Kendry 
Wednesday September 29th, 2004 4:29:54 AM

Bemused and amused by the caravan leader's object lesson, Kendry, on the brisk ride to the ferry, holds his counsel, respecting his brother's silence, apart from some quiet comments here and there to Willoughby to explain aspects of guiding Biscuit with the reins, and how to set the brake on the cart.

Once they arrive at the ferry, and are told about stabling their horses, Kendry checks with the captain to see whether they could not take pony and cart on board the raft. If not, he takes up the boy on his offer, and spend a few minutes introducing him to Biscuit, and telling him of her idiosyncracies, and how much grain (and what time) to feed the mare, and where she likes to be scratched, and important issues along these lines. After inquiring as to how long -- two days? More? -- it might take for the trip to and from the trading post, he pays in advance for the days, plus an extra gold, "Just in case it takes a little longer."

"So, Shale, you going to leave Valor here?"

Kendry notes what he believes to be a goblin, ducking from the light of the sun. Hmmm - wonder if I'll get a chance to speak goblin with this fellow... he thinks to himself.

Mayzie 
Wednesday September 29th, 2004 10:02:30 AM

Mayzie rides along in silence most of the time taking in the new sights. She looks amazed at the collection of people, though she assumes the human with pointy ears is a half elf, having seen a few before at the elven city.

To the lad Mayzie replies, 'Ghost walks with me wherever I go,' and reaches a protective arm into his fur.

Polly 
Wednesday September 29th, 2004 4:54:43 PM

Polly watches the efficient crew, greatly impressed with the speed of their work. As soon as they appear to be loaded up, she scoots aboard and finds a spot out of their way, so as not to hold things up.

Shale  d20+4=8
Wednesday September 29th, 2004 10:13:26 PM

Clearly torn over leaving his life blood behind, Shale heads over to the ships captain.

"Is their anyway I can pay extra for passage of my pony? This was my father's pony and he is quiet a handful for anyone not used to him." (Diplomacy 8)

Riverboatin' (DM Stephen)  d100=43 d6=4 d100=98 d6=5
Thursday September 30th, 2004 12:17:27 PM

The ferry boat captain replies to both Kendry and Shale about passage with their animals and cart. "Sure thing, if you want to bring them. Transporting livestock and wagons is part of our business. Livestock will either have to remain hitched to their wagon or be put in a stall with the others. We cant have large animals roaming free on deck. However, passengers who usually return back to this station usually have no need to bring them. That's the purpose of the stable. We normally load whatever goods you trade for in our cargo and haul it back for you. You steeds and cart wont need to leave the boat if you're coming straight back. We can take your livestock as part of your normal passage fee. However any food for them will cost extra. Five copper for a small bail of hay." (I don't want to persaude you in any way on this. It really doesnt matter. You make your own decision.)

The dwarf darts a glance at Selithe as he coils a length of rope. "Why would you not want your drink strong? Yeah, we do have weaker drink, but most grown dwarves prefer not to drink Mother's Milk!" The dwarf errupts in laughter. "Although, its a bit stronger than water," he says with a little chuckle. "Well little Missy, I can answer your questions later after we get goin'. Too busy right now. By the way, the name is Slag."

After all preparations have been made. Everyone and everything is loaded that is going on the trip. Ropes are cast and the boat is pushed away from the docks. A single sail is unraveled and fills with the breeze. The dwarf and all the half-orcs grab hold of these seesaw style levers at the stern of the craft. They begin cranking them up and down, one crewman on either side. They strain at first to get them moving up they quickly ease up and move more fluid. A paddle wheel begins to turn in the water. The boat begins to pull away. Its speed gets faster and faster. The ferry river boat is moving rather well. Good thing they are moving down wind and with the current of the river. The captain remarks, "Aye, looks like we will be at the trading post in record time, maybe by this evening." He pauses and thinks. "To bad going back up river isnt this swift." After the boat achieves the right speed, the crew stops pumping the levers and allows the boat to move under its own power.

Polly 
Thursday September 30th, 2004 1:11:15 PM

Polly stand near the rail at the front of the barge, alternately watching the forest and hills whip by on either bank, and the waves of the river being thrown out and pulled under by the prow. "Wouldn't it be great if we could run this fast? I'd run everywhere, all the time."

Shale  d20+6=20
Thursday September 30th, 2004 9:51:16 PM

Shale heads down to where they stable Valor and attempts to keep the pony calm during its first boat ride. (handle animal 20)

Selithe 
Friday October 1st, 2004 12:42:52 AM

Selithe keeps her busy for alittle while with talking to her brothers and fellow group members before approaching the dwarf, seeing that he is done with the getting the boat moving work. She smiles at him and nods, "I would guess your done Slag? If you wouldn't mind I was thinking we could just chat abit about your home and maybe play a friendly non wager card game."

Selithe pulls out her deck of cards and smiles to the dwarf also pulling out a small diary like book she carries to take notes of what the dwarf tells her as she likes the knowledge this will give her.

(Cayzle&Stephen:I know diaries are not in the phb and I know Selithe doesn't have alot of money left, is it possible for her to have the diary from when she was younger?)

Kendry 
Friday October 1st, 2004 2:00:40 AM

Kendry leaves Biscuit and her cart behind, unless Nalfein asks him to bring the pony and cart.

He watches the casting of the lines, the push off, and stands absorbing all he can of how the crew handles the boat. Fascinated with the paddle wheel, he asks how everything is tied together to make the paddles turn.

"How long does it usually take to come back upstream?" he asks the Captain.

He laughs out loud at his cousin's observation. "I'm sure you would, Polly. You're a girl in motion most of the time as it is."

He chats with Selithe, too. "Slag, go easy on my sister. She's new to the cards," he warns the dwarf with a wink.

He joins Shale to check on Valor, patting the horse on the neck. "Isn't this great? We're going on a trip, on this terrific boat, and we get to see the trading post. Say, what languages do you know, Shale?"

OOC: Kim - C'mon, folks! Only 4 of 8 have posted in the past 32+ hours 
Friday October 1st, 2004 9:07:30 PM

Andrew gave heads up in advance it'd be tough to post for a few days for Nalfein. Help - we need the rest of us.

Shale 
Friday October 1st, 2004 10:38:17 PM

Obviously lightening up at the question Shale responds, "Well actually I speak pretty fluent elven. I don't tell a lot of people though because I hate to seem like I'm bragging."

Grinning pretty wide it's obvious that Shale is proud of himself and glad someone asked him.

"My dad taught me and I practiced it trading with the elves of the Culverwood."

Mayzie 
Saturday October 2nd, 2004 6:23:11 AM

Mayzie will spend most of the time gazing over the rail, checking frequently on Ghost if he is coraled or keeping him by her if he isn't.

If a game of cards is happening Mayzie will watch Polly with interest, trying to understand why it is that she likes the game so much.

'I've never played that kind of game before. I've only played with elven children when visiting my Guardian, or against him. Mostly that involves games where you move crystal pieces on a board with black and white squares, and you try and outmaneouver your opponent to trap their Liege. It can take hours to play just one game. It's as much a meditation exercise as a game.'

Duncan 
Saturday October 2nd, 2004 4:54:45 PM

Duncan does whatever he can to help get all the carts and livestock loaded onto the barges, for he has always enjoyed physical labor and being useful. It was tiring work, so when the barge was finally off into the currents he plopped himself down to rest.
After stretching a bit, he decided to go poking around. He could remember seeing an odd sight earlier--that of a rather unusual scaly looking humanoid, one he had never seen or remembered hearing of before. Duncan decided to seek he/she/it out, to satisfy his curiosity and perhaps broaden his knowledge of the Wold's races.
Walking to where he last saw him/her/it, and waved to it.

Polly  d20+9=11
Sunday October 3rd, 2004 2:55:45 PM

Polly experiments with maintaining a handstand on the deck, finding that the the unsteady surface presents something of a challenge (Balance=11). Sprawled on the boards where she's tumbled yet again, she grins at Mayzie. "I've played games with maneuvers and capturing before, but there weren't any crystals or boards. I've seen Duncan meditate before. He just sits still; it's really boring. Maybe your elven game would go faster if you skipped the meditation part?"

Kendry - Hobbits just wanna have fun  d20+2=17 d20+2=5
Monday October 4th, 2004 12:52:39 AM

"Elvish? Yep, that's a great language to know. You should chat with Mayzie more, keep up your practice.

"Say, Shale, do you have a shield I could borrow? I need some rope, too."

If Shale has a shield, or if someone else in the group will loan him one, he wants to try an experiment. "See, I'll tie the rope on here, then we tie the other end on the back side of the deck. Then, I'll let myself down the rope, and work my way back to the shield, then have fun riding the shield as it skips along the water. Polly, what do you think? You wanna go second?"

If he gets the requisite materials for his contraption, stripping down to his short pants and belt (which he cinches tight), he'll give it a whirl. Well, he will check with a crewman or two, or the captain if he's nearby. And, if they don't heavily quash the idea, he'll take one of his waterskins, empty the water and fill it with air, and tie it around his waist so it snugs along the small of his back. Then, he'll go for it. [Dex check 17, Strength check 5] Oh-oh. Looks like he was reasonably nimble, but that the force of the water pulling on his body was a bit stronger than he anticipated.

Mayzie 
Monday October 4th, 2004 3:01:07 AM

Mayzie giggles at Polly. 'Youre probably right, only you'd lose faster too no doubt. But I admit I don thave the patience for those games too often. Unlike an elf I dont have 2000 years to live. Still, its a good way to relax.'

Nalfein 
Monday October 4th, 2004 6:15:32 AM

Hearing talk of a card game Nalfein decides to add his two copers worth.
"Last time I played a good card game we were playing pentacles, me and a guy from the other team both shot blind nil. It came down to the last card of the hand to determine weather or not their team would get it. Poor sap drops the only pentacle out there and takes the book! Opened the spread to 600 some odd points. In a 1000 point game... Yeah they quit."
He sits back with a satisfied grin on his face. Glad to have had something he could add to the converation.

Selithe 
Monday October 4th, 2004 3:34:38 PM

Selithe chuckles at her friends and brothers and winks to Kendry, "Now brother. I said a friendly game with no wagers."

Selithe begins shuffling her deck of cards and looks to Slag, "I suppose dwarves have their own style of card games so if you like you can show me one. If not then how about a friendly game of hearts." When Selithe says hearts she glances towards Duncan and winks at him, more of a pickon but she does like the quiet guy.

DM Stephen  This message will self destruct!
Monday October 4th, 2004 5:59:41 PM

(sorry for the poor DMship. Ive been either away or fast asleep over the past couple of days. will post tonight)

Shale 
Monday October 4th, 2004 10:55:48 PM

"You know I would normally Kendry, but this shields got holy markings on it. The gods would probably strike you dead in the water anyways for trying to ride a holy symbol..."

Shale grins at the obviously humorous mental picture.

Polly  d20=17
Monday October 4th, 2004 11:56:30 PM

"Sort of like a chariot for the river! That's a great idea, Kendry. I'd sure like to try it if we can get away with it. Maybe you should tie yourself to the rope, though, or to a second rope, like we do with climbing. If you lose your grip, we'd have to collect you on the way back upstream!"

She'll turn her hands to tying off the ropes with a few good knots she's learned. (Use Rope = 17+?)

Kendry 
Tuesday October 5th, 2004 1:26:01 AM

"Ah, perhaps you're right, Shale. A holy shield should only be used to defend against enemy attacks, by swords swung by wicked critters, and dirty claws, and the like. Not clean river water washing over its face," he says with a twinkle in his eye. "Wardd probably wouldn't mind, though..."

Heeding Polly's counsel (if he can get away with it), Kendry allows a second, slightly longer rope to be tied on to him, before trying the trick, as he does not fancy being left behind with only his shorts and belt to keep him company.

Kendry 
Tuesday October 5th, 2004 1:27:35 AM

[Uh, and figuring that maybe at least one other party member has a shield to offer for this noble experiment?]

Rollin' down the River (DM Stephen)  d100=10 d4=1 d100=6 d100=7 d6=3
Tuesday October 5th, 2004 1:51:01 AM

The captain sits back on a barrel top and starts to carve into an apple. He hears Kendry's question and answers it between bites. "Hmmm, goin' back upstream usually takes two full days. Unless the winds are blowin' forceful against us, then it could take as many as three or four."

Slag smiles wide with a big toothy grin after hearing Selithe and Kendry mention a game of chance. "No wagerin', that not be too sportin', hee hee heehee!" He thinks for a second and his eyes widen with an idea. "How about we wager drinks! How about we wager shots of whatever alcohol ya got into a single cup and the loser has ta drink it. Now that sounds interesting!" From next to a pile of crates, the dwarf pulls out a cask with a tap on one end and a large earthenware mug.

Duncan is startled by a small strange-looking fellow from below. It suddenly pops his head up out of the hold when he hears word about a drinking game. "Do someone say game wit dranks? Me want in, Me want in!!" He stands up on two claw-like feet, about 2.5 feet tall. He has scaly, rusty brown skin with a few spots on the side of the head and down the neck. He looks somewhat reptilian and has a forked-tongue and a small tail. The creature is startled by Duncan as well. With a yelp, he ducks back down only to inch back up when he realizes that Duncan's wave wasn't meant as a slap. He nervously giggles a little and returns the gesture with his own wave. The lil creature seems a bit high strung.

Ghost sits next to Mayzie as she looks out at the river. The wolf isn't considered livestock and has complete freedom to roam the ship. Some crew members even try to make friends with him by offering treats and pets.

The crew seem quite amused by Kendry's water recreational contraption (One of the crew had a large wooden shield and loaned it to you). They are eager to see how he does. The captain isn't so amused however. "What are you doing? Get back in the boat." Kendry's little water craft isn't taking to the water too well (sorry bad outcome rolls). The front edge of the wooden shield bites into the water while he's on it, and is driven straight down beneath the waves. Kendry is able to hang on, however he suddenly has that sinking feeling that he's the bait on a hook being dragged on a troll line. Several fish develop the strangest expression as they watch Kendry shoot by. Kendry feels himself being pulled back up and he finally gets a breath of air. Laughter fills his ears as two half-orcs pull him back on board. The captain stands there shaking his head. He is trying hard not to smile and maintain a serious expression. "What would have happened if you fell off? We'd have to stop, turn around and come get you. We have a schedule to keep." He turns around and walks off in the opposite direction. (Listen check DC14 to hear him chuckle a little)

(Selithe - sure you can have a diary or a journal.)

Kendry  d20+5=13
Tuesday October 5th, 2004 2:51:40 AM

Kendry declines the offer to gamble for drinks, leaving that to Selithe, Nalfein and whoever else wants to try it...

"Woooooooo-HOO! *cough* Yah- *cough* HOO! *cough-cough*" exults Kendry as the half orcs' strong arms pull him from the river. "Thanks, thank you," he tells his helpers.

"T-trout-t-t," he says, stammering with exhilaration. "They looked at me!"

He takes the captain's light dressing-down with a polite and deferential nod of the head, the sort that has gotten him out of trouble several times in the past. Was the captain snorting as he walked away? Laughing? Not quite sure (Listen 13).

Once the captain is far enough away, the hobbit tells the crew member who lent him the shield, "That was great! You're great to let me try it. I was thinking... y'see, by tying on to the straps on the upward side, the rope pulls that part forward, so the shield tends to dive down. But, if'n we fix it so that the rope comes from the under side, keeping the straps on the upward side to hang on to, maybe it'll keep from diving under the river. Also, I should lean back more, I suppose. Hey! A short rope with a loop to pull up the front edge..."

'Duncan, you try this must some time!' he tells his friend.

"Yeah, Polly. Let's call it your name. River chariot!"

Then, keeping in mind his chosen profession, Kendry thinks this trip is the sort he should think about writing some songs about. He listens in to the conversations about games and such, the sounds of the river, the creaking of the boards and the slap of the paddlewheel, the wind in the sails, using it all as grist for the mill of chorus and verse. He likes Mayzie's gentle accent, he marks to himself.

Selithe 
Tuesday October 5th, 2004 9:08:09 PM

Selithe chuckles at Slag's suggestion, "Okay but I better not loose to much or I will not get much notes taken on your homeland." Selithe smiles and sits down, tossing cards to Slag as she deals, "So, how about telling me of your home first, you all actually live in a mountain? and whats the clans like?"

(Craft Gamble:18 Profession Gamble:8...for some reason it didn't post this last time.)

Duncan 
Tuesday October 5th, 2004 11:55:16 PM

Duncan lets the odd humanoid go on by, for he wasn't sure how he would continue relating to someone who didn't know his Sign. But there was someone else who did a little, and he just about drowned himself.
"I say before, you crazy!" Duncan exclaimed while searching around for a towel for Kendry to dry himself on. After helping out the shield-swimmer, Duncan goes to where a few of the others are about to gamble against Selithe, not to participate but to steal glances of the lovely card-shark as she readies to relieve some humans of their coin.

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